spell name:
PRIME
list name:
bladerunes
level:
1
realm:
arcane
type:
open arcane
spell class:
fi
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: the caster prepares the item's aura to receive bladerunes. this spell also determines exactly what bladerunes are already on an item (if any).

spell name:
WEAPON RUNE 1
list name:
bladerunes
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: increases the items ob by 10. the bladerune dims when the additional +10 ob changes the result of an attack (e.g., the +10 causes and attack to cause damage when it would have normally caused none., when it increases the severity value of a critical given in combat, etc.) this ob is in addition to the item's normal ob, magical or non-magical.

spell name:
EMPATHY RUNE
list name:
bladerunes
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: when this bladerune is successfully cast, the item attunes itself to one weilder as defined by the caster. this wielder must be present and also touch the item. if any other creature attempts to wield the item, all bladerunes on hte item fade and become ineffective, except for bladerunes made permanent. note: the gm may wish to require that this spell may a rr versus someone picking up the item in order to take effect.

spell name:
SHIELD RUNE
list name:
bladerunes
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: when cast just before a weapon rune spell, the weapon rune normal ob is becomes a db instead. duration is as for the weapon rune spell, except that it fades when an attack against the wielder is changed from what it would have been if the additional db had not been present.

spell name:
WEAPON RUNE 2
list name:
bladerunes
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: increases the items ob by 20. the bladerune dims when the additional +20 ob changes the result of an attack (e.g., the +20 causes and attack to cause damage when it would have normally caused none., when it increases the severity value of a critical given in combat, etc.) this ob is in addition to the item's normal ob, magical or non-magical.

spell name:
HASTE RUNE
list name:
bladerunes
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: hastes the wielder for 1 round when will to do so or touched. it then fades.

spell name:
RETURN RUNE
list name:
bladerunes
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: whenever the item is thrown or fired (as from a bow), the item flies back to the wielder who may catch it if desired (otherwise it falls at his feet). travel is very rapid (approx. 2000' / rnd), but the item cannot pass through intervening obstacles. it fades after one use.

spell name:
MINOR DEATH RUNE
list name:
bladerunes
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: this bladerune causes the item to act as an item of "slaying"" vs. a particular race or type of creature (chosen by caster when the bladerune was created). on any hit which acheives a appropriate critical result, the wielder is permitted an additional roll on the slaying table; the rune then fades."

spell name:
CLEAVING RUNE
list name:
bladerunes
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: if an attack with a wapon having this bladerune succeeds in causing a critical that specifies a body area, any armor that the item has stuck will be shattered and rendered useless or bones in an unarmored area will be shattered. if such an attack delivers only concussion hits or a critical that does not specify a body part, roll randomly to see if the target's weapon or his shield are shattered (normally 30% / 70%). magic items and natural material (i.e., "bones"", hide, skin, etc.) receive a rr, and will not be effected if successful. after one item / area is shattered the bladerune fades (even it the item / area resists)."

spell name:
LONG FLIGHT RUNE
list name:
bladerunes
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: allows a non-throwable weapon to be thrown with its normal melee ob and range mods as for a light crossbow(1' to 10':+15; 11' to 100': +0; 101' to 200': -35; 201' to 300': -50; 301' to 360': -75) or allows a throwable weapon to be thrown using long bow ranges (with penalities already halved: modified ranges and mods; 1 to 10': +20; 11' to 100': +0; 101' to 200': -15; 201' to 300': -20; 301' to 400': -25). or allows a missile weapon to multiply its ranges by a factor of four. it fades after one use.

spell name:
RESISTANCE RUNE
list name:
bladerunes
level:
11
realm:
arcane
type:
open arcane
spell class:
d
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: causes the wielder to make all rr's as if he were ten levels higher. the bladerune fades when it allows the wielder to resist an effect (spell, poison, etc.) which would have otherwise affected him.

spell name:
LONG RETURN RUNE
list name:
bladerunes
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: whenever the item is thrown or fired (as from a bow), the item flies back to the wielder who may catch it if desired (otherwise it falls at his feet). the item is returned via long door (may travel through intervening obstacles). it fades after one use.

spell name:
WEAPON RUNE 3
list name:
bladerunes
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: increases the items ob by 30. the bladerune dims when the additional +30 ob changes the result of an attack (e.g., the +30 causes and attack to cause damage when it would have normally caused none., when it increases the severity value of a critical given in combat, etc.) this ob is in addition to the item's normal ob, magical or non-magical.

spell name:
ETCHED RUNE
list name:
bladerunes
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: when this spell is cast immediately before another bladerune spell, the second spell is "etched"" into the item's aura. the effect of this is: a faded bladerune maybe recharged with a renewal rune or the faded bladerune will recharge itself in exactly 24 hours. each time an ""etched rune"" is recharged, there is a 10% chance that the etched rune will fade permanently. note: the gm may wish to increase or decrease this percentage to control the power of this spell."

spell name:
RENEWAL RUNE
list name:
bladerunes
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 etched rune
sourcebook:
rolemaster companion 1
description: recharges any one faded etched rune.

spell name:
DEFENDER RUNE
list name:
bladerunes
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: in the round in which the wielder wills this bladerune to activate, the wielder may use his entire ob to parry every melee attack directed against him. he may parry even if he has suffered an "unable to parry"" result. however, any penalties for being stunned, etc., still affect his ob normally."

spell name:
SPELL RUNE
list name:
bladerunes
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: the caster may cast this bladerune to store any one spell, which may be cast at a later time when a wielder "wills"" or touches it. the power points must be spent for both the bladerune and the stored spell. there is a limit to spell runes which may be cast on an item. the total number of ""levels"" of spells stored may not exceed three times the item's bladerune capacity."

spell name:
WEAPON RUNE 4
list name:
bladerunes
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: increases the items ob by 40. the bladerune dims when the additional +40 ob changes the result of an attack (e.g., the +40 causes and attack to cause damage when it would have normally caused none., when it increases the severity value of a critical given in combat, etc.) this ob is in addition to the item's normal ob, magical or non-magical.

spell name:
POWER RUNE
list name:
bladerunes
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: the caster may store power points in the item up to the item's bladerune capacity. these power points may be used by the wielder at a later time. the power points stored are of the same realm as the caster. however, power points stored in this way may not be multiplied in any way (such as a spell bonus device).

spell name:
FORCE RUNE
list name:
bladerunes
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: the wielder of the item may (before he makes an attack) "will"" that this bladerune be used in that attack. if the attack succeeds in causing a critical result, the attack will cause an additional critical equal to severity to the original (use a separate dice roll). the type of additional critical is pre-selected by the caster."

spell name:
BLADERUNE RESEARCH
list name:
bladerunes
level:
25
realm:
arcane
type:
open arcane
spell class:
i
duration:
-
range:
area of effect:
sourcebook:
rolemaster companion 1
description: this spell is used as a lord research spell, but specificaly for creating new bladerunes types designed by the caster.

spell name:
PERMANENCY
list name:
bladerunes
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 bladerune
sourcebook:
rolemaster companion 1
description: the caster may cast this spell in conjunction with any bladerune spell. if the permanency spell succeeds, the bladerune is permanently in effect on the weapon (unless dispelled). the possibility of failure is the same as described in rule a in the list description. however, no matter the quality of the weapon, there is always at least an unmodified 10% chance of failure. if the permancy spell fails, the following effects take place: 1. the permanency is ineffective but the power points are used. 2. the bladerune is erased and the bladerune capacity of the item is permanently reduced by one. 3. the caster suffers the results of both an attack spell fumble (+50) and a point blank fireball attack (+50). 4. the item must resist a 30th level magic attack or be broken (magic items make a rr). this failure possibility must be checked again the first time the permanent rune is wielded. it is possible for a wielder to suffer multiple failures if multiple runes fail simultaneously.

spell name:
BLACK RUNE
list name:
bladerunes
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: the wielder of the item may (before he makes an attack) "will"" that this bladerune be used in that attack. if the attack succeeds in causing a critical result, the attack will cause an additional slaying critical on the large creature table (or the ""super large"" if the target is super large). use a separate dice roll."

spell name:
DETECT EARTHBLOOD
list name:
earthblood's ways
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster determines whether he is within the radius of an earthnode. if the answer is yes, he learns the direction and distance tot he center of the earthnode, and the size of the earthnode.

spell name:
NODESTORE
list name:
earthblood's ways
level:
2
realm:
arcane
type:
open arcane
spell class:
mi
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster memorizes the location of an earthnode if he is currently withing the radius of one, and attunes himself to it for the purpose of throwing the varius earthgate spells and others on this spell list. this spell takes 1 hour to perform.

spell name:
EARTHPRESENCE * (C)
list name:
earthblood's ways
level:
3
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
in node
area of effect:
100' r
sourcebook:
rolemaster companion 1
description: each round the caster may concentrate on an area up to 100' r within the earthnode that he is in. he will be aware of the presence of all sentient / thinking beings within that area.

spell name:
EARTHCALM * S
list name:
earthblood's ways
level:
4
realm:
arcane
type:
open arcane
spell class:
ds
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the target is immune to any fear or panic type effects for the duration of the spell.

spell name:
NODEGUIDE
list name:
earthblood's ways
level:
5
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster learns the direction and distance to the nearest major earthnode.

spell name:
EARTHSENSE * C
list name:
earthblood's ways
level:
6
realm:
arcane
type:
open arcane
spell class:
i
duration:
concentration
range:
self
area of effect:
one node
sourcebook:
rolemaster companion 1
description: if this spell is active, the caster immediately become aware of any "familiar"" presences in the same earthnode as the caster. ""familiar"", for this spell, is defined as any intelligent being with whom the caster has previously observed or communicated with for at least 5 minutes. the caster will not learn the location of the familiar presence(s) within the earthnode, but he will know the identity of the being(s)."

spell name:
EARTH'S DOOR
list name:
earthblood's ways
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
in node
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: if the target is currently within an earthnode, the caster may teleport (rr's apply) to some other location within the same earthnode. resolve the safetly of the journey and possible failure or obstruction as teleport 1 (on closed essense list: lofty bridge). if the spell is imbedded inot a location withinan earthnode, it may be designed to teleport any being enering the location to another location within the same earthnode.

spell name:
EARTHBLOOD'S AWARENESS *
list name:
earthblood's ways
level:
8
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
in node
area of effect:
100' r/lvl
sourcebook:
rolemaster companion 1
description: as earthpresence, plus a general knowledge of the actions fo each being within the earthnode (e.g., being is casting a spell but does not know what spell is being cast).

spell name:
EARTHBLOOD GATHER C
list name:
earthblood's ways
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
in node
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may recover used power points by absorbing power directly from the earthnode that he isin. the caster may absorb 1 power point for every three minutes that he concentrates. note that the caster must still spend the 9 pp for this spell. the caster may never increase power points beyond his maximum.

spell name:
EARTHGATE
list name:
earthblood's ways
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: caster may teleport to any major earthnode that he has nodestored and which is within 10 miles/lvl. possibility for teleport is 1%. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
EARTHMIGHT
list name:
earthblood's ways
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target absorbs power directly from the earthnode (that the caster is in) into his body. the target gains the size, strength, physical abilities and defenses (but not appearance or sunlight problems) of a troll as defined in c&t. the gm should determine the type of troll based upon the primary trype of terrain for the earthnode: cave troll (underground and near caves), forest troll (in woods and forests). snow troll (on glaciers and snow fields), hill troll (in mountains and hills), and stone troll (almost everywhere else). the gm should probably only allow mountain and war trolls in very rare instances.

spell name:
EARTHCOMMUNE
list name:
earthblood's ways
level:
12
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: if the caster is within an earthnode he has nodestored, he may ask a single question which might be answered "yes"" or ""no"" and he will know the correct answer. this power may be used only once per day and only once per week at a given earthnode."

spell name:
EARTHKEEP * S
list name:
earthblood's ways
level:
13
realm:
arcane
type:
open arcane
spell class:
s
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: upon receiving a death blow, the caster goes into a state of suspended animation, until he is cured or his brain is destroyed. the caster must be within an earthnode that he has nodestored and there is a maximum duration for the spell of level times 2 hours. if the caster's body cannot be revived within the maximum duration, the caster will die unless his soul can be kept from leaving his body by other means.

spell name:
EARTHCLOAK
list name:
earthblood's ways
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster is undetectable by sight, sound, smell, or "detects"" so long as he remains in the earthnode in which he cast the spell and does not cast any other magic, move faster than a walk, make an attack, or suffer or give a violent blow."

spell name:
EARTHGATE TRUE
list name:
earthblood's ways
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: caster may teleport to any major or minor earthnode that he has nodestored and which is within 20 miles/lvl. possibility for teleport is 1%. see teleport 1 on the closed essence list: lofty bridge.

spell name:
EARTHALARM
list name:
earthblood's ways
level:
16
realm:
arcane
type:
open arcane
spell class:
i
duration:
varies
range:
10'
area of effect:
1 node or area
sourcebook:
rolemaster companion 1
description: when in an earthnode, the caster may specify that earthnode or one area within that earthnode. if that area is entered by an unaurthorized presence (specified by the caster when the spell is cast), an alarm will be "sounded"". the alarm will alert the caster at any distance. within the disturbed area, the alarm may be silent or may make a loud raucous, according to the caster's specifications when the spell is cast. the caster may never have more than one of these spells active at any one time."

spell name:
GREATER EARTHMIGHT
list name:
earthblood's ways
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target absorbs power directly from the earthnode (that the caster is in) into his body. the target gains the size, strength, physical abilities and defenses (but not appearance or sunlight problems) of a giant as defined in c&t. the caster also gains the inherent magical abilities (this includes spells but not power points). the gm should determine the type of giant based upon the primary type of terrain for the earthnode. fire giant in volcanos and lava fields, forest giant in woods and forest. frost giant on galciers and snow fields. hill giant in mountains and hills. water giant in lakes, rivers and the sea. and stone giants everywhere else. the gm should probably only allow cloud, mountain and storm giants in very rare instances.

spell name:
EARTHBEAST
list name:
earthblood's ways
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
sourcebook:
rolemaster companion 1
description: if the caster is in a earthnode he has nodestored, he creates a vicious earthbeast from the power of the earthnode. the beast is of animal intelligence, but innately knows and understands the layout of this earthnode to the exent of the caster's knowledge, and will follow simple instructions from the caster (even those that will result in the destruction of the earthbeast). the earthbeast may be of the form and physical characteristics of any of the lesser drakes. at the end of the duration, the earthbeast disperses back into pure magical energy and is reabsorbed into the earthnode whence it was created.

spell name:
EARTHJAR * S
list name:
earthblood's ways
level:
19
realm:
arcane
type:
open arcane
spell class:
s
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: upon receiving a death blow, the caster goes into a state of suspended animation, until he is cured or his brain is destroyed. the caster must be within an earthnode that he has nodestored and there is a maximum duration for the spell of level times 2 hours. if the caster's body cannot be revived within the maximum duration, the caster soul will remain in the earthnode rather than going away into the appropriate after-life. for a period following the soul's departure of 1 day / level the caster is "in"" the earthnode and may re-enter his own body if it is healed and within ghe earthnode or he may enter and possess another dead body which has been made capable of life. if none of these conditions are fulfilled within the 1 day / level duration, the caster will reform into one of the ""greater"" or ""major"" undead (c&t p. 41), and will usually adopt its normal alignment and character (gm's option). the caster may intentionally depart his own body (or any other body he has ""obtained"" prematurely) to enter without corpus into the earthnode as outlined above. the timing of the 1 day per level limit begins the moment the caster enters the earthnode without a body."

spell name:
MASS EARTHGATE
list name:
earthblood's ways
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 1
description: caster may teleport to any earthnode that he has nodestored and which is within 30 miles/lvl. possibility for teleport is 1%. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). the caster may also take along "passengers"" and ""baggage"" at an additional power cost of 1 pp per 50 pound unit. example: the caster is going to teleport himself, a 220 pound fighter, an 80 pound theif, and 3 pieces of baggage weighing 110, 70 and 35 pounds. total power point cost of the trip is 33 power points as follows: 20 for the spell (which teleports the caster), 5 for the fighter (4 complete 50 pound units plus a fraction of another ), 2 for the thief, 3 for the 110 pound piece, 2 for the 70, and 1 for the 35."

spell name:
EARTHBLOOD GENERATION
list name:
earthblood's ways
level:
25
realm:
arcane
type:
open arcane
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: all damage is regenerated (except for a brain). including organ, nerve, muscle, bone and concussive hits. the caster must be within an earthnode which he has nodestored. recovery takes 10 - 100 hours.

spell name:
EARTH SUMMONS
list name:
earthblood's ways
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
sourcebook:
rolemaster companion 1
description: if the caster is in a earthnode he has nodestored, he creates a vicious earthbeast from the power of the earthnode. he can form any number of creatures from the earthnode whose total levels do not exceeds the caster's level. the beast(s) are of animal intelligence, but innately knows and understands the layout of this earthnode to the exent of the caster's knowledge, and will follow simple instructions from the caster (even those that will result in the destruction of the earthbeast). the earthbeast may be of the form and physical characteristics of any of the lesser drakes. at the end of the duration, the earthbeast disperses back into pure magical energy and is reabsorbed into the earthnode whence it was created. no matter what form is chosen, the beasts normally have none of the special abilities of the actual creatures. the gm may wish to allow special abilities directly related to the primary terrain of the earthnode (e.g., flame-related abilities at a volcano, ice or cold abilities on a glacier, water abilities in the sea, etc.).

spell name:
EARTHGUARDIANS
list name:
earthblood's ways
level:
50
realm:
arcane
type:
open arcane
spell class:
fh
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: using this spell , the caster may commission a willing target to be an "eternal "" guardian of the earthnode, following instructions which the caster gives. so long as the being fulfills the conditions of the contract he will not age and if injured will automatically regenerate 1 hit / round and gradually heal all other injuries. the conditions of the contract may vary but all contracts must contain the following: the being must have submitted to this of his own free will, he will submit to the wishes of the caster, he may not leave the radius of the earthnode, and he will defend the caster and the earthnode. if a guardian breaks the contract he will resume aging at the normal rate, but will not suffer aging for all the time he has been a guardian."

spell name:
FAMILIAR
list name:
entity mastery
level:
1
realm:
arcane
type:
open arcane
spell class:
p
duration:
permanent
range:
touch
area of effect:
small animal
sourcebook:
rolemaster companion 1
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
DETECT ENTITY * C
list name:
entity mastery
level:
2
realm:
arcane
type:
open arcane
spell class:
p*
duration:
concentration
range:
self
area of effect:
10' radius / level
sourcebook:
rolemaster companion 1
description: caster is aware of the presence of all artifical beings and entities from other planes within 10'/level.

spell name:
HOMONCULOUS
list name:
entity mastery
level:
3
realm:
arcane
type:
open arcane
spell class:
fm
duration:
24 hours
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: allows caster to create a homonculous which will function as his familiar. the caster must obtain a vat or caldron with a capacity of at least two cubic feet. for 12 days the caster must put his own blood into the vat (5 points of damage to himself each day). on the 13th day, the caster puts twice as much of his own blood into the vat, and then places his familiar into the vat. the familiar is "absorbed"", but the caster does not suffer the normal penalities associated with its death. then this spell is cast for the final time and the homonculous is generated. during this process the caster must cast this spell each day and any spell failure means he must start over. see c&t for details on this creature."

spell name:
MINOR CONSTRUCT SPIRIT
list name:
entity mastery
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a minor construct body.

spell name:
SERVANT SPIRIT
list name:
entity mastery
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'/lvl
area of effect:
sourcebook:
rolemaster companion 1
description: creates a "servant"" (a very minor elemental) from a nearby source of the element as described in c&t."

spell name:
COMMAND 1 * C
list name:
entity mastery
level:
6
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of 5th level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
LESSER GOLEM SPIRIT
list name:
entity mastery
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a lesser golem of 5th level.

spell name:
LESSER WARDER
list name:
entity mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 year / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: to use this spell the caster must pay the level of the warder squared in gold pieces (for alchemical solutions). immediately the caster must instruc the warder concerning its charge (see c&t).

spell name:
COMMAND 2 * C
list name:
entity mastery
level:
9
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of 10th level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
LESSER CONSTRUCT SPIRIT
list name:
entity mastery
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a lesser construct body.

spell name:
WEAK ELEMENTAL C
list name:
entity mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'/lvl
area of effect:
sourcebook:
rolemaster companion 1
description: creates a weak elemental from a nearby source of the element as described in c&t.

spell name:
MINOR GOLEM SPIRIT
list name:
entity mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a minor golem of 10th level or less.

spell name:
COMMAND 3 * C
list name:
entity mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of 15th level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
GREATER WARDER SPIRIT
list name:
entity mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 year / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: to use this spell the caster must pay the level of the warder squared in gold pieces (for alchemical solutions). immediately the caster must instruc the warder concerning its charge (see c&t). each animal must be larger than 400 pounds and a greater warder is created.

spell name:
MAJOR GOLEM SPIRIT
list name:
entity mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a golem of 15th level or less.

spell name:
COMMAND 4 * C
list name:
entity mastery
level:
16
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of 20th level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
GUARDIAN'S SPIRIT
list name:
entity mastery
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
10'/lvl
area of effect:
sourcebook:
rolemaster companion 1
description: creates a weak elemental from a nearby source of the element as described in c&t. this guardian will stay permanently (until slain). however, it may not move more than 5' per the caster's level from the location it is to guard.

spell name:
INSTABILITY C
list name:
entity mastery
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level (concentration)
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: when used against an artifical being, this spell causes the target to unform. every round that the caster concentrates, the entity must attempt to make an rr. if it fails, it is limited to 25% of normal movement or combat, may not throw spells, is in agony, and loses a percentage of all its characteristics equal to the amount by which it failed. when the entity is reduced to 0%, it is destroyed and all that remains is an amorphous mass of the material that made up its body. any round that the entity succeeds with its rr, the caster takes damage equal to 10% of his original total hit points but may continue to maintain the spell if he is not prevented by some other occurrence. if the entity survives the spell, all of its reductions and damage to it are restored.

spell name:
GREATER SPIRIT
list name:
entity mastery
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a lesser golem of 25th level. or a strong elemental may be formed.

spell name:
COMMAND 5 * C
list name:
entity mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of 25th level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
GOLEM SPIRIT TRUE
list name:
entity mastery
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a golem of up to the level of the caster.

spell name:
COMMAND 6 * C
list name:
entity mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of up to the caster's level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
SHARD SPIRIT
list name:
entity mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: the caster must prepare a laboratory for the growth and storage of the shards. because of their bizarre configuration and mystical dependence on each other, 5 lesser shards must be created before one greater shard may be grown. the caster must spend gold pieces equal to (lvl x lvl x 10) per growth tank, wht the lvl refers to the shard being created. these costs are in addition to the costs mentioned in the spell list description, part a. and they include the compounds, poisons, gems, and creature parts necessary. each vertical doored vat may only grow one shard at a time. in a number of weeks equal to the level of the new shard, the thing will come to life.

spell name:
BLUR
list name:
ethereal mastery
level:
1
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: causes caster to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
SHADOW C
list name:
ethereal mastery
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster and objects on his person appear to be a shadow; and thus are almost invisible in dark areas (e.g., in many situations this could be handled with a stalk/hiding bonus between 25 and 75).

spell name:
BLINK C
list name:
ethereal mastery
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level (concentration)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: when he concentrates, the caster is able to "blink"" out of the normal plane for up to a number of rounds equal to his level. he will reappeaer whenever he ceases to concentrate. while ""blinked out"" he has no perception of anything occuring during his absence. he returns to exactly the same spot with the same orientation as before.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
PHASE STORE
list name:
ethereal mastery
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
item 5lb/lvl
sourcebook:
rolemaster companion 1
description: caster stores inanimate material of up to 5 pounds per level. the material is in an "ethereal storage space"" and is completely undetectable from the normal plane. the caster must specify a storage time (up to 1 day/lvl) after which time the material will reappear at the exact spot that it was ""stored"". if the caster is at the spot where he stored the material, he may cancelt eh spell and retrieve the material. however, there is a 1% chance per day stored that someone or something formt he etereal plane will take the material and it will not return normally."

spell name:
PHASING C
list name:
ethereal mastery
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to put himself "out of phase"". caster is invisible to those on the normal plane and he can see the normal plane only on a very blurred basis (-50 to all perception rolls). the caster can not affect or be affected by anything (attacks, spells, etc.) on the normal plane; except that ethereal and undead creatures (also similiar creatures at the gm's discretion) can perceive and attack the caster normally (and he may perceive and attack them). each round the caster moves, his chance of dissembleing is 1% per 10' (or fraction there of) moved that round. if the caster is dissembled, his soul departs his body, which then reappears on the normal plane (i.e., he's dead).this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
CONJURING CIRCLE 1
list name:
ethereal mastery
level:
6
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank i. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
ETHEREAL ROOM
list name:
ethereal mastery
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
30'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 1
description: creates a 10' x 10' x 10' ethereal space that is undetectable from the normal plane. the inner surface of the room is uneven with lots of protuberances that things can be secured to. the space can be entered or exited form a 4' x 8' door that appears randomly within 30' of the caster (always in a non-solid area: air or water). the door may be entered or exited by anyone, but it is only visiable to the caster and ethereal and undead creatures. when the duration of the spell is up or the caster cancels the spell, everyone and everything in the room will reappear in normal space in the area immediately adjacent to the door (i.e., if the door is on the ground, they will appear on the ground; if the door is in the air, they will appear in the air).this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
SHIFT *
list name:
ethereal mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: when cast during any portion of a round, caster will shift away from this plane and back again almost instantly with the same orientation (facing). during the shift, he may move up to 2.5' per level from his original position. the caster may specify the distance and in which direction he wishes to move, but there is a 30% chance that the direction will be random. the caster will never materialize in solid material but will instead remain on the ethereal plane (see section 2.5 c1) for 1 to 100 rounds and then reappear in an open random area within 2.5' per level of his original position. all attacks directed against hi in his original position will miss except for area attacks which include the destination point as well as the original position. however, the caster always suffers at least -30 to orientation and activity after a blink (for attacks / maneuvers / etc.).this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
ETHEREAL VISION
list name:
ethereal mastery
level:
9
realm:
arcane
type:
open arcane
spell class:
u
duration:
concentration
range:
self
area of effect:
5'/lvl
sourcebook:
rolemaster companion 1
description: caster can see invisible and ethereal objects within 5'/lvl (beings, gates, "signposts"", etc.)."

spell name:
CONJURING CIRCLE 2
list name:
ethereal mastery
level:
10
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank ii. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
ETHEREAL DOOR
list name:
ethereal mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster teleports with no error up to 30'/level. he muist visualize his destination or specify direction and distance. he will not materialize in a solid object but will instead be stunned for one round and remaoin of the ethereal plane for 1 to 100 rounds and then return to his original position. the caster may fall if he materialzes over empty space. reorientation always takes at least one round.

spell name:
LESSER ETHEREAL GATE
list name:
ethereal mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
5'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 1
description: a lesser gate is opened to the ethereal plane, 7' tall by 4' wide. it is not visible except on the ethereal plane or by ethereal vision. only creatures "small enough"" to pass through may pass, though unusually powerful creatures (20 levels +) may rip the gate, producing a greater gate and come through. it should be noted that almost an infinite number of gates are visible form the ethereal plane: to many planes, times, and places (see companion 1, section 2.5). therefore, most persons will become lost almost immediately after entering the ethereal plane.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
CONJURING CIRCLE 3
list name:
ethereal mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank iii. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
VOICE OF SUMMONS
list name:
ethereal mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
fm
duration:
concentration
range:
self
area of effect:
1 being
sourcebook:
rolemaster companion 1
description: caster may summon by name any being on the ethereal plane or other appropriate planes (see c1 section 2.5). the caster must issue the summons into a gate or be ethereal himself. each round there is a 35% chance the desired being will hear and 15% chance a random being will hear. this spell does not control the summoned being though the being will be heavily influenced (-20 rr) to come to the caster.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
TRAVELLER
list name:
ethereal mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may move into and on the ethereal plane. this spell must be cast again to move back onto the normal plane (at his original position) unless the caster passes through a gate/is summoned/ etc.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
CONJURING CIRCLE 4
list name:
ethereal mastery
level:
16
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank iv. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
SIGNPOST
list name:
ethereal mastery
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to make some form of identifying mark on the "inside"" (ethereal side) of an ethereal gate. the spell must be caster from the ethereal plane and serves simply to identify a gate otherwise identical to the infinite number of other gates. this virtually assures knowing the destination of the marked gate (the destination must have been previously known - as if just entering from the other side). this spell may also be used to change or erase already existing ""signposts""."

spell name:
CONTACT OTHER PLANE
list name:
ethereal mastery
level:
18
realm:
arcane
type:
open arcane
spell class:
fm
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster sends his mind to another plane for advice, information, etc. from a random being. probabilities of truthfulness, willingness, knowledgeability, etc. are determined by characteristics of the being contacted. there is a chance of temporary insanity (minimum 10 weeks) based upon the nature of the plane contacted (see c1 section 2.5): another prime plane 10%; elemental plane 20%; positive / negative 30%; the plane of the messengers 40%; the plane of the dead 50%; the eternal planes 60%; etc. this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
CONJURING CIRCLE 5
list name:
ethereal mastery
level:
19
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank v. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
GREATER ETHEREAL GATE
list name:
ethereal mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
5'
area of effect:
20' x 20'
sourcebook:
rolemaster companion 1
description: a lesser gate is opened to the ethereal plane, "visible"" dimension are 20' tall by 20' wide. it is not visible except on the ethereal plane or by ethereal vision. any creature may pass through with no effort. it should be noted that almost an infinite number of gates are visible form the ethereal plane: to many planes, times, and places (see companion 1, section 2.5). therefore, most persons will become lost almost immediately after entering the ethereal plane.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
PLANAR DISPLACEMENT
list name:
ethereal mastery
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
1'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: transports target to a randomly determined plane. when this spell is cast against non-magic users it is possible that they may never be seen again.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
CONJURING CIRCLE 6
list name:
ethereal mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"", rank vi. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle."

spell name:
DISJUNCTION
list name:
ethereal mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
0'
area of effect:
30' r
sourcebook:
rolemaster companion 1
description: all magic effects and magic items in the radius except those on the caster's person must make a rr. items failing by more than 100% are disjoined (separated into their separate magical components and thus usually destroyed). each item failing by 61 - 100% is affected by a shift spell (lvl 8) of the caster's level (random distance and direction for each item so affected). special artifacts and very powerful items may be given special rr modifiers by the gm.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
TORCHFIRE
list name:
mana fires
level:
1
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
1 hand
sourcebook:
rolemaster companion 1
description: causes a normal flame like that made by a torch to spring fromt he caster's hand (the hand must be empty while this spell is in effect). it will ignite items like a torch but will not harm the caster. if the caster makes an unarmed attack that delivers a critical (usually a martial arts striking attack) there is a 50% chance that the target will take an additional "a"" heat critical."

spell name:
WARM INORGANIC
list name:
mana fires
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any solid inorganic substances (metal, stone, liquid, etc.) (1 cu'/lvl) to be warmed to 100 degrees f at a rate of 1 cu'/round.

spell name:
WOODFIRES
list name:
mana fires
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
1'
area of effect:
wood
sourcebook:
rolemaster companion 1
description: causes any wood to ignite and burn. all wood ignited must be within 1' of caster's palm.

spell name:
WALL OF FIRE
list name:
mana fires
level:
4
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 6'
sourcebook:
rolemaster companion 1
description: creates an opaque wall of fire (up to 10' x 10' x 6'). anyone passing through it takes an "a"" heat critical (no rr). ""wall"" must rest on a solid surface. caster may increase the severity of the critical by one severity for every additional four pp he spends in casting the spell."

spell name:
HEAT INORGANIC
list name:
mana fires
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
10'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 1
description: any solid inorganic substances (metal, stone, liquid, etc.) (1 cu'/lvl) to be heated to 500 degrees f at a rate of 1 cu'/round, 100 degrees per round.

spell name:
HEAT ARMOR
list name:
mana fires
level:
6
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is totally protected from all natural heat; and modifies spells involving heat by 20.

spell name:
FIRE BALL (10' R)
list name:
mana fires
level:
7
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 1
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
FIREBLADE
list name:
mana fires
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 1
description: causes a broadsword shaped blade of fire to spring forth fromt he caster's empty hand. the caster may make melee attacks with it using his directed spell bonus (with an additional +20), doing damage on the firebolt chart with a +20 ob. normally, this "blade"" may not parry or be parried. the caster may throw the blade at any time (even on the round of casting); the thrown blade is treated like a normal firebolt (on magician base list: fire law)."

spell name:
HEAT INORGANIC - MELT
list name:
mana fires
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
10'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 1
description: any solid inorganic substances (metal, stone, liquid, etc.) (1 cu'/lvl) to be heated to the melting point of the substance at a rate of 1 cu'/round, 100 degrees per round.

spell name:
FIRE BALL (20' R)
list name:
mana fires
level:
10
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
20' radius
sourcebook:
rolemaster companion 1
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 20' area; results are determined on the fireball table.

spell name:
GREATER FIREBLADE
list name:
mana fires
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 1
description: causes a two handed sword shaped blade of fire to spring forth from the caster's empty hand. the caster may make melee attacks with it using his directed spell bonus, doing damage on the firebolt chart with a +35 ob and double concussion hits. normally, this "blade"" may not parry or be parried. the caster may throw the blade at any time (even on the round of casting); the thrown blade is treated like a normal firebolt (on magician base list: fire law). the same directed spell skill may be used for both this spell and fireblade."

spell name:
CIRCLE OF FIRE
list name:
mana fires
level:
12
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 1
description: creates an opaque wall of fire (up to 10' x 10' x 6'). anyone passing through it takes an "a"" heat critical (no rr). ""wall"" must rest on a solid surface. caster may increase the severity of the critical by one severity for every additional twelve pp he spends in casting the spell."

spell name:
METAL FIRES
list name:
mana fires
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 metal object
sourcebook:
rolemaster companion 1
description: causes a metal object to burst into flames, the object can be up to 1 lb/level in mass. if the object is on a being, it gets a rr and if it fails the being takes a heat critical of a severity to be determined by its location on the being's body.

spell name:
FIRE ARMOR
list name:
mana fires
level:
14
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is totally protected from all natural heat; and modifies spells involving heat by 20. in addition, all heat damage is cut in 1/2 and heat criticals are reduced by one severity.

spell name:
FIRE BALL (40' R)
list name:
mana fires
level:
15
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
40' radius
sourcebook:
rolemaster companion 1
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 40' area; results are determined on the fireball table.

spell name:
BATTLE FIRES
list name:
mana fires
level:
16
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
30'/lvl
area of effect:
10' radius
sourcebook:
rolemaster companion 1
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
WIND OF FLAME C
list name:
mana fires
level:
17
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
300' cone
sourcebook:
rolemaster companion 1
description: caster must outstretch arms and then a hard wind comes forth from them, fanning out till it has a 20' r at 200'; all within the cone receive a "a"" impact critical."

spell name:
IMMOLATION
list name:
mana fires
level:
18
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
5' r
sourcebook:
rolemaster companion 1
description: caster's body is covered with powerful flames. he is immune to all forms of fire. anyone within 5' suffers an "a"" heat critical (no rr). anyone in physical contact suffers a ""c"" heat critical. physical attacks from the caster that deliver a critical also deliver an ""a"" heat critical. all items on the caster's person are immune to fire for the durationi of this spell, but any materials he touches (or walks on, etc) after he immolates must make an rr or be ignited."

spell name:
RAZE
list name:
mana fires
level:
19
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
50' x 50' x 50'
sourcebook:
rolemaster companion 1
description: creates an cube of fire (up to 50' x 50' x 50') where balls of fire rain down. anyone in the area takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective."

spell name:
LONG FIRES
list name:
mana fires
level:
20
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'/lvl
area of effect:
10' radius
sourcebook:
rolemaster companion 1
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
STONE FIRES
list name:
mana fires
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
300 sq'
sourcebook:
rolemaster companion 1
description: will cause 300 square feet of stone to erupt into flame. a "c"" heat critical is given each round passing through (or in) the 3' flames."

spell name:
DEATH BLAZE
list name:
mana fires
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / 10 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target suffers an "e"" heat critical each round for 1 round per 10 failure."

spell name:
CONFLAGRATION C
list name:
mana fires
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
10'/lvl
area of effect:
v
sourcebook:
rolemaster companion 1
description: this terrible spell is sometimes called the ritual of destruction. creates an cube of fire (up to 50' x 50' x 50') where balls of fire rain down. anyone in the area takes an "b"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective. the caster may increase the area of effect by 50' x 50' x 50' every three rounds by concentrating (he must be within 10'/lvl of each newly affected area as it is ignited). the areas must be connected and each individual area will be active for one round per level (i.e., the earliest areas effected will extinguish first). the conflagration crosses all obstacles unless a magical barrier is encountered which requires a rr. the caster may discontinue the burning in a individual area by concentrating for one round or he may cancel the whole spell normally."

spell name:
SPELL STORE
list name:
spell coordination
level:
1
realm:
arcane
type:
open arcane
spell class:
s
duration:
until cast
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 1
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored.

spell name:
BYPASS STORED SPELL
list name:
spell coordination
level:
5
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: after casting this spell, the caster may cast one spell normally even if he has a different spell stored. the stored spell is not affected.

spell name:
STORE OTHER'S SPELL
list name:
spell coordination
level:
6
realm:
arcane
type:
open arcane
spell class:
s
duration:
until cast
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 1
description: caster may cast this spell with any spell he wants to store. the spell to be stored may be cast by another (willing) spell user of any realm. then the stored spell may be cast at any time, with no preparation. the spell caster for the spell to be stored must expend the pp's normally required and the caster fo the storage spell must expend an equal number of pp's. both casters must be in physical contact. if the level fo teh spell to be stored is greater than the caster's (of this spell) level, an extraordinary spell failure roll is normally required for this spell to succeed. no other spell may be cast while a spell is stored.

spell name:
RAPID RESPONSE 1
list name:
spell coordination
level:
7
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: within the duration of this spell, no preparation rounds are required for the caster's next spell.note: as an option, the gm may decide to make the duration for this spell 1 min/lvl instead.

spell name:
CONTINGENCY
list name:
spell coordination
level:
8
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may store a contingency spell that is activated by any one condition specified when the spell is cast (e.g., falling, death, stunned, etc.). this does not count as a stored spell; other spells may be stored and cast while this effect remains dormant until triggered. only one contingency spell may be "stored"" at a time."

spell name:
COMPLEX SPELL 2
list name:
spell coordination
level:
10
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may combine the effects of two non-attack / non-elemental spells. caster must expend pp's for both spells and 10 pp for this spell. this spell must be cast first, but the two spells to be combined may be cast simultaneously. if necessary, caster may specify the order in which the spell effects will take place.

spell name:
ADDITIONAL STORED SPELL
list name:
spell coordination
level:
11
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: in addition to a normal stored spell, the caster may store one additional spell. the first stored spell must be activated first unless a bypass stored spell is used. caster must have a spell already stored for this spell to be of any use. if the caster uses his first stored spell, he may store another without affecting his additional stored spell.

spell name:
RAPID RESPONSE 2
list name:
spell coordination
level:
12
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: within the duration of this spell, no preparation rounds are required for the caster's next two spells cast.

spell name:
COMPLEX SPELL 3
list name:
spell coordination
level:
14
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may combine the effects of three non-attack / non-elemental spells. caster must expend pp's for both spells and 14 pp for this spell. this spell must be cast first, but the two spells to be combined may be cast simultaneously. if necessary, caster may specify the order in which the spell effects will take place.

spell name:
MULTIPLE SPELL
list name:
spell coordination
level:
15
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: within the duration of this spell, the caster's next elemental attack spell will fire (attack) twice in the same round at the same area or target. separate spell attack rolls must be made for each attack. pp's must be expended for each attack plus the 15 pp's for this spell. if the caster uses a directed spell bonus it must be divided anyway the caster wishes between the two attacks.

spell name:
MULTI-USER COMPLEX
list name:
spell coordination
level:
16
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: this spell affects the next comples spell 2 that the caster casts, allowing other spell useres to caster the spells to be combined. that is, the caster could cast this spell, then he would cast a bomplex spell, then a second spell user would cast one ot the spells to be combined, and a third spell user would cast the other spell to be combined (the 2nd and 3rd spell user could be the same or one of them cold be the caster of this spell). all participants must in physical contact and must be willing to cooperate. the casters may not exceed the level of the caster of this spell times the number of spells combined.

spell name:
RAPID RESPONSE 3
list name:
spell coordination
level:
17
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: within the duration of this spell, no preparation rounds are required for the caster's next three spells cast.

spell name:
COMPLEX SPELL 4
list name:
spell coordination
level:
18
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may combine the effects of four non-attack / non-elemental spells. caster must expend pp's for both spells and 18 pp for this spell. this spell must be cast first, but the two spells to be combined may be cast simultaneously. if necessary, caster may specify the order in which the spell effects will take place.

spell name:
BYPASS STORED SPELL 2
list name:
spell coordination
level:
19
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: the caster my bypass a stored spell and additional stored spell and cast a different spell. after casting this spell, the caster may cast one spell normally even if he has a different spell stored. the stored spells are not affected.

spell name:
COMPLEX SPELL STORE
list name:
spell coordination
level:
20
realm:
arcane
type:
open arcane
spell class:
u
duration:
until cast
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 1
description: caster may cast this spell with any complex spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs 20 pp. this spell must be cast, then a spell store must be cast (pp = highest level spell to be combined), then a complex spell must be cast (normal pp cost), and finally the spells to be combined and stored must be cast (normal pp cost).

spell name:
COMPLEX CONTINGENCY
list name:
spell coordination
level:
25
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may cast this spell with any complex spell he wants to store. caster may store a contingency spell that is activated by any one condition specified when the spell is cast (e.g., falling, death, stunned, etc.). this does not count as a stored spell; other spells may be stored and cast while this effect remains dormant until triggered. only one contingency spell may be "stored"" at a time."

spell name:
MULTIPLE SPELL TRUE
list name:
spell coordination
level:
30
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: within the duration of this spell, the caster's next elemental attack spell will fire (attack) three times in the same round at the same area or target. separate spell attack rolls must be made for each attack. pp's must be expended for each attack plus the 15 pp's for this spell. if the caster uses a directed spell bonus it must be divided anyway the caster wishes between the three attacks.

spell name:
COMPLEX SPELL 5
list name:
spell coordination
level:
50
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may combine the effects of five non-attack / non-elemental spells. caster must expend pp's for both spells and 50 pp for this spell. this spell must be cast first, but the two spells to be combined may be cast simultaneously. if necessary, caster may specify the order in which the spell effects will take place.example:suppose a 30th level magician wants to have contingent on his a spell which upon his death will teleport him to his favorite healer (if they are separated by 300 miles or less). working with him is a 30th level astrologer who has mind stored the healer. to combine and store the appropriate spells, he needs complex contingency (25 pp), contingency (30 pp = highest level spell to be combined), multi-user complex (16 pp), and complex spell 2 (10 pp). the spells to be stored are the astrologers's finding true (30 pp, to locate the healer), and teh magician's teleport 1 (10 pp, to accomplish the travel). the magician expends 91 pp and the astrologer expends 30 pp. a spell failure on any of the six spells involved will negate the whole process.

spell name:
PLANT STUDY
list name:
shapechanging ways
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute
range:
5'/lvl
area of effect:
1 plant
sourcebook:
rolemaster companion 1
description: caster studies and memorizes the form and structure of one type of plant for later use with the spells on this list.

spell name:
ANIMAL STUDY
list name:
shapechanging ways
level:
2
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute
range:
5'/lvl
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster studies and memorizes the form and structure of one type of animal for later use with the spells on this list.

spell name:
PLANT FACADE
list name:
shapechanging ways
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to appear as any one type of plant that he has studied. caster retains his size and will not smell or feel like the plant; it is a puely visual illusion.

spell name:
ANIMAL TONGUES
list name:
shapechanging ways
level:
4
realm:
arcane
type:
open arcane
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to understand and "speak"" the language of any one type of animal that the caster has studied."

spell name:
BEAST STUDY
list name:
shapechanging ways
level:
5
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute
range:
5'/lvl
area of effect:
1 beast
sourcebook:
rolemaster companion 1
description: caster studies and memorizes the form and structure of one type of beast (magical, legendary or fabled) for later use with the spells on this list.

spell name:
ANIMAL FACADE
list name:
shapechanging ways
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to appear as any one type of animal that he has studied; caster retains his size and will not smell or feel like the animal; it is purely a visual illusion.

spell name:
CHANGE SIZE
list name:
shapechanging ways
level:
7
realm:
arcane
type:
open arcane
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may shrink or enlarge to 1/2 or 150% of his normal mass (height in most situations); no decrease or increase in his strength.

spell name:
BEASTLY TONGUES
list name:
shapechanging ways
level:
8
realm:
arcane
type:
open arcane
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to understand and "speak"" the language of any one type of magical, legnedary or fabled beast that the caster has studied. some powerful beast types may receive an rr versus this spell (e.g., dragons, great eagles, unicorns, etc.)."

spell name:
CHANGE TO KIND
list name:
shapechanging ways
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: caster can alter target's form to the form of any desired humaniod race.

spell name:
PLANT FORM
list name:
shapechanging ways
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one plant that he has studied; caster will look and feel like the plant. he can vary his mass from 75% to 200% of normal.

spell name:
PLANT TONGUES
list name:
shapechanging ways
level:
11
realm:
arcane
type:
open arcane
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to understand and "speak"" the language of any one type of plant that the caster has studied."

spell name:
BLANK THOUGHT C
list name:
shapechanging ways
level:
12
realm:
arcane
type:
open arcane
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: as long as caster does not move, his mental patterns will appear to be those of any animal he has studied.

spell name:
EMPATHY
list name:
shapechanging ways
level:
13
realm:
arcane
type:
open arcane
spell class:
i
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can understand and/or visualize the thoughts and emotions of any one animal or plant.

spell name:
ANIMAL FORM
list name:
shapechanging ways
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will look and feel like the animal. he can vary his mass from 75% to 200% of normal. he doesn't get the physical abilities of the animal (e.g., movement, combat, senses, etc.).

spell name:
MISFEEL C
list name:
shapechanging ways
level:
15
realm:
arcane
type:
open arcane
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: to magical or mental detections, the caster may appear to be any plant, animal, or beast that he has "studied""."

spell name:
TRACKS
list name:
shapechanging ways
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster's tracks and footprints may appear to be those of any one creature that he has studied.

spell name:
ANIMAL'S WAY
list name:
shapechanging ways
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will look and feel like the animal. he can vary his mass from 50% to 400% of normal. he also gains the movement abilities of the chosen animal.

spell name:
BEAST FORM
list name:
shapechanging ways
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of mystical beast that he has studied. he will look and feel like the animal. he can vary his mass from 75% to 200% of normal. he doesn't get the physical or special abilities of the beast (e.g., movement, combat, senses, etc.).

spell name:
PLANT CHANGE TRUE
list name:
shapechanging ways
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one plant that he has studied; caster will have the scent, look and feel of the plant. he can vary his mass from 50% to 400% of normal.

spell name:
ANIMAL CHANGE
list name:
shapechanging ways
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will move, look and feel like the animal. he can vary his mass from 1/20th to 40x of normal. he also gains the physical attacks capabilities of the chosen animal.

spell name:
ANIMAL CHANGE TRUE
list name:
shapechanging ways
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will all of the physical attributes of the form: movement, attack abilities, sight, hearing, hearing, smelling, etc. he can vary his mass from 1/40th to 400x normal. if the spell fails, the caster takes on the form but his mind is submerged in a mind equivalent to the creature's and the spell duration is increased 100x.

spell name:
SHAPECHANGE
list name:
shapechanging ways
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of mystical beast that he has studied. he will look and feel like the animal. he can vary his mass from 1/40th to 400x of normal. he gets the physical and movement capabilities but not the special abilities of the beast. if the spell fails, the caster takes on the form but his mind is submerged in a mind equivalent to the creature's and the spell duration is increased 100x.

spell name:
SHAPECHANGE TRUE
list name:
shapechanging ways
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of mystical beast that he has studied. he will look and feel like the animal. he can vary his mass from 1/40th to 400x of normal. he gets the physical, movement, and some of the special abilities (gm discretion, dragon breath,etc.) of the beast. if the spell fails (increased to 15% chance), the caster takes on the form but his mind is submerged in a mind equivalent to the creature's and the spell duration is increased 500x.

spell name:
SMELL TRIGGER
list name:
spell triggers
level:
2
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell (does not have to be simple) is encountered. the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
DETECT WAITING
list name:
spell triggers
level:
3
realm:
arcane
type:
open arcane
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the spell caster to detect any waiting or trigger spells in the spell range.

spell name:
FEEL TRIGGER
list name:
spell triggers
level:
5
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated physical sensation (does not have to be simple) is encountered. the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
TIME TRIGGER
list name:
spell triggers
level:
7
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the specific time. the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
SOUND TRIGGER
list name:
spell triggers
level:
9
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated sound or sequence of sounds (may be words) is encountered. the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
SIGHT TRIGGER
list name:
spell triggers
level:
12
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until a specific sight or sequence of sights is encountered. the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
SPELL TRIGGER 1
list name:
spell triggers
level:
15
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell, feel, time, sound and/or sight is encountered (any of the lower level trigger spells may be combined). the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
SPELL TRIGGER 2
list name:
spell triggers
level:
20
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell, feel, time, sound and/or sight is encountered (any of the lower level trigger spells may be combined). the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 1 week, whichever comes first. if 1 week comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
SPELL TRIGGER 3
list name:
spell triggers
level:
25
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell, feel, time, sound and/or sight is encountered (any of the lower level trigger spells may be combined). the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 1 month, whichever comes first. if 1 month comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
LORD SPELL TRIGGER
list name:
spell triggers
level:
30
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell, feel, time, sound and/or sight is encountered (any of the lower level trigger spells may be combined). the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 1 year, whichever comes first. if 1 year comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
SPELL TRIGGERS TRUE
list name:
spell triggers
level:
50
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell, feel, time, sound and/or sight is encountered (any of the lower level trigger spells may be combined). the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
METAL ANALYSIS
list name:
metal lore
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: gives details of where, when and how the examined metal object was worked.

spell name:
RUST
list name:
metal lore
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: one metal target is permanently oxidized at a rate of 1 cu"/minute."

spell name:
METAL EDGE 1
list name:
metal lore
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
touch
area of effect:
blade
sourcebook:
rolemaster companion 2
description: caster magically sharpens a blade. a +5 nonmagic bonus (not normally cummulative with other weapon bonuses). may only be used on a bladed edge.

spell name:
LOCATE METAL
list name:
metal lore
level:
4
realm:
arcane
type:
open arcane
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
10'/lvl
sourcebook:
rolemaster companion 2
description: gives the direction and distance to any ore metal lode within the spell's range.

spell name:
WARP METAL
list name:
metal lore
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can warp/bend a metal object. metal object should be shaped as a pole, round bar, plate, blade, etc. a cube could not be warped.

spell name:
METAL BOLT
list name:
metal lore
level:
6
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of metal is shot from the caster's palm, results are determined on the light cross bow chart. once the metal bolt has been cast, it is treated as a normal weapon.

spell name:
METAL EDGE 3
list name:
metal lore
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
touch
area of effect:
blade
sourcebook:
rolemaster companion 2
description: caster magically sharpens up to three blades. a +15 nonmagic bonus (not normally cummulative with other weapon bonuses) can be placed on one blade or +5 on three or any combination of +5. may only be used on a bladed edge.

spell name:
METALWALL
list name:
metal lore
level:
8
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 2
description: summons a metal wall up to 10' x 10' x 1'. must rest on a solid surface.

spell name:
RUST TRUE
list name:
metal lore
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
self
area of effect:
1'/lvl r
sourcebook:
rolemaster companion 2
description: all metal within ranget is permanently oxidized at a total rate of 1 cu'/minute.

spell name:
WARP METAL TRUE
list name:
metal lore
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 targe/lvl
sourcebook:
rolemaster companion 2
description: caster can warp/bend a metal object. metal object should be shaped as a pole, round bar, plate, blade, etc. a cube could not be warped.

spell name:
METAL BOLT 300'
list name:
metal lore
level:
11
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of metal is shot from the caster's palm, results are determined on the light cross bow chart. once the metal bolt has been cast, it is treated as a normal weapon.

spell name:
METAL EDGE 5
list name:
metal lore
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
touch
area of effect:
blade
sourcebook:
rolemaster companion 2
description: caster magically sharpens up to five blades. a +25 nonmagic bonus (not normally cummulative with other weapon bonuses) can be placed on one blade or +5 on five or any combination of +5. may only be used on a bladed edge.

spell name:
METAL SPEECH
list name:
metal lore
level:
13
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to communicate with any one intelligent metal object.

spell name:
METALWALL TRUE
list name:
metal lore
level:
14
realm:
arcane
type:
open arcane
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 2
description: summons a metal wall up to 10' x 10' x 1'. must rest on a solid surface.

spell name:
METAL FIRES
list name:
metal lore
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: causes a metal object to burst into flames. the object can be up to 1 lb/lvl in mass. if the object is on a being, it gets a rr and if it fails, the being takes a heat crit of a severity determined by its location on the being's body.

spell name:
METAL BOLT 500'
list name:
metal lore
level:
16
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of metal is shot from the caster's palm, results are determined on the light cross bow chart. once the metal bolt has been cast, it is treated as a normal weapon.

spell name:
SHATTER METAL
list name:
metal lore
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: causes a metal object to shatter. the object can be up to 1 lb/lvl in mass. if the object is on a being, it gets a rr and if it fails, the being takes a impact crit of a severity determined by its location on the being's body.

spell name:
METAL EDGE TRUE
list name:
metal lore
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
touch
area of effect:
blade
sourcebook:
rolemaster companion 2
description: caster magically sharpens up to one blade per level. a +5/level nonmagic bonus (not normally cummulative with other weapon bonuses) can be placed on one blade or +5 on one/lvl or any combination of +5. may only be used on a bladed edge.

spell name:
TRIAD METAL BOLT
list name:
metal lore
level:
19
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: three bolts of metal are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks. the light crossbow attack table is used.

spell name:
UNMETAL
list name:
metal lore
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 2
description: disintegrates 1 cu'/lvl of metal.

spell name:
METAL SIGHT
list name:
metal lore
level:
25
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to see through 1"/lvl of metal."

spell name:
CORNER METAL BOLT
list name:
metal lore
level:
30
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of metal is shot from the caster's hand. use the light crossbow attack table. the caster can make the bolt turn up to 90 degrees before striking the target (caster must know the target's location and his obs are all halved).

spell name:
METAL FIRES TRUE
list name:
metal lore
level:
35
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: causes one metal object per level to burst into flames. the object can be up to 1 lb/lvl in mass. if the object is on a being, it gets a rr and if it fails, the being takes a heat crit of a severity determined by its location on the being's body.

spell name:
FOLLOWING METAL BOLT
list name:
metal lore
level:
40
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of metal is shot from the palm of the caster, results are determined on the light crossbow table. caster can make the bolt turn as many times as necessary to strike the target. the bolt can also go through openings as small as 6" radius (caster must know target's location and his obs are halved)."

spell name:
METAL STORM
list name:
metal lore
level:
45
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 hour
range:
1 mile
area of effect:
1 mile/lvl
sourcebook:
rolemaster companion 2
description: summons forces of nature in a fierce thunderstorm; heavy rain, metal hail ("d"" impact crits), 25-60 mph winds, lightning (random) and a blizzard (if correct climate). can be delayed up to 1 hour per level during spell preparation."

spell name:
METAL MASTERY
list name:
metal lore
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can use one lower level spell on this list each round.

spell name:
STONE ANALYSIS
list name:
stone lore
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: gives details of where, when and how the examined stone object was worked.

spell name:
POWDER STONE 1 (REV) (10 CU')
list name:
stone lore
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu '
sourcebook:
rolemaster companion 2
description: (reversible) turns 10 cu ' of stone into fine powder.

spell name:
CRACKS CALL
list name:
stone lore
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 2
description: any previous cracks or flaws in material up to 10' x 10' x 10' section will extend to their limits.

spell name:
SHAPE STONE
list name:
stone lore
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 2
description: caster may shape stone by molding it with his hands. it's apparent consistancy is that of clay and cannot break during shaping.

spell name:
STONE WALKING
list name:
stone lore
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can walk on stone surfaces up to 60 degrees as if he were on level ground.

spell name:
STONE / EARTH (REV) (100 CU')
list name:
stone lore
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 2
description: (reversible) allows caster to change 100 cu' of stone to packed earth or vice versus. change is gradual and takes three rounds.

spell name:
STONEWALL
list name:
stone lore
level:
7
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 2
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
STONE RUNNING
list name:
stone lore
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can run on stone surfaces up to 60 degrees as if he were on level ground.

spell name:
POWDER STONE 2 (REV) (100 CU')
list name:
stone lore
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu '
sourcebook:
rolemaster companion 2
description: (reversible) turns 100 cu ' of stone into fine powder.

spell name:
STONE DOOR
list name:
stone lore
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
3' x 6' x 1'
sourcebook:
rolemaster companion 2
description: creates a doorway through stone.

spell name:
SHATTER STONE
list name:
stone lore
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
10'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 2
description: cause a stone object to shatter; up to 1 cu'/lvl in size. intelligent stone objects get a rr.

spell name:
UNSTONE
list name:
stone lore
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 2
description: diinegrates 100 cu' of stone.

spell name:
STONEWALL TRUE
list name:
stone lore
level:
13
realm:
arcane
type:
open arcane
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 2
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
CAUSE CRACKS
list name:
stone lore
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 2
description: causes cracks to appear in up to 100 cu ' of stone.

spell name:
STONE SPEECH
list name:
stone lore
level:
15
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: enables target to communicate with any one intelligent stone object.

spell name:
STONE / MUD (REV) (100 CU')
list name:
stone lore
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 2
description: (reversible) allows caster to change 100 cu' of stone to mud or vice versus. change is gradual and takes three rounds.

spell name:
POWDER STONE 3 (REV)
list name:
stone lore
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu '/lvl
sourcebook:
rolemaster companion 2
description: (reversible) turns 100 cu '/lvl of stone into fine powder.

spell name:
STONE DOOR TRUE
list name:
stone lore
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
6' x 12' x 10'
sourcebook:
rolemaster companion 2
description: creates a doorway through stone.

spell name:
SHAPE STONE TRUE
list name:
stone lore
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
touch
area of effect:
100 cu'/lvl
sourcebook:
rolemaster companion 2
description: caster may shape stone by molding it with his hands. it's apparent consistancy is that of clay and cannot break during shaping. 100 cu'/lvl per round may be shaped.

spell name:
STONE SIGHT
list name:
stone lore
level:
20
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can see through 1"/level of stone."

spell name:
TREMORS
list name:
stone lore
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round
range:
100'/lvl
area of effect:
100' r /lvl
sourcebook:
rolemaster companion 2
description: causes a very minor earthquake which could cause shoddy construction to collapse (can be very terrifying). this is approximately 5.5 on the richter scale.

spell name:
STONE TUNNEL
list name:
stone lore
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
50'/lvl
sourcebook:
rolemaster companion 2
description: creates a straight tunnel through stone which is 4' in diameter and 50'/lvl long.

spell name:
GREAT CRACKS
list name:
stone lore
level:
35
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
300'
area of effect:
ground
sourcebook:
rolemaster companion 2
description: causes a large crevice to open tin the ground (up to 10'/lvl deep, 1'/lvl wide and 20'/lvl long). the crevice takes 2 round to open. the caster can concentrate for 3 rounds to close the crevice.

spell name:
QUAKES
list name:
stone lore
level:
40
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
ground area
sourcebook:
rolemaster companion 2
description: caster can cause an earthquake, with the spot he touches as the epicenter. the quake can be delayed upt to 1 rnd/lvl. the severity of the quake on the richter scale is determined by a roll: (01-20) = 5.5, (21-45) = 6, (46-65) = 6.5, (66-80) = 7.0, (81-90) = 7.5, (91-95) = 8.0, (96-98) = 8.5, (99-100) = 9.0.

spell name:
STONE TUNNEL TRUE
list name:
stone lore
level:
45
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
100'/lvl
sourcebook:
rolemaster companion 2
description: creates a straight tunnel through stone which is1'/level in diameter and 100'/lvl long.

spell name:
SHAPE STONE TUNNEL
list name:
stone lore
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
100'/lvl
sourcebook:
rolemaster companion 2
description: creates a tunnel through stone which is1'/level in diameter and 100'/lvl long. the caster can bend, branch and twist the tunnel within the limits of the tunnel size.

spell name:
WOOD ANALYSIS
list name:
wood shaping
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: gives details of where, when and how the examined wooden object was worked

spell name:
LIMB WALKING
list name:
wood shaping
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can walk along nearly horizontal tree limbs (that can support his weight) as if he were on level ground.

spell name:
MOLD WOOD
list name:
wood shaping
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: allows caster to mold and shape limbs and trunks without harming the plant. molding and shaping is very time consuming (moving 1" of living wood 10 degrees/round or 3""/round). wood takes on the consistancy of clay like material."

spell name:
PLANT FACADE
list name:
wood shaping
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to appear as any one type of plant; target retains his size and will not smell or feel like a plant.

spell name:
WOOD SIGHT
list name:
wood shaping
level:
5
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can see through 6"/level of wood."

spell name:
WOODWALL
list name:
wood shaping
level:
6
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 20' x 2'
sourcebook:
rolemaster companion 2
description: creates a wall of up to 10' x 20' x 2'; it must rest on a solid surface. it can be burned though (50 hits for a 2' r hole) or chopped through (20 man rounds) or toppled if one end is not against a wall.

spell name:
LIMB RUNNING
list name:
wood shaping
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can run along nearly horizontal tree limbs (that can support his weight) as if he were on level ground.

spell name:
SPEED GROWTH
list name:
wood shaping
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 plant
sourcebook:
rolemaster companion 2
description: caster can increase speed of growth for any one species plant by 10x.

spell name:
MERGE WOOD
list name:
wood shaping
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can merge (body +1' depth) into wood (live or dead). target cannot move while merged.

spell name:
TREE DOOR 1
list name:
wood shaping
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
10'
area of effect:
100'/lvl
sourcebook:
rolemaster companion 2
description: allows target to enter one tree and exit from another tree up to 100'/level away.

spell name:
WOOD TONGUE
list name:
wood shaping
level:
11
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to understand the language o an intelligent wooden object (alive or dead).

spell name:
WOOD CONTROL 1
list name:
wood shaping
level:
12
realm:
arcane
type:
open arcane
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can control the automatic and/or mental processes of any one living wooden object. caster can control the wooden object's normal movement if it has one. wood objects with intelligence get a rr.

spell name:
BOWBREAK
list name:
wood shaping
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can break a piece of wood up to 1"/level in diameter. wood objects with intelligence gain a rr."

spell name:
WOODWALL TRUE
list name:
wood shaping
level:
14
realm:
arcane
type:
open arcane
spell class:
e
duration:
permanent
range:
50'
area of effect:
10' x 20' x 2'
sourcebook:
rolemaster companion 2
description: creates a wall of up to 10' x 20' x 2'; it must rest on a solid surface. it can be burned though (50 hits for a 2' r hole) or chopped through (20 man rounds) or toppled if one end is not against a wall.

spell name:
GREAT MERGE WOOD
list name:
wood shaping
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can merge (body +1' depth) into wood (live or dead). target may turn within the wood and see outside if within 6" of the surface."

spell name:
WOOD CONTROL 3
list name:
wood shaping
level:
16
realm:
arcane
type:
open arcane
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: caster can control the automatic and/or mental processes of any three living wooden objects. caster can control the wooden object's normal movement if it has one. wood objects with intelligence get a rr.

spell name:
PLANT FORM
list name:
wood shaping
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can take the form of any one plant. he will look, smell and feel as the plant. target retains original size.

spell name:
TREE DOOR 3
list name:
wood shaping
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
10'
area of effect:
1000'/lvl
sourcebook:
rolemaster companion 2
description: allows target to enter one tree and exit from another tree up to 1000'/level away.

spell name:
WOOD CONTROL 5
list name:
wood shaping
level:
19
realm:
arcane
type:
open arcane
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
5 targets
sourcebook:
rolemaster companion 2
description: caster can control the automatic and/or mental processes of any five living wooden objects. caster can control the wooden object's normal movement if it has one. wood objects with intelligence get a rr.

spell name:
MERGE WOOD TRUE
list name:
wood shaping
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can merge (body +1' depth) into wood (live or dead). target may turn within the wood and see outside if within 6" of the surface. target can cast spells on himself."

spell name:
LIVE WOOD
list name:
wood shaping
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to select a live wooden limb which the caster shapes into a staff of power. the limb will continue to live (and even grow after being removed with this spell) drawing energy and life directly from the essence. the staff is shaped using the appropriate spells from this list. as the staff is created, the caster endows the staff with essence power. the staff may retain and cast spells equal to its level (gm discretion), and gains experience from this casting. only the caster may attune himself to the staff. anyone else who tries to attune to the staff of power immediately suffers an "e"" crit off of the lightning bolt crit table. if the staff of power is destroyed the caster is stunned one round per level of the staff and is at -35 for three weeks."

spell name:
PLANT FORM TRUE
list name:
wood shaping
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can take the form of any one plant. he will look, smell and feel as the plant. target can increase his size up to 30' or decrease size down to 6" at a rate of 1'/round."

spell name:
TREE DOOR TRUE
list name:
wood shaping
level:
35
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
10'
area of effect:
1 mile/lvl
sourcebook:
rolemaster companion 2
description: allows target to enter one tree and exit from another tree up to 1 mile/level away.

spell name:
WOOD CONTROL TRUE
list name:
wood shaping
level:
40
realm:
arcane
type:
open arcane
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can control the automatic and/or mental processes of up to one living wooden object per level. caster can control the wooden object's normal movement if it has one. wood objects with intelligence get a rr.

spell name:
SPEED GROWTH TRUE
list name:
wood shaping
level:
45
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: caster can increase speed of growth for all plants within the radius by 10x. or one species of plant within a one mile radius.

spell name:
WOOD SHAPING MASTERY
list name:
wood shaping
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can use any one of the loser spells on this list once per round.

spell name:
PRESENCE
list name:
allurement
level:
1
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: adds 10 to the presence stat (not the bonus) and 20 to the appearance of the caster (to a maximum of 100). the stat increase will not affect the caster's pps.

spell name:
CHARM OPPOSITE SEX 1
list name:
allurement
level:
2
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: one humanoid target of the opposite sex believes the caster is a good friend.

spell name:
SELF - AURA
list name:
allurement
level:
3
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: causes a bright aura about the caster, making him appear more powerful and subtracting 10 from all attacks.

spell name:
CHARM PLANT
list name:
allurement
level:
4
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: one sentient plant believes the caster is a good friend.

spell name:
SEDUCTION
list name:
allurement
level:
5
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster emotionally, sensually, and/or sexually manipulates one humanoid target (emotional attachment may result).

spell name:
CHARM OPPOSITE SEX 2
list name:
allurement
level:
6
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: three humanoid targets of the opposite sex believes the caster is a good friend.

spell name:
SUGGESTION
list name:
allurement
level:
7
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target will follow a single suggested act that is not completely alien (e.g., suicide, etc.).

spell name:
CHARM ANIMAL
list name:
allurement
level:
8
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: one animal believes the caster is a good friend.

spell name:
CHARM SAME SEX
list name:
allurement
level:
9
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: one humanoid target of the same sex believes the caster is a good friend.

spell name:
CHARM OPPOSITE SEX 5
list name:
allurement
level:
10
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
5 targets
sourcebook:
rolemaster companion 3
description: five humanoid targets of the opposite sex believes the caster is a good friend.

spell name:
PRESENCE
list name:
allurement
level:
11
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: adds 20 to the presence stat (not the bonus) and 40 to the appearance of the caster (to a maximum of 100). the stat increase will not affect the caster's pps.

spell name:
CHARM TRUE
list name:
allurement
level:
12
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: one sentient being believes the caster is a good friend.

spell name:
GREAT AURA
list name:
allurement
level:
13
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 3
description: causes a bright aura about the caster, making him appear more powerful and subtracting 20 from all attacks.

spell name:
CHARM OPPOSITE SEX 7
list name:
allurement
level:
14
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
7 targets
sourcebook:
rolemaster companion 3
description: seven humanoid targets of the opposite sex believes the caster is a good friend.

spell name:
GEAS
list name:
allurement
level:
15
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is given one task, failure results in a penalty determined by the gamemaster.

spell name:
CHARM OPPOSITE SEX 10
list name:
allurement
level:
20
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
10 targets
sourcebook:
rolemaster companion 3
description: ten humanoid targets of the opposite sex believes the caster is a good friend.

spell name:
TRUE GEAS
list name:
allurement
level:
25
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is given one task, failure results in death.

spell name:
ALKAR
list name:
allurement
level:
30
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: causes a bright aura about the caster, making him appear caster like a demi-god and subtracting 30 from all attacks.

spell name:
CHARMING MASTERY
list name:
allurement
level:
50
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: can use one spell per round off of this list

spell name:
CLEANSING
list name:
household magic
level:
1
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
50'
area of effect:
1 object
sourcebook:
rolemaster companion 3
description: completely cleans one object of the caster's choice.

spell name:
AIRING
list name:
household magic
level:
2
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
50'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: a gentle breeze freshens the air in area of effect, drying up moisture and getting rid of all bad smells. works only if fresh air is available.

spell name:
DUSTING
list name:
household magic
level:
3
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
50'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: causes dust and grit to swirl together and fly outside.

spell name:
POLISHING
list name:
household magic
level:
4
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: polishes all items in area of effect, also removes corrosion.

spell name:
STRAIGHTENING
list name:
household magic
level:
5
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
50'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all items in area of effect are "put in their proper places."" caster determines proper place within area of effect. no item more than 50 lbs."

spell name:
CLEANING 1
list name:
household magic
level:
6
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected."

spell name:
REPEL SMALL VERMIN
list name:
household magic
level:
7
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all zero and first level creatures, determined by the caster to be pests, leave the area of effect. first level vermin get a rr; zero level vermin do not.

spell name:
CLEANING 2
list name:
household magic
level:
8
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
200'
area of effect:
20' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected."

spell name:
GATHERING
list name:
household magic
level:
9
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
50'
area of effect:
100' radius
sourcebook:
rolemaster companion 3
description: all pieces of a specific item within area of effect are gathered together in a pile. the pile must be in area of effect.

spell name:
CLEANING 3
list name:
household magic
level:
10
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
300'
area of effect:
30' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected."

spell name:
STERILIZE
list name:
household magic
level:
11
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all zero level creatures (except sentient beings) and things (including molds and micro-organisms) in area of effect are instantly dead; no rr. does not act as a "cure disease."""

spell name:
REPAIR
list name:
household magic
level:
12
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 small item
sourcebook:
rolemaster companion 3
description: caster may mend a single break in a small (dagger-sized or less) metal object, and multiple breaks, rips, or shatters in a larger (10 lbs. or less) ceramic, wooden, stone, cloth, or leather object. the object repaired cannot be magical and all component parts must be present (within 10'r).

spell name:
CLEANING 4
list name:
household magic
level:
13
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
400'
area of effect:
40' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected."

spell name:
REPEL LARGE VERMIN
list name:
household magic
level:
14
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all pests of 3rd lvl or less must leave area of effect. zero level things do not get a rr.

spell name:
CLEANING 5
list name:
household magic
level:
15
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
500'
area of effect:
50' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected."

spell name:
CLEANING 10
list name:
household magic
level:
20
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
1000'
area of effect:
100' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected."

spell name:
EXTERMINATE
list name:
household magic
level:
25
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all creatures (except sentient beings) and things (including molds and micro-organisms) of first level or less in area of effect are instantly dead; first level things get a resistance roll, zero level things do not. does not act as a "cure disease."""

spell name:
CLEANING TRUE
list name:
household magic
level:
30
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
100' / level
area of effect:
10' x 10' x 10' / level
sourcebook:
rolemaster companion 3
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected."

spell name:
CLEANING MASTERY
list name:
household magic
level:
50
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can use one spell per round from this list.

spell name:
KNOCK
list name:
barrier ways
level:
1
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
-
range:
touch
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: caster unlocks (80% chance) a non-magically locked door, lid, etc. by loudly knocking on the locked item's surface. a gm may wish to assign the normal difficulty modifiers from the static maneuver table.

spell name:
LOCK
list name:
barrier ways
level:
2
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
-
range:
50'
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: caster causes one lock to become locked (the lock is just normally locked and can be opened normally).

spell name:
DETECT TRAPS
list name:
barrier ways
level:
3
realm:
arcane
type:
arcane coven base
spell class:
p
duration:
concentration
range:
50'
area of effect:
5' radius
sourcebook:
rolemaster companion 3
description: caster has a 75% chance of detecting any active traps; caster can concentrate on a 5'r area each round. this may be modified by certain traps (difficulty, accessibility, magical, etc.)

spell name:
WALL OF AIR
list name:
barrier ways
level:
4
realm:
arcane
type:
arcane coven base
spell class:
e
duration:
1 minute / level (concentration)
range:
50'
area of effect:
10' x 10' x 3'
sourcebook:
rolemaster companion 3
description: creates a wall of dense churning air; cuts all movements and attacks through it by 50%.

spell name:
TRAP LORE
list name:
barrier ways
level:
5
realm:
arcane
type:
arcane coven base
spell class:
i
duration:
-
range:
touch
area of effect:
1 trap
sourcebook:
rolemaster companion 3
description: gives caster +20 on disarming the trap analyzed, and +10 to anyone to whom he describes the trap.

spell name:
DETECT PORTALS
list name:
barrier ways
level:
6
realm:
arcane
type:
arcane coven base
spell class:
p
duration:
concentration
range:
50'
area of effect:
5' radius
sourcebook:
rolemaster companion 3
description: caster has a 75% chance of detecting any doors, openings, passages, etc.; caster can concentrate on a 5'r area each round. this may be modified by certain effects (difficulty, accessibility, magical, etc.)

spell name:
SPRING TRAP
list name:
barrier ways
level:
7
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
-
range:
10'
area of effect:
1 trap
sourcebook:
rolemaster companion 3
description: caster causes one trap to go off.

spell name:
WALL OF WATER
list name:
barrier ways
level:
8
realm:
arcane
type:
arcane coven base
spell class:
e
duration:
1 minute / level (concentration)
range:
50'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 3
description: creates a wall of water; cuts movement and attacks through it by 80%.

spell name:
JAMMING
list name:
barrier ways
level:
9
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 door
sourcebook:
rolemaster companion 3
description: causes a door to expand and jam into its frame (roll 1 -100 for severity, ranging from slightly stuck to unopenable).

spell name:
WEAKENING
list name:
barrier ways
level:
10
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 door
sourcebook:
rolemaster companion 3
description: reduces the inherent strength of a door by 50%.

spell name:
WALL OF WOOD
list name:
barrier ways
level:
11
realm:
arcane
type:
arcane coven base
spell class:
e
duration:
1 minute / level (concentration)
range:
50'
area of effect:
10' x 20' x 2""
sourcebook:
rolemaster companion 3
description: creates a wall of wood; it must rest on a solid surface. it can be burned through (50 hits for a 2'r hole), chopped through (20 man-rounds), or toppled if one end is not against a wall or buttress of some kind.

spell name:
MAGIC LOCK
list name:
barrier ways
level:
12
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 door
sourcebook:
rolemaster companion 3
description: a door (or container) can be magically "locked""; the door can be broken normally or the spell can be dispelled, but otherwise the door cannot be opened."

spell name:
WALL OF EARTH
list name:
barrier ways
level:
13
realm:
arcane
type:
arcane coven base
spell class:
e
duration:
1 minute / level (concentration)
range:
50'
area of effect:
10' x 10' x 1-3'
sourcebook:
rolemaster companion 3
description: creates a wall of packed earth up to 10'xlo'x(3'at base, 1' at top). it must rest on a solid surface. it can be dug through (10 man-rounds at top, 30 man-rounds at base).

spell name:
UNDOOR
list name:
barrier ways
level:
14
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
10' x 10' x 6""
sourcebook:
rolemaster companion 3
description: will vaporize a non-magic door up to 10'x10'x6" (if the door is thicker than 6"" it will vaporize the closest 6"")."

spell name:
WALL OF ICE
list name:
barrier ways
level:
15
realm:
arcane
type:
arcane coven base
spell class:
e
duration:
1 minute / level (concentration)
range:
50'
area of effect:
10' x 10' x 1-2'
sourcebook:
rolemaster companion 3
description: creates a wall of dense ice up to 10'x10'x(2' at base, 1' at top); it can be melted through (100 hits), chipped through (50 man-rounds for a 1' radius hole), or toppled if not supported.

spell name:
WALL OF STONE
list name:
barrier ways
level:
20
realm:
arcane
type:
arcane coven base
spell class:
e
duration:
1 minute / level (concentration)
range:
50'
area of effect:
10' x 10' x 11'
sourcebook:
rolemaster companion 3
description: creates a wall of stone up to 10'x10'x1'; it can be chipped through (200 man-rounds for a 1' radius hole), or toppled if not supported.

spell name:
PORTAL
list name:
barrier ways
level:
25
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
3' x 6' x 3" / level"
sourcebook:
rolemaster companion 3
description: creates an opening up to 3'x6', with a depth of 3"/lvl, through any inanimate material."

spell name:
SPELL WALL
list name:
barrier ways
level:
30
realm:
arcane
type:
arcane coven base
spell class:
d
duration:
1 round / level (concentration)
range:
10'
area of effect:
10' x 10' plane
sourcebook:
rolemaster companion 3
description: creates a shimmering 10'x10' plane. any spell passing through this plane must first make a rr successfully in order to resolve the spell effect. the attack level of the rr is the level of the caster of the spell wall and the defender level is the level of caster of the spell passing through the spell wall. if this rr is successful, then the spell procedure proceeds normally.

spell name:
WALL OF FORCE
list name:
barrier ways
level:
50
realm:
arcane
type:
arcane coven base
spell class:
e
duration:
1 round / level (concentration)
range:
10'
area of effect:
10' x 20' x 1'
sourcebook:
rolemaster companion 3
description: creates transparent barrier that is absolutely impassable by anyone or anything (gm discretion).

spell name:
WORK LIQUIDS
list name:
brewing lore
level:
1
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to work with non-magic liquids.

spell name:
IDENTIFY DRUG
list name:
brewing lore
level:
2
realm:
arcane
type:
arcane coven base
spell class:
i
duration:
-
range:
1'
area of effect:
1 sample
sourcebook:
rolemaster companion 3
description: caster knows the origins, purity, and general worth of one drug sample. any impurity will be known.

spell name:
BREW ALCOHOL
list name:
brewing lore
level:
3
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 week / level
range:
10'
area of effect:
1 cubic foot / level
sourcebook:
rolemaster companion 3
description: caster causes some base to rapidly ferment into an alcoholic beverage (beer, wine, etc.). this spell can also be used to distill whiskey, brandy, etc .

spell name:
IDENTIFY POISON
list name:
brewing lore
level:
4
realm:
arcane
type:
arcane coven base
spell class:
i
duration:
-
range:
1'
area of effect:
1 sample
sourcebook:
rolemaster companion 3
description: caster knows the origins, purity, and general worth of one poison sample. any impurity will be known.

spell name:
BREW STIMULANTS
list name:
brewing lore
level:
5
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to extract the stimulant essence from an herb (e.g., pekoe tea, elben's basket, zulsendura, etc.).

spell name:
BREW POTION 1
list name:
brewing lore
level:
6
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 dose
sourcebook:
rolemaster companion 3
description: allows caster to brew one dose of a potion that can have a first level spell imbedded in it.

spell name:
BREW MINOR POISON
list name:
brewing lore
level:
7
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to prepare, handle, and contain a known poison of up to tenth level potency (attack level).

spell name:
BREW EUPHORICS / NARCOTICS
list name:
brewing lore
level:
8
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster may extract the essence of a euphoric or narcotic herb (e.g., rumareth, breldiar, grapeleaf, arunya, brorkwilb, galenas, etc.).

spell name:
BREW HEALING DRUGS
list name:
brewing lore
level:
9
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster may extract the essence of an herb that heals hit points or analgesics, decongestants, and anaesthetics (e.g., aloe, thurl, arkasu, silraen, margath, maiana, caranan, etc.).

spell name:
BREW POTION 3
list name:
brewing lore
level:
10
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 dose
sourcebook:
rolemaster companion 3
description: allows caster to brew one dose of a potion that can have a third level spell imbedded in it.

spell name:
BREW HALLUCINOGENS
list name:
brewing lore
level:
11
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster may extract the essence from an hallucinogenic herb (e.g.,gort, hoak-foerr, magic mushrooms, etc.)

spell name:
BREW ACIDS
list name:
brewing lore
level:
12
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to prepare, handle, and contain a known acid of up to tenth level potency (attack level).

spell name:
BREW MAJOR POISON
list name:
brewing lore
level:
13
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to prepare, handle, and contain a known poison of up to 20th potency (attack level).

spell name:
BREW POTION 5
list name:
brewing lore
level:
14
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 dose
sourcebook:
rolemaster companion 3
description: allows caster to brew one dose of a potion that can have a first level spell imbedded in it.

spell name:
BREW TRUTH DRUG
list name:
brewing lore
level:
15
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster brews a drug which causes the imbiber to tell the whole, naked truth for one hour.

spell name:
MAGIC CAULDRON 1
list name:
brewing lore
level:
16
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
cauldron
sourcebook:
rolemaster companion 3
description: caster may brew any spell on this list at a rate of one per hour.

spell name:
BREW POTION 7
list name:
brewing lore
level:
17
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 dose
sourcebook:
rolemaster companion 3
description: allows caster to brew one dose of a potion that can have a first level spell imbedded in it.

spell name:
BREW ANTIDOTE
list name:
brewing lore
level:
18
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster may extract the essence of an antidote (e.g., argsbargies, eldaana, menelar, etc.).

spell name:
MAGIC CAULDRON 2
list name:
brewing lore
level:
19
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
cauldron
sourcebook:
rolemaster companion 3
description: caster may brew any spell on this list at a rate of two per hour.

spell name:
BREW POTION 10
list name:
brewing lore
level:
20
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 dose
sourcebook:
rolemaster companion 3
description: allows caster to brew one dose of a potion that can have a first level spell imbedded in it.

spell name:
TRUE BREWING
list name:
brewing lore
level:
25
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: the essence of any herb may be extracted by the caster.

spell name:
POISONS TRUE
list name:
brewing lore
level:
30
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to brew one dose of a potion that can have a first level spell imbedded in it.

spell name:
BREWING MASTERY
list name:
brewing lore
level:
50
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can use one spell/round from this list.

spell name:
FOOD PREPARATION
list name:
hearth magic
level:
1
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 course
sourcebook:
rolemaster companion 3
description: gives caster +20 to cooking (cookery roll) and +10 to anyone to whom she describes the preparation. also chills or warms food to the proper serving temperature.

spell name:
FOOD PRESERVATION
list name:
hearth magic
level:
2
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 week / level
range:
touch
area of effect:
1 ration
sourcebook:
rolemaster companion 3
description: this spell perfectly preserves one day's worth of food (1 ration) for one week. also instantly "freshens"" any slightly ""turned"" or spoiled food., e.g., wilted lettuce."

spell name:
FOOD DEHYDRATION
list name:
hearth magic
level:
3
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 ration
sourcebook:
rolemaster companion 3
description: this spell removes most of the water from one day's worth of food, reducing the weight of the food by 80%-90%. the food will be edible only after water has been added to it (approximately 2 quarts for 1 ration). as long as the food is dry the food remains dehydrated and the normal spoilage rate (not preserved rate) is decreased by ten times.

spell name:
SUSTENANCE PURIFICATION
list name:
hearth magic
level:
4
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 ration
sourcebook:
rolemaster companion 3
description: this spell neutralizes abnormal diseases, poisons, and other similar substances in one day's worth (1 ration) of food and/or water. it will not neutralize a poison or similar substance that is a natural part of the food (i.e. it will not neutralize the natural alkaloids in certain mushrooms). special or magical poisons/diseases might be allowed a rr.

spell name:
WATER PRODUCTION 1
list name:
hearth magic
level:
5
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 ration
sourcebook:
rolemaster companion 3
description: caster can produce sufficient water in any available receptacle to supply any person for one day (1 ration).

spell name:
FOOD PRODUCTION 1
list name:
hearth magic
level:
6
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 ration
sourcebook:
rolemaster companion 3
description: caster can produce sufficient food from the surrounding area to feed one hearty appetite for one day (1 ration). this food still needs to be prepared.

spell name:
NUTRIENT CONJURES
list name:
hearth magic
level:
7
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 ration
sourcebook:
rolemaster companion 3
description: caster can produce one loaf of waybread that weighs half of a pound and will support one being for one day; the loaf will lose potency in one month.

spell name:
WATER PRODUCTION 2
list name:
hearth magic
level:
8
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
2 rations
sourcebook:
rolemaster companion 3
description: caster can produce sufficient water in any available receptacle to supply any person for two person-days (2 rations).

spell name:
FOOD PRODUCTION 2
list name:
hearth magic
level:
9
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
2 rations
sourcebook:
rolemaster companion 3
description: caster can produce sufficient food from the surrounding area to feed one hearty appetite for two person-days (2 ration). this food still needs to be prepared.

spell name:
COOKERY
list name:
hearth magic
level:
10
realm:
arcane
type:
arcane coven base
spell class:
fi
duration:
permanent
range:
10'
area of effect:
1 course
sourcebook:
rolemaster companion 3
description: automatically successfully prepares one course of food, taking only half the normal preparation time. in addition to normal cooking, caster also detects spoiled or poisoned food, prepared and/or neutralized dangerous herbs and food ingredients, or may prepare minor poisons for insinuation in food.

spell name:
WATER PRODUCTION 3
list name:
hearth magic
level:
11
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
3 rations
sourcebook:
rolemaster companion 3
description: caster can produce sufficient water in any available receptacle to supply any person for three person-days (3 rations).

spell name:
FOOD PRODUCTION 3
list name:
hearth magic
level:
12
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
3 rations
sourcebook:
rolemaster companion 3
description: caster can produce sufficient food from the surrounding area to feed one hearty appetite for three person-days (3 rations). this food still needs to be prepared.

spell name:
FOOD PRESERVATION TRUE
list name:
hearth magic
level:
13
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 week
range:
10'
area of effect:
1 ration / level
sourcebook:
rolemaster companion 3
description: this spell perfectly preserves one day's worth of food per level (1 ration / level) for one week. also instantly "freshens"" any slightly ""turned"" or spoiled food., e.g., wilted lettuce."

spell name:
FOOD DEHYDRATION TRUE
list name:
hearth magic
level:
14
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 ration / level
sourcebook:
rolemaster companion 3
description: this spell removes most of the water from one day's worth of food per level, reducing the weight of the food by 80%-90%. the food will be edible only after water has been added to it (approximately 2 quarts for 1 ration). as long as the food is dry the food remains dehydrated and the normal spoilage rate (not preserved rate) is decreased by ten times.

spell name:
WATER PRODUCTION 5
list name:
hearth magic
level:
15
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
5 rations
sourcebook:
rolemaster companion 3
description: caster can produce sufficient water in any available receptacle to supply any person for five person-days (5 rations).

spell name:
FOOD PRODUCTION 5
list name:
hearth magic
level:
16
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
5 rations
sourcebook:
rolemaster companion 3
description: caster can produce sufficient food from the surrounding area to feed one hearty appetite for five person-days (5 ration). this food still needs to be prepared.

spell name:
SUSTENANCE PURIFICATION TRUE
list name:
hearth magic
level:
17
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 ration / level
sourcebook:
rolemaster companion 3
description: this spell neutralizes abnormal diseases, poisons, and other similar substances in one day's worth of food and/or water per level (1 ration / level). it will not neutralize a poison or similar substance that is a natural part of the food (i.e. it will not neutralize the natural alkaloids in certain mushrooms). special or magical poisons/diseases might be allowed a rr.

spell name:
HERB MASTERY
list name:
hearth magic
level:
18
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
rolemaster companion 3
description: caster can double the potency of any one herb/spice (growing or dead); spell may be employed but once per herb.

spell name:
WATER PRODUCTION TRUE
list name:
hearth magic
level:
19
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 ration / level
sourcebook:
rolemaster companion 3
description: caster can produce sufficient water in any available receptacle to supply 1 person-days of food per level (1 ration / level).

spell name:
FOOD PRODUCTION TRUE
list name:
hearth magic
level:
20
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 ration / level
sourcebook:
rolemaster companion 3
description: caster can produce sufficient food from the surrounding area to feed one hearty appetite for one person-days per level (1 ration / level). this food still needs to be prepared.

spell name:
TRUE COOKERY
list name:
hearth magic
level:
25
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 course / level
sourcebook:
rolemaster companion 3
description: automatically successfully prepares one course of food per level, taking only half the normal preparation time. in addition to normal cooking, caster also detects spoiled or poisoned food, prepared and/or neutralized dangerous herbs and food ingredients, or may prepare minor poisons for insinuation in food.

spell name:
BANQUET
list name:
hearth magic
level:
30
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
5 minutes / level
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 3
description: caster creates a banquet table complete with chairs, silver eatingware, crystal glasses, pitchers and bowls, and a wondrous dinner of wines, appetizers, gourmet foods, fruits, and desserts. the table will be initially set with beverages and introductory dishes in place, and then each course will be served by barely visible spirits as the previous course is finished. if a selection is refused, one different but comparable will be served. the serving spirits can be requested to bring special favorites. at the end of the duration, any leftovers disappear along with the spirits, table, chairs, cutlery, etc. this spell can serve up to one person per two levels of the spell caster.

spell name:
COOKING MASTERY
list name:
hearth magic
level:
50
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can use one spell/round from this list.

spell name:
WAX WORKING
list name:
wax magic
level:
1
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to work with non-magical wax.

spell name:
WAX LORE
list name:
wax magic
level:
2
realm:
arcane
type:
arcane coven base
spell class:
i
duration:
range:
touch
area of effect:
1 wax item
sourcebook:
rolemaster companion 3
description: caster can ascertain the exact nature and origin of one wax item. this includes who made the item.

spell name:
ENCHANT WAX
list name:
wax magic
level:
3
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
varies
range:
self
area of effect:
wax or 1 item
sourcebook:
rolemaster companion 3
description: allows caster to prepare wax sufficient to enchant one magical waxen item. in order to cast any wax magic spells listed below, this spell must first be cast on the item.

spell name:
WHITE CANDLE (1ST)
list name:
wax magic
level:
4
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 hour
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a first level spell in the candle by casting white candle (and the first level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one white candle spell allows the candle to "burn"" for 10 minutes. each additional casting of white candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
LESSER EAX FRUIT (SLEEP)
list name:
wax magic
level:
5
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 hour
range:
self
area of effect:
1 wax fruit
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell, the caster creates a piece of waxen fruit which looks, tastes, and smells real. consumption of the fruit causes the target to fall into a deep sleep if a rr (vs. caster's level) is not made.

spell name:
GREY CANDLE (SMOKE)
list name:
wax magic
level:
6
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
2 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may create a candle of grey wax; the caster creates a candle which will produce billowing clouds of thick, dense smoke when the candle is extinguished. the radius of the cloud will expand lo'/round until the room (or a 50'r) is filled. winds will rapidly dissipate the cloud (1 rnd). the cloud completely obscures normal vision and smells bad.

spell name:
BROWN CANDLE (2ND)
list name:
wax magic
level:
7
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
2 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a second level spell in the candle by casting brown candle (and the second level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one brown candle spell allows the candle to "burn"" for 10 minutes. each additional casting of brown candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
BERGUNDY CANDLE (INTOXICATION)
list name:
wax magic
level:
8
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
3 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may create a candle of burgundy wax; the caster creates a candle which will intoxicate all nearby beings (in the same room or within 50' if outdoors). this intoxication takes the form of a cumulative +l/rnd to rrs and a -i/rnd to all other activities for each round spent in the presence of the burning candle, wearing off after a few hours; the maximum modification is 50. thus 50 rounds with a burning burgundy candle produces a +50 modifier to all rrs and a -50 modifier to all activities. this candle's effects are particularly insidious since the effects could easily be perceived as thoroughly enjoyable until the target is unable to safely move!

spell name:
RED CANDLE (3RD)
list name:
wax magic
level:
9
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
3 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a third level spell in the candle by casting red candle (and the first third spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one red candle spell allows the candle to "burn"" for 10 minutes. each additional casting of red candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
POISON WAX FRUIT
list name:
wax magic
level:
10
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
4 hours
range:
self
area of effect:
1 wax fruit
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell, the caster creates a piece of waxen fruit which looks, tastes, and smells real. consumption of the fruit causes the target to fall into a deep sleep if a rr is not made (vs. a poison of the caster's choice; determined upon the formation of the fruit and the casting of this spell.)

spell name:
ORANGE CANDLE (4TH)
list name:
wax magic
level:
11
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
4 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a fourth level spell in the candle by casting orange candle (and the fourth level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one orange candle spell allows the candle to "burn"" for 10 minutes. each additional casting of orange candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
DUN CANDLE (SLEEP)
list name:
wax magic
level:
12
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
5 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may create a candle of dun wax; the caster creates a candle which will cause a deep sleep lasting one day.

spell name:
YELLOW CANDLE (5TH)
list name:
wax magic
level:
13
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
5 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a fifth level spell in the candle by casting yellow candle (and the fifth level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one yellow candle spell allows the candle to "burn"" for 10 minutes. each additional casting of yellow candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
WAX MASK
list name:
wax magic
level:
14
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
6 hours
range:
self
area of effect:
1 wax mask
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell, the caster may sculpt a wax mask which may or may not resemble someone else. when worn the wax mask looks very convincing, adding 50 to disguising attempts.

spell name:
GREEN CANDLE (6TH)
list name:
wax magic
level:
15
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
6 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a sixth level spell in the candle by casting green candle (and the sixth level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one green candle spell allows the candle to "burn"" for 10 minutes. each additional casting of green candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
TURQUOISE CANDLE (POISON)
list name:
wax magic
level:
16
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
7 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may create a candle of turquoise wax; the caster creates a candle in which may be embedded any poison of the caster's choice, determined upon the formation of the candle.

spell name:
BLUE CANDLE (7TH)
list name:
wax magic
level:
17
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
7 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a seventh level spell in the candle by casting blue candle (and the seventh level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one blue candle spell allows the candle to "burn"" for 10 minutes. each additional casting of blue candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
WAX DOLL
list name:
wax magic
level:
18
realm:
arcane
type:
arcane coven base
spell class:
fm
duration:
8 hours
range:
self
area of effect:
1 wax doll
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may create a candle of grey wax; the caster creates a candle which will produce billowing clouds of thick, dense smoke when the candle is extinguished. the radius of the cloud will expand lo'/round until the room (or a 50'r) is filled. winds will rapidly dissipate the cloud (1 rnd). the cloud completely obscures normal vision and smells bad.

spell name:
PURPLE CANDLE (8TH)
list name:
wax magic
level:
19
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
8 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a eighth level spell in the candle by casting white candle (and the first level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one white candle spell allows the candle to "burn"" for 10 minutes. each additional casting of white candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
BLACK CANDLE (CURSE)
list name:
wax magic
level:
20
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
9 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may create a candle of grey wax; the caster creates a candle which will produce billowing clouds of thick, dense smoke when the candle is extinguished. the radius of the cloud will expand lo'/round until the room (or a 50'r) is filled. winds will rapidly dissipate the cloud (1 rnd). the cloud completely obscures normal vision and smells bad.

spell name:
SILVER CANDLE (10TH)
list name:
wax magic
level:
25
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
10 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a tenth level spell in the candle by casting silver candle (and the tenth level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one silver candle spell allows the candle to "burn"" for 10 minutes. each additional casting of silver candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
WAX SHAPE
list name:
wax magic
level:
30
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
12 hours
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell, the caster may sculpt a wax mask or any other body parts as necessary, which may or may not resemble someone else. when worn the wax shape looks very convincing, adding 75 to disguising attempts.

spell name:
CANDLE MASTERY
list name:
wax magic
level:
50
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
varies
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: caster creates a candle which may contain up to one color/effect (see spells above) per ten levels of the caster. these different colors may be in swirls, stripes, layers, etc. for different effects ranging from sequential to simultaneous.

spell name:
MEND STRING AND TWINE
list name:
mending ways
level:
1
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 string
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of string/twine. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND ROPE
list name:
mending ways
level:
2
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 rope
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of rope. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND PARCHMENT AND PAPER
list name:
mending ways
level:
3
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 sheet
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of parchment / paper. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND CLOTH
list name:
mending ways
level:
4
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of cloth. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND LEATHER
list name:
mending ways
level:
5
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of leather. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND WOOD
list name:
mending ways
level:
6
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of wood. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND EARTH AND CERAMICS
list name:
mending ways
level:
7
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of earth or ceramics. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND HORN / BONE / ETC
list name:
mending ways
level:
8
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of hard animal substances. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND BASE METAL
list name:
mending ways
level:
9
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of iron, tin, lead, etc.. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND COMMON STONE AND GLASS
list name:
mending ways
level:
10
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of ordinary sone or glass. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND PRECIOUS METAL
list name:
mending ways
level:
11
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of gold, silver, platinum, etc. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND SEMI-PRECIOUS STONE
list name:
mending ways
level:
12
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of semi-precious stones. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND PRECIOUS STONE
list name:
mending ways
level:
13
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of precious stones. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND MAGIC PARCHMENT / PAPER
list name:
mending ways
level:
14
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of magic parchment / paper. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND MAGIC CLOTH AND ROPE
list name:
mending ways
level:
15
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of magic cloth or rope. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND MAGIC LEATHER
list name:
mending ways
level:
16
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of magic leather. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND MAGIC WOOD
list name:
mending ways
level:
17
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of magic wood. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND MAGIC HORN / BONE / ETC
list name:
mending ways
level:
18
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of magic horn, bone, etc. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND MAGIC EARTH AND CERAMICS
list name:
mending ways
level:
19
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of magic earthenware. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND MAGIC STONE AND GLASS
list name:
mending ways
level:
20
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of magic stone or glass. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND MAGIC METALS
list name:
mending ways
level:
25
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of magic metals. all components must be collected together (i.e., must be within 10'r).

spell name:
MENDING TRUE
list name:
mending ways
level:
30
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends all facets of any one item. all components must be within a 50'r

spell name:
MENDING MASTERY
list name:
mending ways
level:
50
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: allows caster to cast any of the spells on this list at a rate of 1/md.

spell name:
DETECT PLASMA *
list name:
plasma mastery
level:
1
realm:
arcane
type:
open arcane
spell class:
p
duration:
concentration
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 3
description: detects the presence of raw plasma or plasma spells in the radius

spell name:
PLASMA RESISTANCE
list name:
plasma mastery
level:
5
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural plasma; +10 to all rrs vs plasma, -10 to plasma elemental attacks. allows a +5 bonus versus other elements.

spell name:
WALL OF PLASMA
list name:
plasma mastery
level:
7
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 6'
sourcebook:
rolemaster companion 3
description: creates an opaque wall of plasma (up to 10' x 10' x 6'). anyone passing through it takes an "a"" (50%) or ""b"" (50%) plasma critical (no rr). ""wall"" must rest on a solid surface."

spell name:
PLASMA BOLT
list name:
plasma mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of plasma is shot from the palm of the caster; results are determined on the plasma bolt attack table.

spell name:
ELDRITCH WEAPON
list name:
plasma mastery
level:
9
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: caster's weapon (must be at least partially metal to bind) is enveloped in "coldfire"" and will inflict plasma criticals of one degree less severity in addition to normal criticals when striking. caster may only have one eldritch weapon in effect at any one time. any fumble delivers a ""b"" plasma crit to the wielder."

spell name:
PLASMA BALL
list name:
plasma mastery
level:
10
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: a 1' ball of plasma is shot from the palm of the caster; it explodes to affect a 10' r area; results are determined on the plasma ball attack table.

spell name:
PLASMA ARMOR
list name:
plasma mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural plasma; +20 to all rrs vs plasma, -20 to plasma elemental attacks. allows a +5 bonus versus other elements.

spell name:
PLASMA BOLT (300')
list name:
plasma mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of plasma is shot from the palm of the caster; results are determined on the plasma bolt attack table. range is 300'.

spell name:
CIRCLE OF PLASMA
list name:
plasma mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 3
description: creates an opaque circular wall of fire in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" plasma critical (no rr). it is non-mobile. ""wall"" must rest on a solid surface. the caster may increase the severity of the critical given by one for every additional 13 pp spent on the spell (to a maximium of ""e"")."

spell name:
BIND
list name:
plasma mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 hour / level
range:
5''/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is imprisoned in chains of coldfire. physical attempts to escape result in a "c"" plasma crit if successful or an ""e"" plasma crit if unsuccessful. magical attempts to escape result in an ""h"" plasma crit regardless of success or failure (see plasma bolt attack table)"

spell name:
BEAM OF DISSOLUTION
list name:
plasma mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 3
description: destroys the target by converting the target matter equally into to other states of the matter. for example, if a solid material is targeted, then half of it is converted to liquid (usually water) and the other half becomes gas (usually air). materials converted to solid state usually take the form of solid packed earth or sandstone.

spell name:
ALTER STATE
list name:
plasma mastery
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 3
description: changes 100 cu' of non-magical matter to matter in a different stat; change is gradual and takes three rounds. the caster may control the final state of the matter (solid, liquid or gas) and also the kind of matter if a sample is available and the value of the final material is no more than 5 gp/lb. results are subject to gm approval.

spell name:
PLASMA BALL (20' R)
list name:
plasma mastery
level:
17
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
20' r
sourcebook:
rolemaster companion 3
description: a 1' ball of plasma is shot from the palm of the caster; it explodes to affect a 20' r area; results are determined on the plasma ball attack table.

spell name:
PLASMA BOLT (500')
list name:
plasma mastery
level:
18
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of plasma is shot from the palm of the caster; results are determined on the plasma bolt attack table.

spell name:
ENSHROUD
list name:
plasma mastery
level:
19
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
5' r
sourcebook:
rolemaster companion 3
description: caster's body is covered by plasma. this gives the caster a +30 bonus versus plasma attacks anyone within 5' suffers an "a"" plasma critical (no rr). anyone in physical contact suffers a ""c"" plasma critical (no rr). physical attacks from the caster that deliver a critical also deliver an ""a"" plasma critical. all of the caster's items are immune to the effects of plasma for the duration of the spell but any ignitable/fragile material he contacts must make a rr or burn/break."

spell name:
TRIAD OF PLASMA
list name:
plasma mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: three bolts of plasma re shot from the palm of the caster, they can strike up to 3 different targets within 60 degrees of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks.

spell name:
NEXUS GATE
list name:
plasma mastery
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
5'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 3
description: a gate is opened to the "elemental plane of plasma"", 7' tall by 4' wide. only creatures small enough may pass through, though unusually powerful creatures (20+ levels) may rip the gate to enlarge the dimensions enough to pass through. gm discretion is required."

spell name:
CONJURE PLASMA ELEMENTAL
list name:
plasma mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level (concentration)
range:
10'/lvl
area of effect:
sourcebook:
rolemaster companion 3
description: a strong plasma elemental is conjured from the elemental plane of plasma. the elemental's c&t stats are lvl 20, mv100, spt/10, vf/vf, l/la#, 200 hits, at 12(-50), 150 hba (2x) (2d) /130hgr/[plasma e]<<, berserk (no). the elemental will regenerate hits and damage in direct proportion to any elemental attack spell it is hit with, if the attacking spell fails a rr vs. the caster's level (e.g., if a firebolt attack does 15d and fails a rr, the elemental will regenerate 15 hits and will be helaed of a medium or severe wound).

spell name:
SOULFIRE
list name:
plasma mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 3
description: the caster taps plasma directly, empowering him with several abilities for the duration of the spell: he can utilize plasma breath weapons 3 times/spell as a great drake: either a 130 ob using the plasma bolt attack table or an area of effect cone of 300' length and 100' base. due to the supernatural soul-numbing nature of the plasma eh will drain co pts as an undead in up to a 20' r (5 co pts/rnd, -20 to rr); and he may use any one of the lower lvl spels (below 25th lvl) on this list (1/rnd).

spell name:
DETECT NETHER *
list name:
nether mastery
level:
1
realm:
arcane
type:
open arcane
spell class:
p
duration:
concentration
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 3
description: detects the presence of raw nether or nether spells in the radius.

spell name:
NETHER SIGHT
list name:
nether mastery
level:
3
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows the caster to look into the swiling mass that composes the nether. this allows the caster to make out objects with the nether mass.

spell name:
NETHER RESISTANCE
list name:
nether mastery
level:
5
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural nether; +10 to all rrs vs nether, -10 to nether elemental attacks.

spell name:
NETHER MASS (1' R)
list name:
nether mastery
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
6 rounds
range:
100'
area of effect:
1' r
sourcebook:
rolemaster companion 3
description: creates a 1' radius cloud of nether matter: delivers "c"" nether criticals on 1st and 2nd rounds, a ""b"" nether critical on 3rd and 4th rounds, and ""a"" nether criticals on 5th and 6th rounds. on the first round of creation, any target(s) at the point of creation may make a medium maneuver to avoid contact. it drifts with the wind and affects all that come in contact with its radius."

spell name:
NETHER SUMMONS 1
list name:
nether mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 round / level (concentration)
range:
20'
area of effect:
elemental
sourcebook:
rolemaster companion 3
description: allows the caster to summon a nether elemental. the nether elemental will obey the caster, for one minute per level (provided the caster concentrates) and then the nether elemental vanishes back to the hether plane. treat as a fire servant that delivers nether criticals.

spell name:
WALL OF NETHER
list name:
nether mastery
level:
9
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 6'
sourcebook:
rolemaster companion 3
description: creates an opaque wall of fire (up to 10' x 10' x 6'). anyone passing through it takes an "a"" (50%) or ""b"" (50%) nether critical (no rr). ""wall"" must rest on a solid surface."

spell name:
NETHER BOLT (100')
list name:
nether mastery
level:
10
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of nether is shot from the palm of the caster; results are determined on the nether bolt attack table c3 13.3.

spell name:
NETHER RESISTANCE 10' R
list name:
nether mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural nether; +10 to all rrs vs nether, -10 to nether elemental attacks.

spell name:
CIRCLE OF NETHER
list name:
nether mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 3
description: creates an opaque circular wall of nether in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" nether critical (no rr). it is non-mobile. ""wall"" must rest on a solid surface. the caster may increase the severity of the critical given by one for every 13 additional pp spent on the spell (to a maximum of ""e"")."

spell name:
NETHER BALL (10' R)
list name:
nether mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: a 1' ball of nether is shot from the palm of the caster, it explodes to affect a 10' r area; results are determined on the nether ball attack table c3 13.4.

spell name:
NETHER SUMMONS 2
list name:
nether mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 round / level (concentration)
range:
20'
area of effect:
elemental
sourcebook:
rolemaster companion 3
description: allows the caster to summon a nether elemental. the nether elemental will obey the caster, for one minute per level (provided the caster concentrates) and then the nether elemental vanishes back to the hether plane. treat as a weak fire elemental that delivers nether criticals.

spell name:
NETHER BOLT (300')
list name:
nether mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of nether is shot from the palm of the caster; results are determined on the nether bolt attack table c3 13.3.

spell name:
NETHER ARMOR
list name:
nether mastery
level:
16
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural nether; +20 to all rrs vs nether, -20 to nether elemental attacks.

spell name:
NETHER MASS (5' R)
list name:
nether mastery
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
6 rounds
range:
100'
area of effect:
5' r
sourcebook:
rolemaster companion 3
description: creates a 5' radius cloud of nether matter: delivers "d"" nether criticals on 1st and 2nd rounds, a ""c"" nether critical on 3rd and 4th rounds, ""b"" nether criticals on 5th and 6th rounds, and ""a"" nether criticals on 7th and 8th . on the first round of creation, any target(s) at the point of creation may make a medium maneuver to avoid contact. it drifts with the wind and affects all that come in contact with its radius."

spell name:
NETHER CONFLAGRATION
list name:
nether mastery
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
20'
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: allows caster to envelope a weapon with nether matter. when the weapon inflicts any damage, the armor must make a rr; if it fails, the at is treated as if it was at one. after the duration of the spell, the weapon is completely destroyed. any fumble delivers a "b"" nether critical to the wielder."

spell name:
NETHER BALL (20' R)
list name:
nether mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100
area of effect:
20' r
sourcebook:
rolemaster companion 3
description: a 1' ball of nether is shot from the palm of the caster, it explodes to affect a 20' r area; results are determined on the nether ball attack table c3 13.4.

spell name:
NETHER SUMMONS 3
list name:
nether mastery
level:
25
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 round / level (concentration)
range:
20'
area of effect:
elemental
sourcebook:
rolemaster companion 3
description: allows the caster to summon a nether elemental. the nether elemental will obey the caster, for one minute per level (provided the caster concentrates) and then the nether elemental vanishes back to the hether plane. treat as a strong fire elemental that delivers nether criticals.

spell name:
TRIAD NETHER BOLT
list name:
nether mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: three bolts of nether are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks.

spell name:
NEXUS GATE
list name:
nether mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level (concentration)
range:
20'
area of effect:
10' x 10' x 1""
sourcebook:
rolemaster companion 3
description: a gate is opened to the "elemental plane of nether"", 7' tall by 4' wide. only creatues small enough may pass through, though unusually powerful creatures (20+ levels) may rip the gate to enlarge the dimensions enough to pass through. gm discretion is required for this spell."

spell name:
WORK WITH ACIDS
list name:
acid law
level:
1
realm:
arcane
type:
open arcane
spell class:
F
duration:
10 minutes / level
range:
Self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Allows caster to work with acids safely if he has the proper equipment.

spell name:
CORRODE LEATHER
list name:
acid law
level:
2
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Corrodes 1 cu'/lvl of non-magical leather and/or cloth as if exposed to acid; rate is 1 cu'/rnd. This spell will also effect magical leather/cloth if it fails its RR.

spell name:
CORRODE WOOD
list name:
acid law
level:
3
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Corrodes 1 cu'/lvl of non-magical wood as if exposed to acid; rate is 1 cu'/rnd. This spell will also effect magical wood if it fails its RR.

spell name:
CORRODE STONE
list name:
acid law
level:
4
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Corrodes .5 cu'/lvl of non-magical stone as if exposed to acid; rate is .5 cu'/rnd. This spell will also effect magical stone if it fails its RR.

spell name:
CORRODE METAL
list name:
acid law
level:
5
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Corrodes .5 cu'/lvl of non-magical metal as if exposed to acid; rate is .5 cu'/rnd. This spell will also effect magical metal if it fails its RR.

spell name:
PROTECTIONS FROM ACID
list name:
acid law
level:
6
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 minute / level
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is immune to natural acid and modifies spells dealing with acid by 15 (+15 for RRs and -15 to EARs).

spell name:
ACID BOLT
list name:
acid law
level:
7
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of powerful acid is shot from the caster's hand. Use the Firebolt attack table with Acid criticals.

spell name:
ACID MASS
list name:
acid law
level:
8
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
100'
area of effect:
5' radius
sourcebook:
rolemaster companion 4
description: Creates a 5' R bubbling layer of acid that will coat an area. Any living creature in that area will take a "B"" Acid crit each round. The acid will eat through wood at 0.5""/rnd and stone and metal at 0.25""/rnd. It will continue to eat through all objects (e.g., floors, walls, etc.) until the duration runs out."

spell name:
ACID WEAPON
list name:
acid law
level:
9
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
Touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Causes a weapon to be coated with acid (but protects it from acid damage). In addition to normal criticals deleivered, it will inflict an Acid critical of one degree of severity less than the normal critical (one roll).

spell name:
ACID BALL
list name:
acid law
level:
10
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 4
description: A 1' ball of acid is shot from the palm of the caster, it explodes to affect a 10' R area; results are determined on the Firebal table with Acid criticals.

spell name:
ACID BOLT (300')
list name:
acid law
level:
11
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of powerful acid is shot from the caster's hand. Use the Firebolt attack table with Acid criticals.

spell name:
CONTROL ACID MASS
list name:
acid law
level:
12
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
1 mass
sourcebook:
rolemaster companion 4
description: Allows caster to concentrate and control an Acid Mass, making it move up to 10'/rnd across a surface. The acid mass cannot fly and its corrosion rate will not increase. The acid mass can travel to attack opponents if they are touching the surface (floor, wall, etc) that the acid mass is covering ("B"" criticals). The mass must maintain its 5' R shape."

spell name:
ACIDIC ARMOR
list name:
acid law
level:
13
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 minute / level
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is immune to natural acid and modifies spells dealing with acid by 25 (+25 ro RRs and -25 to EARs). Also, all who touch the target take an "A"" acid critical ( a small amount of acid coats the target)."

spell name:
WAITING ACID
list name:
acid law
level:
14
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
100'
area of effect:
5' radius
sourcebook:
rolemaster companion 4
description: The effect can be delayed up to 24 hours; triggered by time, sound, violent action, etc. Creates a 5' R bubbling layer of acid that will coat an area. Any living creature in that area will take a "B"" Acid crit each round. The acid will eat through wood at 0.5""/rnd and stone and metal at 0.25""/rnd. It will continue to eat through all objects (e.g., floors, walls, etc.) until the duration runs out."

spell name:
CORRODE MAGIC
list name:
acid law
level:
15
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Corrodes .5 cu'/lvl of a magical object as if exposed to acid; rate is .5 cu'/rnd. This spell will the object if it fails its RR.

spell name:
ACID BOLT 3
list name:
acid law
level:
16
realm:
arcane
type:
open arcane
spell class:
E
duration:
3 rounds
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Three bolts of powerful acid are shot from the caster's hand. Use the Firebolt attack table with Acid criticals. The bolts are fired at the rate of one per round.

spell name:
ACID BOLT (500')
list name:
acid law
level:
17
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
500'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of powerful acid is shot from the caster's hand. Use the Firebolt attack table with Acid criticals.

spell name:
ACID BALL (20' R)
list name:
acid law
level:
18
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
100'
area of effect:
20' radius
sourcebook:
rolemaster companion 4
description: A 1' ball of acid is shot from the palm of the caster, it explodes to affect a 20' R area; results are determined on the Firebal table with Acid criticals.

spell name:
CORNER ACID BOLT
list name:
acid law
level:
19
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of powerful acid is shot from the caster's hand. Use the Firebolt attack table with Acid criticals. The caster can make the bolt turn up to 90 degrees before striking the target (caster must know the target's location and his OBs are all halved).

spell name:
TRIAD OF ACID
list name:
acid law
level:
20
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Three bolts of Acid are shot from the palm of the caster, they can strike up to 3 different targets within 60 degrees of each other (must be in field of vision of caster). Caster's directed spell bonus can only apply to one of the attacks.

spell name:
FOLLOWING ACID
list name:
acid law
level:
25
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of powerful acid is shot from the caster's hand. Use the Firebolt attack table with Acid criticals. The caster can make the bolt turn as many times as needed and go through openings to strike the target (caster must know the target's location and his OBs are all halved). The total distance traveled can not be greater then 300'.

spell name:
ACID STORM
list name:
acid law
level:
30
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
200'
area of effect:
100' radius
sourcebook:
rolemaster companion 4
description: Causes a 100' R area to be engulfed in acid. All beings within take a "C"" Acid critical. All materials are corroded at the rates specified in the lower level Corrode spells."

spell name:
ACID MASTERY
list name:
acid law
level:
50
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
Self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use any lower level spell on this list each round and is completely immune to acid.

spell name:
MINOR VIBRATION
list name:
sonic law
level:
1
realm:
arcane
type:
open arcane
spell class:
F
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Creates sound waves that cause one target to begin to vibrate. If it is a fragile object, it may break (RR). If it is an object held by a being, the being must make an RR (each round) or fumble it. If it is a being, it must an RR (each round) or take an "A"" Unbalancing critical."

spell name:
QUIET 1
list name:
sonic law
level:
2
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
1' radius
sourcebook:
rolemaster companion 4
description: Creates a 1' R around the target, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to Stalking attempts.

spell name:
SUDDEN SOUND
list name:
sonic law
level:
3
realm:
arcane
type:
open arcane
spell class:
F
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Causes a very loud, sudden sound next to the target's ears; target is stunned 1 round/5 failure.

spell name:
SOUNDWALL 1
list name:
sonic law
level:
4
realm:
arcane
type:
open arcane
spell class:
F
duration:
10 minutes / level
range:
50'
area of effect:
20' x 20'
sourcebook:
rolemaster companion 4
description: Creats a plane (up to 20' x 20'), through which no sound will pass..

spell name:
SILENCE (10' R)
list name:
sonic law
level:
5
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 4
description: Creates a 10' R around the target, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to Stalking attempts.

spell name:
SONIC BOLT (100')
list name:
sonic law
level:
6
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of intense sound (sonic energy) is shot from the palm of the caster. Resolve the attack on the Ice Bolt attack table with Shock criticals (RMC 3 12.6), if RMC 3 is unavailable, use Electricity criticals.

spell name:
SOUND CONTROL (50')
list name:
sonic law
level:
7
realm:
arcane
type:
open arcane
spell class:
F
duration:
concentration
range:
50'
area of effect:
50' radius
sourcebook:
rolemaster companion 4
description: Caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius.

spell name:
WALL OF SONICS
list name:
sonic law
level:
8
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
10'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 4
description: Creates a 10' x 10' x 1' wall of sound energy. All passing through it take a "C"" Shock critical (RMC 3 12.6), if RMC 3 is unavailable, use Electricity critical (no RR)."

spell name:
MAJOR VIBRATION
list name:
sonic law
level:
9
realm:
arcane
type:
open arcane
spell class:
F
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Creates sound waves that cause one target to begin to vibrate. If it is a fragile object, it will break (no RR). If it is an object held by a being, the being must make an RR at -30 (each round) or fumble it. If it is a being, it must an RR (each round) or take an "B"" Unbalancing critical."

spell name:
SOUNDWALL 5
list name:
sonic law
level:
10
realm:
arcane
type:
open arcane
spell class:
F
duration:
10 minutes / level
range:
50'
area of effect:
5x (20' x 20')
sourcebook:
rolemaster companion 4
description: Creats 5 planes (up to 20' x 20'), through which no sound will pass. Each wall must be connected to another such wall.

spell name:
QUIET 5
list name:
sonic law
level:
11
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
5x (1' radius)
sourcebook:
rolemaster companion 4
description: Creates a 1' R around five targets, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to Stalking attempts.

spell name:
SILENCE (100')
list name:
sonic law
level:
12
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
100' radius
sourcebook:
rolemaster companion 4
description: Creates a 100' R area into and out of which sound cannot travel; if the point is on a mobile object or being, it will move with the object/being; +25 to Stalking attempts.

spell name:
SONIC BOLT (300')
list name:
sonic law
level:
13
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of intense sound (sonic energy) is shot from the palm of the caster. Resolve the attack on the Ice Bolt attack table with Shock criticals (RMC 3 12.6), if RMC 3 is unavailable, use Electricity criticals.

spell name:
SONIC BLADE
list name:
sonic law
level:
14
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
Self
area of effect:
1 blade
sourcebook:
rolemaster companion 4
description: Create a blade of sonic energy that can be weilded by the caster. It is incredibly thin and can cut through many substances (magical substances get an RR). It acts as a +20 Broadsword, and attacks all foes as AT 1. The OB for weilding it is a Directed Spells skill bonus, not a weapon skill.

spell name:
SONIC PRISON
list name:
sonic law
level:
15
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 4
description: Creates a 10' x 10' x 10' hollow cube of sonic energy, trapping all within the area not making an RR (based on Quickness). All passing through it take a "C"" Shock critical (RMC 3 12.6), if RMC 3 is unavailable, use Electricity critical (no RR)."

spell name:
SOUND CONTROL (10' R / LVL)
list name:
sonic law
level:
16
realm:
arcane
type:
open arcane
spell class:
F
duration:
concentration
range:
10'/lvl
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius.

spell name:
TRIAD OF SONICS
list name:
sonic law
level:
17
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Three bolts of sonic energy are shot from the palm of the caster. They can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). Caster's Directed Spell bonus can only apply to one of the attacks. Use the Ice Bolt attack table.

spell name:
WAITING SONICS
list name:
sonic law
level:
18
realm:
arcane
type:
open arcane
spell class:
F
duration:
24 hours
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 4
description: All within the radius will be effected by a very loud, sudden sound next to the targets' ears; targets are stunned 1 round/5 failure. Effect can be delayed up to 24 hours. Spell can be triggered by time, movement, sound, etc.

spell name:
MASS SOUNDWALLS
list name:
sonic law
level:
19
realm:
arcane
type:
open arcane
spell class:
F
duration:
10 minutes / level
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Creats up to one wall/lvl of planes (up to 20' x 20'), through which no sound will pass. Each wall must be connected to another such wall.

spell name:
SONIC SLAYER
list name:
sonic law
level:
20
realm:
arcane
type:
open arcane
spell class:
F
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A beam of ultrasonic energy is shot from the hand of the caster, it automatically strikes the target. Damage is based on RR failure: 01 - 50 "E"" Disruption critical; 51+ Death."

spell name:
SOUND TO MATTER
list name:
sonic law
level:
25
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: This powerful spell turns current sounds around the caster into matter, as the caster concentrates. The material created will be the durability of hard stone (or softer if the caster wishes), but can be of any shape or form that the caster dictates. The matter will be non-magical and the items created will be normal. The more sound, the more matter the caster can create during the duration, subject to the discretion of the GM. For example, a hammer striking a wall might be enough noise to create a sword, but significantly more noise (i.e. louder and more sustained, like a jackhammer or a 500 member choir) might be needed to make a bridge. Material created will laster for 1 hour/lvl beyond the duration of the of the spell.

spell name:
SOUND TO ENERGY
list name:
sonic law
level:
30
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Similar to Sound to Matter, this spell changes sound into something else, but in this case it is energy on the visible spectrum - i.e., light. A loud shout might be enough to create enough light to equal a Sudden Light spell (Light Law, Magician Base List), while normal conversation could sustain an equivalent to a Light spell. A very loud noise might produce the effects of a Lightning Bolt. Normally, only one "effect"" can be achieved per round, and it all depends on the amount of sound around the caster. TheGM must be very careful not to let this spell and Sound to Matter unbalance game play."

spell name:
SOUNDMASTER
list name:
sonic law
level:
50
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use any one 20th level or less spell (on this list) each round.

spell name:
OMNIPRESENT NAME
list name:
arcane
level:
60
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
unlimited
area of effect:
sourcebook:
rolemaster companion 4
description: It is the powerful magics within this spell that force people to speak the name of a powerful mage in hushed tones or (more wisely) not at all . When this spell is in effect, there is a percentage chance that the caster will know the name and location of the speaker: the percentage chance is equal to 1/2 (round up) the caster's level minus the speaker's level.

spell name:
TRUE TASTE
list name:
amplifications
level:
1
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's taste perception is increased by +30. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically taste.

spell name:
INITIATIVE 1
list name:
amplifications
level:
2
realm:
arcane
type:
open arcane
spell class:
p
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's initiative is increased by +20.

spell name:
FORCUS 1
list name:
amplifications
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains+ 10 to any Static Maneuver he attempts.

spell name:
TRANSFER 1
list name:
amplifications
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can transfer any skill from himself to another or from another to himself. The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the target does not have the skill it cannot be transferred.

spell name:
TRUE TOUCH
list name:
amplifications
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 5
description: Target's touch perception is increased by +30. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically touch

spell name:
TRANSFUSION 1
list name:
amplifications
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
2 targets
sourcebook:
rolemaster companion 5
description: Caster can transfer any skill between two targets (excluding himself). The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the target does not have the skill it cannot be transferred.

spell name:
INITIATIVE 2
list name:
amplifications
level:
7
realm:
arcane
type:
open arcane
spell class:
p
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's initiative is increased by +30.

spell name:
FOCUS 2
list name:
amplifications
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains + 20 to any Static Maneuver and +10 to any Moving Maneuver.

spell name:
TRANSFER 2
list name:
amplifications
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can transfer any skill from himself to another or from another to himself. The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/2 of the difference is temporarily added to the target's skill ranks. Alternately, two separate skills may be transferred. If the target does not have the skill it cannot be transferred.

spell name:
TRUE SMELL
list name:
amplifications
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 5
description: Target's smell perception is increased by +30. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically smell

spell name:
TRANSFUSION 2
list name:
amplifications
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can transfer any two skills between two targets (excluding himself). The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the target does not have the skill it cannot be transferred.

spell name:
INITIATIVE TRUE
list name:
amplifications
level:
12
realm:
arcane
type:
open arcane
spell class:
p
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's initiative is increased by +40.

spell name:
FOCUS TRUE
list name:
amplifications
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains +30 to any Static Maneuver and +20 to any Moving Maneuver.

spell name:
MASS INITIATIVE
list name:
amplifications
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
sight
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Caster can increase the initiative of as many targets as he has levels by +20.

spell name:
TRUE HEAR
list name:
amplifications
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 5
description: Target's hearing perception is increased by +30. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically hear

spell name:
MASS FOCUS
list name:
amplifications
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
sight
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Caster can increase static and moving maneuvers by +10 for as many targets as he has levels.

spell name:
TRANSFER TRUE
list name:
amplifications
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can transfer any skill from himself to another or from another to himself. The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 3/4 of the difference is temporarily added to the target's skill ranks. Alternately, two separate skills may be transferred. If the target does not have the skill it cannot be transferred.

spell name:
MASS TRANSFER
list name:
amplifications
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
sight
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Caster can transfer any skill from himself to a number of targets equal to the caster's level. The targets for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the targets are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the targets do not have the skill it cannot be transferred.

spell name:
TRANSFUSION TRUE
list name:
amplifications
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can transfer one skill per every five caster levels between two targets (excluding himself). The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the target does not have the skill it cannot be transferred.

spell name:
TRUE SIGHT
list name:
amplifications
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's visual perception is increased by +30. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically see

spell name:
TRUE PERCEPTION
list name:
amplifications
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
30'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's perception is increased by +50. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically detect with any of his five senses.

spell name:
MASS TRANSFUSION
list name:
amplifications
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
sight
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Caster can transfer one skill per caster level between two targets (excluding himself). The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the target does not have the skill it cannot be transferred.

spell name:
SENSATORY
list name:
amplifications
level:
50
realm:
arcane
type:
open arcane
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster may use any of the lower level spells on this list once per round.

spell name:
AURA SIGHT 1
list name:
Aura Magic
level:
1
realm:
arcane
type:
open arcane
spell class:
I
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Allows the caster to discern the auras present on persons or enchanted objects. The scope of this sight is limited; only the realm of power (if any) will be discerned by this spell.

spell name:
DEFENSIVE AURA 1
list name:
Aura Magic
level:
2
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks directed at the caster by -5.

spell name:
AURA SIGHT 2
list name:
Aura Magic
level:
3
realm:
arcane
type:
open arcane
spell class:
I
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Allows the caster to discern the auras present on persons or enchanted objects. The scope of this sight is limited; the caster can only discern good or evil tendencies (not realm) through this spell.

spell name:
AURA SHROUD 1
list name:
Aura Magic
level:
4
realm:
arcane
type:
open arcane
spell class:
P
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may cause his aura to appear as the aura of any other realm of power (good or evil tendencies or relative power cannot be masked with this spell).

spell name:
AURA SIGHT 3
list name:
Aura Magic
level:
5
realm:
arcane
type:
open arcane
spell class:
I
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Allows the caster to discern the auras present on persons or enchanted objects. Caster can estimate the target's existing power points (not good or evil tendencies or relative power cannot be masked with this spell).

spell name:
DEFENSIVE AURA 2
list name:
Aura Magic
level:
6
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks upon the caster are reduced by -10.

spell name:
AURA BLAZE
list name:
Aura Magic
level:
7
realm:
arcane
type:
open arcane
spell class:
FE
duration:
1 round / level (concentration)
range:
Self
area of effect:
5' R
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to give off palpable heat, inflicting "A"" Heat criticals to all within a 5' radius who fail a RR. The severity of the criticals delivered can be raised by one degree of severity of each additional 7 pp the caster expends in casting the spell."

spell name:
AURA SPREAD 1
list name:
Aura Magic
level:
8
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level
range:
Self
area of effect:
5' R
sourcebook:
rolemaster companion 5
description: The caster may extend the radius of his aura, bestowing the effects of any Defensive Aura or Aura Shroud spell upon all others within a 5' radius.

spell name:
AURA SIGHT TRUE
list name:
Aura Magic
level:
9
realm:
arcane
type:
open arcane
spell class:
I
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Allows the caster to discern the auras present on persons or enchanted objects. Caster can combine the effects of all three lower Aura Sight spells, discerning 'alignment', realm of power, and approximate power points (+/- 10%).

spell name:
DEFENSIVE AURA 3
list name:
Aura Magic
level:
10
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks upon the caster are reduced by -15.

spell name:
AURA STORE 1
list name:
Aura Magic
level:
11
realm:
arcane
type:
open arcane
spell class:
D
duration:
varies
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may place any one defensive or information gathering aura spell of tenth level or lower within his aura. The spell will remain active until dispelled or cancelled by the caster. Only one such spell may be active upon the caster at any one time.

spell name:
AURA BLAZE 2
list name:
Aura Magic
level:
12
realm:
arcane
type:
open arcane
spell class:
FE
duration:
1 round / level
range:
Self
area of effect:
10' R
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to give off palpable heat, inflicting "A"" Heat criticals to all within a 10' radius who fail a RR. The severity of the criticals delivered can be raised by one degree of severity of each additional 12 pp the caster expends in casting the spell."

spell name:
AURA SPREAD 2
list name:
Aura Magic
level:
13
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
Self
area of effect:
10' R
sourcebook:
rolemaster companion 5
description: The caster may extend the radius of his aura, bestowing the effects of any Defensive Aura or Aura Shroud spell upon all others within a 10' radius.

spell name:
DEFENSIVE AURA 4
list name:
Aura Magic
level:
14
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks directed at the caster by -20.

spell name:
AURA SHROUD 2
list name:
Aura Magic
level:
15
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may cause his aura to appear as the aura of any other realm of power. Moral tendencies (good or evil) can be masked. Realm and relative power cannot be masked with this spell.

spell name:
AURA SPREAD 3
list name:
Aura Magic
level:
16
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level
range:
Self
area of effect:
15' R
sourcebook:
rolemaster companion 5
description: The caster may extend the radius of his aura, bestowing the effects of any Defensive Aura or Aura Shroud spell upon all others within a 15' radius.

spell name:
AURA BLAZE 3
list name:
Aura Magic
level:
17
realm:
arcane
type:
open arcane
spell class:
FE
duration:
1 round / level (concentration)
range:
Self
area of effect:
15' R
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to give off palpable heat, inflicting "A"" Heat criticals to all within a 15' radius who fail a RR. The severity of the criticals delivered can be raised by one degree of severity of each additional 17 pp the caster expends in casting the spell."

spell name:
DEFENSIVE AURA 5
list name:
Aura Magic
level:
18
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks directed at the caster by -25.

spell name:
AURA SPREAD 4
list name:
Aura Magic
level:
19
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level
range:
Self
area of effect:
20' R
sourcebook:
rolemaster companion 5
description: The caster may extend the radius of his aura, bestowing the effects of any Defensive Aura or Aura Shroud spell upon all others within a 20' radius.

spell name:
AURA STORE 2
list name:
Aura Magic
level:
20
realm:
arcane
type:
open arcane
spell class:
U
duration:
varies
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may place any one defensive or information gathering aura spell of 20 th level or lower within his aura. The spell will remain active until dispelled or cancelled by the caster. Only one such spell may be active upon the caster at any one time.

spell name:
AURA BLAZE 4
list name:
Aura Magic
level:
25
realm:
arcane
type:
open arcane
spell class:
FE
duration:
1 round / level (concentration)
range:
Self
area of effect:
20' R
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to give off palpable heat, inflicting "A"" Heat criticals to all within a 20' radius who fail a RR. The severity of the criticals delivered can be raised by one degree of severity of each additional 25 pp the caster expends in casting the spell."

spell name:
AURA SHROUD TRUE
list name:
Aura Magic
level:
30
realm:
arcane
type:
open arcane
spell class:
P
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may cause his aura to appear as the aura of any other realm of power and all aspects of caster's aura can be altered

spell name:
ALKAR
list name:
Aura Magic
level:
35
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks directed at the caster by -1 / level. All viewing teh caster directly must RR or be blinded by 1 round / 5% failure.

spell name:
AURA SPREAD TRUE
list name:
Aura Magic
level:
40
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level
range:
Self
area of effect:
1'/Lvl R
sourcebook:
rolemaster companion 5
description: The caster may extend the radius of his aura, bestowing the effects of any Defensive Aura or Aura Shroud spell upon all others within a1'/ level radius.

spell name:
AURA STORE TRUE
list name:
Aura Magic
level:
45
realm:
arcane
type:
open arcane
spell class:
U
duration:
varies
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may place any one defensive or information gathering aura spell of any level or two spells of 20th level or lower, or four spells of 10th level or lower within his aura. The spell will remain active until dispelled or cancelled by the caster. Only one such spell may be active upon the caster at any one time.

spell name:
AURA BLAZE TRUE
list name:
Aura Magic
level:
50
realm:
arcane
type:
open arcane
spell class:
FE
duration:
1 round / level (concentration)
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to give off palpable heat, inflicting "A"" Heat criticals to all within a 1'/ level radius who fail a RR. The severity of the criticals delivered can be raised by one degree of severity of each additional 50 pp the caster expends in casting the spell."

spell name:
BIND 1
list name:
spiritwrack
level:
1
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure I spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
FORCE TRUTH 1
list name:
spiritwrack
level:
2
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 question
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
SPIRIT WRACK 1
list name:
spiritwrack
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 10% of its hits and function at a -10 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
BIND 2
list name:
spiritwrack
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure II spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
FORCE TRUTH 2
list name:
spiritwrack
level:
5
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
SPIRITWRACK 2
list name:
spiritwrack
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 20% of its hits and function at a -20 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
BIND 3
list name:
spiritwrack
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure III spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
FORCE TRUTH 2
list name:
spiritwrack
level:
8
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 hour
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
SPIRITWRACK 3
list name:
spiritwrack
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 30% of its hits and function at a -30 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
BIND 4
list name:
spiritwrack
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure 4 spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
FORCE TRUTH 4
list name:
spiritwrack
level:
11
realm:
arcane
type:
open arcane
spell class:
fm
duration:
24 hours
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
SPIRITWRACK 4
list name:
spiritwrack
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 40% of its hits and function at a -40 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
BIND 5
list name:
spiritwrack
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure 5 spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
FORCE TRUTH 5
list name:
spiritwrack
level:
14
realm:
arcane
type:
open arcane
spell class:
fm
duration:
48 hours
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
SPIRITWRACK 5
list name:
spiritwrack
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 50% of its hits and function at a -50 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
BIND 6
list name:
spiritwrack
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure 6 spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
FORCE TRUTH 6
list name:
spiritwrack
level:
17
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 week
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
SPIRITWRACK 6
list name:
spiritwrack
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 60% of its hits and function at a -60 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
BIND 7
list name:
spiritwrack
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure 7 spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
FORCE TRUTH 7
list name:
spiritwrack
level:
20
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 month
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
FORCE TRUENAME
list name:
spiritwrack
level:
25
realm:
arcane
type:
open arcane
spell class:
fm
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster learns entity's Truename. With this information, the entity can be controlled completely by the caster (Cf., Mind Control True, Mentalist Base list Mind Control). The entity must endeavor to complete all tasks set for it by the caster, and the caster can summon that specific entity again through the use of the appropriate Conjure spell. By invoking its Truename, the caster could even instruct the entity not to resist other spells cast on it.

spell name:
SPIRITWRACK 7
list name:
spiritwrack
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 70% of its hits and function at a -70 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
BIND TRUE
list name:
spiritwrack
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure True spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
COMMAND 1
list name:
conjurations
level:
1
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure I spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
BANISH 1
list name:
conjurations
level:
2
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure l spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
CONJURE 1
list name:
conjurations
level:
3
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale I Demon (C&T 2.35) 10-18 Frizzzm, Small (C&T2 7.1) 19-27 Daedhel (C&T 2.35) 28-36 Hothrog (C&T 2.35) 37-45 Grumoz (C&T2 7.1) 46-54 Jann (C&T 2.35) 55-63 Tlaque (C&T2 7.1) 64-72 Corvox (C&T2 7.1) 73-81 Culrang (C&T 2.35) 82-90 Daerauk (C&T 2.35) 91-100 Use Conjure II Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
COMMAND 2
list name:
conjurations
level:
4
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 2 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
BANISH 2
list name:
conjurations
level:
5
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 2 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
CONJURE 2
list name:
conjurations
level:
6
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale II Demon (C&T 2.35) 10-18 Lithaba (C&T2 7.2) 19-27 Acid Demon (C&T2 7.1) 28-36 Smoke Demon (C&T2 7.1) 37-45 Frizzzm, Large (C&T2 7.1) 46-54 Clubber (RMC1 7.4) 55-63 Dictic (C&T2 7 .2) 64-72 Nightwing (C&T2 7.2) 73-81 Jinn (C&T 2.35) 82-90 Gogonaur (C&T 2.35) 91-100 Use Conjure III Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
COMMAND 3
list name:
conjurations
level:
7
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 3 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
BANISH 3
list name:
conjurations
level:
8
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 3 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
CONJURE 3
list name:
conjurations
level:
9
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Rashtar (C&T2 7.1) 10-18 Thorned Demon (C&T2 7.1) 19-27 Absorber (C&T2 7.2) 28-36 Flame Beast (C&T2 7.2) 37-45 Mrem (C&T2 7.2) 46-54 Hothedhel (C&T 2.35) 55-63 IceDemon (C&T2 7.1) 64-72 Blacar (C&T2 7.2) 73-81 Dreadwing (C&T2 7.2) 82-90 Traag (C&T2 7.2) 91-100 Use Conjure IV Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
COMMAND 4
list name:
conjurations
level:
10
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 4 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
BANISH 4
list name:
conjurations
level:
11
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 4 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
CONJURE 4
list name:
conjurations
level:
12
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale III Demon (C&T 2.35) 10-18 Acarva (C&T2 1.1) 19-27 Plague Demon (C&T2 7.1) 28-36 Oran (C&T2 7.2) 37-45 Frizzzm, Giant (C&T2 7.1) 46-54 Discord (C&T2 7.2) 55-63 Vultrim (C&T2 7.2) 64-72 Demonic Protoplasm (C&T2 7.1) 73-81 Spear Demon (RMC1 7.4) 82-90 Hoard (C&T2 7.2) 91-100 Use Conjure V Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
COMMAND 5
list name:
conjurations
level:
13
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 5 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
BANISH 5
list name:
conjurations
level:
14
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 5 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
CONJURE 5
list name:
conjurations
level:
15
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale IV Demon (C&T 2.35) 10-18 Weak Elemental (C&T 2.34) 19-27 Shaitan (C&T 2.35) 28-36 Narauk (C&T 2.35) 37-45 Nycorak (C&T 2.35) 46-54 Gem Entity (C&T2 7.2) 55-63 Shadow Demon (RMC1 7.4) 64-72 Huntaar (C&T2 (7.1) 73-81 Sentinel (RMC1 7 .4) 82-90 Deity Champion: Centaur (C&T2 7.2) 91-100 Use Conjure VITable The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
COMMAND 6
list name:
conjurations
level:
16
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 6 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
BANISH 6
list name:
conjurations
level:
17
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 6 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
CONJURE 6
list name:
conjurations
level:
18
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale V Demon (C&T 2.35) I 0-18 Guardian Elemental (C&T 2.34) 19-27 Crystyl (C&T2 (7.2) 28-36 Xaastyl (C&T2 (7.2) 37-45 Ifrit (C&T 2.35) 46-54 Noble Gogonaur (C&T 2.35) 55-63 Celebdel (C&T 2.35) 64-72 Marid (C&T 2.35) 73-81 Sword Demon (RMC1 7.4) 82-90 Deity Champion: Winged (C&T2 7.2) 91-100 Use Conjure VII Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
COMMAND 7
list name:
conjurations
level:
19
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 7 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
BANISH 7
list name:
conjurations
level:
20
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 7 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
CONJURE 7
list name:
conjurations
level:
25
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale VI Demon (C&T 2.35) 10-18 Pale VII Demon (C&T 2.35) 19-27 Strong Elemental (C&T 2.34) 28-36 Eraditor (C&T2 7.1) 37-45 Storm Demon (C&T2 7.1) 46-54 Rhodintor (C&T2 7.1) 55-63 ,Thonis (C&T2 7.1) 64-72 Elemental Savant (C&T2 2.0) 73-81 Demon Scourge (C&T2 7 . I) 82-90 Deity Champion: Noble (C&T2 7.2) 91-100 Use Conjure True Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
COMMAND TRUE
list name:
conjurations
level:
30
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure True spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
BANISH TRUE
list name:
conjurations
level:
40
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure True spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
CONJURE TRUE
list name:
conjurations
level:
50
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Demon Beyond the Pale (C&T 2.35) 10-18 Terrorite (C&T2 7.1) 19-27 Raukamar (C&T 2.35) 28-36 Moloch (C&T 2.35) 37-45 Demon Drake (C&T2 7.1) 46-54 Demon Drake x 2 (C&T2 7.1) 55-63 Yrrygav (C&T2 7.1) 64-72 Maleksari (C&T2 7 .1) 73-81 Deity Champion: High (C&T2 7.2) 82-90 Demon Beyond the Pale (1-5) (C&T 2.35) 91-100 GM's choice or Special The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
DETECT CRYSTAL
list name:
crystal visions
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level (concentration)
range:
50'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Detects any non-magical crystalline material. Caster can concentrate on a 10'R area each round.

spell name:
WORK CRYSTAL
list name:
crystal visions
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
self
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to work any crystalline material into the shape desired.

spell name:
ENCHANT CRYSTAL
list name:
crystal visions
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: This spell enchants a non-magical crystal allowing the caster to use higher level spells from this list on it. The casting of this spell imbeds the caster's own distinctive signature in the crystalline matrix.

spell name:
ANALYZE CRYSTAL MATRIX
list name:
crystal visions
level:
4
realm:
arcane
type:
open arcane
spell class:
i
duration:
-
range:
10'
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Determines whether the crystal in question is enchanted or must be worked. If the crystal is enchanted, caster knows who enchanted it (by reading its signature) and any higher level spells currently acting upon it.

spell name:
CYSTAL SIGHT 1
list name:
crystal visions
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level (concentration)
range:
1000' / level
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to view a locale, object, or person he knows by gazing into his enchanted crystal. This location, item, or being must be no more than 1000' / level distant.

spell name:
LOCATE CRYSTAL
list name:
crystal visions
level:
6
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level (concentration)
range:
100' / level
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster knows the distance and direction to any enchanted crystal in range, whether or not it was created by the caster.

spell name:
CRYSTAL SUMMONS
list name:
crystal visions
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
-
range:
50' / level
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: This spell instantly returns the caster's enchanted crystal to his hands.

spell name:
LINK CRYSTAL
list name:
crystal visions
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to " link"" two or more enchanted crystals so that mental communications (or spell exchange) between the owners is possible. Must be cast on each crystal to be linked."

spell name:
CRYSTAL VOICE
list name:
crystal visions
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level (concentration)
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: This allows the caster's voice to be projected to the area he is currently viewing through his crystal (requires use of Clystal Sight spell ). Caster can hear sounds from the locale being viewed. Additionally, conversation is possible through linked crystals.

spell name:
CRYSTAL SIGHT 2
list name:
crystal visions
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level (concentration)
range:
1 mile / level
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to view a locale, object, or person he knows by gazing into his enchanted crystal. This location, item, or being must be no more than 1 mile / level distant.

spell name:
CRYSTAL TRAP
list name:
crystal visions
level:
11
realm:
arcane
type:
open arcane
spell class:
fm
duration:
varies
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: When cast upon any enchanted crystal, a mental trap is imbedded therein. Anyone (other than the caster) who touches or attempts to use the trapped crystal finds their mind ensnared within the crystal depths (no RR). In order to regain control of their faculties, the victim must roll less than their Will stat on d100. They may attempt this once per minute.

spell name:
TRANSFER CHANNELING
list name:
crystal visions
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Cast upon an enchanted crystal (in conjunction with Crystal Sight), this spell permits a Channeling spell to be sent through the crystal. The Channeling spell will affect a random area, object, or being within the viewed scene. Spell range is that of the Crystal Sight spell used.

spell name:
GROW CRYSTAL
list name:
crystal visions
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
2 weeks
range:
touch
area of effect:
apparatus
sourcebook:
rolemaster companion 5
description: This allows the caster to grow a permanently enchanted crystal, specially attuned to him. This grown crystal does not need to be enchanted to accept higher level spells. Special apparatus is required to grow crystals (5 -50gp value).

spell name:
TRANSFER MENTALISM
list name:
crystal visions
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Cast upon an enchanted crystal (in conjunction with Crystal Sight), this spell permits a Mentalism spell to be sent through the crystal. The Mentalism spell will affect a random area, object, or being within the viewed scene. Spell range is that of the Crystal Sight spell used.

spell name:
CRYSTAL SIGHT 3
list name:
crystal visions
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 hour / level
range:
10 miles / level
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to view a locale, object, or person he knows by gazing into his enchanted crystal. This location, item, or being must be no more than 10 miles / level distant.

spell name:
TRANSFER ESSENCE
list name:
crystal visions
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Cast upon an enchanted crystal (in conjunction with Crystal Sight), this spell permits a Essence spell to be sent through the crystal. The Essence spell will affect a random area, object, or being within the viewed scene. Spell range is that of the Crystal Sight spell used.

spell name:
UNMAKE CRYSTAL
list name:
crystal visions
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Destroys the magic in an enchanted crystal, making it unusable for casting spells on this list.

spell name:
TRANSFER ARCANE
list name:
crystal visions
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Cast upon an enchanted crystal (in conjunction with Crystal Sight), this spell permits an Arcane spell to be sent through the crystal. The Arcane spell will affect a random area, object, or being within the viewed scene. Spell range is that of the Crystal Sight spell used.

spell name:
SPELL TAPPING
list name:
crystal visions
level:
19
realm:
arcane
type:
open arcane
spell class:
fu
duration:
-
range:
touch
area of effect:
1 spell
sourcebook:
rolemaster companion 5
description: Allows the caster to receive or intercept any Transferred spell through the agency of his enchanted crystal. The Transferred spell need not be intended for the caster, although linked crystals may exchange spells by this method.

spell name:
CRYSTAL SIGHT TRUE
list name:
crystal visions
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
100 miles / level
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to view a locale, object, or person he knows by gazing into his enchanted crystal. This location, item, or being must be no more than 100 miles / level distant.

spell name:
SPELL REIN
list name:
crystal visions
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Used in conjunction with a Transfer spell, the caster may select a specific target for his spell (i.e., it is no longer random).

spell name:
SHATTER CRYSTAL
list name:
crystal visions
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
-
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Caster causes one crystal of his choice to explode with no RR (even for enchanted crystals). Those within 30' of the crystal must make a RR or take damage from the explosion. The attack level equals 30 minus the distance (in feet) from the crystal. For example, 30' away equals a zero level attack, while holding an exploding crystal ball would deliver a 30th level attack. RR failure results in Shrapnel criticals (or Puncture or Slash if Space Master is not available). Failure by 1-10 means an 'A' crit, 11-20 gives a 'B', 21-30delivers a 'C', 31-50 is a 'D', and by more than 50 inflicts an 'E' critical. Note: This spell may be transferred through a Linked crystal as a sort of bomb.

spell name:
PERMANENT CRYSTAL
list name:
crystal visions
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Permanently enchants a crystal and imbues it with Crystal Sight and Voice of unlimited Duration and Range. Anyone, whether they are a caster or not, may use this crystal to scry. Attunement difficulty for others is determined by caster.

spell name:
DETECT NEXUS
list name:
node mastery
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster determines if an Earthnode possesses a nexus and if so the direction and distance to its center.

spell name:
NEXUS GUIDE
list name:
node mastery
level:
4
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster learns the direction and distance to the nearest nexus.

spell name:
DETECT POSITIVE
list name:
node mastery
level:
5
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: Caster can determine the positive strength of an Earthnode. This strength will range from 0 to infinity and represents the Power Expenditure Modifier that is required to cast spells while in the radius of the Earthnode. A PEM of 3 (which is very strong) means that a 9th level spell will only require 3 PP to cast; a 27th level spell only 9 PP to cast, etc.

spell name:
DETECT NEGATIVE
list name:
node mastery
level:
6
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: Caster can determine the negative strength of an Earthnode. This strength will range from 0 to infinity and represents the Power Expenditure Modifier that is required to cast spells while in the radius of the Earthnode. A PEM of 3 (which is very strong) means that a 3rd level spell will only require 9 PP to cast; a 9th level spell 27 PP to cast, etc.

spell name:
DETECT NEUTRAL
list name:
node mastery
level:
7
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell will reveal one of two things. First, it functions as Detect Positive with the exception that a value of zero will be obtained if the Earth node is neutral; meaning that PP expenditure for spells will be normal. Second, it functions, and is the only spell that will function, as an indicator of a neutralized Earthnode; meaning that no magic will function within the confines of the Earthnode including other spells from this list.

spell name:
NEXUS STORE
list name:
node mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 hour
range:
self
area of effect:
nexus
sourcebook:
rolemaster companion 5
description: Caster memorizes the location of a Nexus if he is currently within one, and attunes himself to it for the purpose of employing the higher level spells from this list.

spell name:
DETECT DEFENSE
list name:
node mastery
level:
9
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell reveals whether or not the Nexus has any spells of a defensive nature cast within it. It does not give any specifics.

spell name:
DETECT SEAL
list name:
node mastery
level:
10
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell reveals whether or not the Nexus or the Earthnode has a guardian within it. It does not give any specifics.

spell name:
DETECT SEAL
list name:
node mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell reveals whether or not the Nexus has been sealed (No manipulations to the Nexus may be accomplished while it is Sealed, including those attempted by the caster who sealed it). It does not give any specifics.

spell name:
NEXUS AWARENESS
list name:
node mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: Caster is aware of the number of entities who have stored the Nexus.

spell name:
NEXUS CLOAK
list name:
node mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
node
area of effect:
nexus
sourcebook:
rolemaster companion 5
description: Similar to Earthcloak (caster is undetectable by sight, sound, smell, or "detects"" so long as he remains in the earthnode in which he cast the spell and does not cast any other magic

spell name:
BLOOD CLOAK
list name:
node mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
node
area of effect:
node
sourcebook:
rolemaster companion 5
description: Similar to Earthcloak (caster is undetectable by sight, sound, smell, or "detects"" so long as he remains in the earthnode in which he cast the spell and does not cast any other magic

spell name:
NEXUS ALARM
list name:
node mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
i
duration:
varies
range:
node
area of effect:
node
sourcebook:
rolemaster companion 5
description: When in an earthnode, the caster may specify that earthnode or one area within that earthnode. if that area is entered by an unaurthorized presence (specified by the caster when the spell is cast), an alarm will be sounded. The alarm will alert the caster at any distance. Within the disturbed area, the alarm may be silent or may make a loud raucous, according to the caster's specifications when the spell is cast. Alarms equal to the level of the caster may be set, and will remain until the caster's death or they are removed.

spell name:
MANIPULATE NEXUS
list name:
node mastery
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
nexus
area of effect:
nexus
sourcebook:
rolemaster companion 5
description: This spell is used when the caster wishes to change the fundamentals of the Earthnode directly via the Nexus. This spell must be cast before any of the higher level spells from this list may be utilized.

spell name:
SUPPRESS CHANNELING
list name:
node mastery
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
varies
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell completely suppresses Channeling spells within a specific area or the entire Earthnode. Note: Hybrids are affected if either of their realms is suppressed.

spell name:
SUPPRESS MENTALISM
list name:
node mastery
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
varies
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell completely suppresses Mentalism spells within a specific area or the entire Earthnode. Note: Hybrids are affected if either of their realms is suppressed.

spell name:
SUPPRESS ESSENCE
list name:
node mastery
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
varies
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell completely suppresses Essence spells within a specific area or the entire Earthnode. Note: Hybrids are affected if either of their realms is suppressed.

spell name:
NEXUS DEFENSE
list name:
node mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
varies
area of effect:
nexus
sourcebook:
rolemaster companion 5
description: Caster may cast this spell with any complex spell he wants to store. Caster may store a contingency spell that is activated by any one condition specified when the spell is cast (e.g., falling, death, stunned, etc.). this does not count as a stored spell; other spells may be stored and cast while this effect remains dormant until triggered. Only one contingency spell may be stored at a time and the defenses are embedded in the Nexus.

spell name:
NEXUS GUARDIAN
list name:
node mastery
level:
25
realm:
arcane
type:
open arcane
spell class:
fh
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: using this spell , the caster may commission a willing target to be an eternal guardian of the earthnode, following instructions which the caster gives. So long as the being fulfills the conditions of the contract he will not age and if injured will automatically regenerate 1 hit / round and gradually heal all other injuries. The conditions of the contract may vary but all contracts must contain the following: the being must have submitted to this of his own free will, he will submit to the wishes of the caster, he may not leave the radius of the earthnode, and he will defend the nexus. if a guardian breaks the contract he will resume aging at the normal rate, but will not suffer aging for all the time he has been a guardian. the Guardian's only concern is the Nexus, not the Earthnode or the caster. The Guardian has full run of the Earthblood's Ways list with no power point expenditure.

spell name:
NEXUS SEAL
list name:
node mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
nexus
area of effect:
nexus
sourcebook:
rolemaster companion 5
description: Caster Seals the Nexus off from use by any other entity except for himself. No manipulations to the Nexus may be accomplished while it is Sealed, including those attempted by the caster who sealed it. However the manipulations made prior to the sealing will operate normally.

spell name:
ALTER POSITIVE
list name:
node mastery
level:
35
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
nexus
area of effect:
node
sourcebook:
rolemaster companion 5
description: Allows the caster to raise the PEM of an area within the node, or the entire node, by one level for every 10 profession levels suspended. Thus, if a 50th level caster wishes to raise the PEM by two levels he would perform as if he were 20 levels lower or 30th level. This temporary reduction in level effects everything.

spell name:
ALTER NEGATIVE
list name:
node mastery
level:
40
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
nexus
area of effect:
node
sourcebook:
rolemaster companion 5
description: Allows the caster to lower the PEM of an area within the node, or the entire node, by one level for every 10 profession levels suspended. Thus, if a 50th level caster wishes to lower the PEM by two levels he would perform as if he were 20 levels lower or 30th level. This temporary reduction in level effects everything.

spell name:
NEUTRALIZE
list name:
node mastery
level:
45
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
nexus
area of effect:
node
sourcebook:
rolemaster companion 5
description: It has two utilities. First, it will render the PEM equal to zero, suspending any modifier to PP expenditure of spells cast within the node. Second, it can neutralize magic in an area of the node or the entire node completely.

spell name:
DISPERSE
list name:
node mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 hour / level
range:
nexus
area of effect:
node
sourcebook:
rolemaster companion 5
description: Caster can completely disperse the Earthnode and render it useless for a number of hours equal to his level. If the node is Sealed, then only the caster who sealed it can disperse it. Disperse will erase all manipulations to the Nexus.

spell name:
GATHER
list name:
node mastery
level:
60
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
10'
area of effect:
node
sourcebook:
rolemaster companion 5
description: Caster can create a Nexus within an Earthnode provided it does not already have one. An Earthnode can have only one functioning Nexus at any given time.

spell name:
FRIENDS
list name:
node mastery
level:
75
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: One entity, including the caster, per 10 levels of the caster can be allowed immunity to the manipulations ofthe Nexus. For example, a close associate of the caster can cast spells within the Earth node at a PEM of 3, while all other entities will have no benefit, etc.

spell name:
NODEFORM
list name:
node mastery
level:
100
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster summons forth a node from the heart of the earth. The base radius is 50'. The radius may be increased by 1' for each additional PP expended in the casting of this spell. The Earthnode's PEM is zero.

spell name:
EARTHNODE COMPASS
list name:
earthfocus
level:
2
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster learns distance and direction to any Earthnode he has previously Nodestored.

spell name:
NODETALK 1
list name:
earthfocus
level:
3
realm:
arcane
type:
open arcane
spell class:
m
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster gains free 2-way telepathic communication with any intelligent being within the same Earthnode. Unwilling targets gain a RR.

spell name:
EARTHBLOOD NOURISHMENT
list name:
earthfocus
level:
4
realm:
arcane
type:
open arcane
spell class:
u
duration:
24 hours / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster derives his nourishment directly from the Earthblood, needing neither food nor drink for the spell's duration. Caster loses one point of temporary Constitution each day this spell is in effect.

spell name:
LESSER EARTHLIGHT
list name:
earthfocus
level:
5
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Caster draws the energy of the Earth blood into a soft, roseate light throughout the radius of the spell.

spell name:
SHARE NODESTORE
list name:
earthfocus
level:
6
realm:
arcane
type:
open arcane
spell class:
mf
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows the caster to share his feel for a 'stored' Earthnode with another willing target. Both targets must know the Arcane list Earthblood's Ways.

spell name:
TEMPORARY NODESTORE
list name:
earthfocus
level:
7
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the caster to temporarily store an Earthnode. The Temporary Nodestore cannot be ' shared' with another caster. This spell takes 5 minutes to cast.

spell name:
NODETALK 2
list name:
earthfocus
level:
8
realm:
arcane
type:
open arcane
spell class:
m
duration:
concentration
range:
self
area of effect:
100 miles / level
sourcebook:
rolemaster companion 5
description: Caster gains free 2-way telepathic communication with any intelligent being within any Earthnode he has stored. Unwilling targets gain a RR.

spell name:
EARTHBLADE
list name:
earthfocus
level:
11
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster creates a sword of force which attacks on the Plasma Bolt table (or use Lightning Bolt, if RMC3 is not used). It strikes with a +20 bonus, and delivers Essence criticals. The caster can buy directed spell with Earthhlade. If released, the blade is treated as a bolt (range 5' / level). The bolt does not receive the +20 bonus. Caster may not parry with this blade. Normally, this blade cannot parry or be parried.

spell name:
WALL OF EARTHBLOOD
list name:
earthfocus
level:
12
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 5
description: Creates a wall of Earth blood which greatly impedes spell casting. A -20 Spell Mastery roll (or resolve as an Extremely Hard maneuver, modified by Empathy) is required to successfully cast a spell through the wall from either side. If the roll is failed, the wall absorbs the spell and the duration of the wall is increased by 1 round / level of spell absorbed. Contact with the wall delivers an 'A' Essence critical. The caster can increase the severity of the critical by one degree for each additional 12 PP he expends in the casting of the spell. The wall is only visible as an occasional shimmering, although some detection spells (such as Detect Earthhlood) will reveal it clearly.

spell name:
GREATER EARTHLIGHT
list name:
earthfocus
level:
14
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
earthnode
sourcebook:
rolemaster companion 5
description: Caster draws the energy of the Earth blood into a soft, roseate light throughout the entire earthnode.

spell name:
EARTHBLOOD ELEMENTAL
list name:
earthfocus
level:
15
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level (concentration)
range:
10'
area of effect:
sourcebook:
rolemaster companion 5
description: Creates an elemental from the power of the Earth node. The elemental is of low intelligence, but innately knows and understands the layout of the Earthnode to the extent of the caster's knowledge, and will obey simple commands from the caster (even those which would result in its own demise). Treat the elemental as a Strong Light Elemental, delivering Essence criticals. At the end of the spell's duration, the elemental disperses back into the node from whence it came. The elemental cannot leave the radius of the Earthnode.

spell name:
GREATER EARTHBLADE
list name:
earthfocus
level:
16
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster creates a sword of force which attacks on the Plasma Bolt table (or use Lightning Bolt, if RMC3 is not used). It strikes with a +35 bonus, has a percentage chance to cut armor (resolve attack as AT1 ) equal to the level of the caster, and delivers Essence criticals. The caster can buy directed spell with Earthhlade and the same directed spell bonus is used for both of the Earthblade spells. If released, the blade is treated as a bolt (range 5' / level). The bolt does not receive the +20 bonus. Caster may not parry with this blade. Normally, this blade cannot parry or be parried.

spell name:
EARTHBLOOD CASCADE
list name:
earthfocus
level:
17
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
5' radius
sourcebook:
rolemaster companion 5
description: Caster's body immolates with raw Earthblood. Anyone within 5' suffers an 'A' Essence critical. Anyone in physical contact suffers a 'C' critical. Physical attacks to the caster also deliver an ' A' Essence critical. All items on the caster's person are, like the caster, immune to the effects raw, elemental Earth blood (such asEarthblade, but not Earthblood-based base attack spells) while this spell is in effect. However, any material he touches or comes in contact with may be damaged by the exposure.

spell name:
EARTHBLOOD DEPRIVATION
list name:
earthfocus
level:
18
realm:
arcane
type:
open arcane
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: RR mod: -20. Target must RR or be drained of all power points for one day/10% failure. Pure spell users of channeling resist this spell at twice their levels.

spell name:
EARTHBLOOD VACUUM
list name:
earthfocus
level:
19
realm:
arcane
type:
open arcane
spell class:
fm
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target must RR or be momentarily deprived of his connection with his magics. Attack is resolved on the 'Attack Spells' column of the Extraordinary Spell Failure Table (Spell Law 15.7). The amount of RR failure is added to this roll.

spell name:
NODETALK TRUE
list name:
earthfocus
level:
20
realm:
arcane
type:
open arcane
spell class:
m
duration:
concentration
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster gains free 2-way telepathic communication with any intelligent being within the radius of any Earthnode regardless of whether or not he has stored the Earthnode. Unwilling targets gain a RR.

spell name:
EARTHBLOOD SAVANT
list name:
earthfocus
level:
25
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
sourcebook:
rolemaster companion 5
description: Creates a Light Elemental Savant (C&T2 Section 6.0) from the power of the Earth node. The elemental is of low intelligence, but innately knows and understands the layout of the Earthnode to the extent of the caster's knowledge, and will obey simple commands from the caster (even those which would result in its own demise). The elemental delivers Essence criticals and uses the Large Creatures Critical table. At the end of the spell's duration, the elemental disperses back into the node from whence it came. The elemental cannot leave the radius of the Earthnode.

spell name:
SPHERE OF EARTH BLOOD
list name:
earthfocus
level:
30
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Creates a sphere of Earth blood around the caster which greatly impedes spell casting. A -20 Spell Mastery roll (or resolve as an Extremely Hard maneuver, modified by Empathy) is required to successfully cast a spell through the wall from either side. If the roll is failed, the wall absorbs the spell and the duration of the wall is increased by 1 round / level of spell absorbed. Contact with the wall delivers an 'A' Essence critical. The caster can increase the severity of the critical by one degree for each additional 12 PP he expends in the casting of the spell. The wall is only visible as an occasional shimmering, although some detection spells (such as Detect Earthhlood) will reveal it clearly.

spell name:
EARTHFOCUS
list name:
earthfocus
level:
50
realm:
arcane
type:
open arcane
spell class:
fi
duration:
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster learns the distances and directions to all Earth nodes on the planet (whether they are nodestored ornot, but not if they are cloaked or under similar misdirectional protections). He may safely teleport to any Earthnude of his choosing.

spell name:
NODESENSE
list name:
node functions
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 round / level
range:
self
area of effect:
earthnode
sourcebook:
rolemaster companion 5
description: Detects any Earthblood magic within the radius of this spell. When cast on a single target, caster determines whether the target has any active Earth blood spells. Caster has a I% chance per level to determine which Earth blood lists the target knows (roll for each list separately).

spell name:
DETECT EARTHJAR
list name:
node functions
level:
3
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
earthnode
sourcebook:
rolemaster companion 5
description: Detects any disembodied presences within an earthnode (spirits, targets which have cast Earthjar or Earthkeep, etc.).

spell name:
NODEBRIDLE 1
list name:
node functions
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Target must expend 2x normal power points to cast any spell for 1 round per 5% RR failure or until the target leaves the Earthnode. If the target reenters the Earthnode before the spell's duration has expired, he will still be under its effects.

spell name:
CONTROL 1
list name:
node functions
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster subtracts his level from all ESF rolls for the duration of this spell.

spell name:
NODETAP 1
list name:
node functions
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can tap directly into the power of the earthnode. All caster's spells will cost75% of normal power points for the duration of this spell.

spell name:
NODEBRIDLE 2
list name:
node functions
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Target must expend 2x normal power points to cast any spell and all his ESF ranges are doubled for 1 round per 5% RR failure.

spell name:
CONTROL 2
list name:
node functions
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's spells only fail on an unmodified 01 for the duration of this spell.

spell name:
NODEBRIDLE 3
list name:
node functions
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Target must expend 3x normal power points to cast any spell and all his ESF ranges are tripled for 1 round per 5% RR failure.

spell name:
NODETAP 2
list name:
node functions
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can tap directly into the power of the earthnode. All caster's spells will cost 50% of normal power points for the duration of this spell.

spell name:
CONTROL TRUE
list name:
node functions
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's spells will not fumble for the duration of this spell.

spell name:
NODE RENEWAL
list name:
node functions
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster may instantly renew his power points directly from the Earthnode. This spell can only be utilized safely once per week. Each additional attempt will result in an 'E' stress critical.

spell name:
NODE CHANNEL
list name:
node functions
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / 5 levels
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may channel a bolt of energy directly from the Earthnode. Attack is resolved on the Plasma Bolt table, (or use Lightning Bolt if RMC3 is not used), +100, x2 damage, delivering Essence and Disruption criticals. Spell failure chances are not modified by Control spells (above) or other spells or items producing similar effects. Spell failure results in a roll on the ESF table with a +100 modification and 'C' Essence and Disruption criticals.

spell name:
STRIKEFOCUS
list name:
node functions
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Adds +5 to the caster's next spell-delivered critical strike. This +5 will shift a natural roll into the 'open-ended' range (if the caster rolled a 94, Strikefocus would shift the roll to a 99).

spell name:
NODEFOCUS
list name:
node functions
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Adds+ 10 to the caster's next spell attack roll (base or elemental). This +10 will shift a natural roll into the 'UM' range (if the caster rolled a 88, Nodefocus would shift the roll to a 98). Note: Level bonuses to these rolls are not considered in determination of any 'UM' results.

spell name:
NODEBRIDLE TRUE
list name:
node functions
level:
40
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Target must expend 5x normal power points to cast any spell, and all target's ESF ranges are quadrupled and +50 for 1 round per 5% RR failure.

spell name:
NODELORD
list name:
node functions
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster gains +50 to any RRs and other defenses from all Earthblood-based attacks, and can utilize any of the lower level spells on this list each round for 1 round / level.

spell name:
DETECT FORCEFIELDS
list name:
forcefields
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster is aware of any active forcefields within range.

spell name:
FORCE ARMOR
list name:
forcefields
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster creates a shimmering suit of armor made of pure force. The AT equals the level of the spellcaster. The armor is unencumbering, and does not impede spell casting or maneuvers.

spell name:
BARRIER 1
list name:
forcefields
level:
5
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
5' radius
sourcebook:
rolemaster companion 5
description: Creates an invisible barrier. All physical and elemental attacks are at a -25 penalty when directed through the wall. Any attempts to cross the Barrier require a Hard Moving Maneuver (modified by SD). Failure to penetrate the wall results in an 'A' Shock critical. The barrier may be cast on a fixed location, or the caster may center it on himself in which case it moves with him.

spell name:
FORCE WALL 1
list name:
forcefields
level:
6
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster creates an impassable wall of force. The wall has 5 hits per level of the caster and an AT of 20. The wall can only be brought down if a single attack (or a coordinated group of attacks) can exceed the wall's hits. Criticals delivered to the wall for these ' hit' purposes are as follows:' A'= 10, 'B' = 20, 'C' = 30, 'D' = 40, 'E' =50. The wall must meet a solid surface on all four sides (the wall could fill a doorway, but could not exist as a free-standing barrier in the middle of a floor. The wall forms from a single point and instantly expands to a maximum 10'x 10'x 1' . The caster can make the wall invisible, or it can appear as a visible, shimmering area.

spell name:
IMPEDIMENT 1
list name:
forcefields
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 wall
sourcebook:
rolemaster companion 5
description: When cast in conjunction with any Force Armor, Encasement Field, or Force Wall , any physical attacks or attempts to pass through the force field inflict an additional 'A' Shock critical upon the attacker (RR applies for the critical).

spell name:
ENCASEMENT FIELD 1
list name:
forcefields
level:
10
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker ( -20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The field does not impede magic and is gas permeable, though winds of velocities greater than 10 mph do not pass through the field (nor does water). The caster can make the wall invisible, or it can appear as a visible shimmering area.

spell name:
FORCE WALL 2
list name:
forcefields
level:
11
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster creates an impassable wall of force. The wall has 5 hits per level of the caster and an AT of 20. The wall can only be brought down if a single attack (or a coordinated group of attacks) can exceed the wall's hits. Criticals delivered to the wall for these ' hit' purposes are as follows:' A'= 10, 'B' = 20, 'C' = 30, 'D' = 40, 'E' =50. The wall needs no physical support and can be shaped according to the caster's wishes. The caster can make the wall invisible, or it can appear as a visible, shimmering area.

spell name:
BARRIER 2
list name:
forcefields
level:
12
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Creates an invisible barrier. All physical and elemental attacks are at a -25 penalty when directed through the wall. Any attempts to cross the Barrier require a Hard Moving Maneuver (modified by SD). Failure to penetrate the wall results in an 'A' Shock critical. The barrier may be cast on a fixed location, or the caster may center it on himself in which case it moves with him.

spell name:
IMPEDIMENT 2
list name:
forcefields
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 wall
sourcebook:
rolemaster companion 5
description: When cast in conjunction with any Force Armor, Encasement Field, or Force Wall , any physical attacks or attempts to pass through the force field inflict an additional 'B' Shock critical upon the attacker (RR applies for the critical).

spell name:
ENCASEMENT FIELD 2
list name:
forcefields
level:
15
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker (-20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The field does not impede magic and is gas permeable, though winds of velocities greater than 10 mph do not pass through the field (nor does water). The caster can make the wall invisible, or it can appear as a visible shimmering area.

spell name:
FORCE WALL 3
list name:
forcefields
level:
17
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster creates an impassable wall of force. The wall has 5 hits per level of the caster and an AT of 20. The wall can only be brought down if a single attack (or a coordinated group of attacks) can exceed the wall's hits. Criticals delivered to the wall for these ' hit' purposes are as follows:' A'= 10, 'B' = 20, 'C' = 30, 'D' = 40, 'E' =50. The wall needs no physical support and can be shaped according to the caster's wishes in a 20' x 10' x 1' area. The caster can make the wall invisible, or it can appear as a visible, shimmering area.

spell name:
IMPEDIMENT 3
list name:
forcefields
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 wall
sourcebook:
rolemaster companion 5
description: When cast in conjunction with any Force Armor, Encasement Field, or Force Wall , any physical attacks or attempts to pass through the force field inflict an additional 'C' Shock critical upon the attacker (RR applies for the critical).

spell name:
ENCASEMENT FIELD 3
list name:
forcefields
level:
20
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker (-20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The field does not impede magic and is gas permeable, though winds of velocities greater than 10 mph do not pass through the field (nor does water). The caster can make the wall invisible, or it can appear as a visible shimmering area. The caster can vary the size of the Encasement Field from as large as a radius equal to his level to as small as just containing the target(s) when it is cast.

spell name:
FORCE WALL 4
list name:
forcefields
level:
25
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster creates an impassable wall of force. The wall has 5 hits per level of the caster and an AT of 20. The wall can only be brought down if a single attack (or a coordinated group of attacks) can exceed the wall's hits. Criticals delivered to the wall for these ' hit' purposes are as follows:' A'= 10, 'B' = 20, 'C' = 30, 'D' = 40, 'E' =50. The wall needs no physical support and can be shaped according to the caster's wishes in a 20' x 10' x 1' area and the wall can be curved or even formed in to a 10' radius sphere or semi-sphere. The caster can make the wall invisible, or it can appear as a visible, shimmering area.

spell name:
ENCASEMENT FIELD 4
list name:
forcefields
level:
30
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 taeget
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker (-20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The field does not impede magic and is not gas permeable (those inside are in danger of suffocation). Note: The impermeability of the field prohibits normal speech across the field. The caster can also utilize up to twice his level in power points when casting this spell, so that the PP expended become the attack level of the fie ld. The caster can make the wall invisible, or it can appear as a visible shimmering area. The caster can vary the size of the Encasement Field from as large as a radius equal to his level to as small as just containing the target(s) when it is cast.

spell name:
FORCE WALL 5
list name:
forcefields
level:
35
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster creates an impassable wall of force. The wall has 5 hits per level of the caster and an AT of 20. The wall can only be brought down if a single attack (or a coordinated group of attacks) can exceed the wall's hits. Criticals delivered to the wall for these ' hit' purposes are as follows:' A'= 10, 'B' = 20, 'C' = 30, 'D' = 40, 'E' =50. The wall needs no physical support and can be shaped according to the caster's wishes in a 20' x 10' x 1' area and the wall can be curved or even formed in to a 10' radius sphere or semi-sphere and moves with the concentration of the caster. The caster can make the wall invisible, or it can appear as a visible, shimmering area.

spell name:
ENCASEMENT FIELD 5
list name:
forcefields
level:
40
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker (-20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The field will block spells and is not gas permeable (those inside are in danger of suffocation). Note: The impermeability of the field prohibits normal speech across the field. The caster can also utilize up to twice his level in power points when casting this spell, so that the PP expended become the attack level of the fie ld. The caster can make the wall invisible, or it can appear as a visible shimmering area. The caster can vary the size of the Encasement Field from as large as a radius equal to his level to as small as just containing the target(s) when it is cast.

spell name:
ENCASEMENT FIELD TRUE
list name:
forcefields
level:
50
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker (-20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The caster can specify that magic can be cast through the field in one direction only (either inside or outside).The field is not gas permeable (those inside are in danger of suffocation). Note: The impermeability of the field prohibits normal speech across the field. The caster can also utilize up to twice his level in power points when casting this spell, so that the PP expended become the attack level of the fie ld. The caster can make the wall invisible, or it can appear as a visible shimmering area. The caster can vary the size of the Encasement Field from as large as a radius equal to his level to as small as just containing the target(s) when it is cast.

spell name:
DANCING LIGHTS
list name:
light's creations
level:
1
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1' radius sphere
sourcebook:
rolemaster companion 5
description: Creates one ball of iridescent light per caster's level, which can be made to 'dance' anywhere within the spell's range. These lights c!nnot harm, and give off light equal to that of a torch. Creatures with poor intelligence(<= 40) will become transfixed (RR) if they see the lights.

spell name:
HYPNOSIS
list name:
light's creations
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
3'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Hypnotizes one target with a multi-colored display of lights and hand gestures. (See the skill Hypnosis for basic effects.)

spell name:
PYROTECHNICS
list name:
light's creations
level:
3
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
1' cube / level
sourcebook:
rolemaster companion 5
description: Creates a multi-colored, exploding spheres of light.

spell name:
COLOR SPRAY
list name:
light's creations
level:
4
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster shoots forth, from the palm of his hand, a brilliant display of colored light which will blind the target. Target remains blinded for every 5% failure. A blinded foe operates at -90.

spell name:
RAINBOW
list name:
light's creations
level:
5
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
1 mile / level
area of effect:
1 minute / level
sourcebook:
rolemaster companion 5
description: Creates a rainbow which begins and ends wherever the caster desires within the ranges of this spell. All who see the rainbow must make a RR or stop and view it until they succeed in subsequent rounds. Viewers are still aware of any attack that they would normally perceive.

spell name:
PHOTONIC ORB (50')
list name:
light's creations
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster creates and releases a sparkling ball of translucent, swirling color which strikes the target, resulting in one round of blindness per 5% failure. A blinded foe is at -90.

spell name:
HOLOGRAM 1
list name:
light's creations
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1' cube / level
sourcebook:
rolemaster companion 5
description: Creates a three dimensional image from pure light. This image can be of anything the caster has seen or can dream up. These images will seem real unless a RR is made modified by the caster's BAR modifier, or until touched. Hologram size is the caster's level in cubic meters. Image is stationary.

spell name:
REFLECTIVE IMAGE
list name:
light's creations
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
20' radius
area of effect:
20' radius
sourcebook:
rolemaster companion 5
description: Creates multiple images of the caster equal to half the caster's level. These images cannot move and must be identical to each other. These images will seem real unless a RR is made modified by the caster's BAR modifier, or until touched.

spell name:
PHOTONIC ORB (100')
list name:
light's creations
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
100'
area of effect:
target(s)
sourcebook:
rolemaster companion 5
description: Caster creates and releases two sparkling balls of translucent, swirling color which strikes 1-2 targets, resulting in one round of blindness per 5% failure. A blinded foe is at -90.

spell name:
WAITING HOLOGRAM
list name:
light's creations
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1' cube / level
sourcebook:
rolemaster companion 5
description: Creates a three dimensional image from pure light. This image can be of anything the caster has seen or can dream up. These images will seem real unless a RR is made modified by the caster's BAR modifier, or until touched. Hologram size is the caster's level in cubic meters. Image is stationary. Hologram comes into being when a set of specific circumstances, defined by the caster at the time of preparation, occurs. E.g., an elf walks by, a dragon flies within 25', etc.

spell name:
REFLECTIONS 1
list name:
light's creations
level:
13
realm:
arcane
type:
open arcane
spell class:
fd
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates a highly reflective field about the target which confers a bonus of + 30 against all light based attacks. There is a percentage chance equal to twice the level of the caster to reflect the attack back to its origin. Only one attack per round can be reflected.

spell name:
UNLIGHT
list name:
light's creations
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
5' radius / level
area of effect:
5' radius / level
sourcebook:
rolemaster companion 5
description: Creates a null field in which no light can exist. The area is a dull grey; darkness will not blacken it and light will not illuminate it. No form of enhanced vision will penetrate it. This spell receives a RR vs. Utterlightor Utterdark as if it were at 50th level, and even then these effects will last only 1/3 their normal durations.

spell name:
PHOTONIC ORB (300')
list name:
light's creations
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
300'
area of effect:
target(s)
sourcebook:
rolemaster companion 5
description: Caster creates and releases three sparkling balls of translucent, swirling color which strikes 1-3 targets, resulting in one round of blindness per 5% failure. A blinded foe is at -90.

spell name:
PROGRAMMED WAITING HOLOGRAM
list name:
light's creations
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
10' radius / level
area of effect:
1' cube / level
sourcebook:
rolemaster companion 5
description: Creates a three dimensional image from pure light. This image can be of anything the caster has seen or can dream up. These images will seem real unless a RR is made modified by the caster's BAR modifier, or until touched. Hologram size is the caster's level in cubic meters. Image is stationary. Hologram can perform only the simplest of movements and the most basic of sounds. Speech can be programmed, but it can only be a number of words equal to the caster's level. Image cannot move out of the range of this spell.

spell name:
REFLECTIONS 2
list name:
light's creations
level:
17
realm:
arcane
type:
open arcane
spell class:
fd
duration:
concentration
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 5
description: Creates a highly reflective field about the target which confers a bonus of +50 against all light based attacks and a percentage chance equal to twice the level of the caster to reflect the attack back upon its creator. Two attacks may be reflected per round.

spell name:
PHOTONIC ORB (500')
list name:
light's creations
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
500'
area of effect:
target(s)
sourcebook:
rolemaster companion 5
description: Caster creates and releases four sparkling balls of translucent, swirling color which strikes 1-4 targets, resulting in one round of blindness per 5% failure. A blinded foe is at -90.

spell name:
PROJECT IMAGE
list name:
light's creations
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
300'
area of effect:
image
sourcebook:
rolemaster companion 5
description: Creates an exact image of the caster which can then be projected to any location the caster can see and that is within range of this spell. The image moves and speaks as the caster does. The caster cannot be normally heard or seen since these physical aspects of him are being 'projected' to the location of the image. The caster may throw spells, from this list, through the image which are no greater than half his level. The appearance of the image itself is under the control of the caster; all attacks made against it will effect it as the caster desires (i.e. if the caster sees that a Fire Bolt is being launched at his image, he can make it appear burned). If the caster loses sight of his image, the spell ceases and he must re-cast the spell.This image will seem real unless a RR is made modified by the caster's BAR modifier, or until touched.

spell name:
REFLECTIONS TRUE
list name:
light's creations
level:
25
realm:
arcane
type:
open arcane
spell class:
fd
duration:
concentration
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 5
description: Creates a highly reflective field about the target which confers a bonus of+ 70 against all light based attacks and a percentage chance equal to twice the level of the caster to reflect the attack back to its origin. Three attacks may be reflected per round.

spell name:
PHOTONIC WALL
list name:
light's creations
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Caster creates a powerful stationary, scintillating curtain of light with dimensions of 10' x 10' x 1'. Targets coming into contact with the wall must make a RR versus the following colored-light effects, one RR for each effect, each and every round in which he is in contact with the wall. Red: Blindness for One round per 5% failure. Orange: One 'C' Heat Critical per 5% failure. Yellow: One 'C' Electrical critical per 5% failure.

spell name:
PHOTONIC SPHERE
list name:
light's creations
level:
40
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' radius sphere
sourcebook:
rolemaster companion 5
description: Caster creates a powerful stationary, 10' radius sphere that envelopes the caster and moves with him. Targets coming into contact with the sphere must make a RR versus the following colored-light effects, one RR for each effect, each and every round in which he is in contact with the sphere. Red: Blindness for One round per 5% failure. Orange: One 'C' Heat Critical per 5% failure. Yellow: One 'C' Electrical critical per 5% failure.

spell name:
PHOTONIC SPRAY
list name:
light's creations
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
100'
area of effect:
1' x 100' x 20' radius cone
sourcebook:
rolemaster companion 5
description: Caster can shoot forth a conical spray of color from his palm. Targets caught in the cone must make a RR versus the following colored-light effects, one RR for each effect Red: Blindness for One round per 5% failure. Orange: One 'C' Heat Critical per 5% failure. Yellow: One 'C' Electrical critical per 5% failure.

spell name:
SURESIGN 1
list name:
spell mastery
level:
1
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +10 to his next Circle Lore, Runes, Symbol Lore, or Warding Lore skill roll.

spell name:
SPELL MOLDING 1
list name:
spell mastery
level:
2
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +10 to his next Spell Mastery or Targeting Skill roll.

spell name:
FOCUS 1
list name:
spell mastery
level:
3
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +10 to his next Attunement or Magic Ritual skill roll.

spell name:
SPELL PROFICIENCY 1
list name:
spell mastery
level:
4
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The spell cast after this one is -10 to Extraordinary Spell Failure and the caster only fumbles it on a 01.

spell name:
SPELL PROTECTION 1
list name:
spell mastery
level:
5
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's next Resistance Roll has a +10 bonus.

spell name:
SURESIGN 2
list name:
spell mastery
level:
6
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +20 to his next Circle Lore, Runes, Symbol Lore, or Warding Lore skill roll.

spell name:
SPELL MOLDING 2
list name:
spell mastery
level:
7
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +20 to his next Spell Mastery or Targeting Skill roll.

spell name:
FOCUS 2
list name:
spell mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +20 to his next Attunement or Magic Ritual skill roll.

spell name:
SPELL PROFICIENCY 2
list name:
spell mastery
level:
9
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The spell cast after this one is -20 to Extraordinary Spell Failure and the caster only fumbles it on a 01.

spell name:
SPELL PROTECTION 2
list name:
spell mastery
level:
10
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's next Resistance Roll has a +20 bonus.

spell name:
SURESIGN 3
list name:
spell mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +30 to his next Circle Lore, Runes, Symbol Lore, or Warding Lore skill roll.

spell name:
SPELL MOLDING 3
list name:
spell mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +30 to his next Spell Mastery or Targeting Skill roll.

spell name:
FOCUS 3
list name:
spell mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +30 to his next Attunement or Magic Ritual skill roll.

spell name:
SPELL PROFICIENCY 3
list name:
spell mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The spell cast after this one is -30 to Extraordinary Spell Failure and the caster only fumbles it on a 01.

spell name:
SPELL PROTECTIN 3
list name:
spell mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's next Resistance Roll has a +30 bonus.

spell name:
SURESIGN 4
list name:
spell mastery
level:
16
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +40 to his next Circle Lore, Runes, Symbol Lore, or Warding Lore skill roll.

spell name:
SPELL MOLDING 4
list name:
spell mastery
level:
17
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +40 to his next Spell Mastery or Targeting Skill roll.

spell name:
FOCUS 4
list name:
spell mastery
level:
18
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +40 to his next Attunement or Magic Ritual skill roll.

spell name:
SPELL PROFICIENCY 4
list name:
spell mastery
level:
19
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The spell cast after this one is -40 to Extraordinary Spell Failure and the caster only fumbles it on a 01.

spell name:
SPELL PROTECTION 4
list name:
spell mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's next Resistance Roll has a +40 bonus.

spell name:
SURESIGN TRUE
list name:
spell mastery
level:
25
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +50 to his next Circle Lore, Runes, Symbol Lore, or Warding Lore skill roll.

spell name:
SPELL MOLDING TRUE
list name:
spell mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +50 to his next Spell Mastery or Targeting Skill roll.

spell name:
FOCUS TRUE
list name:
spell mastery
level:
35
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +50 to his next Attunement or Magic Ritual skill roll.

spell name:
SPELL PROFICIENCY TRUE
list name:
spell mastery
level:
40
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The spell cast after this one is -50 to Extraordinary Spell Failure and the caster only fumbles it on a 01.

spell name:
SPELL PROTECTION TRUE
list name:
spell mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's next Resistance Roll has a +50 bonus.

spell name:
ARCGLOW
list name:
Mana Currents
level:
1
realm:
arcane
type:
open arcane
spell class:
FE
duration:
10 minutes / level
range:
Self
area of effect:
1 Hand
sourcebook:
rolemaster companion 5
description: Causes a glowing ball of electricity, which gives off a light equal to a large torch, to appear in the caster's hand. The caster's hand must be empty. With any strike that the caster makes with this hand, there will be a 50% chance of delivering an "A"" Electrical critical."

spell name:
WELD
list name:
Mana Currents
level:
3
realm:
arcane
type:
open arcane
spell class:
F
duration:
concentration
range:
Self
area of effect:
1 finger
sourcebook:
rolemaster companion 5
description: The caster is able to weld ferrous metals together by tracing the parth, with his index finger, along which the two metals are joined. Great for golem constructions.

spell name:
WALL OF LIGHTNING
list name:
Mana Currents
level:
5
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Creates a 10' x 10' x1' wall of arcing current that delivers an "A"" Electrical Critical to targets that come into contact with it."

spell name:
CHARGE ARMOR
list name:
Mana Currents
level:
6
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: target is totally protected from all electricity; +20 to all RRs vs electricity; -20 to elemental electricity attacks.

spell name:
LIGHTNING BLADE
list name:
Mana Currents
level:
8
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes a broadsword shaped blade to spring forth from the caster's empty hand. The caster may make melee attacks with it using his Directed Spells skill bonus ( with an additional +20), doing damage on the Lightning bolt chart. Normally, this "blade"" can not parry or be parried. The caster may throw the blade at any time (even on the round of casting). The thrown blade is treated as a normal Lightning Bolt."

spell name:
LIGHTNING BALL (20' R)
list name:
Mana Currents
level:
10
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
20' Radius
sourcebook:
rolemaster companion 5
description: A 1' ball of fire is shot from the palm of the caster, it explodes to affect a 20' area; results are determined on the Lightning Ball table in Companion 5.

spell name:
GREATER LIGHTNING BLADE
list name:
Mana Currents
level:
11
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes a two-handed sword shaped blade to spring forth from the caster's empty hands. It requires two hands to wield. The caster may make melee attacks with it using his Directed Spells skill bonus ( with an additional +35), doing double concossion hit damage on the Lightning bolt chart. Normally, this "blade"" can not parry or be parried. The caster may throw the blade at any time (even on the round of casting). The thrown blade is treated as a normal Lightning Bolt."

spell name:
CIRCLE OF LIGHTNING
list name:
Mana Currents
level:
12
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
10' Radius
sourcebook:
rolemaster companion 5
description: Creates a 10' R circle of arcing current that delivers an "A"" Electrical Critical to targets that come into contact with it. The caster may increase the severity of the critical by one for each additional 12 pp he spends for the spell (a=12

spell name:
FUSE
list name:
Mana Currents
level:
13
realm:
arcane
type:
open arcane
spell class:
F
duration:
2 rounds
range:
100
area of effect:
armor
sourcebook:
rolemaster companion 5
description: Caster fuses together any metal armor which fails a RR. Target within the armor will receive a "B"" Heat critical the first round and a ""A"" critical the next. Note: Target will probably be incapable of movement until the armor is removed."

spell name:
ELECTRIC ARMOR
list name:
Mana Currents
level:
14
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 minute / level
range:
10'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Protects target against all electrical based attacks by conferring a +20 bonus. Note: This spell does not protect against light based attacks.

spell name:
LIGHTING BALL (40' R)
list name:
Mana Currents
level:
15
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
40' Radius
sourcebook:
rolemaster companion 5
description: A 1' ball of fire is shot from the palm of the caster, it explodes to affect a 40' area; results are determined on the Lightning Ball table in Companion 5.

spell name:
CHAIN LIGHTNING
list name:
Mana Currents
level:
16
realm:
arcane
type:
open arcane
spell class:
FE
duration:
range:
100'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster creates a blot of lighting which jumps from target to target unitl the number of targets attacked equals the caster's level divided by 5. Caster's Directed Spell Bonus only applies to the first target. Each target must be within 100' of each other to be affected, otherwise the bolt will simply dissipate. A target may be attacked more than once by the same bolt. A bolt may arc to an object such as a clumn o fstone, a statue, a door, a wall, a floor, or even the ground, and proceed from there. Each target makes a RR with no modifiers. If the target is successful, he is not attack during that jump. If unsuccessful, apply elemental defenses normally. Targets wearing AT 20-17 are penalized by -25 to their RR, AT16-13 = -20, AT 12-9 = -15, AT 8-5 = -10, AT 4-1 = -5. Note: If the bolt fails a resistance roll vs. itself while arching to an inanimate object, it has grounded out and presents no further threat.

spell name:
LIGHTNING ELEMENTAL
list name:
Mana Currents
level:
17
realm:
arcane
type:
open arcane
spell class:
F
duration:
concentration
range:
50'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster creates a weak Light Elemental which will do his bidding for as long as he concentrates.

spell name:
IMMOLATION
list name:
Mana Currents
level:
18
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster's body is covered with arcs of Lightning. He is immune to all forms of electricity. Anyone within 5' suffers an "A"" Electrical critical (no RR). Anyone in physical contact suffers a ""C"" Electrical critical. Physical attacks from the caster that deliver a critical also deliver a ""A"" Electrical critical. All items on the caster's person are immune to electricity for the duration of the this spell

spell name:
DEATH STROKE
list name:
Mana Currents
level:
19
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: A bolt of lightning is shot from the palm of the caster's hand. Add the caster's Directed Spell bonus and roll on the Lightning Bolt chart. All critical are automatically "E""s."

spell name:
INFUSION
list name:
Mana Currents
level:
20
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / 10 failure
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target suffers an "E"" Electrical critical each round for 1 rnd/10% failure."

spell name:
STORM CHAIN
list name:
Mana Currents
level:
25
realm:
arcane
type:
open arcane
spell class:
FE
duration:
range:
200'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster creates a bolt of lighting which jumps from target to target unitl the number of targets attacked equals the caster's level divided by 5. One additional chain is released for every 10 levels of the caster. Caster's Directed Spell Bonus only applies to the first target. Each target must be within 100' of each other to be affected, otherwise the bolt will simply dissipate. A target may be attacked more than once by the same bolt. A bolt may arc to an object such as a clumn o fstone, a statue, a door, a wall, a floor, or even the ground, and proceed from there. Each target makes a RR with no modifiers. If the target is successful, he is not attack during that jump. If unsuccessful, apply elemental defenses normally. Targets wearing AT 20-17 are penalized by -25 to their RR, AT16-13 = -20, AT 12-9 = -15, AT 8-5 = -10, AT 4-1 = -5. Note: If the bolt fails a resistance roll vs. itself while arching to an inanimate object, it has grounded out and presents no further threat.

spell name:
RAZE
list name:
Mana Currents
level:
30
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
50' x 50' x 50'
sourcebook:
rolemaster companion 5
description: Balls of Lightning rain down from above, affecting an area 50' x 50' x 50' and delivering "A"" electical criticals."

spell name:
LIGHTNING DELUGE
list name:
Mana Currents
level:
50
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
50' x 50' x 50'
sourcebook:
rolemaster companion 5
description: Balls of Lightning rain down from above, affecting an area 50' x 50' x 50' and delivering "B"" electical criticals. Caster may increase the area of affect by one increment every three rounds by concentrating (he must be within 10'/lvl of each newly affected area as it is razed.) The areas must be connected and each individual area will be active one round/level (i.e.

spell name:
STUN 1
list name:
subdual ways
level:
1
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target is stunned 1 round.

spell name:
SLEEP 6
list name:
subdual ways
level:
2
realm:
arcane
type:
open arcane
spell class:
F
duration:
range:
100'
area of effect:
Target(s)
sourcebook:
rolemaster companion 5
description: Causes target(s) to fall into a natural sleep; the total number of targets that can be affected is 6 (e.g., 6 of level 1, 1 of level 1 and 1 of level 5, 2 of level 3, etc.). All target(s) must be in caster's field of vision. Caster should assign target priority (i.e. which is the 1st potential target, the 2nd, etc.).

spell name:
STUN 3
list name:
subdual ways
level:
4
realm:
arcane
type:
open arcane
spell class:
F
duration:
3 rounds
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target is stunned 3 rounds.

spell name:
FEAR
list name:
subdual ways
level:
5
realm:
arcane
type:
open arcane
spell class:
F
duration:
varies
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target fears caster and attempts to flee for 1 minute per 10% failure.

spell name:
STUN BOLT (100')
list name:
subdual ways
level:
6
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: A bolt of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical)."

spell name:
WORD OF PAIN (50%) *
list name:
subdual ways
level:
7
realm:
arcane
type:
open arcane
spell class:
F*
duration:
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target takes 50% of remaining concussion hits upon failure.

spell name:
STUNBLADE
list name:
subdual ways
level:
8
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes a broadsword shaped blade of energy to spring forth from the caster's empty hand. The caster may make melee attacks with it using his directed spell bonus (with an additional +20). The attack is resolved on the Dagger Table, except all criticals delivered are Shock critical, and instead of concussion hits, the Stunblade delivers roundsof stun (as Stun Bolt). Normally, this blade cannot parry or be parried. The caster may throw the blade at any time; the thrown blade is treated like a Stun Bolt.

spell name:
LORD SLEEP
list name:
subdual ways
level:
9
realm:
arcane
type:
open arcane
spell class:
F
duration:
range:
100'
area of effect:
Target(s)
sourcebook:
rolemaster companion 5
description: Causes target(s) to fall into a natural sleep; the total number of targets that can be affected is 6 (e.g., 20 of level 1, 4 of level 5,1 of level 20, etc.). All target(s) must be in caster's field of vision. Caster should assign target priority (i.e. which is the 1st potential target, the 2nd, etc.).

spell name:
STUN 4
list name:
subdual ways
level:
10
realm:
arcane
type:
open arcane
spell class:
F
duration:
3 rounds
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target is stunned 4 rounds.

spell name:
STUN BALL (10' R)
list name:
subdual ways
level:
11
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
10' R
sourcebook:
rolemaster companion 5
description: A 10' radius ball of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical). Note: No ""center of effect"" bonus is granted to the attack."

spell name:
WORD OF PAIN (70%) *
list name:
subdual ways
level:
12
realm:
arcane
type:
open arcane
spell class:
F*
duration:
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target takes 70% of remaining concussion hits upon failure.

spell name:
GREATER STUNBLADE
list name:
subdual ways
level:
13
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes a two handed sword shaped blade of energy to spring forth from the caster's empty hand. It requires two hands to use. The caster may make melee attacks with it using his directed spell bonus (with an additional +35). The attack is resolved on the Short Sword Table, except all criticals delivered are Shock critical, and instead of concussion hits, the Stunblade delivers roundsof stun (as Stun Bolt). Normally, this blade cannot parry or be parried. The caster may throw the blade at any time; the thrown blade is treated like a Stun Bolt. The same directed spell bonus is used for both this spell and Stunblade.

spell name:
STUN BOLT (300')
list name:
subdual ways
level:
14
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
300'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: A bolt of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical)."

spell name:
STUN BALL (20' R)
list name:
subdual ways
level:
15
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
20' R
sourcebook:
rolemaster companion 5
description: A 20' radius ball of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical). Note: No ""center of effect"" bonus is granted to the attack."

spell name:
WORD OF SLEEP *
list name:
subdual ways
level:
16
realm:
arcane
type:
open arcane
spell class:
F*
duration:
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target must make an RR or fall into a natural sleep.

spell name:
WORD OF PAIN (90%) *
list name:
subdual ways
level:
18
realm:
arcane
type:
open arcane
spell class:
F*
duration:
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target takes 90% of remaining concussion hits upon failure.

spell name:
STUN BALL (40' R)
list name:
subdual ways
level:
19
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
40' R
sourcebook:
rolemaster companion 5
description: A 40' radius ball of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical). Note: No ""center of effect"" bonus is granted to the attack."

spell name:
STUN BOLT (500')
list name:
subdual ways
level:
20
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
500'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: A bolt of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical)."

spell name:
UNCONSCIOUSNESS
list name:
subdual ways
level:
25
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target is unconscious and unwakeable for 1 minute per 5% failure.

spell name:
MASS WORD *
list name:
subdual ways
level:
30
realm:
arcane
type:
open arcane
spell class:
F*
duration:
range:
100'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Any Word spel can be used from this list. The spell will affect a number of levels equal to the caster. Treat in the same manner as the Sleep spells.

spell name:
SUBDUAL MASTERY
list name:
subdual ways
level:
50
realm:
arcane
type:
open arcane
spell class:
UF
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may use one lower level spell on this list for one round / level.

spell name:
BOLT CURVING *
list name:
spell shaping
level:
5
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
sourcebook:
rolemaster companion 5
description: The caster may alter the course of his next bolt attack by curving the bolt up to w ú/level. The caster must be able to see the target to gain the benefit of his directed spell bonus.

spell name:
BALL SHAPING *
list name:
spell shaping
level:
7
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
varies
sourcebook:
rolemaster companion 5
description: The caster may alter the general shape of his next ball attack (the ball may be flattened on one or both sides, shrunk to a smaller radius, etc.). Note: Spell radius cannot be increased beyond normal with this spell.

spell name:
HOLLOW BALL *
list name:
spell shaping
level:
9
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
varies
sourcebook:
rolemaster companion 5
description: The caster may alter the shape of his next ball attack to have a 'hole' in the middle large enough that a target the spell is centered on suffers no damage. No 'center of effect' bonus applies to other targets.

spell name:
FORK BOLT *
list name:
spell shaping
level:
12
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
sourcebook:
rolemaster companion 5
description: The caster may 'fork' his next bolt attack to strike two different targets. The targets must be within 90ú of each other in relation to the caster, and the caster's directed spell bonus must be split as the caster desires between the two targets.

spell name:
RETURNING BOLT *
list name:
spell shaping
level:
14
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
sourcebook:
rolemaster companion 5
description: If the caster's next bolt attack misses its target while this spell is in effect, the bolt will reverse its course and strike its target from behind, gaining any applicable surprise and rear attack bonuses. Directed spell bonuses do not apply to this rear attack.

spell name:
CROSSFIRE *
list name:
spell shaping
level:
15
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack / 5 levels
range:
Self
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: The caster's next bolt attack will continue onward and reverse its direction, striking the target multiple times until the number of strikes equals the caster's level/5 (the bolt travels in a 'cloverleaf' pattern, with the target at the center). Each attack gains any applicable surprise and rear/flank attack bonuses, and all criticals delivered are rolled separately for each bolt. Directed spell bonuses only apply to the first attack.

spell name:
REVERSE SPELLS *
list name:
spell shaping
level:
16
realm:
arcane
type:
open arcane
spell class:
F*
duration:
1 attack
range:
Self
area of effect:
sourcebook:
rolemaster companion 5
description: Caster may redirect an elemental attack directed at him back upon its caster if the attacking spell fails a RR. Ifthe attack spell is returned, it attacks its caster with a +0 modification.

spell name:
CONE *
list name:
spell shaping
level:
17
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
varies
sourcebook:
rolemaster companion 5
description: The caster's next ball attack will form the shape of a cone, starting at the caster's outstretched hand and traveling outward the full normal range of the ball. The areaofthe terminus of the cone is equal to the normal diameter of the ball. No 'center of effect' bonus applies.

spell name:
CHAINBOLT *
list name:
spell shaping
level:
18
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
sourcebook:
rolemaster companion 5
description: The caster's next bolt attack will bounce from target to target until the number of targets attacked equals the caster's level/5. Each target must be within I 00' feet of each other to be affected, otherwise the bolt will simply dissipate. A target may be attacked more than once by the same bolt. A bolt may bounce to an object such as a column of stone, a statue, a door, a wall, a floor, or even the ground, and proceed from there. Each target makes a RR with no modifiers. If the target is successful, he is not attacked during that jump. Directed spell bonuses apply only to the first target. Note: If the holt fails a resistance rollvs. itself while arcing to an inanimate object, it dissipates and will present no further threat.

spell name:
BOLT CHANNELS *
list name:
spell shaping
level:
19
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack / 5 levels
range:
Self
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: The caster's next bolt attack will form a continuous stream. Separate attack rolls are made for the stream each round. The caster can move the channel up to 90 degrees / round. Only one attack per round may be made by the channel, but the caster's normal initiative number is increased by 50%, due to the spell already being in effect (2nd and successive rounds only).

spell name:
VOLLEY *
list name:
spell shaping
level:
20
realm:
arcane
type:
open arcane
spell class:
F*
duration:
1 round / level (concentration)
range:
Self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The caster may 'catch' the next directed spell attack made against him (if it fails a RR vs. this spell). The spell may be returned by the caster during his next attack phase with whatever directed spell bonuses he has with the 'caught' spell. The spell so returned does the damage it normally would (if the original caster of the directed spell cast it so that it would do multiples of damage, it still does when returned). If the attack spell makes its RR, the spell attack is resolved normally.

spell name:
DEATH BOLT *
list name:
spell shaping
level:
25
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Any criticals delivered by the caster's next bolt attack are automatically 'E' criticals, but the bolt can not be cast to inflict multiples of damage by increasing the PP expended.

spell name:
DEATH BALL *
list name:
spell shaping
level:
30
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Any criticals delivered by the caster's next ball attack are automatically 'E' criticals, but the ball can not be cast to inflict multiples of damage by increasing the PP expended.

spell name:
SPELLFIRE *
list name:
spell shaping
level:
50
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 round / level
range:
Self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The caster becomes immune to his chosen element and can cast one of the lower level spells on this list each round for the duration of this spell.

spell name:
STRENGTH *
list name:
ephemeral enhancement
level:
1
realm:
arcane
type:
open arcane
spell class:
i*
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster concentrates and immediately becomes aware of target's highest statistic.

spell name:
WEAKNESS *
list name:
ephemeral enhancement
level:
2
realm:
arcane
type:
open arcane
spell class:
i*
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster concentrates and immediately becomes aware of target's lowest statistic.

spell name:
RESTORE 1
list name:
ephemeral enhancement
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Restores any single statistic (temporary or potential) of target by one point per three levels of caster up to its normal level that has been raised or lowered due to attacks such as poison, magic, or disease. This spell will have no affect upon natural losses due to age, etc. A statistic can only be restored once after each loss. A statistic may not be restored after one day per level of the caster(e.g., a third level caster can only restore stat losses within three days after the damage occurred).

spell name:
AMPLIFY 1
list name:
ephemeral enhancement
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Increases any single statistic of target by one point per four levels of the caster up to the statistic potential.

spell name:
EPHEMERAL 1
list name:
ephemeral enhancement
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Temporarily increases the temporary value of any statistic up to 1 point per five levels of caster. Statistics can be increased above their potential by one point per 10 levels of the caster. Target gains all benefits associated with higher statistics.

spell name:
TRANSTER 1
list name:
ephemeral enhancement
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may transfer a portion, up to half, of one of his statistics at one point per two levels, in order to increase one of the target's. Statistic(s) must be the same (Em to Em). The caster must physically retrieve the transferred points by recasting this spell before the spell expires or lose them and suffer a -5%/point penalty to all actions for 1 day per point transferred. If the target should die, or the target should have his statistics destroyed, the caster permanently loses the transferred statistic(s). Stats can be increased above their potentials, and target gains all benefits associated with higher statistics. Note: If a target's statistic will become greater than 100 due to this spell, then, at that point, the caster may only increase that statistic of the target by one point per four levels.

spell name:
RESTORE 2
list name:
ephemeral enhancement
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Restores any single statistic (temporary or potential) of target by two points per three levels of caster up to its normal level that has been raised or lowered due to attacks such as poison, magic, or disease. This spell will have no affect upon natural losses due to age, etc. A statistic can only be restored once after each loss. A statistic may not be restored after one day per level of the caster(e.g., a third level caster can only restore stat losses within three days after the damage occurred). Two statistics may be restored simultaneously.

spell name:
AMPLIFY 2
list name:
ephemeral enhancement
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Increases any single statistic of target by two point per four levels of the caster up to the statistic potential.

spell name:
EPHEMERAL 2
list name:
ephemeral enhancement
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Temporarily increases the temporary value of any statistic up to 2 points per five levels of caster. Statistics can be increased above their potential by one point per 10 levels of the caster. Target gains all benefits associated with higher statistics.

spell name:
TRANSFER 2
list name:
ephemeral enhancement
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may transfer a portion, up to half, of one of his statistics at one point per two levels, in order to increase one of the target's. Statistic(s) must be the same (Em to Em). The caster must physically retrieve the transferred points by recasting this spell before the spell expires or lose them and suffer a -5%/point penalty to all actions for 1 day per point transferred. If the target should die, or the target should have his statistics destroyed, the caster permanently loses the transferred statistic(s). Stats can be increased above their potentials, and target gains all benefits associated with higher statistics. Note: If a target's statistic will become greater than 100 due to this spell, then, at that point, the caster may only increase that statistic of the target by one point per four levels. Two statistics may be transfered simultaneously.

spell name:
RESTORE TRUE
list name:
ephemeral enhancement
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Restores up to three statistics (temporary or potential) of target by one point per level of caster up to its normal level that has been raised or lowered due to attacks such as poison, magic, or disease. This spell will have no affect upon natural losses due to age, etc. A statistic can only be restored once after each loss. A statistic may not be restored after one day per level of the caster(e.g., a third level caster can only restore stat losses within three days after the damage occurred). Three statistics may be restored simultaneously.

spell name:
AMPLIFY 3
list name:
ephemeral enhancement
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Increases any single statistic of target by three points per four levels of the caster up to the statistic potential.

spell name:
EPHEMERAL 3
list name:
ephemeral enhancement
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Temporarily increases the temporary value of any statistic up to 3 points per five levels of caster. Statistics can be increased above their potential by one point per 10 levels of the caster. Target gains all benefits associated with higher statistics.

spell name:
TRANSFER 3
list name:
ephemeral enhancement
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may transfer a portion, up to half, of one of his statistics at one point per two levels, in order to increase one of the target's. Statistic(s) must be the same (Em to Em). The caster must physically retrieve the transferred points by recasting this spell before the spell expires or lose them and suffer a -5%/point penalty to all actions for 1 day per point transferred. If the target should die, or the target should have his statistics destroyed, the caster permanently loses the transferred statistic(s). Stats can be increased above their potentials, and target gains all benefits associated with higher statistics. Note: If a target's statistic will become greater than 100 due to this spell, then, at that point, the caster may only increase that statistic of the target by one point per four levels.

spell name:
NEUTRALIZE
list name:
ephemeral enhancement
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can completely neutralize the statistic bonus of any one statistic.

spell name:
RESTORE POTENTIAL
list name:
ephemeral enhancement
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: As Restore 1, except statistic potentials can be restored.

spell name:
AMPLIFY TRUE
list name:
ephemeral enhancement
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Increases any single statistic of target by one point per level of the caster up to the statistic potential.

spell name:
INCREASE POTENTIAL
list name:
ephemeral enhancement
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Permanently increases one statistic's potential by one point per five levels of the caster. Caster can only increase a particular potential one time; cumulative castings to increase a potential multiple levels have a 20% chance per attempt of reducing the temporary and permanent values to 1.

spell name:
REORGANIZE
list name:
ephemeral enhancement
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can completely rearrange the statistical makeup of target (this does not include altering statistical values, nor separating potentials or bonuses from their temporary counterparts).

spell name:
DRAGON TYPING
list name:
Dragon Mastery
level:
1
realm:
Arcane
type:
closed arcane
spell class:
IU
duration:
-
range:
200'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster studies the general type of dragon encountered (e.g. fire, ice, gas, etc.). A dragon must be "typed" prior to casting certain higher level spells, noted below.

spell name:
DRAGON TONGUES I
list name:
Dragon Mastery
level:
2
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to communicate in the native tongue of the "typed" dragon. Only basic concepts and ideas may be related.

spell name:
CHARM PROTECTION
list name:
Dragon Mastery
level:
3
realm:
Arcane
type:
closed arcane
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Provides caster with a +20 bonus to RR versus the beguiling effects of a "typed" dragon's speech or magical charm spells.

spell name:
DRAGON LORE
list name:
Dragon Mastery
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
100'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster acquires basic knowledge of one "typed" dragon's sex, approximate age (young, mature, ancient), and a general idea of its magical abilities, if any (modest, potent).

spell name:
RIDDLE GAME
list name:
Dragon Mastery
level:
5
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
varies
range:
50'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster engages the dragon in a riddle game which lasts until one party answers incorrectly (or cannot answer). The conditions and victor's prize are determined jointly by both parties before the game commences. Note that this spell does not provide the riddles or correct answers, but binds both parties to a set of inviolable, predetermined rules (GM's discretion).

spell name:
POISON PROTECTION
list name:
Dragon Mastery
level:
6
realm:
Arcane
type:
closed arcane
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Provides caster with a +20 bonus to RR versus poison attacks (including gas) of a "typed" drake.

spell name:
DRAGON TONGUES II
list name:
Dragon Mastery
level:
7
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: As Dragon Tongues I, but caster may communicate more complex subjects, although there remains a chance of misinterpretation.

spell name:
CLOTTING
list name:
Dragon Mastery
level:
8
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
concentration
range:
touch
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster can staunch bleeding at a rate of 1 hit per round of concentration on the target drake. For 1 hour the target can move at no more than a walking pace and make no maneuver more difficult than Routine or bleeding will resume.

spell name:
ELEMENTAL PROTECTION
list name:
Dragon Mastery
level:
9
realm:
Arcane
type:
closed arcane
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Provides caster with a +20 bonus to DB versus the elemental or acid attack of a "typed" drake.

spell name:
BEFRIEND
list name:
Dragon Mastery
level:
10
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 hour / 10 failure
range:
100'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: For the spell duration, the "typed" dragon believes caster is a friend. Violent or hostile actions negate the spell's effect.

spell name:
EMPATHIC LINK
list name:
Dragon Mastery
level:
11
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
10 minutes / level
range:
300'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is empathically linked with a "typed" dragon for the duration of the spell. This provides the caster emotional feedback about the dragon's present state (but also gives the dragon similar information about the caster. The spell has inherent dangers as the caster has a 1 % chance of being overwhelmed by the dragon's mind for each level he is less than the drake's. If this occurs, spell duration is increased by 100 times or until the dragon releases caster from the empathic link, whichever comes first.

spell name:
DRAGON TONGUES III
list name:
Dragon Mastery
level:
12
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: As Dragon Tongues /, but caster may communicate fluently in the native tongue of one dragon. Allows conversation on esoteric or complex subjects with minimal chance of misunderstanding.

spell name:
DETECT CHARACTER FLAW
list name:
Dragon Mastery
level:
13
realm:
Arcane
type:
closed arcane
spell class:
IP
duration:
-
range:
100'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Provides caster with knowledge of one character flaw (such as greed, ambition, laziness, etc.) in a "typed" dragon.

spell name:
DRAGON LORE TRUE
list name:
Dragon Mastery
level:
14
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
100'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster acquires specific and detailed information regarding a dragon's age, magical abilities (realm and profession, if any), outlook (good, evil, hostile, passive, etc.) and legendary aspects of the creature. If applicable, this spell also reveals the presence of one noteworthy item in the dragon's hoard.

spell name:
SUGGESTION
list name:
Dragon Mastery
level:
15
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
50'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster causes the dragon to perform one action that is not inconsistent with its nature or well-being.

spell name:
TELEPATHIC LINK
list name:
Dragon Mastery
level:
16
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
10 minutes / level
range:
500'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is telepathically linked with a "typed" dragon for the spell's duration. This gives the caster twoway mental contact with the creature. With the use of this spell, deception by either party is virtually impossible. For each level he is below the drake, the caster has a 2% chance of being overwhelmed by the dragon's mind and spell duration is increased by 100 times or until the dragon releases the caster from the link, whichever comes first.

spell name:
BEGUILE
list name:
Dragon Mastery
level:
17
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster becomes a witty and engaging speaker in the "typed" dragon's tongue. Permits fascinating banter that entices the dragon to continue the conversation for the spell duration (providing there is no threat to the dragon's well-being).

spell name:
DETECT PHYSICAL FLAW
list name:
Dragon Mastery
level:
18
realm:
Arcane
type:
closed arcane
spell class:
IP
duration:
-
range:
100'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Provides caster with knowledge of one physical flaw, if any, in the "typed" dragon's physical form, such as a missing scale, a blind eye, a hole in its wing, a weak limb, etc. Also diagnoses current injuries for purposes of healing.

spell name:
REGENERATION
list name:
Dragon Mastery
level:
19
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
concentration
range:
touch
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster may repair one area of muscle, nerve, organ or bone damage on a dragon by concentrating. Length of concentration will vary depending on the severity of the injury (GM's discretion).

spell name:
PROTECTION TRUE
list name:
Dragon Mastery
level:
20
realm:
Arcane
type:
closed arcane
spell class:
D
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster receives a +50 bonus to DB versus elemental or acid attacks by the "typed" drake. In addition, it provides a +50 bonus to RR versus poison, charm or beguilement magic from the "typed" drake.

spell name:
DRAGON SUMMONS
list name:
Dragon Mastery
level:
25
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1-8 hours
range:
1 mi/lvl
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Casters summons one dragon of a specified "type" within the spell range. If no dragon of that type is present, the spell has no effect. Spell duration is the length of time required for the dragon to reach caster.

spell name:
GEAS
list name:
Dragon Mastery
level:
30
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
50'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster assigns the "typed" drake one task, failure results in a penalty determined by the GM's (task must be within the capabilities of the dragon).

spell name:
DRAGON MASTERY
list name:
Dragon Mastery
level:
50
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use one lower level spell from this list each round.

spell name:
FIND SIGN
list name:
Mage Sign
level:
1
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
concentration
range:
100'
area of effect:
5'R
sourcebook:
rolemaster companion 7
description: This spell causes any Mage Signs within range to become visible to the caster. Caster may scan one 5' radius area per round. The Signs remain visible as long as the caster concentrates.

spell name:
READ MESSAGE
list name:
Mage Sign
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Allows the caster to read a message written into a Sign.

spell name:
IDENTIFY SIGN
list name:
Mage Sign
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Allows the caster to identify the creator of a Sign.

spell name:
STORE SIGN
list name:
Mage Sign
level:
4
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Caster memorizes the design of someone else's Sign.

spell name:
MAGE SIGN
list name:
Mage Sign
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
4"R"
sourcebook:
rolemaster companion 7
description: With this spell the caster leaves his personal Sign on a surface. The Sign is invisible, but will register as a faint source of magic to a Detect Power or similar spell. Each Mage has one and only one unique Sign. This spell must be cast before any higher level spells on this list. The higher level spells on this list are added options to the Sign. A caster may add other spells from this list to his own Sign at any time in the future, provided the Sign still exists and is within range. The caster may recast this spell to erase his own Sign (not someone else's). The GM may want to limit the total number of Signs the caster has written at any time.

spell name:
MESSAGE
list name:
Mage Sign
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Caster can include a short message (up to one word per level) in his Sign. The message is not actually written out, it is written into the Sign. A Read Message spell is necessary to read the message. This spell can only be cast on one of the Caster's own Signs.

spell name:
SIGN STATUS
list name:
Mage Sign
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster knows how many Signs he has written, whether any are still trapped or waiting, and how many PPs are stored in each one.

spell name:
SIGN EMPATHY
list name:
Mage Sign
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Allows caster to impart an emotion or vague feeling into his Sign. For example, he could add a feeling of fear to a message requesting aid. This spell can only be cast on one of the Caster's own Signs.

spell name:
CALLING SIGN
list name:
Mage Sign
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: With this spell, the caster can have his Sign send out a subtle signal. Anyone who can cast spells off this list should get a Perception roll to know that a Sign is within range. The caster may vary the difficulty modifier when this spell is cast. This spell does not automatically make the Sign visible, a Find Sign still must be cast. This spell can only be cast on one of the Caster's own Signs.

spell name:
ERASE SIGN
list name:
Mage Sign
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Allows the caster to remove someone else's Sign. The Sign resists at the level of the caster who wrote it.

spell name:
PERMANENT SIGN
list name:
Mage Sign
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
4"R"
sourcebook:
rolemaster companion 7
description: With this spell the caster leaves his personal Sign on a surface. This Sign is permanent. The Sign is invisible, but will register as a faint source of magic to a Detect Power or similar spell. Each Mage has one and only one unique Sign. This spell must be cast before any higher level spells on this list. The higher level spells on this list are added options to the Sign. A caster may add other spells from this list to his own Sign at any time in the future, provided the Sign still exists and is within range. The caster may recast this spell to erase his own Sign (not someone else's). The GM may want to limit the total number of Signs the caster has written at any time.

spell name:
BEACON SIGN
list name:
Mage Sign
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Allows the caster to know the exact direction and distance to one of his own Signs. This gives the caster a bonus (GM's discretion) to spells requiring this information. For example, the caster could Teleport (if he knew the spell) to the Sign with only a 1% chance of error. This spell can only be cast on one of the Caster's own Signs.

spell name:
SIGN TRAP
list name:
Mage Sign
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: This spell allows the caster to store a spell in the Sign so that it will be cast the next time anyone attempts to cast a Read Message spell on it. This spell can only be cast on one of the Caster's own Signs.

spell name:
VISIBLE SIGN
list name:
Mage Sign
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: This spell makes the Sign visible so that anyone may see it. This spell can only be cast on one of the Caster's own Signs.

spell name:
POWER SIGN
list name:
Mage Sign
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: This spell allows the caster to store PPs in his Sign. To remove the PPs, any caster who knows this list may store the Sign (using a Sign Store spell) and then make a Power Projection skill roll (the caster may vary the difficulty modifier). The caster of the Power Sign spell does not have to store his own Sign and gains +100 the Power Projection roll. The Caster may store up to one PP per level, but the Sign will lose one PP per day. This spell can only be cast on one of the Caster's own Signs.

spell name:
SIGN SPEECH
list name:
Mage Sign
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
1 mi/lvl
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Allows the caster to make mental contact with another caster through a Sign. The caster of this spell must first store someone's Sign. Then when this spell is cast if the caster of the Sign is within range the two casters can converse mentally. Note that the caster of the Sign Speech spell must be touching the Sign of the other caster at all times during the conversation.

spell name:
WAITING SIGN
list name:
Mage Sign
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Hides caster's Sign until the condition the caster set when this spell is cast is met. The Sign may be delayed up to one day per level of the caster. While hidden the Sign will not respond to any spells from this list or any Detect spells. Some examples of triggers include: a Find Sign spell from a specific caster, a length of time, a certain creature walks by, etc. This spell can only be cast on one of the Caster's own Signs.

spell name:
ANNOUNCEMENT
list name:
Mage Sign
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: This spell allows the Message written into a Sign to be read by anyone who sees the Sign (e.g. a Read Message spell is unnecessary). This spell can only be cast on one of the Caster's own Signs.

spell name:
MISSION
list name:
Mage Sign
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: This spell allows the caster to write a Quest spell into the Sign. If someone reads the message they must make an RR versus the caster's level or attempt to complete the mission. If the target willingly submits to the mission then he gets a +10 to everything directly relating the mission (GM's discretion, be strict). Otherwise, this spell functions like Quest from the Closed Essence list: Spirit Mastery. This spell can only be cast on one of the Caster's own Signs.

spell name:
SIGN SUMMONS
list name:
Mage Sign
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
100 mi/lvl
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: If a caster stores someone's Sign and then casts this spell, the caster of the Sign is transported to the Sign. The caster of the Sign knows the name, race and general nature of the summoner and can refuse the summons gaining a +50 to the RR. If the caster is out of range then he gets a vague idea of the direction, distance and nature of the summoner.

spell name:
GREETINGS
list name:
Will Breaker
level:
1
realm:
Arcane
type:
closed arcane
spell class:
P•*
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: When the caster first meets someone, he may cast this spell and make a "first impression." This impression may be whatever the caster wishes (e.g. trustworthy, kind, dangerous, crazy, harmless). For example, the target may instinctively feel that the caster is a "decent sort of chap." First impressions might modify future interactions with caster.

spell name:
KNOW WILL
list name:
Will Breaker
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster gains general knowledge of target's Will (e.g. very low, medium, extremely high, etc.).

spell name:
ALTER MOOD
list name:
Will Breaker
level:
3
realm:
Arcane
type:
closed arcane
spell class:
PM*
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Allows caster to alter the target's mood (e.g. angry, sad, happy, relaxed, irrational, etc.). Caster is also slightly affected when using this spell, acquiring the opposite mood or mental state!

spell name:
SINCERITY
list name:
Will Breaker
level:
4
realm:
Arcane
type:
closed arcane
spell class:
U•*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains a +25 bonus to all linguistic and social skills for being really sincere.

spell name:
DAY DREAM
list name:
Will Breaker
level:
5
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target gets lost in a Day Dream; effectively -25 to all activities for the duration. Its pleasant, though....

spell name:
DULL WILL I
list name:
Will Breaker
level:
6
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Temporarily reduces target's Will by 1-10.

spell name:
SLEEP
list name:
Will Breaker
level:
7
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Causes targets to fall into a natural sleep; the total number of levels affected is equal to the caster's level (e.g., an 8th level caster could affect eight 1st level beings; four 2nd level; one 3rd Ivl, two 2nd Ivl, and one 1st Ivl; etc.). Caster should assign target priority.

spell name:
DREAM I
list name:
Will Breaker
level:
8
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: During target's next sleep period, the mood/tone/ambiance of his dreams is pre-determined by the caster (caster sets one dominant theme of target's dreams, such as sadness, being lost, looking for something, humiliation, fear, etc.). This may necessitate Depression criticals or other adverse effects (GM's discretion).

spell name:
DREAM OBSESSION
list name:
Will Breaker
level:
9
realm:
Arcane
type:
closed arcane
spell class:
MP
duration:
1 day / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's dreams provide wonderful entertainment so fabulous that he always wants to sleep. This is considered a curse, and subject to removal or neutralization.

spell name:
CHARM KIND
list name:
Will Breaker
level:
10
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 hour / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Humanoid target believes caster is a good friend.

spell name:
DAY DREAM TRUE
list name:
Will Breaker
level:
11
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target gets lost in a Day Dream; effectively -50 to all activities for the duration. Its pleasant, though....

spell name:
DULL WILL II
list name:
Will Breaker
level:
12
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
2 minutes / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Temporarily reduces target's Will by 2-20.

spell name:
DREAM II
list name:
Will Breaker
level:
13
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: During target's next sleep period, the mood/tone/ambiance of his dreams is pre-determined by the caster (caster sets two dominant themes of target's dreams, such as sadness, being lost, looking for something, humiliation, fear, etc.). This may necessitate Depression criticals or other adverse effects (GM's discretion).

spell name:
SUGGESTION
list name:
Will Breaker
level:
14
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target will follow a single suggested act that is not completely alien to him (e.g., no suggestions of suicide or otherwise bringing himself harm).

spell name:
WILL CONTEST I
list name:
Will Breaker
level:
15
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
1'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is forced to undergo a Will Contest (see RMCI, Section 5.1). Consider the caster to be the "Item." The Will Contest may last several rounds, but the caster receives a +10 bonus to his Will during the first round-neither caster nor target may take any action while the Will Contest continues.

spell name:
DREAM III
list name:
Will Breaker
level:
16
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: During target's next sleep period, the mood/tone/ambiance of his dreams is pre-determined by the caster (caster sets 3 dominant themes of target's dreams, such as sadness, being lost, looking for something, humiliation, fear, etc.). This may necessitate Depression criticals or other adverse effects (GM's discretion).

spell name:
TRUE CHARM
list name:
Will Breaker
level:
17
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 hour / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target (any sentient being) believes caster is a good friend.

spell name:
DULL WILL III 
list name:
Will Breaker
level:
18
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
3 minutes / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Temporarily reduces target's Will by 3-30.

spell name:
TRUE SLEEP
list name:
Will Breaker
level:
19
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
permanent
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Causes targets to fall into a natural sleep; the total number of levels affected is equal to the caster's level (e.g., an 8th level caster could affect eight 1st level beings; four 2nd level; one 3rd Ivl, two 2nd Ivl, and one 1st Ivl; etc.). Caster should assign target priority. Targets may not be reawakened without resorting to magic (e.g., Cancel Arcane, Remove Curse, Awaken, herbs, etc.).

spell name:
DOMINATION
list name:
Will Breaker
level:
20
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 hour / 10 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target follows all reasonable suggestions for the spell's duration. Target will follow a single suggested act that is not completely alien to him. Suggestions of suicide or otherwise bringing himself harm aren't considered "reasonable."

spell name:
WILL CONTEST II
list name:
Will Breaker
level:
25
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
2'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is forced to undergo a Will Contest (see RMCI, Section 5.1). Consider the caster to be the "Item." The Will Contest may last several rounds, but the caster receives a +20 bonus to his Will during the first round and a 2nd round bonus of +10. Neither caster nor target may take any action while the Will Contest continues.

spell name:
DULL WILL V
list name:
Will Breaker
level:
30
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
5 minutes/10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Temporarily reduces target's Will by 5-50.

spell name:
WILL CONTEST III
list name:
Will Breaker
level:
35
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
3'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is forced to undergo a Will Contest (see RMCI, Section 5.1). Consider the caster to be the "Item." The Will Contest may last several rounds, but the caster gets a 1st round Will bonus of +30, a 2nd round bonus of +20, and a 3rd round bonus of +10. Neither caster nor target may take any action while the Will Contest continues.

spell name:
WILL BREAKER
list name:
Will Breaker
level:
50
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use one lower-level spell from this list each round for a number of rounds equal to the caster's level.

spell name:
LOCATION STORE
list name:
Arcane Gate
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell stores the specific parameters of a location for the purpose of exact transportation via gates. Locations so stored may be upon any plane, shadow, or precise position on the shadow. This spell is used in conjunction with the gate travel spells on this list.

spell name:
DETECT GATE
list name:
Arcane Gate
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
10' R/lvl
sourcebook:
spell user's companion
description: Caster is able to determine if a gate is present within range.

spell name:
FIND GATE
list name:
Arcane Gate
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
100'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine exact distance and direction to any gates within range.

spell name:
DETERMINE LOCATION
list name:
Arcane Gate
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell allows the caster to ascertain the destination of any one active gate within range (i.e., this gate will take a target to the third pale).

spell name:
SHAPE
list name:
Arcane Gate
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster is able to adjust the shape of any existing gate within already set boundaries. The shape of the gate may be changed to any desired formation, as long as the length of the perimeter is unchanging.

spell name:
MOVE
list name:
Arcane Gate
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell allows the caster to move the gate in any direction desired. Distance that gate may be moved is equal to; 10' per level of the caster. The movement speed is equal to 100' travelled per round maximum. This spell does not change the destination of the gate.

spell name:
LENGTH
list name:
Arcane Gate
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell extends the inner dimensions of the gate. Instead of instant 'travel' from one side of the gate to the other, the intervening distance between the opening and the exit is extended. The extension is perpendicular to the facing of the gate thus making a 'tunnel'. The shape of the intervening distance between the openings will conform to the shape of the gate (if the gate is circular, the intervening distance will be a cylinder of the same size). The intervening distance may be extended by T per level of the caster.

spell name:
SIZE
list name:
Arcane Gate
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster is able to increase or decrease the size of any one gate. The size of the increase/decrease is equal to 1 square foot per level of the caster.

spell name:
MONOGATE
list name:
Arcane Gate
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: When cast in conjunction with any gate spell, this spell will cause the gate to work one way only (you may enter, but not return).

spell name:
CONCEAL
list name:
Arcane Gate
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell conceals a gate. This concealment takes the form of hiding all visual and magical detection aspects for the duration. Detection of the gate will not be prevented if a target travels through the gate. A gate is hidden for its life.

spell name:
DIMENSION
list name:
Arcane Gate
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell will give any gate a third dimension. Normally, a gate is made up of only two dimensions (length and width). Using this spell will add the third dimension of depth. The gate created, may be made into any 3-D shape desired, up to 1 cubic foot per level of the caster. The destination of the gate will be the same no matter which side of the gate is entered.

spell name:
TRANSPORT GATE
list name:
Arcane Gate
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 day / level
range:
10'/lvl
area of effect:
7'x4'
sourcebook:
spell user's companion
description: Caster creates a gate to any location within range which has been Location Stored. If this spell is cast without the Location Store, the destination of the gate will be totally random within the range of the caster. Caster is limited to 100 miles per level between entrance and destination points of the gate.

spell name:
CHANGING DESTINATION
list name:
Arcane Gate
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster is able to change the destination of any already existing gate. The change in destination may be to any location which the caster has Location Stored.

spell name:
SHADOW GATE
list name:
Arcane Gate
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 day / level
range:
10'/lvl
area of effect:
7'x4'
sourcebook:
spell user's companion
description: Caster creates a gate to any location upon any shadow upon his present plane which has been Location Stored. If this spell is cast without the Location Store, the destination of the gate will be totally random upon the shadows of the present plane.

spell name:
REVOLVING GATE
list name:
Arcane Gate
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell allows the caster to create a gate which is permeable to all effects on either side. This would allow a breeze to be felt on the other side of a gate, rain would pass through, as would spell effects, etc.

spell name:
PLANAR GATE
list name:
Arcane Gate
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 day / level
range:
10'/lvl
area of effect:
7'x4'
sourcebook:
spell user's companion
description: Caster creates a gate to any location upon any plane which has been Location Stored. If this spell is cast without the Location Store, the destination of the gate will be totally random upon the planes.

spell name:
OPEN/CLOSE
list name:
Arcane Gate
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster is able to forcibly open any closed gate or close any open gate. When closing any open gate, the caster must make a RR versus the level of the caster of the gate. When opening any closed gate, the caster must first be aware of the location of it. The location of the closed gate may be determined by a sense reality warp roll modified by -10%/day closed. If caster opens a gate, it will remain open for up to one day per level of caster. If caster closes a gate, it will remain closed until reopened by another caster.

spell name:
TRIGGER
list name:
Arcane Gate
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: When this spell is cast in conjunction with a gate spell, the gate may be opened or closed any number of times within the duration of the gate itself. The trigger may be any words or set of circumstances set by the caster.

spell name:
ANCHOR GATE
list name:
Arcane Gate
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell when cast upon any already existing gate allows the gate to resist any form of change, i.e., a gate so anchored will not be affected by a change in location, size, shape, etc.

spell name:
REPAIR VORTEX
list name:
Arcane Gate
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
concentration
range:
1000'/lvl
area of effect:
1 vortex
sourcebook:
spell user's companion
description: Caster is able to repair any uncontrolled vortex. A vortex is an unstable gate which is usually the result of cataclysmic events. The caster may reduce the size and strength of a vortex by 1% per level of the caster per rounds spent concentrating. Once the core of the vortex is less than or equal to 1000 cubic feet, it collapses upon itself and is gone (with no external repercussions).

spell name:
LASTING GATE
list name:
Arcane Gate
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: The caster is able to make any one gate permanent. Only one gate per caster may be made permanent.

spell name:
GATEWAY
list name:
Arcane Gate
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster 'fixes' one end of a gate and controls the other end as he desires, using any Location Stored positions as the end point. Caster may change the destination of the gate once per round for the duration. This spell lasts as long as the affected gate.

spell name:
DOORWAYS
list name:
Arcane Gate
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster can designate one gate with which he can do any spell on this list, below 20th level, once per round for the duration of this spell.

spell name:
RACIAL STORE
list name:
Arcane Healing
level:
1
realm:
Arcane
type:
closed arcane
spell class:
S
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to store racial and gender differences relating to disease and healing. For use with other spells on this list.

spell name:
INJURY TYPING
list name:
Arcane Healing
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
1 injury
sourcebook:
spell user's companion
description: Caster is able to determine the exact nature and severity of any one injury.

spell name:
INJURY LORE
list name:
Arcane Healing
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gains complete knowledge of injury, including tools and methods necessary to effect complete recovery.

spell name:
PRESERVATION
list name:
Arcane Healing
level:
4
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may preserve a 'dead' body or limb, preventing further deterioration (stat deterioration, tissue break-up or rot) or damage from already existing wounds. Target enters coma for duration. This spell will not prevent target's soul from leaving body.

spell name:
COSMETIC HEALING
list name:
Arcane Healing
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Removes moles, tattoos, birthmarks, scars, calluses, etc. This spell is especially useful when extreme damage to the skin causes a decrease in appearance. Allows caster to remove or restore to normal any scar or tissue damage that is completely healed, but aesthetically unpleasing.

spell name:
LIFEKEEPING
list name:
Arcane Healing
level:
6
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may prevent the soul of a 'dead' body from leaving, preventing actual death and enabling the fallen to be restored via simple body repairs. Lifekeeping must be cast upon the target within 2 minutes of 'death', or Lifegiving will be necessary for recovery.

spell name:
VESSEL REPAIR
list name:
Arcane Healing
level:
7
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 artery
sourcebook:
spell user's companion
description: Caster may repair damage to any one artery or vein; a major vessel is one that bleeds at 5 hits/round or more when severed.

spell name:
CLOT
list name:
Arcane Healing
level:
8
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may stop a number of hits/round equal to his level, (a 20th level caster could reduce bleeding by 20 hits/round).

spell name:
SURROGATE
list name:
Arcane Healing
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 organ
sourcebook:
spell user's companion
description: Creates a replacement organ (any organ except the brain) that will function in lieu of the damaged organ for the duration. For example, Valentine the warrior is in combat with several Cherubs, when he takes an arrow through the heart. One of Valentine's hirelings immediately does a Surrogate spell on him which functions as his heart till it is either repaired, the duration runs out, or he dies from normal wounds. If Valentine were to take a second critical to the heart this spell would be negated and another Surrogate spell would be necessary.

spell name:
SKIN DAMAGE
list name:
Arcane Healing
level:
10
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Will heal an area of skin damage, e.g., one area of severe frostbite, an area of third-degree bum, or heal skin damage that bleeds by up to 1 hit/round per level of caster.

spell name:
JOINING
list name:
Arcane Healing
level:
11
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 limb
sourcebook:
spell user's companion
description: Caster is able to re-attach a limb through the use of this spell and any other relevant spells on this list. This spell is cast upon the severed limb, at the same time a number of the other spells of this list are cast depending upon the damage done. Thus if two bones, four nerve areas, five muscles, and one cartilage were severed, then those spells healing such damage would also have to be cast. Power points spent is equal to the joining spell plus all other healing costs. All spells must be cast to restore complete limb use. Recovery time 10 to 100 days.

spell name:
LIFEGIVING
list name:
Arcane Healing
level:
12
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may raise one being from the dead by restoring its soul. The soul must still exist, and the target may not have been dead for more than one year. Success is determined based upon a roll comparing the target's Con stat and a 1-100 roll modified by +10 per day dead. If the roll is under the Con stat then the target is restored to life (assuming all damage to the body has been repaired). Target will be incapacitated (-100 to all actions) for lOOx the time dead (target that has been dead for 3 days will be out of action for 300 days).

spell name:
UNDISEASE
list name:
Arcane Healing
level:
13
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may remove any 1 disease from target.

spell name:
MUSCLE/TENDON
list name:
Arcane Healing
level:
14
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may repair any 1 damaged muscle or tendon of target. Caster must concentrate for one minute to complete the repair. Recovery is instantaneous.

spell name:
ARCANE STASIS
list name:
Arcane Healing
level:
15
realm:
Arcane
type:
closed arcane
spell class:
HS*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Upon receiving a death wound, the caster enters a state of suspended animation, until he is healed, or his brain is destroyed. If the caster does not possess the required power points in order to fully heal (though the caster must have the 15 power points to cast this spell) this spell will take effect, and keep the caster within such a state until enough power points are gained to fully or partially heal, e.g, due to the great PP requirements for the joining spell, many casters will have to use this spell in order to repair a severed arm.

spell name:
UNPOISON
list name:
Arcane Healing
level:
16
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may remove any 1 poison from target.

spell name:
BONE/CARTILAGE
list name:
Arcane Healing
level:
17
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may repair any 1 damaged bone or cartilage of target. Caster must concentrate for one minute to complete the repair. Recovery is instantaneous.

spell name:
NERVE
list name:
Arcane Healing
level:
18
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may repair any 1 damaged nerve of target. Caster must concentrate for one minute to complete the repair. Recovery is instantaneous.

spell name:
MIND CURE
list name:
Arcane Healing
level:
19
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is cured of one mind disease. Recovery is instantaneous.

spell name:
STUN
list name:
Arcane Healing
level:
20
realm:
Arcane
type:
closed arcane
spell class:
H*
duration:
-
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is relieved of up to 1 round of stun per level of caster.

spell name:
HITS
list name:
Arcane Healing
level:
25
realm:
Arcane
type:
closed arcane
spell class:
H*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is healed of all concussion damage.

spell name:
ORGAN
list name:
Arcane Healing
level:
30
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target regenerates any 1 organ (except brain). Organ may be internal or external. Recovery time is 1-10 days.

spell name:
REGENERATION
list name:
Arcane Healing
level:
50
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target may regenerate all damage (even brain) in 10-100 days (based upon severity of injury). During the recovery time the caster remains in stasis.

spell name:
DISGUISE
list name:
Devious Ways
level:
1
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes applied make-up/disguises to be undetectable as applied make-up/disguises by normal means.

spell name:
SHADOW
list name:
Devious Ways
level:
2
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
10' R/lvl
sourcebook:
spell user's companion
description: Causes natural shadows to extend and cover more area. If done subtly, this spell is unlikely to be noted, however, in an empty field a shadowed area would likely be noticed.

spell name:
DISTORT
list name:
Devious Ways
level:
3
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Distorts appearance to attackers subtracting 10 from all attacks. This spell may be cast upon objects or people.

spell name:
CONCEAL
list name:
Devious Ways
level:
4
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Causes a hidden object to be less noticeable. This translates to -50 to all perception rolls to find hidden object.

spell name:
SKULK
list name:
Devious Ways
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target and possessions are silenced and hidden. This adds +50 to Stalking skill.

spell name:
CLOUD PERCEPTION
list name:
Devious Ways
level:
6
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be preoccupied thereby lowering perceptivity (-30 to perception rolls).

spell name:
SILENCE
list name:
Devious Ways
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: All sound within a 10' radius of the target is silenced.

spell name:
INFLUENCE
list name:
Devious Ways
level:
8
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be favorably disposed to your point of view if it is not totally alien to him. For example, Councilor Basel influences Councilor Morex, who was previously undecided, to vote Yea on the Regicide Issue.

spell name:
TRACE
list name:
Devious Ways
level:
9
realm:
Arcane
type:
closed arcane
spell class:
P*
duration:
1 hour / level
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Keeps caster aware of the position of traced object/ being. Information provided consists of direction and distance. If object/being goes out of range, the spell is canceled. Target gets two RRs, if first is missed then trace is in effect, if second is missed target is unaware of trace.

spell name:
RUSE
list name:
Devious Ways
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes target to believe that a spell has been cast on him. Caster may specify any spell that can be cast upon a person and the Ruse spell will mimic the 'feeling/aura' that the actual spell causes the person to perceive. No real effects will occur. For example Meik the Malevolent is asked to heal Evro the Farmer, who had been injured in a sowing accident, of 10 hits. Meik cast a Ruse spell and, for the duration, Evro believes he has been healed though of course he has not.

spell name:
CONVINCE
list name:
Devious Ways
level:
11
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes target to change beliefs regarding one topic. Target will continue to hold those beliefs until they are seriously challenged, endanger him, or another convince spell has been cast.

spell name:
TRUST
list name:
Devious Ways
level:
12
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 day / 5 failure
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Spell causes target to trust caster fully. Anything totally alien to target will allow an additional RR. However, convincing target to stand against overwhelming odds may not be totally alien to him.

spell name:
SPY
list name:
Devious Ways
level:
13
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
1 minute / level
range:
100'/lvl
area of effect:
1 area
sourcebook:
spell user's companion
description: Allows caster to do one of two things: 1 - Place his perceptions in the location of an active Trace spell. 2 - Place his perceptions in a location within range of his perceptions. For example, caster is watching two men talk in the marketplace but is unable to make out what is said over the noise in his vicinity. He casts this spell and moves his hearing next to the men speaking and can now hear what they are saying.

spell name:
LIE
list name:
Devious Ways
level:
14
realm:
Arcane
type:
closed arcane
spell class:
M*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to tell an undetectable lie, and although the spell itself is detectable, the lie is not. The target will believe the lie until presented with irrefutable proof to the contrary.

spell name:
IMPOSTER
list name:
Devious Ways
level:
15
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to perfectly mimic an individual or race-type including personal habits, foibles, quirks, speech patterns, tics, bearing, etc.

spell name:
DISTRACTION
list name:
Devious Ways
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 round / level
range:
10' R/lvl
area of effect:
10' R/lvl
sourcebook:
spell user's companion
description: Causes a distraction using materials and situations at hand. For example, in a china shop a good distraction would be breaking china; in the night woods a good distraction would be rustling leaves or bushes. The spell can create distractions but is better at using situational props.

spell name:
MISPERCEPTION
list name:
Devious Ways
level:
17
realm:
Arcane
type:
closed arcane
spell class:
MF
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to misperceive event. This spell disrupts or changes the stimuli between sensory organ and brain. The spell caster should decide whether the target will see nothing, something different from actual, or a vague, distorted something that he can't name. The spell cannot make obviously incongruous events seem normal, for example, if a house is on fire one cannot be made to see it as if it were normal.

spell name:
MASQUERADE
list name:
Devious Ways
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
-
range:
-
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes one spell's aura to exactly resemble that of a different spell, e.g., the feeling/aura of a charm spell can be made to seem as if it were a healing spell, thus the recipient of the spell will think he has been healed when he's really been charmed.

spell name:
SUPPRESS
list name:
Devious Ways
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
-
range:
-
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes the feeling/aura of a spell to be undetectable. Thus a mage can cast a spell and not have it felt or read by any informational/detection spells. Obvious effects like the fire of a fireball would be detectable.

spell name:
PERVERT
list name:
Devious Ways
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes the target spell (if a RR is missed) cast by another within range to become exactly the opposite of that intended, hence a haste would become a slow, a heal would become a harm, fireball would become an iceball etc. The final say is up to the GM.

spell name:
HIDE SPELL
list name:
Devious Ways
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
-
range:
-
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes one spell to be cast within and along with another spell, e.g., a Fireball within a Rune of Healing. The feeling/ aura of the hidden spell will be undetectable beneath that of the overt spell. For example Meik the Healer casts the requested heal spell upon Evro the farmer but along with it he casts a curse of silence.

spell name:
SUBVERT
list name:
Devious Ways
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes the target spell (if a RR is failed) to be changed into the effect of a different spell (caster's option) or simply absorbed as straight PPs.

spell name:
ECLIPSE
list name:
Devious Ways
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes all caster's spells to be undetectable. This would allow the caster to cast any number of spells and have all the spell energies remain undetectable. Obvious effects like hand gestures, mouthings, spell components etc. would be detectable.

spell name:
WEIGH 
list name:
Experimentation Ways
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the exact weight of an element or compound. This weight may be determined to 1 decimal point per level of caster.

spell name:
MEASURE 
list name:
Experimentation Ways
level:
2
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
touch
area of effect:
1 substance
sourcebook:
spell user's companion
description: Allows caster to measure an exact amount of an element or compound. For example, consider a potion requiring exactly 4 grams of powdered bat dung, 3 ozs. of Calomel, and 3 drops of Dragon dartos distillation. A caster may cast this spell three times to get each of the measurements exactly correct.

spell name:
RESEARCH 
list name:
Experimentation Ways
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Provides caster with a +2/level bonus to any one academic skill involving research. This spell may only be used once per research project. This bonus only applies to one maneuver using the academic skill.

spell name:
RECORD 
list name:
Experimentation Ways
level:
4
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to have photographic memory regarding one experiment. Caster may remember recorded material as often as desired. Caster may record for up to 1 minute per level.

spell name:
FLAME 
list name:
Experimentation Ways
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to heat up to one vial/beaker/pot etc. per 2 levels as desired (temperature may not exceed 600°F). Caster may control heat as exactly as desired. For example, vial one to reach 427°F and maintain that heat for the duration, vial two to slowly reach 550°F then cool to room temperature normally, vial three to boil quickly, then cool to room temperature over the course of three hours (it would normally take 30 minutes to cool to room temperature).

spell name:
REPLAY 
list name:
Experimentation Ways
level:
6
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to replay one 'recorded' experiment, with appropriate sight, sound, and smell components, for the benefit of other observers.

spell name:
MIX 
list name:
Experimentation Ways
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to mix the contents of a vial, beaker, etc. without touching the mixed material. Container may be sealed, and spell will work without broaching that seal.

spell name:
TYPE 
list name:
Experimentation Ways
level:
8
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine type of element, compound, alloy, etc. by touching and examining it. Amounts of various elements in compound are not specified other than as being present.

spell name:
CULTURE ENVIRONMENT 
list name:
Experimentation Ways
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to create any one known 'perfect environment' for an experiment. This environment will interact with the real environment normally unless the two are kept separate (enclosed environment for life-forms, special chemicals, etc.). Caster may affect an area of up to 1 cubic foot per level. Caster may vary the temperature from -200°F to 600°F and the pressure from 0. 1 to 10 atmospheres (assuming the environmental separation remains intact).

spell name:
SHIELD 
list name:
Experimentation Ways
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Protects caster from adverse effects of experimentation (up to 10 hits damage per level of caster are absorbed). This spell is only usable in experimental situations and will not protect caster from anything other than physical damage, e.g., fumes, spell-effects, etc. will still affect caster.

spell name:
MICROVISION 
list name:
Experimentation Ways
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to cause objects to appear larger (to himself) by a factor of up to 10x per level.

spell name:
STERILIZE 
list name:
Experimentation Ways
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to completely sterilize an area of up to T radius per level. This sterile environment will become contaminated normally, if not protected from outside elements. The affected area will be free of dust, bugs, etc.

spell name:
TELEKINESIS 
list name:
Experimentation Ways
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
concentration
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to manipulate objects (up to 2 pounds of weight per level of caster) by up to 1'/sec with no acceleration.

spell name:
REFRIGERATE 
list name:
Experimentation Ways
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to keep up to 1 object/level colder than room temperature. Caster may selectively lower the temperature of each object by up to 10°F per level (never colder than -60°F in any case).

spell name:
GAUGE 
list name:
Experimentation Ways
level:
13
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the exact mass, weight, and dimensions (if relevant) of any one object (element, compound, alloy, etc.).

spell name:
STASIS STORAGE 
list name:
Experimentation Ways
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Stasis Storage (F) Allows caster to keep up to 1 cubic foot per level of caster of a material or one creature in stasis for the duration of the spell (Live beings gain a RR vs the level of caster to avoid effects). This spell will also halt all chemical reactions for the spell's duration.

spell name:
TEST 
list name:
Experimentation Ways
level:
15
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine what effect a given set of circumstances will have on a given target. For example, how would being immersed in this vat of acid affect this arthropod. Caster would gain likely occurrences based on the molarity, heat, and amount of the acid, the strength and make-up of the shell of the arthropod, the time immersed, etc. This spell is not effective regarding magical energy of any sort or if the target makes a RR (vs the level of caster). This spell provides only probable results, nothing is guaranteed. This puts it in the best interest of the experimenter to actually perform the experiment.

spell name:
SPHERE OF SAFETY 
list name:
Experimentation Ways
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Protects caster from adverse effects of experimentation (up to 20 hit points of damage per level of caster are absorbed, Criticals are worth 10 hit points per level of severity). This spell will protect caster from all effects of his experimentation except hostile life-forms and magical energy. This spell is only usable in experimental situations.

spell name:
SEPARATE 
list name:
Experimentation Ways
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to separate any chemical mixture or alloy (of up to 1 cubic foot per level) into their component parts. Caster may separate up to 1 element per 2 levels from the mixture/alloy.

spell name:
ELEMENT SHIELD 
list name:
Experimentation Ways
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a non-mobile shield of energy that will keep one type of element (including gasses, light, magical elements (if they fail a RR), etc.) from passing through it. Shield may be up to 1 sq'/lvl of caster, i.e., 20th level caster could create a shield of up to 20'x20'. Shield is clear or opaque as desired or necessary (a light shield would most likely be opaque to some degree).

spell name:
CONTAIN ELEMENT 
list name:
Experimentation Ways
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a non-mobile sphere (up to 1' per level diameter) of energy that will keep one type of element (including gasses, light, magical elements (if they fail a RR), etc.) from passing through it. Sphere is clear or opaque as desired or necessary (a light shield would most likely be opaque to some degree). Caster may be inside or outside of the sphere as desired.

spell name:
DISPOSE 
list name:
Experimentation Ways
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to eliminate non-magical waste products of his experimentation (toxic waste, poison gas, etc.) without harm to himself or the environment. Caster may eliminate up to 1 cubic foot of material per level of experience.

spell name:
CORRELATION 
list name:
Experimentation Ways
level:
25
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to correlate known facts to obtain conclusions. This has the effect of increasing the caster's Reasoning bonus by +100 for one maneuver involving Reasoning. Conclusions are reached almost automatically.

spell name:
OBSERVATION 
list name:
Experimentation Ways
level:
25
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
concentration
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains insight or facts by observing a person or thing with intense concentration. This has the effect of increasing the caster's perception skill bonus by + 100 for one observation. Caster will notice virtually all details in even a large experiment. Caster may use this spell in conjunction with remembering a previous experiment via the Record spell.

spell name:
WALL OF FORCE 
list name:
Experimentation Ways
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
20'square
sourcebook:
spell user's companion
description: Caster is able to create a 'wall of force' that is absolutely impassable by anyone or anything that has mass. Wall is up to 20'x20'x1”.

spell name:
SPHERE OF FORCE 
list name:
Experimentation Ways
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to create a 'sphere of force' that is absolutely impassable by anyone or anything that has mass. Sphere may be up to 1' per 2 levels of caster in diameter.

spell name:
WARNING
list name:
Fortification Mastery
level:
1
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
varies
range:
varies
area of effect:
self
sourcebook:
spell user's companion
description: Caster is notified (awakened if asleep) if certain conditions come to pass within an area of up to 10 square foot per level. Alarm lasts until triggered or caster leaves the area of effect.

spell name:
STATUS
list name:
Fortification Mastery
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine the status of a fortification that is under siege. For example; the castle walls have been breached, but the inner bailey gates are still holding.

spell name:
MOISTEN
list name:
Fortification Mastery
level:
3
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Keeps surface condensation, in an area of up to 100 square foot per level, present for the duration of this spell. This will have the effect of adding +1 per level of caster to the area's RR versus fires. Will not work on living beings.

spell name:
DETECT TUNNEL
list name:
Fortification Mastery
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to detect if there is any mining activity currently occurring within range, i.e., is someone actually digging. Range for this spell is 5' radius per level of caster.

spell name:
SHUTTER
list name:
Fortification Mastery
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to create shutters of force for up to one window or door per level (up to 1 square foot per level in area for each of them). These shutters absorb up to 1 hit point per level of caster from any physical or magical attack and are then destroyed.

spell name:
ARCHER WALL
list name:
Fortification Mastery
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a wall of force (up to 10 square foot per level) (capable of absorbing up to 2 hits per level of caster before being destroyed) which will allow archers to fire out but absorb or deflect incoming attacks.

spell name:
EARTH WALL
list name:
Fortification Mastery
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a wall of earth up to 25 cubic foot per level in size. Caster may shape the wall as desired.

spell name:
EARTH TO STONE
list name:
Fortification Mastery
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Changes up to 10 cubic foot per level of packed earth to stone. Change is gradual and occurs over three rounds.

spell name:
STONE WALL
list name:
Fortification Mastery
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a wall of stone up to 25 cubic foot per level in size. Caster may shape the wall as desired.

spell name:
DETERMINE WEAKNESS
list name:
Fortification Mastery
level:
10
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine one weakness of a fortification or building. Weakness must be determinable normally as the caster doesn't gain information he couldn't gain normally.

spell name:
WOOD TO STONE
list name:
Fortification Mastery
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Changes up to 10 cubic foot per level of wood to stone. Change is gradual and occurs over three rounds.

spell name:
QUARRY
list name:
Fortification Mastery
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to cut up to 25 cubic foot per level of stone from the surrounding rock. This stone may be sized as desired, but no shaping or moving abilities are conferred by this spell.

spell name:
FIRE RESISTANCE
list name:
Fortification Mastery
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Causes an area of up to 100 square foot per level to stay very wet (virtually running with water) and thus gain +5 per level to all RRs versus all fire.

spell name:
EARTH MOVER
list name:
Fortification Mastery
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to manipulate great amounts of loosened earth easily. Caster may move up to 100 cubic feet/level of earth about. Caster controls movement of material via mental commands and may not move material further than 10'/lvl away from him.

spell name:
COLLAPSE
list name:
Fortification Mastery
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to sufficiently stress the walls and/or supports of a corridor or tunnel to cause its collapse (5% chance per level for tunnels/3% chance per level for corridors). The collapsed area will be up to 1 foot per level in length, extending outward from the point of origin of the spell. Materials stronger than stone receive a RR.

spell name:
BUTTRESS
list name:
Fortification Mastery
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to reinforce the walls and/or supports (up to 5' length per level) of a corridor or tunnel to resist collapse due to physical or magical causes, i.e., this spell effectively cancels a Collapse spell.

spell name:
UNEARTH
list name:
Fortification Mastery
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to disintegrate up to 10 cubic foot of earth per level.

spell name:
DOME
list name:
Fortification Mastery
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a dome of force which will deflect or absorb up to 20 hits per level of attacks made upon the area sheltered. Dome may be up to 10' radius per level.

spell name:
RAM
list name:
Fortification Mastery
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a ram of force which caster may use against buildings and structures, and which will attack with + 1 per level on the Fall/Crush attack table.

spell name:
JOIN
list name:
Fortification Mastery
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Joins two pieces of stone together as if cut from one piece of stone. The area joined is as strong as the average strength of the two pieces. The seam may be up to 2'/level in length.

spell name:
CUSHION
list name:
Fortification Mastery
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: alters the flexibility of an area of stone (up to 20 cubic foot per level) so that impacts only do half damage. Wall strength is unchanged by this spell.

spell name:
AUTOMATIC ENGINE
list name:
Fortification Mastery
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
1 engine
sourcebook:
spell user's companion
description: Caster energizes one siege engine which will continue to attack without outside aid or interference. Engine must have appropriate materials, e.g., bolts, stones, etc. nearby if it requires them to operate. Engine continues to attack same area as the previous attack; thus a ram would continue to swing against the same area, a catapult would continue to fire to the same coordinates as the last, etc.

spell name:
SCRAMBLE
list name:
Fortification Mastery
level:
40
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: This spell prevents the passage of any type of transportation spell where the transporter must dematerialize and rematerialize, e.g., Long Door, Phase, Teleport, etc. The pattern of the transporter is scrambled (roll for spell failure with triple bonus). Regardless of the outcome, the transport fails.

spell name:
BASTION
list name:
Fortification Mastery
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a force-shield which will absorb up to 50 hits per level of caster. Shield may be up to 10'/lvl in radius. This will protect the entire structure until the shield is either destroyed, canceled, or the duration expires.

spell name:
PHRASE (T)
list name:
Long Voice
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
3 words/images
range:
touch
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' (mentally transmit up to 3 words/ images) to any one other sentient being. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
MIND VOICE (T)
list name:
Long Voice
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
touch
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' to any one other sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
MIND VOICE (100')
list name:
Long Voice
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
100'
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' to any one other sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
LISTEN (T)
list name:
Long Voice
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
touch
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster is able to 'hear' communication (words/images) in the mind of another sentient being. The being must concentrate on the words/images that it wishes to convey. The being must wish to cooperate and be in physical contact with the caster.

spell name:
MIND STORE
list name:
Long Voice
level:
5
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
10'/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster stores a mental pattern of target; can be used later for long range communication spells, Finding spells, etc.

spell name:
MIND VOICE (100'/LVL)
list name:
Long Voice
level:
6
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
100'/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
PHRASE (IMI/LVL)
list name:
Long Voice
level:
7
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
3 words/images
range:
1 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' (mentally transmit up to 3 words/ images) to any one other Mind Stored sentient being. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
MASS SPEECH (100')
list name:
Long Voice
level:
8
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
100'
area of effect:
1 being/lvl
sourcebook:
spell user's companion
description: Caster may mentally speak to a number of individuals (1/lvl) within range. Caster may selectively include or exclude certain targets.

spell name:
MIND VOICE (1 MI/LVL)
list name:
Long Voice
level:
9
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
TELEPATHY (50'/LVL)
list name:
Long Voice
level:
10
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
50'/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: As long as he concentrates, the caster may use Mind Voice and Listen to communicate with one being. If more than 100' separates the caster and the being, the target must already have been Mind Stored by the caster.

spell name:
MESSAGE (10 MI/LVL)
list name:
Long Voice
level:
11
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
10 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may send a message of 25 words (not images) or less send it to a being that he has already Mind Stored and the range is 10 mi/lvl. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
WAITING VOICE 
list name:
Long Voice
level:
12
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
1 day / level
range:
10'
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may send a message of 25 words (not images) or less send it to a being that he has already Mind Stored and the range is 10 mi/lvl. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. The message can be delayed and can be set to be transmitted when triggered by a specific Mind Store pattern or a time limit.

spell name:
FAR PHRASE
list name:
Long Voice
level:
13
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
3 words/images
range:
same plane
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' (mentally transmit up to 3 words/ images) to any one other Mind Stored sentient being. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
TELEPATHY (1 MI/LVL)
list name:
Long Voice
level:
14
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: As long as he concentrates, the caster may use Mind Voice and Listen to communicate with one being. If more than 100' separates the caster and the being, the target must already have been Mind Stored by the caster.

spell name:
MIND VOICE (10 MI/LVL)
list name:
Long Voice
level:
15
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
10 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
DISTANT PHRASE
list name:
Long Voice
level:
16
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
3 words/images
range:
unlimited
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' (mentally transmit up to 3 words/ images) to any one other Mind Stored sentient being. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. Range is limited to same planet in same plane.

spell name:
WAITING MESSAGE
list name:
Long Voice
level:
17
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
varies
range:
10 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may send a message of 25 words (not images) or less send it to a being that he has already Mind Stored and the range is 10 mi/lvl. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. The message can be delayed until a specific Mind Store pattern enters the range.

spell name:
FAR MESSAGE 
list name:
Long Voice
level:
18
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
same plane
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may send a message of 25 words (not images) or less send it to a being that he has already Mind Stored and the range is 10 mi/lvl. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. Range is anywhere on the same planet and plane.

spell name:
LORD TELEPATH
list name:
Long Voice
level:
19
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1-20 beings
sourcebook:
spell user's companion
description: As long as he concentrates, the caster may use Mind Voice and Listen to communicate with one being/lvl. If more than 100' separates the caster and a target, the target must already have been Mind Stored by the caster.

spell name:
TELEPATHY (10 MI/LVL)
list name:
Long Voice
level:
20
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
10 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: As long as he concentrates, the caster may use Mind Voice and Listen to communicate with one being. If more than 100' separates the caster and the being, the target must already have been Mind Stored by the caster.

spell name:
FAR MIND VOICE
list name:
Long Voice
level:
25
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
same plane
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. Range is anywhere on the same planet and plane.

spell name:
FAR TELEPATH TRUE
list name:
Long Voice
level:
30
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
same plane
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' and 'listen' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. Range is anywhere on the same planet and plane.

spell name:
DISTANT TELEPATH TRUE
list name:
Long Voice
level:
50
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
unlimited
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' and 'listen' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. Range is unlimited (any planet, any plane) unless blocked by magical defense or barrier.

spell name:
DETECT MAGIC
list name:
Magic Defense
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
5'/lvl
area of effect:
2' R/lvl
sourcebook:
spell user's companion
description: Caster determines whether there is active magic within range.

spell name:
IDENTIFY MAGIC
list name:
Magic Defense
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
5'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster determines whether a 'Detected' or perceived spell or force of magic intends good or ill, e.g., a harm or heal spell etc. Hard to define spells such as Teleport will identify as 'harm' if a caster is attempting to teleport with hostile motives, identify as 'good' if the motive are altruistic, and identify as utility or simply indifferent if other definitions do not apply.

spell name:
TYPE MAGIC
list name:
Magic Defense
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
5'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster determines which realm a 'Detected; or perceived spell or force of magic is from, whether Arcane, Essence, Channeling, or whatever.

spell name:
TYPE SPELL
list name:
Magic Defense
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
5'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster determines the exact name of a 'Detected' or perceived spell, if known, described to, or seen before by the caster.

spell name:
DISPEL ARCANE
list name:
Magic Defense
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all active Arcane spells within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
MAGIC ALARM
list name:
Magic Defense
level:
5
realm:
Arcane
type:
closed arcane
spell class:
S*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Warns caster when any spell enters his range, aimed at him.

spell name:
ARCANE PROTECTION
list name:
Magic Defense
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +1/level to all RRs versus Arcane magic.

spell name:
DISPEL ESSENCE
list name:
Magic Defense
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all active Essence spells within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
DISPEL ELEMENTALISM
list name:
Magic Defense
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all active Elementalism spells (from the Elemental Companion) within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
DISPEL CHANNELING
list name:
Magic Defense
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all active Channeling spells within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
ELEMENTALISM PROTECTION
list name:
Magic Defense
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +l/level to all RRs versus Elementalism (from the Elemental Companion).

spell name:
CHANNELING PROTECTION
list name:
Magic Defense
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains + 1/level to all RRs versus Channeling.

spell name:
DISPEL MENTALISM
list name:
Magic Defense
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all active Mentalism spells within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
DISPEL PRIMAL
list name:
Magic Defense
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes any active spells within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
MENTALISM PROTECTION
list name:
Magic Defense
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
5'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains + 1/level to all RRs versus Mentalism.

spell name:
ARCANE SHIELD
list name:
Magic Defense
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a magical shield that protects caster from all Arcane spells. It subtracts 1 per level from all frontal Arcane attack spells (base and elemental). If caster performs no other actions during

spell name:
ELEMENTAL SHIELDS
list name:
Magic Defense
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level against all spells using one type of element such as Fire, Light, Wind, Water, Earth, etc. Caster must choose the element type when the spell is cast.

spell name:
DETERMINE LOCATION
list name:
Magic Defense
level:
13
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the direction and distance to the source of an incoming or current spell.

spell name:
ELEMENTALISM SHIELD
list name:
Magic Defense
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes all active spells within an area of up to 1' radius per level to have a visible aura. Each realm may be colored as caster desires and spells may also be made visible to only the caster.

spell name:
REVEAL MAGIC
list name:
Magic Defense
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Creates a magical shield that protects caster from all Elementalism (from the Elemental Companion) spells. It subtracts 1 per level from all frontal Elementalism attack spells (base and elemental). If caster performs no other actions during a round, he can 'parry' one spell attack.

spell name:
CHANNELING SHIELD
list name:
Magic Defense
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Protects caster from one chosen element. Caster gains +20 to all rolls versus the magical element.

spell name:
ELEMENTAL ARMORS
list name:
Magic Defense
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a magical shield that protects caster from all Channeling spells. It subtracts 1 per level from all frontal Channeling attack spells (base and elemental). If caster performs no other actions during a round, he can 'parry' one spell attack.

spell name:
MENTALISM SHIELD
list name:
Magic Defense
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a magical shield that protects caster from all Mentalism spells. It subtracts 1 per level from all frontal Mentalism attack spells (base and elemental). If caster performs no other actions during a round, he can 'parry' one spell attack.

spell name:
PRIMAL PROTECTION
list name:
Magic Defense
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains + 1/level to all RRs versus magic.

spell name:
PRIMAL SHIELD
list name:
Magic Defense
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a magical shield that protects caster from all spells. It subtracts 1 per level from all frontal attack spells (base and elemental). If caster performs no other actions during a round, he can 'parry' one spell attack.

spell name:
SPELL IMMUNITY
list name:
Magic Defense
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Confers total immunity to one spell. Exact spell must be chosen by spell name, realm, etc. Caster may have only one Spell Immunity active at any time.

spell name:
ABSORPTION
list name:
Magic Defense
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: a portion of the incoming energy of a spell, causing the spell to resist or have its effects be lessened variably by reducing hits and/or criticals from an elemental attack, allow a failed save on a death spell to cause a coma, etc.

spell name:
SPELL PARRY
list name:
Magic Defense
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster is able to parry one spell cast at him. Spell Parry and parried spell must be cast during the same round, i.e., an instantaneous spell is not parry-able unless Spell Parry is spell stored, or otherwise made instantaneous.

spell name:
MAGIC REFLECTION
list name:
Magic Defense
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: One inbound spell must make a RR or be reflected back upon its caster with full normal bonus.

spell name:
SCRAMBLE
list name:
Magic Defense
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all spells (who fail a RR) within area of effect to behave unpredictably. Thus, a heal spell causes growth, death spell causes withering, hearing spell causes improved eyesight, etc. Spells will cause an approximately equal effect expressed in a slightly skewed fashion.

spell name:
WAITING DEFENSE
list name:
Magic Defense
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Cancels any one spell cast against the caster. This spell 'lies in wait' for a hostile spell, then reacts to foil the attack. This spell doesn't discriminate between friendly and enemy spell casting, i.e., it will cancel a heal spell as likely as a Power Word. If multiple spells are cast at the caster in a single round, then the one that would logically affect him first will be canceled, if equally likely, randomize between the spells.

spell name:
SPHERE OF DISPERSION
list name:
Magic Defense
level:
60
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Disperses all existent Primal Essence and prevents any from penetrating within the area of effect. This will have the practical effect of creating a small anti-magic sphere.

spell name:
DETECT MAGNETISM
list name:
Magnetic Ways
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine how strongly an item is magnetized.

spell name:
LOCATE POLES
list name:
Magnetic Ways
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to find and identify the poles of a magnetized item.

spell name:
COMPASS
list name:
Magnetic Ways
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine the direction of magnetic north on his planet.

spell name:
DETECT ELECTROMAGNETISM
list name:
Magnetic Ways
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
1 round / level
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to locate and identify any sources of the desired form of Electromagnetism.

spell name:
REVERSE POLARITY
list name:
Magnetic Ways
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to switch the polarity of an object, i.e., north becomes south and vice versa.

spell name:
ALTER POLES
list name:
Magnetic Ways
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to move the magnetic 'north' of an object to any position he desires. Magnetic south will then move to its appropriate position on the object.

spell name:
DEMAGNETIZATION
list name:
Magnetic Ways
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster alters the polarity of all molecules in an object, randomizing the direction of their facing. This has the effect of demagnetizing the object.

spell name:
UNIFORM DOMAIN
list name:
Magnetic Ways
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster alters the polarity of all molecules in an object, aligning the direction of their facing. This has the effect of magnetizing the object.

spell name:
MAGNETIZE
list name:
Magnetic Ways
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to magnetize an object made of material that is not normally magnetizable such as wood, stone, etc. The object may not mass more than 1 cubic foot per level of caster.

spell name:
ATTRACT
list name:
Magnetic Ways
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes a target to attract iron and steel objects as if he were a normal magnet. This will cause the target to be -1 to all fumble ranges with metallic weapons (not less than one), +10 to be hit with same, and +5 to be hit with missile weapons (+10 for all-metal bolts or arrows).

spell name:
REPEL
list name:
Magnetic Ways
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes a target to repel iron and steel objects as if he were a normal magnet of opposite polarity. This will cause the target to be +1 to all fumble ranges with metallic weapons, -10 to be hit with same, and -5 to be hit with missile weapons (-10 for all-metal bolts or arrows).

spell name:
MOVE WAVE
list name:
Magnetic Ways
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can control the movement of one magnetic wave. This will allow the caster to throw a magnetic 'bolt' (resolved on the Lightning bolt table but instead of using normal lightning criticals use them in this order Impact, Heat, and Electricity).

spell name:
MULTI-POLES
list name:
Magnetic Ways
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster causes an item to develop more (or less) than two magnetic poles. This may have peculiar effects on the item or it's interaction with normal items. The 'adjusted' poles of the item will obey normal laws regarding magnetism, accordingly positive will attract negative and repel other positive poles, etc.

spell name:
INCREASE ATTRACTION
list name:
Magnetic Ways
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster may increase the attraction of any magnetized object by up to 100 pounds of pull per level of caster. For example, a 14th level caster may cause a magnet to have 1400 pounds of attraction. Distance makes a great difference when discussed in relation to magnetism, so for every foot of distance between an object and the magnet, reduce the amount of attraction by a factor of 2. Note: This spell can deliver increased effect when used in conjunction with other spells on this list.

spell name:
INCREASE REPULSION
list name:
Magnetic Ways
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: As Increase Attraction, but caster may increase the repulsion of any magnetized object by up to 100 pounds of push per level of caster.

spell name:
ELECTRICAL GENERATION
list name:
Magnetic Ways
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: is able to generate electrical energy from magnetic energy. Caster is able to regulate the speed of this creation from a slow trickle of electrical energy (enough to cause severe static electricity and which will last approximately 1 hr/lvl) through a steady flow of electrons (enough to power a few small appliances for up to 10 min/lvl) to a great crackling bolt of lightning which will do 2x damage on the Lightning bolt table. The stronger the magnetic source used to create the electricity, the stronger the flow of electrons.

spell name:
MAGNETIC VIBRATION
list name:
Magnetic Ways
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster sets up a field of magnetic vibration which will accomplish many things according to the caster's desires. For example, the field may be set up to clean any item passed through it, cut (even very hard) items (up to 1 linear foot per level), or force one item (a wooden post) through another item (rock-hard soil), etc. Caster is only limited by his ingenuity (or the restrictions of the GM) and the power of this spell.

spell name:
MAGNETIC POWER
list name:
Magnetic Ways
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Converts magnetism into PP for the duration of this spell. Caster gains 2 PP per round for the duration of this spell.

spell name:
SHAPE FIELD
list name:
Magnetic Ways
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may alter the shape of a magnetic field (up to 10 cubic foot per level in area) as desired. The magnetic field retains this shape while the duration lasts, then instantly returns to normal.

spell name:
MAGNETIC COMPULSION
list name:
Magnetic Ways
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may bend magnetic waves and cause light waves (or x-rays, or microwaves, etc.) to follow suit, (as there is equal wave match across the light and magnetic spectrums, the caster may influence any portion of the Electromagnetic spectrum to do his bidding). Of course, the caster must know the exact effects of his magnetic 'tampering' or the probable outcome is random at best (and may harm the caster or his allies at worst).

spell name:
MAGNETIC STORM
list name:
Magnetic Ways
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
100'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a small magnetic storm (up to 100,000 cubic feet per level in area) very similar to the Aurora Borealis. Within the area of effect electrical fields are randomly disrupted (10% of the time or GM option). Bright varicolored lights flash and shimmer in the air. Magnetic effects (including lodestones) are unpredictable.

spell name:
MAGNETIC CONTAINMENT
list name:
Magnetic Ways
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a magnetic containment field up to 100 cubic foot per level in area. This containment field is very strong (able to contain even anti-matter explosions). If this field is created around a target and he misses his save (at -30), he is stuck within for the duration (unless other than physical means are used to escape it).

spell name:
UNIFORM POLARITY
list name:
Magnetic Ways
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster causes a magnetized item to change it's negative polarity to positive. This will have the effect of causing the item to disintegrate into an ultra-fine powder. The item may mass no more than 1 cubic foot per level of caster.

spell name:
DETECT FORM
list name:
Matter Manipulation
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: This spell allows the caster to determine if the perceived target (object or creature) is formed from spells on list. This spell will not tell the type of creature, merely that it has been formed from protoplasm.

spell name:
CREATE PROTO-PLASM
list name:
Matter Manipulation
level:
2
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: This spell allows the caster to create a protoplasmic slime. The protoplasm is highly susceptible to magical impression and is necessary for all other spells on this list. This protoplasm is created from an equal amount of dead organic material or ashes. The rate of proto-plasm creation is (casters level/round in liters). Example: A 25th level caster can enchant 25 liters/round.

spell name:
STORE SHAPE
list name:
Matter Manipulation
level:
3
realm:
Arcane
type:
closed arcane
spell class:
PI
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell allows the caster to store the shape of any object or creature. The stored shape is then used in conjunction with the other spells on this list to form a desired shape.

spell name:
MOLD SHAPE
list name:
Matter Manipulation
level:
4
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1 cu'/lvl
sourcebook:
spell user's companion
description: This will allow the caster to mold protoplasm into any shape desired. The form will not have motion or sound. The object must be solid and will take on the strength of wood. Final size depends on the amount of created protoplasm that is available. The caster may form his level in liters of protoplasm per round (i.e. a caster can create a small shape in less time than a giant shape.). At the end of the duration the form will revert into the protoplasm from which it came.

spell name:
STORE PATTERN
list name:
Matter Manipulation
level:
5
realm:
Arcane
type:
closed arcane
spell class:
PI
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell allows the caster to store the “pattern” of any creature. The stored pattern is then used in conjunction with the other spells on this list to form a desired creature with the innate abilities of that creature.

spell name:
FORM CREATURE
list name:
Matter Manipulation
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form any non- magical creature and give it a single task. The creature will be identical in structure to the creature it was made to resemble. The intelligence of the creature may not exceed “very low.” The creature will possess all abilities innate to the created creature. The duration of this spell begins after the creature has been formed. After the task is completed, the creature will revert to protoplasm. The size of the creature depends on the amount of proto-plasm available for use. The caster may form half his level in cubic feet of protoplasm per round.

spell name:
CREATE PROTO-PLASM II
list name:
Matter Manipulation
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Create Proto-Plasm II (F) This spell allows the caster to create a protoplasmic slime. The protoplasm is highly susceptible to magical impression and is used with other spells on this list. This protoplasm is created from an equal amount of dead organic material or ashes. The rate of proto-plasm creation is (2x casters level/round in cubic feet). Example: A 25th level caster can enchant 50 cubic feet/round.

spell name:
MOLD SHAPE II
list name:
Matter Manipulation
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
2 cu'/lvl
sourcebook:
spell user's companion
description: This will allow the caster to mold protoplasm into any shape desired. The form will not have motion or sound. The object must be solid and will take on the strength of stone. Final size depends on the amount of created protoplasm that is available. The caster may form 2x his level in cubic foot of protoplasm per round (i.e. a caster can create a small shape in less time than a giant shape.). At the end of the duration, the form will revert into the protoplasm from which it came.

spell name:
STORE SPECIFIC
list name:
Matter Manipulation
level:
9
realm:
Arcane
type:
closed arcane
spell class:
PI
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell allows the caster to store the “specific pattern” of any creature or individual. The stored specific is then used in conjunction with the other spells on this list to form a specific creature or individual with the innate abilities of that creature. Such an individual will be almost indistinguishable physically from the target who was stored. However the intelligence of such a creature will be subject as per creation spells on this list.

spell name:
FORM CREATURE II
list name:
Matter Manipulation
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
15 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form any non- magical creature and give it simple commands for the duration of the spell. The creature will be identical in structure to the creature it was made to resemble. The intelligence of the creature may not exceed “little.” The creature will possess all abilities innate to the created creature. The duration of this spell begins after the creature has been formed. After the task is completed, the creature will revert to protoplasm. The size of the creature depends on the amount of protoplasm available for use. The caster may form half his level in cubic feet of protoplasm per round.

spell name:
DISPEL CREATION
list name:
Matter Manipulation
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 creation
sourcebook:
spell user's companion
description: Dispel Creation (F) This spell will allow the caster to dispel one magically created object or creature. This spell is a multi-level spell which may be cast at the 11th level or above. To dispel creation the caster must cast this spell at 11th level or above the level of the creation (e.g. to dispel a 3rd level, molded form, the caster of this spell must cast the 11th level spell, and to dispel a 13th level magical creature, the caster must cast this spell at 13th level or above).

spell name:
CREATE PROTO-PLASM III
list name:
Matter Manipulation
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Create Proto-Plasm III (F) This spell allows the caster to create a protoplasmic slime. The protoplasm is highly susceptible to magical impression and is used with other spells on this list. This protoplasm is created from an equal amount of dead organic material or ashes. The rate of proto-plasm creation is (3x casters level/round in cubic feet). Example: A 25th level caster can enchant 75 cubic feet/ round.

spell name:
FORM MAGICAL CREATURE
list name:
Matter Manipulation
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form any “magical” creature and give it simple commands for the duration of the spell. The creature will be identical in structure to the creature it was made to resemble. The intelligence of the creature may not exceed “mediocre.” The creature will possess all “magic” abilities innate to the created creature excluding spell casting. The duration of this spell begins after the creature has been formed. After the task is completed the creature and protoplasm will vanish. The size of the creature depends on the amount of proto-plasm available for use. The caster may form half his level in cubic feet of protoplasm per round.

spell name:
MULTIPLE FORMATION
list name:
Matter Manipulation
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
15 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form multiple non-magical creatures and give them simple commands for the duration of the spell. The creatures will be identical in structure to the creatures they were made to resemble. The intelligence of the creatures may not exceed “little.” The creatures will possess all abilities innate to the created creatures. The duration of this spell begins after the creatures have been formed. After the task is completed, the creatures will revert to protoplasm. The size of the creatures depends on the amount of proto-plasm available for use. The caster may form half his level in cubic feet of protoplasm per round. The number of creatures created is equal to 1 creature per level of the caster or less. All creatures are formed simultaneous of each other and may be made to resemble different creatures.

spell name:
MOLD SHAPE III
list name:
Matter Manipulation
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
3 cu'/lvl
sourcebook:
spell user's companion
description: This will allow the caster to mold protoplasm into any shape desired. The form will not have motion or sound. The object must be solid and will take on the strength of steel. Final size depends on the amount of created protoplasm that is available. The caster may form 3x his level in cubic feet of protoplasm per round (i.e. a caster can create a small shape in less time than a giant shape.). At the end of the duration the form will revert into the protoplasm from which it came.

spell name:
CONTROL
list name:
Matter Manipulation
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
infinite
area of effect:
1 creation
sourcebook:
spell user's companion
description: This allows the caster to totally control any non-magical creature he has created or has been created by another (RR vs the level of the creator), for as long as the creature exists. When the creature reverts to protoplasm, this spell will no longer remain in effect.

spell name:
INCREASE FORM/SHAPE
list name:
Matter Manipulation
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 creation
sourcebook:
spell user's companion
description: This spell allows the caster to “add” or “take” protoplasm from a previously created form or shape. The creation will shrink or grow according to how much protoplasm is added or taken. The amount of protoplasm which may be added or taken is equal to 3x the casters level in cubic feet. Any “extra” protoplasm vanishes when extracted from the form or shape. This spell will not increase the duration of the original form or shape.

spell name:
CREATE PROTO-PLASM IV
list name:
Matter Manipulation
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: This spell allows the caster to create a protoplasmic slime. The protoplasm is highly susceptible to magical impression and is used with other spells on this list. This protoplasm is created from an equal amount of dead organic material or ashes. The rate of proto-plasm creation is (4x casters level/round in cubic feet). Example: A 25th level caster can enchant 100 cubic feet/ round.

spell name:
CHANGE FORM/SHAPE
list name:
Matter Manipulation
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 creation
sourcebook:
spell user's companion
description: This spell, when cast, allows the caster to change the shape or form of one creation. The changed shape must contain the same amount of protoplasm as the previous form/shape contained. The change can be accomplished in 1/2 the time that it took to form the original creature. This spell will not increase the duration of the original form or shape.

spell name:
MULTIPLE FORMATION II
list name:
Matter Manipulation
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
20 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form multiple magical creatures and give them simple commands for the duration of the spell. The creatures will be identical in structure to the creatures they were made to resemble. The intelligence of the creatures may not exceed “mediocre.” The creatures will possess all abilities innate to the created creatures except spell casting. The duration of this spell begins after the creatures have been formed. After the task is completed the creatures and protoplasm will vanish. The size of the creatures depends on the amount of proto-plasm available for use. The caster may form half his level in cubic feet of protoplasm per round. The number of creatures created is equal to 1 creature per level of the caster or less. All creatures are formed simultaneous of each other and may be made to resemble different creatures.

spell name:
CONTROL II
list name:
Matter Manipulation
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
infinite
area of effect:
1 creation
sourcebook:
spell user's companion
description: This allows the caster to totally control any magical creature he has created or has been created by another (RR vs the level of the creator), for as long as the creature exists. When the creature and the protoplasm vanish, this spell will no longer remain in effect.

spell name:
MULTIPLE FORMATION III
list name:
Matter Manipulation
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
30 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form multiple magical and/or non-magical creatures and give them general commands for the duration of the spell. The creatures will be identical in structure to the creatures they were made to resemble. The intelligence of the creatures may not exceed “mediocre”. The creatures will possess all abilities innate to the created creatures except spell casting. The duration of this spell begins after the creatures have been formed. After the task is completed the creatures and protoplasm will vanish. The size of the creatures depends on the amount of proto-plasm available for use. The caster may form half his level in cubic feet of protoplasm per round. The number of creatures created is equal to one creature per level of the caster or less. All creatures are formed simultaneous of each other and may be made to resemble different creatures.

spell name:
CONTROL III
list name:
Matter Manipulation
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
infinite
area of effect:
all creations
sourcebook:
spell user's companion
description: This allows the caster to totally control all magical and/or non-magical creatures he has created or has been created by another (RR vs the level of the creator), for as long as the creatures exist. When the creatures and the protoplasm vanish, this spell will no longer remain in effect.

spell name:
STORE LOCATION 
list name:
Planar Survival
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to memorize a precise location on a plane for use with other spells.

spell name:
SCAN PATTERN 
list name:
Planar Survival
level:
3
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine the composition of a being for use with Transfigure Form. A pattern which has been scanned, may be stored in memory normally.

spell name:
DETERMINE LOCATION 
list name:
Planar Survival
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
1 plane
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine his location on one plane based upon direction and distance to a previously designated point. If caster leaves this plane, he must re-designate a measuring point.

spell name:
FOCUS 
list name:
Planar Survival
level:
5
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to develop the total focus necessary for a 'speed shift' spell without the danger of straining the mind to the point of permanent damage. Note all insanity damage takes effect, but it is of a temporary nature only. Insanity duration is equal to the level of the insanity in days.

spell name:
ANALYZE 
list name:
Planar Survival
level:
6
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
sight
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine the exact parameters of a perceived area. These parameters will delineate what would be required to allow the caster to survive at that location.

spell name:
XENO-SKILL 
list name:
Planar Survival
level:
7
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to overcome the -25 bonus for any Xeno-lore skill. Thus, caster would have +0 with the affected skill.

spell name:
ANOMALY WARNING 
list name:
Planar Survival
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is immediately warned, when travelling in an extra-planar manner such as Gating, Ethereally Travelling, etc. of any environmental danger that may affect him. For example, Gozer, the planar traveler, is about to step through a gate. The area he is about to enter appears safe and hospitable (to his present form). It is not. The instant any part of Gozer passes through the gate, he is warned that there is something wrong (not what is wrong, however). Assuming Gozer survives this small penetration into the new plane, he may attempt to discern what is incompatible between his form and the planar environment he is about to enter and, if possible, correct the mismatch. Once this spell is triggered, it must be recast. If a caster changes his form (to something with different environmental needs or tolerances) he must recast this spell with those differences in mind, else the Warning will not be accurate and will feed him potentially false information.

spell name:
FATHOM COMMUNICATION 
list name:
Planar Survival
level:
9
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to understand radically different forms of communication, e.g., communication based upon differences in vibration, gravity, mass, etc. Caster may utilize the new form of communication if his physiology permits, e.g., to communicate with a being that 'talks' by altering its mass, caster must be able to alter his mass also.

spell name:
RESIST SHIFT 
list name:
Planar Survival
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +3 per level bonus to resist any type of travel involving crossing a planar barrier such as summoning, banishment, passing through a gate, etc.

spell name:
TRANSFIGURE FORM 
list name:
Planar Survival
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to change his form into that of one being/creature on which he has cast Scan Pattern. Caster gains none of the abilities of the form acquired, other than those relating to the natural environment of the being/creature. Caster's new body does require the sort of environment necessary to support it.

spell name:
PLANAR CONCEPT 
list name:
Planar Survival
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster's mind to merge with the reality of the planes. This provides the caster with a +2 per level bonus to the following skills: Demon/Devil Lore, Hostile Environments (Extra-Planar), Sense Reality Warp, and Time Sense.

spell name:
ENVIRONMENTAL SPHERE 
list name:
Planar Survival
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a sphere (up to T radius per level) that maintains the environment needed by the target to survive including the correct and survivable temperature range, right air mixture, etc. Sphere is centered on target and moves with him. This sphere is not solid and only prevents hostile environmental material from passing - this does not include elemental attacks.

spell name:
MIND BASTION 
list name:
Planar Survival
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to not see anything which his mind could not handle and thus would cause him harm. This is dangerous, however, as the caster is still vulnerable to the unseen creatures or objects.

spell name:
IRREVOCABLE STASIS 
list name:
Planar Survival
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster places himself into total stasis until a chosen trigger occurs: certain length of time passes, certain friends happen by, etc. Caster is encased in a force bubble, hence nothing can affect him until he comes out of stasis.

spell name:
PLANAR RESCUE 
list name:
Planar Survival
level:
16
realm:
Arcane
type:
closed arcane
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is immediately transported to chosen Stored Location. Caster may preset conditions which will trigger this spell such as his death, incapacitation, entering a totally inhospitable place, etc. 'Distance' of travel need not be planar in nature.

spell name:
ELEMENTAL IMMUNITY 
list name:
Planar Survival
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster total immunity to any one type of element. This spell prevents PEM poisoning (see Elemental Companion), damage from the element, etc. This protection extends to all of the caster's non-living possessions within a 5' radius. Only one Elemental Immunity spell may be in effect on one person at any time. To change the element protected from, caster must recast this spell.

spell name:
REALITY ANCHOR 
list name:
Planar Survival
level:
18
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to see things based on what he understands, e.g., see an X level extra-planar being as a 13th level being, or see a spell-like effect as if it were a spell (including who caused it etc.). This would allow caster to interact with creatures/beings whose true form might drive him mad etc. without mental harm.

spell name:
REFUGE 
list name:
Planar Survival
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is totally removed from reality. He exists, in a personal void. Nothing may reach caster while so separated. This separation exists for as long as caster wills it at the casting of the spell (potentially permanently if so desired). This personal void has no dimensions, and the caster is capable of no actions (other than magical or mental). Caster may exit to any location he has seen before. Caster may remain for as long as desired.

spell name:
COMPREHEND TRUTH 
list name:
Planar Survival
level:
20
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to see things based upon the truth. This spell acts to protect the mind from totally alien perceptions by expanding the mind so it can understand those perceptions without the crutch of Reality Anchor or similar spells.

spell name:
VOIDAL FLEXIBILITY 
list name:
Planar Survival
level:
25
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster's mind to accept the reality of the Void. Caster is then able to perceive the subtle differences between objects and creatures originating from the Void. This will prevent the disorientation that usually follows as a result of the lack of reality necessary to form accurate perceptions when dealing with creatures from the Void or with conditions present in the Void itself (the various planes of the Pales etc.).

spell name:
SUBCONSCIOUS SURVIVAL 
list name:
Planar Survival
level:
30
realm:
Arcane
type:
closed arcane
spell class:
S*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: When the caster is in extreme danger, due to his extra-planar exploits, his mind is allowed to protect him by casting any spell (or spells) on this list as necessary. These spells will be cast subconsciously based upon a set of pre-set assumptions that the caster must program by the use of this spell, for example: 1) I (meaning the caster) will remain on the plane I have chosen. 2) My companions will remain with me. etc.) Thus, if the caster desires to remain on a given plane regardless of the cost, this spell will change his form, or create an Environmental Sphere, etc. anything that is necessary to accomplish the caster's preset goals. If the caster should run out of PPs, this spell will be cancelled and the caster will basically be up an unsanitary tributary with insufficient means of locomotion.

spell name:
RESIST FORCES 
list name:
Planar Survival
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to resist reality-altering events and phenomena by strengthening the reality of his own existence to the point where it is unaffected by them. For example, the caster is caught in a Reality Storm and casts a. Resist Forces spell. The caster is altered by the storm each round, but by the end of the round his existence is repaired to the point that he is essentially unaffected by the storm.

spell name:
DETECT MAGIC
list name:
Power Mastery
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Caster determines whether there is active magic within range.

spell name:
DETERMINE REALM
list name:
Power Mastery
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster determines which realm a 'Detected; or perceived spell or force of magic is from, e.g., Arcane, Essence, Channelling, etc..

spell name:
SHARE/LINK
list name:
Power Mastery
level:
3
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to choose up to 1 other spell caster per level and choose that caster as one of his group (for the other spells on this list). The spell casters are linked until they move farther than 10'/level (of Share/Link caster) away, this spell is dispelled, or another Share/Link is cast. A spell caster may not be linked to more than one group at any time.

spell name:
OVERLOAD PROTECTION
list name:
Power Mastery
level:
4
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates a 'circuit breaker' protecting himself from channeling mishaps and overload burnout. Assuming a burnout occurs, this spell kicks in, the circuit breaks, and the entire amount of channeled PP or spells are circuited away (the entire amount of either PP or spells is lost).

spell name:
WAITING STORE
list name:
Power Mastery
level:
5
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to set aside up to his full daily total of PPs to be stored. While these PPs are stored they can't be drained in any way. These PPs show up according to a predetermined (at the time of casting) action, when they will become available to the caster. The caster may not possess any more than his normal maximum PPs at any time. If this spell causes him to exceed this limit, the caster may be subject to burnout.

spell name:
CHANNEL
list name:
Power Mastery
level:
6
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Adds +2/lvl to caster's Channelling skill for the duration.

spell name:
POWER CONVERSION
list name:
Power Mastery
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Alters the effective realm of PPs channelled immediately after this spell effectively changing Arcane to Channeling, or Mentalism, or Essence, or Prosaic, but not Psion or Primal Essence.

spell name:
SPELL CONVERSION
list name:
Power Mastery
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Alters the effective realm of one spell cast immediately after this one such as Arcane to Channeling, or Mentalism, or Essence, or Prosaic, but not Psion or Primal Essence. This causes RRs, dispels, and any other spell effective or affecting rolls to be made against the 'new' realm (whatever it has been changed to). A potent use for this spell would be cross realm channels.

spell name:
BORROW POWER
list name:
Power Mastery
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may draw PPs from the days to come (steal them from his own future PPs). Caster may draw up to one day's power per 3 levels from the next days to come. The days must be consecutive and begin immediately with tomorrow. Caster may not possess more than his normal amount of PPs or he will suffer burnout.

spell name:
DRAIN PP
list name:
Power Mastery
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Removes up to 1 PP per level of caster from a target (who misses his RR). PPs are simply lost.

spell name:
CANCEL PRIMAL
list name:
Power Mastery
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Causes any active spells within a 1' radius per level to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
LEECH
list name:
Power Mastery
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
until used
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to draw PPs from a magical item. If the item fails it's RR then the caster gains a varying amount of power points based upon this list: +1 PP for Each +1 Bonus; +5 PPs for each x1 Multiplier; +5 PPs for Empathy; +10 PPs for Low Intelligence or above; others depended on GM discretion.

spell name:
POOL OF POWER
list name:
Power Mastery
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a nebulous 'pool' of power points that may be accessed by any mage who has been included in the Share/Link group. Some or all of the mages included in this pool must donate PPs to form the pool. This pool may contain any amount of power points (up to the full amount of total power points of all mages included in the group) without the danger of burnout to the group of mages. Any mages who die are eliminated from the group (thus changing the amount of power the pool is able to safely contain). If the amount of power contained in the pool goes over the amount possible, then all mages who share in the pool will suffer burnout. Any mages who share in the pool may draw PPs from the pool or their own personal power points to cast their spells. Linked mages may have access to this nebulous power point pool regardless of their respective present locations.

spell name:
CHARGE
list name:
Power Mastery
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster can recharge any rechargeable magical item (usually staves and wands) by casting this spell and then channeling as many PPs as desired (up to 5 per level) into the item. This spell alters these PPs so they may be accepted by the item as usable effects. To recharge a tenth level effect in an item requires 10 PPs, if less are used, they are simply wasted. If an item is 'overcharged' it will explode releasing all the charges it contained, e.g., a wand of Lightning Bolts (can hold 10 charges) is recharged to 11 charges and explodes doing an 11x Lightning bolt to all within an 11' radius.

spell name:
TAP NODE
list name:
Power Mastery
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster makes a temporary link between himself and an Earth Node to draw up to 1 PP per level into his personal power. If this amount of PPs pushes the caster over his normal PP limit, he will suffer burnout. Caster must be in contact with the Earth Node to successfully complete this spell.

spell name:
POWER SAVER
list name:
Power Mastery
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates a temporary adder with this spell. Caster may place this temporary adder into any item he touches or into his mind (his brain is actually the item), but only one may be held in this way. The PPs contained in this adder may not be drained as normal PPs but are still subject to dispels, Anti-Magic Zones, etc. The caster may cast any amount of PPs in this spell (up to his level plus the 18 for the Power Saver spell) to be changed into an adder, but may only cast an equal or lower level spell with the adder. For example, a 30th level caster casts this spell to create an adder and spends 48 PPs casting this spell (18 for the spell and 30 for a max power adder). The caster places his adder into his staff.

spell name:
STORAGE
list name:
Power Mastery
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster may store PP in an object to be used later. This object has a maximum storage amount equal to 10x it's remaining Blade Rune potential, and if more is placed in it, the object is destroyed (metal melts, wood and leather burn, etc.). These stored PPs will remain for the duration and then bleed away at 6 PP per hour.

spell name:
MULTIPLIER
list name:
Power Mastery
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a x2 magical multiplier which will work in addition to any other that the caster has in operation, i.e, a caster who has a x3 multiplier and casts this spell will, for the duration, have a x4 multiplier, etc.

spell name:
LOCK STORE
list name:
Power Mastery
level:
20
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to set aside a certain amount of PPs to be stored. While these PPs are stored they can't be drained in any way. These PPs are made available by executing a predetermined (at the time of casting) action. These power points are then vulnerable to draining etc. However, the caster may also specify a 'lock' during the casting and if this is executed, the PPs again become 'safe' from draining etc. When the PPs are 'safe' they are unusable to the caster, but when usable to the caster they are in danger of being drained along with his normal PPs. Caster may possess an additional amount in his Lock Store equal to his normal daily maximum without danger of burnout, however, if he exceeds this limit, he will suffer burnout.

spell name:
NODE LINK
list name:
Power Mastery
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster makes a temporary link between himself and an Earthnode to draw up to 1 PP per level into his personal power. If this amount of PPs pushes the caster over his normal PP limit, he will suffer burnout. This spell may be used but once per day. Caster need not be in contact with an Earthnode to successfully complete this spell.

spell name:
POWER CONCENTRATION
list name:
Power Mastery
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10/lvl
area of effect:
1 focus
sourcebook:
spell user's companion
description: Creates a focus to concentrate the power points necessary to generate a magical vortex (See Section 8.22 RMCIII) by preventing the dispersion of the Primal Essence. This allows the creation of a vortex for 1/10 the normal necessary PPs.

spell name:
FIELD OF DISPERSION
list name:
Power Mastery
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Creates an area that repels Primal Essence, i.e., no Primal Essence may exist within the area of effect. This spell has the effect of a very limited Anti-Magic Zone. It also cancels Power Concentration and prevents or curtails a Voidal Vortex.

spell name:
ATTUNE 
list name:
Primitive Voice
level:
1
realm:
Arcane
type:
closed arcane
spell class:
IM
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Attunes the caster to the target for the use of other spells on this list. If the target is willing, the spell succeeds automatically (except for spell failures). If the target is not willing, he may make a RR. If the target makes his RR by more than 25, he realizes what was attempted. Attuning may be detected on a target by any Detect Realm spell and removed from a target simply by Dispelling it, or by certain other Mental “Cures.” The Attuning does receive a RR against any removal attempts.

spell name:
SYMPATHY 
list name:
Primitive Voice
level:
2
realm:
Arcane
type:
closed arcane
spell class:
IM
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster experiences the emotions of the target. If there is positive regard between the caster and the target, the two will experience this as a special experience of intimacy and closeness. If the target is distraught, terrified, angry, giddy, etc., the caster must make a RR to avoid being overcome by the target's emotions (to a maximum of 1 rnd/target's Ivl).

spell name:
SENDING
list name:
Primitive Voice
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. If the target is unaccustomed to the experience, he may not realize he is being contacted and may inaccurately assume it is his own thoughts. If the target has accurately perceived a sending from the caster before, he will know what is occurring and may attempt a perception roll to recognize the caster's “voice.” Because of these common obstacles, it is considered polite to identify yourself early in any Sending.

spell name:
EMPATHY
list name:
Primitive Voice
level:
4
realm:
Arcane
type:
closed arcane
spell class:
IM
duration:
concentration
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster experiences the emotions of the target but is not otherwise affected by them.

spell name:
DIALOGUE
list name:
Primitive Voice
level:
5
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, caster may receive verbal communication back from the target.

spell name:
SENDING
list name:
Primitive Voice
level:
6
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mile
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. If the target is unaccustomed to the experience, he may not realize he is being contacted and may inaccurately assume it is his own thoughts. If the target has accurately perceived a sending from the caster before, he will know what is occurring and may attempt a perception roll to recognize the caster's “voice.” Because of these common obstacles, it is considered polite to identify yourself early in any Sending.

spell name:
RANGED ATTUNE
list name:
Primitive Voice
level:
7
realm:
Arcane
type:
closed arcane
spell class:
IM
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Attunes the caster to the target for the use of other spells on this list. If the target is willing, the spell succeeds automatically (except for spell failures). If the target is not willing, he may make a RR. If the target makes his RR by more than 25, he realizes what was attempted. Attuning may be detected on a target by any Detect Realm spell and removed from a target simply by Dispelling it, or by certain other Mental “Cures.” The Attuning does receive a RR against any removal attempts.

spell name:
VISION & VOICE
list name:
Primitive Voice
level:
8
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit.

spell name:
DIALOGUE
list name:
Primitive Voice
level:
9
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mile
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, caster may receive verbal communication back from the target.

spell name:
APPARITION 
list name:
Primitive Voice
level:
10
realm:
Arcane
type:
closed arcane
spell class:
IME
duration:
concentration
range:
500'
area of effect:
self
sourcebook:
spell user's companion
description: The caster may send an Apparition of himself to a target in range. The Apparition appears to be a 3-D image, just like the caster, wearing what he has on, except that it is surrounded with a distinct aura. The Apparition is visible to everyone around the target as if the Caster were present, and it may converse with all those present (subject to normal language problems, etc.). The caster's Apparition may never be further than 50' from the target and there may be no intervening walls between the target and the Apparition. The caster may perceive the objects, persons, surroundings, etc. which the Apparition can see. While the Apparition may appear to sit, walk, or float cross-legged in the air (or whatever), it may not cast spells, attack, manipulate objects, command a familiar or Undead, etc.; and may not be the target of such actions. The caster himself is entranced (and relatively helpless) while casting this spell. Students of magic should be warned that should they try to just send their perceptions (e.g., turning themselves invisible, shadowed, silent, etc.) before sending their Apparitions to the target's locale, there will be an inevitable and irrepressible (and highly visible) caster-shaped aura wherever the Apparition is.

spell name:
VISION & VOICE
list name:
Primitive Voice
level:
11
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mile
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit.

spell name:
SENDING
list name:
Primitive Voice
level:
12
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. If the target is unaccustomed to the experience, he may not realize he is being contacted and may inaccurately assume it is his own thoughts. If the target has accurately perceived a sending from the caster before, he will know what is occurring and may attempt a perception roll to recognize the caster's “voice.” Because of these common obstacles, it is considered polite to identify yourself early in any Sending.

spell name:
DISTANCE ATTUNE 
list name:
Primitive Voice
level:
13
realm:
Arcane
type:
closed arcane
spell class:
IM
duration:
permanent
range:
Special
area of effect:
1 target
sourcebook:
spell user's companion
description: Attunes the caster to the target for the use of other spells on this list. If the target is willing, the spell succeeds automatically (except for spell failures). If the target is not willing, he may make a RR. If the target makes his RR by more than 25, he realizes what was attempted. Attuning may be detected on a target by any Detect Realm spell and removed from a target simply by Dispelling it, or by certain other Mental “Cures.” The Attuning does receive a RR against any removal attempts.

spell name:
DIALOGUE
list name:
Primitive Voice
level:
14
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, caster may receive verbal communication back from the target.

spell name:
VISION & VOICE
list name:
Primitive Voice
level:
15
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit.

spell name:
MIND'S PORTAL 
list name:
Primitive Voice
level:
16
realm:
Arcane
type:
closed arcane
spell class:
IMF
duration:
concentration
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit. If both target and caster permit (or will), the caster may teleport the target to his location, or the target may draw the caster through to his own location. The teleport must be accomplished within the Duration of the spell. Both target and caster must have a hand free to reach through the tele-portal, clasp the other's hand, and draw them through (weight is not a factor). Imprisoning devices such as chains, ropes, etc. will prevent the transport of the bound character.

spell name:
SENDING
list name:
Primitive Voice
level:
17
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
10 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. If the target is unaccustomed to the experience, he may not realize he is being contacted and may inaccurately assume it is his own thoughts. If the target has accurately perceived a sending from the caster before, he will know what is occurring and may attempt a perception roll to recognize the caster's “voice.” Because of these common obstacles, it is considered polite to identify yourself early in any Sending.

spell name:
APPARITION 
list name:
Primitive Voice
level:
18
realm:
Arcane
type:
closed arcane
spell class:
IME
duration:
concentration
range:
1 mi
area of effect:
self
sourcebook:
spell user's companion
description: The caster may send an Apparition of himself to a target in range. The Apparition appears to be a 3-D image, just like the caster, wearing what he has on, except that it is surrounded with a distinct aura. The Apparition is visible to everyone around the target as if the Caster were present, and it may converse with all those present (subject to normal language problems, etc.). The caster's Apparition may never be further than 50' from the target and there may be no intervening walls between the target and the Apparition. The caster may perceive the objects, persons, surroundings, etc. which the Apparition can see. While the Apparition may appear to sit, walk, or float cross-legged in the air (or whatever), it may not cast spells, attack, manipulate objects, command a familiar or Undead, etc.; and may not be the target of such actions. The caster himself is entranced (and relatively helpless) while casting this spell. Students of magic should be warned that should they try to just send their perceptions (e.g., turning themselves invisible, shadowed, silent, etc.) before sending their Apparitions to the target's locale, there will be an inevitable and irrepressible (and highly visible) caster-shaped aura wherever the Apparition is.

spell name:
DIALOGUE
list name:
Primitive Voice
level:
19
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
10 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, caster may receive verbal communication back from the target.

spell name:
LORD MIND'S PORTAL
list name:
Primitive Voice
level:
20
realm:
Arcane
type:
closed arcane
spell class:
IMF
duration:
concentration
range:
10 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit. If both target and caster permit (or will), the caster may teleport the target to his location, or the target may draw the caster through to his own location. The teleport must be accomplished within the Duration of the spell. Both target and caster must have a hand free to reach through the tele-portal, clasp the other's hand, and draw them through (weight is not a factor). Imprisoning devices such as chains, ropes, etc. will prevent the transport of the bound character.

spell name:
DIALOGUE TRUE
list name:
Primitive Voice
level:
25
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
Unlimited
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, caster may receive verbal communication back from the target. range is unlimited. Communication may even occur between planes; however, some planes may prevent such communication (e.g., low magic planes, etc).

spell name:
LORD APPARITION 
list name:
Primitive Voice
level:
30
realm:
Arcane
type:
closed arcane
spell class:
IME
duration:
concentration
range:
10 mi/lvl
area of effect:
self
sourcebook:
spell user's companion
description: The caster may send an Apparition of himself to a target in range. The Apparition appears to be a 3-D image, just like the caster, wearing what he has on, except that it is surrounded with a distinct aura. The Apparition is visible to everyone around the target as if the Caster were present, and it may converse with all those present (subject to normal language problems, etc.). The caster's Apparition may never be further than 50' from the target and there may be no intervening walls between the target and the Apparition. The caster may perceive the objects, persons, surroundings, etc. which the Apparition can see. While the Apparition may appear to sit, walk, or float cross-legged in the air (or whatever), it may not cast spells, attack, manipulate objects, command a familiar or Undead, etc.; and may not be the target of such actions. The caster himself is entranced (and relatively helpless) while casting this spell. Students of magic should be warned that should they try to just send their perceptions (e.g., turning themselves invisible, shadowed, silent, etc.) before sending their Apparitions to the target's locale, there will be an inevitable and irrepressible (and highly visible) caster-shaped aura wherever the Apparition is.

spell name:
MIND'S PORTAL TRUE 
list name:
Primitive Voice
level:
50
realm:
Arcane
type:
closed arcane
spell class:
IMF
duration:
concentration
range:
Unlimited
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit. If both target and caster permit (or will), the caster may teleport the target to his location, or the target may draw the caster through to his own location. The teleport must be accomplished within the Duration of the spell. Both target and caster must have a hand free to reach through the tele-portal, clasp the other's hand, and draw them through (weight is not a factor). Imprisoning devices such as chains, ropes, etc. will prevent the transport of the bound character. Teleportation may even occur between planes; however, some planes may prevent such communication (e.g., low magic planes, etc.).

spell name:
DETECT MAGIC
list name:
Realm Law
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
1 minute / level
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to detect any active magic within range.

spell name:
TYPE REALM
list name:
Realm Law
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine exact realm that perceived magic has been cast from, e.g., Channeling, Mentalism, Arcane, etc.

spell name:
TYPE CLASS
list name:
Realm Law
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine exact class of spells that perceived spell belongs to, e.g., Magician base, Animist base, Bard base, etc.

spell name:
TYPE SPELL
list name:
Realm Law
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine exact type (if known by caster) that perceived spell is Ventriloquism, or Lightning Armor, or Heal (5-50), etc. Caster of this spell must know of the spell to be 'Typed' to get exact spell name, otherwise general purpose is learned, (those above) Voice Manipulation, or Elemental Protection, or Healing, etc.

spell name:
STORE TRUE
list name:
Realm Law
level:
5
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to perfectly remember and store any sense perception and innate Essence for the duration, including all heard for duration, or all seen for duration, etc. Caster may recall these memories at will. This spell acts as if the caster had a photographic memory with total recall. This spell may also be used in place of any of the 1st level “store” type spells in any of the realms, on any of the lists (a general-purpose storage and memory spell).

spell name:
DETERMINE POWER
list name:
Realm Law
level:
6
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine exactly how many power points are spent casting a perceived spell, e.g., a Teleport V spell (from the Lofty Bridge list) has this spell cast upon it and returns a 16.

spell name:
DUAL CAST
list name:
Realm Law
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster's next spell costs double normal PPs but is cast through two realms of power. For example; a Mentalism spell cast after this spell would affect target's as either a Mentalism or as a Channeling (or Essence, or Arcane) spell (whichever one was worse for saving throw purposes). The extra realm of effect would be chosen at time of casting the Dual Cast spell. Example: Evion, a Dark Cleric, casts an Absolution Pure after casting a Dual Cast (Mentalism). The Absolution Pure (20th level) costs her 40 PPs to cast (20x2). Her target (a Light Cleric) resists versus Channeling with a +60 bonus, but only resists versus Mentalism with a +5 bonus. The roll is made (against Mentalism as this is the harder save)...and fails, the Light Cleric is affected by the Absolution Pure. Only one RR is made versus the Dual Cast spell (even though two spells were actually cast, A.P.-Channeling and A.P.-Mentalism).

spell name:
MAGIC MIND
list name:
Realm Law
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to power Psions with magic PPs or power magic spells with Psion Points. The special nature of this spell allows it to be cast with either Psion or magic PPs.

spell name:
RANDOM
list name:
Realm Law
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Caster casts this spell and gains any one random spell (between 1st and 20th level) from any list (known or unknown). Caster must specify who the spell is to affect. Range, Duration, and Area of Effect of the random spell are as directed by the listing of the other spell. When the random spell begins to take effect, the caster knows exactly what it is, but due to the randomness of the spell energy is unable to cancel this spell as he normally could.

spell name:
CROSS COORDINATION
list name:
Realm Law
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may combine the effects of two non-attack/elemental spells. Caster must expend PPs for both spells and 8 PPs for this spell. This spell must be cast first, but the two spells to be combined may be cast simultaneously. If necessary, caster must specify the order in which the spell effects will take effect.

spell name:
OWN REALM
list name:
Realm Law
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may cast any 1st level spell of his realm. Arcane spell users and Hybrid users must specify one realm which this spell will be effective on.

spell name:
ARCANE AUGMENTATION
list name:
Realm Law
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: An Arcane spell user may gain his PPs from another realm of power (if he's prevented from gaining his own PPs normally). The PPs for casting this spell may be cast from the future PPs to be gained by this spell, but if the caster, for some reason, doesn't gain these PPs, he takes 1-10 hits per PP he cast short.

spell name:
ESSENCE AUGMENTATION
list name:
Realm Law
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: An Essence spell user may gain his PPs from another realm of power (if he's prevented from gaining his own PPs normally). The PPs for casting this spell may be cast from the future PPs to be gained by this spell, but if the caster, for some reason, doesn't gain these PPs, he takes 1-10 hits per PP he cast short.

spell name:
MENTALISM AUGMENTATION
list name:
Realm Law
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: A Mentalism spell user may gain his PPs from another realm of power (if he's prevented from gaining his own PPs normally). The PPs for casting this spell may be cast from the future PPs to be gained by this spell, but if the caster, for some reason, doesn't gain these PPs, he takes 1-10 hits per PP he cast short.

spell name:
CHANNELING AUGMENTATION
list name:
Realm Law
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: A Channeling spell user may gain his PPs from another realm of power (if he's prevented from gaining his own PPs normally). The PPs for casting this spell may be cast from the future PPs to be gained by this spell, but if the caster, for some reason, doesn't gain these PPs, he takes 1-10 hits per PP he cast short.

spell name:
ELEMENTAL AUGMENTATION
list name:
Realm Law
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: An Elementalism spell user may gain his PPs from another realm of power (if he's prevented from gaining his own PPs normally). The PPs for casting this spell may be cast from the future PPs to be gained by this spell, but if the caster, for some reason, doesn't gain these PPs, he takes 1-10 hits per PP he cast short.

spell name:
SWITCH CLASS
list name:
Realm Law
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster's next spell is cast as another class within his realm, e.g., a Magician may cast a spell and have the signature of the spell read as if any other Essence-user had cast this spell.

spell name:
ALTER REALM
list name:
Realm Law
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Caster causes all spells attempting to affect him to make a RR or be shifted to caster's chosen realm for his own RR purposes. For example, a Mentalism user has this spell current (causing any spells affecting him to be altered to Mentalism spells (as his Mentalism Bonus is +45)). An Animist casts an Absolution on him which fails it's RR versus being altered and the Mentalism-user saves against this Absolution as if it were a Mentalism spell.

spell name:
DISPEL MAGIC
list name:
Realm Law
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: When a spell is cast against the caster it must first make a RR to be able to affect the caster. The level of the attacking spell-caster is the attack level and the level of the caster of the Dispel Magic is the defend level. If this RR is successful, then the attack proceeds normally.

spell name:
DIFFERENT REALM
list name:
Realm Law
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may cast any one 1 st level spell of one chosen realm.

spell name:
TEMPORARY USE
list name:
Realm Law
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to alter his 'aura' (that magical signature that magic items pick up on to determine whether a character is a particular class) so he may use a magic item designed for a particular realm or class. For example, an Evil Mentalist casts this spell to allow him to utilize a x5 Paladin-only multiplier he has found. Unless the item is intelligent and has perceptual abilities other than those normally found in magic items, it will function for the Evil Mentalist as if he were a Paladin.

spell name:
SWITCH
list name:
Realm Law
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Causes any spells cast by caster during the duration to be altered to a chosen realm. This will allow the caster to bypass known defenses, Cancel/Dispel/Un-spells etc. Thus, caster can 'hit 'em where they aint'. Any of the Dispel True spells make this spell ineffective.

spell name:
DIFFERENT REALM TRUE
list name:
Realm Law
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may, for the duration of this spell, cast any 1st level spell of one chosen realm (the spells cost normal PPs to cast).

spell name:
HYBRID ABILITIES
list name:
Realm Law
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains abilities similar to an Archmage. His development costs are now the same as any one of the hybrid spell users. His base lists do not change, but he may now make spell picks as a hybrid, from his original realm and one more chosen by him at the casting of this spell.

spell name:
ARCHMAGE ABILITIES
list name:
Realm Law
level:
60
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains abilities similar to an Archmage. His development costs are now the same as any one of the hybrid spell users. His base lists do not change, but he may now make spell picks as a hybrid, but for all realms.

spell name:
REALM CONVERSION
list name:
Realm Law
level:
70
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster is able to convert 1 spell from another realm to be cast from a different realm. Spell effects and Area/ Range/Duration all remain constant, the only change effected is realmtype. Each Realm Conversion will convert but one spell to but one different realm, e.g., to convert the 30th level Absolution spell from Channelling to Mentalism and Essence requires two separate castings of this spell. To successfully cast this spell, the caster must be able to cast spells from both realms and be able to cast the 'converted' spell in its original realm.

spell name:
MEMORIZE
list name:
Replicating Ways
level:
1
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to perfectly remember any details gained by a Scan spell.

spell name:
SCAN
list name:
Replicating Ways
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains knowledge of any one of the following concerning an object or target (if RR is failed): exact weight, exact dimensions, exact texture, exact composition.

spell name:
DETERMINE ORIGIN
list name:
Replicating Ways
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster determines whether an object or target (who misses a RR) is an original or a copy.

spell name:
COPY ACTION
list name:
Replicating Ways
level:
4
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to perform an observed action in exactly the same way. This doesn't guarantee the success of the action/ maneuver (although it may give a bonus - GM's discretion).

spell name:
COPY EMOTION
list name:
Replicating Ways
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able, through outward appearance internalized, to experience one emotion of a target.

spell name:
COPY TASTE
list name:
Replicating Ways
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stimulate his own taste-buds to exactly reproduce the taste experienced by another target.

spell name:
COPY SMELL
list name:
Replicating Ways
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stimulate his own olfactory nerves to exactly reproduce the smell experienced by a target.

spell name:
COPY SOUND
list name:
Replicating Ways
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stimulate his own aural nerves to exactly reproduce the sound experienced by a target.

spell name:
COPY FEEL
list name:
Replicating Ways
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stimulate his own touch sense to exactly reproduce the texture experienced by a target.

spell name:
TEMPORARY COPY
list name:
Replicating Ways
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster creates an exact duplicate of any non-living, non-magical object. This object will exist until the duration ends or the caster cancels this spell. The size of the object to be copied may not exceed 1 cu'/lvl of the caster.

spell name:
COPY SIGHT
list name:
Replicating Ways
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stimulate his own visual nerve to exactly reproduce the sight experienced by a target.

spell name:
CONVERSION COPY
list name:
Replicating Ways
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to convert an actual experience like a walk down a maze, into a tangible object such as a map.

spell name:
COPY GAS
list name:
Replicating Ways
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: is able to duplicate up to 1 cubic foot per level of any non-magical 'normal' gas.

spell name:
COPY LIQUID
list name:
Replicating Ways
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to duplicate up to 1 cubic foot per level of any non-magical 'normal' liquid.

spell name:
COPY SOLID
list name:
Replicating Ways
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to duplicate up to 1 cubic inch per level of any non-magical 'normal' solid material.

spell name:
COPY OTHER
list name:
Replicating Ways
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to duplicate up to 1 cu”/lvl of any special material not covered in the other Copy spells. Living tissue will not be 'copied'.

spell name:
COPY SPELL
list name:
Replicating Ways
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
sight
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster is able to exactly duplicate any one target spell (which this spell has been cast upon). The 'copied' spell is usable once (for the appropriate number of PPs). The spell must be castable by caster based upon normal PP and level requirements.

spell name:
ALTER MASS
list name:
Replicating Ways
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to alter the mass or density of a copied object (by up to +/- 5% per level of caster) by casting this spell immediately before the Copy spell. Altered material will be larger or smaller than the original by an appropriate amount, e.g., an object made 50% denser would be 50% smaller.

spell name:
MEMORY TO REALITY
list name:
Replicating Ways
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster creates an item from an item scanned and memorized. Item may not be more than 1 cubic foot per level in size.

spell name:
COPY LIFE
list name:
Replicating Ways
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster creates a duplicate life-form. This duplicate life-form may not mass more than 10 pounds per level of caster. Duplicated life-form will be limited to animal intelligence (regardless of the original's intelligence) and non-magical abilities only.

spell name:
ALTER COPY
list name:
Replicating Ways
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to make small changes in the copied object (one change per casting of this spell) involving no more mass than 1/4 of 1% per level of caster per spell cast.

spell name:
COPY TRUE
list name:
Replicating Ways
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a perfect simulacrum of the object (identical to the original in every way) which will exist and react exactly as the original for the duration of this spell. No being of above average intelligence (or above 10th level in power) may be duplicated using this spell.

spell name:
COPY MEMORY
list name:
Replicating Ways
level:
50
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to duplicate the memory of a target in his own mind for the duration of this spell. Caster may access this memory as his own but may not gain magical knowledge (as the use of magic is a personal and private experience), though he could gain a list of the spells known by the target.

spell name:
COPY ENCHANTMENT
list name:
Replicating Ways
level:
60
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 enchantment
sourcebook:
spell user's companion
description: Caster is able to duplicate an enchantment that is present on an item. This spell must be cast for each enchantment present on an item for example; a +30 Longsword of Far- Returning would require 2 Copy Enchantment spells cast to duplicate the sword (assuming a duplicate of the original non-magical sword was present to accept the enchantments). The Copy Enchantment will only duplicate enchantments upon duplicate items, e.g., the caster cannot duplicate the enchantments of the aforementioned sword onto a dagger to create a +30 Dagger of Far-Returning.

spell name:
STORE SPELL
list name:
Ritual Mastery
level:
1
realm:
Arcane
type:
closed arcane
spell class:
S
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may cast this spell with any ritual he wants to store; then the stored ritual may be cast at any time with no preparation. The Store Ritual spell costs the same number of power points as the ritual stored. No other spell may be cast while a ritual is stored.

spell name:
DETECT RITUAL
list name:
Ritual Mastery
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to determine if an object was created through the use of a ritual. Caster gains no other information other than that the object was created via ritual.

spell name:
STORE RITUAL
list name:
Ritual Mastery
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster stores the parameters and necessary elements of one ritual. Any stored Ritual may be recreated precisely, assuming duplicate components.

spell name:
END
list name:
Ritual Mastery
level:
4
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to end any ritual he is currently involved in with no ill-effects. All power points are lost for the day (as usual in ritual magic), but caster is undamaged.

spell name:
PERSONAL TIE
list name:
Ritual Mastery
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster ties a ritual-created object to certain elements of his personality or psyche so the object will only work for he alone (as a normal Foci created for Ritual Magic).

spell name:
MULTI FOCI
list name:
Ritual Mastery
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster ties Foci to certain elements of his personality or psyche so the Foci will only work for he alone and/or up to 1 other target per level.

spell name:
SLEEPER
list name:
Ritual Mastery
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to cancel any ritual-created item after completion if it has been prepared with this spell. Normally a ritual-created object is permanent (non-cancellable) however, if this spell is incorporated into the ritual the item will always have a cancel option open to the caster.

spell name:
INFLUENCE
list name:
Ritual Mastery
level:
9
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the most propitious influence for this particular ritual, e.g., what gives him the greatest bonus to the ritual success roll. If the caster casts this spell a second time it will provide him with knowledge of the second most propitious influence, etc.

spell name:
FOCI
list name:
Ritual Mastery
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates a magical Foci usable for one particular ritual which will be equal to up to 1 differing Foci per five levels. Thus a 15th level caster could create a magical Foci which would be useful as, up to three, differing types of Foci such as alchemical, informational, and elemental.

spell name:
IGNORE
list name:
Ritual Mastery
level:
11
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to completely ignore exterior influences while performing one ritual, ignoring injury, discomfort, pain, etc. (all except death). This doesn't allow caster to remain unhurt by the actions taken against him, merely single-mindedly complete the ritual unless he is killed, ensorcelled, or transported away from the ritual area.

spell name:
LINK
list name:
Ritual Mastery
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes any one spell to be used in an upcoming ritual to be considered from a “known list” (+10% to the ritual).

spell name:
PAUSE RITUAL
list name:
Ritual Mastery
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to pause a ritual for the duration of this spell. When caster desires he may cancel the Pause and resume the ritual till it is completed or another Ritual-affecting spell is used. Caster may pause a ritual for up to 1 hour per level. If a caster casts a spell while a ritual is paused, he effectively 'End's the ritual.

spell name:
CHAIN
list name:
Ritual Mastery
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to gain the benefit of the experience levels of those aiding him in one ritual. To determine effective level add the caster's level to one-half the levels of everyone aiding him in the ritual (up to 1 per 2 levels of caster), never to exceed twice the casters level. For example, a 20th level casts Chain on himself and ten 10th level “helpers”. The effective level for performing the ritual is 40th level (20 + (10 x 10 x .5) = 70, however 40 is the maximum allowable due to the casters level of 20). This effective level only applies to Effect level, not time spent, known list, or any other ritual factor.

spell name:
TYPE
list name:
Ritual Mastery
level:
15
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the exact nature and (probable) steps and (probable) influences used in a ritual performed to create an item or spell.

spell name:
INVESTMENT
list name:
Ritual Mastery
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a PP channel between caster and ritual “helpers” that allows caster to gain 1 PP for each 2 PPs passed by helpers. Caster may designate up to 1 helper per level at time of casting.

spell name:
RITUAL ENDURANCE
list name:
Ritual Mastery
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to perform normal 8 hours of ritual plus one hour per level of caster before rest is necessary. After completion of the ritual, caster must sleep 8 additional consecutive hours for each Ritual Endurance spell cast during that ritual before another ritual may be begun.

spell name:
CHARGE
list name:
Ritual Mastery
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster will retain full PPs at the end of the ritual but must sleep for 8 hours to replenish body stores used during ritual.

spell name:
PERVERSION
list name:
Ritual Mastery
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may (if a RR is missed) cause another ritual skill roll to be necessary before completion of the ritual (as if another 8-hour period was required to finish the ritual). If target makes his RR (not his additional ritual roll), then the caster of the Perversion may not cast this spell upon him again until he has gained a level of experience. Until the target makes his RR, the caster may repeatedly cast this spell to 'Pervert' his rituals.

spell name:
REDUCE
list name:
Ritual Mastery
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may cast this spell to reduce the overall time a ritual requires (essentially a 'Ritual Haste' spell). Caster may reduce the time necessary to perform a ritual by up to 1% per level of caster, i.e., a 20th level caster could reduce the time required for a ritual by 20%, a 50th level by 50%, etc.

spell name:
CHANGE
list name:
Ritual Mastery
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may alter a ritual in progress (ritual must have been 'Stored' previously) without necessitating a failure check. Caster may add or subtract parts of the ritual without danger to himself. If the addition requires additional time, then the caster may need to make additional time checks before ritual may be completed.

spell name:
CONTINUATION
list name:
Ritual Mastery
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
1 ritual
sourcebook:
spell user's companion
description: Caster causes a stored ritual to continue for up to 1 hr/lvl without caster effort. During this time caster may not cast any additional spells as this one requires his subconscious concentration.

spell name:
POWER POINT ACCUMULATOR
list name:
Ritual Mastery
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains 1 PP/round while this spell is in effect. This spell will not obviate the need for the caster to sleep after completing a ritual.