spell name:
ITEM FEEL
list name:
delving
level:
1
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster receives a basic idea of item's purpose, if any.

spell name:
DETECT POWER
list name:
delving
level:
2
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
1 minute / level
range:
touch
area of effect:
1 object/rnd
sourcebook:
spell law
description: detects power in an object, but not what realm or how much; caster may concentrate on a different object each round.

spell name:
ORIGINS
list name:
delving
level:
3
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives a general idea of the place of origin of an item.

spell name:
DETECT CURSE
list name:
delving
level:
5
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: detects if a curse is on an item.

spell name:
POWER LORE
list name:
delving
level:
6
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives the origins of an item's power.

spell name:
STONE LORE
list name:
delving
level:
7
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
range:
touch
area of effect:
stone
sourcebook:
spell law
description: gives details of where, when, and how the examined stone was worked.

spell name:
ITEM VISION
list name:
delving
level:
8
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives significant details about an item's construction and purpose (not specific powers).

spell name:
DELVING
list name:
delving
level:
10
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives significant details about an item's construction and purpose (not specific powers).

spell name:
PAST VISION (1HR / LVL) C
list name:
delving
level:
11
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one hr/lvl into the past; desired time can be set within + or - 30 minutes. vision must be associated with an item or place. vision can last up to 1 min/lvl, if the caster concentrates and remains inactive.

spell name:
ITEM LORE
list name:
delving
level:
13
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives major abilities and powers of an item.

spell name:
DEATH'S MEMORY
list name:
delving
level:
15
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
body or place
sourcebook:
spell law
description: gives a vision of how someone died and an image of their killer; must be cast within 24 hours of the death; must be cast at the place of death or in the presence of the body.

spell name:
PAST HOLD
list name:
delving
level:
17
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
vision
sourcebook:
spell law
description: when cast just before a vision behind spell, it allows caster to lock onto a specific event in an item's past, and then examine that even with a past vision.

spell name:
ITEM ANALYSIS
list name:
delving
level:
19
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
range:
6""
area of effect:
1 item
sourcebook:
spell law
description: gives a complete rundown on an item's construction, powers, and purpose (may be modified if an item is extremely powerful).

spell name:
PAST VISION (1 DAY / LVL)
list name:
delving
level:
20
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one day/lvl into the past; desired time can be set within + or - 1 hour. vision must be associated with an item or place. vision can last up to 10 min/lvl, if the caster concentrates and remains inactive.

spell name:
PAST VISION (1 MONTH / LVL)
list name:
delving
level:
25
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one month/lvl into the past; desired time can be set within + or - 1 day. vision must be associated with an item or place. vision can last up to 1 hr/lvl, if the caster concentrates and remains inactive.

spell name:
PAST VISION (1 YEAR / LVL)
list name:
delving
level:
30
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one year/lvl into the past; desired time can be set within + or - 1 week. vision must be associated with an item or place. vision can last up to 5 hr/lvl, if the caster concentrates and remains inactive.

spell name:
PAST VISION (10 YEARS / LVL)
list name:
delving
level:
50
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to ten years/lvl into the past; desired time can be set within + or - 1 month. vision must be associated with an item or place. vision can last up to 10 hours/lvl (each hour only takes 10 minutes real time), if the caster concentrates and remains inactive.

spell name:
HEAT RESISTANCE C *
list name:
damage resistance
level:
1
realm:
mentalism
type:
open mentalism
spell class:
d*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is protected from natural heat up to 200 degrees f; +20 to all rrs vs. heat; -20 to elemental fire/heat attacks. if caster doesn't concentrate the effects are halved.

spell name:
COLD RESISTANCE C *
list name:
damage resistance
level:
2
realm:
mentalism
type:
open mentalism
spell class:
d*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is protected from natural cold up to -20 degrees f; +20 to all rrs vs. cold; -20 to elemental ice/cold attacks. if caster doesn't concentrate the effects are halved.

spell name:
UNPAIN (25 %) S *
list name:
damage resistance
level:
5
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 25% of his total concussion hits (round off) before passing out; hits are still taken and remain when the spell lapses.

spell name:
STUN RELIEF 1 S *
list name:
damage resistance
level:
6
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: relieves one round's worth of accumulated stun.

spell name:
RESIST POISON C S *
list name:
damage resistance
level:
7
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: delays the ffect of a poison as long as the caster concentrates.

spell name:
UNPAIN (50%) S *
list name:
damage resistance
level:
10
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 50% of his total concussion hits (round off) before passing out; hits are still taken and remain when the spell lapses.

spell name:
STUN RELIEF 3 S *
list name:
damage resistance
level:
11
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: relieves three rounds' worth of accumulated stun.

spell name:
NEUTRALIZE POISON C S *
list name:
damage resistance
level:
12
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: has a 50% chance of neutralizing a poison (modified by the potency) if caster concentrates for 1 hour. in any case, it delays the poison for as long as the caster can concentrate.

spell name:
AWAKE S *
list name:
damage resistance
level:
14
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: will awaken the caster from sleep the round after casting.

spell name:
UNPAIN (75%) S *
list name:
damage resistance
level:
15
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 75% of his total concussion hits (round off) before passing out; hits are still taken and remain when the spell lapses.

spell name:
HEAT RESISTANCE TRUE C *
list name:
damage resistance
level:
17
realm:
mentalism
type:
open mentalism
spell class:
d*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is immune to natural heat; +20 to all rrs vs. heat; -20 to elemental fire/heat attacks. and takes half damage from all fire/heat attacks. if caster doesn't concentrate the effects are halved.

spell name:
COLD RESISTANCE TRUE C *
list name:
damage resistance
level:
18
realm:
mentalism
type:
open mentalism
spell class:
d*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is immune to natural cold; +20 to all rrs vs. heat; -20 to elemental ice/cold attacks. and takes half damage from all ice/cold attacks. if caster doesn't concentrate the effects are halved.

spell name:
UNPAIN (100%)
list name:
damage resistance
level:
20
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 100% of his total concussion hits (round off) before passing out; hits are still taken and remain when the spell lapses.

spell name:
NEUTALIZE POISON TRUE C S *
list name:
damage resistance
level:
25
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: has a 100% chance of neutralizing a poison (modified by the potency) if caster concentrates for 1 hour. in any case, it delays the poison for as long as the caster can concentrate.

spell name:
AWAKE TRUE S *
list name:
damage resistance
level:
30
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: will awaken the caster from sleep immediately and it can be set to be triggered by any activity (e.g., attack, danger, etc.).

spell name:
UNPAIN TRUE S *
list name:
damage resistance
level:
50
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster ignores all pain; he will be active until he takes more than his normal hits plus his consititution (on a 1-100 scale); he ignores all penalties due to wounds. when he exceeds this limit, he does not pass out, he dies from system shock.

spell name:
BLUR
list name:
cloaking
level:
2
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: causes target to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
UNSEEN
list name:
cloaking
level:
3
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1 object
sourcebook:
spell law
description: a single object is made invisible (1 garment, 1 naked body, etc.); until 24 hrs pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
SHADOW
list name:
cloaking
level:
4
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster and objects on his person appear to be a shadow; and thus are almost invisible in dark areas (e.g., in many situations this could be handled with a stalk/hiding bonus between 25 and 75).

spell name:
FACADES 1
list name:
cloaking
level:
5
realm:
mentalism
type:
open mentalism
spell class:
e
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: a limited illusion that allows the caster to look like any humanoid figure within 20% of his own size.

spell name:
INVISIBILITY (1' R)
list name:
cloaking
level:
6
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
24 hours (varies)
range:
touch
area of effect:
1target
sourcebook:
spell law
description: the target is made invisible and everything within 1' of the target is also invisible as long as it is within the 1' r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
INVISIBILITY (TO 1' R)
list name:
cloaking
level:
9
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
24 hours (varies)
range:
touch
area of effect:
1target
sourcebook:
spell law
description: the target is made invisible and everything within up to 1' of the target is also invisible as long as it is within the 1' r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
SHADOW MENTALIST 1 C
list name:
cloaking
level:
10
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
illusion
sourcebook:
spell law
description: creates a duplicate of the caster; if he concentrates, it will move as he wills; otherwise, it does exactly as he does.

spell name:
FACADES 2
list name:
cloaking
level:
11
realm:
mentalism
type:
open mentalism
spell class:
e
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: a limited illusion that allows the caster to look like any humanoid figure within 20% of his own size. this illusion may include sounds and voices.

spell name:
DISPLACEMENT 1
list name:
cloaking
level:
13
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to be offset from where he really is, all attacks have not effect 10% of the time (no normal rrs). each time a foe misses him, the chance of "no effect"" for that foe goes down by 5%."

spell name:
CAMOUFLAGE C
list name:
cloaking
level:
15
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster and objects on his person take on the visual texture, color, and form of surrounding area; acts as near invisibility when motionless and gives a +50 bonus to stalking attempts if he concentrates.

spell name:
DISPLACEMENT 2
list name:
cloaking
level:
18
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to be offset from where he really is, all attacks have not effect 20% of the time (no normal rrs). each time a foe misses him, the chance of "no effect"" for that foe goes down by 5%."

spell name:
SHADOW MENTALIST 2 C
list name:
cloaking
level:
20
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
illusion
sourcebook:
spell law
description: creates two duplicates of the caster; if he concentrates, they will move as he wills; otherwise, they do exactly as he does.

spell name:
DISPLACMENT 3
list name:
cloaking
level:
25
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to be offset from where he really is, all attacks have not effect 30% of the time (no normal rrs). each time a foe misses him, the chance of "no effect"" for that foe goes down by 5%."

spell name:
CAMOUFLAGE TRUE
list name:
cloaking
level:
30
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster and objects on his person take on the visual texture, color, and form of surrounding area; acts as near invisibility when motionless and gives a +75 bonus to stalking attempts. no concentration is required.

spell name:
TRUE INVISIBILITY
list name:
cloaking
level:
50
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
24 hours (varies)
range:
self
area of effect:
self
sourcebook:
spell law
description: the target is made invisible and everything within up to 1' of the target is also invisible as long as it is within the 1' r. the target will stay invisible until 24 hours pass or they take a violent action. if he attacks he is only visible for ten seconds immediately following the attack. violent blows do not affect this spell.

spell name:
PROJECTED LIGHT
list name:
brilliance
level:
1
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
caster palm
sourcebook:
spell law
description: beam of light (like a flashlight) springs from the caster's palm; 20' effective range.

spell name:
BLUR
list name:
brilliance
level:
2
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: causes target to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
LIGHT (10' R)
list name:
brilliance
level:
3
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: lights a 10' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
SELF AURA
list name:
brilliance
level:
4
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: causes a bright aura about the caster, making him appear more powerful and subtracting 5 from all attacks.

spell name:
LIGHT ERUPTION
list name:
brilliance
level:
5
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
-
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: rr mod: -10 causes a 10' r sphere of intense light, all within are stunned for 1 round/10 failure.

spell name:
SHOCK BOLT
list name:
brilliance
level:
6
realm:
mentalism
type:
open mentalism
spell class:
e
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table.

spell name:
DARKNESS (10' R)
list name:
brilliance
level:
7
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: darkens a 10' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being.

spell name:
LIGHT (50' R)
list name:
brilliance
level:
10
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
50' r
sourcebook:
spell law
description: lights a 50' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
DARKNESS (50' R)
list name:
brilliance
level:
11
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
50' r
sourcebook:
spell law
description: darkens a 50' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being.

spell name:
HUES
list name:
brilliance
level:
13
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: causes any object up to 1000 cu' to glow with any desired color.

spell name:
BEACON (5 MILES) C
list name:
brilliance
level:
15
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
caster's palm
sourcebook:
spell law
description: ray of light of any color springs from caster's palm; can be up to 5 miles long.

spell name:
MASS DARKNESS
list name:
brilliance
level:
16
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100'/lvl r
sourcebook:
spell law
description: darkens a 100'/lvl r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being.

spell name:
UTTERLIGHT
list name:
brilliance
level:
18
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
spell law
description: lights a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is as bright and intense as sunlight at noon. it will dispell all magically created darkness.

spell name:
UTTERDARK
list name:
brilliance
level:
19
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
spell law
description: darkens a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no non-magical light can exist inside.

spell name:
SUNFIRES C
list name:
brilliance
level:
20
realm:
mentalism
type:
open mentalism
spell class:
e
duration:
concentration
range:
500'
area of effect:
sunlight
sourcebook:
spell law
description: focuses sunlight as a lens, must be focused initially on a fixed point. after 1 round, it can be moved at a rate of 1'/round. it will burn through a 1' diameter at a rate of: 1' wood/rnd, 4" stone/rnd, or 1"" metal/rnd."

spell name:
SUNFIRE TRUE C
list name:
brilliance
level:
25
realm:
mentalism
type:
open mentalism
spell class:
e
duration:
concentration
range:
500'
area of effect:
sunlight
sourcebook:
spell law
description: focuses light as a lens, must be focused initially on a fixed point. after 1 round, it can be moved at a rate of 1'/round. it will burn through a 1' diameter at a rate of: 1' wood/rnd, 4" stone/rnd, or 1"" metal/rnd. no sunlight is required."

spell name:
HAND OF FIRE C
list name:
brilliance
level:
30
realm:
mentalism
type:
open mentalism
spell class:
e
duration:
concentration
range:
500'
area of effect:
sunlight
sourcebook:
spell law
description: focuses sunlight as a lens, is focused on a fixed point 6" from the open palm of the caster (caster's arm is immune) and it can be moved 10'/rnd. it can be used in a combat, it strikes on the firebolt table (x2 hits) with an ob equal to 30 + caster's directed spell bonus with hand of fire; concentration is not required if being used in melee."

spell name:
HAND OF FIRE TRUE C
list name:
brilliance
level:
50
realm:
mentalism
type:
open mentalism
spell class:
e
duration:
concentration
range:
500'
area of effect:
sunlight
sourcebook:
spell law
description: focuses light as a lens (sunlight is not needed), is focused on a fixed point 6" from the open palm of the caster (caster's arm is immune) and it can be moved 10'/rnd. it can be used in a combat, it strikes on the firebolt table (x2 hits) with an ob equal to 30 + caster's directed spell bonus with hand of fire; concentration is not required if being used in melee."

spell name:
GUESS *
list name:
anticipations
level:
3
realm:
mentalism
type:
open mentalism
spell class:
i*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: when faced with a choice about which he has little or no information (e.g., which corridor leads outside the quickest) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the choice favorable by 25% (e.g., roll 1-100: incorrect on 1-25).

spell name:
INTUITIONS 1
list name:
anticipations
level:
5
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next minute if he takes a specific action.

spell name:
DREAM 1
list name:
anticipations
level:
8
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night.

spell name:
ROOM FEEL (1 MIN / LVL)
list name:
anticipations
level:
9
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
100'
area of effect:
place
sourcebook:
spell law
description: caster has a vision of what has occurred in a room or place; limited to up to 1 min/lvl into the past.

spell name:
ANTICIPATIONS *
list name:
anticipations
level:
10
realm:
mentalism
type:
open mentalism
spell class:
i*
duration:
-
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts the most probable action of a being in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
INTUITIONS 2
list name:
anticipations
level:
11
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next two minutes if he takes a specific action.

spell name:
ROOM FEEL (1 HR / LVL)
list name:
anticipations
level:
12
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
100'
area of effect:
place
sourcebook:
spell law
description: caster has a vision of what has occurred in a room or place; limited to up to 1 hour/lvl into the past.

spell name:
DREAMS 2
list name:
anticipations
level:
14
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has two dreams relating to two topics decided upon just before retiring; limited to once per night.

spell name:
SPELL ANTICIPATIONS *
list name:
anticipations
level:
15
realm:
mentalism
type:
open mentalism
spell class:
i*
duration:
-
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts the most probable action of a being in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
ROOM FEEL (1 DAY / LVL)
list name:
anticipations
level:
16
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
100'
area of effect:
place
sourcebook:
spell law
description: caster has a vision of what has occurred in a room or place; limited to up to 1 day/lvl into the past.

spell name:
DREAMS 3
list name:
anticipations
level:
17
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has three dreams relating to three topics decided upon just before retiring; limited to once per night.

spell name:
ROOM FEEL (1 WK / LVL)
list name:
anticipations
level:
19
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
100'
area of effect:
place
sourcebook:
spell law
description: caster has a vision of what has occurred in a room or place; limited to up to 1 week/lvl into the past.

spell name:
INTUITIONS TRUE
list name:
anticipations
level:
20
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next one minute per level if he takes a specific action.

spell name:
ANTICIPATIONS TRUE *
list name:
anticipations
level:
25
realm:
mentalism
type:
open mentalism
spell class:
i*
duration:
-
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: predicts the most probable action of all beings in the next round within a 100' radius; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
DREAMS 5
list name:
anticipations
level:
30
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has five dreams relating to five topics decided upon just before retiring; limited to once per night.

spell name:
SPELL ANTICIPATION TRUE *
list name:
anticipations
level:
50
realm:
mentalism
type:
open mentalism
spell class:
i*
duration:
-
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts the most probable action of all beings within 100' in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
SHIELD *
list name:
attack avoidance
level:
3
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: creates an invisible force shield in front of the caster; it subtracts 25 from melee and missile attacks and functions as a normal shield.

spell name:
DEFLECT 1 *
list name:
attack avoidance
level:
5
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one missile that passes within 100' of him; this causes 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision).

spell name:
BLADETURN 1*
list name:
attack avoidance
level:
6
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
100'
area of effect:
1 melee attack
sourcebook:
spell law
description: caster can deflect any one melee attack that passes within 100' of him; this causes 100 to be subtracted from the attack (attacks must pass through caster's field of vision).

spell name:
AIM UNTRUE 1 *
list name:
attack avoidance
level:
8
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one missile that passes within 100' of him; this causes attack to automatically miss (missile must pass through caster's field of vision).

spell name:
STILL AIR *
list name:
attack avoidance
level:
10
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
1 minute / level
range:
s
area of effect:
1"/lvl pocket"
sourcebook:
spell law
description: creates a pocket of still air 1"/lvl on all sides of the caster, that no outside gas can come into (duration is the time for the oxygen to be exhausted by one person)."

spell name:
DEFLECT 2 *
list name:
attack avoidance
level:
11
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
100'
area of effect:
2 missile
sourcebook:
spell law
description: caster can deflect any two missiles that passes within 100' of him; this causes 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision).

spell name:
SPELL DEFLECT 1 *
list name:
attack avoidance
level:
13
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
self
area of effect:
1 elemental att
sourcebook:
spell law
description: deflects one elemental spell against caster; atack roll has 50 subtracted from it (must be in field of vision).

spell name:
BLADETURN 2 *
list name:
attack avoidance
level:
15
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
100'
area of effect:
2 melee attack
sourcebook:
spell law
description: caster can deflect any one melee attack that passes within 100' of him; this causes 100 to be subtracted from the attack (attacks must pass through caster's field of vision).

spell name:
DEFLECT 3 *
list name:
attack avoidance
level:
18
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
100'
area of effect:
3 missiles
sourcebook:
spell law
description: caster can deflect any three missiles that passes within 100' of him; this causes 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision).

spell name:
SPELL DEFLECT 2 *
list name:
attack avoidance
level:
20
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
self
area of effect:
2 elemental att
sourcebook:
spell law
description: deflects two elemental spells against caster; atack roll has 50 subtracted from it (must be in field of vision).

spell name:
BLADETURN 3 *
list name:
attack avoidance
level:
25
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
100'
area of effect:
3 melee attacks
sourcebook:
spell law
description: caster can deflect any three melee attacks that passes within 100' of him; this causes 100 to be subtracted from the attack (attacks must pass through caster's field of vision).

spell name:
SPELL DEFLECT 3 *
list name:
attack avoidance
level:
30
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
self
area of effect:
3 elemental att
sourcebook:
spell law
description: deflects three elemental spells against caster; atack roll has 50 subtracted from it (must be in field of vision).

spell name:
DEFLECT TRUE *
list name:
attack avoidance
level:
50
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
self
area of effect:
v
sourcebook:
spell law
description: deflects three elemental spells against caster; or missile or melee attacks. elemental spell rolls have 50 subtracted from them and melee or missile have 100 subtracted (must be in field of vision).

spell name:
DETECT MENTALISM C
list name:
detections
level:
1
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: detects any active spells or items from the mentalism realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT ESSENCE C
list name:
detections
level:
2
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: detects any active spells or items from the essence realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT CHANNELING C
list name:
detections
level:
3
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: detects any active spells or items from the channeling realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT HATE C
list name:
detections
level:
4
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: detects any being in the presence of something they hate or any item created in an air of hate; caster can concentrate on a 5' r area each round.

spell name:
DETECT INVISIBLE C
list name:
detections
level:
5
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: detects any invisible things; caster can concentrate on a 5' r area each round. all attacks against something so detected are modified by -50.

spell name:
DETECT EVIL C
list name:
detections
level:
6
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: detects if any being is evil or an item created by evil or long used by a very evil person; caster can concentrate on a 5' r area each round.

spell name:
DETECT TRAPS C
list name:
detections
level:
7
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: detects any traps; caster can concentrate on a 5' r area each round. it gives a 75% chance of detecting a trap (may be modified by certain traps).

spell name:
PERCEIVE POWER (50'` 5' R) C
list name:
detections
level:
8
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: gives an estimate of power for any active spells, items, or persons(level); caster can concentrate on a 5' r area each round.

spell name:
POWER TYPING C
list name:
detections
level:
10
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: analyses general spell type (in item or cost) and what profession cast or created it; or in the case of a person, it gives his exact profession; caster can concentrate on a 5' r area each round.

spell name:
PERCEIVE POWER (100'` 10' R) C
list name:
detections
level:
11
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
spell law
description: gives an estimate of the power of the person (level) or item or spell examined; caster can concentrate on a 10' r area each round.

spell name:
SEE INVISIBLE C
list name:
detections
level:
13
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
sight
area of effect:
self
sourcebook:
spell law
description: caster can see invisible things anywhere he can normally see; his attacks get no subtraction.

spell name:
DETECT SPELL C
list name:
detections
level:
15
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: detects any spells that have ever been cast in the area; caster can concentrate on a 5' r area each round.

spell name:
PERCEIVE POWER (500'` 50' R) C
list name:
detections
level:
16
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
500'
area of effect:
1 area
sourcebook:
spell law
description: gives an estimate of power for any active spells, items, or persons(level); caster can concentrate on a 50' r area each round.

spell name:
SPELL TYPING C
list name:
detections
level:
18
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
5' r
sourcebook:
spell law
description: gives the exact spell type for every spell thrown in the area of affect; caster can concentrate on a 5' r area each round.

spell name:
PERCEIVE POWER (1 MI` 300' R)C
list name:
detections
level:
20
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
1 mile
area of effect:
1 area
sourcebook:
spell law
description: gives an estimate of power for any active spells, items, or persons(level); caster can concentrate on a 300' r area each round.

spell name:
LOCATION C
list name:
detections
level:
25
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
500'
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
DETECT TRUE C
list name:
detections
level:
30
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
v
area of effect:
v
sourcebook:
spell law
description: any of the lower level spell on this list can be used once per round.

spell name:
AWARENESS C
list name:
detections
level:
50
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
10'/lvl
area of effect:
v
sourcebook:
spell law
description: any or all of the lower level spells on this list may be used simultaneously.

spell name:
BENDING
list name:
illusions
level:
1
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
inanm. object
sourcebook:
spell law
description: makes an inanimate object (up to 1000 cu') appear to be 10' to one side of its actual location.

spell name:
LIGHT / SOUND MIRAGE
list name:
illusions
level:
3
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates any simple immobile image or scene up to 10' r or any constant sounds coming from a 10' r.

spell name:
ILLUSION 2
list name:
illusions
level:
5
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
PHANTASM 1 C
list name:
illusions
level:
6
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms.

spell name:
ILLUSION 3
list name:
illusions
level:
8
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
WAITING ILLUSION 1
list name:
illusions
level:
10
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates any simple immobile image or scene up to 10' r or any constant sounds coming from a 10' r. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound.

spell name:
ILLUSION 4
list name:
illusions
level:
11
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. three of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
PHANTASM 2 C
list name:
illusions
level:
12
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
WAITING ILLUSION 2
list name:
illusions
level:
14
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
ILLUSION 5
list name:
illusions
level:
15
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
PHANTASM 3 C
list name:
illusions
level:
17
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
WAITING ILLUSION 3
list name:
illusions
level:
19
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
ILLUSION 7
list name:
illusions
level:
20
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. six of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
WAITING ILLUSION 5
list name:
illusions
level:
25
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
ILLUSION 10
list name:
illusions
level:
30
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
PHANTASM 5 C
list name:
illusions
level:
50
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
CLOT 1 C S *
list name:
self healing
level:
2
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
permanent (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: clots wound to reduce hits/rnd by 1, permanent after one hour; if caster is unconscious this spell will operate without concentration.

spell name:
CLOT 3 C S *
list name:
self healing
level:
4
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
permanent (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: clots wound to reduce hits/rnd by 3, permanent after one hour; if caster is unconscious this spell will operate without concentration.

spell name:
PAIN RELIEF 1 C S *
list name:
self healing
level:
5
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: heals one hit per minute; if caster is unconscious this spell will operate without concentration.

spell name:
FRACTURE REPAIR C
list name:
self healing
level:
6
realm:
mentalism
type:
open mentalism
spell class:
h
duration:
permanent
range:
self
area of effect:
one bone
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a broken bone but not a shattered or destroyed one.

spell name:
CUT REPAIR 1 C *
list name:
self healing
level:
7
realm:
mentalism
type:
open mentalism
spell class:
h*
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: reduces caster's hits/round by one. is permanent after one round.

spell name:
MUSCLE / TENDON REPAIR C *
list name:
self healing
level:
8
realm:
mentalism
type:
open mentalism
spell class:
h*
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair cut or broken muscles or tendons.

spell name:
NERVE REPAIR C
list name:
self healing
level:
10
realm:
mentalism
type:
open mentalism
spell class:
h
duration:
permanent
range:
self
area of effect:
one nerve set
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a damaged set of nerves.

spell name:
EYE / EAR REPAIR C
list name:
self healing
level:
11
realm:
mentalism
type:
open mentalism
spell class:
h
duration:
permanent
range:
self
area of effect:
one eye/ear
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a damaged eye/ear but not a destroyed one.

spell name:
VEIN / ARTERY REPAIR C *
list name:
self healing
level:
12
realm:
mentalism
type:
open mentalism
spell class:
h
duration:
permanent
range:
self
area of effect:
one vein/artery
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a damaged vein/artery but not a destroyed one.

spell name:
PAIN RELIEF 2 C *
list name:
self healing
level:
13
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: heals two hits per minute; if caster is unconscious this spell will operate without concentration.

spell name:
SELF KEEPING S *
list name:
self healing
level:
15
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: upon receiving a death blow, the caster goes into a state of suspended animation until he is cured or his brain is destroyed.

spell name:
JOINING C S *
list name:
self healing
level:
17
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
permanent (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can reattach a severed limb by concentrating 8 hours/day for 5 days; must start first 8 hours within 2 hours of the limb being severed. limb regains full use after nerve repair.

spell name:
PAIN RELIEF TRUE S *
list name:
self healing
level:
20
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: heals one hit per round; if caster is unconscious this spell will operate without concentration.

spell name:
LIMB REGENERATION C
list name:
self healing
level:
25
realm:
mentalism
type:
open mentalism
spell class:
h
duration:
permanent (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: concentrating with this spell 2 hours/day for 10-100 days will regenerate a limb (based on severity).

spell name:
ORGAN REGENERATION C S
list name:
self healing
level:
30
realm:
mentalism
type:
open mentalism
spell class:
hs
duration:
permanent (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to completely regenerate any destroyed organ(except brain). the caster may use self keeping and this spell. the organ is regenerated in 10-100 days of complete inactivity (based on the severity).

spell name:
REGENERATION TRUE C S
list name:
self healing
level:
50
realm:
mentalism
type:
open mentalism
spell class:
hs
duration:
permanent (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to completely regenerate all damage (except brain). the caster may use self keeping and this spell. the damage is regenerated in 10-100 days of complete inactivity (based on the severity).

spell name:
PROTECTION 1
list name:
spell resistance
level:
1
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: subtracts 5 from elemental attack rolls against the caster and adds 5 to all of the being's rrs vs. spells.

spell name:
PROTECTION 2
list name:
spell resistance
level:
2
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: subtracts 10 from elemental attack rolls against the caster and adds 10 to all of the being's rrs vs. spells.

spell name:
MIND SHIELD C
list name:
spell resistance
level:
8
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal mentalism attack rolls on the caster (base and elemental). if the caster performs no other actions during the round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
ESSENCE SHIELD C
list name:
spell resistance
level:
10
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal essence attack rolls on the caster (base and elemental). if the caster performs no other actions during the round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
PROTECTION 3
list name:
spell resistance
level:
11
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: subtracts 15 from elemental attack rolls against the caster and adds 15 to all of the being's rrs vs. spells.

spell name:
CHANNELING SHIELD C
list name:
spell resistance
level:
13
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal channeling attack rolls on the caster (base and elemental). if the caster performs no other actions during the round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
SPELL SHIELD 2 C
list name:
spell resistance
level:
15
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal attack rolls on the caster (base and elemental, select two realms of power that it will protect against). if the caster performs no other actions during the round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
PROTECTION 5
list name:
spell resistance
level:
17
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: subtracts 25 from elemental attack rolls against the caster and adds 25 to all of the being's rrs vs. spells.

spell name:
SPELL SHIELD TRUE C
list name:
spell resistance
level:
19
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal attack rolls on the caster (all spells). if the caster performs no other actions during the round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
MIND RESISTANCE C
list name:
spell resistance
level:
20
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: gives a +50 to all rrs against mentalism spells.

spell name:
ESSENCE RESISTANCE C
list name:
spell resistance
level:
25
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: gives a +50 to all rrs against essence spells.

spell name:
CHANNELING RESISTANCE C
list name:
spell resistance
level:
30
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: gives a +50 to all rrs against channeling spells.

spell name:
RESISTANCE TRUE C
list name:
spell resistance
level:
50
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: gives a +50 to all rrs against spells of any two realms of power.

spell name:
STORING
list name:
mind mastery
level:
1
realm:
mentalism
type:
closed mentalism
spell class:
s
duration:
until cast
range:
self
area of effect:
1 spell
sourcebook:
spell law
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored.

spell name:
PRESENCE C - *
list name:
mind mastery
level:
2
realm:
mentalism
type:
closed mentalism
spell class:
p*
duration:
concentration
range:
self
area of effect:
20' r
sourcebook:
spell law
description: caster is aware of the presence of all sentient/thinking beings within 20'.

spell name:
INNER WALL 1
list name:
mind mastery
level:
3
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets +5 bonus to his rrs versus mind attacks.

spell name:
RECALL C
list name:
mind mastery
level:
5
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 topic (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 25% chance of recalling some key fact or occurrence from his subconscious; this information should relate to the current situation (could be from his background or something he has forgotten); increases the caster's memory stat bonus by 50 for the duration of one maneuver involving memory (e.g., the use of a "lore"" skill, one hand of a card game, one ""star-gazing"" attempt, etc.)."

spell name:
MISFEEL KIND C -
list name:
mind mastery
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to be of any race he chooses.

spell name:
OBSERVATION C
list name:
mind mastery
level:
7
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 observation (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains insight or facts by observing a person ot thing with intense concentration (e.g., room, item, etc.); increases caster's perception skill bonus by 50 for one "observation""."

spell name:
INNER WALL 2
list name:
mind mastery
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets +10 bonus to his rr versus mind attacks.

spell name:
MISFEEL CALLING C -
list name:
mind mastery
level:
9
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to be of any profession he chooses.

spell name:
CORRELATION C
list name:
mind mastery
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 topic (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to correlate known facts to obtain conclusions; increases the caster's reasoning stat bonus by 50 for the duration of one maneuver involving reasoning (e.g., the use of a "lore"" skill, picking a lock, one ""navigation"" attempt, etc.)."

spell name:
MISFEEL POWER C -
list name:
mind mastery
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to be any level he chooses.

spell name:
RESOLVE C
list name:
mind mastery
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 situation
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to intensely focus and control himself for one situation or maneuver; increase the caster's self discipline stat bonus by 50 for the duration of one maneuver involving sd (e.g., stalking a foe, and adrenal move, one "contortions"" attempt, etc.)."

spell name:
INNER WALL 3
list name:
mind mastery
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets +15 bonus to his rrs versus mind attacks.

spell name:
UNPRESENCE C
list name:
mind mastery
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to have no presence (i.e., he can not be detected by presence type spells).

spell name:
INNER WALL 5
list name:
mind mastery
level:
16
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets +25 bonus to his rrs versus mind attacks.

spell name:
TOTAL RECALL C
list name:
mind mastery
level:
17
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 topic (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: recall is nearly automatic and in effect gives the caster a photographic mememory; increases the caster's memory stat bonus by 100 for the duration of one maneuver involving memory (e.g., the use of a "lore"" skill, one hand of a card game, one ""star-gazing"" attempt, etc.)."

spell name:
MISFEEL C -
list name:
mind mastery
level:
18
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to be of any race, profession or level he chooses.

spell name:
INNER WALL TRUE
list name:
mind mastery
level:
19
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets +50 bonus to his rrs versus mind attacks.

spell name:
OBSERVATION TRUE C
list name:
mind mastery
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 observation (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains insight or facts by observing a person ot thing with intense concentration (e.g., room, item, etc.); increases caster's perception skill bonus by 100 for one "observation""."

spell name:
CORRELATION TRUE C
list name:
mind mastery
level:
25
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 topic (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to correlate known facts to obtain conclusions; increases the caster's reasoning stat bonus by 100 for the duration of one maneuver involving reasoning (e.g., the use of a "lore"" skill, picking a lock, one ""navigation"" attempt, etc.)."

spell name:
RESOLVE TRUE C
list name:
mind mastery
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 situation
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to intensely focus and control himself for one situation or maneuver; increase the caster's self discipline stat bonus by 100 for the duration of one maneuver involving sd (e.g., stalking a foe, and adrenal move, one "contortions"" attempt, etc.)."

spell name:
MIRRORMIND C
list name:
mind mastery
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster reflects all mind attacks back on the attacker who must then mak a rr against his own spell.

spell name:
SLY EARS
list name:
sense mastery
level:
1
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains double normal hearing (e.g., +50 to perception involving only hearing, +25 to perception involving hearing and other senses).

spell name:
NIGHTVISION
list name:
sense mastery
level:
2
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' on a clear night as if it were day.

spell name:
SIDEVISION
list name:
sense mastery
level:
3
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a 300 degree field of vision.

spell name:
DETECT ILLUSION
list name:
sense mastery
level:
4
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: caster can check one object or place (up to a 5' r) and tell if it is an illusion or has an illusion on it.

spell name:
WATERVISION
list name:
sense mastery
level:
5
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' even in murky water.

spell name:
SCENT
list name:
sense mastery
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains extremely acute sense of smell (e.g., +50 to perception involving only smell, +25 to perception involving smell and other senses).

spell name:
FOGVISION
list name:
sense mastery
level:
7
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' through any precipitation.

spell name:
TOUCH
list name:
sense mastery
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains extreme tactile sensitivity. for example, caster might receive +25 to picking locks, disarming traps, opening secret doors, etc. and +50 to perception involving only touch, +25 to perception involving touch and other senses.

spell name:
DARKVISION
list name:
sense mastery
level:
9
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' on a clear night as if it were day. this also works in magically created darkness.

spell name:
MENTALIST EAR (100' / LVL) C
list name:
sense mastery
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
1 minute / level
range:
100'/lvl
area of effect:
self
sourcebook:
spell law
description: caster can pick a point up to 100'/lvl away and he will hear as if he were at that point (there can be intervening objects such as walls); he must have visited the place.

spell name:
MENTALIST EYE (100' / LVL) C
list name:
sense mastery
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
1 minute / level
range:
100'/lvl
area of effect:
self
sourcebook:
spell law
description: caster can pick a point up to 100'/lvl away and he will see as if he were at that point (there can be intervening objects such as walls); he must have visited the place.

spell name:
DISILLUSION
list name:
sense mastery
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
1 minute / level
range:
100'
area of effect:
1 illusion
sourcebook:
spell law
description: one illusion within the caster's range ceases to exist for the caster only.

spell name:
DETECT ILLUSTION TRUE C
list name:
sense mastery
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
1 minute / level
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: caster can check one object or place (up to a 5' r) per round and tell if it is an illusion or has an illusion on it.

spell name:
VISION
list name:
sense mastery
level:
14
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: bestows all lower level "vision"" spells on this list to the caster at the same time. nightvision, sidevision, watervision, fogvision and darkvision are in affect for the duration."

spell name:
NIGHTVISION TRUE
list name:
sense mastery
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see on a clear night as if it were day. the range is the normal daylight vision range.

spell name:
DISILLUSION TRUE
list name:
sense mastery
level:
17
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
1 minute / level
range:
100'
area of effect:
1 illusion
sourcebook:
spell law
description: all illusions within the caster's range ceases to exist for the caster only.

spell name:
WATERVISION TRUE
list name:
sense mastery
level:
18
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see even in murky water. the range is the normal daylight vision range.

spell name:
FOGVISION TRUE
list name:
sense mastery
level:
19
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through any precipitation. the range is the normal daylight vision range.

spell name:
VISION TRUE
list name:
sense mastery
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: bestows all lower level "true vision"" spells on this list to the caster at the same time. nightvision, sidevision, watervision, fogvision and darkvision are in affect for the duration."

spell name:
MENTALIST EAR (1 MI / LVL) C
list name:
sense mastery
level:
25
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
1 minute / level
range:
1 mile/lvl
area of effect:
self
sourcebook:
spell law
description: caster can pick a point up to 1 mile/lvl away and he will hear as if he were at that point (there can be intervening objects such as walls); he must have visited the place.

spell name:
MENTALIST EYE (1 MI / LVL) C
list name:
sense mastery
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
1 minute / level
range:
1 mile/lvl
area of effect:
self
sourcebook:
spell law
description: caster can pick a point up to 1 mile/lvl away and he will see as if he were at that point (there can be intervening objects such as walls); he must have visited the place.

spell name:
SENSORY MERGE C
list name:
sense mastery
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
concentration
range:
unlimited
area of effect:
1 target
sourcebook:
spell law
description: caster can "merge"" hs senses with those of a subject whose location is known by spells or by prior arrangement."

spell name:
WARM STONE
list name:
solid manipulation
level:
1
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 cu' stone/lvl
sourcebook:
spell law
description: warms one cu'/lvl of stone up to 100 degrees f.

spell name:
WARM METAL
list name:
solid manipulation
level:
2
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
6 cu" metal/lvl"
sourcebook:
spell law
description: warms 6 cu"/lvl of metal up to 100 degrees f."

spell name:
WARM SOLID
list name:
solid manipulation
level:
3
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 cu' solid/lvl
sourcebook:
spell law
description: warms one cu"/lvl of solid, inanimate, non-metal material up to 100 degrees f."

spell name:
HEAT STONE
list name:
solid manipulation
level:
4
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 cu' per lvl
sourcebook:
spell law
description: heats one cu'/lvl of stone up to 500 degrees f.

spell name:
HEAT METAL
list name:
solid manipulation
level:
5
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
6 cu" per lvl"
sourcebook:
spell law
description: heats 6 cu"/lvl of metal up to 500 degrees f."

spell name:
HEAT SOLID (TO 500 F)
list name:
solid manipulation
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 cu' per lvl
sourcebook:
spell law
description: heats one cu'/lvl of any solid, inanimate, non metal material up to 500 degrees f.

spell name:
COOL SOLID
list name:
solid manipulation
level:
7
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 cu' per lvl
sourcebook:
spell law
description: cools one cu'/lvl of solid, inanimate material down to 0 degrees f.

spell name:
CRACKS CALL
list name:
solid manipulation
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: any previous cracks or flaws in material up to 10' x 10' x 10' (not 1000 cu feet) section willl extend to their limit.

spell name:
HEAT SOLID (TO MELTING)
list name:
solid manipulation
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 cu' per lvl
sourcebook:
spell law
description: heats one cu'/lvl of any solid, inanimate, non metal material up to its melting point..

spell name:
CHILL SOLID
list name:
solid manipulation
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 cu' per lvl
sourcebook:
spell law
description: chills one cu' / level of any solid, inanimate, non metal material up to -200 degrees f at a rate of -100 f per round. caster is immune to the cold.

spell name:
CRUMBLE
list name:
solid manipulation
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: any material with cracks or flaws up to 10' x 10' x 10' (not 1000 cu feet) section will crumble to dust.

spell name:
BOWBREAK
list name:
solid manipulation
level:
14
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
100'
area of effect:
wood
sourcebook:
spell law
description: will break a piece of wood up to 1' in diameter.

spell name:
STONE DOOR
list name:
solid manipulation
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
touch
area of effect:
stone
sourcebook:
spell law
description: creates a 3' x 6' x 1' doorway through stone.

spell name:
METAL DOOR
list name:
solid manipulation
level:
16
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
touch
area of effect:
stone
sourcebook:
spell law
description: creates a 3' x 6' x 1' doorway through metal.

spell name:
BLADEBREAK
list name:
solid manipulation
level:
17
realm:
mentalism
type:
closed mentalism
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
LOCKBREAK
list name:
solid manipulation
level:
18
realm:
mentalism
type:
closed mentalism
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
SOLID DOOR
list name:
solid manipulation
level:
19
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
touch
area of effect:
solid material
sourcebook:
spell law
description: creates a 3' x 6' x 1' doorway through any inanimate, solid material. it can be 3' x 6' with a depth of 1' per level for stone and 3" per level for all other materials."

spell name:
MOLD STONE
list name:
solid manipulation
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
touch
area of effect:
stone
sourcebook:
spell law
description: by molding with his hands, caster may shape 1 cu' of stone as if it were putty; then it hardens to normal consistency.

spell name:
MOLD METAL
list name:
solid manipulation
level:
25
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
touch
area of effect:
metal
sourcebook:
spell law
description: by molding with his hands, caster may shape 1 cu' of metal as if it were putty; then it hardens to normal consistency.

spell name:
MOLD SOLID
list name:
solid manipulation
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
touch
area of effect:
solid material
sourcebook:
spell law
description: by molding with his hands, caster may shape 1 cu' of any solid, inanimate material as if it were putty; then it hardens to normal consistency.

spell name:
TRANSMUTATION
list name:
solid manipulation
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 oz of mat.
sourcebook:
spell law
description: may transmute 1 oz. of material into another non-magical material that the caster has a sample of (usuable once per day).

spell name:
BOIL WATER C
list name:
liquid manipulation
level:
1
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 cu'/lvl
sourcebook:
spell law
description: heats 1 cu' /level of liquid to boiling, at a rate of 1 cu' / round; any inanimate liquid, not just water.

spell name:
FREEZE WATER C
list name:
liquid manipulation
level:
2
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 cu'/lvl
sourcebook:
spell law
description: cools 1 cu' /level of liquid to freezing, at a rate of 1 cu' / round; any inanimate liquid, not just water.

spell name:
CLEAR WATER
list name:
liquid manipulation
level:
3
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 cu'/lvl
sourcebook:
spell law
description: clears liquid of all sediment, at a rate of 1 cu' / round; any inanimate liquid, not just water.

spell name:
DESALINATION
list name:
liquid manipulation
level:
5
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 cu'/lvl
sourcebook:
spell law
description: removes all dissolved substances from 1 cu'/lvl of liquid, at a rate of 1 cu' / round; any inanimate liquid, not just water.

spell name:
WATERWALL C
list name:
liquid manipulation
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
concentration
range:
10'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of churning water (a water source must be within 10'), cuts all attacks and movements through it by 80%.

spell name:
EVAPORATION
list name:
liquid manipulation
level:
7
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 cu'/lvl
sourcebook:
spell law
description: evaporates 1 cu' /level of liquid to gas, at a rate of 1 cu' / round; any inanimate liquid, not just water.

spell name:
WATER CORRIDOR (100'X3' X 10')
list name:
liquid manipulation
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
concentration
range:
10'
area of effect:
100' x 3' x 10'
sourcebook:
spell law
description: creates a corridor through liquid up to 100' long, 3' wide, and 10' deep (must be open at top).

spell name:
WATER BOLT
list name:
liquid manipulation
level:
9
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of water is shot from the caster's palm (a water source must be within 10'); results are determined on the water bolt table.

spell name:
CURVED WATERWALL C
list name:
liquid manipulation
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
concentration
range:
10'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 20' x 1' wall of churning water and can be curved up to a semi-circle (a water source must be within 10'), cuts all attacks and movements through it by 80%.

spell name:
CALM WATER (100' R) C
list name:
liquid manipulation
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
10'
area of effect:
100' r
sourcebook:
spell law
description: water within a 100' radius is calmed; waves are cut by 20' in center and less towards the perimeter.

spell name:
WATERWALL TRUE
list name:
liquid manipulation
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of churning water (a water source must be within 10'), cuts all attacks and movements through it by 80%. no concentration is required.

spell name:
WATER CORRIDOR (300'X4' X 50')
list name:
liquid manipulation
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
concentration
range:
10'
area of effect:
300' x 4' x 50'
sourcebook:
spell law
description: creates a corridor through liquid up to 300' long, 4' wide, and 50' deep (must be open at top).

spell name:
WHIRLPOOL C
list name:
liquid manipulation
level:
17
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
300'
area of effect:
20' r
sourcebook:
spell law
description: creates a 20' r whirlpool that will draw in any unpowered objects up to 200' away.

spell name:
WAVE
list name:
liquid manipulation
level:
18
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
100'
area of effect:
wave
sourcebook:
spell law
description: creates a wave moving away from the caster; wave is 1' high per level in the center and 10' per level wide.

spell name:
WATER BUBBLE C
list name:
liquid manipulation
level:
19
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: creates a bubble of air (10' r) around the caster and others, which will carry them in up to 100' of water (air is resusciated).

spell name:
CALM WATER (100' R / LVL) C
list name:
liquid manipulation
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
10'
area of effect:
100'/level r
sourcebook:
spell law
description: water within a 100'/level radius is calmed; waves are cut by 50' in center and less towards the perimeter.

spell name:
WATER CORRIDOR TRUE C
list name:
liquid manipulation
level:
25
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
concentration
range:
10'
area of effect:
water
sourcebook:
spell law
description: creates a corridor through liquid up to 100'/ level long, 6' wide, and 100' deep (must be open at top).

spell name:
WATER BUBBLE TRUE C
list name:
liquid manipulation
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: creates a bubble of air (20' r) around the caster and others, which will carry them in any depth of water (air is resusciated).

spell name:
WATER MASTERY C
list name:
liquid manipulation
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
v
sourcebook:
spell law
description: total control of water within range; this means that the caster can use one of the lower spells on this list each round.

spell name:
CONDENSATION
list name:
gas manipulation
level:
1
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
touch
area of effect:
air
sourcebook:
spell law
description: condenses 1 cu' of water from the surronding air.

spell name:
WARM AIR
list name:
gas manipulation
level:
2
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
100'
area of effect:
1 cu'/lvl
sourcebook:
spell law
description: warms 1 cu' per level of air (any inanimate gas) up to 100 degrees f above normal.

spell name:
FOG (10' R)
list name:
gas manipulation
level:
3
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates dense fog in a 10' r; normal visibility is 1'.

spell name:
AIRWALL C
list name:
gas manipulation
level:
4
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
concentration
range:
10'
area of effect:
wall
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of dense churning air: cuts all movement and attacks through it by 50% (i.e., -50 to attacks).

spell name:
AIR STOP (10' R)
list name:
gas manipulation
level:
5
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: cuts all generalized air movement (e.g., wind) by 30 mph in a 10' r (will not affect breathing).

spell name:
CURVED AIRWALL C
list name:
gas manipulation
level:
9
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
concentration
range:
10'
area of effect:
wall
sourcebook:
spell law
description: creates a 10' x 20' x 1' wall of dense churning air: cuts all movement and attacks through it by 50% (i.e., -50 to attacks). the wall can be curved up to a semi-circle.

spell name:
AIRWALL TRUE C
list name:
gas manipulation
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
wall
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of dense churning air: cuts all movement and attacks through it by 50% (i.e., -50 to attacks). does not require concentration.

spell name:
FOG (100' R)
list name:
gas manipulation
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: creates dense fog in a 100' r; normal visibility is 1'.

spell name:
AIR STOP (50' R)
list name:
gas manipulation
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
touch
area of effect:
50' r
sourcebook:
spell law
description: cuts all generalized air movement (e.g., wind) by 30 mph in a 50' r (will not affect breathing).

spell name:
UNFOG (100' R)
list name:
gas manipulation
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: disperses all fog in a 100' radius.

spell name:
VACUUM (10' R)
list name:
gas manipulation
level:
14
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r near vacuum; all within the radius take a "a"" impact critical as the air leaves and rushes back in."

spell name:
GAS-AIR C
list name:
gas manipulation
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: all gas within 10' r of the caster is converted to breathable air.

spell name:
WHIRLWIND C
list name:
gas manipulation
level:
17
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
concentration
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: creates a whirlwind about caster; it moves with the caster and has a 10' r. no missile attacks can penetrate it and any movement or melee (except for caster's) into or through it is cut by 80%.

spell name:
VACUUM (20' R)
list name:
gas manipulation
level:
18
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: creates a 20' r near vacuum; all within the radius take a "a"" impact critical as the air leaves and rushes back in."

spell name:
OXYGENATION C
list name:
gas manipulation
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: creates a 50' r of high oxygen content air; all within receive a 20 bonus to their ob's and fire attacks deliver double damage.

spell name:
FOG TRUE
list name:
gas manipulation
level:
25
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100'/lvl r
sourcebook:
spell law
description: creates dense fog in a 100'/lvl r; normal visibility is 1'.

spell name:
UNFOG TRUE
list name:
gas manipulation
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
100'
area of effect:
100' r/lvl
sourcebook:
spell law
description: disperses all fog in a 100' per level radius.

spell name:
CLOUD MASTERY C
list name:
gas manipulation
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
1000'/lvl
area of effect:
1000'/lvl r
sourcebook:
spell law
description: caster has complete control of clouds within range (includes fog); he can control storm clouds and cause them to rain, but he can't create them.

spell name:
VACUUM (5' R)
list name:
gas manipulation
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r near vacuum; all within the radius take a "a"" impact critical as the air leaves and rushes back in."

spell name:
FOG (50' R)
list name:
gas manipulation
level:
7
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: creates dense fog in a 50' r; normal visibility is 1'.

spell name:
UNFOG
list name:
gas manipulation
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: disperses all fog in a 50' radius.

spell name:
BALANCE *
list name:
shifting
level:
1
realm:
mentalism
type:
closed mentalism
spell class:
p*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: adds 50 to any rolls for one slow maneuver (e.g., walking a 3" beam)."

spell name:
CONTRACTION
list name:
shifting
level:
2
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
10 minutes
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to disjoint limbs, contract muscles, etc.; in order to excape manacles and ropes and slip through small places (+50 to +100 to contortion maneuvers).

spell name:
FACE SHIFTING
list name:
shifting
level:
3
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to alter form of his face to resemble someone else.

spell name:
WATERLUNGS
list name:
shifting
level:
5
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can breathe water but not air.

spell name:
CHANGE TO KIND
list name:
shifting
level:
7
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can alter his entire body to the form of another humanoid race.

spell name:
GASLUNGS
list name:
shifting
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can breathe any gas as normal air.

spell name:
FACE SHIFTING TRUE
list name:
shifting
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to alter form of his face to resemble someone else.

spell name:
CHANGING LUNGS
list name:
shifting
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can breathe any air, water, and gas at will.

spell name:
CHANGE TRUE
list name:
shifting
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can alter his entire body to any organic form within 1/2 to 2x target's current mass; does not obtain any special abilities.

spell name:
SOLID FORM
list name:
shifting
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster becomes as if made of very dense stone (cannot move or cast spells).

spell name:
CHANGING
list name:
shifting
level:
18
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can alter his entire body to any organic form within 1/2 to 2x target's current mass; does not obtain any special abilities. caster may assume a different form anytime during the spell; concentration for 1 rnd/change.

spell name:
WATERFORM
list name:
shifting
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster takes the form of a liquid mass, able to seep through cracks as well as water; can move through water at 10 mph; may not cast spells while in this form.

spell name:
MISTFORM
list name:
shifting
level:
25
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster takes the form of a mist, able to fly at 20 mph; seep through cracks; extend self to become virtually invisible; etc. (may not cast spells in this form).

spell name:
FORM MASTER
list name:
shifting
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: the caster can interchange between the following two forms at will (1 round to change): liquid mass - the caster is able to seep through cracks as well as water; can move through water at 10 mph; may not cast spells while in this form. mist - the caster is able to fly at 20 mph; seep through cracks; extend self to become virtually invisible; etc. (may not cast spells in this form).

spell name:
CHANGE MASTER
list name:
shifting
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: the caster can interchange between the following forms at will (1 round to change): liquid mass - the caster is able to seep through cracks as well as water; can move through water at 10 mph; may not cast spells while in this form. mist - the caster is able to fly at 20 mph; seep through cracks; extend self to become virtually invisible; etc. (may not cast spells in this form). organic - caster can alter his entire body to any organic form within 1/10 to 10x target's current mass; does not obtain any special abilities.

spell name:
TELEKINESIS 1 C
list name:
telekinesis
level:
1
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 1 lb in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
STAYING 5 C
list name:
telekinesis
level:
2
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 5 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
TELEKINESIS 5 C
list name:
telekinesis
level:
3
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 5 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
STAYING 25 C
list name:
telekinesis
level:
4
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 25 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
TELEKINESIS II C
list name:
telekinesis
level:
5
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'/200'
area of effect:
1 object
sourcebook:
spell law
description: can move two objects, up to 1lb in mass, up to 1' per second with no acceleration. range of 100'. or one object can be moved up to 200'. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
STAYING II C
list name:
telekinesis
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'/200'
area of effect:
1 or 2 obj/pers
sourcebook:
spell law
description: exerts 5 lbs of pressure on two persons or objects with a 100' range. or one can be affected with a 200' range. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
TELEKINESIS 25 C
list name:
telekinesis
level:
7
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 25 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
HURLING I
list name:
telekinesis
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 round
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster may "hurl"" one object (that starts within 10' of him) of 1 lb or less with sufficient force to deliver an attack on the shock bolt attack table; use the elemental attack rules, impact criticals, and the range effects on the shock bolt table with a max range of 300'. use the sling attack table if arms law is available. base the caster's ob on his directed spell skill with this spell."

spell name:
STAYING 100 C
list name:
telekinesis
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 100 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
TELEKINESIS 100 C
list name:
telekinesis
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 100 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
HURLING 5
list name:
telekinesis
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 round
range:
10'/300'
area of effect:
1 target
sourcebook:
spell law
description: caster may "hurl"" one object (that starts within 10' of him) of 5 lb or less with sufficient force to deliver an attack on the shock bolt attack table, delivering 3x normal hits; use the elemental attack rules, impact criticals, and the range effects on the shock bolt table with a max range of 300'. use the sling attack table if arms law is available. base the caster's ob on his directed spell skill with this spell."

spell name:
STAYING 200 C
list name:
telekinesis
level:
14
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 200 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
TELEKINESIS III C
list name:
telekinesis
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'/300'
area of effect:
1 object
sourcebook:
spell law
description: can move three objects, up to 1lb in mass, up to 1' per second with no acceleration. range of 100'. or one object can be moved up to 300'. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
STAYING III C
list name:
telekinesis
level:
16
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'/300'
area of effect:
1 or 3 obj/pers
sourcebook:
spell law
description: exerts 5 lbs of pressure on three persons or objects with a 100' range. or one can be affected with a 300' range. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
TELEKINESIS 200 C
list name:
telekinesis
level:
17
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 200 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
HURLING 25
list name:
telekinesis
level:
18
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 round
range:
10'/300'
area of effect:
1 target
sourcebook:
spell law
description: caster may "hurl"" one object (that starts within 10' of him) of 25 lb or less with sufficient force to deliver an attack on the shock bolt attack table, delivering 5x normal hits; use the elemental attack rules, impact criticals, and the range effects on the shock bolt table with a max range of 300'. use the sling attack table if arms law is available. base the caster's ob on his directed spell skill with this spell."

spell name:
STAYING 500 C
list name:
telekinesis
level:
19
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 500 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
TELEKINESIS 500 C
list name:
telekinesis
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 500 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
HURLING III
list name:
telekinesis
level:
25
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 round
range:
100'/300'
area of effect:
1 target
sourcebook:
spell law
description: caster may "hurl"" one object (that starts within 300' of him) or three objects (that start within 100' of him) of 1 lb or less with sufficient force to deliver an attack on the shock bolt attack table; use the elemental attack rules, impact criticals, and the range effects on the shock bolt table with a max range of 300'. use the sling attack table if arms law is available. base the caster's ob on his directed spell skill with this spell."

spell name:
HURLING 50
list name:
telekinesis
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 round
range:
10'/300'
area of effect:
1 target
sourcebook:
spell law
description: caster may "hurl"" one object (that starts within 10' of him) of 50 lb or less with sufficient force to deliver an attack on the shock bolt attack table, delivering 5x normal hits and +50 ob; use the elemental attack rules, impact criticals, and the range effects on the shock bolt table with a max range of 300'. use the sling attack table if arms law is available. base the caster's ob on his directed spell skill with this spell."

spell name:
TELEKINESIS TRUE C
list name:
telekinesis
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
varies
range:
v
area of effect:
v
sourcebook:
spell law
description: each round, the caster may use any lower level spell on this list.

spell name:
STAYING 50
list name:
telekinesis
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 50 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
TELEKINESIS 50 C
list name:
telekinesis
level:
9
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 50 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
LEAPING *
list name:
movement
level:
1
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to leap 50' laterally or 20' vertically.

spell name:
LANDING *
list name:
movement
level:
2
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to land safely in a fall up to 20'/lvl, and to take that distance off the severity of any longer fall.

spell name:
LEVITATION (10' / RND)
list name:
movement
level:
3
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the target to move up and down vertically 10'/rnd, horizontal movement is possible only through normal means.

spell name:
WIND DRIFT
list name:
movement
level:
4
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster becomes weightless, but has no magical movement control; weight gradually returns at the end fo the duration.

spell name:
UNDERWATER MOVEMENT
list name:
movement
level:
5
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can take action underwater as if on land.

spell name:
FLY (15' / RND)
list name:
movement
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can fly at a rate of 15'/rnd (1 mph).

spell name:
LONGDIVE *
list name:
movement
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can safely dive up to 50'/lvl if water deep enough is present.

spell name:
MERGING
list name:
movement
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge into any solid, inanimate material (up to body +1' in depth); caster is inactive and unaware of surrounding activity; caster can not cast spells.

spell name:
FLY (75' / RND)
list name:
movement
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
1 target
sourcebook:
spell law
description: target can fly at a rate of 75'/rnd (5 mph).

spell name:
LANDING TRUE *
list name:
movement
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can land safely from any fall 99% of the time.

spell name:
LEVITATION (200' / RND)
list name:
movement
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the target to move up and down vertically 200'/rnd, horizontal movement is possible only through normal means.

spell name:
PASSING
list name:
movement
level:
14
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can pass through any inanimate material up to 1'/lvl.

spell name:
FLY (150' / RND)
list name:
movement
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can fly at a rate of 150'/rnd (10 mph).

spell name:
GREAT MERGE
list name:
movement
level:
17
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge into any solid, inanimate material (up to body +1' in depth); caster can turn within the material and can see outside if within 6" of the surface. no spells can be cast."

spell name:
MERGE TRUE
list name:
movement
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge into any solid, inanimate material (up to body +1' in depth); caster can turn within the material and can see outside if within 6" of the surface. caster can cast spells on himself."

spell name:
FLY (300' / RND)
list name:
movement
level:
25
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can fly at a rate of 300'/rnd (20 mph).

spell name:
PASSING TRUE
list name:
movement
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can pass through any inanimate material as the duration allows at a rate of 10'/lvl.

spell name:
MASTER OF MOVEMENT
list name:
movement
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster may use the abilities of any one of the spells on this list each round.

spell name:
LEAVING (100')
list name:
mind's door
level:
5
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
LEAVING (300')
list name:
mind's door
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports to a point up to 300' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
LONG DOOR (50')
list name:
mind's door
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports target to a point up to 50' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
LEAVING (500')
list name:
mind's door
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports to a point up to 500' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
LONG DOOR (100')
list name:
mind's door
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports target to a point up to 100' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
LORD LEAVING
list name:
mind's door
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports to a point up to 100'/level or up to 2000' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
LONG DOOR (300')
list name:
mind's door
level:
16
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports target to a point up to 300' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
LONG DOOR (500')
list name:
mind's door
level:
18
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports target to a point up to 500' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
MIND'S DOOR (1 MILE)
list name:
mind's door
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
1 mile
area of effect:
1 target
sourcebook:
spell law
description: if caster has established mental contact with a target (an intelligent being) that will cooperate, the caster can teleport to the target's location or the target can teleport to the caster's location. there is no chance of failure and the movement limit is one mile.

spell name:
LEAVING TRUE
list name:
mind's door
level:
25
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports as far as the eye can see. movement is only limited by the barrier restriction (on a flat plain this would be the horizon).

spell name:
MIND'S DOOR (10 MI / LVL)
list name:
mind's door
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
1 mile
area of effect:
1 target
sourcebook:
spell law
description: if caster has established mental contact with a target (an intelligent being) that will cooperate, the caster can teleport to the target's location or the target can teleport to the caster's location. there is no chance of failure and the movement limit is 10 miles per level.

spell name:
MIND'S DOOR TRUE
list name:
mind's door
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
1 mile
area of effect:
1 target
sourcebook:
spell law
description: if caster has established mental contact with a target (an intelligent being) that will cooperate, the caster can teleport to the target's location or the target can teleport to the caster's location. there is no chance of failure and there is no movement limit.

spell name:
RUN *
list name:
speed
level:
1
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target may run (2x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
SPEED 1 *
list name:
speed
level:
3
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law.

spell name:
SPEED 2 *
list name:
speed
level:
5
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
2 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law.

spell name:
HASTE 1 *
list name:
speed
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
SPEED 3 *
list name:
speed
level:
7
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law.

spell name:
HASTE 2 *
list name:
speed
level:
9
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
2 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
FAST SWIM *
list name:
speed
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target may swim (2x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
SPEED 5 *
list name:
speed
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law.

spell name:
HASTE 3 *
list name:
speed
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
HASTE 5 *
list name:
speed
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
FAST SPRINT *
list name:
speed
level:
17
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target may run (4x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
SPEED 10 *
list name:
speed
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law.

spell name:
HASTE 10 *
list name:
speed
level:
25
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
SPEED TRUE *
list name:
speed
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: this speed spell will last up to 24 hours or until caster sleeps, rests, or cancels the spell.target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law.

spell name:
HASTE TRUE *
list name:
speed
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: this haste spell will last up to 24 hours or until caster sleeps, rests, or cancels the spell.target may act at twice his normal rate for the duration of the spell. there is no recovery period.

spell name:
QUESTION
list name:
mind control
level:
1
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target must answer one single concept question truthfully.

spell name:
SLEEP
list name:
mind control
level:
2
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target falls into a natural sleep.

spell name:
CHARM KIND
list name:
mind control
level:
3
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: humaniod target believes caster is a good friend.

spell name:
CALM
list name:
mind control
level:
4
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target will take no aggressive/offensive action, and will fight only in self defence.

spell name:
CONFUSION
list name:
mind control
level:
5
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is incapable of making decisions or initiating action; may continue to fight current foes or in self defense.

spell name:
FEAR
list name:
mind control
level:
6
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target fears caster and attempts to flee.

spell name:
SUGGESTION
list name:
mind control
level:
7
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, blinding himself suggestions, etc.).

spell name:
HOLD KIND C
list name:
mind control
level:
8
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is held to 25% of normal actions.

spell name:
EMOTIONS
list name:
mind control
level:
9
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: causes any desired emotion.

spell name:
MASTER OF KIND
list name:
mind control
level:
10
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
10 minutes / level
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target must obey caster. target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, blinding himself suggestions, etc.).

spell name:
COMA
list name:
mind control
level:
11
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 day / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: rr mod +20 causes coma.

spell name:
TRUE CHARM
list name:
mind control
level:
12
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
10 minutes / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target believes caster is a good friend. any sentient creature can be affected.

spell name:
GEAS
list name:
mind control
level:
15
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is given one task, failure results in penalty determined by gm (task must be within target's capabilities).

spell name:
TRUE HOLD C
list name:
mind control
level:
16
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target is paralyzed and can do nothing.

spell name:
MIND BREAK
list name:
mind control
level:
18
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is a vegetable.

spell name:
TRUE SLEEP
list name:
mind control
level:
20
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is unconscious and unwakeable.

spell name:
TRUE GEAS
list name:
mind control
level:
25
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is given one task, failure results in the target suffering an "e"" critical from each of the critical tables."

spell name:
MIND CONTROL TRUE C
list name:
mind control
level:
30
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 minute / level
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster has total control of target's mind. after the initial casting, the range for control is 1 mile per level.

spell name:
MIND MASTER C
list name:
mind control
level:
50
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
permanent
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster has total control of target's mind. after the initial casting, the range for control is 1 mile per level. duration is permanent (until dispelled). caster need only concentrate to give commands; onl one target can be so controlled at a time.

spell name:
DISTRACTION C
list name:
sense control
level:
1
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is at -30 for all actions.

spell name:
NUMBING C
list name:
sense control
level:
2
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: random limb of target's is numb and useless.

spell name:
BLUR VISION C
list name:
sense control
level:
3
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has a -100 ob mod for missile attacks; -50 for all other actions.

spell name:
MINOR SENSE CONTROL C
list name:
sense control
level:
4
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: cause false sensations in any one of these senses: smell, taste, or touch.

spell name:
AUDIO ATTACK
list name:
sense control
level:
5
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: loud sound stuns target.

spell name:
AUDIO CONTROL C
list name:
sense control
level:
6
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: causes target to hear any sound(s) desired.

spell name:
FUMBLE
list name:
sense control
level:
7
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target fumbles weapon or item in hands; roll on the appropriate fumble table.

spell name:
VISION CONTROL C
list name:
sense control
level:
8
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: causes target to see whatever the caster desires.

spell name:
VISION ATTACK
list name:
sense control
level:
9
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: bright light blinds target.

spell name:
NERVE STUN
list name:
sense control
level:
10
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is totally numbed; is at -75 for all actions and is stunned.

spell name:
HALLUCINATION C
list name:
sense control
level:
11
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target sees a nonexistant for; must fight him until the foe is "defeated"" (i.e. takes damage that would drop the target); foe has same capabilities as target but does no damage (i.e., always misses)."

spell name:
SENSE CONTROL 2 C
list name:
sense control
level:
13
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: cause false sensations in target's sight and hearing.

spell name:
SENSORY OVERLOAD
list name:
sense control
level:
15
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: overloads senses: 1-50 failure = stun, 51+ = unconsciousness.

spell name:
SENSE CONTROL 3 C
list name:
sense control
level:
16
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: cause false sensations in target's sight, touch, and hearing (any three senses).

spell name:
SENSE CONTROL 4 C
list name:
sense control
level:
18
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: cause false sensations in four of a target's senses.

spell name:
SENSORY DEPRIVATION
list name:
sense control
level:
19
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 day / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: total sensory deprivation, i.e., no sensory input.

spell name:
SENSE CONTROL 5 C
list name:
sense control
level:
20
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: cause false sensations in all of a target's senses.

spell name:
LONG CONTROL C
list name:
sense control
level:
25
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
300'/1mile
area of effect:
1 target
sourcebook:
spell law
description: cause false sensations in all of a target's senses. range for initial casting is 300', then the range for control is 1 mile per level.

spell name:
SENSE CONTROL TRUE
list name:
sense control
level:
30
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
10 minutes / level
range:
300'/1mile
area of effect:
1 target
sourcebook:
spell law
description: causes false sensations in all of a target's senses. range for initial casting is 300', then the range for control is 1 mile per level. caster can "program"" memory input and concentration is only required to ""program"" memory input and the duration is 10 minutes per level and all senses are controlled."

spell name:
PRIVATE WORLD
list name:
sense control
level:
50
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target lives in own fantasy world, totally controlled by caster when he concentrates; no activity or sensory input.

spell name:
JOLTS 1
list name:
mind attack
level:
1
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned

spell name:
HESITATION
list name:
mind attack
level:
2
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target hesitates in any nondefensive action; -50 to initiative; must parry with at least half ob.

spell name:
MINOR PAIN
list name:
mind attack
level:
3
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes 25% of his remaining concussion hits (i.e., those not already taken).

spell name:
SHOCK A
list name:
mind attack
level:
4
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes an "a"" electricity critical strike."

spell name:
JOLTS 3
list name:
mind attack
level:
5
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
3 rounds
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned for 3 rounds.

spell name:
PARALYZE 1
list name:
mind attack
level:
7
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is paralyzed.

spell name:
SHOCK B
list name:
mind attack
level:
8
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes an "b"" electricity critical strike."

spell name:
MAJOR PAIN
list name:
mind attack
level:
9
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes 50% of his remaining concussion hits (i.e., those not already taken).

spell name:
MIND SHOUT (10' R) *
list name:
mind attack
level:
10
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: everyone within the radius is a target, all failing to resist are stunned.

spell name:
JOLTS 5
list name:
mind attack
level:
11
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
5 rounds
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned for 5 rounds.

spell name:
PARALYZE 3
list name:
mind attack
level:
12
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
3 rounds / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is paralyzed for 3 rnd/10 f.

spell name:
SHOCK C
list name:
mind attack
level:
13
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes an "c"" electricity critical strike."

spell name:
MIND SHOUT (50' R) *
list name:
mind attack
level:
15
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
50'
area of effect:
50' r
sourcebook:
spell law
description: everyone within the radius is a target, all failing to resist are stunned.

spell name:
SHOCK D
list name:
mind attack
level:
16
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes an "d"" electricity critical strike."

spell name:
PARALYZE 5
list name:
mind attack
level:
17
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
5 rounds / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is paralyzed for 5 rnd/10 f.

spell name:
JOLTS 10
list name:
mind attack
level:
18
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
10 rounds
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned for 10 rounds.

spell name:
MIND SHOUT (100' R) *
list name:
mind attack
level:
19
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: everyone within the radius is a target, all failing to resist are stunned.

spell name:
SHOCK E
list name:
mind attack
level:
20
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes an "e"" electricity critical strike."

spell name:
GREAT SHOUT *
list name:
mind attack
level:
25
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
50'
area of effect:
50' r
sourcebook:
spell law
description: everyone within the radius is a target, all failing to resist are stunned. anyone failing by over 50 is unconscious for eight hours.

spell name:
MIND SHOUT (300' R)*
list name:
mind attack
level:
30
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
300'
area of effect:
300' r
sourcebook:
spell law
description: everyone within the radius is a target, all failing to resist are stunned.

spell name:
SHOUT TRUE *
list name:
mind attack
level:
50
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
50'
area of effect:
50' r
sourcebook:
spell law
description: everyone within the radius is a target, all failing to resist by 1 to 50 are unconscious, and targets failing by 50+ are dead; rrs for casters of mentalism are modified by -20.

spell name:
PRESENCE C . *
list name:
presence
level:
1
realm:
mentalism
type:
mentalist base
spell class:
p*
duration:
concentration
range:
self
area of effect:
10' radius / level
sourcebook:
spell law
description: caster is aware of the presence of all sentient/thinking beings within 10'/level.

spell name:
FEEL C *
list name:
presence
level:
2
realm:
mentalism
type:
mentalist base
spell class:
p*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster gets general idea of the race and level of one being; being must first be located by presence or presence true.

spell name:
MIND STORE *
list name:
presence
level:
5
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster stores mental pattern of target; can be later used to locate specific person through feel or finding.

spell name:
MIND TYPING *
list name:
presence
level:
6
realm:
mentalism
type:
mentalist base
spell class:
p*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster learns the race, profession and level of one being; being must first be located by presence or presence true.

spell name:
FINDING (100' / LVL) C
list name:
presence
level:
7
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
concentration
range:
100'/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction to any unshielded mind which he has a mental pattern of from mind store.

spell name:
DIRECTION (1000' / LVL)
list name:
presence
level:
8
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
range:
1000'/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction to any unshielded mind which he has a mental pattern of from mind store.

spell name:
PRESENCE TRUE C *
list name:
presence
level:
9
realm:
mentalism
type:
mentalist base
spell class:
p*
duration:
concentration
range:
100'/lvl r
area of effect:
50' r
sourcebook:
spell law
description: caster is aware of the presence of all in a 50' radius within his range. caster can concentrate on one 50' r area each round.

spell name:
AWARENESS C *
list name:
presence
level:
10
realm:
mentalism
type:
mentalist base
spell class:
p*
duration:
concentration
range:
self
area of effect:
10' radius / level
sourcebook:
spell law
description: caster is aware of the presence of all sentient/thinking beings within 20'. also a general knowledge of the actions of each being (e.g., being is casting a spell, but not what spell is being cast).

spell name:
DIRECTION (1 MILE / LVL)
list name:
presence
level:
11
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
range:
1 mile/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction to any unshielded mind which he has a mental pattern of from mind store.

spell name:
FEEL TRUE C *
list name:
presence
level:
12
realm:
mentalism
type:
mentalist base
spell class:
p*
duration:
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster gets general idea of the race and level of one being; being must first be located by presence or presence true.

spell name:
MASS FEEL C *
list name:
presence
level:
14
realm:
mentalism
type:
mentalist base
spell class:
p*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/rnd
sourcebook:
spell law
description: caster gets general idea of the race and level of one being; being must first be located by presence or presence true.

spell name:
MIND TYPING TRUE C *
list name:
presence
level:
15
realm:
mentalism
type:
mentalist base
spell class:
p*
duration:
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster learns the race, profession and level of one being; being must first be located by presence or presence true.

spell name:
FINDING (1 MILE / LVL)
list name:
presence
level:
18
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
concentration
range:
1 mile/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction to any unshielded mind which he has a mental pattern of from mind store.

spell name:
AWARENESS TRUE C *
list name:
presence
level:
20
realm:
mentalism
type:
mentalist base
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
FINDING (5 MILES / LVL) C
list name:
presence
level:
25
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
concentration
range:
5 mile/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction to any unshielded mind which he has a mental pattern of from mind store.

spell name:
DIRECTION TRUE
list name:
presence
level:
30
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
range:
no limit
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction to any unshielded mind which he has a mental pattern of from mind store. no range limitations.

spell name:
FINDING TRUE C
list name:
presence
level:
50
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
concentration
range:
no limit
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction to any unshielded mind which he has a mental pattern of from mind store. no range limitations.

spell name:
MENTALIST TONGUE (100') C
list name:
mind speech
level:
1
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
100'
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with another caster fo the mentalism realm.

spell name:
MIND TONGUE (100') C *
list name:
mind speech
level:
3
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
100'
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
MIND TONGUE (500') C
list name:
mind speech
level:
6
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
500'
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
MIND SPEECH (10' R) C *
list name:
mind speech
level:
9
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all within range.

spell name:
MIND TONGUE (1000') C
list name:
mind speech
level:
10
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
1000'
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
MIND SPEECH (100' R) C *
list name:
mind speech
level:
12
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all within range.

spell name:
FRIEND SPEECH (10' R) C *
list name:
mind speech
level:
14
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
10' r
area of effect:
desired beings
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all within range. caster can limit broadcast to desired beings.

spell name:
MIND SPEECH (300' R) C *
list name:
mind speech
level:
15
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
300'
area of effect:
300' r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all within range.

spell name:
WAITING TONGUE
list name:
mind speech
level:
16
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
10'
area of effect:
1 being
sourcebook:
spell law
description: caster may leave a message of 25 words or less, set to be triggered by a specific mental pattern (known through mind store) or a time limit of up to 24 hours, or by certain movements, sounds, touch, reading, etc.

spell name:
MIND TONGUE (1 MILE) C *
list name:
mind speech
level:
18
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
1 mile
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
FRIEND SPEECH (100' R) C *
list name:
mind speech
level:
19
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
100' r
area of effect:
desired beings
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all within range. caster can limit broadcast to desired beings.

spell name:
MIND SPEECH (2000' R) C *
list name:
mind speech
level:
20
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
2000'
area of effect:
2000' r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all within range.

spell name:
MIND TONGUE (1 MILE / LVL) C *
list name:
mind speech
level:
25
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
1 mile/lvl
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
WAITING SPEECH
list name:
mind speech
level:
30
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
300'
area of effect:
300' r
sourcebook:
spell law
description: caster may leave a message of 25 words or less, set to be triggered by a specific mental pattern (known through mind store) or a time limit of up to 24 hours, or by certain movements, sounds, touch, reading, etc. all within the radius will hear it.

spell name:
FAR MIND SPEECH (1 MI/ LVL) C*
list name:
mind speech
level:
50
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
mile/lvl
area of effect:
1 mile/lvl r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all within range.

spell name:
EMPATHY C
list name:
mind merge
level:
1
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster learns target's basic feelings; can concentrate on one target each round.

spell name:
EMOTIONS C
list name:
mind merge
level:
3
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: caster leaerns target's emotions in detail; can concentrate on one target each round.

spell name:
MERGE WITH MENTALIST C
list name:
mind merge
level:
4
realm:
mentalism
type:
mentalist base
spell class:
p
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows two mentalism spell users to interchange thoughts and power points.

spell name:
THOUGHTS C
list name:
mind merge
level:
5
realm:
mentalism
type:
mentalist base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts form target; if target makes his rr by more than 25 he realizes what is happening; caster can concentrate on one target each round.

spell name:
MIND MERGE (T) C
list name:
mind merge
level:
6
realm:
mentalism
type:
mentalist base
spell class:
p
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster and target to interchange thoughts; if both are mentalism spell users then they can interchange power points.

spell name:
MIND MERGE (100') C
list name:
mind merge
level:
8
realm:
mentalism
type:
mentalist base
spell class:
p
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: allows caster and target to interchange thoughts; if both are mentalism spell users then they can interchange power points.

spell name:
INNER THOUGHTS C
list name:
mind merge
level:
10
realm:
mentalism
type:
mentalist base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts, learns reasoning and thought patterns behind surface thoughts from target; if target makes his rr by more than 25 he realizes what is happening; caster can concentrate on one target each round.

spell name:
READY MERGE C *
list name:
mind merge
level:
11
realm:
mentalism
type:
mentalist base
spell class:
p
duration:
concentration
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell law
description: allows caster and target to interchange thoughts; if both are mentalism spell users then they can interchange power points. caster and target must have "merged"" before."

spell name:
MIND SWITCH
list name:
mind merge
level:
13
realm:
mentalism
type:
mentalist base
spell class:
im
duration:
1 day
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target and caster switch minds and spell casting abilities; target is in a coma if he is not also a mentalist.

spell name:
MIND SCAN C
list name:
mind merge
level:
15
realm:
mentalism
type:
mentalist base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts, learns reasoning and thought patterns behind surface thoughts from target. caster can also scan target's conscious memories at a rate of 1 scene per round. if target makes his rr by more than 25 he realizes what is happening; caster can concentrate on one target each round.

spell name:
MIND MERGE (50' / LVL) C
list name:
mind merge
level:
18
realm:
mentalism
type:
mentalist base
spell class:
p
duration:
concentration
range:
50'/lvl
area of effect:
1 target
sourcebook:
spell law
description: allows caster and target to interchange thoughts; if both are mentalism spell users then they can interchange power points. caster must know the exact location of the target mentally or through some other means.

spell name:
MIND PROBE C
list name:
mind merge
level:
20
realm:
mentalism
type:
mentalist base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts, learns reasoning and thought patterns behind surface thoughts from target. caster can also scan target's conscious and subconscious memories (i.e. all experiences) at a rate of 1 scene per round. if target makes his rr by more than 25 he realizes what is happening; caster can concentrate on one target each round.

spell name:
MIND SWITCH TRUE
list name:
mind merge
level:
25
realm:
mentalism
type:
mentalist base
spell class:
im
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target and caster switch minds and spell casting abilities; target is in a coma if he is not also a mentalist. this will last until the caster decides to return to his own body.

spell name:
THOUGHT STEAL C
list name:
mind merge
level:
30
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can remove one thought or memory from the target's mind each round.

spell name:
READY MERGE TRUE C *
list name:
mind merge
level:
50
realm:
mentalism
type:
mentalist base
spell class:
p
duration:
concentration
range:
no limit
area of effect:
1 target
sourcebook:
spell law
description: allows caster and target to interchange thoughts; if both are mentalism spell users then they can interchange power points. caster and target must have "merged"" before."

spell name:
WATERSIGHT C
list name:
true sight
level:
1
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 10'/level of water (even murky water) as if it were day.

spell name:
NIGHTSIGHT C
list name:
true sight
level:
2
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 10'/level of normal darkness as if it were day.

spell name:
WOODSIGHT C
list name:
true sight
level:
3
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1'/level of wood as if it were day.

spell name:
WATCH (10') C
list name:
true sight
level:
4
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a point up to 10' away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls).

spell name:
LONG EYE (10' / LVL) C
list name:
true sight
level:
5
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
10'/lvl
area of effect:
sight
sourcebook:
spell law
description: caster's point of sight may be moved independently up to 10'/lvl away (moves at 10' per round); he must be physically able to go there (e.g., he could not send his point of sight through walls or closed doors).

spell name:
SEE INVISIBLE C
list name:
true sight
level:
6
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see invisible objects.

spell name:
STONESIGHT C
list name:
true sight
level:
7
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 6"/level of stone."

spell name:
IRONSIGHT C
list name:
true sight
level:
8
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1"/level of iron or steel."

spell name:
ILLUSIONSIGHT C
list name:
true sight
level:
9
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through illusions.

spell name:
WATCH (10' / LVL) C
list name:
true sight
level:
10
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a point up to 10'/level away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls).

spell name:
METALSIGHT C
list name:
true sight
level:
11
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1"/level of non-enchanted metal."

spell name:
UTTERDARKSIGHT C
list name:
true sight
level:
12
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through magically created darkness as if it were day.

spell name:
WATCH 2 C
list name:
true sight
level:
13
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a two points up to 100' away and he will have a field of vision from those points; he can rotate but not move (there can be intervening objects such as walls).

spell name:
WATCH (100' / LVL) C
list name:
true sight
level:
14
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a point up to 100'/level away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls).

spell name:
WAITING WATCH C
list name:
true sight
level:
15
realm:
mentalism
type:
seer base
spell class:
u
duration:
varies
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a point up to 100' away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls). caster does not have to concentrate until the spell is triggered by some movement that could be seen from the watch point; caster must be within 100' per level when triggered.

spell name:
WALLSIGHT C
list name:
true sight
level:
20
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1'/level of any "non-enchanted"" wall."

spell name:
LONG EYE (100' / LVL) C
list name:
true sight
level:
25
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
100'/lvl
area of effect:
sight
sourcebook:
spell law
description: caster's point of sight may be moved independently up to 100'/lvl away (moves at 10' per round); he must be physically able to go there (e.g., he could not send his point of sight through walls or closed doors).

spell name:
WATCH TRUE C
list name:
true sight
level:
30
realm:
mentalism
type:
seer base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a point up to 100'/level away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls). no concentration is necessary (i.e., he just glaces once every couple of rounds).

spell name:
SIGHT TRUE C
list name:
true sight
level:
50
realm:
mentalism
type:
seer base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through any and all inanimate material within 10'/level.

spell name:
PRESENCE C . *
list name:
true perception
level:
1
realm:
mentalism
type:
seer base
spell class:
p*
duration:
concentration
range:
self
area of effect:
10' radius / level
sourcebook:
spell law
description: caster is aware of the presence of all sentient / thinking beings within 10' per level.

spell name:
DETECT ILLUSION
list name:
true perception
level:
2
realm:
mentalism
type:
seer base
spell class:
u
duration:
range:
self
area of effect:
1 locale
sourcebook:
spell law
description: caster can check on object or place (up to a 5' r) and tell if it is an illusion or has an illusion on it.

spell name:
MIND STORE *
list name:
true perception
level:
3
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster stores the mental pattern of target; can be used later to locate specific person through finding.

spell name:
ANALYSIS *
list name:
true perception
level:
4
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster can detmine one of the following concerning a target: profession, race, or level.

spell name:
FINDING (100' / LVL) C
list name:
true perception
level:
5
realm:
mentalism
type:
seer base
spell class:
i
duration:
concentration
range:
100'/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction & distance to any unshielded mind which he has a mental pattern of from mind store.

spell name:
MIND TYPING *
list name:
true perception
level:
6
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster learns the race, profession and level of one being.

spell name:
AWARENESS (30' R) C
list name:
true perception
level:
7
realm:
mentalism
type:
seer base
spell class:
p*
duration:
concentration
range:
self
area of effect:
30' r
sourcebook:
spell law
description: caster is aware of the presence of all sentient/thinking beings within 30'. also a general knowledge of the actions of each being (e.g., being is casting a spell, but not what spell is being cast).

spell name:
LONG EAR C
list name:
true perception
level:
8
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
10'/lvl
area of effect:
10' radius / level
sourcebook:
spell law
description: caster's point of hearingmay be moved up to 10'/level away (moves at 10'/round); he must be physically able to go there (e.g. he could not send his point of hearing through walls or closed doors).

spell name:
AWARENESS (10' R / LVL) C
list name:
true perception
level:
10
realm:
mentalism
type:
seer base
spell class:
p*
duration:
concentration
range:
self
area of effect:
10' radius / level
sourcebook:
spell law
description: caster is aware of the presence of all sentient/thinking beings within 10'/level. also a general knowledge of the actions of each being (e.g., being is casting a spell, but not what spell is being cast).

spell name:
LONG MIND STORE *
list name:
true perception
level:
11
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster stores the mental pattern of target; can be used later to locate specific person through finding. target must be sensed (mentally or by sight).

spell name:
LONG MIND TYPING *
list name:
true perception
level:
13
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster learns the race, profession and level of one being. target must be sensed (mentally or by sight).

spell name:
FINDING (1 MILE / LVL) C
list name:
true perception
level:
14
realm:
mentalism
type:
seer base
spell class:
i
duration:
concentration
range:
1 mile/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction & distance to any unshielded mind which he has a mental pattern of from mind store.

spell name:
LONG SENSE (10' / LVL) C
list name:
true perception
level:
15
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
10'/lvl
area of effect:
10' radius / level
sourcebook:
spell law
description: caster's point of senses (all senses, i.e., hearing, sight, taste, etc.) may be moved up to 10'/level away (moves at 10'/round); he must be physically able to go there (e.g. he could not send his point of hearing through walls or closed doors).

spell name:
FINDING (5 MILES / LVL) C
list name:
true perception
level:
20
realm:
mentalism
type:
seer base
spell class:
i
duration:
concentration
range:
5 mile/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction & distance to any unshielded mind which he has a mental pattern of from mind store.

spell name:
LONG SENSE (1 MILE / LVL) C
list name:
true perception
level:
25
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
1 mile/lvl
area of effect:
1 mile/lvl r
sourcebook:
spell law
description: caster's point of senses (all senses, i.e., hearing, sight, taste, etc.) may be moved up to 1 mile / level away (moves at 1 mile/round); he must be physically able to go there (e.g. he could not send his point of hearing through walls or closed doors).

spell name:
LONG SENSE TRUE C
list name:
true perception
level:
30
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
no limit
area of effect:
no limit
sourcebook:
spell law
description: caster's point of senses (all senses, i.e., hearing, sight, taste, etc.) may be moved up to 1 mile / level away (moves at 1 mile / round); he must be physically able to go there (e.g. he could not send his point of hearing through walls or closed doors).

spell name:
FINDING TRUE C
list name:
true perception
level:
50
realm:
mentalism
type:
seer base
spell class:
i
duration:
concentration
range:
no limit
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction & distance to any unshielded mind which he has a mental pattern of from mind store.

spell name:
QUESTION 1
list name:
mind visions
level:
1
realm:
mentalism
type:
seer base
spell class:
m
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target must answer one single concept question. question is asked and answered mentally.

spell name:
QUESTION 3
list name:
mind visions
level:
3
realm:
mentalism
type:
seer base
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
THOUGHTS C
list name:
mind visions
level:
5
realm:
mentalism
type:
seer base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts form target; if target makes his rr by more than 50 he realizes what is happening; caster can concentrate on one target each round.

spell name:
MIND TYPING *
list name:
mind visions
level:
6
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster learns race, profession, and level of the target.

spell name:
TRUTH 1
list name:
mind visions
level:
7
realm:
mentalism
type:
seer base
spell class:
i
duration:
1 minute
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster knows when anyone within the radius is lying

spell name:
TRUTH C
list name:
mind visions
level:
8
realm:
mentalism
type:
seer base
spell class:
i
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster knows when the target is lying.

spell name:
INNER THOUGHTS C
list name:
mind visions
level:
10
realm:
mentalism
type:
seer base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts, learns reasoning and thought patterns behind surface thoughts from target; if target makes his rr by more than 50 he realizes what is happening; caster can concentrate on one target each round.

spell name:
TRUTH 3
list name:
mind visions
level:
11
realm:
mentalism
type:
seer base
spell class:
i
duration:
3 minutes
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster knows when anyone within the radius is lying

spell name:
TRUTH 5
list name:
mind visions
level:
13
realm:
mentalism
type:
seer base
spell class:
i
duration:
5 minutes
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster knows when anyone within the radius is lying

spell name:
LONG TRUTH C
list name:
mind visions
level:
14
realm:
mentalism
type:
seer base
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
MIND SCAN C
list name:
mind visions
level:
15
realm:
mentalism
type:
seer base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts, learns reasoning and thought patterns behind surface thoughts from target. caster can also scan target's conscious memories at a rate of 1 scene per round. if target makes his rr by more than 50 he realizes what is happening; caster can concentrate on one target each round.

spell name:
PAST TRUTH
list name:
mind visions
level:
20
realm:
mentalism
type:
seer base
spell class:
i
duration:
1 minute
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster knows when anyone within the radius is lying. this spell can be cast during a vision behind spell on the seer base list past visions; detects lying from anyone speaking in the vision.

spell name:
MIND PROBE C
list name:
mind visions
level:
25
realm:
mentalism
type:
seer base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts, learns reasoning and thought patterns behind surface thoughts from target. caster can also scan target's conscious and subconscious memories (i.e. all experiences) at a rate of 1 scene per round. if target makes his rr by more than 50 he realizes what is happening; caster can concentrate on one target each round.

spell name:
THOUGHT STEAL C
list name:
mind visions
level:
30
realm:
mentalism
type:
seer base
spell class:
m
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can remove one thought or memory from the target's mind each round.

spell name:
TRUTH TRUE C
list name:
mind visions
level:
50
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
v
area of effect:
v
sourcebook:
spell law
description: caster knows when anyone within the radius is lying. the spell has a duration of 1 minute per level and range of 10' or has a range and area of effect of 100'/level and duration of 1 minute.

spell name:
ANIMAL SIGHT (100') C
list name:
sense through others
level:
1
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ANIMAL SENSE (100') C
list name:
sense through others
level:
3
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SIGHT MERGE (100') C
list name:
sense through others
level:
5
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ANIMAL SIGHT (300') C
list name:
sense through others
level:
6
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ANIMAL SENSE (300') C
list name:
sense through others
level:
8
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SIGHT MERGE (300') C
list name:
sense through others
level:
10
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ANIMAL SIGHT (500') C
list name:
sense through others
level:
11
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SENSORY MERGE (100') C
list name:
sense through others
level:
12
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of a being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ANIMAL SENSE (500') C
list name:
sense through others
level:
13
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SIGHT MERGE (500') C
list name:
sense through others
level:
15
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of a being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ANIMAL SENSE (1 MILE / LVL) C
list name:
sense through others
level:
20
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
1 mile/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SIGHT MERGE (1 MILE / LVL) C
list name:
sense through others
level:
25
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
1 mile/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of a being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SENSORY MERGE (1 MILE / LVL) C
list name:
sense through others
level:
30
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
1 mile/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of a being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SENSORY MERGE TRUE C
list name:
sense through others
level:
50
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
no limit
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of a being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ORIGINS
list name:
past visions
level:
1
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives a general idea of the place of origin of an item.

spell name:
DETECT CURSE
list name:
past visions
level:
2
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: detects if a curse is on an item.

spell name:
VISION BEHIND (1 MIN / LVL) C
list name:
past visions
level:
3
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one minute/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
POWER LORE
list name:
past visions
level:
4
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives the origins of an item's power.

spell name:
VISION GUIDE
list name:
past visions
level:
5
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item/place
sourcebook:
spell law
description: when cast just before a vision behind spell, it gives the caster the ability to scan the past by "feeling the temporal location of significant events."""

spell name:
ITEM VISION
list name:
past visions
level:
6
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives significant details about an item's construction and purpose (not specific powers).

spell name:
VISION BEHIND (10 MIN / LVL) C
list name:
past visions
level:
7
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to ten minutes/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (1 HR / LVL) C
list name:
past visions
level:
9
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one hour/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
DELVING
list name:
past visions
level:
10
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives significant details about an item's construction and purpose (not specific powers).

spell name:
VISION BEHIND (1 DAY / LVL) C
list name:
past visions
level:
11
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one day/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
PAST STORE
list name:
past visions
level:
13
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
self
area of effect:
vision
sourcebook:
spell law
description: caster may cast this spell while in a vision behind; it saves an image of a person or place that can later be used by another vision behind to key in on the saved image in another place or time.

spell name:
CURSE ANALYSIS
list name:
past visions
level:
14
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
touch
area of effect:
curse
sourcebook:
spell law
description: gives an analysis of the orighin of a curse, the source of its power, and an idea of its effectiveness (i.e. level).

spell name:
VISION BEHIND (1 YEAR / LVL) C
list name:
past visions
level:
15
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one year/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION LOCATION
list name:
past visions
level:
20
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
self
area of effect:
vision
sourcebook:
spell law
description: if caster has general information concerning an event or place, casting this spell before a vision behind will cause the vision behind to key in on the event most closely matching the description.

spell name:
VISION BEHIND (10 YEARS/LVL) C
list name:
past visions
level:
25
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to ten years per level into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (100 YRS/ LVL) C
list name:
past visions
level:
30
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one hundred years per level into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND TRUE C
list name:
past visions
level:
50
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
no limit
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision into the past with no time restraits (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
INTUITIONS 1
list name:
future visions
level:
1
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
self
area of effect:
action
sourcebook:
spell law
description: caster gets a vision of what will happen in the next minute if he takes a specific action.

spell name:
INTUITIONS 3
list name:
future visions
level:
3
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
self
area of effect:
action
sourcebook:
spell law
description: caster gets a vision of what will happen in the next three minutes if he takes a specific action.

spell name:
DREAM 1
list name:
future visions
level:
4
realm:
mentalism
type:
seer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night.

spell name:
INTUITIONS 5
list name:
future visions
level:
5
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
self
area of effect:
action
sourcebook:
spell law
description: caster gets a vision of what will happen in the next five minutes if he takes a specific action.

spell name:
ANTICIPATIONS 1 *
list name:
future visions
level:
6
realm:
mentalism
type:
seer base
spell class:
p*
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts most probable action of a being in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
DREAM 2
list name:
future visions
level:
8
realm:
mentalism
type:
seer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to two dreams relating to up to two topics decided upon just before retiring; limited to once per night.

spell name:
SPELL ANTICIPATIONS *
list name:
future visions
level:
9
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts the most probable action of a being in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
INTUITIONS 10
list name:
future visions
level:
10
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
self
area of effect:
action
sourcebook:
spell law
description: caster gets a vision of what will happen in the next ten minutes if he takes a specific action.

spell name:
DREAMS 3
list name:
future visions
level:
11
realm:
mentalism
type:
seer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to three dreams relating to up to three topics decided upon just before retiring; limited to once per night.

spell name:
ANTICIPATIONS 3 *
list name:
future visions
level:
13
realm:
mentalism
type:
seer base
spell class:
p**
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts most probable action of a being during the next three rounds or three beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
INTUITIONS TRUE
list name:
future visions
level:
15
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
self
area of effect:
action
sourcebook:
spell law
description: caster gets a vision of what will happen in the next minute per level if he takes a specific action.

spell name:
ANTICIPATIONS 5
list name:
future visions
level:
20
realm:
mentalism
type:
seer base
spell class:
p**
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts most probable action of a being during the next five rounds or five beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
LORD DREAM
list name:
future visions
level:
25
realm:
mentalism
type:
seer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to five dreams relating to up to five topics decided upon just before retiring; limited to once per night.

spell name:
ANTICIPATIONS TRUE *
list name:
future visions
level:
30
realm:
mentalism
type:
seer base
spell class:
p*
duration:
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: predicts most probable action of all beings during the next round in the area; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
SPELL ANTICIPATIONS TRUE *
list name:
future visions
level:
50
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: predicts the most probable action of all beings in the radius in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
FLOWSTOP 3
list name:
blood mastery
level:
1
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
-
range:
touch
area of effect:
1 targets
sourcebook:
spell law
description: allows caster to reduce a targets blood loss by 3 hit/rnd; target may not be moved, or bleeding will resume at prior rate.

spell name:
CLOTTING 1
list name:
blood mastery
level:
2
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding at rate of 1 hit/rnd on one target; for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate.

spell name:
CUT REPAIR 1
list name:
blood mastery
level:
3
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding from one wound that bleeds at a rate of 1 hit /rnd.

spell name:
CLOTTING 3
list name:
blood mastery
level:
4
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding at rate of 3 hit/rnd on one target; for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate.

spell name:
MINOR VESSEL REPAIR
list name:
blood mastery
level:
5
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one damaged minor blood vessel (a vessel that bleeds at up to two hits/rnd, not major arteries or veins).

spell name:
CUT REPAIR 3
list name:
blood mastery
level:
6
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding from one wound that bleeds at a rate of 3 hit /rnd.

spell name:
VEIN REPAIR
list name:
blood mastery
level:
7
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one damaged minor blood vessel (a vessel that bleeds at up to three hits/rnd, not major arteries). target can't move (under own power) without reopening wound.

spell name:
ARTERIAL REPAIR
list name:
blood mastery
level:
8
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one damaged artery, including severed veins and arteries; target can't move (under own power) without reopening wound. a artery is a wound that bleeds at five hits/rnd or more when severed.

spell name:
JOINING TT *
list name:
blood mastery
level:
9
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone mastery, muscle mastery, and nerve and organ mastery joining spells in order to restroe functional status; limb is fully functional in 10-100 days.

spell name:
FLOWSTOP TRUE
list name:
blood mastery
level:
10
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding from any one wound up to 1 hit/level; target may not be moved, or bleeding will resume at prior rate.

spell name:
LIFEKEEPING
list name:
blood mastery
level:
11
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is kept in a state of suspended animation and prevented from dying for 1 hr/lvl of caster (i.e. the body is "preserved"" and the ""soul"" will not leave the body, see section 11.1 in spell law)."

spell name:
CLOTTING TRUE
list name:
blood mastery
level:
12
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop extreme bleeding on any one target; for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate.

spell name:
UNCLOTTING
list name:
blood mastery
level:
13
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to remove any one blood clot; will counter clotting curse (on the evil cleric list, curses).

spell name:
CUT REPAIR TRUE
list name:
blood mastery
level:
15
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding and close any one wound.

spell name:
JOINING TRUE TT *
list name:
blood mastery
level:
20
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone mastery, muscle mastery, and nerve and organ mastery joining true spells in order to restore functional status. limb is fully functional in 10 minutes.

spell name:
REGULATIONS
list name:
blood mastery
level:
25
realm:
mentalism
type:
lay healer base
spell class:
hs
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to control all internal and external blood flow; cannot be used in harmful manner (i.e., it is a life preserving spell, not a killing spell).

spell name:
NEW BLOOD
list name:
blood mastery
level:
30
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster can restore all of the blood in one target's body; recovery time: 1 - 10 days.

spell name:
BLOOD REPAIR TRUE
list name:
blood mastery
level:
50
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
varies
range:
self
area of effect:
v
sourcebook:
spell law
description: allows caster to cast one of the lower level spells on this list each round.

spell name:
SPRAIN REPAIR
list name:
muscle mastery
level:
1
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 sprain
sourcebook:
spell law
description: allows the caster to repair one sprain; 1 hour operation.

spell name:
MUSCLE / TENDON LORE
list name:
muscle mastery
level:
2
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster acquires a complete understanding of any muscle and or tendon damage, including the tools and methods required for healing; caster does not receive the skill or power to perform the cure.

spell name:
MUSCLE REPAIR 1
list name:
muscle mastery
level:
3
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged muscle; recovery time is one day per muscle repaired.

spell name:
TENDON REPAIR 1
list name:
muscle mastery
level:
4
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged tendon; recovery time is one day per muscle repaired.

spell name:
LIMB PRESERVATION TT *
list name:
muscle mastery
level:
5
realm:
mentalism
type:
lay healer base
spell class:
duration:
1 day / level
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to prevent the deterioration of one limb (even while severed); also requires use of the same spells from bone mastery.

spell name:
MUSCLE REPAIR 3
list name:
muscle mastery
level:
6
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
3 muscles
sourcebook:
spell law
description: allows caster to repair (not replace) three damaged muscles; recovery time is one day per muscle repaired.

spell name:
TENDON REPAIR 3
list name:
muscle mastery
level:
7
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
3 tendons
sourcebook:
spell law
description: allows caster to repair (not replace) three damaged tendons, recovery time is one day per tendon repaired.

spell name:
MUSCLE REPAIR TRUE
list name:
muscle mastery
level:
8
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged muscle; recovery time instaneous. the operation takes one minute.

spell name:
JOINING TT *
list name:
muscle mastery
level:
9
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone mastery, nerve and organ mastery, and blood mastery joining spells in order to restore functional status; limb is fully functional in 10-100 days.

spell name:
TENDON REPAIR TRUE
list name:
muscle mastery
level:
10
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged tendon; recovery time instaneous. the operation takes one minute.

spell name:
SOFT STRUCTURE REPAIR
list name:
muscle mastery
level:
11
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
all tend/musc
sourcebook:
spell law
description: allows caster to repair all tendon and muscle damage in target's body; 1 hour operation; recovery time is 1 to 10 days.

spell name:
MUSCLE TRANSPLANT
list name:
muscle mastery
level:
12
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to transplant a healthy muscle; 1 hour operation; recovery time: 1 to 10 days; chance of rejection is 10% if same race; 50% if other humanoid.

spell name:
MUSCLE REGENERATION
list name:
muscle mastery
level:
14
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate one muscle; regrowth takes one to ten days, depending on the exent of loss.

spell name:
TENDON REGENERATION
list name:
muscle mastery
level:
15
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to regenerate one tendon; regrowth takes one to ten days, depending on the exent of loss.

spell name:
JOINING TRUE TT *
list name:
muscle mastery
level:
20
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone mastery, nerve and organ mastery, and blood mastery joining spells in order to restore functional status. limb is fully functional in 10 minutes.

spell name:
MUSCLE REGENERATION TRUE
list name:
muscle mastery
level:
25
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate one muscle; regrowth takes ten minutes.

spell name:
TENDON REGENERATION TRUE
list name:
muscle mastery
level:
30
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to regenerate one muscle; regrowth takes ten minutes.

spell name:
SOFT STRUCTURE REPAIR TRUE
list name:
muscle mastery
level:
50
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
all tend/musc
sourcebook:
spell law
description: allows caster to repair all tendon and muscle damage in target's body; 10 minute operation; recovery time is instaneous.

spell name:
BONE LORE
list name:
bone mastery
level:
1
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster acquires a complete understanding of any bone damage, including the tools and methods required for healing; caster does not receive the skill or power to perform the cure.

spell name:
MINOR FRACTURE REPAIR
list name:
bone mastery
level:
2
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair simple fractures (not compound fractures, shatters, joint damage, etc.); one fracture per spell cast; one day recovery period. does not work on skull fractures.

spell name:
CARTILAGE REPAIR
list name:
bone mastery
level:
3
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair all cartilage around one joint; one day recovery period.

spell name:
MAJOR FRACTURE REPAIR
list name:
bone mastery
level:
4
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair compound fractures (not shatters, joint damage, etc.); one fracture per spell cast; one day recovery period.

spell name:
LIMB PRESERVATION TT *
list name:
bone mastery
level:
5
realm:
mentalism
type:
lay healer base
spell class:
duration:
1 day / level
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to prevent the deterioration of one limb (even while severed); also requires use of the same spells from muscle mastery.

spell name:
SKULL REPAIR
list name:
bone mastery
level:
6
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to mend one fracture in skull (but not a shattered area); recovery time: 1 to 10 days, depending on the damage.

spell name:
JOINT REPAIR
list name:
bone mastery
level:
7
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one broken (but not shattered) joint; recovery time is 1 to 10 days.

spell name:
MINOR FRACTURE REPAIR TRUE
list name:
bone mastery
level:
8
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair s1mple fractures (not compound fractures, shatters, joint damage, etc.); one fracture per spell cast; recovery is instaneous.

spell name:
JOINING TT
list name:
bone mastery
level:
9
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of muscle mastery, nerve and organ mastery, and blood mastery joining spells in order to restore functional status; limb is fully functional in 10-100 days.

spell name:
CARTILAGE REPAIR TRUE
list name:
bone mastery
level:
10
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair all cartilage around one joint; recovery is instantanteous.

spell name:
MAJOR FRACTURE REPAIR TRUE
list name:
bone mastery
level:
11
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair compound fractures (not shatters, joint damage, etc.); one fracture per spell cast; recovery is instanteous.

spell name:
SKULL REPAIR TRUE
list name:
bone mastery
level:
12
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to mend one fracture in skull (but not a shattered area); recovery time is instantaneous.

spell name:
BONE TRANSPLANT
list name:
bone mastery
level:
13
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to transplant a healthy bone; 1 hour operation; recovery time: 1 to 10 days; chance of rejection is 10% if same race; 50% if other humanoid.

spell name:
SHATTER REPAIR
list name:
bone mastery
level:
14
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allos caster to repair any broken or shattered bone; requires a 1 hour operation and 1 to 10 days recovery time.

spell name:
JOINT REPAIR TRUE
list name:
bone mastery
level:
15
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one broken (but not shattered) joint; recovery time intantaneous

spell name:
JOINING TRUE TT *
list name:
bone mastery
level:
20
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of muscle mastery, nerve and organ mastery, and blood mastery joining spells in order to restore functional status; limb is fully functional in ten minutes.

spell name:
CARTILAGE REGENERATION
list name:
bone mastery
level:
25
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 section
sourcebook:
spell law
description: allows caster to regenerate one section of cartilage in target's body; recovery time is 1 to 10 days.

spell name:
BONE REGENERATION
list name:
bone mastery
level:
30
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 section
sourcebook:
spell law
description: allows caster to regenerate one lost bone in the target's body; recovery time is 1 to 10 days.

spell name:
SKELETAL REGENERATION
list name:
bone mastery
level:
50
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to regenerate any part (or all) of a skeleton (including cartilage) in 1 to 10 days, depending on damage.

spell name:
SHATTER REPAIR TRUE
list name:
bone mastery
level:
19
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allos caster to repair any broken or shattered bone; requires a 1 hour operation and 1 to 10 days recovery time.

spell name:
HEAL (1-10)
list name:
concussion mastery
level:
1
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 1-10 concussion hits.

spell name:
STUN RELIEF 1 (T) *
list name:
concussion mastery
level:
2
realm:
mentalism
type:
lay healer base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is relieved of one round's worth of accumulated stun effects.

spell name:
FROST / BURN RELIEF 1
list name:
concussion mastery
level:
3
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal one area of mild frostbite or 1st degree burn.

spell name:
REGENERATION 1 C *
list name:
concussion mastery
level:
4
realm:
mentalism
type:
lay healer base
spell class:
h*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will reduce damage a target has by one hit every round as long as caster concentrates.

spell name:
AWAKENING
list name:
concussion mastery
level:
5
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is instantly awake.

spell name:
FROST / BURN RELIEF 2
list name:
concussion mastery
level:
6
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal two areas of mild frostbite or 1st degree burn. or one area of moderate damage (e.g., 2nd degree burn).

spell name:
HEAL (5-50)
list name:
concussion mastery
level:
7
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 5-50 concussion hits.

spell name:
STUN RELIEF 3 *
list name:
concussion mastery
level:
8
realm:
mentalism
type:
lay healer base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is relieved of three round's worth of accumulated stun effects.

spell name:
FROST / BURN RELIEF 3
list name:
concussion mastery
level:
9
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal three areas of mild frostbite or 1st degree burn. or one area of severe damage (e.g., 3rd degree burn). or a combination of one mild and one moderate area of damage.

spell name:
REGENERATION 2 C *
list name:
concussion mastery
level:
10
realm:
mentalism
type:
lay healer base
spell class:
h*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will reduce damage a target has by two hits every round as long as caster concentrates.

spell name:
HEAL (10-100)
list name:
concussion mastery
level:
11
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 10-100 concussion hits.

spell name:
FROST / BURN RELIEF 4
list name:
concussion mastery
level:
12
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal four areas of mild frostbite or 1st degree burn. or two areas of severe damage (e.g., 3rd degree burn). or anay combination of mild and moderate areas of damage that total no more then four.

spell name:
STUN RELIEF 5 *
list name:
concussion mastery
level:
13
realm:
mentalism
type:
lay healer base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is relieved of five round's worth of accumulated stun effects.

spell name:
STUN RELIEF 1 (100') *
list name:
concussion mastery
level:
14
realm:
mentalism
type:
lay healer base
spell class:
hs*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is relieved of one round's worth of accumulated stun effects within 100'.

spell name:
REGENERATION 3 C *
list name:
concussion mastery
level:
15
realm:
mentalism
type:
lay healer base
spell class:
h*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will reduce damage a target has by three hits every round as long as caster concentrates.

spell name:
HEAL (20 - 200)
list name:
concussion mastery
level:
20
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 20-200 concussion hits.

spell name:
HEAL TRUE
list name:
concussion mastery
level:
25
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of all concussive hit damage.

spell name:
FROST / BURN RELIEF TRUE
list name:
concussion mastery
level:
30
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal all areas of frostbite or burns.

spell name:
STUN RELIEF TRUE
list name:
concussion mastery
level:
50
realm:
mentalism
type:
lay healer base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is relieved of all accumulated stun effects.

spell name:
BRAIN REGENERATION
list name:
nerve and organ mastery
level:
50
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 brain
sourcebook:
spell law
description: allows caster to regenerate brain tissue in 1 to 10 days (target is in coma during recovery). note that lost experience is not restored (the % lost permanently depends on severity of damage).

spell name:
JOINING TRUE TT *
list name:
nerve and organ mastery
level:
20
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows caster to reattach one severed limb; requires use of the other three lay healer joining spells in order to make limb fully functional. limb is fully functional in 10 minutes.

spell name:
JOINING TT *
list name:
nerve and organ mastery
level:
9
realm:
mentalism
type:
lay healer base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows caster to reattach one severed limb; requires use of the other three lay healer joining spells in order to make limb fully functional. limb is fully functional in 10 to 100 days.

spell name:
LIFEKEEPING
list name:
nerve and organ mastery
level:
11
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is kept in a state of suspended animation and prevented from dying for 1 hour per level of the caster (i.e., the body is "preserved"" and the ""soul"" will not leave the body)."

spell name:
MAJOR EAR REPAIR
list name:
nerve and organ mastery
level:
8
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 ear
sourcebook:
spell law
description: the caster can repair any exterior and interior damage. hearing is restored in 1 to 10 days. note that complete replacement of the ear is an exception.

spell name:
MAJOR EYE REPAIR
list name:
nerve and organ mastery
level:
10
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 eye
sourcebook:
spell law
description: caster can repair any eye damage short of total eye loss (e.g., eye's destruction precludes repair); recovery time is 1 to 10 days.

spell name:
MAJOR NERVE REPAIR
list name:
nerve and organ mastery
level:
7
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair major nerver damage; recovery time is 1 to 10 days.

spell name:
MINOR BRAIN REPAIR
list name:
nerve and organ mastery
level:
15
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 brain
sourcebook:
spell law
description: allows caster to repair minor brain damage (including recovery from coma. note that experience is not restored (% lost permanent dependent on severity of damage). one hour operation; recovery time is 1 to 10 days.

spell name:
MINOR EAR/NOSE REPAIR
list name:
nerve and organ mastery
level:
4
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any exterior ear damage short of complete ear loss or any nose damage short of complete nose loss; requires 1 to 60 minutes depending on damage.

spell name:
MINOR EYE REPAIR
list name:
nerve and organ mastery
level:
6
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 eye
sourcebook:
spell law
description: allows caster to repair any minor eye damage (e.g., corneal scratch or removal of foreign object).

spell name:
MINOR NERVE REPAIR
list name:
nerve and organ mastery
level:
3
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 nerve
sourcebook:
spell law
description: allows caster to repair minor nerve damage; target regains feeling in 1 to 10 days.

spell name:
NERVE / ORGAN LORE
list name:
nerve and organ mastery
level:
1
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster acquires complete understanding of any nerve and/or organ damage including the tools and methods required for healing; caster does not receive the skill or power necessary to perform the cure.

spell name:
NERVE REGENERATION
list name:
nerve and organ mastery
level:
25
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to regenerate lost nerve; regrowth takes 1 to 10 days, depending on extent of loss.

spell name:
NERVE REPAIR TRUE
list name:
nerve and organ mastery
level:
12
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair major nerver damage; recovery is instantaneous.

spell name:
NUMBING
list name:
nerve and organ mastery
level:
2
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows the caster to stop or reduce feeling in a specific area of the body (6 cu"); works to reduce pain with minor side effects (e.g., -10 to given ability)."

spell name:
ORGAN PRESERVATION
list name:
nerve and organ mastery
level:
5
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 day / level
range:
touch
area of effect:
1 organ
sourcebook:
spell law
description: allows caster to prevent the deteriorization of any specific organ (e.g., eye, ear, liver, etc.), even if it is "outside"" of its body."

spell name:
ORGAN REGENERATION
list name:
nerve and organ mastery
level:
30
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to completely regenerate lost organ; process takes 1 to 10 hours. recovery time 1 to 10 days. target remains in coma during recovery; brain regeneration is not permitted.

spell name:
ORGAN REPAIR
list name:
nerve and organ mastery
level:
14
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any organ that has not been completely destroyed; recovery time is 1 to 10 days.

spell name:
ORGAN TRANSPLANT
list name:
nerve and organ mastery
level:
13
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to transplant a healthy organ. one hour operation. recovery time is 1 to 10 days. chance of rejection is 10% if same race, 50% of other humanoid.

spell name:
MEASURE
list name:
prosthetics
level:
1
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows lay healer to measure and memorize dimensions necessary to make false limbs.

spell name:
MOLD WOOD
list name:
prosthetics
level:
2
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
wood
sourcebook:
spell law
description: confers woodworking skills for making of artificial limb; skills last 1 day, i.e., the time necessary to mold a limb.

spell name:
FIT WOOD
list name:
prosthetics
level:
3
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 hour
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to fit a wooden limb to a body.

spell name:
ANIMATION (8 HRS)
list name:
prosthetics
level:
4
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
8 hours
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows wearer to operate an artifical limb at will for the duration.

spell name:
MOLD GLASS
list name:
prosthetics
level:
5
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
glass
sourcebook:
spell law
description: confers glass working skills for making of artificial limb; skills last 1 day. this material requires two days of work.

spell name:
FIT GLASS
list name:
prosthetics
level:
6
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 hour
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to fit a glass limb to a body.

spell name:
ANIMATION (24 HRS)
list name:
prosthetics
level:
7
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
24 hours
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows wearer to operate an artifical limb at will for the duration.

spell name:
MOLD NORMAL METAL
list name:
prosthetics
level:
8
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
metal
sourcebook:
spell law
description: confers metal working skills for making of artificial limb out of basic metals; skills last 1 day. this material requires four days of work.

spell name:
FIT NORMAL METAL
list name:
prosthetics
level:
9
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 hour
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to fit a metal limb to a body.

spell name:
ARTIFICIAL FLESH
list name:
prosthetics
level:
10
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: gives the caster the skills to make an work semi-realistic synthetic skin to cover an artificial limb; skills last 1 day; takes 1 to 10 days, depending on the amount required.

spell name:
ANIMATION (1 WEEK)
list name:
prosthetics
level:
11
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 week
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows wearer to operate an artifical limb at will for the duration.

spell name:
FIT ENCHANTED MATERIALS
list name:
prosthetics
level:
13
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 hour
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to fit a enchanted limb to a body.

spell name:
ANIMATION (1 MONTH)
list name:
prosthetics
level:
15
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 month
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows wearer to operate an artifical limb at will for the duration.

spell name:
ARTIFICIAL FLESH TRUE
list name:
prosthetics
level:
20
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: gives the caster the skills to make an work perfectly realistic synthetic skin to cover an artificial limb; skills last 1 day; takes 10 to 100 days, depending on the amount required.

spell name:
ANIMATION (1 YEAR)
list name:
prosthetics
level:
25
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 year
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows wearer to operate an artifical limb at will for the duration.

spell name:
ANIMATION (1 YEAR / LVL)
list name:
prosthetics
level:
30
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 year / level
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows wearer to operate an artifical limb at will for the duration.

spell name:
ANIMATION TRUE
list name:
prosthetics
level:
50
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows wearer to operate an artifical limb at will.

spell name:
MOLD ENCHANTED MATERIALS
list name:
prosthetics
level:
12
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
enchanted mat.
sourcebook:
spell law
description: confers working skills for making of artificial limb out of enchanted materials; skills last 1 day. this material requires two days of work.

spell name:
CALM SONG C
list name:
controlling songs
level:
1
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is calmed and can't take aggressive (offensive) action, while caster plays/sings (concentrates).

spell name:
HOLDING SONG C
list name:
controlling songs
level:
2
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is limited to 25% of normal action, while caster plays/sings (concentrates).

spell name:
STUN SONG C
list name:
controlling songs
level:
3
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned while caster plays/sings (concentrates).

spell name:
SLEEP SONG C
list name:
controlling songs
level:
5
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target falls into a light sleep while the caster plays/sings (concentrates).

spell name:
CHARM SONG C
list name:
controlling songs
level:
6
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target thinks the caster is a good friend while the caster plays/sings (concentrates).

spell name:
FEAR'S SONG C
list name:
controlling songs
level:
7
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target fears caster and will attempt to flee form him while the caster plays/sings (concentrates).

spell name:
CALM SONG TRUE C
list name:
controlling songs
level:
8
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration (varies)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is calmed and can't take aggressive (offensive) action, while caster plays/sings (concentrates). after the caster stops playing / singing the effect will continue for the number of rounds the caster has already played / sung (e.g., if the caster sings for 3 rounds, then after he stops the target will remain affected for 3 more rounds).

spell name:
STUN SONG TRUE C
list name:
controlling songs
level:
9
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration (varies)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned while caster plays/sings (concentrates). after the caster stops playing / singing the effect will continue for the number of rounds the caster has already played / sung (e.g., if the caster sings for 3 rounds, then after he stops the target will remain affected for 3 more rounds).

spell name:
FORGETTING SONG
list name:
controlling songs
level:
10
realm:
mentalism
type:
bard base
spell class:
m
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target will forget what transpired in a certain period of tiime specified by the caster (within 1 day/lvl). the length of the "forgetting"" time period is equal to the amount of time the caster plays/sings (concentrates)."

spell name:
CHARM SONG TRUE
list name:
controlling songs
level:
11
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration (varies)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target thinks the caster is a good friend while the caster plays/sings (concentrates). after the caster stops playing / singing the effect will continue for the number of rounds the caster has already played / sung (e.g., if the caster sings for 3 rounds, then after he stops the target will remain affected for 3 more rounds).

spell name:
PANIC'S SONG C
list name:
controlling songs
level:
12
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target panics (routs) and flees, dropping or throwing away most of his equipment to speed his departure, while caster plays/sings (concentrates).

spell name:
SONG OF MASTERY C
list name:
controlling songs
level:
13
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target must obey the caster, while caster plays/sings (concentrates).

spell name:
SLEEP SONG TRUE
list name:
controlling songs
level:
15
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration (varies)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target falls into a light sleep while the caster plays/sings (concentrates). after the caster stops playing / singing the effect will continue for the number of rounds the caster has already played / sung (e.g., if the caster sings for 3 rounds, then after he stops the target will remain affected for 3 more rounds).

spell name:
CONTROLLING SONG TRUE C
list name:
controlling songs
level:
20
realm:
mentalism
type:
bard base
spell class:
m
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: as any of the song true spells: calm song, stun song, charm song and sleep song (caster's choice). when the caster stops playing / singing, the duration of the spell is 2x the time the caster has already played / sung (concentrated).

spell name:
SONG OF MASTERY TRUE C
list name:
controlling songs
level:
25
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration (varies)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target must obey the caster, while caster plays/sings (concentrates). after the caster stops playing / singing the effect will continue for the number of rounds the caster has already played / sung (e.g., if the caster sings for 3 rounds, then after he stops the target will remain affected for 3 more rounds).

spell name:
SONG OF COMA
list name:
controlling songs
level:
30
realm:
mentalism
type:
bard base
spell class:
m
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target falls into a deep coma, from which he will awaken only if the caster cancels it or it is dispelled.

spell name:
SLAYING SONG
list name:
controlling songs
level:
50
realm:
mentalism
type:
bard base
spell class:
m
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target dies instantly if he fails his rr by over 50. if he fails by 1 to 50 he falls into a deep coma from which he will awaken only if the caster cancels it or it is dispelled.

spell name:
SILENCE (1' R)
list name:
sound control
level:
1
realm:
mentalism
type:
bard base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
1'
sourcebook:
spell law
description: any sounds originating within 1' of the caster's body cannot be heard outside the radius; +25 to stalking.

spell name:
SONIC LAW (1' R) C
list name:
sound control
level:
2
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
self
area of effect:
1'
sourcebook:
spell law
description: caster may manipulate sound within 1' of his body. he can create any sound he wants; and if he desires, that sound can be heard outside the radius.

spell name:
SILENCE (10' R)
list name:
sound control
level:
4
realm:
mentalism
type:
bard base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
spell law
description: any sounds originating within 10' of the caster's body cannot be heard outside the radius; +25 to stalking.

spell name:
SONIC LAW (10' R) C
list name:
sound control
level:
5
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: caster may manipulate sound within 10' of his body. he can create any sound he wants; and if he desires, that sound can be heard outside the radius.

spell name:
SILENCE (TO 10' R)
list name:
sound control
level:
7
realm:
mentalism
type:
bard base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
1 to 10' r
sourcebook:
spell law
description: any sounds originating within 1 to 10' of the caster's body cannot be heard outside the radius; +25 to stalking.

spell name:
CRACKS CALL
list name:
sound control
level:
8
realm:
mentalism
type:
bard base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: certain sound waves will cause any previous cracks or flaws in solid inanimate material up to 1000 cu feet section to expand to their limit.

spell name:
SILENCE (50' R)
list name:
sound control
level:
10
realm:
mentalism
type:
bard base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
50' r
sourcebook:
spell law
description: any sounds originating within 50' of the caster's body cannot be heard outside the radius; +25 to stalking.

spell name:
SONIC LAW (100' R)
list name:
sound control
level:
11
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
self
area of effect:
100' r
sourcebook:
spell law
description: caster may manipulate sound within 100' of his body. he can create any sound he wants; and if he desires, that sound can be heard outside the radius.

spell name:
SHATTER
list name:
sound control
level:
13
realm:
mentalism
type:
bard base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
spell law
description: can shatter an inorganic object, up to 1 cu'. all within a 5' r take an "a"" impact critical and holder takes a ""c""."

spell name:
WAITING SOUND
list name:
sound control
level:
14
realm:
mentalism
type:
bard base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
sounds
sourcebook:
spell law
description: a set series of sounds can be concentrated upon and then delayed up to 24 hours or until triggered by a specified sound.

spell name:
SONIC LAW (10' R / LVL)
list name:
sound control
level:
15
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
self
area of effect:
10' radius / level
sourcebook:
spell law
description: caster may manipulate sound within 10' per level of his body. he can create any sound he wants; and if he desires, that sound can be heard outside the radius.

spell name:
CRUMBLE
list name:
sound control
level:
20
realm:
mentalism
type:
bard base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: certain sound waves will cause any previous cracks or flaws in solid inanimate material up to 1000 cu feet section to cause the material to crumble to dust.

spell name:
SILENCE (100' R)
list name:
sound control
level:
25
realm:
mentalism
type:
bard base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
100' r
sourcebook:
spell law
description: any sounds originating within 100' of the caster's body cannot be heard outside the radius; +25 to stalking.

spell name:
MIND'S SONG
list name:
sound control
level:
30
realm:
mentalism
type:
bard base
spell class:
m
duration:
1 round / 10 failure
range:
50'
area of effect:
50' r
sourcebook:
spell law
description: everyone within the radius is a target, all failing are stunned due to ultrasonics (this includes animals).

spell name:
SONIC LAW TRUE
list name:
sound control
level:
50
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
self
area of effect:
10' radius / level
sourcebook:
spell law
description: caster may manipulate sound within 10' per level of his body. he can create any sound he wants; and if he desires, that sound can be heard outside the radius. sounds can be programmed, delayed (up to 24 hours), more than one at a time, and instantly changeable.

spell name:
LONG WHISPER (100') C
list name:
sound projection
level:
1
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
100'
area of effect:
sound
sourcebook:
spell law
description: caster can whisper and the whisper can be heard at any point he chooses within the range.

spell name:
SOUNDING (2X) C
list name:
sound projection
level:
2
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster's voice is amplified 2x.

spell name:
SONG SOUNDING (2X)
list name:
sound projection
level:
3
realm:
mentalism
type:
bard base
spell class:
f
duration:
varies
range:
self
area of effect:
spell
sourcebook:
spell law
description: doubles the range of a spell on the bard base list, controlling songs; must be caster just before that spell.

spell name:
SONG 2 *
list name:
sound projection
level:
4
realm:
mentalism
type:
bard base
spell class:
f*
duration:
varies
range:
self
area of effect:
2 targets
sourcebook:
spell law
description: allows the caster to affect two targets with a spell off the bard base list, controlling songs; this spell requires the same pps as the controllng spell, and is cast simultaneously with that spell.

spell name:
LONG WHISPER (300' ) C
list name:
sound projection
level:
5
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
300'
area of effect:
sound
sourcebook:
spell law
description: caster can whisper and the whisper can be heard at any point he chooses within the range.

spell name:
SOUNDING (5X) C
list name:
sound projection
level:
6
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster's voice is amplified 5x.

spell name:
GREAT SONG (10' R)
list name:
sound projection
level:
7
realm:
mentalism
type:
bard base
spell class:
f*
duration:
varies
range:
self
area of effect:
10' r
sourcebook:
spell law
description: allows the caster to affect everyone within the radius with a spell off the bard base list, controlling songs; this spell requires the same pps as the controllng spell, and is cast simultaneously with that spell.

spell name:
SONG SOUNDING (3X)
list name:
sound projection
level:
8
realm:
mentalism
type:
bard base
spell class:
f
duration:
varies
range:
self
area of effect:
spell
sourcebook:
spell law
description: triples the range of a spell on the bard base list, controlling songs; must be caster just before that spell.

spell name:
LONG WHISPER (500') C
list name:
sound projection
level:
9
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
500'
area of effect:
sound
sourcebook:
spell law
description: caster can whisper and the whisper can be heard at any point he chooses within the range.

spell name:
SONG 3 *
list name:
sound projection
level:
10
realm:
mentalism
type:
bard base
spell class:
f*
duration:
varies
range:
self
area of effect:
3 targets
sourcebook:
spell law
description: allows the caster to affect three targets with a spell off the bard base list, controlling songs; this spell requires the same pps as the controllng spell, and is cast simultaneously with that spell.

spell name:
SILENT SONG
list name:
sound projection
level:
11
realm:
mentalism
type:
bard base
spell class:
f
duration:
varies
range:
self
area of effect:
song
sourcebook:
spell law
description: when this is cast with a spell off the bard base list, controlling songs, no one but the target(s) will hear the song; this spell requires the same pps as the controlling spell, and is cast simultaneously with the controlling spell.

spell name:
SONG SOUNDING (4X)
list name:
sound projection
level:
12
realm:
mentalism
type:
bard base
spell class:
f
duration:
varies
range:
self
area of effect:
spell
sourcebook:
spell law
description: makes the range of a spell on the bard base list , controlling songs 4x longer; must be caster just before that spell.

spell name:
LONG WHISPER (1 MILE) C
list name:
sound projection
level:
13
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
1 mile
area of effect:
sound
sourcebook:
spell law
description: caster can whisper and the whisper can be heard at any point he chooses within the range.

spell name:
SONG 5 *
list name:
sound projection
level:
14
realm:
mentalism
type:
bard base
spell class:
f*
duration:
varies
range:
self
area of effect:
5 targets
sourcebook:
spell law
description: allows the caster to affect five targets with a spell off the bard base list, controlling songs; this spell requires the same pps as the controllng spell, and is cast simultaneously with that spell.

spell name:
GREAT SONG (50' R)
list name:
sound projection
level:
15
realm:
mentalism
type:
bard base
spell class:
f*
duration:
varies
range:
self
area of effect:
50' r
sourcebook:
spell law
description: allows the caster to affect everyone within the radius with a spell off the bard base list, controlling songs; this spell requires the same pps as the controllng spell, and is cast simultaneously with that spell.

spell name:
SONG SOUNDING (5X)
list name:
sound projection
level:
20
realm:
mentalism
type:
bard base
spell class:
f
duration:
varies
range:
self
area of effect:
spell
sourcebook:
spell law
description: makes the range of a spell on the bard base list , controlling songs 5x longer; must be caster just before that spell.

spell name:
GREAT SONG (100' R)
list name:
sound projection
level:
25
realm:
mentalism
type:
bard base
spell class:
f*
duration:
varies
range:
self
area of effect:
100' r
sourcebook:
spell law
description: allows the caster to affect everyone within the radius with a spell off the bard base list, controlling songs; this spell requires the same pps as the controllng spell, and is cast simultaneously with that spell.

spell name:
SONG SOUNDING (6X)
list name:
sound projection
level:
30
realm:
mentalism
type:
bard base
spell class:
f
duration:
varies
range:
self
area of effect:
spell
sourcebook:
spell law
description: makes the range of a spell on the bard base list , controlling songs 6x longer; must be caster just before that spell.

spell name:
SONG TRUE (100')
list name:
sound projection
level:
50
realm:
mentalism
type:
bard base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
v
sourcebook:
spell law
description: any of the spells below can be cast at a rate of 1 round for the duration of the spell; any controlling songs must be cast separately and additional power points must be expended.

spell name:
STUDY 1 C
list name:
lores
level:
1
realm:
mentalism
type:
bard base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall.

spell name:
LEARN LANGUAGE 2 C
list name:
lores
level:
2
realm:
mentalism
type:
bard base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: doubles the rate at which the caster can learn a language.

spell name:
LANGUAGE LORE
list name:
lores
level:
3
realm:
mentalism
type:
bard base
spell class:
p
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster learns what language a piece of text is written in, and the author if he was noteworthy or the caster has seen his work.

spell name:
MIND'S LORE 1 C
list name:
lores
level:
4
realm:
mentalism
type:
bard base
spell class:
m
duration:
1 round / level (concentration)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: caster can scan the target's mind; and receive up to 10% of the target's knowledge (conscious and unconscious) concerning one very specific topic. the 10% chance should be to each piece of information that the target knows (1 per round).

spell name:
STUDY 2 C
list name:
lores
level:
5
realm:
mentalism
type:
bard base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. he reads at 2x normal rate.

spell name:
LEARN LANGUAGE 3 C
list name:
lores
level:
7
realm:
mentalism
type:
bard base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: triples the rate at which the caster can learn a language.

spell name:
MIND'S LORE 5
list name:
lores
level:
13
realm:
mentalism
type:
bard base
spell class:
m
duration:
1 round / level (concentration)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: caster can scan the target's mind; and receive up to 50% of the target's knowledge (conscious and unconscious) concerning one very specific topic. the 50% chance should be to each piece of information that the target knows (1 per round).

spell name:
STUDY 5 C
list name:
lores
level:
15
realm:
mentalism
type:
bard base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. he reads at 5x normal rate.

spell name:
STUDY TRUE C
list name:
lores
level:
20
realm:
mentalism
type:
bard base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. he can read a page as fast as he can glance at it.

spell name:
LEARN LANGUAGE 5 C
list name:
lores
level:
25
realm:
mentalism
type:
bard base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: increases the rate at which the caster can learn a language by 5x.

spell name:
MIND'S LORE TRUE
list name:
lores
level:
30
realm:
mentalism
type:
bard base
spell class:
m
duration:
1 round / level (concentration)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: caster can scan the target's mind; and receive all of the target's knowledge (conscious and unconscious) concerning one very specific topic. the 100% chance should be to each piece of information that the target knows (1 per round).

spell name:
LEARN LANGUAGE TRUE C
list name:
lores
level:
50
realm:
mentalism
type:
bard base
spell class:
p
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: if the caster has access to a being that knows a certain language, he can learn the language as well as the given being knows it; he must touch the being and concentrate for 24 hours.

spell name:
JEWEL AND METAL ASSESSMENT
list name:
item lore
level:
1
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster can assess the value of jewels and metals to within 10%. allows the caster to calculate different values for the different cultures he is familiar with.

spell name:
ITEM ASSESSMENT
list name:
item lore
level:
2
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster can assess the value of crafted items to within 10%. allows the caster to calculate different values for the different cultures he is familiar with. magic capabilities are not included.

spell name:
DETECT POWER
list name:
item lore
level:
3
realm:
mentalism
type:
bard base
spell class:
i
duration:
1 round / level
range:
touch
area of effect:
1 item touched
sourcebook:
spell law
description: detects power in an item, but not the realm or how much.

spell name:
ITEM ANALYSIS 1
list name:
item lore
level:
4
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster has a 10% chance for each ability of determining what enchanted abilities the item has. once an item analysis spell has been cast on an item, it may not be cast on that item again until the caster has reached a new level of experience.

spell name:
ASSESSMENT TRUE
list name:
item lore
level:
5
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster can assess the value of anything to within 10%. livestock, houses, boats, etc., are examples. allows the caster to calculate different values for the different cultures he is familiar with. magic capabilities are not included.

spell name:
SIGNIFICANCE
list name:
item lore
level:
6
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: determines if the item examined has any cultural or historical significance, but not specifically what significance.

spell name:
ORIGINS
list name:
item lore
level:
8
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives the area of origin of the item, the race of the being who made it, and when it was made (within 100 years).

spell name:
ITEM ANALYSIS 2
list name:
item lore
level:
10
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster has a 20% chance for each ability of determining what enchanted abilities the item has. once an item analysis spell has been cast on an item, it may not be cast on that item again until the caster has reached a new level of experience.

spell name:
DETECT CURSE
list name:
item lore
level:
11
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: determines if the item has a curse on it.

spell name:
SIGNIFICANCE TRUE
list name:
item lore
level:
13
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: determines if the item examined has any cultural or historical significance. this spell will determine the exact cultural and historical significance.

spell name:
ITEM ANALYSIS 3
list name:
item lore
level:
15
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster has a 30% chance for each ability of determining what enchanted abilities the item has. once an item analysis spell has been cast on an item, it may not be cast on that item again until the caster has reached a new level of experience.

spell name:
ITEM ANALYSIS 5
list name:
item lore
level:
20
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster has a 50% chance for each ability of determining what enchanted abilities the item has. once an item analysis spell has been cast on an item, it may not be cast on that item again until the caster has reached a new level of experience.

spell name:
ORIGINS TRUE
list name:
item lore
level:
25
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives the exact origin of the item, the being who made it and when it was made.

spell name:
ITEM ANALYSIS 7
list name:
item lore
level:
30
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster has a 70% chance for each ability of determining what enchanted abilities the item has. once an item analysis spell has been cast on an item, it may not be cast on that item again until the caster has reached a new level of experience.

spell name:
ITEM ANALYSIS TRUE
list name:
item lore
level:
50
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster automatically knows each abilities the item has. once an item analysis spell has been cast on an item, it may not be cast on that item again until the caster has reached a new level of experience.

spell name:
SUSPICION
list name:
mind subversion
level:
1
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target suspects the actions of his associates (gm may give descriptions that arouse the player's own suspicions).

spell name:
TRAIT SUBVERSION 1
list name:
mind subversion
level:
2
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's personal traits is perverted; such traits might include: kindness, loyalty, thrift, cheefulness, reverence, etc.

spell name:
LYING
list name:
mind subversion
level:
3
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: on any statement, target will lie 20% of the time.

spell name:
TRAIT SUBVERSION 2
list name:
mind subversion
level:
4
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: two of the target's personal traits is perverted; such traits might include: kindness, loyalty, thrift, cheefulness, reverence, etc.

spell name:
CHEATING
list name:
mind subversion
level:
5
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target will attempt to cheat on all matters (e.g., splitting loot, card games, etc.).

spell name:
STEALING
list name:
mind subversion
level:
7
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target becomes a kleptomaniac and has a 10% chance of attempting to steal anything that catches his fancy (if it does not involve violence).

spell name:
TRAIT SUBVERSION 3
list name:
mind subversion
level:
8
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: three of the target's personal traits is perverted; such traits might include: kindness, loyalty, thrift, cheefulness, reverence, etc.

spell name:
AGGRAVATED THIEF
list name:
mind subversion
level:
10
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target becomes a kleptomaniac and has a 10% chance of attempting to steal anything that catches his fancy. he will use violence if necessary.

spell name:
TRAIT SUBVERSION 5
list name:
mind subversion
level:
11
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: five of the target's personal traits is perverted; such traits might include: kindness, loyalty, thrift, cheefulness, reverence, etc.

spell name:
ASSAULT
list name:
mind subversion
level:
13
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: there is a 5% chance target will assault a person when he initially encounters him.

spell name:
TRAIT SUBVERSION 10
list name:
mind subversion
level:
15
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: ten of the target's personal traits is perverted; such traits might include: kindness, loyalty, thrift, cheefulness, reverence, etc.

spell name:
HOMICIDE
list name:
mind subversion
level:
20
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: there is a 5% chance target will attempt to kill a person when he initially encounters him.

spell name:
ASSASSINATION
list name:
mind subversion
level:
25
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: there is a 5% chance target will mark a person after he initially encounters him. later, the target will plan to assassinate the marked person.

spell name:
TRAIT SUBVERSION TRUE
list name:
mind subversion
level:
30
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's personal traits is perverted; such traits might include: kindness, loyalty, thrift, cheefulness, reverence, etc.

spell name:
SUICIDE
list name:
mind subversion
level:
50
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: after the rr is failed, the target is will be made "unstable"". whenever the target is injured, suffers humiliation, or fails in something, he will attempt suicide i some imaginative way."

spell name:
MIND LOCK C
list name:
mind domination
level:
2
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster and target are locked in mental contact until: the caster ceases concentration or either the caster or the target have a rr failure of 30 or more (rr must be made against each other every round). the one failing by 30 becomes unconscious; neither can take any action.

spell name:
MIND INVASION C
list name:
mind domination
level:
3
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is frozen in mental combat, but caster may perform 50% of his normal activity.

spell name:
DEMONIC POSSESSION 1
list name:
mind domination
level:
5
realm:
mentalism
type:
evil mentalist base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is possessed by a type 1 demon (see evil magician list dark summons); additional rrs can be made (once per day) to regain self-control; demon is random, maniacal, and homicidal.

spell name:
TRANSFERRAL
list name:
mind domination
level:
6
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster transfers his "mind/essence/soul"" into the target and the target's ""mind/essence/soul"" is imprisoned. while in control of the target's body, the caster may only function at 50% of his normal activity; the target ill make additional rrs once per day to regain self-control. when a successful rr is made, the caster is returned to his own body which has been in suspended animation."

spell name:
SUBJUGATION C
list name:
mind domination
level:
8
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target must obey the will of the caster.

spell name:
DEMONIC POSSESSION 2
list name:
mind domination
level:
10
realm:
mentalism
type:
evil mentalist base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is possessed by a type 2 demon (see evil magician list dark summons); additional rrs can be made (once per day) to regain self-control; demon is random, maniacal, and homicidal.

spell name:
MIND SLAVE C
list name:
mind domination
level:
11
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is a zombie until he makes his once/day rr; on any round that the caster concentrates, the target will obey his will.

spell name:
BANISHMENT C
list name:
mind domination
level:
13
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is a zombie until he makes his once/day rr. also, the target's soul is in agony. on any round that the caster concentrates, the target will obey his will. otherwise the body will obey anyone's verbal commands; conflicting commands mean the target does nothing.

spell name:
DEMONIC POSSESSION 3
list name:
mind domination
level:
15
realm:
mentalism
type:
evil mentalist base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is possessed by a type 3 demon (see evil magician list dark summons); additional rrs can be made (once per day) to regain self-control; demon is random, maniacal, and homicidal.

spell name:
MIND SLAVE TRUE
list name:
mind domination
level:
20
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is a zombie until he makes his once/day rr; caster does not need to concentrates to issue commands that the target will obey.

spell name:
DEMONIC POSSESSION 4
list name:
mind domination
level:
25
realm:
mentalism
type:
evil mentalist base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is possessed by a type 4 demon (see evil magician list dark summons); additional rrs can be made (once per day) to regain self-control; demon is random, maniacal, and homicidal.

spell name:
TRANSFERRAL TRUE
list name:
mind domination
level:
30
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster transfers his "mind/essence/soul"" into the target and the target's ""mind/essence/soul"" is imprisoned. while in control of the target's body, the caster may only function at 50% of his normal activity; the target will make additional rrs once per month to regain self-control. every time the target fails the rr, his chance to successful resist decreases by 1. when a successful rr is made, the caster is returned to his own body which has been in suspended animation."

spell name:
BANISHMENT TRUE
list name:
mind domination
level:
50
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is a zombie until he makes his once/month rr. each time the target fails his rr, his chance to successfully resist decrease by 1. also, the target's soul is in agony. on any round that the caster concentrates, the target will obey his will. otherwise the body will obey anyone's verbal commands; conflicting commands mean the target does nothing.

spell name:
DULL MIND 1
list name:
mind erosion
level:
1
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 5 (by 1 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline (also wisdom, intelligence, charisma, etc.). if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
CONFUSION
list name:
mind erosion
level:
2
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is mentally bewildered; each round, he has only a 50% chance of making a decision; he will always defend himself form direct attack.

spell name:
DULL MIND 2
list name:
mind erosion
level:
4
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 10 (by 2 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
MIND EROSION 1
list name:
mind erosion
level:
5
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 5; in rm, the temporary & potential stats are lowered. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
DULL MIND 3
list name:
mind erosion
level:
7
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 15 (by 3 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
DULL MIND 4
list name:
mind erosion
level:
9
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 20 (by 4 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
MIND EROSION 2
list name:
mind erosion
level:
10
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 10; in rm, the temporary & potential stats are lowered. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
DULL MIND 5
list name:
mind erosion
level:
12
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 25 (by 5 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
DULL MIND 6
list name:
mind erosion
level:
14
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 30 (by 6 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
MIND EROSION 3
list name:
mind erosion
level:
15
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 15; in rm, the temporary & potential stats are lowered. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
DULL MIND 8
list name:
mind erosion
level:
20
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 40 (by 8 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
DULL MIND 10
list name:
mind erosion
level:
25
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 50 (by 10 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
MIND EROSION 5
list name:
mind erosion
level:
30
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 25; in rm, the temporary & potential stats are lowered. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
MIND EROSION TRUE
list name:
mind erosion
level:
50
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered to 01; in rm, the temporary & potential stats are lowered. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline.

spell name:
FORGET
list name:
mind death
level:
2
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target forgets 10 minutes totally, caster's choice.

spell name:
MIND BLANK 1
list name:
mind death
level:
3
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing.

spell name:
FORGET 10
list name:
mind death
level:
5
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target forgets 100 minutes totally, caster's choice.

spell name:
MIND BLANK 3
list name:
mind death
level:
7
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
3 rounds
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing.

spell name:
LORD FORGET
list name:
mind death
level:
9
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target forgets 200 minutes totally, caster's choice.

spell name:
MIND DEATH 1
list name:
mind death
level:
10
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing. this is at random for 10 minutes each and every day.

spell name:
LOST EXPERIENCE 1
list name:
mind death
level:
11
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target loses 5% of his collected experience (usually experience points).

spell name:
MIND BLANK 5
list name:
mind death
level:
13
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
5 rounds
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing.

spell name:
FORGET TRUE
list name:
mind death
level:
14
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target forgets 1 hour per level totally, caster's choice.

spell name:
MIND DEATH 2
list name:
mind death
level:
15
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing. this occurs 2x per day. this is at random for 10 minutes each and every day.

spell name:
MIND DEATH 3
list name:
mind death
level:
20
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing. this occurs 3x per day. this is at random for 10 minutes each and every day.

spell name:
LOAST EXPERIENCE 2
list name:
mind death
level:
25
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target loses 10% of his collected experience (usually experience points).

spell name:
MIND DEATH 5
list name:
mind death
level:
30
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing. this occurs 5x per day. this is at random for 10 minutes each and every day.

spell name:
MIND DEATH TRUE
list name:
mind death
level:
50
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing. there is a 5% chance of this occuring every round. this is at random for 10 minutes each and every day.

spell name:
INSOMNIA
list name:
mind disease
level:
1
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has trouble sleeping; he is at -25 to all activities after suffering this for 2 days.

spell name:
NEUROSIS
list name:
mind disease
level:
2
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has an extreme dislike for any specific thing the caster chooses; target has a 50% of overcoming the neurosis when given a choice (e.g., neurosis concerning horses would mean that every time the target tried to get on or near a horse he would only have a 50% chance).

spell name:
GUILT
list name:
mind disease
level:
3
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target becomes guilty over some action in his past; he will not perform such an action again.

spell name:
PARANOIA
list name:
mind disease
level:
4
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target believes everyone is out to get him; he will trust no one.

spell name:
PANIC
list name:
mind disease
level:
5
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target will flee in panic in any personally dangerous situation, unless he successfully makes an rr.

spell name:
PHOBIA
list name:
mind disease
level:
6
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has an fears a specific thing the caster chooses; target has a 25% of overcoming the phobia when given a choice (e.g., phobia concerning horses would mean that every time the target tried to get on or near a horse he would only have a 25% chance). there is a 10% chance that he will flee from the thing.

spell name:
SCHIZOPHRENIA
list name:
mind disease
level:
7
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target develops a 2nd personality of another "alignment"", which will be active 10% of the time (at random)."

spell name:
PSYCHOSIS
list name:
mind disease
level:
9
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has an fears a specific thing the caster chooses; target has a 10% of overcoming the phobia when given a choice (e.g., phobia concerning horses would mean that every time the target tried to get on or near a horse he would only have a 10% chance). there is a 50% chance that he will flee from the thing.

spell name:
CATATONIA
list name:
mind disease
level:
10
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target drifts in and out of a ctatonic state; every hour there is a 25% chance he will become catatonic for one hour.

spell name:
INSOMNIA TRUE
list name:
mind disease
level:
11
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target can only sleep if he uses drugs or spells (e.g., a sleep spell); he adds 100 to his rrs against all sleep spells; if he gets no sleep, he will slowly go mad.

spell name:
GUILT TRUE
list name:
mind disease
level:
13
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target becomes guilty over some action in his past; he will not perform such an action again. every day that he fails a normal rr, the target will take actions to atone for his guilt incident.

spell name:
PARANOIA TRUE
list name:
mind disease
level:
15
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target believes everyone is out to get him; he will trust no one. he will not associate with anyone for more than one hour.

spell name:
SCHIZOPHRENIA TRUE
list name:
mind disease
level:
20
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target develops a 2nd personality of another "alignment"", which will be active 50% of the time (at random)."

spell name:
PSYCHOSIS TRUE
list name:
mind disease
level:
25
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has an fears a specific thing the caster chooses; target has no chance of overcoming the phobia when given a choice (e.g., phobia concerning horses would mean that every time the target tried to get on or near a horse he would "lose it""). there is a 90% chance that he will flee from the thing. if he is held near the thing he fears, he will slowly go mad."

spell name:
CATATONIA TRUE
list name:
mind disease
level:
30
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target drifts in and out of a ctatonic state; every hour there is a 95% chance he will become catatonic for one hour.

spell name:
MIND DISEASE TRUE
list name:
mind disease
level:
50
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target may be given any mental disease that the caster chooses.

spell name:
DISTRACTION C
list name:
confusing ways
level:
1
realm:
mentalism
type:
mystic base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is at -30 for all actions.

spell name:
CONFUSION
list name:
confusing ways
level:
2
realm:
mentalism
type:
mystic base
spell class:
m
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is incapable of making decisions or initiating action; may continue to fight current foes or in self defense.

spell name:
BLUR VISION C
list name:
confusing ways
level:
3
realm:
mentalism
type:
mystic base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has a -100 ob mod for missile attacks; -50 for all other actions.

spell name:
FEAR
list name:
confusing ways
level:
4
realm:
mentalism
type:
mystic base
spell class:
m
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target fears caster and attempts to flee.

spell name:
UNBALANCE
list name:
confusing ways
level:
5
realm:
mentalism
type:
mystic base
spell class:
m
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target becomes unbalance; if he is moving, he trips and falls (out 1 to 4 rounds); if he is performing a maneuver, he fails it.

spell name:
FUMBLE
list name:
confusing ways
level:
6
realm:
mentalism
type:
mystic base
spell class:
m
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target fumbles any weapon or item in his hands; roll on the appropriate arms law fumble table.

spell name:
HALLUCINATION C
list name:
confusing ways
level:
7
realm:
mentalism
type:
mystic base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target sees a nonexistent foe; must fight him until the foe is "defeated"" (i.e., takes damage that would drop the target); foe has same capabilities as target but does him no damage (i.e., always misses)."

spell name:
SPIN
list name:
confusing ways
level:
8
realm:
mentalism
type:
mystic base
spell class:
f
duration:
-
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is spun about 180 degrees, taking 1 round per 10 failure to recover.

spell name:
WEAPON ALTERATION
list name:
confusing ways
level:
9
realm:
mentalism
type:
mystic base
spell class:
m
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's weapon is altered to appear to him that it is some other weapon, with which he must fight; treat as a similar weapon for ob purposes.

spell name:
MIRAGES C
list name:
confusing ways
level:
10
realm:
mentalism
type:
mystic base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target sees all moving things clearly, bu the caster can control the fixed scene that the target "sees""."

spell name:
BLINDING
list name:
confusing ways
level:
11
realm:
mentalism
type:
mystic base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is blinded.

spell name:
SHIFTING
list name:
confusing ways
level:
12
realm:
mentalism
type:
mystic base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target sees moving things shifted between 6" and 18"" form where they really are; any attack he makes against a foe has a 50% chance of having no effect."

spell name:
MASS DISTRACTION
list name:
confusing ways
level:
13
realm:
mentalism
type:
mystic base
spell class:
m
duration:
concentration
range:
300'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level is at -30 for all actions. they must be in the caster's field of vision.

spell name:
WORD OF FEAR *
list name:
confusing ways
level:
14
realm:
mentalism
type:
mystic base
spell class:
m*
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target fears caster and attempts to flee.

spell name:
AMNESIA
list name:
confusing ways
level:
15
realm:
mentalism
type:
mystic base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has amnesia, but loses none of his skills or abilities.

spell name:
SHOUT OF CONFUSION *
list name:
confusing ways
level:
20
realm:
mentalism
type:
mystic base
spell class:
m*
duration:
1 round / 5 failure
range:
50'
area of effect:
50' r
sourcebook:
spell law
description: all beings within radius are incapable of making decisions or initiating action; may continue to fight current foes or in self defense.

spell name:
AMNESIA TRUE
list name:
confusing ways
level:
25
realm:
mentalism
type:
mystic base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has amnesia, but loses none of his skills or abilities. duration is permanent (until dispelled).

spell name:
PARALLEL REALITY
list name:
confusing ways
level:
30
realm:
mentalism
type:
mystic base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target sees and hears a world in which everything real has an image, but the image is changed or distored (e.g., a dwarf might seem to be an orc, a house might seem to be a cave, etc.)

spell name:
LORD CONFUSION
list name:
confusing ways
level:
50
realm:
mentalism
type:
mystic base
spell class:
m
duration:
varies
range:
300'
area of effect:
targets
sourcebook:
spell law
description: each of up to 20 targets in the caster's field of vision can be attacked by a spell on this list of 10th level or lower; each target can be attacked by a different spell.

spell name:
BLUR
list name:
hiding
level:
1
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: causes caster to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
UNSEEN
list name:
hiding
level:
2
realm:
mentalism
type:
mystic base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 object
sourcebook:
spell law
description: a single object is made invisible (1 garment, 1 maked body, etc.); until 24 hours pass or the object is struck by a violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
SHADOW
list name:
hiding
level:
3
realm:
mentalism
type:
mystic base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster and objects on his person appear to be a shadow, and thus are almost invisible in dark areas. (e.g., in many situations this could be handled with a stalking/hiding bonus between 25 and 75).

spell name:
SILENCE
list name:
hiding
level:
4
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: any sounds originating within a 1' r of the caster's body are completely muffled; +25 to stalking.

spell name:
INVISIBILITY (1' R)
list name:
hiding
level:
5
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: everything within 1' of the target is invisible as long as it is withing the 1' r and none of the following occur: 24 hours pass or the object is struck by a violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack). only objects totally contained in the radius at the time of casting become invisible.

spell name:
INVISIBILITY (TO 1' R)
list name:
hiding
level:
6
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: everything up to 1' of the target is invisible as long as it is withing the up to 1' r and none of the following occur: 24 hours pass or the object is struck by a violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack). only objects totally contained in the radius at the time of casting become invisible.

spell name:
SCREENS C
list name:
hiding
level:
7
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
100'
area of effect:
1000 sq'
sourcebook:
spell law
description: creates a 1000 sq' screen on which the caster can place any static scene; seems 3-dimensional and normal.

spell name:
DISPLACEMENT 1
list name:
hiding
level:
8
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to be offset from where he really is. all attacks have no effect 10% of the time (no normal rrs). each time a foe misses him, the chance of "no effect for that foe goes down by 5%."

spell name:
NO SENSE
list name:
hiding
level:
9
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: everything within 1' of the target is invisible as long as it is withing the 1' r and none of the following occur: 24 hours pass or the object is struck by a violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack). only objects totally contained in the radius at the time of casting become invisible.also, the caster is undetectable by smell and sound.

spell name:
SHADOW MYSTIC
list name:
hiding
level:
10
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 duplicate
sourcebook:
spell law
description: creates a duplicate of the caster; if he concentrates, it will move as he wills; otherwise, it does exactly as he does.

spell name:
INVISIBILITY (TO 10' R)
list name:
hiding
level:
11
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
self
area of effect:
10' radius
sourcebook:
spell law
description: everything up to 10' of the target is invisible as long as it is withing the up to 10' r and none of the following occur: 24 hours pass or the object is struck by a violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack). only objects totally contained in the radius at the time of casting become invisible.

spell name:
DISPLACEMENT 2
list name:
hiding
level:
12
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to be offset from where he really is. all attacks have no effect 20% of the time (no normal rrs). each time a foe misses him, the chance of "no effect for that foe goes down by 5%."

spell name:
FLATTENING
list name:
hiding
level:
13
realm:
mentalism
type:
mystic base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is flattened on his side until he has only two dimensions; thus he can slide through cracks and can't be seen from the side.

spell name:
MERGING
list name:
hiding
level:
14
realm:
mentalism
type:
mystic base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge into any inanimate, solid material (up to 1' in depth), he is inactive and unaware of surrounding activity.

spell name:
UNPRESENCE C
list name:
hiding
level:
15
realm:
mentalism
type:
mystic base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to have no presence to magical or mental detections.

spell name:
DISPLACEMENT 3
list name:
hiding
level:
20
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to be offset from where he really is. all attacks have no effect 30% of the time (no normal rrs). each time a foe misses him, the chance of "no effect for that foe goes down by 5%."

spell name:
NONDETECT
list name:
hiding
level:
25
realm:
mentalism
type:
mystic base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster and objects on his person cannot be detected by any "detect ..."" spells."

spell name:
DISPLACEMENT 5
list name:
hiding
level:
30
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to be offset from where he really is. all attacks have no effect 50% of the time (no normal rrs). each time a foe misses him, the chance of "no effect for that foe goes down by 5%."

spell name:
HIDING TRUE C
list name:
hiding
level:
50
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can "merge"" into a material, use ""unpresence"", use ""nondetect"" and observe surrounding activity; all with this one spell."

spell name:
STUDY
list name:
mystical change
level:
1
realm:
mentalism
type:
mystic base
spell class:
i
duration:
range:
300'
area of effect:
self
sourcebook:
spell law
description: caster studies and memorizes the appearance and mannerisms of a being, for later use in a face shift or change type spell.

spell name:
FACE SHIFITNG TRUE
list name:
mystical change
level:
2
realm:
mentalism
type:
mystic base
spell class:
p
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to alter form of his face to resemble someone else. if he studied a being he can take on the exact form.

spell name:
CHANGE TO KIND
list name:
mystical change
level:
3
realm:
mentalism
type:
mystic base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can alter his entire body to the form of another humanoid race (no change in mass). this cannot be a specific person.

spell name:
MISFEEL KIND C .
list name:
mystical change
level:
4
realm:
mentalism
type:
mystic base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: (no pps expended) caster appears to of any race he chooses to magical or mental detections.

spell name:
ENLARGE
list name:
mystical change
level:
5
realm:
mentalism
type:
mystic base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can increase his mass (and usually height) by 10%/lvl; but there is no proportional increase in strength (other than for movement purposes).

spell name:
SHRINK
list name:
mystical change
level:
6
realm:
mentalism
type:
mystic base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can shrink his mass (and usually height) by 10%/lvl(maximium of 90%); but there is no proportional decrease in strength.

spell name:
MISFEEL CALLING C .
list name:
mystical change
level:
7
realm:
mentalism
type:
mystic base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: (no pps expended) caster appears to of any race and profession he chooses to magical or mental detections.

spell name:
CHANGING LUNGS
list name:
mystical change
level:
8
realm:
mentalism
type:
mystic base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can breathe any air, water, and gas at will.

spell name:
CHANGE
list name:
mystical change
level:
9
realm:
mentalism
type:
mystic base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can alter his entire body to the form of another organic form within 1/2 to 2x his mass; does not obtain any special abilities.

spell name:
MIND TONGUE C
list name:
mystical change
level:
10
realm:
mentalism
type:
mystic base
spell class:
i
duration:
concentration
range:
20'
area of effect:
1 target
sourcebook:
spell law
description: rr mod -50 caster can speak mentally with any sentient being; and to the being wi will seem as if the caster was speaking in the being's own language.

spell name:
MISFEEL POWER C .
list name:
mystical change
level:
11
realm:
mentalism
type:
mystic base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: (no pps expended) caster appears to of any level he chooses to magical or mental detections.

spell name:
TRUE CHANGE
list name:
mystical change
level:
12
realm:
mentalism
type:
mystic base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: if a being has been studied, the caster can change to the exact duplicate of him.

spell name:
UNPRESENCE C
list name:
mystical change
level:
13
realm:
mentalism
type:
mystic base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: target appears to have no presence.

spell name:
MISFEEL C
list name:
mystical change
level:
14
realm:
mentalism
type:
mystic base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses."

spell name:
CHANGING
list name:
mystical change
level:
15
realm:
mentalism
type:
mystic base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can alter his entire body to the form of another organic form within 1/2 to 2x his mass; does not obtain any special abilities. caster can alter his form at will, by concentrating for one round per change.

spell name:
PASSING
list name:
mystical change
level:
20
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can pass through any inanimate material at a rate of 5'/lvl.

spell name:
MISFEEL TRUE
list name:
mystical change
level:
25
realm:
mentalism
type:
mystic base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses."

spell name:
HOLY PRESENCE C
list name:
mystical change
level:
30
realm:
mentalism
type:
mystic base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses. he can misrepresent his presence and power, so that he seems to be a minor diety."

spell name:
SUBMERGE SELF
list name:
mystical change
level:
50
realm:
mentalism
type:
mystic base
spell class:
p
duration:
any
range:
self
area of effect:
self
sourcebook:
spell law
description: caster develops an entire false persona and places his own persona dep in his subconscious. to all detection attempts (except perhaps, mind probe), the caster seems to be the false persona. the caster has no control over his actions, until the set duration is over. the false person can be a specific person if "study"" has been cast once per day (for 30 days) on that person."

spell name:
BOIL / FREEZE WATER C
list name:
liquid alteration
level:
1
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 cu'/lvl
sourcebook:
spell law
description: heats or cools 1 cu' /level of liquid to boiling or freezing, at a rate of 1 cu' / round; any inanimate liquid, not just water.

spell name:
CLEAR / DESALINATE WATER C
list name:
liquid alteration
level:
2
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 cu'/lvl
sourcebook:
spell law
description: clears liquid of all sediment and dissolved substances, at a rate of 1 cu' / round; any inanimate liquid, not just water.

spell name:
EVAPORATION C
list name:
liquid alteration
level:
3
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1000 cu'/lvl
sourcebook:
spell law
description: evaporates 1000 cu' /level of liquid to gas, at a rate of 100 cu' / round; any inanimate liquid, not just water.

spell name:
WATERWALL C
list name:
liquid alteration
level:
4
realm:
mentalism
type:
mystic base
spell class:
e
duration:
concentration
range:
10'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of churning water (a water source must be within 10'), cuts all attacks and movements through it by 80%.

spell name:
WATERBOLT
list name:
liquid alteration
level:
5
realm:
mentalism
type:
mystic base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of water is shot from the caster's palm (a water source must be within 10'); results are determined on the water bolt table.

spell name:
WATER CORRIDOR (100' ) C
list name:
liquid alteration
level:
6
realm:
mentalism
type:
mystic base
spell class:
e
duration:
concentration
range:
10'
area of effect:
100' x 3' x 10'
sourcebook:
spell law
description: creates a corridor through liquid up to 100' long, 3' wide, and 10' deep (must be open at top).

spell name:
CALL RAIN C
list name:
liquid alteration
level:
7
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: causes it to rain in a 100' r about the caster, heaviness is determined by the humidity.

spell name:
CALM WATER C
list name:
liquid alteration
level:
8
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
10'
area of effect:
100' r
sourcebook:
spell law
description: all water within a 100' r is calmed: waves are cut by 20' in the center and less towards the perimeter.

spell name:
WAVE
list name:
liquid alteration
level:
9
realm:
mentalism
type:
mystic base
spell class:
f
duration:
range:
100'
area of effect:
wave
sourcebook:
spell law
description: creates a wave moving away form the caster; wave is 1' high per level in the center and 10'/lvl wide.

spell name:
WATERWALL TRUE
list name:
liquid alteration
level:
10
realm:
mentalism
type:
mystic base
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of churning water (a water source must be within 10'), cuts all attacks and movements through it by 80%. no concentration is required.

spell name:
WATER CORRIDOR (300') C
list name:
liquid alteration
level:
11
realm:
mentalism
type:
mystic base
spell class:
e
duration:
concentration
range:
10'
area of effect:
300' x 4' x 50'
sourcebook:
spell law
description: creates a corridor through liquid up to 300' long, 4' wide, and 50' deep (must be open at top).

spell name:
LIQUID-WATER
list name:
liquid alteration
level:
12
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
liquid
sourcebook:
spell law
description: changes any liquid into water.

spell name:
WHIRLPOOL C
list name:
liquid alteration
level:
13
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
300'
area of effect:
20' r
sourcebook:
spell law
description: creates a 20' r whirlpool that will draw in any unpowered objects up to 200' away.

spell name:
WATER TUNNEL C
list name:
liquid alteration
level:
14
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
10'
area of effect:
liquid
sourcebook:
spell law
description: creates a tunnel through liquid that is 5' in diameter and 100' long.

spell name:
CALM WATER TRUE C
list name:
liquid alteration
level:
15
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
10'
area of effect:
100'/lvl r
sourcebook:
spell law
description: water within a 100' per level radius is calmed; waves are cut by 20' in center and less towards the perimeter.

spell name:
WATER CORRIDOR TRUE
list name:
liquid alteration
level:
20
realm:
mentalism
type:
mystic base
spell class:
e
duration:
10 minutes / level
range:
10'
area of effect:
water
sourcebook:
spell law
description: creates a corridor through liquid up to 100'/ level long, 6' wide, and 100' deep (must be open at top). does not require concentration.

spell name:
WATER TUNNEL TRUE
list name:
liquid alteration
level:
25
realm:
mentalism
type:
mystic base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
liquid
sourcebook:
spell law
description: creates a tunnel through liquid that is 6' in diameter and 100'/level long. does not require concentration.

spell name:
STREAM DIVERSION C
list name:
liquid alteration
level:
30
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
100'/lvl
area of effect:
water
sourcebook:
spell law
description: caster can divert a water source or part of a water source into a stream which can be up to 15' x 6' and as long as the range of this spell.

spell name:
TRANSMUTATION
list name:
liquid alteration
level:
50
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
liquid
sourcebook:
spell law
description: may transmute 1 cu' of liquid into another non-magical liquid that the caster has a sample of; usable once per day.

spell name:
WARM SOLID
list name:
solid alteration
level:
1
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 100 degrees f at a rate of 1 cu'/round.

spell name:
HEAT SOLID (T)
list name:
solid alteration
level:
2
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 500 degrees f at a rate of 1 cu'/round and 100 degrees f / round. caster needs only touch the target when the spell is cast; caster is immune to heat.

spell name:
CHILL SOLID
list name:
solid alteration
level:
3
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 solid
sourcebook:
spell law
description: any solid, inanimate, non-metal material can be cooled to 0 degrees f, at a rate of 1 cu'/rnd.

spell name:
CRACKS CALL
list name:
solid alteration
level:
4
realm:
mentalism
type:
mystic base
spell class:
f
duration:
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: any previous cracks or flaws in material up to 10' x 10' x 10' section will extend to their limits.

spell name:
DOOR
list name:
solid alteration
level:
5
realm:
mentalism
type:
mystic base
spell class:
f
duration:
range:
touch
area of effect:
door
sourcebook:
spell law
description: can cause a door to expand or contract due to subtl temperature changes; door can be jammed or loosened.

spell name:
WOODFIRES
list name:
solid alteration
level:
6
realm:
mentalism
type:
mystic base
spell class:
f
duration:
range:
touch
area of effect:
flammables
sourcebook:
spell law
description: causes wood and other burnable materials to instantly burst into flames.

spell name:
HEAT SOLID (50') C
list name:
solid alteration
level:
8
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 500 degrees f at a rate of 1 cu'/round and 50 degrees f / round while the the caster concentrates. caster needs only touch the target when the spell is cast; caster is immune to heat.

spell name:
CHILL SOLID (50') C
list name:
solid alteration
level:
9
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
50'
area of effect:
1 solid
sourcebook:
spell law
description: any solid, inanimate, non-metal material can be cooled to-200 degrees f, at a rate of 1 cu'/rnd. the temperature decreases 50 degrees f each round that the caster concentrates.

spell name:
WALL OF ICE C
list name:
solid alteration
level:
10
realm:
mentalism
type:
mystic base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x 2'
sourcebook:
spell law
description: summons a transparant wall of ice up to 10' x 10' x (2' at base, 1' at top); it can be melted through (100 hits of fire) or chipped through (50 man-rounds). requires a source of water within 10'.

spell name:
SOLID DOOR (3' X 6' X 1')
list name:
solid alteration
level:
11
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
solid
sourcebook:
spell law
description: creates a doorway through any solid, inanimate material; it can be up to 3' x 6' x 1'.

spell name:
STONE / EARTH / MUD
list name:
solid alteration
level:
12
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
spell law
description: will turn 100 cu' of stone to packed earth, 100 cu' of earth to mud, 100 cu' of mud to earth, or 100 cu' of earth to stone.

spell name:
SHATTER
list name:
solid alteration
level:
13
realm:
mentalism
type:
mystic base
spell class:
f
duration:
range:
10'
area of effect:
object
sourcebook:
spell law
description: causes a non-metal, inanimate object to shatter (up to 1 cu' in size). all within 5' r take an "a"" impact critical, holder takes a ""c""."

spell name:
SOLID DOOR (4' X 8' X 5')
list name:
solid alteration
level:
14
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
solid
sourcebook:
spell law
description: creates a doorway through any solid, inanimate material; it can be up to 4' x 8' x 5'.

spell name:
MOLD SOLID
list name:
solid alteration
level:
15
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
solid
sourcebook:
spell law
description: may shape by molding with hands 1 cu' of any solid, inanimate material.

spell name:
SOLID TUNNEL
list name:
solid alteration
level:
20
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
solid
sourcebook:
spell law
description: creates a tunnel through solid, inanimate material that is 4' in diameter and 5' per level long.

spell name:
SOLID DOOR TRUE
list name:
solid alteration
level:
25
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
solid
sourcebook:
spell law
description: creates a doorway through any solid, inanimate material; it can be up to 6' x 12' x 10'.

spell name:
SOLID TUNNEL TRUE
list name:
solid alteration
level:
30
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
solid
sourcebook:
spell law
description: creates a tunnel through solid, inanimate material that is 3' x 6' and 1' per level long. the tunnel is permanent.

spell name:
TRANSMUTATION
list name:
solid alteration
level:
50
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
material
sourcebook:
spell law
description: may transmute 1 oz. of material into another non-magical material that the caster has a sample of; usable once per day.

spell name:
CONDENSATION
list name:
gas alteration
level:
1
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
air
sourcebook:
spell law
description: condenses 1 cu' of water from the surrounding air.

spell name:
AIRWALL C
list name:
gas alteration
level:
2
realm:
mentalism
type:
mystic base
spell class:
e
duration:
concentration
range:
100'
area of effect:
10' x 10' x 3'
sourcebook:
spell law
description: creates a 10' x 10' x 3' wall of dense air, cuts all attacks and movements through it by 50% (i.e., -50 to obs).

spell name:
FOG (20' R)
list name:
gas alteration
level:
3
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: creates dense fog in a 20' r.

spell name:
AIR STOP (10' R) C
list name:
gas alteration
level:
5
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: stops all generalized air movement (e.g., wind) up to wind of 30 mph; cuts higher winds by 30 mph in a 10' r.

spell name:
FOG (100' R)
list name:
gas alteration
level:
6
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: creates dense fog in a 100' r.

spell name:
AIRWALL TRUE
list name:
gas alteration
level:
8
realm:
mentalism
type:
mystic base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x 3'
sourcebook:
spell law
description: creates a 10' x 10' x 3' wall of dense air, cuts all attacks and movements through it by 50% (i.e., -50 to obs).

spell name:
FIRE BOLT
list name:
gas alteration
level:
9
realm:
mentalism
type:
mystic base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
AIRSTOP (50' R) C
list name:
gas alteration
level:
10
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: stops all generalized air movement (e.g., wind) up to wind of 30 mph; cuts higher winds by 30 mph in a 50' r.

spell name:
FOG (300' R)
list name:
gas alteration
level:
11
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: creates dense fog in a 100' r.

spell name:
GAS-AIR
list name:
gas alteration
level:
12
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: all gas within 10' r of the caster is converted to breathable air.

spell name:
VACUUM
list name:
gas alteration
level:
13
realm:
mentalism
type:
mystic base
spell class:
f
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r near vacuum; all within the radius take a "c"" impact critical as the air leaves and rushes back in."

spell name:
OXYGENATION C
list name:
gas alteration
level:
14
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: creates a 50' r of high oxygen content air; all within receive a 20 bonus to their ob's and fire attacks deliver double damage.

spell name:
WHIRLWIND C
list name:
gas alteration
level:
15
realm:
mentalism
type:
mystic base
spell class:
e
duration:
concentration
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: creates a whirlwind about caster; it moves with the caster and has a 10' r. no missile attacks can penetrate it and any movement or melee (except for caster's) into or through it is cut by 80%.

spell name:
FOG TRUE
list name:
gas alteration
level:
20
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 hour / level
range:
100'
area of effect:
100'/lvl r
sourcebook:
spell law
description: creates dense fog in a 100' per level r.

spell name:
GREAT VACUUM
list name:
gas alteration
level:
25
realm:
mentalism
type:
mystic base
spell class:
f
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r near vacuum; all within the radius take a "e"" impact critical as the air leaves and rushes back in."

spell name:
CLOUD SHAPING C
list name:
gas alteration
level:
30
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
1000'/lvl
area of effect:
clouds
sourcebook:
spell law
description: caster has complete control of clouds within range (includes fog); he can control storm clouds and cause them to rain, but he can't create them.

spell name:
TRANSMUTATION
list name:
gas alteration
level:
50
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
gas
sourcebook:
spell law
description: may transmute 1000 cu' of gas (no part can be more than 20' away) into another non-magical gas that the caster has a sample of; usable once per day.

spell name:
NIGHTVISION
list name:
distractions
level:
1
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can see 100' on a normal night as if it were daylight. may only be used outside.

spell name:
CONFUSION
list name:
distractions
level:
2
realm:
mentalism
type:
nightblade base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is incapable of making decisions or initiating action; may continue to fight current foes or in self defense.

spell name:
DARK CONTROL C
list name:
distractions
level:
3
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
concentration
range:
10'
area of effect:
20' r
sourcebook:
rolemaster companion 1
description: caster can vary the intensity of darkness in the area, but he cannot lighten it past its natural state.

spell name:
WATERVISION
list name:
distractions
level:
4
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can see 100' even in murky water.

spell name:
DARKNESS (100' R)
list name:
distractions
level:
5
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 1
description: darkens a 100' r area about the point touched as if it was a dark night; (the point is not mobile); darkness is equal to the darkest night.

spell name:
EXTINGUISH MINOR
list name:
distractions
level:
6
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
range:
100'
area of effect:
1 fire
sourcebook:
rolemaster companion 1
description: caster can extinguish any one fires source up to the size and volumne of a normal fireplace fire.

spell name:
BEGUILE
list name:
distractions
level:
7
realm:
mentalism
type:
nightblade base
spell class:
m
duration:
1 day / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: caster may speak one lie to the target who will believe it to be the absolute truth until presented with irrefutable evidence to the contrary.

spell name:
DARKVISION
list name:
distractions
level:
8
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can see 100' on a clear night as if it were day. this also works in magically created darkness (utterdark).

spell name:
SMOKEFLASH (50') *
list name:
distractions
level:
9
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster teleports to a point up to 50' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not. the caster may cause a bright flash and obscuring 5' r cloud of smoke at either the beginning or endpoint of travel. only the caster may move via this spell."

spell name:
EXTINGUISH MAJOR
list name:
distractions
level:
10
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
range:
300'
area of effect:
1 fire
sourcebook:
rolemaster companion 1
description: caster can extinguish any one fires source up to the size and volume of a bonfire or housefire.

spell name:
BLINDING
list name:
distractions
level:
11
realm:
mentalism
type:
nightblade base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is blinded.

spell name:
SMOKEFLASH (100') *
list name:
distractions
level:
12
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster teleports to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not. the caster may cause a bright flash and obscuring 5' r cloud of smoke at either the beginning or endpoint of travel. only the caster may move via this spell."

spell name:
UTTERDARK
list name:
distractions
level:
13
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
5' /lvl r
sourcebook:
rolemaster companion 1
description: creates a 5' /lvl r circle of utter darkness; no non magic light can exist and magic light (except for utterlight) must make a rr.

spell name:
DARKNESS (20' R / LVL)
list name:
distractions
level:
14
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
20'/lvl r
sourcebook:
rolemaster companion 1
description: darkens a 20'/lvl r area about the point touched as if it was a dark night; (the point is not mobile); darkness is equal to the darkest night.

spell name:
SMOKEFLASH (300') *
list name:
distractions
level:
15
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster teleports to a point up to 300' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not. the caster may cause a bright flash and obscuring 5' r cloud of smoke at either the beginning or endpoint of travel. only the caster may move via this spell."

spell name:
SMOKEFLASH (50' / LVL) *
list name:
distractions
level:
20
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster teleports to a point up to 50'/lvl away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not. the caster may cause a bright flash and obscuring 5' r cloud of smoke at either the beginning or endpoint of travel. only the caster may move via this spell."

spell name:
SHOUT OF CONFUSION *
list name:
distractions
level:
25
realm:
mentalism
type:
nightblade base
spell class:
m*
duration:
1 round / 10 failure
range:
self
area of effect:
50' r
sourcebook:
rolemaster companion 1
description: all beings within radius are incapable of making decisions or initiating action; may continue to fight current foes or in self defense.

spell name:
DARKNESS (50' R / LVL)
list name:
distractions
level:
30
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
50'/lvl r
sourcebook:
rolemaster companion 1
description: darkens a 50'/lvl r area about the point touched as if it was a dark night; (the point is not mobile); darkness is equal to the darkest night.

spell name:
CLOUDS OF DARKNESS(100' R/LVL)
list name:
distractions
level:
50
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 hour / level
range:
100'
area of effect:
100'/lvl
sourcebook:
rolemaster companion 1
description: creates a "cloud"" of darkness that has a radius of up to 100'/lvl and drifts with the wind. the darkness is equal to the darkest night."

spell name:
STUDY C
list name:
phantom's face
level:
1
realm:
mentalism
type:
nightblade base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster studies and memorizes the appearance and mannerisms of a being for later use with another spell on this list.

spell name:
FACE SHIFTING
list name:
phantom's face
level:
2
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to alter the form of his face.

spell name:
MISFEEL KIND C
list name:
phantom's face
level:
3
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster appears to be of any race he chooses to magical or mental detections.

spell name:
FACADE
list name:
phantom's face
level:
4
realm:
mentalism
type:
nightblade base
spell class:
e
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: target has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. the illusion moves as the caster moves.

spell name:
MISFEEL CALLING C
list name:
phantom's face
level:
5
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster appears to of any profession he chooses to magical or mental detections.

spell name:
CHANGE SIZE
list name:
phantom's face
level:
6
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may shrink or enlarge to 50% or 150% of his normal mass (height in most situations); no decrease or increase in his strength.

spell name:
MISFEEL POWER C
list name:
phantom's face
level:
7
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster appears to be of any level he chooses to magical or mental detections.

spell name:
IMPERSONATION FACADE
list name:
phantom's face
level:
8
realm:
mentalism
type:
nightblade base
spell class:
e
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: target has a limited illusion on himself that that allows him to look like any specific person within 20% of his own size. the illusion moves as the caster moves. the person must have been studied.

spell name:
CHANGE TO KIND
list name:
phantom's face
level:
9
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can alter his entire body to the form of another humanoid race (no increase in mass). this cannot be a specific person.

spell name:
MIND TONGUE (10') C
list name:
phantom's face
level:
10
realm:
mentalism
type:
nightblade base
spell class:
m
duration:
concentration
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can speak mentally with any sentient being and to the being it will seem as if the caster was speaking in the being's own language.

spell name:
WATERLUNGS
list name:
phantom's face
level:
11
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can breathe water or air at will.

spell name:
MISFEEL C
list name:
phantom's face
level:
12
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can appear to be any race, profession or level that he chooses."

spell name:
MIND TONGUE (100') C
list name:
phantom's face
level:
13
realm:
mentalism
type:
nightblade base
spell class:
m
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can speak mentally with any sentient being and to the being it will seem as if the caster was speaking in the being's own language.

spell name:
CHANGE
list name:
phantom's face
level:
14
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can alter his entire body to any organic form within 1/2 to 2x target's current mass; does not obtain any special abilities.

spell name:
NONDETECT
list name:
phantom's face
level:
15
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster and objects on his person cannot be detected by any "detect --"" spells."

spell name:
UNPRESENCE C
list name:
phantom's face
level:
20
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: for the purposes or mental or magical detections, caster appears to have no presence (i.e., he can not be detected by presence type spells).

spell name:
MISFEEL TRUE
list name:
phantom's face
level:
25
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses. he does not have to concentrate."

spell name:
TRUE CHANGE
list name:
phantom's face
level:
30
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: if a specific being has been studied, the caster can change to the exact duplicate of it.

spell name:
TRUE FORM
list name:
phantom's face
level:
50
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can use nondetect, misfeel true, and any one of the change spells simultaneously without concentrating. by concentrating for one round, he can change all of the parameters of the spells that he wants (e.g., in one round he could change his form, his appearance, apparent level, apparent profession, etc.).

spell name:
LANDING *
list name:
phantom movements
level:
1
realm:
mentalism
type:
nightblade base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows the caster to land safely in a fall of up to 20' per level, and to take that distance off the severity of any longer fall.

spell name:
BODY CONTROL * C
list name:
phantom movements
level:
2
realm:
mentalism
type:
nightblade base
spell class:
u*
duration:
1 maneuver
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: adds 50 to any one maneuver involving balance or the skill "contractions""."

spell name:
STILLNESS
list name:
phantom movements
level:
3
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
2 hours / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster is able to assume a death-like sllep stat. he will appear to be dead by his physical asigns. caster must establisht a signal and /or duration whent he sleep will end, up to a maximum of two hours per level. the caster will be very difficult to waken (-70) without a proper signal or before the duration is over. during the sleep, the caster heals and recovers power points at twice normal rate, and requires only 10% of normal bodily needs (e.g., air, food, etc.).

spell name:
PHANTOM STEP
list name:
phantom movements
level:
4
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
1' r
sourcebook:
rolemaster companion 1
description: caster can move silently, so long as he does not casue a sound to originate more than 1' from his body.

spell name:
UNDERWATER MOVEMENT
list name:
phantom movements
level:
5
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can take action underwater as if on land.

spell name:
SPIDER CLIMB
list name:
phantom movements
level:
6
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may move along (half walking pace) any solid surface angled up to 90 degrees so long as he maintains at least a three point contact with the surface (i.e. both feet and one hand or both hands and one foot). the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface.

spell name:
LEAP *
list name:
phantom movements
level:
7
realm:
mentalism
type:
nightblade base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may leap up to 5' / level laterally or 2' / level vertically in the round that the spell is cast.

spell name:
LONG DIVE *
list name:
phantom movements
level:
8
realm:
mentalism
type:
nightblade base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can safely dive up to 50' per level if water deep enough is present.

spell name:
NO TRACES
list name:
phantom movements
level:
9
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can move without leaving tracks, scent or any other trace of his passing.

spell name:
CLING
list name:
phantom movements
level:
10
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may move along (half walking pace) any solid surface, even ceilings, so long as he maintains at least a three point contact with the surface (i.e. both feet and one hand or both hands and one foot). the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface.

spell name:
WALLWALKING
list name:
phantom movements
level:
11
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may move along (at full walking pace) any solid surface angled up to 90 degrees so long as he maintains at least a two point contact with the surface (i.e. both feet and one hand or both hands and one foot). the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface.

spell name:
PHANTOM LANDING *
list name:
phantom movements
level:
12
realm:
mentalism
type:
nightblade base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to land safely from any fall 99% of the time, and he makes no sound when he lands.

spell name:
WALLRUNNING
list name:
phantom movements
level:
13
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may move along (at running pace) any solid surface angled up to 90 degrees so long as he maintains at least a one point contact with the surface (i.e. both feet and one hand or both hands and one foot). the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface.

spell name:
NO SENSE C
list name:
phantom movements
level:
14
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: the caster is made invisible and everything within 1' of the target is also invisible as long as it is within the 1' r. he is also undetectable by smell and sound. the caster will stay invisible only as long as he concentrates.

spell name:
WINDWALKING
list name:
phantom movements
level:
15
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can walk on wind it there is a wind blowing. however, he may not walk "against"" the wind."

spell name:
CEILING WALKING
list name:
phantom movements
level:
20
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may move along (at full walking pace) any solid surface angled (includes ceilings) the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface.

spell name:
WINDRIDING C
list name:
phantom movements
level:
25
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can run on air if there is a wind blowing. however, the wind will affect his actual movement rate (add the wind speed if moving with the wind, subtract it if moving against the wind).

spell name:
MOTE FORM
list name:
phantom movements
level:
30
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster takes the form of a cloud of tiny dispersed particles. while in this form, he is fully aware in all of his senses. he is able to move at a rate of 1'/round when in contact with the ground. he can seep through cracks and extend himself to become virtually invisible. however, he may not cast spell.

spell name:
WIND RIDE
list name:
phantom movements
level:
50
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster takes the form of a cloud of tiny dispersed particles. while in this form, he is fully aware in all of his senses. he can seep through cracks and extend himself to become virtually invisible. however, he may not cast spell. caster can move on the air if there is a wind blowing. however, the wind will affect his actual movement rate (add the wind speed if moving with the wind, subtract it if moving against the wind). his base movement rate is 300' per round.

spell name:
POISON LORE
list name:
poison mastery
level:
1
realm:
mentalism
type:
nightblade base
spell class:
i
duration:
1-100 minutes
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to determine what mixture or types of poison are needed for a particular effect. the caster is assumed to have extensive knowledge when this list is learned. the process normally takes 1 to 100 minutes.

spell name:
POISON APPLICATION 1
list name:
poison mastery
level:
3
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: the caster may coat a weapon with a ready poison. the coated weapon will inflict the poison on a target the first time an attack is made which generates a "slash"" or a ""puncture"" critical hit; this uses up the poison. i.e., it is worn off. each time the weapon delivers hits or a krush critical, there is also a percentage chance that the poison will be ""worn off"" (used up): % chance = # hits delivered + 10 x severity of the krush critical (""a"" : 1, ""b"" : 2, etc.)."

spell name:
MINOR POISON
list name:
poison mastery
level:
4
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: with appropriate equipment, this spell allows the caster to prepare, handle, and contain (vials, etc) a known poison of less than 10th level.

spell name:
POISON ANALYSIS
list name:
poison mastery
level:
5
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
range:
area of effect:
1 sample
sourcebook:
rolemaster companion 1
description: caster can ascertain exact nature and type of a sample of a poison: he can determine what cure may be used, but does not recive the required tools or skills.

spell name:
RESIST POISON * C S
list name:
poison mastery
level:
6
realm:
mentalism
type:
nightblade base
spell class:
s*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: delays the effect of a poison as long as the caster concentrates.

spell name:
POISON APPLICATION 2
list name:
poison mastery
level:
7
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: the caster may coat a weapon with a ready poison. the poison will last for two "worn off"" affects. the coated weapon will inflict the poison on a target the first time an attack is made which generates a ""slash"" or a ""puncture"" critical hit; this uses up the poison. i.e., it is worn off. each time the weapon delivers hits or a krush critical, there is also a percentage chance that the poison will be ""worn off"" (used up): % chance = # hits delivered + 10 x severity of the krush critical (""a"" : 1, ""b"" : 2, etc.)."

spell name:
NEUTALIZE POISON * C S
list name:
poison mastery
level:
9
realm:
mentalism
type:
nightblade base
spell class:
s*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: delays the effect of a poison as long as the caster concentrates. he also has a 50% chance of completely neutralizing the poison if he concentrates one hour. the gm may modify this for exceptionally potent poisons.

spell name:
MAJOR POISON
list name:
poison mastery
level:
10
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: with appropriate equipment, this spell allows the caster to prepare, handle, and contain (vials, etc) a known poison of less than 20th level.

spell name:
POISON APPLICATION 3
list name:
poison mastery
level:
12
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: the caster may coat a weapon with a ready poison. the poison will last for three "worn off"" affects. the coated weapon will inflict the poison on a target the first time an attack is made which generates a ""slash"" or a ""puncture"" critical hit; this uses up the poison. i.e., it is worn off. each time the weapon delivers hits or a krush critical, there is also a percentage chance that the poison will be ""worn off"" (used up): % chance = # hits delivered + 10 x severity of the krush critical (""a"" : 1, ""b"" : 2, etc.)."

spell name:
POISON TOUCH
list name:
poison mastery
level:
14
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows the caster to apply a "contact"" poison to his own hands. if he inflicts any critcal with his hands (usually through martial arts striking), the poison will be inflicted on the target and the poison is then ""worn off"" (used up). the poison may be ""worn off"" if an attack delivers hits and no critical (% chance = number of hits delivered). each round that the caster uses his hands for something, there is also at least a 5% chance the poison is ""worn off"" (more depending upon what he does with his hands). the gm may also wish to allow the poison to be inflicted if the caster touchs anyone's bare skin."

spell name:
NEUTRALIZE POISON TRUE * C S
list name:
poison mastery
level:
15
realm:
mentalism
type:
nightblade base
spell class:
s*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: delays the effect of a poison as long as the caster concentrates. he also has a 90% chance of completely neutralizing the poison if he concentrates one hour. the gm may modify this for exceptionally potent poisons.

spell name:
POISONS TRUE
list name:
poison mastery
level:
20
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: with appropriate equipment, this spell allows the caster to prepare, handle, and contain (vials, etc) any poison. it may still be necessary that the caster have special equipment (e.g., texts, tools, etc) for handling certain poisons.

spell name:
EVIL EYE
list name:
poison mastery
level:
25
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: while casting this spell, the caster may consume a poison without being affected by it. later (up to 1 hour per level) he may cast his spell again to inflict the consumed poison on a chosen target within 10'. if the victim fails his rr versus the csater's spell, he must then attempt to resist the poison. if the caster does not caster the spell within 1 hour per level, the poison is wasted. if the caster fails either spell, he is subject to the injested poisons effect (he does get a rr); he is also subject to the normal spell failure procedure.

spell name:
POISON MIST
list name:
poison mastery
level:
30
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 round / level
range:
20'
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: caster may disperse an appropriate poison into a lingering cloud. all passing through must make rr's or be affected. breezes, etc. may cause the cloud to move.

spell name:
EVIL EYE TRUE
list name:
poison mastery
level:
50
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 hour / level
range:
2'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: while casting this spell, the caster may consume a poison without being affected by it. later (up to 1 hour per level) he may cast his spell again to inflict the consumed poison on a chosen target within 10'. if the victim fails his rr versus the csater's spell, he must then attempt to resist the poison. if the caster does not caster the spell within 1 hour per level, the poison is wasted. if the caster fails either spell, he is subject to the injested poisons effect (he does get a rr); he is also subject to the normal spell failure procedure.

spell name:
ADRENAL FOCUS 1 *
list name:
adrenal focus
level:
1
realm:
mentalism
type:
nightblade base
spell class:
u*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: in the round that this spell is cast, the caster may use a one-handed weapon or a rank 1 martial arts attack form (strikes or sweeps) in combat. instead of his normal ob, the caster's ob consists of (1) his directed spell skill rank bonus for adrenal focus 1 plus (2) his sd stat bonus plus (3) any applicable weapon bonus minus (4) a modification obtained from on a roll on the general column of the base spell attack table. before this roll is made, the caster must stat what percentage of his ob will be used on offense and what on defense (e.g., 30% offense / 70% defense, etc.). no modifications to the base spell attack roll are allowd other than those given by a preparation spell. after the caster's ob is determined, combat proceeds normally. note: the gm may wish to initially restrict each caster of this spell to one of the martial arts attack forms and/or two different one-handed weapons; and then allow more to be picked up through training.

spell name:
PREPARATION
list name:
adrenal focus
level:
2
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to add 1 point per level to his base attack roll when using any of the adrenal focus spells.

spell name:
DEFLECT 1 *
list name:
adrenal focus
level:
3
realm:
mentalism
type:
nightblade base
spell class:
d*
duration:
-
range:
self
area of effect:
1 attack
sourcebook:
rolemaster companion 1
description: allows the caster to "deflect"" a melee or missile attack directed against him: increase the defender's normal db (adrenal defense may not be used with this spell) against that attack by 1-100 (open ended)."

spell name:
ADRENAL FOCUS 2 *
list name:
adrenal focus
level:
4
realm:
mentalism
type:
nightblade base
spell class:
u*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: in the round that this spell is cast, the caster may use a two-handed weapon or a rank 2 martial arts attack form (strikes or sweeps) in combat. instead of his normal ob, the caster's ob consists of (1) his directed spell skill rank bonus for adrenal focus 2 plus (2) his sd stat bonus plus (3) any applicable weapon bonus minus (4) a modification obtained from on a roll on the general column of the base spell attack table. before this roll is made, the caster must stat what percentage of his ob will be used on offense and what on defense (e.g., 30% offense / 70% defense, etc.). no modifications to the base spell attack roll are allowd other than those given by a preparation spell. after the caster's ob is determined, combat proceeds normally. note: the gm may wish to initially restrict each caster of this spell to one of the martial arts attack forms and/or two different one-handed weapons; and then allow more to be picked up through training. note that the directed spells skill rank bonus for adrenal focus 2 must be developed separately from the bonus for other adrenal focus spells (optional).

spell name:
MOUNTAIN HEART 1 * S
list name:
adrenal focus
level:
5
realm:
mentalism
type:
nightblade base
spell class:
d*s
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: for the duration of the spell, the caster may ignore the effects of any one wound which either only causes him additional hits, stun, stunned / unabled to parry, or a percentage subtraction from his abilities. at the end of the duration, all hits. penalities, and stun rounds take effect normally.

spell name:
ADRENAL FOCUS 3 *
list name:
adrenal focus
level:
6
realm:
mentalism
type:
nightblade base
spell class:
u*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: in the round that this spell is cast, the caster may use a thrown weapon or a rank 3 martial arts attack form (strikes or sweeps) in combat. instead of his normal ob, the caster's ob consists of (1) his directed spell skill rank bonus for adrenal focus 3 plus (2) his sd stat bonus plus (3) any applicable weapon bonus minus (4) a modification obtained from on a roll on the general column of the base spell attack table. before this roll is made, the caster must stat what percentage of his ob will be used on offense and what on defense (e.g., 30% offense / 70% defense, etc.). no modifications to the base spell attack roll are allowd other than those given by a preparation spell. after the caster's ob is determined, combat proceeds normally. note: the gm may wish to initially restrict each caster of this spell to one of the martial arts attack forms and/or two different one-handed weapons; and then allow more to be picked up through training. note that the directed spells skill rank bonus for adrenal focus 3 must be developed separately from the bonus for other adrenal focus spells (optional).

spell name:
BODY WEAPONRY
list name:
adrenal focus
level:
8
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: this spell hardens the caster's hands and feet so that the cater may either use an adrenal focus spell to attack on the mace table or use normal martial arts striking with a mace "weapon kata"" (no -20 modification), see arms law section 11.71."

spell name:
SPELL DODGE 1 *
list name:
adrenal focus
level:
9
realm:
mentalism
type:
nightblade base
spell class:
d*
duration:
-
range:
self
area of effect:
1 spell attack
sourcebook:
rolemaster companion 1
description: allows the caster to "dodge"" one elemental spell attack directed against him: increase the defender's normal db (adrenal defense may not be used with this spell) against that attack by 1-100 (open ended). area attack spells may not be dodged."

spell name:
ADRENAL FOCUS 4 *
list name:
adrenal focus
level:
10
realm:
mentalism
type:
nightblade base
spell class:
u*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: in the round that this spell is cast, the caster may use a missile weapon or a rank 4 martial arts attack form (strikes or sweeps) in combat. instead of his normal ob, the caster's ob consists of (1) his directed spell skill rank bonus for adrenal focus 4 plus (2) his sd stat bonus plus (3) any applicable weapon bonus minus (4) a modification obtained from on a roll on the general column of the base spell attack table. before this roll is made, the caster must stat what percentage of his ob will be used on offense and what on defense (e.g., 30% offense / 70% defense, etc.). no modifications to the base spell attack roll are allowd other than those given by a preparation spell. after the caster's ob is determined, combat proceeds normally. note: the gm may wish to initially restrict each caster of this spell to one of the martial arts attack forms and/or two different one-handed weapons; and then allow more to be picked up through training. note that the directed spells skill rank bonus for adrenal focus 4 must be developed separately from the bonus for other adrenal focus spells (optional).

spell name:
BODY ARMOR
list name:
adrenal focus
level:
11
realm:
mentalism
type:
nightblade base
spell class:
d
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: for the duration of this spell, the caster's body is treated as at 3 (if not wearing other armor).

spell name:
DEFLECT 3 *
list name:
adrenal focus
level:
12
realm:
mentalism
type:
nightblade base
spell class:
d*
duration:
-
range:
self
area of effect:
3 attacks
sourcebook:
rolemaster companion 1
description: allows the caster to "deflect"" three melee or missile attacks directed against him: increase the caster's normal db (adrenal defense may not be used with this spell) against that attack by 1-100 (open ended). roll separately for each attack."

spell name:
PREPARE SHATTERING BLOW
list name:
adrenal focus
level:
13
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
1 attack
sourcebook:
rolemaster companion 1
description: this spell may be cast the round before an adrenal focus attack. resolve the attack normally and then determine (in the following order of priority) what was "struck"" by the attack. if the attack was ""parried"" at all, the parrying object (sword, shield, etc.) was ""struck"". if the attack missed, nothing was ""struck"". if a critical specifying a clocation resulted, that location was struck. if a non-specific location resulted, roll to determine what was struck: 1-20 weapon, 21-60 shield (arm if no shield), 61-80 arm, 81-00 leg. if the attack struck armor, a shield or weapon, it must make a rr or it is shattered. if the strike struck an unarmored section of the body, the bone(s) must make an rr(s) or it is shattered."

spell name:
SPELL DODGE 2 *
list name:
adrenal focus
level:
14
realm:
mentalism
type:
nightblade base
spell class:
d*
duration:
-
range:
self
area of effect:
2 spell attack
sourcebook:
rolemaster companion 1
description: allows the caster to "dodge"" two elemental spell attacks directed against him: increase the defender's normal db (adrenal defense may not be used with this spell) against that attack by 1-100 (open ended). area attack spells may not be dodged. both attacks must be in the caster's field of vision."

spell name:
MOUNTAIN HEART 2 * S
list name:
adrenal focus
level:
15
realm:
mentalism
type:
nightblade base
spell class:
d*s
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: for the duration of the spell, the caster may ignore the effects of any two wounds which either only causes him additional hits, stun, stunned / unabled to parry, or a percentage subtraction from his abilities. at the end of the duration, all hits. penalities, and stun rounds take effect normally.

spell name:
PREPARE DEATH STRIKE
list name:
adrenal focus
level:
20
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 round
range:
self
area of effect:
1 ambush
sourcebook:
rolemaster companion 1
description: this spell may be cast the round before an adrenal focus attack. the caster's ambush bonus is doubled for that one attack.

spell name:
MOUNTAIN HEART 3 S
list name:
adrenal focus
level:
25
realm:
mentalism
type:
nightblade base
spell class:
d*s
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: for the duration of the spell, the caster may ignore the effects of any three wounds which either only causes him additional hits, stun, stunned / unabled to parry, or a percentage subtraction from his abilities. at the end of the duration, all hits. penalities, and stun rounds take effect normally.

spell name:
DEFLECT 4 *
list name:
adrenal focus
level:
30
realm:
mentalism
type:
nightblade base
spell class:
d*
duration:
-
range:
self
area of effect:
4 attack
sourcebook:
rolemaster companion 1
description: allows the caster to "deflect"" four melee or missile attacks directed against him: increase the caster's normal db (adrenal defense may not be used with this spell) against that attack by 1-100 (open ended). roll separately for each attack."

spell name:
MAGIC RESISTANCE *
list name:
adrenal focus
level:
50
realm:
mentalism
type:
nightblade base
spell class:
d*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: this spell modifies a base spell attack roll directed against the caster by 1 to 50.

spell name:
STORING
list name:
warding ways
level:
1
realm:
mentalism
type:
open mentalism
spell class:
s
duration:
1 day
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 1
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored.

spell name:
WARD 1
list name:
warding ways
level:
3
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
UNWARD 1
list name:
warding ways
level:
4
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 1. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
WARD 2
list name:
warding ways
level:
5
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-2nd level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
UNWARD 2
list name:
warding ways
level:
6
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 2. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
WARD 3
list name:
warding ways
level:
7
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-3rd level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
UNWARD 3
list name:
warding ways
level:
8
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 3. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
WARD 4
list name:
warding ways
level:
9
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-4th level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
UNWARD 4
list name:
warding ways
level:
10
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 4. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
WARD 5
list name:
warding ways
level:
11
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-5th level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
UNWARD 5
list name:
warding ways
level:
12
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 5. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
WARD 6
list name:
warding ways
level:
13
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-6th level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
UNWARD 6
list name:
warding ways
level:
14
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 6. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
WARD 7
list name:
warding ways
level:
15
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-7th level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
UNWARD 7
list name:
warding ways
level:
16
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 7. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
WARD 8
list name:
warding ways
level:
17
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-8th level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
UNWARD 8
list name:
warding ways
level:
18
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 8. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
WARD 9
list name:
warding ways
level:
19
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-9th level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
UNWARD 9
list name:
warding ways
level:
20
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 9. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
MASTER WARDING
list name:
warding ways
level:
25
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-10th level spell or remove a ward 1-10. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
LORD WARDING
list name:
warding ways
level:
30
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-20th level spell or remove a ward 1-20. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
WARDING TRUE
list name:
warding ways
level:
50
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a spell of any level less than the caster or remove any ward below the caster's level. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
STORE SCENE *
list name:
recreations
level:
1
realm:
mentalism
type:
sage base
spell class:
i*
duration:
permanent
range:
100'/lvl
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to store any scene for later use with a recreate scene spell. this spell will store the scene in it's entirety; all sensory imput available within the area of effect. on replay, however, the scene will be limited by the caster's capability to display the scene in it's entirety.

spell name:
LIGHT / SOUND MIRAGE
list name:
recreations
level:
2
realm:
mentalism
type:
sage base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates any simple immobile image or scene or set of sounds up to an area of 10' r. the visual/audio aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then sight.

spell name:
TASTE / SMELL MIRAGE
list name:
recreations
level:
3
realm:
mentalism
type:
sage base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates any simple set of smells or tastes in an area of 10' r. the ofactory/taste aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then smell.

spell name:
ILLUSION 2
list name:
recreations
level:
4
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
RECREATE SCENE 2
list name:
recreations
level:
5
realm:
mentalism
type:
sage base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: this spell allows the cater to precisely recreate an immobile stored scen or image within the area of effect. one of the following options may also be chosen: 1. an extra sence can be added to the basic image (the corresponding mirage spell must be known). 2. the duration may be doubled. 3. the range may be doubled. 4. the area of effect may be doubled. 5. the image may be magnified up to 1x/lvl.

spell name:
PHANTASM 2
list name:
recreations
level:
6
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
RECORD
list name:
recreations
level:
7
realm:
mentalism
type:
sage base
spell class:
i
duration:
10 minutes / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: as spell store except that the caster places this spell on a target and need not be around while the spell is recording the scene or image. the caster must reach the recording target and caster another record spell on it to draw forth the recording. a second record spell cast on a recording acts as a store scene spell. when the first record spell's duration is up, it dissipates taking all of it's recording with it.

spell name:
FEEL MIRAGE
list name:
recreations
level:
8
realm:
mentalism
type:
sage base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: all objects and surfaces in a 10' r can be made to feel differently than they really are. the feel aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. striking an object or surface will cancel the spell for that object or surface only.

spell name:
ILLUSION 5
list name:
recreations
level:
9
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
RECREATE SCENE 4
list name:
recreations
level:
10
realm:
mentalism
type:
sage base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: this spell allows the cater to precisely recreate an immobile stored scen or image within the area of effect. three of the following options may also be chosen: 1. an extra sence can be added to the basic image (the corresponding mirage spell must be known). 2. the duration may be doubled. 3. the range may be doubled. 4. the area of effect may be doubled. 5. the image may be magnified up to 1x/lvl.

spell name:
PHANTASM 5
list name:
recreations
level:
11
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
WAITING ILLUSION 3
list name:
recreations
level:
12
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
PRESENCE MIRAGE
list name:
recreations
level:
13
realm:
mentalism
type:
sage base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: creates one "presence"" of a being. the visual aspects of the being are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other than sight."

spell name:
WAITING RECORD
list name:
recreations
level:
14
realm:
mentalism
type:
sage base
spell class:
i
duration:
10 minutes / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: this spell may be delayed up to 24 hours or until set off by a specific action or noise eithin it's area of effect. when set off it functions as follows. as spell store except that the caster places this spell on a target and need not be around while the spell is recording the scene or image. the caster must reach the recording target and caster another record spell on it to draw forth the recording. a second record spell cast on a recording acts as a store scene spell. when the first record spell's duration is up, it dissipates taking all of it's recording with it.

spell name:
RECREATE SCENE 7
list name:
recreations
level:
15
realm:
mentalism
type:
sage base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: this spell allows the cater to precisely recreate an immobile stored scen or image within the area of effect. seven of the following options may also be chosen: 1. an extra sence can be added to the basic image (the corresponding mirage spell must be known). 2. the duration may be doubled. 3. the range may be doubled. 4. the area of effect may be doubled. 5. the image may be magnified up to 1x/lvl.

spell name:
WAITING PHANTASM 3
list name:
recreations
level:
16
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. the phantasm will move and act if given a simple command (e.g., attack, run, etc.) or it can deliver a short speech. the image can be any size that would fit into a 10' r sphere.

spell name:
ILLUSION 8
list name:
recreations
level:
17
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. seven of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
PHANTASM 8
list name:
recreations
level:
19
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. seven of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
RECREATE SCENE 10
list name:
recreations
level:
20
realm:
mentalism
type:
sage base
spell class:
e
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1' r/lvl
sourcebook:
rolemaster companion 2
description: this spell allows the cater to precisely recreate an immobile stored scen or image within the area of effect. ten of the following options may also be chosen: 1. an extra sence can be added to the basic image (the corresponding mirage spell must be known). 2. the duration may be doubled. 3. the range may be doubled. 4. the area of effect may be doubled. 5. the image may be magnified up to 1x/lvl.

spell name:
ILLUSION 10
list name:
recreations
level:
25
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
PHANTASM 10
list name:
recreations
level:
30
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
RECREATIONS TRUE
list name:
recreations
level:
50
realm:
mentalism
type:
sage base
spell class:
e
duration:
permanent
range:
100'/lvl
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: this spell allows the cater to precisely recreate an immobile stored scen or image within the area of effect. ten of the following options may also be chosen: 1. an extra sence can be added to the basic image (the corresponding mirage spell must be known). 2. the duration may be doubled. 3. the range may be doubled. 4. the area of effect may be doubled. 5. the image may be magnified up to 1x/lvl.

spell name:
TEXT ANALYSIS 1
list name:
analysis
level:
1
realm:
mentalism
type:
sage base
spell class:
i
duration:
1 minute / level
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can read text written in an unknown language, but only understands basic concepts from it.

spell name:
EARTH ANALYSIS
list name:
analysis
level:
2
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives nature and origin of natural earth as well as when and how worked earth was obtained and worked.

spell name:
STONE ANALYSIS
list name:
analysis
level:
3
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives nature and origin of natural stone as well as when and how worked stone was obtained and worked.

spell name:
METAL ANALYSIS
list name:
analysis
level:
4
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives nature and origin of natural metal as well as when and how worked metal was obtained and worked.

spell name:
GAS ANALYSIS
list name:
analysis
level:
5
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives nature and origin of natural gas as well as when and how worked gas was obtained and worked.

spell name:
LIQUID ANALYSIS
list name:
analysis
level:
7
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives nature and origin of natural liquid as well as when and how worked liquid was obtained and worked.

spell name:
LIGHT ANALYSIS
list name:
analysis
level:
8
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives nature and origin of natural light as well as when and how worked light was obtained and worked.

spell name:
COLD ANALYSIS
list name:
analysis
level:
9
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives nature and origin of natural cold, frost, snow, ice, etc., as well as when and how worked cold was obtained and worked.

spell name:
DELVING
list name:
analysis
level:
10
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives significant details about an item's constructions and purpose (not specific powers).

spell name:
SPELL ANALYSIS
list name:
analysis
level:
11
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: provids analysis of an active or inactive spell, giving its duration, type, and the profession of its caster (not its level or exactly what spell it is).

spell name:
FIRE ANALYSIS
list name:
analysis
level:
12
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives nature and origin of natural heat and fire as well as when and how worked heat and fire was obtained and worked.

spell name:
MECHANISM ANALYSIS
list name:
analysis
level:
13
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives caster a +20 bonus working with the particular mechanism; a +10 to anyone he describes it to. also gives the caster the nature and origin of the mechanism, as well as how it was obtained and made.

spell name:
DEATH ANALYSIS
list name:
analysis
level:
14
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives information concerning a creature or deing's death such as how (weapon, spell, disease, poison, etc.) and when (within one day/lvl of the caster if no body is present, no time limit if the bodily reamains are present).

spell name:
TEXT ANALYSIS 3
list name:
analysis
level:
15
realm:
mentalism
type:
sage base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can read text written in an unknown language, and gives a complete technical analysis (vocabulary and syntax), but implications are not known. answers to riddles are not known automatically, but clues may be given for the caster to decipher.

spell name:
POWER ANALYSIS
list name:
analysis
level:
16
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 2
description: one item, person, or place may be examined to see if it has power. which realm(s) it is from, a general idea of its origin, and its basic configuration (type and approximate level).

spell name:
RUNE ANALYSIS
list name:
analysis
level:
17
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 2
description: one rune may be safely examined (without setting it off) to determine its general purpose, approximate level, it type, and its general effect (general means just that, nothing specific).

spell name:
DEATH'S DELVING
list name:
analysis
level:
18
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives information concerning a creature or deing's death such as how (weapon, spell, disease, poison, etc.) and when (within one day/lvl of the caster if no body is present, no time limit if the bodily reamains are present). the caster gets a visual image of the killer, and a vague reason for the death (e.g., revenge, robbery, accident, etc.).

spell name:
SYMBOL ANALYSIS
list name:
analysis
level:
19
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 2
description: one symbol may be safely examined (without setting it off) to determine its general purpose, approximate level, it type, and its general effect (general means just that, nothing specific).

spell name:
ANALYSIS
list name:
analysis
level:
20
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 2
description: any one of the lower spells on this list may be used together on one item, person or place.

spell name:
WARD ANALYSIS
list name:
analysis
level:
25
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 2
description: one warding circuit may be safely examined (without setting it off) to determine its general purpose, approximate level, it type, and its general effect (general means just that, nothing specific).

spell name:
MASS ANALYSIS
list name:
analysis
level:
30
realm:
mentalism
type:
sage base
spell class:
i
duration:
1 round / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 2
description: any one of the lower spells on this list may be used together on one item, person or place. one item may be examined per round.

spell name:
POWER ANALYSIS TRUE
list name:
analysis
level:
50
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 2
description: one item, person, or place may be examined to see if it has power. which realm(s) it is from, the exact origin, creator and a detailed purpose.

spell name:
REMEMBER *
list name:
lore's master
level:
2
realm:
mentalism
type:
sage base
spell class:
p*
duration:
1 day / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to designate and commit a piece of knowledge to memory for recall at a later time. the time being designated at the time of casting the spell (and within the spell's duration). when the designated time arrives, the caster will remember the piece of knowledge.

spell name:
AFTERTHOUGHTS
list name:
lore's master
level:
3
realm:
mentalism
type:
sage base
spell class:
i
duration:
1 day / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows caster virtual total recall of a conversation or writing which he has encountered with the spell's duration (1 day/lvl).

spell name:
WEIGH DECISION 1
list name:
lore's master
level:
5
realm:
mentalism
type:
sage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: when faced with a decision that is equally (apparently) balanced and could go either way, the caster may throw this spell and the gm will determine which decision he makes, biasing his decision by 15% to the decision which is most correct, proper, equitable, good , or profitable (caster's choice of type of biasing).

spell name:
RETRIEVE KNOWLEDGE * .
list name:
lore's master
level:
6
realm:
mentalism
type:
sage base
spell class:
s*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: note: no power point expenditure. Allows user to retrieve knowledge from his mind efficiently and almost instantaneously, giving him a +20 to his memory.

spell name:
CALCULATE 1 *
list name:
lore's master
level:
7
realm:
mentalism
type:
sage base
spell class:
i*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to calculate basic mathematics (very simple equations).

spell name:
REVITALIZE MANUSCRIPT 1
list name:
lore's master
level:
8
realm:
mentalism
type:
sage base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: allows caster to reduce the effects of time upon a given book, scroll, or parchment (and similiar objects) one year per caster's level. this spell also will repair all damage to the manuscript towards restoring it to it's proper condition; including rips, tears, puctures, stains, crush damage, ink spills, water and heat damage, cracks, binding problems, etc. although it will not replace missing pages, it will replace basic binding and covers. magical manuscripts may also be revitialized, though this spell will not restore power or spells (active or inactive - it will restore spell knowledge inscripted) to the manuscript.

spell name:
WEIGH DECISION 2
list name:
lore's master
level:
9
realm:
mentalism
type:
sage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: when faced with a decision that is equally (apparently) balanced and could go either way, the caster may throw this spell and the gm will determine which decision he makes, biasing his decision by 30% to the decision which is most correct, proper, equitable, good , or profitable (caster's choice of type of biasing).

spell name:
CORRELATIONS 1
list name:
lore's master
level:
10
realm:
mentalism
type:
sage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to correlate known facts to reach a short term conclusion, inference, or trend (e.g., help is given by the gm based upon a roll biased by 25%).

spell name:
CALCULATE 2 *
list name:
lore's master
level:
11
realm:
mentalism
type:
sage base
spell class:
i*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to calculate moderately difficult mathematics (i.e., algebra and geometry).

spell name:
REVITALIZE MANUSCRIPT 2
list name:
lore's master
level:
12
realm:
mentalism
type:
sage base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: allows caster to reduce the effects of time upon a given book, scroll, or parchment (and similiar objects) ten years per caster's level. this spell also will repair all damage to the manuscript towards restoring it to it's proper condition; including rips, tears, puctures, stains, crush damage, ink spills, water and heat damage, cracks, binding problems, etc. although it will not replace missing pages, it will replace basic binding and covers. magical manuscripts may also be revitialized, though this spell will not restore power or spells (active or inactive - it will restore spell knowledge inscripted) to the manuscript.

spell name:
WEIGH DECISION 3
list name:
lore's master
level:
13
realm:
mentalism
type:
sage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: when faced with a decision that is equally (apparently) balanced and could go either way, the caster may throw this spell and the gm will determine which decision he makes, biasing his decision by 45% to the decision which is most correct, proper, equitable, good , or profitable (caster's choice of type of biasing).

spell name:
CORRELATIONS 2
list name:
lore's master
level:
15
realm:
mentalism
type:
sage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to correlate known facts to reach a short and/or medium term conclusion, inference, or trend (e.g., help is given by the gm based upon a roll biased by 50%).

spell name:
CALCULATE 3 *
list name:
lore's master
level:
17
realm:
mentalism
type:
sage base
spell class:
i*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to calculate very difficult mathematics (i.e., calculus, trigonometry).

spell name:
REVITALIZE MANUSCRIPT 3
list name:
lore's master
level:
18
realm:
mentalism
type:
sage base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: allows caster to reduce the effects of time upon a given book, scroll, or parchment (and similiar objects) 100 years per caster's level. this spell also will repair all damage to the manuscript towards restoring it to it's proper condition; including rips, tears, puctures, stains, crush damage, ink spills, water and heat damage, cracks, binding problems, etc. although it will not replace missing pages, it will replace basic binding and covers. magical manuscripts may also be revitialized, though this spell will not restore power or spells (active or inactive - it will restore spell knowledge inscripted) to the manuscript.

spell name:
CORRELATIONS 3
list name:
lore's master
level:
20
realm:
mentalism
type:
sage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to correlate known facts to reach a short and or medium and/or long term conclusion, inference, or trend (e.g., help is given by the gm based upon a roll biased by 75%).

spell name:
WEIGH DECISION TRUE
list name:
lore's master
level:
25
realm:
mentalism
type:
sage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: when faced with a decision that is equally (apparently) balanced and could go either way, the caster may throw this spell and the gm will determine which decision he makes, biasing his decision by 50% to the decision which is most correct, proper, equitable, good , or profitable (caster's choice of type of biasing).

spell name:
CALCULATE TRUE *
list name:
lore's master
level:
30
realm:
mentalism
type:
sage base
spell class:
i*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to calculate absurb equations (i.e., extra-dimensional mathematics, super long and comple equations, ect.).

spell name:
CORRELATIONS TRUE
list name:
lore's master
level:
50
realm:
mentalism
type:
sage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to correlate known facts (even when only minimum data is available) to reach a short and or medium and/or long term, and/or ultimate conclusion, inference, or trend (e.g., help is given by the gm based upon a roll biased by 95%).

spell name:
STUDY 1
list name:
absorb knowledge
level:
1
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall.

spell name:
LEARN LANGUAGE 2
list name:
absorb knowledge
level:
2
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: doubles the rate at which the caster can learn a language.

spell name:
LANGUAGE LORE
list name:
absorb knowledge
level:
3
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster knows what language a piece of text is written and the author if he was noteworthy or the caster has seen his work before.

spell name:
MIND'S LORE 1
list name:
absorb knowledge
level:
4
realm:
mentalism
type:
sage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can scan the target's mind; and receive up to 10% of the target's knowledge (conscious and unconscious) concerning one very specific topic. the 10% chance should be rolled for each piece of information that the target knows.

spell name:
STUDY 2
list name:
absorb knowledge
level:
5
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. he reads at 2x the normal rate.

spell name:
MEDITATION 1.
list name:
absorb knowledge
level:
6
realm:
mentalism
type:
sage base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: note: no power points are used for this spell.allows the caster to a +10 to his meditation roll.

spell name:
LEARN LANGUAGE 3
list name:
absorb knowledge
level:
7
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: triples the rate at which the caster can learn a language.

spell name:
MIND'S LORE 3
list name:
absorb knowledge
level:
8
realm:
mentalism
type:
sage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can scan the target's mind; and receive up to 30% of the target's knowledge (conscious and unconscious) concerning one very specific topic. the 30% chance should be rolled for each piece of information that the target knows.

spell name:
STUDY 3
list name:
absorb knowledge
level:
9
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. he reads at 3x the normal rate.

spell name:
PASSAGE ORIGIN 1
list name:
absorb knowledge
level:
10
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
1 text
sourcebook:
rolemaster companion 2
description: caster can read a piece of text and tell if it has been translated; and, if so, what the original language was and possibly who the author was (if he is noteworthy or the caster has seen his work).

spell name:
MEDITIATION 3 .
list name:
absorb knowledge
level:
11
realm:
mentalism
type:
sage base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: note: no power points are used for this spell.allows the caster to a +30 to his meditation roll.

spell name:
LEARN LANGUAGE 4
list name:
absorb knowledge
level:
12
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster can learn a language at 4x the normal rate.

spell name:
MIND'S LORE 5
list name:
absorb knowledge
level:
13
realm:
mentalism
type:
sage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can scan the target's mind; and receive up to 50% of the target's knowledge (conscious and unconscious) concerning one very specific topic. the 50% chance should be rolled for each piece of information that the target knows.

spell name:
MEDITATION 4 .
list name:
absorb knowledge
level:
14
realm:
mentalism
type:
sage base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: note: no power points are used for this spell.allows the caster to a +40 to his meditation roll.

spell name:
STUDY 5
list name:
absorb knowledge
level:
15
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. he reads at 5x the normal rate.

spell name:
PASSAGE ORIGIN 2
list name:
absorb knowledge
level:
16
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
1 text
sourcebook:
rolemaster companion 2
description: caster can read a piece of text and tell if it has been translated; and, if so, what the original language was and possibly who the author was (if he is noteworthy or the caster has seen his work). he will also know how many times the text has been translated, whate languages the text has been through, who the translators were, and who the original author was.

spell name:
MEDITATION 5 .
list name:
absorb knowledge
level:
17
realm:
mentalism
type:
sage base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: note: no power points are used for this spell.allows the caster to a +50 to his meditation roll.

spell name:
STUDY TRUE
list name:
absorb knowledge
level:
19
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. he reads as fast as he can glance at a page.

spell name:
MEDITATION 6 .
list name:
absorb knowledge
level:
20
realm:
mentalism
type:
sage base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: note: no power points are used for this spell.allows the caster to a +60 to his meditation roll.

spell name:
LEARN LANGUAGE 5
list name:
absorb knowledge
level:
25
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster can learn a language at 5x the normal rate.

spell name:
MIND'S LORE TRUE
list name:
absorb knowledge
level:
30
realm:
mentalism
type:
sage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can scan the target's mind; and receive all of the target's knowledge (conscious and unconscious) concerning one very specific topic.

spell name:
LEARN LANGUAGE TRUE
list name:
absorb knowledge
level:
50
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: if the caster has access to a being thatknows a certain language, then he can learn that language (as well as the being knows it) by touching the being and concentrating for 24 hours.

spell name:
CALMING TALE
list name:
weave tale
level:
1
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to tell a very soothing tale to his audience. the target can not take any aggressive (hostile) action while the caster speaks and for the same duration after the caster finishes speaking.

spell name:
HOLDING TALE
list name:
weave tale
level:
2
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to tell an absorbing and very engaging tale to his audience. the target is held to 25% of normal action while the caster speaks and for the same duration after the caster finishes speaking.

spell name:
STUNNING TALE
list name:
weave tale
level:
3
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to tell a tale of shocking consequences. the target will be stunned while the caster speaks and for the same duration after the caster finishes speaking.

spell name:
ORATE 1
list name:
weave tale
level:
4
realm:
mentalism
type:
sage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to gain a +15 to any vocal action during the spell duration.

spell name:
SLEEP TALE
list name:
weave tale
level:
5
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to tell a very boring but comforting tale to his audience. the target will fall into an enchanted sleep (cannot be awaken) while the caster concentrates. after the caster ceases concentration the target falls into a normal sleep.

spell name:
SUGGESTION
list name:
weave tale
level:
6
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the target will follow a single suggested act if not completely alien to him (i.e., suicide, blinding himself, etc.).

spell name:
CHARMING TALE
list name:
weave tale
level:
7
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to tell a tale which will cause the target to believe that the caster is the target's best friend. this last for as long as the caster is concentrating and for the same duration after the caster stops speaking.

spell name:
TALE OF FEAR
list name:
weave tale
level:
8
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to tell a tale of horror and terror, generating massive fear on the part of the audience. this last for as long as the caster is concentrating and for the same duration after the caster stops speaking.

spell name:
ORATE 2
list name:
weave tale
level:
9
realm:
mentalism
type:
sage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to gain a +30 to any vocal action during the spell duration.

spell name:
TALE OF FORGETFULNESS
list name:
weave tale
level:
10
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to tell a very odd tale which the audience will forget as soon as the story is finished, recalling nothing specific about the tale, only that is was a very good story. in addition to this, the listener will forget an amount of time equal to the length of the tale. this mnemonic lapse can be of any specified past period specified by the caster.

spell name:
CHARMING TALE TRUE
list name:
weave tale
level:
11
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to tell a tale which will cause the targets to believe that the caster is the target's best friend. this last for as long as the caster is concentrating and for the same duration after the caster stops speaking.

spell name:
TALE OF PANIC
list name:
weave tale
level:
12
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to tell a terrifying tale which will cause the listener to panic.

spell name:
ORATE 3
list name:
weave tale
level:
13
realm:
mentalism
type:
sage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to gain a +45 to any vocal action during the spell duration.

spell name:
TALE OF MASTERY
list name:
weave tale
level:
14
realm:
mentalism
type:
sage base
spell class:
m
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: cast with any other tale spell of this list, the tale of mastery allows the other spell to be caster and completed in normal spell casting time, with a duration of ten minutes per level.

spell name:
SLEEP TALE TRUE
list name:
weave tale
level:
15
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to tell a very boring but comforting tale to his audience. the target will fall into an enchanted sleep (cannot be awaken) while the caster concentrates. after the caster ceases concentration the target falls into a normal sleep.

spell name:
SILENT TALE
list name:
weave tale
level:
17
realm:
mentalism
type:
sage base
spell class:
u
duration:
varies
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to cast his tale without speaking.

spell name:
ORATE 4
list name:
weave tale
level:
18
realm:
mentalism
type:
sage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to gain a +60 to any vocal action during the spell duration.

spell name:
WEAVE TALE TRUE
list name:
weave tale
level:
20
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to caster one lower level spell on this list each minute.

spell name:
ORATE TRUE
list name:
weave tale
level:
25
realm:
mentalism
type:
sage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to gain a +75 to any vocal action during the spell duration.

spell name:
COMA'S TALE
list name:
weave tale
level:
30
realm:
mentalism
type:
sage base
spell class:
m
duration:
1 day / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to place the target in a deep coma for the spell's duration.

spell name:
TALE OF DEATH
list name:
weave tale
level:
50
realm:
mentalism
type:
sage base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target must resist this spell each round that the tale is being told, or die.

spell name:
SIGHT LORE
list name:
guarded sight
level:
1
realm:
mentalism
type:
seer base
spell class:
u
duration:
range:
self
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell allows the caster to determine if a particular location, object, or person has any prophecies about them, who did the prophecy, and if the prophecy has yet been fulfilled. also, this spell gives the caster a +30 bonus for unravelling prophetic and oracule riddles. if spell mastery is used, the caster may determine how long ago the prophecy was cast. this spell only works in the very near (physical contact) vicinity of the subject matter.

spell name:
CLOUD SIGHT
list name:
guarded sight
level:
2
realm:
mentalism
type:
seer base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: allows the caster to attempt to cloud the sight, vision, or scrying of others. if successful, the scryer sees his vision as through a fog, gathering but 50% of the knowledge he would have gained unimpeded. if the viewer wishes to attempt to rend the clouding, a rr at a -15 must first be made by the attacker. failure for the attacker ends that and all future attacks on the spell with that vision. if the defender succeeds in his rr, the result is the same. if the defender fails, then the cloud is rent and dissipated permanently. if it is not destroyed, the clouding will last for one scrying attempt/lvl of the caster minus 1.

spell name:
DETECT SIGHT
list name:
guarded sight
level:
3
realm:
mentalism
type:
seer base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: this spell allows the caster to detect whether or not a scrying spell of any type is being used in or on anything within his spell radius.

spell name:
VISION MAZE
list name:
guarded sight
level:
4
realm:
mentalism
type:
seer base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell creates a maze which will be encountered whenever a scrying attempt is made upon the subject decided upon by the caster. the maze can not be destroyed, but can be navigatedby rolling 1 to 100 (open ended) + reasoning mod + level vs the defender's 1 to 100 (open ended) + re mod + level + 20. if the defender's roll is higher, the attacker must leave this scrying. if the defender's roll is higher by 50 or more, the attacker is lost in the maze for 10 to 100 minutes. if the attacker's roll is higher, hte maze is defeated and the original subject of his scrying stands before him. this spell lasts for 1 scrying attempt per level of the caster minus 3.

spell name:
SIGHT MISDIRECTION
list name:
guarded sight
level:
5
realm:
mentalism
type:
seer base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: with this spell, the caster may cause a scrying to go awry and lock onto a very similiar subject, one so similar that the scryer must make a successful sight perception and then a reasoning roll to realize that something is wrong and what it is. this cannot be broken, as only one subject may be examined with a given scrying. it lasts for one scrying attemp per level of the caster minus four.

spell name:
VISION DEFENSE 2
list name:
guarded sight
level:
7
realm:
mentalism
type:
seer base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell allows the caster to comine any two spells which guard against scrying. first this spell is cast and then the defensive spells are cast, each within 3 rounds of each other. this is the only way that defensive spells may be combined on a single subject. a scryer must encounter and pass all defensive spells before beholding his subject. this spell lasts for the duration of the shortest duration defensive spell.

spell name:
SIGHT GUARDIAN 1
list name:
guarded sight
level:
8
realm:
mentalism
type:
seer base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +50. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering a "c"" impact critical upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him ""c"" impact criticals (1/round), or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
FALSE SIGHT
list name:
guarded sight
level:
9
realm:
mentalism
type:
seer base
spell class:
di
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: with this spell the caster may set a false vision upon a subject for would be scryers to discover. the false vision must be fairly simple, and may not be projected more than 24 hours. that is, the events in the vision may not go on longer than 24 hours. the only way that his spell can be defeated is by repeated scrying and running out the duration or noting that something is extremely unlikely or noting that the events in the scrying repeat themselves. the duration is one scrying attempt per level of the caster minus eight.

spell name:
FEEL SIGHT *
list name:
guarded sight
level:
10
realm:
mentalism
type:
seer base
spell class:
p*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: once learned, this ability (no power point expenditure required) allows the caster to know when a scrying attempt has been made upon him.

spell name:
ACCESS SET
list name:
guarded sight
level:
11
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell allows the caster to set an access in a false scrying from whence the true subject may be found. this must be an object in the false scrying which, if viewed intensely and closely, will open up to reveal a tunnel leading to the original vision. only one attempt at accessing may be made per scrying, and with the use of a locate access spell, there is only a 1% chance per level of hte scryer of locating the proper access. this spell lasts the duration of the false scrying

spell name:
SIGHT DISPLACEMENT
list name:
guarded sight
level:
12
realm:
mentalism
type:
seer base
spell class:
fd
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell causes the scrying to be displaced up to 100' / level in a random or set direction. once the exact cause of the anomaly is determined, the scryer may attemp to pierce the displacement in the same manner as the dissipation of the cloud scrying spell. this spell lasts for one scrying attempt per level of the caster minus eleven.

spell name:
VISION DEFENSE 3
list name:
guarded sight
level:
13
realm:
mentalism
type:
seer base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell allows the caster to comine any three spells which guard against scrying. first this spell is cast and then the defensive spells are cast, each within 3 rounds of each other. this is the only way that defensive spells may be combined on a single subject. a scryer must encounter and pass all defensive spells before beholding his subject. this spell lasts for the duration of the shortest duration defensive spell.

spell name:
SIGHT GUARDIAN 2
list name:
guarded sight
level:
14
realm:
mentalism
type:
seer base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +100. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering a "d"" impact critical upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him ""d"" impact criticals (1/round), or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
LOCATE ACCESS *
list name:
guarded sight
level:
15
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
area of effect:
1 vision
sourcebook:
rolemaster companion 2
description: this spell allows a caster to locate the access (if any) to a subject after determining that a false scrying is being viewed. this spell may only be cast once per false scrying.

spell name:
SIGHT BAR
list name:
guarded sight
level:
20
realm:
mentalism
type:
seer base
spell class:
fd
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell simply bars any scrying on the subject, with no way around it except to run out the duration. however, avater encountering a scrying bar and leaving, the scryer will note that he has been drained of 20 pp. this will happen every time that he scrying bar is encountered. scrying bar last for one scrying attempt per level of the caster minus one.

spell name:
SIGHT GUARDIAN 3
list name:
guarded sight
level:
25
realm:
mentalism
type:
seer base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +150. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering a "d"" impact critical upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him ""d"" impact criticals (1/round), or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
VISION DEFENSE 4
list name:
guarded sight
level:
30
realm:
mentalism
type:
seer base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell allows the caster to comine any four spells which guard against scrying. first this spell is cast and then the defensive spells are cast, each within 3 rounds of each other. this is the only way that defensive spells may be combined on a single subject. a scryer must encounter and pass all defensive spells before beholding his subject. this spell lasts for the duration of the shortest duration defensive spell.

spell name:
SIGHT GUARDIAN TRUE
list name:
guarded sight
level:
50
realm:
mentalism
type:
seer base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +200. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering an "e"" critical on 1 to 10 critical charts upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him with ""e"" crits on 1 to 10 charts in one round, or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
MENTAL GRASP
list name:
telekinesis
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
very quick
range:
1'/lvl
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: enables the caster to draw an item (not held or secured) to himself. this movement only requires 1 second; so the caster could mind grasp a weapon into his hand and wield it in the same round (-20 mod to ob). a clear path for exist for the item to move along, and the weight limitation is 1 pound/level.

spell name:
POWER PARASITE
list name:
mind merge
level:
12
realm:
mentalism
type:
mentalist base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: caster may drain power points from the target and add them to his own. he may drain power from his victim at a rate of' 10 pp per round. at no time may the caster ever have a total number of power points more than own normal maximum.

spell name:
INVULERABILITY
list name:
damage resistance
level:
20
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 round / level
range:
1rnd/lvl
area of effect:
target
sourcebook:
rolemaster companion 1
description: this spell makes the target virtually invulnerable to any nonmagic weapons; use the super-large critical tables and half all concussion hit damage. large or powerful creatures or effects (e.g. falling into a chasm, etc) may require that a rr be made by the invulnerability spell. if the spell fails this rr, the target takes damage normally. however, even in this case, the invulnerability spell is not dispelled.

spell name:
HORROR
list name:
confusing ways
level:
20
realm:
mentalism
type:
mystic base
spell class:
mf
duration:
special
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target is immediately engaged by a being created by the target's own worst fears. the being is an illusion that will attack the target until a rr (-20 mod) is made (he gets to make one rr each round). the target believes the being is real (the illusion includes all of the senses). the being attacks as the target believes that it should (i.e., attack type and style), but every attack automatically hits and delivers an "a"" severity martial arts strike critical. all of the targets attacks seem to proceed normally, but the illusion can only be stopped (it disappears) if the target makes his rr. note: the gm should make every attempt to make the pc (if any) believe that he is engaged in an actual combat. if the pc can logically reason why the being must be illusionary, the gm may eliminate the -20 rr mod. "

spell name:
PROLONGATION
list name:
damage resistance
level:
60
realm:
mentalism
type:
open mentalism
spell class:
m
duration:
1 round / level
range:
1 round / level
area of effect:
sourcebook:
rolemaster companion 1
description: caster ignores all pain; thus, ignores all penalities due to wounds. the caster may take twice his total hit points + his constitution before collapsing; i.e., the caster by mind-over-matter literally drives himself beyond the limits of death. when he exceeds this limit he does not pass out, he dies from system shock. soul departure is calculated from the moment of collapse but stat deterioration is determined from the round the caster exceeded his total hit points + his constitution.

spell name:
TOTAL DEFLECT TRUE
list name:
attack avoidance
level:
60
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 round
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: all elemental spells, melee attacks, or missile attacts against caster are deflected. elemental spell rolls have 50 subtracted from them and melee or missile have 100 subtracted (must be in field of vision).

spell name:
RAPID REGENERATION
list name:
self healing
level:
60
realm:
mentalism
type:
open mentalism
spell class:
hs
duration:
permanent
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: allows caster to regenerate one muscle or tendon; recovery is 10-100 hours

spell name:
RAPID REGENERATION TRUE
list name:
self healing
level:
75
realm:
mentalism
type:
open mentalism
spell class:
hs
duration:
permanent
range:
area of effect:
sourcebook:
rolemaster companion 1
description: allows caster to regenerate one muscle or tendon; recovery is instantaneous.

spell name:
GREAT RESISTANCE TRUE
list name:
spell resistance
level:
60
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
1 target
area of effect:
sourcebook:
rolemaster companion 1
description: target gets +50 to all rrs against channeling, essence and mentalism spells.

spell name:
CHANGE MASTER TRUE
list name:
shifting
level:
60
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: the caster can interchange between the following forms at will (1 round to change): liquid mass - the caster is able to seep through cracks as well as water; can move through water at 10 mph; may not cast spells while in this form. mist - the caster is able to fly at 20 mph; seep through cracks; extend self to become virtually invisible; etc. (may not cast spells in this form). organic - caster can alter his entire body to any organic form within 1/10 to 10x target's current mass; does obtains any special abilities from the form.

spell name:
BUBBLE TRUE
list name:
liquid manipulation
level:
60
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
area of effect:
sourcebook:
rolemaster companion 1
description: creates a bubble of air (20' r) around the caster and others. the caster need not concentrate and the "bubble"" may be formed in any liquid without harming its inhabitants, even inherently dangerous liquids such as poisons or lava."

spell name:
MIND WALK
list name:
mind's door
level:
60
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
1 target
area of effect:
sourcebook:
rolemaster companion 1
description: if caster has established mental contact with a target (an intelligent being) that will cooperate, the caster can teleport to the target's location or the target can teleport to the caster's location. there is no chance of failure and there is no movement limit. if the being wants to allow the caster to come to him, he need only extend his hand and the caster will materialize gripping the helper's hand with his own. normally, there are no limits to the distance transported in this manner.

spell name:
TRUE FLIGHT
list name:
movement
level:
60
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 round / level
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: caster may fly at 1000' / round

spell name:
IMPLANT THOUGHT
list name:
mind merge
level:
60
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / level
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: caster can remove one thought or memory from the target's mind each round. the caster can replace thoughts stolen with replacement thoughts of his own design. the thoughts implanted may be true or false and the target will continue to believe them until presented with irrefutable evidence to the contrary.

spell name:
MIND TONGUE TRUE
list name:
mind speech
level:
60
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: caster may mentally speak with any thinking being. range is unlimited.

spell name:
INFORMATION PROCESSING
list name:
past visions
level:
60
realm:
mentalism
type:
seer base
spell class:
m
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: caster can absorb and remember data at 60x normal rate. this applies to reading, memorizing the layout of a place, person, item, or etc. this spell may be thrown so that it operates at the same time as a spell which receives information, such as the other past visions spells, the mind visions, the future visions, etc. the caster's memory of the received data will be perfect.

spell name:
MIND TAKE
list name:
true perception
level:
60
realm:
mentalism
type:
seer base
spell class:
m
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: the caster receives every thought or memory in the target's mind at the rate of 1 year of life/min. the target does not lose his information or memories while the caster gains them. however, the caster must roll a rr (mod + 30) against the target after he has learned the target's mind to prevent being affected by the target's alignment, character, personality, etc. note: this process may be reversed, to give a target the thoughts and memories of the caster. alternately, the caster might give the target the thoughts and memories of a mind he has previously taken.

spell name:
LONG WATCH TRUE
list name:
true sight
level:
60
realm:
mentalism
type:
seer base
spell class:
u
duration:
1 week / level
range:
area of effect:
sourcebook:
rolemaster companion 1
description: caster's can pick a point that is anywhere (he must be able to locate the desired point in terms of direction and distance) and he will see as if he were at that fixed point (there can be intervening objects such as walls). the view can be rotated. the caster may be any distance away from the watch point. the caster must have been to the watch point at some time previously.

spell name:
NERVE REGENERATION TRUE
list name:
nerve and organ mastery
level:
60
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
1 target
area of effect:
sourcebook:
rolemaster companion 1
description: caster may regenerate all lost nerves in target. this will include the central nervous system (spinal cord, but not brain). regrowth takes 100 days.

spell name:
ORGAN REGENERATION TRUE
list name:
nerve and organ mastery
level:
60
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
1 target
area of effect:
sourcebook:
rolemaster companion 1
description: caster may regenerate all lost organs in target, except brain. regrowth takes 10 days during which time the target is in a coma.

spell name:
ARTIFICIAL BODY
list name:
nerve and organ mastery
level:
75
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 day / level
range:
1 target
area of effect:
sourcebook:
rolemaster companion 1
description: the caster may "regenerate"" and ""give life"" to a body; he must use a portion of a body (any portiion, even a hair or fingernail). in addition to this spell he must use soft structure repair true, heal true, skeletal regeneration, new blood, nerve regeneration true, organ regeneration true, and brain regeneration (all spells are on lay healer base lists). each of these spells must be cast once after this spell is cast for the first time, and then this spell must be cast once a day as long as the other spells are active (i.e., for the longest ""process"", ""regeneration"", or ""recovery"" time). in effect this spell makes a clone (exact copy) of the being whose body portion was used. the being will be able to move and learn but he does not start with any memories or abilities."

spell name:
MIND BURN
list name:
mind erosion
level:
60
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
varies
range:
1 target
area of effect:
sourcebook:
rolemaster companion 1
description: the target has all mental characteristics reduced to 1, and all thoughts, memories, and abilities are removed. the target gradually recovers each of his mental characteristics at the rate of 1 point/day. thoughts, memories, and abilities return at a rate of 1%/day. if the target failed his rr by more than 50, this recovery is delayed by a number of days equal to the amount over 50 that the rr was failed by.

spell name:
GREAT TRANSFERRAL TRUE
list name:
mind domination
level:
60
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
varies
range:
1 target
area of effect:
sourcebook:
rolemaster companion 1
description: target's "soul"" and the caster's ""soul"" are interchanged. the target in the caster's body is inactive. the caster can cancel the spell at any time (takes 1 round), the target can only cancel the spell if he makes a successful rr (he gets one every hour). if either body is killed, both ""souls"" will be destroyed (as absolution). the caster retains all of his level and abilities."

spell name:
PERSONALITY SLAVE TRUE
list name:
mind domination
level:
60
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
varies
range:
1 target
area of effect:
sourcebook:
rolemaster companion 1
description: target is a zombie until he makes his once/day rr; caster does not need to concentrates to issue commands that the target will obey. target retains all skills and abilities, but he is entirely under the control of the caster.

spell name:
REALITY DICTATOR
list name:
confusing ways
level:
60
realm:
mentalism
type:
mystic base
spell class:
m
duration:
1 day / 5 failure
range:
1 target
area of effect:
sourcebook:
rolemaster companion 1
description: target sees and hears a world in which everything real has an image, but the image is changed or distored (e.g., a dwarf might seem to be an orc, a house might seem to be a cave, etc.) the caster can dictate the changes and distortions which the target will experience, and may alter them at a later date by concentrating within the range.

spell name:
LONG HIDING TRUE
list name:
hiding
level:
60
realm:
mentalism
type:
mystic base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: caster can "merge"" into a material, use ""unpresence"", use ""nondetect"" and observe surrounding activity; all with this one spell."

spell name:
SUBMERGE SELF TRUE
list name:
mystical change
level:
60
realm:
mentalism
type:
mystic base
spell class:
p
duration:
1 minute / level
range:
area of effect:
sourcebook:
rolemaster companion 1
description: caster develops an entire false persona and places his own persona dep in his subconscious. to all detection attempts (except perhaps, mind probe), the caster seems to be the false persona. the caster has no control over his actions, until the set duration is over. the false person can be a specific person if "study"" has been cast once per day (for 30 days) on that person. the caster may also specify an external stimulus that will recover him from his false persona, such as a particular word spoken by a particular individual, the gaining of a particular item. the caster may combine a time and stimulus condition (e.g. 1 day after i recover the sword, etc)."

spell name:
BLUR
list name:
mystic escapes
level:
1
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: causes target to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
BALANCE C
list name:
mystic escapes
level:
2
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: adds 50 to any rolls for one slow maneuver (e.g., walking a 3" beam)."

spell name:
SHADOW
list name:
mystic escapes
level:
3
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster and objects on his person appear to be a shadow; and thus are almost invisible in dark areas (e.g., in many situations this could be handled with a stalk/hiding bonus between 25 and 75).

spell name:
INVISIBILITY (1")"
list name:
mystic escapes
level:
4
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
24 hours (varies)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: the target is made invisible and everything within 1' of the target is also invisible as long as it is within the 1' r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
SILENCE
list name:
mystic escapes
level:
5
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: any sounds originating within a 1' r of the caster's body are completely muffled; +25 to stalking.

spell name:
LEAVING (100')
list name:
mystic escapes
level:
6
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster teleports to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
FLY (1 MPH)
list name:
mystic escapes
level:
7
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: target can fly at a rate of 15'/rnd (1 mph).

spell name:
DISPLACEMENT 1
list name:
mystic escapes
level:
9
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster appears to be offset from where he really is, all attacks have not effect 10% of the time (no normal rrs). each time a foe misses him, the chance of "no effect"" for that foe goes down by 5%."

spell name:
SCREENS
list name:
mystic escapes
level:
10
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
concentration
range:
100'
area of effect:
1000 sq'
sourcebook:
rolemaster companion 3
description: creates a 1000 sq' screen on which the caster can place any static scene; seems 3-dimensional and normal.

spell name:
LONG DOOR (50')
list name:
mystic escapes
level:
11
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster teleports target to a point up to 50' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
LEAVING (500')
list name:
mystic escapes
level:
12
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster teleports to a point up to 500' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
DISPLACEMENT 2
list name:
mystic escapes
level:
14
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster appears to be offset from where he really is, all attacks have not effect 20% of the time (no normal rrs). each time a foe misses him, the chance of "no effect"" for that foe goes down by 5%."

spell name:
NO SENSE
list name:
mystic escapes
level:
15
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: everything within 1' of the target is invisible as long as it is withing the 1' r and none of the following occur: 24 hours pass or the object is struck by a violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack). only objects totally contained in the radius at the time of casting become invisible.also, the caster is undetectable by smell and sound.

spell name:
LONG DOOR (100')
list name:
mystic escapes
level:
16
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster teleports target to a point up to 100' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
MERGING
list name:
mystic escapes
level:
17
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can merge into any solid, inanimate material (up to body +1' in depth); caster is inactive and unaware of surrounding activity; caster can not cast spells.

spell name:
LONG DOOR (500')
list name:
mystic escapes
level:
20
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster teleports target to a point up to 500' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
DISPLACEMENT 3
list name:
mystic escapes
level:
25
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster appears to be offset from where he really is, all attacks have not effect 30% of the time (no normal rrs). each time a foe misses him, the chance of "no effect"" for that foe goes down by 5%."

spell name:
FLY (20 MPH)
list name:
mystic escapes
level:
30
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: target can fly at a rate of 300'/rnd (20 mph).

spell name:
LEAVING TRUE
list name:
mystic escapes
level:
50
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster teleports as far as the eye can see. movement is only limited by the barrier restriction (on a flat plain this would be the horizon).

spell name:
STUDY
list name:
disguise mastery
level:
1
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
range:
300'
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster studies and memorizes the appearance and mannerisms of a being, for later use in a face shift or change type spell.

spell name:
FACE SHIFTING TRUE
list name:
disguise mastery
level:
2
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to alter form of his face to resemble someone else. if he studied a being he can take on the exact form.

spell name:
FACADES
list name:
disguise mastery
level:
4
realm:
mentalism
type:
montebanc base
spell class:
e
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: a limited illusion that allows the caster to look like any humanoid figure within 20% of his own size.

spell name:
MISFEEL KIND .
list name:
disguise mastery
level:
5
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: (no pps expended) caster appears to of any race he chooses to magical or mental detections.

spell name:
MISFEEL CALLING .
list name:
disguise mastery
level:
7
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: (no pps expended) caster appears to of any race and profession he chooses to magical or mental detections.

spell name:
FACADES 2
list name:
disguise mastery
level:
8
realm:
mentalism
type:
montebanc base
spell class:
e
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: a limited illusion that allows the caster to look like any humanoid figure within 20% of his own size. this illusion may include sounds and voices.

spell name:
CHANGE TO KIND
list name:
disguise mastery
level:
10
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can alter his entire body to the form of another humanoid race (no change in mass). this cannot be a specific person.

spell name:
MISFEEL POWER .
list name:
disguise mastery
level:
11
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: (no pps expended) caster appears to of any level he chooses to magical or mental detections.

spell name:
CAMOUFLAGE
list name:
disguise mastery
level:
13
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster and objects on his person take on the visual texture, color, and form of surrounding area; acts as near invisibility when motionless and gives a +50 bonus to stalking attempts if he concentrates.

spell name:
CHANGE
list name:
disguise mastery
level:
15
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can alter his entire body to the form of another organic form within 1/2 to 2x his mass; does not obtain any special abilities.

spell name:
MISFEEL C
list name:
disguise mastery
level:
18
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses."

spell name:
UNPRESENCE
list name:
disguise mastery
level:
20
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: target appears to have no presence.

spell name:
CAMOUFLAGE TRUE
list name:
disguise mastery
level:
25
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster and objects on his person take on the visual texture, color, and form of surrounding area; acts as near invisibility when motionless and gives a +75 bonus to stalking attempts. no concentration is required.

spell name:
MISFEEL TRUE
list name:
disguise mastery
level:
30
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses."

spell name:
SUBMERGE SELF
list name:
disguise mastery
level:
50
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster develops an entire false persona and places his own persona dep in his subconscious. to all detection attempts (except perhaps, mind probe), the caster seems to be the false persona. the caster has no control over his actions, until the set duration is over. the false person can be a specific person if "study"" has been cast once per day (for 30 days) on that person."

spell name:
QUESTION
list name:
beguiling ways
level:
1
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
-
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target must answer one single concept question truthfully.

spell name:
SLY EARS
list name:
beguiling ways
level:
2
realm:
mentalism
type:
montebanc base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains double normal hearing (e.g., +50 to perception involving only hearing, +25 to perception involving hearing and other senses).

spell name:
EMPATHY
list name:
beguiling ways
level:
3
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster learns target's basic feelings; can concentrate on one target each round.

spell name:
CHARM KIND
list name:
beguiling ways
level:
4
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: humaniod target believes caster is a good friend.

spell name:
FORGET 1
list name:
beguiling ways
level:
5
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target forgets 10 minutes totally, caster's choice.

spell name:
EMOTIONS
list name:
beguiling ways
level:
6
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster leaerns target's emotions in detail; can concentrate on one target each round.

spell name:
SUGGESTION
list name:
beguiling ways
level:
7
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, blinding himself suggestions, etc.).

spell name:
THOUGHTS
list name:
beguiling ways
level:
8
realm:
mentalism
type:
montebanc base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster receives surface thoughts form target; if target makes his rr by more than 25 he realizes what is happening; caster can concentrate on one target each round.

spell name:
SLEEP
list name:
beguiling ways
level:
9
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
-
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target falls into a natural sleep.

spell name:
HOLD KIND
list name:
beguiling ways
level:
10
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is held to 25% of normal actions.

spell name:
FORGET 10
list name:
beguiling ways
level:
11
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target forgets 100 minutes totally, caster's choice.

spell name:
TRUE CHARM
list name:
beguiling ways
level:
14
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
10 minutes / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target believes caster is a good friend. any sentient creature can be affected.

spell name:
LORD FORGET
list name:
beguiling ways
level:
15
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target forgets 200 minutes totally, caster's choice.

spell name:
AMNESIA
list name:
beguiling ways
level:
20
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target has amnesia, but loses none of his skills or abilities.

spell name:
TRUE SLEEP
list name:
beguiling ways
level:
25
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is unconscious and unwakeable.

spell name:
FORGET TRUE
list name:
beguiling ways
level:
30
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target forgets 1 hour per level totally, caster's choice.

spell name:
THOUGHT STEAL
list name:
beguiling ways
level:
50
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster can remove one thought or memory from the target's mind each round.

spell name:
GEM APPRAISAL
list name:
appraisals
level:
1
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
-
range:
touch
area of effect:
1 gem
sourcebook:
rolemaster companion 3
description: allows caster to determine the value (within 10%) of a gem; he may calculate different values for the different cultures he is familiar with.

spell name:
DETECT MENTALISM
list name:
appraisals
level:
2
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
rolemaster companion 3
description: detects any active spells or items from the mentalism realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT POWER
list name:
appraisals
level:
3
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
1 round / level
range:
touch
area of effect:
1 item touched
sourcebook:
rolemaster companion 3
description: detects power in an item, but not the realm or how much.

spell name:
DETECT ESSENCE
list name:
appraisals
level:
4
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
rolemaster companion 3
description: detects any active spells or items from the essence realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT CHANNELING
list name:
appraisals
level:
5
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
rolemaster companion 3
description: detects any active spells or items from the channeling realm; caster can concentrate on a 5' r area each round.

spell name:
SIGNIFICANCE
list name:
appraisals
level:
6
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: determines if the item examined has any cultural or historical significance, but not specifically what significance.

spell name:
DETECT EVIL
list name:
appraisals
level:
7
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
rolemaster companion 3
description: detects if any being is evil or an item created by evil or long used by a very evil person; caster can concentrate on a 5' r area each round.

spell name:
ORIGINS
list name:
appraisals
level:
8
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: gives the area of origin of the item, the race of the being who made it, and when it was made (within 100 years).

spell name:
PAST VISION
list name:
appraisals
level:
9
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one hr/lvl into the past; desired time can be set within + or - 30 minutes. vision must be associated with an item or place. vision can last up to 1 min/lvl, if the caster concentrates and remains inactive.

spell name:
APPRAISAL TRUE
list name:
appraisals
level:
10
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: allows caster to determine the value (within 10%) of a gem, piece of jewelry or piece of art; he may calculate different values for the different cultures he is familiar with.

spell name:
ITEM LORE
list name:
appraisals
level:
11
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: gives major abilities and powers of an item.

spell name:
PAST VISIONS (1 DAY / LVL)
list name:
appraisals
level:
13
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one day/lvl into the past; desired time can be set within + or - 1 hour. vision must be associated with an item or place. vision can last up to 10 min/lvl, if the caster concentrates and remains inactive.

spell name:
PAST HOLD
list name:
appraisals
level:
15
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
varies
range:
touch
area of effect:
vision
sourcebook:
rolemaster companion 3
description: when cast just before a vision behind spell, it allows caster to lock onto a specific event in an item's past, and then examine that even with a past vision.

spell name:
PAST VISIONS (1 MO / LVL)
list name:
appraisals
level:
18
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one month/lvl into the past; desired time can be set within + or - 1 day. vision must be associated with an item or place. vision can last up to 1 hr/lvl, if the caster concentrates and remains inactive.

spell name:
ITEM ANALYSIS
list name:
appraisals
level:
20
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
-
range:
6""
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: gives a complete rundown on an item's construction, powers, and purpose (may be modified if an item is extremely powerful).

spell name:
PAST VISION (1 YR / LVL)
list name:
appraisals
level:
25
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one year/lvl into the past; desired time can be set within + or - 1 week. vision must be associated with an item or place. vision can last up to 5 hr/lvl, if the caster concentrates and remains inactive.

spell name:
PAST VISION (10 YEARS / LVL)
list name:
appraisals
level:
30
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to ten years/lvl into the past; desired time can be set within + or - 1 month. vision must be associated with an item or place. vision can last up to 10 hours/lvl (each hour only takes 10 minutes real time), if the caster concentrates and remains inactive.

spell name:
ORIGINS TRUE
list name:
appraisals
level:
50
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: gives the exact origin of the item, the being who made it and when it was made.

spell name:
TASTE/ SMELL MIRAGE
list name:
lesser illusions
level:
3
realm:
mentalism
type:
montebanc base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates any simple set of smells or tastes in an area of 10' r. the ofactory/taste aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then smell.

spell name:
ILLUSIONS 2
list name:
lesser illusions
level:
4
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
PHANTASM 1 C
list name:
lesser illusions
level:
5
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere.

spell name:
WAITING ILLUSION 1
list name:
lesser illusions
level:
7
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates any simple immobile image or scene up to 10' r or any constant sounds coming from a 10' r. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound.

spell name:
ILLUSIONS 3
list name:
lesser illusions
level:
8
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
PHANTASM 2 C
list name:
lesser illusions
level:
9
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
WAITING PHANTASM 1
list name:
lesser illusions
level:
10
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere.

spell name:
WAITING ILLUSION 2
list name:
lesser illusions
level:
11
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
PHANTASM 3 C
list name:
lesser illusions
level:
12
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
ILLUSIONS 5
list name:
lesser illusions
level:
13
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
WAITING ILLUSION 3
list name:
lesser illusions
level:
14
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING PHANTASM 2
list name:
lesser illusions
level:
15
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. the phantasm will move and act if given a simple command (e.g., attack, run, etc.) or it can deliver a short speech. the image can be any size that would fit into a 10' r sphere. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 4 C
list name:
lesser illusions
level:
17
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. three of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
ILLUSIONS 7
list name:
lesser illusions
level:
19
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. six of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
WAITING ILLUSION 5
list name:
lesser illusions
level:
20
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
PHANTASM 5 C
list name:
lesser illusions
level:
25
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
ILLUSIONS 10
list name:
lesser illusions
level:
30
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
PHANTASM 10 C
list name:
lesser illusions
level:
50
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
VENTRILOQUISM C
list name:
lesser illusions
level:
1
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can speak and his voice will appear to come from any point that he wants within 100' (point must be within field of vision).

spell name:
SOUND/ LIGHT MIRAGE
list name:
lesser illusions
level:
2
realm:
mentalism
type:
montebanc base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates any simple immobile image or scene or set of sounds up to an area of 10' r. the visual/audio aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then sight.

spell name:
SHIELD *
list name:
noble armor
level:
1
realm:
mentalism
type:
noble warrior base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
1 set of armor
sourcebook:
rolemaster companion 3
description: creates an invisible force shield in front of caster it subtracts 25 from melee and missile attacks and functions like a normal shield.

spell name:
ARMORING CLOTH
list name:
noble armor
level:
2
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of at 1 or at 2 by +4 in armor type (i.e., at 1 would be at 5, at 2 would be at 6). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities.

spell name:
ARMORING LEATHER
list name:
noble armor
level:
4
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of leather armors at 5 - 12) by +4 in armor type or cloth armors (at 1 - 2) by +8 in armor type (i.e., at 1 would be at 9, at 11 would be at 15). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities.

spell name:
SHIELD BLOW 1
list name:
noble armor
level:
5
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
1 shield
sourcebook:
rolemaster companion 3
description: allows the caster to use his sheild to automatically intercept the next attack (melee or missile) that delivers a critical; the attack may not be from the rear. the critical strike will be changed to reflect this (e.g., a neck strike would be changed to a sheild arm strike, etc.).

spell name:
ARMORING CHAIN
list name:
noble armor
level:
6
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of chain armors (at 13 - 16) by +4 in armor type or leather armors (at 5 - 12) by +8 in armor type (i.e., at 5 would be at 13, at 16 would be at 20). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities.

spell name:
ARMORING PLATE
list name:
noble armor
level:
8
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of soft leather armors (at 5 - 8) by +12 in armor type (i.e., at 5 would be at 17, at 8 would be at 20). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities.

spell name:
SHIELD BLOW 2
list name:
noble armor
level:
10
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
1 shield
sourcebook:
rolemaster companion 3
description: allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical; the attack may not be from the rear. the critical strike will be changed to reflect this (e.g., a neck strike would be changed to a sheild arm strike, etc.). the critical is lowered by one level of severity (i.e., "e"" crit = ""d"" crit, ""d"" = ""c"" crit, etc. ""a"" crits are ignored)."

spell name:
MYSTICAL CLOTH
list name:
noble armor
level:
11
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of at 1 or at 2 by +4 in armor type (i.e., at 1 would be at 5, at 2 would be at 6). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities. the critical is lowered by one level of severity (i.e., "e"" crit = ""d"" crit, ""d"" = ""c"" crit, etc. ""a"" crits are ignored)."

spell name:
ARMORING ROBES
list name:
noble armor
level:
12
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to create armor out of ordinary cloth (e.g., robe, cloak, etc.). gives the cloth +1 at for every two levels of the caster.

spell name:
MYSTICAL LEATHER
list name:
noble armor
level:
14
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of leather armors at 5 - 12) by +4 in armor type or cloth armors (at 1 - 2) by +8 in armor type (i.e., at 1 would be at 9, at 11 would be at 15). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities. all criticals made against this armor are reduced one level in severity.

spell name:
SHIELD BLOW 3
list name:
noble armor
level:
15
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
1 shield
sourcebook:
rolemaster companion 3
description: allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical; the attack may not be from the rear. the critical strike will be changed to reflect this (e.g., a neck strike would be changed to a sheild arm strike, etc.). the critical is lowered by two levels of severity (i.e., "e"" crit = ""c"" crit, ""d"" = ""b"" crit, etc. ""b"" and ""a"" crits are ignored)."

spell name:
MYSTICAL CHAIN
list name:
noble armor
level:
17
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of chain armors (at 13 - 16) by +4 in armor type or leather armors (at 5 - 12) by +8 in armor type (i.e., at 5 would be at 13, at 16 would be at 20). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities. all criticals made against this armor are reduced one level in severity.

spell name:
SHIELD BLOW 4
list name:
noble armor
level:
19
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
1 shield
sourcebook:
rolemaster companion 3
description: allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical; the attack may not be from the rear. the critical strike will be changed to reflect this (e.g., a neck strike would be changed to a sheild arm strike, etc.). the critical is lowered by three levels of severity (i.e., "e"" crit = ""b"" crit, ""d"" = ""a"" crit, etc. ""c"", ""b"" and ""a"" crits are ignored)."

spell name:
MYSTICAL PLATE
list name:
noble armor
level:
20
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of soft leather armors (at 5 - 8) by +12 in armor type (i.e., at 5 would be at 17, at 8 would be at 20). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities. all criticals made against this armor are reduced one level in severity.

spell name:
SHIELD BLOW TRUE
list name:
noble armor
level:
25
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
1 shield
sourcebook:
rolemaster companion 3
description: allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical; the attack may not be from the rear. the critical strike will be changed to reflect this (e.g., a neck strike would be changed to a sheild arm strike, etc.). the critical is lowered by four levels of severity (i.e., "e"" crit = ""a"" crit,""d"", ""c"", ""b"" and ""a"" crits are ignored)."

spell name:
MYSTICAL ARMOR
list name:
noble armor
level:
30
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of soft leather armors (at 5 - 8) by +12 in armor type (i.e., at 5 would be at 17, at 8 would be at 20). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities. all criticals made against this armor are reduced two levels in severity. this spell has no affect if the caster uses the large or super-large critical tables.

spell name:
MYSTICAL ARMOR TRUE
list name:
noble armor
level:
50
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of soft leather armors (at 5 - 8) by +12 in armor type (i.e., at 5 would be at 17, at 8 would be at 20). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities. all criticals made against this armor are reduced three levels in severity. this spell has no affect if the caster uses the large or super-large critical tables.

spell name:
WEAPON GRACE
list name:
noble weapons
level:
1
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: gives up to a +2/level bonus to the wielder's ob; pp cost is 1 pp per +2 bonus.

spell name:
PARRY WEAPON
list name:
noble weapons
level:
2
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: increases the portion of ob put into parrying by 50% (e.g., if wielder puts 30 from his 70 ob into parrying, his db is actually increased by 45).

spell name:
HIDDEN STRIKE
list name:
noble weapons
level:
3
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: weapon's next critical roll is modified by +5. any result over 100 is treated as 100.

spell name:
SINGING STRIKE
list name:
noble weapons
level:
4
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: this blade fills the air with song of courage and greater glory. those "allies"" within 10' r of the blade are immune to fear effects and those outside of the 10' r but within hearing range receive a +10 to all rrs versus fear effects."

spell name:
MULTIPLE STRIKE 2
list name:
noble weapons
level:
5
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: allows the weapon two attacks each round; but the ob for each attack is decreased by 40% of the ob or by 30 (which ever is less).

spell name:
LESSER STRIKE
list name:
noble weapons
level:
6
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: for the next critical, this spell increases the severity by 1 level; a "no crit"" result is still a ""no crit"", and an ""e"" crit is still an ""e"" (i.e., ""a"" crit = ""b""; ""b"" crit = ""c""; etc.)."

spell name:
LESSER HAMMER STRIKE
list name:
noble weapons
level:
7
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: doubles the amount of concussion damage the weapon does on its next strike that delivers concussion hits.

spell name:
LESSER ELEMENTAL WEAPON
list name:
noble weapons
level:
8
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: when the weapon delivers its next critical strike, it will deliver an "a"" elemental critical in addition to the normal critical. caster choses elemental type (e.g., fire elemenatal yields heat criticals, ice elemental yields cold criticals; water elemental yields impact criticals, etc.)."

spell name:
MULTIPLE STRIKE 3
list name:
noble weapons
level:
9
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: allows the weapon three attacks each round; but the ob for each attack is decreased by 50% of the ob or by 40 (which ever is less).

spell name:
LESSER NOBLE WEAPON
list name:
noble weapons
level:
10
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: gives the wielder +25 to initiative, delivers double concussion damge, and all "e"" criticals obtained have a 10% chance of severing a limb provided that the critical is a arm, leg or neck strike."

spell name:
GREATER HAMMER STRIKE
list name:
noble weapons
level:
11
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: triples the amount of concussion damage the weapon does on its next strike that delivers concussion hits.

spell name:
ELEMENTAL POISON
list name:
noble weapons
level:
12
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: if the next crit that is obtained causes "hits/rnd"" and the victim fails an rr (modified by co bonus), he is consumed by an elemental poison (caster chooses fire, ice, water, etc.) that slowly consumes his body. the victim takes 1d10 ""elemental"" hits per round for 1 rnd/1% failure. if the ""elemental"" hit total reaches the victim's concussion hit total + constitution, the body is consumed by the elemental poison: e.g., fire poison causes the body to literally go up in smoke; ice elemental poison turns the body into a living ice statue; water elemental poison turns the body into a pool of water; etc. the only known cures are: the caster may ""cancel"" the poison or the ""elemental"" hits may be cured as they are taken at half normal rate (e.g., curing 10 normal hits would only cure 5 ""elemental"" hits) or an opposite ""elemental"" poison can be applied (gm discretion)."

spell name:
GREATER STRIKE
list name:
noble weapons
level:
13
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: for the next critical, this spell increases the severity by 2 levels; a "no crit"" result with concussion damage will give a ""a"" crit, and an ""e"" crit is still an ""e"" (i.e., ""a"" crit = ""c""; ""b"" crit = ""d""; etc.)."

spell name:
MULTIPLE STRIKE 4
list name:
noble weapons
level:
14
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: allows the weapon four attacks each round; but the ob for each attack is decreased by 60% of the ob or by 50 (which ever is less).

spell name:
GREATER ELEMENTAL WEAPON
list name:
noble weapons
level:
15
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: when the weapon delivers its next critical strike, it will deliver an "b"" elemental critical in addition to the normal critical. caster choses elemental type (e.g., fire elemenatal yields heat criticals, ice elemental yields cold criticals; water elemental yields impact criticals, etc.)."

spell name:
DANCING WEAPON
list name:
noble weapons
level:
16
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: allows the weapon to leave the hand of its wielder and attack (on its own) an opponent within 50' (it moves 50' per round). the dancing weapon has a +50 ob when attacking on its own. the caster must be able to see the dancing weapon and its target in order for the weapon to attack.

spell name:
FEAR WEAPON
list name:
noble weapons
level:
17
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: any one desiring to confront the weilder of this weapon must first overcome a 10' r sphere of "fear"" surrounding the wielder. all individuals must make rr each round they are within the 10' r those who fail their rr will flee from the wielder of the weapon for 1 minute per 5% failure."

spell name:
FIRST STRIKE WEAPON *
list name:
noble weapons
level:
18
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: doubles the wielder's normal initiative number.

spell name:
MULTIPLE STRIKE TRUE
list name:
noble weapons
level:
19
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: allows the weapon five attacks each round; but the ob for each attack is decreased by 70% of the ob or by 60 (which ever is less).

spell name:
GREATER NOBLE WEAPON
list name:
noble weapons
level:
20
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: gives the wielder +50 to initiative, delivers triple concussion damge, and all "e"" criticals obtained have a 30% chance of severing a limb provided that the critical is a arm, leg or neck strike. ""d"" criticals have a 20% chance of severing, and there is a 10% chance for ""c"" criticals of severing a limb."

spell name:
SHIELD SEVERER
list name:
noble weapons
level:
25
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: any shield strike has a 50% chance of immediately severing the shield into two parts. the target's shield arm is also severed, doing an additional 15 concussion hits and 6 hits/rnd. magic shields may make rrs.

spell name:
ELEMENTAL WEAPON TRUE
list name:
noble weapons
level:
30
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: when the weapon delivers its next critical strike, it will deliver an "c"" elemental critical in addition to the normal critical. caster choses elemental type (e.g., fire elemenatal yields heat criticals, ice elemental yields cold criticals; water elemental yields impact criticals, etc.)."

spell name:
NOBLE WEAPON TRUE
list name:
noble weapons
level:
50
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: gives the wielder 2x initiative bonus, delivers 4x concussion damge, and all "e"" criticals obtained have a 50% chance of severing a limb provided that the critical is a arm, leg or neck strike. ""d"" criticals have a 40% chance of severing, and there is a 30% chance for ""c"" criticals of severing a limb. ""b"" crits have 20% and ""a"" crits get a 10% chance."

spell name:
KINS OF PAIN *
list name:
kisses
level:
1
realm:
mentalism
type:
houri base
spell class:
M*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target takes 20% of his total (not current) hits and is stunned for one round.

spell name:
KINS OF STUNNING *
list name:
kisses
level:
2
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 round / 5 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is stunned.

spell name:
KISS OF FIRE *
list name:
kisses
level:
4
realm:
mentalism
type:
houri base
spell class:
M*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target loses 40% of his total (not current) hits and is stunned for one round.

spell name:
KISS OF WEAKNESS *
list name:
kisses
level:
5
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: target's strength is reduced to 1

spell name:
KISS OF SLEEPING *
list name:
kisses
level:
6
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: target falls into a deep sleep

spell name:
KISS OF SLAVERY *
list name:
kisses
level:
7
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target must obey the caster in all things that are not completely alien to him.

spell name:
KISS OF BLINDING *
list name:
kisses
level:
8
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: the target is blind

spell name:
KISS OF AGONY *
list name:
kisses
level:
9
realm:
mentalism
type:
houri base
spell class:
M*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target loses 60% of his total (not current) hits and is stunned for one round.

spell name:
KISS OF LINKING *
list name:
kisses
level:
10
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target is mentally linked to the caster and either might be in comrol of either body, depending on the outcome of a contest of Wills.

spell name:
KISS OF PARALYSIS *
list name:
kisses
level:
11
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 round / 5 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: the target is paralyzed

spell name:
KISS OF COMA *
list name:
kisses
level:
12
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: the target is in a coma

spell name:
KISS OF CHANGE *
list name:
kisses
level:
13
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is "changed"" into a frog (or a toad). This spell can be canceled if the target is kissed by a ""royalty"" of the opposite sex. A GM should feel free to modify this spell to fit into his campaign"

spell name:
KISS OF TORMENT *
list name:
kisses
level:
14
realm:
mentalism
type:
houri base
spell class:
M*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target loses 90% of his total (not current) hits and is stunned for one round.

spell name:
KISS OF AMNESIA *
list name:
kisses
level:
15
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is an amnesiac, remembering none of his past for the duration of the spell.

spell name:
KISS OF DEATH *
list name:
kisses
level:
20
realm:
mentalism
type:
houri base
spell class:
M*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: target is dead

spell name:
KISS OF INFANCY *
list name:
kisses
level:
25
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: target regresses to an infantile state

spell name:
BLOWN KISS *
list name:
kisses
level:
30
realm:
mentalism
type:
houri base
spell class:
M*
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: If a Kiss spell is cast immedialely after this spell its range is 100'. This still requires a cooperative target for the -30 RR modification.

spell name:
KISS OF DRAINING *
list name:
kisses
level:
50
realm:
mentalism
type:
houri base
spell class:
M*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is drained of his "life force"" as in Absolution. This life force is absorbed by the caster, hhealing all of her wounds and restoring her mana to the fullest."

spell name:
CHARM MAN
list name:
influences
level:
1
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target believes caster is a good friend.

spell name:
QUARRELS 3
list name:
influences
level:
2
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Three targets who are near each other (and all within the range) begin to quarrel with one another. If they had reason to dislike each other before this spell, this might cause rhem to start to fight.

spell name:
CONFUSION
list name:
influences
level:
3
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is incapable of making decisions.

spell name:
SUGGESTION
list name:
influences
level:
4
realm:
mentalism
type:
houri base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target will follow a single suggested au that is not completely alien to him.

spell name:
IMPOTENCE
list name:
influences
level:
5
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 week / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is totally impotent

spell name:
HOLD MAN
list name:
influences
level:
6
realm:
mentalism
type:
houri base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is held to 25% of normal action

spell name:
MASTER OF MAN
list name:
influences
level:
7
realm:
mentalism
type:
houri base
spell class:
m
duration:
10 minutes / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target obeys caster in actions not completely alien to him.

spell name:
JEALOUSY
list name:
influences
level:
8
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is extremdy jealous of a person chosen by caster.

spell name:
TRUE CHARM
list name:
influences
level:
9
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target believes caster is a good friend (any sentient creature).

spell name:
QUARRELS 6
list name:
influences
level:
10
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Six targets who are near each other (and all within the range) begin to quarrel with one another. If they had reason to dislike each other before this spell, this might cause rhem to start to fight.

spell name:
IMPOTENCE TRUE
list name:
influences
level:
12
realm:
mentalism
type:
houri base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is totally impotent

spell name:
TRUE HOLD
list name:
influences
level:
13
realm:
mentalism
type:
houri base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is held to 25% of normal action (any sdentient creature)

spell name:
HATE
list name:
influences
level:
14
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target hates a person chosen by caster.

spell name:
ANTIPATHY
list name:
influences
level:
15
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: An "antipathy"" effect is cast on an object, making sentient/thinking beings want to keep away frcm it."

spell name:
LOVESICK MAN
list name:
influences
level:
20
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 day / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target is in love with the caster and will "waste away"" if denied his loved one: he will lose 1 point of temporary Constitution each day they aren't together, going into a coma if it reaches zero."

spell name:
QUARRELS TRUE
list name:
influences
level:
25
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target / level
sourcebook:
rolemaster companion 4
description: 1 target / level who are near each other (and all within the range) begin to quarrel with one another. If they had reason to dislike each other before this spell, this might cause rhem to start to fight.

spell name:
HATE TRUE
list name:
influences
level:
30
realm:
mentalism
type:
houri base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target hates a person chosen by caster. Permanently.

spell name:
ANTIPATHY TRUE
list name:
influences
level:
50
realm:
mentalism
type:
houri base
spell class:
m
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: An "antipathy"" effect is cast on an object, making sentient/thinking beings want to keep away frcm it."

spell name:
ATTENTIONS *
list name:
alluring ways
level:
1
realm:
mentalism
type:
houri base
spell class:
m*
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target's attention will focus on caster.

spell name:
GLIBNESS *
list name:
alluring ways
level:
2
realm:
mentalism
type:
houri base
spell class:
p*
duration:
10 minutes
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Regardless of wether the caster is lying or not, she appears to believe everything she says (for the purposes of lie perception skils, spells, etc.).

spell name:
ENTRALL MEN 3
list name:
alluring ways
level:
3
realm:
mentalism
type:
houri base
spell class:
m*
duration:
concentration
range:
30'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The caster enthralls 3 men with her flowing speech, making them forget their surroundings. They will continue to listen as long as she keeps the words coming.

spell name:
SEDUCE *
list name:
alluring ways
level:
4
realm:
mentalism
type:
houri base
spell class:
P*
duration:
-
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Caster gets a +25 bonus to her seduction skill.

spell name:
SILVER TONGUE *
list name:
alluring ways
level:
5
realm:
mentalism
type:
houri base
spell class:
m*
duration:
10 minutes
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Allows the caster to lie so well that a listener will believe anything that isn't obviously out of touch with observed reality.

spell name:
ATTRACTION *
list name:
alluring ways
level:
6
realm:
mentalism
type:
houri base
spell class:
m*
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target will try to approach the caster until they are no more than 3 feet apart.

spell name:
ECSTASY
list name:
alluring ways
level:
7
realm:
mentalism
type:
houri base
spell class:
m*
duration:
1 round / 5 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is in seventh heaven ( i.e., extreme ecstasy/joy). For the duration of the spell, he is at 50% of normal activity. Later he will have a tendency to "come back for more."""

spell name:
GREAT ATTENTION *
list name:
alluring ways
level:
8
realm:
mentalism
type:
houri base
spell class:
m*
duration:
1 round
range:
30' radius
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The attention of everyone in the area of effect will focus on the caster

spell name:
TRANSFER CHARM
list name:
alluring ways
level:
9
realm:
mentalism
type:
houri base
spell class:
m
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A Charmed being transfers his attention to a person chosen by the caster.

spell name:
ENTRALL MEN 10
list name:
alluring ways
level:
10
realm:
mentalism
type:
houri base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The caster enthralls 10 men with her flowing speech, making them forget their surroundings. They will continue to listen as long as she keeps the words coming.

spell name:
SEDUCE MEN
list name:
alluring ways
level:
11
realm:
mentalism
type:
houri base
spell class:
m
duration:
special
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A target is "seduced""and will, if properly manipulated, do what the caster wishes. The spell lasts as long as the caster does not repel/reject the victim too harshly. The RR against this spell is directly influenced by the victims ""Chastity/Virtue"" as well as the circumstances of the occasion. As an alternative approach, treat this spell as a double strength Seduce spell that gives +50 bonus to the caster's seduction skill."

spell name:
LOVE SPELL
list name:
alluring ways
level:
12
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target will fall in love with someone chosen by the caster.

spell name:
YOUTH
list name:
alluring ways
level:
13
realm:
mentalism
type:
houri base
spell class:
f
duration:
1 month / level
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The caster appears to be any age desired.

spell name:
SYMPATHY
list name:
alluring ways
level:
14
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A "sympathy"" effect is cast on an object, making sentient/thinking beings want to be near it."

spell name:
SEDUCE FEMALE
list name:
alluring ways
level:
15
realm:
mentalism
type:
houri base
spell class:
m*
duration:
10 minutes / level
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The caster may seduce another "female"" without penalties. Any humanoid target under the effects of this spell may also be affected by the 'Men' spells on this list that normally only affect male targets. Seduction and/or "" Men"" spell effects end when this spell expires."

spell name:
SEDUCTION TRUE *
list name:
alluring ways
level:
20
realm:
mentalism
type:
houri base
spell class:
m*
duration:
-
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: As Seduction. except that any sentient being of the opposite sex may be seduced.

spell name:
LOVE TRUE
list name:
alluring ways
level:
25
realm:
mentalism
type:
houri base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target will fall in love with someone chosen by the caster.

spell name:
SUMPATHY TRUE
list name:
alluring ways
level:
30
realm:
mentalism
type:
houri base
spell class:
m
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A "sympathy"" effect is cast on an object, making sentient/thinking beings want to be near it."

spell name:
TRUE YOUTH
list name:
alluring ways
level:
50
realm:
mentalism
type:
houri base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target has two years of his age "removed"" (i.e. rejuvenation). If the spell fails, the target is killed and his total true age relums immediately. The spell may be cast repeatedly and effects are cumulative. However, each time it is cast on the same target, the unmodified failure chance increases by 1 (cumulative separately for each caster / target combination)."

spell name:
STUDY
list name:
houri's change
level:
1
realm:
mentalism
type:
houri base
spell class:
I
duration:
range:
300'
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Caster studies and memorizes the appearance and mannerisms of a being, for later use in a Face Shift or Change type spell.

spell name:
FACE SHIFITNG TRUE
list name:
houri's change
level:
2
realm:
mentalism
type:
houri base
spell class:
P
duration:
1 hour / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Allows caster to alter form of his face to resemble someone else. If he Studied a being he can take on the exact form.

spell name:
GLAMOUR
list name:
houri's change
level:
3
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The caster can enhance her facial features, giving her an appearance of 100.

spell name:
CHANGE TO KIND
list name:
houri's change
level:
4
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The caster can alwr her entire body to the form of another humanoid race within 20% of her own mass. This can't be used to assume the form of a specific person.

spell name:
MISFEEL KIND C .
list name:
houri's change
level:
5
realm:
mentalism
type:
houri base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: (No PPs expended) Caster appears to of any race he chooses to magical or mental detections.

spell name:
GLAMOUR TRUE
list name:
houri's change
level:
6
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The caster can enhance her facial features, giving her an Appearance of 102.

spell name:
MISFEEL CALLING C .
list name:
houri's change
level:
7
realm:
mentalism
type:
houri base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: (No PPs expended) Caster appears to of any race and profession he chooses to magical or mental detections.

spell name:
ENHANCE 1
list name:
houri's change
level:
8
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The caster can enhance her facial features, giving her an additional +5 to her Appearance bonus.

spell name:
DREAM GIRL
list name:
houri's change
level:
9
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster "changes"" into a form that is, for appearances purposes, the ""ideal mate'"" of one target studied. The target gets a RR that represents his resistance to being studied in this manner. No range modifiers apply."

spell name:
CHANGE SEX
list name:
houri's change
level:
10
realm:
mentalism
type:
houri base
spell class:
f
duration:
1 month / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster changes to become a member of the opposite sex in terms of all physical factors.

spell name:
MISFEEL POWER C .
list name:
houri's change
level:
11
realm:
mentalism
type:
houri base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: (No PPs expended) Caster appears to of any level he chooses to magical or mental detections.

spell name:
ENHANCE 2
list name:
houri's change
level:
12
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The caster can enhance her facial features, giving her an additional +10 to her Appearance bonus.

spell name:
UNPRESENCE C
list name:
houri's change
level:
13
realm:
mentalism
type:
houri base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Target appears to have no presence.

spell name:
ENHANCE 3
list name:
houri's change
level:
14
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The caster can enhance her facial features, giving her an additional +15 to her Appearance bonus.

spell name:
MISFEEL C
list name:
houri's change
level:
15
realm:
mentalism
type:
houri base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Allows caster to use all of the "Misfeel"" spells on this list at once. Caster can change to any race, profession or level that he chooses."

spell name:
LORD ENHANCE
list name:
houri's change
level:
20
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The caster can enhance her facial features, giving her an additional +20 to her Appearance bonus.

spell name:
MISFEEL TRUE
list name:
houri's change
level:
25
realm:
mentalism
type:
houri base
spell class:
P
duration:
10 minutes / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Allows caster to use all of the "Misfeel"" spells on this list at once. Caster can change to any race, profession or level that he chooses."

spell name:
CHANGE SEX TRUE
list name:
houri's change
level:
30
realm:
mentalism
type:
houri base
spell class:
p
duration:
1 month / level
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster changes to become a true member of the opposite sex (including genetics, personality, and psychological factors).

spell name:
HOLY PRESENCE C
list name:
houri's change
level:
50
realm:
mentalism
type:
houri base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Allows caster to use all of the "Misfeel"" spells on this list at once. Caster can change to any race, profession or level that he chooses. He can misrepresent his presence and power, so that he seems to be a minor diety."

spell name:
LIGHT / SOUND MIRAGE
list name:
illusion law
level:
1
realm:
mentalism
type:
houri base
spell class:
E
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 4
description: Creates any simple immobile image or scene or set of sounds up to an area of 10' R. The visual/audio aspects of the scene are really created (no RR) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then sight.

spell name:
STONE GRIP
list name:
mind's grip
level:
1
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by one (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may "grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a 'medium' maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/5) rounds: he will die in three times as many rounds."

spell name:
FARGRIP 2
list name:
mind's grip
level:
2
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 10'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
IRON GRIP
list name:
mind's grip
level:
3
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by two (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may "grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a hard maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/7) rounds: he will die in three times as many rounds."

spell name:
FAR STONEGRIP 2
list name:
mind's grip
level:
4
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 10'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A medium maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
FARGRIP 5
list name:
mind's grip
level:
5
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
25'
area of effect:
self
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 25'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
STEEL GRIP
list name:
mind's grip
level:
6
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by three (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may "grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a very hard maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/10) rounds: he will die in three times as many rounds."

spell name:
FAR IRONGRIP 2
list name:
mind's grip
level:
7
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 10'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A hard maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand. Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by two (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may ""grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a hard maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/7) rounds: he will die in three times as many rounds."

spell name:
FARGRIP 10
list name:
mind's grip
level:
8
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 50'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
FAR STONEGRIP 5
list name:
mind's grip
level:
9
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
25'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 25'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A medium maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
MOVING GRIP 2
list name:
mind's grip
level:
10
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Caster can hold a weapon or manipulate an object with his ranged "grip."" For the purposes of this spell. treat the ""grip"" to be as strong as the caster's normal grip, and can use half of his Agility bonus, OBs. and other skills. Fur example, the caster could ""grip"" a weapon 10' away and attack with it using half of his normal OB with that weapon. Also useful for pulling levers. untying ropes, etc."

spell name:
FAR STEELGRIP 2
list name:
mind's grip
level:
11
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 10'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand.Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by three (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may ""grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a very hard maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/10) rounds: he will die in three times as many rounds."

spell name:
FARGRIP 15
list name:
mind's grip
level:
12
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
75'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 75'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
FAR IRONGRIP 5
list name:
mind's grip
level:
13
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
25'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 25'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A hard maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand. Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by two (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may ""grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a hard maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/7) rounds: he will die in three times as many rounds."

spell name:
TRUE GRIP
list name:
mind's grip
level:
14
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is lowered to 1. Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may "grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a 'sheer folly' maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/20) rounds: he will die in three times as many rounds."

spell name:
FAR STONEGRIP 10
list name:
mind's grip
level:
15
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 50'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A medium maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
FARGRIP 20
list name:
mind's grip
level:
16
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 100'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
MOVING GRIP 5
list name:
mind's grip
level:
17
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
25'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Caster can hold a weapon or manipulate an object with his ranged "grip."" For the purposes of this spell. treat the ""grip"" to be as strong as the caster's normal grip, and can use half of his Agility bonus, OBs. and other skills. Fur example, the caster could ""grip"" a weapon 25' away and attack with it using half of his normal OB with that weapon. Also useful for pulling levers. untying ropes, etc."

spell name:
FAR STEELGRIP 5
list name:
mind's grip
level:
18
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
25'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 25'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand.Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by three (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may ""grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a very hard maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/10) rounds: he will die in three times as many rounds."

spell name:
FAR IRONGRIP 10
list name:
mind's grip
level:
19
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 10'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand. Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by two (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may ""grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a hard maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/7) rounds: he will die in three times as many rounds."

spell name:
FAR STONEGRIP 15
list name:
mind's grip
level:
20
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
75'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 25'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A medium maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
LORD FARGRIP
list name:
mind's grip
level:
25
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
5' / level
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range equal to five times the caster's level in feet. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
MOVING GRIP TRUE
list name:
mind's grip
level:
30
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Caster can hold a weapon or manipulate an object with his ranged "grip."" For the purposes of this spell. treat the ""grip"" to be as strong as the caster's normal grip, and can use all of his Agility bonus, OBs. and other skills. Fur example, the caster could ""grip"" a weapon 25' away and attack with it using half of his normal OB with that weapon. Also useful for pulling levers. untying ropes, etc."

spell name:
TRUE FARGRIP
list name:
mind's grip
level:
50
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
5' / level
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range equal to five times the caster's level in feet. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
TELEPORT BEACON
list name:
true sight
level:
10
realm:
mentalism
type:
seer base
spell class:
u
duration:
1 hour / level
range:
varies
area of effect:
sourcebook:
rolemaster companion 4
description: This spell creates a shining golden orb that sends out mental signals allowing someone (i.e., anyone mentally thinking about it) to cast a teleport spell taking them to that location without error, even if they have never been to or even seen the area before. Note that this spell does not give the power of teleportation nor does it increase any spell ranges.

spell name:
DETECT PSYCHE
list name:
conveyance
level:
1
realm:
mentalism
type:
seer base
spell class:
i
duration:
1 round / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can detect any conveyed or disembodied psyches (not spirits) within range.

spell name:
CONVEYANCE 1
list name:
conveyance
level:
4
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 500' /minute. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. Caster cannot travel through solid matter. If the caster overstays the duration, he must make a RR or die (attack level equals number of rounds overstayed).

spell name:
CONVEYANCE 2
list name:
conveyance
level:
8
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 1000' /minute. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. Caster can travel through solid matter at 1' / round. If the caster overstays the duration, he must make a RR (at -10) or die (attack level equals number of rounds overstayed).

spell name:
BODY WARNING
list name:
conveyance
level:
10
realm:
mentalism
type:
seer base
spell class:
u
duration:
varies
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster is instantly warned (regardless of distance) if his body is touched, damaged, subject to a spell or spell effect, or in any other way disturbed. Caster will not know the exact nature of the disturbance until he returns to his body. This spell will not be activated by such comparatively insignificant disturbances as a fly landing on the caster's body, etc. (GM's discretion).

spell name:
CONVEY DEFENSES
list name:
conveyance
level:
13
realm:
mentalism
type:
seer base
spell class:
ud
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche will be protected by any protective spells he had active when his Conveyance spell was cast (subject to the normal duration of the spells). The spell energies will travel with the caster's psyche, and can be detected by such means as Detect Spell. Note: Use of this spell may leave the caster's body defenseless.

spell name:
CONVEYANCE 3
list name:
conveyance
level:
14
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 1500' /minute. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. Caster can travel through solid matter at 5' / round. If the caster overstays the duration, he must make a RR (at -20) or die (attack level equals number of rounds overstayed).

spell name:
BODY AWARENESS
list name:
conveyance
level:
15
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can instantly shift his perceptions back to his body. He can open his eyes and receive sensory information, but he cannot take any action until his psyche rejoins his body. His psyche cannot move or receive any sensory input while his perceptions are at his body.

spell name:
CONVEY SPELLCASTING
list name:
conveyance
level:
16
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche can cast defensive and information gathering spells only (including spells not on this list) at x2 normal power point cost.

spell name:
INSTANT RETURN
list name:
conveyance
level:
18
realm:
mentalism
type:
seer base
spell class:
u
duration:
-
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche can instantly return to his body, regardless of distance. Caster must make a RR (no mods) vs. the level of this spell or be disoriented and stunned 1 round / 5% failure upon rejoining.

spell name:
CONVEYANCE 4
list name:
conveyance
level:
19
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 1 mile /minute. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. Caster can travel through solid matter at 10' / round. If the caster overstays the duration, he must make a RR (at -30) or die (attack level equals number of rounds overstayed).

spell name:
DUAL CONSCIOUSNESS
list name:
conveyance
level:
20
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's awareness may be split between his psyche and physical body. All perception rolls made by the caster are at -25, and his physical body is restricted to 25% action.

spell name:
CONVEYANCE 5
list name:
conveyance
level:
25
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 5 mile /minute. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. Caster can travel through solid matter at 25' / round. If the caster overstays the duration, he must make a RR (at -50) or die (attack level equals number of rounds overstayed).

spell name:
LORD CONVEYANCE
list name:
conveyance
level:
30
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 10 miles /minute though solid matter and air alike and he may also travel to the astral and ethereal planes. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. If the caster overstays the duration, he must make a RR (at -75) or die (attack level equals number of rounds overstayed).

spell name:
DUAL CONVEYANCE
list name:
conveyance
level:
35
realm:
mentalism
type:
seer base
spell class:
uf
duration:
10 minutes / level
range:
touch
area of effect:
2 targets
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 10 miles /minute though solid matter and air alike and he may also travel to the astral and ethereal planes. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. If the caster overstays the duration, he must make a RR (at -75) or die (attack level equals number of rounds overstayed). Caster may bring the psyche of one other willing target along with him.

spell name:
FREE PSYCHE
list name:
conveyance
level:
40
realm:
mentalism
type:
seer base
spell class:
u
duration:
varies
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: If caster's body is destroyed, his psyche may travel freely (as Conveyance V) until it finds a physical body it can inhabit. If the body is occupied, caster may initiate a Will Contest to take over the body. If unsuccessful, the caster must make a RR at -50 or his psyche 'dies', and is consigned to whatever plane of existence is next for him.

spell name:
MULTIPLE CONVEYANCE
list name:
conveyance
level:
50
realm:
mentalism
type:
seer base
spell class:
uf
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 10 miles /minute though solid matter and air alike and he may also travel to the astral and ethereal planes. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. If the caster overstays the duration, he must make a RR (at -75) or die (attack level equals number of rounds overstayed). Caster may bring the psyche of one other willing target along with him for ever five levels.

spell name:
BATTLE TRANCE
list name:
Battle Trance
level:
1
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to enter a state of single-minded battle awareness. While in this state the caster can cast no spells except spells from this list. He gains a +10 to perception rolls relating directly to the battle. This spell must be cast before any of the other spells on this list can be used. This spell lasts as long as the battle (GM's discretion).

spell name:
BLUR
list name:
Battle Trance
level:
2
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell blurs the caster's appearance, giving him a +10 DB. This spell is not cumulative with Battle Glow spells.

spell name:
BATTLE FOCUS
list name:
Battle Trance
level:
3
realm:
Mentalism
type:
arms master base
spell class:
U*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell heightens the caster's ability to concentrate, giving him a +5 per level to adrenal moves. This spell should be cast during the preparation round.

spell name:
QUICK STRIKE I
list name:
Battle Trance
level:
4
realm:
Mentalism
type:
arms master base
spell class:
U*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell increases the caster's reflexes, giving him a +10 to his initiative determination.

spell name:
ATTACK +25
list name:
Battle Trance
level:
5
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Adds a total of up to +25 for up to the next 5 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +25.

spell name:
HASTE I
list name:
Battle Trance
level:
6
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Target may act at twice his normal rate.

spell name:
BATTLE GLOW I
list name:
Battle Trance
level:
7
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster a visible aura, causing him to appear more powerful and subtracting 25 from attacks against him. This spell is not cumulative with Blur or other Battle Glow spells.

spell name:
ATTACK +40
list name:
Battle Trance
level:
8
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Adds a total of up to +40 for up to the next 8 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +40.

spell name:
HAMMERSTRIKE
list name:
Battle Trance
level:
9
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell adds to the force of the caster's blows, resulting in double concussion hits for any melee attacks the caster makes. This spell is not cumulative with Stout Blade (Arms Master base list: Warriorblade) or Thunderstrike.

spell name:
DANGER VISION
list name:
Battle Trance
level:
10
realm:
Mentalism
type:
arms master base
spell class:
I
duration:
1 minute / level
range:
10'/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: For the duration of this spell, everything that is potentially harmful to the caster (GM's discretion) is outlined in a soft blue glow. Intelligent and/or highly magical dangers should get an RR. Note that the glow is visible only to the caster.

spell name:
ATTACK +50
list name:
Battle Trance
level:
11
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Adds a total of up to +50 for up to the next 10 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +50.

spell name:
HASTE II
list name:
Battle Trance
level:
12
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
2 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Target may act at twice his normal rate.

spell name:
BATTLE GLOW II
list name:
Battle Trance
level:
13
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster a visible aura, causing him to appear more powerful and subtracting 25 from attacks against him. Foes must also resist versus the caster's level or hesitate 1 round per 10 failure before attacking the caster. This spell is not cumulative with Blur or other Battle Glow spells.

spell name:
BATTLE CALL
list name:
Battle Trance
level:
14
realm:
Mentalism
type:
arms master base
spell class:
P
duration:
1 round / 10 failure
range:
10'/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: With this spell the caster rallies troops allied with him. This gives the troops +50 to morale rolls.

spell name:
ATTACK +70
list name:
Battle Trance
level:
15
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Adds a total of up to +70 for up to the next 14 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +70.

spell name:
QUICK STRIKE II
list name:
Battle Trance
level:
16
realm:
Mentalism
type:
arms master base
spell class:
U*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell increases the caster's reflexes, giving him a +20 to his initiative determination.

spell name:
BATTLE GLOW III
list name:
Battle Trance
level:
17
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster a visible aura, causing him to appear more powerful and subtracting 25 from attacks against him. Foes must also resist versus the caster's level at -20 or hesitate 1 round per 10 failure before attacking the caster. This spell is not cumulative with Blur or other Battle Glow spells.

spell name:
ATTACK +85
list name:
Battle Trance
level:
18
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Adds a total of up to +85 for up to the next 17 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +85.

spell name:
HASTE IV
list name:
Battle Trance
level:
19
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
4 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Target may act at twice his normal rate.

spell name:
THUNDERSTRIKE
list name:
Battle Trance
level:
20
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell adds to the force of the caster's blows, resulting in triple concussion hits for any melee attacks the caster makes. This spell is not cumulative with Stout Blade (Arms Master base list: Warriorblade) or Hammerstrike.

spell name:
BATTLE GLOW TRUE
list name:
Battle Trance
level:
25
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster a visible aura, causing him to appear more powerful and subtracting 25 from attacks against him. Foes must also resist versus the caster's level at -50 or hesitate 1 round per 10 failure before attacking the caster. Failure by 100 or more means the foe will flee for 1 rnd per 10 failure. This spell is not cumulative with Blur or other Battle Glow spells.

spell name:
ATTACK +100
list name:
Battle Trance
level:
30
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Adds a total of up to +100 for up to the next 20 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +100.

spell name:
HASTE X
list name:
Battle Trance
level:
40
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Target may act at twice his normal rate.

spell name:
THE LAST STAND
list name:
Battle Trance
level:
50
realm:
Mentalism
type:
arms master base
spell class:
UF
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell can only be cast in a desperate situation (i.e., one man versus an entire army; the GM should be very restrictive about the use of this spell). This spell acts as Battle Glow True, Danger Vision, Haste (for the duration) and Hammer strike. It also gives the caster +25 OB, the caster ignores stun, can sustain twice normal hits, and will not go unconscious at 0 hit points. He must be killed to stop him. At the end of the battle, this spell is canceled and the caster loses all remaining PPs, hits and exhaustion points. He will then fall into a very deep sleep (-100 to awaken) for 1 day per round of combat.

spell name:
BATTLE LORE I
list name:
Commands
level:
1
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: The casting of this spell grants the caster a+10 bonus to his next Racial History (Battles) roll.

spell name:
ORGANIZATION I
list name:
Commands
level:
2
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell grants the caster a +10 bonus to his next Military Organization roll.

spell name:
SIEGE CRAFT I
list name:
Commands
level:
3
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows the caster a +10 bonus to his next Siege Engineering roll.

spell name:
TACTICS I
list name:
Commands
level:
4
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a +10 bonus to his next Tactics roll.

spell name:
COMMAND I
list name:
Commands
level:
5
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a+10 bonus to his next Leadership roll.

spell name:
BATTLELORE II
list name:
Commands
level:
6
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: The casting of this spell grants the caster a +20 bonus to his next Racial History (Battles) roll.

spell name:
ORGANIZATION II
list name:
Commands
level:
7
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell grants the caster a +20 bonus to his next Military Organization roll.

spell name:
SIEGE CRAFT II
list name:
Commands
level:
8
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows the caster a +20 bonus to his next Siege Engineering roll.

spell name:
TACTICS II
list name:
Commands
level:
9
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a +20 bonus to his next Tactics roll.

spell name:
COMMAND II
list name:
Commands
level:
10
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a +20 bonus to his next Leadership roll.

spell name:
BATTLELORE III
list name:
Commands
level:
11
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: The casting of this spell grants the caster a +30 bonus to his next Racial History (Battles) roll.

spell name:
ORGANIZATION III
list name:
Commands
level:
12
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell grants the caster a +30 bonus to his next Military Organization roll.

spell name:
SIEGE CRAFT III
list name:
Commands
level:
13
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows the caster a +30 bonus to his next Siege Engineering roll.

spell name:
TACTICS III
list name:
Commands
level:
14
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a +30 bonus to his next Tactics roll.

spell name:
COMMAND III
list name:
Commands
level:
15
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a +30 bonus to his next Leadership roll.

spell name:
BATTLELORE IV
list name:
Commands
level:
16
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: The casting of this spell grants the caster a +40 bonus to his next Racial History (Battles) roll.

spell name:
ORGANIZATION IV
list name:
Commands
level:
17
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell grants the caster a +40 bonus to his next Military Organization roll.

spell name:
SIEGE CRAFT IV
list name:
Commands
level:
18
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows the caster a +40 bonus to his next Siege Engineering roll.

spell name:
TACTICS IV
list name:
Commands
level:
19
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a +40 bonus to his next Tactics roll.

spell name:
COMMAND IV
list name:
Commands
level:
20
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a +40 bonus to his next Leadership roll.

spell name:
BATTLELORE TRUE
list name:
Commands
level:
25
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: The casting of this spell grants the caster a bonus of +50 or his level (whichever is greater) to his next Racial History (Battles) roll.

spell name:
ORGANIZATION TRUE
list name:
Commands
level:
30
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell grants the caster a bonus of +50 or his level (whichever is greater) to his next Military Organization roll.

spell name:
SIEGE CRAFT TRUE
list name:
Commands
level:
35
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows the caster a bonus of +50 or his level (whichever is greater) to his next Siege Engineering roll.

spell name:
TACTICS TRUE
list name:
Commands
level:
40
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a + bonus of +50 or his level (whichever is greater) to his next Tactics roll.

spell name:
COMMAND TRUE
list name:
Commands
level:
50
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a bonus of +50 or his level (whichever is greater) to his next Leadership roll.

spell name:
CAMPFIRE
list name:
Encampments
level:
1
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
10'
area of effect:
one fire
sourcebook:
rolemaster companion 7
description: This spell allows the caster to start a fire in all but the most extreme conditions (e.g. thunderstorms). The caster must have a source of fuel for the fire.

spell name:
MEND CLOTH
list name:
Encampments
level:
2
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
touch
area of effect:
one garment
sourcebook:
rolemaster companion 7
description: This spell repairs rips and tears in one cloth garment. It will not replace missing material.

spell name:
MEND ARMOR
list name:
Encampments
level:
3
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
touch
area of effect:
one suit of armor
sourcebook:
rolemaster companion 7
description: This spell will repair, clean and polish one suit of non-magical armor.

spell name:
MEND WEAPONS
list name:
Encampments
level:
4
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
touch
area of effect:
one weapon
sourcebook:
rolemaster companion 7
description: This spell will repair, clean, and sharpen one non-magical weapon.

spell name:
FLETCHING
list name:
Encampments
level:
5
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to make arrows or bolts from appropriate material in 1/10th the normal time.

spell name:
BATTLE FEAST
list name:
Encampments
level:
6
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
touch
area of effect:
one feast
sourcebook:
rolemaster companion 7
description: This spell causes a huge meal to be prepared from raw foodstuffs (the spell does not create the food). Anyone who eats the food will have +5 to morale rolls for the rest of the day. The feast will feed 5 people per level of the caster.

spell name:
PILLAGE & PLUNDER
list name:
Encampments
level:
8
realm:
Mentalism
type:
arms master base
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster the location and approximate value of a defeated foe's treasure. This information is vague and general. For example, It might tell him there is 1,000 gp in the cellar but not that it is in a secret vault under a wine keg. This spell can only be used after the caster has defeated an opponent (to the victor go the spoils!).

spell name:
BREAK CAMP
list name:
Encampments
level:
9
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
varies
range:
100'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell allows the caster to organize the packing of gear and the preparation to travel so that a camp can be broken in l/10th the normal time.

spell name:
LIGHTS OUT
list name:
Encampments
level:
10
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
-
range:
5'/lvl
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell instantly extinguishes all non-magical sources of light in the caster's camp. This spell will only work in the caster's own camp (i.e., it will not function as an "attack" on enemy camps).

spell name:
DON ARMOR
list name:
Encampments
level:
11
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to put on his armor in 1/10th the normal time.

spell name:
MAKE CAMP
list name:
Encampments
level:
12
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
varies
range:
100'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell allows the caster to organize the setting up of a camp so that it is finished in 1/10th the normal time.

spell name:
FIND FOOD
list name:
Encampments
level:
13
realm:
Mentalism
type:
arms master base
spell class:
I
duration:
1 hour / level
range:
100'
area of effect:
1000’R/lvl
sourcebook:
rolemaster companion 7
description: This spell allows the caster to organize foraging parties so that they gain a +75 to their collective foraging rolls.

spell name:
SET WATCH
list name:
Encampments
level:
14
realm:
Mentalism
type:
arms master base
spell class:
I
duration:
1 hour / level
range:
100'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell allows the caster to organize watches and patrols so that they gain +25 to surprise/avoidance rolls.

spell name:
BARRIER TRENCH
list name:
Encampments
level:
16
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 hour / level
range:
10’
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: A trench with wooden stakes in the bottom comes into being around the caster's camp, the trench is 10' wide by 10' deep and 10' per level long. It takes one round per foot of length to form. Anyone falling into the pit will take a +10 Fall/ Crush attack and a +50 Medium Stinger attack.

spell name:
WOODEN PALISADE
list name:
Encampments
level:
19
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 hour / level
range:
10’
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell creates a 10' high wooden wall around the caster's camp. The maximum length of the wall is 10' per level.

spell name:
ALARM SOUNDING
list name:
Encampments
level:
20
realm:
Mentalism
type:
arms master base
spell class:
I
duration:
1 hour / level
range:
100'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell allows the caster to set up an alarm in the camp. At the time of casting, a "password" is chosen. When anyone utters the password in the area of the spell, a loud alarm sound is heard. This will give anyone who is sleeping a +50 to awaken. Anyone alert will automatically perceive the alarm.

spell name:
SIEGE WEAPON
list name:
Encampments
level:
25
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to construct one siege weapon (e.g., a catapult or a siege tower) in 1/10h the normal time. This spell does not provide the materials.

spell name:
EARTHEN PALISADE
list name:
Encampments
level:
30
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell creates a 10' high wall of packed earth around the caster's camp. The maximum length of the wall is 10' per level.

spell name:
STONE PALISADE
list name:
Encampments
level:
50
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell creates a 10' high wall of stone around the caster's camp. The maximum length of the wall is 10' per level.

spell name:
FORCED MARCH
list name:
Martial Law
level:
1
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to march at 2x base rate, with no exhaustion points spent, for the duration. If he stops, the spell is canceled.

spell name:
RIDING
list name:
Martial Law
level:
2
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster a +3 per level to all riding maneuvers.

spell name:
CHARGING
list name:
Martial Law
level:
3
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell reduces the difficulty of moving maneuvers by 3 categories (e.g., Very Hard (-20) becomes Light (+10)). This can only be used in combat situations for maneuvers related to charging or closing with the enemy.

spell name:
UNSEEN MARCH
list name:
Martial Law
level:
5
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can march at normal speed and receive a +75 to his Stalk roll.

spell name:
MENTAL COMMAND
list name:
Martial Law
level:
6
realm:
Mentalism
type:
arms master base
spell class:
P
duration:
-
range:
10'/lvl
area of effect:
target
sourcebook:
rolemaster companion 7
description: Caster can send one command (one word per level) to one target in range. The target is under no compulsion to follow the command.

spell name:
RAPID DEPLOYMENT I
list name:
Martial Law
level:
7
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 7
description: With this spell the caster can move one target a distance of 10' per level instantly. Target can pass through barriers by specifying exact distances. If the arrival point coincides with solid or liquid material, the target does not move, he is stunned 1-10 rounds, and the PPs for this spell are expended.

spell name:
MASS FORCED MARCH
list name:
Martial Law
level:
8
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: This spell allows up to 1 target per level of caster to march at 2x base rate, with no exhaustion points spent, for the duration. If he stops, the spell is canceled.

spell name:
SILENT MARCH
list name:
Martial Law
level:
9
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: The caster makes no sound as long as he moves at a normal marching speed.

spell name:
MASS RIDING
list name:
Martial Law
level:
10
realm:
Mentalism
type:
arms master base
spell class:
P
duration:
1 hour / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: This spell gives up to 1 target per level of caster a +3 per level to all riding maneuvers.

spell name:
MASS CHARGING
list name:
Martial Law
level:
11
realm:
Mentalism
type:
arms master base
spell class:
P
duration:
1 round / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: This spell reduces the difficulty of moving maneuvers by 3 categories (e.g., Very Hard (-20) becomes Light (+10)) for up to one target per level of caster. This can only be used in combat situations for maneuvers related to charging or closing with the enemy.

spell name:
MASS UNSEEN MARCH
list name:
Martial Law
level:
12
realm:
Mentalism
type:
arms master base
spell class:
PF
duration:
1 hour / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: Up to one target per level of caster can march at normal speed and receive a +75 to their Stalk roll.

spell name:
MENTAL ORDERS
list name:
Martial Law
level:
13
realm:
Mentalism
type:
arms master base
spell class:
P
duration:
-
range:
10'/lvl
area of effect:
target
sourcebook:
rolemaster companion 7
description: Caster can send orders to one target in range. The caster is limited to one sentence per level. The target is not obligated to follow the orders.

spell name:
MASS MENTAL COMMAND
list name:
Martial Law
level:
14
realm:
Mentalism
type:
arms master base
spell class:
P
duration:
-
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: Caster can send one command (one word per level) to one target per level of caster within range. The targets are under no compulsion to follow the command.

spell name:
RAPID DEPLOYMENT III
list name:
Martial Law
level:
15
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
10'
area of effect:
3 targets
sourcebook:
rolemaster companion 7
description: With this spell the caster can move up to three targets a distance of 30' per level instantly. Targets can pass through barriers by specifying exact distances. If the arrival point coincides with solid or liquid material, the target does not move, he is stunned 1-10 rounds, and the PPs for this spell are expended.

spell name:
MASS SILENT MARCH
list name:
Martial Law
level:
18
realm:
Mentalism
type:
arms master base
spell class:
PF
duration:
1 hour / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: Up to 1 target per level of caster makes no sound as long as they move at a normal marching speed.

spell name:
MASS MENTAL ORDERS
list name:
Martial Law
level:
20
realm:
Mentalism
type:
arms master base
spell class:
P
duration:
-
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: Caster can send orders to one target per level of caster within range. The caster is limited to one sentence per level. The targets are not obligated to follow the orders.

spell name:
RAPID DEPLOYMENT V
list name:
Martial Law
level:
25
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
10'
area of effect:
5 targets
sourcebook:
rolemaster companion 7
description: With this spell the caster can move up to 5 targets a distance of 50' per level instantly. Treat each move as Long Door on the Closed Essence list: Lofty Bridge, except for the range limitation.

spell name:
GHOST FORCE
list name:
Martial Law
level:
30
realm:
Mentalism
type:
arms master base
spell class:
PF
duration:
1 hour / level
range:
1000'
area of effect:
10 targets/lvl
sourcebook:
rolemaster companion 7
description: Up to 10 targets per level of caster can march silently at normal speed and receive a +75 to their Stalk roll.

spell name:
RAPID DEPLOYMENT TRUE
list name:
Martial Law
level:
40
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: With this spell the caster can move up to 1 target/level of caster a distance of 100' per level instantly. Target can pass through barriers by specifying exact distances. If the arrival point coincides with solid or liquid material, the target does not move, he is stunned 1-10 rounds, and the PPs for this spell are expended.

spell name:
MARCHING MASTERY
list name:
Martial Law
level:
50
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
1 round / level
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Caster may use one of the lower-level spells on this list each round.

spell name:
MINOR WARRIORBLADE
list name:
Warrior Blade
level:
1
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 7
description: Allows the caster to attune himself to a special weapon, called a Warriorblade. The caster must be involved in the forging of his Warriorblade (he must make it himself or have a part of him go into the making, i.e., blood, hair, etc.). A minor Warriorblade is +10 to hit and its fumble range is decreased by 1 (e.g. a broadsword Warriorblade would fumble on an unmodified 1-2 instead of 1-3. Note that the fumble range cannot be 0; an unmodified 1 always fumbles). An Arms Master can have only one Warriorblade at a time and the spells on this list will only work on his own Warriorblade. Note: the spells on this list refer to a "blade." This can be any melee weapon the player and GM agree on.

spell name:
LIGHT BLADE
list name:
Warrior Blade
level:
2
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: A beam of light (like a flashlight) springs from the caster's blade with a 20' effective range.

spell name:
SHOCK BLADE
list name:
Warrior Blade
level:
3
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: Blue sparks dance along the blade inflicting a Shock critical two levels less in severity than the regular critical.

spell name:
LESSER WARRIORBLADE
list name:
Warrior Blade
level:
4
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: This spell turns a Minor Warriorblade into a Lesser Warriorblade with the following modifiers: +15 to hit, -1 to fumble range, and it functions as a +1 adder.

spell name:
DRAW BLADE
list name:
Warrior Blade
level:
5
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
-
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: The caster's blade leaps into his hand negating any penalties for not having a weapon ready.

spell name:
WATER BLADE
list name:
Warrior Blade
level:
6
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: Allows the caster to "fly" through the water at 100' per round. This spell does not give the ability to breathe under water.

spell name:
STOUT BLADE
list name:
Warrior Blade
level:
7
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: For the duration of the spell the caster inflicts double concussion hits. Criticals are not affected. This spell is not cumulative with Hammerstrike or Thunderstrike (Arms Master base list: Battle Trance).

spell name:
GREATER WARRIORBLADE
list name:
Warrior Blade
level:
8
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: This spell turns a lesser Warriorblade into a greater Warriorblade with the following modifiers: +20 to hit, -2 to fumble range, and it functions as a +2 adder.

spell name:
ICE BLADE
list name:
Warrior Blade
level:
9
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: White ice and a cold mist envelopes the blade, inflicting a Cold critical 1 level less in severity than the regular critical.

spell name:
DEFENDER BLADE
list name:
Warrior Blade
level:
10
realm:
Mentalism
type:
arms master base
spell class:
D
duration:
1 round / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: For the duration of the spell, the caster can add the bonus to OB from his Warriorblade to his DB. This does not reduce the bonus to OB. For example, a Greater Warriorblade would be +20 to OB and +20 to DB.

spell name:
LOCATE WARRIORBLADE
list name:
Warrior Blade
level:
11
realm:
Mentalism
type:
arms master base
spell class:
I*
duration:
-
range:
1000'/lvl
area of effect:
caster
sourcebook:
rolemaster companion 7
description: The caster knows the exact direction and distance to his Warriorblade.

spell name:
FIRE BLADE
list name:
Warrior Blade
level:
12
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: Red hot flames leap from the blade, inflicting a Heat critical of the same severity as the regular critical.

spell name:
RECALL WARRIORBLADE
list name:
Warrior Blade
level:
13
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
1000'/lvl
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: The caster's Warriorblade flies through the air to his out stretched hand at a rate of 1000' per round.

spell name:
SILVER WARRIORBLADE
list name:
Warrior Blade
level:
14
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: This spell turns a greater Warriorblade into a silver Warriorblade with the following modifiers: +25 to hit, -2 to fumble range, and it functions as either a +3 adder or a x2 multiplier (caster chooses when spell is cast.)

spell name:
WIND BLADE
list name:
Warrior Blade
level:
15
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: As long as the caster holds his Warriorblade, he can fly at 150' per round for the duration of this spell.

spell name:
EARTH BLADE
list name:
Warrior Blade
level:
16
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: Using his Warriorblade to "attack" the ground, the caster can tunnel through earth and stone at a rate of 10' per round.

spell name:
BLADE STORE
list name:
Warrior Blade
level:
17
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
varies
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: The caster can store one of his own spells in his Warriorblade to be cast at a later time. Only one spell can be stored in the blade a time.

spell name:
DISARM
list name:
Warrior Blade
level:
18
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
5'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: The target must make an RR versus this spell with a negative modifier equal to the bonuses of the caster's Warriorblade (just the bonus from the Warriorblade, not the caster's total OB). If the RR fails, the target's weapon flies 10' per 10% failure in a random direction.

spell name:
DESTROYER BLADE
list name:
Warrior Blade
level:
19
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
varies
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: After casting this spell, in the next attack in which an opponent uses a shield or parries and the caster misses by the amount of defensive bonus given by the shield or parry, the defender's shield or weapon is destroyed. Magic weapons or shields should get an RR.

spell name:
GOLDEN WARRIORBLADE
list name:
Warrior Blade
level:
20
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: This spell turns the caster's silver Warriorblade into a Golden Warriorblade with the following modifiers: +30 to hit, -3 to fumble range, and it functions as either a +4 adder or x3 multiplier (caster chooses when the spell is cast).

spell name:
BLADE OF DEATH
list name:
Warrior Blade
level:
25
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
varies
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: With this spell the caster attunes his Warriorblade to a specific enemy. To cast this spell, the caster must have something from the target, either part of his body or a possession. After a ritual which takes four hours to complete, the Warriorblade will do Slaying criticals against the target. Only one enemy can be attuned to the blade at one time.

spell name:
LORD WARRIORBLADE
list name:
Warrior Blade
level:
30
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: This spell turns the caster's Golden Warriorblade into a Lord Warriorblade with the following modifiers: +35 to hit, -3 to fumble range, and it functions as either a +5 adder or a x3 multiplier (caster chooses when he casts the spell).

spell name:
WARRIORBLADE TRUE
list name:
Warrior Blade
level:
50
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: This spell turns the caster's Lord Warriorblade into a True Warriorblade with the following modifiers: +45 to hit, it never fumbles, and it functions as either a +6 adder or a x4 multiplier (caster chooses when he casts the spell).

spell name:
HORSE FAMILIAR
list name:
Horseman's Way
level:
1
realm:
Mentalism
type:
beastmaster base
spell class:
M
duration:
permanent
range:
touch
area of effect:
1 horse
sourcebook:
rolemaster companion 7
description: Allows caster to attune himself to one horse. This spell must be cast as a normal Familiar spell, but the caster cannot view the world by the horse's senses. The caster will then be able to cast spells affecting his Horse Familiar.

spell name:
FAMILIAR TONGUE
list name:
Horseman's Way
level:
2
realm:
Mentalism
type:
beastmaster base
spell class:
I
duration:
1 minute / level
range:
touch
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows caster to mentally communicate with his Horse Familiar. The Horse still has an animal intelligence.

spell name:
FAMILIAR DIRECTION
list name:
Horseman's Way
level:
3
realm:
Mentalism
type:
beastmaster base
spell class:
I
duration:
-
range:
5 miles/lvl
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows caster to know if his Horse Familiar is still alive and to know his direction and distance.

spell name:
JUMP
list name:
Horseman's Way
level:
4
realm:
Mentalism
type:
beastmaster base
spell class:
F*
duration:
-
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows Horse Familiar to jump, up to a length of 50' and/or 20' high. This includes a safe landing. If this is running jump, the length can be doubled.

spell name:
RUN
list name:
Horseman's Way
level:
5
realm:
Mentalism
type:
beastmaster base
spell class:
F
duration:
10 minutes / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows the Horse Familiar to run (2x pace) without tiring.

spell name:
MOUNTED COMBAT I
list name:
Horseman's Way
level:
6
realm:
Mentalism
type:
beastmaster base
spell class:
M
duration:
1 round / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows caster, when he fights from horseback, to make his mount attack at the same time with no modifications.

spell name:
SPRINT
list name:
Horseman's Way
level:
7
realm:
Mentalism
type:
beastmaster base
spell class:
F
duration:
10 minutes / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows the Horse Familiar to sprint (3x pace) without tiring.

spell name:
ONE BODY
list name:
Horseman's Way
level:
8
realm:
Mentalism
type:
beastmaster base
spell class:
S
duration:
1 minute / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: For the duration of this spell, every herb that the caster will use and curative spells affecting him will also affect his Horse Familiar.

spell name:
JUMP II
list name:
Horseman's Way
level:
9
realm:
Mentalism
type:
beastmaster base
spell class:
F*
duration:
-
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows Horse Familiar to jump, up to a length of 75' and/or 30' high. This includes a safe landing. If this is running jump, the length can be doubled.

spell name:
MOUNTED COMBAT II
list name:
Horseman's Way
level:
10
realm:
Mentalism
type:
beastmaster base
spell class:
M
duration:
1 round / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows caster, when he fights from horseback, to make his mount attack at the same time with a +15 modification.

spell name:
FAST SPRINT
list name:
Horseman's Way
level:
11
realm:
Mentalism
type:
beastmaster base
spell class:
F
duration:
10 minutes / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows the Horse Familiar to fast sprint (4x pace) without tiring.

spell name:
ONE BLOOD
list name:
Horseman's Way
level:
12
realm:
Mentalism
type:
beastmaster base
spell class:
S
duration:
1 minute / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Caster and his mount are physically tied for the duration of this spell. If the caster or the horse is wounded, the wound is shared between both: half damage to the caster and half to his horse. If a killing critical is taken, both caster and his horse are killed.

spell name:
BRAVE HORSE
list name:
Horseman's Way
level:
13
realm:
Mentalism
type:
beastmaster base
spell class:
M
duration:
10 minutes / level
range:
touch
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows Horse Familiar to totally ignore a natural fear (for a horse: fire, snakes, precipices, etc.).

spell name:
WONDERFUL JUMP
list name:
Horseman's Way
level:
14
realm:
Mentalism
type:
beastmaster base
spell class:
F*
duration:
-
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows Horse Familiar to jump, up to a length of 100' and/or 40' high. This includes a safe landing. If this is running jump, the length can be doubled.

spell name:
MOUNTED COMBAT III
list name:
Horseman's Way
level:
15
realm:
Mentalism
type:
beastmaster base
spell class:
M
duration:
1 round / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows caster, when he fights from horseback, to make his mount attack at the same time with a +30 modification.

spell name:
DASH
list name:
Horseman's Way
level:
16
realm:
Mentalism
type:
beastmaster base
spell class:
F
duration:
10 minutes / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows the Horse Familiar to dash (5x pace) without tiring.

spell name:
JUMP TRUE
list name:
Horseman's Way
level:
20
realm:
Mentalism
type:
beastmaster base
spell class:
F*
duration:
-
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows Horse Familiar to jump, up to a length of 125' and/or 50' high. This includes a safe landing. If this is running jump, the length can be doubled.

spell name:
MOUNTED COMBAT TRUE
list name:
Horseman's Way
level:
25
realm:
Mentalism
type:
beastmaster base
spell class:
M
duration:
1 round / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows caster, when he fights from horseback, to make his mount attack at the same time with a +50 modification.

spell name:
BROTHER HORSE
list name:
Horseman's Way
level:
30
realm:
Mentalism
type:
beastmaster base
spell class:
M
duration:
1 minute / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: For the duration of this spell, every friendly spell affecting caster (i.e. caster is a willing target) will also affect his mount.

spell name:
CENTAUR
list name:
Horseman's Way
level:
50
realm:
Mentalism
type:
beastmaster base
spell class:
F
duration:
1 minute / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: The Caster and his Horse are one being for the duration of this spell. They can communicate mentally with no limitation. This spell includes the combined effects of One Body, One Blood, Mounted Combat True and Dash.

spell name:
ENCHANTED ROPE
list name:
Magical Ropes
level:
1
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
concentration
range:
touch
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: If caster holds one end of a rope, he can cause the rope to move up to its length in any direction and to tie itself in knots. This spell can also be used to attack a being (to try to bind target). Spell Mastery is used as an OB, and the attack is resolved as a Small Grapple attack. No concussion hits can be inflicted, only criticals. If foe has an edged weapon, may attempt to sever the rope: the rope's DB is +2 per level of caster, is treated as AT 1 and has 5 hits. Severing a rope immediately cancels the spell for this rope.

spell name:
PERSONAL ROPE
list name:
Magical Ropes
level:
2
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: Allows caster to make a 20' per lvl magical rope. His maneuvers with this rope will be at +25, and for others it will only be a +10 rope. The rope's strength is twice the strength of a normal rope. A caster can only have one Personal Rope at any one time.

spell name:
MYSTICAL BOND
list name:
Magical Ropes
level:
3
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: The caster chooses one end of the rope. This end will remain where it is as if it had been fixed there. This Mystical Bond will be able to support 50 pounds per level of caster (the rope can break, but the Bond will remain).

spell name:
ENCHANTED ROPE II
list name:
Magical Ropes
level:
4
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
concentration
range:
10'
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: Even without touching the rope, the caster can cause the rope to move up to its length in any direction and to tie itself in knots. This spell can also be used to attack a being (to try to bind target). Spell Mastery is used as an OB, and the attack is resolved as a Medium Grapple attack. No concussion hits can be inflicted, only criticals. If foe has an edged weapon, may attempt to sever the rope: the rope's DB is +2 per level of caster, is treated as AT 1 and has 5 hits. Severing a rope immediately cancels the spell for this rope.

spell name:
FLY
list name:
Magical Ropes
level:
5
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 carpet
sourcebook:
rolemaster companion 7
description: Allows caster to activate a carpet prepared by one of the Flying Carpet spells on this list. If the caster is stunned while trolling the carpet, he must make a Medium (+0) flying maneuver to avoid falling. If he is killed or rendered unconscious, the carpet falls.

spell name:
MULTIPLE ROPES II
list name:
Magical Ropes
level:
6
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
varies
range:
varies
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: The next Rope spell cast from this list will affect two ropes.

spell name:
SNAKE ROPE
list name:
Magical Ropes
level:
7
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
2 ropes
sourcebook:
rolemaster companion 7
description: Allows caster to turn one end of a rope into a level 1 snake. Caster must know the Closed Channeling list: Serpent Law. The snake's movements depend on the movements of the rope.

spell name:
ENCHANTED ROPE III
list name:
Magical Ropes
level:
8
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 minute / level (concentration)
range:
50'
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: Even without touching the rope, the caster can cause the rope to move up to its length in any direction and to tie itself in knots. This spell can also be used to attack a being (to try to bind target). Spell Mastery is used as an OB, and the attack is resolved as a Large Grapple attack. No concussion hits can be inflicted, only criticals. If foe has an edged weapon, may attempt to sever the rope: the rope's DB is +2 per level of caster, is treated as AT 1 and has 5 hits. Severing a rope immediately cancels the spell for this rope. If the caster ceases concentrating on the rope, it will remain motionless until concentration is resumed.

spell name:
MYSTICAL BOND II
list name:
Magical Ropes
level:
9
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
10 minutes / level
range:
20'/lvl
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: The caster chooses one end of the rope. This end will remain where it is as if it had been fixed there. This Mystical Bond will be able to support 100 pounds per level of caster and the rope's strength is doubled (the rope can break, but the Bond will remain).

spell name:
RIGIDITY
list name:
Magical Ropes
level:
10
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: The rope this spell is cast upon will keep the same form for the duration of the spell.

spell name:
MULTIPLE ROPES III
list name:
Magical Ropes
level:
11
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
varies
range:
varies
area of effect:
3 ropes
sourcebook:
rolemaster companion 7
description: The next Rope spell cast from this list will affect three ropes.

spell name:
FLYING CARPET I
list name:
Magical Ropes
level:
12
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: Allows caster to create a Flying Carpet that will only obey his will. A caster can only have one Flying Carpet. The process takes one week. It will be able to support 25 pounds per level of caster and will be able to fly at 5' per round per level of caster. The skill Flying/Gliding will be used for especially difficult maneuvers (hard wind, etc.)

spell name:
ENCHANTED ROPE IV
list name:
Magical Ropes
level:
14
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 minute / level (concentration)
range:
100'
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: Even without touching the rope, the caster can cause the rope to move up to its length in any direction and to tie itself in knots. This spell can also be used to attack a being (to try to bind target). Spell Mastery is used as an OB, and the attack is resolved as a Huge Grapple attack. No concussion hits can be inflicted, only criticals. If foe has an edged weapon, may attempt to sever the rope: the rope's DB is +2 per level of caster, is treated as AT 1 and has 5 hits. Severing a rope immediately cancels the spell for this rope. If the caster ceases concentrating on the rope, it will remain motionless until concentration is resumed.

spell name:
MULTIPLE ROPES V
list name:
Magical Ropes
level:
16
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
varies
range:
varies
area of effect:
5 ropes
sourcebook:
rolemaster companion 7
description: The next Rope spell cast from this list will affect five ropes.

spell name:
FLYRING CARPET II
list name:
Magical Ropes
level:
20
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 carpet
sourcebook:
rolemaster companion 7
description: Allows caster to create a Flying Carpet that will only obey his will. A caster can only have one Flying Carpet. The process takes one week. It will be able to support 35 pounds per level of caster and will be able to fly at 10' per round per level of caster. The skill Flying/Gliding will be used for especially difficult maneuvers (hard wind, etc.)

spell name:
MULTIPLE ROPES TRUE
list name:
Magical Ropes
level:
30
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
varies
range:
varies
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: The next Rope spell cast from this list will affect 1 rope/lvl.

spell name:
ROPE MASTERY
list name:
Magical Ropes
level:
50
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: The caster may use any lower-level spell on this list each round.

spell name:
TYPE DARK BEAST
list name:
Dark Shifting
level:
1
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 beast
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) a Beast of the dark (e.g., harpys, minotaurs, leogron, panthershark, etc.) for use with higher level spells on this list.

spell name:
TYPE DEMON
list name:
Dark Shifting
level:
2
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 Demon
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) any Demon (including Chaos Demons) for use with higher level spells on this list.

spell name:
TYPE UNDEAD
list name:
Dark Shifting
level:
3
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) any Undead for use with higher level spells on this list.

spell name:
BODY PREPARATION
list name:
Dark Shifting
level:
4
realm:
Mentalism
type:
doppelganger base
spell class:
U•
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster must cast this before any Form spell on this list. If he does not, he will suffer ‘A' Physical Alteration criticals until the total change equals 100%.

spell name:
CORPSE
list name:
Dark Shifting
level:
5
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume the form of a corpse. One minor wound for every five levels of experience (round up) may be manifested, or one major wound for every ten levels of experience (round up) may be manifested. Each wound takes three rounds to appear. Caster is still vulnerable to stimulus, and will respond as normal.

spell name:
DARK BEAST FORM I
list name:
Dark Shifting
level:
6
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Dark Beast, within 3/4x to 2x his own mass. Caster only receives 25% of its supernatural abilities (e.g., a gorgon's gaze would turn 25% of targets to stone, etc.).

spell name:
DEMON FORM I
list name:
Dark Shifting
level:
7
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I or II Demon, within 3/4x to 2x his own mass. Caster only receives 25% of its supernatural abilities (e.g., 25% of a gogonaur's critical strikes would be accompanied by an ‘A' Heat critical, etc.).

spell name:
UNDEAD FORM I
list name:
Dark Shifting
level:
8
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I or II Undead, within 3/4x to 2x his own mass. Caster only receives 25% of its supernatural abilities (e.g., a spectre's touch would only drain 5 Co every 2 rounds, etc.).

spell name:
DARK BEAST FORM II
list name:
Dark Shifting
level:
9
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Dark Beast, within 1/20x to 40x his own mass. Caster only receives 50% of its supernatural abilities (e.g., a gorgon's gaze would turn 50% of targets to stone, etc.).

spell name:
DEMON FORM II
list name:
Dark Shifting
level:
10
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-IV Demon, within 1/20x to 40x his own mass. Caster only receives 50% of its supernatural abilities (e.g., 50% of a gogonaur's critical strikes would be accompanied by an ‘A' Heat critical, etc.).

spell name:
UNDEAD FORM II
list name:
Dark Shifting
level:
11
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-IV Undead, within 1/20x to 40x his own mass. Caster only receives 50% of its supernatural abilities (e.g., a spectre's touch would only drain 10 Co every 2 rounds, etc.).

spell name:
DARK BEAST FORM III
list name:
Dark Shifting
level:
12
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Dark Beast, within 1/40x to 400x his own mass. Caster only receives 75% of its supernatural abilities (e.g., a gorgon's gaze would turn 75% of targets to stone, etc.).

spell name:
DEMON FORM III
list name:
Dark Shifting
level:
13
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-IV Demon, within 1/40x to 400x his own mass. Caster only receives 75% of its supernatural abilities (e.g., 75% of a gogonaur's critical strikes would be accompanied by an ‘A' Heat critical, etc.).

spell name:
UNDEAD FORM III
list name:
Dark Shifting
level:
14
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-IV Undead, within 1/40x to 400x his own mass. Caster only receives 75% of its supernatural abilities (e.g., a spectre's touch would only drain 15 Co every 2 rounds, etc.).

spell name:
DARK BEAST FORM TRUE
list name:
Dark Shifting
level:
15
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Dark Beast, within 1/40x to 400x his own mass. Caster receives 100% of its supernatural abilities.

spell name:
DEMON FORM TRUE
list name:
Dark Shifting
level:
16
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of any stored, non-Chaos Demon, within 1/40x to 400x his own mass. Caster receives 100% of its supernatural abilities.

spell name:
UNDEAD FORM TRUE
list name:
Dark Shifting
level:
17
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of any stored Undead, within 1/40x to 400x his own mass. Caster receives 100% of its supernatural abilities.

spell name:
CHAOS FORM I
list name:
Dark Shifting
level:
18
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-II Chaos Demon, within 3/4x to 2x his own mass. Caster only receives 25% of its supernatural abilities.

spell name:
CHAOS FORM II
list name:
Dark Shifting
level:
19
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-IV Chaos Demon, within 1/20x to 40x his own mass. Caster only receives 50% of its supernatural abilities .

spell name:
CHAOS FORM III
list name:
Dark Shifting
level:
20
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-V Chaos Demon, within 1/40x to 400x his own mass. Caster only receives 75% of its supernatural abilities.

spell name:
CHAOS FORM TRUE
list name:
Dark Shifting
level:
30
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-V Chaos Demon, within 1/40x to 400x his own mass. Caster only receives 100% of its supernatural abilities.

spell name:
DARK FORM SHIFT
list name:
Dark Shifting
level:
50
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to cast any 6th-30th Ivl spell from this list once per round. Once cast, Body Preparation need not be cast again for the duration of the spell, and all shifts take only one round.

spell name:
TYPE ORGANIC
list name:
Doppelganger Ways
level:
1
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 object
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) a non-living, organic object for use with higher level spells on this list.

spell name:
TYPE INORGANIC
list name:
Doppelganger Ways
level:
2
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 object
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) a non-living, inorganic object for use with higher level spells on this list.

spell name:
BODY PREPARATION
list name:
Doppelganger Ways
level:
3
realm:
Mentalism
type:
doppelganger base
spell class:
U•
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster must cast this before any Form spell on this list. If he does not, he will suffer ‘A' Physical Alteration criticals until the total change equals 100%.

spell name:
LANDING
list name:
Doppelganger Ways
level:
4
realm:
Mentalism
type:
doppelganger base
spell class:
F*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows the caster to land safely in a fall of up to 20' per level, and to take that distance off the severity of any longer fall.

spell name:
PHANTOM STEP
list name:
Doppelganger Ways
level:
5
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
1'R
sourcebook:
rolemaster companion 7
description: Caster can move silently, so long as he does not cause a sound to originate more than 1' from his body.

spell name:
ORGANIC/INORGANIC FORM
list name:
Doppelganger Ways
level:
6
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume the form of a stored organic or inorganic non-living object (3/4x to 2x normal mass). Caster will receive physical benefits of new material form (e.g., leather form will yield ATs 5-12, etc.).

spell name:
MOLD FACIAL
list name:
Doppelganger Ways
level:
7
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to mold one facial feature for every five levels of experience (round up), so it will differ from his normal features. Each feature takes one round to mold.

spell name:
LEAP
list name:
Doppelganger Ways
level:
8
realm:
Mentalism
type:
doppelganger base
spell class:
F*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may leap up to 5' per level laterally or 2' per level vertically in the round that the spell is cast.

spell name:
NO TRACE
list name:
Doppelganger Ways
level:
9
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can move without leaving tracks, scent, or any other trace of his passing.

spell name:
MOLD ORGANIC I
list name:
Doppelganger Ways
level:
10
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use any related skill bonus to mold his current organic form into one that has been Typed (e.g., a caster in ‘leather' form may use Leather Working skill to mold himself into a jacket, one in ‘wood' form could use Fletching skill to mold himself into an arrow, etc.), within 3/4x to 2x caster's mass.

spell name:
MOLD INORGANIC I
list name:
Doppelganger Ways
level:
11
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use any related skill bonus to mold his current inorganic form into one that has been Typed (e.g., a caster in ‘clay' form may use his Pottery skill to mold himself into a pot, etc.), within 3/4x to 2x caster's mass.

spell name:
ORGANIC/INORGANIC FORM III
list name:
Doppelganger Ways
level:
12
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume the form of a stored organic or inorganic non-living object (1/40x to 400x normal mass). Caster will receive physical benefits of new material form (e.g., leather form will yield ATs 5-12, etc.).

spell name:
NO SENSE
list name:
Doppelganger Ways
level:
14
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Everything within a constant radius of 1' of the target is undetectable to sight, smell, or sound as long as it is within the 1'R, the object is struck by a violent blow (being hit by a weapon, falling, etc.), the object makes a violent move (i.e., an attack), or the caster stops concentrating.

spell name:
MOLD ORGANIC II
list name:
Doppelganger Ways
level:
15
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use any related skill bonus to mold his current organic form into one that has been Typed (e.g., a caster in ‘leather' form may use Leather Working skill to mold himself into a jacket, one in ‘wood' form could use Fletching skill to mold himself into an arrow, etc.), within 1/20x to 40x caster's mass.

spell name:
MOLD INORGANIC II
list name:
Doppelganger Ways
level:
16
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use any related skill bonus to mold his current inorganic form into one that has been Typed (e.g., a caster in ‘clay' form may use his Pottery skill to mold himself into a pot, etc.), within 1/20x to 40x caster's mass.

spell name:
MOLD TRAITS
list name:
Doppelganger Ways
level:
18
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to mold one trait for every five levels f experience (round up), from any Typed anything from any Doppelganger base spell list. Each trait takes one round to mold.

spell name:
RESIST SUMMONS
list name:
Doppelganger Ways
level:
19
realm:
Mentalism
type:
doppelganger base
spell class:
SF*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster, when in applicable form (golem, elemental, demon, undead, spirit, etc.), an additional RR modified by +1 per level against other spellcasters' Summon or Control spells of that form (or type). This spell will react immediately, regardless of caster's status (unconscious, asleep, busy, etc.), if he has sufficient PPs.

spell name:
MOLD ORGANIC III
list name:
Doppelganger Ways
level:
20
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use any related skill bonus to mold his current organic form into one that has been Typed (e.g., a caster in ‘leather' form may use Leather Working skill to mold himself into a jacket, one in ‘wood' form could use Fletching skill to mold himself into an arrow, etc.), within 1/40x to 400x caster's mass.

spell name:
MOLD INORGANIC III
list name:
Doppelganger Ways
level:
30
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use any related skill bonus to mold his current inorganic form into one that has been Typed (e.g., a caster in ‘clay' form may use his Pottery skill to mold himself into a pot, etc.), within 1/40x to 400x caster's mass..

spell name:
MOTE FORM
list name:
Doppelganger Ways
level:
40
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster takes the form of a cloud of tiny, dispensed particles. While in this form, he is fully aware in all of his senses. He is able to move at a rate of 1' per round when in contact with the ground: he can seep through cracks and extend himself to become virtually invisible. However, he may not cast spells, and he does not appear as himself.

spell name:
MOLD ORGANIC/INORGANIC TRUE
list name:
Doppelganger Ways
level:
50
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use any related skill bonus to mold his current organic or inorganic form into one that has been Typed (e.g., a caster in ‘leather' form may use Leather Working skill to mold himself into a jacket, one in ‘clay' form could use Pottery skill to mold himself into a pot, etc.), within 1/40x to 400x caster's mass. Duration is permanent.

spell name:
TYPE STONE
list name:
Inorganic Shifting
level:
1
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 stone
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) a Stone for use with higher level spells on this list.

spell name:
TYPE GOLEM
list name:
Inorganic Shifting
level:
2
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 golem
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) a Golem for use with higher level spells on this list.

spell name:
TYPE ELEMENTAL
list name:
Inorganic Shifting
level:
3
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 elemental
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) an Elemental for use with higher level spells on this list.

spell name:
BODY PREPARATION
list name:
Inorganic Shifting
level:
4
realm:
Mentalism
type:
doppelganger base
spell class:
U•
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster must cast this before any Form or Change spell on this list. If he does not, he will suffer ‘A' Physical Alteration criticals until the total change equals 100%.

spell name:
STONE FORM I
list name:
Inorganic Shifting
level:
6
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Stone, within 3/4x to 2x his own mass. Caster only receives 25% of a Stone's natural abilities (e.g., a +10 material bonus would be a +3 (+2.5 round up), etc.).

spell name:
GOLEM FORM I
list name:
Inorganic Shifting
level:
7
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Golem, within 3/4x to 2x his own mass. Caster receives 100% of its natural abilities.

spell name:
ELEMENTAL FORM I
list name:
Inorganic Shifting
level:
8
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type A or B Elemental, within 3/4x to 2x his own mass. Caster receives 100% of its natural abilities.

spell name:
STONE FORM II
list name:
Inorganic Shifting
level:
9
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Stone, within 1/20x to 40x his own mass. Caster only receives 50% of a Stone's natural abilities (e.g., a +15 material bonus would be a +8 (+7.5 round up), etc.).

spell name:
GOLEM FORM II
list name:
Inorganic Shifting
level:
10
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Golem, within 1/20x to 40x his own mass. Caster receives 100% of its natural abilities.

spell name:
ELEMENTAL FORM II
list name:
Inorganic Shifting
level:
11
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type A or B Elemental, within 1/20x to 40x his own mass. Caster receives 100% of its natural abilities.

spell name:
STONE FORM III
list name:
Inorganic Shifting
level:
12
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Stone, within 1/40x to 400x his own mass. Caster only receives 75% of a Stone's natural abilities (e.g., a +15 material bonus would be a +11 (+11.25 round down), etc.).

spell name:
GOLEM FORM III
list name:
Inorganic Shifting
level:
13
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Golem, within 1/40x to 400x his own mass. Caster receives 100% of its natural abilities.

spell name:
ELEMENTAL FORM III
list name:
Inorganic Shifting
level:
14
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type A or B Elemental, within 1/40x to 400x his own mass. Caster receives 100% of its natural abilities.

spell name:
STONE CHANGE
list name:
Inorganic Shifting
level:
15
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Stone, within 1/40x to 400x his own mass. Caster receives 100% of Stone's natural abilities.

spell name:
ELEMENTAL CHANGE
list name:
Inorganic Shifting
level:
19
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type E Elemental, within 1/40x to 400x his own mass. Caster receives 100% of its natural abilities.

spell name:
STONE CHANGE TRUE
list name:
Inorganic Shifting
level:
20
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Stone, within 1/40x to 400x his own mass. Caster receives 100% of Stone's natural abilities. Duration is permanent.

spell name:
ELEMENTAL CHANGE TRUE
list name:
Inorganic Shifting
level:
30
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type E Elemental, within 1/40x to 400x his own mass. Caster receives 100% of its natural abilities. Duration is permanent.

spell name:
NON-LIVING FORM SHIFT
list name:
Inorganic Shifting
level:
50
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to cast any 6th-30th Ivl spell from this list once per round. Once cast, Body Preparation need not be cast again for the duration of the spell, and all shifts take only one round.

spell name:
TYPE LIGHT BEAST
list name:
Light Shifting
level:
1
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 beast
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) a Beast of light (e.g., unicorn, hippogriff, great eagle, leocorn, lammasu, etc.) for use with higher level spells on this list.

spell name:
TYPE SPIRIT
list name:
Light Shifting
level:
2
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 spirit
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) a Spirit for use with higher level spells on this list.

spell name:
FEEL SPIRIT
list name:
Light Shifting
level:
3
realm:
Mentalism
type:
doppelganger base
spell class:
I•*
duration:
1 minute / level
range:
self
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Caster may ‘feel' one spirit in area of effect for use with Type Spirit.

spell name:
BODY PREPARATION
list name:
Light Shifting
level:
4
realm:
Mentalism
type:
doppelganger base
spell class:
U•
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster must cast this before any Form spell on this list. If he does not, he will suffer ‘A' Physical Alteration criticals until the total change equals 100%.

spell name:
TAINT RESISTANCE
list name:
Light Shifting
level:
5
realm:
Mentalism
type:
doppelganger base
spell class:
H
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives caster in Spirit form one additional resistance roll versus taint incurred. If the RR is successful, the taint is utterly removed along with all damage accrued thereby.

spell name:
LIGHT BEAST FORM I
list name:
Light Shifting
level:
6
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Light Beast, within 3/4x to 2x his own mass. Caster only receives 25% of its supernatural abilities (e.g., a unicorn's horn would neutralize 25% of poisons within a 2.5' radius, etc.).

spell name:
SPIRIT FORM I
list name:
Light Shifting
level:
7
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Spirit. Caster only receives 25% of a Spirit's superior Will abilities (e.g., caster would only have a Will of 2.5x his level).

spell name:
LIGHT BEAST FORM II
list name:
Light Shifting
level:
8
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Light Beast, within 1/20x to 40x his own mass. Caster only receives 50% of its supernatural abilities (e.g., a unicorn's horn would neutralize 50% of poisons within a 5' radius, etc.).

spell name:
SPIRIT FORM II
list name:
Light Shifting
level:
9
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Spirit. Caster only receives 50% of a Spirit's superior Will abilities (e.g., caster would only have a Will of 5x his level).

spell name:
LIGHT BEAST FORM III
list name:
Light Shifting
level:
10
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Light Beast, within 1/40x to 400x his own mass. Caster only receives 75% of its supernatural abilities (e.g., a unicorn's horn would neutralize 75% of poisons within a 7.5' radius, etc.).

spell name:
SPIRIT FORM III
list name:
Light Shifting
level:
11
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Spirit. Caster only receives 75% of a Spirit's superior Will abilities (e.g., caster would only have a Will of 7.5x his level).

spell name:
LIGHT BEAST FORM TRUE
list name:
Light Shifting
level:
14
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Light Beast, within 1/40x to 400x his own mass. Caster receives 100% of its supernatural abilities.

spell name:
SPIRIT FORM TRUE
list name:
Light Shifting
level:
15
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Spirit. Caster receives 100% of a Spirit's superior Will abilities (e.g., caster would only have a Will of 10x his level).

spell name:
TAINT RESIST TRUE
list name:
Light Shifting
level:
20
realm:
Mentalism
type:
doppelganger base
spell class:
H
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives caster in Spirit form 5 additional resistance rolls versus taint incurred. If any of the RRs are successful, the taint is utterly removed along with all damage accrued thereby.

spell name:
PHYSICAL MANIFESTATION
list name:
Light Shifting
level:
30
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster in Spirit form to physically manifest himself in any one of the five senses as appropriate to Spirit type (e.g., a Spirit of Joy may be aurally manifested as laughter, textually as warmth, visually as light, etc.).

spell name:
LIGHT FORM SHIFT
list name:
Light Shifting
level:
50
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to cast any 6th-15th Ivl spell from this list once per round. Once cast, Body Preparation need not be cast again for the duration of the spell, and all shifts take only one round.

spell name:
MIND TYPE
list name:
Mental Shifting
level:
1
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster gains and stores all mental and emotional information about target. This information is only accessible via higher level spells on this list. This spell can also be used to totally erase one stored mind from caster's memory.

spell name:
PROBE EMOTION
list name:
Mental Shifting
level:
2
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
-
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Allows caster to know the general emotions/outlook of any Mind Typed race. Emotions/outlook would match a typical member of that race.

spell name:
PROBE EMOTION II
list name:
Mental Shifting
level:
3
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
-
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Allows caster to know the general emotions/outlook of any Mind Typed animal or sentient plant.

spell name:
PROBE EMOTION III
list name:
Mental Shifting
level:
4
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
-
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Allows caster to know the general emotions/outlook of any Mind Typed supernatural being (e.g., see the Light Shifting and Dark Shifting spell lists).

spell name:
PROBE MEMORY I
list name:
Mental Shifting
level:
5
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
-
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Allows caster to know the race, profession, and level of any Mind Typed individual when he was typed.

spell name:
EMOTION COPY I
list name:
Mental Shifting
level:
6
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's emotions/outlook will match that of any Mind Typed race or individual.

spell name:
EMOTION COPY II
list name:
Mental Shifting
level:
7
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's emotions/outlook will match that of any Mind Typed animal or sentient plant.

spell name:
PROBE MEMORY II
list name:
Mental Shifting
level:
8
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to know the race, profession, and level of any Mind Typed individual when he was typed. Caster also knows which languages the target knew at that time, gets a general idea of what kinds of skills he had, and knows of some very strong memories (though he does not gain the ability to use them).

spell name:
EMOTION COPY III
list name:
Mental Shifting
level:
9
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's emotions/outlook will match that of any Mind Typed non-living object (i.e., will have no thoughts or presence).

spell name:
MENTAL COPY I
list name:
Mental Shifting
level:
10
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Note that the caster still retains his skills (new level bonuses, stat bonuses applied, granted). Also, any attribute that the caster does not choose to copy, he will retain. For example, a Pale Elf 10th level Doppelganger casts a Mental Copy I on a High Man 3rd level Moon Mage, choosing race only. After casting Racial Form I (Doppelganger base list: Organic Shifting), choosing High Man (only), and, assuming he succeeds both Delusion rolls, he now looks, thinks, and acts like a High Man 10th level Doppelganger).

spell name:
EMOTION COPY IV
list name:
Mental Shifting
level:
11
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's emotions/outlook will match that of any Mind Typed supernatural being.

spell name:
PROBE MEMORY III
list name:
Mental Shifting
level:
12
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to know the race, profession, and level of any Mind Typed individual when he was typed. Caster also knows which languages the target knew at that time, gets a general idea of what kinds of skills and spells he had, and knows more details of the targets memories (though he does not gain the ability to use them).

spell name:
EMOTION CHANGE I
list name:
Mental Shifting
level:
13
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's emotions/outlook will match that of any Mind Typed race or individual. Duration is permanent.

spell name:
PROBE MEMORY TRUE
list name:
Mental Shifting
level:
14
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to know the race, profession, and level of any Mind Typed individual when he was typed. Caster also knows of all skills, spell lists, memories and special abilities target had at that time (though he does not gain the ability to use them).

spell name:
MENTAL COPY II
list name:
Mental Shifting
level:
15
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Caster also receives half target's skill ranks, some strong memories, and/or half of his language abilities. Also, any attribute that the caster does not choose to copy, he will retain.

spell name:
EMOTION CHANGE II
list name:
Mental Shifting
level:
16
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's emotions/outlook will match that of any Mind Typed animal or sentient plant. Duration is permanent.

spell name:
MENTAL COPY III
list name:
Mental Shifting
level:
17
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Caster also receives all target's skill ranks, most memories, half of his spell casting capabilities, and/or all of his mental statistics. Also, any attribute that the caster does not choose to copy, he will retain.

spell name:
EMOTION CHANGE III
list name:
Mental Shifting
level:
18
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's emotions/outlook will match that of any Mind Typed non-living object (i.e., will have no thoughts or presence). Duration is permanent.

spell name:
EMOTION CHANGE IV
list name:
Mental Shifting
level:
19
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's emotions/outlook will match that of any Mind Typed supernatural being. Duration is permanent

spell name:
MENTAL COPY TRUE
list name:
Mental Shifting
level:
20
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Caster also receives all target's skill ranks, memories, spell casting capabilities, and/or all of his mental statistics. Also, any attribute that the caster does not choose to copy, he will retain.

spell name:
MENTAL CHANGE I
list name:
Mental Shifting
level:
25
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Note that the caster still retains his skills (new level bonuses, stat bonuses applied, granted). Also, any attribute that the caster does not choose to copy, he will retain. Duration is permanent.

spell name:
MENTAL CHANGE II
list name:
Mental Shifting
level:
30
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Caster also receives half target's skill ranks, some strong memories, and/or half of his language abilities. Also, any attribute that the caster does not choose to copy, he will retain. Duration is permanent.

spell name:
MENTAL CHANGE III
list name:
Mental Shifting
level:
35
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Caster also receives all target's skill ranks, most memories, half of his spell casting capabilities, and/or all of his mental statistics. Also, any attribute that the caster does not choose to copy, he will retain. Duration is permanent.

spell name:
MENTAL CHANGE TRUE
list name:
Mental Shifting
level:
40
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Caster also receives all target's skill ranks, memories, spell casting capabilities, and/or all of his mental statistics. Also, any attribute that the caster does not choose to copy, he will retain. Duration is permanent.

spell name:
REVERSION
list name:
Mental Shifting
level:
50
realm:
Mentalism
type:
doppelganger base
spell class:
F*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: If Delusion has occurred, caster's figment may, once per month, engage in a Will versus Will contest against his Changed self to cast this spell. If the spell is unsuccessful (not the Will versus Will contest), all remnants of caster's former self (including all stored forms, etc.) are completely wiped from his brain with no chance of recovery.

spell name:
TYPE RACE
list name:
Organic Shifting
level:
1
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) a person's race for use with higher level spells on this list.

spell name:
TYPE ANIMAL
list name:
Organic Shifting
level:
2
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 animal
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) an animal for use with higher level spells on this list.

spell name:
TYPE PLANT
list name:
Organic Shifting
level:
3
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 plant
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) a plant for use with higher level spells on this list.

spell name:
TYPE PERSONAL
list name:
Organic Shifting
level:
4
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) a specific person for use with higher level spells on this list.

spell name:
BODY PREPARATION
list name:
Organic Shifting
level:
5
realm:
Mentalism
type:
doppelganger base
spell class:
U•
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster must cast this before any Form spell on this list. If he does not, he will suffer ‘A' Physical Alteration criticals until the total change equals 100%.

spell name:
RACIAL FORM I
list name:
Organic Shifting
level:
6
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored race, within 3/4x to 2x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.).

spell name:
PERSONAL FORM I
list name:
Organic Shifting
level:
7
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume the form of a stored person (physical stats included), within 3/4x to 2x his own mass. Although he gains racial abilities, he will not receive acquired skills or abilities.

spell name:
ANIMAL FORM I
list name:
Organic Shifting
level:
8
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored animal, within 3/4x to 2x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.).

spell name:
PLANT FORM I
list name:
Organic Shifting
level:
9
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored plant, within 3/4x to 2x his own mass. Caster's racial stat bonuses change, and he receives any unusual plant abilities (e.g., photosynthesis, poison thorns, etc.).

spell name:
RACIAL FORM II
list name:
Organic Shifting
level:
10
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored race, within 1/20x to 40x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.).

spell name:
PERSONAL FORM II
list name:
Organic Shifting
level:
11
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume the form of a stored person (physical stats included), within 1/20x to 40x his own mass. Although he gains racial abilities, he will not receive acquired skills or abilities.

spell name:
ANIMAL FORM II
list name:
Organic Shifting
level:
12
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored animal, within 1/20x to 40x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.).

spell name:
PLANT FORM II
list name:
Organic Shifting
level:
13
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored plant, within 1/20x to 40x his own mass. Caster's racial stat bonuses change, and he receives any unusual plant abilities (e.g., photosynthesis, poison thorns, etc.).

spell name:
RACIAL FORM III
list name:
Organic Shifting
level:
14
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored race, within 1/40x to 400x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.).

spell name:
PERSONAL FORM III
list name:
Organic Shifting
level:
15
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume the form of a stored person (physical stats included), within 1/40x to 400x his own mass. Although he gains racial abilities, he will not receive acquired skills or abilities.

spell name:
ANIMAL FORM III
list name:
Organic Shifting
level:
16
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored animal, within 1/40x to 400x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.).

spell name:
PLANT FORM III
list name:
Organic Shifting
level:
17
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored plant, within 1/40x to 400x his own mass. Caster's racial stat bonuses change, and he receives any unusual plant abilities (e.g., photosynthesis, poison thorns, etc.).

spell name:
RACIAL FORM TRUE
list name:
Organic Shifting
level:
18
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored race, within 1/40x to 400x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.). Duration is permanent.

spell name:
PERSONAL FORM TRUE
list name:
Organic Shifting
level:
19
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume the form of a stored person (physical stats included), within 1/40x to 400x his own mass. Although he gains racial abilities, he will not receive acquired skills or abilities. Duration is permanent.

spell name:
ANIMAL FORM TRUE
list name:
Organic Shifting
level:
20
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored animal, within 1/40x to 400x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.). Duration is permanent.

spell name:
PLANT FORM TRUE
list name:
Organic Shifting
level:
30
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored plant, within 1/40x to 400x his own mass. Caster's racial stat bonuses change, and he receives any unusual plant abilities (e.g., photosynthesis, poison thorns, etc.). Duration is permanent.

spell name:
LIVING FORM SHIFT
list name:
Organic Shifting
level:
50
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to cast any 6th-17th Ivl spell from this list once per round. Once cast, Body Preparation need not be cast again for the duration of the spell, and all shifts take only one round.

spell name:
RANGE
list name:
Battle Law
level:
2
realm:
Mentalism
type:
closed mentalism
spell class:
I*
duration:
-
range:
sight
area of effect:
self
sourcebook:
spell user's companion
description: Caster knows exact distance to target object.

spell name:
COUNT
list name:
Battle Law
level:
3
realm:
Mentalism
type:
closed mentalism
spell class:
I*
duration:
-
range:
sight
area of effect:
self
sourcebook:
spell user's companion
description: Caster knows exact number of viewed troops.

spell name:
TRAIN/DRILL
list name:
Battle Law
level:
4
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
varies
range:
varies
area of effect:
10/lvl
sourcebook:
spell user's companion
description: Caster can raise morale level of troops by one level (see Section 3.2 RMCIV) e.g., from levied troops (-30) to green troops(-20) etc. To be effective, caster must lead the affected troops in battle, if he does not, the morale level reverts to normal. This spell is not cumulative with itself.

spell name:
TYPE
list name:
Battle Law
level:
5
realm:
Mentalism
type:
closed mentalism
spell class:
I*
duration:
-
range:
sight
area of effect:
self
sourcebook:
spell user's companion
description: Caster knows general type of troops he can see. For example, that large swirling mass on the hill three miles away is composed of primarily sappers, with some infantry, pikemen, and archers. Typing is based upon equipment carried by the viewed troops.

spell name:
SIGNAL
list name:
Battle Law
level:
6
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
concentration
range:
varies
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to communicate in a primitive way, using primitive means including smoke signals-flags-trumpet blasts etc. The communicated material must be simple in nature and will be understood by all friendly troops.

spell name:
LEADERSHIP
list name:
Battle Law
level:
7
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes caster to be easily recognizable as a leader. This makes commands from leader carry more weight. This effectively adds a +1 per level bonus to the leadership skill.

spell name:
LOGISTICS
list name:
Battle Law
level:
8
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster uses data on troops, distances, terrain, etc. to plan for supplying campaigning army. All factors are considered, e.g., weather, hostile forces, time, transport.

spell name:
MESSAGE
list name:
Battle Law
level:
9
realm:
Mentalism
type:
closed mentalism
spell class:
P*
duration:
concentration
range:
sight
area of effect:
1 target
sourcebook:
spell user's companion
description: Spell delivers message to viewed target. Communication is one way.

spell name:
TACTICS
list name:
Battle Law
level:
10
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Spell uses data on terrain, available troops, etc. to form tactical plan of action. GM will give one piece of tactical advice per spell cast.

spell name:
COMMAND
list name:
Battle Law
level:
11
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will obey command from the caster. Command may not be totally alien to target, e.g., blinding self, commit suicide, etc. Target gets additional RR each day to reassert own will.

spell name:
BATTLE VOICE
list name:
Battle Law
level:
12
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
100'/lvl
sourcebook:
spell user's companion
description: Caster's voice becomes easily heard over the din of battle. This spell confers no command ability, merely allows caster to be heard.

spell name:
BERSERKER
list name:
Battle Law
level:
13
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 being/lvl
sourcebook:
spell user's companion
description: Causes target to fight as if berserk for the duration of the spell. As Frenzy skill in RMCII.

spell name:
STEADFAST
list name:
Battle Law
level:
14
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 being/lvl
sourcebook:
spell user's companion
description: Causes target to stand fast against any odds. As Immovable Will background option in RMC I.

spell name:
REGROUP
list name:
Battle Law
level:
15
realm:
Mentalism
type:
closed mentalism
spell class:
P*
duration:
1 round / level
range:
self
area of effect:
100' R/lvl
sourcebook:
spell user's companion
description: Causes all friendly troops within range to be aware of which battlefield maneuver the caster is attempting to implement thus all common troops may be notified of an impending regroup, retreat, rally, etc. and the necessary directions concerning their part. This spell is informative, not commanding.

spell name:
SCOUT
list name:
Battle Law
level:
16
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
-
range:
1000'/lvl
area of effect:
10' R/lvl
sourcebook:
spell user's companion
description: Caster gains basic scouting knowledge of an area, e.g., landmarks, terrain, beings present (peasants, troops, enemy soldiers etc.), etc.

spell name:
LOYALTY
list name:
Battle Law
level:
17
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gains knowledge concerning the past loyalty of target regarding an issue. For example, General Joque suspects the loyalty of Captain Orve and casts this spell. He determines from the spell that Orve has not been entirely loyal. He then utilizes several spells from the Cruelty Ways list to learn of his traitorhood...

spell name:
BATTLE COMMUNICATION
list name:
Battle Law
level:
18
realm:
Mentalism
type:
closed mentalism
spell class:
P*
duration:
concentration
range:
1000'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may mentally communicate with any stored minds.

spell name:
INSPIRE
list name:
Battle Law
level:
19
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
1 round / level
range:
100'/lvl
area of effect:
10/lvl
sourcebook:
spell user's companion
description: Caster causes targets to have perfect and unshakable morale for the duration of the spell. This spell will rally even routed troops for its duration.

spell name:
VANTAGE
list name:
Battle Law
level:
20
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
1000'/lvl
area of effect:
100' R/lvl
sourcebook:
spell user's companion
description: 20- Vantage (U) Allows caster to perceive an area from a different place. Forexample, General Kraken casts this spell and can observe the battle from a height of 500' over the approximate center of the conflict. This is a perfect way for the General to command his forces.

spell name:
STRATEGY
list name:
Battle Law
level:
25
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Spell uses data on terrain, available troops, enemy strength, fortifications, politics, etc. to form a strategic plan of action. GM will give one piece of strategic advice per spell cast. This spell only utilizes 'known' data to create its advice.

spell name:
BATTLE AWARENESS
list name:
Battle Law
level:
30
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
1 minute / level
range:
100'/lvl
area of effect:
100'/lvl
sourcebook:
spell user's companion
description: Caster is completely aware of troop actions, motivations, dispositions, enemy and friendly, within range. This spell is particularly useful in making determinations of when to attack, retreat, etc.

spell name:
BATTLEFIELD PRESENCE
list name:
Battle Law
level:
50
realm:
Mentalism
type:
closed mentalism
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
sight
sourcebook:
spell user's companion
description: This spell provides caster with enormous physical presence which causes all friendlies within sight to have perfect morale, + ˝ per lvIs to OB and DB, + 1/5 lvls to RRs. The spell also gives caster +25 to Pr bonus.

spell name:
STORE PROGRAM
list name:
Combat Reflexes
level:
1
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to store a sequence of actions which will occur sequentially from one casting. The caster may only store one action (also called slot) per five levels (round down). Each use of each of the subsequent spells requires one action (or slot).

spell name:
INSTANT ORIENTATION
list name:
Combat Reflexes
level:
2
realm:
Mentalism
type:
closed mentalism
spell class:
I*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is instantly made aware of all pertinent factors relating to the task being attempted (based upon perception rolls). This spell doesn't give any special perceptual powers, it just allows all normal perceptions to be utilized instantly. If caster misses one or more of his perception rolls, then he is without that information. For example, a caster teleports into a potentially hostile situation and immediately follows this with a stored program of Instant Orientation. The caster would appear at the teleport location, roll any applicable perception rolls (sight, hearing, etc.) for his instant orientation then be able to take appropriate action according to what he perceives.

spell name:
PARRY
list name:
Combat Reflexes
level:
3
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to parry as he normally would (in one round), this includes parrying melee or missile attacks.

spell name:
STRIKE
list name:
Combat Reflexes
level:
4
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to attack as he normally would, this includes melee or missile attacks and disarming attempts. Two weapon combo allows two attacks per strike slot.

spell name:
POWER
list name:
Combat Reflexes
level:
5
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell allows caster to increase the strength of a move or action by up to 1x per 10 levels of caster. For example, a 30th level caster does a sequence of Power-Strike-Strike-Parry-Parry- Parry. The first Strike does 4x damage, but the following strike does normal damage. Also, if this same character had cast a Power-Adrenal Moves (jump)-Strike-Parry-Parry-Parry, he would be able to jump 4x as far using his adrenal move skill.

spell name:
SPIN
list name:
Combat Reflexes
level:
6
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to change facing (up to 180?) instantly.

spell name:
TUMBLING
list name:
Combat Reflexes
level:
7
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perform a variety of rolls (though only one per slot) and recover (return to his feet) safely.

spell name:
ACROBATICS
list name:
Combat Reflexes
level:
8
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perform an acrobatic maneuver and recover, changing his facing if desired. For example, caster could perform an in-air flip with a half twist.

spell name:
EVADE
list name:
Combat Reflexes
level:
9
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes caster to perform unpredicted evasion maneuvers while performing other action(s) on this list. Caster's DB is affected after this action is initiated and this translates to a +l/level bonus to DB during the round this option is activated.

spell name:
CHANGE ACTION
list name:
Combat Reflexes
level:
10
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to change the action following this one to any other action (after spending required PPs). The Change Action spell requires one available slot and must have a slot following it that is to be changed.

spell name:
ADRENAL MOVES
list name:
Combat Reflexes
level:
11
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell allows caster to utilize his adrenal moves with this list. The Adrenal Moves spell requires a slot. Caster must still roll to determine success or failure of the adrenal move and is effective for all of this round's following actions. Exception: A drenal Strength and Power may not be combined.

spell name:
COMER
list name:
Combat Reflexes
level:
12
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to execute a turn of up to 180° with no loss in momentum.

spell name:
MISC MANEUVER
list name:
Combat Reflexes
level:
13
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perform a 'set' maneuver (chosen before round begins) during the round. This maneuver must be one that is normally completed within one round like eating 4 herbs, changing weapons etc. This maneuver may not be changed once the program is set into motion, but may be canceled before completion, if the unfinished portion of the program is canceled.

spell name:
BLOCK
list name:
Combat Reflexes
level:
14
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to defend himself from one attack. The attack is at -10/lvl of caster. Attack must be specified as either missile or melee and will be at one-quarter effectiveness against the wrong attack (missile defense against melee attack etc.). During this action the defender may not move without sacrificing the benefit of the defense.

spell name:
CHANGE PROGRAM
list name:
Combat Reflexes
level:
15
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to change the remainder of actions following this action to any other stored program (with the correct amount of actions, of course). For example, a mage does a stored program {Evade-Jump-Instant Orientation-Change Program- Strike-Strike-Strike). He begins his sequence-his DB is lowered, he jumps, reorients himself, then, after evaluating things (who he's near- who is doing what-what he has planned etc.) from his new perspective he may use the Change Program slot to recast another stored program (one with no more than three slots) which will take the place of the last three Strikes he had programmed. The PPs spent on the original sequence are lost and more PPs must be spent on the replacing sequence.

spell name:
PREDICT
list name:
Combat Reflexes
level:
15
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster some insight into the best action(s) to take against a given target. After caster observes the target for one round, he may cast this spell and receive information based on a GM roll (use Reasoning bonus as modifier) regarding the best action(s) to accomplish a given end. This end must be relatively simple, e.g., attack or defend successfully, or which attack spell would be most effective against this target at this point in time.

spell name:
STATIC ACTION
list name:
Combat Reflexes
level:
16
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perform any static action normally requiring one round or less to perform. Any rolls regarding success or failure of the action still apply (and don't forget applicable modifications to the static action roll [in melee, lighting, difficulty, etc.]). For example, a caster using this spell as part of a program could quickly scan a page of text, perform sleight of hand, etc.

spell name:
MOVEMENT
list name:
Combat Reflexes
level:
17
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perform an entire round's movement during one action slot. Movement rate and direction must be specified before round commences. Exhaustion points are spent as normal so it is possible for the caster to easily become exhausted through the use of this spell. If caster does become exhausted, then normal exhaustion rules apply (-100 to all activities until rested).

spell name:
ASSURED INITIATIVE
list name:
Combat Reflexes
level:
18
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able, through the use of this spell, to gain his ability to strike first against an opponent. In the case where two or more combatants have Assured Initiative, all have even- up initiative at the very beginning of the round. With this spell in operation, the caster is able to perform an action immediately prior to the spell action phase of the round.

spell name:
OPEN MANEUVER
list name:
Combat Reflexes
level:
19
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perform any maneuver (completed in one round or less). This maneuver may be determined at the time of action, not the time of program initiation. Note: combat and defensive actions are not considered maneuvers for purposes of this list.

spell name:
SPELL PROGRAM
list name:
Combat Reflexes
level:
20
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to cast a spell (completed in one round or less) while under the sway of programmed action(s). Spell to be cast must be chosen at the time of program initiation. In the case of spells that require more than one round of casting time the caster may string up to three of these Spell Programs together to provide ample casting time.

spell name:
IMPASSE
list name:
Combat Reflexes
level:
25
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to remain untouchable to all physical attacks directed at him during one round, however the caster can perform no other action during the round that this spell is in effect. This spell requires all actions available in the round it is cast.

spell name:
INEVITABILITY
list name:
Combat Reflexes
level:
30
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to have one 'perfect attack' which will ignore target's DB. However, the caster will also be defenseless (no DB).

spell name:
AUTO ENGAGEMENT PROGRAM
list name:
Combat Reflexes
level:
50
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to use the most appropriate single or combinations of actions on this list. This spell basically allows the caster to use and change at will any of the lower-level spells on this list. Power points must be spent for this spell and for any spells used during the round. This spell will only last 1 round or shorter.

spell name:
TAMPER WARNING
list name:
Mind Protection
level:
1
realm:
Mentalism
type:
closed mentalism
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Alerts caster that someone is attempting to affect him with a hostile mind spell.

spell name:
IDENTIFY TYPE
list name:
Mind Protection
level:
2
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster determines exactly what type of spell is being or has been cast upon him. The spell must be active during the casting of this spell for any information to be gained.

spell name:
RESIST FEAR
list name:
Mind Protection
level:
3
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to any Fear RRs for the duration.

spell name:
MIND GAMES
list name:
Mind Protection
level:
4
realm:
Mentalism
type:
closed mentalism
spell class:
P
duration:
1 round / level
range:
self
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a mind attacker to believe that his spell was successful when it was not. Assuming caster makes his RR versus the attacking spell, he retains his freewill (and, if he desires, manifests the appropriate symptoms of the attacking spell)

spell name:
COUNTER ATTACK
list name:
Mind Protection
level:
5
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster learns who or what attacked him if the attacking caster or item is within range.

spell name:
WITHSTAND LYCANTHROPY
list name:
Mind Protection
level:
6
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to resisting undesired shapeshifting during the duration of this spell.

spell name:
RESIST POSSESSION
list name:
Mind Protection
level:
7
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to resist any form of mind domination or possession.

spell name:
THOUGHTLESS
list name:
Mind Protection
level:
8
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's mind becomes essentially thoughtless for the purposes of determining mind reading attempts for the duration of this spell.

spell name:
IMMOVABLE WILL
list name:
Mind Protection
level:
9
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is immune to fear and charm spells. Sleep spells are halved for attack level and duration.

spell name:
BLANK MIND
list name:
Mind Protection
level:
10
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's mind pattern and presence are unreadable for the duration of this spell.

spell name:
MIND TRAP
list name:
Mind Protection
level:
11
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster sets up another 'mind' which resembles his own. When foe attacks this mind with a spell, he must make a RR or be unable to act for the duration of this spell due to confusion and the inability to form a coherent thought.

spell name:
OPPOSE CURSE
list name:
Mind Protection
level:
12
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to resist any form of curse.

spell name:
STEM DISEASE
list name:
Mind Protection
level:
13
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to resist any form of mind disease.

spell name:
MIND'S GUARDIAN
list name:
Mind Protection
level:
14
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
1 round / level
range:
100'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a 'guardian' who attacks anyone who attempts a mind-affecting spell on the caster. The guardian will initiate a Will-to-Will battle with the attacking mage. The guardian's Will begins at 100 and, for each 2 PPs spent in overcasting this spell, is increased by one. For this spell, the caster may invest any amount of PP (rather than just his level in PP). The guardian will remain until the duration ends, it is defeated in a Will contest, or the spell is canceled. The guardian is not limited in the distance (on one plane) it will traverse to attack the offending spell caster (it will move at 1000' per round till it reaches its destination).

spell name:
RESIST SUBVERSION
list name:
Mind Protection
level:
15
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to resist or notice any form of illusion or deception.

spell name:
SUBCONSCIOUS DEFENSE
list name:
Mind Protection
level:
16
realm:
Mentalism
type:
closed mentalism
spell class:
S*
duration:
varies (permanent)
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Any one of the spells on this list may be 'programmed' to become subconsciously cast when needed. However, only one spell per 5 levels of caster may be so prepared. If more are so prepared, then the first one or several are removed from 'subconscious' status.

spell name:
RESIST MAGIC
list name:
Mind Protection
level:
17
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to all RRs versus one realm of magic (chosen at the time of casting). This spell only effective against mind affecting spells of the chosen realm.

spell name:
RESIST PSIONS
list name:
Mind Protection
level:
18
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to all RRs versus Psions. This spell only effective against mind affecting spells of the chosen realm.

spell name:
REALITY ANCHOR
list name:
Mind Protection
level:
19
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to see things based on what he understands. The caster would see an X level extra-planar being as a 13th level being or see a spell-like effect as if it were a spell (including who caused it, etc.). This would allow caster to interact with creatures/ beings whose true form might drive him mad, etc. without mental harm.

spell name:
MIND'S FORTRESS
list name:
Mind Protection
level:
20
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 round / level
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a 'drain' upon the PPs spent in an attacker's mind-affecting spells. This has the effect of causing the attacking spell caster to put more power into his spell (against this caster) or have his effects fail. The amount of additional power that must be used in casting the spell is based upon the additional power spent in casting this spell of an equal ratio hence if the caster of the Mind's Fortress spends an extra 5 PPs in casting this spell then the attacking mage must put an additional 5 PPs into his spell for them to have a chance of accomplishing his ends, e.g., have the defending caster make a RR.

spell name:
REFLECT
list name:
Mind Protection
level:
25
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Reflects one spell back upon it's caster (unless a RR is made). If the spell is not reflected (the spell makes it's RR) then the caster must make a RR or be affected normally. If the spell is reflected then the attacking caster must make a RR versus his own spell or be affected by it. This spell will reflect but one spell, then needs to be recast to be effective once again.

spell name:
TEMPORARY USE
list name:
Mind Protection
level:
30
realm:
Mentalism
type:
closed mentalism
spell class:
SU*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Enables the caster to function normally for the duration, even when his mind has been severely damaged (note short term use only).

spell name:
RETURN MEMORIES
list name:
Mind Protection
level:
50
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's memories are duplicated then compartmentalized to a section of his mind which is then hidden. If the caster ever has his memories taken or eliminated by a spell of effect, this spell will restore his mind to its condition at the time of this casting. For full memory return there must be a trigger which is special to only the caster, usually a secret name known only to a few of his closest allies, etc.

spell name:
FREEZE
list name:
Mind's Refuge
level:
2
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster freezes his mind as it is, e.g., no action is possible for the duration (subconscious activity is at -100 to accomplish).

spell name:
MULTIPLE MIND
list name:
Mind's Refuge
level:
3
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates up to 1 additional 'pseudo' mind per 3 levels of caster. These minds are useful to divert mental attacks from the caster. As the caster's mind is subjected to attack, the GM should randomly determine which of the minds is attacked, the real one or the pseudo minds. As the pseudo minds are attacked, they are destroyed (one less to divert the attacker).

spell name:
MIND'S WARNING
list name:
Mind's Refuge
level:
4
realm:
Mentalism
type:
closed mentalism
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Alerts caster that he is about to be attacked by a mind-affecting spell.

spell name:
MIND'S AURA
list name:
Mind's Refuge
level:
5
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster changes his mental patterns so his mind appears (to detection and mind-reading spells at least) different than it was at the casting of this spell.

spell name:
NONSENSE
list name:
Mind's Refuge
level:
6
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's mind appears as a jumble of unintelligible gibberish to any mind-reading attempts.

spell name:
MENTAL SHIELD
list name:
Mind's Refuge
level:
7
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to all RRs versus magical mental attacks.

spell name:
MIND'S PROGRAM
list name:
Mind's Refuge
level:
8
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster programs a spell that his mind will execute if he fails any RR versus mental attack.

spell name:
DECOY
list name:
Mind's Refuge
level:
9
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster protects his mind by creating a 'decoy' mind that will accept attacks (without making a RR) 50% of the time. Each time a mental attack spell is directed towards the caster, there is a 50% chance it will affect the decoy mind (which will render the attack harmless).

spell name:
MINDLESS
list name:
Mind's Refuge
level:
10
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster hides his mind. He is essentially invisible to all presence and mental detection spells.

spell name:
ABANDON BODY
list name:
Mind's Refuge
level:
11
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's mind leaves his body. Caster will die unless his mind has a place to go. If caster's mind is not within a receptacle by the time the spell ends, caster dies.

spell name:
REASSERT MIND
list name:
Mind's Refuge
level:
12
realm:
Mentalism
type:
closed mentalism
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may attempt to retake his mind from a possessor (gains a new RR). If this spell fails, caster may not attempt to recast this spell for one day.

spell name:
DEFLECT ATTACK
list name:
Mind's Refuge
level:
13
realm:
Mentalism
type:
closed mentalism
spell class:
D
duration:
-
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster causes one mental attack to be diverted from himself to anyone nearby (random). Random target may not be original caster.

spell name:
MASK MIND
list name:
Mind's Refuge
level:
14
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster utilizes any stored minds to appear as a different person to any mind detect spells.

spell name:
RESIST ABSOLUTION
list name:
Mind's Refuge
level:
15
realm:
Mentalism
type:
closed mentalism
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to all RR versus Absolution or soul-stealing type effects.

spell name:
SUPPLANT
list name:
Mind's Refuge
level:
16
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster attempts to take over the body of a target and if successful will have complete control over the 'host' body. The target then gets to attempt a RR each day (and each day he misses he will be at an additional -1 to his RR) till he reasserts control (caster returns to his body), or till he no longer has a chance to retake his body. If the caster's mind should leave the host body for any reason, the target regains control of it.

spell name:
DRAW
list name:
Mind's Refuge
level:
17
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: When mentally attacked, caster can precisely locate the attacking spell user. This will provide a +1 per level bonus when mentally counter attacking the foe during the round immediately following. This spell provides the caster with a 'mental fix' on the hostile for the following round only. This spell lasts for 10 minutes per level or until discharged. Caster may detect foe up to 100'/level away.

spell name:
MIND SCREEN
list name:
Mind's Refuge
level:
18
realm:
Mentalism
type:
closed mentalism
spell class:
D
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates a power 'sink' which absorbs energy from incoming mental spells. For each PP over the amount required to cast this spell, the attacking spell-caster must overcast his spells by 1 PP to avoid having his spell become ineffectual (drained). Spell lasts until triggered.

spell name:
ENEMY'S SUCCOR
list name:
Mind's Refuge
level:
19
realm:
Mentalism
type:
closed mentalism
spell class:
M*
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster transfers his mind to a target's mind and if successful, the fate of his mind is tied to the target's mind, e.g., the target dies and the caster does also, etc.

spell name:
SCRAMBLE INTELLECT
list name:
Mind's Refuge
level:
20
realm:
Mentalism
type:
closed mentalism
spell class:
D
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster causes any incoming mind (intent on a hostile 'take-over') to make a RR or be destroyed (scrambled). If the incoming mind makes the RR, then action proceeds normally. 2

spell name:
MISDIRECT ATTACK
list name:
Mind's Refuge
level:
25
realm:
Mentalism
type:
closed mentalism
spell class:
D
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster causes one mental attack to be diverted from himself to a chosen (at time of casting) target within range. Chosen target may not be original caster.

spell name:
REFLECT ATTACK
list name:
Mind's Refuge
level:
30
realm:
Mentalism
type:
closed mentalism
spell class:
D
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster causes any one incoming mental attack spell to be reflected (unless the spell makes a RR) back upon the original caster. If the incoming spell makes a RR, then action proceeds normally, with the caster making a RR or falling prey to the spell.

spell name:
DIRECT PATH
list name:
Mind's Refuge
level:
40
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cause any one banished mind or soul (from an Absolution or similar spell) to go where he desires (unless it makes it's RR). Usually used to imprison a hostile spell-caster's mind.

spell name:
SECRETE PSYCHE
list name:
Mind's Refuge
level:
50
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster removes his psyche and stores it elsewhere. This makes the caster immune to mind-affecting spells. However, the caster's psyche is still vulnerable in its container. Note: Caster is at -50 to all actions while psyche is separate from his body.

spell name:
PERCEPTIVE PROTECTION
list name:
Perception's Master
level:
1
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Protects one sense from overload, e.g., a flash of light wouldn't blind. The protected sense is shut down for the duration of the overloading influence.

spell name:
PARANORMAL PERCEPTION
list name:
Perception's Master
level:
2
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: the caster's perception so he is made aware of being within any “big effect,” like a reality warp, an earthnode, an anti-magic zone, etc.

spell name:
CHANGING ORIENTATION
list name:
Perception's Master
level:
3
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may alter the natural orientation of one of his senses for the duration of this spell. Thus it is possible to change his center of balance, cause his eyes peer to one side, etc.

spell name:
AURA SENSE
list name:
Perception's Master
level:
4
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Alters the caster's perception so he is able to perceive living-energy auras (and invisible persons unless their auras are also cloaked).

spell name:
PERCEPTIVE OBSTACLE
list name:
Perception's Master
level:
5
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to sharpen or focus a sense (-1-2/1 vl to one perception skill) to enable him to overcome situations which are not ideal, e.g., darkness-vision, high wind-smell, etc. This perception bonus will only apply when overcoming penalties.

spell name:
LIE DETECTION
list name:
Perception's Master
level:
6
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: able to perceive any lie spoken by one target for the duration. Caster sharpens his senses to perceive the minor incongruities between what an individual says and believes. If the target really believes what he is saying, then no lie is detectable.

spell name:
PERCEPTIVE AUGMENTATION
list name:
Perception's Master
level:
7
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates a 'perception filter' which will allow him to filter 'background noise' so his perception will be more effective. Caster gains +2 per level to one perception skill.

spell name:
REMOVE PERCEPTION
list name:
Perception's Master
level:
8
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster 'shuts off' one sense so that nothing is perceived by that sense.

spell name:
TEMPORARY REPLACEMENT
list name:
Perception's Master
level:
9
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 sense
sourcebook:
spell user's companion
description: Caster causes magic to work in place of a damaged or ensorcelled sense. This would allow the blind to see, the deaf to hear, etc. The perceptual organ must be present for the spell to work.

spell name:
MAGICAL ENHANCEMENT
list name:
Perception's Master
level:
10
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster magically enhances any one of his senses. The affected sense could then perceive normally, regardless of exterior conditions (e.g., caster would see normal in a blizzard, underwater, etc.).

spell name:
SCRAMBLE SENSES
list name:
Perception's Master
level:
11
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster scrambles the perceptual signals of a target, for 1 md/10% failure, before they reach the target's brain. Thus the target is effectively blind (or deaf, or cannot smell, etc.). This spell will only affect one sense per casting.

spell name:
ENCOMPASSING SENSITIVITY
list name:
Perception's Master
level:
12
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster expands one sense of so that it encompasses (or combines with) more than normal including 360° vision, taste with touch (or others), balance of individual body parts, etc.

spell name:
ADJUSTABLE SENSITIVITY
list name:
Perception's Master
level:
13
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster makes one sense more or less sensitive. For example, vision could be altered to micro or telescopic (more sensitive) or color blind (less sensitive). Caster could increase or decrease sensitivity by up to x1 per level. Thus a 15th level caster could see things 15x farther away, or increased in size by x15, or perceive angles 15 times better (or colors, depth, or movement can be perceived x15 less well).

spell name:
PERCEPTUAL PROCESSING
list name:
Perception's Master
level:
14
realm:
Mentalism
type:
closed mentalism
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is instantly made aware of any image he has perceived before, e.g., instead of 'that face is familiar' the caster would know who that person was and where he has seen him before (assuming he has seen him before).

spell name:
SENSORY RECORDING
list name:
Perception's Master
level:
15
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to perfectly remember anything which impinges upon one sense for the duration of this spell. Thus, for the duration of this spell, the caster is able to perfectly remember (in all details) exactly what he sees, or hears, or smells, or touches, etc.

spell name:
DISTANCE SENSE
list name:
Perception's Master
level:
16
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
self
sourcebook:
spell user's companion
description: Caster moves one sense to a point up to 107 Ivl away. Then, for the duration of this spell, the caster perceives through that sense from that position. This position is fixed (usually onto an object) once cast and may only be moved as the object is moved.

spell name:
MAGICAL SENSE
list name:
Perception's Master
level:
17
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to 'perceive' magical effects (any magic in action) through a designated sense (usually sight).

spell name:
SIXTH SENSE
list name:
Perception's Master
level:
18
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains a 'sixth' sense for the duration of this spell. Caster's mind is drawn into a more active role with all his perceptions. From this, the caster will gain a danger sense which will warn him of any serious threats to his well-being (not where or what, just that a threat exists) up to three rounds in advance. Caster will also gain a conscious perception of the 'rightness' of his environment, e.g., he will be more sensitive to such things as concealed objects, invisible beings, reality warps, anti-magic zones, etc. without knowing the exact cause for his uneasiness.

spell name:
INDIVIDUAL ACTION
list name:
Perception's Master
level:
19
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may cause different portions of one sensory system to act independently of one another (each eye can watch different things, each ear can focus on different sounds, etc), with normal perceptual abilities for each different part.

spell name:
MULTI-PERCEPTION
list name:
Perception's Master
level:
20
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
concentration
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may choose a target (who fails a RR) and perceive (with one sense) from their perceptual systems. Caster perceives along with the target.

spell name:
REPLACE PERCEPTION
list name:
Perception's Master
level:
25
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
concentration
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster alters a target's perceptual information into the desired information. This isn't an illusion, as the target really perceives the occurrence. Thus, a target could be made to perceive a knife wound (though no knife wound is present). Damage is not physically 'real', but all damage is treated as real for purposes of determining stun, unconsciousness, stress, shock, etc. The caster may inflict any perceived damage upon target which he would able to perform normally. To determine the damage done, the caster must make the appropriate attack using all relevant skills and abilities applying all affects to target (Thus a caster who can attack with a dagger at +55, would be able to create perceptual damage equal to a dagger attack roll made at +55). All penalties as a result of these perceived injuries last only for the duration of this spell.

spell name:
UNCONSCIOUS PERCEPTION
list name:
Perception's Master
level:
30
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster causes his senses to continue to work, even while he is unconscious. Caster may specify a trigger which will awaken him.

spell name:
SENSING FREQUENCY
list name:
Perception's Master
level:
50
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may sense things normally undetectable to him, e.g., see along the entire electro-magnetic spectrum, hear dog whistles, molecule collisions, etc. This spell only affects one sense per casting.

spell name:
TIC
list name:
Psychosis Mastery
level:
1
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to have a random twitch or unconscious action e.g., running hand through hair, rubbing nose, crossing arms, etc. This tic will cause target to have -5 to any actions attempted.

spell name:
STUTTER
list name:
Psychosis Mastery
level:
2
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to have random inability to pronounce words or phrases. This inability comes and goes. This causes a 10% chance of disrupting any spell-casting efforts made by the stuttering individual. If a spell is disrupted, the PPs are gone but there is no spelleffect.

spell name:
ACHE
list name:
Psychosis Mastery
level:
3
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to experience physical discomfort. This will translate to -10 for any action taken.

spell name:
INSOMNIA
list name:
Psychosis Mastery
level:
4
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be unable to sleep for long periods of time. For each day the target goes without rest he will gain an additional -10 to all actions (this detriment cannot go below -50). This spell cast upon an elf, would prevent him from achieving the focus necessary for meditation, equaling the same results.

spell name:
FRIVOLITY
list name:
Psychosis Mastery
level:
5
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to have great difficulty concentrating on anything for any length of time. This translates to double normal study time for spell list acquisition and level gain.

spell name:
LAZY
list name:
Psychosis Mastery
level:
6
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be unmotivated to perform any action. For any action that isn't absolutely necessary to maintain life and health, target must make a SD roll with a -25 penalty or be unable to perform.

spell name:
DISCOURAGEMENT
list name:
Psychosis Mastery
level:
7
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be disheartened and more susceptible to Fear, Charm, Sleep, Suggestion, etc. Target saves at -50 versus any of the above (or like) effects or spells.

spell name:
HYPERACTIVITY
list name:
Psychosis Mastery
level:
8
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be unable to remain still or quiet for more than one minute. Target must make a RR with SD as modifier (and a -25 to the roll) or make a noise, get up and move around etc. Anyone with this psychosis will be unable to have a Silence or Invisibility spell in effect at any time. They will do whatever is necessary to break the spell (subconsciously, of course). Anyone with this psychosis will have a +25 to any RR vs sleep or hold spells.

spell name:
SHOCK TREATMENT
list name:
Psychosis Mastery
level:
9
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target's mental processes to be disrupted due to an overload of the body's electrical system. Target is stunned for 1 round per level of caster.

spell name:
INSATIABILITY
list name:
Psychosis Mastery
level:
10
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be insatiable regarding one activity, e.g., bloodshed, sex, drinking, exertion, etc.

spell name:
PREJUDICE
list name:
Psychosis Mastery
level:
11
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will have a violent, irrational hatred for one race or creature. Target will become violent when confronted by one of this race. If target is severely outnumbered by the offending group he will avoid contact, then plot how to eliminate the race entirely.

spell name:
DEPRESSION/MANIA
list name:
Psychosis Mastery
level:
12
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will be very moody, and will have great mood swings, going from tired and despondent to extremely excited and possibly violent. Target will have a modifier to any action taken during this period of from +25 to -25- If the target's bonus is positive (violent rage while in combat) then he will be exceedingly destructive causing damage as much to his weapons, possessions, allies, and self as to his enemies.

spell name:
REGRESSION
list name:
Psychosis Mastery
level:
13
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will spend great periods of time daydreaming about anything other than reality, while he neglects his duties and responsibilities to himself and others. Any task that is assigned to the target has only a 25% chance of being completed in the time allotted.

spell name:
HYSTERIA
list name:
Psychosis Mastery
level:
14
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will live in a dream-world of his own making. This will cause him to be unaware of his surroundings 75% of the time. Target must make a perception roll (at -50) or be unaware of the real world. This will also cause any static actions he attempts to be at -75.

spell name:
EMOTIONAL DISORDER
list name:
Psychosis Mastery
level:
15
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will become highly excited at very inappropriate times such as while standing watch (though nothing is occurring), eating a meal, etc. It will be up to the GM to drive the other players crazy with “the little boy who cried 'wolf'”.

spell name:
DELUSION
list name:
Psychosis Mastery
level:
16
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to take one belief he has (Miranda is a pretty woman/My house is haunted) and extrapolate that onto an entire population (All women are pretty/All houses are haunted).

spell name:
OBSESSION
list name:
Psychosis Mastery
level:
17
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is unable to focus mind on anything other than one topic. This will cause the target to require twice as long to accomplish anything other than the 'obsessed' action.

spell name:
PARANOIA
list name:
Psychosis Mastery
level:
18
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: This spell comes in two forms: 1- Causes target to believe he is someone powerful or well-known. He will act and dress the part to the best he is able. Anyone who challenges his identity will be dealt with harshly, e.g., challenged to duel, murdered in their sleep, etc. based upon the personality of the false persona. 2- Causes target to believe there is a group whose sole purpose is to do the target ill. Target is always talking about 'them', “They know where I am”, “They are trying to get me”, etc. Anything bad that occurs is 'obviously' the work of 'them'. Anyone who attempts to dissuade the target of the 'them' notion comes under severe suspicion (“He's trying to protect 'them' so he must be one of 'them'”).

spell name:
PHOBIA
list name:
Psychosis Mastery
level:
19
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target has a strong irrational fear of one thing, water, horses, heights, enclosed places, etc. which will incapacitate him while he is in contact with the 'thing'. Target will attempt to flee 90% of the time when confronted with the phobic item/situation. If target is unable to flee (and desires to do so) he will fight (at -50) until able to flee.

spell name:
SCHIZOPHRENIA
list name:
Psychosis Mastery
level:
20
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will develop 1-4 other personalities who will be as active (but randomly so) as the target's 'normal' personality. Other personalities may be other character classes, races, and even other sexes. Experience must be divided equally between the other personalities.

spell name:
CATATONIA
list name:
Psychosis Mastery
level:
25
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target has a 90% chance per day that he will remain immobile for the entire day.

spell name:
AMNESIA
list name:
Psychosis Mastery
level:
30
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target has random periods of memory loss lasting from 1-100 days during which time he will be minus 1-100% of his experience total.

spell name:
RETARDATION
list name:
Psychosis Mastery
level:
50
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's mental stats will grow slowly (stat gain rolls are made once per 10 levels)

spell name:
STORE TAKEN
list name:
Taking Ways
level:
1
realm:
Mentalism
type:
evil mentalist base
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to memorize relevant parameters of one Taken for use with other spells (similar to mind store). Caster may only cast this spell on one of his own Taken.

spell name:
MARK PRESENCE
list name:
Taking Ways
level:
2
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to 'mark' one of his stored Taken as a Taken, e.g., if someone uses a presence or feel-type spell, it will be apparent that the Taken is a Taken (lacking freewill or under the control of another). Thus the caster's Heralds (Taken) are more able to intimidate others. This spell 'marks' the Taken on the Psychic level. This spell also allows anyone making a Hard Perception roll to determine that there is something strange about the Taken, but not specifically what it is.

spell name:
DETECT TAKEN
list name:
Taking Ways
level:
3
realm:
Mentalism
type:
evil mentalist base
spell class:
I
duration:
1 minute / level
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to detect any Taken in range. Caster will know there are Taken within range, but nothing else (not direction, distance, or who has Taken the target).

spell name:
BROKEN WARNING
list name:
Taking Ways
level:
4
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
varies
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Warns the caster when a stored Taken who has this spell cast upon him breaks free. The caster is aware of exactly which one has broken free. The spell lasts till set off, dispelled, or canceled.

spell name:
MIMIC TAKEN
list name:
Taking Ways
level:
5
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to appear, to normal and magical scrutiny, as any one of his stored Taken. This spell confers no natural abilities of the mimicked Taken, just appearance.

spell name:
LOCATE TAKEN
list name:
Taking Ways
level:
6
realm:
Mentalism
type:
evil mentalist base
spell class:
I
duration:
-
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Informs caster of a chosen (and stored) Taken's location.

spell name:
TAKEN PERCEPTION
list name:
Taking Ways
level:
7
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
concentration
range:
1 plane
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perceive with a chosen (and stored) Taken's perceptions. Caster is unaware of his surroundings while perceiving through another's senses. Spell is broken and caster comes out of the trance when a successful attack is made on the caster.

spell name:
LEND TAKEN
list name:
Taking Ways
level:
8
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to transfer control of one of his Taken (must be stored) to another. The person that the Taken is lent to must be of sufficient level to control the Taken (10th level if only one Taken is lent to him). More than one Taken may be lent to an individual if he is of sufficient level to handle all of them. For example, a 30th level character may be lent up to 3 Taken at any one time.

spell name:
LENDING ACCESS
list name:
Taking Ways
level:
9
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
100'R/lvl
sourcebook:
spell user's companion
description: Allows any specified (and stored) Taken (from one to all of them) to draw PPs from caster and use them as their own. Taken and caster must be within range of each other.

spell name:
COMMUNICATION
list name:
Taking Ways
level:
10
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
concentration
range:
1 plane
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to mentally speak to any specified (and stored) Taken (from one to all of them). To change his 'audience' caster must recast this spell, specifying different Taken.

spell name:
TAKING PROTECTION
list name:
Taking Ways
level:
11
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to save versus being Taken by another spell caster with +50 to his RR. Spell duration is until triggered.

spell name:
TAKEN ACCESS
list name:
Taking Ways
level:
12
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
10 minutes / level
range:
1 plane
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to have access to any one stored Taken's PPs and spells. Caster may have only one Taken 'Accessed' at any one time.

spell name:
WREST CONTROL
list name:
Taking Ways
level:
13
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to gain control of another's Taken. For this spell to be successful the original 'Taking' mage must fail a RR versus the level of the mage casting Wrest Control. If this spell is successful, the Taken may make a RR versus his new master's level to regain his free will. To successfully cast a Wrest Control spell, caster must have an available 'slot' to control the new Taken.

spell name:
SUSPEND TAKEN
list name:
Taking Ways
level:
14
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
varies
range:
touch
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to place any one of his stored Taken into stasis. The suspended Taken will not need food, water, air, etc., and will cease to age or interact with his environment. The duration must be specified at the time of casting (up to 1 year per level) and cannot be extended once cast, but may be canceled at any time before the duration expires.

spell name:
SUMMON TAKEN
list name:
Taking Ways
level:
15
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
-
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to summon any one Taken he has stored (via a Teleport-like effect that works in reverse) to him.

spell name:
BODY TIE
list name:
Taking Ways
level:
16
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
1 day / level
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to cause one stored Taken to continue to serve him beyond the bounds of death itself. The affected Taken is granted five times normal hit points and until these are gone, the Taken cannot be killed. For every 4 hits beyond his normal amount that the Taken receives, he loses one hit point permanently (assuming he doesn't perish at the end of the duration of this spell). If a Taken's hit points are permanently reduced to 0 his soul is destroyed, and he may never be resurrected.

spell name:
POSSESS TAKEN
list name:
Taking Ways
level:
17
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
concentration
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to possess a stored Taken's body. Caster has total control of the Taken, but must use his own PPs and spells. If Taken's body is killed while caster is inhabiting it, caster is returned to his own body and is stunned for 10-100 mds.

spell name:
KNOW TAKEN
list name:
Taking Ways
level:
18
realm:
Mentalism
type:
evil mentalist base
spell class:
I
duration:
concentration
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to read the thoughts and nearfuture intentions of any one of his stored Taken.

spell name:
DRAIN TAKEN
list name:
Taking Ways
level:
19
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
-
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to destructively drain the PPs of any one stored Taken. Caster immediately gains all of the Taken's PPs and the Taken is drained of all PPs and permanently loses 5% of his PPs. These lost PPs may be regained through the use of the Power Point Development skill.

spell name:
DISPEL TAKE
list name:
Taking Ways
level:
20
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to free any Taken from servitude to another. Original Taking caster must save versus the level of the caster of this spell. If this save is unsuccessful, the Taken regains his freewill.

spell name:
WILL TAKEN
list name:
Taking Ways
level:
25
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
-
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to force Taken to perform any action, even those that are totally against his own interest, e.g., suicide, murder his family, etc. without the danger of the Taken regaining his freewill. Taken is allowed to make a RR versus this spell, and if successful is not forced to perform the action.

spell name:
DESTROY TAKEN
list name:
Taking Ways
level:
30
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
-
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to destroy a Taken, utterly. Any Taken killed in this manner is forever gone, no portion of the body remains, and the soul is obliterated.

spell name:
TAKE
list name:
Taking Ways
level:
50
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to 'Take' an individual. If the individual misses his RR he is under the complete control of the caster. If the caster forces the Taken to perform an act that is totally against his nature then the Taken gains a new RR to break free from his control. After gaining a new level of experience the Taken is allowed a new RR to regain his freewill. Spell requires 10 minutes per level of target to complete.

spell name:
DETECT PSYCHOSIS
list name:
Mind Healing
level:
1
realm:
Mentalism
type:
lay healer base
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine if a target is affected by a psychosis. This spell tells caster that there is a psychosis working but not which one or it's cause.

spell name:
ANALYSIS
list name:
Mind Healing
level:
2
realm:
Mentalism
type:
lay healer base
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine the exact type of psychosis present in an individual including both type and cause (natural or artificial).

spell name:
SEDATE
list name:
Mind Healing
level:
3
realm:
Mentalism
type:
lay healer base
spell class:
M
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to artificially calm an individual for a short period of time.

spell name:
CURE QUIRK
list name:
Mind Healing
level:
4
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of any quirk present such as a tic, twitch, etc. whether it was natural or artificially caused. This spell must make a RR versus the level of the quirk (GM option).

spell name:
REPRESS PSYCHOSIS
list name:
Mind Healing
level:
5
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may suppress the effects of any one mind disease or spell for up to one day per level.

spell name:
CURE FRIVOLITY
list name:
Mind Healing
level:
6
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of any habit or mind disease involving the useless waste of time.

spell name:
CURE STUTTER
list name:
Mind Healing
level:
7
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of any disruptions of speech patterns.

spell name:
CURE DISCOURAGEMENT
list name:
Mind Healing
level:
8
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any effects of discouragement.

spell name:
CURE HYPERACTIVITY
list name:
Mind Healing
level:
9
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of hyperactivity and its related ilk.

spell name:
CURE INSATIABILITY
list name:
Mind Healing
level:
10
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any psychosis regarding insatiability.

spell name:
CURE TENDENCY
list name:
Mind Healing
level:
11
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any prejudices.

spell name:
CURE DEPRESSION/MANIA
list name:
Mind Healing
level:
12
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of depression and manic/depressive disorders.

spell name:
CURE REGRESSION
list name:
Mind Healing
level:
13
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any regressive-type disorders.

spell name:
CURE HYSTERIA
list name:
Mind Healing
level:
14
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of hysteria and like psychoses.

spell name:
CURE EMOTIONAL DISORDER
list name:
Mind Healing
level:
15
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any emotional disorders.

spell name:
CURE DELUSION
list name:
Mind Healing
level:
16
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of any delusions held.

spell name:
CURE OBSESSION
list name:
Mind Healing
level:
17
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any obsession.

spell name:
CURE PARANOIA
list name:
Mind Healing
level:
18
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of paranoia and untrue grandiose beliefs.

spell name:
CURE PHOBIA
list name:
Mind Healing
level:
19
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any phobias and phobia-like defects.

spell name:
CURE SCHIZOPHRENIA
list name:
Mind Healing
level:
20
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of multiple personality disorders.

spell name:
CURE CATATONIA
list name:
Mind Healing
level:
25
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any paralysis or catatonic mental disorders.

spell name:
CURE AMNESIA
list name:
Mind Healing
level:
30
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of any memory loss due to either natural or artificial origins.

spell name:
CURE RETARDATION
list name:
Mind Healing
level:
50
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any retarded mental growth (bringing their potential up to normal maturity level).

spell name:
LOCK/UNLOCK
list name:
Escaping Ways
level:
1
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 lock
sourcebook:
spell user's companion
description: Caster can cause any one lock to be locked (or unlocked). The complexity of the lock may alter the success or failure of this spell.

spell name:
JAM
list name:
Escaping Ways
level:
2
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 door
sourcebook:
spell user's companion
description: Caster can cause any one wooden door (up to 3'x 8'x 6") to swell and jam so as to be 90% unopenable (door may still be broken down)."

spell name:
AUGMENT SHADOW
list name:
Escaping Ways
level:
3
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
5'R/lvl
sourcebook:
spell user's companion
description: All shadows in radius deepen, aiding hiding by +25%.

spell name:
CHAMELEON
list name:
Escaping Ways
level:
4
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's exterior and skin alter to approximately the pattern and color of his surroundings allowing a +2/1 v 1 hiding bonus when still and +l/lvl hiding bonus while moving. This bonus is cumulative with other hiding aid spells.

spell name:
CLIMB
list name:
Escaping Ways
level:
5
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2/level to his climbing skill due to increased toe and finger strength.

spell name:
LEAP
list name:
Escaping Ways
level:
6
realm:
Mentalism
type:
nightblade base
spell class:
F*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to leap up to 5'/level laterally or up to 27 level vertically.

spell name:
LAND
list name:
Escaping Ways
level:
7
realm:
Mentalism
type:
nightblade base
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to land safely from a fall of up to 2071vl.

spell name:
SWIM
list name:
Escaping Ways
level:
8
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to swim at normal walking pace. Caster is able to remain afloat in all but hurricane-type conditions.

spell name:
SILENCE
list name:
Escaping Ways
level:
9
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
1'R/lvl
sourcebook:
spell user's companion
description: Any sound originating within the radius of this spell is completely muffled. This spell will not affect spells will verbal components.

spell name:
INVISIBILITY
list name:
Escaping Ways
level:
10
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster and all within up to T radius of his body are rendered invisible until either 24 hrs pass or the caster or an affected object are struck a violent blow (being hit by a weapon, falling, striking a violent blow, etc.).

spell name:
DISTRACTION
list name:
Escaping Ways
level:
11
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
concentration
range:
10'/lvl
area of effect:
10'R/lvl
sourcebook:
spell user's companion
description: Caster may create desired sounds emanating from any area within range, e.g., running noises, breaking noises, disturbed crowd noises, etc.

spell name:
RUN
list name:
Escaping Ways
level:
12
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may move at up to 4x normal walking pace without expending exhaustion points. If caster stops running or performs any other action this spell is canceled.

spell name:
MULTIPLE SPLIT
list name:
Escaping Ways
level:
13
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Creates multiple images (up to 1 per 4 levels) of the caster (visually identical in every way) that move as he directs. These images are insubstantial and when struck a physical blow, are destroyed.

spell name:
SLOW
list name:
Escaping Ways
level:
14
realm:
Mentalism
type:
nightblade base
spell class:
M
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a target to move and act at half speed. Thus, everything takes target twice as long to accomplish. Target is slowed for one minute per 5% failure.

spell name:
UNPRESENCE
list name:
Escaping Ways
level:
15
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's mind is undetectable to mental or magical detection.

spell name:
CONFUSE
list name:
Escaping Ways
level:
16
realm:
Mentalism
type:
nightblade base
spell class:
M
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is incapable of making decisions or initiating action; he may continue to fight current foes or in self defense. Target is confused for 1 minute per 5% failure.

spell name:
FADE
list name:
Escaping Ways
level:
17
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster 'fades' to become a hazy outline that flickers and wavers. Caster gains +50 to all hiding attempts, +100 under ideal conditions (underground, dark, cloudy night, etc.). Caster may take no overt action or the spell will be canceled, but he may be hit, fall down, etc. without losing the spell.

spell name:
TRACELESS PASSAGE
list name:
Escaping Ways
level:
18
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may move without leaving visible traces of his passage. Thus it is possible for the caster to walk on new- fallen snow, sand, mud, etc. without leaving a trail.

spell name:
UNDOOR
list name:
Escaping Ways
level:
19
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 door
sourcebook:
spell user's companion
description: Vaporizes any one non-magical door.

spell name:
ILLUSION
list name:
Escaping Ways
level:
20
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a simple immobile image or scene in an area of up to 1' radius per level. Of the following options up to 1 per 5 levels of caster may be chosen: a) an extra sense may be added to the illusion (the corresponding 'Mirage' spell must be known), b) the duration may be doubled, c) the range may be doubled, d) the radius may be doubled (up to 640' radius).

spell name:
MISDIRECT
list name:
Escaping Ways
level:
25
realm:
Mentalism
type:
nightblade base
spell class:
M
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may cause up to 1 pursuer per level (who fail their RR) to choose the wrong path at an intersection, if there is no obvious clue showing which way the caster has gone. In the case of PCs, the GM should give misleading information that brings about the desired end.

spell name:
FALSE TRAIL
list name:
Escaping Ways
level:
30
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
permanent
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Causes a false trail to be laid from the point this spell is cast to a point up to 100' per level away. This trail will follow any path that the caster desires and will duplicate the caster's previous trail perfectly according to terrain and environment. If the caster doesn't have a means of eliminating his real trail from this point then two trails will be available for tracking (or more if caster casts this spell more than once).

spell name:
MERGE
list name:
Escaping Ways
level:
50
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can merge into any solid, inanimate material (up to body +1 '/level depth). Caster may move freely while merged (up to 10'/round). Caster can 'see' out of material if within 6" of the surface. "