spell name:
VIBRATIONS (1 LB)
list name:
essence hand
level:
1
realm:
essence
type:
open essence
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: causes an object of up to 1 lbl mass to vibrate rapidly; if fragile it may break (roll a rr). if it is an object held by a being the being must make a rr or fumble it (each round).

spell name:
STAYING (1 LB)
list name:
essence hand
level:
2
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 object or per
sourcebook:
spell law
description: exerts 1 lb of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
TELEKINESIS (1 LB) C
list name:
essence hand
level:
3
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 1 lb in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
VIBRATIONS (5 LBS)
list name:
essence hand
level:
4
realm:
essence
type:
open essence
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: causes an object of up to 5 lbs mass to vibrate rapidly; if fragile it may break (roll a rr). if it is an object held by a being the being must make a rr or fumble it (each round).

spell name:
STAYING (5 LBS)
list name:
essence hand
level:
5
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 5 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
TELEKINESIS (5 LBS) C
list name:
essence hand
level:
6
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 5 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
VIBRATIONS (25 LBS)
list name:
essence hand
level:
7
realm:
essence
type:
open essence
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: causes an object of up to 25 lbs mass to vibrate rapidly; if fragile it may break (roll a rr). if it is an object held by a being the being must make a rr or fumble it (each round).

spell name:
STAYING (25 LBS)
list name:
essence hand
level:
8
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 25 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
VIBRATIONS (50 LBS)
list name:
essence hand
level:
9
realm:
essence
type:
open essence
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: causes an object of up to 50 lbs mass to vibrate rapidly; if fragile it may break (roll a rr). if it is an object held by a being the being must make a rr or fumble it (each round).

spell name:
AIMING C
list name:
essence hand
level:
10
realm:
essence
type:
open essence
spell class:
fm
duration:
1 round
range:
touch
area of effect:
1 mind
sourcebook:
spell law
description: by concentrating on the mind of a missile firer and the flight of the missile, the catser causes 50 to be added to the attack roll of the missile. the caster must concentrate, touch the firer and see the missile for the entire round that the missile is fired.

spell name:
TELEKINESIS (25 LBS) C
list name:
essence hand
level:
11
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 25 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
STAYING (50 LBS)
list name:
essence hand
level:
12
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 50 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
MASS VIBRATIONS
list name:
essence hand
level:
13
realm:
essence
type:
open essence
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 object/lvl
sourcebook:
spell law
description: causes up to one object per level of up to 5 lbs mass to vibrate rapidly; if fragile it may break (roll a rr). if it is an object held by a being the being must make a rr or fumble it (each round).

spell name:
TELEKINESIS (50 LBS) C
list name:
essence hand
level:
14
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 50 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
STAYING (100 LBS)
list name:
essence hand
level:
15
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 100 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
HURLING 1
list name:
essence hand
level:
16
realm:
essence
type:
open essence
spell class:
f
duration:
range:
10'
area of effect:
1 object
sourcebook:
spell law
description: caster may "hurl"" one object (that starts within 10' of him) of 1 lb or less with sufficient force to deliver an attack on the shock bolt attack table; use the elemental attack rules, impact critical, ant the range effects on the shock bolt table with a max attack of 300. use the sling attack table if arms law is available. base the caster's ob on his directed spell skill with this spell."

spell name:
TELEKINESIS (100 LBS) C
list name:
essence hand
level:
17
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 100 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
MASS VIBRATIONS (25 LBS)
list name:
essence hand
level:
19
realm:
essence
type:
open essence
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 object/lvl
sourcebook:
spell law
description: causes up to one object per level of up to 25 lbs mass to vibrate rapidly; if fragile it may break (roll a rr). if it is an object held by a being the being must make a rr or fumble it (each round).

spell name:
LORD AIM C
list name:
essence hand
level:
20
realm:
essence
type:
open essence
spell class:
fm
duration:
range:
touch
area of effect:
1 mind
sourcebook:
spell law
description: by concentrating on the mind of a missile firer and the flight of the missile, the catser causes 100 to be added to the attack roll of the missile. the caster must concentrate, touch the firer and see the missile for the entire round that the missile is fired.

spell name:
STAYING (10 LBS/ LVL)
list name:
essence hand
level:
25
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 10 lbs (per level) of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
TELEKINESIS (10 LBS/ LVL) C
list name:
essence hand
level:
30
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 10 lbs per level in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
AIM TRUE C
list name:
essence hand
level:
50
realm:
essence
type:
open essence
spell class:
fm
duration:
range:
touch
area of effect:
1 mind
sourcebook:
spell law
description: by concentrating on the mind of a missile firer and the flight of the missile, the caster causes the missile to do maximum damage. the caster must concentrate, touch the firer and see the missile for the entire round that the missile is fired. using arms law, this would result in a "e"" critcial strike; but the ""e"" is rolled normally. if the creature is ""large"" or ""super larger"" the missile would be treated as slaying."

spell name:
PRESENCE *
list name:
essence perceptions
level:
2
realm:
essence
type:
open essence
spell class:
p*
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: caster is aware of the presence of all sentient/thinking beings within 10'.

spell name:
LISTEN (10') C
list name:
essence perceptions
level:
3
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
10'
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to 10' away and he will hear as if he were at that point (there can be intervening objects such as walls).

spell name:
LONG EAR (100') C
list name:
essence perceptions
level:
5
realm:
essence
type:
open essence
spell class:
u
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster's point of hearing may be moved independently up to 100' away (moves at 10'/rnd); he must be physically able to go there (e.g., he could not send his point of hearing through walls or closed doors).

spell name:
WATCH (10') C
list name:
essence perceptions
level:
6
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
10'
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to 10' away and he will see as if he were at that fixed point (there can be intervening objects such as walls). the view can be rotated.

spell name:
LONG EYE (100') C
list name:
essence perceptions
level:
7
realm:
essence
type:
open essence
spell class:
u
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster's point of sight may be moved independently up to 100' away (moves at 10'/rnd); he must be physically able to go there (e.g., he could not send his point of hearing through walls or closed doors). the view can be rotated.

spell name:
LISTEN (100') C
list name:
essence perceptions
level:
8
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to 100' away and he will hear as if he were at that point (there can be intervening objects such as walls).

spell name:
TELEPATHY C
list name:
essence perceptions
level:
10
realm:
essence
type:
open essence
spell class:
im
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can read the surface thoughts of one target. if the target makes his rr by more than 25 he realizes what is happening.

spell name:
WATCH (100' ) C
list name:
essence perceptions
level:
11
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to 100' away and he will see as if he were at that fixed point (there can be intervening objects such as walls). the view can be rotated.

spell name:
LONG EAR (300') C
list name:
essence perceptions
level:
12
realm:
essence
type:
open essence
spell class:
u
duration:
1 minute / level
range:
300'
area of effect:
self
sourcebook:
spell law
description: caster's point of hearing may be moved independently up to 300' away (moves at 10'/rnd); he must be physically able to go there (e.g., he could not send his point of hearing through walls or closed doors).

spell name:
LISTEN (500') C
list name:
essence perceptions
level:
14
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
500'
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to 500' away and he will hear as if he were at that point (there can be intervening objects such as walls).

spell name:
LONG EYE (300') C
list name:
essence perceptions
level:
15
realm:
essence
type:
open essence
spell class:
u
duration:
1 minute / level
range:
300'
area of effect:
self
sourcebook:
spell law
description: caster's point of sight may be moved independently up to 300' away (moves at 10'/rnd); he must be physically able to go there (e.g., he could not send his point of hearing through walls or closed doors). the view can be rotated.

spell name:
WATCH (500') C
list name:
essence perceptions
level:
18
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
500'
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to 500' away and he will see as if he were at that fixed point (there can be intervening objects such as walls). the view can be rotated.

spell name:
LISTEN (1MILE/ LVL) C
list name:
essence perceptions
level:
20
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
1 mile/lvl
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to one mile per level away and he will hear as if he were at that point (there can be intervening objects such as walls).

spell name:
WATCH (1 MILE/ LVL) C
list name:
essence perceptions
level:
25
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
1 mile/lvl
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to one mile/level away and he will see as if he were at that fixed point (there can be intervening objects such as walls). the view can be rotated.

spell name:
LISTEN TRUE C
list name:
essence perceptions
level:
30
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
no limit
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point that is anywhere (he must be able to locate the desired point in terms of direction and distance) and he will listen as if he were at that fixed point (there can be intervening objects such as walls). the view can be rotated.

spell name:
WATCH TRUE C
list name:
essence perceptions
level:
50
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
no limit
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point that is anywhere (he must be able to locate the desired point in terms of direction and distance) and he will see as if he were at that fixed point (there can be intervening objects such as walls). the view can be rotated.

spell name:
SPELL STORE
list name:
rune mastery
level:
1
realm:
essence
type:
open essence
spell class:
s
duration:
until cast
range:
self
area of effect:
1 spell
sourcebook:
spell law
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored. you will lose the stored spell when a new spell is cast.

spell name:
RUNE 1
list name:
rune mastery
level:
3
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 2
list name:
rune mastery
level:
6
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 2nd level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 3
list name:
rune mastery
level:
8
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 3rd level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 5
list name:
rune mastery
level:
10
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 5th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGN OF STUNNING
list name:
rune mastery
level:
11
realm:
essence
type:
open essence
spell class:
f
duration:
until triggered
range:
touch
area of effect:
nonmbl. surface
sourcebook:
spell law
description: rr mod: -20. a sign can be inscribed on any "non-moble"" surface and affects the triggering being. a sign can be triggered by on of the following (decided by caster): time period, certain movements, certain sounds, touch, reading, etc. the sign is cancelled when the being fails a rr against it. sign of stunning stuns the target for 10 min/ 10 failure."

spell name:
RUNE 6
list name:
rune mastery
level:
12
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 6th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGN OF FEAR
list name:
rune mastery
level:
13
realm:
essence
type:
open essence
spell class:
f
duration:
until triggered
range:
touch
area of effect:
nonmbl. surface
sourcebook:
spell law
description: rr mod: -20. a sign can be inscribed on any "non-moble"" surface and affects the triggering being. a sign can be triggered by on of the following (decided by caster): time period, certain movements, certain sounds, touch, reading, etc. the sign is cancelled when the being fails a rr against it. target will flee place of sign for 1 min/ 5 failure."

spell name:
RUNE 7
list name:
rune mastery
level:
14
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 7th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGN OF SLEEP
list name:
rune mastery
level:
15
realm:
essence
type:
open essence
spell class:
f
duration:
until triggered
range:
touch
area of effect:
nonmbl. surface
sourcebook:
spell law
description: rr mod: -20. a sign can be inscribed on any "non-moble"" surface and affects the triggering being. a sign can be triggered by on of the following (decided by caster): time period, certain movements, certain sounds, touch, reading, etc. the sign is cancelled when the being fails a rr against it. target falls into a sleep from which he cannot be awakened for 10 min/ 10 failure."

spell name:
RUNE 8
list name:
rune mastery
level:
16
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 8th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGN OF BLINDING
list name:
rune mastery
level:
17
realm:
essence
type:
open essence
spell class:
f
duration:
until triggered
range:
touch
area of effect:
nonmbl. surface
sourcebook:
spell law
description: rr mod: -20. a sign can be inscribed on any "non-moble"" surface and affects the triggering being. a sign can be triggered by on of the following (decided by caster): time period, certain movements, certain sounds, touch, reading, etc. the sign is cancelled when the being fails a rr against it. target is blind for 1 hour/ 10 failure."

spell name:
RUNE 9
list name:
rune mastery
level:
18
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 9th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGN OF PARALYSIS
list name:
rune mastery
level:
19
realm:
essence
type:
open essence
spell class:
f
duration:
until triggered
range:
touch
area of effect:
nonmbl. surface
sourcebook:
spell law
description: rr mod: -20. a sign can be inscribed on any "non-moble"" surface and affects the triggering being. a sign can be triggered by on of the following (decided by caster): time period, certain movements, certain sounds, touch, reading, etc. the sign is cancelled when the being fails a rr against it. target is paralyzed for 1 hour / 10 failure."

spell name:
RUNE 10
list name:
rune mastery
level:
20
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 10th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
LORD RESEARCH
list name:
rune mastery
level:
25
realm:
essence
type:
open essence
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: (spell law section 9.3) this spell can be used to "research magic items"". this type of research is heavily dependent on the world system being used, but we suggest the following guidelines.first, the assumption is made that jewels have a very, very high concentration of essence locked within them. lord researchers, with the proper equipment and care, can break down jewels and release their essence into other materials at hand, although they have little control over the end result of the process. thus to perform lord research, an essence user slowly feed jewels into a forge over the course of several weeks (or more) while casting this spell at least three times a day. a channeler is required to ""sacrifice"" their jewels to their god (the jewels are destroyed) while casting this spell at least three times a day. in both cases, the essence locked in the jewels will be released and begin to concentrate in some nearby item.what form this released essence will take is impossible to determine until some time after the process is entirely completed. at that time, the gm should determine randomly what the newly created magic item actually does (its realm of power could be random). keep in mind that its power and capabilities should be proportional to the number of weeks spent in casting this spell and the number (and value) of the jewels destroyed in supplying it with essence (note that the more essence a jewel has, the more valuable it would normally be)."

spell name:
LORD RUNE
list name:
rune mastery
level:
30
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 20th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
MASS SIGN
list name:
rune mastery
level:
50
realm:
essence
type:
open essence
spell class:
f
duration:
until triggered
range:
touch
area of effect:
nonmbl. surface
sourcebook:
spell law
description: the sign of stunning, fear, sleep, blinding or paralysis can affect a number of targets up to the level of the caster before it is canceled.

spell name:
PROTECTION 1
list name:
spell wall
level:
1
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: subtracts 5 from elemental attack rolls against the protected being and adds 5 to all of the being's rrs vs. spells.

spell name:
PROTECTION 1 (10' R)
list name:
spell wall
level:
3
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: subtracts 5 from elemental attack rolls against the protected being and adds 5 to all of the being's rrs vs. spells.

spell name:
PROTECTION 2
list name:
spell wall
level:
5
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: subtracts 10 from elemental attack rolls against the protected being and adds 10 to all of the being's rrs vs. spells.

spell name:
PROTECTION 2 (10' R)
list name:
spell wall
level:
7
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: subtracts 10 from elemental attack rolls against the protected being and adds 10 to all of the being's rrs vs. spells.

spell name:
ESSENCE SHIELD C
list name:
spell wall
level:
8
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal essence attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll form the attack roll made against him.

spell name:
MIND SHIELD C
list name:
spell wall
level:
10
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal mentalism attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll form the attack roll made against him.

spell name:
PROTECTION 3
list name:
spell wall
level:
11
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: subtracts 15 from elemental attack rolls against the protected being and adds 15 to all of the being's rrs vs. spells.

spell name:
CHANNELING SHIELD C
list name:
spell wall
level:
12
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal channeling attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll form the attack roll made against him.

spell name:
SPELL SHIELD 2 C
list name:
spell wall
level:
14
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal attack rolls on the caster (base and elemental) from two of the three magic realms. if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll form the attack roll made against him.

spell name:
PROTECTION 4
list name:
spell wall
level:
15
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: subtracts 20 from elemental attack rolls against the protected being and adds 20 to all of the being's rrs vs. spells.

spell name:
SPELL SHIELD TRUE C
list name:
spell wall
level:
18
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal attack rolls on the caster (base and elemental) from all three magic realms. if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll form the attack roll made against him.

spell name:
PROTECTION 5
list name:
spell wall
level:
19
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: subtracts 25 from elemental attack rolls against the protected being and adds 25 to all of the being's rrs vs. spells.

spell name:
ESSENCE RESISTANCE C
list name:
spell wall
level:
20
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets a +50 for all rrs vs. essence spells.

spell name:
MENTALISM RESISTANCE C
list name:
spell wall
level:
25
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets a +50 for all rrs vs. mentalism spells.

spell name:
CHANNELLING RESISTANCE C
list name:
spell wall
level:
30
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: target gets a +50 for all rrs vs. channeling spells.

spell name:
RESISTANCE TRUE C
list name:
spell wall
level:
50
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: target gets a +50 for all rrs vs. all spells of the three realms.

spell name:
TASTE/ SMELL MIRAGE
list name:
lesser illusions
level:
3
realm:
essence
type:
open essence
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates any simple set of smells or tastes in an area of 10' r. the ofactory/taste aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then smell.

spell name:
ILLUSIONS 2
list name:
lesser illusions
level:
4
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
PHANTASM 1 C
list name:
lesser illusions
level:
5
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere.

spell name:
WAITING ILLUSION 1
list name:
lesser illusions
level:
7
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates any simple immobile image or scene up to 10' r or any constant sounds coming from a 10' r. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound.

spell name:
ILLUSIONS 3
list name:
lesser illusions
level:
8
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
PHANTASM 2 C
list name:
lesser illusions
level:
9
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
WAITING PHANTASM 1
list name:
lesser illusions
level:
10
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere.

spell name:
WAITING ILLUSION 2
list name:
lesser illusions
level:
11
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
PHANTASM 3 C
list name:
lesser illusions
level:
12
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
ILLUSIONS 5
list name:
lesser illusions
level:
13
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
WAITING ILLUSION 3
list name:
lesser illusions
level:
14
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING PHANTASM 2
list name:
lesser illusions
level:
15
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. the phantasm will move and act if given a simple command (e.g., attack, run, etc.) or it can deliver a short speech. the image can be any size that would fit into a 10' r sphere. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 4 C
list name:
lesser illusions
level:
17
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. three of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
ILLUSIONS 7
list name:
lesser illusions
level:
19
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. six of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
WAITING ILLUSION 5
list name:
lesser illusions
level:
20
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
PHANTASM 5 C
list name:
lesser illusions
level:
25
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
ILLUSIONS 10
list name:
lesser illusions
level:
30
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
PHANTASM 10 C
list name:
lesser illusions
level:
50
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
VENTRILOQUISM C
list name:
lesser illusions
level:
1
realm:
essence
type:
open essence
spell class:
f
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster can speak and his voice will appear to come from any point that he wants within 100' (point must be within field of vision).

spell name:
SOUND/ LIGHT MIRAGE
list name:
lesser illusions
level:
2
realm:
essence
type:
open essence
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates any simple immobile image or scene or set of sounds up to an area of 10' r. the visual/audio aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then sight.

spell name:
DETECT ESSENCE C
list name:
detecting ways
level:
1
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects any active spells or items from the essence realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT MENTALISM C
list name:
detecting ways
level:
2
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects any active spells or items from the mentalism realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT CHANNELING C
list name:
detecting ways
level:
3
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects any active spells or items from the channeling realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT INVISIBLE C
list name:
detecting ways
level:
5
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects any invisible things; caster can concentrate on a 5' r area each round. all attacks against something so detected are modified by -50.

spell name:
DETECT TRAPS C
list name:
detecting ways
level:
6
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects any traps; caster can concentrate on a 5' r area each round. it gives a 75% chance of detecting a trap (may be modified by certain traps).

spell name:
DETECT EVIL C
list name:
detecting ways
level:
7
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects if any being is evil or an item created by evil or longu used bu a very evil person; caster can concentrate on a 5' r area each round.

spell name:
LOCATION (100') C
list name:
detecting ways
level:
8
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
100' radius
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has described in detail.

spell name:
PERCEIVE POWER (100') C
list name:
detecting ways
level:
10
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: gives an estimate of power for any active spells, items, or persons(level); caster can concentrate on a 5' r area each round.

spell name:
DETECT DEATH C
list name:
detecting ways
level:
11
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects dead bodies and whether anything has died in the radius in the last 24 hours; caster can concentrate on a 5' r area each round.

spell name:
LOCATION (300') C
list name:
detecting ways
level:
12
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
300'
area of effect:
300' radius
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has described in detail.

spell name:
DETECT SPELL C
list name:
detecting ways
level:
15
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects any spells that have been cast in the area examined; caster can concentrate on a 5' r area each round.

spell name:
LOCATION (500') C
list name:
detecting ways
level:
16
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
500'
area of effect:
50' radius
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has described in detail.

spell name:
PERCEIVE POWER (300') C
list name:
detecting ways
level:
18
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
300'
area of effect:
1 area
sourcebook:
spell law
description: gives an estimate of power for any active spells, items, or persons(level); caster can concentrate on a 5' r area each round.

spell name:
LOCATION (1 MILE) C
list name:
detecting ways
level:
20
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
1 mile
area of effect:
1mile radius
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has described in detail.

spell name:
DETECT DETECTIONS C
list name:
detecting ways
level:
25
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects any detection spells that is operating in the area examined (gives exact spell detected); caster can concentrate on a 5' r area each round.

spell name:
DETECT TRUE C
list name:
detecting ways
level:
30
realm:
essence
type:
open essence
spell class:
p
duration:
1 round / level
range:
100'
area of effect:
varies
sourcebook:
spell law
description: any of the lower level detection spells can be used, 1/round.

spell name:
LOCATION TRUE C
list name:
detecting ways
level:
50
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
1 mile/lvl
area of effect:
1 mile/lvl radi
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has described in detail.

spell name:
LOCK
list name:
unbarring ways
level:
1
realm:
essence
type:
open essence
spell class:
f
duration:
range:
100'
area of effect:
1 lock
sourcebook:
spell law
description: caster can cause any lock he can see within 100' to be locked (the lock is just normally locked and can be opened normally).

spell name:
MAGIC LOCK
list name:
unbarring ways
level:
2
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 door or cont.
sourcebook:
spell law
description: a door or container can be magically "locked""; the door can be broken normally or the spll can be displelled; otherwise the door can not be opened."

spell name:
LOCKLORE
list name:
unbarring ways
level:
3
realm:
essence
type:
open essence
spell class:
i
duration:
range:
touch
area of effect:
1 lock
sourcebook:
spell law
description: give the caster +20 bonus for picking the lock analyzed, and +10 for anyone to whom he describes the lock.

spell name:
OPENING 1
list name:
unbarring ways
level:
4
realm:
essence
type:
open essence
spell class:
f
duration:
range:
touch
area of effect:
1 lock
sourcebook:
spell law
description: when cast on a lock there is a 20% chance a normal lock will open, and a 45% chance that a magic lock will open (failure means there is a 10% chance of setting off attached traps). rolls are open-ended, and the quality of the lock may modify the roll.

spell name:
TRAPLORE
list name:
unbarring ways
level:
5
realm:
essence
type:
open essence
spell class:
duration:
range:
touch
area of effect:
1 trap
sourcebook:
spell law
description: give the caster +20 bonus for disarming the trap analyzed, and +10 for anyone to whom he describes the trap.

spell name:
DISARM 1
list name:
unbarring ways
level:
6
realm:
essence
type:
open essence
spell class:
duration:
range:
touch
area of effect:
1 trap
sourcebook:
spell law
description: when cast on a trap there is a 20% chance a normal trap will disarm, and a 45% chance that a magic trap will disarm (failure means there is a 10% chance of setting off attached traps). rolls are open-ended, and the quality of the trap may modify the roll.

spell name:
JAMMING
list name:
unbarring ways
level:
7
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
50'
area of effect:
1 door
sourcebook:
spell law
description: causes a door to expand and jam into its frame (roll 1-100: severity ranges from slightly stuck to unopenable).

spell name:
WEAKENING
list name:
unbarring ways
level:
8
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
50'
area of effect:
1 door
sourcebook:
spell law
description: reduces the inherent strength of a door by 50%.

spell name:
OPENING 2
list name:
unbarring ways
level:
10
realm:
essence
type:
open essence
spell class:
duration:
range:
touch
area of effect:
1 lock
sourcebook:
spell law
description: when cast on a lock there is a 40% chance a normal lock will open, and a 90% chance that a magic lock will open (failure means there is a 10% chance of setting off attached traps). rolls are open-ended, and the quality of the lock may modify the roll.

spell name:
UNDOOR 1
list name:
unbarring ways
level:
11
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 nonmagic door
sourcebook:
spell law
description: will vaporize a nonmagic door up to 6" thick, 10' high and 10' wide (if the door is thicker than 6"" it will waporize the closest 6 inches)."

spell name:
DISARM 2
list name:
unbarring ways
level:
12
realm:
essence
type:
open essence
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
TRUE LOCK
list name:
unbarring ways
level:
14
realm:
essence
type:
open essence
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
UNDOOR 2
list name:
unbarring ways
level:
15
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 nonmagic door
sourcebook:
spell law
description: will vaporize a nonmagic door up to 2' thick, 20' high and 20' wide (if the door is thicker than 2' it willa vaporize the closest 2 feet).

spell name:
UNDOOR 3
list name:
unbarring ways
level:
17
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 nonmagic door
sourcebook:
spell law
description: will vaporize a nonmagic door up to 3' thick, 50' high and 50' wide (if the door is thicker than 2' it willa vaporize the closest 3 feet).

spell name:
UNDOOR TRUE
list name:
unbarring ways
level:
19
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 door
sourcebook:
spell law
description: will vaporize one door.

spell name:
NEW GATE
list name:
unbarring ways
level:
20
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 wall
sourcebook:
spell law
description: a doorway (8' x 5') is created in any wall up to 6"/lvl deep."

spell name:
LOCK MASTERY
list name:
unbarring ways
level:
25
realm:
essence
type:
open essence
spell class:
f
duration:
range:
touch
area of effect:
1 lock
sourcebook:
spell law
description: gives the caster a 90% chance of opening a lock. the roll is open-ended and the quality of the lock may modify the roll.

spell name:
TRAP MASTERY
list name:
unbarring ways
level:
30
realm:
essence
type:
open essence
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description: gives the caster a 90% chance of opening a trap. the roll is open-ended and the quality of the trap may modify the roll.

spell name:
GATE CLEAVER
list name:
unbarring ways
level:
50
realm:
essence
type:
open essence
spell class:
f
duration:
1 round / level
range:
v
area of effect:
self
sourcebook:
spell law
description: caster can utilize any one of the lower level spells on this list each round.

spell name:
MANNISH SCALE *
list name:
physical enhancement
level:
1
realm:
essence
type:
open essence
spell class:
i*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can tell the exact mass and/or weight of one object.

spell name:
SLY EARS
list name:
physical enhancement
level:
2
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target gains double normal hearing (e.g., +50 to perception involving only hearing, +25 to perception involving hearing and other senses).

spell name:
BALANCE *
list name:
physical enhancement
level:
3
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: Adds 50 to any rolls for one slow maneuver (e.g., walking a 3" beam).

spell name:
NIGHTVISION
list name:
physical enhancement
level:
4
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can see 100' on a normal night as if it were day.

spell name:
SIDEVISION
list name:
physical enhancement
level:
5
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target has a 300 degree field of vision.

spell name:
SOUNDING
list name:
physical enhancement
level:
6
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target's voice has its loudness tripled. this has no effect on spell caster capabilities.

spell name:
WATERVISION
list name:
physical enhancement
level:
7
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can see 100' even in murky water.

spell name:
WATERLUNGS
list name:
physical enhancement
level:
8
realm:
essence
type:
open essence
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can breathe water but not air.

spell name:
GASLUNGS
list name:
physical enhancement
level:
10
realm:
essence
type:
open essence
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can breathe any gas as normal air.

spell name:
RESIST POISON S *
list name:
physical enhancement
level:
11
realm:
essence
type:
open essence
spell class:
s*
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: delays the effect of a poison on a target.

spell name:
DARKVISION
list name:
physical enhancement
level:
12
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can see 100' on a clear night as if it were day. this also works in magically created darkness.

spell name:
CHANGING LUNGS
list name:
physical enhancement
level:
15
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can breathe any air, water, and any gas at will.

spell name:
MASS BALANCE
list name:
physical enhancement
level:
16
realm:
essence
type:
open essence
spell class:
p*
duration:
varies
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per leve adds 50 to any rolls for one slow maneuver (e.g., walking a 3" beam)."

spell name:
MASS NIGHTVISION
list name:
physical enhancement
level:
18
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level can see 100' on a normal night as if it were day.

spell name:
MASS WATERVISION
list name:
physical enhancement
level:
19
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level can see 100' even in murky water.

spell name:
VISION *
list name:
physical enhancement
level:
20
realm:
essence
type:
open essence
spell class:
u*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: as all vision spells on this list below 15th level functioning at the same time. nightvision, sidevision, watervision, and darkvision.

spell name:
MASS WATERLUNGS
list name:
physical enhancement
level:
25
realm:
essence
type:
open essence
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level can breathe water but not air.

spell name:
MASS GASLUNGS
list name:
physical enhancement
level:
30
realm:
essence
type:
open essence
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level can breathe any gas but not air.

spell name:
MASS VISION *
list name:
physical enhancement
level:
50
realm:
essence
type:
open essence
spell class:
u*
duration:
10 minutes / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level has all vision spells on this list below 15th level functioning at the same time. nightvision, sidevision, watervision, and darkvision.

spell name:
RESIST LIGHT (1 TARGET)
list name:
elemental shields
level:
1
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural light (not lightning); +10 to all rrs vs light (electricity); -10 to elemental electricity attacks.

spell name:
RESIST HEAT (1 TARGET)
list name:
elemental shields
level:
2
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural heat to 200 degrees f; and modifies spells involving heat by 10.

spell name:
RESIST COLD (1 TARGET)
list name:
elemental shields
level:
3
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural cold to -20 degrees f; and modifies spells involving cold by 10.

spell name:
RESIST LIGHT (10' R)
list name:
elemental shields
level:
4
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: all within the radius are totally protected from all natural light (not lightning); +10 to all rrs vs light (electricity); -10 to elemental electricity attacks.

spell name:
RESIST HEAT (10' R)
list name:
elemental shields
level:
5
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: all within radius are totally protected from all natural heat to 200 degrees f; and modifies spells involving heat by 10.

spell name:
RESIST COLD (10' R)
list name:
elemental shields
level:
6
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: all within radius are totally protected from all natural cold to -20 degrees f; and modifies spells involving cold by 10.

spell name:
LIGHTARMOR
list name:
elemental shields
level:
8
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural light and electricity; +20 to all rrs vs light (electricity); -20 to elemental electricity attacks.

spell name:
HEATARMOR
list name:
elemental shields
level:
9
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural heat; and modifies spells involving heat by 20.

spell name:
COLDARMOR
list name:
elemental shields
level:
10
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural cold; and modifies spells involving cold by 20.

spell name:
LIGHTARMOR (10' R)
list name:
elemental shields
level:
11
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: all within radius are totally protected from all natural light and electricity; +20 to all rrs vs light (electricity); -20 to elemental electricity attacks.

spell name:
HEATARMOR (10' R)
list name:
elemental shields
level:
12
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: all within radius are totally protected from all natural heat; and modifies spells involving heat by 20.

spell name:
COLDARMOR (10' R)
list name:
elemental shields
level:
13
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: all within radius are totally protected from all natural cold; and modifies spells involving cold by 20.

spell name:
LIGHTNING ARMOR
list name:
elemental shields
level:
15
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural light and electricity; +20 to all rrs vs light (electricity); -20 to elemental electricity attacks. in addition, all electrical damage is cut in 1/2 and electrical criticals are reduced by one severity.

spell name:
FIRE ARMOR
list name:
elemental shields
level:
17
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural heat; and modifies spells involving heat by 20. in addition, all heat damage is cut in 1/2 and heat criticals are reduced by one severity.

spell name:
ICE ARMOR
list name:
elemental shields
level:
19
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural cold; and modifies spells involving cold by 20. in addition, all cold damage is cut in 1/2 and cold criticals are reduced by one severity.

spell name:
MASS LIGHTARMOR
list name:
elemental shields
level:
20
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level is totally protected from all natural light and electricity; +20 to all rrs vs light (electricity); -20 to elemental electricity attacks.

spell name:
MASS HEATARMOR
list name:
elemental shields
level:
25
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level is totally protected from all natural heat; and modifies spells involving heat by 20.

spell name:
MASS COLDARMOR
list name:
elemental shields
level:
30
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level is totally protected from all natural cold; and modifies spells involving cold by 20.

spell name:
TRUE ARMOR
list name:
elemental shields
level:
50
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural light and electricity, heat and cold; +20 to all rrs vs light (electricity), heat and cold; -20 to elemental electricity attacks. in addition, all electrical, heat and cold damage is cut in 1/2 and all criticals from these three elements are reduced by one severity.

spell name:
TEXT ANALYSIS 1 C
list name:
delving ways
level:
2
realm:
essence
type:
open essence
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can read text written in an unknown language, but can only understand basic concepts of it.

spell name:
STONE ANALYSIS
list name:
delving ways
level:
3
realm:
essence
type:
open essence
spell class:
i
duration:
range:
10'
area of effect:
stone
sourcebook:
spell law
description: gives nature and origin of natural stone, and when and how stone was obtained and worked.

spell name:
METAL ANALYSIS
list name:
delving ways
level:
4
realm:
essence
type:
open essence
spell class:
i
duration:
range:
10'
area of effect:
metal
sourcebook:
spell law
description: gives nature and origin of metal, and when and how metal was obtained and worked.

spell name:
GAS ANALYSIS
list name:
delving ways
level:
5
realm:
essence
type:
open essence
spell class:
i
duration:
range:
10'
area of effect:
gas
sourcebook:
spell law
description: gives nature and origin of gas, and when and how gas was obtained and worked.

spell name:
TEXT ANALYSIS 2 C
list name:
delving ways
level:
7
realm:
essence
type:
open essence
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can read text written in an unknown language, this gives a complete technical analysis (vocabulary and syntax) but not an understanding of idioms (jargon), implications, or cultural references.

spell name:
LIQUID ANALYSIS
list name:
delving ways
level:
8
realm:
essence
type:
open essence
spell class:
i
duration:
range:
10'
area of effect:
liquid
sourcebook:
spell law
description: gives nature and origin of liquid, and when and how liquid was obtained and worked.

spell name:
DELVING
list name:
delving ways
level:
10
realm:
essence
type:
open essence
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives significant details about an item's construction and purpose (not specific powers).

spell name:
SPELL ANALYSIS
list name:
delving ways
level:
11
realm:
essence
type:
open essence
spell class:
i
duration:
range:
100'
area of effect:
active spell
sourcebook:
spell law
description: provides analysis of an active spell, giving its duration and the profession of its caster and its type (not its level or exactly what spell it is).

spell name:
DEATH ANALYSIS
list name:
delving ways
level:
14
realm:
essence
type:
open essence
spell class:
i
duration:
range:
touch
area of effect:
being's death
sourcebook:
spell law
description: gives information concerning a being's death (weapon, spell, time since, etc.); must be cast in place of death (within 24 hours) or in the presence of the body (no time limit).

spell name:
TEXT ANALYSIS 3 C
list name:
delving ways
level:
15
realm:
essence
type:
open essence
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can read text written in an unknown language, everything but implications is known (e.g., answers to riddles are notknown automatically).

spell name:
POWER ANALYSIS
list name:
delving ways
level:
16
realm:
essence
type:
open essence
spell class:
i
duration:
range:
100'
area of effect:
1 thing
sourcebook:
spell law
description: one item, person, or place may be examined to see if it has power, which realm the power is from, a general idea of its origin, and its basic configuration.

spell name:
CONVEYANCE
list name:
delving ways
level:
17
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster's awareness leaves his body (which is inactive) and may travel at 1 mile/min; however it can only travel 10'/round when in solid material or when observing the world. if the caster overstays the duration, he must make a rr modified by -50 or die (attack level is equal to the number of rounds overstayed).

spell name:
DEATH'S DELVING
list name:
delving ways
level:
18
realm:
essence
type:
open essence
spell class:
i
duration:
range:
touch
area of effect:
being's death
sourcebook:
spell law
description: gives information concerning a being's death (weapon, spell, time since, etc.) and a visual image of the killer. also, a vague reason for death (e.g., revenge, robbery, accident, etc.). must be cast in place of death (within 24 hours) or in the presence of the body (no time limit).

spell name:
ANALYSIS
list name:
delving ways
level:
20
realm:
essence
type:
open essence
spell class:
i
duration:
range:
10'
area of effect:
v
sourcebook:
spell law
description: any of the lower level spells on this list (except for conveyance) may be used on one item, person, or place.

spell name:
MASS ANALYSIS
list name:
delving ways
level:
25
realm:
essence
type:
open essence
spell class:
i
duration:
1 round / level
range:
10'
area of effect:
1 item/round
sourcebook:
spell law
description: any of the lower level spells on this list (except for conveyance) may be used on one item, person, or place per round.

spell name:
POWER ANALYSIS TRUE
list name:
delving ways
level:
30
realm:
essence
type:
open essence
spell class:
i
duration:
range:
100'
area of effect:
1 thing
sourcebook:
spell law
description: one item, person, or place may be examined to see if it has power, which realm the power it is from, exact origin, creator, and detailed purpose are given.

spell name:
CONVEYANCE TRUE
list name:
delving ways
level:
50
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster's awareness leaves his body (which is inactive) and may travel at 10 mile/min; however it can only travel 50'/round when in solid material or when observing the world. if the caster overstays the duration, he must make a rr modified by -50 or die (attack level is equal to the number of rounds overstayed).

spell name:
UNSEEN 1
list name:
invisible ways
level:
2
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1 object
sourcebook:
spell law
description: a single object is made invisible (1 garment, 1 naked body, etc.); until 24 hrs pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
INVISIBILITIY 1 (1' R)
list name:
invisible ways
level:
4
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1target
sourcebook:
spell law
description: the target is made invisible and everything within 1' of the target is also invisible as long as it is within the 1' r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
INVISIBILITY 1 (TO 1' R)
list name:
invisible ways
level:
6
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1target
sourcebook:
spell law
description: the target is made invisible and everything within up to 1' of the target is also invisible as long as it is within the 1' r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
INVISIBILITY 1 (10' R)
list name:
invisible ways
level:
8
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1 target (10'r)
sourcebook:
spell law
description: the target is made invisible and everything within 10' of the target is also invisible as long as it is within the r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
UNSEEN 3
list name:
invisible ways
level:
10
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
3 objects
sourcebook:
spell law
description: three objects are made invisible (3 garments, 3 weapons, etc.); until 24 hrs pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
INVISIBILITY 1 ( TO 10' R)
list name:
invisible ways
level:
11
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1target
sourcebook:
spell law
description: the target is made invisible and everything within up to 10' of the target is also invisible as long as it is within the r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
UNSEEN 5
list name:
invisible ways
level:
13
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
5 objects
sourcebook:
spell law
description: five objects are made invisible (5 garments, 5 naked bodies, etc.); until 24 hrs pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
INVISIBILITY 2 (1' R)
list name:
invisible ways
level:
15
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
2 targets
sourcebook:
spell law
description: the targets are made invisible and everything within 1' of them are also invisible as long as they are within the 1' r. the targets will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
UNSEEN 10
list name:
invisible ways
level:
17
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
10 objects
sourcebook:
spell law
description: ten objects are made invisible (10 garments, 10 naked bodies, etc.); until 24 hrs pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
INVISIBILITY 2 ( TO 10' R)
list name:
invisible ways
level:
18
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
2 targets
sourcebook:
spell law
description: the targets are made invisible and everything within up 10' of them are also invisible as long as they are within the r. the targets will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
INVISIBILITY 1 ( TO 20' R)
list name:
invisible ways
level:
20
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1target
sourcebook:
spell law
description: the target is made invisible and everything within up to 20' of the target is also invisible as long as it is within the r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
MASS UNSEEN
list name:
invisible ways
level:
25
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1 object/lvl
sourcebook:
spell law
description: one object per level are made invisible; until 24 hrs pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
MASS INVISIBILITY
list name:
invisible ways
level:
30
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1target/level
sourcebook:
spell law
description: the targets (1/level) are made invisible and everything within 1' of them are also invisible as long as they are within the r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
TRUE INVISIBILITY
list name:
invisible ways
level:
50
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
self
area of effect:
self
sourcebook:
spell law
description: the target is made invisible and everything within up to 1' of the target is also invisible as long as it is within the 1' r. the target will stay invisible until 24 hours pass or they take a violent action. if he attacks he is only visible for ten seconds immediately following the attack. violent blows do not affect this spell.

spell name:
SHRINK SELF
list name:
living change
level:
1
realm:
essence
type:
closed essence
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster may shrink to 1/2 his normal mass (height in most situations); no decrease in his strength.

spell name:
ENLARGE SELF
list name:
living change
level:
2
realm:
essence
type:
closed essence
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster may enlarge by 1/2 his normal mass (height in most situations); no increase in his strength.

spell name:
CHANGE LORE
list name:
living change
level:
3
realm:
essence
type:
closed essence
spell class:
p
duration:
range:
100'
area of effect:
1 being
sourcebook:
spell law
description: allows caster to analyze the form of another being for future use with true change.

spell name:
CHANGE TO KIND
list name:
living change
level:
5
realm:
essence
type:
closed essence
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can alter target's form to the form of any desired humaniod race.

spell name:
SHRINK
list name:
living change
level:
7
realm:
essence
type:
closed essence
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster may shrink to 10% of caster's mass per level (max of 90% of the target's mass) and it can be cast on any material that is living or was once living.

spell name:
ENLARGE
list name:
living change
level:
10
realm:
essence
type:
closed essence
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster may enlarge a target to 10% of caster's mass per level (max of 90% of the target's mass) and it can be cast on any material that is living or was once living.

spell name:
CHANGE
list name:
living change
level:
11
realm:
essence
type:
closed essence
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can alter target's form to the form of any organic form within 1/2 to 2x target's current mass; does not obtain any special abilities.

spell name:
TRUE CHANGE
list name:
living change
level:
13
realm:
essence
type:
closed essence
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can alter target's form to the form of any specific being analyzed by change lore; does not obtain any special abilities.

spell name:
CHANGING
list name:
living change
level:
15
realm:
essence
type:
closed essence
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can alter target's form to the form of any specific being analyzed by change lore; does not obtain any special abilities. caster may assume a different form anytime during the spell, by concentrating for one round per change.

spell name:
MERGING
list name:
living change
level:
17
realm:
essence
type:
closed essence
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can merge into any solid inanimate material (up to 1' in depth); he is inactive but aware of surrounding activity. the caster can exit at any time up to the duration, everone else must emerge after a set time (up to one hour per level).

spell name:
PASSING
list name:
living change
level:
20
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may pass through any inanimate material up to 1'/level.

spell name:
MASS ENLARGE
list name:
living change
level:
25
realm:
essence
type:
closed essence
spell class:
p
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: caster may enlarge by up to 50% his normal mass, as many objects (can be beings) as the caster's level.

spell name:
MASS CHANGE
list name:
living change
level:
30
realm:
essence
type:
closed essence
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can alter one target's form per level to the form of any organic form within 1/2 to 2x target's current mass; does not obtain any special abilities. all targets must take the same type of form.

spell name:
MASS MERGING
list name:
living change
level:
50
realm:
essence
type:
closed essence
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level can merge into any solid inanimate material (up to 1' in depth); he is inactive but aware of surrounding activity. the caster can exit at any time up to the duration, everyone else must emerge after a set time (up to one hour per level) or with the caster.

spell name:
SLEEP 5
list name:
spirit mastery
level:
1
realm:
essence
type:
closed essence
spell class:
m
duration:
range:
100'
area of effect:
target(s)
sourcebook:
spell law
description: causes target(s) to fall into a natural sleep; the total number of levels that can be affected is 5. all targets(s) must be in caster's field of vision. caster should assign target priority, i.e., which is the 1st potential target, the 2nd, etc.

spell name:
CHARM KIND
list name:
spirit mastery
level:
2
realm:
essence
type:
closed essence
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: humaniod target believes caster is a good friend.

spell name:
SLEEP 7
list name:
spirit mastery
level:
3
realm:
essence
type:
closed essence
spell class:
m
duration:
range:
100'
area of effect:
targets
sourcebook:
spell law
description: causes target(s) to fall into a natural sleep; the total number of levels that can be affected is 7. all targets(s) must be in caster's field of vision. caster should assign target priority, i.e., which is the 1st potential target, the 2nd, etc.

spell name:
CONFUSION
list name:
spirit mastery
level:
4
realm:
essence
type:
closed essence
spell class:
m
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is incapable of making decisions or initiating action; may continue to fight current foes or in self defense.

spell name:
SUGGESTION
list name:
spirit mastery
level:
5
realm:
essence
type:
closed essence
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, blinding himself suggestions, etc.).

spell name:
SLEEP 10
list name:
spirit mastery
level:
6
realm:
essence
type:
closed essence
spell class:
m
duration:
range:
100'
area of effect:
targets
sourcebook:
spell law
description: causes target(s) to fall into a natural sleep; the total number of levels that can be affected is 10. all targets(s) must be in caster's field of vision. caster should assign target priority, i.e., which is the 1st potential target, the 2nd, etc.

spell name:
HOLD KIND C
list name:
spirit mastery
level:
7
realm:
essence
type:
closed essence
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: humanoid target is held to 25% of normal actions.

spell name:
MASTER OF KIND
list name:
spirit mastery
level:
8
realm:
essence
type:
closed essence
spell class:
m
duration:
10 minutes / level
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target must obey caster. target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, blinding himself suggestions, etc.).

spell name:
LORD SLEEP
list name:
spirit mastery
level:
9
realm:
essence
type:
closed essence
spell class:
m
duration:
range:
100'
area of effect:
targets
sourcebook:
spell law
description: causes target(s) to fall into a natural sleep; the total number of levels that can be affected is 20. all targets(s) must be in caster's field of vision. caster should assign target priority, i.e., which is the 1st potential target, the 2nd, etc.

spell name:
TRUE CHARM
list name:
spirit mastery
level:
10
realm:
essence
type:
closed essence
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target believes caster is a good friend. any sentient creature can be affected.

spell name:
QUEST
list name:
spirit mastery
level:
11
realm:
essence
type:
closed essence
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is given one task, failure results in a penalty determined by the gamemaster (task must be within capabilities of target).

spell name:
WORD OF STUNNING *
list name:
spirit mastery
level:
12
realm:
essence
type:
closed essence
spell class:
m
duration:
1 round / 10 failure
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned for 1 round per 10 failure.

spell name:
WORD OF PAIN *
list name:
spirit mastery
level:
13
realm:
essence
type:
closed essence
spell class:
m
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target takes 50% of remaining concussion hits upon failure.

spell name:
HOLD TRUE C
list name:
spirit mastery
level:
14
realm:
essence
type:
closed essence
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is held to 25% of normal actions. any sentient being can be affected.

spell name:
WORD OF SLEEP *
list name:
spirit mastery
level:
15
realm:
essence
type:
closed essence
spell class:
m
duration:
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target falls into a natural sleep.

spell name:
WORD OF DISCORD *
list name:
spirit mastery
level:
16
realm:
essence
type:
closed essence
spell class:
m
duration:
1 day / 10 failure
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target will not cooperate or agree with anyone for 1 day/10 failure.

spell name:
WORD OF CALLING *
list name:
spirit mastery
level:
17
realm:
essence
type:
closed essence
spell class:
m
duration:
1 round / 10 failure
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is forced to come and face the caster (fighting if necessary) and remain immobile for 1 round / 10 failure. caster must remain immoble, or control lapses.

spell name:
WAITING WORD
list name:
spirit mastery
level:
18
realm:
essence
type:
closed essence
spell class:
m
duration:
1 day / level
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: any of the "words"" spells can be set to go off at a specified time or movement."

spell name:
WORD OF DEATH *
list name:
spirit mastery
level:
19
realm:
essence
type:
closed essence
spell class:
m
duration:
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target suffers the results of an e critical strike on the table of the caster's choice.

spell name:
TRUE QUEST
list name:
spirit mastery
level:
20
realm:
essence
type:
closed essence
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is given one task, failure results in the target suffering a e critical from each of the critical tables.

spell name:
PHRASE *
list name:
spirit mastery
level:
25
realm:
essence
type:
closed essence
spell class:
m
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: any three different "words"" may be used on the same round (a separate rr roll must be made for each one)."

spell name:
MASS WORD *
list name:
spirit mastery
level:
30
realm:
essence
type:
closed essence
spell class:
m
duration:
range:
50'
area of effect:
1 lvl/ caster
sourcebook:
spell law
description: any "word"" may be used and it will affect a number of levels equal to the level of the caster (as sleep)."

spell name:
SPIRIT MASTERY
list name:
spirit mastery
level:
50
realm:
essence
type:
closed essence
spell class:
m
duration:
1 round / level
range:
100'
area of effect:
sourcebook:
spell law
description: caster can use one spell per round on this list (10th level or lower).

spell name:
SPELL STORE
list name:
spell reins
level:
1
realm:
essence
type:
closed essence
spell class:
s
duration:
until cast
range:
self
area of effect:
1 spell
sourcebook:
spell law
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored. you will lose the stored spell when a new spell is cast.

spell name:
SPELL HOLD 1 *
list name:
spell reins
level:
5
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 round
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: delays another spell for 1 round; if the target of the held spell moves more than 20', the spell will affect any one being within 10' (with a modification of -20 for base attack spells and -30 for elemental attack spells). the held spell gets a rr as in cancel essence on the closed essence list, dispelling ways.the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally.

spell name:
SPELL BENDING 1 *
list name:
spell reins
level:
8
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: caster can deflect 1 elemental attack spell up to 10' from its target, causing the attack roll to be modified by -10 per 10 failure.

spell name:
REVERSE SPELLS *
list name:
spell reins
level:
10
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: reverses one elemental attack spell back on its caster if the attack fails a rr modified by +20. if the attack spell is reversed, it attacks its caster with a +0 modification.

spell name:
SPELL HOLD 3 *
list name:
spell reins
level:
11
realm:
essence
type:
closed essence
spell class:
f*
duration:
3 rounds
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: delays another spell for 3 round; if the target of the held spell moves more than 20', the spell will affect any one being within 10' (with a modification of -20 for base attack spells and -30 for elemental attack spells). the held spell gets a rr as in cancel essence on the closed essence list, dispelling ways.

spell name:
SPELL HOLD 5 *
list name:
spell reins
level:
14
realm:
essence
type:
closed essence
spell class:
f*
duration:
5 rounds
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: delays another spell for 5 round; if the target of the held spell moves more than 20', the spell will affect any one being within 10' (with a modification of -20 for base attack spells and -30 for elemental attack spells). the held spell gets a rr as in cancel essence on the closed essence list, dispelling ways.the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally.

spell name:
SPELL BENDING 3 *
list name:
spell reins
level:
15
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: caster can deflect 1 elemental attack spell up to 10' from its target, causing the attack roll to be modified by -30 per 10 failure.

spell name:
SPELL HOLD 10 *
list name:
spell reins
level:
17
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 rounds
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: delays another spell for 10 rounds; if the target of the held spell moves more than 20', the spell will affect any one being within 10' (with a modification of -20 for base attack spells and -30 for elemental attack spells). the held spell gets a rr as in cancel essence on the closed essence list, dispelling ways.the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally.

spell name:
LORD SPELL HOLD *
list name:
spell reins
level:
20
realm:
essence
type:
closed essence
spell class:
f*
duration:
20 rounds
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: delays another spell for 20 rounds; if the target of the held spell moves more than 20', the spell will affect any one being within 10' (with a modification of -20 for base attack spells and -30 for elemental attack spells). the held spell gets a rr as in cancel essence on the closed essence list, dispelling ways.the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally.

spell name:
SPELL BENDING TRUE *
list name:
spell reins
level:
25
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: caster can deflect 1 elemental attack. the spell can be deflected up to 90 degrees in any direction.

spell name:
SPELL HOLD TRUE *
list name:
spell reins
level:
30
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 round / level
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: delays another spell for 1 round per caster levels; if the target of the held spell moves more than 20', the spell will affect any one being within 10' (with a modification of -20 for base attack spells and -30 for elemental attack spells). the held spell gets a rr as in cancel essence on the closed essence list, dispelling ways.the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally.

spell name:
REVERSAL TRUE *
list name:
spell reins
level:
50
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100' r
area of effect:
100' radius
sourcebook:
spell law
description: reverses all elemental attack spells in the radius back on their casters if the attack fails a rr modified by +20. if the attack spell is reversed, it attacks its caster with a +0 modification.

spell name:
LEAPING *
list name:
lofty bridge
level:
1
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: allows the target to leap 50' laterally or 20' vertically in the round that the spell was cast.

spell name:
LANDING *
list name:
lofty bridge
level:
2
realm:
essence
type:
closed essence
spell class:
f*
duration:
until landed
range:
100'
area of effect:
target
sourcebook:
spell law
description: allows the target to land safely in a fall up to 20'/lvl (of caster), and to take that distance off the severity of any longer fall.

spell name:
LEAVING (100')
list name:
lofty bridge
level:
3
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster teleports target to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
LEVITATION
list name:
lofty bridge
level:
4
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: allows the target to move up and down vertically 10'/rnd, horizontal movement is possible only through normal means.

spell name:
FLY (75' / RND)
list name:
lofty bridge
level:
5
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can fly at a rate of 75'/rnd (5 mph).

spell name:
PORTAL
list name:
lofty bridge
level:
6
realm:
essence
type:
closed essence
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
solid surface
sourcebook:
spell law
description: opens a portal 3' x 6' x 3' in any solid surface, through which anyone can pass.

spell name:
FLY (150' / RND)
list name:
lofty bridge
level:
7
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can fly at a rate of 150'/rnd (10 mph).

spell name:
LONG DOOR (100')
list name:
lofty bridge
level:
8
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster teleports target to a point up to 100' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
LEAVING (300')
list name:
lofty bridge
level:
9
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster teleports target to a point up to 300' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
TELEPORT 1
list name:
lofty bridge
level:
10
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10 mi/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster teleports target to a point up to 10 miles per level away. target can pass through barries by specifying exact distances.this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
FLY (300' / RND)
list name:
lofty bridge
level:
11
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can fly at a rate of 300'/rnd (20 mph).

spell name:
LONG DOOR (300')
list name:
lofty bridge
level:
12
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster teleports target to a point up to 300' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
TELEPORT 3
list name:
lofty bridge
level:
13
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
3 targets
sourcebook:
spell law
description: caster teleports up to three targets to a point up to 10 miles away per level. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
PORTAL TRUE
list name:
lofty bridge
level:
14
realm:
essence
type:
closed essence
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
solid surface
sourcebook:
spell law
description: opens a portal 3' x 6' and up to 5'/level deep in any solid surface, through which anyone can pass.

spell name:
LONG DOOR (500')
list name:
lofty bridge
level:
15
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: caster teleports target to a point up to 500' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
TELEPORT 5
list name:
lofty bridge
level:
16
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
5 targets
sourcebook:
spell law
description: caster teleports up to five targets to a point up to 10 miles away per level. target can pass through barries by specifying exact distances.this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
FLY (450' / RND)
list name:
lofty bridge
level:
17
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can fly at a rate of 450'/rnd (30 mph).

spell name:
TELEPORT 10
list name:
lofty bridge
level:
18
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
10 targets
sourcebook:
spell law
description: caster teleports up to ten targets to a point up to 10 miles away per level. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
MASS LEAVING
list name:
lofty bridge
level:
19
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: caster teleports up to 1 target per level to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
LORD TELEPORT
list name:
lofty bridge
level:
20
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
20 targets
sourcebook:
spell law
description: caster teleports up to twenty targets to a point up to 10 miles away per level. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
MASS LONG DOOR
list name:
lofty bridge
level:
25
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: caster teleports up to one target per level to a point up to 300' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
MASS TELEPORT
list name:
lofty bridge
level:
30
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: caster teleports up to one target per level to a point up to 10 miles away per level. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
TELEPORT TRUE
list name:
lofty bridge
level:
50
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster teleports up to three targets to any point. there is no range limit. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
EXTENSION 2 (X2)
list name:
spell enhancement
level:
3
realm:
essence
type:
closed essence
spell class:
u
duration:
varies
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 2x normal duration, not cumulative with any other extensions.

spell name:
RANGING (+50')
list name:
spell enhancement
level:
5
realm:
essence
type:
closed essence
spell class:
u
duration:
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 50' added to its range.

spell name:
EXTENSION 3 (X3)
list name:
spell enhancement
level:
7
realm:
essence
type:
closed essence
spell class:
u
duration:
varies
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 3x normal duration, not cumulative with any other extensions.

spell name:
RANGING (+100')
list name:
spell enhancement
level:
10
realm:
essence
type:
closed essence
spell class:
u
duration:
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 100' added to its range.

spell name:
EXTENSION 4 (X4)
list name:
spell enhancement
level:
11
realm:
essence
type:
closed essence
spell class:
u
duration:
varies
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 4x normal duration, not cumulative with any other extensions.

spell name:
RANGING (+150')
list name:
spell enhancement
level:
13
realm:
essence
type:
closed essence
spell class:
u
duration:
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 150' added to its range.

spell name:
RANGING (+200')
list name:
spell enhancement
level:
15
realm:
essence
type:
closed essence
spell class:
u
duration:
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 200' added to its range.

spell name:
RANGING (+300')
list name:
spell enhancement
level:
17
realm:
essence
type:
closed essence
spell class:
u
duration:
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 300' added to its range.

spell name:
RANGING (+500')
list name:
spell enhancement
level:
20
realm:
essence
type:
closed essence
spell class:
u
duration:
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 500' added to its range.

spell name:
EXTENSION (+12 HRS)
list name:
spell enhancement
level:
25
realm:
essence
type:
closed essence
spell class:
u
duration:
varies
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 12 hours added to the normal duration, not cumulative with any other extensions.

spell name:
EXTENSION (+24 HRS)
list name:
spell enhancement
level:
30
realm:
essence
type:
closed essence
spell class:
u
duration:
varies
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 24 hours added to the normal duration, not cumulative with any other extensions.

spell name:
PERMENENT
list name:
spell enhancement
level:
50
realm:
essence
type:
closed essence
spell class:
u
duration:
permanent
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to become permanent in nature. only one such spell can be in effect at a time for each caster.

spell name:
FAMILIAR
list name:
gate mastery
level:
1
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
small animal
sourcebook:
spell law
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
SUMMONS 1 C
list name:
gate mastery
level:
3
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon a first level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
SUMMONS 2 C
list name:
gate mastery
level:
5
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon a 2nd level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). or two 1st level creatures for 1 minute or one 1st level creature for 2 minutes. if you multiply the levels. minutes and number of creatures, the result can not exceed two.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
CONTROL 1 C *
list name:
gate mastery
level:
6
realm:
essence
type:
closed essence
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
SUMMONS 3 C
list name:
gate mastery
level:
7
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon up to a 3rd level non-intelligent creature(s) that he can control by concentrating on it. if you multiply the levels, minutes and number of creatures, the result can not exceed three. refer to summons 2.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
LESSER DEMONIC GATE
list name:
gate mastery
level:
8
realm:
essence
type:
closed essence
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 1, (61-90) type 2, (91-100) type 3. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
SUMMONS 5 C
list name:
gate mastery
level:
9
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon up to a 5th level non-intelligent creature(s) that he can control by concentrating on it. multiple creatures can be summoned if they are less then 5th level. if you multiply the levels, minutes and number of creatures, the result can not exceed five. refer to summons 2.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
CONTROL 2 C
list name:
gate mastery
level:
10
realm:
essence
type:
closed essence
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 2 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
SUMMONS 10 C
list name:
gate mastery
level:
11
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon up to a 10th level non-intelligent creature(s) that he can control by concentrating on it. multiple creatures can be summoned if they are less then 10th level. if you multiply the levels, minutes and number of creatures, the result can not exceed ten. refer to summons 2.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
CONTROL 3 C *
list name:
gate mastery
level:
13
realm:
essence
type:
closed essence
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 3 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
WAITING SUMMONS
list name:
gate mastery
level:
15
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can delay the summoning of up to a 10th level non-intelligent creature(s) that he can leave a single task to perform. this can be cast at a particular point and the arrival of the summoned creature(s) can be delayed up to 1 day/level of caster or until triggered by one of the following (decided by caster); certain movements, certain sounds, touch, violent actions in the area, etc. multiple creatures can be summoned if they are less then 10th level. if you multiply the levels, minutes and number of creatures, the result can not exceed ten. refer to summons 2.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
LORD SUMMONS C
list name:
gate mastery
level:
16
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon up to a 20th level non-intelligent creature(s) that he can control by concentrating on it. multiple creatures can be summoned if they are less then 10th level. if you multiply the levels, minutes and number of creatures, the result can not exceed twenty. refer to summons 2.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
LESSER WAITING GATE
list name:
gate mastery
level:
17
realm:
essence
type:
closed essence
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster can delay the opening of a lesser demonic gate. this can be cast at a particular point and the arrival of the summoned creature(s) can be delayed up to 1 day/level of caster or until triggered by one of the following (decided by caster); certain movements, certain sounds, touch, violent actions in the area, etc. caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 1, (61-90) type 2, (91-100) type 3. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
GREATER DEMONIC GATE
list name:
gate mastery
level:
18
realm:
essence
type:
closed essence
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 3, (61-85) type 4, (86-95) type 5, pt (96-100) type 6. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
CONTROL 4 C *
list name:
gate mastery
level:
19
realm:
essence
type:
closed essence
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 4 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
MASTER 2 *
list name:
gate mastery
level:
20
realm:
essence
type:
closed essence
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 or 2 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
WAITING GATE
list name:
gate mastery
level:
25
realm:
essence
type:
closed essence
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster can delay the opening of a greater demonic gate. this can be cast at a particular point and the arrival of the summoned creature(s) can be delayed up to 1 day/level of caster or until triggered by one of the following (decided by caster); certain movements, certain sounds, touch, violent actions in the area, etc. caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 3, (61-85) type 4, (86-95) type 5, pt (96-100) type 6. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
CONTROL 5 C *
list name:
gate mastery
level:
50
realm:
essence
type:
closed essence
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 5 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CANCEL ESSENCE C *
list name:
dispelling ways
level:
2
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
cast spell
sourcebook:
spell law
description: when a spell of the essence realm is cast against the caster (of cancel essence), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally.

spell name:
CANCEL MENTALISM C *
list name:
dispelling ways
level:
3
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
cast spell
sourcebook:
spell law
description: when a spell of the mentalism realm is cast against the caster (of cancel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally.

spell name:
CANCEL CHANNELING C *
list name:
dispelling ways
level:
4
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
cast spell
sourcebook:
spell law
description: when a spell of the channeling realm is cast against the caster (of cancel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally.

spell name:
DISPEL ESSENCE (10' R) C *
list name:
dispelling ways
level:
5
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
10' radius
sourcebook:
spell law
description: when a spell of the essence realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 10' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL MENTALISM (10' R) C *
list name:
dispelling ways
level:
6
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
10' radius
sourcebook:
spell law
description: when a spell of the mentalism realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 10' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL CHANNELING (10' R) C *
list name:
dispelling ways
level:
7
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
10' radius
sourcebook:
spell law
description: when a spell of the channeling realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 10' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL ESSENCE (50' R) C *
list name:
dispelling ways
level:
10
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
50' radius
sourcebook:
spell law
description: when a spell of the essence realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 50' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL MENTALISM (50' R) C *
list name:
dispelling ways
level:
11
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
50' radius
sourcebook:
spell law
description: when a spell of the mentalism realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 50' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL CHANNELING (50' R) C *
list name:
dispelling ways
level:
12
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
50' radius
sourcebook:
spell law
description: when a spell of the channeling realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 50' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL ESSENCE (100' R) C *
list name:
dispelling ways
level:
14
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
100' radius
sourcebook:
spell law
description: when a spell of the essence realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 100' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL MENTALISM (100' R) C *
list name:
dispelling ways
level:
15
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
100' radius
sourcebook:
spell law
description: when a spell of the mentalism realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 100' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL CHANNELING (100' R) C *
list name:
dispelling ways
level:
16
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
100' radius
sourcebook:
spell law
description: when a spell of the channeling realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 100' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
UNESSENCE
list name:
dispelling ways
level:
17
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 day
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has no essence power points and thus can throw no essence spells for 24 hours (includes spells cast using spell bonus items). this can also be cast against items which could normally cast spells.

spell name:
UNMENTALISM
list name:
dispelling ways
level:
18
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 day
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has no mentalism power points and thus can throw no mentalism spells for 24 hours (includes spells cast using spell bonus items). this can also be cast against items which could normally cast spells.

spell name:
UNCHANNELING
list name:
dispelling ways
level:
19
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 day
range:
self
area of effect:
1 target
sourcebook:
spell law
description: target has no channeling power points and thus can throw no channeling spells for 24 hours (includes spells cast using spell bonus items). this can also be cast against items which could normally cast spells.

spell name:
CANCEL TRUE C *
list name:
dispelling ways
level:
20
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
1 spell
sourcebook:
spell law
description: when a spell of the essence, mentalism or channeling realm is cast against the caster (of cancel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally

spell name:
DISPEL ESSENCE (300' R) C *
list name:
dispelling ways
level:
25
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
300' radius
sourcebook:
spell law
description: when a spell of the essence realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 300' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL TRUE (10' R) C *
list name:
dispelling ways
level:
30
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
10' radius
sourcebook:
spell law
description: when a spell of the essence, mentalism, or channeling realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 10' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL TRUE (50' R) C *
list name:
dispelling ways
level:
50
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
50' radius
sourcebook:
spell law
description: when a spell of the essence, mentalism, or channeling realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 50' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
RUN 1 *
list name:
rapid ways
level:
1
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may run (2x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
SPEED 1 *
list name:
rapid ways
level:
2
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 round
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity).

spell name:
SPEED 2 *
list name:
rapid ways
level:
4
realm:
essence
type:
closed essence
spell class:
f*
duration:
2 rounds
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). the duration is two rounds for one target or one round for each of two targets.

spell name:
SPRINT 1 *
list name:
rapid ways
level:
5
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may run (3x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
HASTE 1 *
list name:
rapid ways
level:
6
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 round
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
SPEED 3 *
list name:
rapid ways
level:
7
realm:
essence
type:
closed essence
spell class:
f*
duration:
3 rounds
range:
10'
area of effect:
targets
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). the duration is three rounds for one target or one round for each of three targets. or any combination of targets and rounds that total three rounds of speed.

spell name:
HASTE 2 *
list name:
rapid ways
level:
8
realm:
essence
type:
closed essence
spell class:
f*
duration:
2 rounds
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may act at twice his normal rate. the duration is two rounds for one target or one round for each of two targets.

spell name:
FAST SPRINT *
list name:
rapid ways
level:
9
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may run (4x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
SPEED 5 *
list name:
rapid ways
level:
10
realm:
essence
type:
closed essence
spell class:
f*
duration:
5 rounds
range:
10'
area of effect:
1 to 5 targets
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). the duration is five rounds for one target or one round for each of three targets. or any combination of targets and rounds that total five rounds of speed.

spell name:
RUN 3 *
list name:
rapid ways
level:
11
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
3 targets
sourcebook:
spell law
description: three targets may run (2x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
HASTE 3 *
list name:
rapid ways
level:
12
realm:
essence
type:
closed essence
spell class:
f*
duration:
3 rounds
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may act at twice his normal rate. the duration is three rounds for one target or one round for each of three targets. or any combination of targets and rounds that total three rounds of haste.

spell name:
SPRINT 3 *
list name:
rapid ways
level:
14
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
3 targets
sourcebook:
spell law
description: three targets may run (3x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
HASTE 5 *
list name:
rapid ways
level:
15
realm:
essence
type:
closed essence
spell class:
f*
duration:
5 rounds
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may act at twice his normal rate. the duration is five rounds for one target or one round for each of three targets. or any combination of targets and rounds that total five rounds of speed.

spell name:
RUN 5 *
list name:
rapid ways
level:
16
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
5 targets
sourcebook:
spell law
description: five targets may run (2x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
SPEED 10 *
list name:
rapid ways
level:
17
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 rounds
range:
10'
area of effect:
targets
sourcebook:
spell law
description: target(s) may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). the duration is ten rounds for one target or one round for each of ten targets. or any combination of targets and rounds that total ten rounds of speed.

spell name:
SPRINT 5 *
list name:
rapid ways
level:
18
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
5 targets
sourcebook:
spell law
description: five targets may run (3x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
HASTE 10 *
list name:
rapid ways
level:
20
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 rounds
range:
10'
area of effect:
1 to 10 targets
sourcebook:
spell law
description: target(s) may act at twice his normal rate. the duration is ten rounds for one target or one round for each of ten targets. or any combination of targets and rounds that total ten rounds of haste.

spell name:
MASS RUN *
list name:
rapid ways
level:
25
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level of the caster may run (2x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
MASS SPEED *
list name:
rapid ways
level:
30
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 round / level
range:
10'
area of effect:
targets
sourcebook:
spell law
description: target(s) may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). the duration is 1 round per level of the caster for one target or one round for each of caster's level in targets. or any combination of targets and rounds that total caster's level.

spell name:
MASS HASTE *
list name:
rapid ways
level:
50
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 round / level
range:
10'
area of effect:
targets
sourcebook:
spell law
description: target(s) may act at twice his normal rate. the duration is 1 round per level of the caster for one target or one round for each of caster's level in targets. or any combination of targets and rounds that total caster's level.

spell name:
SHIELD *
list name:
shield mastery
level:
2
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: creates an invisible force shield in front of the caster; it subtracts 25 from melee and missile attacks and functions as a normal shield.

spell name:
BLUR
list name:
shield mastery
level:
3
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: causes target to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
DEFLECTIONS 1 *
list name:
shield mastery
level:
5
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one missile that passes within 100' of him; this causes 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision).

spell name:
BLADETURN 1 *
list name:
shield mastery
level:
7
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 melee attack
sourcebook:
spell law
description: caster can deflect any one melee attack that passes within 100' of him; this causes 100 to be subtracted from the attack (attacks must pass through caster's field of vision).

spell name:
DEFLECTIONS 2 *
list name:
shield mastery
level:
9
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
2 missiles
sourcebook:
spell law
description: caster can deflect any two missile that passes within 100' of him; this causes 100 to be subtracted from the missiles' attacks (missiles must pass through caster's field of vision).

spell name:
AIM UNTRUE 1 *
list name:
shield mastery
level:
10
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one missile that passes within 100' of him; this causes attack to automatically miss (missile must pass through caster's field of vision).

spell name:
BLADETURN 2 *
list name:
shield mastery
level:
11
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 melee attack
sourcebook:
spell law
description: caster can deflect any two melee attack that pass within 100' of him; this causes 100 to be subtracted from the attacks (attacks must pass through caster's field of vision).

spell name:
DEFLECTIONS 3
list name:
shield mastery
level:
13
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
3 missiles
sourcebook:
spell law
description: caster can deflect any three missiles that pass within 100' of him; this causes 100 to be subtracted from the missiles' attacks (missiles must pass through caster's field of vision).

spell name:
AIM UNTRUE 2 *
list name:
shield mastery
level:
15
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
2 missile
sourcebook:
spell law
description: caster can deflect any two missiles that pass within 100' of him; this causes the attacks to automatically miss (missiles must pass through caster's field of vision).

spell name:
BLADETURN 3 *
list name:
shield mastery
level:
17
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
3 melee attacks
sourcebook:
spell law
description: caster can deflect any three melee attack that pass within 100' of him; this causes 100 to be subtracted from the attacks (attacks must pass through caster's field of vision).

spell name:
RE-AIMING *
list name:
shield mastery
level:
18
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: one missile passing within 100' of caster is reversed and make an attack on its source (the only modification is +5, i.e., no other ob or db applies).

spell name:
AIM UNTRUE 3 *
list name:
shield mastery
level:
19
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
3 missiles
sourcebook:
spell law
description: caster can deflect any three missiles that pass within 100' of him; this causes the attacks to automatically miss (missiles must pass through caster's field of vision).

spell name:
MASS DEFLECTIONS *
list name:
shield mastery
level:
20
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 missile/lvl
sourcebook:
spell law
description: caster can deflect one missile per level that pass within 100' of him; this causes 100 to be subtracted from the missiles' attacks (missiles must pass through caster's field of vision).

spell name:
MASS BLADETURN *
list name:
shield mastery
level:
25
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 melee att/lvl
sourcebook:
spell law
description: caster can deflect one melee attack per level that pass within 100' of him; this causes 100 to be subtracted from the attacks (attacks must pass through caster's field of vision).

spell name:
MASS AIM UNTRUE *
list name:
shield mastery
level:
30
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 missile/lvl
sourcebook:
spell law
description: caster can deflect one missile per level that passes within 100' of him; this causes the attacks to automatically miss (missiles must pass through caster's field of vision).

spell name:
RE-AIMING TRUE
list name:
shield mastery
level:
50
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 missile/lvl
sourcebook:
spell law
description: all missiles passing within 100' of caster are reversed and make an attack on its source (the only modification is +5, i.e., no other ob or db applies).

spell name:
FOLLOWING FIRES
list name:
fire law
level:
25
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table. caster can make the bolt turn as many times as necessary to strike the target. the bolt can also go through openings as small as 6" radius (caster must know target's location and his obs are halved)."

spell name:
BOIL LIQUID C
list name:
fire law
level:
1
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
10'
area of effect:
1 cu' / lvl
sourcebook:
spell law
description: one cu' of liquid/level can be heated to boiling at a rate of 1 cu'/lvl.

spell name:
WARM SOLID
list name:
fire law
level:
2
realm:
essence
type:
magician base
spell class:
f
duration:
24 hours
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 100 degrees f at a rate of 1 cu'/round.

spell name:
WOODFIRES
list name:
fire law
level:
3
realm:
essence
type:
magician base
spell class:
f
duration:
range:
1'
area of effect:
wood
sourcebook:
spell law
description: causes any wood to ignite and burn. all wood ignited must be within 1' of caster's palm.

spell name:
WALL OF FIRE
list name:
fire law
level:
4
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 6'
sourcebook:
spell law
description: creates an opaque wall of fire (up to 10' x 10' x 6'). anyone passing through it takes an "a"" heat critical (no rr). ""wall"" must rest on a solid surface."

spell name:
HEAT SOLID
list name:
fire law
level:
5
realm:
essence
type:
magician base
spell class:
f
duration:
24 hours
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 500 degrees f at a rate of 1 cu'/round and 100 degrees f / round.

spell name:
FIRE BOLT
list name:
fire law
level:
6
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
CALL FLAME (10' CUBED)
list name:
fire law
level:
7
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
10' x10' x 10'
sourcebook:
spell law
description: creates an opaque cube of fire (up to 10' x 10' x 10'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective."

spell name:
FIRE BALL
list name:
fire law
level:
8
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
10' radius
sourcebook:
spell law
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
CIRCLE AFLAME
list name:
fire law
level:
10
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
self
area of effect:
10' radius
sourcebook:
spell law
description: creates an opaque circular wall of fire in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" heat critical (no rr). it is non-mobile. ""wall"" must rest on a solid surface."

spell name:
FIRE BOLT (300')
list name:
fire law
level:
11
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
CALL FLAME (20' CUBED)
list name:
fire law
level:
12
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
20'
area of effect:
20' x 20' x 20'
sourcebook:
spell law
description: creates an opaque cube of fire (up to 20' x 20' x 20'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective."

spell name:
WAITING FLAME
list name:
fire law
level:
13
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: creates an opaque cube of fire (up to 10' x 10' x 10'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective.the effect can be delayed up to 24 hours; it can be triggered by one of the following (decided by caster): time period, certain movements, certain sounds, touch, violent actions in the area, etc."

spell name:
FIRESTORM
list name:
fire law
level:
14
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: creates an cube of fire (up to 10' x 10' x 10') where balls of fire rain down. anyone in the area takes an "b"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective."

spell name:
METAL FIRES
list name:
fire law
level:
15
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 metal object
sourcebook:
spell law
description: causes a metal object to burst into flames, the object can be up to 1 lb/level in mass. if the object is on a being, it gets a rr and if it fails the being takes a heat critical of a severity to be determined by its location on the being's body.

spell name:
TRIAD OF FLAME
list name:
fire law
level:
16
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
3 targets
sourcebook:
spell law
description: three bolts of fire are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks.

spell name:
WAITING FIRESTORM
list name:
fire law
level:
17
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: creates an cube (up to 10' x 10' x 10') where balls of fire rain down. anyone in the area takes an "b"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective.the effect can be delayed up to 24 hours; it can be triggered by one of the following (decided by caster): time period, certain movements, certain sounds, touch, violent actions in the area, etc."

spell name:
CALL FLAME (50' CUBED)
list name:
fire law
level:
19
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
50'
area of effect:
50' x 50' x 50'
sourcebook:
spell law
description: creates an opaque cube of fire (up to 50' x 50' x 50'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective."

spell name:
CORNER FIRES
list name:
fire law
level:
20
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table. caster can make the bolt turn once up to 90 degrees before striking the target (caster must know target's location and his obs are halved).

spell name:
STONE FIRES
list name:
fire law
level:
30
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
300 sq'
sourcebook:
spell law
description: will cause 300 square feet of stone to erupt into flame. a "c"" heat critical is given each round passing through (or in) the 3' flames."

spell name:
FIRE MASTERY
list name:
fire law
level:
50
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
self
sourcebook:
spell law
description: caster can use any one lower level spell (on this list) each round.

spell name:
ENCHANTED ROPE C
list name:
earth law
level:
1
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
rope
sourcebook:
spell law
description: if caster holds one end of a rope he can cause the rope to move up to its length in any direction and to tie itself in knots (it cannot attack or tie up living beings).

spell name:
LOOSEN EARTH
list name:
earth law
level:
2
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: loosens 100 cu' of earth to the consistency of plowed ground.

spell name:
EARTHWALL
list name:
earth law
level:
4
realm:
essence
type:
magician base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x v
sourcebook:
spell law
description: summons a wall of packed earth up to 10' x 10' x (3' at base, 1' at top); it can be dug through (10 man-rounds at top).

spell name:
CRACKS CALL
list name:
earth law
level:
5
realm:
essence
type:
magician base
spell class:
f
duration:
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: any previous cracks or flaws in material up to 10' x 10' x 10' section will extend to their limits.

spell name:
STONEWALL
list name:
earth law
level:
7
realm:
essence
type:
magician base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x v
sourcebook:
spell law
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
STONE/EARTH
list name:
earth law
level:
9
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' stone
sourcebook:
spell law
description: changes 100 cu' of stone to packed earth; change is gradual and takes 3 rounds.

spell name:
EARTHWALL TRUE
list name:
earth law
level:
10
realm:
essence
type:
magician base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
spell law
description: summons a wall of packed earth up to 10' x 10' x (3' at base, 1' at top); it can be dug through (10 man-rounds at top).

spell name:
EARTH/MUD
list name:
earth law
level:
11
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: changes 100 cu' of earth to soft mud; change is gradual and takes 3 rounds.

spell name:
EARTH/STONE
list name:
earth law
level:
12
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: changes 100 cu' of packed earth to solid stone and loose earth to gravel; change is gradual and takes 3 rounds.

spell name:
STONEWALL TRUE
list name:
earth law
level:
13
realm:
essence
type:
magician base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
spell law
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
MUD/EARTH
list name:
earth law
level:
14
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: changes 100 cu' of mud to packed earth; change is gradual and takes 3 rounds.

spell name:
UNEARTH
list name:
earth law
level:
15
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: disintegrates 100 cu' of earth.

spell name:
MELD WALL
list name:
earth law
level:
16
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
touch
area of effect:
two walls
sourcebook:
spell law
description: fuses two touching walls together (seam can be up to 20' long) or fuses a section of stone blocks (up to 100 cu').

spell name:
STONE/MUD
list name:
earth law
level:
17
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' stone
sourcebook:
spell law
description: changes 100 cu' of stone to soft mud; change is gradual and takes 3 rounds.

spell name:
CURVED WALL
list name:
earth law
level:
18
realm:
essence
type:
magician base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
spell law
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole). the wall may be curved up to a semi-circle,

spell name:
UNSTONE
list name:
earth law
level:
20
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' stone
sourcebook:
spell law
description: disintegrates 100 cu' of stone.

spell name:
UNMETAL
list name:
earth law
level:
25
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu' metal
sourcebook:
spell law
description: disintegrates 1 cu' of metal.

spell name:
TREMORS
list name:
earth law
level:
30
realm:
essence
type:
magician base
spell class:
f
duration:
1 round
range:
100'/lvl
area of effect:
100' r /lvl
sourcebook:
spell law
description: causes a very minor earthquake which could cause shoddy construction to collapse (can be very terrifying). this is approximately 5.5 on the richter scale.

spell name:
EARTH MASTERY
list name:
earth law
level:
50
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
spell law
description: caster can use one lower level spell (son this list) each round.

spell name:
PROJECTED LIGHT
list name:
light law
level:
1
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
25'
area of effect:
caster palm
sourcebook:
spell law
description: beam of light (like a flashlight) springs from the caster's palm; 50' effective range.

spell name:
SHOCK BOLT (100')
list name:
light law
level:
2
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table.

spell name:
LIGHT (10' R)
list name:
light law
level:
3
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: lights a 10' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
SHADE
list name:
light law
level:
4
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: all shadows in radius deepen, aiding hiding by +25.

spell name:
SUDDEN LIGHT
list name:
light law
level:
5
realm:
essence
type:
magician base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: causes a 10' r burst of intense light; all those inside are stunned 1 rnd/5 failure.

spell name:
DARK (10' R)
list name:
light law
level:
6
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: darkens a 10' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being.

spell name:
LIGHT (50' R)
list name:
light law
level:
7
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
50' r
sourcebook:
spell law
description: lights a 50' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
SHOCK BOLT (300' )
list name:
light law
level:
8
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table.

spell name:
DARK (50' R)
list name:
light law
level:
9
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
50' r
sourcebook:
spell law
description: darkens a 50' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being.

spell name:
LIGHTNING BOLT (100')
list name:
light law
level:
10
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table.

spell name:
WAITING LIGHT
list name:
light law
level:
11
realm:
essence
type:
magician base
spell class:
f
duration:
varies
range:
100'
area of effect:
v
sourcebook:
spell law
description: in conjunction with any light or dark spell (i.e., this spell is cast and then the light/dark spell is cast) it can delay the action of that spell up to 24 hours; it can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, violent actions in the area, etc.

spell name:
SHOCK BOLT (500')
list name:
light law
level:
12
realm:
essence
type:
magician base
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table.

spell name:
BEACON (5 MILES)
list name:
light law
level:
13
realm:
essence
type:
magician base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
caster's palm
sourcebook:
spell law
description: ray of light of any color springs from caster's palm; can be up to 5 miles long.

spell name:
LIGHTNING BOLT (300')
list name:
light law
level:
15
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table.

spell name:
UTTERLIGHT
list name:
light law
level:
17
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
spell law
description: lights a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is as bright and intense as sunlight at noon. it will dispell all magically created darkness.

spell name:
UTTERDARK
list name:
light law
level:
18
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
spell law
description: darkens a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside.

spell name:
BEACON (10 MILES)
list name:
light law
level:
19
realm:
essence
type:
magician base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
caster's palm
sourcebook:
spell law
description: ray of light of any color springs from caster's palm; can be up to 10 miles long.

spell name:
LIGHTING BOLT (500')
list name:
light law
level:
20
realm:
essence
type:
magician base
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table.

spell name:
CORNER LIGHTING BOLT
list name:
light law
level:
25
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of powerful lightning is shot from the caster's hand. use the lightning attack table with electrical criticals. the caster can make the bolt turn up to 90 degrees before striking the target (caster must know the target's location and his obs are all halved).

spell name:
FOLLOWING LIGHTNING BOLT
list name:
light law
level:
30
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of powerful lightning is shot from the caster's hand. use the lightning attack table with electrical criticals. the caster can make the bolt go through and turn at any angle (6" or larger) before striking the target (caster must know the target's location and his obs are all halved)."

spell name:
LIGHT MASTERY
list name:
light law
level:
50
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
spell law
description: caster can use one lower level spell on this list each round.

spell name:
FREEZE LIQUID
list name:
ice law
level:
1
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
10'
area of effect:
1 cu'
sourcebook:
spell law
description: 1 cu' of liquid/lvl is cooled to freezing at a rate of 1 cu'/rnd (temp. cannot be lower than -20 degrees f).

spell name:
COOL SOLID
list name:
ice law
level:
2
realm:
essence
type:
magician base
spell class:
f
duration:
24 hours
range:
100'
area of effect:
1 solid
sourcebook:
spell law
description: any solid, inanimate, non-metal material can be cooled to -20 degrees f, at a rate of 1 cu'/rnd.

spell name:
WALL OF COLD
list name:
ice law
level:
3
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a clear wall of intense cold (up to 10' x 10' x 1'), anyone passing through takes an "a"" cold critical (no rr)."

spell name:
CHILL SOLID
list name:
ice law
level:
5
realm:
essence
type:
magician base
spell class:
f
duration:
24 hours
range:
100'
area of effect:
1 solid
sourcebook:
spell law
description: any solid, inanimate, non-metal material can be cooled to -200 degrees f, at a rate of 1 cu'/rnd and -100 degress f per round.

spell name:
ICE BOLT (100')
list name:
ice law
level:
6
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of ice is shot from the palm of the caster; results are determined on the ice bolt table.

spell name:
COLD BALL (20' R)
list name:
ice law
level:
7
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: a 1' ball of cold is shot from the palm of the caster, it explodes to affect a 20' r area; results are determined on the cold ball table.

spell name:
WALL OF ICE
list name:
ice law
level:
8
realm:
essence
type:
magician base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x 2'
sourcebook:
spell law
description: summons a wall of ice up to 10' x 10' x (2' at base, 1' at top); it can be melted through (100 hits) or chipped through (50 man-rounds) or toppled if not against a wall.

spell name:
CALL COLD (10' CUBED)
list name:
ice law
level:
9
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
10' x10' x 10'
sourcebook:
spell law
description: creates an opaque cube of cold (up to 10' x 10' x 10'). anyone passing through it takes an "a"" cold critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective."

spell name:
CIRCLE OF COLD
list name:
ice law
level:
10
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
self
area of effect:
10' radius
sourcebook:
spell law
description: creates an opaque circular wall of cold in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" heat critical (no rr). it is non-mobile. ""wall"" must rest on a solid surface."

spell name:
ICE BOLT (300')
list name:
ice law
level:
11
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of ice is shot from the palm of the caster; results are determined on the ice bolt table.

spell name:
WATER-ICE
list name:
ice law
level:
12
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu'/lvl
sourcebook:
spell law
description: changes 10 cu'/lvl of water to ice.

spell name:
CHILL METAL
list name:
ice law
level:
13
realm:
essence
type:
magician base
spell class:
f
duration:
24 hours
range:
100'
area of effect:
1 solid
sourcebook:
spell law
description: any metallic object can be cooled to -200 degrees f, at a rate of 1 cu'/rnd and -100 degress f per round. the metal is chilled to the point that it is extremely brittle. under normal conditions, this will reduce the breakage factor of the object to 50% of normal (see chl section 7.36); but each following minute the breakage factor will increase by 5% of its normal value until it returns to normal (i.e., it warms up).

spell name:
CALL COLD (20' CUBED)
list name:
ice law
level:
14
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
20' x 20' x 20'
sourcebook:
spell law
description: creates an opaque cube of cold (up to 20' x 20' x 20'). anyone passing through it takes an "a"" cold critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective."

spell name:
ICE BOLT (500')
list name:
ice law
level:
15
realm:
essence
type:
magician base
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of ice is shot from the palm of the caster; results are determined on the ice bolt table.

spell name:
TRIAD OF ICE
list name:
ice law
level:
16
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
3 targets
sourcebook:
spell law
description: three bolts of ice are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks.

spell name:
CALL COLD (50' CUBED)
list name:
ice law
level:
18
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
50' x 50' x 50'
sourcebook:
spell law
description: creates an opaque cube of cold (up to50' x 50' x 50'). anyone passing through it takes an "a"" cold critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective."

spell name:
COLD BALL (40' R)
list name:
ice law
level:
20
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
40' r
sourcebook:
spell law
description: a 1' ball of cold is shot from the palm of the caster, it explodes to affect a 40' r area; results are determined on the cold ball table.

spell name:
RAIN/SNOW
list name:
ice law
level:
25
realm:
essence
type:
magician base
spell class:
f
duration:
1 rainstorm
range:
self
area of effect:
1 mile r
sourcebook:
spell law
description: changes all rain within 1 mile of the caster to snow; radius decreases 500' for every 10 degrees f above freezing. the duration is as long as it rains.

spell name:
COLD TRUE
list name:
ice law
level:
30
realm:
essence
type:
magician base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1000'/lvl r
sourcebook:
spell law
description: cause the temperature to drop 1 degree f/ 10 minutes up to a number of degrees as the caster's level (within a 1000'/lvl r).

spell name:
COLD MASTERY
list name:
ice law
level:
50
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
spell law
description: caster can use any one lower level spell on this list each round.

spell name:
CONDESATION
list name:
water law
level:
1
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
touch
area of effect:
air
sourcebook:
spell law
description: condenses 1 cu' of water from the surrounding air.

spell name:
FOG
list name:
water law
level:
2
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10' r/lvl
sourcebook:
spell law
description: creates a dense fog within up to 10' r/lvl.

spell name:
WATERWALL C
list name:
water law
level:
3
realm:
essence
type:
magician base
spell class:
e
duration:
concentration
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of water, cuts all attacks and movements through it by 80% (i.e., -80 to obs).

spell name:
WATER BOLT (100')
list name:
water law
level:
4
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of water is shot from the caster's palm; results are determined on the water bolt table.

spell name:
UNFOG
list name:
water law
level:
5
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10' r/lvl
sourcebook:
spell law
description: disperses fog in a 10' r/lvl.

spell name:
CALM WATER C
list name:
water law
level:
8
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: water within radius is calmed; waves are cut by 20' in center and less towards the perimeter.

spell name:
WATERWALL TRUE
list name:
water law
level:
10
realm:
essence
type:
magician base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of water, cuts all attacks and movements through it by 80% (i.e., -80 to obs).

spell name:
WATER BOLT (300')
list name:
water law
level:
11
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of water is shot from the caster's palm; results are determined on the water bolt table.

spell name:
CALL RAIN
list name:
water law
level:
13
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
sky
area of effect:
100' r/lvl
sourcebook:
spell law
description: if there are clouds in the sky, it rains outdoors for the duration of the spell.

spell name:
WATER BOLT (500')
list name:
water law
level:
15
realm:
essence
type:
magician base
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of water is shot from the caster's palm; results are determined on the water bolt table.

spell name:
TRIAD OF WATER
list name:
water law
level:
16
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
3 targets
sourcebook:
spell law
description: three bolts of water are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks.

spell name:
CALM WATER TRUE
list name:
water law
level:
18
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
100' r/lvl
sourcebook:
spell law
description: water within radius is calmed; waves are cut by 50' in center and less towards the perimeter.

spell name:
WHIRLPOOL C
list name:
water law
level:
20
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
1000'
area of effect:
open water
sourcebook:
spell law
description: creates a 50' whirlpool that will draw in any unpowered object within 500' (takes 2 minutes of concentration to start).

spell name:
PART WATER C
list name:
water law
level:
25
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
100'/lvl
area of effect:
water
sourcebook:
spell law
description: caster can part water up to 100' deep and 100'/lvl long and 10' wide at the bottom (50' at top).

spell name:
SEA STORM
list name:
water law
level:
30
realm:
essence
type:
magician base
spell class:
f
duration:
1 + / - 10 minutes
range:
1 mile/lvl
area of effect:
1 mile r/lvl
sourcebook:
spell law
description: summons forces of nature in a fierce sea storm; waves of 20-50', heavy rain, winds of 25-60 mph; can be delayed up to 1 hr/lvl after cast.

spell name:
WATER MASTERY
list name:
water law
level:
50
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
self
sourcebook:
spell law
description: caster can use any one lower level spell (on this list) each round.

spell name:
BREEZES C
list name:
wind law
level:
1
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
10' r/lvl
sourcebook:
spell law
description: causes a light breeze as long as the caster concentrates.

spell name:
AIR WALL C
list name:
wind law
level:
2
realm:
essence
type:
magician base
spell class:
e
duration:
concentration
range:
100'
area of effect:
10' x 10' x 3'
sourcebook:
spell law
description: creates a 10' x 10' x 3' wall of dense air, cuts all attacks and movements through it by 50% (i.e., -50 to obs).

spell name:
STUN CLOUD (5' R)
list name:
wind law
level:
4
realm:
essence
type:
magician base
spell class:
e
duration:
6 rounds
range:
2 x r
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r cloud of charged gas particles: delivers a "c"" electricity critical on 1st and 2nd rounds, a ""b"" on 3rd and 4th rounds, and a ""a"" on rnds 5 and 6. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)."

spell name:
AIR STOP (10' R) C
list name:
wind law
level:
5
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: stops all generalized air movement (e.g., wind) up to wind of 30 mph; cuts higher winds by 30 mph in a 10' r.

spell name:
STUN CLOUD (10' R)
list name:
wind law
level:
6
realm:
essence
type:
magician base
spell class:
e
duration:
6 rounds
range:
2 x r
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r cloud of charged gas particles: delivers a "c"" electricity critical on 1st and 2nd rounds, a ""b"" on 3rd and 4th rounds, and a ""a"" on rnds 5 and 6. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)."

spell name:
VACUUM (5' R)
list name:
wind law
level:
7
realm:
essence
type:
magician base
spell class:
f
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' radius near vacuum, all in radius take a "b"" impact critical, as air leaves and rushes back in."

spell name:
AIR STOP (20' R) C
list name:
wind law
level:
8
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: stops all generalized air movement (e.g., wind) up to wind of 30 mph; cuts higher winds by 30 mph in a 20' r.

spell name:
STUN CLOUD (20' R)
list name:
wind law
level:
10
realm:
essence
type:
magician base
spell class:
e
duration:
6 rounds
range:
2 x r
area of effect:
20' r
sourcebook:
spell law
description: creates a 20' r cloud of charged gas particles: delivers a "c"" electricity critical on 1st and 2nd rounds, a ""b"" on 3rd and 4th rounds, and a ""a"" on rnds 5 and 6. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)."

spell name:
DEATH CLOUD (5' R)
list name:
wind law
level:
11
realm:
essence
type:
magician base
spell class:
e
duration:
10 rounds
range:
2 x r
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r cloud of charged gas particles: delivers a "e"" electricity critical on 1st and 2nd rounds, a ""d"" on 3rd and 4th rounds, a ""c"" on rnds 5 and 6. rounds 7 and 8 deliver ""b"" crits and rounds 9 and 10 give ""a"" crits. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)."

spell name:
VACUUM (10' R)
list name:
wind law
level:
12
realm:
essence
type:
magician base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' radius near vacuum, all in radius take a "b"" impact critical, as air leaves and rushes back in."

spell name:
AIR STOP (100' R)
list name:
wind law
level:
13
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: stops all generalized air movement (e.g., wind) up to wind of 30 mph; cuts higher winds by 30 mph in a 100' r.

spell name:
WHIRLWIND C
list name:
wind law
level:
14
realm:
essence
type:
magician base
spell class:
e
duration:
concentration
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: a 10' r whirlwind is created. it delivers an "a"" impact critical to all inside (every rnd); reduces movement within of through radius by 80%; caster can move it 1'/rnd."

spell name:
DEATH CLOUD (10' R)
list name:
wind law
level:
15
realm:
essence
type:
magician base
spell class:
e
duration:
10 rounds
range:
2 x r
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r cloud of charged gas particles: delivers a "e"" electricity critical on 1st and 2nd rounds, a ""d"" on 3rd and 4th rounds, a ""c"" on rnds 5 and 6. rounds 7 and 8 deliver ""b"" crits and rounds 9 and 10 give ""a"" crits. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)."

spell name:
VACUUM (20' R)
list name:
wind law
level:
17
realm:
essence
type:
magician base
spell class:
f
duration:
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: creates a 20' radius near vacuum, all in radius take a "b"" impact critical, as air leaves and rushes back in."

spell name:
GREAT VACUUM
list name:
wind law
level:
18
realm:
essence
type:
magician base
spell class:
f
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' radius near vacuum, all in radius take a "d"" impact critical, as air leaves and rushes back in."

spell name:
STUN CLOUD (20' R) C MOVABLE
list name:
wind law
level:
19
realm:
essence
type:
magician base
spell class:
e
duration:
6 rounds
range:
2 x r
area of effect:
20' r
sourcebook:
spell law
description: creates a 20' r cloud of charged gas particles: delivers a "c"" electricity critical on 1st and 2nd rounds, a ""b"" on 3rd and 4th rounds, and a ""a"" on rnds 5 and 6. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round).the caster can move the cloud 10'/rnd up to 100' away by concentrating."

spell name:
REVERSE WINDS C
list name:
wind law
level:
20
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
100'/lvl
area of effect:
100' /lvl r
sourcebook:
spell law
description: allows the caster to change the direction of the wind within the radius.

spell name:
HARD WIND C
list name:
wind law
level:
25
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
self
area of effect:
300' cone
sourcebook:
spell law
description: caster must outstretch arms and then a hard wind comes forth from them, fanning out till it has a 25' r at 300'; all within the cone receive a "b"" impact critical."

spell name:
STORM CALL
list name:
wind law
level:
30
realm:
essence
type:
magician base
spell class:
f
duration:
1 + / - 10 minutes
range:
1 mile/lvl
area of effect:
1 mile r/lvl
sourcebook:
spell law
description: summons forces of nature in a fierce thunderstorm; heavy rain, winds of 25-60 mph, random lightning, and a blizzard (if correct climate). can be delayed up to 1 hr/lvl after cast.

spell name:
WIND MASTERY
list name:
wind law
level:
50
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
self
sourcebook:
spell law
description: caster can use any one lower level spell (on this list) each round.

spell name:
BLUR
list name:
guises
level:
1
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: causes target to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
SHADOW
list name:
guises
level:
2
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target and objects on his person appear to be a shadow; and thus are almost invisible in dark areas (e.g., in many situations this could be handled with a stalking/hiding bonus between 25 and 75).

spell name:
FACADE 1
list name:
guises
level:
3
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. the illusion moves as the target moves.

spell name:
SIGNS C
list name:
guises
level:
4
realm:
essence
type:
illusionist base
spell class:
m
duration:
concentration
range:
20'
area of effect:
1 target
sourcebook:
spell law
description: caster can communicate simple ideas to the target through sign language (yes, no, hungry, good-bye, etc.); to the target it will seem as if the caster were speaking the target's language.

spell name:
DISPLACEMENT 1
list name:
guises
level:
5
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target appears to be offest from where he actually is, all attacks have no effect 10% of the time. each time a foe misses him, the chance of that foe missing again goes down 5%.

spell name:
FACADE 2
list name:
guises
level:
6
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. the illusion moves as the target moves. one of the other senses can be added (i.e., smell, sound, etc.).

spell name:
IMPERSONATION FACADE
list name:
guises
level:
7
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target has a limited illusion on himself that that allows him to look like a specific person. the person can be impersonated with regards to looks. the person must have been observed for at least 1 minute of concentration.

spell name:
IMPERSONATION VOICE
list name:
guises
level:
8
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target has a limited illusion on himself that that allows him to sound like a specific person. the person can be impersonated with regards to voice. the person must have been observed for at least 1 minute of concentration.

spell name:
FACADE 3
list name:
guises
level:
9
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. the illusion moves as the target moves. two of the other senses can be added (i.e., smell, sound, etc.).

spell name:
DISPLACEMENT 2
list name:
guises
level:
10
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target appears to be offest from where he actually is, all attacks have no effect 20% of the time. each time a foe misses him, the chance of that foe missing again goes down 5%.

spell name:
FALSE IMAGE
list name:
guises
level:
11
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a duplicate of the caster; which moves as he wills if he concentrates, and otherwise does exactly what he does.

spell name:
MASS BLUR
list name:
guises
level:
13
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: causes one target per level to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
FACADE 5
list name:
guises
level:
14
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. the illusion moves as the target moves. all of the other senses can be added (i.e., smell, sound, feel and taste.).

spell name:
DISPLACEMENT 3
list name:
guises
level:
15
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target appears to be offest from where he actually is, all attacks have no effect 30% of the time. each time a foe misses him, the chance of that foe missing again goes down 5%.

spell name:
DISPLACEMENT 4
list name:
guises
level:
20
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target appears to be offest from where he actually is, all attacks have no effect 40% of the time. each time a foe misses him, the chance of that foe missing again goes down 5%.

spell name:
MASS FACADE
list name:
guises
level:
25
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 hour / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. the illusion moves as the target moves.

spell name:
DIPLACEMENT 5
list name:
guises
level:
30
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target appears to be offest from where he actually is, all attacks have no effect 50% of the time. each time a foe misses him, the chance of that foe missing again goes down 5%.

spell name:
CHANGING FACADE
list name:
guises
level:
50
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. the caster can change the to a different facade once per round. the illusion moves as the target moves. all of the other senses can be added (i.e., smell, sound, feel and taste.).

spell name:
DETECT ILLUSION
list name:
mind sense molding
level:
1
realm:
essence
type:
illusionist base
spell class:
p
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can check one object or place (up to a 5' r) and tell if it is an illusion or has an illusion on it.

spell name:
DETECT INVISIBLE
list name:
mind sense molding
level:
2
realm:
essence
type:
illusionist base
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: detects any invisible object or being; one 5' r area can be checked each round. all attacks against something so detected are modified by -25.

spell name:
MISFEEL KIND
list name:
mind sense molding
level:
3
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to be of any race he chooses.

spell name:
MISFEEL POWER 1
list name:
mind sense molding
level:
4
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster's level appears to be plus or minus 1 from his own.

spell name:
PRESENCE MIRAGE
list name:
mind sense molding
level:
5
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates one "presence"" of a being. the visual aspects of the being are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other than sight."

spell name:
MISFEEL CALLING
list name:
mind sense molding
level:
6
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to be of any profession he chooses.

spell name:
MISFEEL POWER 3
list name:
mind sense molding
level:
7
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster's level appears to be plus or minus 3 from his own.

spell name:
REDUCE POWER EMANATIONS
list name:
mind sense molding
level:
9
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: for the purposes or mental or magical detections, an object's power emanations may be reduced, so that a minor item's power is undetectable and major items seem like minor items (for spells such as detect essence, detect power, detect channeling, etc.).

spell name:
MISFEEL POWER 5
list name:
mind sense molding
level:
10
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: for the purposes or mental or magical detections, target's level appears to be plus or minus 5 from his own.

spell name:
DISILLUSION
list name:
mind sense molding
level:
11
realm:
essence
type:
illusionist base
spell class:
u
duration:
1 minute / level
range:
100'
area of effect:
1 illusion
sourcebook:
spell law
description: one illusion within the caster's range ceases to exist for the caster only.

spell name:
DETECT ILLUSION TRUE C
list name:
mind sense molding
level:
12
realm:
essence
type:
illusionist base
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can check one object or place (up to a 5' r) per round and tell if it is an illusion or has an illusion on it.

spell name:
MISFEEL POWER 10
list name:
mind sense molding
level:
13
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster's level appears to be plus or minus 10 from his own.

spell name:
DISILLUSION TRUE
list name:
mind sense molding
level:
14
realm:
essence
type:
illusionist base
spell class:
u
duration:
1 minute / level
range:
100'
area of effect:
illusions
sourcebook:
spell law
description: all illusions within the caster's range ceases to exist for the caster only.

spell name:
MISFEEL
list name:
mind sense molding
level:
15
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses."

spell name:
UNPRESENCE
list name:
mind sense molding
level:
20
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to have no presence (i.e., he can not be detected by presence type spells).

spell name:
MISFEEL TRUE
list name:
mind sense molding
level:
25
realm:
essence
type:
illusionist base
spell class:
p
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses."

spell name:
LORD UNPRESENCE
list name:
mind sense molding
level:
30
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
20 targets
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to have no presence (i.e., he can not be detected by presence type spells).

spell name:
MASS MISFEEL
list name:
mind sense molding
level:
50
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
20 targets
sourcebook:
spell law
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses."

spell name:
ILLUSION 2
list name:
illusion mastery
level:
1
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
PHANTASM 1 C
list name:
illusion mastery
level:
2
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere.

spell name:
ILLUSION 3
list name:
illusion mastery
level:
3
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
WAITING ILLUSION 2
list name:
illusion mastery
level:
4
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
PHANTASM 2 C
list name:
illusion mastery
level:
5
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
ILLUSION 5
list name:
illusion mastery
level:
6
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
WAITING PHANTASM 1
list name:
illusion mastery
level:
7
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere.

spell name:
WAITING ILLUSION 3
list name:
illusion mastery
level:
8
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
PHANTASM 3 C
list name:
illusion mastery
level:
9
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
ILLUSION 7
list name:
illusion mastery
level:
10
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. six of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
WAITING PHANTASM 3
list name:
illusion mastery
level:
11
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. the phantasm will move and act if given a simple command (e.g., attack, run, etc.) or it can deliver a short speech. the image can be any size that would fit into a 10' r sphere.

spell name:
PHANTASM 4 C
list name:
illusion mastery
level:
12
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. three of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
WAITING ILLUSION 5
list name:
illusion mastery
level:
13
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
PHANTASM 5 C
list name:
illusion mastery
level:
14
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
ILLUSION 10
list name:
illusion mastery
level:
15
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
PHANTASM 10 C
list name:
illusion mastery
level:
20
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
WAITING ILLUSION 10
list name:
illusion mastery
level:
25
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. any nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
ILLUSION TRUE
list name:
illusion mastery
level:
30
realm:
essence
type:
illusionist base
spell class:
f
duration:
permanent
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. the duration is permanent. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
PHANTASM TRUE C
list name:
illusion mastery
level:
50
realm:
essence
type:
illusionist base
spell class:
f
duration:
permanent
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the duration is permanent. the image can be any size that would fit into a 10' r sphere. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
LIGHT MIRAGE
list name:
light molding
level:
1
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates any simple immobile image or scen up to an area of 10' r. the visual aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other than sight.

spell name:
PROJECTED LIGHT
list name:
light molding
level:
2
realm:
essence
type:
illusionist base
spell class:
f
duration:
10 minutes / level
range:
25'
area of effect:
caster palm
sourcebook:
spell law
description: beam of light (like a flashlight) springs from the caster's palm; 50' effective range.

spell name:
LIGHT CONTROL (10'R) C
list name:
light molding
level:
3
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster can control the intensity of light within the rangee; the entensity can vary from dalight to darkness (natural), and it can be different in different parts of the radius.

spell name:
SUDDEN LIGHT
list name:
light molding
level:
5
realm:
essence
type:
illusionist base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: causes a 10' r burst of intense light; all those inside are stunned 1 rnd/5 failure.

spell name:
SHOCK BOLT (100') C
list name:
light molding
level:
6
realm:
essence
type:
illusionist base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table.

spell name:
BLIND
list name:
light molding
level:
9
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: creats an area of darkness about the target's head that blinds him unless dispelled or cancelled by utterlight.

spell name:
LIGHT CONTROL (50' R) C
list name:
light molding
level:
10
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
50'
area of effect:
50' r
sourcebook:
spell law
description: caster can control the intensity of light within the rangee; the entensity can vary from dalight to darkness (natural), and it can be different in different parts of the radius.

spell name:
LIGHTNING BOLT (100')
list name:
light molding
level:
20
realm:
essence
type:
illusionist base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table.

spell name:
LIGHT CONTROL (500' R) C
list name:
light molding
level:
25
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
500'
area of effect:
500' r
sourcebook:
spell law
description: caster can control the intensity of light within the rangee; the entensity can vary from dalight to darkness (natural), and it can be different in different parts of the radius.

spell name:
LIGHTNING BOLT (300')
list name:
light molding
level:
30
realm:
essence
type:
illusionist base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table.

spell name:
LIGHT CONTROL TRUE C
list name:
light molding
level:
50
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
100'/lvl
area of effect:
100' r/lvl
sourcebook:
spell law
description: caster can control the intensity of light within the rangee; the entensity can vary from dalight to darkness (natural), and it can be different in different parts of the radius.

spell name:
UTTERLIGHT
list name:
light molding
level:
11
realm:
essence
type:
illusionist base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
spell law
description: lights a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is as bright and intense as sunlight at noon. it will dispell all magically created darkness.

spell name:
BEACON (1 MILE)
list name:
light molding
level:
13
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
caster's palm
sourcebook:
spell law
description: ray of light of any color springs from caster's palm; can be up to 1 miles long.

spell name:
UTTERDARK
list name:
light molding
level:
14
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
100' r
sourcebook:
spell law
description: darkens a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside.

spell name:
LIGHT CONTROL (100' R)
list name:
light molding
level:
15
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: caster can control the intensity of light within the rangee; the entensity can vary from dalight to darkness (natural), and it can be different in different parts of the radius.

spell name:
SOUND MIRAGE
list name:
sound molding
level:
1
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a set of immobile sounds in a 10' r area. the sound aspects of the area are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then sight.

spell name:
SILENCE (5' R)
list name:
sound molding
level:
2
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r area into and out of which sound cannot travel; if the point is on a mobile object or being, it will move witht he object/being; +25 to stalking attempts.

spell name:
SOUND CONTROL (10' R) C
list name:
sound molding
level:
3
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius.

spell name:
SUDDEN SOUND
list name:
sound molding
level:
4
realm:
essence
type:
illusionist base
spell class:
f
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: causes a very loud, sudden sound next to the target's ears; target is stunned 1 round/5 failure.

spell name:
SILENCE (10' R)
list name:
sound molding
level:
5
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r area into and out of which sound cannot travel; if the point is on a mobile object or being, it will move witht he object/being; +25 to stalking attempts.

spell name:
SOUND CONTROL (50' R)
list name:
sound molding
level:
6
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
50'
area of effect:
50' r
sourcebook:
spell law
description: caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius.

spell name:
DEAFEN
list name:
sound molding
level:
7
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 hour / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target cannot hear sounds occurring more than 6" from his ears, and no one can hear him speak from more than 6"" away."

spell name:
SILENCE (50' R)
list name:
sound molding
level:
8
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: creates a 50' r area into and out of which sound cannot travel; if the point is on a mobile object or being, it will move witht he object/being; +25 to stalking attempts.

spell name:
MINOR ULTRASONICS C
list name:
sound molding
level:
9
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 round / level
range:
50' r
area of effect:
50' r
sourcebook:
spell law
description: all beings within range capable of hearing ultrasonic sounds are stunned 1 round per 10 failure; animals capable of hearing ultrasonics will panic and flee. a rr must be made once per round while in radius.

spell name:
SOUND CONTROL (100' R) C
list name:
sound molding
level:
10
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius.

spell name:
SUDDEN SOUND (20' R)
list name:
sound molding
level:
11
realm:
essence
type:
illusionist base
spell class:
f
duration:
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: causes a very loud, sudden sound in the radius. everyone in radius is stunned 1 round/5 failure.

spell name:
SILENCE (100' R)
list name:
sound molding
level:
12
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: creates a 100' r area into and out of which sound cannot travel; if the point is on a mobile object or being, it will move witht he object/being; +25 to stalking attempts.

spell name:
DEAFEN (10' R)
list name:
sound molding
level:
14
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 hour / 5 failure
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: everyone in radius cannot hear sounds occurring more than 6" from his ears, and no one can hear him speak from more than 6"" away."

spell name:
SOUND CONTROL (10' R/LVL) C
list name:
sound molding
level:
15
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
10' r/lvl
sourcebook:
spell law
description: caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius.

spell name:
MASS DEAFENING
list name:
sound molding
level:
20
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 hour / 5 failure
range:
100'
area of effect:
1 target/lvl
sourcebook:
spell law
description: targets cannot hear sounds occurring more than 6" from his ears, and no one can hear him speak from more than 6"" away."

spell name:
MASS SILENCE
list name:
sound molding
level:
25
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
spell law
description: creates a 1' r area into and out of which sound cannot travel; if the point is on a mobile object or being, it will move witht he object/being; +25 to stalking attempts. this affects as many targets as the caster's level.

spell name:
SOUND CONTROL TRUE
list name:
sound molding
level:
30
realm:
essence
type:
illusionist base
spell class:
f
duration:
range:
20'/lvl
area of effect:
20' r/lvl
sourcebook:
spell law
description: caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius. no concentration is necessary.

spell name:
MAJOR ULTRASONICS
list name:
sound molding
level:
50
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 round / level
range:
100' r
area of effect:
100' r
sourcebook:
spell law
description: all beings within range c are stunned 1 round per 10 failure; animals capable of hearing ultrasonics will panic and flee. a rr must be made once per round while in radius. anyone failing by 40 to 75 is unconscious and failure by over 75 means death.

spell name:
SMELL MIRAGE
list name:
feel-taste-smell
level:
1
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates any simple set of smells in an area of 10' r. the ofactory aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then smell.

spell name:
STRIKE (100')
list name:
feel-taste-smell
level:
2
realm:
essence
type:
illusionist base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is struck with the equivant of a bare fist. normally, a rank 1 martial arts striking attack is used. directed spells skill may be developed for this attack.

spell name:
TASTE MIRAGE
list name:
feel-taste-smell
level:
3
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates any simple set of tastes in an area of 10' r. the taste aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then taste.

spell name:
TEAR CLOUD (10' R)
list name:
feel-taste-smell
level:
4
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r cloud of noxious gas that will stun anyone failing to resist (must make a rr each round in cloud). cloud drifts with the wind. targets are stunned 1 round per 10 failure.

spell name:
FEEL MIRAGE 1
list name:
feel-taste-smell
level:
5
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: all objects and surfaces in a 10' r can be made to feel differently than they really are. the feel aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. striking an object or surface will cancel the spell for that object or surface only.

spell name:
STRIKE (300')
list name:
feel-taste-smell
level:
7
realm:
essence
type:
illusionist base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: target is struck with the equivant of a bare fist. normally, a rank 1 martial arts striking attack is used. directed spells skill may be developed for this attack.

spell name:
TEAR CLOUD (20' R)
list name:
feel-taste-smell
level:
9
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: creates a 20' r cloud of noxious gas that will stun anyone failing to resist (must make a rr each round in cloud). cloud drifts with the wind. targets are stunned 1 round per 10 failure.

spell name:
FEEL MIRAGE 2
list name:
feel-taste-smell
level:
10
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: all objects and surfaces in a 10' r can be made to feel differently than they really are. the feel aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. striking an object or surface twice will cancel the spell for that object or surface only.

spell name:
STRIKE (500')
list name:
feel-taste-smell
level:
11
realm:
essence
type:
illusionist base
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: target is struck with the equivant of a bare fist. normally, a rank 1 martial arts striking attack is used. directed spells skill may be developed for this attack.

spell name:
MASS SMELL / TASTE
list name:
feel-taste-smell
level:
13
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
1 object/lvl
sourcebook:
spell law
description: as many objects as the caster's level can be given individual smells and tastes.

spell name:
TEAR CLOUD (50' R)
list name:
feel-taste-smell
level:
14
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: creates a 50' r cloud of noxious gas that will stun anyone failing to resist (must make a rr each round in cloud). cloud drifts with the wind. targets are stunned 1 round per 10 failure.

spell name:
FEEL MIRAGE 3
list name:
feel-taste-smell
level:
15
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: all objects and surfaces in a 10' r can be made to feel differently than they really are. the feel aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. striking an object or surface three times will cancel the spell for that object or surface only.

spell name:
FEEL MIRAGE 5
list name:
feel-taste-smell
level:
20
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: all objects and surfaces in a 10' r can be made to feel differently than they really are. the feel aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. striking an object or surface five times will cancel the spell for that object or surface only.

spell name:
SMELL MIRAGE TRUE
list name:
feel-taste-smell
level:
25
realm:
essence
type:
illusionist base
spell class:
e
duration:
permanent
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates any simple set of smells in an area of 10' r. the ofactory aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then smell.

spell name:
TASTE MIRAGE TRUE
list name:
feel-taste-smell
level:
30
realm:
essence
type:
illusionist base
spell class:
e
duration:
permanent
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates any simple set of tastes in an area of 10' r. the taste aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then taste.

spell name:
FEEL MIRAGE TRUE
list name:
feel-taste-smell
level:
50
realm:
essence
type:
illusionist base
spell class:
e
duration:
permanent
range:
100'
area of effect:
image
sourcebook:
spell law
description: all objects and surfaces in a 10' r can be made to feel differently than they really are. the feel aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. permanent affect.

spell name:
RESEARCH
list name:
enchanting ways
level:
1
realm:
essence
type:
alchemist base
spell class:
i
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to research enchanted abilities to be placed on items.

spell name:
EMPATHY
list name:
enchanting ways
level:
2
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant an item with empathy level intellegence. item can cast first level spells.

spell name:
LOW INTELLIGENCE
list name:
enchanting ways
level:
3
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant an item with low intelligence. item can cast up to second level spells. (see special rules on enchanting items in section 9.2.2 in spell law.)

spell name:
WEAPON 1
list name:
enchanting ways
level:
4
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 weapon
sourcebook:
spell law
description: allows the caster to enchant a +5 bonus into a weapon. this spell must be cast every day for four weeks for the weapon to be made.

spell name:
ARMOR 1
list name:
enchanting ways
level:
5
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 armor
sourcebook:
spell law
description: allows the caster to enchant a +5 bonus into an item of armor. this spell must be cast every day for five weeks for the armor to be made.

spell name:
GENERAL 1
list name:
enchanting ways
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant a +5 bonus into a non-weapon or non-armor item. this spell must be cast every day for six weeks for the item to be made. items like spell adders and spell multipliers can be made.

spell name:
MEDIUM INTELLIGENCE
list name:
enchanting ways
level:
7
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant an item with medium intelligence. item can cast up to fifth level spells. (see special rules on enchanting items in section 9.2.2 in spell law.)

spell name:
WEAPON 2
list name:
enchanting ways
level:
8
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 weapon
sourcebook:
spell law
description: allows the caster to enchant a +10 bonus into a weapon. this spell must be cast every day for eight weeks for the weapon to be made.

spell name:
ARMOR 2
list name:
enchanting ways
level:
9
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 armor
sourcebook:
spell law
description: allows the caster to enchant a +10 bonus into an item of armor. this spell must be cast every day for nine weeks for the armor to be made.

spell name:
GENERAL 2
list name:
enchanting ways
level:
10
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant a +10 bonus into a non-weapon or non-armor item. this spell must be cast every day for ten weeks for the item to be made. items like spell adders and spell multipliers can be made.

spell name:
HIGH INTELLIGENCE
list name:
enchanting ways
level:
12
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant an item with high intelligence. item can cast up to tenth level spells. (see special rules on enchanting items in section 9.2.2 in spell law.)

spell name:
WEAPON 3
list name:
enchanting ways
level:
13
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 weapon
sourcebook:
spell law
description: allows the caster to enchant a +15 bonus into a weapon. this spell must be cast every day for four weeks for the weapon to be made.

spell name:
ARMOR 3
list name:
enchanting ways
level:
14
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 armor
sourcebook:
spell law
description: allows the caster to enchant a +15 bonus into item of armor. this spell must be cast every day for fourteen weeks for the armor to be made.

spell name:
GENERAL 3
list name:
enchanting ways
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant a +15 bonus into a non-weapon or non-armor item. this spell must be cast every day for fifthteen weeks for the item to be made. items like spell adders and spell multipliers can be made.

spell name:
WEAPON 4
list name:
enchanting ways
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 weapon
sourcebook:
spell law
description: allows the caster to enchant a +20 bonus into weapon. this spell must be cast every day for twenty weeks for the armor to be made.

spell name:
ARMOR 4
list name:
enchanting ways
level:
25
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 armor
sourcebook:
spell law
description: allows the caster to enchant a +20 bonus into an item of armor. this spell must be cast every day for twenty five weeks for the armor to be made.

spell name:
VERY HIGH INTELLIGENCE
list name:
enchanting ways
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant an item with very high intelligence. item can cast up to 20th level spells. (see special rules on enchanting items in section 9.2.2 in spell law.)

spell name:
GENERAL 4
list name:
enchanting ways
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant a +20 bonus into a non-weapon or non-armor item. this spell must be cast every day for fifty weeks for the item to be made. items like spell adders and spell multipliers can be made.

spell name:
WORK WOOD
list name:
organic skills
level:
1
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work nonmagic wood.

spell name:
RUPE PAPER 1
list name:
organic skills
level:
2
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 paper
sourcebook:
spell law
description: allows caster to make a sheet of paper that will hold one 1st level spell. creation takes one week per level of spell that the rune paper can hold.

spell name:
WORK CLOTH
list name:
organic skills
level:
3
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work cloth.

spell name:
RUNE PAPER 2
list name:
organic skills
level:
4
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 paper
sourcebook:
spell law
description: allows caster to make a sheet of paper that will hold one 1st - 2nd level spell. creation takes one week per level of spell that the rune paper can hold.

spell name:
MAKE WAND
list name:
organic skills
level:
5
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 wand
sourcebook:
spell law
description: allows caster to make a "wand""."

spell name:
WORK ORGANIC
list name:
organic skills
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work ordinary organic material; leather, bone, etc.

spell name:
RUNE PAPER 3
list name:
organic skills
level:
7
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 paper
sourcebook:
spell law
description: allows caster to make a sheet of paper that will hold one 1st - 3rd level spell. creation takes one week per level of spell that the rune paper can hold.

spell name:
RUNE PAPER 5
list name:
organic skills
level:
9
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 paper
sourcebook:
spell law
description: allows caster to make a sheet of paper that will hold one 1st - 5th level spell. creation takes one week per level of spell that the rune paper can hold.

spell name:
MAKE ROD
list name:
organic skills
level:
10
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to make a "rod""."

spell name:
RUNE PAPER 7
list name:
organic skills
level:
12
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 paper
sourcebook:
spell law
description: allows caster to make a sheet of paper that will hold one 1st - 7th level spell. creation takes one week per level of spell that the rune paper can hold.

spell name:
RUNE PAPER 10
list name:
organic skills
level:
14
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 paper
sourcebook:
spell law
description: allows caster to make a sheet of paper that will hold one 1st - 10th level spell. creation takes one week per level of spell that the rune paper can hold.

spell name:
MAKE STAFF
list name:
organic skills
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to make a "staff""."

spell name:
WORK ORGANIC TRUE
list name:
organic skills
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to work any organic material. (this might be required to work the skins of dragons.)

spell name:
LORD RUNE PAPER
list name:
organic skills
level:
25
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 paper
sourcebook:
spell law
description: allows caster to make a sheet of paper that will hold one 1st - 20th level spell. creation takes one week per level of spell that the rune paper can hold.

spell name:
WORK MAGIC WOOD
list name:
organic skills
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to work magical wood.

spell name:
RUNE PAPER TRUE
list name:
organic skills
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 paper
sourcebook:
spell law
description: allows caster to make a sheet of paper that will hold one spell of any level. creation takes one week per level of spell that the rune paper can hold.

spell name:
WORK IRON
list name:
inorganic skills
level:
1
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to work iron.

spell name:
WORK STEEL 1
list name:
inorganic skills
level:
2
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work steel to make +5 non magic weapons.

spell name:
WORK NORMAL METALS
list name:
inorganic skills
level:
3
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work any single normal metal other then iron and steel. the material would make a weapon with no bonuses.

spell name:
WORK ALLOY
list name:
inorganic skills
level:
4
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work certain alloys. weapons made from these alloys have no bonuses.

spell name:
MAKE STEEL
list name:
inorganic skills
level:
5
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
metal
sourcebook:
spell law
description: allows caster to make steel from iron, the amount that can be made in a day depends on his equipment.

spell name:
WORK STEEL 2
list name:
inorganic skills
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work steel that can be worked to make +10 non magic weapons.

spell name:
MAKE ALLOYS
list name:
inorganic skills
level:
7
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
metal
sourcebook:
spell law
description: allows caster to make alloys of normal metals that may be made if the component metal are available.

spell name:
WORK STONE
list name:
inorganic skills
level:
8
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
stone
sourcebook:
spell law
description: allows caster to work stone if , for some reason, he wishes to make a stone item.

spell name:
WORK ALLOY 3
list name:
inorganic skills
level:
10
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work alloys that could create up to +15 non magic weapons.

spell name:
WORK JEWELS
list name:
inorganic skills
level:
11
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 jewel
sourcebook:
spell law
description: allows caster to work jewels.

spell name:
WORK MITHRIL
list name:
inorganic skills
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work any inorganic material that would make +20 weapons (mithril is an example of this).

spell name:
WORK LAEN
list name:
inorganic skills
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work any inorganic material that would make +25 weapons (laen is a superhard volcanic glass that could be used in a world system to fit this description).

spell name:
WORK EOG
list name:
inorganic skills
level:
25
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work any inorganic material that would make +30 weapons (eog is an extremely dense, hard metal that is very difficult to work and find; it could be used to fit this description).

spell name:
MAKE EOG
list name:
inorganic skills
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
metal
sourcebook:
spell law
description: allows caster to make any metal or glass from the appropriate source material(s).

spell name:
MAKE / WORK
list name:
inorganic skills
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item
sourcebook:
spell law
description: allows the caster to make and work any metal, alloy, or inorganic material (e.g., kregora is an alloy that has intense anti-essence, anti-channeling and anti-mentalism properties, it could only be worked through the use of this spell).

spell name:
WORK LIQUID
list name:
liquid-gas skills
level:
1
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to work with non-magic liquids.

spell name:
POTION 1
list name:
liquid-gas skills
level:
3
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to make one dose of a potion that can have a 1st level spell imbedded in it.

spell name:
MINOR POISON
list name:
liquid-gas skills
level:
4
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to safely handle, prepare, and process minor poisons.

spell name:
WORK GAS
list name:
liquid-gas skills
level:
5
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to work with non-magic gas.

spell name:
POTION 2
list name:
liquid-gas skills
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to make one dose of a potion that can have a 1st to 2nd level spell imbedded in it.

spell name:
POTION 3
list name:
liquid-gas skills
level:
9
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to make one dose of a potion that can have a 1st to 3rd level spell imbedded in it.

spell name:
MAJOR POISON
list name:
liquid-gas skills
level:
10
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to safely handle, prepare, and process all but the most deadly poisons.

spell name:
POTION 4
list name:
liquid-gas skills
level:
12
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to make one dose of a potion that can have a 1st to 4th level spell imbedded in it.

spell name:
POTION 5
list name:
liquid-gas skills
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to make one dose of a potion that can have a 1st to 5th level spell imbedded in it.

spell name:
POTION 10
list name:
liquid-gas skills
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to make one dose of a potion that can have a 1st to 10th level spell imbedded in it.

spell name:
POISONS TRUE
list name:
liquid-gas skills
level:
25
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to safely handle, prepare, and process all poisons.

spell name:
MULTIPLE DOSES
list name:
liquid-gas skills
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to use a potion # spell to be used to create multiple doses. for example, a potion 5 could be used to create five doses of a 1st level spell, or 1 dose of a 2nd and 1 dose of a 3rd, or 2 doses of a 2nd lvl spell and 1 dose of a 1st or etc.

spell name:
LORD POTION
list name:
liquid-gas skills
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to make one dose of a potion that can have a 1st to 20th level spell imbedded in it.

spell name:
RESEARCH
list name:
essence imbedding
level:
1
realm:
essence
type:
alchemist base
spell class:
i
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to research special imbedding spells to be used in creating items.

spell name:
IMBED 1
list name:
essence imbedding
level:
3
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1st level essence spell in an item or potion.

spell name:
CHARGE WAND
list name:
essence imbedding
level:
4
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to charge an essence wand.

spell name:
IMBED 2
list name:
essence imbedding
level:
5
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 2nd level essence spell in an item or potion.

spell name:
DAILY 1
list name:
essence imbedding
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast once/day.

spell name:
IMBED 3
list name:
essence imbedding
level:
7
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 3rd level essence spell in an item or potion.

spell name:
CHARGE ROD
list name:
essence imbedding
level:
8
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to charge an essence rod.

spell name:
IMBED 4
list name:
essence imbedding
level:
9
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 4th level essence spell in an item or potion.

spell name:
DAILY 3
list name:
essence imbedding
level:
10
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1st to 3rd level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 3x/day, a 2nd or 3rd 1x/day.

spell name:
IMBED 5
list name:
essence imbedding
level:
11
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 5th level essence spell in an item or potion.

spell name:
CHARGE STAFF
list name:
essence imbedding
level:
12
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to charge an essence staff.

spell name:
IMBED 6
list name:
essence imbedding
level:
13
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 6th level essence spell in an item or potion.

spell name:
DAILY 5
list name:
essence imbedding
level:
14
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1st to 5th level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 4x/day, a 2nd 3x/day, a 3rd 2x/day, a 4th or 5th 1x/day.

spell name:
IMBED 7
list name:
essence imbedding
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 7th level essence spell in an item or potion.

spell name:
IMBED 10
list name:
essence imbedding
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 10th level essence spell in an item or potion.

spell name:
DAILY TRUE
list name:
essence imbedding
level:
25
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1st to 10th level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 5x/day, a 2nd or 3rd 4x/day, a 4th or 5th 3x/day, a 6th or 7th 2x/day, an 8th, 9th, or 10th 1x/day.

spell name:
CONSTANT
list name:
essence imbedding
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1st to 10th level spell (using an imbed spell) that can be made to operate constantly. gm discretion as to which are possible.

spell name:
IMBED TRUE
list name:
essence imbedding
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed any level spell (will only be castable once).

spell name:
RESEARCH
list name:
mentalism/channeling imbedding
level:
1
realm:
essence
type:
alchemist base
spell class:
i
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to research special imbedding spells to be used in creating items.

spell name:
IMBED 1
list name:
mentalism/channeling imbedding
level:
3
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1st level mentalism or channeling spell in an item or potion.

spell name:
CHARGE WAND
list name:
mentalism/channeling imbedding
level:
5
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to charge a wand

spell name:
IMBED 2
list name:
mentalism/channeling imbedding
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1st level mentalism or channeling spell in an item or potion.

spell name:
DAILY 1
list name:
mentalism/channeling imbedding
level:
7
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast once/day.

spell name:
IMBED 3
list name:
mentalism/channeling imbedding
level:
9
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1-3 level mentalism or channeling spell in an item or potion.

spell name:
CHARGE ROD
list name:
mentalism/channeling imbedding
level:
10
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to charge a rod

spell name:
DAILY 3
list name:
mentalism/channeling imbedding
level:
11
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast 3/day, or a 2nd or 3rd level spell cast 1/day

spell name:
IMBED 4
list name:
mentalism/channeling imbedding
level:
12
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1-4 level mentalism or channeling spell in an item or potion.

spell name:
IMBED 5
list name:
mentalism/channeling imbedding
level:
14
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1-5 level mentalism or channeling spell in an item or potion.

spell name:
DAILY 5
list name:
mentalism/channeling imbedding
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast 4/day, or a 2nd level spell 3/day, or 3rd level spell cast 2/day, or a 4th or 5th level spell 1/day

spell name:
CHARGE STAFF
list name:
mentalism/channeling imbedding
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to charge a staf

spell name:
IMBED 10
list name:
mentalism/channeling imbedding
level:
25
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1-10 level mentalism or channeling spell in an item or potion.

spell name:
DAILY 10
list name:
mentalism/channeling imbedding
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast 5/day, or a 2nd or 3rd level spell 4/day, or 4th or 5th level spell cast 3/day, or a 6th or 7th level spell 2/day, or 8th 9th or 10th level spell 1/day

spell name:
CONSTANT
list name:
mentalism/channeling imbedding
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast 5/day, or a 2nd or 3rd level spell 4/day, or 4th or 5th level spell cast 3/day, or a 6th or 7th level spell 2/day, or 8th 9th or 10th level spell 1/day. some can be a constant spell effect.

spell name:
SWING 1 *
list name:
evasions
level:
1
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to leap up to 10' vertically or laterally, grasp and swing from a fixed object, and land perfectly. the object could be a tree, branch, rafter, rope, chandelier, etc.

spell name:
SPEED 1 *
list name:
evasions
level:
2
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity).

spell name:
DODGING 1 *
list name:
evasions
level:
3
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "dodge"" one nonspell attack (missile and melee); the attack must be frontal and receives a -50 modification."

spell name:
SWING 3 *
list name:
evasions
level:
4
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to perform 3 "swings"" in rapid succession. he can leap up to 10' vertically or laterally, grasp and swing from a fixed object, and land perfectly. the object could be a tree, branch, rafter, rope, chandelier, etc."

spell name:
FLIP 1 *
list name:
evasions
level:
5
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "flip"" in any direction, landing up to 10' away (facing in any direction)."

spell name:
HASTE 1 *
list name:
evasions
level:
6
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
SPEED 3 *
list name:
evasions
level:
7
realm:
essence
type:
monk base
spell class:
f*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity).

spell name:
DODGING 3 *
list name:
evasions
level:
8
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "dodge"" three nonspell attacks (missile and melee); the attack must be frontal and receives a -50 modification."

spell name:
SWING 5 *
list name:
evasions
level:
9
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to perform 5 "swings"" in rapid succession. he can leap up to 10' vertically or laterally, grasp and swing from a fixed object, and land perfectly. the object could be a tree, branch, rafter, rope, chandelier, etc."

spell name:
SPEED 5 *
list name:
evasions
level:
10
realm:
essence
type:
monk base
spell class:
f*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity).

spell name:
FLIP 3 *
list name:
evasions
level:
11
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "flip"" in any direction 3 times, landing up to 10' away for each flip (facing in any direction)."

spell name:
HASTE 3 *
list name:
evasions
level:
12
realm:
essence
type:
monk base
spell class:
f*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
DODGING 5 *
list name:
evasions
level:
13
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "dodge"" five nonspell attacks (missile and melee); the attack must be frontal and receives a -50 modification."

spell name:
SPEED 10 *
list name:
evasions
level:
15
realm:
essence
type:
monk base
spell class:
f*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity).

spell name:
HASTE 5 *
list name:
evasions
level:
20
realm:
essence
type:
monk base
spell class:
f*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
DODGING TRUE *
list name:
evasions
level:
25
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "dodge"" all nonspell attack (missile and melee); the attacks must be frontal and receives a -50 modification."

spell name:
HASTE 10 *
list name:
evasions
level:
30
realm:
essence
type:
monk base
spell class:
f*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
MONK'S MOVE TRUE
list name:
evasions
level:
50
realm:
essence
type:
monk base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can use any of one of the non-speed/haste spells (on this list) each round.

spell name:
SLY EARS *
list name:
monk's sense
level:
1
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains double normal hearing (e.g., +50 to perception involving only hearing, +25 to perception involving hearing and other senses).

spell name:
NIGHTVISION *
list name:
monk's sense
level:
2
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' on a clear night as if it were day.

spell name:
SIDEVISION *
list name:
monk's sense
level:
3
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a 300 degree field of vision.

spell name:
SCENT *
list name:
monk's sense
level:
4
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains extremely acute sense of smell (e.g., +50 to perception involving only smell, +25 to perception involving smell and other senses).

spell name:
WATERVISION *
list name:
monk's sense
level:
5
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' even in murky water.

spell name:
FOGVISION *
list name:
monk's sense
level:
6
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' through any precipitation.

spell name:
TOUCH *
list name:
monk's sense
level:
7
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains extreme tactile sensitivity. for example, caster might receive +25 to picking locks, disarming traps, opening secret doors, etc.

spell name:
DARKVISION *
list name:
monk's sense
level:
8
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' on a clear night as if it were day. this also works in most magically created darkness.

spell name:
DETECT INVISIBLE C
list name:
monk's sense
level:
9
realm:
essence
type:
monk base
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects any invisible things; caster can concentrate on a 5' r area each round. all attacks against something so detected are modified by -50.

spell name:
DETECT ILLUSION
list name:
monk's sense
level:
10
realm:
essence
type:
monk base
spell class:
u
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can check one object or place (up to a 5' r) and tell if it is an illusion or has an illusion on it.

spell name:
SCENT TRUE
list name:
monk's sense
level:
11
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains extremely acute sense of smell (e.g., +75 to perception involving only smell, +50 to perception involving smell and other senses). caster can detect extremely faint scents (e.g., up to 48 hours old, after rain storms, through snow, etc.).

spell name:
DISILLUSION
list name:
monk's sense
level:
12
realm:
essence
type:
monk base
spell class:
u
duration:
range:
100'
area of effect:
illusion
sourcebook:
spell law
description: one illusion within the caster's range ceases to exist for the caster only.

spell name:
TOUCH TRUE *
list name:
monk's sense
level:
13
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains extreme tactile sensitivity. for example, caster might receive +50 to picking locks, disarming traps, opening secret doors, etc.

spell name:
DARKVISION TRUE
list name:
monk's sense
level:
14
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' on a clear night as if it were day. this also works in all magically created darkness.

spell name:
WOODSIGHT C
list name:
monk's sense
level:
15
realm:
essence
type:
monk base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1"/lvl of wood."

spell name:
MONKSIGHT
list name:
monk's sense
level:
20
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: as all lower level "vision"" spells functioning at the same time. darkvision true, fogvision, watervision and sidevision."

spell name:
STONESIGHT C
list name:
monk's sense
level:
25
realm:
essence
type:
monk base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1"/lvl of stone."

spell name:
IRONSIGHT C
list name:
monk's sense
level:
30
realm:
essence
type:
monk base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1"/lvl of iron(or steel)."

spell name:
MONKSENCE
list name:
monk's sense
level:
50
realm:
essence
type:
monk base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can use any one of the lower level spells on this list each round.

spell name:
BALANCE *
list name:
body reins
level:
1
realm:
essence
type:
monk base
spell class:
p*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: adds 50 to any rolls for one slow maneuver (e.g., walking a 3" beam)."

spell name:
CONTRACTIONS C
list name:
body reins
level:
2
realm:
essence
type:
monk base
spell class:
p
duration:
10 minutes
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to slightly alter his muscles, limbs, and trunk; this facilitates escaping from bonds and small places. gives a +25 to 50 bonus to contortion attempts (gm discretion).

spell name:
CONCENTRATION 1 *
list name:
body reins
level:
3
realm:
essence
type:
monk base
spell class:
u*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: adds 10 to any one maneuver (not combat), no other action can be performed the round of this maneuver.

spell name:
UNPAIN (25%) S *
list name:
body reins
level:
4
realm:
essence
type:
monk base
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 25% of his total concussion hits before passing out, hits are still taken and remain when the spell lapses.

spell name:
FACE SHIFTING
list name:
body reins
level:
5
realm:
essence
type:
monk base
spell class:
p
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to alter form of his face to resemble someone else.

spell name:
WATERLUNGS
list name:
body reins
level:
6
realm:
essence
type:
monk base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can breathe water but not air.

spell name:
CONCENTRATION 2 *
list name:
body reins
level:
7
realm:
essence
type:
monk base
spell class:
u*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: adds 20 to any one maneuver (not combat), no other action can be performed the round of this maneuver.

spell name:
STRENGTH 2 *
list name:
body reins
level:
8
realm:
essence
type:
monk base
spell class:
p*
duration:
1 minute
range:
self
area of effect:
self
sourcebook:
spell law
description: doubles the caster's strength; in melee the caster does 2x normal concussive hits and increases his ob by 10.

spell name:
UNPAIN (50%) S *
list name:
body reins
level:
9
realm:
essence
type:
monk base
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 50% of his total concussion hits before passing out, hits are still taken and remain when the spell lapses.

spell name:
BODY SHIFTING
list name:
body reins
level:
10
realm:
essence
type:
monk base
spell class:
p
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to alter the form of his body to the general shape and size of the desired humanoid race (must be within 25% of the caster's normal mass).

spell name:
CONCENTRATION 3 *
list name:
body reins
level:
11
realm:
essence
type:
monk base
spell class:
u*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: adds 30 to any one maneuver (not combat), no other action can be performed the round of this maneuver.

spell name:
STRENGTH 3 *
list name:
body reins
level:
12
realm:
essence
type:
monk base
spell class:
p*
duration:
1 minute
range:
self
area of effect:
self
sourcebook:
spell law
description: doubles the caster's strength; in melee the caster does 3x normal concussive hits and increases his ob by 15.

spell name:
AWAKE S *
list name:
body reins
level:
13
realm:
essence
type:
monk base
spell class:
s*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: this spell will awaken the caster from sleep the round following casting (caster can preset conditions underwhich the spell will activate).

spell name:
UNPAIN (75%) S *
list name:
body reins
level:
15
realm:
essence
type:
monk base
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 75% of his total concussion hits before passing out, hits are still taken and remain when the spell lapses.

spell name:
SELF KEEPING S *
list name:
body reins
level:
20
realm:
essence
type:
monk base
spell class:
hs*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: upon receiving a death blow, the caster goes into a stat of suspended animation, until he is cured or his brain is destroyed.

spell name:
CONCENTRATION 5 *
list name:
body reins
level:
25
realm:
essence
type:
monk base
spell class:
u*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: adds 50 to any one maneuver (not combat), no other action can be performed the round of this maneuver.

spell name:
STRENGTH 4 *
list name:
body reins
level:
30
realm:
essence
type:
monk base
spell class:
p*
duration:
1 minute
range:
self
area of effect:
self
sourcebook:
spell law
description: doubles the caster's strength; in melee the caster does 4x normal concussive hits and increases his ob by 20.

spell name:
UNPAIN TRUE S *
list name:
body reins
level:
50
realm:
essence
type:
monk base
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster ignores all pain; thus, ignores all penalities due to wounds and his hit total is his normal hits + constitution score (on a 1-100 scale). when he exceeds this limit he does not pass out, he dies from system shock.

spell name:
FLOW STOPPAGE 1 C *
list name:
body renewal
level:
1
realm:
essence
type:
monk base
spell class:
h
duration:
concentration
range:
self
area of effect:
wound
sourcebook:
spell law
description: reduces caster's hits/round by one, as long as the caster concentrates or is immobile.

spell name:
CLOTTING 1 C S *
list name:
body renewal
level:
2
realm:
essence
type:
monk base
spell class:
hs
duration:
1 hour
range:
self
area of effect:
wound
sourcebook:
spell law
description: reduces caster's hits/round by one. after one hour of concentration the stoppage is permanent; if caster is unconscious this spell will act without concentration.

spell name:
STUN RELIEF S *
list name:
body renewal
level:
3
realm:
essence
type:
monk base
spell class:
hs
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: target is relieved of one round's worth of accumulated stun.

spell name:
PAIN RELIEF 1 C S *
list name:
body renewal
level:
4
realm:
essence
type:
monk base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: heals one hit per minute; if caster is unconscious this spell will operate without concentration.

spell name:
CUT REPAIR C
list name:
body renewal
level:
5
realm:
essence
type:
monk base
spell class:
h
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: reduces caster's hits/round by one. is permanent after one round.

spell name:
FRACTURE REPAIR C
list name:
body renewal
level:
6
realm:
essence
type:
monk base
spell class:
h
duration:
permanent
range:
self
area of effect:
one bone
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a broken bone but not a shattered or destroyed one.

spell name:
MUSCLE / TENDON REPAIR C
list name:
body renewal
level:
7
realm:
essence
type:
monk base
spell class:
h
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair cut or broken muscles or tendons.

spell name:
CLOTTING 3 C S *
list name:
body renewal
level:
8
realm:
essence
type:
monk base
spell class:
hs
duration:
concentration
range:
self
area of effect:
wound
sourcebook:
spell law
description: reduces caster's hits/round by three. after one hour of concentration the stoppage is permanent; if caster is unconscious this spell will act without concentration.

spell name:
STUN RELIEF 3 S *
list name:
body renewal
level:
9
realm:
essence
type:
monk base
spell class:
h
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: target is relieved of three rounds' worth of accumulated stun.

spell name:
RESIST POISON C S *
list name:
body renewal
level:
10
realm:
essence
type:
monk base
spell class:
hs
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: delays the effects of a poison as long as the caster concentrates.

spell name:
PAIN RELIEF 2 C *
list name:
body renewal
level:
11
realm:
essence
type:
monk base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: heals two hits per minute; if caster is unconscious this spell will operate without concentration.

spell name:
VEIN / ARTERY REPAIR C
list name:
body renewal
level:
12
realm:
essence
type:
monk base
spell class:
h
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a damaged vein or artery.

spell name:
CUT REPAIR 3 C
list name:
body renewal
level:
13
realm:
essence
type:
monk base
spell class:
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: reduces caster's hits/round by three. is permanent after one round.

spell name:
FRACTURE REPAIR TRUE C
list name:
body renewal
level:
14
realm:
essence
type:
monk base
spell class:
h
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: concentrating with this spell for two hours will repair a broken bone but not a shattered or destroyed one.

spell name:
MUSCLE / TENDON REPAIR TRUE C
list name:
body renewal
level:
15
realm:
essence
type:
monk base
spell class:
h
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: concentrating with this spell for two hours will repair a broken or cut muscle or tendon.

spell name:
NEUTRALIZE POISON C S *
list name:
body renewal
level:
20
realm:
essence
type:
monk base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: ha s 50% chance of neutalizing a poison (modified by potency of the poison) if the caster is unconscious or concentrates for 1 hour. in any case, it delays the poison for as long as the caster concentrates.

spell name:
CLOTTING TRUE C S *
list name:
body renewal
level:
25
realm:
essence
type:
monk base
spell class:
hs
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: stops all of caster's hits/round. after one minute of concentration the stoppage is permanent; if caster is unconscious this spell will act without concentration.

spell name:
NEUTRALIZE POISON TRUE C S *
list name:
body renewal
level:
30
realm:
essence
type:
monk base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: has 100% chance of neutalizing a poison (modified by potency of the poison) if the caster is unconscious or concentrates for 1 hour. in any case, it delays the poison for as long as the caster concentrates.

spell name:
RENEWAL TRUE S
list name:
body renewal
level:
50
realm:
essence
type:
monk base
spell class:
hs
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: while in a trance (from self keeping on the body reins list), the caster can use the lower level spells on this list to repair himself.

spell name:
LEAPING 1 *
list name:
monk's bridge
level:
1
realm:
essence
type:
monk base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to leap 50' laterally or 20' vertically in the round that the spell was cast.

spell name:
LANDING *
list name:
monk's bridge
level:
2
realm:
essence
type:
monk base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to land safely in a fall up to 20'/lvl, and to take that distance off the severity of any longer fall.

spell name:
TRACTION
list name:
monk's bridge
level:
3
realm:
essence
type:
monk base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on even, unstable surfaces (sand, ice, etc.) as he would on a hard, stable surface.

spell name:
EDGERUNNING
list name:
monk's bridge
level:
4
realm:
essence
type:
monk base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on even, narrow (at least 2" wide) surfaces as if he were on normal ground."

spell name:
LEAPING 3 *
list name:
monk's bridge
level:
5
realm:
essence
type:
monk base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to leap 50' laterally or 20' vertically in the round that the spell was cast. three of these leaps can be performed in succession. each leap must be within 90 degrees of the last leap's direction.

spell name:
CORNERING 1 *
list name:
monk's bridge
level:
6
realm:
essence
type:
monk base
spell class:
p*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to execute a turn up to 180 degrees with no deceleration or unbalance (can be used with any "running"" spells)."

spell name:
LEVITATION *
list name:
monk's bridge
level:
7
realm:
essence
type:
monk base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the target to move up and down vertically 10'/rnd, horizontal movement is possible only through normal means.

spell name:
LANDING TRUE *
list name:
monk's bridge
level:
8
realm:
essence
type:
monk base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to land safely in a fall up to 50'/lvl, and to take that distance off the severity of any longer fall.

spell name:
WALLWALKING C
list name:
monk's bridge
level:
9
realm:
essence
type:
monk base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can walk on solid surfaces up to 90 degrees as if he were on normal ground.

spell name:
GREAT LEAP *
list name:
monk's bridge
level:
10
realm:
essence
type:
monk base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to leap 10'/lvl laterally or 5'/lvl vertically.

spell name:
CORNERING 3 *
list name:
monk's bridge
level:
11
realm:
essence
type:
monk base
spell class:
p*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to execute up to 3 turns that are up to 180 degrees with no deceleration or unbalance (can be used with any "running"" spells)."

spell name:
WALL FLIP *
list name:
monk's bridge
level:
12
realm:
essence
type:
monk base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: if the caster has a wall within 10', he can leap up to the wall, bounce off and land up to 25' form the wall (facing any direction).

spell name:
WALLRUNNING C
list name:
monk's bridge
level:
13
realm:
essence
type:
monk base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on solid surfaces up to 90 degrees as if he were on normal ground.

spell name:
LEAVING
list name:
monk's bridge
level:
14
realm:
essence
type:
monk base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports target to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
WINDRUNNING
list name:
monk's bridge
level:
15
realm:
essence
type:
monk base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on air if there is a wind blowing, however, he can only run in the direction the wind is blowing.

spell name:
CEILING WALKING C
list name:
monk's bridge
level:
20
realm:
essence
type:
monk base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can walk on any solid surfaces as if he were on normal ground (includes ceilings).

spell name:
CEILING RUNNING C
list name:
monk's bridge
level:
25
realm:
essence
type:
monk base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on any solid surfaces as if he were on normal ground (includes ceilings).

spell name:
RUN TRUE
list name:
monk's bridge
level:
30
realm:
essence
type:
monk base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can use any one of the lower level "running"" spells on this list each round. edgerunning, wallrunning, windrunning, and ceiling running."

spell name:
MONK'S BRIDGE
list name:
monk's bridge
level:
50
realm:
essence
type:
monk base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can use any one of the lower level spells on this list each round.

spell name:
UN-ICE (100 CU')
list name:
matter disruption
level:
1
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu '
sourcebook:
spell law
description: turns 100 cu' of ice into water vapor.

spell name:
EARTH TO DUST (10 CU')
list name:
matter disruption
level:
2
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu '
sourcebook:
spell law
description: turns 10 cu' of earth into fine dust.

spell name:
CRACKS CALL
list name:
matter disruption
level:
3
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1000 cu'
sourcebook:
spell law
description: any previous cracks or flaws within a section of any normal material 1000 cu' (10' x 10' x 10') will extend to their limit.

spell name:
POWDER STONE (10 CU')
list name:
matter disruption
level:
4
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu'
sourcebook:
spell law
description: turns 10 cu' of stone into fine powder.

spell name:
UN-ICE (1000 CU')
list name:
matter disruption
level:
5
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1000 cu'
sourcebook:
spell law
description: turns 1000 cu' of ice into water vapor.

spell name:
DISRUPTION (1 CU')
list name:
matter disruption
level:
6
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 cu'
sourcebook:
spell law
description: turns 1 cu' of any inorganic material to fine powder (must be one object).

spell name:
EARTH TO DUST (100 CU')
list name:
matter disruption
level:
7
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
spell law
description: turns 100 cu' of earth into fine dust.

spell name:
SHATTER
list name:
matter disruption
level:
8
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
spell law
description: causes 1 cu' of inorganic material to shatter into small pieces; all within 5' take an a impact critical, holder takes a c.

spell name:
POWDER STONE (100 CU')
list name:
matter disruption
level:
9
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
spell law
description: turns 100 cu' of stone into fine powder.

spell name:
UN-ICE (100 CU'/ LEVEL)
list name:
matter disruption
level:
10
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
300'
area of effect:
100 cu'/lvl
sourcebook:
spell law
description: turns 100 cu' of ice / caster level into water vapor.

spell name:
DISRUPTION (10 CU')
list name:
matter disruption
level:
11
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
10'
area of effect:
10 cu'
sourcebook:
spell law
description: turns 10 cu' of any inorganic material to fine powder (must be one object).

spell name:
EARTH TO DUST (1000 CU')
list name:
matter disruption
level:
12
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
300'
area of effect:
1000 cu'
sourcebook:
spell law
description: turns 1000 cu' of earth into fine dust.

spell name:
CAUSE CRACKS
list name:
matter disruption
level:
13
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
spell law
description: causes cracks to appear in up to 100 cu; of nonmetal, inorganic material.

spell name:
POWDER STONE (1000 CU')
list name:
matter disruption
level:
14
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
300'
area of effect:
1000 cu'
sourcebook:
spell law
description: turns 1000 cu' of stone into fine powder.

spell name:
DISINTEGRATION (1 CU')
list name:
matter disruption
level:
15
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu'
sourcebook:
spell law
description: completely disintegrates 1 cu' of inorganic material.

spell name:
MASS EARTH TO DUST
list name:
matter disruption
level:
20
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
300'
area of effect:
100 cu'/lvl
sourcebook:
spell law
description: turns 100 cu' / level of earth into fine dust.

spell name:
MASS POWDER STONE
list name:
matter disruption
level:
25
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
300'
area of effect:
100 cu'/level
sourcebook:
spell law
description: turns 100 cu'/ level of stone into fine powder.

spell name:
MASS DISRUPTION
list name:
matter disruption
level:
30
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 item/level
sourcebook:
spell law
description: turns 1 cu ' of any inorganic material to fine powder (must be one object). as many objects as the caster has levels can be affected, and range is 100'.

spell name:
DISINTEGRATION (100 CU')
list name:
matter disruption
level:
50
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
300'
area of effect:
100 cu'
sourcebook:
spell law
description: completely disintegrates 100 cu' of inorganic material.

spell name:
DARKNESS (20' R)
list name:
darkness
level:
1
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
20' r
sourcebook:
spell law
description: darkens a 20' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object / being.

spell name:
NIGHTVISION
list name:
darkness
level:
2
realm:
essence
type:
evil magician base
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can see 100' on a clear night as if it were day.

spell name:
DARK CONTROL (20' R)
list name:
darkness
level:
3
realm:
essence
type:
evil magician base
spell class:
f
duration:
concentration
range:
20'
area of effect:
20' r
sourcebook:
spell law
description: caster can vary the intensity of darkness in the area, but he cannot lighten it past its natural state.

spell name:
DARKNESS (100' R)
list name:
darkness
level:
5
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
spell law
description: darkens a 100' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object / being.

spell name:
DARKVISION
list name:
darkness
level:
6
realm:
essence
type:
evil magician base
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can see 100' on a clear night as if it were day. this also works in all darknesses (even magical).

spell name:
DARK CONTROL (50' R)
list name:
darkness
level:
7
realm:
essence
type:
evil magician base
spell class:
f
duration:
concentration
range:
20'
area of effect:
50' r
sourcebook:
spell law
description: caster can vary the intensity of darkness in the area, but he cannot lighten it past its natural state.

spell name:
SHADOW FORMS C
list name:
darkness
level:
8
realm:
essence
type:
evil magician base
spell class:
e
duration:
concentration
range:
100'
area of effect:
illusion
sourcebook:
spell law
description: caster can create either the visual illusion of shadow figuires or real shadows (as many as the caster's level).

spell name:
DARKNESS (300' R)
list name:
darkness
level:
9
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
300' r
sourcebook:
spell law
description: darkens a 300' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object / being.

spell name:
UTTERDARK (20' R)
list name:
darkness
level:
10
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
20' r
sourcebook:
spell law
description: darkens a 20' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside.

spell name:
DARK CONTROL (100' R)
list name:
darkness
level:
11
realm:
essence
type:
evil magician base
spell class:
f
duration:
concentration
range:
20'
area of effect:
100' r
sourcebook:
spell law
description: caster can vary the intensity of darkness in the area, but he cannot lighten it past its natural state.

spell name:
NIGHTVISION TRUE
list name:
darkness
level:
12
realm:
essence
type:
evil magician base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see on a clear night as if it were day. the range is the normal daylight vision range.

spell name:
UTTERDARK (100' R)
list name:
darkness
level:
13
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
spell law
description: darkens a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside.

spell name:
DARKNESS (500' R)
list name:
darkness
level:
14
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
500' r
sourcebook:
spell law
description: darkens a 500' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object / being.

spell name:
CLOUDS OF DARKNESS
list name:
darkness
level:
15
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 hour / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: creates a "cloud"" of darkness that has a 100' r and drifts with the wind. the darkness is as in the darkest night (spell darkness)."

spell name:
DARKNESS (1000' R)
list name:
darkness
level:
20
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1000' r
sourcebook:
spell law
description: darkens a 1000' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object / being.

spell name:
UTTERDARK (300' R)
list name:
darkness
level:
25
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
300' r
sourcebook:
spell law
description: darkens a 300' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside.

spell name:
DARKNESS (100' R / LVL)
list name:
darkness
level:
30
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r/lvl
sourcebook:
spell law
description: darkens a 100' r / level area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object / being.

spell name:
CLOUDS OF DARKNESS (1MI R/LVL)
list name:
darkness
level:
50
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 hour / level
range:
100'
area of effect:
1 mile/lvl r
sourcebook:
spell law
description: creates a "cloud"" of darkness that has a 1 mile per level r and drifts with the wind. the darkness is as in the darkest night (spell darkness)."

spell name:
FORCE ANALYSIS 3 *
list name:
dark contacts
level:
2
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: forces a type 1, 2, or 3 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
LESSER DEMONIC CONTACT
list name:
dark contacts
level:
3
realm:
essence
type:
evil magician base
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster contacts a demon. roll for type: (01-60) type 1, (61-90) type 2, (91-100) type 3. if the demon is not "forced"" (i.e. one of the force spells this list) the demon will leave and the caster suffers one of the following effects. first make a 1-100 roll and add 10 times the demon's type - if (01-90) roll on the spell failure table (attack section); if (91-up) effect depends on the ""force"" spell intended: force analysis = lose item, force information = coma (same # of weeks as demon type), force search = quest (gm discretion)."

spell name:
FORCE INFORMATION 3 *
list name:
dark contacts
level:
5
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1, 2, or 3 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE SEARCH 3 *
list name:
dark contacts
level:
7
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1 to 3 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
GREATER DEMONIC CONTACT
list name:
dark contacts
level:
10
realm:
essence
type:
evil magician base
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster contacts a demon. roll for type: (01-60) type 3, (61-85) type 4, (86-95) type 5, (96-100) type 6. if the demon is not "forced"" (i.e. one of the force spells this list) the demon will leave and the caster suffers one of the following effects. first make a 1-100 roll and add 10 times the demon's type - if (01-90) roll on the spell failure table (attack section); if (91-up) effect depends on the ""force"" spell intended: force analysis = lose item, force information = coma (same # of weeks as demon type), force search = quest (gm discretion)."

spell name:
FORCE ANALYSIS 4 *
list name:
dark contacts
level:
11
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1, 2, 3, or 4 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE INFORMATION 4 *
list name:
dark contacts
level:
13
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1 to 4 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE SEARCH 4 *
list name:
dark contacts
level:
14
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1 to 4 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE ANALYSIS 5 *
list name:
dark contacts
level:
15
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1, 2, 3, 4, or 5 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE INFORMATION 5 *
list name:
dark contacts
level:
20
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1 to 5 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE SEARCH 5 *
list name:
dark contacts
level:
25
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1 to 5 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE ANALYSIS 6 *
list name:
dark contacts
level:
30
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1 to 6 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE INFORMATION 6 *
list name:
dark contacts
level:
50
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1 to 6 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
PAIN
list name:
physical erosion
level:
1
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target feels pain, and he takes 20% of his remaining hits.

spell name:
IMPAIR 1
list name:
physical erosion
level:
2
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (5 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, only the temporary stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
ACHE
list name:
physical erosion
level:
3
realm:
essence
type:
evil magician base
spell class:
f
duration:
until cured
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target feels pain that seems natural and reduces his hits by 10% until cured (caster must specify nature of ache). the target is unaware that the spell has been cast on him, since it affects him gradually.

spell name:
FIRE NERVES
list name:
physical erosion
level:
4
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target feels pain, and he takes 40% of his remaining hits.

spell name:
TRAIT EROSION 1
list name:
physical erosion
level:
5
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (5 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, both the temporary and permanent stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
IMPAIR 3
list name:
physical erosion
level:
6
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (15 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, only the temporary stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
PANG
list name:
physical erosion
level:
7
realm:
essence
type:
evil magician base
spell class:
f
duration:
until cured
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target feels pain that seems natural and reduces his hits by 20% until cured (caster must specify nature of pang). the target is unaware that the spell has been cast on him, since it affects him gradually.

spell name:
AGONY
list name:
physical erosion
level:
9
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target feels pain, and he takes 60% of his remaining hits.

spell name:
TRAIT EROSION 2
list name:
physical erosion
level:
10
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (10 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, both the temporary and permanent stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
IMPAIR 5
list name:
physical erosion
level:
11
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (25 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, only the temporary stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
SPASM
list name:
physical erosion
level:
12
realm:
essence
type:
evil magician base
spell class:
f
duration:
until cured
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target feels pain that seems natural and reduces his hits by 40% until cured (caster must specify nature of spasm). the target is unaware that the spell has been cast on him, since it affects him gradually.

spell name:
MASS PAIN
list name:
physical erosion
level:
13
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level feels pain, and he takes 20% of his remaining hits.

spell name:
TORMENT
list name:
physical erosion
level:
14
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target feels pain, and he takes 90% of his remaining hits.

spell name:
TRAIT EROSION 3
list name:
physical erosion
level:
15
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (15 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, both the temporary and permanent stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
IMPAIR 10
list name:
physical erosion
level:
20
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (50 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, only the temporary stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
MASS FIRE NERVES
list name:
physical erosion
level:
25
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level feels pain, and he takes 40% of his remaining hits.

spell name:
TRAIT EROSION 5
list name:
physical erosion
level:
30
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (25 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, both the temporary and permanent stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
TRAIT EROSION TRUE
list name:
physical erosion
level:
50
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporary and potential lowered to 1. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
FAMILIAR
list name:
dark summons
level:
1
realm:
essence
type:
evil magician base
spell class:
p
duration:
permanent
range:
touch
area of effect:
small animal
sourcebook:
spell law
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
SUMMONS 1 C
list name:
dark summons
level:
2
realm:
essence
type:
evil magician base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon a first level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
CONTROL DEMON 1 C *
list name:
dark summons
level:
3
realm:
essence
type:
evil magician base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
SUMMONS 3 C
list name:
dark summons
level:
4
realm:
essence
type:
evil magician base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon a 3rd level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). or three 1st level creatures for 1 minute or one 1st level creature for 3 minutes. if you multiply the levels, minutes and number of creatures, the result can not exceed three.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
LESSER DEMONIC GATE
list name:
dark summons
level:
5
realm:
essence
type:
evil magician base
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 1, (61-90) type 2, (91-100) type 3. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
DEMON MASTERY 1 *
list name:
dark summons
level:
6
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
CONTROL DEMON 2 C *
list name:
dark summons
level:
7
realm:
essence
type:
evil magician base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 2 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
SUMMONS 5 C
list name:
dark summons
level:
8
realm:
essence
type:
evil magician base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon a 5th level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). or five 1st level creatures for 1 minute or one 1st level creature for 5 minutes. if you multiply the levels, minutes and number of creatures, the result can not exceed five.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
DEMON MASTERY 2 *
list name:
dark summons
level:
9
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 or 2 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
CONTROL DEMON 3 C *
list name:
dark summons
level:
10
realm:
essence
type:
evil magician base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 3 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
SUMMONS 10 C
list name:
dark summons
level:
11
realm:
essence
type:
evil magician base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon a 10th level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). or ten 1st level creatures for 1 minute or one 1st level creature for 10 minutes. if you multiply the levels, minutes and number of creatures, the result can not exceed ten.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
GREATER DEMONIC GATE
list name:
dark summons
level:
12
realm:
essence
type:
evil magician base
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 3, (61-85) type 4, (86-95) type 5, pt (96-100) type 6. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
DEMON MASTERY 3 *
list name:
dark summons
level:
13
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 3 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
CONTROL DEMON 4 C *
list name:
dark summons
level:
14
realm:
essence
type:
evil magician base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 4 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
DEMON MASTERY 5 *
list name:
dark summons
level:
25
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 5 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
CONTROL DEMON 6 C *
list name:
dark summons
level:
30
realm:
essence
type:
evil magician base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 6 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
DEMON MASTERY 6 *
list name:
dark summons
level:
50
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 6 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
DEMON MASTERY 4
list name:
dark summons
level:
15
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 4 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
CONTROL DEMON 5
list name:
dark summons
level:
20
realm:
essence
type:
evil magician base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 5 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
QUESTION
list name:
soul destruction
level:
1
realm:
essence
type:
sorcerer base
spell class:
m
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target must answer a single concept question.

spell name:
DEMONIC POSSESSION 1
list name:
soul destruction
level:
2
realm:
essence
type:
sorcerer base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is possessed by a type 1 demon (see evil magician list dark summons); caster has no control of the target or demon. the demon will force the target to do random (not necessarily destructive) things; target gets an rr every other round to attempt to get rid of the demon.

spell name:
NEUROSIS
list name:
soul destruction
level:
3
realm:
essence
type:
sorcerer base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has an extreme dislike for any specific thing the caster chooses; target has a 50% of overcoming the neurosis when given a choice (e.g., neurosis concerning horses would mean that every time the target tried to get on or near a horse he would only have a 50% chance).

spell name:
GUILT
list name:
soul destruction
level:
4
realm:
essence
type:
sorcerer base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target becomes guilty over some action in his past; he will not perform such an action again.

spell name:
PARANOIA
list name:
soul destruction
level:
5
realm:
essence
type:
sorcerer base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target believes everyone is out to get him; he will trust no one.

spell name:
DEMONIC POSSESSION 2
list name:
soul destruction
level:
6
realm:
essence
type:
sorcerer base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is possessed by a type 2 demon (see evil magician list dark summons); caster has no control of the target or demon. the demon will force the target to do random (not necessarily destructive) things; target gets an rr every minute to attempt to get rid of the demon.

spell name:
PANIC
list name:
soul destruction
level:
7
realm:
essence
type:
sorcerer base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target will flee in panic in any personally dangerous situation, unless he successfully makes an rr.

spell name:
TRANSFERRAL
list name:
soul destruction
level:
8
realm:
essence
type:
sorcerer base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's "soul"" and the caster's ""soul"" are interchanged. the caster can operate at 50% of his normal activity in the body of the target. the target in the caster's body is inactive. the caster can cancel the spell at any time (takes 1 round), the target can only cancel the spell if he makes a successful rr (he gets one every 10 minutes). if either body is killed, both ""souls"" will be destroyed (as absolution)."

spell name:
DEMONIC POSSESSION 3
list name:
soul destruction
level:
10
realm:
essence
type:
sorcerer base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is possessed by a type 3 demon (see evil magician list dark summons); caster has no control of the target or demon. the demon will force the target to do random (not necessarily destructive) things; target gets an rr once every ten minutes to attempt to get rid of the demon.

spell name:
SUBJUGATION
list name:
soul destruction
level:
11
realm:
essence
type:
sorcerer base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: part of the target's soul is taken and placed in an organic object on the caster's person; the body of the target will act as the caster directs whenever he concentrates. the spell is canceled when the caster cancels it or the object is destroyed or the body is more than 100' from the caster or the object leaves the caster's person. if the caster is not concentrating the target is free to do anything he wants, at -30 to all activities.

spell name:
UNSOUL CURSE
list name:
soul destruction
level:
12
realm:
essence
type:
sorcerer base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: part of the target's soul is transferred to a random object within 100 miles; the taret is at -30 to all activities until the object is destroyed. the target will always know the direction of his "soul""."

spell name:
DEMONIC POSSESSION 4
list name:
soul destruction
level:
13
realm:
essence
type:
sorcerer base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is possessed by a type 4 demon (see evil magician list dark summons); caster has no control of the target or demon. the demon will force the target to do random (not necessarily destructive) things; target gets an rr once every hour to attempt to get rid of the demon.

spell name:
WORD OF PANIC *
list name:
soul destruction
level:
14
realm:
essence
type:
sorcerer base
spell class:
m*
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target flees in total panic from caster.

spell name:
SHOUT OF PANIC *
list name:
soul destruction
level:
15
realm:
essence
type:
sorcerer base
spell class:
m*
duration:
1 round / 5 failure
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: all targets in area of effect flee in total panic from caster.

spell name:
BANISHMENT
list name:
soul destruction
level:
20
realm:
essence
type:
sorcerer base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: part of the target's soul is taken and placed in an organic object on the caster's person; the body of the target will act as the caster directs whenever he concentrates. the spell is canceled when the caster cancels it or the object is destroyed if the caster is not concentrating the target is free to do anything he wants, at -30 to all activities. the target is always aware of the direction of the object holding his "soul""."

spell name:
TRANSFERRAL TRUE
list name:
soul destruction
level:
25
realm:
essence
type:
sorcerer base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's "soul"" and the caster's ""soul"" are interchanged. the caster can operate at 90% of his normal activity in the body of the target. the target in the caster's body is inactive. the caster can cancel the spell at any time (takes 1 round), the target can only cancel the spell if he makes a successful rr (he gets one every hour). if either body is killed, both ""souls"" will be destroyed (as absolution)."

spell name:
ABSOLUTION
list name:
soul destruction
level:
30
realm:
essence
type:
sorcerer base
spell class:
f*
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body; it remains in whatever place ""souls"" go for 30 days/10 failure. the soul can be returned early only through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
ABSOLUTION PURE
list name:
soul destruction
level:
50
realm:
essence
type:
sorcerer base
spell class:
f*
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body. the soul can only be returned through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
VAPORIZE WATER
list name:
fluid destruction
level:
1
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu' lqd/lvl
sourcebook:
spell law
description: vaporizes 10 cu' of liquid/lvl.

spell name:
FREEZE WATER
list name:
fluid destruction
level:
2
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu' lqd/lvl
sourcebook:
spell law
description: freezes 10 cu' of liquid per level.

spell name:
EVAPORATION (1000 CU')
list name:
fluid destruction
level:
3
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1000 cu' liquid
sourcebook:
spell law
description: causes 1000 cu' of liquid to rapidly evaporate over the course of one hour.

spell name:
UNWATER (100 CU')
list name:
fluid destruction
level:
4
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
water
sourcebook:
spell law
description: instantly disintegrates 100 cu' of water.

spell name:
CALM WATER C
list name:
fluid destruction
level:
5
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: water within radius is calmed; waves are cut 20' in center and less towards the perimeter.

spell name:
WATER BOLT (100')
list name:
fluid destruction
level:
6
realm:
essence
type:
sorcerer base
spell class:
e
duration:
range:
100'
area of effect:
sourcebook:
spell law
description: a bolt of water is shot from the palm of the caster; results determined on the water bolt table.

spell name:
UNRAIN (100' R)
list name:
fluid destruction
level:
7
realm:
essence
type:
sorcerer base
spell class:
f
duration:
1 hour / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: no precipitation will occur in a 100' r for 1 hr/lvl.

spell name:
DEHYDRATE (1 CU')
list name:
fluid destruction
level:
8
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu' material
sourcebook:
spell law
description: removes all liquid (usually water) from one cu' of inanimate material.

spell name:
EVAPORATION (10`000 CU')
list name:
fluid destruction
level:
9
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10000 cu' lqd
sourcebook:
spell law
description: causes 10000 cu' of liquid to rapidly evaporate over the course of one hour.

spell name:
UNWATER (1000 CU')
list name:
fluid destruction
level:
10
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
water
sourcebook:
spell law
description: instantly disintegrates 1000 cu' of water.

spell name:
UNRAIN (500' R / LVL)
list name:
fluid destruction
level:
11
realm:
essence
type:
sorcerer base
spell class:
f
duration:
1 day / level
range:
100'
area of effect:
500' r
sourcebook:
spell law
description: no precipitation will occur in a 500' r for 1 day / level.

spell name:
DEHYDRATE (10 CU')
list name:
fluid destruction
level:
12
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu' material
sourcebook:
spell law
description: removes all liquid (usually water) from ten cu' of inanimate material.

spell name:
EVAPORATION (100`000 CU')
list name:
fluid destruction
level:
13
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100`000 cu' lqd
sourcebook:
spell law
description: causes 100,000 cu' of liquid to rapidly evaporate over the course of one hour.

spell name:
UNWATER (10`000 CU')
list name:
fluid destruction
level:
14
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
water
sourcebook:
spell law
description: instantly disintegrates 10000 cu' of water.

spell name:
CALM WATER TRUE (100' R/LVL) C
list name:
fluid destruction
level:
15
realm:
essence
type:
sorcerer base
spell class:
f
duration:
10 minutes / level
range:
100'/lvl
area of effect:
100' r/lvl
sourcebook:
spell law
description: water within radius is calmed; waves are cut 50' in center and less towards the perimeter.

spell name:
DEHUMIDIFY
list name:
fluid destruction
level:
20
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
caster
area of effect:
1 mile r
sourcebook:
spell law
description: for every minute that the caster concentrates, the humidity drops 1% of the original humidity (up to 50%). the humidity will gradually increase at a rate of 5% (of original himidity) per day until the original humidity is reached.

spell name:
EVAPORATION (1`000`000 CU')
list name:
fluid destruction
level:
25
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1000000 cu' lqd
sourcebook:
spell law
description: causes 1,000,000 cu' of liquid to rapidly evaporate over the course of one hour.

spell name:
CALM WATER TRUE (1000' R/LVL)C
list name:
fluid destruction
level:
30
realm:
essence
type:
sorcerer base
spell class:
f
duration:
10 minutes / level
range:
1000'/lvl
area of effect:
1000' r/lvl
sourcebook:
spell law
description: water within radius is calmed; waves are cut 50' in center and less towards the perimeter.

spell name:
DEHUMIDIFY TRUE
list name:
fluid destruction
level:
50
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
caster
area of effect:
1000' r / lvl
sourcebook:
spell law
description: for every minute that the caster concentrates, the humidity drops 5% of the original humidity (up to 95%). the humidity will gradually increase at a rate of 5% (of original himidity) per day until the original humidity is reached.

spell name:
MELT ICE
list name:
solid destruction
level:
1
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu'/lvl
sourcebook:
spell law
description: melts up to 10 cu'/lvl of ice.

spell name:
LOOSEN EARTH
list name:
solid destruction
level:
2
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
spell law
description: loosens 100 cu' of earth tot he consistency of plowed ground.

spell name:
EROSIONS
list name:
solid destruction
level:
3
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
10'
area of effect:
100 cu'/lvl
sourcebook:
spell law
description: causes a 100 cu'/lvl section of inorganic material to erode and deteriorate at 1000 x normal rate.

spell name:
CRACKS CALL
list name:
solid destruction
level:
4
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: any previous cracks or flaws in material up to 10' x 10' x 10' (not 1000 cu feet) section willl extend to their limit.

spell name:
UNDOOR
list name:
solid destruction
level:
5
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
10'
area of effect:
nonmagic door
sourcebook:
spell law
description: will vaporize a nonmagic door up to 6" thick, 10' high, and 10' wide (if the door is thicker than 6"" it will vaporize the closes 6"")."

spell name:
STONE / EARTH
list name:
solid destruction
level:
6
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
spell law
description: changes 100 cu' of stone to packed earth; change is gradual and takes 3 rnds.

spell name:
EARTH / MUD
list name:
solid destruction
level:
8
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
spell law
description: changes 100 cu' of earth to soft mud; change is gradual and takes 3 rnds.

spell name:
CORRIDOR
list name:
solid destruction
level:
10
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
3' x 6 'x1'/lvl
sourcebook:
spell law
description: creates a 3' x 6' corridor that is 1'/lvl long; it can be cut through any non metal, inorganic material. the corridor can be cut at a rate of 1' (length) per rnd as the caster concentrates.

spell name:
SHATTER
list name:
solid destruction
level:
11
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can shatter an inorganic object, up to 1 cu'. all within a 5' r take an "a"" impact critical and holder takes a ""c""."

spell name:
UNEARTH
list name:
solid destruction
level:
12
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: disintegrates 100 cu' of earth.

spell name:
UNSTONE
list name:
solid destruction
level:
13
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' stone
sourcebook:
spell law
description: disintegrates 100 cu' of stone.

spell name:
UNDOOR TRUE
list name:
solid destruction
level:
14
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
10'
area of effect:
nonmagic door
sourcebook:
spell law
description: will vaporize any single door, no size limit.

spell name:
UNMETAL
list name:
solid destruction
level:
15
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu' metal
sourcebook:
spell law
description: disintegrates 1 cu' of metal.

spell name:
SOLID DESTRUCTION TRUE
list name:
solid destruction
level:
20
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu'/lvl solid
sourcebook:
spell law
description: disintegrates 1 cu'/lvl of any inanimate solid.

spell name:
TREMORS
list name:
solid destruction
level:
25
realm:
essence
type:
sorcerer base
spell class:
f
duration:
1 round
range:
100'/lvl
area of effect:
100' r /lvl
sourcebook:
spell law
description: causes a very minor earthquake which could cause shoddy construction to collapse (can be very terrifying). this is approximately 5.5 on the richter scale.

spell name:
GREAT CRACK
list name:
solid destruction
level:
30
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
300'
area of effect:
ground
sourcebook:
spell law
description: causes a large crevice to open tin the ground (up to 10'/lvl deep, 1'/lvl wide and 20'/lvl long). the crevice takes 2 round to open. the caster can concentrate for 3 rounds to close the crevice.

spell name:
QUAKE
list name:
solid destruction
level:
50
realm:
essence
type:
sorcerer base
spell class:
f
duration:
varies
range:
touch
area of effect:
ground area
sourcebook:
spell law
description: caster can cause an earthquake, with the spot he touches as the epicenter. the quake can be delayed upt to 1 rnd/lvl. the severity of the quake on the richter scale is determined by a roll: (01-20) = 5.5, (21-45) = 6, (46-65) = 6.5, (66-80) = 7.0, (81-90) = 7.5, (91-95) = 8.0, (96-98) = 8.5, (99-100) = 9.0.

spell name:
MINOR PAIN
list name:
mind destruction
level:
1
realm:
essence
type:
sorcerer base
spell class:
m
duration:
10 minutes /5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes 25% of his remaining concussion hits (i.e., those not already taken); these hits are healed when the duration is up, provided the target has not died.

spell name:
JOLTS 1
list name:
mind destruction
level:
2
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned

spell name:
DISORIENTATION
list name:
mind destruction
level:
3
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target must subtract 25 from all orientation, perception, and initiative rolls.

spell name:
UNBALANCE
list name:
mind destruction
level:
4
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target must subtract 25 from all maneuver rolls.

spell name:
DISTORTIONS
list name:
mind destruction
level:
5
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target must subtract 25 from all combat rolls.

spell name:
JOLTS 3
list name:
mind destruction
level:
6
realm:
essence
type:
sorcerer base
spell class:
m
duration:
3 rounds / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned for 3 rnds per 10 failure.

spell name:
MAJOR PAIN
list name:
mind destruction
level:
7
realm:
essence
type:
sorcerer base
spell class:
m
duration:
10 minutes /5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes 50% of his remaining concussion hits (i.e., those not already taken); these hits are healed when the duration is up, provided the target has not died.

spell name:
FORGET
list name:
mind destruction
level:
8
realm:
essence
type:
sorcerer base
spell class:
m
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target forgets a period of (1 min/lvl) of his past, as desired by the caster.

spell name:
WORD OF PAIN *
list name:
mind destruction
level:
9
realm:
essence
type:
sorcerer base
spell class:
m*
duration:
until healed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes 50% of his remaining concussion hits (i.e., those not already taken); these hits are healed when the duration is up, provided the target has not died.

spell name:
MIND SHOCK
list name:
mind destruction
level:
10
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target must subtract 25 from all orientation, perception, initiative, maneuver and combat rolls.

spell name:
MIND DEATH
list name:
mind destruction
level:
11
realm:
essence
type:
sorcerer base
spell class:
m
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target's mind blanks out for a period of 10 min/day at random. target is incapable of activity or thought during this period.

spell name:
JOLTS 5
list name:
mind destruction
level:
12
realm:
essence
type:
sorcerer base
spell class:
m
duration:
5 rounds / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned for 5 rounds per 10 failure.

spell name:
UNMINDING
list name:
mind destruction
level:
13
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is completely blank for the duration. he cannot perceive events, time, or activity, he is stunned for 1 round after his mind comes back.

spell name:
MASS CONFUSION
list name:
mind destruction
level:
14
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 hour / 5 failure
range:
300'
area of effect:
1 target/lvl
sourcebook:
spell law
description: affects as many targets as the caster's level' each target only has a 50% chance of making a decision each round (can still defend) and the range is 300'.

spell name:
MIND BREAK
list name:
mind destruction
level:
15
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 day / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is a blathering idiot; he can be lead around, but he can take no action.

spell name:
LOST EXPERIENCE
list name:
mind destruction
level:
20
realm:
essence
type:
sorcerer base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target loses 5% of his collected experience (usually experience points).

spell name:
MASS PAIN
list name:
mind destruction
level:
25
realm:
essence
type:
sorcerer base
spell class:
m
duration:
10 minutes /5 failure
range:
300'
area of effect:
1 target/lvl
sourcebook:
spell law
description: target takes 25% of his remaining concussion hits (i.e., those not already taken); these hits are healed when the duration is up, provided the target has not died.

spell name:
MASS MIND SHOCK
list name:
mind destruction
level:
30
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 day / 5 failure
range:
300'
area of effect:
1 target/lvl
sourcebook:
spell law
description: target must subtract 25 from all orientation, perception, initiative, maneuver and combat rolls.

spell name:
MASS UNMINDING
list name:
mind destruction
level:
50
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 round / 5 failure
range:
300'
area of effect:
1 target/lvl
sourcebook:
spell law
description: target's mind is completely blank for the duration. he cannot perceive events, time, or activity, he is stunned for 1 round after his mind comes back.

spell name:
SPRAIN LIMB
list name:
flesh destruction
level:
1
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a random part of a random limb is sprained. if it is part of a leg: movement is cut by 25%, combat is at -10; if it is part of an arm, combat is modified by -20.

spell name:
LIMB PAIN
list name:
flesh destruction
level:
2
realm:
essence
type:
sorcerer base
spell class:
f
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a random limb is in intense pain; for a leg, the target cannot walk; for an arm, that arm cannot be used.

spell name:
TOUCH OF DISRUPTION
list name:
flesh destruction
level:
3
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr by (1-10), he takes an "a"" impact, (11-20) = ""b""; (21-30) = ""c""; (31-40) = ""d""; (41-up) = ""e""."

spell name:
LOCK JOINT
list name:
flesh destruction
level:
4
realm:
essence
type:
sorcerer base
spell class:
f
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's joints locks; it is in intense pain; for a leg, the target cannot walk; for an arm, that arm cannot be used. with leg lock, and the target is moving, he falls; if the target has arm lock and is carrying anything, it is dropped.

spell name:
BREAK LIMB
list name:
flesh destruction
level:
5
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a random limb is broken; for a leg, the target can only move at 50% and combat is modified by -75; for an arm, that arm cannot be used.

spell name:
DISRUPTION (20')
list name:
flesh destruction
level:
6
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
20'
area of effect:
1 target
sourcebook:
spell law
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr by (1-10), he takes an "a"" impact, (11-20) = ""b""; (21-30) = ""c""; (31-40) = ""d""; (41-up) = ""e""."

spell name:
SKIN DEATH
list name:
flesh destruction
level:
7
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's skin will flake and peel all over his body; there is no tactical penality, but it lowers appearance of the individual by 50%. lasts until dispelled and 1 month passes.

spell name:
DISRUPTION (50')
list name:
flesh destruction
level:
8
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr by (1-10), he takes an "a"" impact, (11-20) = ""b""; (21-30) = ""c""; (31-40) = ""d""; (41-up) = ""e""."

spell name:
EAR DISRUPTION
list name:
flesh destruction
level:
9
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's ears is disupted, his hearing is at 50% of normal until cured (-25 to perception involving hearing, -50 to perception only involving hearing). if both ears go, he is deaf.

spell name:
LIMB DEATH
list name:
flesh destruction
level:
10
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's limbs (random) will wither and die. target loses 5% of the use of the limb per dayl; when the total reaches 100%, the limb falls off. can be cured through circulation and nerve repair spells up to 80% point, then it must be regenerated.

spell name:
EYE DISRUPTION
list name:
flesh destruction
level:
11
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's eyes is disupted, his sight is at 50% of normal until cured (-25 to perception involving sight -50 to perception only involving sight). if both eyes go, he is blind.

spell name:
COLLAPSE LUNG
list name:
flesh destruction
level:
12
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's lungs collapses; he is at 50% of normal for all physical activity until the lung is repaired.

spell name:
MUSCLE DEATH
list name:
flesh destruction
level:
13
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's muscles (random) will wither and die. target loses 5% of the use of the muscle per day; when the total reaches 100%, the muscle falls off. can be cured through circulation and nerve repair spells up to 80% point, then it must be regenerated. excludes major organs, e.g., not the heart.

spell name:
BONE DEATH
list name:
flesh destruction
level:
14
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's bones (random but not part of the spine or skull) will gradually disintegrate. target loses 5% of the use of the bone per day; when the total reaches 100%, the limb falls off. can be cured through bone repair spells up to 80% point, then it must be regenerated.

spell name:
BLACK CHANNEL 1
list name:
flesh destruction
level:
15
realm:
essence
type:
sorcerer base
spell class:
f*
duration:
permanent
range:
v
area of effect:
1 target
sourcebook:
spell law
description: caster may cast one of the following black channels spells.1. thrayn's touch ( r:touch, rr mod -50)disrupts body cells; foe operates at -50.2. eye of nur (r: 25', rr mod -30)knocks foe out, 25 hits.3. uonic curse (r: 50', rr mod -25)any one limb useless for 1 - 10 days.4.tauric finger (r: 50', rr mod -10)blinds for 1 - 10 days; +10 hits.5. londarin's hand (r: 100', rr mod none)nerve disruption; foe is sent into a coma.the gm must determine which one(s) may be cast, based on: culture, background, deity served, etc. the caster might be allowed to pick and choose.

spell name:
PERTRIFICATION
list name:
flesh destruction
level:
20
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target's bones will gradually petrify; a loss of activity of 5% per day; when the total reaches 100%, the victum is dead. this occurs due to loss of blood production.

spell name:
BLACK CHANNEL 2
list name:
flesh destruction
level:
25
realm:
essence
type:
sorcerer base
spell class:
f*
duration:
permanent
range:
v
area of effect:
1 target
sourcebook:
spell law
description: caster may cast one of the following black channels spells.1. womaw finger (r: 25', rr mod -30)destroys muscles and tendons in legs.2. urulic eye (r: 50, rr mod -25)removes foe's hands.3. finger of sart (r: 75', rr mod -15)paralyzes foe entirely.4. channels of crey (r: 100', rr mod -10)severe brain disorder; convulsive spasms, foe operates at -75.5. umli breeze (r: 50', rr mod none)sends foe into a permanent coma; +10 hits.the gm must determine which one(s) may be cast, based on: culture, background, deity served, etc. the caster might be allowed to pick and choose.

spell name:
DISRUPTION (100')
list name:
flesh destruction
level:
30
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr by (1-10), he takes an "a"" impact, (11-20) = ""b""; (21-30) = ""c""; (31-40) = ""d""; (41-up) = ""e""."

spell name:
DISRUPTION TRUE
list name:
flesh destruction
level:
50
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr he receives an "e"" impact critical."

spell name:
UNFOG
list name:
gas destruction
level:
1
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10' radius / level
sourcebook:
spell law
description: disperses all fog in a 10' radius / leveladius.

spell name:
AIR STOP (10' R)
list name:
gas destruction
level:
2
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: cuts all generalized air movement (e.g., wind) by 30 mph in a 10' r (will not affect breathing).

spell name:
VACUUM (5' R)
list name:
gas destruction
level:
3
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r near vacuum; all within the radius take a "b"" impact critical as the air leaves and rushes back in."

spell name:
DEOXYGENATION (10' R` 1%) C
list name:
gas destruction
level:
4
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: caster can remove the oxygen in a 10' r at the rate of 1% of the original oxygen/rnd.

spell name:
AIR STOP (20' R) C
list name:
gas destruction
level:
5
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: cuts all generalized air movement (e.g., wind) by 30 mph in a 10' r (will not affect breathing).

spell name:
VACUUM (10' R)
list name:
gas destruction
level:
6
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r near vacuum; all within the radius take a "b"" impact critical as the air leaves and rushes back in."

spell name:
DEOXYGENATION (20' R` 1%) C
list name:
gas destruction
level:
7
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: caster can remove the oxygen in a 20' r at the rate of 1% of the original oxygen/rnd.

spell name:
GAS TO AIR
list name:
gas destruction
level:
8
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 cu'/rnd
sourcebook:
spell law
description: changes any gas to oxygen permanently. this occurs at 1 cu'/rnd as long as the caster concentrates.

spell name:
AIR STOP (100' R) C
list name:
gas destruction
level:
9
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: cuts all generalized air movement (e.g., wind) by 30 mph in a 10' r (will not affect breathing).

spell name:
VACUUM (20' R) C
list name:
gas destruction
level:
10
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: creates a 20' r near vacuum; all within the radius take a "b"" impact critical as the air leaves and rushes back in."

spell name:
GREAT VACUUM (5' R)
list name:
gas destruction
level:
11
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r near vacuum; all within the radius take a "d"" impact critical as the air leaves and rushes back in."

spell name:
DEOXYGENATION (10' R` 5%) C
list name:
gas destruction
level:
12
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: caster can remove the oxygen in a 10' r at the rate of 5% of the original oxygen/rnd.

spell name:
DEOXYGENATION (50' R` 1%) C
list name:
gas destruction
level:
13
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: caster can remove the oxygen in a 50' r at the rate of 1% of the original oxygen/rnd.

spell name:
GREAT VACUUM (10' R)
list name:
gas destruction
level:
14
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r near vacuum; all within the radius take a "d"" impact critical as the air leaves and rushes back in."

spell name:
DEOXYGENATION (20' R` 5%) C
list name:
gas destruction
level:
15
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: caster can remove the oxygen in a 20' r at the rate of 5% of the original oxygen/rnd.

spell name:
VACUUM TRUE (5' R)
list name:
gas destruction
level:
20
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r near vacuum; all within the radius take a "e"" impact critical as the air leaves and rushes back in."

spell name:
DEOXYGENATION (20' R` 20%) C
list name:
gas destruction
level:
25
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: caster can remove the oxygen in a 20' r at the rate of 20% of the original oxygen/rnd.

spell name:
VACUUM TRUE (10' R)
list name:
gas destruction
level:
30
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r near vacuum; all within the radius take a "e"" impact critical as the air leaves and rushes back in."

spell name:
IMPLOSION
list name:
gas destruction
level:
50
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
300'
area of effect:
1 enclosure
sourcebook:
spell law
description: destroys gases in a single enclosure (e.g., usually a building) up to a size of 100' x 100' x 100' (or 1,000,000 cu'). the building has a chance of collapsing (dependent on construction) and everyone inside takes a "e"" impact critical from the falling debris."

spell name:
FAMILIAR
list name:
familiar's law
level:
1
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
small animal
sourcebook:
rolemaster companion 1
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 10% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
RANGE EXTENSION 2
list name:
familiar's law
level:
3
realm:
essence
type:
closed essence
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster's contact with his familiar(s) may extend up to 2x his normal range for the duration of this spell.

spell name:
FAMILIAR (20% OF CASTER MASS)
list name:
familiar's law
level:
5
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
animal
sourcebook:
rolemaster companion 1
description: the caster can attune himself to a animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 20% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
ANIMAL MASTERY 1
list name:
familiar's law
level:
6
realm:
essence
type:
closed essence
spell class:
m
duration:
concentration
range:
100'
area of effect:
animal
sourcebook:
rolemaster companion 1
description: allows caster to control the actions of any one animal.

spell name:
DISSOCIATION
list name:
familiar's law
level:
8
realm:
essence
type:
closed essence
spell class:
m
duration:
permanent
range:
touch
area of effect:
1 familiar
sourcebook:
rolemaster companion 1
description: caster may discontinue his relationship with a familiar without incurring any penalty.

spell name:
RANGE EXTENSION 3
list name:
familiar's law
level:
9
realm:
essence
type:
closed essence
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster's contact with his familiar(s) may extend up to 3x his normal range for the duration of this spell.

spell name:
FAMILIAR (35% OF CASTER MASS)
list name:
familiar's law
level:
10
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
animal
sourcebook:
rolemaster companion 1
description: the caster can attune himself to a sall animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 35% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
SECOND FAMILIAR
list name:
familiar's law
level:
11
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
animal
sourcebook:
rolemaster companion 1
description: the caster can attune himself to a second familiar. total combined mass of all familiars can not exceed the mass limit of the highest familiar spell that the caster may caster without a extraordinary spell failure roll.the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 10% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
BEFRIENDING
list name:
familiar's law
level:
12
realm:
essence
type:
closed essence
spell class:
m
duration:
1 day / level
range:
100'
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: one animal will consider the caster a close friend (this spell does not control the animal).

spell name:
CALL FAMILIAR
list name:
familiar's law
level:
13
realm:
essence
type:
closed essence
spell class:
fm
duration:
range:
1000'/lvl
area of effect:
1 familiar
sourcebook:
rolemaster companion 1
description: caster can call (summon) his familiar which will then try to come to him (caster choice if more then one).

spell name:
RANGE EXTENSION 4
list name:
familiar's law
level:
14
realm:
essence
type:
closed essence
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster's contact with his familiar(s) may extend up to 4x his normal range for the duration of this spell.

spell name:
LOCATE FAMILIAR
list name:
familiar's law
level:
15
realm:
essence
type:
closed essence
spell class:
p
duration:
1 minute / level
range:
1 mile/lvl
area of effect:
sourcebook:
rolemaster companion 1
description: gives the direction and distance to the caster's familiar (his choice if more than one).

spell name:
FAMILIAR (50% OF CASTER MASS)
list name:
familiar's law
level:
16
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
small animal
sourcebook:
rolemaster companion 1
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 50% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
RANGE EXTENSION 5
list name:
familiar's law
level:
18
realm:
essence
type:
closed essence
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster's contact with his familiar(s) may extend up to 5x his normal range for the duration of this spell.

spell name:
FAMILIAR (100% OF CASTER MASS)
list name:
familiar's law
level:
19
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
small animal
sourcebook:
rolemaster companion 1
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 100% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
THIRD FAMILIAR
list name:
familiar's law
level:
20
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
animal
sourcebook:
rolemaster companion 1
description: the caster can attune himself to a third familiar. total combined mass of all familiars can not exceed the mass limit of the highest familiar spell that the caster may caster without a extraordinary spell failure roll.the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 10% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
FAMILIAR TRUE
list name:
familiar's law
level:
25
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
1 creature
sourcebook:
rolemaster companion 1
description: the caster can attune himself to any creature with animal level intelligence. the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
FAMILIAR SPELL STORE
list name:
familiar's law
level:
30
realm:
essence
type:
closed essence
spell class:
f
duration:
varies
range:
touch
area of effect:
1 familiar
sourcebook:
rolemaster companion 1
description: caster may "store"" a spell on his familiar. when the caster concentrates, he may cast the stored spell form the familiar's location (if it is within control/view range)."

spell name:
RANGE EXTENSION TRUE
list name:
familiar's law
level:
50
realm:
essence
type:
closed essence
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster's contact with his familiar(s) may extend up to 1 mile per level his normal range for the duration of this spell.

spell name:
RESEARCH
list name:
alchemical preparations
level:
1
realm:
essence
type:
alchemist base
spell class:
i
duration:
1 day
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows the caster to determine which materials and processes are necessary for constructing and / or enchanting a particular item or type of item. if the gm feels that the construction is not with the caster's normal capabilities, he may require the caster to seek and use research aids such as a library or another more experienced alchemist. naturally, this spell does not provide materials or skills required to perform the construction or enchantment.

spell name:
WEIGH PORTION
list name:
alchemical preparations
level:
2
realm:
essence
type:
alchemist base
spell class:
i
duration:
-
range:
1'
area of effect:
v
sourcebook:
rolemaster companion 1
description: allows the caster to take fine basic measurements of an item or substance. measurements will be give in alchemically relevent units: carats, grams, cubic inches, pounds, ounces, grains, milliliters, etc. caster does not learn the exact composition of the item or material.

spell name:
BASIC ANALYSIS
list name:
alchemical preparations
level:
3
realm:
essence
type:
alchemist base
spell class:
i
duration:
20 minutes
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to determine all components in an item or substance which make up 25% of more of the total mass. only the names of the constituent materials are learned.

spell name:
CRUCIBLE 1
list name:
alchemical preparations
level:
5
realm:
essence
type:
alchemist base
spell class:
f
duration:
20 minutes
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to separate the primary component of 1 cu' of a material (must be at least 90% of material) from the "contaminants"" (all other components). the process takes 20 minutes, and leaves two separate materials: the primary component and the contaminants."

spell name:
ENCHANT 1
list name:
alchemical preparations
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
1 hour
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 1 to 0 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes one hour.

spell name:
ITEMIZE
list name:
alchemical preparations
level:
7
realm:
essence
type:
alchemist base
spell class:
i
duration:
varies
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: caster gets a complete and comprehensive analysis of all the components present in a material, along with their amounts by percentage and weight. duration of 1 minute to 1 hour per level.

spell name:
ENCHANT 2
list name:
alchemical preparations
level:
8
realm:
essence
type:
alchemist base
spell class:
f
duration:
4 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 2 to 1 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 4 hours.

spell name:
CRUCIBLE 2
list name:
alchemical preparations
level:
10
realm:
essence
type:
alchemist base
spell class:
f
duration:
20 minutes
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to separate the primary component of 1 cu' of a material (must be at least 75% of material) from the "contaminants"" (all other components). the process takes 20 minutes, and leaves two separate materials: the primary component and the contaminants."

spell name:
ENCHANT 3
list name:
alchemical preparations
level:
11
realm:
essence
type:
alchemist base
spell class:
f
duration:
9 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 3 to 2 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 9 hours.

spell name:
ENCHANT 4
list name:
alchemical preparations
level:
12
realm:
essence
type:
alchemist base
spell class:
f
duration:
16 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 4 to 3 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 16 hours.

spell name:
SPELL COMPRESSION
list name:
alchemical preparations
level:
13
realm:
essence
type:
alchemist base
spell class:
f
duration:
1 day
range:
1'
area of effect:
varies
sourcebook:
rolemaster companion 1
description: allows the caster to prepare an item or material to receive a higher level spell than it could normally receive. usually, the process takes 13 weeks for each significant size decrease (one week per level of the spell, in this case 13 weeks). for example, spell adders (and multipliers) are usually required to be the size of a staff; so the use of this spell one a day for 13 weeks on a "rod"" sized item would allow the item to be made into a spell adder. making a ""wand"" sized adder would require performing this process twice (26 weeks); and making a wearable item (smaller than a wand but larger than a ring) would require 39 weeks; and a ring would require 52 weeks."

spell name:
ENCHANT 5
list name:
alchemical preparations
level:
14
realm:
essence
type:
alchemist base
spell class:
f
duration:
25 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 5 to 4 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 25 hours.

spell name:
CRUCIBLE 3
list name:
alchemical preparations
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
20 minutes
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to separate the primary component of 1 cu' of a material (must be at least 49% of material) from the "contaminants"" (all other components). the process takes 20 minutes, and leaves two separate materials: the primary component and the contaminants."

spell name:
ENCHANT 6
list name:
alchemical preparations
level:
16
realm:
essence
type:
alchemist base
spell class:
f
duration:
36 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 6 to 5 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 36 hours.

spell name:
ENCHANT 7
list name:
alchemical preparations
level:
17
realm:
essence
type:
alchemist base
spell class:
f
duration:
49 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 7 to 6 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 49 hours.

spell name:
ENCHANT 8
list name:
alchemical preparations
level:
18
realm:
essence
type:
alchemist base
spell class:
f
duration:
64 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 8 to 7 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 64 hours.

spell name:
ENCHANT 9
list name:
alchemical preparations
level:
19
realm:
essence
type:
alchemist base
spell class:
f
duration:
81 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 9 to 8 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 81 hours.

spell name:
CRUCIBLE 4
list name:
alchemical preparations
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
20 minutes
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to separate the all components of 1 cu' of a material from the "contaminants"" (all other components). the process takes 20 minutes, and leaves two separate materials: the primary component and the contaminants."

spell name:
ENCHANT 10
list name:
alchemical preparations
level:
25
realm:
essence
type:
alchemist base
spell class:
f
duration:
4 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 10 to 9 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 100 hours.

spell name:
ENCHANT 11
list name:
alchemical preparations
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
122 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 11 to 10 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 122 hours.

spell name:
ENCHANT 12
list name:
alchemical preparations
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
144 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 12 to 11 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 144 hours.

spell name:
WORK WOOD
list name:
constructing ways
level:
1
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work nonmagic wood.

spell name:
WORK IRON
list name:
constructing ways
level:
2
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows the caster to work iron.

spell name:
WORK CLOTH
list name:
constructing ways
level:
3
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work cloth.

spell name:
WORK STEEL 1
list name:
constructing ways
level:
4
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work steel to make +5 non magic weapons.

spell name:
WORK STONE
list name:
constructing ways
level:
5
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
stone
sourcebook:
rolemaster companion 1
description: allows caster to work stone if , for some reason, he wishes to make a stone item.

spell name:
WORK NORMAL METALS
list name:
constructing ways
level:
6
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work any single normal metal other then iron and steel. the material would make a weapon with no bonuses.

spell name:
WORK ALLOY
list name:
constructing ways
level:
7
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work certain alloys. weapons made from these alloys have no bonuses.

spell name:
WORK ORGANIC
list name:
constructing ways
level:
8
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work ordinary organic material; leather, bone, etc.

spell name:
WORK STEEL 2
list name:
constructing ways
level:
9
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work steel that can be worked to make +10 non magic weapons.

spell name:
MAKE STEEL
list name:
constructing ways
level:
10
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
metal
sourcebook:
rolemaster companion 1
description: allows caster to make steel from iron, the amount that can be made in a day depends on his equipment.

spell name:
WORK JEWELS
list name:
constructing ways
level:
11
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 jewel
sourcebook:
rolemaster companion 1
description: allows caster to work jewels.

spell name:
WORK ALLOY 3
list name:
constructing ways
level:
12
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work alloys that could create up to +15 non magic weapons.

spell name:
MAKE ALLOYS
list name:
constructing ways
level:
13
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
metal
sourcebook:
rolemaster companion 1
description: allows caster to make alloys of normal metals that may be made if the component metal are available.

spell name:
WORK MITHRIL
list name:
constructing ways
level:
15
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work any inorganic material that would make +20 weapons (mithril is an example of this).

spell name:
WORK LAEN
list name:
constructing ways
level:
20
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work any inorganic material that would make +25 weapons (laen is a superhard volcanic glass that could be used in a world system to fit this description).

spell name:
WORK ORGANIC TRUE
list name:
constructing ways
level:
25
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows the caster to work any organic material. (this might be required to work the skins of dragons.)

spell name:
WORK EOG
list name:
constructing ways
level:
30
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work any inorganic material that would make +30 weapons (eog is an extremely dense, hard metal that is very difficult to work and find; it could be used to fit this description).

spell name:
WORK MAGIC WOOD
list name:
constructing ways
level:
50
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows the caster to work magical wood.

spell name:
LIGHT ANALYSIS
list name:
delving law
level:
1
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
t
area of effect:
line of sight
sourcebook:
rolemaster companion 1
description: gives nature and origin of natural light, and when and how worked light was obtained and worked.

spell name:
TEXT ANALYSIS 1 C
list name:
delving law
level:
2
realm:
essence
type:
delver base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can read text written in an unknown language, but can only understand basic concepts of it.

spell name:
EARTH ANALYSIS
list name:
delving law
level:
3
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
10'
area of effect:
line of sight
sourcebook:
rolemaster companion 1
description: gives nature and origin of natural earth (stone or metal), and when and how worked earth was obtained and worked.

spell name:
AIR ANALYSIS
list name:
delving law
level:
4
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
10'
area of effect:
gas
sourcebook:
rolemaster companion 1
description: gives nature and origin of gas, and when and how gas was obtained and worked.

spell name:
WATER ANALYSIS
list name:
delving law
level:
5
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
10'
area of effect:
liquid
sourcebook:
rolemaster companion 1
description: gives nature and origin of liquid, and when and how liquid was obtained and worked.

spell name:
TEXT ANALYSIS 2 C
list name:
delving law
level:
7
realm:
essence
type:
delver base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can read text written in an unknown language, this gives a complete technical analysis (vocabulary and syntax) but not an understanding of idioms (jargon), implications, or cultural references.

spell name:
SPELL SIGNATURE FEEL
list name:
delving law
level:
7
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
10'
area of effect:
line of sight
sourcebook:
rolemaster companion 1
description: gives caster a general idea of the amount of spell mastery used to cast some active spell, sign, or rune. two similar spells (like light and light (50'r), cast by the same person, will "feel"" the same with this spell. likewise, two casters who apprenticed together and have neither one developed spell mastery since might cast similar feeling spells."

spell name:
COLD ANALYSIS
list name:
delving law
level:
8
realm:
essence
type:
delver base
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
line of sight
sourcebook:
rolemaster companion 1
description: gives nature and origin of natural ice, frost, snow, etc.,. and when and how worked snow was obtained and worked.

spell name:
FIRE ANALYSIS
list name:
delving law
level:
9
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
10'
area of effect:
line of sight
sourcebook:
rolemaster companion 1
description: gives nature and origin of natural fire, and when and how worked fire was obtained and worked, including what the fire has fed on since being lit. there must be some surviving embers of the fire to be analysed.

spell name:
DELVING
list name:
delving law
level:
10
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: gives significant details about an item's construction and purpose (not specific powers).

spell name:
SPELL ANALYSIS
list name:
delving law
level:
11
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
100'
area of effect:
active spell
sourcebook:
rolemaster companion 1
description: provides analysis of an active spell, giving its duration and the profession of its caster and its type (not its level or exactly what spell it is).

spell name:
DEATH ANALYSIS
list name:
delving law
level:
13
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
touch
area of effect:
being's death
sourcebook:
rolemaster companion 1
description: gives information concerning a being's death (weapon, spell, time since, etc.); must be cast in place of death (within 24 hours) or in the presence of the body (no time limit).

spell name:
TEXT ANALYSIS 3
list name:
delving law
level:
14
realm:
essence
type:
delver base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can read text written in an unknown language, everything but implications is known (e.g., answers to riddles are notknown automatically).

spell name:
POWER ANALYSIS
list name:
delving law
level:
15
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
100'
area of effect:
1 thing
sourcebook:
rolemaster companion 1
description: one item, person, or place may be examined to see if it has power, which realm the power is from, a general idea of its origin, and its basic configuration.

spell name:
DEATH'S DELVING
list name:
delving law
level:
20
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
touch
area of effect:
being's death
sourcebook:
rolemaster companion 1
description: gives information concerning a being's death (weapon, spell, time since, etc.) and a visual image of the killer. also, a vague reason for death (e.g., revenge, robbery, accident, etc.). must be cast in place of death (within 24 hours) or in the presence of the body (no time limit).

spell name:
ANALYSIS
list name:
delving law
level:
25
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
10'
area of effect:
v
sourcebook:
rolemaster companion 1
description: any of the lower level spells on this list (except for conveyance) may be used on one item, person, or place.

spell name:
MASS ANALYSIS
list name:
delving law
level:
30
realm:
essence
type:
delver base
spell class:
i
duration:
1 round / level
range:
10'
area of effect:
1 item/round
sourcebook:
rolemaster companion 1
description: any of the lower level spells on this list (except for conveyance) may be used on one item, person, or place per round.

spell name:
POWER ANALYSIS TRUE
list name:
delving law
level:
50
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
100'
area of effect:
1 thing
sourcebook:
rolemaster companion 1
description: one item, person, or place may be examined to see if it has power, which realm the power it is from, exact origin, creator, and detailed purpose are given.

spell name:
MANNISH SCALE
list name:
mannish ways
level:
1
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
1'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell the exact mass and weight of one object.

spell name:
MANNISH RULER
list name:
mannish ways
level:
2
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
1'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell an object's exact length.

spell name:
LOCKLORE
list name:
mannish ways
level:
3
realm:
essence
type:
delver base
spell class:
i*
duration:
range:
touch
area of effect:
1 lock
sourcebook:
rolemaster companion 1
description: give the caster +20 bonus for picking the lock analyzed, and +10 for anyone to whom he describes the lock.

spell name:
MANNISH VOLUME
list name:
mannish ways
level:
4
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
1'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell the volume of an object or room.

spell name:
TRAPLORE
list name:
mannish ways
level:
5
realm:
essence
type:
delver base
spell class:
duration:
range:
touch
area of effect:
1 trap
sourcebook:
rolemaster companion 1
description: give the caster +20 bonus for disarming the trap analyzed, and +10 for anyone to whom he describes the trap.

spell name:
MANNISH DISTANCE
list name:
mannish ways
level:
6
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
line of sight
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell the exact distance from himself and some object that he can see.

spell name:
DETECT MECHANISM
list name:
mannish ways
level:
7
realm:
essence
type:
delver base
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
rolemaster companion 1
description: detects any mechanism caster can concentrate on a 5' r area each round. it gives a 75% chance of detecting a trap, lock, water clock, toaster oven, etc..

spell name:
MANNISH VOLUME TRUE
list name:
mannish ways
level:
8
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
1'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell all dimensions of an object (weight, length, volume, distance).

spell name:
MANISH MEASURE
list name:
mannish ways
level:
9
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
1'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell angle measure or barometric pressure, etc.

spell name:
ANALYZE MECHANISM
list name:
mannish ways
level:
10
realm:
essence
type:
delver base
spell class:
i
duration:
range:
touch
area of effect:
1 mechanism
sourcebook:
rolemaster companion 1
description: give the caster +20 bonus for analyzing object, and +10 for anyone to whom he describes the mechanism.

spell name:
BLIND DISTANCE
list name:
mannish ways
level:
11
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
varies
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell the exact distance from himself to some object, even if there are intervening objects blocking line of sight.

spell name:
MANNISH PROBE
list name:
mannish ways
level:
12
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
1'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell the thickness or depth of some form of matter until a different form was encountered.

spell name:
ANALYSIS
list name:
mannish ways
level:
13
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
varies
area of effect:
sourcebook:
rolemaster companion 1
description: any of the lower level spells on this list can be used on one object.

spell name:
MASS ANALYSIS
list name:
mannish ways
level:
15
realm:
essence
type:
delver base
spell class:
i
duration:
1 minute / level
range:
area of effect:
sourcebook:
rolemaster companion 1
description: any of the lower level spells on this list can be used, one object per minute.

spell name:
DEEP PROBE
list name:
mannish ways
level:
20
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
1'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell the thickness or depth of some form of matter, except any given level may be scanned ("are there any caverns below this lake?"")"

spell name:
ANALYSIS TRUE
list name:
mannish ways
level:
25
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
area of effect:
sourcebook:
rolemaster companion 1
description: any of the lower level spells on this list can be used on every object within 5 feet.

spell name:
MANNISH MASTERY
list name:
mannish ways
level:
30
realm:
essence
type:
delver base
spell class:
i
duration:
1 minute / level
range:
area of effect:
sourcebook:
rolemaster companion 1
description: any of the lower level spells on this list can be used in all directions at once.

spell name:
MANNISH MASTERY TRUE
list name:
mannish ways
level:
50
realm:
essence
type:
delver base
spell class:
i
duration:
24 hours
range:
area of effect:
sourcebook:
rolemaster companion 1
description: any of the lower level spells on this list can be used in all directions at once for 24 hours.

spell name:
ENCHANTED ROPE
list name:
material transport
level:
1
realm:
essence
type:
delver base
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
rope
sourcebook:
rolemaster companion 1
description: if caster holds one end of a rope he can cause the rope to move up to its length in any direction and to tie itself in knots (it cannot attack or tie up living beings).

spell name:
STAYING (1 POUND)
list name:
material transport
level:
2
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: exerts 1 pound of pressure on a person or object. object cannot be moved by staying alone, and pressure can only be in one direction.

spell name:
TELEKINESIS (1 LB)
list name:
material transport
level:
3
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: can move on object, up to 1 pound in mass, 1 foot/second with no acceleration. living beings or items in contact with a living being get a rr based on the living beings level. if the caster stops concentration before the duration is up, the object remains stationary.

spell name:
STAYING (5 POUNDS)
list name:
material transport
level:
4
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: exerts 1 pound of pressure on a person or object. object cannot be moved by staying alone, and pressure can only be in one direction.

spell name:
TELEKINESIS (5 LBS)
list name:
material transport
level:
5
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: can move on object, up to 5 pounds in mass, 1 foot/second with no acceleration. living beings or items in contact with a living being get a rr based on the living beings level. if the caster stops concentration before the duration is up, the object remains stationary.

spell name:
CRACKS CALL
list name:
material transport
level:
6
realm:
essence
type:
delver base
spell class:
f
duration:
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 1
description: any previous cracks or flaws in material up to 10' x 10' x 10' section will extend to their limits.

spell name:
STAYING (25 POUNDS)
list name:
material transport
level:
7
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: exerts 5 pounds of pressure on a person or object. object cannot be moved by staying alone, and pressure can only be in one direction.

spell name:
TELEKINESIS (25 LBS)
list name:
material transport
level:
8
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: can move on object, up to 25 pounds in mass, 1 foot/second with no acceleration. living beings or items in contact with a living being get a rr based on the living beings level. if the caster stops concentration before the duration is up, the object remains stationary.

spell name:
TK ENHANCEMENT (LBS * 1/3 LVL)
list name:
material transport
level:
9
realm:
essence
type:
delver base
spell class:
u
duration:
concentration
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: when cast with staying or telekinesis on an inorganic, solid, inanimate material, the mass limit may be increased by one third the caster's level, but the velocity of the object is reduced by a similar amount from 1 foot/second. caster must remain concentrating and touching target mass for duration of spell. target must be loose and unconnected to other objects,

spell name:
STAYING (50 LBS)
list name:
material transport
level:
10
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: exerts 50 pounds of pressure on a person or object. object cannot be moved by staying alone, and pressure can only be in one direction.

spell name:
TELEKINESIS (50 LBS)
list name:
material transport
level:
11
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: can move on object, up to 50 pounds in mass, 1 foot/second with no acceleration. living beings or items in contact with a living being get a rr based on the living beings level. if the caster stops concentration before the duration is up, the object remains stationary.

spell name:
HURLING
list name:
material transport
level:
12
realm:
essence
type:
delver base
spell class:
f
duration:
range:
area of effect:
sourcebook:
rolemaster companion 1
description:

spell name:
STAYING (100 LBS)
list name:
material transport
level:
13
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: exerts 100 pounds of pressure on a person or object. object cannot be moved by staying alone, and pressure can only be in one direction.

spell name:
TELEKINESIS (100 LBS)
list name:
material transport
level:
14
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: can move on object, up to 100 pounds in mass, 1 foot/second with no acceleration. living beings or items in contact with a living being get a rr based on the living beings level. if the caster stops concentration before the duration is up, the object remains stationary.

spell name:
TK ENHANCEMENT (LBS * LVL)
list name:
material transport
level:
15
realm:
essence
type:
delver base
spell class:
u
duration:
concentration
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: when cast with staying or telekinesis on an inorganic, solid, inanimate material, the mass limit may be increased by the caster's level, but the velocity of the object is reduced by a similar amount from 1 foot/second. caster must remain concentrating and touching target mass for duration of spell. target must be loose and unconnected to other objects,

spell name:
TK ENHANCEMENT (LBS * 5 * LVL)
list name:
material transport
level:
20
realm:
essence
type:
delver base
spell class:
u
duration:
concentration
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: when cast with staying or telekinesis on an inorganic, solid, inanimate material, the mass limit may be increased by five times the caster's level, but the velocity of the object is reduced by a similar amount from 1 foot/second. caster must remain concentrating and touching target mass for duration of spell. target must be loose and unconnected to other objects,

spell name:
STAYING (10 / LVL)
list name:
material transport
level:
25
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: exerts 10 pounds per level of pressure on a person or object. object cannot be moved by staying alone, and pressure can only be in one direction.

spell name:
TELEKINESIS (10 / LVL)
list name:
material transport
level:
30
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: can move on object, up to 10 pounds per level in mass, 1 foot/second with no acceleration. living beings or items in contact with a living being get a rr based on the living beings level. if the caster stops concentration before the duration is up, the object remains stationary.

spell name:
TK ENHANCEMENT TRUE
list name:
material transport
level:
50
realm:
essence
type:
delver base
spell class:
u
duration:
concentration
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: when cast with staying or telekinesis on an inorganic, solid, inanimate material, there is no limit to the mass of the material, but the velocity of the object is reduced by a similar amount from 1 foot/second. caster must remain concentrating and touching target mass for duration of spell. target must be loose and unconnected to other objects,

spell name:
RESEARCH ESSENCE
list name:
symbol embedding
level:
1
realm:
essence
type:
delver base
spell class:
i
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows the caster to research special imbedding spells to be used in creating items.

spell name:
RESEARCH MENT./CHAN.
list name:
symbol embedding
level:
2
realm:
essence
type:
delver base
spell class:
i
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows the caster to research special imbedding spells to be used in creating items.

spell name:
UNSYMBOL 1
list name:
symbol embedding
level:
3
realm:
essence
type:
delver base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: the caster can remove one 1st level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
SYMBOL EXTENTION
list name:
symbol embedding
level:
4
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1' / level
sourcebook:
rolemaster companion 1
description: allows the caster to imbed a magical conduit into some material to be inlayed in a nonmobile surface from a symbol to a trigger point. (for example, manipulating a door and lock mechanism in one room could set off a light symbol on the other side of the building, bringing someone to investigate.) a caster can create 1 foot per level per day of symbol extention. symbol extention must be in place before the symbol to use it can be inscribed or imbedded.

spell name:
IMBED SYMBOL 1
list name:
symbol embedding
level:
5
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: allows the caster to imbed a first level spell in the form of a symbol. the imbedding is performed exactly as given in section 9.92 (rolemaster companion 1) under alchemical research except that the imbedding time is only one week per level of the spell being imbedded.

spell name:
IMBED SYMBOL 2
list name:
symbol embedding
level:
7
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: allows the caster to imbed a second level spell in the form of a symbol. the imbedding is performed exactly as given in section 9.92 (rolemaster companion 1) under alchemical research except that the imbedding time is only one week per level of the spell being imbedded.

spell name:
UNSYMBOL 2
list name:
symbol embedding
level:
8
realm:
essence
type:
delver base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: the caster can remove one 2nd level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
IMBED SYMBOL 3
list name:
symbol embedding
level:
9
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: allows the caster to imbed a third level spell in the form of a symbol. the imbedding is performed exactly as given in section 9.92 (rolemaster companion 1) under alchemical research except that the imbedding time is only one week per level of the spell being imbedded.

spell name:
PRESERVE EDIFICE
list name:
symbol embedding
level:
10
realm:
essence
type:
delver base
spell class:
f
duration:
permanent
range:
10'
area of effect:
100 cubic feet
sourcebook:
rolemaster companion 1
description: allows a 100 cu. 'ft / level section of inorganic, immobile material to make an additional resistence roll vs. normal erosion, earthquakes, etc. also, spells such as erosions, powder stone, and cracks call must make a resistence roll before affecting the protected material.

spell name:
IMBED SYMBOL 5
list name:
symbol embedding
level:
11
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: allows the caster to imbed a fifth level spell in the form of a symbol. the imbedding is performed exactly as given in section 9.92 (rolemaster companion 1) under alchemical research except that the imbedding time is only one week per level of the spell being imbedded.

spell name:
UNSYMBOL 3
list name:
symbol embedding
level:
12
realm:
essence
type:
delver base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: the caster can remove one 3rd level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
IMBED SYMBOL 6
list name:
symbol embedding
level:
13
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: allows the caster to imbed a sixth level spell in the form of a symbol. the imbedding is performed exactly as given in section 9.92 (rolemaster companion 1) under alchemical research except that the imbedding time is only one week per level of the spell being imbedded.

spell name:
UNSYMBOL 7
list name:
symbol embedding
level:
14
realm:
essence
type:
delver base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: the caster can remove one 7th level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
IMBED SYMBOL 7
list name:
symbol embedding
level:
15
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: allows the caster to imbed a seventh level spell in the form of a symbol. the imbedding is performed exactly as given in section 9.92 (rolemaster companion 1) under alchemical research except that the imbedding time is only one week per level of the spell being imbedded.

spell name:
IMBED SYMBOL 10
list name:
symbol embedding
level:
20
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: allows the caster to imbed a tenth level spell in the form of a symbol. the imbedding is performed exactly as given in section 9.92 (rolemaster companion 1) under alchemical research except that the imbedding time is only one week per level of the spell being imbedded.

spell name:
INSCRIBE SIGN
list name:
symbol embedding
level:
25
realm:
essence
type:
delver base
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 surface
sourcebook:
rolemaster companion 1
description: (pick one of stunning / fear / sleep / blinding / paralysis) rr mod: -20. a sign can be inscribed on any "non-moble"" surface and affects the triggering being. a sign can be triggered by on of the following (decided by caster): time period, certain movements, certain sounds, touch, reading, etc. the sign is cancelled when the being fails a rr against it. sign of stunning stuns the target for 10 min/ 10 failure."

spell name:
UNSYMBOL 10
list name:
symbol embedding
level:
30
realm:
essence
type:
delver base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: the caster can remove one 10th level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
MASS SIGN
list name:
symbol embedding
level:
50
realm:
essence
type:
delver base
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 surface
sourcebook:
rolemaster companion 1
description: the sign of stunning, fear, sleep, blinding or paralysis can affect a number of targets up to the level of the caster before it is canceled.

spell name:
POWER CIRCLE SLEEP
list name:
circles of power
level:
1
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or fall into an enchanted sleep.

spell name:
POWER CIRCLE STUN
list name:
circles of power
level:
2
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be stunned for 1 rnd / 5% failure.

spell name:
POWER CIRCLE CHARM
list name:
circles of power
level:
3
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be charmed and see the caster (and all on the opposite side of the power circle) as their trusted friend.

spell name:
POWER CIRCLE COMMAND
list name:
circles of power
level:
4
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or have to obey the caster's verbal command. once simple command may be given each minute. note that the targets will not follow commands that are obvisously harmful or fatal.

spell name:
POWER CIRCLE INVISIBILITY
list name:
circles of power
level:
5
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be turned invisible. the invisible targets may give or take one hostile action (see invisible ways list) for every five levels of the spell (round down) before losing their invisibility.

spell name:
POWER CIRCLE PAIN
list name:
circles of power
level:
6
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or take 10% of their remaining hits every round they fail a rr.

spell name:
POWER CIRCLE PASSION
list name:
circles of power
level:
7
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or feel an emotion of the caster's choice, and act accordingly. the more the rr is failed by, the more extreme the emotion. if the target fails by mover than 50 then they will be affected to the limit of their capacity.

spell name:
POWER CIRCLE STRENGTH
list name:
circles of power
level:
8
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain +1/1% of failure to their strength modifier. this will last for 1 min/lvl of the caster.

spell name:
POWER CIRCLE INSANITY
list name:
circles of power
level:
9
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be afflicted with a random insanity which will last 1 day/10% failure.

spell name:
POWER CIRCLE STRENGTH LEECH
list name:
circles of power
level:
10
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or lose 1 strength point / round to the power circle. these strength points may be regained through normal stat gain rolls.

spell name:
POWER CIRCLE KNOWLEDGE
list name:
circles of power
level:
11
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain 1 knowledge tier / 10% failure in one subject. this knowledge will last 1 day/ 10% failure before being totally forgotten.

spell name:
POWER CIRCLE ANIMATE DEAD
list name:
circles of power
level:
12
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all dead within the area of effect animate and follow the instructions of the caster (see evil cleric base list: necromancy). the caster may control 1 corpse / level.

spell name:
POWER CIRCLE ALL SEEING
list name:
circles of power
level:
13
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain awareness of all activity within 50'/lvl of the circle. similar in effect to the natures awarness spell (animist base list).

spell name:
POWER CIRCLE PERCEPTION
list name:
circles of power
level:
14
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain +2/5% failure to all perception rolls. the effects of this spell last 10 min./10% failure.

spell name:
POWER CIRCLE FORCE
list name:
circles of power
level:
15
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: the "circle"" becomes a virtually impenetrable sphere of force which will last 1 min/lvl of the caster. (if the gm wishes, the sphere can be assigned 500-1000 hits. if these hits are dilivered to the sphere, it will disperse. criticals for these hit purposes count as follows: ""a"" = 10, ""b"" = 20, ""c"" = 30, ""d"" = 40. ""e"" = 50, etc.)."

spell name:
POWER CIRCLE POWER
list name:
circles of power
level:
16
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain 10% of their total power points/ 10 minutes. if the character gains more power points than his pp total, the excess is subtracted from his pp total (permanent) due to a overload burnout.

spell name:
POWER CIRCLE HEALING
list name:
circles of power
level:
17
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or heal 1 hit/minute for the normal duration of the power circle.

spell name:
POWER CIRCLE POWER DRAIN
list name:
circles of power
level:
18
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or lose 1 power point / round.

spell name:
POWER CIRCLE DEATH
list name:
circles of power
level:
19
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or take an "e"" critical on any three critical charts of the caster's choosing."

spell name:
POWER CIRCLE TELEPORT
list name:
circles of power
level:
20
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be teleported to a location of the the caster's choosing. handle as a teleport 1 on the lofty bridge list (closed essence).

spell name:
STABILIZE POWER CIRCLE
list name:
circles of power
level:
25
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: after a power circle or circle of protection is "drawn"", this spell may be cast to increase the duration of the circle to 1 hour/lvl."

spell name:
POWER CIRCLE POWER MATRIX
list name:
circles of power
level:
30
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to do one of two things; first he can "link"" multiple power circles (within a 50'/lvl range) for the transfer of power points or spells or he can use this spell to allow multiple spell-users to join their power points together to cast a single spell of any level (no esf) as long as the requisite power points are available and the spell is known by at least one of the spell casters. each spell csater must be in a separate power circle in order to be ""linked"" into the matrix. only one spell caster must cast the power matrix. if the spell fails, roll on the spell failure chart with a +200 modification: all spell casters involved take the effect."

spell name:
POWER CIRCLE DIMENSIONAL RIFT
list name:
circles of power
level:
50
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be gated to another plane of the caster's choice.

spell name:
PROT. CIRCLE VS. ANIMALS
list name:
circles of protection
level:
1
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all animals in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. EVIL
list name:
circles of protection
level:
2
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all evil in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. ELEM. FORCES
list name:
circles of protection
level:
3
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all affected targets are protected against natural elemental forces such as storms or desert heat."

spell name:
PROT. CIRCLE VS. SPIRITS
list name:
circles of protection
level:
4
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all spirits of the dead in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
MULTI - CIRCLE 2
list name:
circles of protection
level:
5
realm:
essence
type:
conjuror base
spell class:
u
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to place two circles around each other, thereby combining their effects without negating one another. if this spell is not used, where two or more circles of any type intersect or overlap in physical location of effect, both will be cancelled, with a feedback result of 1/4 remaining hit points from each circle back upon their caster(s).

spell name:
PROT. CIRCLE VS. GARGOYLES
list name:
circles of protection
level:
6
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all gargoyles in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. WERE-CREATURE
list name:
circles of protection
level:
7
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all were-creatures in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. EFREETI/DJINN
list name:
circles of protection
level:
8
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all efreeti and djinn of all types in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. ESS. ATTACKS
list name:
circles of protection
level:
9
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all essence attack rolls in the area of effect act at a negative modifier (view list desc.). this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
MULIT - CIRCLE 3
list name:
circles of protection
level:
10
realm:
essence
type:
conjuror base
spell class:
u
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to place three circles around each other, thereby combining their effects without negating one another. if this spell is not used, where two or more circles of any type intersect or overlap in physical location of effect, both will be cancelled, with a feedback result of 1/4 remaining hit points from each circle back upon their caster(s).

spell name:
PROT. CIRCLE VS. CONSTRUCTS
list name:
circles of protection
level:
11
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all constructs of all types in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. ELEMENTALS
list name:
circles of protection
level:
12
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all elementals as well as elemental attack rolls in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. UNDEAD
list name:
circles of protection
level:
13
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all undead of all types in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
MULTI - CIRCLE 4
list name:
circles of protection
level:
15
realm:
essence
type:
conjuror base
spell class:
u
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to place four circles around each other, thereby combining their effects without negating one another. if this spell is not used, where two or more circles of any type intersect or overlap in physical location of effect, both will be cancelled, with a feedback result of 1/4 remaining hit points from each circle back upon their caster(s).

spell name:
PROT. CIRCLE VS. DEMONS
list name:
circles of protection
level:
17
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all demons in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. FAERIES
list name:
circles of protection
level:
18
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all faeries in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. CHAN. ATTACKS
list name:
circles of protection
level:
20
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all channeling attack rolls in the area of effect act at a negative modifier (view list desc.). this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
MULTI - CIRCLE 5
list name:
circles of protection
level:
25
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to place five circles around each other, thereby combining their effects without negating one another. if this spell is not used, where two or more circles of any type intersect or overlap in physical location of effect, both will be cancelled, with a feedback result of 1/4 remaining hit points from each circle back upon their caster(s).

spell name:
PROT. CIRCLE VS. DRAGONS
list name:
circles of protection
level:
30
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all dragons in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
MULTI - CIRCLE TRUE
list name:
circles of protection
level:
50
realm:
essence
type:
conjuror base
spell class:
u
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to place 1 circle per level around each other, thereby combining their effects without negating one another. if this spell is not used, where two or more circles of any type intersect or overlap in physical location of effect, both will be cancelled, with a feedback result of 1/4 remaining hit points from each circle back upon their caster(s).

spell name:
FAMILIAR
list name:
circles of summoning
level:
1
realm:
essence
type:
conjuror base
spell class:
p
duration:
permanent
range:
touch
area of effect:
small animal
sourcebook:
rolemaster companion 2
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
ANIMAL SUMMONS 2
list name:
circles of summoning
level:
2
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to 2 animals which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hooved, and get a zebra, horse or camel).

spell name:
MONSTER SUMMONS 2
list name:
circles of summoning
level:
3
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to two levels of monsters which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, clawed and get a al-mi'raj, hell hound, or basilisk).

spell name:
LESSER DEMONS SUMMONS
list name:
circles of summoning
level:
4
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to four levels of demons which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the demons need not follow instructions unless controlled or mastered. nothing about a demon can be specified by the caster unless it's true name is known, and the spell always summons a number of demons equal to the level of the spell. no single demon will exceed 4th level.

spell name:
ANIMAL SUMMONS 5
list name:
circles of summoning
level:
5
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to five levels of animals which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hooved, and get a zebra, horse or camel).

spell name:
SPIRIT SUMMONS 2
list name:
circles of summoning
level:
6
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to two levels of spirits which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the spirits need not follow instructions unless controlled or mastered. the caster may only summon the spirits of the dead, and they need not speak with him unless the proper converse spell has been caster. the caster may not summon a specific spirit unless that spirit's true name is known and used.

spell name:
MONSTER SUMMONS 5
list name:
circles of summoning
level:
7
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to five levels of monsters which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, clawed and get a al-mi'raj, hell hound, or basilisk).

spell name:
SPIRIT SUMMONS 5
list name:
circles of summoning
level:
8
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to five levels of spirits which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the spirits need not follow instructions unless controlled or mastered. the caster may only summon the spirits of the dead, and they need not speak with him unless the proper converse spell has been caster. the caster may not summon a specific spirit unless that spirit's true name is known and used.

spell name:
GREATER DEMON SUMMONS
list name:
circles of summoning
level:
9
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to ten levels of demons which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the demons need not follow instructions unless controlled or mastered. nothing about a demon can be specified by the caster unless it's true name is known, and the spell always summons a number of demons equal to the level of the spell. no single demon will exceed 10th level.

spell name:
ANIMAL SUMMONS 10
list name:
circles of summoning
level:
10
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to ten levels of animals which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hooved, and get a zebra, horse or camel).

spell name:
MONSTER SUMMONS 7
list name:
circles of summoning
level:
11
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to seven levels of monsters which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, clawed and get a al-mi'raj, hell hound, or basilisk).

spell name:
SPIRIT SUMMONS 7
list name:
circles of summoning
level:
12
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to seven levels of spirits which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the spirits need not follow instructions unless controlled or mastered. the caster may only summon the spirits of the dead, and they need not speak with him unless the proper converse spell has been caster. the caster may not summon a specific spirit unless that spirit's true name is known and used.

spell name:
MONSTER SUMMONS 10
list name:
circles of summoning
level:
14
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to ten levels of monsters which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, clawed and get a al-mi'raj, hell hound, or basilisk).

spell name:
LORD ANIMAL SUMMONS
list name:
circles of summoning
level:
15
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to twenty levels of animals which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hooved, and get a zebra, horse or camel).

spell name:
SPIRIT SUMMONS 10
list name:
circles of summoning
level:
17
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to ten levels of spirits which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the spirits need not follow instructions unless controlled or mastered. the caster may only summon the spirits of the dead, and they need not speak with him unless the proper converse spell has been caster. the caster may not summon a specific spirit unless that spirit's true name is known and used.

spell name:
LORD DEMON SUMMONS
list name:
circles of summoning
level:
20
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to twenty levels of demons which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the demons need not follow instructions unless controlled or mastered. nothing about a demon can be specified by the caster unless it's true name is known, and the spell always summons a number of demons equal to the level of the spell. no single demon will exceed 20th level.

spell name:
LORD SPIRIT SUMMONS
list name:
circles of summoning
level:
25
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to twenty levels of spirits which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the spirits need not follow instructions unless controlled or mastered. the caster may only summon the spirits of the dead, and they need not speak with him unless the proper converse spell has been caster. the caster may not summon a specific spirit unless that spirit's true name is known and used.

spell name:
ANIMAL SUMMONS TRUE
list name:
circles of summoning
level:
30
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to one lvl of animals per caster's level, which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hooved, and get a zebra, horse or camel).

spell name:
DEMON SUMMONS TRUE
list name:
circles of summoning
level:
40
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to one level of demons per level of the caster which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the demons need not follow instructions unless controlled or mastered. nothing about a demon can be specified by the caster unless it's true name is known, and the spell always summons a number of demons equal to the level of the spell. no limit to the level of the demons.

spell name:
SPIRIT SUMMONS TRUE
list name:
circles of summoning
level:
50
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to one level of spirits per level of the caster which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the spirits need not follow instructions unless controlled or mastered. the caster may only summon the spirits of the dead, and they need not speak with him unless the proper converse spell has been caster. the caster may not summon a specific spirit unless that spirit's true name is known and used.

spell name:
DEMON FAMILIAR
list name:
demon mastery
level:
1
realm:
essence
type:
conjuror base
spell class:
p
duration:
permanent
range:
touch
area of effect:
small animal
sourcebook:
rolemaster companion 2
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
FORCE ANALYSIS 2 *
list name:
demon mastery
level:
2
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: forces a type 1 or 2 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
CONTROL DEMON 1 *
list name:
demon mastery
level:
3
realm:
essence
type:
conjuror base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
FORCE ANALYSIS 3 *
list name:
demon mastery
level:
4
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: forces a type 1, 2, or 3 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE INFORMATION 1 *
list name:
demon mastery
level:
5
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1, demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
DEMON MASTERY 1 *
list name:
demon mastery
level:
6
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
CONTROL DEMON 2 *
list name:
demon mastery
level:
7
realm:
essence
type:
conjuror base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 2 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
FORCE SEARCH 3 *
list name:
demon mastery
level:
8
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 3 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
DEMON MASTERY 2 *
list name:
demon mastery
level:
9
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 or 2 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
CONTROL DEMON 3 *
list name:
demon mastery
level:
10
realm:
essence
type:
conjuror base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 3 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
FORCE ANALYSIS 4 *
list name:
demon mastery
level:
11
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1, 2, 3, or 4 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE INFORMATION 4 *
list name:
demon mastery
level:
12
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 4 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
DEMON MASTERY 3 *
list name:
demon mastery
level:
13
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 3 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
CONTROL DEMON 4 *
list name:
demon mastery
level:
14
realm:
essence
type:
conjuror base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 4 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
DEMON MASTERY 4 *
list name:
demon mastery
level:
15
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 4 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
FORCE ANALYSIS 5 *
list name:
demon mastery
level:
16
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1, 2, 3, 4, or 5 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE INFORMATION 5 *
list name:
demon mastery
level:
17
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 5 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
CONTROL DEMON 5 *
list name:
demon mastery
level:
18
realm:
essence
type:
conjuror base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 5 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
FORCE SEARCH 5 *
list name:
demon mastery
level:
19
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 5 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
DEMON MASTERY 5 *
list name:
demon mastery
level:
20
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 5 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
FORCE ANALYSIS 6 *
list name:
demon mastery
level:
25
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 6 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE INFORMATION 6 *
list name:
demon mastery
level:
30
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 6 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
CONTROL DEMON 6 *
list name:
demon mastery
level:
35
realm:
essence
type:
conjuror base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 6 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
FORCE SEARCH 6 *
list name:
demon mastery
level:
40
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 6 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
DEMON MASTERY 6 *
list name:
demon mastery
level:
50
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 6 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
RESEARCH WORD OF POWER
list name:
words of power
level:
1
realm:
essence
type:
runemaster base
spell class:
i
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: when the caster hears a word of power used, this spell may be immediately cast to allow the caster to know the origins of the power word and to 'learn' it as a part of his repertoire.

spell name:
SLEEP POWER WORD *
list name:
words of power
level:
2
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: causes target to fall into a natural sleep.

spell name:
DARK POWER WORD *
list name:
words of power
level:
3
realm:
essence
type:
runemaster base
spell class:
e*
duration:
10 minutes / level
range:
50'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: darkens a 10' radius.

spell name:
STUN POWER WORD *
list name:
words of power
level:
4
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is stunned for 1 round/ 10% failure.

spell name:
LIGHT POWER WORD *
list name:
words of power
level:
5
realm:
essence
type:
runemaster base
spell class:
e*
duration:
10 minutes / level
range:
50'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: lights a 10' radius area.

spell name:
CHARM POWER WORD *
list name:
words of power
level:
6
realm:
essence
type:
runemaster base
spell class:
m*
duration:
1 hour / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target believes caster is a good friend.

spell name:
COMMAND POWER WORD *
list name:
words of power
level:
7
realm:
essence
type:
runemaster base
spell class:
m*
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will follow a single suggested act that is not completely aliend to him (i.e. suicide, blinding himself).

spell name:
PAIN POWER WORD *
list name:
words of power
level:
8
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target loses 50% of remaining concussion hits.

spell name:
DISCORD POWER WORD *
list name:
words of power
level:
9
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will not cooperate or agree with anyone for 1 day/ 10% failure.

spell name:
INSANITY POWER WORD *
list name:
words of power
level:
10
realm:
essence
type:
runemaster base
spell class:
m*
duration:
1 day / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: gives a random insanity. gm's choice.

spell name:
STRENGTH LEECH POWER WORD *
list name:
words of power
level:
11
realm:
essence
type:
runemaster base
spell class:
m*
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target's temporary strength stat is lowered 25 points and the caster's strength mod bonus is increased +25 for 1 min/lvl of the caster. target regains lost strength through normal up level progression.

spell name:
SHRINK POWER WORD *
list name:
words of power
level:
12
realm:
essence
type:
runemaster base
spell class:
m*
duration:
10 minutes / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may shrink a target to 10% of caster's mass/lvl (max of 90% of the target's mass) and it can be cast on any material that is living or was once living.

spell name:
ENLARGE POWER WORD *
list name:
words of power
level:
13
realm:
essence
type:
runemaster base
spell class:
m*
duration:
10 minutes / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may enlarge a target to 10% of caster's mass / level (max of 90% of the target's mass) and it can be cast on any material that is living or was once living.

spell name:
COLD POWER WORD *
list name:
words of power
level:
14
realm:
essence
type:
runemaster base
spell class:
e*
duration:
10 rounds
range:
50'
area of effect:
10' cube
sourcebook:
rolemaster companion 2
description: creates a cube of cold which delivers a cold crit for each round to all withing the cube. 1st/2nd rnd - c crit, 3rd/4th - b crit, 5th / 6th rnd - a crit, etc.

spell name:
MULTIWORD 2 POWER WORD *
list name:
words of power
level:
15
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows caster to use two words of power in one round. minimum power point expenditure is 15 points + (lvl of the orther spell, or the combined cost of both spells; whichever is higher). no esf is required unless one or both spells are of a highter level then the caster.

spell name:
IMMOBILITY POWER WORD *
list name:
words of power
level:
16
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target cannot move from his position for 1 min/10% failure.

spell name:
FIRE POWER WORD *
list name:
words of power
level:
17
realm:
essence
type:
runemaster base
spell class:
e*
duration:
10 rounds
range:
50'
area of effect:
10' cube
sourcebook:
rolemaster companion 2
description: creates a cube of fire which delivers a heat crit for each round to all withing the cube. 1st/2nd rnd - c crit, 3rd/4th - b crit, 5th / 6th rnd - a crit, etc.

spell name:
DEATH POWER WORD *
list name:
words of power
level:
18
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target suffers the results of an e critcial striked on the table of the caster's choice.

spell name:
HEAL POWER WORD *
list name:
words of power
level:
19
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target regains 10% of his concussion hits/ 10% failure.

spell name:
MULTIWORD 3 POWER WORD *
list name:
words of power
level:
20
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows caster to use three words of power in one round. minimum power point expenditure is 20 points + (lvl of the orther spell, or the combined cost of both spells; whichever is higher). no esf is required unless one or both spells are of a highter level then the caster.

spell name:
ESS. CONCENTRATION POWER WORD*
list name:
words of power
level:
25
realm:
essence
type:
runemaster base
spell class:
m*
duration:
1 minute / level
range:
50'
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: essence power levels in the surrounding 100' radius area are doubled, i.e., the power point cost for all essence spells cast while in this area of concentrated essence are halved (round up).

spell name:
LIFE POWER WORD *
list name:
words of power
level:
30
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gains back his lost life levels at 1 / 10% failure.

spell name:
TIME FREEZE POWER WORD *
list name:
words of power
level:
50
realm:
essence
type:
runemaster base
spell class:
m*
duration:
1 round / level
range:
50'
area of effect:
50' r
sourcebook:
rolemaster companion 2
description: all time is stopped within a 50' radius area.

spell name:
PROTECTION CIRCLE VS. ANIMALS
list name:
circle mastery
level:
1
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all animals in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. EVIL
list name:
circle mastery
level:
2
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all evil in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. ELEMENTALS
list name:
circle mastery
level:
3
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all elementals and elemental attack rolls in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. SPIRITS
list name:
circle mastery
level:
4
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all spirits of the dead in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
MULTI - CIRCLE 2
list name:
circle mastery
level:
5
realm:
essence
type:
runemaster base
spell class:
u
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to place two circles around each other, thereby combining their effects without negating one another. if this spell is not used, where two or more circles of any type intersect or overlap in physical location of effect, both will be cancelled, with a feedback result of 1/4 remaining hit points from each circle back upon their caster(s).

spell name:
PROTECTION CIRCLE VS. UNDEAD
list name:
circle mastery
level:
6
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all undead in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. WERE-CREATURE
list name:
circle mastery
level:
7
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all were-creatures in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. ESSENCE
list name:
circle mastery
level:
8
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all essence attack rolls in the area of effect act at a negative modifier (view list desc.). this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. MENTALISM / CHANNELING
list name:
circle mastery
level:
9
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all mentalism or channeling attack rolls in the area of effect act at a negative modifier (view list desc.). this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. DEMONS
list name:
circle mastery
level:
10
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all demons in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
POWER CIRCLE SLEEP
list name:
circle mastery
level:
11
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or fall into an enchanted sleep.

spell name:
POWER CIRCLE STUN
list name:
circle mastery
level:
12
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be stunned for 1 rnd / 5% failure.

spell name:
POWER CIRCLE COMMAND
list name:
circle mastery
level:
13
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or have to obey the caster's verbal command. once simple command may be given each minute. note that the targets will not follow commands that are obvisously harmful or fatal.

spell name:
POWER CIRCLE PAIN
list name:
circle mastery
level:
15
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or take 10% of their remaining hits every round they fail a rr.

spell name:
POWER CIRCLE INSANITY
list name:
circle mastery
level:
17
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be afflicted with a random insanity which will last 1 day/10% failure.

spell name:
POWER CIRCLE STRENGTH LEECH
list name:
circle mastery
level:
18
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or lose 1 strength point / round to the power circle. these strength points may be regained through normal stat gain rolls.

spell name:
MULTI - CIRCLE 3
list name:
circle mastery
level:
20
realm:
essence
type:
runemaster base
spell class:
u
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to place three circles around each other, thereby combining their effects without negating one another. if this spell is not used, where two or more circles of any type intersect or overlap in physical location of effect, both will be cancelled, with a feedback result of 1/4 remaining hit points from each circle back upon their caster(s).

spell name:
PROT. CIRCLE VS. DRAGONS
list name:
circle mastery
level:
25
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all dragons in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
POWER CIRCLE TELEPORT
list name:
circle mastery
level:
30
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be teleported to a location of the the caster's choosing. handle as a teleport 1 on the lofty bridge list (closed essence).

spell name:
POWER CIRCLE POWER MATRIX
list name:
circle mastery
level:
50
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to do one of two things; first he can "link"" multiple power circles (within a 50'/lvl range) for the transfer of power points or spells or he can use this spell to allow multiple spell-users to join their power points together to cast a single spell of any level (no esf) as long as the requisite power points are available and the spell is known by at least one of the spell casters. each spell csater must be in a separate power circle in order to be ""linked"" into the matrix. only one spell caster must cast the power matrix. if the spell fails, roll on the spell failure chart with a +200 modification: all spell casters involved take the effect."

spell name:
POWER CIRCLE INVISIBILITY
list name:
circle mastery
level:
14
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be turned invisible. the invisible targets may give or take one hostile action (see invisible ways list) for every five levels of the spell (round down) before losing their invisibility.

spell name:
POWER CIRCLE STRENGTH
list name:
circle mastery
level:
16
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain +1/1% of failure to their strength modifier. this will last for 1 min/lvl of the caster.

spell name:
POWER CIRCLE KNOWLEDGE
list name:
circle mastery
level:
19
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain 1 knowledge tier / 10% failure in one subject. this knowledge will last 1 day/ 10% failure before being totally forgotten.

spell name:
RESEARCH GLYPH
list name:
glyph law
level:
1
realm:
essence
type:
runemaster base
spell class:
i
duration:
24 hours
range:
self
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to know the origins of a glyph and "learn"" it as part of his repertoire."

spell name:
GLYPH 1
list name:
glyph law
level:
2
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 1st level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
DECIPHER GLYPH
list name:
glyph law
level:
3
realm:
essence
type:
runemaster base
spell class:
i
duration:
1 round / level
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to decipher a glyph (it takes one round per level of the glyph) and know exactly what it does without setting it off. however, nothing is learned if the decipher spell sexpires prior to completion of deciphering (this happens when the rune being deciphered is of a higher level than the decipher spell).

spell name:
GLYPH 2
list name:
glyph law
level:
4
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 2nd level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
WAITING GLYPH 2
list name:
glyph law
level:
5
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: cast prior to creating a 1st to 2nd level glpyh, it delays the glyph for a set time or until an event specified by the caster has happened.

spell name:
GLYPH 3
list name:
glyph law
level:
6
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 3rd level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
UNGLYPH 3
list name:
glyph law
level:
7
realm:
essence
type:
runemaster base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to erase a glyph of up to 3rd level.

spell name:
GLYPH 4
list name:
glyph law
level:
8
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 4th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
WAITING GLYPH 4
list name:
glyph law
level:
9
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: cast prior to creating a 1st to 4th level glpyh, it delays the glyph for a set time or until an event specified by the caster has happened.

spell name:
GLYPH 5
list name:
glyph law
level:
10
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 5th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
MULTI-GLYPH 2
list name:
glyph law
level:
11
realm:
essence
type:
runemaster base
spell class:
f
duration:
varies
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" two glyphs simultaneously with the casting time of the highest level glyph. basicaly a glyph ""phrase""."

spell name:
GLYPH 6
list name:
glyph law
level:
12
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 6th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
UNGLYPH 6
list name:
glyph law
level:
13
realm:
essence
type:
runemaster base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to erase a glyph of up to 6th level.

spell name:
GLYPH 7
list name:
glyph law
level:
14
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 7th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
WAITING GLYPH 7
list name:
glyph law
level:
15
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: cast prior to creating a 1st to 7th level glpyh, it delays the glyph for a set time or until an event specified by the caster has happened.

spell name:
GLYPH 8
list name:
glyph law
level:
16
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 8th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
MULTI-GLYPH 3
list name:
glyph law
level:
17
realm:
essence
type:
runemaster base
spell class:
f
duration:
varies
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" three glyphs simultaneously with the casting time of the highest level glyph. basicaly a glyph ""phrase""."

spell name:
GLYPH 9
list name:
glyph law
level:
18
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 9th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
GLYPH 10
list name:
glyph law
level:
19
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 10th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
WAITING GLYPH 10
list name:
glyph law
level:
20
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: cast prior to creating a 1st to 8th level glpyh, it delays the glyph for a set time or until an event specified by the caster has happened.

spell name:
UNGLYPH 10
list name:
glyph law
level:
25
realm:
essence
type:
runemaster base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to erase a glyph of up to 10th level.

spell name:
LORD GLYPH
list name:
glyph law
level:
30
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 20th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
LORD WAITING GLYPH
list name:
glyph law
level:
35
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: cast prior to creating a 1st to 20th level glpyh, it delays the glyph for a set time or until an event specified by the caster has happened.

spell name:
MULTI-GLYPH 5
list name:
glyph law
level:
40
realm:
essence
type:
runemaster base
spell class:
f
duration:
varies
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" five glyphs simultaneously with the casting time of the highest level glyph. basicaly a glyph ""phrase""."

spell name:
LORD UNGLYPH
list name:
glyph law
level:
50
realm:
essence
type:
runemaster base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to erase a glyph of up to 20th level.

spell name:
RESEARCH
list name:
warding law
level:
1
realm:
essence
type:
runemaster base
spell class:
i
duration:
24 hours
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: allows caster to know the origins of a ward and learn it as a part of his repertoire.

spell name:
MOLD WARD
list name:
warding law
level:
2
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: if cast immediately after a ward has been "imbedded"", the caster may conform the area ""warded"" into any shape he desires (up to the 10' r/lvl limit)."

spell name:
ALARM WARD
list name:
warding law
level:
3
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sound a loud sound (caster's choice) if the warding system is broken.

spell name:
WARDING 1
list name:
warding law
level:
4
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 1st level spell whichs triggered when the warding system is broken."

spell name:
ALERT WARD
list name:
warding law
level:
5
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken but not where.

spell name:
WARDING 2
list name:
warding law
level:
6
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" up to a 2nd level spell which is triggered when the warding system is broken."

spell name:
AWARENESS WARD
list name:
warding law
level:
7
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break.

spell name:
WARDING 3
list name:
warding law
level:
8
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 3rd level spell which is triggered when the warding system is broken."

spell name:
WARDING 4
list name:
warding law
level:
9
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 4th level spell which is triggered when the warding system is broken."

spell name:
WARDING 5
list name:
warding law
level:
10
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 5th level spell which is triggered when the warding system is broken."

spell name:
PROJECTION WARD
list name:
warding law
level:
11
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break. the caster can place a phantasm/illusion (illusion mastery, illusionist base list, image of caster's choice) within 10' of the exact spot the ward was breached. a phantasm/illusion spell must be caster immediately after this spell in order for the ward to be "set"" (by caster or some other cooperating spell-user). any damage done by a phantasm is rolled on the al & cl, bare fist combat table (table 8.41)."

spell name:
WARDING 6
list name:
warding law
level:
12
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 6th level spell which is triggered when the warding system is broken."

spell name:
WARDING 7
list name:
warding law
level:
14
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 7th level spell which is triggered when the warding system is broken."

spell name:
FEAR WARD
list name:
warding law
level:
15
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break. the being/thing that caused the breached will flee the place for 1 minute per 5% failure.

spell name:
WARDING 8
list name:
warding law
level:
16
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 8th level spell which is triggered when the warding system is broken."

spell name:
SLEEP WARD
list name:
warding law
level:
17
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break. the being/thing that caused the breached is placed in an enchanted sleep for 10 minutes per 10% failure. awaken spell will work immediately.

spell name:
WARDING 9
list name:
warding law
level:
18
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 9th level spell which is triggered when the warding system is broken."

spell name:
BLIND WARD
list name:
warding law
level:
19
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break. the being/thing that caused the breached is blinded for 10 minutes per 10% failure.

spell name:
WARDING 10
list name:
warding law
level:
20
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 10th level spell which is triggered when the warding system is broken."

spell name:
DEATH WARD
list name:
warding law
level:
25
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break. the being/thing that caused the breached suffers a "e"" critical of the caster's choice."

spell name:
TRUE WARD
list name:
warding law
level:
30
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" up to a 20th level spell which is triggered when the warding system is broken."

spell name:
WARD MASTERY
list name:
warding law
level:
50
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can use one lower level spell from this list each round.

spell name:
RESEARCH
list name:
sigil / runes imbedding
level:
1
realm:
essence
type:
runemaster base
spell class:
i
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to research special imbedding spells to be used in creating items.

spell name:
IMBED 1
list name:
sigil / runes imbedding
level:
3
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st level essence spell in an item or potion.

spell name:
IMBED 2
list name:
sigil / runes imbedding
level:
5
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 2nd level essence spell in an item or potion.

spell name:
DAILY 1
list name:
sigil / runes imbedding
level:
6
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast once/day.

spell name:
IMBED 3
list name:
sigil / runes imbedding
level:
7
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 3rd level essence spell in an item or potion.

spell name:
CHARGE WAND
list name:
sigil / runes imbedding
level:
8
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to charge an essence wand.

spell name:
IMBED 4
list name:
sigil / runes imbedding
level:
9
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 4th level essence spell in an item or potion.

spell name:
DAILY 3
list name:
sigil / runes imbedding
level:
10
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st to 3rd level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 3x/day, a 2nd or 3rd 1x/day.

spell name:
IMBED 5
list name:
sigil / runes imbedding
level:
11
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 5th level essence spell in an item or potion.

spell name:
CHARGE ROD
list name:
sigil / runes imbedding
level:
12
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to charge an essence rod.

spell name:
IMBED 4
list name:
sigil / runes imbedding
level:
13
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 4th level essence spell in an item or potion.

spell name:
DAILY 5
list name:
sigil / runes imbedding
level:
14
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st to 5th level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 4x/day, a 2nd 3x/day, a 3rd 2x/day, a 4th or 5th 1x/day.

spell name:
IMBED 7
list name:
sigil / runes imbedding
level:
15
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 7th level essence spell in an item or potion.

spell name:
DAILY 7
list name:
sigil / runes imbedding
level:
18
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st to 7th level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 7x/day, etc.

spell name:
IMBED 10
list name:
sigil / runes imbedding
level:
20
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 10th level essence spell in an item or potion.

spell name:
DAILY TRUE
list name:
sigil / runes imbedding
level:
25
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st to 10th level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 5x/day, a 2nd or 3rd 4x/day, a 4th or 5th 3x/day, a 6th or 7th 2x/day, an 8th, 9th, or 10th 1x/day.

spell name:
CONSTANT
list name:
sigil / runes imbedding
level:
30
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st to 10th level spell (using an imbed spell) that can be made to operate constantly. gm discretion as to which are possible.

spell name:
IMBED TRUE
list name:
sigil / runes imbedding
level:
45
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed any level spell (will only be castable once).

spell name:
PERMANENT
list name:
sigil / runes imbedding
level:
50
realm:
essence
type:
runemaster base
spell class:
u
duration:
permanent
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: causes the caster's next spell cast within 3 rounds to become permanent in nature. only one such spell can be in effect at a time for each caster.

spell name:
SPELL STORE
list name:
rune law
level:
1
realm:
essence
type:
runemaster base
spell class:
s
duration:
3 rounds
range:
self
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored. you will lose the stored spell when a new spell is cast.

spell name:
RUNE 1
list name:
rune law
level:
2
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
DECIPHER RUNE / SIGIL
list name:
rune law
level:
3
realm:
essence
type:
runemaster base
spell class:
i
duration:
1 round / level
range:
self
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows caster to decipher up to one lvl of rune/sigil per round (i.e., to know what it does without setting it off). nothing is learned if the decipher spell expires prior to completeion of deciphering (i.e. the rune being deciphered is a higher level than the decipher spell).

spell name:
RUNE 2
list name:
rune law
level:
4
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 2nd level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGIL OF STUNNING
list name:
rune law
level:
5
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is stunning. once activated, the spell ""enruned"" will stun all targets within 10'/lvl for one round per 5% failure."

spell name:
RUNE 3
list name:
rune law
level:
6
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 3rd level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGIL OF SLEEP
list name:
rune law
level:
7
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is sleep. once activated, the spell ""enruned"" will cause all targets within 10'/lvl to fall into an enchanted sleep for one round per 5% failure. targets cannot be awakened normally during this time. the spell awaken will work immediately."

spell name:
RUNE 4
list name:
rune law
level:
8
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 4th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGIL OF PAIN
list name:
rune law
level:
9
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is pain. once activated, the spell ""enruned"" will cause all targets within 10'/lvl intense pain; each target takes a number of hit points damage equal to the amount they missed their rr times the caster's level divided by five (round up)."

spell name:
RUNE 5
list name:
rune law
level:
10
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 5th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGIL OF FEAR
list name:
rune law
level:
11
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is fear. once activated, the spell ""enruned"" will affect all targets within 10'/lvl: a) 1-50% rr failure - flee at best possible speed; b) 51-100% failure - fall down cowering and wimpering; c) 101-200% failure - freeze up and lose fluids; d) 201+ failure - victim suffers a stroke or heart failure."

spell name:
RUNE 6
list name:
rune law
level:
12
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 6th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGIL OF DISCORD
list name:
rune law
level:
13
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is of discord. once activated, the spell ""enruned"" will cause all targets within 10'/lvl to not want to do any action that anyone else is doing for one minute per level."

spell name:
RUNE 7
list name:
rune law
level:
14
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 7th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGIL OF BLINDING
list name:
rune law
level:
15
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is blind. once activated, the spell ""enruned"" will cause all targets within 10'/lvl to be blinded for one round per 5% failure."

spell name:
RUNE 8
list name:
rune law
level:
16
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 8th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGIL OF PARALYSIS
list name:
rune law
level:
17
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is paralysis. once activated, the spell ""enruned"" will cause all targets within 10'/lvl to be immobilized for one round per 5% failure."

spell name:
RUNE 9
list name:
rune law
level:
18
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 9th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
SIGIL OF DEATH
list name:
rune law
level:
19
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is death. once activated, the spell ""enruned"" will cause all targets within 10'/lvl to suffer one ""e"" critical of caster's choice per 10% failure."

spell name:
RUNE 10
list name:
rune law
level:
20
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 10th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
LORD RESEARCH
list name:
rune law
level:
25
realm:
essence
type:
runemaster base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: (spell law section 9.3) this spell can be used to "research magic items"". this type of research is heavily dependent on the world system being used, but we suggest the following guidelines.first, the assumption is made that jewels have a very, very high concentration of essence locked within them. lord researchers, with the proper equipment and care, can break down jewels and release their essence into other materials at hand, although they have little control over the end result of the process. thus to perform lord research, an essence user slowly feed jewels into a forge over the course of several weeks (or more) while casting this spell at least three times a day. a channeler is required to ""sacrifice"" their jewels to their god (the jewels are destroyed) while casting this spell at least three times a day. in both cases, the essence locked in the jewels will be released and begin to concentrate in some nearby item.what form this released essence will take is impossible to determine until some time after the process is entirely completed. at that time, the gm should determine randomly what the newly created magic item actually does (its realm of power could be random). keep in mind that its power and capabilities should be proportional to the number of weeks spent in casting this spell and the number (and value) of the jewels destroyed in supplying it with essence (note that the more essence a jewel has, the more valuable it would normally be)."

spell name:
LORD RUNE
list name:
rune law
level:
30
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 20th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
MASS SIGIL
list name:
rune law
level:
50
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: the caster can inscribe one sigil per round per level.

spell name:
ANIMAL BONDING 1
list name:
animal bonding
level:
3
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
rolemaster companion 2
description: this spell allows the caster to make a pact with one animal at a time. the pact is one of friendship and mutual aid, and the animal will kill and even sacrifice its own life willingly to fulfill his end of the pact. if either party is ever killed, the surviving member will be at -30 for 1 week, then -20 for the next week, and then -10 for the 3rd week until the shock and grief fade away. the only limitation to this spell is that the target must be of animal intelligence or less. this spell takes one hour to complete.

spell name:
FAMILIAR
list name:
animal bonding
level:
5
realm:
essence
type:
beastmaster base
spell class:
p
duration:
permanent
range:
touch
area of effect:
animal
sourcebook:
rolemaster companion 2
description: the caster can attune himself to a animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 20% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
ANIMAL BONDING 2
list name:
animal bonding
level:
6
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
2 animals
sourcebook:
rolemaster companion 2
description: this spell allows the caster to make a pact with a second animal (in addition to the one(s) bonded earlier). the pact is one of friendship and mutual aid, and the animal will kill and even sacrifice its own life willingly to fulfill his end of the pact. if either party is ever killed, the surviving member will be at -30 for 1 week, then -20 for the next week, and then -10 for the 3rd week until the shock and grief fade away. the only limitation to this spell is that the target must be of animal intelligence or less. this spell takes one hour to complete.

spell name:
RANGE EXTENSION 1
list name:
animal bonding
level:
7
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster's contact with his familiar(s) may extend up to 2x his normal range for the duration of this spell.

spell name:
CALL BOND
list name:
animal bonding
level:
8
realm:
essence
type:
beastmaster base
spell class:
fm
duration:
-
range:
1000'/lvl
area of effect:
1 animal
sourcebook:
rolemaster companion 2
description: caster can call (summon) his bonded animal (of his choice if more then one) which will then try and come to him.

spell name:
ANIMAL BONDING 3
list name:
animal bonding
level:
9
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
3 animals
sourcebook:
rolemaster companion 2
description: this spell allows the caster to make a pact with a third animal (in addition to the one(s) bonded earlier). the pact is one of friendship and mutual aid, and the animal will kill and even sacrifice its own life willingly to fulfill his end of the pact. if either party is ever killed, the surviving member will be at -30 for 1 week, then -20 for the next week, and then -10 for the 3rd week until the shock and grief fade away. the only limitation to this spell is that the target must be of animal intelligence or less. this spell takes one hour to complete.

spell name:
FAMILIAR 2
list name:
animal bonding
level:
10
realm:
essence
type:
beastmaster base
spell class:
p
duration:
permanent
range:
touch
area of effect:
animal
sourcebook:
rolemaster companion 2
description: the caster can attune himself to a sall animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 35% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
DISSOCIATION
list name:
animal bonding
level:
11
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
1 familiar
sourcebook:
rolemaster companion 2
description: caster may discontinue his relationship with a familiar without incurring any penalty.

spell name:
ANIMAL BONDING 4
list name:
animal bonding
level:
12
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
4 animals
sourcebook:
rolemaster companion 2
description: this spell allows the caster to make a pact with a forth animal (in addition to the one(s) bonded earlier). the pact is one of friendship and mutual aid, and the animal will kill and even sacrifice its own life willingly to fulfill his end of the pact. if either party is ever killed, the surviving member will be at -30 for 1 week, then -20 for the next week, and then -10 for the 3rd week until the shock and grief fade away. the only limitation to this spell is that the target must be of animal intelligence or less. this spell takes one hour to complete.

spell name:
RANGE EXTENSION 3
list name:
animal bonding
level:
13
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster's contact with his familiar(s) may extend up to 3x his normal range for the duration of this spell.

spell name:
LOCATE BOND
list name:
animal bonding
level:
14
realm:
essence
type:
beastmaster base
spell class:
p
duration:
concentration
range:
self
area of effect:
1 animal
sourcebook:
rolemaster companion 2
description: gives the direction and distance to the caster's bonded animal (his choice if more than one).

spell name:
ANIMAL BONDING 5
list name:
animal bonding
level:
15
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
5 animals
sourcebook:
rolemaster companion 2
description: this spell allows the caster to make a pact with a fifth animal (in addition to the one(s) bonded earlier). the pact is one of friendship and mutual aid, and the animal will kill and even sacrifice its own life willingly to fulfill his end of the pact. if either party is ever killed, the surviving member will be at -30 for 1 week, then -20 for the next week, and then -10 for the 3rd week until the shock and grief fade away. the only limitation to this spell is that the target must be of animal intelligence or less. this spell takes one hour to complete.

spell name:
RANGE EXTENSION 4
list name:
animal bonding
level:
17
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster's contact with his familiar(s) may extend up to 4x his normal range for the duration of this spell.

spell name:
LOARD ANIMAL BONDING
list name:
animal bonding
level:
19
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
10 animals
sourcebook:
rolemaster companion 2
description: this spell allows the caster to make a pact with up to ten animals. the pact is one of friendship and mutual aid, and the animal will kill and even sacrifice its own life willingly to fulfill his end of the pact. if either party is ever killed, the surviving member will be at -30 for 1 week, then -20 for the next week, and then -10 for the 3rd week until the shock and grief fade away. the only limitation to this spell is that the target must be of animal intelligence or less. this spell takes one hour to complete.

spell name:
FAMILIAR TRUE
list name:
animal bonding
level:
20
realm:
essence
type:
beastmaster base
spell class:
p
duration:
permanent
range:
touch
area of effect:
1 creature
sourcebook:
rolemaster companion 2
description: the caster can attune himself to any creature with animal level intelligence. the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
RANGE EXTENSION 5
list name:
animal bonding
level:
25
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster's contact with his familiar(s) may extend up to 5x his normal range for the duration of this spell.

spell name:
ANIMAL BONDING TRUE
list name:
animal bonding
level:
30
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
rolemaster companion 2
description: this spell allows the caster to make a pact with one animal per level of the caster at a time. the pact is one of friendship and mutual aid, and the animal will kill and even sacrifice its own life willingly to fulfill his end of the pact. if either party is ever killed, the surviving member will be at -30 for 1 week, then -20 for the next week, and then -10 for the 3rd week until the shock and grief fade away. the only limitation to this spell is that the target must be of animal intelligence or less. this spell takes one hour to complete.

spell name:
RANGE EXTENSION TRUE
list name:
animal bonding
level:
50
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster's contact with his familiar(s) may extend up to 1 mile per level his normal range for the duration of this spell.

spell name:
COMBAT 1 *
list name:
combat enhancement
level:
1
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +5 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
BLUR *
list name:
combat enhancement
level:
2
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: causes caster to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
SHIELD 1 *
list name:
combat enhancement
level:
3
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: creates an invisible force shield in front of the caster; it subtracts 25 from melee and missile attacks and functions as a normal shield.

spell name:
COMBAT 2 *
list name:
combat enhancement
level:
4
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +10 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
DEFLECTIONS 1 *
list name:
combat enhancement
level:
5
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can deflect any one missile that passes within 100' of him; causing 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision).

spell name:
HASTE 1 *
list name:
combat enhancement
level:
6
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
COMBAT 3 *
list name:
combat enhancement
level:
7
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +15 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
BLADETURN 1 *
list name:
combat enhancement
level:
8
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can turn any one melee attack that passes within 100' of him; causing 100 to be subtracted from the melee attack (weapon must pass through caster's field of vision, no ambushes).

spell name:
SHIELD 2 *
list name:
combat enhancement
level:
9
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: creates an invisible force shield in front of the caster; it subtracts 50 from melee and missile attacks and functions as a normal shield.

spell name:
AIM UNTRUE 1 *
list name:
combat enhancement
level:
10
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can deflect any one missile that passes within 100' of him; causing missile to automatically miss. (missile must pass through caster's field of vision).

spell name:
DEFLECTIONS 2 *
list name:
combat enhancement
level:
11
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any two missiles that passes within 100' of him; causing 100 to be subtracted from the missiles' attack (missiles must pass through caster's field of vision).

spell name:
HASTE 2 *
list name:
combat enhancement
level:
12
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
2 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
COMBAT 4 *
list name:
combat enhancement
level:
13
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +20 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
BLADETURN 2 *
list name:
combat enhancement
level:
14
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: caster can turn any two melee attacks that pass within 100' of him; causing 100 to be subtracted from the melee attacks (weapon must pass through caster's field of vision, no ambushes).

spell name:
AIM UNTRUE 2 *
list name:
combat enhancement
level:
15
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any two missiles that passes within 100' of him; causing missiles to automatically miss. (missiles must pass through caster's field of vision).

spell name:
DEFLECTIONS 3 *
list name:
combat enhancement
level:
16
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any three missiles that passes within 100' of him; causing 100 to be subtracted from the missiles' attack (missiles must pass through caster's field of vision).

spell name:
HASTE 3 *
list name:
combat enhancement
level:
17
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
COMBAT 5 *
list name:
combat enhancement
level:
18
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +25 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
BLADETURN 3 *
list name:
combat enhancement
level:
19
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: caster can turn any three melee attacks that pass within 100' of him; causing 100 to be subtracted from the melee attacks (weapon must pass through caster's field of vision, no ambushes).

spell name:
AIM UNTRUE 3 *
list name:
combat enhancement
level:
20
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any three missiles that passes within 100' of him; causing missiles to automatically miss. (missiles must pass through caster's field of vision).

spell name:
MASS DEFLECTIONS *
list name:
combat enhancement
level:
25
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can deflect any number of missiles up to the caster's level that passes within 100' of him; causing 100 to be subtracted from the missiles' attack (missiles must pass through caster's field of vision).

spell name:
HASTE 10 *
list name:
combat enhancement
level:
30
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
COMBAT 8 *
list name:
combat enhancement
level:
35
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +40 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
MASS BLADETURN *
list name:
combat enhancement
level:
40
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can turn any number of melee attacks up to his level that pass within 100' of him; causing 100 to be subtracted from the melee attacks (weapon must pass through caster's field of vision, no ambushes).

spell name:
MASS AIM UNTRUE *
list name:
combat enhancement
level:
45
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can deflect as many missiles as the caster has levels that pass within 100' of him; causing missiles to automatically miss. (missiles must pass through caster's field of vision).

spell name:
COMBAT TRUE *
list name:
combat enhancement
level:
50
realm:
essence
type:
beastmaster base
spell class:
uf*
duration:
1 round / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 2
description: this spell allows the caster to cast one spell of this list each round as he sees fit.

spell name:
RUN 1 *
list name:
movement enhancement
level:
1
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to run (2x walking pace) without tiring, but once the caster stops or performs somr other action, the spell is cancelled.

spell name:
LONGJUMP 1 *
list name:
movement enhancement
level:
2
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may jump, from any pace, up to 50' long and or 20' high. this includes a safe landing.

spell name:
LANDING *
list name:
movement enhancement
level:
3
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may land safely from up to 10'/lvl height or take that distance off any highter fall.

spell name:
SILENT MOVEMENT *
list name:
movement enhancement
level:
4
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the recipient to cloak all of his movements in utter silience. intentional noise making will cancel the spell.

spell name:
SPRINT 1
list name:
movement enhancement
level:
5
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may run (3x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
SWIM 1 *
list name:
movement enhancement
level:
7
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to swim at double the normal pace. if the caster stops or performed any other action, the spell will be cancelled.

spell name:
LONGJUMP 2 *
list name:
movement enhancement
level:
8
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may jump, from any pace, up to 75' long and or 30' high. this includes a safe landing.

spell name:
CLIMBING 1 *
list name:
movement enhancement
level:
9
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to climb at double normal pace. if the caster stops or performs any other action, the spell will be cancelled.

spell name:
FLOAT *
list name:
movement enhancement
level:
10
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to float upon the air for the duration of the spell. while floating, the caster is at the mercy of the prevailing winds, and cannot control any aspect of his flight.

spell name:
FAST SPRINT 1 *
list name:
movement enhancement
level:
11
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target may run (4x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
BALANCE 2 *
list name:
movement enhancement
level:
12
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell, the caster may perform all balancing maneuvers at a x2 walking pace.

spell name:
SWIM 2 *
list name:
movement enhancement
level:
13
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to swim at triple the normal pace. if the caster stops or performed any other action, the spell will be cancelled.

spell name:
LONGJUMP 3 *
list name:
movement enhancement
level:
14
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may jump, from any pace, up to 100' long and or 40' high. this includes a safe landing.

spell name:
LEVITATION *
list name:
movement enhancement
level:
15
realm:
essence
type:
beastmaster base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the target to move up and down vertically 10'/rnd, horizontal movement is possible only through normal means.

spell name:
DASH 1 *
list name:
movement enhancement
level:
16
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target may run (5x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
BALANCE 3 *
list name:
movement enhancement
level:
17
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell, the caster may perform all balancing maneuvers at a 3x walking pace.

spell name:
SWIM 3 *
list name:
movement enhancement
level:
18
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to swim at 4x the normal pace. if the caster stops or performed any other action, the spell will be cancelled.

spell name:
LONGJUMP 4 *
list name:
movement enhancement
level:
19
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may jump, from any pace, up to 125' long and or 50' high. this includes a safe landing.

spell name:
FLY *
list name:
movement enhancement
level:
20
realm:
essence
type:
beastmaster base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can fly at a rate of 100'/rnd (7.5 mph).

spell name:
LORD RUN
list name:
movement enhancement
level:
25
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to run (2x walking pace) without tiring, but once the caster stops or performs somr other action, the spell is cancelled.

spell name:
LORD BALANCE
list name:
movement enhancement
level:
30
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: with this spell, the caster may perform all balancing maneuvers at a +50 walking pace.

spell name:
MOVEMENT MASTERY *
list name:
movement enhancement
level:
50
realm:
essence
type:
beastmaster base
spell class:
fu*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use any spell on this list once per round for the duration of the spell.

spell name:
SLY EARS
list name:
sense enhancement
level:
1
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal hearing (e.g., +50 to perception involving only hearing, +25 to perception involving hearing and other senses).

spell name:
NIGHTVISION
list name:
sense enhancement
level:
2
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target can see 100' on a normal night as if it were day.

spell name:
SMELLING
list name:
sense enhancement
level:
3
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal smelling (e.g., +50 to perception involving only smell, +25 to perception involving smelling and other senses).

spell name:
SIDEVISION
list name:
sense enhancement
level:
4
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target has a 300 degree field of vision.

spell name:
TASTING
list name:
sense enhancement
level:
5
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal taste (e.g., +50 to perception involving only taste, +25 to perception involving taste and other senses).

spell name:
SHARP EYES
list name:
sense enhancement
level:
6
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal sight (e.g., +50 to perception involving only sight , +25 to perception involving sight and other senses).

spell name:
FINE TOUCH
list name:
sense enhancement
level:
7
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal touch (e.g., +50 to perception involving only touch, +25 to perception involving touch and other senses).

spell name:
FAR SENSE 1
list name:
sense enhancement
level:
8
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set one sense of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
WATERVISION
list name:
sense enhancement
level:
9
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target can see 100' even in murky water.

spell name:
DARKVISION
list name:
sense enhancement
level:
10
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target can see 100' on a clear night as if it were day. this also works in magically created darkness.

spell name:
FAR SENSE 2
list name:
sense enhancement
level:
11
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set two senses of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
SUNVISION
list name:
sense enhancement
level:
12
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can see normally in any bright and/or blinding light without being blinded.

spell name:
SENSORY MARKER
list name:
sense enhancement
level:
13
realm:
essence
type:
beastmaster base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 location
sourcebook:
rolemaster companion 2
description: one location may be magically marked so that hte caster may find it later, for use with a far sense spell. the marker is automatically found if it is in range when the far sense spell is cast, and only the caster's own markers may be found. a sensory marker may be placed upon a moving object and the far sense will stay with the marker. this is the only way that a far sense will ever be mobile, but the range limits remain in effect and if the marker ever moves out of the range, the far sense will be voided.

spell name:
WOOD SIGHT
list name:
sense enhancement
level:
14
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to see through up to 1" of wood per level."

spell name:
FAR SENSE 3
list name:
sense enhancement
level:
15
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set three senses of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
STONESIGHT
list name:
sense enhancement
level:
17
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to see through up to 1" of stone per level."

spell name:
FAR SENSE 4
list name:
sense enhancement
level:
19
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set four senses of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
VISION
list name:
sense enhancement
level:
20
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use all of the vision spells below 13th level: sunvision, darkvision, watervision and sidevision.

spell name:
FAR SENSE 5
list name:
sense enhancement
level:
25
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set all of his senses at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
FAR SENSE TRUE
list name:
sense enhancement
level:
30
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
mile/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set all of his senses at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
SENSE MASTERY
list name:
sense enhancement
level:
50
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use any spell on this list at a rate of 1 per round.

spell name:
ANIMAL SLEEP 1
list name:
animal control
level:
1
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
animal
sourcebook:
rolemaster companion 2
description: puts any animal (i.e., non-humaniod) to sleep; will not affect enchanted creatures or "intelligent"" animals."

spell name:
LESSER CLOAKING
list name:
animal control
level:
2
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows caster to blend into surrounding terrain and become undiscoveragle by animals of low intelligence.

spell name:
ANIMAL TONGUES
list name:
animal control
level:
3
realm:
essence
type:
beastmaster base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows caster to understand and "speak"" the language of any one animal species."

spell name:
ANIMAL SLEEP 3
list name:
animal control
level:
4
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 animals
sourcebook:
rolemaster companion 2
description: puts any three animals (i.e., non-humaniod) to sleep; will not affect enchanted creatures or "intelligent"" animals."

spell name:
ANIMAL MASTERY 1 C
list name:
animal control
level:
5
realm:
essence
type:
beastmaster base
spell class:
m
duration:
concentration
range:
100'
area of effect:
animal
sourcebook:
rolemaster companion 2
description: allows caster to control the actions of any one animal.

spell name:
ANIMAL LOCATION
list name:
animal control
level:
6
realm:
essence
type:
beastmaster base
spell class:
i
duration:
-
range:
1 mile
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can locate members of any one species of animal or he can find out what species are in the area.

spell name:
BEFRIENDING C
list name:
animal control
level:
7
realm:
essence
type:
beastmaster base
spell class:
m
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: all animals within 10' will act friendly towards caster; does not control the animals.

spell name:
ANIMAL EMPATHY C
list name:
animal control
level:
8
realm:
essence
type:
beastmaster base
spell class:
i
duration:
concentration
range:
100'
area of effect:
animal
sourcebook:
rolemaster companion 2
description: caster can understand and/or visualize the thoughts and emotions of any one animal.

spell name:
ANIMAL SUMMONS 1 C
list name:
animal control
level:
9
realm:
essence
type:
beastmaster base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
rolemaster companion 2
description: caster can summon any one animal within radius; as long as he concentrates, caster controls the animal; animal is random representation of specified species.

spell name:
ANIMAL MASTERY 3 C
list name:
animal control
level:
10
realm:
essence
type:
beastmaster base
spell class:
m
duration:
concentration
range:
100'
area of effect:
3 animals
sourcebook:
rolemaster companion 2
description: allows caster to control the actions of any three animals.

spell name:
ANIMAL SUMMONS 3 C
list name:
animal control
level:
11
realm:
essence
type:
beastmaster base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
rolemaster companion 2
description: caster can summon any three animals within radius; as long as he concentrates, caster controls the animals; animals is random representation of specified species.

spell name:
ANIMAL CALL
list name:
animal control
level:
12
realm:
essence
type:
beastmaster base
spell class:
m
duration:
-
range:
1 mi/lvl
area of effect:
1 animal
sourcebook:
rolemaster companion 2
description: caster can "call"" any one know, specific animal; if it is physically possible, the animal will come to him."

spell name:
ANIMAL MASTERY 5
list name:
animal control
level:
13
realm:
essence
type:
beastmaster base
spell class:
m
duration:
concentration
range:
100'
area of effect:
5 animals
sourcebook:
rolemaster companion 2
description: allows caster to control the actions of any five animals.

spell name:
ANIMAL SUMMONS 5 C
list name:
animal control
level:
14
realm:
essence
type:
beastmaster base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
rolemaster companion 2
description: caster can summon any five animals within radius; as long as he concentrates, caster controls the animals; animals is random representation of specified species.

spell name:
MASTERY (100' R) C
list name:
animal control
level:
15
realm:
essence
type:
beastmaster base
spell class:
m
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: allows caster to control the actions of all animals of a given species within 100'

spell name:
MASTERY (10' R / LVL) C
list name:
animal control
level:
20
realm:
essence
type:
beastmaster base
spell class:
m
duration:
concentration
range:
100'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 2
description: allows caster to control the actions of all animals of a given species within 10' per level.

spell name:
ABSOLUTION *
list name:
animal control
level:
30
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: rr mod: -20 target's "soul"" is torn from his body; it remains in whatever place ""souls"" go for 1 week/10 failure. the soul can be returned early only through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
ANIMAL SUMMONS TRUE C
list name:
animal control
level:
50
realm:
essence
type:
beastmaster base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
rolemaster companion 2
description: caster can summon any one animal per level within radius; as long as he concentrates, caster controls the animal; animal is random representation of specified species (e.g., a 50th level caster could summon and control 50 sheep).

spell name:
CALM 1
list name:
calm spirits
level:
2
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will take no aggressive/offensive action, and will fight only if attacked.

spell name:
CALM 2
list name:
calm spirits
level:
4
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
HOLD KIND C
list name:
calm spirits
level:
5
realm:
essence
type:
beastmaster base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: humanoid target is held to 25% of action.

spell name:
CALM 3
list name:
calm spirits
level:
6
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
CALM 4
list name:
calm spirits
level:
8
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
4 targets
sourcebook:
rolemaster companion 2
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
CALM 5
list name:
calm spirits
level:
9
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
5 targets
sourcebook:
rolemaster companion 2
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
MASS ANIMAL CALMING (100' R)
list name:
calm spirits
level:
10
realm:
essence
type:
beastmaster base
spell class:
m
duration:
2 minutes / level
range:
100'
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: caster can calm a number of animals equal to his level.

spell name:
TRUE HOLD C
list name:
calm spirits
level:
11
realm:
essence
type:
beastmaster base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: any target is held to 25% of action. (not just humanoid).

spell name:
CALM 10
list name:
calm spirits
level:
12
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
10 targets
sourcebook:
rolemaster companion 2
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
SHOUT OF CALMING *
list name:
calm spirits
level:
15
realm:
essence
type:
beastmaster base
spell class:
m*
duration:
1 minute / level
range:
50' r
area of effect:
50' r
sourcebook:
rolemaster companion 2
description: all targets in radius must resist or they are calmed.

spell name:
MASS ANIMAL CALMING(10' R/LVL)
list name:
calm spirits
level:
18
realm:
essence
type:
beastmaster base
spell class:
m
duration:
2 minutes / level
range:
100'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 2
description: rr mod: -20. caster can calm a number of animals equal to his level.

spell name:
LORD CALM
list name:
calm spirits
level:
20
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
20 targets
sourcebook:
rolemaster companion 2
description: targets will take no aggressive/offensive action, and will fight only if attacked. -20 to rr mod.

spell name:
LONG CALM
list name:
calm spirits
level:
25
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 day / level
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: rr mod -20. caster can calm any one target.

spell name:
MASS CALM
list name:
calm spirits
level:
30
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1target/ lvl
sourcebook:
rolemaster companion 2
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
CALM TRUE
list name:
calm spirits
level:
50
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can calm any one target permanently.

spell name:
STAYING 1
list name:
mind's touch
level:
1
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: exerts 1 lbs of pressure on a person or object. the pressure can be in one direction only, and movement of the target requires concentration.

spell name:
SLEEP 6
list name:
mind's touch
level:
2
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
6 levels
sourcebook:
rolemaster companion 2
description: causes the target(s) to fall into a natural sleep. the first round of this spell, if it is successful, the target(s) are in an enchanted sleep from which he cannot be awoken (thus a sentry who fails his rr does not wake up when he falls to the ground). this sepll affects the stated number of levels of target(s) in the range (i.e., the spell's level capacity of 6 can be split up as desired: six 1st levels, three 2nd levels, etc.). if a target's level exceeds the level capacity directed at him, he automatically makes his rr (e.g., if the caster directs two levels of capacity at each of three targets, any of the targets that are 3rd level or higher automatically resist). the target's rr is modified by -10 for each additional level (above the target's level) of the spell's level capability directed at it.

spell name:
CHARM KIND
list name:
mind's touch
level:
3
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: humaniod target believes the caster is a good friend.

spell name:
TELEKINESIS 1
list name:
mind's touch
level:
4
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: can move one object up to one lb./level in mass at a rate of one foot per level per second, with no acceleration. living creatures get a normal rr. if the caster stops concentrating on the target it remains stationary in it's last position as if stayed.

spell name:
SUGGESTION
list name:
mind's touch
level:
5
realm:
essence
type:
warrior mage base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will follow a single suggested act which is not completely alien to him (i.e., suicide, blinding himself, etc.).

spell name:
SLEEP 10
list name:
mind's touch
level:
6
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
10 levels
sourcebook:
rolemaster companion 2
description: causes the target(s) to fall into a natural sleep. the first round of this spell, if it is successful, the target(s) are in an enchanted sleep from which he cannot be awoken (thus a sentry who fails his rr does not wake up when he falls to the ground). this sepll affects the stated number of levels of target(s) in the range (i.e., the spell's level capacity of 10 can be split up as desired: ten 1st levels, five 2nd levels, etc.). if a target's level exceeds the level capacity directed at him, he automatically makes his rr (e.g., if the caster directs two levels of capacity at each of three targets, any of the targets that are 3rd level or higher automatically resist). the target's rr is modified by -10 for each additional level (above the target's level) of the spell's level capability directed at it.

spell name:
HOLD KIND
list name:
mind's touch
level:
7
realm:
essence
type:
warrior mage base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: holds one humanoid target to 25% action.

spell name:
TELEKINESIS 2
list name:
mind's touch
level:
8
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: can move one object up to five lbs./level in mass at a rate of one foot per level per second, with no acceleration. living creatures get a normal rr. if the caster stops concentrating on the target it remains stationary in it's last position as if stayed.

spell name:
MASTER OF KIND
list name:
mind's touch
level:
9
realm:
essence
type:
warrior mage base
spell class:
m
duration:
10 minutes / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target must obey caster as per suggestion.

spell name:
TELEPATHY 1 C
list name:
mind's touch
level:
10
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 round / level (concentration)
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may read the surface thoughts of one target. if the target makes his resistance roll by more than 25 he realizes what was attempted. contact range is 10'/lvl.

spell name:
LORD SLEEP
list name:
mind's touch
level:
11
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
20 levels
sourcebook:
rolemaster companion 2
description: causes the target(s) to fall into a natural sleep. the first round of this spell, if it is successful, the target(s) are in an enchanted sleep from which he cannot be awoken (thus a sentry who fails his rr does not wake up when he falls to the ground). this sepll affects the stated number of levels of target(s) in the range (i.e., the spell's level capacity of 20 can be split up as desired: twenty 1st levels, ten 2nd levels, etc.). if a target's level exceeds the level capacity directed at him, he automatically makes his rr (e.g., if the caster directs two levels of capacity at each of three targets, any of the targets that are 3rd level or higher automatically resist). the target's rr is modified by -10 for each additional level (above the target's level) of the spell's level capability directed at it.

spell name:
TRUE CHARM
list name:
mind's touch
level:
12
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: any kind of sentient target believes the caster is a good friend.

spell name:
STAYING 2
list name:
mind's touch
level:
13
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: exerts 5 lbs of pressure on a person or object. the pressure can be in one direction only, and movement of the target requires concentration.

spell name:
QUEST
list name:
mind's touch
level:
14
realm:
essence
type:
warrior mage base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is given one task, failure results in a penalty determined byt he gamemaster (task must be within the capabilities of the target).

spell name:
TELEPATHY 2 C
list name:
mind's touch
level:
15
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may read the surface thoughts of one target. if the target makes his resistance roll by more than 25 he realizes what was attempted. contact range is 50'/lvl.

spell name:
TELEKINESIS 3
list name:
mind's touch
level:
20
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: can move one object up to ten lbs./level in mass at a rate of one foot per level per second, with no acceleration. living creatures get a normal rr. if the caster stops concentrating on the target it remains stationary in it's last position as if stayed.

spell name:
STAYING 3
list name:
mind's touch
level:
25
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: exerts 10 lbs of pressure on a person or object. the pressure can be in one direction only, and movement of the target requires concentration.

spell name:
TELEPATHY 3 C
list name:
mind's touch
level:
30
realm:
essence
type:
warrior mage base
spell class:
m
duration:
10 minutes / level (concentration)
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may read the surface thoughts of one target. if the target makes his resistance roll by more than 25 he realizes what was attempted. contact range is 100'/lvl.

spell name:
TELEPATHY TRUE C
list name:
mind's touch
level:
50
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 hour / level (concentration)
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may read the surface thoughts of one target. if the target makes his resistance roll by more than 25 he realizes what was attempted. contact range is one mile per level.

spell name:
PROJECTED LIGHT
list name:
elemental ways
level:
1
realm:
essence
type:
warrior mage base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
caster palm
sourcebook:
rolemaster companion 2
description: beam of light (like a flashlight) springs from the caster's palm; 50' effective range.

spell name:
SHOCK BOLT
list name:
elemental ways
level:
2
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table.

spell name:
FOG
list name:
elemental ways
level:
3
realm:
essence
type:
warrior mage base
spell class:
f
duration:
permanent
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: creates a dense fog within up to 10' r/lvl.

spell name:
LIGHT / DARK
list name:
elemental ways
level:
4
realm:
essence
type:
warrior mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: lights/darkens a 10' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
WATER BOLT
list name:
elemental ways
level:
5
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of water is shot from the caster's palm; results are determined on the water bolt table.

spell name:
STUN CLOUD
list name:
elemental ways
level:
6
realm:
essence
type:
warrior mage base
spell class:
e
duration:
6 rounds
range:
10'
area of effect:
5' r
sourcebook:
rolemaster companion 2
description: creates a 5' r cloud of charged gas particles: delivers a "c"" electricity critical on 1st and 2nd rounds, a ""b"" on 3rd and 4th rounds, and a ""a"" on rnds 5 and 6. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)."

spell name:
ICE BOLT
list name:
elemental ways
level:
7
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of ice is shot from the palm of the caster; results are determined on the ice bolt table.

spell name:
FIRE BOLT
list name:
elemental ways
level:
8
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
COLD BALL
list name:
elemental ways
level:
9
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: a 1' ball of cold is shot from the palm of the caster, it explodes to affect a 20' r area; results are determined on the cold ball table.

spell name:
VACUUM
list name:
elemental ways
level:
10
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
5'/lvl
area of effect:
5' r
sourcebook:
rolemaster companion 2
description: creates a 5' radius near vacuum, all in radius take a "b"" impact critical, as air leaves and rushes back in."

spell name:
FIRE BALL
list name:
elemental ways
level:
11
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
10' radius
sourcebook:
rolemaster companion 2
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
LIGHTNING BOLT
list name:
elemental ways
level:
12
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table.

spell name:
FIRE / ICE BLADE
list name:
elemental ways
level:
13
realm:
essence
type:
warrior mage base
spell class:
e
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 2
description: this spell allows the caster to cause his weapon to be covered withe either running flames or glittering ice, bestowing a critical of equal severity to the strike. the critical will be either heat or cold depending on the spell mode chosen.

spell name:
STONEWALL
list name:
elemental ways
level:
14
realm:
essence
type:
warrior mage base
spell class:
e
duration:
1 minute / level
range:
5'/lvl
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 2
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
ELEMENTAL SERVANT
list name:
elemental ways
level:
15
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 servant
sourcebook:
rolemaster companion 2
description: creates a "servant"" (a very minor elemental) from a nearby source of the element as described in c&t."

spell name:
FIRESTORM
list name:
elemental ways
level:
17
realm:
essence
type:
warrior mage base
spell class:
e
duration:
1 round / level
range:
5'/lvl
area of effect:
1' r/lvl
sourcebook:
rolemaster companion 2
description: creates an cube of fire (up to 10' x 10' x 10') where balls of fire rain down. anyone in the area takes an "b"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective."

spell name:
CALL COLD
list name:
elemental ways
level:
19
realm:
essence
type:
warrior mage base
spell class:
e
duration:
1 round / level
range:
5'/lvl
area of effect:
20' r
sourcebook:
rolemaster companion 2
description: creates an opaque cube of cold (up to 10' x 10' x 10'). anyone passing through it takes an "a"" cold critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective."

spell name:
UTTERLIGHT
list name:
elemental ways
level:
20
realm:
essence
type:
warrior mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: lights a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is as bright and intense as sunlight at noon. it will dispell all magically created darkness.

spell name:
STONEWALL TRUE
list name:
elemental ways
level:
25
realm:
essence
type:
warrior mage base
spell class:
e
duration:
permanent
range:
5'/lvl
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 2
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
UTTERDARK
list name:
elemental ways
level:
30
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: darkens a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside.

spell name:
ELEMENTAL MASTERY
list name:
elemental ways
level:
50
realm:
essence
type:
warrior mage base
spell class:
fe
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to use one of the spells (lower level) on this spell list each round.

spell name:
LANDING *
list name:
highriding
level:
1
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
until landed
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 2
description: allows the target to land safely in a fall up to 20'/lvl (of caster), and to take that distance off the severity of any longer fall.

spell name:
FLOAT *
list name:
highriding
level:
2
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: this spell allows the target to float upon the air for the duration of the spell. while floating the target is at the mercy of the prevailing winds, and cannot control any aspect of his flight.

spell name:
FLY (30' / RND)
list name:
highriding
level:
3
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can fly at a rate of 30'/rnd.

spell name:
LEAVING 1
list name:
highriding
level:
4
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster teleports target to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
FLY (75' / RND)
list name:
highriding
level:
5
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can fly at a rate of 75'/rnd (5 mph).

spell name:
PLATFORM 1
list name:
highriding
level:
6
realm:
essence
type:
warrior mage base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: allows the caster to create a transparent disc of force which will hold his weight x2. this disc is immobile and can take damage equal to caster's weight x2 before being destroyed. the disc's immobility is absolute.

spell name:
LEAVING 2
list name:
highriding
level:
7
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
200'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster teleports target to a point up to 200' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
FLY (150' / RND)
list name:
highriding
level:
9
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can fly at a rate of 150'/rnd (10 mph).

spell name:
LONG DOOR 1
list name:
highriding
level:
10
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster teleports target to a point up to 100' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
LEAVING 3
list name:
highriding
level:
11
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster teleports target to a point up to 300' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
TELEPORT 1
list name:
highriding
level:
12
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
10 mi/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster teleports target to a point up to 10 miles per level away. target can pass through barries by specifying exact distances.this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
FLY (300' / RND)
list name:
highriding
level:
13
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can fly at a rate of 300'/rnd (20 mph).

spell name:
LONG DOOR 2
list name:
highriding
level:
14
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster teleports target to a point up to 200' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
PLATFORM 2
list name:
highriding
level:
15
realm:
essence
type:
warrior mage base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: allows the caster to create a transparent disc of force which will hold his weight x2. the disc can be moved (with one round of concentration) up and down at a rate of 10' per round. he can also rotate it in any direction. the disc may not be moved horizontally from any position. it can take damage equal to caster's weight x2 before being destroyed.

spell name:
TELEPORT 3
list name:
highriding
level:
20
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
10'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: caster teleports up to three targets to a point up to 10 miles away per level. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
PLATFORM 3
list name:
highriding
level:
25
realm:
essence
type:
warrior mage base
spell class:
duration:
range:
area of effect:
sourcebook:
rolemaster companion 2
description:

spell name:
LORD TELEPORT
list name:
highriding
level:
30
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
10'
area of effect:
20 targets
sourcebook:
rolemaster companion 2
description: caster teleports up to twenty targets to a point up to 10 miles away per level. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
PLATFORM 4
list name:
highriding
level:
35
realm:
essence
type:
warrior mage base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: allows the caster to create a transparent disc of force which will hold his weight x2. the disc can be moved at will up and down at a rate of up to 300' per round. he can also rotate it in any direction. the disc may not be moved horizontally from any position. it can take damage equal to caster's weight x2 before being destroyed.

spell name:
TELEPORT TRUE
list name:
highriding
level:
50
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster teleports up to three targets to any point. there is no range limit. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
COMBAT 1 *
list name:
combat enhancement
level:
1
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +5 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
BLUR *
list name:
combat enhancement
level:
2
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: causes caster to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
SHIELD 1 *
list name:
combat enhancement
level:
3
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: creates an invisible force shield in front of the caster; it subtracts 25 from melee and missile attacks and functions as a normal shield.

spell name:
COMBAT 2 *
list name:
combat enhancement
level:
4
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +10 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
DEFLECTIONS 1 *
list name:
combat enhancement
level:
5
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can deflect any one missile that passes within 100' of him; causing 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision).

spell name:
HASTE 1 *
list name:
combat enhancement
level:
6
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
COMBAT 3 *
list name:
combat enhancement
level:
7
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +15 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
BLADETURN 1 *
list name:
combat enhancement
level:
8
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can turn any one melee attack that passes within 100' of him; causing 100 to be subtracted from the melee attack (weapon must pass through caster's field of vision, no ambushes).

spell name:
SHIELD 2 *
list name:
combat enhancement
level:
9
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: creates an invisible force shield in front of the caster; it subtracts 50 from melee and missile attacks and functions as a normal shield.

spell name:
AIM UNTRUE 1 *
list name:
combat enhancement
level:
10
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can deflect any one missile that passes within 100' of him; causing missile to automatically miss. (missile must pass through caster's field of vision).

spell name:
DEFLECTIONS 2 *
list name:
combat enhancement
level:
11
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any two missiles that passes within 100' of him; causing 100 to be subtracted from the missiles' attack (missiles must pass through caster's field of vision).

spell name:
HASTE 2 *
list name:
combat enhancement
level:
12
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
2 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
COMBAT 4 *
list name:
combat enhancement
level:
13
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +20 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
BLADETURN 2 *
list name:
combat enhancement
level:
14
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: caster can turn any two melee attacks that pass within 100' of him; causing 100 to be subtracted from the melee attacks (weapon must pass through caster's field of vision, no ambushes).

spell name:
AIM UNTRUE 2 *
list name:
combat enhancement
level:
15
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any two missiles that passes within 100' of him; causing missiles to automatically miss. (missiles must pass through caster's field of vision).

spell name:
DEFLECTIONS 3 *
list name:
combat enhancement
level:
16
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any three missiles that passes within 100' of him; causing 100 to be subtracted from the missiles' attack (missiles must pass through caster's field of vision).

spell name:
HASTE 3 *
list name:
combat enhancement
level:
17
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
COMBAT 5 *
list name:
combat enhancement
level:
18
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +25 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
BLADETURN 3 *
list name:
combat enhancement
level:
19
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: caster can turn any three melee attacks that pass within 100' of him; causing 100 to be subtracted from the melee attacks (weapon must pass through caster's field of vision, no ambushes).

spell name:
AIM UNTRUE 3 *
list name:
combat enhancement
level:
20
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any three missiles that passes within 100' of him; causing missiles to automatically miss. (missiles must pass through caster's field of vision).

spell name:
MASS DEFLECTIONS *
list name:
combat enhancement
level:
25
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can deflect any number of missiles up to the caster's level that passes within 100' of him; causing 100 to be subtracted from the missiles' attack (missiles must pass through caster's field of vision).

spell name:
HASTE 10 *
list name:
combat enhancement
level:
30
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
COMBAT 8 *
list name:
combat enhancement
level:
35
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +40 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
MASS BLADETURN *
list name:
combat enhancement
level:
40
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can turn any number of melee attacks up to his level that pass within 100' of him; causing 100 to be subtracted from the melee attacks (weapon must pass through caster's field of vision, no ambushes).

spell name:
MASS AIM UNTRUE *
list name:
combat enhancement
level:
45
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can deflect as many missiles as the caster has levels that pass within 100' of him; causing missiles to automatically miss. (missiles must pass through caster's field of vision).

spell name:
COMBAT TRUE *
list name:
combat enhancement
level:
50
realm:
essence
type:
warrior mage base
spell class:
uf*
duration:
1 round / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 2
description: this spell allows the caster to cast one spell of this list each round as he sees fit.

spell name:
RUN 1 *
list name:
movement enhancement
level:
1
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to run (2x walking pace) without tiring, but once the caster stops or performs somr other action, the spell is cancelled.

spell name:
LONGJUMP 1 *
list name:
movement enhancement
level:
2
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may jump, from any pace, up to 50' long and or 20' high. this includes a safe landing.

spell name:
LANDING *
list name:
movement enhancement
level:
3
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may land safely from up to 10'/lvl height or take that distance off any highter fall.

spell name:
SILENT MOVEMENT *
list name:
movement enhancement
level:
4
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the recipient to cloak all of his movements in utter silience. intentional noise making will cancel the spell.

spell name:
SPRINT 1
list name:
movement enhancement
level:
5
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may run (3x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
SWIM 1 *
list name:
movement enhancement
level:
7
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to swim at double the normal pace. if the caster stops or performed any other action, the spell will be cancelled.

spell name:
LONGJUMP 2 *
list name:
movement enhancement
level:
8
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may jump, from any pace, up to 75' long and or 30' high. this includes a safe landing.

spell name:
CLIMBING 1 *
list name:
movement enhancement
level:
9
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to climb at double normal pace. if the caster stops or performs any other action, the spell will be cancelled.

spell name:
FLOAT *
list name:
movement enhancement
level:
10
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to float upon the air for the duration of the spell. while floating, the caster is at the mercy of the prevailing winds, and cannot control any aspect of his flight.

spell name:
FAST SPRINT 1 *
list name:
movement enhancement
level:
11
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target may run (4x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
BALANCE 2 *
list name:
movement enhancement
level:
12
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell, the caster may perform all balancing maneuvers at a x2 walking pace.

spell name:
SWIM 2 *
list name:
movement enhancement
level:
13
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to swim at triple the normal pace. if the caster stops or performed any other action, the spell will be cancelled.

spell name:
LONGJUMP 3 *
list name:
movement enhancement
level:
14
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may jump, from any pace, up to 100' long and or 40' high. this includes a safe landing.

spell name:
LEVITATION *
list name:
movement enhancement
level:
15
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the target to move up and down vertically 10'/rnd, horizontal movement is possible only through normal means.

spell name:
DASH 1 *
list name:
movement enhancement
level:
16
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target may run (5x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
BALANCE 3 *
list name:
movement enhancement
level:
17
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell, the caster may perform all balancing maneuvers at a 3x walking pace.

spell name:
SWIM 3 *
list name:
movement enhancement
level:
18
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to swim at 4x the normal pace. if the caster stops or performed any other action, the spell will be cancelled.

spell name:
LONGJUMP 4 *
list name:
movement enhancement
level:
19
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may jump, from any pace, up to 125' long and or 50' high. this includes a safe landing.

spell name:
FLY *
list name:
movement enhancement
level:
20
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can fly at a rate of 100'/rnd (7.5 mph).

spell name:
LORD RUN
list name:
movement enhancement
level:
25
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to run (2x walking pace) without tiring, but once the caster stops or performs somr other action, the spell is cancelled.

spell name:
LORD BALANCE
list name:
movement enhancement
level:
30
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: with this spell, the caster may perform all balancing maneuvers at a +50 walking pace.

spell name:
MOVEMENT MASTERY *
list name:
movement enhancement
level:
50
realm:
essence
type:
warrior mage base
spell class:
fu*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use any spell on this list once per round for the duration of the spell.

spell name:
SLY EARS
list name:
sense enhancement
level:
1
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal hearing (e.g., +50 to perception involving only hearing, +25 to perception involving hearing and other senses).

spell name:
NIGHTVISION
list name:
sense enhancement
level:
2
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target can see 100' on a normal night as if it were day.

spell name:
SMELLING
list name:
sense enhancement
level:
3
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal smelling (e.g., +50 to perception involving only smell, +25 to perception involving smelling and other senses).

spell name:
SIDEVISION
list name:
sense enhancement
level:
4
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target has a 300 degree field of vision.

spell name:
TASTING
list name:
sense enhancement
level:
5
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal taste (e.g., +50 to perception involving only taste, +25 to perception involving taste and other senses).

spell name:
SHARP EYES
list name:
sense enhancement
level:
6
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal sight (e.g., +50 to perception involving only sight , +25 to perception involving sight and other senses).

spell name:
FINE TOUCH
list name:
sense enhancement
level:
7
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal touch (e.g., +50 to perception involving only touch, +25 to perception involving touch and other senses).

spell name:
FAR SENSE 1
list name:
sense enhancement
level:
8
realm:
essence
type:
warrior mage base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set one sense of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
WATERVISION
list name:
sense enhancement
level:
9
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target can see 100' even in murky water.

spell name:
DARKVISION
list name:
sense enhancement
level:
10
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target can see 100' on a clear night as if it were day. this also works in magically created darkness.

spell name:
FAR SENSE 2
list name:
sense enhancement
level:
11
realm:
essence
type:
warrior mage base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set two senses of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
SUNVISION
list name:
sense enhancement
level:
12
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can see normally in any bright and/or blinding light without being blinded.

spell name:
SENSORY MARKER
list name:
sense enhancement
level:
13
realm:
essence
type:
warrior mage base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 location
sourcebook:
rolemaster companion 2
description: one location may be magically marked so that hte caster may find it later, for use with a far sense spell. the marker is automatically found if it is in range when the far sense spell is cast, and only the caster's own markers may be found. a sensory marker may be placed upon a moving object and the far sense will stay with the marker. this is the only way that a far sense will ever be mobile, but the range limits remain in effect and if the marker ever moves out of the range, the far sense will be voided.

spell name:
WOOD SIGHT
list name:
sense enhancement
level:
14
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to see through up to 1" of wood per level."

spell name:
FAR SENSE 3
list name:
sense enhancement
level:
15
realm:
essence
type:
warrior mage base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set three senses of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
STONESIGHT
list name:
sense enhancement
level:
17
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to see through up to 1" of stone per level."

spell name:
FAR SENSE 4
list name:
sense enhancement
level:
19
realm:
essence
type:
warrior mage base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set four senses of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
VISION
list name:
sense enhancement
level:
20
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use all of the vision spells below 13th level: sunvision, darkvision, watervision and sidevision.

spell name:
FAR SENSE 5
list name:
sense enhancement
level:
25
realm:
essence
type:
warrior mage base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set all of his senses at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
FAR SENSE TRUE
list name:
sense enhancement
level:
30
realm:
essence
type:
warrior mage base
spell class:
u
duration:
1 minute / level
range:
mile/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set all of his senses at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
SENSE MASTERY
list name:
sense enhancement
level:
50
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use any spell on this list at a rate of 1 per round.

spell name:
CONTROL ELEMENTAL SERVANT
list name:
elemental summons
level:
3
realm:
essence
type:
magician base
spell class:
m*
duration:
concentration
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
SUMMON ELEMENTAL SERVANT
list name:
elemental summons
level:
5
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
MASTER ELEMENTAL SERVANT
list name:
elemental summons
level:
6
realm:
essence
type:
magician base
spell class:
m*
duration:
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
CONTROL WEAK ELEMENTAL
list name:
elemental summons
level:
8
realm:
essence
type:
magician base
spell class:
m*
duration:
concentration
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
SUMMON WEAK ELEMENTAL
list name:
elemental summons
level:
10
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
MASTER WEAK ELEMENTAL
list name:
elemental summons
level:
12
realm:
essence
type:
magician base
spell class:
m*
duration:
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
CONTROL STRONG ELEMENTAL
list name:
elemental summons
level:
15
realm:
essence
type:
magician base
spell class:
m*
duration:
concentration
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
SUMMON STRONG ELEMENTAL
list name:
elemental summons
level:
20
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
MASTER STRONG ELEMENTAL
list name:
elemental summons
level:
25
realm:
essence
type:
magician base
spell class:
m*
duration:
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
SUMMON ELEMENTAL GUARDIAN
list name:
elemental summons
level:
30
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
CONTROL ELEMENTAL GUARDIAN
list name:
elemental summons
level:
50
realm:
essence
type:
magician base
spell class:
m
duration:
concentration
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
EARTH MOUNT 1
list name:
conveying ways
level:
1
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an earth elemental in the shape of a horse. it can carry up to 500 lbs at a max speed of 10 mph (approx. 150'/ rnd). the earth mount has 200 hits and will not fight. it obeys the caster.

spell name:
WATER STEED 1
list name:
conveying ways
level:
2
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an water elemental in the shape of a dolphin. it can carry up to 400 lbs and at a maximum speed of 15 mph (approx. 225'/rnd). the water steed has 150 hits and will not fight. it obeys the caster.

spell name:
AIR WING 1
list name:
conveying ways
level:
3
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an air elemental in the shape of a giant eagle. it can carry up to 300 lbs at a maximum speed of 20 mph (approx. 300'/rnd). the air wing has 100 hits and will not fight. it obeys the caster.

spell name:
FLYING DISK 1
list name:
conveying ways
level:
5
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
5' radius
sourcebook:
rolemaster companion 2
description: creates a non-transparent disk 5' in diameter which will maneuver as the caster mentally directs. it can carry up to 500 lbs at a maximum speed of 15 mph. the flying disk has 125 hits.

spell name:
EARTH MOUNT 2
list name:
conveying ways
level:
6
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an earth elemental in the shape of a horse. it can carry up to 750 lbs at a max speed of 20 mph (approx. 300'/ rnd). the earth mount has 300 hits and will not fight. it obeys the caster.

spell name:
WATER STEED 2
list name:
conveying ways
level:
7
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an water elemental in the shape of a dolphin. it can carry up to 600 lbs and moves at a maximum speed of 30 mph (approx. 450'/rnd). the water steed has 200 hits and will not fight. it obeys the caster.

spell name:
AIR WING 2
list name:
conveying ways
level:
8
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an air elemental in the shape of a giant eagle. it can carry up to 500 lbs at a maximum speed of 40 mph (approx. 300'/rnd). the air wing has 150 hits and will not fight. it obeys the caster.

spell name:
FLYING DISK 2
list name:
conveying ways
level:
10
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1'/lvl diameter
sourcebook:
rolemaster companion 2
description: creates a non-transparent disk 1'/level of the caster in diameter which will maneuver as the caster mentally directs. it can carry up to 1000 lbs at a maximum speed of 25 mph. the flying disk has 250 hits.

spell name:
EARTH MOUNT 3
list name:
conveying ways
level:
11
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an earth elemental in the shape of a horse. it can carry up to 750 lbs at a max speed of 40 mph (approx. 600'/ rnd). the earth mount has 300 hits and fights as a lesser earth elemental. it obeys the caster.

spell name:
WATER STEED 3
list name:
conveying ways
level:
12
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an water elemental in the shape of a dolphin. it can carry up to 600 lbs and at a maximum speed of 60 mph (approx. 900'/rnd). the water steed has 200 hits and fights as a lesser water elemental. it obeys the caster.

spell name:
AIR WING 3
list name:
conveying ways
level:
13
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: summons an air elemental in the shape of a giant eagle. it can carry up to 500 lbs at a maximum speed of 80 mph (approx. 300'/rnd). the air wing has 150 hits and fights as a lesser air elemental. it obeys the caster.

spell name:
FLYING DISK 3
list name:
conveying ways
level:
15
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1'/level
sourcebook:
rolemaster companion 2
description: creates a non-transparent disk 1'/ level of the caster in diameter which will maneuver as the caster mentally directs. it can carry up to 100 lbs /level at a maximum speed of 50 mph. the flying disk has 250 hits.

spell name:
MASS EARTH MOUNT
list name:
conveying ways
level:
16
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elem./level
sourcebook:
rolemaster companion 2
description: summons one earth elemental per level in the shape of a horse. it can carry up to 750 lbs at a max speed of 20 mph (approx. 300'/ rnd). the earth mount has 300 hits and will not fight. they obey the caster.

spell name:
MASS WATER STEED
list name:
conveying ways
level:
17
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elem./level
sourcebook:
rolemaster companion 2
description: summons one water elemental per level in the shape of a dolphin. they can carry up to 600 lbs and move at a maximum speed of 30 mph (approx. 450'/rnd). the water steed has 200 hits and will not fight. they obey the caster.

spell name:
MASS AIR WING
list name:
conveying ways
level:
18
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elem./level
sourcebook:
rolemaster companion 2
description: summons one air elemental / level in the shape of a giant eagle. it can carry up to 500 lbs at a maximum speed of 40 mph (approx. 300'/rnd). the air wing has 150 hits and will not fight. they obey the caster.

spell name:
MASS FLYING DISK
list name:
conveying ways
level:
20
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1'/level
sourcebook:
rolemaster companion 2
description: creates one non-transparent disk per level of 1'/level in diameter which will maneuver as the caster mentally directs. it can carry up to 1000 lbs at a maximum speed of 25 mph. the flying disk has 250 hits.

spell name:
EARTH MOUNT TRUE
list name:
conveying ways
level:
25
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an earth elemental in the shape of a horse. it can carry up to 750 lbs at a max speed of 40 mph (approx. 600'/ rnd). the earth mount has 300 hits and fights as a greater earth elemental. it obeys the caster.

spell name:
WATER STEED TRUE
list name:
conveying ways
level:
30
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an water elemental in the shape of a dolphin. it can carry up to 600 lbs and at a maximum speed of 60 mph (approx. 900'/rnd). the water steed has 200 hits and fights as a greater water elemental. it obeys the caster.

spell name:
AIR WING TRUE
list name:
conveying ways
level:
50
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an air elemental in the shape of a giant eagle. it can carry up to 500 lbs at a maximum speed of 80 mph (approx. 300'/rnd). the air wing has 150 hits and fights as a greater air elemental. it obeys the caster.

spell name:
WARD
list name:
rune mastery
level:
0
realm:
essence
type:
open essence
spell class:
f
duration:
until triggered
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 1
description: the caster may inscribe invisibly a word on any item or area. any spell he casts within the next 3 rounds may then be "stored"" in the ward. later the ward may be triggered and the ""stored"" spell released (cast). the ward trigger can be defined as: by touch, by opening, by moving, by spell casting, or by entering a 10' radius (max). the level and cost of the ward is equal to twice the level of the spell stored. as a safety mechanism, a person may safely disturb the ward area and trigger if he can speak the word by which the item or area is guarded."

spell name:
WARD
list name:
symbolic ways
level:
0
realm:
essence
type:
closed channeling
spell class:
f
duration:
until triggered
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 1
description: the caster may inscribe invisibly a word on any item or area. any spell he casts within the next 3 rounds may then be "stored"" in the ward. later the ward may be triggered and the ""stored"" spell released (cast). the ward trigger can be defined as: by touch, by opening, by moving, by spell casting, or by entering a 10' radius (max). the level and cost of the ward is equal to twice the level of the spell stored. as a safety mechanism, a person may safely disturb the ward area and trigger if he can speak the word by which the item or area is guarded."

spell name:
ARMOR
list name:
shield mastery
level:
0
realm:
essence
type:
closed essence
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the caster causes the target to be dressed in a suit of armor made up of magical energies. the suit will appear to be normal armor but unless appropriate magic is used to disguise it, or unless the target wears a covering outer garment, the armor glistens, shines, and sparkles (treat as 3rd level light's way aura spell). the type of armor produced varies with the level of the spell cast (the caster level or less) as follows: lvl 3 = at5, lvl 6 = at8, lvl 9 = at10, lvl 12 = at15, lvl 15 = at12, lvl 18 = at20. the mystical armor does not interfere in any way with spell casting or maneuvers.

spell name:
REPLICA IMAGES
list name:
illusions
level:
6
realm:
essence
type:
open essence
spell class:
e
duration:
6 rounds +1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the caster may make 1-5 images of the target (even himself). the images will appear to move exactly like the target. if an image is touched it will disappear but the other images will continue as normal.

spell name:
GLAMOUR
list name:
lesser illusions
level:
8
realm:
essence
type:
open essence
spell class:
e
duration:
1 day / level
range:
10'/lvl
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: this illusory spell effects one inanimate object of up to 10 pounds/lvl. the spell alters the feel, look, and shape of an object, concealing its true nature. if the item is magical then the llusion can alter the power level of the object by 1 lvl/caster's lvl. if a being makes a successful rr against the illusion he will know that the item is disguised but he will not discover the true nature of the item. if the being resists by 25 + the being will know the true nature of the object. if the being makes his rr by 50+ the illusion is dispelled if the being desires.

spell name:
SELECTIVE INVISIBILITY
list name:
invisible ways
level:
9
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: this spell comes in different versions, different primarily in what class of creature they are intended to operate against: undead, demons, animals, created entities, etc. so, different versions of this type of invisibility are given titles like: "invisibility vs undead, invisibility vs entities"", etc. and are considered different spells. many powerful creatures receive a rr against this spell. if they resist they may see the target but must subtract 50 from all actions against him because he will still appear indistinct and blurred. the duration of the spell is 24 hours or until the caster is the subject of or initiator of a violent action."

spell name:
SELECTIVE INVISIBILITY
list name:
hiding
level:
9
realm:
essence
type:
mystic base
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: this spell comes in different versions, different primarily in what class of creature they are intended to operate against: undead, demons, animals, created entities, etc. so, different versions of this type of invisibility are given titles like: "invisibility vs undead, invisibility vs entities"", etc. and are considered different spells. many powerful creatures receive a rr against this spell. if they resist they may see the target but must subtract 50 from all actions against him because he will still appear indistinct and blurred. the duration of the spell is 24 hours or until the caster is the subject of or initiator of a violent action."

spell name:
SELECTIVE INVISIBILITY
list name:
cloaking
level:
9
realm:
essence
type:
open mentalism
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: this spell comes in different versions, different primarily in what class of creature they are intended to operate against: undead, demons, animals, created entities, etc. so, different versions of this type of invisibility are given titles like: "invisibility vs undead, invisibility vs entities"", etc. and are considered different spells. many powerful creatures receive a rr against this spell. if they resist they may see the target but must subtract 50 from all actions against him because he will still appear indistinct and blurred. the duration of the spell is 24 hours or until the caster is the subject of or initiator of a violent action."

spell name:
SUMMON FAERIES
list name:
gate mastery
level:
10
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
1000'
area of effect:
sourcebook:
rolemaster companion 1
description: the caster calls faerie, nature, rural, or household spirits; benign and rare underground races; or other enchanted creatures as determined by the gm (see c&t). the summoned beings do not have to come but will usually regard the caster as a friendly aquaintance calling to them. if the caster intends ill, is evil, or has wronged the summoned creatures, they receive an rr to entirely ignore the summons.

spell name:
MASS IGNITE
list name:
fire law
level:
9
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
5'r/lvl
area of effect:
5'r/lvl
sourcebook:
rolemaster companion 1
description: the caster may simultaneously extinguish every light in the radius or ignite every common light-giving implement (candles, torches, fireplaces, etc). the spell includes every light source up to bonfire size (5' rad).

spell name:
SLUMBER MIST
list name:
wind law
level:
12
realm:
essence
type:
magician base
spell class:
f
duration:
1 minute / level
range:
5'r/lvl
area of effect:
1 plant
sourcebook:
rolemaster companion 1
description: the floor of the effected area is covered with a fine mist averaging about 2' deep. any being within the spell radius (not just in contact with the mist) must make a rr or fall into a normal sleep. the spell does not effect the caster unless he desires it. beings who successfully make their rr but remain in the radius must make a successful rr every round they are within the radius (+10 mod to rr for each successful rr).

spell name:
SLUMBER MIST
list name:
spirit mastery
level:
12
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
5'r/lvl
area of effect:
1 plant
sourcebook:
rolemaster companion 1
description: the floor of the effected area is covered with a fine mist averaging about 2' deep. any being within the spell radius (not just in contact with the mist) must make a rr or fall into a normal sleep. the spell does not effect the caster unless he desires it. beings who successfully make their rr but remain in the radius must make a successful rr every round they are within the radius (+10 mod to rr for each successful rr).

spell name:
KNIVES OF EARTH
list name:
earth law
level:
13
realm:
essence
type:
magician base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
100'r
sourcebook:
rolemaster companion 1
description: this spell causes the surface of an area of stone or earth to bristle with hundreds of 6" to 1' points and blades. the blades will be composed of whatever substance(s) are prevalent in the area. (they will be hard and sharp enough to cause damage even if the local materials are loose or soft). the spell can cause the blades to appear under water if the ground is within the range of the caster. approximately one blade per square foot will be produced in an area 100' by 100'. most animals and creatures cannot be induced to walk through the area. anyone moving through the area must make a moving maneuver (at least ""extremely hard"") for every 5' moved through. anyone falling recieves (1-5) +100 dagger attacks (only armor db's modify this)."

spell name:
KNIVES OF EARTH
list name:
barrier law
level:
13
realm:
essence
type:
open channeling
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
100'r
sourcebook:
rolemaster companion 1
description: this spell causes the surface of an area of stone or earth to bristle with hundreds of 6" to 1' points and blades. the blades will be composed of whatever substance(s) are prevalent in the area. (they will be hard and sharp enough to cause damage even if the local materials are loose or soft). the spell can cause the blades to appear under water if the ground is within the range of the caster. approximately one blade per square foot will be produced in an area 100' by 100'. most animals and creatures cannot be induced to walk through the area. anyone moving through the area must make a moving maneuver (at least ""extremely hard"") for every 5' moved through. anyone falling recieves (1-5) +100 dagger attacks (only armor db's modify this)."

spell name:
BANQUET TABLE
list name:
gate mastery
level:
16
realm:
essence
type:
closed essence
spell class:
f
duration:
2 hours
range:
50'
area of effect:
sourcebook:
rolemaster companion 1
description: the caster creates (what appears to be) a banquet table complete with chairs, silver eating ware, crystal glasses, pitchers and bowls, and a wondrous dinner of wines, appetizers, gourmet foods, fruits, and desserts. the table will be originally set with beverages and introductory dishes in place, and then each course will be served by barely seen spirits as the previous course is finished. if a selection is refused, one different but comparable will be served. the serving spirits can be requested to bring special favorites. at the endoof the duration, all evidence of the feast fades away with the exception of the happy and healthy fullness and contentment of each participant. those who partake receive the benefit of a + 10 rr vs all spells for the next 2 hours, + 10 ob for 3 hrs, and + 25 vs poisons and diseases for 4 hours. the spell can serve 1 person per 3 levels of the spell caster.

spell name:
OPEN PRISON
list name:
unbarring ways
level:
20
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
self
area of effect:
5'r/lvl
sourcebook:
rolemaster companion 1
description: every lock within the spell effect unlocks and the aperture or device previously locked opens. if an item is barred or bolted the bar or bolt is not affected. magical locks receive an rr. the caster may intentionally limit the size of the spell effect to a single lock, or cone of effect, or more limited radius. it is possible for the caster to unwittingly open more locks than he is aware of if the area of the spell effect goes beyond his abilities to perceive.

spell name:
INVULERABILITY
list name:
shield mastery
level:
20
realm:
essence
type:
closed essence
spell class:
f
duration:
1 round / level
range:
1rnd/lvl
area of effect:
target
sourcebook:
rolemaster companion 1
description: this spell makes the target virtually invulnerable to any nonmagic weapons; use the super-large critical tables and half all concussion hit damage. large or powerful creatures or effects (e.g. falling into a chasm, etc) may require that a rr be made by the invulnerability spell. if the spell fails this rr, the target takes damage normally. however, even in this case, the invulnerability spell is not dispelled.

spell name:
ILLUSORY TERRAIN
list name:
illusions
level:
20
realm:
essence
type:
open essence
spell class:
e
duration:
until dispelled
range:
1000'r
area of effect:
1000'r
sourcebook:
rolemaster companion 1
description: the caster may create a large scale illusion altering the image, taste, sound, touch, and aroma of all the terrain covered by the illusion. the image created must be one the caster is extremely familiar with: a forest, plain, castle, village, cave, etc. the illusion is complete with sensible representative effects; e.g., the trees will blow in the breeze, etc. however, the illusion will neither "invent"" nor disguise living creatures to populate the scene. if a being makes a successful rr against the illusion he will know that it is disguised but will not necessarily discover the true nature of the area. if he makes his rr by 25 + he will discover the true nature of the area. if he makes his rr by 50 + he may dispell the illusion if he desires."

spell name:
HORROR
list name:
illusions
level:
20
realm:
essence
type:
open essence
spell class:
mf
duration:
special
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target is immediately engaged by a being created by the target's own worst fears. the being is an illusion that will attack the target until a rr (-20 mod) is made (he gets to make one rr each round). the target believes the being is real (the illusion includes all of the senses). the being attacks as the target believes that it should (i.e., attack type and style), but every attack automatically hits and delivers an "a"" severity martial arts strike critical. all of the targets attacks seem to proceed normally, but the illusion can only be stopped (it disappears) if the target makes his rr. note: the gm should make every attempt to make the pc (if any) believe that he is engaged in an actual combat. if the pc can logically reason why the being must be illusionary, the gm may eliminate the -20 rr mod. "

spell name:
DESICCATION
list name:
fire law
level:
25
realm:
essence
type:
magician base
spell class:
e
duration:
permanent
range:
50'
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target immediately begins to dehydrate and weather as if in a windblown sandy desert. the target is immediately at -10% to activity and takes 10% of his total hit points. for each round that the caster concentrates, the target loses another 10% of his activity and takes another 10% of his total hit points. if the caster maintains concentration for 15 consecutive rounds, animate targets will be reduced to dried out husks (i.e., when the activity penalty reaches 150%). if the caster is prevented from completing his rounds of concentration or the target gets out of range, the target keeps the accumulated activity penalty and hits. the hits may be healed normally, but the activity penalty only disappears at a rate of 10%/day. alternately, the activity penalty can be removed all at once by a successful cure disease spell and the healing of all the hits taken.

spell name:
DESICCATION
list name:
fluid destruction
level:
25
realm:
essence
type:
sorcerer base
spell class:
e
duration:
permanent
range:
50'
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target immediately begins to dehydrate and weather as if in a windblown sandy desert. the target is immediately at -10% to activity and takes 10% of his total hit points. for each round that the caster concentrates, the target loses another 10% of his activity and takes another 10% of his total hit points. if the caster maintains concentration for 15 consecutive rounds, animate targets will be reduced to dried out husks (i.e., when the activity penalty reaches 150%). if the caster is prevented from completing his rounds of concentration or the target gets out of range, the target keeps the accumulated activity penalty and hits. the hits may be healed normally, but the activity penalty only disappears at a rate of 10%/day. alternately, the activity penalty can be removed all at once by a successful cure disease spell and the healing of all the hits taken.

spell name:
VALOR
list name:
body reins
level:
30
realm:
essence
type:
monk base
spell class:
fh
duration:
3 rounds
range:
self
area of effect:
30'r
sourcebook:
rolemaster companion 1
description: for the duration of the spell, those chosen by the caster take half of normal concussion hits from attacks and they do double concussion hit damage in melee and they receive a + 10 modification to their obs and dbs.

spell name:
ILLUSURY TERRAIN TRUE
list name:
none
level:
30
realm:
essence
type:
rm2 c1 3.6 additional spells
spell class:
duration:
until dispelled
range:
1000'r
area of effect:
1000'r
sourcebook:
rolemaster companion 1
description: the caster may create a large scale illusion altering the image, taste, sound, touch, and aroma of all the terrain covered by the illusion. the image created must be one the caster is extremely familiar with: a forest, plain, castle, village, cave, etc. the illusion is complete with sensible epresentative effects; e.g., the trees will blow in the breeze, etc. creatures may be "invented"" or disguised, and the illusion is as if it were ""real"" until dispelled; e.g., stairs can be climbed, walls stop arrows, etc.. if a being makes a successful rr against the illusion he will know that it is disguised but will not necessarily discover the true nature of the area. if he makes his rr by 25 + he will discover the true nature of the area. if he makes his rr by 50 + he may dispell the illusion if he desires. "

spell name:
GREAT RESISTANCE TRUE
list name:
spell wall
level:
60
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: target gets +50 to all rrs against channeling, essence and mentalism spells.

spell name:
TRUE RUNE
list name:
rune mastery
level:
60
realm:
essence
type:
open essence
spell class:
f
duration:
until rune is cast
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. any rune can be inscribed and the paper can be reused. the rune can be set to affect the reader.

spell name:
BROKEN HOLD
list name:
unbarring ways
level:
60
realm:
essence
type:
open essence
spell class:
f
duration:
range:
100' radius
area of effect:
sourcebook:
rolemaster companion 1
description: every lock and every trap with the radius have a 90% chance of being opened. some special locks or traps, expecially magical ones, may get a mod on their rr. the roll is open-ended and the quality of the lock may modify the roll.

spell name:
PHYSICAL CONVEYANCE
list name:
delving ways
level:
60
realm:
essence
type:
open essence
spell class:
uf
duration:
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: caster's awareness leaves his body (which is inactive) and may travel at 10 mile/min; however it can only travel 50'/round when in solid material or when observing the world. the caster can immediately transport his body to the location of his "awareness"" and rejoin the two there."

spell name:
TRUE CONTROL
list name:
spirit mastery
level:
60
realm:
essence
type:
closed essence
spell class:
m
duration:
10 minutes / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: target must obey caster. target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, blinding himself suggestions, etc.). it affects any creature, alive or undead, intelligent or not; and it must obey the caster in all things.

spell name:
MASS FLY
list name:
lofty bridge
level:
60
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
sourcebook:
rolemaster companion 1
description: as many targets as the caster's level may fly at a rate of 450' per round.

spell name:
MASS TELEPORT TRUE
list name:
lofty bridge
level:
75
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
50'
area of effect:
sourcebook:
rolemaster companion 1
description: caster teleports as many targets as the caster's level to any point. there is no range limit. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
HASTE TRUE
list name:
rapid ways
level:
60
realm:
essence
type:
closed essence
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
sourcebook:
rolemaster companion 1
description: target remains hasted entire duration, but takes 5 concussion hits a round after round 10 from intense physiological strain ("burn-out"")."

spell name:
MASS HASTE X
list name:
rapid ways
level:
75
realm:
essence
type:
closed essence
spell class:
f
duration:
10 rounds
range:
50'
area of effect:
sourcebook:
rolemaster companion 1
description: target(s) may act at twice his normal rate. the duration is ten person-rounds of haste for as many targets as the caster's level. (i.e 1 person hasted for 50 rounds, five people for ten rounds, etc. for a level 50 caster)

spell name:
HELLSCAPE
list name:
fire law
level:
60
realm:
essence
type:
magician base
spell class:
f
duration:
1 day / level
range:
100' radius / level
area of effect:
sourcebook:
rolemaster companion 1
description: caster may raise constant air temperature to 120 degrees f in the radius, the ground will be at a constant 180 degrees f, and intermittent pools of lava will bubble in random locations. if the caster is killed the spell will be dispelled and the area will gradually return to normal.

spell name:
HELLFROST
list name:
ice law
level:
60
realm:
essence
type:
magician base
spell class:
f
duration:
1 day / level
range:
100' radius / level
area of effect:
sourcebook:
rolemaster companion 1
description: within the radius, the constant air temperature will drop 10 degrees an hour until it reaches 30 below zero. constant storms of snow, ice and wind up to 1 mph/lvl will predominate. if the caster is killed the spell will be dispelled and the area will gradually return to normal.

spell name:
HELLGROUNDS
list name:
earth law
level:
60
realm:
essence
type:
magician base
spell class:
f
duration:
1 day / level
range:
100' radius / level
area of effect:
sourcebook:
rolemaster companion 1
description: the caster achieves domination over the land within the radius, which he may exercise in various ways: he may cause great cracks (lvl 30 sorcerer base list: solid destruction) or quakes (lvl 50 sorcerer base list: solid destruction) within the radius; he may alter the composition of the land (loose earth, baked earth, stone, glass, mud, etc); or he may cause the earth to "flow"" as if it were liquid, with the ability to ride waves of earth to destinations within the radius. the caster may change any previous form or effect by concentrating; all changes require 6 rnds. if the caster is killed the spell will be dispelled and the area will gradually return to normal."

spell name:
HELLSKY
list name:
wind law
level:
60
realm:
essence
type:
magician base
spell class:
f
duration:
1 day / level
range:
100' radius / level
area of effect:
sourcebook:
rolemaster companion 1
description: caster may call forth a storm of any type with maximum wind speeds equal to twice his level, and an intensity according to his desires: effects will vary according to circumstance ( and gm's discretion). for example, a 30th lvl caster could summon a lightning storm with intense rain and constant wind speeds of up to 60 mph: the gm may wish to have random rolls to determine possible lightning strikes vs. exposed targets.caster may control the color of the sky within the radius. the caster may control atmospheric temperature up to 1 degree/lvl. if the caster is killed the spell will be dispelled and the area will gradually return to normal.

spell name:
HELLSEA
list name:
water law
level:
60
realm:
essence
type:
magician base
spell class:
f
duration:
1 day / level
range:
100' radius / level
area of effect:
sourcebook:
rolemaster companion 1
description: summons forces of nature in a fierce sea storm; waves of 20-50', heavy rain. spell can be delayed up to 1 hr/lvl after cast. winds may be up to 2 mph/lvl of the caster, waves may reach 2'/lvl of the caster, and the caster may summon waterspouts and whirlpools (5'dia/lvl of the caster). if the caster is killed the spell will be dispelled and the area will gradually return to normal.

spell name:
HOPELIGHT
list name:
light law
level:
60
realm:
essence
type:
magician base
spell class:
e
duration:
1 day / level
range:
100' radius / level
area of effect:
sourcebook:
rolemaster companion 1
description: lights an area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is the equivalent of full daylight; it also cancels all magically created darkness.

spell name:
PHANTASMAL REALITY
list name:
illusion mastery
level:
60
realm:
essence
type:
illusionist base
spell class:
e
duration:
range:
special
area of effect:
sourcebook:
rolemaster companion 1
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the duration is permanent. the image can be any size that would fit into a 10' r sphere. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision). the phantasm may move as directed by the caster, and will continue to obey his directions when he is not concentrating (attacks still use the caster's directed spell bonus for ""strike"")."

spell name:
PSEUDO-REALITY
list name:
illusion mastery
level:
75
realm:
essence
type:
illusionist base
spell class:
e
duration:
until dispelled
range:
special
area of effect:
sourcebook:
rolemaster companion 1
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the duration is permanent. the image can be any size that would fit into a 10' r sphere. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision). the phantasm may move as directed by the caster, and will continue to obey his directions when he is not concentrating (attacks still use the caster's directed spell bonus for ""strike""). the phantasm has ""substance"" and all items in the phantasm will act exactly as normal real items unless a successful rr is rolled against them, or they are dispelled. any items within the phantasm will vanish if taken outside the perimeter of the phantasm.if someone is killed or injured, or if an item is damaged, a rr is permitted after the damage to ""undo"" the damage by disbelief. if the subjects, however, do not try to disbelieve, the effects may be permanent. note: the gm must take considerable control in the interpretation of specific situations caused by this powerful spell."

spell name:
UTTERLIGHT MAJESTY
list name:
light moulding
level:
60
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 day / level
range:
100' radius / level
area of effect:
sourcebook:
rolemaster companion 1
description: lights an area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is the equivalent of full daylight; it also cancels all magically created darkness.

spell name:
TRUE GLAMOUR
list name:
feel-taste-smell
level:
60
realm:
essence
type:
illusionist base
spell class:
e
duration:
until dispelled
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: all objects and surfaces in a 10' r can be made to feel differently than they really are. the feel aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. permanent effect. a single object may also be given a new appearance, sound, taste, and smell � all permanent until dispelled. the caster is also able to cause the glamour to change or move in the same manner as a phantasm with concentration. a magic item may have its powers concealed and/or reduced by this spell. the item cannot be made non-magical but its strengths may be greatly diminished.

spell name:
WEAPON/ARMOR V
list name:
enchanting ways
level:
60
realm:
essence
type:
alchemist base
spell class:
f
duration:
1 day
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to enchant a +25 bonus into weapon or armor. this spell must be cast every day for twenty weeks for the armor to be made.

spell name:
GENERAL V
list name:
enchanting ways
level:
75
realm:
essence
type:
alchemist base
spell class:
f
duration:
1 day
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to enchant a +25 bonus into a general magic item. this spell must be cast every day for twenty weeks for the armor to be made.

spell name:
WEAPON/ARMOR/GENERAL VI
list name:
enchanting ways
level:
90
realm:
essence
type:
alchemist base
spell class:
f
duration:
1 day
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to enchant a +30 bonus into weapon or armor. this spell must be cast every day for twenty weeks for the armor to be made.

spell name:
WEAPON/ARMOR/GENERAL VII
list name:
enchanting ways
level:
100
realm:
essence
type:
alchemist base
spell class:
f
duration:
1 day
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to enchant a +30 bonus into weapon or armor. this spell must be cast every day for twenty weeks for the armor to be made.

spell name:
BODY OF MIST
list name:
evasions
level:
60
realm:
essence
type:
monk base
spell class:
f
duration:
1 round
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: the caster may block, dodge or otherwise avoid every melee or missile attack for this round. note: this spell may not be lengthened or extended (such as in spell enhancement) or made into a constant magic item. it must be cast every round that it is used.

spell name:
DANGERSENSE
list name:
monk's sense
level:
60
realm:
essence
type:
monk base
spell class:
is
duration:
special
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: a subconscious spell, the caster will sense an immediate danger, if this spell is active. the spell remains active for 1 rnd/lvl. the caster will not know the exact nature or direction of the danger but will experience an uneasiness 1-5 rounds before the danger occurs.

spell name:
SPIDER FAMILIAR
list name:
arachnemancy
level:
1
realm:
essence
type:
evil magician base
spell class:
P
duration:
permanent
range:
Touch
area of effect:
Small Spider
sourcebook:
rolemaster companion 4
description: The caster can attune himself to a small spider (to be called his familiar). The caster must obtain the spider and cast the spell on the spider once/day for 1 week (concentrating for 2 hours/day). The caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). If the animal is killed the caster will have a -25 modification to all actions for two weeks. There is a 10% chance per level of the caster that the spider will be poisonous.

spell name:
WEB MOVEMENT
list name:
arachnemancy
level:
2
realm:
essence
type:
evil magician base
spell class:
U
duration:
10 minutes / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Allows target to move along the webs of giant spiders easily. Webs will not stick to the caster and he will be able to move freely through a "Web"" spell."

spell name:
MINOR WEB
list name:
arachnemancy
level:
3
realm:
essence
type:
evil magician base
spell class:
F
duration:
5 minutes / level
range:
50'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: There are two ways of using this spell. The first is offensive - web strands shoot out of the caster's index finger at one target. If the target fails an RR, the amount of his body that is covered in the web is equal to the percent of failure. For example, if a target fails his RR by 25, then 25% of his body is covered in webs. the portion of the body that is covered must be deterimed randomly by the GM. If a limb or limbs are covered, they cannot be used. Breaking the web requires a "very hard"" static maneuver (modified by Strength bonus). The second way of using this spell is for the caster to use web strands to move (ropes to climb, swing from, etc.). Each round of duration, a 10' strand can be produced that will support 200 lbs. One end will be sticky so that it will stick to ceilings and walls; the rest of the strand will not be stick so it may be climed, tied, etc. Alternately, the strand produced on a previous round may be extended by another 10'. This second option cannot be used offensively (the strands are too weak to take that much strain)."

spell name:
CHARM SPIDER
list name:
arachnemancy
level:
4
realm:
essence
type:
evil magician base
spell class:
M
duration:
10 minutes / level
range:
100'
area of effect:
1 Spider
sourcebook:
rolemaster companion 4
description: This spell will work on any arachnid-type creature. The target will think of the caster as a friend. This spell will also allow the caster to speak the language of spiders (Arachnis).

spell name:
SPIDER CLIMB
list name:
arachnemancy
level:
5
realm:
essence
type:
evil magician base
spell class:
U
duration:
10 minutes / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Target may move along (at half walking pace) any solid surface angled up to 90 degrees so long as he maintains at least 3 of his four limbs in contact with the surface.

spell name:
POISON RESISTANCE 2
list name:
arachnemancy
level:
6
realm:
essence
type:
evil magician base
spell class:
H
duration:
10 minutes / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Target gets two additional RRs versus any poison.

spell name:
LESSER SPIDER SUMMONS
list name:
arachnemancy
level:
7
realm:
essence
type:
evil magician base
spell class:
FM
duration:
1 minute / level
range:
10'
area of effect:
1 Spider
sourcebook:
rolemaster companion 4
description: Caster will Summon a lesser great spider that will obey his wishes when he concentrates.

spell name:
MAJOR WEB
list name:
arachnemancy
level:
8
realm:
essence
type:
evil magician base
spell class:
F
duration:
5 minutes / level
range:
50'
area of effect:
2 Targets
sourcebook:
rolemaster companion 4
description: There are two ways of using this spell. The first is offensive - web strands shoot out of the caster's index finger at two targets. (Caster can "web"" two separate toargets or two targets together or one target to a non-mobile object (object gets no RR)). If the target fails an RR, the amount of his body that is covered in the web is equal to the percent of failure. For example, if a target fails his RR by 25, then 25% of his body is covered in webs. The portion of the body that is covered must be deterimed randomly by the GM. If a limb or limbs are covered, they cannot be used. Breaking the web requires a ""extremely hard"" static maneuver (modified by Strength bonus). The second way of using this spell is for the caster to use web strands to move (ropes to climb, swing from, etc.). Each round of duration, a 20' strand or two 10' strands can be produced that will support 200 lbs. One end will be sticky so that it will stick to ceilings and walls; the rest of the strand will not be stick so it may be climed, tied, etc. Alternately, the strand produced on a previous round may be extended by another 10' or 20'. This second option cannot be used offensively (the strands are too weak to take that much strain)."

spell name:
UNPOISON
list name:
arachnemancy
level:
9
realm:
essence
type:
evil magician base
spell class:
H
duration:
permanent
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Caster can remove one poison completely from a target.

spell name:
SPIDER CONTROL
list name:
arachnemancy
level:
10
realm:
essence
type:
evil magician base
spell class:
M
duration:
10 minutes / level
range:
100'
area of effect:
1 Spider
sourcebook:
rolemaster companion 4
description: This spell will work on any arachnid-type creature. The target will think of the caster as a friend. The spider will obey one Suggestion per round. This spell will also allow the caster to speak the language of spiders (Arachnis).

spell name:
SPIDER STRENGTH
list name:
arachnemancy
level:
11
realm:
essence
type:
evil magician base
spell class:
F
duration:
10 minutes / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Target gets an additional +5 Strength bonus for every two levels of the caster (round down), maximum bonus of +50.

spell name:
POISON INJECTION
list name:
arachnemancy
level:
12
realm:
essence
type:
evil magician base
spell class:
F
duration:
10 minutes / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Allows either the bite or touch of the target to be able to inject a 8th level muscle poison when a critical is inflicted. This spell will last until used or until the duration is over, whichever comes first.

spell name:
GREAT SPIDER SUMMONS
list name:
arachnemancy
level:
13
realm:
essence
type:
evil magician base
spell class:
FM
duration:
1 minute / level
range:
10'
area of effect:
1 Spider
sourcebook:
rolemaster companion 4
description: Caster will Summon a greater great spider that will obey his wishes when he concentrates.

spell name:
LESSER SPIDER SHAPECHANGE
list name:
arachnemancy
level:
14
realm:
essence
type:
evil magician base
spell class:
F
duration:
10 minutes / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Caster can take the form and have all of the abilities of a lesser great spider.

spell name:
WEB TRUE
list name:
arachnemancy
level:
15
realm:
essence
type:
evil magician base
spell class:
F
duration:
5 minutes / level
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: There are two ways of using this spell. The first is offensive - web strands shoot out of the caster's index finger at one target per two levels of the caster. (Caster can "web"" separate targets or two targets together or one target to a non-mobile object (object gets no RR)). Or half of that number can be webbed to non-mobile objects. If the target fails an RR, the amount of his body that is covered in the web is equal to the percent of failure. For example, if a target fails his RR by 25, then 25% of his body is covered in webs. The portion of the body that is covered must be deterimed randomly by the GM. If a limb or limbs are covered, they cannot be used. Breaking the web requires a ""extremely hard"" static maneuver (modified by Strength bonus). The second way of using this spell is for the caster to use web strands to move (ropes to climb, swing from, etc.). Each round of duration, a 20' strand or two 10' strands can be produced that will support 200 lbs. One end will be sticky so that it will stick to ceilings and walls; the rest of the strand will not be stick so it may be climed, tied, etc. Alternately, the strand produced on a previous round may be extended by another 10' or 20'. This second option cannot be used offensively (the strands are too weak to take that much strain)."

spell name:
WEB COCOON
list name:
arachnemancy
level:
16
realm:
essence
type:
evil magician base
spell class:
F
duration:
10 minutes / level
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Completely encases target in webbing. Breaking the cocoon requires a -20 'absurb' static maneuver (modified by Strength bonus).

spell name:
SPIDER BOLT
list name:
arachnemancy
level:
17
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 round
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Hundreds of normal-sized, poison spiders are shot from the caster's palm in a stream or bolt. Roll an attack using the Fire Bolt attack table; ignore normal damage, but an critical result indicates that the target is "hit"", either the GM can roll 10-100 spider attacks on the target, or (preferably) the target must make 10 RRs vs. poison. The GM can determine the poison's level, or he can use a reduction poison with a level equal to the caster's divided by 5, round down. The spiders will disappear after the attack is made."

spell name:
CEILING WALKING
list name:
arachnemancy
level:
18
realm:
essence
type:
evil magician base
spell class:
U
duration:
10 minutes / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Target may move along (at full movement) any solid surface at any angle (even ceilings) so long as he maintains at least one of his limbs in contact with the surface.

spell name:
MAJOR SPIDER SUMMONS
list name:
arachnemancy
level:
19
realm:
essence
type:
evil magician base
spell class:
FM
duration:
1 minute / level
range:
10'
area of effect:
1 Spider
sourcebook:
rolemaster companion 4
description: Caster will Summon a major great spider that will obey his wishes when he concentrates.

spell name:
SPIDER PLAGUE
list name:
arachnemancy
level:
20
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
10' R
sourcebook:
rolemaster companion 4
description: Summons hundreds of normal sized, poisonous spiders that swarm over a 10' R and can move into a new 10' R area each round. Anyone in the area of effect must make five RR's vs. poison each round. The GM can determine the poison level, or he can use a level 2 reduction poison.

spell name:
GREAT SPIDER SHAPECHANGE
list name:
arachnemancy
level:
25
realm:
essence
type:
evil magician base
spell class:
F
duration:
10 minutes / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Caster can take the form and have all of the abilities of a greater great spider.

spell name:
SPIDER MASTERY
list name:
arachnemancy
level:
30
realm:
essence
type:
evil magician base
spell class:
M
duration:
10 minutes / level
range:
100'
area of effect:
50' R
sourcebook:
rolemaster companion 4
description: This spell will work on all arachnid-type creatures in the radius. The targets will think of the caster as a friend. The spiders will obey one Suggestion per round. This spell will also allow the caster to speak the language of spiders (Arachnis).

spell name:
ARACHNEMASTERY
list name:
arachnemancy
level:
50
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Caster can use one spell from this list each round. All spiders who see the caster will regard him as master and obey him.

spell name:
BODY PREPARATION .
list name:
foul changes 1
level:
1
realm:
essence
type:
evil magician base
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Prepares the caster's body for the rigors of any of the other spells on this list. If this spell is not cast immediately before one of these spells is cast. the caster will take d10 hits and an 'A' Disruption critical for each level of the spell.

spell name:
TALON FINGERS 1 *
list name:
foul changes 1
level:
2
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Fingers on one of caster's hands become sharp, like talons. Caster can make a Small Claw attack with an OB equal to his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties).

spell name:
SHIFTING DEFENSE *
list name:
foul changes 1
level:
3
realm:
essence
type:
evil magician base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Allows caster to make his body somewhat malleable and flexible to avoid attacks. This spell gives the caster an additional Defensive Ronus equal to +10 plus his Agility bonus.

spell name:
VIPER JAW 1 *
list name:
foul changes 1
level:
4
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster's mouth becomes larger and fills with razor-like teeth. Caster can make a Small Bite attack with an OB equal to his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties).

spell name:
MALLEABLE BODY
list name:
foul changes 1
level:
5
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster's body becomes very malleable. Caster can stretch any part of his body up to three times its normal length. Parts of the body for the purposes of this spell are torso, arms, fingers, legs, and neck so that a person could stretch his legs, torso, and and fingers each three times their normal length to reach very high, etc. Since the caster's body is so malleable, Grapple attacks can be made with stretched body parts as an octopus would with its tentacles. Caster may make a small grapple attack with an OB equal to his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties).

spell name:
BAT WINGS *
list name:
foul changes 1
level:
6
realm:
essence
type:
evil magician base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Changes caster 's arms into huge bat£like wings (15' wingspan) that he can use to fly at a rate of 75'/md.

spell name:
TALON FINGERS 2 *
list name:
foul changes 1
level:
7
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Fingers on one of caster's hands become sharp, like talons. Caster can make a Medium Claw attack with an OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties).

spell name:
MAJOR MALLEABLE BODY
list name:
foul changes 1
level:
8
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster's body becomes very malleable. Caster can stretch any part of his body up to six times its normal length. Parts of the body for the purposes of this spell are torso, arms, fingers, legs, and neck so that a person could stretch his legs, torso, and and fingers each three times their normal length to reach very high, etc. Since the caster's body is so malleable, Grapple attacks can be made with stretched body parts as an octopus would with its tentacles. Caster may make a medium grapple attack with an OB equal to his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties).

spell name:
VIPER JAW 2 *
list name:
foul changes 1
level:
9
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster's mouth becomes larger and fills with razor-like teeth. Caster can make a medium Bite attack with an OB equal to +20 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). OR an additional mouth can be created next to the caster 's normal mouth; the two mouths can each make a Small bite attack (both attacks must he against the same opponent).

spell name:
SNAKE ARMS *
list name:
foul changes 1
level:
10
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster's arms become poisonous snakes that can each bite with a+ 70 Medium Bite attack that injects a 5th level circulatory poison if a critical is achieved.

spell name:
MORTAL FORM
list name:
foul changes 1
level:
11
realm:
essence
type:
evil magician base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that makes the caster look like (to spells and normal vision) a normal human (or whatever race he was originally). This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
DEMON FORM
list name:
foul changes 1
level:
12
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that makes the caster look like a demon. This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
TALON FINGERS 3 *
list name:
foul changes 1
level:
13
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Fingers on one of caster's hands become sharp, like talons. Caster can make a large Claw attack with an OB equal to +20 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties).

spell name:
SHIFTING DEFENSE TRUE *
list name:
foul changes 1
level:
14
realm:
essence
type:
evil magician base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Allows caster to make his body somewhat malleable and flexible to avoid attacks. This spell gives the caster an additional Defensive Ronus equal to +25 plus his Agility bonus.

spell name:
VIPER JAW 3 *
list name:
foul changes 1
level:
15
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster's mouth becomes larger and fills with razor-like teeth. Caster can make a large Bite attack with an OB equal to +30 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). OR two additional mouths can be created next to the caster 's normal mouth; all three mouths can each make a Small bite attack (all attacks must he against the same opponent).

spell name:
SNAKE FINGERS *
list name:
foul changes 1
level:
16
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: the fingers of one hand become snakes, so one + 70 Medium Bite attack and four + 70 Small Bite attacks can be made each round.

spell name:
TALON FINGERS TRUE *
list name:
foul changes 1
level:
17
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Fingers on one of caster's hands become sharp, like talons. Caster can make a huge Claw attack with an OB equal to +30 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties).

spell name:
MORTAL FORM TRUE
list name:
foul changes 1
level:
18
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that allows the caster to appear as any specific humanoid (or a member of race if he is non-humanoid) that he has seen and concentrated on for at least one minute. This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
VIPER JAW TRUE *
list name:
foul changes 1
level:
19
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster's mouth becomes larger and fills with razor-like teeth. Caster can make a huge Bite attack with an OB equal to +40 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). OR three additional mouths can be created next to the caster 's normal mouth; the mouths can each make a Small bite attack (all four attacks must he against the same opponent).

spell name:
SNAKE HAIR *
list name:
foul changes 1
level:
20
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: the top of the caster's head is covered with snakes (as a Gorgon). Each round, caster can make a numher of +70 Small Bite attacks equal to his level divided by four (round up).

spell name:
DEMON FORM TRUE
list name:
foul changes 1
level:
25
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that makes the caster look like a specific demon type and the caster may receive some (GM discretion) of the Demon's abilities. This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
GORGON EYES
list name:
foul changes 1
level:
30
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: All who meet the caster's gaze must make an RR or be turned to stone for (d10 minutes / 5% failure). Only one large target can be affected each round.

spell name:
FOUL CHANGES TRUE
list name:
foul changes 1
level:
50
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level (permanent)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster can cast any one spell on this list each round or this spell can be cast in order to make the effects of any spell on this list a permanent change to the caster's body.

spell name:
BODY PREPARATION
list name:
foul changes 2
level:
1
realm:
essence
type:
evil magician base
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Prepares the caster's body for the rigors of any of the other spells on this list. If this spell is not cast immediately before one of these spells is cast. the caster will take d10 hits and an 'A' Disruption critical for each level of the spell.

spell name:
MINOR BODY SWITCH *
list name:
foul changes 2
level:
2
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Moves one small part of the caster's body to another location on his body. For example, an eye could be moved to the tip of a finger to look down a small hole, a finger could be moved to a wrist to untie a rope bond, etc. This spell can only move a small body part as a finger, eye, or mouth.

spell name:
DEMON'S WINGS *
list name:
foul changes 2
level:
3
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster grows large (20' wingspan) demonic wings. Caster can fly at a rate of 75'/round. Weight equal to the caster's normal carrying capacity can be carried while flying.

spell name:
SPIDER LEGS *
list name:
foul changes 2
level:
4
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Causes eight long, spider like legs to grow quickly out of the caster's sides. These legs can be up to 20' long, raising the caster 15' in the air when they are used for walking. They move at the caster's normal movement rate, but can easily navigate giant webs, walk through water, mud, and similar substances. If this spell is cast as a 7th level spell, the legs can also be used to walk on ceilings and walls.

spell name:
EXTRA LIMB *
list name:
foul changes 2
level:
5
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster grows an extra arm or leg. This limb will function as a normal limb in all respects and will form wherever on the caster's body that he would like it. An extra leg will add +20 to any balancmg maneuvers and will make the caster 20% more likely to stay on his feet as he will be much sturdier and stable. It will not slow the caster down when he is moving. An extra arm can use a shield, wield a weapon (with half of caster's normal OB), or be used to cast spells, grab objects, etc. The caster may find problems finding clothes that will fit around this extra limb, and will most likely have to rip a hole in them. If the caster is wearing armor, he'll just have to be creative.

spell name:
EYE SPY
list name:
foul changes 2
level:
6
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: One of the caster's eyes grows tiny bat-like wings and is able to fly away from the caster's body (AT1 ,DB:100). The caster has complete control of the eye and is able to see through it. The eye does not have a range, but flies at a rate of 50'/round and if it is not back to the caster by the time the duration runs out, it will wither and die. and the caster will be left with only one eye, taking will take 3-30 hits of damage from the loss. If the eye takes damage, the caster takes the damage too.

spell name:
SPINE *
list name:
foul changes 2
level:
7
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level
range:
self (100')
area of effect:
self
sourcebook:
rolemaster companion 4
description: Creates a 6" spine somewhere on the caster's body: suggested areas would be on the forearm, chest, forehead, backhand or palm (if the hand is not needed to grasp anything). he spine can be used for a Medium Hom attack with an OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). The spine can also be fired once (then its gone) as a Light Crossbow attack with an additional +20 bonus (use the same standard modifiers as the Hom attack)."

spell name:
TONGUE TIES *
list name:
foul changes 2
level:
8
realm:
essence
type:
evil magician base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster is able to spit out of his mouth a 3' long tonguelike projectile that makes a Medium Grapple attack (OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties) as it wraps around the limbs, head, etc. of the target. Caster is able to spit one tongue tie for every three levels he has, but all must be spat out in the same round.

spell name:
MAJOR BODY SWITCH *
list name:
foul changes 2
level:
9
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Any part of the caster's body may be moved to another location on his body. For example, an eye could be moved to the tip of a finger to look down a small hole, a finger could be moved to a wrist to untie a rope bond, an arm may me moved to a more useful place, etc.

spell name:
TENTACLES *
list name:
foul changes 2
level:
10
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Two black tentacles grow from the caster's sides. Each tentacle is 10' long and can he used to make a Large Grapple attack (OB equal to +20 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). Each tentacle has a Strength of 100.

spell name:
MORTAL FORM
list name:
foul changes 2
level:
11
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that makes the caster look like (to spells and normal vision) a normal human (or whatever race he was originally). This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
SPINE 2 *
list name:
foul changes 2
level:
12
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self (100')
area of effect:
self
sourcebook:
rolemaster companion 4
description: Creates two 6" spines somewhere on the caster's body: suggested areas would be on the forearm, chest, forehead, backhand or palm (if the hand is not needed to grasp anything). the spines can be used for two Medium Horn attacks with an OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). OR a large horn attack at +20. The spines can also be fired once (then are gone) as a Light Crossbow attack with an additional +20 bonus (use the same standard modifiers as the Hom attack)."

spell name:
DEMON FORM
list name:
foul changes 2
level:
13
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that makes the caster look like a demon. This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
REGENERATION
list name:
foul changes 2
level:
14
realm:
essence
type:
evil magician base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Allows caster to regenerate any lost body part over a period of 2-20 days. The new body part will he fully functional but will be demonic in appearance. It may have minor additional capabilities (GM 's option). Suggested capabilities are increased Strength or a Small Claw attack (if it is a arm or leg) or a better AT for the regenerated part, etc.

spell name:
ETHERAL ARM *
list name:
foul changes 2
level:
15
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: An additional arm grows from the caster's torso identical in size and shape to his normal arms; but this arm is invisible and intangible on this plane. The arm can feel and interact with things on the "Ethereal Planes"" (and thus it would be very helpful to have the ability of ethereal sight to go along with this spell). It passes through all substances on this plane. If three more PP are expended (treat as an additional instantaneous 3rd level spell), the hand on the arm can take on solid form and can grasp/touch objects (and can be seen) on this plane while the arm remain non-solid. Thus, a caster could reach through a wall and then make his hand solid to do some desired task (e.g .. trip a lock, make a martial arts attack, explore, etc.). A GM must decide what happens if the caster intangibly reaches into someone's body and grabs the victim's heart with a solid hand. We suggest that the GM prohibit this or at least make such an action do serious injury to the caster."

spell name:
POISON SPINE *
list name:
foul changes 2
level:
16
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level
range:
self (100')
area of effect:
self
sourcebook:
rolemaster companion 4
description: Creates a 6" spine coated with a cirulatory poison equal to half of the caster's level somewhere on the caster's body: suggested areas would be on the forearm, chest, forehead, backhand or palm (if the hand is not needed to grasp anything). The spine can be used for a Medium Hom attack with an OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). The spine can also be fired once (then its gone) as a Light Crossbow attack with an additional +20 bonus (use the same standard modifiers as the Hom attack)."

spell name:
MULTI-TENACLES *
list name:
foul changes 2
level:
17
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Black tentacles grow from the caster's sides. The number being the caster's level divided by four. Each tentacle is 10' long and can he used to make a Large Grapple attack (OB equal to +20 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). Each tentacle has a Strength of 100.

spell name:
SPINE 3 *
list name:
foul changes 2
level:
19
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level
range:
self (100')
area of effect:
self
sourcebook:
rolemaster companion 4
description: Creates three 6" spines somewhere on the caster's body: suggested areas would be on the forearm, chest, forehead, backhand or palm (if the hand is not needed to grasp anything). the spines can be used for three Medium Horn attacks with an OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). OR a huge horn attack at +30. The spines can also be fired once (then are gone) as a Light Crossbow attack with an additional +20 bonus (use the same standard modifiers as the Hom attack)."

spell name:
DEMONIC ASSISTANT
list name:
foul changes 2
level:
20
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A minor demon is conjured and it inhabits the caster's body. A small Demonic face will appear on the caster's body somewhere (chest, shoulder. check). There is also a possibility that it will have two small arms as well. This minor Demon will cast spells as the caster does. so for each spell the caster casts. the demon will cast an identical one simultaneously. The demon will use up the caster's PPs for these spells. The Demon can do nothing but cast spells. and can only mimic what the caster docs- it cannot cast spells on its own. (A GM may wish to have the Demon make rude comments now and then.)

spell name:
DEMON FORM TRUE
list name:
foul changes 2
level:
25
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that makes the caster look like a specific demon type and the caster may receive some (GM discretion) of the Demon's abilities. This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
RAPID REGENERATION
list name:
foul changes 2
level:
30
realm:
essence
type:
evil magician base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Allows caster to regenerate any lost body part over a period of 2-20 rounds The new body part will he fully functional but will be demonic in appearance. It may have minor additional capabilities (GM 's option). Suggested capabilities are increased Strength or a Small Claw attack (if it is a arm or leg) or a better AT for the regenerated part, etc.

spell name:
FOUL CHANGES TRUE
list name:
foul changes 2
level:
50
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level (permanent)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster can cast any one spell on this list each round or this spell can be cast in order to make the effects of any spell on this list (except Tongue Ties, Regeneration or Rapid Regeneration) a permanent change to the caster's body.

spell name:
DETERMINE FERTILITY
list name:
enrichment
level:
1
realm:
essence
type:
druid base
spell class:
i
duration:
1 minute / level (concentration)
range:
100'
area of effect:
5' radius
sourcebook:
rolemaster companion 4
description: Caster knows how fertile soil, plants, and animals are and whether they need any enrichment. Caster can examine a different 5' radius area each round

spell name:
ENRICH SOIL
list name:
enrichment
level:
2
realm:
essence
type:
druid base
spell class:
h
duration:
1 season
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Enriches barren or deple ted soil, tuming it into arable land

spell name:
CULTIVATION
list name:
enrichment
level:
3
realm:
essence
type:
druid base
spell class:
f
duration:
1 planting
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: prepare soil for seeding

spell name:
SOWING
list name:
enrichment
level:
4
realm:
essence
type:
druid base
spell class:
f
duration:
1 planting
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Distributes seed evenly for maximum growth

spell name:
PROPAGATION
list name:
enrichment
level:
5
realm:
essence
type:
druid base
spell class:
h
duration:
1 season
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Causes crops to become fertilized; they will grow with vigor, hearing healthy fruit. Ensures large crop yield.

spell name:
ENRICH SOIL TRUE
list name:
enrichment
level:
6
realm:
essence
type:
druid base
spell class:
h
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Enriches barren or deple ted soil, tuming it into arable land

spell name:
CULTIVATION TRUE
list name:
enrichment
level:
7
realm:
essence
type:
druid base
spell class:
f
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Distributes seed evenly for maximum growth

spell name:
SOWING TRUE
list name:
enrichment
level:
8
realm:
essence
type:
druid base
spell class:
f
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Distributes seed evenly for maximum growth

spell name:
ANIMAL FERTILITY
list name:
enrichment
level:
9
realm:
essence
type:
druid base
spell class:
h
duration:
1 breeding
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 4
description: Removes barrenness and ensures conception

spell name:
DISEASE RESISTANCE
list name:
enrichment
level:
10
realm:
essence
type:
druid base
spell class:
h
duration:
1 week / level
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: All within Area of Effect get an additional 1 resistance roll vs disease.

spell name:
PROGAPAGATION TRUE
list name:
enrichment
level:
11
realm:
essence
type:
druid base
spell class:
h
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Causes crops to become fertilized; they will grow with vigor, hearing healthy fruit. Ensures large crop yield.

spell name:
CURE PLANT DISEASE
list name:
enrichment
level:
12
realm:
essence
type:
druid base
spell class:
h
duration:
permanent
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Removes blights or diseases (RR) from all crops within the Area of Effect .

spell name:
CURE ANIMAL DISEASE
list name:
enrichment
level:
13
realm:
essence
type:
druid base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 4
description: Removes diseases (RR) from one animal.

spell name:
REMOVE INFESTATION
list name:
enrichment
level:
14
realm:
essence
type:
druid base
spell class:
p
duration:
1 day / level
range:
10'
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Removes all insect infestation in Area of Effect .

spell name:
ANIMAL FERTILITY TRUE
list name:
enrichment
level:
15
realm:
essence
type:
druid base
spell class:
h
duration:
1 breeding
range:
10' / level
area of effect:
1 animal / level
sourcebook:
rolemaster companion 4
description: Removes barrenness and ensures conception

spell name:
RESTORE PLANTS
list name:
enrichment
level:
20
realm:
essence
type:
druid base
spell class:
h
duration:
permanent
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Restores daamage done to plants due to drought, disease, insects, etc.

spell name:
RESTORE ANIMAL
list name:
enrichment
level:
25
realm:
essence
type:
druid base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 4
description: Caster restores one animal with non-fatal damage to a healthy and vigorous stale.

spell name:
HARVEST
list name:
enrichment
level:
30
realm:
essence
type:
druid base
spell class:
f
duration:
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Gathers up the desired crop and places it in a specified location (must be within Area of Effect).

spell name:
ENRICHMENT MASTERY
list name:
enrichment
level:
50
realm:
essence
type:
druid base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
caster
sourcebook:
rolemaster companion 4
description: Caster can use any one lower level spell per round

spell name:
DETERMINE FERTILITY
list name:
enrichment
level:
1
realm:
essence
type:
animist base
spell class:
i
duration:
1 minute / level (concentration)
range:
100'
area of effect:
5' radius
sourcebook:
rolemaster companion 4
description: Caster knows how fertile soil, plants, and animals are and whether they need any enrichment. Caster can examine a different 5' radius area each round

spell name:
ENRICH SOIL
list name:
enrichment
level:
2
realm:
essence
type:
animist base
spell class:
h
duration:
1 season
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Enriches barren or deple ted soil, tuming it into arable land

spell name:
CULTIVATION
list name:
enrichment
level:
3
realm:
essence
type:
animist base
spell class:
f
duration:
1 planting
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: prepare soil for seeding

spell name:
SOWING
list name:
enrichment
level:
4
realm:
essence
type:
animist base
spell class:
f
duration:
1 planting
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Distributes seed evenly for maximum growth

spell name:
PROPAGATION
list name:
enrichment
level:
5
realm:
essence
type:
animist base
spell class:
h
duration:
1 season
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Causes crops to become fertilized; they will grow with vigor, hearing healthy fruit. Ensures large crop yield.

spell name:
ENRICH SOIL TRUE
list name:
enrichment
level:
6
realm:
essence
type:
animist base
spell class:
h
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Enriches barren or deple ted soil, tuming it into arable land

spell name:
CULTIVATION TRUE
list name:
enrichment
level:
7
realm:
essence
type:
animist base
spell class:
f
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Distributes seed evenly for maximum growth

spell name:
SOWING TRUE
list name:
enrichment
level:
8
realm:
essence
type:
animist base
spell class:
f
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Distributes seed evenly for maximum growth

spell name:
ANIMAL FERTILITY
list name:
enrichment
level:
9
realm:
essence
type:
animist base
spell class:
h
duration:
1 breeding
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 4
description: Removes barrenness and ensures conception

spell name:
DISEASE RESISTANCE
list name:
enrichment
level:
10
realm:
essence
type:
animist base
spell class:
h
duration:
1 week / level
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: All within Area of Effect get an additional 1 resistance roll vs disease.

spell name:
PROGAPAGATION TRUE
list name:
enrichment
level:
11
realm:
essence
type:
animist base
spell class:
h
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Causes crops to become fertilized; they will grow with vigor, hearing healthy fruit. Ensures large crop yield.

spell name:
CURE PLANT DISEASE
list name:
enrichment
level:
12
realm:
essence
type:
animist base
spell class:
h
duration:
permanent
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Removes blights or diseases (RR) from all crops within the Area of Effect .

spell name:
CURE ANIMAL DISEASE
list name:
enrichment
level:
13
realm:
essence
type:
animist base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 4
description: Removes diseases (RR) from one animal.

spell name:
REMOVE INFESTATION
list name:
enrichment
level:
14
realm:
essence
type:
animist base
spell class:
p
duration:
1 day / level
range:
10'
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Removes all insect infestation in Area of Effect .

spell name:
ANIMAL FERTILITY TRUE
list name:
enrichment
level:
15
realm:
essence
type:
animist base
spell class:
h
duration:
1 breeding
range:
10' / level
area of effect:
1 animal / level
sourcebook:
rolemaster companion 4
description: Removes barrenness and ensures conception

spell name:
RESTORE PLANTS
list name:
enrichment
level:
20
realm:
essence
type:
animist base
spell class:
h
duration:
permanent
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Restores daamage done to plants due to drought, disease, insects, etc.

spell name:
RESTORE ANIMAL
list name:
enrichment
level:
25
realm:
essence
type:
animist base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 4
description: Caster restores one animal with non-fatal damage to a healthy and vigorous stale.

spell name:
HARVEST
list name:
enrichment
level:
30
realm:
essence
type:
animist base
spell class:
f
duration:
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Gathers up the desired crop and places it in a specified location (must be within Area of Effect).

spell name:
ENRICHMENT MASTERY
list name:
enrichment
level:
50
realm:
essence
type:
animist base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
caster
sourcebook:
rolemaster companion 4
description: Caster can use any one lower level spell per round

spell name:
EMPOWERMENT 1
list name:
weapon alterations
level:
1
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +5 magical bonus. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
BLADE CHANGE
list name:
weapon alterations
level:
2
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Changes one weapon into another similar weapon (ChL 13.1.1) for all combat purposes. For example, a one-handed edged weapon into another one-handed edged weapon (a short sword into a broadsword). Any bonuses or powers that the weapon has are transferred in the change. GM's discretion must apply in order for weapon-like objects (meat cleavers. butter knives,etc) to be affected by this spell. At the end of the spell's duration, the weapon changes back into its original form.

spell name:
COMBINE *
list name:
weapon alterations
level:
3
realm:
essence
type:
open essence
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Staning the next round, the caster may prepare/cast two spells from this list simultaneously. The preparation/casting is based upon the higher level spell.

spell name:
EMPOWERMENT 2
list name:
weapon alterations
level:
4
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +10 magical bonus or two weapons a +5 bonus. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
MAJOR BLADE CHANGE
list name:
weapon alterations
level:
5
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: any weapon or weapon-like object can be changed into any other type of weapon. For example, a dagger can be changed into a warhammer. (ChL 13.1.1) For example, a one-handed edged weapon into another one-handed edged weapon (a short sword into a broadsword). Any bonuses or powers that the weapon has are transferred in the change. GM's discretion must apply in order for weapon-like objects (meat cleavers. butter knives,etc) to be affected by this spell. At the end of the spell's duration, the weapon changes back into its original form.

spell name:
ARMOR CHANGE
list name:
weapon alterations
level:
6
realm:
essence
type:
open essence
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 armor
sourcebook:
rolemaster companion 4
description: any type of armor can be changed into another type of approximately the same amount of covering: for these purposes, the grouping are ATs 5,9,13,17; ATs 6,10,14,18; ATs 7,11,15,19; and ATs 8,12,16,20 For example, a leather jerkin could be made into a plate breastplate. Shields and helms can also be altered via this spell.

spell name:
EMPOWERMENT 3
list name:
weapon alterations
level:
7
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +15 magical bonus or multiple weapons bonuses totaling +15. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
TRUE POWER 1
list name:
weapon alterations
level:
8
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +5 magical bonus. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
DULL BLADE
list name:
weapon alterations
level:
9
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Causes any weapon with a non-magical bonus to lose that bonus until it is reforged: a process that requires equipment , facilities, and 10% of the time of the original c reation process.

spell name:
EMPOWERMENT 4
list name:
weapon alterations
level:
10
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +20 magical bonus or multiple weapons bonuses totaling +20. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
TRUE POWER 2
list name:
weapon alterations
level:
11
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +10 magical bonus or two weapons a +5 bonus. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
ELEMENT BLADE
list name:
weapon alterations
level:
12
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Empowers a weapon with the "basic elemental force"" of the caster's choice (e.g. fire, cold, light, etc.). In addition to a normal critical, the weapon will inflict an additional critical based upon the element's type (e.g .. heat. cold, electricity, etc.). The severity of the elemental critical is one degree less than that of the normal critical (one roll only)."

spell name:
EMPOWERMENT 5
list name:
weapon alterations
level:
13
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +25 magical bonus or multiple weapons bonuses totaling +25. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
BREAK BLADE
list name:
weapon alterations
level:
14
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Breaks any one weapon. Magic weapons get an RR equivalent to the minimum level of the Alchemist required to make the weapon.

spell name:
TRUE POWER 3
list name:
weapon alterations
level:
15
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +15 magical bonus or multiple weapons bonuses totaling +15. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
HURL WEAPON
list name:
weapon alterations
level:
16
realm:
essence
type:
open essence
spell class:
f
duration:
1 attack
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Draws all of the power and physical mass out of a magic weapon and gathers it together into a sphere of concentrated energy. This mass can he used as a Fireball with a 500' range. "Modest"" weapons will have enough power for a x2 Fireball (radius and concussion hit damage), ""Potent"" items act as x3 Fireballs, ""Most Potent"" items act as x4 Fireballs. and ""Artifacts"" items act as x5 Fireballs. The weapon is forever destroyed; this spell is usually used as a "" last-ditch"" effort."

spell name:
PERMANENT CHANGE
list name:
weapon alterations
level:
17
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Increases the duration (to 1 day / level) of a Blade Change or Armor Change spell cast immediately after this spell.

spell name:
WEAPON BURST
list name:
weapon alterations
level:
18
realm:
essence
type:
open essence
spell class:
f
duration:
1 attack
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: All within a 10' radius (excluding the caster) take the damage intlicted by the caster's next attack, regardless of their AT or Defensive Bonus. They all get RRs, of course.

spell name:
ELEMENT BLADE TRUE
list name:
weapon alterations
level:
20
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Empowers a weapon with the "basic elemental force"" of the caster's choice (e.g. fire, cold, light, etc.). In addition to a normal critical, the weapon will inflict an additional critical based upon the element's type (e.g .. heat. cold, electricity, etc.). The severity of the elemental critical is equal to that of the normal critical (one roll only)."

spell name:
TRUE POWER 4
list name:
weapon alterations
level:
25
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +20 magical bonus or multiple weapons bonuses totaling +20. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
FUSE WEAPONS
list name:
weapon alterations
level:
30
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Combines two magic weapons and their special abilities (but not the bonus) into one weapon of the caster' s choice. For example, if a +10 Orc-slaying longsword and a +5 battleaxe that inflicts extra cold crits are combined, the resulting weapon would be +10 (the greater of the two bonuses) and the weapon would be Ore-slaying and would inflict additional cold crits. The finished product could he either a battleaxe or a longsword, caster's choice. More than two weapons cannot he combined.

spell name:
TRUE POWER 5
list name:
weapon alterations
level:
50
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +25 magical bonus or multiple weapons bonuses totaling +25. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
COUTERSPELL 1
list name:
counterspells
level:
3
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify one 1st level spell to be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.).

spell name:
SPELLTRAP 1
list name:
counterspells
level:
5
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify one 1st level spell to be counterspelled. If the exact spell specified is later cast on that target, that spell can either be refected back on the caster or it can he cancelled and it will trigger a first level spell stored within the target via this spell. The caster must choose which option he will use when he casts the spell. If the "trigger"" option is chosen. the PPs must be expended for the ""stored"" spell. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.)."

spell name:
COUNTERSPELL 3
list name:
counterspells
level:
6
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to three levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.).

spell name:
COUNTERSPELL 4
list name:
counterspells
level:
8
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to four levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.).

spell name:
SPELLTRAP 3
list name:
counterspells
level:
9
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to three levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell can either be refected back on the caster or it can he cancelled and it will trigger a first level spell stored within the target via this spell. The caster must choose which option he will use when he casts the spell. If the "trigger"" option is chosen. the PPs must be expended for the ""stored"" spell. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.)."

spell name:
COUNTERSPELL 5
list name:
counterspells
level:
10
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to five levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.).

spell name:
SPELLTRAP 5
list name:
counterspells
level:
11
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to five levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell can either be refected back on the caster or it can he cancelled and it will trigger a first level spell stored within the target via this spell. The caster must choose which option he will use when he casts the spell. If the "trigger"" option is chosen. the PPs must be expended for the ""stored"" spell. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.)."

spell name:
COUNTERSPELL 8
list name:
counterspells
level:
12
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to eight levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.).

spell name:
REVERSE ESSENCE *
list name:
counterspells
level:
13
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
10'
area of effect:
1 spell
sourcebook:
rolemaster companion 4
description: when a spell of the essence realm is cast against the caster, the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the reverse essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, then the attack spell proceeds normally. if the spell fails its RR, the effect will he reversed (if possible). For example , elemental attack spells will heal hits and wounds, Hold spells will Haste the target, Curses will be blesses, etc. The exact nature of the reverse is up to the GM. If there is no appropriate reverse effect, the spell is merely cancelled.

spell name:
REVERSE CHANNELING *
list name:
counterspells
level:
14
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
10'
area of effect:
1 spell
sourcebook:
rolemaster companion 4
description: when a spell of the channeling realm is cast against the caster, the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the reverse channeling spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, then the attack spell proceeds normally. if the spell fails its RR, the effect will he reversed (if possible). For example , elemental attack spells will heal hits and wounds, Hold spells will Haste the target, Curses will be blesses, etc. The exact nature of the reverse is up to the GM. If there is no appropriate reverse effect, the spell is merely cancelled.

spell name:
REVERSE MENTALISM *
list name:
counterspells
level:
15
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
10'
area of effect:
1 spell
sourcebook:
rolemaster companion 4
description: when a spell of the mentalism realm is cast against the caster, the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the reverse mentalism spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, then the attack spell proceeds normally. if the spell fails its RR, the effect will he reversed (if possible). For example , elemental attack spells will heal hits and wounds, Hold spells will Haste the target, Curses will be blesses, etc. The exact nature of the reverse is up to the GM. If there is no appropriate reverse effect, the spell is merely cancelled.

spell name:
COUNTERSPELL 15
list name:
counterspells
level:
18
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to 15 levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.).

spell name:
SPELLTRAP 15
list name:
counterspells
level:
19
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to 15 levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell can either be refected back on the caster or it can he cancelled and it will trigger a first level spell stored within the target via this spell. The caster must choose which option he will use when he casts the spell. If the "trigger"" option is chosen. the PPs must be expended for the ""stored"" spell. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.)."

spell name:
REVERSE EFFECT *
list name:
counterspells
level:
20
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: when a spell of the any realm is cast against the caster, the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the reverse spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, then the attack spell proceeds normally. if the spell fails its RR, the effect will he reversed (if possible). For example , elemental attack spells will heal hits and wounds, Hold spells will Haste the target, Curses will be blesses, etc. The exact nature of the reverse is up to the GM. If there is no appropriate reverse effect, the spell is merely cancelled.

spell name:
LORD COUNTERSPELL
list name:
counterspells
level:
25
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to 20 levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.).

spell name:
ANTI-MAGIC AURA
list name:
counterspells
level:
30
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: This spell allows the caster to create an aura of anti-magic around an object, device, or area. Any substance which has been so enchanted has a counterspell effect against any one type of spells (e.g., "scrying spells"", ''fire spells"", "" delving spells"", etc.). GMs: don' t let this become too broad. The maximum area of effect is 10 cubic feet, and only one such spell can be cast on a single object. Large objects can have the same spell immunity if several spells are cast in succession."

spell name:
LORD SPELLTRAP
list name:
counterspells
level:
35
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to 20 levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell can either be refected back on the caster or it can he cancelled and it will trigger a first level spell stored within the target via this spell. The caster must choose which option he will use when he casts the spell. If the "trigger"" option is chosen. the PPs must be expended for the ""stored"" spell. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.)."

spell name:
COUNTERSPELL TRUE
list name:
counterspells
level:
40
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, any one spell may be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.).

spell name:
SPELLTRAP TRUE
list name:
counterspells
level:
50
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, any one spell may be counterspelled. If the exact spell specified is later cast on that target, that spell can either be refected back on the caster or it can he cancelled and it will trigger a first level spell stored within the target via this spell. The caster must choose which option he will use when he casts the spell. If the "trigger"" option is chosen. the PPs must be expended for the ""stored"" spell. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.)."

spell name:
FRESHEN
list name:
open essence
level:
1
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 4
description: removes dirt, dust, sweat, blood, etc. from the body of one target. Eliminates body odor. Cleans but does not repair clothing or armor. Does not clean inanimate objects other than worn clothing.

spell name:
STONE BOLT
list name:
earth law
level:
6
realm:
essence
type:
magician base
spell class:
e
duration:
range:
varies
area of effect:
sourcebook:
rolemaster companion 4
description: a bolt of rock and earth is shot from the palm of the caster. Results are determined on the ice bolt table, with all cold criticals being treated as additional impact criticals. If this spell is used, similar spells could also be used with longer ranges at 11th level (stone bolt 300') ansd 17th level (stone bolt 500') and even a spell at 16th level called "triad of stone"" with three bolts."

spell name:
WARDROBE
list name:
open essence
level:
7
realm:
essence
type:
open essence
spell class:
p
duration:
permanent
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: changes target's clothing into another type of clothing (no armor) that the caster is familiar with (e/g/ a work smock and sandals into a banquet dress and glass slippers). Costume (worthless) jewelry can be created as well. Target must be wearing clothes; any clothes changed must be worn when the spell is cast.

spell name:
CLEAVE EARTH
list name:
earth law
level:
3
realm:
essence
type:
magician base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
1' x 1/2' x 2' per level
sourcebook:
rolemaster companion 4
description: This spell causes a chasm to open up in the earth. The chasm is 1' deep/level, 1/2' wide/level, and 2' long/level. This spell can also close up such chasms (if they are of the same size or smaller than a chasm the caster could create with this spell ). If something is caught in a closing chasm, they will take a +50 Huge Crush attack.

spell name:
TELEPORT BEACON
list name:
lofty bridge
level:
10
realm:
essence
type:
closed essence
spell class:
u
duration:
1 hour / level
range:
varies
area of effect:
sourcebook:
rolemaster companion 4
description: This spell creates a shining golden orb that sends out mental signals allowing someone (i.e., anyone mentally thinking about it) to cast a teleport spell taking them to that location without error, even if they have never been to or even seen the area before. Note that this spell does not give the power of teleportation nor does it increase any spell ranges.

spell name:
BLACK TENTACLES
list name:
dark summons
level:
12
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level
range:
25'
area of effect:
sourcebook:
rolemaster companion 4
description: Conjures one black tentacle for every four levels of the caster. These tentacles are each 10' long and come up from the ground together in a mass from the target point chosen by the caster. They drip a dark ac idic substance. Anyone within 10' of the target point is subjecttn a +80 Large Grapple attack. Anyone who is held by tentacles also takes an 'A' acid critical due to their coating. Each tentacle can take 30 hits (ignores criticals) before it is destroyed.

spell name:
COMMUNIQUE
list name:
open essence
level:
20
realm:
essence
type:
open essence
spell class:
fi
duration:
1 minute / level (concentration)
range:
1 mile / level
area of effect:
sourcebook:
rolemaster companion 4
description: This spell causes the an image of the casters head, enshrouded in energy, to appear at some location known to him or to a person known to him if they are within range. The caster will not receive the location of a person if he does nm already know it, but the spell will function. The c aster may also be able to figure out the target's location because he is able to see (and hear) through the image of his head, wherever it appears. Thc main purpose of this spell is to communicate and carry on a conversation with whomever is within speech range of the image. Spells cannot be cast through the image either way, although language spells will work. The spell lasts until the duration or the conversation is over.

spell name:
EYE TARGETING
list name:
spell enhancement
level:
20
realm:
essence
type:
closed essence
spell class:
u
duration:
1 round / level
range:
self
area of effect:
sourcebook:
rolemaster companion 4
description: This potent spell allows the next elemental spell cast (within the duration) by the caster to emanate from the caster's eye rather than his hand. The effect of this is, simply, whatever the caster looks at (if within the normal range of the spell) he can attack. One half of the caster's perception skill bonus is added to the attack roll (but not his directed spells bonus).

spell name:
SEJANUS' SPELL OF DUPLICATION
list name:
physical enhancement
level:
20
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
self
area of effect:
sourcebook:
rolemaster companion 4
description: This spell allows the caster to create a duplicate of himself. This duplicate will look, sound, and detect (for purposes of spells) exactly like the caster himself. It will also act like the caster would (it thinks on its own and has free will). but it is controlled by the GM unless the caster concentrates. He will have a mental link with the duplicate as long as it is within 1 mile. The duplicate will have 1/4 (round down) of the levels, hits, skill bonuses, etc. of the caster. Their physical attributes will he identical. Spell failure for this spell will mean that the duplicate is created, but it cannot be controlled by the caster and the duplicate will be diametrically opposed in outlook and alignment to (and will hate) the caster. The spell user may only have one duplicate in existence at any one time.

spell name:
RAY OF BANISHMENT
list name:
open essence
level:
25
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
25'
area of effect:
sourcebook:
rolemaster companion 4
description: This powerful spell shoots a beam of power out of the caster's hand that sends the target back to a place it would call "home."" For a demon, this would he another plane. hut for a human, it would be his house in his hometown, his castle, etc. This is up to the GM's discretion. For purposes of this spell, every being should have a ""home"" or a ""lair"" or at least a spot that it frequents. This place could be far away, or it could be nearby."

spell name:
SPELL OF CHALLENGE
list name:
spirit mastery
level:
25
realm:
essence
type:
closed essence
spell class:
m
duration:
1 day / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 4
description: Allows the caster to issue forth a challenge to a number of targets equal to his level divided by four (round down, all targets must be within range and face the same challenge) to combat or contest with him within the duration of the spell. The nature and location of the combat or contest must be stated within the challenge honestly. All targets can either accept the challenge (and then make no RR and must mee t the conditions of the challenge normally) or decline the challenge (so then they do make an RR). If the RR is attempted and failed, the target must meet the condition of the challenge and further is at a -10 to all actions during the challenge. If the RR is attempted and succeeds, the spell has no effect. If a target must meet the challenge, treat him as though under a Quest spell (Spirit Mastery, 11th level, Closed Essence). Note that by casting this spell, the caster places himself under a Quest as well to take part in the challenge.

spell name:
TRUE EYE TARGETING
list name:
spell enhancement
level:
30
realm:
essence
type:
closed essence
spell class:
u
duration:
1 round / level
range:
self
area of effect:
sourcebook:
rolemaster companion 4
description: This potent spell allows the next elemental spell cast (within the duration) by the caster to emanate from the caster's eye rather than his hand. The effect of this is, simply, whatever the caster looks at (if within the normal range of the spell) he can attack. The caster's full perception skill bonus is added to the attack roll (but not his directed spells bonus).

spell name:
MAJOR DUPLICATION
list name:
physical enhancement
level:
30
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
self
area of effect:
sourcebook:
rolemaster companion 4
description: This spell allows the caster to create a duplicate of himself. This duplicate will look, sound, and detect (for purposes of spells) exactly like the caster himself. It will also act like the caster would (it thinks on its own and has free will). but it is controlled by the GM unless the caster concentrates. He will have a mental link with the duplicate as long as it is within 1 mile. The duplicate will have 1/2 (round down) of the levels, hits, skill bonuses, etc. of the caster. Their physical attributes will he identical. Spell failure for this spell will mean that the duplicate is created, but it cannot be controlled by the caster and the duplicate will be diametrically opposed in outlook and alignment to (and will hate) the caster. The spell user may only have one duplicate in existence at any one time.

spell name:
CRYSTAL ENCASEMENT
list name:
crystal mastery
level:
30
realm:
essence
type:
crystal mage base
spell class:
f
duration:
until dispelled
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: Target is encased in a block of solid, transparent crystal. He is in suspended animation and the crystal is invulnerable (but not immovable). When the spell is dispelled, the crystal shatters giving an 'A' Puncture critical to all within 10' (unless it is dispelled by the caster). The crystal shards then melt into worthless black lumps.

spell name:
TRUE DUPLICATION
list name:
physical enhancement
level:
50
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
self
area of effect:
sourcebook:
rolemaster companion 4
description: This spell allows the caster to create a duplicate of himself. This duplicate will look, sound, and detect (for purposes of spells) exactly like the caster himself. It will also act like the caster would (it thinks on its own and has free will). but it is controlled by the GM unless the caster concentrates. He will have a mental link with the duplicate as long as it is within 1 mile. The duplicate will have 3/4 (round down) of the levels, hits, skill bonuses, etc. of the caster. Their physical attributes will he identical. Spell failure for this spell will mean that the duplicate is created, but it cannot be controlled by the caster and the duplicate will be diametrically opposed in outlook and alignment to (and will hate) the caster. The spell user may only have one duplicate in existence at any one time.

spell name:
DUPLICATE OTHER
list name:
gate mastery
level:
50
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: This spell allows the caster to create a duplicate of the target. This duplicate will look, sound, and detect (for purposes of spells) exactly like the target himself. It will also act like the caster would (it thinks on its own and has free will). but it is controlled by the GM unless the caster concentrates. He will have a mental link with the duplicate as long as it is within 1 mile. The duplicate will have 1/2 (round down) of the levels, hits, skill bonuses, etc. of the target. Their physical attributes will he identical. Spell failure for this spell will mean that the duplicate is created, but it cannot be controlled by the caster and the duplicate will be diametrically opposed in outlook and alignment to (and will hate) the caster. The spell user may only have one duplicate in existence at any one time. Caster can decide if the duplicate will be exactly like the original or will be the target's exact opposite as far as outlook and alignment go. If they are opposites, the duplicate will not rest until the original is destroyed.

spell name:
DETECT FORCE
list name:
force law
level:
1
realm:
essence
type:
forcemage base
spell class:
i
duration:
1 round / level
range:
self
area of effect:
100' / level
sourcebook:
rolemaster companion 5
description: Detects any active force spells within 100'/lvl range.

spell name:
FORCE FIELD 1
list name:
force law
level:
2
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates a shimmering field of force around caster's skin, adding +10 to the caster's defenses vs. physical and elemental attacks.

spell name:
FORCEHAND 1
list name:
force law
level:
3
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. Target can make a hard maneuver (St/Ag) each round in order to free himself, otherwise he is at 20% activity.

spell name:
MANIPULATION 1
list name:
force law
level:
4
realm:
essence
type:
forcemage base
spell class:
f
duration:
concentration
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster can manipulate a string of force. The length can be no greater than one foot per level. The string obeys the will of the caster and may be used offensively as a medium grapple attack. The OB/DB of the force string is equal to the Empathy modifier of the caster. The caster can use the string as a rope, bow string, whip, etc. A string will be severed and destroyed upon receiving any critical strike. The caster must be holding some part of the string at all times or it will fade away. Tensile strength is equal to 25 lbs per level of the caster. Strings of force are considered AT20.

spell name:
ARMOR
list name:
force law
level:
5
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster creates a shimmering suit of armor made of pure force. The AT equals the level of the spellcaster (max AT20). The armor is unencumbering, and does not impede spell casting or maneuvers.

spell name:
MENTAL GRASP *
list name:
force law
level:
6
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
1' / level
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: Enables the caster to draw an item (not held or secured) to himself. This movement requires only one second: so the caster could Mental Grasp a weapon into his hand and wield it in the same round(-20 to OB). A clear path must exist for the item to move along and the item must be within 1'/lvl of the caster. Weight limitation is 1 pount/lvl.

spell name:
FORCEHAND 2
list name:
force law
level:
7
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. The hand is capable of inflicting an 'A' severity Crush critical. Target can make a Hard maneuver (St/Ag) each round at -10 in order to free himself, otherwise he is at 20% activity.

spell name:
MANIPULATION 2
list name:
force law
level:
9
realm:
essence
type:
forcemage base
spell class:
f
duration:
concentration
range:
50'
area of effect:
1 cubic foot / level
sourcebook:
rolemaster companion 5
description: Caster can manipulate planes of force. An area of force equal to the caster's level in square feet can be created. The plane may be positioned in any orientation. Simple planar shapes may be created, such as stairs, ramps, walls, umbrellas, etc. The OB/DB of the force string is equal to the Em modifier of the caster. Planes of force are considered AT/20 and will be destroyed upon receiving any critical strike. The planes require no support.

spell name:
MYSTICAL BANDS
list name:
force law
level:
10
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target is wrapped in bands of force. Any attempt to escape is resolved as a spell attack with the chains serving as the attacker ( -20 RR). If the target makes his RR, he escapes. If the RR is failed, he suffers one Impact critical of a severity determined by the amount of failure: 1-10 =A, 11-20 = B, 21-30 = C, 31-40 = D, 41+ =E. If the attempt to escape is made utilizing magic, and the target fails this RR, he will suffer three separate criticals (Impact, Electrical, and Heat) with their severities determined as above.

spell name:
FORCE FIELD 2
list name:
force law
level:
11
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates a shimmering field of force around caster's skin, adding +20 to the caster's defenses vs. physical and elemental attacks.

spell name:
FORCEHAND 3
list name:
force law
level:
12
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. The hand is capable of inflicting an 'B' severity Crush critical. Target can make a Hard maneuver (St/Ag) each round at -20 in order to free himself, otherwise he is at 20% activity.

spell name:
FAR HAND
list name:
force law
level:
14
realm:
essence
type:
forcemage base
spell class:
f
duration:
concentration
range:
5' /level
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster creates a normal-sized hand of force, which he can use to manipulate objects and perform tasks requiring normal strength or dexterity. The hand possesses the strength and agility of the caster. Hand has OB/DB/Skill Bonus equal to the average of the caster's St and Ag. Hand can withstand 1/4 caster's concussion hits before dissipating.

spell name:
LESSER WALL OF FORCE
list name:
force law
level:
15
realm:
essence
type:
forcemage base
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
1' / level x 1' / level
sourcebook:
rolemaster companion 5
description: Caster creates a virtually impenetrable wall of force. The wall has 100 hits per level of the caster, and is AT20.

spell name:
FORCEHAND 4
list name:
force law
level:
16
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. The hand is capable of inflicting an 'C' severity Crush critical. Target can make a Hard maneuver (St/Ag) each round at -30 in order to free himself, otherwise he is at 20% activity.

spell name:
MANIPULATION 3
list name:
force law
level:
17
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 cubic foot / level
sourcebook:
rolemaster companion 5
description: Caster can manipulate objects of force. A volume of force equal to the caster's level in cubic feet can be created. The object may be positioned in any orientation. Simple objects may be created such as boxes, spheres, cylinders, tetrahedrons, etc. The OB/DB of the force string is equal to the Empathy modifier of the caster. Objects of force are considered AT/20 and will be destroyed upon receiving any critical strike.

spell name:
FORCE FIELD 3
list name:
force law
level:
19
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates a shimmering field of force around caster's skin, adding +30 to the caster's defenses vs. physical and elemental attacks.

spell name:
MYSTICAL CAGE
list name:
force law
level:
20
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: The caster creates a field of energy shaped like a barred cage 1'/lvl in diameter and 1'/lvl high. Any being caught within may try to force his way out. The attempt is resolved as Mystical Bands (above) except if the RR is failed. the target receives two criticals (electrical and impact). If a magical item (shield, sword, etc.) is used to escape, the attempt is made at the level of the item. If the attempt to escape is made utilizing magic and the target fails his RR he will suffer three separate criticals (impact. heat. and electrical) with their severities determined by the amount of failure: 1-10 =A, 11-20 = B, 21-30 = C, 31-40 = D, 41+ =E.

spell name:
FORCEHAND TRUE
list name:
force law
level:
25
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. The hand is capable of inflicting an 'D' severity Crush critical. Target can make a Hard maneuver (St/Ag) each round at -40 in order to free himself, otherwise he is at 20% activity.

spell name:
WALL OF FORCE
list name:
force law
level:
30
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1' / level x 1' / level
sourcebook:
rolemaster companion 5
description: Caster creates a solid wall of force which is absolutely impassable by anyone or anything.

spell name:
MANIPULATION TRUE
list name:
force law
level:
40
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster can perform any lower level Manipulations in any combination he desires. The OB/DB of the manipulation is equal to three times the caster's Em modifier.

spell name:
SPHERE OF FORCE
list name:
force law
level:
50
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster creates a solid sphere around himself that is absolutely impassable by anyone or anything. The sphere moves with the caster.

spell name:
WEAKEN INORGANIC
list name:
force master
level:
1
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
5lb / level
sourcebook:
rolemaster companion 5
description: Causes any non-magical, inorganic material to instantly lose half of its normal integrity (i.e., it will not be as sound as it once was, and it will take double any damage it sustains after this spell is thrown). This spell effects 5 pounds per level of the caster. This spell will affect living inorganic targets.

spell name:
POINT / UNPOINT 1
list name:
force master
level:
2
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
81 in^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, depending on the version of this spell used. A maneuver roll with a difficulty modifier of -20 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
FIELD / UNFIELD 1
list name:
force master
level:
3
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
900 ft^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, completely enshrouding the target depending on the version of this spell used. A maneuver roll with a difficulty modifier of -20 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
ARMOR CUT 1 *
list name:
force master
level:
4
realm:
essence
type:
forcemage base
spell class:
f*
duration:
1 round / level
range:
touch
area of effect:
1 foot / level
sourcebook:
rolemaster companion 5
description: Creates a frictionless field about an edged surface, giving it a 5% chance to cut through unremarkable targets as if they were AT1 . An edge up to 1 foot/level can be affected.

spell name:
SURFACE CRAWLING
list name:
force master
level:
5
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level (concentration)
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Enables target to crawl on any surface at any orientation, provided it can support his weight, etc.

spell name:
WEAKEN ORGANIC
list name:
force master
level:
6
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
5 lbs / level
sourcebook:
rolemaster companion 5
description: Causes any non-magical, organic substance to instantly lose half of its normal integrity (i.e. , it will not be as sound as it once was. and it will take double any damage it sustains after this spell is thrown. This includes double hits/round, etc). Magical or extraordinary organic substances gain a RR. This spell can effect 5 pounds per level of the caster. This spell will affect living targets.

spell name:
POINT / UNPOINT 2
list name:
force master
level:
7
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
20'
area of effect:
100 in^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, depending on the version of this spell used. A maneuver roll with a difficulty modifier of -30 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
FIELD / UNFIELD 2
list name:
force master
level:
8
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
20'
area of effect:
1600 ft^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, completely enshrouding the target depending on the version of this spell used. A maneuver roll with a difficulty modifier of -30 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
ARMOR CUT 2 *
list name:
force master
level:
9
realm:
essence
type:
forcemage base
spell class:
f*
duration:
1 round / level
range:
touch
area of effect:
1 foot / level
sourcebook:
rolemaster companion 5
description: Creates a frictionless field about an edged surface, giving it a 10% chance to cut through unremarkable targets as if they were AT1 . An edge up to 1 foot/level can be affected.

spell name:
SURFACE WALKING
list name:
force master
level:
10
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Enables target to walk on any surface at any orientation, provided it can support his weight, etc.

spell name:
UNINORGANIC
list name:
force master
level:
11
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Delivers +30 structural hits to target (RMC5 Section 6.2).

spell name:
POINT / UNPOINT 3
list name:
force master
level:
12
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
30'
area of effect:
121 in^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, depending on the version of this spell used. A maneuver roll with a difficulty modifier of -40 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
FIELD / UNFIELD 3
list name:
force master
level:
13
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
30'
area of effect:
2500 ft^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, completely enshrouding the target depending on the version of this spell used. A maneuver roll with a difficulty modifier of -40 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
ARMOR CUT 3 *
list name:
force master
level:
14
realm:
essence
type:
forcemage base
spell class:
f*
duration:
1 round / level
range:
touch
area of effect:
1 foot / level
sourcebook:
rolemaster companion 5
description: Creates a frictionless field about an edged surface, giving it a 15% chance to cut through unremarkable targets as if they were AT1 . An edge up to 1 foot/level can be affected.

spell name:
SURFACE RUNNING
list name:
force master
level:
15
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Enables target to run on any surface at any orientation, provided it can support his weight, etc.

spell name:
UNORGANIC
list name:
force master
level:
16
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Organic targets must resist or suffera 'C' Disintegration critical

spell name:
POINT / UNPOINT 4
list name:
force master
level:
17
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
40'
area of effect:
144 in^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, depending on the version of this spell used. A maneuver roll with a difficulty modifier of -50 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
FIELD / UNFIELD 4
list name:
force master
level:
18
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
40'
area of effect:
3600 ft^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, completely enshrouding the target depending on the version of this spell used. A maneuver roll with a difficulty modifier of -50 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
ARMOR CUT 4 *
list name:
force master
level:
19
realm:
essence
type:
forcemage base
spell class:
f*
duration:
1 round / level
range:
touch
area of effect:
1 foot / level
sourcebook:
rolemaster companion 5
description: Creates a frictionless field about an edged surface, giving it a 20% chance to cut through unremarkable targets as if they were AT1 . An edge up to 1 foot/level can be affected.

spell name:
DISINTEGRATE
list name:
force master
level:
20
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
touch
area of effect:
5 lbs / level
sourcebook:
rolemaster companion 5
description: Delivers +30 structural hits to target (RMC5 Section 6.2) and Organic targets must resist or suffer a 'E' Disintegration critical

spell name:
POINT / UNPOINT TRUE
list name:
force master
level:
25
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
level in^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, depending on the version of this spell used. A maneuver roll with a difficulty modifier of -100 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
FIELD / UNFIELD TRUE
list name:
force master
level:
30
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
level ft^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, completely enshrouding the target depending on the version of this spell used. A maneuver roll with a difficulty modifier of -100 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
ARMOR CUT TRUE *
list name:
force master
level:
35
realm:
essence
type:
forcemage base
spell class:
f*
duration:
1 round / level
range:
touch
area of effect:
1 foot / level
sourcebook:
rolemaster companion 5
description: Creates a frictionless field about an edged surface, giving it a percentage chance equal to the level of the caster to cut through unremarkable targets as if they were AT1 . An edge up to 1 foot/level can be affected.

spell name:
FORCE MASTER *
list name:
force master
level:
50
realm:
essence
type:
forcemage base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can use any of the lower level spells on this list once per round.

spell name:
LOCATE EPICENTER
list name:
shockwaves
level:
1
realm:
essence
type:
forcemage base
spell class:
i
duration:
concentration
range:
self
area of effect:
100' / level
sourcebook:
rolemaster companion 5
description: Locates origin point of a shockwave. Can be used to locate the caster of a Shockwave spell or locate the epicenter of an earthquake, etc.

spell name:
VIBRATIONS (5#)
list name:
shockwaves
level:
2
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Causes an object of up to 5 pounds mass to vibrate rapidly; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round).

spell name:
SONAR
list name:
shockwaves
level:
3
realm:
essence
type:
forcemage base
spell class:
i
duration:
concentration
range:
self
area of effect:
10' / level
sourcebook:
rolemaster companion 5
description: Creates reflective pulses of energy which reflect off solid objects within range. Caster learns distance and direction to targets within range. Note: Invisible targets can be detected with this spell except those made invisible by the Invisibility spell on Gravity Law.

spell name:
STANDING WAVE 1
list name:
shockwaves
level:
4
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 5
description: Creates an invisible barrier which delivers an A vibration critical when broken.

spell name:
SHOCKWAVE 1
list name:
shockwaves
level:
5
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
5' / level
area of effect:
10' diameter cone
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers an A Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
VIBRATIONS (25#)
list name:
shockwaves
level:
6
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Causes an object of up to 25 pounds mass to vibrate rapidly; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round).

spell name:
STANDING WAVE 2
list name:
shockwaves
level:
7
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 5
description: Creates an invisible barrier which delivers a B vibration critical when broken.

spell name:
FORCEWAVE 1
list name:
shockwaves
level:
8
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
100'
area of effect:
10' diameter cone
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. Targets must RR or be forced away from the caster 1 foot per 1% failure. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
VIBRATIONS (50#)
list name:
shockwaves
level:
9
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Causes an object of up to 50 pounds mass to vibrate rapidly; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round).

spell name:
SHOCKWAVE 2
list name:
shockwaves
level:
10
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
5' / level
area of effect:
20' diameter cone
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a B Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
MASS VIBRATIONS (5#)
list name:
shockwaves
level:
11
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
100'
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Causes an objects of up to 5 pounds mass to vibrate rapidly, number of objects being equal to the caster's level; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round).

spell name:
STANDING WAVE 3
list name:
shockwaves
level:
12
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 5
description: Creates an invisible barrier which delivers a C vibration critical when broken.

spell name:
FOCUSED SHOCKWAVE
list name:
shockwaves
level:
13
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Causes a bolt of force to erupt from the caster's hand. Attack is resolved on the Lightning Bolt table, but all criticals are Vibration criticals.

spell name:
FORCEWAVE 2
list name:
shockwaves
level:
14
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
200'
area of effect:
10' diameter cone
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. Targets must RR (at -30) or be forced away from the caster 1 foot per 1% failure. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
SHOCKWAVE 3
list name:
shockwaves
level:
15
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
5' / level
area of effect:
30' diameter cone
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a C Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
STANDING WAVE 4
list name:
shockwaves
level:
16
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 5
description: Creates an invisible barrier which delivers a D vibration critical when broken.

spell name:
MASS VIBRATIONS (25#)
list name:
shockwaves
level:
17
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Causes an objects of up to 25 pounds mass to vibrate rapidly, number of objects being equal to the caster's level; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round).

spell name:
CIRCLE FORCEWAVE
list name:
shockwaves
level:
18
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
100'
area of effect:
10' diameter circle
sourcebook:
rolemaster companion 5
description: A spherical wave starts at the caster's hand and travels outward in an expanding circle. Targets must also RR or be forced away from the caster 1 foot per 1% failure. The forcewave does structural damage (See RMC5 Section 6.2).

spell name:
STANDING WAVE 5
list name:
shockwaves
level:
19
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 5
description: Creates an invisible barrier which delivers a E vibration critical when broken.

spell name:
SHOCKWAVE 4
list name:
shockwaves
level:
20
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
5' / level
area of effect:
40' diameter cone
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a D Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
SHOCKWAVE 5
list name:
shockwaves
level:
25
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
5' / level
area of effect:
50' diameter cone
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a E Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
CIRCLE SHOCKWAVE
list name:
shockwaves
level:
30
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
10' / level
area of effect:
10' diameter circle
sourcebook:
rolemaster companion 5
description: A spherical wave starts at the caster's hand and travels outward in an expanding circle. The caster may increase the severity of the critical inflicted by one degree for each additional 30 points he expends in casting the spell. Targets must also RR or be forced away from the caster 1 foot per 1% failure. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
INVERTED SHOCKWAVE
list name:
shockwaves
level:
40
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
100' / level
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster creates a shockwave which starts at the caster and radiates outward in an expanding circle. The Inverted Shockwave delivers no damage, but will cancel out all existing Shockwaves and Standing Waves that fail a RR. An lnverted Shockwave has a percentage chance to dampen any earthquake within range equal to the caster's level minus 2x the Richter scale severity of the earthquake.

spell name:
SHOCKWAVE TRUE
list name:
shockwaves
level:
50
realm:
essence
type:
forcemage base
spell class:
f
duration:
5 rounds
range:
25' / level
area of effect:
varies
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a E Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2). The waves come in multiples, decreasing in severity by one degree each round (it delivers an 'E' Vibration critical the first round, a 'D' critical the second, a 'C' critical the third, etc.). All criticals deliver double concussion damage, and the force is sufficient to start (or perhaps stop) a major earthquake, demolish heavy stone walls, create tidal waves, etc.

spell name:
ALTER WEIGHT
list name:
gravity law
level:
1
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
5lb / level
sourcebook:
rolemaster companion 5
description: The caster can increase or decrease the weight of any target by 5 lbs per level.

spell name:
LEVITATE
list name:
gravity law
level:
2
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The caster can levitate in an upwardly fashion at a rate equal to his level in feet per round.

spell name:
INVISIBILITY
list name:
gravity law
level:
3
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: By manipulating gravity the caster is able to bend the radiation spectrum around his immediate vicinity thus rendering him totally invisible. Note: this form of invisibility is not detectable by any sort of altered vision, e.g. , infrared, x-ray, ultravision, etc., and anyone using Detect Invisible receives a -30 to his attempts to detect a target using this form of invisibility. See invisible functions normally.

spell name:
CRUSH
list name:
gravity law
level:
4
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
50'
area of effect:
.5 ft / kevek R
sourcebook:
rolemaster companion 5
description: Creates a temporary area of intense gravity in a spherical radius about the target equal to .5 ft / lvl. Target suffers an 'A' Crush critical.

spell name:
ZERO GRAVITY
list name:
gravity law
level:
5
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 ft^3 / level
sourcebook:
rolemaster companion 5
description: Caster negates gravity relative to the target. Inertia is constant, thus if the target is pushed it will continue in the direction pushed until acted upon by another force. Caster can effect a volume equal to 1 ft^3 per level and 10x his level in pounds.

spell name:
FLY (3X LVL IN MPH)
list name:
gravity law
level:
6
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster moves at 3 times his level in MPH. A target with Fly cast upon him is under his own control, not the caster's; therefore a target not experienced with flying can find the experience very disorienting and possibly dangerous. Every 1 mph of movement is approximately equal to 15'/rnd, so 18 mph= 270'/md.

spell name:
G BOLT
list name:
gravity law
level:
7
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: A bolt of gravity is shot forth from the caster's hand. Results are determined on the Fire Bolt table, and all criticals are impact.

spell name:
TRANSPORT
list name:
gravity law
level:
8
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 ft^3 / level
sourcebook:
rolemaster companion 5
description: As Fly, except only nonliving targets are affected and flight is under the control of the caster. Caster can effect a volume equal to 1 ft^3 per level and 10x his level in pounds. Movement rate is 3MPH/level.

spell name:
ENPLANE
list name:
gravity law
level:
10
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 ft^3 / level
sourcebook:
rolemaster companion 5
description: Caster can place target in a geostationary orientation. Inertia is zero: it will only move as long as there is a force to move it. A person or object could be suspended in mid air. Various things could be placed upon or hung from the object. The volume and weight limit are the same as for zero gravity.

spell name:
G FORCE
list name:
gravity law
level:
11
realm:
essence
type:
forcemage base
spell class:
f
duration:
concentration
range:
50'
area of effect:
lvl x lvl x lvl
sourcebook:
rolemaster companion 5
description: Caster creates an area of increased gravitational force. Anything passing through the area must make a RR, modified by the target's strength modifier, or be instantly pinned to the floor and receive 'A' Crush criticals every round it is within the area. Critical levels can be increased by 1 for every additional 11 PP used.

spell name:
REVERSE GRAVITY
list name:
gravity law
level:
12
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 second / 5 levels
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster reverses gravity. Targets failing their RRs will begin 'falling' up.

spell name:
REPULSE
list name:
gravity law
level:
13
realm:
essence
type:
forcemage base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster creates a repulsion field around a target. Anything coming into physical contact with the affected target must make a RR or be repulsed with a force equal to that exerted. This spell confers no combat bonus. Caster can affect targets whose mass is equal to or less than the caster's mass times his level.

spell name:
G BALL
list name:
gravity law
level:
15
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
100'
area of effect:
10' R sphere
sourcebook:
rolemaster companion 5
description: A 1' radius sphere is created in front of the caster and then launched toward a target. It then explodes affecting all within a 10' radius sphere. Damage is determined on the Fire Ball table using Impact criticals.

spell name:
MASS FLY
list name:
gravity law
level:
18
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target / (level / 2)
sourcebook:
rolemaster companion 5
description: A number of targets equal to half of the caster's level moves at 3 times his level in MPH. Each target must weight within +/- 50 pounds of the caster. The flight is under the control of the caster. Every 1 mph of movement is approximately equal to 15'/rnd, so 18 mph= 270'/md.

spell name:
MASS INVISIBILITY
list name:
gravity law
level:
19
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target / (level / 2)
sourcebook:
rolemaster companion 5
description: By manipulating gravity the caster is able to bend the radiation spectrum around their immediate vicinity thus rendering invisible a number of targets equal to 1/2 the level of the caster. Note: this form of invisibility is not detectable by any sort of altered vision, e.g. , infrared, x-ray, ultravision, etc., and anyone using Detect Invisible receives a -30 to his attempts to detect a target using this form of invisibility. See invisible functions normally.

spell name:
NULLIFY
list name:
gravity law
level:
20
realm:
essence
type:
forcemage base
spell class:
e
duration:
1 second / 5 levels
range:
100'
area of effect:
1 yard^2 / level
sourcebook:
rolemaster companion 5
description: Caster negates gravity in a stationary area equal to 1 yard^2 per level. Inertia is constant, thus if the target is pushed it will continue in the direction pushed until acted upon by another force.

spell name:
EXPLODE
list name:
gravity law
level:
25
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Creates an external negative gravitational force which causes the target to explode. Target receives an 'E' Disruption critical.

spell name:
IMPLODE
list name:
gravity law
level:
30
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Creates an external negative gravitational force which causes the target to implode. Target receives an 'E' Crush critical.

spell name:
RIFT
list name:
gravity law
level:
50
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
500'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: Creates a powerful point of gravitational force. All targets within 100 feet of its center who fail their RR will be sucked in. Dimension travelled to is up to the GM.

spell name:
DETECT MAGNETISM
list name:
magnetic law
level:
1
realm:
essence
type:
forcemage base
spell class:
i
duration:
1 round / level
range:
50'
area of effect:
1' radius / level
sourcebook:
rolemaster companion 5
description: Caster can detect magnetic fields and their relative strengths. (Strength, for game purposes, will be measured in pounds and the smallest amount of magnetic force that a caster will normally be manipulating is 1 pound / foot^2. This measurement will be referred to in this list as 'Unit'.)

spell name:
MAGNETIZE
list name:
magnetic law
level:
2
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 5
description: Caster magnetizes metallic objects together. The force of the bond is equal to 1 Unit (1 pound / foot^2) per level of the caster.

spell name:
MAGNETIC FIELD
list name:
magnetic law
level:
3
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 5
description: Caster can magnetize any portion of a metallic object creating a surrounding field with a radius equalling 1 ft per level. Strength is 1 Unit (1 pound / foot^2) per level of caster.

spell name:
DEMAGNETIZE
list name:
magnetic law
level:
4
realm:
essence
type:
forcemage base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 5
description: This spell will instantly nullify any magnetic effect for 1 round/level of caster. Affects one Unit (1 pound / foot^2) per level.

spell name:
MAGNETIC BOLT 100'
list name:
magnetic law
level:
5
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
100'
area of effect:
1 effect
sourcebook:
rolemaster companion 5
description: A bolt of magnetic force is shot from the palm of the caster: results are determined on the reverse Water Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)).

spell name:
SHIELD 1
list name:
magnetic law
level:
6
realm:
essence
type:
forcemage base
spell class:
f
duration:
concentration
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: This spell creates a shield of magnetic force which attracts metal weapons. The wielder of any melee weapon must make a RR vs the level of the caster or have his weapon stick to the shield. Melee weapons have 20 subtracted from their attack rolls, and if the resulting attack does not hit the target then it is considered stuck to the shield. The shield hovers in front of the caster wherever he desires at a distance from the caster of no more than I foot. 'Stuck' weapons may be retrieved with a successful Medium (+0) Maneuver modified by strength with a penalty of -5 per level of the caster.

spell name:
MAGNETIC BALL 10'R
list name:
magnetic law
level:
7
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 5
description: A 1' ball of magnetic force is shot from the palm of the caster, it explodes to affect a 10'R area; results are determined on the reverse Shock Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)).

spell name:
WARP
list name:
magnetic law
level:
8
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
50'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Caster releases a field of super-strength, pulsating magnetic force against the target. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is warped, and attempts to continue to use the material are at a penalty equal to -1% / 1% failure.

spell name:
MAGNETIC BOLT 200'
list name:
magnetic law
level:
9
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
200'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: A bolt of magnetic force is shot from the palm of the caster: results are determined on the reverse Water Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)).

spell name:
BARRIER 10' R
list name:
magnetic law
level:
10
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level (concentration)
range:
75'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster releases a field of super-strength, pulsating magnetic force against the target shaped like a column around the caster. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is warped, and attempts to continue to use the material are at a penalty equal to -1% / 1% failure.

spell name:
MAGNETIC BALL 20' R
list name:
magnetic law
level:
11
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
150'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: A 1' ball of magnetic force is shot from the palm of the caster, it explodes to affect a 10'R area; results are determined on the reverse Shock Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)).

spell name:
MAGNEKINESIS
list name:
magnetic law
level:
12
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
25'
area of effect:
1 object
sourcebook:
rolemaster companion 5
description: Caster can grab metal objects and move them a number of feet equal to his level per round. Strength is equal to 10x the caster's level in Units (1 pound / foot^2).

spell name:
SHIELD 2
list name:
magnetic law
level:
13
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: This spell creates a shield of magnetic force which attracts metal weapons, functioning in all respects as a wallshield (+30 melee, +40 missile), the RR is modified by -10, and missile attack rolls have 30 subtracted. The wielder of any melee weapon must make a RR vs the level of the caster or have his weapon stick to the shield. If a resulting melee attack does not hit the target then it is considered stuck to the shield. The shield hovers in front of the caster wherever he desires at a distance from the caster of no more than 1 foot. 'Stuck' weapons may be retrieved with a successful Medium (+0) Maneuver modified by strength with a penalty of -5 per level of the caster.

spell name:
MAGNETIC BOLT 300'
list name:
magnetic law
level:
14
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: A bolt of magnetic force is shot from the palm of the caster: results are determined on the reverse Water Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)).

spell name:
LESSER WEAPON
list name:
magnetic law
level:
15
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Causes a broadsword-shaped blade of magnetic force to spring forth from the caster's empty hand. The caster may make melee attacks with it using his directed spell bonus (with an additional +20) delivering damage as a Magnetic Bolt with a +20 OB. Normally. this blade may not parry or be parried. This blade has a percentage chance equal to the level of the caster of ignoring any metal armor it comes into contact with (treat target as AT 1). In any round that the caster has not attacked with this blade as a melee weapon, he may release the blade as a normal Magnetic Bolt.

spell name:
BARRIER 20' R
list name:
magnetic law
level:
16
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level (concentration)
range:
150'
area of effect:
20' radius
sourcebook:
rolemaster companion 5
description: Caster releases a field of super-strength, pulsating magnetic force against the target shaped like a column around the caster. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is warped, and attempts to continue to use the material are at a penalty equal to -1% / 1% failure.

spell name:
MAGNETIC BALL 40' R
list name:
magnetic law
level:
17
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
150'
area of effect:
40' radius
sourcebook:
rolemaster companion 5
description: A 1' ball of magnetic force is shot from the palm of the caster, it explodes to affect a 10'R area; results are determined on the reverse Shock Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)).

spell name:
REPULSE
list name:
magnetic law
level:
18
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
25'
area of effect:
10' x 50' cone
sourcebook:
rolemaster companion 5
description: Caster can release a conical force, beginning at 10' and ending at its base at 50'. All heavily armored targets must make a RR or be thrown away from the caster a number of feet equal to 10x the caster's level. Affected targets will suffer an 'A' severity Impact critical for every 50' thrown.

spell name:
BREAK
list name:
magnetic law
level:
19
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster releases a field of super-strength, pulsating magnetic force against the target. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is broken and/or useless.

spell name:
GREATER WEAPON
list name:
magnetic law
level:
20
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Causes a broadsword-shaped blade of magnetic force to spring forth from the caster's empty hand. The caster may make melee attacks with it using his directed spell bonus (with an additional +35) delivering damage as a Magnetic Bolt with a +35 OB. Normally. this blade may not parry or be parried. This blade has a percentage chance equal to the level of the caster of ignoring any metal armor it comes into contact with (treat target as AT1). In any round that the caster has not attacked with this blade as a melee weapon, he may release the blade as a normal Magnetic Bolt (delivering 2x concussion hits).

spell name:
BARRIER TRUE
list name:
magnetic law
level:
25
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level (concentration)
range:
150'
area of effect:
20' radius
sourcebook:
rolemaster companion 5
description: Caster releases a field of super-strength, pulsating magnetic force against the target shaped like a column around the caster. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is broken.

spell name:
LESSER GLOBE
list name:
magnetic law
level:
30
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
30'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster surrounds target with a powerful field of magnetic energy. This globe modifies elemental attacks by -50 and all melee and missile attacks by -75. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is warped, and attempts to continue to use the material are at a penalty equal to -1% / 1% failure. The globe moves with the target. Maximum diameter of the globe is 1 foot per three levels of the caster.

spell name:
GREATER GLOBE
list name:
magnetic law
level:
50
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster surrounds target with a powerful field of magnetic energy. This globe modifies elemental attacks by -7 5 and all melee and missile attacks by -100. If the RR is failed, the material is broken and/or useless. The globe moves with the target. Maximum diameter of the globe is 1 foot per three levels of the caster.

spell name:
CONTROL 1
list name:
spell hand
level:
1
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains a 5% chance to avoid the effects of any spell fumble.

spell name:
NONVOCAL *
list name:
spell hand
level:
2
realm:
essence
type:
wizard base
spell class:
f*
duration:
1 spell
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: The target's next spell may be cast silently (this spell requires no verbal component).

spell name:
DELAY 1
list name:
spell hand
level:
4
realm:
essence
type:
wizard base
spell class:
f
duration:
next spell
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster increases the preparation time of the target's next spell by 1 round. For example, a Class I spell, which normally would only take 1 round to prepare and cast, would take 2 rounds; one to prepare and one to cast. Add 25% to caster's ESF for each preparation round ignored.

spell name:
CONTROL 2
list name:
spell hand
level:
5
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains a 10% chance to avoid the effects of any spell fumble.

spell name:
MENTAL GESTURE *
list name:
spell hand
level:
6
realm:
essence
type:
wizard base
spell class:
f*
duration:
1 spell
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: The target's next spell may be cast without incurring penalties for not having his hands free (this spell requires no somatic component). If it is used with an elemental spell, caster receives no directed spell bonus.

spell name:
QUICKEN 1
list name:
spell hand
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Spells 5 levels below that of the target are considered class I spells.

spell name:
DELAY 2
list name:
spell hand
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
next spell
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster increases the preparation time of the target's next spell by 2 rounds. For example, a Class I spell, which normally would only take 1 round to prepare and cast, would take 3 rounds; one to prepare and one to cast. Add 25% to caster's ESF for each preparation round ignored.

spell name:
CONTROL 3
list name:
spell hand
level:
9
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains a 15% chance to avoid the effects of any spell fumble.

spell name:
NONVOCAL TRUE *
list name:
spell hand
level:
10
realm:
essence
type:
wizard base
spell class:
f*
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: All target's spells within the duration of the spell may be cast silently (this spell requires no verbal component).

spell name:
SPELLHASTE 1
list name:
spell hand
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows two Class I spells to be cast in a single round.

spell name:
QUICKEN 2
list name:
spell hand
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Spells 4 levels below that of the target are considered class I spells.

spell name:
DELAY 3
list name:
spell hand
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
next spell
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster increases the preparation time of the target's next spell by 3 rounds. For example, a Class I spell, which normally would only take 1 round to prepare and cast, would take 4 rounds; one to prepare and one to cast. Add 25% to caster's ESF for each preparation round ignored.

spell name:
SPELLHASTE 2
list name:
spell hand
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
2 rounds
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows two Class I spells to be cast in a single round.

spell name:
CONTROL TRUE
list name:
spell hand
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains a 20% chance to avoid the effects of any spell fumble.

spell name:
MENTALA GESTURE TRUE *
list name:
spell hand
level:
17
realm:
essence
type:
wizard base
spell class:
f*
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: All target's spells may be cast without incurring penalties for not having his hands free (this spell requires no somatic component). If it is used with an elemental spell, caster receives no directed spell bonus.

spell name:
DELAY TRUE
list name:
spell hand
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
next spell
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster increases the preparation time of the target's next spell by 5 rounds. For example, a Class I spell, which normally would only take 1 round to prepare and cast, would take 6 rounds; one to prepare and one to cast. Add 25% to caster's ESF for each preparation round ignored.

spell name:
QUICKEN TRUE
list name:
spell hand
level:
19
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Spells 3 levels below that of the target are considered class I spells.

spell name:
SPELLHASTE 3
list name:
spell hand
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
3 rounds
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows two Class I spells to be cast in a single round.

spell name:
SPELL CONTROL *
list name:
spell hand
level:
25
realm:
essence
type:
wizard base
spell class:
f*
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: All target's spells within the duration of the spell may be cast silently and non-somatically (this spell requires no verbal or somatic component) within the duration.

spell name:
SPELLHASTE TRUE
list name:
spell hand
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
4 rounds
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows two Class I spells to be cast in a single round.

spell name:
SPELL HAND
list name:
spell hand
level:
50
realm:
essence
type:
wizard base
spell class:
u
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may use any of the lower level spells from this list once per round.

spell name:
FOIL 1
list name:
spell bane
level:
1
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells have a 10% chance of not working. Spell does not fumble and no PPs are lost.

spell name:
QUELL 1
list name:
spell bane
level:
5
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's fumble/failure range is increased by 10.

spell name:
FOIL 2
list name:
spell bane
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells have a 20% chance of not working. Spell does not fumble and no PPs are lost.

spell name:
IMPEDE 2
list name:
spell bane
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells require 2x normal PPs to cast. Target is unaware of the drain until the spell is cast.

spell name:
UNLEARN 1
list name:
spell bane
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target forgets the next spell he attempts to cast. Target must relearn the spell. Target has a 5% cumulative chance per day spent studying (8 hours per day - uninterrupted) the affected spell to relearn it. Target may relearn multiple spells simultaneously from the same list.

spell name:
FOIL 3
list name:
spell bane
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells have a 30% chance of not working. Spell does not fumble and no PPs are lost.

spell name:
QUELL 2
list name:
spell bane
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's fumble/failure range is increased by 20.

spell name:
UNLEARN 2
list name:
spell bane
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target forgets the next two spells he attempts to cast. Target must relearn the spell. Target has a 5% cumulative chance per day spent studying (8 hours per day - uninterrupted) the affected spell to relearn it. Target may relearn multiple spells simultaneously from the same list.

spell name:
IMPEDE 3
list name:
spell bane
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells require 3x normal PPs to cast. Target is unaware of the drain until the spell is cast.

spell name:
FOIL 4
list name:
spell bane
level:
17
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells have a 40% chance of not working. Spell does not fumble and no PPs are lost.

spell name:
QUELL TRUE
list name:
spell bane
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's fumble/failure range is increased by 30.

spell name:
IMPEDE 4
list name:
spell bane
level:
19
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells require 4x normal PPs to cast. Target is unaware of the drain until the spell is cast.

spell name:
UNLEARN 3
list name:
spell bane
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target forgets the next three spells he attempts to cast. Target must relearn the spell. Target has a 5% cumulative chance per day spent studying (8 hours per day - uninterrupted) the affected spell to relearn it. Target may relearn multiple spells simultaneously from the same list.

spell name:
FOIL TRUE
list name:
spell bane
level:
25
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells have a 50% chance of not working. Spell does not fumble and no PPs are lost.

spell name:
REVERSE
list name:
spell bane
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells are reversed in effect (Fire Bolt becomes Ice Bolt, healing becomes harming, Unstun becomes Stun, Regenerate becomes Degenerate, Light becomes Dark, etc.) Note that some spells cannot be logically reversed, whether due to circumstances, spell definition, or common sense, and cannot be affected by this spell. (GM's discretion).

spell name:
UNLEARN TRUE
list name:
spell bane
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target forgets the entire list from which his next spell is cast. Target must relearn the spells. Target has a 5% cumulative chance per day spent studying (8 hours per day - uninterrupted) the affected spell to relearn it. Target may relearn multiple spells simultaneously from the same list.

spell name:
REDUCE BONUS ITEMS 1
list name:
spell dampening
level:
3
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's Spell Adder or PP Multiplier is reduced by one level. For example, a +5 adder would be temporarily reduced to +4, while a x3 multiplier would become only a x2. Note that+ 1 Adders and x2 Multipliers are nullified for the duration of this spell.

spell name:
NULLIFY SINGLE USE ITEMS 1
list name:
spell dampening
level:
5
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's single use items (runes, potions, etc.) are rendered unusable or ineffectual. After this spell ends, the item(s) once again become magical and usable.

spell name:
NULLIFY CHARGED ITEMS 1
list name:
spell dampening
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: For this spell 's duration, all of the target's charged items (wands, staves, e(c.) are nullified, losing all charges. Once this spell ends, the item(s) is restored to full potency.

spell name:
NULLIFY DAILY ITEMS 1
list name:
spell dampening
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's Daily items are rendered unusable or ineffectual. After this spell ends, the item(s) once again become magical and usable.

spell name:
REDUCE BONUS ITEMS 2
list name:
spell dampening
level:
9
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's Spell Adder or PP Multiplier is reduced by two levels. For example, a +5 adder would be temporarily reduced to +3, while a x4 multiplier would become x2. Note that +2 Adders and x3 Multipliers are nullified for the duration of this spell.

spell name:
NULLIFY CONSTANT ITEMS 1
list name:
spell dampening
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's constant items are rendered unusable or ineffectual. After this spell ends, (he item(s) once again become magical and usable .

spell name:
SPELL DAMPEN 1
list name:
spell dampening
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's spells are rendered ineffectual. After this spell ends, the target may cast spells normally.

spell name:
NULLIFY SINGLE USE ITEMS 2
list name:
spell dampening
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's single use items (runes, potions, etc.) are rendered unusable or ineffectual. After this spell ends, the item(s) once again become magical and usable.

spell name:
REDUCE BONUS ITEMS 3
list name:
spell dampening
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's Spell Adder or PP Multiplier is reduced by three levels. For example, a +5 adder would be temporarily reduced to +2, while a x5 multiplier would become x2. Note that +3 Adders and x4 Multipliers are nullified for the duration of this spell.

spell name:
NULLIFY CHARGED ITEMS 2
list name:
spell dampening
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: For this spell 's duration, all of the target's charged items (wands, staves, e(c.) are nullified, losing all charges. Once this spell ends, the item(s) is restored to full potency.

spell name:
NULLIFY DAILY ITEMS 2
list name:
spell dampening
level:
17
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's Daily items are rendered unusable or ineffectual. After this spell ends, the item(s) once again become magical and usable.

spell name:
NULLIFY CONSTANT ITEMS 2
list name:
spell dampening
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's constant items are rendered unusable or ineffectual. After this spell ends, (he item(s) once again become magical and usable .

spell name:
SPELL DAMPEN 2
list name:
spell dampening
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's spells are rendered ineffectual. After this spell ends, the target may cast spells normally.

spell name:
NULIFY SINGLE USE ITEMS TRUE
list name:
spell dampening
level:
25
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's single use items (runes, potions, etc.) are rendered unusable or ineffectual. After this spell ends, the item(s) once again become magical and usable.

spell name:
NULLIFY CHARGED ITEMS
list name:
spell dampening
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: For this spell 's duration, all of the target's charged items (wands, staves, e(c.) are nullified, losing all charges. Once this spell ends, the item(s) is restored to full potency.

spell name:
NULLIFY DAILY ITEMS TRUE
list name:
spell dampening
level:
35
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's Daily items are rendered unusable or ineffectual. After this spell ends, the item(s) once again become magical and usable.

spell name:
NULLIFY CONSTANT ITEMS TRUE
list name:
spell dampening
level:
40
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's constant items are rendered unusable or ineffectual. After this spell ends, (he item(s) once again become magical and usable .

spell name:
SPELL DAMPEN TRUE
list name:
spell dampening
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's spells are rendered ineffectual. After this spell ends, the target may cast spells normally.

spell name:
DESCREASE RADIUS 1
list name:
spell manipulation
level:
3
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Radius of target's spells are decreased by 25%.

spell name:
INCREASE RADIUS 1
list name:
spell manipulation
level:
5
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Radius of target's spells are increased by 25%.

spell name:
DECREASE RADIUS 2
list name:
spell manipulation
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Radius of target's spells are decreased by 50%.

spell name:
INCREASE RADIUS 2
list name:
spell manipulation
level:
9
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Radius of target's spells are increased by 50%.

spell name:
DECREASE RADIUS 3
list name:
spell manipulation
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Radius of target's spells are decreased by 75%.

spell name:
CONCENTRATION
list name:
spell manipulation
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Duration of target's spells becomes concentration. Certain spells (e.g., spells with a Duration listed as"-"" spells from the Spell Mastery List (RMC5 7.9.11 )) will not be affected by this spell."

spell name:
INCREASE RADIUS 3
list name:
spell manipulation
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Radius of target's spells are increased by 75%.

spell name:
TRANSMUTE (BASE)
list name:
spell manipulation
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's elemental attack spells are transmuted into base attack spells. The target uses his elemental attack roll, less any directed bonus, as the net base attack roll. The target of the attack suffers an Essence Critical of severity equal to one level per 10% failure, i.e., 'A' for 10% failure, 'B' for 20% failure, 'C' for 30% failure, etc.

spell name:
TRANSMUTE (ELEMENT)
list name:
spell manipulation
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's base attack spells are transmuted into elemental attack spells. The target uses his base attack roll, less any bonuses, as his net elemental attack roll. The net attack roll is indexed on the Fire Bolt Attack Chart to determine the damage suffered by the target of the attack. Criticals are interpreted as Essence Criticals. The EAR is modified by +2 per level of the spell transmuted.

spell name:
TOUCH
list name:
spell manipulation
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Range of target's spells becomes touch.

spell name:
TRANSMUTE (ESSENCE)
list name:
spell manipulation
level:
17
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Transmutes target's Mentalism and/or Channeling spells into Essence spells

spell name:
RADIUS
list name:
spell manipulation
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Range of target's spells become a radius of 5'.

spell name:
TRANSMUTE (MENTALISM)
list name:
spell manipulation
level:
19
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Transmutes target's Essence and/or Channeling spells into Mentalism spells.

spell name:
SELF
list name:
spell manipulation
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Range of target's spells become self.

spell name:
INSTANTANEOUS
list name:
spell manipulation
level:
25
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Duration of target's spells become instantaneous.

spell name:
TRANSMUTE (CHANNELING)
list name:
spell manipulation
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Transmutes target's Essence and/or Mentalism spells into Channeling spells.

spell name:
ODIC MASTERY
list name:
spell manipulation
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can use any lower level spell from this list once per round.

spell name:
PROTECT OBJECT 1
list name:
spell guard
level:
3
realm:
essence
type:
wizard base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster is able to transfer a portion or all of his resistance bonus to a non-living object which has a mass equal to or less than his own. The bonus transferred is subtracted from the caster's current bonus.

spell name:
PENETRATE 1 *
list name:
spell guard
level:
4
realm:
essence
type:
wizard base
spell class:
u*
duration:
3 rounds
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Spells cast after this spell are harder to resist. A resistance roll modification of -5 is applied to the target's resistance roll.

spell name:
POLARIZE
list name:
spell guard
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 defensive spell
sourcebook:
rolemaster companion 5
description: Caster can change the protective bonus of the target's defensive spells by ñ 1 per level. This modification may increase or decrease the bonus.

spell name:
PROTECT BEING 1
list name:
spell guard
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster is able to transfer a portion or all of his resistance bonus to a living object which has a mass equal to or less than his own. The bonus transferred is subtracted from the caster's current bonus. The target's bonus, if any, is averaged with the bonus transferred by the caster. Note that in some cases this may actually lower the bonus of the target.

spell name:
DISRUPTION
list name:
spell guard
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's bonus is scrambled to the point of occasional failure. Each time the target is required to make a RR, there is a 1% chance per level of the caster that the target's RR will completely fail. For example, an 8th level Wizard successfully attacks the target with Disruption. Each time the target attempts a RR, he must first roll to determine if his resistance will work at all. If the roll is 08 or less the target cannot resist the spell attack. The target must continue to check for his resistance until the spell duration expires.

spell name:
REDUCTION 1
list name:
spell guard
level:
9
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's RR bonus is reduced by 20%. Any protective spells, devices, etc., which the target employs after being affected by this spell will function normally.

spell name:
LAYER 2
list name:
spell guard
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's resistance becomes layered. His current resistance bonus versus spells is halved, and each half is layered upon the other. This effect gives the target two chances to resist a spell effect. For example, if the target had a resistance bonus versus spell of 30, this spell would give him two chances to resist a spell effect with a bonus of 15 to each attempt.

spell name:
PROTECT OBJECT 2
list name:
spell guard
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster is able to transfer a portion or all of his resistance bonus to a non-living object which has a mass less than or equal to 2x his own. The bonus transferred is subtracted from the caster's current bonus.

spell name:
PROTECT BEING 2
list name:
spell guard
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
concentration
range:
touch
area of effect:
2 targets
sourcebook:
rolemaster companion 5
description: Caster is able to transfer a portion or all of his resistance bonus to two living object which has a mass equal to or less than his own. The bonus transferred is subtracted from the caster's current bonus. The target's bonus, if any, is averaged with the bonus transferred by the caster. Note that in some cases this may actually lower the bonus of the target.

spell name:
PENETRATE 2 *
list name:
spell guard
level:
13
realm:
essence
type:
wizard base
spell class:
u*
duration:
6 rounds
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Spells cast after this spell are harder to resist. A resistance roll modification of -10 is applied to the target's resistance roll.

spell name:
REDUCTION 2
list name:
spell guard
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's RR bonus is reduced by 40%. Any protective spells, devices, etc., which the target employs after being affected by this spell will function normally.

spell name:
LAYER 3
list name:
spell guard
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's resistance becomes layered. His current resistance bonus versus spells is divided by three and each third is layered upon the other. This effect gives the target three chances to resist a spell effect. For example, if the target had a resistance bonus versus spell of 30, this spell would give him three chances to resist a spell effect with a bonus of 10 to each attempt.

spell name:
LEECH
list name:
spell guard
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's RR bonus begins to steadily decay by 5% per round until completely reduced to 0. Note that even if the target re-casts his protective spells, reactivates protective devices, etc., they too will begin to decay until the target's net RR bonus is 0. Once the target's RR bonus becomes 0, the spell expires after which the target's bonus returns to normal on the following round.

spell name:
PENETRATE 3 *
list name:
spell guard
level:
17
realm:
essence
type:
wizard base
spell class:
u*
duration:
9 rounds
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Spells cast after this spell are harder to resist. A resistance roll modification of -10 is applied to the target's resistance roll.

spell name:
PROTECT OBJECT TRUE
list name:
spell guard
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster is able to transfer a portion or all of his resistance bonus to a non-living object which has a mass less than or equal to 5x his own. The bonus transferred is subtracted from the caster's current bonus.

spell name:
REDUCTION 3
list name:
spell guard
level:
19
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's RR bonus is reduced by 60%. Any protective spells, devices, etc., which the target employs after being affected by this spell will function normally.

spell name:
LAYER 4
list name:
spell guard
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's resistance becomes layered. His current resistance bonus versus spells is divided by 4 and each quarter is layered upon the other. This effect gives the target four chances to resist a spell effect. For example, if the target had a resistance bonus versus spell of 40, this spell would give him four chances to resist a spell effect with a bonus of 10 to each attempt.

spell name:
PROTECT BEING TRUE
list name:
spell guard
level:
25
realm:
essence
type:
wizard base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 target / 5 levels
sourcebook:
rolemaster companion 5
description: Caster is able to transfer a portion or all of his resistance bonus to one living object per five caster levels which has a mass equal to or less than his own. The bonus transferred is subtracted from the caster's current bonus. The target's bonus, if any, is averaged with the bonus transferred by the caster. Note that in some cases this may actually lower the bonus of the target.

spell name:
PENETRATE TRUE *
list name:
spell guard
level:
30
realm:
essence
type:
wizard base
spell class:
u*
duration:
12 rounds
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Spells cast after this spell are harder to resist. A resistance roll modification of -1 / level of caster is applied to the target's resistance roll.

spell name:
LAYER TRUE
list name:
spell guard
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's resistance becomes layered. His current resistance bonus versus spells is divided by 5 and each fifth is layered upon the other. This effect gives the target five chances to resist a spell effect. For example, if the target had a resistance bonus versus spell of 40, this spell would give him five chances to resist a spell effect with a bonus of 8 to each attempt.

spell name:
MINOR STAFF
list name:
wizard staff
level:
1
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +1 Essence spell adder and a +5 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
WYRDLIGHT
list name:
wizard staff
level:
2
realm:
essence
type:
wizard base
spell class:
fp
duration:
10 minutes / level
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: The tip of the staff glows at whatever intensity the caster desires, from barest glimmer to a bright light (50' rad. max.).

spell name:
RUNE
list name:
wizard staff
level:
3
realm:
essence
type:
wizard base
spell class:
fu
duration:
varies
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster may store one spell on his staff to be cast later with no preparation (only one such stored spell at a time).

spell name:
LESSER STAFF
list name:
wizard staff
level:
4
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
minor staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +2 Essence spell adder and a +10 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
ALARUM STAFF
list name:
wizard staff
level:
5
realm:
essence
type:
wizard base
spell class:
fp
duration:
1 hour / level
range:
100'
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: When this spell is cast on a staff, it becomes attuned to a particular situation. If this situation arises, the Staff makes a sound, alerting the caster. For example, if the caster wished to sleep in the grasses of tiger country, he might attune his staff to the approach of tigers within 100'. Any tiger within this 100' R would cause the staff to sound the alarm.

spell name:
FROSTSTAFF
list name:
wizard staff
level:
6
realm:
essence
type:
wizard base
spell class:
fe
duration:
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: The caster causes a blast of cold air to rush from the tip of his Wizardstaff. Treat this as a+ 10 Cold Bolt with a Range of 30' (roll on the Fire Bolt table, using Cold criticals) .

spell name:
RECALL STAFF
list name:
wizard staff
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
range:
1 mile / level
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: This spell instantly returns the caster's staff to his outstretched hand.

spell name:
FIRESTAFF
list name:
wizard staff
level:
8
realm:
essence
type:
wizard base
spell class:
fe
duration:
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: The caster causes a blast of flames to burst from the tip of his Wizardstaff. Treat this as a +20 Fire Bolt with a Range of 50'.

spell name:
STORE 5
list name:
wizard staff
level:
9
realm:
essence
type:
wizard base
spell class:
fu
duration:
concentration
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster may permanently store one 5th level or lower spell from one of the Wizard Base Lists Spell Hand, Spell Bane, Spell Manipulation, Spell Guard, or Spell Dampening. The 'stored ' spell affects an area up to 1' per level of the caster. Caster need only concentrate to affect the spell This effect is centered within the staff. Only one spell may be stored in this way.

spell name:
GREATER STAFF
list name:
wizard staff
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
lesser staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +3 Essence spell adder and a +15 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
THUNDERSTAFF
list name:
wizard staff
level:
11
realm:
essence
type:
wizard base
spell class:
fe
duration:
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: The caster causes a bolt of lightning to spring from his Wizardstaff.Treat this as a +20 Lightning Bolt with a Range of 100'.

spell name:
STORE 10
list name:
wizard staff
level:
12
realm:
essence
type:
wizard base
spell class:
fu
duration:
concentration
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster may permanently store one 10th level or lower spell from one of the Wizard Base Lists Spell Hand, Spell Bane, Spell Manipulation, Spell Guard, or Spell Dampening. The 'stored ' spell affects an area up to 1' per level of the caster. Caster need only concentrate to affect the spell This effect is centered within the staff. Only one spell may be stored in this way.

spell name:
FINDING STAFF
list name:
wizard staff
level:
13
realm:
essence
type:
wizard base
spell class:
fi
duration:
1 minute / level
range:
100' / level
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster's staff points in the direction of any specific object or place he is familiar with.

spell name:
GUARDIAN STAFF
list name:
wizard staff
level:
14
realm:
essence
type:
wizard base
spell class:
fd
duration:
1 minute / level
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: When this spell is cast, the caster adds his level to his Defensive Bonus and Resistance Rolls (e.g., a 15th lvl caster would add +15 to both his DB and all RRs).

spell name:
STORE 15
list name:
wizard staff
level:
15
realm:
essence
type:
wizard base
spell class:
fu
duration:
concentration
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster may permanently store one 15th level or lower spell from one of the Wizard Base Lists Spell Hand, Spell Bane, Spell Manipulation, Spell Guard, or Spell Dampening. The 'stored ' spell affects an area up to 1' per level of the caster. Caster need only concentrate to affect the spell This effect is centered within the staff. Only one spell may be stored in this way.

spell name:
SILVER STAFF
list name:
wizard staff
level:
16
realm:
essence
type:
wizard base
spell class:
fp
duration:
permanent
range:
touch
area of effect:
greater staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +4 Essence spell adder (or a x2 Essence spell point multiplier) and a +20 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
HAMMERSTAFF
list name:
wizard staff
level:
17
realm:
essence
type:
wizard base
spell class:
fp
duration:
1 minute / level
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Double concussion hits are delivered by the staff.

spell name:
BEASTSTAFF
list name:
wizard staff
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Transforms caster's Wizardstaff into any animal or a legendary creature of animal intelligence (no magical abilities except perhaps flight). The creature's mass may not exceed 50%/lvl of the caster's mass.The beast is treated as a familiar (see Familiar on the Closed Essence list Gate Mastery)

spell name:
LORD STORE
list name:
wizard staff
level:
19
realm:
essence
type:
wizard base
spell class:
fu
duration:
concentration
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster may permanently store one 20th level or lower spell from one of the Wizard Base Lists Spell Hand, Spell Bane, Spell Manipulation, Spell Guard, or Spell Dampening. The 'stored ' spell affects an area up to 1' per level of the caster. Caster need only concentrate to affect the spell This effect is centered within the staff. Only one spell may be stored in this way.

spell name:
GOLDEN STAFF
list name:
wizard staff
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
silver staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +5 Essence spell adder (or a x3 multiplier )and a +25 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
GREATER HAMMER STAFF
list name:
wizard staff
level:
25
realm:
essence
type:
wizard base
spell class:
fp
duration:
1 minute / level
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Triple concussion hits are delivered by Staff when used in melee.

spell name:
LORD STAFF
list name:
wizard staff
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
golden staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +7 Essence spell adder ( or a x4 multiplier) and a +30 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
STAFF TRUE
list name:
wizard staff
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
lord staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +10 Essence spell adder (or a x5 multiplier) and a +50 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
DETECT CHARM
list name:
charmcraft
level:
1
realm:
essence
type:
wizard base
spell class:
i
duration:
1 round / level
range:
50'
area of effect:
5' r
sourcebook:
rolemaster companion 5
description: Detects the presence of Charms within the area of effect. A 5'R area may be examined each round.

spell name:
DECIPHER CHARM
list name:
charmcraft
level:
2
realm:
essence
type:
wizard base
spell class:
i
duration:
1 round / level
range:
touch
area of effect:
1 item / round
sourcebook:
rolemaster companion 5
description: Gives the caster detailed information on all the specifics of one Charm per round, including the exact spell(s) that it guards against, the strength of each effect (the level of the creator), whether any are Layered Charms, and if the item is inscribed with a Deep Anchor effect. Each Charm that the caster examines in this way may also be automatically bonded to him if so desired (and if he has the capacity to link-up).

spell name:
ANCHOR
list name:
charmcraft
level:
3
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell creates a matrix in an item that allows a Charm to be inscribed on it. For every consecutive week that Anchor is cast ( 1/day) on an object, the matrix gains a capacity of two levels. A Charm spell may only be inscribed onto a matrix that has a level capacity equal to or greater that its own level. The matrix that is anchored to an item will last only as long as the Charm it holds is potent (unless a Deep Anchor spell is used).

spell name:
CHARM 4
list name:
charmcraft
level:
4
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 4 can be set to guard against a spell of fourth level or lower.

spell name:
CHARM 6
list name:
charmcraft
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 6 can be set to guard against a spell of fourth level or lower.

spell name:
MULTIPLE CHARMS 2
list name:
charmcraft
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: When this spell is cast on an item's matrix after the required number of weeks of using the Anchor spell but before Charm has been cast, the matrix gains the ability to hold two Charms instead of one. The matrix must have the level capacity to hold the sum of the highest level Charm spell plus one-half the level of each additional Charm spell to be placed on the item.

spell name:
CHARM 8
list name:
charmcraft
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 8 can be set to guard against a spell of eigth level or lower.

spell name:
CHARM 10
list name:
charmcraft
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 10 can be set to guard against a spell of tenth level or lower.

spell name:
MUTIPLE CHARMS 3
list name:
charmcraft
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: When this spell is cast on an item's matrix after the required number of weeks of using the Anchor spell but before Charm has been cast, the matrix gains the ability to hold three Charms instead of one. The matrix must have the level capacity to hold the sum of the highest level Charm spell plus one-half the level of each additional Charm spell to be placed on the item.

spell name:
CHARM 12
list name:
charmcraft
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 12 can be set to guard against a spell of twelvth level or lower.

spell name:
DEEP ANCHOR 1
list name:
charmcraft
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: When this spell is cast on an item's matrix before a Charm spell is cast the matrix gains the ability to remain in the item it has been anchored to after its associated Charm has faded. An impression of the Charm is retained by the empty matrix, so that it will slowly regenerate the exact Charm that it held. When dispelled, a Charm that possesses Deep Anchor 1 will reset itself after one week. Every time a Charm is regenerated through the Deep Anchor effect it loses 50% of its RR attack strength level (the level of its creator), rounding down. When it reaches a RR attack strength level of 1, the Deep Anchor effect fades and the Charm will dispel after its next blocking attempt. (E.g., a Charm X with a Deep Anchor 1 effect that is created by a 20th level caster will take 1 week to regenerate the first time it is dispelled, after which it will gave a RR attack strength level of level 10; the next regeneration will leave it at level 5; the next at level 2; the last regeneration will reduce it to a Ievel 1 attack strength one-shot Charm.) After a Deep Anchored Charm regenerates for the first time, the matrix becomes unstable so that the Charm will dispel each time it is activated in an attempt to block a spell, even if it succeeds in turning the spell away. (So Deep Anchored Charms are much weaker than standard Charms once they regenerate after their first failure.) Deep Anchor may not be added to an a matrix that will also possess Layered Charm.

spell name:
CHARM 14
list name:
charmcraft
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 14 can be set to guard against a spell of fourteenth level or lower.

spell name:
MULTIPLE CHARMS 4
list name:
charmcraft
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: When this spell is cast on an item's matrix after the required number of weeks of using the Anchor spell but before Charm has been cast, the matrix gains the ability to hold four Charms instead of one. The matrix must have the level capacity to hold the sum of the highest level Charm spell plus one-half the level of each additional Charm spell to be placed on the item.

spell name:
CHARM 16
list name:
charmcraft
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 16 can be set to guard against a spell of sixteenth level or lower.

spell name:
DEEP ANCHOR 2
list name:
charmcraft
level:
17
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: When this spell is cast on an item's matrix before a Charm spell is cast the matrix gains the ability to remain in the item it has been anchored to after its associated Charm has faded. An impression of the Charm is retained by the empty matrix, so that it will slowly regenerate the exact Charm that it held. When dispelled, a Charm that possesses Deep Anchor 2 will reset itself after one day. Every time a Charm is regenerated through the Deep Anchor effect it loses 50% of its RR attack strength level (the level of its creator), rounding down. When it reaches a RR attack strength level of 1, the Deep Anchor effect fades and the Charm will dispel after its next blocking attempt. (E.g., a Charm X with a Deep Anchor 1 effect that is created by a 20th level caster will take 1 week to regenerate the first time it is dispelled, after which it will gave a RR attack strength level of level 10; the next regeneration will leave it at level 5; the next at level 2; the last regeneration will reduce it to a Ievel 1 attack strength one-shot Charm.) After a Deep Anchored Charm regenerates for the first time, the matrix becomes unstable so that the Charm will dispel each time it is activated in an attempt to block a spell, even if it succeeds in turning the spell away. (So Deep Anchored Charms are much weaker than standard Charms once they regenerate after their first failure.) Deep Anchor may not be added to an a matrix that will also possess Layered Charm.

spell name:
CHARM 18
list name:
charmcraft
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 18 can be set to guard against a spell of eighteenth level or lower.

spell name:
LAYERED CHARM
list name:
charmcraft
level:
19
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: When this spell is cast on an item's matrix, the next Charm spell inscribed will gain the ability to sustain two failures before fading out. If a Layered Charm fails to cancel an attacking spell, only the first layer is shattered. The second layer of protection will then activate immediately so that the spell must make a second RR within that round before having a chance to reach its target. If it also succeeds in the second RR, the Charm is then shattered, but if the spell fails the RR the single remaining layer will be retained and will act as a standard (one-failure) Charm until dispelled normally. Two Layered Charms against the same spell may not be combined in any way; the maximum number of extra RRs that a target may gain by the use of Charms is two (plus the target's normal RR if all Charm-interposed RRs fail to stop the attacking spell).

spell name:
LORD CHARM
list name:
charmcraft
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm IV can be set to guard against a spell of twentieth level or lower.

spell name:
UNLIMITED CHARM
list name:
charmcraft
level:
25
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Unlimited Xharm can be set to guard against a spell of any level.

spell name:
ESSENCE CHARM
list name:
charmcraft
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell creates a Charm that will guard against any twentieth or lower level spell of the Essence realm that is cast at the bearer or item (but still restricted to the types of spells that a Charm may guard against-that is, no Elemental Attack spells). This type of Charm may not be enhanced by a Layered Charm or Multiple Charms effect, although it may be inscribed on a matrix that possesses Deep Anchor. It is also more difficult to inscribe this kind of Charm. Each day of inscription only adds one-half a level to the RR attack level strength desired (doubling the number of inscription days).

spell name:
MENTALISM CHARM
list name:
charmcraft
level:
35
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell creates a Charm that will guard against any twentieth or lower level spell of the Mentalism realm that is cast at the bearer or item (but still restricted to the types of spells that a Charm may guard against-that is, no Elemental Attack spells). This type of Charm may not be enhanced by a Layered Charm or Multiple Charms effect, although it may be inscribed on a matrix that possesses Deep Anchor. It is also more difficult to inscribe this kind of Charm. Each day of inscription only adds one-half a level to the RR attack level strength desired (doubling the number of inscription days).

spell name:
CHANNELING CHARM
list name:
charmcraft
level:
40
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell creates a Charm that will guard against any twentieth or lower level spell of the Channeling realm that is cast at the bearer or item (but still restricted to the types of spells that a Charm may guard against-that is, no Elemental Attack spells). This type of Charm may not be enhanced by a Layered Charm or Multiple Charms effect, although it may be inscribed on a matrix that possesses Deep Anchor. It is also more difficult to inscribe this kind of Charm. Each day of inscription only adds one-half a level to the RR attack level strength desired (doubling the number of inscription days).

spell name:
HYBRID CHARM
list name:
charmcraft
level:
45
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell creates a Charm that will guard against any twentieth or lower level spell of the Essence realm that is cast at the bearer or item (but still restricted to the types of spells that a Charm may guard against-that is, no Elemental Attack spells). This type of Charm may not be enhanced by a Layered Charm or Multiple Charms effect, although it may be inscribed on a matrix that possesses Deep Anchor. It is also more difficult to inscribe this kind of Charm. Each day of inscription only adds one-half a level to the RR attack level strength desired (doubling the number of inscription days).

spell name:
CHARM TRUE
list name:
charmcraft
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell creates a Charm that will guard against any spell of ay realm of any level that is cast at the bearer or item (but still restricted to the types of spells that a Charm may guard against-that is, no Elemental Attack spells). This type of Charm may not be enhanced by a Layered Charm or Multiple Charms effect, although it may be inscribed on a matrix that possesses Deep Anchor. It is also more difficult to inscribe this kind of Charm. Each day of inscription only adds one-half a level to the RR attack level strength desired (doubling the number of inscription days). This is the most difficult type of Charm to create, and each day of inscription only adds one quarter of a level to the RR attack level strength (thus quadrupling the number of inscription days).

spell name:
DETECT TATTOO
list name:
organism skills
level:
1
realm:
essence
type:
wizard base
spell class:
i
duration:
1 round / level
range:
50'
area of effect:
5' radius
sourcebook:
rolemaster companion 5
description: Detects Tattoos on beings within the area of effect (including Tattoos drawn with Transparent Pigments). A S'R may be examined each round.

spell name:
IDENTIFY
list name:
organism skills
level:
2
realm:
essence
type:
wizard base
spell class:
i
duration:
1 round / level
range:
touch
area of effect:
1 tattoo / round
sourcebook:
rolemaster companion 5
description: This spell tells the caster what type of Tattoo has been touched (Tattoo-Rune, Tattoo-Wand, Imbedded-Tattoo, etc.), but not any of the specific abilities of the Tattoo--that requires the regular attunement attempt or the use of such spells as Decipher Rune!Sigil.

spell name:
PREPARE FLESH
list name:
organism skills
level:
3
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: When cast on the bare outer surface of a living creature, this spell primes an area to enable the inscribing of a Tattoo. The total square inches of the projected Tattoo must be set at the time the first Prepare Flesh spell is cast. An outline of the caster's choice is laid down at this time (which may be matched with any Stored design the caster knows) and the actual tattooing must remain within this area. Any attempt to overlap two Tattoos will result in the dispelling of both upon completion (with the standard penalties from the Erase Tattoo spell being applied for both). This spell allows any living outer integument to be used as a surface for a Tattoo (the area will be permeable to the instruments and pigments even if such tattooing is not normally possible). If Prepare Flesh is cast each day of the Tattoo creation, there will be no pain or chance of infection.

spell name:
STORE DESIGN
list name:
organism skills
level:
4
realm:
essence
type:
wizard base
spell class:
i
duration:
1 round / level
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: This spell allows the caster to store a design within his mind permanently (from a normal tattoo, an enchanted Tattoo, or even just a drawing). A Stored design may either be used as a guide to inscribe a (normal or enchanted) tattoo using the caster's tattooing skill , or it may be duplicated exactly using Transfer Design. An area of 1 square inch may be stored per round.

spell name:
TRANSFER DESIGN
list name:
organism skills
level:
5
realm:
essence
type:
wizard base
spell class:
p
duration:
varies
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: This spell allows the caster to exactly copy a design he has committed to memory through Store Design onto another surface. If just a normal tattoo is to be inscribed, the design may be duplicated at the rate of 4 square inches per hour; if it is to be the component of an enchanted Tattoo, the spell lasts 24 hours and it must be cast once per day along with the other spells used in the normal Tattoo creation process.

spell name:
TATTOO 2
list name:
organism skills
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo II must be at least three square inches, and can hold up to second level Runes or other effects.

spell name:
TRANSPARENT PIGMENTS
list name:
organism skills
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: When this spell is cast once per day along with the other spells in the Tattoo creation process, the design will become invisible at the completion of the work. It will be visible thereafter only under Detect Tattoo, Detect Essence, or by the caster or bearer of the design at will. Any tattoo created using this spell will not hinder such things as tanning in the area of the design, nor will it have any unusual texture detectable. If normal tattoos are created using this effect, this spell must be cast once per hour during the inscribing time.

spell name:
TATTOO 3
list name:
organism skills
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 3 must be at least four square inches, and can hold up to third level Runes or other effects.

spell name:
MAKE TATTOO-WAND
list name:
organism skills
level:
9
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of a Tattoo which will hold a rechargeable imbedded spell (or spells) as a wand would, as per the normal alchemical rules used (Spell Law 9.92). The inscribing process takes 9 weeks, and the design must be at least 5 square inches in size.

spell name:
TATTOO 4
list name:
organism skills
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 4 must be at least five square inches, and can hold up to fourth level Runes or other effects.

spell name:
ERASE TATTOO
list name:
organism skills
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: This spell will instantly remove one normal or enchanted tattoo from a creature, but the process inflicts 2 hits per square inch for a normal tattoo or 5 hits per square inch for an enchanted Tattoo when the spell is cast. The erased area may be reinscribed normally. If the bearer of the tattoo is unwilling, the tattoo gets a RR at the bearer's level to resist this spell.

spell name:
TATTOO 5
list name:
organism skills
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 5 must be at least six square inches, and can hold up to fifth level Runes or other effects.

spell name:
MAKE TATTOO-ROD
list name:
organism skills
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of a Tattoo which will hold a rechargeable imbedded spell (or spells) as a rod would, as per the normal alchemical rules used (Spell Law 9.92). The inscribing process takes 13 weeks, and the design must be at least 10 square inches in size.

spell name:
TATTOO 6
list name:
organism skills
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 6 must be at least seven square inches, and can hold up to sixth level Runes or other effects.

spell name:
REDRAW DESIGN
list name:
organism skills
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: This spell allows the design of a normal or enchanted tattoo to be changed or moved. The caster must use Prepare Flesh, instruments and new pigments, and either the caster's skill or a pattern known through Store Design in the process. The colors may be changed or the design may be partially or totally redrawn, but the total square inches must remain constant. One square inch may be changed per hour. The entire design may also be moved to another area of the creature's body with the following restrictions. The design may not cross another (enchanted or normal) tattoo and must remain whole and continuous at all times. The total square inches may not be changed, although their configuration can be shifted as long as the whole design is still continuous. (This will distort the pattern of the design and may require redrawing.) A design may be moved at the rate of one inch per hour. The movement or redrawing of a tattoo design inflicts I 0 hits/hr of influence on the creature.

spell name:
TATTOO 7
list name:
organism skills
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 7 must be at least eight square inches, and can hold up to seventh level Runes or other effects.

spell name:
MAKE TATTOO-STAFF
list name:
organism skills
level:
17
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of a Tattoo which will hold a rechargeable imbedded spell (or spells) as a staff would, as per the normal alchemical rules used (Spell Law 9.92). The inscribing process takes 17 weeks, and the design must be at least 20 square inches in size.

spell name:
TATTOO 8
list name:
organism skills
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 8 must be at least nine square inches, and can hold up to eighth level Runes or other effects.

spell name:
ENHANCEMENT
list name:
organism skills
level:
19
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: This spell allows the creation of Tattoos that can hold certain optional enchanted effects. lf the Enhancement spell is cast every day along with the other spells used in the Tattoo creation, the Tattoo can he set to hold nonstandard enchantments or may possess additional abilities. One Enhancement spell must be cast each day during the Tattoo creation for each extra feature added. In addition, GMs may wish to rule that any expansion beyond the standard features of a Tattoo through the use of Enhancement will add to the total inscription time (perhaps one extra week or month for each extra feature added).

spell name:
TATTOO 10
list name:
organism skills
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 10 must be at least eleven square inches, and can hold up to tenth level Runes or other effects.

spell name:
LORD TATTOO
list name:
organism skills
level:
25
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 3 must be at least 12.5 square inches, and can hold up to twentieth level Runes or other effects.

spell name:
DEEP HUES
list name:
organism skills
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: This spell allows a Tattoo to be created that can hold a higher level effect than its total square inches would normally allow. It must be cast once per day along with the other spells used in the Tattoo creation process, and also extends the time required to complete the inscription. For every additional week that the Tattoo creation time is extended while using this spell, the Tattoo or Make Tattoo- effect may be inscribed on a design that is one square inch smaller than normally required by the spell. The limit to this is that any Tattoo must be at least one square inch in size. (So that if a Tattoo-Rod is created using Deep Hues, an extra five weeks may be added to the inscription time to allow the effect to be placed on a five square inch total design.)

spell name:
TATTOO TRUE
list name:
organism skills
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo II must be at least twenty five square inches, and can hold any level spell or effect.

spell name:
RESEARCH
list name:
perimeter wardings
level:
1
realm:
essence
type:
wizard base
spell class:
i
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 5
description: Caster gains a +25 bonus to attempts made at researching the purpose, origin, and effects of specific ward.

spell name:
PRIVACY SCREEN
list name:
perimeter wardings
level:
2
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward dampens any sound coming from within or without the room. This has no effect on the ability of the occupants of the room to hear each other . All effected listening perceptions are at -50.

spell name:
SCRYING WARD 1
list name:
perimeter wardings
level:
5
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Any scrying magic attempting to pass the perimeter must resist the level of the warding or be dispelled. Note: Scrying is defined as the use of spells that allow the seeing, hearing, or predicting of the future. present, or past.

spell name:
INNER WARDINGS
list name:
perimeter wardings
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This simple enchantment allows a perimeter enchantment to be directed inward. The perimeter ward will now only effect outgoing spells (i.e., spells crossing the perimeter from the inside).

spell name:
PHASE WARD 1
list name:
perimeter wardings
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: If the "phase"" spell fails to resist versus the level of the wardings it is dispelled and the caster fails to pass through. Note: Phasing is defined as any of the merging

spell name:
GATING WARD 1
list name:
perimeter wardings
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: If the gating spell fails to resist versus the level of the wardings it is dispelled and the caster goes nowhere. Note: Gating is defined as any of the teleport, leaving, gate, or long door spells.

spell name:
SENTRY WARD
list name:
perimeter wardings
level:
9
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Causes wardings of structure to glow any time they are activated. A ward is active any time a warded-against spell attempts to cross it. If the viewer doesn't know which wards mean what, then a Medium (+0) warding lore roll will reveal what wards have been activated.

spell name:
SCRYING WARD 2
list name:
perimeter wardings
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Any scrying magic attempting to pass the perimeter must resist the level of the warding (at -25) or be dispelled. Note: Scrying is defined as the use of spells that allow the seeing, hearing, or predicting of the future. present, or past.

spell name:
PASS WARD
list name:
perimeter wardings
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Allows the enchanter to set up a pass or back door in any Scrying Ward, Phase Ward, or Gating Ward enchantment. This can take two forms: either an area can be set inside the perimeter that is not covered by it, or a physical token or key can be made that allows the bearer to bypass the wardings. Multiple keys can be made.

spell name:
PHASE WARD 2
list name:
perimeter wardings
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: If the "phase"" spell fails to resist versus the level of the wardings (at -25) it is dispelled and the caster fails to pass through. Note: Phasing is defined as any of the merging

spell name:
GATING WARD 2
list name:
perimeter wardings
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: If the gating spell fails to resist versus the level of the wardings (at -25) it is dispelled and the caster goes nowhere. Note: Gating is defined as any of the teleport, leaving, gate, or long door spells.

spell name:
FIELD WARDING
list name:
perimeter wardings
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward can be combined with any other ward to produce aField Ward. The wards will now not only attempt to dispel any warded-against magic that crosses the perimeter, but also any attempt to cast the warded-against magic inside the perimeter (e.g., a Field Scrying Ward lll will cause any attempt to scry within the perimeter to resist at -50, even if the caster is also within the perimeter).

spell name:
SCRYING WARD 3
list name:
perimeter wardings
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Any scrying magic attempting to pass the perimeter must resist the level of the warding (at -50) or be dispelled. Note: Scrying is defined as the use of spells that allow the seeing, hearing, or predicting of the future. present, or past.

spell name:
SENTRY STONE
list name:
perimeter wardings
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Caster can enchant a stone that will glow anytime any of the perimeter wardings are activated. A ward is active any time a warded-against spell attempts to cross it. If the viewer doesn't know which wards mean what, then a Medium (+0) warding lore roll will reveal what wards have been activated.

spell name:
PHASE WARD 3
list name:
perimeter wardings
level:
17
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: If the "phase"" spell fails to resist versus the level of the wardings (at -50) it is dispelled and the caster fails to pass through. Note: Phasing is defined as any of the merging

spell name:
GATING WARD 3
list name:
perimeter wardings
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: If the gating spell fails to resist versus the level of the wardings (at -50) it is dispelled and the caster goes nowhere. Note: Gating is defined as any of the teleport, leaving, gate, or long door spells.

spell name:
OUTER WARDING
list name:
perimeter wardings
level:
19
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This warding can be combined with a warding enchantment, and allows it to be set to only effect incoming spells (i.e., only spells crossing the warding from the outside).

spell name:
FORBIDDING WARD
list name:
perimeter wardings
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward can forbid a specific class of creature or being (e.g., Demons of the Second Pale, Orcs, or Undead) from crossing the perimeter. Note: This also applies to attempts to use gating or phasing spells. The creature will take an 'A' Essence critical and must make a RR vs. the level of the wardings. Failure means the creature is thrown backward. Success means that it has gotten through the ward. Even if the creature is successful in entering it will feel great unease in the area (-10 to all actions). This ward requires some of the essence or a bane of the creature to he forbidden to be mixed into the fabric of the structure along the perimeter. The enchanter may only know a few specific creatures that he can ward against. These are up to the GM, but a few suggestions are the various Demons of the Pale, undead spirits, and elementals.

spell name:
PERIMETER WARD 1
list name:
perimeter wardings
level:
25
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This spell will dispel any active spell crossing its perimeter that fails to resist the level of the wardings. This spell may not be used with Outer Wardings.

spell name:
CENTER STONE
list name:
perimeter wardings
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This allows a perimeter ward enchantment to be placed or centered on a stone in the structure. The stone is the focus of the enchantment, which even allows the enchantment to be added to an existing structure. The stone can hold multiple wards which each takes the standard time to enchant. The center stone is keyed to the structure and will only work within it. If the stone is moved the wardings will ceases to function until it is returned to its resting place. This will allow the wardings to be turned on and off, but be careful the stone isn't destroyed or removed.

spell name:
PHASE WARD TRUE
list name:
perimeter wardings
level:
35
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: No phasing magic will work across the perimeter of this warding.

spell name:
GATING WARD TRUE
list name:
perimeter wardings
level:
40
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: No gating magic will work across the perimeter of this warding.

spell name:
FORBIDDING WARD TRUE
list name:
perimeter wardings
level:
45
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward can forbid a specific class of creature or being (e.g., Demons of the Second Pale, Orcs, or Undead) from crossing the perimeter. Note: This also applies to attempts to use gating or phasing spells. The creature will take an 'C' Essence critical and must make a RR vs. the level of the wardings (at -50). Failure means the creature is thrown backward. Success means that it has gotten through the ward. Even if the creature is successful in entering it will feel great unease in the area (-10 to all actions). This ward requires some of the essence or a bane of the creature to he forbidden to be mixed into the fabric of the structure along the perimeter. The enchanter may only know a few specific creatures that he can ward against. These are up to the GM, but a few suggestions are the various Demons of the Pale, undead spirits, and elementals.

spell name:
PERIMETER WARD 2
list name:
perimeter wardings
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This spell will dispel any active spell crossing its perimeter that fails to resist the level of the wardings. This spell may be used with Outer Wardings.

spell name:
RESEARCH
list name:
structure wardings
level:
1
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward dampens any sound coming from within or without the room. This has no effect on the ability of the occupants of the room to hear each other . All effected listening perceptions are at -50.

spell name:
SEAL
list name:
structure wardings
level:
2
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: When the structure is finally complete this spell will act to seal it. This enchantment only makes the seal of the structure stronger. This causes roofs to be more leakproof, reduces drafts, and so on.

spell name:
PORTAL
list name:
structure wardings
level:
3
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This warding must be cast on the frame of the portal and the portal itself. The spell will then allow the portal to be enchanted to have the same protection as the rest of the structure. The doors or shutters can then be enchanted in a single day with only one casting of each ward that the structure will have. This spell can be used on doors and shutters that are replacements for previous ones as long as the frame of the portal was enchanted when the structure was built.

spell name:
PRESERVATION WARD 1
list name:
structure wardings
level:
5
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will slow the effects of nature. Any structure so enchanted will age at 1/4 normal rate. This does not apply to any thing inside the structure.

spell name:
RESIST WARD 1
list name:
structure wardings
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This warding will shield a structure from magic. Once enchanted, the structure has a resistance roll equal to the level of the warding vs. all base attack spells. If the structure succeeds in resisting, then the attacking spell will not affect it.

spell name:
FLAME WARD
list name:
structure wardings
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will make a structure fire resistant. Magical and normal fire can burn (i.e., damage) the structure, but the structure won't continue to bum once the source ofthe flame is removed. Note: this doesn' t protect what ever is inside the the structure from catching fire which would lead to more damage to the structure.

spell name:
RESEAL
list name:
structure wardings
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Allows the caster to restore the wardings to a portion of a structure that has suffered major damaged. The section must be repaired by casting Reseal on the repairs each day. The repaired section will now have the same warding enchantments as the rest of the structure.

spell name:
SENTRY WARD
list name:
structure wardings
level:
9
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Causes the wardings of the structure to glow any time they are activated. A ward is active any time it must resist. If the viewer doesn't know which wards mean what, then a Medium ( +0) Warding Lore roll will inform the viewer what wards have been activated.

spell name:
ELEMENTAL WARD 1
list name:
structure wardings
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: The structure is warded against a particular element. Each element must be done separately. The structure then receives half damage from any attacks from that element and a resistance roll vs. any base spells from that element (e.g., a stone structure warded against fire would receive a resistance roll equal to the level of the warding against Stone Fires). This warding protects versus both "magic"" and ""normal"" forms of the element."

spell name:
STRENGTH WARD 1
list name:
structure wardings
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will reinforce and strengthen the structure, increasing its concussion hits by 50%.

spell name:
RESIST WARD 2
list name:
structure wardings
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This warding will shield a structure from magic. Once enchanted, the structure has a resistance roll equal to the level of the warding (at -25) vs. all base attack spells. If the structure succeeds in resisting, then the attacking spell will not affect it.

spell name:
PRESERVATION WARD 2
list name:
structure wardings
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will slow the effects of nature. Any structure so enchanted will age at 1/10 normal rate. This does not apply to any thing inside the structure.

spell name:
CONCEAL WARD 1
list name:
structure wardings
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Any part of a structure so enchanted is allowed to resist any detection or vision spell used on it. It is more subtle than the Privacy Screen or Scrying Ward spell in that it doesn't even reveal that it is there. If the structure successfully resists then the spell will fail to even register that the ward resists (e.g., if a secret tunnel with a Conceal ward is looked at using Stonevision, then the caster would not detect the passage, unless the passage failed to resist).

spell name:
PRESERVATION WARD 3
list name:
structure wardings
level:
17
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will slow the effects of nature. Any structure so enchanted will age at 1/20 normal rate. This does not apply to any thing inside the structure.

spell name:
RESIST WARD 3
list name:
structure wardings
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This warding will shield a structure from magic. Once enchanted, the structure has a resistance roll equal to the level of the warding (at -50) vs. all base attack spells. If the structure succeeds in resisting, then the attacking spell will not affect it.

spell name:
SENTRY STONE
list name:
structure wardings
level:
19
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Caster can enchant a stone that will glow anytime any of the perimeter wardings are activated. A ward is active any time a warded-against spell attempts to cross it. If the viewer doesn't know which wards mean what, then a Medium (+0) warding lore roll will reveal what wards have been activated. The stone must be fixed and inside the perimeters.

spell name:
STRENGTH WARD 2
list name:
structure wardings
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will reinforce and strengthen the structure. The structure will now be able to take twice as much damage.

spell name:
ELEMENTAL WARD 2
list name:
structure wardings
level:
25
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: The structure then receives 1/4 damage from any elemental attacks. This warding protects versus both "magic"" and ""normal"" forms of the element."

spell name:
CONCEAL WARD 2
list name:
structure wardings
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Any part of a structure so enchanted is allowed to resist any detection or vision spell used on it. It is more subtle than the Privacy Screen or Scrying Ward spell in that it doesn't even reveal that it is there. If the structure successfully resists (at -25) then the spell will fail to even register that the ward resists (e.g., if a secret tunnel with a Conceal ward is looked at using Stonevision, then the caster would not detect the passage, unless the passage failed to resist).

spell name:
ELEMENTAL WARD 3
list name:
structure wardings
level:
35
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: The structure then receives 1/10 damage from any elemental attacks. This warding protects versus both "magic"" and ""normal"" forms of the element."

spell name:
PRESERVATION WARD TRUE
list name:
structure wardings
level:
40
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will slow the effects of nature. Any structure so enchanted will age at 1/100 normal rate. This does not apply to any thing inside the structure.

spell name:
ELEMENTAL WARDING TRUE
list name:
structure wardings
level:
45
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: The structure then receives 1/10 damage from any elemental attacks. This warding protects versus both "magic"" and ""normal"" forms of the element."

spell name:
RESIST WARD TRUE
list name:
structure wardings
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: The structure so enchanted is immune to all base spells cast at it.

spell name:
DETECT ESSENTIAL SALTS
list name:
palingenesis
level:
1
realm:
essence
type:
wizard base
spell class:
i
duration:
1 round / level
range:
50'
area of effect:
5' radius
sourcebook:
rolemaster companion 5
description: Allows caster to recognize Essential Salts or an infusion of Salts in their liquid medium. Also allows determination of the type of being whose spirit in held within the Essential Salts in conjunction with a Hard ( -10) Spell Mastery roll.

spell name:
DETECT GUARDIAN ESSENTIAL SALT
list name:
palingenesis
level:
2
realm:
essence
type:
wizard base
spell class:
i
duration:
1 round / level
range:
50'
area of effect:
5' radius
sourcebook:
rolemaster companion 5
description: As above, but allows caster to recognize Guardian Essential Salts and know their "enemies"" (i.e.

spell name:
PREPARE FUNERARY ASHES
list name:
palingenesis
level:
3
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 5
description: Allows caster to render the cremated remains of some being into a form suitable for extracting its Essential Salts (in a one day long operation). This spell must be cast before the spell Extract Essential Salts may be performed.

spell name:
EXTRACT ESSENTIAL SALTS
list name:
palingenesis
level:
4
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
ashes
sourcebook:
rolemaster companion 5
description: Allows caster to extract, from prepared Ashes, the dead being's Essential Salts in a procedure which takes one day to complete.

spell name:
TINY PLANT RESUSCITATION
list name:
palingenesis
level:
5
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a Tiny sized plant in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the Tiny plant to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated Tiny plant Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
SMALL PLANT RESUSCITATION
list name:
palingenesis
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a small sized plant in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the small plant to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated small plant Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
MEDIUM PLANT RESUSCITATION
list name:
palingenesis
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a medium sized plant in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the medium plant to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated medium plant Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
LARGE PLANT RESUSCITATION
list name:
palingenesis
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a large sized plant in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the large plant to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated large plant Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
HUGE PLANT RESUSCITATION
list name:
palingenesis
level:
9
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a huge sized plant in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the huge plant to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated huge plant Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
TINY ANIMAL RESUSCITATION
list name:
palingenesis
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a tiny animal in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the tiny animal to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated tiny animal Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
SUMALL ANIMAL RESUSCITATION
list name:
palingenesis
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a small animal in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the small animal to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated small animal Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
MEDIUM ANIMAL RESUSCITATION
list name:
palingenesis
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a medium animal in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the medium animal to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated medium animal Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
LARGE ANIMAL RESUSCITATION
list name:
palingenesis
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a large animal in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the large animal to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated large animal Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
HUGE ANIMAL RESUSCITATION
list name:
palingenesis
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a huge animal in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the huge animal to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated huge animal Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
TINY BEAST RESUSCITATION
list name:
palingenesis
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a tiny beast in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the tiny beast to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated tiny beast Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
SMALL BEAST RESUSCITATION
list name:
palingenesis
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a small beast in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the small beast to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated small beast Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
MEDIUM BEAST RESUSCITATION
list name:
palingenesis
level:
17
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a medium beast in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the medium beast to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated medium beast Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
LARGE BEAST RESUSCITATION
list name:
palingenesis
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a large beast in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the large beast to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated large beast Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
HUGE BEAST RESUSCITATION
list name:
palingenesis
level:
19
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a huge beast in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the huge beast to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated huge beast Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
GUARDIAN RESUSCITATION
list name:
palingenesis
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of an intelligent being in a certain liquid medium (a one day long experiment) and then casting this spell creates a Guardian Essential Spirit from the Essential Salts of an intelligent being. This being must either have possessed the spell list Guardian's Ways in life, or be naturally predisposed against some entity, agency, etc.

spell name:
DEMON RESUSCITATION
list name:
palingenesis
level:
25
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of an being from other worlds, planse, dimensions, etc. in a certain liquid medium (a one day long experiment) and then casting this spell creates a Guardian Essential Spirit from the Essential Salts of an "unearthly"" entity. This being must either have possessed the spell list Guardian's Ways in life

spell name:
SPIRIT WRACK
list name:
palingenesis
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
essential spirit
sourcebook:
rolemaster companion 5
description: The target Essential Spirit must truthfully answer the caster's questions or lose 25% of its remaining hits per lie.

spell name:
SOLIDIFY
list name:
palingenesis
level:
40
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
essential spirit
sourcebook:
rolemaster companion 5
description: This spell lends an Essential Spirit corporeality and substance. The Essential Spirit is drawn out of its glass container attaining physical manifestation, actual size, all its former abilities, and is treated as a living being for one day. Once its day is over, the Spirit resumes its normally insubstantial state, returning to the vessel housing it.

spell name:
PERMANENCE
list name:
palingenesis
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
essential spirit
sourcebook:
rolemaster companion 5
description: Use of this spell after casting any other spell on this list alters that spell's duration to "P"". This spell is not meant as a ""resurrection""

spell name:
CREATE ACID 1
list name:
corrosion mastery
level:
1
realm:
essence
type:
evil magician base
spell class:
E
duration:
1 minute / level
range:
1'
area of effect:
1 ounce/Lvl
sourcebook:
rolemaster companion 5
description: Caster may convert pure water into an acid capable of delivering "A"" acid criticals. Caster can create one ounce per level. Acid delivers 10 structual hits per minute of exposure."

spell name:
ACID WALL
list name:
corrosion mastery
level:
4
realm:
essence
type:
evil magician base
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Caster creates a wall of acid mist. Creatures passing through the wall take an "A"" Acid critical. Wall delivers 35 structural hits."

spell name:
CREATE ACID 2
list name:
corrosion mastery
level:
5
realm:
essence
type:
evil magician base
spell class:
E
duration:
1 minute / level
range:
1'
area of effect:
1 ounce/Lvl
sourcebook:
rolemaster companion 5
description: Caster may convert pure water into an acid capable of delivering "B"" acid criticals. Caster can create one ounce per level. Acid delivers 20 structual hits per minute of exposure."

spell name:
RESIST ACID
list name:
corrosion mastery
level:
6
realm:
essence
type:
evil magician base
spell class:
D
duration:
1 round / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: The recipient of this spell gains +20 to all RRs vs. acid, and a +20 bonus vs. all acid based attacks.

spell name:
ACID BOLT
list name:
corrosion mastery
level:
7
realm:
essence
type:
evil magician base
spell class:
E
duration:
-
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: A bolt of acid is shot from the caster's palm. Attack is resolved on the Fire Bolt attack table, delivering Acid criticals (Companion 3).

spell name:
ACID BALL
list name:
corrosion mastery
level:
8
realm:
essence
type:
evil magician base
spell class:
E
duration:
-
range:
100'
area of effect:
10' R
sourcebook:
rolemaster companion 5
description: A ball of acid is shot from the caster's palm. Attack is resolved on the Fire Ball attack table, delivering Acid criticals (Companion 3).

spell name:
CLOUD OF CORROSION
list name:
corrosion mastery
level:
9
realm:
essence
type:
evil magician base
spell class:
E
duration:
6 rounds
range:
100'
area of effect:
10' R
sourcebook:
rolemaster companion 5
description: Creates a 10' radus cloud of acidic vapor which delivers a "C"" acid critical on 1st and 2nd rounds

spell name:
CREATE ACID 3
list name:
corrosion mastery
level:
10
realm:
essence
type:
evil magician base
spell class:
E
duration:
1 minute / level
range:
1'
area of effect:
1 ounce/Lvl
sourcebook:
rolemaster companion 5
description: Caster may convert pure water into an acid capable of delivering "C"" acid criticals. Caster can create one ounce per level. Acid delivers 30 structual hits per minute of exposure."

spell name:
ACID BOLT (200')
list name:
corrosion mastery
level:
11
realm:
essence
type:
evil magician base
spell class:
E
duration:
-
range:
200'
area of effect:
11 Target
sourcebook:
rolemaster companion 5
description: A bolt of acid is shot from the caster's palm. Attack is resolved on the Fire Bolt attack table, delivering Acid criticals (Companion 3).

spell name:
GREATER ACID WALL
list name:
corrosion mastery
level:
12
realm:
essence
type:
evil magician base
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Caster creates a wall of acid mist. Creatures passing through the wall take an "C"" Acid critical. Wall delivers 35 structural hits."

spell name:
ACID BALL (20' R)
list name:
corrosion mastery
level:
13
realm:
essence
type:
evil magician base
spell class:
E
duration:
-
range:
100'
area of effect:
20' R
sourcebook:
rolemaster companion 5
description: A ball of acid is shot from the caster's palm. Attack is resolved on the Fire Ball attack table, delivering Acid criticals (Companion 3).

spell name:
CREATE ACID 4
list name:
corrosion mastery
level:
15
realm:
essence
type:
evil magician base
spell class:
E
duration:
1 minute / level
range:
1'
area of effect:
1 ounce/Lvl
sourcebook:
rolemaster companion 5
description: Caster may convert pure water into an acid capable of delivering "D"" acid criticals. Caster can create one ounce per level. Acid delivers 40 structual hits per minute of exposure."

spell name:
CLOUD OF DESTRUCTION
list name:
corrosion mastery
level:
16
realm:
essence
type:
evil magician base
spell class:
E
duration:
10 rounds
range:
100'
area of effect:
10' R
sourcebook:
rolemaster companion 5
description: Creates a 10' radus cloud of acidic vapor which delivers a "E"" acid critical on 1st and 2nd rounds

spell name:
ACID ARMOR
list name:
corrosion mastery
level:
17
realm:
essence
type:
evil magician base
spell class:
D
duration:
1 round / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: The recipient of this spell gains +20 to all RRs vs. acid, and a +20 bonus vs. all acid based attacks. Also, all concussion hits from acid attacks are reduced by 50%. All acid criticals taken are reduced by one degree of severity.

spell name:
ACID BOLT (300')
list name:
corrosion mastery
level:
18
realm:
essence
type:
evil magician base
spell class:
E
duration:
-
range:
300'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: A bolt of acid is shot from the caster's palm. Attack is resolved on the Fire Bolt attack table, delivering Acid criticals (Companion 3).

spell name:
ACID BALL (30' R)
list name:
corrosion mastery
level:
19
realm:
essence
type:
evil magician base
spell class:
E
duration:
-
range:
100'
area of effect:
30' R
sourcebook:
rolemaster companion 5
description: A ball of acid is shot from the caster's palm. Attack is resolved on the Fire Ball attack table, delivering Acid criticals (Companion 3).

spell name:
CREATE ACID 5
list name:
corrosion mastery
level:
20
realm:
essence
type:
evil magician base
spell class:
E
duration:
1 minute / level
range:
1'
area of effect:
1 ounce/Lvl
sourcebook:
rolemaster companion 5
description: Caster may convert pure water into an acid capable of delivering "E"" acid criticals. Caster can create one ounce per level. Acid delivers 50 structual hits per minute of exposure."

spell name:
TRIAD ACID BOLT
list name:
corrosion mastery
level:
25
realm:
essence
type:
evil magician base
spell class:
E
duration:
-
range:
100'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Three bolts of acid are shot from the caster's palm. They can strike up to 3 different targets within 60 degrees of each other (must be in field of view of the caster). Caster's directed spell bonuses can only apply to one of the attacks.

spell name:
CLOUD OF DOOM
list name:
corrosion mastery
level:
30
realm:
essence
type:
evil magician base
spell class:
E
duration:
6 rounds
range:
100'
area of effect:
5' /Level R
sourcebook:
rolemaster companion 5
description: Creates a 5' per level radus cloud of acidic vapor which delivers a "C"" acid critical on 1st and 2nd rounds

spell name:
CLOUD OF ANNIHILATION
list name:
corrosion mastery
level:
40
realm:
essence
type:
evil magician base
spell class:
E
duration:
10 rounds
range:
100'
area of effect:
5'/Level R
sourcebook:
rolemaster companion 5
description: Creates a 5' per level radus cloud of acidic vapor which delivers a "E"" acid critical on 1st and 2nd rounds

spell name:
IMMUNITY
list name:
corrosion mastery
level:
50
realm:
essence
type:
evil magician base
spell class:
D
duration:
1 round / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: The recipient of this spell is immune to the effects of all acids for its duration.

spell name:
CREATE MIRROR
list name:
Mirror Magic
level:
1
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 glass object
sourcebook:
rolemaster companion 7
description: Allows caster to magically create a mirror (of up to 6'x6') from any appropriate glass object. Caster must concentrate for 3 rounds after this spell is cast for the mirror to completely form.

spell name:
STEAL REFLECTION
list name:
Mirror Magic
level:
2
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 day / 10 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target has no reflection in mirrors and other reflective objects. This may affect other spells on this list.

spell name:
FLOATING MIRROR
list name:
Mirror Magic
level:
3
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level (concentration)
range:
100'
area of effect:
1 mirror
sourcebook:
rolemaster companion 7
description: Allows caster to levitate a flat mirror (no larger than 2'x2'). The mirror must always remain in sight of the caster. While the caster concentrates, the mirror can be maneuvered around a 100' radius area. If angled properly, the mirror can be used to allow caster to view around corners, behind objects, etc.

spell name:
REFLECTION SCRY
list name:
Mirror Magic
level:
4
realm:
Essence
type:
closed essence
spell class:
I
duration:
concentration
range:
self
area of effect:
1 mirror
sourcebook:
rolemaster companion 7
description: Allows caster to gaze into a reflective surface and gain knowledge regarding one very specific topic (see Dream I, Cleric base list: Communal Ways). Caster is in a trancelike state while this spell is active.

spell name:
MIRROR RUNE
list name:
Mirror Magic
level:
5
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
touch
area of effect:
1 mirror
sourcebook:
rolemaster companion 7
description: Allows caster to imbed a spell into a mirror. The spell is then triggered by looking into the mirror (if the spell has one target, the first person to look in the mirror becomes the target). The spell then fades and disappears. The enruned spell may be placed by the caster of the Mirror Rune, or by another caster. The PP expenditure is equal to this spell plus the level of the spell imbedded (note that if another caster casts the enruned spell, that caster only expends the PP for the imbedded spell).

spell name:
MIRROR WALL
list name:
Mirror Magic
level:
6
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
sourcebook:
rolemaster companion 7
description: Causes a 10'x10'x1' mirrored wall to appear. If one edge of the mirror is against a wall, the Mirror Wall cannot easily be toppled, but it may be broken through in approximately 10 man-rounds.

spell name:
MIRROR DOOR I
list name:
Mirror Magic
level:
7
realm:
Essence
type:
closed essence
spell class:
F
duration:
-
range:
100'/lvl
area of effect:
sourcebook:
rolemaster companion 7
description: Allows caster to step through a mirror and exit from another mirror within 100'/lvl. The mirror must be large enough for the caster to fit through, and he must have previously visited the location of the exit mirror, or had its location described in detail. If the exit mirror is no longer in the exact location observed or described, the caster is thrown back through the entry mirror, which then shatters, and the caster has a 50% chance of taking a ‘C' Impact critical.

spell name:
REFLECT INVISIBLE
list name:
Mirror Magic
level:
8
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
10'
area of effect:
1 mirror
sourcebook:
rolemaster companion 7
description: When cast on an appropriate reflective surface, this spell enables viewers to see invisible objects in the area by looking into the mirror. This does not confer the power to see the objects when the viewer looks away from the mirror.

spell name:
MIRROR ILLUSION
list name:
Mirror Magic
level:
9
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
100'
area of effect:
1 mirror
sourcebook:
rolemaster companion 7
description: Allows caster to create an illusory image in any mirror. The illusion is purely visual, but the caster may control the movement of objects in the image or change the image by concentrating.

spell name:
MIRROR QUESTION I
list name:
Mirror Magic
level:
10
realm:
Essence
type:
closed essence
spell class:
I
duration:
1 question
range:
10'
area of effect:
1 mirror
sourcebook:
rolemaster companion 7
description: Allows caster to ask a single yes/no question when gazing into a mirror, to which he will receive a correct answer.

spell name:
MIRROR TRANCE
list name:
Mirror Magic
level:
11
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: When cast on a mirror, this spell traps the gaze of the next person who looks into it and fails his RR. If trapped, the victim will stand or sit immobile, and continue to look unwaveringly into the mirror, paying absolutely no attention to any activity around him (i.e., target can initiate no action). The mirror trance can be interrupted by breaking the victim's visual contact with the mirror.

spell name:
REFLECTION DOUBLE
list name:
Mirror Magic
level:
12
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level (concentration)
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Pulls target's reflection from mirror, to become a doppleganger-like entity under the control of the caster as long as he concentrates. The reflection has same skill and combat abilities as the target. Caster may pull his own reflection, the reflection of an ally, or even the reflection of an enemy (which could then be made to attack its counterpart). Note that this spell is ineffective on anyone under the influence of a Steal Reflection spell.

spell name:
SHATTER MIRRORS
list name:
Mirror Magic
level:
13
realm:
Essence
type:
closed essence
spell class:
F
duration:
-
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 7
description: All mirrors within range shatter explosively. Victims within range who are unable to make maneuver rolls to avoid the flying shards of glass take 1-6 ‘B' slash criticals.

spell name:
REFLECT INNER TRUTH
list name:
Mirror Magic
level:
14
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: If target fails his RR, anyone within his presence will see a representation of his "true inner self" in mirrored surfaces. For example, if the target is a blowhard bully who is really a coward, his reflection may depict him as a sheep. Note that this spell is ineffective on anyone under the influence of a Steal Reflection spell.

spell name:
MIRROR QUESTION II
list name:
Mirror Magic
level:
15
realm:
Essence
type:
closed essence
spell class:
I
duration:
1 question
range:
10'
area of effect:
1 mirror
sourcebook:
rolemaster companion 7
description: Allows caster to ask a single question when gazing into a mirror, to which he will receive a short (5 word or less) appropriate answer.

spell name:
MIRROR DOOR II
list name:
Mirror Magic
level:
16
realm:
Essence
type:
closed essence
spell class:
F
duration:
-
range:
1 mile/lvl
area of effect:
sourcebook:
rolemaster companion 7
description: Allows caster to step through a mirror and exit from another mirror within 1 mile/lvl. The mirror must be large enough for the caster to fit through, and he must have previously visited the location of the exit mirror, or had its location described in detail. If the exit mirror is no longer in the exact location observed or described, the caster is thrown back through the entry mirror, which then shatters, and the caster has a 50% chance of taking a ‘C' Impact critical.

spell name:
MIRROR TRAP
list name:
Mirror Magic
level:
17
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Traps target's soul in a mirror designated by caster. The soul will remain until the mirror is shattered. If the mirror is broken, target takes a ‘B' Impact and a ‘B' Stun critical as his soul escapes.

spell name:
SPELL REFLECTION
list name:
Mirror Magic
level:
18
realm:
Essence
type:
closed essence
spell class:
D*
duration:
-
range:
100'
area of effect:
1 spell
sourcebook:
rolemaster companion 7
description: Allows caster to use a mirror to deflect a spell that has just been cast on him. If the caster is successful, the attacking spellcaster must make a RR or be affected by his own spell.

spell name:
STEAL REFLECTION TRUE
list name:
Mirror Magic
level:
19
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target has no reflection in mirrors and other reflective objects. This effect is permanent. This may affect other spells on this list.

spell name:
MIRROR DOOR TRUE
list name:
Mirror Magic
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
-
range:
100 mile/lvl
area of effect:
sourcebook:
rolemaster companion 7
description: Allows caster to step through a mirror and exit from another mirror within 100 mile/lvl. The mirror must be large enough for the caster to fit through, and he must have previously visited the location of the exit mirror, or had its location described in detail. If the exit mirror is no longer in the exact location observed or described, the caster is thrown back through the entry mirror, which then shatters, and the caster has a 50% chance of taking a ‘C' Impact critical.

spell name:
MIRROR MAZE
list name:
Mirror Magic
level:
25
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
50'x50'
sourcebook:
rolemaster companion 7
description: Caster causes a maze of mirrors to spring up and occupy an area of up to 50'x50' (there can be no intervening objects such as walls within the designated area). Mirrors are 10' high. The "corridors" of the maze are 5' wide. Caster intuitively knows how to maneuver through his own maze.

spell name:
MIRROR SLAVE
list name:
Mirror Magic
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Pulls target's reflection from mirror, to become a doppleganger-like entity under the permanent control of the caster. The reflection has same skill and combat abilities as the target. Caster may pull his own reflection, the reflection of an ally, or even the reflection of an enemy (which could then be made to attack its counterpart). The being whose reflection was taken will have no reflection in mirrors or other reflective objects. This effect is permanent. This may affect other spells on this list.

spell name:
MIRROR REALITY
list name:
Mirror Magic
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 day / level
range:
self
area of effect:
sourcebook:
rolemaster companion 7
description: Allows caster to pass through a mirror and enter the Mirror World. The Mirror World parallels the caster's "real world" only at the point of connection (the mirror). Beyond sight of the mirror, the world may be completely different (a la Through the Looking Glass). Caster must return to his own world via the same point he left it. If he remains longer than the spell duration, there is a 1% cumulative chance per day that he will become permanently trapped in the Mirror World.

spell name:
ZEPHYR
list name:
Air Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can run at one better pace category than normally allowed for his armor and encumbrance. For example, an unarmored man could move at his base rate x6 (expending 75 exhaustion points per round) instead of x5. If the caster stops running the spell is ends. This spell does not give the caster any modifier to the maneuver difficulty, nor does it give exhaustion bonuses.

spell name:
MINOR TURBULENCE
list name:
Air Forms
level:
2
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 5 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell sets up random wind currents and eddies around a target. The target is -20 to all moving maneuvers and combat for the duration.

spell name:
WIND LIFT I
list name:
Air Forms
level:
3
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell allows the caster to move objects with the wind. The caster may move any object up to 10 lbs at a maximum rate of 10'/rnd. The effect of this spell is like telekinesis. Caster must make maneuver rolls using Spell Mastery, difficulty based on complexity of maneuver and strength of existing winds (GM's discretion). For example, throwing a rock at the side of a building with a light breeze would be an Easy maneuver (+20), but threading a needle in a light breeze or hitting a building with a rock in a hurricane would both be an Insane (-100) maneuver.

spell name:
FLOAT
list name:
Air Forms
level:
4
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's body become less dense so that he floats with the wind. The caster has no control over direction or speed and must make maneuver rolls to maintain orientation (GM's discretion).

spell name:
CROSS WINDS
list name:
Air Forms
level:
5
realm:
Essence
type:
elementalist base
spell class:
F*
duration:
-
range:
100'
area of effect:
1 missile
sourcebook:
rolemaster companion 7
description: Caster causes one missile attack to be blown off course, giving it a -100 attack modification. Caster must be able to see missile.

spell name:
WIND LIFT II
list name:
Air Forms
level:
7
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell allows the caster to move objects with the wind. The caster may move any object up to 20 lbs at a maximum rate of 20'/rnd. The effect of this spell is like telekinesis. Caster must make maneuver rolls using Spell Mastery, difficulty based on complexity of maneuver and strength of existing winds (GM's discretion). For example, throwing a rock at the side of a building with a light breeze would be an Easy maneuver (+20), but threading a needle in a light breeze or hitting a building with a rock in a hurricane would both be an Insane (-100) maneuver.

spell name:
AIR WALK
list name:
Air Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may walk on air as if on solid ground. He may only move at normal walking pace and may gain altitude as if climbing a hill (GM's discretion for maneuver difficulty).

spell name:
AIRFORM
list name:
Air Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a weak Air Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
MAJOR TURBULENCE
list name:
Air Forms
level:
11
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 5 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell sets up random wind currents and eddies around a target. The target is -50 to all moving maneuvers and combat for the duration.

spell name:
WIND LIFT III
list name:
Air Forms
level:
13
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell allows the caster to move objects with the wind. The caster may move any object up to 30 lbs at a maximum rate of 30'/rnd. The effect of this spell is like telekinesis. Caster must make maneuver rolls using Spell Mastery, difficulty based on complexity of maneuver and strength of existing winds (GM's discretion). For example, throwing a rock at the side of a building with a light breeze would be an Easy maneuver (+20), but threading a needle in a light breeze or hitting a building with a rock in a hurricane would both be an Insane (-100) maneuver.

spell name:
AIR RUNNING
list name:
Air Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may run (3x base pace) on air as if on solid ground. He may gain altitude as if climbing a hill (GM's discretion for maneuver difficulty).

spell name:
LORD AIRFORM
list name:
Air Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a Strong Air Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
TURBULENCE TRUE
list name:
Air Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 5 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell sets up random wind currents and eddies around a target. The target is -100 to all moving maneuvers and combat for the duration.

spell name:
WIND LIFT TRUE
list name:
Air Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell allows the caster to move objects with the wind. The caster may move any object up to 1 lb/lvl at a maximum rate of 1'/lvl/rnd. The effect of this spell is like telekinesis. Caster must make maneuver rolls using Spell Mastery, difficulty based on complexity of maneuver and strength of existing winds (GM's discretion). For example, throwing a rock at the side of a building with a light breeze would be an Easy maneuver (+20), but threading a needle in a light breeze or hitting a building with a rock in a hurricane would both be an Insane (-100) maneuver.

spell name:
AIRFORM TRUE
list name:
Air Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of an Air Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
SHADOW
list name:
Dark Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster and all his possessions are as black as shadows, leaving him nearly invisible in shadows.

spell name:
DARK
list name:
Dark Forms
level:
2
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Caster creates a 10' radius circle of darkness in which only magical light can exist.

spell name:
RESIST DARK
list name:
Dark Forms
level:
3
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from dark and adds +10 to RRs versus dark and -10 to dark fire attacks.

spell name:
SHADOW WALK
list name:
Dark Forms
level:
5
realm:
Essence
type:
elementalist base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can step into shadows and exit from another shadow up to 100' distant.

spell name:
BLINDNESS
list name:
Dark Forms
level:
7
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 10 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target is blinded for 1 round per 10 failure. Target is at -100 to all activities while blinded.

spell name:
DARKARMOR
list name:
Dark Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from the dark and adds +10 to RRs versus dark and -10 to darkfire attacks.

spell name:
DARKFORM
list name:
Dark Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a weak Dark Elemental. He has all the abilities listed for Light Elemental in C&T (except causes Cold criticals and suffers Slaying crtis from electricity), except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
DARK TRUE
list name:
Dark Forms
level:
12
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
10’R
sourcebook:
rolemaster companion 7
description: Caster creates a 10' radius circle of darkness in which only magical light can exist.

spell name:
SHADOW WALK TRUE
list name:
Dark Forms
level:
13
realm:
Essence
type:
elementalist base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can step into shadows and exit from another shadow up to 100'/lvl away.

spell name:
BLINDNESS TRUE
list name:
Dark Forms
level:
14
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target is permanently blind.

spell name:
DARKFIRE ARMOR
list name:
Dark Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural dark and adds +20 to RRs versus dark and -20 to dark fire attacks. Also decreases all dark fire concussion hits by 1/2 and decreases crits from dark attacks by one level of severity (e.g. ‘B' becomes ‘A', etc.).

spell name:
LORD DARKFORM
list name:
Dark Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Dark Elemental. He has all the abilities listed for Light Elemental in C&T (except causes Cold criticals and suffers Slaying crtis from electricity), except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
UTTERDARK
list name:
Dark Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Caster creates a 10' radius circle of darkness in which only "Utterlight" can exist.

spell name:
TOUCH OF THE GRAVE
list name:
Dark Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell causes the caster's hand to radiate a cold dark light. The caster then touches his intended victim, and the target must make an RR versus the caster's level or feel the hand of death upon him. If the target fails by more than 100, he is dead. Ifhe fails by 50-99, he ages 10 years and loses 1-10 from each temporary stat. If he fails by 20-49, he ages 5 years and loses 1-5 from each temporary stat. If he fails by 1-19, he ages 1 year and subtracts 1 from each temporary stat. If the target makes his RR, he is stunned for 1 round.

spell name:
DARKFORM TRUE
list name:
Dark Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of a Dark Elemental Savant. (Use Light Elemental Savant with Cold crits and receives slaying crits from electricity)

spell name:
EARTHMIGHT I
list name:
Earth Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster a +10 to his St modifier for the duration of this spell.

spell name:
STONESKIN I
list name:
Earth Forms
level:
3
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster AT 12 for the duration of the spell.

spell name:
EARTH FINGERS
list name:
Earth Forms
level:
4
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 10 failure
range:
1'/lvl
area of effect:
5'R
sourcebook:
rolemaster companion 7
description: This spell causes earth and stone tendrils to rise up out of the ground and attack anything within their area of effect. The tendrils attack as a +0 Medium Grapple attack. If the caster concentrates then the fingers get an OB equal to the caster's EM modifier.

spell name:
EARTHMIGHT II
list name:
Earth Forms
level:
5
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster a +20 to his St modifier for the duration of this spell.

spell name:
EARTH HAND
list name:
Earth Forms
level:
7
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 10 failure
range:
1'/lvl
area of effect:
10’R
sourcebook:
rolemaster companion 7
description: This spell causes a huge hand and forearm made of earth and stone to rise up out of the ground. The hand can attack with a +20 Large Grapple anything the caster chooses within range. In the rounds after the hand causes a ‘C' or better critical the target is held and cannot move. If the caster concentrates, the held object or being takes a +50 Large Crush attack.

spell name:
STONESKIN II
list name:
Earth Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster AT 16 for the duration of the spell.

spell name:
EARTHFORM
list name:
Earth Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a weak Earth Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
EARTH ARMS
list name:
Earth Forms
level:
12
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 10 failure
range:
1'/lvl
area of effect:
20'R
sourcebook:
rolemaster companion 7
description: A pair of huge (5' diameter, 10' long) arms of earth and stone rises up from the ground and attacks the target of the caster's choice with a +100 Huge Grapple. If the attack gets a ‘C' or better critical, then the victim is enveloped and will suffocate. If the caster concentrates, the victim will take an ‘E' crush critical each round.

spell name:
EARTHMIGHT III
list name:
Earth Forms
level:
13
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster a +30 to his St modifier for the duration of this spell.

spell name:
STONESKIN III
list name:
Earth Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster AT 20 for the duration of the spell.

spell name:
LORD EARTHFORM
list name:
Earth Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Earth Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
EARTHMIGHT TRUE
list name:
Earth Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster a +50 to his St modifier for the duration of this spell.

spell name:
STONESKIN TRUE
list name:
Earth Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains AT 20 and criticals against the caster are resolved on the Large Creatures critical strike table.

spell name:
EARTHFORM TRUE
list name:
Earth Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of an Earth Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
IGNITE
list name:
Fire Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
100'
area of effect:
1 object
sourcebook:
rolemaster companion 7
description: Causes one flammable object to burst into flames. Fire is normal and can be put out by the usual methods. Living beings are not affected by this spell.

spell name:
FIRE WALKING
list name:
Fire Forms
level:
2
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can walk across any hot surface that can support his weight, and not take damage. If the caster stops walking, he will take damage (GM's discretion, based on temperature of surface). Note: this spell does not give the ability to move over non-solid surfaces like lava or flames.

spell name:
RESIST HEAT
list name:
Fire Forms
level:
3
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from natural heat up to 200°F and adds +10 to RRs versus heat and -10 to elemental fire attacks.

spell name:
FIRE CLOAK I
list name:
Fire Forms
level:
5
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is bathed in flames causing an ‘A' Heat critical and 10 hits to all within a 5' radius. The caster is unharmed by these flames.

spell name:
MASS IGNITE
list name:
Fire Forms
level:
7
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
100'
area of effect:
1 object/2 lvls
sourcebook:
rolemaster companion 7
description: Causes one flammable object per 2 lvls of caster to burst into flames. Fire is normal and can be put out by the usual methods. Living beings are not affected by this spell.

spell name:
HEATARMOR
list name:
Fire Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural heat and adds +20 to RRs versus heat and -20 to elemental fire attacks.

spell name:
FIRE CLOAK II
list name:
Fire Forms
level:
9
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is bathed in flames causing a ‘C' Heat critical and 20 hits to all within a 5' radius. The caster is unharmed by these flames.

spell name:
FIREFORM
list name:
Fire Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a lesser Fire Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
FIRE CLEANSE
list name:
Fire Forms
level:
12
realm:
Essence
type:
elementalist base
spell class:
H
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: With this spell the caster can heal damage to himself. The caster must first build a small fire specifically for this spell. The caster then places his hands into the flames. The caster feels the heat of the fire and experiences all the pain but takes no damage. After several minutes (GM's discretion based on the extent of injuries) the caster removes his hands, and he is healed of all concussion hits. Any specific injuries will heal in 1/2 the normal time.

spell name:
MASS IGNITE TRUE
list name:
Fire Forms
level:
13
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
100'
area of effect:
1 object/lvl
sourcebook:
rolemaster companion 7
description: Causes one flammable object per lvl of caster to burst into flames. Fire is normal and can be put out by the usual methods. Living beings are not affected by this spell. Non-flammable objects have a chance of igniting: non-magical stone = 10%, non-magical metal = 50%, magical substances = 2%.

spell name:
FIRE CLOAK III
list name:
Fire Forms
level:
14
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is bathed in flames causing a ‘D' Heat critical and 30 hits to all within a 5' radius. The caster is unharmed by these flames.

spell name:
FIRE ARMOR
list name:
Fire Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural heat and adds +20 to RRs versus heat and -20 to elemental fire attacks. Also decreases all fire concussion hits by 1/2 and decreases Heat criticals by one level of severity (e.g. ‘B' becomes ‘A', etc.).

spell name:
LORD FIREFORM
list name:
Fire Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Fire Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
LORD FIRE CLOAK
list name:
Fire Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is bathed in flames causing an ‘E' Heat critical and 40 hits to all within a 5' radius. The caster is unharmed by these flames.

spell name:
BLAZE OF GLORY
list name:
Fire Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
E
duration:
-
range:
self
area of effect:
1’R/lvl
sourcebook:
rolemaster companion 7
description: With this spell, the caster causes an explosion of fire. The caster is at the center of the attack but takes no damage. The attack is resolved as a+100 Plasma Ball delivering double concussion hits and Heat criticals instead of Plasma.

spell name:
FIREFORM TRUE
list name:
Fire Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of a Fire Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
ICE RUNNING
list name:
Ice Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can run on ice and snow as if on normal ground.

spell name:
ICE SHIELD
list name:
Ice Forms
level:
2
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Creates a normal sized shield of ice in front of the caster. The shield moves as if wielded by the caster and in all respects acts as a normal shield.

spell name:
RESIST COLD
list name:
Ice Forms
level:
3
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from natural cold down to -20°F and adds +10 to RRs versus cold and -10 to elemental cold/ice attacks.

spell name:
ICE PATCH
list name:
Ice Forms
level:
5
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
10’
area of effect:
1'R/lvl
sourcebook:
rolemaster companion 7
description: Creates a patch of thin ice on any solid or liquid surface. Any attempts to move across this patch are resolved as a Sheer Folly (-50) maneuver due to the slipperiness of the ice. After the duration of the spell the ice melts normally (e.g. 1 or 2 rounds in very hot conditions or several hours in very cold conditions).

spell name:
COLDARMOR
list name:
Ice Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural cold and adds +20 to RRs versus cold and -20 to elemental cold/ice attacks.

spell name:
ICEFORM
list name:
Ice Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a weak Ice Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
ICE CAGE
list name:
Ice Forms
level:
11
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / 10 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Creates a shimmering block of ice around the target. The target cannot move while encased. The ice is porous, so the target can still breathe. The block of ice has AT 11 and can take 500 hits before breaking.

spell name:
ICE PATCH TRUE
list name:
Ice Forms
level:
14
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
10'
area of effect:
1'R/lvl
sourcebook:
rolemaster companion 7
description: Creates a permanent patch of thin ice on any solid or liquid surface. Any attempts to move across this patch are resolved as a Sheer Folly (-50) maneuver due to the slipperiness of the ice.

spell name:
ICE ARMOR
list name:
Ice Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural cold and adds +20 to RRs versus cold and -20 to elemental cold/ice attacks. Also decreases all fire concussion hits by 1/2 and decreases Heat criticals by one level of severity (e.g. ‘B' becomes ‘A', etc.).

spell name:
LORD ICEFORM
list name:
Ice Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Ice Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
UTTERICE
list name:
Ice Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
10'R/lvl
sourcebook:
rolemaster companion 7
description: Creates a patch of thin, yet unusually slippery ice on any solid or liquid surface. Any attempts to move across this patch are resolved as a Virtually Impossible Maneuver due to the slipperiness of the ice. After the duration of the spell the ice melts normally (e.g. 1 or 2 rounds in very hot conditions or several hours in very cold conditions).

spell name:
ICE CAGE TRUE
list name:
Ice Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Creates a shimmering block of non-porous ice around the target. The target is in suspended animation. He does not age, nor does he need to eat or breathe.

spell name:
ICEFORM TRUE
list name:
Ice Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of an Ice Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
BLUR
list name:
Light Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster appears blurred, subtracting 10 from all attacks against him.

spell name:
DAZZLE
list name:
Light Forms
level:
2
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Causes a dancing pattern of light in front of the target's eyes causing him to be distracted; -10 to all actions and he must make an orientation roll each round.

spell name:
RESIST LIGHT
list name:
Light Forms
level:
3
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from natural light and electricity and adds +10 to RRs versus light/electricity and -10 to elemental light/electricity attacks.

spell name:
LIGHT
list name:
Light Forms
level:
4
realm:
Essence
type:
elementalist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Creates a sphere of light about the point touched that will illuminate out to 10'.

spell name:
AURA
list name:
Light Forms
level:
6
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is surrounded by a bright aura which makes him appear more powerful and subtracts 25 from all attacks against him. Note: this spell is not cumulative with Blur.

spell name:
LORD LIGHT
list name:
Light Forms
level:
7
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1'R
sourcebook:
rolemaster companion 7
description: Creates a 1' R sphere of light about a point that illuminates out to 50'.

spell name:
LIGHTARMOR
list name:
Light Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural light and electricity and adds +20 to RRs versus heat and -20 to elemental light/electricity attacks.

spell name:
LIGHTFORM
list name:
Light Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a lesser Light Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
LIGHT TRUE
list name:
Light Forms
level:
12
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Creates a sphere of light about the point touched that will illuminate out to 100'.

spell name:
LIGHTNING ARMOR
list name:
Light Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural light/electricity and adds +20 to RRs versus heat and -20 to elemental light/electricity attacks. Also decreases all fire concussion hits by 1/2 and decreases Heat criticals by one level of severity (e.g. ‘B' becomes ‘A', etc.).

spell name:
LORD LIGHTFORM
list name:
Light Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Light Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
UTTERLIGHT
list name:
Light Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Creates a sphere of light about the point touched that will illuminate out to 10'. Even magical dark cannot exist within its area of effect.

spell name:
LIGHT AFFINITY
list name:
Light Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 10 failure
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target becomes a "living lightning rod." If he is outdoors during a thunderstorm he will take a +50 Lightning Bolt attack each round for the duration of the spell. If the caster is the target of this spell he takes no damage from the lightning. Instead, he can absorb the attacks and recast them. The caster may choose to cast one +50 Lightning Bolt for each one absorbed, or he may hold the absorbed bolts and gain an additional+10 for each bolt after the first (e.g., if the caster absorbs three bolts, he could cast three +50 bolts or one +70 bolt or one +60 bolt and one +50 bolt). Directed Spell skills are not appropriate for this spell; only the bonus from this spell applies.

spell name:
LIGHTFORM TRUE
list name:
Light Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of a Light Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
SWIMMING
list name:
Water Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can swim at 2x normal walking pace for the duration of this spell and he does not need to make a swimming roll unless conditions are sever (i.e., strong cross currents, etc.).

spell name:
WATER WALKING
list name:
Water Forms
level:
4
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can walk on the surface of water or similar liquids.

spell name:
WAVE I
list name:
Water Forms
level:
5
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
10'
area of effect:
10'R/lvl
sourcebook:
rolemaster companion 7
description: Causes a wave of water to move away from the caster across the surface of a body of water. The wave will capsize small boats (i.e., a canoe or small rowboat) and give swimmers a -50 to their swimming roll.

spell name:
DROWNING
list name:
Water Forms
level:
6
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target must make an RR or begin to drown. The lungs of the target are filled with water and the target may be saved by normal life saving means. While drowning the target is at -100 to everything. The target must be in a large body of water when this spell is cast.

spell name:
WATER RUNNING
list name:
Water Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can move at 3x normal pace on the surface of water or similar liquids

spell name:
WAVE II
list name:
Water Forms
level:
9
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
10'
area of effect:
10'R/lvl
sourcebook:
rolemaster companion 7
description: Causes a wave of water to move away from the caster across the surface of a body of water. The wave will upset medium boats and give swimmers a -75 to their swimming roll.

spell name:
WATERFORM
list name:
Water Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a weak Water Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
WAVE III
list name:
Water Forms
level:
12
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
10'
area of effect:
10'R/lvl
sourcebook:
rolemaster companion 7
description: Causes a wave of water to move away from the caster across the surface of a body of water. The wave will upset large boats and give swimmers a -100 to their swimming roll.

spell name:
WHIRLPOOL
list name:
Water Forms
level:
14
realm:
Essence
type:
elementalist base
spell class:
F
duration:
10 minutes / level
range:
100'
area of effect:
100'R
sourcebook:
rolemaster companion 7
description: Creates a whirlpool that will draw in and sink any non-powered ship within 500'. The GM may allow a Sheer Folly (-50) sailing maneuver to escape.

spell name:
DEHYDRATION
list name:
Water Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target loses most of his body water. He must make a RR or lose 1 point of temporary St per 5% failure. Strength can only be regained through normal level advancement.

spell name:
LORD WATERFORM
list name:
Water Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Water Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
LORD WAVE
list name:
Water Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
10'
area of effect:
10'R/lvl
sourcebook:
rolemaster companion 7
description: Causes a wave of water to move away from the caster across the surface of a body of water. The wave will upset any boat and give swimmers a -200 to their swimming roll.

spell name:
MIST FORM
list name:
Water Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to transform his body into a cohesive ball of mist. The caster is aware of his surroundings and can fly at his normal walking speed. The caster can alter his shape so that he can seep through cracks in walls and under doors, etc. The caster cannot physically affect the world while in this form, except through spells from this list. While in this form, the caster can only be affected by water-destroying spells, and Heat and Electrical criticals are rolled on the Slaying Critical Strike Chart.

spell name:
WATERFORM TRUE
list name:
Water Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of a Water Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
FLOAT
list name:
Essence Wing
level:
1
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's body becomes as light as air so that he drifts with the wind. Target cannot control his movement.

spell name:
LEVITATE
list name:
Essence Wing
level:
2
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can move upwards or downwards at a rate of 10' per round. Movement is vertical; horizontal movement is possible only if other means are used (i.e., levitating up to the ceiling and then "walking" along the ceiling by the hands).

spell name:
FLY (75'/RND)
list name:
Essence Wing
level:
3
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 75' per round.

spell name:
MANEUVER I
list name:
Essence Wing
level:
4
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target gains a +10 to in-flight maneuvers.

spell name:
FLY (150'/RND)
list name:
Essence Wing
level:
5
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 150' per round.

spell name:
MASS LEVITATE
list name:
Essence Wing
level:
6
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: One target per level of caster can move upwards or downwards at a rate of 10' per round. Movement is vertical; horizontal movement is possible only if other means are used (i.e., levitating up to the ceiling and then "walking" along the ceiling by the hands).

spell name:
LONG FLY (75'/RND)
list name:
Essence Wing
level:
7
realm:
Essence
type:
open essence
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 75' per round for up to 1 hr/lvl.

spell name:
MANEUVER II
list name:
Essence Wing
level:
8
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target gains a +20 to in-flight maneuvers.

spell name:
FLY (300'/RND)
list name:
Essence Wing
level:
9
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 300' per round.

spell name:
MASS FLY (75'/RND)
list name:
Essence Wing
level:
10
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: One target per level of caster can fly at a rate of 75' per round.

spell name:
SLOW FLIGHT
list name:
Essence Wing
level:
11
realm:
Essence
type:
open essence
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must make an RR versus this spell or fly at 1/2 movement rate for 1 round per 10% failure.

spell name:
MANEUVER III
list name:
Essence Wing
level:
12
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target gains a +30 to in-flight maneuvers.

spell name:
MASS LONG FLY
list name:
Essence Wing
level:
13
realm:
Essence
type:
open essence
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: One target per level of caster can fly at a rate of 75' per round for up to 1 hr/lvl.

spell name:
FLIGHT STOP
list name:
Essence Wing
level:
14
realm:
Essence
type:
open essence
spell class:
F*
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must resist this spell or lose the ability to fly. The attack level is the caster's level. The defender's level is the level of the target if the flight is natural, or the level of the caster of the flight spell if the flight comes from magic. The duration of this spell is one round per 10% failure if the flight is natural or from a constant magic item. If the flight is from a spell, the spell is canceled. If the target has no other means of flight, then he falls (GM's discretion on severity of Fall/Crush attack).

spell name:
FLY (450'/RND)
list name:
Essence Wing
level:
15
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 450' per round.

spell name:
MANEUVER IV
list name:
Essence Wing
level:
16
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target gains a +40 to in-flight maneuvers.

spell name:
MYSTIC CARRIAGE
list name:
Essence Wing
level:
17
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
100 lbs/lvl
sourcebook:
rolemaster companion 7
description: Caster can cause one object up to 100 pounds per level to fly at a rate of 75' per round. Any number of people who could normally fit in the object may ride (e.g., a wagon or a small boat could be made to fly).

spell name:
FLY (600'/RND)
list name:
Essence Wing
level:
18
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 600' per round.

spell name:
LONG FLY (300'/RND)
list name:
Essence Wing
level:
19
realm:
Essence
type:
open essence
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 300' per round for up to 1 hr/lvl.

spell name:
FLY (750'/RND)
list name:
Essence Wing
level:
20
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 750' per round.

spell name:
MASS FLY (150'/RND)
list name:
Essence Wing
level:
25
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: One target per level of caster can fly at a rate of 150' per round.

spell name:
MANEUVER TRUE
list name:
Essence Wing
level:
30
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target gains a +50 to in-flight maneuvers.

spell name:
LORD MASS FLY
list name:
Essence Wing
level:
35
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: One target per level of caster can fly at a rate of 300' per round.

spell name:
LORD LONG FLY
list name:
Essence Wing
level:
40
realm:
Essence
type:
open essence
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 450' per round for up to 1 hr/lvl.

spell name:
MASS FLIGHT STOP
list name:
Essence Wing
level:
45
realm:
Essence
type:
open essence
spell class:
F*
duration:
varies
range:
50'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: Up to 1 target per level of caster must resist this spell or lose the ability to fly. The attack level is the caster's level. The defender's level is the level of the target if the flight is natural, or the level of the caster of the flight spell if the flight comes from magic. The duration of this spell is one round per 10% failure if the flight is natural or from a constant magic item. If the flight is from a spell, the spell is canceled. If the target has no other means of flight, then he falls (GM's discretion on severity of Fall/Crush attack).

spell name:
TRUE FLIGHT
list name:
Essence Wing
level:
50
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 1000' per round.

spell name:
REFRESH
list name:
Cup Magic
level:
1
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Fills the caster's Tarot Cup with a cool, refreshing liquid that, when consumed, completely satisfies the thirst of the drinker. Will not remove the effects of a Curse of Unquenchable Thirst or similar spell-induced thirsts, but will cause the effects to subside for ten minutes.

spell name:
HEALING POTION I
list name:
Cup Magic
level:
2
realm:
Essence
type:
tarotmage base
spell class:
H
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Heals 1-10 hit points of the drinker's concussion damage.

spell name:
SLEEP POTION
list name:
Cup Magic
level:
3
realm:
Essence
type:
tarotmage base
spell class:
FM
duration:
1 minute / 5 failure
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Causes the person drinking the potion to fall into a magical sleep.

spell name:
SHARE WATER II
list name:
Cup Magic
level:
5
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
Tarot Cup
sourcebook:
rolemaster companion 7
description: When cast just after casting another spell from this list, this spell will allow any potion in the Tarot Cup to be shared by two people, who will both receive the potion's full effects.

spell name:
INVISIBILITY POTION
list name:
Cup Magic
level:
6
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 minute / level
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Makes the drinker of the potion and all items (under 25 pounds in weight) on his person invisible.

spell name:
POISON POTION
list name:
Cup Magic
level:
7
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / 10 failure
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A person consuming this potion must make an RR versus a 7th level poison or be incapacitated with sickness (i.e., may take no action). The victim also loses 1-10 concussion hits per round while poisoned.

spell name:
WATER BOLT
list name:
Cup Magic
level:
8
realm:
Essence
type:
tarotmage base
spell class:
E
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A bolt of water is shot from the caster's Tarot Cup; results are determined on the Water Bolt Table. The caster must point the mouth of the cup in the direction of his target.

spell name:
LOVE POTION
list name:
Cup Magic
level:
9
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Causes the drinker of the potion to fall deeply in love with a specific person. The person of the potion-drinker's desires is determined by the caster at the time the potion is created.

spell name:
TELEPORT POTION I
list name:
Cup Magic
level:
10
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: One round after this potion is consumed, the drinker will teleport to a spot specified by the caster (this gives the drinker time to hand the cup back to the caster, if necessary). Normal teleport failure rules apply.

spell name:
SHARE WATER III
list name:
Cup Magic
level:
11
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
Tarot Cup
sourcebook:
rolemaster companion 7
description: When cast just after casting another spell from this list, this spell will allow any potion in the Tarot Cup to be shared by 3 people, who will both receive the potion's full effects.

spell name:
HEALING POTION II
list name:
Cup Magic
level:
12
realm:
Essence
type:
tarotmage base
spell class:
H
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Heals 7-70 hit points of the drinker's concussion damage.

spell name:
ANTIDOTE POTION
list name:
Cup Magic
level:
14
realm:
Essence
type:
tarotmage base
spell class:
H
duration:
permanent
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Allows drinker to make an additional RR at +20 versus a poison ingested earlier. A successful roll removes the poison from the drinker's system, but does not repair any damage already done as a result of ingesting the poison.

spell name:
WATER SCRY
list name:
Cup Magic
level:
15
realm:
Essence
type:
tarotmage base
spell class:
I
duration:
1 minute / level
range:
touch
area of effect:
Tarot Cup
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Cup to fill with a clear liquid, which the caster then gazes into to receive a vision concerning one very specific topic. If the topic is related to a past or present-time period, the caster will receive detailed information on the topic from the GM based on the success of his spell roll (e.g., if the caster does a scrying on the murder of the dwarf, a 23 might tell him the dwarf was killed with a knife on the evening of April 7, while a 00 might indicate that he was killed with a knife a 6:14 P.M. on April 7 in the tree grove near Moonhaven by Boris the blacksmith as revenge for a theft the dwarf committed). If the topic is related to a future-time period subject, the caster will receive generalized, symbolic information (similar to Dream I, Cleric base list: Communal Ways).

spell name:
FERTILITY POTION
list name:
Cup Magic
level:
16
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
24 hours
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: If the potion's ingestor is female, there is a 100% chance that she will become pregnant if she engages in sexual activities within the next 24 hours. There is also a 15% chance that the pregnancy will result in multiple births; if so, roll a D100 to determine how many (1-80 twins, 81-95 triplets, 96-99 quadruplets, 00 quintuplets). If the potion's ingestor is male, there is a 75% chance that any women with whom he engages in sexual activities within the next 24-hr period will become pregnant, regardless of their fertility status.

spell name:
SHARE WATER IV
list name:
Cup Magic
level:
17
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
Tarot Cup
sourcebook:
rolemaster companion 7
description: When cast just after casting another spell from this list, this spell will allow any potion in the Tarot Cup to be shared by 4 people, who will both receive the potion's full effects.

spell name:
TEMPEST
list name:
Cup Magic
level:
18
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
1 mile
area of effect:
Tarot Cup
sourcebook:
rolemaster companion 7
description: Causes storm-like forces to form in the caster's Tarot Cup over three rounds, then emerge and spread quickly over another three rounds to fill a 1-mile radius area. There will be heavy rain or blizzards (depending on climate), high winds (25-60 mph), and lightning (random; anyone caught in the storm has a small chance of being hit). Caster must set the cup on the ground before casting the spell, and leave the cup on the ground during the duration of the spell (picking up the cup or knocking it over cancels the spell, although it may take several rounds for its effects to die down). The cup remains in place during the tempest, unaffected by the storm, and may be retrieved by normal means after the spell is canceled or its duration has ended.

spell name:
TELEPORT POTION II
list name:
Cup Magic
level:
20
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: One round after this potion is consumed, the drinker will teleport to a spot specified by the caster (within 10 mi/lvl of the caster). (This gives the drinker time to hand the cup back to the caster, if necessary). Normal teleport failure rules apply.

spell name:
HEALING POTION III
list name:
Cup Magic
level:
25
realm:
Essence
type:
tarotmage base
spell class:
H
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Heals 20-200 hit points of the drinker's concussion damage.

spell name:
TRANSFER POTION
list name:
Cup Magic
level:
30
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
1 potion
sourcebook:
rolemaster companion 7
description: Allows caster to transfer a potion created in his Tarot Cup to another suitable container (usually a vial or other small bottle). The transferal process takes four hours; a fumble of the Transfer Potion spell destroys the effect of the potion in the Tarot Cup, thus making it necessary to spend the PPs to recreate the potion before attempting to transfer it again.

spell name:
ROAD OF LIFE
list name:
Cup Magic
level:
50
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
sourcebook:
rolemaster companion 7
description: This spell, along with the, Road of Life spells on the Rod, Sword, and Pentacle Magic lists, allows the caster to create a "Tarot of Many Teachings" (see item description elsewhere) from his Tarot deck. A full 78-card deck is required. Each of the four Road of Life spells must be cast on the deck each day beginning at full moon and ending the day of the next full moon (requires 2 hours per spell cast, or 8 hours total per day). The caster's four symbol objects must always be close at hand while casting each Road of Life spell. Missing a day means that the caster must begin the casting process over again, and requires the caster to roll a D100 - SD modifier + 3% per days invested in casting the Road of Life spell. If the result of the roll is over 100, then 5-50 cards of the caster's deck were destroyed and must be re-created before beginning again. After successfully enchanting the deck for the indicated number of days, the caster must perform a 50th level Alchemical Ritual, during which he must sacrifice his four symbol objects (rod, cup, sword, and pentacle). The sacrifice of these objects adds +10% each (+40% total) to the chance of the ritual's success (as "Other Influencing Factors"). If the ritual is successful, the Tarot deck is transformed into a "Tarot of Many Teachings," but the caster has no control over the specific effects of each card. New symbol objects may be built using normal guidelines to replace those destroyed during the ritual. Major and Minor Arcana Magic spells cannot be cast using a deck transformed into a "Tarot of Many Teachings," but a new deck may be constructed.

spell name:
THE FOOL
list name:
Major Arcana Magic
level:
1
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates an apprentice level male Bard persona with the following statistics: Hits: 10; OB Dagger, +15; AT 1(0). The Fool commands the following skills: Singing, +10; Play Lute, +10; Poetic Improvisation, +5.

spell name:
THE MAGICIAN
list name:
Major Arcana Magic
level:
2
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 1st level male Magician persona with the following statistics: Hits: 15; OB Dagger, +20; AT 1(5); PP: 2. The Magician can cast the following 1st level spells - Enchanted Rope (Magican base list: Earth Law), Sleep V (Closed Essence list: Spirit Mastery).

spell name:
THE HIGH PRIESTESS
list name:
Major Arcana Magic
level:
3
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 2nd level female Shaman persona with the following statistics: Hits: 20; OB Mace, +20; AT 1(10); PP: 4. The High Priestess can cast the following spells: 1st level - Guess (Shaman base list: Visions), Projected Light (Open Channeling list: Light's Way); 2nd level - Protection I (Open Channeling list: Spell Defense).

spell name:
THE EMPRESS
list name:
Major Arcana Magic
level:
4
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 3rd level female Animist persona with the following statistics: Hits: 25; OB Mace, +25; AT 1 (15); PP: 6. The Empress can cast the following spells: 1st level - Plant Lore (Animist base list: Plant Mastery), Animal Sleep I (Animist base list: Animal Mastery); 2nd level - Calm I (Closed Channeling list: Calm Spirits); 3rd level - Herb Finding (Animist base list: Herb Mastery).

spell name:
THE EMPEROR
list name:
Major Arcana Magic
level:
5
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 4th level male Rogue persona with the following statistics: Hits: 40; OB Broadsword, +40; AT 8(35). The Emperor has a high presence, and projects a strong air of confidence and leadership, thus adding +5 to the morale of all allies.

spell name:
THE HIEROPHANT
list name:
Major Arcana Magic
level:
6
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 5th level male Cleric persona with the following statistics: Hits: 25; OB Mace, +30; AT 6(20); PP: 10. The Hierophant can cast the following spells: 1st level - Repel Undead V (Cleric base list: Repulsions), Heal 1-10 (Open Channeling list: Concussion's Ways); 5th level - Stunning (Cleric base list: Channels).

spell name:
THE LOVERS
list name:
Major Arcana Magic
level:
7
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates two 3rd level personas: a female Healer and a male Lay Healer. Each has the following statistics: Hits: 30; OB Rank 1 Martial Arts Sweeps/Throws, +25; AT 1(25); PP: 6. The Healer can cast the following spells: 1st level - Heal 1-10 (Healer base list: Surface Ways); 2nd level - Muscle Repair (Healer base list: Muscle Ways); 3rd level - Tendon Repair (Healer base list: Muscle Ways); plus Transferring Ways (Healer base list). The Lay Healer can cast the following spells: 1st level - Heal 1-10 (Lay Healer base list: Concussion Mastery); 2nd level - Minor Fracture Repair (Lay Healer base list: Bone Mastery); 3rd level - Cut Repair 1 (Lay Healer base list: Blood Mastery).

spell name:
THE CHARIOT
list name:
Major Arcana Magic
level:
8
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 7th level male Fighter persona who fights from a chariot; he has the following statistics: Hits: 45; OB Broadsword, +50 (both in the chariot and on foot); AT 14(40). The chariot has two horses which do not fight, but have 100 hits each. The Charioteer has a high presence and projects a strong air of confidence and leadership, thus adding +10 to the morale of all allies.

spell name:
JUSTICE
list name:
Major Arcana Magic
level:
9
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates an 8th level female Paladin persona with the following statistics: Hits: 50; OB Two-Handed Sword, +50; AT 14(25); PP: 8. The servant of Justice can cast the following spells: 1st level - Laying on Hands I (Paladin base list: Laying on Hands), Repel Undead 111 (Paladin base list: Spell Breaker); 2nd level - Inspirations 1 (Paladin base list: Inspirations); 5th level - Attack +25 (Paladin base list: Arm's Way).

spell name:
THE HERMIT
list name:
Major Arcana Magic
level:
10
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 9th level male Seer persona with the following statistics: Hits: 30; OB Rank 1 Martial Arts Strikes, +35; AT l(30);PP: 18. The Hermit can cast the following spells: 1st level - Presence (Seer base list: True Perception), Question I (See base list: Mind Visions); 3rd level - Vision Behind (Seer base list: Past Visions); 6th - Mind Typing (See base list: Mind Visions), See Invisible (See base list: True Sight).

spell name:
WHEEL OF FORTUNE
list name:
Major Arcana Magic
level:
11
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 10th level female Illusionist persona with the following statistics: Hits: 30; OB Cagger, +40; OB Strike (Feel-Taste-Smell), +50; AT 1(35); PP: 20. The servant of Fortune can cast the following spells: 1st level - Sound Mirage (Illusionist base list: Sound Molding), Smell Mirages (Illusionist base list: Feel-Taste-Smell); 2nd level -Strike (Illusionist base list: Feel-Taste-Smell); 3rd level - Taste Mirage (Illusionist base list: Feel-Taste-Smell); 5th level - Feel Mirage (Illusionist base list: Feel-Taste-Smell); 6th level - Illusion V (Illusionist base list: Illusion Mastery). She brings with her the spirit of good fortune, adding +5 to the Luck rolls of all allies.

spell name:
STRENGTH
list name:
Major Arcana Magic
level:
12
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates an 11th level female Noble Warrior persona with the following statistics: Hits: 55; OB, Two-Weapon Combo (Mace and Long Sword),+50 each; AT 16(35); PP: 11. The servant of Strength can cast the following spells: 4th level -Singing Strike (Noble Warrior base list: Noble Weapons); 6th level-Lesser Strike (Noble Warrior base list: Noble Weapons); 7th level -Lesser Hammer Strike (Noble Warrior base list: Noble Weapons).

spell name:
THE HANGED MAN
list name:
Major Arcana Magic
level:
13
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 12th level male Magus persona with the following statistics: Hits: 35; OB Dagger, +45; AT 2(35); PP: 24. The Hanged Man can cast the following spells: 1st level - Calm (Magus base list: Command Words); 5th level - Great Command 1/Compassion (Magus base list: Command Words); 7th level - Glamour (Magus base list: Power Words), Text Analysis II (Magus base list: Linguistics).

spell name:
DEATH
list name:
Major Arcana Magic
level:
14
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 13th level male Necromancer persona with the following statistics: Hits: 35; OB Darkbolt I (Dark Law), +50; AT 2(35); PP: 26. The servant of Death can cast the following spells: 3rd level - Darkbolt I (Necromancer base list: Dark Law); 6th level - Minor Death (Necromancer base list: Death Mastery); 8th level - Fog of Darkness (Necromancer base list: Dark Law); 11th level - Greater Death (Necromancer base list: Death Mastery).

spell name:
TEMPERANCE
list name:
Major Arcana Magic
level:
15
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 14th level female Warrior Monk persona with the following statistics: Hits: 80; OB Rank 4 Martial Arts Strike and Sweeps/Throws, +100 each; AT 1(80). The persona cannot be made to intentionally fight an opponent to the death; instead, the servant of Temperance will work to subdue her target. She commands the following skills: all disarm skills, +50; Subduing, +30; all adrenal moves, +40; all Gymnastics skills, +25. She also continually radiates an aura of peace and balance; all within a 20' radius must make an RR versus a Calm I spell at 5th level or become calmed.

spell name:
THE DEVIL
list name:
Major Arcana Magic
level:
16
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 15th level male Warlock persona with the following statistics: Hits: 45; OB Dagger, +45; AT 2(35); PP: 30. The Devil can cast the following spells: 8th level - Changeling IV (Warlock base list: Changeling); 9th level - Bone Break 11 (Warlock base list: Doom's Law), Look of Disfigure III (Warlock base list: Evil Eye); 10th level - Skin Burn II (Warlock base list: Doom's Law); 15th level - Bleeding V (Warlock base list: Doom's Law).

spell name:
THE TOWER
list name:
Major Arcana Magic
level:
17
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 16th level male Sorcerer persona with the following statistics: Hits: 50; OB Lightning Bolt (Light Law), +55; AT 2(35); PP: 48. The Tower can cast the following spells: 10th level - Lightning Bolt (Magician base list: Light Law); 11th level - Shatter (Sorcerer base list: Solid Destruction); 13th level - Unstone (Sorcerer base list: Solid Destruction); 14th level - Undoor True (Sorcerer base list: Solid Destruction); 15th level - Mind Break (Sorcerer base list: Mind Destruction).

spell name:
THE STAR
list name:
Major Arcana Magic
level:
18
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 17th level female Astrologer persona with the following statistics: Hits: 55; OB Shock Bolt (Starlights), +60; AT 2(35); PP: 34. The Star can cast the following spells: 2nd level - Dream I (Astrologer base list: Holy Vision); 3rd level - Light (Astrologer base list: Starlights); 4th level - Light Eruption (Astrologer base list: Starlights); 5th level -Shock Bolt (Astrologer base list: Starlights); 7th level -Anticipation (Astrologer base list: Time's Bridge); 10th level - Vision Behind (Astrologer base list: Time's Bridge). The Star emanates an aura of hope, adding +15 to the morale of all allies.

spell name:
THE MOON
list name:
Major Arcana Magic
level:
19
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates an 18th level female Moon Mage (grey-based) persona with the following statistics: Hits: 60; OB Katana, +65; OB Moon Beam (Moon Mastery), +65; AT 10(40); PP: 36. The Moon can cast the following spells: 1st level - Moon Shade (Moon Mage base list: Moon Mastery); 4th level - Moon Bath (Moon Mage base list: Moon Mastery); 13th level - Mood Swing V (Moon Mage base list: Moon Madness), Mass Distraction (Mystic base list: Confusing Ways); 14th level - Word of Fear (Mystic base list: Confusing Ways).

spell name:
THE SUN
list name:
Major Arcana Magic
level:
20
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 19th level male Crystal Mage persona with the following statistics: Hits: 70; OB Broadsword, +70; OB Crystal Bolt (Crystal Mastery), +50; OB Fire Bolt (Fiery Ways), +75; AT 2(40); PP: 38. The Sun can cast the following spells: 7th level - Fire Bolt (Crystal Mage base list: Fiery Ways); 12th level - Crystal Bolt (Crystal Mage base list: Crystal Mastery), Heat Armor 10' (Crystal Mage base list: Fiery Ways), Enchant Earth V (Crystal Mage base list: Deep Earth Healing); 14th level - Circle Flame (Crystal Mage base list: Fiery Ways); 16th level - Metal Fires (Crystal Mage base list: Fiery Ways).

spell name:
JUDGMENT
list name:
Major Arcana Magic
level:
25
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 20th level female Sage persona with the following statistics: Hits: 75; OB Dagger, +70; AT 2(40); PP: 50. The servant of Judgment can cast the following spells: 13th level - Weigh Decision III (Sage base list: Lore's Master), Mind's Lore V(Sage base list: Absorb Knowledge); 20th level - Correlations III (Sage base list: Lore's Master). In addition, she commands the following skills: General Perception, +90; Lie Perception, +75; Philosophy/Religion (all), +25.

spell name:
THE WORLD
list name:
Major Arcana Magic
level:
30
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 21 st level female Archmage persona with the following statistics: Hits: 100; OB Mace, +75; AT 2(50); PP: 63. The World can cast the following spells: 5th level - Nodeguide (Arcane list: Earthblood's Ways); 7th level - Ethereal Room (Arcane list: Ethereal Mastery); 11th level - Earthmight (Arcane list: Earthblood's Ways), Weak Elemental (Arcane list: Entity Mastery); 13th level - Stonewall True (Arcane list: Stone Lore); 14th level -Whirlwind (Magician base list: Wind Law); 17th level - Wind of Flame (Arcane list: Mana Fires); 18th level - Calm Water True (Magician base list: Water Law); 20th level - Rain Call (Open Channeling: Weather Ways).

spell name:
MAJOR ARCANA MASTERY
list name:
Major Arcana Magic
level:
50
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Allows the use any of the lower-level spells on this list to create and control multiple tarot personas simultaneously (i.e., throw down multiple cards), up to 1 card per 10 levels of the caster.

spell name:
ACE MAGIC
list name:
Minor Arcana Magic
level:
2
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Querent is affected by one of the following spells. Ace of Rods: Root of Fire. Speed I (Monk base list: Evasions). Ace of Cups: Root of Water. Calm I (Closed Channeling list: Calm Spirits). Ace of Swords: Root of Air. Combat I (Beastmaster base list: Combat Enhancement). Ace of Pentacles: Root of Earth. Sleep (Mentalist base list: Mind Control)

spell name:
TWO MAGIC
list name:
Minor Arcana Magic
level:
4
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Adds +5 to one of the querent's social skills. Two of Rods: Dominion. +5 to Leadership. Two of Cups: Love. +5 to Seduction. Two of Swords: Peace Restored. +5 to Diplomacy. Two of Pentacles: Change. +5 to Gambling.

spell name:
THREE MAGIC
list name:
Minor Arcana Magic
level:
6
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Affects one of the following for the querent while in combat. Three of Rods: Established Strength. Adds +5 to the querent's OB. Three of Cups: Abundance. If the querent is disarmed during combat, another weapon-an exact duplicate of the querent's original weapon-will immediately appear in the querent's hand. This will continue for the duration of the spell. Duplicate weapons will disappear if the caster releases his grip on them. All duplicate weapons disappear at the spell's end. Three of Swords: Sorrow. Demoralizes querent's opponent, who is at -5 OB. Three of Pentacles: Material Works. Gives querent's weapons a +5 magical bonus; this bonus is not cumulative with any other magical bonuses.

spell name:
FOUR MAGIC
list name:
Minor Arcana Magic
level:
8
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
24 hours
range:
100'
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Affects the querent's spell casting or spell defense. Four of Rods: Perfected Work. Prevents the querent from fumbling spells cast with required preparation time. Halves the failure chance for spells requiring ESF. Four of Cups: Blended Pleasure. Delays the effects of a spell that has been successfully cast on the querent. Querent is aware of the type of spell which will affect him and he cannot keep the spell from working; but the spell effects are delayed 2 rounds. Four of Swords: Rest from Strife. Adds +5 to the querent's RRs. Four of Pentacles: Earthly Power. Adds +5 to the querent's BARs.

spell name:
FIVE MAGIC
list name:
Minor Arcana Magic
level:
10
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
24 hours
range:
100'
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Allows the querent to place a limited "curse" on a target of the querent's choosing. The querent must be within 100' and be able to see his target; he then "wills" the curse to be active. The querent has 24 hours after drawing his card to locate his target and release the curse. Five of Rods: Strife. Causes querent's target to take 5-50 concussion hits of damage. Five of Cups: Loss in Pleasure. Places the querent's target into a deep depression for one day. This will cause the target to initiate no action. Five of Swords: Defeat. Causes the querent's target to receive -10 to his OB and DB bonuses during his next combat. Five of Pentacles: Material Trouble. Causes all coins and non- magical gems being carried by the querent's target to disintegrate to dust.

spell name:
SIX MAGIC
list name:
Minor Arcana Magic
level:
12
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
24 hours
range:
100'
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Allows the querent to place a limited "blessing" on a target of the querent's choosing. Six of Rods: Victory. Causes querent's target to receive+10 to both his OB and DB bonus in his next combat. Six of Cups: Pleasure. Places the querent's target in a very positive, happy frame of mind for one day. The target receives the following benefits: healing rate is doubled (healing spells also have double effect), and +10 to all RRs versus spells negatively affecting the target's emotions. Six of Swords: Earned Success. Adds +15 to all of the target's trading skills for one day. Six of Pentacles: Material Success. Causes 1-10 silver pieces to appear in the target's purse.

spell name:
SEVEN MAGIC
list name:
Minor Arcana Magic
level:
14
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Allows the querent to select a point within 100', on which a 5' radius trap will be centered. Seven of Rods: Valor. Each person entering the trap radius is attacked by a 5th level wild animal. If a person exits the radius, the animal he was fighting will disappear. If a person defeats his animal, he may proceed without incident. At the end of the spell duration, all animals disappear. Seven of Cups: Illusory Success. Teleports anyone who steps into the radius 1 mile in a random direction (but remaining at ground level). Seven of Swords: Unstable Effort. The surface of the trap is covered by a very slick, transparent material. Anyone entering the radius must make an Ag roll each round or fall. Reduces normal movement by 90%; any attempt to move faster triples the chance of slipping and falling. Seven of Pentacles: Success Unfulfilled. Creates a 10' deep pit trap in the trap radius, hidden by an illusion of normal ground. The illusion remains for the duration of the spell.

spell name:
EIGHT MAGIC
list name:
Minor Arcana Magic
level:
16
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Affects the querent's defensive abilities. Eight of Rods: Swiftness. Adds +15 to the querent's DB. Eight of Cups: Abandoned Success. Lowers morale of querent's target; each time the querent hits, there is a 50% chance the target will flee. Eight of Swords: Shortened Force. Subtracts -15 from the OB of one of the querent's attackers. Eight of Pentacles: Prudence. Adds +15 to the querent's parry (querent must be parrying at least at +5).

spell name:
NINE MAGIC
list name:
Minor Arcana Magic
level:
18
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Affects the querent's offensive capabilities. Nine of Rods: Great Strength. Adds +15 to querent's OB. Nine of Cups: Happiness. Adds +15 to the querent's morale. Nine of Swords: Despair and Cruelty. Raises querent's critical strikes 1 level (i.e., ‘A' to ‘B,' etc.; ‘E' becomes ‘Slaying'). Nine of Pentacles: Gain. Adds +15 to the querent's initiative.

spell name:
TEN MAGIC
list name:
Minor Arcana Magic
level:
20
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
24 hours
range:
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Allows querent to cast one of the following spells at will (one time only) within 24 hours of drawing the card. Ten of Rods: Oppression. Querent may cast the spell Subjugation (Sorcerer base list: Soul Destruction). Ten of Cups: Perfected Success. Querent may cast the spell Concentration V (Monk base list: Body Reins). Ten of Swords: Ruin. Querent may cast the spell Family Curse I (Warlock base list: Revenging Law). Ten of Pentacles: Wealth. Querent may cast the spell Item Analysis V (Bard base list: Item Lore).

spell name:
TAROT SERVANT
list name:
Minor Arcana Magic
level:
25
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a personification of a Minor Arcana court card drawn by the querent. The tarot servant will not fight in hand-to-hand combat, but it will follow all other directions given to it by the querent to the best of its ability. If harmed in any way, the tarot servant is dispelled. All tarot servants speak, but none possess any special knowledge. Each of the different cards has one special ability. King of Rods. May cast a Wall of Fire spell at will. King of Cups. Radiates a constant Calm aura within a 10' radius. King of Swords. Radiates a constant Inspirations II within a 10' radius. King of Pentacles. Possesses all Trading skills at +75. Queen of Rods. Possesses Diplomacy and Seduction skills at +75. Queen of Cups. May cast a Glamour I spell at will. Queen of Swords. Possesses General Perception skill at +75. Queen of Pentacles. Has the ability to communicate perfectly (10 ranks) in the querent's language, and +25 (level 3) in all other languages. Prince of Rods. Exceptionally strong; +75 to rolls involving brute strength. Prince of Cups. May commune with a demon to receive an answer to one yes/no question. Prince of Swords. May cast an Erosions spell at will. Prince of Pentacles. Possesses all Leadership and Tactical skills at +75. Princess of Rods. May cast a Pyrokinesis II spell at will. Princess of Cups. May cast a Charm Kind spell at will. Princess of Swords. Possesses Pick Pockets skill at +75. Princess of Pentacles. May casting a Healing 5-50 spell at will.

spell name:
MINOR ARCANA MASTERY
list name:
Minor Arcana Magic
level:
30
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
Tarot deck
sourcebook:
rolemaster companion 7
description: Allows caster to combine effects of multiple cards for one querent. The number of cards to be "drawn" is determined by the caster beforehand; the effects of all cards take effect simultaneously one round after the last card is drawn. Caster must expend both the PPs for this spell, and for each of the card types drawn. This spell does not allow the querent to draw more than one card of any one type.

spell name:
TAROT MENTOR
list name:
Minor Arcana Magic
level:
50
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Allows querent to draw from the court cards; the card drawn becomes the querent's permanent "mentor." The mentor card is a sort of advisor/teacher/ guardian angel. A character may only have one mentor. The mentor will have the same special ability as given for the cards in the Tarot Servant spell. It will appear at random times in different forms, and as frequently or infrequently as it chooses. The mentor may appear in a physical form to the querent, or in a dream, or as a voice, etc. The mentor will base its actions on what it believes will teach the querent the most valuable lesson, even to the apparent detriment of the querent. To the querent, it may seem as though the mentor behaves chaotically, but the mentor may be basing is actions within the framework of a "grander plan" beyond the scope of the querent's understanding. The querent has no power to force the mentor to show itself. Anyone may have a tarot mentor, but Tarotmages are likely to be hesitant to throw the spell for the benefit of anyone other than another Tarotmage.

spell name:
PENTACLE SHIELD
list name:
Pentacle Magic
level:
1
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 minute / level
range:
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Pentacle to enlarge to the size of a full shield. The shield has a grip, and can be used as a normal shield.

spell name:
PENTACLE SYMBOL I
list name:
Pentacle Magic
level:
2
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
10’
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Allows caster to imbed a 1st level spell into his Tarot Pentacle. The pentacle is then placed onto a solid surface, where it will attach itself and become un-removable by non-magical means. The symbol can then be triggered by one of the following methods (decided by caster): time period, certain movements, certain sounds, touch, entering the 10' radius around the symbol, etc. The symbol is canceled when a being fails an RR against it. After the symbol has been triggered, the pentacle can be manually removed from the surface.

spell name:
PENTACLE DISC
list name:
Pentacle Magic
level:
3
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
10’
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Pentacle to expand to a diameter of 2', and float about 3' off the ground. The Pentacle Disc can hold any number of items that will fit together on the disk and weigh no more than 50 pounds collectively. The caster may mentally control the direction of movement of the disk within 10' of himself. The disc can move at a rate of up to 10 mph.

spell name:
PENTACLE KNIFE
list name:
Pentacle Magic
level:
4
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 minute / level
range:
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Causes caster's Tarot Pentacle to expand or contract (depending on its normal size) to a diameter of about 3"

spell name:
PENTACLE COIN I
list name:
Pentacle Magic
level:
5
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Pentacle to shrink to coin size. It then divides; half of the pentacle returns to its normal size and detail, the other becomes a copper coin. This spell is usable only once per day.

spell name:
PENTACLE SYMBOL III
list name:
Pentacle Magic
level:
6
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
10'
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Allows caster to imbed a 3rd level spell into his Tarot Pentacle. The pentacle is then placed onto a solid surface, where it will attach itself and become un-removable by non-magical means. The symbol can then be triggered by one of the following methods (decided by caster): time period, certain movements, certain sounds, touch, entering the 10' radius around the symbol, etc. The symbol is canceled when a being fails an RR against it. After the symbol has been triggered, the pentacle can be manually removed from the surface.

spell name:
PENTACLE RETURNING
list name:
Pentacle Magic
level:
7
realm:
Essence
type:
tarotmage base
spell class:
F*
duration:
-
range:
100'
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Pentacle to fly through the air and return to his hand from up to 100' away. There can be no intervening barriers.

spell name:
PENTACLE PORTAL
list name:
Pentacle Magic
level:
8
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
3’R
sourcebook:
rolemaster companion 7
description: Caster may open a round portal through a solid surface by placing his Tarot Pentacle in the center of the desired portal area and casting this spell. The portal can be up to 3' radius in width and 3' in depth. Once the portal has been closed, the caster will be able to retrieve the pentacle.

spell name:
PENTACLE SYMBOL V
list name:
Pentacle Magic
level:
10
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
10’
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Allows caster to imbed a 5th level spell into his Tarot Pentacle. The pentacle is then placed onto a solid surface, where it will attach itself and become un-removable by non-magical means. The symbol can then be triggered by one of the following methods (decided by caster): time period, certain movements, certain sounds, touch, entering the 10' radius around the symbol, etc. The symbol is canceled when a being fails an RR against it. After the symbol has been triggered, the pentacle can be manually removed from the surface.

spell name:
PENTACLE COIN II
list name:
Pentacle Magic
level:
11
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Pentacle to shrink to coin size. It then divides; half of the pentacle returns to its normal size and detail, the other becomes a bronze coin. This spell is usable only once per day.

spell name:
LORD PENTACLE DISC
list name:
Pentacle Magic
level:
13
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
10’
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Pentacle to expand to a diameter of 5', and float about 3' off the ground. The Pentacle Disc can hold any number of items that will fit together on the disk and weigh no more than 200 pounds collectively. The caster may mentally control the direction of movement of the disk within 10' of himself. The disc can move at a rate of up to 10 mph.

spell name:
PENTACLE SYMBOL VII
list name:
Pentacle Magic
level:
14
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
10’
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Allows caster to imbed a 7th level spell into his Tarot Pentacle. The pentacle is then placed onto a solid surface, where it will attach itself and become un-removable by non-magical means. The symbol can then be triggered by one of the following methods (decided by caster): time period, certain movements, certain sounds, touch, entering the 10' radius around the symbol, etc. The symbol is canceled when a being fails an RR against it. After the symbol has been triggered, the pentacle can be manually removed from the surface.

spell name:
PENTACLE PORTAL TRUE
list name:
Pentacle Magic
level:
15
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
3’R
sourcebook:
rolemaster companion 7
description: Caster may open a round portal through a solid surface by placing his Tarot Pentacle in the center of the desired portal area and casting this spell. The portal can be up to 3' radius in width and 5'/lvl in depth. Once the portal has been closed, the caster will be able to retrieve the pentacle.

spell name:
PENTACLE RETURN. TRUE
list name:
Pentacle Magic
level:
16
realm:
Essence
type:
tarotmage base
spell class:
F*
duration:
-
range:
1 mile
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Allows the caster's pentacle to teleport back to the caster if it is within 1 mile.

spell name:
PENTACLE COIN III
list name:
Pentacle Magic
level:
17
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Pentacle to shrink to coin size. It then divides; half of the pentacle returns to its normal size and detail, the other becomes a silver coin. This spell is usable only once per day.

spell name:
PENTACLE BARRIER
list name:
Pentacle Magic
level:
19
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 minute / level
range:
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: When the caster's Tarot Pentacle is set edgewise on the ground (imbedded in the firm soil, a floor crack, etc.) and this spell is cast, the pentacle will grow into a semi-circular wall of up to 20' in width and 10' in height. If the pentacle is positioned in a doorway, between two parallel walls, etc., the pentacle wall will wedge itself into these side surfaces; otherwise, the barrier can be passed by walking around it. The barrier cannot be toppled, and is made of a super-hard metal material that cannot be broken through using normal tools or weapons.

spell name:
PENTACLE SYMBOL X
list name:
Pentacle Magic
level:
20
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
10'
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Allows caster to imbed a 10th level spell into his Tarot Pentacle. The pentacle is then placed onto a solid surface, where it will attach itself and become un-removable by non-magical means. The symbol can then be triggered by one of the following methods (decided by caster): time period, certain movements, certain sounds, touch, entering the 10' radius around the symbol, etc. The symbol is canceled when a being fails an RR against it. After the symbol has been triggered, the pentacle can be manually removed from the surface.

spell name:
PENTACLE COIN IV
list name:
Pentacle Magic
level:
25
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Pentacle to shrink to coin size. It then divides; half of the pentacle returns to its normal size and detail, the other becomes a gold coin. This spell is usable only once per day.

spell name:
LORD PENTACLE SYMBOL
list name:
Pentacle Magic
level:
30
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
10'
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Allows caster to imbed a 20th level spell into his Tarot Pentacle. The pentacle is then placed onto a solid surface, where it will attach itself and become un-removable by non-magical means. The symbol can then be triggered by one of the following methods (decided by caster): time period, certain movements, certain sounds, touch, entering the 10' radius around the symbol, etc. The symbol is canceled when a being fails an RR against it. After the symbol has been triggered, the pentacle can be manually removed from the surface.

spell name:
ROAD OF LIFET
list name:
Pentacle Magic
level:
50
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
sourcebook:
rolemaster companion 7
description: This spell, along with the, Road of Life spells on the Rod, Cup, and Sword Magic lists, allows the caster to create a "Tarot of Many Teachings" (see item description elsewhere) from his Tarot deck. A full 78-card deck is required. Each of the four Road of Life spells must be cast on the deck each day beginning at full moon and ending the day of the next full moon (requires 2 hours per spell cast, or 8 hours total per day). The caster's four symbol objects must always be close at hand while casting each Road of Life spell. Missing a day means that the caster must begin the casting process over again, and requires the caster to roll a D100 - SD modifier + 3% per days invested in casting the Road of Life spell. If the result of the roll is over 100, then 5-50 cards of the caster's deck were destroyed and must be re-created before beginning again. After successfully enchanting the deck for the indicated number of days, the caster must perform a 50th level Alchemical Ritual, during which he must sacrifice his four symbol objects (rod, cup, sword, and pentacle). The sacrifice of these objects adds +10% each (+40% total) to the chance of the ritual's success (as "Other Influencing Factors"). If the ritual is successful, the Tarot deck is transformed into a "Tarot of Many Teachings," but the caster has no control over the specific effects of each card. New symbol objects may be built using normal guidelines to replace those destroyed during the ritual. Major and Minor Arcana Magic spells cannot be cast using a deck transformed into a "Tarot of Many Teachings," but a new deck may be constructed.

spell name:
SPELL STORE
list name:
Rod Magic
level:
1
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
until cast
range:
touch
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: Caster may cast this spell with any spell he wishes to store; later, the stored spell may be cast at any time with no preparation. The Spell Store spell costs the same number of PPs as the spell stored. The stored spell is placed in the caster's Tarot Rod. To store another spell on the rod, the first spell must be discharged.

spell name:
ROD OF POWER I
list name:
Rod Magic
level:
2
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: Turns the caster's Tarot Rod into a +2 spell adder.

spell name:
ROD OF LIGHT
list name:
Rod Magic
level:
3
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: Causes the end of the caster's Tarot Rod to burst into a bright flame, turning it into a torch that will light a 30' radius. The flame is magical, and will not blow out or burn out (until the end of the spell duration), but it can be dispelled or canceled by magical means. The flame does not consume the caster's rod. It may also be used to ignite flammable material as a normal torch.

spell name:
AURA ROD
list name:
Rod Magic
level:
4
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
area of effect:
self
sourcebook:
rolemaster companion 7
description: Creates a fiery aura around the caster's Tarot Rod, making him appear more powerful and subtracting 10 from all attacks against him. The caster need not hold the rod in his hand once the spell has been cast, but it must be in an exposed location on his person.

spell name:
FIRE BRIDGE
list name:
Rod Magic
level:
5
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 minute / level
range:
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: When the caster's Tarot Rod is placed on the ground (usually at the edge of a chasm), this spell will cause it to expand and change into a 2' wide bridge of fire (length of up to 5' per level). The caster may then cross the bridge with all his personal gear without harm. Anyone else attempting to cross the bridge takes an ‘A' Heat critical each round on the bridge, and risks a 5% chance of falling off the bridge per 5' crossed. The caster may return the Tarot Rod to normal at any time and pick it up at either end.

spell name:
FIRE BOLT (100')
list name:
Rod Magic
level:
6
realm:
Essence
type:
tarotmage base
spell class:
E
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A bolt of fire is shot from the caster's Tarot Rod (which must be pointed at its target). Results are determined on the Fire Bolt Table. Range is 100'.

spell name:
ROD OF POWER II
list name:
Rod Magic
level:
7
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: The caster's rod is turned into a +3 spell adder or 2x multiplier (caster's choice). A Rod of Power I spell must have been cast previously on the rod.

spell name:
FIRE ARMOR I
list name:
Rod Magic
level:
8
realm:
Essence
type:
tarotmage base
spell class:
D
duration:
10 minutes / level
range:
area of effect:
self
sourcebook:
rolemaster companion 7
description: Causes a "heat shield" to emanate from the caster's Tarot Rod, engulfing him in an invisible force field that protects him from natural heat up to 100°C and subtracts 30 from all heat/fire-based attacks. The caster need not hold the rod in his hand once the spell has been cast, but it must be kept on his person.

spell name:
FIRE BALL
list name:
Rod Magic
level:
9
realm:
Essence
type:
tarotmage base
spell class:
E
duration:
-
range:
100'
area of effect:
10’R
sourcebook:
rolemaster companion 7
description: A 1' radius ball of fire is shot from the caster's Tarot Rod (which must be pointed at its target). It explodes to affect a 10' radius area. Results are determined on the Fire Ball Table.

spell name:
FIRE SERVANT
list name:
Rod Magic
level:
10
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
10’/lvl
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: Allows the caster to transform his Tarot Rod into a fire servant (from C&T) for the duration of the spell. The servant will follow the instructions of the caster as long as he concentrates; if allowed to move outside the range of this spell, the servant disappears.

spell name:
ROD OF POWER III
list name:
Rod Magic
level:
12
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: The caster's rod is turned into a +4 spell adder or 3x multiplier (caster's choice). A Rod of Power II spell must have been cast previously on the rod.

spell name:
AURA ROD TRUE
list name:
Rod Magic
level:
13
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Creates a fiery aura in a 10'R around the caster's Tarot Rod, making all within radius appear more powerful and subtracting 10 from all attacks against them. The caster need not hold the rod in his hand once the spell has been cast, but it must be in an exposed location on his person.

spell name:
FIRE BOLT (300')
list name:
Rod Magic
level:
14
realm:
Essence
type:
tarotmage base
spell class:
E
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A bolt of fire is shot from the caster's Tarot Rod (which must be pointed at its target). Results are determined on the Fire Bolt Table. Range is 300'.

spell name:
FIRE TREE
list name:
Rod Magic
level:
15
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
touch
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: For this spell, the caster must imbed one end of his Tarot Rod into fertile soil. The Fire Tree spell is then cast on the rod, causing it to grow over a period of 1 week. The rod will turn into a 6' tree with fiery red and orange leaves. It must be watered daily with cool, clear water from the caster's Tarot Cup (i.e., caster must fill the cup using the Cup Magic Refresh spell). After 1 week, the tree may be uprooted, and the roots cut off. The Tarot Rod then reverts to its normal form. The roots can be used to make 1 dose of Kilmakur, an herb which, when brewed and consumed, protects the ingestor versus heat and flames for 1-10 hours.

spell name:
FIRE ARMOR II
list name:
Rod Magic
level:
17
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
area of effect:
self
sourcebook:
rolemaster companion 7
description: Causes a "heat shield" to emanate from the caster's Tarot Rod, engulfing him in an invisible force field that protects him from natural heat of any temperature and subtracts 75 from all heat/fire-based attacks. The caster need not hold the rod in his hand once the spell has been cast, but it must be kept on his person.

spell name:
ROD OF POWER IV
list name:
Rod Magic
level:
18
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: The caster's rod is turned into a +5 spell adder or 4x multiplier (caster's choice). A Rod of Power III spell must have been cast previously on the rod.

spell name:
FIRE ELEMENTAL
list name:
Rod Magic
level:
20
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
10’/lvl
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: Allows the caster to transform his Tarot Rod into a strong Fire Elemental (from C&T) for the duration of the spell. The elemental will follow the instructions of the caster as long as he concentrates; if allowed to move outside the range of this spell, the servant disappears.

spell name:
POWER TORCH
list name:
Rod Magic
level:
25
realm:
Essence
type:
tarotmage base
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Causes a continuous stream of very hot fire to shoot from the tip of the caster's Tarot Rod (similar to a powerful blowtorch). The flame can be used to ignite/melt objects, or as a weapon. One wooden object (up to 3' x 3' x 3') can be ignited each round; larger objects can be fully ignited in multiple rounds (e.g., igniting a wooden building measuring 10' x 10' x 10 would take 4 rounds). Metal objects can be melted to slag at the rate of 5 rounds per 3' x 3' x 3' chunk. Anyone unfortunate enough to be attacked by a Power Torch will suffer an ‘E' heat critical each round after the first round (the first-round attack should be treated as a normal Fire Bolt attack). The target may make a maneuver roll each round to try to escape the flame using an appropriate gymnastic or athletic skill (e.g., Jumping or Tumbling if target is near a ledge, Sprinting if in an open area, etc.) modified by the caster's Directed Spell skill for Fire Bolt.

spell name:
ROD OF POWER V
list name:
Rod Magic
level:
30
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: The caster's rod is turned into a +6 spell adder or 5x multiplier (caster's choice). A Rod of Power IV spell must have been cast previously on the rod.

spell name:
ROAD OF LIFEF
list name:
Rod Magic
level:
50
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
sourcebook:
rolemaster companion 7
description: This spell, along with the, Road of Life spells on the Cup, Sword, and Pentacle Magic lists, allows the caster to create a "Tarot of Many Teachings" (see item description elsewhere) from his Tarot deck. A full 78-card deck is required. Each of the four Road of Life spells must be cast on the deck each day beginning at full moon and ending the day of the next full moon (requires 2 hours per spell cast, or 8 hours total per day). The caster's four symbol objects must always be close at hand while casting each Road of Life spell. Missing a day means that the caster must begin the casting process over again, and requires the caster to roll a D100 - SD modifier + 3% per days invested in casting the Road of Life spell. If the result of the roll is over 100, then 5-50 cards of the caster's deck were destroyed and must be re-created before beginning again. After successfully enchanting the deck for the indicated number of days, the caster must perform a 50th level Alchemical Ritual, during which he must sacrifice his four symbol objects (rod, cup, sword, and pentacle). The sacrifice of these objects adds +10% each (+40% total) to the chance of the ritual's success (as "Other Influencing Factors"). If the ritual is successful, the Tarot deck is transformed into a "Tarot of Many Teachings," but the caster has no control over the specific effects of each card. New symbol objects may be built using normal guidelines to replace those destroyed during the ritual. Major and Minor Arcana Magic spells cannot be cast using a deck transformed into a "Tarot of Many Teachings," but a new deck may be constructed.

spell name:
ATTACK I
list name:
Sword Magic
level:
1
realm:
Essence
type:
tarotmage base
spell class:
F*
duration:
1 round
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Adds +5 to the caster's next attack with his Tarot Sword the round after this spell is cast.

spell name:
ENCHANT BLADE I
list name:
Sword Magic
level:
3
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Turns the caster's Tarot Sword into a +5 magic weapon and imbues it with an empathic intelligence. Anyone using a Tarot Sword enchanted using this spell must know this list, or they will not receive the benefits of this magical bonus.

spell name:
BLADE OF FEAR
list name:
Sword Magic
level:
4
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: If the caster delivers a critical strike on a target while this spell is active on his Tarot Sword, the target must make a RR or flee in fear of the caster.

spell name:
WHIRLING BLADE
list name:
Sword Magic
level:
5
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
5'
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: When this spell is cast on the caster's Tarot Sword and the sword is released, it will begin to whirl at a very high speed in the manner of a windmill blade. The caster can then control the sword within a 5' radius of himself at will. Anyone attempting to pass by the whirling blade to reach the caster must make a Very Hard (-20) maneuver roll, or suffer a ‘B' Slash critical.

spell name:
ATTACK II
list name:
Sword Magic
level:
6
realm:
Essence
type:
tarotmage base
spell class:
F*
duration:
1 round
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Adds +10 to the caster's next attack with his Tarot Sword the round after this spell is cast.

spell name:
BLADE OF SHARPNESS
list name:
Sword Magic
level:
7
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: If the caster delivers a critical strike on a target while this spell is active on his Tarot Sword, the critical increases by 1 severity (Max is ‘E' critical).

spell name:
DANCING BLADE
list name:
Sword Magic
level:
8
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level concentration
range:
10'
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Allows the caster's Tarot Sword to leave his hand and attack a target up to 10' away. The sword has the same attack bonus as the caster. The caster must continue to concentrate while this spell is active; if he ceases concentration, the sword will hang motionless in the air. At the end of the spell duration, the sword drops to the ground if not already retrieved by the caster.

spell name:
SWORD GUESS
list name:
Sword Magic
level:
9
realm:
Essence
type:
tarotmage base
spell class:
I
duration:
1 question
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Allows caster to mentally consult with his sword concerning a pending decision (which road fork leads to the castle, etc.). The sword will make a choice as a Guess spell, except that the die roll bias is 35%.

spell name:
ENCHANT BLADE II
list name:
Sword Magic
level:
10
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Turns the caster's Tarot Sword into a +10 magic weapon and imbues it with a low intelligence. Anyone using a Tarot Sword enchanted using this spell must know this list, or they will not receive the benefits of this magical bonus. An Enchant Blade I must have been cast previously on the sword.

spell name:
ATTACK III
list name:
Sword Magic
level:
11
realm:
Essence
type:
tarotmage base
spell class:
F*
duration:
1 round
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Adds +15 to the caster's next attack with his Tarot Sword the round after this spell is cast.

spell name:
WIND BLADE
list name:
Sword Magic
level:
12
realm:
Essence
type:
tarotmage base
spell class:
FE
duration:
1 round / level concentration
range:
50’
area of effect:
20’R
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Sword to be suspended in the air (within 50' of himself) and vibrate rapidly as long as he concentrates. The vibrations cause the 20' radius around the sword to be filled with a strong wind which has the following effects: cuts all movement through the radius by 75%; anyone in the radius must make a successful Medium (+0) maneuver roll or lose grip on objects in their hands, causing the objects to be blown randomly outside the radius; anyone inside the radius during the first round of the spell must make an RR or take a ‘B ' Impact critical. The caster is immune to the effects of the wind.

spell name:
SWORD COMMUNE
list name:
Sword Magic
level:
13
realm:
Essence
type:
tarotmage base
spell class:
I
duration:
1 question
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Allows caster to mentally commune with his sword to receive a yes-or-no answer to one question on a very specific topic.

spell name:
BLADE OF SEEKING
list name:
Sword Magic
level:
15
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Allows caster to attune his Tarot Sword to any being with whom the caster is familiar, or has had described to him in detail. The caster must hold the sword in his hand; if the being comes within 100' of the blade during the spell's duration (regardless of whether the being can be seen or not), the sword will give a strong ‘tug' on the caster's hand. If the caster releases the sword, it will attempt to reach the being and attack it (use caster's OB). The sword cannot travel through walls or other objects, but it will seek out openings which allow it to reach its target. The sword will act intelligently, attempting to ambush its target if possible. The caster need not see the sword in order for it to attack, but he must be within 100' of the sword. After making one attack, whether or not the attack is successful, the sword will return to the caster.

spell name:
ATTACK IV
list name:
Sword Magic
level:
16
realm:
Essence
type:
tarotmage base
spell class:
F*
duration:
1 round
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Adds +20 to the caster's next attack with his Tarot Sword the round after this spell is cast.

spell name:
ENCHANT BLADE III
list name:
Sword Magic
level:
17
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Turns the caster's Tarot Sword into a +15 magic weapon and imbues it with a medium intelligence. Anyone using a Tarot Sword enchanted using this spell must know this list, or they will not receive the benefits of this magical bonus. An Enchant Blade II must have been cast previously on the sword.

spell name:
BLADE OF SLAYING
list name:
Sword Magic
level:
19
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: If the caster delivers a critical strike on a target while this spell is active on his Tarot Sword, the critical is rolled on the Slaying column of an appropriate critical strike table.

spell name:
SWORD COMMUNE TRUE
list name:
Sword Magic
level:
20
realm:
Essence
type:
tarotmage base
spell class:
I
duration:
1 question
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Allows caster to mentally commune with his sword to receive a more detailed answer to one question about 1 concept (e.g., a name or short phrase may constitute the answer).

spell name:
ENCHANT BLADE IV
list name:
Sword Magic
level:
25
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Turns the caster's Tarot Sword into a +20 magic weapon and imbues it with a high intelligence. Anyone using a Tarot Sword enchanted using this spell must know this list, or they will not receive the benefits of this magical bonus. An Enchant Blade III must have been cast previously on the sword.

spell name:
ENCHANT BLADE V
list name:
Sword Magic
level:
30
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Turns the caster's Tarot Sword into a +25 magic weapon and imbues it with a very high intelligence. Anyone using a Tarot Sword enchanted using this spell must know this list, or they will not receive the benefits of this magical bonus. An Enchant Blade IV must have been cast previously on the sword.

spell name:
ROAD OF LIFE
list name:
Sword Magic
level:
50
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
sourcebook:
rolemaster companion 7
description: This spell, along with the Road of Life spells on the Rod, Cup, and Pentacle Magic lists, allows the caster to create a "Tarot of Many Teachings" (see item description elsewhere) from his Tarot deck. A full 78-card deck is required. Each of the four Road of Life spells must be cast on the deck each day beginning at full moon and ending the day of the next full moon (requires 2 hours per spell cast, or 8 hours total per day). The caster's four symbol objects must always be close at hand while casting each Road of Life spell. Missing a day means that the caster must begin the casting process over again, and requires the caster to roll a D100 - SD modifier + 3% per days invested in casting the Road of Life spell. If the result of the roll is over 100, then 5-50 cards of the caster's deck were destroyed and must be re-created before beginning again. After successfully enchanting the deck for the indicated number of days, the caster must perform a 50th level Alchemical Ritual, during which he must sacrifice his four symbol objects (rod, cup, sword, and pentacle). The sacrifice of these objects adds +10% each (+40% total) to the chance of the ritual's success (as "Other Influencing Factors"). If the ritual is successful, the Tarot deck is transformed into a "Tarot of Many Teachings," but the caster has no control over the specific effects of each card. New symbol objects may be built using normal guidelines to replace those destroyed during the ritual. Major and Minor Arcana Magic spells cannot be cast using a deck transformed into a "Tarot of Many Teachings," but a new deck may be constructed.

spell name:
FOCUS
list name:
Destructive Displacements
level:
1
realm:
essence
type:
sorcerer base
spell class:
IF
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives caster a mental picture of a general location for use with the various Controlled Displacement spells. Caster may teleport target to this site using the appropriate Controlled Displacement.

spell name:
RANDOM DISPLACEMENT I
list name:
Destructive Displacements
level:
3
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a random location within 100'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 10% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible.

spell name:
STASIS I
list name:
Destructive Displacements
level:
4
realm:
essence
type:
sorcerer base
spell class:
F
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is continually Displaced to his exact position, keeping him "out-of-phase," where he appears transparent or flickering. Since target constantly both materializes and dematerializes in the same place, he is effectively held in stasis. Target may not be harmed while in stasis. After the spell expires, target is once again free and as he was before placed in stasis.

spell name:
PRECISE FOCUS
list name:
Destructive Displacements
level:
5
realm:
essence
type:
sorcerer base
spell class:
IF
duration:
1 day
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives caster a mental picture of a precise location for use with the various Controlled Displacement spells. Caster may teleport target to this site using the appropriate Controlled Displacement.

spell name:
RANDOM DISPLACEMENT II
list name:
Destructive Displacements
level:
6
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a random location within 1000'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 20% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible.

spell name:
CONTROLLED DISPLACEMENT I
list name:
Destructive Displacements
level:
7
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 100'. There is a 1-20% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site.

spell name:
STASIS II
list name:
Destructive Displacements
level:
8
realm:
essence
type:
sorcerer base
spell class:
F
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is continually Displaced to his exact position, keeping him "out-of-phase," where he appears transparent or flickering. Since target constantly both materializes and dematerializes in the same place, he is effectively held in stasis. Target may not be harmed while in stasis. After the spell expires, target is once again free and as he was before placed in stasis.

spell name:
RANDOM DISPLACEMENT III
list name:
Destructive Displacements
level:
9
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
200'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a random location within 10,000'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 30% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible.

spell name:
CONTROLLED DISPLACEMENT II
list name:
Destructive Displacements
level:
10
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 1000'. There is a 2-40% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site.

spell name:
RANDOM DISPLACEMENT IV
list name:
Destructive Displacements
level:
12
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a random location within 100,000'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 40% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible.

spell name:
CONTROLLED DISPLACEMENT III
list name:
Destructive Displacements
level:
13
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
200'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 10,000'. There is a 3-60% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site.

spell name:
STASIS III
list name:
Destructive Displacements
level:
14
realm:
essence
type:
sorcerer base
spell class:
F
duration:
1 hour / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is continually Displaced to his exact position, keeping him "out-of-phase," where he appears transparent or flickering. Since target constantly both materializes and dematerializes in the same place, he is effectively held in stasis. Target may not be harmed while in stasis. After the spell expires, target is once again free and as he was before placed in stasis.

spell name:
REVERSE
list name:
Destructive Displacements
level:
15
realm:
essence
type:
sorcerer base
spell class:
FH
duration:
-
range:
varies
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can reverse the effects of any Displacement spell which is no more than 20th level, if this spell is cast within 1 minute/lvl of the Displacement spell. This can undo all damage done, returning target to his original position and condition. Reverse is often used in bargaining hostages' lives.

spell name:
RANDOM DISPLACEMENT V
list name:
Destructive Displacements
level:
16
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
500'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a random location within 1,000,000'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 50% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible.

spell name:
CONTROLLED DISPLACEMENT IV
list name:
Destructive Displacements
level:
17
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 100,000'. There is a 4-80% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site.

spell name:
STASIS TRUE
list name:
Destructive Displacements
level:
19
realm:
essence
type:
sorcerer base
spell class:
F
duration:
1 day / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is continually Displaced to his exact position, keeping him "out-of-phase," where he appears transparent or flickering. Since target constantly both materializes and dematerializes in the same place, he is effectively held in stasis. Target may not be harmed while in stasis. After the spell expires, target is once again free and as he was before placed in stasis.

spell name:
CONTROLLED DISPLACEMENT V
list name:
Destructive Displacements
level:
20
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
500’
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 1,000,000'. There is a 5-100% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site.

spell name:
RANDOM DISPLACEMENT TRUE
list name:
Destructive Displacements
level:
25
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
1000'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a random location within 100,000,000'. Caster chooses a particular area of elemental influence (earth, air, fire, water, or with GM approval, "Aether", "Void", or "Outer Space" [100% chance of death]). There is a 70% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible.

spell name:
CONTROLLED DISPLACEMENT TRUE
list name:
Destructive Displacements
level:
30
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
1000'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 100,000,000'. There is a 7-140% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site.

spell name:
TRUE REVERSE
list name:
Destructive Displacements
level:
35
realm:
essence
type:
sorcerer base
spell class:
FH
duration:
-
range:
varies
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can reverse the effects of any Displacement spell if this spell is cast within 1 day/lvl of the Displacement spell. This can undo all damage done, returning target to his original position and condition. Reverse is often used in bargaining hostages' lives.

spell name:
RANDOM PLANAR DISPLACEMENT
list name:
Destructive Displacements
level:
40
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target shifts into an Elemental Plane of Existence, appearing there in a random location. Chance of death is 100%. This spell may also be used like Random Displacement True, except target may be displaced randomly anywhere in the galaxy.

spell name:
CONTROLLED PLANAR DISPLACEMENT
list name:
Destructive Displacements
level:
50
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can specify the exact location (in any plane or within the galaxy) to which target is displaced (provided he knows of its existence). Chance of instantly dying may be varied anywhere from 10% to 200%.

spell name:
RESEARCH
list name:
Animation Mastery
level:
1
realm:
Essence
type:
alchemist base
spell class:
I
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine the necessary spells to achieve a desired end, concerning an animated object/creature.

spell name:
DETECT AUTOMATON
list name:
Animation Mastery
level:
2
realm:
Essence
type:
alchemist base
spell class:
P*
duration:
concentration
range:
self
area of effect:
10'/lvl
sourcebook:
spell user's companion
description: Caster is aware of the presence of all animated objects/creatures within his range.

spell name:
ANIMATE GAS
list name:
Animation Mastery
level:
3
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any gas within range. Gas will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., wind, draft, etc.). An animated gas may move up to 1 foot per level of caster per round (subject to environmental conditions). A poisonous gas may be used to attack any creature it is poisonous to by causing it to be breathed in by the creature. Animated Gas has 5 hit point per level of caster who created it. Armor Type is 1 and DB is 1/lvl of caster.

spell name:
ANIMATE LIQUID
list name:
Animation Mastery
level:
4
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any liquid within range. Liquid will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., slopes, obstructions, etc.). Hits are equal to 5 per level of caster. AT is 1. DB is 1 per level of caster. Liquid may make a Bash attack once per round with +1 per level of caster.

spell name:
ANIMATE SOLID
list name:
Animation Mastery
level:
5
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any solid material within range. Solid will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., obstructions, flexibility of animated object, etc.). Object can move on its own, e.g., tripod walks with its legs, etc. Object can also move or bend itself to walk or slither as caster desires. But if the object significantly alters it's shape, it must roll it's breakage factor or less or be broken (which cancels the animate spell). Please refer to RMCV for suggested hit points and AT. DB is 1 per level of caster. Solid may make a Bash attack once per round with +2 per level of caster.

spell name:
ANIMATE ENERGY
list name:
Animation Mastery
level:
6
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any non-magical energy within range. Energy will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., barriers, grounds, etc.). Hits are equal to 5 per level of caster. AT is equal to 1. DB is 1 per level of caster. Energy is able to make 1 bolt or ball attack per round (of the appropriate type) with a +1 per level of caster bonus.

spell name:
ANIMATE OTHER
list name:
Animation Mastery
level:
7
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any magical energy within range. Energy will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., dispels, anti-magic zones, etc.). Hits are equal to 5 per level of caster. AT is 1. DB is 1 per level of caster. Energy is able to make 1 bolt or ball attack per round (of the appropriate type) with a +1 per level of caster bonus. As judged by the GM.

spell name:
ANIMATIVE GAS
list name:
Animation Mastery
level:
8
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any gas within range. Gas will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., wind, draft, etc.). Animated gas is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. A poisonous gas may attack any creature it is poisonous to by allowing itself to be breathed in by the creature. Gas has 5 hit points per level of caster who created it. Armor Type is 1 and DB is 1 per level of caster.

spell name:
ANIMATION STRUGGLE
list name:
Animation Mastery
level:
9
realm:
Essence
type:
alchemist base
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster attempts to wrest control of an animated object from the controlling mage. Each caster must make a RR vs the other's level. When one mage misses his save, that mage loses control of the animated object. If the initiating mage loses, he may not recast this spell on the same construct.

spell name:
FLY
list name:
Animation Mastery
level:
10
realm:
Essence
type:
alchemist base
spell class:
F
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows an animated object/creature to invoke a command which will allow it to return to it's creator via flight. This flight will be by the shortest route possible at 10' per level of caster per round. This spell will last until it is canceled, the caster dies, the item returns to caster, or the item is destroyed.

spell name:
ANIMATIVE LIQUID
list name:
Animation Mastery
level:
11
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any liquid within range. Liquid will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (slopes, obstructions, etc.). Animated liquid is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. Hits are equal to 5 per level of caster. AT is 1. DB is 1 per level of caster. Liquid may make a Bash attack once per round with +1 per level of caster.

spell name:
ANIMATIVE SOLID
list name:
Animation Mastery
level:
12
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any solid material within range. Solid will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., obstructions, flexibility of animated object, etc.). Object can move on its own, a tripod walks with its legs, etc. Object can also move or bend itself to walk or slither as caster desires. But if the object alters it's shape, it must roll it's breakage factor or less or be broken (which cancels the animate spell). Animated solid is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. Please refer to RMCV for suggested hit points and AT. DB is 1 per level of caster. Solid may make a Bash attack once per round with +2 per level of caster.

spell name:
ANIMATIVE ENERGY
list name:
Animation Mastery
level:
13
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any non-magical energy within range. Energy will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (barriers, grounds, etc.). Animated energy is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. Hits are equal to 5 per level of caster. AT is equal to 1. DB is 1 per level of caster. Energy is able to make 1 bolt or ball attack per round (of the appropriate type) with a +1 per level of caster bonus.

spell name:
ANIMATIVE OTHER
list name:
Animation Mastery
level:
14
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any magical energy within range. Energy will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (dispels, anti-magic zones, etc.). Animated energy is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. Hits are equal to 5 per level of caster. AT is 1. DB is 1 per level of caster. Energy is able to make 1 bolt or ball attack per round (of the appropriate type) with a +1 per level of caster bonus. As judged by the GM.

spell name:
ANIMATIVE CHANGE
list name:
Animation Mastery
level:
15
realm:
Essence
type:
alchemist base
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to alter the form of one item into the form of another item upon concentration, e.g., a broadsword with this spell cast upon it would be able to be changed into one different object (usually a weapon) per each Animative Change spell cast upon it.

spell name:
LESSER GOLEM
list name:
Animation Mastery
level:
15
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
spell user's companion
description: Forms and animates a lesser golem (up to 10th level).

spell name:
LESSER CONSTRUCT
list name:
Animation Mastery
level:
16
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
spell user's companion
description: Forms and animates a lesser construct (up to 10th level).

spell name:
GREATER GOLEM
list name:
Animation Mastery
level:
17
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
spell user's companion
description: Forms and animates a greater golem (up to 15th level).

spell name:
GREATER CONSTRUCT
list name:
Animation Mastery
level:
18
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
spell user's companion
description: Forms and animates a greater construct (up to 15th level).

spell name:
MAJOR GOLEM
list name:
Animation Mastery
level:
19
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
spell user's companion
description: Forms and animates a major golem (up to 20th level).

spell name:
TELEPORT
list name:
Animation Mastery
level:
20
realm:
Essence
type:
alchemist base
spell class:
F
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows an animated object/creature to invoke a command which will allow it to return to its creator via teleport. This spell will last until it is canceled, the caster dies, the item returns to caster, or the item is destroyed.

spell name:
GOLEM TRUE
list name:
Animation Mastery
level:
25
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
spell user's companion
description: Forms and animates any golem (up to level of caster).

spell name:
LIMITED LIFE
list name:
Animation Mastery
level:
30
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster causes an animated object, gas, liquid, energy etc. created through this list to become permanent.

spell name:
OMNITRAVEL
list name:
Animation Mastery
level:
30
realm:
Essence
type:
alchemist base
spell class:
F
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows an animated object/creature to travel any distance on its mission for the caster and return. The object/creature will use whatever force is necessary to complete its travels, e.g., if walking (or running) will complete its mission then it will walk, if flight is necessary, then that method will be used, if teleporting is necessary, then it will be used.

spell name:
SHARD
list name:
Animation Mastery
level:
50
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
spell user's companion
description: The caster must prepare a lab for the growth and storage of the shards. Because of their bizarre configuration and mystical dependence on each other, 5 lesser shards must be created before 1 greater shard may be grown. The lab will require much gold for completion of a shard (shard level x shard level x 10 gold pieces per tank). These costs do not include those mentioned above, and include the media, poisons, gems, and organic matter necessary. Each vertical doored vat may only grow one shard at a time. In (level number) weeks the shard will be completed.

spell name:
STORE ITEM
list name:
Assimilation Mastery
level:
1
realm:
Essence
type:
alchemist base
spell class:
I
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to memorize the exact physical characteristics of an item, e.g., dimensions, composition, weight, etc.

spell name:
ASSIMILATIVE STORE
list name:
Assimilation Mastery
level:
2
realm:
Essence
type:
alchemist base
spell class:
i
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to memorize the exact magical characteristics of an item, e.g., abilities, class or realm restrictions, trigger words, etc.

spell name:
INTANGIBLE STORAGE
list name:
Assimilation Mastery
level:
3
realm:
Essence
type:
alchemist base
spell class:
F*
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to store the actual abilities of a drained item, e.g., the magical power or ability itself. This spell will allow caster to store one specific ability per casting, e.g., flying ability, +5 bonus, returning ability, etc. Caster has one storage 'slot' per level of experience. These stored abilities are vulnerable to dispel, anti-magic effects, etc. as if they were the actual item that the selected ability was drained from. A partial listing of the approximate value of varied abilities is as follows: Storage Slots Ability Necessary Notes +5 bonus 1 1 daily charge 1 spell level is irrelevant xl multiplier 1 +1 adder 1 each additional extra range, stat bonus, enchanted property 1 casting levels, etc. Weapon characteristics per 5 levels of effect* 1 Undead Slayer (20th)=4 slots * See Section 5.3 RMCI Example 1: A 10th level Alchemist drains a +60 Bastard Sword of Fire Dragon Slaying (with the Drain Item Spell). The Alchemist may choose to Intangible Store up to 10 abilities of an item, 10 +5sor4 +5s and the Dragon-Slaying ability (30th level effect = 6 slots). The rest of the item s powers are lost (+10 and Dragon-Slaying ability or +40 in the above choices). Example 2: A 10th level Alchemist drains a x5 Multiplier Ring that is only usable by Mentalists. The Alchemist may drain the item and hold all abilities (5 of them, one for each of the multipliers) in 'Intangible Storage , leaving 5 free spaces for other drained abilities. The drained multipliers are still only usable by Mentalists (if they are ever reintroduced to another item).

spell name:
TEMPORARY DRAIN
list name:
Assimilation Mastery
level:
4
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster drains, up to 1 charge per level, the daily uses of an item and converts them directly into PPs. The amount of PPs gained will depend upon the abilities drained, translating on a 1 point per 2 levels of ability (of the magical ability, not the spell caster) basis. The next day the item regains its abilities as if they had been expended normally. Example: A 5th level Alchemist who has 20 total power points, but is down to 8 PPs (4 after this spell is cast), casts this spell on a ring of flying (7th level Fly (Lofty Bridge) usable 5 times per day). The caster drains 4 uses of the fly spell (providing him with 14 PPs). If the caster drains too many PPs, and raises his total power points above their normal maximum, he will suffer burnout (see Channeling skill, Section 7.0 RMCII). The above caster could have drained 5 of the charges, but this would have caused burnout (4PP + 17.5PP (35I2)=21.5PP).

spell name:
MULTI-JOIN
list name:
Assimilation Mastery
level:
5
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Caster is able to use up to 1 target per level as extra storage slots for the Intangible Storage spell. Caster is able to store the actual abilities of a drained item, e.g., the magical power or ability itself within the target. This spell will allow caster to store one specific ability per casting, e.g., flying ability, +5 bonus, returning ability, etc. Targets have one storage 'slot' per level of experience. These stored abilities are vulnerable to dispel, anti-magic effects, etc. as if they were the actual item that the selected ability was drained from. In order for the caster to gain access to the 'stored' powers, the target must be within 10'/lvl of the caster. The caster may have 1 target per level as extra storage. Targets may not “intangible store” any powers of their own.

spell name:
ASSIMILATIVE TRAP
list name:
Assimilation Mastery
level:
6
realm:
Essence
type:
alchemist base
spell class:
F
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Creates a magical trap on an enchanted item which affects any caster who attempts to 'assimilate' the protected item. ' Assimilator' must make a RR versus the level of caster or have his 'Assimilative' spell automatically fail (requiring a roll on the Attack Spell Failure table). If the “Assimilator's” RR is successful, he then proceeds with his spell normally, and the Assimilative Trap is discharged. If the 'Assimilator' fails his save, he is affected as stated above and the Trap remains active.

spell name:
TRANSFER
list name:
Assimilation Mastery
level:
7
realm:
Essence
type:
alchemist base
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
2 items
sourcebook:
spell user's companion
description: Caster 'moves' the enchantment from one item to a different normal item. The caster must have sufficient 'slots' to encompass the entire amount of magical energy to be transferred. The 'old' magical item becomes non-magical and the 'new' magical remains magical for the duration of this spell. A magical item 'created' in this way may not be made permanent due to physical and magical incongruities between the old and new items. At the end of the duration, the temporary item loses its enchantment as well.

spell name:
UNITE
list name:
Assimilation Mastery
level:
8
realm:
Essence
type:
alchemist base
spell class:
F
duration:
varies
range:
self
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster 'absorbs' all magical energy from an item. Caster may use these powers once, as he desires, and they are then consumed. There is no limit to the amount of magical abilities, gained in this manner, that the caster may retain. These 'absorbed' abilities are not usable with other spells on this list, e.g., Assimilative Creation, Intangible Storage, etc. For example, a caster who drains a +20 sword of flying (allows flying 3x per day) would gain a +20 bonus that could be added to any one roll of the caster's choice as well as 3 'Flys' that he could also use as 3 separate Fly spells. Any item so drained is no longer magical.

spell name:
WEAKEN POWER
list name:
Assimilation Mastery
level:
9
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster may weaken a magical item's bonus by up to -1 per level (assuming the item misses its save). For example, a 15th level caster casts this spell on a +20 sword, which misses it's RR, and alters it's bonus to +5 - The sword is now, forever, a +5 weapon. Unless the power is enhanced by the Enhance Power spell.

spell name:
PREVENT ASSIMILATION
list name:
Assimilation Mastery
level:
10
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster places a magical 'cap' or guard on an item which prevents any 'Assimilative'-type spell from affecting the item. For a caster to affect an item that has been protected in this manner, he must first dispel or disable the Prevent Assimilation spell.

spell name:
CONVERT
list name:
Assimilation Mastery
level:
11
realm:
Essence
type:
alchemist base
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may convert an ability, which has been stored (through Intangible Storage), into an amount of power points equal to 5 PPs per slot converted (each +5 bonus, multiplier, adder, etc.). If caster exceeds his normal total power points he will suffer burnout (see Channeling skill, Section 7.0 RMCI1).

spell name:
DRAIN ITEM
list name:
Assimilation Mastery
level:
12
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster may drain all power from an item. The power is either channeled away or, through the use of the Intangible Storage spell, stored for later use.

spell name:
ABSORB ITEM
list name:
Assimilation Mastery
level:
13
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster physically absorbs a magical item into his body to gain the benefits of that item. For example, a caster absorbs armor (type 20) which gives him AT 20 skin. The caster could also absorb a +10 sword which would allow him a +10 sword-like hand attack. At the end of the duration the magical item returns to the place it was at the casting of this spell. The item must be magical to effect the change, normal or simply well-made items are not absorbable.

spell name:
COMBINE ITEM
list name:
Assimilation Mastery
level:
14
realm:
Essence
type:
alchemist base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
2 items
sourcebook:
spell user's companion
description: Caster may temporarily join two magical items into one whole (If they miss their RRs). If one item makes it's RR while the other item misses, then the item that missed it's RR will be destroyed (physically intact, but non-magical). The items must be compatible, e.g., a +20 sword and a magical set of lockpicks would be useless. The items are 'averaged' to gain the new item, e.g., a two-handed sword combined with a broad sword would produce a bastard sword. The magical bonuses of the two items are combined by adding the dominant magical item's bonus to half that of the lesser item. Example: A +20 broadsword is combined with a+10 dagger of Orc-Slaying. The dagger is dominant (+10 (bonus) +15 (Orc- Slaying)=25) broadsword = +20-The resultant item is a short sword, +20 (+10 (dagger) +20/2 (broadsword) = +20) that Slays Orcs. Alternatively, if the dagger had been only +0, then the broadsword would have been dominant, and the resultant weapon would have been a +20 (allfrom the broadsword) short sword of intermittent Orc Slaying (only slays orcs 50% of the time (half of the dagger ability)). Note: Ar the end of the duration, the items become separated and return to their normal status.

spell name:
DEVOUR ITEM
list name:
Assimilation Mastery
level:
15
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 items
sourcebook:
spell user's companion
description: Caster absorbs all abilities from an item and converts them into power points gained by the caster. This may be done 'blind', e.g., without knowing the abilities of a 'Devoured' item, but caster is subject to burnout (see Channeling skill, Section 7.0 RMCII) if he gains more PPs than he could normally possess. Caster may convert an ability, which has been devoured into an amount of power points equal to 5 PPs per each +5 bonus, multiplier, adder, etc. converted.

spell name:
ASSIMILATE INTELLECT
list name:
Assimilation Mastery
level:
16
realm:
Essence
type:
alchemist base
spell class:
F*
duration:
1 hour / level
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster may drain the intellect of an intelligent item, gaining a bonus to the appropriate mental stat for the duration of this spell. If the caster casts another Assimilate Intellect while one is in effect, then the second one takes precedence over the first (displacing it). The caster gains the following amounts to each mental stat when he 'Assimilates' an intellect: +1 per point over caster's temporary stat and +1 per +25 points if caster has a higher temporary stat than the item does. For example, a caster (Pr:101 Em: 101 In: 100 SD:92 Re: 100) casts this spell on an intelligent item (Pr:55Em:102In:106SD:l 11 Re: 100) which fails it's RR. The caster's stats for the duration of this spell become (Pr:103 Em: 105 In: 106 SD:111 Re: 104). Note the Empathy bonus,+4 because this spell allows caster to gain the most advantageous bonus from the item (instead of gaining 1 because the item has 1 point more than the caster in RE).

spell name:
SELECTIVE DRAIN
list name:
Assimilation Mastery
level:
17
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster may drain (if item misses it's RR) chosen magical abilities from an item, leaving the remaining abilities intact (assuming a second RR is made). If the first RR is made, obviously, the spell fails. If the second RR is missed, the remaining abilities of the item are lost.

spell name:
CONJUNCTION
list name:
Assimilation Mastery
level:
18
realm:
Essence
type:
alchemist base
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
2 items
sourcebook:
spell user's companion
description: Caster may 'add' one magical item's powers to another for the duration. Caster must have sufficient 'slots' available to Intangibly Store both item's magic. For example, a 50th level Alchemist (10 'slots') combines a +20 Sword of Warning (7 'slots') with a +3 adder ring (3 'slots'). The Alchemist may then place the combined magical energy into either the ring or the sword (the sword would probably be best). At the end of the duration the item that wasn't separated from its magic will remain enchanted while the other item loses it's potency.

spell name:
REPAIR FAULT
list name:
Assimilation Mastery
level:
19
realm:
Essence
type:
alchemist base
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster may 'repair' a curse on a magical item (if RR is missed) and free the item of the curse. In the course of doing this spell the caster eliminates the permanency binding the magic to the item, hence the duration of this spell. At duration's end, the item becomes non-magical.

spell name:
ENHANCE POWER
list name:
Assimilation Mastery
level:
20
realm:
Essence
type:
alchemist base
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster enhances a power already present in an item by making up the difference in PPs between the original and the desired outcome, e.g., increasing a fly spell from 150'/rnd to 450'/rnd would cost 10 PPs (7th level spell to 17th level spell is an increase of 10 levels) plus the 20 PPs for this spell. The enhanced power is usable for the duration of this spell or the duration of the enhanced power (whichever is less).

spell name:
ASSIMILATIVE CREATION
list name:
Assimilation Mastery
level:
25
realm:
Essence
type:
alchemist base
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster may combine any powers, previously Assimilative Stored, into an item which will be effective for the duration of this spell.

spell name:
PERMANENCY
list name:
Assimilation Mastery
level:
30
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster may make any item altered or affected by any spell on this list, permanent. Only one such Permanency may be in effect per spell caster, as a portion of the caster's life force is used to keep the enchantment permanent.

spell name:
ASSIMILATIVE STRUGGLE
list name:
Assimilation Mastery
level:
50
realm:
Essence
type:
alchemist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may assimilate a chosen target's power points (who misses his RR) leaving the target magically drained. All power drained from a target will be absorbed by the caster, e.g., burnout is possible (see Channeling skill, Section 7.0 RM Cl I). If caster of this spell desires he may add additional power points to this spell to lower the target's RR (-1 per additional 5 PPs added).

spell name:
STORE PATTERN
list name:
Barriers
level:
1
realm:
Essence
type:
closed essence
spell class:
I*
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to store mental patterns for use with spells on this list. Target does get a RR versus this spell. Anyone who has been Pattern Stored then blocked, through any of the Barrier spells, will find it more difficult to save vs the barrier, e.g., RR attack levels for the affected Barriers are x2. For example, Yasin Thatchbane, previously Pattern Stored, has a Sense Barrier cast on him by a 10th level mage. He must save (vs 20th Ivl attack) or lose the use of one or more of his senses. Interesting note; If Yasin were blocked as above and were to try to cast Barrier Destruction to rid himself of it, the Barrier's effective RR level would start at 40th level.

spell name:
DETECT BARRIER
list name:
Barriers
level:
2
realm:
Essence
type:
closed essence
spell class:
U
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine whether there is a barrier in effect in range.

spell name:
TYPE BARRIER
list name:
Barriers
level:
3
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster can determine the type of a barrier, e.g., teleport barrier, thought barrier, gate barrier etc.

spell name:
BARRIER WARNING
list name:
Barriers
level:
4
realm:
Essence
type:
closed essence
spell class:
P
duration:
until triggered
range:
10'/lvl
area of effect:
1 barrier
sourcebook:
spell user's companion
description: Caster is immediately warned when someone attempts to destroy or penetrate one of his barriers with this spell upon it.

spell name:
TRAIL BARRIER
list name:
Barriers
level:
5
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Prevents tracking or tailing of the affected target. Trail ends at point of spell origin.

spell name:
SENSE BARRIER
list name:
Barriers
level:
6
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals area against the different types of physical perceptions, e.g., sight, sound, touch, etc. Seal can be made 3 ways, inner directed, outer directed, and bi-directional. For example, a sight barriered room with inner protection could not be spied upon from the outside, while an outer directed could not be looked out from and a bi-directionally protected room could not be looked into or out of.

spell name:
GAS BARRIER
list name:
Barriers
level:
7
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals area against anything or anyone composed primarily of gas such as air elemental, oxygen, etc. This spell prevents normal entry/exit but not magical entry/exit.

spell name:
LIQUID BARRIER
list name:
Barriers
level:
8
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals area against anything or anyone composed primarily of liquid such as water elemental, natural water, etc. This spell prevents normal entry/exit but not magical entry/exit.

spell name:
SOLID BARRIER
list name:
Barriers
level:
9
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals area against anything or anyone composed primarily of solid material such as earth elemental, metal, etc. This spell prevents normal entry/exit but not magical entry/exit.

spell name:
TELEPORT BARRIER
list name:
Barriers
level:
10
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area versus any of the teleport-type effects including Teleport, Long Door, Leaving, etc. If someone attempts to teleport into a protected area, the teleport spell works normally with PPs being spent and effect begun, however when the barrier is encountered, the teleportee is bounced back to his starting position.

spell name:
CONCEAL BARRIER
list name:
Barriers
level:
11
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 barrier
sourcebook:
spell user's companion
description: Completely conceals the presence of any one barrier spell. This will make it undetectable by magical means.

spell name:
PROBE BARRIER
list name:
Barriers
level:
12
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs. magical scrying. This will prevent Presence, Mind Typing, ESP, Visions, Finding, etc.

spell name:
THOUGHT BARRIER
list name:
Barriers
level:
13
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs. thought. If the seal is internal then anyone within it will be unconcerned with anything outside of the area of effect. For example, a Demon Beyond the Pale fails his RR and is trapped within the area of effect of an internally focused Thought Barrier. The demon may think of anything on the inside of the barrier, including past memories, his physical form, and any other spells and knowledge. He could not, however, think of anything that was outside the barrier and totally uninvolved with himself, for example he could not think about the person about to attack him, nor about the stampede about to overrun him, etc. It would be easy for him to escape (teleport/gate/long door etc.), unless other barrier spells were cast. Likewise, an externally focused thought barrier would cause anyone observing the sphere (and failing his RR) to ignore it completely. This extends to unknowingly doing things to allow them to ignore it, e.g., walking across the street to go around it etc.

spell name:
DEATH BARRIER
list name:
Barriers
level:
14
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs. any form of death e.g., what once was, but now is, no longer living such as undead, arrow shafts (nonliving), staves (nonliving), leather items (nonliving) etc. Anything that was once alive but is now dead is prevented from passing through the barrier. Example: A group of spell-casters is in combat with an undead legion. A Magician casts a Death Barrier spell (mobile and with internal and external influence) As the Undead are unable to penetrate the barrier, they begin throwing stones. One of the mages is killed instantly by a stone. As the mages are forced back, the area of the mobile Death Barrier moves with them. The dead mage's body is dragged along, within the radius of the spell.

spell name:
LIFE BARRIER
list name:
Barriers
level:
15
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs. any form of life (live tissue) e.g., any living creature, plant, microorganism etc.

spell name:
GATE BARRIER
list name:
Barriers
level:
16
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area versus any of the Gate spells or spell-like abilities. Depending upon the polarity of the barrier spell, if someone attempts to gate into or out of a protected area, the gate spell works normally with PPs being spent and the gate forming, however the gate does not allow travel out of the gate barrier.

spell name:
PLANAR BARRIER
list name:
Barriers
level:
17
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area versus any Plane travelling spells or spell-like abilities. Depending upon the polarity of the barrier spell, if someone attempts to shift into or out of a protected area, the planar spell works normally with PPs being spent for no result.

spell name:
REVIVIFICATION BARRIER
list name:
Barriers
level:
18
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster places this spell upon a dead body to prevent the healing of the body and return of its soul. For a body to be repaired and life restored the Barrier must be successfully destroyed. For example, an Assassin kills a target and wishes to ensure that his victim stays dead. So, he pays a mage to cast Revivification Barrier on the body. Thus if anyone were to attempt to revive the body they must break the Revivification Barrier, repair the body, then call back the soul. A pretty good insurance policy.

spell name:
BARRIER DESTRUCTION
list name:
Barriers
level:
19
realm:
Essence
type:
closed essence
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 barrier
sourcebook:
spell user's companion
description: Caster can destroy any single 'Barrier' type spell. Caster's chance to destroy a barrier is equal to his level as attack on RR table.

spell name:
PSION BARRIER
list name:
Barriers
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs any form of Psion energy. (Except the caster's own if that option is chosen). For example, Beau, a 25th level Telepath, begins psionically attacking a small group of adventurers led by Mallik, a 30th level Illusionist. After Mallik casts a Magic Barrier around his group, his friends keep falling to the strange mage's powers. Mallik tries a little known spell of his, Psion Barrier. Suddenly the effects stop, now it seem that nothing Beau does has any effect on the group. After a few more Psions Beau admits defeat and teleports away to pester someone else.

spell name:
ELEMENT BARRIER
list name:
Barriers
level:
25
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs any one form of element. For example, Friga, a 25th level Ice Mage, decides to go into battle against his arch-rival Boan, a 30th level Fire Mage. In preparation for this cataclysmic battle, Friga casts an Element Barrier (Fire) on himself so that when battle is joined he will be impervious to Boan's Firebolts, Fireballs, and fire elementals.

spell name:
MAGIC BARRIER
list name:
Barriers
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs any form of Magical energy (Primal Essence).

spell name:
DENY ACCESS
list name:
Barriers
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs anything. Caster may choose any number of the Barrier spells on this list to be included in one area. The chosen spells are set once cast, and to be altered requires another casting of Deny Access. The various spells can have different polarities and caster can be immune to any, or none of them. All, however, must be either mobile around a single point or stationary.

spell name:
SURVEY
list name:
Construction Ways
level:
1
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
100 ft/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the best place for building a structure based upon his desires.

spell name:
DRAFTING
list name:
Construction Ways
level:
2
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
10 ft/lvl
area of effect:
1 structure
sourcebook:
spell user's companion
description: Informs caster of the floor plan of one building.

spell name:
CREATE THATCH
list name:
Construction Ways
level:
3
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 lbs/lvl
sourcebook:
spell user's companion
description: Causes proper materials (straw, rushes, palm leaves etc.) to become thatch for a roof. The amount of material that the caster may change into Thatch is 100 pounds per level of caster.

spell name:
CREATE MORTAR
list name:
Construction Ways
level:
4
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 lbs/lvl
sourcebook:
spell user's companion
description: Causes proper materials (sand, lime, water, etc.) to be mixed to the correct consistency of mortar for the desired purpose. The amount of material that the caster may change into Mortar is 100 pounds per level of caster.

spell name:
CREATE PITCH
list name:
Construction Ways
level:
5
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 lbs/lvl
sourcebook:
spell user's companion
description: Causes proper materials (coal, wood, oil, etc.) to become pitch of the desired consistency. The amount of material that the caster may change into Pitch is 100 pounds per level of caster.

spell name:
CREATE BRICKS
list name:
Construction Ways
level:
6
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 lbs/lvl
sourcebook:
spell user's companion
description: Causes proper materials (mud, sod, sand, etc.) to become bricks (of any desired size). The amount of material that the caster may change into bricks is 100 pounds per level of caster.

spell name:
CREATE POLES/PLANKS
list name:
Construction Ways
level:
7
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 lbs/lvl
sourcebook:
spell user's companion
description: Causes proper materials (logs, trees, lumber, etc.) to become poles and/or planks of the desired size. The amount of wood that the caster may affect is 100 pounds per level of caster.

spell name:
CREATE GLASS WINDOW
list name:
Construction Ways
level:
8
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 lbs/lvl
sourcebook:
spell user's companion
description: Causes proper materials (sand, soda or potash, lime, etc.) to become glass (of any desired size). The amount of material that the caster may change into glass is 100 pounds per level of caster.

spell name:
EARTH TO STONE
list name:
Construction Ways
level:
9
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 cu'/lvl
sourcebook:
spell user's companion
description: Causes up to 100 cubic feet of packed earth per level of caster to be changed into stone.

spell name:
HEW WOOD
list name:
Construction Ways
level:
10
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
10 ft/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Carves a piece of wood into desired shape or form. Quality of carving depends upon caster's degree of artistic ability.

spell name:
CHISEL STONE
list name:
Construction Ways
level:
11
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
10 ft/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Carves a piece of stone into desired shape or form. Quality of carving depends upon caster's degree of artistic ability.

spell name:
ENGRAVE METAL
list name:
Construction Ways
level:
12
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
10 ft/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Engraves a piece of metal into desired shape or form. Quality of carving depends upon caster's degree of artistic ability.

spell name:
DIG
list name:
Construction Ways
level:
13
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to remove up to 100 cubic feet of material (earth or ice) per level from an area. Half that amount may be removed if the material is stone or steel. Dug material is destroyed.

spell name:
MAKE PORTAL
list name:
Construction Ways
level:
14
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 cu'/lvl
sourcebook:
spell user's companion
description: Caster may make the hole for a window or door. This hole may be any shape or size (up to 100 cubic feet per level of displaced material). Displaced material is destroyed.

spell name:
MAKE FIXTURES
list name:
Construction Ways
level:
15
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 cu'/lvl
sourcebook:
spell user's companion
description: Caster may shape existing material (from walls, floors, ceilings) into fixtures (basin, shelves, seats, tables, torch holders, etc.). These fixtures are of the shaped material for determining strength, color, texture, etc. Amount of material may not be altered, but fixtures may be recessed or protrude from altered area. Amount of material that may be affected is up to 10 cubic feet per level.

spell name:
STONE TO EARTH
list name:
Construction Ways
level:
16
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
10 cu'/lvl
sourcebook:
spell user's companion
description: Causes up to 10 cubic feet of stone per level of caster to be changed into packed earth.

spell name:
EARTH WALL
list name:
Construction Ways
level:
17
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
10 cu'/lvl
sourcebook:
spell user's companion
description: Allows caster to create an earth wall of up to 10 cubic feet per level. It must rest on a solid surface.

spell name:
WOOD WALL
list name:
Construction Ways
level:
18
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
10 cu'/lvl
sourcebook:
spell user's companion
description: Allows caster to create a wood wall of up to 10 cubic feet per level. It must rest on a solid surface.

spell name:
STONE WALL
list name:
Construction Ways
level:
19
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
10 cu'/lvl
sourcebook:
spell user's companion
description: Allows caster to create a stone wall of up to 10 cubic feet per level. It must rest on a solid surface.

spell name:
GLASS WALL
list name:
Construction Ways
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
10 cu'/lvl
sourcebook:
spell user's companion
description: Allows caster to create a glass wall of up to 10 cubic feet per level. It must rest on a solid surface.

spell name:
METAL WALL
list name:
Construction Ways
level:
25
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
10 cu'/lvl
sourcebook:
spell user's companion
description: Allows caster to create a iron wall of up to 10 cubic feet per level. It must rest on a solid surface.

spell name:
SEAL SEAM
list name:
Construction Ways
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to fuse the seams between any two walls or between bricks. Caster may seal up to 10 linear feet per level at a depth of up to one foot (if more depth is required, caster must sacrifice linear footage). Caster may also seal up to 100 cubic feet of material into solid piece. Sealed area is as strong as the average of the strength of the two pieces that were joined.

spell name:
CURVE/SHAPE WALL
list name:
Construction Ways
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 cu'/lvl
sourcebook:
spell user's companion
description: Caster may create an object of any desired shape (with a volume of 100 cubic feet per level) from any of the following materials: earth, wood, stone, glass, iron. Thus a caster could make an entire house (albeit a small one), boat, bridge, etc. with one casting of this spell.

spell name:
STORE ROUTINE
list name:
Friction Mastery
level:
1
realm:
Essence
type:
closed essence
spell class:
I
duration:
varies (permanent)
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to store the parameters of any individual spell (on this list). This allows any one of these spells to become instantaneous. Caster may not have more than one spell stored in such a way at any given time.

spell name:
GRIP
list name:
Friction Mastery
level:
2
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Allows caster to reduce the fumble ranges of a hand-held item by 1 per 2 levels of caster (but never below 1).

spell name:
LUBRICATE
list name:
Friction Mastery
level:
3
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to reduce the friction between any two surfaces (up to 10 square feet per level) by up to 5% per level. This will reduce wear, heat, and will quiet the interaction of the two surfaces.

spell name:
TRACTION
list name:
Friction Mastery
level:
4
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to increase the friction between a target's feet (boots, shoes, bare feet, etc.) and the surface he is walking on by up to +50% per level (a 4th level caster could increase it by +200%). target could thus run on ice, gravel, sand, (as if on a normal surface) etc.

spell name:
SLIDE
list name:
Friction Mastery
level:
5
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to decrease the friction between a target's feet (boots, shoes, bare feet, etc.) and the surface he is walking on by up to -10% per level (a 4th level caster could decrease it by -40%). Target moving on normal level surface must make a moving maneuver based on actual conditions, (GM decision) with -2 per level of caster or fall.

spell name:
STREAMLINE
list name:
Friction Mastery
level:
6
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to create a force screen that shields caster from the wind and thus increases movement speed by +1% per level. The streamlining becomes ineffectual after 25% and thus may never exceed +25%.

spell name:
GRIND
list name:
Friction Mastery
level:
7
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to increase the friction between any two objects (in area, not more than 10 square feet per level) by up to 50% per level. This will cause the harder of the two objects to 'wear away' at the softer object. For example, when cast upon the two bones that meet to form the hip joint, the cartilage of the hip joint will be damaged, then the bone itself (both pieces) would be in danger.

spell name:
INC. GAS FRICTION
list name:
Friction Mastery
level:
8
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to increase the friction between matter and an area of gas (up to 100 cubic feet per level) by up to 1 time per level of caster. At 8x this will have the effect of slowing anything or anyone passing through this area by half (as if they were moving through water). At 20x or above air friction will have the effect of holding anyone inside it immobile for the duration.

spell name:
DEC. GAS FRICTION
list name:
Friction Mastery
level:
9
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to decrease the friction between himself and gas by up to 1x per level of caster. This will allow caster to move and breathe within an area of increased gas friction without

spell name:
FRICTIONLESS
list name:
Friction Mastery
level:
10
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can cause the exterior of a target to be frictionless (cannot hold weapon, cannot stand, slides around, attacks made by him are at -25, attacks made against him are at -25).

spell name:
INC. LIQUID FRICTION
list name:
Friction Mastery
level:
11
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to increase the friction between matter and an area of liquid (up to 100 cubic feet per level) by up to 1x per level of caster. At 11x this will cause water to have the consistency of thick mud. At 20x this will cause water to take on the consistency of concrete.

spell name:
DEC. LIQUID FRICTION
list name:
Friction Mastery
level:
12
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to decrease the friction between matter and an area of liquid (up to 100 cubic feet per level) by up to 1x per level of caster. At 12x this will cause water to have the density of air. At 20x this will cause water to have no friction.

spell name:
INC. SOLID FRICTION
list name:
Friction Mastery
level:
13
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows the caster to increase the friction between a solid (up to 100 cubic feet per level) and anything that interacts with it. Depending upon the object and how rough or smooth it is, this will cause the softer of the two objects to be worn away at an increased rate. If the friction is increased by 3x the 'wear' would be increased by 9x.

spell name:
DEC. SOLID FRICTION
list name:
Friction Mastery
level:
14
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows the caster to decrease the friction between a solid (up to 100 cubic feet per level) and anything that interacts with it. Depending upon the object, e.g., how rough or smooth it is, this will cause the objects to have very little interactive friction, and thus work more smoothly together.

spell name:
INC. LIVING FRICTION
list name:
Friction Mastery
level:
15
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may increase 'living' friction (of one being who misses a RR) by up to 1x per 2 levels of caster. This will have the following effects: at 2x to 5x - will cause bleeding to slow by the multiplier (in hits per round each round), will cause general cell damage (over the entire body) amounting in the multiplier per round in hits taken; at 6x to 10x - as above, plus slow the individual to half normal action and -25 to all actions. 11x and up - individual is in stasis, e.g., no movement possible, all natural body processes are halted.

spell name:
DEC. LIVING FRICTION
list name:
Friction Mastery
level:
16
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may decrease 'living' friction (of one being who misses a RR) by up to xl per 2 levels of caster. This will have the following effects: 2x to 5x - will cause all bleeding (hits/round) to be increased by the multiplier, normal healing multiplier will be supplanted by this multiplier. 6x to 10x - as above, plus haste the individual to double normal action. 11x and up - individual is unable to function (cell/nutrient interaction fails) and individual passes out for the duration of this spell.

spell name:
INC. ELEMENTAL FRICTION
list name:
Friction Mastery
level:
17
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to designate an area (up to 100 cubic feet per level) through which one element such as fire, ice, chaos, electricity, etc. has difficulty passing. All elements and elemental spells passing through or occurring within the affected area will be slowed to 1/4th normal speed. For example, fires will burn at 25% of their normal rate (4 times as long), 'Fire' effects spells will require 4 times as long to cast, and be at -1 per level of caster of the Decrease Living Friction spell, etc.

spell name:
DEC. ELEMENTAL FRICTION
list name:
Friction Mastery
level:
18
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to designate an area (up to 100 cubic feet per level) through which one element, e.g., fire, ice, chaos, electricity, etc. has great ease in passing. All elements and elemental spells passing through or occurring within the affected area will be speeded to 4x normal speed. For example, fires will burn at 4x of their normal rate (1/4th as long), 'Fire' effects spells will require one-quarter casting time, and be at +1 per level of caster of the Decrease Elemental Friction spell, etc.

spell name:
FRICTION SPHERE
list name:
Friction Mastery
level:
19
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a sphere of force (up to 1' radius per level) which has a variable amount of surface friction, both inside and out, based on caster's wishes. Caster may alter the friction by +/- x 1 per level. For example, caster creates a sphere of force with internal friction of x5 (so he can hold on or keep his feet, etc.) and an external friction of x(-5) (so the sphere moves well on a surface).

spell name:
INC. PRIMAL FRICTION
list name:
Friction Mastery
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may increase the friction between Essence (of any chosen sort such as Essence, Mentalism, Channeling, etc.) and it's environment. This will have the effect of slowing any of the chosen type of Essence passing through the area, e.g., any spells cast in this area will be saved against at +1 per level of the caster of the Increase Elemental Friction spell, all of the affected spells cast in the area will require 4 times as long to cast.

spell name:
DEC. PRIMAL FRICTION
list name:
Friction Mastery
level:
25
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may decrease the friction between Essence (of any chosen sort including Essence, Mentalism, Channeling, etc.) and it's environment. This will have the effect of speeding any of the affected type of Essence passing through the area, e.g., any spells cast in this area will be saved against at -1 per level of the caster of the Increase Elemental Friction spell, all of the affected type spells cast in the area will require 1/4 as long to cast.

spell name:
INC. FRICTION INTERACTION
list name:
Friction Mastery
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: This spell allows the caster to increase the friction between one state (liquid, solid, gas, Primal Essence, elemental, and living) per ten levels of the caster (at 30th level, the caster would be able to increase the friction between three different states). The increase in the friction per state is dependent upon the allowable increase per each of spells for corresponding state (see lower level spells dealing with the increase of friction per state). Amount of affected matter, is dependent upon individual state spells.

spell name:
DEC. FRICTION INTERACTION
list name:
Friction Mastery
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: This spell allows the caster to decrease the friction between one state (liquid, solid, gas, Primal Essence, elemental, and living) per ten levels of the caster (at 30th level, the caster would be able to decrease the friction between three different states). The decrease in the friction per state is dependent upon the allowable decrease per each of spells for corresponding state (e.g., see lower level spells dealing with the decrease of friction per state). Amount of affected matter, is dependent upon individual state spells.

spell name:
STORE SHAPE
list name:
Matter Shaping
level:
1
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to memorize any one shape he has seen or created (through the use of Modify Stored Shape).

spell name:
MODIFY STORED SHAPE
list name:
Matter Shaping
level:
2
realm:
Essence
type:
closed essence
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to alter any Stored Shape. Caster may combine parts of up to one shape per level into one shape. Shape must be contiguous.

spell name:
DESIGN SHAPE
list name:
Matter Shaping
level:
3
realm:
Essence
type:
closed essence
spell class:
I
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to create desired shape from an idea. Shape may then be stored for normal use.

spell name:
MOLD GAS
list name:
Matter Shaping
level:
4
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to alter the shape of up to 1 cubic foot per level of any one type of gas by using his hands to move and place portions of gas. For example, Sade, a mage, is in combat when the enemy casts a Stun Cloud at him. As the cloud moves closer, Sade casts a Mold Gas on it and, with the use of his hands, creates a path through the Stun Cloud. Sade is then able to pass through the cloud without harm. The shape formed lasts until the duration ends, and then is affected normally by the environment.

spell name:
MOLD LIQUID
list name:
Matter Shaping
level:
5
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to alter the shape of up to 1 cubic foot per level of any one type of liquid by using his hands to mold it. For example, Bulop, a merman, casts this spell to encase his head and gill area in a sphere of water. Bulop may then move around normally on land breathing from his sphere of water. The shape formed lasts until the duration ends, and then is affected normally by the environment.

spell name:
MOLD SOLID
list name:
Matter Shaping
level:
6
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to alter the shape of up to 1 cubic foot per level of any one type of solid material by molding it with his hands. For example, Mati, a mage, casts this spell on an ingot of iron and shapes it into a grappling hook. The shape formed lasts until the duration ends, and then is

spell name:
MOLD OTHER
list name:
Matter Shaping
level:
7
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to alter the shape of up to 1 cubic foot per level of any one type of material that is either a combination of two to three of the previous materials (lava, etc.) or none of them (energy, plasma, magical energy, living tissue, etc.). Caster molds the material into the desired shape using his hands. The shape formed lasts until the duration ends, and then is affected normally by the environment.

spell name:
SUBTRACT
list name:
Matter Shaping
level:
8
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to remove matter from a shape without upsetting the dynamics and/or balance of the object/material. This removed material may utilized for other purposes. Up to 1 % of present material may be removed per level of caster.

spell name:
ADD
list name:
Matter Shaping
level:
9
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to add extra matter (of the same type) to a shape without upsetting the dynamics and/or balance of the object/ material. Up to 1 % of present material may be added per level of caster. Not more than 1 cubic foot per level may be added.

spell name:
CHANGE FLEXIBILITY
list name:
Matter Shaping
level:
10
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to alter the flexibility of a material, e.g., it's suppleness or flexibility. Caster may add or remove up to 5% per level to an object's flexibility. Thus it is possible for a tenth level caster to cause a sword to be an additional 50% flexible (less likely to break, Breakage Factor +50%) or an additional 50% less flexible (brittle) (more likely to break, Breakage Factor -50%).

spell name:
DECREASE WEIGHT
list name:
Matter Shaping
level:
11
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to shape up to 1 cubic foot of material per level so that it's molecules are less tightly packed, thus the material is lighter. Caster may decrease the weight by 10% per level. Material may never weigh less than 10% normal weight.

spell name:
INCREASE WEIGHT
list name:
Matter Shaping
level:
12
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to shape up to 1 cubic foot of material per level so that it's molecules are more tightly packed, thus the material is heavier. Caster may increase the weight by +10% per level. 13- Shape Gas (F) Allows caster to alter the shape (with his mind) of up to 1 cubic foot per level of any one type of gas within range. The altered form will retain its shape for the duration of concentration and afterwards until acted upon by outside forces.

spell name:
SHAPE GAS
list name:
Matter Shaping
level:
13
realm:
Essence
type:
closed essence
spell class:
F
duration:
concentration
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to alter the shape (with his mind) of up to 1 cubic foot per level of any one type of liquid within range. The altered form will retain its shape for the duration of concentration and afterwards until acted upon by outside forces.

spell name:
SHAPE LIQUID
list name:
Matter Shaping
level:
14
realm:
Essence
type:
closed essence
spell class:
F
duration:
concentration
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to alter the shape (with his mind) of up to 1 cubic foot per level of any one type of solid material. The altered form will retain its shape for the duration of concentration and afterwards until acted upon by outside forces.

spell name:
SHAPE SOLID
list name:
Matter Shaping
level:
15
realm:
Essence
type:
closed essence
spell class:
F
duration:
concentration
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to alter the shape (with his mind) of up to 1 cubic foot per level of any one type of material that is either a combination of two to three of the previous materials (lava, etc.) or none of them (energy, plasma, magical energy, living tissue, etc.). The altered form will retain its shape for the duration of concentration and afterwards until acted upon by outside forces. Allows caster to change up to 1 cubic foot per level of one type of gas to a liquid. This change will not alter the material in any other way (temperature, pressure, etc.). The liquid will retain the same qualities it had as a gas (flammable, chemical composition, etc.) but in liquid state.

spell name:
SHAPE OTHER
list name:
Matter Shaping
level:
16
realm:
Essence
type:
closed essence
spell class:
F
duration:
concentration
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to change up to 1 cubic foot per level of one type of liquid to a gas. This change will not alter the material in any other way (temperature, pressure, etc.). The gas will retain the same qualities it had as a liquid (flammable, chemical composition, etc.) but in gaseous state.

spell name:
LIQUIFY GAS
list name:
Matter Shaping
level:
17
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to change up to 1 cubic foot per level of one type of liquid to a solid. This change will not alter the material in any other way (temperature, pressure, etc.). The solid will retain the same qualities it had as a liquid (flammable, chemical composition, etc.) but in solid state.

spell name:
VAPORIZE LIQUID
list name:
Matter Shaping
level:
18
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to change up to 1 cubic foot per level of one type of solid to a liquid. This change will not alter the material in any other way (temperature, pressure, etc.). The liquid will retain the same qualities it had as a solid (flammable, chemical composition, etc.) but in liquid state.

spell name:
SOLIDIFY LIQUID
list name:
Matter Shaping
level:
19
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to change up to 1 cubic foot per level of any one type of material that is either a combination of two to three of the previous materials (lava, etc.) or none of them (energy, plasma, magical energy, living tissue, etc.) to a gas. The gas will retain the same qualities it had in its normal state.

spell name:
MELT SOLID
list name:
Matter Shaping
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to change up to 1 cubic foot per level of any one type of material that is either a combination of two to three of the previous materials (lava, etc.) or none of them (energy, plasma, magical energy, living tissue, etc.) to a liquid. The liquid will retain the same qualities it had in its normal state.

spell name:
VAPORIZE OTHER
list name:
Matter Shaping
level:
25
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to change up to 1 cubic foot per level of any one type of material that is either a combination of two to three of the previous materials (lava, etc.) or none of them (energy, plasma, magical energy, living tissue, etc.) to a solid. The solid will retain the same qualities it had in its normal state.

spell name:
MELT OTHER
list name:
Matter Shaping
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to change up to 1 cubic foot per level of any one type of material that is either a combination of two to three of the previous materials (lava, etc.) or none of them (energy, plasma, magical energy, living tissue, etc.) to a liquid. The liquid will retain the same qualities it had in its normal state.

spell name:
SOLIDIFY OTHER
list name:
Matter Shaping
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to change up to 1 cubic foot per level of any one type of material that is either a combination of two to three of the previous materials (lava, etc.) or none of them (energy, plasma, magical energy, living tissue, etc.) to a solid. The solid will retain the same qualities it had in its normal state.

spell name:
POTENCY I
list name:
Spell Enhancement II
level:
3
realm:
Essence
type:
closed essence
spell class:
U*
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Adds a +5 to the next spell roll the caster makes. Not cumulative with any other Potency spells.

spell name:
POTENCY II
list name:
Spell Enhancement II
level:
6
realm:
Essence
type:
closed essence
spell class:
U*
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Adds a +10 to the next spell roll the caster makes. Not cumulative with any other Potency spells.

spell name:
INCREASE AREA I
list name:
Spell Enhancement II
level:
7
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: If the next spell cast has an “area” for an area of effect, it is increased by 5'. For example, a 10'R spell will become a 15'R spell.

spell name:
RANGE INCREASE I
list name:
Spell Enhancement II
level:
8
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Makes a “self' spell into a “touch” spell.

spell name:
POTENCY III
list name:
Spell Enhancement II
level:
9
realm:
Essence
type:
closed essence
spell class:
U*
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Adds a +15 to the next spell roll the caster makes. Not cumulative with any other Potency spells.

spell name:
MULTIPLE TARGET II
list name:
Spell Enhancement II
level:
10
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Changes a one target spell into a two target spell. This spell does not work with elemental attack spells.

spell name:
INCREASE AREA II
list name:
Spell Enhancement II
level:
12
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: If the next spell cast has an “area” for an area of effect, it is increased by 10'. For example, a 10'R spell will become a 20'R spell.

spell name:
RANGE INCREASE II
list name:
Spell Enhancement II
level:
13
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Makes a “touch” spell into a spell with a range of 10'.

spell name:
POTENCY IV
list name:
Spell Enhancement II
level:
14
realm:
Essence
type:
closed essence
spell class:
U*
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Adds a +20 to the next spell roll the caster makes. Not cumulative with any other Potency spells.

spell name:
MULTIPLE TARGET III
list name:
Spell Enhancement II
level:
15
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Changes a one target spell into a three target spell. This spell does not work with elemental attack spells.

spell name:
RADIUS I
list name:
Spell Enhancement II
level:
16
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Changes a 1 target spell so that it has a radius of 5' instead of 1 target.

spell name:
RANGE INCREASE III
list name:
Spell Enhancement II
level:
17
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Changes a “self' spell into a spell with a range of 10'.

spell name:
INCREASE AREA III
list name:
Spell Enhancement II
level:
18
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: If the next spell cast has an “area” for an area of effect, it is increased by 15'. For example, a 10'R spell will become a 25'R spell.

spell name:
POTENCY V
list name:
Spell Enhancement II
level:
19
realm:
Essence
type:
closed essence
spell class:
U*
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Adds a +25 to the next spell roll the caster makes. Not cumulative with any other Potency spells.

spell name:
MULTIPLE TARGET IV
list name:
Spell Enhancement II
level:
20
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Changes a one target spell into a four target spell. This spell does not work with elemental attack spells.

spell name:
RADIUS TRUE
list name:
Spell Enhancement II
level:
25
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Changes a 1 target spell so that it has a radius of 5' per ten levels of the caster instead of 1 target.

spell name:
SPELL PULSE
list name:
Spell Enhancement II
level:
30
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Alters the next spell cast so will be treated normally except the spell will go off as many times as the caster's level divided by five, once each round. For example, a “Lord Sleep"' spell cast after a Spell Pulse by a 35th level caster will go off normally and then again once a round for the next six rounds. The caster can redirect the pulse at any time or can cast all the spells on one target or group of targets."

spell name:
POTENCY TRUE
list name:
Spell Enhancement II
level:
35
realm:
Essence
type:
closed essence
spell class:
U*
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Adds a +5/five lvls of caster to the next spell roll the caster makes. Not cumulative with any other Potency spells.

spell name:
SPELL MASTER
list name:
Spell Enhancement II
level:
50
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Any one spell can be modified by any of the spells on this list.

spell name:
MAINTAIN AIR
list name:
Sustain Body
level:
1
realm:
Essence
type:
closed essence
spell class:
F
duration:
2 rounds / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Casting this spell satisfies a target's oxygen needs. The duration of this spell may be varied by expending more than the required number of power points. Thus, a fifth level caster casts this spell using 3 PP (he could cast it with up to 5 PP). The duration of this spell would be 3 minutes (5th level x 2 rnds x 3 PP = 30 rounds or 3 minutes).

spell name:
MAINTAIN NUTRITION
list name:
Sustain Body
level:
2
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 day
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Satisfies a target's nutritional and maintenance needs for one day. The duration of this spell may be varied by expending more than the required number of power points. Thus a 6th level caster casts this spell using 6 PP (the most he could cast it with), which would provide a duration of 3 days.

spell name:
MAINTAIN ENDURANCE
list name:
Sustain Body
level:
3
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Replenishes 2 exhaustion points per PP spent up to 2 exhaustion points per level. Can't increase exhaustion points above normal maximum.

spell name:
NO SLEEP
list name:
Sustain Body
level:
4
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Satisfies a target's sleep needs for two hours per PP spent. After the duration expires, the target must sleep a normal amount (though not more than 24 hours).

spell name:
RESIST TEMPERATURE
list name:
Sustain Body
level:
5
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows target to withstand a greater range of temperatures without harm or discomfort. Target is able to withstand up to 10° (from nominal temp) per level from either up or down (or both if desired), though not above 600°F or below -300°F in any case. This amount is set at time of casting and to be reset, must be recast. For example, a 10th level caster may vary the temperature protection of an individual by up to 100° in one direction (either up or down) or varying amounts in both directions (though not more than 100 points total). This spell does not affect elemental spells in any way.

spell name:
POWER FUSE
list name:
Sustain Body
level:
6
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates a 'circuit breaker' protecting himself from channeling mishaps and overload burnout. Assuming a burnout occurs, this spell kicks in, the circuit breaks, and the entire amount of channeled PP or spells are circuited away (the entire amount of either PP or spells is lost).

spell name:
NO FATIGUE
list name:
Sustain Body
level:
7
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster establishes a link between his PPs and his exhaustion points. His PPs are used instead of his exhaustion points on a one to one basis. This spell lasts until the caster cancels it, it is dispelled, or his PPs reach 0.

spell name:
DENSE SKIN
list name:
Sustain Body
level:
8
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to alter the density of his skin to aid his survival in hostile environments. Caster is able to alter his armor type by 1 step per two levels of experience, thus at 8th level the caster could alter his skin to be AT 1, 2, 3, or 4.

spell name:
RESIST DAMAGE
list name:
Sustain Body
level:
9
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to take more damage than he normally could. Caster is able to take an additional 10 hits/PP spent in casting this spell (not to exceed his normal hit points). For example, a 20th level mage (180 total hits) who casts this spell (spending 18 PPs) would increase his total hits to 360 for the duration of this spell.

spell name:
RESIST POISON
list name:
Sustain Body
level:
10
realm:
Essence
type:
closed essence
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Resists the effect of a poison on caster. This allows the caster to make an additional RR at the time of casting versus the effects of the poison. Caster may utilize extra PP in casting in order to increase his bonus. Each extra PP spent is equal to +1% to RRs vs poisons.

spell name:
RESIST DISEASE
list name:
Sustain Body
level:
11
realm:
Essence
type:
closed essence
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Resists the effect of a disease on caster. This allows the caster to make an additional RR at the time of casting versus the effects of the disease. Caster may utilize extra PP in casting in order to increase his bonus. Each extra PP spent is equal to +1% to RRs vs diseases.

spell name:
MEET REQUIREMENT
list name:
Sustain Body
level:
12
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to designate an enclosed area that will alter to maintain the minimum necessary requirements to sustain specified lifeforms. This area may be no more than 1000 cubic foot per level.

spell name:
RESIST ELEMENT
list name:
Sustain Body
level:
13
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is immune to one element for the duration of the spell. A fire-resistant target is able to endure any normal fire (his belongings are immune as well), but may be overcome by smoke, carbon-monoxide, etc. Being resistant to a element does not replace the need for other vital substances necessary for life. Also, when being attacked with an elemental type spell (of the type protected against), the attacking spell must make a RR versus the level of the caster of the Resist Element spell in order to affect the target.

spell name:
SELF KEEPING
list name:
Sustain Body
level:
14
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Upon receiving a death blow, the caster goes into stasis until he is either healed or his brain is destroyed.

spell name:
MAINTAIN SANITY
list name:
Sustain Body
level:
15
realm:
Essence
type:
closed essence
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Resists the effects of harmful psychological changes on caster. This allows the target to make an additional RR at the time of casting versus the psychological effects. Caster may utilize extra PP in casting in order to increase the bonus. Each extra PP spent is equal to +1% to RRs vs the psychological effects. This spell would protect versus the various forms of insanity.

spell name:
RESIST MAGIC
list name:
Sustain Body
level:
16
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster +2 per level to all RRs versus spells.

spell name:
RESIST PSION
list name:
Sustain Body
level:
17
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster +2 per level to all RRs versus Psions.

spell name:
RESIST CRITICAL
list name:
Sustain Body
level:
18
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains some slight resistance to criticals. All criticals rolled against the caster are lowered by one level, thus an 'E' becomes a 'D', a 'D' becomes a 'C', etc.

spell name:
RESIST AGE
list name:
Sustain Body
level:
19
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 day / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains some slight resistance to aging. Caster ages at a 1 %/level slower rate. For example, a 20th level caster who casts this spell on himself would only age 8 of every 10 years (80% normal aging rate).

spell name:
MAINTAIN SOUL
list name:
Sustain Body
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is immune to all Absolutions or similar spells which attempt to separate the caster's soul from his body.

spell name:
CHANGE REQUIREMENT
list name:
Sustain Body
level:
25
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to alter one of the basic necessities of life for one target. For example, if this spell were cast on a mammal it could allow it to breathe carbon dioxide, eat iron or silicon, drink ammonia, etc.

spell name:
MAINTAIN PRESSURE
list name:
Sustain Body
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to cause his body to maintain it's internal pressure regardless of outside conditions. Thus it is possible for a caster to be exposed to a vacuum or the ocean depths without harm.

spell name:
RESIST GRAVITY
list name:
Sustain Body
level:
40
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to resist heavier than normal gravity. Caster is able to withstand up to 1 'G' per two levels (at 40th level he could withstand up to 20 Gs).

spell name:
TOTAL INVULNERABILITY
list name:
Sustain Body
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to withstand any environment, regardless or temperature, gravity, sustenance, etc. One drawback to this spell is that the caster is isolated and totally unable to interact with this environment.

spell name:
EXISTENCE TRACE
list name:
Trace Law
level:
1
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
varies
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can determine if a specific target still is in existence. No other information regarding the target is gained.

spell name:
DIRECTION
list name:
Trace Law
level:
2
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster determines which direction target has taken when leaving a particular location. Targets who leave an area via teleport and/or similar effects give caster no information regarding direction.

spell name:
TRACE WARNING
list name:
Trace Law
level:
3
realm:
Essence
type:
closed essence
spell class:
I
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is immediately warned when a trace is activated on him.

spell name:
DISTANCE
list name:
Trace Law
level:
4
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
1 mi/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine exact distance to the target (if within 1 mile per level).

spell name:
PLANE TRACE
list name:
Trace Law
level:
5
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
varies
area of effect:
self
sourcebook:
spell user's companion
description: Caster can locate a specific target regarding precisely which plane he is currently on.

spell name:
STORE PATTERN
list name:
Trace Law
level:
6
realm:
Essence
type:
closed essence
spell class:
I
duration:
permanent
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Stores the intrinsic pattern sufficient to locate any person, object, mind, etc. Target gets RR vs this spell and if RR is missed he is unaware that a spell has been cast.

spell name:
DETECT TRACE
list name:
Trace Law
level:
7
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster whether there is an active trace on a target.

spell name:
TYPE TRACE
list name:
Trace Law
level:
8
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the exact type of a 'detected' trace.

spell name:
BLOCK TRACE
list name:
Trace Law
level:
10
realm:
Essence
type:
closed essence
spell class:
F*
duration:
10 minutes / level
range:
touch
area of effect:
1 trace
sourcebook:
spell user's companion
description: Prevents a trace from being used on a target. The 'Trace' and the 'Block' each make RRs, when a RR is missed, that spell is canceled. Thus it is possible for the Block or the Trace to fail (or both). If the Block fails first, then the Trace works.

spell name:
LEAVING INTERVAL
list name:
Trace Law
level:
11
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can determine the length of time since a specific target left the area.

spell name:
LEAVING MEANS
list name:
Trace Law
level:
12
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can determine the means a target used to leave an area, whether he used a teleport, gate, walk, etc.

spell name:
LOCATION TRACE
list name:
Trace Law
level:
13
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
varies
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to locate a specific target anywhere on a specific plane (or shadow) within a 10 mile radius per level.

spell name:
LOCATION LOCK
list name:
Trace Law
level:
14
realm:
Essence
type:
closed essence
spell class:
I
duration:
1 round / level
range:
varies
area of effect:
self
sourcebook:
spell user's companion
description: Caster can lock onto a target's location (up to 1 mile per level away) (if already located and within range) for the purposes of using Seer-type spells to view the target or the area. Target gains a RR and if successful, realizes that someone is watching him.

spell name:
FALSE TRACE
list name:
Trace Law
level:
15
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
self
area of effect:
1 trace
sourcebook:
spell user's companion
description: Caster casts this spell against any trace spell currently active on him to send it on a wild goose trace (chase). The trace and the false trace compare RRs and if the trace fails it is no longer attached to the caster (but to someone or something nearby). If the False Trace fails its RR then the trace proceeds normally and a False Trace may not affect this trace spell for its duration. This spell lasts until the trace duration ends.

spell name:
FINDING LOCATION
list name:
Trace Law
level:
16
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster can determine the destination of the person being traced if exit location is known. For example, the caster of this spell could determine the destination of a target who teleported (or gated, etc.) if he is at the target's exit point, where he teleported from. Caster has no knowledge of the destination point other than knowing innately where it is. If target teleported away, caster could teleport to destination if a teleport spell with the appropriate range was possessed.

spell name:
FORTIFY TRACE
list name:
Trace Law
level:
17
realm:
Essence
type:
closed essence
spell class:
F
duration:
concentration
range:
10'/lvl
area of effect:
1 trace
sourcebook:
spell user's companion
description: Caster can prevent a trace from fading for the duration of this spell. After the duration expires, the trace will resumes fading normally.

spell name:
MARK TRACE
list name:
Trace Law
level:
18
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 trace
sourcebook:
spell user's companion
description: Caster can 'lock' onto a trace that has been detected. This will prevent a False Trace from fooling the caster. This will also prevent caster from being thrown off the trail via large crowds.

spell name:
CONCEAL TRACE
list name:
Trace Law
level:
19
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
touch
area of effect:
1 trace
sourcebook:
spell user's companion
description: Caster prevents a detection spell from finding a trace that this spell has been cast upon.

spell name:
SWITCH TRACE
list name:
Trace Law
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
self
area of effect:
1 trace
sourcebook:
spell user's companion
description: Caster is able to transfer a trace that is tracing him to another target (who misses his save). This target then becomes the object of the trace spell, leaving the caster free to move about unnoticed.

spell name:
REVEAL PATH
list name:
Trace Law
level:
25
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster can follow the exact path of a target. Caster sees a faint glowing trail which will follow the exact trail taken by the target.

spell name:
PERMANENT TRACE
list name:
Trace Law
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gains complete knowledge of the target's location on the plane, exactly which plane, shadow, etc.

spell name:
FOLLOWING TRACE
list name:
Trace Law
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates a link to a target who is fleeing (if RR is failed). Caster is dragged along through all movements and maneuvers of the target (caster must move normally, walk, run, fly, etc.) following the target. For every teleport, gate, etc. the caster must spend the appropriate spell points to meet the needs of each of the target's escape spells. The caster doesn't need to know the escape spells, he is dragged along (by providing PPs) by the target's escape spells.

spell name:
STORE TYPE
list name:
Weapon Mastery
level:
1
realm:
Essence
type:
closed essence
spell class:
I*
duration:
permanent
range:
self
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Stores parameters of an individual weapon type and style of use for future use with this list. This spell must be cast upon each weapon type that caster desires to be stored. The caster must view the weapon and/or its use to store these. For example, Paris the Warrior Mage travels to the famous Mitoaura Mountains and observes the 'Nunchaku' in combat. During one such use he casts the Store Type spell. The weapon and its basic uses are now stored.

spell name:
GAUNTLETS
list name:
Weapon Mastery
level:
2
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a full set of gauntlets of force which may be used as regular gauntlets for the duration. When spell is cast gauntlets appear anywhere within range, at caster's feet, on target's hands, within pouch, pack, on a table etc.

spell name:
DAGGER
list name:
Weapon Mastery
level:
3
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a dagger of force which may be used as a regular dagger for the duration. When spell is cast a dagger appears anywhere within range.

spell name:
SHORT SWORD
list name:
Weapon Mastery
level:
4
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a short sword of force which may be used as a regular short sword for the duration. When spell is cast a short sword appears anywhere within range.

spell name:
HAND AXE
list name:
Weapon Mastery
level:
5
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a hand axe of force which may be used as a regular hand axe for the duration. When spell is cast a hand axe appears anywhere within range.

spell name:
MACE
list name:
Weapon Mastery
level:
6
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a mace of force which may be used as a regular mace for the duration. When spell is cast a mace appears anywhere within range.

spell name:
SLING
list name:
Weapon Mastery
level:
7
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a sling of force which may be used as a regular sling sword for the duration. When spell is cast a sling appears anywhere within range. This spell may also, if desired, create sling bullets at a maximum rate of two per round. This spell will allow one to cast up to two bullets/rnd as the slinger doesn't need to reload. Sling bullets remain till the duration expires.

spell name:
QUARTER STAFF
list name:
Weapon Mastery
level:
8
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a Quarter Staff of force which may be used as a regular Quarter Staff for the duration. When spell is cast a Quarter Staff appears anywhere within range.

spell name:
SPEAR
list name:
Weapon Mastery
level:
9
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a Spear of force which may be used as a regular Spear for the duration. When spell is cast a Spear appears anywhere within range.

spell name:
BROADSWORD
list name:
Weapon Mastery
level:
11
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a Broadsword of force which may be used as a regular Broadsword for the duration. When spell is cast a Broadsword appears anywhere within range.

spell name:
BATTLE AXE
list name:
Weapon Mastery
level:
12
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a Battle Axe of force which may be used as a regular Battle Axe for the duration. When spell is cast a Battle Axe appears anywhere within range.

spell name:
SHORT BOW
list name:
Weapon Mastery
level:
13
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a Short Bow of force which may be used as a regular Short Bow for the duration. When spell is cast a Short Bow appears anywhere within range. This spell may also, if desired, create arrows at a maximum rate of two per round. This spell will allow one to fire up to two arrows/rnd as the archer merely needs to mimic pulling a bow and an arrow will appear to string. Arrows remain in body until the duration expires or removed normally.

spell name:
LANCE
list name:
Weapon Mastery
level:
14
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a Lance of force which may be used as a regular Lance for the duration. When spell is cast a Lance appears anywhere within range.

spell name:
LEARN TYPE
list name:
Weapon Mastery
level:
15
realm:
Essence
type:
closed essence
spell class:
I*
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to make use of any 'stored' weapon usage to avoid the non-proficiency penalty of -25.

spell name:
SHIELD
list name:
Weapon Mastery
level:
16
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 shield
sourcebook:
spell user's companion
description: Creates a shield of force which may be used as a regular shield for the duration. When spell is cast a shield appears anywhere within range. This shield may be any type desired by caster. The shield's strength, breakage factor, etc. are as a normal shield of the appropriate type.

spell name:
LONG BOW
list name:
Weapon Mastery
level:
17
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a longbow of force which may be used as a regular longbow for the duration. When spell is cast a longbow appears anywhere within range. This spell may also, if desired, create arrows at a maximum rate of two per round. This spell will allow one to fire up to two arrows/rnd as the archer merely needs to mimic pulling a bow and an arrow will appear to string. Arrows remain in body until the duration expires or removed normally.

spell name:
TWO HANDED SWORD
list name:
Weapon Mastery
level:
18
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a two-handed sword of force which may be used as a regular two-handed sword for the duration. When spell is cast a two-handed sword appears anywhere within range.

spell name:
WAR MATTOCK
list name:
Weapon Mastery
level:
19
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a war mattock of force which may be used as a regular war mattock for the duration. When spell is cast a war mattock appears anywhere within range.

spell name:
MINOR TEMP. ENCHANT
list name:
Weapon Mastery
level:
20
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Causes any of the lower-level spell weapons (or shield) to be enchanted to a +1/2 lvl bonus. Example: Paire the 30th level Warrior Mage casts a Temporary Enchantment followed by a War Mattock spell. He now wields a +15 War Mattock. Missile weapons do not gain double bonus, from both weapon and missile.

spell name:
MAKE WEAPON
list name:
Weapon Mastery
level:
25
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Allows caster to create any 'stored' weapon. Created weapon has all the normal characteristics of that type of weapon. If a missile weapon, use short and long bow as guidelines. No weapon may be created other than personal weapons, (no ballistae, catapults etc.).

spell name:
TEMPORARY ENCHANTMENT
list name:
Weapon Mastery
level:
30
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Causes any of the lower-level spell weapons (or shield) to be enchanted to a + 1/lvl bonus.

spell name:
CRITICAL STRIKE
list name:
Weapon Mastery
level:
50
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Causes any of the lower-level weapon spells to do an additional critical strike (of the caster's choice) of equal severity level. Critical table may only be changed through the use of another Critical Strike spell and there may only be one critical strike spell active. May be used on missile weapons with the same effect.

spell name:
STAND
list name:
Martial Mastery
level:
1
realm:
Essence
type:
monk base
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster instantly gains his feet from a prone position.

spell name:
REAR ATTACK
list name:
Martial Mastery
level:
2
realm:
Essence
type:
monk base
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to attack to his rear without changing facing. Caster incurs no minuses from attacking in this manner.

spell name:
FALLING SWEEP
list name:
Martial Mastery
level:
3
realm:
Essence
type:
monk base
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Instead of attacking to cause damage, the caster may attack to trip his foe. Caster attacks normally on the Sweep table and if a successful attack is made the target must make a RR or fall down and be stunned for 1 round per 10% failure.

spell name:
DISARM FOE
list name:
Martial Mastery
level:
4
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to disarm opponent. After the caster's next successful attack (it does no damage) target must make a RR versus the level of the caster or be disarmed.

spell name:
UNBALANCING STRIKE
list name:
Martial Mastery
level:
5
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's next successful strike that does a critical does an extra unbalance critical of the same severity (different roll).

spell name:
STUNNING STRIKE
list name:
Martial Mastery
level:
6
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stun his opponent. After caster's next successful attack (it does no damage) target must make a RR versus the level of the caster or be stunned for one round per 10% failure.

spell name:
NEW KATA
list name:
Martial Mastery
level:
7
realm:
Essence
type:
monk base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster chooses a weapon which will be usable with normal kata rules for the duration of this spell.

spell name:
PUSHING STRIKE
list name:
Martial Mastery
level:
8
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's next successful attack causes his enemy to make a RR or be forced backwards 1 foot per 2% failure.

spell name:
PRONE ATTACK
list name:
Martial Mastery
level:
9
realm:
Essence
type:
monk base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to fight while prone, for the duration of this spell, without suffering penalty.

spell name:
PIERCING STRIKE
list name:
Martial Mastery
level:
10
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's next successful strike that does a critical does an extra Puncture critical of the same severity (different roll).

spell name:
FEINT
list name:
Martial Mastery
level:
11
realm:
Essence
type:
monk base
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster performs a feint just prior to his attack which causes his enemy to make a RR or lose half his DB because he tried to block the feint.

spell name:
SLASHING STRIKE
list name:
Martial Mastery
level:
12
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's next successful strike that does a critical does an extra Slash critical of the same severity (different roll).

spell name:
MISSILE DEFENSE
list name:
Martial Mastery
level:
13
realm:
Essence
type:
monk base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains full adrenal defense from any frontal missile attacks made against him during the duration of this spell.

spell name:
CRUSHING STRIKE
list name:
Martial Mastery
level:
14
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's next successful strike that does a critical does an extra Crush critical of the same severity (different roll).

spell name:
MOVING STRIKE
list name:
Martial Mastery
level:
15
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster attacks using a running start or a distance jumped (either through a spell or from a height). Caster must make a moving maneuver with success indicating he may attempt an attack immediately upon ending the maneuver. Caster gains +2 per 5 foot travelled in an accelerating running attack (never more than +100) and +5 per 5 foot travelled in a leaping maneuver, to his attack roll. The caster must use no spell or item to lessen the severity of his fall in case he misses his maneuver roll, e.g., for the moving strike to be successful, the caster must attack headlong. The leaping attack need not be spell- powered it may be any leaping maneuver such as from a chandelier, balcony, cliff side, etc. Note: after the leaping attack the caster must take full normal fall damage from the fall, e.g., the caster leaps off of a 50' cliff, makes his maneuver roll, successfully attacks, then is subjected to the results of a 50' fall.

spell name:
OVERCOME WEAPON
list name:
Martial Mastery
level:
16
realm:
Essence
type:
monk base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains his full adrenal defense bonus while using a weapon, chosen at the time of casting, for the duration of this spell.

spell name:
BREAKING BLOW
list name:
Martial Mastery
level:
17
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster strikes his next blow in such a way that any item he strikes must make a breakage roll to determine if it is broken. Caster is unable to attack with the roll to break an item.

spell name:
KATA
list name:
Martial Mastery
level:
18
realm:
Essence
type:
monk base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to make two attacks (both at MA skill) when using his weapon of Kata. The first attack is with the weapon and the second is his normal MA attack.

spell name:
MARTIAL RETREAT
list name:
Martial Mastery
level:
19
realm:
Essence
type:
monk base
spell class:
U*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains DB + Adrenal Defense + Parry + minimum move pace as his DB but needs room for retreat and cannot attack.

spell name:
OVERCOME ARMOR
list name:
Martial Mastery
level:
20
realm:
Essence
type:
monk base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may use MA attacks and adrenal defense for this spell's duration while in armor.

spell name:
INCREASED RANK
list name:
Martial Mastery
level:
25
realm:
Essence
type:
monk base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +1 to a chosen MA attack per level of caster for the duration of this spell.

spell name:
LIGHTNING STRIKE
list name:
Martial Mastery
level:
30
realm:
Essence
type:
monk base
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster resolves this 'lightning strike' attack even before the normal spell resolution phase. Target does get his normal DB against this attack.

spell name:
INTERCHANGE STYLE
list name:
Martial Mastery
level:
50
realm:
Essence
type:
monk base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may use his best MA attack rank for any type MA attack he desires (provided he knows at least one rank in the different type).

spell name:
LOCK/UNLOCK
list name:
Prison Law
level:
1
realm:
Essence
type:
open essence
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster can cause any one lock he can see (within 100') to be locked. The lock is locked normally and may be unlocked normally.

spell name:
ALARM
list name:
Prison Law
level:
2
realm:
Essence
type:
open essence
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is informed if a target moves outside a designated area. The area may not be larger than 100 square foot per level.

spell name:
MARK
list name:
Prison Law
level:
3
realm:
Essence
type:
open essence
spell class:
F
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Marks a target as a member of a group. The mark may be visible to normal sight, magical sight, etc., as chosen by the caster. If this spell is used to physically mark a target, this spell is permanent, if used to magically mark a target, then the spell will last for one day per level of caster.

spell name:
BALL AND CHAIN
list name:
Prison Law
level:
4
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes the encumbrance of a target to increase by adding up to +1 per 2 levels to his weight allowance units. For example, a target (whose number of weight allowance units in load is equal to between x6 and x7 [-40 to movement]) has this spell cast upon him by a 10th level caster. The target's encumbrance penalty increases to -90 (from between x6 and x7 to between x11 and x12). Even if the man were to drop everything he were carrying, his encumbrance penalty would still be -30 (x5 encumbrance penalty).

spell name:
DETERMINE OPERATION
list name:
Prison Law
level:
5
realm:
Essence
type:
open essence
spell class:
I
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains intimate working knowledge of one lock (it counts as having the construction of the mechanism described to him (+20 for picking attempts)).

spell name:
HOLD
list name:
Prison Law
level:
6
realm:
Essence
type:
open essence
spell class:
M
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is held to 25% of his normal actions for the duration.

spell name:
MAGICAL KEYS
list name:
Prison Law
level:
7
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster creates keys of force (or magical energy) which will open one lock (normal 100% or magical 90%) for which they have been specifically designed. Caster must cast a Determine Operation (or possess intimate working knowledge of the locking mechanism) on the lock, prior to this spell.

spell name:
CHAIN
list name:
Prison Law
level:
8
realm:
Essence
type:
open essence
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target (who fails a RR) is bound to a particular area (up to 1000 sq'/lvl) with 'mental chains' which cause the target to have inhibitions against leaving the designated area. If the target leaves this area, he will be at -1 to all actions per 100' distance from the area, until he returns to the area, the spell is canceled, or the duration expires.

spell name:
FETTER
list name:
Prison Law
level:
9
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Creates bonds of force which will bind a target (unless he makes a RR) for the duration.

spell name:
BATTER PORTAL
list name:
Prison Law
level:
10
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 portal
sourcebook:
spell user's companion
description: Causes any non-magic portal up to 1'x10'x10' to be broken into flinders.

spell name:
ERODE STONE
list name:
Prison Law
level:
11
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Changes up to 10 cubic foot of stone per level into powder.

spell name:
SIGHT LOCATION
list name:
Prison Law
level:
12
realm:
Essence
type:
open essence
spell class:
U
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to 'see' into up to 1 prison-type cell per level by concentrating briefly. In casting, the mage must touch the location his 'eyes' will be located in or around each cell. All cells must be within a 10' per level radius.

spell name:
REPAIR STONE
list name:
Prison Law
level:
13
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Repairs damage to stone and stoneworks (up to 10 cu'/lvl may be replaced).

spell name:
FORCE PRISON
list name:
Prison Law
level:
14
realm:
Essence
type:
open essence
spell class:
F
duration:
1 hour / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a 'force' cage which will contain anything placed within it, for the duration. The cage may be any size as desired (up to 100 cu'/lvl), but once created, may not change in size. The cage has a door which responds to caster's mental commands. This cage is as strong as an equivalent size steel cage. Nothing prevents occupant of the Force Prison from the various methods of escape.

spell name:
WEAKEN BARS
list name:
Prison Law
level:
15
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster causes up to 1 cubic foot per level of normal steel (or iron) bars to be weakened by up to 1% per level. The bars will be less able to withstand damage and more apt to break.

spell name:
BLOCK SENSES
list name:
Prison Law
level:
16
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes one target to lose the use of up to 1 sense (sight, taste, touch, etc.) per 10 levels of experience.

spell name:
STRENGTHEN BARS
list name:
Prison Law
level:
17
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster causes up to 1 cubic foot per level of normal steel (or iron) bars to be strengthened by up to 1% per level. The bars will be more able to withstand damage and less apt to break.

spell name:
DAILY NEEDS
list name:
Prison Law
level:
18
realm:
Essence
type:
open essence
spell class:
F
duration:
1 day
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Provides for the daily needs of up to one prisoner per level of caster, including both food and water. The food provided is simple, but nourishing.

spell name:
ETERNITY'S LOCK
list name:
Prison Law
level:
19
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster seals any one lock or door, forever. This lock/door will be detectable as magical and may not be opened by any spell based on unlocking it. The lock/door may be destroyed normally.

spell name:
DISINTEGRATE
list name:
Prison Law
level:
20
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Completely destroys up to 1 cubic foot of inanimate material per level of caster (if the material fails it's RR).

spell name:
STASIS STORE
list name:
Prison Law
level:
25
realm:
Essence
type:
open essence
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Places one target (who fails his RR) into stasis for the duration of this spell. The target will neither age, nor be able to act for the duration. Target will be unaffected by anything while in stasis.

spell name:
IMPOTENT SPELLS
list name:
Prison Law
level:
30
realm:
Essence
type:
open essence
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Prevents a target (who fails his RR) from using his PPs for the duration of this spell. If the target may normally cast a spell for free (without the use of PPs, adders, etc.), then he still retains this ability.

spell name:
SPHERE OF IMPRISONMENT
list name:
Prison Law
level:
50
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a sphere of force which prevents anything from passing it's perimeter (in or out) for the duration. Sphere may be up to T diameter per level of caster.

spell name:
ENCHANTMENT 
list name:
Warrior's Blade
level:
1
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster enchants a weapon which is to become his “Warrior's Blade.” This spell grants the weapon a +1 per level bonus (of when this spell was cast) to any attacks made with this weapon. If the caster gains in level, and he wishes the bonus to be increased as well, he must recast this spell. This Warrior's Blade weapon only gains a bonus in the hands of its owner.

spell name:
BLADELIGHT 
list name:
Warrior's Blade
level:
2
realm:
Essence
type:
open essence
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Causes a bladed weapon to glow with light. This light may be varied by the caster from as bright as a torch to as dim as a candle.

spell name:
PERSONAL TIE 
list name:
Warrior's Blade
level:
3
realm:
Essence
type:
open essence
spell class:
duration:
touch
range:
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster ties his weapon to himself. Anyone else who attempts to utilize his weapon will be at -1 per level of the owner of the weapon.

spell name:
THROW 
list name:
Warrior's Blade
level:
4
realm:
Essence
type:
open essence
spell class:
F*
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster may throw his weapon for the duration with a range of up to his strength bonus in feet (but never less than 30 feet in any case). The weapon attacks on its normal table with all relevant ranges being regarded as per short bow table.

spell name:
CLEAVE 
list name:
Warrior's Blade
level:
5
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Allows caster's bladed weapon to cut wood as well as an axe, break stone as well as a mattock, or dig earth as well as a spade.

spell name:
BLADE STORE 
list name:
Warrior's Blade
level:
6
realm:
Essence
type:
open essence
spell class:
F
duration:
varies
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster may store one spell on his bladed weapon. No other spell may be cast while one is stored. The Blade Store costs the same amount of PPs as the spell to be stored.

spell name:
REJOINING 
list name:
Warrior's Blade
level:
8
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster can repair any damage to his weapon. Can rejoin a broken portion of up to 1 linear inch per level.

spell name:
ELEMENTAL ATTACK 
list name:
Warrior's Blade
level:
10
realm:
Essence
type:
open essence
spell class:
F*
duration:
varies
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster can direct his next elemental attack spell (if he can cast them) through his weapon (without damaging it). Thus, it appears (rightly so) as if the caster's weapon emits the elemental attack. The caster may use half his skill ranks (of Warrior Blade type) as if they were the skill ranks of a directed elemental skill.

spell name:
MISSILE PARRY 
list name:
Warrior's Blade
level:
11
realm:
Essence
type:
open essence
spell class:
F*
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Can use his full bladed-weapon OB as a parry against missile attacks for the duration of this spell.

spell name:
EXTENDED STRIKE 
list name:
Warrior's Blade
level:
12
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / 2 levels
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster can make an additional critical roll, same severity, when any critical is rolled with this weapon. The critical is of the most common critical for this weapon.

spell name:
BODY SHEATH 
list name:
Warrior's Blade
level:
13
realm:
Essence
type:
open essence
spell class:
F*
duration:
permanent
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster 'absorbs' one weapon and reproduces it at need (by recasting this spell each time the weapon is unsheathed and re-sheathed). The mass and weight of the weapon are added to the caster's mass while the weapon is 'sheathed'.

spell name:
SPECIFIC STRIKE 
list name:
Warrior's Blade
level:
14
realm:
Essence
type:
open essence
spell class:
F*
duration:
varies
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster may adjust the next critical by the number of skill ranks in his weapon. This adjustment must be done blind. Allow no reading the critical tables, the GM simply announces the critical roll and asks how it is to be adjusted, up or down, (and by how much).

spell name:
RETURN 
list name:
Warrior's Blade
level:
15
realm:
Essence
type:
open essence
spell class:
F
duration:
varies
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Weapon returns to caster's hand, via teleport, from any place, up to 100 miles away per level of caster.

spell name:
HAMMER BLOWS 
list name:
Warrior's Blade
level:
16
realm:
Essence
type:
open essence
spell class:
F
duration:
1 attack
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Can multiply his next attack's damage by up to xl per 5 levels of caster (round down).

spell name:
SPELL CLEAVER 
list name:
Warrior's Blade
level:
17
realm:
Essence
type:
open essence
spell class:
F
duration:
varies
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster's next successful strike against any enchanted item, weapon, etc. causes the item to make a RR vs the caster's level or be dispelled.

spell name:
WHIRLWIND 
list name:
Warrior's Blade
level:
18
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster goes into trance for one round during which he can make up to x 1 his normal weapon strikes per 5 levels of caster (round down).

spell name:
WEAPON CLEAVER 
list name:
Warrior's Blade
level:
19
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Causes caster's weapon to be a 'Cleaving' weapon. When a weapon successfully parries it's attack, the defending weapon must make a RR or be broken.

spell name:
SHAPED STRIKE 
list name:
Warrior's Blade
level:
20
realm:
Essence
type:
open essence
spell class:
F
duration:
1 attack
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster causes his weapon's next attack to be made on the attack table of the caster's choice.

spell name:
ELEMENTAL PARRY 
list name:
Warrior's Blade
level:
25
realm:
Essence
type:
open essence
spell class:
F
duration:
1 parry
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster may use up to his entire normal weapon OB to 'parry' one elemental spell attack. The caster gains OB bonus against next perceived and parried elemental attack.

spell name:
DANCING WEAPON 
list name:
Warrior's Blade
level:
30
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster's weapon will 'dance' for the duration of this spell. The caster must fight with the weapon for one round prior to letting the weapon 'dance'. The weapon will have an OB of 1/2 the caster's normal OB and will take 5 hits per level of caster before being dispelled. Once this spell is cast it will not stop attacking short of the duration ending or the weapon being delivered the requisite amount of hits, the caster may not cancel this spell, nor will it be canceled by his death.

spell name:
SPELL PARRY 
list name:
Warrior's Blade
level:
50
realm:
Essence
type:
open essence
spell class:
F
duration:
1 parry
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster may use all his normal weapon OB to 'parry' the next perceived base spell attack made against him. This will have the effect of subtracting his OB from the base attack roll made against him.

spell name:
CHIP
list name:
Rending Ways
level:
1
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to chip any 'chip-able' material like glass, pottery, flint, etc. A chip consists of 10% or less of a material mass being separated from the object in one piece.

spell name:
TEAR
list name:
Rending Ways
level:
2
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to tear any 'tear-able' material, e.g., fabric, paper, vellum, etc. A tear consists of one section of material (up to 50%) being separated from the object in one piece.

spell name:
CRACK
list name:
Rending Ways
level:
3
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able crack any 'crack-able' material such as stone, steel, pottery, etc. A crack consists of up to 1 linear inch per level of caster (and up to 1 inch depth per level) of 'crack' in the material.

spell name:
SNAP
list name:
Rending Ways
level:
4
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to snap any 'snap-able' material like rope, bowstring, steel cables, wire, etc. A snap consists of parting the matter in question (if you need a concrete example, string your violin, tune it, then cut the strings (Remember, I just provided you the excuse)).

spell name:
WARP
list name:
Rending Ways
level:
5
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to warp any 'warp-able' material, e.g., wood, bone, etc. A warp consists of bending the material in question (up to 1% per level in degree change of the object). For example, a completely straight (assume so) spear shaft has this spell cast on it by a 15th level caster and misses it's RR. The spear shaft is now bent (from the center probably) by up to a 15% angle.

spell name:
SHATTER
list name:
Rending Ways
level:
6
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to shatter any brittle material such as glass, ceramic, frozen steel, etc. The shattered object will be broken into many pieces.

spell name:
BEND
list name:
Rending Ways
level:
7
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to bend any 'bendable' material such as wood, steel, etc. A bend consists of bending the material in question (up to 1% per level in degree change of the object). For example, a completely straight, metal spear shaft has this spell cast on it by a 15th level caster and misses it's RR. The spear shaft is now bent (from the center probably) by up to a 15% angle.

spell name:
DENT
list name:
Rending Ways
level:
8
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to dent any 'dent-able' material including any metal, boiled leather, wood laminates, etc. The 'dent' consists of displacing (denting) up to 5 cubic inches per level of caster in the material. This dent will not perforate the material.

spell name:
BREAK
list name:
Rending Ways
level:
9
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to break any object into two pieces. The break may be located as desired on the material, but may only be a simple break.

spell name:
PUSH
list name:
Rending Ways
level:
10
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to push an object or target away from him with a force of up to 10 pounds push per level of caster. Affected objects will be thrust a varying amount of distance away from the caster (depending upon mass, anchorage, weight, etc.). Affected targets will be thrust 1 foot per level of caster away from him (or may accept a -2% per level to their next action, due to their loss of balance).

spell name:
SPLINTER
list name:
Rending Ways
level:
11
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to splinter any 'splinterable' objects such as wood, bone, etc. The object is done irreparable damage, totally useless. If a target is affected by this spell, he suffers a compound fracture to the affected area and receives appropriate penalties based upon the area damaged.

spell name:
PULL
list name:
Rending Ways
level:
12
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to pull an object or target toward him with a force of up to 10 pounds of pull per level of caster. Affected objects will be pulled a varying amount of distance toward the caster (depending upon mass, anchorage, weight, etc.). Affected targets will be pulled 1 foot per level of caster toward him (or may accept a -2% per level to their next action, due to their loss of balance).

spell name:
WRENCH
list name:
Rending Ways
level:
13
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to wrench a target's limb or object portion loose (but not free) from the whole. This will have the practical effect of forcefully dislocating a limb (causing -75% to any activity utilizing that limb, including 1 -5 assorted pulled muscles and tendons) or appropriately damaging an object.

spell name:
PIERCE
list name:
Rending Ways
level:
14
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to force an object (usually his finger, hand, or a weapon) through a target or another object. This will cause a target a random puncture critical (random severity and roll). This will have a variable effect on an object depending upon the object itself, e.g., a Pierce spell will automatically pop a child's balloon, may puncture a shield (perhaps to leave the puncturing object fixed in the shield), or may create a hole through a stone wall or door.

spell name:
HACK
list name:
Rending Ways
level:
15
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a slashing attack upon a target or object. An affected target will suffer a random Slash critical (random severity and roll). This will have a variable effect upon an object depending upon the object itself, e.g., a Hack spell will automatically clear a path through a wall of undergrowth (up to 10'x10'x10' area), or deeply score a metal shield.

spell name:
SEVER
list name:
Rending Ways
level:
16
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a portion (up to 1% of total object mass per level of caster) to be severed from the whole. If this is successfully used on a target, he will lose one random limb (arms and legs, or if desired by caster, hands and feet). Target will bleed at 0.5 point/rnd/lvl of caster who cast Sever spell (1/4 if hand or foot is severed).

spell name:
CRUSH
list name:
Rending Ways
level:
17
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a crushing attack upon a target or object. An affected target will suffer a random Crush critical (random severity and roll). This spell will have a variable effect upon an object depending upon the object to be crushed, e.g., a Crush spell will automatically smash a glass or ceramic object, or crumple a metal shield.

spell name:
SPLIT
list name:
Rending Ways
level:
18
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a splitting attack (the opposite of a crushing attack) upon a target or object. Affected target will suffer a random Disruption Critical (random severity and roll). A Split spell will effectively destroy an object by separating it into a random amount of pieces (usually 1-10).

spell name:
POUND
list name:
Rending Ways
level:
19
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Creates a 'battering ram' of force which caster may use to attack a target or object. Ram attacks at +2 per level of caster on the Fall/Crush attack table.

spell name:
IMPLODE
list name:
Rending Ways
level:
20
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a target or object to implode upon itself. Affected target takes one random Impact critical (random severity and roll) and one Stress critical (2 levels less severity than the Impact crit, but never less than an A). An object which fails it's RR will be compressed into half the area it normally occupies (more if this is impossible).

spell name:
BURST
list name:
Rending Ways
level:
25
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a target or object to explode. Object may not be larger than 5 cubic foot per level of caster. Affected target takes random Impact and random Disruption criticals (random severity and roll). Affected object will explode into many pieces doing 1-5 (+2 per level of caster) attacks on all within 1' per level. Attack table varies according to the type of material exploded, e.g., wooden door will do foil attacks, large ceramic vase will do hand axe attacks, crystal statue will do dagger attacks, stone block will do sling bullet attacks, etc.

spell name:
CRUMBLE
list name:
Rending Ways
level:
30
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Crumbles up to 10 cu' of material per level of caster into a fine powder. An affected target will become a pile of (dying?) organic matter (ripe for composting use!).

spell name:
CATACLYSM
list name:
Rending Ways
level:
50
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
5'R/lvl
sourcebook:
spell user's companion
description: Causes all targets and objects within 5' radius per level of caster to be affected by a random spell from this list (1 -25th level). For this spell all lower-level spells (1 -9) will be effective against live targets (be creative, GMs).