spell name:
AIRWALL C
list name:
barrier law
level:
2
realm:
channeling
type:
open channeling
spell class:
e
duration:
concentration
range:
50'
area of effect:
10' x 10' x 3'
sourcebook:
spell law
description: creates a 10' x 10' x 3' wall of dense churning air: cuts all movement and attacks through it by 50% (i.e. -50 to attacks).

spell name:
WATERWALL C
list name:
barrier law
level:
4
realm:
channeling
type:
open channeling
spell class:
e
duration:
concentration
range:
50
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of water: cuts all movement and attacks through it by 80%.

spell name:
WOODWALL
list name:
barrier law
level:
5
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 20' x 2'
sourcebook:
spell law
description: creates a wall of up to 10' x 20' x 2'; it must rest on a solid surface. it can be burned though (50 hits for a 2' r hole) or chopped through (20 man rounds) or toppled if one end is not against a wall.

spell name:
EARTHWALL
list name:
barrier law
level:
7
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 20' x 3'
sourcebook:
spell law
description: creates a wall of up to 10' x 20' x (3' at base, 1' at top)of packed earth; it must rest on a solid surface. it can be dug through only (10 man rounds at top).

spell name:
ICEWALL (10' X 10')
list name:
barrier law
level:
8
realm:
channeling
type:
open channeling
spell class:
e
duration:
permanent
range:
50'
area of effect:
10' x 10' x 2'
sourcebook:
spell law
description: creates a wall of up to 10' x 20' x (2' at base, 1' at top); it must rest on a solid surface. it can be melted through (100 hits) or chipped through (50 man rounds) or toppled if one end is not against a wall.

spell name:
BARRIER PIT
list name:
barrier law
level:
10
realm:
channeling
type:
open channeling
spell class:
e
duration:
permanent
range:
50'
area of effect:
1 pit
sourcebook:
spell law
description: opens a pit (500 cu' in stone; 1000 cu' in earth or ice); entire pit must be within 50' of caster.

spell name:
AIRWALL TRUE
list name:
barrier law
level:
11
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 10' x 3'
sourcebook:
spell law
description: creates a 10' x 10' x 3' wall of dense churning air: cuts all movement and attacks through it by 50% (i.e. -50 to attacks).

spell name:
STONEWALL
list name:
barrier law
level:
12
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 20' x 1'
sourcebook:
spell law
description: creates a wall of up to 10' x 20' x 1' of stone; it must rest on a solid surface. it can be chipped through in 200 man rounds (1' r hole).

spell name:
WATERWALL TRUE
list name:
barrier law
level:
13
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of water: cuts all movement and attacks through it by 80%.

spell name:
WOODWALL TRUE
list name:
barrier law
level:
15
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 10' x 2'
sourcebook:
spell law
description: creates a wall of up to 10' x 20' x 2'; it must rest on a solid surface. it can be burned though (50 hits for a 2' r hole) or chopped through (20 man rounds) or toppled if one end is not against a wall.

spell name:
EARTHWALL TRUE
list name:
barrier law
level:
17
realm:
channeling
type:
open channeling
spell class:
e
duration:
permanent
range:
50'
area of effect:
10' x 20' x 3'
sourcebook:
spell law
description: creates a wall of up to 10' x 20' x (3' at base, 1' at top)of packed earth; it must rest on a solid surface. it can be dug through only (10 man rounds at top).

spell name:
ICEWALL (20' X 20')
list name:
barrier law
level:
18
realm:
channeling
type:
open channeling
spell class:
e
duration:
permanent
range:
50'
area of effect:
20' x 20' x 4'
sourcebook:
spell law
description: creates a wall of up to 20' x 20' x (4' at base, 2' at top); it must rest on a solid surface. it can be melted through (100 hits) or chipped through (50 man rounds) or toppled if one end is not against a wall.

spell name:
STONEWALL TRUE
list name:
barrier law
level:
20
realm:
channeling
type:
open channeling
spell class:
e
duration:
permanent
range:
50'
area of effect:
10' x 20' x 1'
sourcebook:
spell law
description: creates a wall of up to 10' x 20' x 1' of stone; it must rest on a solid surface. it can be chipped through in 200 man rounds (1' r hole).

spell name:
MELD WALLS
list name:
barrier law
level:
25
realm:
channeling
type:
open channeling
spell class:
f
duration:
permanent
range:
t
area of effect:
two walls
sourcebook:
spell law
description: fuses 2 touching walls (seam can be up to 20' long) or fuses a section of stone blocks (up to 100 cu').

spell name:
CURVED WALL
list name:
barrier law
level:
30
realm:
channeling
type:
open channeling
spell class:
e
duration:
varies
range:
50'
area of effect:
one wall spell
sourcebook:
spell law
description: as any of the lower level "wall"" spells on this list, except the all can be curved up to a semicircle."

spell name:
WALL OF FORCE C
list name:
barrier law
level:
50
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 20' x 1""
sourcebook:
spell law
description: by directly channeling the power of his deity, the caster creates a transparent wall of "force"" that is absolutely impassable by anyone or anything. it is up to 10' x 20' x 1""."

spell name:
DETECT CHANNELING C
list name:
detection mastery
level:
1
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects any active spell or item from the channeling realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT ESSENCE C
list name:
detection mastery
level:
2
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects any active spell or item from the essence realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT MENTALISM C
list name:
detection mastery
level:
3
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects any active spell or item from the mentalism realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT LIFE C
list name:
detection mastery
level:
4
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects any active form of life in the radius; caster can concentrate on a 5' r area each round.

spell name:
DETECT CURSE C
list name:
detection mastery
level:
5
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects curses on people or things; caster can concentrate on a 5' r area each round.

spell name:
DETECT UNDEAD C
list name:
detection mastery
level:
6
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects the presence of undead ; caster can concentrate on a 5' r area each round.

spell name:
DETECT TRAPS C
list name:
detection mastery
level:
7
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: gives a 75% chance of detecting traps (may be modified by certain traps; caster can concentrate on a 5' r area each round.

spell name:
LIFE TYPING C
list name:
detection mastery
level:
8
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: analyses one living being; giving race, age and current state of health; caster can concentrate on a 5' r area each round.

spell name:
DETECT INVISIBLE C
list name:
detection mastery
level:
9
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects invisible things; all attacks against something sodetected are at -50; caster can concentrate on a 5' r area each round.

spell name:
PERCEIVE POWER (50') C
list name:
detection mastery
level:
10
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: gives an estimate of the power of the person (level) or item or spell examined; caster can concentrate on a 5' r area each round.

spell name:
POISON ANALYSIS C
list name:
detection mastery
level:
11
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: gives an analysis of any poisons on a single object or single being; caster can concentrate on a 5' r area each round.

spell name:
POWER TYPING C
list name:
detection mastery
level:
13
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: analyses general spell type (in item or cost) and what profession cast or created it; or in the case of a person, it gives his exact profession; caster can concentrate on a 5' r area each round.

spell name:
DETECT SPELL C
list name:
detection mastery
level:
15
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects any spell that has ever been cast in the area examined; caster can concentrate on a 5' r area each round.

spell name:
PERCEIVE POWER (500') C
list name:
detection mastery
level:
17
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
500'
area of effect:
self
sourcebook:
spell law
description: gives an estimate of the power of the person (level) or item or spell examined; caster can concentrate on a 50' r area each round.

spell name:
LOCATION
list name:
detection mastery
level:
18
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
300'
area of effect:
self
sourcebook:
spell law
description: gives the direction and distance to any specific object or place that the caster is familiar with or has described in detail.

spell name:
CURSE ANALYSIS C
list name:
detection mastery
level:
20
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects and analyses a curse for approximate level, effect and required cure; caster can concentrate on a 5' r area each round.

spell name:
LIFE ANALYSIS
list name:
detection mastery
level:
25
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: analyses one living being; giving race, age and current state of health, exact profession, alignment, and other pertinent details; caster can concentrate on a 5' r area each round.

spell name:
DETECT TRUE C
list name:
detection mastery
level:
30
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
v
area of effect:
self
sourcebook:
spell law
description: any of the lower level spells on this list can be used once/rnd; caster can concentrate on a 5' to 50' r area each round.

spell name:
LOCATION TRUE
list name:
detection mastery
level:
50
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
1 mile/lvl
area of effect:
self
sourcebook:
spell law
description: gives the direction and distance to any specific object or place that the caster is familiar with or has described in detail.

spell name:
LIVING GAUGE C
list name:
weather ways
level:
1
realm:
channeling
type:
open channeling
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can ascertain the exact temperature of the surrounding atmosphere.

spell name:
RAIN PROTECTION
list name:
weather ways
level:
2
realm:
channeling
type:
open channeling
spell class:
i
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time and type of a storm. + or - 15 minutes over the next 24 hour period.

spell name:
STORM PREDICTION
list name:
weather ways
level:
4
realm:
channeling
type:
open channeling
spell class:
i
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 24 hour period.

spell name:
BREEZE CALL
list name:
weather ways
level:
7
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 round / level
range:
area of effect:
10' r
sourcebook:
spell law
description: caster causes breeze to come forth which will drive out any gaseous matter (cloud, etc.) and subtracts from all missile attacks. once set, the direction of the breeze will not change.

spell name:
FOG CALL
list name:
weather ways
level:
8
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
area of effect:
10' radius / level
sourcebook:
spell law
description: caster causes fog to arise that obscures nearly all vision in and through the radius, modifying all missile attacks passing through part of the radius by up to -50.

spell name:
WEATHER PREDICTION (3 DAYS)
list name:
weather ways
level:
10
realm:
channeling
type:
open channeling
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 3 day period.

spell name:
PRECIPITATION CALL
list name:
weather ways
level:
11
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' radius / level
sourcebook:
spell law
description: caster causes rain or snow to fall (depending on temperature). the precipitation obscures vision into the radius by 25% and modifies all missile attacks passing through part of the radius by -25.

spell name:
WEATHER PREDICTION (5 DAYS)
list name:
weather ways
level:
13
realm:
channeling
type:
open channeling
spell class:
i
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 5 day period.

spell name:
WIND MASTERY C
list name:
weather ways
level:
15
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
50'/lvl r
sourcebook:
spell law
description: caster can control the velocity and direction of the wind. caster can increase or decrease wind speed by any amount equal to 1 mph x his level (e.g., if the wind speed is normally 20 mph, a 15th lvl caster could reset the wind speed to between 5 and 35 mph). by directing the wind against incoming missile attacks, he can cause a -1 modification for each mph of wind speed (e.g., he can create a brutal and changing cross wind). note that caster can also control the direction of the flow of gases and/or clouds.

spell name:
CLEAR SKIES C
list name:
weather ways
level:
18
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
1 mile
area of effect:
1 mile r
sourcebook:
spell law
description: caster can make the skies clear of haze, precipitation, clouds, etc. this spell will not affect the wind.

spell name:
WEATHER PREDICTION (30 DAYS)
list name:
weather ways
level:
19
realm:
channeling
type:
open channeling
spell class:
i
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 30 day period.

spell name:
RAIN CALL C
list name:
weather ways
level:
20
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
1 mile
area of effect:
1 mile
sourcebook:
spell law
description: caster can summon rain of moderate intensity; the rain will obsure short range vision to up to 25% and long range vision by up to 75%, (-25/-75 to missile attacks).

spell name:
SKY CALL C
list name:
weather ways
level:
25
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
1 mile
area of effect:
1 mile
sourcebook:
spell law
description: caster may use any of the lower level spells on this list, but with a range (area of effect) of 1 mile.

spell name:
STORM CALL C
list name:
weather ways
level:
30
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
1 mile
area of effect:
1 mile r
sourcebook:
spell law
description: caster may call forth a storm of any type with maximum wind speeds equal to twice his level, and an intensity according to his desires: effects will vary according to circumstance ( and gm's discretion). for example, a 30th lvl caster could summon a lightning storm with intense rain and constant wind speeds of up to 60 mph: the gm may wish to have random rolls to determine possible lightning strikes vs. exposed targets.

spell name:
WEATHER MASTERY C
list name:
weather ways
level:
50
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
1 mile/lvl
area of effect:
1 mile r/lvl
sourcebook:
spell law
description: caster may indicate the weath conditions in the area, modifying wind speeds by + or - 1 mph * his level, and setting the level of intensity, fog, cloud cover, etc. caster may call for shifts in the patterns as he concentrates, but the change will take at least 1 minute.

spell name:
DISEASE PURIFICATION
list name:
purifications
level:
1
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: stops infection and/or spread of a disease in 1 target after he has acquired the disease: thus, no further damage will occur in the uninfected areas of the body.

spell name:
POISON PURIFICATION
list name:
purifications
level:
3
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: neutralizes any 1 poison in the system of 1 target. note: damage already sustained is not cured.

spell name:
DISEASE RESISTANCE 1
list name:
purifications
level:
4
realm:
channeling
type:
open channeling
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target gets an additional rr vs. any disease(s).

spell name:
POISON RESISTANCE 1
list name:
purifications
level:
5
realm:
channeling
type:
open channeling
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target gets an additional rr vs. any poison(s).

spell name:
DISEASE RESISTANCE 2
list name:
purifications
level:
8
realm:
channeling
type:
open channeling
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target gets two additional rr vs. any disease(s).

spell name:
POISON RESISTANCE 2
list name:
purifications
level:
9
realm:
channeling
type:
open channeling
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target gets two additional rrs vs. any poison(s).

spell name:
MIND DISEASE CURES
list name:
purifications
level:
10
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is cured of any one mind disease, recovery time is 1 to 50 days.

spell name:
DISEASE RESISTANCE 3
list name:
purifications
level:
11
realm:
channeling
type:
open channeling
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target gets three additional rrs vs. any disease(s).

spell name:
POISON RESISTANCE 3
list name:
purifications
level:
12
realm:
channeling
type:
open channeling
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target gets three additional rrs vs. any poison(s).

spell name:
UNDISEASE
list name:
purifications
level:
14
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can remove any one disease from a target.

spell name:
UNPOISON
list name:
purifications
level:
15
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can remove any one poison from a target.

spell name:
MASS UNDISEASE
list name:
purifications
level:
18
realm:
channeling
type:
open channeling
spell class:
h
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
spell law
description: caster can remove any one disease from a number of targets equal to his lvl (e.g., an 18th lvl caster could remove lycanthropy from 18 targets).

spell name:
MASS UNPOISON
list name:
purifications
level:
19
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
100'
area of effect:
1 target/lvl
sourcebook:
spell law
description: caster can remove any one poison from the systems of a number of targets equal to his level.

spell name:
MIND DISEASE CURES TRUE
list name:
purifications
level:
20
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is cured of any one mind disease, recovery is instantaneous.

spell name:
GREATER DISEASE PURIFICATION
list name:
purifications
level:
25
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: any disease in the area is eliminated.

spell name:
GREATER POISON PURIFICATION
list name:
purifications
level:
30
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: any poison in the area is neutralized.

spell name:
PURIFICATION TRUE
list name:
purifications
level:
50
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
100'/lvl
area of effect:
100'/lvl r
sourcebook:
spell law
description: all diseases and poisons in the area are eliminated.

spell name:
PROTECTION 1 C
list name:
spell defense
level:
1
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
10'
area of effect:
target
sourcebook:
spell law
description: subtracts 5 from elemental attack rolls against the protected being, and adds 5 to all of the being's rrs vs. spells.

spell name:
PROTECTION 1 (10' R) C
list name:
spell defense
level:
2
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: subtracts 5 from elemental attack rolls against all beings in the radius, and adds 5 to all of the being's rrs vs. spells.

spell name:
PROTECTION 2 C
list name:
spell defense
level:
5
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
10'
area of effect:
target
sourcebook:
spell law
description: subtracts 10 from elemental attack rolls against the protected being, and adds 10 to all of the being's rrs vs. spells.

spell name:
PROTECTION 2 (10' R) C
list name:
spell defense
level:
7
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: subtracts 10 from elemental attack rolls against the protected being, and adds 10 to all of the being's rrs vs. spells.

spell name:
CHANNELING SHIELD C
list name:
spell defense
level:
9
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal channeling attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can "parry one spell attack. parry consists of subtracting all bonuses the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
PROTECTION 3 C
list name:
spell defense
level:
10
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
10'
area of effect:
target
sourcebook:
spell law
description: subtracts 15 from elemental attack rolls against the protected being, and adds 15 to all of the being's rrs vs. spells.

spell name:
ESSENCE SHIELD C
list name:
spell defense
level:
11
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal essence attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
MIND SHIELD C
list name:
spell defense
level:
13
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal mentalism attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
PROTECTION 4 C
list name:
spell defense
level:
14
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
10'
area of effect:
target
sourcebook:
spell law
description: subtracts 20 from elemental attack rolls against the protected being, and adds 20 to all of the being's rrs vs. spells.

spell name:
SPELL SHIELD 2 C
list name:
spell defense
level:
15
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal attack rolls on the caster (base and elemental of two chosen realms). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
PROTECTION 5 C
list name:
spell defense
level:
17
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
10'
area of effect:
target
sourcebook:
spell law
description: subtracts 25 from elemental attack rolls against the protected being, and adds 25 to all of the being's rrs vs. spells.

spell name:
SPELL SHIELD TRUE C
list name:
spell defense
level:
19
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal channeling, essence and mentalism attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
CHANNELING RESISTANCE C
list name:
spell defense
level:
20
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
100'
area of effect:
target
sourcebook:
spell law
description: target gets +50 to all rrs against channeling spells.

spell name:
ESSENCE RESISTANCE C
list name:
spell defense
level:
25
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
100'
area of effect:
target
sourcebook:
spell law
description: target gets +50 to all rrs against essence spells.

spell name:
MENTALISM RESISTANCE C
list name:
spell defense
level:
30
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
100'
area of effect:
target
sourcebook:
spell law
description: target gets +50 to all rrs against mentalism spells.

spell name:
RESISTANCE TRUE C
list name:
spell defense
level:
50
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
100'
area of effect:
target
sourcebook:
spell law
description: target gets +50 to all rrs against channeling, essence and mentalism spells.

spell name:
LIMBWALKING
list name:
lofty movements
level:
4
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can walk along nearly horizontal tree limbs (that can support the weight) as if he were on level ground.

spell name:
STONEWALKING
list name:
lofty movements
level:
5
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can walk on stone surfaces of up to 60 degrees as if he were on level ground.

spell name:
WATERWALKING
list name:
lofty movements
level:
6
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can walk on water as if he were on level ground; may not be used on rough water.

spell name:
MERGING ORGANIC
list name:
lofty movements
level:
7
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can merge (body +1' depth) into organic material (live or dead); target can not move while merged.

spell name:
LIMBRUNNING
list name:
lofty movements
level:
9
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can run along nearly horizontal tree limbs (that can support the weight) as if he were on level ground.

spell name:
STONERUNNING
list name:
lofty movements
level:
10
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can run on stone surfaces of up to 60 degrees as if he were on level ground.

spell name:
WATERRUNNING
list name:
lofty movements
level:
11
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can run on water as if he were on level ground; may not be used on rough water.

spell name:
WINDWALKING
list name:
lofty movements
level:
12
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can walk on calm air; movement must be at a constant height.

spell name:
GREAT MERGING ORGANIC
list name:
lofty movements
level:
15
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface."

spell name:
WINDRUNNING
list name:
lofty movements
level:
18
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can run on calm air; movement must be at a constant height.

spell name:
MERGING TRUE ORGANIC
list name:
lofty movements
level:
20
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface. target may also use spells on himself while merged."

spell name:
WINDRUNNING TRUE
list name:
lofty movements
level:
25
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can run on calm air; movement must be at a constant height. they can run up to twice the normal speed without expending energy.

spell name:
WORD OF RETURN *
list name:
lofty movements
level:
30
realm:
channeling
type:
open channeling
spell class:
f*
duration:
*
range:
self
area of effect:
self
sourcebook:
spell law
description: caster may return to any point previously designated and within a range of 10 miles x his level (e.g., a 30th lvl caster could return to a point up to 300 mile away); caster can only have 1 point of return at a given time.

spell name:
RERETURNING *
list name:
lofty movements
level:
50
realm:
channeling
type:
open channeling
spell class:
f*
duration:
*
range:
self
area of effect:
self
sourcebook:
spell law
description: caster may go to his point of return (as per word of return), stay up to 1 rnd x his level, and then return to the point where he cast his spell (thus making it a round trip).

spell name:
PROJECTED LIGHT
list name:
light's way
level:
1
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
20'
area of effect:
caster's hand
sourcebook:
spell law
description: beam of light (like a flashlight) springs from the caster's palm; 50' effective range.

spell name:
LIGHT 1
list name:
light's way
level:
2
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: lights a 10' radius area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
AURA
list name:
light's way
level:
3
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: creates a bright aura about the target, making him appear more powerful and subtracting 10 from all attacks.

spell name:
LIGHT 2
list name:
light's way
level:
4
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 or 2 targets
sourcebook:
spell law
description: lights two 10' radius areas about the points touched; if the point is on a mobile object or being, it will move with the object/being. their centers can be anywhere withing 50' of the caster (initially). alternatively, one area of a 20' radius can be created.

spell name:
SUDDEN LIGHT
list name:
light's way
level:
5
realm:
channeling
type:
open channeling
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: cause a 10' r burst of intense light, all within are stunned for 1 rnd/10 failure.

spell name:
TRUE AURA
list name:
light's way
level:
6
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: creates a bright aura about the target, making him appear very powerful and subtracting 15 from all attacks.

spell name:
SHOCK BOLT
list name:
light's way
level:
7
realm:
channeling
type:
open channeling
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of intense, charged light is shot from the palm of the caster; results are determined on the shock bolt attack table.

spell name:
LIGHT 3
list name:
light's way
level:
8
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 or 2 targets
sourcebook:
spell law
description: lights three 10' radius areas about the points touched; if the point is on a mobile object or being, it will move with the object/being. their centers can be anywhere withing 50' of the caster (initially). alternatively, one area of a 30' radius can be created. or one of 20' radius and one of 10' radius can be created.

spell name:
UTTERLIGHT 1
list name:
light's way
level:
9
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: lights a 10' radius area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is the equivalent of full daylight; it also cancels all magically created darkness.

spell name:
WAITING LIGHT
list name:
light's way
level:
10
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: lights a 10' radius area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light can be delayed up to 24 hours; it can be triggered vy one fo the following (decided by the caster): time period, certain movements, certain sounds, touch, etc.

spell name:
FLARE
list name:
light's way
level:
11
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 round / level
range:
20'/lvl
area of effect:
6" r"
sourcebook:
spell law
description: a 6" r ball of light is shot from the palm of the caster: it will travel to the limit of the range, explode (as a flare), burn with a bright light (as a flare), drift slowly to earth, and go out. an area equal to the range is lit if the flare can raise to its full range; drops 10' rnd. it can be fired at a target as a shock bolt that delivers heat criticals."

spell name:
LIGHT 5
list name:
light's way
level:
13
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 to 5 targets
sourcebook:
spell law
description: lights up to five 10' radius areas about the points touched; if the point is on a mobile object or being, it will move with the object/being. their centers can be anywhere withing 50' of the caster (initially). alternatively, one area of a 50' radius can be created. or any combination there of in 50 foot radi.

spell name:
LIGHT 10
list name:
light's way
level:
15
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 to 5 targets
sourcebook:
spell law
description: lights up to ten 10' radius areas about the points touched; if the point is on a mobile object or being, it will move with the object/being. their centers can be anywhere withing 50' of the caster (initially). alternatively, one area of a 100' radius can be created. or any combination there of in 50 foot radii.

spell name:
UTTERLIGHT 5
list name:
light's way
level:
17
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: lights a 50' radius area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is the equivalent of full daylight; it also cancels all magically created darkness.

spell name:
MASS LIGHT
list name:
light's way
level:
18
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 target/lvl
sourcebook:
spell law
description: lights 1 target/lvl 10' radius areas about the points touched; if the point is on a mobile object or being, it will move with the object/being. their centers can be anywhere withing 50' of the caster (initially). alternatively, one area of a 10' radius / leveladius can be created.

spell name:
MASS AURA
list name:
light's way
level:
20
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: creates a bright aura about the targets, making him appear more powerful and subtracting 10 from all attacks.

spell name:
LIGHTNING CALL
list name:
light's way
level:
25
realm:
channeling
type:
open channeling
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can cause a lightning bolt to strike a target within his range, results are determined on the lightning bolt attack table. there must be a storm within 1 mile, that is servere enough to cause percipitation or lightning over very heavy winds.

spell name:
ALKAR
list name:
light's way
level:
30
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: creates a bright aura about the target, making him appear more like a minor god, subtracting 25 from all attacks.

spell name:
MASS UTTERLIGHT
list name:
light's way
level:
50
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: lights a 10' radius / leveladius area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is the equivalent of full daylight; it also cancels all magically created darkness.

spell name:
SPEECH 1 C
list name:
sound's way
level:
1
realm:
channeling
type:
open channeling
spell class:
p
duration:
concentration
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is able to communicate basic ideas in a specific language (e.g., hungry, thirsty, bathroom, peace, etc.); equivalent to rank 2.

spell name:
QUIET 1
list name:
sound's way
level:
3
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: creates a 1' r around the target, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts.

spell name:
SOUNDWALL 1
list name:
sound's way
level:
5
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
50'
area of effect:
up to 20' x 20'
sourcebook:
spell law
description: creats a plane (up to 20' x 20'), through which no sound will pass..

spell name:
SPEECH 2 C
list name:
sound's way
level:
6
realm:
channeling
type:
open channeling
spell class:
p
duration:
concentration
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is able to communicate in more complex concepts in a specific language, although there is a good chance of misinterpretations; equivalent to rank 4.

spell name:
SILENCE (10' R)
list name:
sound's way
level:
7
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target - 10'r
sourcebook:
spell law
description: creates a 10' r around the target, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts.

spell name:
QUIET 3
list name:
sound's way
level:
8
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
3 target
sourcebook:
spell law
description: creates a 1' r around three targets, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts.

spell name:
SOUNDWALL 5
list name:
sound's way
level:
10
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
50'
area of effect:
up to 20' x 20'
sourcebook:
spell law
description: creats 5 planes (up to 20' x 20'), through which no sound will pass. each wall must be connected to another such wall.

spell name:
QUIET 5
list name:
sound's way
level:
11
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
5 target
sourcebook:
spell law
description: creates a 1' r around five targets, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts.

spell name:
SILENCE (50' R)
list name:
sound's way
level:
13
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 targe - 50'r
sourcebook:
spell law
description: creates a 50' r around the target, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts.

spell name:
SPEECH 3 C
list name:
sound's way
level:
15
realm:
channeling
type:
open channeling
spell class:
p
duration:
concentration
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is reasonably fluent in the language. caster's accent is imperfect, but there is only a slight chance of misinterpretation; equivalent to rank 6.

spell name:
SOUNDING
list name:
sound's way
level:
17
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can speak at 5x his normal loudness.

spell name:
SILENCE (100' R)
list name:
sound's way
level:
20
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target- 100'r
sourcebook:
spell law
description: creates a 100' r around the target, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts.

spell name:
MASS SOUND WALLS
list name:
sound's way
level:
25
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
50'
area of effect:
up to 20' x 20'
sourcebook:
spell law
description: creats up to one wall/lvl of planes (up to 20' x 20'), through which no sound will pass. each wall must be connected to another such wall.

spell name:
MASS QUIET
list name:
sound's way
level:
30
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
spell law
description: creates a 1' r around the targets, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts.

spell name:
SPEECH TRUE
list name:
sound's way
level:
50
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is able to speak in a specific language as if he were a native; equivalent to rank 8. he doesn't need to concentrate.

spell name:
PLANT LORE
list name:
nature's law
level:
2
realm:
channeling
type:
open channeling
spell class:
i
duration:
range:
10'
area of effect:
1 plant
sourcebook:
spell law
description: caster learns nature and history of any 1 plant.

spell name:
HERB LORE
list name:
nature's law
level:
3
realm:
channeling
type:
open channeling
spell class:
i
duration:
range:
10'
area of effect:
1 herb
sourcebook:
spell law
description: caster can understand the nature, origin, and value of any 1 herb (a plant used in medicine); if the plant is not an herb (i.e., is inedible or lacks medicinal use), no information is related.

spell name:
STONE LORE
list name:
nature's law
level:
5
realm:
channeling
type:
open channeling
spell class:
i
duration:
range:
10'
area of effect:
1 stone
sourcebook:
spell law
description: caster learns the nature and history of any one stone.

spell name:
SPEED GROWTH
list name:
nature's law
level:
6
realm:
channeling
type:
open channeling
spell class:
i
duration:
1 day
range:
area of effect:
10' r
sourcebook:
spell law
description: caster can increase speed of growth for any one species of plant within the radius by x10.

spell name:
ANIMAL TONGUES
list name:
nature's law
level:
7
realm:
channeling
type:
open channeling
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to understand and "speak"" the language of any one species of animal."

spell name:
ANIMAL MASTERY 1 C
list name:
nature's law
level:
9
realm:
channeling
type:
open channeling
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 animal
sourcebook:
spell law
description: caster can control the actions of any one animal.

spell name:
NATURE'S AWARENESS (100' R) C
list name:
nature's law
level:
10
realm:
channeling
type:
open channeling
spell class:
i
duration:
concentration
range:
self
area of effect:
100' r
sourcebook:
spell law
description: caster can monitor animate activity in the area (i.e., he will be aware of subtle movements): caster cannot move.

spell name:
PLANT TONGUES
list name:
nature's law
level:
11
realm:
channeling
type:
open channeling
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to understand and "speak"" the language of any one plant species."

spell name:
ANIMAL MASTERY 3 C
list name:
nature's law
level:
12
realm:
channeling
type:
open channeling
spell class:
m
duration:
concentration
range:
100'
area of effect:
3 animals
sourcebook:
spell law
description: caster can control the actions of any three animals.

spell name:
ANIMAL EMPATHY C
list name:
nature's law
level:
13
realm:
channeling
type:
open channeling
spell class:
i
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster can understand and/or visualize the thoughts and emotions of any one animal.

spell name:
PLANT CONTROL 1
list name:
nature's law
level:
14
realm:
channeling
type:
open channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 plant
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of any one plant; caster can also control the plant's movements; does not allow movement beyond normal allowances.

spell name:
STONESPEECH
list name:
nature's law
level:
15
realm:
channeling
type:
open channeling
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can communicate with any one stone - if it possesses any required animate qualities (e.g., caster could speak to a holy stone which possesses some sort of intelligence).

spell name:
HERB PRODUCTION
list name:
nature's law
level:
16
realm:
channeling
type:
open channeling
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can grow an herb by planting the proper seed; the herb is sterile and the growth takes 1-10 rounds.

spell name:
ANIMAL MASTERY 5 C
list name:
nature's law
level:
18
realm:
channeling
type:
open channeling
spell class:
m
duration:
concentration
range:
100'
area of effect:
5 animal
sourcebook:
spell law
description: caster can control the actions of any five animals.

spell name:
PLANT CONTROL 3
list name:
nature's law
level:
19
realm:
channeling
type:
open channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 plants
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of any three plants; caster can also control the plants' movements; does not allow movement beyond normal allowances.

spell name:
NATURE'S AWARENESS (500' R) C
list name:
nature's law
level:
20
realm:
channeling
type:
open channeling
spell class:
i
duration:
concentration
range:
self
area of effect:
500' r
sourcebook:
spell law
description: caster can monitor animate activity in the area (i.e., he will be aware of subtle movements): caster cannot move.

spell name:
EARTH EMPATHY C
list name:
nature's law
level:
25
realm:
channeling
type:
open channeling
spell class:
i
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster can understand and/or visualize the thoughts and emotions of any one animal, plant, stone, or dead organic object.

spell name:
MASTERY C
list name:
nature's law
level:
30
realm:
channeling
type:
open channeling
spell class:
m
duration:
concentration
range:
10'/lvl
area of effect:
animals in rng
sourcebook:
spell law
description: caster can control the actions of any all animals of a given species in range (e.g., at 30th lvl you could control all of the ferrets or minks within 300').

spell name:
ANIMAL MASTERY TRUE
list name:
nature's law
level:
50
realm:
channeling
type:
open channeling
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 animal
sourcebook:
spell law
description: caster can control the actions of any one animal. the duration is permanent and concentration is not required. at a given time, there may only be one animal controlled by the caster through the use of this spell.

spell name:
HEALING (1-10)
list name:
concussion's way
level:
1
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 1-10 concussion hits.

spell name:
FROST/BURN RELIEF 1
list name:
concussion's way
level:
2
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal one area of mild frostbite or 1st degree burn.

spell name:
MINOR IRRITATION RELIEF
list name:
concussion's way
level:
3
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal one minor irritation (e.g., headache, toothache,bee-sting, hangover, etc.).

spell name:
HEALING (3-30)
list name:
concussion's way
level:
4
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 3-30 concussion hits.

spell name:
STUN RELIEF ( T ) S *
list name:
concussion's way
level:
5
realm:
channeling
type:
open channeling
spell class:
hs*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is relieved of one round's worth of accumulated stun effects.

spell name:
FROST/BURN RELIEF 2
list name:
concussion's way
level:
6
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal two areas of mild frostbite or 1st degree burn. or one area of moderate damage (e.g., 2nd degree burn).

spell name:
REGENERATION 1 C S *
list name:
concussion's way
level:
7
realm:
channeling
type:
open channeling
spell class:
hs*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will reduce damage a target has by one hit every round as long as caster concentrates; if caster is unconscious this spell will operate without concentration.

spell name:
HEALING (5-50)
list name:
concussion's way
level:
8
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 5-50 concussion hits.

spell name:
FROST/BURN RELIEF 3
list name:
concussion's way
level:
9
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal three areas of mild frostbite or 1st degree burn. or one area of severe damage (e.g., 3rd degree burn). or a combination of one mild and one moderate area of damage.

spell name:
AWAKENING
list name:
concussion's way
level:
10
realm:
channeling
type:
open channeling
spell class:
h
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is instantly awake.

spell name:
HEALING (7-70)
list name:
concussion's way
level:
11
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 7-70 concussion hits.

spell name:
REGENERATION 2 C *
list name:
concussion's way
level:
12
realm:
channeling
type:
open channeling
spell class:
hs*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will reduce damage a target has by two hits every round as long as caster concentrates; if caster is unconscious this spell will operate without concentration.

spell name:
FROST/BURN RELIEF 4
list name:
concussion's way
level:
13
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal four areas of mild frostbite or 1st degree burn. or two areas of severe damage (e.g., 3rd degree burn). or anay combination of mild and moderate areas of damage that total no more then four.

spell name:
HEALING (10 - 100)
list name:
concussion's way
level:
15
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 10-100 concussion hits.

spell name:
STUN RELIEF (100') S *
list name:
concussion's way
level:
17
realm:
channeling
type:
open channeling
spell class:
hs*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is relieved of one round's worth of accumulated stun effects.

spell name:
REGENERATION 3 C *
list name:
concussion's way
level:
18
realm:
channeling
type:
open channeling
spell class:
hs*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will reduce damage a target has by three hits every round as long as caster concentrates; if caster is unconscious this spell will operate without concentration.

spell name:
HEALING (15-150)
list name:
concussion's way
level:
20
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 15-150 concussion hits.

spell name:
REGENERATION 5 C
list name:
concussion's way
level:
25
realm:
channeling
type:
open channeling
spell class:
hs*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will reduce damage a target has by five hits every round as long as caster concentrates; if caster is unconscious this spell will operate without concentration.

spell name:
TRUE HEALING
list name:
concussion's way
level:
30
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of all concussive hits.

spell name:
MASS TRUE HEALING
list name:
concussion's way
level:
50
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
100'
area of effect:
1 target/lvl
sourcebook:
spell law
description: allows caster to heal all concussion hits in a number of targets equal to level of caster.

spell name:
FLOWSTOP 1
list name:
blood law
level:
1
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding at rate of 1 hit/rnd on 1 target; target may not be moved, or bleeding will resume at prior rate.

spell name:
FLOWSTOP 3
list name:
blood law
level:
2
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1-3 targets
sourcebook:
spell law
description: allows caster to stop bleeding at rate of 3 hit/rnd (total) on one to three targets; target(s) may not be moved, or bleeding will resume at prior rate.

spell name:
CLOTTING 1
list name:
blood law
level:
3
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding at rate of 1 hit/rnd on one target; for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate.

spell name:
FLOWSTOP 5
list name:
blood law
level:
4
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1-5 targets
sourcebook:
spell law
description: allows caster to stop bleeding at rate of 5 hit/rnd (total) on one to five targets; target(s) may not be moved, or bleeding will resume at prior rate.

spell name:
LIMB PRESERVATION *
list name:
blood law
level:
5
realm:
channeling
type:
closed channeling
spell class:
duration:
1 day / level
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to prevent the deterioration of one limb (even while severed); also requires use of the same spells from muscle law, bone law, and nerve law.

spell name:
CUT REPAIR 1
list name:
blood law
level:
6
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding from one wound that bleeds at a rate of 1 hit /rnd.

spell name:
CLOTTING 3
list name:
blood law
level:
7
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1-3 targets
sourcebook:
spell law
description: allows caster to stop bleeding at rate of 3 hit/rnd on one to three targets (total); for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate.

spell name:
MINOR VESSEL REPAIR
list name:
blood law
level:
8
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one damaged minor blood vessel (a vessel that bleeds at up to two hits/rnd, not major arteries or veins).

spell name:
CUT REPAIR 3
list name:
blood law
level:
9
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1-3 targets
sourcebook:
spell law
description: allows caster to stop bleeding from one wound that bleeds at a rate of 3 hits /rnd (total), spead over three targets.

spell name:
MAJOR VESSEL REPAIR
list name:
blood law
level:
10
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one damaged blood vessel of any size, including severed veins and arteries; recovery time is 1 to 10 days, depending on the size and severity of damage. a major vessel is one that bleeds at five hits/rnd or more when severed.

spell name:
JOINING *
list name:
blood law
level:
12
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone law, muscle law, and nerve law joining spells in order to restroe functional status; limb is fully functional in 10-100 days.

spell name:
FLOWSTOP TRUE
list name:
blood law
level:
13
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to all stop bleeding from any one wound; target may not be moved, or bleeding will resume at prior rate.

spell name:
CLOTTING TRUE
list name:
blood law
level:
14
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop all bleeding from one wound a target; for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate.

spell name:
UNCLOTTING
list name:
blood law
level:
16
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to remove any one blood clot; will counter clotting curse (on the evil cleric list, curses).

spell name:
CUT REPAIR TRUE
list name:
blood law
level:
18
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop all bleeding from one wound.

spell name:
MASS FLOWSTOP
list name:
blood law
level:
20
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1 target/lvl
sourcebook:
spell law
description: allows caster to all stop bleeding from any one wound; target may not be moved, or bleeding will resume at prior rate. caster can may stop bleeding from a number of wounds equal to his level (e.g., a 20th lvl caster can stop bleeding from 20 wounds); wounds repaired may be spread out over a number of targets.

spell name:
JOINING TRUE *
list name:
blood law
level:
25
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone law, muscle law, and nerve law joining spells in order to restroe functional status. limb is fully functional in 10 minutes.

spell name:
MASS CLOTTING
list name:
blood law
level:
30
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1 target/lvl
sourcebook:
spell law
description: allows caster to all stop bleeding from any one wound; target can not move at more then a walking rate, or bleeding will resume at prior rate. caster can may stop bleeding from a number of wounds equal to his level (e.g., a 20th lvl caster can stop bleeding from 20 wounds); wounds repaired may be spread out over a number of targets.

spell name:
MASS BLOOD REPAIR
list name:
blood law
level:
50
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
100'
area of effect:
1 wound/lvl
sourcebook:
spell law
description: allows caster to stop bleeding in, and fully repair, one wound/lvl (e.g., a 50th lvl caster can fully repair a total of 50 wounds/spell cast); wounds repaired may be spread out over multiple targets.

spell name:
NERVE LORE
list name:
nerve law
level:
1
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster acquires complete understanding of any nerve damage, including the tools and methods required for healing: caster does not receive the skill or power to perform the cure.

spell name:
MINOR NERVE REPAIR
list name:
nerve law
level:
4
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
one nerve
sourcebook:
spell law
description: allows caster to repair damage to 1 nerve; requires 1 day recovery period.

spell name:
LIMB PRESERVATION *
list name:
nerve law
level:
5
realm:
channeling
type:
closed channeling
spell class:
duration:
1 day / level
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to prevent the deterioration of one limb (even while severed); also requires use of the same spells from muscle law, bone law, and blood law.

spell name:
UNPARALYSIS
list name:
nerve law
level:
10
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
person
sourcebook:
spell law
description: caster can cure any one paralysis problem.

spell name:
JOINING *
list name:
nerve law
level:
12
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone law, muscle law, and blood law joining spells in order to restroe functional status; limb is fully functional in 10-100 days.

spell name:
NERVE REPAIR TRUE
list name:
nerve law
level:
14
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to repair damage to any one nerve. there is no recovery period.

spell name:
MINOR BRAIN REPAIR
list name:
nerve law
level:
15
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
one brain
sourcebook:
spell law
description: allows caster to repair minor brain damage (including recovery from comma); note that experience lost is not restroed (% lost permanently dependent on severity of damage). requires a one hour operation. recovery time is 1 to 10 days.

spell name:
PARALYSIS CURES
list name:
nerve law
level:
18
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
paralysis
sourcebook:
spell law
description: allows caster to cure paralysis in one target. paralysis must have resulted from a spell or disease.

spell name:
MASS NERVE REPAIR TRUE
list name:
nerve law
level:
20
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
nerves
sourcebook:
spell law
description: allows caster to repair damage to one nerve per level. there is no recovery period.

spell name:
JOINING TRUE *
list name:
nerve law
level:
25
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone law, muscle law, and blood law joining spells in order to restroe functional status. limb is fully functional in 10 minutes.

spell name:
NERVE REGENERATION
list name:
nerve law
level:
30
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
person
sourcebook:
spell law
description: allows caster to regenerate lost nerve. regrowth takes 1 to 10 days depending on the extent of loss.

spell name:
BRAIN REGENERATION
list name:
nerve law
level:
50
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
one brain
sourcebook:
spell law
description: allows caster to regenerate lost brain material. regrowth takes 10 to 100 days depending on the extent of damage. target is in coma during recovery. note that experience lost is not restored (% lost permanently is dependent on severity of damage).

spell name:
MUSCLE LORE
list name:
muscle law
level:
1
realm:
channeling
type:
closed channeling
spell class:
h
duration:
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster acquires a complete understanding of any muscle damage, including the tools and methods required for healing; caster does not receive the skill or power to perform the cure.

spell name:
TENDON LORE
list name:
muscle law
level:
2
realm:
channeling
type:
closed channeling
spell class:
h
duration:
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster acquires a complete understanding of any tendon damage, including the tools and methods required for healing; caster does not receive the skill or power to perform the cure.

spell name:
SPRAIN REPAIR
list name:
muscle law
level:
3
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair (not replace) one sprain; recovery time is one hour.

spell name:
MUSCLE REPAIR 1
list name:
muscle law
level:
4
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged muscle; recovery time is one hour.

spell name:
LIMB PRESERVATION TT *
list name:
muscle law
level:
5
realm:
channeling
type:
closed channeling
spell class:
duration:
1 day / level
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to prevent the deterioration of one limb (even while severed); also requires use of the same spells from nerve law, bone law, and blood law.

spell name:
TENDON REPAIR 1
list name:
muscle law
level:
6
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged tendon; recovery time is one hour.

spell name:
MUSCLE REPAIR 3
list name:
muscle law
level:
9
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
3 muscles
sourcebook:
spell law
description: allows caster to repair (not replace) three damaged muscles; recovery time is one hour.

spell name:
TENDON REPAIR 3
list name:
muscle law
level:
10
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
3 tendons
sourcebook:
spell law
description: allows caster to repair (not replace) three damaged tendons; recovery time is one hour.

spell name:
JOINING TT *
list name:
muscle law
level:
12
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone law, nerve law, and blood law joining spells in order to restroe functional status; limb is fully functional in 10-100 days.

spell name:
MUSCLE REPAIR TRUE C
list name:
muscle law
level:
13
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged muscle; recovery time is instaneous and requires a one minute "operation"" (concentration by caster)."

spell name:
TENDON REPAIR TRUE C
list name:
muscle law
level:
15
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged tendon; recovery time is instaneous and requires a one minute "operation"" (concentration by caster)."

spell name:
MASS MUSCLE REPAIR
list name:
muscle law
level:
17
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle/lvl
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged muscle per level; recovery time is one hour. spell can be used as long as the caster concentrates and can be spread over multiple targets.

spell name:
MASS TENDON REPAIR
list name:
muscle law
level:
19
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon/lvl
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged tendon per level; recovery time is one hour. spell can be used as long as the caster concentrates and can be spread over multiple targets.

spell name:
MUSCLE REGENERATION
list name:
muscle law
level:
20
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate one muscle; regrowth takes one to ten hours, depending on the exent of loss.

spell name:
JOINING TRUE TT *
list name:
muscle law
level:
25
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone law, nerve law, and blood law joining spells in order to restroe functional status. limb is fully functional in 10 minutes.

spell name:
TENDON REGENERATION
list name:
muscle law
level:
30
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to regenerate one tendon; regrowth takes one to ten hours, depending on the exent of loss.

spell name:
MASS REPAIR TRUE
list name:
muscle law
level:
50
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 mus/ten /lvl
sourcebook:
spell law
description: caster can repair a number of damaged muscles and/or tendons equal to his level; recovery is instantaneous.

spell name:
ORGAN LORE
list name:
organ law
level:
1
realm:
channeling
type:
closed channeling
spell class:
h
duration:
range:
touch
area of effect:
self
sourcebook:
spell law
description: caster acquires complete understanding of any organ damage, including the tools and the methods required for healing; caster does not receive the skill or power to perform the cure.

spell name:
NASAL REPAIR
list name:
organ law
level:
3
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any nose damage short of complete nose loss; requires 1-60 minutes depending on damage.

spell name:
MINOR EAR REPAIR
list name:
organ law
level:
5
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster can repair any external damage, including ear loss (regeneration takes 1-10 hours).

spell name:
MINOR EYE REPAIR
list name:
organ law
level:
6
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any minor eye damage (e.g., corneal scratch, removal of foreign object, etc.).

spell name:
MAJOR EYE REPAIR
list name:
organ law
level:
9
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster can repair any internal or external damage, hearing is restored in 1-10 days; note that complete replacement of the inner ear is an exception.

spell name:
MAJOR EYE REPAIR
list name:
organ law
level:
11
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any eye damage shot of eye loss (e.g., eye's destruction precludes repair); recovery time is 1 to 10 days.

spell name:
HEART REPAIR
list name:
organ law
level:
14
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any heart damage short of total loss or destruction (i.e., replacement); requires 1 to 10 hour operation and 1 to 100 day recovery time.

spell name:
LUNG REPAIR
list name:
organ law
level:
15
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any lung damage short of total loss or destruction (i.e., replacement); requires 1 to 10 hour operation and 1 to 100 day recovery period.

spell name:
ORGAN REPAIR
list name:
organ law
level:
16
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any internal or external organ damage short of total loss or destruction (i.e., not including the brain or nervous systsme); requires 1 to 10 hour operation and 1 to 10 day recovery time.

spell name:
NOSE REGENERATION
list name:
organ law
level:
17
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows target to regenerate one lost nose; regrowth takes 1 to 10 days.

spell name:
ORGAN TRANSPLANT
list name:
organ law
level:
18
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to transplant one healthy organ; operation takes one hour; recovery time: 1 to 10 days; chance of rejection - 10% if same race, 50% if other humanoid.

spell name:
EYE & EAR REGENERATION
list name:
organ law
level:
20
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows target to regenerate one lost eye or ear (including inner ear); regrowth takes 1 to 10 days, depending on loss.

spell name:
ORGAN REPAIR TRUE
list name:
organ law
level:
25
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any internal or external organ damage short of total loss or destruction (i.e., not including the brain or nervous systsem); recovery time is 10 minutes and no operation is required.

spell name:
HEART REGENERATION
list name:
organ law
level:
30
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows target to regenerate their heart; regrowth takes 1 to 10 days.

spell name:
ORGAN REGENERATION
list name:
organ law
level:
50
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to regenerate any internal or external organ (not including the brain or nervous system); regrowth takes 1 to 10 days.

spell name:
BONE LORE
list name:
bone law
level:
1
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster acquires a complete understanding of any bone damage, including the tools and methods required for healing; caster does not receive the skill or power to perform the cure.

spell name:
MINOR FRACTURE REPAIR
list name:
bone law
level:
3
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair simple fractures (not compound fractures, shatters, joint damage, etc.); one fracture per spell cast; one day recovery period.

spell name:
CARTILAGE REPAIR
list name:
bone law
level:
4
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair all cartilage around one joint; one day recovery period.

spell name:
LIMB PRESERVATION TT *
list name:
bone law
level:
5
realm:
channeling
type:
closed channeling
spell class:
duration:
1 day / level
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to prevent the deterioration of one limb (even while severed); also requires use of the same spells from muscle law, nerve law, and blood law.

spell name:
MAJOR FRACTURE REPAIR
list name:
bone law
level:
6
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair compound fractures (not shatters, joint damage, etc.); one fracture per spell cast; one day recovery period.

spell name:
SKULL REPAIR
list name:
bone law
level:
8
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to mend one fracture in skull (but not a shattered area); recovery time: 1 to 10 days, depending on the damage.

spell name:
JOINT REPAIR
list name:
bone law
level:
10
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one broken (but not shattered) joint; recovery time is 1 to 10 days.

spell name:
MINOR FRACTURE REPAIR TRUE
list name:
bone law
level:
11
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair s1mple fractures (not compound fractures, shatters, joint damage, etc.); one fracture per spell cast; recovery is instaneous.

spell name:
JOINING TT *
list name:
bone law
level:
12
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of nerve law, muscle law, and blood law joining spells in order to restroe functional status; limb is fully functional in 10-100 days.

spell name:
CARTILAGE REPAIR TRUE
list name:
bone law
level:
13
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair all cartilage around one joint; recovery is instantanteous.

spell name:
MAJOR FRACTURE REPAIR TRUE
list name:
bone law
level:
14
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair compound fractures (not shatters, joint damage, etc.); one fracture per spell cast; recovery is instanteous.

spell name:
SKULL REPAIR TRUE
list name:
bone law
level:
15
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to mend one fracture in skull (but not a shattered area); recovery time is instantaneous.

spell name:
JOINT REPAIR TRUE
list name:
bone law
level:
16
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one broken (but not shattered) joint; recovery is instantaneous.

spell name:
SHATTER REPAIR
list name:
bone law
level:
17
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allos caster to repair any broken or shattered bone; requires a 10 minute operation and 1 to 10 days recovery time.

spell name:
MASS MINOR FRACTURE REPAIR
list name:
bone law
level:
18
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture/lvl
sourcebook:
spell law
description: allows caster to repair simple fractures (not compound fractures, shatters, joint damage, etc.); one fracture per level of the caster; one day recovery period. spell operates as long as the caster concentrates.

spell name:
MASS CARTILAGE REPAIR
list name:
bone law
level:
20
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 cart./lvl
sourcebook:
spell law
description: allows caster to repair all cartilage around one joint; one day recovery period. spell operates as long as the caster concentrates.

spell name:
JOINING TRUE TT *
list name:
bone law
level:
25
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of nerve law, muscle law, and blood law joining spells in order to restroe functional status. limb is fully functional in 10 minutes.

spell name:
MASS MAJOR FRACTURE REPAIR
list name:
bone law
level:
30
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
100'
area of effect:
1 fracture/lvl
sourcebook:
spell law
description: allows caster to repair compound fractures (not shatters, joint damage, etc.); one fracture per level of the caster; one day recovery period. spell operates as long as the caster concentrates.

spell name:
MASS SHATTER REPAIR
list name:
bone law
level:
50
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
100'
area of effect:
1 shatter/lvl
sourcebook:
spell law
description: allows caster to repair any broken or shattered bones; one fracture per level of the caster; one day recovery period. spell operates as long as the caster concentrates.

spell name:
CALM 1
list name:
calm spirits
level:
2
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target will take no aggressive/offensive action, and will fight only if attacked.

spell name:
CALM 2
list name:
calm spirits
level:
4
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
2 targets
sourcebook:
spell law
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
HOLD KIND C
list name:
calm spirits
level:
5
realm:
channeling
type:
closed channeling
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: humanoid target is held to 25% of action.

spell name:
CALM 3
list name:
calm spirits
level:
6
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 targets
sourcebook:
spell law
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
CALM 4
list name:
calm spirits
level:
8
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
4 targets
sourcebook:
spell law
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
CALM 5
list name:
calm spirits
level:
9
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
5 targets
sourcebook:
spell law
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
MASS ANIMAL CALMING (100' R)
list name:
calm spirits
level:
10
realm:
channeling
type:
closed channeling
spell class:
m
duration:
2 minutes / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: caster can calm a number of animals equal to his level.

spell name:
TRUE HOLD C
list name:
calm spirits
level:
11
realm:
channeling
type:
closed channeling
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: any target is held to 25% of action. (not just humanoid).

spell name:
CALM 10
list name:
calm spirits
level:
12
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
10 targets
sourcebook:
spell law
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
SHOUT OF CALMING *
list name:
calm spirits
level:
15
realm:
channeling
type:
closed channeling
spell class:
m*
duration:
1 minute / level
range:
50' r
area of effect:
50' r
sourcebook:
spell law
description: all targets in radius must resist or they are calmed.

spell name:
MASS ANIMAL CALMING(10' R/LVL)
list name:
calm spirits
level:
18
realm:
channeling
type:
closed channeling
spell class:
m
duration:
2 minutes / level
range:
100'
area of effect:
10' radius / level
sourcebook:
spell law
description: rr mod: -20. caster can calm a number of animals equal to his level.

spell name:
LORD CALM
list name:
calm spirits
level:
20
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
20 targets
sourcebook:
spell law
description: targets will take no aggressive/offensive action, and will fight only if attacked. -20 to rr mod.

spell name:
LONG CALM
list name:
calm spirits
level:
25
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 day / level
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: rr mod -20. caster can calm any one target.

spell name:
MASS CALM
list name:
calm spirits
level:
30
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1target/ lvl
sourcebook:
spell law
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
CALM TRUE
list name:
calm spirits
level:
50
realm:
channeling
type:
closed channeling
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can calm any one target permanently.

spell name:
SUSTAIN SELF
list name:
creations
level:
2
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 day
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to go without food or water and not suffer damage (i.e., provides nutrition and water for one day).

spell name:
WATER PRODUCTION 1
list name:
creations
level:
3
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 receptacle
sourcebook:
spell law
description: caster can produce sufficient water in any available receptacle to supply a being for one day.

spell name:
FOOD PRODUCTION 1
list name:
creations
level:
4
realm:
channeling
type:
closed channeling
spell class:
i
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can produce sufficient food from the surrounding area to feed one hearty appetite for one day.

spell name:
FIRE STARTING
list name:
creations
level:
5
realm:
channeling
type:
closed channeling
spell class:
f
duration:
-
range:
1'
area of effect:
1 fire
sourcebook:
spell law
description: allows caster to set a fire of 1' radius; fire will then last as long as there is fuel. a target in the 1' r will take a "a"" heat critical."

spell name:
NUTRIENT CONJURES 1
list name:
creations
level:
6
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
sourcebook:
spell law
description: caster can produce one loaf of waybread that weighs a half pound and will support one being for one day; the loaf will lose potency in one month.

spell name:
WATER PRODUCTION 3
list name:
creations
level:
7
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 receptacle
sourcebook:
spell law
description: caster can produce sufficient water in any available receptacle to supply a being for three days.

spell name:
FOOD PRODUCTION 3
list name:
creations
level:
8
realm:
channeling
type:
closed channeling
spell class:
i
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can produce sufficient food from the surrounding area to feed three beings with a hearty appetite for one day.

spell name:
HERB ENHANCEMENT
list name:
creations
level:
9
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
touch
area of effect:
herb
sourcebook:
spell law
description: allows caster to enhance the potency of any one growing herb by 100% (i.e., x 2; spell may be employed only once per herb.

spell name:
WATER PRODUCTION 5
list name:
creations
level:
10
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 receptacle
sourcebook:
spell law
description: caster can produce sufficient water in any available receptacle to supply a being for five days.

spell name:
FOOD PRODUCTION 5
list name:
creations
level:
11
realm:
channeling
type:
closed channeling
spell class:
i
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can produce sufficient food from the surrounding area to feed five hearty appetites for one day.

spell name:
NUTRIENT CONJURES 3
list name:
creations
level:
12
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
sourcebook:
spell law
description: caster can produce three loaves of waybread that weighs a half pound and will support one being for one day; the loaves will lose potency in one month.

spell name:
HERB MASTERY
list name:
creations
level:
13
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
touch
area of effect:
herb
sourcebook:
spell law
description: caster can double the potency of any one herb (growing or dead); spell may be employed only once/herb. may not be combined with herb enhancement.

spell name:
LESSER PLANT PRODUCTION
list name:
creations
level:
15
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
one plant
sourcebook:
spell law
description: caster can produce a plant up to 10' in height and/or width; plant must be representative of the region.

spell name:
MASS WATER PRODUCTION
list name:
creations
level:
16
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 receptacle
sourcebook:
spell law
description: caster can produce sufficient water in any available receptacle to supply a being for one day per level of the caster.

spell name:
FOOD PRODUCTION TRUE
list name:
creations
level:
17
realm:
channeling
type:
closed channeling
spell class:
i
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can produce sufficient food from the surrounding area to feed one being's hearty appetite per level for one day.

spell name:
LESSER ANIMAL PRODUCTION
list name:
creations
level:
20
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
spell law
description: caster can create an animal representative of the surrounding region and weighting no more than 10 lbs; animal will be friendly to the caster.

spell name:
NUTRIENT CONJURES TRUE
list name:
creations
level:
25
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
sourcebook:
spell law
description: caster can produce one loaf of waybread per level that weighs a half pound and will support one being for one day; the loaves will lose potency in one month.

spell name:
GREATER PLANT PRODUCTION
list name:
creations
level:
30
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
one plant
sourcebook:
spell law
description: caster can produce a plant with a height and/or width = 1'/lvl (e.g., a 30th level caster could produce a 20' high tree with a 30' maximium width); must be representative of the region.

spell name:
GREATER ANIMAL PRODUCTION
list name:
creations
level:
50
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
spell law
description: caster can create an animal representative of the surrounding region and weighting no more than 1 lb/level; animal will be friendly to the caster.

spell name:
GUESS
list name:
locating ways
level:
2
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
self
area of effect:
sourcebook:
spell law
description: when faced with a choice about which he has little or no information (e.g., which corridor leads outside the quickest) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the choice favorable by 25% (e.g., roll 1-100: correct on 26-100, incorrect on 01-25).

spell name:
PATHFINDING (100')
list name:
locating ways
level:
3
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster learns the location(s) of any "path(s)"" within 100'; gives the nearest point on path, but not the path's course."

spell name:
LOCATION (100')
list name:
locating ways
level:
5
realm:
channeling
type:
closed channeling
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
PATHFINDING (300')
list name:
locating ways
level:
6
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
300'
area of effect:
self
sourcebook:
spell law
description: caster learns the location(s) of any "path(s)"" within 300'; gives the nearest point on path, but not the path's course."

spell name:
LOCATION (300') C
list name:
locating ways
level:
8
realm:
channeling
type:
closed channeling
spell class:
p
duration:
1 minute / level
range:
300'
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
PATHFINDING (500')
list name:
locating ways
level:
9
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
500'
area of effect:
self
sourcebook:
spell law
description: caster learns the location(s) of any "path(s)"" within 500'; gives the nearest point on path, but not the path's course."

spell name:
LOCATION (500') C
list name:
locating ways
level:
10
realm:
channeling
type:
closed channeling
spell class:
p
duration:
1 minute / level
range:
500'
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
MEMORY'S PATH
list name:
locating ways
level:
11
realm:
channeling
type:
closed channeling
spell class:
p
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can remember an exact route he traveled; regardless of whether or not he was without one or more of his sensory outlets when he made his original journey (e.g., 12th lvl caster could remember the course of 12 hours of a trip even if he had been blindfolded). to be effective this spell must be cast within one month per level of the journey.

spell name:
PATHFINDING (1 MILE)
list name:
locating ways
level:
12
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
1 mile
area of effect:
self
sourcebook:
spell law
description: caster learns the location(s) of any "path(s)"" within 1 mile; gives the nearest point on path, but not the path's course."

spell name:
FINDING (100')
list name:
locating ways
level:
15
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster can locate any one object he describes, if indeed it exists and is in range (e.g., caster could describe a type of mace he had never seen or heard of).

spell name:
LOCATION (1 MILE) C
list name:
locating ways
level:
16
realm:
channeling
type:
closed channeling
spell class:
p
duration:
1 minute / level
range:
1 mile
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
PATH FINDING (10 MILES)
list name:
locating ways
level:
17
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
10 miles
area of effect:
self
sourcebook:
spell law
description: caster learns the location(s) of any "path(s)"" within 10 miles; gives the nearest point on path, but not the path's course."

spell name:
FINDING (300')
list name:
locating ways
level:
18
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
300'
area of effect:
self
sourcebook:
spell law
description: caster can locate any one object he describes, if indeed it exists and is in range (e.g., caster could describe a type of mace he had never seen or heard of).

spell name:
LORD LOCATION C
list name:
locating ways
level:
20
realm:
channeling
type:
closed channeling
spell class:
p
duration:
1 minute / level
range:
20 miles
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
PATHS TRUE
list name:
locating ways
level:
25
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
1 mile/lvl
area of effect:
self
sourcebook:
spell law
description: caster learns the location(s) of any "path(s)"" within 1 mile/lvl; gives the nearest point on path, and the exact route(s) within the range are ascertained."

spell name:
LOCATION TRUE C
list name:
locating ways
level:
30
realm:
channeling
type:
closed channeling
spell class:
p
duration:
1 minute / level
range:
1 mile/lvl
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
FINDING TRUE
list name:
locating ways
level:
50
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
100'/lvl
area of effect:
self
sourcebook:
spell law
description: caster can locate any one object he describes, if indeed it exists and is in range (e.g., caster could describe a type of mace he had never seen or heard of).

spell name:
AFTERTHOUGHTS
list name:
lore
level:
1
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster virtual total recall of any conversation or writing he encountered within a period of days equal to his level.

spell name:
DETECT EVIL C
list name:
lore
level:
2
realm:
channeling
type:
closed channeling
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
5' r area
sourcebook:
spell law
description: detects "true evil"" in an animate or inanimate target; caster can concentrate on a 5' r area each round."

spell name:
DETECT CURSE C
list name:
lore
level:
3
realm:
channeling
type:
closed channeling
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
5' r area
sourcebook:
spell law
description: detects curses on an animate or inanimate target; caster can concentrate on a 5' r area each round.

spell name:
DETECT HATE C
list name:
lore
level:
4
realm:
channeling
type:
closed channeling
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
5' r area
sourcebook:
spell law
description: detects the emotion of hatred, in the living mind or in an object forged with great malice. caster can concentrate on a 5' r area each round.

spell name:
LIGHT LORE 1
list name:
lore
level:
5
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any one "holy item"" that is not ""of darkness"" or ""of evil""; will not give specific capabilities."

spell name:
POISON LORE
list name:
lore
level:
6
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can ascertain exact nature and type of poison; he can determine what cure may be used, but does not receive the required tools or skills.

spell name:
LIFE LORE
list name:
lore
level:
8
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can determine the nature and type of any one living target. he will not be able to ascertain the target's personal tratis or capabilities, but will know the normal abilities associated with the target's species.

spell name:
CURSE TALES
list name:
lore
level:
10
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 curse
sourcebook:
spell law
description: caster can determine the nature and origin of any one curese, including the name of the one who bequeathed it.

spell name:
DARK LORE 1
list name:
lore
level:
11
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any one "unholy item"" that is ""of darkness"" and ""of evil""; will not give specific capabilities."

spell name:
LIGHT LORE 2
list name:
lore
level:
12
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 or 2 items
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any two "holy items"" that are not ""of darkness"" or ""of evil""; will not give specific capabilities. or the caster can determine the nature, origin point, and the exact significance of any one ""holy item""."

spell name:
HATE ANALYSIS
list name:
lore
level:
15
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can determine the nature and origin of active hatred found within any one target (inanimate or animate); the degree and other details of such hatred can also be aquired.

spell name:
LIGHT LORE 3
list name:
lore
level:
17
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 to 3 items
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any three "holy items"" that are not ""of darkness"" or ""of evil""; will not give specific capabilities. or the caster can determine the nature, origin point, and the exact significance of any one ""holy item"". also, the item's specific capabilities are discovered."

spell name:
DARK LORE 2
list name:
lore
level:
18
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 or 2 items
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any two "unholy items"" that are ""of darkness"" and ""of evil""; will not give specific capabilities. or the caster can determine the nature, origin point, and the exact significance of any one ""unholy item""."

spell name:
WHITE LORE
list name:
lore
level:
19
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
100'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain exact nature, origin, purpose, and history of any one "holy item""; it allows caster to visualize all who have possessed the item."

spell name:
DARK LORE 3
list name:
lore
level:
20
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 to 3 items
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any three "unholy items"" that are ""of darkness"" and ""of evil""; will not give specific capabilities. or the caster can determine the nature, origin point, and the exact significance of any one ""unholy item"". also, the item's specific capabilities are discovered."

spell name:
LIFE LORE TRUE
list name:
lore
level:
25
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can determine the nature and type of any one living target. he will be able to ascertain the target's personal tratis and capabilities, and will know the normal abilities associated with the target's species.

spell name:
BLACK LORE
list name:
lore
level:
30
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
100'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain exact nature, origin, purpose, and history of any one "unholy item""; it allows caster to visualize all who have possessed the item."

spell name:
WHITE LORE MASTERY
list name:
lore
level:
50
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
100'
area of effect:
all items in r
sourcebook:
spell law
description: caster can ascertain exact nature, origin, purpose, and history of any all "holy items"" within range; it allows caster to visualize all who have possessed the item."

spell name:
ANALYZE SYMBOL
list name:
symbolic ways
level:
1
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
50'
area of effect:
1 symbol
sourcebook:
spell law
description: the caster immediately determines the spell contained within a symbol.

spell name:
UNSYMBOL 1
list name:
symbolic ways
level:
3
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
spell law
description: the caster can remove one 1st level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
SYMBOL 1
list name:
symbolic ways
level:
5
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 1st level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
UNSYMBOL 2
list name:
symbolic ways
level:
8
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
spell law
description: the caster can remove one 2nd level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
SYMBOL 3
list name:
symbolic ways
level:
9
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 1st level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
ANALYZE SYMBOL TRUE
list name:
symbolic ways
level:
10
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
50' r
area of effect:
1 symbol
sourcebook:
spell law
description: the caster immediately determines the spells contained within all symbols within a 50' radius.

spell name:
SYMBOL 5
list name:
symbolic ways
level:
11
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 5th level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
UNSYMBOL 3
list name:
symbolic ways
level:
12
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
spell law
description: the caster can remove one 3rd level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
SYMBOL 6
list name:
symbolic ways
level:
13
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 6th level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
SYMBOL 7
list name:
symbolic ways
level:
15
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 7th level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
UNSYMBOL 5
list name:
symbolic ways
level:
16
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
spell law
description: the caster can remove one 5th level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
SYMBOL 8
list name:
symbolic ways
level:
17
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 8th level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
UNSYMBOL 10
list name:
symbolic ways
level:
18
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
spell law
description: the caster can remove one 10th level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
SYMBOL 9
list name:
symbolic ways
level:
19
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 9th level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
SYMBOL 10
list name:
symbolic ways
level:
20
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 10th level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
LORD RESEARCH
list name:
symbolic ways
level:
25
realm:
channeling
type:
closed channeling
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description: this involves the creation of random magic items. refer to section 9.3 in spell law.

spell name:
LORD SYMBOL
list name:
symbolic ways
level:
30
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 20th level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
UNSYMBOL TRUE
list name:
symbolic ways
level:
50
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
spell law
description: the caster can remove one symbol that is less then his level. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
REPEL UNDEAD 5
list name:
replusions
level:
1
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
spell law
description: causes up to 5 undead "animated dead"" to flee or disintegrate; 5 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.

spell name:
ANTI-CHANNELS 1
list name:
replusions
level:
3
realm:
channeling
type:
cleric base
spell class:
f
duration:
range:
100'
area of effect:
1 channels
sourcebook:
spell law
description: cancels a channels 1 spell being trasmitted or received within range. no rr for the canceled spell.

spell name:
NEUTRALIZE CURSE (1 MIN / LVL)
list name:
replusions
level:
4
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 minute / level
range:
t
area of effect:
1 target
sourcebook:
spell law
description: rr mod -20: nullifies a curse for the duration of this spell. the curse is not dispelled and takes affect again afterwards.

spell name:
ANTI-CHANNELS 3
list name:
replusions
level:
5
realm:
channeling
type:
cleric base
spell class:
f
duration:
range:
100'
area of effect:
1 channels
sourcebook:
spell law
description: cancels a channels of a 1-3 level spell being trasmitted or received within range. no rr for the canceled spell.

spell name:
REPEL UNDEAD 9
list name:
replusions
level:
6
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
spell law
description: causes up to 9 undead "animated dead"" to flee or disintegrate 9 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.

spell name:
REMOVE CURSE
list name:
replusions
level:
7
realm:
channeling
type:
cleric base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: cancels a curse if the curse fails a rr: the curse's target level is the attack level of the original curse and the attack level is this spell's attack level. if the curse is not canceled, the caster cannot try again until he has gone up another level of experience (however, another caster may try).

spell name:
NEUTRALIZE CURSE (1 HR / LVL)
list name:
replusions
level:
9
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 hour / level
range:
t
area of effect:
1 target
sourcebook:
spell law
description: rr mod -20: nullifies a curse for the duration of this spell. the curse is not dispelled and takes affect again afterwards.

spell name:
ANTI-CHANNELS 5
list name:
replusions
level:
10
realm:
channeling
type:
cleric base
spell class:
f
duration:
range:
100'
area of effect:
1 channels
sourcebook:
spell law
description: cancels a channels of a 1-5 level spell being trasmitted or received within range. no rr for the canceled spell.

spell name:
REPEL UNDEAD 12
list name:
replusions
level:
11
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
spell law
description: causes up to 12 undead "animated dead"" to flee or disintegrate; 12 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.

spell name:
ANTI-CHANNELS 8
list name:
replusions
level:
12
realm:
channeling
type:
cleric base
spell class:
f
duration:
range:
100'
area of effect:
1 channels
sourcebook:
spell law
description: cancels a channels of a 1-8 level spell being trasmitted or received within range. no rr for the canceled spell.

spell name:
ANTI-CHANNELS 10
list name:
replusions
level:
15
realm:
channeling
type:
cleric base
spell class:
f
duration:
range:
100'
area of effect:
1 channels
sourcebook:
spell law
description: cancels a channels of a 1-10 level spell being trasmitted or received within range. no rr for the canceled spell.

spell name:
REPEL UNDEAD 15
list name:
replusions
level:
16
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
spell law
description: causes up to 15 undead "animated dead"" to flee or disintegrate; 15 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.

spell name:
NEUTRALIZE CURSE (1 DAY / LVL)
list name:
replusions
level:
18
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 day / level
range:
t
area of effect:
1 target
sourcebook:
spell law
description: rr mod -20: nullifies a curse for the duration of this spell. the curse is not dispelled and takes affect again afterwards.

spell name:
REPEL UNDEAD TRUE
list name:
replusions
level:
20
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
spell law
description: this spell disintegrates any one undead of class v or lower automatically; and sends a class vi fleeing. causes up to 5 undead "animated dead"" to flee or disintegrate; 5 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.

spell name:
UNCURSE TRUE
list name:
replusions
level:
25
realm:
channeling
type:
cleric base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -50. cancels a curse if the curse fails a rr: the curse's target level is the attack level of the original curse and the attack level is this spell's attack level. if the curse is not canceled, the caster cannot try again until he has gone up another level of experience (however, another caster may try). note that some curses may have their own rr modification, being especially difficult to remove.

spell name:
ANTI-CHANNELS TRUE
list name:
replusions
level:
30
realm:
channeling
type:
cleric base
spell class:
f
duration:
range:
100'
area of effect:
1 channels
sourcebook:
spell law
description: cancels a channels any spell being trasmitted or received within range. no rr for the canceled spell. the only exception is the spell holy bridge (cleric base list, channels), which is not affected.

spell name:
RECHANNELING C
list name:
replusions
level:
50
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 round / level (concentration)
range:
300'
area of effect:
1 spell
sourcebook:
spell law
description: caster can intercept one channeled spell that is being transmitted or received within his range and cast that spell himself. the person sending the channeled spell gets a rr (the attack level of this spell versus his level -- not the level of the spell being intercepted).

spell name:
PRAYER 1 C
list name:
protections
level:
1
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets a 5 bonus to his rrs and maneuver rolls. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
BLESS 1 C
list name:
protections
level:
2
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets a 5 bonus to his db and maneuver rolls. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
RESISTANCE 1 C
list name:
protections
level:
3
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets a 5 bonus to his rrs and db. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
HEAT RESISTANCE C *
list name:
protections
level:
4
realm:
channeling
type:
cleric base
spell class:
d*
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is protected from natural heat up to 200 degrees farenhelt; +20 to all rrs vs. heat; -20 to elemental fire/heat attacks. if cast only on "self"", concentration is not required and teh duration is 1 min/lvl."

spell name:
COLD RESISTANCE C *
list name:
protections
level:
5
realm:
channeling
type:
cleric base
spell class:
d*
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is protected from natural cold up to -20 degrees farenhelt; +20 to all rrs vs. cold; -20 to elemental cold/ice attacks. if cast only on "self"", concentration is not required and teh duration is 1 min/lvl."

spell name:
TEMPERATURE SPHERE (10' R)
list name:
protections
level:
8
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration
range:
caster
area of effect:
10' r
sourcebook:
spell law
description: all who are within the sphere are allowed the benifits of either a heat resistance or a cold resistance spell; the sphere is not mobile.

spell name:
PROTECTIONS SPHERE 1 C
list name:
protections
level:
10
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: all within the radius are allowed the benefits of prayer 1 or bless 1 or resistance 1; the sphere is not mobile.

spell name:
PRAYER 3 C
list name:
protections
level:
11
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1-3 targets
sourcebook:
spell law
description: target gets a 15 bonus to his rrs and maneuver rolls. multiple targets would have the 15 divided up. three targets would get +5 each, etc. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
BLESS 3 C
list name:
protections
level:
12
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1-3 targets
sourcebook:
spell law
description: target gets a 15 bonus to his db and maneuver rolls. multiple targets would have the 15 divided up. three targets would get +5 each, etc. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
RESISTANCE 3 C
list name:
protections
level:
13
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1-3 targets
sourcebook:
spell law
description: target gets a 15 bonus to his rrs and db. multiple targets would have the 15 divided up. three targets would get +5 each, etc. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
TEMPERTURE SPHERE (20' R)
list name:
protections
level:
15
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration
range:
caster
area of effect:
20' r
sourcebook:
spell law
description: all who are within the sphere are allowed the benifits of either a heat resistance or a cold resistance spell; the sphere is not mobile.

spell name:
PROTECTIONS SPHERE 3 C
list name:
protections
level:
17
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: all within the radius are allowed the benefits of prayer 3 or bless 3 or resistance 3; the sphere is not mobile.

spell name:
PRAYER 5 C
list name:
protections
level:
18
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1-3 targets
sourcebook:
spell law
description: target gets a 25 bonus to his rrs and maneuver rolls. multiple targets would have the 15 divided up. five targets would get +5 each, etc. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
BLESS 5 C
list name:
protections
level:
20
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1-5 targets
sourcebook:
spell law
description: target gets a 25 bonus to his db and maneuver rolls. multiple targets would have the 15 divided up. five targets would get +5 each, etc. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
RESISTANCE 5 C
list name:
protections
level:
25
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1-5 targets
sourcebook:
spell law
description: target gets a 25 bonus to his rrs and db. multiple targets would have the 25 divided up. five targets would get +5 each, etc. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
PROTECTIONS SPHERE 5 C
list name:
protections
level:
30
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: all within the radius are allowed the benefits of prayer 5 or bless 5 or resistance 5; the sphere is not mobile.

spell name:
PROTECTIONS TRUE
list name:
protections
level:
50
realm:
channeling
type:
cleric base
spell class:
d
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets a +30 bonus to his rrs, maneuver rolls, and db; and 30 is subtracted from elemental attacks against him.

spell name:
CHANNELS 1 *
list name:
channels
level:
3
realm:
channeling
type:
cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
target
sourcebook:
spell law
description: when this spell is cast, the 1st lvl spell that the caster begins to cast the next round will be "channeled"" to another spell user of the channeling realm. the ""channeled"" spell is transmitted to the other spell user when it would normally take effect, and must be used by him immediately. all normal restrictions on the transmitted spell apply. the caster of the transmitter must be able to see the receiver or know exactly where he is (direction and distance, or specific place). the receiver must know exactly when the spell is coming. for example, if a cleric was at a certain altar at a certain time (midnight of full moon) ready to receive a spell; then another spell user or deity could use channels to send him a spell (if he knew where the altar was and the correct time)."

spell name:
STUNNING *
list name:
channels
level:
5
realm:
channeling
type:
cleric base
spell class:
f*
duration:
1 round / 10 failure
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: caster points his arm (elbow locked and fist clenched) at the target and channels raw power from his power source (usually a deity); target is stunned.

spell name:
CHANNELS 3 *
list name:
channels
level:
6
realm:
channeling
type:
cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: as channels 1 expect a 1-3rd level spell may be transmitted.

spell name:
GOLDEN SLUMBERS *
list name:
channels
level:
8
realm:
channeling
type:
cleric base
spell class:
f*
duration:
1 round / 10 failure
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: caster points his arm (elbow locked and fist clenched) at the target and channels raw power from his power source (usually a deity); target falls into a deep sleep.

spell name:
CHANNELS 5 *
list name:
channels
level:
10
realm:
channeling
type:
cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: as channels 1 except a 1 - 5th level spell may be transmitted.

spell name:
BLINDING *
list name:
channels
level:
11
realm:
channeling
type:
cleric base
spell class:
f*
duration:
10 minutes / 10 failure
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: caster points his arm (elbow locked and fist clenched) at the target and channels raw power from his power source (usually a deity); target blinded for 10 minutes per 10 failure.

spell name:
CHANNELS 8 *
list name:
channels
level:
13
realm:
channeling
type:
cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: as channels 1 except a 1 -8th level spell may be transmitted.

spell name:
ABSOLUTION *
list name:
channels
level:
14
realm:
channeling
type:
cleric base
spell class:
f*
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body; it remains in whatever place ""souls"" go for 1 week/10 failure. the soul can be returned early only through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
HOLY SHOUT *
list name:
channels
level:
15
realm:
channeling
type:
cleric base
spell class:
f*
duration:
-
range:
20' r
area of effect:
20' r
sourcebook:
spell law
description: all beings not of the caster's own "alignment"" (religious persuasion) are affected; all failing to resist by 1 to 40 are stunned 1 round per 10 failure. those failing by more than 40 are unconscious."

spell name:
CHANNELS 10 *
list name:
channels
level:
17
realm:
channeling
type:
cleric base
spell class:
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: as channels 1 expect a 1-10th level spell may be transmitted.

spell name:
RETURNING *
list name:
channels
level:
18
realm:
channeling
type:
cleric base
spell class:
f*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is returned to a predefined place (a type of teleportation). caster must live in the place for 30 days (mediating 16 hours per day) to define it as his "place of returning"". only one such place may be dfined at any one time; to change it, the new place must be defined as above."

spell name:
ABSOLUTION PURE *
list name:
channels
level:
20
realm:
channeling
type:
cleric base
spell class:
f*
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body. the soul can only be returned through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
RERETURNING *
list name:
channels
level:
25
realm:
channeling
type:
cleric base
spell class:
f*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: for up to 1 round per level after he has used the spell returning, caster may cast this spell and be returned to within 20' of the point he "returned"" from."

spell name:
LORD CHANNELS *
list name:
channels
level:
30
realm:
channeling
type:
cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: as channels 1 expect a 1-20th level spell may be transmitted.

spell name:
HOLY BRIDGE
list name:
channels
level:
50
realm:
channeling
type:
cleric base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: this spell opens a direct channel to the caster's diety; results depend on the deity's personality, motives, and powers. any spell the deity can cast may be trsmitted through the gate.

spell name:
SUMMONS 1 C
list name:
summons
level:
1
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon a first level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
SUMMONS 2 C
list name:
summons
level:
2
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one second level non-intelligent creature or two first level creatures or one first level creature for 2 minutes. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
SUMMONS 3 C
list name:
summons
level:
3
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one third level non-intelligent creature or three first level creatures or any combination there of were the total does not exceed three. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
SUMMONS 4 C
list name:
summons
level:
4
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 4th level non-intelligent creature or four first level creatures or any combination there of were the total does not exceed four. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
SUMMONS 5 C
list name:
summons
level:
5
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 5th level non-intelligent creature or five first level creatures or any combination there of were the total does not exceed five. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
SUMMONS 6 C
list name:
summons
level:
6
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 6th level non-intelligent creature or six first level creatures or any combination there of were the total does not exceed six. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
SUMMONS 7 C
list name:
summons
level:
7
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 7th level non-intelligent creature or seven first level creatures or any combination there of were the total does not exceed seven. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
SUMMONS 8 C
list name:
summons
level:
8
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 8th level non-intelligent creature or eight first level creatures or any combination there of were the total does not exceed eight. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
SUMMONS 10 C
list name:
summons
level:
9
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 10th level non-intelligent creature or ten first level creatures or any combination there of were the total does not exceed ten. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
DEMONIC GATE 1 C
list name:
summons
level:
10
realm:
channeling
type:
cleric base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
gate
sourcebook:
spell law
description: caster summons a type 1 demon that appears over the course of two rounds; the caster can control it by concentrating. after the caster stops concentrating, the demon will fade out over the course of two rounds; attacking the closest being until gone. see dark summons or creature and treasures for a description of the demon types.

spell name:
SUMMONS 15 C
list name:
summons
level:
11
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 15th level non-intelligent creature or fifteen first level creatures or any combination there of were the total does not exceed fifteen. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
LORD SUMMONS C
list name:
summons
level:
13
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 20th level non-intelligent creature or twenty first level creatures or any combination there of were the total does not exceed twenty. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
DEMONIC GATE 2 C
list name:
summons
level:
15
realm:
channeling
type:
cleric base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
gate
sourcebook:
spell law
description: caster summons a type 2 demon that appears over the course of two rounds; the caster can control it by concentrating. after the caster stops concentrating, the demon will fade out over the course of two rounds; attacking the closest being until gone. see dark summons or creature and treasures for a description of the demon types.

spell name:
WAITING SUMMONS
list name:
summons
level:
17
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 10th level non-intelligent creature or ten first level creatures or any combination there of were the total does not exceed ten. he can control them by concentrating on them.the summoning can be delayed up to 1 day/level of caster or until triggered by one of the following (decided by the caster): certain movements, certain sounds, touch, violent actions in the area, etc.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
DEMONIC GATE 3 C
list name:
summons
level:
20
realm:
channeling
type:
cleric base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
gate
sourcebook:
spell law
description: caster summons a type 3 demon that appears over the course of two rounds; the caster can control it by concentrating. after the caster stops concentrating, the demon will fade out over the course of two rounds; attacking the closest being until gone. see dark summons or creature and treasures for a description of the demon types.

spell name:
MASS SUMMONS C
list name:
summons
level:
25
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one non-intelligent creature of the caster's level or a number of first level creatures or any combination there of were the total does not exceed the caster's level. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
SUMMONS TRUE C
list name:
summons
level:
30
realm:
channeling
type:
cleric base
spell class:
fm
duration:
concentration
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one non-intelligent creature of random level in strength. the caster can specify what creature it is. the creature will remain as long as the caster concentrates.

spell name:
GATE
list name:
summons
level:
50
realm:
channeling
type:
cleric base
spell class:
fm
duration:
range:
v
area of effect:
gate
sourcebook:
spell law
description: caster can pull any being through a "gate"" to the caster's location; if the being is intelligent, he must be willing to come. an intelligent being will get a feeling of the alignment of the gating person and a vague idea of the reason and significance for the ""gate""."

spell name:
GUESS
list name:
communal ways
level:
1
realm:
channeling
type:
cleric base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: when faced with a choice about which he has little or no information (i.e., which corridor leads to the wine cellar) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the coice favorable by 25% (e.g., roll 1-100: correct on 26 to 100, incorrect on 01 to 25).

spell name:
INTUITIONS 1
list name:
communal ways
level:
3
realm:
channeling
type:
cleric base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next minute if he takes a specific action.

spell name:
DREAM
list name:
communal ways
level:
4
realm:
channeling
type:
cleric base
spell class:
p
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night.

spell name:
INTUITIONS 3
list name:
communal ways
level:
5
realm:
channeling
type:
cleric base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next three minutes if he takes a specific action.

spell name:
DEATH'S TALE
list name:
communal ways
level:
6
realm:
channeling
type:
cleric base
spell class:
i
duration:
-
range:
10'
area of effect:
dead being
sourcebook:
spell law
description: caster gets a vision of the events surrounding the death of any one dead being through the eyes of the deceased; he also gets a view of the killer, if any. caster must be within 10' of the corpse. corpse must have died within a number of years equal to the caster's level.

spell name:
CHANNEL OPENING (1 MI / LVL)
list name:
communal ways
level:
7
realm:
channeling
type:
cleric base
spell class:
f
duration:
concentration
range:
1 mi/lvl
area of effect:
known being
sourcebook:
spell law
description: caster can make contact with any one known being he is acquainted with; this spell will enable the caster to learn the specific location of the other being, making it possible for the casater to use a channels spell (see channels list).

spell name:
INTUITIONS 5
list name:
communal ways
level:
8
realm:
channeling
type:
cleric base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action.

spell name:
DREAMS 3
list name:
communal ways
level:
10
realm:
channeling
type:
cleric base
spell class:
p
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a dream relating to a topic decided upon just before retiring; limited to three dreams per night on different topics.

spell name:
INTUITIONS 10
list name:
communal ways
level:
11
realm:
channeling
type:
cleric base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next ten minutes if he takes a specific action.

spell name:
COMMUNE 1
list name:
communal ways
level:
12
realm:
channeling
type:
cleric base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster receives (usually from his patron diety) a "yes"" or ""no"" to a question on a single topic; usuable but once a day."

spell name:
CHANNEL OPENING (10 MI / LVL)
list name:
communal ways
level:
15
realm:
channeling
type:
cleric base
spell class:
f
duration:
concentration
range:
10 mi/lvl
area of effect:
known being
sourcebook:
spell law
description: caster can make contact with any one known being he is acquainted with; this spell will enable the caster to learn the specific location of the other being, making it possible for the casater to use a channels spell (see channels list).

spell name:
DEATH'S TALE TRUE
list name:
communal ways
level:
19
realm:
channeling
type:
cleric base
spell class:
i
duration:
-
range:
10'
area of effect:
dead being
sourcebook:
spell law
description: caster gets a vision of the events surrounding the death of any one dead being within 10'. caster gets an understanding of the reason(s) the deceased died, exactly who the killer was (if any), and who was ultimately responsible (if anyone). corpse may be of any age.

spell name:
COMMUNE TRUE
list name:
communal ways
level:
20
realm:
channeling
type:
cleric base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster receives (usually from his patron diety) detailed answer to a question involving only one topic (e.g., a name or short phrase may constitute the answer); usuable but once a day.

spell name:
INTUITIONS TRUE
list name:
communal ways
level:
25
realm:
channeling
type:
cleric base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next one minute per level if he takes a specific action.

spell name:
CHANNEL OPENING TRUE
list name:
communal ways
level:
30
realm:
channeling
type:
cleric base
spell class:
f
duration:
concentration
range:
1 mi/lvl
area of effect:
known being
sourcebook:
spell law
description: caster can make contact with any one being, regardless of whether or not he is acquainted with the being. caster must specify the type of being he is seeking. this spell will enable the caster to learn the specific location of the other being, making it possible for the caster to use a channels spell (see channels list).

spell name:
HIGH PRAYER C
list name:
communal ways
level:
50
realm:
channeling
type:
cleric base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster receives detailed information from his deity on a single topic question.

spell name:
PRESERVATION (1 MIN / LVL )
list name:
life mastery
level:
1
realm:
channeling
type:
cleric base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can preserve a "dead"" body, preventing any further deterioration (i.e. stat deterioration) or damage from already existing wounds; the target will be in a coma; this spell will not preven the target's soul from leaving the body."

spell name:
PRESERVATION (1 HR / LVL )
list name:
life mastery
level:
3
realm:
channeling
type:
cleric base
spell class:
h
duration:
1 hour / level
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can preserve a "dead"" body, preventing any further deterioration (i.e. stat deterioration) or damage from already existing wounds; the target will be in a coma; this spell will not preven the target's soul from leaving the body."

spell name:
LIFEKEEPING (1 HR / LVL )
list name:
life mastery
level:
5
realm:
channeling
type:
cleric base
spell class:
h
duration:
1 hour / level
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can prevent the soul of a "dead"" body from leaving, thus preventing actual deadth an enabling the fallen being to be restored via simple bodily repairs. lifekeeping must be cast upon the target within 2 minutes of ""death"", or lifegiving will be necessary for recovery."

spell name:
PRESERVATION (1 DAY / LVL )
list name:
life mastery
level:
7
realm:
channeling
type:
cleric base
spell class:
h
duration:
1 day / level
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can preserve a "dead"" body, preventing any further deterioration (i.e. stat deterioration) or damage from already existing wounds; the target will be in a coma; this spell will not preven the target's soul from leaving the body."

spell name:
PRESERVATION (1 WEEK / LVL)
list name:
life mastery
level:
10
realm:
channeling
type:
cleric base
spell class:
h
duration:
1 week / level
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can preserve a "dead"" body, preventing any further deterioration (i.e. stat deterioration) or damage from already existing wounds; the target will be in a coma; this spell will not preven the target's soul from leaving the body."

spell name:
LIFEKEEPING ( 1 DAY / LVL )
list name:
life mastery
level:
11
realm:
channeling
type:
cleric base
spell class:
h
duration:
1 day / level
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can prevent the soul of a "dead"" body from leaving, thus preventing actual deadth an enabling the fallen being to be restored via simple bodily repairs. lifekeeping must be cast upon the target within 2 minutes of ""death"", or lifegiving will be necessary for recovery."

spell name:
LIFEGIVING ( 100X )
list name:
life mastery
level:
12
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can "raise"" one dead being by restoring the being's lost soul. the target's soul must still exist and he must have died within the last year. in order to be successfully ""raised"", the target must roll below his constitution stat; but, +10 is added to the result for every day the target has been dead (e.g., if the target has been dead for 3 days, 30 will be added to the roll; thus, a roll of 54 would become an 84 and a target with a co of 84 or less would not be ""raised""). target will be incapacitated (-100 to all activity) for a period equal to 100 x the time ""dead"" (e.g., if the target was dead for 2 days, the recovery period would be 200 days)."

spell name:
LIFEGIVING ( 50X )
list name:
life mastery
level:
15
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can "raise"" one dead being by restoring the being's lost soul. the target's soul must still exist and he must have died within the last year. in order to be successfully ""raised"", the target must roll below his constitution stat; but, +5 is added to the result for every day the target has been dead (e.g., if the target has been dead for 3 days, 15 will be added to the roll; thus, a roll of 54 would become an 69 and a target with a co of 69 or less would not be ""raised""). target will be incapacitated (-100 to all activity) for a period equal to 50 x the time ""dead"" (e.g., if the target was dead for 2 days, the recovery period would be 100 days)."

spell name:
LIFEKEEPING (1 WEEK / LVL )
list name:
life mastery
level:
16
realm:
channeling
type:
cleric base
spell class:
h
duration:
1 week / level
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can prevent the soul of a "dead"" body from leaving, thus preventing actual deadth an enabling the fallen being to be restored via simple bodily repairs. lifekeeping must be cast upon the target within 2 minutes of ""death"", or lifegiving will be necessary for recovery."

spell name:
LIFEGIVING ( 20X )
list name:
life mastery
level:
17
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can "raise"" one dead being by restoring the being's lost soul. the target's soul must still exist and he must have died within the last year. in order to be successfully ""raised"", the target must roll below his constitution stat; but, +2 is added to the result for every day the target has been dead (e.g., if the target has been dead for 3 days, 6 will be added to the roll; thus, a roll of 54 would become an 60 and a target with a co of 60 or less would not be raised""). target will be incapacitated (-100 to all activity) for a period equal to 20 x the time ""dead"" (e.g., if the target was dead for 2 days, the recovery period would be 40 days)."

spell name:
RESTORTATION
list name:
life mastery
level:
19
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 mind
sourcebook:
spell law
description: caster can restore most of the target's mental capabilities (including experience), the % that is unrecoverable by the use of this spell is equal to 1%times number of days that the mind was destroyed.

spell name:
LIFEGIVING (1X)
list name:
life mastery
level:
20
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can "raise"" one dead being by restoring the being's lost soul. the target's soul must still exist and he must have died within the last year. in order to be successfully ""raised"", the target must roll below his constitution stat; but, +1 is added to the result for every day the target has been dead (e.g., if the target has been dead for 3 days, 3 will be added to the roll; thus, a roll of 54 would become an 57 and a target with a co of 57 or less would not be ""raised""). target will be incapacitated (-100 to all activity) for a period equal to 1 x the time ""dead"" (e.g., if the target was dead for 2 days, the recovery period would be 2 days)."

spell name:
LIFEGIVING (0X)
list name:
life mastery
level:
25
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can "raise"" one dead being by restoring the being's lost soul. the target's soul must still exist and he must have died within the last year. in order to be successfully ""raised"", the target must roll below his constitution stat; but, +0.5 is added to the result for every day the target has been dead (e.g., if the target has been dead for 4 days, 2 will be added to the roll; thus, a roll of 54 would become an 56 and a target with a co of 56 or less would not be ""raised""). there is no recovery period."

spell name:
RESTORATION TRUE
list name:
life mastery
level:
30
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 mind
sourcebook:
spell law
description: caster can restore all of the target's mental capabilities (including experience).

spell name:
LIFEGIVING TRUE
list name:
life mastery
level:
50
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can "raise"" one dead being by restoring the being's lost soul. the target's soul must still exist and he must have died within the last year. the being is automatically raised and there is no recovery period."

spell name:
CLOTTING 1 S
list name:
blood ways
level:
1
realm:
channeling
type:
healer base
spell class:
hs
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to stop bleeding at rate of 1 hit/rnd on one target; for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate.

spell name:
CUT REPAIR 1 S
list name:
blood ways
level:
2
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to stop bleeding from one wound that bleeds at a rate of 1 hit /rnd.

spell name:
MINOR VESSEL REPAIR S
list name:
blood ways
level:
3
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to repair one damaged minor blood vessel (a vessel that bleeds at up to two hits/rnd, not major arteries or veins).

spell name:
CLOTTING 5 S
list name:
blood ways
level:
4
realm:
channeling
type:
healer base
spell class:
hs
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to stop bleeding at rate of 5 hit/rnd on one to three targets (total); for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate.

spell name:
CUT REPAIR 3 S
list name:
blood ways
level:
5
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to stop bleeding from one wound that bleeds at a rate of 3 hits /rnd (total).

spell name:
MAJOR VESSEL REPAIR 1 S
list name:
blood ways
level:
6
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to repair one damaged blood vessel of any size, including severed veins and arteries; recovery time is 1 to 10 days, depending on the size and severity of damage. a major vessel is one that bleeds at five hits/rnd or more when severed.

spell name:
JOINING S TT *
list name:
blood ways
level:
7
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone ways, muscle ways, and organ ways joining spells in order to restroe functional status; limb is fully functional in 10-100 days.

spell name:
MASS CLOTTING S
list name:
blood ways
level:
9
realm:
channeling
type:
healer base
spell class:
hs
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to all stop bleeding from any one wound; target can not move at more then a walking rate, or bleeding will resume at prior rate. caster can may stop bleeding from a number of wounds equal to his level (e.g., a 20th lvl caster can stop bleeding from 20 wounds).

spell name:
MASS CUT REPAIR S
list name:
blood ways
level:
10
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to stop bleeding from one wound that bleeds at a rate of 1 hits per level per rnd (total).

spell name:
UNCLOTTING S
list name:
blood ways
level:
11
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to remove any one blood clot; will counter clotting curse (on the evil cleric list, curses).

spell name:
MAJOR VESSEL REPAIR 3 S
list name:
blood ways
level:
13
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to repair three damaged blood vessels of any size, including severed veins and arteries; recovery time is 1 to 10 days, depending on the size and severity of damage. a major vessel is one that bleeds at five hits/rnd or more when severed.

spell name:
JOINING TRUE S TT *
list name:
blood ways
level:
15
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone ways, muscle ways, and organ ways joining spells in order to restroe functional status; recovery is instantaneous.

spell name:
REGULATIONS S
list name:
blood ways
level:
20
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to regulate his own blood flow and completely eliminate any blood loss without fear of harm; caster may not move.

spell name:
NEW BLOOD S
list name:
blood ways
level:
25
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can restore all of the blood lost from his body; recovery time: 1 to 10 hours.

spell name:
BLOOD DISEASE CURES S
list name:
blood ways
level:
30
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can eliminate any blood diseases from his body; recovery time: 1 to 10 hours.

spell name:
BLOOD REPAIRS TRUE S
list name:
blood ways
level:
50
realm:
channeling
type:
healer base
spell class:
hs
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can use any one of the lower spells on this list in a given round at will.

spell name:
MINOR FRATURE REPAIR S
list name:
bone ways
level:
1
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair simple fractures (not compound fractures, shatters, joint damage, etc.); one fracture per spell cast; one day recovery period.

spell name:
CARTILAGE REPAIR S
list name:
bone ways
level:
2
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair all cartilage around one joint; one day recovery period.

spell name:
MAJOR FRACTURE REPAIR S
list name:
bone ways
level:
3
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair compound fractures (not shatters, joint damage, etc.); one fracture per spell cast; one day recovery period.

spell name:
SKULL REPAIR S
list name:
bone ways
level:
4
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to mend one fracture in skull (but not a shattered area); recovery time: 1 to 10 days, depending on the damage.

spell name:
JOINT REPAIR S
list name:
bone ways
level:
5
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one broken (but not shattered) joint; recovery time is 1 to 10 days.

spell name:
MINOR FRACTURE REPAIR TRUE S
list name:
bone ways
level:
6
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair s1mple fractures (not compound fractures, shatters, joint damage, etc.); one fracture per spell cast; recovery is instaneous.

spell name:
JOING S TT *
list name:
bone ways
level:
7
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of nerve law, muscle law, and blood law joining spells in order to restroe functional status; limb is fully functional in 10-100 days.

spell name:
CARTILAGE REPAIR TRUE
list name:
bone ways
level:
8
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair all cartilage around one joint; recovery is instantanteous.

spell name:
MAJOR FRATURE REPAIR TRUE S
list name:
bone ways
level:
9
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair compound fractures (not shatters, joint damage, etc.); one fracture per spell cast; recovery is instanteous.

spell name:
SKULL REPAIR TRUE S
list name:
bone ways
level:
10
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to mend one fracture in skull (but not a shattered area); recovery time is instantaneous.

spell name:
JOINT REPAIR TRUE S
list name:
bone ways
level:
11
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one broken (but not shattered) joint; recovery is instantaneous.

spell name:
SHATTER REPAIR S
list name:
bone ways
level:
12
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any broken or shattered bone; requires a 10 minute operation and 1 to 10 days recovery time.

spell name:
CARTILAGE REGENERATION S
list name:
bone ways
level:
13
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
cartilage
sourcebook:
spell law
description: caster can regenerate any one area of cartilage; recovery time is 1 to 10 hours.

spell name:
BONE REGENERATION S
list name:
bone ways
level:
14
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 bone
sourcebook:
spell law
description: caster can regenerate any one bone; recovery time is 1 to 10 hours. skull can not be regenerated.

spell name:
JOINING TRUE S TT *
list name:
bone ways
level:
15
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of nerve law, muscle law, and blood law joining true spells in order to restore functional status; limb is fully functional instaneously.

spell name:
SHATTER REPAIR TRUE S
list name:
bone ways
level:
20
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any broken or shattered bone; requires a 10 minute operation and recovery is intantaneous.

spell name:
CARTILAGE REGENERATION TRUE S
list name:
bone ways
level:
25
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
cartilage
sourcebook:
spell law
description: caster can regenerate all lost cartilage in his body; recovery time is 1 to 10 hours.

spell name:
BONE REGENERATION TRUE S
list name:
bone ways
level:
30
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 bone
sourcebook:
spell law
description: caster can regenerate all lost bones; recovery time is 1 to 10 hours, including his skull.

spell name:
SKELETAL REGENERATION TRUE S
list name:
bone ways
level:
50
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
body
sourcebook:
spell law
description: caster can regenerate all of the lost bone and/or cartilage in his body; recovery is instantaneous.

spell name:
SPRAIN REPAIR S
list name:
muscle ways
level:
1
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 sprain
sourcebook:
spell law
description: allows the caster to repair one sprain.

spell name:
MUSCLE REPAIR S
list name:
muscle ways
level:
2
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged muscle; recovery time is 1 to 10 hours.

spell name:
TENDON REPAIR S
list name:
muscle ways
level:
3
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged tendon; recovery time is 1 to 10 hours.

spell name:
MUSCLE REPAIR 3 S
list name:
muscle ways
level:
4
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
3 muscles
sourcebook:
spell law
description: allows caster to repair (not replace) three damaged muscles; recovery time is 1 to 10 hours.

spell name:
TENDON REPAIR 3 S
list name:
muscle ways
level:
5
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to repair (not replace) three damaged tendons; recovery time is 1 to 10 hours.

spell name:
JOINING S TT *
list name:
muscle ways
level:
6
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone ways, organ ways, and blood ways joining spells in order to restore functional status; limb is fully functional in 1-10 days.

spell name:
MUSCLE REPAIR TRUE S
list name:
muscle ways
level:
8
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged muscle; recovery time is instaneous.

spell name:
TENDON REPAIR TRUE S
list name:
muscle ways
level:
9
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged tendon; recovery time is instaneous.

spell name:
MASS MUSCLE REPAIR TRUE S
list name:
muscle ways
level:
11
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged muscle per level; recovery time is instaneous.

spell name:
MUSCLE REGENERATION S
list name:
muscle ways
level:
12
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate one muscle; regrowth takes one to ten hours, depending on the exent of loss.

spell name:
MASS TENDON REPAIR S
list name:
muscle ways
level:
13
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to repair (not replace) one per level damaged tendon; recovery time is instaneous.

spell name:
TENDON REGENERATION S
list name:
muscle ways
level:
14
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate one tendon; regrowth takes one to ten hours, depending on the exent of loss.

spell name:
JOINING TRUE S TT *
list name:
muscle ways
level:
15
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone ways, organ ways, and blood ways joining spells in order to restore functional status; limb is fully functional in 1-10 hours.

spell name:
REGENERATION TRUE S
list name:
muscle ways
level:
20
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate one muscle or tendon; recovery is instantaneous.

spell name:
TOTAL MUSCLE REGENERATION S
list name:
muscle ways
level:
25
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate all of his muscles; regrowth takes one to ten hours, depending on the exent of loss.

spell name:
TOTAL TENDON REGENERATION S
list name:
muscle ways
level:
30
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate all of his tendons; regrowth takes one to ten hours, depending on the exent of loss.

spell name:
MASS REPAIRS TRUE S
list name:
muscle ways
level:
50
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate one muscle or tendon per level; recovery is instantaneous.

spell name:
NASAL REPAIR S
list name:
organ ways
level:
1
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to repair any nose damage short of complete nose loss.

spell name:
MINOR NERVE REPAIR S
list name:
organ ways
level:
2
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 nerve
sourcebook:
spell law
description: allows caster to repair minor nerve damage; recovery takes 1 to 10 hours.

spell name:
MINOR EAR REPAIR S
list name:
organ ways
level:
3
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to repair any exterior ear damage including ear loss (regeneration takes 1 to 10 hours).

spell name:
MINOR EYE REPAIR S
list name:
organ ways
level:
4
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 eye
sourcebook:
spell law
description: allows caster to repair any minor eye damage (e.g., corneal scratch or removal of foreign object).

spell name:
MAJOR NERVE REPAIR S
list name:
organ ways
level:
5
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair major nerver damage; recovery time is 1 to 10 hours.

spell name:
MAJOR EAR REPAIR S
list name:
organ ways
level:
6
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 ear
sourcebook:
spell law
description: the caster can repair any exterior and interior damage. recovery time is 1 to 10 hours.

spell name:
JOINING S TT *
list name:
organ ways
level:
7
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone ways, muscle ways, and blood ways joining spells in order to restore functional status; limb is fully functional in 1-10 days.

spell name:
MAJOR EYE REPAIR S
list name:
organ ways
level:
8
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 eye
sourcebook:
spell law
description: caster can repair any eye damage short of total eye loss (e.g., eye's destruction precludes repair); recovery time is 1 to 10 hours.

spell name:
NERVE REPAIR TRUE S
list name:
organ ways
level:
9
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to repair major nerver damage; recovery is instantaneous.

spell name:
ORGAN REPAIR S
list name:
organ ways
level:
10
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to repair any organ (except the brain) that has not been completely destroyed; recovery time is 1 to 10 hours.

spell name:
PARALYSIS CURES S
list name:
organ ways
level:
12
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can cure any paralysis problem; recovery time 1 to 10 days.

spell name:
MASS NERVE REGENERATION S
list name:
organ ways
level:
13
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can regenerate all the nerves in his body (outside brain area); recovery time: 1 to 10 hours.

spell name:
JOINING TRUE S TT *
list name:
organ ways
level:
15
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone ways, muscle ways, and blood ways joining spells in order to restore functional status; limb is fully functional in 1-10 hours.

spell name:
BRAIN REPAIR S
list name:
organ ways
level:
20
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to repair brain damage (such as that caused by a skull fracture, etc. at discretion of the gm). experience lost by brain damage to the wounded being (the one from whom the damage is transfered) is not restored. should the healer have brain damage inflicted directly upon him (e.g., he is stuck in the head), he may suffer memory and or experience loss; this may result in the healer's inability to cast this spell. recovery time is 1 to 10 hours.

spell name:
ORGAN REGENERATION S
list name:
organ ways
level:
25
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to completely regenerate lost organ; process takes 1 to 10 hours. recovery time 1 to 10 days. brain regeneration is not permitted.

spell name:
PARALYSIS CURES TRUE S
list name:
organ ways
level:
30
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can cure any paralysis problem; recovery time is instantaneous.

spell name:
REUNITING S
list name:
organ ways
level:
50
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster may reunite his soul with his body, provided the latter is functional. to restore a dead target to life, a healer would first have to heal all of the latter's wounds (without "killing"" himself), and then restore the target's soul by giving up his own (for the target this process operates like the 20th level lifegiving spell on the cleric base list, life mastery). while technically alive, but without his soul, the healer would be affected as if he had been ""absolved"" (per absolution pure, on the cleric base list, channels); thus he could take no conscious actions and he would be ast -75 for all conscious actions and he would be at -75 for all subconscious actions. he may regain his own soul through the use of this spell or throug someone else casting the appropriate spell."

spell name:
HEAL (1 - 10) S
list name:
surface ways
level:
1
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is healed of 1-10 concussion hits.

spell name:
FROST / BURN RELIEF 1 S
list name:
surface ways
level:
2
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: will heal one area of mild frostbite or 1st degree burn.

spell name:
STUN RELIEF 1 S *
list name:
surface ways
level:
3
realm:
channeling
type:
healer base
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is relieved of one round's worth of accumulated stun effects.

spell name:
REGENERATION 1 C S *
list name:
surface ways
level:
4
realm:
channeling
type:
healer base
spell class:
hs*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: will reduce damage the caster has by one hit every round as long as caster concentrates. if caster is unconscious this spell will operate without concentration.

spell name:
FROST / BURN RELIEF 2 S
list name:
surface ways
level:
5
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: will heal two areas of mild frostbite or 1st degree burn or one area of moderate damage (e.g., 2nd degree burn) are healed.

spell name:
AWAKENING S
list name:
surface ways
level:
6
realm:
channeling
type:
healer base
spell class:
us
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is instantly awake.

spell name:
HEAL (5 - 50) S
list name:
surface ways
level:
7
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is healed of 5-50 concussion hits.

spell name:
FROST / BURN RELIEF 3 S
list name:
surface ways
level:
8
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: will heal three areas of mild frostbite or 1st degree burn or one area of severe damage (e.g., 3rd degree burn) are healed. or a combination of one mild and 1 moderate area can be healed.

spell name:
STUN RELIEF 3 S *
list name:
surface ways
level:
9
realm:
channeling
type:
healer base
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is relieved of three round's worth of accumulated stun effects.

spell name:
REGENERATION 2 C S *
list name:
surface ways
level:
10
realm:
channeling
type:
healer base
spell class:
hs*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: will reduce damage the caster has by two hits every round as long as caster concentrates. if caster is unconscious this spell will operate without concentration.

spell name:
FROST / BURN RELIEF 5 S
list name:
surface ways
level:
11
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: will heal five areas of mild frostbite or 1st degree burn and one area of severe damage (e.g., 3rd degree burn) are healed. or a combination of one mild and two moderate areas can be healed. or one moderate and one severe or etc.

spell name:
HEAL (10 - 100) S
list name:
surface ways
level:
12
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is healed of 10-100 concussion hits.

spell name:
STUN RELIEF 5 S *
list name:
surface ways
level:
13
realm:
channeling
type:
healer base
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is relieved of five round's worth of accumulated stun effects.

spell name:
REGERATION 3 C S *
list name:
surface ways
level:
15
realm:
channeling
type:
healer base
spell class:
hs*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: will reduce damage the caster has by three hits every round as long as caster concentrates. if caster is unconscious this spell will operate without concentration.

spell name:
HEAL (20 - 200) S
list name:
surface ways
level:
20
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is healed of 20-200 concussion hits.

spell name:
HEAL TRUE S
list name:
surface ways
level:
25
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is healed of all concussive hits damage.

spell name:
FROST / BURN RELIEF TRUE S
list name:
surface ways
level:
30
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: will heal all areas of frostbite / burn damage.

spell name:
STUN RELIEF TRUE S *
list name:
surface ways
level:
50
realm:
channeling
type:
healer base
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is relieved of all accumulated stun effects.

spell name:
LIMBWALKING
list name:
nature's movement
level:
1
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can walk along nearly horizontal tree limbs (that can support the weight) as if he were on level ground.

spell name:
WATERWALKING
list name:
nature's movement
level:
2
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can walk on water as if he were on level ground; may not be used on rough water.

spell name:
SWIMMING
list name:
nature's movement
level:
3
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: enables target to swim without expending energy.

spell name:
MERGING ORGANIC
list name:
nature's movement
level:
4
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); caster can not move while merged.

spell name:
LIMBRUNNING
list name:
nature's movement
level:
5
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run along nearly horizontal tree limbs (that can support the weight) as if he were on level ground.

spell name:
STONERUNNING
list name:
nature's movement
level:
6
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on stone surfaces of up to 60 degrees as if he were on level ground.

spell name:
SANDRUNNING
list name:
nature's movement
level:
7
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run on sandy surfaces of as if he were on level ground.

spell name:
WATERRUNNING
list name:
nature's movement
level:
8
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run on water as if he were on level ground; may not be used on rough water.

spell name:
WINDWALKING
list name:
nature's movement
level:
9
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can walk on calm air; movement must be at a constant height.

spell name:
SWIMMING TRUE
list name:
nature's movement
level:
10
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: enables target to swim as fast as a run without expending energy.

spell name:
GREAT MERGING ORGANIC
list name:
nature's movement
level:
11
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface."

spell name:
WINDRUNNING
list name:
nature's movement
level:
13
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on calm air; movement must be at a constant height.

spell name:
MERGING TRUE ORGANIC
list name:
nature's movement
level:
15
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface. target may also use spells on himself while merged."

spell name:
TREE DOOR (100' / LVL)
list name:
nature's movement
level:
20
realm:
channeling
type:
animist base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to enter one tree and exit from another tree up to 100'/level away.

spell name:
PASSING ORGANIC
list name:
nature's movement
level:
25
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to pass through any organic materials of thicknesses up to 1'/level.

spell name:
TREE DOOR (300' / LVL)
list name:
nature's movement
level:
30
realm:
channeling
type:
animist base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to enter one tree and exit from another tree up to 300'/level away.

spell name:
TREE RETURNING
list name:
nature's movement
level:
50
realm:
channeling
type:
animist base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "return"" (i.e., teleport) to any tree within a range of one mile per level; requires a piece of the tree."

spell name:
PLANT LORE
list name:
plant mastery
level:
1
realm:
channeling
type:
animist base
spell class:
i
duration:
range:
touch
area of effect:
1 plant
sourcebook:
spell law
description: caster learns nature and history of any one plant.

spell name:
SPEED GROWTH (10X` 10'R)
list name:
plant mastery
level:
2
realm:
channeling
type:
animist base
spell class:
f
duration:
1 day
range:
10' r
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase speed of growth for any one species of plant within the radius by 10x.

spell name:
PLANT TONGUES
list name:
plant mastery
level:
3
realm:
channeling
type:
animist base
spell class:
i
duration:
2 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to understand and "speak"" the language of any one plant species."

spell name:
SPEED GROWTH (100X` 10'R)
list name:
plant mastery
level:
5
realm:
channeling
type:
animist base
spell class:
f
duration:
1 day
range:
10' r
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase speed of growth for any one species of plant within the radius by 100x.

spell name:
PLANT LOCATION
list name:
plant mastery
level:
6
realm:
channeling
type:
animist base
spell class:
i
duration:
range:
1 mile
area of effect:
1 mile r
sourcebook:
spell law
description: caster can locate members of any one species of plant or he can find out what species are in the area.

spell name:
PLANT GROWTH (2X)
list name:
plant mastery
level:
7
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
spell law
description: allows caster to double the size of any one plant; requires one days growth; when fully mature the plant will achieve twice its normal size.

spell name:
PLANT CONTROL 1
list name:
plant mastery
level:
8
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
plant
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of any one plant; caster can also control the plant's movements; doesn't allow movement beyond normal allowances.

spell name:
SPEED GROWTH (10X` 100'R)
list name:
plant mastery
level:
9
realm:
channeling
type:
animist base
spell class:
f
duration:
1 day
range:
100' r
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase speed of growth for any one species of plant within the radius by 10x.

spell name:
PLANT GROWTH (3X)
list name:
plant mastery
level:
10
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
spell law
description: allows caster to triple the size of any one plant; requires one days growth; when fully mature the plant will achieve 3x its normal size.

spell name:
PLANT CONTROL 3
list name:
plant mastery
level:
11
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
plant
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of any three plants; caster can also control the plant's movements; doesn't allow movement beyond normal allowances.

spell name:
PLANT GROWTH (5X)
list name:
plant mastery
level:
13
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase the size of any one plant by 5x; requires one days growth; when fully mature the plant will achieve 5x its normal size.

spell name:
SPEED GROWTH (100X` 100'R)
list name:
plant mastery
level:
14
realm:
channeling
type:
animist base
spell class:
f
duration:
1 day
range:
100' r
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase speed of growth for any one species of plant within the radius by 100x.

spell name:
PLANT CONTROL 5
list name:
plant mastery
level:
15
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
plant
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of any five plants; caster can also control the plant's movements; doesn't allow movement beyond normal allowances.

spell name:
PLANT GROWTH (10X)
list name:
plant mastery
level:
20
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase the size of any one plant by 10x; requires one days growth; when fully mature the plant will achieve 10x its normal size.

spell name:
PLANT GROWTH TRUE
list name:
plant mastery
level:
25
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows the caster to increase the size of all plants of any one species in the area by 5x; requires one days growth; when fully mature the plant will achieve 5x thier normal size.

spell name:
PLANT CONTROL TRUE
list name:
plant mastery
level:
30
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of all plants within range; caster can also control the plant's movements; doesn't allow movement beyond normal allowances.

spell name:
PLANT ANIMATION
list name:
plant mastery
level:
50
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 plant
sourcebook:
spell law
description: caster can animate any one plant; the plant can then move slowly, carrying any root system it may possess along.

spell name:
ANIMAL SLEEP 1
list name:
animal mastery
level:
1
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
animal
sourcebook:
spell law
description: puts any animal (i.e., non-humaniod) to sleep; will not affect enchanted creatures or "intelligent"" animals."

spell name:
LESSER CLOAKING
list name:
animal mastery
level:
2
realm:
channeling
type:
animist base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to blend into surrounding terrain and become undiscoveragle by animals of low intelligence.

spell name:
ANIMAL TONGUES
list name:
animal mastery
level:
3
realm:
channeling
type:
animist base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to understand and "speak"" the language of any one animal species."

spell name:
ANIMAL SLEEP 3
list name:
animal mastery
level:
4
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 animals
sourcebook:
spell law
description: puts any three animals (i.e., non-humaniod) to sleep; will not affect enchanted creatures or "intelligent"" animals."

spell name:
ANIMAL MASTERY 1 C
list name:
animal mastery
level:
5
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
animal
sourcebook:
spell law
description: allows caster to control the actions of any one animal.

spell name:
ANIMAL LOCATION
list name:
animal mastery
level:
6
realm:
channeling
type:
animist base
spell class:
i
duration:
-
range:
1 mile
area of effect:
self
sourcebook:
spell law
description: caster can locate members of any one species of animal or he can find out what species are in the area.

spell name:
BEFRIENDING C
list name:
animal mastery
level:
7
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: all animals within 10' will act friendly towards caster; does not control the animals.

spell name:
ANIMAL EMPATHY C
list name:
animal mastery
level:
8
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
100'
area of effect:
animal
sourcebook:
spell law
description: caster can understand and/or visualize the thoughts and emotions of any one animal.

spell name:
ANIMAL SUMMONS 1 C
list name:
animal mastery
level:
9
realm:
channeling
type:
animist base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
spell law
description: caster can summon any one animal within radius; as long as he concentrates, caster controls the animal; animal is random representation of specified species.

spell name:
ANIMAL MASTERY 3 C
list name:
animal mastery
level:
10
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
3 animals
sourcebook:
spell law
description: allows caster to control the actions of any three animals.

spell name:
ANIMAL SUMMONS 3 C
list name:
animal mastery
level:
11
realm:
channeling
type:
animist base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
spell law
description: caster can summon any three animals within radius; as long as he concentrates, caster controls the animals; animals is random representation of specified species.

spell name:
ANIMAL CALL
list name:
animal mastery
level:
12
realm:
channeling
type:
animist base
spell class:
m
duration:
-
range:
1 mi/lvl
area of effect:
1 animal
sourcebook:
spell law
description: caster can "call"" any one know, specific animal; if it is physically possible, the animal will come to him."

spell name:
ANIMAL MASTERY 5
list name:
animal mastery
level:
13
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
5 animals
sourcebook:
spell law
description: allows caster to control the actions of any five animals.

spell name:
ANIMAL SUMMONS 5 C
list name:
animal mastery
level:
14
realm:
channeling
type:
animist base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
spell law
description: caster can summon any five animals within radius; as long as he concentrates, caster controls the animals; animals is random representation of specified species.

spell name:
MASTERY (100' R) C
list name:
animal mastery
level:
15
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows caster to control the actions of all animals of a given species within 100'

spell name:
MASTERY (10' R / LVL) C
list name:
animal mastery
level:
20
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
10' radius / level
sourcebook:
spell law
description: allows caster to control the actions of all animals of a given species within 10' per level.

spell name:
ABSOLUTION *
list name:
animal mastery
level:
30
realm:
channeling
type:
animist base
spell class:
f*
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body; it remains in whatever place ""souls"" go for 1 week/10 failure. the soul can be returned early only through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
ANIMAL SUMMONS TRUE C
list name:
animal mastery
level:
50
realm:
channeling
type:
animist base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
spell law
description: caster can summon any one animal per level within radius; as long as he concentrates, caster controls the animal; animal is random representation of specified species (e.g., a 50th level caster could summon and control 50 sheep).

spell name:
HERB LORE
list name:
herb mastery
level:
1
realm:
channeling
type:
animist base
spell class:
i
duration:
range:
touch
area of effect:
self
sourcebook:
spell law
description: caster can understand the nature, origin, and value of any one herb (a plant used in medicine); if the plant is not an herb (i.e., is inedible or lacks medicinal use), no information will be related.

spell name:
ENHANCEMENT
list name:
herb mastery
level:
2
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: allows caster to enhance the potency of any one growing herb by 100% (i.e., x2); spell may be employed only once per herb.

spell name:
HERB FINDING (100')
list name:
herb mastery
level:
3
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
100'
area of effect:
100'
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives exact direction, distance, and quanity.

spell name:
INSTANT HERBAL CURES
list name:
herb mastery
level:
4
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: allows caster to make any one herb capable of being instantly effective; when the herb is subsequently used, its benefits/dangers will be immediately felt.

spell name:
HERB MASTERY 2
list name:
herb mastery
level:
5
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can double the potency of any one herb (growing or dead)); spell may be employed only once per herb. may not be combined with herb enhancement.

spell name:
HERB FINDING (300')
list name:
herb mastery
level:
6
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
300'
area of effect:
300'
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives exact direction, distance, and quanity.

spell name:
HERB PRODUCTION
list name:
herb mastery
level:
7
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb seed
sourcebook:
spell law
description: caster can grow an herb by planting the proper seed; the herb is sterile and the growth takes 1 to 10 rounds.

spell name:
HERB MASTERY 3
list name:
herb mastery
level:
8
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can triple the potency of any one herb (growing or dead)); spell may be employed only once per herb. may not be combined with herb enhancement.

spell name:
HERB FINDING (500')
list name:
herb mastery
level:
9
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
500'
area of effect:
500'
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives exact direction, distance, and quanity.

spell name:
HERB CLEANSING
list name:
herb mastery
level:
10
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: allows caster to remove any harmful poisons, by-products, or side effects from all herbs within range.

spell name:
HERB MASTERY 5
list name:
herb mastery
level:
11
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can make the potency of any one herb (growing or dead) 5x stronger; spell may be employed only once per herb. may not be combined with herb enhancement.

spell name:
HERB FINDING (1 MILE)
list name:
herb mastery
level:
13
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
1 mile
area of effect:
1 mile
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives exact direction, distance, and quanity. location is known within 10'.

spell name:
HERB MASTERY 10
list name:
herb mastery
level:
15
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can make the potency of any one herb (growing or dead) 10x stronger; spell may be employed only once per herb. may not be combined with herb enhancement.

spell name:
LORD HERB FINDING
list name:
herb mastery
level:
20
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
20 miles
area of effect:
20 miles r
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives direction, distance, and quanity. location is known within 100'.

spell name:
ENHANCEMENT TRUE
list name:
herb mastery
level:
25
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can make the potency of any one growing herb 1x / level stronger; spell may be employed only once per herb. may not be combined with herb enhancement. for example, a 50th level caster could increase the potency of a herb by 5000%, i.e., 50x.

spell name:
HERB MASTERY TRUE
list name:
herb mastery
level:
30
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can make the potency of any one herb (growing or dead) 1x / level stronger; spell may be employed only once per herb. may not be combined with herb enhancement. for example, a 50th level caster could increase the potency of a herb by 5000%, i.e., 50x.

spell name:
HERB FINDING TRUE
list name:
herb mastery
level:
50
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
1 mile/lvl
area of effect:
1 mile/lvl r
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives direction, distance, and quanity. location is known within 100'.

spell name:
HUES
list name:
nature's protection
level:
1
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take on the physical coloratin of any one organic object; caster must be in contact with object. in many situations this will give a 10 to 50 bonus (gm discretion) to hiding attempts (and perhaps to some stalking attempts).

spell name:
RESIST ELEMENTS
list name:
nature's protection
level:
2
realm:
channeling
type:
animist base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: protects the caster from natural heat up to 200 degrees f and natural cold down to -20 degrees f. give a +10 to caster's rrs vs. heat and cold spells; -10 to all elemental spell attacks against caster.

spell name:
PLANT FACADE
list name:
nature's protection
level:
3
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to appear as any one type of plant; caster retains his size and will not smell or feel like the plant; it is purely a visual illusion.

spell name:
UNDERWATER BREATHING
list name:
nature's protection
level:
5
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can breath under normal water.

spell name:
ANIMAL FACADE
list name:
nature's protection
level:
6
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to appear as any one type of animal; caster retains his size and will not smell or feel like the animal; it is purely a visual illusion.

spell name:
SHADOW
list name:
nature's protection
level:
7
realm:
channeling
type:
animist base
spell class:
f
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster and objects on his person appear to be shadow; and thus are almost invisible in dark areas(e.g., in many situations this could be handled with a stalking/hiding bonus between 25 and 75).

spell name:
DEFLECTIONS ORGANIC *
list name:
nature's protection
level:
8
realm:
channeling
type:
animist base
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one missile fired at the caster; this causes 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision). missile must be at least partially organic in composition.

spell name:
BLADETURNING ORGANIC
list name:
nature's protection
level:
9
realm:
channeling
type:
animist base
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one melee attack directed at the caster; this causes 100 to be subtracted from the melee attack (weapon must pass through caster's field of vision). weapon must be at least partially organic in composition.

spell name:
PLANT FORM
list name:
nature's protection
level:
10
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one plant; caster will look and feel like the plant, but will not change in size.

spell name:
PROTECTION FROM THE ELEMENTS
list name:
nature's protection
level:
11
realm:
channeling
type:
animist base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: protects the caster from any natural weather extremes. give a +25 to caster's rrs vs. heat and cold spells; -25 to all elemental spell attacks against caster.

spell name:
AIM UNTRUE ORGANIC *
list name:
nature's protection
level:
13
realm:
channeling
type:
animist base
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one missile fired at the caster; this causes missile to automatically miss (missile must pass through caster's field of vision). missile must be at least partially organic in composition.

spell name:
ANIMAL FORM
list name:
nature's protection
level:
15
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one animal; caster will look and feel like the animal, but will not change in size. this will not bestow any of the animal's physical abilities.

spell name:
PLANT FORM TRUE
list name:
nature's protection
level:
20
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one plant; caster will look and feel like the plant, smell and have the same physical character of the plant. the caster can also halve or double his normal size.

spell name:
ANIMAL FORM TRUE
list name:
nature's protection
level:
25
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one animal; caster will look , feel and smell like the animal, but not gain any of the animal's special abilities (e.g., fiery breath or anti-magic qualities); this will bestow the animal's physical abilities (e.g., movement & physical attack capabilities). caster may halve or double his normal size.

spell name:
NATURE'S FORM TRUE
list name:
nature's protection
level:
30
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / round
range:
self
area of effect:
self
sourcebook:
spell law
description: as plant form and animal form, except caster can change his form from round to round, taking on any new plant or animal form desired (within size limits).

spell name:
WEAPON TURNING ORGANIC TRUE *
list name:
nature's protection
level:
50
realm:
channeling
type:
animist base
spell class:
f*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: each round, caster can negate (i.e., cause to miss) one missile or melee attack directed at him; attack weapon must be partial organic; it must be within his field of vision.

spell name:
OUTDOOR TRAP DETECTION C
list name:
nature's lore
level:
1
realm:
channeling
type:
animist base
spell class:
i
duration:
1 minute / level
range:
5'
area of effect:
5' r
sourcebook:
spell law
description: caster has a 75% chance of detecting each individual trap in a 5'r; caster can concentrate on a 5' r area each round.

spell name:
NATURE'S AWARENESS (100' R) C
list name:
nature's lore
level:
2
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows caster to monitor animate activity in the area (e.g., he will be aware of movements, subtle and overt); caster cannot move while concentrating.

spell name:
RAIN PREDICTION
list name:
nature's lore
level:
3
realm:
channeling
type:
animist base
spell class:
i
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time and type of a storm. + or - 15 minutes over the next 24 hour period.

spell name:
STORM PREDICTION
list name:
nature's lore
level:
4
realm:
channeling
type:
animist base
spell class:
i
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 24 hour period.

spell name:
WEATHER PREDICTION (24 HR)
list name:
nature's lore
level:
5
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 24 hour period.

spell name:
NATURE'S AWARENESS (300' R) C
list name:
nature's lore
level:
6
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
300'
area of effect:
300' r
sourcebook:
spell law
description: allows caster to monitor animate activity in the area (e.g., he will be aware of movements, subtle and overt); caster cannot move while concentrating.

spell name:
WAITING AWARENESS (10' R) C
list name:
nature's lore
level:
7
realm:
channeling
type:
animist base
spell class:
i
duration:
1 hour / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: allows caster to set up a natural "alarm system""; any disturbing activity will cause caster to be alerted."

spell name:
WEATHER PREDICTION (3 DAYS)
list name:
nature's lore
level:
8
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 3 day period.

spell name:
NATURE'S AWARENESS (500' R)
list name:
nature's lore
level:
10
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
500'
area of effect:
500' r
sourcebook:
spell law
description: allows caster to monitor animate activity in the area (e.g., he will be aware of movements, subtle and overt); caster cannot move while concentrating.

spell name:
WEATHER PREDICTION (5 DAYS)
list name:
nature's lore
level:
11
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 5 day period.

spell name:
WAITING AWARENESS (100' R) C
list name:
nature's lore
level:
12
realm:
channeling
type:
animist base
spell class:
i
duration:
1 hour / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows caster to set up a natural "alarm system""; any disturbing activity will cause caster to be alerted."

spell name:
WEATHER PREDICTION (10 DAYS)
list name:
nature's lore
level:
14
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 10 day period.

spell name:
NATURE'S EYE (1MILE` 100'R) C
list name:
nature's lore
level:
15
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
1 mile
area of effect:
100' r
sourcebook:
spell law
description: allows caster to visualize and sense activity in a known fixed area (100' r).

spell name:
NATURE'S EYE (10 MI` 500' R) C
list name:
nature's lore
level:
20
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
WEATHER PREDICTION TRUE
list name:
nature's lore
level:
25
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next one day per level period.

spell name:
NATURE'S EYE (100 MI`500' R) C
list name:
nature's lore
level:
30
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
100 mile
area of effect:
500' r
sourcebook:
spell law
description: allows caster to visualize and sense activity in a known fixed area (500' r).

spell name:
ANIMIST'S EYE C
list name:
nature's lore
level:
50
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
v
area of effect:
100' r
sourcebook:
spell law
description: allows caster to monitor an area of 100' r that he has both been to and become acquainted with (i.e., spent at least one day meditating in or 30 days living in).

spell name:
STONERUNNING
list name:
moving ways
level:
1
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on nearly horizontal stone surfaces as if he were on level ground.

spell name:
LIMBWALKING
list name:
moving ways
level:
2
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can walk along nearly horizontal tree limbs (that can support the weight) as if he were on level ground.

spell name:
SWIMMING
list name:
moving ways
level:
3
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: enables target to swim without expending energy.

spell name:
WATERWALKING
list name:
moving ways
level:
4
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can walk on water as if he were on level ground; may not be used on rough water.

spell name:
SANDRUNNING
list name:
moving ways
level:
5
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run on sandy surfaces of as if he were on level ground.

spell name:
LIMBRUNNING
list name:
moving ways
level:
6
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run along nearly horizontal tree limbs (that can support the weight) as if he were on level ground.

spell name:
TRACELESS PASSING C
list name:
moving ways
level:
7
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can walk without leaving tracks or other visible signs of his passing

spell name:
HIDE TRACKS
list name:
moving ways
level:
8
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can hide the tracks of any one being; this spell and traceless passing can be used simultaneously.

spell name:
WATERRUNNING
list name:
moving ways
level:
9
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run on water as if he were on level ground; may not be used on rough water.

spell name:
HIDE TRACKS 2 C
list name:
moving ways
level:
10
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can hide the tracks of any two beings; this spell and traceless passing can be used simultaneously.

spell name:
SWIMMING TRUE
list name:
moving ways
level:
11
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: enables target to swim as fast as a run without expending energy.

spell name:
HIDE TRACKS 5 C
list name:
moving ways
level:
12
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can hide the tracks of any five beings; this spell and traceless passing can be used simultaneously.

spell name:
RUNNING TRUE
list name:
moving ways
level:
13
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: as the lower level running spells, except any one of the spells can be used each round (e.g., the caster could run on sand, then on water, then on tree limbs, etc.).

spell name:
HIDE TRACKS 10 C
list name:
moving ways
level:
14
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can hide the tracks of any ten beings; this spell and traceless passing can be used simultaneously.

spell name:
MERGING ORGANIC
list name:
moving ways
level:
15
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); caster can not move while merged.

spell name:
GREAT MERGING ORGANIC
list name:
moving ways
level:
20
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface."

spell name:
HIDE TRACKS 20 C
list name:
moving ways
level:
25
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can hide the tracks of any twenty beings; this spell and traceless passing can be used simultaneously.

spell name:
MERGING TRUE ORGANIC
list name:
moving ways
level:
30
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface. target may also use spells on himself while merged."

spell name:
HIDE TRACKS TRUE
list name:
moving ways
level:
50
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can either absolutely hide his own tracks (preventing discovery via any spell, etc.) or hide the tracks of any number of beings up to his level; this spell and traceless passing can be used simultaneously.

spell name:
HEAT RESISTANCE *
list name:
inner walls
level:
1
realm:
channeling
type:
ranger base
spell class:
d*
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from natural heat to 200 degrees f; and modifies spells involving heat by +20 to rrs and -20 to elemental fire/heat attacks.

spell name:
COLD RESISTANCE *
list name:
inner walls
level:
2
realm:
channeling
type:
ranger base
spell class:
d*
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from natural cold to -20 degrees f; and modifies spells involving cold by 20; -20 to elemental cold/ice attacks.

spell name:
RESISTANCE 1
list name:
inner walls
level:
3
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 5 bonus to his rrs and db.

spell name:
BLESS 1
list name:
inner walls
level:
4
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 5 bonus to his maneuver rolls and db.

spell name:
PRAYER 1
list name:
inner walls
level:
5
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 5 bonus to his rrs and maneuver rolls.

spell name:
STERILIZATION
list name:
inner walls
level:
7
realm:
channeling
type:
ranger base
spell class:
f
duration:
range:
touch
area of effect:
object
sourcebook:
spell law
description: caster can sterilize 1 cu'/lvl of any solid or liquid; will not affect inert poisons or harm creatures larger then 1/4" in length."

spell name:
RESISTANCE 2
list name:
inner walls
level:
8
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 10 bonus to his rrs and db.

spell name:
BLESS 2
list name:
inner walls
level:
9
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 10 bonus to his maneuver rolls and db.

spell name:
PRAYER 2
list name:
inner walls
level:
10
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 10 bonus to his rrs and maneuver rolls.

spell name:
PROTECTION / ELEMENTS
list name:
inner walls
level:
11
realm:
channeling
type:
ranger base
spell class:
d*
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural heat and cold; and modifies spells involving heat by +20 to rrs and -20 to elemental fire/heat attacks.

spell name:
RESISTANCE 3
list name:
inner walls
level:
13
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 15 bonus to his rrs and db.

spell name:
BLESS 3
list name:
inner walls
level:
14
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 15 bonus to his maneuver rolls and db.

spell name:
PRAYER 3
list name:
inner walls
level:
15
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 15 bonus to his rrs and maneuver rolls.

spell name:
UNDISEASE
list name:
inner walls
level:
20
realm:
channeling
type:
ranger base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows target to attempt to throw off any one disease by making another rr with a special +50 modification.

spell name:
UNCURSE
list name:
inner walls
level:
25
realm:
channeling
type:
ranger base
spell class:
d
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster can throw this spell on a given target only once per caster's level. a rr is made for the curse (the caster's level is the attack level, the original attack level of the curse is the target level); if rr fails, the curse is removed.

spell name:
UNPOISON
list name:
inner walls
level:
30
realm:
channeling
type:
ranger base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows target to attempt to throw off the effects of any poison by making a rr with a special +50 modification.

spell name:
INNER WALL
list name:
inner walls
level:
50
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 25 bonus to his rrs, maneuvers and db.

spell name:
OUTDOOR TRAP DETECTION C
list name:
nature's way
level:
1
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: caster has a 75% chance of detecting each individual trap in a 5'r; caster can concentrate on a 5' r area each round.

spell name:
WATER FINDING (1 MILE)
list name:
nature's way
level:
2
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
1 mile
area of effect:
self
sourcebook:
spell law
description: caster can locate any natural source of running water, exposed groundwater, etc., exceeding one gallon; learns approximate size and quality of water.

spell name:
FIRE STARTING
list name:
nature's way
level:
3
realm:
channeling
type:
ranger base
spell class:
f
duration:
range:
1'
area of effect:
fire
sourcebook:
spell law
description: allows caster to set a fire of 1' r; fire will then last as long as there is fuel. a target in the 1' r will take an 'a' heat critical.

spell name:
STORM & RAIN PROTECTION
list name:
nature's way
level:
4
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather and any storms over the next 24 hour period. margin of error of plus or minus 15 minutes.

spell name:
FOOD FINDING (1 MILE)
list name:
nature's way
level:
5
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
1 mile
area of effect:
self
sourcebook:
spell law
description: caster learns location, type, and approximate quanity of edible food (e.g., dead animal matter, plants, etc.); food source must exceed one lb.

spell name:
WATER PURIFICATION
list name:
nature's way
level:
6
realm:
channeling
type:
ranger base
spell class:
f
duration:
permanent
range:
touch
area of effect:
water
sourcebook:
spell law
description: allows caster to purify a number of gallons of water equal to his level.

spell name:
SHELTER FINDING (1 MILE)
list name:
nature's way
level:
7
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
1 mile
area of effect:
self
sourcebook:
spell law
description: caster learns location, type, and approximate size of any waterproof, covered space exceeding 125 cu'; shelter must have an entry (exceeding 2' r) bordering on open air.

spell name:
LESSER TRAPS
list name:
nature's way
level:
8
realm:
channeling
type:
ranger base
spell class:
f
duration:
permanent
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: caster can construct a minor outdoor trap within one round; trap can deliver up to a "b"" critical hit to any one person (e.g., a shallow spiked pit, a snare that throws victim into tree trunk, etc.); area of effect/triggering must be a 10' r or less."

spell name:
WEATHER PREDICTION (24 HR)
list name:
nature's way
level:
9
realm:
channeling
type:
ranger base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 24 hour period.

spell name:
NATURE'S AWARENESS (10' R)
list name:
nature's way
level:
10
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows caster to monitor animate activity in the area (e.g., he will be aware of movements, subtle and overt); caster cannot move while concentrating.

spell name:
WATER FINDING (10 MILES)
list name:
nature's way
level:
11
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
10 miles
area of effect:
self
sourcebook:
spell law
description: caster can locate any natural source of running water, exposed groundwater, etc., exceeding one gallon; learns approximate size and quality of water.

spell name:
WAITING AWARENESS (10' R)
list name:
nature's way
level:
12
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 hour / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: allows caster to set up a natural "alarm system""; any disturbing activity will cause caster to be alerted."

spell name:
FOOD FINDING (10 MILES)
list name:
nature's way
level:
13
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
10 mile
area of effect:
self
sourcebook:
spell law
description: caster learns location, type, and approximate quanity of edible food (e.g., dead animal matter, plants, etc.); food source must exceed one lb.

spell name:
MAJOR TRAPS
list name:
nature's way
level:
14
realm:
channeling
type:
ranger base
spell class:
f
duration:
permanent
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: caster can construct a major outdoor trap within one round; trap can deliver up to a "e"" critical hit to any one person (e.g., a shallow spiked pit, a snare that throws victim into tree trunk, etc.); area of effect/triggering must be a 10' r or less."

spell name:
SHELTER FINDING (10 MILES)
list name:
nature's way
level:
15
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
10 mile
area of effect:
self
sourcebook:
spell law
description: caster learns location, type, and approximate size of any waterproof, covered space exceeding 125 cu'; shelter must have an entry (exceeding 2' r) bordering on open air.

spell name:
NATURE'S AWARENESS (500' R) C
list name:
nature's way
level:
20
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
500'
area of effect:
500' r
sourcebook:
spell law
description: allows caster to monitor animate activity in the area (e.g., he will be aware of movements, subtle and overt); caster cannot move while concentrating.

spell name:
WEATHER PREDICTION (5 DAYS)
list name:
nature's way
level:
25
realm:
channeling
type:
ranger base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 5 day period.

spell name:
WAITING AWARENESS (100' R)
list name:
nature's way
level:
30
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 hour / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows caster to set up a natural "alarm system""; any disturbing activity will cause caster to be alerted."

spell name:
NATURE'S AWARENESS (1 MILE R)
list name:
nature's way
level:
50
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
1 mile
area of effect:
100' r
sourcebook:
spell law
description: allows caster to visualize and sense activity in a known fixed area (100' r).

spell name:
PATHLORE
list name:
path mastery
level:
1
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
self
area of effect:
10' r
sourcebook:
spell law
description: caster learns origin and nearest "destination"" of any path within 10' r."

spell name:
NIGHTVISION
list name:
path mastery
level:
2
realm:
channeling
type:
ranger base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' on a normal night as if it were daylight. may only be used outside.

spell name:
TRACKING C
list name:
path mastery
level:
3
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a +50 bonus for all tracking attempts.

spell name:
PATH TALE
list name:
path mastery
level:
4
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
self
area of effect:
path
sourcebook:
spell law
description: caster acquires visual image of any user(s) of a given path within a period of 1 hour per level.

spell name:
PATHFINDING (1 MILE) C
list name:
path mastery
level:
5
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
1 mile
area of effect:
1 mile r'
sourcebook:
spell law
description: caster learns the location(s) of any path(s) within one mile; give s the nearest point on path, but not the path's course; may only be used outdoors.

spell name:
TRACKS LORE
list name:
path mastery
level:
6
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster learns orignin of tracks, and acquires a visual image of the one who left them; provides a +25 bonus when later tracking that particular being or animal.

spell name:
DETECT AMBUSH (50' R)
list name:
path mastery
level:
7
realm:
channeling
type:
ranger base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
50' r
sourcebook:
spell law
description: allows caster to detect any hostile, thinking force within 50'; provides direction, but not distance of danger; may only be used in outdoors.

spell name:
PASSING LORE
list name:
path mastery
level:
8
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
touch
area of effect:
passer by
sourcebook:
spell law
description: caster acquires visual and aural (sound) image of any being or animal which has passed within a 50' r of a specific object (up to 1 hour per level earlier).

spell name:
PATHFINDING (5 MILES) C
list name:
path mastery
level:
9
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
5 mile
area of effect:
5 mile r'
sourcebook:
spell law
description: caster learns the location(s) of any path(s) within five miles; give s the nearest point on path, but not the path's course; may only be used outdoors.

spell name:
ANIMAL TONGUES
list name:
path mastery
level:
10
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to understand and "speak"" the language of any one species of animal."

spell name:
TRACKS ANALYSIS C
list name:
path mastery
level:
11
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: cater acquires a visual image of all beings or animals who left tracks in the area; provides a 50 bonus whn later tracking a particular being or animal.

spell name:
PLANT TONGUES
list name:
path mastery
level:
12
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to understand and "speak"" the language of any one plant species."

spell name:
PATHFINDING (20 MILES) C
list name:
path mastery
level:
13
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
20 miles
area of effect:
20 mile r'
sourcebook:
spell law
description: caster learns the location(s) of any path(s) within twenty miles; give s the nearest point on path, but not the path's course; may only be used outdoors.

spell name:
DETECT AMBUSH (100' R)
list name:
path mastery
level:
14
realm:
channeling
type:
ranger base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
100' r
sourcebook:
spell law
description: allows caster to detect any hostile, thinking force within 100'; provides direction, but not distance of danger; may only be used in outdoors.

spell name:
STONESSPEECH
list name:
path mastery
level:
15
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can communicate with any one stone - if it possesses any required animate qualities (e.g., caster could speak to a holy stone which possesses some sort of intelligence).

spell name:
DETECT AMBUSH TRUE
list name:
path mastery
level:
20
realm:
channeling
type:
ranger base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
10' /lvl r
sourcebook:
spell law
description: allows caster to detect any hostile, thinking force within 10' per level; provides direction, but not distance of danger; may only be used in outdoors.

spell name:
PATH TRUE
list name:
path mastery
level:
25
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to ascertain the proper path to what he seeks (includes the course along that path); e.g., he will always know the best way to syclax, etc.

spell name:
TRACKING TRUE C
list name:
path mastery
level:
30
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a +100 bonus for all tracking attempts. will negate any hide track spell (except hide tracks true).

spell name:
TRACKS AHEAD C
list name:
path mastery
level:
50
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
100'
area of effect:
tracks
sourcebook:
spell law
description: allows caster to know entire course of the tracks in question (i.e., exactly where and how they go); will not negat hide tracks true.

spell name:
HUES
list name:
nature's guises
level:
1
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take on the physical coloration of any one organic object; caster must be incontact with that object. in many situations this will give a +10 to 50 bonus (gm discretion) to hiding attempts (and perhaps to some stalking attemps).

spell name:
SHADE
list name:
nature's guises
level:
2
realm:
channeling
type:
ranger base
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: all shadows and darkness within radius deepen, giving all stalking and hiding attempts a +25 bonus; if the point is on a mobile object or being, it will move with the object/being.

spell name:
FREEZE C
list name:
nature's guises
level:
3
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
10'
area of effect:
liquid
sourcebook:
spell law
description: up to 1 cu' of liquid per level can be cooled to freezing at rate of 1 cu' per round; will not lower temperature below -20 degrees f (makes great ice for drinks).

spell name:
SILENT MOVES
list name:
nature's guises
level:
4
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can move silently, so long as he does not create a sound originating more than 1' from his body. in many istuations this will bive a +10 to 50 bonus (gm discretion) to stalking/ hiding attempts.

spell name:
SELF CLOAKING C
list name:
nature's guises
level:
5
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster blends into surrounding terrain; gives a +75 bonus to hiding attempts; caster may not move (appreciably) without destroying effect.

spell name:
LIGHT
list name:
nature's guises
level:
6
realm:
channeling
type:
ranger base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: lights a 10' r area surrounding point touched; if the point is on a mobile object or being, it will move with the object / being.

spell name:
DARKNESS
list name:
nature's guises
level:
7
realm:
channeling
type:
ranger base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: darkens a 10' r area surrounding point touched into normal darkness; if the point is on a mobile object or being, it will move with the object / being.

spell name:
SHADOW
list name:
nature's guises
level:
8
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster and objects on his person appear to be a shadow; and thus are almost invisible in dark areas (e.g., in many situations this could be handled with a stalk/hiding bonus between 25 and 75).

spell name:
PLANT FACADE
list name:
nature's guises
level:
10
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to appear as any one type of plant; caster retains his size and will not smell or feel like the plant; it is purely a visual illusion.

spell name:
ANIMAL THOUGHTS C
list name:
nature's guises
level:
15
realm:
channeling
type:
ranger base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster's mental patterns will appear to be those of any local animal; his specific thoughts can't be read.

spell name:
BLANK THOUGHTS C
list name:
nature's guises
level:
11
realm:
channeling
type:
ranger base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: as long as caster does not move, his mental patterns will appear to be those of any local animal; even if he move, his specific thoughts can't be read.

spell name:
ANIMAL FACADE
list name:
nature's guises
level:
13
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to appear as any one type of animal; caster retains his size and will not smell or feel like the animal; it is purely a visual illusion.

spell name:
PLANT FORM
list name:
nature's guises
level:
20
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one plant; caster will look and feel like the plant, but will not change in size.

spell name:
ANIMAL FORM
list name:
nature's guises
level:
25
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one animal; caster will look and feel like the animal;but will not change in size. will not bestow animal's physical abilities.

spell name:
PLANT FORM TRUE
list name:
nature's guises
level:
30
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one plant; caster will look, smell and feel and physical charcter of the plant, and caster can halve or double his normal size.

spell name:
ANIMAL FORM TRUE
list name:
nature's guises
level:
50
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one animal; caster will look, smell and feel like the animal. will bestow animal's physical abilities but not special abilities (e.g., fiery breath or anti-magic qualities). caster may halve or double his normal size.

spell name:
CHILLS
list name:
disease
level:
1
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets a cold; roll for severity (high is bad for target).

spell name:
GREY VISION
list name:
disease
level:
2
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is color-blind.

spell name:
SMELLING LOSE
list name:
disease
level:
3
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has no sense of smell.

spell name:
HEARING LOSE
list name:
disease
level:
4
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has no sense of hearing.

spell name:
TONGUE ROT
list name:
disease
level:
5
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: over the course of one week the target's tongue will rot away and he will not be able to speak.

spell name:
ASTHMA
list name:
disease
level:
6
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets severe asthma; for every round of physical exertion (melee, running, firing a bow, rowing, etc.) the target will have a -5 mod to any activity involving physical exertion. when this reaches -100 the target lapses into unconscious. each -5 mod requires three rounds of rest to eradicate.

spell name:
LEPROSY
list name:
disease
level:
7
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets leprosy, which causes a gradual loss of feeling in the extremities (and blood flow); this doubles the effectiveness of wounds in these areas.

spell name:
MINOR ALLERGY
list name:
disease
level:
8
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target becomes slightly allergic to a substance (not himself) of the caster's choosing; when in the presence of this substance, the target will be at -30 on all activity.

spell name:
HEMOPHILLIA
list name:
disease
level:
10
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target becomes a hemophiliac; any "hits/round"" and concussion hits are doubled; healing hits requires double the normal expenditure."

spell name:
MALARIA
list name:
disease
level:
11
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target contracts malaria; after the initial bout of high fever, delirium, coma and incapacitation (lasting between 3 days and 2 weeks), the target will be subject to random "relapses"" similiar to the initial bout."

spell name:
EPILEPSY
list name:
disease
level:
13
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target becomes an epileptic. in a tension situation there is a 5% chance he will go into an epileptic fit. if someone threats them (i.e., holds them down and places an object in his mouth), he has only a 1% chance of dying; if not, he has a 10% chance of dying.

spell name:
PNEUMONIA
list name:
disease
level:
14
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target contracts pneumonia. if the target is kept warm and completely immobile for two weeks, he will have only a 25% chance of dying (much higher if not treated). the chance of dying is lowered 5% for every 10 points by which target's constitution exceeds 50.

spell name:
MAJOR ALLERGY
list name:
disease
level:
15
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target becomes slightly allergic to a substance (not himself) of the caster's choosing; when in the presence of this substance, the target will be at -60 on all activity.

spell name:
ELPHANTIASIS
list name:
disease
level:
20
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target gets elephantiasis. one of his extremities swells and grows up to 5x normal size.

spell name:
LEUKEMIA
list name:
disease
level:
25
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the taget catches leukemia. target will weaken at a rate of 2% per day (-2/day, cumlulative to all activity); when the total reaches 100%, the target is dead.

spell name:
RABIES
list name:
disease
level:
30
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target gets rabies. after 21 days of no visible effect, the disease sets in. the target's organs contract; the foams at the mouth, becomes very thirsty and violent; and any one he bites or scratches must resist or catch the disease. the target dies five to seven days after disease's onset.

spell name:
PLAGUE
list name:
disease
level:
50
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target gets the "plague"". if he fails his rr, he will die 95% of the time (in 10 minutes); the other 5% of the time he believes that he resited, but becomes a carrier instead. anyone coming within 5' of a carrier must resist or face the same chances as the original target."

spell name:
DETECT CURSE
list name:
curses
level:
1
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: detects a curse on an item or person.

spell name:
NIGHTVISION CURSE
list name:
curses
level:
2
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target can see at night as if it were day, but he can only see in the day as if it were the darkest night.

spell name:
ULCER CURSE
list name:
curses
level:
4
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target can only eat bread or dairy products; anything else will aggravate his ulcer (unless he makes a rr) and he will be incapaciated for 1 to 8 hours.

spell name:
CURSE OF DAKE
list name:
curses
level:
5
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target cannot move faster than a walking pace on his own (he may be carried or ride at a faster pace).

spell name:
GREEN TONGUE
list name:
curses
level:
6
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target can only eat green leaves; eathing other food will incapacitate him (unless he makes a rr) for 1 to 8 hours.

spell name:
SEA CURSE
list name:
curses
level:
7
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target will never voluntarily swim, enter any water (even a bath), or get in a boat.

spell name:
EXCOMMUNICATION
list name:
curses
level:
9
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
1 day / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target losses all channeling power points; thus he cannot cast any channeling spells (even through bonus items). a hybrid spell user of channeling (e.g., sorcerer or astrologer) would lose only half of his pps.

spell name:
LEARNING OF MINS
list name:
curses
level:
10
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target can only speak and write his native language.

spell name:
CURSE OF SHAR BU
list name:
curses
level:
11
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target is sterile and impotent.

spell name:
BEAUTY OF ARRAER
list name:
curses
level:
13
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's appearance is raised to the maximium possible (and then some). if anyone sees the uncovered face of the target or gets within 3' (and is of the opposite sexual persuasion and fails a rr), they will attempt to possess and carry off the target (they will fight if necessary). certain persons will get modifications to their rrs (eunuchs, hedonists, tacos, hosers, icers, etc.).

spell name:
CLOTTING CURSE
list name:
curses
level:
14
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's blood will coagulate and create a blood clot around the area of any cut or wound. the clot will cut off circulation to the area fed by the given vessel and the target will lose the affected body section after 2 to 20 minutes due to system damage (e.g., a thigh wound might ultimately mean loss of leg; a neck wound would be fatal).

spell name:
UGLINESS OF ORN
list name:
curses
level:
15
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's appearance is lowered to 1 (in any system). if a person sees the uncovered face of the target (or gets within 3'), he must make a rr: if he fails by 51 or more, he attacks the target. even if the viewer is successful in his rr, he will experience extreme distaste (i.e., distain) for the target. for example, if the target went home after failing against this curse, his mother might resist (she gets a large mod), but she might still make him sleep in the barn and eat on the porch.

spell name:
RUNNING DEATH
list name:
curses
level:
20
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target will run until he dies of exhaustion; he may be restrained, but whenever freed, he will begin to run again.

spell name:
FRIENDSLAYER
list name:
curses
level:
25
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: every time the target is in a combat situation near friend(s) (within 10') there is a 10% chance each round (non-cumulative) that he will attack one of his friends (random determination) and attemp to kill him. for these purposes a "friend"" is any companion or associate."

spell name:
EXCOMMUNICATION TRUE
list name:
curses
level:
30
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target losses all channeling power points; thus he cannot cast any channeling spells (even through bonus items). a hybrid spell user of channeling (e.g., sorcerer or astrologer) would lose only half of his pps.

spell name:
DARK THOUGHTS
list name:
curses
level:
50
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target can not attack any "evil"" creature and the target learns all evil languages and the target will obey the commands of any evil person who is 10+ levels higher than himself."

spell name:
ANIMATE DEAD 1 C
list name:
necromancy
level:
1
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
dead body
sourcebook:
spell law
description: caster can cause any dead body (within 50% of his own mass) to rise up and move. the caster must concentrate for the body to perform action; if he stops concentration, the body will stand motionless. the body can be maneuvered at -25, and can melee with a -20 ob. body cannot have been dead more than one day. (see list description.)

spell name:
CONTROL UNDEAD 1 C *
list name:
necromancy
level:
2
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
undead
sourcebook:
spell law
description: caster can control one class i undead. the undead's capabilities must be defined by the system used (see list description).

spell name:
ANIMATE DEAD 2 C
list name:
necromancy
level:
4
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
dead body
sourcebook:
spell law
description: caster can cause up to 2 dead bodies (within 50% of his own mass) to rise up and move. the caster must concentrate for the bodies to perform action; if he stops concentration, the body will stand motionless. the bodies can be maneuvered at -25, and can melee with a -20 ob. body cannot have been dead more than one day. (see list description.) if he raises only one body, it can be manuevered with a -15 and perform melee with a -10 ob.

spell name:
CREATE UNDEAD 1
list name:
necromancy
level:
5
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
10'
area of effect:
dead body
sourcebook:
spell law
description: given a body that has been dead less than one week, the caster can turn the body into a class i undead. the undead will attempt to attack the closes living being (if uncontrolled), bu can take no other activity other than moving to the being and attacking. if controlled, the undead will do anything (within its capabilities) tht the caster wills. the undead can be dispelled, repelled, or just smashed into little pieces.

spell name:
CONTROL UNDEAD 2 C *
list name:
necromancy
level:
6
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
undead
sourcebook:
spell law
description: caster can control one class ii undead or 2 class 1 or etc. the undead's capabilities must be defined by the system used (see list description).

spell name:
ANIMATE DEAD 3 C
list name:
necromancy
level:
7
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
dead body
sourcebook:
spell law
description: caster can cause up to 3 dead bodies (within 50% of his own mass) to rise up and move. the caster must concentrate for the bodies to perform action; if he stops concentration, the body will stand motionless. the bodies can be maneuvered at -25, and can melee with a -20 ob. body cannot have been dead more than one day. (see list description.) if he raises only one body, it can be manuevered with a -5 and perform melee with a +0 ob.

spell name:
CREATE UNDEAD 2
list name:
necromancy
level:
8
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
10'
area of effect:
dead body(s)
sourcebook:
spell law
description: given a body that has been dead less than one week, the caster can turn the body into a class ii undead or 2 class i undead. the undead will attempt to attack the closes living being (if uncontrolled), bu can take no other activity other than moving to the being and attacking. if controlled, the undead will do anything (within its capabilities) tht the caster wills. the undead can be dispelled, repelled, or just smashed into little pieces.

spell name:
CONTROL UNDEAD 3 C *
list name:
necromancy
level:
9
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
undead
sourcebook:
spell law
description: caster can control one class iii undead or 3 class 1 or etc. the undead's capabilities must be defined by the system used (see list description).

spell name:
ANIMATE DEAD 4 C
list name:
necromancy
level:
10
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
dead body
sourcebook:
spell law
description: caster can cause up to 4 dead bodies (within 50% of his own mass) to rise up and move. the caster must concentrate for the bodies to perform action; if he stops concentration, the body will stand motionless. the bodies can be maneuvered at -25, and can melee with a -20 ob. body cannot have been dead more than one day. (see list description.) if he raises only one body, it can be manuevered with a +5 and perform melee with a +10 ob.

spell name:
CREATE UNDEAD 3
list name:
necromancy
level:
11
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
10'
area of effect:
dead body(s)
sourcebook:
spell law
description: given a body that has been dead less than one week, the caster can turn the body into a class iii undead or 3 class i undead, etc. the undead will attempt to attack the closes living being (if uncontrolled), bu can take no other activity other than moving to the being and attacking. if controlled, the undead will do anything (within its capabilities) tht the caster wills. the undead can be dispelled, repelled, or just smashed into little pieces.

spell name:
ANIMATE DEAD 5 C
list name:
necromancy
level:
12
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
dead body
sourcebook:
spell law
description: caster can cause up to 5 dead bodies (within 50% of his own mass) to rise up and move. the caster must concentrate for the bodies to perform action; if he stops concentration, the body will stand motionless. the bodies can be maneuvered at -25, and can melee with a -20 ob. body cannot have been dead more than one day. (see list description.) if he raises only one body, it can be manuevered with a +10 and perform melee with a +20 ob.

spell name:
CONTROL UNDEAD 4 C *
list name:
necromancy
level:
13
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
undead
sourcebook:
spell law
description: caster can control one class iv undead or 4 class 1 or etc. the undead's capabilities must be defined by the system used (see list description).

spell name:
ANIMATE DEAD 6 C
list name:
necromancy
level:
14
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
dead body
sourcebook:
spell law
description: caster can cause up to 6 dead bodies (within 50% of his own mass) to rise up and move. the caster must concentrate for the bodies to perform action; if he stops concentration, the body will stand motionless. the bodies can be maneuvered at -25, and can melee with a -20 ob. body cannot have been dead more than one day. (see list description.) if he raises only one body, it can be manuevered with a +15 and perform melee with a +30 ob.

spell name:
CREATE UNDEAD 4
list name:
necromancy
level:
15
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
10'
area of effect:
dead body(s)
sourcebook:
spell law
description: given a body that has been dead less than one week, the caster can turn the body into a class iv undead or 4 class i undead, etc. the undead will attempt to attack the closes living being (if uncontrolled), bu can take no other activity other than moving to the being and attacking. if controlled, the undead will do anything (within its capabilities) tht the caster wills. the undead can be dispelled, repelled, or just smashed into little pieces.

spell name:
CONTROL UNDEAD 5 C *
list name:
necromancy
level:
20
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
undead
sourcebook:
spell law
description: caster can control one class v undead or 5 class 1 or etc. the undead's capabilities must be defined by the system used (see list description).

spell name:
CREATE UNDEAD 5
list name:
necromancy
level:
25
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
10'
area of effect:
dead body(s)
sourcebook:
spell law
description: given a body that has been dead less than one week, the caster can turn the body into a class v undead or 5 class i undead, etc. the undead will attempt to attack the closes living being (if uncontrolled), bu can take no other activity other than moving to the being and attacking. if controlled, the undead will do anything (within its capabilities) tht the caster wills. the undead can be dispelled, repelled, or just smashed into little pieces.

spell name:
CONTROL UNDEAD TRUE C
list name:
necromancy
level:
30
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
concentration
range:
v
area of effect:
v
sourcebook:
spell law
description: caster can control any one undead or any one undead (class v or lower) without concentration or all class iii or lower undead within a 100' r. range for controlling a single undead is extended to 300'.

spell name:
CREATE UNDEAD TRUE
list name:
necromancy
level:
50
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
10'
area of effect:
dead body(s)
sourcebook:
spell law
description: given a body that has been dead less than one week, the caster can turn the body into any undead that exists in the world system in use (e.g., ring wraiths, vampires, etc.). the undead will attempt to attack the closes living being (if uncontrolled), bu can take no other activity other than moving to the being and attacking. if controlled, the undead will do anything (within its capabilities) tht the caster wills. the undead can be dispelled, repelled, or just smashed into little pieces.

spell name:
DARK STUNNING *
list name:
dark channels
level:
2
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: rr mod -10; caster points his arm (elbow locked and fist clenched) at the target and channels raw power (source is usually a diety); target is stunned.

spell name:
CHANNELS 1 *
list name:
dark channels
level:
3
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: when this spell is cast, the 1st lvl spell that the caster begins to cast the next round will be "channeled"" to another spell user of the channeling realm. the ""channeled"" spell is transmitted to the other spell user when it would normally take effect, and must be used by him immediately. all normal restrictions on the transmitted spell apply. the caster of the transmitter must be able to see the receiver or know exactly where he is (direction and distance, or specific place). the receiver must know exactly when the spell is coming. for example, if a cleric was at a certain altar at a certain time (midnight of full moon) ready to receive a spell; then another spell user or deity could use channels to send him a spell (if he knew where the altar was and the correct time)."

spell name:
DARK SLEEP *
list name:
dark channels
level:
5
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: rr mod -10; caster points his arm (elbow locked and fist clenched) at the target and channels raw power (source is usually a diety); target falls into a deep sleep.

spell name:
CHANNELS 3 *
list name:
dark channels
level:
6
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: when this spell is cast, the 2nd or 3rd lvl spell that the caster begins to cast the next round will be "channeled"" to another spell user of the channeling realm. the ""channeled"" spell is transmitted to the other spell user when it would normally take effect, and must be used by him immediately. all normal restrictions on the transmitted spell apply. the caster of the transmitter must be able to see the receiver or know exactly where he is (direction and distance, or specific place). the receiver must know exactly when the spell is coming. for example, if a cleric was at a certain altar at a certain time (midnight of full moon) ready to receive a spell; then another spell user or deity could use channels to send him a spell (if he knew where the altar was and the correct time)."

spell name:
DARK BLINDING *
list name:
dark channels
level:
8
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
1 hour / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: rr mod -10; caster points his arm (elbow locked and fist clenched) at the target and channels raw power (source is usually a diety); target is blinded.

spell name:
BLACK CHANNEL 1 *
list name:
dark channels
level:
10
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
permanent
range:
v
area of effect:
1 target
sourcebook:
spell law
description: caster may cast one of the following black channels spells.1. thrayn's touch ( r:touch, rr mod -50)disrupts body cells; foe operates at -50.2. eye of nur (r: 25', rr mod -30)knocks foe out, 25 hits.3. uonic curse (r: 50', rr mod -25)any one limb useless for 1 - 10 days.4.tauric finger (r: 50', rr mod -10)blinds for 1 - 10 days; +10 hits.5. londarin's hand (r: 100', rr mod none)nerve disruption; foe is sent into a coma.the gm must determine which one(s) may be cast, based on: culture, background, deity served, etc. the caster might be allowed to pick and choose.

spell name:
CHANNELS 5 *
list name:
dark channels
level:
11
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: when this spell is cast, the 4th or 5th lvl spell that the caster begins to cast the next round will be "channeled"" to another spell user of the channeling realm. the ""channeled"" spell is transmitted to the other spell user when it would normally take effect, and must be used by him immediately. all normal restrictions on the transmitted spell apply. the caster of the transmitter must be able to see the receiver or know exactly where he is (direction and distance, or specific place). the receiver must know exactly when the spell is coming. for example, if a cleric was at a certain altar at a certain time (midnight of full moon) ready to receive a spell; then another spell user or deity could use channels to send him a spell (if he knew where the altar was and the correct time)."

spell name:
ABSOLUTION *
list name:
dark channels
level:
13
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body; it remains in whatever place ""souls"" go for 1 week/10 failure. the soul can be returned early only through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
BLACK CHANNEL 2 *
list name:
dark channels
level:
15
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
permanent
range:
v
area of effect:
1 target
sourcebook:
spell law
description: caster may cast one of the following black channels spells.1. womaw finger (r: 25', rr mod -30)destroys muscles and tendons in legs.2. urulic eye (r: 50, rr mod -25)removes foe's hands.3. finger of sart (r: 75', rr mod -15)paralyzes foe entirely.4. channels of crey (r: 100', rr mod -10)severe brain disorder; convulsive spasms, foe operates at -75.5. umli breeze (r: 50', rr mod none)sends foe into a permanent coma; +10 hits.the gm must determine which one(s) may be cast, based on: culture, background, deity served, etc. the caster might be allowed to pick and choose.

spell name:
ABSOLUTION PURE *
list name:
dark channels
level:
20
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body. the soul can only be returned through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
BLACK CHANNEL 3 *
list name:
dark channels
level:
25
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
permanent
range:
v
area of effect:
1 target
sourcebook:
spell law
description: caster may cast one of the following black channels spells.1. black finger (r: 25', rr mod -50)erases facial area.2. desert curse (r: 50', rr mod -30)blood boils.3. death's wave (r: 100', rr mod none)liquifies skeleton.the gm must determine which one(s) may be cast, based on: culture, background, deity served, etc. the caster might be allowed to pick and choose.

spell name:
DARK ABSOLUTION *
list name:
dark channels
level:
30
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
-
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body. the soul utterly destroyed. no coming back from this."

spell name:
UNHOLY GATE
list name:
dark channels
level:
50
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
1 round
range:
v
area of effect:
self
sourcebook:
spell law
description: opens a direct channel to the caster's diety; results depend on the deity's personality, motives and powers. any spell the diety can cast can be transmitted through the gate.

spell name:
AFTERTHOUGHTS
list name:
dark lore
level:
1
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster virtual total recall of any conversation or writing he encountered within a period of days equal to his level.

spell name:
DETECT GOOD C
list name:
dark lore
level:
2
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
5' r area
sourcebook:
spell law
description: detects "true good"" in an animate or inanimate target; caster can concentrate on a 5' r area each round."

spell name:
DETECT BLESSING C
list name:
dark lore
level:
3
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
5' r area
sourcebook:
spell law
description: detects blessings on an animate or inanimate target; caster can concentrate on a 5' r area each round.

spell name:
DETECT HATE C
list name:
dark lore
level:
4
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
5' r area
sourcebook:
spell law
description: detects the emotion of hatred, in the living mind or in an object forged with great malice. caster can concentrate on a 5' r area each round.

spell name:
DARK LORE 1
list name:
dark lore
level:
5
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
10'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any one "of darkness"" or ""of evil""; will not give specific capabilities."

spell name:
DETECT HOLY C
list name:
dark lore
level:
6
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
10' r area
sourcebook:
spell law
description: detects "holy"" in an animate or inanimate target; caster can concentrate on a 10' r area each round."

spell name:
DREAM 1
list name:
dark lore
level:
8
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night.

spell name:
BLESS TALES
list name:
dark lore
level:
10
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
self
area of effect:
blessing
sourcebook:
spell law
description: caster can determine the author, origin, and complete histor of a given blessing; he also learns the nature and specific powers.

spell name:
DARK LORE 2
list name:
dark lore
level:
11
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
10'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any two "of darkness"" or ""of evil""; will not give specific capabilities. or he can get for one item the above information plus the exact significance of the item."

spell name:
DREAMS 2
list name:
dark lore
level:
12
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to two dreams relating to up to two topics decided upon just before retiring; limited to once per night.

spell name:
HATE ANALYSIS
list name:
dark lore
level:
13
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can determine the nature and origin of active hatred found within any one target (inanimate or animate): the degree and other details of such hatred can also be acquired.

spell name:
DARK LORE 3
list name:
dark lore
level:
14
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
10'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any three "of darkness"" or ""of evil""; will not give specific capabilities. or he can get for one item the above information plus the exact significance of the item, specific capabilities and the name of the creator."

spell name:
DREAMS 3
list name:
dark lore
level:
15
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to three dreams relating to up to three topics decided upon just before retiring; limited to once per night.

spell name:
BLACK LORE
list name:
dark lore
level:
20
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
100'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain the exact nature, origin, purpose, and history of any one item of evil or darkness; it allows caster to visualize all who have possessed the item.

spell name:
BLESSING ANALYSIS
list name:
dark lore
level:
25
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can determine the nature and origin of active blessing found within any one target (inanimate or animate): the degree and other details of such blessing can also be acquired.

spell name:
DREAMS TRUE
list name:
dark lore
level:
30
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to one dream per level relating to up to one topic per level decided upon just before retiring; limited to once per night.

spell name:
BLACK LORE MASTERY
list name:
dark lore
level:
50
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: caster can ascertain the exact nature, origin, purpose, and history of all items of evil or darkness within 100'; it allows caster to visualize all who have possessed the item.

spell name:
SPEECH 1 C
list name:
way of the voice
level:
1
realm:
channeling
type:
astrologer base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to communicate basic ideas in a specific language (hungry, thirsty, bathroom, peace, etc.); equivalent to skill rank 2.

spell name:
QUESTION
list name:
way of the voice
level:
2
realm:
channeling
type:
astrologer base
spell class:
m
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target must answer one single concept question.

spell name:
SPEECH 2 C
list name:
way of the voice
level:
5
realm:
channeling
type:
astrologer base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to communicate in more complex concepts in a specific language. although there is a good chance of misterpretation; equivalent to skill rank 4.

spell name:
MIND SPEECH (10' R) C *
list name:
way of the voice
level:
7
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all in a 10' r.

spell name:
SUGGESTION
list name:
way of the voice
level:
8
realm:
channeling
type:
astrologer base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, no blinding himself suggestions, etc.).

spell name:
SPEECH 3 C
list name:
way of the voice
level:
9
realm:
channeling
type:
astrologer base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to communicate reasonably fluently in a specific language. caster's accent is imperfect, but there is only a slight chance of misinterpretation; equivalent to skill rank 6.

spell name:
VOICE OF COMMAND C
list name:
way of the voice
level:
10
realm:
channeling
type:
astrologer base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is forced to obey caster as in suggestion, as long as caster concentrates and speaks to the target. caster can concentrate on this spell an a speech spell at the same time.

spell name:
MIND SPEECH (100' R)
list name:
way of the voice
level:
11
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
self
area of effect:
100' r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all in a 100' r.

spell name:
MIND SPEECH (300' R)
list name:
way of the voice
level:
14
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
self
area of effect:
300' r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all in a 300' r.

spell name:
WORD OF COMMAND *
list name:
way of the voice
level:
15
realm:
channeling
type:
astrologer base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: when the caster yells "hold"", the target is forced into complete inaction for that round."

spell name:
SPEECH TRUE C
list name:
way of the voice
level:
20
realm:
channeling
type:
astrologer base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to communicate absoulutely fluently in a specific language. caster's accent is as a native, and has complete idiomatic knowledge of language; equivalent to skill rank 8.

spell name:
MIND SHOUT *
list name:
way of the voice
level:
25
realm:
channeling
type:
astrologer base
spell class:
m*
duration:
range:
self
area of effect:
10' r
sourcebook:
spell law
description: everyone within the radius is a target, all failing to resist are stunned for one round per ten failure.

spell name:
MIND SPEECH TRUE C *
list name:
way of the voice
level:
30
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
self
area of effect:
50' r
sourcebook:
spell law
description: caster can broadcast thoughts to the minds of all desired beings in a 50' r.

spell name:
GREAT CONTROL
list name:
way of the voice
level:
50
realm:
channeling
type:
astrologer base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is forced to obey caster in all things, including suicide and similar actions.

spell name:
STARPATHS C
list name:
holy vision
level:
1
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster (on a clear night, when stars are visible) gains perfect directional and distance sense; he cannot be lost.

spell name:
DREAM 1
list name:
holy vision
level:
2
realm:
channeling
type:
astrologer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night.

spell name:
ORIGINS
list name:
holy vision
level:
3
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: give a general idea of the place of origin of an item.

spell name:
TEXT ANALYSIS
list name:
holy vision
level:
4
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
touch
area of effect:
text
sourcebook:
spell law
description: caster knows whether a text is cursed, what language it is in, and other general information; but only understand basic concepts of it.

spell name:
ITEM VISION
list name:
holy vision
level:
5
realm:
channeling
type:
astrologer base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives a vision of a significant event in the item's past.

spell name:
DREAMS 2
list name:
holy vision
level:
6
realm:
channeling
type:
astrologer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to two dreams relating to up to two topics decided upon just before retiring; limited to once per night.

spell name:
DREAMS 3
list name:
holy vision
level:
9
realm:
channeling
type:
astrologer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to three dreams relating to up to three topics decided upon just before retiring; limited to once per night.

spell name:
COMMUNE 1 C
list name:
holy vision
level:
10
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster receives (usually from his patron deity) a "yes"" or a ""no"" to a question on a single topic; usuable but once a day."

spell name:
ORIGINS TRUE
list name:
holy vision
level:
12
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: give a clear location of the place of origin of an item, including creator and approxiamate date.

spell name:
COMMUNE 3 C
list name:
holy vision
level:
15
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster receives (usually from his patron deity) a "yes"" or a ""no"" to a question on three topics; usuable but once a day."

spell name:
LORD DREAMS
list name:
holy vision
level:
20
realm:
channeling
type:
astrologer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to five dreams relating to up to five topics decided upon just before retiring; limited to once per night.

spell name:
COMMUNE TRUE C
list name:
holy vision
level:
25
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster receives (usually from his patron deity) a more detailed answer to a question involving only one concept (e.g., a name or short phrase may constitute the answer). usuable but once a day.

spell name:
DREAM MASTERY
list name:
holy vision
level:
30
realm:
channeling
type:
astrologer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night. the caster is able to manipulate his dream in a limited way to gain more information on a specific topic (e.g., he is in the dream and can ask a question, but there is no guarantee it will be answered).

spell name:
HIGH PRAYER C
list name:
holy vision
level:
50
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster receives detailed information from his diety on a single topic question.

spell name:
STAR VOICE C *
list name:
far voice
level:
1
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
100'
area of effect:
astrologer
sourcebook:
spell law
description: caster may mentally speak with another astrologer.

spell name:
MIND VOICE (100') C *
list name:
far voice
level:
2
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
100'
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
MIND VOICE (300') C *
list name:
far voice
level:
4
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
300'
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
STAR VOICE TRUE C *
list name:
far voice
level:
5
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
v or 500'
area of effect:
astrologer
sourcebook:
spell law
description: caster nay mentally speak with another astrologer. the range is as far as the horizon if it is clear and night (500' at any other time).

spell name:
MIND VOICE (500') C *
list name:
far voice
level:
6
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
500'
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
MIND VOICE (1000') C *
list name:
far voice
level:
8
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
1000'
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
STAR MERGE C *
list name:
far voice
level:
10
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: on a clear night outdoors, caster may interchange thoughts with a willing target, and if both are astrologers, may interchange power points.

spell name:
WAITING VOICE
list name:
far voice
level:
12
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
10'
area of effect:
1 being
sourcebook:
spell law
description: caster may leave a message of 25 words or less, set to be triggered by a specific mental pattern (known through mind store) or a time limit.

spell name:
MIND VOICE (1 MILE) C *
list name:
far voice
level:
14
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
1 mile
area of effect:
1 being
sourcebook:
spell law
description: caster many mentally speak with any thinking being. target must be located by finding or other means.

spell name:
READY MERGE C *
list name:
far voice
level:
15
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
v or 100'
area of effect:
1 target
sourcebook:
spell law
description: on a clear night outdoors, caster may interchange thoughts with a willing target, and if both are astrologers, may interchange power points. the caster and target have merged before. range is up to the horizon. otherwise 100'.

spell name:
LORD VOICE C
list name:
far voice
level:
20
realm:
channeling
type:
astrologer base
spell class:
f
duration:
concentration
range:
100'/lvl
area of effect:
1 location
sourcebook:
spell law
description: caster can cause his voice to be heard at a point up to 100' per level away, in amplified tones; if the location is out of sight, the caster must have already been there.

spell name:
MIND VOICE (1 MILE / LVL) C *
list name:
far voice
level:
25
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
1 mile/lvl
area of effect:
1 being
sourcebook:
spell law
description: caster many mentally speak with any thinking being. target must be located by finding or other means.

spell name:
MIND VOICE TRUE C *
list name:
far voice
level:
30
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
unlimited
area of effect:
1 being
sourcebook:
spell law
description: caster many mentally speak with any thinking being. target must be located by finding or other means.

spell name:
TRUE VOICE C
list name:
far voice
level:
50
realm:
channeling
type:
astrologer base
spell class:
f
duration:
concentration
range:
unlimited
area of effect:
1 location
sourcebook:
spell law
description: caster can cause his voice to be heard at a point any distance away (the range is unlimited), in amplified tones; if the location is out of sight, the caster must have already been there.

spell name:
PRESENCE C *
list name:
starsense
level:
1
realm:
channeling
type:
astrologer base
spell class:
p*
duration:
concentration
range:
self
area of effect:
10'/lvl
sourcebook:
spell law
description: caster is aware of the presence of all sentient/thinking beings within his range.

spell name:
LOCATION (100') C
list name:
starsense
level:
3
realm:
channeling
type:
astrologer base
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
MIND STORE *
list name:
starsense
level:
5
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster stores mental pattern of target; can be used later to recognize the target or locate the target through the spell finding.

spell name:
FINDING C
list name:
starsense
level:
6
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster gets direction and distance to any one unshielded mind stored target within range.

spell name:
MIND TYPING *
list name:
starsense
level:
9
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster learns race, profession, and level of target.

spell name:
DIRECTION
list name:
starsense
level:
10
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
1000'/lvl
area of effect:
ms target
sourcebook:
spell law
description: caster gets direction to any unshielded mind stored target within range.

spell name:
AWARENESS C *
list name:
starsense
level:
13
realm:
channeling
type:
astrologer base
spell class:
p*
duration:
concentration
range:
self
area of effect:
10'/lvl
sourcebook:
spell law
description: caster is aware of the presence of all sentient/thinking beings within his range. also, he receives a general knowledge of the actions of each being (e.g., being is casting a spell, but not what spell is being cast).

spell name:
STARFINDING C
list name:
starsense
level:
15
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
unlimited
area of effect:
1 target
sourcebook:
spell law
description: caster gets direction and distance to any one unshielded mind stored target. both caster and target must be outdoors while stars are visible.

spell name:
LORD LOCATION C
list name:
starsense
level:
20
realm:
channeling
type:
astrologer base
spell class:
p
duration:
1 minute / level
range:
20 miles
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
DIRECTION TRUE
list name:
starsense
level:
25
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
unlimited
area of effect:
ms target
sourcebook:
spell law
description: caster gets direction to any unshielded mind stored target.

spell name:
FINDING TRUE C
list name:
starsense
level:
30
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
unlimited
area of effect:
1 target
sourcebook:
spell law
description: caster gets direction and distance to any one unshielded mind stored target. no range limitations.

spell name:
TRACKING C
list name:
starsense
level:
50
realm:
channeling
type:
astrologer base
spell class:
i
duration:
24 hours
range:
unlimited
area of effect:
1 target
sourcebook:
spell law
description: caster gets direction and distance to any one unshielded mind stored target. no range limitations. the caster can "track"" the target at will for the next 24 hours without further power point expenditure. he simply needs to concentrate for a round to determine current distance and direction."

spell name:
GUESS
list name:
time's bridge
level:
1
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: when faced with a choice about which he has little or no information (e.g., which corridor leads outside the quickest) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the choice favorable by 25% (e.g., roll 1-100: incorrect on 1-25).

spell name:
INITUITION 1
list name:
time's bridge
level:
2
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next minute if he takes a specific action.

spell name:
INTUITION 3
list name:
time's bridge
level:
4
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next 3 minutes if he takes a specific action.

spell name:
VISION GUIDE
list name:
time's bridge
level:
5
realm:
channeling
type:
astrologer base
spell class:
i
duration:
varies
range:
touch
area of effect:
self
sourcebook:
spell law
description: when cast just before a vision behind spell, it give the caster the ability to scan the past by "feeling the temporal location of significant events."""

spell name:
VISION BEHIND (1 HR / LVL) C
list name:
time's bridge
level:
6
realm:
channeling
type:
astrologer base
spell class:
i
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a vision up to 1 hr/lvl into the past (includes sight and sound). vision must be associated with a place of item touched at the time the spell is cast. caster is in a trance as long as he concentrates.

spell name:
ANTICIPATION *
list name:
time's bridge
level:
7
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts the most probable action of a being in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
INTUITION 5
list name:
time's bridge
level:
8
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action.

spell name:
VISION BEHIND (1 DAY / LVL) C
list name:
time's bridge
level:
10
realm:
channeling
type:
astrologer base
spell class:
i
duration:
1 day / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a vision up to 1 day/lvl into the past (includes sight and sound). vision must be associated with a place of item touched at the time the spell is cast. caster is in a trance as long as he concentrates.

spell name:
SPELL ANTICIPATION *
list name:
time's bridge
level:
11
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts the most probable action of a being in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
ANTICIPATION 3 *
list name:
time's bridge
level:
12
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts the most probable action of a being in the next 3 rounds or 3 beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
INTUITION 10
list name:
time's bridge
level:
13
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next ten minutes if he takes a specific action.

spell name:
INTUITION TRUE
list name:
time's bridge
level:
15
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next 1 minute per level if he takes a specific action.

spell name:
VISION BEHIND (1 YEAR / LVL) C
list name:
time's bridge
level:
20
realm:
channeling
type:
astrologer base
spell class:
i
duration:
1 year / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a vision up to 1 year/lvl into the past (includes sight and sound). vision must be associated with a place of item touched at the time the spell is cast. caster is in a trance as long as he concentrates.

spell name:
ANTICIPATION TRUE *
list name:
time's bridge
level:
25
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: predicts the most probable action of all of the beings in a 100' radius in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
VISION BEHIND (10 YEARS/LVL) C
list name:
time's bridge
level:
30
realm:
channeling
type:
astrologer base
spell class:
i
duration:
10 years / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a vision up to 10 years per level into the past (includes sight and sound). vision must be associated with a place of item touched at the time the spell is cast. caster is in a trance as long as he concentrates.

spell name:
TIME RETURNING
list name:
time's bridge
level:
50
realm:
channeling
type:
astrologer base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to travel physically up to 10 years per level into the past for the duration of the spell. caster's actions in the past may alter the present, at the gamemaster's discretion.

spell name:
PROJECTED LIGHT
list name:
starlights
level:
1
realm:
channeling
type:
astrologer base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
caster palm
sourcebook:
spell law
description: beam of light (like a flashlight) springs from the caster's palm; 50' effective range.

spell name:
SELF AURA
list name:
starlights
level:
2
realm:
channeling
type:
astrologer base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: causes a bright aura about the caster, making him appear more powerful and subtracting 5 from all attacks.

spell name:
LIGHT (20' R)
list name:
starlights
level:
3
realm:
channeling
type:
astrologer base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
20' r
sourcebook:
spell law
description: lights a 20' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
LIGHT ERUPTION
list name:
starlights
level:
4
realm:
channeling
type:
astrologer base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: rr mod: -10 causes a 10' r sphere of intense light, all within are stunned for 1 round/10 failure.

spell name:
SHOCK BOLT
list name:
starlights
level:
5
realm:
channeling
type:
astrologer base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table.

spell name:
FLARE
list name:
starlights
level:
8
realm:
channeling
type:
astrologer base
spell class:
f
duration:
3 rounds / level
range:
500'
area of effect:
6" r"
sourcebook:
spell law
description: a 6" ball of light is shot from the palm of the caster: it will explode (as a flare), burn with a bright light (as a flare), drift slowly to earth, and go out. an area equal to the range is lit if the flare can raise to full range; drops 10'/round. it can be fired at a target as a shock bolt that delivers heat criticals."

spell name:
BEACON (5 MILES) C
list name:
starlights
level:
10
realm:
channeling
type:
astrologer base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
caster's palm
sourcebook:
spell law
description: ray of light of any color springs from caster's palm; can be up to 5 miles long.

spell name:
LIGHT 3
list name:
starlights
level:
11
realm:
channeling
type:
astrologer base
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
20' r or 60' r
sourcebook:
spell law
description: lights a 60' r area or three 20' r areas on a target within range; if the point is on a mobile object or being, it will move with the object/being.

spell name:
LORD AURA
list name:
starlights
level:
14
realm:
channeling
type:
astrologer base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: causes a bright aura about the caster, making him appear more powerful and subtracting 15 from all attacks.

spell name:
BLINDING
list name:
starlights
level:
15
realm:
channeling
type:
astrologer base
spell class:
f
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: brilliant flash blinds target for 1 rnd/10 failure.

spell name:
AURA BLAZE
list name:
starlights
level:
20
realm:
channeling
type:
astrologer base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is illuminated in a blinding light; all within 10' must resist versus blinding; subtract 25 from all attacks if they fail.

spell name:
STARFIRES C
list name:
starlights
level:
25
realm:
channeling
type:
astrologer base
spell class:
e
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: focuses star or moonlight as a lens, must be focused initially on a fixed point. after 1 round it can be moved at at the rate of 1' per round. it will burn through a 1' diameter at a rate of 6" wood/round, 1"" stone/round or 1/2"" metal/round."

spell name:
STARHAND C
list name:
starlights
level:
30
realm:
channeling
type:
astrologer base
spell class:
e
duration:
concentration
range:
6""
area of effect:
1 target
sourcebook:
spell law
description: focuses star or moonlight as a lens, it is focused on a fixed point 6" from the caster's hand. after 1 round it can be moved at at the rate of 10' per round. it will burn through a 1' diameter at a rate of 6"" wood/round, 1"" stone/round or 1/2"" metal/round. it can be used in combat, it strikes on the fire bolt table with an ob equal to 30 + caster's directed spell bonus with starhand. concentration is not required if being used in melee."

spell name:
STARFIRES TRUE C
list name:
starlights
level:
50
realm:
channeling
type:
astrologer base
spell class:
e
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: focuses light as a lens (star/moonlight is not required), must be focused initially on a fixed point. after 1 round it can be moved at at the rate of 1' per round. it will burn through a 1' diameter at a rate of 6" wood/round, 1"" stone/round or 1/2"" metal/round."

spell name:
ANIMAL SLEEP I
list name:
animal mastery
level:
1
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: puts any non-humanoid animal to sleep; will not affect enchanted or "intelligent"" animals."

spell name:
SMALL ANIMAL RESTORATION
list name:
animal mastery
level:
2
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster may heal any non-fatal damage(s) in any animal 10 pounds or less. healing takes 1-600 minutes depending on severity.

spell name:
ANIMAL TONGUES
list name:
animal mastery
level:
3
realm:
channeling
type:
druid base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gains knowledge of one animal tongue.

spell name:
ANIMAL SLEEP III
list name:
animal mastery
level:
4
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 animals
sourcebook:
rolemaster companion 1
description: puts any three non-humanoid animal to sleep; will not affect enchanted or "intelligent"" animals."

spell name:
ANIMAL MASTERY I
list name:
animal mastery
level:
5
realm:
channeling
type:
druid base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 animals
sourcebook:
rolemaster companion 1
description: allows caster to control the actions of any 1 animal.

spell name:
ANIMAL LOCATION
list name:
animal mastery
level:
6
realm:
channeling
type:
druid base
spell class:
i
duration:
-
range:
self
area of effect:
1 mile radius
sourcebook:
rolemaster companion 1
description: caster can locate members of any 1 species of animal or he can find out what species are in the area.

spell name:
BEFRIENDING
list name:
animal mastery
level:
7
realm:
channeling
type:
druid base
spell class:
m
duration:
concentration
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 1
description: all animals within 10' will act friendly towards the caster; does not allow animal control.

spell name:
MEDIUM ANIMAL RESTORATION
list name:
animal mastery
level:
8
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster may heal any non-fatal damage(s) in any animal 150 pounds or less or animals 10 lbs or less may have fatal damage(s) healed (does not restore soul). healing takes 1-600 minutes depending on severity.

spell name:
ANIMAL EMPATHY
list name:
animal mastery
level:
9
realm:
channeling
type:
druid base
spell class:
i
duration:
concentration
range:
100'
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster can understand and/or visualize the thoughts and emotions of any 1 animal.

spell name:
ANIMAL SUMMONS
list name:
animal mastery
level:
10
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 minute / level (concentration)
range:
1 mile/lvl
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster can summon any 1 animal within range (if any), as long as concentration is applied caster controls the animal. the animal is a random representative of specified species.

spell name:
ANIMAL MASTERY III
list name:
animal mastery
level:
11
realm:
channeling
type:
druid base
spell class:
m
duration:
concentration
range:
100'
area of effect:
3 animals
sourcebook:
rolemaster companion 1
description: allows caster to control the actions of any 3 animals.

spell name:
ANIMAL LIFEGIVING
list name:
animal mastery
level:
12
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster can "raise"" one dead animal by restoring the being's lost soul. the animal's soul must still exist and he must have died within the last year. in order to be successfully ""raised"", the target must roll below his constitution stat; but, +10 is added to the result for every day the target has been dead (e.g., if the target has been dead for 3 days, 30 will be added to the roll; thus, a roll of 54 would become an 84 and a target with a co of 84 or less would not be ""raised""). target will be incapacitated (-100 to all activity) for a period equal to 100 x the time ""dead"" (e.g., if the target was dead for 2 days, the recovery period would be 200 days)."

spell name:
ANIMAL SUMMONS III
list name:
animal mastery
level:
13
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 minute / level (concentration)
range:
1 mile/lvl
area of effect:
3 animals
sourcebook:
rolemaster companion 1
description: caster can summon any 3 animals within range (if any), as long as concentration is applied caster controls the animals. the animals are a random representative of specified species.

spell name:
ANIMAL CALL
list name:
animal mastery
level:
14
realm:
channeling
type:
druid base
spell class:
m
duration:
-
range:
1 mile/lvl
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster can summon (call) any 1 known specific animal.

spell name:
ANIMAL MASTERY V
list name:
animal mastery
level:
15
realm:
channeling
type:
druid base
spell class:
m
duration:
concentration
range:
touch
area of effect:
5 animals
sourcebook:
rolemaster companion 1
description: allows caster to control the actions of any 5 animals.

spell name:
LARGE ANIMAL RESTORATION
list name:
animal mastery
level:
16
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster may heal any non-fatal damage(s) in any animal 3000 pounds or less or animals less than 150 pounds may have fatal damage(s) healed (does not restore soul). . healing takes 1-600 minutes depending on severity.

spell name:
ANIMAL SUMMONS V
list name:
animal mastery
level:
17
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 minute / level (concentration)
range:
1 mile/lvl
area of effect:
5 animals
sourcebook:
rolemaster companion 1
description: caster can summon any 5 animals within range (if any), as long as concentration is applied caster controls the animals. the animals are a random representative of specified species.

spell name:
ANIMAL LIFEGIVING
list name:
animal mastery
level:
18
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster can "raise"" one dead animal by restoring the being's lost soul. the animal's soul must still exist and he must have died within the last year. in order to be successfully ""raised"", the target must roll below his constitution stat; but, +0.5 is added to the result for every day the target has been dead (e.g., if the target has been dead for 4 days, 2 will be added to the roll; thus, a roll of 54 would become an 56 and a target with a co of 56 or less would not be ""raised""). there is no recovery period."

spell name:
GREATER ANIMAL RESTORATION
list name:
animal mastery
level:
19
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster may heal any non-fatal damage(s) in any animal 30,000 pounds or less or animals 3000 lbs or less may have fatal damage(s) healed (does not restore soul). healing takes 1-600 minutes depending on severity.

spell name:
ANIMAL SUMMONS X
list name:
animal mastery
level:
20
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 minute / level (concentration)
range:
1 mile/lvl
area of effect:
10 animals
sourcebook:
rolemaster companion 1
description: caster can summon any 10 animals within range (if any), as long as concentration is applied caster controls the animals. the animals are a random representative of specified species.

spell name:
ANIMAL RESTORATION TRUE
list name:
animal mastery
level:
25
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster may heal any non-fatal damage(s) in an animal of any mass or animals 30,000 lbs or less may have fatal damage(s) healed (does not restore soul). healing takes 1-600 minutes depending on severity.

spell name:
ANIMAL LIFEGIVING TRUE
list name:
animal mastery
level:
30
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster can "raise"" one dead animal by restoring the being's lost soul. the animal's soul must still exist and he must have died within the last year. the being is automatically raised and there is no recovery period."

spell name:
ANIMAL SUMMONS TRUE
list name:
animal mastery
level:
50
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 minute / level (concentration)
range:
1 mile/lvl
area of effect:
1 animal/lvl
sourcebook:
rolemaster companion 1
description: caster can summon 1 animal per level within range (if any), as long as concentration is applied caster controls the animal. the animal is a random representative of specified species.

spell name:
CALM 1
list name:
druid's peace
level:
1
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target will take no aggressive/offensive action, and will fight only if physically attacked.

spell name:
QUESTION
list name:
druid's peace
level:
2
realm:
channeling
type:
druid base
spell class:
m
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target must answer a yes or no question truthfully.

spell name:
CALM 2
list name:
druid's peace
level:
3
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 1
description: targets will take no aggressive/offensive action, and will fight only if physically attacked.

spell name:
HOLD KIND C
list name:
druid's peace
level:
4
realm:
channeling
type:
druid base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: humaniod target is held to 25% of normal actions.

spell name:
CALM 3
list name:
druid's peace
level:
5
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 1
description: targets will take no aggressive/offensive action, and will fight only if physically attacked.

spell name:
BEFRIEND
list name:
druid's peace
level:
6
realm:
channeling
type:
druid base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target believes caster is a good friend.

spell name:
CALM 5
list name:
druid's peace
level:
7
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
5 targets
sourcebook:
rolemaster companion 1
description: targets will take no aggressive/offensive action, and will fight only if physically attacked.

spell name:
MASS ANIMAL CALMING
list name:
druid's peace
level:
8
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 animal/lvl
sourcebook:
rolemaster companion 1
description: caster can calm a number of animals equal to his level.

spell name:
TRUE HOLD C
list name:
druid's peace
level:
9
realm:
channeling
type:
druid base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any target is held to 25% of normal actions.

spell name:
CALM 10
list name:
druid's peace
level:
10
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
10 targets
sourcebook:
rolemaster companion 1
description: targets will take no aggressive/offensive action, and will fight only if physically attacked.

spell name:
PERSUASION
list name:
druid's peace
level:
12
realm:
channeling
type:
druid base
spell class:
m
duration:
1 day / level
range:
1'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is convinced of a single fact expressed by caster (unless irrefutable counter evidence is given).

spell name:
SHOUT OF CALM *
list name:
druid's peace
level:
14
realm:
channeling
type:
druid base
spell class:
m*
duration:
1 minute / level
range:
self
area of effect:
50' r
sourcebook:
rolemaster companion 1
description: all targets in radius must resist or they are calmed.

spell name:
MASS ANIMAL CALMING 2
list name:
druid's peace
level:
15
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 animal/lvl
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster can calm a number of animals equal to his level.

spell name:
LORD CALM
list name:
druid's peace
level:
17
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
20 targets
sourcebook:
rolemaster companion 1
description: rr mod: -20 targets will take no aggressive/offensive action, and will fight only if physically attacked.

spell name:
LORD PERSUASION
list name:
druid's peace
level:
18
realm:
channeling
type:
druid base
spell class:
m
duration:
1 day / level
range:
1'/lvl
area of effect:
20 targets
sourcebook:
rolemaster companion 1
description: target is convinced of a single fact expressed by caster (unless irrefutable counter evidence is given).

spell name:
LONG CALM
list name:
druid's peace
level:
19
realm:
channeling
type:
druid base
spell class:
m
duration:
1 day / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target will take no aggressive/offensive action, and will fight only if physically attacked.

spell name:
MASS CALM
list name:
druid's peace
level:
20
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 1
description: targets will take no aggressive/offensive action, and will fight only if physically attacked.

spell name:
CALM TRUE
list name:
druid's peace
level:
25
realm:
channeling
type:
druid base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target will take no aggressive/offensive action, and will fight only if physically attacked.

spell name:
EARTH CALM
list name:
druid's peace
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 1
description: with the radius, caster may "calm"" a natural phenomena (quakes, storms, winds, etc.) or he may cancel a magically created natural phenomena."

spell name:
BATTLE CALM
list name:
druid's peace
level:
50
realm:
channeling
type:
druid base
spell class:
m
duration:
1 hour / level
range:
self
area of effect:
50'/lvl r
sourcebook:
rolemaster companion 1
description: caster calms everyone within the radius.

spell name:
MINOR DRUIDSTAFF
list name:
druidstaff
level:
1
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: allows the caster to take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +1 spell adder, +5 quarterstaff, and it can be thrown as a spear (treat all crticals as krush criticals).

spell name:
ORGANIC WEAPONS 1
list name:
druidstaff
level:
2
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: with proper materials, the caster may create one short bow, 1/2 long bow, 1/3 composite bow or cross-bow, 1 spear or javelin, 2 arrows or bolts, 1/3 of a shield, 1weapon haft, etc. the process takes one hour. the weapon's basic ob is -5 (non-magical). the spell may be cast additional times to either finish a partially completed item and/or to increase the weapon's ob by +5 per casting (to a maximum of +5). remember, the weapon's ob is not magical.

spell name:
WARP WOOD
list name:
druidstaff
level:
3
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
100'
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: destroys the straightness, strength, and form of a piece of wookd up to 1 lb/lvl.

spell name:
LESSER DRUIDSTAFF
list name:
druidstaff
level:
4
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: allows the caster to convert his minor druidstaff or take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +2 spell adder, +10 quarterstaff, and it can be thrown as a spear (treat all crticals as krush criticals) using the range modifications of a javelin.

spell name:
HAMMERSTAFF
list name:
druidstaff
level:
5
realm:
channeling
type:
druid base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
druidstaff
sourcebook:
rolemaster companion 1
description: doubles concussion hits given with the druidstaff in melee.

spell name:
ORGANIC WEAPONS 2
list name:
druidstaff
level:
6
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: with proper materials, the caster may create one short bow, 1/2 long bow, 1/3 composite bow or cross-bow, 1 spear or javelin, 2 arrows or bolts, 1/3 of a shield, 1weapon haft, etc. the process takes one hour. the weapon's basic ob is -0 (non-magical). the spell may be cast additional times to either finish a partially completed item and/or to increase the weapon's ob by +5 per casting (to a maximum of +10). remember, the weapon's ob is not magical.

spell name:
DRUID SYMBOL
list name:
druidstaff
level:
7
realm:
channeling
type:
druid base
spell class:
u
duration:
varies
range:
touch
area of effect:
druidstaff
sourcebook:
rolemaster companion 1
description: caster may store one spell on his druidstaff to cast later with no preparation (only one such stored spell at a time).

spell name:
GREATER DRUIDSTAFF
list name:
druidstaff
level:
8
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: allows the caster to convert his lesser druidstaff or take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +3 spell adder or x2 pp multipler, +15 quarterstaff, and it can be thrown as a spear using the range and range modifications of a javelin. attacks are resolved on the war mattack table

spell name:
RECALL STAFF
list name:
druidstaff
level:
9
realm:
channeling
type:
druid base
spell class:
f
duration:
range:
50'/lvl
area of effect:
druidstaff
sourcebook:
rolemaster companion 1
description: will return the caster's druidstaff to his outstretched hand at a rate of 1000'/round.

spell name:
ANIMAL STAFF C
list name:
druidstaff
level:
10
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
druidstaff
sourcebook:
rolemaster companion 1
description: transforms caster's druidstaff into an animal no larger than 200% of the caster's mass which is treated as a familiar. the caster can control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). animal cannot be a flying creature.

spell name:
BRIDGE
list name:
druidstaff
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
druidstaff
sourcebook:
rolemaster companion 1
description: when the caster's druidstaff is placed on the ground (usually at the edge of a chasm), this spell will cause the staff to expand and change intoa 2' wide wooden bridge (length of no more then 5'/lvl) with no railings. it will only bear 1000 lbs per level. caster may return the druidstaff to normal and pick it up at either end.

spell name:
LESSER HOLY SYMBOL C
list name:
druidstaff
level:
12
realm:
channeling
type:
druid base
spell class:
d
duration:
concentration
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: when cast on a druidstaff, this spell works as a protections sphere i (see below) except that it is mobile and gives a bonus of 10. protections sphere i.: all within the radius are allowed the benefits of prayer (target gets a 10 bonus to his rrs and maneuver rolls) or bless (target gets a 10 bonus to his db and maneuver rolls) or resistance (target gets a 10 bonus to his rrs and db); the sphere is not mobile.

spell name:
ORGANIC WEAPONS 3
list name:
druidstaff
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: with proper materials, the caster may create one short bow, 1/2 long bow, 1/3 composite bow or cross-bow, 1 spear or javelin, 2 arrows or bolts, 1/3 of a shield, 1weapon haft, etc. the process takes one hour. the weapon's basic ob is 5 (non-magical). the spell may be cast additional times to either finish a partially completed item and/or to increase the weapon's ob by +5 per casting (to a maximum of +15). remember, the weapon's ob is not magical.

spell name:
SILVER DRUIDSTAFF
list name:
druidstaff
level:
14
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: allows the caster to convert his greater druidstaff or take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +4 spell adder or x3 pp multipler, +20 quarterstaff, and it can be thrown as a spear using the range and range modifications of a sling. attacks are resolved on the war mattack table

spell name:
BIRDSTAFF C
list name:
druidstaff
level:
15
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
druidstaff
sourcebook:
rolemaster companion 1
description: transforms caster's druidstaff into an flying animal no larger than 50% of the caster's mass which is treated as a familiar. the caster can control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl).

spell name:
GREATER HOLYSYMBOL C
list name:
druidstaff
level:
16
realm:
channeling
type:
druid base
spell class:
d
duration:
concentration
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: when cast on a druidstaff, this spell works as a protections sphere i (see below) except that it is mobile and gives a bonus of 15. protections sphere i.: all within the radius are allowed the benefits of prayer (target gets a 15 bonus to his rrs and maneuver rolls) or bless (target gets a 15 bonus to his db and maneuver rolls) or resistance (target gets a 15 bonus to his rrs and db); the sphere is not mobile.

spell name:
THUNDERSTAFF
list name:
druidstaff
level:
17
realm:
channeling
type:
druid base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
druidstaff
sourcebook:
rolemaster companion 1
description: caster's druidstaff delivers an electrical critical in addition to a normal critical delivered by the druidstaff (severity is equal to the normal critical's).

spell name:
GREAT HAMMERSTAFF
list name:
druidstaff
level:
18
realm:
channeling
type:
druid base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
druidstaff
sourcebook:
rolemaster companion 1
description: triples concussion hits given with the druidstaff in melee.

spell name:
BEASTSTAFF C
list name:
druidstaff
level:
19
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
druidstaff
sourcebook:
rolemaster companion 1
description: transforms caster's druidstaff into an animal or a legendary creature of animal intelligence (no magical abilities except perhaps flight) no larger than 50% / level of the caster's mass. the creature is treated as a familiar. the caster can control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl).

spell name:
GOLDEN SHILLELEGH
list name:
druidstaff
level:
20
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: allows the caster to convert his silver druidstaff or take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +5 spell adder or x3 pp multipler, +25 quarterstaff, and it can be thrown as a spear using the range and range modifications of a short bow. attacks are resolved on the war mattack table

spell name:
ORGANIC WEAPONS 4
list name:
druidstaff
level:
25
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: with proper materials, the caster may create one short bow, 1/2 long bow, 1/3 composite bow or cross-bow, 1 spear or javelin, 2 arrows or bolts, 1/3 of a shield, 1weapon haft, etc. the process takes one hour. the weapon's basic ob is -10 (non-magical). the spell may be cast additional times to either finish a partially completed item and/or to increase the weapon's ob by +5 per casting (to a maximum of +20). remember, the weapon's ob is not magical.

spell name:
LORD DRUIDSTAFF
list name:
druidstaff
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: allows the caster to convert his silver druidstaff or take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +6 spell adder or x4 pp multipler, +30 quarterstaff, and it can be thrown as a spear using the range and range modifications of a composite bow. attacks are resolved on the war mattack table

spell name:
DRUIDSTAFF TRUE
list name:
druidstaff
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: allows the caster to convert his silver druidstaff or take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +7 spell adder or x5 pp multipler, +40 quarterstaff, and it can be thrown as a spear using the range and range modifications of a long bow. attacks are resolved on the war mattack table

spell name:
HUES
list name:
nature's forms
level:
1
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take on the physical coloration of any one organic object; caster must be incontact with that object. in many situations this will give a +5 o 50 bonus (gm discretion) to hiding attempts (and perhaps to some stalking attemps).

spell name:
RESIST ELEMENTS
list name:
nature's forms
level:
2
realm:
channeling
type:
druid base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: protects caster from natural heat up to 200 degrees f, natural cold down to -20 degrees f: gives +10 rr vs heat and cold spells.

spell name:
PLANT FACADE
list name:
nature's forms
level:
3
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to appear as any one type of plant; caster retains his size and will not smell or feel like the plant; it is purely a visual illusion.

spell name:
SILENT MOVES
list name:
nature's forms
level:
4
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can move silently, so long as he does not create a sound originating more than 1' from his body. in many istuations this will bive a +10 to 50 bonus (gm discretion) to stalking/ hiding attempts.

spell name:
UNDERWATER BREATHING
list name:
nature's forms
level:
5
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster is able to breathe under water.

spell name:
ANIMAL FACADE
list name:
nature's forms
level:
6
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to appear as any one type of animal that he has studied; caster retains his size and will not smell or feel like the animal; it is purely a visual illusion.

spell name:
SELF CLOAKING C
list name:
nature's forms
level:
7
realm:
channeling
type:
druid base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster blends into surrounding terrain and has a +75 hiding bonus. caster may not move (appreciably) without destroying the effect.

spell name:
STUDY FORM
list name:
nature's forms
level:
8
realm:
channeling
type:
druid base
spell class:
i
duration:
1 minute
range:
5'/lvl
area of effect:
1 beast
sourcebook:
rolemaster companion 1
description: caster studies and memorizes the form and structure of one type of animal or plant for later use with the spells on this list.

spell name:
SHADOW
list name:
nature's forms
level:
9
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster appears as a shadow: provides near invisibility in dark areas.

spell name:
PLANT FORM
list name:
nature's forms
level:
10
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one plant that he has studied; caster will look and feel like the plant. he can vary his mass from 75% to 200% of normal.

spell name:
PROTECTION FROM ELEMENTS
list name:
nature's forms
level:
11
realm:
channeling
type:
druid base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: protects caster from any natural heat and natural cold down: gives +25 rr vs heat and cold spells. it also means that elemental attack rolls are at -25.

spell name:
BLANK THOUGHTS C
list name:
nature's forms
level:
12
realm:
channeling
type:
druid base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: as long as caster does not move, his mental patterns will appear to be those of any animal he has studied.

spell name:
ANIMAL FORM
list name:
nature's forms
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will look and feel like the animal. he can vary his mass from 75% to 200% of normal. he doesn't get the physical abilities of the animal (e.g., movement, combat, senses, etc.).

spell name:
ANIMAL THOUGHTS C
list name:
nature's forms
level:
15
realm:
channeling
type:
druid base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster's mental patterns will appear to be those of any animal he has studied. he may move during the spell.

spell name:
ANIMAL WAY
list name:
nature's forms
level:
16
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form and movement abilities of any one type of animal that he has studied. he will look and feel like the animal. he can vary his mass from 50% to 400% of normal. he doesn't get the physical abilities of the animal (e.g., combat, senses, etc.).

spell name:
PLANT CHANGE TRUE
list name:
nature's forms
level:
17
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one plant that he has studied; caster will have the scent and physical characteristics of the plant. he can vary his mass from 50% to 400% of normal.

spell name:
ANIMAL CHANGE
list name:
nature's forms
level:
18
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will move, look and feel like the animal. he can vary his mass from 1/20th to 40x of normal. he also gains the physical attacks capabilities of the chosen animal.

spell name:
BEAST FORM
list name:
nature's forms
level:
19
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of mystical beast(usually a legendary monster) that he has studied. he will look and feel like the animal. he can vary his mass from 75% to 200% of normal. he doesn't get the physical or special abilities of the beast (e.g., movement, combat, senses, etc.).

spell name:
ANIMAL CHANGE TRUE
list name:
nature's forms
level:
20
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will all of the physical attributes of the form: movement, attack abilities, sight, hearing, hearing, smelling, etc. he can vary his mass from 1/40th to 400x normal. if the spell fails, the caster takes on the form but his mind is submerged in a mind equivalent to the creature's and the spell duration is increased 100x.

spell name:
BEAST CHANGE
list name:
nature's forms
level:
25
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of mystical beast that he has studied. he will look and feel like the animal. he can vary his mass from 1/40th to 400x of normal. he gets the physical and movement capabilities but not the special abilities of the beast. if the spell fails, the caster takes on the form but his mind is submerged in a mind equivalent to the creature's and the spell duration is increased 100x.

spell name:
BEAST CHANGE TRUE
list name:
nature's forms
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of mystical beast that he has studied. he will look and feel like the animal. he can vary his mass from 1/40th to 400x of normal. he gets the physical, movement, and some of the special abilities (gm discretion, dragon breath,etc.) of the beast. if the spell fails (increased to 15% chance), the caster takes on the form but his mind is submerged in a mind equivalent to the creature's and the spell duration is increased 500x.

spell name:
SHAPECHANGER
list name:
nature's forms
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may use any of the lower spells on this list up to 1 per round.

spell name:
STONES THROW (SMALL)
list name:
stone mastery
level:
1
realm:
channeling
type:
druid base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: stones (at least one pound's worth) within a 10' r of the caster are hurled at the target. results are rolled on the ram/butt/bash attack table with a small maximum result. normal db's versus missiles apply and directed spells skill may be developed and applied to this spell attack.

spell name:
STONEHEAL
list name:
stone mastery
level:
2
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu'/lvl
sourcebook:
rolemaster companion 1
description: caster may repair damage, cracks, or breaks in a stone object of a mass of stone (up to 10 cu'/lvl).

spell name:
STONESPEECH
list name:
stone mastery
level:
3
realm:
channeling
type:
druid base
spell class:
i
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: caster can communicate with any one stone if it possess any required animate qualities (gm and world dependent).

spell name:
STONES THROW (MEDIUM)
list name:
stone mastery
level:
4
realm:
channeling
type:
druid base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: stones (at least one pound's worth) within a 10' r of the caster are hurled at the target. results are rolled on the ram/butt/bash attack table with a medium maximum result. normal db's versus missiles apply and directed spells skill may be developed and applied to this spell attack.

spell name:
MAGIC STONE (2' R)
list name:
stone mastery
level:
5
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1/2 lb of rock
sourcebook:
rolemaster companion 1
description: caster prepares one small rock (approx.1/2 lb). preparation lasts either 10 minutes per level or until the stone strikes something (e.g., it is thrown, fired, dropped, etc.). if the stone "hits someone"" (i.e., delivers hits when dropped, thrown, or used in a sling), there is a small explosion. roll an additional attack on the water bolt table (no modifications) on anyone within a 2' r of the explosion point. the only person usually affected is the person who was ""hit"" (unless you drop the stone on your foot or fall on a bag of magic stones)."

spell name:
STONEWALL
list name:
stone mastery
level:
6
realm:
channeling
type:
druid base
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 1
description: summons a wall of rough-cut stones up to 10' x 10' x 1'. the wall must rest on a solid surface.

spell name:
STONES THROW (LARGE)
list name:
stone mastery
level:
7
realm:
channeling
type:
druid base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: stones (at least one pound's worth) within a 10' r of the caster are hurled at the target. results are rolled on the ram/butt/bash attack table with a large maximum result. normal db's versus missiles apply and directed spells skill may be developed and applied to this spell attack.

spell name:
MAGIC STONE (5' R)
list name:
stone mastery
level:
9
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1/2 lb of rock
sourcebook:
rolemaster companion 1
description: caster prepares one small rock (approx.1/2 lb). preparation lasts either 10 minutes per level or until the stone strikes something (e.g., it is thrown, fired, dropped, etc.). if the stone "hits someone"" (i.e., delivers hits when dropped, thrown, or used in a sling), there is a small explosion. roll an additional attack on the water bolt table (no modifications) on anyone within a 5' r of the explosion point. the only person usually affected is the person who was ""hit"" (unless you drop the stone on your foot or fall on a bag of magic stones)."

spell name:
CORRIDOR
list name:
stone mastery
level:
10
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
100'
area of effect:
3' x 6 'x1'/lvl
sourcebook:
rolemaster companion 1
description: creates a 3' x 6' corridor that is 1'/lvl long; it can be cut through any non metal, inorganic material. the corridor can be cut at a rate of 1' (length) per round as the caster concentrates.

spell name:
STONEWALL TRUE
list name:
stone mastery
level:
11
realm:
channeling
type:
druid base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 1
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
ANIMATE ROCK C
list name:
stone mastery
level:
12
realm:
channeling
type:
druid base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 1
description: caster can cause 100 cubic feet of stone to rise up and move. the caster must concentrate for the stone to perform action; and if hes stopes concentration, the stone will stand motionless until he concentrates again or the duration runs out. if used in combat, the animated stone has the characteristics of a weak earth elemental.

spell name:
SPIKE STONES
list name:
stone mastery
level:
13
realm:
channeling
type:
druid base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
5' r/lvl
sourcebook:
rolemaster companion 1
description: creates an area of very shapr spiked stones from rock occurring naturally in the effected radius. any creature moving through part of the area containg spikes must make a moving maneuver (at least "extremely hard"") for every 5' moved through. if a fall occurs, the creatures recieves 1 to 5 +100 dagger attacks (only armor db's modify this)."

spell name:
STONEMELD
list name:
stone mastery
level:
14
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
20'/100 cu'
sourcebook:
rolemaster companion 1
description: fuses two stone surfaces together: a seam can be up to 20' long or a section of stone blocks can be fused (up to 100 cu').

spell name:
STONEMOLD C
list name:
stone mastery
level:
15
realm:
channeling
type:
druid base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: for as long as he concentrates, caster may mold 1 cu' of stone with his hand as if it were putty; then the stone will harden.

spell name:
CURVEWALL
list name:
stone mastery
level:
16
realm:
channeling
type:
druid base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 1
description: summons a wall of stone up to 10' x 10' x 1'. the wall may be curved up to a semi-circle. it can be chipped through 200 man-rounds (1' r hole).

spell name:
PETRIFY
list name:
stone mastery
level:
17
realm:
channeling
type:
druid base
spell class:
f
duration:
1 day / 10 failure
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the target's bones will gradually (takes one hour) petrify for one day per level of the caster. the bonues will eventually become very heavy (-90 to all activity) and will cease blood production (2 hits/hour).

spell name:
EARTH ELEMENTAL C
list name:
stone mastery
level:
19
realm:
channeling
type:
druid base
spell class:
f
duration:
1 round / level (concentration)
range:
10'/lvl
area of effect:
sourcebook:
rolemaster companion 1
description: summons and controls a weak earth elemental. if concentration is interrupted thent he elemental goes on a mindless rampage until concentration is resumed. caster can dismiss the elemental before duration is over by concentrating. the elemental disappears when the duration is over.

spell name:
EARTHBONES EMPATHY
list name:
stone mastery
level:
20
realm:
channeling
type:
druid base
spell class:
i
duration:
concentration
range:
1000'/lvl
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 1
description: allows caster (he must be in contact with the ground) to visualize and sense activity of those in contact with the ground and in a specified 10' r/level area (within the range). alternately, the caster may sense the direction and distance (within range) to significanct target with which he is familiar (a particuliar individual, an army, etc.).

spell name:
GREAT EARTH ELEMENTAL C
list name:
stone mastery
level:
25
realm:
channeling
type:
druid base
spell class:
f
duration:
1 round / level (concentration)
range:
10'/lvl
area of effect:
sourcebook:
rolemaster companion 1
description: summons and controls a strong earth elemental. if concentration is interrupted thent he elemental goes on a mindless rampage until concentration is resumed. caster can dismiss the elemental before duration is over by concentrating. the elemental disappears when the duration is over.

spell name:
PETRIFICATION TRUE
list name:
stone mastery
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the target's body will turn to stone over the course of six rounds (treat as if the target is in suspended animation). this spell lasts until it is canceled by the caster or it is dispelled or until someone casts this spell or petrify (lvl 17) on the target.

spell name:
QUAKES
list name:
stone mastery
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 1
description: caster can cause an earthquake, witht he spot he touches as the epicenter. the start of the quake can be delayed up to 1 round per level. the severity of the quake on the richter scale is determined by a roll: (01-20) = 5.5, (21-45) = 6, (46 - 65) = 6.5, (66-80) = 7.0, (81-90) = 7.5, (91- 95) = 8.0, (96-98) = 8.5, (99-100) = 9.0. the gm should read up on earthquakes before this spell is used or allowed to be used.

spell name:
SPEED GROWTH (X10)
list name:
tree mastery
level:
1
realm:
channeling
type:
druid base
spell class:
f
duration:
1 day
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: allows caster to increase speed of growth for any one species of plant within the radius by 10x.

spell name:
PLANT RESTORE
list name:
tree mastery
level:
2
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 plant
sourcebook:
rolemaster companion 1
description: caster may remove damage from any one plant (not a tree). damage gets a rr based on severity / extent.

spell name:
PLANT TONGUES
list name:
tree mastery
level:
3
realm:
channeling
type:
druid base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to understand and "speak"" the language of any one plant species."

spell name:
SPEED GROWTH (X100)
list name:
tree mastery
level:
4
realm:
channeling
type:
druid base
spell class:
f
duration:
1 day
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: allows caster to increase speed of growth for any one species of plant within the radius by 100x.

spell name:
PLANT GROWTH (X2)
list name:
tree mastery
level:
5
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
rolemaster companion 1
description: allows caster to double the potential size of any one plant; when fully mature the plant will achieve twice its normal size.

spell name:
PLANTSKIN *
list name:
tree mastery
level:
6
realm:
channeling
type:
druid base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: makes caster's skin as tough as bark (treat as at 4).

spell name:
PATH CONTROL
list name:
tree mastery
level:
7
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
5'
area of effect:
3' r
sourcebook:
rolemaster companion 1
description: allows caster to open or close a path through flora. caster may do both (i.e. opening a path in front of him and closing it behind him).

spell name:
PLANT GROWTH (X3)
list name:
tree mastery
level:
8
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
rolemaster companion 1
description: allows caster to triple the potential size of any one plant; when fully mature the plant will achieve triple its normal size.

spell name:
SPEED GROWTH (X10 - 100' R)
list name:
tree mastery
level:
9
realm:
channeling
type:
druid base
spell class:
f
duration:
1 day
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 1
description: allows caster to increase speed of growth for any one species of plant within the radius by 10x.

spell name:
TREE RESTORE
list name:
tree mastery
level:
10
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tree
sourcebook:
rolemaster companion 1
description: caster may remove damage from any one tree. damage gets a rr based on severity / extent.

spell name:
PLANT GROWTH (X5)
list name:
tree mastery
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
rolemaster companion 1
description: allows caster to increase the potential size of any one plant 5x; when fully mature the plant will achieve 5x its normal size.

spell name:
ANIMATE TREE C
list name:
tree mastery
level:
12
realm:
channeling
type:
druid base
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
1 tree
sourcebook:
rolemaster companion 1
description: caster may animate and control the actions of a tree. ob/hits/etc. are based on the size and type of tree (e.g., a large oak is equivalent to an awakend tree, see c&t).

spell name:
WALL OF THORNS
list name:
tree mastery
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
10' x 10' x 5'
sourcebook:
rolemaster companion 1
description: summons a wall of very tough pliable thorns up to 10' x 10' x 5'. anyone moving through the wall receives 1-10 tiny attacks (ob +50) per foot of wall moved through. the wall must rest on a solid surface.

spell name:
SEEK SENTIENT TREE
list name:
tree mastery
level:
14
realm:
channeling
type:
druid base
spell class:
p
duration:
1 minute / level
range:
10'/lvl
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster learns direction and distance to the nearest sentient tree (see c&t, p. 51) within range.

spell name:
TANGLE WEED
list name:
tree mastery
level:
15
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
100'
area of effect:
lvl' x lvl'
sourcebook:
rolemaster companion 1
description: this spell animates an area of foliage. the foilage will attack either a particular type of creature or all who enter the area (caster's option when spell is cast). all affected creatures in the area are subjected to 1 - 5 attacks per round. +50 envelope attacks with the maximum result determined by the size and density of the foliage. when the spell is cast, the caster may specify that thte attacks will only attempt to capture; in which case, the foilage will stop attacking a target if the target ceases all movement (i.e., it is captured).

spell name:
FIRESTOP
list name:
tree mastery
level:
16
realm:
channeling
type:
druid base
spell class:
f
duration:
range:
100'
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 1
description: all non-magic fire in the radius is instantly extinguished; magic fire must make a rr or it is extinguished.

spell name:
ROUSE SLOWROOT
list name:
tree mastery
level:
17
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 slowroot
sourcebook:
rolemaster companion 1
description: caster may rouse a slowroot (see c&t).

spell name:
PLANT GROWTH (X10)
list name:
tree mastery
level:
18
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
rolemaster companion 1
description: allows caster to increase the potential size of any one plant 10x; when fully mature the plant will achieve 10x its normal size.

spell name:
SEEK SENTIENT TREES
list name:
tree mastery
level:
19
realm:
channeling
type:
druid base
spell class:
f
duration:
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 1
description: caster learns the location of every sentient tree within the radius.

spell name:
TREE DOOR (100'/LVL)
list name:
tree mastery
level:
20
realm:
channeling
type:
druid base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to enter one tree and exit from another tree up to 100'/level away.

spell name:
RESTORE SENTIENT TREE
list name:
tree mastery
level:
25
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tree
sourcebook:
rolemaster companion 1
description: caster may remove damage from any one sentient tree. damage gets a rr based on severity / extent.

spell name:
SPEED GROWTH TRUE
list name:
tree mastery
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
1 day
range:
touch
area of effect:
10' /lvl r
sourcebook:
rolemaster companion 1
description: allows caster to increase speed of growth for any one species of plant within the radius by 10x per level in a 10' per level radius.

spell name:
WAKEN SLOWROOTS
list name:
tree mastery
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
1 mile/lvl r
sourcebook:
rolemaster companion 1
description: caster wakens all dormant slowroots with range.

spell name:
HOLY FOCUS
list name:
holy warrior
level:
1
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 round
range:
self
area of effect:
1 attack
sourcebook:
rolemaster companion 1
description: if the caster makes a melee attack against an "evil"" creature the round after this spell is caster, there is a chance that the attack will be a ""holy"" attack: the percentage chance is equal to 1% per level plus the caster's ""channeling"" skill bonus. before it is determined whether or not the attack is ""holy"", the caster must declare how much of his ob is to be used to parry and how much it to be used to attack. if the attack is ""holy"", any resulting critical agianst ""large"" or ""super-large"" creatures are resolved on the appropriate ""holy arms"" column."

spell name:
CLOTTING * C
list name:
holy warrior
level:
2
realm:
channeling
type:
paladin base
spell class:
h*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: allows caster to stop 1 hit/round of bleeding for every minute that he concentrates; for 1 hour target can not move at no more than a walking pace or bleeding will resume at the prior rate.

spell name:
UNPAIN 25% * S
list name:
holy warrior
level:
3
realm:
channeling
type:
paladin base
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster is able to sustain an additional 25% of this total concussion hits before passing out; hits are still taken and remain when the spell lapses.

spell name:
STUN RELIEF 1 * S
list name:
holy warrior
level:
4
realm:
channeling
type:
paladin base
spell class:
s*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: will automatically take off 1 round of stun if caster has specified beforehand that this spell is active.

spell name:
COURAGE * S
list name:
holy warrior
level:
5
realm:
channeling
type:
paladin base
spell class:
s*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: if the caster fails his rr against a fear or panic spell or effect, he may make an additional rr at +10 against the attack if he has declared that this spell is active.

spell name:
PAIN RELIEF 1 * C
list name:
holy warrior
level:
6
realm:
channeling
type:
paladin base
spell class:
h*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: heals one hit every minute that the caster concentrates.

spell name:
HOLY AURA 1
list name:
holy warrior
level:
7
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: a 10' radius bright shimmering aura surrounds the caster. demons and undead (and other inherently evil beings as the gm determines) must make a rr or receive an "a"" severity critical (gm discretion: heat, cold, impact, etc.) each round they are in the radius, and friendly morale in the radius improves by +5."

spell name:
CUT REPAIR 3 *
list name:
holy warrior
level:
8
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: allows caster to totally repair a bleeding wound(s) of up to 3 hits per round.

spell name:
STRENGTH (2X)
list name:
holy warrior
level:
9
realm:
channeling
type:
paladin base
spell class:
p*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: increases the caster's strength; in melee the caster does 2x normal concussive hits and increases his ob by 10.

spell name:
UNPAIN 50% * S
list name:
holy warrior
level:
10
realm:
channeling
type:
paladin base
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster is able to sustain an additional 50% of this total concussion hits before passing out; hits are still taken and remain when the spell lapses.

spell name:
STUN RELIEF 3 * S
list name:
holy warrior
level:
11
realm:
channeling
type:
paladin base
spell class:
s*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: will automatically take off 3 rounds of stun if caster has specified beforehand that this spell is active.

spell name:
HOLY AURA 2
list name:
holy warrior
level:
12
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: a 10' radius bright shimmering aura surrounds the caster. demons and undead (and other inherently evil beings as the gm determines) must make a rr or receive an "b"" severity critical (gm discretion: heat, cold, impact, etc.) each round they are in the radius, and friendly morale in the radius improves by +10."

spell name:
STRENGTH (3X)
list name:
holy warrior
level:
13
realm:
channeling
type:
paladin base
spell class:
p*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: increases the caster's strength; in melee the caster does 3x normal concussive hits and increases his ob by 15.

spell name:
UNPAIN 75% * S
list name:
holy warrior
level:
14
realm:
channeling
type:
paladin base
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster is able to sustain an additional 75% of this total concussion hits before passing out; hits are still taken and remain when the spell lapses.

spell name:
HOLY AURA 3
list name:
holy warrior
level:
15
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: a 10' radius bright shimmering aura surrounds the caster. demons and undead (and other inherently evil beings as the gm determines) must make a rr or receive an "c"" severity critical (gm discretion: heat, cold, impact, etc.) each round they are in the radius, and friendly morale in the radius improves by +15."

spell name:
COURAGE TRUE * S
list name:
holy warrior
level:
16
realm:
channeling
type:
paladin base
spell class:
s*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: if the caster fails his rr against a fear or panic spell or effect, he will automatically make his second rr when this spell is invoked.

spell name:
SELF KEEPING * S
list name:
holy warrior
level:
17
realm:
channeling
type:
paladin base
spell class:
hs*
duration:
1 day / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: upon receiving a death blow, the caster goes into a stat of suspended animation, until he is cured or his brain is destroyed or until the spell lapses.

spell name:
HOLY AURA 4
list name:
holy warrior
level:
19
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: a 10' radius bright shimmering aura surrounds the caster. demons and undead (and other inherently evil beings as the gm determines) must make a rr or receive an "d"" severity critical (gm discretion: heat, cold, impact, etc.) each round they are in the radius, and friendly morale in the radius improves by +15."

spell name:
UNPAIN 100% * S
list name:
holy warrior
level:
20
realm:
channeling
type:
paladin base
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster is able to sustain an additional 100% of this total concussion hits before passing out; hits are still taken and remain when the spell lapses.

spell name:
HOLY AURA 5
list name:
holy warrior
level:
25
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: a 10' radius bright shimmering aura surrounds the caster. demons and undead (and other inherently evil beings as the gm determines) must make a rr or receive an "e"" severity critical (gm discretion: heat, cold, impact, etc.) each round they are in the radius, and friendly morale in the radius improves by +25."

spell name:
HOLY WEAPONRY *
list name:
holy warrior
level:
30
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
1 attack
sourcebook:
rolemaster companion 1
description: if the caster makes a melee attack against an "evil"" creature the round after this spell is caster, there is a chance that the attack will be a ""holy"" attack: the percentage chance is 100%. before it is determined whether or not the attack is ""holy"", the caster must declare how much of his ob is to be used to parry and how much it to be used to attack. if the attack is ""holy"", any resulting critical agianst ""large"" or ""super-large"" creatures are resolved on the appropriate ""holy arms"" column. if the caster would normally be qualified for a holy or slaying critical from his attack(s), he delivers an additional holy critical."

spell name:
HOLY AURA TRUE
list name:
holy warrior
level:
50
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: a 10' radius bright shimmering aura surrounds the caster. demons and undead (and other inherently evil beings as the gm determines) must make a rr or be entirely consumed by the aura and destroyed for each round they are in the radius. allies within the radius never panic, make rr's at +20, and have ob and db both increased by +10.

spell name:
REPEL UNDEAD 3
list name:
spell breaker
level:
1
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
rolemaster companion 1
description: causes up to 3 undead "animated dead"" to flee or disintegrate; 3 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.each affected target is entitled to a rr: if it fails by (1-50), it will flee; if it fails by more than 50, it disintegrates (if the target(s) can not flee it will remain motionless). one bar (base attack roll) is applied to all targets. for the purpose of rr's, if not level is given for an undead, use the following: (class i = lvl 1-2), (class ii = lvl 3-5), (class iii = lvl 6-8), (class iv= lvl 9-12), (class iv= lvl 13-15), (class vi = lvl 16-up,"

spell name:
DETECT UNDEAD * C
list name:
spell breaker
level:
2
realm:
channeling
type:
paladin base
spell class:
i*
duration:
1 minute / level
range:
10'/lvl
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: detects the presence of undead. each round, caster can concentrate on a 10' r area within range.

spell name:
DETECT POWER C
list name:
spell breaker
level:
3
realm:
channeling
type:
paladin base
spell class:
i
duration:
1 minute / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: detects power in a target but not what realm nor how much. caster can concentrate on a different target each round.

spell name:
ANTI-CHANNELS
list name:
spell breaker
level:
4
realm:
channeling
type:
paladin base
spell class:
f
duration:
range:
100'
area of effect:
1 channels
sourcebook:
rolemaster companion 1
description: cancels a channels spell (any level) being trasmitted or received within range. no rr for the canceled spell.

spell name:
REPEL UNDEAD 5
list name:
spell breaker
level:
5
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
rolemaster companion 1
description: causes up to 5 undead "animated dead"" to flee or disintegrate; 5 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.each affected target is entitled to a rr: if it fails by (1-50), it will flee; if it fails by more than 50, it disintegrates (if the target(s) can not flee it will remain motionless). one bar (base attack roll) is applied to all targets. for the purpose of rr's, if not level is given for an undead, use the following: (class i = lvl 1-2), (class ii = lvl 3-5), (class iii = lvl 6-8), (class iv= lvl 9-12), (class iv= lvl 13-15), (class vi = lvl 16-up,"

spell name:
NEUTRALIZE CURSE (1 MIN/LVL)
list name:
spell breaker
level:
6
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: nullifies a curse for the duration of the spell. the curse is not dispelled and takes effect again afterwards.

spell name:
CANCEL POWER * C
list name:
spell breaker
level:
7
realm:
channeling
type:
paladin base
spell class:
f*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: when a spell of the realm specified (caster's choice when the spell is cast) is thrown on the caster, the spell must first make an rr against this spell. if this rr is successful then the spell procedure proceeds normally.

spell name:
REMOVE CURSE
list name:
spell breaker
level:
8
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: cancels a curse if the curse fails a rr; the curse's level is the level of its original caster. if the curse is not cancelled, the caster of this spell may not try again until he has gained another level of experience.

spell name:
REPEL UNDEAD 9
list name:
spell breaker
level:
9
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
rolemaster companion 1
description: causes up to 9 undead "animated dead"" to flee or disintegrate 9 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.each affected target is entitled to a rr: if it fails by (1-50), it will flee; if it fails by more than 50, it disintegrates (if the target(s) can not flee it will remain motionless). one bar (base attack roll) is applied to all targets. for the purpose of rr's, if not level is given for an undead, use the following: (class i = lvl 1-2), (class ii = lvl 3-5), (class iii = lvl 6-8), (class iv= lvl 9-12), (class iv= lvl 13-15), (class vi = lvl 16-up,"

spell name:
DISPELL POWER (5' R) * C
list name:
spell breaker
level:
10
realm:
channeling
type:
paladin base
spell class:
f*
duration:
concentration
range:
self
area of effect:
5' r
sourcebook:
rolemaster companion 1
description: when a spell of the realm specified (caster's choice when the spell is cast) is thrown on the caster, the spell must first make an rr against this spell. any already existing spells in the radius must also resist (+30 modification). if this rr is successful then the spell procedure proceeds normally.

spell name:
NEUTRALIZE CURSE (1 HR/LVL)
list name:
spell breaker
level:
11
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: nullifies a curse for the duration of the spell. the curse is not dispelled and takes effect again afterwards.

spell name:
REPEL UNDEAD 12
list name:
spell breaker
level:
13
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
rolemaster companion 1
description: causes up to 12 undead "animated dead"" to flee or disintegrate; 12 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.each affected target is entitled to a rr: if it fails by (1-50), it will flee; if it fails by more than 50, it disintegrates (if the target(s) can not flee it will remain motionless). one bar (base attack roll) is applied to all targets. for the purpose of rr's, if not level is given for an undead, use the following: (class i = lvl 1-2), (class ii = lvl 3-5), (class iii = lvl 6-8), (class iv= lvl 9-12), (class iv= lvl 13-15), (class vi = lvl 16-up,"

spell name:
DISPELL POWER (10' R) * C
list name:
spell breaker
level:
15
realm:
channeling
type:
paladin base
spell class:
f*
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: when a spell of the realm specified (caster's choice when the spell is cast) is thrown on the caster, the spell must first make an rr against this spell. any already existing spells in the radius must also resist (+30 modification). if this rr is successful then the spell procedure proceeds normally.

spell name:
REPEL UNDEAD 15
list name:
spell breaker
level:
17
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
rolemaster companion 1
description: causes up to 15 undead "animated dead"" to flee or disintegrate; 15 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.each affected target is entitled to a rr: if it fails by (1-50), it will flee; if it fails by more than 50, it disintegrates (if the target(s) can not flee it will remain motionless). one bar (base attack roll) is applied to all targets. for the purpose of rr's, if not level is given for an undead, use the following: (class i = lvl 1-2), (class ii = lvl 3-5), (class iii = lvl 6-8), (class iv= lvl 9-12), (class iv= lvl 13-15), (class vi = lvl 16-up,"

spell name:
DISPELL POWER (20' R) * C
list name:
spell breaker
level:
18
realm:
channeling
type:
paladin base
spell class:
f*
duration:
concentration
range:
self
area of effect:
20' r
sourcebook:
rolemaster companion 1
description: when a spell of the realm specified (caster's choice when the spell is cast) is thrown on the caster, the spell must first make an rr against this spell. any already existing spells in the radius must also resist (+30 modification). if this rr is successful then the spell procedure proceeds normally.

spell name:
NEUTRALIZE CURSE (1 DAY/LVL)
list name:
spell breaker
level:
19
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: nullifies a curse for the duration of the spell. the curse is not dispelled and takes effect again afterwards.

spell name:
UNPOWER
list name:
spell breaker
level:
20
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 day
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target loses all of his power points for one day, and thus can throw no spells (except from his spell adder(s) if he has one). this can also be thrown against items which can normally cast spells (i.e., they lose the ability to cast spells).

spell name:
REPEL UNDEAD TRUE
list name:
spell breaker
level:
25
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
rolemaster companion 1
description: this spell disintegrates any one undead of class v or lower automatically; and sends a class vi fleeing.causes up to 5 undead "animated dead"" to flee or disintegrate; 5 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.each affected target is entitled to a rr: if it fails by (1-50), it will flee; if it fails by more than 50, it disintegrates (if the target(s) can not flee it will remain motionless). one bar (base attack roll) is applied to all targets. for the purpose of rr's, if not level is given for an undead, use the following: (class i = lvl 1-2), (class ii = lvl 3-5), (class iii = lvl 6-8), (class iv= lvl 9-12), (class iv= lvl 13-15), (class vi = lvl 16-up,"

spell name:
UNCURSE TRUE
list name:
spell breaker
level:
30
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: cancels a curse if the curse fails a rr at -50; the curse's level is the level of its original caster. if the curse is not cancelled, the caster of this spell may not try again until he has gained another level of experience. not that some curses may have their own rr modifications, being expecially difficult to remove.

spell name:
DISJUNCTION (30' R)
list name:
spell breaker
level:
50
realm:
channeling
type:
paladin base
spell class:
f
duration:
range:
self
area of effect:
30' r
sourcebook:
rolemaster companion 1
description: all magic effects and magic items in the radius except those on the caster's person must make a rr. items failing by more then 100 are disjoined (separated into their separate magical components and thus usually destroyed). each item failing by 61-100 is teleported (no distance limit) to a random place (gm discretion). each item failing by 01-60 is affected by a random long door (500') spell. special artifacts and very powerful items may be given special rr modifiers by the gm.

spell name:
PRAYER
list name:
ceremonies
level:
1
realm:
channeling
type:
closed channeling
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: gives caster peace of mind, clarity of purpose, an communion with diety. for many channelists it is required to obtain power points at the beginning of the day (minimum of 5 minutes per level). failure to pray can result in gradual and continual "alignment"" shifts."

spell name:
HOLY VESTMENT
list name:
ceremonies
level:
2
realm:
channeling
type:
closed channeling
spell class:
p
duration:
permanent
range:
touch
area of effect:
1 vestment
sourcebook:
rolemaster companion 1
description: consecrates vestment for usage of many spells on this list.

spell name:
MARRIAGE V
list name:
ceremonies
level:
3
realm:
channeling
type:
closed channeling
spell class:
p
duration:
permanent
range:
20'
area of effect:
1 "couple"""
sourcebook:
rolemaster companion 1
description: seals marriage vows and renders the union acceptable by the caster's diety and generally by state.

spell name:
BURIAL V
list name:
ceremonies
level:
4
realm:
channeling
type:
closed channeling
spell class:
pf
duration:
permanent
range:
20'
area of effect:
1 "body"""
sourcebook:
rolemaster companion 1
description: gives proper burial. bodies properly buried are normally immune to spells of undead creation / animation unless such spells are already in effect.

spell name:
COMING OF AGE V
list name:
ceremonies
level:
5
realm:
channeling
type:
closed channeling
spell class:
pf
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: initiates a boy / girl into adult society usually at 12 years age. often instills conscience (good caster) or egocentricity, callousness (evil caster).

spell name:
CHANT C
list name:
ceremonies
level:
6
realm:
channeling
type:
closed channeling
spell class:
d
duration:
concentration
range:
10'/lvl
area of effect:
1/2 lvl targets
sourcebook:
rolemaster companion 1
description: for the duration of the chant, this spell gives a +10 modifictation to db, rr and maneuvers for a number of targets (1/2 lvls). caster must raise hands, audibly chant and concentrate.

spell name:
VOWS / OATHS
list name:
ceremonies
level:
7
realm:
channeling
type:
closed channeling
spell class:
p
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: required for knights, ranges, paladins, etc. (who must meditate all night beforehand). can also be used for other vows/oaths. violations may result in "alignment"" change or failure."

spell name:
DEDICATION V
list name:
ceremonies
level:
8
realm:
channeling
type:
closed channeling
spell class:
p
duration:
permanent
range:
10'/lvl
area of effect:
1 event
sourcebook:
rolemaster companion 1
description: puts the blessing of the caster's church and deity on an important event.

spell name:
CONSECRATION V
list name:
ceremonies
level:
9
realm:
channeling
type:
closed channeling
spell class:
p
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: puts the caster's deity's seal on objects and makes them holy/unholy (not for combat purposes) - especially those items used in worship or just wars, etc.

spell name:
INVESTITURE V
list name:
ceremonies
level:
10
realm:
channeling
type:
closed channeling
spell class:
fp
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target gains access to channeling power points. does not teach a list or provide power points to one without the necessary stats. all users of channeling must be invested. this ceremony requires 4 oz. of holy / unholy water.

spell name:
VESTMENT OF WAR
list name:
ceremonies
level:
11
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 vestment
sourcebook:
rolemaster companion 1
description: the caster's vestment becomes at 16 (still has movement and maneuver penalities of at 2). for the duration the vestment cannot be soiled as all dit, blood, etc will sheet off. will not clean a dirty vestment.

spell name:
ORDINATION V
list name:
ceremonies
level:
12
realm:
channeling
type:
closed channeling
spell class:
p
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: candidate must have spent all night in vigil. makes a 5th level or higher user of channeling the proper leader (shepard) of a congregation.

spell name:
CONSECRATE GROUNDS V
list name:
ceremonies
level:
13
realm:
channeling
type:
closed channeling
spell class:
fp
duration:
permanent
range:
touch
area of effect:
1 foundation
sourcebook:
rolemaster companion 1
description: required before the foundation is laid for a religious structure (church, abbey, monastery, temple, etc). otherwise the building has a cumulative 1% chance per year to collapse and a cumulative 2% chance per year of becoming haunted by demon or undead. requires 4 oz. of holy water.

spell name:
ANATHAMETIZE V
list name:
ceremonies
level:
14
realm:
channeling
type:
closed channeling
spell class:
fp
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is excommunicated and a brand like a broken holy symbol is burned on palm, cheek, shoulder or forehead. the target remains out of fellowship with the caster's diety and church until atonement: this spell can be cast as atonement to reverse the effects of anathametize. this spell may only be cast with due cause and consideration.

spell name:
EXORCISM V
list name:
ceremonies
level:
15
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
20'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: dismisses a demon from a person or structure for 100 to 1000 years. requires 4 oz. of holy water. multiple possessions must be removed one by one. demons get an rr.

spell name:
DISMISSAL
list name:
ceremonies
level:
16
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
20'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: rr mod: -20 dismisses a demon from a person or structure for 200 to 12000 years. requires 4 oz. of holy water. multiple possessions must be removed one by one. demons get an rr. if the demon resists the spell, a spell failure results with the roll being modified by the amount saved + the spell level. if the demon does not resist, the caster learns the name of the demon and may ask it a question which it must answer truthfully.

spell name:
SANCTUARY
list name:
ceremonies
level:
17
realm:
channeling
type:
closed channeling
spell class:
f
duration:
concentration
range:
touch
area of effect:
50' r
sourcebook:
rolemaster companion 1
description: creats a protective, immobile, hemispherical shell with a 50' radius. undead, demons, devils, etc. take a "c"" electrical critical (no rr) each round in the sphere (some other type of critical if creature is immune to electricity). requies 4 oz. of holy water."

spell name:
HOLY / UNHOLY WATER V
list name:
ceremonies
level:
18
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
touch
area of effect:
4 oz. water
sourcebook:
rolemaster companion 1
description: converts 4 oz. of clear spring water to holy / unholy water. holy / unholy water is used for ceremonies and to combat the undead: they take "b"" heat criticals (or some other type if immune) when splashed. the holy water should be stored in fine crystal vials intended specifically for holy / unholy water storage."

spell name:
ABJURATION
list name:
ceremonies
level:
19
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is held / paralyzed and must answer caster's questions truthfully or suffer one "e"" electrical critical (or some other type if immune) per untruthful answer."

spell name:
DISPEL MAGIC (10' R)
list name:
ceremonies
level:
20
realm:
channeling
type:
closed channeling
spell class:
f*
duration:
concentration
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 1
description: when a spell of the essence, mentalism, or channeling realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 10' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DEATH PRAYER V
list name:
ceremonies
level:
25
realm:
channeling
type:
closed channeling
spell class:
f
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target dies. lifegiving required to counter effect.

spell name:
JUST WAR V
list name:
ceremonies
level:
30
realm:
channeling
type:
closed channeling
spell class:
fi
duration:
1 hour / level
range:
self
area of effect:
10 mile/lvl r
sourcebook:
rolemaster companion 1
description: summons just (good) fighters, knights, paladins, rangers, etc. to fight a just war against the infidel (gm discretion). the result is a crusade. rr's do apply. note: an army of thousands can be raised (and wasted) by this spell.

spell name:
INVOCATION V
list name:
ceremonies
level:
50
realm:
channeling
type:
closed channeling
spell class:
f
duration:
varies
range:
v
area of effect:
1 diety
sourcebook:
rolemaster companion 1
description: summons caster's deity (usually in battle). spell must be used appropriately and resonse will vary heavily based on the deity's will, desires and personality (requires heavy gm consideration). results usually include earthquate, mass confusion, panic, etc.

spell name:
DETECT ENEMIES 50' C
list name:
guardian ways
level:
1
realm:
channeling
type:
closed channeling
spell class:
i
duration:
1 minute / level
range:
100'/lvl
area of effect:
100' r
sourcebook:
rolemaster companion 1
description: detects the total number of "enemies"" (and approximate direction and distance) and the most heavily represented type (by total levels) of ""enemies"". caster can concentrate on a different 50' r each round."

spell name:
GUARDIAN ATTACK 1
list name:
guardian ways
level:
2
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gets a +10 ob modification for melee or missile combat against the appropriate "enemies""."

spell name:
HOLDING C
list name:
guardian ways
level:
3
realm:
channeling
type:
closed channeling
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 enemy
sourcebook:
rolemaster companion 1
description: one "enemy"" is held to 20% of his normal activity."

spell name:
ENEMY SPEECH
list name:
guardian ways
level:
4
realm:
channeling
type:
closed channeling
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster knows the common language of his "enemies"" (written and spoken) to a skill level equal to caster's level minus 3 (to a maximum of 12)."

spell name:
GUARDIAN ATTACK 2
list name:
guardian ways
level:
5
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gets a +20 ob modification for melee or missile combat against the appropriate "enemies""."

spell name:
DETECT ENEMIES 100' C
list name:
guardian ways
level:
6
realm:
channeling
type:
closed channeling
spell class:
i
duration:
1 minute / level
range:
500'/lvl
area of effect:
100' r
sourcebook:
rolemaster companion 1
description: detects the total number of "enemies"" (and approximate direction and distance) and the most heavily represented type (by total levels) of ""enemies"". caster can concentrate on a different 100' r each round."

spell name:
DOMINATE ENEMY
list name:
guardian ways
level:
7
realm:
channeling
type:
closed channeling
spell class:
m
duration:
varies
range:
100'
area of effect:
1 enemy
sourcebook:
rolemaster companion 1
description: one "enemy"" must follow a single suggested act that is not completely alien to him (e.g., suicide, blinding himself, etc.)."

spell name:
GUARDIAN ATTACK 3
list name:
guardian ways
level:
8
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gets a +30 ob modification for melee or missile combat against the appropriate "enemies""."

spell name:
MIND SCAN
list name:
guardian ways
level:
9
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 round / level
range:
100'
area of effect:
1 enemy
sourcebook:
rolemaster companion 1
description: the caster receives the surface thoughts, emotions, and perceptions of one "enemy"". if the enemy makes his rr by more than 25, he knows that someone attempted to scan his mind."

spell name:
BATTLE CRY *
list name:
guardian ways
level:
10
realm:
channeling
type:
closed channeling
spell class:
f*
duration:
1 round / 5 failure
range:
self
area of effect:
30' r
sourcebook:
rolemaster companion 1
description: all "enemies"" with the radius that fail to ressit by 1 to 50 are fearful and demoralized (initiative and ob are modified by -30). those failing to resist by 51 to 100 flee in terror; and those failing by more than 100 pass out and remain out for 1 to 100 rounds."

spell name:
GUARDIAN ATTACK 4
list name:
guardian ways
level:
11
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gets a +40 ob modification for melee or missile combat against the appropriate "enemies""."

spell name:
DETECT ENEMIES 200' C
list name:
guardian ways
level:
12
realm:
channeling
type:
closed channeling
spell class:
i
duration:
1 minute / level
range:
2500'/lvl
area of effect:
200' r
sourcebook:
rolemaster companion 1
description: detects the total number of "enemies"" (and approximate direction and distance) and the most heavily represented type (by total levels) of ""enemies"". caster can concentrate on a different 200' r each round."

spell name:
ENEMY MASTER
list name:
guardian ways
level:
13
realm:
channeling
type:
closed channeling
spell class:
m
duration:
10 minutes / level
range:
100'
area of effect:
1 enemy
sourcebook:
rolemaster companion 1
description: one "enemy"" must follow the caster's commands for the duration of the spell."

spell name:
GUARDIAN ATTACK 5
list name:
guardian ways
level:
15
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gets a +50 ob modification for melee or missile combat against the appropriate "enemies""."

spell name:
WORD OF DEATH *
list name:
guardian ways
level:
16
realm:
channeling
type:
closed channeling
spell class:
f*
duration:
range:
50'
area of effect:
1 enemy
sourcebook:
rolemaster companion 1
description: one "enemy"" may suffer two separate ""e"" severity criticals of a type(s) chosen by the caster. the target gets a rr versus each critical."

spell name:
DEATH QUEST
list name:
guardian ways
level:
17
realm:
channeling
type:
closed channeling
spell class:
fm
duration:
varies
range:
10'
area of effect:
1 enemy
sourcebook:
rolemaster companion 1
description: if the "enemy"" fails his rr, he may be given one task to perform. failure to succeed causes the target to suffer 2-12 e severity criticals of a type chosen by the caster when the spell is cast."

spell name:
FURY *
list name:
guardian ways
level:
18
realm:
channeling
type:
closed channeling
spell class:
fm*
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may make twice as many attacks (melee or missile) every round until all "enemies"" are defeated (i.e., down, run away, etc.) or he regains self control (roll open-ended and add sd, if 100+ he regains self-control) or he becomes unconscious. he must either attack an ""enemy"" each round or close with an ""enemy"" (his movement speed is doubled). this spell may not be combined with haste or speed. caster takes 1 hit each round that he is under the effect of this spell because of the physical stress."

spell name:
MASS PANIC *
list name:
guardian ways
level:
19
realm:
channeling
type:
closed channeling
spell class:
fm*
duration:
1 round / 5 failure
range:
5'/lvl
area of effect:
50' r
sourcebook:
rolemaster companion 1
description: all enemies within the that fail to resist must flee in total panic from the caster.

spell name:
LORD GUARDIAN ATTACK
list name:
guardian ways
level:
20
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gets a +75 ob modification for melee or missile combat against the appropriate "enemies""."

spell name:
MASS DEATH *
list name:
guardian ways
level:
25
realm:
channeling
type:
closed channeling
spell class:
f
duration:
range:
self
area of effect:
30' r
sourcebook:
rolemaster companion 1
description: all "enemies"" in the radius suffer a ""e"" severity critical of a type chosen by the caster. the targets gets a rr versus the critical."

spell name:
GUARDIAN ATTACK TRUE
list name:
guardian ways
level:
30
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gets a +100 ob modification for melee or missile combat against the appropriate "enemies""."

spell name:
WRATH OF ANGELS
list name:
guardian ways
level:
50
realm:
channeling
type:
closed channeling
spell class:
f
duration:
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 1
description: all "enemies"" in the radius suffer a ""e"" severity critical of a type chosen by the caster. the targets gets a rr versus the critical."

spell name:
BASIC DELIVERY
list name:
midwifery
level:
1
realm:
channeling
type:
closed channeling
spell class:
i
duration:
varies
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 1
description: provides the caster with the knowledge to do an uncomplicated basic delivery. time varies widely.

spell name:
MINOR REPAIR
list name:
midwifery
level:
2
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to repair a 1st or 2nd degree delivery tear. operation normally takes a half hour.

spell name:
LOCAL ANAESTHESIA
list name:
midwifery
level:
3
realm:
channeling
type:
closed channeling
spell class:
h
duration:
1 hour / level
range:
touch
area of effect:
6" x 6"" x 6"""
sourcebook:
rolemaster companion 1
description: allows the caster to numb an area of the body (up to 6" x 6"" x 6""."

spell name:
CALM
list name:
midwifery
level:
4
realm:
channeling
type:
closed channeling
spell class:
m
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: quiets fear and takes the edge off of pain. encourages logical mental processes while it numbs the mind to fight/flight reactions.

spell name:
REPAIR 3
list name:
midwifery
level:
5
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: allos the caster to repair a 3rd degree birth tear. the operation normally takes 2 hours. anasethesia is advised.

spell name:
LABOR CONTROL C
list name:
midwifery
level:
6
realm:
channeling
type:
closed channeling
spell class:
h
duration:
1 day / level (concentration)
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: allows caster to control the labor process, all the way from entirely halting labor (such as might be needed in premature labor) to inducing overdue labor. intensity of labor may be controlled round by round with the caster's concentration and observation, if he is within 10' and concentrates.

spell name:
LACTATION CONTROL
list name:
midwifery
level:
7
realm:
channeling
type:
closed channeling
spell class:
h
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: allows the caster to entirely control milk production in a fertile female, from cessation of production to high production. the female requires 30% increased nutrition or else her own body will become undernourished.

spell name:
DIAGNOSIS
list name:
midwifery
level:
8
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: caster receives information concerning patient's body and necessary care though he does not receive by this spell the tools or spells perhaps required. stages of gestation, gender and general health of the infant, condition of the mother are given.

spell name:
REPAIR 4
list name:
midwifery
level:
9
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to repair a 4th degree labor tear. the operation normally requires 4 hours. anasethesia is essential.

spell name:
SURGERY
list name:
midwifery
level:
10
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to repair most damage induced during labor. this spell also permits caesarian delivery if necessary.

spell name:
GENERAL ANAESTHESIA
list name:
midwifery
level:
11
realm:
channeling
type:
closed channeling
spell class:
h
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the caster may apply anasethesia in two ways: he may make the patient entirely unconscious ro only numb from the waist down. the caster retains sufficient control to keep labor active while freeing the patient from pain.

spell name:
FERTILITY CONTROL
list name:
midwifery
level:
12
realm:
channeling
type:
closed channeling
spell class:
h
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: if the patient has all of their reproductive organs intact, the caster may control fertility, either making the patient unreceptive or extremely receptive to conception and fertilization.

spell name:
FETAL VISION
list name:
midwifery
level:
13
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
1'
area of effect:
v
sourcebook:
rolemaster companion 1
description: gives the caster complete information regarding the health and status of the fetus or a patient's reproductive organs. potential problems can be detected and active dangers (e.g., air starvation) diagnosed.

spell name:
FETAL ROTATION
list name:
midwifery
level:
14
realm:
channeling
type:
closed channeling
spell class:
f
duration:
varies
range:
1'
area of effect:
1 fetus
sourcebook:
rolemaster companion 1
description: allows the caster to adjust the position of the fetus, correcting a breech position, drawing the child out of an unconscious or dead mother, saving the fetus from umbilical strangulation, etc.

spell name:
AIR LINK C
list name:
midwifery
level:
15
realm:
channeling
type:
closed channeling
spell class:
e
duration:
concentration
range:
1'
area of effect:
1 fetus
sourcebook:
rolemaster companion 1
description: the caster, by breathing deeply, may confer air to the fetus. the fetus may be saved from air starvation caused by umbilical strangulation, extended labor, failure of the mother, throat blockage, etc.

spell name:
OPEN CANAL
list name:
midwifery
level:
16
realm:
channeling
type:
closed channeling
spell class:
f
duration:
varies
range:
1'
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to stretch the birth canal in diamter during delivery to permit the child to safely exit the womb.

spell name:
EMOTIONS
list name:
midwifery
level:
17
realm:
channeling
type:
closed channeling
spell class:
h
duration:
24 hours
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the caster may control the degree of the target's "emotional response"" from heated desire and potence to apathy and impotence."

spell name:
CONCEPTION
list name:
midwifery
level:
18
realm:
channeling
type:
closed channeling
spell class:
h
duration:
24 hours
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the caster may cause a female to conceive during her next sexual encounter within the duration of the spell if her partner is fertile.

spell name:
GENDER CONTROL
list name:
midwifery
level:
20
realm:
channeling
type:
closed channeling
spell class:
h
duration:
24 hours
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the caster may throw this spell on either male or female to increase the likelihood (to 90%) that a child conceived during the duration of the spell will be male or female.

spell name:
LIVING WOMB
list name:
midwifery
level:
25
realm:
channeling
type:
closed channeling
spell class:
fh
duration:
varies
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to transform a vase or urn (or similiar contrainer) into an environment suitable for raising a fetus outside of a mother. the device must be provided with nutrients and water during the gestation. the process is 90% safe for the fetus. this spell may alsobe caster to transfer a fetus in any stage of development fromt he mother to vessel or to another receptive womb.

spell name:
REPRODUCTIVE REGENERATION
list name:
midwifery
level:
30
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: allows the caster to entirely regenerate and rejuvenate the entire reproductive system of a patient. spell is 90% likely to succeed.

spell name:
GENETIC CONTROL
list name:
midwifery
level:
50
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
1'
area of effect:
1 fetus
sourcebook:
rolemaster companion 1
description: allows the caster to attempt a genetic control over a fetus in the first four weeks of gestation. factors such as hair color, eye color, skin color, hereditary diseases, strongest innate statistics, etc may be manipulated. maximum reliability of the procedure is 95% with penalities for unusual or especially difficult manipulations as judged by the gm. cloning, new species, new bodily organs and limbs, etc are possible with success. standard penalities for failure range from simple failure of the manipulation to terrible distoration and malformation of the fetus's characteristics.

spell name:
FAMILIAR
list name:
animal ways
level:
1
realm:
channeling
type:
shaman base
spell class:
p
duration:
permanent
range:
self
area of effect:
small animal
sourcebook:
rolemaster companion 2
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
ANIMAL SPEECH 1
list name:
animal ways
level:
2
realm:
channeling
type:
shaman base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows caster to understand and speak the language of one type of animal.

spell name:
CONTROL ANIMAL 1 *
list name:
animal ways
level:
3
realm:
channeling
type:
shaman base
spell class:
m*
duration:
concentration
range:
100'
area of effect:
1 animal
sourcebook:
rolemaster companion 2
description: allows the caster to control the actions of one animal.

spell name:
ANIMAL SPEECH 2
list name:
animal ways
level:
4
realm:
channeling
type:
shaman base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows caster to understand and speak the language of two types of animals.

spell name:
ANIMAL MASTER 1 *
list name:
animal ways
level:
5
realm:
channeling
type:
shaman base
spell class:
m*
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 2
description: caster may master one animal which will then do his bidding (assuming it can understand him when he communicates with it via animal speech). the animal will remain "mastered"" until it ismore than 100'/lvl from him or out of sight (whichever is further). in either case, it will carry out the last command given it."

spell name:
CONTROL ANIMAL 2 *
list name:
animal ways
level:
6
realm:
channeling
type:
shaman base
spell class:
m*
duration:
concentration
range:
100'
area of effect:
2 animals
sourcebook:
rolemaster companion 2
description: allows the caster to control the actions of two animals.

spell name:
ANIMAL SPEECH 3
list name:
animal ways
level:
7
realm:
channeling
type:
shaman base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows caster to understand and speak the language of three types of animals.

spell name:
ANIMAL MASTER 2 *
list name:
animal ways
level:
8
realm:
channeling
type:
shaman base
spell class:
m*
duration:
permanent
range:
10'
area of effect:
2 animals
sourcebook:
rolemaster companion 2
description: caster may master two animals which will then do his bidding (assuming it can understand him when he communicates with it via animal speech). the animal will remain "mastered"" until it ismore than 100'/lvl from him or out of sight (whichever is further). in either case, it will carry out the last command given it."

spell name:
CONTROL ANIMAL 3 *
list name:
animal ways
level:
9
realm:
channeling
type:
shaman base
spell class:
m*
duration:
concentration
range:
100'
area of effect:
3 animals
sourcebook:
rolemaster companion 2
description: allows the caster to control the actions of three animals.

spell name:
ANIMAL SPEECH 5
list name:
animal ways
level:
10
realm:
channeling
type:
shaman base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows caster to understand and speak the language of five types of animals.

spell name:
ANIMAL MASTER 3 *
list name:
animal ways
level:
11
realm:
channeling
type:
shaman base
spell class:
m*
duration:
permanent
range:
10'
area of effect:
3 animals
sourcebook:
rolemaster companion 2
description: caster may master three animals which will then do his bidding (assuming it can understand him when he communicates with it via animal speech). the animal will remain "mastered"" until it ismore than 100'/lvl from him or out of sight (whichever is further). in either case, it will carry out the last command given it."

spell name:
CONTROL ANIMAL 5 *
list name:
animal ways
level:
12
realm:
channeling
type:
shaman base
spell class:
m*
duration:
concentration
range:
100'
area of effect:
5 animals
sourcebook:
rolemaster companion 2
description: allows the caster to control the actions of five animals.

spell name:
ANIMAL SPEECH 6 *
list name:
animal ways
level:
13
realm:
channeling
type:
shaman base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows caster to understand and speak the language of six types of animals.

spell name:
ANIMAL MASTER 5 *
list name:
animal ways
level:
14
realm:
channeling
type:
shaman base
spell class:
m*
duration:
permanent
range:
10'
area of effect:
5 animals
sourcebook:
rolemaster companion 2
description: caster may master five animals which will then do his bidding (assuming it can understand him when he communicates with it via animal speech). the animal will remain "mastered"" until it ismore than 100'/lvl from him or out of sight (whichever is further). in either case, it will carry out the last command given it."

spell name:
ANIMAL SPEECH TRUE
list name:
animal ways
level:
15
realm:
channeling
type:
shaman base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
1 animal/lvl
sourcebook:
rolemaster companion 2
description: allows caster to understand and speak the language of all of animals in the area of effect.

spell name:
CONTROL ANIMAL 10 *
list name:
animal ways
level:
20
realm:
channeling
type:
shaman base
spell class:
m*
duration:
concentration
range:
100'
area of effect:
10 animals
sourcebook:
rolemaster companion 2
description: allows the caster to control the actions of ten animals.

spell name:
ANIMAL MASTER 10 *
list name:
animal ways
level:
25
realm:
channeling
type:
shaman base
spell class:
m*
duration:
permanent
range:
10'
area of effect:
10 animals
sourcebook:
rolemaster companion 2
description: caster may master ten animals which will then do his bidding (assuming it can understand him when he communicates with it via animal speech). the animal will remain "mastered"" until it ismore than 100'/lvl from him or out of sight (whichever is further). in either case, it will carry out the last command given it."

spell name:
LORD ANIMAL CONTROL *
list name:
animal ways
level:
30
realm:
channeling
type:
shaman base
spell class:
m*
duration:
concentration
range:
100'
area of effect:
20 animals
sourcebook:
rolemaster companion 2
description: allows the caster to control the actions of up to twenty animals.

spell name:
LORD ANIMAL MASTER *
list name:
animal ways
level:
50
realm:
channeling
type:
shaman base
spell class:
m*
duration:
permanent
range:
10'
area of effect:
20 animals
sourcebook:
rolemaster companion 2
description: caster may master up to twenty animals which will then do his bidding (assuming it can understand him when he communicates with it via animal speech). the animal will remain "mastered"" until it ismore than 100'/lvl from him or out of sight (whichever is further). in either case, it will carry out the last command given it."

spell name:
TOTEM FAMILIAR
list name:
spirit summoning
level:
1
realm:
channeling
type:
shaman base
spell class:
p
duration:
permanent
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: the caster can attune himself to a spirit totem to help and guide him. the caster must obtain the spirit and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.the exact totem is chosen by the gm and is the permanent totem for the caster. the gm may wish to choose randomly, for the truth of the matter is, the totem chooses the caster, not the other way around.totem familiar chartfailed, no totem 01-05 rabbit 06-10bat 11-15 deer 16-20lion 21-25 beaver 26-30eagle 31-35 badger 36-40buffalo/bull 41-45 otter 46-50moose 51-55 lynx 56-60hawk 61-65 wolverine 66-70horse 71-75 snake 76-80wolf 76-80 bear 86-90owl 91-95 player's choice 96-100if the totem familiar is ever killed and this spell is recast, the caster will gain a new familiar of the same totem. the totem familiar is always a yound one which gains in experience levels as the caster progresses in experience, since it experiences the world through the caster.

spell name:
SUMMON DEAD 1
list name:
spirit summoning
level:
2
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 minute / level
range:
100'/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: theis spell allows the caster to summon the spirits of the dead in the spell range (referenced to the place of death), one 1st lvel dead spirit or 2 of adolescence or less. the spirit will come to the caster's immediate vicinity (10' r) and will obey and not attack the caster for 3 rounds. aftet this, the dead spirit is free to do as it pleases within the spell radius unless spirit bound. at no time is the dead spirit constrained to communicate unless the appropriate converse spell has been cast.

spell name:
SPIRIT SUMMONS 1
list name:
spirit summoning
level:
3
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 round / level
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: the caster may summon a 1st level spirit of the spirit world to his immediate vicinity (10' r) which will obey him and not attack him for 3 rounds. after this time the spirit is free to do as it pleases, including leaving the spell radius, unless spirit bound. if the name of a particular spiriti is known, then the caster may summon that spirit. otherwise, a random spirit(s) is summoned. at no time is the spirit constrained to communicate unless the appropriate converse spell has been cast upon it.

spell name:
SUMMON DEAD 3
list name:
spirit summoning
level:
4
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 minute / level
range:
100'/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: theis spell allows the caster to summon the spirits of the dead in the spell range (referenced to the place of death), up to 3 levels of spirits. the spirit will come to the caster's immediate vicinity (10' r) and will obey and not attack the caster for 3 rounds. aftet this, the dead spirit is free to do as it pleases within the spell radius unless spirit bound. at no time is the dead spirit constrained to communicate unless the appropriate converse spell has been cast.

spell name:
SPIRIT SUMMONS 3
list name:
spirit summoning
level:
5
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 round / level
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: the caster may summon up to 3 levels of spirits from the spirit world to his immediate vicinity (10' r) which will obey him and not attack him for 3 rounds. after this time the spirit is free to do as it pleases, including leaving the spell radius, unless spirit bound. if the name of a particular spiriti is known, then the caster may summon that spirit. otherwise, a random spirit(s) is summoned. at no time is the spirit constrained to communicate unless the appropriate converse spell has been cast upon it.

spell name:
SUMMON DEAD 5
list name:
spirit summoning
level:
6
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 minute / level
range:
100'/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: theis spell allows the caster to summon the spirits of the dead in the spell range (referenced to the place of death), up to 5 levels of spirits. the spirit will come to the caster's immediate vicinity (10' r) and will obey and not attack the caster for 3 rounds. aftet this, the dead spirit is free to do as it pleases within the spell radius unless spirit bound. at no time is the dead spirit constrained to communicate unless the appropriate converse spell has been cast.

spell name:
SPIRIT SUMMONS 5
list name:
spirit summoning
level:
7
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 round / level
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: the caster may summon up to 5 levels of spirits from the spirit world to his immediate vicinity (10' r) which will obey him and not attack him for 3 rounds. after this time the spirit is free to do as it pleases, including leaving the spell radius, unless spirit bound. if the name of a particular spiriti is known, then the caster may summon that spirit. otherwise, a random spirit(s) is summoned. at no time is the spirit constrained to communicate unless the appropriate converse spell has been cast upon it.

spell name:
SUMMON DEAD 10
list name:
spirit summoning
level:
8
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 minute / level
range:
100'/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: theis spell allows the caster to summon the spirits of the dead in the spell range (referenced to the place of death), up to 10 levels of spirits. the spirit will come to the caster's immediate vicinity (10' r) and will obey and not attack the caster for 3 rounds. aftet this, the dead spirit is free to do as it pleases within the spell radius unless spirit bound. at no time is the dead spirit constrained to communicate unless the appropriate converse spell has been cast.

spell name:
SPIRIT SUMMONS 10
list name:
spirit summoning
level:
9
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 round / level
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: the caster may summon up to 10 levels of spirits from the spirit world to his immediate vicinity (10' r) which will obey him and not attack him for 3 rounds. after this time the spirit is free to do as it pleases, including leaving the spell radius, unless spirit bound. if the name of a particular spiriti is known, then the caster may summon that spirit. otherwise, a random spirit(s) is summoned. at no time is the spirit constrained to communicate unless the appropriate converse spell has been cast upon it.

spell name:
SPIRIT OF CALM
list name:
spirit summoning
level:
10
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, calm). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of calm, and if radiated, all affected will be unable to take any aggressive or offensive actions. the effect lasts for the full duration for all affected.

spell name:
SPIRIT OF HAPPINESS
list name:
spirit summoning
level:
11
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, happiness). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of happiness, and if radiated, all affected will be unable to be hostile or take any hostile actions. the effect lasts for the full duration for all affected.

spell name:
SPIRIT OF HARMONY
list name:
spirit summoning
level:
12
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, harmony). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of harmony, and if radiated, all affected will feel a great unity and desire to work together. the effect lasts for the full duration for all affected.

spell name:
SPIRIT OF DISCORD
list name:
spirit summoning
level:
13
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, discord). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of discord, and if radiated, all affected will feel a great dissatisfaction and refuse to agree with anyone on anything. the effect lasts for the full duration for all affected.

spell name:
SPIRIT OF FRIENDS
list name:
spirit summoning
level:
14
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, friendship). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of friendship, and if radiated, all affected will feel a tremendous cameraderie and goodwill. the effect lasts for the full duration for all affected.

spell name:
SPIRIT OF FEAR
list name:
spirit summoning
level:
15
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, fear). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of fear, and if radiated, all affected will flee or be incapacitated by the effect. the effect lasts for the full duration for all affected.

spell name:
LORD DEAD SUMMONS
list name:
spirit summoning
level:
17
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 minute / level
range:
100'/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: theis spell allows the caster to summon the spirits of the dead in the spell range (referenced to the place of death), up to 20 levels of spirits. the spirit will come to the caster's immediate vicinity (10' r) and will obey and not attack the caster for 3 rounds. aftet this, the dead spirit is free to do as it pleases within the spell radius unless spirit bound. at no time is the dead spirit constrained to communicate unless the appropriate converse spell has been cast.

spell name:
SPIRIT OF ANGER
list name:
spirit summoning
level:
18
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, anger). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of anger, and if radiated, all affected willgo berserk with anger. the effect lasts for the full duration for all affected.

spell name:
SPIRIT OF GRIEF
list name:
spirit summoning
level:
19
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, grief). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of grief, and if radiated, all affected will be unable to take any aggressive or offensive actions. the effect lasts for the full duration for all affected.

spell name:
LORD SPIRIT SUMMONS
list name:
spirit summoning
level:
20
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 round / level
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: the caster may summon up to 20 levels of spirits from the spirit world to his immediate vicinity (10' r) which will obey him and not attack him for 3 rounds. after this time the spirit is free to do as it pleases, including leaving the spell radius, unless spirit bound. if the name of a particular spiriti is known, then the caster may summon that spirit. otherwise, a random spirit(s) is summoned. at no time is the spirit constrained to communicate unless the appropriate converse spell has been cast upon it.

spell name:
SUMMON DEAD TRUE
list name:
spirit summoning
level:
25
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 minute / level
range:
100'/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: theis spell allows the caster to summon the spirits of the dead in the spell range (referenced to the place of death), up to 1 level of spirits per caster's level. the spirit will come to the caster's immediate vicinity (10' r) and will obey and not attack the caster for 3 rounds. aftet this, the dead spirit is free to do as it pleases within the spell radius unless spirit bound. at no time is the dead spirit constrained to communicate unless the appropriate converse spell has been cast.

spell name:
SUMMON SPIRITS TRUE
list name:
spirit summoning
level:
30
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 round / level
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: the caster may summon up to 1level of spirits per caster's level from the spirit world to his immediate vicinity (10' r) which will obey him and not attack him for 3 rounds. after this time the spirit is free to do as it pleases, including leaving the spell radius, unless spirit bound. if the name of a particular spiriti is known, then the caster may summon that spirit. otherwise, a random spirit(s) is summoned. at no time is the spirit constrained to communicate unless the appropriate converse spell has been cast upon it.

spell name:
SPIRIT OF AWE
list name:
spirit summoning
level:
50
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, awe). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of awe, and if radiated, all affected will be unable to take any aggressive or offensive actions. the effect lasts for the full duration for all affected.

spell name:
PURIFY SPIRIT
list name:
spirit healing
level:
1
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: this spell allows the caster to clease one spirit (one of any world, spirit, dead, or living) of any taint to its wholeness and oneness. note that this spell only stops the taint from spreading and removes its original presence. it does not cure any damage to the spirit that was incurred dure to the presence of the taint.

spell name:
TAINT RESISTANCE 1
list name:
spirit healing
level:
2
realm:
channeling
type:
shaman base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: this spell gives a spirit one additional resistance roll versus the taint incurred. if the rr is successful, the taint is utterly removed along with all damage accrued thereby.

spell name:
SPIRIT HEALING 1
list name:
spirit healing
level:
3
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal 1-10 hits of damage on the spirit.

spell name:
TAINT RESISTANCE 2
list name:
spirit healing
level:
4
realm:
channeling
type:
shaman base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: this spell gives a spirit two additional resistance roll versus the taint incurred. if the rr is successful, the taint is utterly removed along with all damage accrued thereby.

spell name:
PRESERVE SPIRIT 1
list name:
spirit healing
level:
5
realm:
channeling
type:
shaman base
spell class:
h
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster may preserve the spirit's form and nature for the duration of the spell. the spirit may not act, being in a sort of stasis. it may revert back to the spirit world when released from the summoning spell or mastery. there, however, it must still abide by strictures of the preservation spell.

spell name:
PURIFY SPIRIT 2
list name:
spirit healing
level:
6
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: this spell allows the caster to clease two spirits (of any world, spirit, dead, or living) of any taint to its wholeness and oneness. note that this spell only stops the taint from spreading and removes its original presence. it does not cure any damage to the spirit that was incurred dure to the presence of the taint.

spell name:
TAINT RESISTANCE 3
list name:
spirit healing
level:
7
realm:
channeling
type:
shaman base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: this spell gives a spirit three additional resistance roll versus the taint incurred. if the rr is successful, the taint is utterly removed along with all damage accrued thereby.

spell name:
SPIRIT HEALING 2
list name:
spirit healing
level:
8
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal 3-30 hits of damage on the spirit.

spell name:
PRESERVE SPIRIT 2
list name:
spirit healing
level:
9
realm:
channeling
type:
shaman base
spell class:
h
duration:
1 day / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster may preserve the spirit's form and nature for the duration of the spell. the spirit may not act, being in a sort of stasis. it may revert back to the spirit world when released from the summoning spell or mastery. there, however, it must still abide by strictures of the preservation spell.

spell name:
SPIRIT EXORCISM
list name:
spirit healing
level:
10
realm:
channeling
type:
shaman base
spell class:
fh
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: with this spell, the caster can exorcise a possessed spirit of any sort, including those dead or living.

spell name:
PURIFY SPIRIT 3
list name:
spirit healing
level:
11
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: this spell allows the caster to clease three spirits (of any world, spirit, dead, or living) of any taint to its wholeness and oneness. note that this spell only stops the taint from spreading and removes its original presence. it does not cure any damage to the spirit that was incurred dure to the presence of the taint.

spell name:
TAINT RESISTANCE 5
list name:
spirit healing
level:
12
realm:
channeling
type:
shaman base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: this spell gives a spirit five additional resistance roll versus the taint incurred. if the rr is successful, the taint is utterly removed along with all damage accrued thereby.

spell name:
REGENERATE SPIRIT 1
list name:
spirit healing
level:
13
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: this spell allows the caster to regenerate minor loses of hte spirit's integral wholeness. this spell will not correct for purity imbalances.

spell name:
PRESERVE SPIRIT 3
list name:
spirit healing
level:
14
realm:
channeling
type:
shaman base
spell class:
h
duration:
1 week / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster may preserve the spirit's form and nature for the duration of the spell. the spirit may not act, being in a sort of stasis. it may revert back to the spirit world when released from the summoning spell or mastery. there, however, it must still abide by strictures of the preservation spell.

spell name:
UNTAINT
list name:
spirit healing
level:
15
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: if the target fails to resist this spell, then the taint is fully removed, instead of gaining additional rrs.

spell name:
SPIRIT HEALING 3
list name:
spirit healing
level:
16
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal 10-100 hits of damage on the spirit.

spell name:
REGENERATE SPIRIT 2
list name:
spirit healing
level:
17
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: this spell allows the caster to regenerate moderate loses of the spirits' integral wholeness. this spell will not correct for purity imbalances.

spell name:
LORD PURIFY SPIRIT
list name:
spirit healing
level:
19
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: this spell allows the caster to clease 1 spirit per level of the caster (of any world, spirit, dead, or living) of any taint to its wholeness and oneness. note that this spell only stops the taint from spreading and removes its original presence. it does not cure any damage to the spirit that was incurred dure to the presence of the taint.

spell name:
SPIRIT HEALING 4
list name:
spirit healing
level:
20
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal 20-200 hits of damage on the spirit.

spell name:
REGENERATE SPIRIT 3
list name:
spirit healing
level:
25
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: this spell allows the caster to regenerate major loses of the spirits' integral wholeness, including core areas, as long as a bit of the original spirit is present.

spell name:
PRESERVE SPIRIT 4
list name:
spirit healing
level:
30
realm:
channeling
type:
shaman base
spell class:
h
duration:
1 month / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster may preserve the spirit's form and nature for the duration of the spell. the spirit may not act, being in a sort of stasis. it may revert back to the spirit world when released from the summoning spell or mastery. there, however, it must still abide by strictures of the preservation spell.

spell name:
SPIRIT HEALING TRUE
list name:
spirit healing
level:
50
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal all damage on the spirit.

spell name:
IDENTIFY SPIRIT *
list name:
spirit mastery
level:
1
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
10'/lvl
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: this spell allows the caster to identify any spirit in regard to its general type and its approximate level of power (low, medium, high, or very high). the caster is also able to determine the exact level of purity in a given spirit. there is no resistance roll.

spell name:
CONVERSE 1
list name:
spirit mastery
level:
2
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
1 level
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with a 1st level spirit. the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
SPIRIT BINDING 1
list name:
spirit mastery
level:
3
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
1 level
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind a 1st level spirit to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
CONVERSE 2
list name:
spirit mastery
level:
4
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
2 levels
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with 2 levels spirit(s). the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
SPIRIT BINDING 2
list name:
spirit mastery
level:
5
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
2 levels
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind 2 levels of spirits to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
CONVERSE 3
list name:
spirit mastery
level:
6
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
3 levels
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with 3 levels spirit(s). the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
SPIRIT BINDING 3
list name:
spirit mastery
level:
7
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
3 levels
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind 3 levels of spirits to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
CONVERSE 5
list name:
spirit mastery
level:
8
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
5 levels
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with 5 levels spirit(s). the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
SPIRIT BINDING 5
list name:
spirit mastery
level:
9
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
5 levels
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind 5 levels of spirits to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
SPIRIT BANISHING
list name:
spirit mastery
level:
10
realm:
channeling
type:
shaman base
spell class:
fm
duration:
permanent
range:
10'/lvl
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: this spell gives the casterthe ability to banish spirits back to the spirit world. if cast on a dead spirit such as a ghost, it will act as a repel undead spell, sufficent to repel undead up to the caster's level. note that this is only functional against undead which have dead spirits in them, unintelligent undead assumed to merely be animated bodies would be unaffected.

spell name:
CONVERSE 6
list name:
spirit mastery
level:
11
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
6 levels
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with 6 levels spirit(s). the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
SPIRIT BINDING 6
list name:
spirit mastery
level:
12
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
6 levels
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind 6 levels of spirits to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
CONVERSE 7
list name:
spirit mastery
level:
13
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
7 levels
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with 7 levels spirit(s). the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
SPIRIT BINDING 7
list name:
spirit mastery
level:
14
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
7 levels
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind 7 levels of spirits to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
IDENTIFY SPIRIT TRUE *
list name:
spirit mastery
level:
15
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
10'/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell allows the caster to identify any spirit within range in regard to its general type and its exact level of power. the caster is also able to determine the exact level of purity in a given spirit. spirits of a higher level then the caster gain a resistance roll.

spell name:
CONVERSE 10
list name:
spirit mastery
level:
16
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
10 levels
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with 10 levels spirit(s). the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
SPIRIT BINDING 10
list name:
spirit mastery
level:
17
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
10 levels
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind 10 levels of spirits to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
LORD SPIRIT TONGUE
list name:
spirit mastery
level:
19
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
20 levels
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with 20 levels spirit(s). the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
LORD SPIRIT BINDING
list name:
spirit mastery
level:
20
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
20 levels
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind 20 levels of spirits to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
SPIRIT BANISHING TRUE
list name:
spirit mastery
level:
25
realm:
channeling
type:
shaman base
spell class:
fm
duration:
permanent
range:
10'/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell gives the caster the ability to banish all spirits within range back to the spirit world. if cast on a dead spirit such as a ghost, it will act as a repel undead spell, sufficent to repel undead up to the caster's level. note that this is only functional against undead which have dead spirits in them, unintelligent undead assumed to merely be animated bodies would be unaffected.

spell name:
SPIRIT TONGUE TRUE
list name:
spirit mastery
level:
30
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
lvl/caster lvl
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with one level spirit(s) per caster's level. the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
SPRIT BINDING TRUE
list name:
spirit mastery
level:
50
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
lvl/caster lvl
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind 1 level of spirits to his service per level of the caster. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
GUESS *
list name:
visions
level:
1
realm:
channeling
type:
shaman base
spell class:
i*
duration:
range:
self
area of effect:
1 question
sourcebook:
rolemaster companion 2
description: when faced with a choice about which he has little or no information (e.g., which corridor leads outside the quickest) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the choice favorable by 25% (e.g., roll 1-100: incorrect on 1-25).

spell name:
INTUITIONS 1
list name:
visions
level:
2
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next minute if he takes a specific action.

spell name:
DREAM VISION 1
list name:
visions
level:
3
realm:
channeling
type:
shaman base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night.

spell name:
PAST VISIONS
list name:
visions
level:
4
realm:
channeling
type:
shaman base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 2
description: caster gets a vision up to one minute/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
INTUITIONS 5
list name:
visions
level:
5
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action.

spell name:
ANTICIPATIONS 1
list name:
visions
level:
6
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: predicts most probable action of a bieng in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
VISION GUIDE
list name:
visions
level:
7
realm:
channeling
type:
shaman base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item/place
sourcebook:
rolemaster companion 2
description: when cast just before a vision behind spell, it gives the caster the ability to scan the past by "feeling the temporal location of significant events."""

spell name:
PAST VISIONS 2
list name:
visions
level:
8
realm:
channeling
type:
shaman base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 2
description: caster gets a vision up to one hour/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
INTUITIONS 10
list name:
visions
level:
9
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next ten minutes if he takes a specific action.

spell name:
DREAM VISION 3
list name:
visions
level:
10
realm:
channeling
type:
shaman base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster has up to three dreams relating to up to five topics decided upon just before retiring; limited to once per night.

spell name:
ANTICIPATIONS 3
list name:
visions
level:
11
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: predicts most probable action of a being during the next three rounds or three beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
PAST VISIONS 3
list name:
visions
level:
12
realm:
channeling
type:
shaman base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 2
description: caster gets a vision up to one day/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
PAST STORE
list name:
visions
level:
13
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
self
area of effect:
vision
sourcebook:
rolemaster companion 2
description: caster may cast this spell while in a vision behind; it saves an image of a person or place that can later be used by another vision behind to key in on the saved image in another place or time.

spell name:
SPELL ANTICIPATIONS
list name:
visions
level:
14
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: predicts the most probable action of a being in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
INTUITIONS TRUE
list name:
visions
level:
15
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next one minute per level if he takes a specific action.

spell name:
PAST VISIONS 4
list name:
visions
level:
16
realm:
channeling
type:
shaman base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 2
description: caster gets a vision up to one year/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION LOCATION
list name:
visions
level:
18
realm:
channeling
type:
shaman base
spell class:
i
duration:
vision
range:
self
area of effect:
1 place/locale
sourcebook:
rolemaster companion 2
description: if caster has general information concerning an event or place, casting this spell before a vision behind will cause the vision behind to key in on the event most closely matching the description.

spell name:
ANTICIPATIONS 5
list name:
visions
level:
19
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: predicts most probable action of a being during the next five rounds or five beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
LORD DREAM VISION
list name:
visions
level:
20
realm:
channeling
type:
shaman base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster has up to five dreams relating to up to five topics decided upon just before retiring; limited to once per night.

spell name:
PAST VISIONS 5
list name:
visions
level:
25
realm:
channeling
type:
shaman base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 2
description: caster gets a vision up to ten years/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
ANTICIPATIONS TRUE
list name:
visions
level:
30
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
100'
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: predicts most probable action of all beings during the next round in the area; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
DREAM VISION TRUE
list name:
visions
level:
50
realm:
channeling
type:
shaman base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster has up to ten dreams relating to up to five topics decided upon just before retiring; limited to once per night.

spell name:
MEDITATION
list name:
trances
level:
1
realm:
channeling
type:
shaman base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caste to add a +25 plus 5 per level to his normal mediation bonus.

spell name:
HEALING TRANCE 1
list name:
trances
level:
2
realm:
channeling
type:
shaman base
spell class:
mh
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may use this spell to enter a healing trance from which he may heal himself at a rate of 1 hit/5 minutes and heal 1 minor burn or frostbite every hour and clot bleeding at a rate of 1 hit/round per minute all healing is done simultaneously.

spell name:
SPIRIT TRAVEL 1
list name:
trances
level:
3
realm:
channeling
type:
shaman base
spell class:
mf
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may remove his spirit to the spirit world with this spell. for the duration of this spell, he may cast any spells he chooses, including additional spirit travel spells. he may engage in spirit combat with spirits or other casters. however, it he loses such a combat on the spirit world, he may be ejected out of the spirit world at the victor's discretion. if he wishes, he may opt to have his own bound spirits accompany him, but these spirits must those bound on the spirit world, for they may not cross over without the aid of a summoning spell. the caster's totem spirit is the exception to this, able to cross over at the caster's discretion. when returning to his body, the caster is at -75 for three rounds. this spell does not allow access to other planes.

spell name:
AWAKENING S *
list name:
trances
level:
4
realm:
channeling
type:
shaman base
spell class:
u*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell, the caster may instantly awaken his body to full awareness, eliminating the -75 penalty for disorientation.

spell name:
ALERT
list name:
trances
level:
5
realm:
channeling
type:
shaman base
spell class:
mi
duration:
1 trance
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: when caster prior to a trance spell, this spell allows the caster to set up 1 condition per 3 levels (round down) of the caster which will trigger the alert spell. these conditions must pertain to situations in his physical environment. the alert spell does not disturb the caster; it merely informs him that one of the conditions has been met. it does not tell the caster which condition has been met.

spell name:
OPEN WINDOW
list name:
trances
level:
6
realm:
channeling
type:
shaman base
spell class:
mf
duration:
1 minute / level
range:
10'
area of effect:
1 window
sourcebook:
rolemaster companion 2
description: this spell allows the caster to "open a window"" on a plane he has access to, usually the one he just left. the ""window"" is two-way, from the caster's side looking like precisely aligned rectangular 10' x 10' opening and from the ""outside"" appearing to be a nebulous dark area of swirling colours with the caster's head in the center, along with whoever else is within 10' of the ""window"". the caster may choose to have visual only or audio only or both through the ""window"" he has opened. the opening cannot be closed prior to the end of the spell duration without the use of a close window spell. the caster has a 3% chance per level of finding the exact location he desires to view without the aid of a locate window spell."

spell name:
HEALING TRANCE 2
list name:
trances
level:
7
realm:
channeling
type:
shaman base
spell class:
mh
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may use this spell to enter a healing trance from which he may heal himself.concussive hits: 1 per minutehits/round: 1 per 3 roundslight burn/frostbite: 1 per 30 minutesmedium burn/frostbite: 1 per 60 minutesmuscle/tendon/ligament: 1 per 60 minutespoison/disease: 1 per 10 minutes

spell name:
SPIRIT TRAVEL 2
list name:
trances
level:
8
realm:
channeling
type:
shaman base
spell class:
mf
duration:
5 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may remove his spirit to the spirit world with this spell. for the duration of this spell, he may cast any spells he chooses, including additional spirit travel spells. he may engage in spirit combat with spirits or other casters. however, it he loses such a combat on the spirit world, he may be ejected out of the spirit world at the victor's discretion. if he wishes, he may opt to have his own bound spirits accompany him, but these spirits must those bound on the spirit world, for they may not cross over without the aid of a summoning spell. the caster's totem spirit is the exception to this, able to cross over at the caster's discretion. when returning to his body, the caster is at -75 for three rounds. this spell does not allow access to other planes.

spell name:
LOCATE WINDOW
list name:
trances
level:
9
realm:
channeling
type:
shaman base
spell class:
i
duration:
concentration
range:
100'/lvl
area of effect:
1 window
sourcebook:
rolemaster companion 2
description: with this spell the caster may locate any "window"" prior to the exact location he desires within the range of the spell referenced to the location of the caster's physical body."

spell name:
CLOSE WINDOW
list name:
trances
level:
10
realm:
channeling
type:
shaman base
spell class:
mf
duration:
range:
10'
area of effect:
1 window
sourcebook:
rolemaster companion 2
description: this spell allows the caster to close any "window"" prior to the normal spell duration. if someone else opened the ""window"", the caster msut first overcome a rr on the part of the opener. this is part of the casting of the spell, and if the original opener resists, then the window stays open."

spell name:
HEALING TRANCE 3
list name:
trances
level:
11
realm:
channeling
type:
shaman base
spell class:
mh
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may use this spell to enter a healing trance from which he may heal himself.concussive hits: 1 per 3 roundshits/round: 1 per 2 roundslight burn/frostbite: 1 per 10 minutesmedium burn/frostbite: 1 per 30 minutesmajor burn/frostbite: 1 per 60 minutes muscle/tendon/ligament: 1 per 30 minutesbone damage: 1 per 60 minutespoison/disease: 1 per minuteregeneration (any): 1 per 60 minutes

spell name:
LOCATE WINDOW 2
list name:
trances
level:
12
realm:
channeling
type:
shaman base
spell class:
i
duration:
concentration
range:
1 mile/lvl
area of effect:
1 window
sourcebook:
rolemaster companion 2
description: with this spell the caster may locate any "window"" prior to the exact location he desires within the range of the spell referenced to the location of the caster's physical body."

spell name:
SPIRIT TRAVEL 3
list name:
trances
level:
13
realm:
channeling
type:
shaman base
spell class:
mf
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may remove his spirit to the spirit world with this spell. for the duration of this spell, he may cast any spells he chooses, including additional spirit travel spells. he may engage in spirit combat with spirits or other casters. however, it he loses such a combat on the spirit world, he may be ejected out of the spirit world at the victor's discretion. if he wishes, he may opt to have his own bound spirits accompany him, but these spirits must those bound on the spirit world, for they may not cross over without the aid of a summoning spell. the caster's totem spirit is the exception to this, able to cross over at the caster's discretion. when returning to his body, the caster is at -75 for three rounds. this spell does not allow access to other planes.

spell name:
CONCENTRATION
list name:
trances
level:
14
realm:
channeling
type:
shaman base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster may place himself in a trance state from which his concentration may not be disturbed. in the spirit world he can act as usual, but in the physical world he is restricted to 25% action.

spell name:
LOCATE WINDOW TRUE
list name:
trances
level:
15
realm:
channeling
type:
shaman base
spell class:
i
duration:
concentration
range:
area of effect:
1 window
sourcebook:
rolemaster companion 2
description: with this spell the caster may locate any "window"" he chooses regardless of range."

spell name:
OPEN WINDOW TRUE
list name:
trances
level:
16
realm:
channeling
type:
shaman base
spell class:
mf
duration:
1 minute / level
range:
10'
area of effect:
1 window
sourcebook:
rolemaster companion 2
description: this spell allows the caster to "open a window"" on a plane he has access to, usually the one he just left. the ""window"" is can be one-way, from the caster's side looking like a precisely aligned rectangular 10' x 10' opening and from the ""outside"" appearing to be a nebulous dark area of swirling colours with the caster's head in the center, along with whoever else is within 10' of the ""window"". the caster may choose to have visual only or audio only or both through the ""window"" he has opened. the one-way ""window"" need not be noticable from the other side. if he opts to make the ""window"" two-way thent he other side will appear as it does from the inside.the opening cannot be closed prior to the end of the spell duration without the use of a close window spell. the caster has a 3% chance per level of finding the exact location he desires to view without the aid of a locate window spell."

spell name:
HEALING TRANCE 4
list name:
trances
level:
17
realm:
channeling
type:
shaman base
spell class:
mh
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may use this spell to enter a healing trance from which he may heal himself.concussive hits: 1 per roundhits/round: 1 per roundlight burn/frostbite: 1 per minutemedium burn/frostbite: 1 per 10 minutemajor burn/frostbite: 1 per 30 minutes muscle/tendon/ligament: 1 per 10 minutesbone damage: 1 per 30 minutespoison/disease: 1 per 3 roundsregeneration (any): 1 per 30 minutes

spell name:
SPIRIT TRAVEL 4
list name:
trances
level:
18
realm:
channeling
type:
shaman base
spell class:
mf
duration:
30 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may remove his spirit to the spirit world with this spell. for the duration of this spell, he may cast any spells he chooses, including additional spirit travel spells. he may engage in spirit combat with spirits or other casters. however, it he loses such a combat on the spirit world, he may be ejected out of the spirit world at the victor's discretion. if he wishes, he may opt to have his own bound spirits accompany him, but these spirits must those bound on the spirit world, for they may not cross over without the aid of a summoning spell. the caster's totem spirit is the exception to this, able to cross over at the caster's discretion. when returning to his body, the caster is at -75 for three rounds. this spell does not allow access to other planes.

spell name:
WAKING TRANCE
list name:
trances
level:
20
realm:
channeling
type:
shaman base
spell class:
m
duration:
1 trance
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to enter a trance and maintain awareness of the physical world and the spirit world at the same time. he is at 75% action on the physical world during this spell, and may act on both the physical world and the spirit world, although not simultaneously.

spell name:
CROSS WINDOW
list name:
trances
level:
25
realm:
channeling
type:
shaman base
spell class:
mf
duration:
1 round / level
range:
10' r
area of effect:
v
sourcebook:
rolemaster companion 2
description: with this spell the caster may bring up to 1 target per 5 levels of the caster, not including himself, across a "window"" into the new location. this is both the spirit and the physical bodies which make the transition, and all are subject to 3 rounds of disorientation upon arrival of -75."

spell name:
HEALING TRANCE TRUE
list name:
trances
level:
30
realm:
channeling
type:
shaman base
spell class:
mh
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may use this spell to enter a healing trance from which he may heal himself.concussive hits: 2 per roundhits/round: 1 per roundlight burn/frostbite: 1 per roundmedium burn/frostbite: 1 per minutemajor burn/frostbite: 1 per 10 minutes muscle/tendon/ligament: 1 per minutebone damage: 1 per 10 minutespoison/disease: 1 per roundregeneration (any): 1 per 10 minutes

spell name:
SPIRIT TRAVEL TRUE
list name:
trances
level:
50
realm:
channeling
type:
shaman base
spell class:
mf
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may remove his spirit to the spirit world with this spell. for the duration of this spell, he may cast any spells he chooses, including additional spirit travel spells. he may engage in spirit combat with spirits or other casters. however, it he loses such a combat on the spirit world, he may be ejected out of the spirit world at the victor's discretion. if he wishes, he may opt to have his own bound spirits accompany him, but these spirits must those bound on the spirit world, for they may not cross over without the aid of a summoning spell. the caster's totem spirit is the exception to this, able to cross over at the caster's discretion. when returning to his body, the caster is at -75 for three rounds. this spell does not allow access to other planes.

spell name:
DANCE OF CALMING
list name:
fascination dances
level:
1
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to project an intense feeling of calm upon the target(s). under this calm they will take no hostile actions except in self defense. this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
DANCE OF HOLDING
list name:
fascination dances
level:
2
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to the target(s) to 20% of normal action. this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
BEAT *
list name:
fascination dances
level:
3
realm:
channeling
type:
dervish base
spell class:
f*
duration:
varies
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to cause the proper percussion sounds to manifest, accompanying the dance. the sound will carry throughout the area of effect.

spell name:
FASCINATION DANCE 3
list name:
fascination dances
level:
5
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to project up to three of the following options:1. project a feeling of logic and rationality.2. project an emotion on the target(s).3. project an hallucinatory sense upon the target.4. draw forth a memory from the target (the target remembers an event with great vividness).5. place the target within a trance from which the target can take no physical action.this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
DANCE OF SLUMBER
list name:
fascination dances
level:
6
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to place the target(s) in an enchanted sleep while he dances and normal sleep after the caster stops dancing.

spell name:
DANCE OF BEGUILING
list name:
fascination dances
level:
7
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to charm the target(s) into believing whatever the caster wishes them to believe, so long as it is not against the nature of the target(s) to believe it (i.e., their arms are food, a crevasse can be walked across without a bridge, etc.). this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
FASCINATION DANCE 5
list name:
fascination dances
level:
9
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to project up to five of the following options:1. project a feeling of logic and rationality.2. project an emotion on the target(s).3. project an hallucinatory sense upon the target.4. draw forth a memory from the target (the target remembers an event with great vividness).5. place the target within a trance from which the target can take no physical action.this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
DANCE OF FEAR
list name:
fascination dances
level:
10
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to cause great fear to be visited upon the targets. any who fail their rr by more than 50 will faint of the fear. this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
DANCE OF FORGETTING
list name:
fascination dances
level:
11
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to cause the targets to forget everything that happended during the spell's duration. this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
MUSIC *
list name:
fascination dances
level:
12
realm:
channeling
type:
dervish base
spell class:
f*
duration:
varies
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to cause full music belonging to dance to manifest, accompanying the dance. the sound will carry throughout the area of effect.

spell name:
DANCE OF PANIC
list name:
fascination dances
level:
13
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to send the targets into an absolute panic, each thinking his worst fears have come true. this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
FASCINATION DANCE 7
list name:
fascination dances
level:
14
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to project up to seven of the following options:1. project a feeling of logic and rationality.2. project an emotion on the target(s).3. project an hallucinatory sense upon the target.4. draw forth a memory from the target (the target remembers an event with great vividness).5. place the target within a trance from which the target can take no physical action.this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
DANCE OF MASTERY
list name:
fascination dances
level:
15
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to charm and master the targets, making them believe that the caster is a good friend and obeying him in all ways not foreign to their nature (i.e., suicide, blinding himself, etc.). this will last for as 1 day per 10 minutes of the caster dancing.

spell name:
FASCINATION DANCE 10
list name:
fascination dances
level:
20
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to project up to ten of the following options:1. project a feeling of logic and rationality.2. project an emotion on the target(s).3. project an hallucinatory sense upon the target.4. draw forth a memory from the target (the target remembers an event with great vividness).5. place the target within a trance from which the target can take no physical action.this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
DANCE OF BINDING
list name:
fascination dances
level:
30
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to charm and master the targets, making them believe that the caster is a good friend and obeying him in all ways not foreign to their nature (i.e., suicide, blinding himself, etc.). this will last for 1 day per 1% of rr failure.

spell name:
FASCINATION DANCE TRUE
list name:
fascination dances
level:
50
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to project all of the following options:1. project a feeling of logic and rationality.2. project an emotion on the target(s).3. project an hallucinatory sense upon the target.4. draw forth a memory from the target (the target remembers an event with great vividness).5. place the target within a trance from which the target can take no physical action.this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
DANCE PREPARATION .
list name:
deadly dances
level:
1
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to prepare his body for the extreme rigors that use of this spell list will incur, and so use the spells on this list without destroying his own body. this spell must be cast prior to every utilization of the spell on this list. if it is not used, the caster will take a base of 10 points of concussion damage per level of the spell cast, along with whatever other penalty which the gm deems appropriate. (no power points required to cast.)

spell name:
TOUCH OF PAIN 1 *
list name:
deadly dances
level:
2
realm:
channeling
type:
dervish base
spell class:
f*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to touch a target and inflict an "a"" critical on them."

spell name:
DEADLY DANCE 1 .
list name:
deadly dances
level:
3
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use martial arts in conjuction with any dance, gaining an additional +10 bonus to martial arts attacks. this spell will last the duration of the combat and reflects the special non-magical combat capabilities of the caster who uses this list. (no power points required to cast.)

spell name:
BLURRING DANCE *
list name:
deadly dances
level:
4
realm:
channeling
type:
dervish base
spell class:
u*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to add +10 to his db.

spell name:
TOUCH OF SUBDUAL *
list name:
deadly dances
level:
5
realm:
channeling
type:
dervish base
spell class:
f*
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to touch a target and force the target to resist this spell with a -30 to their rr or be stunned for one round per 1 % of failure.

spell name:
TOUCH OF PAIN 2 *
list name:
deadly dances
level:
6
realm:
channeling
type:
dervish base
spell class:
f*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to touch a target and inflict an "b"" critical on them."

spell name:
DEADLY DANCE 2 .
list name:
deadly dances
level:
8
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use martial arts in conjuction with any dance, gaining an additional +20 bonus to martial arts attacks. this spell will last the duration of the combat and reflects the special non-magical combat capabilities of the caster who uses this list. (no power points required to cast.)

spell name:
TOUCH OF PAIN 3 *
list name:
deadly dances
level:
9
realm:
channeling
type:
dervish base
spell class:
f*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to touch a target and inflict an "c"" critical on them."

spell name:
WHIRLING DEATH
list name:
deadly dances
level:
10
realm:
channeling
type:
dervish base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to, while danceing, add a +25 to his db, and attack/defend against up to one opponent for every 3 levels of experience (decrease ob by 20 for each for over one engaged). this spell also gives the capability to attack/defned in a 360 degree arc.

spell name:
TOUCH OF SLEEP *
list name:
deadly dances
level:
11
realm:
channeling
type:
dervish base
spell class:
f*
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to touch a target and force the target to resist this spell with a -30 to their rr or be unconscious for ten minutes per level, and a normal sleep thereafter.

spell name:
DEADLY DANCE 3 .
list name:
deadly dances
level:
13
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use martial arts in conjuction with any dance, gaining an additional +30 bonus to martial arts attacks. this spell will last the duration of the combat and reflects the special non-magical combat capabilities of the caster who uses this list. (no power points required to cast.)

spell name:
TOUCH OF PAIN 4 *
list name:
deadly dances
level:
14
realm:
channeling
type:
dervish base
spell class:
f*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to touch a target and inflict an "d"" critical on them."

spell name:
TOUCH OF PARALYZATION
list name:
deadly dances
level:
15
realm:
channeling
type:
dervish base
spell class:
f*
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to touch a target and force the target to resist this spell with a -30 to their rr or be paralyzed for 10 minutes per level.

spell name:
DEADLY DANCE 4 .
list name:
deadly dances
level:
20
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use martial arts in conjuction with any dance, gaining an additional +40 bonus to martial arts attacks. this spell will last the duration of the combat and reflects the special non-magical combat capabilities of the caster who uses this list. (no power points required to cast.)

spell name:
TOUCH OF PAIN TRUE
list name:
deadly dances
level:
25
realm:
channeling
type:
dervish base
spell class:
f*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to touch a target and inflict an "e"" critical on them."

spell name:
DEADLY DANCE TRUE .
list name:
deadly dances
level:
30
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use martial arts in conjuction with any dance, gaining an additional +50 bonus to martial arts attacks. this spell will last the duration of the combat and reflects the special non-magical combat capabilities of the caster who uses this list. (no power points required to cast.)

spell name:
TOUCH OF DEATH
list name:
deadly dances
level:
50
realm:
channeling
type:
dervish base
spell class:
f*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to require the target to resist this spell with a -30 to his rr, or die. if the target does resist, the he is subject to one "e"" critical per ten levels of the caster."

spell name:
DANCE PREPARATION .
list name:
traveling dances
level:
1
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to prepare his body for the extreme rigors that use of this spell list will incur, and so use the spells on this list without destroying his own body. this spell must be cast prior to every utilization of the spell on this list. if it is not used, the caster will take a base of 10 points of concussion damage per level of the spell cast, along with whatever other penalty which the gm deems appropriate. (no power points required to cast.)

spell name:
RUN
list name:
traveling dances
level:
2
realm:
channeling
type:
dervish base
spell class:
f
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to move at a x2 pace without tiring, as long as he concentrates.

spell name:
TRAVELLING DANCE 1
list name:
traveling dances
level:
4
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to perform any physical action at a .75 exhaustion rate. this spell is normally used for strenuous activities such as long distance running, and may be used beyond the normal spell duration if the caster concentrates constantly from the beginning of the spell until he decides to stop.

spell name:
EXTENDING DANCE 2
list name:
traveling dances
level:
5
realm:
channeling
type:
dervish base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to double the duration of the next spell cast within 3 rounds.

spell name:
HASTE 1
list name:
traveling dances
level:
6
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may act at double normal speed for one round.

spell name:
SPRINT
list name:
traveling dances
level:
7
realm:
channeling
type:
dervish base
spell class:
f
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to move at a x3 pace without tiring, as long as he concentrates.

spell name:
TRAVELING DANCE 2
list name:
traveling dances
level:
9
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to perform any physical action at a .5 exhaustion rate. this spell is normally used for strenuous activities such as long distance running, and may be used beyond the normal spell duration if the caster concentrates constantly from the beginning of the spell until he decides to stop.

spell name:
WHIRLING GATE
list name:
traveling dances
level:
10
realm:
channeling
type:
dervish base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to go into a whirl which culminates in a teleportation of up to 1 mile per level.this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
FAST SPRINT
list name:
traveling dances
level:
11
realm:
channeling
type:
dervish base
spell class:
f
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to move at a x4 pace without tiring, as long as he concentrates.

spell name:
EXTENDING DANCE 4
list name:
traveling dances
level:
12
realm:
channeling
type:
dervish base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to extend the duration of the next spell cast within 3 rounds by x4.

spell name:
HASTE 3
list name:
traveling dances
level:
13
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may act at double normal speed for three rounds.

spell name:
TRAVELING DANCE 3
list name:
traveling dances
level:
14
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to perform any physical action at a .25 exhaustion rate. this spell is normally used for strenuous activities such as long distance running, and may be used beyond the normal spell duration if the caster concentrates constantly from the beginning of the spell until he decides to stop.

spell name:
EXTENDING DANCE 5
list name:
traveling dances
level:
17
realm:
channeling
type:
dervish base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to extend the duration of the next spell cast within 3 rounds by x5.

spell name:
TRAVELLING DANCE TRUE
list name:
traveling dances
level:
20
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to perform any physical action with no exhaustion. this spell is normally used for strenuous activities such as long distance running, and may be used beyond the normal spell duration if the caster concentrates constantly from the beginning of the spell until he decides to stop.

spell name:
DASH
list name:
traveling dances
level:
25
realm:
channeling
type:
dervish base
spell class:
f
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to move at a x5 pace without tiring, as long as he concentrates.

spell name:
HASTE 10
list name:
traveling dances
level:
30
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may act at double normal speed for ten rounds.

spell name:
WHIRLING GATE TRUE
list name:
traveling dances
level:
50
realm:
channeling
type:
dervish base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to go into a whirl which culminates in a teleportation of up to 10 mile per level or up to one year per level forward or backwards in time (or 100 miles/lvl or 10 years/lvl: gm discretion).this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
DANCE PREPARATION .
list name:
changing dances
level:
1
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to prepare his body for the extreme rigors that use of this spell list will incur, and so use the spells on this list without destroying his own body. this spell must be cast prior to every utilization of the spell on this list. if it is not used, the caster will take a base of 10 points of concussion damage per level of the spell cast, along with whatever other penalty which the gm deems appropriate. (no power points required to cast.)

spell name:
SHRINKING STEP
list name:
changing dances
level:
2
realm:
channeling
type:
dervish base
spell class:
p
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may shrink to 1/2 his normal mass (height in normal situations); there is no decrease in strength.

spell name:
CHANGE TYPING
list name:
changing dances
level:
3
realm:
channeling
type:
dervish base
spell class:
p
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to analyze the form of another being for future use with the whirl of true change spell.

spell name:
GROWING STEP
list name:
changing dances
level:
4
realm:
channeling
type:
dervish base
spell class:
p
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may increase to 1.5 his normal mass (height in normal situations); there is no increase in his strength (except for movement purposes).

spell name:
FACE SHIFTING
list name:
changing dances
level:
5
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may cause this face to shift to the form of another face.

spell name:
METABOLIZE LIQUIDS .
list name:
changing dances
level:
6
realm:
channeling
type:
dervish base
spell class:
u.
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to consume or be immersed in any type of liquid without taking damage, indeed his body will convert even harmful liquids to nourishing ones. note that this does not mean a super-hot or super-cold liquid will not harm the caster by virture of their temperature extremes. (no power points required to cast.)

spell name:
SHRINKING WHIRL
list name:
changing dances
level:
7
realm:
channeling
type:
dervish base
spell class:
p
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may shrink to 10% his normal mass per level (height in normal situations); there is no decrease in strength.

spell name:
BODY SHIFTING
list name:
changing dances
level:
8
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may cause his entire body to shift into the sahpe of any other humaniod race.

spell name:
METABOLIZE SOLIDS .
list name:
changing dances
level:
9
realm:
channeling
type:
dervish base
spell class:
u.
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to consume any type of organic solid without taking damage (within size constraints), indeed his body will convert even harmful solids to nourishing ones. note that this does not mean a super-hot or super-cold solid will not harm the caster by virture of their temperature extremes. (no power points required to cast.)

spell name:
GROWING WHIRL
list name:
changing dances
level:
10
realm:
channeling
type:
dervish base
spell class:
p
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may increase his normal mass by 10% per level (height in normal situations); there is no decrease in strength.

spell name:
WHIRL OF CHANGE
list name:
changing dances
level:
11
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may cause his entire body to shift into the shpe of any organic form within 1/2/ to x2 his current mass; does not obtain any special abilities.

spell name:
WHIRL OF TRUE CHANGE
list name:
changing dances
level:
13
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may cause his entire body to shift into the form of a specific being analyzed by change typing; does not obtain any special abilities.

spell name:
METABOLIZE GAS
list name:
changing dances
level:
14
realm:
channeling
type:
dervish base
spell class:
u.
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to consume or be immersed in any type of gas without taking damage (within size constraints), indeed his body will convert even harmful gas to nourishing ones. note that this does not mean a super-hot or super-cold gas will not harm the caster by virture of their temperature extremes. (no power points required to cast.)

spell name:
WHIRLING CHANGES
list name:
changing dances
level:
15
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may cause his entire body to shift into the form of a specific being analyzed by change typing; does not obtain any special abilities. caster may change into different forms anytime during the duration of the spell by concentrating for one round per change.

spell name:
MERGING DANCE
list name:
changing dances
level:
20
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 hour / level (concentration)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can merge into any solid inanimate material (up to 1' in depth), is inactive but aware of surrounding activity. the caster can exit at any time during the duration.

spell name:
WHIRLING MERGE
list name:
changing dances
level:
25
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can pass through any inanimate material up to 5'/lvl.

spell name:
METABOLIZE TRUE
list name:
changing dances
level:
30
realm:
channeling
type:
dervish base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: as all of the lower level metabolize spells working together except that both organic and inorganic substances may be metabolized.

spell name:
TRUE WHIRLING CHANGE
list name:
changing dances
level:
50
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may cause his entire body to shift into the form of a specific being analyzed by change typing; all special abilities are obtained. caster may change into different forms anytime during the duration of the spell by concentrating for one round per change.

spell name:
DANCE PREPARATION .
list name:
teledance
level:
1
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to prepare his body for the extreme rigors that use of this spell list will incur, and so use the spells on this list without destroying his own body. this spell must be cast prior to every utilization of the spell on this list. if it is not used, the caster will take a base of 10 points of concussion damage per level of the spell cast, along with whatever other penalty which the gm deems appropriate. (no power points required to cast.)

spell name:
VIBRATIONS 1
list name:
teledance
level:
3
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell causes any number of objects totalling up to 1 lb/lvl in mass to vibrate rapidly; if fragile, it may break (roll a rr). if it is an object held by a being the being must make a rr or funble it (each round).

spell name:
PYROKINESIS 1
list name:
teledance
level:
4
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to cause up to one highly flammable object per level within the spell range to burst into flame. with only a single intense glance, one object may be ignited each round.

spell name:
TELEDANCE 1
list name:
teledance
level:
5
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster may cause any number of objects totalling up to 1 lbl/lvl (5 mass factors at 5th level) in mass to move at a base rate of one foot per second. the speed of the objects may be doubled for each reduction of one mass factor (lb).

spell name:
CONTROL FLIGHT 1
list name:
teledance
level:
6
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may add or delete up to 20 points on the ob of a flying object.

spell name:
VIBRATIONS 2
list name:
teledance
level:
8
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell causes any number of objects totalling up to 3 lb/lvl in mass to vibrate rapidly; if fragile, it may break (roll a rr). if it is an object held by a being the being must make a rr or funble it (each round).

spell name:
PYROKINESIS 2
list name:
teledance
level:
9
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
20'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to cause up to one highly flammable object per level within the spell range to burst into flame. with only a single intense glance, one object may be ignited each round. also, moderately flammable objects within 10' of the caster will ignite.

spell name:
TELEDANCE 2
list name:
teledance
level:
10
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster may cause any number of objects totalling up to 3 lbl/lvl (10 mass factors at 10th level totalling 30 lbs) in mass to move at a base rate of one foot per second. the speed of the objects may be doubled for each reduction of one mass factor (lb).

spell name:
CONTROL FLIGHT 2
list name:
teledance
level:
11
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may add or delete up to 40 points on the ob of a flying object.

spell name:
VIBRATIONS 4
list name:
teledance
level:
13
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell causes any number of objects totalling up to 5 lb/lvl in mass to vibrate rapidly; if fragile, it may break (roll a rr). if it is an object held by a being the being must make a rr or funble it (each round).

spell name:
PYROKINESIS 4
list name:
teledance
level:
14
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
50'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to cause up to one highly flammable object per level within the spell range to burst into flame. with only a single intense glance, one object may be ignited each round. also, moderately flammable objects within 30' of the caster and minimally flamable objects within 10' will ignite.

spell name:
TELEDANCE 4
list name:
teledance
level:
15
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster may cause any number of objects totalling up to 5 lbl/lvl (15 mass factors at 15th level totalling 75 lbs) in mass to move at a base rate of one foot per second. the speed of the objects may be doubled for each reduction of one mass factor (lb).

spell name:
CONTROL FLIGHT 3
list name:
teledance
level:
17
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may add or delete up to 60 points on the ob of a flying object.

spell name:
VIBRATIONS TRUE
list name:
teledance
level:
18
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell causes any number of objects totalling up to 10 lb/lvl in mass to vibrate rapidly; if fragile, it may break (roll a rr). if it is an object held by a being the being must make a rr or funble it (each round).

spell name:
LORD PYROKINESIS
list name:
teledance
level:
19
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to cause up to one highly flammable object per level within the spell range to burst into flame. with only a single intense glance, one object may be ignited each round. also, non-flammable objects within 10', minimally flammable objects within 30' of the caster and moderately flamable objects within 50' will ignite.

spell name:
CONTROL FLIGHT 4
list name:
teledance
level:
20
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may add or delete up to 80 points on the ob of a flying object.

spell name:
TELEDANCE 10
list name:
teledance
level:
25
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster may cause any number of objects totalling up to 10 lbl/lvl (25 mass factors at 25th level totalling 250 lbs) in mass to move at a base rate of one foot per second. the speed of the objects may be doubled for each reduction of one mass factor (lb).

spell name:
CONTROL FLIGHT TRUE
list name:
teledance
level:
30
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may add or delete up to 100 points on the ob of a flying object.

spell name:
TELEDANCE TRUE
list name:
teledance
level:
50
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster may cause any number of objects totalling up to 20 lbl/lvl (50 mass factors at 50th level totalling 1000 lbs) in mass to move at a base rate of one foot per second. the speed of the objects may be doubled for each reduction of one mass factor (lb).

spell name:
DANCE PREPARATION .
list name:
communing dances
level:
1
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to prepare his body for the extreme rigors that use of this spell list will incur, and so use the spells on this list without destroying his own body. this spell must be cast prior to every utilization of the spell on this list. if it is not used, the caster will take a base of 10 points of concussion damage per level of the spell cast, along with whatever other penalty which the gm deems appropriate. (no power points required to cast.)

spell name:
INTUITIVE DANCE 1
list name:
communing dances
level:
3
realm:
channeling
type:
dervish base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next minute if he takes a specified action.

spell name:
DREAM DANCE 1
list name:
communing dances
level:
4
realm:
channeling
type:
dervish base
spell class:
p
duration:
sleep
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster has a dream relating to a topic decided upon before retiring.

spell name:
INTUITIVE DANCE 3
list name:
communing dances
level:
5
realm:
channeling
type:
dervish base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next three minutes if he takes a specified action.

spell name:
DANCE OF FERVOR
list name:
communing dances
level:
6
realm:
channeling
type:
dervish base
spell class:
fp
duration:
1 minute / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to become subsumed in religious fervor and ecstacy, dancing and radiating a lesser presence of his deity to all within the radius of effect. all will recognize the fact that a deity's power is present (though this does not confer religious experience points, it is an experience). the caster may not be harmed in any way during this time, and cannot take any actions other than the dancing and performing the will of the deity (25% chance of manipulation). the caster will know nothing of what he is doing during this time. during this time the caster might kill someone, make a prophesy, commit suicide, destroy a small building, or just dance and caper about. this spell places the life of the caster entirely into the hands of the deity, and has given it's caster the reputation of being touched with divine madness.

spell name:
CHANNELING DANCE 1
list name:
communing dances
level:
7
realm:
channeling
type:
dervish base
spell class:
f
duration:
concentration
range:
1 mi/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can make contact with any one known being he is acquainted with: this spell will enable the caster to learn the specific location of the other being, making it possible for the caster to channel power or spells (if the skill to do so is there).

spell name:
INTUITIVE DANCE 5
list name:
communing dances
level:
8
realm:
channeling
type:
dervish base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next five minutes if he takes a specified action.

spell name:
DREAM DANCE 3
list name:
communing dances
level:
10
realm:
channeling
type:
dervish base
spell class:
p
duration:
sleep
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster has three dreams per night on different topics decided upon before retiring.

spell name:
INTUITIVE DANCE 10
list name:
communing dances
level:
11
realm:
channeling
type:
dervish base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next ten minutes if he takes a specified action.

spell name:
COMMUNING DANCE
list name:
communing dances
level:
12
realm:
channeling
type:
dervish base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster receives (usually from his patron deity) a "yes"" or ""no"" to a question on a single topic; usuable but once a day."

spell name:
CHANNELING DANCE 2
list name:
communing dances
level:
15
realm:
channeling
type:
dervish base
spell class:
f
duration:
concentration
range:
10 mi/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can make contact with any one known being he is acquainted with: this spell will enable the caster to learn the specific location of the other being, making it possible for the caster to channel power or spells (if the skill to do so is there).

spell name:
DANCE OF FERVOR TRUE
list name:
communing dances
level:
19
realm:
channeling
type:
dervish base
spell class:
fp
duration:
10 minutes / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to become subsumed in religious fervor and ecstacy, dancing and radiating a lesser presence of his deity to all within the radius of effect. all will recognize the fact that a deity's power is present (though this does not confer religious experience points, it is an experience). the caster may not be harmed in any way during this time, and cannot take any actions other than the dancing and performing the will of the deity (75% chance of manipulation). the caster will know nothing of what he is doing during this time. during this time the caster might kill someone, make a prophesy, commit suicide, destroy a small building, or just dance and caper about. this spell places the life of the caster entirely into the hands of the deity, and has given it's caster the reputation of being touched with divine madness.

spell name:
COMMUNING DANCE TRUE
list name:
communing dances
level:
20
realm:
channeling
type:
dervish base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster receives (usually from his patron deity) a detailed answer to a question on a single concept; usuable but once a day.

spell name:
INTUITIVE DANCE TRUE
list name:
communing dances
level:
25
realm:
channeling
type:
dervish base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next minute per level if he takes a specified action.

spell name:
CHANNELING DANCE TRUE
list name:
communing dances
level:
30
realm:
channeling
type:
dervish base
spell class:
f
duration:
-
range:
unlimited
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can make contact with any one known being he is acquainted with: this spell will enable the caster to learn the specific location of the other being, making it possible for the caster to channel power or spells (if the skill to do so is there).

spell name:
DANCE OF HIGH COMMUNION
list name:
communing dances
level:
50
realm:
channeling
type:
dervish base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster receives detailed information from his deity on a single topic.

spell name:
SHIELD *
list name:
shielding ways
level:
1
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: creates an invisible shield in front of caster which protects like a wall shield: subtracts 25 from melee attacks and missile attacks and functions like a normal shield.

spell name:
BLUR
list name:
shielding ways
level:
2
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: causes caster to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
AURA
list name:
shielding ways
level:
3
realm:
channeling
type:
paladin base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: creates a bright aura about the target, making him appear more powerful and subtracting 10 from all attacks.

spell name:
PROTECTION PRAYER 1
list name:
shielding ways
level:
4
realm:
channeling
type:
paladin base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: everyone "aligned"" to the caster (gm discretion) in a 10' r subtracts 5 from all elemental attack rolls and adds 5 to rrs versus spells."

spell name:
DEFLECTIONS 1 *
list name:
shielding ways
level:
5
realm:
channeling
type:
paladin base
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
rolemaster companion 2
description: caster can deflect any one missile that passes within 100' of him; this causes 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision).

spell name:
AIRWALL
list name:
shielding ways
level:
6
realm:
channeling
type:
paladin base
spell class:
e
duration:
concentration
range:
100'
area of effect:
10' x 10' x 3'
sourcebook:
rolemaster companion 2
description: creates a 10' x 10' x 3' wall of dense air, cuts all attacks and movements through it by 50% (i.e., -50 to obs).

spell name:
BLADETURN 1 *
list name:
shielding ways
level:
7
realm:
channeling
type:
paladin base
spell class:
f*
duration:
range:
100'
area of effect:
1 melee attack
sourcebook:
rolemaster companion 2
description: caster can deflect any one melee attack that passes within 100' of him; this causes 100 to be subtracted from the attack (attacks must pass through caster's field of vision).

spell name:
PROTECTION PRAYER 2
list name:
shielding ways
level:
8
realm:
channeling
type:
paladin base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: everyone "aligned"" to the caster (gm discretion) in a 10' r subtracts 10 from all elemental attack rolls and adds 10 to rrs versus spells."

spell name:
DEFLECTIONS 2 *
list name:
shielding ways
level:
9
realm:
channeling
type:
paladin base
spell class:
f*
duration:
range:
100'
area of effect:
2 missiles
sourcebook:
rolemaster companion 2
description: caster can deflect any two missile that passes within 100' of him; this causes 100 to be subtracted from the missiles' attacks (missiles must pass through caster's field of vision).

spell name:
AIM UNTRUE 1 *
list name:
shielding ways
level:
10
realm:
channeling
type:
paladin base
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
rolemaster companion 2
description: caster can deflect any one missile that pass within 100' of him; this causes the attacks to automatically miss (missiles must pass through caster's field of vision).

spell name:
BLADETURN 2 *
list name:
shielding ways
level:
11
realm:
channeling
type:
paladin base
spell class:
f*
duration:
range:
100'
area of effect:
1 melee attack
sourcebook:
rolemaster companion 2
description: caster can deflect any two melee attack that pass within 100' of him; this causes 100 to be subtracted from the attacks (attacks must pass through caster's field of vision).

spell name:
TRUE AURA
list name:
shielding ways
level:
12
realm:
channeling
type:
paladin base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: creates a bright aura about the target, making him appear very powerful and subtracting 15 from all attacks.

spell name:
DEFLECTIONS 3 *
list name:
shielding ways
level:
13
realm:
channeling
type:
paladin base
spell class:
f*
duration:
range:
100'
area of effect:
3 missiles
sourcebook:
rolemaster companion 2
description: caster can deflect any three missiles that pass within 100' of him; this causes 100 to be subtracted from the missiles' attacks (missiles must pass through caster's field of vision).

spell name:
EARTHWALL
list name:
shielding ways
level:
14
realm:
channeling
type:
paladin base
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 20' x 3'
sourcebook:
rolemaster companion 2
description: creates a wall of up to 10' x 10' x (3' at base, 1' at top)of packed earth; it must rest on a solid surface. it can be dug through only (10 man rounds at top).

spell name:
AIM UNTRUE 2 *
list name:
shielding ways
level:
15
realm:
channeling
type:
paladin base
spell class:
f*
duration:
range:
100'
area of effect:
2 missiles
sourcebook:
rolemaster companion 2
description: caster can deflect any two missiles that pass within 100' of him; this causes the attacks to automatically miss (missiles must pass through caster's field of vision).

spell name:
PROTECTION PRAYER 5
list name:
shielding ways
level:
16
realm:
channeling
type:
paladin base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: everyone "aligned"" to the caster (gm discretion) in a 10' r subtracts 25 from all elemental attack rolls and adds 25 to rrs versus spells."

spell name:
BLADE TURN 3 *
list name:
shielding ways
level:
17
realm:
channeling
type:
paladin base
spell class:
f*
duration:
range:
100'
area of effect:
3 melee attacks
sourcebook:
rolemaster companion 2
description: caster can deflect any three melee attack that pass within 100' of him; this causes 100 to be subtracted from the attacks (attacks must pass through caster's field of vision).

spell name:
BARRIER PIT
list name:
shielding ways
level:
18
realm:
channeling
type:
paladin base
spell class:
e
duration:
permanent
range:
50'
area of effect:
1 pit
sourcebook:
rolemaster companion 2
description: opens a pit (500 cu' in stone; 1000 cu' in earth or ice).

spell name:
STONEWALL
list name:
shielding ways
level:
19
realm:
channeling
type:
paladin base
spell class:
duration:
1 minute / level
range:
50'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 2
description: creates a wall of up to 10' x 20' x 1' of stone; it must rest on a solid surface. it can be chipped through in 200 man rounds (1' r hole).

spell name:
SPELL SHIELD TRUE *
list name:
shielding ways
level:
20
realm:
channeling
type:
paladin base
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal attack rolls on the caster (all spells). if the caster performs no other actions during the round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
PROTECTION PRAYER 10
list name:
shielding ways
level:
25
realm:
channeling
type:
paladin base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: everyone "aligned"" to the caster (gm discretion) in a 10' r subtracts 50 from all elemental attack rolls and adds 50 to rrs versus spells."

spell name:
PROTECTION PRAYER TRUE
list name:
shielding ways
level:
30
realm:
channeling
type:
paladin base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: everyone "aligned"" to the caster (gm discretion) in a 10' r subtracts 5 per level from all elemental attack rolls and adds 5 per level to rrs versus spells."

spell name:
SHIELDING WAYS MASTERY
list name:
shielding ways
level:
50
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can use any one of the lower spells on this list at one per round.

spell name:
CLEANSE
list name:
exorcism
level:
1
realm:
channeling
type:
paladin base
spell class:
f
duration:
range:
touch
area of effect:
1' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to physically clean an area.

spell name:
REPEL DEMON 1
list name:
exorcism
level:
3
realm:
channeling
type:
paladin base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: causes a type 1 demon to flee.

spell name:
BANISH DEMON 1
list name:
exorcism
level:
6
realm:
channeling
type:
paladin base
spell class:
fm
duration:
1 year / level
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: banishes a type 1 demon from this plane of existence for 1 year.

spell name:
REPEL DEMON 3
list name:
exorcism
level:
12
realm:
channeling
type:
paladin base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: causes a type 2 demon to flee.

spell name:
BANISH DEMON 3
list name:
exorcism
level:
14
realm:
channeling
type:
paladin base
spell class:
fm
duration:
1 year / level
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: banishes a type 3 demon from this plane of existence for 1 year.

spell name:
REPEL DEMON 4
list name:
exorcism
level:
16
realm:
channeling
type:
paladin base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: causes a type 3 demon to flee.

spell name:
BANISH DEMON 4
list name:
exorcism
level:
18
realm:
channeling
type:
paladin base
spell class:
fm
duration:
1 year / level
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: banishes a type 4 demon from this plane of existence for 1 year.

spell name:
REPEL DEMON 5
list name:
exorcism
level:
20
realm:
channeling
type:
paladin base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: causes a type 5 demon to flee.

spell name:
BANISH DEMON 5
list name:
exorcism
level:
25
realm:
channeling
type:
paladin base
spell class:
fm
duration:
1 year / level
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: banishes a type 5 demon from this plane of existence for 1 year.

spell name:
REPEL DEMON 6
list name:
exorcism
level:
30
realm:
channeling
type:
paladin base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: causes a type 6 demon to flee.

spell name:
BANISH DEMON 6
list name:
exorcism
level:
50
realm:
channeling
type:
paladin base
spell class:
fm
duration:
1 year / level
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: banishes a type 6 demon from this plane of existence for 1 year.

spell name:
ATTACK +5 *
list name:
arm's way
level:
1
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +5 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +10 *
list name:
arm's way
level:
2
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +10 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +15 *
list name:
arm's way
level:
3
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +15 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +20 *
list name:
arm's way
level:
4
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +20 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +25 *
list name:
arm's way
level:
5
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +25 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +30 *
list name:
arm's way
level:
6
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +30 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +35 *
list name:
arm's way
level:
7
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +35 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +40 *
list name:
arm's way
level:
8
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +40 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +45 *
list name:
arm's way
level:
9
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +45 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
RETRIBUTIVE STRIKE *
list name:
arm's way
level:
10
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
v
sourcebook:
rolemaster companion 2
description: this is a paladin's last chance at glory. unless the gm deems it a special case, the paladin is dead, irrevocably. this allows the paladin to cause a direct exposure of his deity's power to all within 1'/lvl (1d10/lvl concussion damage) in a burst, or at a single target up to 10'/lvl away (2d10/lvl concussion damage). this does not damage true adherents to the paladin's deity and a channeler of the same deity can convert this concussion damage into pps through channeling skill. otherwise, there is no defense against it.

spell name:
ATTACK +50 *
list name:
arm's way
level:
11
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +50 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +55 *
list name:
arm's way
level:
12
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +55 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +60 *
list name:
arm's way
level:
13
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +60 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +65 *
list name:
arm's way
level:
14
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +65 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +70 *
list name:
arm's way
level:
15
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +70 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +75 *
list name:
arm's way
level:
16
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +75 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +80 *
list name:
arm's way
level:
17
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +80 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +85 *
list name:
arm's way
level:
18
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +85 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +90 *
list name:
arm's way
level:
19
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +90 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
HOLY AVENGER *
list name:
arm's way
level:
20
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: turns caster into a high champion of hid deity, allowing him to take on a poertion of his deity's aspect. this includes a +100 to ob, a great aura adding +30 to db, plus wielding of particular powers of his deity, at his deity's discretion.

spell name:
ATTACK +120 *
list name:
arm's way
level:
25
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +120 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +150 *
list name:
arm's way
level:
30
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +150 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
HOLY AVENGER TRUE *
list name:
arm's way
level:
50
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: turns caster into a high champion of hid deity, allowing him to take on a poertion of his deity's aspect. this includes a +200 to ob, a great aura adding +50 to db. the "powers of the paladin's deity"" are at his command. one to twenty deity champions may be summoned to aid the paladin."

spell name:
CHARM ANIMAL
list name:
inspirations
level:
1
realm:
channeling
type:
paladin base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: animal target believes caster is a good friend.

spell name:
INSPIRATIONS 1 *
list name:
inspirations
level:
2
realm:
channeling
type:
paladin base
spell class:
m*
duration:
2 rounds / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +5 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments.

spell name:
CHARM KIND
list name:
inspirations
level:
3
realm:
channeling
type:
paladin base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: humaniod target believes caster is a good friend.

spell name:
INSPIRATIONS 2 *
list name:
inspirations
level:
4
realm:
channeling
type:
paladin base
spell class:
m*
duration:
2 rounds / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +10 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments.

spell name:
SUGGESTION
list name:
inspirations
level:
5
realm:
channeling
type:
paladin base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will follow a single suggested act that is not completely alien to him (i.e., suicide, blinding himself, etc.).

spell name:
FAMILIAR
list name:
inspirations
level:
6
realm:
channeling
type:
paladin base
spell class:
m
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can attune himself to a creatue of animal intelligence or lower. the caster must obtain the creature (can be no more than 3 times caster's mass) and cast the spell thrice a day for one week (concentrating one hour each time). the caster can then control the familiar and view the the world through it's senses by concentrating (within 50'/lvl). if the animal is killed, the caster will be at -50 to all actions for one week.

spell name:
INSPIRATIONS 4 *
list name:
inspirations
level:
7
realm:
channeling
type:
paladin base
spell class:
m*
duration:
2 rounds / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +20 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments.

spell name:
HOLD KIND 1
list name:
inspirations
level:
8
realm:
channeling
type:
paladin base
spell class:
m
duration:
concentration
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: holds one humanoid target to 25% action.

spell name:
INSPIRATIONS 5 *
list name:
inspirations
level:
9
realm:
channeling
type:
paladin base
spell class:
m*
duration:
2 rounds / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +25 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments.

spell name:
MASTER OF KIND 1
list name:
inspirations
level:
10
realm:
channeling
type:
paladin base
spell class:
m
duration:
1 minute / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will follow the caster's wishes for the duration of the spell. the target will not commit an act that is completely alien to him (i.e., suicide, blinding himself, etc.).

spell name:
SUMMON MOUNT
list name:
inspirations
level:
11
realm:
channeling
type:
paladin base
spell class:
m
duration:
permanent
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster gets a steed within the area that is most suited to the caster's mission. steed must be unclaimed by another being. steed is of animal intelligence or less.

spell name:
INSPIRATIONS 6 *
list name:
inspirations
level:
12
realm:
channeling
type:
paladin base
spell class:
m*
duration:
2 rounds / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +30 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments.

spell name:
HOLD KIND 2
list name:
inspirations
level:
13
realm:
channeling
type:
paladin base
spell class:
m
duration:
concentration
range:
10'/lvl
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: holds two humanoid targets to 25% action.

spell name:
MASTER OF KIND 2
list name:
inspirations
level:
14
realm:
channeling
type:
paladin base
spell class:
m
duration:
10 minutes / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will follow the caster's wishes for the duration of the spell. the target will not commit an act that is completely alien to him (i.e., suicide, blinding himself, etc.).

spell name:
INSPIRATIONS 7 *
list name:
inspirations
level:
15
realm:
channeling
type:
paladin base
spell class:
m*
duration:
2 rounds / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +35 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments.

spell name:
INSPIRATIONS 8 *
list name:
inspirations
level:
17
realm:
channeling
type:
paladin base
spell class:
m*
duration:
2 rounds / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +40 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments.

spell name:
INSPIRATIONS 9 *
list name:
inspirations
level:
19
realm:
channeling
type:
paladin base
spell class:
m*
duration:
2 rounds / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +45 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments.

spell name:
QUEST
list name:
inspirations
level:
20
realm:
channeling
type:
paladin base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is given one task, failure results in a penalty determined by gm and paladin's divinty (task must be within the target's capability).

spell name:
INSPIRATIONS 10 *
list name:
inspirations
level:
25
realm:
channeling
type:
paladin base
spell class:
m*
duration:
2 rounds / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +50 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments.

spell name:
TRUE QUEST
list name:
inspirations
level:
30
realm:
channeling
type:
paladin base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is given one task, failure results suffering an "e"" critical on each of the critical tables (task must be within the target's capability)."

spell name:
INSPIRATIONS MASTERY
list name:
inspirations
level:
50
realm:
channeling
type:
paladin base
spell class:
m
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can use one spell on this list each round (10th level or lower).

spell name:
AWAKEN
list name:
laying on hands
level:
10
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is instantly awakened.

spell name:
HEAL BURN 1
list name:
laying on hands
level:
3
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal one area of first degree burn.

spell name:
HEAL BURN 2
list name:
laying on hands
level:
13
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal one area of second degree burns.

spell name:
HEAL BURN 3
list name:
laying on hands
level:
17
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal one area of third degree burns.

spell name:
HEAL FROSTBITE 1
list name:
laying on hands
level:
2
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal one area of frostbite.

spell name:
HEAL FROSTBITE 2
list name:
laying on hands
level:
12
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal two areas of frostbite.

spell name:
HEAL MAJOR FRACTURE
list name:
laying on hands
level:
7
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to set compound fractures ( not shatters, joint damage, etc). one fracture/spell cast requires 1 to 10 days recovery time.

spell name:
HEAL MINOR FRACTURE
list name:
laying on hands
level:
4
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to set simple fractures ( not compound fractures, shatters, joint damage, etc). one fracture/spell cast requires 1 to 10 days recovery time.

spell name:
LAYING ON HANDS 1
list name:
laying on hands
level:
1
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of one hit/round, as long as the caster concentrates.

spell name:
LAYING ON HANDS 2
list name:
laying on hands
level:
6
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of two hits/round, as long as the caster concentrates.

spell name:
LAYING ON HANDS 3
list name:
laying on hands
level:
11
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of three hits/round, as long as the caster concentrates.

spell name:
LAYING ON HANDS 4
list name:
laying on hands
level:
16
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of four hits/round, as long as the caster concentrates.

spell name:
LAYING ON HANDS 5
list name:
laying on hands
level:
25
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of five hits/round, as long as the caster concentrates.

spell name:
LAYING ON HANDS TRUE
list name:
laying on hands
level:
50
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of all damage curable by the lower spells on this list.

spell name:
PURIFY BODY
list name:
laying on hands
level:
30
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is relieved of all poisons and diseases.

spell name:
REMOVE STUN 1 *
list name:
laying on hands
level:
5
realm:
channeling
type:
paladin base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is relieved of one round worth of accumlated stun effects.

spell name:
REMOVE STUN 2 *
list name:
laying on hands
level:
14
realm:
channeling
type:
paladin base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is relieved of two rounds worth of accumlated stun effects.

spell name:
REMOVE STUN TRUE *
list name:
laying on hands
level:
20
realm:
channeling
type:
paladin base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is relieved of caster's level/5 rounds worth of stun.

spell name:
RESIST DISEASE
list name:
laying on hands
level:
8
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gets an additional rr vs disease.

spell name:
RESIST POISON
list name:
laying on hands
level:
9
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gets an additional rr vs poison.

spell name:
RESTORE SHATTER
list name:
laying on hands
level:
15
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to set shattered bones. one shatter / spell cast requires 1 to 10 days recovery time.

spell name:
UNDISEASE
list name:
laying on hands
level:
18
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is relieved of one disease.

spell name:
UNPOISON
list name:
laying on hands
level:
19
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is relieved of one poison.

spell name:
DISEASE PURIFICATION
list name:
hand of cleansing
level:
1
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: stops infection and/or spread of a disease in 1 target after he has acquired the disease: thus, no further damage will occur in the uninfected areas of the body.

spell name:
POISON PURIFICATION
list name:
hand of cleansing
level:
3
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: neutralizes any 1 poison in the system of 1 target. note: damage already sustained is not cured.

spell name:
DISEASE RESISTANCE 1
list name:
hand of cleansing
level:
4
realm:
channeling
type:
paladin base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gets an additional rr vs. any disease(s).

spell name:
POISON RESISTANCE 1
list name:
hand of cleansing
level:
5
realm:
channeling
type:
paladin base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gets an additional rr vs. any poison(s).

spell name:
DISEASE RESISTANCE 2
list name:
hand of cleansing
level:
8
realm:
channeling
type:
paladin base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gets two additional rr vs. any disease(s).

spell name:
POISON RESISTANCE 2
list name:
hand of cleansing
level:
9
realm:
channeling
type:
paladin base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gets two additional rrs vs. any poison(s).

spell name:
MIND DISEASE CURES
list name:
hand of cleansing
level:
10
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is cured of any one mind disease, recovery time is 1 to 50 days.

spell name:
DISEASE RESISTANCE 3
list name:
hand of cleansing
level:
11
realm:
channeling
type:
paladin base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gets three additional rrs vs. any disease(s).

spell name:
POISON RESISTANCE 3
list name:
hand of cleansing
level:
12
realm:
channeling
type:
paladin base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gets three additional rrs vs. any poison(s).

spell name:
UNDISEASE
list name:
hand of cleansing
level:
14
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can remove any one disease from a target.

spell name:
UNPOISON
list name:
hand of cleansing
level:
15
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can remove any one poison from a target.

spell name:
MASS UNDISEASE
list name:
hand of cleansing
level:
18
realm:
channeling
type:
paladin base
spell class:
h
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can remove any one disease from a number of targets equal to his lvl (e.g., an 18th lvl caster could remove lycanthropy from 18 targets).

spell name:
MASS UNPOISON
list name:
hand of cleansing
level:
19
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can remove any one poison from the systems of a number of targets equal to his level.

spell name:
MIND DISEASE CURES TRUE
list name:
hand of cleansing
level:
20
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is cured of any one mind disease, recovery is instantaneous.

spell name:
GREATER DISEASE PURIFICATION
list name:
hand of cleansing
level:
25
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
100'
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: any disease in the area is eliminated.

spell name:
GREATER POISON PURIFICATION
list name:
hand of cleansing
level:
30
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
100'
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: any poison in the area is neutralized.

spell name:
PURIFICATION TRUE
list name:
hand of cleansing
level:
50
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
100'/lvl
area of effect:
100'/lvl r
sourcebook:
rolemaster companion 2
description: all diseases and poisons in the area are eliminated.

spell name:
GUESS
list name:
communion
level:
1
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: when faced with a choice about which he has little or no information (i.e., which corridor leads to the wine cellar) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the coice favorable by 25% (e.g., roll 1-100: correct on 26 to 100, incorrect on 01 to 25).

spell name:
INTUITIONS 1
list name:
communion
level:
3
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next minute if he takes a specific action.

spell name:
DREAM
list name:
communion
level:
4
realm:
channeling
type:
paladin base
spell class:
p
duration:
sleep
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night.

spell name:
INTUITIONS 3
list name:
communion
level:
5
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next three minutes if he takes a specific action.

spell name:
DEATH'S TALE
list name:
communion
level:
6
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
10'
area of effect:
dead being
sourcebook:
rolemaster companion 2
description: caster gets a vision of the events surrounding the death of any one dead being through the eyes of the deceased; he also gets a view of the killer, if any. caster must be within 10' of the corpse. corpse must have died within a number of years equal to the caster's level.

spell name:
CHANNEL OPENING (1 MI / LVL)
list name:
communion
level:
7
realm:
channeling
type:
paladin base
spell class:
f
duration:
concentration
range:
1 mi/lvl
area of effect:
known being
sourcebook:
rolemaster companion 2
description: caster can make contact with any one known being he is acquainted with; this spell will enable the caster to learn the specific location of the other being, making it possible for the casater to use a channels spell (see channels list).

spell name:
INTUITIONS 5
list name:
communion
level:
8
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action.

spell name:
DREAMS 3
list name:
communion
level:
10
realm:
channeling
type:
paladin base
spell class:
p
duration:
sleep
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster has a dream relating to a topic decided upon just before retiring; limited to three dreams per night on different topics.

spell name:
INTUITIONS 10
list name:
communion
level:
11
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next ten minutes if he takes a specific action.

spell name:
COMMUNE 1 C
list name:
communion
level:
12
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster receives (usually from his patron diety) a "yes"" or ""no"" to a question on a single topic; usuable but once a day."

spell name:
CHANNEL OPENING (10 MI / LVL)
list name:
communion
level:
15
realm:
channeling
type:
paladin base
spell class:
f
duration:
concentration
range:
10 mi/lvl
area of effect:
known being
sourcebook:
rolemaster companion 2
description: caster can make contact with any one known being he is acquainted with; this spell will enable the caster to learn the specific location of the other being, making it possible for the casater to use a channels spell (see channels list).

spell name:
DEATH'S TALE TRUE
list name:
communion
level:
19
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
10'
area of effect:
dead being
sourcebook:
rolemaster companion 2
description: caster gets a vision of the events surrounding the death of any one dead being within 10'. caster gets an understanding of the reason(s) the deceased died, exactly who the killer was (if any), and who was ultimately responsible (if anyone). corpse may be of any age.

spell name:
COMMUNE TRUE C
list name:
communion
level:
20
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster receives (usually from his patron diety) detailed answer to a question involving only one topic (e.g., a name or short phrase may constitute the answer); usuable but once a day.

spell name:
INTUITIONS TRUE
list name:
communion
level:
25
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next one minute per level if he takes a specific action.

spell name:
CHANNEL OPENING TRUE
list name:
communion
level:
30
realm:
channeling
type:
paladin base
spell class:
f
duration:
concentration
range:
1 mi/lvl
area of effect:
known being
sourcebook:
rolemaster companion 2
description: caster can make contact with any one being, regardless of whether or not he is acquainted with the being. caster must specify the type of being he is seeking. this spell will enable the caster to learn the specific location of the other being, making it possible for the caster to use a channels spell (see channels list).

spell name:
HIGH PRAYER C
list name:
communion
level:
50
realm:
channeling
type:
paladin base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster receives detailed information from his deity on a single topic question.

spell name:
HEALING (1-10)
list name:
hand of healing
level:
1
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of 1-10 concussion hits.

spell name:
FROST/BURN RELIEF 1
list name:
hand of healing
level:
2
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal one area of mild frostbite or 1st degree burn.

spell name:
MINOR IRRITATION RELIEF
list name:
hand of healing
level:
3
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal one minor irritation (e.g., headache, toothache,bee-sting, hangover, etc.).

spell name:
HEALING (3-30)
list name:
hand of healing
level:
4
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of 3-30 concussion hits.

spell name:
STUN RELIEF ( T ) S *
list name:
hand of healing
level:
5
realm:
channeling
type:
paladin base
spell class:
hs*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is relieved of one round's worth of accumulated stun effects.

spell name:
FROST/BURN RELIEF 2
list name:
hand of healing
level:
6
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal two areas of mild frostbite or 1st degree burn. or one area of moderate damage (e.g., 2nd degree burn).

spell name:
REGENERATION 1 C S *
list name:
hand of healing
level:
7
realm:
channeling
type:
paladin base
spell class:
hs*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will reduce damage a target has by one hit every round as long as caster concentrates; if caster is unconscious this spell will operate without concentration.

spell name:
HEALING (5-50)
list name:
hand of healing
level:
8
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of 5-50 concussion hits.

spell name:
FROST/BURN RELIEF 3
list name:
hand of healing
level:
9
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal three areas of mild frostbite or 1st degree burn. or one area of severe damage (e.g., 3rd degree burn). or a combination of one mild and one moderate area of damage.

spell name:
AWAKENING
list name:
hand of healing
level:
10
realm:
channeling
type:
paladin base
spell class:
h
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is instantly awake.

spell name:
HEALING (7-70)
list name:
hand of healing
level:
11
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of 7-70 concussion hits.

spell name:
REGENERATION 2 C *
list name:
hand of healing
level:
12
realm:
channeling
type:
paladin base
spell class:
hs*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will reduce damage a target has by two hits every round as long as caster concentrates; if caster is unconscious this spell will operate without concentration.

spell name:
FROST/BURN RELIEF 4
list name:
hand of healing
level:
13
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal four areas of mild frostbite or 1st degree burn. or two areas of severe damage (e.g., 3rd degree burn). or anay combination of mild and moderate areas of damage that total no more then four.

spell name:
HEALING (10 - 100)
list name:
hand of healing
level:
15
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of 10-100 concussion hits.

spell name:
STUN RELIEF (100') S *
list name:
hand of healing
level:
17
realm:
channeling
type:
paladin base
spell class:
hs*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is relieved of one round's worth of accumulated stun effects.

spell name:
REGENERATION 3 C *
list name:
hand of healing
level:
18
realm:
channeling
type:
paladin base
spell class:
hs*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will reduce damage a target has by three hits every round as long as caster concentrates; if caster is unconscious this spell will operate without concentration.

spell name:
HEALING (15-150)
list name:
hand of healing
level:
20
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of 15-150 concussion hits.

spell name:
REGENERATION 5 C
list name:
hand of healing
level:
25
realm:
channeling
type:
paladin base
spell class:
hs*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will reduce damage a target has by five hits every round as long as caster concentrates; if caster is unconscious this spell will operate without concentration.

spell name:
TRUE HEALING
list name:
hand of healing
level:
30
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of all concussive hits.

spell name:
MASS TRUE HEALING
list name:
hand of healing
level:
50
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows caster to heal all concussion hits in a number of targets equal to level of caster.

spell name:
DIAGNOSE LIFE ESSENCE
list name:
life essence healing
level:
2
realm:
channeling
type:
healer base
spell class:
p
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to determine exactly how much life essence is within a creature.

spell name:
CLEANSE LIFE ESSENCE
list name:
life essence healing
level:
3
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to cleanse the life essence of a target of any poisons, diseases, or taints.

spell name:
RESTORE LIFE ESSENCE 3
list name:
life essence healing
level:
5
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to restore up to 3 life levels to the target. this assumes that the loss of life levels is a temporay loss.

spell name:
HEAL LIFE ESSENCE 3
list name:
life essence healing
level:
7
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal the target of permanent damage to the target's life essence capacity, making it once again possible to regain loast life levels. this spell will heal up to 3 levels of permanent damage. note that this spell does not restore life levels.

spell name:
RESTORE LIFE ESSENCE 5
list name:
life essence healing
level:
10
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to restore up to 5 life levels to the target. this assumes that the loss of life levels is a temporay loss.

spell name:
HEAL LIFE ESSENCE 5
list name:
life essence healing
level:
12
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal the target of permanent damage to the target's life essence capacity, making it once again possible to regain loast life levels. this spell will heal up to 5 levels of permanent damage. note that this spell does not restore life levels.

spell name:
RESTORE LIFE ESSENCE 7
list name:
life essence healing
level:
15
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to restore up to 7 life levels to the target. this assumes that the loss of life levels is a temporay loss.

spell name:
HEAL LIFE ESSENCE 7
list name:
life essence healing
level:
17
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal the target of permanent damage to the target's life essence capacity, making it once again possible to regain loast life levels. this spell will heal up to 7 levels of permanent damage. note that this spell does not restore life levels.

spell name:
RESTORE LIFE ESSENCE 10
list name:
life essence healing
level:
20
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to restore up to 10 life levels to the target. this assumes that the loss of life levels is a temporay loss.

spell name:
HEAL LIFE ESSENCE 10
list name:
life essence healing
level:
25
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal the target of permanent damage to the target's life essence capacity, making it once again possible to regain loast life levels. this spell will heal up to 10 levels of permanent damage. note that this spell does not restore life levels.

spell name:
RESTORE LIFE ESSENCE TRUE
list name:
life essence healing
level:
30
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to restore all lost life levels to the target. this assumes that the loss of life levels is a temporay loss.

spell name:
HEAL LIFE ESSENCE TRUE
list name:
life essence healing
level:
50
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal the target of permanent damage to the target's life essence capacity, making it once again possible to regain loast life levels. this spell will heal all levels of permanent damage. note that this spell does not restore life levels.

spell name:
FOOD PRESERVATION
list name:
creations
level:
1
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 week
range:
touch
area of effect:
1 day's food
sourcebook:
rolemaster companion 1
description: this spell perfectly preserves one day's worth of food for 1 week.

spell name:
FOOD PRESERVATION
list name:
purifications
level:
1
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 week
range:
touch
area of effect:
1 day's food
sourcebook:
rolemaster companion 1
description: this spell perfectly preserves one day's worth of food for 1 week.

spell name:
FOOD DEHYDRATION
list name:
creations
level:
3
realm:
channeling
type:
closed channeling
spell class:
f
duration:
varies
range:
touch
area of effect:
1 day's food
sourcebook:
rolemaster companion 1
description: this spell removes most of the water from one day's worth of appropriate food, reducing the weight of the food by 80-90%. the food will be edible only after water is added to it (approximately 2 quarts for a day's worth of food). as long as food is dry, the food remains dehydrated and the normal spoilage rate (not the preserved rate) is increased by 10 times.

spell name:
FOOD DEHYDRATION
list name:
purifications
level:
3
realm:
channeling
type:
open channeling
spell class:
f
duration:
varies
range:
touch
area of effect:
1 day's food
sourcebook:
rolemaster companion 1
description: this spell removes most of the water from one day's worth of appropriate food, reducing the weight of the food by 80-90%. the food will be edible only after water is added to it (approximately 2 quarts for a day's worth of food). as long as food is dry, the food remains dehydrated and the normal spoilage rate (not the preserved rate) is increased by 10 times.

spell name:
SUSTENANCE PURIFICATION
list name:
creations
level:
3
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 day's food
sourcebook:
rolemaster companion 1
description: this spell neutralizes abnormal diseases, poisons, and other similar substances in 1 day's worth of food and/or water. it will not neutralize a poison or similar substance that is a natural part of the food (i.e., it will not neutralize the natural poison in poisoned mushrooms). special or magical poisons/diseases might be allowed a rr

spell name:
SUSTENANCE PURIFICATION
list name:
purifications
level:
3
realm:
channeling
type:
open channeling
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 day's food
sourcebook:
rolemaster companion 1
description: this spell neutralizes abnormal diseases, poisons, and other similar substances in 1 day's worth of food and/or water. it will not neutralize a poison or similar substance that is a natural part of the food (i.e., it will not neutralize the natural poison in poisoned mushrooms). special or magical poisons/diseases might be allowed a rr

spell name:
REPAIR
list name:
creations
level:
5
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: the caster may mend a single break in a small (dagger-sized or less) metal object, and multiple breaks, rips, or shatters in a larger (10 pounds or less) ceramic, wooden, stone, cloth, or leather object. the object repaired cannot be magical and all component parts must be present (within a 10' radius).

spell name:
REPAIR
list name:
purifications
level:
5
realm:
channeling
type:
purifications
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: the caster may mend a single break in a small (dagger-sized or less) metal object, and multiple breaks, rips, or shatters in a larger (10 pounds or less) ceramic, wooden, stone, cloth, or leather object. the object repaired cannot be magical and all component parts must be present (within a 10' radius).

spell name:
STARLIGHT
list name:
starlights
level:
8
realm:
channeling
type:
astrologer base
spell class:
e
duration:
10 minutes / level
range:
5'/lvl r
area of effect:
sourcebook:
rolemaster companion 1
description: the caster causes the area within the radius to glow with soft light from the stars. indoors or out, the full starry sky will be visible to those within the radius. if the area outside of the spell effect is more brightly lit than the area within the radius, the affected area will appear to be immersed in shadow or fog from the outside.

spell name:
SUMMON FAERIES
list name:
summons
level:
10
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
1000'
area of effect:
sourcebook:
rolemaster companion 1
description: the caster calls faerie, nature, rural, or household spirits; benign and rare underground races; or other enchanted creatures as determined by the gm (see c&t). the summoned beings do not have to come but will usually regard the caster as a friendly aquaintance calling to them. if the caster intends ill, is evil, or has wronged the summoned creatures, they receive an rr to entirely ignore the summons.

spell name:
MAGIC BASIN
list name:
communal ways
level:
10
realm:
channeling
type:
cleric base
spell class:
i
duration:
1-6 minutes
range:
5'
area of effect:
1 vessel of fluid
sourcebook:
rolemaster companion 1
description: this spell functions as the cleric dream spells except that the caster need not be asleep while observing the dream image. the spell requires a pool, font, basin, or other vessel of water, wine, or oil. the image is visible to all observing.

spell name:
KNIVES OF WOOD
list name:
tree mastery
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute +1 minute / level
range:
50'
area of effect:
100'r
sourcebook:
rolemaster companion 1
description: the caster causes all foilage in the area (100'r) to bristle with 6" to 1' barbs, thorns, and branches. most animals or creatures will refuse to enter such an area after they discover it (+ 10, easy perception), and they will leave the area after being wounded by the effect. even those who move through the area carefully are subject to l-4 dagger attacks (+ 50) for each 10' moved through. those running or falling are subject to l-10 dagger attacks (+ 75) per 10' moved through."

spell name:
WITHERING HAND
list name:
disease
level:
12
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: caster may instantly kill and wither any one plant which he touches. some plants may get an rr (magical, living, large, etc).

spell name:
WITHERING HAND
list name:
plant mastery
level:
12
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: caster may instantly kill and wither any one plant which he touches. some plants may get an rr (magical, living, large, etc).

spell name:
BANQUET TABLE
list name:
creations
level:
16
realm:
channeling
type:
closed channeling
spell class:
f
duration:
2 hours
range:
50'
area of effect:
sourcebook:
rolemaster companion 1
description: the caster creates (what appears to be) a banquet table complete with chairs, silver eating ware, crystal glasses, pitchers and bowls, and a wondrous dinner of wines, appetizers, gourmet foods, fruits, and desserts. the table will be originally set with beverages and introductory dishes in place, and then each course will be served by barely seen spirits as the previous course is finished. if a selection is refused, one different but comparable will be served. the serving spirits can be requested to bring special favorites. at the endoof the duration, all evidence of the feast fades away with the exception of the happy and healthy fullness and contentment of each participant. those who partake receive the benefit of a + 10 rr vs all spells for the next 2 hours, + 10 ob for 3 hrs, and + 25 vs poisons and diseases for 4 hours. the spell can serve 1 person per 3 levels of the spell caster.

spell name:
THE RITUAL OF BLACK ETERNITY
list name:
necromancy
level:
20
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: this ritual is considered to be one of the most evil of all magics. using it, the mage transforms himself into a lich, one of the most evil of the undead. during the ritual the caster's vital organs are "transferred"" into a ready container: jar, box, or item, etc. if the spell succeeds (beware of spell failure which means true death), the caster will be totally sustained by magic and will have slipped between the realms of life and unlife. he can only be irrevocably destroyed by the destruction of the container and his organs. he takes on the traits of a classic lich as described in rm2 c1 section 7.0."

spell name:
DESICCATION
list name:
channels
level:
25
realm:
channeling
type:
cleric base
spell class:
e
duration:
permanent
range:
50'
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target immediately begins to dehydrate and weather as if in a windblown sandy desert. the target is immediately at -10% to activity and takes 10% of his total hit points. for each round that the caster concentrates, the target loses another 10% of his activity and takes another 10% of his total hit points. if the caster maintains concentration for 15 consecutive rounds, animate targets will be reduced to dried out husks (i.e., when the activity penalty reaches 150%). if the caster is prevented from completing his rounds of concentration or the target gets out of range, the target keeps the accumulated activity penalty and hits. the hits may be healed normally, but the activity penalty only disappears at a rate of 10%/day. alternately, the activity penalty can be removed all at once by a successful cure disease spell and the healing of all the hits taken.

spell name:
PILGRIMAGE
list name:
channels
level:
25
realm:
channeling
type:
cleric base
spell class:
f
duration:
special
range:
touch
area of effect:
holy symbol
sourcebook:
rolemaster companion 1
description: the caster, if he has the capacity to throw a returning spell, (cleric base list: channels, lvl 18, and other lists), may prepare an item with a holy symbol of his deity with this spell. the symbol must have a trigger word to make the item effective. if the word is spoken by a possessor of the symbol item, he is instantly transported to the caster's place of returning. if the person says the trigger word backwards then the caster is transported to the possessor of the symbol item. the caster can choose not to be summoned, but he does not necessarily know who is doing the summoning! in any case, after one summoning (accepted or rejected) or transport, the spell effect is gone until recast. a spell caster may only have a limited number of these symbol items in existance at any one time (limit = caster's level/5, round up).

spell name:
VALOR
list name:
protections
level:
30
realm:
channeling
type:
cleric base
spell class:
fh
duration:
3 rounds
range:
self
area of effect:
30'r
sourcebook:
rolemaster companion 1
description: for the duration of the spell, those chosen by the caster take half of normal concussion hits from attacks and they do double concussion hit damage in melee and they receive a + 10 modification to their obs and dbs.

spell name:
FATAL INVERSION
list name:
dark channels
level:
30
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target's body is turned entirely inside out, starting at the mouth and drawing all the rest of the body through. naturally, healing is extremely difficult (absurd?) the entire process usually takes 6 rounds.

spell name:
GREAT RESISTANCE TRUE
list name:
spell defense
level:
60
realm:
channeling
type:
open channeling
spell class:
d
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: target gets +50 to all rrs against channeling, essence and mentalism spells.

spell name:
SPHERE OF FORCE
list name:
barrier law
level:
60
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: by directly channeling the power of his deity, the caster creates a transparent sphere of "force"" that is absolutely impassable by anyone or anything. the force shield is shaped in a 10' radius sphere and the air within the sphere is constantly resupplied and refreshed."

spell name:
WEATHER MASTERY TRUE
list name:
weather ways
level:
60
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
1 mi / lvl
area of effect:
sourcebook:
rolemaster companion 1
description: caster may indicate the weath conditions in the area, modifying wind speeds by + or - 1 mph * his level, and setting the level of intensity, fog, cloud cover, etc. caster may call for shifts in the patterns as he concentrates, but the change will take at least 1 minute. the caster may alter wind speeds by plus or minus 2 mph/lvl. the caster is also capable of varying termperature by 1 degree/lvl. hail, snow, rains, draughts, etc are all under the control of the caster during the duration of the spell.

spell name:
REJUVINATE VASCULATURE
list name:
blood law
level:
60
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: restores the entire cardio-vasculature of the target to the health of a well and athletic young adult. if the target has been experiencing an advanced aging process he will note immediately a renewal of strength, perception, and vigor. within a week, most forms of arthritis and other aches will disappear. within a month, the target will begin to rejuvenate his skin, hair, musculature and most bodily functions lost in aging. between 30 and 60 years might be added to a normal human lifespan.

spell name:
PRODUCTION TRUE
list name:
creations
level:
60
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: caster can produce a plant with no limitations to size of plant or animal created; must be representative of the region.

spell name:
MASS PRODUCTION TRUE
list name:
creations
level:
75
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: caster can produce a plant with no limitations to size of plant or animal created; must be representative of the region. the caster may produce a number of creations up to his level. the caster is unable to produce a member of an "intelligent race""."

spell name:
LANDSCAPE CREATION
list name:
creations
level:
90
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
100' radius
area of effect:
sourcebook:
rolemaster companion 1
description: the caster may create, within the spell radius, a fully developed landscape flora, fauna, and ground formations, etc.

spell name:
SYMBOL TRUE
list name:
symbolic ways
level:
60
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can emplace one spell of any level on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.unsymbol - the caster can remove one symbol 1. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
LORE TRUE
list name:
lore
level:
60
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can ascertain exact nature, origin, purpose, and history of any one item; it allows caster to visualize all who have possessed the item.

spell name:
LORE MASTERY
list name:
lore
level:
75
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can ascertain exact nature, origin, purpose, and history of all items within 100'.

spell name:
RESTORE THE TIE
list name:
life mastery
level:
60
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: caster can "raise"" one dead being by restoring the being's lost soul. the target's soul must still exist and he must have died within the last year. the being is automatically raised and there is no recovery period. the caster may restore the soul to a target who has suffered the effect of a dark absolution, or any effect which causes a similar result."

spell name:
BODY WISH
list name:
life mastery
level:
75
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: the caster may restore or create the entire body of a being who is dead, if the caster is able to physcially touch some remnant of the target's body (lock of hair, etc). as this magnificent spell is actually a type of wish, drawing on power far beyond the domain of any private mortal magic user, the gm will have to roll a reaction for the cleric's deity; i.e., whether the deity will permit restoration or recreation of the deceased body.

spell name:
NEUTRALIZE THE DARK
list name:
repulsions
level:
60
realm:
channeling
type:
cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: the target loses the ability to cast evil spell lists. this usually also results in the spell target falling into less favor with his controlling power or deity. the power may be restored if he is able to force the original caster to annul the neutralization.

spell name:
NEW TENT
list name:
transferring ways
level:
60
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: the caster is able to transfer his soul, mind, and abilities into the target, even if the target is dead. the caster's own body will then die (or alternately may be treated as if under the effect of an absolution; the body will after 1 month completely die if the caster does not return). if the target body is alive (including soul) the caster must "combat"" the inhabitant of the body as a spell attack. if the body is dead the caster may simply ""move in"" though presumably he will have to make ""repairs"" in the body before it will function."

spell name:
FAR TREE RETURNING
list name:
nature's movement
level:
60
realm:
channeling
type:
animist base
spell class:
f
duration:
range:
unlimited
area of effect:
sourcebook:
rolemaster companion 1
description: allows caster to "return"" (i.e., teleport) to any tree; requires a piece of the tree."

spell name:
PLANT ANIMATION TRUE
list name:
plant mastery
level:
60
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can animate any one plant; the plant can then move slowly, carrying any root system it may possess along. the plant may move much more quickly and with agility: perhaps frolicking and dancing depending on the caster's command. plants may attack with an ob equal to 3 x caster's level.

spell name:
HERBAL RESEARCH AND DESIGN
list name:
herb mastery
level:
60
realm:
channeling
type:
animist base
spell class:
if
duration:
24 hours
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: the caster may attempt to develop an entirely new strain of herb, capable of reproducing and natural life in the wilds. the process can be directed as a lord research spell with the caster availing himself of existent spells or materials (if existent) to produce the new herb. details of the plant produced are controlled by the gm.

spell name:
AWEFUL FOREST
list name:
nature's protection
level:
60
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
500' radius
area of effect:
sourcebook:
rolemaster companion 1
description: the caster may direct a forest, jungle, or other masses of flora plus fauna to work his will against an enemy (army, village, etc). most often, if the forest succeeds a normal enemy disappears without a trace (gm discretion).

spell name:
TIME MOVEMENT
list name:
time's bridge
level:
60
realm:
channeling
type:
astrologer base
spell class:
f
duration:
permanent
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: caster is able to travel physically up to 10 years per level into the past. caster's actions in the past may alter the present, at the gamemaster's discretion. there is no limit on how long the caster can remain in the past.

spell name:
DARK ABSOLUTION
list name:
soul destruction
level:
60
realm:
channeling
type:
sorcerer base
spell class:
m
duration:
permanent
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: rr mod: -20 target's "soul"" is torn from his body. the soul utterly destroyed. no coming back from this."

spell name:
DESTROYER
list name:
solid destruction
level:
60
realm:
channeling
type:
sorcerer base
spell class:
f
duration:
permanent
range:
1000'
area of effect:
sourcebook:
rolemaster companion 1
description: disintegrates 1 cu'/lvl of any inanimate solid. the caster may maintain the destruction up to 1 rnd/lvl as long as he concentrates.

spell name:
BLACK CHANNELS III
list name:
flesh destruction
level:
60
realm:
channeling
type:
sorcerer base
spell class:
f
duration:
permanent
range:
varies
area of effect:
sourcebook:
rolemaster companion 1
description: caster may cast one of the following black channels spells.1. black finger (r: 25', rr mod -50)erases facial area.2. desert curse (r: 50', rr mod -30)blood boils.3. death's wave (r: 100', rr mod none)liquifies skeleton.the gm must determine which one(s) may be cast, based on: culture, background, deity served, etc. the caster might be allowed to pick and choose.

spell name:
CHAOTIC STRIKE 1
list name:
chaotic weapons
level:
1
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "a"" physical alteration critical in addition to the normal critical."

spell name:
LESSER SKELETAL STRIKE
list name:
chaotic weapons
level:
2
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "a"" impact critical in addition to the normal critical."

spell name:
LESSER POISON STRIKE
list name:
chaotic weapons
level:
3
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade poisonous. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the poison. the poison affects one of the target's temporary stats; reducing that stat by one point/round until the total reduction reaches 1 point/1% failure or until the poison is neutralized. if the stat is reduced to zero, the target is dead. roll 1d10 to determine which stat the poison affects: 1- co, 2 - sd, 3 - ag, 4 - me, 5 - re, 6 - st, 7 - qu, 8 - pr, 9 - in, 10 - em."

spell name:
CHAOTIC STRIKE 2
list name:
chaotic weapons
level:
4
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "b"" physical alteration critical in addition to the normal critical."

spell name:
VAMPERIC STRIKE 1
list name:
chaotic weapons
level:
5
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target takes 1d10 concussion hits each round as long as the target is within 100' of the blade. in order to stay within this range, the blade will drag itself towards the target at 10'/rnd. any target killed by a vamperic strike weapon has a 1%/lvl chance of becoming a vampire."

spell name:
SKELETAL STRIKE
list name:
chaotic weapons
level:
6
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "c"" impact critical in addition to the normal critical."

spell name:
POISON STRIKE
list name:
chaotic weapons
level:
7
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade poisonous. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the poison. the poison affects two of the target's temporary stats; reducing that stat by one point/round until the total reduction reaches 1 point/1% failure or until the poison is neutralized. if the same stat is rolled twice, then that stat is reduced by 2 each round. if the stat is reduced to zero, the target is dead. roll 1d10 to determine which stat the poison affects: 1- co, 2 - sd, 3 - ag, 4 - me, 5 - re, 6 - st, 7 - qu, 8 - pr, 9 - in, 10 - em."

spell name:
VAMPERIC STRIKE 2
list name:
chaotic weapons
level:
8
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target takes 1d10 concussion hits each round as long as the target is within 300' of the blade. in order to stay within this range, the blade will drag itself towards the target at 25'/rnd. any target killed by a vamperic strike weapon has a 2%/lvl chance of becoming a vampire."

spell name:
CHAOTIC STRIKE 3
list name:
chaotic weapons
level:
9
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "c"" physical alteration critical in addition to the normal critical."

spell name:
GREATER POISON STRIKE
list name:
chaotic weapons
level:
10
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade poisonous. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the poison. the poison affects three of the target's temporary stats; reducing that stat by one point/round until the total reduction reaches 1 point/1% failure or until the poison is neutralized. if the same stat is rolled twice, then that stat is reduced by 2 each round or 3 if rolled thrice. if the stat is reduced to zero, the target is dead. roll 1d10 to determine which stat the poison affects: 1- co, 2 - sd, 3 - ag, 4 - me, 5 - re, 6 - st, 7 - qu, 8 - pr, 9 - in, 10 - em."

spell name:
VAMPERIC STRIKE 3
list name:
chaotic weapons
level:
11
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target takes 1d10 concussion hits each round as long as the target is within 500' of the blade. in order to stay within this range, the blade will drag itself towards the target at 50'/rnd. any target killed by a vamperic strike weapon has a 3%/lvl chance of becoming a vampire."

spell name:
GREATER SKELETAL STRIKE
list name:
chaotic weapons
level:
12
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "e"" impact critical in addition to the normal critical."

spell name:
CHAOTIC STRIKE 4
list name:
chaotic weapons
level:
13
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "d"" physical alteration critical in addition to the normal critical."

spell name:
LIFE FORCE DRAIN 1
list name:
chaotic weapons
level:
14
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target loses 1 point of ""life essence"" each round as long as the target is within 100' of the blade. in order to stay within this range, the blade will drag itself towards the target at 10'/rnd. any target killed by a vamperic strike weapon has a 4%/lvl chance of becoming a vampire."

spell name:
LESSER SERPENTS STRIKE
list name:
chaotic weapons
level:
15
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: when the blade delivers its next critical strike, the woumnds may not be healed through normal means: bleeding will not stop, concussion hits will not heal, broken bones will not set and mend, etc. herbs and magic will heal such a wound.

spell name:
LIFE FORCE DRAIN 2
list name:
chaotic weapons
level:
16
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target loses 2 points of ""life essence"" each round as long as the target is within 100' of the blade. in order to stay within this range, the blade will drag itself towards the target at 10'/rnd. any target killed by a vamperic strike weapon has a 5%/lvl chance of becoming a vampire."

spell name:
ESSENCE STRIKE
list name:
chaotic weapons
level:
17
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: when the blade delivers its next critical strike, the target will lose all essence pps for 24 hours. hybrid spell users with essence as one of their realms, loses half of their pps and may not cast essence spells for 24 hours.

spell name:
MENTALISM STRIKE
list name:
chaotic weapons
level:
18
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: when the blade delivers its next critical strike, the target will lose all mentalism pps for 24 hours. hybrid spell users with mentalism as one of their realms, loses half of their pps and may not cast mentalism spells for 24 hours.

spell name:
CHANNELING STRIKE
list name:
chaotic weapons
level:
19
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: when the blade delivers its next critical strike, the target will lose all channeling pps for 24 hours. hybrid spell users with channeling as one of their realms, loses half of their pps and may not cast channeling spells for 24 hours.

spell name:
CHAOTIC STRIKE 5
list name:
chaotic weapons
level:
20
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "e"" physical alteration critical in addition to the normal critical."

spell name:
SERPENTS STRIKE
list name:
chaotic weapons
level:
25
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: when the blade delivers its next critical strike, the woumnds may not be healed through normal means: bleeding will not stop, concussion hits will not heal, broken bones will not set and mend, etc. herbs and normal healin will have no effect.

spell name:
LIFE FORCE DRAIN 3
list name:
chaotic weapons
level:
30
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target loses 3 points of ""life essence"" each round as long as the target is within 100' of the blade. in order to stay within this range, the blade will drag itself towards the target at 10'/rnd. any target killed by a vamperic strike weapon has a 6%/lvl chance of becoming a vampire."

spell name:
GREATER SERPENTS STRIKE
list name:
chaotic weapons
level:
50
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: when the blade delivers its next critical strike, the woumnds may not be healed through normal means: bleeding will not stop, concussion hits will not heal, broken bones will not set and mend, etc. there is no known cure.

spell name:
CHAOS PRESENCE * .
list name:
chaos mastery
level:
2
realm:
channeling
type:
chaotic lord base
spell class:
u*.
duration:
-
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 3
description: (no pp cost) allows the caster to immediately become aware of all chaos within the area of effect.

spell name:
DISSOLVE CHAOS
list name:
chaos mastery
level:
5
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1' r
sourcebook:
rolemaster companion 3
description: allows the caster to dissolve a 1' r area of chaos every round that he concentrates. the chaos continues to grow at a rate of a 1' r area per round. so basically, this creates a stand off.

spell name:
CREATE CHAOS
list name:
chaos mastery
level:
10
realm:
channeling
type:
chaotic lord base
spell class:
fe
duration:
-
range:
10'
area of effect:
1' r
sourcebook:
rolemaster companion 3
description: allows caster to create a 1' r sphere of chaos. unless controlled immediately, it begins growing at a rate of 1' r per round. it dissolves everything in its path. the chaos does damage determined by the plasma table, with all criticals being acid criticals.

spell name:
CONTROL CHAOS
list name:
chaos mastery
level:
12
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
chaos
sourcebook:
rolemaster companion 3
description: allows the caster to stop the growth of the chaos for 1 minute per level as long as he maintains concentration.

spell name:
DIMINISH CHAOS
list name:
chaos mastery
level:
15
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1' r
sourcebook:
rolemaster companion 3
description: allows the caster to dissolve a 1' r area of chaos every round that he concentrates. the chaos stops growing and is condensed back to nothingness by the use of this spell.

spell name:
MASTER CHAOS
list name:
chaos mastery
level:
16
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
chaos
sourcebook:
rolemaster companion 3
description: allows the caster to stop the growth of the chaos for 1 minute per level. no concentration is necessary.

spell name:
MANIPULATE CHAOS
list name:
chaos mastery
level:
20
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
chaos
sourcebook:
rolemaster companion 3
description: allows the caster to handle and manipulate chaos material, limiting damage to 1d10 hits a turn. caster can shape chaos into an inanimate, non-intelligent, magical object. the chaos material is extremely difficult to work with. its hardness is variable (roll 1d10 +1); its magical bonus is +[1d100 (open ended) divided by 5]; and it radiates the most prevalent emotion/mental state of the caster at the time the object is shaped. this spell will manipulate enought material to create a magical dagger of its equivalent in weight. a gm may wish to give powerful "dispelling"" spells and fields a chance of causing a chaos object to revert to its base state of uncontrolled chaos. a chaos object also serves as a power stabilizer (i.e., the wielder of the object nver drops below his intrinsic pps, the chaos object draws power from the caster's concussion hits: the caster takes 1d10 hits and his pps return to his intrinsic pp total (i.e., his pp total ignoring any spell multipler). for example: korwin, who wields a chaos object, has an intrinsic pp total of 9. anytime korwind's pp total drops below 9 points, he will take 1d10 concussion htis and his pp total will be restored to 9."

spell name:
MASTER CHAOS TRUE
list name:
chaos mastery
level:
25
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
chaos
sourcebook:
rolemaster companion 3
description: allows the caster to stop the growth of the chaos for 1 hour per level. no concentration is necessary.

spell name:
EXPEL CHAOS
list name:
chaos mastery
level:
30
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
permanent
range:
10'
area of effect:
ten 1' r
sourcebook:
rolemaster companion 3
description: allows the caster to dissolve ten 1' r area of chaos every round that he concentrates. the chaos stops growing and is condensed back to nothingness by the use of this spell.

spell name:
CHAOS MASTERY
list name:
chaos mastery
level:
50
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
chaos
sourcebook:
rolemaster companion 3
description: allows the caster to handle and manipulate chaos material, limiting damage to 1d10 hits a turn. caster can shape chaos into an inanimate, non-intelligent, magical object. the chaos material is extremely difficult to work with. its hardness is variable (roll 1d10 +1); its magical bonus is +[1d100 (open ended) divided by 5]; and it radiates the most prevalent emotion/mental state of the caster at the time the object is shaped. this spell will manipulate enought material to create a magical dagger of its equivalent in weight. a gm may wish to give powerful "dispelling"" spells and fields a chance of causing a chaos object to revert to its base state of uncontrolled chaos. a chaos object also serves as a power stabilizer (i.e., the wielder of the object nver drops below his intrinsic pps, the chaos object draws power from the caster's concussion hits: the caster takes 1d10 hits and his pps return to his pp total (i.e., his including any spell multipler)."

spell name:
CHAOTIC ARMOR 1
list name:
chaotic armor
level:
1
realm:
channeling
type:
chaotic lord base
spell class:
fm
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type 1 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""a"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""a"" alteration critical and 1d10 concussion hits. he also recieves 1d10 hits each round for 1d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at3, +20 db, an additional 35 hits, a +10 movement bonus or a base movement rate of 90', +20 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""hard"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 7-25 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)."

spell name:
CONTROL CHAOTIC ARMOR 1 *
list name:
chaotic armor
level:
2
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 1 demon (the chance of non-control is 2%).

spell name:
CHAOTIC ARMOR 2
list name:
chaotic armor
level:
5
realm:
channeling
type:
chaotic lord base
spell class:
fm
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type 2 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""b"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""b"" alteration critical and 2d10 concussion hits. he also recieves 2d10 hits each round for 2d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at4, +30 db, an additional 60 hits, a +10 movement bonus or a base movement rate of 110', +30 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""very hard"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 13-40 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)."

spell name:
CONTROL CHAOTIC ARMOR 2 *
list name:
chaotic armor
level:
6
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 2 demon (the chance of non-control is 4%).

spell name:
MASTER CHAOTIC ARMOR 1 *
list name:
chaotic armor
level:
7
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 1 demon (the chance of non-control is 2%).

spell name:
CHAOTIC ARMOR 3
list name:
chaotic armor
level:
9
realm:
channeling
type:
chaotic lord base
spell class:
fm
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type 3 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""c"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""c"" alteration critical and 3d10 concussion hits. he also recieves 3d10 hits each round for 3d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at4, +50 db, an additional 90 hits, a +20 movement bonus or a base movement rate of 130', +50 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""extremely hard"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 23-50 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)."

spell name:
CONTROL CHAOTIC ARMOR 3 *
list name:
chaotic armor
level:
10
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 3 demon (the chance of non-control is 6%).

spell name:
MASTER CHAOTIC ARMOR 2 *
list name:
chaotic armor
level:
11
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 2 demon (the chance of non-control is 4%).

spell name:
CHAOTIC ARMOR 4
list name:
chaotic armor
level:
13
realm:
channeling
type:
chaotic lord base
spell class:
fm
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type 4 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""a"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""d"" alteration critical and 4d10 concussion hits. he also recieves 4d10 hits each round for 4d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at4, +60 db, an additional 120 hits, a +40 movement bonus or a base movement rate of 160', +60 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""sheer folly"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 60-86 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)."

spell name:
CONTROL CHAOTIC ARMOR 4 *
list name:
chaotic armor
level:
14
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 4 demon (the chance of non-control is 8%).

spell name:
MASTER CHAOTIC ARMOR 3 *
list name:
chaotic armor
level:
15
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 3 demon (the chance of non-control is 6%).

spell name:
CHAOTIC ARMOR 5
list name:
chaotic armor
level:
17
realm:
channeling
type:
chaotic lord base
spell class:
fm
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type 5 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""e"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""e"" alteration critical and 5d10 concussion hits. he also recieves 1d10 hits each round for 1d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at11, +50 db, an additional 300 hits, a +20 movement bonus or a base movement rate of 100' (may not dash), +50 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""absurd"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 80-98 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)."

spell name:
CONTROL CHAOTIC ARMOR 5 *
list name:
chaotic armor
level:
18
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 5 demon (the chance of non-control is 10%).

spell name:
MASTER CHAOTIC ARMOR 4 *
list name:
chaotic armor
level:
20
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 4 demon (the chance of non-control is 8%).

spell name:
CHAOTIC ARMOR 6
list name:
chaotic armor
level:
25
realm:
channeling
type:
chaotic lord base
spell class:
fm
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type 6 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""e"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""e"" alteration critical and 6d10 concussion hits. he also recieves 6d10 hits each round for 6d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at12, +60 db, an additional 250 hits, a +50 movement bonus or a base movement rate of 150', +60 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""absurd"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 35-65 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)."

spell name:
CONTROL CHAOTIC ARMOR 6 *
list name:
chaotic armor
level:
30
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 6 demon (the chance of non-control is 12%).

spell name:
MASTER CHAOTIC ARMOR 5 *
list name:
chaotic armor
level:
50
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 5 demon (the chance of non-control is 10%).

spell name:
MASTER CHAOTIC ARMOR 6 *
list name:
chaotic armor
level:
70
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 6 demon (the chance of non-control is 12%).

spell name:
BIRTH SIGN
list name:
metamorphose
level:
1
realm:
channeling
type:
moon mage base
spell class:
i
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to learn if the target has favorable birth sign for metamorphosis spell useage. roll d100:1-75 not a likely candidate76-90 can handle 1st-10th lvl metamorphosis91-95 can handle 1st-20th lvl metamorphosis96-97 can handle 1st-25th lvl metamorphosis98-99 can handle 1st-30th lvl metamorphosis100 can handle 1st-50th lvl metamorphosis

spell name:
BIO-METAMORPHOSIS TYPING
list name:
metamorphose
level:
3
realm:
channeling
type:
moon mage base
spell class:
i
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to analyze a physical form which he may use later with bio-metamorphosing.

spell name:
PSI-METAMORPHOSIS TYPING
list name:
metamorphose
level:
5
realm:
channeling
type:
moon mage base
spell class:
i
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to analyze a mental form/pattern which he may use later with psi-metamorphosing.

spell name:
SPIRIT-METAMORPHOSIS TYPING
list name:
metamorphose
level:
6
realm:
channeling
type:
moon mage base
spell class:
i
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to analyze a spiritual form (e.g., the life essence, vivacity or soul pattern of the target) which he may use later with spirit-metamorphosing.

spell name:
POWER-METAMORPHOSIS TYPING
list name:
metamorphose
level:
8
realm:
channeling
type:
moon mage base
spell class:
i
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to analyze a power form (e.g., how the target handles essence, channeling, mentalism, etc.) which he may use later with power-metamorphosing.

spell name:
BIO-METAMORPHOSIS
list name:
metamorphose
level:
10
realm:
channeling
type:
moon mage base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target's body is metamorphosed into a physical form which the caster has previsously bio-metamorphosis typed.

spell name:
PSI-METAMORPHOSIS
list name:
metamorphose
level:
12
realm:
channeling
type:
moon mage base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target's mental pattern is metamorphosed or changed into a mental form which the caster has previsously psi-metamorphosis typed.

spell name:
SPIRIT-METAMORPHOSIS
list name:
metamorphose
level:
14
realm:
channeling
type:
moon mage base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target's spiritual pattern is metamorphosed or changed into a spiritual pattern which the caster has previsously spirit-metamorphosis typed.

spell name:
BIO-METAMORPHOSIS TRUE
list name:
metamorphose
level:
18
realm:
channeling
type:
moon mage base
spell class:
f
duration:
1 week / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target's body is metamorphosed into a physical form which the caster has previsously bio-metamorphosis typed.

spell name:
PSI-METAMORPHOSIS TRUE
list name:
metamorphose
level:
20
realm:
channeling
type:
moon mage base
spell class:
f
duration:
1 week / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target's mental pattern is metamorphosed or changed into a mental form which the caster has previsously psi-metamorphosis typed.

spell name:
SPIRIT-METAMORPHOSIS TRUE
list name:
metamorphose
level:
25
realm:
channeling
type:
moon mage base
spell class:
f
duration:
1 week / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target's spiritual pattern is metamorphosed or changed into a spiritual pattern which the caster has previsously spirit-metamorphosis typed.

spell name:
POWER-METAMORPHOSIS TRUE
list name:
metamorphose
level:
30
realm:
channeling
type:
moon mage base
spell class:
f
duration:
1 week / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target's power pattern is metamorphosed into a power pattern which the caster has previsously power-metamorphosis typed.

spell name:
METAMORPHOSIS TRUE
list name:
metamorphose
level:
50
realm:
channeling
type:
moon mage base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the duration of a set of metamorphosis spells (i.e., bio-, psi-, spirit-, and power-) is permanent.

spell name:
MOON SHADE +
list name:
moon mastery
level:
1
realm:
channeling
type:
moon mage base
spell class:
i+
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target can see in the dark as if it was daylight.

spell name:
MOON SHINE +
list name:
moon mastery
level:
2
realm:
channeling
type:
moon mage base
spell class:
u+
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to enchant a beverage: 5 ounces per power point used in the spell (limited to 1 pp/lvl). this spell does not create the beverage or container. for every ounce drunk, the drinker receives a +3 rr bonus (magical, poison and disease) and a -3 ob.

spell name:
MOON LITE +
list name:
moon mastery
level:
3
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: illuminates a 10' r area with moon light. the enchantment may be place on an object and it will move as the object moves.

spell name:
MOON BATH +
list name:
moon mastery
level:
4
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target heals 1 hit per minute if outside under the moon.

spell name:
MOON WORT +
list name:
moon mastery
level:
5
realm:
channeling
type:
moon mage base
spell class:
fm+
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: enchant 1 dose of a moon herb called moon wort. after enchantment, eating or drinking the herb makes the imbiber speak honestly.

spell name:
MOON BEAM (100') +
list name:
moon mastery
level:
6
realm:
channeling
type:
moon mage base
spell class:
e+
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of "moon essence"" is shot from the palm of the caster; attacks are resolved using the shock bolt attack table, with critical s as follows: light based: fire criticals, grey based: impact criticals, dark based: cold criticals."

spell name:
MOON EYE +
list name:
moon mastery
level:
7
realm:
channeling
type:
moon mage base
spell class:
fi+
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the target to see objects that are affected by moon essence. the object will appear to be surrounded by a magical field/ aura as follows: light: silvery, grey: grey, dark: black.

spell name:
MOON DROPS +
list name:
moon mastery
level:
8
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
1 round
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: allows the caster to create a small, sudden storm of "moon drops"" (i.e., hail stones), giving each target in the area an ""a"" impact critical."

spell name:
MOON GLOW +
list name:
moon mastery
level:
10
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
1 hour / level
range:
self
area of effect:
x2 power
sourcebook:
rolemaster companion 3
description: gives the caster double normal intrinsic pps for the duration of this spell. this modification is not cumulative with pp multipling items.

spell name:
MOON LIGHTNING +
list name:
moon mastery
level:
11
realm:
channeling
type:
moon mage base
spell class:
e+
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of "moon essence"" is shot from the palm of the caster; attacks are resolved using the lightning bolt attack table, with critical s as follows: light based: fire criticals, grey based: impact criticals, dark based: cold criticals."

spell name:
MOON BEAM (300') +
list name:
moon mastery
level:
13
realm:
channeling
type:
moon mage base
spell class:
e+
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of "moon essence"" is shot from the palm of the caster; attacks are resolved using the shock bolt attack table, with critical s as follows: light based: fire criticals, grey based: impact criticals, dark based: cold criticals."

spell name:
MOON GLADE +
list name:
moon mastery
level:
14
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
1 round
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the target to travel along "moon glades"" (silvery reflection of moon light on the surface of water); this spell is basically a limited teleport. in one round, target may move up to one mile per level in a straight line along a watery/icy surface. if the route encounters solid material (e.g., land, a boat, a bird, etc. ) or an area not outside and under the moon, the target will stop 5' from that point."

spell name:
MOON STRUCK +
list name:
moon mastery
level:
15
realm:
channeling
type:
moon mage base
spell class:
fm+
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: this spell may only be cast if the phase of the moon is the caster's "moon of power"" (i.e., the modifier is ""x1""). the target will gon on an eating and drinking spree for several hours. when the moon reaches its highest point in the sky, the target will go running wildly into any open area under the moon. the target will continue to run about until totally exhausted, at which point he will fall into a deep sleep."

spell name:
MOON MADDNESS +
list name:
moon mastery
level:
16
realm:
channeling
type:
moon mage base
spell class:
fm+
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is enraged and becomes a berserker; use "frenzy"" guidelines."

spell name:
MOON BEAM (500') +
list name:
moon mastery
level:
17
realm:
channeling
type:
moon mage base
spell class:
e+
duration:
range:
500'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of "moon essence"" is shot from the palm of the caster; attacks are resolved using the shock bolt attack table, with critical s as follows: light based: fire criticals, grey based: impact criticals, dark based: cold criticals."

spell name:
MOON BLIND +
list name:
moon mastery
level:
18
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
10 minutes / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: during the day or when the moon is "down"" or if not outside, the target is totally blind. otherwise, the target's sight and perception varies based upon the phase of the moon and the caster's type (i.e., at night whenthe moon is ""up"", using the modifiers in the list desc., the effect is: x0 = totally blind, x.25 can see with a +20 perception bonus, x.5 = can see witha +40 perception bonus, x.75 = can see with a +60 perception bonus, or x1 = can see with a +80 perception bonus)."

spell name:
MOON LIGHTNING (300') +
list name:
moon mastery
level:
19
realm:
channeling
type:
moon mage base
spell class:
e+
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of "moon essence"" is shot from the palm of the caster; attacks are resolved using the lightning bolt attack table, with critical s as follows: light based: fire criticals, grey based: impact criticals, dark based: cold criticals."

spell name:
MOON STONE +
list name:
moon mastery
level:
20
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
24 hours
range:
touch
area of effect:
1 moon stone
sourcebook:
rolemaster companion 3
description: this spell enchants an appropriate stone, rock, or gem (gm discretion); allowing it to act as a spell adder (+1/5 lvls of the caster) and as a pp store (1 pp/lvl of the caster); this will vary depending upon the phase of the moon and the caster's type. for example: a moon stone enchanted under a half moon by a 20th level grey based spell caster is a +4 spell adder/ 20 pp storer. enchanted under a new or full moon, it is only a +1 spell adder/ 5 pp storer. and under a 1/4 or 3/4 moon, it is only a +2 adder/ 10 pp storer. a moon stone may only have one moon stone enchanted at any one time.

spell name:
MOON CHILD +
list name:
moon mastery
level:
25
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
permanent
range:
touch
area of effect:
newborn child
sourcebook:
rolemaster companion 3
description: blesses and initiates a newborn child into the ranks of a moon society of spell casters (normally the only way one can become a moon based spell caster). a child so blessed has a natural tendency to use this spell list and suffers no esf when caster spells on this list. the child also has a +5 bonus for all magical, poison and disease rrs.

spell name:
MOON QUAKE +
list name:
moon mastery
level:
30
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
1 round
range:
touch
area of effect:
50' r/lvl
sourcebook:
rolemaster companion 3
description: causes a very minor earthquake which could cause shoddy construction to collapse; this can be very terrifying. this is approximately 5.5 on the richter scale.

spell name:
MOON MAIDEN +
list name:
moon mastery
level:
50
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
1 round / level
range:
10'
area of effect:
1 moon maiden
sourcebook:
rolemaster companion 3
description: allows the caster to summon a very minor moon goddess (base chance of summoning = .5%/lvl of the caster); details dependent on the gm's world system.example: she will arrive driving two moon steeds (color is base ont he caster's moon of power) pulling her chariot. everyone on her alignment will gain a +30 bonus as long as they remain within view of her. she will fight for the caster (100 ob, 25 db, 150 hits, at 1). in addition to physically attacking, she will use one spell on this list each round. if she is killed during the duration of this spell, the caster will never be able to caster this spell again and all spell on this list will become esf (+25) and all on spells on this list will require twice normal pps to cast.

spell name:
MOOD SWING 1
list name:
moon madness
level:
1
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: reverse the "primary mood"" of the target. for example: if the target is filled with rage, he becomes very calm; if the target is overcomed with grief, he becomes overjoyed; hate reverses to love; fear reverse to courage, etc."

spell name:
MOOD SETTING 1
list name:
moon madness
level:
2
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the caster can choose the mood of the target (e.g., grief, shame, bashfulness, dirty, sad, glad, hungry, thirsty, joy, etc.).

spell name:
SUICIDAL 1
list name:
moon madness
level:
3
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: influences the target to attempt suicide. to be affected the target must not only fail his normal rr, but he must fail an additional rr modified by sd. if affected, the target will usually make a critical roll against themselves; and this is normally an "a"" puncture critical."

spell name:
MOOD SWING 2
list name:
moon madness
level:
4
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: reverse the "primary mood"" of the targets. for example: if the targets are filled with rage, then they become very calm; if the targest are overcomed with grief, they become overjoyed; hate reverses to love; fear reverses to courage, etc."

spell name:
MOOD SETTING 2
list name:
moon madness
level:
5
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
2 targets
sourcebook:
rolemaster companion 3
description: the caster can choose the mood of the targets (e.g., grief, shame, bashfulness, dirty, sad, glad, hungry, thirsty, joy, etc.).

spell name:
SUICIDAL 2
list name:
moon madness
level:
6
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round
range:
50'
area of effect:
2 targets
sourcebook:
rolemaster companion 3
description: influences the targets to attempt suicide. to be affected the targets must not only fail their normal rr, but they must fail an additional rr modified by sd. if affected, the targets will usually make a critical roll against themselves; and this is normally an "a"" puncture critical."

spell name:
MOOD SWING 3
list name:
moon madness
level:
7
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: reverse the "primary mood"" of the targets. for example: if the targets are filled with rage, then they become very calm; if the targest are overcomed with grief, they become overjoyed; hate reverses to love; fear reverses to courage, etc."

spell name:
MOOD SETTING 3
list name:
moon madness
level:
8
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: the caster can choose the mood of the targets (e.g., grief, shame, bashfulness, dirty, sad, glad, hungry, thirsty, joy, etc.).

spell name:
SUICIDAL 3
list name:
moon madness
level:
9
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round
range:
50'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: influences the targets to attempt suicide. to be affected the targets must not only fail their normal rr, but they must fail an additional rr modified by sd. if affected, the targets will usually make a critical roll against themselves; and this is normally an "a"" puncture critical."

spell name:
MOOD SWING 4
list name:
moon madness
level:
10
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
4 targets
sourcebook:
rolemaster companion 3
description: reverse the "primary mood"" of the targets. for example: if the targets are filled with rage, then they become very calm; if the targest are overcomed with grief, they become overjoyed; hate reverses to love; fear reverses to courage, etc."

spell name:
MOOD SETTING 4
list name:
moon madness
level:
11
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
4 targets
sourcebook:
rolemaster companion 3
description: the caster can choose the mood of the targets (e.g., grief, shame, bashfulness, dirty, sad, glad, hungry, thirsty, joy, etc.).

spell name:
SUICICAL 4
list name:
moon madness
level:
12
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round
range:
50'
area of effect:
4 targets
sourcebook:
rolemaster companion 3
description: influences the targets to attempt suicide. to be affected the targets must not only fail their normal rr, but they must fail an additional rr modified by sd. if affected, the targets will usually make a critical roll against themselves; and this is normally an "a"" puncture critical."

spell name:
MOOD SWING 5
list name:
moon madness
level:
13
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
5 targets
sourcebook:
rolemaster companion 3
description: reverse the "primary mood"" of the targets. for example: if the targets are filled with rage, then they become very calm; if the targest are overcomed with grief, they become overjoyed; hate reverses to love; fear reverses to courage, etc."

spell name:
MOOD SETTING 5
list name:
moon madness
level:
14
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
5 targets
sourcebook:
rolemaster companion 3
description: the caster can choose the mood of the targets (e.g., grief, shame, bashfulness, dirty, sad, glad, hungry, thirsty, joy, etc.).

spell name:
SUICIDAL 5
list name:
moon madness
level:
15
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round
range:
50'
area of effect:
5 targets
sourcebook:
rolemaster companion 3
description: influences the targets to attempt suicide. to be affected the targets must not only fail their normal rr, but they must fail an additional rr modified by sd. if affected, the targets will usually make a critical roll against themselves; and this is normally an "a"" puncture critical."

spell name:
MOOD SWING 6
list name:
moon madness
level:
16
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
6 targets
sourcebook:
rolemaster companion 3
description: reverse the "primary mood"" of the targets. for example: if the targets are filled with rage, then they become very calm; if the targest are overcomed with grief, they become overjoyed; hate reverses to love; fear reverses to courage, etc."

spell name:
MOOD SETTING 6
list name:
moon madness
level:
17
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
6 targets
sourcebook:
rolemaster companion 3
description: the caster can choose the mood of the targets (e.g., grief, shame, bashfulness, dirty, sad, glad, hungry, thirsty, joy, etc.).

spell name:
SUICIDAL 6
list name:
moon madness
level:
18
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round
range:
50'
area of effect:
6 targets
sourcebook:
rolemaster companion 3
description: influences the targets to attempt suicide. to be affected the targets must not only fail their normal rr, but they must fail an additional rr modified by sd. if affected, the targets will usually make a critical roll against themselves; and this is normally an "a"" puncture critical."

spell name:
MOOD SWING TRUE
list name:
moon madness
level:
20
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
1 target/3 lvls
sourcebook:
rolemaster companion 3
description: reverse the "primary mood"" of the targets. for example: if the targets are filled with rage, then they become very calm; if the targest are overcomed with grief, they become overjoyed; hate reverses to love; fear reverses to courage, etc."

spell name:
MOOD SETTING TRUE
list name:
moon madness
level:
25
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
1 target/3 lvls
sourcebook:
rolemaster companion 3
description: the caster can choose the mood of the targets (e.g., grief, shame, bashfulness, dirty, sad, glad, hungry, thirsty, joy, etc.).

spell name:
SUICIDAL TRUE
list name:
moon madness
level:
30
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round
range:
50'
area of effect:
1 target/3 lvls
sourcebook:
rolemaster companion 3
description: influences the targets to attempt suicide. to be affected the targets must not only fail their normal rr, but they must fail an additional rr modified by sd. if affected, the targets will usually make a critical roll against themselves; and this is normally an "a"" puncture critical."

spell name:
LUNACY
list name:
moon madness
level:
50
realm:
channeling
type:
moon mage base
spell class:
f
duration:
varies
range:
100'
area of effect:
v
sourcebook:
rolemaster companion 3
description: at night, during the proper power phase of the moon (full for light based moon mages; half for grey based moon mages; new for dark based moon mages), 1 target/lvl will "channel"" all of their pps (1 pp/round each) to the caster (i.e., for the moon god / goddess). any target failing his rr by 50 or more will experience a permeanent 10% decrease in total pps; this can be considered ""burn out"" or perhaps the god / goddess' direct intervention."

spell name:
FOOD & DRINK ANALYSIS
list name:
analyses
level:
1
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
6""
area of effect:
1 portion
sourcebook:
rolemaster companion 3
description: allows the caster to learn the origins, purity, and general worth of one portion of food or drink. any impurity will be discovered; only its type (bacteria, poison, dirt, excrement, chemical, etc.) will be indicated.

spell name:
TEXT ANALYSIS 1
list name:
analyses
level:
2
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can read text written in an unknown language, but can only understand basic concepts of it.

spell name:
DRUG / POISON ANALYSIS
list name:
analyses
level:
3
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
6""
area of effect:
1 portion
sourcebook:
rolemaster companion 3
description: allows the caster to learn the origins, purity, and general worth of one drug or poison (if any) in the portion. caster will also learn the antidote (if any) as well as the drug/poison's potency (i.e., level).

spell name:
SPEECH ANALYSIS 1
list name:
analyses
level:
4
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can understand, but not speak, an unknown spoken language, but can only understand basic concepts of it.

spell name:
TEXT ANALYSIS 2
list name:
analyses
level:
5
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can read text written in an unknown language, this gives a complete technical analysis (vocabulary and syntax) but not an understanding of idioms (jargon), implications, or cultural references.

spell name:
POWER ANALYSIS
list name:
analyses
level:
6
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: one item, person, or place may be examined to determine if it has power, which realm the power is from, and a basic idea of the power's origin and nature.

spell name:
SPEECH ANALYSIS 2
list name:
analyses
level:
7
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster canunderstand, but not speak, an unknown spoken language. this gives a complete technical analysis (vocabulary and syntax) but not an understanding of idioms (jargon), implications, or cultural references.

spell name:
TEXT ANALYSIS 3
list name:
analyses
level:
8
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can read text written in an unknown language, everything but implications is known (e.g., answers to riddles are notknown automatically).

spell name:
METAL ANALYSIS
list name:
analyses
level:
9
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
10'
area of effect:
metal
sourcebook:
rolemaster companion 3
description: gives nature and origin of metal, and when and how metal was obtained and worked.

spell name:
DELVING
list name:
analyses
level:
10
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: gives significant details about an item's construction and purpose (not specific powers).

spell name:
SPEECH ANALYSIS 3
list name:
analyses
level:
11
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can understand, but not speak, an unknown spoken language. everything but implications is known (e.g., answers to riddles are notknown automatically).

spell name:
CODE ANALYSIS
list name:
analyses
level:
12
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can read text written in an unknown code. this code is fully comprehended.

spell name:
LIQUID ANALYSIS
list name:
analyses
level:
13
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
10'
area of effect:
liquid
sourcebook:
rolemaster companion 3
description: gives nature and origin of liquid, and when and how liquid was obtained and worked.

spell name:
SOLID ANALYSIS
list name:
analyses
level:
14
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
10'
area of effect:
1 solid
sourcebook:
rolemaster companion 3
description: gives nature and origin of a solid, and when and how it was obtained and worked.

spell name:
GAS ANALYSIS
list name:
analyses
level:
15
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
10'
area of effect:
gas
sourcebook:
rolemaster companion 3
description: gives nature and origin of gas, and when and how gas was obtained and worked.

spell name:
CHANNELING ANALYSIS
list name:
analyses
level:
17
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
100'
area of effect:
active spell
sourcebook:
rolemaster companion 3
description: provides analysis of an active channeling spell, giving its duration and the profession of its caster and its type (not its level or exactly what spell it is).

spell name:
MENTALISM ANALYSIS
list name:
analyses
level:
19
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
100'
area of effect:
active spell
sourcebook:
rolemaster companion 3
description: provides analysis of an active mentalism spell, giving its duration and the profession of its caster and its type (not its level or exactly what spell it is).

spell name:
ESSENCE ANALYSIS
list name:
analyses
level:
20
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
100'
area of effect:
active spell
sourcebook:
rolemaster companion 3
description: provides analysis of an active essence spell, giving its duration and the profession of its caster and its type (not its level or exactly what spell it is).

spell name:
DEATH ANALYSIS
list name:
analyses
level:
25
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
touch
area of effect:
being's death
sourcebook:
rolemaster companion 3
description: gives information concerning a being's death (weapon, spell, time since, etc.); must be cast in place of death (within 24 hours) or in the presence of the body (no time limit).

spell name:
MICROSCOPIC ANALYSIS
list name:
analyses
level:
30
realm:
channeling
type:
sleuth base
spell class:
iu
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster's next spell to pick up information on a "microscopic"" scale. the gm must determine what information this is capable of determining in his world."

spell name:
ANALYSIS
list name:
analyses
level:
50
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 round / level (concentration)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: any of the lower level spells on this list may be used on one item, person, or place.

spell name:
DETECT DRUGS
list name:
sleuth's senses
level:
1
realm:
channeling
type:
sleuth base
spell class:
p
duration:
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: allows caster to perceive any drugs in a 10' r.

spell name:
DETECT CRIME
list name:
sleuth's senses
level:
2
realm:
channeling
type:
sleuth base
spell class:
p
duration:
range:
self
area of effect:
v
sourcebook:
rolemaster companion 3
description: allows caster to determine if a "crime"" is being committed within his field of vision/hearing."

spell name:
DETECT EVASIONS
list name:
sleuth's senses
level:
3
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
1 being
sourcebook:
rolemaster companion 3
description: allows caster to sense if a person he is talking to is being evasive.

spell name:
DETECT EMOTIONS
list name:
sleuth's senses
level:
4
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
1 being
sourcebook:
rolemaster companion 3
description: allows caster to sense target's dominant emotion.

spell name:
TASTE
list name:
sleuth's senses
level:
5
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains an extremely acute sense of taste.

spell name:
DETECT POISON
list name:
sleuth's senses
level:
6
realm:
channeling
type:
sleuth base
spell class:
p
duration:
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: allows caster to detect any poison in a 10' r.

spell name:
DETECT GOOD
list name:
sleuth's senses
level:
7
realm:
channeling
type:
sleuth base
spell class:
p
duration:
range:
100'
area of effect:
1 being/object
sourcebook:
rolemaster companion 3
description: caster can tell if a person or thing is "good"" in alignment."

spell name:
DETECT MOTIVE
list name:
sleuth's senses
level:
8
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
1 being
sourcebook:
rolemaster companion 3
description: allows caster to determine the target's motives.

spell name:
TOUCH
list name:
sleuth's senses
level:
9
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains an extremely acute sense of touch.

spell name:
DETECT EVIL
list name:
sleuth's senses
level:
10
realm:
channeling
type:
sleuth base
spell class:
p
duration:
range:
100'
area of effect:
1 being/object
sourcebook:
rolemaster companion 3
description: caster can tell if a person or thing is "evil"" in alignment."

spell name:
DETECT DISGUISE
list name:
sleuth's senses
level:
11
realm:
channeling
type:
sleuth base
spell class:
p
duration:
range:
10'
area of effect:
1 being
sourcebook:
rolemaster companion 3
description: caster can tell if a target is "disguised""."

spell name:
DETECT LIE
list name:
sleuth's senses
level:
12
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
1 being
sourcebook:
rolemaster companion 3
description: caster can tell if a target is lying.

spell name:
SCENT
list name:
sleuth's senses
level:
13
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains an extremely acute sense of smell.

spell name:
DETECT LAW
list name:
sleuth's senses
level:
14
realm:
channeling
type:
sleuth base
spell class:
p
duration:
range:
100'
area of effect:
1 being/object
sourcebook:
rolemaster companion 3
description: caster can tell if a person or thing is "lawful"" in alignment."

spell name:
SLY EARS
list name:
sleuth's senses
level:
15
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains an extremely acute sense of hearing.

spell name:
DETECT CHAOS
list name:
sleuth's senses
level:
16
realm:
channeling
type:
sleuth base
spell class:
p
duration:
range:
100'
area of effect:
1 being/object
sourcebook:
rolemaster companion 3
description: caster can tell if a person or thing is "chaotic"" in alignment."

spell name:
SIDE VISION
list name:
sleuth's senses
level:
17
realm:
channeling
type:
sleuth base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster has a 300 degree field of vision.

spell name:
NIGHT VISION
list name:
sleuth's senses
level:
18
realm:
channeling
type:
sleuth base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can see at night as if it were daylight.

spell name:
DETECT ILLUSION
list name:
sleuth's senses
level:
19
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 3
description: detects any illusion; caster can concentrate on a 5' radius area each round.

spell name:
DETECT INVISIBLE
list name:
sleuth's senses
level:
20
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 3
description: detects any invisible beings or objects; caster can concentrate on a 5' radius area each round. all attacks against something so detected are at -50.

spell name:
DETECTIVE'S EAR
list name:
sleuth's senses
level:
25
realm:
channeling
type:
sleuth base
spell class:
u
duration:
1 minute / level
range:
100'/lvl
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster's can pick a point up to 100' away and he will hear as if he were at that point (there can be intervening objects such as walls). the caster must have been at the point before.

spell name:
DETECTIVE'S EYE
list name:
sleuth's senses
level:
30
realm:
channeling
type:
sleuth base
spell class:
u
duration:
1 minute / level
range:
100'/lvl
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster's can pick a point up to 100' away and he will see as if he were at that point (there can be intervening objects such as walls). the caster must have been at the point before.

spell name:
SENSE TRUE
list name:
sleuth's senses
level:
50
realm:
channeling
type:
sleuth base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows the caster to cast one of the lower level spells on this list each round.

spell name:
LOCKLORE
list name:
escaping ways
level:
1
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
touch
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: give the caster +20 bonus for picking the lock analyzed, and +10 for anyone to whom he describes the lock.

spell name:
UNLOCK 1
list name:
escaping ways
level:
2
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
1'/lvl
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: caster can cause any "mundane"" complexity lock (e.g., sliding bolts) he can see (within range) to be unlocked or locked (lock is just normally unlocked/locked and can be locked/unlocked normally)."

spell name:
ESCAPING 1
list name:
escaping ways
level:
3
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to escape from cloth bindings in 1 rnd.

spell name:
UNLOCK 2
list name:
escaping ways
level:
4
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
1'/lvl
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: caster can cause any "routine"" to ""medium"" complexity locks he can see (within range) to be locked and there is is a chance such a lock will unlock: routine (50%), easy (40%), light (30%), medium (20%)."

spell name:
MAGIC LOCK
list name:
escaping ways
level:
5
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 door or cont.
sourcebook:
rolemaster companion 3
description: a door or container can be magically "locked""; the door can be broken normally or the spll can be displelled; otherwise the door can not be opened."

spell name:
ESCAPING 2
list name:
escaping ways
level:
6
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to escape from rope bindings in 2 rounds.

spell name:
TRAPLORE
list name:
escaping ways
level:
7
realm:
channeling
type:
sleuth base
spell class:
duration:
range:
touch
area of effect:
1 trap
sourcebook:
rolemaster companion 3
description: give the caster +20 bonus for disarming the trap analyzed, and +10 for anyone to whom he describes the trap.

spell name:
UNLOCK 3
list name:
escaping ways
level:
8
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
1'/lvl
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: caster can cause any "routine"" to ""extremely hard"" complexity locks he can see (within range) to be locked and there is is a chance such a lock will unlock: routine (70%), easy (60%), light (50%), medium (40%), hard (30%), very hard (20%), extremely hard (10%)."

spell name:
ESCAPING 3
list name:
escaping ways
level:
9
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to escape from leather or wood bindings in 3 rounds.

spell name:
JAMMING
list name:
escaping ways
level:
10
realm:
channeling
type:
sleuth base
spell class:
f
duration:
permanent
range:
50'
area of effect:
1 door
sourcebook:
rolemaster companion 3
description: causes a door to expand and jam into its frame (roll 1-100: severity ranges from slightly stuck to unopenable).

spell name:
REMOVE BLINDFOLD
list name:
escaping ways
level:
11
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: removes any "eye covering"" from the caster's face."

spell name:
UNLOCK 4
list name:
escaping ways
level:
13
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
1'/lvl
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: caster can cause any "routine"" to ""sheer folly"" complexity locks he can see (within range) to be locked and there is is a chance such a lock will unlock: routine (80%), easy (70%), light (60%), medium (50%), hard (40%), very hard (30%), extremely hard (20%), sheer folly (10%)."

spell name:
ESCAPING 4
list name:
escaping ways
level:
14
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to escape from chain bindings in 4 rounds.

spell name:
UNGAG
list name:
escaping ways
level:
15
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: removes any "mouth covering"" from the caster's face."

spell name:
UNLOCK 5
list name:
escaping ways
level:
17
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
1'/lvl
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: caster can cause any "routine"" to ""absurb"" complexity locks he can see (within range) to be locked and there is is a chance such a lock will unlock: routine (90%), easy (80%), light (70%), medium (60%), hard (50%), very hard (40%), extremely hard (30%), sheer folly (20%), absurd (10%)."

spell name:
ESCAPING 5
list name:
escaping ways
level:
18
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to escape from reinforced chain bindings in 1 minute.

spell name:
ESCAPING 6
list name:
escaping ways
level:
20
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to escape from locked metal bands (shackles) in 2 minutes.

spell name:
ESCAPING 7
list name:
escaping ways
level:
25
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to escape from solid metal or stone bonds in 3 minutes.

spell name:
UNLOCK TRUE
list name:
escaping ways
level:
30
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
1'/lvl
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: caster can cause any "routine"" to ""absurb"" complexity locks he can see (within range) to be locked and there is is a chance such a lock will unlock: routine (95%), easy (90%), light (80%), medium (70%), hard (60%), very hard (50%), extremely hard (40%), sheer folly (30%), absurd (20%)."

spell name:
ESCAPING TRUE
list name:
escaping ways
level:
50
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to escape from any bonds in four minutes.

spell name:
ORIGINS
list name:
time's sense
level:
1
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: gives a general idea of the place of origin of an item.

spell name:
GUESS
list name:
time's sense
level:
2
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: when faced with a choice about which he has little or no information (e.g., which corridor leads outside the quickest) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the choice favorable by 25% (e.g., roll 1-100: incorrect on 1-25).

spell name:
INTUITION 1
list name:
time's sense
level:
3
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next minute if he takes a specific action.

spell name:
CRIME LORE: OBJECT
list name:
time's sense
level:
4
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster knows if item touched was used in a specified crime.

spell name:
VISION BEHIND (1 MIN/LVL)
list name:
time's sense
level:
5
realm:
channeling
type:
sleuth base
spell class:
i
duration:
concentration
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one minute/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
INTUITION 3
list name:
time's sense
level:
6
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next 3 minutes if he takes a specific action.

spell name:
CRIME LORE: PERSON
list name:
time's sense
level:
7
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster knows whether or not target has been involved in a specified crime.

spell name:
ANTICIPATION *
list name:
time's sense
level:
8
realm:
channeling
type:
sleuth base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
rolemaster companion 3
description: predicts the most probable action of a being in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
INTUITION 5
list name:
time's sense
level:
9
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action.

spell name:
VISION BEHIND (1 HR/LVL)
list name:
time's sense
level:
10
realm:
channeling
type:
sleuth base
spell class:
i
duration:
concentration
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one hour/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
CRIME LORE: PLACE
list name:
time's sense
level:
11
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
100'
area of effect:
1 locale
sourcebook:
rolemaster companion 3
description: caster knows if the target location was the "scene"" of a specified crime."

spell name:
VISION GUIDE
list name:
time's sense
level:
12
realm:
channeling
type:
sleuth base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item/place
sourcebook:
rolemaster companion 3
description: when cast just before a vision behind spell, it gives the caster the ability to scan the past by "feeling the temporal location of significant events."""

spell name:
PAST STORE*
list name:
time's sense
level:
13
realm:
channeling
type:
sleuth base
spell class:
i*
duration:
range:
self
area of effect:
vision
sourcebook:
rolemaster companion 3
description: caster may cast this spell while in a vision behind; it saves an image of a person or place that can later be used by another vision behind to key in on the saved image in another place or time.

spell name:
ANTICIPATION 2 *
list name:
time's sense
level:
14
realm:
channeling
type:
sleuth base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
rolemaster companion 3
description: predicts the most probable action of a being in the next 2 rounds or 2 beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
VISION BEHIND (1 DAY / LVL)
list name:
time's sense
level:
15
realm:
channeling
type:
sleuth base
spell class:
i
duration:
concentration
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one day/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
CRIME LORE: TIME
list name:
time's sense
level:
16
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: in conjunction with other "crime lore"" spells, this spell allows the caster to know the approximate time that a specified crime occured."

spell name:
INTUITION 10
list name:
time's sense
level:
17
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next ten minutes if he takes a specific action.

spell name:
ANTICIPATION 3 *
list name:
time's sense
level:
18
realm:
channeling
type:
sleuth base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
rolemaster companion 3
description: predicts the most probable action of a being in the next 3 rounds or 3 beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
VISION LOCATION
list name:
time's sense
level:
19
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
vision
sourcebook:
rolemaster companion 3
description: if caster has general information concerning an event or place, casting this spell before a vision behind will cause the vision behind to key in on the event most closely matching the description.

spell name:
VISION BEHIND (1 MONTH / LVL)
list name:
time's sense
level:
20
realm:
channeling
type:
sleuth base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one month/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (1 YEAR / LVL)
list name:
time's sense
level:
25
realm:
channeling
type:
sleuth base
spell class:
i
duration:
concentration
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one year/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
SPELL ANTICIPATION *
list name:
time's sense
level:
30
realm:
channeling
type:
sleuth base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
rolemaster companion 3
description: predicts the most probable action of a being in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
CRIME LORE: TRUE
list name:
time's sense
level:
50
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows the caster to cast any one of the "crime lore"" spells each round. this spell also enhances these other spells so that a specific crime need not be indicated."

spell name:
STAR PATHS
list name:
way of the navigator
level:
1
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster (on a clear night, when stars are visible) gains perfect directional and distance sense; he cannot be lost.

spell name:
RAIN PREDICTION
list name:
way of the navigator
level:
2
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
10 miles / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives caster a 95% chance of predicting the time and type of a storm. + or - 15 minutes over the next 24 hour period.

spell name:
WATER FINDING
list name:
way of the navigator
level:
3
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
1000' / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can locate any natural source of running water, exposed groundwater, etc. (must exceed 1 gallon); caster also learns approximate size and quantity of the source.

spell name:
RESIST ELEMENTS
list name:
way of the navigator
level:
4
realm:
channeling
type:
arcane navigator base
spell class:
d
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: protects caster from natural heat up to 200ˇf,natural cold down to -20ˇf, and gives a plus 10 to rr vs. heat and cold.

spell name:
STORM PREDICTION
list name:
way of the navigator
level:
5
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
10 miles / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 24 hour period.

spell name:
PATH-FINDING
list name:
way of the navigator
level:
6
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
concentration
range:
1000' / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster learns the location(s) of any path(s), river(s), current(s), gulf stream(s), etc., within area of effect. must be used outdoors.

spell name:
FOOD FINDING
list name:
way of the navigator
level:
7
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
1000' / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster leams location, type, and approximate quantity of edible foodńeither dead animal matter, or any plant(s); food source must exceed 1 pound.

spell name:
WEATHER PREDICTION
list name:
way of the navigator
level:
8
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
10 miles / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 24 hour period

spell name:
STAR LIGHTS
list name:
way of the navigator
level:
9
realm:
channeling
type:
arcane navigator base
spell class:
e
duration:
10 minutes / level
range:
touch
area of effect:
10' radius / level
sourcebook:
rolemaster companion 3
description: caster causes the area within the radius to glow with a soft light from the stars. indoors or out, the full starry sky will be visible to those within the radius. if the area outside the spell effect is more brightly lit than the area within the radius, the affected area will appear to be immersed in shadow or fog from the outside.

spell name:
WIND CALL
list name:
way of the navigator
level:
10
realm:
channeling
type:
arcane navigator base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
one ship
sourcebook:
rolemaster companion 3
description: caster causes a breeze to come forth which will fill the sails of a ship. once set, the direction of the breeze will not change.

spell name:
SHELTER FINDING
list name:
way of the navigator
level:
11
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
1000' / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster learns location, type, and approximate size of any water-proof, covered space exceeding 125 cubic feet; shelter must have an entryway exceeding 2' radius bordering on open air.

spell name:
WEATHER PREDICTION (3 DAYS)
list name:
way of the navigator
level:
12
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
10 miles / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 3 day period.

spell name:
UNFOG
list name:
way of the navigator
level:
13
realm:
channeling
type:
arcane navigator base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' radius / level
sourcebook:
rolemaster companion 3
description: completely dissipates all fog within the area of effect for the duration of the spell, then natural conditions take over.

spell name:
CALM WATER
list name:
way of the navigator
level:
14
realm:
channeling
type:
arcane navigator base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' radius / level
sourcebook:
rolemaster companion 3
description: water within the area of effect is calmed; waves are cut by 30' in the center and less towards the perimeter.

spell name:
CURRENT COMMAND
list name:
way of the navigator
level:
15
realm:
channeling
type:
arcane navigator base
spell class:
e
duration:
1 hour / level
range:
100' / level
area of effect:
varies
sourcebook:
rolemaster companion 3
description: this spell creates a current in a body of water that can either propel a ship faster or impede a ship's progress. the ship's speed is increased or decreased by 1 mph/level of the caster (to a maximum of 25 mph).

spell name:
WEATHER PREDICTION (5 DAYS)
list name:
way of the navigator
level:
16
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
10 miles / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 5 day period.

spell name:
WIND MASTERY C
list name:
way of the navigator
level:
17
realm:
channeling
type:
arcane navigator base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
50' radius / level
sourcebook:
rolemaster companion 3
description: caster can control the velocity and direction of the wind. caster can increase or decrease wind speed by any amount equal to 1 mph x his level (e.g., if the wind speed is normally 20 mph, a 15th lvl caster could reset the wind speed to between 5 and 35 mph). by directing the wind against incoming missile attacks, he can cause a -1 modification for each mph of wind speed (e.g., he can create a brutal and changing cross wind). note that caster can also control the direction of the flow of gases and/or clouds.

spell name:
WHIRLWIND
list name:
way of the navigator
level:
18
realm:
channeling
type:
arcane navigator base
spell class:
e
duration:
concentration
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 3
description: creates a whirlwind about the caster; it moves with the caster and is 10' in radius. no missile attacks can penetrate it and any movement or melee is cut by 80%.

spell name:
CLEAR SKIES C
list name:
way of the navigator
level:
19
realm:
channeling
type:
arcane navigator base
spell class:
f
duration:
10 minutes / level
range:
1 mile
area of effect:
1 mile radius
sourcebook:
rolemaster companion 3
description: caster can make the skies clear of haze, precipitation, clouds, etc. this spell will not affect the wind.

spell name:
DESTINATION SAIL
list name:
way of the navigator
level:
20
realm:
channeling
type:
arcane navigator base
spell class:
e
duration:
varies (concentration)
range:
touch
area of effect:
1 vwssel
sourcebook:
rolemaster companion 3
description: the caster may command the body of water to carry the target vessel to a specified known destination, the caster will be entranced for the duration of the journey. the vessel's speed is increased by 1 mph/level of the caster. the destination must be a place which is in contact with the water (a bank, coast, etc.).

spell name:
WEATHER PREDICTION (30 DAYS)
list name:
way of the navigator
level:
25
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
10 miles / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 30 day period.

spell name:
LOCATING
list name:
way of the navigator
level:
30
realm:
channeling
type:
arcane navigator base
spell class:
p
duration:
10 minutes / level
range:
1 miles / level
area of effect:
varies
sourcebook:
rolemaster companion 3
description: gives the direction and distance to any specific place or object with which the caster is familiar or that the caster has had described in detail to him.

spell name:
CRYSTAL SHIP
list name:
way of the navigator
level:
50
realm:
channeling
type:
arcane navigator base
spell class:
f
duration:
varies (concentration)
range:
100'
area of effect:
1 vessel
sourcebook:
rolemaster companion 3
description: the caster may command the body of water to carry the target vessel to a specified known destination, the caster will be entranced for the duration of the journey. the vessel's speed is increased by 1 mph/level of the caster. the destination must be a place which is in contact with the water (a bank, coast, etc.). the caster also causes any type of naval vessel (of up to 100 tons displacement) to form from the minerals in the sea and be bound together by magic so that the ship's hull is rated strong. this crystal ship will function as if fully crewed, even if only the caster is aboard.

spell name:
MINOR IMPROBABILITY
list name:
chaos mastery
level:
7
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
varies
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: this spell is intended for use by Chaos Lords (RMC3 2.2.3). With this spell the caster causes something to happen that is entirely improbable, such as a brand new rope breaking, someone tripping when there is nothing to trip upon, etc. Due to the nature of chaos upon which this spell is based, the event will tend to take orderly objects and break them down into chaos, rather than the reverse. So this spell will never repair broken objects, turn a gas to solid, etc. The effects of this spell should be very minor, dealing with objects that weigh no more than 10 pounds as a general rule. The events should also be improbable, not impossible. While the caster can specify a general target and basic intent (to cause weal or woe), the exact improbable event is up to the GM.

spell name:
CHAOS BOLT
list name:
chaos mastery
level:
8
realm:
channeling
type:
chaotic lord base
spell class:
e
duration:
-
range:
100'
area of effect:
sourcebook:
rolemaster companion 4
description: This spell is intended for use by Chaotic Lords (RMC3 2.2.3). This spell fires a bolt of chaos (which soon after dissolves on its own) out of the caster's palm. The attack is resolved on the Plasma Bolt Attack Table (RMCIII 13.1) substituting physical alteration criticals or acid criticals (both in RMCIII, GM must decide which to use) rather than plasma criticals. An additional pair of spells identical to this spell but with longer ranges are "Chaos Bolt 300""' and ""Chaos Bolt 500'"" at 13th and 18th levels respectively."

spell name:
BLACK TENTACLES
list name:
gate mastery
level:
12
realm:
channeling
type:
closed essence
spell class:
f
duration:
1 round / level
range:
25'
area of effect:
sourcebook:
rolemaster companion 4
description: Conjures one black tentacle for every four levels of the caster. These tentacles are each 10' long and come up from the ground together in a mass from the target point chosen by the caster. They drip a dark ac idic substance. Anyone within 10' of the target point is subjecttn a +80 Large Grapple attack. Anyone who is held by tentacles also takes an 'A' acid critical due to their coating. Each tentacle can take 30 hits (ignores criticals) before it is destroyed.

spell name:
MAJOR IMPROBABILITY
list name:
chaos mastery
level:
14
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
varies
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: this spell is intended for use by Chaos Lords (RMC3 2.2.3). With this spell the caster causes something to happen that is entirely improbable, such as a brand new rope breaking, someone tripping when there is nothing to trip upon, etc. Due to the nature of chaos upon which this spell is based, the event will tend to take orderly objects and break them down into chaos, rather than the reverse. So this spell will never repair broken objects, turn a gas to solid, etc. This event can affect objects up to 100 pounds and can even effect magical objects (they get a RR, however). Magical weapons can be broken, boulders can be made to fall , the wheels of a chariot can be made to all fall off and other such improbable events can be initiated.

spell name:
DUPLICATE OTHER
list name:
summons
level:
50
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: This spell allows the caster to create a duplicate of the target. This duplicate will look, sound, and detect (for purposes of spells) exactly like the target himself. It will also act like the caster would (it thinks on its own and has free will). but it is controlled by the GM unless the caster concentrates. He will have a mental link with the duplicate as long as it is within 1 mile. The duplicate will have 1/2 (round down) of the levels, hits, skill bonuses, etc. of the target. Their physical attributes will he identical. Spell failure for this spell will mean that the duplicate is created, but it cannot be controlled by the caster and the duplicate will be diametrically opposed in outlook and alignment to (and will hate) the caster. The spell user may only have one duplicate in existence at any one time. Caster can decide if the duplicate will be exactly like the original or will be the target's exact opposite as far as outlook and alignment go. If they are opposites, the duplicate will not rest until the original is destroyed.

spell name:
IMPOSSIBILITY
list name:
chaos mastery
level:
50
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
varies
range:
100'
area of effect:
sourcebook:
rolemaster companion 4
description: this spell is intended for use by Chaos Lords (RMC3 2.2.3). With this spell the caster causes something to happen that is completely impossible, rather than just improbable. Buildings can be swallowed up by the ground, a magical sword can be reverted back to its original one, a person can grow a new limb, an object or being can be summoned/banished from/to another place, etc. The more impossible and/or creative the effect, the better.

spell name:
CAT'S PAW
list name:
beast's ways
level:
1
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows caster to move as quietly as a cat. Adds +20 to stalking maneuvers.

spell name:
CHAMELEON SKIN
list name:
beast's ways
level:
2
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Causes the caster's skin to change colors to blend in with the surrounding terrain. Adds +20 to attempts at hiding.

spell name:
WOLF SENSE
list name:
beast's ways
level:
3
realm:
channeling
type:
druid base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster gains the olfactory and auditory ranges and acuity of a wolf (he can hear higher sonic ranges, and discern subtle scents up to 100' away and discern strong aromas at distances up to a mile).

spell name:
DEER SPEED 2
list name:
beast's ways
level:
4
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can run at 2x walking pace for duration without tiring.

spell name:
BAT SENSE
list name:
beast's ways
level:
5
realm:
channeling
type:
druid base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster gains the 'sonar' abilities of a bat with ranges of 10'/lvl. Caster must be in the dark or have his eyes closed to utilize his sonar.

spell name:
OTTERLUNGS
list name:
beast's ways
level:
6
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the caster to hold his breath easily for the duration, suffering no ill effects.

spell name:
EAGLEWING
list name:
beast's ways
level:
7
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can fly at the same rate as an eagle (100'/rnd). Caster must continually remain in motion (he cannot hover) and while he can slow to land safely and make gradual changes in speed, he will fall if he stops completely while in flight.

spell name:
HAWK SENSE
list name:
beast's ways
level:
8
realm:
channeling
type:
druid base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster gains the visual acuity and range of a hawk (x4 human visual norms).

spell name:
TIGER SKIN
list name:
beast's ways
level:
9
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's skin has the resiliency of a tiger's skin (AT4).

spell name:
BOAR STRENGTH
list name:
beast's ways
level:
10
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Doubles the caster's strength: adding +10 to OB and delivering x2 damage to all caster's melee attacks.

spell name:
TIGERCLAW
list name:
beast's ways
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can deliver a Large Claw attack. His OB is 3 times his level plus his St/Ag mods.

spell name:
INSECT SENSE
list name:
beast's ways
level:
12
realm:
channeling
type:
druid base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster gains the vibratory sensitivity of an insect. He can sense vibrations in the ground indicating general movements and approximate number of targets ( +/- 10%) up to 1 00'/level away.

spell name:
DEER SPEED 3
list name:
beast's ways
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can run at 3x walking pace without tiring.

spell name:
BEAR SKIN
list name:
beast's ways
level:
14
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's skin has the resiliency of a bear's skin (AT8).

spell name:
BEARHUG
list name:
beast's ways
level:
15
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can deliver a Large Grapple attack. His OB is 3 times his level plus his St/Ag mods.

spell name:
FALCONWING
list name:
beast's ways
level:
16
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can fly at the same rate as a falcoln (150'/rnd). Caster must continually remain in motion (he cannot hover) and while he can slow to land safely and make gradual changes in speed, he will fall if he stops completely while in flight.

spell name:
VIPERFANG
list name:
beast's ways
level:
17
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster grows fangs and may utilize a Medium Bite attack, delivering a nerve poison if a critical is achieved. The attack level of the poison is equal to half the level of the caster (rounded down). His OB is 3 times his level plus his St/ Ag mods.

spell name:
WYVERN SKIN
list name:
beast's ways
level:
18
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's skin takes on the resiliency of that of a wyvem (AT12).

spell name:
DEER SPEED 4
list name:
beast's ways
level:
19
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can run at 4x walking pace without tiring.

spell name:
OXEN STRENGTH
list name:
beast's ways
level:
20
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Doubles the caster's strength: adding +20 to OB and delivering x3 damage to all caster's melee attacks.

spell name:
DRAGONWING
list name:
beast's ways
level:
25
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can fly at the same rate as a dragon (200'/rnd). Caster must continually remain in motion (he cannot hover) and while he can slow to land safely and make gradual changes in speed, he will fall if he stops completely while in flight.

spell name:
DEER SPEED TRUE
list name:
beast's ways
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster runs at Sx walking pace without tiring.

spell name:
DRAGON SKIN
list name:
beast's ways
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's skin takes on the resiliency of that of a dragon (AT20).

spell name:
REPEL INSECTS
list name:
insect mastery
level:
1
realm:
channeling
type:
druid base
spell class:
m
duration:
1 hour / level
range:
touch
area of effect:
1' radius / level
sourcebook:
rolemaster companion 5
description: All insects flee area of effect. Zero level insects do not get a RR, all higher level insects do get a RR.

spell name:
SUMMON TYPE 1 INSECTS
list name:
insect mastery
level:
2
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 hour / level
range:
50'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: Caster summons 1-100 insects from the surrounding area. If no insects of the appropriate type are available, this spell has no effect. Caster has limited control over summoned insects. They will follow simple, one-word commands (e.g., eat, fly, etc.).

spell name:
FOLLOW
list name:
insect mastery
level:
3
realm:
channeling
type:
druid base
spell class:
m
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster appears to be "exciting"" and a friend to one species of insect. Insects of that order will fo llow him wherever he goes."

spell name:
SUMMON TYPE 2 INSECTS
list name:
insect mastery
level:
4
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 hour / level
range:
50'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: Caster summons 1-100 insects from the surrounding area. If no insects of the appropriate type are available, this spell has no effect. Caster has limited control over summoned insects. They will follow simple, one-word commands (e.g., eat, fly, etc.).

spell name:
RESIST POISON
list name:
insect mastery
level:
5
realm:
channeling
type:
druid base
spell class:
h
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster gets an additional RR vs. any poisons.

spell name:
SUMMON TYPE 3 INSECTS
list name:
insect mastery
level:
6
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 hour / level
range:
50'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: Caster summons 1-100 insects from the surrounding area. If no insects of the appropriate type are available, this spell has no effect. Caster has limited control over summoned insects. They will follow simple, one-word commands (e.g., eat, fly, etc.).

spell name:
REPEL INSECTS TRUE
list name:
insect mastery
level:
7
realm:
channeling
type:
druid base
spell class:
m
duration:
10 hours / level
range:
10' / level
area of effect:
self
sourcebook:
rolemaster companion 5
description: All insects flee area of effect. Zero level insects do not get a RR, all higher level insects do get a RR (at -20).

spell name:
SUMMON TYPE 4 INSECTS
list name:
insect mastery
level:
8
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 hour / level
range:
50'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: Caster summons 1-100 insects from the surrounding area. If no insects of the appropriate type are available, this spell has no effect. Caster has limited control over summoned insects. They will follow simple, one-word commands (e.g., eat, fly, etc.).

spell name:
INSECT CONTROL
list name:
insect mastery
level:
9
realm:
channeling
type:
druid base
spell class:
m
duration:
1 hour / level
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster has total control (includes suicidal commands) over one type of insect for the duration.

spell name:
WALL OF INSECTS
list name:
insect mastery
level:
10
realm:
channeling
type:
druid base
spell class:
f
duration:
concentration
range:
50'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Creates a wall of massed, writhing insects. This wall cuts all movements and attacks through it by 80%, and may also deliver some appropriate attack (e.g., SPi) at GM's discretion.

spell name:
INSECT GROWTH 1
list name:
insect mastery
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
50'
area of effect:
1 insect
sourcebook:
rolemaster companion 5
description: Causes one insect to grow to a Small size.

spell name:
MINOR INSECT PLAGUE
list name:
insect mastery
level:
12
realm:
channeling
type:
druid base
spell class:
fm
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: One species of insect (approx. 100-1000) may be sent on some quest and will relentlessly pursue this until the quest is completed or the insects are destroyed. Target of Quest must be visible úto caster when this spell is cast. Insects used must come from the surrounding area. If none are available, the spell has no effect.

spell name:
INSECT FORM 1
list name:
insect mastery
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Castertakes on the form and physical aspects of any Type 1 insect. Caster retains his mind, spirit, and mass (e .g., the insect form will be Medium in size), but cannot speak or write.

spell name:
INSECT GROWTH 2
list name:
insect mastery
level:
14
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
50'
area of effect:
1 insect
sourcebook:
rolemaster companion 5
description: Causes one insect to grow to a Medium size.

spell name:
INSECT CONTROL TRUE
list name:
insect mastery
level:
15
realm:
channeling
type:
druid base
spell class:
m
duration:
10 hours / level
range:
50'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Caster has total control (includes suicidal commands) over one type of insect for the duration.

spell name:
INSECT FORM 2
list name:
insect mastery
level:
16
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Castertakes on the form and physical aspects of any Type 2 insect. Caster retains his mind, spirit, and mass (e .g., the insect form will be Medium in size), but cannot speak or write.

spell name:
INSECT GROWTH 3
list name:
insect mastery
level:
17
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
50'
area of effect:
1 insect
sourcebook:
rolemaster companion 5
description: Causes one insect to grow to a Large size.

spell name:
INSECT FORM 3
list name:
insect mastery
level:
18
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Castertakes on the form and physical aspects of any Type 3 insect. Caster retains his mind, spirit, and mass (e .g., the insect form will be Medium in size), but cannot speak or write.

spell name:
MAJOR INSECT PLAGUE
list name:
insect mastery
level:
19
realm:
channeling
type:
druid base
spell class:
fm
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: One species of insect (approx. 1,000-10,000) may be sent on some quest and will relentlessly pursue this until the quest is completed or the insects are destroyed. Target of Quest must be visible úto caster when this spell is cast. Insects used must come from the surrounding area. If none are available, the spell has no effect.

spell name:
INSECT FORM 4
list name:
insect mastery
level:
20
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Castertakes on the form and physical aspects of any Type 4 insect. Caster retains his mind, spirit, and mass (e .g., the insect form will be Medium in size), but cannot speak or write.

spell name:
TRANSFORMATION
list name:
insect mastery
level:
25
realm:
channeling
type:
druid base
spell class:
fm
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Transforms another being into an Insect Form of any type. Target takes 'B' severity Physical Alteration crits until 100% changed. The transformed being is under the caster's control (will not do anything suicidal), and yet the being still retains its original intelligence. A being may revert to its natural form only through the use of True Transformation, Dispel Curse. Remove Curse, or Transformation Wish.

spell name:
BLACK SWARM
list name:
insect mastery
level:
30
realm:
channeling
type:
druid base
spell class:
fm
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: 10,000-100,000 insects will appear to do the caster's bidding (e.g., surround area, encase area to block out sun, defend against invading army, destroy crops, destroy town, etc.). Usually those caught within the Black Swarm are never again seen.

spell name:
TRUE TRANSFORMATION
list name:
insect mastery
level:
40
realm:
channeling
type:
druid base
spell class:
fm
duration:
permanent
range:
touch
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Transforms one being per caster's level into an Insect Form of any type. Target takes 'B' severity Physical Alteration crits until 100% changed. The transformed being is under the caster's control (will not do anything suicidal), and yet the being still retains its original intelligence. A being may revert to its natural form only through the use of this spell, Dispel Curse. Remove Curse, or Transformation Wish.

spell name:
INSECT MASTERY
list name:
insect mastery
level:
50
realm:
channeling
type:
druid base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster may use any lower level spell on this list, once per round.

spell name:
SUMMON NOURISHMENT
list name:
nature summons
level:
1
realm:
channeling
type:
druid base
spell class:
f
duration:
range:
1 mile / level radius
area of effect:
1 creature
sourcebook:
rolemaster companion 5
description: Caster summons an animal bearing some form of nourishment. This may take the form of berries, nuts or tubers. The animal will drop the food close by and then return from whence it came.

spell name:
SUMMON WARMTH
list name:
nature summons
level:
2
realm:
channeling
type:
druid base
spell class:
f
duration:
6-8 hours
range:
1 mile / level radius
area of effect:
1 creature
sourcebook:
rolemaster companion 5
description: Caster summons a large heavily furred animal. The animal will then lie down and allow the caster to lie next to it in order to stay warm.

spell name:
SUMMON GUIDE
list name:
nature summons
level:
3
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
1 mile / level radius
area of effect:
1 creature
sourcebook:
rolemaster companion 5
description: While the caster is concentrating on a specific location or desired terrain, an animal will appear and lead the caster to the desired area. The journey may take a few minutes or days.

spell name:
SUMMON GUARDIAN
list name:
nature summons
level:
4
realm:
channeling
type:
druid base
spell class:
f
duration:
6-8 hours
range:
1 mile / level radius
area of effect:
1 creature
sourcebook:
rolemaster companion 5
description: Caster summons a powerful animal such as a bear or large cat to protect him.

spell name:
SUMMON TRANSPORT
list name:
nature summons
level:
5
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
1 mile / level radius
area of effect:
1 creature
sourcebook:
rolemaster companion 5
description: Caster calls an animal such as a horse, mule deer or moose to carry him.

spell name:
SUMMON HUNTER
list name:
nature summons
level:
6
realm:
channeling
type:
druid base
spell class:
f
duration:
1 kill
range:
1 mile / level radius
area of effect:
1 creature
sourcebook:
rolemaster companion 5
description: Caster summons an animal of prey such as an eagle, bear or cat to hunt game. The animal will return the kill to the caster.

spell name:
SUMMON SENSE
list name:
nature summons
level:
7
realm:
channeling
type:
druid base
spell class:
f
duration:
6-8 hours
range:
1 mile / level radius
area of effect:
1 creature
sourcebook:
rolemaster companion 5
description: The caster summons an animal with a particular sense. The animal might be a falcon for sight, a bear for smell, etc.

spell name:
SUMMON GROUP
list name:
nature summons
level:
8
realm:
channeling
type:
druid base
spell class:
f
duration:
6-8 hours
range:
1 mile / level radius
area of effect:
1 group
sourcebook:
rolemaster companion 5
description: Caster summons a specific group of animals which normally travel in groups, such as wolves or deer. The animals will then stay nearby for the duration of the spell.

spell name:
MASS SUMMONS
list name:
nature summons
level:
9
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
1 mile / level radius
area of effect:
level in creatures
sourcebook:
rolemaster companion 5
description: Caster utilizes any of the lower level summons from this list but generates results equal to his level (e.g., if a 9th level caster used Mass Summons with Summon Guide, he would get nine guides).

spell name:
SUMMON MIST
list name:
nature summons
level:
10
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Caster subtly alters weather conditions to cause a light rain or mist to fall.

spell name:
SUMMON RAIN
list name:
nature summons
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Caster subtly alters weather conditions to cause rain to fall.

spell name:
SUMMON SNOW
list name:
nature summons
level:
12
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Caster subtly alters weather conditions to cause snow to fall.

spell name:
SUMMON STORM
list name:
nature summons
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Caster subtly alters weather conditions to cause storm to fall.

spell name:
SUMMON HAIL
list name:
nature summons
level:
14
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Caster subtly alters weather conditions to cause hail to fall.

spell name:
SUMMON LIGHTNING
list name:
nature summons
level:
15
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Caster subtly alters weather conditions to cause lightning.

spell name:
SUMMON PLANTS 1
list name:
nature summons
level:
16
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Produces ground cover consisting of grasses and small shrubs. Note that if these plants are summoned forth in a place that cannot normally sustain them, they will die.

spell name:
SUMMON PLANTS 2
list name:
nature summons
level:
17
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Produces large trees and thick vines that are extremely dense and lush. Note that if these plants are summoned forth in a place that cannot normally sustain them, they will die.

spell name:
SUMMON PLANTS 3
list name:
nature summons
level:
18
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Produces carnivorous plants capable of trapping a full grown man. Note that if these plants are summoned forth in a place that cannot normally sustain them, they will die.

spell name:
SUMMON TERRAIN
list name:
nature summons
level:
19
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Caster summons forth minor terrain changes. For example, caster could not tum a desert into a jungle, but he could bring small hills to flat land, or a small stream through a prairie. In some cases, this could be catastrophic to the environment.

spell name:
SUMMON TORNADO
list name:
nature summons
level:
20
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Creates weather conditions which will produce a tornado.

spell name:
SUMMON HURRICANE
list name:
nature summons
level:
25
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Creates weather conditions which will produce a hurricane

spell name:
SUMMON ARMY
list name:
nature summons
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Summons all available plant, animal and water life to the aid of the caster. Creatures summoned will be of a type capable of delivering medium attacks or greater.

spell name:
NATURE MASTERY
list name:
nature summons
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows caster to use any lower level spells from this list: 1/round, 95% chance of success, and a waiting period of only 1 hour.

spell name:
PREDICT PRECIPITATION
list name:
weather mastery
level:
1
realm:
channeling
type:
druid base
spell class:
i
duration:
range:
self
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Allows caster to predict precipitation within the area of effect over the next 24 hour period.

spell name:
CALL MIST
list name:
weather mastery
level:
2
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Caster causes a light fog that will partially obscure vision.

spell name:
PREDICT WEATHER
list name:
weather mastery
level:
3
realm:
channeling
type:
druid base
spell class:
i
duration:
range:
self
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Allows caster to predict time, type, and severity of weather within the area of effect over the next 24 hour period.

spell name:
OVERCAST
list name:
weather mastery
level:
4
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Causes moderate cloud cover within the area of effect.

spell name:
CALL BREEZE
list name:
weather mastery
level:
5
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Causes a light, cool breeze which will disperse gaseous matter. Once cast, direction of the breeze cannot be changed.

spell name:
UNMIST
list name:
weather mastery
level:
6
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Allows caster to disperse fog within the area of effect.

spell name:
STILL BREEZE
list name:
weather mastery
level:
7
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Reduces air movement by 10 mph.

spell name:
CONTROL TEMPERATURE
list name:
weather mastery
level:
8
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
50' radius
sourcebook:
rolemaster companion 5
description: Allows caster to increase or decrease temperature by 1 degree/level.

spell name:
PREDICT WEATHER 2
list name:
weather mastery
level:
9
realm:
channeling
type:
druid base
spell class:
i
duration:
range:
self
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Allows caster to predict time, type, and severity of weather within the area of effect over the next 7 days.

spell name:
CALL LIGHTNING
list name:
weather mastery
level:
10
realm:
channeling
type:
druid base
spell class:
fe
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Causes a bolt of lightning to strike one target. Attack is resolved on the Lightning Bolt table. Some clouds must be in the sky overhead for this spell to be used.

spell name:
CALL PRECIPITATION
list name:
weather mastery
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Causes rain, snow, or hail (depending on weather conditions) to fall.

spell name:
CONTROL WIND
list name:
weather mastery
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Allows caster to increase or decrease wind by 1 mph/level.

spell name:
STOP PRECIPITATION
list name:
weather mastery
level:
14
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level (concentration)
range:
10'
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Causes rain, snow, or hail within the area of effect to cease until concentration is broken. Extremely strong or magical storms receive a RR.

spell name:
CALL LIGHTNING 2
list name:
weather mastery
level:
15
realm:
channeling
type:
druid base
spell class:
fe
duration:
range:
10'
area of effect:
sourcebook:
rolemaster companion 5
description: Causes a bolt of lightning to strike one target. Attack is resolved on the Lightning Bolt table and damage is doubled. Some clouds must be in the sky overhead for this spell to be used.

spell name:
CLEAR SKIES
list name:
weather mastery
level:
16
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Allows caster to clear away cloud cover.

spell name:
PREDICT WEATHER 3
list name:
weather mastery
level:
17
realm:
channeling
type:
druid base
spell class:
i
duration:
range:
self
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Allows caster to predict time, type, and severity of weather within the area of effect over the next 30 days

spell name:
REDIRECT WIND
list name:
weather mastery
level:
18
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Allows caster to change wind direction within the area of effect. Gale force or magical winds receive a RR.

spell name:
CALL LIGHTNING 3
list name:
weather mastery
level:
20
realm:
channeling
type:
druid base
spell class:
fe
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Causes a bolt of lightning to strike one target. Attack is resolved on the Lightning Bolt table and damage is tripled. Some clouds must be in the sky overhead for this spell to be used.

spell name:
CALL STORMS
list name:
weather mastery
level:
25
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Causes severe weather within the area of effect. The type of storm is determined by the caster.

spell name:
DISMISS STORMS
list name:
weather mastery
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Causes storm activity within the area of effect to cease for the duration of the spell. Extremely severe storms may only be lessened. Magical storms receive a RR.

spell name:
WEATHER MASTERY
list name:
weather mastery
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster may use one lower level spell from this list each round.

spell name:
DETECT MANIFEST SPIRIT
list name:
spirit manifestations
level:
1
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level (concentration)
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: This spell determines whether the area of effect contains a manifested spirit. By concentrating, the caster may examine a different area each round.

spell name:
MINOR SPIRIT MANIFESTATION
list name:
spirit manifestations
level:
2
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This allows any type of spirit to manifest itself through smell, sound, touch, or sight in an extremely subtle manner (Hard to Extremely Hard Perception). For example: a faint whiff of perfume, soft rustling of leaves, a slight haziness, or a breath of fresh air.

spell name:
OLFACTORY SPIRIT MANIFESTATION
list name:
spirit manifestations
level:
3
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: When cast upon a spirit, this spell confers an obviously perceptible manifestation in the form of an odor. The smell will assume any intensity desired, from faint to overpowering. Note that the odor cannot cause suffocation or do damage (although nausea is possible).

spell name:
ANALYZE MANIFEST SPIRIT
list name:
spirit manifestations
level:
4
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This allows the caster to identify any manifest spirit with regard to which manifestation spells are acting upon it, the spirit's general type, approximate level, and taint due to manifestation.

spell name:
AUDIBLE SPIRIT MANIFESTATION
list name:
spirit manifestations
level:
5
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: Cast upon a spirit, this spell confers an obviously perceptible manifestation in the form of a sound or series of sounds (such as speaking). The sound may vary in intensity from very quiet to loud-pitched screams. The sound cannot cause damage.

spell name:
DISPEL MANIFESTATION
list name:
spirit manifestations
level:
6
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: Caster strips a spirit of its mariifestation(s) for the duration, rendering it insubstantial and unable to interact with the material world (other than through a Will Contest). The spirit receives a RR.

spell name:
VISIBLE SPIRIT MANIFESTATION
list name:
spirit manifestations
level:
7
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: Cast upon a spirit, this spell confers an obviously perceptible manifestation of visible form/shape. The spirit may appear transparent, hazy, or solid and assume any color(s) desired. Despite a visible form, it will not feel substantial unless the appropriate manifestation spell is active. The size of a visible manifestation is dependent on the spirit's level (GM's discretion).

spell name:
PROLONG 1
list name:
spirit manifestations
level:
8
realm:
channeling
type:
shaman base
spell class:
f
duration:
10 minutes / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell extends the duration of any current spirit manifestation(s). This spell must be cast after the desired Manifest Spirit spell.

spell name:
TACTILE SPIRIT MANIFESTATION
list name:
spirit manifestations
level:
9
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: Cast upon a spirit, this spell confers an obviously tactile manifestation which is perceptible through touch. A spirit may feel solid, hot, cold, slimy, damp, etc. Note that this spell permits a spirit to physically attack an opponent, dependent on the spirit' s level (GM discretion).

spell name:
MANIFESTATION 2
list name:
spirit manifestations
level:
10
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell enables a spirit to exhibit any two manifestations desired (smell, sound, sight, touch) for the duration of the spell.

spell name:
PROLONG 2
list name:
spirit manifestations
level:
11
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 hour / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell extends the duration of any current spirit manifestation(s). This spell must be cast after the desired Manifest Spirit spell.

spell name:
DISPEL MANIFESTATION TRUE
list name:
spirit manifestations
level:
12
realm:
channeling
type:
shaman base
spell class:
f
duration:
permanent
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: Caster permanently strips a spirit of any manifestations, rendering it insubstantial and unable to interact with the material world (other than through a Will Contest). The spirit receives aRR.

spell name:
CONTINGENCY MANIFESTATION
list name:
spirit manifestations
level:
13
realm:
channeling
type:
shaman base
spell class:
fp
duration:
varies
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: Upon casting this spell and any other Spirit Manifestation spell from this list, the caster sets up conditions that will activate the manifestation. The desired manifestation will occur only when those conditions have been met. For example, the Shaman may decide that his bound Spirit of Fear will emit a loud moaning and manifest a chill upon contact with an intruder. He would first cast Contingency Manifestation followed by Manifestation II. The spirit may not assume any other manifestations while this spell remains in effect.

spell name:
PROLONG 3
list name:
spirit manifestations
level:
14
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 day / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell extends the duration of any current spirit manifestation(s). This spell must be cast after the desired Manifest Spirit spell.

spell name:
MANIFESTATION 3
list name:
spirit manifestations
level:
15
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell enables a spirit to exhibit any three manifestations desired (smell, sound, sight, touch) for the duration of the spell.

spell name:
ANIMAL MANIFESTATION
list name:
spirit manifestations
level:
20
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell permits the spirit to assume the physical form of any one animal desired, including its smell, sound, appearance and feel. Such a manifested spirit need not eat/drink/breathe, nor does it suffer from exhaustion/disease. It acquires the physical attacks and attributes of that animal. In this form, the spirit may be harmed by normal weapons or spells. Although the spirit manifests an animal form, it retains its own nature, Will, and intelligence, if any. (Because of this, the GM may rule that the manifestation should not conflict with the spirit's nature.) After the spell's duration, it reverts to a totally non-corporeal entity. Of all manifestation spells, this type confers enhanced physical existence to the spirit, and therefore will cause the greatest taint.

spell name:
BEAST MANIFESTATION
list name:
spirit manifestations
level:
25
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell permits the spirit to assume the physical form of any one beast or monster desired, including its smell, sound, appearance and feel. Such a manifested spirit need not eat/drink/breathe, nor does it suffer from exhaustion/disease. It acquires the physical attacks and attributes of that animal. In this form, the spirit may be harmed by normal weapons or spells. Although the spirit manifests an animal form, it retains its own nature, Will, and intelligence, if any. (Because of this, the GM may rule that the manifestation should not conflict with the spirit's nature.) After the spell's duration, it reverts to a totally non-corporeal entity. Of all manifestation spells, this type confers enhanced physical existence to the spirit, and therefore will cause the greatest taint.

spell name:
SPIRIT MANIFESTATION TRUE
list name:
spirit manifestations
level:
30
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell permits the spirit to assume the physical form of any one beast or monster desired, including its smell, sound, appearance and feel. Such a manifested spirit need not eat/drink/breathe, nor does it suffer from exhaustion/disease. It acquires the physical attacks and attributes of that animal, including limited magic properties (GM's discretion). In this form, the spirit may be harmed by normal weapons or spells. Although the spirit manifests an animal form, it retains its own nature, Will, and intelligence, if any. (Because of this, the GM may rule that the manifestation should not conflict with the spirit's nature.) After the spell's duration, it reverts to a totally non-corporeal entity. Of all manifestation spells, this type confers enhanced physical existence to the spirit, and therefore will cause the greatest taint.

spell name:
PERMANENT MANIFESTATION
list name:
spirit manifestations
level:
50
realm:
channeling
type:
shaman base
spell class:
f
duration:
permanent
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell enables a spirit to permanently manifest itself in whatever manner is desired. It must be cast after the appropriate Spirit Manifestation spells. Note that this spell cannot function as a resurrection; the spirit is not truly alive, but more akin to the "living dead""."

spell name:
CREATE BUBBLES
list name:
Bubble Magic
level:
1
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
sourcebook:
rolemaster companion 7
description: Allows caster to create bubbles which will spring from his fingertips and float away on the breeze. Once generated, the bubbles are not in any way magical and will pop normally. Using this spell alone, the caster cannot control the size or shape of the bubbles, nor can he control the direction of their drift, but he can control the "intensity"(number) of bubbles generated - from a very few to a thick cloud - by concentrating.

spell name:
CONTROL BUBBLES
list name:
Bubble Magic
level:
2
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
concentration
range:
100'
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Caster can control the direction and speed of drift of bubbles within the area of effect (can be different in different parts of the radius).

spell name:
MAGIC BUBBLE
list name:
Bubble Magic
level:
3
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
-
range:
50'
area of effect:
sourcebook:
rolemaster companion 7
description: Caster generates one or more bubbles (up to 1 bubble for every 3 levels of experience) near a target, which float up and burst violently one-half second after their creation (may be delayed if the caster concentrates). For each bubble that bursts, the target may take damage. Use the Water Bolt table with Stun criticals; directed spell bonus does apply. The target may make a Very Hard maneuver roll for each bubble to avoid its effects.

spell name:
MOLD BUBBLES
list name:
Bubble Magic
level:
4
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
concentration
range:
10'
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Allows caster to size and mold bubbles into simple shapes, or force bubbles to stick together in specific ways to create more complex shapes. Caster can simultaneously work on one bubble sculpture per level as long as he concentrates. After he ceases to concentrate on it, a sculpture will retain its form for 1 round per level (unless popped before the duration has ended).

spell name:
BUBBLE SURPRISE
list name:
Bubble Magic
level:
5
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
-
range:
10'
area of effect:
sourcebook:
rolemaster companion 7
description: Allows caster to create 1 medium-sized (1" radius) bubble, which then bursts and turns into a small, pleasant, harmless, and mostly valueless item (e.g., tin coin, confetti, muffin, etc.). The items generated by a Bubble Surprise spell can be random, or the caster may choose (the latter at the GM's discretion, but not recommended).

spell name:
AERATE LIQUID
list name:
Bubble Magic
level:
6
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 7
description: Caster may aerate up to one cubic foot of liquid per level (i.e., cause small bubbles to spontaneously generate throughout the affected area and rise to the surface).

spell name:
BUBBLE CONVEYANCE I
list name:
Bubble Magic
level:
7
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
5'R
sourcebook:
rolemaster companion 7
description: Creates a 5' radius bubble centered on the caster. The bubble can be used to transport items and people safely underwater. Air inside the bubble is recirculated and remains breathable for the duration. The bubble moves at a speed of up to 5 mph (direction is controlled by caster) and can carry up to 1000 pounds of weight.

spell name:
BUBBLE TONGUE
list name:
Bubble Magic
level:
8
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's tongue is transformed into a bubble for duration of the spell; he is unable to speak. If the target bites down hard on his "tongue" before the end of the spell duration, or if the caster concentrates for 5 rounds, the bubble may burst, leaving the target without a tongue permanently.

spell name:
EUPHORIA
list name:
Bubble Magic
level:
9
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
50'
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Caster creates a mist of small bubbles in a 10' radius. All inside the radius must make an RR, or have the bubbles penetrate their systems (via absorption through skin, nasal passages, mouth, etc.). The bubbles cause targets to experience a very pleasant but dizzy lightheadedness for 1 round per 10% failure, which subtracts 10 from their OB and maneuver rolls. Unaffected targets may attempt a Hard Maneuver roll each round to leave the radius. If unsuccessful, they must make an RR again during the next round.

spell name:
PROTECTION BUBBLE
list name:
Bubble Magic
level:
10
realm:
Channeling
type:
closed channeling
spell class:
D
duration:
1 round / level
range:
10'
area of effect:
5'R
sourcebook:
rolemaster companion 7
description: Forms a bubble around objects within a 5' radius of the spell's center point. The bubble is made of a pliant but sturdy film that will give way when struck, but not break. This has the effect of slowing and softening attacks made upon the protected objects. Objects inside the bubble gain +30 to their DBs, but also lose 30 from their OBs.

spell name:
WORDS INTO BUBBLES
list name:
Bubble Magic
level:
11
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / 10 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Causes normal bubbles to issue forth from the target's mouth instead of words whenever he attempts to speak-one bubble for each word. When the bubbles burst, the words inside them are ‘released' for all to hear.

spell name:
BUBBLE CONVEYANCE II
list name:
Bubble Magic
level:
12
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
5'R
sourcebook:
rolemaster companion 7
description: Creates a 5' radius bubble centered on the caster. The bubble can be used to transport items and people safely through air. Air inside the bubble is recirculated and remains breathable for the duration. The bubble moves at a speed of up to 5 mph (direction is controlled by caster) and can carry up to 1000 pounds of weight.

spell name:
AERATE INORGANIC SOLID
list name:
Bubble Magic
level:
13
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
permanent
range:
10'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 7
description: Caster may aerate up to one cubic foot of non-organic, solid material per level (i.e., cause small bubbles to diffuse throughout the affected area). This affect is permanent and weakens the structure of the object, making it twice as likely to break under stress, or twice as easy to be broken by force. Enchanted objects receive an RR.

spell name:
ARROWS INTO BUBBLES
list name:
Bubble Magic
level:
14
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
-
range:
100'
area of effect:
1 projectile
sourcebook:
rolemaster companion 7
description: Allows caster to instantly change a small projectile object (arrow or sling stone) into a bubble, which bursts harmlessly on the wind. Enchanted projectiles receive an RR.

spell name:
BUBBLE CAGE
list name:
Bubble Magic
level:
15
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
50'
area of effect:
5'R
sourcebook:
rolemaster companion 7
description: Traps target and all other objects/people within a 5' radius inside a stationary, magical bubble. Fresh air is naturally recirculated in the bubble, but the caster can prevent this by concentrating. The bubble is very difficult to break through (treat as AT 20 with 100 hits).

spell name:
BUBBLE EYES
list name:
Bubble Magic
level:
16
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's eyes are each transformed into a bubble for duration of the spell; he is unable to see. If the target if the caster concentrates for 5 rounds, the bubble may burst, permanently leaving the target without eyes.

spell name:
BUBBLE CONVEYANCE III
list name:
Bubble Magic
level:
17
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
5'R
sourcebook:
rolemaster companion 7
description: Creates a 5' radius bubble centered on the caster. The bubble can be used to transport items and people safely through air or water. Air inside the bubble is recirculated and remains breathable for the duration. The bubble moves at a speed of up to 5 mph (direction is controlled by caster) and can carry up to 1000 pounds of weight.

spell name:
WEAPONS INTO BUBBLES
list name:
Bubble Magic
level:
18
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
rolemaster companion 7
description: Changes the point or blade of a wielded weapon to a bubble-like material, causing the weapon to only deliver one-quarter normal damage. Enchanted weapons receive an RR.

spell name:
MASS EUPHORIA
list name:
Bubble Magic
level:
20
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
100'
area of effect:
50'R
sourcebook:
rolemaster companion 7
description: Caster creates a mist of small bubbles in a 50' radius. All inside the radius must make an RR, or have the bubbles penetrate their systems (via absorption through skin, nasal passages, mouth, etc.). The bubbles cause targets to experience a very pleasant but dizzy lightheadedness for 1 round per 10% failure, which subtracts 15 from their OB and maneuver rolls. Unaffected targets may attempt a Hard Maneuver roll each round to leave the radius. If unsuccessful, they must make an RR again during the next round.

spell name:
AERATE ORGANIC SOLID
list name:
Bubble Magic
level:
25
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / 5 levels (concentration)
range:
10'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 7
description: Caster may aerate up to one cubic foot of organic solid per level (i.e., cause small bubbles to spontaneously diffuse throughout the affected area). If the caster uses this spell to attack an animal, monster, or humanoid target, the following constraints apply: two rounds of concentration are required to begin forming bubbles in the target's system, after which the target begins to take Disruption criticals for each additional round the caster concentrates. If the caster concentrates the full two initial rounds, the target will take one Disruption critical, even if the caster then ceases concentrating. Once the bubbles form and begin to pop inside the target's body, he receives one ‘A' critical for each of the first two rounds, one ‘B' critical on rounds three and four, etc.

spell name:
BUBBLE FORM
list name:
Bubble Magic
level:
30
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
sourcebook:
rolemaster companion 7
description: Caster and all objects on his person change to a sturdy, moldable, bubble-like film; his body becomes transparent. Caster can reshape himself, pass through small crevices, etc. Because the magical bubble material is pliant but sturdy, the caster adds +30 to his DB when in this form, but he cannot attack with objects that have also been changed to bubble form.

spell name:
BUBBLE MASTERY
list name:
Bubble Magic
level:
50
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Caster may use any one lower-level spell on this list each round.

spell name:
SNAKE GAZE
list name:
Serpent Law
level:
1
realm:
Channeling
type:
closed channeling
spell class:
M
duration:
concentration
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster's eyes are hypnotic: target is at 25% activity, except receives a -20 RR each round.

spell name:
CHARM SNAKES
list name:
Serpent Law
level:
2
realm:
Channeling
type:
closed channeling
spell class:
M
duration:
concentration
range:
10'
area of effect:
1 snake/lvl
sourcebook:
rolemaster companion 7
description: Snakes will not attack caster for the duration of this spell. They will follow caster's instructions if not offensive (i.e. "attack this guy").

spell name:
SNAKE BITE I
list name:
Serpent Law
level:
3
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can bite his foes like a snake. When the spell is cast, he must specify which poison will be used. The poison can be any of the generic poisons described in RMI, i.e., Circulatory, Conversion, Muscle, Nerve, Reduction or Respiratory, but not a specific poison (like Acaana). Attack size is Small, using the skill "Snake Bite" (developed using the same cost of Spell Mastery and Ag and Qu as modifying stats.

spell name:
SNAKE FORM
list name:
Serpent Law
level:
4
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to take the form of a snake. He really looks and feels like a snake-he is, in fact, effectively transformed into a 1st level snake. He receives all the snake's abilities except poison.

spell name:
SUMMON SNAKE I
list name:
Serpent Law
level:
5
realm:
Channeling
type:
closed channeling
spell class:
FM
duration:
1 minute / level
range:
10'
area of effect:
1 snake
sourcebook:
rolemaster companion 7
description: Allows caster to summon a level 1 snake that will have the ability to inject a poison (the general type of which is chosen as the spell is cast). Poison level will be the level of caster.

spell name:
MEMORIZE VENOM
list name:
Serpent Law
level:
6
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
permanent
range:
10'
area of effect:
1 snake
sourcebook:
rolemaster companion 7
description: Allows caster to memorize a venom to be used later with spells of this list. One venom per level of the caster can be stored in memory at the same time. If the caster can touch and study the snake for one minute or more when this spell is cast, RRs against this poison will be at -5. The snake must be alive.

spell name:
MULTI-SUMMONING II
list name:
Serpent Law
level:
7
realm:
Channeling
type:
closed channeling
spell class:
FM
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 7
description: Caster's next Snake Summoning spell will create 2 snakes instead of 1.

spell name:
SNAKE BITE II
list name:
Serpent Law
level:
8
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can bite his foes like a snake. When the spell is cast, he must specify which poison will be used. The poison can be any specific poison (venom) that has been previously memorized. Caster must specify which venom he plans to use when the spell is cast. Attack size is Small, using the skill "Snake Bite" (developed using the same cost of Spell Mastery and Ag and Qu as modifying stats.

spell name:
SNAKE SUMMONING II
list name:
Serpent Law
level:
9
realm:
Channeling
type:
closed channeling
spell class:
FM
duration:
1 minute / level
range:
10'
area of effect:
1 snake
sourcebook:
rolemaster companion 7
description: Allows caster to summon a level 2 snake that will have the ability to inject one of the caster's memorized venoms (the venom must be chosen as the spell is cast). Poison level will be the level of the memorized venom.

spell name:
SNAKE FAMILIAR
list name:
Serpent Law
level:
10
realm:
Channeling
type:
closed channeling
spell class:
M
duration:
permanent
range:
touch
area of effect:
1 snake
sourcebook:
rolemaster companion 7
description: The caster can attune himself to a snake (to be called his familiar). The caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hrs/day). The caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). If the animal is killed, the caster will have a -25 modification to all actions for 2 weeks.

spell name:
NEUTRALIZE VENOM
list name:
Serpent Law
level:
11
realm:
Channeling
type:
closed channeling
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Allows caster to stop the effects of any one venom in a being. The venom's RR is at -25.

spell name:
SNAKE BITE III
list name:
Serpent Law
level:
12
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can bite his foes like a snake. When the spell is cast, he must specify which poison will be used. The poison can be any specific poison (venom) that has been previously memorized. Caster must specify which venom he plans to use when the spell is cast. Attack size is Small, using the skill "Snake Bite" (developed using the same cost of Spell Mastery and Ag and Qu as modifying stats. Caster also gains the attack quickness of a snake (AQ: BF).

spell name:
MULTI-SUMMONING III
list name:
Serpent Law
level:
13
realm:
Channeling
type:
closed channeling
spell class:
FM
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 7
description: Caster's next Snake Summoning spell will create 3 snakes instead of 1.

spell name:
MAJOR SNAKE GAZE
list name:
Serpent Law
level:
14
realm:
Channeling
type:
closed channeling
spell class:
M
duration:
varies
range:
20'
area of effect:
1 being
sourcebook:
rolemaster companion 7
description: Caster's eyes are hypnotic: target is at 25% activity. If RR failure is greater than 25, target can take no action.

spell name:
SNAKE SUMMONING III
list name:
Serpent Law
level:
15
realm:
Channeling
type:
closed channeling
spell class:
FM
duration:
1 minute / level
range:
10'
area of effect:
1 snake
sourcebook:
rolemaster companion 7
description: Allows caster to summon a level 3 snake that will have the ability to inject one of the caster's memorized venoms (the venom must be chosen as the spell is cast). Poison level will be the level of the caster.

spell name:
SNAKE BITE TRUE
list name:
Serpent Law
level:
18
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can bite his foes like a snake. When the spell is cast, he must specify which poison will be used. The poison can be any specific poison (venom) that has been previously memorized. Caster must specify which venom he plans to use when the spell is cast. Venom takes effect immediately. Attack size is Small, using the skill "Snake Bite" (developed using the same cost of Spell Mastery and Ag and Qu as modifying stats. Caster also gains the attack quickness of a snake (AQ: BF).

spell name:
SNAKE FAMILIAR TRUE
list name:
Serpent Law
level:
19
realm:
Channeling
type:
closed channeling
spell class:
M
duration:
permanent
range:
touch
area of effect:
1 snake
sourcebook:
rolemaster companion 7
description: The caster can attune himself to a second snake (to be called his familiar). The caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hrs/day). The caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). If the animal is killed, the caster will have a -25 modification to all actions for 2 weeks.

spell name:
MULTI-SUMMONING TRUE
list name:
Serpent Law
level:
20
realm:
Channeling
type:
closed channeling
spell class:
FM
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 7
description: Caster's next Snake Summoning spell will create 1 snake per two levels of the caster (round up) instead of 1.

spell name:
SNAKE SUMMONING TRUE
list name:
Serpent Law
level:
25
realm:
Channeling
type:
closed channeling
spell class:
FM
duration:
1 minute / level
range:
10'
area of effect:
1 snake
sourcebook:
rolemaster companion 7
description: Allows caster to summon a level 3 snake that will have the ability to inject one of the caster's memorized venoms (the venom must be chosen as the spell is cast). Poison level will be the level of the caster and is instantaneous.

spell name:
SNAKE FAMILIAR TRUE
list name:
Serpent Law
level:
30
realm:
Channeling
type:
closed channeling
spell class:
M
duration:
permanent
range:
touch
area of effect:
1 snake
sourcebook:
rolemaster companion 7
description: The caster can attune himself to a one snake per 3 levels of experience (rounded down). The caster must obtain each snake and cast this spell on each target once/day for 1 week (concentrating for 2 hrs/day). The caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). If the animal is killed, the caster will have a -25 modification to all actions for 2 weeks.

spell name:
KING OF SNAKES
list name:
Serpent Law
level:
50
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Caster may summon up to 1 level 5 snake per two levels of experience (rounded up) that can inject one of the caster's previously memorized venoms. The venom takes effect immediately. The caster can also make a Small Bite Attack with the quickness of a snake (AQ: BF) and inject a previously memorized venom that has an instantaneous effect.

spell name:
SUPPRESS CHANNELING (10')
list name:
The Aegis
level:
1
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / level concentration
range:
self
area of effect:
10’R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Channeling spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. The caster of the Suppress spell must remain stationary while this spell is in effect, or it ceases to function.

spell name:
SUPPRESS ESSENCE (10')
list name:
The Aegis
level:
2
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / level concentration
range:
self
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Essence spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. The caster of the Suppress spell must remain stationary while this spell is in effect, or it ceases to function.

spell name:
SUPPRESS MENTALISM (10')
list name:
The Aegis
level:
3
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / level concentration
range:
self
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Mentalism spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. The caster of the Suppress spell must remain stationary while this spell is in effect, or it ceases to function.

spell name:
DISPEL CHANNELING (10')
list name:
The Aegis
level:
5
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
-
range:
self
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Channeling spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. This effect is mobile and remains centered on the caster. If the radius encounters an already existing Channeling spell, the spell must make a RR (+20) or be canceled.

spell name:
DISPEL ESSENCE (10')
list name:
The Aegis
level:
6
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
-
range:
self
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Essence spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. This effect is mobile and remains centered on the caster. If the radius encounters an already existing Channeling spell, the spell must make a RR (+20) or be canceled.

spell name:
DISPEL MENTALISM (10')
list name:
The Aegis
level:
7
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
-
range:
self
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Mentalism spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. This effect is mobile and remains centered on the caster. If the radius encounters an already existing Channeling spell, the spell must make a RR (+20) or be canceled.

spell name:
SUPPRESS CHANNELING (100')
list name:
The Aegis
level:
9
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / level concentration
range:
self
area of effect:
100'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Channeling spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. The caster of the Suppress spell must remain stationary while this spell is in effect, or it ceases to function.

spell name:
SUPPRESS ESSENCE (100')
list name:
The Aegis
level:
10
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / level concentration
range:
self
area of effect:
100'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Essence spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. The caster of the Suppress spell must remain stationary while this spell is in effect, or it ceases to function.

spell name:
SUPPRESS MENTALISM (100')
list name:
The Aegis
level:
11
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / level concentration
range:
self
area of effect:
100'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Mentalism spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. The caster of the Suppress spell must remain stationary while this spell is in effect, or it ceases to function.

spell name:
DISPEL CHANNELING (100')
list name:
The Aegis
level:
13
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
-
range:
self
area of effect:
100'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Channeling spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. This effect is mobile and remains centered on the caster. If the radius encounters an already existing Channeling spell, the spell must make a RR (+20) or be canceled.

spell name:
DISPEL ESSENCE (100')
list name:
The Aegis
level:
14
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
-
range:
self
area of effect:
100'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Essence spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. This effect is mobile and remains centered on the caster. If the radius encounters an already existing Channeling spell, the spell must make a RR (+20) or be canceled.

spell name:
DISPEL MENTALISM (100')
list name:
The Aegis
level:
15
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
-
range:
self
area of effect:
100'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Mentalism spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. This effect is mobile and remains centered on the caster. If the radius encounters an already existing Channeling spell, the spell must make a RR (+20) or be canceled.

spell name:
BLOCK CHANNELING
list name:
The Aegis
level:
16
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / level concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must make an RR or be unable to utilize any Channeling PPs while caster concentrates. Hybrids who share the Channeling realm lose access to half their existing PPs.

spell name:
BLOCK ESSENCE
list name:
The Aegis
level:
17
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / level concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must make an RR or be unable to utilize any Essence PPs while caster concentrates. Hybrids who share the Essence realm lose access to half their existing PPs.

spell name:
BLOCK MENTALISM
list name:
The Aegis
level:
18
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / level concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must make an RR or be unable to utilize any Mentalism PPs while caster concentrates. Hybrids who share the Mentalism realm lose access to half their existing PPs.

spell name:
BLOCK CHANNELING TRUE
list name:
The Aegis
level:
19
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must make an RR or be unable to utilize any Channeling PPs for 1 round per 5% failure.

spell name:
BLOCK ESSENCE TRUE
list name:
The Aegis
level:
20
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must make an RR or be unable to utilize any Essence PPs for 1 round per 5% failure.

spell name:
BLOCK MENTALISM TRUE
list name:
The Aegis
level:
25
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must make an RR or be unable to utilize any Mentalism PPs for 1 round per 5% failure.

spell name:
EXCOMMUNICATION
list name:
The Aegis
level:
30
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must RR or be drained of all PPs for 1 day per 10% failure.

spell name:
EXCOMMUNICATION TRUE
list name:
The Aegis
level:
50
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must make an RR or be permanently drained of all PPs. The effects of this spell can be reversed (PPs can be restored) by a higher level spellcaster.

spell name:
HOLD I (75%)
list name:
The Chains
level:
1
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is held to 75% of normal action.

spell name:
TETHER I
list name:
The Chains
level:
2
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's motion is restricted to a limited radius centered around a fixed point specified when this spell is cast. He is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If the target attempts to leave the radius, he will take an ‘A' Electrical critical each round until he enters the radius again.

spell name:
HOLD II (50%)
list name:
The Chains
level:
3
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is held to 50% of normal action.

spell name:
TETHER II
list name:
The Chains
level:
4
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's motion is restricted to a limited radius centered around a fixed point specified when this spell is cast. He is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If the target attempts to leave the radius, he will take a ‘B' Electrical critical each round until he enters the radius again.

spell name:
LESSER CHAINS
list name:
The Chains
level:
5
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is wrapped in chains of force. Any attempt to escape is resolved as a spell attack with the chains serving as the attacker (-20 RR). If the RR is failed, he suffers a ‘C' Shock critical. If the attempt to escape is made using magic, and the target fails his RR, he suffers ‘C' severity Electrical, Stun, and Shock criticals.

spell name:
MASS TETHER I
list name:
The Chains
level:
7
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 7
description: The motion of up to one target/lvl of caster is restricted to a limited radius centered around a fixed point specified when this spell is cast. Each target is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If a target attempts to leave the radius, he will take an ‘A' Electrical critical each round until he enters the radius again.

spell name:
HOLD III (25%)
list name:
The Chains
level:
8
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is held to 25% normal action.

spell name:
TETHER III
list name:
The Chains
level:
9
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's motion is restricted to a limited radius centered around a fixed point specified when this spell is cast. He is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If the target attempts to leave the radius, he will take a ‘C' Electrical critical each round until he enters the radius again.

spell name:
LESSER CAGE
list name:
The Chains
level:
10
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 hour / level
range:
100'
area of effect:
10'x10'x10'
sourcebook:
rolemaster companion 7
description: All targets in area of effect are trapped in a cage of force. Any attempt to escape is resolved as a spell attack with the bars serving as the attacker (-20 RR). If the RR is failed, the target suffers a ‘C' Shock critical. If the attempt to escape is made using magic, and the target fails his RR, he suffers ‘C' severity Electrical, Stun, and Shock criticals.

spell name:
MASS TETHER II
list name:
The Chains
level:
12
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 7
description: The motion of up to one target/lvl of caster is restricted to a limited radius centered around a fixed point specified when this spell is cast. Each target is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If a target attempts to leave the radius, he will take a ‘B' Electrical critical each round until he enters the radius again.

spell name:
GREATER CHAINS
list name:
The Chains
level:
13
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is wrapped in chains of force. Any attempt to escape is resolved as a spell attack with the chains serving as the attacker (-20 RR). If the RR is failed, he suffers an ‘E' Shock critical. If the attempt to escape is made using magic, and the target fails his RR, he suffers ‘E' severity Electrical, Stun, and Shock criticals.

spell name:
TETHER IV
list name:
The Chains
level:
14
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's motion is restricted to a limited radius centered around a fixed point specified when this spell is cast. He is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If the target attempts to leave the radius, he will take a ‘D' Electrical critical each round until he enters the radius again.

spell name:
HOLD TRUE (0%)
list name:
The Chains
level:
15
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is held to 0% action (target is paralyzed).

spell name:
GREATER CAGE
list name:
The Chains
level:
17
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 hour / level
range:
100'
area of effect:
10'x10'x10'
sourcebook:
rolemaster companion 7
description: All targets in area of effect are trapped in a cage of force. Any attempt to escape is resolved as a spell attack with the bars serving as the attacker (-20 RR). If the RR is failed, the target suffers a ‘E' Shock critical. If the attempt to escape is made using magic, and the target fails his RR, he suffers ‘E' severity Electrical, Stun, and Shock criticals.

spell name:
MASS TETHER III
list name:
The Chains
level:
18
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 7
description: The motion of up to one target/lvl of caster is restricted to a limited radius centered around a fixed point specified when this spell is cast. Each target is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If a target attempts to leave the radius, he will take a ‘C' Electrical critical each round until he enters the radius again.

spell name:
HOLY CHAINS
list name:
The Chains
level:
19
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is wrapped in chains of force. Any attempt to escape is resolved as a spell attack with the chains serving as the attacker (-20 RR). If the RR is failed, he suffers an ‘E' Shock critical. If the attempt to escape is made using magic, and the target fails his RR, he suffers ‘E' severity Holy, Stun, and Shock criticals.

spell name:
MASS CHAINS
list name:
The Chains
level:
20
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Targets are wrapped in chains of force. Any attempt to escape is resolved as a spell attack with the chains serving as the attacker (-20 RR). If the RR is failed, the target suffers a ‘C' Shock critical. If the attempt to escape is made using magic, and the target fails his RR, he suffers ‘C' severity Electrical, Stun, and Shock criticals.

spell name:
TETHER TRUE
list name:
The Chains
level:
25
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's motion is restricted to a limited radius centered around a fixed point specified when this spell is cast. He is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If the target attempts to leave the radius, he will take an ‘E' Electrical critical each round until he enters the radius again.

spell name:
MASS TETHER IV
list name:
The Chains
level:
30
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 7
description: The motion of up to one target/lvl of caster is restricted to a limited radius centered around a fixed point specified when this spell is cast. Each target is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If a target attempts to leave the radius, he will take a ‘D' Electrical critical each round until he enters the radius again.

spell name:
MASS TETHER TRUE
list name:
The Chains
level:
50
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 7
description: The motion of up to one target/lvl of caster is restricted to a limited radius centered around a fixed point specified when this spell is cast. Each target is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If a target attempts to leave the radius, he will take an ‘E' Electrical critical each round until he enters the radius again.

spell name:
DETECT CHANNELING
list name:
The Eye
level:
1
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Detects any active spell or item from the Channeling realm. Caster can concentrate on a 5' radius area each round.

spell name:
DETECT ESSENCE
list name:
The Eye
level:
2
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Detects any active spell or item from the Essence realm. Caster can concentrate on a 5' radius area each round.

spell name:
DETECT MENTALISM
list name:
The Eye
level:
3
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Detects any active spell or item from the Mentalism realm. Caster can concentrate on a 5' radius area each round.

spell name:
TRACKING
list name:
The Eye
level:
4
realm:
Channeling
type:
witch hunter base
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains a +2 per level bonus to all tracking attempts.

spell name:
SPELL SIGNATURE FEEL
list name:
The Eye
level:
5
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives caster a general idea of the residual aura of the spellcaster who cast an examined active spell, rune, or similar spell effect. Two similar spells (such as Light and Light (50'R)), cast by the same person, will "feel" the same when examined. Likewise, two casters who apprenticed together will cast similar feeling spells. This spell will often identify the work of a particular spell caster with whose "feel" the caster is familiar.

spell name:
STORE SPELL SIGNATURE
list name:
The Eye
level:
6
realm:
Channeling
type:
witch hunter base
spell class:
U
duration:
permanent
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to permanently memorize an examined spell signature for future comparison.

spell name:
DETECT HOLY
list name:
The Eye
level:
7
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Detects any item, consecrated ground or location, or other work of Channeling dedicated to the caster's deity (or other allied and aligned deity), including spells cast by devotees of that religion.

spell name:
DETECT UNHOLY
list name:
The Eye
level:
8
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Detects any item, consecrated ground or location, or other work of Channeling dedicated to any deity opposed and inimical to the caster's deity. Also, this spell will detect the "infidel" devotees of the opposed religion (if they are spellcasters).

spell name:
TRACKS LORE
list name:
The Eye
level:
9
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster learns origin of examined tracks, and acquires a visual image of the one who left them. Note: this spell must be used within 1 hour per level of the tracks being made.

spell name:
DETECT ILLUSION
list name:
The Eye
level:
10
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Detects any active Illusion. Caster can concentrate on a 5' radius area each round.

spell name:
DETECT FACADE
list name:
The Eye
level:
11
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Detects any active Façade (or similar spell). Caster can concentrate on a 5' radius area each round.

spell name:
DETECT MISFEEL
list name:
The Eye
level:
12
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Detects any active Misfeel (or similar spell). Caster can concentrate on a 5' radius area each round.

spell name:
PASSING LORE
list name:
The Eye
level:
13
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster acquires visual image and sounds of any being or entity which has passed within a 50' radius of a specific object. Note: this spell must be used within 1 hour per level of the tracks being made.

spell name:
DETECT SPELL SIGNATURE
list name:
The Eye
level:
14
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Will detect the presence of any spell signature the caster has Stored. Caster can concentrate on a 5' radius area each round.

spell name:
TYPE SPELL SIGNATURE
list name:
The Eye
level:
15
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster learns the approximate level (+/- 10%), realm, profession, and outlook (ethic), of a spellcaster who generated an examined spell signature.

spell name:
LOCATION
list name:
The Eye
level:
16
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level (concentration)
range:
1 mi
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the direction and distance to a person or item the caster is familiar with or has had described in detail (GM's discretion).

spell name:
TRACE SPELL SIGNATURE
list name:
The Eye
level:
19
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
10 mi/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the direction and distance to the spellcaster who generated an examined spell signature.

spell name:
PENETRATE ILLUSION
list name:
The Eye
level:
20
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level (concentration)
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can see through a single illusion (it ceases to exist for the caster).

spell name:
PENETRATE MISFEEL
list name:
The Eye
level:
25
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level (concentration)
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can see through a single Misfeel (it ceases to exist for the caster).

spell name:
PENETRATE FACADE
list name:
The Eye
level:
30
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level (concentration)
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can see through a single Façade (it ceases to exist for the caster).

spell name:
HUNTER’S EYE
list name:
The Eye
level:
50
realm:
Channeling
type:
witch hunter base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: All the lower-level Detect and Penetrate spells on this list may be utilized simultaneously.

spell name:
COMBAT I
list name:
The Fist
level:
1
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's attacks and defensive moves become faster and more fluid, adding an additional +5 to both his OB and DB. This is cumulative with any other modifications he has, but is not cumulative with other Combat spells.

spell name:
STUN RELIEF I
list name:
The Fist
level:
2
realm:
Channeling
type:
witch hunter base
spell class:
HU*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is relieved of one round of accumulated stun effects.

spell name:
UNPAIN 25%
list name:
The Fist
level:
3
realm:
Channeling
type:
witch hunter base
spell class:
S*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is able to sustain an additional 25% of his total concussion hits before passing out. Hits are still taken, and remain when the spell lapses.

spell name:
COMBAT II
list name:
The Fist
level:
4
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's attacks and defensive moves become faster and more fluid, adding an additional +10 to both his OB and DB. This is cumulative with any other modifications he has, but is not cumulative with other Combat spells.

spell name:
STUN RELIEF II
list name:
The Fist
level:
5
realm:
Channeling
type:
witch hunter base
spell class:
HU*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is relieved of 2 rounds of accumulated stun effects.

spell name:
REVERSE STRIKE
list name:
The Fist
level:
6
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may strike a target behind him with no negative modifications.

spell name:
SUMMON WEAPON
list name:
The Fist
level:
7
realm:
Channeling
type:
witch hunter base
spell class:
F*
duration:
-
range:
10'/lvl
area of effect:
1 weapon
sourcebook:
rolemaster companion 7
description: Caster may call a weapon to his hand. The weapon flies to the caster's hand, and can be used to parry (but not attack) in the same round that it arrives. The weapon travels at 100' per round.

spell name:
UNPAIN 50%
list name:
The Fist
level:
8
realm:
Channeling
type:
witch hunter base
spell class:
S*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is able to sustain an additional 50% of his total concussion hits before passing out. Hits are still taken, and remain when the spell lapses.

spell name:
COMBAT III
list name:
The Fist
level:
9
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's attacks and defensive moves become faster and more fluid, adding an additional +15 to both his OB and DB. This is cumulative with any other modifications he has, but is not cumulative with other Combat spells.

spell name:
STUN RELIEF III
list name:
The Fist
level:
10
realm:
Channeling
type:
witch hunter base
spell class:
HU*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is relieved of 3 rounds of accumulated stun effects.

spell name:
STRENGTH II
list name:
The Fist
level:
12
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's physical attacks deliver double normal concussion hits.

spell name:
COMBAT IV
list name:
The Fist
level:
13
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's attacks and defensive moves become faster and more fluid, adding an additional +20 to both his OB and DB. This is cumulative with any other modifications he has, but is not cumulative with other Combat spells.

spell name:
RESONANT WEAPON
list name:
The Fist
level:
14
realm:
Channeling
type:
witch hunter base
spell class:
F*
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 7
description: Caster causes his weapon to vibrate rapidly. The weapon delivers an additional Vibration critical of one level less in severity than its normal critical. Also, the weapon has a chance to cut armor equal to the caster's level (if armor cut is indicated, resolve the attack against AT 1 if the damage would be greater).

spell name:
UNPAIN 75%
list name:
The Fist
level:
15
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is able to sustain an additional 75% of his total concussion hits before passing out. Hits are still taken, and remain when the spell lapses.

spell name:
STUN RELIEF IV
list name:
The Fist
level:
16
realm:
Channeling
type:
witch hunter base
spell class:
HU*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is relieved of 4 rounds of accumulated stun effects.

spell name:
COMBAT V
list name:
The Fist
level:
17
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's attacks and defensive moves become faster and more fluid, adding an additional +25 to both his OB and DB. This is cumulative with any other modifications he has, but is not cumulative with other Combat spells.

spell name:
STUN RELIEF V
list name:
The Fist
level:
18
realm:
Channeling
type:
witch hunter base
spell class:
HU*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is relieved of 5 rounds of accumulated stun effects.

spell name:
STRENGTH III
list name:
The Fist
level:
19
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's physical attacks deliver triple normal concussion hits.

spell name:
AIR SHEATH
list name:
The Fist
level:
20
realm:
Channeling
type:
witch hunter base
spell class:
F*
duration:
-
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 7
description: Caster can place a weapon into an interdimensional space to be called back later at his will. The weapon can be called back from any location (the caster does not have to be in the same place he cast the spell). The weapon cannot be summoned back if any part of it would occupy a solid object when it reappears. The weapon can be recalled and wielded in the same round with only a -10 penalty.

spell name:
STUN RELIEF TRUE
list name:
The Fist
level:
25
realm:
Channeling
type:
witch hunter base
spell class:
HU*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is relieved of all rounds of accumulated stun effects.

spell name:
THE FIST
list name:
The Fist
level:
30
realm:
Channeling
type:
witch hunter base
spell class:
F*
duration:
-
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 7
description: Caster can strike a target at range with a melee weapon. The weapon never leaves the caster's hands; the wounds seemingly appear on the target out of nowhere. The caster must have an unobstructed line of sight to the target. Normally, this attack cannot parry or be parried. The attack is resolved normally, applying the range modifications of a longbow.

spell name:
SLAYER
list name:
The Fist
level:
50
realm:
Channeling
type:
witch hunter base
spell class:
F*
duration:
-
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 7
description: Caster's weapon delivers Slaying criticals on all attacks in addition to any normal criticals delivered.

spell name:
DETECT LIE
list name:
The Question
level:
1
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level (concentration)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can determine if a selected speaker is lying.

spell name:
PAIN I
list name:
The Question
level:
2
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 minute / 5 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target takes 10% of his remaining hits for 1 minute per 5% failure.

spell name:
FEAR I
list name:
The Question
level:
3
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target develops a permanent fear of the caster, and is at -10 to all actions whenever in his presence.

spell name:
COMPEL TRUTH I
list name:
The Question
level:
4
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 question
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must answer one question truthfully.

spell name:
PAIN II
list name:
The Question
level:
6
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 minute / 5 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target takes 30% of his remaining hits for 1 minute per 5% failure.

spell name:
FEAR II
list name:
The Question
level:
7
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target develops a permanent fear of the caster, and is at -20 to all actions whenever in his presence.

spell name:
COMPEL TRUTH II
list name:
The Question
level:
8
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 minute
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must answer the caster's questions truthfully for 1 minute.

spell name:
PAIN III
list name:
The Question
level:
10
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 minute / 5 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target takes 50% of his remaining hits for 1 minute per 5% failure.

spell name:
FEAR III
list name:
The Question
level:
11
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target develops a permanent fear of the caster, and is at -30 to all actions whenever in his presence.

spell name:
COMPEL TRUTH III
list name:
The Question
level:
12
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
10 minutes
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must answer the caster's questions truthfully for 10 minutes.

spell name:
PAIN IV
list name:
The Question
level:
14
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 minute / 5 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target takes 70% of his remaining hits for 1 minute per 5% failure.

spell name:
FEAR IV
list name:
The Question
level:
15
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
permanent
range:
10’
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target develops a permanent fear of the caster, and is at -40 to all actions whenever in his presence.

spell name:
COMPEL TRUTH IV
list name:
The Question
level:
16
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 hour
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must answer the caster's questions truthfully for 1 hour.

spell name:
PAIN V
list name:
The Question
level:
18
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 minute / 5 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target takes 90% of his remaining hits for 1 minute per 5% failure.

spell name:
FEAR V
list name:
The Question
level:
19
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target develops a permanent fear of the caster, and is at -50 to all actions whenever in his presence.

spell name:
COMPEL TRUTH V
list name:
The Question
level:
20
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
24 hours
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must answer the caster's questions truthfully for 24 hours.

spell name:
COMPEL TRUTH VI
list name:
The Question
level:
25
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 Week
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must answer the caster's questions truthfully for 1 week.

spell name:
FEAR TRUE
list name:
The Question
level:
30
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target develops a permanent fear of the caster, and is at -70 to all actions whenever in his presence.

spell name:
COMPEL TRUTH TRUE
list name:
The Question
level:
50
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can never again lie to the caster.

spell name:
IDENTIFY
list name:
Genetic Ways
level:
1
realm:
Channeling
type:
animist base
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to determine exact scientific classification of chosen creature (kingdom, phylum, etc.).

spell name:
DETECT DEFECT
list name:
Genetic Ways
level:
2
realm:
Channeling
type:
animist base
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may detect any birth defects present in a fetus while it is still within the womb.

spell name:
DETERMINE TRAIT
list name:
Genetic Ways
level:
3
realm:
Channeling
type:
animist base
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may identify 1 trait (tall-short, fat-thin, hair-eye-skin color and texture, digit number, tail, etc.), and learn of its placement and relevance to the target.

spell name:
DETERMINE PARENTS
list name:
Genetic Ways
level:
4
realm:
Channeling
type:
animist base
spell class:
I
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may determine, from tissue samples (one from each possible parent and child), which are the originating progenitors of a being.

spell name:
REJECT
list name:
Genetic Ways
level:
5
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cause a target to reject altered DNA. This will aid target in eliminating viruses, cancer, etc. (aiding by allowing another RR for one failed or adding +1 per level of caster to one as yet unmade).

spell name:
ACCEPT
list name:
Genetic Ways
level:
6
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cause a target to accept altered DNA. This immuno-suppressive spell will prevent rejection of transplanted tissue, altered DNA, RNA, etc.

spell name:
IDENTIFY TRAIT
list name:
Genetic Ways
level:
7
realm:
Channeling
type:
animist base
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may determine exactly which portions of a chromosome are responsible for one trait found in an organism. When altering a specific trait within a target, knowledge of the trait (through Identify Trait spell) allows caster to gain +1 per level to his Biochemistry roll.

spell name:
RNA PROTECTION
list name:
Genetic Ways
level:
8
realm:
Channeling
type:
animist base
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may protect a target against mutation of any RNA or messenger RNA for the duration of this spell.

spell name:
CONTROL DIFFERENTIATION
list name:
Genetic Ways
level:
9
realm:
Channeling
type:
animist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may alter the cell specialization of up to 1 cubic inch per level of the matter of one being. The cells may be 'programmed' to perform many different functions, including re-growth of lost tissue (1 week per cubic inch of flesh regrown (excluding brain and nerves)), secretion (insulin, sugar, blood, water, hormones, etc.), mutation, etc. This spell must be cast for each differentiation the caster wishes to evoke.

spell name:
MEIOSIS
list name:
Genetic Ways
level:
10
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to join together chromosomes from a male and female for the purpose of creating a fertilized egg. The chromosomes needed may come from any cells of the two parents. An essential receptacle is required for the placement and the growth of the fertilized egg, e.g., the egg must be placed within a natural or artificial womb. Only one fertilization per casting of this spell.

spell name:
DECREASE SPEED
list name:
Genetic Ways
level:
11
realm:
Channeling
type:
animist base
spell class:
U
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: This spell allows caster to decrease the speed at which cells multiply. The decrease is 2% per level of the caster. This spell may also slow aging and healing.

spell name:
INCREASE SPEED
list name:
Genetic Ways
level:
12
realm:
Channeling
type:
animist base
spell class:
U
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: This spell allows caster to increase the speed at which cells multiply. The increase is 2% per level of the caster. This spell may speed the aging and healing process.

spell name:
LINK GENE
list name:
Genetic Ways
level:
13
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster 'links' any one trait to any other trait. For example, hair color and eye color are loosely 'linked', meaning that a blond or red -haired individual will usually have lighter skin than someone who has brown or black hair. This spell allows caster to cause any one trait to become 100% linked to another trait. For example, linking height to IQ would mean that the taller the target was the greater his reasoning bonus, linking eye color to agility would mean that the blue-eyed (or hazel or brown) individual would be measurably more agile (higher agility bonus) than the average person of his race. This 'mutation' will follow the target through his progeny.

spell name:
CONTROL DUPLICATION
list name:
Genetic Ways
level:
14
realm:
Channeling
type:
animist base
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to either prevent or enhance mutation of cell division in a target. Thus, caster is able to keep the DNA 'pure' (with no mutation) or pollute it with mutations. If caster chooses to pollute the DNA, the target makes a RR and for every 5% missed by takes 1 random physical alteration critical (random regarding severity and roll).

spell name:
DOMINANT
list name:
Genetic Ways
level:
15
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cause any one recessive trait to be dominant over the dominant trait. This 'mutation' will follow the target through his progeny. A target need not possess the dominant trait to have a recessive trait 'asserted'. A caster may be homozygous recessive and through this spell would become (at least as far the target and his progeny were concerned) homozygous dominant.

spell name:
RNA MANIPULATION
list name:
Genetic Ways
level:
16
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: RNA is the genetic message carrier of the body. With this spell the caster is able to alter or control one of the various body functions (by up to +/-1% per level) including temperature, hormonal balance and production, inter- and intra-cellular fluid and chemical balance, cell production, etc. This spell must be cast to affect the change and recast to undo or alter a change further.

spell name:
PROGENITOR
list name:
Genetic Ways
level:
17
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to join together chromosomes from any two targets (2 males, 2 females, or male and female) for the purpose of creating a fertilized zygote. The chromosomes needed may come from any cells of the two parents. An essential receptacle is required for the placement and the growth of the fertilized egg, e.g., the egg must be placed within a natural or artificial womb. Only one fertilization per casting of this spell. If two females are used as the donators of the genetic material, then the offspring may only be female (XX chromosomes only).

spell name:
SPLICE GENE
list name:
Genetic Ways
level:
18
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may add a predetermined part of one gene to another (one trait per spell cast). Spliced genes may come from other races or animals. Caster may thus splice the Elven trait of night vision to that of a human and create a human with night vision.

spell name:
CONTROL NUMBER
list name:
Genetic Ways
level:
19
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may alter the number of chromosomes needed for procreation of a target. For example, humans normally require 46 chromosomes to create a viable fetus, com requires 20, etc. With this spell, a caster could alter the number of chromosomes of the target to allow it to physically and genetically combine with an animal or plant with a different number of chromosomes. This spell doesn't alter the amount of genetic material by increasing or decreasing the required number of chromosomes, just the number of chromosomes. Thus, a horse combining with a man would produce a half man/half horse combination.

spell name:
DNA MANIPULATION
list name:
Genetic Ways
level:
20
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gains near-total control of the DNA of a target. Only one trait may be altered per casting of this spell. The exact location and use of the trait must be known for this spell to be attempted.

spell name:
EVOLUTION
list name:
Genetic Ways
level:
25
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may 'evolve' a target along specific lines, to be stronger, taller, more intelligent, etc. For example, caster may alter one race stat bonus by up to +/-1 per 5 levels of caster (with another random stat being affected inversely to the chosen stat).

spell name:
MITOSIS
list name:
Genetic Ways
level:
30
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may control the amount of DNA material that goes into fetus from each parent. For example, Parent A will contribute 90% of the DNA of the fetus and Parent B will contribute the remaining 10%, etc.

spell name:
CLONE
list name:
Genetic Ways
level:
50
realm:
Channeling
type:
animist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to create an exact duplicate of a target, from a sample of live cells of that being. This clone will be exact in every physical way, including mood, thought patterns, etc. but excluding memories (no experience).

spell name:
PRIESTLY LABOR
list name:
Holy Champion
level:
1
realm:
Channeling
type:
cleric base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster makes Holy Champion a lay priest of his god. Holy Champion may now perform all 'priestly' duties as a priest.

spell name:
SPIRITUAL MANEUVER
list name:
Holy Champion
level:
2
realm:
Channeling
type:
cleric base
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion to gains +2 per level of caster to the next maneuver he attempts.

spell name:
CHAMPION AURA
list name:
Holy Champion
level:
3
realm:
Channeling
type:
cleric base
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion gains a bright aura about himself that designates him as Holy Champion and subtracts 1 per 2 levels of caster from all attacks against him in combat.

spell name:
JUST DEFENSE
list name:
Holy Champion
level:
4
realm:
Channeling
type:
cleric base
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion gains a +1 per level bonus to his DB for the duration.

spell name:
RIGHTEOUS COMBAT
list name:
Holy Champion
level:
5
realm:
Channeling
type:
cleric base
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion gains + 1 per level bonus to his OB for the duration.

spell name:
GUIDING VISION
list name:
Holy Champion
level:
6
realm:
Channeling
type:
cleric base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion gains a vision as to the next appropriate goal or action necessary to accomplishing his god's divine plan.

spell name:
PIOUS RAPTURE
list name:
Holy Champion
level:
7
realm:
Channeling
type:
cleric base
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion is 'Frenzied' for the duration of this spell.

spell name:
GUARDED TEMPLE
list name:
Holy Champion
level:
8
realm:
Channeling
type:
cleric base
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a small building (up to 100 cubic foot per level) to house the Holy Champion while on campaign. The interior is unaffected by environmental conditions outside. The building has all the structural strength of a well-made wooden house. This prepared house acts as a shrine of the Champion's god.

spell name:
GLORIOUS CONVERSION
list name:
Holy Champion
level:
9
realm:
Channeling
type:
cleric base
spell class:
M
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Converts an enemy (RR +15) or a stranger (RR -15) to the Holy Champion's cause. Those converted will aid the H.C. in any way possible, short of joining him on his quest.

spell name:
STORE POWER
list name:
Holy Champion
level:
10
realm:
Channeling
type:
cleric base
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Creates a PP pool that the Holy Champion may call on to cast these spells in a time of need. This will allow a fighter to use these spells without being a spell-caster himself. Maximum stored power points are equal to 5 PP/lvl of the Holy Champion. Caster must use own PP to fill pool. As the Holy Champion casts the various spells on this list, the pool of PP are drained accordingly. If the pool reaches zero the Holy Champion is no longer able to 'cast' his spells on this list, until caster stores more PP.

spell name:
RESIST OPPOSITION
list name:
Holy Champion
level:
11
realm:
Channeling
type:
cleric base
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion gains +2 per level to all RRs versus magic and +2 to all OBs and DBs when fighting his god's sworn nemesis.

spell name:
VIRTUOUS DETERMINATION
list name:
Holy Champion
level:
12
realm:
Channeling
type:
cleric base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion is immune to all fear and charm spells. Sleep spells are at half level and duration.

spell name:
BLESSED SPEECH
list name:
Holy Champion
level:
13
realm:
Channeling
type:
cleric base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion is able to freely communicate (no matter the distance) with his patron cleric (the individual who vested him) for the duration. This spell may also be initiated by the caster for the purpose of speaking with the Holy Champion.

spell name:
SAINTLY STASIS
list name:
Holy Champion
level:
14
realm:
Channeling
type:
cleric base
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion is placed in stasis for the duration. While in stasis, the Holy Champion doesn't age or move and cannot die.

spell name:
SACRIFICE
list name:
Holy Champion
level:
15
realm:
Channeling
type:
cleric base
spell class:
F
duration:
permanent
range:
1 plane
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion is channelled PPs from his patron cleric without danger of burnout. Holy Champion is required to sacrifice something of value (GM's discretion) to gain these PPs, however. Holy Champion may be channelled no more than his patron ' s level x2 per Sacrifice spell. This spell may only be initiated by the caster.

spell name:
THRESHOLD
list name:
Holy Champion
level:
16
realm:
Channeling
type:
cleric base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion gains double hit points for the duration of this spell. If by using this spell, the Holy Champion exceed his normal hits and his constitution then he passes the threshold of his death and will die at the end of the duration, unless he is healed prior to this.

spell name:
WORD OF PRAISE
list name:
Holy Champion
level:
17
realm:
Channeling
type:
cleric base
spell class:
F
duration:
varies
range:
5' R/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Holy Champion speaks one of his deity's Power Words and all allies in range are heartened (+1 per level to next die roll made), all enemies in range are stunned (1 md per 5% failure), and all current enemy magic in operation must make a RR or be dispelled.

spell name:
HOLY SLAYING
list name:
Holy Champion
level:
18
realm:
Channeling
type:
cleric base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion causes one avowed enemy of his god to take an 'E' critical of the caster's choice from his holy light.

spell name:
ETERNAL LINK
list name:
Holy Champion
level:
19
realm:
Channeling
type:
cleric base
spell class:
F
duration:
permanent
range:
1 plane
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion gains communication access to his patron cleric in times of need (by calling out his deity's name, usable only once per day). The time of contact may be no more than 2 rounds in duration.

spell name:
NOBLE RESURRECTION
list name:
Holy Champion
level:
20
realm:
Channeling
type:
cleric base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion is raised (soul restored and body healed) from the dead (if he died in the deity's service). Holy Champion is out of activity for twice the time dead. This spell may only be initiated by the caster.

spell name:
HEAVENLY BRIDGE
list name:
Holy Champion
level:
25
realm:
Channeling
type:
cleric base
spell class:
F
duration:
-
range:
1 plane
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion is able to travel to any desired place to accomplish his deity's goals. Holy Champion may bring along up to one person per level who is also charged with completing the god's quest.

spell name:
CELESTIAL PROTECTION
list name:
Holy Champion
level:
30
realm:
Channeling
type:
cleric base
spell class:
F
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion gains +3 per level to any one RR while seeking his god's purpose.

spell name:
DEDICATE CAUSE
list name:
Holy Champion
level:
50
realm:
Channeling
type:
cleric base
spell class:
F
duration:
varies (permanent)
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Creates the Holy Champion and dedicates him to the cause of a god. Empowers the Holy Champion to cast any Channeled spells and PPs for the ends of his god and Church. Quests the Holy Champion to always seek the god's will. This spell also sets up a trigger, which will end the power of this spell, such as not following the god's tenets, performing an evil act (defined by his deity), etc. Note: all spells on this list are useless unless caster has created a Holy Champion through the use of this spell.

spell name:
COMBAT
list name:
Jihad
level:
1
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Adds +1/lvl of caster to target's OB. Bonus applies to both missile and melee attacks.

spell name:
SLY EARS
list name:
Jihad
level:
2
realm:
Channeling
type:
closed channeling
spell class:
P*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target +25 to Perception involving hearing.

spell name:
PROTECTION
list name:
Jihad
level:
3
realm:
Channeling
type:
closed channeling
spell class:
D*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target gains +1/lvl of caster to all resistance rolls.

spell name:
SWIM
list name:
Jihad
level:
4
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target can swim at full normal speed without spending exhaustion points.

spell name:
SPEED
list name:
Jihad
level:
5
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / 5 levels
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity).

spell name:
SHIELD
list name:
Jihad
level:
6
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Creates an invisible force shield in front of the caster. The shield subtracts 25 from melee and missile attacks and functions as a normal shield.

spell name:
BLUR
list name:
Jihad
level:
7
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Causes target to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
SHADOW
list name:
Jihad
level:
8
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Caster and objects on his person appear to be a shadow and are therefore almost invisible in dark areas (e.g., in many situations this could be handled with a Stalking/Hiding bonus between 25 and 75).

spell name:
LEVITATION
list name:
Jihad
level:
9
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Allows target to move up and down vertically 10'/rnd. Horizontal movement is possible only through normal means.

spell name:
NIGHTVISION
list name:
Jihad
level:
10
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Caster can see 100' on a normal night as if it were daylight.

spell name:
UNPAIN (25%)
list name:
Jihad
level:
11
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Caster can sustain an additional 5%/lvl of caster of his total concussion hits before passing out, hits are still taken and remain when the spell lapses.

spell name:
WATERVISION
list name:
Jihad
level:
12
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target can see 10'/lvl of caster in water (even if murky) as if it were daylight.

spell name:
FLY (75'/RND)
list name:
Jihad
level:
13
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target can fly at a rate of 10'/rnd per lvl of caster.

spell name:
STUN RELIEF
list name:
Jihad
level:
14
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
-
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Relieves 1 rnd/5 lvls of caster worth of accumulated stun.

spell name:
HASTE I
list name:
Jihad
level:
15
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / 10 levels
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target may act at twice his normal rate for 1 rnd/10 lvls of caster.

spell name:
WATERLUNGS
list name:
Jihad
level:
16
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target can breathe water and air without ill effects.

spell name:
STRENGTH
list name:
Jihad
level:
17
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target has a 360° field of vision

spell name:
360° VISION
list name:
Jihad
level:
18
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target is able to breathe any type of gas without ill effects.

spell name:
GASLUNGS
list name:
Jihad
level:
19
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target can breathe any gas as normal air.

spell name:
DARKVISION
list name:
Jihad
level:
20
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target can see 100' in any darkness as if it were daylight.

spell name:
HEART
list name:
Jihad
level:
25
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target is immune to all fear anc charm attacks. Sleep attacks are halved for attack level and duration.

spell name:
CONJUNCTIVE SENSE
list name:
Jihad
level:
30
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Allows each member to utilize every other member's sense simultaneously. This spell must be cast for each different sense desired. To affect 5 targets for sight, sound, and smell the total PPs spent would be 450 (5x3x30). Perception skills for the senses affected are doubled for the each of the targets for the duration of the spell.

spell name:
ARMOR
list name:
Jihad
level:
50
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target has non-encumbering armor of force which protects him for the duration. Armor type is determined by the caster and can be anywhere from AT1-AT20.

spell name:
IDENTIFY MERGE
list name:
Power Merge
level:
1
realm:
Channeling
type:
closed channeling
spell class:
I*
duration:
-
range:
self
area of effect:
10'/lvl
sourcebook:
spell user's companion
description: When cast, this spell identifies the type of merged spells within area of affect. This spell would inform the caster that the spells being used upon his companion are merged spells and the exact nature of those spells (spell name if the caster is of the same realm).

spell name:
IDENTIFY CHAIN
list name:
Power Merge
level:
2
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
-
range:
self
area of effect:
10'/lvl
sourcebook:
spell user's companion
description: When cast, this spell identifies the type of chained spell within area of affect. This spell would inform the caster that the spells being used upon his companion are chained spells and the exact nature of those spells (spell name if the caster is of the same realm).

spell name:
MERGE
list name:
Power Merge
level:
3
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
3 spell lvls
sourcebook:
spell user's companion
description: Allows the spell user to cast up to 2 other spells that he could cast normally as long as the levels of the spells do not exceed 3 total levels. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged.

spell name:
ISOLATION
list name:
Power Merge
level:
4
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
1 round / level
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Allows the spell user to isolate up to 3 spells as long as the levels of the spells do not exceed 3 total levels. This, in effect, destroys the merge abilities of spells within range and forces the caster of the merge spells to expend normal time requirements for casting of spells which would normally be merged. This spell also causes the spell effects to act upon each other. For example, a Firebolt and a Waterbolt will cancel each other out. Isolated merge spells must then be dispelled and resisted against individually.

spell name:
MERGE II
list name:
Power Merge
level:
5
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
5 spell lvls
sourcebook:
spell user's companion
description: Allows the spell user to cast up to 3 other spells that he could cast normally as long as the levels of the spells do not exceed 5 total levels. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged.

spell name:
CHAIN
list name:
Power Merge
level:
6
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
2 spells
sourcebook:
spell user's companion
description: Allows the caster to chain the effects of spells together in such a way that they take effect one after the other beginning as soon as the Chain spell is completed. During the first round after the Chain spell is completed, one spell would take effect, and during the next round the next spell. Two spells (4th lvl or less) may be chained per Chain spell. Power points must be expended for this spell and for each of the chained spells. Each succeeding 'chained' spell is directed at the same target as the first, with all applicable bonuses (though relevant rolls are re-rolled each round).

spell name:
ISOLATION II
list name:
Power Merge
level:
7
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
1 round / level
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Allows the spell user to isolate up to 4 spells as long as the levels of the spells do not exceed 5 total levels. This, in effect, destroys the merge abilities of spells within range and forces the caster of the merge spells to expend normal time requirements for casting of spells which would normally be merged. This spell also causes the spell effects to act upon each other. For example, a Firebolt and a Waterbolt will cancel each other out. Isolated merge spells must then be dispelled and resisted against individually.

spell name:
WEAKEN BOND
list name:
Power Merge
level:
8
realm:
Channeling
type:
closed channeling
spell class:
I*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell will eliminate the first spell of any chain spell, and one random merged spell. In a Chain spell of Fire bolt, Fire bolt, lightning bolt, this spell will eliminate the first fire bolt of the chain. The target spell gets no RR.

spell name:
MERGE III
list name:
Power Merge
level:
9
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
7 spell lvls
sourcebook:
spell user's companion
description: Allows the spell user to cast up to 4 other spells that he could cast normally as long as the levels of the spells do not exceed 7 total levels. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged.

spell name:
BREAKER
list name:
Power Merge
level:
10
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Allows the spell user to break the bond chaining up to 2 spells together. This in effect destroys the chain abilities of spells within range and forces the caster of the chain spells to expend normal time requirements for casting of spells which would normally be chained. Broken Chain spells must then be dispelled and resisted again individually.

spell name:
CHAIN II
list name:
Power Merge
level:
11
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
2 spells
sourcebook:
spell user's companion
description: Allows the caster to chain the effects of spells together in such a way that they take effect one after the other beginning as soon as the Chain spell is completed. During the first round after the Chain spell is completed, one spell would take effect, and during the next round the next spell. Two spells (6th lvl or less) may be chained per Chain spell. Power points must be expended for this spell and for each of the chained spells. Each succeeding 'chained' spell is directed at the same target as the first, with all applicable bonuses (though relevant rolls are re-rolled each round).

spell name:
HOLD MERGE
list name:
Power Merge
level:
12
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 day
range:
self
area of effect:
merge spell
sourcebook:
spell user's companion
description: When cast in conjunction with any merge spell, merged spells may be held from costing for the duration of this spell. Other spells may be cast without dropping the held merge. If a Merge spell is being held, a Chain spell may not be held.

spell name:
ISOLATION III
list name:
Power Merge
level:
13
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Allows the spell user to isolate up to 8 spells as long as the levels of the spells do not exceed 9 total levels. This, in effect, destroys the merge abilities of spells within range and forces the caster of the merge spells to expend normal time requirements for casting of spells which would normally be merged. This spell also causes the spell effects to act upon each other. For example, a Firebolt and a Waterbolt will cancel each other out. Isolated merge spells must then be dispelled and resisted against individually.

spell name:
MERGE IV
list name:
Power Merge
level:
14
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
9 spell lvls
sourcebook:
spell user's companion
description: Allows the spell user to cast up to 5 other spells that he could cast normally as long as the levels of the spells do not exceed 6 total levels. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged.

spell name:
WEDGE
list name:
Power Merge
level:
15
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
-
range:
varies
area of effect:
1 spell
sourcebook:
spell user's companion
description: This spell defends the merged or chained spells from a single dispel magic spell. The wedge spell draws the dispel to itself for the purpose of allowing the Merge and Chain spells to break through a single Dispel spell. Note: if two Dispel spells are used, the first will draw off the wedge, and the second will affect the Merge or Chain spell normally.

spell name:
HOLD CHAIN
list name:
Power Merge
level:
16
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
self
area of effect:
chain spell
sourcebook:
spell user's companion
description: When cast in conjunction with any chain spell, chained spells may be held from costing for the duration of this spell. Other spells may be cast without dropping the held chain. If a Chain spell is being held, a Merge spell may not be held.

spell name:
CHAIN III
list name:
Power Merge
level:
17
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
varies
area of effect:
3 spells
sourcebook:
spell user's companion
description: Allows the caster to chain the effects of spells together in such a way that they take effect one after the other beginning as soon as the Chain spell is completed. During the first round after the Chain spell is completed, one spell would take effect, and during the next round the next spell. Two spells (8th lvl or less) may be chained per Chain spell. Power points must be expended for this spell and for each of the chained spells. Each succeeding 'chained' spell is directed at the same target as the first, with all applicable bonuses (though relevant rolls are re-rolled each round).

spell name:
BREAKER II
list name:
Power Merge
level:
18
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Allows the spell user to break the bond chaining up to 3 spells together. This in effect destroys the chain abilities of spells within range and forces the caster of the chain spells to expend normal time requirements for casting of spells which would normally be chained. Broken Chain spells must then be dispelled and resisted again individually.

spell name:
MERGE V
list name:
Power Merge
level:
19
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
12 spell lvls
sourcebook:
spell user's companion
description: Allows the spell user to cast up to 6 other spells that he could cast normally as long as the levels of the spells do not exceed 12 total levels. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged.

spell name:
MIND MERGE
list name:
Power Merge
level:
20
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
varies
range:
varies
area of effect:
2 targets
sourcebook:
spell user's companion
description: Allows the caster lo access any spells from a willing target for the purpose of merging accessed spell or spells with own spells. Spells gained from this spell may in turn be used with the hold merge spell. The gained spell is not learned, it is merely “stored” until cast. For example, the caster casts Mind Merge in conjunction with Merge V, he can then merge any desired spells from himself and target together.

spell name:
CHAIN IV
list name:
Power Merge
level:
25
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
varies
area of effect:
4 spells
sourcebook:
spell user's companion
description: Allows the caster to chain the effects of spells together in such a way that they take effect one after the other beginning as soon as the Chain spell is completed. During the first round after the Chain spell is completed, one spell would take effect, and during the next round the next spell. Two spells (15th lvl or less) may be chained per Chain spell. Power points must be expended for this spell and for each of the chained spells. Each succeeding 'chained' spell is directed at the same target as the first, with all applicable bonuses (though relevant rolls are re-rolled each round).

spell name:
POWER SHARE
list name:
Power Merge
level:
30
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
touch
area of effect:
3 targets
sourcebook:
spell user's companion
description: Allows the caster to increase the attack level of any merged or chained spells. This spell allows for the additional power points used to increase the attack level to come from the caster or a group of willing spell users of any realm. Lending power points to the caster in this manner will not affect the actions of the target.

spell name:
MASS MERGE
list name:
Power Merge
level:
50
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
varies
area of effect:
5 targets
sourcebook:
spell user's companion
description: Allows the spell user to cast up to 7 other spells that he could cast normally as long as the levels of the spells do not exceed 100 total levels. No single spell may be over 20th lvl. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged.

spell name:
OMEN
list name:
Wyrd Mastery
level:
1
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes the caster to perceive an omen about the particular topic he has in mind. The omen may be anything at all, but will usually be appropriate to the topic considered, e.g., ominous rumbling from a dormant volcano if the caster is thinking of going there, a white dove passing overhead if caster is in a war zone, etc. The omen is usually accurate (90%) and can last for up to 1 rnd per level. This spell confers no ability to interpret perceived omens.

spell name:
DIVINATION
list name:
Wyrd Mastery
level:
2
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2/lvl to all attempts at using his divination skill for the duration.

spell name:
DESTINY SENSE
list name:
Wyrd Mastery
level:
3
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine general actions which will lead to desired objectives, (e.g.,'Go North' or 'Enter Castle'). This spell doesn't guarantee success, just direction towards the end result.

spell name:
READ FATE
list name:
Wyrd Mastery
level:
4
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can determine target's remaining number of fate points (positive or negative).

spell name:
DETERMINATION
list name:
Wyrd Mastery
level:
5
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can determine whether luck (this list, etc.) has had any involvement with a target's near past (within 1 minute per level).

spell name:
UNLUCKY
list name:
Wyrd Mastery
level:
6
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes one target to be +/- 1 per lvl of caster (whichever is worse) for all rolls for the duration of this spell.

spell name:
LUCK
list name:
Wyrd Mastery
level:
7
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes one target to be +/- 1 per lvl of caster (whichever is better) for all rolls for the duration of this spell.

spell name:
END
list name:
Wyrd Mastery
level:
8
realm:
Channeling
type:
closed channeling
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster causes any fate, divination, omen readings, etc. cast on him to fail.

spell name:
ANTICIPATION
list name:
Wyrd Mastery
level:
9
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster knows what next (most likely) action of a target will be. Target gains a RR and if this is made, then the caster simply learns nothing.

spell name:
WYRD
list name:
Wyrd Mastery
level:
10
realm:
Channeling
type:
closed channeling
spell class:
P*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes caster to be excluded from random rolls made concerning a group of which the caster is a part, (there must be at least one other person in the group). If the GM rolls randomly for the group concerning encounters, surprise attacks, treasure, “volunteers,” etc., the caster will be excluded from the random determination for the duration.

spell name:
DECREE
list name:
Wyrd Mastery
level:
11
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may ask any one yes or no question of the GM, who may answer it truthfully (with regard to conditions as they currently exist). Chance of a correct answer is 80%. This spell may be cast only once per day.

spell name:
DOOM
list name:
Wyrd Mastery
level:
12
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a target to lose one fate point.

spell name:
CHARMED
list name:
Wyrd Mastery
level:
13
realm:
Channeling
type:
closed channeling
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may re-roll any one unsuccessful RR made during the duration of this spell.

spell name:
BANE
list name:
Wyrd Mastery
level:
14
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes the target to fumble his next roll.

spell name:
KARMA
list name:
Wyrd Mastery
level:
15
realm:
Channeling
type:
closed channeling
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may change up to 1 development point per level into one quarter as many fate points. The development points may not be used for the next level gain. Note: If GM uses the negative fate point option, then to eliminate a negative fate point requires two development points.

spell name:
FORTUNE
list name:
Wyrd Mastery
level:
16
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes the target to automatically roll open-ended (high) on his next roll. To determine the actual roll, roll a ten-sided die, disregard a roll of 1 to 5, and add it to 90.

spell name:
FATE
list name:
Wyrd Mastery
level:
17
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster my cause any one roll during the duration to be re-rolled. Roll must be directly related to caser.

spell name:
GRACE
list name:
Wyrd Mastery
level:
18
realm:
Channeling
type:
closed channeling
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may decrease the next critical roll against him by up to 1 per PP spent in casting this spell.

spell name:
LOT
list name:
Wyrd Mastery
level:
19
realm:
Channeling
type:
closed channeling
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may increase the next critical roll made by him by up to 1 point per PP spent in casting this spell.

spell name:
FAVOR
list name:
Wyrd Mastery
level:
20
realm:
Channeling
type:
closed channeling
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +1% per power point spent in casting this spell to his chance of gaining his deity's attention.

spell name:
BOON
list name:
Wyrd Mastery
level:
25
realm:
Channeling
type:
closed channeling
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may roll any roll (directly relevant him) during the duration then choose which die is tens.

spell name:
FAILURE
list name:
Wyrd Mastery
level:
30
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes one target's next non-combat action to automatically fail.

spell name:
SUCCESS
list name:
Wyrd Mastery
level:
50
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes one target's next non-combat action to automatically succeed. Action must not be considered impossible (GM discretion).

spell name:
FLOAT
list name:
Survival Ways
level:
1
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Increases a target's natural buoyancy to the point where he easily remains afloat in any normal liquid.

spell name:
SINK
list name:
Survival Ways
level:
2
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Decreases a target's natural buoyancy to the point where he easily sinks to the bottom of a body of water. Targets are at -25 to swim skill.

spell name:
SUPPORT WEIGHT
list name:
Survival Ways
level:
2
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows a target to walk upon snow or sand as if he were wearing a snowshoe or similar weight spreading device upon each foot.

spell name:
REFLECT
list name:
Survival Ways
level:
3
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster reflects sunlight from an area of up to 10 square foot per level to shelter the area from the sun or signal using the sunlight.

spell name:
TEST
list name:
Survival Ways
level:
3
realm:
Channeling
type:
druid base
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster determines the depth of water and weight supporting ability of an area of sand, snow, mud, etc. up to 100 square foot per level.

spell name:
TEMPERATURE CONTROL
list name:
Survival Ways
level:
4
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1'R/lvl
sourcebook:
spell user's companion
description: Caster is able to control the temperature in an area of up to 1' R/lvl by +/- 2°F/lvl.

spell name:
CONDENSATION
list name:
Survival Ways
level:
5
realm:
Channeling
type:
druid base
spell class:
F
duration:
-
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to condense up to 1 pint of water/lvl from air. Caster must have sufficient amounts of air to accomplish this, e.g., from 1000 cubic foot per pint in a tropical rain forest to 100,000 cubic foot per pint in very arid regions.

spell name:
CLIMB
list name:
Survival Ways
level:
6
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Target gains +2/lvl to his climbing skill for the duration.

spell name:
NAVIGATION
list name:
Survival Ways
level:
7
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains a natural sense of direction (based upon the earth's magnetic field) for the duration of this spell. Regardless of his direction, disorientation, etc. caster may find his way. Caster may not be lost when he casts this spell.

spell name:
REPELLANT
list name:
Survival Ways
level:
8
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
5'R/lvl
sourcebook:
spell user's companion
description: Caster creates a field of energy, scent, taste etc. which repels one type of creature, such as a shark, insect, alligator, etc.

spell name:
DEHYDRATE
list name:
Survival Ways
level:
9
realm:
Channeling
type:
druid base
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster removes the water from up to one cubic foot of material per level of caster. Caster may dehydrate foodstuffs, dry clothing, etc.

spell name:
VISION PROTECTION
list name:
Survival Ways
level:
10
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is protected from the debilitating visual effects of snow, dessert sun, etc.

spell name:
ENVIRONMENT VISION
list name:
Survival Ways
level:
11
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target may see normally in various adverse conditions, blizzard, underwater, sandstorm, etc.

spell name:
WATER WALK
list name:
Survival Ways
level:
12
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is able to walk on water as on solid ground.

spell name:
DRY
list name:
Survival Ways
level:
13
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Keeps target and possessions dry up to, but not including total immersion in liquid.

spell name:
BREATHE WATER
list name:
Survival Ways
level:
14
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Enables target to breathe water as if it were air.

spell name:
PROPEL
list name:
Survival Ways
level:
15
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to move and maneuver in water or on ice at up to his full movement rate without expending exhaustion points for the duration of this spell.

spell name:
CUT ICE
list name:
Survival Ways
level:
16
realm:
Channeling
type:
druid base
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to cut ice in an amount up to 10 cu'/lvl. The ice may be cut in pieces of any desired size.

spell name:
MELT
list name:
Survival Ways
level:
17
realm:
Channeling
type:
druid base
spell class:
F
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to melt up to 10 cu' of ice and snow/lvl. The melting will require 1 rnd/10 cu'.

spell name:
EXPOSURE PROTECTION
list name:
Survival Ways
level:
18
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is protected from exposure to harsh elements, sun, chap, moisture, etc.

spell name:
ENVIRONMENTAL MOVEMENT
list name:
Survival Ways
level:
19
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows target to move and maneuver in adverse environmental conditions, underwater, on ice, etc. as if he were on dry land.

spell name:
DIRECTION/DISTANCE
list name:
Survival Ways
level:
20
realm:
Channeling
type:
druid base
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine the direction and distance to one desired natural phenomenon, e.g., land, ocean, river, glacier, etc.

spell name:
SURVIVAL TOOLS
list name:
Survival Ways
level:
25
realm:
Channeling
type:
druid base
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates serviceable environmental tools (up to 1/lvl) such as skis, skates, rope, pitons, hammer, crampons, etc. Items are created from appropriate, common material (wood, iron, hemp, etc.).

spell name:
RESIST PRESSURE
list name:
Survival Ways
level:
30
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's body is able to withstand up to 1 additional atmosphere per level in pressure without harm.

spell name:
SPELL ENHANCEMENT
list name:
Survival Ways
level:
50
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a filter which adjusts any other spells cast by the caster according to environmental conditions. This will allow the 'adjusted' spells to remain totally effective regardless of where they were cast, fireball underwater, wall of water in desert, etc.

spell name:
DOLOR
list name:
Cruelty Ways
level:
1
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to immediately lose up to 1 exhaustion pt/rnd/lvl of caster. Once the spell is completed exhaustion points return normally.

spell name:
DISCOMFORT
list name:
Cruelty Ways
level:
2
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target subtracts 1 per 2 levels of caster to any maneuver during the duration.

spell name:
ACHE
list name:
Cruelty Ways
level:
3
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Stuns target for up to 1 rnd per 10% failure.

spell name:
WOE
list name:
Cruelty Ways
level:
4
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target subtracts 1 per 2 levels of caster from all resistance rolls.

spell name:
MALAISE
list name:
Cruelty Ways
level:
5
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target's focused concentration to suffer. This causes spell casting, meditation, adrenal moves etc. to be modified by -10. Target who attempts spell casting must make an ESF roll with the same modification.

spell name:
HURT
list name:
Cruelty Ways
level:
7
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to suffer a penalty of -10 regarding any skill roll.

spell name:
STRICKEN
list name:
Cruelty Ways
level:
8
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes any chosen stat to be reduced by up to 1/lvl of caster for the duration of the spell. This reduction may affect stat bonuses.

spell name:
TORMENT
list name:
Cruelty Ways
level:
9
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to bleed at rate of up to 1 hit per 10% failure. Bleeding location is random. Bleeding lasts until stopped normally.

spell name:
ANGUISH
list name:
Cruelty Ways
level:
10
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to sustain 1 muscle/tendon tear. Hit point damage is equal to 1 hit/lvl of caster. Damage location is random.

spell name:
DEADEN PAIN
list name:
Cruelty Ways
level:
11
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Gives target ability to sustain additional hits equal to +5%/lvl of caster. For example, a 20th level caster could extend the suffering of a victim to twice the normal duration.

spell name:
AGONY
list name:
Cruelty Ways
level:
12
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to sustain 1 broken bone. Hit point damage is equal to 1 hit/lvl of caster. PPs may be increased to double to provide the effect of shattering 1 bone. In this case hit points would be doubled also. Damage location is random.

spell name:
TORTURE
list name:
Cruelty Ways
level:
13
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to suffer 1 damaged organ. Hit point damage is equal to 1 hit/lvl of caster. Depending upon organ other effects would likely be felt, a damaged eye would be sightless, a damaged liver would have difficulty filtering blood, a damaged lung would limit oxygen uptake etc. Damage location is random.

spell name:
WRACK
list name:
Cruelty Ways
level:
14
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to suffer 1 damaged nerve. Hit point damage is equal to 1 hit/lvl of caster. Depending upon nerve, use of limb, organ, or even brain may be impaired. Damage location is random.

spell name:
ENHANCE NERVES
list name:
Cruelty Ways
level:
15
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to take 5% damage/lvl of caster. This damage is illusory and disappears after the duration is over. Thus it is possible for a character to go unconscious from damage, then wake up after the illusory damage vanishes. Example: A 30th level caster performs this spell on a Thief with 80 hit points. The Thief experiences taking 120 hits of damage and goes unconscious. Later, the Thief awakens to find himself whole and undamaged as the hits taken weren't real.

spell name:
SOUL'S DAMNATION
list name:
Cruelty Ways
level:
16
realm:
Channeling
type:
evil cleric base
spell class:
FM
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Forces the soul to remain in the body after death and continue experiencing stimulus, other pain spells etc. If the character continues in this beyond-death state for more than 1 day per character's level, then that person becomes an undead. The exact undead type is dependent upon GM wishes, character outlook and class. To remedy the undead state this spell must first be canceled, at which time the character dies normally.

spell name:
EXCRUCIATING PAIN
list name:
Cruelty Ways
level:
17
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes one random critical with random severity (A through E) to affect target. If double PPs are spent, critical table may be chosen with random severity. If triple PPs are spent table and severity may both be chosen.

spell name:
INTERROGATION
list name:
Cruelty Ways
level:
18
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Adds a +5%/level of caster bonus to the Interrogation skill. This spell is particularly effective when used in concert with the other spells on this list.

spell name:
ORDEAL
list name:
Cruelty Ways
level:
19
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target such intense pain that his effective experience level is reduced by half. All spells, RRs, maneuvers, level bonuses etc. are determined to be at the new level for the duration.

spell name:
PAIN'S FINESSE
list name:
Cruelty Ways
level:
20
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes any of the lower-level spells to respond to caster's wishes regarding location. Thus with this spell it's possible to exhaust an arm, stun a finger, damage an eye etc.

spell name:
MIND'S PAIN
list name:
Cruelty Ways
level:
25
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to believe that any of the lower-level effects occur. No actual damage is done, up to the point of death, at which point the character does die.

spell name:
AFFLICTION
list name:
Cruelty Ways
level:
30
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be randomly diseased once per day. The target doesn't know which disease will affect him until it manifests itself. The disease is of random severity. This spell must be neutralized as it will continue beyond the demise of the caster. Curing a given disease will simply provide one day's respite, not a lasting cure.

spell name:
HELL ON EARTH
list name:
Cruelty Ways
level:
50
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be randomly cursed once per day. The target doesn't know which curse will affect him until it manifests itself. The curse is of random severity. This spell must be neutralized as it will continue beyond the demise of the caster. Removing a given curse will simply provide one day's respite, not a lasting cure.

spell name:
CRINGING CURSE
list name:
Dark Curses
level:
1
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target incurs a penalty of -30 to all influence and interaction rolls.

spell name:
INDOORSMAN CURSE
list name:
Dark Curses
level:
2
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is -30 to foraging; -20 to Tracking, Trap-building , and Stalk & Hide outside.

spell name:
HESITATION
list name:
Dark Curses
level:
3
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target requires extra round to ready weapons.

spell name:
PACIFISM
list name:
Dark Curses
level:
4
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is -10 for all BAR and EAR rolls.

spell name:
ENCUMBRANCE
list name:
Dark Curses
level:
5
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's armor maneuver penalties double.

spell name:
EXHAUSTION
list name:
Dark Curses
level:
6
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: All target's activities are at double exhaustion point cost.

spell name:
FUMBLING
list name:
Dark Curses
level:
7
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's fumble range for all weapons is doubled.

spell name:
ILL ESSENCE
list name:
Dark Curses
level:
8
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: One spell list that the target knows will have a +25 ESF penalty (caster's choice if he has a certain list in mind).

spell name:
FEEBLEMIND
list name:
Dark Curses
level:
9
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Subsequent sleep and charm spells cast on the target will be at an additional -30 to resist and will have double attack level and duration.

spell name:
GREY AURA
list name:
Dark Curses
level:
10
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target must subtract 1 PP/caster's level from his base PPs.

spell name:
ILL HEALTH
list name:
Dark Curses
level:
11
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's injuries take twice as long to heal.

spell name:
PAIN
list name:
Dark Curses
level:
12
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target may only take 50% of normal hits before unconsciousness.

spell name:
BAD KARMA
list name:
Dark Curses
level:
13
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is -30 to Adrenal Moves, Martial Arts, Adrenal defense, Ki, and Meditation skills.

spell name:
SICKNESS
list name:
Dark Curses
level:
14
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's base cost for Body Development doubles and base hits decrease by 50%.

spell name:
TEMPORAL CURSE
list name:
Dark Curses
level:
15
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's spells are halved in duration.

spell name:
SPATIAL CURSE
list name:
Dark Curses
level:
16
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's ranges are reduced by half; 10' ranges become 'touch,' ranges of 'touch' become 'self.'

spell name:
DEATH WISH
list name:
Dark Curses
level:
17
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target may only use up to half full OB whenever parrying.

spell name:
SCOPE CURSE
list name:
Dark Curses
level:
18
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's spells will only affect half the normal number of targets. If only one target is being attacked by the target of this spell, then the bonuses of this spell's target are halved for the attack.

spell name:
AMNESIA
list name:
Dark Curses
level:
19
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target forgets his five most recent spell 'picks' learned.

spell name:
DEATH CURSE
list name:
Dark Curses
level:
20
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Criticals from one type of creature (caster's choice) will be 'slaying' against the target.

spell name:
UNLUCK
list name:
Dark Curses
level:
25
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: All rolls involving the target are modified by +/- 5 towards most detrimental result for target.

spell name:
MAGICFRIGHT
list name:
Dark Curses
level:
30
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target resists versus magic at one-half his level.

spell name:
DARK CURSE
list name:
Dark Curses
level:
50
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target incurs the disfavor of a god, demigod, demon, etc.