spell name:
FOREWARNING III
list name:
Mind's Eye
level:
11
realm:
Psion
type:
closed psion
spell class:
I
duration:
3 hours
range:
3 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is alerted, as far as one minute in advance, if someone within range is planning violence against him. Caster receives no details of who or exactly where, however.

spell name:
MOVING EYE II
list name:
Mind's Eye
level:
18
realm:
Psion
type:
closed psion
spell class:
P
duration:
concentration
range:
3 m
area of effect:
self
sourcebook:
spell user's companion
description: Caster may choose a point up to 3 meters per level away and he will have a field of vision from that point; he can rotate the view and move its observation point up to 3 meters per level away from original casting target point.

spell name:
(UN)LOCK
list name:
Fey Magic
level:
11
realm:
essence/channeling/mentalism
type:
Special
spell class:
F•
duration:
-
range:
100'
area of effect:
1 lock
sourcebook:
rolemaster companion 7
description: Caster can cause any lock/door/container touched to be locked or unlocked (the lock is normally locked and can be readily opened).

spell name:
360° VISION
list name:
Jihad
level:
18
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target is able to breathe any type of gas without ill effects.

spell name:
ABANDON BODY
list name:
Mind's Refuge
level:
11
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's mind leaves his body. Caster will die unless his mind has a place to go. If caster's mind is not within a receptacle by the time the spell ends, caster dies.

spell name:
ABJURATION
list name:
ceremonies
level:
19
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is held / paralyzed and must answer caster's questions truthfully or suffer one "e"" electrical critical (or some other type if immune) per untruthful answer."

spell name:
ABSOLUTION
list name:
soul destruction
level:
30
realm:
essence
type:
sorcerer base
spell class:
f*
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body; it remains in whatever place ""souls"" go for 30 days/10 failure. the soul can be returned early only through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
ABSOLUTION *
list name:
dark channels
level:
13
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body; it remains in whatever place ""souls"" go for 1 week/10 failure. the soul can be returned early only through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
ABSOLUTION *
list name:
animal control
level:
30
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: rr mod: -20 target's "soul"" is torn from his body; it remains in whatever place ""souls"" go for 1 week/10 failure. the soul can be returned early only through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
ABSOLUTION *
list name:
animal mastery
level:
30
realm:
channeling
type:
animist base
spell class:
f*
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body; it remains in whatever place ""souls"" go for 1 week/10 failure. the soul can be returned early only through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
ABSOLUTION *
list name:
channels
level:
14
realm:
channeling
type:
cleric base
spell class:
f*
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body; it remains in whatever place ""souls"" go for 1 week/10 failure. the soul can be returned early only through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
ABSOLUTION PURE
list name:
soul destruction
level:
50
realm:
essence
type:
sorcerer base
spell class:
f*
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body. the soul can only be returned through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
ABSOLUTION PURE *
list name:
dark channels
level:
20
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body. the soul can only be returned through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
ABSOLUTION PURE *
list name:
channels
level:
20
realm:
channeling
type:
cleric base
spell class:
f*
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body. the soul can only be returned through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
ABSORB ITEM
list name:
Assimilation Mastery
level:
13
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster physically absorbs a magical item into his body to gain the benefits of that item. For example, a caster absorbs armor (type 20) which gives him AT 20 skin. The caster could also absorb a +10 sword which would allow him a +10 sword-like hand attack. At the end of the duration the magical item returns to the place it was at the casting of this spell. The item must be magical to effect the change, normal or simply well-made items are not absorbable.

spell name:
ABSORPTION
list name:
Magic Defense
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: a portion of the incoming energy of a spell, causing the spell to resist or have its effects be lessened variably by reducing hits and/or criticals from an elemental attack, allow a failed save on a death spell to cause a coma, etc.

spell name:
ACCEPT
list name:
Livestock Ways
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
M
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to appear to one stored animal type as if he were one of the herd. Caster appears as a non-sexual member of the herd to any animal of the herd. Any animals making a RR are unaffected by this spell. This spell only affects the perceptions of the herd animals of stored type.

spell name:
ACCEPT
list name:
Genetic Ways
level:
6
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cause a target to accept altered DNA. This immuno-suppressive spell will prevent rejection of transplanted tissue, altered DNA, RNA, etc.

spell name:
ACCESS SET
list name:
guarded sight
level:
11
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell allows the caster to set an access in a false scrying from whence the true subject may be found. this must be an object in the false scrying which, if viewed intensely and closely, will open up to reveal a tunnel leading to the original vision. only one attempt at accessing may be made per scrying, and with the use of a locate access spell, there is only a 1% chance per level of hte scryer of locating the proper access. this spell lasts the duration of the false scrying

spell name:
ACCESS SET
list name:
scrying guard
level:
11
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell allows the caster to set an access in a false scrying from whence the true subject may be found. this must be an object in the false scrying which, if viewed intensely and closely, will open up to reveal a tunnel leading to the original vision. only one attempt at accessing may be made per scrying, and with the use of a locate access spell, there is only a 1% chance per level of hte scryer of locating the proper access. this spell lasts the duration of the false scrying

spell name:
ACCESSORIZE
list name:
Fashion Mastery
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of best accessories to enhance outfit (belt, hat, shoes, jewelry, colors, purse, etc.).

spell name:
ACCOMPANIMENT
list name:
Entertainment Law
level:
16
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell allows the caster to keep in perfect time with any vocal performance while playing an instrument or keep in perfect time with any instrumental performance while performing vocally.

spell name:
ACE MAGIC
list name:
Minor Arcana Magic
level:
2
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Querent is affected by one of the following spells. Ace of Rods: Root of Fire. Speed I (Monk base list: Evasions). Ace of Cups: Root of Water. Calm I (Closed Channeling list: Calm Spirits). Ace of Swords: Root of Air. Combat I (Beastmaster base list: Combat Enhancement). Ace of Pentacles: Root of Earth. Sleep (Mentalist base list: Mind Control)

spell name:
ACHE
list name:
Psychosis Mastery
level:
3
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to experience physical discomfort. This will translate to -10 for any action taken.

spell name:
ACHE
list name:
Cruelty Ways
level:
3
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Stuns target for up to 1 rnd per 10% failure.

spell name:
ACHE
list name:
physical erosion
level:
3
realm:
essence
type:
evil magician base
spell class:
f
duration:
until cured
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target feels pain that seems natural and reduces his hits by 10% until cured (caster must specify nature of ache). the target is unaware that the spell has been cast on him, since it affects him gradually.

spell name:
ACID ARMOR
list name:
corrosion mastery
level:
17
realm:
essence
type:
evil magician base
spell class:
D
duration:
1 round / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: The recipient of this spell gains +20 to all RRs vs. acid, and a +20 bonus vs. all acid based attacks. Also, all concussion hits from acid attacks are reduced by 50%. All acid criticals taken are reduced by one degree of severity.

spell name:
ACID BALL
list name:
corrosion mastery
level:
8
realm:
essence
type:
evil magician base
spell class:
E
duration:
-
range:
100'
area of effect:
10' R
sourcebook:
rolemaster companion 5
description: A ball of acid is shot from the caster's palm. Attack is resolved on the Fire Ball attack table, delivering Acid criticals (Companion 3).

spell name:
ACID BALL
list name:
acid law
level:
10
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 4
description: A 1' ball of acid is shot from the palm of the caster, it explodes to affect a 10' R area; results are determined on the Firebal table with Acid criticals.

spell name:
ACID BALL (20' R)
list name:
acid law
level:
18
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
100'
area of effect:
20' radius
sourcebook:
rolemaster companion 4
description: A 1' ball of acid is shot from the palm of the caster, it explodes to affect a 20' R area; results are determined on the Firebal table with Acid criticals.

spell name:
ACID BALL (20' R)
list name:
corrosion mastery
level:
13
realm:
essence
type:
evil magician base
spell class:
E
duration:
-
range:
100'
area of effect:
20' R
sourcebook:
rolemaster companion 5
description: A ball of acid is shot from the caster's palm. Attack is resolved on the Fire Ball attack table, delivering Acid criticals (Companion 3).

spell name:
ACID BALL (30' R)
list name:
corrosion mastery
level:
19
realm:
essence
type:
evil magician base
spell class:
E
duration:
-
range:
100'
area of effect:
30' R
sourcebook:
rolemaster companion 5
description: A ball of acid is shot from the caster's palm. Attack is resolved on the Fire Ball attack table, delivering Acid criticals (Companion 3).

spell name:
ACID BOLT
list name:
corrosion mastery
level:
7
realm:
essence
type:
evil magician base
spell class:
E
duration:
-
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: A bolt of acid is shot from the caster's palm. Attack is resolved on the Fire Bolt attack table, delivering Acid criticals (Companion 3).

spell name:
ACID BOLT
list name:
acid law
level:
7
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of powerful acid is shot from the caster's hand. Use the Firebolt attack table with Acid criticals.

spell name:
ACID BOLT (200')
list name:
corrosion mastery
level:
11
realm:
essence
type:
evil magician base
spell class:
E
duration:
-
range:
200'
area of effect:
11 Target
sourcebook:
rolemaster companion 5
description: A bolt of acid is shot from the caster's palm. Attack is resolved on the Fire Bolt attack table, delivering Acid criticals (Companion 3).

spell name:
ACID BOLT (300')
list name:
corrosion mastery
level:
18
realm:
essence
type:
evil magician base
spell class:
E
duration:
-
range:
300'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: A bolt of acid is shot from the caster's palm. Attack is resolved on the Fire Bolt attack table, delivering Acid criticals (Companion 3).

spell name:
ACID BOLT (300')
list name:
acid law
level:
11
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of powerful acid is shot from the caster's hand. Use the Firebolt attack table with Acid criticals.

spell name:
ACID BOLT (500')
list name:
acid law
level:
17
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
500'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of powerful acid is shot from the caster's hand. Use the Firebolt attack table with Acid criticals.

spell name:
ACID BOLT 3
list name:
acid law
level:
16
realm:
arcane
type:
open arcane
spell class:
E
duration:
3 rounds
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Three bolts of powerful acid are shot from the caster's hand. Use the Firebolt attack table with Acid criticals. The bolts are fired at the rate of one per round.

spell name:
ACID MASS
list name:
acid law
level:
8
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
100'
area of effect:
5' radius
sourcebook:
rolemaster companion 4
description: Creates a 5' R bubbling layer of acid that will coat an area. Any living creature in that area will take a "B"" Acid crit each round. The acid will eat through wood at 0.5""/rnd and stone and metal at 0.25""/rnd. It will continue to eat through all objects (e.g., floors, walls, etc.) until the duration runs out."

spell name:
ACID MASTERY
list name:
acid law
level:
50
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
Self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use any lower level spell on this list each round and is completely immune to acid.

spell name:
ACID STORM
list name:
acid law
level:
30
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
200'
area of effect:
100' radius
sourcebook:
rolemaster companion 4
description: Causes a 100' R area to be engulfed in acid. All beings within take a "C"" Acid critical. All materials are corroded at the rates specified in the lower level Corrode spells."

spell name:
ACID WALL
list name:
corrosion mastery
level:
4
realm:
essence
type:
evil magician base
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Caster creates a wall of acid mist. Creatures passing through the wall take an "A"" Acid critical. Wall delivers 35 structural hits."

spell name:
ACID WEAPON
list name:
acid law
level:
9
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
Touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Causes a weapon to be coated with acid (but protects it from acid damage). In addition to normal criticals deleivered, it will inflict an Acid critical of one degree of severity less than the normal critical (one roll).

spell name:
ACIDIC ARMOR
list name:
acid law
level:
13
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 minute / level
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is immune to natural acid and modifies spells dealing with acid by 25 (+25 ro RRs and -25 to EARs). Also, all who touch the target take an "A"" acid critical ( a small amount of acid coats the target)."

spell name:
ACROBATICS
list name:
Combat Reflexes
level:
8
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perform an acrobatic maneuver and recover, changing his facing if desired. For example, caster could perform an in-air flip with a half twist.

spell name:
ACUPRESSURE
list name:
Body Mastery
level:
7
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to relieve minor aches and pains by simply touching and massaging the injured area (up to 1 hit per level) and increase his own healing rate (he heals 1.5 times as fast). Caster may not do this spell more than once per day.

spell name:
ADD
list name:
Matter Shaping
level:
9
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to add extra matter (of the same type) to a shape without upsetting the dynamics and/or balance of the object/ material. Up to 1 % of present material may be added per level of caster. Not more than 1 cubic foot per level may be added.

spell name:
ADDITION
list name:
Changing
level:
19
realm:
Psion
type:
closed psion
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This Psion allows the caster to increase his weight by 20% per level of the caster. Thus, this Psion cast at 20th level, would allow the caster to increase his weight by 400%, with no effect upon his mass. This spell will not enable the caster to withstand terrible crushing weights, it merely adds the weight using Psion energy. The GM is advised to caution his players when using this Psion, because of the potential harm that players may inflict upon themselves/

spell name:
ADDITIONAL STORED SPELL
list name:
spell coordination
level:
11
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: in addition to a normal stored spell, the caster may store one additional spell. the first stored spell must be activated first unless a bypass stored spell is used. caster must have a spell already stored for this spell to be of any use. if the caster uses his first stored spell, he may store another without affecting his additional stored spell.

spell name:
ADJUST
list name:
Pack Law
level:
9
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 pack
sourcebook:
spell user's companion
description: Caster is able to shift items in a package around to reach something stored on or near the bottom of that package without disturbing the other items.

spell name:
ADJUSTABLE SENSITIVITY
list name:
Perception's Master
level:
13
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster makes one sense more or less sensitive. For example, vision could be altered to micro or telescopic (more sensitive) or color blind (less sensitive). Caster could increase or decrease sensitivity by up to x1 per level. Thus a 15th level caster could see things 15x farther away, or increased in size by x15, or perceive angles 15 times better (or colors, depth, or movement can be perceived x15 less well).

spell name:
ADRENAL FOCUS 1 *
list name:
adrenal focus
level:
1
realm:
mentalism
type:
nightblade base
spell class:
u*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: in the round that this spell is cast, the caster may use a one-handed weapon or a rank 1 martial arts attack form (strikes or sweeps) in combat. instead of his normal ob, the caster's ob consists of (1) his directed spell skill rank bonus for adrenal focus 1 plus (2) his sd stat bonus plus (3) any applicable weapon bonus minus (4) a modification obtained from on a roll on the general column of the base spell attack table. before this roll is made, the caster must stat what percentage of his ob will be used on offense and what on defense (e.g., 30% offense / 70% defense, etc.). no modifications to the base spell attack roll are allowd other than those given by a preparation spell. after the caster's ob is determined, combat proceeds normally. note: the gm may wish to initially restrict each caster of this spell to one of the martial arts attack forms and/or two different one-handed weapons; and then allow more to be picked up through training.

spell name:
ADRENAL FOCUS 2 *
list name:
adrenal focus
level:
4
realm:
mentalism
type:
nightblade base
spell class:
u*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: in the round that this spell is cast, the caster may use a two-handed weapon or a rank 2 martial arts attack form (strikes or sweeps) in combat. instead of his normal ob, the caster's ob consists of (1) his directed spell skill rank bonus for adrenal focus 2 plus (2) his sd stat bonus plus (3) any applicable weapon bonus minus (4) a modification obtained from on a roll on the general column of the base spell attack table. before this roll is made, the caster must stat what percentage of his ob will be used on offense and what on defense (e.g., 30% offense / 70% defense, etc.). no modifications to the base spell attack roll are allowd other than those given by a preparation spell. after the caster's ob is determined, combat proceeds normally. note: the gm may wish to initially restrict each caster of this spell to one of the martial arts attack forms and/or two different one-handed weapons; and then allow more to be picked up through training. note that the directed spells skill rank bonus for adrenal focus 2 must be developed separately from the bonus for other adrenal focus spells (optional).

spell name:
ADRENAL FOCUS 3 *
list name:
adrenal focus
level:
6
realm:
mentalism
type:
nightblade base
spell class:
u*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: in the round that this spell is cast, the caster may use a thrown weapon or a rank 3 martial arts attack form (strikes or sweeps) in combat. instead of his normal ob, the caster's ob consists of (1) his directed spell skill rank bonus for adrenal focus 3 plus (2) his sd stat bonus plus (3) any applicable weapon bonus minus (4) a modification obtained from on a roll on the general column of the base spell attack table. before this roll is made, the caster must stat what percentage of his ob will be used on offense and what on defense (e.g., 30% offense / 70% defense, etc.). no modifications to the base spell attack roll are allowd other than those given by a preparation spell. after the caster's ob is determined, combat proceeds normally. note: the gm may wish to initially restrict each caster of this spell to one of the martial arts attack forms and/or two different one-handed weapons; and then allow more to be picked up through training. note that the directed spells skill rank bonus for adrenal focus 3 must be developed separately from the bonus for other adrenal focus spells (optional).

spell name:
ADRENAL FOCUS 4 *
list name:
adrenal focus
level:
10
realm:
mentalism
type:
nightblade base
spell class:
u*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: in the round that this spell is cast, the caster may use a missile weapon or a rank 4 martial arts attack form (strikes or sweeps) in combat. instead of his normal ob, the caster's ob consists of (1) his directed spell skill rank bonus for adrenal focus 4 plus (2) his sd stat bonus plus (3) any applicable weapon bonus minus (4) a modification obtained from on a roll on the general column of the base spell attack table. before this roll is made, the caster must stat what percentage of his ob will be used on offense and what on defense (e.g., 30% offense / 70% defense, etc.). no modifications to the base spell attack roll are allowd other than those given by a preparation spell. after the caster's ob is determined, combat proceeds normally. note: the gm may wish to initially restrict each caster of this spell to one of the martial arts attack forms and/or two different one-handed weapons; and then allow more to be picked up through training. note that the directed spells skill rank bonus for adrenal focus 4 must be developed separately from the bonus for other adrenal focus spells (optional).

spell name:
ADRENAL MOVES
list name:
Combat Reflexes
level:
11
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell allows caster to utilize his adrenal moves with this list. The Adrenal Moves spell requires a slot. Caster must still roll to determine success or failure of the adrenal move and is effective for all of this round's following actions. Exception: A drenal Strength and Power may not be combined.

spell name:
ADVERTISE
list name:
Trade Law
level:
19
realm:
Prosaic
type:
open prosaic
spell class:
M
duration:
permanent
range:
1 ft/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to impress the name of his business upon all who perceive it. Whenever the town that the business is from is mentioned, the name of this business will come to mind. Within the town, if a subject relating to this business comes up, the name of this business will come to mind.

spell name:
AERATE INORGANIC SOLID
list name:
Bubble Magic
level:
13
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
permanent
range:
10'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 7
description: Caster may aerate up to one cubic foot of non-organic, solid material per level (i.e., cause small bubbles to diffuse throughout the affected area). This affect is permanent and weakens the structure of the object, making it twice as likely to break under stress, or twice as easy to be broken by force. Enchanted objects receive an RR.

spell name:
AERATE LIQUID
list name:
Bubble Magic
level:
6
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 7
description: Caster may aerate up to one cubic foot of liquid per level (i.e., cause small bubbles to spontaneously generate throughout the affected area and rise to the surface).

spell name:
AERATE ORGANIC SOLID
list name:
Bubble Magic
level:
25
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / 5 levels (concentration)
range:
10'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 7
description: Caster may aerate up to one cubic foot of organic solid per level (i.e., cause small bubbles to spontaneously diffuse throughout the affected area). If the caster uses this spell to attack an animal, monster, or humanoid target, the following constraints apply: two rounds of concentration are required to begin forming bubbles in the target's system, after which the target begins to take Disruption criticals for each additional round the caster concentrates. If the caster concentrates the full two initial rounds, the target will take one Disruption critical, even if the caster then ceases concentrating. Once the bubbles form and begin to pop inside the target's body, he receives one ‘A' critical for each of the first two rounds, one ‘B' critical on rounds three and four, etc.

spell name:
AFFLICTION
list name:
Cruelty Ways
level:
30
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be randomly diseased once per day. The target doesn't know which disease will affect him until it manifests itself. The disease is of random severity. This spell must be neutralized as it will continue beyond the demise of the caster. Curing a given disease will simply provide one day's respite, not a lasting cure.

spell name:
AFTERTHOUGHTS
list name:
dark lore
level:
1
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster virtual total recall of any conversation or writing he encountered within a period of days equal to his level.

spell name:
AFTERTHOUGHTS
list name:
lore
level:
1
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster virtual total recall of any conversation or writing he encountered within a period of days equal to his level.

spell name:
AFTERTHOUGHTS
list name:
lore's master
level:
3
realm:
mentalism
type:
sage base
spell class:
i
duration:
1 day / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows caster virtual total recall of a conversation or writing which he has encountered with the spell's duration (1 day/lvl).

spell name:
AGE
list name:
Gourmet Mastery
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to age food or drink by up to 1 yr/lvl to improve the taste/flavor of the target item. For example, Krek, a 30th level mage, has a bottle of wine that is one year old. By casting this spell, he is able to age the wine so that it is up to 31 years old.

spell name:
AGGRAVATED THIEF
list name:
mind subversion
level:
10
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target becomes a kleptomaniac and has a 10% chance of attempting to steal anything that catches his fancy. he will use violence if necessary.

spell name:
AGING (6 MONTHS)
list name:
death mastery
level:
1
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is physically aged 6 months in one minute.

spell name:
AGING 10 (75 YEARS)
list name:
death mastery
level:
17
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is physically aged 75 years in one minute.

spell name:
AGING 2 (1 YEAR)
list name:
death mastery
level:
3
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is physically aged 1 year in one minute.

spell name:
AGING 3 (2 YEARS)
list name:
death mastery
level:
5
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is physically aged 2 years in one minute.

spell name:
AGING 4 (5 YEARS)
list name:
death mastery
level:
7
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is physically aged 5 years in one minute.

spell name:
AGING 5 (10 YEARS)
list name:
death mastery
level:
9
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is physically aged 10 years in one minute.

spell name:
AGING 6 (20 YEARS)
list name:
death mastery
level:
13
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is physically aged 20 years in one minute.

spell name:
AGING 7 (40 YEARS)
list name:
death mastery
level:
15
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is physically aged 40 years in one minute.

spell name:
AGING TRUE (1 YEAR/MIN)
list name:
death mastery
level:
30
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is physically aged one year per minute until dead.

spell name:
AGONY
list name:
Cruelty Ways
level:
12
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to sustain 1 broken bone. Hit point damage is equal to 1 hit/lvl of caster. PPs may be increased to double to provide the effect of shattering 1 bone. In this case hit points would be doubled also. Damage location is random.

spell name:
AGONY
list name:
physical erosion
level:
9
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target feels pain, and he takes 60% of his remaining hits.

spell name:
AGONY
list name:
Thought into Pain
level:
6
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target feels pain and operates at -60.

spell name:
AGONY III
list name:
Thought into Pain
level:
12
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
30 m
area of effect:
3 targets
sourcebook:
spell user's companion
description: Up to 3 targets feel pain and operate at -60.

spell name:
AIM TRUE C
list name:
essence hand
level:
50
realm:
essence
type:
open essence
spell class:
fm
duration:
range:
touch
area of effect:
1 mind
sourcebook:
spell law
description: by concentrating on the mind of a missile firer and the flight of the missile, the caster causes the missile to do maximum damage. the caster must concentrate, touch the firer and see the missile for the entire round that the missile is fired. using arms law, this would result in a "e"" critcial strike; but the ""e"" is rolled normally. if the creature is ""large"" or ""super larger"" the missile would be treated as slaying."

spell name:
AIM UNTRUE 1 *
list name:
shielding ways
level:
10
realm:
channeling
type:
paladin base
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
rolemaster companion 2
description: caster can deflect any one missile that pass within 100' of him; this causes the attacks to automatically miss (missiles must pass through caster's field of vision).

spell name:
AIM UNTRUE 1 *
list name:
combat enhancement
level:
10
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can deflect any one missile that passes within 100' of him; causing missile to automatically miss. (missile must pass through caster's field of vision).

spell name:
AIM UNTRUE 1 *
list name:
attack avoidance
level:
8
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one missile that passes within 100' of him; this causes attack to automatically miss (missile must pass through caster's field of vision).

spell name:
AIM UNTRUE 1 *
list name:
shield mastery
level:
10
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one missile that passes within 100' of him; this causes attack to automatically miss (missile must pass through caster's field of vision).

spell name:
AIM UNTRUE 1 *
list name:
combat enhancement
level:
10
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can deflect any one missile that passes within 100' of him; causing missile to automatically miss. (missile must pass through caster's field of vision).

spell name:
AIM UNTRUE 2 *
list name:
shielding ways
level:
15
realm:
channeling
type:
paladin base
spell class:
f*
duration:
range:
100'
area of effect:
2 missiles
sourcebook:
rolemaster companion 2
description: caster can deflect any two missiles that pass within 100' of him; this causes the attacks to automatically miss (missiles must pass through caster's field of vision).

spell name:
AIM UNTRUE 2 *
list name:
combat enhancement
level:
15
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any two missiles that passes within 100' of him; causing missiles to automatically miss. (missiles must pass through caster's field of vision).

spell name:
AIM UNTRUE 2 *
list name:
shield mastery
level:
15
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
2 missile
sourcebook:
spell law
description: caster can deflect any two missiles that pass within 100' of him; this causes the attacks to automatically miss (missiles must pass through caster's field of vision).

spell name:
AIM UNTRUE 2 *
list name:
combat enhancement
level:
15
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any two missiles that passes within 100' of him; causing missiles to automatically miss. (missiles must pass through caster's field of vision).

spell name:
AIM UNTRUE 3 *
list name:
combat enhancement
level:
20
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any three missiles that passes within 100' of him; causing missiles to automatically miss. (missiles must pass through caster's field of vision).

spell name:
AIM UNTRUE 3 *
list name:
shield mastery
level:
19
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
3 missiles
sourcebook:
spell law
description: caster can deflect any three missiles that pass within 100' of him; this causes the attacks to automatically miss (missiles must pass through caster's field of vision).

spell name:
AIM UNTRUE 3 *
list name:
combat enhancement
level:
20
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any three missiles that passes within 100' of him; causing missiles to automatically miss. (missiles must pass through caster's field of vision).

spell name:
AIM UNTRUE ORGANIC *
list name:
nature's protection
level:
13
realm:
channeling
type:
animist base
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one missile fired at the caster; this causes missile to automatically miss (missile must pass through caster's field of vision). missile must be at least partially organic in composition.

spell name:
AIMING C
list name:
essence hand
level:
10
realm:
essence
type:
open essence
spell class:
fm
duration:
1 round
range:
touch
area of effect:
1 mind
sourcebook:
spell law
description: by concentrating on the mind of a missile firer and the flight of the missile, the catser causes 50 to be added to the attack roll of the missile. the caster must concentrate, touch the firer and see the missile for the entire round that the missile is fired.

spell name:
AIR ANALYSIS
list name:
delving law
level:
4
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
10'
area of effect:
gas
sourcebook:
rolemaster companion 1
description: gives nature and origin of gas, and when and how gas was obtained and worked.

spell name:
AIR LINK C
list name:
midwifery
level:
15
realm:
channeling
type:
closed channeling
spell class:
e
duration:
concentration
range:
1'
area of effect:
1 fetus
sourcebook:
rolemaster companion 1
description: the caster, by breathing deeply, may confer air to the fetus. the fetus may be saved from air starvation caused by umbilical strangulation, extended labor, failure of the mother, throat blockage, etc.

spell name:
AIR RUNNING
list name:
Air Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may run (3x base pace) on air as if on solid ground. He may gain altitude as if climbing a hill (GM's discretion for maneuver difficulty).

spell name:
AIR SHEATH
list name:
The Fist
level:
20
realm:
Channeling
type:
witch hunter base
spell class:
F*
duration:
-
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 7
description: Caster can place a weapon into an interdimensional space to be called back later at his will. The weapon can be called back from any location (the caster does not have to be in the same place he cast the spell). The weapon cannot be summoned back if any part of it would occupy a solid object when it reappears. The weapon can be recalled and wielded in the same round with only a -10 penalty.

spell name:
AIR STOP (10' R)
list name:
gas destruction
level:
2
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: cuts all generalized air movement (e.g., wind) by 30 mph in a 10' r (will not affect breathing).

spell name:
AIR STOP (10' R)
list name:
gas manipulation
level:
5
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: cuts all generalized air movement (e.g., wind) by 30 mph in a 10' r (will not affect breathing).

spell name:
AIR STOP (10' R) C
list name:
wind law
level:
5
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: stops all generalized air movement (e.g., wind) up to wind of 30 mph; cuts higher winds by 30 mph in a 10' r.

spell name:
AIR STOP (10' R) C
list name:
gas alteration
level:
5
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: stops all generalized air movement (e.g., wind) up to wind of 30 mph; cuts higher winds by 30 mph in a 10' r.

spell name:
AIR STOP (100' R)
list name:
wind law
level:
13
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: stops all generalized air movement (e.g., wind) up to wind of 30 mph; cuts higher winds by 30 mph in a 100' r.

spell name:
AIR STOP (100' R) C
list name:
gas destruction
level:
9
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: cuts all generalized air movement (e.g., wind) by 30 mph in a 10' r (will not affect breathing).

spell name:
AIR STOP (20' R) C
list name:
gas destruction
level:
5
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: cuts all generalized air movement (e.g., wind) by 30 mph in a 10' r (will not affect breathing).

spell name:
AIR STOP (20' R) C
list name:
wind law
level:
8
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: stops all generalized air movement (e.g., wind) up to wind of 30 mph; cuts higher winds by 30 mph in a 20' r.

spell name:
AIR STOP (50' R)
list name:
gas manipulation
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
touch
area of effect:
50' r
sourcebook:
spell law
description: cuts all generalized air movement (e.g., wind) by 30 mph in a 50' r (will not affect breathing).

spell name:
AIR WALK
list name:
Air Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may walk on air as if on solid ground. He may only move at normal walking pace and may gain altitude as if climbing a hill (GM's discretion for maneuver difficulty).

spell name:
AIR WALL C
list name:
wind law
level:
2
realm:
essence
type:
magician base
spell class:
e
duration:
concentration
range:
100'
area of effect:
10' x 10' x 3'
sourcebook:
spell law
description: creates a 10' x 10' x 3' wall of dense air, cuts all attacks and movements through it by 50% (i.e., -50 to obs).

spell name:
AIR WING 1
list name:
conveying ways
level:
3
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an air elemental in the shape of a giant eagle. it can carry up to 300 lbs at a maximum speed of 20 mph (approx. 300'/rnd). the air wing has 100 hits and will not fight. it obeys the caster.

spell name:
AIR WING 2
list name:
conveying ways
level:
8
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an air elemental in the shape of a giant eagle. it can carry up to 500 lbs at a maximum speed of 40 mph (approx. 300'/rnd). the air wing has 150 hits and will not fight. it obeys the caster.

spell name:
AIR WING 3
list name:
conveying ways
level:
13
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: summons an air elemental in the shape of a giant eagle. it can carry up to 500 lbs at a maximum speed of 80 mph (approx. 300'/rnd). the air wing has 150 hits and fights as a lesser air elemental. it obeys the caster.

spell name:
AIR WING TRUE
list name:
conveying ways
level:
50
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an air elemental in the shape of a giant eagle. it can carry up to 500 lbs at a maximum speed of 80 mph (approx. 300'/rnd). the air wing has 150 hits and fights as a greater air elemental. it obeys the caster.

spell name:
AIRFORM
list name:
Air Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a weak Air Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
AIRFORM TRUE
list name:
Air Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of an Air Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
AIRING
list name:
household magic
level:
2
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
50'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: a gentle breeze freshens the air in area of effect, drying up moisture and getting rid of all bad smells. works only if fresh air is available.

spell name:
AIRSTOP (50' R) C
list name:
gas alteration
level:
10
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: stops all generalized air movement (e.g., wind) up to wind of 30 mph; cuts higher winds by 30 mph in a 50' r.

spell name:
AIRWALL
list name:
shielding ways
level:
6
realm:
channeling
type:
paladin base
spell class:
e
duration:
concentration
range:
100'
area of effect:
10' x 10' x 3'
sourcebook:
rolemaster companion 2
description: creates a 10' x 10' x 3' wall of dense air, cuts all attacks and movements through it by 50% (i.e., -50 to obs).

spell name:
AIRWALL C
list name:
barrier law
level:
2
realm:
channeling
type:
open channeling
spell class:
e
duration:
concentration
range:
50'
area of effect:
10' x 10' x 3'
sourcebook:
spell law
description: creates a 10' x 10' x 3' wall of dense churning air: cuts all movement and attacks through it by 50% (i.e. -50 to attacks).

spell name:
AIRWALL C
list name:
gas manipulation
level:
4
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
concentration
range:
10'
area of effect:
wall
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of dense churning air: cuts all movement and attacks through it by 50% (i.e., -50 to attacks).

spell name:
AIRWALL C
list name:
gas alteration
level:
2
realm:
mentalism
type:
mystic base
spell class:
e
duration:
concentration
range:
100'
area of effect:
10' x 10' x 3'
sourcebook:
spell law
description: creates a 10' x 10' x 3' wall of dense air, cuts all attacks and movements through it by 50% (i.e., -50 to obs).

spell name:
AIRWALL TRUE
list name:
barrier law
level:
11
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 10' x 3'
sourcebook:
spell law
description: creates a 10' x 10' x 3' wall of dense churning air: cuts all movement and attacks through it by 50% (i.e. -50 to attacks).

spell name:
AIRWALL TRUE
list name:
gas alteration
level:
8
realm:
mentalism
type:
mystic base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x 3'
sourcebook:
spell law
description: creates a 10' x 10' x 3' wall of dense air, cuts all attacks and movements through it by 50% (i.e., -50 to obs).

spell name:
AIRWALL TRUE C
list name:
gas manipulation
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
wall
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of dense churning air: cuts all movement and attacks through it by 50% (i.e., -50 to attacks). does not require concentration.

spell name:
AIR 
list name:
Mining Law
level:
17
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a breathable supply of air that will replenish itself constantly for the duration. If there is no air present this spell will create it. Caster may supply up to 1 target/level with a breathable atmosphere.

spell name:
ALARM
list name:
outer plane law
level:
3
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
12 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: If the caster is about to enter a plane that would physically harm him in some way (e.g., extreme temperatures, no oxygen, etc.), this spell will give him a mental warning.

spell name:
ALARM
list name:
Prison Law
level:
2
realm:
Essence
type:
open essence
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is informed if a target moves outside a designated area. The area may not be larger than 100 square foot per level.

spell name:
ALARM SOUNDING
list name:
Encampments
level:
20
realm:
Mentalism
type:
arms master base
spell class:
I
duration:
1 hour / level
range:
100'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell allows the caster to set up an alarm in the camp. At the time of casting, a "password" is chosen. When anyone utters the password in the area of the spell, a loud alarm sound is heard. This will give anyone who is sleeping a +50 to awaken. Anyone alert will automatically perceive the alarm.

spell name:
ALARM WARD
list name:
warding law
level:
3
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sound a loud sound (caster's choice) if the warding system is broken.

spell name:
ALARUM STAFF
list name:
wizard staff
level:
5
realm:
essence
type:
wizard base
spell class:
fp
duration:
1 hour / level
range:
100'
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: When this spell is cast on a staff, it becomes attuned to a particular situation. If this situation arises, the Staff makes a sound, alerting the caster. For example, if the caster wished to sleep in the grasses of tiger country, he might attune his staff to the approach of tigers within 100'. Any tiger within this 100' R would cause the staff to sound the alarm.

spell name:
ALERT
list name:
trances
level:
5
realm:
channeling
type:
shaman base
spell class:
mi
duration:
1 trance
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: when caster prior to a trance spell, this spell allows the caster to set up 1 condition per 3 levels (round down) of the caster which will trigger the alert spell. these conditions must pertain to situations in his physical environment. the alert spell does not disturb the caster; it merely informs him that one of the conditions has been met. it does not tell the caster which condition has been met.

spell name:
ALERT
list name:
Body Mastery
level:
10
realm:
Prosaic
type:
open prosaic
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to clear his head instantly. Thus a caster just waking or coming out of a trance is made instantly alert. This has no effect upon stun.

spell name:
ALERT WARD
list name:
warding law
level:
5
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken but not where.

spell name:
ALIEN FORM
list name:
outer plane law
level:
14
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: This illusion causes the caster to take on all physical characteristics of a sentient / thinking race that inhabits the plane of his choice. He may not resemble a specific individual, but he may choose any race that he has seen before.

spell name:
ALIEN FORM TRUE
list name:
outer plane law
level:
19
realm:
essence/mentalism
type:
astral traveller base
spell class:
p
duration:
1 day / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: This illusion causes the caster to take on all physical characteristics of a sentient / thinking race that inhabits the plane of his choice. He may not resemble a specific individual, but he may choose any race that he has seen before.

spell name:
ALIEN PRESENCE
list name:
outer plane law
level:
4
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
range:
self
area of effect:
100' radius
sourcebook:
rolemaster companion 4
description: Caster is aware of any being from another plane of existence within his range

spell name:
ALKAR
list name:
Aura Magic
level:
35
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks directed at the caster by -1 / level. All viewing teh caster directly must RR or be blinded by 1 round / 5% failure.

spell name:
ALKAR
list name:
light's way
level:
30
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: creates a bright aura about the target, making him appear more like a minor god, subtracting 25 from all attacks.

spell name:
ALKAR
list name:
allurement
level:
30
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: causes a bright aura about the caster, making him appear caster like a demi-god and subtracting 30 from all attacks.

spell name:
ALTER COPY
list name:
Replicating Ways
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to make small changes in the copied object (one change per casting of this spell) involving no more mass than 1/4 of 1% per level of caster per spell cast.

spell name:
ALTER MASS
list name:
Replicating Ways
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to alter the mass or density of a copied object (by up to +/- 5% per level of caster) by casting this spell immediately before the Copy spell. Altered material will be larger or smaller than the original by an appropriate amount, e.g., an object made 50% denser would be 50% smaller.

spell name:
ALTER MOOD
list name:
Will Breaker
level:
3
realm:
Arcane
type:
closed arcane
spell class:
PM*
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Allows caster to alter the target's mood (e.g. angry, sad, happy, relaxed, irrational, etc.). Caster is also slightly affected when using this spell, acquiring the opposite mood or mental state!

spell name:
ALTER NEGATIVE
list name:
node mastery
level:
40
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
nexus
area of effect:
node
sourcebook:
rolemaster companion 5
description: Allows the caster to lower the PEM of an area within the node, or the entire node, by one level for every 10 profession levels suspended. Thus, if a 50th level caster wishes to lower the PEM by two levels he would perform as if he were 20 levels lower or 30th level. This temporary reduction in level effects everything.

spell name:
ALTER POLES
list name:
Magnetic Ways
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to move the magnetic 'north' of an object to any position he desires. Magnetic south will then move to its appropriate position on the object.

spell name:
ALTER POSITIVE
list name:
node mastery
level:
35
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
nexus
area of effect:
node
sourcebook:
rolemaster companion 5
description: Allows the caster to raise the PEM of an area within the node, or the entire node, by one level for every 10 profession levels suspended. Thus, if a 50th level caster wishes to raise the PEM by two levels he would perform as if he were 20 levels lower or 30th level. This temporary reduction in level effects everything.

spell name:
ALTER REALM
list name:
Realm Law
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Caster causes all spells attempting to affect him to make a RR or be shifted to caster's chosen realm for his own RR purposes. For example, a Mentalism user has this spell current (causing any spells affecting him to be altered to Mentalism spells (as his Mentalism Bonus is +45)). An Animist casts an Absolution on him which fails it's RR versus being altered and the Mentalism-user saves against this Absolution as if it were a Mentalism spell.

spell name:
ALTER STATE
list name:
plasma mastery
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 3
description: changes 100 cu' of non-magical matter to matter in a different stat; change is gradual and takes three rounds. the caster may control the final state of the matter (solid, liquid or gas) and also the kind of matter if a sample is available and the value of the final material is no more than 5 gp/lb. results are subject to gm approval.

spell name:
ALTER WEIGHT
list name:
gravity law
level:
1
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
5lb / level
sourcebook:
rolemaster companion 5
description: The caster can increase or decrease the weight of any target by 5 lbs per level.

spell name:
AMNESIA
list name:
Fey Magic
level:
20
realm:
essence/channeling/mentalism
type:
Special
spell class:
M•
duration:
1 day / 10 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target loses all his memories, but not his skills.

spell name:
AMNESIA
list name:
Thought Master
level:
14
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target forgets who he is, who his friends are, and his entire life background for 1 day per 5% failure. He does retain all his skills and Psion knowledge (if any).

spell name:
AMNESIA
list name:
Psychosis Mastery
level:
30
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target has random periods of memory loss lasting from 1-100 days during which time he will be minus 1-100% of his experience total.

spell name:
AMNESIA
list name:
confusing ways
level:
15
realm:
mentalism
type:
mystic base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has amnesia, but loses none of his skills or abilities.

spell name:
AMNESIA
list name:
Dark Curses
level:
19
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target forgets his five most recent spell 'picks' learned.

spell name:
AMNESIA
list name:
beguiling ways
level:
20
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target has amnesia, but loses none of his skills or abilities.

spell name:
AMNESIA TRUE
list name:
confusing ways
level:
25
realm:
mentalism
type:
mystic base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has amnesia, but loses none of his skills or abilities. duration is permanent (until dispelled).

spell name:
AMPLIFY
list name:
Music Law
level:
9
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
10' R/lvl
sourcebook:
spell user's companion
description: Caster may affect volume produced by vocal or instrumental sounds from .5x normal to 2x normal volume.

spell name:
AMPLIFY
list name:
Entertainment Law
level:
9
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
10' R/lvl
sourcebook:
spell user's companion
description: Caster may affect volume produced by vocal or instrumental sounds from .5x normal to 2x normal volume.

spell name:
AMPLIFY 1
list name:
ephemeral enhancement
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Increases any single statistic of target by one point per four levels of the caster up to the statistic potential.

spell name:
AMPLIFY 2
list name:
ephemeral enhancement
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Increases any single statistic of target by two point per four levels of the caster up to the statistic potential.

spell name:
AMPLIFY 3
list name:
ephemeral enhancement
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Increases any single statistic of target by three points per four levels of the caster up to the statistic potential.

spell name:
AMPLIFY TRUE
list name:
ephemeral enhancement
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Increases any single statistic of target by one point per level of the caster up to the statistic potential.

spell name:
ANALYSIS
list name:
delving law
level:
25
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
10'
area of effect:
v
sourcebook:
rolemaster companion 1
description: any of the lower level spells on this list (except for conveyance) may be used on one item, person, or place.

spell name:
ANALYSIS
list name:
mannish ways
level:
13
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
varies
area of effect:
sourcebook:
rolemaster companion 1
description: any of the lower level spells on this list can be used on one object.

spell name:
ANALYSIS
list name:
delving ways
level:
20
realm:
essence
type:
open essence
spell class:
i
duration:
range:
10'
area of effect:
v
sourcebook:
spell law
description: any of the lower level spells on this list (except for conveyance) may be used on one item, person, or place.

spell name:
ANALYSIS
list name:
runes & symbols
level:
1
realm:
essence/channeling
type:
magus base
spell class:
i
duration:
range:
10'
area of effect:
rune or symbol
sourcebook:
rolemaster companion 3
description: the caster immediately determines the realm of any spell contained within either a rune or symbol.

spell name:
ANALYSIS
list name:
analysis
level:
20
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 2
description: any one of the lower spells on this list may be used together on one item, person or place.

spell name:
ANALYSIS
list name:
Mind Healing
level:
2
realm:
Mentalism
type:
lay healer base
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine the exact type of psychosis present in an individual including both type and cause (natural or artificial).

spell name:
ANALYSIS
list name:
analyses
level:
50
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 round / level (concentration)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: any of the lower level spells on this list may be used on one item, person, or place.

spell name:
ANALYSIS (CASTER)
list name:
runes & symbols
level:
17
realm:
essence/channeling
type:
magus base
spell class:
i
duration:
range:
10'
area of effect:
1 rune or sym.
sourcebook:
rolemaster companion 3
description: the caster may examine any 1 given rune or symbol. if the caster has met the original maker of the rune or symbol he will recognize the one who cast the rune or symbol spell and learn the age of the rune or symbol. if the caster has not met the maker of the rune or symbol, he will learn the profession of the maker, the maker's level, and the age of the rune or symbol. this spell has a 1% chance per level of the "enruned"" spell that the rune will be ""set off""."

spell name:
ANALYSIS (DANGER)
list name:
runes & symbols
level:
4
realm:
essence/channeling
type:
magus base
spell class:
i
duration:
range:
10'
area of effect:
1 rune or sym.
sourcebook:
rolemaster companion 3
description: the caster immediately determines if any 1 given rune or symbol is inherently dangerous to read or trigger (e.g., a rune of disembowelment). inherently dangerous is defined as that which, wven when successfully and knowingly activated by a being, will perform any sort of attack on the being (e.g., elemental, physical, base attack, etc.). this wpll has a1% chance per level of the "enruned"" spell that the rune will be ""set off""."

spell name:
ANALYSIS (SPELL)
list name:
runes & symbols
level:
6
realm:
essence/channeling
type:
magus base
spell class:
i
duration:
range:
10'
area of effect:
1 rune or sym.
sourcebook:
rolemaster companion 3
description: the caster may determine which spell is inscribed within a rune or emplaced within a symbol. he gains the capacity to cast the rune or activate the symbol as if he had completely succeeded with a runes die roll. this spell has a 1% chance per level of the "enruned"" spell that the rune will be ""set off""."

spell name:
ANALYSIS *
list name:
true perception
level:
4
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster can detmine one of the following concerning a target: profession, race, or level.

spell name:
ANALYSIS TRUE
list name:
mannish ways
level:
25
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
area of effect:
sourcebook:
rolemaster companion 1
description: any of the lower level spells on this list can be used on every object within 5 feet.

spell name:
ANALYZE CRYSTAL MATRIX
list name:
crystal visions
level:
4
realm:
arcane
type:
open arcane
spell class:
i
duration:
-
range:
10'
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Determines whether the crystal in question is enchanted or must be worked. If the crystal is enchanted, caster knows who enchanted it (by reading its signature) and any higher level spells currently acting upon it.

spell name:
ANALYZE MANIFEST SPIRIT
list name:
spirit manifestations
level:
4
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This allows the caster to identify any manifest spirit with regard to which manifestation spells are acting upon it, the spirit's general type, approximate level, and taint due to manifestation.

spell name:
ANALYZE MECHANISM
list name:
mannish ways
level:
10
realm:
essence
type:
delver base
spell class:
i
duration:
range:
touch
area of effect:
1 mechanism
sourcebook:
rolemaster companion 1
description: give the caster +20 bonus for analyzing object, and +10 for anyone to whom he describes the mechanism.

spell name:
ANALYZE SYMBOL
list name:
symbolic ways
level:
1
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
50'
area of effect:
1 symbol
sourcebook:
spell law
description: the caster immediately determines the spell contained within a symbol.

spell name:
ANALYZE SYMBOL TRUE
list name:
symbolic ways
level:
10
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
50' r
area of effect:
1 symbol
sourcebook:
spell law
description: the caster immediately determines the spells contained within all symbols within a 50' radius.

spell name:
ANALYZE SYMPTOMS
list name:
Healing
level:
10
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to diagnose precisely what is wrong with hurt or diseased patient, for this spell to be effective, caster must first have cast a Store upon the exact racial type and gender (who wasn't injured or debilitated).

spell name:
ANALYZE 
list name:
Planar Survival
level:
6
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
sight
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine the exact parameters of a perceived area. These parameters will delineate what would be required to allow the caster to survive at that location.

spell name:
ANATHAMETIZE V
list name:
ceremonies
level:
14
realm:
channeling
type:
closed channeling
spell class:
fp
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is excommunicated and a brand like a broken holy symbol is burned on palm, cheek, shoulder or forehead. the target remains out of fellowship with the caster's diety and church until atonement: this spell can be cast as atonement to reverse the effects of anathametize. this spell may only be cast with due cause and consideration.

spell name:
ANCHOR
list name:
charmcraft
level:
3
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell creates a matrix in an item that allows a Charm to be inscribed on it. For every consecutive week that Anchor is cast ( 1/day) on an object, the matrix gains a capacity of two levels. A Charm spell may only be inscribed onto a matrix that has a level capacity equal to or greater that its own level. The matrix that is anchored to an item will last only as long as the Charm it holds is potent (unless a Deep Anchor spell is used).

spell name:
ANCHOR
list name:
Sailing Law
level:
18
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
touch
area of effect:
1 ship
sourcebook:
spell user's companion
description: Allows caster to anchor a ship of up to 1 ton displacement/lvl against movement. Heavy weather may require multiple casting of this spell to hold ship in place. If conditions are severe enough, ship may still break up.

spell name:
ANCHOR GATE
list name:
Arcane Gate
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell when cast upon any already existing gate allows the gate to resist any form of change, i.e., a gate so anchored will not be affected by a change in location, size, shape, etc.

spell name:
ANESTHESIA
list name:
surgeon's guide
level:
14
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Completely numbs a patient for surgical procedures. Does not render patient unconscious.

spell name:
ANESTHETIC
list name:
Healing
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster anesthetizes a patient from pain. This spell makes the target unconscious for the duration of the spell.

spell name:
ANGUISH
list name:
Cruelty Ways
level:
10
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to sustain 1 muscle/tendon tear. Hit point damage is equal to 1 hit/lvl of caster. Damage location is random.

spell name:
ANIMAL BONDING 1
list name:
animal bonding
level:
3
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
rolemaster companion 2
description: this spell allows the caster to make a pact with one animal at a time. the pact is one of friendship and mutual aid, and the animal will kill and even sacrifice its own life willingly to fulfill his end of the pact. if either party is ever killed, the surviving member will be at -30 for 1 week, then -20 for the next week, and then -10 for the 3rd week until the shock and grief fade away. the only limitation to this spell is that the target must be of animal intelligence or less. this spell takes one hour to complete.

spell name:
ANIMAL BONDING 2
list name:
animal bonding
level:
6
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
2 animals
sourcebook:
rolemaster companion 2
description: this spell allows the caster to make a pact with a second animal (in addition to the one(s) bonded earlier). the pact is one of friendship and mutual aid, and the animal will kill and even sacrifice its own life willingly to fulfill his end of the pact. if either party is ever killed, the surviving member will be at -30 for 1 week, then -20 for the next week, and then -10 for the 3rd week until the shock and grief fade away. the only limitation to this spell is that the target must be of animal intelligence or less. this spell takes one hour to complete.

spell name:
ANIMAL BONDING 3
list name:
animal bonding
level:
9
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
3 animals
sourcebook:
rolemaster companion 2
description: this spell allows the caster to make a pact with a third animal (in addition to the one(s) bonded earlier). the pact is one of friendship and mutual aid, and the animal will kill and even sacrifice its own life willingly to fulfill his end of the pact. if either party is ever killed, the surviving member will be at -30 for 1 week, then -20 for the next week, and then -10 for the 3rd week until the shock and grief fade away. the only limitation to this spell is that the target must be of animal intelligence or less. this spell takes one hour to complete.

spell name:
ANIMAL BONDING 4
list name:
animal bonding
level:
12
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
4 animals
sourcebook:
rolemaster companion 2
description: this spell allows the caster to make a pact with a forth animal (in addition to the one(s) bonded earlier). the pact is one of friendship and mutual aid, and the animal will kill and even sacrifice its own life willingly to fulfill his end of the pact. if either party is ever killed, the surviving member will be at -30 for 1 week, then -20 for the next week, and then -10 for the 3rd week until the shock and grief fade away. the only limitation to this spell is that the target must be of animal intelligence or less. this spell takes one hour to complete.

spell name:
ANIMAL BONDING 5
list name:
animal bonding
level:
15
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
5 animals
sourcebook:
rolemaster companion 2
description: this spell allows the caster to make a pact with a fifth animal (in addition to the one(s) bonded earlier). the pact is one of friendship and mutual aid, and the animal will kill and even sacrifice its own life willingly to fulfill his end of the pact. if either party is ever killed, the surviving member will be at -30 for 1 week, then -20 for the next week, and then -10 for the 3rd week until the shock and grief fade away. the only limitation to this spell is that the target must be of animal intelligence or less. this spell takes one hour to complete.

spell name:
ANIMAL BONDING TRUE
list name:
animal bonding
level:
30
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
rolemaster companion 2
description: this spell allows the caster to make a pact with one animal per level of the caster at a time. the pact is one of friendship and mutual aid, and the animal will kill and even sacrifice its own life willingly to fulfill his end of the pact. if either party is ever killed, the surviving member will be at -30 for 1 week, then -20 for the next week, and then -10 for the 3rd week until the shock and grief fade away. the only limitation to this spell is that the target must be of animal intelligence or less. this spell takes one hour to complete.

spell name:
ANIMAL CALL
list name:
animal control
level:
12
realm:
essence
type:
beastmaster base
spell class:
m
duration:
-
range:
1 mi/lvl
area of effect:
1 animal
sourcebook:
rolemaster companion 2
description: caster can "call"" any one know, specific animal; if it is physically possible, the animal will come to him."

spell name:
ANIMAL CALL
list name:
animal mastery
level:
12
realm:
channeling
type:
animist base
spell class:
m
duration:
-
range:
1 mi/lvl
area of effect:
1 animal
sourcebook:
spell law
description: caster can "call"" any one know, specific animal; if it is physically possible, the animal will come to him."

spell name:
ANIMAL CALL
list name:
animal mastery
level:
14
realm:
channeling
type:
druid base
spell class:
m
duration:
-
range:
1 mile/lvl
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster can summon (call) any 1 known specific animal.

spell name:
ANIMAL CALL
list name:
natures mastery
level:
13
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
range:
1 mi/lvl
area of effect:
1 animal
sourcebook:
rolemaster companion 2
description: caster can "call"" any one know, specific animal; if it is physically possible, the animal will come to him."

spell name:
ANIMAL CHANGE
list name:
shapechanging ways
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will move, look and feel like the animal. he can vary his mass from 1/20th to 40x of normal. he also gains the physical attacks capabilities of the chosen animal.

spell name:
ANIMAL CHANGE
list name:
nature's forms
level:
18
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will move, look and feel like the animal. he can vary his mass from 1/20th to 40x of normal. he also gains the physical attacks capabilities of the chosen animal.

spell name:
ANIMAL CHANGE TRUE
list name:
shapechanging ways
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will all of the physical attributes of the form: movement, attack abilities, sight, hearing, hearing, smelling, etc. he can vary his mass from 1/40th to 400x normal. if the spell fails, the caster takes on the form but his mind is submerged in a mind equivalent to the creature's and the spell duration is increased 100x.

spell name:
ANIMAL CHANGE TRUE
list name:
nature's forms
level:
20
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will all of the physical attributes of the form: movement, attack abilities, sight, hearing, hearing, smelling, etc. he can vary his mass from 1/40th to 400x normal. if the spell fails, the caster takes on the form but his mind is submerged in a mind equivalent to the creature's and the spell duration is increased 100x.

spell name:
ANIMAL EMPATHY
list name:
animal mastery
level:
9
realm:
channeling
type:
druid base
spell class:
i
duration:
concentration
range:
100'
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster can understand and/or visualize the thoughts and emotions of any 1 animal.

spell name:
ANIMAL EMPATHY C
list name:
animal control
level:
8
realm:
essence
type:
beastmaster base
spell class:
i
duration:
concentration
range:
100'
area of effect:
animal
sourcebook:
rolemaster companion 2
description: caster can understand and/or visualize the thoughts and emotions of any one animal.

spell name:
ANIMAL EMPATHY C
list name:
animal mastery
level:
8
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
100'
area of effect:
animal
sourcebook:
spell law
description: caster can understand and/or visualize the thoughts and emotions of any one animal.

spell name:
ANIMAL EMPATHY C
list name:
nature's law
level:
13
realm:
channeling
type:
open channeling
spell class:
i
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster can understand and/or visualize the thoughts and emotions of any one animal.

spell name:
ANIMAL FACADE
list name:
nature's protection
level:
6
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to appear as any one type of animal; caster retains his size and will not smell or feel like the animal; it is purely a visual illusion.

spell name:
ANIMAL FACADE
list name:
shapechanging ways
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to appear as any one type of animal that he has studied; caster retains his size and will not smell or feel like the animal; it is purely a visual illusion.

spell name:
ANIMAL FACADE
list name:
nature's forms
level:
6
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to appear as any one type of animal that he has studied; caster retains his size and will not smell or feel like the animal; it is purely a visual illusion.

spell name:
ANIMAL FACADE
list name:
nature's guises
level:
13
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to appear as any one type of animal; caster retains his size and will not smell or feel like the animal; it is purely a visual illusion.

spell name:
ANIMAL FERTILITY
list name:
enrichment
level:
9
realm:
essence
type:
druid base
spell class:
h
duration:
1 breeding
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 4
description: Removes barrenness and ensures conception

spell name:
ANIMAL FERTILITY
list name:
enrichment
level:
9
realm:
essence
type:
animist base
spell class:
h
duration:
1 breeding
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 4
description: Removes barrenness and ensures conception

spell name:
ANIMAL FERTILITY TRUE
list name:
enrichment
level:
15
realm:
essence
type:
druid base
spell class:
h
duration:
1 breeding
range:
10' / level
area of effect:
1 animal / level
sourcebook:
rolemaster companion 4
description: Removes barrenness and ensures conception

spell name:
ANIMAL FERTILITY TRUE
list name:
enrichment
level:
15
realm:
essence
type:
animist base
spell class:
h
duration:
1 breeding
range:
10' / level
area of effect:
1 animal / level
sourcebook:
rolemaster companion 4
description: Removes barrenness and ensures conception

spell name:
ANIMAL FORM
list name:
nature's protection
level:
15
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one animal; caster will look and feel like the animal, but will not change in size. this will not bestow any of the animal's physical abilities.

spell name:
ANIMAL FORM
list name:
shapechanging ways
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will look and feel like the animal. he can vary his mass from 75% to 200% of normal. he doesn't get the physical abilities of the animal (e.g., movement, combat, senses, etc.).

spell name:
ANIMAL FORM
list name:
nature's forms
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will look and feel like the animal. he can vary his mass from 75% to 200% of normal. he doesn't get the physical abilities of the animal (e.g., movement, combat, senses, etc.).

spell name:
ANIMAL FORM
list name:
nature's guises
level:
25
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one animal; caster will look and feel like the animal;but will not change in size. will not bestow animal's physical abilities.

spell name:
ANIMAL FORM I
list name:
Organic Shifting
level:
8
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored animal, within 3/4x to 2x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.).

spell name:
ANIMAL FORM II
list name:
Organic Shifting
level:
12
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored animal, within 1/20x to 40x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.).

spell name:
ANIMAL FORM III
list name:
Organic Shifting
level:
16
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored animal, within 1/40x to 400x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.).

spell name:
ANIMAL FORM TRUE
list name:
Organic Shifting
level:
20
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored animal, within 1/40x to 400x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.). Duration is permanent.

spell name:
ANIMAL FORM TRUE
list name:
nature's protection
level:
25
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one animal; caster will look , feel and smell like the animal, but not gain any of the animal's special abilities (e.g., fiery breath or anti-magic qualities); this will bestow the animal's physical abilities (e.g., movement & physical attack capabilities). caster may halve or double his normal size.

spell name:
ANIMAL FORM TRUE
list name:
nature's guises
level:
50
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one animal; caster will look, smell and feel like the animal. will bestow animal's physical abilities but not special abilities (e.g., fiery breath or anti-magic qualities). caster may halve or double his normal size.

spell name:
ANIMAL GROWTH X2
list name:
natures mastery
level:
19
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to double the size of any one animal

spell name:
ANIMAL LIFEGIVING
list name:
animal mastery
level:
12
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster can "raise"" one dead animal by restoring the being's lost soul. the animal's soul must still exist and he must have died within the last year. in order to be successfully ""raised"", the target must roll below his constitution stat; but, +10 is added to the result for every day the target has been dead (e.g., if the target has been dead for 3 days, 30 will be added to the roll; thus, a roll of 54 would become an 84 and a target with a co of 84 or less would not be ""raised""). target will be incapacitated (-100 to all activity) for a period equal to 100 x the time ""dead"" (e.g., if the target was dead for 2 days, the recovery period would be 200 days)."

spell name:
ANIMAL LIFEGIVING
list name:
animal mastery
level:
18
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster can "raise"" one dead animal by restoring the being's lost soul. the animal's soul must still exist and he must have died within the last year. in order to be successfully ""raised"", the target must roll below his constitution stat; but, +0.5 is added to the result for every day the target has been dead (e.g., if the target has been dead for 4 days, 2 will be added to the roll; thus, a roll of 54 would become an 56 and a target with a co of 56 or less would not be ""raised""). there is no recovery period."

spell name:
ANIMAL LIFEGIVING TRUE
list name:
animal mastery
level:
30
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster can "raise"" one dead animal by restoring the being's lost soul. the animal's soul must still exist and he must have died within the last year. the being is automatically raised and there is no recovery period."

spell name:
ANIMAL LOCATION
list name:
animal control
level:
6
realm:
essence
type:
beastmaster base
spell class:
i
duration:
-
range:
1 mile
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can locate members of any one species of animal or he can find out what species are in the area.

spell name:
ANIMAL LOCATION
list name:
animal mastery
level:
6
realm:
channeling
type:
animist base
spell class:
i
duration:
-
range:
1 mile
area of effect:
self
sourcebook:
spell law
description: caster can locate members of any one species of animal or he can find out what species are in the area.

spell name:
ANIMAL LOCATION
list name:
animal mastery
level:
6
realm:
channeling
type:
druid base
spell class:
i
duration:
-
range:
self
area of effect:
1 mile radius
sourcebook:
rolemaster companion 1
description: caster can locate members of any 1 species of animal or he can find out what species are in the area.

spell name:
ANIMAL LORE
list name:
xeno lores
level:
6
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
range:
touch
area of effect:
1 animal
sourcebook:
rolemaster companion 4
description: Caster learns the nature and history of any 1 being with "animal-intelligence""."

spell name:
ANIMAL MANIFESTATION
list name:
spirit manifestations
level:
20
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell permits the spirit to assume the physical form of any one animal desired, including its smell, sound, appearance and feel. Such a manifested spirit need not eat/drink/breathe, nor does it suffer from exhaustion/disease. It acquires the physical attacks and attributes of that animal. In this form, the spirit may be harmed by normal weapons or spells. Although the spirit manifests an animal form, it retains its own nature, Will, and intelligence, if any. (Because of this, the GM may rule that the manifestation should not conflict with the spirit's nature.) After the spell's duration, it reverts to a totally non-corporeal entity. Of all manifestation spells, this type confers enhanced physical existence to the spirit, and therefore will cause the greatest taint.

spell name:
ANIMAL MASTER 1 *
list name:
animal ways
level:
5
realm:
channeling
type:
shaman base
spell class:
m*
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 2
description: caster may master one animal which will then do his bidding (assuming it can understand him when he communicates with it via animal speech). the animal will remain "mastered"" until it ismore than 100'/lvl from him or out of sight (whichever is further). in either case, it will carry out the last command given it."

spell name:
ANIMAL MASTER 10 *
list name:
animal ways
level:
25
realm:
channeling
type:
shaman base
spell class:
m*
duration:
permanent
range:
10'
area of effect:
10 animals
sourcebook:
rolemaster companion 2
description: caster may master ten animals which will then do his bidding (assuming it can understand him when he communicates with it via animal speech). the animal will remain "mastered"" until it ismore than 100'/lvl from him or out of sight (whichever is further). in either case, it will carry out the last command given it."

spell name:
ANIMAL MASTER 2 *
list name:
animal ways
level:
8
realm:
channeling
type:
shaman base
spell class:
m*
duration:
permanent
range:
10'
area of effect:
2 animals
sourcebook:
rolemaster companion 2
description: caster may master two animals which will then do his bidding (assuming it can understand him when he communicates with it via animal speech). the animal will remain "mastered"" until it ismore than 100'/lvl from him or out of sight (whichever is further). in either case, it will carry out the last command given it."

spell name:
ANIMAL MASTER 3 *
list name:
animal ways
level:
11
realm:
channeling
type:
shaman base
spell class:
m*
duration:
permanent
range:
10'
area of effect:
3 animals
sourcebook:
rolemaster companion 2
description: caster may master three animals which will then do his bidding (assuming it can understand him when he communicates with it via animal speech). the animal will remain "mastered"" until it ismore than 100'/lvl from him or out of sight (whichever is further). in either case, it will carry out the last command given it."

spell name:
ANIMAL MASTER 5 *
list name:
animal ways
level:
14
realm:
channeling
type:
shaman base
spell class:
m*
duration:
permanent
range:
10'
area of effect:
5 animals
sourcebook:
rolemaster companion 2
description: caster may master five animals which will then do his bidding (assuming it can understand him when he communicates with it via animal speech). the animal will remain "mastered"" until it ismore than 100'/lvl from him or out of sight (whichever is further). in either case, it will carry out the last command given it."

spell name:
ANIMAL MASTERY
list name:
natures mastery
level:
16
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: allows caster to control the actions of all animals of a given species within 100'

spell name:
ANIMAL MASTERY 1
list name:
familiar's law
level:
6
realm:
essence
type:
closed essence
spell class:
m
duration:
concentration
range:
100'
area of effect:
animal
sourcebook:
rolemaster companion 1
description: allows caster to control the actions of any one animal.

spell name:
ANIMAL MASTERY 1
list name:
natures mastery
level:
7
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to control the actions of any one animal.

spell name:
ANIMAL MASTERY 1 C
list name:
animal control
level:
5
realm:
essence
type:
beastmaster base
spell class:
m
duration:
concentration
range:
100'
area of effect:
animal
sourcebook:
rolemaster companion 2
description: allows caster to control the actions of any one animal.

spell name:
ANIMAL MASTERY 1 C
list name:
animal mastery
level:
5
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
animal
sourcebook:
spell law
description: allows caster to control the actions of any one animal.

spell name:
ANIMAL MASTERY 1 C
list name:
nature's law
level:
9
realm:
channeling
type:
open channeling
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 animal
sourcebook:
spell law
description: caster can control the actions of any one animal.

spell name:
ANIMAL MASTERY 3 C
list name:
animal control
level:
10
realm:
essence
type:
beastmaster base
spell class:
m
duration:
concentration
range:
100'
area of effect:
3 animals
sourcebook:
rolemaster companion 2
description: allows caster to control the actions of any three animals.

spell name:
ANIMAL MASTERY 3 C
list name:
animal mastery
level:
10
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
3 animals
sourcebook:
spell law
description: allows caster to control the actions of any three animals.

spell name:
ANIMAL MASTERY 3 C
list name:
nature's law
level:
12
realm:
channeling
type:
open channeling
spell class:
m
duration:
concentration
range:
100'
area of effect:
3 animals
sourcebook:
spell law
description: caster can control the actions of any three animals.

spell name:
ANIMAL MASTERY 5
list name:
animal control
level:
13
realm:
essence
type:
beastmaster base
spell class:
m
duration:
concentration
range:
100'
area of effect:
5 animals
sourcebook:
rolemaster companion 2
description: allows caster to control the actions of any five animals.

spell name:
ANIMAL MASTERY 5
list name:
animal mastery
level:
13
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
5 animals
sourcebook:
spell law
description: allows caster to control the actions of any five animals.

spell name:
ANIMAL MASTERY 5
list name:
natures mastery
level:
11
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
5 animals
sourcebook:
rolemaster companion 2
description: allows caster to control the actions of any five animals.

spell name:
ANIMAL MASTERY 5 C
list name:
nature's law
level:
18
realm:
channeling
type:
open channeling
spell class:
m
duration:
concentration
range:
100'
area of effect:
5 animal
sourcebook:
spell law
description: caster can control the actions of any five animals.

spell name:
ANIMAL MASTERY I
list name:
animal mastery
level:
5
realm:
channeling
type:
druid base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 animals
sourcebook:
rolemaster companion 1
description: allows caster to control the actions of any 1 animal.

spell name:
ANIMAL MASTERY III
list name:
animal mastery
level:
11
realm:
channeling
type:
druid base
spell class:
m
duration:
concentration
range:
100'
area of effect:
3 animals
sourcebook:
rolemaster companion 1
description: allows caster to control the actions of any 3 animals.

spell name:
ANIMAL MASTERY TRUE
list name:
nature's law
level:
50
realm:
channeling
type:
open channeling
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 animal
sourcebook:
spell law
description: caster can control the actions of any one animal. the duration is permanent and concentration is not required. at a given time, there may only be one animal controlled by the caster through the use of this spell.

spell name:
ANIMAL MASTERY TRUE
list name:
natures mastery
level:
50
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 2
description: allows caster to control the actions of all animals of a given species within 10' per level.

spell name:
ANIMAL MASTERY V
list name:
animal mastery
level:
15
realm:
channeling
type:
druid base
spell class:
m
duration:
concentration
range:
touch
area of effect:
5 animals
sourcebook:
rolemaster companion 1
description: allows caster to control the actions of any 5 animals.

spell name:
ANIMAL RESTORATION TRUE
list name:
animal mastery
level:
25
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster may heal any non-fatal damage(s) in an animal of any mass or animals 30,000 lbs or less may have fatal damage(s) healed (does not restore soul). healing takes 1-600 minutes depending on severity.

spell name:
ANIMAL SENSE (1 MILE / LVL) C
list name:
sense through others
level:
20
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
1 mile/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ANIMAL SENSE (100') C
list name:
sense through others
level:
3
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ANIMAL SENSE (300') C
list name:
sense through others
level:
8
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ANIMAL SENSE (500') C
list name:
sense through others
level:
13
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ANIMAL SIGHT (100') C
list name:
sense through others
level:
1
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ANIMAL SIGHT (300') C
list name:
sense through others
level:
6
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ANIMAL SIGHT (500') C
list name:
sense through others
level:
11
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of any non-intelligent animal in range. the animal must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
ANIMAL SLEEP 1
list name:
animal control
level:
1
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
animal
sourcebook:
rolemaster companion 2
description: puts any animal (i.e., non-humaniod) to sleep; will not affect enchanted creatures or "intelligent"" animals."

spell name:
ANIMAL SLEEP 1
list name:
animal mastery
level:
1
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
animal
sourcebook:
spell law
description: puts any animal (i.e., non-humaniod) to sleep; will not affect enchanted creatures or "intelligent"" animals."

spell name:
ANIMAL SLEEP 3
list name:
animal control
level:
4
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 animals
sourcebook:
rolemaster companion 2
description: puts any three animals (i.e., non-humaniod) to sleep; will not affect enchanted creatures or "intelligent"" animals."

spell name:
ANIMAL SLEEP 3
list name:
animal mastery
level:
4
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 animals
sourcebook:
spell law
description: puts any three animals (i.e., non-humaniod) to sleep; will not affect enchanted creatures or "intelligent"" animals."

spell name:
ANIMAL SLEEP 3
list name:
natures mastery
level:
2
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: puts any three animals (i.e., non-humaniod) to sleep; will not affect enchanted creatures or "intelligent"" animals."

spell name:
ANIMAL SLEEP I
list name:
animal mastery
level:
1
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: puts any non-humanoid animal to sleep; will not affect enchanted or "intelligent"" animals."

spell name:
ANIMAL SLEEP III
list name:
animal mastery
level:
4
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 animals
sourcebook:
rolemaster companion 1
description: puts any three non-humanoid animal to sleep; will not affect enchanted or "intelligent"" animals."

spell name:
ANIMAL SPEECH 1
list name:
animal ways
level:
2
realm:
channeling
type:
shaman base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows caster to understand and speak the language of one type of animal.

spell name:
ANIMAL SPEECH 2
list name:
animal ways
level:
4
realm:
channeling
type:
shaman base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows caster to understand and speak the language of two types of animals.

spell name:
ANIMAL SPEECH 3
list name:
animal ways
level:
7
realm:
channeling
type:
shaman base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows caster to understand and speak the language of three types of animals.

spell name:
ANIMAL SPEECH 5
list name:
animal ways
level:
10
realm:
channeling
type:
shaman base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows caster to understand and speak the language of five types of animals.

spell name:
ANIMAL SPEECH 6 *
list name:
animal ways
level:
13
realm:
channeling
type:
shaman base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows caster to understand and speak the language of six types of animals.

spell name:
ANIMAL SPEECH TRUE
list name:
animal ways
level:
15
realm:
channeling
type:
shaman base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
1 animal/lvl
sourcebook:
rolemaster companion 2
description: allows caster to understand and speak the language of all of animals in the area of effect.

spell name:
ANIMAL STAFF C
list name:
druidstaff
level:
10
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
druidstaff
sourcebook:
rolemaster companion 1
description: transforms caster's druidstaff into an animal no larger than 200% of the caster's mass which is treated as a familiar. the caster can control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). animal cannot be a flying creature.

spell name:
ANIMAL STUDY
list name:
shapechanging ways
level:
2
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute
range:
5'/lvl
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster studies and memorizes the form and structure of one type of animal for later use with the spells on this list.

spell name:
ANIMAL SUMMONINGS 1
list name:
natures mastery
level:
6
realm:
essence/channeling
type:
witch base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can summon any one animal within radius; as long as he concentrates, caster controls the animal; animal is random representation of specified species.

spell name:
ANIMAL SUMMONS
list name:
animal mastery
level:
10
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 minute / level (concentration)
range:
1 mile/lvl
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster can summon any 1 animal within range (if any), as long as concentration is applied caster controls the animal. the animal is a random representative of specified species.

spell name:
ANIMAL SUMMONS 1 C
list name:
animal control
level:
9
realm:
essence
type:
beastmaster base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
rolemaster companion 2
description: caster can summon any one animal within radius; as long as he concentrates, caster controls the animal; animal is random representation of specified species.

spell name:
ANIMAL SUMMONS 1 C
list name:
animal mastery
level:
9
realm:
channeling
type:
animist base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
spell law
description: caster can summon any one animal within radius; as long as he concentrates, caster controls the animal; animal is random representation of specified species.

spell name:
ANIMAL SUMMONS 10
list name:
circles of summoning
level:
10
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to ten levels of animals which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hooved, and get a zebra, horse or camel).

spell name:
ANIMAL SUMMONS 10
list name:
natures mastery
level:
18
realm:
essence/channeling
type:
witch base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
10 targets
sourcebook:
rolemaster companion 2
description: caster can summon any ten animals within radius; as long as he concentrates, caster controls the animals; animals is random representation of specified species.

spell name:
ANIMAL SUMMONS 2
list name:
circles of summoning
level:
2
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to 2 animals which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hooved, and get a zebra, horse or camel).

spell name:
ANIMAL SUMMONS 3 C
list name:
animal control
level:
11
realm:
essence
type:
beastmaster base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
rolemaster companion 2
description: caster can summon any three animals within radius; as long as he concentrates, caster controls the animals; animals is random representation of specified species.

spell name:
ANIMAL SUMMONS 3 C
list name:
animal mastery
level:
11
realm:
channeling
type:
animist base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
spell law
description: caster can summon any three animals within radius; as long as he concentrates, caster controls the animals; animals is random representation of specified species.

spell name:
ANIMAL SUMMONS 5
list name:
circles of summoning
level:
5
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to five levels of animals which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hooved, and get a zebra, horse or camel).

spell name:
ANIMAL SUMMONS 5 C
list name:
animal control
level:
14
realm:
essence
type:
beastmaster base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
rolemaster companion 2
description: caster can summon any five animals within radius; as long as he concentrates, caster controls the animals; animals is random representation of specified species.

spell name:
ANIMAL SUMMONS 5 C
list name:
animal mastery
level:
14
realm:
channeling
type:
animist base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
spell law
description: caster can summon any five animals within radius; as long as he concentrates, caster controls the animals; animals is random representation of specified species.

spell name:
ANIMAL SUMMONS III
list name:
animal mastery
level:
13
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 minute / level (concentration)
range:
1 mile/lvl
area of effect:
3 animals
sourcebook:
rolemaster companion 1
description: caster can summon any 3 animals within range (if any), as long as concentration is applied caster controls the animals. the animals are a random representative of specified species.

spell name:
ANIMAL SUMMONS TRUE
list name:
circles of summoning
level:
30
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to one lvl of animals per caster's level, which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hooved, and get a zebra, horse or camel).

spell name:
ANIMAL SUMMONS TRUE
list name:
animal mastery
level:
50
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 minute / level (concentration)
range:
1 mile/lvl
area of effect:
1 animal/lvl
sourcebook:
rolemaster companion 1
description: caster can summon 1 animal per level within range (if any), as long as concentration is applied caster controls the animal. the animal is a random representative of specified species.

spell name:
ANIMAL SUMMONS TRUE C
list name:
animal control
level:
50
realm:
essence
type:
beastmaster base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
rolemaster companion 2
description: caster can summon any one animal per level within radius; as long as he concentrates, caster controls the animal; animal is random representation of specified species (e.g., a 50th level caster could summon and control 50 sheep).

spell name:
ANIMAL SUMMONS TRUE C
list name:
animal mastery
level:
50
realm:
channeling
type:
animist base
spell class:
fm
duration:
1 minute / level
range:
1 mi/lvl
area of effect:
1 mi/lvl
sourcebook:
spell law
description: caster can summon any one animal per level within radius; as long as he concentrates, caster controls the animal; animal is random representation of specified species (e.g., a 50th level caster could summon and control 50 sheep).

spell name:
ANIMAL SUMMONS V
list name:
animal mastery
level:
17
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 minute / level (concentration)
range:
1 mile/lvl
area of effect:
5 animals
sourcebook:
rolemaster companion 1
description: caster can summon any 5 animals within range (if any), as long as concentration is applied caster controls the animals. the animals are a random representative of specified species.

spell name:
ANIMAL SUMMONS X
list name:
animal mastery
level:
20
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 minute / level (concentration)
range:
1 mile/lvl
area of effect:
10 animals
sourcebook:
rolemaster companion 1
description: caster can summon any 10 animals within range (if any), as long as concentration is applied caster controls the animals. the animals are a random representative of specified species.

spell name:
ANIMAL TALISMAN
list name:
talismans
level:
2
realm:
channeling/mentalism
type:
maleficant base
spell class:
fd
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level vs. all attacks made against him by animals. The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
ANIMAL THOUGHTS C
list name:
nature's forms
level:
15
realm:
channeling
type:
druid base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster's mental patterns will appear to be those of any animal he has studied. he may move during the spell.

spell name:
ANIMAL THOUGHTS C
list name:
nature's guises
level:
15
realm:
channeling
type:
ranger base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster's mental patterns will appear to be those of any local animal; his specific thoughts can't be read.

spell name:
ANIMAL TONGUES
list name:
animal control
level:
3
realm:
essence
type:
beastmaster base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows caster to understand and "speak"" the language of any one animal species."

spell name:
ANIMAL TONGUES
list name:
animal mastery
level:
3
realm:
channeling
type:
animist base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to understand and "speak"" the language of any one animal species."

spell name:
ANIMAL TONGUES
list name:
shapechanging ways
level:
4
realm:
arcane
type:
open arcane
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to understand and "speak"" the language of any one type of animal that the caster has studied."

spell name:
ANIMAL TONGUES
list name:
animal mastery
level:
3
realm:
channeling
type:
druid base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gains knowledge of one animal tongue.

spell name:
ANIMAL TONGUES
list name:
nature's law
level:
7
realm:
channeling
type:
open channeling
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to understand and "speak"" the language of any one species of animal."

spell name:
ANIMAL TONGUES
list name:
natures mastery
level:
4
realm:
essence/channeling
type:
witch base
spell class:
i
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to understand and "speak"" the language of any one animal species."

spell name:
ANIMAL TONGUES
list name:
path mastery
level:
10
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to understand and "speak"" the language of any one species of animal."

spell name:
ANIMAL WAY
list name:
nature's forms
level:
16
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form and movement abilities of any one type of animal that he has studied. he will look and feel like the animal. he can vary his mass from 50% to 400% of normal. he doesn't get the physical abilities of the animal (e.g., combat, senses, etc.).

spell name:
ANIMAL'S WAY
list name:
shapechanging ways
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of animal that he has studied. he will look and feel like the animal. he can vary his mass from 50% to 400% of normal. he also gains the movement abilities of the chosen animal.

spell name:
ANIMATE
list name:
power words
level:
11
realm:
essence/channeling
type:
magus base
spell class:
fe
duration:
1 round / level
range:
10' / lvl
area of effect:
sourcebook:
rolemaster companion 3
description: the caster may cause an amorphus mass of a suitable elemental (e.g., earth, stones, fire, water, wind, etc) material to act with a life of it's own and obey simple commands. the creature's abilities are determined by the level of the spell used to create it: 11 = weak elemental; 18 = strong elemental.

spell name:
ANIMATE DEAD 1
list name:
animate dead
level:
1
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can animate and control a dead body (within 150% of caster's mass). the caster must concentrate for the body to perform any actions. it can maneuver at -20, melee at -10. this will be a 1st level animated dead, with a +10 ob (for the high level spells the ob is +10/lvl).

spell name:
ANIMATE DEAD 1 C
list name:
necromancy
level:
1
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
dead body
sourcebook:
spell law
description: caster can cause any dead body (within 50% of his own mass) to rise up and move. the caster must concentrate for the body to perform action; if he stops concentration, the body will stand motionless. the body can be maneuvered at -25, and can melee with a -20 ob. body cannot have been dead more than one day. (see list description.)

spell name:
ANIMATE DEAD 2
list name:
animate dead
level:
3
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can animate and control a dead body (within 150% of caster's mass). the caster must concentrate for the body to perform any actions. it can maneuver at -20, melee at -10. this will be a 2nd level animated dead, with a +20 ob (for the high level spells the ob is +10/lvl).

spell name:
ANIMATE DEAD 2 C
list name:
necromancy
level:
4
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
dead body
sourcebook:
spell law
description: caster can cause up to 2 dead bodies (within 50% of his own mass) to rise up and move. the caster must concentrate for the bodies to perform action; if he stops concentration, the body will stand motionless. the bodies can be maneuvered at -25, and can melee with a -20 ob. body cannot have been dead more than one day. (see list description.) if he raises only one body, it can be manuevered with a -15 and perform melee with a -10 ob.

spell name:
ANIMATE DEAD 3
list name:
animate dead
level:
5
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can animate and control a dead body (within 150% of caster's mass). the caster must concentrate for the body to perform any actions. it can maneuver at -20, melee at -10. this will be a 3rd level animated dead, with a +30 ob (for the high level spells the ob is +10/lvl).

spell name:
ANIMATE DEAD 3 C
list name:
necromancy
level:
7
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
dead body
sourcebook:
spell law
description: caster can cause up to 3 dead bodies (within 50% of his own mass) to rise up and move. the caster must concentrate for the bodies to perform action; if he stops concentration, the body will stand motionless. the bodies can be maneuvered at -25, and can melee with a -20 ob. body cannot have been dead more than one day. (see list description.) if he raises only one body, it can be manuevered with a -5 and perform melee with a +0 ob.

spell name:
ANIMATE DEAD 4
list name:
animate dead
level:
7
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can animate and control a dead body (within 150% of caster's mass). the caster must concentrate for the body to perform any actions. it can maneuver at -20, melee at -10. this will be a 4th level animated dead, with a +40 ob (for the high level spells the ob is +10/lvl).

spell name:
ANIMATE DEAD 4 C
list name:
necromancy
level:
10
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
dead body
sourcebook:
spell law
description: caster can cause up to 4 dead bodies (within 50% of his own mass) to rise up and move. the caster must concentrate for the bodies to perform action; if he stops concentration, the body will stand motionless. the bodies can be maneuvered at -25, and can melee with a -20 ob. body cannot have been dead more than one day. (see list description.) if he raises only one body, it can be manuevered with a +5 and perform melee with a +10 ob.

spell name:
ANIMATE DEAD 5
list name:
animate dead
level:
9
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can animate and control a dead body (within 150% of caster's mass). the caster must concentrate for the body to perform any actions. it can maneuver at -20, melee at -10. this will be a 5th level animated dead, with a +50 ob).

spell name:
ANIMATE DEAD 5 C
list name:
necromancy
level:
12
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
dead body
sourcebook:
spell law
description: caster can cause up to 5 dead bodies (within 50% of his own mass) to rise up and move. the caster must concentrate for the bodies to perform action; if he stops concentration, the body will stand motionless. the bodies can be maneuvered at -25, and can melee with a -20 ob. body cannot have been dead more than one day. (see list description.) if he raises only one body, it can be manuevered with a +10 and perform melee with a +20 ob.

spell name:
ANIMATE DEAD 6
list name:
animate dead
level:
11
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can animate and control a dead body (within 150% of caster's mass). the caster must concentrate for the body to perform any actions. it can maneuver at -20, melee at -10. this will be a 6th level animated dead, with a +60 ob).

spell name:
ANIMATE DEAD 6 C
list name:
necromancy
level:
14
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
dead body
sourcebook:
spell law
description: caster can cause up to 6 dead bodies (within 50% of his own mass) to rise up and move. the caster must concentrate for the bodies to perform action; if he stops concentration, the body will stand motionless. the bodies can be maneuvered at -25, and can melee with a -20 ob. body cannot have been dead more than one day. (see list description.) if he raises only one body, it can be manuevered with a +15 and perform melee with a +30 ob.

spell name:
ANIMATE DEAD 7
list name:
animate dead
level:
13
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can animate and control a dead body (within 150% of caster's mass). the caster must concentrate for the body to perform any actions. it can maneuver at -20, melee at -10. this will be a 7th level animated dead, with a +70 ob).

spell name:
ANIMATE DEAD 8
list name:
animate dead
level:
15
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can animate and control a dead body (within 150% of caster's mass). the caster must concentrate for the body to perform any actions. it can maneuver at -20, melee at -10. this will be a 8th level animated dead, with a +80 ob).

spell name:
ANIMATE DEAD 9
list name:
animate dead
level:
17
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can animate and control a dead body (within 150% of caster's mass). the caster must concentrate for the body to perform any actions. it can maneuver at -20, melee at -10. this will be a 9th level animated dead, with a +90 ob).

spell name:
ANIMATE DEAD TRUE
list name:
animate dead
level:
30
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can animate and control one dead body per level (within 150% of caster's mass). the caster must concentrate for the body to perform any actions. it can maneuver at -20, melee at -10. this will be a 1st level animated dead, with a +10 ob).

spell name:
ANIMATE ENERGY
list name:
Animation Mastery
level:
6
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any non-magical energy within range. Energy will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., barriers, grounds, etc.). Hits are equal to 5 per level of caster. AT is equal to 1. DB is 1 per level of caster. Energy is able to make 1 bolt or ball attack per round (of the appropriate type) with a +1 per level of caster bonus.

spell name:
ANIMATE GAS
list name:
Animation Mastery
level:
3
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any gas within range. Gas will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., wind, draft, etc.). An animated gas may move up to 1 foot per level of caster per round (subject to environmental conditions). A poisonous gas may be used to attack any creature it is poisonous to by causing it to be breathed in by the creature. Animated Gas has 5 hit point per level of caster who created it. Armor Type is 1 and DB is 1/lvl of caster.

spell name:
ANIMATE LIQUID
list name:
Animation Mastery
level:
4
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any liquid within range. Liquid will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., slopes, obstructions, etc.). Hits are equal to 5 per level of caster. AT is 1. DB is 1 per level of caster. Liquid may make a Bash attack once per round with +1 per level of caster.

spell name:
ANIMATE OTHER
list name:
Animation Mastery
level:
7
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any magical energy within range. Energy will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., dispels, anti-magic zones, etc.). Hits are equal to 5 per level of caster. AT is 1. DB is 1 per level of caster. Energy is able to make 1 bolt or ball attack per round (of the appropriate type) with a +1 per level of caster bonus. As judged by the GM.

spell name:
ANIMATE ROCK C
list name:
stone mastery
level:
12
realm:
channeling
type:
druid base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 1
description: caster can cause 100 cubic feet of stone to rise up and move. the caster must concentrate for the stone to perform action; and if hes stopes concentration, the stone will stand motionless until he concentrates again or the duration runs out. if used in combat, the animated stone has the characteristics of a weak earth elemental.

spell name:
ANIMATE SOLID
list name:
Animation Mastery
level:
5
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any solid material within range. Solid will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., obstructions, flexibility of animated object, etc.). Object can move on its own, e.g., tripod walks with its legs, etc. Object can also move or bend itself to walk or slither as caster desires. But if the object significantly alters it's shape, it must roll it's breakage factor or less or be broken (which cancels the animate spell). Please refer to RMCV for suggested hit points and AT. DB is 1 per level of caster. Solid may make a Bash attack once per round with +2 per level of caster.

spell name:
ANIMATE TREE C
list name:
tree mastery
level:
12
realm:
channeling
type:
druid base
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
1 tree
sourcebook:
rolemaster companion 1
description: caster may animate and control the actions of a tree. ob/hits/etc. are based on the size and type of tree (e.g., a large oak is equivalent to an awakend tree, see c&t).

spell name:
ANIMATION (1 MONTH)
list name:
prosthetics
level:
15
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 month
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows wearer to operate an artifical limb at will for the duration.

spell name:
ANIMATION (1 WEEK)
list name:
prosthetics
level:
11
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 week
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows wearer to operate an artifical limb at will for the duration.

spell name:
ANIMATION (1 YEAR / LVL)
list name:
prosthetics
level:
30
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 year / level
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows wearer to operate an artifical limb at will for the duration.

spell name:
ANIMATION (1 YEAR)
list name:
prosthetics
level:
25
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 year
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows wearer to operate an artifical limb at will for the duration.

spell name:
ANIMATION (24 HRS)
list name:
prosthetics
level:
7
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
24 hours
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows wearer to operate an artifical limb at will for the duration.

spell name:
ANIMATION (8 HRS)
list name:
prosthetics
level:
4
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
8 hours
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows wearer to operate an artifical limb at will for the duration.

spell name:
ANIMATION STRUGGLE
list name:
Animation Mastery
level:
9
realm:
Essence
type:
alchemist base
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster attempts to wrest control of an animated object from the controlling mage. Each caster must make a RR vs the other's level. When one mage misses his save, that mage loses control of the animated object. If the initiating mage loses, he may not recast this spell on the same construct.

spell name:
ANIMATION TRUE
list name:
prosthetics
level:
50
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows wearer to operate an artifical limb at will.

spell name:
ANIMATIVE CHANGE
list name:
Animation Mastery
level:
15
realm:
Essence
type:
alchemist base
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to alter the form of one item into the form of another item upon concentration, e.g., a broadsword with this spell cast upon it would be able to be changed into one different object (usually a weapon) per each Animative Change spell cast upon it.

spell name:
ANIMATIVE ENERGY
list name:
Animation Mastery
level:
13
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any non-magical energy within range. Energy will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (barriers, grounds, etc.). Animated energy is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. Hits are equal to 5 per level of caster. AT is equal to 1. DB is 1 per level of caster. Energy is able to make 1 bolt or ball attack per round (of the appropriate type) with a +1 per level of caster bonus.

spell name:
ANIMATIVE GAS
list name:
Animation Mastery
level:
8
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any gas within range. Gas will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., wind, draft, etc.). Animated gas is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. A poisonous gas may attack any creature it is poisonous to by allowing itself to be breathed in by the creature. Gas has 5 hit points per level of caster who created it. Armor Type is 1 and DB is 1 per level of caster.

spell name:
ANIMATIVE LIQUID
list name:
Animation Mastery
level:
11
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any liquid within range. Liquid will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (slopes, obstructions, etc.). Animated liquid is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. Hits are equal to 5 per level of caster. AT is 1. DB is 1 per level of caster. Liquid may make a Bash attack once per round with +1 per level of caster.

spell name:
ANIMATIVE OTHER
list name:
Animation Mastery
level:
14
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any magical energy within range. Energy will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (dispels, anti-magic zones, etc.). Animated energy is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. Hits are equal to 5 per level of caster. AT is 1. DB is 1 per level of caster. Energy is able to make 1 bolt or ball attack per round (of the appropriate type) with a +1 per level of caster bonus. As judged by the GM.

spell name:
ANIMATIVE SOLID
list name:
Animation Mastery
level:
12
realm:
Essence
type:
alchemist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may animate up to 1 cubic foot per level of any solid material within range. Solid will move (up to 1 foot per level of caster per round) as caster wills it, subject to environmental conditions (e.g., obstructions, flexibility of animated object, etc.). Object can move on its own, a tripod walks with its legs, etc. Object can also move or bend itself to walk or slither as caster desires. But if the object alters it's shape, it must roll it's breakage factor or less or be broken (which cancels the animate spell). Animated solid is possessed of Empathy and will attempt to complete simple commands given by the caster (commands may not involve more than 3 words) for the duration of the spell. Please refer to RMCV for suggested hit points and AT. DB is 1 per level of caster. Solid may make a Bash attack once per round with +2 per level of caster.

spell name:
ANIMIST'S EYE C
list name:
nature's lore
level:
50
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
v
area of effect:
100' r
sourcebook:
spell law
description: allows caster to monitor an area of 100' r that he has both been to and become acquainted with (i.e., spent at least one day meditating in or 30 days living in).

spell name:
ANNOUNCEMENT
list name:
Mage Sign
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: This spell allows the Message written into a Sign to be read by anyone who sees the Sign (e.g. a Read Message spell is unnecessary). This spell can only be cast on one of the Caster's own Signs.

spell name:
ANOMALY WARNING 
list name:
Planar Survival
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is immediately warned, when travelling in an extra-planar manner such as Gating, Ethereally Travelling, etc. of any environmental danger that may affect him. For example, Gozer, the planar traveler, is about to step through a gate. The area he is about to enter appears safe and hospitable (to his present form). It is not. The instant any part of Gozer passes through the gate, he is warned that there is something wrong (not what is wrong, however). Assuming Gozer survives this small penetration into the new plane, he may attempt to discern what is incompatible between his form and the planar environment he is about to enter and, if possible, correct the mismatch. Once this spell is triggered, it must be recast. If a caster changes his form (to something with different environmental needs or tolerances) he must recast this spell with those differences in mind, else the Warning will not be accurate and will feed him potentially false information.

spell name:
ANTI-CHANNELS
list name:
spell breaker
level:
4
realm:
channeling
type:
paladin base
spell class:
f
duration:
range:
100'
area of effect:
1 channels
sourcebook:
rolemaster companion 1
description: cancels a channels spell (any level) being trasmitted or received within range. no rr for the canceled spell.

spell name:
ANTI-CHANNELS 1
list name:
replusions
level:
3
realm:
channeling
type:
cleric base
spell class:
f
duration:
range:
100'
area of effect:
1 channels
sourcebook:
spell law
description: cancels a channels 1 spell being trasmitted or received within range. no rr for the canceled spell.

spell name:
ANTI-CHANNELS 10
list name:
replusions
level:
15
realm:
channeling
type:
cleric base
spell class:
f
duration:
range:
100'
area of effect:
1 channels
sourcebook:
spell law
description: cancels a channels of a 1-10 level spell being trasmitted or received within range. no rr for the canceled spell.

spell name:
ANTI-CHANNELS 3
list name:
replusions
level:
5
realm:
channeling
type:
cleric base
spell class:
f
duration:
range:
100'
area of effect:
1 channels
sourcebook:
spell law
description: cancels a channels of a 1-3 level spell being trasmitted or received within range. no rr for the canceled spell.

spell name:
ANTI-CHANNELS 5
list name:
replusions
level:
10
realm:
channeling
type:
cleric base
spell class:
f
duration:
range:
100'
area of effect:
1 channels
sourcebook:
spell law
description: cancels a channels of a 1-5 level spell being trasmitted or received within range. no rr for the canceled spell.

spell name:
ANTI-CHANNELS 8
list name:
replusions
level:
12
realm:
channeling
type:
cleric base
spell class:
f
duration:
range:
100'
area of effect:
1 channels
sourcebook:
spell law
description: cancels a channels of a 1-8 level spell being trasmitted or received within range. no rr for the canceled spell.

spell name:
ANTI-CHANNELS TRUE
list name:
replusions
level:
30
realm:
channeling
type:
cleric base
spell class:
f
duration:
range:
100'
area of effect:
1 channels
sourcebook:
spell law
description: cancels a channels any spell being trasmitted or received within range. no rr for the canceled spell. the only exception is the spell holy bridge (cleric base list, channels), which is not affected.

spell name:
ANTI-MAGIC AURA
list name:
counterspells
level:
30
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: This spell allows the caster to create an aura of anti-magic around an object, device, or area. Any substance which has been so enchanted has a counterspell effect against any one type of spells (e.g., "scrying spells"", ''fire spells"", "" delving spells"", etc.). GMs: don' t let this become too broad. The maximum area of effect is 10 cubic feet, and only one such spell can be cast on a single object. Large objects can have the same spell immunity if several spells are cast in succession."

spell name:
ANTI-REPULSIONS
list name:
Vampyric Magicks
level:
20
realm:
essence/channeling/mentalism
type:
Special
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 7
description: As long as this spell is active, any Repel Undead spell directed at the vampire must resist versus his level or be canceled. For the Repel Undead spell's RR, the attack level is considered to be the level of the caster of the Anti-Repulsions spell; and the defender's level is the level of the caster of the Repel Undead spell. If this preliminary RR is successful, then the Repel Undead spell resolution proceeds normally.

spell name:
ANTICIPATION
list name:
Wyrd Mastery
level:
9
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster knows what next (most likely) action of a target will be. Target gains a RR and if this is made, then the caster simply learns nothing.

spell name:
ANTICIPATION *
list name:
time's bridge
level:
7
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts the most probable action of a being in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
ANTICIPATION *
list name:
time's sense
level:
8
realm:
channeling
type:
sleuth base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
rolemaster companion 3
description: predicts the most probable action of a being in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
ANTICIPATION 2 *
list name:
time's sense
level:
14
realm:
channeling
type:
sleuth base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
rolemaster companion 3
description: predicts the most probable action of a being in the next 2 rounds or 2 beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
ANTICIPATION 3 *
list name:
time's sense
level:
18
realm:
channeling
type:
sleuth base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
rolemaster companion 3
description: predicts the most probable action of a being in the next 3 rounds or 3 beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
ANTICIPATION 3 *
list name:
time's bridge
level:
12
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts the most probable action of a being in the next 3 rounds or 3 beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
ANTICIPATION TRUE *
list name:
time's bridge
level:
25
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: predicts the most probable action of all of the beings in a 100' radius in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
ANTICIPATIONS *
list name:
anticipations
level:
10
realm:
mentalism
type:
open mentalism
spell class:
i*
duration:
-
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts the most probable action of a being in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
ANTICIPATIONS 1
list name:
visions
level:
6
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: predicts most probable action of a bieng in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
ANTICIPATIONS 1 *
list name:
future visions
level:
6
realm:
mentalism
type:
seer base
spell class:
p*
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts most probable action of a being in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
ANTICIPATIONS 3
list name:
visions
level:
11
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: predicts most probable action of a being during the next three rounds or three beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
ANTICIPATIONS 3 *
list name:
future visions
level:
13
realm:
mentalism
type:
seer base
spell class:
p**
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts most probable action of a being during the next three rounds or three beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
ANTICIPATIONS 5
list name:
future visions
level:
20
realm:
mentalism
type:
seer base
spell class:
p**
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts most probable action of a being during the next five rounds or five beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
ANTICIPATIONS 5
list name:
visions
level:
19
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: predicts most probable action of a being during the next five rounds or five beings in the next round; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
ANTICIPATIONS TRUE
list name:
visions
level:
30
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
100'
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: predicts most probable action of all beings during the next round in the area; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
ANTICIPATIONS TRUE *
list name:
future visions
level:
30
realm:
mentalism
type:
seer base
spell class:
p*
duration:
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: predicts most probable action of all beings during the next round in the area; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
ANTICIPATIONS TRUE *
list name:
anticipations
level:
25
realm:
mentalism
type:
open mentalism
spell class:
i*
duration:
-
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: predicts the most probable action of all beings in the next round within a 100' radius; specifics are not learned (e.g., attack in melee, cast a spell; but no detail on attack target or what spell).

spell name:
ANTIDOTE POTION
list name:
Cup Magic
level:
14
realm:
Essence
type:
tarotmage base
spell class:
H
duration:
permanent
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Allows drinker to make an additional RR at +20 versus a poison ingested earlier. A successful roll removes the poison from the drinker's system, but does not repair any damage already done as a result of ingesting the poison.

spell name:
ANTIPATHY
list name:
influences
level:
15
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: An "antipathy"" effect is cast on an object, making sentient/thinking beings want to keep away frcm it."

spell name:
ANTIPATHY TRUE
list name:
influences
level:
50
realm:
mentalism
type:
houri base
spell class:
m
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: An "antipathy"" effect is cast on an object, making sentient/thinking beings want to keep away frcm it."

spell name:
ANVIL
list name:
Forging Mastery
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
self
area of effect:
1 object
sourcebook:
spell user's companion
description: Creates an 'anvil of force' that caster may use as he would a normal anvil. Anvil may be any desired shape or size, up to 1 cu'/lvl. Caster may move anvil with ease or anchor it if desired.

spell name:
APPARITION 
list name:
Primitive Voice
level:
10
realm:
Arcane
type:
closed arcane
spell class:
IME
duration:
concentration
range:
500'
area of effect:
self
sourcebook:
spell user's companion
description: The caster may send an Apparition of himself to a target in range. The Apparition appears to be a 3-D image, just like the caster, wearing what he has on, except that it is surrounded with a distinct aura. The Apparition is visible to everyone around the target as if the Caster were present, and it may converse with all those present (subject to normal language problems, etc.). The caster's Apparition may never be further than 50' from the target and there may be no intervening walls between the target and the Apparition. The caster may perceive the objects, persons, surroundings, etc. which the Apparition can see. While the Apparition may appear to sit, walk, or float cross-legged in the air (or whatever), it may not cast spells, attack, manipulate objects, command a familiar or Undead, etc.; and may not be the target of such actions. The caster himself is entranced (and relatively helpless) while casting this spell. Students of magic should be warned that should they try to just send their perceptions (e.g., turning themselves invisible, shadowed, silent, etc.) before sending their Apparitions to the target's locale, there will be an inevitable and irrepressible (and highly visible) caster-shaped aura wherever the Apparition is.

spell name:
APPARITION 
list name:
Primitive Voice
level:
18
realm:
Arcane
type:
closed arcane
spell class:
IME
duration:
concentration
range:
1 mi
area of effect:
self
sourcebook:
spell user's companion
description: The caster may send an Apparition of himself to a target in range. The Apparition appears to be a 3-D image, just like the caster, wearing what he has on, except that it is surrounded with a distinct aura. The Apparition is visible to everyone around the target as if the Caster were present, and it may converse with all those present (subject to normal language problems, etc.). The caster's Apparition may never be further than 50' from the target and there may be no intervening walls between the target and the Apparition. The caster may perceive the objects, persons, surroundings, etc. which the Apparition can see. While the Apparition may appear to sit, walk, or float cross-legged in the air (or whatever), it may not cast spells, attack, manipulate objects, command a familiar or Undead, etc.; and may not be the target of such actions. The caster himself is entranced (and relatively helpless) while casting this spell. Students of magic should be warned that should they try to just send their perceptions (e.g., turning themselves invisible, shadowed, silent, etc.) before sending their Apparitions to the target's locale, there will be an inevitable and irrepressible (and highly visible) caster-shaped aura wherever the Apparition is.

spell name:
APPRAISAL TRUE
list name:
appraisals
level:
10
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: allows caster to determine the value (within 10%) of a gem, piece of jewelry or piece of art; he may calculate different values for the different cultures he is familiar with.

spell name:
ARACHNEMASTERY
list name:
arachnemancy
level:
50
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Caster can use one spell from this list each round. All spiders who see the caster will regard him as master and obey him.

spell name:
ARCANE AUGMENTATION
list name:
Realm Law
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: An Arcane spell user may gain his PPs from another realm of power (if he's prevented from gaining his own PPs normally). The PPs for casting this spell may be cast from the future PPs to be gained by this spell, but if the caster, for some reason, doesn't gain these PPs, he takes 1-10 hits per PP he cast short.

spell name:
ARCANE POUCH
list name:
Pack Law
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a hidden carrying area (actually a null space that exists only in the caster's mind) up to 1 cu'/lvl of caster in area that will hold any number of objects weighing totally not more than one pound per 5 levels of caster. Caster is able to recall what is kept in the Arcane Pouch instantly to hand. For example, Puzz the mage is captured by bandits and is stripped, bound, and gagged. During a moment alone he called up his trusty dagger that is stored in his Arcane Pouch, which enables him to escape. For the duration, the caster may retrieve from or place the item within the Arcane Pouch any number of times. If the item has not been retrieved before the end of the duration, the stored item will appear at the casters feet.

spell name:
ARCANE PROTECTION
list name:
Magic Defense
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +1/level to all RRs versus Arcane magic.

spell name:
ARCANE SHIELD
list name:
Magic Defense
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a magical shield that protects caster from all Arcane spells. It subtracts 1 per level from all frontal Arcane attack spells (base and elemental). If caster performs no other actions during

spell name:
ARCANE STASIS
list name:
Arcane Healing
level:
15
realm:
Arcane
type:
closed arcane
spell class:
HS*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Upon receiving a death wound, the caster enters a state of suspended animation, until he is healed, or his brain is destroyed. If the caster does not possess the required power points in order to fully heal (though the caster must have the 15 power points to cast this spell) this spell will take effect, and keep the caster within such a state until enough power points are gained to fully or partially heal, e.g, due to the great PP requirements for the joining spell, many casters will have to use this spell in order to repair a severed arm.

spell name:
ARCGLOW
list name:
Mana Currents
level:
1
realm:
arcane
type:
open arcane
spell class:
FE
duration:
10 minutes / level
range:
Self
area of effect:
1 Hand
sourcebook:
rolemaster companion 5
description: Causes a glowing ball of electricity, which gives off a light equal to a large torch, to appear in the caster's hand. The caster's hand must be empty. With any strike that the caster makes with this hand, there will be a 50% chance of delivering an "A"" Electrical critical."

spell name:
ARCHER WALL
list name:
Fortification Mastery
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a wall of force (up to 10 square foot per level) (capable of absorbing up to 2 hits per level of caster before being destroyed) which will allow archers to fire out but absorb or deflect incoming attacks.

spell name:
ARCHMAGE ABILITIES
list name:
Realm Law
level:
60
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains abilities similar to an Archmage. His development costs are now the same as any one of the hybrid spell users. His base lists do not change, but he may now make spell picks as a hybrid, but for all realms.

spell name:
AREA CURSE TRUE
list name:
revenging law
level:
50
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 mile r
sourcebook:
rolemaster companion 2
description: allows caster to place a curse on one area. area size may not exceed 1 mile in radius. gm determines exact nature of curse. options include decline in business, decline in quality of customer, room gaining reputation as being haunted, room falling into disrepair, etc.

spell name:
AREA SHADOW CURSE
list name:
Shadow Law
level:
18
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
permanent
range:
100'
area of effect:
10’R/lvl
sourcebook:
rolemaster companion 7
description: All shadows in the area of effect are constantly moving and shifting, and bear little if any relation to the actual physical situation.

spell name:
AREA SHIELD
list name:
Mind's Defense
level:
7
realm:
Psion
type:
closed psion
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
2 m R
sourcebook:
spell user's companion
description: Provides a +10 to caster's and any companion's RRs (or DB if a physical attack Psion such as Energy Channels) vs all frontal Psion attacks.

spell name:
AREA SHIELD II
list name:
Mind's Defense
level:
13
realm:
Psion
type:
closed psion
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
5 m R
sourcebook:
spell user's companion
description: Provides a +10 to caster's and any companion's RR's (or DB if a physical attack Psion such as Energy Channels) vs all frontal Psion attacks.

spell name:
AREA SHIELD III
list name:
Mind's Defense
level:
17
realm:
Psion
type:
closed psion
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
10 m R
sourcebook:
spell user's companion
description: Provides a +15 to caster's and any companion's RRs (or DB if a physical attack Psion such as Energy Channels) vs all frontal Psion attacks.

spell name:
ARMOR
list name:
Jihad
level:
50
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target has non-encumbering armor of force which protects him for the duration. Armor type is determined by the caster and can be anywhere from AT1-AT20.

spell name:
ARMOR
list name:
force law
level:
5
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster creates a shimmering suit of armor made of pure force. The AT equals the level of the spellcaster (max AT20). The armor is unencumbering, and does not impede spell casting or maneuvers.

spell name:
ARMOR
list name:
shield mastery
level:
0
realm:
essence
type:
closed essence
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the caster causes the target to be dressed in a suit of armor made up of magical energies. the suit will appear to be normal armor but unless appropriate magic is used to disguise it, or unless the target wears a covering outer garment, the armor glistens, shines, and sparkles (treat as 3rd level light's way aura spell). the type of armor produced varies with the level of the spell cast (the caster level or less) as follows: lvl 3 = at5, lvl 6 = at8, lvl 9 = at10, lvl 12 = at15, lvl 15 = at12, lvl 18 = at20. the mystical armor does not interfere in any way with spell casting or maneuvers.

spell name:
ARMOR
list name:
element's master
level:
10
realm:
essence/channeling/mentalism
type:
special list
spell class:
d
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: While this spell is in effect, the caster takes only 1/2 damage from his 'coupled' element(s), and all criticals delivered from them are reduced one degree in severity.

spell name:
ARMOR 1
list name:
enchanting ways
level:
5
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 armor
sourcebook:
spell law
description: allows the caster to enchant a +5 bonus into an item of armor. this spell must be cast every day for five weeks for the armor to be made.

spell name:
ARMOR 2
list name:
enchanting ways
level:
9
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 armor
sourcebook:
spell law
description: allows the caster to enchant a +10 bonus into an item of armor. this spell must be cast every day for nine weeks for the armor to be made.

spell name:
ARMOR 3
list name:
enchanting ways
level:
14
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 armor
sourcebook:
spell law
description: allows the caster to enchant a +15 bonus into item of armor. this spell must be cast every day for fourteen weeks for the armor to be made.

spell name:
ARMOR 4
list name:
enchanting ways
level:
25
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 armor
sourcebook:
spell law
description: allows the caster to enchant a +20 bonus into an item of armor. this spell must be cast every day for twenty five weeks for the armor to be made.

spell name:
ARMOR CHANGE
list name:
weapon alterations
level:
6
realm:
essence
type:
open essence
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 armor
sourcebook:
rolemaster companion 4
description: any type of armor can be changed into another type of approximately the same amount of covering: for these purposes, the grouping are ATs 5,9,13,17; ATs 6,10,14,18; ATs 7,11,15,19; and ATs 8,12,16,20 For example, a leather jerkin could be made into a plate breastplate. Shields and helms can also be altered via this spell.

spell name:
ARMOR CUT 1 *
list name:
force master
level:
4
realm:
essence
type:
forcemage base
spell class:
f*
duration:
1 round / level
range:
touch
area of effect:
1 foot / level
sourcebook:
rolemaster companion 5
description: Creates a frictionless field about an edged surface, giving it a 5% chance to cut through unremarkable targets as if they were AT1 . An edge up to 1 foot/level can be affected.

spell name:
ARMOR CUT 2 *
list name:
force master
level:
9
realm:
essence
type:
forcemage base
spell class:
f*
duration:
1 round / level
range:
touch
area of effect:
1 foot / level
sourcebook:
rolemaster companion 5
description: Creates a frictionless field about an edged surface, giving it a 10% chance to cut through unremarkable targets as if they were AT1 . An edge up to 1 foot/level can be affected.

spell name:
ARMOR CUT 3 *
list name:
force master
level:
14
realm:
essence
type:
forcemage base
spell class:
f*
duration:
1 round / level
range:
touch
area of effect:
1 foot / level
sourcebook:
rolemaster companion 5
description: Creates a frictionless field about an edged surface, giving it a 15% chance to cut through unremarkable targets as if they were AT1 . An edge up to 1 foot/level can be affected.

spell name:
ARMOR CUT 4 *
list name:
force master
level:
19
realm:
essence
type:
forcemage base
spell class:
f*
duration:
1 round / level
range:
touch
area of effect:
1 foot / level
sourcebook:
rolemaster companion 5
description: Creates a frictionless field about an edged surface, giving it a 20% chance to cut through unremarkable targets as if they were AT1 . An edge up to 1 foot/level can be affected.

spell name:
ARMOR CUT TRUE *
list name:
force master
level:
35
realm:
essence
type:
forcemage base
spell class:
f*
duration:
1 round / level
range:
touch
area of effect:
1 foot / level
sourcebook:
rolemaster companion 5
description: Creates a frictionless field about an edged surface, giving it a percentage chance equal to the level of the caster to cut through unremarkable targets as if they were AT1 . An edge up to 1 foot/level can be affected.

spell name:
ARMOR MANEUVER I
list name:
Mystic Armor
level:
4
realm:
essence/channeling/mentalism
type:
Special
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: Allows the caster to reduce the maneuver modifier due to armor type by 10. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties.

spell name:
ARMOR MANEUVER II
list name:
Mystic Armor
level:
8
realm:
essence/channeling/mentalism
type:
Special
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: Allows the caster to reduce the maneuver modifier due to armor type by 20. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties.

spell name:
ARMOR MANEUVER III
list name:
Mystic Armor
level:
12
realm:
essence/channeling/mentalism
type:
Special
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: Allows the caster to reduce the maneuver modifier due to armor type by 30. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties.

spell name:
ARMOR MANEUVER IV
list name:
Mystic Armor
level:
16
realm:
essence/channeling/mentalism
type:
Special
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: Allows the caster to reduce the maneuver modifier due to armor type by 40. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties.

spell name:
ARMOR VIGIL
list name:
Mystic Armor
level:
1
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
5'
area of effect:
armor
sourcebook:
rolemaster companion 7
description: This spell must be cast on a suit of armor before any of the other Armor spells can be used on it. The duration of the vigil depends on the strength of the enchantment (if any) of the armor (1 hour base, plus 1 hour per +10 bonus if enchanted).

spell name:
ARMORED CHAIN
list name:
Mystic Armor
level:
9
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: This will increase the AT of a suit of chain (ATs 13-16) by 4.

spell name:
ARMORED PLATE
list name:
Mystic Armor
level:
11
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: This will make plate armor immune to armor-cutting weapons and adds +10 to the DB of the wearer of the armor.

spell name:
ARMORED ROBES
list name:
Mystic Armor
level:
6
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
cloth
sourcebook:
rolemaster companion 7
description: Allows the caster to increase the AT of the normal clothing he is wearing to AT 4.

spell name:
ARMORING CHAIN
list name:
noble armor
level:
6
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of chain armors (at 13 - 16) by +4 in armor type or leather armors (at 5 - 12) by +8 in armor type (i.e., at 5 would be at 13, at 16 would be at 20). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities.

spell name:
ARMORING CLOTH
list name:
noble armor
level:
2
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of at 1 or at 2 by +4 in armor type (i.e., at 1 would be at 5, at 2 would be at 6). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities.

spell name:
ARMORING LEATHER
list name:
noble armor
level:
4
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of leather armors at 5 - 12) by +4 in armor type or cloth armors (at 1 - 2) by +8 in armor type (i.e., at 1 would be at 9, at 11 would be at 15). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities.

spell name:
ARMORING PLATE
list name:
noble armor
level:
8
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of soft leather armors (at 5 - 8) by +12 in armor type (i.e., at 5 would be at 17, at 8 would be at 20). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities.

spell name:
ARMORING ROBES
list name:
noble armor
level:
12
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to create armor out of ordinary cloth (e.g., robe, cloak, etc.). gives the cloth +1 at for every two levels of the caster.

spell name:
ARROWS INTO BUBBLES
list name:
Bubble Magic
level:
14
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
-
range:
100'
area of effect:
1 projectile
sourcebook:
rolemaster companion 7
description: Allows caster to instantly change a small projectile object (arrow or sling stone) into a bubble, which bursts harmlessly on the wind. Enchanted projectiles receive an RR.

spell name:
ARTERIAL REPAIR
list name:
blood mastery
level:
8
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one damaged artery, including severed veins and arteries; target can't move (under own power) without reopening wound. a artery is a wound that bleeds at five hits/rnd or more when severed.

spell name:
ARTIFICIAL BODY
list name:
nerve and organ mastery
level:
75
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 day / level
range:
1 target
area of effect:
sourcebook:
rolemaster companion 1
description: the caster may "regenerate"" and ""give life"" to a body; he must use a portion of a body (any portiion, even a hair or fingernail). in addition to this spell he must use soft structure repair true, heal true, skeletal regeneration, new blood, nerve regeneration true, organ regeneration true, and brain regeneration (all spells are on lay healer base lists). each of these spells must be cast once after this spell is cast for the first time, and then this spell must be cast once a day as long as the other spells are active (i.e., for the longest ""process"", ""regeneration"", or ""recovery"" time). in effect this spell makes a clone (exact copy) of the being whose body portion was used. the being will be able to move and learn but he does not start with any memories or abilities."

spell name:
ARTIFICIAL FLESH
list name:
prosthetics
level:
10
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: gives the caster the skills to make an work semi-realistic synthetic skin to cover an artificial limb; skills last 1 day; takes 1 to 10 days, depending on the amount required.

spell name:
ARTIFICIAL FLESH TRUE
list name:
prosthetics
level:
20
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: gives the caster the skills to make an work perfectly realistic synthetic skin to cover an artificial limb; skills last 1 day; takes 10 to 100 days, depending on the amount required.

spell name:
ASSASSINATION
list name:
mind subversion
level:
25
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: there is a 5% chance target will mark a person after he initially encounters him. later, the target will plan to assassinate the marked person.

spell name:
ASSAULT
list name:
mind subversion
level:
13
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: there is a 5% chance target will assault a person when he initially encounters him.

spell name:
ASSESS
list name:
Trade Law
level:
25
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Provides caster with approximate value of any object regarding its non-magical valuation. For example, a mage casts an Evaluation on a +20 magical High Steel broadsword and determines that the non-magical valuation is approximately 3000 sp (2400 sp for the High Steel blade + 600

spell name:
ASSESSMENT TRUE
list name:
item lore
level:
5
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster can assess the value of anything to within 10%. livestock, houses, boats, etc., are examples. allows the caster to calculate different values for the different cultures he is familiar with. magic capabilities are not included.

spell name:
ASSIMILATE INTELLECT
list name:
Assimilation Mastery
level:
16
realm:
Essence
type:
alchemist base
spell class:
F*
duration:
1 hour / level
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster may drain the intellect of an intelligent item, gaining a bonus to the appropriate mental stat for the duration of this spell. If the caster casts another Assimilate Intellect while one is in effect, then the second one takes precedence over the first (displacing it). The caster gains the following amounts to each mental stat when he 'Assimilates' an intellect: +1 per point over caster's temporary stat and +1 per +25 points if caster has a higher temporary stat than the item does. For example, a caster (Pr:101 Em: 101 In: 100 SD:92 Re: 100) casts this spell on an intelligent item (Pr:55Em:102In:106SD:l 11 Re: 100) which fails it's RR. The caster's stats for the duration of this spell become (Pr:103 Em: 105 In: 106 SD:111 Re: 104). Note the Empathy bonus,+4 because this spell allows caster to gain the most advantageous bonus from the item (instead of gaining 1 because the item has 1 point more than the caster in RE).

spell name:
ASSIMILATIVE CREATION
list name:
Assimilation Mastery
level:
25
realm:
Essence
type:
alchemist base
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster may combine any powers, previously Assimilative Stored, into an item which will be effective for the duration of this spell.

spell name:
ASSIMILATIVE STORE
list name:
Assimilation Mastery
level:
2
realm:
Essence
type:
alchemist base
spell class:
i
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to memorize the exact magical characteristics of an item, e.g., abilities, class or realm restrictions, trigger words, etc.

spell name:
ASSIMILATIVE STRUGGLE
list name:
Assimilation Mastery
level:
50
realm:
Essence
type:
alchemist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may assimilate a chosen target's power points (who misses his RR) leaving the target magically drained. All power drained from a target will be absorbed by the caster, e.g., burnout is possible (see Channeling skill, Section 7.0 RM Cl I). If caster of this spell desires he may add additional power points to this spell to lower the target's RR (-1 per additional 5 PPs added).

spell name:
ASSIMILATIVE TRAP
list name:
Assimilation Mastery
level:
6
realm:
Essence
type:
alchemist base
spell class:
F
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Creates a magical trap on an enchanted item which affects any caster who attempts to 'assimilate' the protected item. ' Assimilator' must make a RR versus the level of caster or have his 'Assimilative' spell automatically fail (requiring a roll on the Attack Spell Failure table). If the “Assimilator's” RR is successful, he then proceeds with his spell normally, and the Assimilative Trap is discharged. If the 'Assimilator' fails his save, he is affected as stated above and the Trap remains active.

spell name:
ASSURED INITIATIVE
list name:
Combat Reflexes
level:
18
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able, through the use of this spell, to gain his ability to strike first against an opponent. In the case where two or more combatants have Assured Initiative, all have even- up initiative at the very beginning of the round. With this spell in operation, the caster is able to perform an action immediately prior to the spell action phase of the round.

spell name:
ASTHMA
list name:
disease
level:
6
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets severe asthma; for every round of physical exertion (melee, running, firing a bow, rowing, etc.) the target will have a -5 mod to any activity involving physical exertion. when this reaches -100 the target lapses into unconscious. each -5 mod requires three rounds of rest to eradicate.

spell name:
ASTROLOGER
list name:
Tricks of the Trade
level:
18
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains current information regarding the location of all relevant stars and planets.

spell name:
ATTACK +10 *
list name:
arm's way
level:
2
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +10 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +100
list name:
Battle Trance
level:
30
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Adds a total of up to +100 for up to the next 20 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +100.

spell name:
ATTACK +120 *
list name:
arm's way
level:
25
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +120 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +15 *
list name:
arm's way
level:
3
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +15 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +150 *
list name:
arm's way
level:
30
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +150 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +20 *
list name:
arm's way
level:
4
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +20 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +25
list name:
Battle Trance
level:
5
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Adds a total of up to +25 for up to the next 5 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +25.

spell name:
ATTACK +25 *
list name:
arm's way
level:
5
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +25 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +30 *
list name:
arm's way
level:
6
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +30 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +35 *
list name:
arm's way
level:
7
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +35 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +40
list name:
Battle Trance
level:
8
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Adds a total of up to +40 for up to the next 8 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +40.

spell name:
ATTACK +40 *
list name:
arm's way
level:
8
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +40 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +45 *
list name:
arm's way
level:
9
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +45 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +5 *
list name:
arm's way
level:
1
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +5 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +50
list name:
Battle Trance
level:
11
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Adds a total of up to +50 for up to the next 10 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +50.

spell name:
ATTACK +50 *
list name:
arm's way
level:
11
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +50 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +55 *
list name:
arm's way
level:
12
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +55 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +60 *
list name:
arm's way
level:
13
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +60 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +65 *
list name:
arm's way
level:
14
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +65 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +70
list name:
Battle Trance
level:
15
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Adds a total of up to +70 for up to the next 14 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +70.

spell name:
ATTACK +70 *
list name:
arm's way
level:
15
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +70 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +75 *
list name:
arm's way
level:
16
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +75 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +80 *
list name:
arm's way
level:
17
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +80 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +85
list name:
Battle Trance
level:
18
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Adds a total of up to +85 for up to the next 17 melee or missile attacks made by the caster. Total bonus for all attacks (due to this spell) will not exceed +85.

spell name:
ATTACK +85 *
list name:
arm's way
level:
18
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +85 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK +90 *
list name:
arm's way
level:
19
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: adds +90 to the melee or missile attack that the caster makes the round after this spell is cast.

spell name:
ATTACK I
list name:
Sword Magic
level:
1
realm:
Essence
type:
tarotmage base
spell class:
F*
duration:
1 round
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Adds +5 to the caster's next attack with his Tarot Sword the round after this spell is cast.

spell name:
ATTACK I
list name:
Combat Law
level:
2
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +10 to his OB for one round. This bonus may not be used to parry.

spell name:
ATTACK II
list name:
Sword Magic
level:
6
realm:
Essence
type:
tarotmage base
spell class:
F*
duration:
1 round
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Adds +10 to the caster's next attack with his Tarot Sword the round after this spell is cast.

spell name:
ATTACK II
list name:
Combat Law
level:
7
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
F*
duration:
2 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +20 to his OB for 2 rounds. This bonus may not be used to parry.

spell name:
ATTACK III
list name:
Sword Magic
level:
11
realm:
Essence
type:
tarotmage base
spell class:
F*
duration:
1 round
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Adds +15 to the caster's next attack with his Tarot Sword the round after this spell is cast.

spell name:
ATTACK III
list name:
Combat Law
level:
12
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
F*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +30 to his OB for 3 rounds. This bonus may not be used to parry.

spell name:
ATTACK IV
list name:
Sword Magic
level:
16
realm:
Essence
type:
tarotmage base
spell class:
F*
duration:
1 round
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Adds +20 to the caster's next attack with his Tarot Sword the round after this spell is cast.

spell name:
ATTACK IV
list name:
Combat Law
level:
17
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
F*
duration:
4 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +40 to his OB for 4 rounds. This bonus may not be used to parry.

spell name:
ATTACK TRUE
list name:
Combat Law
level:
30
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
F*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +50 to his OB for 5 rounds. This bonus may not be used to parry.

spell name:
ATTENTIONS *
list name:
alluring ways
level:
1
realm:
mentalism
type:
houri base
spell class:
m*
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target's attention will focus on caster.

spell name:
ATTRACT
list name:
Magnetic Ways
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes a target to attract iron and steel objects as if he were a normal magnet. This will cause the target to be -1 to all fumble ranges with metallic weapons (not less than one), +10 to be hit with same, and +5 to be hit with missile weapons (+10 for all-metal bolts or arrows).

spell name:
ATTRACTION *
list name:
alluring ways
level:
6
realm:
mentalism
type:
houri base
spell class:
m*
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target will try to approach the caster until they are no more than 3 feet apart.

spell name:
ATTUNE 
list name:
Primitive Voice
level:
1
realm:
Arcane
type:
closed arcane
spell class:
IM
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Attunes the caster to the target for the use of other spells on this list. If the target is willing, the spell succeeds automatically (except for spell failures). If the target is not willing, he may make a RR. If the target makes his RR by more than 25, he realizes what was attempted. Attuning may be detected on a target by any Detect Realm spell and removed from a target simply by Dispelling it, or by certain other Mental “Cures.” The Attuning does receive a RR against any removal attempts.

spell name:
AUDIBLE SPIRIT MANIFESTATION
list name:
spirit manifestations
level:
5
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: Cast upon a spirit, this spell confers an obviously perceptible manifestation in the form of a sound or series of sounds (such as speaking). The sound may vary in intensity from very quiet to loud-pitched screams. The sound cannot cause damage.

spell name:
AUDIO ATTACK
list name:
sense control
level:
5
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: loud sound stuns target.

spell name:
AUDIO CONTROL C
list name:
sense control
level:
6
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: causes target to hear any sound(s) desired.

spell name:
AUDIO IMPERSONATION
list name:
Illusion
level:
3
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can imitate the voice of any one person he has heard in the last day-to all who fail their RRs. Those resisting by 01 -50 simply hear the caster as he normally is; while those resisting by 51+ realize what the caster is trying to do.

spell name:
AUDIO IMPERSONATION TRUE
list name:
Illusion
level:
11
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: RR Mod: -30. Caster can imitate the voice of any one person he has heard in the last day, or has pattern stored-to all who fail their RRs. Those resisting by 01-50 simply hear the caster as he normally is; while those resisting by 51 + realize what the caster is trying to do.

spell name:
AUGMENT SHADOW
list name:
Escaping Ways
level:
3
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
5'R/lvl
sourcebook:
spell user's companion
description: All shadows in radius deepen, aiding hiding by +25%.

spell name:
AURA
list name:
shielding ways
level:
3
realm:
channeling
type:
paladin base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: creates a bright aura about the target, making him appear more powerful and subtracting 10 from all attacks.

spell name:
AURA
list name:
light's way
level:
3
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: creates a bright aura about the target, making him appear more powerful and subtracting 10 from all attacks.

spell name:
AURA
list name:
Light Forms
level:
6
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is surrounded by a bright aura which makes him appear more powerful and subtracts 25 from all attacks against him. Note: this spell is not cumulative with Blur.

spell name:
AURA 1
list name:
brilliance magic
level:
9
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
5' r
sourcebook:
rolemaster companion 3
description: creates a bright aura about the caster in a 5' r, making him appear more powerful and subtracting 5 from all attacks.

spell name:
AURA 3
list name:
brilliance magic
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
15' r
sourcebook:
rolemaster companion 3
description: creates a bright aura about the caster in a 15' r, making him appear more powerful and subtracting 5 from all attacks.

spell name:
AURA 4
list name:
brilliance magic
level:
17
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
20' r
sourcebook:
rolemaster companion 3
description: creates a bright aura about the caster in a 20' r, making him appear more powerful and subtracting 5 from all attacks.

spell name:
AURA BLAZE
list name:
Aura Magic
level:
7
realm:
arcane
type:
open arcane
spell class:
FE
duration:
1 round / level (concentration)
range:
Self
area of effect:
5' R
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to give off palpable heat, inflicting "A"" Heat criticals to all within a 5' radius who fail a RR. The severity of the criticals delivered can be raised by one degree of severity of each additional 7 pp the caster expends in casting the spell."

spell name:
AURA BLAZE
list name:
starlights
level:
20
realm:
channeling
type:
astrologer base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is illuminated in a blinding light; all within 10' must resist versus blinding; subtract 25 from all attacks if they fail.

spell name:
AURA BLAZE 2
list name:
Aura Magic
level:
12
realm:
arcane
type:
open arcane
spell class:
FE
duration:
1 round / level
range:
Self
area of effect:
10' R
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to give off palpable heat, inflicting "A"" Heat criticals to all within a 10' radius who fail a RR. The severity of the criticals delivered can be raised by one degree of severity of each additional 12 pp the caster expends in casting the spell."

spell name:
AURA BLAZE 3
list name:
Aura Magic
level:
17
realm:
arcane
type:
open arcane
spell class:
FE
duration:
1 round / level (concentration)
range:
Self
area of effect:
15' R
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to give off palpable heat, inflicting "A"" Heat criticals to all within a 15' radius who fail a RR. The severity of the criticals delivered can be raised by one degree of severity of each additional 17 pp the caster expends in casting the spell."

spell name:
AURA BLAZE 4
list name:
Aura Magic
level:
25
realm:
arcane
type:
open arcane
spell class:
FE
duration:
1 round / level (concentration)
range:
Self
area of effect:
20' R
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to give off palpable heat, inflicting "A"" Heat criticals to all within a 20' radius who fail a RR. The severity of the criticals delivered can be raised by one degree of severity of each additional 25 pp the caster expends in casting the spell."

spell name:
AURA BLAZE TRUE
list name:
Aura Magic
level:
50
realm:
arcane
type:
open arcane
spell class:
FE
duration:
1 round / level (concentration)
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to give off palpable heat, inflicting "A"" Heat criticals to all within a 1'/ level radius who fail a RR. The severity of the criticals delivered can be raised by one degree of severity of each additional 50 pp the caster expends in casting the spell."

spell name:
AURA ROD
list name:
Rod Magic
level:
4
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
area of effect:
self
sourcebook:
rolemaster companion 7
description: Creates a fiery aura around the caster's Tarot Rod, making him appear more powerful and subtracting 10 from all attacks against him. The caster need not hold the rod in his hand once the spell has been cast, but it must be in an exposed location on his person.

spell name:
AURA ROD TRUE
list name:
Rod Magic
level:
13
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Creates a fiery aura in a 10'R around the caster's Tarot Rod, making all within radius appear more powerful and subtracting 10 from all attacks against them. The caster need not hold the rod in his hand once the spell has been cast, but it must be in an exposed location on his person.

spell name:
AURA SENSE
list name:
Perception's Master
level:
4
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Alters the caster's perception so he is able to perceive living-energy auras (and invisible persons unless their auras are also cloaked).

spell name:
AURA SHROUD 1
list name:
Aura Magic
level:
4
realm:
arcane
type:
open arcane
spell class:
P
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may cause his aura to appear as the aura of any other realm of power (good or evil tendencies or relative power cannot be masked with this spell).

spell name:
AURA SHROUD 2
list name:
Aura Magic
level:
15
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may cause his aura to appear as the aura of any other realm of power. Moral tendencies (good or evil) can be masked. Realm and relative power cannot be masked with this spell.

spell name:
AURA SHROUD TRUE
list name:
Aura Magic
level:
30
realm:
arcane
type:
open arcane
spell class:
P
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may cause his aura to appear as the aura of any other realm of power and all aspects of caster's aura can be altered

spell name:
AURA SIGHT 1
list name:
Aura Magic
level:
1
realm:
arcane
type:
open arcane
spell class:
I
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Allows the caster to discern the auras present on persons or enchanted objects. The scope of this sight is limited; only the realm of power (if any) will be discerned by this spell.

spell name:
AURA SIGHT 2
list name:
Aura Magic
level:
3
realm:
arcane
type:
open arcane
spell class:
I
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Allows the caster to discern the auras present on persons or enchanted objects. The scope of this sight is limited; the caster can only discern good or evil tendencies (not realm) through this spell.

spell name:
AURA SIGHT 3
list name:
Aura Magic
level:
5
realm:
arcane
type:
open arcane
spell class:
I
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Allows the caster to discern the auras present on persons or enchanted objects. Caster can estimate the target's existing power points (not good or evil tendencies or relative power cannot be masked with this spell).

spell name:
AURA SIGHT TRUE
list name:
Aura Magic
level:
9
realm:
arcane
type:
open arcane
spell class:
I
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Allows the caster to discern the auras present on persons or enchanted objects. Caster can combine the effects of all three lower Aura Sight spells, discerning 'alignment', realm of power, and approximate power points (+/- 10%).

spell name:
AURA SPREAD 1
list name:
Aura Magic
level:
8
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level
range:
Self
area of effect:
5' R
sourcebook:
rolemaster companion 5
description: The caster may extend the radius of his aura, bestowing the effects of any Defensive Aura or Aura Shroud spell upon all others within a 5' radius.

spell name:
AURA SPREAD 2
list name:
Aura Magic
level:
13
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
Self
area of effect:
10' R
sourcebook:
rolemaster companion 5
description: The caster may extend the radius of his aura, bestowing the effects of any Defensive Aura or Aura Shroud spell upon all others within a 10' radius.

spell name:
AURA SPREAD 3
list name:
Aura Magic
level:
16
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level
range:
Self
area of effect:
15' R
sourcebook:
rolemaster companion 5
description: The caster may extend the radius of his aura, bestowing the effects of any Defensive Aura or Aura Shroud spell upon all others within a 15' radius.

spell name:
AURA SPREAD 4
list name:
Aura Magic
level:
19
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level
range:
Self
area of effect:
20' R
sourcebook:
rolemaster companion 5
description: The caster may extend the radius of his aura, bestowing the effects of any Defensive Aura or Aura Shroud spell upon all others within a 20' radius.

spell name:
AURA SPREAD TRUE
list name:
Aura Magic
level:
40
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level
range:
Self
area of effect:
1'/Lvl R
sourcebook:
rolemaster companion 5
description: The caster may extend the radius of his aura, bestowing the effects of any Defensive Aura or Aura Shroud spell upon all others within a1'/ level radius.

spell name:
AURA STORE 1
list name:
Aura Magic
level:
11
realm:
arcane
type:
open arcane
spell class:
D
duration:
varies
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may place any one defensive or information gathering aura spell of tenth level or lower within his aura. The spell will remain active until dispelled or cancelled by the caster. Only one such spell may be active upon the caster at any one time.

spell name:
AURA STORE 2
list name:
Aura Magic
level:
20
realm:
arcane
type:
open arcane
spell class:
U
duration:
varies
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may place any one defensive or information gathering aura spell of 20 th level or lower within his aura. The spell will remain active until dispelled or cancelled by the caster. Only one such spell may be active upon the caster at any one time.

spell name:
AURA STORE TRUE
list name:
Aura Magic
level:
45
realm:
arcane
type:
open arcane
spell class:
U
duration:
varies
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may place any one defensive or information gathering aura spell of any level or two spells of 20th level or lower, or four spells of 10th level or lower within his aura. The spell will remain active until dispelled or cancelled by the caster. Only one such spell may be active upon the caster at any one time.

spell name:
AURA TRUE
list name:
brilliance magic
level:
19
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
25' r
sourcebook:
rolemaster companion 3
description: creates a bright aura about the caster in a 25' r, making him appear more powerful and subtracting 5 from all attacks.

spell name:
AUTHOR 
list name:
Library Mastery
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Informs caster of the name of the author(s) of a text. Caster must touch the text to gain this information.

spell name:
AUTO ENGAGEMENT PROGRAM
list name:
Combat Reflexes
level:
50
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to use the most appropriate single or combinations of actions on this list. This spell basically allows the caster to use and change at will any of the lower-level spells on this list. Power points must be spent for this spell and for any spells used during the round. This spell will only last 1 round or shorter.

spell name:
AUTOMATIC ENGINE
list name:
Fortification Mastery
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
1 engine
sourcebook:
spell user's companion
description: Caster energizes one siege engine which will continue to attack without outside aid or interference. Engine must have appropriate materials, e.g., bolts, stones, etc. nearby if it requires them to operate. Engine continues to attack same area as the previous attack; thus a ram would continue to swing against the same area, a catapult would continue to fire to the same coordinates as the last, etc.

spell name:
AVOID SHALLOWS
list name:
fisherman's way
level:
13
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
i
duration:
concentration
range:
self
area of effect:
1 mile radius
sourcebook:
rolemaster companion 5
description: As long as the caster concentrates, he will be aware of dangerous shallow waters and thus able to avoid them.

spell name:
AVOID WEATHER
list name:
fisherman's way
level:
1
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
i
duration:
concentration
range:
20 mile radius
area of effect:
self
sourcebook:
rolemaster companion 5
description: As long as caster concentrates, he will know where dangerous weather lies and thus be able to avoid it. This spell will only detect weather capable of placing a vessel and its crew in great danger. Common rain or gusty winds will not be detectable.

spell name:
AVOID WEATHER
list name:
pirate's way
level:
1
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
i
duration:
concentration
range:
20 mile radius
area of effect:
self
sourcebook:
rolemaster companion 5
description: As long as caster concentrates, he will know where dangerous weather lies and thus be able to avoid it. This spell will only detect weather capable of placing a vessel and its crew in great danger. Common rain or gusty winds will not be detectable.

spell name:
AWAKE
list name:
Warrior Law
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell will awaken caster from sleep the round following casting (caster can preset conditions under which the spell will activate).

spell name:
AWAKE
list name:
Body Discipline
level:
16
realm:
Psion
type:
closed psion
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This Psion will awaken the caster from sleep the round following casting.

spell name:
AWAKE S *
list name:
body reins
level:
13
realm:
essence
type:
monk base
spell class:
s*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: this spell will awaken the caster from sleep the round following casting (caster can preset conditions underwhich the spell will activate).

spell name:
AWAKE S *
list name:
damage resistance
level:
14
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: will awaken the caster from sleep the round after casting.

spell name:
AWAKE TRUE S *
list name:
damage resistance
level:
30
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: will awaken the caster from sleep immediately and it can be set to be triggered by any activity (e.g., attack, danger, etc.).

spell name:
AWAKEN
list name:
laying on hands
level:
10
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is instantly awakened.

spell name:
AWAKEN *
list name:
dream lore
level:
1
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
us*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is immediately awaken from a dream state. this spell will not revive someone in a coma unless the coma is the direct cause of dream world travel.

spell name:
AWAKENING
list name:
concussion mastery
level:
5
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is instantly awake.

spell name:
AWAKENING
list name:
concussion's way
level:
10
realm:
channeling
type:
open channeling
spell class:
h
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is instantly awake.

spell name:
AWAKENING
list name:
hand of healing
level:
10
realm:
channeling
type:
paladin base
spell class:
h
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is instantly awake.

spell name:
AWAKENING S
list name:
surface ways
level:
6
realm:
channeling
type:
healer base
spell class:
us
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is instantly awake.

spell name:
AWAKENING S *
list name:
trances
level:
4
realm:
channeling
type:
shaman base
spell class:
u*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell, the caster may instantly awaken his body to full awareness, eliminating the -75 penalty for disorientation.

spell name:
AWARENESS
list name:
Mind Detection
level:
10
realm:
Psion
type:
closed psion
spell class:
I*
duration:
concentration
range:
3 m/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is aware of the presence of all sentient/ thinking beings and a general knowledge of the actions of each being within his range (e.g., being is casting a spell, but not what spell, or at whom).

spell name:
AWARENESS (10' R / LVL) C
list name:
true perception
level:
10
realm:
mentalism
type:
seer base
spell class:
p*
duration:
concentration
range:
self
area of effect:
10' radius / level
sourcebook:
spell law
description: caster is aware of the presence of all sentient/thinking beings within 10'/level. also a general knowledge of the actions of each being (e.g., being is casting a spell, but not what spell is being cast).

spell name:
AWARENESS (30' R) C
list name:
true perception
level:
7
realm:
mentalism
type:
seer base
spell class:
p*
duration:
concentration
range:
self
area of effect:
30' r
sourcebook:
spell law
description: caster is aware of the presence of all sentient/thinking beings within 30'. also a general knowledge of the actions of each being (e.g., being is casting a spell, but not what spell is being cast).

spell name:
AWARENESS C
list name:
detections
level:
50
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
10'/lvl
area of effect:
v
sourcebook:
spell law
description: any or all of the lower level spells on this list may be used simultaneously.

spell name:
AWARENESS C *
list name:
starsense
level:
13
realm:
channeling
type:
astrologer base
spell class:
p*
duration:
concentration
range:
self
area of effect:
10'/lvl
sourcebook:
spell law
description: caster is aware of the presence of all sentient/thinking beings within his range. also, he receives a general knowledge of the actions of each being (e.g., being is casting a spell, but not what spell is being cast).

spell name:
AWARENESS C *
list name:
presence
level:
10
realm:
mentalism
type:
mentalist base
spell class:
p*
duration:
concentration
range:
self
area of effect:
10' radius / level
sourcebook:
spell law
description: caster is aware of the presence of all sentient/thinking beings within 20'. also a general knowledge of the actions of each being (e.g., being is casting a spell, but not what spell is being cast).

spell name:
AWARENESS TRUE
list name:
Mind Detection
level:
15
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
3 m/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is aware of the presence of all sentient/thinking beings and knowledge of the actions of each being within his range (e.g., being is casting a Firebolt spell at target X).

spell name:
AWARENESS TRUE C *
list name:
presence
level:
20
realm:
mentalism
type:
mentalist base
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
AWARENESS WARD
list name:
warding law
level:
7
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break.

spell name:
AWEFUL FOREST
list name:
nature's protection
level:
60
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
500' radius
area of effect:
sourcebook:
rolemaster companion 1
description: the caster may direct a forest, jungle, or other masses of flora plus fauna to work his will against an enemy (army, village, etc). most often, if the forest succeeds a normal enemy disappears without a trace (gm discretion).

spell name:
BAD KARMA
list name:
Dark Curses
level:
13
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is -30 to Adrenal Moves, Martial Arts, Adrenal defense, Ki, and Meditation skills.

spell name:
BALANCE
list name:
Entertainment Law
level:
4
realm:
Prosaic
type:
open prosaic
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Adds +50 to any rolls for one slow maneuver (e.g., walking a 3" beam)."

spell name:
BALANCE *
list name:
body reins
level:
1
realm:
essence
type:
monk base
spell class:
p*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: adds 50 to any rolls for one slow maneuver (e.g., walking a 3" beam)."

spell name:
BALANCE *
list name:
shifting
level:
1
realm:
mentalism
type:
closed mentalism
spell class:
p*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: adds 50 to any rolls for one slow maneuver (e.g., walking a 3" beam)."

spell name:
BALANCE *
list name:
physical enhancement
level:
3
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: Adds 50 to any rolls for one slow maneuver (e.g., walking a 3" beam).

spell name:
BALANCE 2 *
list name:
movement enhancement
level:
12
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell, the caster may perform all balancing maneuvers at a x2 walking pace.

spell name:
BALANCE 2 *
list name:
movement enhancement
level:
12
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell, the caster may perform all balancing maneuvers at a x2 walking pace.

spell name:
BALANCE 3 *
list name:
movement enhancement
level:
17
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell, the caster may perform all balancing maneuvers at a 3x walking pace.

spell name:
BALANCE 3 *
list name:
movement enhancement
level:
17
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell, the caster may perform all balancing maneuvers at a 3x walking pace.

spell name:
BALANCE C
list name:
mystic escapes
level:
2
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: adds 50 to any rolls for one slow maneuver (e.g., walking a 3" beam)."

spell name:
BALANCE TRUE
list name:
Mind Discipline
level:
17
realm:
Psion
type:
closed psion
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This Psion adds 50 to any rolls for any one balance maneuver, regardless of speed.

spell name:
BALANCE WEAPON
list name:
Warrior Law
level:
18
realm:
Prosaic
type:
open prosaic
spell class:
F*
duration:
1 round / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster may balance anything to increase its suitability for becoming a thrown weapon. For example, caster could throw a two handed sword, chair, or an empty crossbow as well as a normal dagger (no minuses to hit). A 'Balanced' weapon's normal fighting balance is in no way affected.

spell name:
BALL AND CHAIN
list name:
Prison Law
level:
4
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes the encumbrance of a target to increase by adding up to +1 per 2 levels to his weight allowance units. For example, a target (whose number of weight allowance units in load is equal to between x6 and x7 [-40 to movement]) has this spell cast upon him by a 10th level caster. The target's encumbrance penalty increases to -90 (from between x6 and x7 to between x11 and x12). Even if the man were to drop everything he were carrying, his encumbrance penalty would still be -30 (x5 encumbrance penalty).

spell name:
BALL SHAPING *
list name:
spell shaping
level:
7
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
varies
sourcebook:
rolemaster companion 5
description: The caster may alter the general shape of his next ball attack (the ball may be flattened on one or both sides, shrunk to a smaller radius, etc.). Note: Spell radius cannot be increased beyond normal with this spell.

spell name:
BALLAD/SAGA
list name:
Music Law
level:
16
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to tell any story or tale through song. This in effect allows anything spoken to be sung with rhyme and meter. For example, Mape, a town elder, begins to instruct his charges on why they should avoid Skaire Mountain. He casts Ballad spell and the story becomes a song that teaches to the children.

spell name:
BALLAST
list name:
Sailing Law
level:
19
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 ship
sourcebook:
spell user's companion
description: Allows caster to vary ballast by up to 200 lbs/lvl (heavier or lighter) to aid in the sailing and control of his ship. This will allow maximum speed and maneuverability for a ship of its size, load, and shape.

spell name:
BANE
list name:
Wyrd Mastery
level:
14
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes the target to fumble his next roll.

spell name:
BANE TALISMAN
list name:
talismans
level:
16
realm:
channeling/mentalism
type:
maleficant base
spell class:
fd
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level vs. all attacks made against him by the caster's personal bane (Clerics Paladins, etc.) The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
BANISH 1
list name:
conjurations
level:
2
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure l spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
BANISH 2
list name:
conjurations
level:
5
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 2 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
BANISH 3
list name:
conjurations
level:
8
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 3 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
BANISH 4
list name:
conjurations
level:
11
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 4 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
BANISH 5
list name:
conjurations
level:
14
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 5 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
BANISH 6
list name:
conjurations
level:
17
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 6 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
BANISH 7
list name:
conjurations
level:
20
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure 7 spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
BANISH DEMON 1
list name:
exorcism
level:
6
realm:
channeling
type:
paladin base
spell class:
fm
duration:
1 year / level
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: banishes a type 1 demon from this plane of existence for 1 year.

spell name:
BANISH DEMON 3
list name:
exorcism
level:
14
realm:
channeling
type:
paladin base
spell class:
fm
duration:
1 year / level
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: banishes a type 3 demon from this plane of existence for 1 year.

spell name:
BANISH DEMON 4
list name:
exorcism
level:
18
realm:
channeling
type:
paladin base
spell class:
fm
duration:
1 year / level
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: banishes a type 4 demon from this plane of existence for 1 year.

spell name:
BANISH DEMON 5
list name:
exorcism
level:
25
realm:
channeling
type:
paladin base
spell class:
fm
duration:
1 year / level
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: banishes a type 5 demon from this plane of existence for 1 year.

spell name:
BANISH DEMON 6
list name:
exorcism
level:
50
realm:
channeling
type:
paladin base
spell class:
fm
duration:
1 year / level
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: banishes a type 6 demon from this plane of existence for 1 year.

spell name:
BANISH SOUL
list name:
soul death
level:
50
realm:
channeling/mentalism
type:
maleficant base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Target's soul is tom from his body (Cf., Absolution). It remains in whatever place "souls"" go permanently (Cf. Dark Absolution). The soul can be returned early only through Lifegiving. The target is comatose and at -75 for subconscious activity while his soul is absent."

spell name:
BANISH TRUE
list name:
conjurations
level:
40
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may banish an entity of a type which can be summoned by a Conjure True spell to its home plane of existence for 1 year/ 10% failure. If the entity has been summoned by the caster and remains within the proper protective diagrams, the RR is at -50.

spell name:
BANISHMENT
list name:
soul destruction
level:
20
realm:
essence
type:
sorcerer base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: part of the target's soul is taken and placed in an organic object on the caster's person; the body of the target will act as the caster directs whenever he concentrates. the spell is canceled when the caster cancels it or the object is destroyed if the caster is not concentrating the target is free to do anything he wants, at -30 to all activities. the target is always aware of the direction of the object holding his "soul""."

spell name:
BANISHMENT C
list name:
mind domination
level:
13
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is a zombie until he makes his once/day rr. also, the target's soul is in agony. on any round that the caster concentrates, the target will obey his will. otherwise the body will obey anyone's verbal commands; conflicting commands mean the target does nothing.

spell name:
BANISHMENT TRUE
list name:
mind domination
level:
50
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is a zombie until he makes his once/month rr. each time the target fails his rr, his chance to successfully resist decrease by 1. also, the target's soul is in agony. on any round that the caster concentrates, the target will obey his will. otherwise the body will obey anyone's verbal commands; conflicting commands mean the target does nothing.

spell name:
BANQUET
list name:
hearth magic
level:
30
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
5 minutes / level
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 3
description: caster creates a banquet table complete with chairs, silver eatingware, crystal glasses, pitchers and bowls, and a wondrous dinner of wines, appetizers, gourmet foods, fruits, and desserts. the table will be initially set with beverages and introductory dishes in place, and then each course will be served by barely visible spirits as the previous course is finished. if a selection is refused, one different but comparable will be served. the serving spirits can be requested to bring special favorites. at the end of the duration, any leftovers disappear along with the spirits, table, chairs, cutlery, etc. this spell can serve up to one person per two levels of the spell caster.

spell name:
BANQUET
list name:
Gourmet Mastery
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates everything necessary for one meal. Provides food and drink (any type), all serving and dining implements, table, chairs, lighting, linen, etc. Courses and guests are limited to one per level of caster. After meal is completed remainder of material including all created implements and unused food or drinks vanish.

spell name:
BANQUET TABLE
list name:
gate mastery
level:
16
realm:
essence
type:
closed essence
spell class:
f
duration:
2 hours
range:
50'
area of effect:
sourcebook:
rolemaster companion 1
description: the caster creates (what appears to be) a banquet table complete with chairs, silver eating ware, crystal glasses, pitchers and bowls, and a wondrous dinner of wines, appetizers, gourmet foods, fruits, and desserts. the table will be originally set with beverages and introductory dishes in place, and then each course will be served by barely seen spirits as the previous course is finished. if a selection is refused, one different but comparable will be served. the serving spirits can be requested to bring special favorites. at the endoof the duration, all evidence of the feast fades away with the exception of the happy and healthy fullness and contentment of each participant. those who partake receive the benefit of a + 10 rr vs all spells for the next 2 hours, + 10 ob for 3 hrs, and + 25 vs poisons and diseases for 4 hours. the spell can serve 1 person per 3 levels of the spell caster.

spell name:
BANQUET TABLE
list name:
creations
level:
16
realm:
channeling
type:
closed channeling
spell class:
f
duration:
2 hours
range:
50'
area of effect:
sourcebook:
rolemaster companion 1
description: the caster creates (what appears to be) a banquet table complete with chairs, silver eating ware, crystal glasses, pitchers and bowls, and a wondrous dinner of wines, appetizers, gourmet foods, fruits, and desserts. the table will be originally set with beverages and introductory dishes in place, and then each course will be served by barely seen spirits as the previous course is finished. if a selection is refused, one different but comparable will be served. the serving spirits can be requested to bring special favorites. at the endoof the duration, all evidence of the feast fades away with the exception of the happy and healthy fullness and contentment of each participant. those who partake receive the benefit of a + 10 rr vs all spells for the next 2 hours, + 10 ob for 3 hrs, and + 25 vs poisons and diseases for 4 hours. the spell can serve 1 person per 3 levels of the spell caster.

spell name:
BAR WINDOW
list name:
space-time
level:
13
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Caster prevents any Time Window from working. The Time Window spell must make a RR vs. this spell in order to function at all.

spell name:
BARDING
list name:
Mystic Armor
level:
2
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 steed
sourcebook:
rolemaster companion 7
description: After this spell is cast, any armor spell effects from this list will also apply to the caster's steed as well. This effect will last only as long as the caster in contact with his mount.

spell name:
BARRIER 1
list name:
forcefields
level:
5
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
5' radius
sourcebook:
rolemaster companion 5
description: Creates an invisible barrier. All physical and elemental attacks are at a -25 penalty when directed through the wall. Any attempts to cross the Barrier require a Hard Moving Maneuver (modified by SD). Failure to penetrate the wall results in an 'A' Shock critical. The barrier may be cast on a fixed location, or the caster may center it on himself in which case it moves with him.

spell name:
BARRIER 10' R
list name:
magnetic law
level:
10
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level (concentration)
range:
75'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster releases a field of super-strength, pulsating magnetic force against the target shaped like a column around the caster. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is warped, and attempts to continue to use the material are at a penalty equal to -1% / 1% failure.

spell name:
BARRIER 2
list name:
forcefields
level:
12
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Creates an invisible barrier. All physical and elemental attacks are at a -25 penalty when directed through the wall. Any attempts to cross the Barrier require a Hard Moving Maneuver (modified by SD). Failure to penetrate the wall results in an 'A' Shock critical. The barrier may be cast on a fixed location, or the caster may center it on himself in which case it moves with him.

spell name:
BARRIER 20' R
list name:
magnetic law
level:
16
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level (concentration)
range:
150'
area of effect:
20' radius
sourcebook:
rolemaster companion 5
description: Caster releases a field of super-strength, pulsating magnetic force against the target shaped like a column around the caster. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is warped, and attempts to continue to use the material are at a penalty equal to -1% / 1% failure.

spell name:
BARRIER DESTRUCTION
list name:
Barriers
level:
19
realm:
Essence
type:
closed essence
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 barrier
sourcebook:
spell user's companion
description: Caster can destroy any single 'Barrier' type spell. Caster's chance to destroy a barrier is equal to his level as attack on RR table.

spell name:
BARRIER PIT
list name:
barrier law
level:
10
realm:
channeling
type:
open channeling
spell class:
e
duration:
permanent
range:
50'
area of effect:
1 pit
sourcebook:
spell law
description: opens a pit (500 cu' in stone; 1000 cu' in earth or ice); entire pit must be within 50' of caster.

spell name:
BARRIER PIT
list name:
shielding ways
level:
18
realm:
channeling
type:
paladin base
spell class:
e
duration:
permanent
range:
50'
area of effect:
1 pit
sourcebook:
rolemaster companion 2
description: opens a pit (500 cu' in stone; 1000 cu' in earth or ice).

spell name:
BARRIER TRENCH
list name:
Encampments
level:
16
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 hour / level
range:
10’
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: A trench with wooden stakes in the bottom comes into being around the caster's camp, the trench is 10' wide by 10' deep and 10' per level long. It takes one round per foot of length to form. Anyone falling into the pit will take a +10 Fall/ Crush attack and a +50 Medium Stinger attack.

spell name:
BARRIER TRUE
list name:
magnetic law
level:
25
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level (concentration)
range:
150'
area of effect:
20' radius
sourcebook:
rolemaster companion 5
description: Caster releases a field of super-strength, pulsating magnetic force against the target shaped like a column around the caster. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is broken.

spell name:
BARRIER WARNING
list name:
Barriers
level:
4
realm:
Essence
type:
closed essence
spell class:
P
duration:
until triggered
range:
10'/lvl
area of effect:
1 barrier
sourcebook:
spell user's companion
description: Caster is immediately warned when someone attempts to destroy or penetrate one of his barriers with this spell upon it.

spell name:
BASIC ANALYSIS
list name:
alchemical preparations
level:
3
realm:
essence
type:
alchemist base
spell class:
i
duration:
20 minutes
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to determine all components in an item or substance which make up 25% of more of the total mass. only the names of the constituent materials are learned.

spell name:
BASIC DELIVERY
list name:
midwifery
level:
1
realm:
channeling
type:
closed channeling
spell class:
i
duration:
varies
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 1
description: provides the caster with the knowledge to do an uncomplicated basic delivery. time varies widely.

spell name:
BASTION
list name:
Fortification Mastery
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a force-shield which will absorb up to 50 hits per level of caster. Shield may be up to 10'/lvl in radius. This will protect the entire structure until the shield is either destroyed, canceled, or the duration expires.

spell name:
BAT SENSE
list name:
beast's ways
level:
5
realm:
channeling
type:
druid base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster gains the 'sonar' abilities of a bat with ranges of 10'/lvl. Caster must be in the dark or have his eyes closed to utilize his sonar.

spell name:
BAT WINGS *
list name:
foul changes 1
level:
6
realm:
essence
type:
evil magician base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Changes caster 's arms into huge batŁlike wings (15' wingspan) that he can use to fly at a rate of 75'/md.

spell name:
BATTEN
list name:
Sailing Law
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
10' R/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to instantly close up to 1 opening/lvl. Openings are closed and fastened as normal. If an opening has a cover but no fastening (or it is broken) then caster may close one opening with this spell with no possibility of it opening without caster canceling spell or the cover being destroyed.

spell name:
BATTER PORTAL
list name:
Prison Law
level:
10
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 portal
sourcebook:
spell user's companion
description: Causes any non-magic portal up to 1'x10'x10' to be broken into flinders.

spell name:
BATTLE AWARENESS
list name:
Battle Law
level:
30
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
1 minute / level
range:
100'/lvl
area of effect:
100'/lvl
sourcebook:
spell user's companion
description: Caster is completely aware of troop actions, motivations, dispositions, enemy and friendly, within range. This spell is particularly useful in making determinations of when to attack, retreat, etc.

spell name:
BATTLE AXE
list name:
Weapon Mastery
level:
12
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a Battle Axe of force which may be used as a regular Battle Axe for the duration. When spell is cast a Battle Axe appears anywhere within range.

spell name:
BATTLE CALL
list name:
Battle Trance
level:
14
realm:
Mentalism
type:
arms master base
spell class:
P
duration:
1 round / 10 failure
range:
10'/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: With this spell the caster rallies troops allied with him. This gives the troops +50 to morale rolls.

spell name:
BATTLE CALM
list name:
druid's peace
level:
50
realm:
channeling
type:
druid base
spell class:
m
duration:
1 hour / level
range:
self
area of effect:
50'/lvl r
sourcebook:
rolemaster companion 1
description: caster calms everyone within the radius.

spell name:
BATTLE COMMUNICATION
list name:
Battle Law
level:
18
realm:
Mentalism
type:
closed mentalism
spell class:
P*
duration:
concentration
range:
1000'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may mentally communicate with any stored minds.

spell name:
BATTLE CRY *
list name:
guardian ways
level:
10
realm:
channeling
type:
closed channeling
spell class:
f*
duration:
1 round / 5 failure
range:
self
area of effect:
30' r
sourcebook:
rolemaster companion 1
description: all "enemies"" with the radius that fail to ressit by 1 to 50 are fearful and demoralized (initiative and ob are modified by -30). those failing to resist by 51 to 100 flee in terror; and those failing by more than 100 pass out and remain out for 1 to 100 rounds."

spell name:
BATTLE FEAST
list name:
Encampments
level:
6
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
touch
area of effect:
one feast
sourcebook:
rolemaster companion 7
description: This spell causes a huge meal to be prepared from raw foodstuffs (the spell does not create the food). Anyone who eats the food will have +5 to morale rolls for the rest of the day. The feast will feed 5 people per level of the caster.

spell name:
BATTLE FIRES
list name:
mana fires
level:
16
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
30'/lvl
area of effect:
10' radius
sourcebook:
rolemaster companion 1
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
BATTLE FOCUS
list name:
Battle Trance
level:
3
realm:
Mentalism
type:
arms master base
spell class:
U*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell heightens the caster's ability to concentrate, giving him a +5 per level to adrenal moves. This spell should be cast during the preparation round.

spell name:
BATTLE GLOW I
list name:
Battle Trance
level:
7
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster a visible aura, causing him to appear more powerful and subtracting 25 from attacks against him. This spell is not cumulative with Blur or other Battle Glow spells.

spell name:
BATTLE GLOW II
list name:
Battle Trance
level:
13
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster a visible aura, causing him to appear more powerful and subtracting 25 from attacks against him. Foes must also resist versus the caster's level or hesitate 1 round per 10 failure before attacking the caster. This spell is not cumulative with Blur or other Battle Glow spells.

spell name:
BATTLE GLOW III
list name:
Battle Trance
level:
17
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster a visible aura, causing him to appear more powerful and subtracting 25 from attacks against him. Foes must also resist versus the caster's level at -20 or hesitate 1 round per 10 failure before attacking the caster. This spell is not cumulative with Blur or other Battle Glow spells.

spell name:
BATTLE GLOW TRUE
list name:
Battle Trance
level:
25
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster a visible aura, causing him to appear more powerful and subtracting 25 from attacks against him. Foes must also resist versus the caster's level at -50 or hesitate 1 round per 10 failure before attacking the caster. Failure by 100 or more means the foe will flee for 1 rnd per 10 failure. This spell is not cumulative with Blur or other Battle Glow spells.

spell name:
BATTLE LINK
list name:
combat link
level:
10
realm:
essence/channeling/mentalism
type:
special list
spell class:
umi
duration:
10 minutes / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: This spell will Link all members of a team and provide Position Sense, Foe Sense, and Mind Link to all members.

spell name:
BATTLE LORE I
list name:
Commands
level:
1
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: The casting of this spell grants the caster a+10 bonus to his next Racial History (Battles) roll.

spell name:
BATTLE TRANCE
list name:
Battle Trance
level:
1
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to enter a state of single-minded battle awareness. While in this state the caster can cast no spells except spells from this list. He gains a +10 to perception rolls relating directly to the battle. This spell must be cast before any of the other spells on this list can be used. This spell lasts as long as the battle (GM's discretion).

spell name:
BATTLE VOICE
list name:
Battle Law
level:
12
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
100'/lvl
sourcebook:
spell user's companion
description: Caster's voice becomes easily heard over the din of battle. This spell confers no command ability, merely allows caster to be heard.

spell name:
BATTLEFIELD PRESENCE
list name:
Battle Law
level:
50
realm:
Mentalism
type:
closed mentalism
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
sight
sourcebook:
spell user's companion
description: This spell provides caster with enormous physical presence which causes all friendlies within sight to have perfect morale, + ˝ per lvIs to OB and DB, + 1/5 lvls to RRs. The spell also gives caster +25 to Pr bonus.

spell name:
BATTLELORE II
list name:
Commands
level:
6
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: The casting of this spell grants the caster a +20 bonus to his next Racial History (Battles) roll.

spell name:
BATTLELORE III
list name:
Commands
level:
11
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: The casting of this spell grants the caster a +30 bonus to his next Racial History (Battles) roll.

spell name:
BATTLELORE IV
list name:
Commands
level:
16
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: The casting of this spell grants the caster a +40 bonus to his next Racial History (Battles) roll.

spell name:
BATTLELORE TRUE
list name:
Commands
level:
25
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: The casting of this spell grants the caster a bonus of +50 or his level (whichever is greater) to his next Racial History (Battles) roll.

spell name:
BEACON (1 MILE)
list name:
light molding
level:
13
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
caster's palm
sourcebook:
spell law
description: ray of light of any color springs from caster's palm; can be up to 1 miles long.

spell name:
BEACON (10 MILES)
list name:
light law
level:
19
realm:
essence
type:
magician base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
caster's palm
sourcebook:
spell law
description: ray of light of any color springs from caster's palm; can be up to 10 miles long.

spell name:
BEACON (5 MILES)
list name:
light law
level:
13
realm:
essence
type:
magician base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
caster's palm
sourcebook:
spell law
description: ray of light of any color springs from caster's palm; can be up to 5 miles long.

spell name:
BEACON (5 MILES) C
list name:
starlights
level:
10
realm:
channeling
type:
astrologer base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
caster's palm
sourcebook:
spell law
description: ray of light of any color springs from caster's palm; can be up to 5 miles long.

spell name:
BEACON (5 MILES) C
list name:
brilliance
level:
15
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
caster's palm
sourcebook:
spell law
description: ray of light of any color springs from caster's palm; can be up to 5 miles long.

spell name:
BEACON 10
list name:
brilliance magic
level:
25
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
10 miles
sourcebook:
rolemaster companion 3
description: ray of light of any color springs from area touched; can be up to 10 miles long.

spell name:
BEACON 5
list name:
brilliance magic
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
5 miles
sourcebook:
rolemaster companion 3
description: ray of light of any color springs from area touched; can be up to 5 miles long.

spell name:
BEACON SIGN
list name:
Mage Sign
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Allows the caster to know the exact direction and distance to one of his own Signs. This gives the caster a bonus (GM's discretion) to spells requiring this information. For example, the caster could Teleport (if he knew the spell) to the Sign with only a 1% chance of error. This spell can only be cast on one of the Caster's own Signs.

spell name:
BEAM OF DISSOLUTION
list name:
plasma mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 3
description: destroys the target by converting the target matter equally into to other states of the matter. for example, if a solid material is targeted, then half of it is converted to liquid (usually water) and the other half becomes gas (usually air). materials converted to solid state usually take the form of solid packed earth or sandstone.

spell name:
BEAR SKIN
list name:
beast's ways
level:
14
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's skin has the resiliency of a bear's skin (AT8).

spell name:
BEARHUG
list name:
beast's ways
level:
15
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can deliver a Large Grapple attack. His OB is 3 times his level plus his St/Ag mods.

spell name:
BEAST CHANGE
list name:
nature's forms
level:
25
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of mystical beast that he has studied. he will look and feel like the animal. he can vary his mass from 1/40th to 400x of normal. he gets the physical and movement capabilities but not the special abilities of the beast. if the spell fails, the caster takes on the form but his mind is submerged in a mind equivalent to the creature's and the spell duration is increased 100x.

spell name:
BEAST CHANGE TRUE
list name:
nature's forms
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of mystical beast that he has studied. he will look and feel like the animal. he can vary his mass from 1/40th to 400x of normal. he gets the physical, movement, and some of the special abilities (gm discretion, dragon breath,etc.) of the beast. if the spell fails (increased to 15% chance), the caster takes on the form but his mind is submerged in a mind equivalent to the creature's and the spell duration is increased 500x.

spell name:
BEAST FORM
list name:
shapechanging ways
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of mystical beast that he has studied. he will look and feel like the animal. he can vary his mass from 75% to 200% of normal. he doesn't get the physical or special abilities of the beast (e.g., movement, combat, senses, etc.).

spell name:
BEAST FORM
list name:
Vampyric Magicks
level:
10
realm:
essence/channeling/mentalism
type:
Special
spell class:
F•*
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster assumes the form of any one type of animal or monster which is culturally appropriate (e.g., rat, bat, cat, wolf, tiger, hippogriff, ki-lin, scylla, and so on). The vampire receives all physical (including, but not limited to attack, defense, size, mass, movement, etc.) and magical abilities of the beast. Usually, a vampire will only be able to change into one type of beast, for instance a bat. If the vampire is "slain" in this form, he reverts to his normal countenance. It is strongly suggested that PC vampires (if such exist) not be allowed to change into monsters. After all, the mere thought of a PC vampyric dracolich is anathema to most games.

spell name:
BEAST FORM
list name:
nature's forms
level:
19
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of mystical beast(usually a legendary monster) that he has studied. he will look and feel like the animal. he can vary his mass from 75% to 200% of normal. he doesn't get the physical or special abilities of the beast (e.g., movement, combat, senses, etc.).

spell name:
BEAST MANIFESTATION
list name:
spirit manifestations
level:
25
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell permits the spirit to assume the physical form of any one beast or monster desired, including its smell, sound, appearance and feel. Such a manifested spirit need not eat/drink/breathe, nor does it suffer from exhaustion/disease. It acquires the physical attacks and attributes of that animal. In this form, the spirit may be harmed by normal weapons or spells. Although the spirit manifests an animal form, it retains its own nature, Will, and intelligence, if any. (Because of this, the GM may rule that the manifestation should not conflict with the spirit's nature.) After the spell's duration, it reverts to a totally non-corporeal entity. Of all manifestation spells, this type confers enhanced physical existence to the spirit, and therefore will cause the greatest taint.

spell name:
BEAST OF BURDEN
list name:
Pack Law
level:
25
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 beast
sourcebook:
spell user's companion
description: Creates an animal of force that will transport up to 20 lbs/lvl of caster as a normal pack animal (movement rate 7 mph).

spell name:
BEAST STUDY
list name:
shapechanging ways
level:
5
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute
range:
5'/lvl
area of effect:
1 beast
sourcebook:
rolemaster companion 1
description: caster studies and memorizes the form and structure of one type of beast (magical, legendary or fabled) for later use with the spells on this list.

spell name:
BEASTLY TONGUES
list name:
shapechanging ways
level:
8
realm:
arcane
type:
open arcane
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to understand and "speak"" the language of any one type of magical, legnedary or fabled beast that the caster has studied. some powerful beast types may receive an rr versus this spell (e.g., dragons, great eagles, unicorns, etc.)."

spell name:
BEASTSTAFF
list name:
wizard staff
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Transforms caster's Wizardstaff into any animal or a legendary creature of animal intelligence (no magical abilities except perhaps flight). The creature's mass may not exceed 50%/lvl of the caster's mass.The beast is treated as a familiar (see Familiar on the Closed Essence list Gate Mastery)

spell name:
BEASTSTAFF C
list name:
druidstaff
level:
19
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
druidstaff
sourcebook:
rolemaster companion 1
description: transforms caster's druidstaff into an animal or a legendary creature of animal intelligence (no magical abilities except perhaps flight) no larger than 50% / level of the caster's mass. the creature is treated as a familiar. the caster can control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl).

spell name:
BEAT *
list name:
fascination dances
level:
3
realm:
channeling
type:
dervish base
spell class:
f*
duration:
varies
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to cause the proper percussion sounds to manifest, accompanying the dance. the sound will carry throughout the area of effect.

spell name:
BEAUTY OF ARRAER
list name:
curses
level:
13
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's appearance is raised to the maximium possible (and then some). if anyone sees the uncovered face of the target or gets within 3' (and is of the opposite sexual persuasion and fails a rr), they will attempt to possess and carry off the target (they will fight if necessary). certain persons will get modifications to their rrs (eunuchs, hedonists, tacos, hosers, icers, etc.).

spell name:
BECALM
list name:
Sailing Law
level:
25
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 ship
sourcebook:
spell user's companion
description: Allows caster to banish a wind of up to 1 knot/level that will decreased for the duration. The banished wind must only blow from one direction. If caster wishes to lessen a wind blowing from an additional direction, he must recast the spell.

spell name:
BECOME VISIBLE
list name:
Fey Magic
level:
1
realm:
essence/channeling/mentalism
type:
Special
spell class:
UF*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to become visible for one round without affecting any previously cast Invisibility spell. Caster becomes visible the round after this spell is cast. During this round, the caster's Invisibility spell will remain intact regardless of his actions (even attacks). In the round afterwards, the caster once again becomes invisible.

spell name:
BEFRIEND
list name:
Voice
level:
4
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
10 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target believes that caster is his friend (but will not necessarily obey an order from caster). Caster must speak to target at least once per round, though this does not require concentration.

spell name:
BEFRIEND
list name:
druid's peace
level:
6
realm:
channeling
type:
druid base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target believes caster is a good friend.

spell name:
BEFRIEND
list name:
Dragon Mastery
level:
10
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 hour / 10 failure
range:
100'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: For the spell duration, the "typed" dragon believes caster is a friend. Violent or hostile actions negate the spell's effect.

spell name:
BEFRIENDING
list name:
animal mastery
level:
7
realm:
channeling
type:
druid base
spell class:
m
duration:
concentration
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 1
description: all animals within 10' will act friendly towards the caster; does not allow animal control.

spell name:
BEFRIENDING
list name:
familiar's law
level:
12
realm:
essence
type:
closed essence
spell class:
m
duration:
1 day / level
range:
100'
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: one animal will consider the caster a close friend (this spell does not control the animal).

spell name:
BEFRIENDING C
list name:
animal control
level:
7
realm:
essence
type:
beastmaster base
spell class:
m
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: all animals within 10' will act friendly towards caster; does not control the animals.

spell name:
BEFRIENDING C
list name:
animal mastery
level:
7
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: all animals within 10' will act friendly towards caster; does not control the animals.

spell name:
BEGUILE
list name:
Voice
level:
8
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
3 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may speak one lie to the target, who will believe it to be absolute truth until presented with irrefutable evidence to the contrary.

spell name:
BEGUILE
list name:
Dragon Mastery
level:
17
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster becomes a witty and engaging speaker in the "typed" dragon's tongue. Permits fascinating banter that entices the dragon to continue the conversation for the spell duration (providing there is no threat to the dragon's well-being).

spell name:
BEGUILE
list name:
distractions
level:
7
realm:
mentalism
type:
nightblade base
spell class:
m
duration:
1 day / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: caster may speak one lie to the target who will believe it to be the absolute truth until presented with irrefutable evidence to the contrary.

spell name:
BELLOWS
list name:
Forging Mastery
level:
2
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Caster halves the time necessary to reach forging temperature.

spell name:
BEND
list name:
Rending Ways
level:
7
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to bend any 'bendable' material such as wood, steel, etc. A bend consists of bending the material in question (up to 1% per level in degree change of the object). For example, a completely straight, metal spear shaft has this spell cast on it by a 15th level caster and misses it's RR. The spear shaft is now bent (from the center probably) by up to a 15% angle.

spell name:
BEND MATERIAL
list name:
Structure Law
level:
19
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to bend material as desired. After the material is bent to the desired shape, it hardens to its original strength. Caster is able to affect up to one cubic foot of material per level. Enchanted material is allowed a RR.

spell name:
BENDING
list name:
illusions
level:
1
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
inanm. object
sourcebook:
spell law
description: makes an inanimate object (up to 1000 cu') appear to be 10' to one side of its actual location.

spell name:
BERGUNDY CANDLE (INTOXICATION)
list name:
wax magic
level:
8
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
3 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may create a candle of burgundy wax; the caster creates a candle which will intoxicate all nearby beings (in the same room or within 50' if outdoors). this intoxication takes the form of a cumulative +l/rnd to rrs and a -i/rnd to all other activities for each round spent in the presence of the burning candle, wearing off after a few hours; the maximum modification is 50. thus 50 rounds with a burning burgundy candle produces a +50 modifier to all rrs and a -50 modifier to all activities. this candle's effects are particularly insidious since the effects could easily be perceived as thoroughly enjoyable until the target is unable to safely move!

spell name:
BERSERKER
list name:
Battle Law
level:
13
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 being/lvl
sourcebook:
spell user's companion
description: Causes target to fight as if berserk for the duration of the spell. As Frenzy skill in RMCII.

spell name:
BILGE
list name:
Sailing Law
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 ship
sourcebook:
spell user's companion
description: Pumps bilge water out of the lower decks. Caster may cause up to 1 gallon/lvl/rnd to be removed from the ship.

spell name:
BIND
list name:
power words
level:
13
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
1 hour / level
range:
5' / lvl
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the target is wrapped in chains of energy. any attempt to escape is ususally resoved as a spell attack with the chains as the attacker (rr mod: -20). if the target makes the difficult rr he escapes. if the target fails the rr he will suffer one impact critical of a severiy determined by his failure: 1-10 = a; 11 - 20 = b; 21 - 30 = c; 31 - 40 = d; 41+ = e. if the attempt to escape is made utilizing magic (especially movement or transport spells, the target must resist tree separate criticals (impact, electrical and heat) with their severities determined as above.

spell name:
BIND
list name:
plasma mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 hour / level
range:
5''/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is imprisoned in chains of coldfire. physical attempts to escape result in a "c"" plasma crit if successful or an ""e"" plasma crit if unsuccessful. magical attempts to escape result in an ""h"" plasma crit regardless of success or failure (see plasma bolt attack table)"

spell name:
BIND 1
list name:
spiritwrack
level:
1
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure I spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
BIND 2
list name:
spiritwrack
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure II spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
BIND 3
list name:
spiritwrack
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure III spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
BIND 4
list name:
spiritwrack
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure 4 spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
BIND 5
list name:
spiritwrack
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure 5 spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
BIND 6
list name:
spiritwrack
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure 6 spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
BIND 7
list name:
spiritwrack
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure 7 spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
BIND BOOK 
list name:
Library Mastery
level:
7
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Once the proper materials are assembled, spell causes manuscript to be bound. Spell may also repair damaged binding. Binding quality and style depends upon material assembled.

spell name:
BIND DEMON 1
list name:
conjuring ways
level:
30
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
24 hours
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to bind a demon to his will for a 24 hour duration. demon must have been mastered before binding spell is cast. demon has unlimited range while under the binding spell.

spell name:
BIND DEMON TRUE
list name:
conjuring ways
level:
50
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to bind a demon to his will until the caster releases the demon or the caster dies. demon must have been mastered before binding spell is cast. demon has unlimited range while under the binding spell.

spell name:
BIND TRUE
list name:
spiritwrack
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows caster to bind an entity summoned by a Conjure True spell inside the proper protective diagrams until the circle is broken or the caster releases the entity.

spell name:
BIO-METAMORPHOSIS
list name:
metamorphose
level:
10
realm:
channeling
type:
moon mage base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target's body is metamorphosed into a physical form which the caster has previsously bio-metamorphosis typed.

spell name:
BIO-METAMORPHOSIS TRUE
list name:
metamorphose
level:
18
realm:
channeling
type:
moon mage base
spell class:
f
duration:
1 week / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target's body is metamorphosed into a physical form which the caster has previsously bio-metamorphosis typed.

spell name:
BIO-METAMORPHOSIS TYPING
list name:
metamorphose
level:
3
realm:
channeling
type:
moon mage base
spell class:
i
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to analyze a physical form which he may use later with bio-metamorphosing.

spell name:
BIOVOYANCE
list name:
Healing
level:
18
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Gives caster a 'still picture' (in his head) of the interior of a target's body. This 'picture' may be of the entire body or a specific portion. If the x-ray is of the entire body, it will show broken bones, massive trauma etc. while if it is of a specific body part it may show more detail, e.g., small tumors, blocked arteries, etc.

spell name:
BIRDSTAFF C
list name:
druidstaff
level:
15
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
druidstaff
sourcebook:
rolemaster companion 1
description: transforms caster's druidstaff into an flying animal no larger than 50% of the caster's mass which is treated as a familiar. the caster can control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl).

spell name:
BIRTH
list name:
Livestock Ways
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
spell user's companion
description: Allows caster to aid an animal in birthing a young. Assuming the fetus is not damaged, there will be no birth complications 90% of the time. This spell is only useful on live births.

spell name:
BIRTH SIGN
list name:
metamorphose
level:
1
realm:
channeling
type:
moon mage base
spell class:
i
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to learn if the target has favorable birth sign for metamorphosis spell useage. roll d100:1-75 not a likely candidate76-90 can handle 1st-10th lvl metamorphosis91-95 can handle 1st-20th lvl metamorphosis96-97 can handle 1st-25th lvl metamorphosis98-99 can handle 1st-30th lvl metamorphosis100 can handle 1st-50th lvl metamorphosis

spell name:
BLACK CANDLE (CURSE)
list name:
wax magic
level:
20
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
9 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may create a candle of grey wax; the caster creates a candle which will produce billowing clouds of thick, dense smoke when the candle is extinguished. the radius of the cloud will expand lo'/round until the room (or a 50'r) is filled. winds will rapidly dissipate the cloud (1 rnd). the cloud completely obscures normal vision and smells bad.

spell name:
BLACK CHANNEL 1
list name:
flesh destruction
level:
15
realm:
essence
type:
sorcerer base
spell class:
f*
duration:
permanent
range:
v
area of effect:
1 target
sourcebook:
spell law
description: caster may cast one of the following black channels spells.1. thrayn's touch ( r:touch, rr mod -50)disrupts body cells; foe operates at -50.2. eye of nur (r: 25', rr mod -30)knocks foe out, 25 hits.3. uonic curse (r: 50', rr mod -25)any one limb useless for 1 - 10 days.4.tauric finger (r: 50', rr mod -10)blinds for 1 - 10 days; +10 hits.5. londarin's hand (r: 100', rr mod none)nerve disruption; foe is sent into a coma.the gm must determine which one(s) may be cast, based on: culture, background, deity served, etc. the caster might be allowed to pick and choose.

spell name:
BLACK CHANNEL 1 *
list name:
dark channels
level:
10
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
permanent
range:
v
area of effect:
1 target
sourcebook:
spell law
description: caster may cast one of the following black channels spells.1. thrayn's touch ( r:touch, rr mod -50)disrupts body cells; foe operates at -50.2. eye of nur (r: 25', rr mod -30)knocks foe out, 25 hits.3. uonic curse (r: 50', rr mod -25)any one limb useless for 1 - 10 days.4.tauric finger (r: 50', rr mod -10)blinds for 1 - 10 days; +10 hits.5. londarin's hand (r: 100', rr mod none)nerve disruption; foe is sent into a coma.the gm must determine which one(s) may be cast, based on: culture, background, deity served, etc. the caster might be allowed to pick and choose.

spell name:
BLACK CHANNEL 2
list name:
flesh destruction
level:
25
realm:
essence
type:
sorcerer base
spell class:
f*
duration:
permanent
range:
v
area of effect:
1 target
sourcebook:
spell law
description: caster may cast one of the following black channels spells.1. womaw finger (r: 25', rr mod -30)destroys muscles and tendons in legs.2. urulic eye (r: 50, rr mod -25)removes foe's hands.3. finger of sart (r: 75', rr mod -15)paralyzes foe entirely.4. channels of crey (r: 100', rr mod -10)severe brain disorder; convulsive spasms, foe operates at -75.5. umli breeze (r: 50', rr mod none)sends foe into a permanent coma; +10 hits.the gm must determine which one(s) may be cast, based on: culture, background, deity served, etc. the caster might be allowed to pick and choose.

spell name:
BLACK CHANNEL 2 *
list name:
dark channels
level:
15
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
permanent
range:
v
area of effect:
1 target
sourcebook:
spell law
description: caster may cast one of the following black channels spells.1. womaw finger (r: 25', rr mod -30)destroys muscles and tendons in legs.2. urulic eye (r: 50, rr mod -25)removes foe's hands.3. finger of sart (r: 75', rr mod -15)paralyzes foe entirely.4. channels of crey (r: 100', rr mod -10)severe brain disorder; convulsive spasms, foe operates at -75.5. umli breeze (r: 50', rr mod none)sends foe into a permanent coma; +10 hits.the gm must determine which one(s) may be cast, based on: culture, background, deity served, etc. the caster might be allowed to pick and choose.

spell name:
BLACK CHANNEL 3 *
list name:
dark channels
level:
25
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
permanent
range:
v
area of effect:
1 target
sourcebook:
spell law
description: caster may cast one of the following black channels spells.1. black finger (r: 25', rr mod -50)erases facial area.2. desert curse (r: 50', rr mod -30)blood boils.3. death's wave (r: 100', rr mod none)liquifies skeleton.the gm must determine which one(s) may be cast, based on: culture, background, deity served, etc. the caster might be allowed to pick and choose.

spell name:
BLACK CHANNELS III
list name:
flesh destruction
level:
60
realm:
channeling
type:
sorcerer base
spell class:
f
duration:
permanent
range:
varies
area of effect:
sourcebook:
rolemaster companion 1
description: caster may cast one of the following black channels spells.1. black finger (r: 25', rr mod -50)erases facial area.2. desert curse (r: 50', rr mod -30)blood boils.3. death's wave (r: 100', rr mod none)liquifies skeleton.the gm must determine which one(s) may be cast, based on: culture, background, deity served, etc. the caster might be allowed to pick and choose.

spell name:
BLACK IMPRECATION
list name:
none
level:
3
realm:
essence/channeling/mentalism
type:
rm2 c1 3.6 additional spells
spell class:
f
duration:
special
range:
special
area of effect:
special
sourcebook:
rolemaster companion 1
description: this spell is unique in that it is not always necessary to learn it to cast it. this spell allows most spell casters to utter a final curse at their moment of death. the magnitude of the curse is left up to the gm but the imprecation is directed against a maximum number of beings equal to 100 beings/caster's level. the caster must specify a method that the affected beings may use to negate the curse without magic (it need not be easy).

spell name:
BLACK LORE
list name:
dark lore
level:
20
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
100'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain the exact nature, origin, purpose, and history of any one item of evil or darkness; it allows caster to visualize all who have possessed the item.

spell name:
BLACK LORE
list name:
lore
level:
30
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
100'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain exact nature, origin, purpose, and history of any one "unholy item""; it allows caster to visualize all who have possessed the item."

spell name:
BLACK LORE MASTERY
list name:
dark lore
level:
50
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: caster can ascertain the exact nature, origin, purpose, and history of all items of evil or darkness within 100'; it allows caster to visualize all who have possessed the item.

spell name:
BLACK RUNE
list name:
bladerunes
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: the wielder of the item may (before he makes an attack) "will"" that this bladerune be used in that attack. if the attack succeeds in causing a critical result, the attack will cause an additional slaying critical on the large creature table (or the ""super large"" if the target is super large). use a separate dice roll."

spell name:
BLACK SWARM
list name:
insect mastery
level:
30
realm:
channeling
type:
druid base
spell class:
fm
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: 10,000-100,000 insects will appear to do the caster's bidding (e.g., surround area, encase area to block out sun, defend against invading army, destroy crops, destroy town, etc.). Usually those caught within the Black Swarm are never again seen.

spell name:
BLACK TENTACLES
list name:
dark summons
level:
12
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level
range:
25'
area of effect:
sourcebook:
rolemaster companion 4
description: Conjures one black tentacle for every four levels of the caster. These tentacles are each 10' long and come up from the ground together in a mass from the target point chosen by the caster. They drip a dark ac idic substance. Anyone within 10' of the target point is subjecttn a +80 Large Grapple attack. Anyone who is held by tentacles also takes an 'A' acid critical due to their coating. Each tentacle can take 30 hits (ignores criticals) before it is destroyed.

spell name:
BLACK TENTACLES
list name:
gate mastery
level:
12
realm:
channeling
type:
closed essence
spell class:
f
duration:
1 round / level
range:
25'
area of effect:
sourcebook:
rolemaster companion 4
description: Conjures one black tentacle for every four levels of the caster. These tentacles are each 10' long and come up from the ground together in a mass from the target point chosen by the caster. They drip a dark ac idic substance. Anyone within 10' of the target point is subjecttn a +80 Large Grapple attack. Anyone who is held by tentacles also takes an 'A' acid critical due to their coating. Each tentacle can take 30 hits (ignores criticals) before it is destroyed.

spell name:
BLADE CHANGE
list name:
weapon alterations
level:
2
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Changes one weapon into another similar weapon (ChL 13.1.1) for all combat purposes. For example, a one-handed edged weapon into another one-handed edged weapon (a short sword into a broadsword). Any bonuses or powers that the weapon has are transferred in the change. GM's discretion must apply in order for weapon-like objects (meat cleavers. butter knives,etc) to be affected by this spell. At the end of the spell's duration, the weapon changes back into its original form.

spell name:
BLADE OF DEATH
list name:
Warrior Blade
level:
25
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
varies
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: With this spell the caster attunes his Warriorblade to a specific enemy. To cast this spell, the caster must have something from the target, either part of his body or a possession. After a ritual which takes four hours to complete, the Warriorblade will do Slaying criticals against the target. Only one enemy can be attuned to the blade at one time.

spell name:
BLADE OF FEAR
list name:
Sword Magic
level:
4
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: If the caster delivers a critical strike on a target while this spell is active on his Tarot Sword, the target must make a RR or flee in fear of the caster.

spell name:
BLADE OF SEEKING
list name:
Sword Magic
level:
15
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Allows caster to attune his Tarot Sword to any being with whom the caster is familiar, or has had described to him in detail. The caster must hold the sword in his hand; if the being comes within 100' of the blade during the spell's duration (regardless of whether the being can be seen or not), the sword will give a strong ‘tug' on the caster's hand. If the caster releases the sword, it will attempt to reach the being and attack it (use caster's OB). The sword cannot travel through walls or other objects, but it will seek out openings which allow it to reach its target. The sword will act intelligently, attempting to ambush its target if possible. The caster need not see the sword in order for it to attack, but he must be within 100' of the sword. After making one attack, whether or not the attack is successful, the sword will return to the caster.

spell name:
BLADE OF SHARPNESS
list name:
Sword Magic
level:
7
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: If the caster delivers a critical strike on a target while this spell is active on his Tarot Sword, the critical increases by 1 severity (Max is ‘E' critical).

spell name:
BLADE OF SLAYING
list name:
Sword Magic
level:
19
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: If the caster delivers a critical strike on a target while this spell is active on his Tarot Sword, the critical is rolled on the Slaying column of an appropriate critical strike table.

spell name:
BLADE STORE
list name:
Warrior Blade
level:
17
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
varies
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: The caster can store one of his own spells in his Warriorblade to be cast at a later time. Only one spell can be stored in the blade a time.

spell name:
BLADE STORE 
list name:
Warrior's Blade
level:
6
realm:
Essence
type:
open essence
spell class:
F
duration:
varies
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster may store one spell on his bladed weapon. No other spell may be cast while one is stored. The Blade Store costs the same amount of PPs as the spell to be stored.

spell name:
BLADE TURN 3 *
list name:
shielding ways
level:
17
realm:
channeling
type:
paladin base
spell class:
f*
duration:
range:
100'
area of effect:
3 melee attacks
sourcebook:
rolemaster companion 2
description: caster can deflect any three melee attack that pass within 100' of him; this causes 100 to be subtracted from the attacks (attacks must pass through caster's field of vision).

spell name:
BLADEBREAK
list name:
solid manipulation
level:
17
realm:
mentalism
type:
closed mentalism
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
BLADELIGHT 
list name:
Warrior's Blade
level:
2
realm:
Essence
type:
open essence
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Causes a bladed weapon to glow with light. This light may be varied by the caster from as bright as a torch to as dim as a candle.

spell name:
BLADERUNE RESEARCH
list name:
bladerunes
level:
25
realm:
arcane
type:
open arcane
spell class:
i
duration:
-
range:
area of effect:
sourcebook:
rolemaster companion 1
description: this spell is used as a lord research spell, but specificaly for creating new bladerunes types designed by the caster.

spell name:
BLADETURN 1 *
list name:
shielding ways
level:
7
realm:
channeling
type:
paladin base
spell class:
f*
duration:
range:
100'
area of effect:
1 melee attack
sourcebook:
rolemaster companion 2
description: caster can deflect any one melee attack that passes within 100' of him; this causes 100 to be subtracted from the attack (attacks must pass through caster's field of vision).

spell name:
BLADETURN 1 *
list name:
combat enhancement
level:
8
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can turn any one melee attack that passes within 100' of him; causing 100 to be subtracted from the melee attack (weapon must pass through caster's field of vision, no ambushes).

spell name:
BLADETURN 1 *
list name:
shield mastery
level:
7
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 melee attack
sourcebook:
spell law
description: caster can deflect any one melee attack that passes within 100' of him; this causes 100 to be subtracted from the attack (attacks must pass through caster's field of vision).

spell name:
BLADETURN 1 *
list name:
combat enhancement
level:
8
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can turn any one melee attack that passes within 100' of him; causing 100 to be subtracted from the melee attack (weapon must pass through caster's field of vision, no ambushes).

spell name:
BLADETURN 1*
list name:
attack avoidance
level:
6
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
100'
area of effect:
1 melee attack
sourcebook:
spell law
description: caster can deflect any one melee attack that passes within 100' of him; this causes 100 to be subtracted from the attack (attacks must pass through caster's field of vision).

spell name:
BLADETURN 2 *
list name:
shielding ways
level:
11
realm:
channeling
type:
paladin base
spell class:
f*
duration:
range:
100'
area of effect:
1 melee attack
sourcebook:
rolemaster companion 2
description: caster can deflect any two melee attack that pass within 100' of him; this causes 100 to be subtracted from the attacks (attacks must pass through caster's field of vision).

spell name:
BLADETURN 2 *
list name:
combat enhancement
level:
14
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: caster can turn any two melee attacks that pass within 100' of him; causing 100 to be subtracted from the melee attacks (weapon must pass through caster's field of vision, no ambushes).

spell name:
BLADETURN 2 *
list name:
attack avoidance
level:
15
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
100'
area of effect:
2 melee attack
sourcebook:
spell law
description: caster can deflect any one melee attack that passes within 100' of him; this causes 100 to be subtracted from the attack (attacks must pass through caster's field of vision).

spell name:
BLADETURN 2 *
list name:
shield mastery
level:
11
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 melee attack
sourcebook:
spell law
description: caster can deflect any two melee attack that pass within 100' of him; this causes 100 to be subtracted from the attacks (attacks must pass through caster's field of vision).

spell name:
BLADETURN 2 *
list name:
combat enhancement
level:
14
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: caster can turn any two melee attacks that pass within 100' of him; causing 100 to be subtracted from the melee attacks (weapon must pass through caster's field of vision, no ambushes).

spell name:
BLADETURN 3 *
list name:
combat enhancement
level:
19
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: caster can turn any three melee attacks that pass within 100' of him; causing 100 to be subtracted from the melee attacks (weapon must pass through caster's field of vision, no ambushes).

spell name:
BLADETURN 3 *
list name:
attack avoidance
level:
25
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
100'
area of effect:
3 melee attacks
sourcebook:
spell law
description: caster can deflect any three melee attacks that passes within 100' of him; this causes 100 to be subtracted from the attack (attacks must pass through caster's field of vision).

spell name:
BLADETURN 3 *
list name:
shield mastery
level:
17
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
3 melee attacks
sourcebook:
spell law
description: caster can deflect any three melee attack that pass within 100' of him; this causes 100 to be subtracted from the attacks (attacks must pass through caster's field of vision).

spell name:
BLADETURN 3 *
list name:
combat enhancement
level:
19
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: caster can turn any three melee attacks that pass within 100' of him; causing 100 to be subtracted from the melee attacks (weapon must pass through caster's field of vision, no ambushes).

spell name:
BLADETURNING ORGANIC
list name:
nature's protection
level:
9
realm:
channeling
type:
animist base
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one melee attack directed at the caster; this causes 100 to be subtracted from the melee attack (weapon must pass through caster's field of vision). weapon must be at least partially organic in composition.

spell name:
BLANK MIND
list name:
Mind Protection
level:
10
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's mind pattern and presence are unreadable for the duration of this spell.

spell name:
BLANK THOUGHT C
list name:
shapechanging ways
level:
12
realm:
arcane
type:
open arcane
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: as long as caster does not move, his mental patterns will appear to be those of any animal he has studied.

spell name:
BLANK THOUGHTS C
list name:
nature's forms
level:
12
realm:
channeling
type:
druid base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: as long as caster does not move, his mental patterns will appear to be those of any animal he has studied.

spell name:
BLANK THOUGHTS C
list name:
nature's guises
level:
11
realm:
channeling
type:
ranger base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: as long as caster does not move, his mental patterns will appear to be those of any local animal; even if he move, his specific thoughts can't be read.

spell name:
BLAST
list name:
power words
level:
15
realm:
essence/channeling
type:
magus base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of lightning is shot from the palm of the caster; results are determined on the lightning bolt table.

spell name:
BLAST II 
list name:
Mind Assault
level:
13
realm:
Psion
type:
closed psion
spell class:
M
duration:
-
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target takes an C stress critical.

spell name:
BLAST 
list name:
Mining Law
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Cause rock (up to 100 cu'/lvl) to explode outward from its base, fragmenting into random shapes and sizes (from pebbles to 100 cu' chunks). This spell must be cast in small-diameter holes outlining the area to be blasted. This spell may be cast in up to 1 hole per level. Caster may delay the blast for up to 1 rnd/ level. Anyone within a 20 foot radius of the blast will take from 1 to 5 'A' Crush criticals.

spell name:
BLAST 
list name:
Mind Assault
level:
6
realm:
Psion
type:
closed psion
spell class:
M
duration:
-
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target takes an A stress critical.

spell name:
BLAZE OF GLORY
list name:
Fire Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
E
duration:
-
range:
self
area of effect:
1’R/lvl
sourcebook:
rolemaster companion 7
description: With this spell, the caster causes an explosion of fire. The caster is at the center of the attack but takes no damage. The attack is resolved as a+100 Plasma Ball delivering double concussion hits and Heat criticals instead of Plasma.

spell name:
BLEED
list name:
power words
level:
8
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: rr mod -20 teh caster may cause a living target to bleed (if applicable). teh target begins to bleed through his skin at a rate of 1 hit point / 5% failure each round. the duration of the effect depends on the degree to which the target failed: roll 1 ten sided die / 5% failure for the number of rounds the target suffers the loss. the caster may will the process to top prematurely. example: if a target fails by 33, he will lose 7 hits / rnd for a number of rnds equal to the total rolls of 7 ten sided dice.

spell name:
BLEEDING 1
list name:
doom's law
level:
1
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: causes the target to begin to bleed at +1 per round.

spell name:
BLEEDING 2
list name:
doom's law
level:
3
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: causes the target to begin to bleed at +2 per round. target also suffers an "a"" puncture critical."

spell name:
BLEEDING 3
list name:
doom's law
level:
7
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: causes the target to begin to bleed at +3 per round. target also suffers an "b"" puncture critical."

spell name:
BLEEDING 4
list name:
doom's law
level:
11
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: causes the target to begin to bleed at +4 per round. target also suffers an "c"" puncture critical."

spell name:
BLEEDING 5
list name:
doom's law
level:
15
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: causes the target to begin to bleed at +5 per round. target also suffers an "d"" puncture critical."

spell name:
BLEEDING TRUE
list name:
doom's law
level:
19
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: causes the target to begin to bleed at +1 x (lvl/2) per round. target also suffers an "e"" puncture critical."

spell name:
BLESS 1
list name:
inner walls
level:
4
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 5 bonus to his maneuver rolls and db.

spell name:
BLESS 1 C
list name:
protections
level:
2
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets a 5 bonus to his db and maneuver rolls. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
BLESS 2
list name:
inner walls
level:
9
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 10 bonus to his maneuver rolls and db.

spell name:
BLESS 3
list name:
inner walls
level:
14
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 15 bonus to his maneuver rolls and db.

spell name:
BLESS 3 C
list name:
protections
level:
12
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1-3 targets
sourcebook:
spell law
description: target gets a 15 bonus to his db and maneuver rolls. multiple targets would have the 15 divided up. three targets would get +5 each, etc. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
BLESS 5 C
list name:
protections
level:
20
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1-5 targets
sourcebook:
spell law
description: target gets a 25 bonus to his db and maneuver rolls. multiple targets would have the 15 divided up. five targets would get +5 each, etc. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
BLESS ARMOR
list name:
Mystic Armor
level:
18
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
varies
range:
touch
area of effect:
armor
sourcebook:
rolemaster companion 7
description: This spell will allow one spell from this list to be placed on the suit of armor of the caster. The spell will be stored in the armor until the caster wills it to go into effect. While this spell is in effect, no other spells from this list may be cast on the armor or the stored spell will go into effect.

spell name:
BLESS ARMOR TRUE
list name:
Mystic Armor
level:
40
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
varies
range:
touch
area of effect:
armor
sourcebook:
rolemaster companion 7
description: This spell will allow two spells from this list to be placed on the suit of armor of the caster. The spells will be stored in the armor until the caster wills them to go into effect. While this spell is in effect, no other spells from this list may be cast on the armor or the stored spells will go into effect.

spell name:
BLESS TALES
list name:
dark lore
level:
10
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
self
area of effect:
blessing
sourcebook:
spell law
description: caster can determine the author, origin, and complete histor of a given blessing; he also learns the nature and specific powers.

spell name:
BLESS/CURSE
list name:
Fey Magic
level:
30
realm:
essence/channeling/mentalism
type:
Special
spell class:
F•
duration:
permanent
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 7
description: Caster bestows a blessing or curse upon a new-born baby. For instance, Great Beauty/Ugliness, Health/ Sickness, etc. GM must use discretion with this spell.

spell name:
BLESSED SPEECH
list name:
Holy Champion
level:
13
realm:
Channeling
type:
cleric base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion is able to freely communicate (no matter the distance) with his patron cleric (the individual who vested him) for the duration. This spell may also be initiated by the caster for the purpose of speaking with the Holy Champion.

spell name:
BLESSING
list name:
fisherman's way
level:
50
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
u
duration:
1 day
range:
self
area of effect:
caster & ship
sourcebook:
rolemaster companion 5
description: Caster calls to the powers of the sea for a good day with no mishaps. If the powers agree (the caster will not know one way or the other) the caster and his ship will experience perfect weather, fishing, and no piracy or mutiny.

spell name:
BLESSING ANALYSIS
list name:
dark lore
level:
25
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can determine the nature and origin of active blessing found within any one target (inanimate or animate): the degree and other details of such blessing can also be acquired.

spell name:
BLIGHT 1
list name:
earth mastery
level:
5
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: caster creates an area wher no form of plant life will grow in until healed.

spell name:
BLIGHT 2
list name:
earth mastery
level:
9
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: caster creates an area wher no form of plant life will grow in until healed.

spell name:
BLIGHT 3
list name:
earth mastery
level:
13
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
200' r
sourcebook:
rolemaster companion 2
description: caster creates an area wher no form of plant life will grow in until healed.

spell name:
BLIND
list name:
light molding
level:
9
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: creats an area of darkness about the target's head that blinds him unless dispelled or cancelled by utterlight.

spell name:
BLIND DISTANCE
list name:
mannish ways
level:
11
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
varies
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell the exact distance from himself to some object, even if there are intervening objects blocking line of sight.

spell name:
BLIND WARD
list name:
warding law
level:
19
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break. the being/thing that caused the breached is blinded for 10 minutes per 10% failure.

spell name:
BLINDING
list name:
signs of power
level:
15
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) this sign affects the target triggering the sign with blindness. the target is blinded for 1 hour/10% failure.

spell name:
BLINDING
list name:
confusing ways
level:
11
realm:
mentalism
type:
mystic base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is blinded.

spell name:
BLINDING
list name:
starlights
level:
15
realm:
channeling
type:
astrologer base
spell class:
f
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: brilliant flash blinds target for 1 rnd/10 failure.

spell name:
BLINDING
list name:
distractions
level:
11
realm:
mentalism
type:
nightblade base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is blinded.

spell name:
BLINDING *
list name:
channels
level:
11
realm:
channeling
type:
cleric base
spell class:
f*
duration:
10 minutes / 10 failure
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: caster points his arm (elbow locked and fist clenched) at the target and channels raw power from his power source (usually a deity); target blinded for 10 minutes per 10 failure.

spell name:
BLINDING 
list name:
Mind Assault
level:
5
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is blind and at -90 for all activity.

spell name:
BLINDNESS
list name:
Dark Forms
level:
7
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 10 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target is blinded for 1 round per 10 failure. Target is at -100 to all activities while blinded.

spell name:
BLINDNESS TRUE
list name:
Dark Forms
level:
14
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target is permanently blind.

spell name:
BLINK
list name:
Teleportation
level:
2
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can 'blink' out of normal space-time for up to a number of rounds equal to his level. Caster must decide when casting the Psion how long he intends to stay 'blinked out', he has no perception of events during his absence, and in fact has no sense of time passage. He returns to exactly the same spot with the same orientation as before.

spell name:
BLINK C
list name:
ethereal mastery
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level (concentration)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: when he concentrates, the caster is able to "blink"" out of the normal plane for up to a number of rounds equal to his level. he will reappeaer whenever he ceases to concentrate. while ""blinked out"" he has no perception of anything occuring during his absence. he returns to exactly the same spot with the same orientation as before.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
BLOCK
list name:
Combat Reflexes
level:
14
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to defend himself from one attack. The attack is at -10/lvl of caster. Attack must be specified as either missile or melee and will be at one-quarter effectiveness against the wrong attack (missile defense against melee attack etc.). During this action the defender may not move without sacrificing the benefit of the defense.

spell name:
BLOCK CHANNELING
list name:
The Aegis
level:
16
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / level concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must make an RR or be unable to utilize any Channeling PPs while caster concentrates. Hybrids who share the Channeling realm lose access to half their existing PPs.

spell name:
BLOCK CHANNELING TRUE
list name:
The Aegis
level:
19
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must make an RR or be unable to utilize any Channeling PPs for 1 round per 5% failure.

spell name:
BLOCK ESSENCE
list name:
The Aegis
level:
17
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / level concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must make an RR or be unable to utilize any Essence PPs while caster concentrates. Hybrids who share the Essence realm lose access to half their existing PPs.

spell name:
BLOCK ESSENCE TRUE
list name:
The Aegis
level:
20
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must make an RR or be unable to utilize any Essence PPs for 1 round per 5% failure.

spell name:
BLOCK MENTALISM
list name:
The Aegis
level:
18
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / level concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must make an RR or be unable to utilize any Mentalism PPs while caster concentrates. Hybrids who share the Mentalism realm lose access to half their existing PPs.

spell name:
BLOCK MENTALISM TRUE
list name:
The Aegis
level:
25
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must make an RR or be unable to utilize any Mentalism PPs for 1 round per 5% failure.

spell name:
BLOCK SENSES
list name:
Prison Law
level:
16
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes one target to lose the use of up to 1 sense (sight, taste, touch, etc.) per 10 levels of experience.

spell name:
BLOCK TRACE
list name:
Trace Law
level:
10
realm:
Essence
type:
closed essence
spell class:
F*
duration:
10 minutes / level
range:
touch
area of effect:
1 trace
sourcebook:
spell user's companion
description: Prevents a trace from being used on a target. The 'Trace' and the 'Block' each make RRs, when a RR is missed, that spell is canceled. Thus it is possible for the Block or the Trace to fail (or both). If the Block fails first, then the Trace works.

spell name:
BLOOD CLOAK
list name:
node mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
node
area of effect:
node
sourcebook:
rolemaster companion 5
description: Similar to Earthcloak (caster is undetectable by sight, sound, smell, or "detects"" so long as he remains in the earthnode in which he cast the spell and does not cast any other magic

spell name:
BLOOD DISEASE CURES S
list name:
blood ways
level:
30
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can eliminate any blood diseases from his body; recovery time: 1 to 10 hours.

spell name:
BLOOD ID
list name:
surgeon's guide
level:
6
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
fi
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Determines target's blood type and blood health.

spell name:
BLOOD REPAIR TRUE
list name:
blood mastery
level:
50
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
varies
range:
self
area of effect:
v
sourcebook:
spell law
description: allows caster to cast one of the lower level spells on this list each round.

spell name:
BLOOD REPAIRS TRUE S
list name:
blood ways
level:
50
realm:
channeling
type:
healer base
spell class:
hs
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can use any one of the lower spells on this list in a given round at will.

spell name:
BLOOD STOP
list name:
surgeon's guide
level:
12
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: All blood in patient completely stops flowing. Blood will not clot and continues to service the body as if it were flowing naturally. Blood must be Purified immediately afterwards.

spell name:
BLOWN KISS *
list name:
kisses
level:
30
realm:
mentalism
type:
houri base
spell class:
M*
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: If a Kiss spell is cast immedialely after this spell its range is 100'. This still requires a cooperative target for the -30 RR modification.

spell name:
BLUE CANDLE (7TH)
list name:
wax magic
level:
17
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
7 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a seventh level spell in the candle by casting blue candle (and the seventh level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one blue candle spell allows the candle to "burn"" for 10 minutes. each additional casting of blue candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
BLUR
list name:
ethereal mastery
level:
1
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: causes caster to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
BLUR
list name:
brilliance magic
level:
1
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: causes target to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
BLUR
list name:
Jihad
level:
7
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Causes target to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
BLUR
list name:
shielding ways
level:
2
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: causes caster to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
BLUR
list name:
guises
level:
1
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: causes target to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
BLUR
list name:
Warrior Law
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes caster to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
BLUR
list name:
cloaking
level:
2
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: causes target to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
BLUR
list name:
brilliance
level:
2
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: causes target to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
BLUR
list name:
hiding
level:
1
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: causes caster to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
BLUR
list name:
shield mastery
level:
3
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: causes target to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
BLUR
list name:
mystic escapes
level:
1
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: causes target to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
BLUR
list name:
Light Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster appears blurred, subtracting 10 from all attacks against him.

spell name:
BLUR
list name:
Battle Trance
level:
2
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell blurs the caster's appearance, giving him a +10 DB. This spell is not cumulative with Battle Glow spells.

spell name:
BLUR *
list name:
combat enhancement
level:
2
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: causes caster to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
BLUR *
list name:
combat enhancement
level:
2
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: causes caster to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
BLUR VISION C
list name:
confusing ways
level:
3
realm:
mentalism
type:
mystic base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has a -100 ob mod for missile attacks; -50 for all other actions.

spell name:
BLUR VISION C
list name:
sense control
level:
3
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has a -100 ob mod for missile attacks; -50 for all other actions.

spell name:
BLURRING DANCE *
list name:
deadly dances
level:
4
realm:
channeling
type:
dervish base
spell class:
u*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to add +10 to his db.

spell name:
BOAR STRENGTH
list name:
beast's ways
level:
10
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Doubles the caster's strength: adding +10 to OB and delivering x2 damage to all caster's melee attacks.

spell name:
BOAT REPAIR
list name:
pirate's way
level:
3
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 boat
sourcebook:
rolemaster companion 5
description: Caster can make minor repairs to a vessel. A small hole in the hull could be repaired. This spell will not effect magical items or those which are built of extraordinary materials (as a general rule: no crack longer than the caster's level in inches may be affected. Likewise, no hole with a diameter greater than 1/3 the caster's level may be mended.)

spell name:
BOAT REPAIR TRUE
list name:
fisherman's way
level:
30
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
20'
area of effect:
1 boat
sourcebook:
rolemaster companion 5
description: Caster can make repairs to a vessel. All that is required is at least a third of the original vessel for it to be fully restored. This spell will not effect magical items or those which are built of extraordinary materials. Note: A third of the sails, rigging, etc. would also have to be present for them to be restored.

spell name:
BODY ARMOR
list name:
adrenal focus
level:
11
realm:
mentalism
type:
nightblade base
spell class:
d
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: for the duration of this spell, the caster's body is treated as at 3 (if not wearing other armor).

spell name:
BODY AWARENESS
list name:
conveyance
level:
15
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can instantly shift his perceptions back to his body. He can open his eyes and receive sensory information, but he cannot take any action until his psyche rejoins his body. His psyche cannot move or receive any sensory input while his perceptions are at his body.

spell name:
BODY AWARENESS
list name:
Body Mastery
level:
1
realm:
Prosaic
type:
open prosaic
spell class:
I*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains body information including heart rate, respiration rate, blood count, etc.

spell name:
BODY CONTROL * C
list name:
phantom movements
level:
2
realm:
mentalism
type:
nightblade base
spell class:
u*
duration:
1 maneuver
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: adds 50 to any one maneuver involving balance or the skill "contractions""."

spell name:
BODY INSTRUMENT
list name:
Music Law
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may play his entire body as various instruments. This spell relies heavily on player and GM invention. For example, a character taps his teeth and a xylophone sounds, he beats his stomach and a bass drum booms, he strums the fingers of one hand and a lute strums, he claps his hands and cymbals crash, he whistles and a bugle/trombone/trumpet sounds. This spell is not limited to chosen sounds for example, his stomach growls and it sounds like a drumroll

spell name:
BODY OF MIST
list name:
evasions
level:
60
realm:
essence
type:
monk base
spell class:
f
duration:
1 round
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: the caster may block, dodge or otherwise avoid every melee or missile attack for this round. note: this spell may not be lengthened or extended (such as in spell enhancement) or made into a constant magic item. it must be cast every round that it is used.

spell name:
BODY PREPARATION
list name:
foul changes 2
level:
1
realm:
essence
type:
evil magician base
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Prepares the caster's body for the rigors of any of the other spells on this list. If this spell is not cast immediately before one of these spells is cast. the caster will take d10 hits and an 'A' Disruption critical for each level of the spell.

spell name:
BODY PREPARATION
list name:
Dark Shifting
level:
4
realm:
Mentalism
type:
doppelganger base
spell class:
U•
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster must cast this before any Form spell on this list. If he does not, he will suffer ‘A' Physical Alteration criticals until the total change equals 100%.

spell name:
BODY PREPARATION
list name:
Doppelganger Ways
level:
3
realm:
Mentalism
type:
doppelganger base
spell class:
U•
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster must cast this before any Form spell on this list. If he does not, he will suffer ‘A' Physical Alteration criticals until the total change equals 100%.

spell name:
BODY PREPARATION
list name:
Inorganic Shifting
level:
4
realm:
Mentalism
type:
doppelganger base
spell class:
U•
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster must cast this before any Form or Change spell on this list. If he does not, he will suffer ‘A' Physical Alteration criticals until the total change equals 100%.

spell name:
BODY PREPARATION
list name:
Light Shifting
level:
4
realm:
Mentalism
type:
doppelganger base
spell class:
U•
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster must cast this before any Form spell on this list. If he does not, he will suffer ‘A' Physical Alteration criticals until the total change equals 100%.

spell name:
BODY PREPARATION
list name:
Organic Shifting
level:
5
realm:
Mentalism
type:
doppelganger base
spell class:
U•
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster must cast this before any Form spell on this list. If he does not, he will suffer ‘A' Physical Alteration criticals until the total change equals 100%.

spell name:
BODY PREPARATION .
list name:
foul changes 1
level:
1
realm:
essence
type:
evil magician base
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Prepares the caster's body for the rigors of any of the other spells on this list. If this spell is not cast immediately before one of these spells is cast. the caster will take d10 hits and an 'A' Disruption critical for each level of the spell.

spell name:
BODY ROT
list name:
Putrefactions
level:
20
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target rots away and dies in one week.

spell name:
BODY SHEATH 
list name:
Warrior's Blade
level:
13
realm:
Essence
type:
open essence
spell class:
F*
duration:
permanent
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster 'absorbs' one weapon and reproduces it at need (by recasting this spell each time the weapon is unsheathed and re-sheathed). The mass and weight of the weapon are added to the caster's mass while the weapon is 'sheathed'.

spell name:
BODY SHIFTING
list name:
body reins
level:
10
realm:
essence
type:
monk base
spell class:
p
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to alter the form of his body to the general shape and size of the desired humanoid race (must be within 25% of the caster's normal mass).

spell name:
BODY SHIFTING
list name:
changing dances
level:
8
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may cause his entire body to shift into the sahpe of any other humaniod race.

spell name:
BODY TIE
list name:
Taking Ways
level:
16
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
1 day / level
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to cause one stored Taken to continue to serve him beyond the bounds of death itself. The affected Taken is granted five times normal hit points and until these are gone, the Taken cannot be killed. For every 4 hits beyond his normal amount that the Taken receives, he loses one hit point permanently (assuming he doesn't perish at the end of the duration of this spell). If a Taken's hit points are permanently reduced to 0 his soul is destroyed, and he may never be resurrected.

spell name:
BODY WARNING
list name:
conveyance
level:
10
realm:
mentalism
type:
seer base
spell class:
u
duration:
varies
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster is instantly warned (regardless of distance) if his body is touched, damaged, subject to a spell or spell effect, or in any other way disturbed. Caster will not know the exact nature of the disturbance until he returns to his body. This spell will not be activated by such comparatively insignificant disturbances as a fly landing on the caster's body, etc. (GM's discretion).

spell name:
BODY WEAPONRY
list name:
adrenal focus
level:
8
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: this spell hardens the caster's hands and feet so that the cater may either use an adrenal focus spell to attack on the mace table or use normal martial arts striking with a mace "weapon kata"" (no -20 modification), see arms law section 11.71."

spell name:
BODY WISH
list name:
life mastery
level:
75
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: the caster may restore or create the entire body of a being who is dead, if the caster is able to physcially touch some remnant of the target's body (lock of hair, etc). as this magnificent spell is actually a type of wish, drawing on power far beyond the domain of any private mortal magic user, the gm will have to roll a reaction for the cleric's deity; i.e., whether the deity will permit restoration or recreation of the deceased body.

spell name:
BOIL / FREEZE WATER C
list name:
liquid alteration
level:
1
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 cu'/lvl
sourcebook:
spell law
description: heats or cools 1 cu' /level of liquid to boiling or freezing, at a rate of 1 cu' / round; any inanimate liquid, not just water.

spell name:
BOIL LIQUID C
list name:
fire law
level:
1
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
10'
area of effect:
1 cu' / lvl
sourcebook:
spell law
description: one cu' of liquid/level can be heated to boiling at a rate of 1 cu'/lvl.

spell name:
BOIL LIQUID C
list name:
fiery ways
level:
2
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
concentration
range:
10'
area of effect:
1 cu' / lvl
sourcebook:
rolemaster companion 3
description: one cu' of liquid/level can be heated to boiling at a rate of 1 cu'/lvl.

spell name:
BOIL WATER C
list name:
liquid manipulation
level:
1
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 cu'/lvl
sourcebook:
spell law
description: heats 1 cu' /level of liquid to boiling, at a rate of 1 cu' / round; any inanimate liquid, not just water.

spell name:
BOLT CHANNELS *
list name:
spell shaping
level:
19
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack / 5 levels
range:
Self
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: The caster's next bolt attack will form a continuous stream. Separate attack rolls are made for the stream each round. The caster can move the channel up to 90 degrees / round. Only one attack per round may be made by the channel, but the caster's normal initiative number is increased by 50%, due to the spell already being in effect (2nd and successive rounds only).

spell name:
BOLT CURVING *
list name:
spell shaping
level:
5
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
sourcebook:
rolemaster companion 5
description: The caster may alter the course of his next bolt attack by curving the bolt up to w ú/level. The caster must be able to see the target to gain the benefit of his directed spell bonus.

spell name:
BOND
list name:
Structure Law
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
2 objects
sourcebook:
spell user's companion
description: Allows caster to affix or attach any two materials as he would with the appropriate glue. No glue is necessary, however. This bonding is subject to the same difficulties found when gluing with any normal substances, as it is still difficult to glue metal and leather etc. The breakage factor for this bond is 01-02.

spell name:
BONDING
list name:
combat link
level:
25
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Bonds target to the organization and creates a permanent Link spell tying him to all other members of his organization. Unlike Teambond, the target can form a team with any member of the organization, not just his teammates. There is no limit to the size of the organization, but no more than six can form a single team. Also, the target can activate Battle Linkfor a duration of one hour per day. Bonding needs some form of focus, such as a ring, a tattoo or something to symbolize the membership to the organization. If the focus is destroyed, the Bonding is disrupted until a new focus is made. The act of casting Bonding on a member is often the final membership ritual of some arcane and mystic fighting orders.

spell name:
BONE BREAK 1
list name:
doom's law
level:
5
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: one of the target's bones is broken at random. the target also suffers an "a"" impact critical."

spell name:
BONE BREAK 2
list name:
doom's law
level:
9
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: two of the target's bones are broken at random. the target also suffers an "b"" impact critical."

spell name:
BONE BREAK 3
list name:
doom's law
level:
13
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: three of the target's bones are broken at random. the target also suffers an "c"" impact critical."

spell name:
BONE BREAK 4
list name:
doom's law
level:
17
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: four of the target's bones are broken at random. the target also suffers an "d"" impact critical."

spell name:
BONE BREAK TRUE
list name:
doom's law
level:
25
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: one x (caster's lvl/5) of the target's bones are broken at random. the target also suffers an "e"" impact critical."

spell name:
BONE DEATH
list name:
flesh destruction
level:
14
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's bones (random but not part of the spine or skull) will gradually disintegrate. target loses 5% of the use of the bone per day; when the total reaches 100%, the limb falls off. can be cured through bone repair spells up to 80% point, then it must be regenerated.

spell name:
BONE LORE
list name:
bone mastery
level:
1
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster acquires a complete understanding of any bone damage, including the tools and methods required for healing; caster does not receive the skill or power to perform the cure.

spell name:
BONE LORE
list name:
bone law
level:
1
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster acquires a complete understanding of any bone damage, including the tools and methods required for healing; caster does not receive the skill or power to perform the cure.

spell name:
BONE REGENERATION
list name:
bone mastery
level:
30
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 section
sourcebook:
spell law
description: allows caster to regenerate one lost bone in the target's body; recovery time is 1 to 10 days.

spell name:
BONE REGENERATION S
list name:
bone ways
level:
14
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 bone
sourcebook:
spell law
description: caster can regenerate any one bone; recovery time is 1 to 10 hours. skull can not be regenerated.

spell name:
BONE REGENERATION TRUE S
list name:
bone ways
level:
30
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 bone
sourcebook:
spell law
description: caster can regenerate all lost bones; recovery time is 1 to 10 hours, including his skull.

spell name:
BONE TRANSPLANT
list name:
bone mastery
level:
13
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to transplant a healthy bone; 1 hour operation; recovery time: 1 to 10 days; chance of rejection is 10% if same race; 50% if other humanoid.

spell name:
BONE/CARTILAGE
list name:
Arcane Healing
level:
17
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may repair any 1 damaged bone or cartilage of target. Caster must concentrate for one minute to complete the repair. Recovery is instantaneous.

spell name:
BOOK LORE 
list name:
Library Mastery
level:
9
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster gains information regarding one text including: type of paper, type of binding, type of ink, date of printing, date of binding, magical or normal, etc. However, the spell will not provide any information on the actual content of the text.

spell name:
BOOK SIGNATURE 
list name:
Library Mastery
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
concentration
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Provides caster with any and all of the following types of information; Race/class/approximate level/age of possessor of the text throughout its life, lengths of possession, number of times each page was turned, etc.

spell name:
BOOMING VOICE
list name:
Tricks of the Trade
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster controls the volume of his voice up to 1x volume per three levels.

spell name:
BOON
list name:
Wyrd Mastery
level:
25
realm:
Channeling
type:
closed channeling
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may roll any roll (directly relevant him) during the duration then choose which die is tens.

spell name:
BORROW POWER
list name:
Power Mastery
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may draw PPs from the days to come (steal them from his own future PPs). Caster may draw up to one day's power per 3 levels from the next days to come. The days must be consecutive and begin immediately with tomorrow. Caster may not possess more than his normal amount of PPs or he will suffer burnout.

spell name:
BOWBREAK
list name:
solid manipulation
level:
14
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
100'
area of effect:
wood
sourcebook:
spell law
description: will break a piece of wood up to 1' in diameter.

spell name:
BOWBREAK
list name:
wood shaping
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can break a piece of wood up to 1"/level in diameter. wood objects with intelligence gain a rr."

spell name:
BRAIN REGENERATION
list name:
nerve and organ mastery
level:
50
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 brain
sourcebook:
spell law
description: allows caster to regenerate brain tissue in 1 to 10 days (target is in coma during recovery). note that lost experience is not restored (the % lost permanently depends on severity of damage).

spell name:
BRAIN REGENERATION
list name:
nerve law
level:
50
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
one brain
sourcebook:
spell law
description: allows caster to regenerate lost brain material. regrowth takes 10 to 100 days depending on the extent of damage. target is in coma during recovery. note that experience lost is not restored (% lost permanently is dependent on severity of damage).

spell name:
BRAIN REPAIR S
list name:
organ ways
level:
20
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to repair brain damage (such as that caused by a skull fracture, etc. at discretion of the gm). experience lost by brain damage to the wounded being (the one from whom the damage is transfered) is not restored. should the healer have brain damage inflicted directly upon him (e.g., he is stuck in the head), he may suffer memory and or experience loss; this may result in the healer's inability to cast this spell. recovery time is 1 to 10 hours.

spell name:
BRAIN ROT
list name:
Putrefactions
level:
25
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is deranged and dies in one day.

spell name:
BRAND
list name:
Livestock Ways
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to visibly mark his animals (up to one per level) with any symbol he desires. Mark is burned into the animal's skin. Mark may be up to 1 inch square per level; thus a 13th level caster may make a mark up to 13 square inches in size.

spell name:
BRAVE HORSE
list name:
Horseman's Way
level:
13
realm:
Mentalism
type:
beastmaster base
spell class:
M
duration:
10 minutes / level
range:
touch
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows Horse Familiar to totally ignore a natural fear (for a horse: fire, snakes, precipices, etc.).

spell name:
BREAK
list name:
Livestock Ways
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
M
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
spell user's companion
description: Allows caster a bonus to make an animal tamer. Animal gets RR and if missed, spell will provide the caster with + 1 per level bonus to domesticate the animal. This spell applies only to mammals.

spell name:
BREAK
list name:
magnetic law
level:
19
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster releases a field of super-strength, pulsating magnetic force against the target. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is broken and/or useless.

spell name:
BREAK
list name:
Rending Ways
level:
9
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to break any object into two pieces. The break may be located as desired on the material, but may only be a simple break.

spell name:
BREAK BLADE
list name:
weapon alterations
level:
14
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Breaks any one weapon. Magic weapons get an RR equivalent to the minimum level of the Alchemist required to make the weapon.

spell name:
BREAK CAMP
list name:
Encampments
level:
9
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
varies
range:
100'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell allows the caster to organize the packing of gear and the preparation to travel so that a camp can be broken in l/10th the normal time.

spell name:
BREAK LIMB
list name:
flesh destruction
level:
5
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a random limb is broken; for a leg, the target can only move at 50% and combat is modified by -75; for an arm, that arm cannot be used.

spell name:
BREAKER
list name:
Power Merge
level:
10
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Allows the spell user to break the bond chaining up to 2 spells together. This in effect destroys the chain abilities of spells within range and forces the caster of the chain spells to expend normal time requirements for casting of spells which would normally be chained. Broken Chain spells must then be dispelled and resisted again individually.

spell name:
BREAKER II
list name:
Power Merge
level:
18
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Allows the spell user to break the bond chaining up to 3 spells together. This in effect destroys the chain abilities of spells within range and forces the caster of the chain spells to expend normal time requirements for casting of spells which would normally be chained. Broken Chain spells must then be dispelled and resisted again individually.

spell name:
BREAKING BLOW
list name:
Martial Mastery
level:
17
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster strikes his next blow in such a way that any item he strikes must make a breakage roll to determine if it is broken. Caster is unable to attack with the roll to break an item.

spell name:
BREATH RANGING II
list name:
Heartfires
level:
5
realm:
essence/channeling/mentalism
type:
Special
spell class:
U*
duration:
1 attack
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 7
description: Doubles range of one breath attack.

spell name:
BREATH RANGING III
list name:
Heartfires
level:
11
realm:
essence/channeling/mentalism
type:
Special
spell class:
U*
duration:
1 attack
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 7
description: Triples range of one breath attack.

spell name:
BREATH RANGING IV
list name:
Heartfires
level:
16
realm:
essence/channeling/mentalism
type:
Special
spell class:
U*
duration:
1 attack
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 7
description: Quadruples range of one breath attack.

spell name:
BREATHE WATER
list name:
Survival Ways
level:
14
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Enables target to breathe water as if it were air.

spell name:
BREATHSTRIKE II
list name:
Heartfires
level:
10
realm:
essence/channeling/mentalism
type:
Special
spell class:
U*
duration:
1 attack
range:
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's next breath attack will do double concussion damage. Costs the use of one additional breath attack (e.g. if breath weapon can be used one per minute, the after the use of this spell the next breath weapon cannot be used for two minutes).

spell name:
BREATHSTRIKE III
list name:
Heartfires
level:
20
realm:
essence/channeling/mentalism
type:
Special
spell class:
U*
duration:
1 attack
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's next breath attack will do 3x concussion damage. Costs the use of 2 additional breath attack (e.g. if breath weapon can be used one per minute, the after the use of this spell the next breath weapon cannot be used for 3 minutes).

spell name:
BREATHSTRIKE IV
list name:
Heartfires
level:
30
realm:
essence/channeling/mentalism
type:
Special
spell class:
U*
duration:
1 attack
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's next breath attack will do 4x concussion damage. Costs the use of 3 additional breath attack (e.g. if breath weapon can be used one per minute, the after the use of this spell the next breath weapon cannot be used for 4 minutes).

spell name:
BREED
list name:
Livestock Ways
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 egg
sourcebook:
spell user's companion
description: Allows caster to affect the genetic material combining in a fertilized egg within an impregnated animal (non-humanoid only). Affected genetic material will be the best possible combination of the parental DNA. This will produce an animal that is from 5% to 25% better (in all respects) than the average offspring possible from the parent animals. Spell failure will result in serious perversion of the spell's effect, e.g., 5% to 25% worse than average (in all respects).

spell name:
BREEZE CALL
list name:
weather ways
level:
7
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 round / level
range:
area of effect:
10' r
sourcebook:
spell law
description: caster causes breeze to come forth which will drive out any gaseous matter (cloud, etc.) and subtracts from all missile attacks. once set, the direction of the breeze will not change.

spell name:
BREEZES C
list name:
wind law
level:
1
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
10' r/lvl
sourcebook:
spell law
description: causes a light breeze as long as the caster concentrates.

spell name:
BREW ACIDS
list name:
brewing lore
level:
12
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to prepare, handle, and contain a known acid of up to tenth level potency (attack level).

spell name:
BREW ALCOHOL
list name:
brewing lore
level:
3
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 week / level
range:
10'
area of effect:
1 cubic foot / level
sourcebook:
rolemaster companion 3
description: caster causes some base to rapidly ferment into an alcoholic beverage (beer, wine, etc.). this spell can also be used to distill whiskey, brandy, etc .

spell name:
BREW ANTIDOTE
list name:
brewing lore
level:
18
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster may extract the essence of an antidote (e.g., argsbargies, eldaana, menelar, etc.).

spell name:
BREW EUPHORICS / NARCOTICS
list name:
brewing lore
level:
8
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster may extract the essence of a euphoric or narcotic herb (e.g., rumareth, breldiar, grapeleaf, arunya, brorkwilb, galenas, etc.).

spell name:
BREW HALLUCINOGENS
list name:
brewing lore
level:
11
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster may extract the essence from an hallucinogenic herb (e.g.,gort, hoak-foerr, magic mushrooms, etc.)

spell name:
BREW HEALING DRUGS
list name:
brewing lore
level:
9
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster may extract the essence of an herb that heals hit points or analgesics, decongestants, and anaesthetics (e.g., aloe, thurl, arkasu, silraen, margath, maiana, caranan, etc.).

spell name:
BREW MAJOR POISON
list name:
brewing lore
level:
13
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to prepare, handle, and contain a known poison of up to 20th potency (attack level).

spell name:
BREW MINOR POISON
list name:
brewing lore
level:
7
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to prepare, handle, and contain a known poison of up to tenth level potency (attack level).

spell name:
BREW POTION 1
list name:
brewing lore
level:
6
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 dose
sourcebook:
rolemaster companion 3
description: allows caster to brew one dose of a potion that can have a first level spell imbedded in it.

spell name:
BREW POTION 10
list name:
brewing lore
level:
20
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 dose
sourcebook:
rolemaster companion 3
description: allows caster to brew one dose of a potion that can have a first level spell imbedded in it.

spell name:
BREW POTION 3
list name:
brewing lore
level:
10
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 dose
sourcebook:
rolemaster companion 3
description: allows caster to brew one dose of a potion that can have a third level spell imbedded in it.

spell name:
BREW POTION 5
list name:
brewing lore
level:
14
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 dose
sourcebook:
rolemaster companion 3
description: allows caster to brew one dose of a potion that can have a first level spell imbedded in it.

spell name:
BREW POTION 7
list name:
brewing lore
level:
17
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 dose
sourcebook:
rolemaster companion 3
description: allows caster to brew one dose of a potion that can have a first level spell imbedded in it.

spell name:
BREW STIMULANTS
list name:
brewing lore
level:
5
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to extract the stimulant essence from an herb (e.g., pekoe tea, elben's basket, zulsendura, etc.).

spell name:
BREW TRUTH DRUG
list name:
brewing lore
level:
15
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster brews a drug which causes the imbiber to tell the whole, naked truth for one hour.

spell name:
BREWING MASTERY
list name:
brewing lore
level:
50
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can use one spell/round from this list.

spell name:
BRIBE
list name:
Trade Law
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains + 1/lvl to his bribery skill.

spell name:
BRIDGE
list name:
druidstaff
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
druidstaff
sourcebook:
rolemaster companion 1
description: when the caster's druidstaff is placed on the ground (usually at the edge of a chasm), this spell will cause the staff to expand and change intoa 2' wide wooden bridge (length of no more then 5'/lvl) with no railings. it will only bear 1000 lbs per level. caster may return the druidstaff to normal and pick it up at either end.

spell name:
BRIDLE
list name:
Livestock Ways
level:
7
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 animal
sourcebook:
spell user's companion
description: Allows caster to steer a riding animal (horse, mule, camel, etc.) as if he were using a bridle when one is not present.

spell name:
BRIMSTONE
list name:
Tricks of the Trade
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 round
range:
10'/lvl
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Creates a distinct smell of sulfur and brimstone in an area desired by caster.

spell name:
BROADSWORD
list name:
Weapon Mastery
level:
11
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a Broadsword of force which may be used as a regular Broadsword for the duration. When spell is cast a Broadsword appears anywhere within range.

spell name:
BROKEN HOLD
list name:
unbarring ways
level:
60
realm:
essence
type:
open essence
spell class:
f
duration:
range:
100' radius
area of effect:
sourcebook:
rolemaster companion 1
description: every lock and every trap with the radius have a 90% chance of being opened. some special locks or traps, expecially magical ones, may get a mod on their rr. the roll is open-ended and the quality of the lock may modify the roll.

spell name:
BROKEN WARNING
list name:
Taking Ways
level:
4
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
varies
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Warns the caster when a stored Taken who has this spell cast upon him breaks free. The caster is aware of exactly which one has broken free. The spell lasts till set off, dispelled, or canceled.

spell name:
BROTHER HORSE
list name:
Horseman's Way
level:
30
realm:
Mentalism
type:
beastmaster base
spell class:
M
duration:
1 minute / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: For the duration of this spell, every friendly spell affecting caster (i.e. caster is a willing target) will also affect his mount.

spell name:
BROWN CANDLE (2ND)
list name:
wax magic
level:
7
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
2 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a second level spell in the candle by casting brown candle (and the second level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one brown candle spell allows the candle to "burn"" for 10 minutes. each additional casting of brown candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
BUBBLE CAGE
list name:
Bubble Magic
level:
15
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
50'
area of effect:
5'R
sourcebook:
rolemaster companion 7
description: Traps target and all other objects/people within a 5' radius inside a stationary, magical bubble. Fresh air is naturally recirculated in the bubble, but the caster can prevent this by concentrating. The bubble is very difficult to break through (treat as AT 20 with 100 hits).

spell name:
BUBBLE CONVEYANCE I
list name:
Bubble Magic
level:
7
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
5'R
sourcebook:
rolemaster companion 7
description: Creates a 5' radius bubble centered on the caster. The bubble can be used to transport items and people safely underwater. Air inside the bubble is recirculated and remains breathable for the duration. The bubble moves at a speed of up to 5 mph (direction is controlled by caster) and can carry up to 1000 pounds of weight.

spell name:
BUBBLE CONVEYANCE II
list name:
Bubble Magic
level:
12
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
5'R
sourcebook:
rolemaster companion 7
description: Creates a 5' radius bubble centered on the caster. The bubble can be used to transport items and people safely through air. Air inside the bubble is recirculated and remains breathable for the duration. The bubble moves at a speed of up to 5 mph (direction is controlled by caster) and can carry up to 1000 pounds of weight.

spell name:
BUBBLE CONVEYANCE III
list name:
Bubble Magic
level:
17
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
5'R
sourcebook:
rolemaster companion 7
description: Creates a 5' radius bubble centered on the caster. The bubble can be used to transport items and people safely through air or water. Air inside the bubble is recirculated and remains breathable for the duration. The bubble moves at a speed of up to 5 mph (direction is controlled by caster) and can carry up to 1000 pounds of weight.

spell name:
BUBBLE EYES
list name:
Bubble Magic
level:
16
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's eyes are each transformed into a bubble for duration of the spell; he is unable to see. If the target if the caster concentrates for 5 rounds, the bubble may burst, permanently leaving the target without eyes.

spell name:
BUBBLE FORM
list name:
Bubble Magic
level:
30
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
sourcebook:
rolemaster companion 7
description: Caster and all objects on his person change to a sturdy, moldable, bubble-like film; his body becomes transparent. Caster can reshape himself, pass through small crevices, etc. Because the magical bubble material is pliant but sturdy, the caster adds +30 to his DB when in this form, but he cannot attack with objects that have also been changed to bubble form.

spell name:
BUBBLE MASTERY
list name:
Bubble Magic
level:
50
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Caster may use any one lower-level spell on this list each round.

spell name:
BUBBLE SURPRISE
list name:
Bubble Magic
level:
5
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
-
range:
10'
area of effect:
sourcebook:
rolemaster companion 7
description: Allows caster to create 1 medium-sized (1" radius) bubble, which then bursts and turns into a small, pleasant, harmless, and mostly valueless item (e.g., tin coin, confetti, muffin, etc.). The items generated by a Bubble Surprise spell can be random, or the caster may choose (the latter at the GM's discretion, but not recommended).

spell name:
BUBBLE TONGUE
list name:
Bubble Magic
level:
8
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's tongue is transformed into a bubble for duration of the spell; he is unable to speak. If the target bites down hard on his "tongue" before the end of the spell duration, or if the caster concentrates for 5 rounds, the bubble may burst, leaving the target without a tongue permanently.

spell name:
BUBBLE TRUE
list name:
liquid manipulation
level:
60
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
area of effect:
sourcebook:
rolemaster companion 1
description: creates a bubble of air (20' r) around the caster and others. the caster need not concentrate and the "bubble"" may be formed in any liquid without harming its inhabitants, even inherently dangerous liquids such as poisons or lava."

spell name:
BUM MATTER
list name:
Mind Over Matter
level:
16
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
10 m
area of effect:
1 m3/lvl
sourcebook:
spell user's companion
description: Caster can ignite up to 1 m3/lvl, of solid material up to 500°C. Solid material must be combustible at this temperature. Caster is not immune to this heat.

spell name:
BURIAL V
list name:
ceremonies
level:
4
realm:
channeling
type:
closed channeling
spell class:
pf
duration:
permanent
range:
20'
area of effect:
1 "body"""
sourcebook:
rolemaster companion 1
description: gives proper burial. bodies properly buried are normally immune to spells of undead creation / animation unless such spells are already in effect.

spell name:
BURST
list name:
Thought into Pain
level:
11
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes all of target's synapses to trigger all at once, causing A shock 'criticals' every round this spell is in effect. The target may make a RR every round to try and break the power of this Psion. For this Psion to be successfully used, the caster must touch the target to initiate this Psion, after which he may be at any distance from the target.

spell name:
BURST
list name:
Rending Ways
level:
25
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a target or object to explode. Object may not be larger than 5 cubic foot per level of caster. Affected target takes random Impact and random Disruption criticals (random severity and roll). Affected object will explode into many pieces doing 1-5 (+2 per level of caster) attacks on all within 1' per level. Attack table varies according to the type of material exploded, e.g., wooden door will do foil attacks, large ceramic vase will do hand axe attacks, crystal statue will do dagger attacks, stone block will do sling bullet attacks, etc.

spell name:
BURST II
list name:
Thought into Pain
level:
17
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes all of target's synapses to trigger all at once, causing B shock 'criticals' every round this spell is in effect. The target may make a RR every round to try and break the power of this Psion. For this Psion to be successfully used, the caster must touch the target to initiate this Psion, after which he may be at any distance from the target.

spell name:
BUTCHER
list name:
Livestock Ways
level:
10
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to skin, gut, and cut up carcasses. Caster may prepare up to 50 pounds of carcass per level.

spell name:
BUTTRESS
list name:
Fortification Mastery
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to reinforce the walls and/or supports (up to 5' length per level) of a corridor or tunnel to resist collapse due to physical or magical causes, i.e., this spell effectively cancels a Collapse spell.

spell name:
BYPASS STORED SPELL
list name:
spell coordination
level:
5
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: after casting this spell, the caster may cast one spell normally even if he has a different spell stored. the stored spell is not affected.

spell name:
BYPASS STORED SPELL 2
list name:
spell coordination
level:
19
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: the caster my bypass a stored spell and additional stored spell and cast a different spell. after casting this spell, the caster may cast one spell normally even if he has a different spell stored. the stored spells are not affected.

spell name:
CALCULATE
list name:
Trade Law
level:
5
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster becomes a human calculator. Only simple calculations are possible including add/subtract/multiply/divide etc.

spell name:
CALCULATE 1 *
list name:
lore's master
level:
7
realm:
mentalism
type:
sage base
spell class:
i*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to calculate basic mathematics (very simple equations).

spell name:
CALCULATE 2 *
list name:
lore's master
level:
11
realm:
mentalism
type:
sage base
spell class:
i*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to calculate moderately difficult mathematics (i.e., algebra and geometry).

spell name:
CALCULATE 3 *
list name:
lore's master
level:
17
realm:
mentalism
type:
sage base
spell class:
i*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to calculate very difficult mathematics (i.e., calculus, trigonometry).

spell name:
CALCULATE TRUE *
list name:
lore's master
level:
30
realm:
mentalism
type:
sage base
spell class:
i*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to calculate absurb equations (i.e., extra-dimensional mathematics, super long and comple equations, ect.).

spell name:
CALIBRATE BONUSES / TEMPER
list name:
spirit runes
level:
4
realm:
essence/channeling
type:
magus base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: the caster may determine the plusses on a weapon of defensive item. he also may detemine, if the item is an enruned item, what its current tolerance and temper levels are. however, the caster acquires no further information.

spell name:
CALL BOND
list name:
animal bonding
level:
8
realm:
essence
type:
beastmaster base
spell class:
fm
duration:
-
range:
1000'/lvl
area of effect:
1 animal
sourcebook:
rolemaster companion 2
description: caster can call (summon) his bonded animal (of his choice if more then one) which will then try and come to him.

spell name:
CALL BREEZE
list name:
weather mastery
level:
5
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Causes a light, cool breeze which will disperse gaseous matter. Once cast, direction of the breeze cannot be changed.

spell name:
CALL CATCH 1
list name:
fisherman's way
level:
4
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
range:
1 mile radius
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster concentrates on the type of sea life he wishes to catch, and then casts this spell. If any such creatures are within range of this spell, then they will come to the caster at their normal rate.

spell name:
CALL CATCH 2
list name:
fisherman's way
level:
9
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
range:
5 mile radius
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster concentrates on two types of sea life he wishes to catch, and then casts this spell. If any such creatures are within range of this spell, then they will come to the caster at their normal rate.

spell name:
CALL CATCH TRUE
list name:
fisherman's way
level:
14
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
range:
10 mile radius
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster concentrates on three types of sea life he wishes to catch, and then casts this spell. If any such creatures are within range of this spell, then they will come to the caster at their normal rate.

spell name:
CALL COLD
list name:
elemental ways
level:
19
realm:
essence
type:
warrior mage base
spell class:
e
duration:
1 round / level
range:
5'/lvl
area of effect:
20' r
sourcebook:
rolemaster companion 2
description: creates an opaque cube of cold (up to 10' x 10' x 10'). anyone passing through it takes an "a"" cold critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective."

spell name:
CALL COLD (10' CUBED)
list name:
ice law
level:
9
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
10' x10' x 10'
sourcebook:
spell law
description: creates an opaque cube of cold (up to 10' x 10' x 10'). anyone passing through it takes an "a"" cold critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective."

spell name:
CALL COLD (20' CUBED)
list name:
ice law
level:
14
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
20' x 20' x 20'
sourcebook:
spell law
description: creates an opaque cube of cold (up to 20' x 20' x 20'). anyone passing through it takes an "a"" cold critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective."

spell name:
CALL COLD (50' CUBED)
list name:
ice law
level:
18
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
50' x 50' x 50'
sourcebook:
spell law
description: creates an opaque cube of cold (up to50' x 50' x 50'). anyone passing through it takes an "a"" cold critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective."

spell name:
CALL DARKFIRE
list name:
dark law
level:
14
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 2
description: creates a cube of concentrated dark in a 10' x 10' x 10' area which delivers an "b"" cold critical to those who pass through it. it moves with the wind."

spell name:
CALL FAMILIAR
list name:
familiar's law
level:
13
realm:
essence
type:
closed essence
spell class:
fm
duration:
range:
1000'/lvl
area of effect:
1 familiar
sourcebook:
rolemaster companion 1
description: caster can call (summon) his familiar which will then try to come to him (caster choice if more then one).

spell name:
CALL FLAME (10' CUBED)
list name:
fire law
level:
7
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
10' x10' x 10'
sourcebook:
spell law
description: creates an opaque cube of fire (up to 10' x 10' x 10'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective."

spell name:
CALL FLAME (20' CUBED)
list name:
fire law
level:
12
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
20'
area of effect:
20' x 20' x 20'
sourcebook:
spell law
description: creates an opaque cube of fire (up to 20' x 20' x 20'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective."

spell name:
CALL FLAME (50' CUBED)
list name:
fire law
level:
19
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
50'
area of effect:
50' x 50' x 50'
sourcebook:
spell law
description: creates an opaque cube of fire (up to 50' x 50' x 50'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective."

spell name:
CALL LIGHTNING
list name:
weather mastery
level:
10
realm:
channeling
type:
druid base
spell class:
fe
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Causes a bolt of lightning to strike one target. Attack is resolved on the Lightning Bolt table. Some clouds must be in the sky overhead for this spell to be used.

spell name:
CALL LIGHTNING 2
list name:
weather mastery
level:
15
realm:
channeling
type:
druid base
spell class:
fe
duration:
range:
10'
area of effect:
sourcebook:
rolemaster companion 5
description: Causes a bolt of lightning to strike one target. Attack is resolved on the Lightning Bolt table and damage is doubled. Some clouds must be in the sky overhead for this spell to be used.

spell name:
CALL LIGHTNING 3
list name:
weather mastery
level:
20
realm:
channeling
type:
druid base
spell class:
fe
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Causes a bolt of lightning to strike one target. Attack is resolved on the Lightning Bolt table and damage is tripled. Some clouds must be in the sky overhead for this spell to be used.

spell name:
CALL MIST
list name:
weather mastery
level:
2
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Caster causes a light fog that will partially obscure vision.

spell name:
CALL PRECIPITATION
list name:
weather mastery
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Causes rain, snow, or hail (depending on weather conditions) to fall.

spell name:
CALL RAIN
list name:
water law
level:
13
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
sky
area of effect:
100' r/lvl
sourcebook:
spell law
description: if there are clouds in the sky, it rains outdoors for the duration of the spell.

spell name:
CALL RAIN C
list name:
liquid alteration
level:
7
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: causes it to rain in a 100' r about the caster, heaviness is determined by the humidity.

spell name:
CALL STORMS
list name:
weather mastery
level:
25
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Causes severe weather within the area of effect. The type of storm is determined by the caster.

spell name:
CALLING SIGN
list name:
Mage Sign
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: With this spell, the caster can have his Sign send out a subtle signal. Anyone who can cast spells off this list should get a Perception roll to know that a Sign is within range. The caster may vary the difficulty modifier when this spell is cast. This spell does not automatically make the Sign visible, a Find Sign still must be cast. This spell can only be cast on one of the Caster's own Signs.

spell name:
CALM
list name:
command words
level:
1
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target will take no aggressive/offensive action, and will fight only if attacked. if the caster casts this spell at an already "calmed"" target, the target will fall asleep."

spell name:
CALM
list name:
mind control
level:
4
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target will take no aggressive/offensive action, and will fight only in self defence.

spell name:
CALM
list name:
midwifery
level:
4
realm:
channeling
type:
closed channeling
spell class:
m
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: quiets fear and takes the edge off of pain. encourages logical mental processes while it numbs the mind to fight/flight reactions.

spell name:
CALM 1
list name:
calm spirits
level:
2
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will take no aggressive/offensive action, and will fight only if attacked.

spell name:
CALM 1
list name:
druid's peace
level:
1
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target will take no aggressive/offensive action, and will fight only if physically attacked.

spell name:
CALM 1
list name:
calm spirits
level:
2
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target will take no aggressive/offensive action, and will fight only if attacked.

spell name:
CALM 10
list name:
calm spirits
level:
12
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
10 targets
sourcebook:
spell law
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
CALM 10
list name:
calm spirits
level:
12
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
10 targets
sourcebook:
rolemaster companion 2
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
CALM 10
list name:
druid's peace
level:
10
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
10 targets
sourcebook:
rolemaster companion 1
description: targets will take no aggressive/offensive action, and will fight only if physically attacked.

spell name:
CALM 2
list name:
calm spirits
level:
4
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
CALM 2
list name:
druid's peace
level:
3
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 1
description: targets will take no aggressive/offensive action, and will fight only if physically attacked.

spell name:
CALM 2
list name:
calm spirits
level:
4
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
2 targets
sourcebook:
spell law
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
CALM 3
list name:
calm spirits
level:
6
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 targets
sourcebook:
spell law
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
CALM 3
list name:
calm spirits
level:
6
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
CALM 3
list name:
druid's peace
level:
5
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 1
description: targets will take no aggressive/offensive action, and will fight only if physically attacked.

spell name:
CALM 4
list name:
calm spirits
level:
8
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
4 targets
sourcebook:
spell law
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
CALM 4
list name:
calm spirits
level:
8
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
4 targets
sourcebook:
rolemaster companion 2
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
CALM 5
list name:
calm spirits
level:
9
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
5 targets
sourcebook:
spell law
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
CALM 5
list name:
calm spirits
level:
9
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
5 targets
sourcebook:
rolemaster companion 2
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
CALM 5
list name:
druid's peace
level:
7
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
5 targets
sourcebook:
rolemaster companion 1
description: targets will take no aggressive/offensive action, and will fight only if physically attacked.

spell name:
CALM SEA
list name:
pirate's way
level:
20
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
1000' radius
area of effect:
100 yards / level radius
sourcebook:
rolemaster companion 5
description: Calms a body ofwater (usually the ocean or sea -GM's discretion) to glass smoothness. Area of effect can be increased by 10 yardsradius for for every additional5 PP expended. (Additional PP can be added while concentrating.)

spell name:
CALM SONG C
list name:
controlling songs
level:
1
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is calmed and can't take aggressive (offensive) action, while caster plays/sings (concentrates).

spell name:
CALM SONG TRUE C
list name:
controlling songs
level:
8
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration (varies)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is calmed and can't take aggressive (offensive) action, while caster plays/sings (concentrates). after the caster stops playing / singing the effect will continue for the number of rounds the caster has already played / sung (e.g., if the caster sings for 3 rounds, then after he stops the target will remain affected for 3 more rounds).

spell name:
CALM TRUE
list name:
calm spirits
level:
50
realm:
channeling
type:
closed channeling
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can calm any one target permanently.

spell name:
CALM TRUE
list name:
calm spirits
level:
50
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can calm any one target permanently.

spell name:
CALM TRUE
list name:
druid's peace
level:
25
realm:
channeling
type:
druid base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target will take no aggressive/offensive action, and will fight only if physically attacked.

spell name:
CALM WATER
list name:
way of the navigator
level:
14
realm:
channeling
type:
arcane navigator base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' radius / level
sourcebook:
rolemaster companion 3
description: water within the area of effect is calmed; waves are cut by 30' in the center and less towards the perimeter.

spell name:
CALM WATER (100' R / LVL) C
list name:
liquid manipulation
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
10'
area of effect:
100'/level r
sourcebook:
spell law
description: water within a 100'/level radius is calmed; waves are cut by 50' in center and less towards the perimeter.

spell name:
CALM WATER (100' R) C
list name:
liquid manipulation
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
10'
area of effect:
100' r
sourcebook:
spell law
description: water within a 100' radius is calmed; waves are cut by 20' in center and less towards the perimeter.

spell name:
CALM WATER C
list name:
water law
level:
8
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: water within radius is calmed; waves are cut by 20' in center and less towards the perimeter.

spell name:
CALM WATER C
list name:
liquid alteration
level:
8
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
10'
area of effect:
100' r
sourcebook:
spell law
description: all water within a 100' r is calmed: waves are cut by 20' in the center and less towards the perimeter.

spell name:
CALM WATER C
list name:
fluid destruction
level:
5
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: water within radius is calmed; waves are cut 20' in center and less towards the perimeter.

spell name:
CALM WATER TRUE
list name:
water law
level:
18
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
100' r/lvl
sourcebook:
spell law
description: water within radius is calmed; waves are cut by 50' in center and less towards the perimeter.

spell name:
CALM WATER TRUE (100' R/LVL) C
list name:
fluid destruction
level:
15
realm:
essence
type:
sorcerer base
spell class:
f
duration:
10 minutes / level
range:
100'/lvl
area of effect:
100' r/lvl
sourcebook:
spell law
description: water within radius is calmed; waves are cut 50' in center and less towards the perimeter.

spell name:
CALM WATER TRUE (1000' R/LVL)C
list name:
fluid destruction
level:
30
realm:
essence
type:
sorcerer base
spell class:
f
duration:
10 minutes / level
range:
1000'/lvl
area of effect:
1000' r/lvl
sourcebook:
spell law
description: water within radius is calmed; waves are cut 50' in center and less towards the perimeter.

spell name:
CALM WATER TRUE C
list name:
liquid alteration
level:
15
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
10'
area of effect:
100'/lvl r
sourcebook:
spell law
description: water within a 100' per level radius is calmed; waves are cut by 20' in center and less towards the perimeter.

spell name:
CALMING TALE
list name:
weave tale
level:
1
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to tell a very soothing tale to his audience. the target can not take any aggressive (hostile) action while the caster speaks and for the same duration after the caster finishes speaking.

spell name:
CAMOUFLAGE
list name:
disguise mastery
level:
13
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster and objects on his person take on the visual texture, color, and form of surrounding area; acts as near invisibility when motionless and gives a +50 bonus to stalking attempts if he concentrates.

spell name:
CAMOUFLAGE C
list name:
cloaking
level:
15
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster and objects on his person take on the visual texture, color, and form of surrounding area; acts as near invisibility when motionless and gives a +50 bonus to stalking attempts if he concentrates.

spell name:
CAMOUFLAGE TRUE
list name:
cloaking
level:
30
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster and objects on his person take on the visual texture, color, and form of surrounding area; acts as near invisibility when motionless and gives a +75 bonus to stalking attempts. no concentration is required.

spell name:
CAMOUFLAGE TRUE
list name:
disguise mastery
level:
25
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster and objects on his person take on the visual texture, color, and form of surrounding area; acts as near invisibility when motionless and gives a +75 bonus to stalking attempts. no concentration is required.

spell name:
CAMPFIRE
list name:
Encampments
level:
1
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
10'
area of effect:
one fire
sourcebook:
rolemaster companion 7
description: This spell allows the caster to start a fire in all but the most extreme conditions (e.g. thunderstorms). The caster must have a source of fuel for the fire.

spell name:
CANCEL CHANNELING C *
list name:
dispelling ways
level:
4
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
cast spell
sourcebook:
spell law
description: when a spell of the channeling realm is cast against the caster (of cancel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally.

spell name:
CANCEL ELEMENT
list name:
element's master
level:
13
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
10' radius sphere
sourcebook:
rolemaster companion 5
description: Caster brings into being a sphere in which elemental energy from his 'coupled' plane(s) cannot function if they fail a RR modified by -20.

spell name:
CANCEL ESSENCE C *
list name:
dispelling ways
level:
2
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
cast spell
sourcebook:
spell law
description: when a spell of the essence realm is cast against the caster (of cancel essence), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally.

spell name:
CANCEL MENTALISM C *
list name:
dispelling ways
level:
3
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
cast spell
sourcebook:
spell law
description: when a spell of the mentalism realm is cast against the caster (of cancel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally.

spell name:
CANCEL POWER * C
list name:
spell breaker
level:
7
realm:
channeling
type:
paladin base
spell class:
f*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: when a spell of the realm specified (caster's choice when the spell is cast) is thrown on the caster, the spell must first make an rr against this spell. if this rr is successful then the spell procedure proceeds normally.

spell name:
CANCEL PRIMAL
list name:
Power Mastery
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Causes any active spells within a 1' radius per level to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
CANCEL TRUE C *
list name:
dispelling ways
level:
20
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
1 spell
sourcebook:
spell law
description: when a spell of the essence, mentalism or channeling realm is cast against the caster (of cancel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally

spell name:
CANDLE IMBEDDING 1
list name:
candle magic
level:
3
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st level spell (known by the caster) in an item or potion.

spell name:
CANDLE IMBEDDING 10
list name:
candle magic
level:
25
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 10th level spell (known by the caster) in an item or potion.

spell name:
CANDLE IMBEDDING 2
list name:
candle magic
level:
5
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 2nd level spell (known by the caster) in an item or potion.

spell name:
CANDLE IMBEDDING 3
list name:
candle magic
level:
7
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 3rd level spell (known by the caster) in an item or potion.

spell name:
CANDLE IMBEDDING 4
list name:
candle magic
level:
9
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 4th level spell (known by the caster) in an item or potion.

spell name:
CANDLE IMBEDDING 5
list name:
candle magic
level:
11
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 5th level spell (known by the caster) in an item or potion.

spell name:
CANDLE IMBEDDING 6
list name:
candle magic
level:
13
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 6th level spell (known by the caster) in an item or potion.

spell name:
CANDLE IMBEDDING 7
list name:
candle magic
level:
15
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 7th level spell (known by the caster) in an item or potion.

spell name:
CANDLE IMBEDDING 8
list name:
candle magic
level:
17
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 8th level spell (known by the caster) in an item or potion.

spell name:
CANDLE IMBEDDING 9
list name:
candle magic
level:
19
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 9th level spell (known by the caster) in an item or potion.

spell name:
CANDLE IMBEDDING TRUE
list name:
candle magic
level:
40
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
rolemaster companion 2
description: allows the caster to imbed any level spell known by the caster (will only be castable once).

spell name:
CANDLE LORE
list name:
candle magic
level:
1
realm:
essence/channeling
type:
witch base
spell class:
i
duration:
24 hours
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: gives the origins of an item's power.

spell name:
CANDLE MASTERY
list name:
wax magic
level:
50
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
varies
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: caster creates a candle which may contain up to one color/effect (see spells above) per ten levels of the caster. these different colors may be in swirls, stripes, layers, etc. for different effects ranging from sequential to simultaneous.

spell name:
CARAVAN
list name:
Pack Law
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
FP
duration:
1 day / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: This spell has a twofold purpose. The first purpose is to make all members of the caravan recognizable to each other (outsiders will be easily noticed). This portion of the spell “magically” marks every member of the caravan. The mark manifests itself to every type of perception (though not in an unpleasant or dominating way). The caster may affect up to 10 targets/lvl. The second part of the spell keeps all animals which are a part of the caravan together in one formation (to be decided by the caster) at the appropriate distance apart, with little work from the drivers. The caster may affect up to 10 animals/lvl. Every target and animal may make a RR versus the effects of this spell.

spell name:
CARE
list name:
Fashion Mastery
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Provides normal care for any item of cloth or leather. This spell will starch, iron, provide leather care, pleat skirt etc.

spell name:
CARRY
list name:
Pack Law
level:
16
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to move up to 10 lbs/lvl at his own walking pace.

spell name:
CART
list name:
Pack Law
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a cart of force that will enable caster to move a load of up to 50 pounds per level of caster at up to twice the base rate of the drawing animal.

spell name:
CARTILAGE REGENERATION
list name:
bone mastery
level:
25
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 section
sourcebook:
spell law
description: allows caster to regenerate one section of cartilage in target's body; recovery time is 1 to 10 days.

spell name:
CARTILAGE REGENERATION S
list name:
bone ways
level:
13
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
cartilage
sourcebook:
spell law
description: caster can regenerate any one area of cartilage; recovery time is 1 to 10 hours.

spell name:
CARTILAGE REGENERATION TRUE S
list name:
bone ways
level:
25
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
cartilage
sourcebook:
spell law
description: caster can regenerate all lost cartilage in his body; recovery time is 1 to 10 hours.

spell name:
CARTILAGE REPAIR
list name:
bone mastery
level:
3
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair all cartilage around one joint; one day recovery period.

spell name:
CARTILAGE REPAIR
list name:
bone law
level:
4
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair all cartilage around one joint; one day recovery period.

spell name:
CARTILAGE REPAIR S
list name:
bone ways
level:
2
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair all cartilage around one joint; one day recovery period.

spell name:
CARTILAGE REPAIR TRUE
list name:
bone mastery
level:
10
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair all cartilage around one joint; recovery is instantanteous.

spell name:
CARTILAGE REPAIR TRUE
list name:
bone ways
level:
8
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair all cartilage around one joint; recovery is instantanteous.

spell name:
CARTILAGE REPAIR TRUE
list name:
bone law
level:
13
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair all cartilage around one joint; recovery is instantanteous.

spell name:
CARVE MOLD
list name:
Forging Mastery
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Causes a desired shape to be duplicated in receptive material (clay, plaster, brick, etc.). Shape is inverted (hollowed out).

spell name:
CAT'S PAW
list name:
beast's ways
level:
1
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows caster to move as quietly as a cat. Adds +20 to stalking maneuvers.

spell name:
CATACLYSM
list name:
Rending Ways
level:
50
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
5'R/lvl
sourcebook:
spell user's companion
description: Causes all targets and objects within 5' radius per level of caster to be affected by a random spell from this list (1 -25th level). For this spell all lower-level spells (1 -9) will be effective against live targets (be creative, GMs).

spell name:
CATATONIA
list name:
mind disease
level:
10
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target drifts in and out of a ctatonic state; every hour there is a 25% chance he will become catatonic for one hour.

spell name:
CATATONIA
list name:
Psychosis Mastery
level:
25
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target has a 90% chance per day that he will remain immobile for the entire day.

spell name:
CATATONIA
list name:
soul death
level:
12
realm:
channeling/mentalism
type:
maleficant base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target drifts in and out of a catatonic state; 25% chance each hour that he will be catatonic for one hour.

spell name:
CATATONIA TRUE
list name:
mind disease
level:
30
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target drifts in and out of a ctatonic state; every hour there is a 95% chance he will become catatonic for one hour.

spell name:
CATCH
list name:
Telekinetics
level:
18
realm:
Psion
type:
closed psion
spell class:
F*
duration:
1 round / level
range:
30 m
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to catch an object, stopping its momentum and holding it in place. The object remains stationary until; either the duration runs out, at which time it drops to the ground, or the caster effects it with another Psion (such as Hurling). If the object is being controlled by another person a test wills is joined (a RR with both target and caster using self discipline bonuses). The object being caught may not be over 1 kg per level of the caster.

spell name:
CAUSE CRACKS
list name:
matter disruption
level:
13
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
spell law
description: causes cracks to appear in up to 100 cu; of nonmetal, inorganic material.

spell name:
CAUSE CRACKS
list name:
earth mastery
level:
17
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 2
description: causes cracks to appear in up to 100 cu; of nonmetal, inorganic material.

spell name:
CAUSE CRACKS
list name:
stone lore
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 2
description: causes cracks to appear in up to 100 cu ' of stone.

spell name:
CAUTERIZE
list name:
Healing
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 wound
sourcebook:
spell user's companion
description: Stops bleeding by burning tissue closed. Target takes 1 hit point per point of bleeding. Target also gains scar tissue with size based on size of wound cauterized. When this spell is cast on a target for any purpose other than stopping bleeding the target will take 1 hit/lvl of caster.

spell name:
CEILING RUNNING C
list name:
monk's bridge
level:
25
realm:
essence
type:
monk base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on any solid surfaces as if he were on normal ground (includes ceilings).

spell name:
CEILING WALKING
list name:
phantom movements
level:
20
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may move along (at full walking pace) any solid surface angled (includes ceilings) the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface.

spell name:
CEILING WALKING
list name:
arachnemancy
level:
18
realm:
essence
type:
evil magician base
spell class:
U
duration:
10 minutes / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Target may move along (at full movement) any solid surface at any angle (even ceilings) so long as he maintains at least one of his limbs in contact with the surface.

spell name:
CEILING WALKING C
list name:
monk's bridge
level:
20
realm:
essence
type:
monk base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can walk on any solid surfaces as if he were on normal ground (includes ceilings).

spell name:
CEILINGRUNNING
list name:
Body Discipline
level:
30
realm:
Psion
type:
closed psion
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can walk or run on any solid surface as if he were acting against normal gravity.

spell name:
CELESTIAL PROTECTION
list name:
Holy Champion
level:
30
realm:
Channeling
type:
cleric base
spell class:
F
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion gains +3 per level to any one RR while seeking his god's purpose.

spell name:
CENTAUR
list name:
Horseman's Way
level:
50
realm:
Mentalism
type:
beastmaster base
spell class:
F
duration:
1 minute / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: The Caster and his Horse are one being for the duration of this spell. They can communicate mentally with no limitation. This spell includes the combined effects of One Body, One Blood, Mounted Combat True and Dash.

spell name:
CENTER STONE
list name:
perimeter wardings
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This allows a perimeter ward enchantment to be placed or centered on a stone in the structure. The stone is the focus of the enchantment, which even allows the enchantment to be added to an existing structure. The stone can hold multiple wards which each takes the standard time to enchant. The center stone is keyed to the structure and will only work within it. If the stone is moved the wardings will ceases to function until it is returned to its resting place. This will allow the wardings to be turned on and off, but be careful the stone isn't destroyed or removed.

spell name:
CHAGELING 3
list name:
changeling
level:
6
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows one option on the simple modification (type b) listing to be used. this spell affects any target.

spell name:
CHAIN
list name:
Power Merge
level:
6
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
2 spells
sourcebook:
spell user's companion
description: Allows the caster to chain the effects of spells together in such a way that they take effect one after the other beginning as soon as the Chain spell is completed. During the first round after the Chain spell is completed, one spell would take effect, and during the next round the next spell. Two spells (4th lvl or less) may be chained per Chain spell. Power points must be expended for this spell and for each of the chained spells. Each succeeding 'chained' spell is directed at the same target as the first, with all applicable bonuses (though relevant rolls are re-rolled each round).

spell name:
CHAIN
list name:
Prison Law
level:
8
realm:
Essence
type:
open essence
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target (who fails a RR) is bound to a particular area (up to 1000 sq'/lvl) with 'mental chains' which cause the target to have inhibitions against leaving the designated area. If the target leaves this area, he will be at -1 to all actions per 100' distance from the area, until he returns to the area, the spell is canceled, or the duration expires.

spell name:
CHAIN
list name:
Ritual Mastery
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to gain the benefit of the experience levels of those aiding him in one ritual. To determine effective level add the caster's level to one-half the levels of everyone aiding him in the ritual (up to 1 per 2 levels of caster), never to exceed twice the casters level. For example, a 20th level casts Chain on himself and ten 10th level “helpers”. The effective level for performing the ritual is 40th level (20 + (10 x 10 x .5) = 70, however 40 is the maximum allowable due to the casters level of 20). This effective level only applies to Effect level, not time spent, known list, or any other ritual factor.

spell name:
CHAIN II
list name:
Power Merge
level:
11
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
2 spells
sourcebook:
spell user's companion
description: Allows the caster to chain the effects of spells together in such a way that they take effect one after the other beginning as soon as the Chain spell is completed. During the first round after the Chain spell is completed, one spell would take effect, and during the next round the next spell. Two spells (6th lvl or less) may be chained per Chain spell. Power points must be expended for this spell and for each of the chained spells. Each succeeding 'chained' spell is directed at the same target as the first, with all applicable bonuses (though relevant rolls are re-rolled each round).

spell name:
CHAIN III
list name:
Power Merge
level:
17
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
varies
area of effect:
3 spells
sourcebook:
spell user's companion
description: Allows the caster to chain the effects of spells together in such a way that they take effect one after the other beginning as soon as the Chain spell is completed. During the first round after the Chain spell is completed, one spell would take effect, and during the next round the next spell. Two spells (8th lvl or less) may be chained per Chain spell. Power points must be expended for this spell and for each of the chained spells. Each succeeding 'chained' spell is directed at the same target as the first, with all applicable bonuses (though relevant rolls are re-rolled each round).

spell name:
CHAIN IV
list name:
Power Merge
level:
25
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
varies
area of effect:
4 spells
sourcebook:
spell user's companion
description: Allows the caster to chain the effects of spells together in such a way that they take effect one after the other beginning as soon as the Chain spell is completed. During the first round after the Chain spell is completed, one spell would take effect, and during the next round the next spell. Two spells (15th lvl or less) may be chained per Chain spell. Power points must be expended for this spell and for each of the chained spells. Each succeeding 'chained' spell is directed at the same target as the first, with all applicable bonuses (though relevant rolls are re-rolled each round).

spell name:
CHAIN LIGHTNING
list name:
Mana Currents
level:
16
realm:
arcane
type:
open arcane
spell class:
FE
duration:
range:
100'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster creates a blot of lighting which jumps from target to target unitl the number of targets attacked equals the caster's level divided by 5. Caster's Directed Spell Bonus only applies to the first target. Each target must be within 100' of each other to be affected, otherwise the bolt will simply dissipate. A target may be attacked more than once by the same bolt. A bolt may arc to an object such as a clumn o fstone, a statue, a door, a wall, a floor, or even the ground, and proceed from there. Each target makes a RR with no modifiers. If the target is successful, he is not attack during that jump. If unsuccessful, apply elemental defenses normally. Targets wearing AT 20-17 are penalized by -25 to their RR, AT16-13 = -20, AT 12-9 = -15, AT 8-5 = -10, AT 4-1 = -5. Note: If the bolt fails a resistance roll vs. itself while arching to an inanimate object, it has grounded out and presents no further threat.

spell name:
CHAINBOLT *
list name:
spell shaping
level:
18
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
sourcebook:
rolemaster companion 5
description: The caster's next bolt attack will bounce from target to target until the number of targets attacked equals the caster's level/5. Each target must be within I 00' feet of each other to be affected, otherwise the bolt will simply dissipate. A target may be attacked more than once by the same bolt. A bolt may bounce to an object such as a column of stone, a statue, a door, a wall, a floor, or even the ground, and proceed from there. Each target makes a RR with no modifiers. If the target is successful, he is not attacked during that jump. Directed spell bonuses apply only to the first target. Note: If the holt fails a resistance rollvs. itself while arcing to an inanimate object, it dissipates and will present no further threat.

spell name:
CHAMELEON
list name:
Escaping Ways
level:
4
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's exterior and skin alter to approximately the pattern and color of his surroundings allowing a +2/1 v 1 hiding bonus when still and +l/lvl hiding bonus while moving. This bonus is cumulative with other hiding aid spells.

spell name:
CHAMELEON SKIN
list name:
beast's ways
level:
2
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Causes the caster's skin to change colors to blend in with the surrounding terrain. Adds +20 to attempts at hiding.

spell name:
CHAMELEON 
list name:
Concealment
level:
2
realm:
Psion
type:
closed psion
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster (including all garments and equipment) will change color to match the nearest surroundings. This adds +60 to Hiding while static, +30 while moving.

spell name:
CHAMPION AURA
list name:
Holy Champion
level:
3
realm:
Channeling
type:
cleric base
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion gains a bright aura about himself that designates him as Holy Champion and subtracts 1 per 2 levels of caster from all attacks against him in combat.

spell name:
CHANGE
list name:
phantom's face
level:
14
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can alter his entire body to any organic form within 1/2 to 2x target's current mass; does not obtain any special abilities.

spell name:
CHANGE
list name:
enchanting law
level:
12
realm:
essence/mentalism
type:
enchanter base
spell class:
P
duration:
10 minutes / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Caster can alter his entire body to the form of another organic form within 1/2 to 2x his mass; does not obtain any special abilities.

spell name:
CHANGE
list name:
living change
level:
11
realm:
essence
type:
closed essence
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can alter target's form to the form of any organic form within 1/2 to 2x target's current mass; does not obtain any special abilities.

spell name:
CHANGE
list name:
Changing
level:
30
realm:
Psion
type:
closed psion
spell class:
P
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can assume the form of any fairly solid object (no more liquid than a very viscous fluid) of between 50% and 200% of his actual mass. Caster can even assume the form of an inanimate object, such as a chair or door.

spell name:
CHANGE
list name:
mystical change
level:
9
realm:
mentalism
type:
mystic base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can alter his entire body to the form of another organic form within 1/2 to 2x his mass; does not obtain any special abilities.

spell name:
CHANGE
list name:
Ritual Mastery
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may alter a ritual in progress (ritual must have been 'Stored' previously) without necessitating a failure check. Caster may add or subtract parts of the ritual without danger to himself. If the addition requires additional time, then the caster may need to make additional time checks before ritual may be completed.

spell name:
CHANGE
list name:
disguise mastery
level:
15
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can alter his entire body to the form of another organic form within 1/2 to 2x his mass; does not obtain any special abilities.

spell name:
CHANGE ACTION
list name:
Combat Reflexes
level:
10
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to change the action following this one to any other action (after spending required PPs). The Change Action spell requires one available slot and must have a slot following it that is to be changed.

spell name:
CHANGE CYCLE
list name:
Body Mastery
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to alter any normal body cycle as in the sleep cycle, monthly period, etc. by up to ±1%/lvl. This new cycle becomes 'normal' for the caster until altered again. Caster is able to sleep more or less for an equal level of 'restedness'. Assume normal to be equal to society's norms, with 8 hours sleep a night as normal. Caster is not able to alter his cycles repeatedly in the same direction.

spell name:
CHANGE FLEXIBILITY
list name:
Matter Shaping
level:
10
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to alter the flexibility of a material, e.g., it's suppleness or flexibility. Caster may add or remove up to 5% per level to an object's flexibility. Thus it is possible for a tenth level caster to cause a sword to be an additional 50% flexible (less likely to break, Breakage Factor +50%) or an additional 50% less flexible (brittle) (more likely to break, Breakage Factor -50%).

spell name:
CHANGE FORM/SHAPE
list name:
Matter Manipulation
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 creation
sourcebook:
spell user's companion
description: This spell, when cast, allows the caster to change the shape or form of one creation. The changed shape must contain the same amount of protoplasm as the previous form/shape contained. The change can be accomplished in 1/2 the time that it took to form the original creature. This spell will not increase the duration of the original form or shape.

spell name:
CHANGE LORE
list name:
living change
level:
3
realm:
essence
type:
closed essence
spell class:
p
duration:
range:
100'
area of effect:
1 being
sourcebook:
spell law
description: allows caster to analyze the form of another being for future use with true change.

spell name:
CHANGE MASTER
list name:
shifting
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: the caster can interchange between the following forms at will (1 round to change): liquid mass - the caster is able to seep through cracks as well as water; can move through water at 10 mph; may not cast spells while in this form. mist - the caster is able to fly at 20 mph; seep through cracks; extend self to become virtually invisible; etc. (may not cast spells in this form). organic - caster can alter his entire body to any organic form within 1/10 to 10x target's current mass; does not obtain any special abilities.

spell name:
CHANGE MASTER TRUE
list name:
shifting
level:
60
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: the caster can interchange between the following forms at will (1 round to change): liquid mass - the caster is able to seep through cracks as well as water; can move through water at 10 mph; may not cast spells while in this form. mist - the caster is able to fly at 20 mph; seep through cracks; extend self to become virtually invisible; etc. (may not cast spells in this form). organic - caster can alter his entire body to any organic form within 1/10 to 10x target's current mass; does obtains any special abilities from the form.

spell name:
CHANGE PROGRAM
list name:
Combat Reflexes
level:
15
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to change the remainder of actions following this action to any other stored program (with the correct amount of actions, of course). For example, a mage does a stored program {Evade-Jump-Instant Orientation-Change Program- Strike-Strike-Strike). He begins his sequence-his DB is lowered, he jumps, reorients himself, then, after evaluating things (who he's near- who is doing what-what he has planned etc.) from his new perspective he may use the Change Program slot to recast another stored program (one with no more than three slots) which will take the place of the last three Strikes he had programmed. The PPs spent on the original sequence are lost and more PPs must be spent on the replacing sequence.

spell name:
CHANGE REQUIREMENT
list name:
Sustain Body
level:
25
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to alter one of the basic necessities of life for one target. For example, if this spell were cast on a mammal it could allow it to breathe carbon dioxide, eat iron or silicon, drink ammonia, etc.

spell name:
CHANGE SEX
list name:
houri's change
level:
10
realm:
mentalism
type:
houri base
spell class:
f
duration:
1 month / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster changes to become a member of the opposite sex in terms of all physical factors.

spell name:
CHANGE SEX TRUE
list name:
houri's change
level:
30
realm:
mentalism
type:
houri base
spell class:
p
duration:
1 month / level
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster changes to become a true member of the opposite sex (including genetics, personality, and psychological factors).

spell name:
CHANGE SIZE
list name:
phantom's face
level:
6
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may shrink or enlarge to 50% or 150% of his normal mass (height in most situations); no decrease or increase in his strength.

spell name:
CHANGE SIZE
list name:
enchanting law
level:
2
realm:
essence/mentalism
type:
enchanter base
spell class:
P
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Caster may shrink or enlarge to 1/2 or 150% of his normal mass (height in most situations); no decrease or increase in his strength.

spell name:
CHANGE SIZE
list name:
shapechanging ways
level:
7
realm:
arcane
type:
open arcane
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may shrink or enlarge to 1/2 or 150% of his normal mass (height in most situations); no decrease or increase in his strength.

spell name:
CHANGE TO KIND
list name:
phantom's face
level:
9
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can alter his entire body to the form of another humanoid race (no increase in mass). this cannot be a specific person.

spell name:
CHANGE TO KIND
list name:
enchanting law
level:
6
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
10 minutes / level
range:
10'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Caster can alter target's form to the form of any desired humaniod race.

spell name:
CHANGE TO KIND
list name:
living change
level:
5
realm:
essence
type:
closed essence
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can alter target's form to the form of any desired humaniod race.

spell name:
CHANGE TO KIND
list name:
shifting
level:
7
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can alter his entire body to the form of another humanoid race.

spell name:
CHANGE TO KIND
list name:
shapechanging ways
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: caster can alter target's form to the form of any desired humaniod race.

spell name:
CHANGE TO KIND
list name:
mystical change
level:
3
realm:
mentalism
type:
mystic base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can alter his entire body to the form of another humanoid race (no change in mass). this cannot be a specific person.

spell name:
CHANGE TO KIND
list name:
disguise mastery
level:
10
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can alter his entire body to the form of another humanoid race (no change in mass). this cannot be a specific person.

spell name:
CHANGE TO KIND
list name:
houri's change
level:
4
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The caster can alwr her entire body to the form of another humanoid race within 20% of her own mass. This can't be used to assume the form of a specific person.

spell name:
CHANGE TRUE
list name:
shifting
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can alter his entire body to any organic form within 1/2 to 2x target's current mass; does not obtain any special abilities.

spell name:
CHANGE TYPING
list name:
changing dances
level:
3
realm:
channeling
type:
dervish base
spell class:
p
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to analyze the form of another being for future use with the whirl of true change spell.

spell name:
CHANGELING 1
list name:
changeling
level:
2
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows one option on the outward appearance (type a) listing to be used. this spell affects any target.

spell name:
CHANGELING 10
list name:
changeling
level:
20
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows four options on type a, three on type b, and two on type c, and one on type d listing to be used. this spell affects any target.

spell name:
CHANGELING 2
list name:
changeling
level:
4
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows two options on the outward appearance (type a) listing to be used. this spell affects any target.

spell name:
CHANGELING 4
list name:
changeling
level:
8
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows two options on type a one on type b listing to be used. this spell affects any target.

spell name:
CHANGELING 5
list name:
changeling
level:
10
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows three options on type a two on type b listing to be used. this spell affects any target.

spell name:
CHANGELING 6
list name:
changeling
level:
12
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows one type c (moderate modification) option to be used. this spell affects any target.

spell name:
CHANGELING 7
list name:
changeling
level:
14
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows three options on type a, two on type b, and one on type c listing to be used. this spell affects any target.

spell name:
CHANGELING 8
list name:
changeling
level:
16
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows four options on type a, three on type b, and two on type c listing to be used. this spell affects any target.

spell name:
CHANGELING 9
list name:
changeling
level:
18
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows one type d (servere modification) option to be used. this spell affects any target.

spell name:
CHANGELING KIND 1
list name:
changeling
level:
1
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows one option on the outward appearance (type a) listing to be used. this spell only affects humanoid type targets.

spell name:
CHANGELING KIND 10
list name:
changeling
level:
19
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows four options on type a, three on type b, and two on type c, and one on type d listing to be used. this spell only affects humanoid type targets.

spell name:
CHANGELING KIND 2
list name:
changeling
level:
3
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows two options on the outward appearance (type a) listing to be used. this spell only affects humanoid type targets.

spell name:
CHANGELING KIND 3
list name:
changeling
level:
5
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows one option on the simple modification (type b) listing to be used. this spell only affects humanoid type targets.

spell name:
CHANGELING KIND 4
list name:
changeling
level:
7
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows two options on type a one on type b listing to be used. this spell only affects humanoid type targets.

spell name:
CHANGELING KIND 5
list name:
changeling
level:
9
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows three options on type a two on type b listing to be used. this spell only affects humanoid type targets.

spell name:
CHANGELING KIND 6
list name:
changeling
level:
11
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows one type c (moderate modification) option to be used. this spell only affects humanoid type targets.

spell name:
CHANGELING KIND 7
list name:
changeling
level:
13
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows three options on type a, two on type b, and one on type c listing to be used. this spell only affects humanoid type targets.

spell name:
CHANGELING KIND 8
list name:
changeling
level:
15
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows four options on type a, three on type b, and two on type c listing to be used. this spell only affects humanoid type targets.

spell name:
CHANGELING KIND 9
list name:
changeling
level:
17
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows one type d (servere modification) option to be used. this spell only affects humanoid type targets.

spell name:
CHANGELING KIND MASTERY
list name:
changeling
level:
45
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows five options on type a, four on type b, and thre on type c, two on type d and one type e listing to be used. this spell only affects humanoid type targets.

spell name:
CHANGELING KIND TRUE
list name:
changeling
level:
35
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows one type e (non-mammilian modification) option to be used. this spell only affects humanoid type targets.

spell name:
CHANGELING MASTERY
list name:
changeling
level:
50
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows five options on type a, four on type b, and thre on type c, two on type d and one type e listing to be used. this spell affects any target.

spell name:
CHANGELING TRUE
list name:
changeling
level:
40
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows one type e (non-mammilian modification) option to be used. this spell affects any target.

spell name:
CHANGING
list name:
living change
level:
15
realm:
essence
type:
closed essence
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can alter target's form to the form of any specific being analyzed by change lore; does not obtain any special abilities. caster may assume a different form anytime during the spell, by concentrating for one round per change.

spell name:
CHANGING
list name:
shifting
level:
18
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can alter his entire body to any organic form within 1/2 to 2x target's current mass; does not obtain any special abilities. caster may assume a different form anytime during the spell; concentration for 1 rnd/change.

spell name:
CHANGING
list name:
mystical change
level:
15
realm:
mentalism
type:
mystic base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can alter his entire body to the form of another organic form within 1/2 to 2x his mass; does not obtain any special abilities. caster can alter his form at will, by concentrating for one round per change.

spell name:
CHANGING DESTINATION
list name:
Arcane Gate
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster is able to change the destination of any already existing gate. The change in destination may be to any location which the caster has Location Stored.

spell name:
CHANGING FACADE
list name:
guises
level:
50
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. the caster can change the to a different facade once per round. the illusion moves as the target moves. all of the other senses can be added (i.e., smell, sound, feel and taste.).

spell name:
CHANGING LUNGS
list name:
shifting
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can breathe any air, water, and gas at will.

spell name:
CHANGING LUNGS
list name:
mystical change
level:
8
realm:
mentalism
type:
mystic base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can breathe any air, water, and gas at will.

spell name:
CHANGING LUNGS
list name:
physical enhancement
level:
15
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can breathe any air, water, and any gas at will.

spell name:
CHANGING ORIENTATION
list name:
Perception's Master
level:
3
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may alter the natural orientation of one of his senses for the duration of this spell. Thus it is possible to change his center of balance, cause his eyes peer to one side, etc.

spell name:
CHANNEL
list name:
Power Mastery
level:
6
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Adds +2/lvl to caster's Channelling skill for the duration.

spell name:
CHANNEL OPENING (1 MI / LVL)
list name:
communion
level:
7
realm:
channeling
type:
paladin base
spell class:
f
duration:
concentration
range:
1 mi/lvl
area of effect:
known being
sourcebook:
rolemaster companion 2
description: caster can make contact with any one known being he is acquainted with; this spell will enable the caster to learn the specific location of the other being, making it possible for the casater to use a channels spell (see channels list).

spell name:
CHANNEL OPENING (1 MI / LVL)
list name:
communal ways
level:
7
realm:
channeling
type:
cleric base
spell class:
f
duration:
concentration
range:
1 mi/lvl
area of effect:
known being
sourcebook:
spell law
description: caster can make contact with any one known being he is acquainted with; this spell will enable the caster to learn the specific location of the other being, making it possible for the casater to use a channels spell (see channels list).

spell name:
CHANNEL OPENING (10 MI / LVL)
list name:
communion
level:
15
realm:
channeling
type:
paladin base
spell class:
f
duration:
concentration
range:
10 mi/lvl
area of effect:
known being
sourcebook:
rolemaster companion 2
description: caster can make contact with any one known being he is acquainted with; this spell will enable the caster to learn the specific location of the other being, making it possible for the casater to use a channels spell (see channels list).

spell name:
CHANNEL OPENING (10 MI / LVL)
list name:
communal ways
level:
15
realm:
channeling
type:
cleric base
spell class:
f
duration:
concentration
range:
10 mi/lvl
area of effect:
known being
sourcebook:
spell law
description: caster can make contact with any one known being he is acquainted with; this spell will enable the caster to learn the specific location of the other being, making it possible for the casater to use a channels spell (see channels list).

spell name:
CHANNEL OPENING TRUE
list name:
communion
level:
30
realm:
channeling
type:
paladin base
spell class:
f
duration:
concentration
range:
1 mi/lvl
area of effect:
known being
sourcebook:
rolemaster companion 2
description: caster can make contact with any one being, regardless of whether or not he is acquainted with the being. caster must specify the type of being he is seeking. this spell will enable the caster to learn the specific location of the other being, making it possible for the caster to use a channels spell (see channels list).

spell name:
CHANNEL OPENING TRUE
list name:
communal ways
level:
30
realm:
channeling
type:
cleric base
spell class:
f
duration:
concentration
range:
1 mi/lvl
area of effect:
known being
sourcebook:
spell law
description: caster can make contact with any one being, regardless of whether or not he is acquainted with the being. caster must specify the type of being he is seeking. this spell will enable the caster to learn the specific location of the other being, making it possible for the caster to use a channels spell (see channels list).

spell name:
CHANNELING ANALYSIS
list name:
analyses
level:
17
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
100'
area of effect:
active spell
sourcebook:
rolemaster companion 3
description: provides analysis of an active channeling spell, giving its duration and the profession of its caster and its type (not its level or exactly what spell it is).

spell name:
CHANNELING AUGMENTATION
list name:
Realm Law
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: A Channeling spell user may gain his PPs from another realm of power (if he's prevented from gaining his own PPs normally). The PPs for casting this spell may be cast from the future PPs to be gained by this spell, but if the caster, for some reason, doesn't gain these PPs, he takes 1-10 hits per PP he cast short.

spell name:
CHANNELING CHARM
list name:
charmcraft
level:
40
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell creates a Charm that will guard against any twentieth or lower level spell of the Channeling realm that is cast at the bearer or item (but still restricted to the types of spells that a Charm may guard against-that is, no Elemental Attack spells). This type of Charm may not be enhanced by a Layered Charm or Multiple Charms effect, although it may be inscribed on a matrix that possesses Deep Anchor. It is also more difficult to inscribe this kind of Charm. Each day of inscription only adds one-half a level to the RR attack level strength desired (doubling the number of inscription days).

spell name:
CHANNELING DANCE 1
list name:
communing dances
level:
7
realm:
channeling
type:
dervish base
spell class:
f
duration:
concentration
range:
1 mi/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can make contact with any one known being he is acquainted with: this spell will enable the caster to learn the specific location of the other being, making it possible for the caster to channel power or spells (if the skill to do so is there).

spell name:
CHANNELING DANCE 2
list name:
communing dances
level:
15
realm:
channeling
type:
dervish base
spell class:
f
duration:
concentration
range:
10 mi/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can make contact with any one known being he is acquainted with: this spell will enable the caster to learn the specific location of the other being, making it possible for the caster to channel power or spells (if the skill to do so is there).

spell name:
CHANNELING DANCE TRUE
list name:
communing dances
level:
30
realm:
channeling
type:
dervish base
spell class:
f
duration:
-
range:
unlimited
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can make contact with any one known being he is acquainted with: this spell will enable the caster to learn the specific location of the other being, making it possible for the caster to channel power or spells (if the skill to do so is there).

spell name:
CHANNELING PROTECTION
list name:
Magic Defense
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains + 1/level to all RRs versus Channeling.

spell name:
CHANNELING RESISTANCE C
list name:
spell defense
level:
20
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
100'
area of effect:
target
sourcebook:
spell law
description: target gets +50 to all rrs against channeling spells.

spell name:
CHANNELING RESISTANCE C
list name:
spell resistance
level:
30
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: gives a +50 to all rrs against channeling spells.

spell name:
CHANNELING SHIELD
list name:
Magic Defense
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Protects caster from one chosen element. Caster gains +20 to all rolls versus the magical element.

spell name:
CHANNELING SHIELD C
list name:
spell defense
level:
9
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal channeling attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can "parry one spell attack. parry consists of subtracting all bonuses the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
CHANNELING SHIELD C
list name:
spell wall
level:
12
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal channeling attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll form the attack roll made against him.

spell name:
CHANNELING SHIELD C
list name:
spell resistance
level:
13
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal channeling attack rolls on the caster (base and elemental). if the caster performs no other actions during the round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
CHANNELING STRIKE
list name:
chaotic weapons
level:
19
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: when the blade delivers its next critical strike, the target will lose all channeling pps for 24 hours. hybrid spell users with channeling as one of their realms, loses half of their pps and may not cast channeling spells for 24 hours.

spell name:
CHANNELING TALISMAN
list name:
talismans
level:
17
realm:
channeling/mentalism
type:
maleficant base
spell class:
fd
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level vs. all Channeling-based attacks. The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
CHANNELLING RESISTANCE C
list name:
spell wall
level:
30
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: target gets a +50 for all rrs vs. channeling spells.

spell name:
CHANNELS 1 *
list name:
dark channels
level:
3
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: when this spell is cast, the 1st lvl spell that the caster begins to cast the next round will be "channeled"" to another spell user of the channeling realm. the ""channeled"" spell is transmitted to the other spell user when it would normally take effect, and must be used by him immediately. all normal restrictions on the transmitted spell apply. the caster of the transmitter must be able to see the receiver or know exactly where he is (direction and distance, or specific place). the receiver must know exactly when the spell is coming. for example, if a cleric was at a certain altar at a certain time (midnight of full moon) ready to receive a spell; then another spell user or deity could use channels to send him a spell (if he knew where the altar was and the correct time)."

spell name:
CHANNELS 1 *
list name:
channels
level:
3
realm:
channeling
type:
cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
target
sourcebook:
spell law
description: when this spell is cast, the 1st lvl spell that the caster begins to cast the next round will be "channeled"" to another spell user of the channeling realm. the ""channeled"" spell is transmitted to the other spell user when it would normally take effect, and must be used by him immediately. all normal restrictions on the transmitted spell apply. the caster of the transmitter must be able to see the receiver or know exactly where he is (direction and distance, or specific place). the receiver must know exactly when the spell is coming. for example, if a cleric was at a certain altar at a certain time (midnight of full moon) ready to receive a spell; then another spell user or deity could use channels to send him a spell (if he knew where the altar was and the correct time)."

spell name:
CHANNELS 10 *
list name:
channels
level:
17
realm:
channeling
type:
cleric base
spell class:
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: as channels 1 expect a 1-10th level spell may be transmitted.

spell name:
CHANNELS 3 *
list name:
dark channels
level:
6
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: when this spell is cast, the 2nd or 3rd lvl spell that the caster begins to cast the next round will be "channeled"" to another spell user of the channeling realm. the ""channeled"" spell is transmitted to the other spell user when it would normally take effect, and must be used by him immediately. all normal restrictions on the transmitted spell apply. the caster of the transmitter must be able to see the receiver or know exactly where he is (direction and distance, or specific place). the receiver must know exactly when the spell is coming. for example, if a cleric was at a certain altar at a certain time (midnight of full moon) ready to receive a spell; then another spell user or deity could use channels to send him a spell (if he knew where the altar was and the correct time)."

spell name:
CHANNELS 3 *
list name:
channels
level:
6
realm:
channeling
type:
cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: as channels 1 expect a 1-3rd level spell may be transmitted.

spell name:
CHANNELS 5 *
list name:
dark channels
level:
11
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: when this spell is cast, the 4th or 5th lvl spell that the caster begins to cast the next round will be "channeled"" to another spell user of the channeling realm. the ""channeled"" spell is transmitted to the other spell user when it would normally take effect, and must be used by him immediately. all normal restrictions on the transmitted spell apply. the caster of the transmitter must be able to see the receiver or know exactly where he is (direction and distance, or specific place). the receiver must know exactly when the spell is coming. for example, if a cleric was at a certain altar at a certain time (midnight of full moon) ready to receive a spell; then another spell user or deity could use channels to send him a spell (if he knew where the altar was and the correct time)."

spell name:
CHANNELS 5 *
list name:
channels
level:
10
realm:
channeling
type:
cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: as channels 1 except a 1 - 5th level spell may be transmitted.

spell name:
CHANNELS 8 *
list name:
channels
level:
13
realm:
channeling
type:
cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: as channels 1 except a 1 -8th level spell may be transmitted.

spell name:
CHANT C
list name:
ceremonies
level:
6
realm:
channeling
type:
closed channeling
spell class:
d
duration:
concentration
range:
10'/lvl
area of effect:
1/2 lvl targets
sourcebook:
rolemaster companion 1
description: for the duration of the chant, this spell gives a +10 modifictation to db, rr and maneuvers for a number of targets (1/2 lvls). caster must raise hands, audibly chant and concentrate.

spell name:
CHAOS BOLT
list name:
chaos mastery
level:
8
realm:
channeling
type:
chaotic lord base
spell class:
e
duration:
-
range:
100'
area of effect:
sourcebook:
rolemaster companion 4
description: This spell is intended for use by Chaotic Lords (RMC3 2.2.3). This spell fires a bolt of chaos (which soon after dissolves on its own) out of the caster's palm. The attack is resolved on the Plasma Bolt Attack Table (RMCIII 13.1) substituting physical alteration criticals or acid criticals (both in RMCIII, GM must decide which to use) rather than plasma criticals. An additional pair of spells identical to this spell but with longer ranges are "Chaos Bolt 300""' and ""Chaos Bolt 500'"" at 13th and 18th levels respectively."

spell name:
CHAOS FORM I
list name:
Dark Shifting
level:
18
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-II Chaos Demon, within 3/4x to 2x his own mass. Caster only receives 25% of its supernatural abilities.

spell name:
CHAOS FORM II
list name:
Dark Shifting
level:
19
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-IV Chaos Demon, within 1/20x to 40x his own mass. Caster only receives 50% of its supernatural abilities .

spell name:
CHAOS FORM III
list name:
Dark Shifting
level:
20
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-V Chaos Demon, within 1/40x to 400x his own mass. Caster only receives 75% of its supernatural abilities.

spell name:
CHAOS FORM TRUE
list name:
Dark Shifting
level:
30
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-V Chaos Demon, within 1/40x to 400x his own mass. Caster only receives 100% of its supernatural abilities.

spell name:
CHAOS MASTERY
list name:
chaos mastery
level:
50
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
chaos
sourcebook:
rolemaster companion 3
description: allows the caster to handle and manipulate chaos material, limiting damage to 1d10 hits a turn. caster can shape chaos into an inanimate, non-intelligent, magical object. the chaos material is extremely difficult to work with. its hardness is variable (roll 1d10 +1); its magical bonus is +[1d100 (open ended) divided by 5]; and it radiates the most prevalent emotion/mental state of the caster at the time the object is shaped. this spell will manipulate enought material to create a magical dagger of its equivalent in weight. a gm may wish to give powerful "dispelling"" spells and fields a chance of causing a chaos object to revert to its base state of uncontrolled chaos. a chaos object also serves as a power stabilizer (i.e., the wielder of the object nver drops below his intrinsic pps, the chaos object draws power from the caster's concussion hits: the caster takes 1d10 hits and his pps return to his pp total (i.e., his including any spell multipler)."

spell name:
CHAOS PRESENCE * .
list name:
chaos mastery
level:
2
realm:
channeling
type:
chaotic lord base
spell class:
u*.
duration:
-
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 3
description: (no pp cost) allows the caster to immediately become aware of all chaos within the area of effect.

spell name:
CHAOTIC ARMOR 1
list name:
chaotic armor
level:
1
realm:
channeling
type:
chaotic lord base
spell class:
fm
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type 1 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""a"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""a"" alteration critical and 1d10 concussion hits. he also recieves 1d10 hits each round for 1d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at3, +20 db, an additional 35 hits, a +10 movement bonus or a base movement rate of 90', +20 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""hard"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 7-25 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)."

spell name:
CHAOTIC ARMOR 2
list name:
chaotic armor
level:
5
realm:
channeling
type:
chaotic lord base
spell class:
fm
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type 2 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""b"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""b"" alteration critical and 2d10 concussion hits. he also recieves 2d10 hits each round for 2d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at4, +30 db, an additional 60 hits, a +10 movement bonus or a base movement rate of 110', +30 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""very hard"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 13-40 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)."

spell name:
CHAOTIC ARMOR 3
list name:
chaotic armor
level:
9
realm:
channeling
type:
chaotic lord base
spell class:
fm
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type 3 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""c"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""c"" alteration critical and 3d10 concussion hits. he also recieves 3d10 hits each round for 3d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at4, +50 db, an additional 90 hits, a +20 movement bonus or a base movement rate of 130', +50 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""extremely hard"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 23-50 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)."

spell name:
CHAOTIC ARMOR 4
list name:
chaotic armor
level:
13
realm:
channeling
type:
chaotic lord base
spell class:
fm
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type 4 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""a"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""d"" alteration critical and 4d10 concussion hits. he also recieves 4d10 hits each round for 4d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at4, +60 db, an additional 120 hits, a +40 movement bonus or a base movement rate of 160', +60 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""sheer folly"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 60-86 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)."

spell name:
CHAOTIC ARMOR 5
list name:
chaotic armor
level:
17
realm:
channeling
type:
chaotic lord base
spell class:
fm
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type 5 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""e"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""e"" alteration critical and 5d10 concussion hits. he also recieves 1d10 hits each round for 1d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at11, +50 db, an additional 300 hits, a +20 movement bonus or a base movement rate of 100' (may not dash), +50 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""absurd"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 80-98 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)."

spell name:
CHAOTIC ARMOR 6
list name:
chaotic armor
level:
25
realm:
channeling
type:
chaotic lord base
spell class:
fm
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type 6 demon into the target's skin and thus transform it into a suit of sentient armor. the armor is actually the type 1 demon "bonded"" to the outer skin of the target. the transformation requires that a cumulative 100% or better result be obtained by rolling on the ""e"" column of the physical alteration critical strike table found in section 12.0 of c3. this occurs for each round until cumulative 100% change has been obtained, the target suffers the results of a ""e"" alteration critical and 6d10 concussion hits. he also recieves 6d10 hits each round for 6d10 rounds after the transformation is completed. if the target suvives the process, his skin is transformed into a hardened, mobile, extremely flexible layer of living armor. the demon gives the target the following benefits: at12, +60 db, an additional 250 hits, a +50 movement bonus or a base movement rate of 150', +60 to initiative determinants, and one random trait from the chaotic table (p49 c3 section 8.24) if the demon is not controlled or mastered; the wearer may make a ""absurd"" maneuver roll (modified level and by average bonuses for st and sd) to control his own body each and every round. if the result (not the roll) is 70 or higher, the wearer may function normally. if the result is 40 to 69, the wearer is paralyzed. if the wearer does not attempt control or if his result is 39 or less, the demon will attack the closest living creature. demon has an iq of 35-65 (i.e., me and re average for the gm to use for determining the ""cleverness"" of its actions)."

spell name:
CHAOTIC STRIKE 1
list name:
chaotic weapons
level:
1
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "a"" physical alteration critical in addition to the normal critical."

spell name:
CHAOTIC STRIKE 2
list name:
chaotic weapons
level:
4
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "b"" physical alteration critical in addition to the normal critical."

spell name:
CHAOTIC STRIKE 3
list name:
chaotic weapons
level:
9
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "c"" physical alteration critical in addition to the normal critical."

spell name:
CHAOTIC STRIKE 4
list name:
chaotic weapons
level:
13
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "d"" physical alteration critical in addition to the normal critical."

spell name:
CHAOTIC STRIKE 5
list name:
chaotic weapons
level:
20
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "e"" physical alteration critical in addition to the normal critical."

spell name:
CHARGE
list name:
Power Mastery
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster can recharge any rechargeable magical item (usually staves and wands) by casting this spell and then channeling as many PPs as desired (up to 5 per level) into the item. This spell alters these PPs so they may be accepted by the item as usable effects. To recharge a tenth level effect in an item requires 10 PPs, if less are used, they are simply wasted. If an item is 'overcharged' it will explode releasing all the charges it contained, e.g., a wand of Lightning Bolts (can hold 10 charges) is recharged to 11 charges and explodes doing an 11x Lightning bolt to all within an 11' radius.

spell name:
CHARGE
list name:
Ritual Mastery
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster will retain full PPs at the end of the ritual but must sleep for 8 hours to replenish body stores used during ritual.

spell name:
CHARGE ARMOR
list name:
Mana Currents
level:
6
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: target is totally protected from all electricity; +20 to all RRs vs electricity; -20 to elemental electricity attacks.

spell name:
CHARGE ROD
list name:
mentalism/channeling imbedding
level:
10
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to charge a rod

spell name:
CHARGE ROD
list name:
sigil / runes imbedding
level:
12
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to charge an essence rod.

spell name:
CHARGE ROD
list name:
candle magic
level:
8
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: allows the caster to charge a candle as a rod.

spell name:
CHARGE ROD
list name:
essence imbedding
level:
8
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to charge an essence rod.

spell name:
CHARGE STAFF
list name:
mentalism/channeling imbedding
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to charge a staf

spell name:
CHARGE STAFF
list name:
candle magic
level:
12
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: allows the caster to charge a candle as a staff.

spell name:
CHARGE STAFF
list name:
essence imbedding
level:
12
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to charge an essence staff.

spell name:
CHARGE WAND
list name:
mentalism/channeling imbedding
level:
5
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to charge a wand

spell name:
CHARGE WAND
list name:
sigil / runes imbedding
level:
8
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to charge an essence wand.

spell name:
CHARGE WAND
list name:
candle magic
level:
4
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: allows the caster to charge a candle as a wand.

spell name:
CHARGE WAND
list name:
essence imbedding
level:
4
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to charge an essence wand.

spell name:
CHARGING
list name:
Martial Law
level:
3
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell reduces the difficulty of moving maneuvers by 3 categories (e.g., Very Hard (-20) becomes Light (+10)). This can only be used in combat situations for maneuvers related to charging or closing with the enemy.

spell name:
CHARISMA
list name:
Voice
level:
16
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
varies
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Caster may speak one lie to 1 target per level, who will believe it to be absolute truth until presented with irrefutable evidence to the contrary. Targets need only hear the casters voice.

spell name:
CHARM
list name:
Vampyric Magicks
level:
2
realm:
essence/channeling/mentalism
type:
Special
spell class:
M*
duration:
1 hour / level
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: RR Mod: -10 Target believes the caster is a good friend. If the GM wishes, eligible targets can be limited to humanoids, sentient Unlife, and beings from the race of which the caster was a member prior to becoming a vampire. Caster must make eye contact with target.

spell name:
CHARM 10
list name:
charmcraft
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 10 can be set to guard against a spell of tenth level or lower.

spell name:
CHARM 12
list name:
charmcraft
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 12 can be set to guard against a spell of twelvth level or lower.

spell name:
CHARM 14
list name:
charmcraft
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 14 can be set to guard against a spell of fourteenth level or lower.

spell name:
CHARM 16
list name:
charmcraft
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 16 can be set to guard against a spell of sixteenth level or lower.

spell name:
CHARM 18
list name:
charmcraft
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 18 can be set to guard against a spell of eighteenth level or lower.

spell name:
CHARM 4
list name:
charmcraft
level:
4
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 4 can be set to guard against a spell of fourth level or lower.

spell name:
CHARM 6
list name:
charmcraft
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 6 can be set to guard against a spell of fourth level or lower.

spell name:
CHARM 8
list name:
charmcraft
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm 8 can be set to guard against a spell of eigth level or lower.

spell name:
CHARM ANIMAL
list name:
inspirations
level:
1
realm:
channeling
type:
paladin base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: animal target believes caster is a good friend.

spell name:
CHARM ANIMAL
list name:
allurement
level:
8
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: one animal believes the caster is a good friend.

spell name:
CHARM KIND
list name:
mind's touch
level:
3
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: humaniod target believes the caster is a good friend.

spell name:
CHARM KIND
list name:
spirit mastery
level:
2
realm:
essence
type:
closed essence
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: humaniod target believes caster is a good friend.

spell name:
CHARM KIND
list name:
inspirations
level:
3
realm:
channeling
type:
paladin base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: humaniod target believes caster is a good friend.

spell name:
CHARM KIND
list name:
mind control
level:
3
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: humaniod target believes caster is a good friend.

spell name:
CHARM KIND
list name:
Will Breaker
level:
10
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 hour / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Humanoid target believes caster is a good friend.

spell name:
CHARM KIND
list name:
beguiling ways
level:
4
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: humaniod target believes caster is a good friend.

spell name:
CHARM MAN
list name:
influences
level:
1
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target believes caster is a good friend.

spell name:
CHARM OPPOSITE SEX 1
list name:
allurement
level:
2
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: one humanoid target of the opposite sex believes the caster is a good friend.

spell name:
CHARM OPPOSITE SEX 10
list name:
allurement
level:
20
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
10 targets
sourcebook:
rolemaster companion 3
description: ten humanoid targets of the opposite sex believes the caster is a good friend.

spell name:
CHARM OPPOSITE SEX 2
list name:
allurement
level:
6
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: three humanoid targets of the opposite sex believes the caster is a good friend.

spell name:
CHARM OPPOSITE SEX 5
list name:
allurement
level:
10
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
5 targets
sourcebook:
rolemaster companion 3
description: five humanoid targets of the opposite sex believes the caster is a good friend.

spell name:
CHARM OPPOSITE SEX 7
list name:
allurement
level:
14
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
7 targets
sourcebook:
rolemaster companion 3
description: seven humanoid targets of the opposite sex believes the caster is a good friend.

spell name:
CHARM PLANT
list name:
allurement
level:
4
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: one sentient plant believes the caster is a good friend.

spell name:
CHARM POWER WORD *
list name:
words of power
level:
6
realm:
essence
type:
runemaster base
spell class:
m*
duration:
1 hour / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target believes caster is a good friend.

spell name:
CHARM PROTECTION
list name:
Dragon Mastery
level:
3
realm:
Arcane
type:
closed arcane
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Provides caster with a +20 bonus to RR versus the beguiling effects of a "typed" dragon's speech or magical charm spells.

spell name:
CHARM SAME SEX
list name:
allurement
level:
9
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: one humanoid target of the same sex believes the caster is a good friend.

spell name:
CHARM SNAKES
list name:
Serpent Law
level:
2
realm:
Channeling
type:
closed channeling
spell class:
M
duration:
concentration
range:
10'
area of effect:
1 snake/lvl
sourcebook:
rolemaster companion 7
description: Snakes will not attack caster for the duration of this spell. They will follow caster's instructions if not offensive (i.e. "attack this guy").

spell name:
CHARM SONG C
list name:
controlling songs
level:
6
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target thinks the caster is a good friend while the caster plays/sings (concentrates).

spell name:
CHARM SONG TRUE
list name:
controlling songs
level:
11
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration (varies)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target thinks the caster is a good friend while the caster plays/sings (concentrates). after the caster stops playing / singing the effect will continue for the number of rounds the caster has already played / sung (e.g., if the caster sings for 3 rounds, then after he stops the target will remain affected for 3 more rounds).

spell name:
CHARM SPIDER
list name:
arachnemancy
level:
4
realm:
essence
type:
evil magician base
spell class:
M
duration:
10 minutes / level
range:
100'
area of effect:
1 Spider
sourcebook:
rolemaster companion 4
description: This spell will work on any arachnid-type creature. The target will think of the caster as a friend. This spell will also allow the caster to speak the language of spiders (Arachnis).

spell name:
CHARM TRUE
list name:
charmcraft
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell creates a Charm that will guard against any spell of ay realm of any level that is cast at the bearer or item (but still restricted to the types of spells that a Charm may guard against-that is, no Elemental Attack spells). This type of Charm may not be enhanced by a Layered Charm or Multiple Charms effect, although it may be inscribed on a matrix that possesses Deep Anchor. It is also more difficult to inscribe this kind of Charm. Each day of inscription only adds one-half a level to the RR attack level strength desired (doubling the number of inscription days). This is the most difficult type of Charm to create, and each day of inscription only adds one quarter of a level to the RR attack level strength (thus quadrupling the number of inscription days).

spell name:
CHARM TRUE
list name:
allurement
level:
12
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: one sentient being believes the caster is a good friend.

spell name:
CHARMED
list name:
Wyrd Mastery
level:
13
realm:
Channeling
type:
closed channeling
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may re-roll any one unsuccessful RR made during the duration of this spell.

spell name:
CHARMING MASTERY
list name:
allurement
level:
50
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: can use one spell per round off of this list

spell name:
CHARMING TALE
list name:
weave tale
level:
7
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to tell a tale which will cause the target to believe that the caster is the target's best friend. this last for as long as the caster is concentrating and for the same duration after the caster stops speaking.

spell name:
CHARMING TALE TRUE
list name:
weave tale
level:
11
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to tell a tale which will cause the targets to believe that the caster is the target's best friend. this last for as long as the caster is concentrating and for the same duration after the caster stops speaking.

spell name:
CHEATING
list name:
mind subversion
level:
5
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target will attempt to cheat on all matters (e.g., splitting loot, card games, etc.).

spell name:
CHECK GRAMMAR 
list name:
Library Mastery
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
10 minutes / level
range:
self
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to edit manuscript as he reads through it. This spell doesn't convey the ability to read.

spell name:
CHILL MATTER
list name:
Mind Over Matter
level:
5
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 m3/lvl
sourcebook:
spell user's companion
description: Caster can cool up to 1 cubic meter/level of solid material to -50°C If trying to affect a very hot object (such as lava) caster can reduce the temperature by 100°C (but never lower than -50°C). Caster is immune to this cold.

spell name:
CHILL MATTER
list name:
Mind Over Matter
level:
13
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
10 m3/lvl
sourcebook:
spell user's companion
description: Caster can cool up to 10 m3/level of solid material to -50°C. If trying to affect a very hot object (such as lava) caster can reduce the temperature by 200°C (but never lower than -50). Caster is immune to the cold.

spell name:
CHILL METAL
list name:
ice law
level:
13
realm:
essence
type:
magician base
spell class:
f
duration:
24 hours
range:
100'
area of effect:
1 solid
sourcebook:
spell law
description: any metallic object can be cooled to -200 degrees f, at a rate of 1 cu'/rnd and -100 degress f per round. the metal is chilled to the point that it is extremely brittle. under normal conditions, this will reduce the breakage factor of the object to 50% of normal (see chl section 7.36); but each following minute the breakage factor will increase by 5% of its normal value until it returns to normal (i.e., it warms up).

spell name:
CHILL SOLID
list name:
solid manipulation
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 cu' per lvl
sourcebook:
spell law
description: chills one cu' / level of any solid, inanimate, non metal material up to -200 degrees f at a rate of -100 f per round. caster is immune to the cold.

spell name:
CHILL SOLID
list name:
ice law
level:
5
realm:
essence
type:
magician base
spell class:
f
duration:
24 hours
range:
100'
area of effect:
1 solid
sourcebook:
spell law
description: any solid, inanimate, non-metal material can be cooled to -200 degrees f, at a rate of 1 cu'/rnd and -100 degress f per round.

spell name:
CHILL SOLID
list name:
solid alteration
level:
3
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 solid
sourcebook:
spell law
description: any solid, inanimate, non-metal material can be cooled to 0 degrees f, at a rate of 1 cu'/rnd.

spell name:
CHILL SOLID (50') C
list name:
solid alteration
level:
9
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
50'
area of effect:
1 solid
sourcebook:
spell law
description: any solid, inanimate, non-metal material can be cooled to-200 degrees f, at a rate of 1 cu'/rnd. the temperature decreases 50 degrees f each round that the caster concentrates.

spell name:
CHILL/ICE/FREEZE
list name:
Gourmet Mastery
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to chill a container to any desired temperature (by up to 10°F /lvl of caster, but not lower than -40°F).

spell name:
CHILLS
list name:
disease
level:
1
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets a cold; roll for severity (high is bad for target).

spell name:
CHIP
list name:
Rending Ways
level:
1
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to chip any 'chip-able' material like glass, pottery, flint, etc. A chip consists of 10% or less of a material mass being separated from the object in one piece.

spell name:
CHISEL
list name:
Structure Law
level:
4
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a chisel of force which caster may use as desired. This chisel may be any configuration, but must be chosen at the time of casting, e.g., wood chisel, stone chisel, etc. This tool will behave in all respects as would a similar tool of this type.

spell name:
CHISEL STONE
list name:
Construction Ways
level:
11
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
10 ft/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Carves a piece of stone into desired shape or form. Quality of carving depends upon caster's degree of artistic ability.

spell name:
CHOKE
list name:
Thought into Pain
level:
3
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
3 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target feels something around his neck. First round he is at -10%, second round he is at -20%, etc., until after 10 rounds he is unconscious (max hits). If caster wishes to concentrate 10 more rounds, target is dead.

spell name:
CHOKE TRUE
list name:
Thought into Pain
level:
8
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
3m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target feels something around his neck. First round he is at -10%, second round he is at -20%, etc., until after 10 rounds he is unconscious (max hits). This requires no concentration. Alternatively, the caster may, if he concentrates, immediately cause the target to be at -90 and hold him there for as long as 10 rounds (when target goes unconscious).

spell name:
CHOP
list name:
Gourmet Mastery
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 pound/lvl
sourcebook:
spell user's companion
description: Slices any meat, vegetables, etc. into desired sized/ shaped pieces.

spell name:
CIRCLE AFLAME
list name:
fire law
level:
10
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
self
area of effect:
10' radius
sourcebook:
spell law
description: creates an opaque circular wall of fire in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" heat critical (no rr). it is non-mobile. ""wall"" must rest on a solid surface."

spell name:
CIRCLE FLAME
list name:
fiery ways
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
1 round / level
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 3
description: creates an opaque circular wall of fire in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" heat critical (no rr). the circle of fire is centered around the caster and is immobile."

spell name:
CIRCLE FORCEWAVE
list name:
shockwaves
level:
18
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
100'
area of effect:
10' diameter circle
sourcebook:
rolemaster companion 5
description: A spherical wave starts at the caster's hand and travels outward in an expanding circle. Targets must also RR or be forced away from the caster 1 foot per 1% failure. The forcewave does structural damage (See RMC5 Section 6.2).

spell name:
CIRCLE OF COLD
list name:
ice law
level:
10
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
self
area of effect:
10' radius
sourcebook:
spell law
description: creates an opaque circular wall of cold in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" heat critical (no rr). it is non-mobile. ""wall"" must rest on a solid surface."

spell name:
CIRCLE OF DARK
list name:
dark law
level:
10
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
1 round / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: creates a 10' high wall of concentrated dark in a 10' r about the caster which delivers an "a"" cold critical to those who pass through it. it moves with the wind."

spell name:
CIRCLE OF FIRE
list name:
mana fires
level:
12
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 1
description: creates an opaque wall of fire (up to 10' x 10' x 6'). anyone passing through it takes an "a"" heat critical (no rr). ""wall"" must rest on a solid surface. caster may increase the severity of the critical by one severity for every additional twelve pp he spends in casting the spell."

spell name:
CIRCLE OF LIGHTNING
list name:
Mana Currents
level:
12
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
10' Radius
sourcebook:
rolemaster companion 5
description: Creates a 10' R circle of arcing current that delivers an "A"" Electrical Critical to targets that come into contact with it. The caster may increase the severity of the critical by one for each additional 12 pp he spends for the spell (a=12

spell name:
CIRCLE OF NETHER
list name:
nether mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 3
description: creates an opaque circular wall of nether in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" nether critical (no rr). it is non-mobile. ""wall"" must rest on a solid surface. the caster may increase the severity of the critical given by one for every 13 additional pp spent on the spell (to a maximum of ""e"")."

spell name:
CIRCLE OF PLASMA
list name:
plasma mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 3
description: creates an opaque circular wall of fire in a 10' radius around the caster. the wall is 10' high and 6" thick. anyone passing through it takes an ""a"" plasma critical (no rr). it is non-mobile. ""wall"" must rest on a solid surface. the caster may increase the severity of the critical given by one for every additional 13 pp spent on the spell (to a maximium of ""e"")."

spell name:
CIRCLE OF SHADOWS
list name:
Shadow Law
level:
10
realm:
essence/channeling
type:
shadow mage base
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Concentrates a fog of shadow into a 10' wall radius of 10' around the caster. The wall delivers an ‘A' Depression critical to those who pass through it. The wall does not move with the wind.

spell name:
CIRCLE SHOCKWAVE
list name:
shockwaves
level:
30
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
10' / level
area of effect:
10' diameter circle
sourcebook:
rolemaster companion 5
description: A spherical wave starts at the caster's hand and travels outward in an expanding circle. The caster may increase the severity of the critical inflicted by one degree for each additional 30 points he expends in casting the spell. Targets must also RR or be forced away from the caster 1 foot per 1% failure. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
CLEAN
list name:
Livestock Ways
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster cleans the waste material of one animal for up to one day per level. This spell is effective on either the animal or it's lodging. For example, a 12th level caster casts this spell on a horse's stall which has been uncleaned for 30 days. This spell must be cast 3 times (will clean up to 36 days' worth of waste) to fully clean the stall of all waste.

spell name:
CLEAN BODY
list name:
Grooming Mastery
level:
2
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Cleans target of grime, dirt, sweat etc. from all areas of the body. Spell also dries body completely.

spell name:
CLEAN CATCH
list name:
fisherman's way
level:
5
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
touch
area of effect:
catch
sourcebook:
rolemaster companion 5
description: Enables caster to skin and remove the entrails and bones from any fish touched.

spell name:
CLEAN CLOTHING
list name:
Grooming Mastery
level:
3
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Cleans one set of clothing of grime, dirt, sweat etc. from all areas of the garments. This spell will not repair clothing, but will dry wet clothing.

spell name:
CLEAN CLOTHING
list name:
Fashion Mastery
level:
3
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Cleans one set of clothing of grime, dirt, sweat, etc. from all areas of the garments. This spell will not repair clothing, but will dry wet clothing.

spell name:
CLEAN GEMSTONES 
list name:
Mining Law
level:
4
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Cleans up to 1 carat/lvl of all external dirt, mineral deposits, etc.

spell name:
CLEAN WOUND
list name:
Healing
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to remove any foreign material from a wound.

spell name:
CLEANING 1
list name:
household magic
level:
6
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected."

spell name:
CLEANING 10
list name:
household magic
level:
20
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
1000'
area of effect:
100' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected."

spell name:
CLEANING 2
list name:
household magic
level:
8
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
200'
area of effect:
20' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected."

spell name:
CLEANING 3
list name:
household magic
level:
10
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
300'
area of effect:
30' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected."

spell name:
CLEANING 4
list name:
household magic
level:
13
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
400'
area of effect:
40' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected."

spell name:
CLEANING 5
list name:
household magic
level:
15
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
500'
area of effect:
50' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected."

spell name:
CLEANING MASTERY
list name:
household magic
level:
50
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can use one spell per round from this list.

spell name:
CLEANING TRUE
list name:
household magic
level:
30
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
100' / level
area of effect:
10' x 10' x 10' / level
sourcebook:
rolemaster companion 3
description: all walls, floors, dishes, clothes, windows, etc. are completely cleaned, polished and "put in their proper places"". causes dust and grit to fly outside. molds, mildew, micro-organisms are unaffected."

spell name:
CLEANSE
list name:
crystal runestone
level:
1
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
crystal
area of effect:
sourcebook:
rolemaster companion 3
description: crystal rune stone is cleaned of all residual energies, (i.e.,evil/good taints, old spell patterns that still linger, etc.)

spell name:
CLEANSE
list name:
exorcism
level:
1
realm:
channeling
type:
paladin base
spell class:
f
duration:
range:
touch
area of effect:
1' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to physically clean an area.

spell name:
CLEANSE LIFE ESSENCE
list name:
life essence healing
level:
3
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to cleanse the life essence of a target of any poisons, diseases, or taints.

spell name:
CLEANSING
list name:
household magic
level:
1
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
50'
area of effect:
1 object
sourcebook:
rolemaster companion 3
description: completely cleans one object of the caster's choice.

spell name:
CLEAR / CALL FOG
list name:
pirate's way
level:
12
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
e
duration:
concentration
range:
varies
area of effect:
300 yard radius
sourcebook:
rolemaster companion 5
description: Creates or clears an area of dense fog. Initial visibility is 30' and the effected area is a 300 yd radius. Visibility can be decreased by one foot for every additional power point expended, and the area of effect can be increased by one yard for every three power points expended. (Additional PP can be added while concentrating.)

spell name:
CLEAR / DESALINATE WATER C
list name:
liquid alteration
level:
2
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 cu'/lvl
sourcebook:
spell law
description: clears liquid of all sediment and dissolved substances, at a rate of 1 cu' / round; any inanimate liquid, not just water.

spell name:
CLEAR SIGHT I
list name:
Dream Mists
level:
6
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
M
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: While in Dream Mist, target can see as if no mist is present. Lasts until the Dream Mist is dissipated.

spell name:
CLEAR SIGHT II
list name:
Dream Mists
level:
12
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
M
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: While in Dream Mist, 3 targets can see as if no mist is present. Lasts until the Dream Mist is dissipated.

spell name:
CLEAR SIGHT TRUE
list name:
Dream Mists
level:
20
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
M
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: All friendly targets can see as if Dream Mist is not present.

spell name:
CLEAR SKIES
list name:
weather mastery
level:
16
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Allows caster to clear away cloud cover.

spell name:
CLEAR SKIES C
list name:
weather ways
level:
18
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
1 mile
area of effect:
1 mile r
sourcebook:
spell law
description: caster can make the skies clear of haze, precipitation, clouds, etc. this spell will not affect the wind.

spell name:
CLEAR SKIES C
list name:
way of the navigator
level:
19
realm:
channeling
type:
arcane navigator base
spell class:
f
duration:
10 minutes / level
range:
1 mile
area of effect:
1 mile radius
sourcebook:
rolemaster companion 3
description: caster can make the skies clear of haze, precipitation, clouds, etc. this spell will not affect the wind.

spell name:
CLEAR VOICE
list name:
Music Law
level:
7
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cause target to have a clear singing voice (using the actual sounds of the target's vocal cords) regardless of the quality or condition of target's voice. Thus a target could have lost his voice, have a sore throat, have a seriously damaged voice box etc. and still sound good.

spell name:
CLEAR WATER
list name:
liquid manipulation
level:
3
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 cu'/lvl
sourcebook:
spell law
description: clears liquid of all sediment, at a rate of 1 cu' / round; any inanimate liquid, not just water.

spell name:
CLEAVE EARTH
list name:
earth law
level:
3
realm:
essence
type:
magician base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
1' x 1/2' x 2' per level
sourcebook:
rolemaster companion 4
description: This spell causes a chasm to open up in the earth. The chasm is 1' deep/level, 1/2' wide/level, and 2' long/level. This spell can also close up such chasms (if they are of the same size or smaller than a chasm the caster could create with this spell ). If something is caught in a closing chasm, they will take a +50 Huge Crush attack.

spell name:
CLEAVE 
list name:
Warrior's Blade
level:
5
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Allows caster's bladed weapon to cut wood as well as an axe, break stone as well as a mattock, or dig earth as well as a spade.

spell name:
CLEAVING RUNE
list name:
bladerunes
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: if an attack with a wapon having this bladerune succeeds in causing a critical that specifies a body area, any armor that the item has stuck will be shattered and rendered useless or bones in an unarmored area will be shattered. if such an attack delivers only concussion hits or a critical that does not specify a body part, roll randomly to see if the target's weapon or his shield are shattered (normally 30% / 70%). magic items and natural material (i.e., "bones"", hide, skin, etc.) receive a rr, and will not be effected if successful. after one item / area is shattered the bladerune fades (even it the item / area resists)."

spell name:
CLIMB
list name:
Survival Ways
level:
6
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Target gains +2/lvl to his climbing skill for the duration.

spell name:
CLIMB
list name:
Escaping Ways
level:
5
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2/level to his climbing skill due to increased toe and finger strength.

spell name:
CLIMB RIGGING
list name:
Sailing Law
level:
9
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to climb rigging if he were climbing a set of stairs. Caster's hands are freed for other purposes in all but the heaviest seas (when he'll have to use one hand). If caster applies both hands to climbing, it is impossible to knock him out of the rigging (within reason).

spell name:
CLIMBING 1 *
list name:
movement enhancement
level:
9
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to climb at double normal pace. if the caster stops or performs any other action, the spell will be cancelled.

spell name:
CLIMBING 1 *
list name:
movement enhancement
level:
9
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to climb at double normal pace. if the caster stops or performs any other action, the spell will be cancelled.

spell name:
CLING
list name:
phantom movements
level:
10
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may move along (half walking pace) any solid surface, even ceilings, so long as he maintains at least a three point contact with the surface (i.e. both feet and one hand or both hands and one foot). the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface.

spell name:
CLOAK SIGNATURE
list name:
time's master
level:
13
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 day / level
range:
10'
area of effect:
1 signature
sourcebook:
rolemaster companion 5
description: Caster may cloak a signature, static or dynamic, with a modification of -50 to any form of attempt.

spell name:
CLOAKING III 
list name:
Concealment
level:
7
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +30 vs detection by magical and Psionic means.

spell name:
CLOAKING I 
list name:
Concealment
level:
3
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +10 vs. detection by magical and Psionic means.

spell name:
CLOAKING TRUE 
list name:
Concealment
level:
30
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
3 m R/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster and all within up to 3m/lvl Radius are cloaked and gain +2/1 vl of caster versus magical and Psionic detection.

spell name:
CLOAKING V 
list name:
Concealment
level:
12
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +50 vs magical and Psionic detection.

spell name:
CLOAKING X 
list name:
Concealment
level:
15
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +100 vs magical and Psionic detection attempts.

spell name:
CLONE
list name:
Genetic Ways
level:
50
realm:
Channeling
type:
animist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to create an exact duplicate of a target, from a sample of live cells of that being. This clone will be exact in every physical way, including mood, thought patterns, etc. but excluding memories (no experience).

spell name:
CLOSE WINDOW
list name:
trances
level:
10
realm:
channeling
type:
shaman base
spell class:
mf
duration:
range:
10'
area of effect:
1 window
sourcebook:
rolemaster companion 2
description: this spell allows the caster to close any "window"" prior to the normal spell duration. if someone else opened the ""window"", the caster msut first overcome a rr on the part of the opener. this is part of the casting of the spell, and if the original opener resists, then the window stays open."

spell name:
CLOSE/OPEN SHOP
list name:
Trade Law
level:
17
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
1 ft/lvl
area of effect:
10' R/lvl
sourcebook:
spell user's companion
description: This spell will unlock shop (or lock it), dust, open windows (or close them), set out (or take in) any outdoor displays etc.

spell name:
CLOSURE
list name:
surgeon's guide
level:
4
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
fh
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Closes any one incision. Will not leave a scar. Heals at double normal rate.

spell name:
CLOT
list name:
Arcane Healing
level:
8
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may stop a number of hits/round equal to his level, (a 20th level caster could reduce bleeding by 20 hits/round).

spell name:
CLOT 1 C S *
list name:
self healing
level:
2
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
permanent (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: clots wound to reduce hits/rnd by 1, permanent after one hour; if caster is unconscious this spell will operate without concentration.

spell name:
CLOT 3 C S *
list name:
self healing
level:
4
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
permanent (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: clots wound to reduce hits/rnd by 3, permanent after one hour; if caster is unconscious this spell will operate without concentration.

spell name:
CLOTHING CREATION
list name:
Fashion Mastery
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to create one complete set of clothing (boots, pants, shirt, loincloth, cloak, hat, etc.) from design that may be made of desired non-magical material and of desired quality. Clothing may appear on caster or folded nearby. Additionally, caster may create any Patterned item of clothing instantly.

spell name:
CLOTTING
list name:
Dragon Mastery
level:
8
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
concentration
range:
touch
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster can staunch bleeding at a rate of 1 hit per round of concentration on the target drake. For 1 hour the target can move at no more than a walking pace and make no maneuver more difficult than Routine or bleeding will resume.

spell name:
CLOTTING * C
list name:
holy warrior
level:
2
realm:
channeling
type:
paladin base
spell class:
h*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: allows caster to stop 1 hit/round of bleeding for every minute that he concentrates; for 1 hour target can not move at no more than a walking pace or bleeding will resume at the prior rate.

spell name:
CLOTTING 1
list name:
blood mastery
level:
2
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding at rate of 1 hit/rnd on one target; for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate.

spell name:
CLOTTING 1
list name:
blood law
level:
3
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding at rate of 1 hit/rnd on one target; for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate.

spell name:
CLOTTING 1 C S *
list name:
body renewal
level:
2
realm:
essence
type:
monk base
spell class:
hs
duration:
1 hour
range:
self
area of effect:
wound
sourcebook:
spell law
description: reduces caster's hits/round by one. after one hour of concentration the stoppage is permanent; if caster is unconscious this spell will act without concentration.

spell name:
CLOTTING 1 S
list name:
blood ways
level:
1
realm:
channeling
type:
healer base
spell class:
hs
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to stop bleeding at rate of 1 hit/rnd on one target; for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate.

spell name:
CLOTTING 3
list name:
blood mastery
level:
4
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding at rate of 3 hit/rnd on one target; for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate.

spell name:
CLOTTING 3
list name:
blood law
level:
7
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1-3 targets
sourcebook:
spell law
description: allows caster to stop bleeding at rate of 3 hit/rnd on one to three targets (total); for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate.

spell name:
CLOTTING 3 C S *
list name:
body renewal
level:
8
realm:
essence
type:
monk base
spell class:
hs
duration:
concentration
range:
self
area of effect:
wound
sourcebook:
spell law
description: reduces caster's hits/round by three. after one hour of concentration the stoppage is permanent; if caster is unconscious this spell will act without concentration.

spell name:
CLOTTING 5 S
list name:
blood ways
level:
4
realm:
channeling
type:
healer base
spell class:
hs
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to stop bleeding at rate of 5 hit/rnd on one to three targets (total); for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate.

spell name:
CLOTTING CURSE
list name:
curses
level:
14
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's blood will coagulate and create a blood clot around the area of any cut or wound. the clot will cut off circulation to the area fed by the given vessel and the target will lose the affected body section after 2 to 20 minutes due to system damage (e.g., a thigh wound might ultimately mean loss of leg; a neck wound would be fatal).

spell name:
CLOTTING I
list name:
Metabolic Control
level:
1
realm:
Psion
type:
closed psion
spell class:
H*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Reduces hits/rnd by 1, and after one minute of concentration the stoppage is permanent.

spell name:
CLOTTING III
list name:
Empath
level:
2
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Will close a wound of up to 3 hits bleeding severity/md. Patient cannot move appreciably or the wound will reopen.

spell name:
CLOTTING TRUE
list name:
blood mastery
level:
12
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop extreme bleeding on any one target; for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate.

spell name:
CLOTTING TRUE
list name:
Empath
level:
6
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Any one bleeding wound is instantly closed. Cut Repair is needed to completely heal the wound, however.

spell name:
CLOTTING TRUE
list name:
blood law
level:
14
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop all bleeding from one wound a target; for one hour target can move at no more than a walking pace, or bleeding will resume at prior rate.

spell name:
CLOTTING TRUE C S *
list name:
body renewal
level:
25
realm:
essence
type:
monk base
spell class:
hs
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: stops all of caster's hits/round. after one minute of concentration the stoppage is permanent; if caster is unconscious this spell will act without concentration.

spell name:
CLOUD MASTERY C
list name:
gas manipulation
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
1000'/lvl
area of effect:
1000'/lvl r
sourcebook:
spell law
description: caster has complete control of clouds within range (includes fog); he can control storm clouds and cause them to rain, but he can't create them.

spell name:
CLOUD OF ANNIHILATION
list name:
corrosion mastery
level:
40
realm:
essence
type:
evil magician base
spell class:
E
duration:
10 rounds
range:
100'
area of effect:
5'/Level R
sourcebook:
rolemaster companion 5
description: Creates a 5' per level radus cloud of acidic vapor which delivers a "E"" acid critical on 1st and 2nd rounds

spell name:
CLOUD OF CORROSION
list name:
corrosion mastery
level:
9
realm:
essence
type:
evil magician base
spell class:
E
duration:
6 rounds
range:
100'
area of effect:
10' R
sourcebook:
rolemaster companion 5
description: Creates a 10' radus cloud of acidic vapor which delivers a "C"" acid critical on 1st and 2nd rounds

spell name:
CLOUD OF DESTRUCTION
list name:
corrosion mastery
level:
16
realm:
essence
type:
evil magician base
spell class:
E
duration:
10 rounds
range:
100'
area of effect:
10' R
sourcebook:
rolemaster companion 5
description: Creates a 10' radus cloud of acidic vapor which delivers a "E"" acid critical on 1st and 2nd rounds

spell name:
CLOUD OF DOOM
list name:
corrosion mastery
level:
30
realm:
essence
type:
evil magician base
spell class:
E
duration:
6 rounds
range:
100'
area of effect:
5' /Level R
sourcebook:
rolemaster companion 5
description: Creates a 5' per level radus cloud of acidic vapor which delivers a "C"" acid critical on 1st and 2nd rounds

spell name:
CLOUD PERCEPTION
list name:
Devious Ways
level:
6
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be preoccupied thereby lowering perceptivity (-30 to perception rolls).

spell name:
CLOUD SCRYING
list name:
scrying guard
level:
2
realm:
channeling/mentalism
type:
warlock base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: allows the caster to attempt to cloud the sight, vision, or scrying of others. if successful, the scryer sees his vision as through a fog, gathering but 50% of the knowledge he would have gained unimpeded. if the viewer wishes to attempt to rend the clouding, a rr at a -15 must first be made by the attacker. failure for the attacker ends that and all future attacks on the spell with that vision. if the defender succeeds in his rr, the result is the same. if the defender fails, then the cloud is rent and dissipated permanently. if it is not destroyed, the clouding will last for one scrying attempt/lvl of the caster minus 1.

spell name:
CLOUD SHAPING C
list name:
gas alteration
level:
30
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
1000'/lvl
area of effect:
clouds
sourcebook:
spell law
description: caster has complete control of clouds within range (includes fog); he can control storm clouds and cause them to rain, but he can't create them.

spell name:
CLOUD SIGHT
list name:
guarded sight
level:
2
realm:
mentalism
type:
seer base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: allows the caster to attempt to cloud the sight, vision, or scrying of others. if successful, the scryer sees his vision as through a fog, gathering but 50% of the knowledge he would have gained unimpeded. if the viewer wishes to attempt to rend the clouding, a rr at a -15 must first be made by the attacker. failure for the attacker ends that and all future attacks on the spell with that vision. if the defender succeeds in his rr, the result is the same. if the defender fails, then the cloud is rent and dissipated permanently. if it is not destroyed, the clouding will last for one scrying attempt/lvl of the caster minus 1.

spell name:
CLOUDS
list name:
Mind Over Matter
level:
25
realm:
Psion
type:
closed psion
spell class:
F
duration:
10 minutes / level
range:
1 km/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster can summon (or disperse) clouds. Clouds can only be created where they could possibly occur naturally (clouds need not be water droplets; caster could just as easily create methane clouds in a methane environment). Clouds disperse naturally after Psion duration.

spell name:
CLOUDS OF DARKNESS
list name:
darkness
level:
15
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 hour / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: creates a "cloud"" of darkness that has a 100' r and drifts with the wind. the darkness is as in the darkest night (spell darkness)."

spell name:
CLOUDS OF DARKNESS (1MI R/LVL)
list name:
darkness
level:
50
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 hour / level
range:
100'
area of effect:
1 mile/lvl r
sourcebook:
spell law
description: creates a "cloud"" of darkness that has a 1 mile per level r and drifts with the wind. the darkness is as in the darkest night (spell darkness)."

spell name:
CLOUDS OF DARKNESS(100' R/LVL)
list name:
distractions
level:
50
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 hour / level
range:
100'
area of effect:
100'/lvl
sourcebook:
rolemaster companion 1
description: creates a "cloud"" of darkness that has a radius of up to 100'/lvl and drifts with the wind. the darkness is equal to the darkest night."

spell name:
COCOON
list name:
glass mastery
level:
20
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target must resist or become wrapped in extremely strong, fine tendrils of glass. Escape (shattering the filaments) requires an Extremely Hard ( -30) maneuver, modified by Strength. Note: This spell does not actually create glass from nothing; caster must have 1 ounce of glass on his person for this spell to function.

spell name:
CODE ANALYSIS
list name:
analyses
level:
12
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can read text written in an unknown code. this code is fully comprehended.

spell name:
COIL ROPE
list name:
Sailing Law
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 rope
sourcebook:
spell user's companion
description: Allows caster to instantly coil (and untangle, but not unknot) any piece of rope, cord, or twine.

spell name:
COLD ANALYSIS
list name:
delving law
level:
8
realm:
essence
type:
delver base
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
line of sight
sourcebook:
rolemaster companion 1
description: gives nature and origin of natural ice, frost, snow, etc.,. and when and how worked snow was obtained and worked.

spell name:
COLD ANALYSIS
list name:
analysis
level:
9
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives nature and origin of natural cold, frost, snow, ice, etc., as well as when and how worked cold was obtained and worked.

spell name:
COLD BALL
list name:
elemental ways
level:
9
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: a 1' ball of cold is shot from the palm of the caster, it explodes to affect a 20' r area; results are determined on the cold ball table.

spell name:
COLD BALL (20' R)
list name:
ice law
level:
7
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: a 1' ball of cold is shot from the palm of the caster, it explodes to affect a 20' r area; results are determined on the cold ball table.

spell name:
COLD BALL (40' R)
list name:
ice law
level:
20
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
40' r
sourcebook:
spell law
description: a 1' ball of cold is shot from the palm of the caster, it explodes to affect a 40' r area; results are determined on the cold ball table.

spell name:
COLD CHILL
list name:
Tricks of the Trade
level:
16
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
5' R/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Causes anyone within range to feel the effects of this spell. People will feel a cold chill, animals are skittish, etc.

spell name:
COLD FORGE
list name:
Forging Mastery
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
touch
area of effect:
1 fire
sourcebook:
spell user's companion
description: Causes any fire to 'burn cold'. The fuel is consumed normally, but produces extreme cold rather than heat. Temperature may drop by up to -10°F/lvl but can never drop below absolute zero (-459.72°F).

spell name:
COLD MASTERY
list name:
ice law
level:
50
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
spell law
description: caster can use any one lower level spell on this list each round.

spell name:
COLD POWER WORD *
list name:
words of power
level:
14
realm:
essence
type:
runemaster base
spell class:
e*
duration:
10 rounds
range:
50'
area of effect:
10' cube
sourcebook:
rolemaster companion 2
description: creates a cube of cold which delivers a cold crit for each round to all withing the cube. 1st/2nd rnd - c crit, 3rd/4th - b crit, 5th / 6th rnd - a crit, etc.

spell name:
COLD RESISTANCE *
list name:
inner walls
level:
2
realm:
channeling
type:
ranger base
spell class:
d*
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from natural cold to -20 degrees f; and modifies spells involving cold by 20; -20 to elemental cold/ice attacks.

spell name:
COLD RESISTANCE C *
list name:
damage resistance
level:
2
realm:
mentalism
type:
open mentalism
spell class:
d*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is protected from natural cold up to -20 degrees f; +20 to all rrs vs. cold; -20 to elemental ice/cold attacks. if caster doesn't concentrate the effects are halved.

spell name:
COLD RESISTANCE C *
list name:
protections
level:
5
realm:
channeling
type:
cleric base
spell class:
d*
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is protected from natural cold up to -20 degrees farenhelt; +20 to all rrs vs. cold; -20 to elemental cold/ice attacks. if cast only on "self"", concentration is not required and teh duration is 1 min/lvl."

spell name:
COLD RESISTANCE TRUE C *
list name:
damage resistance
level:
18
realm:
mentalism
type:
open mentalism
spell class:
d*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is immune to natural cold; +20 to all rrs vs. heat; -20 to elemental ice/cold attacks. and takes half damage from all ice/cold attacks. if caster doesn't concentrate the effects are halved.

spell name:
COLD TRUE
list name:
ice law
level:
30
realm:
essence
type:
magician base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1000'/lvl r
sourcebook:
spell law
description: cause the temperature to drop 1 degree f/ 10 minutes up to a number of degrees as the caster's level (within a 1000'/lvl r).

spell name:
COLDARMOR
list name:
elemental shields
level:
10
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural cold; and modifies spells involving cold by 20.

spell name:
COLDARMOR
list name:
Ice Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural cold and adds +20 to RRs versus cold and -20 to elemental cold/ice attacks.

spell name:
COLDARMOR (10' R)
list name:
elemental shields
level:
13
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: all within radius are totally protected from all natural cold; and modifies spells involving cold by 20.

spell name:
COLLAPSE
list name:
Fortification Mastery
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to sufficiently stress the walls and/or supports of a corridor or tunnel to cause its collapse (5% chance per level for tunnels/3% chance per level for corridors). The collapsed area will be up to 1 foot per level in length, extending outward from the point of origin of the spell. Materials stronger than stone receive a RR.

spell name:
COLLAPSE ALARM 
list name:
Mining Law
level:
3
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Caster is immediately warned of any impending collapse in range.

spell name:
COLLAPSE LUNG
list name:
flesh destruction
level:
12
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's lungs collapses; he is at 50% of normal for all physical activity until the lung is repaired.

spell name:
COLOR
list name:
Fashion Mastery
level:
17
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to color clothing as desired. No external pigments are necessary.

spell name:
COLOR
list name:
Grooming Mastery
level:
25
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may change target's coloring regarding one body part. For example, hair, eyes, skin, nails, teeth. Caster may whiten or darken teeth, give a permanent 'suntan', change hair color from 'albino' white to blue black etc.

spell name:
COLOR SPRAY
list name:
light's creations
level:
4
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster shoots forth, from the palm of his hand, a brilliant display of colored light which will blind the target. Target remains blinded for every 5% failure. A blinded foe operates at -90.

spell name:
COMA
list name:
mind control
level:
11
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 day / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: rr mod +20 causes coma.

spell name:
COMA'S TALE
list name:
weave tale
level:
30
realm:
mentalism
type:
sage base
spell class:
m
duration:
1 day / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to place the target in a deep coma for the spell's duration.

spell name:
COMA 
list name:
Mind Assault
level:
12
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is in a coma (unconscious and unawakenable) for 1 hour per 10 failure.

spell name:
COMBAT
list name:
Jihad
level:
1
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Adds +1/lvl of caster to target's OB. Bonus applies to both missile and melee attacks.

spell name:
COMBAT 1 *
list name:
combat enhancement
level:
1
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +5 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
COMBAT 1 *
list name:
combat enhancement
level:
1
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +5 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
COMBAT 2 *
list name:
combat enhancement
level:
4
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +10 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
COMBAT 2 *
list name:
combat enhancement
level:
4
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +10 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
COMBAT 3 *
list name:
combat enhancement
level:
7
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +15 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
COMBAT 3 *
list name:
combat enhancement
level:
7
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +15 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
COMBAT 4 *
list name:
combat enhancement
level:
13
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +20 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
COMBAT 4 *
list name:
combat enhancement
level:
13
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +20 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
COMBAT 5 *
list name:
combat enhancement
level:
18
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +25 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
COMBAT 5 *
list name:
combat enhancement
level:
18
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +25 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
COMBAT 8 *
list name:
combat enhancement
level:
35
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +40 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
COMBAT 8 *
list name:
combat enhancement
level:
35
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster's attacks and defensive moves become faster and more fluid, and so he may add an additional +40 to both his ob and db. this is cumulative with any other modifications he has, but not with other combat # spells.

spell name:
COMBAT I
list name:
The Fist
level:
1
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's attacks and defensive moves become faster and more fluid, adding an additional +5 to both his OB and DB. This is cumulative with any other modifications he has, but is not cumulative with other Combat spells.

spell name:
COMBAT II
list name:
The Fist
level:
4
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's attacks and defensive moves become faster and more fluid, adding an additional +10 to both his OB and DB. This is cumulative with any other modifications he has, but is not cumulative with other Combat spells.

spell name:
COMBAT III
list name:
The Fist
level:
9
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's attacks and defensive moves become faster and more fluid, adding an additional +15 to both his OB and DB. This is cumulative with any other modifications he has, but is not cumulative with other Combat spells.

spell name:
COMBAT IV
list name:
The Fist
level:
13
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's attacks and defensive moves become faster and more fluid, adding an additional +20 to both his OB and DB. This is cumulative with any other modifications he has, but is not cumulative with other Combat spells.

spell name:
COMBAT MASTERY
list name:
Combat Law
level:
50
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
FDU
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell acts as any one of the True spells from this list, except for the duration. The caster must decide which spell it functions as when it is cast.

spell name:
COMBAT TRUE *
list name:
combat enhancement
level:
50
realm:
essence
type:
warrior mage base
spell class:
uf*
duration:
1 round / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 2
description: this spell allows the caster to cast one spell of this list each round as he sees fit.

spell name:
COMBAT TRUE *
list name:
combat enhancement
level:
50
realm:
essence
type:
beastmaster base
spell class:
uf*
duration:
1 round / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 2
description: this spell allows the caster to cast one spell of this list each round as he sees fit.

spell name:
COMBAT V
list name:
The Fist
level:
17
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's attacks and defensive moves become faster and more fluid, adding an additional +25 to both his OB and DB. This is cumulative with any other modifications he has, but is not cumulative with other Combat spells.

spell name:
COMBINE *
list name:
weapon alterations
level:
3
realm:
essence
type:
open essence
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Staning the next round, the caster may prepare/cast two spells from this list simultaneously. The preparation/casting is based upon the higher level spell.

spell name:
COMBINE ITEM
list name:
Assimilation Mastery
level:
14
realm:
Essence
type:
alchemist base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
2 items
sourcebook:
spell user's companion
description: Caster may temporarily join two magical items into one whole (If they miss their RRs). If one item makes it's RR while the other item misses, then the item that missed it's RR will be destroyed (physically intact, but non-magical). The items must be compatible, e.g., a +20 sword and a magical set of lockpicks would be useless. The items are 'averaged' to gain the new item, e.g., a two-handed sword combined with a broad sword would produce a bastard sword. The magical bonuses of the two items are combined by adding the dominant magical item's bonus to half that of the lesser item. Example: A +20 broadsword is combined with a+10 dagger of Orc-Slaying. The dagger is dominant (+10 (bonus) +15 (Orc- Slaying)=25) broadsword = +20-The resultant item is a short sword, +20 (+10 (dagger) +20/2 (broadsword) = +20) that Slays Orcs. Alternatively, if the dagger had been only +0, then the broadsword would have been dominant, and the resultant weapon would have been a +20 (allfrom the broadsword) short sword of intermittent Orc Slaying (only slays orcs 50% of the time (half of the dagger ability)). Note: Ar the end of the duration, the items become separated and return to their normal status.

spell name:
COMER
list name:
Combat Reflexes
level:
12
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to execute a turn of up to 180° with no loss in momentum.

spell name:
COMING OF AGE V
list name:
ceremonies
level:
5
realm:
channeling
type:
closed channeling
spell class:
pf
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: initiates a boy / girl into adult society usually at 12 years age. often instills conscience (good caster) or egocentricity, callousness (evil caster).

spell name:
COMMAND
list name:
Voice
level:
5
realm:
Psion
type:
closed psion
spell class:
M
duration:
-
range:
10 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will obey a single command (up to 3 words) from caster, e.g., “drop your weapon”. If the command is for inaction (such as “don't move”) the target is at 25% of activity and technically 'static' for the remainder of the round.

spell name:
COMMAND
list name:
Battle Law
level:
11
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will obey command from the caster. Command may not be totally alien to target, e.g., blinding self, commit suicide, etc. Target gets additional RR each day to reassert own will.

spell name:
COMMAND 1
list name:
conjurations
level:
1
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure I spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
COMMAND 1 * C
list name:
entity mastery
level:
6
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of 5th level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
COMMAND 2
list name:
conjurations
level:
4
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 2 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
COMMAND 2 * C
list name:
entity mastery
level:
9
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of 10th level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
COMMAND 3
list name:
conjurations
level:
7
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 3 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
COMMAND 3 * C
list name:
entity mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of 15th level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
COMMAND 4
list name:
conjurations
level:
10
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 4 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
COMMAND 4 * C
list name:
entity mastery
level:
16
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of 20th level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
COMMAND 5
list name:
conjurations
level:
13
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 5 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
COMMAND 5 * C
list name:
entity mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of 25th level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
COMMAND 6
list name:
conjurations
level:
16
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 6 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
COMMAND 6 * C
list name:
entity mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
m*
duration:
varies (concentration)
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any artifical being or elemental of up to the caster's level or less may be "mastered"" if its creator is not present or ""in contact"" with the artifical being. this spell succeeds automatically for the creator of the target (unless the spell fails), but rr's apply if anyone else casts this spell. if the spell is not successful, the target will attac the caster. in addition, the permanently animated artifical beings (golems, constructs, and shards) may be given instructions that ehy will follow outside of the normal command range of this spell. the target will remain and obey the caster until the caster is killed or the target is outside the range limit or the caster releases him. a maximium of two beings can be mastered at one time by one being."

spell name:
COMMAND 7
list name:
conjurations
level:
19
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure 7 spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
COMMAND BEAST
list name:
Vampyric Magicks
level:
11
realm:
essence/channeling/mentalism
type:
Special
spell class:
M*
duration:
10 minutes / level
range:
100'/lvl
area of effect:
varies
sourcebook:
rolemaster companion 7
description: RR Mod: -20 The vampire draws to himself creatures corresponding to his culturally appropriate Beast Form, if any are within the spell's range. He may command them in any fashion and they will understand and obey without delay. Caster can summon and control up to double his level in levels of the appropriate beast.

spell name:
COMMAND I
list name:
Commands
level:
5
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a+10 bonus to his next Leadership roll.

spell name:
COMMAND II
list name:
Commands
level:
10
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a +20 bonus to his next Leadership roll.

spell name:
COMMAND III
list name:
Commands
level:
15
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a +30 bonus to his next Leadership roll.

spell name:
COMMAND IV
list name:
Commands
level:
20
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a +40 bonus to his next Leadership roll.

spell name:
COMMAND POWER WORD *
list name:
words of power
level:
7
realm:
essence
type:
runemaster base
spell class:
m*
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will follow a single suggested act that is not completely aliend to him (i.e. suicide, blinding himself).

spell name:
COMMAND TRUE
list name:
Commands
level:
50
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a bonus of +50 or his level (whichever is greater) to his next Leadership roll.

spell name:
COMMAND TRUE
list name:
conjurations
level:
30
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Caster may control an entity of a type which can be summoned by a Conjure True spell. If the spell fails, the entity is free to leave the protective diagram (if any) and chastise the caster. The entity will follow instructions specified by the caster to the best of its abilities, however it gains an additional RR (with a +25 mod) if the instructions call for the death or injury of the entity. Demons and similar creatures may work "deals"" with the caster for services beyond the normal scope of their powers (to be fulfilled by endangering themselves

spell name:
COMMUNE
list name:
Heartfires
level:
2
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
concentration
range:
area of effect:
1 Drake
sourcebook:
rolemaster companion 7
description: Allows two or more drakes who have met previously to mentally commune with each other regardless of range.

spell name:
COMMUNE 1
list name:
communal ways
level:
12
realm:
channeling
type:
cleric base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster receives (usually from his patron diety) a "yes"" or ""no"" to a question on a single topic; usuable but once a day."

spell name:
COMMUNE 1 C
list name:
holy vision
level:
10
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster receives (usually from his patron deity) a "yes"" or a ""no"" to a question on a single topic; usuable but once a day."

spell name:
COMMUNE 1 C
list name:
communion
level:
12
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster receives (usually from his patron diety) a "yes"" or ""no"" to a question on a single topic; usuable but once a day."

spell name:
COMMUNE 3 C
list name:
holy vision
level:
15
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster receives (usually from his patron deity) a "yes"" or a ""no"" to a question on three topics; usuable but once a day."

spell name:
COMMUNE TRUE
list name:
communal ways
level:
20
realm:
channeling
type:
cleric base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster receives (usually from his patron diety) detailed answer to a question involving only one topic (e.g., a name or short phrase may constitute the answer); usuable but once a day.

spell name:
COMMUNE TRUE *
list name:
commune
level:
50
realm:
essence/channeling
type:
necromancer base
spell class:
m*
duration:
1 round / level
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: allows use of spells on this list up to 19th level to be casted at a rate or one per round.

spell name:
COMMUNE TRUE C
list name:
holy vision
level:
25
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster receives (usually from his patron deity) a more detailed answer to a question involving only one concept (e.g., a name or short phrase may constitute the answer). usuable but once a day.

spell name:
COMMUNE TRUE C
list name:
communion
level:
20
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster receives (usually from his patron diety) detailed answer to a question involving only one topic (e.g., a name or short phrase may constitute the answer); usuable but once a day.

spell name:
COMMUNICATION
list name:
Taking Ways
level:
10
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
concentration
range:
1 plane
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to mentally speak to any specified (and stored) Taken (from one to all of them). To change his 'audience' caster must recast this spell, specifying different Taken.

spell name:
COMMUNING DANCE
list name:
communing dances
level:
12
realm:
channeling
type:
dervish base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster receives (usually from his patron deity) a "yes"" or ""no"" to a question on a single topic; usuable but once a day."

spell name:
COMMUNING DANCE TRUE
list name:
communing dances
level:
20
realm:
channeling
type:
dervish base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster receives (usually from his patron deity) a detailed answer to a question on a single concept; usuable but once a day.

spell name:
COMMUNIQUE
list name:
open essence
level:
20
realm:
essence
type:
open essence
spell class:
fi
duration:
1 minute / level (concentration)
range:
1 mile / level
area of effect:
sourcebook:
rolemaster companion 4
description: This spell causes the an image of the casters head, enshrouded in energy, to appear at some location known to him or to a person known to him if they are within range. The caster will not receive the location of a person if he does nm already know it, but the spell will function. The c aster may also be able to figure out the target's location because he is able to see (and hear) through the image of his head, wherever it appears. Thc main purpose of this spell is to communicate and carry on a conversation with whomever is within speech range of the image. Spells cannot be cast through the image either way, although language spells will work. The spell lasts until the duration or the conversation is over.

spell name:
COMPASS
list name:
Magnetic Ways
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine the direction of magnetic north on his planet.

spell name:
COMPASS
list name:
Sailing Law
level:
1
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine direction based on the planet's magnetic field.

spell name:
COMPEL TRUTH I
list name:
The Question
level:
4
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 question
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must answer one question truthfully.

spell name:
COMPEL TRUTH II
list name:
The Question
level:
8
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 minute
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must answer the caster's questions truthfully for 1 minute.

spell name:
COMPEL TRUTH III
list name:
The Question
level:
12
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
10 minutes
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must answer the caster's questions truthfully for 10 minutes.

spell name:
COMPEL TRUTH IV
list name:
The Question
level:
16
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 hour
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must answer the caster's questions truthfully for 1 hour.

spell name:
COMPEL TRUTH TRUE
list name:
The Question
level:
50
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can never again lie to the caster.

spell name:
COMPEL TRUTH V
list name:
The Question
level:
20
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
24 hours
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must answer the caster's questions truthfully for 24 hours.

spell name:
COMPEL TRUTH VI
list name:
The Question
level:
25
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 Week
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must answer the caster's questions truthfully for 1 week.

spell name:
COMPENSATE
list name:
Body Mastery
level:
18
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster causes other senses to compensate for impaired, or damaged senses, in darkness hearing compensates for sight, etc. This spell allows caster to function at near-normality even when totally deprived of one sense blinded, deafened, etc.

spell name:
COMPLEX CONTINGENCY
list name:
spell coordination
level:
25
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may cast this spell with any complex spell he wants to store. caster may store a contingency spell that is activated by any one condition specified when the spell is cast (e.g., falling, death, stunned, etc.). this does not count as a stored spell; other spells may be stored and cast while this effect remains dormant until triggered. only one contingency spell may be "stored"" at a time."

spell name:
COMPLEX SPELL 2
list name:
spell coordination
level:
10
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may combine the effects of two non-attack / non-elemental spells. caster must expend pp's for both spells and 10 pp for this spell. this spell must be cast first, but the two spells to be combined may be cast simultaneously. if necessary, caster may specify the order in which the spell effects will take place.

spell name:
COMPLEX SPELL 3
list name:
spell coordination
level:
14
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may combine the effects of three non-attack / non-elemental spells. caster must expend pp's for both spells and 14 pp for this spell. this spell must be cast first, but the two spells to be combined may be cast simultaneously. if necessary, caster may specify the order in which the spell effects will take place.

spell name:
COMPLEX SPELL 4
list name:
spell coordination
level:
18
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may combine the effects of four non-attack / non-elemental spells. caster must expend pp's for both spells and 18 pp for this spell. this spell must be cast first, but the two spells to be combined may be cast simultaneously. if necessary, caster may specify the order in which the spell effects will take place.

spell name:
COMPLEX SPELL 5
list name:
spell coordination
level:
50
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may combine the effects of five non-attack / non-elemental spells. caster must expend pp's for both spells and 50 pp for this spell. this spell must be cast first, but the two spells to be combined may be cast simultaneously. if necessary, caster may specify the order in which the spell effects will take place.example:suppose a 30th level magician wants to have contingent on his a spell which upon his death will teleport him to his favorite healer (if they are separated by 300 miles or less). working with him is a 30th level astrologer who has mind stored the healer. to combine and store the appropriate spells, he needs complex contingency (25 pp), contingency (30 pp = highest level spell to be combined), multi-user complex (16 pp), and complex spell 2 (10 pp). the spells to be stored are the astrologers's finding true (30 pp, to locate the healer), and teh magician's teleport 1 (10 pp, to accomplish the travel). the magician expends 91 pp and the astrologer expends 30 pp. a spell failure on any of the six spells involved will negate the whole process.

spell name:
COMPLEX SPELL STORE
list name:
spell coordination
level:
20
realm:
arcane
type:
open arcane
spell class:
u
duration:
until cast
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 1
description: caster may cast this spell with any complex spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs 20 pp. this spell must be cast, then a spell store must be cast (pp = highest level spell to be combined), then a complex spell must be cast (normal pp cost), and finally the spells to be combined and stored must be cast (normal pp cost).

spell name:
COMPREHEND SYSTEM 
list name:
Library Mastery
level:
1
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster knowledge of organizational structure of given library. Aids in finding materials in library, e.g., books, tomes, scrolls, tablets, codices etc.

spell name:
COMPREHEND TRUTH 
list name:
Planar Survival
level:
20
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to see things based upon the truth. This spell acts to protect the mind from totally alien perceptions by expanding the mind so it can understand those perceptions without the crutch of Reality Anchor or similar spells.

spell name:
CONCEAL
list name:
Arcane Gate
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell conceals a gate. This concealment takes the form of hiding all visual and magical detection aspects for the duration. Detection of the gate will not be prevented if a target travels through the gate. A gate is hidden for its life.

spell name:
CONCEAL
list name:
Devious Ways
level:
4
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Causes a hidden object to be less noticeable. This translates to -50 to all perception rolls to find hidden object.

spell name:
CONCEAL BARRIER
list name:
Barriers
level:
11
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 barrier
sourcebook:
spell user's companion
description: Completely conceals the presence of any one barrier spell. This will make it undetectable by magical means.

spell name:
CONCEAL TRACE
list name:
Trace Law
level:
19
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
touch
area of effect:
1 trace
sourcebook:
spell user's companion
description: Caster prevents a detection spell from finding a trace that this spell has been cast upon.

spell name:
CONCEAL WARD 1
list name:
structure wardings
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Any part of a structure so enchanted is allowed to resist any detection or vision spell used on it. It is more subtle than the Privacy Screen or Scrying Ward spell in that it doesn't even reveal that it is there. If the structure successfully resists then the spell will fail to even register that the ward resists (e.g., if a secret tunnel with a Conceal ward is looked at using Stonevision, then the caster would not detect the passage, unless the passage failed to resist).

spell name:
CONCEAL WARD 2
list name:
structure wardings
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Any part of a structure so enchanted is allowed to resist any detection or vision spell used on it. It is more subtle than the Privacy Screen or Scrying Ward spell in that it doesn't even reveal that it is there. If the structure successfully resists (at -25) then the spell will fail to even register that the ward resists (e.g., if a secret tunnel with a Conceal ward is looked at using Stonevision, then the caster would not detect the passage, unless the passage failed to resist).

spell name:
CONCENTRATION
list name:
spell manipulation
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Duration of target's spells becomes concentration. Certain spells (e.g., spells with a Duration listed as"-"" spells from the Spell Mastery List (RMC5 7.9.11 )) will not be affected by this spell."

spell name:
CONCENTRATION
list name:
trances
level:
14
realm:
channeling
type:
shaman base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: with this spell the caster may place himself in a trance state from which his concentration may not be disturbed. in the spirit world he can act as usual, but in the physical world he is restricted to 25% action.

spell name:
CONCENTRATION
list name:
Body Mastery
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to achieve a near-total focus for one static maneuver and gains +1/lvl to completing this maneuver.

spell name:
CONCENTRATION 1 *
list name:
body reins
level:
3
realm:
essence
type:
monk base
spell class:
u*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: adds 10 to any one maneuver (not combat), no other action can be performed the round of this maneuver.

spell name:
CONCENTRATION 2 *
list name:
body reins
level:
7
realm:
essence
type:
monk base
spell class:
u*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: adds 20 to any one maneuver (not combat), no other action can be performed the round of this maneuver.

spell name:
CONCENTRATION 3 *
list name:
body reins
level:
11
realm:
essence
type:
monk base
spell class:
u*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: adds 30 to any one maneuver (not combat), no other action can be performed the round of this maneuver.

spell name:
CONCENTRATION 5 *
list name:
body reins
level:
25
realm:
essence
type:
monk base
spell class:
u*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: adds 50 to any one maneuver (not combat), no other action can be performed the round of this maneuver.

spell name:
CONCENTRATION I
list name:
Mind Discipline
level:
2
realm:
Psion
type:
closed psion
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Adds 10 to any maneuver (not combat).

spell name:
CONCENTRATION III
list name:
Mind Discipline
level:
7
realm:
Psion
type:
closed psion
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Adds 30 to any non-combat maneuver.

spell name:
CONCENTRATION V
list name:
Mind Discipline
level:
11
realm:
Psion
type:
closed psion
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Adds +50 to any non-combat maneuver.

spell name:
CONCEPTION
list name:
midwifery
level:
18
realm:
channeling
type:
closed channeling
spell class:
h
duration:
24 hours
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the caster may cause a female to conceive during her next sexual encounter within the duration of the spell if her partner is fertile.

spell name:
CONDENSATION
list name:
gas manipulation
level:
1
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
touch
area of effect:
air
sourcebook:
spell law
description: condenses 1 cu' of water from the surronding air.

spell name:
CONDENSATION
list name:
Survival Ways
level:
5
realm:
Channeling
type:
druid base
spell class:
F
duration:
-
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to condense up to 1 pint of water/lvl from air. Caster must have sufficient amounts of air to accomplish this, e.g., from 1000 cubic foot per pint in a tropical rain forest to 100,000 cubic foot per pint in very arid regions.

spell name:
CONDENSATION
list name:
gas alteration
level:
1
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
air
sourcebook:
spell law
description: condenses 1 cu' of water from the surrounding air.

spell name:
CONDESATION
list name:
water law
level:
1
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
touch
area of effect:
air
sourcebook:
spell law
description: condenses 1 cu' of water from the surrounding air.

spell name:
CONE *
list name:
spell shaping
level:
17
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
varies
sourcebook:
rolemaster companion 5
description: The caster's next ball attack will form the shape of a cone, starting at the caster's outstretched hand and traveling outward the full normal range of the ball. The areaofthe terminus of the cone is equal to the normal diameter of the ball. No 'center of effect' bonus applies.

spell name:
CONFLAGRATION C
list name:
mana fires
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
10'/lvl
area of effect:
v
sourcebook:
rolemaster companion 1
description: this terrible spell is sometimes called the ritual of destruction. creates an cube of fire (up to 50' x 50' x 50') where balls of fire rain down. anyone in the area takes an "b"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective. the caster may increase the area of effect by 50' x 50' x 50' every three rounds by concentrating (he must be within 10'/lvl of each newly affected area as it is ignited). the areas must be connected and each individual area will be active for one round per level (i.e., the earliest areas effected will extinguish first). the conflagration crosses all obstacles unless a magical barrier is encountered which requires a rr. the caster may discontinue the burning in a individual area by concentrating for one round or he may cancel the whole spell normally."

spell name:
CONFUSE
list name:
command words
level:
3
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is incapable of making decisions or initiating action; he may continue to fight current foes or in self defense.

spell name:
CONFUSE
list name:
Escaping Ways
level:
16
realm:
Mentalism
type:
nightblade base
spell class:
M
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is incapable of making decisions or initiating action; he may continue to fight current foes or in self defense. Target is confused for 1 minute per 5% failure.

spell name:
CONFUSION
list name:
Fey Magic
level:
7
realm:
essence/channeling/mentalism
type:
Special
spell class:
M•
duration:
1 round / 10 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target is incapable of making decisions or initiating action; he may continue to fight current foes or in self-defense.

spell name:
CONFUSION
list name:
Thought Master
level:
3
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is incapable of making decisions or taking offensive action. He may continue to fight a current foe if in melee or act in self-defense. The effect lasts for 1 round per 5% failure.

spell name:
CONFUSION
list name:
mind erosion
level:
2
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is mentally bewildered; each round, he has only a 50% chance of making a decision; he will always defend himself form direct attack.

spell name:
CONFUSION
list name:
spirit mastery
level:
4
realm:
essence
type:
closed essence
spell class:
m
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is incapable of making decisions or initiating action; may continue to fight current foes or in self defense.

spell name:
CONFUSION
list name:
confusing ways
level:
2
realm:
mentalism
type:
mystic base
spell class:
m
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is incapable of making decisions or initiating action; may continue to fight current foes or in self defense.

spell name:
CONFUSION
list name:
mind control
level:
5
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is incapable of making decisions or initiating action; may continue to fight current foes or in self defense.

spell name:
CONFUSION
list name:
influences
level:
3
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is incapable of making decisions.

spell name:
CONFUSION
list name:
distractions
level:
2
realm:
mentalism
type:
nightblade base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is incapable of making decisions or initiating action; may continue to fight current foes or in self defense.

spell name:
CONFUSION I
list name:
Dream Mists
level:
3
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
M
duration:
concentration
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: One target within mist becomes confused. Can take no offensive action; acts as if stunned.

spell name:
CONFUSION II
list name:
Dream Mists
level:
7
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
M
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Two targets within mist become confused. Can take no offensive action; act as if stunned.

spell name:
CONFUSION III
list name:
Dream Mists
level:
11
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
M
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Five targets within mist become confused. Can take no offensive action; act as if stunned.

spell name:
CONFUSION IV
list name:
Dream Mists
level:
18
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
M
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: One target/lvl of caster within mist become confused. Can take no offensive action; act as if stunned.

spell name:
CONJUNCTION
list name:
Assimilation Mastery
level:
18
realm:
Essence
type:
alchemist base
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
2 items
sourcebook:
spell user's companion
description: Caster may 'add' one magical item's powers to another for the duration. Caster must have sufficient 'slots' available to Intangibly Store both item's magic. For example, a 50th level Alchemist (10 'slots') combines a +20 Sword of Warning (7 'slots') with a +3 adder ring (3 'slots'). The Alchemist may then place the combined magical energy into either the ring or the sword (the sword would probably be best). At the end of the duration the item that wasn't separated from its magic will remain enchanted while the other item loses it's potency.

spell name:
CONJUNCTIVE SENSE
list name:
Jihad
level:
30
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Allows each member to utilize every other member's sense simultaneously. This spell must be cast for each different sense desired. To affect 5 targets for sight, sound, and smell the total PPs spent would be 450 (5x3x30). Perception skills for the senses affected are doubled for the each of the targets for the duration of the spell.

spell name:
CONJURE 1
list name:
conjurations
level:
3
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale I Demon (C&T 2.35) 10-18 Frizzzm, Small (C&T2 7.1) 19-27 Daedhel (C&T 2.35) 28-36 Hothrog (C&T 2.35) 37-45 Grumoz (C&T2 7.1) 46-54 Jann (C&T 2.35) 55-63 Tlaque (C&T2 7.1) 64-72 Corvox (C&T2 7.1) 73-81 Culrang (C&T 2.35) 82-90 Daerauk (C&T 2.35) 91-100 Use Conjure II Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
CONJURE 2
list name:
conjurations
level:
6
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale II Demon (C&T 2.35) 10-18 Lithaba (C&T2 7.2) 19-27 Acid Demon (C&T2 7.1) 28-36 Smoke Demon (C&T2 7.1) 37-45 Frizzzm, Large (C&T2 7.1) 46-54 Clubber (RMC1 7.4) 55-63 Dictic (C&T2 7 .2) 64-72 Nightwing (C&T2 7.2) 73-81 Jinn (C&T 2.35) 82-90 Gogonaur (C&T 2.35) 91-100 Use Conjure III Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
CONJURE 3
list name:
conjurations
level:
9
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Rashtar (C&T2 7.1) 10-18 Thorned Demon (C&T2 7.1) 19-27 Absorber (C&T2 7.2) 28-36 Flame Beast (C&T2 7.2) 37-45 Mrem (C&T2 7.2) 46-54 Hothedhel (C&T 2.35) 55-63 IceDemon (C&T2 7.1) 64-72 Blacar (C&T2 7.2) 73-81 Dreadwing (C&T2 7.2) 82-90 Traag (C&T2 7.2) 91-100 Use Conjure IV Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
CONJURE 4
list name:
conjurations
level:
12
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale III Demon (C&T 2.35) 10-18 Acarva (C&T2 1.1) 19-27 Plague Demon (C&T2 7.1) 28-36 Oran (C&T2 7.2) 37-45 Frizzzm, Giant (C&T2 7.1) 46-54 Discord (C&T2 7.2) 55-63 Vultrim (C&T2 7.2) 64-72 Demonic Protoplasm (C&T2 7.1) 73-81 Spear Demon (RMC1 7.4) 82-90 Hoard (C&T2 7.2) 91-100 Use Conjure V Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
CONJURE 5
list name:
conjurations
level:
15
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale IV Demon (C&T 2.35) 10-18 Weak Elemental (C&T 2.34) 19-27 Shaitan (C&T 2.35) 28-36 Narauk (C&T 2.35) 37-45 Nycorak (C&T 2.35) 46-54 Gem Entity (C&T2 7.2) 55-63 Shadow Demon (RMC1 7.4) 64-72 Huntaar (C&T2 (7.1) 73-81 Sentinel (RMC1 7 .4) 82-90 Deity Champion: Centaur (C&T2 7.2) 91-100 Use Conjure VITable The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
CONJURE 6
list name:
conjurations
level:
18
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale V Demon (C&T 2.35) I 0-18 Guardian Elemental (C&T 2.34) 19-27 Crystyl (C&T2 (7.2) 28-36 Xaastyl (C&T2 (7.2) 37-45 Ifrit (C&T 2.35) 46-54 Noble Gogonaur (C&T 2.35) 55-63 Celebdel (C&T 2.35) 64-72 Marid (C&T 2.35) 73-81 Sword Demon (RMC1 7.4) 82-90 Deity Champion: Winged (C&T2 7.2) 91-100 Use Conjure VII Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
CONJURE 7
list name:
conjurations
level:
25
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Pale VI Demon (C&T 2.35) 10-18 Pale VII Demon (C&T 2.35) 19-27 Strong Elemental (C&T 2.34) 28-36 Eraditor (C&T2 7.1) 37-45 Storm Demon (C&T2 7.1) 46-54 Rhodintor (C&T2 7.1) 55-63 ,Thonis (C&T2 7.1) 64-72 Elemental Savant (C&T2 2.0) 73-81 Demon Scourge (C&T2 7 . I) 82-90 Deity Champion: Noble (C&T2 7.2) 91-100 Use Conjure True Table The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
CONJURE PLASMA ELEMENTAL
list name:
plasma mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level (concentration)
range:
10'/lvl
area of effect:
sourcebook:
rolemaster companion 3
description: a strong plasma elemental is conjured from the elemental plane of plasma. the elemental's c&t stats are lvl 20, mv100, spt/10, vf/vf, l/la#, 200 hits, at 12(-50), 150 hba (2x) (2d) /130hgr/[plasma e]<<, berserk (no). the elemental will regenerate hits and damage in direct proportion to any elemental attack spell it is hit with, if the attacking spell fails a rr vs. the caster's level (e.g., if a firebolt attack does 15d and fails a rr, the elemental will regenerate 15 hits and will be helaed of a medium or severe wound).

spell name:
CONJURE TRUE
list name:
conjurations
level:
50
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may summon an extraplanar entity, which slowly appears over the next three rounds. The creature so summoned is determined randomly by a roll on the following table: 01-09 Demon Beyond the Pale (C&T 2.35) 10-18 Terrorite (C&T2 7.1) 19-27 Raukamar (C&T 2.35) 28-36 Moloch (C&T 2.35) 37-45 Demon Drake (C&T2 7.1) 46-54 Demon Drake x 2 (C&T2 7.1) 55-63 Yrrygav (C&T2 7.1) 64-72 Maleksari (C&T2 7 .1) 73-81 Deity Champion: High (C&T2 7.2) 82-90 Demon Beyond the Pale (1-5) (C&T 2.35) 91-100 GM's choice or Special The entity is under no compulsion to cooperate with the caster unless the appropriate Command spells are used on it.

spell name:
CONJURING CIRCLE 1
list name:
ethereal mastery
level:
6
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank i. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
CONJURING CIRCLE 2
list name:
ethereal mastery
level:
10
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank ii. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
CONJURING CIRCLE 3
list name:
ethereal mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank iii. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
CONJURING CIRCLE 4
list name:
ethereal mastery
level:
16
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank iv. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
CONJURING CIRCLE 5
list name:
ethereal mastery
level:
19
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"" , rank v. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
CONJURING CIRCLE 6
list name:
ethereal mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute / level
range:
10'
area of effect:
5' r sphere
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster creates a "conjuring circle"", rank vi. if the caster casts the circle around himself, it is a sphere of protection vs. beings form other planes (demons, certain elementals. etc.). the circle must be at least equal in ""type"" (i-vi) to any attacker (lower type circles do not effect higher type creatures). if the caster casts the circle so that he is not inside of it, a creature from another plane will be summoned. if its ""type"" is at least equal to the type of the circle, it will be imprisioned in the sphere; otherwise , the normal reaction is to attack the caster and/or nearby associates. roll to determine the type of the creature; it (1 to 60) the summoned creature will be a demon, elemental, etc. (whichever is desired) or equal type to the circle; if (61 to 80), it will be of lower type; if (81 to 90), will will be a higher type; if (91+), it will be a totally random ethereal summoning. as long as the summoned being is imprisoned, the caster may attempt to communicate with it and spells from the evil magician bbase lists may be cast upon it (or the arcane list spiritwrack). the caster may send the creature away ethereally to perform one simple task (kill someone, get an item, deliver this message, etc.); the creature will attempt to perform the task (very literally), and then will return to the circle (if not destroyed). performing the task must not take more time that the duration of this spell and it must not require the creature to travel more than 1 mile per level from the location of the circle."

spell name:
CONSCIOUS/AUTONOMIC
list name:
Body Mastery
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to switch one conscious or autonomic function to its opposite. Thus caster is able to gain conscious control of heart rate, respiration rate, digestion (stop or start), elimination (lessen severity of elimination warning), etc. or relegate normally conscious functions to autonomic control, including sustenance, sleep cycles, survival responses (get in out of weather, protect young, etc.), etc.

spell name:
CONSECRATE GROUNDS V
list name:
ceremonies
level:
13
realm:
channeling
type:
closed channeling
spell class:
fp
duration:
permanent
range:
touch
area of effect:
1 foundation
sourcebook:
rolemaster companion 1
description: required before the foundation is laid for a religious structure (church, abbey, monastery, temple, etc). otherwise the building has a cumulative 1% chance per year to collapse and a cumulative 2% chance per year of becoming haunted by demon or undead. requires 4 oz. of holy water.

spell name:
CONSECRATION V
list name:
ceremonies
level:
9
realm:
channeling
type:
closed channeling
spell class:
p
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: puts the caster's deity's seal on objects and makes them holy/unholy (not for combat purposes) - especially those items used in worship or just wars, etc.

spell name:
CONSTANT
list name:
mentalism/channeling imbedding
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast 5/day, or a 2nd or 3rd level spell 4/day, or 4th or 5th level spell cast 3/day, or a 6th or 7th level spell 2/day, or 8th 9th or 10th level spell 1/day. some can be a constant spell effect.

spell name:
CONSTANT
list name:
sigil / runes imbedding
level:
30
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st to 10th level spell (using an imbed spell) that can be made to operate constantly. gm discretion as to which are possible.

spell name:
CONSTANT
list name:
candle magic
level:
30
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st to 10th level spell (using a candle imbedding spell) that can be made to operate constantly. gm discretion as to which spells are possible.

spell name:
CONSTANT
list name:
essence imbedding
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1st to 10th level spell (using an imbed spell) that can be made to operate constantly. gm discretion as to which are possible.

spell name:
CONTACT OTHER PLANE
list name:
ethereal mastery
level:
18
realm:
arcane
type:
open arcane
spell class:
fm
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster sends his mind to another plane for advice, information, etc. from a random being. probabilities of truthfulness, willingness, knowledgeability, etc. are determined by characteristics of the being contacted. there is a chance of temporary insanity (minimum 10 weeks) based upon the nature of the plane contacted (see c1 section 2.5): another prime plane 10%; elemental plane 20%; positive / negative 30%; the plane of the messengers 40%; the plane of the dead 50%; the eternal planes 60%; etc. this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
CONTAIN ELEMENT 
list name:
Experimentation Ways
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a non-mobile sphere (up to 1' per level diameter) of energy that will keep one type of element (including gasses, light, magical elements (if they fail a RR), etc.) from passing through it. Sphere is clear or opaque as desired or necessary (a light shield would most likely be opaque to some degree). Caster may be inside or outside of the sphere as desired.

spell name:
CONTINGENCY
list name:
spell coordination
level:
8
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may store a contingency spell that is activated by any one condition specified when the spell is cast (e.g., falling, death, stunned, etc.). this does not count as a stored spell; other spells may be stored and cast while this effect remains dormant until triggered. only one contingency spell may be "stored"" at a time."

spell name:
CONTINGENCY MANIFESTATION
list name:
spirit manifestations
level:
13
realm:
channeling
type:
shaman base
spell class:
fp
duration:
varies
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: Upon casting this spell and any other Spirit Manifestation spell from this list, the caster sets up conditions that will activate the manifestation. The desired manifestation will occur only when those conditions have been met. For example, the Shaman may decide that his bound Spirit of Fear will emit a loud moaning and manifest a chill upon contact with an intruder. He would first cast Contingency Manifestation followed by Manifestation II. The spirit may not assume any other manifestations while this spell remains in effect.

spell name:
CONTINUATION
list name:
Ritual Mastery
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
1 ritual
sourcebook:
spell user's companion
description: Caster causes a stored ritual to continue for up to 1 hr/lvl without caster effort. During this time caster may not cast any additional spells as this one requires his subconscious concentration.

spell name:
CONTORTIONS
list name:
Changing
level:
1
realm:
Psion
type:
closed psion
spell class:
P
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to slightly alter his muscles, limbs, and trunk; this facilitates escaping from bonds and small places.

spell name:
CONTRACT
list name:
Trade Law
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Stores casters, targets, and witnesses patterns (as in Store Pattern) on a written contract.

spell name:
CONTRACTION
list name:
shifting
level:
2
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
10 minutes
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to disjoint limbs, contract muscles, etc.; in order to excape manacles and ropes and slip through small places (+50 to +100 to contortion maneuvers).

spell name:
CONTRACTIONS C
list name:
body reins
level:
2
realm:
essence
type:
monk base
spell class:
p
duration:
10 minutes
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to slightly alter his muscles, limbs, and trunk; this facilitates escaping from bonds and small places. gives a +25 to 50 bonus to contortion attempts (gm discretion).

spell name:
CONTROL
list name:
Voice
level:
10
realm:
Psion
type:
closed psion
spell class:
M
duration:
10 minutes / level
range:
3 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will obey caster, concerning any act that is not completely alien to him, for the duration of the Psion.

spell name:
CONTROL
list name:
Matter Manipulation
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
infinite
area of effect:
1 creation
sourcebook:
spell user's companion
description: This allows the caster to totally control any non-magical creature he has created or has been created by another (RR vs the level of the creator), for as long as the creature exists. When the creature reverts to protoplasm, this spell will no longer remain in effect.

spell name:
CONTROL 1
list name:
node functions
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster subtracts his level from all ESF rolls for the duration of this spell.

spell name:
CONTROL 1
list name:
spell hand
level:
1
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains a 5% chance to avoid the effects of any spell fumble.

spell name:
CONTROL 1 C *
list name:
gate mastery
level:
6
realm:
essence
type:
closed essence
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL 2
list name:
node functions
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's spells only fail on an unmodified 01 for the duration of this spell.

spell name:
CONTROL 2
list name:
spell hand
level:
5
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains a 10% chance to avoid the effects of any spell fumble.

spell name:
CONTROL 2 C
list name:
gate mastery
level:
10
realm:
essence
type:
closed essence
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 2 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL 3
list name:
spell hand
level:
9
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains a 15% chance to avoid the effects of any spell fumble.

spell name:
CONTROL 3 C *
list name:
gate mastery
level:
13
realm:
essence
type:
closed essence
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 3 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL 4 C *
list name:
gate mastery
level:
19
realm:
essence
type:
closed essence
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 4 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL 5 C *
list name:
gate mastery
level:
50
realm:
essence
type:
closed essence
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 5 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL ACID MASS
list name:
acid law
level:
12
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
1 mass
sourcebook:
rolemaster companion 4
description: Allows caster to concentrate and control an Acid Mass, making it move up to 10'/rnd across a surface. The acid mass cannot fly and its corrosion rate will not increase. The acid mass can travel to attack opponents if they are touching the surface (floor, wall, etc) that the acid mass is covering ("B"" criticals). The mass must maintain its 5' R shape."

spell name:
CONTROL ANIMAL 1 *
list name:
animal ways
level:
3
realm:
channeling
type:
shaman base
spell class:
m*
duration:
concentration
range:
100'
area of effect:
1 animal
sourcebook:
rolemaster companion 2
description: allows the caster to control the actions of one animal.

spell name:
CONTROL ANIMAL 10 *
list name:
animal ways
level:
20
realm:
channeling
type:
shaman base
spell class:
m*
duration:
concentration
range:
100'
area of effect:
10 animals
sourcebook:
rolemaster companion 2
description: allows the caster to control the actions of ten animals.

spell name:
CONTROL ANIMAL 2 *
list name:
animal ways
level:
6
realm:
channeling
type:
shaman base
spell class:
m*
duration:
concentration
range:
100'
area of effect:
2 animals
sourcebook:
rolemaster companion 2
description: allows the caster to control the actions of two animals.

spell name:
CONTROL ANIMAL 3 *
list name:
animal ways
level:
9
realm:
channeling
type:
shaman base
spell class:
m*
duration:
concentration
range:
100'
area of effect:
3 animals
sourcebook:
rolemaster companion 2
description: allows the caster to control the actions of three animals.

spell name:
CONTROL ANIMAL 5 *
list name:
animal ways
level:
12
realm:
channeling
type:
shaman base
spell class:
m*
duration:
concentration
range:
100'
area of effect:
5 animals
sourcebook:
rolemaster companion 2
description: allows the caster to control the actions of five animals.

spell name:
CONTROL BUBBLES
list name:
Bubble Magic
level:
2
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
concentration
range:
100'
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Caster can control the direction and speed of drift of bubbles within the area of effect (can be different in different parts of the radius).

spell name:
CONTROL CHAOS
list name:
chaos mastery
level:
12
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
chaos
sourcebook:
rolemaster companion 3
description: allows the caster to stop the growth of the chaos for 1 minute per level as long as he maintains concentration.

spell name:
CONTROL CHAOTIC ARMOR 1 *
list name:
chaotic armor
level:
2
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 1 demon (the chance of non-control is 2%).

spell name:
CONTROL CHAOTIC ARMOR 2 *
list name:
chaotic armor
level:
6
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 2 demon (the chance of non-control is 4%).

spell name:
CONTROL CHAOTIC ARMOR 3 *
list name:
chaotic armor
level:
10
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 3 demon (the chance of non-control is 6%).

spell name:
CONTROL CHAOTIC ARMOR 4 *
list name:
chaotic armor
level:
14
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 4 demon (the chance of non-control is 8%).

spell name:
CONTROL CHAOTIC ARMOR 5 *
list name:
chaotic armor
level:
18
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 5 demon (the chance of non-control is 10%).

spell name:
CONTROL CHAOTIC ARMOR 6 *
list name:
chaotic armor
level:
30
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
24 hours
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 6 demon (the chance of non-control is 12%).

spell name:
CONTROL DARK
list name:
dark law
level:
5
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: caster can control the degree of darkness within the range from daylight to full dark, it can be different in different parts of the radius.

spell name:
CONTROL DARK
list name:
Shadow Law
level:
5
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
concentration
range:
self
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Caster can control the degree of darkness within the range from daylight to full dark; it can be different in different parts of the radius.

spell name:
CONTROL DEAD 1 *
list name:
summon dead
level:
3
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
concentration
range:
100'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: allows caster to totally control a 1st level spirit. the spirit leaves when caster stops concentrating and will not speak with the summoner.

spell name:
CONTROL DEAD 10 *
list name:
summon dead
level:
15
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
concentration
range:
100'
area of effect:
1 - 10 spirits
sourcebook:
rolemaster companion 2
description: totally controls the spirit(s) of one who has died. ten 1st level spirits, one 10th level spirit or any combination of 10 spirits or levels may be summoned. the spirit leaves when caster stops concentrating and will not speak with the summoner.

spell name:
CONTROL DEAD 3 *
list name:
summon dead
level:
6
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
concentration
range:
100'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: totally controls the spirit(s) of one who has died. three 1st level, a 2nd and a 1st level spirit or one 3rd level spirit may be summoned. the spirit leaves when caster stops concentrating and will not speak with the summoner.

spell name:
CONTROL DEAD 5 *
list name:
summon dead
level:
9
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
concentration
range:
100'
area of effect:
1 - 5 spirits
sourcebook:
rolemaster companion 2
description: totally controls the spirit(s) of one who has died. five 1st level spirits, one 5th level spirit or any combination of 5 spirits or levels may be summoned. the spirit leaves when caster stops concentrating and will not speak with the summoner.

spell name:
CONTROL DEAD 7 *
list name:
summon dead
level:
12
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
concentration
range:
100'
area of effect:
1 - 7 spirits
sourcebook:
rolemaster companion 2
description: totally controls the spirit(s) of one who has died. seven 1st level spirits, one 7th level spirit or any combination of 7 spirits or levels may be summoned. the spirit leaves when caster stops concentrating and will not speak with the summoner.

spell name:
CONTROL DEAD TRUE *
list name:
summon dead
level:
30
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
concentration
range:
100'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: totally controls the spirit(s) of one who has died. up to one spirit or level may be summoned per level of the caster. if the caster were 30th lvl then 30 1st level spirits, one 30th level spirit or any combination of 30 spirits or levels may be summoned. the spirit leaves when caster stops concentrating and will not speak with the summoner.

spell name:
CONTROL DEMON 1
list name:
conjuring ways
level:
4
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL DEMON 1 *
list name:
demon mastery
level:
3
realm:
essence
type:
conjuror base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL DEMON 1 C *
list name:
dark summons
level:
3
realm:
essence
type:
evil magician base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL DEMON 2
list name:
conjuring ways
level:
7
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 2 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL DEMON 2
list name:
conjuring ways
level:
12
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 2 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL DEMON 2 *
list name:
demon mastery
level:
7
realm:
essence
type:
conjuror base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 2 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL DEMON 2 C *
list name:
dark summons
level:
7
realm:
essence
type:
evil magician base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 2 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL DEMON 3 *
list name:
demon mastery
level:
10
realm:
essence
type:
conjuror base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 3 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL DEMON 3 C *
list name:
dark summons
level:
10
realm:
essence
type:
evil magician base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 3 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL DEMON 4 *
list name:
demon mastery
level:
14
realm:
essence
type:
conjuror base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 4 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL DEMON 4 C *
list name:
dark summons
level:
14
realm:
essence
type:
evil magician base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 4 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL DEMON 5
list name:
dark summons
level:
20
realm:
essence
type:
evil magician base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 5 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL DEMON 5
list name:
conjuring ways
level:
17
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 5 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL DEMON 5 *
list name:
demon mastery
level:
18
realm:
essence
type:
conjuror base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 5 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL DEMON 6 *
list name:
demon mastery
level:
35
realm:
essence
type:
conjuror base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 6 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL DEMON 6 C *
list name:
dark summons
level:
30
realm:
essence
type:
evil magician base
spell class:
m*
duration:
concentration
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 6 demon (the chance of non-control is {the demon's type x 2%]); the demon leaves when the caster stops concentrating. the demon will not speak with the summoner.

spell name:
CONTROL DIFFERENTIATION
list name:
Genetic Ways
level:
9
realm:
Channeling
type:
animist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may alter the cell specialization of up to 1 cubic inch per level of the matter of one being. The cells may be 'programmed' to perform many different functions, including re-growth of lost tissue (1 week per cubic inch of flesh regrown (excluding brain and nerves)), secretion (insulin, sugar, blood, water, hormones, etc.), mutation, etc. This spell must be cast for each differentiation the caster wishes to evoke.

spell name:
CONTROL DUPLICATION
list name:
Genetic Ways
level:
14
realm:
Channeling
type:
animist base
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to either prevent or enhance mutation of cell division in a target. Thus, caster is able to keep the DNA 'pure' (with no mutation) or pollute it with mutations. If caster chooses to pollute the DNA, the target makes a RR and for every 5% missed by takes 1 random physical alteration critical (random regarding severity and roll).

spell name:
CONTROL ELEMENTAL GUARDIAN
list name:
elemental summons
level:
50
realm:
essence
type:
magician base
spell class:
m
duration:
concentration
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
CONTROL ELEMENTAL SERVANT
list name:
elemental summons
level:
3
realm:
essence
type:
magician base
spell class:
m*
duration:
concentration
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
CONTROL FIRES
list name:
fiery ways
level:
10
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 fire
sourcebook:
rolemaster companion 3
description: caster can control the temperature range of a fire (i.e., extinguish a fire, flare it up, etc.).

spell name:
CONTROL FLIGHT 1
list name:
teledance
level:
6
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may add or delete up to 20 points on the ob of a flying object.

spell name:
CONTROL FLIGHT 2
list name:
teledance
level:
11
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may add or delete up to 40 points on the ob of a flying object.

spell name:
CONTROL FLIGHT 3
list name:
teledance
level:
17
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may add or delete up to 60 points on the ob of a flying object.

spell name:
CONTROL FLIGHT 4
list name:
teledance
level:
20
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may add or delete up to 80 points on the ob of a flying object.

spell name:
CONTROL FLIGHT TRUE
list name:
teledance
level:
30
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may add or delete up to 100 points on the ob of a flying object.

spell name:
CONTROL II
list name:
Voice
level:
15
realm:
Psion
type:
closed psion
spell class:
M
duration:
10 minutes / level
range:
3 m
area of effect:
2 targets
sourcebook:
spell user's companion
description: Up to two targets will obey caster, concerning any act that is not completely alien to them, for the duration of the Psion.

spell name:
CONTROL II
list name:
Matter Manipulation
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
infinite
area of effect:
1 creation
sourcebook:
spell user's companion
description: This allows the caster to totally control any magical creature he has created or has been created by another (RR vs the level of the creator), for as long as the creature exists. When the creature and the protoplasm vanish, this spell will no longer remain in effect.

spell name:
CONTROL III
list name:
Matter Manipulation
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
infinite
area of effect:
all creations
sourcebook:
spell user's companion
description: This allows the caster to totally control all magical and/or non-magical creatures he has created or has been created by another (RR vs the level of the creator), for as long as the creatures exist. When the creatures and the protoplasm vanish, this spell will no longer remain in effect.

spell name:
CONTROL NUMBER
list name:
Genetic Ways
level:
19
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may alter the number of chromosomes needed for procreation of a target. For example, humans normally require 46 chromosomes to create a viable fetus, com requires 20, etc. With this spell, a caster could alter the number of chromosomes of the target to allow it to physically and genetically combine with an animal or plant with a different number of chromosomes. This spell doesn't alter the amount of genetic material by increasing or decreasing the required number of chromosomes, just the number of chromosomes. Thus, a horse combining with a man would produce a half man/half horse combination.

spell name:
CONTROL SEA LIFE
list name:
pirate's way
level:
17
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
100' radius
area of effect:
sea life
sourcebook:
rolemaster companion 5
description: Caster can control any indigenous sea life in the area. Caster cannot make the sea life do anything that it cannot normally do. The general scope of this spell would allow the caster to induce a normally passive species to become aggressive.

spell name:
CONTROL STRONG ELEMENTAL
list name:
elemental summons
level:
15
realm:
essence
type:
magician base
spell class:
m*
duration:
concentration
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
CONTROL TEMPERATURE
list name:
weather mastery
level:
8
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
50' radius
sourcebook:
rolemaster companion 5
description: Allows caster to increase or decrease temperature by 1 degree/level.

spell name:
CONTROL TRUE
list name:
Voice
level:
25
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 hour / level
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will obey caster in all things, including murder, suicide, etc...

spell name:
CONTROL TRUE
list name:
node functions
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's spells will not fumble for the duration of this spell.

spell name:
CONTROL TRUE
list name:
spell hand
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains a 20% chance to avoid the effects of any spell fumble.

spell name:
CONTROL UNDEAD 1 *
list name:
undead mastery
level:
1
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control one first level undead.

spell name:
CONTROL UNDEAD 1 C *
list name:
necromancy
level:
2
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
undead
sourcebook:
spell law
description: caster can control one class i undead. the undead's capabilities must be defined by the system used (see list description).

spell name:
CONTROL UNDEAD 2 *
list name:
undead mastery
level:
3
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to two levels of undead.

spell name:
CONTROL UNDEAD 2 C *
list name:
necromancy
level:
6
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
undead
sourcebook:
spell law
description: caster can control one class ii undead or 2 class 1 or etc. the undead's capabilities must be defined by the system used (see list description).

spell name:
CONTROL UNDEAD 3 *
list name:
undead mastery
level:
5
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to three levels of undead.

spell name:
CONTROL UNDEAD 3 C *
list name:
necromancy
level:
9
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
undead
sourcebook:
spell law
description: caster can control one class iii undead or 3 class 1 or etc. the undead's capabilities must be defined by the system used (see list description).

spell name:
CONTROL UNDEAD 4 *
list name:
undead mastery
level:
7
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to four levels of undead.

spell name:
CONTROL UNDEAD 4 C *
list name:
necromancy
level:
13
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
undead
sourcebook:
spell law
description: caster can control one class iv undead or 4 class 1 or etc. the undead's capabilities must be defined by the system used (see list description).

spell name:
CONTROL UNDEAD 5 *
list name:
undead mastery
level:
9
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to five levels of undead.

spell name:
CONTROL UNDEAD 5 C *
list name:
necromancy
level:
20
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
undead
sourcebook:
spell law
description: caster can control one class v undead or 5 class 1 or etc. the undead's capabilities must be defined by the system used (see list description).

spell name:
CONTROL UNDEAD 6 *
list name:
undead mastery
level:
11
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up six levels of undead.

spell name:
CONTROL UNDEAD 7 *
list name:
undead mastery
level:
13
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to seven levels of undead.

spell name:
CONTROL UNDEAD 8 *
list name:
undead mastery
level:
15
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to eight levels of undead.

spell name:
CONTROL UNDEAD 9 *
list name:
undead mastery
level:
17
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to nine levels of undead.

spell name:
CONTROL UNDEAD TRUE C
list name:
necromancy
level:
30
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
concentration
range:
v
area of effect:
v
sourcebook:
spell law
description: caster can control any one undead or any one undead (class v or lower) without concentration or all class iii or lower undead within a 100' r. range for controlling a single undead is extended to 300'.

spell name:
CONTROL WEAK ELEMENTAL
list name:
elemental summons
level:
8
realm:
essence
type:
magician base
spell class:
m*
duration:
concentration
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
CONTROL WIND
list name:
weather mastery
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Allows caster to increase or decrease wind by 1 mph/level.

spell name:
CONTROLLED DISPLACEMENT I
list name:
Destructive Displacements
level:
7
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 100'. There is a 1-20% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site.

spell name:
CONTROLLED DISPLACEMENT II
list name:
Destructive Displacements
level:
10
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 1000'. There is a 2-40% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site.

spell name:
CONTROLLED DISPLACEMENT III
list name:
Destructive Displacements
level:
13
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
200'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 10,000'. There is a 3-60% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site.

spell name:
CONTROLLED DISPLACEMENT IV
list name:
Destructive Displacements
level:
17
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 100,000'. There is a 4-80% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site.

spell name:
CONTROLLED DISPLACEMENT TRUE
list name:
Destructive Displacements
level:
30
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
1000'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 100,000,000'. There is a 7-140% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site.

spell name:
CONTROLLED DISPLACEMENT V
list name:
Destructive Displacements
level:
20
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
500’
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a location specified by caster (via Focus spell or direct observation) within 1,000,000'. There is a 5-100% chance (specified by caster) of target instantly dying due to re-materialization within material located at the site.

spell name:
CONTROLLED PLANAR DISPLACEMENT
list name:
Destructive Displacements
level:
50
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can specify the exact location (in any plane or within the galaxy) to which target is displaced (provided he knows of its existence). Chance of instantly dying may be varied anywhere from 10% to 200%.

spell name:
CONTROLLING SONG TRUE C
list name:
controlling songs
level:
20
realm:
mentalism
type:
bard base
spell class:
m
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: as any of the song true spells: calm song, stun song, charm song and sleep song (caster's choice). when the caster stops playing / singing, the duration of the spell is 2x the time the caster has already played / sung (concentrated).

spell name:
CONVERSE 1
list name:
spirit mastery
level:
2
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
1 level
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with a 1st level spirit. the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
CONVERSE 1 *
list name:
commune
level:
1
realm:
essence/channeling
type:
necromancer base
spell class:
m*
duration:
1 minute
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: allows free conversation between caster and a dead spirit or aware undead.

spell name:
CONVERSE 10
list name:
spirit mastery
level:
16
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
10 levels
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with 10 levels spirit(s). the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
CONVERSE 12 *
list name:
commune
level:
9
realm:
essence/channeling
type:
necromancer base
spell class:
m*
duration:
12 minutes
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: allows free conversation between caster and a dead spirit or aware undead.

spell name:
CONVERSE 2
list name:
spirit mastery
level:
4
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
2 levels
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with 2 levels spirit(s). the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
CONVERSE 3
list name:
spirit mastery
level:
6
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
3 levels
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with 3 levels spirit(s). the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
CONVERSE 5
list name:
spirit mastery
level:
8
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
5 levels
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with 5 levels spirit(s). the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
CONVERSE 6
list name:
spirit mastery
level:
11
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
6 levels
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with 6 levels spirit(s). the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
CONVERSE 6 *
list name:
commune
level:
5
realm:
essence/channeling
type:
necromancer base
spell class:
m*
duration:
6 minutes
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: allows free conversation between caster and a dead spirit or aware undead.

spell name:
CONVERSE 7
list name:
spirit mastery
level:
13
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
7 levels
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with 7 levels spirit(s). the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
CONVERSE TRUE *
list name:
commune
level:
15
realm:
essence/channeling
type:
necromancer base
spell class:
m*
duration:
permanent
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: allows free conversation between caster and a dead spirit or aware undead.

spell name:
CONVERSION COPY
list name:
Replicating Ways
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to convert an actual experience like a walk down a maze, into a tangible object such as a map.

spell name:
CONVERT
list name:
Assimilation Mastery
level:
11
realm:
Essence
type:
alchemist base
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may convert an ability, which has been stored (through Intangible Storage), into an amount of power points equal to 5 PPs per slot converted (each +5 bonus, multiplier, adder, etc.). If caster exceeds his normal total power points he will suffer burnout (see Channeling skill, Section 7.0 RMCI1).

spell name:
CONVEY DEFENSES
list name:
conveyance
level:
13
realm:
mentalism
type:
seer base
spell class:
ud
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche will be protected by any protective spells he had active when his Conveyance spell was cast (subject to the normal duration of the spells). The spell energies will travel with the caster's psyche, and can be detected by such means as Detect Spell. Note: Use of this spell may leave the caster's body defenseless.

spell name:
CONVEY SPELLCASTING
list name:
conveyance
level:
16
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche can cast defensive and information gathering spells only (including spells not on this list) at x2 normal power point cost.

spell name:
CONVEYANCE
list name:
delving ways
level:
17
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster's awareness leaves his body (which is inactive) and may travel at 1 mile/min; however it can only travel 10'/round when in solid material or when observing the world. if the caster overstays the duration, he must make a rr modified by -50 or die (attack level is equal to the number of rounds overstayed).

spell name:
CONVEYANCE 1
list name:
conveyance
level:
4
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 500' /minute. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. Caster cannot travel through solid matter. If the caster overstays the duration, he must make a RR or die (attack level equals number of rounds overstayed).

spell name:
CONVEYANCE 2
list name:
conveyance
level:
8
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 1000' /minute. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. Caster can travel through solid matter at 1' / round. If the caster overstays the duration, he must make a RR (at -10) or die (attack level equals number of rounds overstayed).

spell name:
CONVEYANCE 3
list name:
conveyance
level:
14
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 1500' /minute. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. Caster can travel through solid matter at 5' / round. If the caster overstays the duration, he must make a RR (at -20) or die (attack level equals number of rounds overstayed).

spell name:
CONVEYANCE 4
list name:
conveyance
level:
19
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 1 mile /minute. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. Caster can travel through solid matter at 10' / round. If the caster overstays the duration, he must make a RR (at -30) or die (attack level equals number of rounds overstayed).

spell name:
CONVEYANCE 5
list name:
conveyance
level:
25
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 5 mile /minute. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. Caster can travel through solid matter at 25' / round. If the caster overstays the duration, he must make a RR (at -50) or die (attack level equals number of rounds overstayed).

spell name:
CONVEYANCE TRUE
list name:
delving ways
level:
50
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster's awareness leaves his body (which is inactive) and may travel at 10 mile/min; however it can only travel 50'/round when in solid material or when observing the world. if the caster overstays the duration, he must make a rr modified by -50 or die (attack level is equal to the number of rounds overstayed).

spell name:
CONVINCE
list name:
Devious Ways
level:
11
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes target to change beliefs regarding one topic. Target will continue to hold those beliefs until they are seriously challenged, endanger him, or another convince spell has been cast.

spell name:
COOKERY
list name:
hearth magic
level:
10
realm:
arcane
type:
arcane coven base
spell class:
fi
duration:
permanent
range:
10'
area of effect:
1 course
sourcebook:
rolemaster companion 3
description: automatically successfully prepares one course of food, taking only half the normal preparation time. in addition to normal cooking, caster also detects spoiled or poisoned food, prepared and/or neutralized dangerous herbs and food ingredients, or may prepare minor poisons for insinuation in food.

spell name:
COOKING MASTERY
list name:
hearth magic
level:
50
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can use one spell/round from this list.

spell name:
COOL MATTER
list name:
Mind Over Matter
level:
2
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 day
range:
touch
area of effect:
1 m3/lvl
sourcebook:
spell user's companion
description: Caster can cool up to 1 cubic meter/level of solid material to 0°C. If trying to affect a very hot object (such as lava) caster can reduce the temperature by 30°C (but never lower than 0°C).

spell name:
COOL SOLID
list name:
solid manipulation
level:
7
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 cu' per lvl
sourcebook:
spell law
description: cools one cu'/lvl of solid, inanimate material down to 0 degrees f.

spell name:
COOL SOLID
list name:
ice law
level:
2
realm:
essence
type:
magician base
spell class:
f
duration:
24 hours
range:
100'
area of effect:
1 solid
sourcebook:
spell law
description: any solid, inanimate, non-metal material can be cooled to -20 degrees f, at a rate of 1 cu'/rnd.

spell name:
COORDINATION 1
list name:
combat link
level:
11
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 minute / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: While under the effects of this spell all team members actions will be coordinated with each other. This allows the team to attack and maneuver together without getting in each other's way. Any time any part of the team attacks the same target, they each get+5 OB bonus for each team member (e.g., if three team members attacked the same target, they would all get a + 15 to OBs vs. that target).

spell name:
COORDINATION 2
list name:
combat link
level:
17
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 round / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: While under the effects of this spell all team members actions will be coordinated with each other. This allows the team to attack and maneuver together without getting in each other's way. The team coordination is to such a point that the team acts with the reflexes of the fastest team member. The quickest team member's stat is used to determine the teams overall initiative (e.g., if the fastest team member has a 96 quickness, then all team members act as if they had a 96 quickness for purposes of determining initiative only). If one team member is hasted, then the rest of the team will attack when he makes his first action, but non-hasted members still only get one action per round. Any time any part of the team attacks the same target, they each get+5 OB bonus for each team member (e.g., if three team members attacked the same target, they would all get a + 15 to OBs vs. that target).

spell name:
COORDINATION 3
list name:
combat link
level:
40
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 round / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: While under the effects of this spell all team members actions will be coordinated with each other. This allows the team to attack and maneuver together without getting in each other's way. The team coordination is to such a point that the team acts with the reflexes of the fastest team member. The quickest team member's stat is used to determine the teams overall initiative (e.g., if the fastest team member has a 96 quickness, then all team members act as if they had a 96 quickness for purposes of determining initiative only). If one team member is hasted, then the rest of the team will attack when he makes his first action, but non-hasted members still only get one action per round. Any time any part of the team attacks the same target, they each get +10 OB bonus for each team member (e.g., if three team members attacked the same target, they would all get a + 30 to OBs vs. that target).

spell name:
COORDINATION I
list name:
Spell Web
level:
9
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: While under the effects of this spell the Spellweb members add +5 per member to their BAR (if three members attacked the same target with a base spell, they would all get a +15 to their BAR versus that target).

spell name:
COORDINATION II
list name:
Spell Web
level:
17
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: While under the effects of this spell the Spellweb members add +5 per member to their BAR and directed spells attack. Any time any member of the Spellweb attacks the same target with directed or base spells, he gets a +5 per member bonus to the attack (if three members Firebolt the same target, they would all get +15 to directed spell versus that target).

spell name:
COORDINATION III
list name:
Spell Web
level:
25
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: While under the effects of this spell the Spellweb members add +5 per member to their BAR and directed spells attack. Any time any member of the Spellweb attacks the same target with directed or base spells, he gets a +5 per member bonus to the attack (if three members Firebolt the same target, they would all get +15 to directed spell versus that target). Each member will also know which spell the other members are casting, the target, and/or the area that the spell effects will fall.

spell name:
COORDINATION TRUE
list name:
Spell Web
level:
45
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 minute / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: While under the effects of this spell the Spellweb members add +5 per member to their BAR and directed spells attack. Any time any member of the Spellweb attacks the same target with directed or base spells, he gets a +5 per member bonus to the attack (if three members Firebolt the same target, they would all get +15 to directed spell versus that target). Each member will also know which spell the other members are casting, the target, and/or the area that the spell effects will fall. In addition, the Spellweb acts with the reflexes of the fastest member. The quickest member's stat is used to determine the teams overall initiative (i.e., if the fastest team member has a 96 quickness, then all team members act as if they had a 96 quickness for purposes of determining initiative only).

spell name:
COPY ACTION
list name:
Replicating Ways
level:
4
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to perform an observed action in exactly the same way. This doesn't guarantee the success of the action/ maneuver (although it may give a bonus - GM's discretion).

spell name:
COPY EMOTION
list name:
Replicating Ways
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able, through outward appearance internalized, to experience one emotion of a target.

spell name:
COPY ENCHANTMENT
list name:
Replicating Ways
level:
60
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 enchantment
sourcebook:
spell user's companion
description: Caster is able to duplicate an enchantment that is present on an item. This spell must be cast for each enchantment present on an item for example; a +30 Longsword of Far- Returning would require 2 Copy Enchantment spells cast to duplicate the sword (assuming a duplicate of the original non-magical sword was present to accept the enchantments). The Copy Enchantment will only duplicate enchantments upon duplicate items, e.g., the caster cannot duplicate the enchantments of the aforementioned sword onto a dagger to create a +30 Dagger of Far-Returning.

spell name:
COPY FEEL
list name:
Replicating Ways
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stimulate his own touch sense to exactly reproduce the texture experienced by a target.

spell name:
COPY GAS
list name:
Replicating Ways
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: is able to duplicate up to 1 cubic foot per level of any non-magical 'normal' gas.

spell name:
COPY LIFE
list name:
Replicating Ways
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster creates a duplicate life-form. This duplicate life-form may not mass more than 10 pounds per level of caster. Duplicated life-form will be limited to animal intelligence (regardless of the original's intelligence) and non-magical abilities only.

spell name:
COPY LIQUID
list name:
Replicating Ways
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to duplicate up to 1 cubic foot per level of any non-magical 'normal' liquid.

spell name:
COPY MEMORY
list name:
Replicating Ways
level:
50
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to duplicate the memory of a target in his own mind for the duration of this spell. Caster may access this memory as his own but may not gain magical knowledge (as the use of magic is a personal and private experience), though he could gain a list of the spells known by the target.

spell name:
COPY OTHER
list name:
Replicating Ways
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to duplicate up to 1 cu”/lvl of any special material not covered in the other Copy spells. Living tissue will not be 'copied'.

spell name:
COPY PAGE 
list name:
Library Mastery
level:
18
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 page
sourcebook:
spell user's companion
description: Copies 1 non-magical page of material onto appropriate size paper. This spell duplicates in color. For example, Plaar, the Mentalist, placed a blank 3'x 4' sheet of parchment over the Known world map and cast a Copy Page spell which perfectly duplicated the Scroll.

spell name:
COPY SIGHT
list name:
Replicating Ways
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stimulate his own visual nerve to exactly reproduce the sight experienced by a target.

spell name:
COPY SMELL
list name:
Replicating Ways
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stimulate his own olfactory nerves to exactly reproduce the smell experienced by a target.

spell name:
COPY SOLID
list name:
Replicating Ways
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to duplicate up to 1 cubic inch per level of any non-magical 'normal' solid material.

spell name:
COPY SOUND
list name:
Replicating Ways
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stimulate his own aural nerves to exactly reproduce the sound experienced by a target.

spell name:
COPY SPELL
list name:
Replicating Ways
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
sight
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster is able to exactly duplicate any one target spell (which this spell has been cast upon). The 'copied' spell is usable once (for the appropriate number of PPs). The spell must be castable by caster based upon normal PP and level requirements.

spell name:
COPY TASTE
list name:
Replicating Ways
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stimulate his own taste-buds to exactly reproduce the taste experienced by another target.

spell name:
COPY TRUE
list name:
Replicating Ways
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a perfect simulacrum of the object (identical to the original in every way) which will exist and react exactly as the original for the duration of this spell. No being of above average intelligence (or above 10th level in power) may be duplicated using this spell.

spell name:
CORNER ACID BOLT
list name:
acid law
level:
19
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of powerful acid is shot from the caster's hand. Use the Firebolt attack table with Acid criticals. The caster can make the bolt turn up to 90 degrees before striking the target (caster must know the target's location and his OBs are all halved).

spell name:
CORNER DARKFIRE BOLT
list name:
dark law
level:
25
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of powerful coruscating black flame is shot from the caster's hand. the caster can make the bolt turn up to 90 degrees before striking the target (caster must know the target's location and his obs are all halved). results are determined on the lightning bolt table with cold ("a - j""), electricity (secondary on ""f - j""), and impact (tertiary on ""h - j"") criticals."

spell name:
CORNER FIRES
list name:
fire law
level:
20
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table. caster can make the bolt turn once up to 90 degrees before striking the target (caster must know target's location and his obs are halved).

spell name:
CORNER LIGHTING BOLT
list name:
light law
level:
25
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of powerful lightning is shot from the caster's hand. use the lightning attack table with electrical criticals. the caster can make the bolt turn up to 90 degrees before striking the target (caster must know the target's location and his obs are all halved).

spell name:
CORNER METAL BOLT
list name:
metal lore
level:
30
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of metal is shot from the caster's hand. use the light crossbow attack table. the caster can make the bolt turn up to 90 degrees before striking the target (caster must know the target's location and his obs are all halved).

spell name:
CORNER SHADOWFIRE BOLT
list name:
Shadow Law
level:
25
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
200'
area of effect:
sourcebook:
rolemaster companion 7
description: A bolt of Shadowfire is shot from the palm of the caster. Results are determined on the Greater Elemental Force Attack Table (EC page 107), using Cold criticals (primary), Electricity criticals (secondary), and Depression criticals (tertiary). Range 200'. Caster can make the bolt turn once up to 90° before striking the target (caster must know target's location and his OBs are all halved).

spell name:
CORNERING 1 *
list name:
monk's bridge
level:
6
realm:
essence
type:
monk base
spell class:
p*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to execute a turn up to 180 degrees with no deceleration or unbalance (can be used with any "running"" spells)."

spell name:
CORNERING 3 *
list name:
monk's bridge
level:
11
realm:
essence
type:
monk base
spell class:
p*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to execute up to 3 turns that are up to 180 degrees with no deceleration or unbalance (can be used with any "running"" spells)."

spell name:
CORPSE
list name:
Dark Shifting
level:
5
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume the form of a corpse. One minor wound for every five levels of experience (round up) may be manifested, or one major wound for every ten levels of experience (round up) may be manifested. Each wound takes three rounds to appear. Caster is still vulnerable to stimulus, and will respond as normal.

spell name:
CORRELATION
list name:
Mind Discipline
level:
13
realm:
Psion
type:
closed psion
spell class:
P
duration:
-
range:
self
area of effect:
1 topic
sourcebook:
spell user's companion
description: Caster can correlate known facts to obtain conclusions (e.g., help is given by the GM based upon a roll).

spell name:
CORRELATION C
list name:
mind mastery
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 topic (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to correlate known facts to obtain conclusions; increases the caster's reasoning stat bonus by 50 for the duration of one maneuver involving reasoning (e.g., the use of a "lore"" skill, picking a lock, one ""navigation"" attempt, etc.)."

spell name:
CORRELATION TRUE
list name:
Mind Discipline
level:
30
realm:
Psion
type:
closed psion
spell class:
P
duration:
-
range:
self
area of effect:
1 topic
sourcebook:
spell user's companion
description: Caster can correlate known facts to obtain conclusions based upon even slight information.

spell name:
CORRELATION TRUE C
list name:
mind mastery
level:
25
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 topic (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to correlate known facts to obtain conclusions; increases the caster's reasoning stat bonus by 100 for the duration of one maneuver involving reasoning (e.g., the use of a "lore"" skill, picking a lock, one ""navigation"" attempt, etc.)."

spell name:
CORRELATIONS 1
list name:
lore's master
level:
10
realm:
mentalism
type:
sage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to correlate known facts to reach a short term conclusion, inference, or trend (e.g., help is given by the gm based upon a roll biased by 25%).

spell name:
CORRELATIONS 2
list name:
lore's master
level:
15
realm:
mentalism
type:
sage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to correlate known facts to reach a short and/or medium term conclusion, inference, or trend (e.g., help is given by the gm based upon a roll biased by 50%).

spell name:
CORRELATIONS 3
list name:
lore's master
level:
20
realm:
mentalism
type:
sage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to correlate known facts to reach a short and or medium and/or long term conclusion, inference, or trend (e.g., help is given by the gm based upon a roll biased by 75%).

spell name:
CORRELATIONS TRUE
list name:
lore's master
level:
50
realm:
mentalism
type:
sage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to correlate known facts (even when only minimum data is available) to reach a short and or medium and/or long term, and/or ultimate conclusion, inference, or trend (e.g., help is given by the gm based upon a roll biased by 95%).

spell name:
CORRELATION 
list name:
Experimentation Ways
level:
25
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to correlate known facts to obtain conclusions. This has the effect of increasing the caster's Reasoning bonus by +100 for one maneuver involving Reasoning. Conclusions are reached almost automatically.

spell name:
CORRIDOR
list name:
stone mastery
level:
10
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
100'
area of effect:
3' x 6 'x1'/lvl
sourcebook:
rolemaster companion 1
description: creates a 3' x 6' corridor that is 1'/lvl long; it can be cut through any non metal, inorganic material. the corridor can be cut at a rate of 1' (length) per round as the caster concentrates.

spell name:
CORRIDOR
list name:
solid destruction
level:
10
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
3' x 6 'x1'/lvl
sourcebook:
spell law
description: creates a 3' x 6' corridor that is 1'/lvl long; it can be cut through any non metal, inorganic material. the corridor can be cut at a rate of 1' (length) per rnd as the caster concentrates.

spell name:
CORRODE LEATHER
list name:
acid law
level:
2
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Corrodes 1 cu'/lvl of non-magical leather and/or cloth as if exposed to acid; rate is 1 cu'/rnd. This spell will also effect magical leather/cloth if it fails its RR.

spell name:
CORRODE MAGIC
list name:
acid law
level:
15
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Corrodes .5 cu'/lvl of a magical object as if exposed to acid; rate is .5 cu'/rnd. This spell will the object if it fails its RR.

spell name:
CORRODE METAL
list name:
acid law
level:
5
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Corrodes .5 cu'/lvl of non-magical metal as if exposed to acid; rate is .5 cu'/rnd. This spell will also effect magical metal if it fails its RR.

spell name:
CORRODE STONE
list name:
acid law
level:
4
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Corrodes .5 cu'/lvl of non-magical stone as if exposed to acid; rate is .5 cu'/rnd. This spell will also effect magical stone if it fails its RR.

spell name:
CORRODE WOOD
list name:
acid law
level:
3
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Corrodes 1 cu'/lvl of non-magical wood as if exposed to acid; rate is 1 cu'/rnd. This spell will also effect magical wood if it fails its RR.

spell name:
COSMETIC HEALING
list name:
Arcane Healing
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Removes moles, tattoos, birthmarks, scars, calluses, etc. This spell is especially useful when extreme damage to the skin causes a decrease in appearance. Allows caster to remove or restore to normal any scar or tissue damage that is completely healed, but aesthetically unpleasing.

spell name:
COUNT
list name:
Trade Law
level:
3
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
10' R/lvl
sourcebook:
spell user's companion
description: Determines the exact number of like items in an area. For example, there are fifty silver coins in that pile of various coins.

spell name:
COUNT
list name:
Battle Law
level:
3
realm:
Mentalism
type:
closed mentalism
spell class:
I*
duration:
-
range:
sight
area of effect:
self
sourcebook:
spell user's companion
description: Caster knows exact number of viewed troops.

spell name:
COUNTER ATTACK
list name:
Mind Protection
level:
5
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster learns who or what attacked him if the attacking caster or item is within range.

spell name:
COUNTERSPELL 15
list name:
counterspells
level:
18
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to 15 levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.).

spell name:
COUNTERSPELL 3
list name:
counterspells
level:
6
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to three levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.).

spell name:
COUNTERSPELL 4
list name:
counterspells
level:
8
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to four levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.).

spell name:
COUNTERSPELL 5
list name:
counterspells
level:
10
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to five levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.).

spell name:
COUNTERSPELL 8
list name:
counterspells
level:
12
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to eight levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.).

spell name:
COUNTERSPELL TRUE
list name:
counterspells
level:
40
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, any one spell may be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.).

spell name:
COURAGE * S
list name:
holy warrior
level:
5
realm:
channeling
type:
paladin base
spell class:
s*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: if the caster fails his rr against a fear or panic spell or effect, he may make an additional rr at +10 against the attack if he has declared that this spell is active.

spell name:
COURAGE TRUE * S
list name:
holy warrior
level:
16
realm:
channeling
type:
paladin base
spell class:
s*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: if the caster fails his rr against a fear or panic spell or effect, he will automatically make his second rr when this spell is invoked.

spell name:
COUTERSPELL 1
list name:
counterspells
level:
3
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify one 1st level spell to be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.).

spell name:
CRACK
list name:
Rending Ways
level:
3
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able crack any 'crack-able' material such as stone, steel, pottery, etc. A crack consists of up to 1 linear inch per level of caster (and up to 1 inch depth per level) of 'crack' in the material.

spell name:
CRACKS CALL
list name:
solid manipulation
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: any previous cracks or flaws in material up to 10' x 10' x 10' (not 1000 cu feet) section willl extend to their limit.

spell name:
CRACKS CALL
list name:
material transport
level:
6
realm:
essence
type:
delver base
spell class:
f
duration:
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 1
description: any previous cracks or flaws in material up to 10' x 10' x 10' section will extend to their limits.

spell name:
CRACKS CALL
list name:
matter disruption
level:
3
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1000 cu'
sourcebook:
spell law
description: any previous cracks or flaws within a section of any normal material 1000 cu' (10' x 10' x 10') will extend to their limit.

spell name:
CRACKS CALL
list name:
earth mastery
level:
6
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 2
description: any previous cracks or flaws in material up to 10' x 10' x 10' section will extend to their limits.

spell name:
CRACKS CALL
list name:
solid alteration
level:
4
realm:
mentalism
type:
mystic base
spell class:
f
duration:
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: any previous cracks or flaws in material up to 10' x 10' x 10' section will extend to their limits.

spell name:
CRACKS CALL
list name:
stone lore
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 2
description: any previous cracks or flaws in material up to 10' x 10' x 10' section will extend to their limits.

spell name:
CRACKS CALL
list name:
sound control
level:
8
realm:
mentalism
type:
bard base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: certain sound waves will cause any previous cracks or flaws in solid inanimate material up to 1000 cu feet section to expand to their limit.

spell name:
CRACKS CALL
list name:
earth law
level:
5
realm:
essence
type:
magician base
spell class:
f
duration:
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: any previous cracks or flaws in material up to 10' x 10' x 10' section will extend to their limits.

spell name:
CRACKS CALL
list name:
solid destruction
level:
4
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: any previous cracks or flaws in material up to 10' x 10' x 10' (not 1000 cu feet) section willl extend to their limit.

spell name:
CRAMP
list name:
Thought into Pain
level:
9
realm:
Psion
type:
closed psion
spell class:
F
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is inflicted with intense violent cramping in the abdomen. Target vomits for 4 rounds and is a -40 to all actions for 24 hours.

spell name:
CREATE
list name:
power words
level:
30
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 3
description: the caster may duplicate any non-magic object (e.g., broadsword, table, etc.) which he has seen or designed from a mass of inorganic component materials not to exceed 1 lb/lvl. the item created will be of the same polish, texture, and quality as the component materials utilized. the effect is permenant except the item may be normally dispelled, at which time it will resume the form of the original materials.

spell name:
CREATE ACID 1
list name:
corrosion mastery
level:
1
realm:
essence
type:
evil magician base
spell class:
E
duration:
1 minute / level
range:
1'
area of effect:
1 ounce/Lvl
sourcebook:
rolemaster companion 5
description: Caster may convert pure water into an acid capable of delivering "A"" acid criticals. Caster can create one ounce per level. Acid delivers 10 structual hits per minute of exposure."

spell name:
CREATE ACID 2
list name:
corrosion mastery
level:
5
realm:
essence
type:
evil magician base
spell class:
E
duration:
1 minute / level
range:
1'
area of effect:
1 ounce/Lvl
sourcebook:
rolemaster companion 5
description: Caster may convert pure water into an acid capable of delivering "B"" acid criticals. Caster can create one ounce per level. Acid delivers 20 structual hits per minute of exposure."

spell name:
CREATE ACID 3
list name:
corrosion mastery
level:
10
realm:
essence
type:
evil magician base
spell class:
E
duration:
1 minute / level
range:
1'
area of effect:
1 ounce/Lvl
sourcebook:
rolemaster companion 5
description: Caster may convert pure water into an acid capable of delivering "C"" acid criticals. Caster can create one ounce per level. Acid delivers 30 structual hits per minute of exposure."

spell name:
CREATE ACID 4
list name:
corrosion mastery
level:
15
realm:
essence
type:
evil magician base
spell class:
E
duration:
1 minute / level
range:
1'
area of effect:
1 ounce/Lvl
sourcebook:
rolemaster companion 5
description: Caster may convert pure water into an acid capable of delivering "D"" acid criticals. Caster can create one ounce per level. Acid delivers 40 structual hits per minute of exposure."

spell name:
CREATE ACID 5
list name:
corrosion mastery
level:
20
realm:
essence
type:
evil magician base
spell class:
E
duration:
1 minute / level
range:
1'
area of effect:
1 ounce/Lvl
sourcebook:
rolemaster companion 5
description: Caster may convert pure water into an acid capable of delivering "E"" acid criticals. Caster can create one ounce per level. Acid delivers 50 structual hits per minute of exposure."

spell name:
CREATE AIR
list name:
Dream World
level:
7
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a volume of air up to 1000 cu'. Note that this could create a cave in a hill/mountain side, or a large air bubble.

spell name:
CREATE AIR II
list name:
Dream World
level:
15
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a volume of air up to 100 cu'/lvl. Note that this could create a cave in a hill/mountain side, or a large air bubble.

spell name:
CREATE AIR TRUE
list name:
Dream World
level:
30
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a volume of air up to 100 cu'/lvl. Note that this could create a cave in a hill/mountain side, or a large air bubble.

spell name:
CREATE BARREL
list name:
Pack Law
level:
5
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to create up to 1 normal barrel per level of experience from appropriate materials, e.g., wood, iron rings, pitch, etc. These barrels may be any size desired (limited only by the size of available materials). Effect takes place immediately. These barrels are watertight if desired.

spell name:
CREATE BRICKS
list name:
Construction Ways
level:
6
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 lbs/lvl
sourcebook:
spell user's companion
description: Causes proper materials (mud, sod, sand, etc.) to become bricks (of any desired size). The amount of material that the caster may change into bricks is 100 pounds per level of caster.

spell name:
CREATE BUBBLES
list name:
Bubble Magic
level:
1
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
sourcebook:
rolemaster companion 7
description: Allows caster to create bubbles which will spring from his fingertips and float away on the breeze. Once generated, the bubbles are not in any way magical and will pop normally. Using this spell alone, the caster cannot control the size or shape of the bubbles, nor can he control the direction of their drift, but he can control the "intensity"(number) of bubbles generated - from a very few to a thick cloud - by concentrating.

spell name:
CREATE CHAOS
list name:
chaos mastery
level:
10
realm:
channeling
type:
chaotic lord base
spell class:
fe
duration:
-
range:
10'
area of effect:
1' r
sourcebook:
rolemaster companion 3
description: allows caster to create a 1' r sphere of chaos. unless controlled immediately, it begins growing at a rate of 1' r per round. it dissolves everything in its path. the chaos does damage determined by the plasma table, with all criticals being acid criticals.

spell name:
CREATE CHEST
list name:
Pack Law
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to create up to 1 normal chest per level of experience from appropriate materials, e.g., wood, fittings (hinges, clasps, bindings), fasteners (nails, wedges), These chests may be any size desired (limited only by the size of available materials). Effect takes place immediately.

spell name:
CREATE CRATE
list name:
Pack Law
level:
4
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to create up to 1 normal crate per level of experience from appropriate materials, e.g., wood slats, fasteners, etc. These crates may be any size desired (limited only by the size of available materials). Effect takes place immediately.

spell name:
CREATE EXCEPTIONAL DRINK
list name:
Gourmet Mastery
level:
10
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 pint/lvl
sourcebook:
spell user's companion
description: Creates up to 1 pint/level of any non-magical, potable liquid, e.g., beer, wine, mead, protein drink, etc. Caster must have appropriate storage and serving utensils available. Liquid can be any desired temperature from 33°F to 211°F.

spell name:
CREATE EXCEPTIONAL FOOD
list name:
Gourmet Mastery
level:
25
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates enough food to feed up to 1 person per level of caster for 1 meal. Caster may create virtually anything that is edible (non-magical). Caster must have appropriate storage and/or serving utensils available. Food can be any desired temperature from 33°F to 211°F. For example, Arrant is expecting a group of adventurers, recently returned from slaying a Dragon, for dinner. Through the use of this spell, he is able to provide a seven course meal highlighted by Dragon tongue appetizers, Dragorwort salad, and actual Dragon steaks.

spell name:
CREATE GEMS
list name:
crystal law
level:
10
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
permanent
range:
Touch
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster can create one gram (0.2 gem carats, 0.035 ounces, 0.002 pounds ) of gem equal to 1/3 his level. Caster must have a trace amount of desired gem during the casting of this spell. Trace amount is cosumed during casting of this spell. Please remember that this is a gem in its natural/rough state. The Gem needs to be polished and cut to become valuable. Also, 40% to 65% of the gem material is removed during the cutting/polishing process. This is a good spell to buy spell mastery for. With spell mastery, you can produce a cut and polished spell. That way, no material is wasted.

spell name:
CREATE GLASS
list name:
Structure Law
level:
9
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to create up to 1 cubic inch of glass per level from appropriate materials. This glass may be of any desired shape. For example, a 9th level caster could create a pane of glass that is 72 square inches by one-eighth inch thickness, or 144 square inches by one-sixteenth inch thickness, etc.

spell name:
CREATE GLASS WINDOW
list name:
Construction Ways
level:
8
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 lbs/lvl
sourcebook:
spell user's companion
description: Causes proper materials (sand, soda or potash, lime, etc.) to become glass (of any desired size). The amount of material that the caster may change into glass is 100 pounds per level of caster.

spell name:
CREATE INSTRUMENT
list name:
Music Law
level:
19
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to produce an instrument that will create a desired sound. Caster must physically build the instrument; this spell merely provides insight regarding its construction. Time required to create an instrument depends upon the amount of difficulty involved. For example, a mage desire to create an instrument that will combine the sounds of a flute and lute. This would be a fairly easy creation. The resultant instrument could be a woodwind with various strings inside that vibrate according to notes played on the flute.

spell name:
CREATE LAND
list name:
Dream World
level:
4
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create an earthen structure with a volume of up to 1000 cu'. The structure could be a hill, wall, cliff, etc. Buildings, etc., are not allowed.

spell name:
CREATE LAND II
list name:
Dream World
level:
12
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create an earthen structure with a volume of up to 100 cu'/lvl. The structure could be a hill, wall, cliff, etc. Buildings, etc., are not allowed.

spell name:
CREATE LAND TRUE
list name:
Dream World
level:
19
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create an earthen structure with a volume of up to 100 cu'/lvl. The structure could be a hill, wall, cliff, etc. Buildings, etc., are not allowed.

spell name:
CREATE MINERALS
list name:
crystal law
level:
7
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
permanent
range:
Touch
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster can create one gram (0.2 gem carats, 0.035 ounces, 0.002 pounds ) of mineral equal to 1/3 his level. Caster must have a trace amount of desired mineral during the casting of this spell. Trace amount is cosumed during casting of this spell.

spell name:
CREATE MIRROR
list name:
Mirror Magic
level:
1
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 glass object
sourcebook:
rolemaster companion 7
description: Allows caster to magically create a mirror (of up to 6'x6') from any appropriate glass object. Caster must concentrate for 3 rounds after this spell is cast for the mirror to completely form.

spell name:
CREATE MORTAR
list name:
Construction Ways
level:
4
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 lbs/lvl
sourcebook:
spell user's companion
description: Causes proper materials (sand, lime, water, etc.) to be mixed to the correct consistency of mortar for the desired purpose. The amount of material that the caster may change into Mortar is 100 pounds per level of caster.

spell name:
CREATE ORDINARY DRINK
list name:
Gourmet Mastery
level:
5
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 pint/lvl
sourcebook:
spell user's companion
description: Creates up to 1 pint/level of any normal liquid, such as water, tea, coffee, etc. Caster must have appropriate storage and serving utensils available. Liquid can be any desired temperature from 33°F to 211°F.

spell name:
CREATE ORDINARY FOOD
list name:
Gourmet Mastery
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates enough normal food (bread, vegetables, protein source, etc.) to feed up to 1 person per lvl of caster for 1 meal. Caster must have appropriate storage and/or serving utensils available. Food can be any desired temperature from 33°F to 211°F.

spell name:
CREATE PITCH
list name:
Construction Ways
level:
5
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 lbs/lvl
sourcebook:
spell user's companion
description: Causes proper materials (coal, wood, oil, etc.) to become pitch of the desired consistency. The amount of material that the caster may change into Pitch is 100 pounds per level of caster.

spell name:
CREATE POLES/PLANKS
list name:
Construction Ways
level:
7
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 lbs/lvl
sourcebook:
spell user's companion
description: Causes proper materials (logs, trees, lumber, etc.) to become poles and/or planks of the desired size. The amount of wood that the caster may affect is 100 pounds per level of caster.

spell name:
CREATE PROTO-PLASM
list name:
Matter Manipulation
level:
2
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: This spell allows the caster to create a protoplasmic slime. The protoplasm is highly susceptible to magical impression and is necessary for all other spells on this list. This protoplasm is created from an equal amount of dead organic material or ashes. The rate of proto-plasm creation is (casters level/round in liters). Example: A 25th level caster can enchant 25 liters/round.

spell name:
CREATE PROTO-PLASM II
list name:
Matter Manipulation
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Create Proto-Plasm II (F) This spell allows the caster to create a protoplasmic slime. The protoplasm is highly susceptible to magical impression and is used with other spells on this list. This protoplasm is created from an equal amount of dead organic material or ashes. The rate of proto-plasm creation is (2x casters level/round in cubic feet). Example: A 25th level caster can enchant 50 cubic feet/round.

spell name:
CREATE PROTO-PLASM III
list name:
Matter Manipulation
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Create Proto-Plasm III (F) This spell allows the caster to create a protoplasmic slime. The protoplasm is highly susceptible to magical impression and is used with other spells on this list. This protoplasm is created from an equal amount of dead organic material or ashes. The rate of proto-plasm creation is (3x casters level/round in cubic feet). Example: A 25th level caster can enchant 75 cubic feet/ round.

spell name:
CREATE PROTO-PLASM IV
list name:
Matter Manipulation
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: This spell allows the caster to create a protoplasmic slime. The protoplasm is highly susceptible to magical impression and is used with other spells on this list. This protoplasm is created from an equal amount of dead organic material or ashes. The rate of proto-plasm creation is (4x casters level/round in cubic feet). Example: A 25th level caster can enchant 100 cubic feet/ round.

spell name:
CREATE SACK
list name:
Pack Law
level:
3
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to create up to 1 normal sack per level of experience from appropriate materials, e.g., cloth, paper, leather, string, twine, etc. These sacks may be any size desired (limited only by the size of available materials). Effect takes place immediately.

spell name:
CREATE SETTING
list name:
Gourmet Mastery
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a table, chairs, tablecloth, up to 1 setting/lvl, candles, etc. Everything needed for a meal is provided except food and drink. At the end of the duration, all created items vanish.

spell name:
CREATE STONE
list name:
Dream World
level:
6
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a stone structure with a volume of up to 1000 cu'. The structure could be a hill, wall, cliff, etc. Buildings, etc., are not allowed.

spell name:
CREATE STONE II
list name:
Dream World
level:
14
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a stone structure with a volume of up to 100 cu'/lvl. The structure could be a hill, wall, cliff, etc. Buildings, etc., are not allowed.

spell name:
CREATE STONE TRUE
list name:
Dream World
level:
25
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a stone structure with a volume of up to 100 cu'/lvl. The structure could be a hill, wall, cliff, etc. Buildings, etc., are not allowed.

spell name:
CREATE THATCH
list name:
Construction Ways
level:
3
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 lbs/lvl
sourcebook:
spell user's companion
description: Causes proper materials (straw, rushes, palm leaves etc.) to become thatch for a roof. The amount of material that the caster may change into Thatch is 100 pounds per level of caster.

spell name:
CREATE UNDEAD 1
list name:
necromancy
level:
5
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
10'
area of effect:
dead body
sourcebook:
spell law
description: given a body that has been dead less than one week, the caster can turn the body into a class i undead. the undead will attempt to attack the closes living being (if uncontrolled), bu can take no other activity other than moving to the being and attacking. if controlled, the undead will do anything (within its capabilities) tht the caster wills. the undead can be dispelled, repelled, or just smashed into little pieces.

spell name:
CREATE UNDEAD 2
list name:
necromancy
level:
8
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
10'
area of effect:
dead body(s)
sourcebook:
spell law
description: given a body that has been dead less than one week, the caster can turn the body into a class ii undead or 2 class i undead. the undead will attempt to attack the closes living being (if uncontrolled), bu can take no other activity other than moving to the being and attacking. if controlled, the undead will do anything (within its capabilities) tht the caster wills. the undead can be dispelled, repelled, or just smashed into little pieces.

spell name:
CREATE UNDEAD 3
list name:
necromancy
level:
11
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
10'
area of effect:
dead body(s)
sourcebook:
spell law
description: given a body that has been dead less than one week, the caster can turn the body into a class iii undead or 3 class i undead, etc. the undead will attempt to attack the closes living being (if uncontrolled), bu can take no other activity other than moving to the being and attacking. if controlled, the undead will do anything (within its capabilities) tht the caster wills. the undead can be dispelled, repelled, or just smashed into little pieces.

spell name:
CREATE UNDEAD 4
list name:
necromancy
level:
15
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
10'
area of effect:
dead body(s)
sourcebook:
spell law
description: given a body that has been dead less than one week, the caster can turn the body into a class iv undead or 4 class i undead, etc. the undead will attempt to attack the closes living being (if uncontrolled), bu can take no other activity other than moving to the being and attacking. if controlled, the undead will do anything (within its capabilities) tht the caster wills. the undead can be dispelled, repelled, or just smashed into little pieces.

spell name:
CREATE UNDEAD 5
list name:
necromancy
level:
25
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
10'
area of effect:
dead body(s)
sourcebook:
spell law
description: given a body that has been dead less than one week, the caster can turn the body into a class v undead or 5 class i undead, etc. the undead will attempt to attack the closes living being (if uncontrolled), bu can take no other activity other than moving to the being and attacking. if controlled, the undead will do anything (within its capabilities) tht the caster wills. the undead can be dispelled, repelled, or just smashed into little pieces.

spell name:
CREATE UNDEAD TRUE
list name:
necromancy
level:
50
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
10'
area of effect:
dead body(s)
sourcebook:
spell law
description: given a body that has been dead less than one week, the caster can turn the body into any undead that exists in the world system in use (e.g., ring wraiths, vampires, etc.). the undead will attempt to attack the closes living being (if uncontrolled), bu can take no other activity other than moving to the being and attacking. if controlled, the undead will do anything (within its capabilities) tht the caster wills. the undead can be dispelled, repelled, or just smashed into little pieces.

spell name:
CREATE WATER
list name:
Dream World
level:
5
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a body of water with a volume of up to 1000 cu'. Note that this spell will change the ground to water.

spell name:
CREATE WATER II
list name:
Dream World
level:
13
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a body of water with a volume of up to 100 cu'/lvl. Note that this spell will change the ground to water.

spell name:
CREATE WATER TRUE
list name:
Dream World
level:
20
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can create a body of water with a volume of up to 100 cu'/lvl. Note that this spell will change the ground to water.

spell name:
CREATE XENO SUSTENANCE
list name:
Gourmet Mastery
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates food and drink for other races/creatures whose nutritional requirements and/or tastes differ from those of the humanoids races. Caster may create up to 1 cu' of food and/or drink per level. This food will be of a normal, standard type (nothing special or fancy).

spell name:
CRIME LORE: OBJECT
list name:
time's sense
level:
4
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster knows if item touched was used in a specified crime.

spell name:
CRIME LORE: PERSON
list name:
time's sense
level:
7
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster knows whether or not target has been involved in a specified crime.

spell name:
CRIME LORE: PLACE
list name:
time's sense
level:
11
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
100'
area of effect:
1 locale
sourcebook:
rolemaster companion 3
description: caster knows if the target location was the "scene"" of a specified crime."

spell name:
CRIME LORE: TIME
list name:
time's sense
level:
16
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: in conjunction with other "crime lore"" spells, this spell allows the caster to know the approximate time that a specified crime occured."

spell name:
CRIME LORE: TRUE
list name:
time's sense
level:
50
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows the caster to cast any one of the "crime lore"" spells each round. this spell also enhances these other spells so that a specific crime need not be indicated."

spell name:
CRINGING CURSE
list name:
Dark Curses
level:
1
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target incurs a penalty of -30 to all influence and interaction rolls.

spell name:
CRITICAL STRIKE
list name:
Weapon Mastery
level:
50
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Causes any of the lower-level weapon spells to do an additional critical strike (of the caster's choice) of equal severity level. Critical table may only be changed through the use of another Critical Strike spell and there may only be one critical strike spell active. May be used on missile weapons with the same effect.

spell name:
CROSS COORDINATION
list name:
Realm Law
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may combine the effects of two non-attack/elemental spells. Caster must expend PPs for both spells and 8 PPs for this spell. This spell must be cast first, but the two spells to be combined may be cast simultaneously. If necessary, caster must specify the order in which the spell effects will take effect.

spell name:
CROSS WINDOW
list name:
trances
level:
25
realm:
channeling
type:
shaman base
spell class:
mf
duration:
1 round / level
range:
10' r
area of effect:
v
sourcebook:
rolemaster companion 2
description: with this spell the caster may bring up to 1 target per 5 levels of the caster, not including himself, across a "window"" into the new location. this is both the spirit and the physical bodies which make the transition, and all are subject to 3 rounds of disorientation upon arrival of -75."

spell name:
CROSS WINDS
list name:
Air Forms
level:
5
realm:
Essence
type:
elementalist base
spell class:
F*
duration:
-
range:
100'
area of effect:
1 missile
sourcebook:
rolemaster companion 7
description: Caster causes one missile attack to be blown off course, giving it a -100 attack modification. Caster must be able to see missile.

spell name:
CROSSFIRE *
list name:
spell shaping
level:
15
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack / 5 levels
range:
Self
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: The caster's next bolt attack will continue onward and reverse its direction, striking the target multiple times until the number of strikes equals the caster's level/5 (the bolt travels in a 'cloverleaf' pattern, with the target at the center). Each attack gains any applicable surprise and rear/flank attack bonuses, and all criticals delivered are rolled separately for each bolt. Directed spell bonuses only apply to the first attack.

spell name:
CROW'S NEST
list name:
Sailing Law
level:
16
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may perceive his surroundings as if he were up to 10'/level higher in elevation. This spell doesn't confer any bonuses to perception. However, this spell may be used in conjunction with the Spyglass spell.

spell name:
CRUCIBLE
list name:
Forging Mastery
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
self
area of effect:
1 object
sourcebook:
spell user's companion
description: Creates a 'crucible of force' that caster may wield with his mind as he would use a normal crucible. Crucible may hold up to 1 cu'/lvl.

spell name:
CRUCIBLE 1
list name:
alchemical preparations
level:
5
realm:
essence
type:
alchemist base
spell class:
f
duration:
20 minutes
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to separate the primary component of 1 cu' of a material (must be at least 90% of material) from the "contaminants"" (all other components). the process takes 20 minutes, and leaves two separate materials: the primary component and the contaminants."

spell name:
CRUCIBLE 2
list name:
alchemical preparations
level:
10
realm:
essence
type:
alchemist base
spell class:
f
duration:
20 minutes
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to separate the primary component of 1 cu' of a material (must be at least 75% of material) from the "contaminants"" (all other components). the process takes 20 minutes, and leaves two separate materials: the primary component and the contaminants."

spell name:
CRUCIBLE 3
list name:
alchemical preparations
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
20 minutes
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to separate the primary component of 1 cu' of a material (must be at least 49% of material) from the "contaminants"" (all other components). the process takes 20 minutes, and leaves two separate materials: the primary component and the contaminants."

spell name:
CRUCIBLE 4
list name:
alchemical preparations
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
20 minutes
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to separate the all components of 1 cu' of a material from the "contaminants"" (all other components). the process takes 20 minutes, and leaves two separate materials: the primary component and the contaminants."

spell name:
CRUEL UNMINDING
list name:
Thought Master
level:
20
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target forgets all skills but is unaware that he has forgotten each one until he tries. Each attempt to cast a Psion inevitably ends in failure; any maneuver or attack is done with a skill bonus of -25- Psion lasts for 1 rnd/5 failure.

spell name:
CRUMBLE
list name:
solid manipulation
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: any material with cracks or flaws up to 10' x 10' x 10' (not 1000 cu feet) section will crumble to dust.

spell name:
CRUMBLE
list name:
Rending Ways
level:
30
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Crumbles up to 10 cu' of material per level of caster into a fine powder. An affected target will become a pile of (dying?) organic matter (ripe for composting use!).

spell name:
CRUMBLE
list name:
sound control
level:
20
realm:
mentalism
type:
bard base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: certain sound waves will cause any previous cracks or flaws in solid inanimate material up to 1000 cu feet section to cause the material to crumble to dust.

spell name:
CRUSH
list name:
gravity law
level:
4
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
50'
area of effect:
.5 ft / kevek R
sourcebook:
rolemaster companion 5
description: Creates a temporary area of intense gravity in a spherical radius about the target equal to .5 ft / lvl. Target suffers an 'A' Crush critical.

spell name:
CRUSH
list name:
Rending Ways
level:
17
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a crushing attack upon a target or object. An affected target will suffer a random Crush critical (random severity and roll). This spell will have a variable effect upon an object depending upon the object to be crushed, e.g., a Crush spell will automatically smash a glass or ceramic object, or crumple a metal shield.

spell name:
CRUSHING STRIKE
list name:
Martial Mastery
level:
14
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's next successful strike that does a critical does an extra Crush critical of the same severity (different roll).

spell name:
CRYPTICS TRUE
list name:
linguistics
level:
25
realm:
essence/channeling
type:
magus base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: caster can read text written in an unknown language. the caster understands all implications and all codes are automatically deciphered and explained.

spell name:
CRYSTAL ADDER 1
list name:
crystal power
level:
2
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows a crystal of the caster's crystal color alignment to serve as a +1 spell adder. once the crystal adder has been used it turns to dust.

spell name:
CRYSTAL ADDER 2
list name:
crystal power
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows a crystal of the caster's crystal color alignment to serve as a +2 spell adder. once the crystal adder has been used it turns to dust.

spell name:
CRYSTAL ADDER 3
list name:
crystal power
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows a crystal of the caster's crystal color alignment to serve as a +3 spell adder. once the crystal adder has been used it turns to dust.

spell name:
CRYSTAL ADDER 4
list name:
crystal power
level:
19
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows a crystal of the caster's crystal color alignment to serve as a +4 spell adder. once the crystal adder has been used it turns to dust.

spell name:
CRYSTAL ANALYSIS
list name:
crystal magic
level:
3
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
-
range:
touch
area of effect:
1 crystal
sourcebook:
rolemaster companion 3
description: gives nature and origin of crystal, and when and how crystal was obtained and worked.

spell name:
CRYSTAL BLADE
list name:
crystal mastery
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
metal blade
sourcebook:
rolemaster companion 3
description: allows the caster to enchant a metal blade. the blade has crystal strength, is transparent and is indestructable without the aid of magic. the blade has an ob of +35.

spell name:
CRYSTAL BLADE 2
list name:
crystal mastery
level:
18
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
metal blade
sourcebook:
rolemaster companion 3
description: allows the caster to enchant a metal blade. the blade has crystal strength, is transparent and is indestructable without the aid of magic. the blade has an ob of +35. this blade will cut through anything that does not have a magical aura. thus all non-magical armors are treated as at 4.

spell name:
CRYSTAL BLADE TRUE
list name:
crystal mastery
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
metal blade
sourcebook:
rolemaster companion 3
description: allows the caster to enchant a metal blade. the blade has crystal strength, is transparent and is indestructable without the aid of magic. the blade has an ob of +35. this blade will cut through anything. thus all non magical and magical armors that fails its rr vs. this 30th level spell are treated as at 4.

spell name:
CRYSTAL BOLT
list name:
crystal mastery
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 3
description: a small crystal (size of a pellet) is shot from the palm of the caster. use the shock bolt table with impact and stun criticals of equal severity.

spell name:
CRYSTAL BOLT TRUE
list name:
crystal mastery
level:
17
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
-
range:
300'
area of effect:
target
sourcebook:
rolemaster companion 3
description: a small crystal (size of a pellet) is shot from the palm of the caster. use the shock bolt table with impact and stun criticals of equal severity.

spell name:
CRYSTAL BUSH
list name:
crystal magic
level:
17
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 round
range:
touch
area of effect:
1" r"
sourcebook:
rolemaster companion 3
description: a crystal seed is planted and one teardrop from the caster and the caster of this spell is all that is needed to have the crystal seed begin to grow. the seed will grow up into a mystical crystal bush. it takes six months for the seed to grow into a mature crystal bush and another six months for the bush to bear it's tear shaped crystal fruit (1d6/ bush per month for the length of the growing season). grows to a height of 2-4 feet. if the bush is not cut down at the end of the growing season, then ther is a 50% chance that the bush will sprout a new bush off of the root system. crystal fruit hang singularly on the bush. see note on crystal fruit in the list description.

spell name:
CRYSTAL CHARGE BOLT
list name:
crystal mastery
level:
25
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 3
description: a small crystal (size of a pellet) is shot from the palm of the caster. use the shock bolt table with impact and stun criticals of equal severity. it also adds a heat and electric crit of one level lower than the impact and stun critical (i.e., an "a"" impact and stun crit = no heat and electric crit; a ""b"" impact crit = a ""a"" heat an electric crit, etc.)."

spell name:
CRYSTAL CHARGE BOLT TRUE
list name:
crystal mastery
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 3
description: a small crystal (size of a pellet) is shot from the palm of the caster. use the shock bolt table with impact and stun criticals of equal severity. it also adds a heat and electric crit of equal severity to the impact and stun critical.

spell name:
CRYSTAL CONSTRUCTION
list name:
crystal law
level:
30
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
permanent
range:
100'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster creates a crystal golem (C&T 2) which serves him unto death. Caster sacrifices 1 d10 points of potential constitution when the construct is created. The golem otherwise conforms to normal construct rules. The caster may have only one golem active at any given time.

spell name:
CRYSTAL DETECTION
list name:
crystal magic
level:
2
realm:
essence/channeling
type:
crystal mage base
spell class:
p
duration:
concentration
range:
self
area of effect:
5' r
sourcebook:
rolemaster companion 3
description: detects any crystal within a 5' r/rnd

spell name:
CRYSTAL EARS
list name:
crystal mastery
level:
1
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster is attuned to the vibrations of all of the crystals within 100', thus the caster is able to listen in at the crystal remote location as if he was there.

spell name:
CRYSTAL ENCASEMENT
list name:
crystal mastery
level:
30
realm:
essence
type:
crystal mage base
spell class:
f
duration:
until dispelled
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: Target is encased in a block of solid, transparent crystal. He is in suspended animation and the crystal is invulnerable (but not immovable). When the spell is dispelled, the crystal shatters giving an 'A' Puncture critical to all within 10' (unless it is dispelled by the caster). The crystal shards then melt into worthless black lumps.

spell name:
CRYSTAL EYES
list name:
crystal mastery
level:
3
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster is attuned to the vibrations of all of the crystals within 100', thus the caster is able to look in at the crystal remote location as if he was there (gives a visual image).

spell name:
CRYSTAL FLOWER
list name:
crystal magic
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round
range:
touch
area of effect:
1" r"
sourcebook:
rolemaster companion 3
description: a crystal seed is planted and one teardrop from the caster and this spell is all that is needed to have the crystal seed begin to grow. the seed will grow into a mystical crystal flower. it takes one month for the see to grow into a mature crystal flowewr and the crystal flower bears one tear shaped crystal fruit. once the seed has been picked the flower withers and dies. flower crows to a height of 8". see note on crystal fruit in the list description."

spell name:
CRYSTAL FORTRESS
list name:
crystal law
level:
50
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
permanent
range:
50'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster creates a stronghold with a number of rooms equal to his level. This spell is very general in specifics concerning design. As a rule of thumb, each room is equal to that of the Crystal Room spell. Multiple rooms may be joined to create larger rooms, walls, etc.

spell name:
CRYSTAL HEART
list name:
crystal power
level:
17
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
self
area of effect:
heart
sourcebook:
rolemaster companion 3
description: allows caster to replace his heart with a crystal heart. it serves as a x2 spell multiplier and cannot be pierced without the aid of magic. if his original heart is harmed, the caster is harmed.

spell name:
CRYSTAL HEART TRUE
list name:
crystal power
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
self
area of effect:
heart
sourcebook:
rolemaster companion 3
description: allows caster to replace his heart with a crystal heart. it serves as a x3 spell multiplier and cannot be pierced without the aid of magic. if his original heart is harmed, the caster is harmed.

spell name:
CRYSTAL INFUSSION
list name:
crystal magic
level:
1
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to prepare his body for the use of crystal essence/magic. note that without this protection the use of the other higher level spells on this list can cause severe damage to the caster. the caster gets an rr vs. the spell level at twice it's normal level (i.e., 3rd spells act like 6th level). if the caster fails his rr, then the following damage is taken: 01-75: comma (1 to 6 months); 76-90: mind death (vegetable); 91-100: death. the first time this spell is cast the crystal wielder color is chosen, normally it will be the color of his teacher, however, it can be chosen at random by the gm.

spell name:
CRYSTAL LIFE
list name:
crystal magic
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows the caster to stop the aging affect. caster no longer ages. note that if the caster fails to cast cyrstal infusion even for just one day, the caster will immediately begin aging and all the days, weeks, months and or years that the caster has cheated nature out of will consume the caster's body. for example, one particular 75th level usere has all spell casting agilities cancelled for one week (spell failure). because the caster is not able to castr the simple 1st level spell crystal infusion on the next day as this spell must be cast each and every day for users of crystal mage, the 30 years, 7 months and 12 days that the caster has not aged are suddenly thrust upon the spell user's body. the spell user has aged 367 months and will most likely die from the severe strain or extrem age. gms are encouraged to have the victim's body roll an rr against heart failure vs. his constitution applying a -1 for each month aged. in this case the spell caster has a negative 367.

spell name:
CRYSTAL LINK 3
list name:
crystal runestone
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: causes the caster's next three crystal rune spells cast to be linked to one and another. the first crystal rune cast after the crystal rune link spell is considered the primary crystal rune within the link and the second crystal rune spell is considered the linked crystal rune. when the primary crystal rune is released/used the linked crystal rune is immediately released/used (treat it as if it was an instantaneous spell), (e.g., the caster has cast crystal rune link h on his crystal runestone. he then cast crystal runeii (primary rune) and inscribes crystal strength i and then cast the second crystal rune, crystal rune i (linked crystal rune) with crystal ears inscribed within it. when the caster makes a successful rune skill roll on the primary crystal rune the spell inscribed within is released, then the first linked crystal rune is released, followed by the second linked rune.)

spell name:
CRYSTAL LOCATION
list name:
crystal magic
level:
5
realm:
essence/channeling
type:
crystal mage base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
1 crystal
sourcebook:
rolemaster companion 3
description: gives direction and distance to a specific crystal within 100'/lvl that the caster is familiar with or has described in detail.

spell name:
CRYSTAL LOCATION TRUE
list name:
crystal magic
level:
9
realm:
essence/channeling
type:
crystal mage base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
1 crystal
sourcebook:
rolemaster companion 3
description: gives direction and distance to a specific crystal within 1 mile/lvl that the caster is familiar with or has described in detail.

spell name:
CRYSTAL MATRIX 1
list name:
crystal power
level:
5
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows the caster to create a power matrix inside of a crystal. this power matrix allows the caster to store and withdraw the power from the crystal. crystal matrix 1 allows the crystal to hold up to its essence rating in power. exceed it's essence rating and the crystal cracks and falls to pieces. (the essence rating is generally its gold piece value. one pp per gp value. this is up to the gm.)

spell name:
CRYSTAL MATRIX 2
list name:
crystal power
level:
9
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows the caster to create a power matrix inside of a crystal. this power matrix allows the caster to store and withdraw the power from the crystal. crystal matrix 2 allows the crystal to hold up to 2x its essence rating in power. exceed it's essence rating and the crystal cracks and falls to pieces. (the essence rating is generally its gold piece value. two pps per gp value. this is up to the gm.)

spell name:
CRYSTAL MATRIX 3
list name:
crystal power
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows the caster to create a power matrix inside of a crystal. this power matrix allows the caster to store and withdraw the power from the crystal. crystal matrix 3 allows the crystal to hold up to 3x its essence rating in power. exceed it's essence rating and the crystal cracks and falls to pieces. (the essence rating is generally its gold piece value. three pps per gp value. this is up to the gm.)

spell name:
CRYSTAL MATRIX 4
list name:
crystal power
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows the caster to create a power matrix inside of a crystal. this power matrix allows the caster to store and withdraw the power from the crystal. crystal matrix 4 allows the crystal to hold up to 4x its essence rating in power. exceed it's essence rating and the crystal cracks and falls to pieces. (the essence rating is generally its gold piece value. four pps per gp value. this is up to the gm.)

spell name:
CRYSTAL MATRIX 5
list name:
crystal power
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows the caster to create a power matrix inside of a crystal. this power matrix allows the caster to store and withdraw the power from the crystal. crystal matrix 5 allows the crystal to hold up to 5x its essence rating in power. exceed it's essence rating and the crystal cracks and falls to pieces. (the essence rating is generally its gold piece value. five pps per gp value. this is up to the gm.)

spell name:
CRYSTAL MIGHT 1
list name:
crystal mastery
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives the caster +20 strength and +20 constitution bonuses.

spell name:
CRYSTAL MIGHT 2
list name:
crystal mastery
level:
16
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives the caster +25 strength and +25 constitution bonuses.

spell name:
CRYSTAL MIGHT TRUE
list name:
crystal mastery
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives the caster +30 strength and +30 constitution bonuses.

spell name:
CRYSTAL NODULES
list name:
crystal magic
level:
19
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 round
range:
touch
area of effect:
1" r"
sourcebook:
rolemaster companion 3
description: a crystal seed is planted and one teardrop from the caster and the caster of this spell is all that is needed to have the crystal seed begin to grow. the seed will grow up into a mystical crystal bush which does not bear crystal fruit but has 1d6 crystal nodules on its roots (similiar to potatoes). it takes the crystal nodules bush six months to grown and another six months for the bush to bear crystal nodules the crystal nodule has 1d6 crystals inside of it but otherwise, the nodule is identical to crystal fruit. once the nodules are dug up, the crystal nodule bush dies.

spell name:
CRYSTAL PLATE
list name:
crystal mastery
level:
10
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: part of the caster's skin becomes as hard as a crystal. acts as at 17, +5 heat resistances, -10 cold resistances.

spell name:
CRYSTAL PORTAL 1
list name:
crystal magic
level:
4
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 1', through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
CRYSTAL PORTAL 2
list name:
crystal magic
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 10', through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
CRYSTAL PORTAL 3
list name:
crystal magic
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 100', through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
CRYSTAL PORTAL 4
list name:
crystal magic
level:
10
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 1 mile, through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
CRYSTAL PORTAL 5
list name:
crystal magic
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 10 miles, through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
CRYSTAL PORTAL 6
list name:
crystal magic
level:
16
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 50 miles, through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
CRYSTAL PORTAL 7
list name:
crystal magic
level:
18
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 100 miles, through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
CRYSTAL PORTAL 8
list name:
crystal magic
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 200 miles, through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
CRYSTAL PORTAL TRUE
list name:
crystal magic
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 3
description: opens a portal between two crystals. portal is 3' x 6' x 300 miles, through which anyone can pass. both crystals are blackened and crumble to dust after successful casting of the spell.

spell name:
CRYSTAL QUEST
list name:
crystal magic
level:
7
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to receive a vision of a quest that needs to be performed before qualifying the caster for his palce in the afterlife. the mission is normally taken at the time that the caster can use this spell normally (no esf). the task is normally for a particular crystal, with failure resulting in the temporary lost of status for after-life (may try crystal quest again next level) and some other penalty may be determined by the gm. the task must be within the capabilities of the caster.

spell name:
CRYSTAL REPERCUSSION
list name:
crystal mastery
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 3
description: when the caster snaps his fingers, he causes his body to vibrate with high pitich sound energy. the caster then focuses this energy into a tight beam of sound and directs it at a target. any glass in the path will shatter, delivering a "a"" impact critical to anyone within the path of the flying glass (about 5' r). the sound beam causes the target to take a ""c"" impact critical and everyone within 10' r must make a very hard orientation roll or they become stunned for 1 round due to the sudden discharge of noise."

spell name:
CRYSTAL REPERCUSSION TRUE
list name:
crystal mastery
level:
19
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
-
range:
300'
area of effect:
target
sourcebook:
rolemaster companion 3
description: when the caster snaps his fingers, he causes his body to vibrate with high pitich sound energy. the caster then focuses this energy into a tight beam of sound and directs it at a target. any glass in the path will shatter, delivering a "a"" impact critical to anyone within the path of the flying glass (about 5' r). the sound beam causes the target to take a ""c"" impact critical and everyone within 30' r must make a sheer folly orientation roll or they become stunned for 1 round due to the sudden discharge of noise."

spell name:
CRYSTAL RIFT
list name:
crystal magic
level:
40
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
varies
range:
self
area of effect:
d. portal
sourcebook:
rolemaster companion 3
description: causes the caster's next crystal poertal spell cast within 3 rounds to open up to 1 year/level in the past or future. this is random (roll d100, on an even die roll the crystal poertal opens up in the past and on an odd die roll crystal poertal operns up in the future. crystals used to form the portal are burnt out and crumble to blackened dust which is of no use.

spell name:
CRYSTAL ROOM
list name:
crystal law
level:
13
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
1 hour / level
range:
50'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 5
description: Caster creates a 10' x 10' x 10' crystal room with one un-doored entrance. Treat the durability of this room as that of a Crystal Wall. Room will crumble after the duration.

spell name:
CRYSTAL RUNE 1
list name:
crystal runestone
level:
4
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can only inscribe 1st level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
CRYSTAL RUNE 10
list name:
crystal runestone
level:
25
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-9th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
CRYSTAL RUNE 2
list name:
crystal runestone
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st and 2nd level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
CRYSTAL RUNE 3
list name:
crystal runestone
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-3rd level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
CRYSTAL RUNE 4
list name:
crystal runestone
level:
10
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-4th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
CRYSTAL RUNE 5
list name:
crystal runestone
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-5th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
CRYSTAL RUNE 6
list name:
crystal runestone
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-5th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
CRYSTAL RUNE 7
list name:
crystal runestone
level:
16
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-6th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
CRYSTAL RUNE 8
list name:
crystal runestone
level:
18
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-7th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
CRYSTAL RUNE 9
list name:
crystal runestone
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-8th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
CRYSTAL RUNE EMPATHY
list name:
crystal runestone
level:
5
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: gives the crystal runestone empathy, allowing anyone who has attuned themselves to it to use the crystal rune on it. this does not give any information on the crystal runes or the spells inscribe within the crystal runes, thus if the crystal runes are used they are used blindly without deciphering of the crystal runes. note that it will be left up to the gm to decide if the spell has any effect, what the spell has effected, if the crystal rune has been "mis-read"", or if there should be any effect to the user, etc."

spell name:
CRYSTAL RUNE LINK 2
list name:
crystal runestone
level:
7
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: causes the caster's next two crystal rune spells cast to be linked to one and another. the first crystal rune cast after the crystal rune link spell is considered the primary crystal rune within the link and the second crystal rune spell is considered the linked crystal rune. when the primary crystal rune is released/used the linked crystal rune is immediately released/used (treat it as if it was an instantaneous spell), (e.g., the caster has cast crystal rune link h on his crystal runestone. he then cast crystal runeii (primary rune) and inscribes crystal strength i and then cast the second crystal rune, crystal rune i (linked crystal rune) with crystal ears inscribed within it. when the caster makes a successful rune skill roll on the primary crystal rune the spell inscribed within is released and then the linked crystal rune is released.)

spell name:
CRYSTAL RUNE LINK 4
list name:
crystal runestone
level:
17
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: causes the caster's next four crystal rune spells cast to be linked to one and another. the first crystal rune cast after the crystal rune link spell is considered the primary crystal rune within the link and the second crystal rune spell is considered the linked crystal rune. when the primary crystal rune is released/used the linked crystal rune is immediately released/used (treat it as if it was an instantaneous spell), (e.g., the caster has cast crystal rune link h on his crystal runestone. he then cast crystal runeii (primary rune) and inscribes crystal strength i and then cast the second crystal rune, crystal rune i (linked crystal rune) with crystal ears inscribed within it. when the caster makes a successful rune skill roll on the primary crystal rune the spell inscribed within is released, then the first linked crystal rune is released, followed by the second linked rune.)

spell name:
CRYSTAL RUNE MIND
list name:
crystal runestone
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: gives the crystal runestone empathy, allowing anyone who has attuned themselves to it to use the crystal rune on it. the crystal rune stone will inform the attuner what spells are inscribed in each of the crystal runes. note that it will be left up to the gm to decide if the spell has any effect, what the spell has effected, if the crystal rune has been "mis-read"", or if there should be any effect to the user, etc."

spell name:
CRYSTAL RUNE WILL
list name:
crystal runestone
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: causes the caster's next crystal rune to be voice activated. to voice activate the crystal rune it's name must be spoken in the crystal magical tongue.

spell name:
CRYSTAL SCALES
list name:
crystal mastery
level:
4
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: part of the caster's skin becomes as hard as a crystal. acts as at 9, +5 heat resistances, -10 cold resistances.

spell name:
CRYSTAL SEED
list name:
crystal magic
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 round
range:
touch
area of effect:
1" r"
sourcebook:
rolemaster companion 3
description: allows the caster to take crystal fragments, and cystal dust (of the caster's crystal color alignment) and 5 teardrops fromt eh caster to create a crystal seed.

spell name:
CRYSTAL SHIP
list name:
way of the navigator
level:
50
realm:
channeling
type:
arcane navigator base
spell class:
f
duration:
varies (concentration)
range:
100'
area of effect:
1 vessel
sourcebook:
rolemaster companion 3
description: the caster may command the body of water to carry the target vessel to a specified known destination, the caster will be entranced for the duration of the journey. the vessel's speed is increased by 1 mph/level of the caster. the destination must be a place which is in contact with the water (a bank, coast, etc.). the caster also causes any type of naval vessel (of up to 100 tons displacement) to form from the minerals in the sea and be bound together by magic so that the ship's hull is rated strong. this crystal ship will function as if fully crewed, even if only the caster is aboard.

spell name:
CRYSTAL SHOT
list name:
crystal mastery
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
-
range:
50'
area of effect:
target
sourcebook:
rolemaster companion 3
description: a small crystal (size of a "bb"") is shot from the palm of the caster. use the shock bolt table with impact criticals. downgrade all criticals (""a"" crit = no crit, ""b"" = ""a"" crit, etc.). the crystal shot is half of the size of a crystal seed and is worth 1 half gold piece."

spell name:
CRYSTAL SHOT TRUE
list name:
crystal mastery
level:
9
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 3
description: a small crystal (size of a "bb"") is shot from the palm of the caster. use the shock bolt table with impact criticals. downgrade all criticals (""a"" crit = no crit, ""b"" = ""a"" crit, etc.). the crystal shot is half of the size of a crystal seed and is worth 1 half gold piece."

spell name:
CRYSTAL SIGHT
list name:
crystal mastery
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster's eyes become faceted and can view the world through many levels. invisible objects are now visible, illusions are shapes of power, power levels oscillate, and the caster can see all this energy/power levels at night as well as in the day. caster can not see beyond 50' range, but has 270 degree vision.

spell name:
CRYSTAL SIGHT 2
list name:
crystal visions
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level (concentration)
range:
1 mile / level
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to view a locale, object, or person he knows by gazing into his enchanted crystal. This location, item, or being must be no more than 1 mile / level distant.

spell name:
CRYSTAL SIGHT 3
list name:
crystal visions
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 hour / level
range:
10 miles / level
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to view a locale, object, or person he knows by gazing into his enchanted crystal. This location, item, or being must be no more than 10 miles / level distant.

spell name:
CRYSTAL SIGHT TRUE
list name:
crystal visions
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
100 miles / level
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to view a locale, object, or person he knows by gazing into his enchanted crystal. This location, item, or being must be no more than 100 miles / level distant.

spell name:
CRYSTAL SKIN
list name:
crystal law
level:
4
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: This spell turns the target's skin into a crystalline structure which has an AT equal to the caster's level up to level 20. All Elemental attacks have a % chance per level of the caster to deflect harmlessly away.

spell name:
CRYSTAL SKIN
list name:
crystal mastery
level:
7
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: part of the caster's skin becomes as hard as a crystal. acts as at 13, +5 heat resistances, -10 cold resistances.

spell name:
CRYSTAL SPAWN
list name:
crystal magic
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
24 hours
range:
touch
area of effect:
crystal dust
sourcebook:
rolemaster companion 3
description: this is a special familiar. the familiar is shaped as a multifaceted cut crystal of the same crystal color alignment of the caster. the crystal spawn is created from the 5 teardrops from the caster, crystal dust of the caster's crystal color alignment and this spell cast 7 times a day at equal intervals for 7 weeks. any interruption of this tight scheduled destroys the spell and all previous work is lost (must start again from stratch). the crystal spawn is normally set in a piece of jewelry and is given to a person the caster wishes to spy upon, or protect. the caster may have one crystal spawn per level. the caster is in constant contact with the crystal spawn until it is destroyed, or the caster is killed/dies. the caster has a visual range of 1 mile/level, audio range of 10 miles/lvl with the crystal spawn. any crystal spawn out of this range is felt and only it's direction is known. if hte crystal spawn is destroyed the caster suffers a loss of 40% of his current concussion hits and is at -50 for all actions for 1 week.note: the crystal spawn is able to get up and move about, 1' per round, and has a visual range up to 50' and an audio range of 100' (whispers decrease range down to 10' while someone yelling increases the range to 200-300 feet depending upon the loudness of the yelling). crystal spawn will not move unless directed by the caster.

spell name:
CRYSTAL STORE 1
list name:
crystal law
level:
3
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
concentration
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Allows the caster to store power points equal to his level within a pure, flawless gem. The gem must be worth (in gp) at least 10x the number or power points to be stored. Anyone can use the power points once they have been stored.

spell name:
CRYSTAL STORE 1
list name:
crystal power
level:
3
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows caster to store power points in a crystal that has been treated with crystal matrix 1. the caster charges the crystal and this spell stops power leakage.

spell name:
CRYSTAL STORE 2
list name:
crystal law
level:
12
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
concentration
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Allows the caster to store power points equal to 2x his level within a pure, flawless gem. The gem must be worth (in gp) at least 10x the number or power points to be stored. Anyone can use the power points once they have been stored.

spell name:
CRYSTAL STORE 2
list name:
crystal power
level:
7
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows caster to store power points in a crystal that has been treated with crystal matrix 2. the caster charges the crystal and this spell stops power leakage. this allows 2x the essence value of the crystal to be stored.

spell name:
CRYSTAL STORE 3
list name:
crystal power
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows caster to store power points in a crystal that has been treated with crystal matrix 3. the caster charges the crystal and this spell stops power leakage. this allows 3x the essence value of the crystal to be stored.

spell name:
CRYSTAL STORE 4
list name:
crystal power
level:
16
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows caster to store power points in a crystal that has been treated with crystal matrix 4. the caster charges the crystal and this spell stops power leakage. this allows 4x the essence value of the crystal to be stored.

spell name:
CRYSTAL STORE 5
list name:
crystal power
level:
25
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 3
description: allows caster to store power points in a crystal that has been treated with crystal matrix 5. the caster charges the crystal and this spell stops power leakage. this allows 5x the essence value of the crystal to be stored.

spell name:
CRYSTAL STORE TRUE
list name:
crystal law
level:
17
realm:
essence/mentalism
type:
crystal mage base
spell class:
f
duration:
concentration
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Allows the caster to store power points equal to 5x his level within a pure, flawless gem. The gem must be worth (in gp) at least 10x the number or power points to be stored. Anyone can use the power points once they have been stored.

spell name:
CRYSTAL STRENGTH 1
list name:
crystal mastery
level:
2
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives the caster +5 strength and +5 constitution bonuses.

spell name:
CRYSTAL STRENGTH 2
list name:
crystal mastery
level:
5
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives the caster +10 strength and +10 constitution bonuses.

spell name:
CRYSTAL STRENGTH TRUE
list name:
crystal mastery
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives the caster +15 strength and +15 constitution bonuses.

spell name:
CRYSTAL SUMMONS
list name:
crystal visions
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
-
range:
50' / level
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: This spell instantly returns the caster's enchanted crystal to his hands.

spell name:
CRYSTAL TONGUE
list name:
crystal power
level:
10
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows the caster to speak and understand the language of magical crystals. all 11th level or highter crystal spells must be spoken in crystal tongue to work.

spell name:
CRYSTAL TRAP
list name:
crystal visions
level:
11
realm:
arcane
type:
open arcane
spell class:
fm
duration:
varies
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: When cast upon any enchanted crystal, a mental trap is imbedded therein. Anyone (other than the caster) who touches or attempts to use the trapped crystal finds their mind ensnared within the crystal depths (no RR). In order to regain control of their faculties, the victim must roll less than their Will stat on d100. They may attempt this once per minute.

spell name:
CRYSTAL TREE
list name:
crystal magic
level:
25
realm:
essence/channeling
type:
crystal mage base
spell class:
u
duration:
1 round
range:
touch
area of effect:
1" r"
sourcebook:
rolemaster companion 3
description: a crystal seed is planted and one teardrop from the caster and the caster of this spell is all that is needed to have the crystal seed begin to grow. the seed will grow up into a mystical crystal tree. it takes one yearfor the seed to grow into a mature crystal tree and another year for the bush to bear it's tear shaped crystal fruit (1d6/age of the tree). tree grows 1-3 feet in height and 1/4" to 1/2"" diameter each year. crystal fruit hand singularly. see note on crystal fruit in the list description."

spell name:
CRYSTAL VINE
list name:
crystal magic
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round
range:
touch
area of effect:
1" r"
sourcebook:
rolemaster companion 3
description: a crystal seed is planted and one teardrop from the caster and the caster of this spell is all that is needed to have the crystal seed begin to grow. the seed will grow up into a mystical crystal vine. it takes two months for the seed to grow inot a mature crystal vine and it bears tear shaped fruit (1d3/vine per month for the length of the growing season). at the end of the growing season, the vine crumples and dies. vine grows 4-8' per month; crystal fruit grows in clusters. see note on crystal fruit in the list description.

spell name:
CRYSTAL VOICE
list name:
crystal visions
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level (concentration)
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: This allows the caster's voice to be projected to the area he is currently viewing through his crystal (requires use of Clystal Sight spell ). Caster can hear sounds from the locale being viewed. Additionally, conversation is possible through linked crystals.

spell name:
CRYSTAL WALL
list name:
crystal law
level:
5
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Creates a crystalline wall 10' x 10' x 1' which has an AT of 10 (192,000 total hits). Elemental spell attacks against it have a 1% cance per level of the caster to deflect harmlessly away. Edge weapons do normal damage to the wall, and blunt weapons do 2x normal damage. Crystal Walls can be of any color.

spell name:
CULTIVATION
list name:
enrichment
level:
3
realm:
essence
type:
druid base
spell class:
f
duration:
1 planting
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: prepare soil for seeding

spell name:
CULTIVATION
list name:
enrichment
level:
3
realm:
essence
type:
animist base
spell class:
f
duration:
1 planting
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: prepare soil for seeding

spell name:
CULTIVATION TRUE
list name:
enrichment
level:
7
realm:
essence
type:
druid base
spell class:
f
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Distributes seed evenly for maximum growth

spell name:
CULTIVATION TRUE
list name:
enrichment
level:
7
realm:
essence
type:
animist base
spell class:
f
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Distributes seed evenly for maximum growth

spell name:
CULTURE ENVIRONMENT 
list name:
Experimentation Ways
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to create any one known 'perfect environment' for an experiment. This environment will interact with the real environment normally unless the two are kept separate (enclosed environment for life-forms, special chemicals, etc.). Caster may affect an area of up to 1 cubic foot per level. Caster may vary the temperature from -200°F to 600°F and the pressure from 0. 1 to 10 atmospheres (assuming the environmental separation remains intact).

spell name:
CURE AMNESIA
list name:
Mind Healing
level:
30
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of any memory loss due to either natural or artificial origins.

spell name:
CURE ANIMAL DISEASE
list name:
enrichment
level:
13
realm:
essence
type:
druid base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 4
description: Removes diseases (RR) from one animal.

spell name:
CURE ANIMAL DISEASE
list name:
enrichment
level:
13
realm:
essence
type:
animist base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 4
description: Removes diseases (RR) from one animal.

spell name:
CURE CATATONIA
list name:
Mind Healing
level:
25
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any paralysis or catatonic mental disorders.

spell name:
CURE DELUSION
list name:
Mind Healing
level:
16
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of any delusions held.

spell name:
CURE DEPRESSION/MANIA
list name:
Mind Healing
level:
12
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of depression and manic/depressive disorders.

spell name:
CURE DISCOURAGEMENT
list name:
Mind Healing
level:
8
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any effects of discouragement.

spell name:
CURE EMOTIONAL DISORDER
list name:
Mind Healing
level:
15
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any emotional disorders.

spell name:
CURE FRIVOLITY
list name:
Mind Healing
level:
6
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of any habit or mind disease involving the useless waste of time.

spell name:
CURE HYPERACTIVITY
list name:
Mind Healing
level:
9
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of hyperactivity and its related ilk.

spell name:
CURE HYSTERIA
list name:
Mind Healing
level:
14
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of hysteria and like psychoses.

spell name:
CURE INSATIABILITY
list name:
Mind Healing
level:
10
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any psychosis regarding insatiability.

spell name:
CURE OBSESSION
list name:
Mind Healing
level:
17
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any obsession.

spell name:
CURE PARANOIA
list name:
Mind Healing
level:
18
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of paranoia and untrue grandiose beliefs.

spell name:
CURE PHOBIA
list name:
Mind Healing
level:
19
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any phobias and phobia-like defects.

spell name:
CURE PLANT DISEASE
list name:
enrichment
level:
12
realm:
essence
type:
druid base
spell class:
h
duration:
permanent
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Removes blights or diseases (RR) from all crops within the Area of Effect .

spell name:
CURE PLANT DISEASE
list name:
enrichment
level:
12
realm:
essence
type:
animist base
spell class:
h
duration:
permanent
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Removes blights or diseases (RR) from all crops within the Area of Effect .

spell name:
CURE QUIRK
list name:
Mind Healing
level:
4
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of any quirk present such as a tic, twitch, etc. whether it was natural or artificially caused. This spell must make a RR versus the level of the quirk (GM option).

spell name:
CURE REGRESSION
list name:
Mind Healing
level:
13
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any regressive-type disorders.

spell name:
CURE RETARDATION
list name:
Mind Healing
level:
50
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any retarded mental growth (bringing their potential up to normal maturity level).

spell name:
CURE SCHIZOPHRENIA
list name:
Mind Healing
level:
20
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of multiple personality disorders.

spell name:
CURE STUTTER
list name:
Mind Healing
level:
7
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cure target of any disruptions of speech patterns.

spell name:
CURE TENDENCY
list name:
Mind Healing
level:
11
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to cure target of any prejudices.

spell name:
CURRENT COMMAND
list name:
any water or weather list
level:
12
realm:
essence/channeling
type:
rm2 c1 3.6 additional spells
spell class:
e
duration:
1 hour / level
range:
100'/lvl
area of effect:
1 body of water
sourcebook:
rolemaster companion 1
description: the spell creates a current in a body of water that can either propel a ship faster or impede a ship's progress. the ship's speed is increased or decreased by 1 mph/lvl of the caster (to a maximum of 25 mph).

spell name:
CURRENT COMMAND
list name:
way of the navigator
level:
15
realm:
channeling
type:
arcane navigator base
spell class:
e
duration:
1 hour / level
range:
100' / level
area of effect:
varies
sourcebook:
rolemaster companion 3
description: this spell creates a current in a body of water that can either propel a ship faster or impede a ship's progress. the ship's speed is increased or decreased by 1 mph/level of the caster (to a maximum of 25 mph).

spell name:
CURSE ANALYSIS
list name:
past visions
level:
14
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
touch
area of effect:
curse
sourcebook:
spell law
description: gives an analysis of the orighin of a curse, the source of its power, and an idea of its effectiveness (i.e. level).

spell name:
CURSE ANALYSIS C
list name:
detection mastery
level:
20
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects and analyses a curse for approximate level, effect and required cure; caster can concentrate on a 5' r area each round.

spell name:
CURSE CRAFT 1
list name:
revenging law
level:
5
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to limit one skill that the target has to 20 or less skill ranks. the caster must stat which skill is going to be affected. if the target doesn't have any skill ranks in the skill, the skill is still cursed if the target ever begins to develop it. if the target has more than 20 skill levels, he immediately begins to lose one skill rank each time he goes up a level (these are lost permanently, but can be releared at normal development cost one the curse has been removed).

spell name:
CURSE CRAFT 2
list name:
revenging law
level:
10
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to limit one skill that the target has to 15 or less skill ranks. the caster must stat which skill is going to be affected. if the target doesn't have any skill ranks in the skill, the skill is still cursed if the target ever begins to develop it. if the target has more than 15 skill levels, he immediately begins to lose one skill rank each time he goes up a level (these are lost permanently, but can be releared at normal development cost one the curse has been removed).

spell name:
CURSE CRAFT 3
list name:
revenging law
level:
15
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to limit one skill that the target has to 10 or less skill ranks. the caster must stat which skill is going to be affected. if the target doesn't have any skill ranks in the skill, the skill is still cursed if the target ever begins to develop it. if the target has more than 10 skill levels, he immediately begins to lose one skill rank each time he goes up a level (these are lost permanently, but can be releared at normal development cost one the curse has been removed).

spell name:
CURSE CRAFT 4
list name:
revenging law
level:
19
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to limit one skill that the target has to 5 or less skill ranks. the caster must stat which skill is going to be affected. if the target doesn't have any skill ranks in the skill, the skill is still cursed if the target ever begins to develop it. if the target has more than 5 skill levels, he immediately begins to lose one skill rank each time he goes up a level (these are lost permanently, but can be releared at normal development cost one the curse has been removed).

spell name:
CURSE CRAFT TRUE
list name:
revenging law
level:
25
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to limit one skill that the target has to 0 skill ranks. the caster must stat which skill is going to be affected. if the target doesn't have any skill ranks in the skill, the skill is still cursed if the target ever begins to develop it. if the target has more than 0 skill levels, he immediately begins to lose one skill rank each time he goes up a level (these are lost permanently, but can be releared at normal development cost one the curse has been removed).

spell name:
CURSE OF BACK SPASM
list name:
revenging law
level:
13
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: anytime the taret rolls a natural 66 or 00, his back will spacm causing him to become partially or completely paralyzed for 1 to 20 rounds. another percentile die is rolled is the amount of action he may accomplish during this time. if he rolls another 66 or 00, just tack it on.

spell name:
CURSE OF DAKE
list name:
curses
level:
5
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target cannot move faster than a walking pace on his own (he may be carried or ride at a faster pace).

spell name:
CURSE OF GAB
list name:
revenging law
level:
3
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target now has a compulsion to talk and talk and talk. the target will get this compulsion everytime he hears someone talking.

spell name:
CURSE OF RAVENOUS HUNGER
list name:
revenging law
level:
8
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will eat until he passes out if theres is that much food. target will put on 1 to 3 pounds each month. target just cannot satidfy his hunger, wanting more and more.

spell name:
CURSE OF SHAR BU
list name:
curses
level:
11
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target is sterile and impotent.

spell name:
CURSE OF SILENCE
list name:
revenging law
level:
4
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target does not wish to talk at all. he must be motivated in some manner to get him to talk.

spell name:
CURSE OF UNQUENCHABLE THIRST
list name:
revenging law
level:
6
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can not get enough to drink. he will attemp to drain any container he is drinking from and then want more.

spell name:
CURSE TALES
list name:
lore
level:
10
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 curse
sourcebook:
spell law
description: caster can determine the nature and origin of any one curese, including the name of the one who bequeathed it.

spell name:
CURVE/SHAPE WALL
list name:
Construction Ways
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 cu'/lvl
sourcebook:
spell user's companion
description: Caster may create an object of any desired shape (with a volume of 100 cubic feet per level) from any of the following materials: earth, wood, stone, glass, iron. Thus a caster could make an entire house (albeit a small one), boat, bridge, etc. with one casting of this spell.

spell name:
CURVED AIRWALL C
list name:
gas manipulation
level:
9
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
concentration
range:
10'
area of effect:
wall
sourcebook:
spell law
description: creates a 10' x 20' x 1' wall of dense churning air: cuts all movement and attacks through it by 50% (i.e., -50 to attacks). the wall can be curved up to a semi-circle.

spell name:
CURVED WALL
list name:
barrier law
level:
30
realm:
channeling
type:
open channeling
spell class:
e
duration:
varies
range:
50'
area of effect:
one wall spell
sourcebook:
spell law
description: as any of the lower level "wall"" spells on this list, except the all can be curved up to a semicircle."

spell name:
CURVED WALL
list name:
earth law
level:
18
realm:
essence
type:
magician base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
spell law
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole). the wall may be curved up to a semi-circle,

spell name:
CURVED WATERWALL C
list name:
liquid manipulation
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
concentration
range:
10'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 20' x 1' wall of churning water and can be curved up to a semi-circle (a water source must be within 10'), cuts all attacks and movements through it by 80%.

spell name:
CURVEWALL
list name:
stone mastery
level:
16
realm:
channeling
type:
druid base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 1
description: summons a wall of stone up to 10' x 10' x 1'. the wall may be curved up to a semi-circle. it can be chipped through 200 man-rounds (1' r hole).

spell name:
CUSHION
list name:
Fortification Mastery
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: alters the flexibility of an area of stone (up to 20 cubic foot per level) so that impacts only do half damage. Wall strength is unchanged by this spell.

spell name:
CUT
list name:
Fashion Mastery
level:
2
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to cut cloth/leather/string/rope etc.

spell name:
CUT
list name:
Structure Law
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to cut material, with his mind, as he would with the appropriate tool for the job, e.g., saw or rip wood, hacksaw metal, snip tin, score, and break glass, etc.

spell name:
CUT HAIR/BEARD/MUSTACHE
list name:
Grooming Mastery
level:
4
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can trim hair to desired length(s) on any one part of the body. Two spells are necessary to trim hair and shave.

spell name:
CUT ICE
list name:
Survival Ways
level:
16
realm:
Channeling
type:
druid base
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to cut ice in an amount up to 10 cu'/lvl. The ice may be cut in pieces of any desired size.

spell name:
CUT REPAIR 1
list name:
blood mastery
level:
3
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding from one wound that bleeds at a rate of 1 hit /rnd.

spell name:
CUT REPAIR 1
list name:
blood law
level:
6
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding from one wound that bleeds at a rate of 1 hit /rnd.

spell name:
CUT REPAIR 1 C *
list name:
self healing
level:
7
realm:
mentalism
type:
open mentalism
spell class:
h*
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: reduces caster's hits/round by one. is permanent after one round.

spell name:
CUT REPAIR 1 S
list name:
blood ways
level:
2
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to stop bleeding from one wound that bleeds at a rate of 1 hit /rnd.

spell name:
CUT REPAIR 3
list name:
blood mastery
level:
6
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding from one wound that bleeds at a rate of 3 hit /rnd.

spell name:
CUT REPAIR 3
list name:
blood law
level:
9
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1-3 targets
sourcebook:
spell law
description: allows caster to stop bleeding from one wound that bleeds at a rate of 3 hits /rnd (total), spead over three targets.

spell name:
CUT REPAIR 3 *
list name:
holy warrior
level:
8
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: allows caster to totally repair a bleeding wound(s) of up to 3 hits per round.

spell name:
CUT REPAIR 3 C
list name:
body renewal
level:
13
realm:
essence
type:
monk base
spell class:
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: reduces caster's hits/round by three. is permanent after one round.

spell name:
CUT REPAIR 3 S
list name:
blood ways
level:
5
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to stop bleeding from one wound that bleeds at a rate of 3 hits /rnd (total).

spell name:
CUT REPAIR C
list name:
body renewal
level:
5
realm:
essence
type:
monk base
spell class:
h
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: reduces caster's hits/round by one. is permanent after one round.

spell name:
CUT REPAIR I
list name:
Empath
level:
3
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Will close a wound of 1 hit per round bleeding, permanently. When bleeding has stopped completely, wound is totally healed.

spell name:
CUT REPAIR I
list name:
Metabolic Control
level:
5
realm:
Psion
type:
closed psion
spell class:
H
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Reduces hits/rnd by 1 each round. This is permanent.

spell name:
CUT REPAIR TRUE
list name:
blood mastery
level:
15
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding and close any one wound.

spell name:
CUT REPAIR TRUE
list name:
Empath
level:
9
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Any one bleeding wound is instantly closed and is fully healed.

spell name:
CUT REPAIR TRUE
list name:
blood law
level:
18
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop all bleeding from one wound.

spell name:
CYSTAL SIGHT 1
list name:
crystal visions
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level (concentration)
range:
1000' / level
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to view a locale, object, or person he knows by gazing into his enchanted crystal. This location, item, or being must be no more than 1000' / level distant.

spell name:
CYSTAL SPHERE
list name:
crystal law
level:
16
realm:
essence/mentalism
type:
crystal mage base
spell class:
E
duration:
1 minute / level
range:
100'
area of effect:
1/2 Ft /lvl dia
sourcebook:
rolemaster companion 5
description: Caster creates a crystal sphere of diameter equal to 1/2 level his level in feet. Treat the durability of the sphere as that of a crystal wall (AT 10, 192,000 total hits). Any target htat is in the area of the spell and will comfortablely 'fit' can be encased within the sphere. The target is entitled to a Medium Maneuver Roll to escape being encapsulated.

spell name:
DAGGER
list name:
Weapon Mastery
level:
3
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a dagger of force which may be used as a regular dagger for the duration. When spell is cast a dagger appears anywhere within range.

spell name:
DAILY 1
list name:
mentalism/channeling imbedding
level:
7
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast once/day.

spell name:
DAILY 1
list name:
sigil / runes imbedding
level:
6
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast once/day.

spell name:
DAILY 1
list name:
essence imbedding
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast once/day.

spell name:
DAILY 10
list name:
mentalism/channeling imbedding
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast 5/day, or a 2nd or 3rd level spell 4/day, or 4th or 5th level spell cast 3/day, or a 6th or 7th level spell 2/day, or 8th 9th or 10th level spell 1/day

spell name:
DAILY 3
list name:
mentalism/channeling imbedding
level:
11
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast 3/day, or a 2nd or 3rd level spell cast 1/day

spell name:
DAILY 3
list name:
sigil / runes imbedding
level:
10
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st to 3rd level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 3x/day, a 2nd or 3rd 1x/day.

spell name:
DAILY 3
list name:
essence imbedding
level:
10
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1st to 3rd level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 3x/day, a 2nd or 3rd 1x/day.

spell name:
DAILY 5
list name:
mentalism/channeling imbedding
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1st level spell (using an imbed spell) that can be cast 4/day, or a 2nd level spell 3/day, or 3rd level spell cast 2/day, or a 4th or 5th level spell 1/day

spell name:
DAILY 5
list name:
sigil / runes imbedding
level:
14
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st to 5th level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 4x/day, a 2nd 3x/day, a 3rd 2x/day, a 4th or 5th 1x/day.

spell name:
DAILY 5
list name:
essence imbedding
level:
14
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1st to 5th level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 4x/day, a 2nd 3x/day, a 3rd 2x/day, a 4th or 5th 1x/day.

spell name:
DAILY 7
list name:
sigil / runes imbedding
level:
18
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st to 7th level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 7x/day, etc.

spell name:
DAILY NEEDS
list name:
Prison Law
level:
18
realm:
Essence
type:
open essence
spell class:
F
duration:
1 day
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Provides for the daily needs of up to one prisoner per level of caster, including both food and water. The food provided is simple, but nourishing.

spell name:
DAILY TRUE
list name:
sigil / runes imbedding
level:
25
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st to 10th level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 5x/day, a 2nd or 3rd 4x/day, a 4th or 5th 3x/day, a 6th or 7th 2x/day, an 8th, 9th, or 10th 1x/day.

spell name:
DAILY TRUE
list name:
essence imbedding
level:
25
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1st to 10th level spell (using an imbed spell) that can be cast once/day. a 1st level spell can be cast 5x/day, a 2nd or 3rd 4x/day, a 4th or 5th 3x/day, a 6th or 7th 2x/day, an 8th, 9th, or 10th 1x/day.

spell name:
DANCE
list name:
power words
level:
10
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
concentration
range:
5' r/lvl
area of effect:
1 obj/ 10 lvl
sourcebook:
rolemaster companion 3
description: the caster may cause a number of items equal to his level / l0 to dance around in the area as if possessed with a life of its own. if cast on a melee weapon or on a object suitable for bashing, the item(s) may attack a target with a melee ob equal to 25 + 1/lvl. the items are considered to be wielded by a human wielder with at 8 (-20) and (1-10) hits / lvl. most criticals, except for knock down results, whill have not effect against a dancing weapon.

spell name:
DANCE
list name:
pleasures
level:
5
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
1 round / 10 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Causes one target to dance flamboyantly. Target can do nothing hut defend himself and dance. If there is a dangerous area nearby (e.g. a firepit, the edge of a cliff, etc. ), the target must make an additional RR modified by +10 or dance into that area.

spell name:
DANCE OF BEGUILING
list name:
fascination dances
level:
7
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to charm the target(s) into believing whatever the caster wishes them to believe, so long as it is not against the nature of the target(s) to believe it (i.e., their arms are food, a crevasse can be walked across without a bridge, etc.). this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
DANCE OF BINDING
list name:
fascination dances
level:
30
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to charm and master the targets, making them believe that the caster is a good friend and obeying him in all ways not foreign to their nature (i.e., suicide, blinding himself, etc.). this will last for 1 day per 1% of rr failure.

spell name:
DANCE OF CALMING
list name:
fascination dances
level:
1
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to project an intense feeling of calm upon the target(s). under this calm they will take no hostile actions except in self defense. this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
DANCE OF FEAR
list name:
fascination dances
level:
10
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to cause great fear to be visited upon the targets. any who fail their rr by more than 50 will faint of the fear. this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
DANCE OF FERVOR
list name:
communing dances
level:
6
realm:
channeling
type:
dervish base
spell class:
fp
duration:
1 minute / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to become subsumed in religious fervor and ecstacy, dancing and radiating a lesser presence of his deity to all within the radius of effect. all will recognize the fact that a deity's power is present (though this does not confer religious experience points, it is an experience). the caster may not be harmed in any way during this time, and cannot take any actions other than the dancing and performing the will of the deity (25% chance of manipulation). the caster will know nothing of what he is doing during this time. during this time the caster might kill someone, make a prophesy, commit suicide, destroy a small building, or just dance and caper about. this spell places the life of the caster entirely into the hands of the deity, and has given it's caster the reputation of being touched with divine madness.

spell name:
DANCE OF FERVOR TRUE
list name:
communing dances
level:
19
realm:
channeling
type:
dervish base
spell class:
fp
duration:
10 minutes / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to become subsumed in religious fervor and ecstacy, dancing and radiating a lesser presence of his deity to all within the radius of effect. all will recognize the fact that a deity's power is present (though this does not confer religious experience points, it is an experience). the caster may not be harmed in any way during this time, and cannot take any actions other than the dancing and performing the will of the deity (75% chance of manipulation). the caster will know nothing of what he is doing during this time. during this time the caster might kill someone, make a prophesy, commit suicide, destroy a small building, or just dance and caper about. this spell places the life of the caster entirely into the hands of the deity, and has given it's caster the reputation of being touched with divine madness.

spell name:
DANCE OF FORGETTING
list name:
fascination dances
level:
11
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to cause the targets to forget everything that happended during the spell's duration. this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
DANCE OF HIGH COMMUNION
list name:
communing dances
level:
50
realm:
channeling
type:
dervish base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster receives detailed information from his deity on a single topic.

spell name:
DANCE OF HOLDING
list name:
fascination dances
level:
2
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to the target(s) to 20% of normal action. this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
DANCE OF MASTERY
list name:
fascination dances
level:
15
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to charm and master the targets, making them believe that the caster is a good friend and obeying him in all ways not foreign to their nature (i.e., suicide, blinding himself, etc.). this will last for as 1 day per 10 minutes of the caster dancing.

spell name:
DANCE OF PANIC
list name:
fascination dances
level:
13
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to send the targets into an absolute panic, each thinking his worst fears have come true. this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
DANCE OF SLUMBER
list name:
fascination dances
level:
6
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to place the target(s) in an enchanted sleep while he dances and normal sleep after the caster stops dancing.

spell name:
DANCE PREPARATION .
list name:
communing dances
level:
1
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to prepare his body for the extreme rigors that use of this spell list will incur, and so use the spells on this list without destroying his own body. this spell must be cast prior to every utilization of the spell on this list. if it is not used, the caster will take a base of 10 points of concussion damage per level of the spell cast, along with whatever other penalty which the gm deems appropriate. (no power points required to cast.)

spell name:
DANCE PREPARATION .
list name:
deadly dances
level:
1
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to prepare his body for the extreme rigors that use of this spell list will incur, and so use the spells on this list without destroying his own body. this spell must be cast prior to every utilization of the spell on this list. if it is not used, the caster will take a base of 10 points of concussion damage per level of the spell cast, along with whatever other penalty which the gm deems appropriate. (no power points required to cast.)

spell name:
DANCE PREPARATION .
list name:
traveling dances
level:
1
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to prepare his body for the extreme rigors that use of this spell list will incur, and so use the spells on this list without destroying his own body. this spell must be cast prior to every utilization of the spell on this list. if it is not used, the caster will take a base of 10 points of concussion damage per level of the spell cast, along with whatever other penalty which the gm deems appropriate. (no power points required to cast.)

spell name:
DANCE PREPARATION .
list name:
changing dances
level:
1
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to prepare his body for the extreme rigors that use of this spell list will incur, and so use the spells on this list without destroying his own body. this spell must be cast prior to every utilization of the spell on this list. if it is not used, the caster will take a base of 10 points of concussion damage per level of the spell cast, along with whatever other penalty which the gm deems appropriate. (no power points required to cast.)

spell name:
DANCE PREPARATION .
list name:
teledance
level:
1
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to prepare his body for the extreme rigors that use of this spell list will incur, and so use the spells on this list without destroying his own body. this spell must be cast prior to every utilization of the spell on this list. if it is not used, the caster will take a base of 10 points of concussion damage per level of the spell cast, along with whatever other penalty which the gm deems appropriate. (no power points required to cast.)

spell name:
DANCING BLADE
list name:
Sword Magic
level:
8
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level concentration
range:
10'
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Allows the caster's Tarot Sword to leave his hand and attack a target up to 10' away. The sword has the same attack bonus as the caster. The caster must continue to concentrate while this spell is active; if he ceases concentration, the sword will hang motionless in the air. At the end of the spell duration, the sword drops to the ground if not already retrieved by the caster.

spell name:
DANCING LIGHTS
list name:
light's creations
level:
1
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1' radius sphere
sourcebook:
rolemaster companion 5
description: Creates one ball of iridescent light per caster's level, which can be made to 'dance' anywhere within the spell's range. These lights c!nnot harm, and give off light equal to that of a torch. Creatures with poor intelligence(<= 40) will become transfixed (RR) if they see the lights.

spell name:
DANCING WEAPON
list name:
noble weapons
level:
16
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: allows the weapon to leave the hand of its wielder and attack (on its own) an opponent within 50' (it moves 50' per round). the dancing weapon has a +50 ob when attacking on its own. the caster must be able to see the dancing weapon and its target in order for the weapon to attack.

spell name:
DANCING WEAPONS
list name:
telekinesis
level:
10
realm:
essence/channeling/mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
5'r/lvl
area of effect:
1 weapon/10 lvls
sourcebook:
rolemaster companion 1
description: the caster may animate one melee weapon per 10 levels of the caster. the weapon will fight with an ob equal to 50 plus 3/lvl of the caster. the weapons are considered to be wielded by a human wielder with (l-10) hits/lvl of the caster and with a defense of at 8(20).

spell name:
DANCING WEAPON 
list name:
Warrior's Blade
level:
30
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster's weapon will 'dance' for the duration of this spell. The caster must fight with the weapon for one round prior to letting the weapon 'dance'. The weapon will have an OB of 1/2 the caster's normal OB and will take 5 hits per level of caster before being dispelled. Once this spell is cast it will not stop attacking short of the duration ending or the weapon being delivered the requisite amount of hits, the caster may not cancel this spell, nor will it be canceled by his death.

spell name:
DANGER VISION
list name:
Battle Trance
level:
10
realm:
Mentalism
type:
arms master base
spell class:
I
duration:
1 minute / level
range:
10'/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: For the duration of this spell, everything that is potentially harmful to the caster (GM's discretion) is outlined in a soft blue glow. Intelligent and/or highly magical dangers should get an RR. Note that the glow is visible only to the caster.

spell name:
DANGERSENSE
list name:
monk's sense
level:
60
realm:
essence
type:
monk base
spell class:
is
duration:
special
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: a subconscious spell, the caster will sense an immediate danger, if this spell is active. the spell remains active for 1 rnd/lvl. the caster will not know the exact nature or direction of the danger but will experience an uneasiness 1-5 rounds before the danger occurs.

spell name:
DARK
list name:
Dark Forms
level:
2
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Caster creates a 10' radius circle of darkness in which only magical light can exist.

spell name:
DARK (10' R)
list name:
light law
level:
6
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: darkens a 10' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being.

spell name:
DARK (50' R)
list name:
light law
level:
9
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
50' r
sourcebook:
spell law
description: darkens a 50' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being.

spell name:
DARK 1 (10' R)
list name:
dark law
level:
2
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: darkens a 10' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being.

spell name:
DARK 2 (50' R)
list name:
dark law
level:
7
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
50' r
sourcebook:
rolemaster companion 2
description: darkens a 50' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being.

spell name:
DARK ABSOLUTION
list name:
soul destruction
level:
60
realm:
channeling
type:
sorcerer base
spell class:
m
duration:
permanent
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: rr mod: -20 target's "soul"" is torn from his body. the soul utterly destroyed. no coming back from this."

spell name:
DARK ABSOLUTION *
list name:
dark channels
level:
30
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
-
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target's "soul"" is torn from his body. the soul utterly destroyed. no coming back from this."

spell name:
DARK BEAST FORM I
list name:
Dark Shifting
level:
6
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Dark Beast, within 3/4x to 2x his own mass. Caster only receives 25% of its supernatural abilities (e.g., a gorgon's gaze would turn 25% of targets to stone, etc.).

spell name:
DARK BEAST FORM II
list name:
Dark Shifting
level:
9
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Dark Beast, within 1/20x to 40x his own mass. Caster only receives 50% of its supernatural abilities (e.g., a gorgon's gaze would turn 50% of targets to stone, etc.).

spell name:
DARK BEAST FORM III
list name:
Dark Shifting
level:
12
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Dark Beast, within 1/40x to 400x his own mass. Caster only receives 75% of its supernatural abilities (e.g., a gorgon's gaze would turn 75% of targets to stone, etc.).

spell name:
DARK BEAST FORM TRUE
list name:
Dark Shifting
level:
15
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Dark Beast, within 1/40x to 400x his own mass. Caster receives 100% of its supernatural abilities.

spell name:
DARK BLINDING *
list name:
dark channels
level:
8
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
1 hour / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: rr mod -10; caster points his arm (elbow locked and fist clenched) at the target and channels raw power (source is usually a diety); target is blinded.

spell name:
DARK CONTROL (100' R)
list name:
darkness
level:
11
realm:
essence
type:
evil magician base
spell class:
f
duration:
concentration
range:
20'
area of effect:
100' r
sourcebook:
spell law
description: caster can vary the intensity of darkness in the area, but he cannot lighten it past its natural state.

spell name:
DARK CONTROL (20' R)
list name:
darkness
level:
3
realm:
essence
type:
evil magician base
spell class:
f
duration:
concentration
range:
20'
area of effect:
20' r
sourcebook:
spell law
description: caster can vary the intensity of darkness in the area, but he cannot lighten it past its natural state.

spell name:
DARK CONTROL (50' R)
list name:
darkness
level:
7
realm:
essence
type:
evil magician base
spell class:
f
duration:
concentration
range:
20'
area of effect:
50' r
sourcebook:
spell law
description: caster can vary the intensity of darkness in the area, but he cannot lighten it past its natural state.

spell name:
DARK CONTROL C
list name:
distractions
level:
3
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
concentration
range:
10'
area of effect:
20' r
sourcebook:
rolemaster companion 1
description: caster can vary the intensity of darkness in the area, but he cannot lighten it past its natural state.

spell name:
DARK CURSE
list name:
Dark Curses
level:
50
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target incurs the disfavor of a god, demigod, demon, etc.

spell name:
DARK FORM SHIFT
list name:
Dark Shifting
level:
50
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to cast any 6th-30th Ivl spell from this list once per round. Once cast, Body Preparation need not be cast again for the duration of the spell, and all shifts take only one round.

spell name:
DARK I
list name:
Shadow Law
level:
2
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Darkens a 10' radius about the point touched.

spell name:
DARK II
list name:
Shadow Law
level:
7
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
50'R
sourcebook:
rolemaster companion 7
description: Darkens a 50' radius about the point touched.

spell name:
DARK LORE 1
list name:
dark lore
level:
5
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
10'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any one "of darkness"" or ""of evil""; will not give specific capabilities."

spell name:
DARK LORE 1
list name:
lore
level:
11
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any one "unholy item"" that is ""of darkness"" and ""of evil""; will not give specific capabilities."

spell name:
DARK LORE 2
list name:
dark lore
level:
11
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
10'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any two "of darkness"" or ""of evil""; will not give specific capabilities. or he can get for one item the above information plus the exact significance of the item."

spell name:
DARK LORE 2
list name:
lore
level:
18
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 or 2 items
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any two "unholy items"" that are ""of darkness"" and ""of evil""; will not give specific capabilities. or the caster can determine the nature, origin point, and the exact significance of any one ""unholy item""."

spell name:
DARK LORE 3
list name:
dark lore
level:
14
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
10'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any three "of darkness"" or ""of evil""; will not give specific capabilities. or he can get for one item the above information plus the exact significance of the item, specific capabilities and the name of the creator."

spell name:
DARK LORE 3
list name:
lore
level:
20
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 to 3 items
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any three "unholy items"" that are ""of darkness"" and ""of evil""; will not give specific capabilities. or the caster can determine the nature, origin point, and the exact significance of any one ""unholy item"". also, the item's specific capabilities are discovered."

spell name:
DARK MASTERY
list name:
dark law
level:
50
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
1 round / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 2
description: caster can use one lower level spell on the dark law list each round.

spell name:
DARK POWER WORD *
list name:
words of power
level:
3
realm:
essence
type:
runemaster base
spell class:
e*
duration:
10 minutes / level
range:
50'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: darkens a 10' radius.

spell name:
DARK SLEEP *
list name:
dark channels
level:
5
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: rr mod -10; caster points his arm (elbow locked and fist clenched) at the target and channels raw power (source is usually a diety); target falls into a deep sleep.

spell name:
DARK STUNNING *
list name:
dark channels
level:
2
realm:
channeling
type:
evil cleric base
spell class:
f*
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: rr mod -10; caster points his arm (elbow locked and fist clenched) at the target and channels raw power (source is usually a diety); target is stunned.

spell name:
DARK TEMPTATION
list name:
soul death
level:
19
realm:
channeling/mentalism
type:
maleficant base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target is slowly perverted to darkness. He will find all things evil to be fascinating and tempting and will desire to learn any available evil spell lists (if applicable). Eventually, the target will find his perspective on his friends altering, and will probably change his personality. Some beings may get additional RR mods (e.g., targets such as Clerics and Paladins steadfast in their service might get a+ 20-50 bonus). Naturally, the target will violently resist all efforts to return him to his 'normal' state.

spell name:
DARK THOUGHTS
list name:
curses
level:
50
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target can not attack any "evil"" creature and the target learns all evil languages and the target will obey the commands of any evil person who is 10+ levels higher than himself."

spell name:
DARK TRUE
list name:
Dark Forms
level:
12
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
10’R
sourcebook:
rolemaster companion 7
description: Caster creates a 10' radius circle of darkness in which only magical light can exist.

spell name:
DARK WIND
list name:
darkness
level:
30
realm:
essence/channeling
type:
evil magician base
spell class:
e
duration:
varies
range:
100'
area of effect:
sourcebook:
rolemaster companion 4
description: Allows the caster to create a 10' diameter cloud o f whirling black vapor whic h may be directed at any target within its range. This magical vortex travels at a rate of 200'/round (so it can reach any possible target within half of a round ). Creatures in its path must make two RRs. Failing the first, they are knocked down, suffer an "E"" Impact critical, and are swept away with the wind. Failing the second RR, a victim is blinded for 2-12 minutes. The Dark Wind can attack only each target within its range once. The spell ends when they are no unattacked targets in range, if there is no one within range, or if it is dispelled."

spell name:
DARKARMOR
list name:
Dark Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from the dark and adds +10 to RRs versus dark and -10 to darkfire attacks.

spell name:
DARKBOLT 1
list name:
dark law
level:
3
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of concentrated "darkness"" is shot from the palm of the caster. results are determined on the shockbolt table using cold criticals."

spell name:
DARKBOLT 2
list name:
dark law
level:
9
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
-
range:
200'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of concentrated "darkness"" is shot from the palm of the caster. results are determined on the shockbolt table using cold criticals."

spell name:
DARKBOLT 3
list name:
dark law
level:
13
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of concentrated "darkness"" is shot from the palm of the caster. results are determined on the shockbolt table using cold criticals."

spell name:
DARKFIRE ARMOR
list name:
Dark Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural dark and adds +20 to RRs versus dark and -20 to dark fire attacks. Also decreases all dark fire concussion hits by 1/2 and decreases crits from dark attacks by one level of severity (e.g. ‘B' becomes ‘A', etc.).

spell name:
DARKFIRE BOLT 1
list name:
dark law
level:
12
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of coruscating black fire is shot from the palm of the caster. results are determined on the lightning bolt table with cold ("a - j""), electricity (secondary on ""f - j""), and impact (tertiary on ""h - j"") criticals."

spell name:
DARKFIRE BOLT 2
list name:
dark law
level:
16
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
-
range:
200'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of coruscating black fire is shot from the palm of the caster. results are determined on the lightning bolt table with cold ("a - j""), electricity (secondary on ""f - j""), and impact (tertiary on ""h - j"") criticals."

spell name:
DARKFIRE BOLT 3
list name:
dark law
level:
20
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of coruscating black fire is shot from the palm of the caster. results are determined on the lightning bolt table with cold ("a - j""), electricity (secondary on ""f - j""), and impact (tertiary on ""h - j"") criticals."

spell name:
DARKFORM
list name:
Dark Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a weak Dark Elemental. He has all the abilities listed for Light Elemental in C&T (except causes Cold criticals and suffers Slaying crtis from electricity), except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
DARKFORM TRUE
list name:
Dark Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of a Dark Elemental Savant. (Use Light Elemental Savant with Cold crits and receives slaying crits from electricity)

spell name:
DARKNESS
list name:
nature's guises
level:
7
realm:
channeling
type:
ranger base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: darkens a 10' r area surrounding point touched into normal darkness; if the point is on a mobile object or being, it will move with the object / being.

spell name:
DARKNESS (10' R)
list name:
brilliance
level:
7
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: darkens a 10' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being.

spell name:
DARKNESS (100' R / LVL)
list name:
darkness
level:
30
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r/lvl
sourcebook:
spell law
description: darkens a 100' r / level area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object / being.

spell name:
DARKNESS (100' R)
list name:
darkness
level:
5
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
spell law
description: darkens a 100' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object / being.

spell name:
DARKNESS (100' R)
list name:
distractions
level:
5
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 1
description: darkens a 100' r area about the point touched as if it was a dark night; (the point is not mobile); darkness is equal to the darkest night.

spell name:
DARKNESS (1000' R)
list name:
darkness
level:
20
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1000' r
sourcebook:
spell law
description: darkens a 1000' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object / being.

spell name:
DARKNESS (20' R / LVL)
list name:
distractions
level:
14
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
20'/lvl r
sourcebook:
rolemaster companion 1
description: darkens a 20'/lvl r area about the point touched as if it was a dark night; (the point is not mobile); darkness is equal to the darkest night.

spell name:
DARKNESS (20' R)
list name:
darkness
level:
1
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
20' r
sourcebook:
spell law
description: darkens a 20' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object / being.

spell name:
DARKNESS (300' R)
list name:
darkness
level:
9
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
300' r
sourcebook:
spell law
description: darkens a 300' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object / being.

spell name:
DARKNESS (50' R / LVL)
list name:
distractions
level:
30
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
50'/lvl r
sourcebook:
rolemaster companion 1
description: darkens a 50'/lvl r area about the point touched as if it was a dark night; (the point is not mobile); darkness is equal to the darkest night.

spell name:
DARKNESS (50' R)
list name:
brilliance
level:
11
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
50' r
sourcebook:
spell law
description: darkens a 50' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being.

spell name:
DARKNESS (500' R)
list name:
darkness
level:
14
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
500' r
sourcebook:
spell law
description: darkens a 500' r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object / being.

spell name:
DARKVISION
list name:
sense enhancement
level:
10
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target can see 100' on a clear night as if it were day. this also works in magically created darkness.

spell name:
DARKVISION
list name:
Jihad
level:
20
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target can see 100' in any darkness as if it were daylight.

spell name:
DARKVISION
list name:
dark law
level:
4
realm:
essence/channeling
type:
necromancer base
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can see in all darks as if in broad daylight.

spell name:
DARKVISION
list name:
darkness
level:
6
realm:
essence
type:
evil magician base
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can see 100' on a clear night as if it were day. this also works in all darknesses (even magical).

spell name:
DARKVISION
list name:
sense enhancement
level:
10
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target can see 100' on a clear night as if it were day. this also works in magically created darkness.

spell name:
DARKVISION
list name:
Shadow Law
level:
4
realm:
essence/channeling
type:
shadow mage base
spell class:
U
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can see in all darkness as if in broad daylight.

spell name:
DARKVISION
list name:
sense mastery
level:
9
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' on a clear night as if it were day. this also works in magically created darkness.

spell name:
DARKVISION
list name:
distractions
level:
8
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can see 100' on a clear night as if it were day. this also works in magically created darkness (utterdark).

spell name:
DARKVISION
list name:
physical enhancement
level:
12
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can see 100' on a clear night as if it were day. this also works in magically created darkness.

spell name:
DARKVISION *
list name:
monk's sense
level:
8
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' on a clear night as if it were day. this also works in most magically created darkness.

spell name:
DARKVISION TRUE
list name:
monk's sense
level:
14
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' on a clear night as if it were day. this also works in all magically created darkness.

spell name:
DARKVISION 
list name:
Mining Law
level:
10
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to see up to 5'/lvl in total darkness.

spell name:
DASH
list name:
Horseman's Way
level:
16
realm:
Mentalism
type:
beastmaster base
spell class:
F
duration:
10 minutes / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows the Horse Familiar to dash (5x pace) without tiring.

spell name:
DASH
list name:
traveling dances
level:
25
realm:
channeling
type:
dervish base
spell class:
f
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to move at a x5 pace without tiring, as long as he concentrates.

spell name:
DASH 1 *
list name:
movement enhancement
level:
16
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target may run (5x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
DASH 1 *
list name:
movement enhancement
level:
16
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target may run (5x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
DAY DREAM
list name:
Will Breaker
level:
5
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target gets lost in a Day Dream; effectively -25 to all activities for the duration. Its pleasant, though....

spell name:
DAY DREAM TRUE
list name:
Will Breaker
level:
11
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target gets lost in a Day Dream; effectively -50 to all activities for the duration. Its pleasant, though....

spell name:
DAYDREAM
list name:
dream law
level:
1
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target has a daydream relating to a topic decided upon by the caster at the time the spell was casted. target is totally unaware of what is going on around them (-50 to orientation rolls). the daydream will not be horrifying, if that result is desired use a nightmare spell.

spell name:
DAYDREAM
list name:
pleasures
level:
6
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target has one pleasurable daydream of a noninformational nature.

spell name:
DAZZLE
list name:
Light Forms
level:
2
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Causes a dancing pattern of light in front of the target's eyes causing him to be distracted; -10 to all actions and he must make an orientation roll each round.

spell name:
DEAD SPIRIT BINDING 1
list name:
animate dead
level:
2
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can bind a 1st level dead spirit to a dead body. the spirit will animate the body in three rounds and become a 1st level undead.

spell name:
DEAD SPIRIT BINDING 2
list name:
animate dead
level:
4
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can bind a 2nd level dead spirit to a dead body. the spirit will animate the body in three rounds and become a 2nd level undead.

spell name:
DEAD SPIRIT BINDING 3
list name:
animate dead
level:
6
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can bind a 3rd level dead spirit to a dead body. the spirit will animate the body in three rounds and become a 3rd level undead.

spell name:
DEAD SPIRIT BINDING 4
list name:
animate dead
level:
8
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can bind a 4th level dead spirit to a dead body. the spirit will animate the body in three rounds and become a 4th level undead.

spell name:
DEAD SPIRIT BINDING 5
list name:
animate dead
level:
10
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can bind a 5th level dead spirit to a dead body. the spirit will animate the body in three rounds and become a 5th level undead.

spell name:
DEAD SPIRIT BINDING 6
list name:
animate dead
level:
12
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can bind a 6th level dead spirit to a dead body. the spirit will animate the body in three rounds and become a 6th level undead.

spell name:
DEAD SPIRIT BINDING 7
list name:
animate dead
level:
14
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can bind a 7th level dead spirit to a dead body. the spirit will animate the body in three rounds and become a 7th level undead.

spell name:
DEAD SPIRIT BINDING 8
list name:
animate dead
level:
16
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can bind a 8th level dead spirit to a dead body. the spirit will animate the body in three rounds and become a 8th level undead.

spell name:
DEAD SPIRIT BINDING 9
list name:
animate dead
level:
18
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can bind a 9th level dead spirit to a dead body. the spirit will animate the body in three rounds and become a 9th level undead.

spell name:
DEAD SPIRIT BINDING TRUE
list name:
animate dead
level:
50
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can bind a dead spirit to a dead body whose level can be as high as the caster. the spirit will animate the body in three rounds and become a 1 level/caster level undead.

spell name:
DEAD SPIRIT MASTERY 1 *
list name:
summon dead
level:
4
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
10 minutes / level
range:
100'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: allows caster to totally control a 1st level spirit with out concentrating. spirit will not speak with the summoner. the caster can make the spirit visible to others. obtaining info must be done with the commune base spell list.

spell name:
DEAD SPIRIT MASTERY 10 *
list name:
summon dead
level:
16
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
10 minutes / level
range:
100'
area of effect:
1 - 10 spirits
sourcebook:
rolemaster companion 2
description: allows caster to totally control a spirit(s) without concentrating. up to ten 1st level, one 10th level spirit or any combination of spirits lvl that total 10 may be summoned. spirit will not speak with the summoner. the caster can make the spirit visible to others. obtaining info must be done with the commune base spell list.

spell name:
DEAD SPIRIT MASTERY 3 *
list name:
summon dead
level:
7
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
10 minutes / level
range:
100'
area of effect:
1 - 3 spirits
sourcebook:
rolemaster companion 2
description: allows caster to totally control a 1st level spirit with out concentrating. spirit will not speak with the summoner. the caster can make the spirit visible to others. obtaining info must be done with the commune base spell list.

spell name:
DEAD SPIRIT MASTERY 5 *
list name:
summon dead
level:
10
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
10 minutes / level
range:
100'
area of effect:
1 -5 spirits
sourcebook:
rolemaster companion 2
description: allows caster to totally control a spirit(s) without concentrating. up to five 1st level, one 5th level spirit or any combination of spirits lvl that total 5 may be summoned. spirit will not speak with the summoner. the caster can make the spirit visible to others. obtaining info must be done with the commune base spell list.

spell name:
DEAD SPIRIT MASTERY 7 *
list name:
summon dead
level:
13
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
10 minutes / level
range:
100'
area of effect:
1 - 7 spirits
sourcebook:
rolemaster companion 2
description: allows caster to totally control a spirit(s) without concentrating. up to seven 1st level, one 7th level spirit or any combination of spirits lvl that total 7 may be summoned. spirit will not speak with the summoner. the caster can make the spirit visible to others. obtaining info must be done with the commune base spell list.

spell name:
DEAD SPIRIT MASTERY TRUE *
list name:
summon dead
level:
50
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
10 minutes / level
range:
100'
area of effect:
1 -5 spirits
sourcebook:
rolemaster companion 2
description: allows caster to totally control a spirit(s) without concentrating. up to one spirit or level may be summoned per level of the caster. if the caster were 30th lvl then 30 1st level spirits, one 30th level spirit or any combination of 30 spirits or levels may be summoned. spirit will not speak with the summoner. the caster can make the spirit visible to others. obtaining info must be done with the commune base spell list.

spell name:
DEADEN PAIN
list name:
Cruelty Ways
level:
11
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Gives target ability to sustain additional hits equal to +5%/lvl of caster. For example, a 20th level caster could extend the suffering of a victim to twice the normal duration.

spell name:
DEADLY DANCE 1 .
list name:
deadly dances
level:
3
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use martial arts in conjuction with any dance, gaining an additional +10 bonus to martial arts attacks. this spell will last the duration of the combat and reflects the special non-magical combat capabilities of the caster who uses this list. (no power points required to cast.)

spell name:
DEADLY DANCE 2 .
list name:
deadly dances
level:
8
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use martial arts in conjuction with any dance, gaining an additional +20 bonus to martial arts attacks. this spell will last the duration of the combat and reflects the special non-magical combat capabilities of the caster who uses this list. (no power points required to cast.)

spell name:
DEADLY DANCE 3 .
list name:
deadly dances
level:
13
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use martial arts in conjuction with any dance, gaining an additional +30 bonus to martial arts attacks. this spell will last the duration of the combat and reflects the special non-magical combat capabilities of the caster who uses this list. (no power points required to cast.)

spell name:
DEADLY DANCE 4 .
list name:
deadly dances
level:
20
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use martial arts in conjuction with any dance, gaining an additional +40 bonus to martial arts attacks. this spell will last the duration of the combat and reflects the special non-magical combat capabilities of the caster who uses this list. (no power points required to cast.)

spell name:
DEADLY DANCE TRUE .
list name:
deadly dances
level:
30
realm:
channeling
type:
dervish base
spell class:
u.
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use martial arts in conjuction with any dance, gaining an additional +50 bonus to martial arts attacks. this spell will last the duration of the combat and reflects the special non-magical combat capabilities of the caster who uses this list. (no power points required to cast.)

spell name:
DEADLY FOCUS 1
list name:
crystal law
level:
6
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
varies
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: When an elemental attack is cast and focused through a crystal prepared by this spell, the concussions delivered by the attack will be doubled. The caster must find a gem of appropriate color (e.g., Ruby for Fire, Sapphire for electrical, etc.), and spend a number of days preparing it equal to the level of the elemental spell to be focused. The Gem must be worth 10 times the level of the elemental spell in gold or it will not function. A Focus can only be made usable for one type of elemental spell and can only be used a number of times equal to the level of the caster who created it.

spell name:
DEADLY FOCUS 2
list name:
crystal law
level:
15
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
varies
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: When an elemental attack is cast and focused through a crystal prepared by this spell, the concussions delivered by the attack will be tripled. The caster must find a gem of appropriate color (e.g., Ruby for Fire, Sapphire for electrical, etc.), and spend a number of days preparing it equal to the highest level of the elemental spell to be focused. The Gem must be worth 10 times the level of the elemental spell in gold or it will not function. A Focus can only be made usable for two types of elemental spells and can only be used a number of times equal to the level of the caster who created it.

spell name:
DEADLY FOCUS TRUE
list name:
crystal law
level:
18
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
concentration
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: When an elemental attack is cast and focused through a crystal prepared by this spell, the concussions delivered by the attack will be quadrupled (4 x). The caster must find a gem of appropriate color (e.g., Ruby for Fire, Sapphire for electrical, etc.), and spend a number of days preparing it equal to the level of the elemental spell to be focused. The Gem must be worth 10 times the level of the highest elemental spell in gold or it will not function. A Focus can only be made usable for three types of elemental spell. It i unlimited in uses.

spell name:
DEAFEN
list name:
sound molding
level:
7
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 hour / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target cannot hear sounds occurring more than 6" from his ears, and no one can hear him speak from more than 6"" away."

spell name:
DEAFEN (10' R)
list name:
sound molding
level:
14
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 hour / 5 failure
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: everyone in radius cannot hear sounds occurring more than 6" from his ears, and no one can hear him speak from more than 6"" away."

spell name:
DEAFNESS I
list name:
Illusion
level:
4
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: By suppressing certain brain patterns the Telepath can cause deafness in one target.

spell name:
DEATH
list name:
Major Arcana Magic
level:
14
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 13th level male Necromancer persona with the following statistics: Hits: 35; OB Darkbolt I (Dark Law), +50; AT 2(35); PP: 26. The servant of Death can cast the following spells: 3rd level - Darkbolt I (Necromancer base list: Dark Law); 6th level - Minor Death (Necromancer base list: Death Mastery); 8th level - Fog of Darkness (Necromancer base list: Dark Law); 11th level - Greater Death (Necromancer base list: Death Mastery).

spell name:
DEATH ANALYSIS
list name:
delving law
level:
13
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
touch
area of effect:
being's death
sourcebook:
rolemaster companion 1
description: gives information concerning a being's death (weapon, spell, time since, etc.); must be cast in place of death (within 24 hours) or in the presence of the body (no time limit).

spell name:
DEATH ANALYSIS
list name:
delving ways
level:
14
realm:
essence
type:
open essence
spell class:
i
duration:
range:
touch
area of effect:
being's death
sourcebook:
spell law
description: gives information concerning a being's death (weapon, spell, time since, etc.); must be cast in place of death (within 24 hours) or in the presence of the body (no time limit).

spell name:
DEATH ANALYSIS
list name:
analysis
level:
14
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives information concerning a creature or deing's death such as how (weapon, spell, disease, poison, etc.) and when (within one day/lvl of the caster if no body is present, no time limit if the bodily reamains are present).

spell name:
DEATH ANALYSIS
list name:
analyses
level:
25
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
touch
area of effect:
being's death
sourcebook:
rolemaster companion 3
description: gives information concerning a being's death (weapon, spell, time since, etc.); must be cast in place of death (within 24 hours) or in the presence of the body (no time limit).

spell name:
DEATH BALL *
list name:
spell shaping
level:
30
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Any criticals delivered by the caster's next ball attack are automatically 'E' criticals, but the ball can not be cast to inflict multiples of damage by increasing the PP expended.

spell name:
DEATH BARRIER
list name:
Barriers
level:
14
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs. any form of death e.g., what once was, but now is, no longer living such as undead, arrow shafts (nonliving), staves (nonliving), leather items (nonliving) etc. Anything that was once alive but is now dead is prevented from passing through the barrier. Example: A group of spell-casters is in combat with an undead legion. A Magician casts a Death Barrier spell (mobile and with internal and external influence) As the Undead are unable to penetrate the barrier, they begin throwing stones. One of the mages is killed instantly by a stone. As the mages are forced back, the area of the mobile Death Barrier moves with them. The dead mage's body is dragged along, within the radius of the spell.

spell name:
DEATH BLAZE
list name:
mana fires
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / 10 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target suffers an "e"" heat critical each round for 1 round per 10 failure."

spell name:
DEATH BOLT *
list name:
spell shaping
level:
25
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Any criticals delivered by the caster's next bolt attack are automatically 'E' criticals, but the bolt can not be cast to inflict multiples of damage by increasing the PP expended.

spell name:
DEATH CLOUD (10' R)
list name:
wind law
level:
15
realm:
essence
type:
magician base
spell class:
e
duration:
10 rounds
range:
2 x r
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r cloud of charged gas particles: delivers a "e"" electricity critical on 1st and 2nd rounds, a ""d"" on 3rd and 4th rounds, a ""c"" on rnds 5 and 6. rounds 7 and 8 deliver ""b"" crits and rounds 9 and 10 give ""a"" crits. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)."

spell name:
DEATH CLOUD (5' R)
list name:
wind law
level:
11
realm:
essence
type:
magician base
spell class:
e
duration:
10 rounds
range:
2 x r
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r cloud of charged gas particles: delivers a "e"" electricity critical on 1st and 2nd rounds, a ""d"" on 3rd and 4th rounds, a ""c"" on rnds 5 and 6. rounds 7 and 8 deliver ""b"" crits and rounds 9 and 10 give ""a"" crits. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)."

spell name:
DEATH CURSE
list name:
Dark Curses
level:
20
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Criticals from one type of creature (caster's choice) will be 'slaying' against the target.

spell name:
DEATH MASTERY
list name:
death mastery
level:
50
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 round / level
range:
v
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target must resist or die.

spell name:
DEATH POWER WORD *
list name:
words of power
level:
18
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target suffers the results of an e critcial striked on the table of the caster's choice.

spell name:
DEATH PRAYER V
list name:
ceremonies
level:
25
realm:
channeling
type:
closed channeling
spell class:
f
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target dies. lifegiving required to counter effect.

spell name:
DEATH QUEST
list name:
guardian ways
level:
17
realm:
channeling
type:
closed channeling
spell class:
fm
duration:
varies
range:
10'
area of effect:
1 enemy
sourcebook:
rolemaster companion 1
description: if the "enemy"" fails his rr, he may be given one task to perform. failure to succeed causes the target to suffer 2-12 e severity criticals of a type chosen by the caster when the spell is cast."

spell name:
DEATH STROKE
list name:
Mana Currents
level:
19
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: A bolt of lightning is shot from the palm of the caster's hand. Add the caster's Directed Spell bonus and roll on the Lightning Bolt chart. All critical are automatically "E""s."

spell name:
DEATH TALISMAN
list name:
talismans
level:
10
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This deadly talisman is made to function vs. a specific target. The target suffers a penalty equal to the talisman creator's level to all attacks by the creator (the creator's level is subtracted from the target's DB, RR, etc.).

spell name:
DEATH TRUE *
list name:
death mastery
level:
19
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target suffers an "e"" critical strike on 1 to 5 of the critical tables (caster's choice roll separately)."

spell name:
DEATH WARD
list name:
warding law
level:
25
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break. the being/thing that caused the breached suffers a "e"" critical of the caster's choice."

spell name:
DEATH WISH
list name:
Dark Curses
level:
17
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target may only use up to half full OB whenever parrying.

spell name:
DEATH'S DELVING
list name:
delving law
level:
20
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
touch
area of effect:
being's death
sourcebook:
rolemaster companion 1
description: gives information concerning a being's death (weapon, spell, time since, etc.) and a visual image of the killer. also, a vague reason for death (e.g., revenge, robbery, accident, etc.). must be cast in place of death (within 24 hours) or in the presence of the body (no time limit).

spell name:
DEATH'S DELVING
list name:
delving ways
level:
18
realm:
essence
type:
open essence
spell class:
i
duration:
range:
touch
area of effect:
being's death
sourcebook:
spell law
description: gives information concerning a being's death (weapon, spell, time since, etc.) and a visual image of the killer. also, a vague reason for death (e.g., revenge, robbery, accident, etc.). must be cast in place of death (within 24 hours) or in the presence of the body (no time limit).

spell name:
DEATH'S DELVING
list name:
analysis
level:
18
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives information concerning a creature or deing's death such as how (weapon, spell, disease, poison, etc.) and when (within one day/lvl of the caster if no body is present, no time limit if the bodily reamains are present). the caster gets a visual image of the killer, and a vague reason for the death (e.g., revenge, robbery, accident, etc.).

spell name:
DEATH'S MEMORY
list name:
delving
level:
15
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
body or place
sourcebook:
spell law
description: gives a vision of how someone died and an image of their killer; must be cast within 24 hours of the death; must be cast at the place of death or in the presence of the body.

spell name:
DEATH'S SHOUT 
list name:
Mind Assault
level:
40
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
300 m
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -50. Caster 'shouts' at 1 target who is at -50 to his RR. Failing to resist means death. Target's unable to hear the shout (e.g., deaf etc.) are at +30 to RRs.

spell name:
DEATH'S TALE
list name:
communion
level:
6
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
10'
area of effect:
dead being
sourcebook:
rolemaster companion 2
description: caster gets a vision of the events surrounding the death of any one dead being through the eyes of the deceased; he also gets a view of the killer, if any. caster must be within 10' of the corpse. corpse must have died within a number of years equal to the caster's level.

spell name:
DEATH'S TALE
list name:
communal ways
level:
6
realm:
channeling
type:
cleric base
spell class:
i
duration:
-
range:
10'
area of effect:
dead being
sourcebook:
spell law
description: caster gets a vision of the events surrounding the death of any one dead being through the eyes of the deceased; he also gets a view of the killer, if any. caster must be within 10' of the corpse. corpse must have died within a number of years equal to the caster's level.

spell name:
DEATH'S TALE TRUE
list name:
communion
level:
19
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
10'
area of effect:
dead being
sourcebook:
rolemaster companion 2
description: caster gets a vision of the events surrounding the death of any one dead being within 10'. caster gets an understanding of the reason(s) the deceased died, exactly who the killer was (if any), and who was ultimately responsible (if anyone). corpse may be of any age.

spell name:
DEATH'S TALE TRUE
list name:
communal ways
level:
19
realm:
channeling
type:
cleric base
spell class:
i
duration:
-
range:
10'
area of effect:
dead being
sourcebook:
spell law
description: caster gets a vision of the events surrounding the death of any one dead being within 10'. caster gets an understanding of the reason(s) the deceased died, exactly who the killer was (if any), and who was ultimately responsible (if anyone). corpse may be of any age.

spell name:
DEATH'S VISION
list name:
Mind's Eye
level:
4
realm:
Psion
type:
closed psion
spell class:
I
duration:
-
range:
self
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gets a vision of the events surrounding the death of any 1 dead being through the eyes of the deceased. He also gets a view of the killer (if any). Caster must be within 3m of the corpse, who must have died within a number of years equal to or less than the caster's level.

spell name:
DEATH'S VISION 1
list name:
visions of doom
level:
3
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
1 vision
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receives a vision from the past. vision must be associated with a death scen which has happended in the vicinity fothe target at the time of the vision.

spell name:
DEATH'S VISION 2
list name:
visions of doom
level:
8
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
2 visions
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receives two visions from the past. the visions must be associated with a death scene which has happended in the vicinity of the target in the past.

spell name:
DEATH'S VISION 3
list name:
visions of doom
level:
13
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
3 visions
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receives three visions from the past. the visions must be associated with a death scene which has happended in the vicinity of the target in the past.

spell name:
DEATH'S VISION 4
list name:
visions of doom
level:
18
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
4 visions
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receives four visions from the past. the visions must be associated with a death scene which has happended in the vicinity of the target in the past.

spell name:
DEATH'S VISION TRUE
list name:
visions of doom
level:
35
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receives one vision per five levels of the caster (round down) from the past. the visions must be associated with a death scene which has happended in the vicinity of the target in the past.

spell name:
DEATH'S VISION TRUE
list name:
Mind's Eye
level:
14
realm:
Psion
type:
closed psion
spell class:
I
duration:
-
range:
3 m
area of effect:
self
sourcebook:
spell user's companion
description: Caster gets a vision of the events surrounding the death of any 1 being within 3 m. Caster gets an understanding of the reason(s) the deceased died, exactly who the killer was (if any), and who was ultimately responsible (if anyone). Corpse may be of any age as long as it is (reasonably) intact. A couple of bones or teeth fragments is not 'intact'; a complete skeleton is.

spell name:
DEC. ELEMENTAL FRICTION
list name:
Friction Mastery
level:
18
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to designate an area (up to 100 cubic feet per level) through which one element, e.g., fire, ice, chaos, electricity, etc. has great ease in passing. All elements and elemental spells passing through or occurring within the affected area will be speeded to 4x normal speed. For example, fires will burn at 4x of their normal rate (1/4th as long), 'Fire' effects spells will require one-quarter casting time, and be at +1 per level of caster of the Decrease Elemental Friction spell, etc.

spell name:
DEC. FRICTION INTERACTION
list name:
Friction Mastery
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: This spell allows the caster to decrease the friction between one state (liquid, solid, gas, Primal Essence, elemental, and living) per ten levels of the caster (at 30th level, the caster would be able to decrease the friction between three different states). The decrease in the friction per state is dependent upon the allowable decrease per each of spells for corresponding state (e.g., see lower level spells dealing with the decrease of friction per state). Amount of affected matter, is dependent upon individual state spells.

spell name:
DEC. GAS FRICTION
list name:
Friction Mastery
level:
9
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to decrease the friction between himself and gas by up to 1x per level of caster. This will allow caster to move and breathe within an area of increased gas friction without

spell name:
DEC. LIQUID FRICTION
list name:
Friction Mastery
level:
12
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to decrease the friction between matter and an area of liquid (up to 100 cubic feet per level) by up to 1x per level of caster. At 12x this will cause water to have the density of air. At 20x this will cause water to have no friction.

spell name:
DEC. LIVING FRICTION
list name:
Friction Mastery
level:
16
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may decrease 'living' friction (of one being who misses a RR) by up to xl per 2 levels of caster. This will have the following effects: 2x to 5x - will cause all bleeding (hits/round) to be increased by the multiplier, normal healing multiplier will be supplanted by this multiplier. 6x to 10x - as above, plus haste the individual to double normal action. 11x and up - individual is unable to function (cell/nutrient interaction fails) and individual passes out for the duration of this spell.

spell name:
DEC. PRIMAL FRICTION
list name:
Friction Mastery
level:
25
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may decrease the friction between Essence (of any chosen sort including Essence, Mentalism, Channeling, etc.) and it's environment. This will have the effect of speeding any of the affected type of Essence passing through the area, e.g., any spells cast in this area will be saved against at -1 per level of the caster of the Increase Elemental Friction spell, all of the affected type spells cast in the area will require 1/4 as long to cast.

spell name:
DEC. SOLID FRICTION
list name:
Friction Mastery
level:
14
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows the caster to decrease the friction between a solid (up to 100 cubic feet per level) and anything that interacts with it. Depending upon the object, e.g., how rough or smooth it is, this will cause the objects to have very little interactive friction, and thus work more smoothly together.

spell name:
DECIPHER CHARM
list name:
charmcraft
level:
2
realm:
essence
type:
wizard base
spell class:
i
duration:
1 round / level
range:
touch
area of effect:
1 item / round
sourcebook:
rolemaster companion 5
description: Gives the caster detailed information on all the specifics of one Charm per round, including the exact spell(s) that it guards against, the strength of each effect (the level of the creator), whether any are Layered Charms, and if the item is inscribed with a Deep Anchor effect. Each Charm that the caster examines in this way may also be automatically bonded to him if so desired (and if he has the capacity to link-up).

spell name:
DECIPHER CRYSTAL RUNE
list name:
crystal runestone
level:
3
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
1 round / level
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: gives the caster detailed information on crystal runes, thus allowing the crystal rune to be used. this spell will decipher 1 crystal rune per round.

spell name:
DECIPHER GLYPH
list name:
glyph law
level:
3
realm:
essence
type:
runemaster base
spell class:
i
duration:
1 round / level
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to decipher a glyph (it takes one round per level of the glyph) and know exactly what it does without setting it off. however, nothing is learned if the decipher spell sexpires prior to completion of deciphering (this happens when the rune being deciphered is of a higher level than the decipher spell).

spell name:
DECIPHER RUNE / SIGIL
list name:
rune law
level:
3
realm:
essence
type:
runemaster base
spell class:
i
duration:
1 round / level
range:
self
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows caster to decipher up to one lvl of rune/sigil per round (i.e., to know what it does without setting it off). nothing is learned if the decipher spell expires prior to completeion of deciphering (i.e. the rune being deciphered is a higher level than the decipher spell).

spell name:
DECOY
list name:
Mind's Refuge
level:
9
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster protects his mind by creating a 'decoy' mind that will accept attacks (without making a RR) 50% of the time. Each time a mental attack spell is directed towards the caster, there is a 50% chance it will affect the decoy mind (which will render the attack harmless).

spell name:
DECREASE RADIUS 2
list name:
spell manipulation
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Radius of target's spells are decreased by 50%.

spell name:
DECREASE RADIUS 3
list name:
spell manipulation
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Radius of target's spells are decreased by 75%.

spell name:
DECREASE SPEED
list name:
Genetic Ways
level:
11
realm:
Channeling
type:
animist base
spell class:
U
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: This spell allows caster to decrease the speed at which cells multiply. The decrease is 2% per level of the caster. This spell may also slow aging and healing.

spell name:
DECREASE WEIGHT
list name:
Matter Shaping
level:
11
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to shape up to 1 cubic foot of material per level so that it's molecules are less tightly packed, thus the material is lighter. Caster may decrease the weight by 10% per level. Material may never weigh less than 10% normal weight.

spell name:
DECREE
list name:
Wyrd Mastery
level:
11
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may ask any one yes or no question of the GM, who may answer it truthfully (with regard to conditions as they currently exist). Chance of a correct answer is 80%. This spell may be cast only once per day.

spell name:
DEDICATE CAUSE
list name:
Holy Champion
level:
50
realm:
Channeling
type:
cleric base
spell class:
F
duration:
varies (permanent)
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Creates the Holy Champion and dedicates him to the cause of a god. Empowers the Holy Champion to cast any Channeled spells and PPs for the ends of his god and Church. Quests the Holy Champion to always seek the god's will. This spell also sets up a trigger, which will end the power of this spell, such as not following the god's tenets, performing an evil act (defined by his deity), etc. Note: all spells on this list are useless unless caster has created a Holy Champion through the use of this spell.

spell name:
DEDICATION V
list name:
ceremonies
level:
8
realm:
channeling
type:
closed channeling
spell class:
p
duration:
permanent
range:
10'/lvl
area of effect:
1 event
sourcebook:
rolemaster companion 1
description: puts the blessing of the caster's church and deity on an important event.

spell name:
DEEP ANCHOR 1
list name:
charmcraft
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: When this spell is cast on an item's matrix before a Charm spell is cast the matrix gains the ability to remain in the item it has been anchored to after its associated Charm has faded. An impression of the Charm is retained by the empty matrix, so that it will slowly regenerate the exact Charm that it held. When dispelled, a Charm that possesses Deep Anchor 1 will reset itself after one week. Every time a Charm is regenerated through the Deep Anchor effect it loses 50% of its RR attack strength level (the level of its creator), rounding down. When it reaches a RR attack strength level of 1, the Deep Anchor effect fades and the Charm will dispel after its next blocking attempt. (E.g., a Charm X with a Deep Anchor 1 effect that is created by a 20th level caster will take 1 week to regenerate the first time it is dispelled, after which it will gave a RR attack strength level of level 10; the next regeneration will leave it at level 5; the next at level 2; the last regeneration will reduce it to a Ievel 1 attack strength one-shot Charm.) After a Deep Anchored Charm regenerates for the first time, the matrix becomes unstable so that the Charm will dispel each time it is activated in an attempt to block a spell, even if it succeeds in turning the spell away. (So Deep Anchored Charms are much weaker than standard Charms once they regenerate after their first failure.) Deep Anchor may not be added to an a matrix that will also possess Layered Charm.

spell name:
DEEP ANCHOR 2
list name:
charmcraft
level:
17
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: When this spell is cast on an item's matrix before a Charm spell is cast the matrix gains the ability to remain in the item it has been anchored to after its associated Charm has faded. An impression of the Charm is retained by the empty matrix, so that it will slowly regenerate the exact Charm that it held. When dispelled, a Charm that possesses Deep Anchor 2 will reset itself after one day. Every time a Charm is regenerated through the Deep Anchor effect it loses 50% of its RR attack strength level (the level of its creator), rounding down. When it reaches a RR attack strength level of 1, the Deep Anchor effect fades and the Charm will dispel after its next blocking attempt. (E.g., a Charm X with a Deep Anchor 1 effect that is created by a 20th level caster will take 1 week to regenerate the first time it is dispelled, after which it will gave a RR attack strength level of level 10; the next regeneration will leave it at level 5; the next at level 2; the last regeneration will reduce it to a Ievel 1 attack strength one-shot Charm.) After a Deep Anchored Charm regenerates for the first time, the matrix becomes unstable so that the Charm will dispel each time it is activated in an attempt to block a spell, even if it succeeds in turning the spell away. (So Deep Anchored Charms are much weaker than standard Charms once they regenerate after their first failure.) Deep Anchor may not be added to an a matrix that will also possess Layered Charm.

spell name:
DEEP EARTH EMPATHY
list name:
deep earth commune
level:
10
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can understand and/or visualize the thoughts and emotions of the deep earth.

spell name:
DEEP HUES
list name:
organism skills
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: This spell allows a Tattoo to be created that can hold a higher level effect than its total square inches would normally allow. It must be cast once per day along with the other spells used in the Tattoo creation process, and also extends the time required to complete the inscription. For every additional week that the Tattoo creation time is extended while using this spell, the Tattoo or Make Tattoo- effect may be inscribed on a design that is one square inch smaller than normally required by the spell. The limit to this is that any Tattoo must be at least one square inch in size. (So that if a Tattoo-Rod is created using Deep Hues, an extra five weeks may be added to the inscription time to allow the effect to be placed on a five square inch total design.)

spell name:
DEEP INSCRIPTION 1
list name:
crystal runestone
level:
9
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: causes the caster's next crystal rune spell to have multiple uses (two) before the crystal rune fades.

spell name:
DEEP INSCRIPTION 2
list name:
crystal runestone
level:
19
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: causes the caster's next crystal rune spell to have multiple uses (three) before the crystal rune fades.

spell name:
DEEP INSCRIPTION 3
list name:
crystal runestone
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
crystal rune
sourcebook:
rolemaster companion 3
description: causes the caster's next crystal rune spell to have multiple uses (four) before the crystal rune fades.

spell name:
DEEP MIND PROBE
list name:
Mind's Truth
level:
60
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: All deliberate lies within range and duration are detected. Duration is up to 5 hours. Caster is able to speak freely and is at -50 to other activity (no other Psions may be cast). Truthsayer must be physically present for full effect; Targets get a RR as in Truth if electronic audio surveillance is used.

spell name:
DEEP PROBE
list name:
mannish ways
level:
20
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
1'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell the thickness or depth of some form of matter, except any given level may be scanned ("are there any caverns below this lake?"")"

spell name:
DEER SPEED 2
list name:
beast's ways
level:
4
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can run at 2x walking pace for duration without tiring.

spell name:
DEER SPEED 3
list name:
beast's ways
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can run at 3x walking pace without tiring.

spell name:
DEER SPEED 4
list name:
beast's ways
level:
19
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can run at 4x walking pace without tiring.

spell name:
DEER SPEED TRUE
list name:
beast's ways
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster runs at Sx walking pace without tiring.

spell name:
DEFENDER BLADE
list name:
Warrior Blade
level:
10
realm:
Mentalism
type:
arms master base
spell class:
D
duration:
1 round / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: For the duration of the spell, the caster can add the bonus to OB from his Warriorblade to his DB. This does not reduce the bonus to OB. For example, a Greater Warriorblade would be +20 to OB and +20 to DB.

spell name:
DEFENDER RUNE
list name:
bladerunes
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: in the round in which the wielder wills this bladerune to activate, the wielder may use his entire ob to parry every melee attack directed against him. he may parry even if he has suffered an "unable to parry"" result. however, any penalties for being stunned, etc., still affect his ob normally."

spell name:
DEFENSIVE AURA 1
list name:
Aura Magic
level:
2
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks directed at the caster by -5.

spell name:
DEFENSIVE AURA 2
list name:
Aura Magic
level:
6
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks upon the caster are reduced by -10.

spell name:
DEFENSIVE AURA 3
list name:
Aura Magic
level:
10
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks upon the caster are reduced by -15.

spell name:
DEFENSIVE AURA 4
list name:
Aura Magic
level:
14
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks directed at the caster by -20.

spell name:
DEFENSIVE AURA 5
list name:
Aura Magic
level:
18
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes the caster's aura to become visible to normal vision. This dramatic externalization of power will reduce all attacks directed at the caster by -25.

spell name:
DEFLECT 1 *
list name:
adrenal focus
level:
3
realm:
mentalism
type:
nightblade base
spell class:
d*
duration:
-
range:
self
area of effect:
1 attack
sourcebook:
rolemaster companion 1
description: allows the caster to "deflect"" a melee or missile attack directed against him: increase the defender's normal db (adrenal defense may not be used with this spell) against that attack by 1-100 (open ended)."

spell name:
DEFLECT 1 *
list name:
attack avoidance
level:
5
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one missile that passes within 100' of him; this causes 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision).

spell name:
DEFLECT 2 *
list name:
attack avoidance
level:
11
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
100'
area of effect:
2 missile
sourcebook:
spell law
description: caster can deflect any two missiles that passes within 100' of him; this causes 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision).

spell name:
DEFLECT 3 *
list name:
adrenal focus
level:
12
realm:
mentalism
type:
nightblade base
spell class:
d*
duration:
-
range:
self
area of effect:
3 attacks
sourcebook:
rolemaster companion 1
description: allows the caster to "deflect"" three melee or missile attacks directed against him: increase the caster's normal db (adrenal defense may not be used with this spell) against that attack by 1-100 (open ended). roll separately for each attack."

spell name:
DEFLECT 3 *
list name:
attack avoidance
level:
18
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
100'
area of effect:
3 missiles
sourcebook:
spell law
description: caster can deflect any three missiles that passes within 100' of him; this causes 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision).

spell name:
DEFLECT 4 *
list name:
adrenal focus
level:
30
realm:
mentalism
type:
nightblade base
spell class:
d*
duration:
-
range:
self
area of effect:
4 attack
sourcebook:
rolemaster companion 1
description: allows the caster to "deflect"" four melee or missile attacks directed against him: increase the caster's normal db (adrenal defense may not be used with this spell) against that attack by 1-100 (open ended). roll separately for each attack."

spell name:
DEFLECT ATTACK
list name:
Mind's Refuge
level:
13
realm:
Mentalism
type:
closed mentalism
spell class:
D
duration:
-
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster causes one mental attack to be diverted from himself to anyone nearby (random). Random target may not be original caster.

spell name:
DEFLECT TRUE *
list name:
attack avoidance
level:
50
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
self
area of effect:
v
sourcebook:
spell law
description: deflects three elemental spells against caster; or missile or melee attacks. elemental spell rolls have 50 subtracted from them and melee or missile have 100 subtracted (must be in field of vision).

spell name:
DEFLECTIONS 1 *
list name:
shielding ways
level:
5
realm:
channeling
type:
paladin base
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
rolemaster companion 2
description: caster can deflect any one missile that passes within 100' of him; this causes 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision).

spell name:
DEFLECTIONS 1 *
list name:
combat enhancement
level:
5
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can deflect any one missile that passes within 100' of him; causing 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision).

spell name:
DEFLECTIONS 1 *
list name:
shield mastery
level:
5
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one missile that passes within 100' of him; this causes 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision).

spell name:
DEFLECTIONS 1 *
list name:
combat enhancement
level:
5
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can deflect any one missile that passes within 100' of him; causing 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision).

spell name:
DEFLECTIONS 2 *
list name:
shielding ways
level:
9
realm:
channeling
type:
paladin base
spell class:
f*
duration:
range:
100'
area of effect:
2 missiles
sourcebook:
rolemaster companion 2
description: caster can deflect any two missile that passes within 100' of him; this causes 100 to be subtracted from the missiles' attacks (missiles must pass through caster's field of vision).

spell name:
DEFLECTIONS 2 *
list name:
combat enhancement
level:
11
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any two missiles that passes within 100' of him; causing 100 to be subtracted from the missiles' attack (missiles must pass through caster's field of vision).

spell name:
DEFLECTIONS 2 *
list name:
shield mastery
level:
9
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
2 missiles
sourcebook:
spell law
description: caster can deflect any two missile that passes within 100' of him; this causes 100 to be subtracted from the missiles' attacks (missiles must pass through caster's field of vision).

spell name:
DEFLECTIONS 2 *
list name:
combat enhancement
level:
11
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any two missiles that passes within 100' of him; causing 100 to be subtracted from the missiles' attack (missiles must pass through caster's field of vision).

spell name:
DEFLECTIONS 3
list name:
shield mastery
level:
13
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
3 missiles
sourcebook:
spell law
description: caster can deflect any three missiles that pass within 100' of him; this causes 100 to be subtracted from the missiles' attacks (missiles must pass through caster's field of vision).

spell name:
DEFLECTIONS 3 *
list name:
shielding ways
level:
13
realm:
channeling
type:
paladin base
spell class:
f*
duration:
range:
100'
area of effect:
3 missiles
sourcebook:
rolemaster companion 2
description: caster can deflect any three missiles that pass within 100' of him; this causes 100 to be subtracted from the missiles' attacks (missiles must pass through caster's field of vision).

spell name:
DEFLECTIONS 3 *
list name:
combat enhancement
level:
16
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any three missiles that passes within 100' of him; causing 100 to be subtracted from the missiles' attack (missiles must pass through caster's field of vision).

spell name:
DEFLECTIONS 3 *
list name:
combat enhancement
level:
16
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: caster can deflect any three missiles that passes within 100' of him; causing 100 to be subtracted from the missiles' attack (missiles must pass through caster's field of vision).

spell name:
DEFLECTIONS I
list name:
Telekinetics
level:
4
realm:
Psion
type:
closed psion
spell class:
F*
duration:
-
range:
self
area of effect:
1 projectile
sourcebook:
spell user's companion
description: Deflects one missile or projectile fired at the caster; that missile/projectile has 100 subtracted from its attack (missile must be in caster's field of vision).

spell name:
DEFLECTIONS II
list name:
Telekinetics
level:
9
realm:
Psion
type:
closed psion
spell class:
F*
duration:
-
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Deflects either one or two missiles or projectiles fired at the caster; one missile/projectile has 200 subtracted from its attack (missile must be in caster's field of vision and be within 60m). If caster deflects two missile/projectiles then each has 100 subtracted from its attack (missiles must be in caster's field of vision and be within 30m)

spell name:
DEFLECTIONS III
list name:
Telekinetics
level:
12
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Deflects up to 3 missiles or projectiles fired at the caster. Caster may deflect any combination of one, two, or three missile/projectiles with a total range of 90m and a total subtraction of -300 (missiles must be in caster's field of vision).

spell name:
DEFLECTIONS ORGANIC *
list name:
nature's protection
level:
8
realm:
channeling
type:
animist base
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: caster can deflect any one missile fired at the caster; this causes 100 to be subtracted from the missile's attack (missile must pass through caster's field of vision). missile must be at least partially organic in composition.

spell name:
DEFLECTIONS TRUE
list name:
Telekinetics
level:
20
realm:
Psion
type:
closed psion
spell class:
F*
duration:
-
range:
varies
area of effect:
self
sourcebook:
spell user's companion
description: All missile/projectile attacks made against the caster during the round of Psion effect are at -100.

spell name:
DEFLECTIONS V
list name:
Telekinetics
level:
15
realm:
Psion
type:
closed psion
spell class:
F*
duration:
-
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Deflects up to 5 missiles or projectiles fired at the caster. Caster may deflect any combination of one to five missile/ projectiles with a total range of 150m and a total subtraction of -500 (missiles must be in caster's field of vision).

spell name:
DEHUMIDIFY
list name:
fluid destruction
level:
20
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
caster
area of effect:
1 mile r
sourcebook:
spell law
description: for every minute that the caster concentrates, the humidity drops 1% of the original humidity (up to 50%). the humidity will gradually increase at a rate of 5% (of original himidity) per day until the original humidity is reached.

spell name:
DEHUMIDIFY TRUE
list name:
fluid destruction
level:
50
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
caster
area of effect:
1000' r / lvl
sourcebook:
spell law
description: for every minute that the caster concentrates, the humidity drops 5% of the original humidity (up to 95%). the humidity will gradually increase at a rate of 5% (of original himidity) per day until the original humidity is reached.

spell name:
DEHYDRATE
list name:
Gourmet Mastery
level:
17
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 cu ft/lvl
sourcebook:
spell user's companion
description: Removes all water from any food, milk, etc. The dehydrated substance may be reconstituted by adding water and mixing. Storage time for any dehydrated substance is virtually unlimited.

spell name:
DEHYDRATE
list name:
Survival Ways
level:
9
realm:
Channeling
type:
druid base
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster removes the water from up to one cubic foot of material per level of caster. Caster may dehydrate foodstuffs, dry clothing, etc.

spell name:
DEHYDRATE (1 CU')
list name:
fluid destruction
level:
8
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu' material
sourcebook:
spell law
description: removes all liquid (usually water) from one cu' of inanimate material.

spell name:
DEHYDRATE (10 CU')
list name:
fluid destruction
level:
12
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu' material
sourcebook:
spell law
description: removes all liquid (usually water) from ten cu' of inanimate material.

spell name:
DEHYDRATION
list name:
Water Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target loses most of his body water. He must make a RR or lose 1 point of temporary St per 5% failure. Strength can only be regained through normal level advancement.

spell name:
DELAY
list name:
time law
level:
5
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Beginning the round after this spell takes effect, the caster can choose once, within the duration of this spell, within any given round, to act first; regardless of initiative or any spell that others may have personally active that would give them first action.

spell name:
DELAY 1
list name:
spell hand
level:
4
realm:
essence
type:
wizard base
spell class:
f
duration:
next spell
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster increases the preparation time of the target's next spell by 1 round. For example, a Class I spell, which normally would only take 1 round to prepare and cast, would take 2 rounds; one to prepare and one to cast. Add 25% to caster's ESF for each preparation round ignored.

spell name:
DELAY 2
list name:
time law
level:
13
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Beginning the round after this spell takes effect, the caster can choose twice within the duration of this spell, within any given round, to act first; regardless of initiative or any spell that others may have personally active that would give them first action.

spell name:
DELAY 2
list name:
spell hand
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
next spell
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster increases the preparation time of the target's next spell by 2 rounds. For example, a Class I spell, which normally would only take 1 round to prepare and cast, would take 3 rounds; one to prepare and one to cast. Add 25% to caster's ESF for each preparation round ignored.

spell name:
DELAY 3
list name:
time law
level:
17
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Beginning the round after this spell takes effect, the caster can choose three times within the duration of this spell, within any round, to act first; regardless of initiative or any spell that others may have personally active that would give them first action.

spell name:
DELAY 3
list name:
spell hand
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
next spell
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster increases the preparation time of the target's next spell by 3 rounds. For example, a Class I spell, which normally would only take 1 round to prepare and cast, would take 4 rounds; one to prepare and one to cast. Add 25% to caster's ESF for each preparation round ignored.

spell name:
DELAY TRUE
list name:
spell hand
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
next spell
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster increases the preparation time of the target's next spell by 5 rounds. For example, a Class I spell, which normally would only take 1 round to prepare and cast, would take 6 rounds; one to prepare and one to cast. Add 25% to caster's ESF for each preparation round ignored.

spell name:
DELETION
list name:
Changing
level:
18
realm:
Psion
type:
closed psion
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This Psion allows the caster to decrease his weight by 5% per level of the caster. Thus, this Psion cast at 20th level, would allow the caster to decrease his weight by 100%, to 0, with no effect upon his mass. The GM is advised to caution his players when using this Psion, because of the potential harm that players may inflict upon themselves.

spell name:
DELUSION
list name:
Psychosis Mastery
level:
16
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to take one belief he has (Miranda is a pretty woman/My house is haunted) and extrapolate that onto an entire population (All women are pretty/All houses are haunted).

spell name:
DELVING
list name:
delving law
level:
10
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: gives significant details about an item's construction and purpose (not specific powers).

spell name:
DELVING
list name:
delving ways
level:
10
realm:
essence
type:
open essence
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives significant details about an item's construction and purpose (not specific powers).

spell name:
DELVING
list name:
Mind in the Past
level:
9
realm:
Psion
type:
closed psion
spell class:
I*
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Combines the abilities of Origins and Item Purpose, also providing the name of the creator, the exact date and location of construction, and the material makeup of an item.

spell name:
DELVING
list name:
delving
level:
10
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives significant details about an item's construction and purpose (not specific powers).

spell name:
DELVING
list name:
past visions
level:
10
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives significant details about an item's construction and purpose (not specific powers).

spell name:
DELVING
list name:
analysis
level:
10
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives significant details about an item's constructions and purpose (not specific powers).

spell name:
DELVING
list name:
analyses
level:
10
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: gives significant details about an item's construction and purpose (not specific powers).

spell name:
DEMAGNETIZATION
list name:
Magnetic Ways
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster alters the polarity of all molecules in an object, randomizing the direction of their facing. This has the effect of demagnetizing the object.

spell name:
DEMAGNETIZE
list name:
magnetic law
level:
4
realm:
essence
type:
forcemage base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 5
description: This spell will instantly nullify any magnetic effect for 1 round/level of caster. Affects one Unit (1 pound / foot^2) per level.

spell name:
DEMON FAMILIAR
list name:
demon mastery
level:
1
realm:
essence
type:
conjuror base
spell class:
p
duration:
permanent
range:
touch
area of effect:
small animal
sourcebook:
rolemaster companion 2
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
DEMON FORM
list name:
foul changes 1
level:
12
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that makes the caster look like a demon. This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
DEMON FORM
list name:
foul changes 2
level:
13
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that makes the caster look like a demon. This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
DEMON FORM I
list name:
Dark Shifting
level:
7
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I or II Demon, within 3/4x to 2x his own mass. Caster only receives 25% of its supernatural abilities (e.g., 25% of a gogonaur's critical strikes would be accompanied by an ‘A' Heat critical, etc.).

spell name:
DEMON FORM II
list name:
Dark Shifting
level:
10
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-IV Demon, within 1/20x to 40x his own mass. Caster only receives 50% of its supernatural abilities (e.g., 50% of a gogonaur's critical strikes would be accompanied by an ‘A' Heat critical, etc.).

spell name:
DEMON FORM III
list name:
Dark Shifting
level:
13
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-IV Demon, within 1/40x to 400x his own mass. Caster only receives 75% of its supernatural abilities (e.g., 75% of a gogonaur's critical strikes would be accompanied by an ‘A' Heat critical, etc.).

spell name:
DEMON FORM TRUE
list name:
foul changes 1
level:
25
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that makes the caster look like a specific demon type and the caster may receive some (GM discretion) of the Demon's abilities. This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
DEMON FORM TRUE
list name:
foul changes 2
level:
25
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that makes the caster look like a specific demon type and the caster may receive some (GM discretion) of the Demon's abilities. This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
DEMON FORM TRUE
list name:
Dark Shifting
level:
16
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of any stored, non-Chaos Demon, within 1/40x to 400x his own mass. Caster receives 100% of its supernatural abilities.

spell name:
DEMON MASTERY 1
list name:
conjuring ways
level:
10
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
DEMON MASTERY 1 *
list name:
demon mastery
level:
6
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
DEMON MASTERY 1 *
list name:
dark summons
level:
6
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
DEMON MASTERY 2 *
list name:
demon mastery
level:
9
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 or 2 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
DEMON MASTERY 2 *
list name:
dark summons
level:
9
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 or 2 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
DEMON MASTERY 3
list name:
conjuring ways
level:
13
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 3 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
DEMON MASTERY 3 *
list name:
demon mastery
level:
13
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 3 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
DEMON MASTERY 3 *
list name:
dark summons
level:
13
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 3 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
DEMON MASTERY 4
list name:
dark summons
level:
15
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 4 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
DEMON MASTERY 4 *
list name:
demon mastery
level:
15
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 4 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
DEMON MASTERY 5
list name:
conjuring ways
level:
18
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 5 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
DEMON MASTERY 5 *
list name:
demon mastery
level:
20
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 5 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
DEMON MASTERY 5 *
list name:
dark summons
level:
25
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 5 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
DEMON MASTERY 6 *
list name:
demon mastery
level:
50
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
rolemaster companion 2
description: allows the caster to totally control a type 1 to 6 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
DEMON MASTERY 6 *
list name:
dark summons
level:
50
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 to 6 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
DEMON RESUSCITATION
list name:
palingenesis
level:
25
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of an being from other worlds, planse, dimensions, etc. in a certain liquid medium (a one day long experiment) and then casting this spell creates a Guardian Essential Spirit from the Essential Salts of an "unearthly"" entity. This being must either have possessed the spell list Guardian's Ways in life

spell name:
DEMON SUMMONS TRUE
list name:
circles of summoning
level:
40
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to one level of demons per level of the caster which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the demons need not follow instructions unless controlled or mastered. nothing about a demon can be specified by the caster unless it's true name is known, and the spell always summons a number of demons equal to the level of the spell. no limit to the level of the demons.

spell name:
DEMON TALISMAN
list name:
talismans
level:
14
realm:
channeling/mentalism
type:
maleficant base
spell class:
fd
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level vs. all attacks made against him by demons. The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
DEMON'S WINGS *
list name:
foul changes 2
level:
3
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster grows large (20' wingspan) demonic wings. Caster can fly at a rate of 75'/round. Weight equal to the caster's normal carrying capacity can be carried while flying.

spell name:
DEMONIC ASSISTANT
list name:
foul changes 2
level:
20
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A minor demon is conjured and it inhabits the caster's body. A small Demonic face will appear on the caster's body somewhere (chest, shoulder. check). There is also a possibility that it will have two small arms as well. This minor Demon will cast spells as the caster does. so for each spell the caster casts. the demon will cast an identical one simultaneously. The demon will use up the caster's PPs for these spells. The Demon can do nothing but cast spells. and can only mimic what the caster docs- it cannot cast spells on its own. (A GM may wish to have the Demon make rude comments now and then.)

spell name:
DEMONIC GATE 1 C
list name:
summons
level:
10
realm:
channeling
type:
cleric base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
gate
sourcebook:
spell law
description: caster summons a type 1 demon that appears over the course of two rounds; the caster can control it by concentrating. after the caster stops concentrating, the demon will fade out over the course of two rounds; attacking the closest being until gone. see dark summons or creature and treasures for a description of the demon types.

spell name:
DEMONIC GATE 2 C
list name:
summons
level:
15
realm:
channeling
type:
cleric base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
gate
sourcebook:
spell law
description: caster summons a type 2 demon that appears over the course of two rounds; the caster can control it by concentrating. after the caster stops concentrating, the demon will fade out over the course of two rounds; attacking the closest being until gone. see dark summons or creature and treasures for a description of the demon types.

spell name:
DEMONIC GATE 3 C
list name:
summons
level:
20
realm:
channeling
type:
cleric base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
gate
sourcebook:
spell law
description: caster summons a type 3 demon that appears over the course of two rounds; the caster can control it by concentrating. after the caster stops concentrating, the demon will fade out over the course of two rounds; attacking the closest being until gone. see dark summons or creature and treasures for a description of the demon types.

spell name:
DEMONIC POSSESSION 1
list name:
mind domination
level:
5
realm:
mentalism
type:
evil mentalist base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is possessed by a type 1 demon (see evil magician list dark summons); additional rrs can be made (once per day) to regain self-control; demon is random, maniacal, and homicidal.

spell name:
DEMONIC POSSESSION 1
list name:
soul destruction
level:
2
realm:
essence
type:
sorcerer base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is possessed by a type 1 demon (see evil magician list dark summons); caster has no control of the target or demon. the demon will force the target to do random (not necessarily destructive) things; target gets an rr every other round to attempt to get rid of the demon.

spell name:
DEMONIC POSSESSION 2
list name:
mind domination
level:
10
realm:
mentalism
type:
evil mentalist base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is possessed by a type 2 demon (see evil magician list dark summons); additional rrs can be made (once per day) to regain self-control; demon is random, maniacal, and homicidal.

spell name:
DEMONIC POSSESSION 2
list name:
soul destruction
level:
6
realm:
essence
type:
sorcerer base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is possessed by a type 2 demon (see evil magician list dark summons); caster has no control of the target or demon. the demon will force the target to do random (not necessarily destructive) things; target gets an rr every minute to attempt to get rid of the demon.

spell name:
DEMONIC POSSESSION 3
list name:
mind domination
level:
15
realm:
mentalism
type:
evil mentalist base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is possessed by a type 3 demon (see evil magician list dark summons); additional rrs can be made (once per day) to regain self-control; demon is random, maniacal, and homicidal.

spell name:
DEMONIC POSSESSION 3
list name:
soul destruction
level:
10
realm:
essence
type:
sorcerer base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is possessed by a type 3 demon (see evil magician list dark summons); caster has no control of the target or demon. the demon will force the target to do random (not necessarily destructive) things; target gets an rr once every ten minutes to attempt to get rid of the demon.

spell name:
DEMONIC POSSESSION 4
list name:
mind domination
level:
25
realm:
mentalism
type:
evil mentalist base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is possessed by a type 4 demon (see evil magician list dark summons); additional rrs can be made (once per day) to regain self-control; demon is random, maniacal, and homicidal.

spell name:
DEMONIC POSSESSION 4
list name:
soul destruction
level:
13
realm:
essence
type:
sorcerer base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is possessed by a type 4 demon (see evil magician list dark summons); caster has no control of the target or demon. the demon will force the target to do random (not necessarily destructive) things; target gets an rr once every hour to attempt to get rid of the demon.

spell name:
DENSE SKIN
list name:
Sustain Body
level:
8
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to alter the density of his skin to aid his survival in hostile environments. Caster is able to alter his armor type by 1 step per two levels of experience, thus at 8th level the caster could alter his skin to be AT 1, 2, 3, or 4.

spell name:
DENT
list name:
Rending Ways
level:
8
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to dent any 'dent-able' material including any metal, boiled leather, wood laminates, etc. The 'dent' consists of displacing (denting) up to 5 cubic inches per level of caster in the material. This dent will not perforate the material.

spell name:
DENY ACCESS
list name:
Barriers
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs anything. Caster may choose any number of the Barrier spells on this list to be included in one area. The chosen spells are set once cast, and to be altered requires another casting of Deny Access. The various spells can have different polarities and caster can be immune to any, or none of them. All, however, must be either mobile around a single point or stationary.

spell name:
DEODORIZE BODY
list name:
Grooming Mastery
level:
7
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Removes all exterior odors from the body. Breath and skin become scentless until altered by the environment.

spell name:
DEOXYGENATION (10' R` 1%) C
list name:
gas destruction
level:
4
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: caster can remove the oxygen in a 10' r at the rate of 1% of the original oxygen/rnd.

spell name:
DEOXYGENATION (10' R` 5%) C
list name:
gas destruction
level:
12
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: caster can remove the oxygen in a 10' r at the rate of 5% of the original oxygen/rnd.

spell name:
DEOXYGENATION (20' R` 1%) C
list name:
gas destruction
level:
7
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: caster can remove the oxygen in a 20' r at the rate of 1% of the original oxygen/rnd.

spell name:
DEOXYGENATION (20' R` 20%) C
list name:
gas destruction
level:
25
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: caster can remove the oxygen in a 20' r at the rate of 20% of the original oxygen/rnd.

spell name:
DEOXYGENATION (20' R` 5%) C
list name:
gas destruction
level:
15
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: caster can remove the oxygen in a 20' r at the rate of 5% of the original oxygen/rnd.

spell name:
DEOXYGENATION (50' R` 1%) C
list name:
gas destruction
level:
13
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: caster can remove the oxygen in a 50' r at the rate of 1% of the original oxygen/rnd.

spell name:
DEPRESSION/MANIA
list name:
Psychosis Mastery
level:
12
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will be very moody, and will have great mood swings, going from tired and despondent to extremely excited and possibly violent. Target will have a modifier to any action taken during this period of from +25 to -25- If the target's bonus is positive (violent rage while in combat) then he will be exceedingly destructive causing damage as much to his weapons, possessions, allies, and self as to his enemies.

spell name:
DESALINATION
list name:
liquid manipulation
level:
5
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 cu'/lvl
sourcebook:
spell law
description: removes all dissolved substances from 1 cu'/lvl of liquid, at a rate of 1 cu' / round; any inanimate liquid, not just water.

spell name:
DESCREASE RADIUS 1
list name:
spell manipulation
level:
3
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Radius of target's spells are decreased by 25%.

spell name:
DESICCATION
list name:
fire law
level:
25
realm:
essence
type:
magician base
spell class:
e
duration:
permanent
range:
50'
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target immediately begins to dehydrate and weather as if in a windblown sandy desert. the target is immediately at -10% to activity and takes 10% of his total hit points. for each round that the caster concentrates, the target loses another 10% of his activity and takes another 10% of his total hit points. if the caster maintains concentration for 15 consecutive rounds, animate targets will be reduced to dried out husks (i.e., when the activity penalty reaches 150%). if the caster is prevented from completing his rounds of concentration or the target gets out of range, the target keeps the accumulated activity penalty and hits. the hits may be healed normally, but the activity penalty only disappears at a rate of 10%/day. alternately, the activity penalty can be removed all at once by a successful cure disease spell and the healing of all the hits taken.

spell name:
DESICCATION
list name:
channels
level:
25
realm:
channeling
type:
cleric base
spell class:
e
duration:
permanent
range:
50'
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target immediately begins to dehydrate and weather as if in a windblown sandy desert. the target is immediately at -10% to activity and takes 10% of his total hit points. for each round that the caster concentrates, the target loses another 10% of his activity and takes another 10% of his total hit points. if the caster maintains concentration for 15 consecutive rounds, animate targets will be reduced to dried out husks (i.e., when the activity penalty reaches 150%). if the caster is prevented from completing his rounds of concentration or the target gets out of range, the target keeps the accumulated activity penalty and hits. the hits may be healed normally, but the activity penalty only disappears at a rate of 10%/day. alternately, the activity penalty can be removed all at once by a successful cure disease spell and the healing of all the hits taken.

spell name:
DESICCATION
list name:
fluid destruction
level:
25
realm:
essence
type:
sorcerer base
spell class:
e
duration:
permanent
range:
50'
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target immediately begins to dehydrate and weather as if in a windblown sandy desert. the target is immediately at -10% to activity and takes 10% of his total hit points. for each round that the caster concentrates, the target loses another 10% of his activity and takes another 10% of his total hit points. if the caster maintains concentration for 15 consecutive rounds, animate targets will be reduced to dried out husks (i.e., when the activity penalty reaches 150%). if the caster is prevented from completing his rounds of concentration or the target gets out of range, the target keeps the accumulated activity penalty and hits. the hits may be healed normally, but the activity penalty only disappears at a rate of 10%/day. alternately, the activity penalty can be removed all at once by a successful cure disease spell and the healing of all the hits taken.

spell name:
DESIGN SHAPE
list name:
Matter Shaping
level:
3
realm:
Essence
type:
closed essence
spell class:
I
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to create desired shape from an idea. Shape may then be stored for normal use.

spell name:
DESTINATION SAIL
list name:
any water or weather list
level:
20
realm:
essence/channeling
type:
rm2 c1 3.6 additional spells
spell class:
e
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 1
description: the caster may command the body of water to carry the target vessel to a specified known destination. the caster will be entranced for the duration of the journey. the vessel's speed is increased by 1 mph/lvl of the caster. the destination must be a place which is in contact with the water (a bank, coast, etc).

spell name:
DESTINATION SAIL
list name:
way of the navigator
level:
20
realm:
channeling
type:
arcane navigator base
spell class:
e
duration:
varies (concentration)
range:
touch
area of effect:
1 vwssel
sourcebook:
rolemaster companion 3
description: the caster may command the body of water to carry the target vessel to a specified known destination, the caster will be entranced for the duration of the journey. the vessel's speed is increased by 1 mph/level of the caster. the destination must be a place which is in contact with the water (a bank, coast, etc.).

spell name:
DESTINY SENSE
list name:
Wyrd Mastery
level:
3
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine general actions which will lead to desired objectives, (e.g.,'Go North' or 'Enter Castle'). This spell doesn't guarantee success, just direction towards the end result.

spell name:
DESTROY TAKEN
list name:
Taking Ways
level:
30
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
-
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to destroy a Taken, utterly. Any Taken killed in this manner is forever gone, no portion of the body remains, and the soul is obliterated.

spell name:
DESTROYER
list name:
solid destruction
level:
60
realm:
channeling
type:
sorcerer base
spell class:
f
duration:
permanent
range:
1000'
area of effect:
sourcebook:
rolemaster companion 1
description: disintegrates 1 cu'/lvl of any inanimate solid. the caster may maintain the destruction up to 1 rnd/lvl as long as he concentrates.

spell name:
DESTROYER BLADE
list name:
Warrior Blade
level:
19
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
varies
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: After casting this spell, in the next attack in which an opponent uses a shield or parries and the caster misses by the amount of defensive bonus given by the shield or parry, the defender's shield or weapon is destroyed. Magic weapons or shields should get an RR.

spell name:
DETECT CHANNELING
list name:
appraisals
level:
5
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
rolemaster companion 3
description: detects any active spells or items from the channeling realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT AMBUSH (100' R)
list name:
path mastery
level:
14
realm:
channeling
type:
ranger base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
100' r
sourcebook:
spell law
description: allows caster to detect any hostile, thinking force within 100'; provides direction, but not distance of danger; may only be used in outdoors.

spell name:
DETECT AMBUSH (50' R)
list name:
path mastery
level:
7
realm:
channeling
type:
ranger base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
50' r
sourcebook:
spell law
description: allows caster to detect any hostile, thinking force within 50'; provides direction, but not distance of danger; may only be used in outdoors.

spell name:
DETECT AMBUSH TRUE
list name:
path mastery
level:
20
realm:
channeling
type:
ranger base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
10' /lvl r
sourcebook:
spell law
description: allows caster to detect any hostile, thinking force within 10' per level; provides direction, but not distance of danger; may only be used in outdoors.

spell name:
DETECT AUTOMATON
list name:
Animation Mastery
level:
2
realm:
Essence
type:
alchemist base
spell class:
P*
duration:
concentration
range:
self
area of effect:
10'/lvl
sourcebook:
spell user's companion
description: Caster is aware of the presence of all animated objects/creatures within his range.

spell name:
DETECT BARRIER
list name:
Barriers
level:
2
realm:
Essence
type:
closed essence
spell class:
U
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine whether there is a barrier in effect in range.

spell name:
DETECT BLESSING C
list name:
dark lore
level:
3
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
5' r area
sourcebook:
spell law
description: detects blessings on an animate or inanimate target; caster can concentrate on a 5' r area each round.

spell name:
DETECT CHANNELING
list name:
The Eye
level:
1
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Detects any active spell or item from the Channeling realm. Caster can concentrate on a 5' radius area each round.

spell name:
DETECT CHANNELING C
list name:
detection mastery
level:
1
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects any active spell or item from the channeling realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT CHANNELING C
list name:
detections
level:
3
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: detects any active spells or items from the channeling realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT CHANNELING C
list name:
detecting ways
level:
3
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects any active spells or items from the channeling realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT CHAOS
list name:
sleuth's senses
level:
16
realm:
channeling
type:
sleuth base
spell class:
p
duration:
range:
100'
area of effect:
1 being/object
sourcebook:
rolemaster companion 3
description: caster can tell if a person or thing is "chaotic"" in alignment."

spell name:
DETECT CHARACTER FLAW
list name:
Dragon Mastery
level:
13
realm:
Arcane
type:
closed arcane
spell class:
IP
duration:
-
range:
100'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Provides caster with knowledge of one character flaw (such as greed, ambition, laziness, etc.) in a "typed" dragon.

spell name:
DETECT CHARM
list name:
charmcraft
level:
1
realm:
essence
type:
wizard base
spell class:
i
duration:
1 round / level
range:
50'
area of effect:
5' r
sourcebook:
rolemaster companion 5
description: Detects the presence of Charms within the area of effect. A 5'R area may be examined each round.

spell name:
DETECT CRIME
list name:
sleuth's senses
level:
2
realm:
channeling
type:
sleuth base
spell class:
p
duration:
range:
self
area of effect:
v
sourcebook:
rolemaster companion 3
description: allows caster to determine if a "crime"" is being committed within his field of vision/hearing."

spell name:
DETECT CRYSTAL
list name:
crystal visions
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level (concentration)
range:
50'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Detects any non-magical crystalline material. Caster can concentrate on a 10'R area each round.

spell name:
DETECT CURSE
list name:
item lore
level:
11
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: determines if the item has a curse on it.

spell name:
DETECT CURSE
list name:
delving
level:
5
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: detects if a curse is on an item.

spell name:
DETECT CURSE
list name:
past visions
level:
2
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: detects if a curse is on an item.

spell name:
DETECT CURSE
list name:
revenging law
level:
2
realm:
channeling/mentalism
type:
warlock base
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: detects any active curses on any one item.

spell name:
DETECT CURSE
list name:
curses
level:
1
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: detects a curse on an item or person.

spell name:
DETECT CURSE C
list name:
detection mastery
level:
5
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects curses on people or things; caster can concentrate on a 5' r area each round.

spell name:
DETECT CURSE C
list name:
lore
level:
3
realm:
channeling
type:
closed channeling
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
5' r area
sourcebook:
spell law
description: detects curses on an animate or inanimate target; caster can concentrate on a 5' r area each round.

spell name:
DETECT DEATH C
list name:
detecting ways
level:
11
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects dead bodies and whether anything has died in the radius in the last 24 hours; caster can concentrate on a 5' r area each round.

spell name:
DETECT DEFECT
list name:
Genetic Ways
level:
2
realm:
Channeling
type:
animist base
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may detect any birth defects present in a fetus while it is still within the womb.

spell name:
DETECT DEFENSE
list name:
node mastery
level:
9
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell reveals whether or not the Nexus has any spells of a defensive nature cast within it. It does not give any specifics.

spell name:
DETECT DETECTIONS C
list name:
detecting ways
level:
25
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects any detection spells that is operating in the area examined (gives exact spell detected); caster can concentrate on a 5' r area each round.

spell name:
DETECT DEVIATIONS
list name:
time's master
level:
4
realm:
essence/channeling/mentalism
type:
special list
spell class:
i
duration:
1 round / level
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Caster will immediately be aware of any object, area or being which is not in its proper time, or an event or period which deviates from a previous norm (i.e., someone has changed an event, causing two or more waves (times) to pass through the same period.

spell name:
DETECT DISGUISE
list name:
sleuth's senses
level:
11
realm:
channeling
type:
sleuth base
spell class:
p
duration:
range:
10'
area of effect:
1 being
sourcebook:
rolemaster companion 3
description: caster can tell if a target is "disguised""."

spell name:
DETECT DREAM STATE 1 *
list name:
dream state
level:
1
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i*
duration:
range:
20'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to detect if an item is composed of dream state reality.

spell name:
DETECT DRUGS
list name:
sleuth's senses
level:
1
realm:
channeling
type:
sleuth base
spell class:
p
duration:
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: allows caster to perceive any drugs in a 10' r.

spell name:
DETECT EARTHBLOOD
list name:
earthblood's ways
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster determines whether he is within the radius of an earthnode. if the answer is yes, he learns the direction and distance tot he center of the earthnode, and the size of the earthnode.

spell name:
DETECT EARTHJAR
list name:
node functions
level:
3
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
earthnode
sourcebook:
rolemaster companion 5
description: Detects any disembodied presences within an earthnode (spirits, targets which have cast Earthjar or Earthkeep, etc.).

spell name:
DETECT ELECTROMAGNETISM
list name:
Magnetic Ways
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
1 round / level
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to locate and identify any sources of the desired form of Electromagnetism.

spell name:
DETECT ELEMENTAL LINK
list name:
elemental travel
level:
3
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
range:
self
area of effect:
100' radius
sourcebook:
rolemaster companion 4
description: caster detects any gates or minor links to any one elemental plane.

spell name:
DETECT EMOTIONS
list name:
sleuth's senses
level:
4
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
1 being
sourcebook:
rolemaster companion 3
description: allows caster to sense target's dominant emotion.

spell name:
DETECT ENEMIES 100' C
list name:
guardian ways
level:
6
realm:
channeling
type:
closed channeling
spell class:
i
duration:
1 minute / level
range:
500'/lvl
area of effect:
100' r
sourcebook:
rolemaster companion 1
description: detects the total number of "enemies"" (and approximate direction and distance) and the most heavily represented type (by total levels) of ""enemies"". caster can concentrate on a different 100' r each round."

spell name:
DETECT ENEMIES 200' C
list name:
guardian ways
level:
12
realm:
channeling
type:
closed channeling
spell class:
i
duration:
1 minute / level
range:
2500'/lvl
area of effect:
200' r
sourcebook:
rolemaster companion 1
description: detects the total number of "enemies"" (and approximate direction and distance) and the most heavily represented type (by total levels) of ""enemies"". caster can concentrate on a different 200' r each round."

spell name:
DETECT ENEMIES 50' C
list name:
guardian ways
level:
1
realm:
channeling
type:
closed channeling
spell class:
i
duration:
1 minute / level
range:
100'/lvl
area of effect:
100' r
sourcebook:
rolemaster companion 1
description: detects the total number of "enemies"" (and approximate direction and distance) and the most heavily represented type (by total levels) of ""enemies"". caster can concentrate on a different 50' r each round."

spell name:
DETECT ENTITY * C
list name:
entity mastery
level:
2
realm:
arcane
type:
open arcane
spell class:
p*
duration:
concentration
range:
self
area of effect:
10' radius / level
sourcebook:
rolemaster companion 1
description: caster is aware of the presence of all artifical beings and entities from other planes within 10'/level.

spell name:
DETECT ESSENCE
list name:
appraisals
level:
4
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
rolemaster companion 3
description: detects any active spells or items from the essence realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT ESSENCE
list name:
The Eye
level:
2
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Detects any active spell or item from the Essence realm. Caster can concentrate on a 5' radius area each round.

spell name:
DETECT ESSENCE C
list name:
detection mastery
level:
2
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects any active spell or item from the essence realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT ESSENCE C
list name:
detections
level:
2
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: detects any active spells or items from the essence realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT ESSENCE C
list name:
detecting ways
level:
1
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects any active spells or items from the essence realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT ESSENTIAL SALTS
list name:
palingenesis
level:
1
realm:
essence
type:
wizard base
spell class:
i
duration:
1 round / level
range:
50'
area of effect:
5' radius
sourcebook:
rolemaster companion 5
description: Allows caster to recognize Essential Salts or an infusion of Salts in their liquid medium. Also allows determination of the type of being whose spirit in held within the Essential Salts in conjunction with a Hard ( -10) Spell Mastery roll.

spell name:
DETECT EVASIONS
list name:
sleuth's senses
level:
3
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
1 being
sourcebook:
rolemaster companion 3
description: allows caster to sense if a person he is talking to is being evasive.

spell name:
DETECT EVIL
list name:
appraisals
level:
7
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
rolemaster companion 3
description: detects if any being is evil or an item created by evil or long used by a very evil person; caster can concentrate on a 5' r area each round.

spell name:
DETECT EVIL
list name:
sleuth's senses
level:
10
realm:
channeling
type:
sleuth base
spell class:
p
duration:
range:
100'
area of effect:
1 being/object
sourcebook:
rolemaster companion 3
description: caster can tell if a person or thing is "evil"" in alignment."

spell name:
DETECT EVIL C
list name:
lore
level:
2
realm:
channeling
type:
closed channeling
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
5' r area
sourcebook:
spell law
description: detects "true evil"" in an animate or inanimate target; caster can concentrate on a 5' r area each round."

spell name:
DETECT EVIL C
list name:
detections
level:
6
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: detects if any being is evil or an item created by evil or long used by a very evil person; caster can concentrate on a 5' r area each round.

spell name:
DETECT EVIL C
list name:
detecting ways
level:
7
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects if any being is evil or an item created by evil or longu used bu a very evil person; caster can concentrate on a 5' r area each round.

spell name:
DETECT FACADE
list name:
The Eye
level:
11
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Detects any active Façade (or similar spell). Caster can concentrate on a 5' radius area each round.

spell name:
DETECT FORCE
list name:
force law
level:
1
realm:
essence
type:
forcemage base
spell class:
i
duration:
1 round / level
range:
self
area of effect:
100' / level
sourcebook:
rolemaster companion 5
description: Detects any active force spells within 100'/lvl range.

spell name:
DETECT FORCEFIELDS
list name:
forcefields
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster is aware of any active forcefields within range.

spell name:
DETECT FORM
list name:
Matter Manipulation
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: This spell allows the caster to determine if the perceived target (object or creature) is formed from spells on list. This spell will not tell the type of creature, merely that it has been formed from protoplasm.

spell name:
DETECT GATE
list name:
Arcane Gate
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
10' R/lvl
sourcebook:
spell user's companion
description: Caster is able to determine if a gate is present within range.

spell name:
DETECT GOOD
list name:
sleuth's senses
level:
7
realm:
channeling
type:
sleuth base
spell class:
p
duration:
range:
100'
area of effect:
1 being/object
sourcebook:
rolemaster companion 3
description: caster can tell if a person or thing is "good"" in alignment."

spell name:
DETECT GOOD C
list name:
dark lore
level:
2
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
5' r area
sourcebook:
spell law
description: detects "true good"" in an animate or inanimate target; caster can concentrate on a 5' r area each round."

spell name:
DETECT GUARDIAN ESSENTIAL SALT
list name:
palingenesis
level:
2
realm:
essence
type:
wizard base
spell class:
i
duration:
1 round / level
range:
50'
area of effect:
5' radius
sourcebook:
rolemaster companion 5
description: As above, but allows caster to recognize Guardian Essential Salts and know their "enemies"" (i.e.

spell name:
DETECT HATE C
list name:
dark lore
level:
4
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
5' r area
sourcebook:
spell law
description: detects the emotion of hatred, in the living mind or in an object forged with great malice. caster can concentrate on a 5' r area each round.

spell name:
DETECT HATE C
list name:
lore
level:
4
realm:
channeling
type:
closed channeling
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
5' r area
sourcebook:
spell law
description: detects the emotion of hatred, in the living mind or in an object forged with great malice. caster can concentrate on a 5' r area each round.

spell name:
DETECT HATE C
list name:
detections
level:
4
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: detects any being in the presence of something they hate or any item created in an air of hate; caster can concentrate on a 5' r area each round.

spell name:
DETECT HEX
list name:
revenging law
level:
18
realm:
channeling/mentalism
type:
warlock base
spell class:
p
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to detect the presence of a hex which has been placed uponand individual, object or place by sensing he link of the hex and the magical pentagram. spell does not dive the direction, distance or location of the magical pentagram, only the knowledge that it exists.

spell name:
DETECT HOLY
list name:
The Eye
level:
7
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Detects any item, consecrated ground or location, or other work of Channeling dedicated to the caster's deity (or other allied and aligned deity), including spells cast by devotees of that religion.

spell name:
DETECT HOLY
list name:
Vampyric Magicks
level:
1
realm:
essence/channeling/mentalism
type:
Special
spell class:
PIS•*
duration:
-
range:
self
area of effect:
10'R/lvl
sourcebook:
rolemaster companion 7
description: Detects any "Holy" item/person/place within a 10' per level radius around the caster. The definition of what constitutes "Holy" is up to the GM, but generally it can be taken to mean good Channeling use, Repulsions, or anything diametrically opposed to the Unlife or Vampyrism.

spell name:
DETECT HOLY C
list name:
dark lore
level:
6
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
10' r area
sourcebook:
spell law
description: detects "holy"" in an animate or inanimate target; caster can concentrate on a 10' r area each round."

spell name:
DETECT ILLNESS
list name:
Healing
level:
2
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to detect if an illness or disease is currently affecting target.

spell name:
DETECT ILLUSION
list name:
true perception
level:
2
realm:
mentalism
type:
seer base
spell class:
u
duration:
range:
self
area of effect:
1 locale
sourcebook:
spell law
description: caster can check on object or place (up to a 5' r) and tell if it is an illusion or has an illusion on it.

spell name:
DETECT ILLUSION
list name:
monk's sense
level:
10
realm:
essence
type:
monk base
spell class:
u
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can check one object or place (up to a 5' r) and tell if it is an illusion or has an illusion on it.

spell name:
DETECT ILLUSION
list name:
The Eye
level:
10
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Detects any active Illusion. Caster can concentrate on a 5' radius area each round.

spell name:
DETECT ILLUSION
list name:
mind sense molding
level:
1
realm:
essence
type:
illusionist base
spell class:
p
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can check one object or place (up to a 5' r) and tell if it is an illusion or has an illusion on it.

spell name:
DETECT ILLUSION
list name:
sleuth's senses
level:
19
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 3
description: detects any illusion; caster can concentrate on a 5' radius area each round.

spell name:
DETECT ILLUSION
list name:
sense mastery
level:
4
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: caster can check one object or place (up to a 5' r) and tell if it is an illusion or has an illusion on it.

spell name:
DETECT ILLUSION TRUE C
list name:
mind sense molding
level:
12
realm:
essence
type:
illusionist base
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can check one object or place (up to a 5' r) per round and tell if it is an illusion or has an illusion on it.

spell name:
DETECT ILLUSTION TRUE C
list name:
sense mastery
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
1 minute / level
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: caster can check one object or place (up to a 5' r) per round and tell if it is an illusion or has an illusion on it.

spell name:
DETECT INVISIBLE
list name:
mind sense molding
level:
2
realm:
essence
type:
illusionist base
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: detects any invisible object or being; one 5' r area can be checked each round. all attacks against something so detected are modified by -25.

spell name:
DETECT INVISIBLE
list name:
sleuth's senses
level:
20
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 3
description: detects any invisible beings or objects; caster can concentrate on a 5' radius area each round. all attacks against something so detected are at -50.

spell name:
DETECT INVISIBLE C
list name:
detection mastery
level:
9
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects invisible things; all attacks against something sodetected are at -50; caster can concentrate on a 5' r area each round.

spell name:
DETECT INVISIBLE C
list name:
monk's sense
level:
9
realm:
essence
type:
monk base
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects any invisible things; caster can concentrate on a 5' r area each round. all attacks against something so detected are modified by -50.

spell name:
DETECT INVISIBLE C
list name:
detections
level:
5
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: detects any invisible things; caster can concentrate on a 5' r area each round. all attacks against something so detected are modified by -50.

spell name:
DETECT INVISIBLE C
list name:
detecting ways
level:
5
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects any invisible things; caster can concentrate on a 5' r area each round. all attacks against something so detected are modified by -50.

spell name:
DETECT LAW
list name:
sleuth's senses
level:
14
realm:
channeling
type:
sleuth base
spell class:
p
duration:
range:
100'
area of effect:
1 being/object
sourcebook:
rolemaster companion 3
description: caster can tell if a person or thing is "lawful"" in alignment."

spell name:
DETECT LIE
list name:
The Question
level:
1
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level (concentration)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can determine if a selected speaker is lying.

spell name:
DETECT LIE
list name:
sleuth's senses
level:
12
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
1 being
sourcebook:
rolemaster companion 3
description: caster can tell if a target is lying.

spell name:
DETECT LIFE C
list name:
detection mastery
level:
4
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects any active form of life in the radius; caster can concentrate on a 5' r area each round.

spell name:
DETECT MAGIC
list name:
Magic Defense
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
5'/lvl
area of effect:
2' R/lvl
sourcebook:
spell user's companion
description: Caster determines whether there is active magic within range.

spell name:
DETECT MAGIC
list name:
Tricks of the Trade
level:
1
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to detect the presence of magic in an area of up to 1' radius per level. Caster is able to determine that there is magic present, but not where it is or what type or realm.

spell name:
DETECT MAGIC
list name:
Power Mastery
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Caster determines whether there is active magic within range.

spell name:
DETECT MAGIC
list name:
Realm Law
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
1 minute / level
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to detect any active magic within range.

spell name:
DETECT MAGNETISM
list name:
Magnetic Ways
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine how strongly an item is magnetized.

spell name:
DETECT MAGNETISM
list name:
magnetic law
level:
1
realm:
essence
type:
forcemage base
spell class:
i
duration:
1 round / level
range:
50'
area of effect:
1' radius / level
sourcebook:
rolemaster companion 5
description: Caster can detect magnetic fields and their relative strengths. (Strength, for game purposes, will be measured in pounds and the smallest amount of magnetic force that a caster will normally be manipulating is 1 pound / foot^2. This measurement will be referred to in this list as 'Unit'.)

spell name:
DETECT MAIN LINK
list name:
elemental travel
level:
1
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
range:
self
area of effect:
100' radius
sourcebook:
rolemaster companion 4
description: caster detects any gates or minor links to the elemental plane of his main element (rolemaster companion 4 section 8.1.3 page 57)

spell name:
DETECT MANIFEST SPIRIT
list name:
spirit manifestations
level:
1
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level (concentration)
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: This spell determines whether the area of effect contains a manifested spirit. By concentrating, the caster may examine a different area each round.

spell name:
DETECT MECHANISM
list name:
mannish ways
level:
7
realm:
essence
type:
delver base
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
rolemaster companion 1
description: detects any mechanism caster can concentrate on a 5' r area each round. it gives a 75% chance of detecting a trap, lock, water clock, toaster oven, etc..

spell name:
DETECT MENTALISM
list name:
The Eye
level:
3
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Detects any active spell or item from the Mentalism realm. Caster can concentrate on a 5' radius area each round.

spell name:
DETECT MENTALISM
list name:
appraisals
level:
2
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
rolemaster companion 3
description: detects any active spells or items from the mentalism realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT MENTALISM C
list name:
detection mastery
level:
3
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects any active spell or item from the mentalism realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT MENTALISM C
list name:
detections
level:
1
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: detects any active spells or items from the mentalism realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT MENTALISM C
list name:
detecting ways
level:
2
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects any active spells or items from the mentalism realm; caster can concentrate on a 5' r area each round.

spell name:
DETECT MISFEEL
list name:
The Eye
level:
12
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Detects any active Misfeel (or similar spell). Caster can concentrate on a 5' radius area each round.

spell name:
DETECT MOTIVE
list name:
sleuth's senses
level:
8
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
1 being
sourcebook:
rolemaster companion 3
description: allows caster to determine the target's motives.

spell name:
DETECT NEGATIVE
list name:
node mastery
level:
6
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: Caster can determine the negative strength of an Earthnode. This strength will range from 0 to infinity and represents the Power Expenditure Modifier that is required to cast spells while in the radius of the Earthnode. A PEM of 3 (which is very strong) means that a 3rd level spell will only require 9 PP to cast; a 9th level spell 27 PP to cast, etc.

spell name:
DETECT NETHER *
list name:
nether mastery
level:
1
realm:
arcane
type:
open arcane
spell class:
p
duration:
concentration
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 3
description: detects the presence of raw nether or nether spells in the radius.

spell name:
DETECT NEUTRAL
list name:
node mastery
level:
7
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell will reveal one of two things. First, it functions as Detect Positive with the exception that a value of zero will be obtained if the Earth node is neutral; meaning that PP expenditure for spells will be normal. Second, it functions, and is the only spell that will function, as an indicator of a neutralized Earthnode; meaning that no magic will function within the confines of the Earthnode including other spells from this list.

spell name:
DETECT NEXUS
list name:
node mastery
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster determines if an Earthnode possesses a nexus and if so the direction and distance to its center.

spell name:
DETECT PHYSICAL FLAW
list name:
Dragon Mastery
level:
18
realm:
Arcane
type:
closed arcane
spell class:
IP
duration:
-
range:
100'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Provides caster with knowledge of one physical flaw, if any, in the "typed" dragon's physical form, such as a missing scale, a blind eye, a hole in its wing, a weak limb, etc. Also diagnoses current injuries for purposes of healing.

spell name:
DETECT PLASMA *
list name:
plasma mastery
level:
1
realm:
arcane
type:
open arcane
spell class:
p
duration:
concentration
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 3
description: detects the presence of raw plasma or plasma spells in the radius

spell name:
DETECT POISON
list name:
Gourmet Mastery
level:
19
realm:
Prosaic
type:
open prosaic
spell class:
P
duration:
concentration
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the presence and locations any toxins within range.

spell name:
DETECT POISON
list name:
sleuth's senses
level:
6
realm:
channeling
type:
sleuth base
spell class:
p
duration:
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: allows caster to detect any poison in a 10' r.

spell name:
DETECT PORTALS
list name:
barrier ways
level:
6
realm:
arcane
type:
arcane coven base
spell class:
p
duration:
concentration
range:
50'
area of effect:
5' radius
sourcebook:
rolemaster companion 3
description: caster has a 75% chance of detecting any doors, openings, passages, etc.; caster can concentrate on a 5'r area each round. this may be modified by certain effects (difficulty, accessibility, magical, etc.)

spell name:
DETECT POSITIVE
list name:
node mastery
level:
5
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: Caster can determine the positive strength of an Earthnode. This strength will range from 0 to infinity and represents the Power Expenditure Modifier that is required to cast spells while in the radius of the Earthnode. A PEM of 3 (which is very strong) means that a 9th level spell will only require 3 PP to cast; a 27th level spell only 9 PP to cast, etc.

spell name:
DETECT POWER
list name:
appraisals
level:
3
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
1 round / level
range:
touch
area of effect:
1 item touched
sourcebook:
rolemaster companion 3
description: detects power in an item, but not the realm or how much.

spell name:
DETECT POWER
list name:
item lore
level:
3
realm:
mentalism
type:
bard base
spell class:
i
duration:
1 round / level
range:
touch
area of effect:
1 item touched
sourcebook:
spell law
description: detects power in an item, but not the realm or how much.

spell name:
DETECT POWER
list name:
delving
level:
2
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
1 minute / level
range:
touch
area of effect:
1 object/rnd
sourcebook:
spell law
description: detects power in an object, but not what realm or how much; caster may concentrate on a different object each round.

spell name:
DETECT POWER C
list name:
spell breaker
level:
3
realm:
channeling
type:
paladin base
spell class:
i
duration:
1 minute / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: detects power in a target but not what realm nor how much. caster can concentrate on a different target each round.

spell name:
DETECT PROBE
list name:
Mind Discipline
level:
1
realm:
Psion
type:
closed psion
spell class:
I*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Psion is triggered whenever caster's mind is being probed, attacked or monitored in any way, and probing Psion fails a RR by 25.

spell name:
DETECT PSYCHE
list name:
conveyance
level:
1
realm:
mentalism
type:
seer base
spell class:
i
duration:
1 round / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can detect any conveyed or disembodied psyches (not spirits) within range.

spell name:
DETECT PSYCHOSIS
list name:
Mind Healing
level:
1
realm:
Mentalism
type:
lay healer base
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine if a target is affected by a psychosis. This spell tells caster that there is a psychosis working but not which one or it's cause.

spell name:
DETECT RITUAL
list name:
Ritual Mastery
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to determine if an object was created through the use of a ritual. Caster gains no other information other than that the object was created via ritual.

spell name:
DETECT SCRYING
list name:
scrying guard
level:
3
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: this spell allows the caster to detect whether or not a scrying spell of any type is being used in or on anything within his spell radius.

spell name:
DETECT SEAL
list name:
node mastery
level:
10
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell reveals whether or not the Nexus or the Earthnode has a guardian within it. It does not give any specifics.

spell name:
DETECT SEAL
list name:
node mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell reveals whether or not the Nexus has been sealed (No manipulations to the Nexus may be accomplished while it is Sealed, including those attempted by the caster who sealed it). It does not give any specifics.

spell name:
DETECT SHOPLIFTER
list name:
Trade Law
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Warns caster that any chosen items have left shop without his permission. Caster must specify all items to be covered by this spell. Alarm may be audible or inaudible.

spell name:
DETECT SIGHT
list name:
guarded sight
level:
3
realm:
mentalism
type:
seer base
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: this spell allows the caster to detect whether or not a scrying spell of any type is being used in or on anything within his spell radius.

spell name:
DETECT SOUL
list name:
soul death
level:
1
realm:
channeling/mentalism
type:
maleficant base
spell class:
i
duration:
1 round / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster may detect any soul within range. Caster may concentrate on a 5' area each round.

spell name:
DETECT SPELL C
list name:
detection mastery
level:
15
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects any spell that has ever been cast in the area examined; caster can concentrate on a 5' r area each round.

spell name:
DETECT SPELL C
list name:
detections
level:
15
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: detects any spells that have ever been cast in the area; caster can concentrate on a 5' r area each round.

spell name:
DETECT SPELL C
list name:
detecting ways
level:
15
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects any spells that have been cast in the area examined; caster can concentrate on a 5' r area each round.

spell name:
DETECT SPELL SIGNATURE
list name:
The Eye
level:
14
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Will detect the presence of any spell signature the caster has Stored. Caster can concentrate on a 5' radius area each round.

spell name:
DETECT TAKEN
list name:
Taking Ways
level:
3
realm:
Mentalism
type:
evil mentalist base
spell class:
I
duration:
1 minute / level
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to detect any Taken in range. Caster will know there are Taken within range, but nothing else (not direction, distance, or who has Taken the target).

spell name:
DETECT TAMPERING
list name:
Thought Master
level:
1
realm:
Psion
type:
closed psion
spell class:
M
duration:
-
range:
3 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to detect whether the target's mind has been telepathically tampered with (as with the Psions on this list and Mind Assault especially). Original 'tampering' Psion may resist detection at the level of the original Psion's caster.

spell name:
DETECT TATTOO
list name:
organism skills
level:
1
realm:
essence
type:
wizard base
spell class:
i
duration:
1 round / level
range:
50'
area of effect:
5' radius
sourcebook:
rolemaster companion 5
description: Detects Tattoos on beings within the area of effect (including Tattoos drawn with Transparent Pigments). A S'R may be examined each round.

spell name:
DETECT TRACE
list name:
Trace Law
level:
7
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster whether there is an active trace on a target.

spell name:
DETECT TRAPS
list name:
barrier ways
level:
3
realm:
arcane
type:
arcane coven base
spell class:
p
duration:
concentration
range:
50'
area of effect:
5' radius
sourcebook:
rolemaster companion 3
description: caster has a 75% chance of detecting any active traps; caster can concentrate on a 5'r area each round. this may be modified by certain traps (difficulty, accessibility, magical, etc.)

spell name:
DETECT TRAPS C
list name:
detection mastery
level:
7
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: gives a 75% chance of detecting traps (may be modified by certain traps; caster can concentrate on a 5' r area each round.

spell name:
DETECT TRAPS C
list name:
detections
level:
7
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: detects any traps; caster can concentrate on a 5' r area each round. it gives a 75% chance of detecting a trap (may be modified by certain traps).

spell name:
DETECT TRAPS C
list name:
detecting ways
level:
6
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: detects any traps; caster can concentrate on a 5' r area each round. it gives a 75% chance of detecting a trap (may be modified by certain traps).

spell name:
DETECT TRUE C
list name:
detection mastery
level:
30
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
v
area of effect:
self
sourcebook:
spell law
description: any of the lower level spells on this list can be used once/rnd; caster can concentrate on a 5' to 50' r area each round.

spell name:
DETECT TRUE C
list name:
detections
level:
30
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
v
area of effect:
v
sourcebook:
spell law
description: any of the lower level spell on this list can be used once per round.

spell name:
DETECT TRUE C
list name:
detecting ways
level:
30
realm:
essence
type:
open essence
spell class:
p
duration:
1 round / level
range:
100'
area of effect:
varies
sourcebook:
spell law
description: any of the lower level detection spells can be used, 1/round.

spell name:
DETECT TUNNEL
list name:
Fortification Mastery
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to detect if there is any mining activity currently occurring within range, i.e., is someone actually digging. Range for this spell is 5' radius per level of caster.

spell name:
DETECT UNDEAD * C
list name:
spell breaker
level:
2
realm:
channeling
type:
paladin base
spell class:
i*
duration:
1 minute / level
range:
10'/lvl
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: detects the presence of undead. each round, caster can concentrate on a 10' r area within range.

spell name:
DETECT UNDEAD C
list name:
detection mastery
level:
6
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: detects the presence of undead ; caster can concentrate on a 5' r area each round.

spell name:
DETECT UNHOLY
list name:
The Eye
level:
8
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Detects any item, consecrated ground or location, or other work of Channeling dedicated to any deity opposed and inimical to the caster's deity. Also, this spell will detect the "infidel" devotees of the opposed religion (if they are spellcasters).

spell name:
DETECT WAITING
list name:
spell triggers
level:
3
realm:
arcane
type:
open arcane
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the spell caster to detect any waiting or trigger spells in the spell range.

spell name:
DETECT WINDOW
list name:
space-time
level:
5
realm:
essence/channeling/mentalism
type:
special list
spell class:
i*
duration:
1 round / level
range:
self
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Caster detects any Time Window within this spell's area of effect.

spell name:
DETECTIVE'S EAR
list name:
sleuth's senses
level:
25
realm:
channeling
type:
sleuth base
spell class:
u
duration:
1 minute / level
range:
100'/lvl
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster's can pick a point up to 100' away and he will hear as if he were at that point (there can be intervening objects such as walls). the caster must have been at the point before.

spell name:
DETECTIVE'S EYE
list name:
sleuth's senses
level:
30
realm:
channeling
type:
sleuth base
spell class:
u
duration:
1 minute / level
range:
100'/lvl
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster's can pick a point up to 100' away and he will see as if he were at that point (there can be intervening objects such as walls). the caster must have been at the point before.

spell name:
DETERMINATION
list name:
Wyrd Mastery
level:
5
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can determine whether luck (this list, etc.) has had any involvement with a target's near past (within 1 minute per level).

spell name:
DETERMINE
list name:
Farming Law
level:
1
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
permanent
range:
self
area of effect:
1 plant
sourcebook:
spell user's companion
description: Caster is able to remember all the pertinent information regarding a plant, for example planting time, harvest time, spacing, growing season, pests, amount of water, amount of care, amount of light, temperature minimum and maximum, etc.

spell name:
DETERMINE FERTILITY
list name:
enrichment
level:
1
realm:
essence
type:
druid base
spell class:
i
duration:
1 minute / level (concentration)
range:
100'
area of effect:
5' radius
sourcebook:
rolemaster companion 4
description: Caster knows how fertile soil, plants, and animals are and whether they need any enrichment. Caster can examine a different 5' radius area each round

spell name:
DETERMINE FERTILITY
list name:
enrichment
level:
1
realm:
essence
type:
animist base
spell class:
i
duration:
1 minute / level (concentration)
range:
100'
area of effect:
5' radius
sourcebook:
rolemaster companion 4
description: Caster knows how fertile soil, plants, and animals are and whether they need any enrichment. Caster can examine a different 5' radius area each round

spell name:
DETERMINE LOCATION
list name:
Magic Defense
level:
13
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the direction and distance to the source of an incoming or current spell.

spell name:
DETERMINE LOCATION
list name:
Arcane Gate
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell allows the caster to ascertain the destination of any one active gate within range (i.e., this gate will take a target to the third pale).

spell name:
DETERMINE LOCATION 
list name:
Planar Survival
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
1 plane
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine his location on one plane based upon direction and distance to a previously designated point. If caster leaves this plane, he must re-designate a measuring point.

spell name:
DETERMINE OPERATION
list name:
Prison Law
level:
5
realm:
Essence
type:
open essence
spell class:
I
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains intimate working knowledge of one lock (it counts as having the construction of the mechanism described to him (+20 for picking attempts)).

spell name:
DETERMINE ORIGIN
list name:
Replicating Ways
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster determines whether an object or target (who misses a RR) is an original or a copy.

spell name:
DETERMINE PARENTS
list name:
Genetic Ways
level:
4
realm:
Channeling
type:
animist base
spell class:
I
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may determine, from tissue samples (one from each possible parent and child), which are the originating progenitors of a being.

spell name:
DETERMINE POWER
list name:
Realm Law
level:
6
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine exactly how many power points are spent casting a perceived spell, e.g., a Teleport V spell (from the Lofty Bridge list) has this spell cast upon it and returns a 16.

spell name:
DETERMINE REALM
list name:
Power Mastery
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster determines which realm a 'Detected; or perceived spell or force of magic is from, e.g., Arcane, Essence, Channelling, etc..

spell name:
DETERMINE TRAIT
list name:
Genetic Ways
level:
3
realm:
Channeling
type:
animist base
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may identify 1 trait (tall-short, fat-thin, hair-eye-skin color and texture, digit number, tail, etc.), and learn of its placement and relevance to the target.

spell name:
DETERMINE WEAKNESS
list name:
Fortification Mastery
level:
10
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine one weakness of a fortification or building. Weakness must be determinable normally as the caster doesn't gain information he couldn't gain normally.

spell name:
DEVOUR ITEM
list name:
Assimilation Mastery
level:
15
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 items
sourcebook:
spell user's companion
description: Caster absorbs all abilities from an item and converts them into power points gained by the caster. This may be done 'blind', e.g., without knowing the abilities of a 'Devoured' item, but caster is subject to burnout (see Channeling skill, Section 7.0 RMCII) if he gains more PPs than he could normally possess. Caster may convert an ability, which has been devoured into an amount of power points equal to 5 PPs per each +5 bonus, multiplier, adder, etc. converted.

spell name:
DIAGNOSE LIFE ESSENCE
list name:
life essence healing
level:
2
realm:
channeling
type:
healer base
spell class:
p
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to determine exactly how much life essence is within a creature.

spell name:
DIAGNOSIS
list name:
surgeon's guide
level:
1
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
fi
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Locates the cause of any natural malady. Unnatural maladies receive a RR.

spell name:
DIAGNOSIS
list name:
midwifery
level:
8
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: caster receives information concerning patient's body and necessary care though he does not receive by this spell the tools or spells perhaps required. stages of gestation, gender and general health of the infant, condition of the mother are given.

spell name:
DIALOGUE
list name:
Primitive Voice
level:
5
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, caster may receive verbal communication back from the target.

spell name:
DIALOGUE
list name:
Primitive Voice
level:
9
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mile
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, caster may receive verbal communication back from the target.

spell name:
DIALOGUE
list name:
Primitive Voice
level:
14
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, caster may receive verbal communication back from the target.

spell name:
DIALOGUE
list name:
Primitive Voice
level:
19
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
10 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, caster may receive verbal communication back from the target.

spell name:
DIALOGUE TRUE
list name:
Primitive Voice
level:
25
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
Unlimited
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, caster may receive verbal communication back from the target. range is unlimited. Communication may even occur between planes; however, some planes may prevent such communication (e.g., low magic planes, etc).

spell name:
DIFFERENT REALM
list name:
Realm Law
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may cast any one 1 st level spell of one chosen realm.

spell name:
DIFFERENT REALM TRUE
list name:
Realm Law
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may, for the duration of this spell, cast any 1st level spell of one chosen realm (the spells cost normal PPs to cast).

spell name:
DIG
list name:
Construction Ways
level:
13
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to remove up to 100 cubic feet of material (earth or ice) per level from an area. Half that amount may be removed if the material is stone or steel. Dug material is destroyed.

spell name:
DIG
list name:
Structure Law
level:
3
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a shovel of force which caster may use as desired. This shovel may be any configuration, but must be chosen at the time of casting, e.g., spade, snow shovel, roofing shovel, etc. This tool will behave in all respects as would a similar tool of this type.

spell name:
DIG EARTH/ROCK 
list name:
Mining Law
level:
16
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to break up 100 cubic feet of packed earth per level (one quarter that if solid stone). Stone dug with this spell will yield rough chunks of approximately a cubic foot in mass.

spell name:
DIGIT ROT
list name:
Putrefactions
level:
6
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: 1-10 of target's digits rot away in one week.

spell name:
DIMENSION
list name:
Arcane Gate
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell will give any gate a third dimension. Normally, a gate is made up of only two dimensions (length and width). Using this spell will add the third dimension of depth. The gate created, may be made into any 3-D shape desired, up to 1 cubic foot per level of the caster. The destination of the gate will be the same no matter which side of the gate is entered.

spell name:
DIMENSION LORE 1
list name:
xeno lores
level:
12
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use one of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously. The effect is permanent (until canceled). Dimension Lore spells do not count against the maximum of 5 Xeno-Lore spells - but, a caster may only have 2 Dimension Lore spells active at any one time.

spell name:
DIMENSION LORE 2
list name:
xeno lores
level:
16
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use two of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously. The effect is permanent (until canceled). Dimension Lore spells do not count against the maximum of 5 Xeno-Lore spells - but, a caster may only have 2 Dimension Lore spells active at any one time.

spell name:
DIMENSION LORE 3
list name:
xeno lores
level:
20
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use three of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously. The effect is permanent (until canceled). Dimension Lore spells do not count against the maximum of 5 Xeno-Lore spells - but, a caster may only have 2 Dimension Lore spells active at any one time.

spell name:
DIMENSION LORE TRUE
list name:
xeno lores
level:
50
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use five of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously. The effect is permanent (until canceled). Dimension Lore spells do not count against the maximum of 5 Xeno-Lore spells - but, a caster may only have 2 Dimension Lore spells active at any one time.

spell name:
DIMENSIONAL PACK
list name:
Pack Law
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates an interdimensional space (that will hold up to 1 cu'/lvl) that will hold up to 20 lbs/lvl of caster, yet weigh only 1 lb/lvl of caster. This spell must be cast on a suitable container, e.g., backpack, barrel, large box, etc.) which is normally able to carry the 1 lb/lvl. If this spell fails, any item inside the space is forever lost.

spell name:
DIMINISH CHAOS
list name:
chaos mastery
level:
15
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1' r
sourcebook:
rolemaster companion 3
description: allows the caster to dissolve a 1' r area of chaos every round that he concentrates. the chaos stops growing and is condensed back to nothingness by the use of this spell.

spell name:
DIMINISH WEIGHT
list name:
Pack Law
level:
19
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to diminish the weight of an object or package by up to x 1 per two levels of caster. For example, a 20th level caster could diminish the weight of an object or package by 1/10 (1000 lbs could be as light as 100 lbs).

spell name:
DIM 
list name:
Concealment
level:
4
realm:
Psion
type:
closed psion
spell class:
PM
duration:
1 minute / level
range:
1 m/lvl
area of effect:
1 m R/lvl
sourcebook:
spell user's companion
description: Caster makes all within area of effect perceive the environment to be much dimmer than it really is. This has the affect of causing the area to appear to all within it as hazy or faint.

spell name:
DIPLACEMENT 5
list name:
guises
level:
30
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target appears to be offest from where he actually is, all attacks have no effect 50% of the time. each time a foe misses him, the chance of that foe missing again goes down 5%.

spell name:
DIRECT PATH
list name:
Mind's Refuge
level:
40
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cause any one banished mind or soul (from an Absolution or similar spell) to go where he desires (unless it makes it's RR). Usually used to imprison a hostile spell-caster's mind.

spell name:
DIRECTION
list name:
starsense
level:
10
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
1000'/lvl
area of effect:
ms target
sourcebook:
spell law
description: caster gets direction to any unshielded mind stored target within range.

spell name:
DIRECTION
list name:
Trace Law
level:
2
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster determines which direction target has taken when leaving a particular location. Targets who leave an area via teleport and/or similar effects give caster no information regarding direction.

spell name:
DIRECTION (1 MILE / LVL)
list name:
presence
level:
11
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
range:
1 mile/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction to any unshielded mind which he has a mental pattern of from mind store.

spell name:
DIRECTION (1000' / LVL)
list name:
presence
level:
8
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
range:
1000'/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction to any unshielded mind which he has a mental pattern of from mind store.

spell name:
DIRECTION TRUE
list name:
starsense
level:
25
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
unlimited
area of effect:
ms target
sourcebook:
spell law
description: caster gets direction to any unshielded mind stored target.

spell name:
DIRECTION TRUE
list name:
presence
level:
30
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
range:
no limit
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction to any unshielded mind which he has a mental pattern of from mind store. no range limitations.

spell name:
DIRECTION/DISTANCE
list name:
Survival Ways
level:
20
realm:
Channeling
type:
druid base
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine the direction and distance to one desired natural phenomenon, e.g., land, ocean, river, glacier, etc.

spell name:
DISARM
list name:
Warrior Blade
level:
18
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
5'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: The target must make an RR versus this spell with a negative modifier equal to the bonuses of the caster's Warriorblade (just the bonus from the Warriorblade, not the caster's total OB). If the RR fails, the target's weapon flies 10' per 10% failure in a random direction.

spell name:
DISARM 1
list name:
unbarring ways
level:
6
realm:
essence
type:
open essence
spell class:
duration:
range:
touch
area of effect:
1 trap
sourcebook:
spell law
description: when cast on a trap there is a 20% chance a normal trap will disarm, and a 45% chance that a magic trap will disarm (failure means there is a 10% chance of setting off attached traps). rolls are open-ended, and the quality of the trap may modify the roll.

spell name:
DISARM 2
list name:
unbarring ways
level:
12
realm:
essence
type:
open essence
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
DISARM FOE
list name:
Martial Mastery
level:
4
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to disarm opponent. After the caster's next successful attack (it does no damage) target must make a RR versus the level of the caster or be disarmed.

spell name:
DISCOMFORT
list name:
Cruelty Ways
level:
2
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target subtracts 1 per 2 levels of caster to any maneuver during the duration.

spell name:
DISCORD
list name:
Music Law
level:
18
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Creates discordant and distasteful sound. This music is very annoying (GM option to force targets to vacate an area where this music is playing).

spell name:
DISCORD POWER WORD *
list name:
words of power
level:
9
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will not cooperate or agree with anyone for 1 day/ 10% failure.

spell name:
DISCOURAGEMENT
list name:
Psychosis Mastery
level:
7
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be disheartened and more susceptible to Fear, Charm, Sleep, Suggestion, etc. Target saves at -50 versus any of the above (or like) effects or spells.

spell name:
DISEASE I
list name:
Putrefactions
level:
5
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Casts one spell (1st to 5th level) from the Evil Cleric Base list: Disease. Note that the range is changed to "Touch."

spell name:
DISEASE II
list name:
Putrefactions
level:
10
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Casts one spell (6th to 10th level) from the Evil Cleric Base list: Disease. Note that the range is changed to "Touch."

spell name:
DISEASE III
list name:
Putrefactions
level:
15
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Casts one spell (11th to 15th level) from the Evil Cleric Base list: Disease. Note that the range is changed to "Touch."

spell name:
DISEASE PURIFICATION
list name:
purifications
level:
1
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: stops infection and/or spread of a disease in 1 target after he has acquired the disease: thus, no further damage will occur in the uninfected areas of the body.

spell name:
DISEASE PURIFICATION
list name:
hand of cleansing
level:
1
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: stops infection and/or spread of a disease in 1 target after he has acquired the disease: thus, no further damage will occur in the uninfected areas of the body.

spell name:
DISEASE RESISTANCE
list name:
enrichment
level:
10
realm:
essence
type:
druid base
spell class:
h
duration:
1 week / level
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: All within Area of Effect get an additional 1 resistance roll vs disease.

spell name:
DISEASE RESISTANCE
list name:
enrichment
level:
10
realm:
essence
type:
animist base
spell class:
h
duration:
1 week / level
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: All within Area of Effect get an additional 1 resistance roll vs disease.

spell name:
DISEASE RESISTANCE 1
list name:
purifications
level:
4
realm:
channeling
type:
open channeling
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target gets an additional rr vs. any disease(s).

spell name:
DISEASE RESISTANCE 1
list name:
hand of cleansing
level:
4
realm:
channeling
type:
paladin base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gets an additional rr vs. any disease(s).

spell name:
DISEASE RESISTANCE 2
list name:
purifications
level:
8
realm:
channeling
type:
open channeling
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target gets two additional rr vs. any disease(s).

spell name:
DISEASE RESISTANCE 2
list name:
hand of cleansing
level:
8
realm:
channeling
type:
paladin base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gets two additional rr vs. any disease(s).

spell name:
DISEASE RESISTANCE 3
list name:
purifications
level:
11
realm:
channeling
type:
open channeling
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target gets three additional rrs vs. any disease(s).

spell name:
DISEASE RESISTANCE 3
list name:
hand of cleansing
level:
11
realm:
channeling
type:
paladin base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gets three additional rrs vs. any disease(s).

spell name:
DISGUISE
list name:
outer plane law
level:
7
realm:
essence/mentalism
type:
astral traveller base
spell class:
w
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: This limited illusion causes the caster to appear to be a member of a sentient / thinking race that inhabits the plane of his choice. He may not resemble a specific individual, but he may choose any race that he has seen before.

spell name:
DISGUISE
list name:
Devious Ways
level:
1
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes applied make-up/disguises to be undetectable as applied make-up/disguises by normal means.

spell name:
DISGUISE
list name:
Entertainment Law
level:
2
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to use materials at hand (make up, mud, natural pigments etc.) to alter the appearance of one being. Adds +2/lvl of the caster to the target's disguise skill.

spell name:
DISGUISE TRUE
list name:
outer plane law
level:
13
realm:
essence/mentalism
type:
astral traveller base
spell class:
d
duration:
1 day / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: This limited illusion causes the caster to appear to be a member of a sentient / thinking race that inhabits the plane of his choice. He may not resemble a specific individual, but he may choose any race that he has seen before.

spell name:
DISGUISE 
list name:
Concealment
level:
16
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This Psion causes caster to appear as another being (optical only). Said being may be designed from imagination or memory (e.g., specific person). Caster may appear to be of any size (small or big) however, the disguise will be easily detectable if extremes are used.

spell name:
DISILLUSION
list name:
monk's sense
level:
12
realm:
essence
type:
monk base
spell class:
u
duration:
range:
100'
area of effect:
illusion
sourcebook:
spell law
description: one illusion within the caster's range ceases to exist for the caster only.

spell name:
DISILLUSION
list name:
mind sense molding
level:
11
realm:
essence
type:
illusionist base
spell class:
u
duration:
1 minute / level
range:
100'
area of effect:
1 illusion
sourcebook:
spell law
description: one illusion within the caster's range ceases to exist for the caster only.

spell name:
DISILLUSION
list name:
sense mastery
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
1 minute / level
range:
100'
area of effect:
1 illusion
sourcebook:
spell law
description: one illusion within the caster's range ceases to exist for the caster only.

spell name:
DISILLUSION TRUE
list name:
mind sense molding
level:
14
realm:
essence
type:
illusionist base
spell class:
u
duration:
1 minute / level
range:
100'
area of effect:
illusions
sourcebook:
spell law
description: all illusions within the caster's range ceases to exist for the caster only.

spell name:
DISILLUSION TRUE
list name:
sense mastery
level:
17
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
1 minute / level
range:
100'
area of effect:
1 illusion
sourcebook:
spell law
description: all illusions within the caster's range ceases to exist for the caster only.

spell name:
DISINTEGRATE
list name:
force master
level:
20
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
touch
area of effect:
5 lbs / level
sourcebook:
rolemaster companion 5
description: Delivers +30 structural hits to target (RMC5 Section 6.2) and Organic targets must resist or suffer a 'E' Disintegration critical

spell name:
DISINTEGRATE
list name:
Prison Law
level:
20
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Completely destroys up to 1 cubic foot of inanimate material per level of caster (if the material fails it's RR).

spell name:
DISINTEGRATION
list name:
Mind Over Matter
level:
10
realm:
Psion
type:
closed psion
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster can cause an object of up to 1 kg in mass or 100cm in volume to disintegrate into dust. This could include an entire 'unit' (such as a small crossbow or other assembled device).

spell name:
DISINTEGRATION (1 CU')
list name:
matter disruption
level:
15
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu'
sourcebook:
spell law
description: completely disintegrates 1 cu' of inorganic material.

spell name:
DISINTEGRATION (100 CU')
list name:
matter disruption
level:
50
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
300'
area of effect:
100 cu'
sourcebook:
spell law
description: completely disintegrates 100 cu' of inorganic material.

spell name:
DISJUNCTION
list name:
ethereal mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
0'
area of effect:
30' r
sourcebook:
rolemaster companion 1
description: all magic effects and magic items in the radius except those on the caster's person must make a rr. items failing by more than 100% are disjoined (separated into their separate magical components and thus usually destroyed). each item failing by 61 - 100% is affected by a shift spell (lvl 8) of the caster's level (random distance and direction for each item so affected). special artifacts and very powerful items may be given special rr modifiers by the gm.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
DISJUNCTION (30' R)
list name:
spell breaker
level:
50
realm:
channeling
type:
paladin base
spell class:
f
duration:
range:
self
area of effect:
30' r
sourcebook:
rolemaster companion 1
description: all magic effects and magic items in the radius except those on the caster's person must make a rr. items failing by more then 100 are disjoined (separated into their separate magical components and thus usually destroyed). each item failing by 61-100 is teleported (no distance limit) to a random place (gm discretion). each item failing by 01-60 is affected by a random long door (500') spell. special artifacts and very powerful items may be given special rr modifiers by the gm.

spell name:
DISLOCATE
list name:
Body Mastery
level:
5
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to take one joint out of socket or put one that is out-of-joint, back in. Adds +2/lvl to Contortions Skill. For the duration of this spell, there is no pain that normally accompanies dislocation.

spell name:
DISMISS
list name:
elemental travel
level:
6
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
range:
30'
area of effect:
1 object
sourcebook:
rolemaster companion 4
description: Target object is transported to a random location on the Elemental Plane of caster's Main Element. If the object is held by someone, it gets a RR based on the holder's IeveI; otherwise its RR is based upon its bonuses and/or special capabilities.

spell name:
DISMISS / BANISH
list name:
command words
level:
16
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
10'/lvl
area of effect:
1 entity
sourcebook:
rolemaster companion 3
description: (rr mod: -20) dismisses a spiritual being (e.g., demon, elemental, appropriate spirits, etc.) from the caster's present plane for 200-1200 years. in addition, the caster may force the entity to answer one single concept question truthfully before he is dismissed. if the demon resists or the spell funbles, the caster may be commanded by the entity. the caster may attempt a new rr each day to break the effect of his spell failure.

spell name:
DISMISS SPIRIT RUNE
list name:
spirit runes
level:
18
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
range:
10'
area of effect:
1 spirit rune
sourcebook:
rolemaster companion 3
description: caster may attempt to permanently erase any spirit rune on an item. if the caster did not originally engrave the rune on the item he is currently atttempting to erase, the item receives a +30 rr bonus against the caster's attempt. if the item succeeds the caster suffers the effects of an attack spell failure, adding not only the level of this spell, but also the amount by which the item saved against his dismissal attempt.

spell name:
DISMISS STORMS
list name:
weather mastery
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Causes storm activity within the area of effect to cease for the duration of the spell. Extremely severe storms may only be lessened. Magical storms receive a RR.

spell name:
DISMISSAL
list name:
ceremonies
level:
16
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
20'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: rr mod: -20 dismisses a demon from a person or structure for 200 to 12000 years. requires 4 oz. of holy water. multiple possessions must be removed one by one. demons get an rr. if the demon resists the spell, a spell failure results with the roll being modified by the amount saved + the spell level. if the demon does not resist, the caster learns the name of the demon and may ask it a question which it must answer truthfully.

spell name:
DISORIENTATION
list name:
mind destruction
level:
3
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target must subtract 25 from all orientation, perception, and initiative rolls.

spell name:
DISORIENTATION 
list name:
Mind Assault
level:
3
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target must subtract 25 from all orientation and initiative rolls. Target is disoriented for 1 day per 5 failure.

spell name:
DISPEL ARCANE
list name:
Magic Defense
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all active Arcane spells within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
DISPEL CHANNELING
list name:
Magic Defense
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all active Channeling spells within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
DISPEL CHANNELING (10' R) C *
list name:
dispelling ways
level:
7
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
10' radius
sourcebook:
spell law
description: when a spell of the channeling realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 10' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL CHANNELING (10')
list name:
The Aegis
level:
5
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
-
range:
self
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Channeling spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. This effect is mobile and remains centered on the caster. If the radius encounters an already existing Channeling spell, the spell must make a RR (+20) or be canceled.

spell name:
DISPEL CHANNELING (100' R) C *
list name:
dispelling ways
level:
16
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
100' radius
sourcebook:
spell law
description: when a spell of the channeling realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 100' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL CHANNELING (100')
list name:
The Aegis
level:
13
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
-
range:
self
area of effect:
100'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Channeling spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. This effect is mobile and remains centered on the caster. If the radius encounters an already existing Channeling spell, the spell must make a RR (+20) or be canceled.

spell name:
DISPEL CHANNELING (50' R) C *
list name:
dispelling ways
level:
12
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
50' radius
sourcebook:
spell law
description: when a spell of the channeling realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 50' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL CREATION
list name:
Matter Manipulation
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 creation
sourcebook:
spell user's companion
description: Dispel Creation (F) This spell will allow the caster to dispel one magically created object or creature. This spell is a multi-level spell which may be cast at the 11th level or above. To dispel creation the caster must cast this spell at 11th level or above the level of the creation (e.g. to dispel a 3rd level, molded form, the caster of this spell must cast the 11th level spell, and to dispel a 13th level magical creature, the caster must cast this spell at 13th level or above).

spell name:
DISPEL ELEMENTALISM
list name:
Magic Defense
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all active Elementalism spells (from the Elemental Companion) within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
DISPEL ESSENCE
list name:
Magic Defense
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all active Essence spells within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
DISPEL ESSENCE (10' R) C *
list name:
dispelling ways
level:
5
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
10' radius
sourcebook:
spell law
description: when a spell of the essence realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 10' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL ESSENCE (10')
list name:
The Aegis
level:
6
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
-
range:
self
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Essence spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. This effect is mobile and remains centered on the caster. If the radius encounters an already existing Channeling spell, the spell must make a RR (+20) or be canceled.

spell name:
DISPEL ESSENCE (100' R) C *
list name:
dispelling ways
level:
14
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
100' radius
sourcebook:
spell law
description: when a spell of the essence realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 100' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL ESSENCE (100')
list name:
The Aegis
level:
14
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
-
range:
self
area of effect:
100'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Essence spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. This effect is mobile and remains centered on the caster. If the radius encounters an already existing Channeling spell, the spell must make a RR (+20) or be canceled.

spell name:
DISPEL ESSENCE (300' R) C *
list name:
dispelling ways
level:
25
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
300' radius
sourcebook:
spell law
description: when a spell of the essence realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 300' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL ESSENCE (50' R) C *
list name:
dispelling ways
level:
10
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
50' radius
sourcebook:
spell law
description: when a spell of the essence realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 50' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL MAGIC
list name:
Realm Law
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: When a spell is cast against the caster it must first make a RR to be able to affect the caster. The level of the attacking spell-caster is the attack level and the level of the caster of the Dispel Magic is the defend level. If this RR is successful, then the attack proceeds normally.

spell name:
DISPEL MAGIC (10' R)
list name:
ceremonies
level:
20
realm:
channeling
type:
closed channeling
spell class:
f*
duration:
concentration
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 1
description: when a spell of the essence, mentalism, or channeling realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 10' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL MANIFESTATION
list name:
spirit manifestations
level:
6
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: Caster strips a spirit of its mariifestation(s) for the duration, rendering it insubstantial and unable to interact with the material world (other than through a Will Contest). The spirit receives a RR.

spell name:
DISPEL MANIFESTATION TRUE
list name:
spirit manifestations
level:
12
realm:
channeling
type:
shaman base
spell class:
f
duration:
permanent
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: Caster permanently strips a spirit of any manifestations, rendering it insubstantial and unable to interact with the material world (other than through a Will Contest). The spirit receives aRR.

spell name:
DISPEL MENTALISM
list name:
Magic Defense
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all active Mentalism spells within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
DISPEL MENTALISM (10' R) C *
list name:
dispelling ways
level:
6
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
10' radius
sourcebook:
spell law
description: when a spell of the mentalism realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 10' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL MENTALISM (10')
list name:
The Aegis
level:
7
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
-
range:
self
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Mentalism spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. This effect is mobile and remains centered on the caster. If the radius encounters an already existing Channeling spell, the spell must make a RR (+20) or be canceled.

spell name:
DISPEL MENTALISM (100' R) C *
list name:
dispelling ways
level:
15
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
100' radius
sourcebook:
spell law
description: when a spell of the mentalism realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 100' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL MENTALISM (100')
list name:
The Aegis
level:
15
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
-
range:
self
area of effect:
100'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Mentalism spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. This effect is mobile and remains centered on the caster. If the radius encounters an already existing Channeling spell, the spell must make a RR (+20) or be canceled.

spell name:
DISPEL MENTALISM (50' R) C *
list name:
dispelling ways
level:
11
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
50' radius
sourcebook:
spell law
description: when a spell of the mentalism realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 50' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL PRIMAL
list name:
Magic Defense
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes any active spells within a 1' radius to resist versus the caster's level (with +30 to their RR) or be dispelled.

spell name:
DISPEL PRIMAL
list name:
Tricks of the Trade
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Creates an area of 1 foot radius/level that causes all active spells to make a RR versus the caster's level or be dispelled. This spell is only effective on one realm which must be chosen at casting time.

spell name:
DISPEL TAKE
list name:
Taking Ways
level:
20
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to free any Taken from servitude to another. Original Taking caster must save versus the level of the caster of this spell. If this save is unsuccessful, the Taken regains his freewill.

spell name:
DISPEL TRUE (10' R) C *
list name:
dispelling ways
level:
30
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
10' radius
sourcebook:
spell law
description: when a spell of the essence, mentalism, or channeling realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 10' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPEL TRUE (50' R) C *
list name:
dispelling ways
level:
50
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
self
area of effect:
50' radius
sourcebook:
spell law
description: when a spell of the essence, mentalism, or channeling realm is cast against the caster (of dispel), the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the dispel spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, than the attack spell proceeds normally. the dispelling affect is in a 50' radius about the caster (the radius moves with the caster). if the radius encounters an already existing spell, the spell must make a successful rr (+30 modification) or be canceled.

spell name:
DISPELL POWER (10' R) * C
list name:
spell breaker
level:
15
realm:
channeling
type:
paladin base
spell class:
f*
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: when a spell of the realm specified (caster's choice when the spell is cast) is thrown on the caster, the spell must first make an rr against this spell. any already existing spells in the radius must also resist (+30 modification). if this rr is successful then the spell procedure proceeds normally.

spell name:
DISPELL POWER (20' R) * C
list name:
spell breaker
level:
18
realm:
channeling
type:
paladin base
spell class:
f*
duration:
concentration
range:
self
area of effect:
20' r
sourcebook:
rolemaster companion 1
description: when a spell of the realm specified (caster's choice when the spell is cast) is thrown on the caster, the spell must first make an rr against this spell. any already existing spells in the radius must also resist (+30 modification). if this rr is successful then the spell procedure proceeds normally.

spell name:
DISPELL POWER (5' R) * C
list name:
spell breaker
level:
10
realm:
channeling
type:
paladin base
spell class:
f*
duration:
concentration
range:
self
area of effect:
5' r
sourcebook:
rolemaster companion 1
description: when a spell of the realm specified (caster's choice when the spell is cast) is thrown on the caster, the spell must first make an rr against this spell. any already existing spells in the radius must also resist (+30 modification). if this rr is successful then the spell procedure proceeds normally.

spell name:
DISPERSE
list name:
node mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 hour / level
range:
nexus
area of effect:
node
sourcebook:
rolemaster companion 5
description: Caster can completely disperse the Earthnode and render it useless for a number of hours equal to his level. If the node is Sealed, then only the caster who sealed it can disperse it. Disperse will erase all manipulations to the Nexus.

spell name:
DISPLACE
list name:
time law
level:
7
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / 3 levels
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Displaces target out of time for one round per level of the caster. Target perceives nothing and is unaware of elapsed time regardless of displacement duration. Target will reappear in the same spot with the same orientation.

spell name:
DISPLACE 2
list name:
time law
level:
14
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / 3 levels
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 5
description: Displaces two targets out of time for one round per level of the caster. Target perceives nothing and is unaware of elapsed time regardless of displacement duration. Target will reappear in the same spot with the same orientation.

spell name:
DISPLACE 3
list name:
time law
level:
20
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / 3 levels
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 5
description: Displaces three targets out of time for one round per level of the caster. Target perceives nothing and is unaware of elapsed time regardless of displacement duration. Target will reappear in the same spot with the same orientation.

spell name:
DISPLACEMENT 1
list name:
guises
level:
5
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target appears to be offest from where he actually is, all attacks have no effect 10% of the time. each time a foe misses him, the chance of that foe missing again goes down 5%.

spell name:
DISPLACEMENT 1
list name:
cloaking
level:
13
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to be offset from where he really is, all attacks have not effect 10% of the time (no normal rrs). each time a foe misses him, the chance of "no effect"" for that foe goes down by 5%."

spell name:
DISPLACEMENT 1
list name:
hiding
level:
8
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to be offset from where he really is. all attacks have no effect 10% of the time (no normal rrs). each time a foe misses him, the chance of "no effect for that foe goes down by 5%."

spell name:
DISPLACEMENT 1
list name:
mystic escapes
level:
9
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster appears to be offset from where he really is, all attacks have not effect 10% of the time (no normal rrs). each time a foe misses him, the chance of "no effect"" for that foe goes down by 5%."

spell name:
DISPLACEMENT 2
list name:
guises
level:
10
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target appears to be offest from where he actually is, all attacks have no effect 20% of the time. each time a foe misses him, the chance of that foe missing again goes down 5%.

spell name:
DISPLACEMENT 2
list name:
cloaking
level:
18
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to be offset from where he really is, all attacks have not effect 20% of the time (no normal rrs). each time a foe misses him, the chance of "no effect"" for that foe goes down by 5%."

spell name:
DISPLACEMENT 2
list name:
hiding
level:
12
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to be offset from where he really is. all attacks have no effect 20% of the time (no normal rrs). each time a foe misses him, the chance of "no effect for that foe goes down by 5%."

spell name:
DISPLACEMENT 2
list name:
mystic escapes
level:
14
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster appears to be offset from where he really is, all attacks have not effect 20% of the time (no normal rrs). each time a foe misses him, the chance of "no effect"" for that foe goes down by 5%."

spell name:
DISPLACEMENT 3
list name:
guises
level:
15
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target appears to be offest from where he actually is, all attacks have no effect 30% of the time. each time a foe misses him, the chance of that foe missing again goes down 5%.

spell name:
DISPLACEMENT 3
list name:
hiding
level:
20
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to be offset from where he really is. all attacks have no effect 30% of the time (no normal rrs). each time a foe misses him, the chance of "no effect for that foe goes down by 5%."

spell name:
DISPLACEMENT 3
list name:
mystic escapes
level:
25
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster appears to be offset from where he really is, all attacks have not effect 30% of the time (no normal rrs). each time a foe misses him, the chance of "no effect"" for that foe goes down by 5%."

spell name:
DISPLACEMENT 4
list name:
guises
level:
20
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target appears to be offest from where he actually is, all attacks have no effect 40% of the time. each time a foe misses him, the chance of that foe missing again goes down 5%.

spell name:
DISPLACEMENT 5
list name:
hiding
level:
30
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to be offset from where he really is. all attacks have no effect 50% of the time (no normal rrs). each time a foe misses him, the chance of "no effect for that foe goes down by 5%."

spell name:
DISPLACEMENT I
list name:
Illusion
level:
7
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster appears to be off set from where he really is; all attacks have no effect 10% of the time. Each time a foe misses him, the chance of that foe missing him goes down 5%.

spell name:
DISPLACEMENT II
list name:
Illusion
level:
15
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster appears to be off-set from where he really is; all attacks have no effect 20% of the time. Each time a foe misses him, the chance of that foe missing him goes down 5%.

spell name:
DISPLACEMENT III
list name:
Illusion
level:
20
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster appears to be off set from where he really is; all attacks have no effect 30% of the time. Each time a foe misses him, the chance of that foe missing him goes down 5%.

spell name:
DISPLACMENT 3
list name:
cloaking
level:
25
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to be offset from where he really is, all attacks have not effect 30% of the time (no normal rrs). each time a foe misses him, the chance of "no effect"" for that foe goes down by 5%."

spell name:
DISPOSE 
list name:
Experimentation Ways
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to eliminate non-magical waste products of his experimentation (toxic waste, poison gas, etc.) without harm to himself or the environment. Caster may eliminate up to 1 cubic foot of material per level of experience.

spell name:
DISRUPT
list name:
power words
level:
9
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
10'
area of effect:
10 cu'
sourcebook:
rolemaster companion 3
description: turns any 1 inorganic object to fine powder. the total volumn of the item cannot excee 10 cu'.

spell name:
DISRUPTION
list name:
Thought into Pain
level:
13
realm:
Psion
type:
closed psion
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Bones and tissues of target's body are disrupted as if he had fallen a long distance. If target fails his RR by 1-10, he takes an 'A' Impact critical; 11-20 'B' crit; etc. Range is extended to 30 meters.

spell name:
DISRUPTION
list name:
spell guard
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's bonus is scrambled to the point of occasional failure. Each time the target is required to make a RR, there is a 1% chance per level of the caster that the target's RR will completely fail. For example, an 8th level Wizard successfully attacks the target with Disruption. Each time the target attempts a RR, he must first roll to determine if his resistance will work at all. If the roll is 08 or less the target cannot resist the spell attack. The target must continue to check for his resistance until the spell duration expires.

spell name:
DISRUPTION
list name:
earth mastery
level:
18
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 2
description: turns 100 cu' of any inorganic material to fine powder (must be one object).

spell name:
DISRUPTION (1 CU')
list name:
matter disruption
level:
6
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 cu'
sourcebook:
spell law
description: turns 1 cu' of any inorganic material to fine powder (must be one object).

spell name:
DISRUPTION (10 CU')
list name:
matter disruption
level:
11
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
10'
area of effect:
10 cu'
sourcebook:
spell law
description: turns 10 cu' of any inorganic material to fine powder (must be one object).

spell name:
DISRUPTION (100')
list name:
flesh destruction
level:
30
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr by (1-10), he takes an "a"" impact, (11-20) = ""b""; (21-30) = ""c""; (31-40) = ""d""; (41-up) = ""e""."

spell name:
DISRUPTION (20')
list name:
flesh destruction
level:
6
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
20'
area of effect:
1 target
sourcebook:
spell law
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr by (1-10), he takes an "a"" impact, (11-20) = ""b""; (21-30) = ""c""; (31-40) = ""d""; (41-up) = ""e""."

spell name:
DISRUPTION (50')
list name:
flesh destruction
level:
8
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr by (1-10), he takes an "a"" impact, (11-20) = ""b""; (21-30) = ""c""; (31-40) = ""d""; (41-up) = ""e""."

spell name:
DISRUPTION TRUE
list name:
Thought into Pain
level:
30
realm:
Psion
type:
closed psion
spell class:
F
duration:
permanent
range:
60 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Bones and tissues of target's body are disrupted as if he had fallen a long distance. If target fails his RR, he takes an 'E' Impact critical.

spell name:
DISRUPTION TRUE
list name:
flesh destruction
level:
50
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr he receives an "e"" impact critical."

spell name:
DISSOCIATION
list name:
familiar's law
level:
8
realm:
essence
type:
closed essence
spell class:
m
duration:
permanent
range:
touch
area of effect:
1 familiar
sourcebook:
rolemaster companion 1
description: caster may discontinue his relationship with a familiar without incurring any penalty.

spell name:
DISSOCIATION
list name:
animal bonding
level:
11
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
1 familiar
sourcebook:
rolemaster companion 2
description: caster may discontinue his relationship with a familiar without incurring any penalty.

spell name:
DISSOLVE CHAOS
list name:
chaos mastery
level:
5
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1' r
sourcebook:
rolemaster companion 3
description: allows the caster to dissolve a 1' r area of chaos every round that he concentrates. the chaos continues to grow at a rate of a 1' r area per round. so basically, this creates a stand off.

spell name:
DISTANCE
list name:
Trace Law
level:
4
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
1 mi/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine exact distance to the target (if within 1 mile per level).

spell name:
DISTANCE ATTUNE 
list name:
Primitive Voice
level:
13
realm:
Arcane
type:
closed arcane
spell class:
IM
duration:
permanent
range:
Special
area of effect:
1 target
sourcebook:
spell user's companion
description: Attunes the caster to the target for the use of other spells on this list. If the target is willing, the spell succeeds automatically (except for spell failures). If the target is not willing, he may make a RR. If the target makes his RR by more than 25, he realizes what was attempted. Attuning may be detected on a target by any Detect Realm spell and removed from a target simply by Dispelling it, or by certain other Mental “Cures.” The Attuning does receive a RR against any removal attempts.

spell name:
DISTANCE SENSE
list name:
Perception's Master
level:
16
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
self
sourcebook:
spell user's companion
description: Caster moves one sense to a point up to 107 Ivl away. Then, for the duration of this spell, the caster perceives through that sense from that position. This position is fixed (usually onto an object) once cast and may only be moved as the object is moved.

spell name:
DISTANT PHRASE
list name:
Telepathy
level:
15
realm:
Psion
type:
closed psion
spell class:
I*
duration:
-
range:
special
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally 'speak' to any one other sentient being. Range covers entire plane.

spell name:
DISTANT PHRASE
list name:
Long Voice
level:
16
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
3 words/images
range:
unlimited
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' (mentally transmit up to 3 words/ images) to any one other Mind Stored sentient being. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. Range is limited to same planet in same plane.

spell name:
DISTANT SENSE
list name:
Possession
level:
14
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
10 km/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to experience all senses of the target; caster is in a trance and Extremely Hard (-30) to awaken while using this Psion. Caster must have target Pattern Stored to gain range of 10 km/lvl.

spell name:
DISTANT TELEPATH TRUE
list name:
Long Voice
level:
50
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
unlimited
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' and 'listen' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. Range is unlimited (any planet, any plane) unless blocked by magical defense or barrier.

spell name:
DISTANT TELEPATH TRUE
list name:
Telepathy
level:
50
realm:
Psion
type:
closed psion
spell class:
I*
duration:
1 minute / level
range:
special
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally Speak and Listen to one other sentient for as long as the duration lasts. Range covers entire plane.

spell name:
DISTANT VIEW
list name:
Possession
level:
13
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
10 km/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to 'view' a scene through another's eyes. With a pattern stored individual, the range is extended to 10 km/lvl.

spell name:
DISTORT
list name:
Devious Ways
level:
3
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Distorts appearance to attackers subtracting 10 from all attacks. This spell may be cast upon objects or people.

spell name:
DISTORT
list name:
Possession
level:
11
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster removes any one type of perception from the target (e.g., sight, hearing, touch, etc...). Target will realize that he is being affected.

spell name:
DISTORTIONS
list name:
mind destruction
level:
5
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target must subtract 25 from all combat rolls.

spell name:
DISTRACTION
list name:
Fey Magic
level:
3
realm:
essence/channeling/mentalism
type:
Special
spell class:
FM•
duration:
1 round / 10 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target is at -30 for all actions. The nature of the distraction should vary from whipping winds to sneezing fits (GM's discretion based on the race of Faerie).

spell name:
DISTRACTION
list name:
Escaping Ways
level:
11
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
concentration
range:
10'/lvl
area of effect:
10'R/lvl
sourcebook:
spell user's companion
description: Caster may create desired sounds emanating from any area within range, e.g., running noises, breaking noises, disturbed crowd noises, etc.

spell name:
DISTRACTION
list name:
Devious Ways
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 round / level
range:
10' R/lvl
area of effect:
10' R/lvl
sourcebook:
spell user's companion
description: Causes a distraction using materials and situations at hand. For example, in a china shop a good distraction would be breaking china; in the night woods a good distraction would be rustling leaves or bushes. The spell can create distractions but is better at using situational props.

spell name:
DISTRACTION C
list name:
confusing ways
level:
1
realm:
mentalism
type:
mystic base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is at -30 for all actions.

spell name:
DISTRACTION C
list name:
sense control
level:
1
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is at -30 for all actions.

spell name:
DISTRACTION 
list name:
Mind Assault
level:
1
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is at -30 for all actions

spell name:
DIVERT
list name:
Telekinetics
level:
19
realm:
Psion
type:
closed psion
spell class:
F*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: One missile/projectile attack made against the caster is reversed to its source with a +10 modification.

spell name:
DIVINATION
list name:
Tricks of the Trade
level:
9
realm:
Prosaic
type:
open prosaic
spell class:
P
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to use his Divination skill with any objects at hand, including rocks, bones, handfuls of mud, etc. This spell effectively cancels the penalty for divining without appropriate material.

spell name:
DIVINATION
list name:
Wyrd Mastery
level:
2
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2/lvl to all attempts at using his divination skill for the duration.

spell name:
DNA MANIPULATION
list name:
Genetic Ways
level:
20
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gains near-total control of the DNA of a target. Only one trait may be altered per casting of this spell. The exact location and use of the trait must be known for this spell to be attempted.

spell name:
DODGE I
list name:
Combat Law
level:
1
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
D*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +10 to his DB for one round.

spell name:
DODGE II
list name:
Combat Law
level:
6
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
D*
duration:
2 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +20 to his DB for 2 rounds.

spell name:
DODGE II
list name:
Combat Law
level:
11
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
D*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +30 to his DB for 3 rounds.

spell name:
DODGE IV
list name:
Combat Law
level:
16
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
D*
duration:
4 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +40 to his DB for 4 rounds.

spell name:
DODGE TRUE
list name:
Combat Law
level:
25
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
D*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +50 to his DB for 5 rounds.

spell name:
DODGING 1 *
list name:
evasions
level:
3
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "dodge"" one nonspell attack (missile and melee); the attack must be frontal and receives a -50 modification."

spell name:
DODGING 3 *
list name:
evasions
level:
8
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "dodge"" three nonspell attacks (missile and melee); the attack must be frontal and receives a -50 modification."

spell name:
DODGING 5 *
list name:
evasions
level:
13
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "dodge"" five nonspell attacks (missile and melee); the attack must be frontal and receives a -50 modification."

spell name:
DODGING I
list name:
Body Discipline
level:
4
realm:
Psion
type:
closed psion
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to dodge one attack (missile or melee). The attack must be in caster's field of vision, and 50 is subtracted from it.

spell name:
DODGING III
list name:
Body Discipline
level:
8
realm:
Psion
type:
closed psion
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to dodge up to 3 attacks (missile or melee). The attacks must be in caster's field of vision, and 50 are subtracted from them.

spell name:
DODGING TRUE
list name:
Body Discipline
level:
20
realm:
Psion
type:
closed psion
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to dodge all attacks (missile or melee). All attacks have 50 subtracted from them.

spell name:
DODGING TRUE *
list name:
evasions
level:
25
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "dodge"" all nonspell attack (missile and melee); the attacks must be frontal and receives a -50 modification."

spell name:
DOLOR
list name:
Cruelty Ways
level:
1
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to immediately lose up to 1 exhaustion pt/rnd/lvl of caster. Once the spell is completed exhaustion points return normally.

spell name:
DOME
list name:
Fortification Mastery
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a dome of force which will deflect or absorb up to 20 hits per level of attacks made upon the area sheltered. Dome may be up to 10' radius per level.

spell name:
DOMINANT
list name:
Genetic Ways
level:
15
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cause any one recessive trait to be dominant over the dominant trait. This 'mutation' will follow the target through his progeny. A target need not possess the dominant trait to have a recessive trait 'asserted'. A caster may be homozygous recessive and through this spell would become (at least as far the target and his progeny were concerned) homozygous dominant.

spell name:
DOMINATE ENEMY
list name:
guardian ways
level:
7
realm:
channeling
type:
closed channeling
spell class:
m
duration:
varies
range:
100'
area of effect:
1 enemy
sourcebook:
rolemaster companion 1
description: one "enemy"" must follow a single suggested act that is not completely alien to him (e.g., suicide, blinding himself, etc.)."

spell name:
DOMINATION
list name:
Vampyric Magicks
level:
12
realm:
essence/channeling/mentalism
type:
Special
spell class:
M*
duration:
varies (concentration)
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: RR Mod: -10 Target must obey the caster's commands. Any order which is completely alien to the target (e.g., suicide, blinding, etc.) allows him to make another RR. When the vampire ceases to concentrate, target becomes a "living zombie" unable to act independently. Target will follow simple, unambiguous orders previously given by the vampire. On any subsequent round that the caster concentrates, target must obey his will. Target is allowed one RR per day to overcome the vampire's Domination. Caster must make eye contact with target.

spell name:
DOMINATION
list name:
Will Breaker
level:
20
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 hour / 10 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target follows all reasonable suggestions for the spell's duration. Target will follow a single suggested act that is not completely alien to him. Suggestions of suicide or otherwise bringing himself harm aren't considered "reasonable."

spell name:
DON ARMOR
list name:
Encampments
level:
11
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to put on his armor in 1/10th the normal time.

spell name:
DOOM
list name:
Wyrd Mastery
level:
12
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a target to lose one fate point.

spell name:
DOOM IMPRECATION
list name:
none
level:
50
realm:
essence/channeling/mentalism
type:
rm2 c1 3.6 additional spells
spell class:
f
duration:
special
range:
special
area of effect:
special
sourcebook:
rolemaster companion 1
description: this spell is unique in that it is not always necessary to learn it to cast it. this spell allows most spell casters to utter a final curse at their moment of death. the magnitude of the curse is left up to the gm but the scope is catastrophic: whole metropolis may be swallowed by the earth, 100's of monsters (undead, lycanthropes, etc) mightbe created and released, plagues may assault a nation, etc. note: the gm and the greatest deities in his world are the only limitations.

spell name:
DOOR
list name:
solid alteration
level:
5
realm:
mentalism
type:
mystic base
spell class:
f
duration:
range:
touch
area of effect:
door
sourcebook:
spell law
description: can cause a door to expand or contract due to subtl temperature changes; door can be jammed or loosened.

spell name:
DOORWAYS
list name:
Arcane Gate
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster can designate one gate with which he can do any spell on this list, below 20th level, once per round for the duration of this spell.

spell name:
DOUBLE JOINTED
list name:
Body Mastery
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's body becomes double-jointed. This provides caster with a +2/lvl bonus to his contortions skill, +1 per level to his acrobatics, and dance skills.

spell name:
DOUBT
list name:
command words
level:
11
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target develops a very serious and troublesome doubt concerning a previously accepted fact, action, or idea.

spell name:
DRAFTING
list name:
Construction Ways
level:
2
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
10 ft/lvl
area of effect:
1 structure
sourcebook:
spell user's companion
description: Informs caster of the floor plan of one building.

spell name:
DRAGON LORE
list name:
Dragon Mastery
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
100'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster acquires basic knowledge of one "typed" dragon's sex, approximate age (young, mature, ancient), and a general idea of its magical abilities, if any (modest, potent).

spell name:
DRAGON LORE TRUE
list name:
Dragon Mastery
level:
14
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
100'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster acquires specific and detailed information regarding a dragon's age, magical abilities (realm and profession, if any), outlook (good, evil, hostile, passive, etc.) and legendary aspects of the creature. If applicable, this spell also reveals the presence of one noteworthy item in the dragon's hoard.

spell name:
DRAGON MASTERY
list name:
Dragon Mastery
level:
50
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use one lower level spell from this list each round.

spell name:
DRAGON SKIN
list name:
beast's ways
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's skin takes on the resiliency of that of a dragon (AT20).

spell name:
DRAGON SUMMONS
list name:
Dragon Mastery
level:
25
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1-8 hours
range:
1 mi/lvl
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Casters summons one dragon of a specified "type" within the spell range. If no dragon of that type is present, the spell has no effect. Spell duration is the length of time required for the dragon to reach caster.

spell name:
DRAGON TONGUES I
list name:
Dragon Mastery
level:
2
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to communicate in the native tongue of the "typed" dragon. Only basic concepts and ideas may be related.

spell name:
DRAGON TONGUES II
list name:
Dragon Mastery
level:
7
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: As Dragon Tongues I, but caster may communicate more complex subjects, although there remains a chance of misinterpretation.

spell name:
DRAGON TONGUES III
list name:
Dragon Mastery
level:
12
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: As Dragon Tongues /, but caster may communicate fluently in the native tongue of one dragon. Allows conversation on esoteric or complex subjects with minimal chance of misunderstanding.

spell name:
DRAGON TYPING
list name:
Dragon Mastery
level:
1
realm:
Arcane
type:
closed arcane
spell class:
IU
duration:
-
range:
200'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster studies the general type of dragon encountered (e.g. fire, ice, gas, etc.). A dragon must be "typed" prior to casting certain higher level spells, noted below.

spell name:
DRAGON'S EYE
list name:
signs of power
level:
50
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) target is treated as if he has just suffered the effects of an absolution pure spell affect. the target's "soul"" is torn from his body. the soul can only be returned through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75. the target's body also suffers three ""e"" critical of the caster's choice."

spell name:
DRAGONWING
list name:
beast's ways
level:
25
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can fly at the same rate as a dragon (200'/rnd). Caster must continually remain in motion (he cannot hover) and while he can slow to land safely and make gradual changes in speed, he will fall if he stops completely while in flight.

spell name:
DRAIN ITEM
list name:
Assimilation Mastery
level:
12
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster may drain all power from an item. The power is either channeled away or, through the use of the Intangible Storage spell, stored for later use.

spell name:
DRAIN PP
list name:
Power Mastery
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Removes up to 1 PP per level of caster from a target (who misses his RR). PPs are simply lost.

spell name:
DRAIN TAKEN
list name:
Taking Ways
level:
19
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
-
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to destructively drain the PPs of any one stored Taken. Caster immediately gains all of the Taken's PPs and the Taken is drained of all PPs and permanently loses 5% of his PPs. These lost PPs may be regained through the use of the Power Point Development skill.

spell name:
DRAKE SUMMONS
list name:
Heartfires
level:
3
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
-
range:
area of effect:
1 Drake
sourcebook:
rolemaster companion 7
description: Allows a drake to mentally summon another drake who he has previously met (assuming the other drake is willing).

spell name:
DRAKELORD’S MIGHT
list name:
Heartfires
level:
50
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Caster can use any combination of spells from this list in one round provided that the sum of their levels does not exceed his own.

spell name:
DRAKEMIGHT II
list name:
Heartfires
level:
13
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's melee attacks will do double concussion damage for the duration of this spell.

spell name:
DRAKEMIGHT II
list name:
Heartfires
level:
18
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's melee attacks will do 3x concussion damage for the duration of this spell.

spell name:
DRAKEMIGHT IV
list name:
Heartfires
level:
40
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's melee attacks will do 4x concussion damage for the duration of this spell.

spell name:
DRAW
list name:
Mind's Refuge
level:
17
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: When mentally attacked, caster can precisely locate the attacking spell user. This will provide a +1 per level bonus when mentally counter attacking the foe during the round immediately following. This spell provides the caster with a 'mental fix' on the hostile for the following round only. This spell lasts for 10 minutes per level or until discharged. Caster may detect foe up to 100'/level away.

spell name:
DRAW BLADE
list name:
Warrior Blade
level:
5
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
-
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: The caster's blade leaps into his hand negating any penalties for not having a weapon ready.

spell name:
DRAW WIRE
list name:
Forging Mastery
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Combines requisite components (already present) into steel. The created steel may then be forged normally.

spell name:
DREAM
list name:
command words
level:
7
realm:
essence/channeling
type:
magus base
spell class:
mp
duration:
concentration
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster may dictate the dreams of a specific sleeping target. if the target succeeds in his rr by 25+, he wakens (unless somehow prevented) and knows what was attempted. if he succeeds by 50+ he knows also who attempted it. this spell may be cast through intervening obstacles such as floors, ceilings, etc. magical obstacles get an rr.

spell name:
DREAM
list name:
communion
level:
4
realm:
channeling
type:
paladin base
spell class:
p
duration:
sleep
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night.

spell name:
DREAM
list name:
communal ways
level:
4
realm:
channeling
type:
cleric base
spell class:
p
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night.

spell name:
DREAM 1
list name:
dark lore
level:
8
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night.

spell name:
DREAM 1
list name:
holy vision
level:
2
realm:
channeling
type:
astrologer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night.

spell name:
DREAM 1
list name:
future visions
level:
4
realm:
mentalism
type:
seer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night.

spell name:
DREAM 1
list name:
dream law
level:
2
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target has a dream relating to one topic decided upon by the caster at the time the spell was casted. the dream occurs during the target's next sleep/meditation period. the dream will not be horrifying; if that result is desired use a nightmare spell.

spell name:
DREAM 1
list name:
anticipations
level:
8
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night.

spell name:
DREAM 1
list name:
chill of night
level:
1
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: During the target's next sleep period, he will dream about a topic selected by the caster. The dream will follow the pattern the caster selects.

spell name:
DREAM 1
list name:
deep earth commune
level:
3
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
duration of sleep
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster has a dream relating to a topic decided upon just before retiring.

spell name:
DREAM 2
list name:
future visions
level:
8
realm:
mentalism
type:
seer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to two dreams relating to up to two topics decided upon just before retiring; limited to once per night.

spell name:
DREAM 2
list name:
dream law
level:
6
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
2 targets
sourcebook:
rolemaster companion 3
description: 2 targets have dreams relating to a topic decided upon by the caster at the time the spell was casted. the dream occurs during the target's next sleep/meditation period. the dream will not be horrifying; if that result is desired use a nightmare spell.

spell name:
DREAM 2
list name:
chill of night
level:
5
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: During the target's next sleep period, he will dream about two topics selected by the caster. The dreams will follow patterns the caster selects.

spell name:
DREAM 2
list name:
deep earth commune
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
duration of sleep
range:
self
area of effect:
2 topics
sourcebook:
rolemaster companion 3
description: caster has up to two dreams relating to up to two topics decided upon just before retiring.

spell name:
DREAM 3
list name:
dream law
level:
8
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: 3 targets have dreams relating to a topic decided upon by the caster at the time the spell was casted. the dream occurs during the target's next sleep/meditation period. the dream will not be horrifying; if that result is desired use a nightmare spell.

spell name:
DREAM 3
list name:
chill of night
level:
10
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: During the target's next sleep period, he will dream about three topics selected by the caster. The dreams will follow patterns the caster selects.

spell name:
DREAM 3
list name:
deep earth commune
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
duration of sleep
range:
self
area of effect:
3 topics
sourcebook:
rolemaster companion 3
description: caster has up to two dreams relating to up to three topics decided upon just before retiring.

spell name:
DREAM 4
list name:
dream law
level:
12
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
4 targets
sourcebook:
rolemaster companion 3
description: 4 targets have dreams relating to a topic decided upon by the caster at the time the spell was casted. the dream occurs during the target's next sleep/meditation period. the dream will not be horrifying; if that result is desired use a nightmare spell.

spell name:
DREAM 4
list name:
deep earth commune
level:
17
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
duration of sleep
range:
self
area of effect:
4 topics
sourcebook:
rolemaster companion 3
description: caster has up to two dreams relating to up to four topics decided upon just before retiring.

spell name:
DREAM 5
list name:
dream law
level:
16
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
5 targets
sourcebook:
rolemaster companion 3
description: 5 targets have dreams relating to a topic decided upon by the caster at the time the spell was casted. the dream occurs during the target's next sleep/meditation period. the dream will not be horrifying; if that result is desired use a nightmare spell.

spell name:
DREAM ADAPTATION 1
list name:
dream state
level:
9
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
dream state object
sourcebook:
rolemaster companion 3
description: allows the caster to create dream state i items or objects whose patterns have been stored a dream pattern spell. such an item receives a +5 bonus in the non-dream world or any other dream world. the dream item will have the same appearance in this world as it did in the dream world of its creation. this spell may also be used to allow a summoned type i dreambeast / familiar to remain alive outside of it's own dream world.

spell name:
DREAM ADAPTATION 2
list name:
dream state
level:
15
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
dream state object
sourcebook:
rolemaster companion 3
description: allows the caster to create dream state ii items or objects whose patterns have been stored a dream pattern spell. such an item receives a +5 bonus in the non-dream world or any other dream world. the dream item will have the same appearance in this world as it did in the dream world of its creation. this spell may also be used to allow a summoned type i dreambeast / familiar to remain alive outside of it's own dream world.

spell name:
DREAM ADAPTATION TRUE
list name:
dream state
level:
30
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
dream state object
sourcebook:
rolemaster companion 3
description: allows the caster to create dream state items or objects of any level whose patterns have been stored a dream pattern spell. such an item receives a +5 bonus in the non-dream world or any other dream world. the dream item will have the same appearance in this world as it did in the dream world of its creation. this spell may also be used to allow a summoned type i dreambeast / familiar to remain alive outside of it's own dream world.

spell name:
DREAM BEAST 1
list name:
dream state
level:
5
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
10 minutes / level
range:
100'
area of effect:
type 1 beast
sourcebook:
rolemaster companion 3
description: allows the caster to summon a type 1 dream beast. the dream beast will be loyal to caster and obey his commands. the dream beast is non-intelligent. if the dream beast is killed while under the influence of this spell the caster suffers an "a"" stun crit and operates at -30 for 1 day."

spell name:
DREAM BEAST 2
list name:
dream state
level:
11
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
10 minutes / level
range:
100'
area of effect:
type 2 beast
sourcebook:
rolemaster companion 3
description: allows the caster to summon a type 2 dream beast. the dream beast will be loyal to caster and obey his commands. the dream beast is non-intelligent. if the dream beast is killed while under the influence of this spell the caster suffers an "a"" stun crit and operates at -30 for 1 day."

spell name:
DREAM BEAST 3
list name:
dream state
level:
17
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
10 minutes / level
range:
100'
area of effect:
type 3 beast
sourcebook:
rolemaster companion 3
description: allows the caster to summon a type 3 dream beast. the dream beast will be loyal to caster and obey his commands. the dream beast is non-intelligent. if the dream beast is killed while under the influence of this spell the caster suffers an "a"" stun crit and operates at -30 for 1 day."

spell name:
DREAM BEAST TRUE
list name:
dream state
level:
25
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
10 minutes / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 3
description: allows the caster to summon a type iv or type v or type vi beast (01-50 type vi dream beast, 51-85 type v dream beast, 86+ type vi dream beast). the dream beast will be loyal to caster and obey his commands. the dream beast is non-intelligent. if the dream beast is killed while under the influence of this spell the caster suffers an "a"" stun crit and operates at -30 for 1 day."

spell name:
DREAM COMPANION 1
list name:
dream state
level:
10
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
10 minutes / level
range:
100'
area of effect:
1 being
sourcebook:
rolemaster companion 3
description: allows the caster to summons a 1st level dream world companion (npc). this companion is under the influence of a "quest"" type spell. the dream world companion may or may not like the idea of being your companion. he will assist and help the caster in all endeavors for the duration of the spell provided he is not endangered. a dream world companion who is endangered by the caster may make a rr at +30 to resist the caster's commands. if the dream world companion is successful, the spell's influence is broken."

spell name:
DREAM COMPANION 2
list name:
dream state
level:
16
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
10 minutes / level
range:
100'
area of effect:
1 being
sourcebook:
rolemaster companion 3
description: allows the caster to summons a 2nd level dream world companion (npc). this companion is under the influence of a "quest"" type spell. the dream world companion may or may not like the idea of being your companion. he will assist and help the caster in all endeavors for the duration of the spell provided he is not endangered. a dream world companion who is endangered by the caster may make a rr at +30 to resist the caster's commands. if the dream world companion is successful, the spell's influence is broken."

spell name:
DREAM DANCE 1
list name:
communing dances
level:
4
realm:
channeling
type:
dervish base
spell class:
p
duration:
sleep
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster has a dream relating to a topic decided upon before retiring.

spell name:
DREAM DANCE 3
list name:
communing dances
level:
10
realm:
channeling
type:
dervish base
spell class:
p
duration:
sleep
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster has three dreams per night on different topics decided upon before retiring.

spell name:
DREAM DEATH
list name:
dream law
level:
15
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is cursed and may never dream again until curse is removed, the caster dies, or the caster cancels the curse.

spell name:
DREAM FAMILIAR 1
list name:
dream state
level:
7
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
mf
duration:
2 hours
range:
100'
area of effect:
type 1 beast
sourcebook:
rolemaster companion 3
description: allows the caster to attune himself to a dream beast that he has summoned (called his dream familiar). the caster must cast this spell on the dream beast once/day for 1 week (concentrating for 2 hour per day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the dream familiar is killed the caster will be at -25 on all actions for 2 weeks. when the caster leaves the dream world where he has attuned to a familiar, the bond between the two is severed, the caster and familiar feel an emptiness and both operate at -10 for 1 day. if the caster returns to a dream world where he has had a familiar and the familiar sees the caster, the bond between the two must be reestablished but any rolls are modified by +30.

spell name:
DREAM FAMILIAR 2
list name:
dream state
level:
13
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
2 hours
range:
100'
area of effect:
type 2 beast
sourcebook:
rolemaster companion 3
description: allows the caster to attune himself to a dream beast that he has summoned (called his dream familiar). the caster must cast this spell on the dream beast once/day for 1 week (concentrating for 2 hour per day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the dream familiar is killed the caster will be at -25 on all actions for 2 weeks. when the caster leaves the dream world where he has attuned to a familiar, the bond between the two is severed, the caster and familiar feel an emptiness and both operate at -10 for 1 day. if the caster returns to a dream world where he has had a familiar and the familiar sees the caster, the bond between the two must be reestablished but any rolls are modified by +30.

spell name:
DREAM FAMILIAR 3
list name:
dream state
level:
19
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
2 hours
range:
100'
area of effect:
type 3 beast
sourcebook:
rolemaster companion 3
description: allows the caster to attune himself to a dream beast that he has summoned (called his dream familiar). the caster must cast this spell on the dream beast once/day for 1 week (concentrating for 2 hour per day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the dream familiar is killed the caster will be at -25 on all actions for 2 weeks. when the caster leaves the dream world where he has attuned to a familiar, the bond between the two is severed, the caster and familiar feel an emptiness and both operate at -10 for 1 day. if the caster returns to a dream world where he has had a familiar and the familiar sees the caster, the bond between the two must be reestablished but any rolls are modified by +30.

spell name:
DREAM FIELD
list name:
dream law
level:
18
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / 10 failure
range:
50;
area of effect:
1' radius / level
sourcebook:
rolemaster companion 3
description: each round that a target (except caster) is in the area of effect, he must make a rr; if he fails, he will fall asleep and dream continuously. he may be awakened by appropriate magic, herbs, or extreme pain.

spell name:
DREAM FIELD TRUE
list name:
dream law
level:
50
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1' radius / level
sourcebook:
rolemaster companion 3
description: each round that a target (except caster) is in the area of effect, he must make a rr; if he fails, he will fall asleep and dream continuously. he may be awakened by appropriate magic, herbs, or extreme pain.

spell name:
DREAM GATE
list name:
dream lore
level:
10
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
1 minute
range:
10'
area of effect:
6' x 3' x 1""
sourcebook:
rolemaster companion 3
description: allows the physical entry into a dream world via a magical gateway. physical items may be transferred into the dream worlds provided the following restrictions are applied: 1) high tech items convert to either magical oriented items of the same type in magical worlds or vice versus, (e.g., a flamethrower is brought through a dream gate into a magical oriented world. the flamethrower would be converted into a staff of fireballs with the same number of charges as the flamethrower has and vice versa for a magical item entering into a technical world.) 2) lower tech items may always be brought over as is. 3) lower magical items may always be brought over as is.

spell name:
DREAM GATE TRUE
list name:
dream lore
level:
50
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes
range:
10'
area of effect:
10' x 6' x 1""
sourcebook:
rolemaster companion 3
description: allows the physical entry into a dream world via a magical gateway. physical items may be transferred into the dream worlds provided the following restrictions are applied: 1) high tech items convert to either magical oriented items of the same type in magical worlds or vice versus, (e.g., a flamethrower is brought through a dream gate into a magical oriented world. the flamethrower would be converted into a staff of fireballs with the same number of charges as the flamethrower has and vice versa for a magical item entering into a technical world.) 2) lower tech items may always be brought over as is. 3) lower magical items may always be brought over as is.

spell name:
DREAM GIRL
list name:
houri's change
level:
9
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster "changes"" into a form that is, for appearances purposes, the ""ideal mate'"" of one target studied. The target gets a RR that represents his resistance to being studied in this manner. No range modifiers apply."

spell name:
DREAM GUARD 1
list name:
dream guard
level:
7
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 day / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type i demon to guard a particular dream world entrance. the dream traveller wishing to enter the dream world has one round in which to decide to confront the dream guard or leave. the dream guard will not let any pass save he who set him there. combat with the dream guard is conducted normally.

spell name:
DREAM GUARD 2
list name:
dream guard
level:
11
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 day / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type ii demon to guard a particular dream world entrance. the dream traveller wishing to enter the dream world has one round in which to decide to confront the dream guard or leave. the dream guard will not let any pass save he who set him there. combat with the dream guard is conducted normally.

spell name:
DREAM GUARD 3
list name:
dream guard
level:
15
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 week / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type iii demon to guard a particular dream world entrance. the dream traveller wishing to enter the dream world has one round in which to decide to confront the dream guard or leave. the dream guard will not let any pass save he who set him there. combat with the dream guard is conducted normally.

spell name:
DREAM GUARD 4
list name:
dream guard
level:
18
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 week / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type iv demon to guard a particular dream world entrance. the dream traveller wishing to enter the dream world has one round in which to decide to confront the dream guard or leave. the dream guard will not let any pass save he who set him there. combat with the dream guard is conducted normally.

spell name:
DREAM GUARD 5
list name:
dream guard
level:
25
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 month / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type v demon to guard a particular dream world entrance. the dream traveller wishing to enter the dream world has one round in which to decide to confront the dream guard or leave. the dream guard will not let any pass save he who set him there. combat with the dream guard is conducted normally.

spell name:
DREAM GUARD TRUE
list name:
dream guard
level:
50
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 month / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to bind a type vi demon to guard a particular dream world entrance. the dream traveller wishing to enter the dream world has one round in which to decide to confront the dream guard or leave. the dream guard will not let any pass save he who set him there. combat with the dream guard is conducted normally.

spell name:
DREAM I
list name:
Will Breaker
level:
8
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: During target's next sleep period, the mood/tone/ambiance of his dreams is pre-determined by the caster (caster sets one dominant theme of target's dreams, such as sadness, being lost, looking for something, humiliation, fear, etc.). This may necessitate Depression criticals or other adverse effects (GM's discretion).

spell name:
DREAM II
list name:
Will Breaker
level:
13
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: During target's next sleep period, the mood/tone/ambiance of his dreams is pre-determined by the caster (caster sets two dominant themes of target's dreams, such as sadness, being lost, looking for something, humiliation, fear, etc.). This may necessitate Depression criticals or other adverse effects (GM's discretion).

spell name:
DREAM III
list name:
Will Breaker
level:
16
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: During target's next sleep period, the mood/tone/ambiance of his dreams is pre-determined by the caster (caster sets 3 dominant themes of target's dreams, such as sadness, being lost, looking for something, humiliation, fear, etc.). This may necessitate Depression criticals or other adverse effects (GM's discretion).

spell name:
DREAM KILLER 1
list name:
dream law
level:
13
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: during the target's next sleep/meditation period, he will encounter and fight to the death a type i demon in his dream. any damage taken during the dream is actually taken by the target physical body. note that, unless target has the dream state spell list, he will be naked and unarmed against this foe. target may use any material at hand and has his pps and spells available. any wounds taken during the dream will appear on the target's body as they occur; the target's body will toss and turn. until the death duel is concluded one way or another, the target may only be "awakened"" by spells or herbs. if ""awakened"" before the duel is concluded, the duel will start over again during the target's next sleep/meditation period. option 1: the gm may wish to allow the target to have one of his items during the duel. option 2: the gm may wish to conclude the duel upon unconsciousness rather than death."

spell name:
DREAM KILLER 3
list name:
dream law
level:
17
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: during the target's next sleep/meditation period, the target must fight a type ii demon or a type iii demon to the death in his dream (roll 1d100:1-70 = type ii; 71-100 = type iii). any damage taken during the dream is actually taken by the target physical body. note that, unless target has the dream state spell list, he will be naked and unarmed against this foe. target may use any material at hand and has his pps and spells available. any wounds taken during the dream will appear on the target's body as they occur; the target's body will toss and turn. until the death duel is concluded one way or another, the target may only be "awakened"" by spells or herbs. if ""awakened"" before the duel is concluded, the duel will start over again during the target's next sleep/meditation period. option 1: the gm may wish to allow the target to have one of his items during the duel. option 2: the gm may wish to conclude the duel upon unconsciousness rather than death."

spell name:
DREAM KILLER TRUE
list name:
dream law
level:
25
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: during the target's next sleep/meditation period, the target must fight a type iii-vi demon to the death in his dream (roll 1d100: 1-40 = type iii; 41-70 = type iv;71-90 = type v; 91-100 = type vi). any damage taken during the dream is actually taken by the target physical body. note that, unless target has the dream state spell list, he will be naked and unarmed against this foe. target may use any material at hand and has his pps and spells available. any wounds taken during the dream will appear on the target's body as they occur; the target's body will toss and turn. until the death duel is concluded one way or another, the target may only be "awakened"" by spells or herbs. if ""awakened"" before the duel is concluded, the duel will start over again during the target's next sleep/meditation period. option 1: the gm may wish to allow the target to have one of his items during the duel. option 2: the gm may wish to conclude the duel upon unconsciousness rather than death."

spell name:
DREAM LOCK 1
list name:
dream guard
level:
6
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 day / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to place a level 1 magical barrier prohibiting free dream travel into a particular dream world.

spell name:
DREAM LOCK 2
list name:
dream guard
level:
10
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 day / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to place a level 2 magical barrier prohibiting free dream travel into a particular dream world.

spell name:
DREAM LOCK 3
list name:
dream guard
level:
14
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 week / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to place a level 3 magical barrier prohibiting free dream travel into a particular dream world.

spell name:
DREAM LOCK 4
list name:
dream guard
level:
17
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 week / level
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to place a level 4 magical barrier prohibiting free dream travel into a particular dream world.

spell name:
DREAM LOCK TRUE
list name:
dream guard
level:
30
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
permanent
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows the caster to place a magical barrier prohibiting free dream travel into a particular dream world. magical lock level is +1/every 5 levels of caster.

spell name:
DREAM LORE 1
list name:
dream lore
level:
2
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster learns general nature and history of 1 dream as well as being provided with the dreams parameters for future use. (e.g., dream is recurring nightmare of your adventure into the catacombs of sirearlliff. i've never been to those catacombs. ah, but you will go, your inner-self already knows.)

spell name:
DREAM LORE 2
list name:
dream lore
level:
11
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster learns general nature, history, and enchantments/magics (for example: no magic, limited magic, normal magic, etc) of 1 dream as well as being provided with the dreams parameters for future use. (e.g., dream is recurring nightmare of your adventure into the catacombs of sirearlliff. i've never been to those catacombs. ah, but you will go, your inner-self already knows.)

spell name:
DREAM LORE TRUE
list name:
dream lore
level:
19
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster learns the specific details of dream worlds magic / technical base as well as general details of the dream world of 1 dream as well as being provided with the dreams parameters for future use. (e.g., dream is recurring nightmare of your adventure into the catacombs of sirearlliff. i've never been to those catacombs. ah, but you will go, your inner-self already knows.)

spell name:
DREAM MASTERY
list name:
holy vision
level:
30
realm:
channeling
type:
astrologer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night. the caster is able to manipulate his dream in a limited way to gain more information on a specific topic (e.g., he is in the dream and can ask a question, but there is no guarantee it will be answered).

spell name:
DREAM MASTERY TRUE
list name:
dream state
level:
50
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
permanent
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 3
description: allows the caster to summons a dream world companion (npc) whose level is equal to caster level / 3. this companion is under the influence of a "quest"" type spell. the dream world companion may or may not like the idea of being your companion. he will assist and help the caster in all endeavors for the duration of the spell provided he is not endangered. a dream world companion who is endangered by the caster may make a rr at +30 to resist the caster's commands. if the dream world companion is successful, the spell's influence is broken."

spell name:
DREAM MIST I
list name:
Dream Mists
level:
2
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Creates a 15' radius white mist sphere. All within mist are at -20, and missile fire is at-50. The caster cannot move without dispelling the mist.

spell name:
DREAM MIST II
list name:
Dream Mists
level:
5
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
2 minutes / level
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Creates a 25' radius white mist sphere. All within mist are at -50. If the caster concentrates, the sphere will move with him. If the caster is standing still, he is limited to 20% normal action.

spell name:
DREAM MIST III
list name:
Dream Mists
level:
10
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
3 minutes / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Creates a 50' radius white mist sphere. All within mist are at-50.

spell name:
DREAM MIST IV
list name:
Dream Mists
level:
17
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
10 minutes / level
range:
100'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Creates a 200' radius white mist sphere. All within mist are at-50.

spell name:
DREAM MIST TRUE
list name:
Dream Mists
level:
50
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
1 hour / level
range:
1 mile/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Creates a 1 mi R/lvl Dream Mist. All within mist are at -50.

spell name:
DREAM MIST V
list name:
Dream Mists
level:
35
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
1 hour / level
range:
1 mile
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Creates a 1 mi R Dream Mist. All within mist are at -50.

spell name:
DREAM OBSESSION
list name:
Will Breaker
level:
9
realm:
Arcane
type:
closed arcane
spell class:
MP
duration:
1 day / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's dreams provide wonderful entertainment so fabulous that he always wants to sleep. This is considered a curse, and subject to removal or neutralization.

spell name:
DREAM PATH
list name:
dream lore
level:
5
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
3 rounds
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: allows caster to locate the dream path to any dream world that has been previously dream lored.

spell name:
DREAM PATTERN
list name:
dream state
level:
4
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
permanent
range:
touch
area of effect:
dream state object
sourcebook:
rolemaster companion 3
description: allows the caster to store patterns of items or objects made in a dream world. this allows the caster to recreate the item or object in another dream world or in the physical world. note that the object may be duplicated but it may not work as it did in the dream world, this it totally up to the gm and his world scheme.

spell name:
DREAM PATTERN TRUE
list name:
dream state
level:
12
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
permanent
range:
20'
area of effect:
dream state object
sourcebook:
rolemaster companion 3
description: allows the caster to store patterns of items or objects made (inanimate or living) in a dream world. this allows the caster to recreate the item or object in another dream world or in the physical world. note that the object may be duplicated but it may not work as it did in the dream world, this it totally up to the gm and his world scheme.

spell name:
DREAM SHARE 1
list name:
dream lore
level:
6
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
3 rounds
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: when dream travel is cast within 3 rounds it allows the caster to put two targets into the dream world.

spell name:
DREAM SHARE 5
list name:
dream lore
level:
15
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
3 rounds
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: when dream travel is cast within 3 rounds it allows the caster to put up to five targets into the dream world.

spell name:
DREAM SHARE TRUE
list name:
dream lore
level:
25
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
3 rounds
range:
self
area of effect:
dream travel
sourcebook:
rolemaster companion 3
description: when dream travel is cast within 3 rounds it allows the caster to put 1 target / level into the dream world.

spell name:
DREAM SHIFTING
list name:
dream law
level:
20
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: during the target's next sleep/meditation period, the target's dreams are influenced by all the dreams of all beings within 10'r/(lvl of caster). the dreams are intermingled and very difficult for the target to comprehend. the gm may wish to make real certain effects/injuries that result in these types of dreams.

spell name:
DREAM STATE 1
list name:
dream state
level:
3
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / level
range:
20'
area of effect:
varies
sourcebook:
rolemaster companion 3
description: allows the caster to create an item or object (nonliving) which has +5 bonus. bonus is only useable in the dream world in which the item was created. this spell allows the caster, who has entered a dream world through non-physical means, to create items that will function normally within the dream world.

spell name:
DREAM STATE 2
list name:
dream state
level:
8
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / level
range:
20'
area of effect:
varies
sourcebook:
rolemaster companion 3
description: allows the caster to create an item or object (nonliving) which has +10 bonus. bonus is only useable in the dream world in which the item was created. this spell allows the caster, who has entered a dream world through non-physical means, to create items that will function normally within the dream world.

spell name:
DREAM STATE 3
list name:
dream state
level:
14
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / level
range:
20'
area of effect:
varies
sourcebook:
rolemaster companion 3
description: allows the caster to create an item or object (nonliving) which has +15 bonus. bonus is only useable in the dream world in which the item was created. this spell allows the caster, who has entered a dream world through non-physical means, to create items that will function normally within the dream world.

spell name:
DREAM STATE TRUE
list name:
dream state
level:
20
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
f
duration:
10 minutes / level
range:
20'
area of effect:
varies
sourcebook:
rolemaster companion 3
description: allows the caster to create an item or object (nonliving) which has a bonus equal to the caster's level / 4. bonus is only useable in the dream world in which the item was created. this spell allows the caster, who has entered a dream world through non-physical means, to create items that will function normally within the dream world.

spell name:
DREAM TELEPORT
list name:
Dream World
level:
10
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: As many targets as the caster's level are teleported up to 1 mile to a different part of the dream world.

spell name:
DREAM TELEPORT II
list name:
Dream World
level:
18
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: As many targets as the caster's level are teleported up to 1 mile/lvl to a different part of the dream world.

spell name:
DREAM TRAVEL 1
list name:
dream lore
level:
3
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
mf
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the target to enter into their dreams via mental transference. your character is there in a pseudo-physical form. you come into the world with only your pseudo-body and your mental capabilities. nothing else may be brought into this world by means of this spell. this form can be killed causing the target to lose 1 life level in their physical form. lose enough life levels and you can die for real. the biggest threat to dream world adventuring is the lack of attention to your real body (left alone long enough it will die from starvation), outside forces still affect the body (nature forces such as heat, rain, snow, etc), and of course the threat of predators (animals, monsters, man, etc). if your real body dies while you are in a dream world you are stuck there and may never return to the physical world. awaken from a dream travel session and subsequent return to the same dream world may or may not put you back in the same position you started in, left in or never have been in. dreams are strange and who really knows how they operate.

spell name:
DREAM TRAVEL 2
list name:
dream lore
level:
12
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
mf
duration:
1 week / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the target to enter into their dreams via mental transference. your character is there in a pseudo-physical form. you come into the world with only your pseudo-body and your mental capabilities. nothing else may be brought into this world by means of this spell. this form can be killed causing the target to lose 1 life level in their physical form. lose enough life levels and you can die for real. the biggest threat to dream world adventuring is the lack of attention to your real body (left alone long enough it will die from starvation), outside forces still affect the body (nature forces such as heat, rain, snow, etc), and of course the threat of predators (animals, monsters, man, etc). if your real body dies while you are in a dream world you are stuck there and may never return to the physical world. awaken from a dream travel session and subsequent return to the same dream world may or may not put you back in the same position you started in, left in or never have been in. dreams are strange and who really knows how they operate.

spell name:
DREAM TRAVEL TRUE
list name:
dream lore
level:
20
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
mf
duration:
1 month / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the target to enter into their dreams via mental transference. your character is there in a pseudo-physical form. you come into the world with only your pseudo-body and your mental capabilities. nothing else may be brought into this world by means of this spell. this form can be killed causing the target to lose 1 life level in their physical form. lose enough life levels and you can die for real. the biggest threat to dream world adventuring is the lack of attention to your real body (left alone long enough it will die from starvation), outside forces still affect the body (nature forces such as heat, rain, snow, etc), and of course the threat of predators (animals, monsters, man, etc). if your real body dies while you are in a dream world you are stuck there and may never return to the physical world. awaken from a dream travel session and subsequent return to the same dream world may or may not put you back in the same position you started in, left in or never have been in. dreams are strange and who really knows how they operate.

spell name:
DREAM TRUE
list name:
deep earth commune
level:
25
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
duration of sleep
range:
self
area of effect:
5 topics
sourcebook:
rolemaster companion 3
description: caster has up to five dreams relating to up to five topics decided upon just before retiring.

spell name:
DREAM UNLOCK 1
list name:
dream guard
level:
5
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
dream lock
sourcebook:
rolemaster companion 3
description: allows the caster to unlock a level one dream lock for 1 round. if dream lock spell is overcome by 50% then the dream unlock will go unnoticed.

spell name:
DREAM UNLOCK 2
list name:
dream guard
level:
9
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
dream lock
sourcebook:
rolemaster companion 3
description: allows the caster to unlock a level one or level two dream lock for 1 round. overcomes type i dream lock with 40% chance of being detected or type ii dream lock with 50% chance of being detected.

spell name:
DREAM UNLOCK 3
list name:
dream guard
level:
13
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
dream lock
sourcebook:
rolemaster companion 3
description: allows the caster to unlock a level 1-3 lock for 1 round. overcomes type 1 dream lock with 30% chance of being detected or type 2 dream lock with 40% chance of being detected or type 3 dream lock with 50% chance of being detected.

spell name:
DREAM UNLOCK TRUE
list name:
dream guard
level:
20
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 round / level
range:
self
area of effect:
dream lock
sourcebook:
rolemaster companion 3
description: overcomes a dream lock level of + 1/every 5 levels of caster and chance of detection is -10% per level of dream unlock over the dream lock spell.(e.g,, a dream unlocklvbeing used to unlock a dream lock l would lower the chance of being detected by 30% (iv-i=3*10%) or 30%.)

spell name:
DREAM UNLUCK 4
list name:
dream guard
level:
16
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
dream lock
sourcebook:
rolemaster companion 3
description: allows the caster to unlock a level 1-4 lock for 1 round. overcomes type i dream lock with 20% chance of being detected or type ii dream lock with 30% chance of being detected or type iii dream lock with 40% chance of being detected or type vi dream lock with 50% chance of being detected.

spell name:
DREAM VISION
list name:
dream state
level:
6
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
10 minutes / level
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 3
description: allows the caster to see all dream state items clearly and in their true form. everything else that is not of the dream state will appear blurry and will operate with negative modifier based upon the percentage of items that are blurry, (e.g., if only one item is of the dream state and the rest are of the normal world then the negative mod could be -90 to -99 or if the reverse is true than the negative mod could be -01 to -10.)

spell name:
DREAM VISION 1
list name:
visions
level:
3
realm:
channeling
type:
shaman base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster has a dream relating to a topic decided upon just before retiring; limited to once per night.

spell name:
DREAM VISION 3
list name:
visions
level:
10
realm:
channeling
type:
shaman base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster has up to three dreams relating to up to five topics decided upon just before retiring; limited to once per night.

spell name:
DREAM VISION TRUE
list name:
visions
level:
50
realm:
channeling
type:
shaman base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster has up to ten dreams relating to up to five topics decided upon just before retiring; limited to once per night.

spell name:
DREAM WORLD TRUE
list name:
Dream World
level:
50
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Any spell on this list can be used once per round.

spell name:
DREAMS 2
list name:
dark lore
level:
12
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to two dreams relating to up to two topics decided upon just before retiring; limited to once per night.

spell name:
DREAMS 2
list name:
holy vision
level:
6
realm:
channeling
type:
astrologer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to two dreams relating to up to two topics decided upon just before retiring; limited to once per night.

spell name:
DREAMS 2
list name:
anticipations
level:
14
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has two dreams relating to two topics decided upon just before retiring; limited to once per night.

spell name:
DREAMS 3
list name:
dark lore
level:
15
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to three dreams relating to up to three topics decided upon just before retiring; limited to once per night.

spell name:
DREAMS 3
list name:
holy vision
level:
9
realm:
channeling
type:
astrologer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to three dreams relating to up to three topics decided upon just before retiring; limited to once per night.

spell name:
DREAMS 3
list name:
future visions
level:
11
realm:
mentalism
type:
seer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to three dreams relating to up to three topics decided upon just before retiring; limited to once per night.

spell name:
DREAMS 3
list name:
anticipations
level:
17
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has three dreams relating to three topics decided upon just before retiring; limited to once per night.

spell name:
DREAMS 3
list name:
communion
level:
10
realm:
channeling
type:
paladin base
spell class:
p
duration:
sleep
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster has a dream relating to a topic decided upon just before retiring; limited to three dreams per night on different topics.

spell name:
DREAMS 3
list name:
communal ways
level:
10
realm:
channeling
type:
cleric base
spell class:
p
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a dream relating to a topic decided upon just before retiring; limited to three dreams per night on different topics.

spell name:
DREAMS 5
list name:
anticipations
level:
30
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has five dreams relating to five topics decided upon just before retiring; limited to once per night.

spell name:
DREAMS TRUE
list name:
dark lore
level:
30
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to one dream per level relating to up to one topic per level decided upon just before retiring; limited to once per night.

spell name:
DRILL
list name:
Structure Law
level:
7
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to drill holes in material, with his mind, as he would with the appropriate tool for the job.

spell name:
DRILL 
list name:
Mining Law
level:
9
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 hole
sourcebook:
spell user's companion
description: Drills a hole into rock or earth that is up to 1" per level in diameter and up to 1' per level in length. Useful for such things as air shafts and blast holes."

spell name:
DRIVE/CALL
list name:
Livestock Ways
level:
19
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
100/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to drive up to 5 animals/lvl in any direction desired. Caster may change the direction of animals by up to 60° per minute while moving. Caster may also call up to 1 strayed animal/lvl to him. All animals affected by a single spell must be of one type such as all cows, or horses, or sheep, etc.

spell name:
DROWNING
list name:
Water Forms
level:
6
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target must make an RR or begin to drown. The lungs of the target are filled with water and the target may be saved by normal life saving means. While drowning the target is at -100 to everything. The target must be in a large body of water when this spell is cast.

spell name:
DRUG / POISON ANALYSIS
list name:
analyses
level:
3
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
6""
area of effect:
1 portion
sourcebook:
rolemaster companion 3
description: allows the caster to learn the origins, purity, and general worth of one drug or poison (if any) in the portion. caster will also learn the antidote (if any) as well as the drug/poison's potency (i.e., level).

spell name:
DRUID SYMBOL
list name:
druidstaff
level:
7
realm:
channeling
type:
druid base
spell class:
u
duration:
varies
range:
touch
area of effect:
druidstaff
sourcebook:
rolemaster companion 1
description: caster may store one spell on his druidstaff to cast later with no preparation (only one such stored spell at a time).

spell name:
DRUIDSTAFF TRUE
list name:
druidstaff
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: allows the caster to convert his silver druidstaff or take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +7 spell adder or x5 pp multipler, +40 quarterstaff, and it can be thrown as a spear using the range and range modifications of a long bow. attacks are resolved on the war mattack table

spell name:
DRY
list name:
Structure Law
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
10/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to evaporate up to 1 cu'/lvl of water. If this spell is cast on an area of atmosphere, it will remove an equal amount of water from the air (actually it moves it elsewhere).

spell name:
DRY
list name:
Survival Ways
level:
13
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Keeps target and possessions dry up to, but not including total immersion in liquid.

spell name:
DRY
list name:
Farming Law
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
sight
area of effect:
100 sqft/lvl
sourcebook:
spell user's companion
description: Dries field of any unneeded water.

spell name:
DRY MANUSCRIPT 
list name:
Library Mastery
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to dry any moisture contained in one book, text, scroll, etc.

spell name:
DRY WEAPON
list name:
Warrior Law
level:
1
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Completely removes surface liquid from one weapon.

spell name:
DUAL CAST
list name:
Realm Law
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster's next spell costs double normal PPs but is cast through two realms of power. For example; a Mentalism spell cast after this spell would affect target's as either a Mentalism or as a Channeling (or Essence, or Arcane) spell (whichever one was worse for saving throw purposes). The extra realm of effect would be chosen at time of casting the Dual Cast spell. Example: Evion, a Dark Cleric, casts an Absolution Pure after casting a Dual Cast (Mentalism). The Absolution Pure (20th level) costs her 40 PPs to cast (20x2). Her target (a Light Cleric) resists versus Channeling with a +60 bonus, but only resists versus Mentalism with a +5 bonus. The roll is made (against Mentalism as this is the harder save)...and fails, the Light Cleric is affected by the Absolution Pure. Only one RR is made versus the Dual Cast spell (even though two spells were actually cast, A.P.-Channeling and A.P.-Mentalism).

spell name:
DUAL CONSCIOUSNESS
list name:
conveyance
level:
20
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's awareness may be split between his psyche and physical body. All perception rolls made by the caster are at -25, and his physical body is restricted to 25% action.

spell name:
DUAL CONVEYANCE
list name:
conveyance
level:
35
realm:
mentalism
type:
seer base
spell class:
uf
duration:
10 minutes / level
range:
touch
area of effect:
2 targets
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 10 miles /minute though solid matter and air alike and he may also travel to the astral and ethereal planes. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. If the caster overstays the duration, he must make a RR (at -75) or die (attack level equals number of rounds overstayed). Caster may bring the psyche of one other willing target along with him.

spell name:
DULL BLADE
list name:
weapon alterations
level:
9
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Causes any weapon with a non-magical bonus to lose that bonus until it is reforged: a process that requires equipment , facilities, and 10% of the time of the original c reation process.

spell name:
DULL MIND 1
list name:
mind erosion
level:
1
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 5 (by 1 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline (also wisdom, intelligence, charisma, etc.). if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
DULL MIND 10
list name:
mind erosion
level:
25
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 50 (by 10 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
DULL MIND 2
list name:
mind erosion
level:
4
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 10 (by 2 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
DULL MIND 3
list name:
mind erosion
level:
7
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 15 (by 3 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
DULL MIND 4
list name:
mind erosion
level:
9
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 20 (by 4 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
DULL MIND 5
list name:
mind erosion
level:
12
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 25 (by 5 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
DULL MIND 6
list name:
mind erosion
level:
14
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 30 (by 6 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
DULL MIND 8
list name:
mind erosion
level:
20
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 40 (by 8 in a 3-18 system); in rm, the temporary stat is lowered, not the potential. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
DULL WILL I
list name:
Will Breaker
level:
6
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Temporarily reduces target's Will by 1-10.

spell name:
DULL WILL II
list name:
Will Breaker
level:
12
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
2 minutes / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Temporarily reduces target's Will by 2-20.

spell name:
DULL WILL III 
list name:
Will Breaker
level:
18
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
3 minutes / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Temporarily reduces target's Will by 3-30.

spell name:
DULL WILL V
list name:
Will Breaker
level:
30
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
5 minutes/10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Temporarily reduces target's Will by 5-50.

spell name:
DUN CANDLE (SLEEP)
list name:
wax magic
level:
12
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
5 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may create a candle of dun wax; the caster creates a candle which will cause a deep sleep lasting one day.

spell name:
DUPLICATE OTHER
list name:
summons
level:
50
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: This spell allows the caster to create a duplicate of the target. This duplicate will look, sound, and detect (for purposes of spells) exactly like the target himself. It will also act like the caster would (it thinks on its own and has free will). but it is controlled by the GM unless the caster concentrates. He will have a mental link with the duplicate as long as it is within 1 mile. The duplicate will have 1/2 (round down) of the levels, hits, skill bonuses, etc. of the target. Their physical attributes will he identical. Spell failure for this spell will mean that the duplicate is created, but it cannot be controlled by the caster and the duplicate will be diametrically opposed in outlook and alignment to (and will hate) the caster. The spell user may only have one duplicate in existence at any one time. Caster can decide if the duplicate will be exactly like the original or will be the target's exact opposite as far as outlook and alignment go. If they are opposites, the duplicate will not rest until the original is destroyed.

spell name:
DUPLICATE OTHER
list name:
gate mastery
level:
50
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: This spell allows the caster to create a duplicate of the target. This duplicate will look, sound, and detect (for purposes of spells) exactly like the target himself. It will also act like the caster would (it thinks on its own and has free will). but it is controlled by the GM unless the caster concentrates. He will have a mental link with the duplicate as long as it is within 1 mile. The duplicate will have 1/2 (round down) of the levels, hits, skill bonuses, etc. of the target. Their physical attributes will he identical. Spell failure for this spell will mean that the duplicate is created, but it cannot be controlled by the caster and the duplicate will be diametrically opposed in outlook and alignment to (and will hate) the caster. The spell user may only have one duplicate in existence at any one time. Caster can decide if the duplicate will be exactly like the original or will be the target's exact opposite as far as outlook and alignment go. If they are opposites, the duplicate will not rest until the original is destroyed.

spell name:
DUST (10 CU')
list name:
power words
level:
4
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
10'
area of effect:
stone/earth obj
sourcebook:
rolemaster companion 3
description: the caster may transform stone, earth, or wood to fine, dry powder. the amount the caster may transform depends on the level at which he casts the spell (4 = 10 cu', 9 = 100 cu', 14 = 1000 cu', 25 = 100 cu'/lvl).

spell name:
DUSTING
list name:
household magic
level:
3
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
50'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: causes dust and grit to swirl together and fly outside.

spell name:
DWELLING CURSE 2
list name:
revenging law
level:
14
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to place a curse on one dwelling. it's size may not exceed 50' x 50' x 50' area. gm determines exact nature of curse. options include decline in business, decline in quality of customer, room gaining reputation as being haunted, room falling into disrepair, etc.

spell name:
EAGLEWING
list name:
beast's ways
level:
7
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can fly at the same rate as an eagle (100'/rnd). Caster must continually remain in motion (he cannot hover) and while he can slow to land safely and make gradual changes in speed, he will fall if he stops completely while in flight.

spell name:
EAR DISRUPTION
list name:
flesh destruction
level:
9
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's ears is disupted, his hearing is at 50% of normal until cured (-25 to perception involving hearing, -50 to perception only involving hearing). if both ears go, he is deaf.

spell name:
EARLY RISER
list name:
Farming Law
level:
2
realm:
Prosaic
type:
open prosaic
spell class:
US*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Wakes caster up at a predetermined time.

spell name:
EARTH / MUD
list name:
solid destruction
level:
8
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
spell law
description: changes 100 cu' of earth to soft mud; change is gradual and takes 3 rnds.

spell name:
EARTH ANALYSIS
list name:
delving law
level:
3
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
10'
area of effect:
line of sight
sourcebook:
rolemaster companion 1
description: gives nature and origin of natural earth (stone or metal), and when and how worked earth was obtained and worked.

spell name:
EARTH ANALYSIS
list name:
analysis
level:
2
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives nature and origin of natural earth as well as when and how worked earth was obtained and worked.

spell name:
EARTH ARMS
list name:
Earth Forms
level:
12
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 10 failure
range:
1'/lvl
area of effect:
20'R
sourcebook:
rolemaster companion 7
description: A pair of huge (5' diameter, 10' long) arms of earth and stone rises up from the ground and attacks the target of the caster's choice with a +100 Huge Grapple. If the attack gets a ‘C' or better critical, then the victim is enveloped and will suffocate. If the caster concentrates, the victim will take an ‘E' crush critical each round.

spell name:
EARTH BLADE
list name:
Warrior Blade
level:
16
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: Using his Warriorblade to "attack" the ground, the caster can tunnel through earth and stone at a rate of 10' per round.

spell name:
EARTH CALM
list name:
druid's peace
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 1
description: with the radius, caster may "calm"" a natural phenomena (quakes, storms, winds, etc.) or he may cancel a magically created natural phenomena."

spell name:
EARTH ELEMENTAL C
list name:
stone mastery
level:
19
realm:
channeling
type:
druid base
spell class:
f
duration:
1 round / level (concentration)
range:
10'/lvl
area of effect:
sourcebook:
rolemaster companion 1
description: summons and controls a weak earth elemental. if concentration is interrupted thent he elemental goes on a mindless rampage until concentration is resumed. caster can dismiss the elemental before duration is over by concentrating. the elemental disappears when the duration is over.

spell name:
EARTH EMPATHY C
list name:
nature's law
level:
25
realm:
channeling
type:
open channeling
spell class:
i
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster can understand and/or visualize the thoughts and emotions of any one animal, plant, stone, or dead organic object.

spell name:
EARTH FINGERS
list name:
Earth Forms
level:
4
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 10 failure
range:
1'/lvl
area of effect:
5'R
sourcebook:
rolemaster companion 7
description: This spell causes earth and stone tendrils to rise up out of the ground and attack anything within their area of effect. The tendrils attack as a +0 Medium Grapple attack. If the caster concentrates then the fingers get an OB equal to the caster's EM modifier.

spell name:
EARTH HAND
list name:
Earth Forms
level:
7
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 10 failure
range:
1'/lvl
area of effect:
10’R
sourcebook:
rolemaster companion 7
description: This spell causes a huge hand and forearm made of earth and stone to rise up out of the ground. The hand can attack with a +20 Large Grapple anything the caster chooses within range. In the rounds after the hand causes a ‘C' or better critical the target is held and cannot move. If the caster concentrates, the held object or being takes a +50 Large Crush attack.

spell name:
EARTH MASTER
list name:
earth mastery
level:
50
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can use one lower level spell (son this list) each round.

spell name:
EARTH MASTERY
list name:
earth law
level:
50
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
spell law
description: caster can use one lower level spell (son this list) each round.

spell name:
EARTH MOUNT 1
list name:
conveying ways
level:
1
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an earth elemental in the shape of a horse. it can carry up to 500 lbs at a max speed of 10 mph (approx. 150'/ rnd). the earth mount has 200 hits and will not fight. it obeys the caster.

spell name:
EARTH MOUNT 2
list name:
conveying ways
level:
6
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an earth elemental in the shape of a horse. it can carry up to 750 lbs at a max speed of 20 mph (approx. 300'/ rnd). the earth mount has 300 hits and will not fight. it obeys the caster.

spell name:
EARTH MOUNT 3
list name:
conveying ways
level:
11
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an earth elemental in the shape of a horse. it can carry up to 750 lbs at a max speed of 40 mph (approx. 600'/ rnd). the earth mount has 300 hits and fights as a lesser earth elemental. it obeys the caster.

spell name:
EARTH MOUNT TRUE
list name:
conveying ways
level:
25
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an earth elemental in the shape of a horse. it can carry up to 750 lbs at a max speed of 40 mph (approx. 600'/ rnd). the earth mount has 300 hits and fights as a greater earth elemental. it obeys the caster.

spell name:
EARTH MOVER
list name:
Fortification Mastery
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to manipulate great amounts of loosened earth easily. Caster may move up to 100 cubic feet/level of earth about. Caster controls movement of material via mental commands and may not move material further than 10'/lvl away from him.

spell name:
EARTH SUMMONS
list name:
earthblood's ways
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
sourcebook:
rolemaster companion 1
description: if the caster is in a earthnode he has nodestored, he creates a vicious earthbeast from the power of the earthnode. he can form any number of creatures from the earthnode whose total levels do not exceeds the caster's level. the beast(s) are of animal intelligence, but innately knows and understands the layout of this earthnode to the exent of the caster's knowledge, and will follow simple instructions from the caster (even those that will result in the destruction of the earthbeast). the earthbeast may be of the form and physical characteristics of any of the lesser drakes. at the end of the duration, the earthbeast disperses back into pure magical energy and is reabsorbed into the earthnode whence it was created. no matter what form is chosen, the beasts normally have none of the special abilities of the actual creatures. the gm may wish to allow special abilities directly related to the primary terrain of the earthnode (e.g., flame-related abilities at a volcano, ice or cold abilities on a glacier, water abilities in the sea, etc.).

spell name:
EARTH TO DUST
list name:
earth mastery
level:
3
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu '
sourcebook:
rolemaster companion 2
description: turns 10 cu' of earth into fine dust.

spell name:
EARTH TO DUST
list name:
earth mastery
level:
12
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1000 cu'
sourcebook:
rolemaster companion 2
description: turns 1000 cu' of earth into fine dust.

spell name:
EARTH TO DUST (10 CU')
list name:
matter disruption
level:
2
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu '
sourcebook:
spell law
description: turns 10 cu' of earth into fine dust.

spell name:
EARTH TO DUST (100 CU')
list name:
matter disruption
level:
7
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
spell law
description: turns 100 cu' of earth into fine dust.

spell name:
EARTH TO DUST (1000 CU')
list name:
matter disruption
level:
12
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
300'
area of effect:
1000 cu'
sourcebook:
spell law
description: turns 1000 cu' of earth into fine dust.

spell name:
EARTH TO MUD
list name:
earth mastery
level:
7
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
rolemaster companion 2
description: changes 100 cu' of earth to soft mud; change is gradual and takes 3 rounds.

spell name:
EARTH TO STONE
list name:
Fortification Mastery
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Changes up to 10 cubic foot per level of packed earth to stone. Change is gradual and occurs over three rounds.

spell name:
EARTH TO STONE
list name:
Construction Ways
level:
9
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 cu'/lvl
sourcebook:
spell user's companion
description: Causes up to 100 cubic feet of packed earth per level of caster to be changed into stone.

spell name:
EARTH WALL
list name:
earth mastery
level:
4
realm:
essence/channeling
type:
witch base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 2
description: summons a wall of packed earth up to 10' x 10' x (3' at base, 1' at top); it can be dug through (10 man-rounds at top).

spell name:
EARTH WALL
list name:
Fortification Mastery
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a wall of earth up to 25 cubic foot per level in size. Caster may shape the wall as desired.

spell name:
EARTH WALL
list name:
Construction Ways
level:
17
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
10 cu'/lvl
sourcebook:
spell user's companion
description: Allows caster to create an earth wall of up to 10 cubic feet per level. It must rest on a solid surface.

spell name:
EARTH WALL TRUE
list name:
earth mastery
level:
10
realm:
essence/channeling
type:
witch base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 2
description: summons a wall of packed earth up to 10' x 10' x (3' at base, 1' at top); it can be dug through (10 man-rounds at top).

spell name:
EARTH'S DOOR
list name:
earthblood's ways
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
in node
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: if the target is currently within an earthnode, the caster may teleport (rr's apply) to some other location within the same earthnode. resolve the safetly of the journey and possible failure or obstruction as teleport 1 (on closed essense list: lofty bridge). if the spell is imbedded inot a location withinan earthnode, it may be designed to teleport any being enering the location to another location within the same earthnode.

spell name:
EARTH/MUD
list name:
earth law
level:
11
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: changes 100 cu' of earth to soft mud; change is gradual and takes 3 rounds.

spell name:
EARTH/STONE
list name:
earth law
level:
12
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: changes 100 cu' of packed earth to solid stone and loose earth to gravel; change is gradual and takes 3 rounds.

spell name:
EARTHALARM
list name:
earthblood's ways
level:
16
realm:
arcane
type:
open arcane
spell class:
i
duration:
varies
range:
10'
area of effect:
1 node or area
sourcebook:
rolemaster companion 1
description: when in an earthnode, the caster may specify that earthnode or one area within that earthnode. if that area is entered by an unaurthorized presence (specified by the caster when the spell is cast), an alarm will be "sounded"". the alarm will alert the caster at any distance. within the disturbed area, the alarm may be silent or may make a loud raucous, according to the caster's specifications when the spell is cast. the caster may never have more than one of these spells active at any one time."

spell name:
EARTHBEAST
list name:
earthblood's ways
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
sourcebook:
rolemaster companion 1
description: if the caster is in a earthnode he has nodestored, he creates a vicious earthbeast from the power of the earthnode. the beast is of animal intelligence, but innately knows and understands the layout of this earthnode to the exent of the caster's knowledge, and will follow simple instructions from the caster (even those that will result in the destruction of the earthbeast). the earthbeast may be of the form and physical characteristics of any of the lesser drakes. at the end of the duration, the earthbeast disperses back into pure magical energy and is reabsorbed into the earthnode whence it was created.

spell name:
EARTHBLADE
list name:
earthfocus
level:
11
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster creates a sword of force which attacks on the Plasma Bolt table (or use Lightning Bolt, if RMC3 is not used). It strikes with a +20 bonus, and delivers Essence criticals. The caster can buy directed spell with Earthhlade. If released, the blade is treated as a bolt (range 5' / level). The bolt does not receive the +20 bonus. Caster may not parry with this blade. Normally, this blade cannot parry or be parried.

spell name:
EARTHBLOOD CASCADE
list name:
earthfocus
level:
17
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
5' radius
sourcebook:
rolemaster companion 5
description: Caster's body immolates with raw Earthblood. Anyone within 5' suffers an 'A' Essence critical. Anyone in physical contact suffers a 'C' critical. Physical attacks to the caster also deliver an ' A' Essence critical. All items on the caster's person are, like the caster, immune to the effects raw, elemental Earth blood (such asEarthblade, but not Earthblood-based base attack spells) while this spell is in effect. However, any material he touches or comes in contact with may be damaged by the exposure.

spell name:
EARTHBLOOD DEPRIVATION
list name:
earthfocus
level:
18
realm:
arcane
type:
open arcane
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: RR mod: -20. Target must RR or be drained of all power points for one day/10% failure. Pure spell users of channeling resist this spell at twice their levels.

spell name:
EARTHBLOOD ELEMENTAL
list name:
earthfocus
level:
15
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level (concentration)
range:
10'
area of effect:
sourcebook:
rolemaster companion 5
description: Creates an elemental from the power of the Earth node. The elemental is of low intelligence, but innately knows and understands the layout of the Earthnode to the extent of the caster's knowledge, and will obey simple commands from the caster (even those which would result in its own demise). Treat the elemental as a Strong Light Elemental, delivering Essence criticals. At the end of the spell's duration, the elemental disperses back into the node from whence it came. The elemental cannot leave the radius of the Earthnode.

spell name:
EARTHBLOOD GATHER C
list name:
earthblood's ways
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
in node
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may recover used power points by absorbing power directly from the earthnode that he isin. the caster may absorb 1 power point for every three minutes that he concentrates. note that the caster must still spend the 9 pp for this spell. the caster may never increase power points beyond his maximum.

spell name:
EARTHBLOOD GENERATION
list name:
earthblood's ways
level:
25
realm:
arcane
type:
open arcane
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: all damage is regenerated (except for a brain). including organ, nerve, muscle, bone and concussive hits. the caster must be within an earthnode which he has nodestored. recovery takes 10 - 100 hours.

spell name:
EARTHBLOOD NOURISHMENT
list name:
earthfocus
level:
4
realm:
arcane
type:
open arcane
spell class:
u
duration:
24 hours / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster derives his nourishment directly from the Earthblood, needing neither food nor drink for the spell's duration. Caster loses one point of temporary Constitution each day this spell is in effect.

spell name:
EARTHBLOOD SAVANT
list name:
earthfocus
level:
25
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
sourcebook:
rolemaster companion 5
description: Creates a Light Elemental Savant (C&T2 Section 6.0) from the power of the Earth node. The elemental is of low intelligence, but innately knows and understands the layout of the Earthnode to the extent of the caster's knowledge, and will obey simple commands from the caster (even those which would result in its own demise). The elemental delivers Essence criticals and uses the Large Creatures Critical table. At the end of the spell's duration, the elemental disperses back into the node from whence it came. The elemental cannot leave the radius of the Earthnode.

spell name:
EARTHBLOOD VACUUM
list name:
earthfocus
level:
19
realm:
arcane
type:
open arcane
spell class:
fm
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target must RR or be momentarily deprived of his connection with his magics. Attack is resolved on the 'Attack Spells' column of the Extraordinary Spell Failure Table (Spell Law 15.7). The amount of RR failure is added to this roll.

spell name:
EARTHBLOOD'S AWARENESS *
list name:
earthblood's ways
level:
8
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
in node
area of effect:
100' r/lvl
sourcebook:
rolemaster companion 1
description: as earthpresence, plus a general knowledge of the actions fo each being within the earthnode (e.g., being is casting a spell but does not know what spell is being cast).

spell name:
EARTHBONES EMPATHY
list name:
stone mastery
level:
20
realm:
channeling
type:
druid base
spell class:
i
duration:
concentration
range:
1000'/lvl
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 1
description: allows caster (he must be in contact with the ground) to visualize and sense activity of those in contact with the ground and in a specified 10' r/level area (within the range). alternately, the caster may sense the direction and distance (within range) to significanct target with which he is familiar (a particuliar individual, an army, etc.).

spell name:
EARTHCALM * S
list name:
earthblood's ways
level:
4
realm:
arcane
type:
open arcane
spell class:
ds
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the target is immune to any fear or panic type effects for the duration of the spell.

spell name:
EARTHCLOAK
list name:
earthblood's ways
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster is undetectable by sight, sound, smell, or "detects"" so long as he remains in the earthnode in which he cast the spell and does not cast any other magic, move faster than a walk, make an attack, or suffer or give a violent blow."

spell name:
EARTHCOMMUNE
list name:
earthblood's ways
level:
12
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: if the caster is within an earthnode he has nodestored, he may ask a single question which might be answered "yes"" or ""no"" and he will know the correct answer. this power may be used only once per day and only once per week at a given earthnode."

spell name:
EARTHEN PALISADE
list name:
Encampments
level:
30
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell creates a 10' high wall of packed earth around the caster's camp. The maximum length of the wall is 10' per level.

spell name:
EARTHFOCUS
list name:
earthfocus
level:
50
realm:
arcane
type:
open arcane
spell class:
fi
duration:
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster learns the distances and directions to all Earth nodes on the planet (whether they are nodestored ornot, but not if they are cloaked or under similar misdirectional protections). He may safely teleport to any Earthnude of his choosing.

spell name:
EARTHFORM
list name:
Earth Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a weak Earth Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
EARTHFORM TRUE
list name:
Earth Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of an Earth Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
EARTHGATE
list name:
earthblood's ways
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: caster may teleport to any major earthnode that he has nodestored and which is within 10 miles/lvl. possibility for teleport is 1%. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
EARTHGATE TRUE
list name:
earthblood's ways
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: caster may teleport to any major or minor earthnode that he has nodestored and which is within 20 miles/lvl. possibility for teleport is 1%. see teleport 1 on the closed essence list: lofty bridge.

spell name:
EARTHGUARDIANS
list name:
earthblood's ways
level:
50
realm:
arcane
type:
open arcane
spell class:
fh
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: using this spell , the caster may commission a willing target to be an "eternal "" guardian of the earthnode, following instructions which the caster gives. so long as the being fulfills the conditions of the contract he will not age and if injured will automatically regenerate 1 hit / round and gradually heal all other injuries. the conditions of the contract may vary but all contracts must contain the following: the being must have submitted to this of his own free will, he will submit to the wishes of the caster, he may not leave the radius of the earthnode, and he will defend the caster and the earthnode. if a guardian breaks the contract he will resume aging at the normal rate, but will not suffer aging for all the time he has been a guardian."

spell name:
EARTHHEART
list name:
Heartfires
level:
25
realm:
essence/channeling/mentalism
type:
Special
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Protects either caster's heart or his birth spot (the spot on most drakes where scales fail to develop properly). Negates any critical strike to protected area unless it is from an armor-cutting weapon which successfully makes its armor-cut roll.

spell name:
EARTHHEART SIGHT
list name:
Heartfires
level:
9
realm:
essence/channeling/mentalism
type:
Special
spell class:
U*
duration:
1 minute / level
range:
100'/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to see any targets with Misfeel, Invisibility, the true form of any target which has been artificially altered (not targets with a natural shapechanging ability), illusions, or targets who are "out of phase" or otherwise displaced.

spell name:
EARTHJAR * S
list name:
earthblood's ways
level:
19
realm:
arcane
type:
open arcane
spell class:
s
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: upon receiving a death blow, the caster goes into a state of suspended animation, until he is cured or his brain is destroyed. the caster must be within an earthnode that he has nodestored and there is a maximum duration for the spell of level times 2 hours. if the caster's body cannot be revived within the maximum duration, the caster soul will remain in the earthnode rather than going away into the appropriate after-life. for a period following the soul's departure of 1 day / level the caster is "in"" the earthnode and may re-enter his own body if it is healed and within ghe earthnode or he may enter and possess another dead body which has been made capable of life. if none of these conditions are fulfilled within the 1 day / level duration, the caster will reform into one of the ""greater"" or ""major"" undead (c&t p. 41), and will usually adopt its normal alignment and character (gm's option). the caster may intentionally depart his own body (or any other body he has ""obtained"" prematurely) to enter without corpus into the earthnode as outlined above. the timing of the 1 day per level limit begins the moment the caster enters the earthnode without a body."

spell name:
EARTHKEEP * S
list name:
earthblood's ways
level:
13
realm:
arcane
type:
open arcane
spell class:
s
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: upon receiving a death blow, the caster goes into a state of suspended animation, until he is cured or his brain is destroyed. the caster must be within an earthnode that he has nodestored and there is a maximum duration for the spell of level times 2 hours. if the caster's body cannot be revived within the maximum duration, the caster will die unless his soul can be kept from leaving his body by other means.

spell name:
EARTHMIGHT
list name:
earthblood's ways
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target absorbs power directly from the earthnode (that the caster is in) into his body. the target gains the size, strength, physical abilities and defenses (but not appearance or sunlight problems) of a troll as defined in c&t. the gm should determine the type of troll based upon the primary trype of terrain for the earthnode: cave troll (underground and near caves), forest troll (in woods and forests). snow troll (on glaciers and snow fields), hill troll (in mountains and hills), and stone troll (almost everywhere else). the gm should probably only allow mountain and war trolls in very rare instances.

spell name:
EARTHMIGHT I
list name:
Earth Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster a +10 to his St modifier for the duration of this spell.

spell name:
EARTHMIGHT II
list name:
Earth Forms
level:
5
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster a +20 to his St modifier for the duration of this spell.

spell name:
EARTHMIGHT III
list name:
Earth Forms
level:
13
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster a +30 to his St modifier for the duration of this spell.

spell name:
EARTHMIGHT TRUE
list name:
Earth Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster a +50 to his St modifier for the duration of this spell.

spell name:
EARTHNODE COMPASS
list name:
earthfocus
level:
2
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster learns distance and direction to any Earthnode he has previously Nodestored.

spell name:
EARTHPRESENCE * (C)
list name:
earthblood's ways
level:
3
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
in node
area of effect:
100' r
sourcebook:
rolemaster companion 1
description: each round the caster may concentrate on an area up to 100' r within the earthnode that he is in. he will be aware of the presence of all sentient / thinking beings within that area.

spell name:
EARTHSENSE * C
list name:
earthblood's ways
level:
6
realm:
arcane
type:
open arcane
spell class:
i
duration:
concentration
range:
self
area of effect:
one node
sourcebook:
rolemaster companion 1
description: if this spell is active, the caster immediately become aware of any "familiar"" presences in the same earthnode as the caster. ""familiar"", for this spell, is defined as any intelligent being with whom the caster has previously observed or communicated with for at least 5 minutes. the caster will not learn the location of the familiar presence(s) within the earthnode, but he will know the identity of the being(s)."

spell name:
EARTHWALL
list name:
barrier law
level:
7
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 20' x 3'
sourcebook:
spell law
description: creates a wall of up to 10' x 20' x (3' at base, 1' at top)of packed earth; it must rest on a solid surface. it can be dug through only (10 man rounds at top).

spell name:
EARTHWALL
list name:
shielding ways
level:
14
realm:
channeling
type:
paladin base
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 20' x 3'
sourcebook:
rolemaster companion 2
description: creates a wall of up to 10' x 10' x (3' at base, 1' at top)of packed earth; it must rest on a solid surface. it can be dug through only (10 man rounds at top).

spell name:
EARTHWALL
list name:
earth law
level:
4
realm:
essence
type:
magician base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x v
sourcebook:
spell law
description: summons a wall of packed earth up to 10' x 10' x (3' at base, 1' at top); it can be dug through (10 man-rounds at top).

spell name:
EARTHWALL TRUE
list name:
barrier law
level:
17
realm:
channeling
type:
open channeling
spell class:
e
duration:
permanent
range:
50'
area of effect:
10' x 20' x 3'
sourcebook:
spell law
description: creates a wall of up to 10' x 20' x (3' at base, 1' at top)of packed earth; it must rest on a solid surface. it can be dug through only (10 man rounds at top).

spell name:
EARTHWALL TRUE
list name:
earth law
level:
10
realm:
essence
type:
magician base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
spell law
description: summons a wall of packed earth up to 10' x 10' x (3' at base, 1' at top); it can be dug through (10 man-rounds at top).

spell name:
ECLIPSE
list name:
Devious Ways
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes all caster's spells to be undetectable. This would allow the caster to cast any number of spells and have all the spell energies remain undetectable. Obvious effects like hand gestures, mouthings, spell components etc. would be detectable.

spell name:
ECSTASY
list name:
alluring ways
level:
7
realm:
mentalism
type:
houri base
spell class:
m*
duration:
1 round / 5 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is in seventh heaven ( i.e., extreme ecstasy/joy). For the duration of the spell, he is at 50% of normal activity. Later he will have a tendency to "come back for more."""

spell name:
EDGERUNNING
list name:
monk's bridge
level:
4
realm:
essence
type:
monk base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on even, narrow (at least 2" wide) surfaces as if he were on normal ground."

spell name:
EIGHT MAGIC
list name:
Minor Arcana Magic
level:
16
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Affects the querent's defensive abilities. Eight of Rods: Swiftness. Adds +15 to the querent's DB. Eight of Cups: Abandoned Success. Lowers morale of querent's target; each time the querent hits, there is a 50% chance the target will flee. Eight of Swords: Shortened Force. Subtracts -15 from the OB of one of the querent's attackers. Eight of Pentacles: Prudence. Adds +15 to the querent's parry (querent must be parrying at least at +5).

spell name:
ELDRITCH WEAPON
list name:
plasma mastery
level:
9
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: caster's weapon (must be at least partially metal to bind) is enveloped in "coldfire"" and will inflict plasma criticals of one degree less severity in addition to normal criticals when striking. caster may only have one eldritch weapon in effect at any one time. any fumble delivers a ""b"" plasma crit to the wielder."

spell name:
ELECTRIC ARMOR
list name:
Mana Currents
level:
14
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 minute / level
range:
10'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Protects target against all electrical based attacks by conferring a +20 bonus. Note: This spell does not protect against light based attacks.

spell name:
ELECTRICAL GENERATION
list name:
Magnetic Ways
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: is able to generate electrical energy from magnetic energy. Caster is able to regulate the speed of this creation from a slow trickle of electrical energy (enough to cause severe static electricity and which will last approximately 1 hr/lvl) through a steady flow of electrons (enough to power a few small appliances for up to 10 min/lvl) to a great crackling bolt of lightning which will do 2x damage on the Lightning bolt table. The stronger the magnetic source used to create the electricity, the stronger the flow of electrons.

spell name:
ELEMENT BARRIER
list name:
Barriers
level:
25
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs any one form of element. For example, Friga, a 25th level Ice Mage, decides to go into battle against his arch-rival Boan, a 30th level Fire Mage. In preparation for this cataclysmic battle, Friga casts an Element Barrier (Fire) on himself so that when battle is joined he will be impervious to Boan's Firebolts, Fireballs, and fire elementals.

spell name:
ELEMENT BLADE
list name:
weapon alterations
level:
12
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Empowers a weapon with the "basic elemental force"" of the caster's choice (e.g. fire, cold, light, etc.). In addition to a normal critical, the weapon will inflict an additional critical based upon the element's type (e.g .. heat. cold, electricity, etc.). The severity of the elemental critical is one degree less than that of the normal critical (one roll only)."

spell name:
ELEMENT BLADE TRUE
list name:
weapon alterations
level:
20
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Empowers a weapon with the "basic elemental force"" of the caster's choice (e.g. fire, cold, light, etc.). In addition to a normal critical, the weapon will inflict an additional critical based upon the element's type (e.g .. heat. cold, electricity, etc.). The severity of the elemental critical is equal to that of the normal critical (one roll only)."

spell name:
ELEMENT SHIELD 
list name:
Experimentation Ways
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a non-mobile shield of energy that will keep one type of element (including gasses, light, magical elements (if they fail a RR), etc.) from passing through it. Shield may be up to 1 sq'/lvl of caster, i.e., 20th level caster could create a shield of up to 20'x20'. Shield is clear or opaque as desired or necessary (a light shield would most likely be opaque to some degree).

spell name:
ELEMENTAL ARMOR
list name:
elemental travel
level:
8
realm:
essence/mentalism
type:
astral traveller base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: caster is totally protected against any one element, he gets a +20 bonus on resistance rolls against it and attacks made against him receive a -10.

spell name:
ELEMENTAL ARMORS
list name:
Magic Defense
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a magical shield that protects caster from all Channeling spells. It subtracts 1 per level from all frontal Channeling attack spells (base and elemental). If caster performs no other actions during a round, he can 'parry' one spell attack.

spell name:
ELEMENTAL ATTACK 
list name:
Warrior's Blade
level:
10
realm:
Essence
type:
open essence
spell class:
F*
duration:
varies
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster can direct his next elemental attack spell (if he can cast them) through his weapon (without damaging it). Thus, it appears (rightly so) as if the caster's weapon emits the elemental attack. The caster may use half his skill ranks (of Warrior Blade type) as if they were the skill ranks of a directed elemental skill.

spell name:
ELEMENTAL AUGMENTATION
list name:
Realm Law
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: An Elementalism spell user may gain his PPs from another realm of power (if he's prevented from gaining his own PPs normally). The PPs for casting this spell may be cast from the future PPs to be gained by this spell, but if the caster, for some reason, doesn't gain these PPs, he takes 1-10 hits per PP he cast short.

spell name:
ELEMENTAL BALL
list name:
element's master
level:
7
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Caster shoots forth a ball of elemental force which affects a 10' radius. The attack is resolved on the Fireball table, delivering criticals appropriate to his 'coupled' element.

spell name:
ELEMENTAL BOLT
list name:
element's master
level:
6
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster shoots forth a bolt of elemental force from his outstretched palm. The attack is resolved on the Fire Bolt table, delivering criticals appropriate to his 'coupled' element.

spell name:
ELEMENTAL CHANGE
list name:
Inorganic Shifting
level:
19
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type E Elemental, within 1/40x to 400x his own mass. Caster receives 100% of its natural abilities.

spell name:
ELEMENTAL CHANGE TRUE
list name:
Inorganic Shifting
level:
30
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type E Elemental, within 1/40x to 400x his own mass. Caster receives 100% of its natural abilities. Duration is permanent.

spell name:
ELEMENTAL CONFLAGRATION
list name:
elemental summons
level:
16
realm:
essence/mentalism
type:
astral traveller base
spell class:
e
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target takes an elemental critical corresponding to theelement of the caster's choosing. The severity is determined by the amount of the target's RR failure: <= 0 = no effect; 1-10 = 'A' , 11-20 = 'B'; 21-30 = 'C'; 31-40 = 'D'; 41+ = 'E'.

spell name:
ELEMENTAL FORM
list name:
elemental travel
level:
17
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster takes the form of any one elemental.

spell name:
ELEMENTAL FORM I
list name:
Inorganic Shifting
level:
8
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type A or B Elemental, within 3/4x to 2x his own mass. Caster receives 100% of its natural abilities.

spell name:
ELEMENTAL FORM II
list name:
Inorganic Shifting
level:
11
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type A or B Elemental, within 1/20x to 40x his own mass. Caster receives 100% of its natural abilities.

spell name:
ELEMENTAL FORM III
list name:
Inorganic Shifting
level:
14
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type A or B Elemental, within 1/40x to 400x his own mass. Caster receives 100% of its natural abilities.

spell name:
ELEMENTAL FORM TRUE
list name:
elemental travel
level:
25
realm:
essence/mentalism
type:
astral traveller base
spell class:
e
duration:
1 day
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster takes the form of any one elemental.

spell name:
ELEMENTAL GATE
list name:
elemental travel
level:
20
realm:
essence/mentalism
type:
astral traveller base
spell class:
e
duration:
5 minutes
range:
10'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 4
description: Caster opens a Gate between his current plane and the Elemental Plane of his choosing. If he is on his Main Element plane the Gate may be opened to the caster's "Prime Plane"". The Gate is only one way, and the arrival location is completely random. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2)."

spell name:
ELEMENTAL GATE
list name:
elemental summons
level:
20
realm:
essence/mentalism
type:
astral traveller base
spell class:
e
duration:
5 minutes
range:
30'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 4
description: Caster opens a Gate between his current plane and the Elemental Plane of his choosing (location is random). If he is on his Main Element plane the Gate may be opened to the caster's " Prime Plane""(location is random). Roll 0100, if the result is 50+, Elemental Material will ""flow"" out of the Gate from the plane of the caster's Main Element plane - the higher the roll, the faster the flow. There is a 1-10% chance each round that some elemental being ""flows"" through the gate with the material. The chance is based upon the GM's concept for the elemental planes. If he is within Range, the Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative): 1-4: The Gate shrinks, disappearing completely after 3 mds. 5-7: The Gate shrinks, leaving a small link (see Planar Link in 8.1.2). No more rolls are made. 8: The Gate moves 1-50' in a random direction, sending all in its way to the target plane then it disappears. 9: As 8 above, but after the move, roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' Diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., usually the Prime Plane). The Door collapses after he uses it. Roll an encounterfor an Enchanted Area, +50 mod. (C&T 4.2)."

spell name:
ELEMENTAL GATE TRUE
list name:
elemental travel
level:
50
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
permanent
range:
100'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 4
description: Caster opens a Gate between his current plane and the Elemental Plane of his choosing. If he is on his Main Element plane the Gate may be opened to the caster's "Prime Plane"".The Gate is only one way, and the arrival location can be specified (The following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2)."

spell name:
ELEMENTAL GATE TRUE
list name:
elemental summons
level:
50
realm:
essence/mentalism
type:
astral traveller base
spell class:
e
duration:
permanent
range:
100'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 4
description: Caster opens a Gate between his current plane and the Elemental Plane of his choosing (location is random). If he is on his Main Element plane the Gate may be opened to the caster's " Prime Plane""(location is random). Roll 0100, if the result is 50+, Elemental Material will ""flow"" out of the Gate from the plane of the caster's Main Element plane - the higher the roll, the faster the flow. There is a 1-10% chance each round that some elemental being ""flows"" through the gate with the material. The chance is based upon the GM's concept for the elemental planes. If he is within Range, the Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative): 1-4: The Gate shrinks, disappearing completely after 3 mds. 5-7: The Gate shrinks, leaving a small link (see Planar Link in 8.1.2). No more rolls are made. 8: The Gate moves 1-50' in a random direction, sending all in its way to the target plane then it disappears. 9: As 8 above, but after the move, roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' Diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., usually the Prime Plane). The Door collapses after he uses it. Roll an encounterfor an Enchanted Area, +50 mod. (C&T 4.2)."

spell name:
ELEMENTAL IMMUNITY 
list name:
Planar Survival
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster total immunity to any one type of element. This spell prevents PEM poisoning (see Elemental Companion), damage from the element, etc. This protection extends to all of the caster's non-living possessions within a 5' radius. Only one Elemental Immunity spell may be in effect on one person at any time. To change the element protected from, caster must recast this spell.

spell name:
ELEMENTAL LINK
list name:
elemental summons
level:
11
realm:
essence/mentalism
type:
astral traveller base
spell class:
e
duration:
range:
10'
area of effect:
1" x 1"""
sourcebook:
rolemaster companion 4
description: Caster creates (or closes) a small "Wormhole"" from some place on the elemental plan of his choosing. Roll D l 00. if the result is 50+, Elemental Material will ""flow"" out of this hole; if the result is 75+, everyone in front of the hole will take a +50 Bolt auack corresponding to that element."

spell name:
ELEMENTAL MASTER 10
list name:
elemental summons
level:
8
realm:
essence/mentalism
type:
astral traveller base
spell class:
m
duration:
1 hour / level
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Summons a 10th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. THe caster can control the elemental without concentration; the elemental will obey caster until he dies, until he releases them, or until he gets out of range. At any one time, the caster cannot master more levels of elemental beings than his own level times five. Intelligent elemental beings will get a RR once a week.

spell name:
ELEMENTAL MASTER 15
list name:
elemental summons
level:
12
realm:
essence/mentalism
type:
astral traveller base
spell class:
m
duration:
1 hour / level
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Summons a 15th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. THe caster can control the elemental without concentration; the elemental will obey caster until he dies, until he releases them, or until he gets out of range. At any one time, the caster cannot master more levels of elemental beings than his own level times five. Intelligent elemental beings will get a RR once a week.

spell name:
ELEMENTAL MASTER 5
list name:
elemental summons
level:
5
realm:
essence/mentalism
type:
astral traveller base
spell class:
m
duration:
1 hour / level
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Summons a 5th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. THe caster can control the elemental without concentration; the elemental will obey caster until he dies, until he releases them, or until he gets out of range. At any one time, the caster cannot master more levels of elemental beings than his own level times five. Intelligent elemental beings will get a RR once a week.

spell name:
ELEMENTAL MASTERY
list name:
elemental ways
level:
50
realm:
essence
type:
warrior mage base
spell class:
fe
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to use one of the spells (lower level) on this spell list each round.

spell name:
ELEMENTAL PARRY 
list name:
Warrior's Blade
level:
25
realm:
Essence
type:
open essence
spell class:
F
duration:
1 parry
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster may use up to his entire normal weapon OB to 'parry' one elemental spell attack. The caster gains OB bonus against next perceived and parried elemental attack.

spell name:
ELEMENTAL POISON
list name:
noble weapons
level:
12
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: if the next crit that is obtained causes "hits/rnd"" and the victim fails an rr (modified by co bonus), he is consumed by an elemental poison (caster chooses fire, ice, water, etc.) that slowly consumes his body. the victim takes 1d10 ""elemental"" hits per round for 1 rnd/1% failure. if the ""elemental"" hit total reaches the victim's concussion hit total + constitution, the body is consumed by the elemental poison: e.g., fire poison causes the body to literally go up in smoke; ice elemental poison turns the body into a living ice statue; water elemental poison turns the body into a pool of water; etc. the only known cures are: the caster may ""cancel"" the poison or the ""elemental"" hits may be cured as they are taken at half normal rate (e.g., curing 10 normal hits would only cure 5 ""elemental"" hits) or an opposite ""elemental"" poison can be applied (gm discretion)."

spell name:
ELEMENTAL PROTECTION
list name:
Dragon Mastery
level:
9
realm:
Arcane
type:
closed arcane
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Provides caster with a +20 bonus to DB versus the elemental or acid attack of a "typed" drake.

spell name:
ELEMENTAL SERVANT
list name:
elemental ways
level:
15
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 servant
sourcebook:
rolemaster companion 2
description: creates a "servant"" (a very minor elemental) from a nearby source of the element as described in c&t."

spell name:
ELEMENTAL SHIELDS
list name:
Magic Defense
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level against all spells using one type of element such as Fire, Light, Wind, Water, Earth, etc. Caster must choose the element type when the spell is cast.

spell name:
ELEMENTAL SUMMON 10
list name:
elemental summons
level:
10
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Summons a 10th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
ELEMENTAL SUMMON 15
list name:
elemental summons
level:
14
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Summons a 15th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
ELEMENTAL SUMMON 2
list name:
elemental summons
level:
3
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Summons a 2nd level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
ELEMENTAL SUMMON 5
list name:
elemental summons
level:
4
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Summons a 5th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
ELEMENTAL SURVIVAL
list name:
elemental travel
level:
12
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: caster cannot be harmed in any way by any one element; he is even able to breathe it. Elemental Attacks with it have only a chance of hurting the caster, if they inflict Impact Criticals. Even in this case, they are modified by -50 and the normal Elemental Criticals are ignored.

spell name:
ELEMENTAL SURVIVAL TRUE
list name:
elemental travel
level:
16
realm:
essence/mentalism
type:
astral traveller base
spell class:
e
duration:
1 day
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: caster cannot be harmed in any way by any one element; he is even able to breathe it. Elemental Attacks with it have only a chance of hurting the caster, if they inflict Impact Criticals. Even in this case, they are modified by -50 and the normal Elemental Criticals are ignored.

spell name:
ELEMENTAL TRAVEL
list name:
elemental travel
level:
14
realm:
essence/mentalism
type:
astral traveller base
spell class:
e
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster travels to a random location on any Elemental Plane chosen by the caster.

spell name:
ELEMENTAL TRAVEL TRUE
list name:
elemental travel
level:
19
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster travels to a random location on any Elemental Plane chosen by the caster.

spell name:
ELEMENTAL WARD 1
list name:
structure wardings
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: The structure is warded against a particular element. Each element must be done separately. The structure then receives half damage from any attacks from that element and a resistance roll vs. any base spells from that element (e.g., a stone structure warded against fire would receive a resistance roll equal to the level of the warding against Stone Fires). This warding protects versus both "magic"" and ""normal"" forms of the element."

spell name:
ELEMENTAL WARD 2
list name:
structure wardings
level:
25
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: The structure then receives 1/4 damage from any elemental attacks. This warding protects versus both "magic"" and ""normal"" forms of the element."

spell name:
ELEMENTAL WARD 3
list name:
structure wardings
level:
35
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: The structure then receives 1/10 damage from any elemental attacks. This warding protects versus both "magic"" and ""normal"" forms of the element."

spell name:
ELEMENTAL WARDING TRUE
list name:
structure wardings
level:
45
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: The structure then receives 1/10 damage from any elemental attacks. This warding protects versus both "magic"" and ""normal"" forms of the element."

spell name:
ELEMENTAL WEAPON TRUE
list name:
noble weapons
level:
30
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: when the weapon delivers its next critical strike, it will deliver an "c"" elemental critical in addition to the normal critical. caster choses elemental type (e.g., fire elemenatal yields heat criticals, ice elemental yields cold criticals; water elemental yields impact criticals, etc.)."

spell name:
ELEMENTALISM PROTECTION
list name:
Magic Defense
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +l/level to all RRs versus Elementalism (from the Elemental Companion).

spell name:
ELEMENTALISM SHIELD
list name:
Magic Defense
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes all active spells within an area of up to 1' radius per level to have a visible aura. Each realm may be colored as caster desires and spells may also be made visible to only the caster.

spell name:
ELEMENTS MASTER
list name:
element's master
level:
50
realm:
essence/channeling/mentalism
type:
special list
spell class:
pf
duration:
1 round / level
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster may utilize one of the lower level spells from this list each round.

spell name:
ELPHANTIASIS
list name:
disease
level:
20
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target gets elephantiasis. one of his extremities swells and grows up to 5x normal size.

spell name:
EMOTE
list name:
command words
level:
8
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster causes the target to experience one specified emotion.

spell name:
EMOTE
list name:
Music Law
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
M
duration:
1 minute / level
range:
self
area of effect:
10' R/lvl
sourcebook:
spell user's companion
description: Allows caster to alter or affect the emotions of his audience in a small way. For example, a military march might have the audience wanting to go to war with an avowed enemy, while a dirge might leave most of the audience crying or upset.

spell name:
EMOTION CHANGE I
list name:
Mental Shifting
level:
13
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's emotions/outlook will match that of any Mind Typed race or individual. Duration is permanent.

spell name:
EMOTION CHANGE II
list name:
Mental Shifting
level:
16
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's emotions/outlook will match that of any Mind Typed animal or sentient plant. Duration is permanent.

spell name:
EMOTION CHANGE III
list name:
Mental Shifting
level:
18
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's emotions/outlook will match that of any Mind Typed non-living object (i.e., will have no thoughts or presence). Duration is permanent.

spell name:
EMOTION CHANGE IV
list name:
Mental Shifting
level:
19
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's emotions/outlook will match that of any Mind Typed supernatural being. Duration is permanent

spell name:
EMOTION COPY I
list name:
Mental Shifting
level:
6
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's emotions/outlook will match that of any Mind Typed race or individual.

spell name:
EMOTION COPY II
list name:
Mental Shifting
level:
7
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's emotions/outlook will match that of any Mind Typed animal or sentient plant.

spell name:
EMOTION COPY III
list name:
Mental Shifting
level:
9
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's emotions/outlook will match that of any Mind Typed non-living object (i.e., will have no thoughts or presence).

spell name:
EMOTION COPY IV
list name:
Mental Shifting
level:
11
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's emotions/outlook will match that of any Mind Typed supernatural being.

spell name:
EMOTION TOUCH
list name:
Mind's Truth
level:
1
realm:
Psion
type:
closed psion
spell class:
I
duration:
1 round
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster receives detailed information about target's current emotional state (e.g., depressed, angry, happy, frightened).

spell name:
EMOTIONAL DISORDER
list name:
Psychosis Mastery
level:
15
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will become highly excited at very inappropriate times such as while standing watch (though nothing is occurring), eating a meal, etc. It will be up to the GM to drive the other players crazy with “the little boy who cried 'wolf'”.

spell name:
EMOTIONS
list name:
mind control
level:
9
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: causes any desired emotion.

spell name:
EMOTIONS
list name:
midwifery
level:
17
realm:
channeling
type:
closed channeling
spell class:
h
duration:
24 hours
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the caster may control the degree of the target's "emotional response"" from heated desire and potence to apathy and impotence."

spell name:
EMOTIONS
list name:
beguiling ways
level:
6
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster leaerns target's emotions in detail; can concentrate on one target each round.

spell name:
EMOTIONS C
list name:
mind merge
level:
3
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: caster leaerns target's emotions in detail; can concentrate on one target each round.

spell name:
EMPATH
list name:
Empath
level:
50
realm:
Psion
type:
closed psion
spell class:
H*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Once this Psion is cast, the Empath has free use of any of the Psions below. The only limitation is that a new Empath Psion must be cast for every target and set of injuries (e.g., the Empath takes on a group of injuries, casts Empath, heals, takes on another group of injuries, and must cast Empath again).

spell name:
EMPATHIC BOND
list name:
Empath
level:
40
realm:
Psion
type:
closed psion
spell class:
H*
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell user's companion
description: Empath must be touching target when the Psion is initially cast; afterwards, any wounds taken by the target (as long as he is in range) are automatically transferred to the caster. Caster may break the Psion either permanently or temporarily at any time. Caster's unconsciousness will suspend it in any case if he is on the brink of death.

spell name:
EMPATHIC BOND TRUE
list name:
Empath
level:
80
realm:
Psion
type:
closed psion
spell class:
H*
duration:
permanent
range:
unlimited
area of effect:
1 target
sourcebook:
spell user's companion
description: Empath must be touching target when the Psion is initially cast; afterwards, any wounds taken by the target (as long as he is in range) are automatically transferred to the caster. Caster may break the Psion either permanently or temporarily at any time. Caster's unconsciousness will suspend it in any case if he is on the brink of death.

spell name:
EMPATHIC LINK
list name:
Dragon Mastery
level:
11
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
10 minutes / level
range:
300'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is empathically linked with a "typed" dragon for the duration of the spell. This provides the caster emotional feedback about the dragon's present state (but also gives the dragon similar information about the caster. The spell has inherent dangers as the caster has a 1 % chance of being overwhelmed by the dragon's mind for each level he is less than the drake's. If this occurs, spell duration is increased by 100 times or until the dragon releases caster from the empathic link, whichever comes first.

spell name:
EMPATHIC TRANCE
list name:
Empath
level:
30
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the Empath the unique ability to cast more than one healing Psion on themselves simultaneously. The normal limit is one per 10 levels at a time, but more are possible if the Empath's life is endangered otherwise. The Empath may also draw on as many as 3x per 10 levels their normal daily allotment of Psion Points, but is incapable of casting any Psion until they 'catch up' (e.g., if the next three days worth of Psions are used, they are unable to cast any for the next three days). He is in a Trance for the duration of regeneration.

spell name:
EMPATHIC VISION
list name:
Mind's Eye
level:
13
realm:
Psion
type:
closed psion
spell class:
I
duration:
until triggered
range:
10 km/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can key this Psion to one being previously Pattern Stored. If the keyed entity is killed or in an immediately life-threatening situation within the range of the Psion, the caster is immediately aware of it. Caster gets a vision of target's death as in Death ' 5 Vision. Caster cannot have more than one Empathic Vision active at one time, but can cancel and cast a new one.

spell name:
EMPATHIC WARNING
list name:
Mind's Eye
level:
10
realm:
Psion
type:
closed psion
spell class:
I
duration:
until triggered
range:
10 km/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can key this Psion to one being previously Pattern Stored. If the keyed entity is killed or in an immediately life-threatening situation within the range of the Psion, the caster is immediately aware of it. Caster cannot have more than one Empathic Warning active at one time, but can cancel and cast a new one.

spell name:
EMPATHY
list name:
shapechanging ways
level:
13
realm:
arcane
type:
open arcane
spell class:
i
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can understand and/or visualize the thoughts and emotions of any one animal or plant.

spell name:
EMPATHY
list name:
Primitive Voice
level:
4
realm:
Arcane
type:
closed arcane
spell class:
IM
duration:
concentration
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster experiences the emotions of the target but is not otherwise affected by them.

spell name:
EMPATHY
list name:
enchanting ways
level:
2
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant an item with empathy level intellegence. item can cast first level spells.

spell name:
EMPATHY
list name:
beguiling ways
level:
3
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster learns target's basic feelings; can concentrate on one target each round.

spell name:
EMPATHY C
list name:
mind merge
level:
1
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster learns target's basic feelings; can concentrate on one target each round.

spell name:
EMPATHY RUNE
list name:
bladerunes
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: when this bladerune is successfully cast, the item attunes itself to one weilder as defined by the caster. this wielder must be present and also touch the item. if any other creature attempts to wield the item, all bladerunes on hte item fade and become ineffective, except for bladerunes made permanent. note: the gm may wish to require that this spell may a rr versus someone picking up the item in order to take effect.

spell name:
EMPOWERMENT 1
list name:
weapon alterations
level:
1
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +5 magical bonus. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
EMPOWERMENT 2
list name:
weapon alterations
level:
4
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +10 magical bonus or two weapons a +5 bonus. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
EMPOWERMENT 3
list name:
weapon alterations
level:
7
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +15 magical bonus or multiple weapons bonuses totaling +15. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
EMPOWERMENT 4
list name:
weapon alterations
level:
10
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +20 magical bonus or multiple weapons bonuses totaling +20. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
EMPOWERMENT 5
list name:
weapon alterations
level:
13
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +25 magical bonus or multiple weapons bonuses totaling +25. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
ENCASEMENT FIELD 1
list name:
forcefields
level:
10
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker ( -20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The field does not impede magic and is gas permeable, though winds of velocities greater than 10 mph do not pass through the field (nor does water). The caster can make the wall invisible, or it can appear as a visible shimmering area.

spell name:
ENCASEMENT FIELD 2
list name:
forcefields
level:
15
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker (-20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The field does not impede magic and is gas permeable, though winds of velocities greater than 10 mph do not pass through the field (nor does water). The caster can make the wall invisible, or it can appear as a visible shimmering area.

spell name:
ENCASEMENT FIELD 3
list name:
forcefields
level:
20
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker (-20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The field does not impede magic and is gas permeable, though winds of velocities greater than 10 mph do not pass through the field (nor does water). The caster can make the wall invisible, or it can appear as a visible shimmering area. The caster can vary the size of the Encasement Field from as large as a radius equal to his level to as small as just containing the target(s) when it is cast.

spell name:
ENCASEMENT FIELD 4
list name:
forcefields
level:
30
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 taeget
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker (-20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The field does not impede magic and is not gas permeable (those inside are in danger of suffocation). Note: The impermeability of the field prohibits normal speech across the field. The caster can also utilize up to twice his level in power points when casting this spell, so that the PP expended become the attack level of the fie ld. The caster can make the wall invisible, or it can appear as a visible shimmering area. The caster can vary the size of the Encasement Field from as large as a radius equal to his level to as small as just containing the target(s) when it is cast.

spell name:
ENCASEMENT FIELD 5
list name:
forcefields
level:
40
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker (-20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The field will block spells and is not gas permeable (those inside are in danger of suffocation). Note: The impermeability of the field prohibits normal speech across the field. The caster can also utilize up to twice his level in power points when casting this spell, so that the PP expended become the attack level of the fie ld. The caster can make the wall invisible, or it can appear as a visible shimmering area. The caster can vary the size of the Encasement Field from as large as a radius equal to his level to as small as just containing the target(s) when it is cast.

spell name:
ENCASEMENT FIELD TRUE
list name:
forcefields
level:
50
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target(s) is surrounded by a field of force. The field is immobile and forms a globe around the target. Any attempt to pass through the Encasement Field is resolved as a spell attack with the Field serving as the attacker (-20 RR). Those attempting to escape the Encasement Field use their SD modifier as a bonus to the escape attempt. If target makes his RR, he escapes, taking an 'A' Shock critical (no RR). If RR is failed, he suffers one Shock critical of severity determined by the amount of failure: 1-10= 'A', 11-20 = 'B', 21 -30= 'C', 31-40 '0', 41+ = 'E' . The caster can specify that magic can be cast through the field in one direction only (either inside or outside).The field is not gas permeable (those inside are in danger of suffocation). Note: The impermeability of the field prohibits normal speech across the field. The caster can also utilize up to twice his level in power points when casting this spell, so that the PP expended become the attack level of the fie ld. The caster can make the wall invisible, or it can appear as a visible shimmering area. The caster can vary the size of the Encasement Field from as large as a radius equal to his level to as small as just containing the target(s) when it is cast.

spell name:
ENCHANT 1
list name:
alchemical preparations
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
1 hour
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 1 to 0 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes one hour.

spell name:
ENCHANT 10
list name:
alchemical preparations
level:
25
realm:
essence
type:
alchemist base
spell class:
f
duration:
4 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 10 to 9 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 100 hours.

spell name:
ENCHANT 11
list name:
alchemical preparations
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
122 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 11 to 10 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 122 hours.

spell name:
ENCHANT 12
list name:
alchemical preparations
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
144 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 12 to 11 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 144 hours.

spell name:
ENCHANT 2
list name:
alchemical preparations
level:
8
realm:
essence
type:
alchemist base
spell class:
f
duration:
4 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 2 to 1 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 4 hours.

spell name:
ENCHANT 3
list name:
alchemical preparations
level:
11
realm:
essence
type:
alchemist base
spell class:
f
duration:
9 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 3 to 2 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 9 hours.

spell name:
ENCHANT 4
list name:
alchemical preparations
level:
12
realm:
essence
type:
alchemist base
spell class:
f
duration:
16 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 4 to 3 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 16 hours.

spell name:
ENCHANT 5
list name:
alchemical preparations
level:
14
realm:
essence
type:
alchemist base
spell class:
f
duration:
25 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 5 to 4 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 25 hours.

spell name:
ENCHANT 6
list name:
alchemical preparations
level:
16
realm:
essence
type:
alchemist base
spell class:
f
duration:
36 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 6 to 5 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 36 hours.

spell name:
ENCHANT 7
list name:
alchemical preparations
level:
17
realm:
essence
type:
alchemist base
spell class:
f
duration:
49 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 7 to 6 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 49 hours.

spell name:
ENCHANT 8
list name:
alchemical preparations
level:
18
realm:
essence
type:
alchemist base
spell class:
f
duration:
64 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 8 to 7 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 64 hours.

spell name:
ENCHANT 9
list name:
alchemical preparations
level:
19
realm:
essence
type:
alchemist base
spell class:
f
duration:
81 hours
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: allows the caster to reduce a substance's aif (see list desc.) form 9 to 8 (i.e., it is fully enchanted and ready to be enchanted or imbedded). the process takes 81 hours.

spell name:
ENCHANT BLADE I
list name:
Sword Magic
level:
3
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Turns the caster's Tarot Sword into a +5 magic weapon and imbues it with an empathic intelligence. Anyone using a Tarot Sword enchanted using this spell must know this list, or they will not receive the benefits of this magical bonus.

spell name:
ENCHANT BLADE II
list name:
Sword Magic
level:
10
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Turns the caster's Tarot Sword into a +10 magic weapon and imbues it with a low intelligence. Anyone using a Tarot Sword enchanted using this spell must know this list, or they will not receive the benefits of this magical bonus. An Enchant Blade I must have been cast previously on the sword.

spell name:
ENCHANT BLADE III
list name:
Sword Magic
level:
17
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Turns the caster's Tarot Sword into a +15 magic weapon and imbues it with a medium intelligence. Anyone using a Tarot Sword enchanted using this spell must know this list, or they will not receive the benefits of this magical bonus. An Enchant Blade II must have been cast previously on the sword.

spell name:
ENCHANT BLADE IV
list name:
Sword Magic
level:
25
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Turns the caster's Tarot Sword into a +20 magic weapon and imbues it with a high intelligence. Anyone using a Tarot Sword enchanted using this spell must know this list, or they will not receive the benefits of this magical bonus. An Enchant Blade III must have been cast previously on the sword.

spell name:
ENCHANT BLADE V
list name:
Sword Magic
level:
30
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Turns the caster's Tarot Sword into a +25 magic weapon and imbues it with a very high intelligence. Anyone using a Tarot Sword enchanted using this spell must know this list, or they will not receive the benefits of this magical bonus. An Enchant Blade IV must have been cast previously on the sword.

spell name:
ENCHANT CRYSTAL
list name:
crystal visions
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: This spell enchants a non-magical crystal allowing the caster to use higher level spells from this list on it. The casting of this spell imbeds the caster's own distinctive signature in the crystalline matrix.

spell name:
ENCHANT EARTH 2
list name:
deep earth healing
level:
3
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made)deep earth dust- heals 1-10 concussion hits (2)deep earth clay- stops bleeding (#) (2)- heals muscle damage (1)deep earth oil- heals 1st degree burn or frost damage (1)

spell name:
ENCHANT EARTH 1
list name:
deep earth healing
level:
1
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made)deep earth dust- heals 1-10 concussion hits (1)deep earth clay- stops bleeding (#) (1)

spell name:
ENCHANT EARTH 3
list name:
deep earth healing
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made)deep earth dust- heals 1-10 concussion hits (3)deep earth clay- stops bleeding (#) (3)- heals muscle damage (2)deep earth oil- heals 1st degree burn or frost damage (2)- heals 2nd degree burn damage (1) deep earth mud- heals minor fracture (#) (1)

spell name:
ENCHANT EARTH 4
list name:
deep earth healing
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made)deep earth dust- heals 1-10 concussion hits (4)deep earth clay- stops bleeding (#) (4)- heals muscle damage (3)deep earth oil- heals 1st degree burn or frost damage (3)- heals 2nd degree burn damage (2) - heals 3rd degree burn damage (1) deep earth mud- heals minor fracture (#) (2)- heals major fracture (#) (1)deep earth water- doubles healing rate (1)

spell name:
ENCHANT EARTH 5
list name:
deep earth healing
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made)deep earth dust- heals 1-10 concussion hits (5)deep earth clay- stops bleeding (#) (5)- heals muscle damage (4) deep earth oil- heals 1st degree burn or frost damage (4)- heals 2nd degree burn damage (3) - heals 3rd degree burn damage (2) deep earth mud- heals minor fracture (#) (3)- heals major fracture (#) (2)- heals shattered bones (#) (1)deep earth water- doubles healing rate (2)deep earth loam- heals minor nerve damage (#) (1)

spell name:
ENCHANT EARTH 6
list name:
deep earth healing
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made)deep earth dust- heals 1-10 concussion hits (6)deep earth clay- stops bleeding (#) (6)- heals muscle damage (5) deep earth oil- heals 1st degree burn or frost damage (5)- heals 2nd degree burn damage (4) - heals 3rd degree burn damage (3) deep earth mud- heals minor fracture (#) (4)- heals major fracture (#) (3)- heals shattered bones (#) (2)deep earth water- doubles healing rate (3)deep earth loam- heals minor nerve damage (#) (2)- heals major nerve damage (#) (1)

spell name:
ENCHANT EARTH 7
list name:
deep earth healing
level:
17
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made) allows caster to make healing salves. the caster may enchant one of the following: (# of doses made) deep earth dust (heals 1-10 concussion hits (7)) deep earth clay (stops bleeding (#) (7); heals muscle damage (6)) deep earth oil (heals 1st degree burn or frost damage (6); heals 2nd degree burn damage (5); heals 3rd degree burn damage (4)) deep earth mud (heals minor fracture (#) (5); heals major fracture (#) (4); heals shattered bones (#) (3)) deep earth water (doubles healing rate (4))deep earth loam ( heals minor nerve damage (#) (3);heals major nerve damage (#) (3); heals minor organ damage (#) (2); heals major organ damage (#) (1))rolemaster companion 3

spell name:
ENCHANT EARTH 8
list name:
deep earth healing
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
hf
duration:
24 hours
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to make healing salves. the caster may enchant one of the following: (# of doses made) deep earth dust (heals 1-10 concussion hits (8)) deep earth clay (stops bleeding (#) (8); heals muscle damage (7)) deep earth oil (heals 1st degree burn or frost damage (7); heals 2nd degree burn damage (6); heals 3rd degree burn damage (5)) deep earth mud (heals minor fracture (#) (6); heals major fracture (#) (5); heals shattered bones (#) (4)) deep earth water (doubles healing rate (5))deep earth loam ( heals minor nerve damage (#) (4);heals major nerve damage (#) (3); heals minor organ damage (#) (2); heals major organ damage (#) (1))

spell name:
ENCHANT WAX
list name:
wax magic
level:
3
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
varies
range:
self
area of effect:
wax or 1 item
sourcebook:
rolemaster companion 3
description: allows caster to prepare wax sufficient to enchant one magical waxen item. in order to cast any wax magic spells listed below, this spell must first be cast on the item.

spell name:
ENCHANTED ROPE
list name:
material transport
level:
1
realm:
essence
type:
delver base
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
rope
sourcebook:
rolemaster companion 1
description: if caster holds one end of a rope he can cause the rope to move up to its length in any direction and to tie itself in knots (it cannot attack or tie up living beings).

spell name:
ENCHANTED ROPE
list name:
earth mastery
level:
1
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
rope
sourcebook:
rolemaster companion 2
description: if caster holds one end of a rope he can cause the rope to move up to its length in any direction and to tie itself in knots (it cannot attack or tie up living beings).

spell name:
ENCHANTED ROPE
list name:
Magical Ropes
level:
1
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
concentration
range:
touch
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: If caster holds one end of a rope, he can cause the rope to move up to its length in any direction and to tie itself in knots. This spell can also be used to attack a being (to try to bind target). Spell Mastery is used as an OB, and the attack is resolved as a Small Grapple attack. No concussion hits can be inflicted, only criticals. If foe has an edged weapon, may attempt to sever the rope: the rope's DB is +2 per level of caster, is treated as AT 1 and has 5 hits. Severing a rope immediately cancels the spell for this rope.

spell name:
ENCHANTED ROPE C
list name:
earth law
level:
1
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
rope
sourcebook:
spell law
description: if caster holds one end of a rope he can cause the rope to move up to its length in any direction and to tie itself in knots (it cannot attack or tie up living beings).

spell name:
ENCHANTED ROPE II
list name:
Magical Ropes
level:
4
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
concentration
range:
10'
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: Even without touching the rope, the caster can cause the rope to move up to its length in any direction and to tie itself in knots. This spell can also be used to attack a being (to try to bind target). Spell Mastery is used as an OB, and the attack is resolved as a Medium Grapple attack. No concussion hits can be inflicted, only criticals. If foe has an edged weapon, may attempt to sever the rope: the rope's DB is +2 per level of caster, is treated as AT 1 and has 5 hits. Severing a rope immediately cancels the spell for this rope.

spell name:
ENCHANTED ROPE III
list name:
Magical Ropes
level:
8
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 minute / level (concentration)
range:
50'
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: Even without touching the rope, the caster can cause the rope to move up to its length in any direction and to tie itself in knots. This spell can also be used to attack a being (to try to bind target). Spell Mastery is used as an OB, and the attack is resolved as a Large Grapple attack. No concussion hits can be inflicted, only criticals. If foe has an edged weapon, may attempt to sever the rope: the rope's DB is +2 per level of caster, is treated as AT 1 and has 5 hits. Severing a rope immediately cancels the spell for this rope. If the caster ceases concentrating on the rope, it will remain motionless until concentration is resumed.

spell name:
ENCHANTED ROPE IV
list name:
Magical Ropes
level:
14
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 minute / level (concentration)
range:
100'
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: Even without touching the rope, the caster can cause the rope to move up to its length in any direction and to tie itself in knots. This spell can also be used to attack a being (to try to bind target). Spell Mastery is used as an OB, and the attack is resolved as a Huge Grapple attack. No concussion hits can be inflicted, only criticals. If foe has an edged weapon, may attempt to sever the rope: the rope's DB is +2 per level of caster, is treated as AT 1 and has 5 hits. Severing a rope immediately cancels the spell for this rope. If the caster ceases concentrating on the rope, it will remain motionless until concentration is resumed.

spell name:
ENCHANTMENT
list name:
Tricks of the Trade
level:
25
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Causes an object to gain up to + 1 per 5 levels of caster. This object detects as magic and acts and reacts as an ensorcelled item.

spell name:
ENCHANTMENT 
list name:
Warrior's Blade
level:
1
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster enchants a weapon which is to become his “Warrior's Blade.” This spell grants the weapon a +1 per level bonus (of when this spell was cast) to any attacks made with this weapon. If the caster gains in level, and he wishes the bonus to be increased as well, he must recast this spell. This Warrior's Blade weapon only gains a bonus in the hands of its owner.

spell name:
ENCOMPASSING SENSITIVITY
list name:
Perception's Master
level:
12
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster expands one sense of so that it encompasses (or combines with) more than normal including 360° vision, taste with touch (or others), balance of individual body parts, etc.

spell name:
ENCUMBRANCE
list name:
Dark Curses
level:
5
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's armor maneuver penalties double.

spell name:
END
list name:
Wyrd Mastery
level:
8
realm:
Channeling
type:
closed channeling
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster causes any fate, divination, omen readings, etc. cast on him to fail.

spell name:
END
list name:
Ritual Mastery
level:
4
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to end any ritual he is currently involved in with no ill-effects. All power points are lost for the day (as usual in ritual magic), but caster is undamaged.

spell name:
ENEMY MASTER
list name:
guardian ways
level:
13
realm:
channeling
type:
closed channeling
spell class:
m
duration:
10 minutes / level
range:
100'
area of effect:
1 enemy
sourcebook:
rolemaster companion 1
description: one "enemy"" must follow the caster's commands for the duration of the spell."

spell name:
ENEMY SPEECH
list name:
guardian ways
level:
4
realm:
channeling
type:
closed channeling
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster knows the common language of his "enemies"" (written and spoken) to a skill level equal to caster's level minus 3 (to a maximum of 12)."

spell name:
ENEMY'S SUCCOR
list name:
Mind's Refuge
level:
19
realm:
Mentalism
type:
closed mentalism
spell class:
M*
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster transfers his mind to a target's mind and if successful, the fate of his mind is tied to the target's mind, e.g., the target dies and the caster does also, etc.

spell name:
ENERGY CHANNEL
list name:
Thought into Pain
level:
10
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
3 m
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -30. A destructive channeling of raw Psion power. Caster extends hands and bolts of energy lance out to strike the target, who is immediately at -50 and receives one 'B' severity Electricity critical per round. Caster must expend 10 PPs every round Psion is in effect. (Target only receives the one initial RR.)

spell name:
ENERGY CHANNEL TRUE
list name:
Thought into Pain
level:
20
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
10 m
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -50. A destructive channeling of raw Psion power. Caster extends hands and bolts of energy lance out to strike the target, who is immediately at -90 and receives one 'E' severity Electricity critical per round. Caster must expend 20 PPs every round Psion is in effect. (Target only receives the one initial RR.)

spell name:
ENGRAVE METAL
list name:
Construction Ways
level:
12
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
10 ft/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Engraves a piece of metal into desired shape or form. Quality of carving depends upon caster's degree of artistic ability.

spell name:
ENHANCE
list name:
Trade Law
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
1 ft/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Causes affected item to appear newer, cleaner, more sturdy, more valuable etc. Affected item is appraised at +1 %/lvl more than actual. For example, Shir, a 20th lvl Merchant, casts this spell on a recently purchased longsword (worth 100 sp). Doop, a 1st lvl Warrior, looks the sword over, very carefully, and decides it is a bargain at 120 sp (100 sp +20% =120 sp) and buys it. An assessment spell or successful evaluation skill roll will detect the actual value of the item.

spell name:
ENHANCE 1
list name:
houri's change
level:
8
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The caster can enhance her facial features, giving her an additional +5 to her Appearance bonus.

spell name:
ENHANCE 2
list name:
houri's change
level:
12
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The caster can enhance her facial features, giving her an additional +10 to her Appearance bonus.

spell name:
ENHANCE 3
list name:
houri's change
level:
14
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The caster can enhance her facial features, giving her an additional +15 to her Appearance bonus.

spell name:
ENHANCE NERVES
list name:
Cruelty Ways
level:
15
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to take 5% damage/lvl of caster. This damage is illusory and disappears after the duration is over. Thus it is possible for a character to go unconscious from damage, then wake up after the illusory damage vanishes. Example: A 30th level caster performs this spell on a Thief with 80 hit points. The Thief experiences taking 120 hits of damage and goes unconscious. Later, the Thief awakens to find himself whole and undamaged as the hits taken weren't real.

spell name:
ENHANCE POWER
list name:
Assimilation Mastery
level:
20
realm:
Essence
type:
alchemist base
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster enhances a power already present in an item by making up the difference in PPs between the original and the desired outcome, e.g., increasing a fly spell from 150'/rnd to 450'/rnd would cost 10 PPs (7th level spell to 17th level spell is an increase of 10 levels) plus the 20 PPs for this spell. The enhanced power is usable for the duration of this spell or the duration of the enhanced power (whichever is less).

spell name:
ENHANCEMENT
list name:
physical enhancement
level:
75
realm:
essence/channeling/mentalism
type:
open essence
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 4
description: This spell increases both the temporary and potential stats of the target. The lower the stat, the more it will he increased by this spell. If the statistic is below 50, it is increased by 1-30. For slats between 51-75, the increase will he 1-20. between 76-90, the increase will be 1-10, between 90-100, the increase will be 1-6, over 100 and the increase is 1-3. This spell will only work on each stat of an individual once, unless it is cast by a god or similar being. A GM may wish to make the duration of this spell 1 day/level or 1 week/ level.

spell name:
ENHANCEMENT
list name:
herb mastery
level:
2
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: allows caster to enhance the potency of any one growing herb by 100% (i.e., x2); spell may be employed only once per herb.

spell name:
ENHANCEMENT
list name:
organism skills
level:
19
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: This spell allows the creation of Tattoos that can hold certain optional enchanted effects. lf the Enhancement spell is cast every day along with the other spells used in the Tattoo creation, the Tattoo can he set to hold nonstandard enchantments or may possess additional abilities. One Enhancement spell must be cast each day during the Tattoo creation for each extra feature added. In addition, GMs may wish to rule that any expansion beyond the standard features of a Tattoo through the use of Enhancement will add to the total inscription time (perhaps one extra week or month for each extra feature added).

spell name:
ENHANCEMENT TRUE
list name:
herb mastery
level:
25
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can make the potency of any one growing herb 1x / level stronger; spell may be employed only once per herb. may not be combined with herb enhancement. for example, a 50th level caster could increase the potency of a herb by 5000%, i.e., 50x.

spell name:
ENLARGE
list name:
living change
level:
10
realm:
essence
type:
closed essence
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster may enlarge a target to 10% of caster's mass per level (max of 90% of the target's mass) and it can be cast on any material that is living or was once living.

spell name:
ENLARGE
list name:
mystical change
level:
5
realm:
mentalism
type:
mystic base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can increase his mass (and usually height) by 10%/lvl; but there is no proportional increase in strength (other than for movement purposes).

spell name:
ENLARGE POWER WORD *
list name:
words of power
level:
13
realm:
essence
type:
runemaster base
spell class:
m*
duration:
10 minutes / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may enlarge a target to 10% of caster's mass / level (max of 90% of the target's mass) and it can be cast on any material that is living or was once living.

spell name:
ENLARGE SELF
list name:
living change
level:
2
realm:
essence
type:
closed essence
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster may enlarge by 1/2 his normal mass (height in most situations); no increase in his strength.

spell name:
ENPLANE
list name:
gravity law
level:
10
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 ft^3 / level
sourcebook:
rolemaster companion 5
description: Caster can place target in a geostationary orientation. Inertia is zero: it will only move as long as there is a force to move it. A person or object could be suspended in mid air. Various things could be placed upon or hung from the object. The volume and weight limit are the same as for zero gravity.

spell name:
ENRICH SOIL
list name:
enrichment
level:
2
realm:
essence
type:
druid base
spell class:
h
duration:
1 season
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Enriches barren or deple ted soil, tuming it into arable land

spell name:
ENRICH SOIL
list name:
enrichment
level:
2
realm:
essence
type:
animist base
spell class:
h
duration:
1 season
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Enriches barren or deple ted soil, tuming it into arable land

spell name:
ENRICH SOIL TRUE
list name:
enrichment
level:
6
realm:
essence
type:
druid base
spell class:
h
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Enriches barren or deple ted soil, tuming it into arable land

spell name:
ENRICH SOIL TRUE
list name:
enrichment
level:
6
realm:
essence
type:
animist base
spell class:
h
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Enriches barren or deple ted soil, tuming it into arable land

spell name:
ENRICHMENT MASTERY
list name:
enrichment
level:
50
realm:
essence
type:
druid base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
caster
sourcebook:
rolemaster companion 4
description: Caster can use any one lower level spell per round

spell name:
ENRICHMENT MASTERY
list name:
enrichment
level:
50
realm:
essence
type:
animist base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
caster
sourcebook:
rolemaster companion 4
description: Caster can use any one lower level spell per round

spell name:
ENSHROUD
list name:
plasma mastery
level:
19
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
5' r
sourcebook:
rolemaster companion 3
description: caster's body is covered by plasma. this gives the caster a +30 bonus versus plasma attacks anyone within 5' suffers an "a"" plasma critical (no rr). anyone in physical contact suffers a ""c"" plasma critical (no rr). physical attacks from the caster that deliver a critical also deliver an ""a"" plasma critical. all of the caster's items are immune to the effects of plasma for the duration of the spell but any ignitable/fragile material he contacts must make a rr or burn/break."

spell name:
ENSHROUD
list name:
Shadow Law
level:
8
realm:
essence/channeling
type:
shadow mage base
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Creates a fog of concentrated shadow in a 10' radius that delivers an ‘A' Depression critical to those who pass through it. It moves with the wind.

spell name:
ENTER DREAMS I
list name:
Dream Lore
level:
4
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
MF
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can enter the Dream World of the target.

spell name:
ENTER DREAMS II
list name:
Dream Lore
level:
9
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
MF
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can enter the Dream World of the target.

spell name:
ENTER DREAMS III
list name:
Dream Lore
level:
14
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
MF
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can enter the Dream World of the target.

spell name:
ENTERTAIN
list name:
pleasures
level:
1
realm:
essence/channeling/mentalism
type:
open any
spell class:
mf
duration:
1 round / level
range:
10'
area of effect:
10' radius
sourcebook:
rolemaster companion 4
description: Causes small objects to float, to tmmporarily disappear, to appear to be something else, etc. The effect can last only as long as the duration; they are mostly illusionary in nature (i.e. no real changes are made). One target watching must make an RR or be thoroughly entertained.

spell name:
ENTERTAIN TRUE
list name:
pleasures
level:
15
realm:
essence/channeling/mentalism
type:
open any
spell class:
mf
duration:
1 round / level
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Causes small objects to float, to tmmporarily disappear, to appear to be something else, etc. The effect can last only as long as the duration; they are mostly illusionary in nature (i.e. no real changes are made). One target watching must make an RR or be thoroughly entertained.

spell name:
ENTICE
list name:
Trade Law
level:
18
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster causes business to be more appealing to customers. This spell utilizes available material/environment to convince customers to enter, e.g., smells of food will waft into street from restaurant, smells of beer and sounds or merrymaking will come from tavern, light will

spell name:
ENTRALL MEN 10
list name:
alluring ways
level:
10
realm:
mentalism
type:
houri base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The caster enthralls 10 men with her flowing speech, making them forget their surroundings. They will continue to listen as long as she keeps the words coming.

spell name:
ENTRALL MEN 3
list name:
alluring ways
level:
3
realm:
mentalism
type:
houri base
spell class:
m*
duration:
concentration
range:
30'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The caster enthralls 3 men with her flowing speech, making them forget their surroundings. They will continue to listen as long as she keeps the words coming.

spell name:
ENTRAP
list name:
Dream Lore
level:
7
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
MF
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can transport one target into a Dream World he has already specified. The target gets an RR, and is trapped in the Dream World until the caster cancels the spell, or the duration ends. The target gets an RR when being kicked out of the Dream World if he so requests. Note: if the target is in Dream Mist, his RR (for being kicked out of the dream world) is at I:-10; II:-20; III-30; IV:-40; V:-50; True:-100.

spell name:
ENTRAP III
list name:
Dream Lore
level:
13
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
MF
duration:
varies
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 7
description: Caster can transport three targets into a Dream World he has already specified. The targets get an RR, and are trapped in the Dream World until the caster cancels the spell, or the duration ends. The targets get an RR when being kicked out of the Dream World if he so requests. Note: if a target is in Dream Mist, his RR (for being kicked out of the dream world) is at I:-10; II:-20; III-30; IV:-40; V:-50; True:-100.

spell name:
ENTRAP IV
list name:
Dream Lore
level:
18
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
MF
duration:
varies
range:
100'
area of effect:
4 targets
sourcebook:
rolemaster companion 7
description: Caster can transport four targets into a Dream World he has already specified. The targets get an RR, and are trapped in the Dream World until the caster cancels the spell, or the duration ends. The targets get an RR when being kicked out of the Dream World if he so requests. Note: if a target is in Dream Mist, his RR (for being kicked out of the dream world) is at I:-10; II:-20; III-30; IV:-40; V:-50; True:-100.

spell name:
ENTRAP TRUE
list name:
Dream Lore
level:
35
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
MF
duration:
varies
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can transport 1 target/lvl into a Dream World he has already specified. The targets get an RR, and are trapped in the Dream World until the caster cancels the spell, or the duration ends. The targets get an RR when being kicked out of the Dream World if he so requests. Note: if a target is in Dream Mist, his RR (for being kicked out of the dream world) is at I:-10; II:-20; III-30; IV:-40; V:-50; True:-100.

spell name:
ENTREPRENEUR
list name:
Trade Law
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains + 1/lvl to these skills Basic Mathematics, Administration, Advertising, Trading, Trading Lore.

spell name:
ENVIRONMENT VISION
list name:
Survival Ways
level:
11
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target may see normally in various adverse conditions, blizzard, underwater, sandstorm, etc.

spell name:
ENVIRONMENTAL MOVEMENT
list name:
Survival Ways
level:
19
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows target to move and maneuver in adverse environmental conditions, underwater, on ice, etc. as if he were on dry land.

spell name:
ENVIRONMENTAL SPHERE 
list name:
Planar Survival
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a sphere (up to T radius per level) that maintains the environment needed by the target to survive including the correct and survivable temperature range, right air mixture, etc. Sphere is centered on target and moves with him. This sphere is not solid and only prevents hostile environmental material from passing - this does not include elemental attacks.

spell name:
EPHEMERAL 1
list name:
ephemeral enhancement
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Temporarily increases the temporary value of any statistic up to 1 point per five levels of caster. Statistics can be increased above their potential by one point per 10 levels of the caster. Target gains all benefits associated with higher statistics.

spell name:
EPHEMERAL 2
list name:
ephemeral enhancement
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Temporarily increases the temporary value of any statistic up to 2 points per five levels of caster. Statistics can be increased above their potential by one point per 10 levels of the caster. Target gains all benefits associated with higher statistics.

spell name:
EPHEMERAL 3
list name:
ephemeral enhancement
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Temporarily increases the temporary value of any statistic up to 3 points per five levels of caster. Statistics can be increased above their potential by one point per 10 levels of the caster. Target gains all benefits associated with higher statistics.

spell name:
EPILEPSY
list name:
disease
level:
13
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target becomes an epileptic. in a tension situation there is a 5% chance he will go into an epileptic fit. if someone threats them (i.e., holds them down and places an object in his mouth), he has only a 1% chance of dying; if not, he has a 10% chance of dying.

spell name:
ERASE RUNE
list name:
spirit runes
level:
14
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 rune
sourcebook:
rolemaster companion 3
description: caster may attempt to permanently erase any rune on an item which is not a spirit rune of any type. if the caster did not originally engrave the rune on the item he is currently atttempting to erase, the item receives a +30 rr bonus against the caster's attempt.

spell name:
ERASE SIGN
list name:
Mage Sign
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Allows the caster to remove someone else's Sign. The Sign resists at the level of the caster who wrote it.

spell name:
ERASE SIGNATURE
list name:
time's master
level:
18
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
range:
10'
area of effect:
1 signature
sourcebook:
rolemaster companion 5
description: Caster can erase the static or dynamic signature of a target. Signature resists at the level of the effect which created it.

spell name:
ERASE TATTOO
list name:
organism skills
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: This spell will instantly remove one normal or enchanted tattoo from a creature, but the process inflicts 2 hits per square inch for a normal tattoo or 5 hits per square inch for an enchanted Tattoo when the spell is cast. The erased area may be reinscribed normally. If the bearer of the tattoo is unwilling, the tattoo gets a RR at the bearer's level to resist this spell.

spell name:
ERODE STONE
list name:
Prison Law
level:
11
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Changes up to 10 cubic foot of stone per level into powder.

spell name:
EROSIONS
list name:
solid destruction
level:
3
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
10'
area of effect:
100 cu'/lvl
sourcebook:
spell law
description: causes a 100 cu'/lvl section of inorganic material to erode and deteriorate at 1000 x normal rate.

spell name:
ESCAPING 1
list name:
escaping ways
level:
3
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to escape from cloth bindings in 1 rnd.

spell name:
ESCAPING 2
list name:
escaping ways
level:
6
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to escape from rope bindings in 2 rounds.

spell name:
ESCAPING 3
list name:
escaping ways
level:
9
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to escape from leather or wood bindings in 3 rounds.

spell name:
ESCAPING 4
list name:
escaping ways
level:
14
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to escape from chain bindings in 4 rounds.

spell name:
ESCAPING 5
list name:
escaping ways
level:
18
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to escape from reinforced chain bindings in 1 minute.

spell name:
ESCAPING 6
list name:
escaping ways
level:
20
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to escape from locked metal bands (shackles) in 2 minutes.

spell name:
ESCAPING 7
list name:
escaping ways
level:
25
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to escape from solid metal or stone bonds in 3 minutes.

spell name:
ESCAPING TRUE
list name:
escaping ways
level:
50
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to escape from any bonds in four minutes.

spell name:
ESS. CONCENTRATION POWER WORD*
list name:
words of power
level:
25
realm:
essence
type:
runemaster base
spell class:
m*
duration:
1 minute / level
range:
50'
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: essence power levels in the surrounding 100' radius area are doubled, i.e., the power point cost for all essence spells cast while in this area of concentrated essence are halved (round up).

spell name:
ESSENCE ANALYSIS
list name:
analyses
level:
20
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
100'
area of effect:
active spell
sourcebook:
rolemaster companion 3
description: provides analysis of an active essence spell, giving its duration and the profession of its caster and its type (not its level or exactly what spell it is).

spell name:
ESSENCE AUGMENTATION
list name:
Realm Law
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: An Essence spell user may gain his PPs from another realm of power (if he's prevented from gaining his own PPs normally). The PPs for casting this spell may be cast from the future PPs to be gained by this spell, but if the caster, for some reason, doesn't gain these PPs, he takes 1-10 hits per PP he cast short.

spell name:
ESSENCE CHARM
list name:
charmcraft
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell creates a Charm that will guard against any twentieth or lower level spell of the Essence realm that is cast at the bearer or item (but still restricted to the types of spells that a Charm may guard against-that is, no Elemental Attack spells). This type of Charm may not be enhanced by a Layered Charm or Multiple Charms effect, although it may be inscribed on a matrix that possesses Deep Anchor. It is also more difficult to inscribe this kind of Charm. Each day of inscription only adds one-half a level to the RR attack level strength desired (doubling the number of inscription days).

spell name:
ESSENCE RESISTANCE C
list name:
spell defense
level:
25
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
100'
area of effect:
target
sourcebook:
spell law
description: target gets +50 to all rrs against essence spells.

spell name:
ESSENCE RESISTANCE C
list name:
spell wall
level:
20
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets a +50 for all rrs vs. essence spells.

spell name:
ESSENCE RESISTANCE C
list name:
spell resistance
level:
25
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: gives a +50 to all rrs against essence spells.

spell name:
ESSENCE SHIELD C
list name:
spell defense
level:
11
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal essence attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
ESSENCE SHIELD C
list name:
spell wall
level:
8
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal essence attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll form the attack roll made against him.

spell name:
ESSENCE SHIELD C
list name:
spell resistance
level:
10
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal essence attack rolls on the caster (base and elemental). if the caster performs no other actions during the round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
ESSENCE STRIKE
list name:
chaotic weapons
level:
17
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: when the blade delivers its next critical strike, the target will lose all essence pps for 24 hours. hybrid spell users with essence as one of their realms, loses half of their pps and may not cast essence spells for 24 hours.

spell name:
ESSENCE TALISMAN
list name:
talismans
level:
25
realm:
channeling/mentalism
type:
maleficant base
spell class:
fd
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level vs. all Essence-based attacks. The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
ETCH
list name:
Forging Mastery
level:
19
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
self
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to etch anything desired into the surface of any metal (magical metal receives a RR vs. level of caster). Etching is only as good as caster would be normally.

spell name:
ETCH
list name:
glass mastery
level:
8
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
touch
area of effect:
area touched
sourcebook:
rolemaster companion 5
description: Allows caster to etch glass (producing patterns normally only possible by the use of various corrosive acids and other dangerous chemicals) with the tip of his finger.

spell name:
ETCHED RUNE
list name:
bladerunes
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: when this spell is cast immediately before another bladerune spell, the second spell is "etched"" into the item's aura. the effect of this is: a faded bladerune maybe recharged with a renewal rune or the faded bladerune will recharge itself in exactly 24 hours. each time an ""etched rune"" is recharged, there is a 10% chance that the etched rune will fade permanently. note: the gm may wish to increase or decrease this percentage to control the power of this spell."

spell name:
ETERNAL LINK
list name:
Holy Champion
level:
19
realm:
Channeling
type:
cleric base
spell class:
F
duration:
permanent
range:
1 plane
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion gains communication access to his patron cleric in times of need (by calling out his deity's name, usable only once per day). The time of contact may be no more than 2 rounds in duration.

spell name:
ETERNITY'S LOCK
list name:
Prison Law
level:
19
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster seals any one lock or door, forever. This lock/door will be detectable as magical and may not be opened by any spell based on unlocking it. The lock/door may be destroyed normally.

spell name:
ETHERAL ARM *
list name:
foul changes 2
level:
15
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: An additional arm grows from the caster's torso identical in size and shape to his normal arms; but this arm is invisible and intangible on this plane. The arm can feel and interact with things on the "Ethereal Planes"" (and thus it would be very helpful to have the ability of ethereal sight to go along with this spell). It passes through all substances on this plane. If three more PP are expended (treat as an additional instantaneous 3rd level spell), the hand on the arm can take on solid form and can grasp/touch objects (and can be seen) on this plane while the arm remain non-solid. Thus, a caster could reach through a wall and then make his hand solid to do some desired task (e.g .. trip a lock, make a martial arts attack, explore, etc.). A GM must decide what happens if the caster intangibly reaches into someone's body and grabs the victim's heart with a solid hand. We suggest that the GM prohibit this or at least make such an action do serious injury to the caster."

spell name:
ETHEREAL DOOR
list name:
ethereal mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster teleports with no error up to 30'/level. he muist visualize his destination or specify direction and distance. he will not materialize in a solid object but will instead be stunned for one round and remaoin of the ethereal plane for 1 to 100 rounds and then return to his original position. the caster may fall if he materialzes over empty space. reorientation always takes at least one round.

spell name:
ETHEREAL ROOM
list name:
ethereal mastery
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
30'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 1
description: creates a 10' x 10' x 10' ethereal space that is undetectable from the normal plane. the inner surface of the room is uneven with lots of protuberances that things can be secured to. the space can be entered or exited form a 4' x 8' door that appears randomly within 30' of the caster (always in a non-solid area: air or water). the door may be entered or exited by anyone, but it is only visiable to the caster and ethereal and undead creatures. when the duration of the spell is up or the caster cancels the spell, everyone and everything in the room will reappear in normal space in the area immediately adjacent to the door (i.e., if the door is on the ground, they will appear on the ground; if the door is in the air, they will appear in the air).this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
ETHEREAL VISION
list name:
ethereal mastery
level:
9
realm:
arcane
type:
open arcane
spell class:
u
duration:
concentration
range:
self
area of effect:
5'/lvl
sourcebook:
rolemaster companion 1
description: caster can see invisible and ethereal objects within 5'/lvl (beings, gates, "signposts"", etc.)."

spell name:
EUPHORIA
list name:
Bubble Magic
level:
9
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
50'
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Caster creates a mist of small bubbles in a 10' radius. All inside the radius must make an RR, or have the bubbles penetrate their systems (via absorption through skin, nasal passages, mouth, etc.). The bubbles cause targets to experience a very pleasant but dizzy lightheadedness for 1 round per 10% failure, which subtracts 10 from their OB and maneuver rolls. Unaffected targets may attempt a Hard Maneuver roll each round to leave the radius. If unsuccessful, they must make an RR again during the next round.

spell name:
EVADE
list name:
Combat Reflexes
level:
9
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes caster to perform unpredicted evasion maneuvers while performing other action(s) on this list. Caster's DB is affected after this action is initiated and this translates to a +l/level bonus to DB during the round this option is activated.

spell name:
EVAPORATION
list name:
liquid manipulation
level:
7
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 cu'/lvl
sourcebook:
spell law
description: evaporates 1 cu' /level of liquid to gas, at a rate of 1 cu' / round; any inanimate liquid, not just water.

spell name:
EVAPORATION (1000 CU')
list name:
fluid destruction
level:
3
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1000 cu' liquid
sourcebook:
spell law
description: causes 1000 cu' of liquid to rapidly evaporate over the course of one hour.

spell name:
EVAPORATION (100`000 CU')
list name:
fluid destruction
level:
13
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100`000 cu' lqd
sourcebook:
spell law
description: causes 100,000 cu' of liquid to rapidly evaporate over the course of one hour.

spell name:
EVAPORATION (10`000 CU')
list name:
fluid destruction
level:
9
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10000 cu' lqd
sourcebook:
spell law
description: causes 10000 cu' of liquid to rapidly evaporate over the course of one hour.

spell name:
EVAPORATION (1`000`000 CU')
list name:
fluid destruction
level:
25
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1000000 cu' lqd
sourcebook:
spell law
description: causes 1,000,000 cu' of liquid to rapidly evaporate over the course of one hour.

spell name:
EVAPORATION C
list name:
liquid alteration
level:
3
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1000 cu'/lvl
sourcebook:
spell law
description: evaporates 1000 cu' /level of liquid to gas, at a rate of 100 cu' / round; any inanimate liquid, not just water.

spell name:
EVENT LOCK
list name:
Mind in the Past
level:
20
realm:
Psion
type:
closed psion
spell class:
I*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to stop concentration while using Past Sight. He is, in essence, locked in the past time and place. Though he has not physically travelled there, he is able to cast Psions from the Mind Detection and Mind's Eye lists for the Psion duration. There is a chance (.1% x 10 yrs past x 1 minute stayed) however, that the caster is unable to return; his body a mindless vegetable in the present while his mind is caught up in the past.

spell name:
EVIL EYE
list name:
poison mastery
level:
25
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: while casting this spell, the caster may consume a poison without being affected by it. later (up to 1 hour per level) he may cast his spell again to inflict the consumed poison on a chosen target within 10'. if the victim fails his rr versus the csater's spell, he must then attempt to resist the poison. if the caster does not caster the spell within 1 hour per level, the poison is wasted. if the caster fails either spell, he is subject to the injested poisons effect (he does get a rr); he is also subject to the normal spell failure procedure.

spell name:
EVIL EYE TRUE
list name:
poison mastery
level:
50
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 hour / level
range:
2'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: while casting this spell, the caster may consume a poison without being affected by it. later (up to 1 hour per level) he may cast his spell again to inflict the consumed poison on a chosen target within 10'. if the victim fails his rr versus the csater's spell, he must then attempt to resist the poison. if the caster does not caster the spell within 1 hour per level, the poison is wasted. if the caster fails either spell, he is subject to the injested poisons effect (he does get a rr); he is also subject to the normal spell failure procedure.

spell name:
EVOLUTION
list name:
Genetic Ways
level:
25
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may 'evolve' a target along specific lines, to be stronger, taller, more intelligent, etc. For example, caster may alter one race stat bonus by up to +/-1 per 5 levels of caster (with another random stat being affected inversely to the chosen stat).

spell name:
EXCOMMUNICATION
list name:
The Aegis
level:
30
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must RR or be drained of all PPs for 1 day per 10% failure.

spell name:
EXCOMMUNICATION
list name:
curses
level:
9
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
1 day / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target losses all channeling power points; thus he cannot cast any channeling spells (even through bonus items). a hybrid spell user of channeling (e.g., sorcerer or astrologer) would lose only half of his pps.

spell name:
EXCOMMUNICATION TRUE
list name:
The Aegis
level:
50
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must make an RR or be permanently drained of all PPs. The effects of this spell can be reversed (PPs can be restored) by a higher level spellcaster.

spell name:
EXCOMMUNICATION TRUE
list name:
curses
level:
30
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target losses all channeling power points; thus he cannot cast any channeling spells (even through bonus items). a hybrid spell user of channeling (e.g., sorcerer or astrologer) would lose only half of his pps.

spell name:
EXCRUCIATING PAIN
list name:
Cruelty Ways
level:
17
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes one random critical with random severity (A through E) to affect target. If double PPs are spent, critical table may be chosen with random severity. If triple PPs are spent table and severity may both be chosen.

spell name:
EXHAUST
list name:
Forging Mastery
level:
3
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
2' R/lvl
sourcebook:
spell user's companion
description: Causes any smoke, soot, fumes etc. in area to be dispersed.

spell name:
EXHAUSTION
list name:
Dark Curses
level:
6
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: All target's activities are at double exhaustion point cost.

spell name:
EXISTENCE TRACE
list name:
Trace Law
level:
1
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
varies
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can determine if a specific target still is in existence. No other information regarding the target is gained.

spell name:
EXORCISM V
list name:
ceremonies
level:
15
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
20'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: dismisses a demon from a person or structure for 100 to 1000 years. requires 4 oz. of holy water. multiple possessions must be removed one by one. demons get an rr.

spell name:
EXPEL CHAOS
list name:
chaos mastery
level:
30
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
permanent
range:
10'
area of effect:
ten 1' r
sourcebook:
rolemaster companion 3
description: allows the caster to dissolve ten 1' r area of chaos every round that he concentrates. the chaos stops growing and is condensed back to nothingness by the use of this spell.

spell name:
EXPLODE
list name:
gravity law
level:
25
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Creates an external negative gravitational force which causes the target to explode. Target receives an 'E' Disruption critical.

spell name:
EXPOSURE PROTECTION
list name:
Survival Ways
level:
18
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is protected from exposure to harsh elements, sun, chap, moisture, etc.

spell name:
EXTEND DREAM
list name:
Dream Lore
level:
17
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
MF
duration:
varies
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Allows the caster to double the duration of the dream that he is in.

spell name:
EXTEND LINK 1
list name:
combat link
level:
20
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 hour / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: Extends all of the first ten spells of this list on all team members to 1 hour / level. This spell is not compatible with other forms of extension spells.

spell name:
EXTEND LINK 2
list name:
combat link
level:
35
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 hour / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: Extends all of the first ten spells ofthis list on all team members to 1 day / level. Note: This spell cannot have its duration increased by any of the Extension spells (e.g. , Spell Enhancement).

spell name:
EXTENDED STRIKE 
list name:
Warrior's Blade
level:
12
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / 2 levels
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster can make an additional critical roll, same severity, when any critical is rolled with this weapon. The critical is of the most common critical for this weapon.

spell name:
EXTENDING DANCE 2
list name:
traveling dances
level:
5
realm:
channeling
type:
dervish base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to double the duration of the next spell cast within 3 rounds.

spell name:
EXTENDING DANCE 4
list name:
traveling dances
level:
12
realm:
channeling
type:
dervish base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to extend the duration of the next spell cast within 3 rounds by x4.

spell name:
EXTENDING DANCE 5
list name:
traveling dances
level:
17
realm:
channeling
type:
dervish base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to extend the duration of the next spell cast within 3 rounds by x5.

spell name:
EXTENSION (+12 HRS)
list name:
spell enhancement
level:
25
realm:
essence
type:
closed essence
spell class:
u
duration:
varies
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 12 hours added to the normal duration, not cumulative with any other extensions.

spell name:
EXTENSION (+24 HRS)
list name:
spell enhancement
level:
30
realm:
essence
type:
closed essence
spell class:
u
duration:
varies
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 24 hours added to the normal duration, not cumulative with any other extensions.

spell name:
EXTENSION 2 (X2)
list name:
spell enhancement
level:
3
realm:
essence
type:
closed essence
spell class:
u
duration:
varies
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 2x normal duration, not cumulative with any other extensions.

spell name:
EXTENSION 3 (X3)
list name:
spell enhancement
level:
7
realm:
essence
type:
closed essence
spell class:
u
duration:
varies
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 3x normal duration, not cumulative with any other extensions.

spell name:
EXTENSION 4 (X4)
list name:
spell enhancement
level:
11
realm:
essence
type:
closed essence
spell class:
u
duration:
varies
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 4x normal duration, not cumulative with any other extensions.

spell name:
EXTERMINATE
list name:
household magic
level:
25
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all creatures (except sentient beings) and things (including molds and micro-organisms) of first level or less in area of effect are instantly dead; first level things get a resistance roll, zero level things do not. does not act as a "cure disease."""

spell name:
EXTINGUISH MAJOR
list name:
distractions
level:
10
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
range:
300'
area of effect:
1 fire
sourcebook:
rolemaster companion 1
description: caster can extinguish any one fires source up to the size and volume of a bonfire or housefire.

spell name:
EXTINGUISH MINOR
list name:
distractions
level:
6
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
range:
100'
area of effect:
1 fire
sourcebook:
rolemaster companion 1
description: caster can extinguish any one fires source up to the size and volumne of a normal fireplace fire.

spell name:
EXTRA LIMB *
list name:
foul changes 2
level:
5
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster grows an extra arm or leg. This limb will function as a normal limb in all respects and will form wherever on the caster's body that he would like it. An extra leg will add +20 to any balancmg maneuvers and will make the caster 20% more likely to stay on his feet as he will be much sturdier and stable. It will not slow the caster down when he is moving. An extra arm can use a shield, wield a weapon (with half of caster's normal OB), or be used to cast spells, grab objects, etc. The caster may find problems finding clothes that will fit around this extra limb, and will most likely have to rip a hole in them. If the caster is wearing armor, he'll just have to be creative.

spell name:
EXTRA STRONG 2 (-20)
list name:
potion magic
level:
9
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make the resistance to a potion/poison more difficult; -20 to user's rr.

spell name:
EXTRA STRONG 3 (-30)
list name:
potion magic
level:
12
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make the resistance to a potion/poison more difficult; -30 to user's rr.

spell name:
EXTRA STRONG 4 (-40)
list name:
potion magic
level:
14
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make the resistance to a potion/poison more difficult; -40 to user's rr.

spell name:
EXTRA STRONG 5 (-50)
list name:
potion magic
level:
17
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make the resistance to a potion/poison more difficult; -50 to user's rr.

spell name:
EXTRACT ESSENTIAL SALTS
list name:
palingenesis
level:
4
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
ashes
sourcebook:
rolemaster companion 5
description: Allows caster to extract, from prepared Ashes, the dead being's Essential Salts in a procedure which takes one day to complete.

spell name:
EXTRAN STRONG 1 (-10)
list name:
potion magic
level:
7
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make the resistance to a potion/poison more difficult; -10 to user's rr.

spell name:
EYE & EAR REGENERATION
list name:
organ law
level:
20
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows target to regenerate one lost eye or ear (including inner ear); regrowth takes 1 to 10 days, depending on loss.

spell name:
EYE / EAR REPAIR C
list name:
self healing
level:
11
realm:
mentalism
type:
open mentalism
spell class:
h
duration:
permanent
range:
self
area of effect:
one eye/ear
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a damaged eye/ear but not a destroyed one.

spell name:
EYE DISRUPTION
list name:
flesh destruction
level:
11
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's eyes is disupted, his sight is at 50% of normal until cured (-25 to perception involving sight -50 to perception only involving sight). if both eyes go, he is blind.

spell name:
EYE SPY
list name:
foul changes 2
level:
6
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: One of the caster's eyes grows tiny bat-like wings and is able to fly away from the caster's body (AT1 ,DB:100). The caster has complete control of the eye and is able to see through it. The eye does not have a range, but flies at a rate of 50'/round and if it is not back to the caster by the time the duration runs out, it will wither and die. and the caster will be left with only one eye, taking will take 3-30 hits of damage from the loss. If the eye takes damage, the caster takes the damage too.

spell name:
EYE TARGETING
list name:
spell enhancement
level:
20
realm:
essence
type:
closed essence
spell class:
u
duration:
1 round / level
range:
self
area of effect:
sourcebook:
rolemaster companion 4
description: This potent spell allows the next elemental spell cast (within the duration) by the caster to emanate from the caster's eye rather than his hand. The effect of this is, simply, whatever the caster looks at (if within the normal range of the spell) he can attack. One half of the caster's perception skill bonus is added to the attack roll (but not his directed spells bonus).

spell name:
EYES OF DISINTEGRATION
list name:
Mind Over Matter
level:
30
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 round / level
range:
3 m/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster can use any one of the following Psions once per round for the duration and at the range of this Psion: Shatter, Disintegration, Undoor, Unstone. Caster need only look at the target and will the Psion to be cast.

spell name:
FA?ADE
list name:
enchanting law
level:
5
realm:
essence/mentalism
type:
enchanter base
spell class:
E
duration:
1 hour / level
range:
10'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Target has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. The illusion moves as the target moves.

spell name:
FACADE
list name:
phantom's face
level:
4
realm:
mentalism
type:
nightblade base
spell class:
e
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: target has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. the illusion moves as the caster moves.

spell name:
FACADE 1
list name:
guises
level:
3
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. the illusion moves as the target moves.

spell name:
FACADE 2
list name:
guises
level:
6
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. the illusion moves as the target moves. one of the other senses can be added (i.e., smell, sound, etc.).

spell name:
FACADE 3
list name:
guises
level:
9
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. the illusion moves as the target moves. two of the other senses can be added (i.e., smell, sound, etc.).

spell name:
FACADE 5
list name:
guises
level:
14
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. the illusion moves as the target moves. all of the other senses can be added (i.e., smell, sound, feel and taste.).

spell name:
FACADE I
list name:
Illusion
level:
6
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
self
area of effect:
100 m2
sourcebook:
spell user's companion
description: Creates a visual warping of a 2-D area of up to 100 sq meters. Caster can create whatever images he desires on the Facade.

spell name:
FACADE TRUE
list name:
Illusion
level:
25
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 day / level
range:
300 m
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a visual warping of a 2-D area of up to 10,000 m2. Caster can create whatever images he desires on the Facade.

spell name:
FACADES
list name:
disguise mastery
level:
4
realm:
mentalism
type:
montebanc base
spell class:
e
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: a limited illusion that allows the caster to look like any humanoid figure within 20% of his own size.

spell name:
FACADES 1
list name:
cloaking
level:
5
realm:
mentalism
type:
open mentalism
spell class:
e
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: a limited illusion that allows the caster to look like any humanoid figure within 20% of his own size.

spell name:
FACADES 2
list name:
cloaking
level:
11
realm:
mentalism
type:
open mentalism
spell class:
e
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: a limited illusion that allows the caster to look like any humanoid figure within 20% of his own size. this illusion may include sounds and voices.

spell name:
FACADES 2
list name:
disguise mastery
level:
8
realm:
mentalism
type:
montebanc base
spell class:
e
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: a limited illusion that allows the caster to look like any humanoid figure within 20% of his own size. this illusion may include sounds and voices.

spell name:
FACE SHIFITNG TRUE
list name:
mystical change
level:
2
realm:
mentalism
type:
mystic base
spell class:
p
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to alter form of his face to resemble someone else. if he studied a being he can take on the exact form.

spell name:
FACE SHIFITNG TRUE
list name:
houri's change
level:
2
realm:
mentalism
type:
houri base
spell class:
P
duration:
1 hour / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Allows caster to alter form of his face to resemble someone else. If he Studied a being he can take on the exact form.

spell name:
FACE SHIFTING
list name:
phantom's face
level:
2
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to alter the form of his face.

spell name:
FACE SHIFTING
list name:
body reins
level:
5
realm:
essence
type:
monk base
spell class:
p
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to alter form of his face to resemble someone else.

spell name:
FACE SHIFTING
list name:
shifting
level:
3
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to alter form of his face to resemble someone else.

spell name:
FACE SHIFTING
list name:
changing dances
level:
5
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may cause this face to shift to the form of another face.

spell name:
FACE SHIFTING TRUE
list name:
enchanting law
level:
3
realm:
essence/mentalism
type:
enchanter base
spell class:
P
duration:
1 hour / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Allows caster to alter form of his face to resemble someone else. If he Studied a being he can take on the exact form.

spell name:
FACE SHIFTING TRUE
list name:
shifting
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to alter form of his face to resemble someone else.

spell name:
FACE SHIFTING TRUE
list name:
disguise mastery
level:
2
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to alter form of his face to resemble someone else. if he studied a being he can take on the exact form.

spell name:
FACIAL CHANGE
list name:
Entertainment Law
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
P
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to alter the appearance of his face to resemble someone else.

spell name:
FADE
list name:
Escaping Ways
level:
17
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster 'fades' to become a hazy outline that flickers and wavers. Caster gains +50 to all hiding attempts, +100 under ideal conditions (underground, dark, cloudy night, etc.). Caster may take no overt action or the spell will be canceled, but he may be hit, fall down, etc. without losing the spell.

spell name:
FAILURE
list name:
Wyrd Mastery
level:
30
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes one target's next non-combat action to automatically fail.

spell name:
FAIRSEEMING
list name:
Vampyric Magicks
level:
3
realm:
essence/channeling/mentalism
type:
Special
spell class:
EP*
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: The Vampire appears as he did in his previous life (before becoming Undead). Under this illusion he will seem to be alive, healthy, and a member of his former race when examined by any of the five senses and even magical Detections. The caster will also seem to be his former level and profession.

spell name:
FALCONWING
list name:
beast's ways
level:
16
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can fly at the same rate as a falcoln (150'/rnd). Caster must continually remain in motion (he cannot hover) and while he can slow to land safely and make gradual changes in speed, he will fall if he stops completely while in flight.

spell name:
FALLING SWEEP
list name:
Martial Mastery
level:
3
realm:
Essence
type:
monk base
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Instead of attacking to cause damage, the caster may attack to trip his foe. Caster attacks normally on the Sweep table and if a successful attack is made the target must make a RR or fall down and be stunned for 1 round per 10% failure.

spell name:
FALLOW
list name:
Farming Law
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
sight
area of effect:
100 sqft/lvl
sourcebook:
spell user's companion
description: Causes dead or dying organic material in area to break down at 1x/lvl of normal rate. Spell lasts until material is completely decomposed.

spell name:
FALSE IMAGE
list name:
guises
level:
11
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a duplicate of the caster; which moves as he wills if he concentrates, and otherwise does exactly what he does.

spell name:
FALSE PATTERN
list name:
Mind Discipline
level:
8
realm:
Psion
type:
closed psion
spell class:
P*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This Psion is triggered any time someone attempts to Mind Pattern or Pattern Store the caster and fails to resist detection (with a 50 modification to the Pattemer/Storer's detriment). It generates a false mental pattern, different every time. Patterner/ Storer is unaware that he has taken a false pattern.

spell name:
FALSE PRESENCE TRUE
list name:
Mind Discipline
level:
12
realm:
Psion
type:
closed psion
spell class:
P*
duration:
1 day / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This Psion is triggered any time someone attempts to Mind Pattern or Pattern Store the caster and fails to resist detection (with a 50 modification to the Patterner/Storer's detriment). It generates a false Mental pattern. This pattern may be preset by the caster to any pattern he desires. Patterner/Storer is unaware that he has taken a false pattern.

spell name:
FALSE SCRYING
list name:
scrying guard
level:
9
realm:
channeling/mentalism
type:
warlock base
spell class:
di
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: with this spell the caster may set a false vision upon a subject for would be scryers to discover. the false vision must be fairly simple, and may not be projected more than 24 hours. that is, the events in the vision may not go on longer than 24 hours. the only way that his spell can be defeated is by repeated scrying and running out the duration or noting that something is extremely unlikely or noting that the events in the scrying repeat themselves. the duration is one scrying attempt per level of the caster minus eight.

spell name:
FALSE SIGHT
list name:
guarded sight
level:
9
realm:
mentalism
type:
seer base
spell class:
di
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: with this spell the caster may set a false vision upon a subject for would be scryers to discover. the false vision must be fairly simple, and may not be projected more than 24 hours. that is, the events in the vision may not go on longer than 24 hours. the only way that his spell can be defeated is by repeated scrying and running out the duration or noting that something is extremely unlikely or noting that the events in the scrying repeat themselves. the duration is one scrying attempt per level of the caster minus eight.

spell name:
FALSE TRACE
list name:
Trace Law
level:
15
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
self
area of effect:
1 trace
sourcebook:
spell user's companion
description: Caster casts this spell against any trace spell currently active on him to send it on a wild goose trace (chase). The trace and the false trace compare RRs and if the trace fails it is no longer attached to the caster (but to someone or something nearby). If the False Trace fails its RR then the trace proceeds normally and a False Trace may not affect this trace spell for its duration. This spell lasts until the trace duration ends.

spell name:
FALSE TRAIL
list name:
Escaping Ways
level:
30
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
permanent
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Causes a false trail to be laid from the point this spell is cast to a point up to 100' per level away. This trail will follow any path that the caster desires and will duplicate the caster's previous trail perfectly according to terrain and environment. If the caster doesn't have a means of eliminating his real trail from this point then two trails will be available for tracking (or more if caster casts this spell more than once).

spell name:
FAMILIAR
list name:
circles of summoning
level:
1
realm:
essence
type:
conjuror base
spell class:
p
duration:
permanent
range:
touch
area of effect:
small animal
sourcebook:
rolemaster companion 2
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
FAMILIAR
list name:
Tricks of the Trade
level:
5
realm:
Prosaic
type:
open prosaic
spell class:
M
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
spell user's companion
description: The caster can attune himself to a small animal (to be called his familiar). The caster must obtain the animal (can be no more than 10% of caster's own mass) and cast the spell once per day for 1 week (concentrating for 2 hours per day). The caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). If the animal is killed the caster will have a -25 modification to all actions for 2 weeks.

spell name:
FAMILIAR
list name:
animal ways
level:
1
realm:
channeling
type:
shaman base
spell class:
p
duration:
permanent
range:
self
area of effect:
small animal
sourcebook:
rolemaster companion 2
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
FAMILIAR
list name:
inspirations
level:
6
realm:
channeling
type:
paladin base
spell class:
m
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can attune himself to a creatue of animal intelligence or lower. the caster must obtain the creature (can be no more than 3 times caster's mass) and cast the spell thrice a day for one week (concentrating one hour each time). the caster can then control the familiar and view the the world through it's senses by concentrating (within 50'/lvl). if the animal is killed, the caster will be at -50 to all actions for one week.

spell name:
FAMILIAR
list name:
familiar's law
level:
1
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
small animal
sourcebook:
rolemaster companion 1
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 10% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
FAMILIAR
list name:
gate mastery
level:
1
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
small animal
sourcebook:
spell law
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
FAMILIAR
list name:
dark summons
level:
1
realm:
essence
type:
evil magician base
spell class:
p
duration:
permanent
range:
touch
area of effect:
small animal
sourcebook:
spell law
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
FAMILIAR
list name:
animal bonding
level:
5
realm:
essence
type:
beastmaster base
spell class:
p
duration:
permanent
range:
touch
area of effect:
animal
sourcebook:
rolemaster companion 2
description: the caster can attune himself to a animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 20% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
FAMILIAR
list name:
conjuring ways
level:
1
realm:
essence/channeling
type:
witch base
spell class:
p
duration:
permanent
range:
touch
area of effect:
small animal
sourcebook:
rolemaster companion 2
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
FAMILIAR
list name:
entity mastery
level:
1
realm:
arcane
type:
open arcane
spell class:
p
duration:
permanent
range:
touch
area of effect:
small animal
sourcebook:
rolemaster companion 1
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
FAMILIAR (100% OF CASTER MASS)
list name:
familiar's law
level:
19
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
small animal
sourcebook:
rolemaster companion 1
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 100% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
FAMILIAR (20% OF CASTER MASS)
list name:
familiar's law
level:
5
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
animal
sourcebook:
rolemaster companion 1
description: the caster can attune himself to a animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 20% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
FAMILIAR (35% OF CASTER MASS)
list name:
familiar's law
level:
10
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
animal
sourcebook:
rolemaster companion 1
description: the caster can attune himself to a sall animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 35% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
FAMILIAR (50% OF CASTER MASS)
list name:
familiar's law
level:
16
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
small animal
sourcebook:
rolemaster companion 1
description: the caster can attune himself to a small animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 50% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
FAMILIAR 2
list name:
animal bonding
level:
10
realm:
essence
type:
beastmaster base
spell class:
p
duration:
permanent
range:
touch
area of effect:
animal
sourcebook:
rolemaster companion 2
description: the caster can attune himself to a sall animal (to be called his familiar). the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 35% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
FAMILIAR DIRECTION
list name:
Horseman's Way
level:
3
realm:
Mentalism
type:
beastmaster base
spell class:
I
duration:
-
range:
5 miles/lvl
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows caster to know if his Horse Familiar is still alive and to know his direction and distance.

spell name:
FAMILIAR SPELL STORE
list name:
familiar's law
level:
30
realm:
essence
type:
closed essence
spell class:
f
duration:
varies
range:
touch
area of effect:
1 familiar
sourcebook:
rolemaster companion 1
description: caster may "store"" a spell on his familiar. when the caster concentrates, he may cast the stored spell form the familiar's location (if it is within control/view range)."

spell name:
FAMILIAR TONGUE
list name:
Horseman's Way
level:
2
realm:
Mentalism
type:
beastmaster base
spell class:
I
duration:
1 minute / level
range:
touch
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows caster to mentally communicate with his Horse Familiar. The Horse still has an animal intelligence.

spell name:
FAMILIAR TRUE
list name:
familiar's law
level:
25
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
1 creature
sourcebook:
rolemaster companion 1
description: the caster can attune himself to any creature with animal level intelligence. the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
FAMILIAR TRUE
list name:
animal bonding
level:
20
realm:
essence
type:
beastmaster base
spell class:
p
duration:
permanent
range:
touch
area of effect:
1 creature
sourcebook:
rolemaster companion 2
description: the caster can attune himself to any creature with animal level intelligence. the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
FAMILY CURSE 1
list name:
revenging law
level:
7
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: gm determines the exact nature of curse. options include limiting social levels, dooming to failure certain specific objectives (land, wealth, love, etc.). effect is upon target's generation which also includes the target. can only be removed by remove curse or remove hex.

spell name:
FAMILY CURSE 2
list name:
revenging law
level:
12
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: gm determines the exact nature of curse. options include limiting social levels, dooming to failure certain specific objectives (land, wealth, love, etc.). effect is upon two of the target's generations which also includes the target. can only be removed by remove curse or remove hex.

spell name:
FAMILY CURSE 3
list name:
revenging law
level:
17
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: gm determines the exact nature of curse. options include limiting social levels, dooming to failure certain specific objectives (land, wealth, love, etc.). effect is upon three of the target's generations which also includes the target. can only be removed by remove curse or remove hex.

spell name:
FAMILY CURSE TRUE
list name:
revenging law
level:
30
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: gm determines the exact nature of curse. options include limiting social levels, dooming to failure certain specific objectives (land, wealth, love, etc.). effect is upon one of the target's generations for every five levels the caster has. generation includes the target. can only be removed by remove curse or remove hex.

spell name:
FAR EMPATHIC VISION
list name:
Mind's Eye
level:
30
realm:
Psion
type:
closed psion
spell class:
I
duration:
until triggered
range:
1 plane
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can key this Psion to one being previously Pattern Stored. If the keyed entity is killed or in an immediately life-threatening situation within the range of the Psion, the caster is immediately aware of it. Caster gets a vision of target's death as in Death's Vision. Caster cannot have more than one Empathic Vision active at one time, but can cancel and cast a new one.

spell name:
FAR EMPATHIC WARNING
list name:
Mind's Eye
level:
15
realm:
Psion
type:
closed psion
spell class:
I
duration:
until triggered
range:
1 plane
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can key this Psion to one being previously Pattern Stored. If the keyed entity is killed or in an immediately life-threatening situation within the range of the Psion, the caster is immediately aware of it. Caster cannot have more than one Empathic Warning active at one time, but can cancel and cast a new one.

spell name:
FAR EMPATHY TRUE
list name:
Mind's Eye
level:
50
realm:
Psion
type:
closed psion
spell class:
I
duration:
until triggered
range:
1 plane
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to have as many Far Empathic Visions (or lesser Empathic Visions or Warnings) simultaneously keyed as he desires.

spell name:
FAR HAND
list name:
force law
level:
14
realm:
essence
type:
forcemage base
spell class:
f
duration:
concentration
range:
5' /level
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster creates a normal-sized hand of force, which he can use to manipulate objects and perform tasks requiring normal strength or dexterity. The hand possesses the strength and agility of the caster. Hand has OB/DB/Skill Bonus equal to the average of the caster's St and Ag. Hand can withstand 1/4 caster's concussion hits before dissipating.

spell name:
FAR IRONGRIP 10
list name:
mind's grip
level:
19
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 10'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand. Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by two (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may ""grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a hard maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/7) rounds: he will die in three times as many rounds."

spell name:
FAR IRONGRIP 2
list name:
mind's grip
level:
7
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 10'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A hard maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand. Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by two (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may ""grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a hard maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/7) rounds: he will die in three times as many rounds."

spell name:
FAR IRONGRIP 5
list name:
mind's grip
level:
13
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
25'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 25'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A hard maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand. Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by two (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may ""grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a hard maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/7) rounds: he will die in three times as many rounds."

spell name:
FAR MESSAGE 
list name:
Long Voice
level:
18
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
same plane
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may send a message of 25 words (not images) or less send it to a being that he has already Mind Stored and the range is 10 mi/lvl. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. Range is anywhere on the same planet and plane.

spell name:
FAR MIND SCAN
list name:
Mind's Truth
level:
15
realm:
Psion
type:
closed psion
spell class:
IM
duration:
1 round / level
range:
100 m/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster receives surface thoughts, reasoning, and thought patterns behind surface thoughts from target. Caster may also scan target's conscious memories. If target makes his RR by more than 25, he realizes what is happening. Target must have been Pattern Stored previously if out of sight.

spell name:
FAR MIND SPEECH (1 MI/ LVL) C*
list name:
mind speech
level:
50
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
mile/lvl
area of effect:
1 mile/lvl r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all within range.

spell name:
FAR MIND TRACKING TRUE
list name:
Mind Detection
level:
45
realm:
Psion
type:
closed psion
spell class:
I
duration:
varies
range:
unlimited
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is constantly aware of direction and distance to any one unshielded mind which he has pattern stored. Duration is until dispelled.

spell name:
FAR MIND VOICE
list name:
Long Voice
level:
25
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
same plane
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. Range is anywhere on the same planet and plane.

spell name:
FAR PHRASE
list name:
Telepathy
level:
13
realm:
Psion
type:
closed psion
spell class:
I*
duration:
-
range:
special
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally 'speak' to any one other sentient being. Range covers entire planet.

spell name:
FAR PHRASE
list name:
Long Voice
level:
13
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
3 words/images
range:
same plane
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' (mentally transmit up to 3 words/ images) to any one other Mind Stored sentient being. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
FAR SENSE
list name:
Possession
level:
9
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
30 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to experience all senses of the target; caster is in a trance and Extremely Hard (-30) to awaken while using this Psion. Caster must have target Pattern Stored to gain range of 30 m/Ivl.

spell name:
FAR SENSE 1
list name:
sense enhancement
level:
8
realm:
essence
type:
warrior mage base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set one sense of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
FAR SENSE 1
list name:
sense enhancement
level:
8
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set one sense of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
FAR SENSE 2
list name:
sense enhancement
level:
11
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set two senses of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
FAR SENSE 2
list name:
sense enhancement
level:
11
realm:
essence
type:
warrior mage base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set two senses of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
FAR SENSE 3
list name:
sense enhancement
level:
15
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set three senses of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
FAR SENSE 3
list name:
sense enhancement
level:
15
realm:
essence
type:
warrior mage base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set three senses of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
FAR SENSE 4
list name:
sense enhancement
level:
19
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set four senses of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
FAR SENSE 4
list name:
sense enhancement
level:
19
realm:
essence
type:
warrior mage base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set four senses of his choice at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
FAR SENSE 5
list name:
sense enhancement
level:
25
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set all of his senses at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
FAR SENSE 5
list name:
sense enhancement
level:
25
realm:
essence
type:
warrior mage base
spell class:
u
duration:
1 minute / level
range:
50'/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set all of his senses at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
FAR SENSE TRUE
list name:
sense enhancement
level:
30
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
mile/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set all of his senses at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
FAR SENSE TRUE
list name:
sense enhancement
level:
30
realm:
essence
type:
warrior mage base
spell class:
u
duration:
1 minute / level
range:
mile/lvl
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may designate a point, up to 50'/level away that he is familiar with (or one within line of sight) to be used as a remote sensing site. if he is not familiar with it (use the teleport (lofty bridges) error chart), roll for random direction and distance that he is off. if familiarity conditions are met, then he may set all of his senses at the site. the caster may acquire all sensory data that his choice of sense can acquire, using whatever his perception skill and ability is at the time. the remote sensory point may be rotated to face any direction, but other than that, it is immobile and cannot be detected save through detect magic spells and skills.

spell name:
FAR SIGHT
list name:
Mind's Eye
level:
60
realm:
Psion
type:
closed psion
spell class:
P
duration:
10 minutes / level
range:
10 km/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster's point of vision man be moved independently of him at a rate of up to 1,000,000km/rnd. Caster's 'View' can move through solid objects. Caster doesn't need to concentrate while the view is motionless.

spell name:
FAR SPEAK
list name:
Telepathy
level:
25
realm:
Psion
type:
closed psion
spell class:
I*
duration:
concentration
range:
special
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally 'speak' to any one other sentient being. Range covers entire planet.

spell name:
FAR STEELGRIP 2
list name:
mind's grip
level:
11
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 10'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand.Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by three (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may ""grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a very hard maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/10) rounds: he will die in three times as many rounds."

spell name:
FAR STEELGRIP 5
list name:
mind's grip
level:
18
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
25'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 25'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand.Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by three (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may ""grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a very hard maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/10) rounds: he will die in three times as many rounds."

spell name:
FAR STONEGRIP 10
list name:
mind's grip
level:
15
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 50'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A medium maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
FAR STONEGRIP 15
list name:
mind's grip
level:
20
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
75'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 25'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A medium maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
FAR STONEGRIP 2
list name:
mind's grip
level:
4
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 10'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A medium maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
FAR STONEGRIP 5
list name:
mind's grip
level:
9
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
25'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 25'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A medium maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
FAR TELEPATH TRUE
list name:
Long Voice
level:
30
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
same plane
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' and 'listen' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. Range is anywhere on the same planet and plane.

spell name:
FAR TELEPATH TRUE
list name:
Telepathy
level:
30
realm:
Psion
type:
closed psion
spell class:
I*
duration:
1 minute / level
range:
special
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally Speak and Listen to one other sentient for as long as the duration lasts. Range covers entire planet.

spell name:
FAR THOUGHT SCAN
list name:
Mind's Truth
level:
10
realm:
Psion
type:
closed psion
spell class:
IM
duration:
1 round / level
range:
100 m/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster receives surface thoughts from target. If target makes his RR by more than 25 he realizes what is happening. Target must have been Pattern Stored previously if out of sight.

spell name:
FAR TREE RETURNING
list name:
nature's movement
level:
60
realm:
channeling
type:
animist base
spell class:
f
duration:
range:
unlimited
area of effect:
sourcebook:
rolemaster companion 1
description: allows caster to "return"" (i.e., teleport) to any tree; requires a piece of the tree."

spell name:
FAR VIEW
list name:
Mind's Eye
level:
8
realm:
Psion
type:
closed psion
spell class:
P
duration:
concentration
range:
3 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster's point of vision man be moved independently of him, but he would have to physically able to go there (e.g., the View cannot travel through solid objects, a closed door, etc.).

spell name:
FAR VIEW
list name:
Possession
level:
8
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
30 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to 'view' a scene through another's eyes. With a pattern stored individual, the range is extended to 30 m/lvl.

spell name:
FARGRIP 10
list name:
mind's grip
level:
8
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 50'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
FARGRIP 15
list name:
mind's grip
level:
12
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
75'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 75'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
FARGRIP 2
list name:
mind's grip
level:
2
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 10'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
FARGRIP 20
list name:
mind's grip
level:
16
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 100'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
FARGRIP 5
list name:
mind's grip
level:
5
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
25'
area of effect:
self
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range of 25'. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
FASCINATE
list name:
command words
level:
4
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
10 minutes / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target believes that caster is of the same alignment as himself, is influential, and is superior to himself in rank, power and/or efficiency. target will usually seek to ingratiate himself to the caster.

spell name:
FASCINATION DANCE 10
list name:
fascination dances
level:
20
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to project up to ten of the following options:1. project a feeling of logic and rationality.2. project an emotion on the target(s).3. project an hallucinatory sense upon the target.4. draw forth a memory from the target (the target remembers an event with great vividness).5. place the target within a trance from which the target can take no physical action.this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
FASCINATION DANCE 3
list name:
fascination dances
level:
5
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to project up to three of the following options:1. project a feeling of logic and rationality.2. project an emotion on the target(s).3. project an hallucinatory sense upon the target.4. draw forth a memory from the target (the target remembers an event with great vividness).5. place the target within a trance from which the target can take no physical action.this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
FASCINATION DANCE 5
list name:
fascination dances
level:
9
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to project up to five of the following options:1. project a feeling of logic and rationality.2. project an emotion on the target(s).3. project an hallucinatory sense upon the target.4. draw forth a memory from the target (the target remembers an event with great vividness).5. place the target within a trance from which the target can take no physical action.this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
FASCINATION DANCE 7
list name:
fascination dances
level:
14
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to project up to seven of the following options:1. project a feeling of logic and rationality.2. project an emotion on the target(s).3. project an hallucinatory sense upon the target.4. draw forth a memory from the target (the target remembers an event with great vividness).5. place the target within a trance from which the target can take no physical action.this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
FASCINATION DANCE TRUE
list name:
fascination dances
level:
50
realm:
channeling
type:
dervish base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to project all of the following options:1. project a feeling of logic and rationality.2. project an emotion on the target(s).3. project an hallucinatory sense upon the target.4. draw forth a memory from the target (the target remembers an event with great vividness).5. place the target within a trance from which the target can take no physical action.this will last for as long as the caster dances, and for a like period of time after he stops.

spell name:
FAST FORAGE
list name:
Gourmet Mastery
level:
18
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows target to digest rough cellulose (grass, wood, woody stems, etc.) for up to one day/level of caster.

spell name:
FAST SPRINT
list name:
Horseman's Way
level:
11
realm:
Mentalism
type:
beastmaster base
spell class:
F
duration:
10 minutes / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows the Horse Familiar to fast sprint (4x pace) without tiring.

spell name:
FAST SPRINT
list name:
traveling dances
level:
11
realm:
channeling
type:
dervish base
spell class:
f
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to move at a x4 pace without tiring, as long as he concentrates.

spell name:
FAST SPRINT *
list name:
speed
level:
17
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target may run (4x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
FAST SPRINT *
list name:
rapid ways
level:
9
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may run (4x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
FAST SPRINT 1 *
list name:
movement enhancement
level:
11
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target may run (4x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
FAST SPRINT 1 *
list name:
movement enhancement
level:
11
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target may run (4x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
FAST SWIM *
list name:
speed
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target may swim (2x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
FASTENER
list name:
Fashion Mastery
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Prepares unfinished clothing for fasteners, e.g., buttons, hooks and eyes, thongs, etc. and attaches same. For example, this spell is cast on a tunic and it creates buttonholes and attaches buttons to clothing.

spell name:
FATAL CHANNELS
list name:
signs of power
level:
20
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) target is treated as if he has just suffered the effects of an absolution pure spell affect. the target's "soul"" is torn from his body. the soul can only be returned through the spell lifegiving. target is unconscious until soul is restored; even for subconscious activity, he is at -75."

spell name:
FATAL INVERSION
list name:
dark channels
level:
30
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target's body is turned entirely inside out, starting at the mouth and drawing all the rest of the body through. naturally, healing is extremely difficult (absurd?) the entire process usually takes 6 rounds.

spell name:
FATE
list name:
Wyrd Mastery
level:
17
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster my cause any one roll during the duration to be re-rolled. Roll must be directly related to caser.

spell name:
FATE'S VISION
list name:
Mind's Eye
level:
8
realm:
Psion
type:
closed psion
spell class:
I
duration:
-
range:
3 m
area of effect:
1 target
sourcebook:
spell user's companion
description: If target of Psion is likely -as determined by the GM- to meet a violent death or near-death (assassination, heart attack, etc.) within 1 day, caster receives a monetary vision of the event, including the perpetrator (if any).

spell name:
FATE'S VISION TRUE
list name:
Mind's Eye
level:
25
realm:
Psion
type:
closed psion
spell class:
I
duration:
until triggered
range:
3 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster has a vision of the (most likely) ultimate fate of the target, including the perpetrator (if any), no matter how far in the future.

spell name:
FATHOM COMMUNICATION 
list name:
Planar Survival
level:
9
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to understand radically different forms of communication, e.g., communication based upon differences in vibration, gravity, mass, etc. Caster may utilize the new form of communication if his physiology permits, e.g., to communicate with a being that 'talks' by altering its mass, caster must be able to alter his mass also.

spell name:
FAVOR
list name:
Wyrd Mastery
level:
20
realm:
Channeling
type:
closed channeling
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +1% per power point spent in casting this spell to his chance of gaining his deity's attention.

spell name:
FEAR
list name:
Voice
level:
6
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target fears caster and will attempt to flee from his sight. Target will flee for 1 rnd/10% failure.

spell name:
FEAR
list name:
signs of power
level:
8
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) this sign affects the target triggering the sign with fear. the target will flee the place of the sign for 1 minute per 5% failure.

spell name:
FEAR
list name:
subdual ways
level:
5
realm:
arcane
type:
open arcane
spell class:
F
duration:
varies
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target fears caster and attempts to flee for 1 minute per 10% failure.

spell name:
FEAR
list name:
confusing ways
level:
4
realm:
mentalism
type:
mystic base
spell class:
m
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target fears caster and attempts to flee.

spell name:
FEAR
list name:
Vampyric Magicks
level:
5
realm:
essence/channeling/mentalism
type:
Special
spell class:
M•*
duration:
1 minute / 10 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: RR Mod: -10 Target fears the caster and attempts to flee.

spell name:
FEAR
list name:
mind control
level:
6
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target fears caster and attempts to flee.

spell name:
FEAR 1
list name:
soul death
level:
3
realm:
channeling/mentalism
type:
maleficant base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target has a permanent fear of the caster. Whenever he is in the sight of the caster he is at -5 to all actions, and if the caster speaks to the target he is at -10.

spell name:
FEAR 2
list name:
soul death
level:
9
realm:
channeling/mentalism
type:
maleficant base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target has a permanent fear of the caster. Whenever he is in the sight of the caster he is at -10 to all actions, and if the caster speaks to the target he is at -20.

spell name:
FEAR 3
list name:
soul death
level:
14
realm:
channeling/mentalism
type:
maleficant base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target has a permanent fear of the caster. Whenever he is in the sight of the caster he is at -15 to all actions, and if the caster speaks to the target he is at -30.

spell name:
FEAR I
list name:
The Question
level:
3
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target develops a permanent fear of the caster, and is at -10 to all actions whenever in his presence.

spell name:
FEAR II
list name:
The Question
level:
7
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target develops a permanent fear of the caster, and is at -20 to all actions whenever in his presence.

spell name:
FEAR III
list name:
The Question
level:
11
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target develops a permanent fear of the caster, and is at -30 to all actions whenever in his presence.

spell name:
FEAR IV
list name:
The Question
level:
15
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
permanent
range:
10’
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target develops a permanent fear of the caster, and is at -40 to all actions whenever in his presence.

spell name:
FEAR TRUE
list name:
The Question
level:
30
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target develops a permanent fear of the caster, and is at -70 to all actions whenever in his presence.

spell name:
FEAR V
list name:
The Question
level:
19
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target develops a permanent fear of the caster, and is at -50 to all actions whenever in his presence.

spell name:
FEAR WARD
list name:
warding law
level:
15
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break. the being/thing that caused the breached will flee the place for 1 minute per 5% failure.

spell name:
FEAR WEAPON
list name:
noble weapons
level:
17
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: any one desiring to confront the weilder of this weapon must first overcome a 10' r sphere of "fear"" surrounding the wielder. all individuals must make rr each round they are within the 10' r those who fail their rr will flee from the wielder of the weapon for 1 minute per 5% failure."

spell name:
FEAR'S SONG C
list name:
controlling songs
level:
7
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target fears caster and will attempt to flee form him while the caster plays/sings (concentrates).

spell name:
FEEBLEMIND
list name:
Dark Curses
level:
9
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Subsequent sleep and charm spells cast on the target will be at an additional -30 to resist and will have double attack level and duration.

spell name:
FEEL / PRESENCE MIRAGE
list name:
illusion law
level:
5
realm:
essence/mentalism
type:
enchanter base
spell class:
E
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 4
description: All objects and surfaces in a 10' R can be made to feel differently than they really are. The feel aspects of the scene are really created (no RR) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. Striking an object or surface will cancel the spell for that object or surface only. Alternately, caster can create one "presence"" of a being. The visual aspects of the being are really created (no RR) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other than sight."

spell name:
FEEL C *
list name:
presence
level:
2
realm:
mentalism
type:
mentalist base
spell class:
p*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster gets general idea of the race and level of one being; being must first be located by presence or presence true.

spell name:
FEEL MIRAGE
list name:
recreations
level:
8
realm:
mentalism
type:
sage base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: all objects and surfaces in a 10' r can be made to feel differently than they really are. the feel aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. striking an object or surface will cancel the spell for that object or surface only.

spell name:
FEEL MIRAGE 1
list name:
feel-taste-smell
level:
5
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: all objects and surfaces in a 10' r can be made to feel differently than they really are. the feel aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. striking an object or surface will cancel the spell for that object or surface only.

spell name:
FEEL MIRAGE 2
list name:
feel-taste-smell
level:
10
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: all objects and surfaces in a 10' r can be made to feel differently than they really are. the feel aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. striking an object or surface twice will cancel the spell for that object or surface only.

spell name:
FEEL MIRAGE 3
list name:
feel-taste-smell
level:
15
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: all objects and surfaces in a 10' r can be made to feel differently than they really are. the feel aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. striking an object or surface three times will cancel the spell for that object or surface only.

spell name:
FEEL MIRAGE 5
list name:
feel-taste-smell
level:
20
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: all objects and surfaces in a 10' r can be made to feel differently than they really are. the feel aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. striking an object or surface five times will cancel the spell for that object or surface only.

spell name:
FEEL MIRAGE TRUE
list name:
feel-taste-smell
level:
50
realm:
essence
type:
illusionist base
spell class:
e
duration:
permanent
range:
100'
area of effect:
image
sourcebook:
spell law
description: all objects and surfaces in a 10' r can be made to feel differently than they really are. the feel aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. permanent affect.

spell name:
FEEL SCRYING *0
list name:
scrying guard
level:
10
realm:
channeling/mentalism
type:
warlock base
spell class:
p*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: once learned, this ability (no power point expenditure required) allows the caster to know when a scrying attempt has been made upon him.

spell name:
FEEL SIGHT *
list name:
guarded sight
level:
10
realm:
mentalism
type:
seer base
spell class:
p*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: once learned, this ability (no power point expenditure required) allows the caster to know when a scrying attempt has been made upon him.

spell name:
FEEL SPIRIT
list name:
Light Shifting
level:
3
realm:
Mentalism
type:
doppelganger base
spell class:
I•*
duration:
1 minute / level
range:
self
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Caster may ‘feel' one spirit in area of effect for use with Type Spirit.

spell name:
FEEL TRIGGER
list name:
spell triggers
level:
5
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated physical sensation (does not have to be simple) is encountered. the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
FEEL TRUE C *
list name:
presence
level:
12
realm:
mentalism
type:
mentalist base
spell class:
p*
duration:
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster gets general idea of the race and level of one being; being must first be located by presence or presence true.

spell name:
FEE’S BALL
list name:
Fey Magic
level:
15
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
-
range:
100'
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: A 1' radius ball of Essence is shot from the caster's palm; it explodes in a 10' radius. Results of this attack are rolled on the Cold Ball attack table using appropriate criticals (GM's discretion). For example, Water (Impact) criticals for Naiads, Cold criticals for Frost Sprites, etc.

spell name:
FEE’S BOLT
list name:
Fey Magic
level:
10
realm:
essence/channeling/mentalism
type:
Special
spell class:
E
duration:
-
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: A bolt is shot from caster's hand. This attack is resolved on the Shock Bolt table using criticals determined by the GM for each race of Faerie. Some examples are: Acid criticals for Gremlins, Water (Impact) for Fosse-Grims, and so on.

spell name:
FEIGN DEATH
list name:
Warrior Law
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
U*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster goes into a trance and will appear dead to any normal detection methods (no pulse, breath, body heat etc.). Caster may set the time to wakening at up to 1 min/lvl. Only magic will awaken caster before spell duration ends.

spell name:
FEIGN DEATH
list name:
Body Mastery
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to lower his heart rate, respiration, skin temperature, physical responses, etc. to the point where he is likely to be mistaken for dead (-75 to all perception rolls to detect life).

spell name:
FEINT
list name:
Martial Mastery
level:
11
realm:
Essence
type:
monk base
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster performs a feint just prior to his attack which causes his enemy to make a RR or lose half his DB because he tried to block the feint.

spell name:
FENCING PARTNER
list name:
pleasures
level:
12
realm:
essence/channeling/mentalism
type:
open any
spell class:
fm
duration:
10 minutes / level
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Creates an illusionary fighter with a weapon of the caster's choice. It can be used to practice swordplay and has the skill of a 10th level Fighter, but it can inflict no harm upon anyone. It is not intelligent but it can fight without the concentration of the caster (i.e., the caster does not have to know swordplay to make the illusion an appropriate fencing partner).

spell name:
FERTILITY CONTROL
list name:
midwifery
level:
12
realm:
channeling
type:
closed channeling
spell class:
h
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: if the patient has all of their reproductive organs intact, the caster may control fertility, either making the patient unreceptive or extremely receptive to conception and fertilization.

spell name:
FERTILITY POTION
list name:
Cup Magic
level:
16
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
24 hours
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: If the potion's ingestor is female, there is a 100% chance that she will become pregnant if she engages in sexual activities within the next 24 hours. There is also a 15% chance that the pregnancy will result in multiple births; if so, roll a D100 to determine how many (1-80 twins, 81-95 triplets, 96-99 quadruplets, 00 quintuplets). If the potion's ingestor is male, there is a 75% chance that any women with whom he engages in sexual activities within the next 24-hr period will become pregnant, regardless of their fertility status.

spell name:
FERTILIZE
list name:
Farming Law
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
sight
area of effect:
100 sqft/lvl
sourcebook:
spell user's companion
description: Replenishes natural nitrogen balance. Aids growing plants.

spell name:
FETAL ROTATION
list name:
midwifery
level:
14
realm:
channeling
type:
closed channeling
spell class:
f
duration:
varies
range:
1'
area of effect:
1 fetus
sourcebook:
rolemaster companion 1
description: allows the caster to adjust the position of the fetus, correcting a breech position, drawing the child out of an unconscious or dead mother, saving the fetus from umbilical strangulation, etc.

spell name:
FETAL VISION
list name:
midwifery
level:
13
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
1'
area of effect:
v
sourcebook:
rolemaster companion 1
description: gives the caster complete information regarding the health and status of the fetus or a patient's reproductive organs. potential problems can be detected and active dangers (e.g., air starvation) diagnosed.

spell name:
FETTER
list name:
Prison Law
level:
9
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Creates bonds of force which will bind a target (unless he makes a RR) for the duration.

spell name:
FEY KING/QUEEN
list name:
Fey Magic
level:
75
realm:
essence/channeling/mentalism
type:
Special
spell class:
FDU
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Grants caster a visible aura of demigodhood. Caster gains the following bonuses: +25 DB, +25 RR, +25 OB, +5 to AT(i.e., AT 6 becomes AT 11), criticals done to the caster use the Large Creature table, and +25 to all skills. There can be only one Fey King and Queen at a time. The caster of this spell is also the only being able to teach the casting of spell from this list.

spell name:
FEY MASTERY
list name:
Fey Magic
level:
50
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use one lower level spell off this list each round, spell lasts one round per level.

spell name:
FIELD / UNFIELD 1
list name:
force master
level:
3
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
900 ft^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, completely enshrouding the target depending on the version of this spell used. A maneuver roll with a difficulty modifier of -20 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
FIELD / UNFIELD 2
list name:
force master
level:
8
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
20'
area of effect:
1600 ft^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, completely enshrouding the target depending on the version of this spell used. A maneuver roll with a difficulty modifier of -30 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
FIELD / UNFIELD 3
list name:
force master
level:
13
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
30'
area of effect:
2500 ft^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, completely enshrouding the target depending on the version of this spell used. A maneuver roll with a difficulty modifier of -40 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
FIELD / UNFIELD 4
list name:
force master
level:
18
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
40'
area of effect:
3600 ft^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, completely enshrouding the target depending on the version of this spell used. A maneuver roll with a difficulty modifier of -50 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
FIELD / UNFIELD TRUE
list name:
force master
level:
30
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
level ft^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, completely enshrouding the target depending on the version of this spell used. A maneuver roll with a difficulty modifier of -100 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
FIELD OF DISPERSION
list name:
Power Mastery
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Creates an area that repels Primal Essence, i.e., no Primal Essence may exist within the area of effect. This spell has the effect of a very limited Anti-Magic Zone. It also cancels Power Concentration and prevents or curtails a Voidal Vortex.

spell name:
FIELD WARDING
list name:
perimeter wardings
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward can be combined with any other ward to produce aField Ward. The wards will now not only attempt to dispel any warded-against magic that crosses the perimeter, but also any attempt to cast the warded-against magic inside the perimeter (e.g., a Field Scrying Ward lll will cause any attempt to scry within the perimeter to resist at -50, even if the caster is also within the perimeter).

spell name:
FILAMENT
list name:
glass mastery
level:
7
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 foot / level
sourcebook:
rolemaster companion 5
description: Allows caster to draw glass into a single thin filament which retains all the structural resilience of the 'parent' glass (i.e., such magically created filaments would be much stronger and more resistant to damage than a simple heat-drawn fiber).

spell name:
FILTER AIR 
list name:
Mining Law
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Changes stale air to breathable air in sufficient quantity to provide the oxygen requirements for up to 1 target/level for the duration. There must be gas already present for this spell to function.

spell name:
FIND FOOD
list name:
Encampments
level:
13
realm:
Mentalism
type:
arms master base
spell class:
I
duration:
1 hour / level
range:
100'
area of effect:
1000’R/lvl
sourcebook:
rolemaster companion 7
description: This spell allows the caster to organize foraging parties so that they gain a +75 to their collective foraging rolls.

spell name:
FIND GATE
list name:
Arcane Gate
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
100'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine exact distance and direction to any gates within range.

spell name:
FIND GEMSTONES 
list name:
Mining Law
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Informs caster of nearest gemstone(s) (of more than .25 carat) within range. Gemstone(s) may be any type of crystalline formation harder than quartz. This spell informs caster of approximate direction and distance, but not type of gem.

spell name:
FIND PAGE 
list name:
Library Mastery
level:
3
realm:
Prosaic
type:
open prosaic
spell class:
F*
duration:
10 minutes / level
range:
self
area of effect:
1 object
sourcebook:
spell user's companion
description: Instantly turns to the chosen page. Page number must be thought of or spoken. Scroll will unroll to the chosen area.

spell name:
FIND SIGN
list name:
Mage Sign
level:
1
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
concentration
range:
100'
area of effect:
5'R
sourcebook:
rolemaster companion 7
description: This spell causes any Mage Signs within range to become visible to the caster. Caster may scan one 5' radius area per round. The Signs remain visible as long as the caster concentrates.

spell name:
FIND VEIN 
list name:
Mining Law
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Informs caster of nearest vein (of more than one ounce) of valuable metal (copper, tin, silver, gold, etc.) within range. This spell informs caster of approximate direction and distance, but not type of metal.

spell name:
FINDING (1 MILE / LVL)
list name:
presence
level:
18
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
concentration
range:
1 mile/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction to any unshielded mind which he has a mental pattern of from mind store.

spell name:
FINDING (1 MILE / LVL) C
list name:
true perception
level:
14
realm:
mentalism
type:
seer base
spell class:
i
duration:
concentration
range:
1 mile/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction & distance to any unshielded mind which he has a mental pattern of from mind store.

spell name:
FINDING (100' / LVL) C
list name:
true perception
level:
5
realm:
mentalism
type:
seer base
spell class:
i
duration:
concentration
range:
100'/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction & distance to any unshielded mind which he has a mental pattern of from mind store.

spell name:
FINDING (100' / LVL) C
list name:
presence
level:
7
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
concentration
range:
100'/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction to any unshielded mind which he has a mental pattern of from mind store.

spell name:
FINDING (100')
list name:
locating ways
level:
15
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster can locate any one object he describes, if indeed it exists and is in range (e.g., caster could describe a type of mace he had never seen or heard of).

spell name:
FINDING (300')
list name:
locating ways
level:
18
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
300'
area of effect:
self
sourcebook:
spell law
description: caster can locate any one object he describes, if indeed it exists and is in range (e.g., caster could describe a type of mace he had never seen or heard of).

spell name:
FINDING (5 MILES / LVL) C
list name:
true perception
level:
20
realm:
mentalism
type:
seer base
spell class:
i
duration:
concentration
range:
5 mile/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction & distance to any unshielded mind which he has a mental pattern of from mind store.

spell name:
FINDING (5 MILES / LVL) C
list name:
presence
level:
25
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
concentration
range:
5 mile/lvl
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction to any unshielded mind which he has a mental pattern of from mind store.

spell name:
FINDING C
list name:
starsense
level:
6
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster gets direction and distance to any one unshielded mind stored target within range.

spell name:
FINDING LOCATION
list name:
Trace Law
level:
16
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster can determine the destination of the person being traced if exit location is known. For example, the caster of this spell could determine the destination of a target who teleported (or gated, etc.) if he is at the target's exit point, where he teleported from. Caster has no knowledge of the destination point other than knowing innately where it is. If target teleported away, caster could teleport to destination if a teleport spell with the appropriate range was possessed.

spell name:
FINDING STAFF
list name:
wizard staff
level:
13
realm:
essence
type:
wizard base
spell class:
fi
duration:
1 minute / level
range:
100' / level
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster's staff points in the direction of any specific object or place he is familiar with.

spell name:
FINDING TRUE
list name:
locating ways
level:
50
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
100'/lvl
area of effect:
self
sourcebook:
spell law
description: caster can locate any one object he describes, if indeed it exists and is in range (e.g., caster could describe a type of mace he had never seen or heard of).

spell name:
FINDING TRUE C
list name:
true perception
level:
50
realm:
mentalism
type:
seer base
spell class:
i
duration:
concentration
range:
no limit
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction & distance to any unshielded mind which he has a mental pattern of from mind store.

spell name:
FINDING TRUE C
list name:
starsense
level:
30
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
unlimited
area of effect:
1 target
sourcebook:
spell law
description: caster gets direction and distance to any one unshielded mind stored target. no range limitations.

spell name:
FINDING TRUE C
list name:
presence
level:
50
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
concentration
range:
no limit
area of effect:
1 mind
sourcebook:
spell law
description: caster gets direction to any unshielded mind which he has a mental pattern of from mind store. no range limitations.

spell name:
FINE TOUCH
list name:
sense enhancement
level:
7
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal touch (e.g., +50 to perception involving only touch, +25 to perception involving touch and other senses).

spell name:
FINE TOUCH
list name:
sense enhancement
level:
7
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal touch (e.g., +50 to perception involving only touch, +25 to perception involving touch and other senses).

spell name:
FIRE / ICE BLADE
list name:
elemental ways
level:
13
realm:
essence
type:
warrior mage base
spell class:
e
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 2
description: this spell allows the caster to cause his weapon to be covered withe either running flames or glittering ice, bestowing a critical of equal severity to the strike. the critical will be either heat or cold depending on the spell mode chosen.

spell name:
FIRE ANALYSIS
list name:
delving law
level:
9
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
10'
area of effect:
line of sight
sourcebook:
rolemaster companion 1
description: gives nature and origin of natural fire, and when and how worked fire was obtained and worked, including what the fire has fed on since being lit. there must be some surviving embers of the fire to be analysed.

spell name:
FIRE ANALYSIS
list name:
analysis
level:
12
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives nature and origin of natural heat and fire as well as when and how worked heat and fire was obtained and worked.

spell name:
FIRE ARMOR
list name:
fiery ways
level:
17
realm:
essence/channeling
type:
crystal mage base
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural heat; and modifies spells involving heat by 20. in addition, all heat damage is cut in 1/2 and heat criticals are reduced by one severity ("a""s are ignored)."

spell name:
FIRE ARMOR
list name:
elemental shields
level:
17
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural heat; and modifies spells involving heat by 20. in addition, all heat damage is cut in 1/2 and heat criticals are reduced by one severity.

spell name:
FIRE ARMOR
list name:
mana fires
level:
14
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is totally protected from all natural heat; and modifies spells involving heat by 20. in addition, all heat damage is cut in 1/2 and heat criticals are reduced by one severity.

spell name:
FIRE ARMOR
list name:
Fire Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural heat and adds +20 to RRs versus heat and -20 to elemental fire attacks. Also decreases all fire concussion hits by 1/2 and decreases Heat criticals by one level of severity (e.g. ‘B' becomes ‘A', etc.).

spell name:
FIRE ARMOR I
list name:
Rod Magic
level:
8
realm:
Essence
type:
tarotmage base
spell class:
D
duration:
10 minutes / level
range:
area of effect:
self
sourcebook:
rolemaster companion 7
description: Causes a "heat shield" to emanate from the caster's Tarot Rod, engulfing him in an invisible force field that protects him from natural heat up to 100°C and subtracts 30 from all heat/fire-based attacks. The caster need not hold the rod in his hand once the spell has been cast, but it must be kept on his person.

spell name:
FIRE ARMOR II
list name:
Rod Magic
level:
17
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
area of effect:
self
sourcebook:
rolemaster companion 7
description: Causes a "heat shield" to emanate from the caster's Tarot Rod, engulfing him in an invisible force field that protects him from natural heat of any temperature and subtracts 75 from all heat/fire-based attacks. The caster need not hold the rod in his hand once the spell has been cast, but it must be kept on his person.

spell name:
FIRE ARMOR MASTERY
list name:
fiery ways
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected (immune) from all fire based attacks.

spell name:
FIRE ARMOR TRUE
list name:
fiery ways
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural heat; and modifies spells involving heat by 20. in addition, all heat damage is cut in 1/2 and heat criticals are reduced by two severity levels ("a"" & ""b"" are ignored)."

spell name:
FIRE BALL
list name:
elemental ways
level:
11
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
10' radius
sourcebook:
rolemaster companion 2
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
FIRE BALL
list name:
Rod Magic
level:
9
realm:
Essence
type:
tarotmage base
spell class:
E
duration:
-
range:
100'
area of effect:
10’R
sourcebook:
rolemaster companion 7
description: A 1' radius ball of fire is shot from the caster's Tarot Rod (which must be pointed at its target). It explodes to affect a 10' radius area. Results are determined on the Fire Ball Table.

spell name:
FIRE BALL
list name:
fire law
level:
8
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
10' radius
sourcebook:
spell law
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
FIRE BALL (10' R)
list name:
mana fires
level:
7
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 1
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
FIRE BALL (20' R)
list name:
fiery ways
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
range:
100'
area of effect:
20' radius
sourcebook:
rolemaster companion 3
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
FIRE BALL (20' R)
list name:
mana fires
level:
10
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
20' radius
sourcebook:
rolemaster companion 1
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 20' area; results are determined on the fireball table.

spell name:
FIRE BALL (40' R)
list name:
mana fires
level:
15
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
40' radius
sourcebook:
rolemaster companion 1
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 40' area; results are determined on the fireball table.

spell name:
FIRE BLADE
list name:
Warrior Blade
level:
12
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: Red hot flames leap from the blade, inflicting a Heat critical of the same severity as the regular critical.

spell name:
FIRE BOLT
list name:
elemental ways
level:
8
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
FIRE BOLT
list name:
gas alteration
level:
9
realm:
mentalism
type:
mystic base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
FIRE BOLT
list name:
fire law
level:
6
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
FIRE BOLT (100')
list name:
fiery ways
level:
7
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
FIRE BOLT (100')
list name:
Rod Magic
level:
6
realm:
Essence
type:
tarotmage base
spell class:
E
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A bolt of fire is shot from the caster's Tarot Rod (which must be pointed at its target). Results are determined on the Fire Bolt Table. Range is 100'.

spell name:
FIRE BOLT (300')
list name:
fiery ways
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
FIRE BOLT (300')
list name:
Rod Magic
level:
14
realm:
Essence
type:
tarotmage base
spell class:
E
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A bolt of fire is shot from the caster's Tarot Rod (which must be pointed at its target). Results are determined on the Fire Bolt Table. Range is 300'.

spell name:
FIRE BOLT (300')
list name:
fire law
level:
11
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
FIRE BOLT (500')
list name:
fiery ways
level:
18
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table.

spell name:
FIRE BOLT 5
list name:
fiery ways
level:
25
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: five bolts of fire are shot from the palm of the caster at a rate of one per roun. results are determined on the fire bolt table.

spell name:
FIRE BRIDGE
list name:
Rod Magic
level:
5
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 minute / level
range:
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: When the caster's Tarot Rod is placed on the ground (usually at the edge of a chasm), this spell will cause it to expand and change into a 2' wide bridge of fire (length of up to 5' per level). The caster may then cross the bridge with all his personal gear without harm. Anyone else attempting to cross the bridge takes an ‘A' Heat critical each round on the bridge, and risks a 5% chance of falling off the bridge per 5' crossed. The caster may return the Tarot Rod to normal at any time and pick it up at either end.

spell name:
FIRE CLEANSE
list name:
Fire Forms
level:
12
realm:
Essence
type:
elementalist base
spell class:
H
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: With this spell the caster can heal damage to himself. The caster must first build a small fire specifically for this spell. The caster then places his hands into the flames. The caster feels the heat of the fire and experiences all the pain but takes no damage. After several minutes (GM's discretion based on the extent of injuries) the caster removes his hands, and he is healed of all concussion hits. Any specific injuries will heal in 1/2 the normal time.

spell name:
FIRE CLOAK I
list name:
Fire Forms
level:
5
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is bathed in flames causing an ‘A' Heat critical and 10 hits to all within a 5' radius. The caster is unharmed by these flames.

spell name:
FIRE CLOAK II
list name:
Fire Forms
level:
9
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is bathed in flames causing a ‘C' Heat critical and 20 hits to all within a 5' radius. The caster is unharmed by these flames.

spell name:
FIRE CLOAK III
list name:
Fire Forms
level:
14
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is bathed in flames causing a ‘D' Heat critical and 30 hits to all within a 5' radius. The caster is unharmed by these flames.

spell name:
FIRE ELEMENTAL
list name:
Rod Magic
level:
20
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
10’/lvl
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: Allows the caster to transform his Tarot Rod into a strong Fire Elemental (from C&T) for the duration of the spell. The elemental will follow the instructions of the caster as long as he concentrates; if allowed to move outside the range of this spell, the servant disappears.

spell name:
FIRE MASTERY
list name:
fire law
level:
50
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
self
sourcebook:
spell law
description: caster can use any one lower level spell (on this list) each round.

spell name:
FIRE NERVES
list name:
physical erosion
level:
4
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target feels pain, and he takes 40% of his remaining hits.

spell name:
FIRE POWER WORD *
list name:
words of power
level:
17
realm:
essence
type:
runemaster base
spell class:
e*
duration:
10 rounds
range:
50'
area of effect:
10' cube
sourcebook:
rolemaster companion 2
description: creates a cube of fire which delivers a heat crit for each round to all withing the cube. 1st/2nd rnd - c crit, 3rd/4th - b crit, 5th / 6th rnd - a crit, etc.

spell name:
FIRE RESISTANCE
list name:
Fortification Mastery
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Causes an area of up to 100 square foot per level to stay very wet (virtually running with water) and thus gain +5 per level to all RRs versus all fire.

spell name:
FIRE SERVANT
list name:
Rod Magic
level:
10
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
10’/lvl
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: Allows the caster to transform his Tarot Rod into a fire servant (from C&T) for the duration of the spell. The servant will follow the instructions of the caster as long as he concentrates; if allowed to move outside the range of this spell, the servant disappears.

spell name:
FIRE STARTING
list name:
creations
level:
5
realm:
channeling
type:
closed channeling
spell class:
f
duration:
-
range:
1'
area of effect:
1 fire
sourcebook:
spell law
description: allows caster to set a fire of 1' radius; fire will then last as long as there is fuel. a target in the 1' r will take a "a"" heat critical."

spell name:
FIRE STARTING
list name:
nature's way
level:
3
realm:
channeling
type:
ranger base
spell class:
f
duration:
range:
1'
area of effect:
fire
sourcebook:
spell law
description: allows caster to set a fire of 1' r; fire will then last as long as there is fuel. a target in the 1' r will take an 'a' heat critical.

spell name:
FIRE TREE
list name:
Rod Magic
level:
15
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
touch
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: For this spell, the caster must imbed one end of his Tarot Rod into fertile soil. The Fire Tree spell is then cast on the rod, causing it to grow over a period of 1 week. The rod will turn into a 6' tree with fiery red and orange leaves. It must be watered daily with cool, clear water from the caster's Tarot Cup (i.e., caster must fill the cup using the Cup Magic Refresh spell). After 1 week, the tree may be uprooted, and the roots cut off. The Tarot Rod then reverts to its normal form. The roots can be used to make 1 dose of Kilmakur, an herb which, when brewed and consumed, protects the ingestor versus heat and flames for 1-10 hours.

spell name:
FIRE WALKING
list name:
Fire Forms
level:
2
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can walk across any hot surface that can support his weight, and not take damage. If the caster stops walking, he will take damage (GM's discretion, based on temperature of surface). Note: this spell does not give the ability to move over non-solid surfaces like lava or flames.

spell name:
FIREBALL (10' R)
list name:
fiery ways
level:
9
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 3
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
FIREBLADE
list name:
mana fires
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 1
description: causes a broadsword shaped blade of fire to spring forth fromt he caster's empty hand. the caster may make melee attacks with it using his directed spell bonus (with an additional +20), doing damage on the firebolt chart with a +20 ob. normally, this "blade"" may not parry or be parried. the caster may throw the blade at any time (even on the round of casting); the thrown blade is treated like a normal firebolt (on magician base list: fire law)."

spell name:
FIREFORM
list name:
Fire Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a lesser Fire Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
FIREFORM TRUE
list name:
Fire Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of a Fire Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
FIRENERVES TRUE 
list name:
Mind Assault
level:
9
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's brain receives pain stimulus: target in effect receives all but 10 of his hits remaining before unconsciousness. These 'hits' are relieved when the Psion duration is expired- unless the target is driven over maximum hits in the meantime, in which case they become real.

spell name:
FIRENERVES 
list name:
Mind Assault
level:
4
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's brain receives pain stimulus: target in effect receives 50% of his hits remaining before unconsciousness. These 'hits' are relieved when the Psion duration is expired-unless the target is driven over maximum hits in the meantime, in which case they become real.

spell name:
FIRESTAFF
list name:
wizard staff
level:
8
realm:
essence
type:
wizard base
spell class:
fe
duration:
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: The caster causes a blast of flames to burst from the tip of his Wizardstaff. Treat this as a +20 Fire Bolt with a Range of 50'.

spell name:
FIRESTOP
list name:
tree mastery
level:
16
realm:
channeling
type:
druid base
spell class:
f
duration:
range:
100'
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 1
description: all non-magic fire in the radius is instantly extinguished; magic fire must make a rr or it is extinguished.

spell name:
FIRESTORM
list name:
elemental ways
level:
17
realm:
essence
type:
warrior mage base
spell class:
e
duration:
1 round / level
range:
5'/lvl
area of effect:
1' r/lvl
sourcebook:
rolemaster companion 2
description: creates an cube of fire (up to 10' x 10' x 10') where balls of fire rain down. anyone in the area takes an "b"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective."

spell name:
FIRESTORM
list name:
fire law
level:
14
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: creates an cube of fire (up to 10' x 10' x 10') where balls of fire rain down. anyone in the area takes an "b"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective."

spell name:
FIRST NIGHT'S CURSE
list name:
chill of night
level:
3
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Silence - Beginning upon awakening from his next normal sleep period, the target will not wish to talk at all. He must be motivated in some way to get him to speak.

spell name:
FIRST STRIKE WEAPON *
list name:
noble weapons
level:
18
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: doubles the wielder's normal initiative number.

spell name:
FIT
list name:
Fashion Mastery
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Causes finished clothing to perfectly fit target that is its size or smaller. The clothing may not be too large, e.g., a giant's tunic could not be made to fit a dwarf.

spell name:
FIT ENCHANTED MATERIALS
list name:
prosthetics
level:
13
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 hour
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to fit a enchanted limb to a body.

spell name:
FIT GLASS
list name:
prosthetics
level:
6
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 hour
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to fit a glass limb to a body.

spell name:
FIT NORMAL METAL
list name:
prosthetics
level:
9
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 hour
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to fit a metal limb to a body.

spell name:
FIT WOOD
list name:
prosthetics
level:
3
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 hour
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to fit a wooden limb to a body.

spell name:
FIVE MAGIC
list name:
Minor Arcana Magic
level:
10
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
24 hours
range:
100'
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Allows the querent to place a limited "curse" on a target of the querent's choosing. The querent must be within 100' and be able to see his target; he then "wills" the curse to be active. The querent has 24 hours after drawing his card to locate his target and release the curse. Five of Rods: Strife. Causes querent's target to take 5-50 concussion hits of damage. Five of Cups: Loss in Pleasure. Places the querent's target into a deep depression for one day. This will cause the target to initiate no action. Five of Swords: Defeat. Causes the querent's target to receive -10 to his OB and DB bonuses during his next combat. Five of Pentacles: Material Trouble. Causes all coins and non- magical gems being carried by the querent's target to disintegrate to dust.

spell name:
FLAME
list name:
signs of power
level:
18
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) the target takes an heat critical of a severity determined by the degree to which he fails he rr: (1-5) = "a""; (6-10) = ""b""; (11-20) = ""c""; (21-30) = ""d""; (31+) = ""e""."

spell name:
FLAME WARD
list name:
structure wardings
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will make a structure fire resistant. Magical and normal fire can burn (i.e., damage) the structure, but the structure won't continue to bum once the source ofthe flame is removed. Note: this doesn' t protect what ever is inside the the structure from catching fire which would lead to more damage to the structure.

spell name:
FLAME 
list name:
Experimentation Ways
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to heat up to one vial/beaker/pot etc. per 2 levels as desired (temperature may not exceed 600°F). Caster may control heat as exactly as desired. For example, vial one to reach 427°F and maintain that heat for the duration, vial two to slowly reach 550°F then cool to room temperature normally, vial three to boil quickly, then cool to room temperature over the course of three hours (it would normally take 30 minutes to cool to room temperature).

spell name:
FLARE
list name:
starlights
level:
8
realm:
channeling
type:
astrologer base
spell class:
f
duration:
3 rounds / level
range:
500'
area of effect:
6" r"
sourcebook:
spell law
description: a 6" ball of light is shot from the palm of the caster: it will explode (as a flare), burn with a bright light (as a flare), drift slowly to earth, and go out. an area equal to the range is lit if the flare can raise to full range; drops 10'/round. it can be fired at a target as a shock bolt that delivers heat criticals."

spell name:
FLARE
list name:
light's way
level:
11
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 round / level
range:
20'/lvl
area of effect:
6" r"
sourcebook:
spell law
description: a 6" r ball of light is shot from the palm of the caster: it will travel to the limit of the range, explode (as a flare), burn with a bright light (as a flare), drift slowly to earth, and go out. an area equal to the range is lit if the flare can raise to its full range; drops 10' rnd. it can be fired at a target as a shock bolt that delivers heat criticals."

spell name:
FLASH
list name:
Tricks of the Trade
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
sight
sourcebook:
spell user's companion
description: Creates a bright flash of light (up to 100 candlepower/lvl) in an area desired by caster. This flash may be colored and shaped as desired.

spell name:
FLASH BEHIND
list name:
Mind in the Past
level:
2
realm:
Psion
type:
closed psion
spell class:
I
duration:
1 second
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster gets a 'flash' silent image of an event associated with a given item or place, up to 1 day in the past per level of the caster. Image is of a random, but relatively significant event. Flash is too quick for caster to make out more than most prominent persons or nearby objects.

spell name:
FLASH BEHIND
list name:
Mind in the Past
level:
8
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster gets a 'flash' silent image of an event associated with a given item or place, up to 1 year in the past per level of the caster. Image is of a random, but relatively significant event. Flash is too quick for caster to make out more than most prominent persons or nearby objects.

spell name:
FLASH BEHIND TRUE
list name:
Mind in the Past
level:
13
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster gets a 'flash' silent image of an event associated with a given item or place, up to the time of creation. Image is usually of the most significant event in the item's past (e.g., death of a ring's wearer while it was worn).

spell name:
FLATTENING
list name:
hiding
level:
13
realm:
mentalism
type:
mystic base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is flattened on his side until he has only two dimensions; thus he can slide through cracks and can't be seen from the side.

spell name:
FLETCHING
list name:
Encampments
level:
5
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to make arrows or bolts from appropriate material in 1/10th the normal time.

spell name:
FLIGHT
list name:
Telekinetics
level:
7
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can fly at a rate of 5m/md.

spell name:
FLIGHT STOP
list name:
Essence Wing
level:
14
realm:
Essence
type:
open essence
spell class:
F*
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must resist this spell or lose the ability to fly. The attack level is the caster's level. The defender's level is the level of the target if the flight is natural, or the level of the caster of the flight spell if the flight comes from magic. The duration of this spell is one round per 10% failure if the flight is natural or from a constant magic item. If the flight is from a spell, the spell is canceled. If the target has no other means of flight, then he falls (GM's discretion on severity of Fall/Crush attack).

spell name:
FLIP 1 *
list name:
evasions
level:
5
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "flip"" in any direction, landing up to 10' away (facing in any direction)."

spell name:
FLIP 3 *
list name:
evasions
level:
11
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "flip"" in any direction 3 times, landing up to 10' away for each flip (facing in any direction)."

spell name:
FLIP I
list name:
Body Discipline
level:
5
realm:
Psion
type:
closed psion
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to somersault in midair, landing up to 3 m away, fully oriented and facing any direction. Caster adds 30 to his DB while 'flipping'.

spell name:
FLIP III
list name:
Body Discipline
level:
11
realm:
Psion
type:
closed psion
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to somersault in midair up to 3 times in succession, landing up to 3m further away each time, fully oriented and facing any direction. Caster adds 30 to his DB while 'flipping'.

spell name:
FLOAT
list name:
Survival Ways
level:
1
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Increases a target's natural buoyancy to the point where he easily remains afloat in any normal liquid.

spell name:
FLOAT
list name:
Air Forms
level:
4
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's body become less dense so that he floats with the wind. The caster has no control over direction or speed and must make maneuver rolls to maintain orientation (GM's discretion).

spell name:
FLOAT
list name:
Essence Wing
level:
1
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's body becomes as light as air so that he drifts with the wind. Target cannot control his movement.

spell name:
FLOAT *
list name:
highriding
level:
2
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: this spell allows the target to float upon the air for the duration of the spell. while floating the target is at the mercy of the prevailing winds, and cannot control any aspect of his flight.

spell name:
FLOAT *
list name:
movement enhancement
level:
10
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to float upon the air for the duration of the spell. while floating, the caster is at the mercy of the prevailing winds, and cannot control any aspect of his flight.

spell name:
FLOAT *
list name:
movement enhancement
level:
10
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to float upon the air for the duration of the spell. while floating, the caster is at the mercy of the prevailing winds, and cannot control any aspect of his flight.

spell name:
FLOATING MIRROR
list name:
Mirror Magic
level:
3
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level (concentration)
range:
100'
area of effect:
1 mirror
sourcebook:
rolemaster companion 7
description: Allows caster to levitate a flat mirror (no larger than 2'x2'). The mirror must always remain in sight of the caster. While the caster concentrates, the mirror can be maneuvered around a 100' radius area. If angled properly, the mirror can be used to allow caster to view around corners, behind objects, etc.

spell name:
FLOW STOPPAGE 1 C *
list name:
body renewal
level:
1
realm:
essence
type:
monk base
spell class:
h
duration:
concentration
range:
self
area of effect:
wound
sourcebook:
spell law
description: reduces caster's hits/round by one, as long as the caster concentrates or is immobile.

spell name:
FLOWSTOP 1
list name:
blood law
level:
1
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding at rate of 1 hit/rnd on 1 target; target may not be moved, or bleeding will resume at prior rate.

spell name:
FLOWSTOP 3
list name:
blood mastery
level:
1
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
-
range:
touch
area of effect:
1 targets
sourcebook:
spell law
description: allows caster to reduce a targets blood loss by 3 hit/rnd; target may not be moved, or bleeding will resume at prior rate.

spell name:
FLOWSTOP 3
list name:
blood law
level:
2
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1-3 targets
sourcebook:
spell law
description: allows caster to stop bleeding at rate of 3 hit/rnd (total) on one to three targets; target(s) may not be moved, or bleeding will resume at prior rate.

spell name:
FLOWSTOP 5
list name:
blood law
level:
4
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1-5 targets
sourcebook:
spell law
description: allows caster to stop bleeding at rate of 5 hit/rnd (total) on one to five targets; target(s) may not be moved, or bleeding will resume at prior rate.

spell name:
FLOWSTOP TRUE
list name:
blood mastery
level:
10
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to stop bleeding from any one wound up to 1 hit/level; target may not be moved, or bleeding will resume at prior rate.

spell name:
FLOWSTOP TRUE
list name:
blood law
level:
13
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to all stop bleeding from any one wound; target may not be moved, or bleeding will resume at prior rate.

spell name:
FLY
list name:
Magical Ropes
level:
5
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 carpet
sourcebook:
rolemaster companion 7
description: Allows caster to activate a carpet prepared by one of the Flying Carpet spells on this list. If the caster is stunned while trolling the carpet, he must make a Medium (+0) flying maneuver to avoid falling. If he is killed or rendered unconscious, the carpet falls.

spell name:
FLY
list name:
Animation Mastery
level:
10
realm:
Essence
type:
alchemist base
spell class:
F
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows an animated object/creature to invoke a command which will allow it to return to it's creator via flight. This flight will be by the shortest route possible at 10' per level of caster per round. This spell will last until it is canceled, the caster dies, the item returns to caster, or the item is destroyed.

spell name:
FLY (1 MPH)
list name:
mystic escapes
level:
7
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: target can fly at a rate of 15'/rnd (1 mph).

spell name:
FLY (15' / RND)
list name:
movement
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can fly at a rate of 15'/rnd (1 mph).

spell name:
FLY (150' / RND)
list name:
highriding
level:
9
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can fly at a rate of 150'/rnd (10 mph).

spell name:
FLY (150' / RND)
list name:
movement
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can fly at a rate of 150'/rnd (10 mph).

spell name:
FLY (150' / RND)
list name:
lofty bridge
level:
7
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can fly at a rate of 150'/rnd (10 mph).

spell name:
FLY (150'/RND)
list name:
Essence Wing
level:
5
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 150' per round.

spell name:
FLY (20 MPH)
list name:
mystic escapes
level:
30
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: target can fly at a rate of 300'/rnd (20 mph).

spell name:
FLY (30' / RND)
list name:
highriding
level:
3
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can fly at a rate of 30'/rnd.

spell name:
FLY (300' / RND)
list name:
highriding
level:
13
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can fly at a rate of 300'/rnd (20 mph).

spell name:
FLY (300' / RND)
list name:
movement
level:
25
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can fly at a rate of 300'/rnd (20 mph).

spell name:
FLY (300' / RND)
list name:
lofty bridge
level:
11
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can fly at a rate of 300'/rnd (20 mph).

spell name:
FLY (300'/RND)
list name:
Essence Wing
level:
9
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 300' per round.

spell name:
FLY (3X LVL IN MPH)
list name:
gravity law
level:
6
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster moves at 3 times his level in MPH. A target with Fly cast upon him is under his own control, not the caster's; therefore a target not experienced with flying can find the experience very disorienting and possibly dangerous. Every 1 mph of movement is approximately equal to 15'/rnd, so 18 mph= 270'/md.

spell name:
FLY (450' / RND)
list name:
lofty bridge
level:
17
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can fly at a rate of 450'/rnd (30 mph).

spell name:
FLY (450'/RND)
list name:
Essence Wing
level:
15
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 450' per round.

spell name:
FLY (600'/RND)
list name:
Essence Wing
level:
18
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 600' per round.

spell name:
FLY (75' / RND)
list name:
highriding
level:
5
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can fly at a rate of 75'/rnd (5 mph).

spell name:
FLY (75' / RND)
list name:
movement
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
1 target
sourcebook:
spell law
description: target can fly at a rate of 75'/rnd (5 mph).

spell name:
FLY (75' / RND)
list name:
lofty bridge
level:
5
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can fly at a rate of 75'/rnd (5 mph).

spell name:
FLY (75'/RND)
list name:
Essence Wing
level:
3
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 75' per round.

spell name:
FLY (75'/RND)
list name:
Jihad
level:
13
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target can fly at a rate of 10'/rnd per lvl of caster.

spell name:
FLY (750'/RND)
list name:
Essence Wing
level:
20
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 750' per round.

spell name:
FLY *
list name:
movement enhancement
level:
20
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can fly at a rate of 100'/rnd (7.5 mph).

spell name:
FLY *
list name:
movement enhancement
level:
20
realm:
essence
type:
beastmaster base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can fly at a rate of 100'/rnd (7.5 mph).

spell name:
FLYING CARPET I
list name:
Magical Ropes
level:
12
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: Allows caster to create a Flying Carpet that will only obey his will. A caster can only have one Flying Carpet. The process takes one week. It will be able to support 25 pounds per level of caster and will be able to fly at 5' per round per level of caster. The skill Flying/Gliding will be used for especially difficult maneuvers (hard wind, etc.)

spell name:
FLYING DISK 1
list name:
conveying ways
level:
5
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
5' radius
sourcebook:
rolemaster companion 2
description: creates a non-transparent disk 5' in diameter which will maneuver as the caster mentally directs. it can carry up to 500 lbs at a maximum speed of 15 mph. the flying disk has 125 hits.

spell name:
FLYING DISK 2
list name:
conveying ways
level:
10
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1'/lvl diameter
sourcebook:
rolemaster companion 2
description: creates a non-transparent disk 1'/level of the caster in diameter which will maneuver as the caster mentally directs. it can carry up to 1000 lbs at a maximum speed of 25 mph. the flying disk has 250 hits.

spell name:
FLYING DISK 3
list name:
conveying ways
level:
15
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1'/level
sourcebook:
rolemaster companion 2
description: creates a non-transparent disk 1'/ level of the caster in diameter which will maneuver as the caster mentally directs. it can carry up to 100 lbs /level at a maximum speed of 50 mph. the flying disk has 250 hits.

spell name:
FLYRING CARPET II
list name:
Magical Ropes
level:
20
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 carpet
sourcebook:
rolemaster companion 7
description: Allows caster to create a Flying Carpet that will only obey his will. A caster can only have one Flying Carpet. The process takes one week. It will be able to support 35 pounds per level of caster and will be able to fly at 10' per round per level of caster. The skill Flying/Gliding will be used for especially difficult maneuvers (hard wind, etc.)

spell name:
FOCI
list name:
Ritual Mastery
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates a magical Foci usable for one particular ritual which will be equal to up to 1 differing Foci per five levels. Thus a 15th level caster could create a magical Foci which would be useful as, up to three, differing types of Foci such as alchemical, informational, and elemental.

spell name:
FOCUS
list name:
Body Mastery
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2/lvl to any meditation rolls due to intense concentration. This spell allows caster to eliminate outside influences and achieve a better trance.

spell name:
FOCUS
list name:
Destructive Displacements
level:
1
realm:
essence
type:
sorcerer base
spell class:
IF
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives caster a mental picture of a general location for use with the various Controlled Displacement spells. Caster may teleport target to this site using the appropriate Controlled Displacement.

spell name:
FOCUS 1
list name:
spell mastery
level:
3
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +10 to his next Attunement or Magic Ritual skill roll.

spell name:
FOCUS 2
list name:
spell mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +20 to his next Attunement or Magic Ritual skill roll.

spell name:
FOCUS 2
list name:
amplifications
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains + 20 to any Static Maneuver and +10 to any Moving Maneuver.

spell name:
FOCUS 3
list name:
spell mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +30 to his next Attunement or Magic Ritual skill roll.

spell name:
FOCUS 4
list name:
spell mastery
level:
18
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +40 to his next Attunement or Magic Ritual skill roll.

spell name:
FOCUS TRUE
list name:
spell mastery
level:
35
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +50 to his next Attunement or Magic Ritual skill roll.

spell name:
FOCUS TRUE
list name:
amplifications
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains +30 to any Static Maneuver and +20 to any Moving Maneuver.

spell name:
FOCUSED SHOCKWAVE
list name:
shockwaves
level:
13
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Causes a bolt of force to erupt from the caster's hand. Attack is resolved on the Lightning Bolt table, but all criticals are Vibration criticals.

spell name:
FOCUS 
list name:
Planar Survival
level:
5
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to develop the total focus necessary for a 'speed shift' spell without the danger of straining the mind to the point of permanent damage. Note all insanity damage takes effect, but it is of a temporary nature only. Insanity duration is equal to the level of the insanity in days.

spell name:
FOE SENSE
list name:
combat link
level:
3
realm:
essence/channeling/mentalism
type:
special list
spell class:
umi
duration:
10 minutes / level
range:
link
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: This spell provides the target, in the form of a sixth sense, the rough position (range and direction) of all active enemies. This will halve any penalties for being at a disadvantage due to being unable to see the target. This knowledge is limited to those the rest of his team considers as "foes

spell name:
FOG
list name:
water law
level:
2
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10' r/lvl
sourcebook:
spell law
description: creates a dense fog within up to 10' r/lvl.

spell name:
FOG
list name:
elemental ways
level:
3
realm:
essence
type:
warrior mage base
spell class:
f
duration:
permanent
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: creates a dense fog within up to 10' r/lvl.

spell name:
FOG (10' R)
list name:
gas manipulation
level:
3
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates dense fog in a 10' r; normal visibility is 1'.

spell name:
FOG (100' R)
list name:
gas manipulation
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: creates dense fog in a 100' r; normal visibility is 1'.

spell name:
FOG (100' R)
list name:
gas alteration
level:
6
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: creates dense fog in a 100' r.

spell name:
FOG (20' R)
list name:
gas alteration
level:
3
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: creates dense fog in a 20' r.

spell name:
FOG (300' R)
list name:
gas alteration
level:
11
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: creates dense fog in a 100' r.

spell name:
FOG (50' R)
list name:
gas manipulation
level:
7
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: creates dense fog in a 50' r; normal visibility is 1'.

spell name:
FOG CALL
list name:
weather ways
level:
8
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
area of effect:
10' radius / level
sourcebook:
spell law
description: caster causes fog to arise that obscures nearly all vision in and through the radius, modifying all missile attacks passing through part of the radius by up to -50.

spell name:
FOG I
list name:
Mind Over Matter
level:
6
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
10 m/lvl
area of effect:
5 m R
sourcebook:
spell user's companion
description: Allows caster to create a dense for up to 5 meters in radius, with the center up to 10 meters/level away. Fog can only be created where it could possibly occur naturally (fog need not be water droplets; caster could just as easily create a methane fog in a methane environment). Fog disperses naturally after Psion duration.

spell name:
FOG II
list name:
Mind Over Matter
level:
12
realm:
Psion
type:
closed psion
spell class:
F
duration:
10 minutes / level
range:
100 m/lvl
area of effect:
50 m R
sourcebook:
spell user's companion
description: Allows caster to create a dense for up to 50 meters in radius, with the center up to 100 meters/level away. Fog can only be created where it could possibly occur naturally (fog need not be water droplets; caster could just as easily create a methane fog in a methane environment). Fog disperses naturally after Psion duration.

spell name:
FOG OF DARKNESS
list name:
dark law
level:
8
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: creates a fog of concentrated dark in a 10' r which delivers an "a"" cold critical to those who pass through it. it moves with the wind."

spell name:
FOG SHROUD
list name:
Vampyric Magicks
level:
7
realm:
essence/channeling/mentalism
type:
Special
spell class:
F*
duration:
10 minutes / level
range:
100'
area of effect:
100'R/lvl
sourcebook:
rolemaster companion 7
description: Caster causes a fog to rise which obscures nearly all vision into and throughout the area of effect. Visibility is cut down to about one foot. Visual perception beyond that range is resolved at -100.

spell name:
FOG TRUE
list name:
gas manipulation
level:
25
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100'/lvl r
sourcebook:
spell law
description: creates dense fog in a 100'/lvl r; normal visibility is 1'.

spell name:
FOG TRUE
list name:
gas alteration
level:
20
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 hour / level
range:
100'
area of effect:
100'/lvl r
sourcebook:
spell law
description: creates dense fog in a 100' per level r.

spell name:
FOGVISION
list name:
sense mastery
level:
7
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' through any precipitation.

spell name:
FOGVISION *
list name:
monk's sense
level:
6
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' through any precipitation.

spell name:
FOGVISION TRUE
list name:
sense mastery
level:
19
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through any precipitation. the range is the normal daylight vision range.

spell name:
FOIL 1
list name:
spell bane
level:
1
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells have a 10% chance of not working. Spell does not fumble and no PPs are lost.

spell name:
FOIL 2
list name:
spell bane
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells have a 20% chance of not working. Spell does not fumble and no PPs are lost.

spell name:
FOIL 3
list name:
spell bane
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells have a 30% chance of not working. Spell does not fumble and no PPs are lost.

spell name:
FOIL 4
list name:
spell bane
level:
17
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells have a 40% chance of not working. Spell does not fumble and no PPs are lost.

spell name:
FOIL TRUE
list name:
spell bane
level:
25
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells have a 50% chance of not working. Spell does not fumble and no PPs are lost.

spell name:
FOLD 1
list name:
space-time
level:
7
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round
range:
10'
area of effect:
6' x 6'
sourcebook:
rolemaster companion 5
description: Caster creates a small gate between two locations that are up to one mile apart by 'folding' time and space. The dimensions of this gate are 6'x 6'. The caster may travel to this new location by stepping through the gate. The gate remains in operation for one round after casting; the caster cannot close the gate before this time. The gate can be created at any orientation (it doesn 't necessarily have to rest on anything), and once created, it is immobile and insubstantial.

spell name:
FOLD 2
list name:
space-time
level:
12
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
6 rounds
range:
25'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 5
description: Caster creates a small gate between two locations that are up to one mile per level apart by 'folding' time and space. The dimensions of this gate are 10'x 10'. The caster may travel to this new location by stepping through the gate. The gate remains in operation for six rounds after casting; the caster cannot close the gate before this time. The gate can be created at any orientation (it doesn 't necessarily have to rest on anything), and once created, it is immobile and insubstantial.

spell name:
FOLD 3
list name:
space-time
level:
17
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 minute
range:
50'
area of effect:
20' x 20'
sourcebook:
rolemaster companion 5
description: Caster creates a small gate between two locations that are up to ten miles per level apart by 'folding' time and space. The dimensions of this gate are 20'x 20'. The caster may travel to this new location by stepping through the gate. The gate remains in operation for one minute after casting; the caster cannot close the gate before this time. The gate can be created at any orientation (it doesn 't necessarily have to rest on anything), and once created, it is immobile and insubstantial.

spell name:
FOLD 4
list name:
space-time
level:
35
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
5 minutes
range:
75'
area of effect:
50' x 50'
sourcebook:
rolemaster companion 5
description: Caster creates a small gate between two locations that are up to ten miles per level apart by 'folding' time and space. The dimensions of this gate are 50'x 50'. The gate is mobile and can be closed at any time within the duration of this spell. The range is 50 miles per level. Creatures which may be caught in the gate at the time of closing have a 50% chance of appearing on either side.

spell name:
FOLLOW
list name:
insect mastery
level:
3
realm:
channeling
type:
druid base
spell class:
m
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster appears to be "exciting"" and a friend to one species of insect. Insects of that order will fo llow him wherever he goes."

spell name:
FOLLOWING ACID
list name:
acid law
level:
25
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of powerful acid is shot from the caster's hand. Use the Firebolt attack table with Acid criticals. The caster can make the bolt turn as many times as needed and go through openings to strike the target (caster must know the target's location and his OBs are all halved). The total distance traveled can not be greater then 300'.

spell name:
FOLLOWING DARKFIRE BOLT
list name:
dark law
level:
30
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of powerful lightning is shot from the caster's hand. the caster can make the bolt go through and turn at any angle (6" or larger) before striking the target (caster must know the target's location and his obs are all halved). results are determined on the lightning bolt table with cold (""a - j""), electricity (secondary on ""f - j""), and impact (tertiary on ""h - j"") criticals."

spell name:
FOLLOWING FIRES
list name:
fire law
level:
25
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of fire is shot from the palm of the caster, results are determined on the fire bolt table. caster can make the bolt turn as many times as necessary to strike the target. the bolt can also go through openings as small as 6" radius (caster must know target's location and his obs are halved)."

spell name:
FOLLOWING LIGHTNING BOLT
list name:
light law
level:
30
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of powerful lightning is shot from the caster's hand. use the lightning attack table with electrical criticals. the caster can make the bolt go through and turn at any angle (6" or larger) before striking the target (caster must know the target's location and his obs are all halved)."

spell name:
FOLLOWING METAL BOLT
list name:
metal lore
level:
40
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of metal is shot from the palm of the caster, results are determined on the light crossbow table. caster can make the bolt turn as many times as necessary to strike the target. the bolt can also go through openings as small as 6" radius (caster must know target's location and his obs are halved)."

spell name:
FOLLOWING SHADOWFIRE BOLT
list name:
Shadow Law
level:
30
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
200'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A bolt of Shadowfire is shot from the palm of the caster. Results are determined on the Greater Elemental Force Attack Table (EC page 107), using Cold criticals (primary), Electricity criticals (secondary), and Depression criticals (tertiary). Range 200'. Caster can make the bolt turn as many times as necessary and go through openings (6"R or larger) to strike target if the total distance traveled is less than or equal to 200'.

spell name:
FOLLOWING TRACE
list name:
Trace Law
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates a link to a target who is fleeing (if RR is failed). Caster is dragged along through all movements and maneuvers of the target (caster must move normally, walk, run, fly, etc.) following the target. For every teleport, gate, etc. the caster must spend the appropriate spell points to meet the needs of each of the target's escape spells. The caster doesn't need to know the escape spells, he is dragged along (by providing PPs) by the target's escape spells.

spell name:
FOOD & DRINK ANALYSIS
list name:
analyses
level:
1
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
6""
area of effect:
1 portion
sourcebook:
rolemaster companion 3
description: allows the caster to learn the origins, purity, and general worth of one portion of food or drink. any impurity will be discovered; only its type (bacteria, poison, dirt, excrement, chemical, etc.) will be indicated.

spell name:
FOOD DEHYDRATION
list name:
creations
level:
3
realm:
channeling
type:
closed channeling
spell class:
f
duration:
varies
range:
touch
area of effect:
1 day's food
sourcebook:
rolemaster companion 1
description: this spell removes most of the water from one day's worth of appropriate food, reducing the weight of the food by 80-90%. the food will be edible only after water is added to it (approximately 2 quarts for a day's worth of food). as long as food is dry, the food remains dehydrated and the normal spoilage rate (not the preserved rate) is increased by 10 times.

spell name:
FOOD DEHYDRATION
list name:
purifications
level:
3
realm:
channeling
type:
open channeling
spell class:
f
duration:
varies
range:
touch
area of effect:
1 day's food
sourcebook:
rolemaster companion 1
description: this spell removes most of the water from one day's worth of appropriate food, reducing the weight of the food by 80-90%. the food will be edible only after water is added to it (approximately 2 quarts for a day's worth of food). as long as food is dry, the food remains dehydrated and the normal spoilage rate (not the preserved rate) is increased by 10 times.

spell name:
FOOD DEHYDRATION
list name:
hearth magic
level:
3
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 ration
sourcebook:
rolemaster companion 3
description: this spell removes most of the water from one day's worth of food, reducing the weight of the food by 80%-90%. the food will be edible only after water has been added to it (approximately 2 quarts for 1 ration). as long as the food is dry the food remains dehydrated and the normal spoilage rate (not preserved rate) is decreased by ten times.

spell name:
FOOD DEHYDRATION TRUE
list name:
hearth magic
level:
14
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 ration / level
sourcebook:
rolemaster companion 3
description: this spell removes most of the water from one day's worth of food per level, reducing the weight of the food by 80%-90%. the food will be edible only after water has been added to it (approximately 2 quarts for 1 ration). as long as the food is dry the food remains dehydrated and the normal spoilage rate (not preserved rate) is decreased by ten times.

spell name:
FOOD FINDING
list name:
way of the navigator
level:
7
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
1000' / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster leams location, type, and approximate quantity of edible foodńeither dead animal matter, or any plant(s); food source must exceed 1 pound.

spell name:
FOOD FINDING (1 MILE)
list name:
nature's way
level:
5
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
1 mile
area of effect:
self
sourcebook:
spell law
description: caster learns location, type, and approximate quanity of edible food (e.g., dead animal matter, plants, etc.); food source must exceed one lb.

spell name:
FOOD FINDING (10 MILES)
list name:
nature's way
level:
13
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
10 mile
area of effect:
self
sourcebook:
spell law
description: caster learns location, type, and approximate quanity of edible food (e.g., dead animal matter, plants, etc.); food source must exceed one lb.

spell name:
FOOD PREPARATION
list name:
hearth magic
level:
1
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 course
sourcebook:
rolemaster companion 3
description: gives caster +20 to cooking (cookery roll) and +10 to anyone to whom she describes the preparation. also chills or warms food to the proper serving temperature.

spell name:
FOOD PRESERVATION
list name:
creations
level:
1
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 week
range:
touch
area of effect:
1 day's food
sourcebook:
rolemaster companion 1
description: this spell perfectly preserves one day's worth of food for 1 week.

spell name:
FOOD PRESERVATION
list name:
purifications
level:
1
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 week
range:
touch
area of effect:
1 day's food
sourcebook:
rolemaster companion 1
description: this spell perfectly preserves one day's worth of food for 1 week.

spell name:
FOOD PRESERVATION
list name:
hearth magic
level:
2
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 week / level
range:
touch
area of effect:
1 ration
sourcebook:
rolemaster companion 3
description: this spell perfectly preserves one day's worth of food (1 ration) for one week. also instantly "freshens"" any slightly ""turned"" or spoiled food., e.g., wilted lettuce."

spell name:
FOOD PRESERVATION TRUE
list name:
hearth magic
level:
13
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 week
range:
10'
area of effect:
1 ration / level
sourcebook:
rolemaster companion 3
description: this spell perfectly preserves one day's worth of food per level (1 ration / level) for one week. also instantly "freshens"" any slightly ""turned"" or spoiled food., e.g., wilted lettuce."

spell name:
FOOD PRODUCTION 1
list name:
creations
level:
4
realm:
channeling
type:
closed channeling
spell class:
i
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can produce sufficient food from the surrounding area to feed one hearty appetite for one day.

spell name:
FOOD PRODUCTION 1
list name:
hearth magic
level:
6
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 ration
sourcebook:
rolemaster companion 3
description: caster can produce sufficient food from the surrounding area to feed one hearty appetite for one day (1 ration). this food still needs to be prepared.

spell name:
FOOD PRODUCTION 2
list name:
hearth magic
level:
9
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
2 rations
sourcebook:
rolemaster companion 3
description: caster can produce sufficient food from the surrounding area to feed one hearty appetite for two person-days (2 ration). this food still needs to be prepared.

spell name:
FOOD PRODUCTION 3
list name:
creations
level:
8
realm:
channeling
type:
closed channeling
spell class:
i
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can produce sufficient food from the surrounding area to feed three beings with a hearty appetite for one day.

spell name:
FOOD PRODUCTION 3
list name:
hearth magic
level:
12
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
3 rations
sourcebook:
rolemaster companion 3
description: caster can produce sufficient food from the surrounding area to feed one hearty appetite for three person-days (3 rations). this food still needs to be prepared.

spell name:
FOOD PRODUCTION 5
list name:
hearth magic
level:
16
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
5 rations
sourcebook:
rolemaster companion 3
description: caster can produce sufficient food from the surrounding area to feed one hearty appetite for five person-days (5 ration). this food still needs to be prepared.

spell name:
FOOD PRODUCTION 5
list name:
creations
level:
11
realm:
channeling
type:
closed channeling
spell class:
i
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can produce sufficient food from the surrounding area to feed five hearty appetites for one day.

spell name:
FOOD PRODUCTION TRUE
list name:
hearth magic
level:
20
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 ration / level
sourcebook:
rolemaster companion 3
description: caster can produce sufficient food from the surrounding area to feed one hearty appetite for one person-days per level (1 ration / level). this food still needs to be prepared.

spell name:
FOOD PRODUCTION TRUE
list name:
creations
level:
17
realm:
channeling
type:
closed channeling
spell class:
i
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can produce sufficient food from the surrounding area to feed one being's hearty appetite per level for one day.

spell name:
FORAGE
list name:
Gourmet Mastery
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
100'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to find any edible food within range. This spell will find food in all but the harshest places.

spell name:
FORBIDDING WARD
list name:
perimeter wardings
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward can forbid a specific class of creature or being (e.g., Demons of the Second Pale, Orcs, or Undead) from crossing the perimeter. Note: This also applies to attempts to use gating or phasing spells. The creature will take an 'A' Essence critical and must make a RR vs. the level of the wardings. Failure means the creature is thrown backward. Success means that it has gotten through the ward. Even if the creature is successful in entering it will feel great unease in the area (-10 to all actions). This ward requires some of the essence or a bane of the creature to he forbidden to be mixed into the fabric of the structure along the perimeter. The enchanter may only know a few specific creatures that he can ward against. These are up to the GM, but a few suggestions are the various Demons of the Pale, undead spirits, and elementals.

spell name:
FORBIDDING WARD TRUE
list name:
perimeter wardings
level:
45
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward can forbid a specific class of creature or being (e.g., Demons of the Second Pale, Orcs, or Undead) from crossing the perimeter. Note: This also applies to attempts to use gating or phasing spells. The creature will take an 'C' Essence critical and must make a RR vs. the level of the wardings (at -50). Failure means the creature is thrown backward. Success means that it has gotten through the ward. Even if the creature is successful in entering it will feel great unease in the area (-10 to all actions). This ward requires some of the essence or a bane of the creature to he forbidden to be mixed into the fabric of the structure along the perimeter. The enchanter may only know a few specific creatures that he can ward against. These are up to the GM, but a few suggestions are the various Demons of the Pale, undead spirits, and elementals.

spell name:
FORCE
list name:
signs of power
level:
19
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) the target takes an impact critical of a severity determined by the degree to which he fails he rr: (1-5) = "a""; (6-10) = ""b""; (11-20) = ""c""; (21-30) = ""d""; (31+) = ""e""."

spell name:
FORCE ANALYSIS 10
list name:
commune
level:
16
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 item
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a 10th level dead spirit or an aware undead to analyze one item. chance of success is 5% per level of spirit or undead.

spell name:
FORCE ANALYSIS 2
list name:
commune
level:
2
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 item
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a 1st level dead spirit or an aware undead to analyze one item. chance of success is 5% per level of spirit or undead.

spell name:
FORCE ANALYSIS 2 *
list name:
demon mastery
level:
2
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: forces a type 1 or 2 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE ANALYSIS 3
list name:
conjuring ways
level:
2
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 item
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: forces a type 1, 2, or 3 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE ANALYSIS 3 *
list name:
demon mastery
level:
4
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: forces a type 1, 2, or 3 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE ANALYSIS 3 *
list name:
dark contacts
level:
2
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: forces a type 1, 2, or 3 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE ANALYSIS 4
list name:
conjuring ways
level:
14
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 item
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1, 2, 3, or 4 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE ANALYSIS 4 *
list name:
demon mastery
level:
11
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1, 2, 3, or 4 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE ANALYSIS 4 *
list name:
dark contacts
level:
11
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1, 2, 3, or 4 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE ANALYSIS 5
list name:
commune
level:
6
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 item
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a 5th level dead spirit or an aware undead to analyze one item. chance of success is 5% per level of spirit or undead.

spell name:
FORCE ANALYSIS 5
list name:
conjuring ways
level:
19
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 item
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1, 2, 3, 4, or 5 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE ANALYSIS 5 *
list name:
demon mastery
level:
16
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1, 2, 3, 4, or 5 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE ANALYSIS 5 *
list name:
dark contacts
level:
15
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1, 2, 3, 4, or 5 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE ANALYSIS 6 *
list name:
demon mastery
level:
25
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 6 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE ANALYSIS 6 *
list name:
dark contacts
level:
30
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 item
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1 to 6 demon who is present (or contacted) to analyze one item, the chance of a demon successfully analyzing each property of the item is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE ANALYSIS 7
list name:
commune
level:
11
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 item
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a 7th level dead spirit or an aware undead to analyze one item. chance of success is 5% per level of spirit or undead.

spell name:
FORCE ANALYSIS TRUE
list name:
commune
level:
20
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 item
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a dead spirit or an aware undead (either can be up to the caster's level) to analyze one item. chance of success is 5% per level of spirit or undead.

spell name:
FORCE ARMOR
list name:
forcefields
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster creates a shimmering suit of armor made of pure force. The AT equals the level of the spellcaster. The armor is unencumbering, and does not impede spell casting or maneuvers.

spell name:
FORCE FIELD 1
list name:
force law
level:
2
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates a shimmering field of force around caster's skin, adding +10 to the caster's defenses vs. physical and elemental attacks.

spell name:
FORCE FIELD 2
list name:
force law
level:
11
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates a shimmering field of force around caster's skin, adding +20 to the caster's defenses vs. physical and elemental attacks.

spell name:
FORCE FIELD 3
list name:
force law
level:
19
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates a shimmering field of force around caster's skin, adding +30 to the caster's defenses vs. physical and elemental attacks.

spell name:
FORCE INFORMATION 1 *
list name:
demon mastery
level:
5
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1, demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE INFORMATION 10
list name:
commune
level:
17
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 question
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a 10th level dead spirit or aware undead to answer one yes or no question. chance of success is 5% per level of spirit or undead.

spell name:
FORCE INFORMATION 2
list name:
commune
level:
3
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 question
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a 1st level dead spirit or aware undead to answer one yes or no question. chance of success is 5% per level of spirit or undead.

spell name:
FORCE INFORMATION 3
list name:
conjuring ways
level:
6
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1, 2, or 3 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE INFORMATION 3 *
list name:
dark contacts
level:
5
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1, 2, or 3 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE INFORMATION 4
list name:
conjuring ways
level:
15
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 4 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE INFORMATION 4 *
list name:
demon mastery
level:
12
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 4 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE INFORMATION 4 *
list name:
dark contacts
level:
13
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1 to 4 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE INFORMATION 5
list name:
commune
level:
8
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 question
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a 5th level dead spirit or aware undead to answer one yes or no question. chance of success is 5% per level of spirit or undead.

spell name:
FORCE INFORMATION 5
list name:
conjuring ways
level:
20
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 5 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE INFORMATION 5 *
list name:
demon mastery
level:
17
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 5 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE INFORMATION 5 *
list name:
dark contacts
level:
20
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1 to 5 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE INFORMATION 6 *
list name:
demon mastery
level:
30
realm:
essence
type:
conjuror base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 6 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE INFORMATION 6 *
list name:
dark contacts
level:
50
realm:
essence
type:
evil magician base
spell class:
m*
duration:
1 question
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1 to 6 demon who is present (or contacted) to answer one yes or no question, whose answer exists in someone's unshielded mind. the chance of a demon successfully answering the question is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times three, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE INFORMATION 7
list name:
commune
level:
13
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 question
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a 7th level dead spirit or aware undead to answer one yes or no question. chance of success is 5% per level of spirit or undead.

spell name:
FORCE INFORMATION TRUE
list name:
commune
level:
25
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 question
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a dead spirit or aware undead (level can be up to the caster's level) to answer one yes or no question. chance of success is 5% per level of spirit or undead.

spell name:
FORCE MASTER *
list name:
force master
level:
50
realm:
essence
type:
forcemage base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can use any of the lower level spells on this list once per round.

spell name:
FORCE PRISON
list name:
Prison Law
level:
14
realm:
Essence
type:
open essence
spell class:
F
duration:
1 hour / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a 'force' cage which will contain anything placed within it, for the duration. The cage may be any size as desired (up to 100 cu'/lvl), but once created, may not change in size. The cage has a door which responds to caster's mental commands. This cage is as strong as an equivalent size steel cage. Nothing prevents occupant of the Force Prison from the various methods of escape.

spell name:
FORCE RETURN
list name:
time's master
level:
19
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 signature
sourcebook:
rolemaster companion 5
description: A caster who has located a static or dynamic signature can force the target to return. Each rnd, while the signature is under the effects of this spell, the target must make a RR or be forced back to its previous time. Non-sentient targets resist at 0 level.

spell name:
FORCE RUNE
list name:
bladerunes
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: the wielder of the item may (before he makes an attack) "will"" that this bladerune be used in that attack. if the attack succeeds in causing a critical result, the attack will cause an additional critical equal to severity to the original (use a separate dice roll). the type of additional critical is pre-selected by the caster."

spell name:
FORCE SEARCH 10
list name:
commune
level:
19
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 search
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a 10th level dead spirit or an aware undead to locate a specific person, place or thing. chance of success is 5% per level of spirit or undead.

spell name:
FORCE SEARCH 2
list name:
commune
level:
4
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 search
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a 1st level dead spirit or an aware undead to locate a specific person, place or thing. chance of success is 5% per level of spirit or undead.

spell name:
FORCE SEARCH 3
list name:
conjuring ways
level:
9
realm:
essence/channeling
type:
witch base
spell class:
m*
duration:
varies
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 3 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE SEARCH 3 *
list name:
demon mastery
level:
8
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 3 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE SEARCH 3 *
list name:
dark contacts
level:
7
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1 to 3 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE SEARCH 4
list name:
conjuring ways
level:
16
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 4 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE SEARCH 4 *
list name:
dark contacts
level:
14
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1 to 4 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE SEARCH 5
list name:
commune
level:
10
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 search
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a 5th level dead spirit or an aware undead to locate a specific person, place or thing. chance of success is 5% per level of spirit or undead.

spell name:
FORCE SEARCH 5
list name:
conjuring ways
level:
25
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 5 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE SEARCH 5 *
list name:
demon mastery
level:
19
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 5 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE SEARCH 5 *
list name:
dark contacts
level:
25
realm:
essence
type:
evil magician base
spell class:
m*
duration:
varies
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: forces a type 1 to 5 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE SEARCH 6 *
list name:
demon mastery
level:
40
realm:
essence
type:
conjuror base
spell class:
m*
duration:
varies
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: forces a type 1 to 6 demon who is present (or contacted) to conduct a search for a specific person, place, or thing. the demon searches but not on our plane of existance. the chance of a demon successfully completing the search is: type 1 (0%), type 2 (0%), type 3 (10%), type 4 (30%), type 5 (60%), type 6 (90%). this spell fails if a 1-100 roll is less than or equal to the demon's type (i.e., against a type 3 demon this spell fails on a 01 to 03). failure results as in lesser demonic gate in dark summons.the caster makes a 1-100 roll, adds the demon type times five, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a "a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
FORCE SEARCH 7
list name:
commune
level:
14
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 search
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a 7th level dead spirit or an aware undead to locate a specific person, place or thing. chance of success is 5% per level of spirit or undead.

spell name:
FORCE SEARCH TRUE
list name:
commune
level:
30
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
1 search
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: forces a dead spirit or an aware undead (up to caster's level) to locate a specific person, place or thing. chance of success is 5% per level of spirit or undead.

spell name:
FORCE TRUENAME
list name:
spiritwrack
level:
25
realm:
arcane
type:
open arcane
spell class:
fm
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster learns entity's Truename. With this information, the entity can be controlled completely by the caster (Cf., Mind Control True, Mentalist Base list Mind Control). The entity must endeavor to complete all tasks set for it by the caster, and the caster can summon that specific entity again through the use of the appropriate Conjure spell. By invoking its Truename, the caster could even instruct the entity not to resist other spells cast on it.

spell name:
FORCE TRUTH 1
list name:
spiritwrack
level:
2
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 question
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
FORCE TRUTH 2
list name:
spiritwrack
level:
5
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 minute
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
FORCE TRUTH 2
list name:
spiritwrack
level:
8
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 hour
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
FORCE TRUTH 4
list name:
spiritwrack
level:
11
realm:
arcane
type:
open arcane
spell class:
fm
duration:
24 hours
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
FORCE TRUTH 5
list name:
spiritwrack
level:
14
realm:
arcane
type:
open arcane
spell class:
fm
duration:
48 hours
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
FORCE TRUTH 6
list name:
spiritwrack
level:
17
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 week
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
FORCE TRUTH 7
list name:
spiritwrack
level:
20
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 month
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may force a summoned entity to answer one single concept truthfully, to the best of its knowledge.

spell name:
FORCE WALL 1
list name:
forcefields
level:
6
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster creates an impassable wall of force. The wall has 5 hits per level of the caster and an AT of 20. The wall can only be brought down if a single attack (or a coordinated group of attacks) can exceed the wall's hits. Criticals delivered to the wall for these ' hit' purposes are as follows:' A'= 10, 'B' = 20, 'C' = 30, 'D' = 40, 'E' =50. The wall must meet a solid surface on all four sides (the wall could fill a doorway, but could not exist as a free-standing barrier in the middle of a floor. The wall forms from a single point and instantly expands to a maximum 10'x 10'x 1' . The caster can make the wall invisible, or it can appear as a visible, shimmering area.

spell name:
FORCE WALL 2
list name:
forcefields
level:
11
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster creates an impassable wall of force. The wall has 5 hits per level of the caster and an AT of 20. The wall can only be brought down if a single attack (or a coordinated group of attacks) can exceed the wall's hits. Criticals delivered to the wall for these ' hit' purposes are as follows:' A'= 10, 'B' = 20, 'C' = 30, 'D' = 40, 'E' =50. The wall needs no physical support and can be shaped according to the caster's wishes. The caster can make the wall invisible, or it can appear as a visible, shimmering area.

spell name:
FORCE WALL 3
list name:
forcefields
level:
17
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster creates an impassable wall of force. The wall has 5 hits per level of the caster and an AT of 20. The wall can only be brought down if a single attack (or a coordinated group of attacks) can exceed the wall's hits. Criticals delivered to the wall for these ' hit' purposes are as follows:' A'= 10, 'B' = 20, 'C' = 30, 'D' = 40, 'E' =50. The wall needs no physical support and can be shaped according to the caster's wishes in a 20' x 10' x 1' area. The caster can make the wall invisible, or it can appear as a visible, shimmering area.

spell name:
FORCE WALL 4
list name:
forcefields
level:
25
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster creates an impassable wall of force. The wall has 5 hits per level of the caster and an AT of 20. The wall can only be brought down if a single attack (or a coordinated group of attacks) can exceed the wall's hits. Criticals delivered to the wall for these ' hit' purposes are as follows:' A'= 10, 'B' = 20, 'C' = 30, 'D' = 40, 'E' =50. The wall needs no physical support and can be shaped according to the caster's wishes in a 20' x 10' x 1' area and the wall can be curved or even formed in to a 10' radius sphere or semi-sphere. The caster can make the wall invisible, or it can appear as a visible, shimmering area.

spell name:
FORCE WALL 5
list name:
forcefields
level:
35
realm:
arcane
type:
open arcane
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster creates an impassable wall of force. The wall has 5 hits per level of the caster and an AT of 20. The wall can only be brought down if a single attack (or a coordinated group of attacks) can exceed the wall's hits. Criticals delivered to the wall for these ' hit' purposes are as follows:' A'= 10, 'B' = 20, 'C' = 30, 'D' = 40, 'E' =50. The wall needs no physical support and can be shaped according to the caster's wishes in a 20' x 10' x 1' area and the wall can be curved or even formed in to a 10' radius sphere or semi-sphere and moves with the concentration of the caster. The caster can make the wall invisible, or it can appear as a visible, shimmering area.

spell name:
FORCED MARCH
list name:
Martial Law
level:
1
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to march at 2x base rate, with no exhaustion points spent, for the duration. If he stops, the spell is canceled.

spell name:
FORCEHAND 1
list name:
force law
level:
3
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. Target can make a hard maneuver (St/Ag) each round in order to free himself, otherwise he is at 20% activity.

spell name:
FORCEHAND 2
list name:
force law
level:
7
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. The hand is capable of inflicting an 'A' severity Crush critical. Target can make a Hard maneuver (St/Ag) each round at -10 in order to free himself, otherwise he is at 20% activity.

spell name:
FORCEHAND 3
list name:
force law
level:
12
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. The hand is capable of inflicting an 'B' severity Crush critical. Target can make a Hard maneuver (St/Ag) each round at -20 in order to free himself, otherwise he is at 20% activity.

spell name:
FORCEHAND 4
list name:
force law
level:
16
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. The hand is capable of inflicting an 'C' severity Crush critical. Target can make a Hard maneuver (St/Ag) each round at -30 in order to free himself, otherwise he is at 20% activity.

spell name:
FORCEHAND TRUE
list name:
force law
level:
25
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster creates a huge hand of force which immobilizes target. Caster cannot move target. Caster can grasp the equivalent of one man-sized target per three levels. The hand is capable of inflicting an 'D' severity Crush critical. Target can make a Hard maneuver (St/Ag) each round at -40 in order to free himself, otherwise he is at 20% activity.

spell name:
FORCEWAVE 1
list name:
shockwaves
level:
8
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
100'
area of effect:
10' diameter cone
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. Targets must RR or be forced away from the caster 1 foot per 1% failure. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
FORCEWAVE 2
list name:
shockwaves
level:
14
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
200'
area of effect:
10' diameter cone
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. Targets must RR (at -30) or be forced away from the caster 1 foot per 1% failure. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
FORCUS 1
list name:
amplifications
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains+ 10 to any Static Maneuver he attempts.

spell name:
FOREWARNING I
list name:
Mind's Eye
level:
5
realm:
Psion
type:
closed psion
spell class:
I
duration:
1 hour
range:
1 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is alerted, as far as one minute in advance, if someone within range is planning violence against him. Caster receives no details of who or exactly where, however.

spell name:
FOREWARNING TRUE
list name:
Mind's Eye
level:
20
realm:
Psion
type:
closed psion
spell class:
I
duration:
until triggered
range:
10 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is alerted, as far as one minute in advance, if someone within range is planning violence against him. Caster receives no details of who or exactly where, however.

spell name:
FORGE
list name:
Forging Mastery
level:
16
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
self
area of effect:
1 object
sourcebook:
spell user's companion
description: Creates a 'forge of force' that caster may use as a normal forge. Forge may contain up to 1 cu'/lvl within it.

spell name:
FORGET
list name:
mind destruction
level:
8
realm:
essence
type:
sorcerer base
spell class:
m
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target forgets a period of (1 min/lvl) of his past, as desired by the caster.

spell name:
FORGET
list name:
mind death
level:
2
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target forgets 10 minutes totally, caster's choice.

spell name:
FORGET
list name:
command words
level:
6
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target permanently forgets up to one minute per level of specified memories as selected by the caster.

spell name:
FORGET 1
list name:
beguiling ways
level:
5
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target forgets 10 minutes totally, caster's choice.

spell name:
FORGET 10
list name:
mind death
level:
5
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target forgets 100 minutes totally, caster's choice.

spell name:
FORGET 10
list name:
beguiling ways
level:
11
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target forgets 100 minutes totally, caster's choice.

spell name:
FORGET I
list name:
Thought Master
level:
2
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
10 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target forgets a 1-minute block of time from his memory; the time lost is the caster's choice.

spell name:
FORGET II
list name:
Thought Master
level:
6
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
10 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target forgets a 10-minute block of time from his memory; the time lost is the caster's choice.

spell name:
FORGET III
list name:
Thought Master
level:
9
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
10 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target forgets a 1-hour block of time from his memory; the time lost is the caster's choice.

spell name:
FORGET TRUE
list name:
Thought Master
level:
12
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
10 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target forgets a 1 hour per level block of time from his memory; the time lost is the caster's choice but must be continuous.

spell name:
FORGET TRUE
list name:
mind death
level:
14
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target forgets 1 hour per level totally, caster's choice.

spell name:
FORGET TRUE
list name:
beguiling ways
level:
30
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target forgets 1 hour per level totally, caster's choice.

spell name:
FORGETTING SONG
list name:
controlling songs
level:
10
realm:
mentalism
type:
bard base
spell class:
m
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target will forget what transpired in a certain period of tiime specified by the caster (within 1 day/lvl). the length of the "forgetting"" time period is equal to the amount of time the caster plays/sings (concentrates)."

spell name:
FORK BOLT *
list name:
spell shaping
level:
12
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
sourcebook:
rolemaster companion 5
description: The caster may 'fork' his next bolt attack to strike two different targets. The targets must be within 90ú of each other in relation to the caster, and the caster's directed spell bonus must be split as the caster desires between the two targets.

spell name:
FORM CREATURE
list name:
Matter Manipulation
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form any non- magical creature and give it a single task. The creature will be identical in structure to the creature it was made to resemble. The intelligence of the creature may not exceed “very low.” The creature will possess all abilities innate to the created creature. The duration of this spell begins after the creature has been formed. After the task is completed, the creature will revert to protoplasm. The size of the creature depends on the amount of proto-plasm available for use. The caster may form half his level in cubic feet of protoplasm per round.

spell name:
FORM CREATURE II
list name:
Matter Manipulation
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
15 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form any non- magical creature and give it simple commands for the duration of the spell. The creature will be identical in structure to the creature it was made to resemble. The intelligence of the creature may not exceed “little.” The creature will possess all abilities innate to the created creature. The duration of this spell begins after the creature has been formed. After the task is completed, the creature will revert to protoplasm. The size of the creature depends on the amount of protoplasm available for use. The caster may form half his level in cubic feet of protoplasm per round.

spell name:
FORM MAGICAL CREATURE
list name:
Matter Manipulation
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form any “magical” creature and give it simple commands for the duration of the spell. The creature will be identical in structure to the creature it was made to resemble. The intelligence of the creature may not exceed “mediocre.” The creature will possess all “magic” abilities innate to the created creature excluding spell casting. The duration of this spell begins after the creature has been formed. After the task is completed the creature and protoplasm will vanish. The size of the creature depends on the amount of proto-plasm available for use. The caster may form half his level in cubic feet of protoplasm per round.

spell name:
FORM MASTER
list name:
shifting
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: the caster can interchange between the following two forms at will (1 round to change): liquid mass - the caster is able to seep through cracks as well as water; can move through water at 10 mph; may not cast spells while in this form. mist - the caster is able to fly at 20 mph; seep through cracks; extend self to become virtually invisible; etc. (may not cast spells in this form).

spell name:
FORTIFY TRACE
list name:
Trace Law
level:
17
realm:
Essence
type:
closed essence
spell class:
F
duration:
concentration
range:
10'/lvl
area of effect:
1 trace
sourcebook:
spell user's companion
description: Caster can prevent a trace from fading for the duration of this spell. After the duration expires, the trace will resumes fading normally.

spell name:
FORTUNE
list name:
Wyrd Mastery
level:
16
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes the target to automatically roll open-ended (high) on his next roll. To determine the actual roll, roll a ten-sided die, disregard a roll of 1 to 5, and add it to 90.

spell name:
FORTUNE TELLING
list name:
Mind's Eye
level:
1
realm:
Psion
type:
closed psion
spell class:
P
duration:
concentration
range:
1 m/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gains a limited insight to a given targets probable future. The insight gained from the targets future is sketchy at best. Examples of type of information gained is; number of children, happiness of target, socio-economic level, etc...

spell name:
FOUL CHANGES TRUE
list name:
foul changes 1
level:
50
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level (permanent)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster can cast any one spell on this list each round or this spell can be cast in order to make the effects of any spell on this list a permanent change to the caster's body.

spell name:
FOUL CHANGES TRUE
list name:
foul changes 2
level:
50
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level (permanent)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster can cast any one spell on this list each round or this spell can be cast in order to make the effects of any spell on this list (except Tongue Ties, Regeneration or Rapid Regeneration) a permanent change to the caster's body.

spell name:
FOUR MAGIC
list name:
Minor Arcana Magic
level:
8
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
24 hours
range:
100'
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Affects the querent's spell casting or spell defense. Four of Rods: Perfected Work. Prevents the querent from fumbling spells cast with required preparation time. Halves the failure chance for spells requiring ESF. Four of Cups: Blended Pleasure. Delays the effects of a spell that has been successfully cast on the querent. Querent is aware of the type of spell which will affect him and he cannot keep the spell from working; but the spell effects are delayed 2 rounds. Four of Swords: Rest from Strife. Adds +5 to the querent's RRs. Four of Pentacles: Earthly Power. Adds +5 to the querent's BARs.

spell name:
FOURTH NIGHT'S CURSE
list name:
chill of night
level:
19
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Amnesia - Beginning upon awakening from his next normal sleep period, the target forgets who he is, who his friends and enemies are, and his entire life background. He will retain his skills and spell abilities (if any), but may forget that he knows them (GM's discretion).

spell name:
FRACTURE REPAIR
list name:
Empath
level:
7
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This Psion will repair bone or cartilage which is broken but not shattered or destroyed. The process takes ten minutes.

spell name:
FRACTURE REPAIR
list name:
Metabolic Control
level:
7
realm:
Psion
type:
closed psion
spell class:
H
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can repair one damaged bone or cartilage which is broken, cut, or torn (but not 'shattered' or 'destroyed'). This requires one hour of concentration.

spell name:
FRACTURE REPAIR C
list name:
body renewal
level:
6
realm:
essence
type:
monk base
spell class:
h
duration:
permanent
range:
self
area of effect:
one bone
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a broken bone but not a shattered or destroyed one.

spell name:
FRACTURE REPAIR C
list name:
self healing
level:
6
realm:
mentalism
type:
open mentalism
spell class:
h
duration:
permanent
range:
self
area of effect:
one bone
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a broken bone but not a shattered or destroyed one.

spell name:
FRACTURE REPAIR TRUE
list name:
Empath
level:
14
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to repair one damaged (including shattered) bone or cartilage in 1 minute. A destroyed bone may be regenerated in 10 minutes (though the caster must remain immobile).

spell name:
FRACTURE REPAIR TRUE
list name:
Metabolic Control
level:
14
realm:
Psion
type:
closed psion
spell class:
H
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can repair one damaged bone or cartilage. This requires no concentration. Wounded area must be kept immobile, however. Will repair a 'shattered' or 'destroyed' bone or cartilage in one day while caster is in a trance.

spell name:
FRACTURE REPAIR TRUE C
list name:
body renewal
level:
14
realm:
essence
type:
monk base
spell class:
h
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: concentrating with this spell for two hours will repair a broken bone but not a shattered or destroyed one.

spell name:
FRAME
list name:
Structure Law
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to form a 'perfect' frame using materials at hand. Caster may affect a structure with an area of up to 100 sqft/lvl. For example, while building a log cabin, a spell caster can do a frame spell which will allow him to make a perfectly framed foundation, wall, roof, etc. This spell will allow caster to frame a variable number of angles, triangle, square, pentagon, hexagon, etc.

spell name:
FREE PSYCHE
list name:
conveyance
level:
40
realm:
mentalism
type:
seer base
spell class:
u
duration:
varies
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: If caster's body is destroyed, his psyche may travel freely (as Conveyance V) until it finds a physical body it can inhabit. If the body is occupied, caster may initiate a Will Contest to take over the body. If unsuccessful, the caster must make a RR at -50 or his psyche 'dies', and is consigned to whatever plane of existence is next for him.

spell name:
FREEZE
list name:
Mind's Refuge
level:
2
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster freezes his mind as it is, e.g., no action is possible for the duration (subconscious activity is at -100 to accomplish).

spell name:
FREEZE C
list name:
nature's guises
level:
3
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
10'
area of effect:
liquid
sourcebook:
spell law
description: up to 1 cu' of liquid per level can be cooled to freezing at rate of 1 cu' per round; will not lower temperature below -20 degrees f (makes great ice for drinks).

spell name:
FREEZE LIQUID
list name:
ice law
level:
1
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
10'
area of effect:
1 cu'
sourcebook:
spell law
description: 1 cu' of liquid/lvl is cooled to freezing at a rate of 1 cu'/rnd (temp. cannot be lower than -20 degrees f).

spell name:
FREEZE WATER
list name:
fluid destruction
level:
2
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu' lqd/lvl
sourcebook:
spell law
description: freezes 10 cu' of liquid per level.

spell name:
FREEZE WATER C
list name:
liquid manipulation
level:
2
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 cu'/lvl
sourcebook:
spell law
description: cools 1 cu' /level of liquid to freezing, at a rate of 1 cu' / round; any inanimate liquid, not just water.

spell name:
FRENZY
list name:
Body Mastery
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to Frenzy for the duration of this spell. This provides +30 to OB, double normal concussion hits, double damage, and no DB other than armor bonus.

spell name:
FRESHEN
list name:
open essence
level:
1
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 4
description: removes dirt, dust, sweat, blood, etc. from the body of one target. Eliminates body odor. Cleans but does not repair clothing or armor. Does not clean inanimate objects other than worn clothing.

spell name:
FRESHEN SELF
list name:
Grooming Mastery
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster uses a Stored Pattern to cast any and all of the above spells at once. Caster does this spell once per day and shaves/cuts hair/trims nails/cleans self/scents self.

spell name:
FRICTION SPHERE
list name:
Friction Mastery
level:
19
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a sphere of force (up to 1' radius per level) which has a variable amount of surface friction, both inside and out, based on caster's wishes. Caster may alter the friction by +/- x 1 per level. For example, caster creates a sphere of force with internal friction of x5 (so he can hold on or keep his feet, etc.) and an external friction of x(-5) (so the sphere moves well on a surface).

spell name:
FRICTIONLESS
list name:
Friction Mastery
level:
10
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can cause the exterior of a target to be frictionless (cannot hold weapon, cannot stand, slides around, attacks made by him are at -25, attacks made against him are at -25).

spell name:
FRIEND SPEECH (10' R) C *
list name:
mind speech
level:
14
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
10' r
area of effect:
desired beings
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all within range. caster can limit broadcast to desired beings.

spell name:
FRIEND SPEECH (100' R) C *
list name:
mind speech
level:
19
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
100' r
area of effect:
desired beings
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all within range. caster can limit broadcast to desired beings.

spell name:
FRIENDS
list name:
node mastery
level:
75
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: One entity, including the caster, per 10 levels of the caster can be allowed immunity to the manipulations ofthe Nexus. For example, a close associate of the caster can cast spells within the Earth node at a PEM of 3, while all other entities will have no benefit, etc.

spell name:
FRIENDSLAYER
list name:
curses
level:
25
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: every time the target is in a combat situation near friend(s) (within 10') there is a 10% chance each round (non-cumulative) that he will attack one of his friends (random determination) and attemp to kill him. for these purposes a "friend"" is any companion or associate."

spell name:
FRIVOLITY
list name:
Psychosis Mastery
level:
5
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to have great difficulty concentrating on anything for any length of time. This translates to double normal study time for spell list acquisition and level gain.

spell name:
FROST / BURN RELIEF 1
list name:
concussion mastery
level:
3
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal one area of mild frostbite or 1st degree burn.

spell name:
FROST / BURN RELIEF 1 S
list name:
surface ways
level:
2
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: will heal one area of mild frostbite or 1st degree burn.

spell name:
FROST / BURN RELIEF 2
list name:
concussion mastery
level:
6
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal two areas of mild frostbite or 1st degree burn. or one area of moderate damage (e.g., 2nd degree burn).

spell name:
FROST / BURN RELIEF 2 S
list name:
surface ways
level:
5
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: will heal two areas of mild frostbite or 1st degree burn or one area of moderate damage (e.g., 2nd degree burn) are healed.

spell name:
FROST / BURN RELIEF 3
list name:
concussion mastery
level:
9
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal three areas of mild frostbite or 1st degree burn. or one area of severe damage (e.g., 3rd degree burn). or a combination of one mild and one moderate area of damage.

spell name:
FROST / BURN RELIEF 3 S
list name:
surface ways
level:
8
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: will heal three areas of mild frostbite or 1st degree burn or one area of severe damage (e.g., 3rd degree burn) are healed. or a combination of one mild and 1 moderate area can be healed.

spell name:
FROST / BURN RELIEF 4
list name:
concussion mastery
level:
12
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal four areas of mild frostbite or 1st degree burn. or two areas of severe damage (e.g., 3rd degree burn). or anay combination of mild and moderate areas of damage that total no more then four.

spell name:
FROST / BURN RELIEF 5 S
list name:
surface ways
level:
11
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: will heal five areas of mild frostbite or 1st degree burn and one area of severe damage (e.g., 3rd degree burn) are healed. or a combination of one mild and two moderate areas can be healed. or one moderate and one severe or etc.

spell name:
FROST / BURN RELIEF TRUE
list name:
concussion mastery
level:
30
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal all areas of frostbite or burns.

spell name:
FROST / BURN RELIEF TRUE S
list name:
surface ways
level:
30
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: will heal all areas of frostbite / burn damage.

spell name:
FROST/BURN RELIEF 1
list name:
concussion's way
level:
2
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal one area of mild frostbite or 1st degree burn.

spell name:
FROST/BURN RELIEF 1
list name:
hand of healing
level:
2
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal one area of mild frostbite or 1st degree burn.

spell name:
FROST/BURN RELIEF 2
list name:
concussion's way
level:
6
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal two areas of mild frostbite or 1st degree burn. or one area of moderate damage (e.g., 2nd degree burn).

spell name:
FROST/BURN RELIEF 2
list name:
hand of healing
level:
6
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal two areas of mild frostbite or 1st degree burn. or one area of moderate damage (e.g., 2nd degree burn).

spell name:
FROST/BURN RELIEF 3
list name:
concussion's way
level:
9
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal three areas of mild frostbite or 1st degree burn. or one area of severe damage (e.g., 3rd degree burn). or a combination of one mild and one moderate area of damage.

spell name:
FROST/BURN RELIEF 3
list name:
hand of healing
level:
9
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal three areas of mild frostbite or 1st degree burn. or one area of severe damage (e.g., 3rd degree burn). or a combination of one mild and one moderate area of damage.

spell name:
FROST/BURN RELIEF 4
list name:
concussion's way
level:
13
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal four areas of mild frostbite or 1st degree burn. or two areas of severe damage (e.g., 3rd degree burn). or anay combination of mild and moderate areas of damage that total no more then four.

spell name:
FROST/BURN RELIEF 4
list name:
hand of healing
level:
13
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal four areas of mild frostbite or 1st degree burn. or two areas of severe damage (e.g., 3rd degree burn). or anay combination of mild and moderate areas of damage that total no more then four.

spell name:
FROSTSTAFF
list name:
wizard staff
level:
6
realm:
essence
type:
wizard base
spell class:
fe
duration:
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: The caster causes a blast of cold air to rush from the tip of his Wizardstaff. Treat this as a+ 10 Cold Bolt with a Range of 30' (roll on the Fire Bolt table, using Cold criticals) .

spell name:
FROZEN TIME
list name:
Mind in the Past
level:
55
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is removed from time. From the caster's viewpoint, everyone and everything else seems to be frozen in place. Anything or anyone touched by the caster will also be drawn out of time for the duration of the Psion. Care must be taken that the caster's effect on events while in Frozen Time are limited. The brief duration should be strictly adhered to.

spell name:
FROZEN TIME
list name:
none
level:
50
realm:
essence/channeling/mentalism
type:
rm2 c1 3.6 additional spells
spell class:
f
duration:
6 rounds
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 1
description: the spell actually "moves"" the target ""out of time's cycle"". from the target's view point, everyone and everything else appears to be frozen in place. anything or anyone touched by the target of this spell during its duration will also be drawn ""out of time's cycle"" for the duration of the spell. this is normally the only effect that the target may have on the ""frozen"" world."

spell name:
FUEL
list name:
Forging Mastery
level:
10
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
touch
area of effect:
1 fire
sourcebook:
spell user's companion
description: Allows caster to 'burn' PPs as a fuel. For every 10 PP spent as fuel the fire will continue to burn for an additional hour.

spell name:
FUMBLE
list name:
Fey Magic
level:
9
realm:
essence/channeling/mentalism
type:
Special
spell class:
F•
duration:
1 round / 10 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target's moving maneuvers are modified by -100. If he tries to attack, he will fumble.

spell name:
FUMBLE
list name:
confusing ways
level:
6
realm:
mentalism
type:
mystic base
spell class:
m
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target fumbles any weapon or item in his hands; roll on the appropriate arms law fumble table.

spell name:
FUMBLE
list name:
sense control
level:
7
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target fumbles weapon or item in hands; roll on the appropriate fumble table.

spell name:
FUMBLING
list name:
Dark Curses
level:
7
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's fumble range for all weapons is doubled.

spell name:
FURL
list name:
Sailing Law
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Furls (or unfurls) up to 1 sail/lvl of caster.

spell name:
FURNACE
list name:
glass mastery
level:
6
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 minute / level
range:
5'
area of effect:
10 cubic feet
sourcebook:
rolemaster companion 5
description: Caster can heat a volume of glass up to 1 pound / level sufficient to work it as if it were fresh from a furnace. Note: The extreme heat generated hy this spell can easily start fires if sufficient care in choosing the location is not taken.

spell name:
FURY *
list name:
guardian ways
level:
18
realm:
channeling
type:
closed channeling
spell class:
fm*
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may make twice as many attacks (melee or missile) every round until all "enemies"" are defeated (i.e., down, run away, etc.) or he regains self control (roll open-ended and add sd, if 100+ he regains self-control) or he becomes unconscious. he must either attack an ""enemy"" each round or close with an ""enemy"" (his movement speed is doubled). this spell may not be combined with haste or speed. caster takes 1 hit each round that he is under the effect of this spell because of the physical stress."

spell name:
FUSE
list name:
Mana Currents
level:
13
realm:
arcane
type:
open arcane
spell class:
F
duration:
2 rounds
range:
100
area of effect:
armor
sourcebook:
rolemaster companion 5
description: Caster fuses together any metal armor which fails a RR. Target within the armor will receive a "B"" Heat critical the first round and a ""A"" critical the next. Note: Target will probably be incapable of movement until the armor is removed."

spell name:
FUSE
list name:
glass mastery
level:
14
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
touch
area of effect:
area touched
sourcebook:
rolemaster companion 5
description: By running his finger along a joint between two pieces of glass, caster can fuse them together into a single piece without the application of heat.

spell name:
FUSE WEAPONS
list name:
weapon alterations
level:
30
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Combines two magic weapons and their special abilities (but not the bonus) into one weapon of the caster' s choice. For example, if a +10 Orc-slaying longsword and a +5 battleaxe that inflicts extra cold crits are combined, the resulting weapon would be +10 (the greater of the two bonuses) and the weapon would be Ore-slaying and would inflict additional cold crits. The finished product could he either a battleaxe or a longsword, caster's choice. More than two weapons cannot he combined.

spell name:
G BALL
list name:
gravity law
level:
15
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
100'
area of effect:
10' R sphere
sourcebook:
rolemaster companion 5
description: A 1' radius sphere is created in front of the caster and then launched toward a target. It then explodes affecting all within a 10' radius sphere. Damage is determined on the Fire Ball table using Impact criticals.

spell name:
G BOLT
list name:
gravity law
level:
7
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: A bolt of gravity is shot forth from the caster's hand. Results are determined on the Fire Bolt table, and all criticals are impact.

spell name:
G FORCE
list name:
gravity law
level:
11
realm:
essence
type:
forcemage base
spell class:
f
duration:
concentration
range:
50'
area of effect:
lvl x lvl x lvl
sourcebook:
rolemaster companion 5
description: Caster creates an area of increased gravitational force. Anything passing through the area must make a RR, modified by the target's strength modifier, or be instantly pinned to the floor and receive 'A' Crush criticals every round it is within the area. Critical levels can be increased by 1 for every additional 11 PP used.

spell name:
GALE
list name:
Sailing Law
level:
25
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 ship
sourcebook:
spell user's companion
description: Allows caster to summon a wind of up to 1 knot/level that will blow optimally for the duration. The summoned wind will only blow from one direction. If caster needs the wind to change direction, he must recast the spell.

spell name:
GAMES
list name:
Entertainment Law
level:
10
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to create game-board and all pieces necessary to play any one game. Board may be any size up to 1 sqft/lvl.

spell name:
GAS ANALYSIS
list name:
delving ways
level:
5
realm:
essence
type:
open essence
spell class:
i
duration:
range:
10'
area of effect:
gas
sourcebook:
spell law
description: gives nature and origin of gas, and when and how gas was obtained and worked.

spell name:
GAS ANALYSIS
list name:
analysis
level:
5
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives nature and origin of natural gas as well as when and how worked gas was obtained and worked.

spell name:
GAS ANALYSIS
list name:
analyses
level:
15
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
10'
area of effect:
gas
sourcebook:
rolemaster companion 3
description: gives nature and origin of gas, and when and how gas was obtained and worked.

spell name:
GAS BARRIER
list name:
Barriers
level:
7
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals area against anything or anyone composed primarily of gas such as air elemental, oxygen, etc. This spell prevents normal entry/exit but not magical entry/exit.

spell name:
GAS TO AIR
list name:
gas destruction
level:
8
realm:
essence
type:
sorcerer base
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 cu'/rnd
sourcebook:
spell law
description: changes any gas to oxygen permanently. this occurs at 1 cu'/rnd as long as the caster concentrates.

spell name:
GAS-AIR
list name:
gas alteration
level:
12
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: all gas within 10' r of the caster is converted to breathable air.

spell name:
GAS-AIR C
list name:
gas manipulation
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: all gas within 10' r of the caster is converted to breathable air.

spell name:
GASLUNGS
list name:
Jihad
level:
19
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target can breathe any gas as normal air.

spell name:
GASLUNGS
list name:
shifting
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can breathe any gas as normal air.

spell name:
GASLUNGS
list name:
physical enhancement
level:
10
realm:
essence
type:
open essence
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can breathe any gas as normal air.

spell name:
GATE
list name:
outer plane law
level:
20
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
5 minutes
range:
30'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 4
description: Casler opens a Gate to another plane. The arrival location is completely random. The Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2).

spell name:
GATE
list name:
summons
level:
50
realm:
channeling
type:
cleric base
spell class:
fm
duration:
range:
v
area of effect:
gate
sourcebook:
spell law
description: caster can pull any being through a "gate"" to the caster's location; if the being is intelligent, he must be willing to come. an intelligent being will get a feeling of the alignment of the gating person and a vague idea of the reason and significance for the ""gate""."

spell name:
GATE BARRIER
list name:
Barriers
level:
16
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area versus any of the Gate spells or spell-like abilities. Depending upon the polarity of the barrier spell, if someone attempts to gate into or out of a protected area, the gate spell works normally with PPs being spent and the gate forming, however the gate does not allow travel out of the gate barrier.

spell name:
GATE CLEAVER
list name:
unbarring ways
level:
50
realm:
essence
type:
open essence
spell class:
f
duration:
1 round / level
range:
v
area of effect:
self
sourcebook:
spell law
description: caster can utilize any one of the lower level spells on this list each round.

spell name:
GATE MAIN
list name:
elemental summons
level:
18
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
5 minutes
range:
30'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 4
description: Caster opens a Gate between his current plane and the Elemental Plane of his Main Element (location is random). If he is on his Main Element plane the Gate may be opened to the caster's " Prime Plane""(location is random). Roll 0100, if the result is 50+, Elemental Material will ""flow"" out of the Gate from the plane of the caster's Main Element plane - the higher the roll, the faster the flow. There is a 1-10% chance each round that some elemental being ""flows"" through the gate with the material. The chance is based upon the GM's concept for the elemental planes. If he is within Range, the Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative): 1-4: The Gate shrinks, disappearing completely after 3 mds. 5-7: The Gate shrinks, leaving a small link (see Planar Link in 8.1.2). No more rolls are made. 8: The Gate moves 1-50' in a random direction, sending all in its way to the target plane then it disappears. 9: As 8 above, but after the move, roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' Diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., usually the Prime Plane). The Door collapses after he uses it. Roll an encounterfor an Enchanted Area, +50 mod. (C&T 4.2)."

spell name:
GATE MAIN TRUE
list name:
elemental summons
level:
30
realm:
essence/mentalism
type:
astral traveller base
spell class:
e
duration:
permanent
range:
100'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 4
description: Caster opens a Gate between his current plane and the Elemental Plane of his Main Element (location is random). If he is on his Main Element plane the Gate may be opened to the caster's " Prime Plane""(location is random). Roll 0100, if the result is 50+, Elemental Material will ""flow"" out of the Gate from the plane of the caster's Main Element plane - the higher the roll, the faster the flow. There is a 1-10% chance each round that some elemental being ""flows"" through the gate with the material. The chance is based upon the GM's concept for the elemental planes. If he is within Range, the Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative): 1-4: The Gate shrinks, disappearing completely after 3 mds. 5-7: The Gate shrinks, leaving a small link (see Planar Link in 8.1.2). No more rolls are made. 8: The Gate moves 1-50' in a random direction, sending all in its way to the target plane then it disappears. 9: As 8 above, but after the move, roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' Diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., usually the Prime Plane). The Door collapses after he uses it. Roll an encounterfor an Enchanted Area, +50 mod. (C&T 4.2)."

spell name:
GATE PRESENCE
list name:
outer plane law
level:
1
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
range:
self
area of effect:
100'
sourcebook:
rolemaster companion 4
description: caster is aware of any gates / links to other planes in his range

spell name:
GATE TRUE
list name:
outer plane law
level:
50
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
permanent
range:
100'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 4
description: Caster closes a gate or opens a Gate with a permanent duration to another plane. The arrival location is completely random. The Caster may close the Gate at any time during the spell's duration. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2).

spell name:
GATEWAY
list name:
Arcane Gate
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster 'fixes' one end of a gate and controls the other end as he desires, using any Location Stored positions as the end point. Caster may change the destination of the gate once per round for the duration. This spell lasts as long as the affected gate.

spell name:
GATHER
list name:
node mastery
level:
60
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
10'
area of effect:
node
sourcebook:
rolemaster companion 5
description: Caster can create a Nexus within an Earthnode provided it does not already have one. An Earthnode can have only one functioning Nexus at any given time.

spell name:
GATHERING
list name:
household magic
level:
9
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
50'
area of effect:
100' radius
sourcebook:
rolemaster companion 3
description: all pieces of a specific item within area of effect are gathered together in a pile. the pile must be in area of effect.

spell name:
GATING WARD 1
list name:
perimeter wardings
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: If the gating spell fails to resist versus the level of the wardings it is dispelled and the caster goes nowhere. Note: Gating is defined as any of the teleport, leaving, gate, or long door spells.

spell name:
GATING WARD 2
list name:
perimeter wardings
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: If the gating spell fails to resist versus the level of the wardings (at -25) it is dispelled and the caster goes nowhere. Note: Gating is defined as any of the teleport, leaving, gate, or long door spells.

spell name:
GATING WARD 3
list name:
perimeter wardings
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: If the gating spell fails to resist versus the level of the wardings (at -50) it is dispelled and the caster goes nowhere. Note: Gating is defined as any of the teleport, leaving, gate, or long door spells.

spell name:
GATING WARD TRUE
list name:
perimeter wardings
level:
40
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: No gating magic will work across the perimeter of this warding.

spell name:
GAUGE 
list name:
Experimentation Ways
level:
13
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the exact mass, weight, and dimensions (if relevant) of any one object (element, compound, alloy, etc.).

spell name:
GAUNTLETS
list name:
Weapon Mastery
level:
2
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a full set of gauntlets of force which may be used as regular gauntlets for the duration. When spell is cast gauntlets appear anywhere within range, at caster's feet, on target's hands, within pouch, pack, on a table etc.

spell name:
GEAS
list name:
mind control
level:
15
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is given one task, failure results in penalty determined by gm (task must be within target's capabilities).

spell name:
GEAS
list name:
allurement
level:
15
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is given one task, failure results in a penalty determined by the gamemaster.

spell name:
GEAS
list name:
Dragon Mastery
level:
30
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
50'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster assigns the "typed" drake one task, failure results in a penalty determined by the GM's (task must be within the capabilities of the dragon).

spell name:
GEM APPRAISAL
list name:
appraisals
level:
1
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
-
range:
touch
area of effect:
1 gem
sourcebook:
rolemaster companion 3
description: allows caster to determine the value (within 10%) of a gem; he may calculate different values for the different cultures he is familiar with.

spell name:
GENDER CONTROL
list name:
midwifery
level:
20
realm:
channeling
type:
closed channeling
spell class:
h
duration:
24 hours
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the caster may throw this spell on either male or female to increase the likelihood (to 90%) that a child conceived during the duration of the spell will be male or female.

spell name:
GENERAL 1
list name:
enchanting ways
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant a +5 bonus into a non-weapon or non-armor item. this spell must be cast every day for six weeks for the item to be made. items like spell adders and spell multipliers can be made.

spell name:
GENERAL 2
list name:
enchanting ways
level:
10
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant a +10 bonus into a non-weapon or non-armor item. this spell must be cast every day for ten weeks for the item to be made. items like spell adders and spell multipliers can be made.

spell name:
GENERAL 3
list name:
enchanting ways
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant a +15 bonus into a non-weapon or non-armor item. this spell must be cast every day for fifthteen weeks for the item to be made. items like spell adders and spell multipliers can be made.

spell name:
GENERAL 4
list name:
enchanting ways
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant a +20 bonus into a non-weapon or non-armor item. this spell must be cast every day for fifty weeks for the item to be made. items like spell adders and spell multipliers can be made.

spell name:
GENERAL ANAESTHESIA
list name:
midwifery
level:
11
realm:
channeling
type:
closed channeling
spell class:
h
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the caster may apply anasethesia in two ways: he may make the patient entirely unconscious ro only numb from the waist down. the caster retains sufficient control to keep labor active while freeing the patient from pain.

spell name:
GENERAL V
list name:
enchanting ways
level:
75
realm:
essence
type:
alchemist base
spell class:
f
duration:
1 day
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to enchant a +25 bonus into a general magic item. this spell must be cast every day for twenty weeks for the armor to be made.

spell name:
GENETIC CONTROL
list name:
midwifery
level:
50
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
1'
area of effect:
1 fetus
sourcebook:
rolemaster companion 1
description: allows the caster to attempt a genetic control over a fetus in the first four weeks of gestation. factors such as hair color, eye color, skin color, hereditary diseases, strongest innate statistics, etc may be manipulated. maximum reliability of the procedure is 95% with penalities for unusual or especially difficult manipulations as judged by the gm. cloning, new species, new bodily organs and limbs, etc are possible with success. standard penalities for failure range from simple failure of the manipulation to terrible distoration and malformation of the fetus's characteristics.

spell name:
GHOST FORCE
list name:
Martial Law
level:
30
realm:
Mentalism
type:
arms master base
spell class:
PF
duration:
1 hour / level
range:
1000'
area of effect:
10 targets/lvl
sourcebook:
rolemaster companion 7
description: Up to 10 targets per level of caster can march silently at normal speed and receive a +75 to their Stalk roll.

spell name:
GLAMOUR
list name:
power words
level:
7
realm:
essence/channeling
type:
magus base
spell class:
e
duration:
1 day / level
range:
10' / lvl
area of effect:
10 lb/lvl
sourcebook:
rolemaster companion 3
description: this illusory spell effects one inanimate object of up to 10 lbs/lvl. the spell alters the look, feel, and shape of a object concealing its true nature. if the item is magical then the illusion may disguise the item's power level by 1 lvl/ caster's lvl. if a being makes a successful rr against the illusion he will know that the item is disguised but he will not discover the true nature of the item. if the being resists by +25 he will know the true nature of the object. if the being resists by +50 the illusion is dispelled if the being so desires.

spell name:
GLAMOUR
list name:
lesser illusions
level:
8
realm:
essence
type:
open essence
spell class:
e
duration:
1 day / level
range:
10'/lvl
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: this illusory spell effects one inanimate object of up to 10 pounds/lvl. the spell alters the feel, look, and shape of an object, concealing its true nature. if the item is magical then the llusion can alter the power level of the object by 1 lvl/caster's lvl. if a being makes a successful rr against the illusion he will know that the item is disguised but he will not discover the true nature of the item. if the being resists by 25 + the being will know the true nature of the object. if the being makes his rr by 50+ the illusion is dispelled if the being desires.

spell name:
GLAMOUR
list name:
houri's change
level:
3
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The caster can enhance her facial features, giving her an appearance of 100.

spell name:
GLAMOUR 1
list name:
illusion law
level:
4
realm:
essence/mentalism
type:
enchanter base
spell class:
M
duration:
1 minute / level
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: By changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. The effects stays with the target for the spell duration. For example, a target could be Glamoured to see all humans as rabbits.

spell name:
GLAMOUR 1
list name:
glamours
level:
3
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: by changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. the effects stays with the target for the spell duration. for example, a target could be glamoured to see all humans as rabbits.

spell name:
GLAMOUR 10
list name:
illusion law
level:
20
realm:
essence/mentalism
type:
enchanter base
spell class:
M
duration:
1 minute / level
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: By changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. With high level Glamour spells, nine of the following options may be choosen: a) an extra sense may added with Mirage spells or b) the duration can be doubled or c) another reference point may be changed. The effects stays with the target for the spell duration. For example, a target could be Glamored to see all humans as rabbits.

spell name:
GLAMOUR 10
list name:
glamours
level:
19
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: by changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. with high level glamour spells, nine of the following options may be choosen: a) an extra sense may added with mirage spells or b) the duration can be doubled or c) another reference point may be changed. the effects stays with the target for the spell duration. for example, a target could be glamored to see all humans as rabbits.

spell name:
GLAMOUR 2
list name:
illusion law
level:
8
realm:
essence/mentalism
type:
enchanter base
spell class:
M
duration:
1 minute / level
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: By changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. With high level Glamour spells, one of the following options may be choosen: a) an extra sense may added with Mirage spells or b) the duration can be doubled or c) another reference point may be changed. The effects stays with the target for the spell duration. For example, a target could be Glamored to see all humans as rabbits.

spell name:
GLAMOUR 2
list name:
glamours
level:
6
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: by changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. with high level glamour spells, one of the following options may be choosen: a) an extra sense may added with mirage spells or b) the duration can be doubled or c) another reference point may be changed. the effects stays with the target for the spell duration. for example, a target could be glamored to see all humans as rabbits.

spell name:
GLAMOUR 3
list name:
illusion law
level:
11
realm:
essence/mentalism
type:
enchanter base
spell class:
M
duration:
1 minute / level
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: By changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. With high level Glamour spells, two of the following options may be choosen: a) an extra sense may added with Mirage spells or b) the duration can be doubled or c) another reference point may be changed. The effects stays with the target for the spell duration. For example, a target could be Glamored to see all humans as rabbits.

spell name:
GLAMOUR 3
list name:
glamours
level:
9
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: by changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. with high level glamour spells, two of the following options may be choosen: a) an extra sense may added with mirage spells or b) the duration can be doubled or c) another reference point may be changed. the effects stays with the target for the spell duration. for example, a target could be glamored to see all humans as rabbits.

spell name:
GLAMOUR 5
list name:
illusion law
level:
15
realm:
essence/mentalism
type:
enchanter base
spell class:
M
duration:
1 minute / level
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: By changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. With high level Glamour spells, four of the following options may be choosen: a) an extra sense may added with Mirage spells or b) the duration can be doubled or c) another reference point may be changed. The effects stays with the target for the spell duration. For example, a target could be Glamored to see all humans as rabbits.

spell name:
GLAMOUR 5
list name:
glamours
level:
13
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: by changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. with high level glamour spells, four of the following options may be choosen: a) an extra sense may added with mirage spells or b) the duration can be doubled or c) another reference point may be changed. the effects stays with the target for the spell duration. for example, a target could be glamored to see all humans as rabbits.

spell name:
GLAMOUR TRUE
list name:
illusion law
level:
30
realm:
essence/mentalism
type:
enchanter base
spell class:
M
duration:
permanent
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: By changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. With high level Glamour spells, nine of the following options may be choosen: a) an extra sense may added with Mirage spells or b) the duration can be doubled or c) another reference point may be changed. The effects stays with the target for the spell duration. For example, a target could be Glamored to see all humans as rabbits. The duration is permanent (until dispelled).

spell name:
GLAMOUR TRUE
list name:
glamours
level:
25
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: by changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. with high level glamour spells, nine of the following options may be choosen: a) an extra sense may added with mirage spells or b) the duration can be doubled or c) another reference point may be changed. the effects stays with the target for the spell duration. for example, a target could be glamored to see all humans as rabbits. the duration is permanent (until dispelled).

spell name:
GLAMOUR TRUE
list name:
houri's change
level:
6
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The caster can enhance her facial features, giving her an Appearance of 102.

spell name:
GLARE 1 (CHARM KIND)
list name:
evil eye
level:
2
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
1 hour / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: humanoid target believes caster is a good friend.

spell name:
GLARE 2 (SUGGESTION)
list name:
evil eye
level:
4
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
1 task
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: taret will follow a single suggested act that is not completely alien to him (e.g., suicide, blinding himself, etc.).

spell name:
GLARE 3 (HOLD KIND)
list name:
evil eye
level:
8
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
10 minutes / level
range:
50'
area of effect:
1target
sourcebook:
rolemaster companion 2
description: humaniod target is held to 25% of normal action.

spell name:
GLARE 4 (MASTER KIND)
list name:
evil eye
level:
11
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
10 minutes / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: humanoid target must obey the caster.

spell name:
GLARE 5 (QUEST)
list name:
evil eye
level:
13
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
1 task
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: humanoid target is given one task; failure results in a penalty determined by gm (task must be within capabilities of target).

spell name:
GLARE 5 (TRUE QUEST)
list name:
evil eye
level:
18
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
1 task
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: humanoid target is given one task; failure results in the target suffering "e"" critical strikes on 1 to 10 of the critical tables ( caster's choice, roll each separately)."

spell name:
GLARE 6 (HOLD TRUE)
list name:
evil eye
level:
16
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
10 minutes / level
range:
50'
area of effect:
1target
sourcebook:
rolemaster companion 2
description: a target is held to 25% of normal action. any sentient being can be affected.

spell name:
GLASS BOLT
list name:
glass mastery
level:
11
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
e
duration:
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: A bolt of white-hot glass is shot from the caster's palm. Attack is resolved on the Ice Bolt table, delivering impact (primary) and heat (secondary) criticals. Note: This spell does not actually create glass from nothing: caster must have 1 ounce of glass on his person.

spell name:
GLASS MASTERY
list name:
glass mastery
level:
50
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster may utilize one of the lower level spells on this list each round.

spell name:
GLASS WALL
list name:
Construction Ways
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
10 cu'/lvl
sourcebook:
spell user's companion
description: Allows caster to create a glass wall of up to 10 cubic feet per level. It must rest on a solid surface.

spell name:
GLIBNESS *
list name:
alluring ways
level:
2
realm:
mentalism
type:
houri base
spell class:
p*
duration:
10 minutes
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Regardless of wether the caster is lying or not, she appears to believe everything she says (for the purposes of lie perception skils, spells, etc.).

spell name:
GLORIOUS CONVERSION
list name:
Holy Champion
level:
9
realm:
Channeling
type:
cleric base
spell class:
M
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Converts an enemy (RR +15) or a stranger (RR -15) to the Holy Champion's cause. Those converted will aid the H.C. in any way possible, short of joining him on his quest.

spell name:
GLOWING EYES
list name:
Tricks of the Trade
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to cause his eyes to glow any color desired (up to 1 candlepower for each eye).

spell name:
GLYPH 3
list name:
glyph law
level:
6
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 3rd level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
GLYPH 1
list name:
glyph law
level:
2
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 1st level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
GLYPH 10
list name:
glyph law
level:
19
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 10th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
GLYPH 2
list name:
glyph law
level:
4
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 2nd level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
GLYPH 4
list name:
glyph law
level:
8
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 4th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
GLYPH 5
list name:
glyph law
level:
10
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 5th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
GLYPH 6
list name:
glyph law
level:
12
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 6th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
GLYPH 7
list name:
glyph law
level:
14
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 7th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
GLYPH 8
list name:
glyph law
level:
16
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 8th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
GLYPH 9
list name:
glyph law
level:
18
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 9th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
GOLDEN SHILLELEGH
list name:
druidstaff
level:
20
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: allows the caster to convert his silver druidstaff or take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +5 spell adder or x3 pp multipler, +25 quarterstaff, and it can be thrown as a spear using the range and range modifications of a short bow. attacks are resolved on the war mattack table

spell name:
GOLDEN SLUMBERS *
list name:
channels
level:
8
realm:
channeling
type:
cleric base
spell class:
f*
duration:
1 round / 10 failure
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: caster points his arm (elbow locked and fist clenched) at the target and channels raw power from his power source (usually a deity); target falls into a deep sleep.

spell name:
GOLDEN STAFF
list name:
wizard staff
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
silver staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +5 Essence spell adder (or a x3 multiplier )and a +25 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
GOLDEN WARRIORBLADE
list name:
Warrior Blade
level:
20
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: This spell turns the caster's silver Warriorblade into a Golden Warriorblade with the following modifiers: +30 to hit, -3 to fumble range, and it functions as either a +4 adder or x3 multiplier (caster chooses when the spell is cast).

spell name:
GOLEM FORM I
list name:
Inorganic Shifting
level:
7
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Golem, within 3/4x to 2x his own mass. Caster receives 100% of its natural abilities.

spell name:
GOLEM FORM II
list name:
Inorganic Shifting
level:
10
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Golem, within 1/20x to 40x his own mass. Caster receives 100% of its natural abilities.

spell name:
GOLEM FORM III
list name:
Inorganic Shifting
level:
13
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Golem, within 1/40x to 400x his own mass. Caster receives 100% of its natural abilities.

spell name:
GOLEM SPIRIT TRUE
list name:
entity mastery
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a golem of up to the level of the caster.

spell name:
GOLEM TRUE
list name:
Animation Mastery
level:
25
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
spell user's companion
description: Forms and animates any golem (up to level of caster).

spell name:
GORGON EYES
list name:
foul changes 1
level:
30
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: All who meet the caster's gaze must make an RR or be turned to stone for (d10 minutes / 5% failure). Only one large target can be affected each round.

spell name:
GRACE
list name:
Wyrd Mastery
level:
18
realm:
Channeling
type:
closed channeling
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may decrease the next critical roll against him by up to 1 per PP spent in casting this spell.

spell name:
GRAND TASAD
list name:
pleasures
level:
13
realm:
essence/channeling/mentalism
type:
open any
spell class:
f
duration:
1 hour / level (varies)
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Creates a magical energy "ball"" and ""mallets"" equal to twice the caster's level with which multiple players can play a game of physical prowess. The game consists of trying to hit the ball past an opponent and into a ""goal"" area. Maneuver rolls modified by Athletic Games skill bonuses can be made to determine the winner. The ball and mallets last up to an hour / level or until the game is over, which ever comes first."

spell name:
GREAT ATTENTION *
list name:
alluring ways
level:
8
realm:
mentalism
type:
houri base
spell class:
m*
duration:
1 round
range:
30' radius
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The attention of everyone in the area of effect will focus on the caster

spell name:
GREAT AURA
list name:
allurement
level:
13
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 3
description: causes a bright aura about the caster, making him appear more powerful and subtracting 20 from all attacks.

spell name:
GREAT COMMAND 1
list name:
command words
level:
5
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
varies
range:
v
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: commands of the outer circle (1)1. choke (100', c, -) target cumulatively takes 10% of his hits each round that hte caster concentrates. after 10 rounds (-100%) target becomes unconscious.2. sense (50', c, -10) as long as he concentrates, the caster may receive sensory data from the target; 1 sense/5 levels of the caster.3. compassion (25', 1 hr/lvl, -20) target is overwhelmed with compassion for a person/ place/ thing specified by the caster.4. lose (300', 1 hr/lvl, -) target either loses an item or loses his sense and memory of direction as specified by the caster.5. command (20', - , -30) target will obey a command of up to 5 words in length from the caster. command cannot be completely alien to target (e.g., suicide, blinding himself, etc.).

spell name:
GREAT COMMAND 2
list name:
command words
level:
10
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
varies
range:
v
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: commands of the second circle1. choke (100', -, -) target cumulatively takes 10% of his hits each round. after 10 rounds (-100%) target becomes unconscious. if the caster does concentrate for ten rounds after the target is unconscious, target dies.2. steal (25', - , -20) the target will attempt to steal one item specified by the caster.3. fear (20', v, -30) target flees in total fear from the caster (duration is 1 min/5% failure), or from one subject which the caster specifies (duration is 1 week/lvl).4. revert (100', 1 day/5% failure, -20) permanently returns a domesticated target to a natural wild state. (gm may wish to make this duration permanent).5. ignore (50', 1 min/lvl, -10) causes the target to ignore (not be aware of) one subject in sensory range.6. abandon (100', 1 day/lvl, - ) target loses sense of purpose and direction.7. summon (500' r, - , -20) caster summons spirits (faerie, rural, household, etc.). benign underground creatures, or enchanted creatures determined by the gm, within the radius. the beings are not controlled but are "drawn"". any malicious intent by the caster towards the beings may spoil the spell.8. thought (50', -, -10) caster is able to plant one single concept thought in the target's mind.9. quarrel (25', 10 min/lvl, -30) target is prone to argue and nitpick at his associate."

spell name:
GREAT COMMAND 3
list name:
command words
level:
15
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
varies
range:
v
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: command of the third circle1. reanimate (10', 1 rnd/lvl, -) caster may temporarily reveive the body (or the spirit if the body is ruined) of a dead target for the purpose of communcation.2. exact (25', - , -30) caster may exact an act of obedience from a being of the same alignment. treat as a geas. (target is given one task, failure results in penalty determined by gm. task must be within target's capabilities.)3. convert (25', 1 day/5% failure, +10) alters the target's "alignment"" to one specified by the caster. some beings may get additional rr mods (e.g., very evil beings such as orcs might get +20 to +50). (gm may wish to maekthis duration permanent).4. remember (50', - , -10) target remembers an event planted by the caster until presented with irrefutable evidence to the contrary.5. hold (50', c, -10) target is paralyzed and can do nothing as long as the caster concentrates.6. stun (100', 1 rnd/10% failure, -20) target is numb, stunned, and -75 for all actions. 7. mute (50', 1 hr/lvl, -20) target loses the ability to talk and loses one sense/ 20% failure as specified by the caster.8. stagger (100', 1 rnd/10% failure, - ) target takes a ""d"" unbalancing critical each round."

spell name:
GREAT COMMAND 4
list name:
command words
level:
20
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
varies
range:
v
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: commands of the stone circle1. sleep (100', 1 min/10% failure, -20) target is unconscious and unwakable.2. terror of the abyss (100', 1 day/10% failure, - ) target instantly experience the horrors of hell. he is incapacitated with fear.3. unmind (100', 1 rnd/lvl, - ) target forgets every skill he knows (all skill rank bonuses are reduced to -25), but does not realize that a skill is forgotten until he attempts to use it.4. murder (20', - , - ) target will attemp to murder a being specified by the caster. very lawful and good beings might get a rr bonus (e.g., up to +10 to 50).5. wereweird (25', 1 week/5% failure, -) target contracts lycanthropy. details determined by the gm.6. peace (touch, 1 day/10% failure, - ) target eased from the effects of mind disease, grief, lycanthroy, hate, etc. there is a 1%/level chance that the effect will be permanent.7. burn (100', 1 rnd/10% failure, -) target takes a "d"" heat critical each round."

spell name:
GREAT COMMAND 5
list name:
command words
level:
25
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
varies
range:
v
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: commands of the ancient circle1. slumber (50', - , - ) target sleeps permanently and without aging until effect successfully dispelled or a condition specified is fulfilled (e.g., kissed by a prince).2. rot (50', c, -10) instantly rots organic nonmagic nonliving object or plant. living targets receive a -10 penalty and lose 10% hit points per round of concentration. at 15 rounds (-150), the target becomes a dead dried husk. if the caster ceases concentration before the effect is complete the target keeps hits and penalty. heals at a rate of 10% per day or immediately by a successful cure disease spell.3. repent (25', 1 day/5% failure, +10) as convert above but also changes target's perspective on his friends and will probably alter his personality. (the gm may wish to make this duration permanent.)4. changeshape (25', 1 day/5% failure, - ) target's form is altered to another living organism (must be appropriate to currentl environment) but the target retains his mental faculties; (e.g., the frog prince). (the gm may wish to make this duration permanent.)5. psychopathy (50', 1 day/5% failure, - ) target gains a psychopathic mental disorder. severity depends on die roll failure with 01 = mild (e.g., lying) and 50+ = very severe (e.g., crazy murderer). certain individuals may obtain an rr bonus (e.g., clerics, mentalists, etc.). (the gm may wish to make this duration permanent).6. give (50', - , -10) target gives an object he presently has in his possession to the caster.7. consume (100', 1 rnd/10% failure, - ) target takes a "c"" heat critical and a ""c"" electricity critical every round.8. wrath (100', - , - ) deliver a slaying critical to any being."

spell name:
GREAT COMMAND 6
list name:
command words
level:
30
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
varies
range:
v
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: commands of the primitive circle1. truename (300', - , - ) caster learns target's truename. with this data the target is treated as suffering the effect of a mind control true (caster has total control of target's mind. after the initial casting, the range for control is 1 mile per level.)2. invert (10', - , - ) turns target's body inside-out making physical restoration nearly impossible. caster must concentrate and the process takes 10 rounds and can be halted, saving the target, any time before round 5.3. insane (50', until dispelled, -20) target is effected by a different mental disease each day until the ffect is successfully dispelled. the caster may specify which disease the target is currently suffering from if he is within range and concentrating.4. suicide (25', - , -30) target will immediately leave the immediate area and attempt suicide.5. lycanthropy (25', until dispelled, - ) target contracts permanent psychopathic lycanthropy. details to be determined by the gm.6. offer (50', v, -10) if the target fails his initial rr, the target offers himself to the caster as metaphysical food. caster may concentrate and take 2 hit points or 1 power point per round formt he target until the target's totals are halved (round off). these ppoints are added to the caster;s totals and subtracted from the target's totals. the target may roll another rr each week to break the effect, if successful, both target's and caster's revert to normal. the target will not necessarily obey the caster while the caster is absent, but submits whenever the caster is in sight or whenever the target hears his voice. each spell user may only have these "offered"" hit points (or power points) from one target at any one time.7. heal (touch, 1 week/lvl, - ) cures lycanthropy, mind disease, grief, hate, etc. there is a chance equal to 2%/lvl that the condition is permanently cured.8. killing light (50', - , -20) instantly gives an evil target three slaying criticals."

spell name:
GREAT COMMAND 7
list name:
command words
level:
50
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
varies
range:
v
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: commands of the circle of night1. be not (24', - , -20) the target ceases to physically exist. all items on the target's person remain while the target's body is uncreated and his tie to this world is severed.2. slave (50', v, -10) if the target fails his initial rr, the target offers himself to the caster as metaphysical food. caster may concentrate and take 2 hit points or 1 power point per round formt he target until the target's totals are halved (round off). these ppoints are added to the caster;s totals and subtracted from the target's totals. the target may roll another rr each week to break the effect, if successful, both target's and caster's revert to normal. the target is the caster's unquestioning slave at all times. each spell user may only have these "offered"" hit points (or power points) from one target at any one time.3. possess (25', - , -20) the target dies (i.e., his soul is driven from his body and can only be returned through lifegiving) and the soul o fhte caster enters and controls the body of the target. the caster's hit points and physical stat modifier will be those of his new body.4. shape-melt (25', 1 week/5% failure, -20) the target thenceforth will changed from one ""shape"" to another without control or cause. his physical attributes, gender, and modifiers will be those of his current ""shape"". the target will change on an average of once every four hours. (the gm may wish to make this duration permanent).5. slaying light (25', - , -20) instantly gives an evil target one slaying critical (modified by +20) per 10% failure."

spell name:
GREAT CONTROL
list name:
way of the voice
level:
50
realm:
channeling
type:
astrologer base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is forced to obey caster in all things, including suicide and similar actions.

spell name:
GREAT CONTROL
list name:
Voice
level:
30
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
varies
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will obey caster in all things, including murder, suicide, etc... Duration is permanent, until caster dies or annuls it.

spell name:
GREAT CRACK
list name:
solid destruction
level:
30
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
300'
area of effect:
ground
sourcebook:
spell law
description: causes a large crevice to open tin the ground (up to 10'/lvl deep, 1'/lvl wide and 20'/lvl long). the crevice takes 2 round to open. the caster can concentrate for 3 rounds to close the crevice.

spell name:
GREAT CRACKS
list name:
stone lore
level:
35
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
300'
area of effect:
ground
sourcebook:
rolemaster companion 2
description: causes a large crevice to open tin the ground (up to 10'/lvl deep, 1'/lvl wide and 20'/lvl long). the crevice takes 2 round to open. the caster can concentrate for 3 rounds to close the crevice.

spell name:
GREAT EARTH ELEMENTAL C
list name:
stone mastery
level:
25
realm:
channeling
type:
druid base
spell class:
f
duration:
1 round / level (concentration)
range:
10'/lvl
area of effect:
sourcebook:
rolemaster companion 1
description: summons and controls a strong earth elemental. if concentration is interrupted thent he elemental goes on a mindless rampage until concentration is resumed. caster can dismiss the elemental before duration is over by concentrating. the elemental disappears when the duration is over.

spell name:
GREAT HAMMERSTAFF
list name:
druidstaff
level:
18
realm:
channeling
type:
druid base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
druidstaff
sourcebook:
rolemaster companion 1
description: triples concussion hits given with the druidstaff in melee.

spell name:
GREAT LEAP
list name:
Body Discipline
level:
7
realm:
Psion
type:
closed psion
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to leap 3 m/lvl laterally or 2 m/lvl vertically in the round that the Psion is cast.

spell name:
GREAT LEAP *
list name:
monk's bridge
level:
10
realm:
essence
type:
monk base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to leap 10'/lvl laterally or 5'/lvl vertically.

spell name:
GREAT MERGE
list name:
movement
level:
17
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge into any solid, inanimate material (up to body +1' in depth); caster can turn within the material and can see outside if within 6" of the surface. no spells can be cast."

spell name:
GREAT MERGE
list name:
Changing
level:
8
realm:
Psion
type:
closed psion
spell class:
P
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to merge (body +25 cm depth) into any solid material. Caster may turn while merged and view the outside. Caster is unable to pass through magical barriers.

spell name:
GREAT MERGE WOOD
list name:
wood shaping
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can merge (body +1' depth) into wood (live or dead). target may turn within the wood and see outside if within 6" of the surface."

spell name:
GREAT MERGING ORGANIC
list name:
nature's movement
level:
11
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface."

spell name:
GREAT MERGING ORGANIC
list name:
lofty movements
level:
15
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface."

spell name:
GREAT MERGING ORGANIC
list name:
moving ways
level:
20
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface."

spell name:
GREAT RESISTANCE TRUE
list name:
spell defense
level:
60
realm:
channeling
type:
open channeling
spell class:
d
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: target gets +50 to all rrs against channeling, essence and mentalism spells.

spell name:
GREAT RESISTANCE TRUE
list name:
spell wall
level:
60
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: target gets +50 to all rrs against channeling, essence and mentalism spells.

spell name:
GREAT RESISTANCE TRUE
list name:
spell resistance
level:
60
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
1 target
area of effect:
sourcebook:
rolemaster companion 1
description: target gets +50 to all rrs against channeling, essence and mentalism spells.

spell name:
GREAT SHOUT *
list name:
mind attack
level:
25
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
50'
area of effect:
50' r
sourcebook:
spell law
description: everyone within the radius is a target, all failing to resist are stunned. anyone failing by over 50 is unconscious for eight hours.

spell name:
GREAT SHOUT TRUE 
list name:
Mind Assault
level:
50
realm:
Psion
type:
closed psion
spell class:
M*
duration:
varies
range:
30 m R
area of effect:
self
sourcebook:
spell user's companion
description: RR Mod: -20 to all Telepaths. Everyone within 30m is a target, and all failing to resist are unconscious and at max hits. All failing to their RRs by more than 50 are dead. Target's unable to hear the shout (e.g., deaf etc.) are at +30 to RRs.

spell name:
GREAT SHOUT 
list name:
Mind Assault
level:
25
realm:
Psion
type:
closed psion
spell class:
M*
duration:
varies
range:
30 m R
area of effect:
self
sourcebook:
spell user's companion
description: Everyone within 30m is a target, and all failing to resist are stunned for 1 round per 10 failure. All failing to their RRs by more than 50 are unconscious and at max hits. Target's unable to hear the shout (e.g., deaf etc.) are at +30 to RRs.

spell name:
GREAT SONG (10' R)
list name:
sound projection
level:
7
realm:
mentalism
type:
bard base
spell class:
f*
duration:
varies
range:
self
area of effect:
10' r
sourcebook:
spell law
description: allows the caster to affect everyone within the radius with a spell off the bard base list, controlling songs; this spell requires the same pps as the controllng spell, and is cast simultaneously with that spell.

spell name:
GREAT SONG (100' R)
list name:
sound projection
level:
25
realm:
mentalism
type:
bard base
spell class:
f*
duration:
varies
range:
self
area of effect:
100' r
sourcebook:
spell law
description: allows the caster to affect everyone within the radius with a spell off the bard base list, controlling songs; this spell requires the same pps as the controllng spell, and is cast simultaneously with that spell.

spell name:
GREAT SONG (50' R)
list name:
sound projection
level:
15
realm:
mentalism
type:
bard base
spell class:
f*
duration:
varies
range:
self
area of effect:
50' r
sourcebook:
spell law
description: allows the caster to affect everyone within the radius with a spell off the bard base list, controlling songs; this spell requires the same pps as the controllng spell, and is cast simultaneously with that spell.

spell name:
GREAT SPIDER SHAPECHANGE
list name:
arachnemancy
level:
25
realm:
essence
type:
evil magician base
spell class:
F
duration:
10 minutes / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Caster can take the form and have all of the abilities of a greater great spider.

spell name:
GREAT SPIDER SUMMONS
list name:
arachnemancy
level:
13
realm:
essence
type:
evil magician base
spell class:
FM
duration:
1 minute / level
range:
10'
area of effect:
1 Spider
sourcebook:
rolemaster companion 4
description: Caster will Summon a greater great spider that will obey his wishes when he concentrates.

spell name:
GREAT TRANSFERRAL TRUE
list name:
mind domination
level:
60
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
varies
range:
1 target
area of effect:
sourcebook:
rolemaster companion 1
description: target's "soul"" and the caster's ""soul"" are interchanged. the target in the caster's body is inactive. the caster can cancel the spell at any time (takes 1 round), the target can only cancel the spell if he makes a successful rr (he gets one every hour). if either body is killed, both ""souls"" will be destroyed (as absolution). the caster retains all of his level and abilities."

spell name:
GREAT VACUUM
list name:
wind law
level:
18
realm:
essence
type:
magician base
spell class:
f
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' radius near vacuum, all in radius take a "d"" impact critical, as air leaves and rushes back in."

spell name:
GREAT VACUUM
list name:
Mind Over Matter
level:
15
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
30 m
area of effect:
10 m R
sourcebook:
spell user's companion
description: Creates a 10 m radius near-perfect vacuum for an instant; all within the radius take a 'D' Impact critical as the air leaves, then returns implosively.

spell name:
GREAT VACUUM
list name:
gas alteration
level:
25
realm:
mentalism
type:
mystic base
spell class:
f
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r near vacuum; all within the radius take a "e"" impact critical as the air leaves and rushes back in."

spell name:
GREAT VACUUM (10' R)
list name:
gas destruction
level:
14
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r near vacuum; all within the radius take a "d"" impact critical as the air leaves and rushes back in."

spell name:
GREAT VACUUM (5' R)
list name:
gas destruction
level:
11
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r near vacuum; all within the radius take a "d"" impact critical as the air leaves and rushes back in."

spell name:
GREATER ACID WALL
list name:
corrosion mastery
level:
12
realm:
essence
type:
evil magician base
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Caster creates a wall of acid mist. Creatures passing through the wall take an "C"" Acid critical. Wall delivers 35 structural hits."

spell name:
GREATER ANIMAL PRODUCTION
list name:
creations
level:
50
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
spell law
description: caster can create an animal representative of the surrounding region and weighting no more than 1 lb/level; animal will be friendly to the caster.

spell name:
GREATER ANIMAL RESTORATION
list name:
animal mastery
level:
19
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster may heal any non-fatal damage(s) in any animal 30,000 pounds or less or animals 3000 lbs or less may have fatal damage(s) healed (does not restore soul). healing takes 1-600 minutes depending on severity.

spell name:
GREATER BOAT REPAIR
list name:
fisherman's way
level:
15
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
20'
area of effect:
1 boat
sourcebook:
rolemaster companion 5
description: Caster can make repairs to a vessel. Complete hull planks may be restored and severely ripped/weathered/burnt/etc. sails may be repaired. This spell will not effect magical items or those which are built of extraordinary materials (as a general rule, no rip or crack longer than the caster's level in inches may be affected. Likewise, no hole with a diameter greater than 1/3 the caster's level may be mended).

spell name:
GREATER CAGE
list name:
The Chains
level:
17
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 hour / level
range:
100'
area of effect:
10'x10'x10'
sourcebook:
rolemaster companion 7
description: All targets in area of effect are trapped in a cage of force. Any attempt to escape is resolved as a spell attack with the bars serving as the attacker (-20 RR). If the RR is failed, the target suffers a ‘E' Shock critical. If the attempt to escape is made using magic, and the target fails his RR, he suffers ‘E' severity Electrical, Stun, and Shock criticals.

spell name:
GREATER CHAINS
list name:
The Chains
level:
13
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is wrapped in chains of force. Any attempt to escape is resolved as a spell attack with the chains serving as the attacker (-20 RR). If the RR is failed, he suffers an ‘E' Shock critical. If the attempt to escape is made using magic, and the target fails his RR, he suffers ‘E' severity Electrical, Stun, and Shock criticals.

spell name:
GREATER CONSTRUCT
list name:
Animation Mastery
level:
18
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
spell user's companion
description: Forms and animates a greater construct (up to 15th level).

spell name:
GREATER CONTROL DOLL
list name:
talismans
level:
30
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 doll
sourcebook:
rolemaster companion 5
description: After casting a Soul Trap spell, the caster may create a small doll to represent his target. No matter where the target goes, whoever holds the doll may control the target. Whatever damage befalls the doll also happens to the target in a similar fashion (GM' s discretion).

spell name:
GREATER COUPLE
list name:
element's master
level:
12
realm:
essence/channeling/mentalism
type:
special list
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster attunes himself to one of the Elemental Planes (air, earth, fire, ice, light, dark, and water) as well as the positive, negative, plasma and nether planes for the purpose of casting spells from this list. The effects produced by the following spells are dependent on which plane the caster is coupled to. Only one Planar Couple may be active on the caster at any one time.

spell name:
GREATER DEATH
list name:
death mastery
level:
11
realm:
essence/channeling
type:
necromancer base
spell class:
m
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target suffers a "e"" critical strike on the table of caster's choice."

spell name:
GREATER DEMON SUMMONS
list name:
circles of summoning
level:
9
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to ten levels of demons which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the demons need not follow instructions unless controlled or mastered. nothing about a demon can be specified by the caster unless it's true name is known, and the spell always summons a number of demons equal to the level of the spell. no single demon will exceed 10th level.

spell name:
GREATER DEMONIC CONTACT
list name:
dark contacts
level:
10
realm:
essence
type:
evil magician base
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster contacts a demon. roll for type: (01-60) type 3, (61-85) type 4, (86-95) type 5, (96-100) type 6. if the demon is not "forced"" (i.e. one of the force spells this list) the demon will leave and the caster suffers one of the following effects. first make a 1-100 roll and add 10 times the demon's type - if (01-90) roll on the spell failure table (attack section); if (91-up) effect depends on the ""force"" spell intended: force analysis = lose item, force information = coma (same # of weeks as demon type), force search = quest (gm discretion)."

spell name:
GREATER DEMONIC CONTACT
list name:
conjuring ways
level:
8
realm:
essence/channeling
type:
witch base
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: caster contacts a demon. roll for type: (01-60) type 3, (61-85) type 4, (86-95) type 5, (96-100) type 6. if the demon is not "forced"" (i.e. one of the force spells this list) the demon will leave and the caster suffers one of the following effects. first make a 1-100 roll and add 10 times the demon's type - if (01-90) roll on the spell failure table (attack section); if (91-up) effect depends on the ""force"" spell intended: force analysis = lose item, force information = coma (same # of weeks as demon type), force search = quest (gm discretion)."

spell name:
GREATER DEMONIC GATE
list name:
gate mastery
level:
18
realm:
essence
type:
closed essence
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 3, (61-85) type 4, (86-95) type 5, pt (96-100) type 6. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
GREATER DEMONIC GATE
list name:
dark summons
level:
12
realm:
essence
type:
evil magician base
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 3, (61-85) type 4, (86-95) type 5, pt (96-100) type 6. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
GREATER DEMONIC GATE
list name:
conjuring ways
level:
11
realm:
essence/channeling
type:
witch base
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 3, (61-85) type 4, (86-95) type 5, pt (96-100) type 6. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
GREATER DISEASE PURIFICATION
list name:
purifications
level:
25
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: any disease in the area is eliminated.

spell name:
GREATER DISEASE PURIFICATION
list name:
hand of cleansing
level:
25
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
100'
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: any disease in the area is eliminated.

spell name:
GREATER DRUIDSTAFF
list name:
druidstaff
level:
8
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: allows the caster to convert his lesser druidstaff or take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +3 spell adder or x2 pp multipler, +15 quarterstaff, and it can be thrown as a spear using the range and range modifications of a javelin. attacks are resolved on the war mattack table

spell name:
GREATER EARTHBLADE
list name:
earthfocus
level:
16
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster creates a sword of force which attacks on the Plasma Bolt table (or use Lightning Bolt, if RMC3 is not used). It strikes with a +35 bonus, has a percentage chance to cut armor (resolve attack as AT1 ) equal to the level of the caster, and delivers Essence criticals. The caster can buy directed spell with Earthhlade and the same directed spell bonus is used for both of the Earthblade spells. If released, the blade is treated as a bolt (range 5' / level). The bolt does not receive the +20 bonus. Caster may not parry with this blade. Normally, this blade cannot parry or be parried.

spell name:
GREATER EARTHLIGHT
list name:
earthfocus
level:
14
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
earthnode
sourcebook:
rolemaster companion 5
description: Caster draws the energy of the Earth blood into a soft, roseate light throughout the entire earthnode.

spell name:
GREATER EARTHMIGHT
list name:
earthblood's ways
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target absorbs power directly from the earthnode (that the caster is in) into his body. the target gains the size, strength, physical abilities and defenses (but not appearance or sunlight problems) of a giant as defined in c&t. the caster also gains the inherent magical abilities (this includes spells but not power points). the gm should determine the type of giant based upon the primary type of terrain for the earthnode. fire giant in volcanos and lava fields, forest giant in woods and forest. frost giant on galciers and snow fields. hill giant in mountains and hills. water giant in lakes, rivers and the sea. and stone giants everywhere else. the gm should probably only allow cloud, mountain and storm giants in very rare instances.

spell name:
GREATER ELEMENTAL WEAPON
list name:
noble weapons
level:
15
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: when the weapon delivers its next critical strike, it will deliver an "b"" elemental critical in addition to the normal critical. caster choses elemental type (e.g., fire elemenatal yields heat criticals, ice elemental yields cold criticals; water elemental yields impact criticals, etc.)."

spell name:
GREATER ETHEREAL GATE
list name:
ethereal mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
5'
area of effect:
20' x 20'
sourcebook:
rolemaster companion 1
description: a lesser gate is opened to the ethereal plane, "visible"" dimension are 20' tall by 20' wide. it is not visible except on the ethereal plane or by ethereal vision. any creature may pass through with no effort. it should be noted that almost an infinite number of gates are visible form the ethereal plane: to many planes, times, and places (see companion 1, section 2.5). therefore, most persons will become lost almost immediately after entering the ethereal plane.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
GREATER FIREBLADE
list name:
mana fires
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 1
description: causes a two handed sword shaped blade of fire to spring forth from the caster's empty hand. the caster may make melee attacks with it using his directed spell bonus, doing damage on the firebolt chart with a +35 ob and double concussion hits. normally, this "blade"" may not parry or be parried. the caster may throw the blade at any time (even on the round of casting); the thrown blade is treated like a normal firebolt (on magician base list: fire law). the same directed spell skill may be used for both this spell and fireblade."

spell name:
GREATER GLOBE
list name:
magnetic law
level:
50
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster surrounds target with a powerful field of magnetic energy. This globe modifies elemental attacks by -7 5 and all melee and missile attacks by -100. If the RR is failed, the material is broken and/or useless. The globe moves with the target. Maximum diameter of the globe is 1 foot per three levels of the caster.

spell name:
GREATER GOLEM
list name:
Animation Mastery
level:
17
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
spell user's companion
description: Forms and animates a greater golem (up to 15th level).

spell name:
GREATER HAMMER STAFF
list name:
wizard staff
level:
25
realm:
essence
type:
wizard base
spell class:
fp
duration:
1 minute / level
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Triple concussion hits are delivered by Staff when used in melee.

spell name:
GREATER HAMMER STRIKE
list name:
noble weapons
level:
11
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: triples the amount of concussion damage the weapon does on its next strike that delivers concussion hits.

spell name:
GREATER HOLYSYMBOL C
list name:
druidstaff
level:
16
realm:
channeling
type:
druid base
spell class:
d
duration:
concentration
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: when cast on a druidstaff, this spell works as a protections sphere i (see below) except that it is mobile and gives a bonus of 15. protections sphere i.: all within the radius are allowed the benefits of prayer (target gets a 15 bonus to his rrs and maneuver rolls) or bless (target gets a 15 bonus to his db and maneuver rolls) or resistance (target gets a 15 bonus to his rrs and db); the sphere is not mobile.

spell name:
GREATER LIGHTNING BLADE
list name:
Mana Currents
level:
11
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes a two-handed sword shaped blade to spring forth from the caster's empty hands. It requires two hands to wield. The caster may make melee attacks with it using his Directed Spells skill bonus ( with an additional +35), doing double concossion hit damage on the Lightning bolt chart. Normally, this "blade"" can not parry or be parried. The caster may throw the blade at any time (even on the round of casting). The thrown blade is treated as a normal Lightning Bolt."

spell name:
GREATER MANFORM
list name:
Heartfires
level:
19
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
24 hours / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Drake can alter his form to match that of any humanoid race he is familiar with. While changed, the drake MAINTAINS his natural defenses and immunities dependent on size and strength of form (hits, AT, use of the Super-Large critical strike tables, etc.).

spell name:
GREATER NOBLE WEAPON
list name:
noble weapons
level:
20
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: gives the wielder +50 to initiative, delivers triple concussion damge, and all "e"" criticals obtained have a 30% chance of severing a limb provided that the critical is a arm, leg or neck strike. ""d"" criticals have a 20% chance of severing, and there is a 10% chance for ""c"" criticals of severing a limb."

spell name:
GREATER PLANT PRODUCTION
list name:
creations
level:
30
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
one plant
sourcebook:
spell law
description: caster can produce a plant with a height and/or width = 1'/lvl (e.g., a 30th level caster could produce a 20' high tree with a 30' maximium width); must be representative of the region.

spell name:
GREATER POISON PURIFICATION
list name:
purifications
level:
30
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: any poison in the area is neutralized.

spell name:
GREATER POISON PURIFICATION
list name:
hand of cleansing
level:
30
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
100'
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: any poison in the area is neutralized.

spell name:
GREATER POISON STRIKE
list name:
chaotic weapons
level:
10
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade poisonous. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the poison. the poison affects three of the target's temporary stats; reducing that stat by one point/round until the total reduction reaches 1 point/1% failure or until the poison is neutralized. if the same stat is rolled twice, then that stat is reduced by 2 each round or 3 if rolled thrice. if the stat is reduced to zero, the target is dead. roll 1d10 to determine which stat the poison affects: 1- co, 2 - sd, 3 - ag, 4 - me, 5 - re, 6 - st, 7 - qu, 8 - pr, 9 - in, 10 - em."

spell name:
GREATER SERPENTS STRIKE
list name:
chaotic weapons
level:
50
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: when the blade delivers its next critical strike, the woumnds may not be healed through normal means: bleeding will not stop, concussion hits will not heal, broken bones will not set and mend, etc. there is no known cure.

spell name:
GREATER SKELETAL STRIKE
list name:
chaotic weapons
level:
12
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "e"" impact critical in addition to the normal critical."

spell name:
GREATER SPIRIT
list name:
entity mastery
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a lesser golem of 25th level. or a strong elemental may be formed.

spell name:
GREATER STAFF
list name:
wizard staff
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
lesser staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +3 Essence spell adder and a +15 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
GREATER STRIKE
list name:
noble weapons
level:
13
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: for the next critical, this spell increases the severity by 2 levels; a "no crit"" result with concussion damage will give a ""a"" crit, and an ""e"" crit is still an ""e"" (i.e., ""a"" crit = ""c""; ""b"" crit = ""d""; etc.)."

spell name:
GREATER STUNBLADE
list name:
subdual ways
level:
13
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes a two handed sword shaped blade of energy to spring forth from the caster's empty hand. It requires two hands to use. The caster may make melee attacks with it using his directed spell bonus (with an additional +35). The attack is resolved on the Short Sword Table, except all criticals delivered are Shock critical, and instead of concussion hits, the Stunblade delivers roundsof stun (as Stun Bolt). Normally, this blade cannot parry or be parried. The caster may throw the blade at any time; the thrown blade is treated like a Stun Bolt. The same directed spell bonus is used for both this spell and Stunblade.

spell name:
GREATER SUDDEN LIGHT
list name:
brilliance magic
level:
10
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
-
range:
100'
area of effect:
20' r
sourcebook:
rolemaster companion 3
description: causes a 20' r burst of intense light; all those inside the radius are stunned 1 rnd/5% failure.

spell name:
GREATER WARDER SPIRIT
list name:
entity mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 year / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: to use this spell the caster must pay the level of the warder squared in gold pieces (for alchemical solutions). immediately the caster must instruc the warder concerning its charge (see c&t). each animal must be larger than 400 pounds and a greater warder is created.

spell name:
GREATER WARRIORBLADE
list name:
Warrior Blade
level:
8
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: This spell turns a lesser Warriorblade into a greater Warriorblade with the following modifiers: +20 to hit, -2 to fumble range, and it functions as a +2 adder.

spell name:
GREATER WEAPON
list name:
magnetic law
level:
20
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Causes a broadsword-shaped blade of magnetic force to spring forth from the caster's empty hand. The caster may make melee attacks with it using his directed spell bonus (with an additional +35) delivering damage as a Magnetic Bolt with a +35 OB. Normally. this blade may not parry or be parried. This blade has a percentage chance equal to the level of the caster of ignoring any metal armor it comes into contact with (treat target as AT1). In any round that the caster has not attacked with this blade as a melee weapon, he may release the blade as a normal Magnetic Bolt (delivering 2x concussion hits).

spell name:
GREATER WINDOW
list name:
space-time
level:
18
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 minute / level
range:
5'
area of effect:
20' x 20'
sourcebook:
rolemaster companion 5
description: Caster opens a one-way, 20' x 20' 'window' within the Time Continuum. The window will allow the casterto view events (past or future) which occurred in the area the window rests and faces. Events are viewed at the normal rate they occurred +/- 1 minute per level per second. The scrying range of the window is a Temporal Displacement skill roll times three (interpreted as years). The caster cannot converse with a target unless he uses a Fold spell; the window is visual and aural. The window is immobile and is only detectable from the caster's side.

spell name:
GREEN CANDLE (6TH)
list name:
wax magic
level:
15
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
6 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a sixth level spell in the candle by casting green candle (and the sixth level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one green candle spell allows the candle to "burn"" for 10 minutes. each additional casting of green candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
GREEN TONGUE
list name:
curses
level:
6
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target can only eat green leaves; eathing other food will incapacitate him (unless he makes a rr) for 1 to 8 hours.

spell name:
GREETINGS
list name:
Will Breaker
level:
1
realm:
Arcane
type:
closed arcane
spell class:
P•*
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: When the caster first meets someone, he may cast this spell and make a "first impression." This impression may be whatever the caster wishes (e.g. trustworthy, kind, dangerous, crazy, harmless). For example, the target may instinctively feel that the caster is a "decent sort of chap." First impressions might modify future interactions with caster.

spell name:
GREY AURA
list name:
Dark Curses
level:
10
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target must subtract 1 PP/caster's level from his base PPs.

spell name:
GREY CANDLE (SMOKE)
list name:
wax magic
level:
6
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
2 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may create a candle of grey wax; the caster creates a candle which will produce billowing clouds of thick, dense smoke when the candle is extinguished. the radius of the cloud will expand lo'/round until the room (or a 50'r) is filled. winds will rapidly dissipate the cloud (1 rnd). the cloud completely obscures normal vision and smells bad.

spell name:
GREY VISION
list name:
disease
level:
2
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is color-blind.

spell name:
GRIND
list name:
Friction Mastery
level:
7
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to increase the friction between any two objects (in area, not more than 10 square feet per level) by up to 50% per level. This will cause the harder of the two objects to 'wear away' at the softer object. For example, when cast upon the two bones that meet to form the hip joint, the cartilage of the hip joint will be damaged, then the bone itself (both pieces) would be in danger.

spell name:
GRIP
list name:
Friction Mastery
level:
2
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Allows caster to reduce the fumble ranges of a hand-held item by 1 per 2 levels of caster (but never below 1).

spell name:
GROW CRYSTAL
list name:
crystal visions
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
2 weeks
range:
touch
area of effect:
apparatus
sourcebook:
rolemaster companion 5
description: This allows the caster to grow a permanently enchanted crystal, specially attuned to him. This grown crystal does not need to be enchanted to accept higher level spells. Special apparatus is required to grow crystals (5 -50gp value).

spell name:
GROWING STEP
list name:
changing dances
level:
4
realm:
channeling
type:
dervish base
spell class:
p
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may increase to 1.5 his normal mass (height in normal situations); there is no increase in his strength (except for movement purposes).

spell name:
GROWING WHIRL
list name:
changing dances
level:
10
realm:
channeling
type:
dervish base
spell class:
p
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may increase his normal mass by 10% per level (height in normal situations); there is no decrease in strength.

spell name:
GUARD
list name:
Trade Law
level:
16
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
varies
area of effect:
10' R/lvl
sourcebook:
spell user's companion
description: A variable alarm spell that may be cast upon an area to warn if certain preset conditions occur. Alarm may be silent or aloud and may occur at the area or away from it.

spell name:
GUARDED TEMPLE
list name:
Holy Champion
level:
8
realm:
Channeling
type:
cleric base
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a small building (up to 100 cubic foot per level) to house the Holy Champion while on campaign. The interior is unaffected by environmental conditions outside. The building has all the structural strength of a well-made wooden house. This prepared house acts as a shrine of the Champion's god.

spell name:
GUARDIAN ATTACK 1
list name:
guardian ways
level:
2
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gets a +10 ob modification for melee or missile combat against the appropriate "enemies""."

spell name:
GUARDIAN ATTACK 2
list name:
guardian ways
level:
5
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gets a +20 ob modification for melee or missile combat against the appropriate "enemies""."

spell name:
GUARDIAN ATTACK 3
list name:
guardian ways
level:
8
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gets a +30 ob modification for melee or missile combat against the appropriate "enemies""."

spell name:
GUARDIAN ATTACK 4
list name:
guardian ways
level:
11
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gets a +40 ob modification for melee or missile combat against the appropriate "enemies""."

spell name:
GUARDIAN ATTACK 5
list name:
guardian ways
level:
15
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gets a +50 ob modification for melee or missile combat against the appropriate "enemies""."

spell name:
GUARDIAN ATTACK TRUE
list name:
guardian ways
level:
30
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gets a +100 ob modification for melee or missile combat against the appropriate "enemies""."

spell name:
GUARDIAN RESUSCITATION
list name:
palingenesis
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of an intelligent being in a certain liquid medium (a one day long experiment) and then casting this spell creates a Guardian Essential Spirit from the Essential Salts of an intelligent being. This being must either have possessed the spell list Guardian's Ways in life, or be naturally predisposed against some entity, agency, etc.

spell name:
GUARDIAN STAFF
list name:
wizard staff
level:
14
realm:
essence
type:
wizard base
spell class:
fd
duration:
1 minute / level
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: When this spell is cast, the caster adds his level to his Defensive Bonus and Resistance Rolls (e.g., a 15th lvl caster would add +15 to both his DB and all RRs).

spell name:
GUARDIAN TALISMAN
list name:
talismans
level:
19
realm:
channeling/mentalism
type:
maleficant base
spell class:
fd
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: Empathically warns the creator when anyone intending him harm enters a 100' radius around his person. Creator will know which person intends him harm if more than one person is present. No specifics are learned as to the method the person intends (assassination, spell, etc.).

spell name:
GUARDIAN'S SPIRIT
list name:
entity mastery
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
10'/lvl
area of effect:
sourcebook:
rolemaster companion 1
description: creates a weak elemental from a nearby source of the element as described in c&t. this guardian will stay permanently (until slain). however, it may not move more than 5' per the caster's level from the location it is to guard.

spell name:
GUARDING SPIRIT
list name:
summon dead
level:
1
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
permanent
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: sumons the spirit of a dead sentient (usually of caster's race) who will be benevolently displosed towards the caster. the spirit will normally be between 1st and 5th level (gm discretion or random). the spirit has 5%/level (80% max.) chance of knowing the answer to any "appropriate"" question (i.e., the knowledge must be available to or obtainable by the spirit). the spirit communicates with the caster and can read emotions of those within 5' r. the caster can have only one spirit at a time. the gm may decide that there exists a specific spirit that has a reason for guarding or aiding an individual and that the specific spirit will become his / her guardian (no level limit, gm discretion)."

spell name:
GUESS
list name:
locating ways
level:
2
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
self
area of effect:
sourcebook:
spell law
description: when faced with a choice about which he has little or no information (e.g., which corridor leads outside the quickest) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the choice favorable by 25% (e.g., roll 1-100: correct on 26-100, incorrect on 01-25).

spell name:
GUESS
list name:
time's bridge
level:
1
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: when faced with a choice about which he has little or no information (e.g., which corridor leads outside the quickest) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the choice favorable by 25% (e.g., roll 1-100: incorrect on 1-25).

spell name:
GUESS
list name:
communion
level:
1
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: when faced with a choice about which he has little or no information (i.e., which corridor leads to the wine cellar) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the coice favorable by 25% (e.g., roll 1-100: correct on 26 to 100, incorrect on 01 to 25).

spell name:
GUESS
list name:
communal ways
level:
1
realm:
channeling
type:
cleric base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: when faced with a choice about which he has little or no information (i.e., which corridor leads to the wine cellar) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the coice favorable by 25% (e.g., roll 1-100: correct on 26 to 100, incorrect on 01 to 25).

spell name:
GUESS
list name:
time's sense
level:
2
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: when faced with a choice about which he has little or no information (e.g., which corridor leads outside the quickest) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the choice favorable by 25% (e.g., roll 1-100: incorrect on 1-25).

spell name:
GUESS *
list name:
anticipations
level:
3
realm:
mentalism
type:
open mentalism
spell class:
i*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: when faced with a choice about which he has little or no information (e.g., which corridor leads outside the quickest) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the choice favorable by 25% (e.g., roll 1-100: incorrect on 1-25).

spell name:
GUESS *
list name:
visions
level:
1
realm:
channeling
type:
shaman base
spell class:
i*
duration:
range:
self
area of effect:
1 question
sourcebook:
rolemaster companion 2
description: when faced with a choice about which he has little or no information (e.g., which corridor leads outside the quickest) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the choice favorable by 25% (e.g., roll 1-100: incorrect on 1-25).

spell name:
GUESS *
list name:
deep earth commune
level:
1
realm:
essence/channeling
type:
crystal mage base
spell class:
i*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: when faced with a choice about which he has little or no information (e.g., which corridor leads outside the quickest) the caster may cast this spell and the gamemaster will determine which way he goes, biasing the choice favorable by 25%.

spell name:
GUIDING VISION
list name:
Holy Champion
level:
6
realm:
Channeling
type:
cleric base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion gains a vision as to the next appropriate goal or action necessary to accomplishing his god's divine plan.

spell name:
GUILT
list name:
mind disease
level:
3
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target becomes guilty over some action in his past; he will not perform such an action again.

spell name:
GUILT
list name:
soul destruction
level:
4
realm:
essence
type:
sorcerer base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target becomes guilty over some action in his past; he will not perform such an action again.

spell name:
GUILT TRUE
list name:
mind disease
level:
13
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target becomes guilty over some action in his past; he will not perform such an action again. every day that he fails a normal rr, the target will take actions to atone for his guilt incident.

spell name:
HACK
list name:
Rending Ways
level:
15
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a slashing attack upon a target or object. An affected target will suffer a random Slash critical (random severity and roll). This will have a variable effect upon an object depending upon the object itself, e.g., a Hack spell will automatically clear a path through a wall of undergrowth (up to 10'x10'x10' area), or deeply score a metal shield.

spell name:
HAGGLE
list name:
Trade Law
level:
1
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains a + 1/lvl bonus to trading skill involving any bargaining, bartering, haggling activity.

spell name:
HALLUCINATION C
list name:
confusing ways
level:
7
realm:
mentalism
type:
mystic base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target sees a nonexistent foe; must fight him until the foe is "defeated"" (i.e., takes damage that would drop the target); foe has same capabilities as target but does him no damage (i.e., always misses)."

spell name:
HALLUCINATION C
list name:
sense control
level:
11
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target sees a nonexistant for; must fight him until the foe is "defeated"" (i.e. takes damage that would drop the target); foe has same capabilities as target but does no damage (i.e., always misses)."

spell name:
HAMMER
list name:
Forging Mastery
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
self
area of effect:
1 object
sourcebook:
spell user's companion
description: Creates a 'hammer of force' that caster may wield with his mind as he would use a normal hammer.

spell name:
HAMMER
list name:
Structure Law
level:
2
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a hammer of force which caster may use as desired. This hammer may be any configuration, but must be chosen at the time of casting, e.g., carpenter's hammer, sledge hammer, roofing hammer, etc. This tool will behave in all respects as would a similar tool of this type.

spell name:
HAMMER BLOWS 
list name:
Warrior's Blade
level:
16
realm:
Essence
type:
open essence
spell class:
F
duration:
1 attack
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Can multiply his next attack's damage by up to xl per 5 levels of caster (round down).

spell name:
HAMMERSTAFF
list name:
wizard staff
level:
17
realm:
essence
type:
wizard base
spell class:
fp
duration:
1 minute / level
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Double concussion hits are delivered by the staff.

spell name:
HAMMERSTAFF
list name:
druidstaff
level:
5
realm:
channeling
type:
druid base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
druidstaff
sourcebook:
rolemaster companion 1
description: doubles concussion hits given with the druidstaff in melee.

spell name:
HAMMERSTRIKE
list name:
Battle Trance
level:
9
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell adds to the force of the caster's blows, resulting in double concussion hits for any melee attacks the caster makes. This spell is not cumulative with Stout Blade (Arms Master base list: Warriorblade) or Thunderstrike.

spell name:
HAMPER
list name:
Vampyric Magicks
level:
6
realm:
essence/channeling/mentalism
type:
Special
spell class:
M*
duration:
concentration
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: RR Mod: -10 Target is restricted to 25% of normal actions. Caster must make eye contact with target.

spell name:
HAND AXE
list name:
Weapon Mastery
level:
5
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a hand axe of force which may be used as a regular hand axe for the duration. When spell is cast a hand axe appears anywhere within range.

spell name:
HAND OF FIRE C
list name:
brilliance
level:
30
realm:
mentalism
type:
open mentalism
spell class:
e
duration:
concentration
range:
500'
area of effect:
sunlight
sourcebook:
spell law
description: focuses sunlight as a lens, is focused on a fixed point 6" from the open palm of the caster (caster's arm is immune) and it can be moved 10'/rnd. it can be used in a combat, it strikes on the firebolt table (x2 hits) with an ob equal to 30 + caster's directed spell bonus with hand of fire; concentration is not required if being used in melee."

spell name:
HAND OF FIRE TRUE C
list name:
brilliance
level:
50
realm:
mentalism
type:
open mentalism
spell class:
e
duration:
concentration
range:
500'
area of effect:
sunlight
sourcebook:
spell law
description: focuses light as a lens (sunlight is not needed), is focused on a fixed point 6" from the open palm of the caster (caster's arm is immune) and it can be moved 10'/rnd. it can be used in a combat, it strikes on the firebolt table (x2 hits) with an ob equal to 30 + caster's directed spell bonus with hand of fire; concentration is not required if being used in melee."

spell name:
HAND ROT
list name:
Putrefactions
level:
11
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: 1-4 of target's hands/feet rot away in one week.

spell name:
HAND RUNE
list name:
spirit runes
level:
5
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: an item with this engraved rune may be summoned to either hand of someone who is wearing or wielding the item. this effect is so quick that the item may be used in the round the item is summoned to hand. the wearer or wielder must know that the item has this characteristic. naturally, the item may not be such an item that is currently worn around the wearer's body, such as a breastplate.

spell name:
HARD WIND C
list name:
wind law
level:
25
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
self
area of effect:
300' cone
sourcebook:
spell law
description: caster must outstretch arms and then a hard wind comes forth from them, fanning out till it has a 25' r at 300'; all within the cone receive a "b"" impact critical."

spell name:
HARDEN
list name:
glass mastery
level:
13
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 cubic foot / level
sourcebook:
rolemaster companion 5
description: Imparts greater structural integrity to glass. Hardened glass is capable of withstanding 10 times the concussion hits it would normally have (see Section RMC5 6.2).

spell name:
HARMING I
list name:
Putrefactions
level:
2
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target takes 1-10 concussion hits.

spell name:
HARMING III
list name:
Putrefactions
level:
7
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target takes 3-30 concussion hits.

spell name:
HARMING V
list name:
Putrefactions
level:
12
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target takes 5-50 concussion hits.

spell name:
HARMING VII
list name:
Putrefactions
level:
17
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target takes 7-70 concussion hits.

spell name:
HARMING XV
list name:
Putrefactions
level:
30
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target takes 15-150 concussion hits.

spell name:
HARMONIZE
list name:
Music Law
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Caster can cause up to 1 target/lvl to successfully harmonize with each other.

spell name:
HARVEST
list name:
enrichment
level:
30
realm:
essence
type:
druid base
spell class:
f
duration:
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Gathers up the desired crop and places it in a specified location (must be within Area of Effect).

spell name:
HARVEST
list name:
enrichment
level:
30
realm:
essence
type:
animist base
spell class:
f
duration:
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Gathers up the desired crop and places it in a specified location (must be within Area of Effect).

spell name:
HASTE 1
list name:
traveling dances
level:
6
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may act at double normal speed for one round.

spell name:
HASTE 1 *
list name:
evasions
level:
6
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
HASTE 1 *
list name:
combat enhancement
level:
6
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
HASTE 1 *
list name:
speed
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
HASTE 1 *
list name:
rapid ways
level:
6
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 round
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
HASTE 1 *
list name:
combat enhancement
level:
6
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
HASTE 10
list name:
traveling dances
level:
30
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may act at double normal speed for ten rounds.

spell name:
HASTE 10 *
list name:
evasions
level:
30
realm:
essence
type:
monk base
spell class:
f*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
HASTE 10 *
list name:
combat enhancement
level:
30
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
HASTE 10 *
list name:
speed
level:
25
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
HASTE 10 *
list name:
rapid ways
level:
20
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 rounds
range:
10'
area of effect:
1 to 10 targets
sourcebook:
spell law
description: target(s) may act at twice his normal rate. the duration is ten rounds for one target or one round for each of ten targets. or any combination of targets and rounds that total ten rounds of haste.

spell name:
HASTE 10 *
list name:
combat enhancement
level:
30
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
HASTE 2 *
list name:
combat enhancement
level:
12
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
2 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
HASTE 2 *
list name:
speed
level:
9
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
2 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
HASTE 2 *
list name:
rapid ways
level:
8
realm:
essence
type:
closed essence
spell class:
f*
duration:
2 rounds
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may act at twice his normal rate. the duration is two rounds for one target or one round for each of two targets.

spell name:
HASTE 2 *
list name:
combat enhancement
level:
12
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
2 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
HASTE 3
list name:
traveling dances
level:
13
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may act at double normal speed for three rounds.

spell name:
HASTE 3 *
list name:
evasions
level:
12
realm:
essence
type:
monk base
spell class:
f*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
HASTE 3 *
list name:
combat enhancement
level:
17
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
HASTE 3 *
list name:
speed
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
HASTE 3 *
list name:
rapid ways
level:
12
realm:
essence
type:
closed essence
spell class:
f*
duration:
3 rounds
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may act at twice his normal rate. the duration is three rounds for one target or one round for each of three targets. or any combination of targets and rounds that total three rounds of haste.

spell name:
HASTE 3 *
list name:
combat enhancement
level:
17
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may act at twice his normal rate. he will get 2 actions during the duration.

spell name:
HASTE 5 *
list name:
evasions
level:
20
realm:
essence
type:
monk base
spell class:
f*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
HASTE 5 *
list name:
speed
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may perform double actions for the duration. there is no recovery period.

spell name:
HASTE 5 *
list name:
rapid ways
level:
15
realm:
essence
type:
closed essence
spell class:
f*
duration:
5 rounds
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may act at twice his normal rate. the duration is five rounds for one target or one round for each of three targets. or any combination of targets and rounds that total five rounds of speed.

spell name:
HASTE I
list name:
Jihad
level:
15
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / 10 levels
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target may act at twice his normal rate for 1 rnd/10 lvls of caster.

spell name:
HASTE I
list name:
Combat Law
level:
5
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to take two actions in one round.

spell name:
HASTE I
list name:
Battle Trance
level:
6
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Target may act at twice his normal rate.

spell name:
HASTE II
list name:
Combat Law
level:
10
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
F*
duration:
2 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: this spell allows the caster to take two actions per round for 2 rounds.

spell name:
HASTE II
list name:
Battle Trance
level:
12
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
2 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Target may act at twice his normal rate.

spell name:
HASTE III
list name:
Body Discipline
level:
10
realm:
Psion
type:
closed psion
spell class:
F*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may act at twice his normal movement rate for up to 3 rounds. Caster must still act within the round sequence.

spell name:
HASTE III
list name:
Combat Law
level:
15
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
F*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: this spell allows the caster to take two actions per round for 3 rounds.

spell name:
HASTE IV
list name:
Battle Trance
level:
19
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
4 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Target may act at twice his normal rate.

spell name:
HASTE IV
list name:
Combat Law
level:
20
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
F*
duration:
4 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: this spell allows the caster to take two actions per round for 4 rounds.

spell name:
HASTE RUNE
list name:
bladerunes
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: hastes the wielder for 1 round when will to do so or touched. it then fades.

spell name:
HASTE TRUE
list name:
Body Discipline
level:
35
realm:
Psion
type:
closed psion
spell class:
F*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may act at twice his normal movement rate for up to 1 round/lvl. Caster must still act within the round sequence.

spell name:
HASTE TRUE
list name:
Combat Law
level:
45
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
F*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: this spell allows the caster to take two actions per round for 5 rounds.

spell name:
HASTE TRUE
list name:
rapid ways
level:
60
realm:
essence
type:
closed essence
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
sourcebook:
rolemaster companion 1
description: target remains hasted entire duration, but takes 5 concussion hits a round after round 10 from intense physiological strain ("burn-out"")."

spell name:
HASTE TRUE *
list name:
speed
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: this haste spell will last up to 24 hours or until caster sleeps, rests, or cancels the spell.target may act at twice his normal rate for the duration of the spell. there is no recovery period.

spell name:
HASTE V
list name:
Body Discipline
level:
14
realm:
Psion
type:
closed psion
spell class:
F*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may act at twice his normal movement rate for up to 5 rounds. Caster must still act within the round sequence.

spell name:
HASTE X
list name:
Battle Trance
level:
40
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Target may act at twice his normal rate.

spell name:
HASTE X
list name:
Body Discipline
level:
25
realm:
Psion
type:
closed psion
spell class:
F*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may act at twice his normal movement rate for up to 10 rounds. Caster must still act within the round sequence.

spell name:
HATE
list name:
influences
level:
14
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target hates a person chosen by caster.

spell name:
HATE ANALYSIS
list name:
dark lore
level:
13
realm:
channeling
type:
evil cleric base
spell class:
i
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can determine the nature and origin of active hatred found within any one target (inanimate or animate): the degree and other details of such hatred can also be acquired.

spell name:
HATE ANALYSIS
list name:
lore
level:
15
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can determine the nature and origin of active hatred found within any one target (inanimate or animate); the degree and other details of such hatred can also be aquired.

spell name:
HATE TRUE
list name:
influences
level:
30
realm:
mentalism
type:
houri base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target hates a person chosen by caster. Permanently.

spell name:
HAWK SENSE
list name:
beast's ways
level:
8
realm:
channeling
type:
druid base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster gains the visual acuity and range of a hawk (x4 human visual norms).

spell name:
HEAL (1 - 10) S
list name:
surface ways
level:
1
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is healed of 1-10 concussion hits.

spell name:
HEAL (1-10)
list name:
concussion mastery
level:
1
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 1-10 concussion hits.

spell name:
HEAL (10 - 100) S
list name:
surface ways
level:
12
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is healed of 10-100 concussion hits.

spell name:
HEAL (10-100)
list name:
concussion mastery
level:
11
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 10-100 concussion hits.

spell name:
HEAL (20 - 200)
list name:
concussion mastery
level:
20
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 20-200 concussion hits.

spell name:
HEAL (20 - 200) S
list name:
surface ways
level:
20
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is healed of 20-200 concussion hits.

spell name:
HEAL (5 - 50) S
list name:
surface ways
level:
7
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is healed of 5-50 concussion hits.

spell name:
HEAL (5-50)
list name:
concussion mastery
level:
7
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 5-50 concussion hits.

spell name:
HEAL BURN 1
list name:
laying on hands
level:
3
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal one area of first degree burn.

spell name:
HEAL BURN 2
list name:
laying on hands
level:
13
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal one area of second degree burns.

spell name:
HEAL BURN 3
list name:
laying on hands
level:
17
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal one area of third degree burns.

spell name:
HEAL EARTH 1
list name:
deep earth healing
level:
2
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
10 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 10 cu' of wasted, blasted, or blighted earth.

spell name:
HEAL EARTH 2
list name:
deep earth healing
level:
7
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
50 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 50 cu' of wasted, blasted, or blighted earth.

spell name:
HEAL EARTH 3
list name:
deep earth healing
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
100 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 100 cu' of wasted, blasted, or blighted earth.

spell name:
HEAL EARTH 4
list name:
deep earth healing
level:
16
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
200 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 200 cu' of wasted, blasted, or blighted earth.

spell name:
HEAL EARTH 5
list name:
deep earth healing
level:
25
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
10 cu'/lvl
sourcebook:
rolemaster companion 3
description: allows caster to heal 10 cu'/lvl of wasted, blasted, or blighted earth.

spell name:
HEAL FROSTBITE 1
list name:
laying on hands
level:
2
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal one area of frostbite.

spell name:
HEAL FROSTBITE 2
list name:
laying on hands
level:
12
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal two areas of frostbite.

spell name:
HEAL LIFE ESSENCE 10
list name:
life essence healing
level:
25
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal the target of permanent damage to the target's life essence capacity, making it once again possible to regain loast life levels. this spell will heal up to 10 levels of permanent damage. note that this spell does not restore life levels.

spell name:
HEAL LIFE ESSENCE 3
list name:
life essence healing
level:
7
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal the target of permanent damage to the target's life essence capacity, making it once again possible to regain loast life levels. this spell will heal up to 3 levels of permanent damage. note that this spell does not restore life levels.

spell name:
HEAL LIFE ESSENCE 5
list name:
life essence healing
level:
12
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal the target of permanent damage to the target's life essence capacity, making it once again possible to regain loast life levels. this spell will heal up to 5 levels of permanent damage. note that this spell does not restore life levels.

spell name:
HEAL LIFE ESSENCE 7
list name:
life essence healing
level:
17
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal the target of permanent damage to the target's life essence capacity, making it once again possible to regain loast life levels. this spell will heal up to 7 levels of permanent damage. note that this spell does not restore life levels.

spell name:
HEAL LIFE ESSENCE TRUE
list name:
life essence healing
level:
50
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal the target of permanent damage to the target's life essence capacity, making it once again possible to regain loast life levels. this spell will heal all levels of permanent damage. note that this spell does not restore life levels.

spell name:
HEAL MAJOR FRACTURE
list name:
laying on hands
level:
7
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to set compound fractures ( not shatters, joint damage, etc). one fracture/spell cast requires 1 to 10 days recovery time.

spell name:
HEAL METAL 1
list name:
deep earth healing
level:
4
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 1 cu' of rusted or corroded metal.

spell name:
HEAL METAL 2
list name:
deep earth healing
level:
9
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
5 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 5 cu' of rusted or corroded metal.

spell name:
HEAL METAL 3
list name:
deep earth healing
level:
13
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
10 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 10 cu' of rusted or corroded metal.

spell name:
HEAL METAL 5
list name:
deep earth healing
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
2 cu'/lvl
sourcebook:
rolemaster companion 3
description: allows caster to heal 2 cu'/level of rusted or corroded metal.

spell name:
HEAL MINOR FRACTURE
list name:
laying on hands
level:
4
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to set simple fractures ( not compound fractures, shatters, joint damage, etc). one fracture/spell cast requires 1 to 10 days recovery time.

spell name:
HEAL POWER WORD *
list name:
words of power
level:
19
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target regains 10% of his concussion hits/ 10% failure.

spell name:
HEAL STONE 1
list name:
deep earth healing
level:
5
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 1 cu' of broken, blemished or cracked stone.

spell name:
HEAL STONE 2
list name:
deep earth healing
level:
10
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
5 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 5 cu' of broken, blemished or cracked stone.

spell name:
HEAL STONE 3
list name:
deep earth healing
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
10 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 10 cu' of broken, blemished or cracked stone.

spell name:
HEAL STONE 4
list name:
deep earth healing
level:
19
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
50 cu'
sourcebook:
rolemaster companion 3
description: allows caster to heal 50 cu' of broken, blemished or cracked stone.

spell name:
HEAL STONE 5
list name:
deep earth healing
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
h
duration:
permanent
range:
touch
area of effect:
2 cu'/lvl
sourcebook:
rolemaster companion 3
description: allows caster to heal 2 cu'/level of broken, blemished or cracked stone.

spell name:
HEAL TRUE
list name:
concussion mastery
level:
25
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of all concussive hit damage.

spell name:
HEAL TRUE S
list name:
surface ways
level:
25
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is healed of all concussive hits damage.

spell name:
HEALING
list name:
Empath
level:
17
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: 3 hits/lvl of caster of concussion damage are relieved.

spell name:
HEALING (1-10)
list name:
concussion's way
level:
1
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 1-10 concussion hits.

spell name:
HEALING (1-10)
list name:
hand of healing
level:
1
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of 1-10 concussion hits.

spell name:
HEALING (10 - 100)
list name:
concussion's way
level:
15
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 10-100 concussion hits.

spell name:
HEALING (10 - 100)
list name:
hand of healing
level:
15
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of 10-100 concussion hits.

spell name:
HEALING (15-150)
list name:
concussion's way
level:
20
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 15-150 concussion hits.

spell name:
HEALING (15-150)
list name:
hand of healing
level:
20
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of 15-150 concussion hits.

spell name:
HEALING (3-30)
list name:
concussion's way
level:
4
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 3-30 concussion hits.

spell name:
HEALING (3-30)
list name:
hand of healing
level:
4
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of 3-30 concussion hits.

spell name:
HEALING (5-50)
list name:
concussion's way
level:
8
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 5-50 concussion hits.

spell name:
HEALING (5-50)
list name:
hand of healing
level:
8
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of 5-50 concussion hits.

spell name:
HEALING (7-70)
list name:
concussion's way
level:
11
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of 7-70 concussion hits.

spell name:
HEALING (7-70)
list name:
hand of healing
level:
11
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of 7-70 concussion hits.

spell name:
HEALING POTION I
list name:
Cup Magic
level:
2
realm:
Essence
type:
tarotmage base
spell class:
H
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Heals 1-10 hit points of the drinker's concussion damage.

spell name:
HEALING POTION II
list name:
Cup Magic
level:
12
realm:
Essence
type:
tarotmage base
spell class:
H
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Heals 7-70 hit points of the drinker's concussion damage.

spell name:
HEALING POTION III
list name:
Cup Magic
level:
25
realm:
Essence
type:
tarotmage base
spell class:
H
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Heals 20-200 hit points of the drinker's concussion damage.

spell name:
HEALING TRANCE 1
list name:
trances
level:
2
realm:
channeling
type:
shaman base
spell class:
mh
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may use this spell to enter a healing trance from which he may heal himself at a rate of 1 hit/5 minutes and heal 1 minor burn or frostbite every hour and clot bleeding at a rate of 1 hit/round per minute all healing is done simultaneously.

spell name:
HEALING TRANCE 2
list name:
trances
level:
7
realm:
channeling
type:
shaman base
spell class:
mh
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may use this spell to enter a healing trance from which he may heal himself.concussive hits: 1 per minutehits/round: 1 per 3 roundslight burn/frostbite: 1 per 30 minutesmedium burn/frostbite: 1 per 60 minutesmuscle/tendon/ligament: 1 per 60 minutespoison/disease: 1 per 10 minutes

spell name:
HEALING TRANCE 3
list name:
trances
level:
11
realm:
channeling
type:
shaman base
spell class:
mh
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may use this spell to enter a healing trance from which he may heal himself.concussive hits: 1 per 3 roundshits/round: 1 per 2 roundslight burn/frostbite: 1 per 10 minutesmedium burn/frostbite: 1 per 30 minutesmajor burn/frostbite: 1 per 60 minutes muscle/tendon/ligament: 1 per 30 minutesbone damage: 1 per 60 minutespoison/disease: 1 per minuteregeneration (any): 1 per 60 minutes

spell name:
HEALING TRANCE 4
list name:
trances
level:
17
realm:
channeling
type:
shaman base
spell class:
mh
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may use this spell to enter a healing trance from which he may heal himself.concussive hits: 1 per roundhits/round: 1 per roundlight burn/frostbite: 1 per minutemedium burn/frostbite: 1 per 10 minutemajor burn/frostbite: 1 per 30 minutes muscle/tendon/ligament: 1 per 10 minutesbone damage: 1 per 30 minutespoison/disease: 1 per 3 roundsregeneration (any): 1 per 30 minutes

spell name:
HEALING TRANCE TRUE
list name:
trances
level:
30
realm:
channeling
type:
shaman base
spell class:
mh
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may use this spell to enter a healing trance from which he may heal himself.concussive hits: 2 per roundhits/round: 1 per roundlight burn/frostbite: 1 per roundmedium burn/frostbite: 1 per minutemajor burn/frostbite: 1 per 10 minutes muscle/tendon/ligament: 1 per minutebone damage: 1 per 10 minutespoison/disease: 1 per roundregeneration (any): 1 per 10 minutes

spell name:
HEARING LOSE
list name:
disease
level:
4
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has no sense of hearing.

spell name:
HEART
list name:
Jihad
level:
25
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target is immune to all fear anc charm attacks. Sleep attacks are halved for attack level and duration.

spell name:
HEART REGENERATION
list name:
organ law
level:
30
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows target to regenerate their heart; regrowth takes 1 to 10 days.

spell name:
HEART REPAIR
list name:
organ law
level:
14
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any heart damage short of total loss or destruction (i.e., replacement); requires 1 to 10 hour operation and 1 to 100 day recovery time.

spell name:
HEAT ARMOR
list name:
fiery ways
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural heat; and modifies spells involving heat by 20.

spell name:
HEAT ARMOR
list name:
mana fires
level:
6
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is totally protected from all natural heat; and modifies spells involving heat by 20.

spell name:
HEAT ARMOR (10' )
list name:
fiery ways
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: all within radius are totally protected from all natural heat; and modifies spells involving heat by 20.

spell name:
HEAT INORGANIC
list name:
mana fires
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
10'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 1
description: any solid inorganic substances (metal, stone, liquid, etc.) (1 cu'/lvl) to be heated to 500 degrees f at a rate of 1 cu'/round, 100 degrees per round.

spell name:
HEAT INORGANIC - MELT
list name:
mana fires
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
10'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 1
description: any solid inorganic substances (metal, stone, liquid, etc.) (1 cu'/lvl) to be heated to the melting point of the substance at a rate of 1 cu'/round, 100 degrees per round.

spell name:
HEAT MATTER
list name:
Mind Over Matter
level:
4
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 m3/lvl
sourcebook:
spell user's companion
description: Caster can warm up to 1 m3/level of solid material to 200°C. at the rate of 50°C per round. Caster is immune to this heat.

spell name:
HEAT MATTER
list name:
Mind Over Matter
level:
12
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
10 m3/lvl
sourcebook:
spell user's companion
description: Caster can warm up to 10 m3/level of solid material to 500°C (or until object melts) at the rate of 50°C per round. Caster is immune to this heat.

spell name:
HEAT METAL
list name:
solid manipulation
level:
5
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
6 cu" per lvl"
sourcebook:
spell law
description: heats 6 cu"/lvl of metal up to 500 degrees f."

spell name:
HEAT RESISTANCE *
list name:
inner walls
level:
1
realm:
channeling
type:
ranger base
spell class:
d*
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from natural heat to 200 degrees f; and modifies spells involving heat by +20 to rrs and -20 to elemental fire/heat attacks.

spell name:
HEAT RESISTANCE 1
list name:
glass mastery
level:
4
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows caster to work exposed to the extreme heat of a glass furnace more safely and comfortably, protecting him against natural heat to 500ř.

spell name:
HEAT RESISTANCE 2
list name:
glass mastery
level:
10
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
d
duration:
1 minute / level
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows caster to work exposed to the extreme heat of a glass furnace more safely and comfortably, protecting him against all natural extremes of heat; allows molten glass to be worked with the caster's bare hands.

spell name:
HEAT RESISTANCE C *
list name:
damage resistance
level:
1
realm:
mentalism
type:
open mentalism
spell class:
d*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is protected from natural heat up to 200 degrees f; +20 to all rrs vs. heat; -20 to elemental fire/heat attacks. if caster doesn't concentrate the effects are halved.

spell name:
HEAT RESISTANCE C *
list name:
protections
level:
4
realm:
channeling
type:
cleric base
spell class:
d*
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is protected from natural heat up to 200 degrees farenhelt; +20 to all rrs vs. heat; -20 to elemental fire/heat attacks. if cast only on "self"", concentration is not required and teh duration is 1 min/lvl."

spell name:
HEAT RESISTANCE TRUE C *
list name:
damage resistance
level:
17
realm:
mentalism
type:
open mentalism
spell class:
d*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is immune to natural heat; +20 to all rrs vs. heat; -20 to elemental fire/heat attacks. and takes half damage from all fire/heat attacks. if caster doesn't concentrate the effects are halved.

spell name:
HEAT SOLID
list name:
fiery ways
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 500 degrees f at a rate of 1 cu'/round and 100 degrees f / round.

spell name:
HEAT SOLID
list name:
fire law
level:
5
realm:
essence
type:
magician base
spell class:
f
duration:
24 hours
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 500 degrees f at a rate of 1 cu'/round and 100 degrees f / round.

spell name:
HEAT SOLID (50') C
list name:
solid alteration
level:
8
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 500 degrees f at a rate of 1 cu'/round and 50 degrees f / round while the the caster concentrates. caster needs only touch the target when the spell is cast; caster is immune to heat.

spell name:
HEAT SOLID (T)
list name:
solid alteration
level:
2
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 500 degrees f at a rate of 1 cu'/round and 100 degrees f / round. caster needs only touch the target when the spell is cast; caster is immune to heat.

spell name:
HEAT SOLID (TO 500 F)
list name:
solid manipulation
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 cu' per lvl
sourcebook:
spell law
description: heats one cu'/lvl of any solid, inanimate, non metal material up to 500 degrees f.

spell name:
HEAT SOLID (TO MELTING)
list name:
solid manipulation
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 cu' per lvl
sourcebook:
spell law
description: heats one cu'/lvl of any solid, inanimate, non metal material up to its melting point..

spell name:
HEAT STONE
list name:
solid manipulation
level:
4
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 cu' per lvl
sourcebook:
spell law
description: heats one cu'/lvl of stone up to 500 degrees f.

spell name:
HEAT/COOK
list name:
Gourmet Mastery
level:
9
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to heat a container to any desired temperature (up to 50°F/lvl of caster, but not higher than 600°F). This spell will also allow caster to cook food in the desired method, e.g., bake/braise/fry/steam/etc.

spell name:
HEAT/COOL
list name:
Healing
level:
4
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to heat/cool target's body to lessen the severity of an injury and speed healing. This spell would be particularly useful to cool a fever, warm a victim of frostbite, or soothe pulled muscles.

spell name:
HEATARMOR
list name:
elemental shields
level:
9
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural heat; and modifies spells involving heat by 20.

spell name:
HEATARMOR
list name:
Fire Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural heat and adds +20 to RRs versus heat and -20 to elemental fire attacks.

spell name:
HEATARMOR (10' R)
list name:
elemental shields
level:
12
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: all within radius are totally protected from all natural heat; and modifies spells involving heat by 20.

spell name:
HEAVENLY BRIDGE
list name:
Holy Champion
level:
25
realm:
Channeling
type:
cleric base
spell class:
F
duration:
-
range:
1 plane
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion is able to travel to any desired place to accomplish his deity's goals. Holy Champion may bring along up to one person per level who is also charged with completing the god's quest.

spell name:
HELL ON EARTH
list name:
Cruelty Ways
level:
50
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be randomly cursed once per day. The target doesn't know which curse will affect him until it manifests itself. The curse is of random severity. This spell must be neutralized as it will continue beyond the demise of the caster. Removing a given curse will simply provide one day's respite, not a lasting cure.

spell name:
HELLFROST
list name:
ice law
level:
60
realm:
essence
type:
magician base
spell class:
f
duration:
1 day / level
range:
100' radius / level
area of effect:
sourcebook:
rolemaster companion 1
description: within the radius, the constant air temperature will drop 10 degrees an hour until it reaches 30 below zero. constant storms of snow, ice and wind up to 1 mph/lvl will predominate. if the caster is killed the spell will be dispelled and the area will gradually return to normal.

spell name:
HELLGROUNDS
list name:
earth law
level:
60
realm:
essence
type:
magician base
spell class:
f
duration:
1 day / level
range:
100' radius / level
area of effect:
sourcebook:
rolemaster companion 1
description: the caster achieves domination over the land within the radius, which he may exercise in various ways: he may cause great cracks (lvl 30 sorcerer base list: solid destruction) or quakes (lvl 50 sorcerer base list: solid destruction) within the radius; he may alter the composition of the land (loose earth, baked earth, stone, glass, mud, etc); or he may cause the earth to "flow"" as if it were liquid, with the ability to ride waves of earth to destinations within the radius. the caster may change any previous form or effect by concentrating; all changes require 6 rnds. if the caster is killed the spell will be dispelled and the area will gradually return to normal."

spell name:
HELLSCAPE
list name:
fire law
level:
60
realm:
essence
type:
magician base
spell class:
f
duration:
1 day / level
range:
100' radius / level
area of effect:
sourcebook:
rolemaster companion 1
description: caster may raise constant air temperature to 120 degrees f in the radius, the ground will be at a constant 180 degrees f, and intermittent pools of lava will bubble in random locations. if the caster is killed the spell will be dispelled and the area will gradually return to normal.

spell name:
HELLSEA
list name:
water law
level:
60
realm:
essence
type:
magician base
spell class:
f
duration:
1 day / level
range:
100' radius / level
area of effect:
sourcebook:
rolemaster companion 1
description: summons forces of nature in a fierce sea storm; waves of 20-50', heavy rain. spell can be delayed up to 1 hr/lvl after cast. winds may be up to 2 mph/lvl of the caster, waves may reach 2'/lvl of the caster, and the caster may summon waterspouts and whirlpools (5'dia/lvl of the caster). if the caster is killed the spell will be dispelled and the area will gradually return to normal.

spell name:
HELLSKY
list name:
wind law
level:
60
realm:
essence
type:
magician base
spell class:
f
duration:
1 day / level
range:
100' radius / level
area of effect:
sourcebook:
rolemaster companion 1
description: caster may call forth a storm of any type with maximum wind speeds equal to twice his level, and an intensity according to his desires: effects will vary according to circumstance ( and gm's discretion). for example, a 30th lvl caster could summon a lightning storm with intense rain and constant wind speeds of up to 60 mph: the gm may wish to have random rolls to determine possible lightning strikes vs. exposed targets.caster may control the color of the sky within the radius. the caster may control atmospheric temperature up to 1 degree/lvl. if the caster is killed the spell will be dispelled and the area will gradually return to normal.

spell name:
HEMOPHILLIA
list name:
disease
level:
10
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target becomes a hemophiliac; any "hits/round"" and concussion hits are doubled; healing hits requires double the normal expenditure."

spell name:
HERB CLEANSING
list name:
herb mastery
level:
10
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: allows caster to remove any harmful poisons, by-products, or side effects from all herbs within range.

spell name:
HERB ENHANCEMENT
list name:
creations
level:
9
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
touch
area of effect:
herb
sourcebook:
spell law
description: allows caster to enhance the potency of any one growing herb by 100% (i.e., x 2; spell may be employed only once per herb.

spell name:
HERB FINDING (1 MILE)
list name:
herb mastery
level:
13
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
1 mile
area of effect:
1 mile
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives exact direction, distance, and quanity. location is known within 10'.

spell name:
HERB FINDING (100')
list name:
herb mastery
level:
3
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
100'
area of effect:
100'
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives exact direction, distance, and quanity.

spell name:
HERB FINDING (300')
list name:
herb mastery
level:
6
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
300'
area of effect:
300'
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives exact direction, distance, and quanity.

spell name:
HERB FINDING (500')
list name:
herb mastery
level:
9
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
500'
area of effect:
500'
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives exact direction, distance, and quanity.

spell name:
HERB FINDING TRUE
list name:
herb mastery
level:
50
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
1 mile/lvl
area of effect:
1 mile/lvl r
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives direction, distance, and quanity. location is known within 100'.

spell name:
HERB LORE
list name:
herb mastery
level:
1
realm:
channeling
type:
animist base
spell class:
i
duration:
range:
touch
area of effect:
self
sourcebook:
spell law
description: caster can understand the nature, origin, and value of any one herb (a plant used in medicine); if the plant is not an herb (i.e., is inedible or lacks medicinal use), no information will be related.

spell name:
HERB LORE
list name:
nature's law
level:
3
realm:
channeling
type:
open channeling
spell class:
i
duration:
range:
10'
area of effect:
1 herb
sourcebook:
spell law
description: caster can understand the nature, origin, and value of any 1 herb (a plant used in medicine); if the plant is not an herb (i.e., is inedible or lacks medicinal use), no information is related.

spell name:
HERB MASTERY
list name:
hearth magic
level:
18
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
rolemaster companion 3
description: caster can double the potency of any one herb/spice (growing or dead); spell may be employed but once per herb.

spell name:
HERB MASTERY
list name:
creations
level:
13
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
touch
area of effect:
herb
sourcebook:
spell law
description: caster can double the potency of any one herb (growing or dead); spell may be employed only once/herb. may not be combined with herb enhancement.

spell name:
HERB MASTERY 10
list name:
herb mastery
level:
15
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can make the potency of any one herb (growing or dead) 10x stronger; spell may be employed only once per herb. may not be combined with herb enhancement.

spell name:
HERB MASTERY 2
list name:
herb mastery
level:
5
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can double the potency of any one herb (growing or dead)); spell may be employed only once per herb. may not be combined with herb enhancement.

spell name:
HERB MASTERY 3
list name:
herb mastery
level:
8
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can triple the potency of any one herb (growing or dead)); spell may be employed only once per herb. may not be combined with herb enhancement.

spell name:
HERB MASTERY 5
list name:
herb mastery
level:
11
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can make the potency of any one herb (growing or dead) 5x stronger; spell may be employed only once per herb. may not be combined with herb enhancement.

spell name:
HERB MASTERY TRUE
list name:
herb mastery
level:
30
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can make the potency of any one herb (growing or dead) 1x / level stronger; spell may be employed only once per herb. may not be combined with herb enhancement. for example, a 50th level caster could increase the potency of a herb by 5000%, i.e., 50x.

spell name:
HERB PRODUCTION
list name:
herb mastery
level:
7
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb seed
sourcebook:
spell law
description: caster can grow an herb by planting the proper seed; the herb is sterile and the growth takes 1 to 10 rounds.

spell name:
HERB PRODUCTION
list name:
nature's law
level:
16
realm:
channeling
type:
open channeling
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: caster can grow an herb by planting the proper seed; the herb is sterile and the growth takes 1-10 rounds.

spell name:
HERB TALISMAN
list name:
talismans
level:
3
realm:
channeling/mentalism
type:
maleficant base
spell class:
fi
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level to locate a specific herb. The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
HERBAL REMEDY
list name:
Healing
level:
9
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 herb
sourcebook:
spell user's companion
description: Allows caster to ready herbs requiring preparation without actual preparation. For example, the herb Vinuk requires brewing before it is ready to be consumed but with this spell it would be prepared with the casting of this spell.

spell name:
HERBAL RESEARCH AND DESIGN
list name:
herb mastery
level:
60
realm:
channeling
type:
animist base
spell class:
if
duration:
24 hours
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: the caster may attempt to develop an entirely new strain of herb, capable of reproducing and natural life in the wilds. the process can be directed as a lord research spell with the caster availing himself of existent spells or materials (if existent) to produce the new herb. details of the plant produced are controlled by the gm.

spell name:
HESITATION
list name:
Dark Curses
level:
3
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target requires extra round to ready weapons.

spell name:
HESITATION
list name:
mind attack
level:
2
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target hesitates in any nondefensive action; -50 to initiative; must parry with at least half ob.

spell name:
HEW WOOD
list name:
Construction Ways
level:
10
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
10 ft/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Carves a piece of wood into desired shape or form. Quality of carving depends upon caster's degree of artistic ability.

spell name:
HEX
list name:
Tricks of the Trade
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a target to feel uneasy. Although this spell has no other effect, to true believers or cowards it will seem very real and may cause them to do something foolish.

spell name:
HEX
list name:
revenging law
level:
16
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is hexed and misfortune becones his companion. a magical pentagram is inscribed andthe hex spell powers it. the hex spell must be caster one every day for 16 weeks to become permanent. as lon as the pentagram is powered, the hex is enforced. the target will slowly be enveloped in things just going wrong (e.g., weapons breaking, ropes being cut in two, stepping on a branch while stalking, slipping ona dry floor, etc.). recommend that the use fo the skill magical rituals be used with the hex spell in establishing the pentagram. note: the pentagram has power in it and the sudden removal of the pattern of the pentagram will deliver "c"" impact and ""b"" heat critical to all withing 30'. note: detect curse will detect a hex, but it will register as a curse."

spell name:
HIDDEN STRIKE
list name:
noble weapons
level:
3
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: weapon's next critical roll is modified by +5. any result over 100 is treated as 100.

spell name:
HIDE SPELL
list name:
Devious Ways
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
-
range:
-
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes one spell to be cast within and along with another spell, e.g., a Fireball within a Rune of Healing. The feeling/ aura of the hidden spell will be undetectable beneath that of the overt spell. For example Meik the Healer casts the requested heal spell upon Evro the farmer but along with it he casts a curse of silence.

spell name:
HIDE TRACKS
list name:
moving ways
level:
8
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can hide the tracks of any one being; this spell and traceless passing can be used simultaneously.

spell name:
HIDE TRACKS 10 C
list name:
moving ways
level:
14
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can hide the tracks of any ten beings; this spell and traceless passing can be used simultaneously.

spell name:
HIDE TRACKS 2 C
list name:
moving ways
level:
10
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can hide the tracks of any two beings; this spell and traceless passing can be used simultaneously.

spell name:
HIDE TRACKS 20 C
list name:
moving ways
level:
25
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can hide the tracks of any twenty beings; this spell and traceless passing can be used simultaneously.

spell name:
HIDE TRACKS 5 C
list name:
moving ways
level:
12
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can hide the tracks of any five beings; this spell and traceless passing can be used simultaneously.

spell name:
HIDE TRACKS TRUE
list name:
moving ways
level:
50
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
50'
area of effect:
tracks
sourcebook:
spell law
description: caster can either absolutely hide his own tracks (preventing discovery via any spell, etc.) or hide the tracks of any number of beings up to his level; this spell and traceless passing can be used simultaneously.

spell name:
HIDING TRUE C
list name:
hiding
level:
50
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can "merge"" into a material, use ""unpresence"", use ""nondetect"" and observe surrounding activity; all with this one spell."

spell name:
HIDING TRUE 
list name:
Concealment
level:
8
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is truly invisible to all. Targets don't get a RR vs this effect. Caster must remain immobile, however.

spell name:
HIDING 
list name:
Concealment
level:
5
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is invisible to all (though each target still may make a RR). Caster must remain immobile; any noise or motion will cancel the Psion.

spell name:
HIGH INTELLIGENCE
list name:
enchanting ways
level:
12
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant an item with high intelligence. item can cast up to tenth level spells. (see special rules on enchanting items in section 9.2.2 in spell law.)

spell name:
HIGH PRAYER C
list name:
holy vision
level:
50
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster receives detailed information from his diety on a single topic question.

spell name:
HIGH PRAYER C
list name:
communion
level:
50
realm:
channeling
type:
paladin base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster receives detailed information from his deity on a single topic question.

spell name:
HIGH PRAYER C
list name:
communal ways
level:
50
realm:
channeling
type:
cleric base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster receives detailed information from his deity on a single topic question.

spell name:
HISTORY
list name:
linguistics
level:
9
realm:
essence/channeling
type:
magus base
spell class:
i
duration:
range:
touch
area of effect:
sourcebook:
rolemaster companion 3
description: gives the area of origin, the race of the being who mae it, and when it was made (within 100 years). also determines if the item has any cultural or historical significance but not exactly what those significances are.

spell name:
HISTORY TRUE
list name:
linguistics
level:
13
realm:
essence/channeling
type:
magus base
spell class:
i
duration:
range:
touch
area of effect:
sourcebook:
rolemaster companion 3
description: gives the area of origin, the race of the being who mae it, and when it was made (within 100 years). also determines the exact cultural or historical significance of the item.

spell name:
HITS
list name:
Arcane Healing
level:
25
realm:
Arcane
type:
closed arcane
spell class:
H*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is healed of all concussion damage.

spell name:
HOLD
list name:
Prison Law
level:
6
realm:
Essence
type:
open essence
spell class:
M
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is held to 25% of his normal actions for the duration.

spell name:
HOLD BREATH
list name:
Body Discipline
level:
6
realm:
Psion
type:
closed psion
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can hold his breath for an extended period (equal to 6 rounds + 1 rnd/lvl) by conserving oxygen.

spell name:
HOLD CHAIN
list name:
Power Merge
level:
16
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
self
area of effect:
chain spell
sourcebook:
spell user's companion
description: When cast in conjunction with any chain spell, chained spells may be held from costing for the duration of this spell. Other spells may be cast without dropping the held chain. If a Chain spell is being held, a Merge spell may not be held.

spell name:
HOLD I (75%)
list name:
The Chains
level:
1
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is held to 75% of normal action.

spell name:
HOLD II (50%)
list name:
The Chains
level:
3
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is held to 50% of normal action.

spell name:
HOLD III (25%)
list name:
The Chains
level:
8
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is held to 25% normal action.

spell name:
HOLD KIND
list name:
mind's touch
level:
7
realm:
essence
type:
warrior mage base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: holds one humanoid target to 25% action.

spell name:
HOLD KIND
list name:
beguiling ways
level:
10
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is held to 25% of normal actions.

spell name:
HOLD KIND 1
list name:
inspirations
level:
8
realm:
channeling
type:
paladin base
spell class:
m
duration:
concentration
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: holds one humanoid target to 25% action.

spell name:
HOLD KIND 2
list name:
inspirations
level:
13
realm:
channeling
type:
paladin base
spell class:
m
duration:
concentration
range:
10'/lvl
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: holds two humanoid targets to 25% action.

spell name:
HOLD KIND C
list name:
calm spirits
level:
5
realm:
essence
type:
beastmaster base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: humanoid target is held to 25% of action.

spell name:
HOLD KIND C
list name:
spirit mastery
level:
7
realm:
essence
type:
closed essence
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: humanoid target is held to 25% of normal actions.

spell name:
HOLD KIND C
list name:
druid's peace
level:
4
realm:
channeling
type:
druid base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: humaniod target is held to 25% of normal actions.

spell name:
HOLD KIND C
list name:
mind control
level:
8
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is held to 25% of normal actions.

spell name:
HOLD KIND C
list name:
calm spirits
level:
5
realm:
channeling
type:
closed channeling
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: humanoid target is held to 25% of action.

spell name:
HOLD MAN
list name:
influences
level:
6
realm:
mentalism
type:
houri base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is held to 25% of normal action

spell name:
HOLD MERGE
list name:
Power Merge
level:
12
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 day
range:
self
area of effect:
merge spell
sourcebook:
spell user's companion
description: When cast in conjunction with any merge spell, merged spells may be held from costing for the duration of this spell. Other spells may be cast without dropping the held merge. If a Merge spell is being held, a Chain spell may not be held.

spell name:
HOLD TRUE (0%)
list name:
The Chains
level:
15
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is held to 0% action (target is paralyzed).

spell name:
HOLD TRUE C
list name:
spirit mastery
level:
14
realm:
essence
type:
closed essence
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is held to 25% of normal actions. any sentient being can be affected.

spell name:
HOLDING
list name:
signs of power
level:
11
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) this sign affects the target triggering the sign with holding. the target will be held to 25% of his normal physical action for 10 minutes per 10% failure.

spell name:
HOLDING C
list name:
guardian ways
level:
3
realm:
channeling
type:
closed channeling
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 enemy
sourcebook:
rolemaster companion 1
description: one "enemy"" is held to 20% of his normal activity."

spell name:
HOLDING SONG C
list name:
controlling songs
level:
2
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is limited to 25% of normal action, while caster plays/sings (concentrates).

spell name:
HOLDING TALE
list name:
weave tale
level:
2
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to tell an absorbing and very engaging tale to his audience. the target is held to 25% of normal action while the caster speaks and for the same duration after the caster finishes speaking.

spell name:
HOLDING WORD
list name:
Voice
level:
9
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
10 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster speaks the word “Hold!”. Target is forced to meet the caster's eye and is paralyzed until caster breaks contact (stops concentrating).

spell name:
HOLLOW BALL *
list name:
spell shaping
level:
9
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
varies
sourcebook:
rolemaster companion 5
description: The caster may alter the shape of his next ball attack to have a 'hole' in the middle large enough that a target the spell is centered on suffers no damage. No 'center of effect' bonus applies to other targets.

spell name:
HOLOGRAM 1
list name:
light's creations
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1' cube / level
sourcebook:
rolemaster companion 5
description: Creates a three dimensional image from pure light. This image can be of anything the caster has seen or can dream up. These images will seem real unless a RR is made modified by the caster's BAR modifier, or until touched. Hologram size is the caster's level in cubic meters. Image is stationary.

spell name:
HOLY / UNHOLY WATER V
list name:
ceremonies
level:
18
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
touch
area of effect:
4 oz. water
sourcebook:
rolemaster companion 1
description: converts 4 oz. of clear spring water to holy / unholy water. holy / unholy water is used for ceremonies and to combat the undead: they take "b"" heat criticals (or some other type if immune) when splashed. the holy water should be stored in fine crystal vials intended specifically for holy / unholy water storage."

spell name:
HOLY AURA 1
list name:
holy warrior
level:
7
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: a 10' radius bright shimmering aura surrounds the caster. demons and undead (and other inherently evil beings as the gm determines) must make a rr or receive an "a"" severity critical (gm discretion: heat, cold, impact, etc.) each round they are in the radius, and friendly morale in the radius improves by +5."

spell name:
HOLY AURA 2
list name:
holy warrior
level:
12
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: a 10' radius bright shimmering aura surrounds the caster. demons and undead (and other inherently evil beings as the gm determines) must make a rr or receive an "b"" severity critical (gm discretion: heat, cold, impact, etc.) each round they are in the radius, and friendly morale in the radius improves by +10."

spell name:
HOLY AURA 3
list name:
holy warrior
level:
15
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: a 10' radius bright shimmering aura surrounds the caster. demons and undead (and other inherently evil beings as the gm determines) must make a rr or receive an "c"" severity critical (gm discretion: heat, cold, impact, etc.) each round they are in the radius, and friendly morale in the radius improves by +15."

spell name:
HOLY AURA 4
list name:
holy warrior
level:
19
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: a 10' radius bright shimmering aura surrounds the caster. demons and undead (and other inherently evil beings as the gm determines) must make a rr or receive an "d"" severity critical (gm discretion: heat, cold, impact, etc.) each round they are in the radius, and friendly morale in the radius improves by +15."

spell name:
HOLY AURA 5
list name:
holy warrior
level:
25
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: a 10' radius bright shimmering aura surrounds the caster. demons and undead (and other inherently evil beings as the gm determines) must make a rr or receive an "e"" severity critical (gm discretion: heat, cold, impact, etc.) each round they are in the radius, and friendly morale in the radius improves by +25."

spell name:
HOLY AURA TRUE
list name:
holy warrior
level:
50
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: a 10' radius bright shimmering aura surrounds the caster. demons and undead (and other inherently evil beings as the gm determines) must make a rr or be entirely consumed by the aura and destroyed for each round they are in the radius. allies within the radius never panic, make rr's at +20, and have ob and db both increased by +10.

spell name:
HOLY AVENGER *
list name:
arm's way
level:
20
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: turns caster into a high champion of hid deity, allowing him to take on a poertion of his deity's aspect. this includes a +100 to ob, a great aura adding +30 to db, plus wielding of particular powers of his deity, at his deity's discretion.

spell name:
HOLY AVENGER TRUE *
list name:
arm's way
level:
50
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: turns caster into a high champion of hid deity, allowing him to take on a poertion of his deity's aspect. this includes a +200 to ob, a great aura adding +50 to db. the "powers of the paladin's deity"" are at his command. one to twenty deity champions may be summoned to aid the paladin."

spell name:
HOLY BRIDGE
list name:
channels
level:
50
realm:
channeling
type:
cleric base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: this spell opens a direct channel to the caster's diety; results depend on the deity's personality, motives, and powers. any spell the deity can cast may be trsmitted through the gate.

spell name:
HOLY CHAINS
list name:
The Chains
level:
19
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is wrapped in chains of force. Any attempt to escape is resolved as a spell attack with the chains serving as the attacker (-20 RR). If the RR is failed, he suffers an ‘E' Shock critical. If the attempt to escape is made using magic, and the target fails his RR, he suffers ‘E' severity Holy, Stun, and Shock criticals.

spell name:
HOLY FOCUS
list name:
holy warrior
level:
1
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 round
range:
self
area of effect:
1 attack
sourcebook:
rolemaster companion 1
description: if the caster makes a melee attack against an "evil"" creature the round after this spell is caster, there is a chance that the attack will be a ""holy"" attack: the percentage chance is equal to 1% per level plus the caster's ""channeling"" skill bonus. before it is determined whether or not the attack is ""holy"", the caster must declare how much of his ob is to be used to parry and how much it to be used to attack. if the attack is ""holy"", any resulting critical agianst ""large"" or ""super-large"" creatures are resolved on the appropriate ""holy arms"" column."

spell name:
HOLY PRESENCE C
list name:
houri's change
level:
50
realm:
mentalism
type:
houri base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Allows caster to use all of the "Misfeel"" spells on this list at once. Caster can change to any race, profession or level that he chooses. He can misrepresent his presence and power, so that he seems to be a minor diety."

spell name:
HOLY PRESENCE C
list name:
mystical change
level:
30
realm:
mentalism
type:
mystic base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses. he can misrepresent his presence and power, so that he seems to be a minor diety."

spell name:
HOLY SHOUT *
list name:
channels
level:
15
realm:
channeling
type:
cleric base
spell class:
f*
duration:
-
range:
20' r
area of effect:
20' r
sourcebook:
spell law
description: all beings not of the caster's own "alignment"" (religious persuasion) are affected; all failing to resist by 1 to 40 are stunned 1 round per 10 failure. those failing by more than 40 are unconscious."

spell name:
HOLY SLAYING
list name:
Holy Champion
level:
18
realm:
Channeling
type:
cleric base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion causes one avowed enemy of his god to take an 'E' critical of the caster's choice from his holy light.

spell name:
HOLY VESTMENT
list name:
ceremonies
level:
2
realm:
channeling
type:
closed channeling
spell class:
p
duration:
permanent
range:
touch
area of effect:
1 vestment
sourcebook:
rolemaster companion 1
description: consecrates vestment for usage of many spells on this list.

spell name:
HOLY WEAPONRY *
list name:
holy warrior
level:
30
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
1 attack
sourcebook:
rolemaster companion 1
description: if the caster makes a melee attack against an "evil"" creature the round after this spell is caster, there is a chance that the attack will be a ""holy"" attack: the percentage chance is 100%. before it is determined whether or not the attack is ""holy"", the caster must declare how much of his ob is to be used to parry and how much it to be used to attack. if the attack is ""holy"", any resulting critical agianst ""large"" or ""super-large"" creatures are resolved on the appropriate ""holy arms"" column. if the caster would normally be qualified for a holy or slaying critical from his attack(s), he delivers an additional holy critical."

spell name:
HOME PORT
list name:
fisherman's way
level:
25
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
if
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: When the caster wishes to set sail for home he can cast this spell and never miss. After casting this spell, the wind in the vicinity will change direction and guide the ship back to the caster's chosen home port.

spell name:
HOMICIDE
list name:
mind subversion
level:
20
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: there is a 5% chance target will attempt to kill a person when he initially encounters him.

spell name:
HOMONCULOUS
list name:
entity mastery
level:
3
realm:
arcane
type:
open arcane
spell class:
fm
duration:
24 hours
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: allows caster to create a homonculous which will function as his familiar. the caster must obtain a vat or caldron with a capacity of at least two cubic feet. for 12 days the caster must put his own blood into the vat (5 points of damage to himself each day). on the 13th day, the caster puts twice as much of his own blood into the vat, and then places his familiar into the vat. the familiar is "absorbed"", but the caster does not suffer the normal penalities associated with its death. then this spell is cast for the final time and the homonculous is generated. during this process the caster must cast this spell each day and any spell failure means he must start over. see c&t for details on this creature."

spell name:
HOPELIGHT
list name:
light law
level:
60
realm:
essence
type:
magician base
spell class:
e
duration:
1 day / level
range:
100' radius / level
area of effect:
sourcebook:
rolemaster companion 1
description: lights an area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is the equivalent of full daylight; it also cancels all magically created darkness.

spell name:
HORROR
list name:
confusing ways
level:
20
realm:
mentalism
type:
mystic base
spell class:
mf
duration:
special
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target is immediately engaged by a being created by the target's own worst fears. the being is an illusion that will attack the target until a rr (-20 mod) is made (he gets to make one rr each round). the target believes the being is real (the illusion includes all of the senses). the being attacks as the target believes that it should (i.e., attack type and style), but every attack automatically hits and delivers an "a"" severity martial arts strike critical. all of the targets attacks seem to proceed normally, but the illusion can only be stopped (it disappears) if the target makes his rr. note: the gm should make every attempt to make the pc (if any) believe that he is engaged in an actual combat. if the pc can logically reason why the being must be illusionary, the gm may eliminate the -20 rr mod. "

spell name:
HORROR
list name:
illusions
level:
20
realm:
essence
type:
open essence
spell class:
mf
duration:
special
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target is immediately engaged by a being created by the target's own worst fears. the being is an illusion that will attack the target until a rr (-20 mod) is made (he gets to make one rr each round). the target believes the being is real (the illusion includes all of the senses). the being attacks as the target believes that it should (i.e., attack type and style), but every attack automatically hits and delivers an "a"" severity martial arts strike critical. all of the targets attacks seem to proceed normally, but the illusion can only be stopped (it disappears) if the target makes his rr. note: the gm should make every attempt to make the pc (if any) believe that he is engaged in an actual combat. if the pc can logically reason why the being must be illusionary, the gm may eliminate the -20 rr mod. "

spell name:
HORSE FAMILIAR
list name:
Horseman's Way
level:
1
realm:
Mentalism
type:
beastmaster base
spell class:
M
duration:
permanent
range:
touch
area of effect:
1 horse
sourcebook:
rolemaster companion 7
description: Allows caster to attune himself to one horse. This spell must be cast as a normal Familiar spell, but the caster cannot view the world by the horse's senses. The caster will then be able to cast spells affecting his Horse Familiar.

spell name:
HUES
list name:
nature's protection
level:
1
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take on the physical coloratin of any one organic object; caster must be in contact with object. in many situations this will give a 10 to 50 bonus (gm discretion) to hiding attempts (and perhaps to some stalking attempts).

spell name:
HUES
list name:
brilliance
level:
13
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: causes any object up to 1000 cu' to glow with any desired color.

spell name:
HUES
list name:
nature's forms
level:
1
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take on the physical coloration of any one organic object; caster must be incontact with that object. in many situations this will give a +5 o 50 bonus (gm discretion) to hiding attempts (and perhaps to some stalking attemps).

spell name:
HUES
list name:
nature's guises
level:
1
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take on the physical coloration of any one organic object; caster must be incontact with that object. in many situations this will give a +10 to 50 bonus (gm discretion) to hiding attempts (and perhaps to some stalking attemps).

spell name:
HUGE ANIMAL RESUSCITATION
list name:
palingenesis
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a huge animal in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the huge animal to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated huge animal Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
HUGE BEAST RESUSCITATION
list name:
palingenesis
level:
19
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a huge beast in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the huge beast to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated huge beast Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
HUGE PLANT RESUSCITATION
list name:
palingenesis
level:
9
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a huge sized plant in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the huge plant to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated huge plant Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
HUNTER’S EYE
list name:
The Eye
level:
50
realm:
Channeling
type:
witch hunter base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: All the lower-level Detect and Penetrate spells on this list may be utilized simultaneously.

spell name:
HURL WEAPON
list name:
weapon alterations
level:
16
realm:
essence
type:
open essence
spell class:
f
duration:
1 attack
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Draws all of the power and physical mass out of a magic weapon and gathers it together into a sphere of concentrated energy. This mass can he used as a Fireball with a 500' range. "Modest"" weapons will have enough power for a x2 Fireball (radius and concussion hit damage), ""Potent"" items act as x3 Fireballs, ""Most Potent"" items act as x4 Fireballs. and ""Artifacts"" items act as x5 Fireballs. The weapon is forever destroyed; this spell is usually used as a "" last-ditch"" effort."

spell name:
HURLING
list name:
material transport
level:
12
realm:
essence
type:
delver base
spell class:
f
duration:
range:
area of effect:
sourcebook:
rolemaster companion 1
description:

spell name:
HURLING 1
list name:
essence hand
level:
16
realm:
essence
type:
open essence
spell class:
f
duration:
range:
10'
area of effect:
1 object
sourcebook:
spell law
description: caster may "hurl"" one object (that starts within 10' of him) of 1 lb or less with sufficient force to deliver an attack on the shock bolt attack table; use the elemental attack rules, impact critical, ant the range effects on the shock bolt table with a max attack of 300. use the sling attack table if arms law is available. base the caster's ob on his directed spell skill with this spell."

spell name:
HURLING 25
list name:
telekinesis
level:
18
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 round
range:
10'/300'
area of effect:
1 target
sourcebook:
spell law
description: caster may "hurl"" one object (that starts within 10' of him) of 25 lb or less with sufficient force to deliver an attack on the shock bolt attack table, delivering 5x normal hits; use the elemental attack rules, impact criticals, and the range effects on the shock bolt table with a max range of 300'. use the sling attack table if arms law is available. base the caster's ob on his directed spell skill with this spell."

spell name:
HURLING 5
list name:
telekinesis
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 round
range:
10'/300'
area of effect:
1 target
sourcebook:
spell law
description: caster may "hurl"" one object (that starts within 10' of him) of 5 lb or less with sufficient force to deliver an attack on the shock bolt attack table, delivering 3x normal hits; use the elemental attack rules, impact criticals, and the range effects on the shock bolt table with a max range of 300'. use the sling attack table if arms law is available. base the caster's ob on his directed spell skill with this spell."

spell name:
HURLING 50
list name:
telekinesis
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 round
range:
10'/300'
area of effect:
1 target
sourcebook:
spell law
description: caster may "hurl"" one object (that starts within 10' of him) of 50 lb or less with sufficient force to deliver an attack on the shock bolt attack table, delivering 5x normal hits and +50 ob; use the elemental attack rules, impact criticals, and the range effects on the shock bolt table with a max range of 300'. use the sling attack table if arms law is available. base the caster's ob on his directed spell skill with this spell."

spell name:
HURLING I
list name:
telekinesis
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 round
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster may "hurl"" one object (that starts within 10' of him) of 1 lb or less with sufficient force to deliver an attack on the shock bolt attack table; use the elemental attack rules, impact criticals, and the range effects on the shock bolt table with a max range of 300'. use the sling attack table if arms law is available. base the caster's ob on his directed spell skill with this spell."

spell name:
HURLING I
list name:
Telekinetics
level:
10
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
30 m
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster may “hurl” one object of 1kg or less mass with sufficient force to deliver an Impact Critical Hit. A PAR (Psion Attack Roll) is made with the usual modifiers, and the target gets his full defensive bonus. The attack is treated as a thrown attack. The severity of critical is determined from the result on the PAR table: if target fails by (1-10) he takes an 'A' severity Impact Critical; (11-20) a 'B' crit; (21-30) a 'C' crit; (31-40) a 'D' crit; (41+) an 'E' critical.

spell name:
HURLING III
list name:
telekinesis
level:
25
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 round
range:
100'/300'
area of effect:
1 target
sourcebook:
spell law
description: caster may "hurl"" one object (that starts within 300' of him) or three objects (that start within 100' of him) of 1 lb or less with sufficient force to deliver an attack on the shock bolt attack table; use the elemental attack rules, impact criticals, and the range effects on the shock bolt table with a max range of 300'. use the sling attack table if arms law is available. base the caster's ob on his directed spell skill with this spell."

spell name:
HURLING III
list name:
Telekinetics
level:
25
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
30 m
area of effect:
3 objects
sourcebook:
spell user's companion
description: Caster may “hurl” up to 3 objects of Ikg/level or less mass at one target with sufficient force to deliver an Impact Critical Hit. For each kg of mass add 2 to the PAR roll. A PAR (Psion Attack Roll) is made with the usual modifiers, and the target gets his full defensive bonus. The attack is treated as a thrown attack. The severity of critical is determined from the result on the PAR table: if target fails by (1-10) he takes an 'A' severity Impact Critical; (11-20) a 'B' crit; (21 -30) a 'C' crit; (31 -40) a 'D' crit; (41+)an 'E' critical. (For example, a 25th level Telepath could hurl three 25kg objects, each with a +50 bonus, plus his base bonus of +20 =+70 per attack). Three separate PAR's are made for the attacks, the first also determining whether the Psion failed.

spell name:
HURT
list name:
Cruelty Ways
level:
7
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to suffer a penalty of -10 regarding any skill roll.

spell name:
HYBRID ABILITIES
list name:
Realm Law
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains abilities similar to an Archmage. His development costs are now the same as any one of the hybrid spell users. His base lists do not change, but he may now make spell picks as a hybrid, from his original realm and one more chosen by him at the casting of this spell.

spell name:
HYBRID CHARM
list name:
charmcraft
level:
45
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell creates a Charm that will guard against any twentieth or lower level spell of the Essence realm that is cast at the bearer or item (but still restricted to the types of spells that a Charm may guard against-that is, no Elemental Attack spells). This type of Charm may not be enhanced by a Layered Charm or Multiple Charms effect, although it may be inscribed on a matrix that possesses Deep Anchor. It is also more difficult to inscribe this kind of Charm. Each day of inscription only adds one-half a level to the RR attack level strength desired (doubling the number of inscription days).

spell name:
HYPERACTIVITY
list name:
Psychosis Mastery
level:
8
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be unable to remain still or quiet for more than one minute. Target must make a RR with SD as modifier (and a -25 to the roll) or make a noise, get up and move around etc. Anyone with this psychosis will be unable to have a Silence or Invisibility spell in effect at any time. They will do whatever is necessary to break the spell (subconsciously, of course). Anyone with this psychosis will have a +25 to any RR vs sleep or hold spells.

spell name:
HYPNOSIS
list name:
light's creations
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
3'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Hypnotizes one target with a multi-colored display of lights and hand gestures. (See the skill Hypnosis for basic effects.)

spell name:
HYSTERIA
list name:
Psychosis Mastery
level:
14
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will live in a dream-world of his own making. This will cause him to be unaware of his surroundings 75% of the time. Target must make a perception roll (at -50) or be unaware of the real world. This will also cause any static actions he attempts to be at -75.

spell name:
ICE
list name:
signs of power
level:
16
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) the target takes an cold critical of a severity determined by the degree to which he fails he rr: (1-5) = "a""; (6-10) = ""b""; (11-20) = ""c""; (21-30) = ""d""; (31+) = ""e""."

spell name:
ICE ARMOR
list name:
elemental shields
level:
19
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural cold; and modifies spells involving cold by 20. in addition, all cold damage is cut in 1/2 and cold criticals are reduced by one severity.

spell name:
ICE ARMOR
list name:
Ice Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural cold and adds +20 to RRs versus cold and -20 to elemental cold/ice attacks. Also decreases all fire concussion hits by 1/2 and decreases Heat criticals by one level of severity (e.g. ‘B' becomes ‘A', etc.).

spell name:
ICE BLADE
list name:
Warrior Blade
level:
9
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: White ice and a cold mist envelopes the blade, inflicting a Cold critical 1 level less in severity than the regular critical.

spell name:
ICE BOLT
list name:
elemental ways
level:
7
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of ice is shot from the palm of the caster; results are determined on the ice bolt table.

spell name:
ICE BOLT (100')
list name:
ice law
level:
6
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of ice is shot from the palm of the caster; results are determined on the ice bolt table.

spell name:
ICE BOLT (300')
list name:
ice law
level:
11
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of ice is shot from the palm of the caster; results are determined on the ice bolt table.

spell name:
ICE BOLT (500')
list name:
ice law
level:
15
realm:
essence
type:
magician base
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of ice is shot from the palm of the caster; results are determined on the ice bolt table.

spell name:
ICE CAGE
list name:
Ice Forms
level:
11
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / 10 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Creates a shimmering block of ice around the target. The target cannot move while encased. The ice is porous, so the target can still breathe. The block of ice has AT 11 and can take 500 hits before breaking.

spell name:
ICE CAGE TRUE
list name:
Ice Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Creates a shimmering block of non-porous ice around the target. The target is in suspended animation. He does not age, nor does he need to eat or breathe.

spell name:
ICE PATCH
list name:
Ice Forms
level:
5
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
10’
area of effect:
1'R/lvl
sourcebook:
rolemaster companion 7
description: Creates a patch of thin ice on any solid or liquid surface. Any attempts to move across this patch are resolved as a Sheer Folly (-50) maneuver due to the slipperiness of the ice. After the duration of the spell the ice melts normally (e.g. 1 or 2 rounds in very hot conditions or several hours in very cold conditions).

spell name:
ICE PATCH TRUE
list name:
Ice Forms
level:
14
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
10'
area of effect:
1'R/lvl
sourcebook:
rolemaster companion 7
description: Creates a permanent patch of thin ice on any solid or liquid surface. Any attempts to move across this patch are resolved as a Sheer Folly (-50) maneuver due to the slipperiness of the ice.

spell name:
ICE RUNNING
list name:
Ice Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can run on ice and snow as if on normal ground.

spell name:
ICE SHIELD
list name:
Ice Forms
level:
2
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Creates a normal sized shield of ice in front of the caster. The shield moves as if wielded by the caster and in all respects acts as a normal shield.

spell name:
ICEFORM
list name:
Ice Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a weak Ice Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
ICEFORM TRUE
list name:
Ice Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of an Ice Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
ICEWALL (10' X 10')
list name:
barrier law
level:
8
realm:
channeling
type:
open channeling
spell class:
e
duration:
permanent
range:
50'
area of effect:
10' x 10' x 2'
sourcebook:
spell law
description: creates a wall of up to 10' x 20' x (2' at base, 1' at top); it must rest on a solid surface. it can be melted through (100 hits) or chipped through (50 man rounds) or toppled if one end is not against a wall.

spell name:
ICEWALL (20' X 20')
list name:
barrier law
level:
18
realm:
channeling
type:
open channeling
spell class:
e
duration:
permanent
range:
50'
area of effect:
20' x 20' x 4'
sourcebook:
spell law
description: creates a wall of up to 20' x 20' x (4' at base, 2' at top); it must rest on a solid surface. it can be melted through (100 hits) or chipped through (50 man rounds) or toppled if one end is not against a wall.

spell name:
IDENTIFY
list name:
organism skills
level:
2
realm:
essence
type:
wizard base
spell class:
i
duration:
1 round / level
range:
touch
area of effect:
1 tattoo / round
sourcebook:
rolemaster companion 5
description: This spell tells the caster what type of Tattoo has been touched (Tattoo-Rune, Tattoo-Wand, Imbedded-Tattoo, etc.), but not any of the specific abilities of the Tattoo--that requires the regular attunement attempt or the use of such spells as Decipher Rune!Sigil.

spell name:
IDENTIFY
list name:
Genetic Ways
level:
1
realm:
Channeling
type:
animist base
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to determine exact scientific classification of chosen creature (kingdom, phylum, etc.).

spell name:
IDENTIFY CHAIN
list name:
Power Merge
level:
2
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
-
range:
self
area of effect:
10'/lvl
sourcebook:
spell user's companion
description: When cast, this spell identifies the type of chained spell within area of affect. This spell would inform the caster that the spells being used upon his companion are chained spells and the exact nature of those spells (spell name if the caster is of the same realm).

spell name:
IDENTIFY DRUG
list name:
brewing lore
level:
2
realm:
arcane
type:
arcane coven base
spell class:
i
duration:
-
range:
1'
area of effect:
1 sample
sourcebook:
rolemaster companion 3
description: caster knows the origins, purity, and general worth of one drug sample. any impurity will be known.

spell name:
IDENTIFY MAGIC
list name:
Magic Defense
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
5'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster determines whether a 'Detected' or perceived spell or force of magic intends good or ill, e.g., a harm or heal spell etc. Hard to define spells such as Teleport will identify as 'harm' if a caster is attempting to teleport with hostile motives, identify as 'good' if the motive are altruistic, and identify as utility or simply indifferent if other definitions do not apply.

spell name:
IDENTIFY MERGE
list name:
Power Merge
level:
1
realm:
Channeling
type:
closed channeling
spell class:
I*
duration:
-
range:
self
area of effect:
10'/lvl
sourcebook:
spell user's companion
description: When cast, this spell identifies the type of merged spells within area of affect. This spell would inform the caster that the spells being used upon his companion are merged spells and the exact nature of those spells (spell name if the caster is of the same realm).

spell name:
IDENTIFY POISON
list name:
brewing lore
level:
4
realm:
arcane
type:
arcane coven base
spell class:
i
duration:
-
range:
1'
area of effect:
1 sample
sourcebook:
rolemaster companion 3
description: caster knows the origins, purity, and general worth of one poison sample. any impurity will be known.

spell name:
IDENTIFY SIGN
list name:
Mage Sign
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Allows the caster to identify the creator of a Sign.

spell name:
IDENTIFY SPIRIT *
list name:
spirit mastery
level:
1
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
10'/lvl
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: this spell allows the caster to identify any spirit in regard to its general type and its approximate level of power (low, medium, high, or very high). the caster is also able to determine the exact level of purity in a given spirit. there is no resistance roll.

spell name:
IDENTIFY SPIRIT RUNES
list name:
spirit runes
level:
6
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster learns the types and effects of all runes on an enruned item.

spell name:
IDENTIFY SPIRIT TRUE *
list name:
spirit mastery
level:
15
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
10'/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell allows the caster to identify any spirit within range in regard to its general type and its exact level of power. the caster is also able to determine the exact level of purity in a given spirit. spirits of a higher level then the caster gain a resistance roll.

spell name:
IDENTIFY STONE/METAL 
list name:
Mining Law
level:
7
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine which type of stone, rock, metal, ore, etc. he is examining. For example, this sample contains quartz, bituminous, and calcite.

spell name:
IDENTIFY TRAIT
list name:
Genetic Ways
level:
7
realm:
Channeling
type:
animist base
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may determine exactly which portions of a chromosome are responsible for one trait found in an organism. When altering a specific trait within a target, knowledge of the trait (through Identify Trait spell) allows caster to gain +1 per level to his Biochemistry roll.

spell name:
IDENTIFY TYPE
list name:
Mind Protection
level:
2
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster determines exactly what type of spell is being or has been cast upon him. The spell must be active during the casting of this spell for any information to be gained.

spell name:
IGNITE
list name:
Forging Mastery
level:
1
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster may ignite any one combustible material, such as a log, lump of coal, paper etc.

spell name:
IGNITE
list name:
Gourmet Mastery
level:
2
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes a 6” flame to spring from the caster (fingertip, staff tip, palm etc.). This flame will ignite any flammable material just as a normal fire would.

spell name:
IGNITE
list name:
Tricks of the Trade
level:
3
realm:
Prosaic
type:
open prosaic
spell class:
F*
duration:
concentration
range:
self
area of effect:
1 flame
sourcebook:
spell user's companion
description: Creates a 1”/lvl flame which will appear just off the end of the caster's finger or staff. This spell will ignite materials normally, as a match would.

spell name:
IGNITE
list name:
Fire Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
100'
area of effect:
1 object
sourcebook:
rolemaster companion 7
description: Causes one flammable object to burst into flames. Fire is normal and can be put out by the usual methods. Living beings are not affected by this spell.

spell name:
IGNITE MATTER
list name:
Mind Over Matter
level:
1
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
3 m
area of effect:
1 cm3/lvl
sourcebook:
spell user's companion
description: Caster can ignite up to 1 cm3/lvl, of solid material up to 225°C. Solid material must be combustible at this temperature. Caster is not immune to this heat.

spell name:
IGNORE
list name:
Ritual Mastery
level:
11
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to completely ignore exterior influences while performing one ritual, ignoring injury, discomfort, pain, etc. (all except death). This doesn't allow caster to remain unhurt by the actions taken against him, merely single-mindedly complete the ritual unless he is killed, ensorcelled, or transported away from the ritual area.

spell name:
ILL ESSENCE
list name:
Dark Curses
level:
8
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: One spell list that the target knows will have a +25 ESF penalty (caster's choice if he has a certain list in mind).

spell name:
ILL HEALTH
list name:
Dark Curses
level:
11
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's injuries take twice as long to heal.

spell name:
ILLUSION
list name:
Escaping Ways
level:
20
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a simple immobile image or scene in an area of up to 1' radius per level. Of the following options up to 1 per 5 levels of caster may be chosen: a) an extra sense may be added to the illusion (the corresponding 'Mirage' spell must be known), b) the duration may be doubled, c) the range may be doubled, d) the radius may be doubled (up to 640' radius).

spell name:
ILLUSION 10
list name:
illusion law
level:
19
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 4
description: Creates a simple immobile image or scene up to an area of 10' R. Nine of the following options may also be chosen: A) an extra sense can be added to the illusion (the corresponding "Mirage"" spell must be known) or B) the duration can be doubled or C) the range can be doubled or D) the radius of effect can be doubled (limited to 640' R)."

spell name:
ILLUSION 10
list name:
recreations
level:
25
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSION 10
list name:
glamours
level:
18
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSION 10
list name:
illusion mastery
level:
15
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSION 10
list name:
illusions
level:
30
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
ILLUSION 2
list name:
illusion law
level:
3
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 4
description: Creates a simple immobile image or scene up to an area of 10' R. One of the following options may also be chosen: A) an extra sense can be added to the illusion (the corresponding "Mirage"" spell must be known) or B) the duration can be doubled or C) the range can be doubled or D) the radius of effect can be doubled (limited to 640' R)."

spell name:
ILLUSION 2
list name:
recreations
level:
4
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSION 2
list name:
glamours
level:
2
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSION 2
list name:
illusion mastery
level:
1
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSION 2
list name:
illusions
level:
5
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
ILLUSION 3
list name:
illusion law
level:
7
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 4
description: Creates a simple immobile image or scene up to an area of 10' R. Two of the following options may also be chosen: A) an extra sense can be added to the illusion (the corresponding "Mirage"" spell must be known) or B) the duration can be doubled or C) the range can be doubled or D) the radius of effect can be doubled (limited to 640' R). See the Illusionist Base list, Illusion Mastery, for complete guidelines for Illusions."

spell name:
ILLUSION 3
list name:
glamours
level:
5
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
ILLUSION 3
list name:
illusion mastery
level:
3
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSION 3
list name:
illusions
level:
8
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
ILLUSION 4
list name:
illusions
level:
11
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. three of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
ILLUSION 5
list name:
illusion law
level:
14
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 4
description: Creates a simple immobile image or scene up to an area of 10' R. Four of the following options may also be chosen: A) an extra sense can be added to the illusion (the corresponding "Mirage"" spell must be known) or B) the duration can be doubled or C) the range can be doubled or D) the radius of effect can be doubled (limited to 640' R)."

spell name:
ILLUSION 5
list name:
recreations
level:
9
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSION 5
list name:
glamours
level:
12
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSION 5
list name:
illusion mastery
level:
6
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSION 5
list name:
illusions
level:
15
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
ILLUSION 7
list name:
illusion mastery
level:
10
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. six of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSION 7
list name:
illusions
level:
20
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. six of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
ILLUSION 8
list name:
recreations
level:
17
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. seven of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSION TRUE
list name:
illusion law
level:
50
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
permanent
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 4
description: Creates a simple immobile image or scene up to an area of 10' R. The Duration is permanent. Nine of the following options may also be chosen: A) an extra sense can be added to the illusion (the corresponding "Mirage"" spell must be known) or B) the duration can be doubled or C) the range can be doubled or D) the radius of effect can be doubled (limited to 640' R)."

spell name:
ILLUSION TRUE
list name:
glamours
level:
50
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. the duration is permanent. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSION TRUE
list name:
illusion mastery
level:
30
realm:
essence
type:
illusionist base
spell class:
f
duration:
permanent
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. the duration is permanent. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSIONARY GAME
list name:
Entertainment Law
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
10' R/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to create illusory game props (including balls, markers, team designations, etc.) and field (including distance designators, goals, scoreboard, even referees). Caster may create enough of the above to allow for up to 1 player per level of caster.

spell name:
ILLUSIONARY STAGE
list name:
Entertainment Law
level:
25
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
10' R/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to create and use or allow another to use illusory stage props. These props may be anything caster can imagine (with number and size limitations of 1 prop per level and 1 cubic foot of illusory material per prop). These props are under caster's direct control to the point of movement and appearance or disappearance. Once this spell is cast props may not be changed without another use of this spell. For example, caster uses this spell to create an illusory armory which includes various arms and armor. The arms and armor are under the conscious control of the caster and may appear and disappear at will, but caster may not create a goblet, table, or anything else that wasn't conceived of and desired at the casting of this spell.

spell name:
ILLUSIONS 10
list name:
lesser illusions
level:
30
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSIONS 10
list name:
lesser illusions
level:
30
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSIONS 2
list name:
lesser illusions
level:
4
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSIONS 2
list name:
lesser illusions
level:
4
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSIONS 3
list name:
lesser illusions
level:
8
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
ILLUSIONS 3
list name:
lesser illusions
level:
8
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). see the illusionist base list, illusion mastery, for complete guidelines for illusions."

spell name:
ILLUSIONS 5
list name:
lesser illusions
level:
13
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSIONS 5
list name:
lesser illusions
level:
13
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSIONS 7
list name:
lesser illusions
level:
19
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. six of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSIONS 7
list name:
lesser illusions
level:
19
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. six of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r)."

spell name:
ILLUSIONSIGHT C
list name:
true sight
level:
9
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through illusions.

spell name:
ILLUSORY TERRAIN
list name:
illusions
level:
20
realm:
essence
type:
open essence
spell class:
e
duration:
until dispelled
range:
1000'r
area of effect:
1000'r
sourcebook:
rolemaster companion 1
description: the caster may create a large scale illusion altering the image, taste, sound, touch, and aroma of all the terrain covered by the illusion. the image created must be one the caster is extremely familiar with: a forest, plain, castle, village, cave, etc. the illusion is complete with sensible representative effects; e.g., the trees will blow in the breeze, etc. however, the illusion will neither "invent"" nor disguise living creatures to populate the scene. if a being makes a successful rr against the illusion he will know that it is disguised but will not necessarily discover the true nature of the area. if he makes his rr by 25 + he will discover the true nature of the area. if he makes his rr by 50 + he may dispell the illusion if he desires."

spell name:
ILLUSURY TERRAIN TRUE
list name:
none
level:
30
realm:
essence
type:
rm2 c1 3.6 additional spells
spell class:
duration:
until dispelled
range:
1000'r
area of effect:
1000'r
sourcebook:
rolemaster companion 1
description: the caster may create a large scale illusion altering the image, taste, sound, touch, and aroma of all the terrain covered by the illusion. the image created must be one the caster is extremely familiar with: a forest, plain, castle, village, cave, etc. the illusion is complete with sensible epresentative effects; e.g., the trees will blow in the breeze, etc. creatures may be "invented"" or disguised, and the illusion is as if it were ""real"" until dispelled; e.g., stairs can be climbed, walls stop arrows, etc.. if a being makes a successful rr against the illusion he will know that it is disguised but will not necessarily discover the true nature of the area. if he makes his rr by 25 + he will discover the true nature of the area. if he makes his rr by 50 + he may dispell the illusion if he desires. "

spell name:
IMAGE OF POWER
list name:
runes & symbols
level:
50
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies (permanent)
range:
touch
area of effect:
special
sourcebook:
rolemaster companion 3
description: the caster may cast this spell in four different ways. 1. rune true - the caster can inscribe a rune of any level less than or equal to his own level. 2. symbol true - the caster can emplace a symbol of any level less then or equal to his own level. 3. unsymbol true - the caster can remove any 1 given symbol of a level less than or equal to his own level.4. symbol of power - this acts as a rune of power, except that the symbol is permanent and will recharge itself every 24 hours.

spell name:
IMBED 1
list name:
mentalism/channeling imbedding
level:
3
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1st level mentalism or channeling spell in an item or potion.

spell name:
IMBED 1
list name:
sigil / runes imbedding
level:
3
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 1st level essence spell in an item or potion.

spell name:
IMBED 1
list name:
essence imbedding
level:
3
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1st level essence spell in an item or potion.

spell name:
IMBED 10
list name:
mentalism/channeling imbedding
level:
25
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1-10 level mentalism or channeling spell in an item or potion.

spell name:
IMBED 10
list name:
sigil / runes imbedding
level:
20
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 10th level essence spell in an item or potion.

spell name:
IMBED 10
list name:
essence imbedding
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 10th level essence spell in an item or potion.

spell name:
IMBED 2
list name:
mentalism/channeling imbedding
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1st level mentalism or channeling spell in an item or potion.

spell name:
IMBED 2
list name:
sigil / runes imbedding
level:
5
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 2nd level essence spell in an item or potion.

spell name:
IMBED 2
list name:
essence imbedding
level:
5
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 2nd level essence spell in an item or potion.

spell name:
IMBED 3
list name:
mentalism/channeling imbedding
level:
9
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1-3 level mentalism or channeling spell in an item or potion.

spell name:
IMBED 3
list name:
sigil / runes imbedding
level:
7
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 3rd level essence spell in an item or potion.

spell name:
IMBED 3
list name:
essence imbedding
level:
7
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 3rd level essence spell in an item or potion.

spell name:
IMBED 4
list name:
mentalism/channeling imbedding
level:
12
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to imbed a 1-4 level mentalism or channeling spell in an item or potion.

spell name:
IMBED 4
list name:
sigil / runes imbedding
level:
9
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 4th level essence spell in an item or potion.

spell name:
IMBED 4
list name:
sigil / runes imbedding
level:
13
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 4th level essence spell in an item or potion.

spell name:
IMBED 4
list name:
essence imbedding
level:
9
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 4th level essence spell in an item or potion.

spell name:
IMBED 5
list name:
mentalism/channeling imbedding
level:
14
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 1-5 level mentalism or channeling spell in an item or potion.

spell name:
IMBED 5
list name:
sigil / runes imbedding
level:
11
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 5th level essence spell in an item or potion.

spell name:
IMBED 5
list name:
essence imbedding
level:
11
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 5th level essence spell in an item or potion.

spell name:
IMBED 6
list name:
essence imbedding
level:
13
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 6th level essence spell in an item or potion.

spell name:
IMBED 7
list name:
sigil / runes imbedding
level:
15
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed a 7th level essence spell in an item or potion.

spell name:
IMBED 7
list name:
essence imbedding
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed a 7th level essence spell in an item or potion.

spell name:
IMBED SYMBOL 1
list name:
symbol embedding
level:
5
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: allows the caster to imbed a first level spell in the form of a symbol. the imbedding is performed exactly as given in section 9.92 (rolemaster companion 1) under alchemical research except that the imbedding time is only one week per level of the spell being imbedded.

spell name:
IMBED SYMBOL 10
list name:
symbol embedding
level:
20
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: allows the caster to imbed a tenth level spell in the form of a symbol. the imbedding is performed exactly as given in section 9.92 (rolemaster companion 1) under alchemical research except that the imbedding time is only one week per level of the spell being imbedded.

spell name:
IMBED SYMBOL 2
list name:
symbol embedding
level:
7
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: allows the caster to imbed a second level spell in the form of a symbol. the imbedding is performed exactly as given in section 9.92 (rolemaster companion 1) under alchemical research except that the imbedding time is only one week per level of the spell being imbedded.

spell name:
IMBED SYMBOL 3
list name:
symbol embedding
level:
9
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: allows the caster to imbed a third level spell in the form of a symbol. the imbedding is performed exactly as given in section 9.92 (rolemaster companion 1) under alchemical research except that the imbedding time is only one week per level of the spell being imbedded.

spell name:
IMBED SYMBOL 5
list name:
symbol embedding
level:
11
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: allows the caster to imbed a fifth level spell in the form of a symbol. the imbedding is performed exactly as given in section 9.92 (rolemaster companion 1) under alchemical research except that the imbedding time is only one week per level of the spell being imbedded.

spell name:
IMBED SYMBOL 6
list name:
symbol embedding
level:
13
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: allows the caster to imbed a sixth level spell in the form of a symbol. the imbedding is performed exactly as given in section 9.92 (rolemaster companion 1) under alchemical research except that the imbedding time is only one week per level of the spell being imbedded.

spell name:
IMBED SYMBOL 7
list name:
symbol embedding
level:
15
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: allows the caster to imbed a seventh level spell in the form of a symbol. the imbedding is performed exactly as given in section 9.92 (rolemaster companion 1) under alchemical research except that the imbedding time is only one week per level of the spell being imbedded.

spell name:
IMBED TRUE
list name:
essence imbedding
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item or potion
sourcebook:
spell law
description: allows the caster to imbed any level spell (will only be castable once).

spell name:
IMBED TRUE
list name:
sigil / runes imbedding
level:
45
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to imbed any level spell (will only be castable once).

spell name:
IMMOBILITY POWER WORD *
list name:
words of power
level:
16
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target cannot move from his position for 1 min/10% failure.

spell name:
IMMOBILIZE
list name:
Healing
level:
16
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 bone
sourcebook:
spell user's companion
description: Allows caster to keep one broken bone immobile until suitable accommodations (splints, backboards, collars etc.) and/ or repairs are made.

spell name:
IMMOLATION
list name:
fiery ways
level:
19
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster's body is covered with powerful flames. he is immune to all forms of electricity. anyone within 5' suffers an "a"" heat critical (no rr). anyone in physical contact suffers a ""c"" heat critical. physical attacks from the caster that deliver a critical also deliver a ""a"" heat critical. all items on the caster's person are immune to electricity for the duration of the this spell, but any material he touches must make an rr or be ignited."

spell name:
IMMOLATION
list name:
mana fires
level:
18
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
5' r
sourcebook:
rolemaster companion 1
description: caster's body is covered with powerful flames. he is immune to all forms of fire. anyone within 5' suffers an "a"" heat critical (no rr). anyone in physical contact suffers a ""c"" heat critical. physical attacks from the caster that deliver a critical also deliver an ""a"" heat critical. all items on the caster's person are immune to fire for the durationi of this spell, but any materials he touches (or walks on, etc) after he immolates must make an rr or be ignited."

spell name:
IMMOLATION
list name:
Mana Currents
level:
18
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster's body is covered with arcs of Lightning. He is immune to all forms of electricity. Anyone within 5' suffers an "A"" Electrical critical (no RR). Anyone in physical contact suffers a ""C"" Electrical critical. Physical attacks from the caster that deliver a critical also deliver a ""A"" Electrical critical. All items on the caster's person are immune to electricity for the duration of the this spell

spell name:
IMMOVABLE WILL
list name:
Mind Protection
level:
9
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is immune to fear and charm spells. Sleep spells are halved for attack level and duration.

spell name:
IMMUNITY
list name:
corrosion mastery
level:
50
realm:
essence
type:
evil magician base
spell class:
D
duration:
1 round / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: The recipient of this spell is immune to the effects of all acids for its duration.

spell name:
IMPAIR 1
list name:
physical erosion
level:
2
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (5 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, only the temporary stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
IMPAIR 10
list name:
physical erosion
level:
20
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (50 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, only the temporary stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
IMPAIR 3
list name:
physical erosion
level:
6
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (15 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, only the temporary stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
IMPAIR 5
list name:
physical erosion
level:
11
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (25 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, only the temporary stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
IMPAIR I
list name:
Putrefactions
level:
4
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 day / 5 failure
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target has one of his temporary physical characteristics (Strength, Agility, Quickness, Constitution, or Appearance) reduced by 5 for one day per 5% RR failure.

spell name:
IMPAIR II
list name:
Putrefactions
level:
9
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 day / 5 failure
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target has one of his temporary physical characteristics (Strength, Agility, Quickness, Constitution, or Appearance) reduced by 10 for one day per 5% RR failure.

spell name:
IMPAIR III
list name:
Putrefactions
level:
14
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 day / 5 failure
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target has one of his temporary physical characteristics (Strength, Agility, Quickness, Constitution, or Appearance) reduced by 15 for one day per 5% RR failure.

spell name:
IMPAIR IV
list name:
Putrefactions
level:
19
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 day / 5 failure
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target has one of his temporary physical characteristics (Strength, Agility, Quickness, Constitution, or Appearance) reduced by 20 for one day per 5% RR failure.

spell name:
IMPASSE
list name:
Combat Reflexes
level:
25
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to remain untouchable to all physical attacks directed at him during one round, however the caster can perform no other action during the round that this spell is in effect. This spell requires all actions available in the round it is cast.

spell name:
IMPEDE 2
list name:
spell bane
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells require 2x normal PPs to cast. Target is unaware of the drain until the spell is cast.

spell name:
IMPEDE 3
list name:
spell bane
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells require 3x normal PPs to cast. Target is unaware of the drain until the spell is cast.

spell name:
IMPEDE 4
list name:
spell bane
level:
19
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells require 4x normal PPs to cast. Target is unaware of the drain until the spell is cast.

spell name:
IMPEDIMENT 1
list name:
forcefields
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 wall
sourcebook:
rolemaster companion 5
description: When cast in conjunction with any Force Armor, Encasement Field, or Force Wall , any physical attacks or attempts to pass through the force field inflict an additional 'A' Shock critical upon the attacker (RR applies for the critical).

spell name:
IMPEDIMENT 2
list name:
forcefields
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 wall
sourcebook:
rolemaster companion 5
description: When cast in conjunction with any Force Armor, Encasement Field, or Force Wall , any physical attacks or attempts to pass through the force field inflict an additional 'B' Shock critical upon the attacker (RR applies for the critical).

spell name:
IMPEDIMENT 3
list name:
forcefields
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 wall
sourcebook:
rolemaster companion 5
description: When cast in conjunction with any Force Armor, Encasement Field, or Force Wall , any physical attacks or attempts to pass through the force field inflict an additional 'C' Shock critical upon the attacker (RR applies for the critical).

spell name:
IMPERSONATION FACADE
list name:
phantom's face
level:
8
realm:
mentalism
type:
nightblade base
spell class:
e
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: target has a limited illusion on himself that that allows him to look like any specific person within 20% of his own size. the illusion moves as the caster moves. the person must have been studied.

spell name:
IMPERSONATION FACADE
list name:
enchanting law
level:
8
realm:
essence/mentalism
type:
enchanter base
spell class:
E
duration:
1 hour / level
range:
10'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Target has a limited illusion on himself that that allows him to look like a specific person. The person can be impersonated with regards to looks. The person must have been observed for at least 1 minute of concentration.

spell name:
IMPERSONATION FACADE
list name:
guises
level:
7
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target has a limited illusion on himself that that allows him to look like a specific person. the person can be impersonated with regards to looks. the person must have been observed for at least 1 minute of concentration.

spell name:
IMPERSONATION VOICE
list name:
enchanting law
level:
10
realm:
essence/mentalism
type:
enchanter base
spell class:
E
duration:
1 hour / level
range:
10'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Target has a limited illusion on himself that that allows him to sound like a specific person. The person can be impersonated with regards to voice. The person must have been observed for at least 1 minute of concentration.

spell name:
IMPERSONATION VOICE
list name:
guises
level:
8
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target has a limited illusion on himself that that allows him to sound like a specific person. the person can be impersonated with regards to voice. the person must have been observed for at least 1 minute of concentration.

spell name:
IMPLANT MEMORY
list name:
Thought Master
level:
15
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can implant one memory in target's mind, causing the target to believe that he did or said something in the past. This memory cannot be contrary to what target might actually do, if it is the target gains +50 to his RR. If target resists by more than 25, he perceives what is being attempted.

spell name:
IMPLANT THOUGHT
list name:
Thought Master
level:
10
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can implant one single concept thought in the target's head. The thought should not be absolutely contrary to the target's normal lines of thinking, or target is at a +50 for his RR. If target resists by more than 25, he perceives what is being attempted.

spell name:
IMPLANT THOUGHT
list name:
mind merge
level:
60
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / level
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: caster can remove one thought or memory from the target's mind each round. the caster can replace thoughts stolen with replacement thoughts of his own design. the thoughts implanted may be true or false and the target will continue to believe them until presented with irrefutable evidence to the contrary.

spell name:
IMPLANT THOUGHT PATTERN
list name:
Thought Master
level:
50
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can alter target's entire way of thinking, e.g., change his personality, who he thinks his friends are, his outlook, etc... His old memories are repressed, but skills remain unaffected. Target gets to try to resist the Psion's effects once every 10 days. If cast immediately after an Amnesia, the Psion has a -30 to target's RR, and target gets no RR for the duration of the amnesia.

spell name:
IMPLODE
list name:
gravity law
level:
30
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Creates an external negative gravitational force which causes the target to implode. Target receives an 'E' Crush critical.

spell name:
IMPLODE
list name:
Rending Ways
level:
20
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a target or object to implode upon itself. Affected target takes one random Impact critical (random severity and roll) and one Stress critical (2 levels less severity than the Impact crit, but never less than an A). An object which fails it's RR will be compressed into half the area it normally occupies (more if this is impossible).

spell name:
IMPLOSION
list name:
gas destruction
level:
50
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
300'
area of effect:
1 enclosure
sourcebook:
spell law
description: destroys gases in a single enclosure (e.g., usually a building) up to a size of 100' x 100' x 100' (or 1,000,000 cu'). the building has a chance of collapsing (dependent on construction) and everyone inside takes a "e"" impact critical from the falling debris."

spell name:
IMPOSSIBILITY
list name:
chaos mastery
level:
50
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
varies
range:
100'
area of effect:
sourcebook:
rolemaster companion 4
description: this spell is intended for use by Chaos Lords (RMC3 2.2.3). With this spell the caster causes something to happen that is completely impossible, rather than just improbable. Buildings can be swallowed up by the ground, a magical sword can be reverted back to its original one, a person can grow a new limb, an object or being can be summoned/banished from/to another place, etc. The more impossible and/or creative the effect, the better.

spell name:
IMPOSTER
list name:
Devious Ways
level:
15
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to perfectly mimic an individual or race-type including personal habits, foibles, quirks, speech patterns, tics, bearing, etc.

spell name:
IMPOTENCE
list name:
influences
level:
5
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 week / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is totally impotent

spell name:
IMPOTENCE TRUE
list name:
influences
level:
12
realm:
mentalism
type:
houri base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is totally impotent

spell name:
IMPOTENT SPELLS
list name:
Prison Law
level:
30
realm:
Essence
type:
open essence
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Prevents a target (who fails his RR) from using his PPs for the duration of this spell. If the target may normally cast a spell for free (without the use of PPs, adders, etc.), then he still retains this ability.

spell name:
IMPRECATION
list name:
channels
level:
20
realm:
essence/channeling/mentalism
type:
cleric base
spell class:
f
duration:
special
range:
special
area of effect:
self
sourcebook:
rolemaster companion 1
description: this spell is unique in that it is not always necessary to learn it to cast it. this spell allows most spell casters to utter a final curse at their moment of death. the magnitude of the curse is left up to the gm but the imprecation is directed against a maximum number of beings equal to the half the caster's level. the caster must specify a method that the affected beings may use to negate the curse without magic (it need not be easy).

spell name:
IMPROMPTU STAGE
list name:
Entertainment Law
level:
18
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
10' R/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows an audience (of up to 1 person per level of caster), who desires to, to perceive the stage and its occupants regardless of audience location and facing (behind tree or hill etc.). Audience must be within caster's range. This spell is similar to the Invisibility spell, but instead of bending light so as to be invisible, it will bend light so as to be easily perceived.

spell name:
INC. ELEMENTAL FRICTION
list name:
Friction Mastery
level:
17
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to designate an area (up to 100 cubic feet per level) through which one element such as fire, ice, chaos, electricity, etc. has difficulty passing. All elements and elemental spells passing through or occurring within the affected area will be slowed to 1/4th normal speed. For example, fires will burn at 25% of their normal rate (4 times as long), 'Fire' effects spells will require 4 times as long to cast, and be at -1 per level of caster of the Decrease Living Friction spell, etc.

spell name:
INC. FRICTION INTERACTION
list name:
Friction Mastery
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: This spell allows the caster to increase the friction between one state (liquid, solid, gas, Primal Essence, elemental, and living) per ten levels of the caster (at 30th level, the caster would be able to increase the friction between three different states). The increase in the friction per state is dependent upon the allowable increase per each of spells for corresponding state (see lower level spells dealing with the increase of friction per state). Amount of affected matter, is dependent upon individual state spells.

spell name:
INC. GAS FRICTION
list name:
Friction Mastery
level:
8
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to increase the friction between matter and an area of gas (up to 100 cubic feet per level) by up to 1 time per level of caster. At 8x this will have the effect of slowing anything or anyone passing through this area by half (as if they were moving through water). At 20x or above air friction will have the effect of holding anyone inside it immobile for the duration.

spell name:
INC. LIQUID FRICTION
list name:
Friction Mastery
level:
11
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to increase the friction between matter and an area of liquid (up to 100 cubic feet per level) by up to 1x per level of caster. At 11x this will cause water to have the consistency of thick mud. At 20x this will cause water to take on the consistency of concrete.

spell name:
INC. LIVING FRICTION
list name:
Friction Mastery
level:
15
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may increase 'living' friction (of one being who misses a RR) by up to 1x per 2 levels of caster. This will have the following effects: at 2x to 5x - will cause bleeding to slow by the multiplier (in hits per round each round), will cause general cell damage (over the entire body) amounting in the multiplier per round in hits taken; at 6x to 10x - as above, plus slow the individual to half normal action and -25 to all actions. 11x and up - individual is in stasis, e.g., no movement possible, all natural body processes are halted.

spell name:
INC. PRIMAL FRICTION
list name:
Friction Mastery
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may increase the friction between Essence (of any chosen sort such as Essence, Mentalism, Channeling, etc.) and it's environment. This will have the effect of slowing any of the chosen type of Essence passing through the area, e.g., any spells cast in this area will be saved against at +1 per level of the caster of the Increase Elemental Friction spell, all of the affected spells cast in the area will require 4 times as long to cast.

spell name:
INC. SOLID FRICTION
list name:
Friction Mastery
level:
13
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows the caster to increase the friction between a solid (up to 100 cubic feet per level) and anything that interacts with it. Depending upon the object and how rough or smooth it is, this will cause the softer of the two objects to be worn away at an increased rate. If the friction is increased by 3x the 'wear' would be increased by 9x.

spell name:
INCISION
list name:
surgeon's guide
level:
3
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Creates a clean incision into living material a predetermined length and depth. Incision will not bleed for the duration of the spell.

spell name:
INCREASE AREA I
list name:
Spell Enhancement II
level:
7
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: If the next spell cast has an “area” for an area of effect, it is increased by 5'. For example, a 10'R spell will become a 15'R spell.

spell name:
INCREASE AREA II
list name:
Spell Enhancement II
level:
12
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: If the next spell cast has an “area” for an area of effect, it is increased by 10'. For example, a 10'R spell will become a 20'R spell.

spell name:
INCREASE AREA III
list name:
Spell Enhancement II
level:
18
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: If the next spell cast has an “area” for an area of effect, it is increased by 15'. For example, a 10'R spell will become a 25'R spell.

spell name:
INCREASE ATTRACTION
list name:
Magnetic Ways
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster may increase the attraction of any magnetized object by up to 100 pounds of pull per level of caster. For example, a 14th level caster may cause a magnet to have 1400 pounds of attraction. Distance makes a great difference when discussed in relation to magnetism, so for every foot of distance between an object and the magnet, reduce the amount of attraction by a factor of 2. Note: This spell can deliver increased effect when used in conjunction with other spells on this list.

spell name:
INCREASE FORM/SHAPE
list name:
Matter Manipulation
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 creation
sourcebook:
spell user's companion
description: This spell allows the caster to “add” or “take” protoplasm from a previously created form or shape. The creation will shrink or grow according to how much protoplasm is added or taken. The amount of protoplasm which may be added or taken is equal to 3x the casters level in cubic feet. Any “extra” protoplasm vanishes when extracted from the form or shape. This spell will not increase the duration of the original form or shape.

spell name:
INCREASE HEAT
list name:
Forging Mastery
level:
18
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
touch
area of effect:
1 fire
sourcebook:
spell user's companion
description: Allows caster to increase heat from forge by up to +100°F/lvl. Fuel in forge is consumed at an additional + 10%/additional 100°F, e.g., Aville, a 40th level Smith, increases the temperature of his forge by +3000°F for his work with molten iron. The fuel consumption rate of his forge goes to 4x (normal + 300%=400%). This will keep his apprentices plenty busy for as long as he maintains this temperature.

spell name:
INCREASE POTENTIAL
list name:
ephemeral enhancement
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Permanently increases one statistic's potential by one point per five levels of the caster. Caster can only increase a particular potential one time; cumulative castings to increase a potential multiple levels have a 20% chance per attempt of reducing the temporary and permanent values to 1.

spell name:
INCREASE RADIUS 1
list name:
spell manipulation
level:
5
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Radius of target's spells are increased by 25%.

spell name:
INCREASE RADIUS 2
list name:
spell manipulation
level:
9
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Radius of target's spells are increased by 50%.

spell name:
INCREASE RADIUS 3
list name:
spell manipulation
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Radius of target's spells are increased by 75%.

spell name:
INCREASE REPULSION
list name:
Magnetic Ways
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: As Increase Attraction, but caster may increase the repulsion of any magnetized object by up to 100 pounds of push per level of caster.

spell name:
INCREASE SPEED
list name:
Genetic Ways
level:
12
realm:
Channeling
type:
animist base
spell class:
U
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: This spell allows caster to increase the speed at which cells multiply. The increase is 2% per level of the caster. This spell may speed the aging and healing process.

spell name:
INCREASE WEIGHT
list name:
Matter Shaping
level:
12
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to shape up to 1 cubic foot of material per level so that it's molecules are more tightly packed, thus the material is heavier. Caster may increase the weight by +10% per level. 13- Shape Gas (F) Allows caster to alter the shape (with his mind) of up to 1 cubic foot per level of any one type of gas within range. The altered form will retain its shape for the duration of concentration and afterwards until acted upon by outside forces.

spell name:
INCREASED IMAGE
list name:
Illusion
level:
16
realm:
Psion
type:
closed psion
spell class:
M
duration:
10 minutes / level
range:
30 m
area of effect:
4 m R
sourcebook:
spell user's companion
description: Creates the image of one object or being, that will move however the caster desires while he concentrates. When the caster stops concentrating the image remains, but is immobile (the caster can resume concentration later and move the image again). The image may be of any size to fit in a 4 m radius sphere.

spell name:
INCREASED RANK
list name:
Martial Mastery
level:
25
realm:
Essence
type:
monk base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +1 to a chosen MA attack per level of caster for the duration of this spell.

spell name:
INCUBATE
list name:
Livestock Ways
level:
2
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to incubate eggs (up to 1/lvl) for up to one day per level. This spell will maintain appropriate conditions to allow the eggs to hatch for the duration of the spell. This spell must be cast on a suitable container which will house the eggs till they hatch or the duration expires. This spell will not protect the eggs from seriously adverse environmental conditions (below zero temperatures, rough handling, being immersed with water, etc.).

spell name:
INDICTMENT
list name:
none
level:
30
realm:
essence/channeling/mentalism
type:
rm2 c1 3.6 additional spells
spell class:
f
duration:
special
range:
unlimited
area of effect:
target
sourcebook:
rolemaster companion 1
description: the spell will only effect someone that has committed an "unfair"" act against the caster, most often the theft of an item which the caster owns. if the criminal is known to the caster or has something which belongs to the caster, the caster may attempt to inflict a wasting disease on the target using this spell. the caster of this spell may only attempt to cast this spell on a given individual once for each ""unfair"" act. if the target fails his rr, the disease saps 10% of the target's total hit points each day and they cannot be healed without the spell being removed. normally, removal of the indictment only occurs when the item is returned or restitution made for the crime or the death of the target or caster. attempts may be made to remove the indictment (dispel spell or a cure disease spell), but the spell receives a + 50 modification to its rr's. if such an attempt fails, the spell caster who attempted to remove the indictment suffers two ""c"" severity electrical criticals."

spell name:
INDIVIDUAL ACTION
list name:
Perception's Master
level:
19
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may cause different portions of one sensory system to act independently of one another (each eye can watch different things, each ear can focus on different sounds, etc), with normal perceptual abilities for each different part.

spell name:
INDOORSMAN CURSE
list name:
Dark Curses
level:
2
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is -30 to foraging; -20 to Tracking, Trap-building , and Stalk & Hide outside.

spell name:
INEVITABILITY
list name:
Combat Reflexes
level:
30
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to have one 'perfect attack' which will ignore target's DB. However, the caster will also be defenseless (no DB).

spell name:
INFLUENCE
list name:
Devious Ways
level:
8
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be favorably disposed to your point of view if it is not totally alien to him. For example, Councilor Basel influences Councilor Morex, who was previously undecided, to vote Yea on the Regicide Issue.

spell name:
INFLUENCE
list name:
Ritual Mastery
level:
9
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the most propitious influence for this particular ritual, e.g., what gives him the greatest bonus to the ritual success roll. If the caster casts this spell a second time it will provide him with knowledge of the second most propitious influence, etc.

spell name:
INFORMATION PROCESSING
list name:
past visions
level:
60
realm:
mentalism
type:
seer base
spell class:
m
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: caster can absorb and remember data at 60x normal rate. this applies to reading, memorizing the layout of a place, person, item, or etc. this spell may be thrown so that it operates at the same time as a spell which receives information, such as the other past visions spells, the mind visions, the future visions, etc. the caster's memory of the received data will be perfect.

spell name:
INFUSION
list name:
Mana Currents
level:
20
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / 10 failure
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target suffers an "E"" Electrical critical each round for 1 rnd/10% failure."

spell name:
INGOT-IZE METAL 
list name:
Mining Law
level:
19
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 ib/lvl
sourcebook:
spell user's companion
description: Molds metal (up to one pound per level of caster) of a single type into a solid block.

spell name:
INITIATIVE 1
list name:
amplifications
level:
2
realm:
arcane
type:
open arcane
spell class:
p
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's initiative is increased by +20.

spell name:
INITIATIVE 2
list name:
amplifications
level:
7
realm:
arcane
type:
open arcane
spell class:
p
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's initiative is increased by +30.

spell name:
INITIATIVE TRUE
list name:
amplifications
level:
12
realm:
arcane
type:
open arcane
spell class:
p
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's initiative is increased by +40.

spell name:
INITUITION 1
list name:
time's bridge
level:
2
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next minute if he takes a specific action.

spell name:
INJURY LORE
list name:
Arcane Healing
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gains complete knowledge of injury, including tools and methods necessary to effect complete recovery.

spell name:
INJURY TYPING
list name:
Arcane Healing
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
1 injury
sourcebook:
spell user's companion
description: Caster is able to determine the exact nature and severity of any one injury.

spell name:
INKLING
list name:
Mind's Defense
level:
1
realm:
Psion
type:
closed psion
spell class:
PS*
duration:
-
range:
30m
area of effect:
self
sourcebook:
spell user's companion
description: Caster (if conscious and generally alert) is warned one round before someone is about to mentally attack him (assuming the attacking Psion requires preparation). If attacker succeeds in a RR, this Psion is not triggered.

spell name:
INNER THOUGHTS C
list name:
mind visions
level:
10
realm:
mentalism
type:
seer base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts, learns reasoning and thought patterns behind surface thoughts from target; if target makes his rr by more than 50 he realizes what is happening; caster can concentrate on one target each round.

spell name:
INNER THOUGHTS C
list name:
mind merge
level:
10
realm:
mentalism
type:
mentalist base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts, learns reasoning and thought patterns behind surface thoughts from target; if target makes his rr by more than 25 he realizes what is happening; caster can concentrate on one target each round.

spell name:
INNER WALL
list name:
inner walls
level:
50
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 25 bonus to his rrs, maneuvers and db.

spell name:
INNER WALL 1
list name:
mind mastery
level:
3
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets +5 bonus to his rrs versus mind attacks.

spell name:
INNER WALL 2
list name:
mind mastery
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets +10 bonus to his rr versus mind attacks.

spell name:
INNER WALL 3
list name:
mind mastery
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets +15 bonus to his rrs versus mind attacks.

spell name:
INNER WALL 5
list name:
mind mastery
level:
16
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets +25 bonus to his rrs versus mind attacks.

spell name:
INNER WALL TRUE
list name:
mind mastery
level:
19
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets +50 bonus to his rrs versus mind attacks.

spell name:
INNER WARDINGS
list name:
perimeter wardings
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This simple enchantment allows a perimeter enchantment to be directed inward. The perimeter ward will now only effect outgoing spells (i.e., spells crossing the perimeter from the inside).

spell name:
INSANITY POWER WORD *
list name:
words of power
level:
10
realm:
essence
type:
runemaster base
spell class:
m*
duration:
1 day / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: gives a random insanity. gm's choice.

spell name:
INSATIABILITY
list name:
Psychosis Mastery
level:
10
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be insatiable regarding one activity, e.g., bloodshed, sex, drinking, exertion, etc.

spell name:
INSCRIBE SIGN
list name:
symbol embedding
level:
25
realm:
essence
type:
delver base
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 surface
sourcebook:
rolemaster companion 1
description: (pick one of stunning / fear / sleep / blinding / paralysis) rr mod: -20. a sign can be inscribed on any "non-moble"" surface and affects the triggering being. a sign can be triggered by on of the following (decided by caster): time period, certain movements, certain sounds, touch, reading, etc. the sign is cancelled when the being fails a rr against it. sign of stunning stuns the target for 10 min/ 10 failure."

spell name:
INSECT CONTROL
list name:
insect mastery
level:
9
realm:
channeling
type:
druid base
spell class:
m
duration:
1 hour / level
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster has total control (includes suicidal commands) over one type of insect for the duration.

spell name:
INSECT CONTROL TRUE
list name:
insect mastery
level:
15
realm:
channeling
type:
druid base
spell class:
m
duration:
10 hours / level
range:
50'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Caster has total control (includes suicidal commands) over one type of insect for the duration.

spell name:
INSECT FORM 1
list name:
insect mastery
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Castertakes on the form and physical aspects of any Type 1 insect. Caster retains his mind, spirit, and mass (e .g., the insect form will be Medium in size), but cannot speak or write.

spell name:
INSECT FORM 2
list name:
insect mastery
level:
16
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Castertakes on the form and physical aspects of any Type 2 insect. Caster retains his mind, spirit, and mass (e .g., the insect form will be Medium in size), but cannot speak or write.

spell name:
INSECT FORM 3
list name:
insect mastery
level:
18
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Castertakes on the form and physical aspects of any Type 3 insect. Caster retains his mind, spirit, and mass (e .g., the insect form will be Medium in size), but cannot speak or write.

spell name:
INSECT FORM 4
list name:
insect mastery
level:
20
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Castertakes on the form and physical aspects of any Type 4 insect. Caster retains his mind, spirit, and mass (e .g., the insect form will be Medium in size), but cannot speak or write.

spell name:
INSECT GROWTH 1
list name:
insect mastery
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
50'
area of effect:
1 insect
sourcebook:
rolemaster companion 5
description: Causes one insect to grow to a Small size.

spell name:
INSECT GROWTH 2
list name:
insect mastery
level:
14
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
50'
area of effect:
1 insect
sourcebook:
rolemaster companion 5
description: Causes one insect to grow to a Medium size.

spell name:
INSECT GROWTH 3
list name:
insect mastery
level:
17
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
50'
area of effect:
1 insect
sourcebook:
rolemaster companion 5
description: Causes one insect to grow to a Large size.

spell name:
INSECT MASTERY
list name:
insect mastery
level:
50
realm:
channeling
type:
druid base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster may use any lower level spell on this list, once per round.

spell name:
INSECT SENSE
list name:
beast's ways
level:
12
realm:
channeling
type:
druid base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster gains the vibratory sensitivity of an insect. He can sense vibrations in the ground indicating general movements and approximate number of targets ( +/- 10%) up to 1 00'/level away.

spell name:
INSOMNIA
list name:
mind disease
level:
1
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has trouble sleeping; he is at -25 to all activities after suffering this for 2 days.

spell name:
INSOMNIA
list name:
Psychosis Mastery
level:
4
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be unable to sleep for long periods of time. For each day the target goes without rest he will gain an additional -10 to all actions (this detriment cannot go below -50). This spell cast upon an elf, would prevent him from achieving the focus necessary for meditation, equaling the same results.

spell name:
INSOMNIA
list name:
chill of night
level:
8
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Duration 24hr / 10% failure. Target has trouble sleeping. He will be at -25 for the duration of the period of insomnia.

spell name:
INSOMNIA TRUE
list name:
mind disease
level:
11
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target can only sleep if he uses drugs or spells (e.g., a sleep spell); he adds 100 to his rrs against all sleep spells; if he gets no sleep, he will slowly go mad.

spell name:
INSPIRATIONS 1 *
list name:
inspirations
level:
2
realm:
channeling
type:
paladin base
spell class:
m*
duration:
2 rounds / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +5 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments.

spell name:
INSPIRATIONS 10 *
list name:
inspirations
level:
25
realm:
channeling
type:
paladin base
spell class:
m*
duration:
2 rounds / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +50 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments.

spell name:
INSPIRATIONS 2 *
list name:
inspirations
level:
4
realm:
channeling
type:
paladin base
spell class:
m*
duration:
2 rounds / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +10 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments.

spell name:
INSPIRATIONS 4 *
list name:
inspirations
level:
7
realm:
channeling
type:
paladin base
spell class:
m*
duration:
2 rounds / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +20 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments.

spell name:
INSPIRATIONS 5 *
list name:
inspirations
level:
9
realm:
channeling
type:
paladin base
spell class:
m*
duration:
2 rounds / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +25 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments.

spell name:
INSPIRATIONS 6 *
list name:
inspirations
level:
12
realm:
channeling
type:
paladin base
spell class:
m*
duration:
2 rounds / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +30 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments.

spell name:
INSPIRATIONS 7 *
list name:
inspirations
level:
15
realm:
channeling
type:
paladin base
spell class:
m*
duration:
2 rounds / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +35 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments.

spell name:
INSPIRATIONS 8 *
list name:
inspirations
level:
17
realm:
channeling
type:
paladin base
spell class:
m*
duration:
2 rounds / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +40 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments.

spell name:
INSPIRATIONS 9 *
list name:
inspirations
level:
19
realm:
channeling
type:
paladin base
spell class:
m*
duration:
2 rounds / level
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to inspire all within the 10' r/lvl of himself who are on the caster's side (they must be aware that he is there). thus giving then a +45 to all rolls. note that this spell does not affect the caster. inspiration spells are not cumulative. this spell is normally only usable in combat or at highly religous moments.

spell name:
INSPIRATIONS MASTERY
list name:
inspirations
level:
50
realm:
channeling
type:
paladin base
spell class:
m
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can use one spell on this list each round (10th level or lower).

spell name:
INSPIRE
list name:
Battle Law
level:
19
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
1 round / level
range:
100'/lvl
area of effect:
10/lvl
sourcebook:
spell user's companion
description: Caster causes targets to have perfect and unshakable morale for the duration of the spell. This spell will rally even routed troops for its duration.

spell name:
INSTABILITY C
list name:
entity mastery
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level (concentration)
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: when used against an artifical being, this spell causes the target to unform. every round that the caster concentrates, the entity must attempt to make an rr. if it fails, it is limited to 25% of normal movement or combat, may not throw spells, is in agony, and loses a percentage of all its characteristics equal to the amount by which it failed. when the entity is reduced to 0%, it is destroyed and all that remains is an amorphous mass of the material that made up its body. any round that the entity succeeds with its rr, the caster takes damage equal to 10% of his original total hit points but may continue to maintain the spell if he is not prevented by some other occurrence. if the entity survives the spell, all of its reductions and damage to it are restored.

spell name:
INSTANT ADJUSTMENT
list name:
Body Mastery
level:
25
realm:
Prosaic
type:
open prosaic
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to instantly adjust one physiological response to a particular situation, e.g., eyes to dark, skin to sun (tan), etc.

spell name:
INSTANT HERBAL CURES
list name:
herb mastery
level:
4
realm:
channeling
type:
animist base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 herb
sourcebook:
spell law
description: allows caster to make any one herb capable of being instantly effective; when the herb is subsequently used, its benefits/dangers will be immediately felt.

spell name:
INSTANT ORIENTATION
list name:
Combat Reflexes
level:
2
realm:
Mentalism
type:
closed mentalism
spell class:
I*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is instantly made aware of all pertinent factors relating to the task being attempted (based upon perception rolls). This spell doesn't give any special perceptual powers, it just allows all normal perceptions to be utilized instantly. If caster misses one or more of his perception rolls, then he is without that information. For example, a caster teleports into a potentially hostile situation and immediately follows this with a stored program of Instant Orientation. The caster would appear at the teleport location, roll any applicable perception rolls (sight, hearing, etc.) for his instant orientation then be able to take appropriate action according to what he perceives.

spell name:
INSTANT RETURN
list name:
conveyance
level:
18
realm:
mentalism
type:
seer base
spell class:
u
duration:
-
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche can instantly return to his body, regardless of distance. Caster must make a RR (no mods) vs. the level of this spell or be disoriented and stunned 1 round / 5% failure upon rejoining.

spell name:
INSTANTANEOUS
list name:
spell manipulation
level:
25
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Duration of target's spells become instantaneous.

spell name:
INSULATE
list name:
Structure Law
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to utilize up to 10 cu'/lvl of caster of any natural materials at hand and insulate a structure to the fullest ability of the particular material. Thus it is possible to insulate almost any structure using virtually anything. The lesser the heat conduction of a particular material, the greater its ability to insulate.

spell name:
INTANGIBLE STORAGE
list name:
Assimilation Mastery
level:
3
realm:
Essence
type:
alchemist base
spell class:
F*
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to store the actual abilities of a drained item, e.g., the magical power or ability itself. This spell will allow caster to store one specific ability per casting, e.g., flying ability, +5 bonus, returning ability, etc. Caster has one storage 'slot' per level of experience. These stored abilities are vulnerable to dispel, anti-magic effects, etc. as if they were the actual item that the selected ability was drained from. A partial listing of the approximate value of varied abilities is as follows: Storage Slots Ability Necessary Notes +5 bonus 1 1 daily charge 1 spell level is irrelevant xl multiplier 1 +1 adder 1 each additional extra range, stat bonus, enchanted property 1 casting levels, etc. Weapon characteristics per 5 levels of effect* 1 Undead Slayer (20th)=4 slots * See Section 5.3 RMCI Example 1: A 10th level Alchemist drains a +60 Bastard Sword of Fire Dragon Slaying (with the Drain Item Spell). The Alchemist may choose to Intangible Store up to 10 abilities of an item, 10 +5sor4 +5s and the Dragon-Slaying ability (30th level effect = 6 slots). The rest of the item s powers are lost (+10 and Dragon-Slaying ability or +40 in the above choices). Example 2: A 10th level Alchemist drains a x5 Multiplier Ring that is only usable by Mentalists. The Alchemist may drain the item and hold all abilities (5 of them, one for each of the multipliers) in 'Intangible Storage , leaving 5 free spaces for other drained abilities. The drained multipliers are still only usable by Mentalists (if they are ever reintroduced to another item).

spell name:
INTERCHANGE STYLE
list name:
Martial Mastery
level:
50
realm:
Essence
type:
monk base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may use his best MA attack rank for any type MA attack he desires (provided he knows at least one rank in the different type).

spell name:
INTERNAL CLOCK
list name:
Body Mastery
level:
2
realm:
Prosaic
type:
open prosaic
spell class:
I*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to access his own internal clock, learning exactly how much time has passed over a specific period, e.g., how long have I been asleep, how long have I wandered in this forest, etc.

spell name:
INTERROGATION
list name:
Cruelty Ways
level:
18
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Adds a +5%/level of caster bonus to the Interrogation skill. This spell is particularly effective when used in concert with the other spells on this list.

spell name:
INTUITION 1
list name:
time's sense
level:
3
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next minute if he takes a specific action.

spell name:
INTUITION 10
list name:
time's sense
level:
17
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next ten minutes if he takes a specific action.

spell name:
INTUITION 10
list name:
time's bridge
level:
13
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next ten minutes if he takes a specific action.

spell name:
INTUITION 3
list name:
time's bridge
level:
4
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next 3 minutes if he takes a specific action.

spell name:
INTUITION 3
list name:
time's sense
level:
6
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next 3 minutes if he takes a specific action.

spell name:
INTUITION 5
list name:
time's bridge
level:
8
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action.

spell name:
INTUITION 5
list name:
time's sense
level:
9
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action.

spell name:
INTUITION I
list name:
Mind's Eye
level:
2
realm:
Psion
type:
closed psion
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains vision of what probably will happen to him if he takes a specified action within the next minute.

spell name:
INTUITION TRUE
list name:
time's bridge
level:
15
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next 1 minute per level if he takes a specific action.

spell name:
INTUITIONS 1
list name:
future visions
level:
1
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
self
area of effect:
action
sourcebook:
spell law
description: caster gets a vision of what will happen in the next minute if he takes a specific action.

spell name:
INTUITIONS 1
list name:
anticipations
level:
5
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next minute if he takes a specific action.

spell name:
INTUITIONS 1
list name:
visions
level:
2
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next minute if he takes a specific action.

spell name:
INTUITIONS 1
list name:
communion
level:
3
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next minute if he takes a specific action.

spell name:
INTUITIONS 1
list name:
communal ways
level:
3
realm:
channeling
type:
cleric base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next minute if he takes a specific action.

spell name:
INTUITIONS 1
list name:
deep earth commune
level:
2
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next minute if he takes a specific action.

spell name:
INTUITIONS 10
list name:
future visions
level:
10
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
self
area of effect:
action
sourcebook:
spell law
description: caster gets a vision of what will happen in the next ten minutes if he takes a specific action.

spell name:
INTUITIONS 10
list name:
visions
level:
9
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next ten minutes if he takes a specific action.

spell name:
INTUITIONS 10
list name:
communion
level:
11
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next ten minutes if he takes a specific action.

spell name:
INTUITIONS 10
list name:
communal ways
level:
11
realm:
channeling
type:
cleric base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next ten minutes if he takes a specific action.

spell name:
INTUITIONS 10
list name:
deep earth commune
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next ten minutes if he takes a specific action.

spell name:
INTUITIONS 2
list name:
anticipations
level:
11
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next two minutes if he takes a specific action.

spell name:
INTUITIONS 3
list name:
future visions
level:
3
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
self
area of effect:
action
sourcebook:
spell law
description: caster gets a vision of what will happen in the next three minutes if he takes a specific action.

spell name:
INTUITIONS 3
list name:
communion
level:
5
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next three minutes if he takes a specific action.

spell name:
INTUITIONS 3
list name:
communal ways
level:
5
realm:
channeling
type:
cleric base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next three minutes if he takes a specific action.

spell name:
INTUITIONS 3
list name:
deep earth commune
level:
5
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next three minutes if he takes a specific action.

spell name:
INTUITIONS 5
list name:
future visions
level:
5
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
self
area of effect:
action
sourcebook:
spell law
description: caster gets a vision of what will happen in the next five minutes if he takes a specific action.

spell name:
INTUITIONS 5
list name:
visions
level:
5
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action.

spell name:
INTUITIONS 5
list name:
communion
level:
8
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action.

spell name:
INTUITIONS 5
list name:
communal ways
level:
8
realm:
channeling
type:
cleric base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action.

spell name:
INTUITIONS 5
list name:
deep earth commune
level:
7
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next five minutes if he takes a specific action.

spell name:
INTUITIONS 7
list name:
deep earth commune
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next seven minutes if he takes a specific action.

spell name:
INTUITIONS TRUE
list name:
future visions
level:
15
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
self
area of effect:
action
sourcebook:
spell law
description: caster gets a vision of what will happen in the next minute per level if he takes a specific action.

spell name:
INTUITIONS TRUE
list name:
anticipations
level:
20
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next one minute per level if he takes a specific action.

spell name:
INTUITIONS TRUE
list name:
visions
level:
15
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next one minute per level if he takes a specific action.

spell name:
INTUITIONS TRUE
list name:
communion
level:
25
realm:
channeling
type:
paladin base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next one minute per level if he takes a specific action.

spell name:
INTUITIONS TRUE
list name:
communal ways
level:
25
realm:
channeling
type:
cleric base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains a vision of what will happen in the next one minute per level if he takes a specific action.

spell name:
INTUITIONS TRUE
list name:
deep earth commune
level:
19
realm:
essence/channeling
type:
crystal mage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains a vision of what will happen in the next one minute per level if he takes a specific action.

spell name:
INTUITIVE DANCE 1
list name:
communing dances
level:
3
realm:
channeling
type:
dervish base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next minute if he takes a specified action.

spell name:
INTUITIVE DANCE 10
list name:
communing dances
level:
11
realm:
channeling
type:
dervish base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next ten minutes if he takes a specified action.

spell name:
INTUITIVE DANCE 3
list name:
communing dances
level:
5
realm:
channeling
type:
dervish base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next three minutes if he takes a specified action.

spell name:
INTUITIVE DANCE 5
list name:
communing dances
level:
8
realm:
channeling
type:
dervish base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next five minutes if he takes a specified action.

spell name:
INTUITIVE DANCE TRUE
list name:
communing dances
level:
25
realm:
channeling
type:
dervish base
spell class:
i
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster gains a vision of what will happen in the next minute per level if he takes a specified action.

spell name:
INVERTED SHOCKWAVE
list name:
shockwaves
level:
40
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
100' / level
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster creates a shockwave which starts at the caster and radiates outward in an expanding circle. The Inverted Shockwave delivers no damage, but will cancel out all existing Shockwaves and Standing Waves that fail a RR. An lnverted Shockwave has a percentage chance to dampen any earthquake within range equal to the caster's level minus 2x the Richter scale severity of the earthquake.

spell name:
INVESTITURE V
list name:
ceremonies
level:
10
realm:
channeling
type:
closed channeling
spell class:
fp
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target gains access to channeling power points. does not teach a list or provide power points to one without the necessary stats. all users of channeling must be invested. this ceremony requires 4 oz. of holy / unholy water.

spell name:
INVESTMENT
list name:
Ritual Mastery
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a PP channel between caster and ritual “helpers” that allows caster to gain 1 PP for each 2 PPs passed by helpers. Caster may designate up to 1 helper per level at time of casting.

spell name:
INVISIBILITIY 1 (1' R)
list name:
invisible ways
level:
4
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1target
sourcebook:
spell law
description: the target is made invisible and everything within 1' of the target is also invisible as long as it is within the 1' r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
INVISIBILITY
list name:
Fey Magic
level:
5
realm:
essence/channeling/mentalism
type:
Special
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster and everything around him (up to 1' Radius) is invisible for 24 hours or until he makes a violent action.

spell name:
INVISIBILITY
list name:
gravity law
level:
3
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: By manipulating gravity the caster is able to bend the radiation spectrum around his immediate vicinity thus rendering him totally invisible. Note: this form of invisibility is not detectable by any sort of altered vision, e.g. , infrared, x-ray, ultravision, etc., and anyone using Detect Invisible receives a -30 to his attempts to detect a target using this form of invisibility. See invisible functions normally.

spell name:
INVISIBILITY
list name:
Escaping Ways
level:
10
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster and all within up to T radius of his body are rendered invisible until either 24 hrs pass or the caster or an affected object are struck a violent blow (being hit by a weapon, falling, striking a violent blow, etc.).

spell name:
INVISIBILITY (1")"
list name:
mystic escapes
level:
4
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
24 hours (varies)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: the target is made invisible and everything within 1' of the target is also invisible as long as it is within the 1' r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
INVISIBILITY (1' R)
list name:
cloaking
level:
6
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
24 hours (varies)
range:
touch
area of effect:
1target
sourcebook:
spell law
description: the target is made invisible and everything within 1' of the target is also invisible as long as it is within the 1' r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
INVISIBILITY (1' R)
list name:
hiding
level:
5
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: everything within 1' of the target is invisible as long as it is withing the 1' r and none of the following occur: 24 hours pass or the object is struck by a violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack). only objects totally contained in the radius at the time of casting become invisible.

spell name:
INVISIBILITY (1' RADIUS)
list name:
enchanting law
level:
4
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
24 hours (varies)
range:
Touch
area of effect:
1Target
sourcebook:
rolemaster companion 4
description: The target is made invisible and everything within 1' of the target is also invisible as long as it is within the 1' R. The target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
INVISIBILITY (TO 1' R)
list name:
cloaking
level:
9
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
24 hours (varies)
range:
touch
area of effect:
1target
sourcebook:
spell law
description: the target is made invisible and everything within up to 1' of the target is also invisible as long as it is within the 1' r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
INVISIBILITY (TO 1' R)
list name:
hiding
level:
6
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: everything up to 1' of the target is invisible as long as it is withing the up to 1' r and none of the following occur: 24 hours pass or the object is struck by a violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack). only objects totally contained in the radius at the time of casting become invisible.

spell name:
INVISIBILITY (TO 10' R)
list name:
hiding
level:
11
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
self
area of effect:
10' radius
sourcebook:
spell law
description: everything up to 10' of the target is invisible as long as it is withing the up to 10' r and none of the following occur: 24 hours pass or the object is struck by a violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack). only objects totally contained in the radius at the time of casting become invisible.

spell name:
INVISIBILITY 1 ( TO 10' R)
list name:
invisible ways
level:
11
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1target
sourcebook:
spell law
description: the target is made invisible and everything within up to 10' of the target is also invisible as long as it is within the r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
INVISIBILITY 1 ( TO 20' R)
list name:
invisible ways
level:
20
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1target
sourcebook:
spell law
description: the target is made invisible and everything within up to 20' of the target is also invisible as long as it is within the r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
INVISIBILITY 1 (10' R)
list name:
invisible ways
level:
8
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1 target (10'r)
sourcebook:
spell law
description: the target is made invisible and everything within 10' of the target is also invisible as long as it is within the r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
INVISIBILITY 1 (TO 1' R)
list name:
invisible ways
level:
6
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1target
sourcebook:
spell law
description: the target is made invisible and everything within up to 1' of the target is also invisible as long as it is within the 1' r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
INVISIBILITY 2 ( TO 10' R)
list name:
invisible ways
level:
18
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
2 targets
sourcebook:
spell law
description: the targets are made invisible and everything within up 10' of them are also invisible as long as they are within the r. the targets will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
INVISIBILITY 2 (1' R)
list name:
invisible ways
level:
15
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
2 targets
sourcebook:
spell law
description: the targets are made invisible and everything within 1' of them are also invisible as long as they are within the 1' r. the targets will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
INVISIBILITY POTION
list name:
Cup Magic
level:
6
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 minute / level
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Makes the drinker of the potion and all items (under 25 pounds in weight) on his person invisible.

spell name:
INVISIBILITY TRUE 
list name:
Concealment
level:
50
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 hour / level
range:
3 m R/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster and all desired objects/targets within 3m/lvl Radius are invisible and gain +100 versus magical and Psionic detection attempts. The invisibility is total until offensive actions cancel it or the duration expires.

spell name:
INVISIBILITY 
list name:
Concealment
level:
10
realm:
Psion
type:
closed psion
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster cannot be seen by normal visual means, and is able to move freely. Any offensive action (casting a spell, Psion, or attacking someone) will cancel the Psion.

spell name:
INVOCATION V
list name:
ceremonies
level:
50
realm:
channeling
type:
closed channeling
spell class:
f
duration:
varies
range:
v
area of effect:
1 diety
sourcebook:
rolemaster companion 1
description: summons caster's deity (usually in battle). spell must be used appropriately and resonse will vary heavily based on the deity's will, desires and personality (requires heavy gm consideration). results usually include earthquate, mass confusion, panic, etc.

spell name:
INVOKE
list name:
command words
level:
14
realm:
essence/channeling
type:
magus base
spell class:
fm
duration:
concentration
range:
self
area of effect:
1 being
sourcebook:
rolemaster companion 3
description: the caster may summon to himself by name any entity regardless of range, even to the ethereal and other planes. each round there is a 35% chance that the specified entity would hear the summons, and a 15% chance that a random being may hear. this spell does not command the entity though the being will be heavily motived (rr mod: -20) to come to the caster. this spell is especially designed for, and the gm may restrict it to, supernatural spiritual entities (e.g., spirits, demons, elementals, deities, etc.).

spell name:
INVULERABILITY
list name:
shield mastery
level:
20
realm:
essence
type:
closed essence
spell class:
f
duration:
1 round / level
range:
1rnd/lvl
area of effect:
target
sourcebook:
rolemaster companion 1
description: this spell makes the target virtually invulnerable to any nonmagic weapons; use the super-large critical tables and half all concussion hit damage. large or powerful creatures or effects (e.g. falling into a chasm, etc) may require that a rr be made by the invulnerability spell. if the spell fails this rr, the target takes damage normally. however, even in this case, the invulnerability spell is not dispelled.

spell name:
INVULERABILITY
list name:
damage resistance
level:
20
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 round / level
range:
1rnd/lvl
area of effect:
target
sourcebook:
rolemaster companion 1
description: this spell makes the target virtually invulnerable to any nonmagic weapons; use the super-large critical tables and half all concussion hit damage. large or powerful creatures or effects (e.g. falling into a chasm, etc) may require that a rr be made by the invulnerability spell. if the spell fails this rr, the target takes damage normally. however, even in this case, the invulnerability spell is not dispelled.

spell name:
IRON GRIP
list name:
mind's grip
level:
3
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by two (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may "grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a hard maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/7) rounds: he will die in three times as many rounds."

spell name:
IRONSIGHT C
list name:
monk's sense
level:
30
realm:
essence
type:
monk base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1"/lvl of iron(or steel)."

spell name:
IRONSIGHT C
list name:
true sight
level:
8
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1"/level of iron or steel."

spell name:
IRREVOCABLE STASIS 
list name:
Planar Survival
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster places himself into total stasis until a chosen trigger occurs: certain length of time passes, certain friends happen by, etc. Caster is encased in a force bubble, hence nothing can affect him until he comes out of stasis.

spell name:
IRRIGATE
list name:
Farming Law
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
sight
area of effect:
100 sqft/lvl
sourcebook:
spell user's companion
description: Diverts nearby water from creek/pond/lake etc. to irrigate the area to the proper water level.

spell name:
ISOLATION
list name:
Power Merge
level:
4
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
1 round / level
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Allows the spell user to isolate up to 3 spells as long as the levels of the spells do not exceed 3 total levels. This, in effect, destroys the merge abilities of spells within range and forces the caster of the merge spells to expend normal time requirements for casting of spells which would normally be merged. This spell also causes the spell effects to act upon each other. For example, a Firebolt and a Waterbolt will cancel each other out. Isolated merge spells must then be dispelled and resisted against individually.

spell name:
ISOLATION II
list name:
Power Merge
level:
7
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
1 round / level
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Allows the spell user to isolate up to 4 spells as long as the levels of the spells do not exceed 5 total levels. This, in effect, destroys the merge abilities of spells within range and forces the caster of the merge spells to expend normal time requirements for casting of spells which would normally be merged. This spell also causes the spell effects to act upon each other. For example, a Firebolt and a Waterbolt will cancel each other out. Isolated merge spells must then be dispelled and resisted against individually.

spell name:
ISOLATION III
list name:
Power Merge
level:
13
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Allows the spell user to isolate up to 8 spells as long as the levels of the spells do not exceed 9 total levels. This, in effect, destroys the merge abilities of spells within range and forces the caster of the merge spells to expend normal time requirements for casting of spells which would normally be merged. This spell also causes the spell effects to act upon each other. For example, a Firebolt and a Waterbolt will cancel each other out. Isolated merge spells must then be dispelled and resisted against individually.

spell name:
ITEM ANALYSIS
list name:
appraisals
level:
20
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
-
range:
6""
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: gives a complete rundown on an item's construction, powers, and purpose (may be modified if an item is extremely powerful).

spell name:
ITEM ANALYSIS
list name:
delving
level:
19
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
range:
6""
area of effect:
1 item
sourcebook:
spell law
description: gives a complete rundown on an item's construction, powers, and purpose (may be modified if an item is extremely powerful).

spell name:
ITEM ANALYSIS 1
list name:
item lore
level:
4
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster has a 10% chance for each ability of determining what enchanted abilities the item has. once an item analysis spell has been cast on an item, it may not be cast on that item again until the caster has reached a new level of experience.

spell name:
ITEM ANALYSIS 2
list name:
item lore
level:
10
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster has a 20% chance for each ability of determining what enchanted abilities the item has. once an item analysis spell has been cast on an item, it may not be cast on that item again until the caster has reached a new level of experience.

spell name:
ITEM ANALYSIS 3
list name:
item lore
level:
15
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster has a 30% chance for each ability of determining what enchanted abilities the item has. once an item analysis spell has been cast on an item, it may not be cast on that item again until the caster has reached a new level of experience.

spell name:
ITEM ANALYSIS 5
list name:
item lore
level:
20
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster has a 50% chance for each ability of determining what enchanted abilities the item has. once an item analysis spell has been cast on an item, it may not be cast on that item again until the caster has reached a new level of experience.

spell name:
ITEM ANALYSIS 7
list name:
item lore
level:
30
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster has a 70% chance for each ability of determining what enchanted abilities the item has. once an item analysis spell has been cast on an item, it may not be cast on that item again until the caster has reached a new level of experience.

spell name:
ITEM ANALYSIS TRUE
list name:
item lore
level:
50
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster automatically knows each abilities the item has. once an item analysis spell has been cast on an item, it may not be cast on that item again until the caster has reached a new level of experience.

spell name:
ITEM ASSESSMENT
list name:
item lore
level:
2
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster can assess the value of crafted items to within 10%. allows the caster to calculate different values for the different cultures he is familiar with. magic capabilities are not included.

spell name:
ITEM FEEL
list name:
delving
level:
1
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster receives a basic idea of item's purpose, if any.

spell name:
ITEM LORE
list name:
appraisals
level:
11
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: gives major abilities and powers of an item.

spell name:
ITEM LORE
list name:
delving
level:
13
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives major abilities and powers of an item.

spell name:
ITEM PURPOSE
list name:
Mind in the Past
level:
5
realm:
Psion
type:
closed psion
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains detailed understanding of a given item or place's original intended purpose.

spell name:
ITEM VISION
list name:
holy vision
level:
5
realm:
channeling
type:
astrologer base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives a vision of a significant event in the item's past.

spell name:
ITEM VISION
list name:
delving
level:
8
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives significant details about an item's construction and purpose (not specific powers).

spell name:
ITEM VISION
list name:
past visions
level:
6
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives significant details about an item's construction and purpose (not specific powers).

spell name:
ITEMIZE
list name:
alchemical preparations
level:
7
realm:
essence
type:
alchemist base
spell class:
i
duration:
varies
range:
1'
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: caster gets a complete and comprehensive analysis of all the components present in a material, along with their amounts by percentage and weight. duration of 1 minute to 1 hour per level.

spell name:
JAM
list name:
Escaping Ways
level:
2
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 door
sourcebook:
spell user's companion
description: Caster can cause any one wooden door (up to 3'x 8'x 6") to swell and jam so as to be 90% unopenable (door may still be broken down)."

spell name:
JAMMING
list name:
barrier ways
level:
9
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 door
sourcebook:
rolemaster companion 3
description: causes a door to expand and jam into its frame (roll 1 -100 for severity, ranging from slightly stuck to unopenable).

spell name:
JAMMING
list name:
unbarring ways
level:
7
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
50'
area of effect:
1 door
sourcebook:
spell law
description: causes a door to expand and jam into its frame (roll 1-100: severity ranges from slightly stuck to unopenable).

spell name:
JAMMING
list name:
escaping ways
level:
10
realm:
channeling
type:
sleuth base
spell class:
f
duration:
permanent
range:
50'
area of effect:
1 door
sourcebook:
rolemaster companion 3
description: causes a door to expand and jam into its frame (roll 1-100: severity ranges from slightly stuck to unopenable).

spell name:
JEALOUSY
list name:
influences
level:
8
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is extremdy jealous of a person chosen by caster.

spell name:
JEWEL AND METAL ASSESSMENT
list name:
item lore
level:
1
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: caster can assess the value of jewels and metals to within 10%. allows the caster to calculate different values for the different cultures he is familiar with.

spell name:
JOIN
list name:
Fashion Mastery
level:
25
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
2 objects
sourcebook:
spell user's companion
description: Allows caster to join two pieces of cloth, leather, etc. as if they were one. Saddle and saddle blanket could be as one piece with the joined area as strong as the average of the two materials.

spell name:
JOIN
list name:
Fortification Mastery
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Joins two pieces of stone together as if cut from one piece of stone. The area joined is as strong as the average strength of the two pieces. The seam may be up to 2'/level in length.

spell name:
JOING S TT *
list name:
bone ways
level:
7
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of nerve law, muscle law, and blood law joining spells in order to restroe functional status; limb is fully functional in 10-100 days.

spell name:
JOINING
list name:
Arcane Healing
level:
11
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 limb
sourcebook:
spell user's companion
description: Caster is able to re-attach a limb through the use of this spell and any other relevant spells on this list. This spell is cast upon the severed limb, at the same time a number of the other spells of this list are cast depending upon the damage done. Thus if two bones, four nerve areas, five muscles, and one cartilage were severed, then those spells healing such damage would also have to be cast. Power points spent is equal to the joining spell plus all other healing costs. All spells must be cast to restore complete limb use. Recovery time 10 to 100 days.

spell name:
JOINING *
list name:
blood law
level:
12
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone law, muscle law, and nerve law joining spells in order to restroe functional status; limb is fully functional in 10-100 days.

spell name:
JOINING *
list name:
nerve law
level:
12
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone law, muscle law, and blood law joining spells in order to restroe functional status; limb is fully functional in 10-100 days.

spell name:
JOINING C S *
list name:
self healing
level:
17
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
permanent (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can reattach a severed limb by concentrating 8 hours/day for 5 days; must start first 8 hours within 2 hours of the limb being severed. limb regains full use after nerve repair.

spell name:
JOINING S TT *
list name:
blood ways
level:
7
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone ways, muscle ways, and organ ways joining spells in order to restroe functional status; limb is fully functional in 10-100 days.

spell name:
JOINING S TT *
list name:
muscle ways
level:
6
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone ways, organ ways, and blood ways joining spells in order to restore functional status; limb is fully functional in 1-10 days.

spell name:
JOINING S TT *
list name:
organ ways
level:
7
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone ways, muscle ways, and blood ways joining spells in order to restore functional status; limb is fully functional in 1-10 days.

spell name:
JOINING TRUE *
list name:
blood law
level:
25
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone law, muscle law, and nerve law joining spells in order to restroe functional status. limb is fully functional in 10 minutes.

spell name:
JOINING TRUE *
list name:
nerve law
level:
25
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone law, muscle law, and blood law joining spells in order to restroe functional status. limb is fully functional in 10 minutes.

spell name:
JOINING TRUE S TT *
list name:
blood ways
level:
15
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone ways, muscle ways, and organ ways joining spells in order to restroe functional status; recovery is instantaneous.

spell name:
JOINING TRUE S TT *
list name:
bone ways
level:
15
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of nerve law, muscle law, and blood law joining true spells in order to restore functional status; limb is fully functional instaneously.

spell name:
JOINING TRUE S TT *
list name:
muscle ways
level:
15
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone ways, organ ways, and blood ways joining spells in order to restore functional status; limb is fully functional in 1-10 hours.

spell name:
JOINING TRUE S TT *
list name:
organ ways
level:
15
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone ways, muscle ways, and blood ways joining spells in order to restore functional status; limb is fully functional in 1-10 hours.

spell name:
JOINING TRUE TT *
list name:
blood mastery
level:
20
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone mastery, muscle mastery, and nerve and organ mastery joining true spells in order to restore functional status. limb is fully functional in 10 minutes.

spell name:
JOINING TRUE TT *
list name:
muscle mastery
level:
20
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone mastery, nerve and organ mastery, and blood mastery joining spells in order to restore functional status. limb is fully functional in 10 minutes.

spell name:
JOINING TRUE TT *
list name:
bone mastery
level:
20
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of muscle mastery, nerve and organ mastery, and blood mastery joining spells in order to restore functional status; limb is fully functional in ten minutes.

spell name:
JOINING TRUE TT *
list name:
nerve and organ mastery
level:
20
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows caster to reattach one severed limb; requires use of the other three lay healer joining spells in order to make limb fully functional. limb is fully functional in 10 minutes.

spell name:
JOINING TRUE TT *
list name:
muscle law
level:
25
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone law, nerve law, and blood law joining spells in order to restroe functional status. limb is fully functional in 10 minutes.

spell name:
JOINING TRUE TT *
list name:
bone law
level:
25
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of nerve law, muscle law, and blood law joining spells in order to restroe functional status. limb is fully functional in 10 minutes.

spell name:
JOINING TT
list name:
bone mastery
level:
9
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of muscle mastery, nerve and organ mastery, and blood mastery joining spells in order to restore functional status; limb is fully functional in 10-100 days.

spell name:
JOINING TT *
list name:
blood mastery
level:
9
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone mastery, muscle mastery, and nerve and organ mastery joining spells in order to restroe functional status; limb is fully functional in 10-100 days.

spell name:
JOINING TT *
list name:
muscle mastery
level:
9
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone mastery, nerve and organ mastery, and blood mastery joining spells in order to restore functional status; limb is fully functional in 10-100 days.

spell name:
JOINING TT *
list name:
nerve and organ mastery
level:
9
realm:
mentalism
type:
lay healer base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 limb
sourcebook:
spell law
description: allows caster to reattach one severed limb; requires use of the other three lay healer joining spells in order to make limb fully functional. limb is fully functional in 10 to 100 days.

spell name:
JOINING TT *
list name:
muscle law
level:
12
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of bone law, nerve law, and blood law joining spells in order to restroe functional status; limb is fully functional in 10-100 days.

spell name:
JOINING TT *
list name:
bone law
level:
12
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to reattach limb, but requires use of nerve law, muscle law, and blood law joining spells in order to restroe functional status; limb is fully functional in 10-100 days.

spell name:
JOINT REPAIR
list name:
bone mastery
level:
7
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one broken (but not shattered) joint; recovery time is 1 to 10 days.

spell name:
JOINT REPAIR
list name:
bone law
level:
10
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one broken (but not shattered) joint; recovery time is 1 to 10 days.

spell name:
JOINT REPAIR S
list name:
bone ways
level:
5
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one broken (but not shattered) joint; recovery time is 1 to 10 days.

spell name:
JOINT REPAIR TRUE
list name:
bone mastery
level:
15
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one broken (but not shattered) joint; recovery time intantaneous

spell name:
JOINT REPAIR TRUE
list name:
bone law
level:
16
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one broken (but not shattered) joint; recovery is instantaneous.

spell name:
JOINT REPAIR TRUE S
list name:
bone ways
level:
11
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one broken (but not shattered) joint; recovery is instantaneous.

spell name:
JOLTS 1
list name:
mind attack
level:
1
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned

spell name:
JOLTS 1
list name:
mind destruction
level:
2
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned

spell name:
JOLTS 10
list name:
mind attack
level:
18
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
10 rounds
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned for 10 rounds.

spell name:
JOLTS 3
list name:
mind attack
level:
5
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
3 rounds
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned for 3 rounds.

spell name:
JOLTS 3
list name:
mind destruction
level:
6
realm:
essence
type:
sorcerer base
spell class:
m
duration:
3 rounds / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned for 3 rnds per 10 failure.

spell name:
JOLTS 5
list name:
mind destruction
level:
12
realm:
essence
type:
sorcerer base
spell class:
m
duration:
5 rounds / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned for 5 rounds per 10 failure.

spell name:
JOLTS 5
list name:
mind attack
level:
11
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
5 rounds
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned for 5 rounds.

spell name:
JUDGE PURITY 
list name:
Mining Law
level:
1
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to determine the approximate purity (within +/- 2% of actual purity) of any metal examined. For example, Skurj, the Trader, casts this spell as a matter of course during all his business transactions. It enables him to deal more effectively based on the approximate value of the currency he is about to accept.

spell name:
JUDGMENT
list name:
Major Arcana Magic
level:
25
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 20th level female Sage persona with the following statistics: Hits: 75; OB Dagger, +70; AT 2(40); PP: 50. The servant of Judgment can cast the following spells: 13th level - Weigh Decision III (Sage base list: Lore's Master), Mind's Lore V(Sage base list: Absorb Knowledge); 20th level - Correlations III (Sage base list: Lore's Master). In addition, she commands the following skills: General Perception, +90; Lie Perception, +75; Philosophy/Religion (all), +25.

spell name:
JUMP
list name:
Horseman's Way
level:
4
realm:
Mentalism
type:
beastmaster base
spell class:
F*
duration:
-
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows Horse Familiar to jump, up to a length of 50' and/or 20' high. This includes a safe landing. If this is running jump, the length can be doubled.

spell name:
JUMP II
list name:
Horseman's Way
level:
9
realm:
Mentalism
type:
beastmaster base
spell class:
F*
duration:
-
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows Horse Familiar to jump, up to a length of 75' and/or 30' high. This includes a safe landing. If this is running jump, the length can be doubled.

spell name:
JUMP TRUE
list name:
Horseman's Way
level:
20
realm:
Mentalism
type:
beastmaster base
spell class:
F*
duration:
-
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows Horse Familiar to jump, up to a length of 125' and/or 50' high. This includes a safe landing. If this is running jump, the length can be doubled.

spell name:
JUST DEFENSE
list name:
Holy Champion
level:
4
realm:
Channeling
type:
cleric base
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion gains a +1 per level bonus to his DB for the duration.

spell name:
JUST WAR V
list name:
ceremonies
level:
30
realm:
channeling
type:
closed channeling
spell class:
fi
duration:
1 hour / level
range:
self
area of effect:
10 mile/lvl r
sourcebook:
rolemaster companion 1
description: summons just (good) fighters, knights, paladins, rangers, etc. to fight a just war against the infidel (gm discretion). the result is a crusade. rr's do apply. note: an army of thousands can be raised (and wasted) by this spell.

spell name:
JUSTICE
list name:
Major Arcana Magic
level:
9
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates an 8th level female Paladin persona with the following statistics: Hits: 50; OB Two-Handed Sword, +50; AT 14(25); PP: 8. The servant of Justice can cast the following spells: 1st level - Laying on Hands I (Paladin base list: Laying on Hands), Repel Undead 111 (Paladin base list: Spell Breaker); 2nd level - Inspirations 1 (Paladin base list: Inspirations); 5th level - Attack +25 (Paladin base list: Arm's Way).

spell name:
KARMA
list name:
Wyrd Mastery
level:
15
realm:
Channeling
type:
closed channeling
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may change up to 1 development point per level into one quarter as many fate points. The development points may not be used for the next level gain. Note: If GM uses the negative fate point option, then to eliminate a negative fate point requires two development points.

spell name:
KATA
list name:
Martial Mastery
level:
18
realm:
Essence
type:
monk base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to make two attacks (both at MA skill) when using his weapon of Kata. The first attack is with the weapon and the second is his normal MA attack.

spell name:
KILL
list name:
power words
level:
20
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: shatters the heart and the nearby associated large blood vessels of the target. for almost all living creatures, unconsciousness occurs immediately after a very terrific pain, followed by physical death in 1 round. interiow bleeding occurs at the rate of 50 hit points / rnd.

spell name:
KIN SLAYER
list name:
Vampyric Magicks
level:
14
realm:
essence/channeling/mentalism
type:
Special
spell class:
M*
duration:
varies
range:
100'
area of effect:
1 relative
sourcebook:
rolemaster companion 7
description: RR Mod: -20 The vampire causes the death of a blood relative (may also be related by marriage-GM's discretion). Caster receives sustenance from this death. The targeted kin loses 1 point of Co every hour until dead or the curse is removed. People who die in this fashion may (or may not) become a lesser vampire, at the caster's whim.

spell name:
KING OF SNAKES
list name:
Serpent Law
level:
50
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Caster may summon up to 1 level 5 snake per two levels of experience (rounded up) that can inject one of the caster's previously memorized venoms. The venom takes effect immediately. The caster can also make a Small Bite Attack with the quickness of a snake (AQ: BF) and inject a previously memorized venom that has an instantaneous effect.

spell name:
KINGDOM COME
list name:
pleasures
level:
9
realm:
essence/channeling/mentalism
type:
open any
spell class:
f
duration:
1 hour / level (varies)
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Creates a magical energy 2'x2' game grid and magical gamepieces. These pieces can represent soldiers, royalty, monsters, spellcasters, or any combination thereof. The game is played somewhat like chess, as the winner is the one who takes over the kingdom (eliminates his opponent's pieces). The caster can make the pieces move and even appear to fight (according to the rules of the game). Those playing simply tell the caster what pieces they want moved. Last up to an hour / level or until the game is over, which ever comes first.

spell name:
KINS OF PAIN *
list name:
kisses
level:
1
realm:
mentalism
type:
houri base
spell class:
M*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target takes 20% of his total (not current) hits and is stunned for one round.

spell name:
KINS OF STUNNING *
list name:
kisses
level:
2
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 round / 5 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is stunned.

spell name:
KISS OF AGONY *
list name:
kisses
level:
9
realm:
mentalism
type:
houri base
spell class:
M*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target loses 60% of his total (not current) hits and is stunned for one round.

spell name:
KISS OF AMNESIA *
list name:
kisses
level:
15
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is an amnesiac, remembering none of his past for the duration of the spell.

spell name:
KISS OF BLINDING *
list name:
kisses
level:
8
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: the target is blind

spell name:
KISS OF CHANGE *
list name:
kisses
level:
13
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is "changed"" into a frog (or a toad). This spell can be canceled if the target is kissed by a ""royalty"" of the opposite sex. A GM should feel free to modify this spell to fit into his campaign"

spell name:
KISS OF COMA *
list name:
kisses
level:
12
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: the target is in a coma

spell name:
KISS OF DEATH *
list name:
kisses
level:
20
realm:
mentalism
type:
houri base
spell class:
M*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: target is dead

spell name:
KISS OF DRAINING *
list name:
kisses
level:
50
realm:
mentalism
type:
houri base
spell class:
M*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is drained of his "life force"" as in Absolution. This life force is absorbed by the caster, hhealing all of her wounds and restoring her mana to the fullest."

spell name:
KISS OF FIRE *
list name:
kisses
level:
4
realm:
mentalism
type:
houri base
spell class:
M*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target loses 40% of his total (not current) hits and is stunned for one round.

spell name:
KISS OF INFANCY *
list name:
kisses
level:
25
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: target regresses to an infantile state

spell name:
KISS OF LINKING *
list name:
kisses
level:
10
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target is mentally linked to the caster and either might be in comrol of either body, depending on the outcome of a contest of Wills.

spell name:
KISS OF PARALYSIS *
list name:
kisses
level:
11
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 round / 5 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: the target is paralyzed

spell name:
KISS OF SLAVERY *
list name:
kisses
level:
7
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target must obey the caster in all things that are not completely alien to him.

spell name:
KISS OF SLEEPING *
list name:
kisses
level:
6
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: target falls into a deep sleep

spell name:
KISS OF TORMENT *
list name:
kisses
level:
14
realm:
mentalism
type:
houri base
spell class:
M*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target loses 90% of his total (not current) hits and is stunned for one round.

spell name:
KISS OF WEAKNESS *
list name:
kisses
level:
5
realm:
mentalism
type:
houri base
spell class:
M*
duration:
1 hour / 10 failure
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: target's strength is reduced to 1

spell name:
KNIVES OF EARTH
list name:
earth law
level:
13
realm:
essence
type:
magician base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
100'r
sourcebook:
rolemaster companion 1
description: this spell causes the surface of an area of stone or earth to bristle with hundreds of 6" to 1' points and blades. the blades will be composed of whatever substance(s) are prevalent in the area. (they will be hard and sharp enough to cause damage even if the local materials are loose or soft). the spell can cause the blades to appear under water if the ground is within the range of the caster. approximately one blade per square foot will be produced in an area 100' by 100'. most animals and creatures cannot be induced to walk through the area. anyone moving through the area must make a moving maneuver (at least ""extremely hard"") for every 5' moved through. anyone falling recieves (1-5) +100 dagger attacks (only armor db's modify this)."

spell name:
KNIVES OF EARTH
list name:
barrier law
level:
13
realm:
essence
type:
open channeling
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
100'r
sourcebook:
rolemaster companion 1
description: this spell causes the surface of an area of stone or earth to bristle with hundreds of 6" to 1' points and blades. the blades will be composed of whatever substance(s) are prevalent in the area. (they will be hard and sharp enough to cause damage even if the local materials are loose or soft). the spell can cause the blades to appear under water if the ground is within the range of the caster. approximately one blade per square foot will be produced in an area 100' by 100'. most animals and creatures cannot be induced to walk through the area. anyone moving through the area must make a moving maneuver (at least ""extremely hard"") for every 5' moved through. anyone falling recieves (1-5) +100 dagger attacks (only armor db's modify this)."

spell name:
KNIVES OF WOOD
list name:
tree mastery
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute +1 minute / level
range:
50'
area of effect:
100'r
sourcebook:
rolemaster companion 1
description: the caster causes all foilage in the area (100'r) to bristle with 6" to 1' barbs, thorns, and branches. most animals or creatures will refuse to enter such an area after they discover it (+ 10, easy perception), and they will leave the area after being wounded by the effect. even those who move through the area carefully are subject to l-4 dagger attacks (+ 50) for each 10' moved through. those running or falling are subject to l-10 dagger attacks (+ 75) per 10' moved through."

spell name:
KNOCK
list name:
barrier ways
level:
1
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
-
range:
touch
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: caster unlocks (80% chance) a non-magically locked door, lid, etc. by loudly knocking on the locked item's surface. a gm may wish to assign the normal difficulty modifiers from the static maneuver table.

spell name:
KNOW ARMOR
list name:
Warrior Law
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster knows value (within +/-5%), AT, protective value, and materials used in armor's construction. Spell extends to all pieces of armor including helmet, greaves, bracers, gauntlets etc.

spell name:
KNOW TAKEN
list name:
Taking Ways
level:
18
realm:
Mentalism
type:
evil mentalist base
spell class:
I
duration:
concentration
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to read the thoughts and nearfuture intentions of any one of his stored Taken.

spell name:
KNOW WEAPON
list name:
Warrior Law
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster knows value (within +/-5%), attack potential (for example exotic broadsword attacks on the two-handed table at -20), and materials used in weapon's construction.

spell name:
KNOW WILL
list name:
Will Breaker
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster gains general knowledge of target's Will (e.g. very low, medium, extremely high, etc.).

spell name:
KNOWING TRANSFERRAL
list name:
Possession
level:
10
realm:
Psion
type:
closed psion
spell class:
M
duration:
10 minutes / level
range:
30 m/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster and target's consciousness share the same body. This is best done with a willing target (and so a +50 bonus toward success) but can be performed on an unwilling one. This could very well incapacitate the body, however. The two bodies must remain within range of the Psion, or it is canceled.

spell name:
KNOWLEDGE 1
list name:
xeno lores
level:
8
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: For one question/tvpic, caster has the equivalent of skill rank 5 ( +25 bonus, no stats apply) in the appropriate lore/knowledge skill (see RMC1/ Tahble 11.5, p. 101).

spell name:
KNOWLEDGE 2
list name:
xeno lores
level:
13
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: For one question/tvpic, caster has the equivalent of skill rank 10 ( +50 bonus, no stats apply) in the appropriate lore/knowledge skill (see RMC1/ Tahble 11.5, p. 101).

spell name:
KNOWLEDGE 3
list name:
xeno lores
level:
17
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: For one question/tvpic, caster has the equivalent of skill rank 20 ( +70 bonus, no stats apply) in the appropriate lore/knowledge skill (see RMC1/ Tahble 11.5, p. 101).

spell name:
KNOWLEDGE TRUE
list name:
xeno lores
level:
25
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: For one question/tvpic, caster has the equivalent of skill rank 30 ( +80 bonus, no stats apply) in the appropriate lore/knowledge skill (see RMC1/ Tahble 11.5, p. 101).

spell name:
LABOR CONTROL C
list name:
midwifery
level:
6
realm:
channeling
type:
closed channeling
spell class:
h
duration:
1 day / level (concentration)
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: allows caster to control the labor process, all the way from entirely halting labor (such as might be needed in premature labor) to inducing overdue labor. intensity of labor may be controlled round by round with the caster's concentration and observation, if he is within 10' and concentrates.

spell name:
LACKLUSTER
list name:
Trade Law
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
1 minute / level
range:
1 ft/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Warns caster and up to 1 other person/lvl that any chosen items have left shop without caster's permission. Caster must specify all items to be covered by this spell. Alarm may be audible or inaudible.

spell name:
LACTATION CONTROL
list name:
midwifery
level:
7
realm:
channeling
type:
closed channeling
spell class:
h
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: allows the caster to entirely control milk production in a fertile female, from cessation of production to high production. the female requires 30% increased nutrition or else her own body will become undernourished.

spell name:
LAIR GATE
list name:
Heartfires
level:
8
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
-
range:
10 mile/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows instantaneous travel to lair. Lairguard must be cast and in effect before this spell can be used.

spell name:
LAIRGUARD
list name:
Heartfires
level:
4
realm:
essence/channeling/mentalism
type:
Special
spell class:
I
duration:
permanent
range:
area of effect:
10’R/lvl
sourcebook:
rolemaster companion 7
description: Warns of intruders in drake's lair regardless of distance. Caster may only have one of these spells in effect at any one time.

spell name:
LANCE
list name:
Weapon Mastery
level:
14
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a Lance of force which may be used as a regular Lance for the duration. When spell is cast a Lance appears anywhere within range.

spell name:
LAND
list name:
Escaping Ways
level:
7
realm:
Mentalism
type:
nightblade base
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to land safely from a fall of up to 2071vl.

spell name:
LANDING
list name:
Body Discipline
level:
3
realm:
Psion
type:
closed psion
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to land safely in a fall of up to 5 m/Ivl, and take that distance off the severity of any longer fall.

spell name:
LANDING
list name:
Doppelganger Ways
level:
4
realm:
Mentalism
type:
doppelganger base
spell class:
F*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows the caster to land safely in a fall of up to 20' per level, and to take that distance off the severity of any longer fall.

spell name:
LANDING *
list name:
phantom movements
level:
1
realm:
mentalism
type:
nightblade base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows the caster to land safely in a fall of up to 20' per level, and to take that distance off the severity of any longer fall.

spell name:
LANDING *
list name:
highriding
level:
1
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
until landed
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 2
description: allows the target to land safely in a fall up to 20'/lvl (of caster), and to take that distance off the severity of any longer fall.

spell name:
LANDING *
list name:
monk's bridge
level:
2
realm:
essence
type:
monk base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to land safely in a fall up to 20'/lvl, and to take that distance off the severity of any longer fall.

spell name:
LANDING *
list name:
movement
level:
2
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to land safely in a fall up to 20'/lvl, and to take that distance off the severity of any longer fall.

spell name:
LANDING *
list name:
lofty bridge
level:
2
realm:
essence
type:
closed essence
spell class:
f*
duration:
until landed
range:
100'
area of effect:
target
sourcebook:
spell law
description: allows the target to land safely in a fall up to 20'/lvl (of caster), and to take that distance off the severity of any longer fall.

spell name:
LANDING *
list name:
movement enhancement
level:
3
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may land safely from up to 10'/lvl height or take that distance off any highter fall.

spell name:
LANDING *
list name:
movement enhancement
level:
3
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may land safely from up to 10'/lvl height or take that distance off any highter fall.

spell name:
LANDING TRUE
list name:
Body Discipline
level:
13
realm:
Psion
type:
closed psion
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to land safely in a fall of up to 15m/lvl and take that distance off the severity of any longer fall.

spell name:
LANDING TRUE
list name:
Telekinetics
level:
13
realm:
Psion
type:
closed psion
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can safely land from a fall of any height, in any gravity field (up to lOx normal) 99% of the time.

spell name:
LANDING TRUE *
list name:
monk's bridge
level:
8
realm:
essence
type:
monk base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to land safely in a fall up to 50'/lvl, and to take that distance off the severity of any longer fall.

spell name:
LANDING TRUE *
list name:
movement
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can land safely from any fall 99% of the time.

spell name:
LANDSCAPE CREATION
list name:
creations
level:
90
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
100' radius
area of effect:
sourcebook:
rolemaster companion 1
description: the caster may create, within the spell radius, a fully developed landscape flora, fauna, and ground formations, etc.

spell name:
LANGUAGE LORE
list name:
absorb knowledge
level:
3
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster knows what language a piece of text is written and the author if he was noteworthy or the caster has seen his work before.

spell name:
LANGUAGE LORE
list name:
lores
level:
3
realm:
mentalism
type:
bard base
spell class:
p
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster learns what language a piece of text is written in, and the author if he was noteworthy or the caster has seen his work.

spell name:
LANGUAGE MASTER
list name:
linguistics
level:
50
realm:
essence/channeling
type:
magus base
spell class:
pi
duration:
permanent
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: if the caster has a book-length piece of written material, he may learn both the written and spoken form of a languare to maximium rank represented by the work or speaker by concentrating on the written material or speaker for 24 hours. the caster is able to learn any code or magical language in this fashion and he may learn. the caster has complete ability to communicate, write, or compose magical effects in the language (if applicable).note: the gm may wish to limit this by requiring the caster to allocate one development point (i.e., expend one dp when his next level is reached) every time this spell is successfully used.

spell name:
LAPSE
list name:
Thought Master
level:
4
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 round
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target momentarily forgets how to do whatever he was planning to do that round (e.g., the ability to swing the sword he just drew: skill rank zero (-25); or how to cast a certain Psion, in which case he loses concentration). A target making a superior orientation roll might be able to act upon another option that round, however.

spell name:
LARGE ANIMAL RESTORATION
list name:
animal mastery
level:
16
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster may heal any non-fatal damage(s) in any animal 3000 pounds or less or animals less than 150 pounds may have fatal damage(s) healed (does not restore soul). . healing takes 1-600 minutes depending on severity.

spell name:
LARGE ANIMAL RESUSCITATION
list name:
palingenesis
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a large animal in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the large animal to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated large animal Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
LARGE BEAST RESUSCITATION
list name:
palingenesis
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a large beast in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the large beast to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated large beast Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
LARGE PLANT RESUSCITATION
list name:
palingenesis
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a large sized plant in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the large plant to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated large plant Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
LASSO
list name:
Livestock Ways
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a rope of force which allows caster to lasso an animal. Rope may be up to 10 foot per level in length. Rope is not usable for any other purpose than capturing an animal. If rope is cut, then the spell is canceled.

spell name:
LAST NIGHT'S CURSE
list name:
chill of night
level:
30
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: During the target's next normal sleep period, he will rise and stealthfully attempt to murder his companions or loved ones. As soon as the murders are complete, he will come to his senses and realize the deed he has performed.

spell name:
LASTING GATE
list name:
Arcane Gate
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: The caster is able to make any one gate permanent. Only one gate per caster may be made permanent.

spell name:
LAUGH
list name:
pleasures
level:
3
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
1 round / 10 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Causes one target to laugh uncontrollably. Target is limited to 50% of normal activity

spell name:
LAW OF DOOM
list name:
doom's law
level:
50
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can use one spell on this list each round on any target within spell range.

spell name:
LAYER 2
list name:
spell guard
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's resistance becomes layered. His current resistance bonus versus spells is halved, and each half is layered upon the other. This effect gives the target two chances to resist a spell effect. For example, if the target had a resistance bonus versus spell of 30, this spell would give him two chances to resist a spell effect with a bonus of 15 to each attempt.

spell name:
LAYER 3
list name:
spell guard
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's resistance becomes layered. His current resistance bonus versus spells is divided by three and each third is layered upon the other. This effect gives the target three chances to resist a spell effect. For example, if the target had a resistance bonus versus spell of 30, this spell would give him three chances to resist a spell effect with a bonus of 10 to each attempt.

spell name:
LAYER 4
list name:
spell guard
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's resistance becomes layered. His current resistance bonus versus spells is divided by 4 and each quarter is layered upon the other. This effect gives the target four chances to resist a spell effect. For example, if the target had a resistance bonus versus spell of 40, this spell would give him four chances to resist a spell effect with a bonus of 10 to each attempt.

spell name:
LAYER TRUE
list name:
spell guard
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's resistance becomes layered. His current resistance bonus versus spells is divided by 5 and each fifth is layered upon the other. This effect gives the target five chances to resist a spell effect. For example, if the target had a resistance bonus versus spell of 40, this spell would give him five chances to resist a spell effect with a bonus of 8 to each attempt.

spell name:
LAYERED CHARM
list name:
charmcraft
level:
19
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: When this spell is cast on an item's matrix, the next Charm spell inscribed will gain the ability to sustain two failures before fading out. If a Layered Charm fails to cancel an attacking spell, only the first layer is shattered. The second layer of protection will then activate immediately so that the spell must make a second RR within that round before having a chance to reach its target. If it also succeeds in the second RR, the Charm is then shattered, but if the spell fails the RR the single remaining layer will be retained and will act as a standard (one-failure) Charm until dispelled normally. Two Layered Charms against the same spell may not be combined in any way; the maximum number of extra RRs that a target may gain by the use of Charms is two (plus the target's normal RR if all Charm-interposed RRs fail to stop the attacking spell).

spell name:
LAYING ON HANDS 1
list name:
laying on hands
level:
1
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of one hit/round, as long as the caster concentrates.

spell name:
LAYING ON HANDS 2
list name:
laying on hands
level:
6
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of two hits/round, as long as the caster concentrates.

spell name:
LAYING ON HANDS 3
list name:
laying on hands
level:
11
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of three hits/round, as long as the caster concentrates.

spell name:
LAYING ON HANDS 4
list name:
laying on hands
level:
16
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of four hits/round, as long as the caster concentrates.

spell name:
LAYING ON HANDS 5
list name:
laying on hands
level:
25
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of five hits/round, as long as the caster concentrates.

spell name:
LAYING ON HANDS TRUE
list name:
laying on hands
level:
50
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of all damage curable by the lower spells on this list.

spell name:
LAZY
list name:
Psychosis Mastery
level:
6
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to be unmotivated to perform any action. For any action that isn't absolutely necessary to maintain life and health, target must make a SD roll with a -25 penalty or be unable to perform.

spell name:
LEADER
list name:
combat link
level:
9
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target is now team leader of the team. Only one member of a team may be team leader at one time. He can drop any member from the team link including himself at will. He also knows the physical and mental condition of all team members (good, fair, bad, controlled, unconscious, or dead) at all times.

spell name:
LEADERSHIP
list name:
Battle Law
level:
7
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes caster to be easily recognizable as a leader. This makes commands from leader carry more weight. This effectively adds a +1 per level bonus to the leadership skill.

spell name:
LEAP
list name:
Escaping Ways
level:
6
realm:
Mentalism
type:
nightblade base
spell class:
F*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to leap up to 5'/level laterally or up to 27 level vertically.

spell name:
LEAP
list name:
Doppelganger Ways
level:
8
realm:
Mentalism
type:
doppelganger base
spell class:
F*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may leap up to 5' per level laterally or 2' per level vertically in the round that the spell is cast.

spell name:
LEAP *
list name:
phantom movements
level:
7
realm:
mentalism
type:
nightblade base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may leap up to 5' / level laterally or 2' / level vertically in the round that the spell is cast.

spell name:
LEAPING
list name:
Body Discipline
level:
2
realm:
Psion
type:
closed psion
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to leap 20 m laterally or 5 m vertically in the round that the Psion is cast.

spell name:
LEAPING *
list name:
movement
level:
1
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to leap 50' laterally or 20' vertically.

spell name:
LEAPING *
list name:
lofty bridge
level:
1
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: allows the target to leap 50' laterally or 20' vertically in the round that the spell was cast.

spell name:
LEAPING 1 *
list name:
monk's bridge
level:
1
realm:
essence
type:
monk base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to leap 50' laterally or 20' vertically in the round that the spell was cast.

spell name:
LEAPING 3 *
list name:
monk's bridge
level:
5
realm:
essence
type:
monk base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to leap 50' laterally or 20' vertically in the round that the spell was cast. three of these leaps can be performed in succession. each leap must be within 90 degrees of the last leap's direction.

spell name:
LEARN LANGUAGE 2
list name:
linguistics
level:
3
realm:
essence/channeling
type:
magus base
spell class:
pi
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: doubles the rate at which the caster can learn a language. learns 2x faster than normal.

spell name:
LEARN LANGUAGE 2
list name:
absorb knowledge
level:
2
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: doubles the rate at which the caster can learn a language.

spell name:
LEARN LANGUAGE 2 C
list name:
lores
level:
2
realm:
mentalism
type:
bard base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: doubles the rate at which the caster can learn a language.

spell name:
LEARN LANGUAGE 3
list name:
linguistics
level:
6
realm:
essence/channeling
type:
magus base
spell class:
pi
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: doubles the rate at which the caster can learn a language. learns 3x faster than normal.

spell name:
LEARN LANGUAGE 3
list name:
absorb knowledge
level:
7
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: triples the rate at which the caster can learn a language.

spell name:
LEARN LANGUAGE 3 C
list name:
lores
level:
7
realm:
mentalism
type:
bard base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: triples the rate at which the caster can learn a language.

spell name:
LEARN LANGUAGE 4
list name:
linguistics
level:
12
realm:
essence/channeling
type:
magus base
spell class:
pi
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: doubles the rate at which the caster can learn a language. learns 4x faster than normal.

spell name:
LEARN LANGUAGE 4
list name:
absorb knowledge
level:
12
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster can learn a language at 4x the normal rate.

spell name:
LEARN LANGUAGE 5
list name:
absorb knowledge
level:
25
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster can learn a language at 5x the normal rate.

spell name:
LEARN LANGUAGE 5 C
list name:
lores
level:
25
realm:
mentalism
type:
bard base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: increases the rate at which the caster can learn a language by 5x.

spell name:
LEARN LANGUAGE TRUE
list name:
absorb knowledge
level:
50
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: if the caster has access to a being thatknows a certain language, then he can learn that language (as well as the being knows it) by touching the being and concentrating for 24 hours.

spell name:
LEARN LANGUAGE TRUE C
list name:
lores
level:
50
realm:
mentalism
type:
bard base
spell class:
p
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: if the caster has access to a being that knows a certain language, he can learn the language as well as the given being knows it; he must touch the being and concentrate for 24 hours.

spell name:
LEARN TYPE
list name:
Weapon Mastery
level:
15
realm:
Essence
type:
closed essence
spell class:
I*
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to make use of any 'stored' weapon usage to avoid the non-proficiency penalty of -25.

spell name:
LEARNING OF MINS
list name:
curses
level:
10
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target can only speak and write his native language.

spell name:
LEAVING
list name:
monk's bridge
level:
14
realm:
essence
type:
monk base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports target to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
LEAVING
list name:
Teleportation
level:
5
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster teleports himself to a point up to 30m away, but there can be no intervening physical or magical barriers in a direct line between the caster and the point (for these purposes a barrier is anything he could not physically go through; a closed door is a barrier, a pit is not).

spell name:
LEAVING
list name:
Teleportation
level:
8
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster teleports himself to a point up to 100m away, but there can be no intervening physical or magical barriers in a direct line between the caster and the point (for these purposes a barrier is anything he could not physically go through; a closed door is a barrier, a pit is not).

spell name:
LEAVING (100')
list name:
lofty bridge
level:
3
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster teleports target to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
LEAVING (100')
list name:
mind's door
level:
5
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
LEAVING (100')
list name:
mystic escapes
level:
6
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster teleports to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
LEAVING (300')
list name:
lofty bridge
level:
9
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster teleports target to a point up to 300' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
LEAVING (300')
list name:
mind's door
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports to a point up to 300' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
LEAVING (500')
list name:
mind's door
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports to a point up to 500' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
LEAVING (500')
list name:
mystic escapes
level:
12
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster teleports to a point up to 500' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
LEAVING 1
list name:
highriding
level:
4
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster teleports target to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
LEAVING 2
list name:
highriding
level:
7
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
200'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster teleports target to a point up to 200' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
LEAVING 3
list name:
highriding
level:
11
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster teleports target to a point up to 300' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
LEAVING INTERVAL
list name:
Trace Law
level:
11
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can determine the length of time since a specific target left the area.

spell name:
LEAVING MEANS
list name:
Trace Law
level:
12
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can determine the means a target used to leave an area, whether he used a teleport, gate, walk, etc.

spell name:
LEAVING TRUE
list name:
mind's door
level:
25
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports as far as the eye can see. movement is only limited by the barrier restriction (on a flat plain this would be the horizon).

spell name:
LEAVING TRUE
list name:
mystic escapes
level:
50
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster teleports as far as the eye can see. movement is only limited by the barrier restriction (on a flat plain this would be the horizon).

spell name:
LEECH
list name:
spell guard
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's RR bonus begins to steadily decay by 5% per round until completely reduced to 0. Note that even if the target re-casts his protective spells, reactivates protective devices, etc., they too will begin to decay until the target's net RR bonus is 0. Once the target's RR bonus becomes 0, the spell expires after which the target's bonus returns to normal on the following round.

spell name:
LEECH
list name:
Power Mastery
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
until used
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to draw PPs from a magical item. If the item fails it's RR then the caster gains a varying amount of power points based upon this list: +1 PP for Each +1 Bonus; +5 PPs for each x1 Multiplier; +5 PPs for Empathy; +10 PPs for Low Intelligence or above; others depended on GM discretion.

spell name:
LEND TAKEN
list name:
Taking Ways
level:
8
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to transfer control of one of his Taken (must be stored) to another. The person that the Taken is lent to must be of sufficient level to control the Taken (10th level if only one Taken is lent to him). More than one Taken may be lent to an individual if he is of sufficient level to handle all of them. For example, a 30th level character may be lent up to 3 Taken at any one time.

spell name:
LENDING ACCESS
list name:
Taking Ways
level:
9
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
100'R/lvl
sourcebook:
spell user's companion
description: Allows any specified (and stored) Taken (from one to all of them) to draw PPs from caster and use them as their own. Taken and caster must be within range of each other.

spell name:
LENGTH
list name:
Arcane Gate
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell extends the inner dimensions of the gate. Instead of instant 'travel' from one side of the gate to the other, the intervening distance between the opening and the exit is extended. The extension is perpendicular to the facing of the gate thus making a 'tunnel'. The shape of the intervening distance between the openings will conform to the shape of the gate (if the gate is circular, the intervening distance will be a cylinder of the same size). The intervening distance may be extended by T per level of the caster.

spell name:
LEPROSY
list name:
disease
level:
7
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets leprosy, which causes a gradual loss of feeling in the extremities (and blood flow); this doubles the effectiveness of wounds in these areas.

spell name:
LESSER ANIMAL PRODUCTION
list name:
creations
level:
20
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
spell law
description: caster can create an animal representative of the surrounding region and weighting no more than 10 lbs; animal will be friendly to the caster.

spell name:
LESSER CAGE
list name:
The Chains
level:
10
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 hour / level
range:
100'
area of effect:
10'x10'x10'
sourcebook:
rolemaster companion 7
description: All targets in area of effect are trapped in a cage of force. Any attempt to escape is resolved as a spell attack with the bars serving as the attacker (-20 RR). If the RR is failed, the target suffers a ‘C' Shock critical. If the attempt to escape is made using magic, and the target fails his RR, he suffers ‘C' severity Electrical, Stun, and Shock criticals.

spell name:
LESSER CHAINS
list name:
The Chains
level:
5
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is wrapped in chains of force. Any attempt to escape is resolved as a spell attack with the chains serving as the attacker (-20 RR). If the RR is failed, he suffers a ‘C' Shock critical. If the attempt to escape is made using magic, and the target fails his RR, he suffers ‘C' severity Electrical, Stun, and Shock criticals.

spell name:
LESSER CLOAKING
list name:
animal control
level:
2
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows caster to blend into surrounding terrain and become undiscoveragle by animals of low intelligence.

spell name:
LESSER CLOAKING
list name:
animal mastery
level:
2
realm:
channeling
type:
animist base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to blend into surrounding terrain and become undiscoveragle by animals of low intelligence.

spell name:
LESSER CONSTRUCT
list name:
Animation Mastery
level:
16
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
spell user's companion
description: Forms and animates a lesser construct (up to 10th level).

spell name:
LESSER CONSTRUCT SPIRIT
list name:
entity mastery
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a lesser construct body.

spell name:
LESSER CONTROL DOLL
list name:
talismans
level:
15
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 doll
sourcebook:
rolemaster companion 5
description: After casting a Soul Trap spell, the caster may create a small doll to represent his target. No matter where the target goes, whoever holds the doll may control the target. By concentrating, the possessor of the doll may cause the target to follow some Suggestion (as in the spell on the Spirit Mastery list). The caster may also cause the target to view an Illusion/Phantasm spell. The only hope the target has is to have either a Cancel True or a Remove Curse spell cast on the doll.

spell name:
LESSER DEMONIC CONTACT
list name:
dark contacts
level:
3
realm:
essence
type:
evil magician base
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster contacts a demon. roll for type: (01-60) type 1, (61-90) type 2, (91-100) type 3. if the demon is not "forced"" (i.e. one of the force spells this list) the demon will leave and the caster suffers one of the following effects. first make a 1-100 roll and add 10 times the demon's type - if (01-90) roll on the spell failure table (attack section); if (91-up) effect depends on the ""force"" spell intended: force analysis = lose item, force information = coma (same # of weeks as demon type), force search = quest (gm discretion)."

spell name:
LESSER DEMONIC CONTACT
list name:
conjuring ways
level:
3
realm:
essence/channeling
type:
witch base
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: caster contacts a demon. roll for type: (01-60) type 1, (61-90) type 2, (91-100) type 3. if the demon is not "forced"" (i.e. one of the force spells this list) the demon will leave and the caster suffers one of the following effects. first make a 1-100 roll and add 10 times the demon's type - if (01-90) roll on the spell failure table (attack section); if (91-up) effect depends on the ""force"" spell intended: force analysis = lose item, force information = coma (same # of weeks as demon type), force search = quest (gm discretion)."

spell name:
LESSER DEMONIC GATE
list name:
gate mastery
level:
8
realm:
essence
type:
closed essence
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 1, (61-90) type 2, (91-100) type 3. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
LESSER DEMONIC GATE
list name:
dark summons
level:
5
realm:
essence
type:
evil magician base
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 1, (61-90) type 2, (91-100) type 3. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
LESSER DEMONIC GATE
list name:
conjuring ways
level:
5
realm:
essence/channeling
type:
witch base
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
rolemaster companion 2
description: caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 1, (61-90) type 2, (91-100) type 3. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
LESSER DEMONS SUMMONS
list name:
circles of summoning
level:
4
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to four levels of demons which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the demons need not follow instructions unless controlled or mastered. nothing about a demon can be specified by the caster unless it's true name is known, and the spell always summons a number of demons equal to the level of the spell. no single demon will exceed 4th level.

spell name:
LESSER DRUIDSTAFF
list name:
druidstaff
level:
4
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: allows the caster to convert his minor druidstaff or take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +2 spell adder, +10 quarterstaff, and it can be thrown as a spear (treat all crticals as krush criticals) using the range modifications of a javelin.

spell name:
LESSER EARTHLIGHT
list name:
earthfocus
level:
5
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Caster draws the energy of the Earth blood into a soft, roseate light throughout the radius of the spell.

spell name:
LESSER EAX FRUIT (SLEEP)
list name:
wax magic
level:
5
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 hour
range:
self
area of effect:
1 wax fruit
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell, the caster creates a piece of waxen fruit which looks, tastes, and smells real. consumption of the fruit causes the target to fall into a deep sleep if a rr (vs. caster's level) is not made.

spell name:
LESSER ELEMENTAL WEAPON
list name:
noble weapons
level:
8
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: when the weapon delivers its next critical strike, it will deliver an "a"" elemental critical in addition to the normal critical. caster choses elemental type (e.g., fire elemenatal yields heat criticals, ice elemental yields cold criticals; water elemental yields impact criticals, etc.)."

spell name:
LESSER ETHEREAL GATE
list name:
ethereal mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
5'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 1
description: a lesser gate is opened to the ethereal plane, 7' tall by 4' wide. it is not visible except on the ethereal plane or by ethereal vision. only creatures "small enough"" to pass through may pass, though unusually powerful creatures (20 levels +) may rip the gate, producing a greater gate and come through. it should be noted that almost an infinite number of gates are visible form the ethereal plane: to many planes, times, and places (see companion 1, section 2.5). therefore, most persons will become lost almost immediately after entering the ethereal plane.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
LESSER GLOBE
list name:
magnetic law
level:
30
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
30'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster surrounds target with a powerful field of magnetic energy. This globe modifies elemental attacks by -50 and all melee and missile attacks by -75. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is warped, and attempts to continue to use the material are at a penalty equal to -1% / 1% failure. The globe moves with the target. Maximum diameter of the globe is 1 foot per three levels of the caster.

spell name:
LESSER GOLEM
list name:
Animation Mastery
level:
15
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
spell user's companion
description: Forms and animates a lesser golem (up to 10th level).

spell name:
LESSER GOLEM SPIRIT
list name:
entity mastery
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a lesser golem of 5th level.

spell name:
LESSER HAMMER STRIKE
list name:
noble weapons
level:
7
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: doubles the amount of concussion damage the weapon does on its next strike that delivers concussion hits.

spell name:
LESSER HOLY SYMBOL C
list name:
druidstaff
level:
12
realm:
channeling
type:
druid base
spell class:
d
duration:
concentration
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: when cast on a druidstaff, this spell works as a protections sphere i (see below) except that it is mobile and gives a bonus of 10. protections sphere i.: all within the radius are allowed the benefits of prayer (target gets a 10 bonus to his rrs and maneuver rolls) or bless (target gets a 10 bonus to his db and maneuver rolls) or resistance (target gets a 10 bonus to his rrs and db); the sphere is not mobile.

spell name:
LESSER MANFORM
list name:
Heartfires
level:
7
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Drake can alter his form to match that of any humanoid race he is familiar with. While changed, the drake loses his natural defenses and immunities dependent on size and strength of form (hits, AT, use of the Super-Large critical strike tables, etc.).

spell name:
LESSER NOBLE WEAPON
list name:
noble weapons
level:
10
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: gives the wielder +25 to initiative, delivers double concussion damge, and all "e"" criticals obtained have a 10% chance of severing a limb provided that the critical is a arm, leg or neck strike."

spell name:
LESSER PLANT PRODUCTION
list name:
creations
level:
15
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
one plant
sourcebook:
spell law
description: caster can produce a plant up to 10' in height and/or width; plant must be representative of the region.

spell name:
LESSER POISON STRIKE
list name:
chaotic weapons
level:
3
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade poisonous. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the poison. the poison affects one of the target's temporary stats; reducing that stat by one point/round until the total reduction reaches 1 point/1% failure or until the poison is neutralized. if the stat is reduced to zero, the target is dead. roll 1d10 to determine which stat the poison affects: 1- co, 2 - sd, 3 - ag, 4 - me, 5 - re, 6 - st, 7 - qu, 8 - pr, 9 - in, 10 - em."

spell name:
LESSER SERPENTS STRIKE
list name:
chaotic weapons
level:
15
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: when the blade delivers its next critical strike, the woumnds may not be healed through normal means: bleeding will not stop, concussion hits will not heal, broken bones will not set and mend, etc. herbs and magic will heal such a wound.

spell name:
LESSER SKELETAL STRIKE
list name:
chaotic weapons
level:
2
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "a"" impact critical in addition to the normal critical."

spell name:
LESSER SPIDER SHAPECHANGE
list name:
arachnemancy
level:
14
realm:
essence
type:
evil magician base
spell class:
F
duration:
10 minutes / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Caster can take the form and have all of the abilities of a lesser great spider.

spell name:
LESSER SPIDER SUMMONS
list name:
arachnemancy
level:
7
realm:
essence
type:
evil magician base
spell class:
FM
duration:
1 minute / level
range:
10'
area of effect:
1 Spider
sourcebook:
rolemaster companion 4
description: Caster will Summon a lesser great spider that will obey his wishes when he concentrates.

spell name:
LESSER STAFF
list name:
wizard staff
level:
4
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
minor staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +2 Essence spell adder and a +10 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
LESSER STRIKE
list name:
noble weapons
level:
6
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: for the next critical, this spell increases the severity by 1 level; a "no crit"" result is still a ""no crit"", and an ""e"" crit is still an ""e"" (i.e., ""a"" crit = ""b""; ""b"" crit = ""c""; etc.)."

spell name:
LESSER SUDDEN LIGHT
list name:
brilliance magic
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
-
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: causes a 10' r burst of intense light; all those inside the radius are stunned 1 rnd/5% failure.

spell name:
LESSER TRAPS
list name:
nature's way
level:
8
realm:
channeling
type:
ranger base
spell class:
f
duration:
permanent
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: caster can construct a minor outdoor trap within one round; trap can deliver up to a "b"" critical hit to any one person (e.g., a shallow spiked pit, a snare that throws victim into tree trunk, etc.); area of effect/triggering must be a 10' r or less."

spell name:
LESSER WAITING GATE
list name:
gate mastery
level:
17
realm:
essence
type:
closed essence
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster can delay the opening of a lesser demonic gate. this can be cast at a particular point and the arrival of the summoned creature(s) can be delayed up to 1 day/level of caster or until triggered by one of the following (decided by caster); certain movements, certain sounds, touch, violent actions in the area, etc. caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 1, (61-90) type 2, (91-100) type 3. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
LESSER WALL OF FORCE
list name:
force law
level:
15
realm:
essence
type:
forcemage base
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
1' / level x 1' / level
sourcebook:
rolemaster companion 5
description: Caster creates a virtually impenetrable wall of force. The wall has 100 hits per level of the caster, and is AT20.

spell name:
LESSER WARDER
list name:
entity mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 year / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: to use this spell the caster must pay the level of the warder squared in gold pieces (for alchemical solutions). immediately the caster must instruc the warder concerning its charge (see c&t).

spell name:
LESSER WARRIORBLADE
list name:
Warrior Blade
level:
4
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: This spell turns a Minor Warriorblade into a Lesser Warriorblade with the following modifiers: +15 to hit, -1 to fumble range, and it functions as a +1 adder.

spell name:
LESSER WEAPON
list name:
magnetic law
level:
15
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Causes a broadsword-shaped blade of magnetic force to spring forth from the caster's empty hand. The caster may make melee attacks with it using his directed spell bonus (with an additional +20) delivering damage as a Magnetic Bolt with a +20 OB. Normally. this blade may not parry or be parried. This blade has a percentage chance equal to the level of the caster of ignoring any metal armor it comes into contact with (treat target as AT 1). In any round that the caster has not attacked with this blade as a melee weapon, he may release the blade as a normal Magnetic Bolt.

spell name:
LESSER WISH
list name:
mana molding
level:
50
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell will either "transfer"" one object from anywhere to anywhere else or ""transforms"" an object intoanything else desired for a limited duration. It can act as a safe ""teleport"" even if the caster does not know either the item's location or destination. Extensive healing is possible

spell name:
LEUKEMIA
list name:
disease
level:
25
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the taget catches leukemia. target will weaken at a rate of 2% per day (-2/day, cumlulative to all activity); when the total reaches 100%, the target is dead.

spell name:
LEVITATE
list name:
Essence Wing
level:
2
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can move upwards or downwards at a rate of 10' per round. Movement is vertical; horizontal movement is possible only if other means are used (i.e., levitating up to the ceiling and then "walking" along the ceiling by the hands).

spell name:
LEVITATE
list name:
gravity law
level:
2
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The caster can levitate in an upwardly fashion at a rate equal to his level in feet per round.

spell name:
LEVITATION
list name:
Jihad
level:
9
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Allows target to move up and down vertically 10'/rnd. Horizontal movement is possible only through normal means.

spell name:
LEVITATION
list name:
lofty bridge
level:
4
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: allows the target to move up and down vertically 10'/rnd, horizontal movement is possible only through normal means.

spell name:
LEVITATION (10' / RND)
list name:
movement
level:
3
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the target to move up and down vertically 10'/rnd, horizontal movement is possible only through normal means.

spell name:
LEVITATION (200' / RND)
list name:
movement
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the target to move up and down vertically 200'/rnd, horizontal movement is possible only through normal means.

spell name:
LEVITATION *
list name:
monk's bridge
level:
7
realm:
essence
type:
monk base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the target to move up and down vertically 10'/rnd, horizontal movement is possible only through normal means.

spell name:
LEVITATION *
list name:
movement enhancement
level:
15
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the target to move up and down vertically 10'/rnd, horizontal movement is possible only through normal means.

spell name:
LEVITATION *
list name:
movement enhancement
level:
15
realm:
essence
type:
beastmaster base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the target to move up and down vertically 10'/rnd, horizontal movement is possible only through normal means.

spell name:
LEVITATION I
list name:
Telekinetics
level:
2
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to move up and down vertically 3m/ md, horizontal movement is possible only through normal means.

spell name:
LEVITATION II
list name:
Telekinetics
level:
5
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to move up and down vertically 15m/md, horizontal movement is possible only through normal means.

spell name:
LEVITATION III
list name:
Telekinetics
level:
11
realm:
Psion
type:
closed psion
spell class:
F
duration:
10 minutes / level
range:
3 m/lvl
area of effect:
target
sourcebook:
spell user's companion
description: Allows caster to lift objects or people weighing up to lOOkg/level. This spell does not allow for lateral movement. Object can be moved as quickly as 3m/md as long as it does not pass out of range.

spell name:
LICH
list name:
animate dead
level:
20
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster turns his own body into an undead with his spirit in it in an attempt to gain immortality. there is risks to this process, as the caster is now affected by the spells that affect undead, and there is a chance that if he spell fumbles (natural unmodified fumble) the body has rejected the treatment. once the body has rejected a transformation attempt, there is 5% chance per day into the treatment that the body will expire and die from the shock and strain placed on it. if the spell caster survives this and wishes to retry, he must wait one week times the number of days into the treatment at the time of rejection.this spell takes 20 days to complete and must be cast 20 times each day at equal time intervals. if using life level optional rules then the lich will have and incredible hunger for the life levels of others and should be handled as to vampirism (even though the lich has immortality, he still must "eat"" to remain alive)."

spell name:
LIE
list name:
Devious Ways
level:
14
realm:
Arcane
type:
closed arcane
spell class:
M*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to tell an undetectable lie, and although the spell itself is detectable, the lie is not. The target will believe the lie until presented with irrefutable proof to the contrary.

spell name:
LIE DETECTION
list name:
Perception's Master
level:
6
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: able to perceive any lie spoken by one target for the duration. Caster sharpens his senses to perceive the minor incongruities between what an individual says and believes. If the target really believes what he is saying, then no lie is detectable.

spell name:
LIFE ANALYSIS
list name:
detection mastery
level:
25
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: analyses one living being; giving race, age and current state of health, exact profession, alignment, and other pertinent details; caster can concentrate on a 5' r area each round.

spell name:
LIFE BARRIER
list name:
Barriers
level:
15
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs. any form of life (live tissue) e.g., any living creature, plant, microorganism etc.

spell name:
LIFE FORCE DRAIN 1
list name:
chaotic weapons
level:
14
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target loses 1 point of ""life essence"" each round as long as the target is within 100' of the blade. in order to stay within this range, the blade will drag itself towards the target at 10'/rnd. any target killed by a vamperic strike weapon has a 4%/lvl chance of becoming a vampire."

spell name:
LIFE FORCE DRAIN 2
list name:
chaotic weapons
level:
16
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target loses 2 points of ""life essence"" each round as long as the target is within 100' of the blade. in order to stay within this range, the blade will drag itself towards the target at 10'/rnd. any target killed by a vamperic strike weapon has a 5%/lvl chance of becoming a vampire."

spell name:
LIFE FORCE DRAIN 3
list name:
chaotic weapons
level:
30
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target loses 3 points of ""life essence"" each round as long as the target is within 100' of the blade. in order to stay within this range, the blade will drag itself towards the target at 10'/rnd. any target killed by a vamperic strike weapon has a 6%/lvl chance of becoming a vampire."

spell name:
LIFE LORE
list name:
lore
level:
8
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can determine the nature and type of any one living target. he will not be able to ascertain the target's personal tratis or capabilities, but will know the normal abilities associated with the target's species.

spell name:
LIFE LORE TRUE
list name:
lore
level:
25
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can determine the nature and type of any one living target. he will be able to ascertain the target's personal tratis and capabilities, and will know the normal abilities associated with the target's species.

spell name:
LIFE POWER WORD *
list name:
words of power
level:
30
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gains back his lost life levels at 1 / 10% failure.

spell name:
LIFE TYPING C
list name:
detection mastery
level:
8
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: analyses one living being; giving race, age and current state of health; caster can concentrate on a 5' r area each round.

spell name:
LIFEGIVING
list name:
Arcane Healing
level:
12
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may raise one being from the dead by restoring its soul. The soul must still exist, and the target may not have been dead for more than one year. Success is determined based upon a roll comparing the target's Con stat and a 1-100 roll modified by +10 per day dead. If the roll is under the Con stat then the target is restored to life (assuming all damage to the body has been repaired). Target will be incapacitated (-100 to all actions) for lOOx the time dead (target that has been dead for 3 days will be out of action for 300 days).

spell name:
LIFEGIVING ( 100X )
list name:
life mastery
level:
12
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can "raise"" one dead being by restoring the being's lost soul. the target's soul must still exist and he must have died within the last year. in order to be successfully ""raised"", the target must roll below his constitution stat; but, +10 is added to the result for every day the target has been dead (e.g., if the target has been dead for 3 days, 30 will be added to the roll; thus, a roll of 54 would become an 84 and a target with a co of 84 or less would not be ""raised""). target will be incapacitated (-100 to all activity) for a period equal to 100 x the time ""dead"" (e.g., if the target was dead for 2 days, the recovery period would be 200 days)."

spell name:
LIFEGIVING ( 20X )
list name:
life mastery
level:
17
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can "raise"" one dead being by restoring the being's lost soul. the target's soul must still exist and he must have died within the last year. in order to be successfully ""raised"", the target must roll below his constitution stat; but, +2 is added to the result for every day the target has been dead (e.g., if the target has been dead for 3 days, 6 will be added to the roll; thus, a roll of 54 would become an 60 and a target with a co of 60 or less would not be raised""). target will be incapacitated (-100 to all activity) for a period equal to 20 x the time ""dead"" (e.g., if the target was dead for 2 days, the recovery period would be 40 days)."

spell name:
LIFEGIVING ( 50X )
list name:
life mastery
level:
15
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can "raise"" one dead being by restoring the being's lost soul. the target's soul must still exist and he must have died within the last year. in order to be successfully ""raised"", the target must roll below his constitution stat; but, +5 is added to the result for every day the target has been dead (e.g., if the target has been dead for 3 days, 15 will be added to the roll; thus, a roll of 54 would become an 69 and a target with a co of 69 or less would not be ""raised""). target will be incapacitated (-100 to all activity) for a period equal to 50 x the time ""dead"" (e.g., if the target was dead for 2 days, the recovery period would be 100 days)."

spell name:
LIFEGIVING (0X)
list name:
life mastery
level:
25
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can "raise"" one dead being by restoring the being's lost soul. the target's soul must still exist and he must have died within the last year. in order to be successfully ""raised"", the target must roll below his constitution stat; but, +0.5 is added to the result for every day the target has been dead (e.g., if the target has been dead for 4 days, 2 will be added to the roll; thus, a roll of 54 would become an 56 and a target with a co of 56 or less would not be ""raised""). there is no recovery period."

spell name:
LIFEGIVING (1X)
list name:
life mastery
level:
20
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can "raise"" one dead being by restoring the being's lost soul. the target's soul must still exist and he must have died within the last year. in order to be successfully ""raised"", the target must roll below his constitution stat; but, +1 is added to the result for every day the target has been dead (e.g., if the target has been dead for 3 days, 3 will be added to the roll; thus, a roll of 54 would become an 57 and a target with a co of 57 or less would not be ""raised""). target will be incapacitated (-100 to all activity) for a period equal to 1 x the time ""dead"" (e.g., if the target was dead for 2 days, the recovery period would be 2 days)."

spell name:
LIFEGIVING TRUE
list name:
life mastery
level:
50
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can "raise"" one dead being by restoring the being's lost soul. the target's soul must still exist and he must have died within the last year. the being is automatically raised and there is no recovery period."

spell name:
LIFEKEEPING
list name:
blood mastery
level:
11
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is kept in a state of suspended animation and prevented from dying for 1 hr/lvl of caster (i.e. the body is "preserved"" and the ""soul"" will not leave the body, see section 11.1 in spell law)."

spell name:
LIFEKEEPING
list name:
Arcane Healing
level:
6
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may prevent the soul of a 'dead' body from leaving, preventing actual death and enabling the fallen to be restored via simple body repairs. Lifekeeping must be cast upon the target within 2 minutes of 'death', or Lifegiving will be necessary for recovery.

spell name:
LIFEKEEPING
list name:
nerve and organ mastery
level:
11
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is kept in a state of suspended animation and prevented from dying for 1 hour per level of the caster (i.e., the body is "preserved"" and the ""soul"" will not leave the body)."

spell name:
LIFEKEEPING ( 1 DAY / LVL )
list name:
life mastery
level:
11
realm:
channeling
type:
cleric base
spell class:
h
duration:
1 day / level
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can prevent the soul of a "dead"" body from leaving, thus preventing actual deadth an enabling the fallen being to be restored via simple bodily repairs. lifekeeping must be cast upon the target within 2 minutes of ""death"", or lifegiving will be necessary for recovery."

spell name:
LIFEKEEPING (1 HR / LVL )
list name:
life mastery
level:
5
realm:
channeling
type:
cleric base
spell class:
h
duration:
1 hour / level
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can prevent the soul of a "dead"" body from leaving, thus preventing actual deadth an enabling the fallen being to be restored via simple bodily repairs. lifekeeping must be cast upon the target within 2 minutes of ""death"", or lifegiving will be necessary for recovery."

spell name:
LIFEKEEPING (1 WEEK / LVL )
list name:
life mastery
level:
16
realm:
channeling
type:
cleric base
spell class:
h
duration:
1 week / level
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can prevent the soul of a "dead"" body from leaving, thus preventing actual deadth an enabling the fallen being to be restored via simple bodily repairs. lifekeeping must be cast upon the target within 2 minutes of ""death"", or lifegiving will be necessary for recovery."

spell name:
LIFESTEALING 1 *
list name:
death mastery
level:
2
realm:
essence/channeling
type:
necromancer base
spell class:
m*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target loses part of its life essence, 1 life level.

spell name:
LIFESTEALING 2 *
list name:
death mastery
level:
4
realm:
essence/channeling
type:
necromancer base
spell class:
m*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target loses part of its life essence, 3 life levels.

spell name:
LIFESTEALING 4 *
list name:
death mastery
level:
8
realm:
essence/channeling
type:
necromancer base
spell class:
m*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target loses part of its life essence, 4 life levels.

spell name:
LIFESTEALING 5 *
list name:
death mastery
level:
10
realm:
essence/channeling
type:
necromancer base
spell class:
m*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target loses part of its life essence, 5 life levels.

spell name:
LIFESTEALING 6 *
list name:
death mastery
level:
12
realm:
essence/channeling
type:
necromancer base
spell class:
m*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target loses part of its life essence, 6 life levels.

spell name:
LIFESTEALING 7 *
list name:
death mastery
level:
14
realm:
essence/channeling
type:
necromancer base
spell class:
m*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target loses part of its life essence, 7 life levels.

spell name:
LIFESTEALING 8 *
list name:
death mastery
level:
16
realm:
essence/channeling
type:
necromancer base
spell class:
m*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target loses part of its life essence, 7 life levels.

spell name:
LIFESTEALING 9 *
list name:
death mastery
level:
18
realm:
essence/channeling
type:
necromancer base
spell class:
m*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target loses part of its life essence, 9 life levels.

spell name:
LIFT
list name:
Structure Law
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to lift and move materials weighing up to 100 lbs/lvl. Caster is able to move objects at up to 1'/rnd/lvl with no acceleration.

spell name:
LIGHT
list name:
nature's guises
level:
6
realm:
channeling
type:
ranger base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: lights a 10' r area surrounding point touched; if the point is on a mobile object or being, it will move with the object / being.

spell name:
LIGHT
list name:
Light Forms
level:
4
realm:
Essence
type:
elementalist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Creates a sphere of light about the point touched that will illuminate out to 10'.

spell name:
LIGHT (10' R)
list name:
brilliance
level:
3
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: lights a 10' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
LIGHT (10' R)
list name:
light law
level:
3
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: lights a 10' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
LIGHT (20' R)
list name:
starlights
level:
3
realm:
channeling
type:
astrologer base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
20' r
sourcebook:
spell law
description: lights a 20' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
LIGHT (50' R)
list name:
light law
level:
7
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
50' r
sourcebook:
spell law
description: lights a 50' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
LIGHT (50' R)
list name:
brilliance
level:
10
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
50' r
sourcebook:
spell law
description: lights a 50' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
LIGHT / DARK
list name:
elemental ways
level:
4
realm:
essence
type:
warrior mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: lights/darkens a 10' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
LIGHT / IGNITE
list name:
power words
level:
6
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
5' r/lvl
area of effect:
5' (multiple)
sourcebook:
rolemaster companion 3
description: the caster may simultaneously ignite or extinguish every common light - giving implement (e.g., candles, torches, fireplaces, etc.) in the radius. the spell may effect any fire up to bonfire size (5' r). caster may cast this spell at lower level (i.e., 3rd) to ignite one implement.

spell name:
LIGHT / SOUND MIRAGE
list name:
illusion law
level:
1
realm:
mentalism
type:
houri base
spell class:
E
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 4
description: Creates any simple immobile image or scene or set of sounds up to an area of 10' R. The visual/audio aspects of the scene are really created (no RR) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then sight.

spell name:
LIGHT / SOUND MIRAGE
list name:
recreations
level:
2
realm:
mentalism
type:
sage base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates any simple immobile image or scene or set of sounds up to an area of 10' r. the visual/audio aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then sight.

spell name:
LIGHT / SOUND MIRAGE
list name:
illusions
level:
3
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates any simple immobile image or scene up to 10' r or any constant sounds coming from a 10' r.

spell name:
LIGHT 1
list name:
brilliance magic
level:
4
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: lights a 10' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
LIGHT 1
list name:
light's way
level:
2
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: lights a 10' radius area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
LIGHT 10
list name:
brilliance magic
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 3
description: lights a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
LIGHT 10
list name:
light's way
level:
15
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 to 5 targets
sourcebook:
spell law
description: lights up to ten 10' radius areas about the points touched; if the point is on a mobile object or being, it will move with the object/being. their centers can be anywhere withing 50' of the caster (initially). alternatively, one area of a 100' radius can be created. or any combination there of in 50 foot radii.

spell name:
LIGHT 2
list name:
light's way
level:
4
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 or 2 targets
sourcebook:
spell law
description: lights two 10' radius areas about the points touched; if the point is on a mobile object or being, it will move with the object/being. their centers can be anywhere withing 50' of the caster (initially). alternatively, one area of a 20' radius can be created.

spell name:
LIGHT 20
list name:
brilliance magic
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
200' r
sourcebook:
rolemaster companion 3
description: lights a 200' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
LIGHT 3
list name:
light's way
level:
8
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 or 2 targets
sourcebook:
spell law
description: lights three 10' radius areas about the points touched; if the point is on a mobile object or being, it will move with the object/being. their centers can be anywhere withing 50' of the caster (initially). alternatively, one area of a 30' radius can be created. or one of 20' radius and one of 10' radius can be created.

spell name:
LIGHT 3
list name:
starlights
level:
11
realm:
channeling
type:
astrologer base
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
20' r or 60' r
sourcebook:
spell law
description: lights a 60' r area or three 20' r areas on a target within range; if the point is on a mobile object or being, it will move with the object/being.

spell name:
LIGHT 5
list name:
brilliance magic
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
50' r
sourcebook:
rolemaster companion 3
description: lights a 50' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
LIGHT 5
list name:
light's way
level:
13
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 to 5 targets
sourcebook:
spell law
description: lights up to five 10' radius areas about the points touched; if the point is on a mobile object or being, it will move with the object/being. their centers can be anywhere withing 50' of the caster (initially). alternatively, one area of a 50' radius can be created. or any combination there of in 50 foot radi.

spell name:
LIGHT AFFINITY
list name:
Light Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 10 failure
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target becomes a "living lightning rod." If he is outdoors during a thunderstorm he will take a +50 Lightning Bolt attack each round for the duration of the spell. If the caster is the target of this spell he takes no damage from the lightning. Instead, he can absorb the attacks and recast them. The caster may choose to cast one +50 Lightning Bolt for each one absorbed, or he may hold the absorbed bolts and gain an additional+10 for each bolt after the first (e.g., if the caster absorbs three bolts, he could cast three +50 bolts or one +70 bolt or one +60 bolt and one +50 bolt). Directed Spell skills are not appropriate for this spell; only the bonus from this spell applies.

spell name:
LIGHT ANALYSIS
list name:
delving law
level:
1
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
t
area of effect:
line of sight
sourcebook:
rolemaster companion 1
description: gives nature and origin of natural light, and when and how worked light was obtained and worked.

spell name:
LIGHT ANALYSIS
list name:
analysis
level:
8
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives nature and origin of natural light as well as when and how worked light was obtained and worked.

spell name:
LIGHT BEAST FORM I
list name:
Light Shifting
level:
6
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Light Beast, within 3/4x to 2x his own mass. Caster only receives 25% of its supernatural abilities (e.g., a unicorn's horn would neutralize 25% of poisons within a 2.5' radius, etc.).

spell name:
LIGHT BEAST FORM II
list name:
Light Shifting
level:
8
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Light Beast, within 1/20x to 40x his own mass. Caster only receives 50% of its supernatural abilities (e.g., a unicorn's horn would neutralize 50% of poisons within a 5' radius, etc.).

spell name:
LIGHT BEAST FORM III
list name:
Light Shifting
level:
10
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Light Beast, within 1/40x to 400x his own mass. Caster only receives 75% of its supernatural abilities (e.g., a unicorn's horn would neutralize 75% of poisons within a 7.5' radius, etc.).

spell name:
LIGHT BEAST FORM TRUE
list name:
Light Shifting
level:
14
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Light Beast, within 1/40x to 400x his own mass. Caster receives 100% of its supernatural abilities.

spell name:
LIGHT BLADE
list name:
Warrior Blade
level:
2
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: A beam of light (like a flashlight) springs from the caster's blade with a 20' effective range.

spell name:
LIGHT CONTROL (10'R) C
list name:
light molding
level:
3
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster can control the intensity of light within the rangee; the entensity can vary from dalight to darkness (natural), and it can be different in different parts of the radius.

spell name:
LIGHT CONTROL (100' R)
list name:
light molding
level:
15
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: caster can control the intensity of light within the rangee; the entensity can vary from dalight to darkness (natural), and it can be different in different parts of the radius.

spell name:
LIGHT CONTROL (50' R) C
list name:
light molding
level:
10
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
50'
area of effect:
50' r
sourcebook:
spell law
description: caster can control the intensity of light within the rangee; the entensity can vary from dalight to darkness (natural), and it can be different in different parts of the radius.

spell name:
LIGHT CONTROL (500' R) C
list name:
light molding
level:
25
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
500'
area of effect:
500' r
sourcebook:
spell law
description: caster can control the intensity of light within the rangee; the entensity can vary from dalight to darkness (natural), and it can be different in different parts of the radius.

spell name:
LIGHT CONTROL TRUE C
list name:
light molding
level:
50
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
100'/lvl
area of effect:
100' r/lvl
sourcebook:
spell law
description: caster can control the intensity of light within the rangee; the entensity can vary from dalight to darkness (natural), and it can be different in different parts of the radius.

spell name:
LIGHT CREATION
list name:
Fashion Mastery
level:
35
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to design clothing (but not armor) that weighs 1% less per level of caster without losing any protective value.

spell name:
LIGHT ERUPTION
list name:
starlights
level:
4
realm:
channeling
type:
astrologer base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: rr mod: -10 causes a 10' r sphere of intense light, all within are stunned for 1 round/10 failure.

spell name:
LIGHT ERUPTION
list name:
brilliance
level:
5
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
-
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: rr mod: -10 causes a 10' r sphere of intense light, all within are stunned for 1 round/10 failure.

spell name:
LIGHT FORM SHIFT
list name:
Light Shifting
level:
50
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to cast any 6th-15th Ivl spell from this list once per round. Once cast, Body Preparation need not be cast again for the duration of the spell, and all shifts take only one round.

spell name:
LIGHT LORE 1
list name:
lore
level:
5
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any one "holy item"" that is not ""of darkness"" or ""of evil""; will not give specific capabilities."

spell name:
LIGHT LORE 2
list name:
lore
level:
12
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 or 2 items
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any two "holy items"" that are not ""of darkness"" or ""of evil""; will not give specific capabilities. or the caster can determine the nature, origin point, and the exact significance of any one ""holy item""."

spell name:
LIGHT LORE 3
list name:
lore
level:
17
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 to 3 items
sourcebook:
spell law
description: caster can ascertain the origin point and nature of any three "holy items"" that are not ""of darkness"" or ""of evil""; will not give specific capabilities. or the caster can determine the nature, origin point, and the exact significance of any one ""holy item"". also, the item's specific capabilities are discovered."

spell name:
LIGHT MASTERY
list name:
light law
level:
50
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
spell law
description: caster can use one lower level spell on this list each round.

spell name:
LIGHT MIRAGE
list name:
Fey Magic
level:
6
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
10 minutes / level
range:
100'
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Caster creates a single immobile image no larger than a 10' radius.

spell name:
LIGHT MIRAGE
list name:
light molding
level:
1
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates any simple immobile image or scen up to an area of 10' r. the visual aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other than sight.

spell name:
LIGHT POWER WORD *
list name:
words of power
level:
5
realm:
essence
type:
runemaster base
spell class:
e*
duration:
10 minutes / level
range:
50'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: lights a 10' radius area.

spell name:
LIGHT STORM
list name:
brilliance magic
level:
18
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
mile r/lvl
area of effect:
v
sourcebook:
rolemaster companion 3
description: summons forces of nature in a fierce lightning with random lightning strikes. can be delayed up to 1 hr/lvl after cast.

spell name:
LIGHT STORM MASTERY
list name:
brilliance magic
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 minute / level
range:
mile r/lvl
area of effect:
v
sourcebook:
rolemaster companion 3
description: summons forces of nature in a fierce lightning storm. caster has a 50% chance of controlling lightning strikes. can be delayed up to 1 hr/lvl after cast.

spell name:
LIGHT TRUE
list name:
brilliance magic
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 3
description: lights a 10' r/lvl area about the point touched; if the point is on a mobile object or being, it will move with the object/being.

spell name:
LIGHT TRUE
list name:
Light Forms
level:
12
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Creates a sphere of light about the point touched that will illuminate out to 100'.

spell name:
LIGHTARMOR
list name:
elemental shields
level:
8
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural light and electricity; +20 to all rrs vs light (electricity); -20 to elemental electricity attacks.

spell name:
LIGHTARMOR
list name:
Light Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural light and electricity and adds +20 to RRs versus heat and -20 to elemental light/electricity attacks.

spell name:
LIGHTARMOR (10' R)
list name:
elemental shields
level:
11
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: all within radius are totally protected from all natural light and electricity; +20 to all rrs vs light (electricity); -20 to elemental electricity attacks.

spell name:
LIGHTFORM
list name:
Light Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a lesser Light Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
LIGHTFORM TRUE
list name:
Light Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of a Light Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
LIGHTING BALL (40' R)
list name:
Mana Currents
level:
15
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
40' Radius
sourcebook:
rolemaster companion 5
description: A 1' ball of fire is shot from the palm of the caster, it explodes to affect a 40' area; results are determined on the Lightning Ball table in Companion 5.

spell name:
LIGHTING BOLT (500')
list name:
light law
level:
20
realm:
essence
type:
magician base
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table.

spell name:
LIGHTING SHOW
list name:
Trade Law
level:
4
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
1 ft/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Lights up an item in a display window, lights up a sign outside of shop etc.

spell name:
LIGHTNING ARMOR
list name:
elemental shields
level:
15
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural light and electricity; +20 to all rrs vs light (electricity); -20 to elemental electricity attacks. in addition, all electrical damage is cut in 1/2 and electrical criticals are reduced by one severity.

spell name:
LIGHTNING ARMOR
list name:
Light Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from all natural light/electricity and adds +20 to RRs versus heat and -20 to elemental light/electricity attacks. Also decreases all fire concussion hits by 1/2 and decreases Heat criticals by one level of severity (e.g. ‘B' becomes ‘A', etc.).

spell name:
LIGHTNING BALL (20' R)
list name:
Mana Currents
level:
10
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
20' Radius
sourcebook:
rolemaster companion 5
description: A 1' ball of fire is shot from the palm of the caster, it explodes to affect a 20' area; results are determined on the Lightning Ball table in Companion 5.

spell name:
LIGHTNING BLADE
list name:
Mana Currents
level:
8
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes a broadsword shaped blade to spring forth from the caster's empty hand. The caster may make melee attacks with it using his Directed Spells skill bonus ( with an additional +20), doing damage on the Lightning bolt chart. Normally, this "blade"" can not parry or be parried. The caster may throw the blade at any time (even on the round of casting). The thrown blade is treated as a normal Lightning Bolt."

spell name:
LIGHTNING BOLT
list name:
elemental ways
level:
12
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table.

spell name:
LIGHTNING BOLT (100')
list name:
light law
level:
10
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table.

spell name:
LIGHTNING BOLT (100')
list name:
light molding
level:
20
realm:
essence
type:
illusionist base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table.

spell name:
LIGHTNING BOLT (300')
list name:
light law
level:
15
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table.

spell name:
LIGHTNING BOLT (300')
list name:
light molding
level:
30
realm:
essence
type:
illusionist base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of lightning is shot from the palm of the caster, results are determined on the lightning bolt table.

spell name:
LIGHTNING CALL
list name:
light's way
level:
25
realm:
channeling
type:
open channeling
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can cause a lightning bolt to strike a target within his range, results are determined on the lightning bolt attack table. there must be a storm within 1 mile, that is servere enough to cause percipitation or lightning over very heavy winds.

spell name:
LIGHTNING DELUGE
list name:
Mana Currents
level:
50
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
50' x 50' x 50'
sourcebook:
rolemaster companion 5
description: Balls of Lightning rain down from above, affecting an area 50' x 50' x 50' and delivering "B"" electical criticals. Caster may increase the area of affect by one increment every three rounds by concentrating (he must be within 10'/lvl of each newly affected area as it is razed.) The areas must be connected and each individual area will be active one round/level (i.e.

spell name:
LIGHTNING ELEMENTAL
list name:
Mana Currents
level:
17
realm:
arcane
type:
open arcane
spell class:
F
duration:
concentration
range:
50'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster creates a weak Light Elemental which will do his bidding for as long as he concentrates.

spell name:
LIGHTNING STRIKE
list name:
Martial Mastery
level:
30
realm:
Essence
type:
monk base
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster resolves this 'lightning strike' attack even before the normal spell resolution phase. Target does get his normal DB against this attack.

spell name:
LIGHTS OUT
list name:
Encampments
level:
10
realm:
Mentalism
type:
arms master base
spell class:
F*
duration:
-
range:
5'/lvl
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell instantly extinguishes all non-magical sources of light in the caster's camp. This spell will only work in the caster's own camp (i.e., it will not function as an "attack" on enemy camps).

spell name:
LIGHT 
list name:
Mining Law
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
20'R
sourcebook:
spell user's companion
description: Lights a 20' radius area about the point touched.

spell name:
LIKE / DISLIKE
list name:
command words
level:
9
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the target likes or dislikes a person, place, or thing as specified by the caster. if the target has very strong feelings about the subject previously, the gm may indicate that the target may attempt a second rr if he fails the first one.

spell name:
LIMB DEATH
list name:
flesh destruction
level:
10
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's limbs (random) will wither and die. target loses 5% of the use of the limb per dayl; when the total reaches 100%, the limb falls off. can be cured through circulation and nerve repair spells up to 80% point, then it must be regenerated.

spell name:
LIMB PAIN
list name:
flesh destruction
level:
2
realm:
essence
type:
sorcerer base
spell class:
f
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a random limb is in intense pain; for a leg, the target cannot walk; for an arm, that arm cannot be used.

spell name:
LIMB PRESERVATION *
list name:
blood law
level:
5
realm:
channeling
type:
closed channeling
spell class:
duration:
1 day / level
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to prevent the deterioration of one limb (even while severed); also requires use of the same spells from muscle law, bone law, and nerve law.

spell name:
LIMB PRESERVATION *
list name:
nerve law
level:
5
realm:
channeling
type:
closed channeling
spell class:
duration:
1 day / level
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to prevent the deterioration of one limb (even while severed); also requires use of the same spells from muscle law, bone law, and blood law.

spell name:
LIMB PRESERVATION TT *
list name:
muscle mastery
level:
5
realm:
mentalism
type:
lay healer base
spell class:
duration:
1 day / level
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to prevent the deterioration of one limb (even while severed); also requires use of the same spells from bone mastery.

spell name:
LIMB PRESERVATION TT *
list name:
bone mastery
level:
5
realm:
mentalism
type:
lay healer base
spell class:
duration:
1 day / level
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to prevent the deterioration of one limb (even while severed); also requires use of the same spells from muscle mastery.

spell name:
LIMB PRESERVATION TT *
list name:
muscle law
level:
5
realm:
channeling
type:
closed channeling
spell class:
duration:
1 day / level
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to prevent the deterioration of one limb (even while severed); also requires use of the same spells from nerve law, bone law, and blood law.

spell name:
LIMB PRESERVATION TT *
list name:
bone law
level:
5
realm:
channeling
type:
closed channeling
spell class:
duration:
1 day / level
range:
touch
area of effect:
one limb
sourcebook:
spell law
description: allows caster to prevent the deterioration of one limb (even while severed); also requires use of the same spells from muscle law, nerve law, and blood law.

spell name:
LIMB REGENERATION C
list name:
self healing
level:
25
realm:
mentalism
type:
open mentalism
spell class:
h
duration:
permanent (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: concentrating with this spell 2 hours/day for 10-100 days will regenerate a limb (based on severity).

spell name:
LIMB ROT
list name:
Putrefactions
level:
16
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: 1-4 of target's limbs rot away in one week.

spell name:
LIMB RUNNING
list name:
wood shaping
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can run along nearly horizontal tree limbs (that can support his weight) as if he were on level ground.

spell name:
LIMB WALKING
list name:
wood shaping
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can walk along nearly horizontal tree limbs (that can support his weight) as if he were on level ground.

spell name:
LIMBER
list name:
Body Mastery
level:
3
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster becomes very limber for the duration of this spell and thus gains a RR vs. any strained or tom muscles or tendons from any maneuver he attempts. Level of RR should be dependent upon difficulty of maneuver.

spell name:
LIMBRUNNING
list name:
nature's movement
level:
5
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run along nearly horizontal tree limbs (that can support the weight) as if he were on level ground.

spell name:
LIMBRUNNING
list name:
lofty movements
level:
9
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can run along nearly horizontal tree limbs (that can support the weight) as if he were on level ground.

spell name:
LIMBRUNNING
list name:
moving ways
level:
6
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run along nearly horizontal tree limbs (that can support the weight) as if he were on level ground.

spell name:
LIMBWALKING
list name:
nature's movement
level:
1
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can walk along nearly horizontal tree limbs (that can support the weight) as if he were on level ground.

spell name:
LIMBWALKING
list name:
lofty movements
level:
4
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can walk along nearly horizontal tree limbs (that can support the weight) as if he were on level ground.

spell name:
LIMBWALKING
list name:
moving ways
level:
2
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can walk along nearly horizontal tree limbs (that can support the weight) as if he were on level ground.

spell name:
LIMITED LIFE
list name:
Animation Mastery
level:
30
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster causes an animated object, gas, liquid, energy etc. created through this list to become permanent.

spell name:
LINGUISTICS 3
list name:
linguistics
level:
4
realm:
essence/channeling
type:
magus base
spell class:
pi
duration:
permanent
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: if the caster has a book-length piece of written material, he may learn the written form of a languare to rank 3 by concentrating on the written material for 24 hours. if the caster has a speaker of the languare available who knows the langage to at least rank 3, the caster can learn the language (spoken form) to skill rank 3 by touching the being and concentrating for 24 hours. note: the gm may wish to limit this by requiring the caster to allocate one development point (i.e., expend one dp when his next level is reached) every time this spell is successfully used.

spell name:
LINGUISTICS 5
list name:
linguistics
level:
8
realm:
essence/channeling
type:
magus base
spell class:
pi
duration:
permanent
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: if the caster has a book-length piece of written material, he may learn the written form of a languare to rank 5 by concentrating on the written material for 24 hours. if the caster has a speaker of the languare available who knows the langage to at least rank 3, the caster can learn the language (spoken form) to skill rank 5 by touching the being and concentrating for 24 hours. note: the gm may wish to limit this by requiring the caster to allocate one development point (i.e., expend one dp when his next level is reached) every time this spell is successfully used.

spell name:
LINGUISTICS 7
list name:
linguistics
level:
16
realm:
essence/channeling
type:
magus base
spell class:
pi
duration:
permanent
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: if the caster has a book-length piece of written material, he may learn the written form of a languare to rank 7 by concentrating on the written material for 24 hours. if the caster has a speaker of the languare available who knows the langage to at least rank 3, the caster can learn the language (spoken form) to skill rank 7 by touching the being and concentrating for 24 hours. note: the gm may wish to limit this by requiring the caster to allocate one development point (i.e., expend one dp when his next level is reached) every time this spell is successfully used.

spell name:
LINGUISTICS 9
list name:
linguistics
level:
20
realm:
essence/channeling
type:
magus base
spell class:
pi
duration:
permanent
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: if the caster has a book-length piece of written material, he may learn the written form of a languare to rank 9 by concentrating on the written material for 24 hours. if the caster has a speaker of the languare available who knows the langage to at least rank 3, the caster can learn the language (spoken form) to skill rank 9 by touching the being and concentrating for 24 hours. note: the gm may wish to limit this by requiring the caster to allocate one development point (i.e., expend one dp when his next level is reached) every time this spell is successfully used.

spell name:
LINGUISTICS TRUE
list name:
linguistics
level:
30
realm:
essence/channeling
type:
magus base
spell class:
pi
duration:
permanent
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: if the caster has a book-length piece of written material, he may learn the written form of a languare to the maximium rank represented by the work by concentrating on the written material for 24 hours. if the caster has a speaker of the languare available who knows the langage, the caster can learn the language (spoken form) to rank known by the being by touching the being and concentrating for 24 hours. note: the gm may wish to limit this by requiring the caster to allocate one development point (i.e., expend one dp when his next level is reached) every time this spell is successfully used.

spell name:
LINK
list name:
combat link
level:
1
realm:
essence/channeling/mentalism
type:
special list
spell class:
um
duration:
10 minutes / level
range:
touch
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: Provides the basic link that allows targets to mentally join together for the purpose of utilizing higher level spells on this list. All targets must be part of a team as defined under the Teamhond or Bonding spell. No more than six targets can be linked together into a team. This spell has a range of 10' per level of the caster between teammates (e.g., if the caster is tenth level and the team is moving down a road 100' apart, the first is in contact with the last even though they are separated by 600'). This is known as being in link range. If a member is outside of link range, most of the spells on this list will stop working until he is once again within link range.

spell name:
LINK
list name:
Ritual Mastery
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes any one spell to be used in an upcoming ritual to be considered from a “known list” (+10% to the ritual).

spell name:
LINK CONCENTRATE
list name:
combat link
level:
13
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 minute / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: One concentration spell may be shared by the team. Caster decides who receives the effect of the spell, and because it is shared by the team, no one has to concentrate on the spell. Only one Link Concentrate can be in effect at one time and each round the caster may choose a new team member to receive the effects of the spell.

spell name:
LINK CRYSTAL
list name:
crystal visions
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to " link"" two or more enchanted crystals so that mental communications (or spell exchange) between the owners is possible. Must be cast on each crystal to be linked."

spell name:
LINK GENE
list name:
Genetic Ways
level:
13
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster 'links' any one trait to any other trait. For example, hair color and eye color are loosely 'linked', meaning that a blond or red -haired individual will usually have lighter skin than someone who has brown or black hair. This spell allows caster to cause any one trait to become 100% linked to another trait. For example, linking height to IQ would mean that the taller the target was the greater his reasoning bonus, linking eye color to agility would mean that the blue-eyed (or hazel or brown) individual would be measurably more agile (higher agility bonus) than the average person of his race. This 'mutation' will follow the target through his progeny.

spell name:
LINK STORE
list name:
combat link
level:
6
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
3 hours / level
range:
link
area of effect:
target
sourcebook:
rolemaster companion 5
description: This spell will hold or store any or all of the first ten spells of this list for the duration of this spell or until released. The caster need only cast Link Store and then any of the first ten spells of this list he wishes to store. Only one Link Store can be on a team member at one time.

spell name:
LINKUP 1
list name:
combat link
level:
19
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: This spell links up to six teams together for the purposes of Position Sense and Foe Sense only. The leader is also in mind link with the leaders of the other teams with a link range of 500' per level of the caster.

spell name:
LINKUP 2
list name:
combat link
level:
30
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: This spell links up to six groups of six teams together for the purposes of Position Sense and Foe Sense only. The leader is also in mind link with the leaders of the other teams with a link range of 500' per level of the caster. One leader from each group is linked to one leader from each of the other groups, with a link range of 500' per level of the caster.

spell name:
LIP SYNC
list name:
Music Law
level:
1
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perfectly synchronize lip movements to sung, or spoken material so as to appear to speak or sing the words. This will work even on languages or lyrics the caster doesn't know. It doesn't convey the ability to understand what is said.

spell name:
LIQUID ANALYSIS
list name:
delving ways
level:
8
realm:
essence
type:
open essence
spell class:
i
duration:
range:
10'
area of effect:
liquid
sourcebook:
spell law
description: gives nature and origin of liquid, and when and how liquid was obtained and worked.

spell name:
LIQUID ANALYSIS
list name:
analysis
level:
7
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives nature and origin of natural liquid as well as when and how worked liquid was obtained and worked.

spell name:
LIQUID ANALYSIS
list name:
analyses
level:
13
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
10'
area of effect:
liquid
sourcebook:
rolemaster companion 3
description: gives nature and origin of liquid, and when and how liquid was obtained and worked.

spell name:
LIQUID BARRIER
list name:
Barriers
level:
8
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals area against anything or anyone composed primarily of liquid such as water elemental, natural water, etc. This spell prevents normal entry/exit but not magical entry/exit.

spell name:
LIQUID-WATER
list name:
liquid alteration
level:
12
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
liquid
sourcebook:
spell law
description: changes any liquid into water.

spell name:
LIQUIFY GAS
list name:
Matter Shaping
level:
17
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to change up to 1 cubic foot per level of one type of liquid to a solid. This change will not alter the material in any other way (temperature, pressure, etc.). The solid will retain the same qualities it had as a liquid (flammable, chemical composition, etc.) but in solid state.

spell name:
LISTEN
list name:
Telepathy
level:
6
realm:
Psion
type:
closed psion
spell class:
I*
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster can 'hear' communication produced in the mind of another sentient. Sentient must understand what he is to do (can be told via Speech), wish to cooperate, and be in physical contact with caster. Note that, to carry one a conversation, the caster will have to cast a Psion every time he speaks and listens (until he can cast one of the 'True' Psions below).

spell name:
LISTEN (10') C
list name:
essence perceptions
level:
3
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
10'
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to 10' away and he will hear as if he were at that point (there can be intervening objects such as walls).

spell name:
LISTEN (100') C
list name:
essence perceptions
level:
8
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to 100' away and he will hear as if he were at that point (there can be intervening objects such as walls).

spell name:
LISTEN (1MILE/ LVL) C
list name:
essence perceptions
level:
20
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
1 mile/lvl
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to one mile per level away and he will hear as if he were at that point (there can be intervening objects such as walls).

spell name:
LISTEN (500') C
list name:
essence perceptions
level:
14
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
500'
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to 500' away and he will hear as if he were at that point (there can be intervening objects such as walls).

spell name:
LISTEN (T)
list name:
Long Voice
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
touch
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster is able to 'hear' communication (words/images) in the mind of another sentient being. The being must concentrate on the words/images that it wishes to convey. The being must wish to cooperate and be in physical contact with the caster.

spell name:
LISTEN TRUE C
list name:
essence perceptions
level:
30
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
no limit
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point that is anywhere (he must be able to locate the desired point in terms of direction and distance) and he will listen as if he were at that fixed point (there can be intervening objects such as walls). the view can be rotated.

spell name:
LIVE WOOD
list name:
wood shaping
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to select a live wooden limb which the caster shapes into a staff of power. the limb will continue to live (and even grow after being removed with this spell) drawing energy and life directly from the essence. the staff is shaped using the appropriate spells from this list. as the staff is created, the caster endows the staff with essence power. the staff may retain and cast spells equal to its level (gm discretion), and gains experience from this casting. only the caster may attune himself to the staff. anyone else who tries to attune to the staff of power immediately suffers an "e"" crit off of the lightning bolt crit table. if the staff of power is destroyed the caster is stunned one round per level of the staff and is at -35 for three weeks."

spell name:
LIVING FORM SHIFT
list name:
Organic Shifting
level:
50
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to cast any 6th-17th Ivl spell from this list once per round. Once cast, Body Preparation need not be cast again for the duration of the spell, and all shifts take only one round.

spell name:
LIVING GAUGE C
list name:
weather ways
level:
1
realm:
channeling
type:
open channeling
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can ascertain the exact temperature of the surrounding atmosphere.

spell name:
LIVING WOMB
list name:
midwifery
level:
25
realm:
channeling
type:
closed channeling
spell class:
fh
duration:
varies
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to transform a vase or urn (or similiar contrainer) into an environment suitable for raising a fetus outside of a mother. the device must be provided with nutrients and water during the gestation. the process is 90% safe for the fetus. this spell may alsobe caster to transfer a fetus in any stage of development fromt he mother to vessel or to another receptive womb.

spell name:
LOAD
list name:
Pack Law
level:
18
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to move objects from one place to another without concentration. Caster casts this spell on a pile of objects which are then transferred (usually from ground to wagon bed or back). Caster is able to transfer up to 10 lbs/lvl/rnd a distance of up to 5 ft per level. This spell will not move objects heavier than allotted, and when this is attempted, the spell will be canceled. For example, Hollad, a 20th level mage, casts this spell on a storeroom full of weapons. The spell then moves the weapons (approximately 200 lbs of them per round) to the designated place (in this case, a waiting wagon outside the building(total linear distance from point A to point B is 87 foot)).

spell name:
LOARD ANIMAL BONDING
list name:
animal bonding
level:
19
realm:
essence
type:
beastmaster base
spell class:
m
duration:
permanent
range:
touch
area of effect:
10 animals
sourcebook:
rolemaster companion 2
description: this spell allows the caster to make a pact with up to ten animals. the pact is one of friendship and mutual aid, and the animal will kill and even sacrifice its own life willingly to fulfill his end of the pact. if either party is ever killed, the surviving member will be at -30 for 1 week, then -20 for the next week, and then -10 for the 3rd week until the shock and grief fade away. the only limitation to this spell is that the target must be of animal intelligence or less. this spell takes one hour to complete.

spell name:
LOAST EXPERIENCE 2
list name:
mind death
level:
25
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target loses 10% of his collected experience (usually experience points).

spell name:
LOCAL ANAESTHESIA
list name:
midwifery
level:
3
realm:
channeling
type:
closed channeling
spell class:
h
duration:
1 hour / level
range:
touch
area of effect:
6" x 6"" x 6"""
sourcebook:
rolemaster companion 1
description: allows the caster to numb an area of the body (up to 6" x 6"" x 6""."

spell name:
LOCATE ACCESS *
list name:
guarded sight
level:
15
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
area of effect:
1 vision
sourcebook:
rolemaster companion 2
description: this spell allows a caster to locate the access (if any) to a subject after determining that a false scrying is being viewed. this spell may only be cast once per false scrying.

spell name:
LOCATE ACCESS *
list name:
scrying guard
level:
15
realm:
channeling/mentalism
type:
warlock base
spell class:
i*
duration:
range:
area of effect:
1 vision
sourcebook:
rolemaster companion 2
description: this spell allows a caster to locate the access (if any) to a subject after determining that a false scrying is being viewed. this spell may only be cast once per false scrying.

spell name:
LOCATE BOND
list name:
animal bonding
level:
14
realm:
essence
type:
beastmaster base
spell class:
p
duration:
concentration
range:
self
area of effect:
1 animal
sourcebook:
rolemaster companion 2
description: gives the direction and distance to the caster's bonded animal (his choice if more than one).

spell name:
LOCATE CRYSTAL
list name:
crystal visions
level:
6
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level (concentration)
range:
100' / level
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster knows the distance and direction to any enchanted crystal in range, whether or not it was created by the caster.

spell name:
LOCATE DOCUMENT 
list name:
Library Mastery
level:
25
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
concentration
range:
100'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Provides caster with directional sense leading to desired text/document/tablet etc.

spell name:
LOCATE EPICENTER
list name:
shockwaves
level:
1
realm:
essence
type:
forcemage base
spell class:
i
duration:
concentration
range:
self
area of effect:
100' / level
sourcebook:
rolemaster companion 5
description: Locates origin point of a shockwave. Can be used to locate the caster of a Shockwave spell or locate the epicenter of an earthquake, etc.

spell name:
LOCATE FAMILIAR
list name:
familiar's law
level:
15
realm:
essence
type:
closed essence
spell class:
p
duration:
1 minute / level
range:
1 mile/lvl
area of effect:
sourcebook:
rolemaster companion 1
description: gives the direction and distance to the caster's familiar (his choice if more than one).

spell name:
LOCATE GEMS
list name:
crystal law
level:
2
realm:
essence/mentalism
type:
crystal mage base
spell class:
fi
duration:
concentration
range:
10' / lvl
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Allows the caster to locate desired gem deposits. Caster must have at least a trace amount of the gem in his hand during the casting of this spell. Trace gem is consumed in casting.

spell name:
LOCATE LIBRARY 
list name:
Library Mastery
level:
17
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
concentration
range:
1 mi/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Provides caster with directional sense leading to desired library.

spell name:
LOCATE MAJOR CRYSTAL LOCALITY
list name:
crystal power
level:
8
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
50' r
sourcebook:
rolemaster companion 3
description: allows the caster to locate a major crystal locality. minor crystal locality is an area which serves as a x3 power point multiplier for the caster as long as he is within the locality. area is normally loaded with crystal's of the caster's color alignment.

spell name:
LOCATE METAL
list name:
metal lore
level:
4
realm:
arcane
type:
open arcane
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
10'/lvl
sourcebook:
rolemaster companion 2
description: gives the direction and distance to any ore metal lode within the spell's range.

spell name:
LOCATE MINERALS
list name:
crystal law
level:
1
realm:
essence/mentalism
type:
crystal mage base
spell class:
fi
duration:
concentration
range:
10' / lvl
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Allows the caster to locate desired mineral deposits. Caster must have at least a trace amount of the mineral in his hand during the casting of this spell. Trace mineral is consumed in casting.

spell name:
LOCATE MINOR CRYSTAL LOCALITY
list name:
crystal power
level:
4
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
50' r
sourcebook:
rolemaster companion 3
description: allows the caster to locate a minor crystal locality. minor crystal locality is an area which serves as a x2 power point multiplier for the caster as long as he is within the locality. area is normally loaded with crystal's of the caster's color alignment.

spell name:
LOCATE POLES
list name:
Magnetic Ways
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to find and identify the poles of a magnetized item.

spell name:
LOCATE TAKEN
list name:
Taking Ways
level:
6
realm:
Mentalism
type:
evil mentalist base
spell class:
I
duration:
-
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Informs caster of a chosen (and stored) Taken's location.

spell name:
LOCATE WARRIORBLADE
list name:
Warrior Blade
level:
11
realm:
Mentalism
type:
arms master base
spell class:
I*
duration:
-
range:
1000'/lvl
area of effect:
caster
sourcebook:
rolemaster companion 7
description: The caster knows the exact direction and distance to his Warriorblade.

spell name:
LOCATE WINDOW
list name:
trances
level:
9
realm:
channeling
type:
shaman base
spell class:
i
duration:
concentration
range:
100'/lvl
area of effect:
1 window
sourcebook:
rolemaster companion 2
description: with this spell the caster may locate any "window"" prior to the exact location he desires within the range of the spell referenced to the location of the caster's physical body."

spell name:
LOCATE WINDOW 2
list name:
trances
level:
12
realm:
channeling
type:
shaman base
spell class:
i
duration:
concentration
range:
1 mile/lvl
area of effect:
1 window
sourcebook:
rolemaster companion 2
description: with this spell the caster may locate any "window"" prior to the exact location he desires within the range of the spell referenced to the location of the caster's physical body."

spell name:
LOCATE WINDOW TRUE
list name:
trances
level:
15
realm:
channeling
type:
shaman base
spell class:
i
duration:
concentration
range:
area of effect:
1 window
sourcebook:
rolemaster companion 2
description: with this spell the caster may locate any "window"" he chooses regardless of range."

spell name:
LOCATING
list name:
way of the navigator
level:
30
realm:
channeling
type:
arcane navigator base
spell class:
p
duration:
10 minutes / level
range:
1 miles / level
area of effect:
varies
sourcebook:
rolemaster companion 3
description: gives the direction and distance to any specific place or object with which the caster is familiar or that the caster has had described in detail to him.

spell name:
LOCATION
list name:
detection mastery
level:
18
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
300'
area of effect:
self
sourcebook:
spell law
description: gives the direction and distance to any specific object or place that the caster is familiar with or has described in detail.

spell name:
LOCATION
list name:
The Eye
level:
16
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level (concentration)
range:
1 mi
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the direction and distance to a person or item the caster is familiar with or has had described in detail (GM's discretion).

spell name:
LOCATION (1 MILE) C
list name:
locating ways
level:
16
realm:
channeling
type:
closed channeling
spell class:
p
duration:
1 minute / level
range:
1 mile
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
LOCATION (1 MILE) C
list name:
detecting ways
level:
20
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
1 mile
area of effect:
1mile radius
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has described in detail.

spell name:
LOCATION (100')
list name:
locating ways
level:
5
realm:
channeling
type:
closed channeling
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
LOCATION (100') C
list name:
starsense
level:
3
realm:
channeling
type:
astrologer base
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
LOCATION (100') C
list name:
detecting ways
level:
8
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
100' radius
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has described in detail.

spell name:
LOCATION (300') C
list name:
locating ways
level:
8
realm:
channeling
type:
closed channeling
spell class:
p
duration:
1 minute / level
range:
300'
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
LOCATION (300') C
list name:
detecting ways
level:
12
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
300'
area of effect:
300' radius
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has described in detail.

spell name:
LOCATION (500') C
list name:
locating ways
level:
10
realm:
channeling
type:
closed channeling
spell class:
p
duration:
1 minute / level
range:
500'
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
LOCATION (500') C
list name:
detecting ways
level:
16
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
500'
area of effect:
50' radius
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has described in detail.

spell name:
LOCATION C
list name:
detections
level:
25
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
500'
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
LOCATION LOCK
list name:
Trace Law
level:
14
realm:
Essence
type:
closed essence
spell class:
I
duration:
1 round / level
range:
varies
area of effect:
self
sourcebook:
spell user's companion
description: Caster can lock onto a target's location (up to 1 mile per level away) (if already located and within range) for the purposes of using Seer-type spells to view the target or the area. Target gains a RR and if successful, realizes that someone is watching him.

spell name:
LOCATION STORE
list name:
Arcane Gate
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell stores the specific parameters of a location for the purpose of exact transportation via gates. Locations so stored may be upon any plane, shadow, or precise position on the shadow. This spell is used in conjunction with the gate travel spells on this list.

spell name:
LOCATION TRACE
list name:
Trace Law
level:
13
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
varies
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to locate a specific target anywhere on a specific plane (or shadow) within a 10 mile radius per level.

spell name:
LOCATION TRUE
list name:
detection mastery
level:
50
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
1 mile/lvl
area of effect:
self
sourcebook:
spell law
description: gives the direction and distance to any specific object or place that the caster is familiar with or has described in detail.

spell name:
LOCATION TRUE C
list name:
locating ways
level:
30
realm:
channeling
type:
closed channeling
spell class:
p
duration:
1 minute / level
range:
1 mile/lvl
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
LOCATION TRUE C
list name:
detecting ways
level:
50
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
1 mile/lvl
area of effect:
1 mile/lvl radi
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has described in detail.

spell name:
LOCK
list name:
power words
level:
18
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 door or cont.
sourcebook:
rolemaster companion 3
description: a door or container can be magically "locked"". the spell may be dispelled, or willed to cease by the original caster, but the door (container) is unbreakable by normal means."

spell name:
LOCK
list name:
barrier ways
level:
2
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
-
range:
50'
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: caster causes one lock to become locked (the lock is just normally locked and can be opened normally).

spell name:
LOCK
list name:
unbarring ways
level:
1
realm:
essence
type:
open essence
spell class:
f
duration:
range:
100'
area of effect:
1 lock
sourcebook:
spell law
description: caster can cause any lock he can see within 100' to be locked (the lock is just normally locked and can be opened normally).

spell name:
LOCK JOINT
list name:
flesh destruction
level:
4
realm:
essence
type:
sorcerer base
spell class:
f
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's joints locks; it is in intense pain; for a leg, the target cannot walk; for an arm, that arm cannot be used. with leg lock, and the target is moving, he falls; if the target has arm lock and is carrying anything, it is dropped.

spell name:
LOCK MASTERY
list name:
unbarring ways
level:
25
realm:
essence
type:
open essence
spell class:
f
duration:
range:
touch
area of effect:
1 lock
sourcebook:
spell law
description: gives the caster a 90% chance of opening a lock. the roll is open-ended and the quality of the lock may modify the roll.

spell name:
LOCK STORE
list name:
Power Mastery
level:
20
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to set aside a certain amount of PPs to be stored. While these PPs are stored they can't be drained in any way. These PPs are made available by executing a predetermined (at the time of casting) action. These power points are then vulnerable to draining etc. However, the caster may also specify a 'lock' during the casting and if this is executed, the PPs again become 'safe' from draining etc. When the PPs are 'safe' they are unusable to the caster, but when usable to the caster they are in danger of being drained along with his normal PPs. Caster may possess an additional amount in his Lock Store equal to his normal daily maximum without danger of burnout, however, if he exceeds this limit, he will suffer burnout.

spell name:
LOCK/UNLOCK
list name:
Escaping Ways
level:
1
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 lock
sourcebook:
spell user's companion
description: Caster can cause any one lock to be locked (or unlocked). The complexity of the lock may alter the success or failure of this spell.

spell name:
LOCK/UNLOCK
list name:
Prison Law
level:
1
realm:
Essence
type:
open essence
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster can cause any one lock he can see (within 100') to be locked. The lock is locked normally and may be unlocked normally.

spell name:
LOCK/UNLOCK
list name:
Pack Law
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 lock
sourcebook:
spell user's companion
description: Caster is able to lock (or unlock) any normal lock.

spell name:
LOCKBREAK
list name:
solid manipulation
level:
18
realm:
mentalism
type:
closed mentalism
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
LOCKLORE
list name:
mannish ways
level:
3
realm:
essence
type:
delver base
spell class:
i*
duration:
range:
touch
area of effect:
1 lock
sourcebook:
rolemaster companion 1
description: give the caster +20 bonus for picking the lock analyzed, and +10 for anyone to whom he describes the lock.

spell name:
LOCKLORE
list name:
unbarring ways
level:
3
realm:
essence
type:
open essence
spell class:
i
duration:
range:
touch
area of effect:
1 lock
sourcebook:
spell law
description: give the caster +20 bonus for picking the lock analyzed, and +10 for anyone to whom he describes the lock.

spell name:
LOCKLORE
list name:
escaping ways
level:
1
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
touch
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: give the caster +20 bonus for picking the lock analyzed, and +10 for anyone to whom he describes the lock.

spell name:
LOGISTICS
list name:
Battle Law
level:
8
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster uses data on troops, distances, terrain, etc. to plan for supplying campaigning army. All factors are considered, e.g., weather, hostile forces, time, transport.

spell name:
LONG BOW
list name:
Weapon Mastery
level:
17
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a longbow of force which may be used as a regular longbow for the duration. When spell is cast a longbow appears anywhere within range. This spell may also, if desired, create arrows at a maximum rate of two per round. This spell will allow one to fire up to two arrows/rnd as the archer merely needs to mimic pulling a bow and an arrow will appear to string. Arrows remain in body until the duration expires or removed normally.

spell name:
LONG CALM
list name:
calm spirits
level:
25
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 day / level
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: rr mod -20. caster can calm any one target.

spell name:
LONG CALM
list name:
calm spirits
level:
25
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 day / level
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: rr mod -20. caster can calm any one target.

spell name:
LONG CALM
list name:
druid's peace
level:
19
realm:
channeling
type:
druid base
spell class:
m
duration:
1 day / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target will take no aggressive/offensive action, and will fight only if physically attacked.

spell name:
LONG CONTROL C
list name:
sense control
level:
25
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
300'/1mile
area of effect:
1 target
sourcebook:
spell law
description: cause false sensations in all of a target's senses. range for initial casting is 300', then the range for control is 1 mile per level.

spell name:
LONG DIVE *
list name:
phantom movements
level:
8
realm:
mentalism
type:
nightblade base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can safely dive up to 50' per level if water deep enough is present.

spell name:
LONG DOOR
list name:
Fey Magic
level:
13
realm:
essence/channeling/mentalism
type:
Special
spell class:
F•*
duration:
-
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Caster teleports target to any point up to 100' away.

spell name:
LONG DOOR
list name:
Vampyric Magicks
level:
9
realm:
essence/channeling/mentalism
type:
Special
spell class:
F•*
duration:
-
range:
5'/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster teleports to a point up to 5' per level distant, through any intervening barriers. The vampire cannot materialize in the same space as another physical object; if this situation arises, the Long Door simply does not work (although the PPs required for casting this spell are still spent). A vampire primarily uses this spell to enter and leave his buried coffin (in which case no PPs need be spent). In any other circumstance besides exit and entrance of his grave, this spell costs 9 PPs to utilize.

spell name:
LONG DOOR
list name:
Teleportation
level:
7
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster teleports himself to a point up to 30m away. Caster can pass through barriers by specifying exact distances. An attempted Long Door through a magical barrier simply bounces the caster back where he started; he must also roll a Psion Failure.

spell name:
LONG DOOR
list name:
Teleportation
level:
12
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster teleports himself to a point up to 100m away. Caster can pass through barriers by specifying exact distances. An attempted Long Door through a magical barrier simply bounces the caster back where he started; he must also roll a Psion Failure (use spell failure table).

spell name:
LONG DOOR
list name:
Teleportation
level:
20
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster teleports himself to a point up to 300m away. Caster can pass through barriers by specifying exact distances.

spell name:
LONG DOOR (100')
list name:
lofty bridge
level:
8
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster teleports target to a point up to 100' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
LONG DOOR (100')
list name:
mind's door
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports target to a point up to 100' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
LONG DOOR (100')
list name:
mystic escapes
level:
16
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster teleports target to a point up to 100' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
LONG DOOR (300')
list name:
lofty bridge
level:
12
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster teleports target to a point up to 300' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
LONG DOOR (300')
list name:
mind's door
level:
16
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports target to a point up to 300' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
LONG DOOR (50')
list name:
mind's door
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports target to a point up to 50' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
LONG DOOR (50')
list name:
mystic escapes
level:
11
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster teleports target to a point up to 50' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
LONG DOOR (500')
list name:
lofty bridge
level:
15
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: caster teleports target to a point up to 500' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
LONG DOOR (500')
list name:
mind's door
level:
18
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports target to a point up to 500' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
LONG DOOR (500')
list name:
mystic escapes
level:
20
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster teleports target to a point up to 500' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
LONG DOOR 1
list name:
highriding
level:
10
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster teleports target to a point up to 100' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
LONG DOOR 2
list name:
highriding
level:
14
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster teleports target to a point up to 200' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
LONG EAR (100') C
list name:
essence perceptions
level:
5
realm:
essence
type:
open essence
spell class:
u
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster's point of hearing may be moved independently up to 100' away (moves at 10'/rnd); he must be physically able to go there (e.g., he could not send his point of hearing through walls or closed doors).

spell name:
LONG EAR (300') C
list name:
essence perceptions
level:
12
realm:
essence
type:
open essence
spell class:
u
duration:
1 minute / level
range:
300'
area of effect:
self
sourcebook:
spell law
description: caster's point of hearing may be moved independently up to 300' away (moves at 10'/rnd); he must be physically able to go there (e.g., he could not send his point of hearing through walls or closed doors).

spell name:
LONG EAR C
list name:
true perception
level:
8
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
10'/lvl
area of effect:
10' radius / level
sourcebook:
spell law
description: caster's point of hearingmay be moved up to 10'/level away (moves at 10'/round); he must be physically able to go there (e.g. he could not send his point of hearing through walls or closed doors).

spell name:
LONG EYE (10' / LVL) C
list name:
true sight
level:
5
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
10'/lvl
area of effect:
sight
sourcebook:
spell law
description: caster's point of sight may be moved independently up to 10'/lvl away (moves at 10' per round); he must be physically able to go there (e.g., he could not send his point of sight through walls or closed doors).

spell name:
LONG EYE (100' / LVL) C
list name:
true sight
level:
25
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
100'/lvl
area of effect:
sight
sourcebook:
spell law
description: caster's point of sight may be moved independently up to 100'/lvl away (moves at 10' per round); he must be physically able to go there (e.g., he could not send his point of sight through walls or closed doors).

spell name:
LONG EYE (100') C
list name:
essence perceptions
level:
7
realm:
essence
type:
open essence
spell class:
u
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster's point of sight may be moved independently up to 100' away (moves at 10'/rnd); he must be physically able to go there (e.g., he could not send his point of hearing through walls or closed doors). the view can be rotated.

spell name:
LONG EYE (300') C
list name:
essence perceptions
level:
15
realm:
essence
type:
open essence
spell class:
u
duration:
1 minute / level
range:
300'
area of effect:
self
sourcebook:
spell law
description: caster's point of sight may be moved independently up to 300' away (moves at 10'/rnd); he must be physically able to go there (e.g., he could not send his point of hearing through walls or closed doors). the view can be rotated.

spell name:
LONG FIRES
list name:
mana fires
level:
20
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'/lvl
area of effect:
10' radius
sourcebook:
rolemaster companion 1
description: a 1' ball of fire is shot from the palm of the caster, it explodes to affect a 10' area; results are determined on the fireball table.

spell name:
LONG FLIGHT RUNE
list name:
bladerunes
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: allows a non-throwable weapon to be thrown with its normal melee ob and range mods as for a light crossbow(1' to 10':+15; 11' to 100': +0; 101' to 200': -35; 201' to 300': -50; 301' to 360': -75) or allows a throwable weapon to be thrown using long bow ranges (with penalities already halved: modified ranges and mods; 1 to 10': +20; 11' to 100': +0; 101' to 200': -15; 201' to 300': -20; 301' to 400': -25). or allows a missile weapon to multiply its ranges by a factor of four. it fades after one use.

spell name:
LONG FLY (300'/RND)
list name:
Essence Wing
level:
19
realm:
Essence
type:
open essence
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 300' per round for up to 1 hr/lvl.

spell name:
LONG FLY (75'/RND)
list name:
Essence Wing
level:
7
realm:
Essence
type:
open essence
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 75' per round for up to 1 hr/lvl.

spell name:
LONG HIDING TRUE
list name:
hiding
level:
60
realm:
mentalism
type:
mystic base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: caster can "merge"" into a material, use ""unpresence"", use ""nondetect"" and observe surrounding activity; all with this one spell."

spell name:
LONG LINK
list name:
combat link
level:
14
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: This spell extends the link range for one team member to 500' per level of the caster. This would allow a long range scout or observer.

spell name:
LONG MIND STORE *
list name:
true perception
level:
11
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster stores the mental pattern of target; can be used later to locate specific person through finding. target must be sensed (mentally or by sight).

spell name:
LONG MIND TYPING *
list name:
true perception
level:
13
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster learns the race, profession and level of one being. target must be sensed (mentally or by sight).

spell name:
LONG RETURN RUNE
list name:
bladerunes
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: whenever the item is thrown or fired (as from a bow), the item flies back to the wielder who may catch it if desired (otherwise it falls at his feet). the item is returned via long door (may travel through intervening obstacles). it fades after one use.

spell name:
LONG SENSE (1 MILE / LVL) C
list name:
true perception
level:
25
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
1 mile/lvl
area of effect:
1 mile/lvl r
sourcebook:
spell law
description: caster's point of senses (all senses, i.e., hearing, sight, taste, etc.) may be moved up to 1 mile / level away (moves at 1 mile/round); he must be physically able to go there (e.g. he could not send his point of hearing through walls or closed doors).

spell name:
LONG SENSE (10' / LVL) C
list name:
true perception
level:
15
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
10'/lvl
area of effect:
10' radius / level
sourcebook:
spell law
description: caster's point of senses (all senses, i.e., hearing, sight, taste, etc.) may be moved up to 10'/level away (moves at 10'/round); he must be physically able to go there (e.g. he could not send his point of hearing through walls or closed doors).

spell name:
LONG SENSE TRUE C
list name:
true perception
level:
30
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
no limit
area of effect:
no limit
sourcebook:
spell law
description: caster's point of senses (all senses, i.e., hearing, sight, taste, etc.) may be moved up to 1 mile / level away (moves at 1 mile / round); he must be physically able to go there (e.g. he could not send his point of hearing through walls or closed doors).

spell name:
LONG SLEEP
list name:
Fey Magic
level:
25
realm:
essence/channeling/mentalism
type:
Special
spell class:
M•
duration:
1 month / 10 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target falls into a deep sleep, from which he may not be awoken.

spell name:
LONG SLEEP
list name:
spirit mastery
level:
25
realm:
essence/mentalism
type:
closed essence
spell class:
m
duration:
until dispelled
range:
50'
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target is put into a state of deep sleep in which he will not age and will only die if his body is "killed"". the sleep will continue until it is dispelled or until a non-magic condition specified by the caster is accomplished."

spell name:
LONG SLEEP TRUE
list name:
Fey Magic
level:
40
realm:
essence/channeling/mentalism
type:
Special
spell class:
M•
duration:
1 year / level
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target falls into a deep sleep, from which he may not be awoken.

spell name:
LONG TRUTH C
list name:
mind visions
level:
14
realm:
mentalism
type:
seer base
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
LONG WATCH TRUE
list name:
true sight
level:
60
realm:
mentalism
type:
seer base
spell class:
u
duration:
1 week / level
range:
area of effect:
sourcebook:
rolemaster companion 1
description: caster's can pick a point that is anywhere (he must be able to locate the desired point in terms of direction and distance) and he will see as if he were at that fixed point (there can be intervening objects such as walls). the view can be rotated. the caster may be any distance away from the watch point. the caster must have been to the watch point at some time previously.

spell name:
LONG WEB I
list name:
Spell Web
level:
5
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
1'/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell increases the link range of Weblink from touch to 1'/lvl (i.e., the caster must be within 1' per level of another member of the Spellweb to be in link range).

spell name:
LONG WEB II
list name:
Spell Web
level:
16
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
10'/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell increases the link range of Weblink from touch to 10'/lvl (i.e., the caster must be within 10' per level of another member of the Spellweb to be in link range).

spell name:
LONG WEB TRUE
list name:
Spell Web
level:
35
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
100'/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell increases the link range of Weblink from touch to 100'/lvl (i.e., the caster must be within 100' per level of another member of the Spellweb to be in link range).

spell name:
LONG WHISPER (1 MILE) C
list name:
sound projection
level:
13
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
1 mile
area of effect:
sound
sourcebook:
spell law
description: caster can whisper and the whisper can be heard at any point he chooses within the range.

spell name:
LONG WHISPER (100') C
list name:
sound projection
level:
1
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
100'
area of effect:
sound
sourcebook:
spell law
description: caster can whisper and the whisper can be heard at any point he chooses within the range.

spell name:
LONG WHISPER (300' ) C
list name:
sound projection
level:
5
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
300'
area of effect:
sound
sourcebook:
spell law
description: caster can whisper and the whisper can be heard at any point he chooses within the range.

spell name:
LONG WHISPER (500') C
list name:
sound projection
level:
9
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
500'
area of effect:
sound
sourcebook:
spell law
description: caster can whisper and the whisper can be heard at any point he chooses within the range.

spell name:
LONGDIVE *
list name:
movement
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can safely dive up to 50'/lvl if water deep enough is present.

spell name:
LONGJUMP 1 *
list name:
movement enhancement
level:
2
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may jump, from any pace, up to 50' long and or 20' high. this includes a safe landing.

spell name:
LONGJUMP 1 *
list name:
movement enhancement
level:
2
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may jump, from any pace, up to 50' long and or 20' high. this includes a safe landing.

spell name:
LONGJUMP 2 *
list name:
movement enhancement
level:
8
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may jump, from any pace, up to 75' long and or 30' high. this includes a safe landing.

spell name:
LONGJUMP 2 *
list name:
movement enhancement
level:
8
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may jump, from any pace, up to 75' long and or 30' high. this includes a safe landing.

spell name:
LONGJUMP 3 *
list name:
movement enhancement
level:
14
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may jump, from any pace, up to 100' long and or 40' high. this includes a safe landing.

spell name:
LONGJUMP 3 *
list name:
movement enhancement
level:
14
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may jump, from any pace, up to 100' long and or 40' high. this includes a safe landing.

spell name:
LONGJUMP 4 *
list name:
movement enhancement
level:
19
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may jump, from any pace, up to 125' long and or 50' high. this includes a safe landing.

spell name:
LONGJUMP 4 *
list name:
movement enhancement
level:
19
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may jump, from any pace, up to 125' long and or 50' high. this includes a safe landing.

spell name:
LOOK OF DISFIGUIRE 2
list name:
evil eye
level:
5
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster causes the target's appearance stat to decrease by 10 for the portential and by 20 for the temporary.

spell name:
LOOK OF DISFIGUIRE TRUE
list name:
evil eye
level:
30
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster causes the target's appearance stat to decrease by 5/(caster lvl/2) for the portential and by 10/(caster lvl/2) for the temporary.

spell name:
LOOK OF DISFIGURE 1
list name:
evil eye
level:
1
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster causes the target's appearance stat to decrease by 5 for the portential and by 10 for the temporary.

spell name:
LOOK OF DISFIGURE 3
list name:
evil eye
level:
9
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster causes the target's appearance stat to decrease by 15 for the portential and by 30 for the temporary.

spell name:
LOOK OF DISFIGURE 4
list name:
evil eye
level:
14
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster causes the target's appearance stat to decrease by 20 for the portential and by 40 for the temporary.

spell name:
LOOK OF DISFIGURE 5
list name:
evil eye
level:
19
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster causes the target's appearance stat to decrease by 25 for the portential and by 50 for the temporary.

spell name:
LOOK OF TERROR 1 .
list name:
evil eye
level:
10
realm:
channeling/mentalism
type:
warlock base
spell class:
m.
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the target has a permanent terror of the caster. each and every time that the target is in sight of the caster he is at -10 to all actions, and if the caster speaks at the target the penalty is -20.

spell name:
LOOK OF TERROR 2 .
list name:
evil eye
level:
15
realm:
channeling/mentalism
type:
warlock base
spell class:
m.
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the target has a permanent terror of the caster. each and every time that the target is in sight of the caster he is at -15 to all actions, and if the caster speaks at the target the penalty is -30.

spell name:
LOOK OF TERROR 3 .
list name:
evil eye
level:
20
realm:
channeling/mentalism
type:
warlock base
spell class:
m.
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the target has a permanent terror of the caster. each and every time that the target is in sight of the caster he is at -20 to all actions, and if the caster speaks at the target the penalty is -40.

spell name:
LOOK OF TERROR TRUE .
list name:
evil eye
level:
50
realm:
channeling/mentalism
type:
warlock base
spell class:
m.
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the target has a permanent terror of the caster. each and every time that the target is in sight of the caster he is at -5/(caster's lvl/5) to all actions, and if the caster speaks at the target the penalty is -20/(caster's lvl/5).

spell name:
LOOSEN EARTH
list name:
earth mastery
level:
2
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
rolemaster companion 2
description: loosens 100 cu' of earth to the consistency of plowed ground.

spell name:
LOOSEN EARTH
list name:
earth law
level:
2
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: loosens 100 cu' of earth to the consistency of plowed ground.

spell name:
LOOSEN EARTH
list name:
solid destruction
level:
2
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
spell law
description: loosens 100 cu' of earth tot he consistency of plowed ground.

spell name:
LORD AGING (100 YEARS)
list name:
death mastery
level:
25
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is physically aged 100 years in one minute.

spell name:
LORD AIM C
list name:
essence hand
level:
20
realm:
essence
type:
open essence
spell class:
fm
duration:
range:
touch
area of effect:
1 mind
sourcebook:
spell law
description: by concentrating on the mind of a missile firer and the flight of the missile, the catser causes 100 to be added to the attack roll of the missile. the caster must concentrate, touch the firer and see the missile for the entire round that the missile is fired.

spell name:
LORD AIRFORM
list name:
Air Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a Strong Air Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
LORD ANIMAL CONTROL *
list name:
animal ways
level:
30
realm:
channeling
type:
shaman base
spell class:
m*
duration:
concentration
range:
100'
area of effect:
20 animals
sourcebook:
rolemaster companion 2
description: allows the caster to control the actions of up to twenty animals.

spell name:
LORD ANIMAL MASTER *
list name:
animal ways
level:
50
realm:
channeling
type:
shaman base
spell class:
m*
duration:
permanent
range:
10'
area of effect:
20 animals
sourcebook:
rolemaster companion 2
description: caster may master up to twenty animals which will then do his bidding (assuming it can understand him when he communicates with it via animal speech). the animal will remain "mastered"" until it ismore than 100'/lvl from him or out of sight (whichever is further). in either case, it will carry out the last command given it."

spell name:
LORD ANIMAL SUMMONS
list name:
circles of summoning
level:
15
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to twenty levels of animals which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hooved, and get a zebra, horse or camel).

spell name:
LORD ANIMATE DEAD
list name:
animate dead
level:
19
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can animate and control a dead body (within 150% of caster's mass). the caster must concentrate for the body to perform any actions. it can maneuver at -20, melee at -10. this will be a 10th level animated dead, with a +100 ob).

spell name:
LORD APPARITION 
list name:
Primitive Voice
level:
30
realm:
Arcane
type:
closed arcane
spell class:
IME
duration:
concentration
range:
10 mi/lvl
area of effect:
self
sourcebook:
spell user's companion
description: The caster may send an Apparition of himself to a target in range. The Apparition appears to be a 3-D image, just like the caster, wearing what he has on, except that it is surrounded with a distinct aura. The Apparition is visible to everyone around the target as if the Caster were present, and it may converse with all those present (subject to normal language problems, etc.). The caster's Apparition may never be further than 50' from the target and there may be no intervening walls between the target and the Apparition. The caster may perceive the objects, persons, surroundings, etc. which the Apparition can see. While the Apparition may appear to sit, walk, or float cross-legged in the air (or whatever), it may not cast spells, attack, manipulate objects, command a familiar or Undead, etc.; and may not be the target of such actions. The caster himself is entranced (and relatively helpless) while casting this spell. Students of magic should be warned that should they try to just send their perceptions (e.g., turning themselves invisible, shadowed, silent, etc.) before sending their Apparitions to the target's locale, there will be an inevitable and irrepressible (and highly visible) caster-shaped aura wherever the Apparition is.

spell name:
LORD AURA
list name:
starlights
level:
14
realm:
channeling
type:
astrologer base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: causes a bright aura about the caster, making him appear more powerful and subtracting 15 from all attacks.

spell name:
LORD BALANCE
list name:
movement enhancement
level:
30
realm:
essence
type:
warrior mage base
spell class:
u*
duration:
1 round / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: with this spell, the caster may perform all balancing maneuvers at a +50 walking pace.

spell name:
LORD BALANCE
list name:
movement enhancement
level:
30
realm:
essence
type:
beastmaster base
spell class:
u*
duration:
1 round / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: with this spell, the caster may perform all balancing maneuvers at a +50 walking pace.

spell name:
LORD CALM
list name:
calm spirits
level:
20
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
20 targets
sourcebook:
spell law
description: targets will take no aggressive/offensive action, and will fight only if attacked. -20 to rr mod.

spell name:
LORD CALM
list name:
calm spirits
level:
20
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
20 targets
sourcebook:
rolemaster companion 2
description: targets will take no aggressive/offensive action, and will fight only if attacked. -20 to rr mod.

spell name:
LORD CALM
list name:
druid's peace
level:
17
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
20 targets
sourcebook:
rolemaster companion 1
description: rr mod: -20 targets will take no aggressive/offensive action, and will fight only if physically attacked.

spell name:
LORD CHANGELING
list name:
changeling
level:
30
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows five options on type a, four on type b, and three on type c, and two on type d listing to be used. this spell affects any target.

spell name:
LORD CHANGELING KIND
list name:
changeling
level:
25
realm:
channeling/mentalism
type:
warlock base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster can cause the target to transform by using the changeling rules (in list desc.). this spell allows five options on type a, four on type b, and three on type c, and two on type d listing to be used. this spell only affects humanoid type targets.

spell name:
LORD CHANNELS *
list name:
channels
level:
30
realm:
channeling
type:
cleric base
spell class:
f*
duration:
-
range:
v
area of effect:
1 target
sourcebook:
spell law
description: as channels 1 expect a 1-20th level spell may be transmitted.

spell name:
LORD CHARM
list name:
charmcraft
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Charm IV can be set to guard against a spell of twentieth level or lower.

spell name:
LORD CLOAKING 
list name:
Concealment
level:
20
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 minute / level
range:
3 m R
area of effect:
self
sourcebook:
spell user's companion
description: Caster and all within 3m Radius are cloaked and gain +2/lvl of caster versus magical and Psionic detection.

spell name:
LORD CONFUSION
list name:
confusing ways
level:
50
realm:
mentalism
type:
mystic base
spell class:
m
duration:
varies
range:
300'
area of effect:
targets
sourcebook:
spell law
description: each of up to 20 targets in the caster's field of vision can be attacked by a spell on this list of 10th level or lower; each target can be attacked by a different spell.

spell name:
LORD CONTROL
list name:
Voice
level:
20
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 hour / level
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -20. Target will obey caster, concerning any act that is not completely alien to him, for the duration of the Psion. Duration is increased to 1 hour per level.

spell name:
LORD CONTROL DEAD *
list name:
summon dead
level:
20
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
concentration
range:
100'
area of effect:
1 - 20 spirits
sourcebook:
rolemaster companion 2
description: totally controls the spirit(s) of one who has died. twenty 1st level spirits, one 20th level spirit or any combination of 20 spirits or levels may be summoned. the spirit leaves when caster stops concentrating and will not speak with the summoner.

spell name:
LORD CONTROL UNDEAD *
list name:
undead mastery
level:
19
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to ten levels of undead.

spell name:
LORD CONVEYANCE
list name:
conveyance
level:
30
realm:
mentalism
type:
seer base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 10 miles /minute though solid matter and air alike and he may also travel to the astral and ethereal planes. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. If the caster overstays the duration, he must make a RR (at -75) or die (attack level equals number of rounds overstayed).

spell name:
LORD COUNTERSPELL
list name:
counterspells
level:
25
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to 20 levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell will fail automatically (roll for spell failure on the appropriate table), and this counterspell will be canceled. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.).

spell name:
LORD CRYSTAL RUNE
list name:
crystal runestone
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
until cast
range:
touch
area of effect:
crystal facet
sourcebook:
rolemaster companion 3
description: this spell inscribes a spell on a top surface facet of a crystal rune stone; the crystal rune can then be used to cast the inscribed spell once (depending upon the rules being used for casting runes). the caster expends the power points to cast the inscribed spell and the power points to cast the crystal rune spell. crystal rune i can inscribe 1st-20th level spells. the crystal rune stone can be reused. the crystal rune can be set to affect reader. once the spell within the crystal rune has been released the crystal rune "mark"" on the faceted face of the crystal runestone fades."

spell name:
LORD DARKFORM
list name:
Dark Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Dark Elemental. He has all the abilities listed for Light Elemental in C&T (except causes Cold criticals and suffers Slaying crtis from electricity), except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
LORD DEAD SPIRIT BINDING
list name:
animate dead
level:
25
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can bind a 10th level dead spirit to a dead body. the spirit will animate the body in three rounds and become a 10th level undead.

spell name:
LORD DEAD SPIRIT MASTERY *
list name:
summon dead
level:
25
realm:
essence/channeling
type:
necromancer base
spell class:
fm*
duration:
10 minutes / level
range:
100'
area of effect:
1 - 20 spirits
sourcebook:
rolemaster companion 2
description: allows caster to totally control a spirit(s) without concentrating. up to 20 1st level, one 20th level spirit or any combination of spirits lvl that total 20 may be summoned. spirit will not speak with the summoner. the caster can make the spirit visible to others. obtaining info must be done with the commune base spell list.

spell name:
LORD DEAD SUMMONS
list name:
spirit summoning
level:
17
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 minute / level
range:
100'/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: theis spell allows the caster to summon the spirits of the dead in the spell range (referenced to the place of death), up to 20 levels of spirits. the spirit will come to the caster's immediate vicinity (10' r) and will obey and not attack the caster for 3 rounds. aftet this, the dead spirit is free to do as it pleases within the spell radius unless spirit bound. at no time is the dead spirit constrained to communicate unless the appropriate converse spell has been cast.

spell name:
LORD DEMON SUMMONS
list name:
circles of summoning
level:
20
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to twenty levels of demons which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the demons need not follow instructions unless controlled or mastered. nothing about a demon can be specified by the caster unless it's true name is known, and the spell always summons a number of demons equal to the level of the spell. no single demon will exceed 20th level.

spell name:
LORD DREAM
list name:
future visions
level:
25
realm:
mentalism
type:
seer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to five dreams relating to up to five topics decided upon just before retiring; limited to once per night.

spell name:
LORD DREAM VISION
list name:
visions
level:
20
realm:
channeling
type:
shaman base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster has up to five dreams relating to up to five topics decided upon just before retiring; limited to once per night.

spell name:
LORD DREAMS
list name:
holy vision
level:
20
realm:
channeling
type:
astrologer base
spell class:
i
duration:
sleep
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has up to five dreams relating to up to five topics decided upon just before retiring; limited to once per night.

spell name:
LORD DRUIDSTAFF
list name:
druidstaff
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: allows the caster to convert his silver druidstaff or take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +6 spell adder or x4 pp multipler, +30 quarterstaff, and it can be thrown as a spear using the range and range modifications of a composite bow. attacks are resolved on the war mattack table

spell name:
LORD EARTHFORM
list name:
Earth Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Earth Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
LORD ELEMENTAL MASTER
list name:
elemental summons
level:
17
realm:
essence/mentalism
type:
astral traveller base
spell class:
m
duration:
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Summons a 20th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. THe caster can control the elemental without concentration; the elemental will obey caster until he dies, until he releases them, or until he gets out of range. At any one time, the caster cannot master more levels of elemental beings than his own level times five. Intelligent elemental beings will get a RR once a week.

spell name:
LORD ELEMENTAL SUMMON
list name:
elemental summons
level:
19
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Summons a 20th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
LORD EMPATH
list name:
Empath
level:
20
realm:
Psion
type:
closed psion
spell class:
H*
duration:
permanent
range:
30 m
area of effect:
self
sourcebook:
spell user's companion
description: Caster may 'reach out' telepathically and take upon himself a wound from up to 30 meters away. Because of the strain and complexity, only one wound may be taken and healed at a time in this way.

spell name:
LORD ENHANCE
list name:
houri's change
level:
20
realm:
mentalism
type:
houri base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The caster can enhance her facial features, giving her an additional +20 to her Appearance bonus.

spell name:
LORD FARGRIP
list name:
mind's grip
level:
25
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
5' / level
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range equal to five times the caster's level in feet. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
LORD FIRE CLOAK
list name:
Fire Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is bathed in flames causing an ‘E' Heat critical and 40 hits to all within a 5' radius. The caster is unharmed by these flames.

spell name:
LORD FIREFORM
list name:
Fire Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Fire Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
LORD FORGET
list name:
mind death
level:
9
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target forgets 200 minutes totally, caster's choice.

spell name:
LORD FORGET
list name:
beguiling ways
level:
15
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target forgets 200 minutes totally, caster's choice.

spell name:
LORD GLYPH
list name:
glyph law
level:
30
realm:
essence
type:
runemaster base
spell class:
i
duration:
10 minutes / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" a glowing visible 20th level glyph on an influx medium that will set off a given spell when the area of influence is violated. power points for both spell and glyph must be expended, but only the casting time of the glyph is used. a glyph can be a spell or a special glyph which is basically a power pattern."

spell name:
LORD GUARDIAN ATTACK
list name:
guardian ways
level:
20
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster gets a +75 ob modification for melee or missile combat against the appropriate "enemies""."

spell name:
LORD HERB FINDING
list name:
herb mastery
level:
20
realm:
channeling
type:
animist base
spell class:
i
duration:
1 round / level
range:
20 miles
area of effect:
20 miles r
sourcebook:
spell law
description: allows caster to locate any one specific variety of herb that is sought, regardless of physical obstacles: gives direction, distance, and quanity. location is known within 100'.

spell name:
LORD ICEFORM
list name:
Ice Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Ice Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
LORD INVISIBILITY 
list name:
Concealment
level:
25
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 minute / level
range:
3 m R/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Allows the caster to cause up to one individual per 5 levels of the caster to become invisible (thus, five - including himself - at this level). Each person's invisibility is treated as separate Psions for canceling effects.

spell name:
LORD LEAVING
list name:
mind's door
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster teleports to a point up to 100'/level or up to 2000' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
LORD LIFESTEALING *
list name:
death mastery
level:
20
realm:
essence/channeling
type:
necromancer base
spell class:
m*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target loses part of its life essence, 10 life levels.

spell name:
LORD LIGHT
list name:
Light Forms
level:
7
realm:
Essence
type:
elementalist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1'R
sourcebook:
rolemaster companion 7
description: Creates a 1' R sphere of light about a point that illuminates out to 50'.

spell name:
LORD LIGHTFORM
list name:
Light Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Light Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
LORD LOCATION C
list name:
locating ways
level:
20
realm:
channeling
type:
closed channeling
spell class:
p
duration:
1 minute / level
range:
20 miles
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
LORD LOCATION C
list name:
starsense
level:
20
realm:
channeling
type:
astrologer base
spell class:
p
duration:
1 minute / level
range:
20 miles
area of effect:
self
sourcebook:
spell law
description: give the direction and distance to any specific object or place that the caster is familiar with or has had described in detail.

spell name:
LORD LOCATION TRUE
list name:
Mind Detection
level:
70
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
unlimited
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gets direction and distance to any one unshielded mind. Mind of target does not have to be stored, caster need only know or heard of target. Caster may also choose to have Awareness 20m radius around the target.

spell name:
LORD LONG FLY
list name:
Essence Wing
level:
40
realm:
Essence
type:
open essence
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 450' per round for up to 1 hr/lvl.

spell name:
LORD MAIN SUMMON
list name:
elemental summons
level:
15
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Summons a 20th level elemental being from the plane of the caster's Main Element. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
LORD MASS FLY
list name:
Essence Wing
level:
35
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: One target per level of caster can fly at a rate of 300' per round.

spell name:
LORD MASTER UNDEAD *
list name:
undead mastery
level:
20
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to ten levels of undead without concentrating. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level.

spell name:
LORD METAMORPH
list name:
Changing
level:
20
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can assume any form within 50% of his own mass and even assume fairly different physical shapes (such as a horse, bear, etc...). Along with the assumed forms come the abilities.

spell name:
LORD METEMPSION
list name:
Possession
level:
20
realm:
Psion
type:
closed psion
spell class:
M*
duration:
permanent
range:
unlimited
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -20. Allows the caster's soul to travel up to the Psion range to unite with a predetermined body. If the target fails a RR the caster has complete control of the body.

spell name:
LORD MIND SHOUT 
list name:
Mind Assault
level:
20
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -50. Caster 'shouts' at 1 target who is at -50 to his RR. Failing to resist means unconsciousness for 1 round per 5% failure up to -50%. If target misses by 51+ he dies. Target's unable to hear the shout (e.g., deaf etc.) are at +30 to RRs.

spell name:
LORD MIND'S PORTAL
list name:
Primitive Voice
level:
20
realm:
Arcane
type:
closed arcane
spell class:
IMF
duration:
concentration
range:
10 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit. If both target and caster permit (or will), the caster may teleport the target to his location, or the target may draw the caster through to his own location. The teleport must be accomplished within the Duration of the spell. Both target and caster must have a hand free to reach through the tele-portal, clasp the other's hand, and draw them through (weight is not a factor). Imprisoning devices such as chains, ropes, etc. will prevent the transport of the bound character.

spell name:
LORD PARALYZE 
list name:
Mind Assault
level:
20
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -20. Target is paralyzed for 1 round per 10% failure.

spell name:
LORD PENTACLE DISC
list name:
Pentacle Magic
level:
13
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
10’
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Pentacle to expand to a diameter of 5', and float about 3' off the ground. The Pentacle Disc can hold any number of items that will fit together on the disk and weigh no more than 200 pounds collectively. The caster may mentally control the direction of movement of the disk within 10' of himself. The disc can move at a rate of up to 10 mph.

spell name:
LORD PENTACLE SYMBOL
list name:
Pentacle Magic
level:
30
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
10'
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Allows caster to imbed a 20th level spell into his Tarot Pentacle. The pentacle is then placed onto a solid surface, where it will attach itself and become un-removable by non-magical means. The symbol can then be triggered by one of the following methods (decided by caster): time period, certain movements, certain sounds, touch, entering the 10' radius around the symbol, etc. The symbol is canceled when a being fails an RR against it. After the symbol has been triggered, the pentacle can be manually removed from the surface.

spell name:
LORD PERSUASION
list name:
druid's peace
level:
18
realm:
channeling
type:
druid base
spell class:
m
duration:
1 day / level
range:
1'/lvl
area of effect:
20 targets
sourcebook:
rolemaster companion 1
description: target is convinced of a single fact expressed by caster (unless irrefutable counter evidence is given).

spell name:
LORD POTION
list name:
potion magic
level:
50
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a spell of any level imbedded in it.

spell name:
LORD POTION
list name:
liquid-gas skills
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to make one dose of a potion that can have a 1st to 20th level spell imbedded in it.

spell name:
LORD PURIFY SPIRIT
list name:
spirit healing
level:
19
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: this spell allows the caster to clease 1 spirit per level of the caster (of any world, spirit, dead, or living) of any taint to its wholeness and oneness. note that this spell only stops the taint from spreading and removes its original presence. it does not cure any damage to the spirit that was incurred dure to the presence of the taint.

spell name:
LORD PYROKINESIS
list name:
teledance
level:
19
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to cause up to one highly flammable object per level within the spell range to burst into flame. with only a single intense glance, one object may be ignited each round. also, non-flammable objects within 10', minimally flammable objects within 30' of the caster and moderately flamable objects within 50' will ignite.

spell name:
LORD REGENERATION TRUE
list name:
Empath
level:
55
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to regenerate lost or damaged brain tissue while in a trance. Because of the nature of such injuries, the wound is not actually 'transferred' (though a Transferral Psion must be cast in order to link the Empath and patient nervous systems). The patient's brain is regenerated in 1-100 minutes (GM discretion; varies with severity) and kept alive in the meantime by the Empath's body. After the healing, the Empath lapses into a coma for 1- 100 hours(hours equals minutes of healing required) while he recovers. Regeneration is complete, with no harmful effects of lost experience.

spell name:
LORD RESEARCH
list name:
rune law
level:
25
realm:
essence
type:
runemaster base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: (spell law section 9.3) this spell can be used to "research magic items"". this type of research is heavily dependent on the world system being used, but we suggest the following guidelines.first, the assumption is made that jewels have a very, very high concentration of essence locked within them. lord researchers, with the proper equipment and care, can break down jewels and release their essence into other materials at hand, although they have little control over the end result of the process. thus to perform lord research, an essence user slowly feed jewels into a forge over the course of several weeks (or more) while casting this spell at least three times a day. a channeler is required to ""sacrifice"" their jewels to their god (the jewels are destroyed) while casting this spell at least three times a day. in both cases, the essence locked in the jewels will be released and begin to concentrate in some nearby item.what form this released essence will take is impossible to determine until some time after the process is entirely completed. at that time, the gm should determine randomly what the newly created magic item actually does (its realm of power could be random). keep in mind that its power and capabilities should be proportional to the number of weeks spent in casting this spell and the number (and value) of the jewels destroyed in supplying it with essence (note that the more essence a jewel has, the more valuable it would normally be)."

spell name:
LORD RESEARCH
list name:
symbolic ways
level:
25
realm:
channeling
type:
closed channeling
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description: this involves the creation of random magic items. refer to section 9.3 in spell law.

spell name:
LORD RESEARCH
list name:
rune mastery
level:
25
realm:
essence
type:
open essence
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: (spell law section 9.3) this spell can be used to "research magic items"". this type of research is heavily dependent on the world system being used, but we suggest the following guidelines.first, the assumption is made that jewels have a very, very high concentration of essence locked within them. lord researchers, with the proper equipment and care, can break down jewels and release their essence into other materials at hand, although they have little control over the end result of the process. thus to perform lord research, an essence user slowly feed jewels into a forge over the course of several weeks (or more) while casting this spell at least three times a day. a channeler is required to ""sacrifice"" their jewels to their god (the jewels are destroyed) while casting this spell at least three times a day. in both cases, the essence locked in the jewels will be released and begin to concentrate in some nearby item.what form this released essence will take is impossible to determine until some time after the process is entirely completed. at that time, the gm should determine randomly what the newly created magic item actually does (its realm of power could be random). keep in mind that its power and capabilities should be proportional to the number of weeks spent in casting this spell and the number (and value) of the jewels destroyed in supplying it with essence (note that the more essence a jewel has, the more valuable it would normally be)."

spell name:
LORD RETALIATION
list name:
Mind's Defense
level:
20
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster not only gains +20 to his RR vs one Psion, should he resist successfully, the attacking Psion is reversed on the original caster. Caster can retaliate one Psion/md up to twenty (or he fails a RR).

spell name:
LORD RUN
list name:
movement enhancement
level:
25
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to run (2x walking pace) without tiring, but once the caster stops or performs somr other action, the spell is cancelled.

spell name:
LORD RUN
list name:
movement enhancement
level:
25
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to run (2x walking pace) without tiring, but once the caster stops or performs somr other action, the spell is cancelled.

spell name:
LORD RUNE
list name:
rune law
level:
30
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 20th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
LORD RUNE
list name:
runes & symbols
level:
20
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
1 use
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 3
description: this spell incribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 20th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
LORD RUNE
list name:
rune mastery
level:
30
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 20th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
LORD RUNE PAPER
list name:
organic skills
level:
25
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 paper
sourcebook:
spell law
description: allows caster to make a sheet of paper that will hold one 1st - 20th level spell. creation takes one week per level of spell that the rune paper can hold.

spell name:
LORD SHADOWPORT
list name:
Shadow Port
level:
20
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
20 mi/lvl
area of effect:
20 targets
sourcebook:
rolemaster companion 7
description: Transports 20 targets to a previously stored shadow within range.

spell name:
LORD SIGHT
list name:
Mind's Eye
level:
20
realm:
Psion
type:
closed psion
spell class:
P
duration:
concentration
range:
30 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster's point of vision man be moved independently of him at a rate of up to 10m/rnd. Caster's 'View' can move through solid objects.

spell name:
LORD SLEEP
list name:
mind's touch
level:
11
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
20 levels
sourcebook:
rolemaster companion 2
description: causes the target(s) to fall into a natural sleep. the first round of this spell, if it is successful, the target(s) are in an enchanted sleep from which he cannot be awoken (thus a sentry who fails his rr does not wake up when he falls to the ground). this sepll affects the stated number of levels of target(s) in the range (i.e., the spell's level capacity of 20 can be split up as desired: twenty 1st levels, ten 2nd levels, etc.). if a target's level exceeds the level capacity directed at him, he automatically makes his rr (e.g., if the caster directs two levels of capacity at each of three targets, any of the targets that are 3rd level or higher automatically resist). the target's rr is modified by -10 for each additional level (above the target's level) of the spell's level capability directed at it.

spell name:
LORD SLEEP
list name:
subdual ways
level:
9
realm:
arcane
type:
open arcane
spell class:
F
duration:
range:
100'
area of effect:
Target(s)
sourcebook:
rolemaster companion 5
description: Causes target(s) to fall into a natural sleep; the total number of targets that can be affected is 6 (e.g., 20 of level 1, 4 of level 5,1 of level 20, etc.). All target(s) must be in caster's field of vision. Caster should assign target priority (i.e. which is the 1st potential target, the 2nd, etc.).

spell name:
LORD SLEEP
list name:
spirit mastery
level:
9
realm:
essence
type:
closed essence
spell class:
m
duration:
range:
100'
area of effect:
targets
sourcebook:
spell law
description: causes target(s) to fall into a natural sleep; the total number of levels that can be affected is 20. all targets(s) must be in caster's field of vision. caster should assign target priority, i.e., which is the 1st potential target, the 2nd, etc.

spell name:
LORD SPELL HOLD *
list name:
spell reins
level:
20
realm:
essence
type:
closed essence
spell class:
f*
duration:
20 rounds
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: delays another spell for 20 rounds; if the target of the held spell moves more than 20', the spell will affect any one being within 10' (with a modification of -20 for base attack spells and -30 for elemental attack spells). the held spell gets a rr as in cancel essence on the closed essence list, dispelling ways.the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally.

spell name:
LORD SPELL TRIGGER
list name:
spell triggers
level:
30
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell, feel, time, sound and/or sight is encountered (any of the lower level trigger spells may be combined). the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 1 year, whichever comes first. if 1 year comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
LORD SPELLTRAP
list name:
counterspells
level:
35
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to 20 levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell can either be refected back on the caster or it can he cancelled and it will trigger a first level spell stored within the target via this spell. The caster must choose which option he will use when he casts the spell. If the "trigger"" option is chosen. the PPs must be expended for the ""stored"" spell. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.)."

spell name:
LORD SPIRIT BINDING
list name:
spirit mastery
level:
20
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
20 levels
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind 20 levels of spirits to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
LORD SPIRIT RUNE
list name:
spirit runes
level:
20
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster may implant a minor spirit rune that he "knows"" into a properly tempered enruned item. if the caster knows more than one of the lord spirit rune spells, he may select which he desires to cast. he are a few found in companion 3, page 25. (1) invulnerability - makes the item, for most purposes, invulnerable to destruction by a particular force: fire, lightning, etc). please note that with physics considerations in mind, such invulnerability might do little to protect the wielder or wearer (e.g., a suit of armor invulnerable to impact will not prevent its wearer form being injuried in a 100' fall).(2) spirit rune: battle - the wielder may permit himself to be temporarily possessed by a battle spirit within the item and perform combat using the physical stats of the spirit, ob, number of attacks, ambush, size class, hit points, etc. usually the type of spirit is appropriate to the leveal at which this rune is cast. although the battle spirit will follow the instincts of the wielder, the wielder must make a successful sd roll (needs 101+ roll, adding sd mod) to completely recover his self control. the spirit automatically relinquishes ocntrol at the cessation of combat. please note: damage that might not incapacite or kill the physical spirit might very well be maiming or fatal to the wielder. also, very powerful spirits (e.g., ordainers, etc) could alter the persona of the wielder over time.(3) rune of white/black - makes an item holy of unholy.(4) spirit rune: vampire - when the wielder strikes an opponent, he saps 1 pp/lvl and 1 hit/lvl from his victim and adds them to himself (the level used is that at which the vampire rune was cast). the power points are unaffected by bonus pp items, but the wielder may temporarily (10 min/lvl) exceed his normal maximums.(5) additional equal criticals - the item inflicts an additional critical of the caster's choice (choose when imbedding rune) of equal severity to the one normally given. to increase the number of criticals by imbedding additional runes, the caster must imbed a number of runes equal to (the number of crits) squared (e.g., 3 additional criticals would require 9 runes).(6) return by long door - - when called, the item will instanteously return to its owner via long door. range = number of runes x 500'.(7) rr bonus - every rune adds 10% to the wearer's or wielder's resistance rolls vs. a particular realm of power or nasty thing (e.g., poison or disease).(8) telempathy - - permits empathic contact between a wielder and his intelligent (any degree) enruned item within a radius of 100' per owner's level. (9) high personality - instills a distinct sentient personality of high intelligence within the item. this allows casting of 1st - 10th level spells without a staves and wands roll. (10) aligned - item is imbued with a particular alignment or purpose. such items must have their strength of will determined (see c1 pp 52 - 54). strength of will should be determined from the level of the item's intelligence. these items will contest owners of varying alignment or intent.(11) invisible - the item is invisible. note that this characteristic does not cause the wearer, wielder, or owner to become invisible. you may also imbed up to 15 level spells. details are on page 23 of c3."

spell name:
LORD SPIRIT SUMMONS
list name:
circles of summoning
level:
25
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to twenty levels of spirits which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the spirits need not follow instructions unless controlled or mastered. the caster may only summon the spirits of the dead, and they need not speak with him unless the proper converse spell has been caster. the caster may not summon a specific spirit unless that spirit's true name is known and used.

spell name:
LORD SPIRIT SUMMONS
list name:
spirit summoning
level:
20
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 round / level
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: the caster may summon up to 20 levels of spirits from the spirit world to his immediate vicinity (10' r) which will obey him and not attack him for 3 rounds. after this time the spirit is free to do as it pleases, including leaving the spell radius, unless spirit bound. if the name of a particular spiriti is known, then the caster may summon that spirit. otherwise, a random spirit(s) is summoned. at no time is the spirit constrained to communicate unless the appropriate converse spell has been cast upon it.

spell name:
LORD SPIRIT TONGUE
list name:
spirit mastery
level:
19
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
20 levels
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with 20 levels spirit(s). the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
LORD STAFF
list name:
wizard staff
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
golden staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +7 Essence spell adder ( or a x4 multiplier) and a +30 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
LORD STORE
list name:
wizard staff
level:
19
realm:
essence
type:
wizard base
spell class:
fu
duration:
concentration
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster may permanently store one 20th level or lower spell from one of the Wizard Base Lists Spell Hand, Spell Bane, Spell Manipulation, Spell Guard, or Spell Dampening. The 'stored ' spell affects an area up to 1' per level of the caster. Caster need only concentrate to affect the spell This effect is centered within the staff. Only one spell may be stored in this way.

spell name:
LORD SUMMON
list name:
outer plane law
level:
18
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
1 round / level
range:
10'
area of effect:
1 alien
sourcebook:
rolemaster companion 4
description: Summon a being up to 20th level from any plane. The type and homeplane of the being has to be specified by the caster. He may Summon a specific person if he know the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
LORD SUMMONS C
list name:
summons
level:
13
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 20th level non-intelligent creature or twenty first level creatures or any combination there of were the total does not exceed twenty. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
LORD SUMMONS C
list name:
gate mastery
level:
16
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon up to a 20th level non-intelligent creature(s) that he can control by concentrating on it. multiple creatures can be summoned if they are less then 10th level. if you multiply the levels, minutes and number of creatures, the result can not exceed twenty. refer to summons 2.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
LORD SYMBOL
list name:
runes & symbols
level:
25
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 large stone
sourcebook:
rolemaster companion 3
description: caster can emplace one 1st to 20th level spell on any non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10'). also, if the gm wishes, this spell may be treated as a lord research spell as described in spell law optional rule 9.93.* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.unsymbol - the caster can remove one symbol 3. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
LORD SYMBOL
list name:
symbolic ways
level:
30
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 20th level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
LORD TATTOO
list name:
organism skills
level:
25
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 3 must be at least 12.5 square inches, and can hold up to twentieth level Runes or other effects.

spell name:
LORD TELEPATH
list name:
Long Voice
level:
19
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1-20 beings
sourcebook:
spell user's companion
description: As long as he concentrates, the caster may use Mind Voice and Listen to communicate with one being/lvl. If more than 100' separates the caster and a target, the target must already have been Mind Stored by the caster.

spell name:
LORD TELEPATH
list name:
Telepathy
level:
20
realm:
Psion
type:
closed psion
spell class:
I*
duration:
1 minute / level
range:
10 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally Speak and Listen to up to twenty other sentients over the duration of the Psion.

spell name:
LORD TELEPORT
list name:
highriding
level:
30
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
10'
area of effect:
20 targets
sourcebook:
rolemaster companion 2
description: caster teleports up to twenty targets to a point up to 10 miles away per level. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
LORD TELEPORT
list name:
lofty bridge
level:
20
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
20 targets
sourcebook:
spell law
description: caster teleports up to twenty targets to a point up to 10 miles away per level. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
LORD TRUEFLIGHT
list name:
Heartfires
level:
17
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 attack
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Flight speed is 5x normal.

spell name:
LORD UNGLYPH
list name:
glyph law
level:
50
realm:
essence
type:
runemaster base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to erase a glyph of up to 20th level.

spell name:
LORD UNPRESENCE
list name:
mind sense molding
level:
30
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
20 targets
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to have no presence (i.e., he can not be detected by presence type spells).

spell name:
LORD VOICE C
list name:
far voice
level:
20
realm:
channeling
type:
astrologer base
spell class:
f
duration:
concentration
range:
100'/lvl
area of effect:
1 location
sourcebook:
spell law
description: caster can cause his voice to be heard at a point up to 100' per level away, in amplified tones; if the location is out of sight, the caster must have already been there.

spell name:
LORD WAITING GLYPH
list name:
glyph law
level:
35
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: cast prior to creating a 1st to 20th level glpyh, it delays the glyph for a set time or until an event specified by the caster has happened.

spell name:
LORD WARDING
list name:
warding ways
level:
30
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-20th level spell or remove a ward 1-20. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
LORD WARRIORBLADE
list name:
Warrior Blade
level:
30
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: This spell turns the caster's Golden Warriorblade into a Lord Warriorblade with the following modifiers: +35 to hit, -3 to fumble range, and it functions as either a +5 adder or a x3 multiplier (caster chooses when he casts the spell).

spell name:
LORD WATERFORM
list name:
Water Forms
level:
20
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a strong Water Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
LORD WAVE
list name:
Water Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
10'
area of effect:
10'R/lvl
sourcebook:
rolemaster companion 7
description: Causes a wave of water to move away from the caster across the surface of a body of water. The wave will upset any boat and give swimmers a -200 to their swimming roll.

spell name:
LORE MASTERY
list name:
lore
level:
75
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can ascertain exact nature, origin, purpose, and history of all items within 100'.

spell name:
LORE TRUE
list name:
lore
level:
60
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can ascertain exact nature, origin, purpose, and history of any one item; it allows caster to visualize all who have possessed the item.

spell name:
LOST EXPERIENCE
list name:
mind destruction
level:
20
realm:
essence
type:
sorcerer base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target loses 5% of his collected experience (usually experience points).

spell name:
LOST EXPERIENCE 1
list name:
mind death
level:
11
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target loses 5% of his collected experience (usually experience points).

spell name:
LOT
list name:
Wyrd Mastery
level:
19
realm:
Channeling
type:
closed channeling
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may increase the next critical roll made by him by up to 1 point per PP spent in casting this spell.

spell name:
LOVE / HATE
list name:
command words
level:
12
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: (rr mod: -20) the target either experiences devoted love or repulsive hatred toward the subject. for the duration the intensity of the emotion will be such that the target will have a difficult time focusing on anything else other that his love or hate. at the end of the duration, the target must make an additional rr (with a +20 instead of a -20 rr mod) or the effect will become permanent.

spell name:
LOVE POTION
list name:
Cup Magic
level:
9
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Causes the drinker of the potion to fall deeply in love with a specific person. The person of the potion-drinker's desires is determined by the caster at the time the potion is created.

spell name:
LOVE SPELL
list name:
alluring ways
level:
12
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target will fall in love with someone chosen by the caster.

spell name:
LOVE TRUE
list name:
alluring ways
level:
25
realm:
mentalism
type:
houri base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target will fall in love with someone chosen by the caster.

spell name:
LOVESICK MAN
list name:
influences
level:
20
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 day / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target is in love with the caster and will "waste away"" if denied his loved one: he will lose 1 point of temporary Constitution each day they aren't together, going into a coma if it reaches zero."

spell name:
LOW INTELLIGENCE
list name:
enchanting ways
level:
3
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant an item with low intelligence. item can cast up to second level spells. (see special rules on enchanting items in section 9.2.2 in spell law.)

spell name:
LOYALTY
list name:
Battle Law
level:
17
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gains knowledge concerning the past loyalty of target regarding an issue. For example, General Joque suspects the loyalty of Captain Orve and casts this spell. He determines from the spell that Orve has not been entirely loyal. He then utilizes several spells from the Cruelty Ways list to learn of his traitorhood...

spell name:
LUBRICATE
list name:
Friction Mastery
level:
3
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to reduce the friction between any two surfaces (up to 10 square feet per level) by up to 5% per level. This will reduce wear, heat, and will quiet the interaction of the two surfaces.

spell name:
LUCK
list name:
Wyrd Mastery
level:
7
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes one target to be +/- 1 per lvl of caster (whichever is better) for all rolls for the duration of this spell.

spell name:
LUNACY
list name:
Thought Master
level:
17
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 round / level
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: With this Psion the caster causes the target to exhibit one of four actions (roll random): (1) Catatonic - With this effect, the target falls into a non-active catatonic state. (2) Berserk - This causes the target to act in a berserk manner with total disregard for friend or foe. Target gains in strength as inhibition is lost (see frenzy rules, RMCll}. (3) Confusion - This causes the targets mind to wander with abandon. Target is unable to focus his concentration on any task. This has the effect of making spell casting, Psion casting, and any attempted maneuver to be difficult (-1 per level of the caster). (4) Convulsions - This causes the target to be affected by a series of varying intensity convulsions. Target is at minus a percentile die roll (1-100, not open ended) to all physical activity. The target is subject to all rules concerning self-injury during this convulsive stage. Target may make one RR per round to break the effect of the lunacy spell.

spell name:
LUNACY
list name:
moon madness
level:
50
realm:
channeling
type:
moon mage base
spell class:
f
duration:
varies
range:
100'
area of effect:
v
sourcebook:
rolemaster companion 3
description: at night, during the proper power phase of the moon (full for light based moon mages; half for grey based moon mages; new for dark based moon mages), 1 target/lvl will "channel"" all of their pps (1 pp/round each) to the caster (i.e., for the moon god / goddess). any target failing his rr by 50 or more will experience a permeanent 10% decrease in total pps; this can be considered ""burn out"" or perhaps the god / goddess' direct intervention."

spell name:
LUNG REPAIR
list name:
organ law
level:
15
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any lung damage short of total loss or destruction (i.e., replacement); requires 1 to 10 hour operation and 1 to 100 day recovery period.

spell name:
LYING
list name:
mind subversion
level:
3
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: on any statement, target will lie 20% of the time.

spell name:
MACE
list name:
Weapon Mastery
level:
6
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a mace of force which may be used as a regular mace for the duration. When spell is cast a mace appears anywhere within range.

spell name:
MAGE SIGN
list name:
Mage Sign
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
4"R"
sourcebook:
rolemaster companion 7
description: With this spell the caster leaves his personal Sign on a surface. The Sign is invisible, but will register as a faint source of magic to a Detect Power or similar spell. Each Mage has one and only one unique Sign. This spell must be cast before any higher level spells on this list. The higher level spells on this list are added options to the Sign. A caster may add other spells from this list to his own Sign at any time in the future, provided the Sign still exists and is within range. The caster may recast this spell to erase his own Sign (not someone else's). The GM may want to limit the total number of Signs the caster has written at any time.

spell name:
MAGIC ALARM
list name:
Magic Defense
level:
5
realm:
Arcane
type:
closed arcane
spell class:
S*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Warns caster when any spell enters his range, aimed at him.

spell name:
MAGIC BARRIER
list name:
Barriers
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs any form of Magical energy (Primal Essence).

spell name:
MAGIC BASIN
list name:
communal ways
level:
10
realm:
channeling
type:
cleric base
spell class:
i
duration:
1-6 minutes
range:
5'
area of effect:
1 vessel of fluid
sourcebook:
rolemaster companion 1
description: this spell functions as the cleric dream spells except that the caster need not be asleep while observing the dream image. the spell requires a pool, font, basin, or other vessel of water, wine, or oil. the image is visible to all observing.

spell name:
MAGIC BUBBLE
list name:
Bubble Magic
level:
3
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
-
range:
50'
area of effect:
sourcebook:
rolemaster companion 7
description: Caster generates one or more bubbles (up to 1 bubble for every 3 levels of experience) near a target, which float up and burst violently one-half second after their creation (may be delayed if the caster concentrates). For each bubble that bursts, the target may take damage. Use the Water Bolt table with Stun criticals; directed spell bonus does apply. The target may make a Very Hard maneuver roll for each bubble to avoid its effects.

spell name:
MAGIC CAULDRON 1
list name:
brewing lore
level:
16
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
cauldron
sourcebook:
rolemaster companion 3
description: caster may brew any spell on this list at a rate of one per hour.

spell name:
MAGIC CAULDRON 2
list name:
brewing lore
level:
19
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
cauldron
sourcebook:
rolemaster companion 3
description: caster may brew any spell on this list at a rate of two per hour.

spell name:
MAGIC LOCK
list name:
barrier ways
level:
12
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 door
sourcebook:
rolemaster companion 3
description: a door (or container) can be magically "locked""; the door can be broken normally or the spell can be dispelled, but otherwise the door cannot be opened."

spell name:
MAGIC LOCK
list name:
unbarring ways
level:
2
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 door or cont.
sourcebook:
spell law
description: a door or container can be magically "locked""; the door can be broken normally or the spll can be displelled; otherwise the door can not be opened."

spell name:
MAGIC LOCK
list name:
escaping ways
level:
5
realm:
channeling
type:
sleuth base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 door or cont.
sourcebook:
rolemaster companion 3
description: a door or container can be magically "locked""; the door can be broken normally or the spll can be displelled; otherwise the door can not be opened."

spell name:
MAGIC MIND
list name:
Realm Law
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to power Psions with magic PPs or power magic spells with Psion Points. The special nature of this spell allows it to be cast with either Psion or magic PPs.

spell name:
MAGIC REFLECTION
list name:
Magic Defense
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: One inbound spell must make a RR or be reflected back upon its caster with full normal bonus.

spell name:
MAGIC RESISTANCE *
list name:
adrenal focus
level:
50
realm:
mentalism
type:
nightblade base
spell class:
d*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: this spell modifies a base spell attack roll directed against the caster by 1 to 50.

spell name:
MAGIC STONE (2' R)
list name:
stone mastery
level:
5
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1/2 lb of rock
sourcebook:
rolemaster companion 1
description: caster prepares one small rock (approx.1/2 lb). preparation lasts either 10 minutes per level or until the stone strikes something (e.g., it is thrown, fired, dropped, etc.). if the stone "hits someone"" (i.e., delivers hits when dropped, thrown, or used in a sling), there is a small explosion. roll an additional attack on the water bolt table (no modifications) on anyone within a 2' r of the explosion point. the only person usually affected is the person who was ""hit"" (unless you drop the stone on your foot or fall on a bag of magic stones)."

spell name:
MAGIC STONE (5' R)
list name:
stone mastery
level:
9
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1/2 lb of rock
sourcebook:
rolemaster companion 1
description: caster prepares one small rock (approx.1/2 lb). preparation lasts either 10 minutes per level or until the stone strikes something (e.g., it is thrown, fired, dropped, etc.). if the stone "hits someone"" (i.e., delivers hits when dropped, thrown, or used in a sling), there is a small explosion. roll an additional attack on the water bolt table (no modifications) on anyone within a 5' r of the explosion point. the only person usually affected is the person who was ""hit"" (unless you drop the stone on your foot or fall on a bag of magic stones)."

spell name:
MAGIC TALISMAN
list name:
talismans
level:
4
realm:
channeling/mentalism
type:
maleficant base
spell class:
fu
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level applied to any one magical skill selected at the time of the talisman's creation (Power Projection, Spell Mastery, etc.). The caster must already possess some knowledge (at least one rank) of the skill to be augmented.The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
MAGIC TALISMAN 2
list name:
talismans
level:
9
realm:
channeling/mentalism
type:
maleficant base
spell class:
fu
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level applied to any two magical skills selected at the time of the talisman's creation (Power Projection, Spell Mastery, etc.). The caster must already possess some knowledge (at least one rank) of the skill to be augmented.The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
MAGIC TALISMAN 3
list name:
talismans
level:
13
realm:
channeling/mentalism
type:
maleficant base
spell class:
fu
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level applied to any three magical skills selected at the time of the talisman's creation (Power Projection, Spell Mastery, etc.). The caster must already possess some knowledge (at least one rank) of the skill to be augmented.The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
MAGIC TALISMAN 4
list name:
talismans
level:
18
realm:
channeling/mentalism
type:
maleficant base
spell class:
fu
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level applied to any four magical skills selected at the time of the talisman's creation (Power Projection, Spell Mastery, etc.). The caster must already possess some knowledge (at least one rank) of the skill to be augmented.The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
MAGIC TALISMAN TRUE
list name:
talismans
level:
40
realm:
channeling/mentalism
type:
maleficant base
spell class:
fu
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level applied to a number of magical skills per five caster levels, selected at the time of the talisman's creation (Power Projection, Spell Mastery, etc.). The caster must already possess some knowledge (at least one rank) of the skill to be augmented.The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
MAGIC TARGETS
list name:
pleasures
level:
7
realm:
essence/channeling/mentalism
type:
open any
spell class:
f
duration:
1 minute / level
range:
500'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Creates magical spheres of energy that can range from 2" to 21 in diameter; one can be created each round that the caster concentrates. Their movement can be controlled if the caster concentrates. They are very useful for target practice (AT1 ,DB: 1-50 random). If one is hit, it disappears with a ""pop'' noise."

spell name:
MAGICAL ENHANCEMENT
list name:
Perception's Master
level:
10
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster magically enhances any one of his senses. The affected sense could then perceive normally, regardless of exterior conditions (e.g., caster would see normal in a blizzard, underwater, etc.).

spell name:
MAGICAL KEYS
list name:
Prison Law
level:
7
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster creates keys of force (or magical energy) which will open one lock (normal 100% or magical 90%) for which they have been specifically designed. Caster must cast a Determine Operation (or possess intimate working knowledge of the locking mechanism) on the lock, prior to this spell.

spell name:
MAGICAL SENSE
list name:
Perception's Master
level:
17
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to 'perceive' magical effects (any magic in action) through a designated sense (usually sight).

spell name:
MAGICFRIGHT
list name:
Dark Curses
level:
30
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target resists versus magic at one-half his level.

spell name:
MAGNEKINESIS
list name:
magnetic law
level:
12
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
25'
area of effect:
1 object
sourcebook:
rolemaster companion 5
description: Caster can grab metal objects and move them a number of feet equal to his level per round. Strength is equal to 10x the caster's level in Units (1 pound / foot^2).

spell name:
MAGNETIC BALL 10'R
list name:
magnetic law
level:
7
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 5
description: A 1' ball of magnetic force is shot from the palm of the caster, it explodes to affect a 10'R area; results are determined on the reverse Shock Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)).

spell name:
MAGNETIC BALL 20' R
list name:
magnetic law
level:
11
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
150'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: A 1' ball of magnetic force is shot from the palm of the caster, it explodes to affect a 10'R area; results are determined on the reverse Shock Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)).

spell name:
MAGNETIC BALL 40' R
list name:
magnetic law
level:
17
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
150'
area of effect:
40' radius
sourcebook:
rolemaster companion 5
description: A 1' ball of magnetic force is shot from the palm of the caster, it explodes to affect a 10'R area; results are determined on the reverse Shock Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)).

spell name:
MAGNETIC BOLT 100'
list name:
magnetic law
level:
5
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
100'
area of effect:
1 effect
sourcebook:
rolemaster companion 5
description: A bolt of magnetic force is shot from the palm of the caster: results are determined on the reverse Water Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)).

spell name:
MAGNETIC BOLT 200'
list name:
magnetic law
level:
9
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
200'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: A bolt of magnetic force is shot from the palm of the caster: results are determined on the reverse Water Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)).

spell name:
MAGNETIC BOLT 300'
list name:
magnetic law
level:
14
realm:
essence
type:
forcemage base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: A bolt of magnetic force is shot from the palm of the caster: results are determined on the reverse Water Bolt Table (i.e., AT(20) is treated as AT(1), AT(19) is treated as AT(2), and AT(1)is treated as AT(20)).

spell name:
MAGNETIC COMPULSION
list name:
Magnetic Ways
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may bend magnetic waves and cause light waves (or x-rays, or microwaves, etc.) to follow suit, (as there is equal wave match across the light and magnetic spectrums, the caster may influence any portion of the Electromagnetic spectrum to do his bidding). Of course, the caster must know the exact effects of his magnetic 'tampering' or the probable outcome is random at best (and may harm the caster or his allies at worst).

spell name:
MAGNETIC CONTAINMENT
list name:
Magnetic Ways
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a magnetic containment field up to 100 cubic foot per level in area. This containment field is very strong (able to contain even anti-matter explosions). If this field is created around a target and he misses his save (at -30), he is stuck within for the duration (unless other than physical means are used to escape it).

spell name:
MAGNETIC FIELD
list name:
magnetic law
level:
3
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 5
description: Caster can magnetize any portion of a metallic object creating a surrounding field with a radius equalling 1 ft per level. Strength is 1 Unit (1 pound / foot^2) per level of caster.

spell name:
MAGNETIC POWER
list name:
Magnetic Ways
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Converts magnetism into PP for the duration of this spell. Caster gains 2 PP per round for the duration of this spell.

spell name:
MAGNETIC STORM
list name:
Magnetic Ways
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
100'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a small magnetic storm (up to 100,000 cubic feet per level in area) very similar to the Aurora Borealis. Within the area of effect electrical fields are randomly disrupted (10% of the time or GM option). Bright varicolored lights flash and shimmer in the air. Magnetic effects (including lodestones) are unpredictable.

spell name:
MAGNETIC VIBRATION
list name:
Magnetic Ways
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster sets up a field of magnetic vibration which will accomplish many things according to the caster's desires. For example, the field may be set up to clean any item passed through it, cut (even very hard) items (up to 1 linear foot per level), or force one item (a wooden post) through another item (rock-hard soil), etc. Caster is only limited by his ingenuity (or the restrictions of the GM) and the power of this spell.

spell name:
MAGNETIZE
list name:
Magnetic Ways
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to magnetize an object made of material that is not normally magnetizable such as wood, stone, etc. The object may not mass more than 1 cubic foot per level of caster.

spell name:
MAGNETIZE
list name:
magnetic law
level:
2
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 5
description: Caster magnetizes metallic objects together. The force of the bond is equal to 1 Unit (1 pound / foot^2) per level of the caster.

spell name:
MAGNIFY 
list name:
Library Mastery
level:
2
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Magnifies a visual image up to 1x/level. For example, Galileo the 5th level Archmage casts this spell and peers closely at the tabletop. The image he sees may be varied from 1x to 5x.

spell name:
MAIN ARMOR
list name:
elemental travel
level:
5
realm:
essence/mentalism
type:
astral traveller base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: caster is totally protected against his main element in its normal form, he gets a +20 bonus on resistance rolls against it and attacks made against him receive a -10.

spell name:
MAIN CONFLAGRATION
list name:
elemental summons
level:
13
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target takes an elemental critical corresponding to the caster's Main Element. The severity is determined by the amount of the target's RR failure: <= 0 = no effect; 1-10 = 'A' , 11-20 = 'B'; 21-30 = 'C'; 31-40 = 'D'; 41+ = 'E'.

spell name:
MAIN FORM
list name:
elemental travel
level:
11
realm:
essence/mentalism
type:
astral traveller base
spell class:
d
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster takes the form of a lesser Elemental of his Main Element.

spell name:
MAIN FORM TRUE
list name:
elemental travel
level:
15
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
1 day
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster takes the form of a lesser Elemental of his Main Element.

spell name:
MAIN GATE
list name:
elemental travel
level:
18
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
5 minutes
range:
10'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 4
description: Caster opens a Gate between his current plane and the Elemental Plane of his Main Element. If he is on his Main Element plane the Gate may be opened to the caster's "Prime Plane"". The Gate is only one way, and the arrival location is completely random. If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2)."

spell name:
MAIN GATE TRUE
list name:
elemental travel
level:
30
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
permanent
range:
100'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 4
description: Caster opens a Gate between his current plane and the Elemental Plane of his Main Element. If he is on his Main Element plane the Gate may be opened to the caster's "Prime Plane"". The Gate is only one way, and the arrival location can be specified (The following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). If the Gate is still open at the end of its duration, roll d10 to see what happens (all modifiers mentioned are cumulative):1-4: The Gate shrinks, disappearing completely after 3 rounds. 5-7: The Gate shrinks, leaving a small link (see Planar Link). No more rolls are made. 8: The Gate moves 1-50' in a random direction. sending all in its way to the target plane --- then it disappears. 9: As 8 above, but after the move. roll again (apply a +1 Modifier until the Gate shrinks or disappears). 10: The Gate grows to a ball with a d10+10' diameter then it shrinks again to normal size. roll again after one round (apply a +1 Modifier until the Gate shrinks/disappears). 11+: A being/creature from another plane uses the gate to visit the plane in which the gate was created (i.e., us ually the Prime Plane). The Door collapses after he uses it. Roll an encounter for an Enchanted Area with a +50 modification (sec C&T 4.2)."

spell name:
MAIN LINK
list name:
elemental summons
level:
7
realm:
essence/mentalism
type:
astral traveller base
spell class:
e
duration:
range:
10'
area of effect:
1" x 1"""
sourcebook:
rolemaster companion 4
description: Caster creates (or closes) a small "Wormhole"" from some place on the plane of his Main Element. Roll D l 00. if the result is 50+, Elemental Material will ""flow"" out of this hole; if the result is 75+, everyone in front of the hole will take a +50 Bolt auack corresponding to that element."

spell name:
MAIN SUMMON 10
list name:
elemental summons
level:
6
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Summons a 10th level elemental being from the plane of the caster's Main Element. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
MAIN SUMMON 15
list name:
elemental summons
level:
9
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Summons a 15th level elemental being from any elemental plane. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
MAIN SUMMON 2
list name:
elemental summons
level:
1
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Summons a 2nd level elemental being from the plane of the caster's Main Element. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
MAIN SUMMON 5
list name:
elemental summons
level:
2
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Summons a 5th level elemental being from the plane of the caster's Main Element. There must be a source for the elemental material within 100'. The Caster chooses the type of elemental being. He may Summon a specific elemental being if he knows the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
MAIN SURVIVAL
list name:
elemental travel
level:
7
realm:
essence/mentalism
type:
astral traveller base
spell class:
d
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: caster cannot be harmed in any way by his Main Element; he is even able to breathe it. Elemental Attacks with it have only a chance of hurting the caster, if they inflict Impact Criticals. Even in this case, they are modified by -50 and the normal Elemental Criticals are ignored.

spell name:
MAIN SURVIVAL TRUE
list name:
elemental travel
level:
10
realm:
essence/mentalism
type:
astral traveller base
spell class:
d
duration:
1 day
range:
area of effect:
self
sourcebook:
rolemaster companion 4
description: caster cannot be harmed in any way by his Main Element; he is even able to breathe it. Elemental Attacks with it have only a chance of hurting the caster, if they inflict Impact Criticals. Even in this case, they are modified by -50 and the normal Elemental Criticals are ignored.

spell name:
MAIN TRAVEL
list name:
elemental travel
level:
9
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster travels to a random location on the Elemental Plane of caster's Main Element.

spell name:
MAIN TRAVEL TRUE
list name:
elemental travel
level:
13
realm:
essence/mentalism
type:
astral traveller base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster travels to a specified location on the Elemental Plane of caster's Main Element. The following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
MAINTAIN AIR
list name:
Sustain Body
level:
1
realm:
Essence
type:
closed essence
spell class:
F
duration:
2 rounds / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Casting this spell satisfies a target's oxygen needs. The duration of this spell may be varied by expending more than the required number of power points. Thus, a fifth level caster casts this spell using 3 PP (he could cast it with up to 5 PP). The duration of this spell would be 3 minutes (5th level x 2 rnds x 3 PP = 30 rounds or 3 minutes).

spell name:
MAINTAIN ENDURANCE
list name:
Sustain Body
level:
3
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Replenishes 2 exhaustion points per PP spent up to 2 exhaustion points per level. Can't increase exhaustion points above normal maximum.

spell name:
MAINTAIN NUTRITION
list name:
Sustain Body
level:
2
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 day
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Satisfies a target's nutritional and maintenance needs for one day. The duration of this spell may be varied by expending more than the required number of power points. Thus a 6th level caster casts this spell using 6 PP (the most he could cast it with), which would provide a duration of 3 days.

spell name:
MAINTAIN PRESSURE
list name:
Sustain Body
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to cause his body to maintain it's internal pressure regardless of outside conditions. Thus it is possible for a caster to be exposed to a vacuum or the ocean depths without harm.

spell name:
MAINTAIN SANITY
list name:
Sustain Body
level:
15
realm:
Essence
type:
closed essence
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Resists the effects of harmful psychological changes on caster. This allows the target to make an additional RR at the time of casting versus the psychological effects. Caster may utilize extra PP in casting in order to increase the bonus. Each extra PP spent is equal to +1% to RRs vs the psychological effects. This spell would protect versus the various forms of insanity.

spell name:
MAINTAIN SOUL
list name:
Sustain Body
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is immune to all Absolutions or similar spells which attempt to separate the caster's soul from his body.

spell name:
MAJOR ALLERGY
list name:
disease
level:
15
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target becomes slightly allergic to a substance (not himself) of the caster's choosing; when in the presence of this substance, the target will be at -60 on all activity.

spell name:
MAJOR ARCANA MASTERY
list name:
Major Arcana Magic
level:
50
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Allows the use any of the lower-level spells on this list to create and control multiple tarot personas simultaneously (i.e., throw down multiple cards), up to 1 card per 10 levels of the caster.

spell name:
MAJOR BLADE CHANGE
list name:
weapon alterations
level:
5
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: any weapon or weapon-like object can be changed into any other type of weapon. For example, a dagger can be changed into a warhammer. (ChL 13.1.1) For example, a one-handed edged weapon into another one-handed edged weapon (a short sword into a broadsword). Any bonuses or powers that the weapon has are transferred in the change. GM's discretion must apply in order for weapon-like objects (meat cleavers. butter knives,etc) to be affected by this spell. At the end of the spell's duration, the weapon changes back into its original form.

spell name:
MAJOR BODY SWITCH *
list name:
foul changes 2
level:
9
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Any part of the caster's body may be moved to another location on his body. For example, an eye could be moved to the tip of a finger to look down a small hole, a finger could be moved to a wrist to untie a rope bond, an arm may me moved to a more useful place, etc.

spell name:
MAJOR DUPLICATION
list name:
physical enhancement
level:
30
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
self
area of effect:
sourcebook:
rolemaster companion 4
description: This spell allows the caster to create a duplicate of himself. This duplicate will look, sound, and detect (for purposes of spells) exactly like the caster himself. It will also act like the caster would (it thinks on its own and has free will). but it is controlled by the GM unless the caster concentrates. He will have a mental link with the duplicate as long as it is within 1 mile. The duplicate will have 1/2 (round down) of the levels, hits, skill bonuses, etc. of the caster. Their physical attributes will he identical. Spell failure for this spell will mean that the duplicate is created, but it cannot be controlled by the caster and the duplicate will be diametrically opposed in outlook and alignment to (and will hate) the caster. The spell user may only have one duplicate in existence at any one time.

spell name:
MAJOR EAR REPAIR
list name:
nerve and organ mastery
level:
8
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 ear
sourcebook:
spell law
description: the caster can repair any exterior and interior damage. hearing is restored in 1 to 10 days. note that complete replacement of the ear is an exception.

spell name:
MAJOR EAR REPAIR S
list name:
organ ways
level:
6
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 ear
sourcebook:
spell law
description: the caster can repair any exterior and interior damage. recovery time is 1 to 10 hours.

spell name:
MAJOR EYE REPAIR
list name:
nerve and organ mastery
level:
10
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 eye
sourcebook:
spell law
description: caster can repair any eye damage short of total eye loss (e.g., eye's destruction precludes repair); recovery time is 1 to 10 days.

spell name:
MAJOR EYE REPAIR
list name:
organ law
level:
9
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster can repair any internal or external damage, hearing is restored in 1-10 days; note that complete replacement of the inner ear is an exception.

spell name:
MAJOR EYE REPAIR
list name:
organ law
level:
11
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any eye damage shot of eye loss (e.g., eye's destruction precludes repair); recovery time is 1 to 10 days.

spell name:
MAJOR EYE REPAIR S
list name:
organ ways
level:
8
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 eye
sourcebook:
spell law
description: caster can repair any eye damage short of total eye loss (e.g., eye's destruction precludes repair); recovery time is 1 to 10 hours.

spell name:
MAJOR FRACTURE REPAIR
list name:
bone mastery
level:
4
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair compound fractures (not shatters, joint damage, etc.); one fracture per spell cast; one day recovery period.

spell name:
MAJOR FRACTURE REPAIR
list name:
bone law
level:
6
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair compound fractures (not shatters, joint damage, etc.); one fracture per spell cast; one day recovery period.

spell name:
MAJOR FRACTURE REPAIR S
list name:
bone ways
level:
3
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair compound fractures (not shatters, joint damage, etc.); one fracture per spell cast; one day recovery period.

spell name:
MAJOR FRACTURE REPAIR TRUE
list name:
bone mastery
level:
11
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair compound fractures (not shatters, joint damage, etc.); one fracture per spell cast; recovery is instanteous.

spell name:
MAJOR FRACTURE REPAIR TRUE
list name:
bone law
level:
14
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair compound fractures (not shatters, joint damage, etc.); one fracture per spell cast; recovery is instanteous.

spell name:
MAJOR FRATURE REPAIR TRUE S
list name:
bone ways
level:
9
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair compound fractures (not shatters, joint damage, etc.); one fracture per spell cast; recovery is instanteous.

spell name:
MAJOR GOLEM
list name:
Animation Mastery
level:
19
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
spell user's companion
description: Forms and animates a major golem (up to 20th level).

spell name:
MAJOR GOLEM SPIRIT
list name:
entity mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a golem of 15th level or less.

spell name:
MAJOR IMPROBABILITY
list name:
chaos mastery
level:
14
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
varies
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: this spell is intended for use by Chaos Lords (RMC3 2.2.3). With this spell the caster causes something to happen that is entirely improbable, such as a brand new rope breaking, someone tripping when there is nothing to trip upon, etc. Due to the nature of chaos upon which this spell is based, the event will tend to take orderly objects and break them down into chaos, rather than the reverse. So this spell will never repair broken objects, turn a gas to solid, etc. This event can affect objects up to 100 pounds and can even effect magical objects (they get a RR, however). Magical weapons can be broken, boulders can be made to fall , the wheels of a chariot can be made to all fall off and other such improbable events can be initiated.

spell name:
MAJOR INSECT PLAGUE
list name:
insect mastery
level:
19
realm:
channeling
type:
druid base
spell class:
fm
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: One species of insect (approx. 1,000-10,000) may be sent on some quest and will relentlessly pursue this until the quest is completed or the insects are destroyed. Target of Quest must be visible úto caster when this spell is cast. Insects used must come from the surrounding area. If none are available, the spell has no effect.

spell name:
MAJOR MALLEABLE BODY
list name:
foul changes 1
level:
8
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster's body becomes very malleable. Caster can stretch any part of his body up to six times its normal length. Parts of the body for the purposes of this spell are torso, arms, fingers, legs, and neck so that a person could stretch his legs, torso, and and fingers each three times their normal length to reach very high, etc. Since the caster's body is so malleable, Grapple attacks can be made with stretched body parts as an octopus would with its tentacles. Caster may make a medium grapple attack with an OB equal to his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties).

spell name:
MAJOR NERVE REPAIR
list name:
nerve and organ mastery
level:
7
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair major nerver damage; recovery time is 1 to 10 days.

spell name:
MAJOR NERVE REPAIR S
list name:
organ ways
level:
5
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair major nerver damage; recovery time is 1 to 10 hours.

spell name:
MAJOR PAIN
list name:
mind destruction
level:
7
realm:
essence
type:
sorcerer base
spell class:
m
duration:
10 minutes /5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes 50% of his remaining concussion hits (i.e., those not already taken); these hits are healed when the duration is up, provided the target has not died.

spell name:
MAJOR PAIN
list name:
mind attack
level:
9
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes 50% of his remaining concussion hits (i.e., those not already taken).

spell name:
MAJOR POISON
list name:
poison mastery
level:
10
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: with appropriate equipment, this spell allows the caster to prepare, handle, and contain (vials, etc) a known poison of less than 20th level.

spell name:
MAJOR POISON
list name:
potion magic
level:
10
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to safely handle, prepare and process the deadliest poisons.

spell name:
MAJOR POISON
list name:
liquid-gas skills
level:
10
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to safely handle, prepare, and process all but the most deadly poisons.

spell name:
MAJOR SNAKE GAZE
list name:
Serpent Law
level:
14
realm:
Channeling
type:
closed channeling
spell class:
M
duration:
varies
range:
20'
area of effect:
1 being
sourcebook:
rolemaster companion 7
description: Caster's eyes are hypnotic: target is at 25% activity. If RR failure is greater than 25, target can take no action.

spell name:
MAJOR SPIDER SUMMONS
list name:
arachnemancy
level:
19
realm:
essence
type:
evil magician base
spell class:
FM
duration:
1 minute / level
range:
10'
area of effect:
1 Spider
sourcebook:
rolemaster companion 4
description: Caster will Summon a major great spider that will obey his wishes when he concentrates.

spell name:
MAJOR SPIRIT RUNE
list name:
spirit runes
level:
15
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster may implant a minor spirit rune that he "knows"" into a properly tempered enruned item. if the caster knows more than one of the major spirit rune spells, he may select which he desires to cast. he are a few found in companion 3, page 24.(1) free hand - one free hand rune permits someone to wield a two-handed item with only one hand. two free hand runes permits someone to wield a 1 handed item with ""no hands"". three free hands runes permits someone to wield a 2 handed item with ""no hands"". ""no hands"" has a limit of 3' range between the wielder and the item.(2) additional lesser criticals - the item inflicts and additional critical of the caster's choice (choose when imbedding rune) one level of severity less than the one normally given. to increase the number of criticals by imbedding additional runes, the caster must imbed a number of runes equal to (the number of crits) squared (e.g., 3 additional criticals would require 9 runes).(3) additional unbalancing criticals - as additional lesser criticals except the item inflicts unbalancing criticals equal in severity to the one given.(4) limited shifting - the item may take on an additional form for each rune embedded. each additional rune also permits the itme a 100% variation in mass (e.g., a five rune dagger of 1/2 pound might change to 2.5 pound broadsword).(5) rune of great cleaving - when striking a non-magic or magic weapon, shield, item or armor, or wooden object not more then 1' diameter / thickness, the item must make a rr against a 15th level attack or be severed.(6) unencumbering - each rune reduces the wieght of an item by 10% per rune caster.(7) bleeding - for each rune of sharpness, the item will cause additional bledding of 3 hit/round on ""a"", ""b"", or ""c"" class criticals, and 5 hits/round on ""d"" and ""e"" class criticals.(8) warning - if lying or worn near the owner, the item will telepathically alert him, even if owner is asleep, to unauthorized presences within 100'.(9) medium personality - instills a distinct sentient personality of medium intelligence within the item. this allows casting of 1st to 5th level spells without a staves and wands roll.(10) goodness: replusions - permits an additional slaying critcal on undead. aditionally, for each rune the wielder may caster 1 repulsiona 10 per day.(11) return by flight - when called, the item physically flies back to its owner at a rate of 500'/round. range = number of runes x 500'. you may also imbedd up to a 10 level spell. details are on page 23 of c3."

spell name:
MAJOR TRAPS
list name:
nature's way
level:
14
realm:
channeling
type:
ranger base
spell class:
f
duration:
permanent
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: caster can construct a major outdoor trap within one round; trap can deliver up to a "e"" critical hit to any one person (e.g., a shallow spiked pit, a snare that throws victim into tree trunk, etc.); area of effect/triggering must be a 10' r or less."

spell name:
MAJOR TURBULENCE
list name:
Air Forms
level:
11
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 5 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell sets up random wind currents and eddies around a target. The target is -50 to all moving maneuvers and combat for the duration.

spell name:
MAJOR ULTRASONICS
list name:
sound molding
level:
50
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 round / level
range:
100' r
area of effect:
100' r
sourcebook:
spell law
description: all beings within range c are stunned 1 round per 10 failure; animals capable of hearing ultrasonics will panic and flee. a rr must be made once per round while in radius. anyone failing by 40 to 75 is unconscious and failure by over 75 means death.

spell name:
MAJOR VESSEL REPAIR
list name:
blood law
level:
10
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one damaged blood vessel of any size, including severed veins and arteries; recovery time is 1 to 10 days, depending on the size and severity of damage. a major vessel is one that bleeds at five hits/rnd or more when severed.

spell name:
MAJOR VESSEL REPAIR 1 S
list name:
blood ways
level:
6
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to repair one damaged blood vessel of any size, including severed veins and arteries; recovery time is 1 to 10 days, depending on the size and severity of damage. a major vessel is one that bleeds at five hits/rnd or more when severed.

spell name:
MAJOR VESSEL REPAIR 3 S
list name:
blood ways
level:
13
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to repair three damaged blood vessels of any size, including severed veins and arteries; recovery time is 1 to 10 days, depending on the size and severity of damage. a major vessel is one that bleeds at five hits/rnd or more when severed.

spell name:
MAJOR VIBRATION
list name:
sonic law
level:
9
realm:
arcane
type:
open arcane
spell class:
F
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Creates sound waves that cause one target to begin to vibrate. If it is a fragile object, it will break (no RR). If it is an object held by a being, the being must make an RR at -30 (each round) or fumble it. If it is a being, it must an RR (each round) or take an "B"" Unbalancing critical."

spell name:
MAJOR WEB
list name:
arachnemancy
level:
8
realm:
essence
type:
evil magician base
spell class:
F
duration:
5 minutes / level
range:
50'
area of effect:
2 Targets
sourcebook:
rolemaster companion 4
description: There are two ways of using this spell. The first is offensive - web strands shoot out of the caster's index finger at two targets. (Caster can "web"" two separate toargets or two targets together or one target to a non-mobile object (object gets no RR)). If the target fails an RR, the amount of his body that is covered in the web is equal to the percent of failure. For example, if a target fails his RR by 25, then 25% of his body is covered in webs. The portion of the body that is covered must be deterimed randomly by the GM. If a limb or limbs are covered, they cannot be used. Breaking the web requires a ""extremely hard"" static maneuver (modified by Strength bonus). The second way of using this spell is for the caster to use web strands to move (ropes to climb, swing from, etc.). Each round of duration, a 20' strand or two 10' strands can be produced that will support 200 lbs. One end will be sticky so that it will stick to ceilings and walls; the rest of the strand will not be stick so it may be climed, tied, etc. Alternately, the strand produced on a previous round may be extended by another 10' or 20'. This second option cannot be used offensively (the strands are too weak to take that much strain)."

spell name:
MAKE / WORK
list name:
inorganic skills
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
item
sourcebook:
spell law
description: allows the caster to make and work any metal, alloy, or inorganic material (e.g., kregora is an alloy that has intense anti-essence, anti-channeling and anti-mentalism properties, it could only be worked through the use of this spell).

spell name:
MAKE ALLOY
list name:
Forging Mastery
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 lb/lvl
sourcebook:
spell user's companion
description: Combines requisite components (already present) into alloy. The created alloy may then be forged normally. Percentage elements must be measured exactly for alloy type.

spell name:
MAKE ALLOYS
list name:
inorganic skills
level:
7
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
metal
sourcebook:
spell law
description: allows caster to make alloys of normal metals that may be made if the component metal are available.

spell name:
MAKE ALLOYS
list name:
constructing ways
level:
13
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
metal
sourcebook:
rolemaster companion 1
description: allows caster to make alloys of normal metals that may be made if the component metal are available.

spell name:
MAKE BOLT
list name:
Fashion Mastery
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 lb/lvl
sourcebook:
spell user's companion
description: Caster transforms thread, string, cord, etc. into a like amount of cloth. This would change cotton thread into an appropriate amount of cotton cloth.

spell name:
MAKE CAMP
list name:
Encampments
level:
12
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
varies
range:
100'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell allows the caster to organize the setting up of a camp so that it is finished in 1/10th the normal time.

spell name:
MAKE EOG
list name:
inorganic skills
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
metal
sourcebook:
spell law
description: allows caster to make any metal or glass from the appropriate source material(s).

spell name:
MAKE FIXTURES
list name:
Construction Ways
level:
15
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 cu'/lvl
sourcebook:
spell user's companion
description: Caster may shape existing material (from walls, floors, ceilings) into fixtures (basin, shelves, seats, tables, torch holders, etc.). These fixtures are of the shaped material for determining strength, color, texture, etc. Amount of material may not be altered, but fixtures may be recessed or protrude from altered area. Amount of material that may be affected is up to 10 cubic feet per level.

spell name:
MAKE MAGIC ALLOY
list name:
Forging Mastery
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 lb/lvl
sourcebook:
spell user's companion
description: Combines requisite components (already present) into magic alloy. The created magic alloy may then be forged normally. Percentage elements must be measured exactly for magic alloy type.

spell name:
MAKE PAPER 
list name:
Library Mastery
level:
4
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Once the proper materials are assembled, spell causes up to 6.5 ft2/level to form from the stock. Sheets may be created in any desired size.

spell name:
MAKE PORTAL
list name:
Construction Ways
level:
14
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
100 cu'/lvl
sourcebook:
spell user's companion
description: Caster may make the hole for a window or door. This hole may be any shape or size (up to 100 cubic feet per level of displaced material). Displaced material is destroyed.

spell name:
MAKE ROD
list name:
organic skills
level:
10
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to make a "rod""."

spell name:
MAKE RUNE PAPER 
list name:
Library Mastery
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 page
sourcebook:
spell user's companion
description: Creates one sheet of rune paper from a sheet of normal paper.

spell name:
MAKE STAFF
list name:
organic skills
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to make a "staff""."

spell name:
MAKE STEEL
list name:
Forging Mastery
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 lb/lvl
sourcebook:
spell user's companion
description: This spell allows caster to draw a length of wire from any normal piece of metal. The length of wire a caster may draw is equal to 1" per level of the caster per round. The diameter of the wire may be adjusted up or down from a starting diameter of 1"". The adjustment is based upon the level of the caster (double diameter up or down per level of the caster). To produce desired amount of wire

spell name:
MAKE STEEL
list name:
inorganic skills
level:
5
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
metal
sourcebook:
spell law
description: allows caster to make steel from iron, the amount that can be made in a day depends on his equipment.

spell name:
MAKE STEEL
list name:
constructing ways
level:
10
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
metal
sourcebook:
rolemaster companion 1
description: allows caster to make steel from iron, the amount that can be made in a day depends on his equipment.

spell name:
MAKE TATTOO-ROD
list name:
organism skills
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of a Tattoo which will hold a rechargeable imbedded spell (or spells) as a rod would, as per the normal alchemical rules used (Spell Law 9.92). The inscribing process takes 13 weeks, and the design must be at least 10 square inches in size.

spell name:
MAKE TATTOO-STAFF
list name:
organism skills
level:
17
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of a Tattoo which will hold a rechargeable imbedded spell (or spells) as a staff would, as per the normal alchemical rules used (Spell Law 9.92). The inscribing process takes 17 weeks, and the design must be at least 20 square inches in size.

spell name:
MAKE TATTOO-WAND
list name:
organism skills
level:
9
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of a Tattoo which will hold a rechargeable imbedded spell (or spells) as a wand would, as per the normal alchemical rules used (Spell Law 9.92). The inscribing process takes 9 weeks, and the design must be at least 5 square inches in size.

spell name:
MAKE THREAD
list name:
Fashion Mastery
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 lb/lvl
sourcebook:
spell user's companion
description: Caster transforms raw materials into a like amount of thread, thus raw cotton would change to appropriate amount of cotton thread.

spell name:
MAKE WAND
list name:
organic skills
level:
5
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 wand
sourcebook:
spell law
description: allows caster to make a "wand""."

spell name:
MAKE WEAPON
list name:
Weapon Mastery
level:
25
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Allows caster to create any 'stored' weapon. Created weapon has all the normal characteristics of that type of weapon. If a missile weapon, use short and long bow as guidelines. No weapon may be created other than personal weapons, (no ballistae, catapults etc.).

spell name:
MAKE-UP
list name:
Fashion Mastery
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to color body with artificial pigments, as desired.

spell name:
MALAISE
list name:
Cruelty Ways
level:
5
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target's focused concentration to suffer. This causes spell casting, meditation, adrenal moves etc. to be modified by -10. Target who attempts spell casting must make an ESF roll with the same modification.

spell name:
MALARIA
list name:
disease
level:
11
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target contracts malaria; after the initial bout of high fever, delirium, coma and incapacitation (lasting between 3 days and 2 weeks), the target will be subject to random "relapses"" similiar to the initial bout."

spell name:
MALLEABLE BODY
list name:
foul changes 1
level:
5
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster's body becomes very malleable. Caster can stretch any part of his body up to three times its normal length. Parts of the body for the purposes of this spell are torso, arms, fingers, legs, and neck so that a person could stretch his legs, torso, and and fingers each three times their normal length to reach very high, etc. Since the caster's body is so malleable, Grapple attacks can be made with stretched body parts as an octopus would with its tentacles. Caster may make a small grapple attack with an OB equal to his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties).

spell name:
MANA LINK
list name:
Spell Web
level:
2
realm:
essence/channeling/mentalism
type:
Special
spell class:
UF
duration:
10 minutes / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows the target to draw PPs from the other members of the web if they are willing.

spell name:
MANA LINK
list name:
combat link
level:
4
realm:
essence/channeling/mentalism
type:
special list
spell class:
uf
duration:
10 minutes / level
range:
link
area of effect:
target
sourcebook:
rolemaster companion 5
description: Allows the target to share his power points with the rest of his teammates if they share a realm of magic.

spell name:
MANA MOLDING 1
list name:
mana molding
level:
2
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately first level in power. In effect, this spell is a very low-powered wish.

spell name:
MANA MOLDING 10
list name:
mana molding
level:
40
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately tenth level in power. In effect, this spell is a very low-powered wish.

spell name:
MANA MOLDING 2
list name:
mana molding
level:
5
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately second level in power. In effect, this spell is a very low-powered wish.

spell name:
MANA MOLDING 3
list name:
mana molding
level:
8
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately third level in power. In effect, this spell is a very low-powered wish.

spell name:
MANA MOLDING 4
list name:
mana molding
level:
12
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately fourth level in power. In effect, this spell is a very low-powered wish.

spell name:
MANA MOLDING 5
list name:
mana molding
level:
16
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately fifth level in power. In effect, this spell is a very low-powered wish.

spell name:
MANA MOLDING 6
list name:
mana molding
level:
20
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately sixth level in power. In effect, this spell is a very low-powered wish.

spell name:
MANA MOLDING 7
list name:
mana molding
level:
25
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately seventh level in power. In effect, this spell is a very low-powered wish.

spell name:
MANA MOLDING 8
list name:
mana molding
level:
30
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately eighth level in power. In effect, this spell is a very low-powered wish.

spell name:
MANA MOLDING 9
list name:
mana molding
level:
35
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell may be used to simulate any first level spell from any list. If no spell exactly describes the desired effects, this spell will provide those effects, but at approximately ninth level in power. In effect, this spell is a very low-powered wish.

spell name:
MANEUVER I
list name:
Essence Wing
level:
4
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target gains a +10 to in-flight maneuvers.

spell name:
MANEUVER I
list name:
Combat Law
level:
3
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
U*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +10 to one combat related maneuver (i.e., outflanking the opponent-GM's discretion).

spell name:
MANEUVER II
list name:
Essence Wing
level:
8
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target gains a +20 to in-flight maneuvers.

spell name:
MANEUVER II
list name:
Combat Law
level:
8
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
U*
duration:
2 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +20 to one combat related maneuver (i.e., outflanking the opponent-GM's discretion) per round for 2 rounds.

spell name:
MANEUVER III
list name:
Essence Wing
level:
12
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target gains a +30 to in-flight maneuvers.

spell name:
MANEUVER III
list name:
Combat Law
level:
13
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
U*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +30 to one combat related maneuver (i.e., outflanking the opponent-GM's discretion) per round for 3 rounds.

spell name:
MANEUVER IV
list name:
Essence Wing
level:
16
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target gains a +40 to in-flight maneuvers.

spell name:
MANEUVER IV
list name:
Combat Law
level:
18
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
U*
duration:
4 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +40 to one combat related maneuver (i.e., outflanking the opponent-GM's discretion) per round for 4 rounds.

spell name:
MANEUVER TRUE
list name:
Essence Wing
level:
30
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target gains a +50 to in-flight maneuvers.

spell name:
MANEUVER TRUE
list name:
Combat Law
level:
35
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
U*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +50 to one combat related maneuver (i.e., outflanking the opponent-GM's discretion) per round for 5 rounds.

spell name:
MANEUVER TRUE
list name:
Mystic Armor
level:
30
realm:
essence/channeling/mentalism
type:
Special
spell class:
F*
duration:
10 minutes / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: Allows the caster to reduce the maneuver modifier due to armor type by 40. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties.

spell name:
MANICURE
list name:
Grooming Mastery
level:
5
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can trim/clean/buff nails. This spell instantly cures any nail problem. This spell may also be used to sharpen claws or nails.

spell name:
MANIFESTATION 2
list name:
spirit manifestations
level:
10
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell enables a spirit to exhibit any two manifestations desired (smell, sound, sight, touch) for the duration of the spell.

spell name:
MANIFESTATION 3
list name:
spirit manifestations
level:
15
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell enables a spirit to exhibit any three manifestations desired (smell, sound, sight, touch) for the duration of the spell.

spell name:
MANIPULATE CHAOS
list name:
chaos mastery
level:
20
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
chaos
sourcebook:
rolemaster companion 3
description: allows the caster to handle and manipulate chaos material, limiting damage to 1d10 hits a turn. caster can shape chaos into an inanimate, non-intelligent, magical object. the chaos material is extremely difficult to work with. its hardness is variable (roll 1d10 +1); its magical bonus is +[1d100 (open ended) divided by 5]; and it radiates the most prevalent emotion/mental state of the caster at the time the object is shaped. this spell will manipulate enought material to create a magical dagger of its equivalent in weight. a gm may wish to give powerful "dispelling"" spells and fields a chance of causing a chaos object to revert to its base state of uncontrolled chaos. a chaos object also serves as a power stabilizer (i.e., the wielder of the object nver drops below his intrinsic pps, the chaos object draws power from the caster's concussion hits: the caster takes 1d10 hits and his pps return to his intrinsic pp total (i.e., his pp total ignoring any spell multipler). for example: korwin, who wields a chaos object, has an intrinsic pp total of 9. anytime korwind's pp total drops below 9 points, he will take 1d10 concussion htis and his pp total will be restored to 9."

spell name:
MANIPULATE I
list name:
Telekinetics
level:
1
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
3 m/lvl
area of effect:
1 control
sourcebook:
spell user's companion
description: Caster is able to operate one control switch, button, lever, etc., for the duration of the Psion. Only one control may be manipulated per Psion, and it must be of a type normally operable by one finger (e.g., not a huge, manual lever).

spell name:
MANIPULATE NEXUS
list name:
node mastery
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
nexus
area of effect:
nexus
sourcebook:
rolemaster companion 5
description: This spell is used when the caster wishes to change the fundamentals of the Earthnode directly via the Nexus. This spell must be cast before any of the higher level spells from this list may be utilized.

spell name:
MANIPULATE TRUE
list name:
Telekinetics
level:
6
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
3 m/lvl
area of effect:
1 control/lvl
sourcebook:
spell user's companion
description: Caster is able to operate up to one control switch, button, lever, etc., per level of experience for the duration of the Psion. Only one control may be manipulated per Psion, and it must be of a type normally operable by one finger (e.g., not a huge, manual lever).

spell name:
MANIPULATION 1
list name:
force law
level:
4
realm:
essence
type:
forcemage base
spell class:
f
duration:
concentration
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster can manipulate a string of force. The length can be no greater than one foot per level. The string obeys the will of the caster and may be used offensively as a medium grapple attack. The OB/DB of the force string is equal to the Empathy modifier of the caster. The caster can use the string as a rope, bow string, whip, etc. A string will be severed and destroyed upon receiving any critical strike. The caster must be holding some part of the string at all times or it will fade away. Tensile strength is equal to 25 lbs per level of the caster. Strings of force are considered AT20.

spell name:
MANIPULATION 2
list name:
force law
level:
9
realm:
essence
type:
forcemage base
spell class:
f
duration:
concentration
range:
50'
area of effect:
1 cubic foot / level
sourcebook:
rolemaster companion 5
description: Caster can manipulate planes of force. An area of force equal to the caster's level in square feet can be created. The plane may be positioned in any orientation. Simple planar shapes may be created, such as stairs, ramps, walls, umbrellas, etc. The OB/DB of the force string is equal to the Em modifier of the caster. Planes of force are considered AT/20 and will be destroyed upon receiving any critical strike. The planes require no support.

spell name:
MANIPULATION 3
list name:
force law
level:
17
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 cubic foot / level
sourcebook:
rolemaster companion 5
description: Caster can manipulate objects of force. A volume of force equal to the caster's level in cubic feet can be created. The object may be positioned in any orientation. Simple objects may be created such as boxes, spheres, cylinders, tetrahedrons, etc. The OB/DB of the force string is equal to the Empathy modifier of the caster. Objects of force are considered AT/20 and will be destroyed upon receiving any critical strike.

spell name:
MANIPULATION TRUE
list name:
force law
level:
40
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster can perform any lower level Manipulations in any combination he desires. The OB/DB of the manipulation is equal to three times the caster's Em modifier.

spell name:
MANISH MEASURE
list name:
mannish ways
level:
9
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
1'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell angle measure or barometric pressure, etc.

spell name:
MANNISH DISTANCE
list name:
mannish ways
level:
6
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
line of sight
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell the exact distance from himself and some object that he can see.

spell name:
MANNISH MASTERY
list name:
mannish ways
level:
30
realm:
essence
type:
delver base
spell class:
i
duration:
1 minute / level
range:
area of effect:
sourcebook:
rolemaster companion 1
description: any of the lower level spells on this list can be used in all directions at once.

spell name:
MANNISH MASTERY TRUE
list name:
mannish ways
level:
50
realm:
essence
type:
delver base
spell class:
i
duration:
24 hours
range:
area of effect:
sourcebook:
rolemaster companion 1
description: any of the lower level spells on this list can be used in all directions at once for 24 hours.

spell name:
MANNISH PROBE
list name:
mannish ways
level:
12
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
1'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell the thickness or depth of some form of matter until a different form was encountered.

spell name:
MANNISH RULER
list name:
mannish ways
level:
2
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
1'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell an object's exact length.

spell name:
MANNISH SCALE
list name:
mannish ways
level:
1
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
1'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell the exact mass and weight of one object.

spell name:
MANNISH SCALE *
list name:
physical enhancement
level:
1
realm:
essence
type:
open essence
spell class:
i*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can tell the exact mass and/or weight of one object.

spell name:
MANNISH VOLUME
list name:
mannish ways
level:
4
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
1'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell the volume of an object or room.

spell name:
MANNISH VOLUME TRUE
list name:
mannish ways
level:
8
realm:
essence
type:
delver base
spell class:
i*
duration:
-
range:
1'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can tell all dimensions of an object (weight, length, volume, distance).

spell name:
MANTONGUE
list name:
Heartfires
level:
1
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows drake to speak the (comparatively) simple tongues used by humans in his presence.

spell name:
MARCHING MASTERY
list name:
Martial Law
level:
50
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
1 round / level
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Caster may use one of the lower-level spells on this list each round.

spell name:
MARK
list name:
Trade Law
level:
10
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster places his chosen price upon an item. When anyone touches the item, he automatically knows the set price.

spell name:
MARK
list name:
Prison Law
level:
3
realm:
Essence
type:
open essence
spell class:
F
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Marks a target as a member of a group. The mark may be visible to normal sight, magical sight, etc., as chosen by the caster. If this spell is used to physically mark a target, this spell is permanent, if used to magically mark a target, then the spell will last for one day per level of caster.

spell name:
MARK OF DOOM
list name:
evil eye
level:
6
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the target receives a brand on his forehead or cheek. this is a visible sign of the caster's displeasure with the target. upon receiving his "mark"", the populace will actually shun the target in fear of being labelled as one who associates with those who are ""marked"" and possibly incur the wrath of the caster. the ""mark"" is normally the family device of the caster."

spell name:
MARK PRESENCE
list name:
Taking Ways
level:
2
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to 'mark' one of his stored Taken as a Taken, e.g., if someone uses a presence or feel-type spell, it will be apparent that the Taken is a Taken (lacking freewill or under the control of another). Thus the caster's Heralds (Taken) are more able to intimidate others. This spell 'marks' the Taken on the Psychic level. This spell also allows anyone making a Hard Perception roll to determine that there is something strange about the Taken, but not specifically what it is.

spell name:
MARK TRACE
list name:
Trace Law
level:
18
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 trace
sourcebook:
spell user's companion
description: Caster can 'lock' onto a trace that has been detected. This will prevent a False Trace from fooling the caster. This will also prevent caster from being thrown off the trail via large crowds.

spell name:
MARRIAGE V
list name:
ceremonies
level:
3
realm:
channeling
type:
closed channeling
spell class:
p
duration:
permanent
range:
20'
area of effect:
1 "couple"""
sourcebook:
rolemaster companion 1
description: seals marriage vows and renders the union acceptable by the caster's diety and generally by state.

spell name:
MARTIAL RETREAT
list name:
Martial Mastery
level:
19
realm:
Essence
type:
monk base
spell class:
U*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains DB + Adrenal Defense + Parry + minimum move pace as his DB but needs room for retreat and cannot attack.

spell name:
MASK
list name:
Changing
level:
3
realm:
Psion
type:
closed psion
spell class:
P
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to alter the form of his face; if he Studied a being, he can take on the exact form.

spell name:
MASK MIND
list name:
Mind's Refuge
level:
14
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster utilizes any stored minds to appear as a different person to any mind detect spells.

spell name:
MASK PAIN
list name:
Empath
level:
8
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to absorb an additional 50% of his normal total hits before losing consciousness.

spell name:
MASK PAIN I
list name:
Metabolic Control
level:
4
realm:
Psion
type:
closed psion
spell class:
H*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can sustain an additional 25% of his total concussion hits before losing consciousness. Hits are still taken and remain when the Psion lapses.

spell name:
MASK PAIN II
list name:
Metabolic Control
level:
11
realm:
Psion
type:
closed psion
spell class:
H*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can sustain an additional 50% of his total concussion hits before losing consciousness. Hits are still taken and remain when the Psion lapses.

spell name:
MASK PAIN TRUE
list name:
Empath
level:
13
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to absorb twice the hits he could normally, before losing consciousness. Note that hits may never exceed Total hits plus Constitution.

spell name:
MASK TRUE
list name:
Changing
level:
6
realm:
Psion
type:
closed psion
spell class:
P
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to alter the form of his face; if he Studied a being, he can take on the exact form. Face remains until changed or canceled.

spell name:
MASQUERADE
list name:
Devious Ways
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
-
range:
-
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes one spell's aura to exactly resemble that of a different spell, e.g., the feeling/aura of a charm spell can be made to seem as if it were a healing spell, thus the recipient of the spell will think he has been healed when he's really been charmed.

spell name:
MASS AIM UNTRUE *
list name:
combat enhancement
level:
45
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can deflect as many missiles as the caster has levels that pass within 100' of him; causing missiles to automatically miss. (missiles must pass through caster's field of vision).

spell name:
MASS AIM UNTRUE *
list name:
shield mastery
level:
30
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 missile/lvl
sourcebook:
spell law
description: caster can deflect one missile per level that passes within 100' of him; this causes the attacks to automatically miss (missiles must pass through caster's field of vision).

spell name:
MASS AIM UNTRUE *
list name:
combat enhancement
level:
45
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can deflect as many missiles as the caster has levels that pass within 100' of him; causing missiles to automatically miss. (missiles must pass through caster's field of vision).

spell name:
MASS AIR WING
list name:
conveying ways
level:
18
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elem./level
sourcebook:
rolemaster companion 2
description: summons one air elemental / level in the shape of a giant eagle. it can carry up to 500 lbs at a maximum speed of 40 mph (approx. 300'/rnd). the air wing has 150 hits and will not fight. they obey the caster.

spell name:
MASS ANALYSIS
list name:
delving law
level:
30
realm:
essence
type:
delver base
spell class:
i
duration:
1 round / level
range:
10'
area of effect:
1 item/round
sourcebook:
rolemaster companion 1
description: any of the lower level spells on this list (except for conveyance) may be used on one item, person, or place per round.

spell name:
MASS ANALYSIS
list name:
mannish ways
level:
15
realm:
essence
type:
delver base
spell class:
i
duration:
1 minute / level
range:
area of effect:
sourcebook:
rolemaster companion 1
description: any of the lower level spells on this list can be used, one object per minute.

spell name:
MASS ANALYSIS
list name:
delving ways
level:
25
realm:
essence
type:
open essence
spell class:
i
duration:
1 round / level
range:
10'
area of effect:
1 item/round
sourcebook:
spell law
description: any of the lower level spells on this list (except for conveyance) may be used on one item, person, or place per round.

spell name:
MASS ANALYSIS
list name:
analysis
level:
30
realm:
mentalism
type:
sage base
spell class:
i
duration:
1 round / level
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 2
description: any one of the lower spells on this list may be used together on one item, person or place. one item may be examined per round.

spell name:
MASS ANIMAL CALMING
list name:
druid's peace
level:
8
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 animal/lvl
sourcebook:
rolemaster companion 1
description: caster can calm a number of animals equal to his level.

spell name:
MASS ANIMAL CALMING (100' R)
list name:
calm spirits
level:
10
realm:
channeling
type:
closed channeling
spell class:
m
duration:
2 minutes / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: caster can calm a number of animals equal to his level.

spell name:
MASS ANIMAL CALMING (100' R)
list name:
calm spirits
level:
10
realm:
essence
type:
beastmaster base
spell class:
m
duration:
2 minutes / level
range:
100'
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: caster can calm a number of animals equal to his level.

spell name:
MASS ANIMAL CALMING 2
list name:
druid's peace
level:
15
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 animal/lvl
sourcebook:
rolemaster companion 1
description: rr mod: -20 caster can calm a number of animals equal to his level.

spell name:
MASS ANIMAL CALMING(10' R/LVL)
list name:
calm spirits
level:
18
realm:
channeling
type:
closed channeling
spell class:
m
duration:
2 minutes / level
range:
100'
area of effect:
10' radius / level
sourcebook:
spell law
description: rr mod: -20. caster can calm a number of animals equal to his level.

spell name:
MASS ANIMAL CALMING(10' R/LVL)
list name:
calm spirits
level:
18
realm:
essence
type:
beastmaster base
spell class:
m
duration:
2 minutes / level
range:
100'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 2
description: rr mod: -20. caster can calm a number of animals equal to his level.

spell name:
MASS AURA
list name:
light's way
level:
20
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: creates a bright aura about the targets, making him appear more powerful and subtracting 10 from all attacks.

spell name:
MASS BALANCE
list name:
physical enhancement
level:
16
realm:
essence
type:
open essence
spell class:
p*
duration:
varies
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per leve adds 50 to any rolls for one slow maneuver (e.g., walking a 3" beam)."

spell name:
MASS BLADETURN *
list name:
combat enhancement
level:
40
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can turn any number of melee attacks up to his level that pass within 100' of him; causing 100 to be subtracted from the melee attacks (weapon must pass through caster's field of vision, no ambushes).

spell name:
MASS BLADETURN *
list name:
shield mastery
level:
25
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 melee att/lvl
sourcebook:
spell law
description: caster can deflect one melee attack per level that pass within 100' of him; this causes 100 to be subtracted from the attacks (attacks must pass through caster's field of vision).

spell name:
MASS BLADETURN *
list name:
combat enhancement
level:
40
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can turn any number of melee attacks up to his level that pass within 100' of him; causing 100 to be subtracted from the melee attacks (weapon must pass through caster's field of vision, no ambushes).

spell name:
MASS BLOOD REPAIR
list name:
blood law
level:
50
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
100'
area of effect:
1 wound/lvl
sourcebook:
spell law
description: allows caster to stop bleeding in, and fully repair, one wound/lvl (e.g., a 50th lvl caster can fully repair a total of 50 wounds/spell cast); wounds repaired may be spread out over multiple targets.

spell name:
MASS BLUR
list name:
guises
level:
13
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: causes one target per level to appear blurred to attackers, subtracting 10 from all attacks.

spell name:
MASS CALM
list name:
calm spirits
level:
30
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1target/ lvl
sourcebook:
spell law
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
MASS CALM
list name:
calm spirits
level:
30
realm:
essence
type:
beastmaster base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1target/ lvl
sourcebook:
rolemaster companion 2
description: targets will take no aggressive/offensive action, and will fight only if attacked.

spell name:
MASS CALM
list name:
druid's peace
level:
20
realm:
channeling
type:
druid base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 1
description: targets will take no aggressive/offensive action, and will fight only if physically attacked.

spell name:
MASS CARTILAGE REPAIR
list name:
bone law
level:
20
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 cart./lvl
sourcebook:
spell law
description: allows caster to repair all cartilage around one joint; one day recovery period. spell operates as long as the caster concentrates.

spell name:
MASS CHAINS
list name:
The Chains
level:
20
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Targets are wrapped in chains of force. Any attempt to escape is resolved as a spell attack with the chains serving as the attacker (-20 RR). If the RR is failed, the target suffers a ‘C' Shock critical. If the attempt to escape is made using magic, and the target fails his RR, he suffers ‘C' severity Electrical, Stun, and Shock criticals.

spell name:
MASS CHANGE
list name:
living change
level:
30
realm:
essence
type:
closed essence
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can alter one target's form per level to the form of any organic form within 1/2 to 2x target's current mass; does not obtain any special abilities. all targets must take the same type of form.

spell name:
MASS CHARGING
list name:
Martial Law
level:
11
realm:
Mentalism
type:
arms master base
spell class:
P
duration:
1 round / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: This spell reduces the difficulty of moving maneuvers by 3 categories (e.g., Very Hard (-20) becomes Light (+10)) for up to one target per level of caster. This can only be used in combat situations for maneuvers related to charging or closing with the enemy.

spell name:
MASS CHARM
list name:
Vampyric Magicks
level:
16
realm:
essence/channeling/mentalism
type:
Special
spell class:
M*
duration:
1 hour / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: RR Mod: -10 Up to one target/lvl of caster believes the caster is a good friend. If the GM wishes, eligible targets can be limited to humanoids, sentient Unlife, and beings from the race of which the caster was a member prior to becoming a vampire.

spell name:
MASS CLOTTING
list name:
blood law
level:
30
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1 target/lvl
sourcebook:
spell law
description: allows caster to all stop bleeding from any one wound; target can not move at more then a walking rate, or bleeding will resume at prior rate. caster can may stop bleeding from a number of wounds equal to his level (e.g., a 20th lvl caster can stop bleeding from 20 wounds); wounds repaired may be spread out over a number of targets.

spell name:
MASS CLOTTING S
list name:
blood ways
level:
9
realm:
channeling
type:
healer base
spell class:
hs
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to all stop bleeding from any one wound; target can not move at more then a walking rate, or bleeding will resume at prior rate. caster can may stop bleeding from a number of wounds equal to his level (e.g., a 20th lvl caster can stop bleeding from 20 wounds).

spell name:
MASS COLDARMOR
list name:
elemental shields
level:
30
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level is totally protected from all natural cold; and modifies spells involving cold by 20.

spell name:
MASS CONFLAGRATION
list name:
elemental summons
level:
25
realm:
essence/mentalism
type:
astral traveller base
spell class:
e
duration:
range:
self
area of effect:
30' radius
sourcebook:
rolemaster companion 4
description: Everyone in the area of effect (except the caster) takes an elemental critical corresponding to the caster's Main Element. The severity is determined by the amount of the target's RR failure: <= 0 = no effect; 1-10 = 'A' , 11-20 = 'B'; 21-30 = 'C'; 31-40 = 'D'; 41+ = 'E'.

spell name:
MASS CONFUSION
list name:
mind destruction
level:
14
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 hour / 5 failure
range:
300'
area of effect:
1 target/lvl
sourcebook:
spell law
description: affects as many targets as the caster's level' each target only has a 50% chance of making a decision each round (can still defend) and the range is 300'.

spell name:
MASS CONTROL
list name:
Voice
level:
50
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 hour / level
range:
100 m R
area of effect:
varies
sourcebook:
spell user's companion
description: All targets within a 100 m radius will obey caster, concerning any act that is not completely alien to them, for the duration of the Psion.

spell name:
MASS CUT REPAIR S
list name:
blood ways
level:
10
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to stop bleeding from one wound that bleeds at a rate of 1 hits per level per rnd (total).

spell name:
MASS DANCE
list name:
pleasures
level:
19
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
1 round / 10 failure
range:
25'
area of effect:
1 target / level
sourcebook:
rolemaster companion 4
description: Causes a number of targets equal to the caster's level to dance flamboyantly. Target can do nothing hut defend himself and dance. If there is a dangerous area nearby (e.g. a firepit, the edge of a cliff, etc. ), the target must make an additional RR modified by +10 or dance into that area.

spell name:
MASS DARKNESS
list name:
brilliance
level:
16
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100'/lvl r
sourcebook:
spell law
description: darkens a 100'/lvl r area about the point touched as if it was a dark night; if the point is on a mobile object or being, it will move with the object/being.

spell name:
MASS DAYDREAMS
list name:
pleasures
level:
14
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
10 minutes / level
range:
25'
area of effect:
1 target / level
sourcebook:
rolemaster companion 4
description: a number of targets equal to the caster's level has a pleasurable daydream of a noninformational nature.

spell name:
MASS DEAFENING
list name:
sound molding
level:
20
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 hour / 5 failure
range:
100'
area of effect:
1 target/lvl
sourcebook:
spell law
description: targets cannot hear sounds occurring more than 6" from his ears, and no one can hear him speak from more than 6"" away."

spell name:
MASS DEATH *
list name:
guardian ways
level:
25
realm:
channeling
type:
closed channeling
spell class:
f
duration:
range:
self
area of effect:
30' r
sourcebook:
rolemaster companion 1
description: all "enemies"" in the radius suffer a ""e"" severity critical of a type chosen by the caster. the targets gets a rr versus the critical."

spell name:
MASS DEFLECTIONS *
list name:
combat enhancement
level:
25
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can deflect any number of missiles up to the caster's level that passes within 100' of him; causing 100 to be subtracted from the missiles' attack (missiles must pass through caster's field of vision).

spell name:
MASS DEFLECTIONS *
list name:
shield mastery
level:
20
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 missile/lvl
sourcebook:
spell law
description: caster can deflect one missile per level that pass within 100' of him; this causes 100 to be subtracted from the missiles' attacks (missiles must pass through caster's field of vision).

spell name:
MASS DEFLECTIONS *
list name:
combat enhancement
level:
25
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
-
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can deflect any number of missiles up to the caster's level that passes within 100' of him; causing 100 to be subtracted from the missiles' attack (missiles must pass through caster's field of vision).

spell name:
MASS DISGUISE
list name:
outer plane law
level:
11
realm:
essence/mentalism
type:
astral traveller base
spell class:
p
duration:
1 hour
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 4
description: This limited illusion causes the caster and everyone in the area of effect to appear to be a member of a sentient / thinking race that inhabits the plane of his choice. He may not resemble a specific individual, but he may choose any race that he has seen before. If an affected target moves more than 10' away from caster the spell ceases to affect him; this applies even if the target moves bad into the area.

spell name:
MASS DISRUPTION
list name:
matter disruption
level:
30
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 item/level
sourcebook:
spell law
description: turns 1 cu ' of any inorganic material to fine powder (must be one object). as many objects as the caster has levels can be affected, and range is 100'.

spell name:
MASS DISTRACTION
list name:
confusing ways
level:
13
realm:
mentalism
type:
mystic base
spell class:
m
duration:
concentration
range:
300'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level is at -30 for all actions. they must be in the caster's field of vision.

spell name:
MASS EARTH MOUNT
list name:
conveying ways
level:
16
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elem./level
sourcebook:
rolemaster companion 2
description: summons one earth elemental per level in the shape of a horse. it can carry up to 750 lbs at a max speed of 20 mph (approx. 300'/ rnd). the earth mount has 300 hits and will not fight. they obey the caster.

spell name:
MASS EARTH TO DUST
list name:
matter disruption
level:
20
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
300'
area of effect:
100 cu'/lvl
sourcebook:
spell law
description: turns 100 cu' / level of earth into fine dust.

spell name:
MASS EARTHGATE
list name:
earthblood's ways
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 1
description: caster may teleport to any earthnode that he has nodestored and which is within 30 miles/lvl. possibility for teleport is 1%. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet). the caster may also take along "passengers"" and ""baggage"" at an additional power cost of 1 pp per 50 pound unit. example: the caster is going to teleport himself, a 220 pound fighter, an 80 pound theif, and 3 pieces of baggage weighing 110, 70 and 35 pounds. total power point cost of the trip is 33 power points as follows: 20 for the spell (which teleports the caster), 5 for the fighter (4 complete 50 pound units plus a fraction of another ), 2 for the thief, 3 for the 110 pound piece, 2 for the 70, and 1 for the 35."

spell name:
MASS ENLARGE
list name:
living change
level:
25
realm:
essence
type:
closed essence
spell class:
p
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: caster may enlarge by up to 50% his normal mass, as many objects (can be beings) as the caster's level.

spell name:
MASS EUPHORIA
list name:
Bubble Magic
level:
20
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
100'
area of effect:
50'R
sourcebook:
rolemaster companion 7
description: Caster creates a mist of small bubbles in a 50' radius. All inside the radius must make an RR, or have the bubbles penetrate their systems (via absorption through skin, nasal passages, mouth, etc.). The bubbles cause targets to experience a very pleasant but dizzy lightheadedness for 1 round per 10% failure, which subtracts 15 from their OB and maneuver rolls. Unaffected targets may attempt a Hard Maneuver roll each round to leave the radius. If unsuccessful, they must make an RR again during the next round.

spell name:
MASS FACADE
list name:
guises
level:
25
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 hour / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level has a limited illusion on himself that that allows him to look like any humanoid race within 20% of his own size. the illusion moves as the target moves.

spell name:
MASS FEAR
list name:
Vampyric Magicks
level:
25
realm:
essence/channeling/mentalism
type:
Special
spell class:
M*
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: RR Mod: -10 Up to one target/lvl of caster fears the caster and attempts to flee.

spell name:
MASS FEEL C *
list name:
presence
level:
14
realm:
mentalism
type:
mentalist base
spell class:
p*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/rnd
sourcebook:
spell law
description: caster gets general idea of the race and level of one being; being must first be located by presence or presence true.

spell name:
MASS FIRE NERVES
list name:
physical erosion
level:
25
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level feels pain, and he takes 40% of his remaining hits.

spell name:
MASS FLIGHT STOP
list name:
Essence Wing
level:
45
realm:
Essence
type:
open essence
spell class:
F*
duration:
varies
range:
50'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: Up to 1 target per level of caster must resist this spell or lose the ability to fly. The attack level is the caster's level. The defender's level is the level of the target if the flight is natural, or the level of the caster of the flight spell if the flight comes from magic. The duration of this spell is one round per 10% failure if the flight is natural or from a constant magic item. If the flight is from a spell, the spell is canceled. If the target has no other means of flight, then he falls (GM's discretion on severity of Fall/Crush attack).

spell name:
MASS FLOWSTOP
list name:
blood law
level:
20
realm:
channeling
type:
closed channeling
spell class:
h
duration:
-
range:
touch
area of effect:
1 target/lvl
sourcebook:
spell law
description: allows caster to all stop bleeding from any one wound; target may not be moved, or bleeding will resume at prior rate. caster can may stop bleeding from a number of wounds equal to his level (e.g., a 20th lvl caster can stop bleeding from 20 wounds); wounds repaired may be spread out over a number of targets.

spell name:
MASS FLY
list name:
gravity law
level:
18
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target / (level / 2)
sourcebook:
rolemaster companion 5
description: A number of targets equal to half of the caster's level moves at 3 times his level in MPH. Each target must weight within +/- 50 pounds of the caster. The flight is under the control of the caster. Every 1 mph of movement is approximately equal to 15'/rnd, so 18 mph= 270'/md.

spell name:
MASS FLY
list name:
lofty bridge
level:
60
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
sourcebook:
rolemaster companion 1
description: as many targets as the caster's level may fly at a rate of 450' per round.

spell name:
MASS FLY (150'/RND)
list name:
Essence Wing
level:
25
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: One target per level of caster can fly at a rate of 150' per round.

spell name:
MASS FLY (75'/RND)
list name:
Essence Wing
level:
10
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: One target per level of caster can fly at a rate of 75' per round.

spell name:
MASS FLYING DISK
list name:
conveying ways
level:
20
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1'/level
sourcebook:
rolemaster companion 2
description: creates one non-transparent disk per level of 1'/level in diameter which will maneuver as the caster mentally directs. it can carry up to 1000 lbs at a maximum speed of 25 mph. the flying disk has 250 hits.

spell name:
MASS FOCUS
list name:
amplifications
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
sight
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Caster can increase static and moving maneuvers by +10 for as many targets as he has levels.

spell name:
MASS FORCED MARCH
list name:
Martial Law
level:
8
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: This spell allows up to 1 target per level of caster to march at 2x base rate, with no exhaustion points spent, for the duration. If he stops, the spell is canceled.

spell name:
MASS GASLUNGS
list name:
physical enhancement
level:
30
realm:
essence
type:
open essence
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level can breathe any gas but not air.

spell name:
MASS HAMPER
list name:
Vampyric Magicks
level:
30
realm:
essence/channeling/mentalism
type:
Special
spell class:
M*
duration:
concentration
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: RR Mod: -10 Up to 1 target/lvl of caster is restricted to 25% of normal actions.

spell name:
MASS HASTE *
list name:
rapid ways
level:
50
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 round / level
range:
10'
area of effect:
targets
sourcebook:
spell law
description: target(s) may act at twice his normal rate. the duration is 1 round per level of the caster for one target or one round for each of caster's level in targets. or any combination of targets and rounds that total caster's level.

spell name:
MASS HASTE X
list name:
rapid ways
level:
75
realm:
essence
type:
closed essence
spell class:
f
duration:
10 rounds
range:
50'
area of effect:
sourcebook:
rolemaster companion 1
description: target(s) may act at twice his normal rate. the duration is ten person-rounds of haste for as many targets as the caster's level. (i.e 1 person hasted for 50 rounds, five people for ten rounds, etc. for a level 50 caster)

spell name:
MASS HEATARMOR
list name:
elemental shields
level:
25
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level is totally protected from all natural heat; and modifies spells involving heat by 20.

spell name:
MASS IGNITE
list name:
fire law
level:
9
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
5'r/lvl
area of effect:
5'r/lvl
sourcebook:
rolemaster companion 1
description: the caster may simultaneously extinguish every light in the radius or ignite every common light-giving implement (candles, torches, fireplaces, etc). the spell includes every light source up to bonfire size (5' rad).

spell name:
MASS IGNITE
list name:
Fire Forms
level:
7
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
100'
area of effect:
1 object/2 lvls
sourcebook:
rolemaster companion 7
description: Causes one flammable object per 2 lvls of caster to burst into flames. Fire is normal and can be put out by the usual methods. Living beings are not affected by this spell.

spell name:
MASS IGNITE TRUE
list name:
Fire Forms
level:
13
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
100'
area of effect:
1 object/lvl
sourcebook:
rolemaster companion 7
description: Causes one flammable object per lvl of caster to burst into flames. Fire is normal and can be put out by the usual methods. Living beings are not affected by this spell. Non-flammable objects have a chance of igniting: non-magical stone = 10%, non-magical metal = 50%, magical substances = 2%.

spell name:
MASS INITIATIVE
list name:
amplifications
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
sight
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Caster can increase the initiative of as many targets as he has levels by +20.

spell name:
MASS INVISIBILITY
list name:
invisible ways
level:
30
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1target/level
sourcebook:
spell law
description: the targets (1/level) are made invisible and everything within 1' of them are also invisible as long as they are within the r. the target will stay invisible until 24 hours pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
MASS INVISIBILITY
list name:
gravity law
level:
19
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target / (level / 2)
sourcebook:
rolemaster companion 5
description: By manipulating gravity the caster is able to bend the radiation spectrum around their immediate vicinity thus rendering invisible a number of targets equal to 1/2 the level of the caster. Note: this form of invisibility is not detectable by any sort of altered vision, e.g. , infrared, x-ray, ultravision, etc., and anyone using Detect Invisible receives a -30 to his attempts to detect a target using this form of invisibility. See invisible functions normally.

spell name:
MASS LAUGH
list name:
pleasures
level:
18
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
1 round / 10 failure
range:
25'
area of effect:
1 target / level
sourcebook:
rolemaster companion 4
description: Causes a number of targets equal to the caster's level to laugh uncontrollably. Target is limited to 50% of normal activity

spell name:
MASS LEAVING
list name:
lofty bridge
level:
19
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: caster teleports up to 1 target per level to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not."

spell name:
MASS LEVITATE
list name:
Essence Wing
level:
6
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: One target per level of caster can move upwards or downwards at a rate of 10' per round. Movement is vertical; horizontal movement is possible only if other means are used (i.e., levitating up to the ceiling and then "walking" along the ceiling by the hands).

spell name:
MASS LIGHT
list name:
light's way
level:
18
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 target/lvl
sourcebook:
spell law
description: lights 1 target/lvl 10' radius areas about the points touched; if the point is on a mobile object or being, it will move with the object/being. their centers can be anywhere withing 50' of the caster (initially). alternatively, one area of a 10' radius / leveladius can be created.

spell name:
MASS LIGHTARMOR
list name:
elemental shields
level:
20
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level is totally protected from all natural light and electricity; +20 to all rrs vs light (electricity); -20 to elemental electricity attacks.

spell name:
MASS LONG DOOR
list name:
lofty bridge
level:
25
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: caster teleports up to one target per level to a point up to 300' away. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.

spell name:
MASS LONG FLY
list name:
Essence Wing
level:
13
realm:
Essence
type:
open essence
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: One target per level of caster can fly at a rate of 75' per round for up to 1 hr/lvl.

spell name:
MASS MAJOR FRACTURE REPAIR
list name:
bone law
level:
30
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
100'
area of effect:
1 fracture/lvl
sourcebook:
spell law
description: allows caster to repair compound fractures (not shatters, joint damage, etc.); one fracture per level of the caster; one day recovery period. spell operates as long as the caster concentrates.

spell name:
MASS MENTAL COMMAND
list name:
Martial Law
level:
14
realm:
Mentalism
type:
arms master base
spell class:
P
duration:
-
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: Caster can send one command (one word per level) to one target per level of caster within range. The targets are under no compulsion to follow the command.

spell name:
MASS MENTAL ORDERS
list name:
Martial Law
level:
20
realm:
Mentalism
type:
arms master base
spell class:
P
duration:
-
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: Caster can send orders to one target per level of caster within range. The caster is limited to one sentence per level. The targets are not obligated to follow the orders.

spell name:
MASS MERGE
list name:
Power Merge
level:
50
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
varies
area of effect:
5 targets
sourcebook:
spell user's companion
description: Allows the spell user to cast up to 7 other spells that he could cast normally as long as the levels of the spells do not exceed 100 total levels. No single spell may be over 20th lvl. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged.

spell name:
MASS MERGING
list name:
living change
level:
50
realm:
essence
type:
closed essence
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level can merge into any solid inanimate material (up to 1' in depth); he is inactive but aware of surrounding activity. the caster can exit at any time up to the duration, everyone else must emerge after a set time (up to one hour per level) or with the caster.

spell name:
MASS MIND SHOCK
list name:
mind destruction
level:
30
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 day / 5 failure
range:
300'
area of effect:
1 target/lvl
sourcebook:
spell law
description: target must subtract 25 from all orientation, perception, initiative, maneuver and combat rolls.

spell name:
MASS MINOR FRACTURE REPAIR
list name:
bone law
level:
18
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture/lvl
sourcebook:
spell law
description: allows caster to repair simple fractures (not compound fractures, shatters, joint damage, etc.); one fracture per level of the caster; one day recovery period. spell operates as long as the caster concentrates.

spell name:
MASS MISFEEL
list name:
mind sense molding
level:
50
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
20 targets
sourcebook:
spell law
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses."

spell name:
MASS MUSCLE REPAIR
list name:
muscle law
level:
17
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle/lvl
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged muscle per level; recovery time is one hour. spell can be used as long as the caster concentrates and can be spread over multiple targets.

spell name:
MASS MUSCLE REPAIR TRUE S
list name:
muscle ways
level:
11
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged muscle per level; recovery time is instaneous.

spell name:
MASS NERVE REGENERATION S
list name:
organ ways
level:
13
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can regenerate all the nerves in his body (outside brain area); recovery time: 1 to 10 hours.

spell name:
MASS NERVE REPAIR TRUE
list name:
nerve law
level:
20
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
nerves
sourcebook:
spell law
description: allows caster to repair damage to one nerve per level. there is no recovery period.

spell name:
MASS NIGHTVISION
list name:
physical enhancement
level:
18
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level can see 100' on a normal night as if it were day.

spell name:
MASS PAIN
list name:
Thought into Pain
level:
15
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
30 m
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Up to 1 target per level of caster feels pain and operates at -30.

spell name:
MASS PAIN
list name:
mind destruction
level:
25
realm:
essence
type:
sorcerer base
spell class:
m
duration:
10 minutes /5 failure
range:
300'
area of effect:
1 target/lvl
sourcebook:
spell law
description: target takes 25% of his remaining concussion hits (i.e., those not already taken); these hits are healed when the duration is up, provided the target has not died.

spell name:
MASS PAIN
list name:
physical erosion
level:
13
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level feels pain, and he takes 20% of his remaining hits.

spell name:
MASS PANIC *
list name:
guardian ways
level:
19
realm:
channeling
type:
closed channeling
spell class:
fm*
duration:
1 round / 5 failure
range:
5'/lvl
area of effect:
50' r
sourcebook:
rolemaster companion 1
description: all enemies within the that fail to resist must flee in total panic from the caster.

spell name:
MASS PATTERNING
list name:
Mind Detection
level:
14
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
3 m/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster gets general ideal of the race and level of entity (one being scanned per round); entity must first(if not in sight) be located via Presence.

spell name:
MASS PLEASURE 1
list name:
pleasures
level:
11
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
1 minute / level
range:
25'
area of effect:
1 target / level
sourcebook:
rolemaster companion 4
description: Affects the target's pleasure center so that he feels pleasure and acts accordingly. Note that this spell has an addiction factor of 2 (like an herb). The number of targets affected is equal to the caster's level.

spell name:
MASS PLEASURE 2
list name:
pleasures
level:
20
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
1 minute / level
range:
25'
area of effect:
1 target / level
sourcebook:
rolemaster companion 4
description: Affects the target's pleasure center so that he feels pleasure and acts accordingly. Note that this spell has an addiction factor of 4 (like an herb). The number of targets affected is equal to the caster's level.

spell name:
MASS PLEASURE 3
list name:
pleasures
level:
30
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
1 minute / level
range:
25'
area of effect:
1 target / level
sourcebook:
rolemaster companion 4
description: Affects the target's pleasure center so that he feels pleasure and acts accordingly. Note that this spell has an addiction factor of 6 (like an herb). The number of targets affected is equal to the caster's level.

spell name:
MASS POWDER STONE
list name:
matter disruption
level:
25
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
300'
area of effect:
100 cu'/level
sourcebook:
spell law
description: turns 100 cu'/ level of stone into fine powder.

spell name:
MASS PRODUCTION TRUE
list name:
creations
level:
75
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: caster can produce a plant with no limitations to size of plant or animal created; must be representative of the region. the caster may produce a number of creations up to his level. the caster is unable to produce a member of an "intelligent race""."

spell name:
MASS QUIET
list name:
sound's way
level:
30
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
spell law
description: creates a 1' r around the targets, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts.

spell name:
MASS REPAIR TRUE
list name:
muscle law
level:
50
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 mus/ten /lvl
sourcebook:
spell law
description: caster can repair a number of damaged muscles and/or tendons equal to his level; recovery is instantaneous.

spell name:
MASS REPAIRS TRUE S
list name:
muscle ways
level:
50
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate one muscle or tendon per level; recovery is instantaneous.

spell name:
MASS RIDING
list name:
Martial Law
level:
10
realm:
Mentalism
type:
arms master base
spell class:
P
duration:
1 hour / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: This spell gives up to 1 target per level of caster a +3 per level to all riding maneuvers.

spell name:
MASS RUN *
list name:
rapid ways
level:
25
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level of the caster may run (2x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
MASS SHADOWPORT
list name:
Shadow Port
level:
30
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
20 mi/lvl
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Transports 1 target/lvl to a previously stored shadow within range.

spell name:
MASS SHADOWPORT TRUE
list name:
Shadow Port
level:
75
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Transports 1 target/lvl to any previously stored shadow, regardless of range or to a random point on the Shadow plane.

spell name:
MASS SHATTER REPAIR
list name:
bone law
level:
50
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
100'
area of effect:
1 shatter/lvl
sourcebook:
spell law
description: allows caster to repair any broken or shattered bones; one fracture per level of the caster; one day recovery period. spell operates as long as the caster concentrates.

spell name:
MASS SIGIL
list name:
rune law
level:
50
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: the caster can inscribe one sigil per round per level.

spell name:
MASS SIGN
list name:
symbol embedding
level:
50
realm:
essence
type:
delver base
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 surface
sourcebook:
rolemaster companion 1
description: the sign of stunning, fear, sleep, blinding or paralysis can affect a number of targets up to the level of the caster before it is canceled.

spell name:
MASS SIGN
list name:
signs of power
level:
30
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) this sign allows any of the lower signs to be inscribed. it will not be canceled until it has been triggered (perhaps more than once) by targets whose combined levels exceed the caster's level.

spell name:
MASS SIGN
list name:
rune mastery
level:
50
realm:
essence
type:
open essence
spell class:
f
duration:
until triggered
range:
touch
area of effect:
nonmbl. surface
sourcebook:
spell law
description: the sign of stunning, fear, sleep, blinding or paralysis can affect a number of targets up to the level of the caster before it is canceled.

spell name:
MASS SILENCE
list name:
sound molding
level:
25
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
spell law
description: creates a 1' r area into and out of which sound cannot travel; if the point is on a mobile object or being, it will move witht he object/being; +25 to stalking attempts. this affects as many targets as the caster's level.

spell name:
MASS SILENT MARCH
list name:
Martial Law
level:
18
realm:
Mentalism
type:
arms master base
spell class:
PF
duration:
1 hour / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: Up to 1 target per level of caster makes no sound as long as they move at a normal marching speed.

spell name:
MASS SMELL / TASTE
list name:
feel-taste-smell
level:
13
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
1 object/lvl
sourcebook:
spell law
description: as many objects as the caster's level can be given individual smells and tastes.

spell name:
MASS SOUND WALLS
list name:
sound's way
level:
25
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
50'
area of effect:
up to 20' x 20'
sourcebook:
spell law
description: creats up to one wall/lvl of planes (up to 20' x 20'), through which no sound will pass. each wall must be connected to another such wall.

spell name:
MASS SOUNDWALLS
list name:
sonic law
level:
19
realm:
arcane
type:
open arcane
spell class:
F
duration:
10 minutes / level
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Creats up to one wall/lvl of planes (up to 20' x 20'), through which no sound will pass. Each wall must be connected to another such wall.

spell name:
MASS SPEECH
list name:
Telepathy
level:
8
realm:
Psion
type:
closed psion
spell class:
I*
duration:
concentration
range:
30 m
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally speak to a number of individuals equal to his level within range as long as he concentrates. All hear everything the caster 'says'.

spell name:
MASS SPEECH (100')
list name:
Long Voice
level:
8
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
100'
area of effect:
1 being/lvl
sourcebook:
spell user's companion
description: Caster may mentally speak to a number of individuals (1/lvl) within range. Caster may selectively include or exclude certain targets.

spell name:
MASS SPEECH TRUE
list name:
Telepathy
level:
12
realm:
Psion
type:
closed psion
spell class:
I*
duration:
1 minute / level
range:
10 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally speak to a number of individuals equal to his level within range. All hear everything the caster 'says'.

spell name:
MASS SPEED *
list name:
rapid ways
level:
30
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 round / level
range:
10'
area of effect:
targets
sourcebook:
spell law
description: target(s) may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). the duration is 1 round per level of the caster for one target or one round for each of caster's level in targets. or any combination of targets and rounds that total caster's level.

spell name:
MASS SUGGESTION
list name:
Voice
level:
14
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
10 m R
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Up to 1 target per level will follow a single suggested act that is not completely alien to them (e.g., suicide, blinding himself, etc...). Those who fall under the suggestion will automatically attempt to convince any who resist to also follow it (though they will not use force, ignoring them instead).

spell name:
MASS SUMMONS
list name:
nature summons
level:
9
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
1 mile / level radius
area of effect:
level in creatures
sourcebook:
rolemaster companion 5
description: Caster utilizes any of the lower level summons from this list but generates results equal to his level (e.g., if a 9th level caster used Mass Summons with Summon Guide, he would get nine guides).

spell name:
MASS SUMMONS C
list name:
summons
level:
25
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one non-intelligent creature of the caster's level or a number of first level creatures or any combination there of were the total does not exceed the caster's level. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
MASS SURVIVAL
list name:
outer plane law
level:
15
realm:
essence/mentalism
type:
astral traveller base
spell class:
d
duration:
1 hour
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 4
description: The metabolism of the caster and everyon in the area of effect is altered to accommodate the life-conditions of an alien plane. If these conditions are very different from those of the caster' s homeplane, they may require an Alien Form spell in order to survive them. If an affected target moves more than 10' away from caster the spell ceases to affect him; this applies even if the target moves bad into the area.

spell name:
MASS TELEPORT
list name:
lofty bridge
level:
30
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: caster teleports up to one target per level to a point up to 10 miles away per level. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
MASS TELEPORT TRUE
list name:
lofty bridge
level:
75
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
50'
area of effect:
sourcebook:
rolemaster companion 1
description: caster teleports as many targets as the caster's level to any point. there is no range limit. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
MASS TENDON REPAIR
list name:
muscle law
level:
19
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon/lvl
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged tendon per level; recovery time is one hour. spell can be used as long as the caster concentrates and can be spread over multiple targets.

spell name:
MASS TENDON REPAIR S
list name:
muscle ways
level:
13
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to repair (not replace) one per level damaged tendon; recovery time is instaneous.

spell name:
MASS TETHER I
list name:
The Chains
level:
7
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 7
description: The motion of up to one target/lvl of caster is restricted to a limited radius centered around a fixed point specified when this spell is cast. Each target is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If a target attempts to leave the radius, he will take an ‘A' Electrical critical each round until he enters the radius again.

spell name:
MASS TETHER II
list name:
The Chains
level:
12
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 7
description: The motion of up to one target/lvl of caster is restricted to a limited radius centered around a fixed point specified when this spell is cast. Each target is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If a target attempts to leave the radius, he will take a ‘B' Electrical critical each round until he enters the radius again.

spell name:
MASS TETHER III
list name:
The Chains
level:
18
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 7
description: The motion of up to one target/lvl of caster is restricted to a limited radius centered around a fixed point specified when this spell is cast. Each target is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If a target attempts to leave the radius, he will take a ‘C' Electrical critical each round until he enters the radius again.

spell name:
MASS TETHER IV
list name:
The Chains
level:
30
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 7
description: The motion of up to one target/lvl of caster is restricted to a limited radius centered around a fixed point specified when this spell is cast. Each target is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If a target attempts to leave the radius, he will take a ‘D' Electrical critical each round until he enters the radius again.

spell name:
MASS TETHER TRUE
list name:
The Chains
level:
50
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 7
description: The motion of up to one target/lvl of caster is restricted to a limited radius centered around a fixed point specified when this spell is cast. Each target is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If a target attempts to leave the radius, he will take an ‘E' Electrical critical each round until he enters the radius again.

spell name:
MASS TRANSFER
list name:
amplifications
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
sight
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Caster can transfer any skill from himself to a number of targets equal to the caster's level. The targets for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the targets are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the targets do not have the skill it cannot be transferred.

spell name:
MASS TRANSFUSION
list name:
amplifications
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
sight
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Caster can transfer one skill per caster level between two targets (excluding himself). The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the target does not have the skill it cannot be transferred.

spell name:
MASS TRUE HEALING
list name:
concussion's way
level:
50
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
100'
area of effect:
1 target/lvl
sourcebook:
spell law
description: allows caster to heal all concussion hits in a number of targets equal to level of caster.

spell name:
MASS TRUE HEALING
list name:
hand of healing
level:
50
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows caster to heal all concussion hits in a number of targets equal to level of caster.

spell name:
MASS UNDISEASE
list name:
purifications
level:
18
realm:
channeling
type:
open channeling
spell class:
h
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
spell law
description: caster can remove any one disease from a number of targets equal to his lvl (e.g., an 18th lvl caster could remove lycanthropy from 18 targets).

spell name:
MASS UNDISEASE
list name:
hand of cleansing
level:
18
realm:
channeling
type:
paladin base
spell class:
h
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can remove any one disease from a number of targets equal to his lvl (e.g., an 18th lvl caster could remove lycanthropy from 18 targets).

spell name:
MASS UNMINDING
list name:
mind destruction
level:
50
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 round / 5 failure
range:
300'
area of effect:
1 target/lvl
sourcebook:
spell law
description: target's mind is completely blank for the duration. he cannot perceive events, time, or activity, he is stunned for 1 round after his mind comes back.

spell name:
MASS UNPOISON
list name:
purifications
level:
19
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
100'
area of effect:
1 target/lvl
sourcebook:
spell law
description: caster can remove any one poison from the systems of a number of targets equal to his level.

spell name:
MASS UNPOISON
list name:
hand of cleansing
level:
19
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can remove any one poison from the systems of a number of targets equal to his level.

spell name:
MASS UNSEEN
list name:
invisible ways
level:
25
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1 object/lvl
sourcebook:
spell law
description: one object per level are made invisible; until 24 hrs pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
MASS UNSEEN MARCH
list name:
Martial Law
level:
12
realm:
Mentalism
type:
arms master base
spell class:
PF
duration:
1 hour / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: Up to one target per level of caster can march at normal speed and receive a +75 to their Stalk roll.

spell name:
MASS UTTERLIGHT
list name:
light's way
level:
50
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: lights a 10' radius / leveladius area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is the equivalent of full daylight; it also cancels all magically created darkness.

spell name:
MASS VIBRATIONS
list name:
essence hand
level:
13
realm:
essence
type:
open essence
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 object/lvl
sourcebook:
spell law
description: causes up to one object per level of up to 5 lbs mass to vibrate rapidly; if fragile it may break (roll a rr). if it is an object held by a being the being must make a rr or fumble it (each round).

spell name:
MASS VIBRATIONS (25 LBS)
list name:
essence hand
level:
19
realm:
essence
type:
open essence
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 object/lvl
sourcebook:
spell law
description: causes up to one object per level of up to 25 lbs mass to vibrate rapidly; if fragile it may break (roll a rr). if it is an object held by a being the being must make a rr or fumble it (each round).

spell name:
MASS VIBRATIONS (25#)
list name:
shockwaves
level:
17
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Causes an objects of up to 25 pounds mass to vibrate rapidly, number of objects being equal to the caster's level; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round).

spell name:
MASS VIBRATIONS (5#)
list name:
shockwaves
level:
11
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
100'
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Causes an objects of up to 5 pounds mass to vibrate rapidly, number of objects being equal to the caster's level; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round).

spell name:
MASS VISION *
list name:
physical enhancement
level:
50
realm:
essence
type:
open essence
spell class:
u*
duration:
10 minutes / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level has all vision spells on this list below 15th level functioning at the same time. nightvision, sidevision, watervision, and darkvision.

spell name:
MASS WATER PRODUCTION
list name:
creations
level:
16
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 receptacle
sourcebook:
spell law
description: caster can produce sufficient water in any available receptacle to supply a being for one day per level of the caster.

spell name:
MASS WATER RUNNING
list name:
pirate's way
level:
19
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: A number of targets equal to the caster's level can run on reasonably calm waters as if they were on level ground. If the water surface is turbulent, a Medium (+0) maneuver roll must be made every round the target moves.

spell name:
MASS WATER STEED
list name:
conveying ways
level:
17
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elem./level
sourcebook:
rolemaster companion 2
description: summons one water elemental per level in the shape of a dolphin. they can carry up to 600 lbs and move at a maximum speed of 30 mph (approx. 450'/rnd). the water steed has 200 hits and will not fight. they obey the caster.

spell name:
MASS WATERLUNGS
list name:
physical enhancement
level:
25
realm:
essence
type:
open essence
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level can breathe water but not air.

spell name:
MASS WATERVISION
list name:
physical enhancement
level:
19
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target/lvl
sourcebook:
spell law
description: one target per level can see 100' even in murky water.

spell name:
MASS WORD *
list name:
subdual ways
level:
30
realm:
arcane
type:
open arcane
spell class:
F*
duration:
range:
100'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Any Word spel can be used from this list. The spell will affect a number of levels equal to the caster. Treat in the same manner as the Sleep spells.

spell name:
MASS WORD *
list name:
spirit mastery
level:
30
realm:
essence
type:
closed essence
spell class:
m
duration:
range:
50'
area of effect:
1 lvl/ caster
sourcebook:
spell law
description: any "word"" may be used and it will affect a number of levels equal to the level of the caster (as sleep)."

spell name:
MASSAGE
list name:
Grooming Mastery
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Eases muscle tension and discomfort. Loosens stiff joints. Adds +5 to Agility bonus for duration.

spell name:
MASTER 2 *
list name:
gate mastery
level:
20
realm:
essence
type:
closed essence
spell class:
m*
duration:
varies
range:
10'/lvl
area of effect:
demon
sourcebook:
spell law
description: allows the caster to totally control a type 1 or 2 demon (the chance of non-mastery is {the demon's type x 5%]). no concentration is necessary. the demon will remain and obey the caster until the caster is killed or the demon is outside the range limit or the caster releases him. a maximium of two demons can be mastered at one time by one being. obtaining information may only be accomplished by using spells off the evil magician's base list, dark contacts.

spell name:
MASTER CHAOS
list name:
chaos mastery
level:
16
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
chaos
sourcebook:
rolemaster companion 3
description: allows the caster to stop the growth of the chaos for 1 minute per level. no concentration is necessary.

spell name:
MASTER CHAOS TRUE
list name:
chaos mastery
level:
25
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
chaos
sourcebook:
rolemaster companion 3
description: allows the caster to stop the growth of the chaos for 1 hour per level. no concentration is necessary.

spell name:
MASTER CHAOTIC ARMOR 1 *
list name:
chaotic armor
level:
7
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 1 demon (the chance of non-control is 2%).

spell name:
MASTER CHAOTIC ARMOR 2 *
list name:
chaotic armor
level:
11
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 2 demon (the chance of non-control is 4%).

spell name:
MASTER CHAOTIC ARMOR 3 *
list name:
chaotic armor
level:
15
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 3 demon (the chance of non-control is 6%).

spell name:
MASTER CHAOTIC ARMOR 4 *
list name:
chaotic armor
level:
20
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 4 demon (the chance of non-control is 8%).

spell name:
MASTER CHAOTIC ARMOR 5 *
list name:
chaotic armor
level:
50
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 5 demon (the chance of non-control is 10%).

spell name:
MASTER CHAOTIC ARMOR 6 *
list name:
chaotic armor
level:
70
realm:
channeling
type:
chaotic lord base
spell class:
fm*
duration:
permanent
range:
10'
area of effect:
chaos armor
sourcebook:
rolemaster companion 3
description: allows the caster to totally control a type 6 demon (the chance of non-control is 12%).

spell name:
MASTER ELEMENTAL SERVANT
list name:
elemental summons
level:
6
realm:
essence
type:
magician base
spell class:
m*
duration:
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
MASTER LINK
list name:
combat link
level:
50
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 round / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 5
description: One spell from this list (except Bonding) can be cast each round.

spell name:
MASTER METAMORPH
list name:
Changing
level:
50
realm:
Psion
type:
closed psion
spell class:
P
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can assume any form of up to 5x his mass or as little as 10% of his mass and even assume different physical shapes (such as a horse, bear, etc...). Along with the assumed forms come the abilities. Caster is also able to assume the form of any fairly solid object (no more liquid than a very viscous fluid). Caster can even assume the form of an inanimate object, such as a chair or door.

spell name:
MASTER OF KIND
list name:
mind's touch
level:
9
realm:
essence
type:
warrior mage base
spell class:
m
duration:
10 minutes / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target must obey caster as per suggestion.

spell name:
MASTER OF KIND
list name:
spirit mastery
level:
8
realm:
essence
type:
closed essence
spell class:
m
duration:
10 minutes / level
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target must obey caster. target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, blinding himself suggestions, etc.).

spell name:
MASTER OF KIND
list name:
mind control
level:
10
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
10 minutes / level
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target must obey caster. target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, blinding himself suggestions, etc.).

spell name:
MASTER OF KIND 1
list name:
inspirations
level:
10
realm:
channeling
type:
paladin base
spell class:
m
duration:
1 minute / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will follow the caster's wishes for the duration of the spell. the target will not commit an act that is completely alien to him (i.e., suicide, blinding himself, etc.).

spell name:
MASTER OF KIND 2
list name:
inspirations
level:
14
realm:
channeling
type:
paladin base
spell class:
m
duration:
10 minutes / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will follow the caster's wishes for the duration of the spell. the target will not commit an act that is completely alien to him (i.e., suicide, blinding himself, etc.).

spell name:
MASTER OF MAN
list name:
influences
level:
7
realm:
mentalism
type:
houri base
spell class:
m
duration:
10 minutes / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target obeys caster in actions not completely alien to him.

spell name:
MASTER OF MOVEMENT
list name:
movement
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster may use the abilities of any one of the spells on this list each round.

spell name:
MASTER OF SELF
list name:
Body Discipline
level:
50
realm:
Psion
type:
closed psion
spell class:
F*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may utilize any one of the non-Speed/non-Haste Psions on this list every round.

spell name:
MASTER OF SPEECH
list name:
Telepathy
level:
11
realm:
Psion
type:
closed psion
spell class:
I*
duration:
1 round / level
range:
10 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster can interchange the powers of Speak and Mass Speech at will for the duration of the Psion.

spell name:
MASTER OF UNDEAD MASTERY
list name:
undead mastery
level:
50
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
permanent
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to one level of undead per caster's level without concentrating. the undead is mastered permanently until released, controlled or mastered by another caster or destroyed. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level.

spell name:
MASTER STRONG ELEMENTAL
list name:
elemental summons
level:
25
realm:
essence
type:
magician base
spell class:
m*
duration:
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
MASTER UNDEAD 1 *
list name:
undead mastery
level:
2
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control one first level undead without concentrating. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level.

spell name:
MASTER UNDEAD 2 *
list name:
undead mastery
level:
4
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to two levels of undead without concentrating. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level.

spell name:
MASTER UNDEAD 3 *
list name:
undead mastery
level:
6
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to three levels of undead without concentrating. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level.

spell name:
MASTER UNDEAD 4 *
list name:
undead mastery
level:
8
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to four levels of undead without concentrating. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level.

spell name:
MASTER UNDEAD 5 *
list name:
undead mastery
level:
10
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to five levels of undead without concentrating. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level.

spell name:
MASTER UNDEAD 6 *
list name:
undead mastery
level:
12
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to six levels of undead without concentrating. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level.

spell name:
MASTER UNDEAD 7 *
list name:
undead mastery
level:
14
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to seven levels of undead without concentrating. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level.

spell name:
MASTER UNDEAD 8 *
list name:
undead mastery
level:
16
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to eight levels of undead without concentrating. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level.

spell name:
MASTER UNDEAD 9 *
list name:
undead mastery
level:
18
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to nine levels of undead without concentrating. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level.

spell name:
MASTER WARDING
list name:
warding ways
level:
25
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-10th level spell or remove a ward 1-10. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
MASTER WEAK ELEMENTAL
list name:
elemental summons
level:
12
realm:
essence
type:
magician base
spell class:
m*
duration:
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
MASTERY (10' R / LVL) C
list name:
animal control
level:
20
realm:
essence
type:
beastmaster base
spell class:
m
duration:
concentration
range:
100'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 2
description: allows caster to control the actions of all animals of a given species within 10' per level.

spell name:
MASTERY (10' R / LVL) C
list name:
animal mastery
level:
20
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
10' radius / level
sourcebook:
spell law
description: allows caster to control the actions of all animals of a given species within 10' per level.

spell name:
MASTERY (100' R) C
list name:
animal control
level:
15
realm:
essence
type:
beastmaster base
spell class:
m
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: allows caster to control the actions of all animals of a given species within 100'

spell name:
MASTERY (100' R) C
list name:
animal mastery
level:
15
realm:
channeling
type:
animist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows caster to control the actions of all animals of a given species within 100'

spell name:
MASTERY C
list name:
nature's law
level:
30
realm:
channeling
type:
open channeling
spell class:
m
duration:
concentration
range:
10'/lvl
area of effect:
animals in rng
sourcebook:
spell law
description: caster can control the actions of any all animals of a given species in range (e.g., at 30th lvl you could control all of the ferrets or minks within 300').

spell name:
MEASURE
list name:
prosthetics
level:
1
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows lay healer to measure and memorize dimensions necessary to make false limbs.

spell name:
MEASURE
list name:
Fashion Mastery
level:
5
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell user's companion
description: Instantly gives caster all relevant measurements of 1 target, e.g., inseam, collar, waist, chest, etc.

spell name:
MEASURE SIGNATURE
list name:
time's master
level:
9
realm:
essence/channeling/mentalism
type:
special list
spell class:
i
duration:
range:
10'
area of effect:
1 signature
sourcebook:
rolemaster companion 5
description: Cast upon either a static or dynamic signature, the caster learns how far the target travelled and in what direction.

spell name:
MEASURE 
list name:
Experimentation Ways
level:
2
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
touch
area of effect:
1 substance
sourcebook:
spell user's companion
description: Allows caster to measure an exact amount of an element or compound. For example, consider a potion requiring exactly 4 grams of powdered bat dung, 3 ozs. of Calomel, and 3 drops of Dragon dartos distillation. A caster may cast this spell three times to get each of the measurements exactly correct.

spell name:
MECHANISM ANALYSIS
list name:
analysis
level:
13
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives caster a +20 bonus working with the particular mechanism; a +10 to anyone he describes it to. also gives the caster the nature and origin of the mechanism, as well as how it was obtained and made.

spell name:
MEDITATION
list name:
trances
level:
1
realm:
channeling
type:
shaman base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caste to add a +25 plus 5 per level to his normal mediation bonus.

spell name:
MEDITATION 1.
list name:
absorb knowledge
level:
6
realm:
mentalism
type:
sage base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: note: no power points are used for this spell.allows the caster to a +10 to his meditation roll.

spell name:
MEDITATION 4 .
list name:
absorb knowledge
level:
14
realm:
mentalism
type:
sage base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: note: no power points are used for this spell.allows the caster to a +40 to his meditation roll.

spell name:
MEDITATION 5 .
list name:
absorb knowledge
level:
17
realm:
mentalism
type:
sage base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: note: no power points are used for this spell.allows the caster to a +50 to his meditation roll.

spell name:
MEDITATION 6 .
list name:
absorb knowledge
level:
20
realm:
mentalism
type:
sage base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: note: no power points are used for this spell.allows the caster to a +60 to his meditation roll.

spell name:
MEDITIATION 3 .
list name:
absorb knowledge
level:
11
realm:
mentalism
type:
sage base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: note: no power points are used for this spell.allows the caster to a +30 to his meditation roll.

spell name:
MEDIUM ANIMAL RESTORATION
list name:
animal mastery
level:
8
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster may heal any non-fatal damage(s) in any animal 150 pounds or less or animals 10 lbs or less may have fatal damage(s) healed (does not restore soul). healing takes 1-600 minutes depending on severity.

spell name:
MEDIUM ANIMAL RESUSCITATION
list name:
palingenesis
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a medium animal in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the medium animal to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated medium animal Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
MEDIUM BEAST RESUSCITATION
list name:
palingenesis
level:
17
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a medium beast in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the medium beast to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated medium beast Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
MEDIUM INTELLIGENCE
list name:
enchanting ways
level:
7
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant an item with medium intelligence. item can cast up to fifth level spells. (see special rules on enchanting items in section 9.2.2 in spell law.)

spell name:
MEDIUM PLANT RESUSCITATION
list name:
palingenesis
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a medium sized plant in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the medium plant to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated medium plant Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
MEET REQUIREMENT
list name:
Sustain Body
level:
12
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to designate an enclosed area that will alter to maintain the minimum necessary requirements to sustain specified lifeforms. This area may be no more than 1000 cubic foot per level.

spell name:
MEIOSIS
list name:
Genetic Ways
level:
10
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to join together chromosomes from a male and female for the purpose of creating a fertilized egg. The chromosomes needed may come from any cells of the two parents. An essential receptacle is required for the placement and the growth of the fertilized egg, e.g., the egg must be placed within a natural or artificial womb. Only one fertilization per casting of this spell.

spell name:
MELD MATERIAL
list name:
Structure Law
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to meld any two materials so there is no seam, thus caster could meld metal with leather. The attachment is as strong as the weaker of the two materials. Caster may meld up to 1 cu'/5 lvls of material, e.g., it is possible for a 50th level caster to attach up to 5 cu' of leather to 5 cu' of metal.

spell name:
MELD WALL
list name:
earth mastery
level:
19
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
touch
area of effect:
two walls
sourcebook:
rolemaster companion 2
description: fuses two touching walls together (seam can be up to 20' long) or fuses a section of stone blocks (up to 100 cu').

spell name:
MELD WALL
list name:
earth law
level:
16
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
touch
area of effect:
two walls
sourcebook:
spell law
description: fuses two touching walls together (seam can be up to 20' long) or fuses a section of stone blocks (up to 100 cu').

spell name:
MELD WALLS
list name:
barrier law
level:
25
realm:
channeling
type:
open channeling
spell class:
f
duration:
permanent
range:
t
area of effect:
two walls
sourcebook:
spell law
description: fuses 2 touching walls (seam can be up to 20' long) or fuses a section of stone blocks (up to 100 cu').

spell name:
MELT
list name:
Survival Ways
level:
17
realm:
Channeling
type:
druid base
spell class:
F
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to melt up to 10 cu' of ice and snow/lvl. The melting will require 1 rnd/10 cu'.

spell name:
MELT ICE
list name:
solid destruction
level:
1
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu'/lvl
sourcebook:
spell law
description: melts up to 10 cu'/lvl of ice.

spell name:
MELT OTHER
list name:
Matter Shaping
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to change up to 1 cubic foot per level of any one type of material that is either a combination of two to three of the previous materials (lava, etc.) or none of them (energy, plasma, magical energy, living tissue, etc.) to a liquid. The liquid will retain the same qualities it had in its normal state.

spell name:
MELT SOLID
list name:
Matter Shaping
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to change up to 1 cubic foot per level of any one type of material that is either a combination of two to three of the previous materials (lava, etc.) or none of them (energy, plasma, magical energy, living tissue, etc.) to a liquid. The liquid will retain the same qualities it had in its normal state.

spell name:
MEMORIZE
list name:
Replicating Ways
level:
1
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to perfectly remember any details gained by a Scan spell.

spell name:
MEMORIZE ATTACK
list name:
Warrior Law
level:
25
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to memorize the method of attack with an unfamiliar weapon (caster must observe someone fighting or practicing with the weapon). Casting time for this version of the spell is 1 round. After the weapon is stored, caster may recast the spell ('Remember Attack') and fight with the same type of weapon without the -25% non-proficiency penalty for duration.

spell name:
MEMORIZE MUSIC
list name:
Music Law
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
IP
duration:
concentration (permanent)
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perfectly recall any sheet or played music to reproduce it later. Caster must know how to read music to use any stored sheet music.

spell name:
MEMORIZE VENOM
list name:
Serpent Law
level:
6
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
permanent
range:
10'
area of effect:
1 snake
sourcebook:
rolemaster companion 7
description: Allows caster to memorize a venom to be used later with spells of this list. One venom per level of the caster can be stored in memory at the same time. If the caster can touch and study the snake for one minute or more when this spell is cast, RRs against this poison will be at -5. The snake must be alive.

spell name:
MEMORIZE 
list name:
Library Mastery
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
U*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall.

spell name:
MEMORY SEARCH
list name:
Mind's Truth
level:
13
realm:
Psion
type:
closed psion
spell class:
IM
duration:
concentration
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to use a key word-phrase- picture to locate a specific memory.

spell name:
MEMORY TO REALITY
list name:
Replicating Ways
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster creates an item from an item scanned and memorized. Item may not be more than 1 cubic foot per level in size.

spell name:
MEMORY TRANCE
list name:
Mind Discipline
level:
5
realm:
Psion
type:
closed psion
spell class:
P
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster enters a trance-like state where he is unable to move or talk, and is in fact not consciously aware of his surroundings. He is able, however, to absorb and flawlessly memorize audio or visual information at 10x normal speed. The session can last up to 5 hours, and the caster can pre-arrange the ending time, or a trigger which will terminate the trance. Otherwise, the trance is difficult to come out of, and the caster is groggy for 2-20 rounds if disturbed or wakened by someone unaware of the 'trigger'. Useable once per day only.

spell name:
MEMORY'S PATH
list name:
locating ways
level:
11
realm:
channeling
type:
closed channeling
spell class:
p
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can remember an exact route he traveled; regardless of whether or not he was without one or more of his sensory outlets when he made his original journey (e.g., 12th lvl caster could remember the course of 12 hours of a trip even if he had been blindfolded). to be effective this spell must be cast within one month per level of the journey.

spell name:
MEND ARMOR
list name:
Encampments
level:
3
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
touch
area of effect:
one suit of armor
sourcebook:
rolemaster companion 7
description: This spell will repair, clean and polish one suit of non-magical armor.

spell name:
MEND BASE METAL
list name:
mending ways
level:
9
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of iron, tin, lead, etc.. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND CLOTH
list name:
mending ways
level:
4
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of cloth. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND CLOTH
list name:
Encampments
level:
2
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
touch
area of effect:
one garment
sourcebook:
rolemaster companion 7
description: This spell repairs rips and tears in one cloth garment. It will not replace missing material.

spell name:
MEND COMMON STONE AND GLASS
list name:
mending ways
level:
10
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of ordinary sone or glass. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND EARTH AND CERAMICS
list name:
mending ways
level:
7
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of earth or ceramics. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND HORN / BONE / ETC
list name:
mending ways
level:
8
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of hard animal substances. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND LEATHER
list name:
mending ways
level:
5
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of leather. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND MAGIC CLOTH AND ROPE
list name:
mending ways
level:
15
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of magic cloth or rope. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND MAGIC EARTH AND CERAMICS
list name:
mending ways
level:
19
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of magic earthenware. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND MAGIC HORN / BONE / ETC
list name:
mending ways
level:
18
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of magic horn, bone, etc. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND MAGIC LEATHER
list name:
mending ways
level:
16
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of magic leather. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND MAGIC METALS
list name:
mending ways
level:
25
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of magic metals. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND MAGIC PARCHMENT / PAPER
list name:
mending ways
level:
14
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of magic parchment / paper. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND MAGIC STONE AND GLASS
list name:
mending ways
level:
20
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of magic stone or glass. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND MAGIC WOOD
list name:
mending ways
level:
17
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of magic wood. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND PARCHMENT AND PAPER
list name:
mending ways
level:
3
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 sheet
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of parchment / paper. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND PRECIOUS METAL
list name:
mending ways
level:
11
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of gold, silver, platinum, etc. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND PRECIOUS STONE
list name:
mending ways
level:
13
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of precious stones. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND ROPE
list name:
mending ways
level:
2
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 rope
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of rope. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND SEMI-PRECIOUS STONE
list name:
mending ways
level:
12
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of semi-precious stones. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND STRING AND TWINE
list name:
mending ways
level:
1
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 string
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of string/twine. all components must be collected together (i.e., must be within 10'r).

spell name:
MEND TEAR
list name:
Grooming Mastery
level:
9
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 tear
sourcebook:
spell user's companion
description: Repairs any one continuous tear in fabric/cloth/ supple leather (no hard leathers such as saddles, cuir-bouilli, etc.).

spell name:
MEND WEAPONS
list name:
Encampments
level:
4
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
touch
area of effect:
one weapon
sourcebook:
rolemaster companion 7
description: This spell will repair, clean, and sharpen one non-magical weapon.

spell name:
MEND WOOD
list name:
mending ways
level:
6
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends multiple rips in a piece of wood. all components must be collected together (i.e., must be within 10'r).

spell name:
MENDING MASTERY
list name:
mending ways
level:
50
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: allows caster to cast any of the spells on this list at a rate of 1/md.

spell name:
MENDING TRUE
list name:
mending ways
level:
30
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: mends all facets of any one item. all components must be within a 50'r

spell name:
MENTAL CHANGE I
list name:
Mental Shifting
level:
25
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Note that the caster still retains his skills (new level bonuses, stat bonuses applied, granted). Also, any attribute that the caster does not choose to copy, he will retain. Duration is permanent.

spell name:
MENTAL CHANGE II
list name:
Mental Shifting
level:
30
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Caster also receives half target's skill ranks, some strong memories, and/or half of his language abilities. Also, any attribute that the caster does not choose to copy, he will retain. Duration is permanent.

spell name:
MENTAL CHANGE III
list name:
Mental Shifting
level:
35
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Caster also receives all target's skill ranks, most memories, half of his spell casting capabilities, and/or all of his mental statistics. Also, any attribute that the caster does not choose to copy, he will retain. Duration is permanent.

spell name:
MENTAL CHANGE TRUE
list name:
Mental Shifting
level:
40
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Caster also receives all target's skill ranks, memories, spell casting capabilities, and/or all of his mental statistics. Also, any attribute that the caster does not choose to copy, he will retain. Duration is permanent.

spell name:
MENTAL COMMAND
list name:
Martial Law
level:
6
realm:
Mentalism
type:
arms master base
spell class:
P
duration:
-
range:
10'/lvl
area of effect:
target
sourcebook:
rolemaster companion 7
description: Caster can send one command (one word per level) to one target in range. The target is under no compulsion to follow the command.

spell name:
MENTAL COPY I
list name:
Mental Shifting
level:
10
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Note that the caster still retains his skills (new level bonuses, stat bonuses applied, granted). Also, any attribute that the caster does not choose to copy, he will retain. For example, a Pale Elf 10th level Doppelganger casts a Mental Copy I on a High Man 3rd level Moon Mage, choosing race only. After casting Racial Form I (Doppelganger base list: Organic Shifting), choosing High Man (only), and, assuming he succeeds both Delusion rolls, he now looks, thinks, and acts like a High Man 10th level Doppelganger).

spell name:
MENTAL COPY II
list name:
Mental Shifting
level:
15
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Caster also receives half target's skill ranks, some strong memories, and/or half of his language abilities. Also, any attribute that the caster does not choose to copy, he will retain.

spell name:
MENTAL COPY III
list name:
Mental Shifting
level:
17
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Caster also receives all target's skill ranks, most memories, half of his spell casting capabilities, and/or all of his mental statistics. Also, any attribute that the caster does not choose to copy, he will retain.

spell name:
MENTAL COPY TRUE
list name:
Mental Shifting
level:
20
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster mentally becomes race, level, and/or profession of any Mind Typed race or individual. Caster will gain any racial bonuses to mental skills. Caster also receives all target's skill ranks, memories, spell casting capabilities, and/or all of his mental statistics. Also, any attribute that the caster does not choose to copy, he will retain.

spell name:
MENTAL GESTURE *
list name:
spell hand
level:
6
realm:
essence
type:
wizard base
spell class:
f*
duration:
1 spell
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: The target's next spell may be cast without incurring penalties for not having his hands free (this spell requires no somatic component). If it is used with an elemental spell, caster receives no directed spell bonus.

spell name:
MENTAL GRASP
list name:
telekinesis
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
very quick
range:
1'/lvl
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: enables the caster to draw an item (not held or secured) to himself. this movement only requires 1 second; so the caster could mind grasp a weapon into his hand and wield it in the same round (-20 mod to ob). a clear path for exist for the item to move along, and the weight limitation is 1 pound/level.

spell name:
MENTAL GRASP *
list name:
force law
level:
6
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
1' / level
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: Enables the caster to draw an item (not held or secured) to himself. This movement requires only one second: so the caster could Mental Grasp a weapon into his hand and wield it in the same round(-20 to OB). A clear path must exist for the item to move along and the item must be within 1'/lvl of the caster. Weight limitation is 1 pount/lvl.

spell name:
MENTAL ORDERS
list name:
Martial Law
level:
13
realm:
Mentalism
type:
arms master base
spell class:
P
duration:
-
range:
10'/lvl
area of effect:
target
sourcebook:
rolemaster companion 7
description: Caster can send orders to one target in range. The caster is limited to one sentence per level. The target is not obligated to follow the orders.

spell name:
MENTAL SHIELD
list name:
Mind's Refuge
level:
7
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to all RRs versus magical mental attacks.

spell name:
MENTALA GESTURE TRUE *
list name:
spell hand
level:
17
realm:
essence
type:
wizard base
spell class:
f*
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: All target's spells may be cast without incurring penalties for not having his hands free (this spell requires no somatic component). If it is used with an elemental spell, caster receives no directed spell bonus.

spell name:
MENTALISM ANALYSIS
list name:
analyses
level:
19
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
100'
area of effect:
active spell
sourcebook:
rolemaster companion 3
description: provides analysis of an active mentalism spell, giving its duration and the profession of its caster and its type (not its level or exactly what spell it is).

spell name:
MENTALISM AUGMENTATION
list name:
Realm Law
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: A Mentalism spell user may gain his PPs from another realm of power (if he's prevented from gaining his own PPs normally). The PPs for casting this spell may be cast from the future PPs to be gained by this spell, but if the caster, for some reason, doesn't gain these PPs, he takes 1-10 hits per PP he cast short.

spell name:
MENTALISM CHARM
list name:
charmcraft
level:
35
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell creates a Charm that will guard against any twentieth or lower level spell of the Mentalism realm that is cast at the bearer or item (but still restricted to the types of spells that a Charm may guard against-that is, no Elemental Attack spells). This type of Charm may not be enhanced by a Layered Charm or Multiple Charms effect, although it may be inscribed on a matrix that possesses Deep Anchor. It is also more difficult to inscribe this kind of Charm. Each day of inscription only adds one-half a level to the RR attack level strength desired (doubling the number of inscription days).

spell name:
MENTALISM PROTECTION
list name:
Magic Defense
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
5'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains + 1/level to all RRs versus Mentalism.

spell name:
MENTALISM RESISTANCE C
list name:
spell defense
level:
30
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
100'
area of effect:
target
sourcebook:
spell law
description: target gets +50 to all rrs against mentalism spells.

spell name:
MENTALISM RESISTANCE C
list name:
spell wall
level:
25
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets a +50 for all rrs vs. mentalism spells.

spell name:
MENTALISM SHIELD
list name:
Magic Defense
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a magical shield that protects caster from all Mentalism spells. It subtracts 1 per level from all frontal Mentalism attack spells (base and elemental). If caster performs no other actions during a round, he can 'parry' one spell attack.

spell name:
MENTALISM STRIKE
list name:
chaotic weapons
level:
18
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: when the blade delivers its next critical strike, the target will lose all mentalism pps for 24 hours. hybrid spell users with mentalism as one of their realms, loses half of their pps and may not cast mentalism spells for 24 hours.

spell name:
MENTALISM TALISMAN
list name:
talismans
level:
20
realm:
channeling/mentalism
type:
maleficant base
spell class:
fd
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level vs. all Mentalism-based attacks. The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
MENTALIST EAR (1 MI / LVL) C
list name:
sense mastery
level:
25
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
1 minute / level
range:
1 mile/lvl
area of effect:
self
sourcebook:
spell law
description: caster can pick a point up to 1 mile/lvl away and he will hear as if he were at that point (there can be intervening objects such as walls); he must have visited the place.

spell name:
MENTALIST EAR (100' / LVL) C
list name:
sense mastery
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
1 minute / level
range:
100'/lvl
area of effect:
self
sourcebook:
spell law
description: caster can pick a point up to 100'/lvl away and he will hear as if he were at that point (there can be intervening objects such as walls); he must have visited the place.

spell name:
MENTALIST EYE (1 MI / LVL) C
list name:
sense mastery
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
1 minute / level
range:
1 mile/lvl
area of effect:
self
sourcebook:
spell law
description: caster can pick a point up to 1 mile/lvl away and he will see as if he were at that point (there can be intervening objects such as walls); he must have visited the place.

spell name:
MENTALIST EYE (100' / LVL) C
list name:
sense mastery
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
1 minute / level
range:
100'/lvl
area of effect:
self
sourcebook:
spell law
description: caster can pick a point up to 100'/lvl away and he will see as if he were at that point (there can be intervening objects such as walls); he must have visited the place.

spell name:
MENTALIST TONGUE (100') C
list name:
mind speech
level:
1
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
100'
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with another caster fo the mentalism realm.

spell name:
MERCHANDISE
list name:
Trade Law
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
i
duration:
varies
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Causes all displayed items (up to 1 per level) to appear more valuable (up to + 1 %/lvl to actual valuation) based upon the perceived value in relation to the display. For example, wooden stakes sold in the hardware area are valued at 1 copper, however, that same stake displayed with garlic and holy water in a coffin will be worth 1 bronze piece and upwards. An assessment spell will detect the changed value of the item.

spell name:
MERGE
list name:
Power Merge
level:
3
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
3 spell lvls
sourcebook:
spell user's companion
description: Allows the spell user to cast up to 2 other spells that he could cast normally as long as the levels of the spells do not exceed 3 total levels. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged.

spell name:
MERGE
list name:
Changing
level:
4
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to merge (body +25 cm depth) into any solid material. Caster cannot move while merged. Caster is also unable to pass through force barriers (shields).

spell name:
MERGE
list name:
Escaping Ways
level:
50
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can merge into any solid, inanimate material (up to body +1 '/level depth). Caster may move freely while merged (up to 10'/round). Caster can 'see' out of material if within 6" of the surface. "

spell name:
MERGE
list name:
Teleportation
level:
6
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to merge (body +10 cm depth) into any normal material. Caster cannot move or see while merged.

spell name:
MERGE II
list name:
Power Merge
level:
5
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
5 spell lvls
sourcebook:
spell user's companion
description: Allows the spell user to cast up to 3 other spells that he could cast normally as long as the levels of the spells do not exceed 5 total levels. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged.

spell name:
MERGE III
list name:
Power Merge
level:
9
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
7 spell lvls
sourcebook:
spell user's companion
description: Allows the spell user to cast up to 4 other spells that he could cast normally as long as the levels of the spells do not exceed 7 total levels. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged.

spell name:
MERGE IV
list name:
Power Merge
level:
14
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
9 spell lvls
sourcebook:
spell user's companion
description: Allows the spell user to cast up to 5 other spells that he could cast normally as long as the levels of the spells do not exceed 6 total levels. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged.

spell name:
MERGE TRUE
list name:
movement
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge into any solid, inanimate material (up to body +1' in depth); caster can turn within the material and can see outside if within 6" of the surface. caster can cast spells on himself."

spell name:
MERGE TRUE
list name:
Changing
level:
12
realm:
Psion
type:
closed psion
spell class:
P
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to merge (body +25 cm depth) into any solid material. Caster may turn while merged and view the outside. Caster is unable to pass through magical barriers. Caster may cast Psions upon himself while merged.

spell name:
MERGE V
list name:
Power Merge
level:
19
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
varies
area of effect:
12 spell lvls
sourcebook:
spell user's companion
description: Allows the spell user to cast up to 6 other spells that he could cast normally as long as the levels of the spells do not exceed 12 total levels. The total casting time of all merged spells is the required casting time of this spell. All spells take effect simultaneously. The spell effects do not act upon each other in any way outside of normal interaction. For example, a Firebolt and a Waterbolt will not cancel each other out. The required power points spent are 3 for the merge spell plus the power points for each spell merged.

spell name:
MERGE WITH MENTALIST C
list name:
mind merge
level:
4
realm:
mentalism
type:
mentalist base
spell class:
p
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows two mentalism spell users to interchange thoughts and power points.

spell name:
MERGE WOOD
list name:
wood shaping
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can merge (body +1' depth) into wood (live or dead). target cannot move while merged.

spell name:
MERGE WOOD TRUE
list name:
wood shaping
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can merge (body +1' depth) into wood (live or dead). target may turn within the wood and see outside if within 6" of the surface. target can cast spells on himself."

spell name:
MERGING
list name:
living change
level:
17
realm:
essence
type:
closed essence
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can merge into any solid inanimate material (up to 1' in depth); he is inactive but aware of surrounding activity. the caster can exit at any time up to the duration, everone else must emerge after a set time (up to one hour per level).

spell name:
MERGING
list name:
movement
level:
10
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge into any solid, inanimate material (up to body +1' in depth); caster is inactive and unaware of surrounding activity; caster can not cast spells.

spell name:
MERGING
list name:
hiding
level:
14
realm:
mentalism
type:
mystic base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge into any inanimate, solid material (up to 1' in depth), he is inactive and unaware of surrounding activity.

spell name:
MERGING
list name:
mystic escapes
level:
17
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can merge into any solid, inanimate material (up to body +1' in depth); caster is inactive and unaware of surrounding activity; caster can not cast spells.

spell name:
MERGING DANCE
list name:
changing dances
level:
20
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 hour / level (concentration)
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can merge into any solid inanimate material (up to 1' in depth), is inactive but aware of surrounding activity. the caster can exit at any time during the duration.

spell name:
MERGING ORGANIC
list name:
nature's movement
level:
4
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); caster can not move while merged.

spell name:
MERGING ORGANIC
list name:
lofty movements
level:
7
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can merge (body +1' depth) into organic material (live or dead); target can not move while merged.

spell name:
MERGING ORGANIC
list name:
moving ways
level:
15
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); caster can not move while merged.

spell name:
MERGING TRUE
list name:
Teleportation
level:
14
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to merge (body +10 cm depth) into any normal material. Caster may turn around and see out.

spell name:
MERGING TRUE ORGANIC
list name:
nature's movement
level:
15
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface. target may also use spells on himself while merged."

spell name:
MERGING TRUE ORGANIC
list name:
lofty movements
level:
20
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface. target may also use spells on himself while merged."

spell name:
MERGING TRUE ORGANIC
list name:
moving ways
level:
30
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can merge (body +1' depth) into organic material (live or dead); they can also move within the material and see outside if within 6" of the surface. target may also use spells on himself while merged."

spell name:
MESSAGE
list name:
Mage Sign
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Caster can include a short message (up to one word per level) in his Sign. The message is not actually written out, it is written into the Sign. A Read Message spell is necessary to read the message. This spell can only be cast on one of the Caster's own Signs.

spell name:
MESSAGE
list name:
Battle Law
level:
9
realm:
Mentalism
type:
closed mentalism
spell class:
P*
duration:
concentration
range:
sight
area of effect:
1 target
sourcebook:
spell user's companion
description: Spell delivers message to viewed target. Communication is one way.

spell name:
MESSAGE (10 MI/LVL)
list name:
Long Voice
level:
11
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
10 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may send a message of 25 words (not images) or less send it to a being that he has already Mind Stored and the range is 10 mi/lvl. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
METABOLIC CONTROL
list name:
Body Mastery
level:
17
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to speed or slow his metabolism by up to 10% per level of caster. This will allow quicker recuperation (increased recuperation from exhaustion, deprivation, etc.). The increased metabolism requires an additional amount of food (or less if decreased) based upon the percentage increase. This spell allows for no hasted effects.

spell name:
METABOLIZE GAS
list name:
changing dances
level:
14
realm:
channeling
type:
dervish base
spell class:
u.
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to consume or be immersed in any type of gas without taking damage (within size constraints), indeed his body will convert even harmful gas to nourishing ones. note that this does not mean a super-hot or super-cold gas will not harm the caster by virture of their temperature extremes. (no power points required to cast.)

spell name:
METABOLIZE LIQUIDS .
list name:
changing dances
level:
6
realm:
channeling
type:
dervish base
spell class:
u.
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to consume or be immersed in any type of liquid without taking damage, indeed his body will convert even harmful liquids to nourishing ones. note that this does not mean a super-hot or super-cold liquid will not harm the caster by virture of their temperature extremes. (no power points required to cast.)

spell name:
METABOLIZE SOLIDS .
list name:
changing dances
level:
9
realm:
channeling
type:
dervish base
spell class:
u.
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to consume any type of organic solid without taking damage (within size constraints), indeed his body will convert even harmful solids to nourishing ones. note that this does not mean a super-hot or super-cold solid will not harm the caster by virture of their temperature extremes. (no power points required to cast.)

spell name:
METABOLIZE TRUE
list name:
changing dances
level:
30
realm:
channeling
type:
dervish base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: as all of the lower level metabolize spells working together except that both organic and inorganic substances may be metabolized.

spell name:
METAL ANALYSIS
list name:
delving ways
level:
4
realm:
essence
type:
open essence
spell class:
i
duration:
range:
10'
area of effect:
metal
sourcebook:
spell law
description: gives nature and origin of metal, and when and how metal was obtained and worked.

spell name:
METAL ANALYSIS
list name:
analysis
level:
4
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives nature and origin of natural metal as well as when and how worked metal was obtained and worked.

spell name:
METAL ANALYSIS
list name:
metal lore
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: gives details of where, when and how the examined metal object was worked.

spell name:
METAL ANALYSIS
list name:
analyses
level:
9
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
10'
area of effect:
metal
sourcebook:
rolemaster companion 3
description: gives nature and origin of metal, and when and how metal was obtained and worked.

spell name:
METAL BOLT
list name:
metal lore
level:
6
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of metal is shot from the caster's palm, results are determined on the light cross bow chart. once the metal bolt has been cast, it is treated as a normal weapon.

spell name:
METAL BOLT 300'
list name:
metal lore
level:
11
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of metal is shot from the caster's palm, results are determined on the light cross bow chart. once the metal bolt has been cast, it is treated as a normal weapon.

spell name:
METAL BOLT 500'
list name:
metal lore
level:
16
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of metal is shot from the caster's palm, results are determined on the light cross bow chart. once the metal bolt has been cast, it is treated as a normal weapon.

spell name:
METAL DOOR
list name:
solid manipulation
level:
16
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
touch
area of effect:
stone
sourcebook:
spell law
description: creates a 3' x 6' x 1' doorway through metal.

spell name:
METAL EDGE 1
list name:
metal lore
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
touch
area of effect:
blade
sourcebook:
rolemaster companion 2
description: caster magically sharpens a blade. a +5 nonmagic bonus (not normally cummulative with other weapon bonuses). may only be used on a bladed edge.

spell name:
METAL EDGE 3
list name:
metal lore
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
touch
area of effect:
blade
sourcebook:
rolemaster companion 2
description: caster magically sharpens up to three blades. a +15 nonmagic bonus (not normally cummulative with other weapon bonuses) can be placed on one blade or +5 on three or any combination of +5. may only be used on a bladed edge.

spell name:
METAL EDGE 5
list name:
metal lore
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
touch
area of effect:
blade
sourcebook:
rolemaster companion 2
description: caster magically sharpens up to five blades. a +25 nonmagic bonus (not normally cummulative with other weapon bonuses) can be placed on one blade or +5 on five or any combination of +5. may only be used on a bladed edge.

spell name:
METAL EDGE TRUE
list name:
metal lore
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
touch
area of effect:
blade
sourcebook:
rolemaster companion 2
description: caster magically sharpens up to one blade per level. a +5/level nonmagic bonus (not normally cummulative with other weapon bonuses) can be placed on one blade or +5 on one/lvl or any combination of +5. may only be used on a bladed edge.

spell name:
METAL FIRES
list name:
fiery ways
level:
16
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 metal object
sourcebook:
rolemaster companion 3
description: causes a metal object to burst into flames, the object can be up to 1 lb/level in mass. if the object is on a being, it gets a rr and if it fails the being takes a heat critical of a severity to be determined by its location on the being's body.

spell name:
METAL FIRES
list name:
mana fires
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 metal object
sourcebook:
rolemaster companion 1
description: causes a metal object to burst into flames, the object can be up to 1 lb/level in mass. if the object is on a being, it gets a rr and if it fails the being takes a heat critical of a severity to be determined by its location on the being's body.

spell name:
METAL FIRES
list name:
metal lore
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: causes a metal object to burst into flames. the object can be up to 1 lb/lvl in mass. if the object is on a being, it gets a rr and if it fails, the being takes a heat crit of a severity determined by its location on the being's body.

spell name:
METAL FIRES
list name:
fire law
level:
15
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 metal object
sourcebook:
spell law
description: causes a metal object to burst into flames, the object can be up to 1 lb/level in mass. if the object is on a being, it gets a rr and if it fails the being takes a heat critical of a severity to be determined by its location on the being's body.

spell name:
METAL FIRES TRUE
list name:
metal lore
level:
35
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: causes one metal object per level to burst into flames. the object can be up to 1 lb/lvl in mass. if the object is on a being, it gets a rr and if it fails, the being takes a heat crit of a severity determined by its location on the being's body.

spell name:
METAL MASTERY
list name:
metal lore
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can use one lower level spell on this list each round.

spell name:
METAL SIGHT
list name:
metal lore
level:
25
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to see through 1"/lvl of metal."

spell name:
METAL SPEECH
list name:
metal lore
level:
13
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to communicate with any one intelligent metal object.

spell name:
METAL STORM
list name:
metal lore
level:
45
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 hour
range:
1 mile
area of effect:
1 mile/lvl
sourcebook:
rolemaster companion 2
description: summons forces of nature in a fierce thunderstorm; heavy rain, metal hail ("d"" impact crits), 25-60 mph winds, lightning (random) and a blizzard (if correct climate). can be delayed up to 1 hour per level during spell preparation."

spell name:
METAL WALL
list name:
Construction Ways
level:
25
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
10 cu'/lvl
sourcebook:
spell user's companion
description: Allows caster to create a iron wall of up to 10 cubic feet per level. It must rest on a solid surface.

spell name:
METALLURGICAL SEPARATION
list name:
Forging Mastery
level:
25
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 lb/lvl
sourcebook:
spell user's companion
description: Allows caster to separate any normal metal into its component parts. For example, iron may be separated from ore, Titanium steel may be separated into steel (or if desired pull iron out of the steel), titanium, and aluminum.

spell name:
METALSIGHT C
list name:
true sight
level:
11
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1"/level of non-enchanted metal."

spell name:
METALWALL
list name:
metal lore
level:
8
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 2
description: summons a metal wall up to 10' x 10' x 1'. must rest on a solid surface.

spell name:
METALWALL TRUE
list name:
metal lore
level:
14
realm:
arcane
type:
open arcane
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 2
description: summons a metal wall up to 10' x 10' x 1'. must rest on a solid surface.

spell name:
METAMORPH
list name:
Changing
level:
10
realm:
Psion
type:
closed psion
spell class:
P
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can alter his body to the form of another humanoid race (within up to +/-20% of his normal mass). Caster must take on a form similar to his own (e.g., humanoid).

spell name:
METAMORPH TRUE
list name:
Changing
level:
14
realm:
Psion
type:
closed psion
spell class:
P
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can assume any form within 50% of his own mass and even assume fairly different physical shapes (such as a horse, bear, etc...).

spell name:
METAMORPHOSIS
list name:
Changing
level:
90
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can assume any form of up to 5x his mass or as little as 10% of his mass and even assume different physical shapes (such as a horse, bear, etc...). Along with the assumed forms come the abilities. Caster is also able to assume any form he wishes (liquid, gaseous) and is subject to the full benefits (and penalties) of the form.

spell name:
METAMORPHOSIS TRUE
list name:
metamorphose
level:
50
realm:
channeling
type:
moon mage base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the duration of a set of metamorphosis spells (i.e., bio-, psi-, spirit-, and power-) is permanent.

spell name:
METEMPSION
list name:
Possession
level:
6
realm:
Psion
type:
closed psion
spell class:
M*
duration:
permanent
range:
3 m/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster, on the threshold of death (to be determined by the GM) is able to transfer his 'soul' to another living body within range. Psion may only be attempted once (per death-threshold experience). Caster's spirit (assuming the Psion is successful) will drive out and destroy the resident consciousness and have full control of the body, and retain all of his own skills-but gain none of the body's learned skills. Should the caster attempt to inhabit an animal, he will gain all instincts (GM may wish to devise rules governing the control of such instinct as well). The Psion is permanent, and Caster can live out a life in the body-even Metempsioning to a new body when that one is exhausted. Caster may even transfer to a plant-but of course will be immobile...

spell name:
METEMPSION TRUE
list name:
Possession
level:
15
realm:
Psion
type:
closed psion
spell class:
M*
duration:
permanent
range:
special
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -70. This Psion is designed to be only used with a willing target (the bonus included in the modifier). It allows the caster's soul to travel up to the Psion range (anywhere on the planet) to unite with a predetermined, willing 'co-host'. The two will then share consciousness until death of the body, or permanent transferral of one consciousness.

spell name:
MICROSCOPIC ANALYSIS
list name:
analyses
level:
30
realm:
channeling
type:
sleuth base
spell class:
iu
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster's next spell to pick up information on a "microscopic"" scale. the gm must determine what information this is capable of determining in his world."

spell name:
MICROVISION 
list name:
Experimentation Ways
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to cause objects to appear larger (to himself) by a factor of up to 10x per level.

spell name:
MILK
list name:
Livestock Ways
level:
3
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
sight
area of effect:
1 animal/lvl
sourcebook:
spell user's companion
description: Causes a milk-laden animal (1 animal/lvl) to empty into a bucket placed under it.

spell name:
MILK
list name:
Farming Law
level:
4
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
sight
area of effect:
1 animal
sourcebook:
spell user's companion
description: Causes a milk-laden animal to empty into a bucket placed under it.

spell name:
MILL
list name:
Farming Law
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 cu ft/lvl
sourcebook:
spell user's companion
description: Grinds grist into desired fineness, e.g., grits through flour. Caster is able to Mill 1 bushel/lvl.

spell name:
MIMIC TAKEN
list name:
Taking Ways
level:
5
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to appear, to normal and magical scrutiny, as any one of his stored Taken. This spell confers no natural abilities of the mimicked Taken, just appearance.

spell name:
MIND ALERT
list name:
Mind's Defense
level:
4
realm:
Psion
type:
closed psion
spell class:
PS*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is instantly warned of an impending Psionic attack (awakened if asleep). Caster is also aware of the nature of the attack and its direction.

spell name:
MIND BASTION 
list name:
Planar Survival
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to not see anything which his mind could not handle and thus would cause him harm. This is dangerous, however, as the caster is still vulnerable to the unseen creatures or objects.

spell name:
MIND BLANK
list name:
Thought Master
level:
5
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 round
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's mind is temporarily blank, and he can do nothing.

spell name:
MIND BLANK 1
list name:
mind death
level:
3
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing.

spell name:
MIND BLANK 3
list name:
mind death
level:
7
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
3 rounds
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing.

spell name:
MIND BLANK 5
list name:
mind death
level:
13
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
5 rounds
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing.

spell name:
MIND BLOCK
list name:
Mind Discipline
level:
10
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +20 to RRs vs. all Telepathic attacks.

spell name:
MIND BLOCK
list name:
Mind's Defense
level:
8
realm:
Psion
type:
closed psion
spell class:
D*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can shield his mind from probes (not attacks) as if he were twice his actual level. The caster must have this Psion cast before he is actually attacked.

spell name:
MIND BLOCK TRUE
list name:
Mind Discipline
level:
19
realm:
Psion
type:
closed psion
spell class:
P
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +40 to RRs vs. all Telepathic attacks.

spell name:
MIND BLOCK TRUE
list name:
Mind's Defense
level:
15
realm:
Psion
type:
closed psion
spell class:
DS*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can shield his mind from probes (not attacks) as if he were 5x his actual level. The Psion is activated automatically by the Telepath's subconscious. He cannot cast any other Psion while this one is active. Caster doesn't need to concentrate.

spell name:
MIND BREAK
list name:
mind destruction
level:
15
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 day / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is a blathering idiot; he can be lead around, but he can take no action.

spell name:
MIND BREAK
list name:
Thought Master
level:
30
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 day / level
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's Reasoning, Intuition, and Memory drop to 02 for the duration of the Psion. He may be lead about and fed, but is essentially a useless, mindless buffoon. He can take no independent action.

spell name:
MIND BREAK
list name:
mind control
level:
18
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is a vegetable.

spell name:
MIND BURN
list name:
mind erosion
level:
60
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
varies
range:
1 target
area of effect:
sourcebook:
rolemaster companion 1
description: the target has all mental characteristics reduced to 1, and all thoughts, memories, and abilities are removed. the target gradually recovers each of his mental characteristics at the rate of 1 point/day. thoughts, memories, and abilities return at a rate of 1%/day. if the target failed his rr by more than 50, this recovery is delayed by a number of days equal to the amount over 50 that the rr was failed by.

spell name:
MIND COMPASS
list name:
Mind Detection
level:
8
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
300 m/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gets direction to any unshielded Pattern Stored mind he desires.

spell name:
MIND COMPASS TRUE
list name:
Mind Detection
level:
30
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
unlimited
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gets direction to any unshielded Pattern Stored mind he desires.

spell name:
MIND CONTROL TRUE C
list name:
mind control
level:
30
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 minute / level
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster has total control of target's mind. after the initial casting, the range for control is 1 mile per level.

spell name:
MIND CURE
list name:
Arcane Healing
level:
19
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is cured of one mind disease. Recovery is instantaneous.

spell name:
MIND DEATH
list name:
mind destruction
level:
11
realm:
essence
type:
sorcerer base
spell class:
m
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target's mind blanks out for a period of 10 min/day at random. target is incapable of activity or thought during this period.

spell name:
MIND DEATH 1
list name:
mind death
level:
10
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing. this is at random for 10 minutes each and every day.

spell name:
MIND DEATH 2
list name:
mind death
level:
15
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing. this occurs 2x per day. this is at random for 10 minutes each and every day.

spell name:
MIND DEATH 3
list name:
mind death
level:
20
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing. this occurs 3x per day. this is at random for 10 minutes each and every day.

spell name:
MIND DEATH 5
list name:
mind death
level:
30
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing. this occurs 5x per day. this is at random for 10 minutes each and every day.

spell name:
MIND DEATH TRUE
list name:
mind death
level:
50
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is temporarily blank and he can do nothing. there is a 5% chance of this occuring every round. this is at random for 10 minutes each and every day.

spell name:
MIND DISEASE CURES
list name:
purifications
level:
10
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is cured of any one mind disease, recovery time is 1 to 50 days.

spell name:
MIND DISEASE CURES
list name:
hand of cleansing
level:
10
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is cured of any one mind disease, recovery time is 1 to 50 days.

spell name:
MIND DISEASE CURES TRUE
list name:
purifications
level:
20
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is cured of any one mind disease, recovery is instantaneous.

spell name:
MIND DISEASE CURES TRUE
list name:
hand of cleansing
level:
20
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is cured of any one mind disease, recovery is instantaneous.

spell name:
MIND DISEASE TRUE
list name:
mind disease
level:
50
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target may be given any mental disease that the caster chooses.

spell name:
MIND EROSION 1
list name:
mind erosion
level:
5
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 5; in rm, the temporary & potential stats are lowered. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
MIND EROSION 2
list name:
mind erosion
level:
10
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 10; in rm, the temporary & potential stats are lowered. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
MIND EROSION 3
list name:
mind erosion
level:
15
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 15; in rm, the temporary & potential stats are lowered. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
MIND EROSION 5
list name:
mind erosion
level:
30
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered by 25; in rm, the temporary & potential stats are lowered. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline. if a stat drops below 01, the target is in a coma until the stat reaches 01; it will increase at a rate of 1 per day until 01 is reached.

spell name:
MIND EROSION TRUE
list name:
mind erosion
level:
50
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his mental stats (determine randomly) temporarily lowered to 01; in rm, the temporary & potential stats are lowered. the mental stats are: presence, empathy, intuition, memory, reasoning and self discipline.

spell name:
MIND GAMES
list name:
Mind Protection
level:
4
realm:
Mentalism
type:
closed mentalism
spell class:
P
duration:
1 round / level
range:
self
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a mind attacker to believe that his spell was successful when it was not. Assuming caster makes his RR versus the attacking spell, he retains his freewill (and, if he desires, manifests the appropriate symptoms of the attacking spell)

spell name:
MIND INVASION C
list name:
mind domination
level:
3
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is frozen in mental combat, but caster may perform 50% of his normal activity.

spell name:
MIND LINK
list name:
Spell Web
level:
13
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can communicate with the rest of the Spellweb using telepathy. While much faster than normal speech, it only gives surface thoughts and images. This can be a broadcast mode, shared with the entire web, or an intimate mode, shared with a single member.

spell name:
MIND LINK
list name:
combat link
level:
5
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target can communicate with the rest of his team using telepathy. While much faster than normal speech, it only gives surface thoughts and images. This can be a broadcast mode, shared with the entire team, or an intimate mode, shared with a single member.

spell name:
MIND LOCATION
list name:
Mind Detection
level:
25
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
10 km/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gets direction and distance to any one unshielded mind which he has Pattern Stored.

spell name:
MIND LOCATION
list name:
Mind Detection
level:
7
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
30 m/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gets direction and distance to any one unshielded mind which he has Pattern Stored.

spell name:
MIND LOCATION TRUE
list name:
Mind Detection
level:
50
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
unlimited
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gets direction and distance to any one unshielded mind which he has Pattern Stored. Caster may also choose to have Awareness 20m radius around the target.

spell name:
MIND LOCK C
list name:
mind domination
level:
2
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster and target are locked in mental contact until: the caster ceases concentration or either the caster or the target have a rr failure of 30 or more (rr must be made against each other every round). the one failing by 30 becomes unconscious; neither can take any action.

spell name:
MIND MASTER
list name:
Mind Discipline
level:
50
realm:
Psion
type:
closed psion
spell class:
P
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can freely use Total Recall, Sensitivity True, and Correlation True at will for the duration of the Psion.

spell name:
MIND MASTER C
list name:
mind control
level:
50
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
permanent
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster has total control of target's mind. after the initial casting, the range for control is 1 mile per level. duration is permanent (until dispelled). caster need only concentrate to give commands; onl one target can be so controlled at a time.

spell name:
MIND MERGE
list name:
Power Merge
level:
20
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
varies
range:
varies
area of effect:
2 targets
sourcebook:
spell user's companion
description: Allows the caster lo access any spells from a willing target for the purpose of merging accessed spell or spells with own spells. Spells gained from this spell may in turn be used with the hold merge spell. The gained spell is not learned, it is merely “stored” until cast. For example, the caster casts Mind Merge in conjunction with Merge V, he can then merge any desired spells from himself and target together.

spell name:
MIND MERGE (100') C
list name:
mind merge
level:
8
realm:
mentalism
type:
mentalist base
spell class:
p
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: allows caster and target to interchange thoughts; if both are mentalism spell users then they can interchange power points.

spell name:
MIND MERGE (50' / LVL) C
list name:
mind merge
level:
18
realm:
mentalism
type:
mentalist base
spell class:
p
duration:
concentration
range:
50'/lvl
area of effect:
1 target
sourcebook:
spell law
description: allows caster and target to interchange thoughts; if both are mentalism spell users then they can interchange power points. caster must know the exact location of the target mentally or through some other means.

spell name:
MIND MERGE (T) C
list name:
mind merge
level:
6
realm:
mentalism
type:
mentalist base
spell class:
p
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster and target to interchange thoughts; if both are mentalism spell users then they can interchange power points.

spell name:
MIND PASSAGE
list name:
none
level:
20
realm:
essence/channeling/mentalism
type:
rm2 c1 3.6 additional spells
spell class:
f
duration:
instant
range:
unlimited
area of effect:
target
sourcebook:
rolemaster companion 1
description: if the caster can establish contact with a willing intelligent being, he may teleport to the being's locale if the being agrees. the being must extend his hand and the caster will materialize holding the hand of the ally who assisted him. note: if the gm is using the arcane lists (see rm2 c1 section 2.1), this spell could be an "arcane"" spell."

spell name:
MIND PATTERN
list name:
Mind Detection
level:
3
realm:
Psion
type:
closed psion
spell class:
P*
duration:
concentration
range:
3 m/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gets general ideal of the race and level of one entity being scanned; entity must first(if not in sight) be located via Presence.

spell name:
MIND PROBE
list name:
Mind's Truth
level:
25
realm:
Psion
type:
closed psion
spell class:
IM
duration:
1 round / level
range:
20 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster receives surface thoughts, reasoning, and thought patterns behind surface thoughts from target. Caster may also scan target's conscious and subconscious memories. If target makes his RR by more than 25, he realizes what is happening.

spell name:
MIND PROBE C
list name:
mind visions
level:
25
realm:
mentalism
type:
seer base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts, learns reasoning and thought patterns behind surface thoughts from target. caster can also scan target's conscious and subconscious memories (i.e. all experiences) at a rate of 1 scene per round. if target makes his rr by more than 50 he realizes what is happening; caster can concentrate on one target each round.

spell name:
MIND PROBE C
list name:
mind merge
level:
20
realm:
mentalism
type:
mentalist base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts, learns reasoning and thought patterns behind surface thoughts from target. caster can also scan target's conscious and subconscious memories (i.e. all experiences) at a rate of 1 scene per round. if target makes his rr by more than 25 he realizes what is happening; caster can concentrate on one target each round.

spell name:
MIND RESISTANCE C
list name:
spell resistance
level:
20
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: gives a +50 to all rrs against mentalism spells.

spell name:
MIND RESTORATION
list name:
Thought Master
level:
7
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: This Psion acts to reverse the effects of other Mind Control and Mind Assault Psions. The original attack Psion must fail a RR: the attack Psion's level is equal to the level of the caster of that Psion, and it must fail against the level of the caster of this Psion to be canceled. If the original attack Psion is not canceled, the caster of this Psion may not try to cancel it again until he has gone up another experience level. Another Telepath may try, however.

spell name:
MIND SCAN
list name:
Mind's Truth
level:
12
realm:
Psion
type:
closed psion
spell class:
IM
duration:
1 round / level
range:
20 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster receives surface thoughts, reasoning, and thought patterns behind surface thoughts from target. Caster may also scan target's conscious memories. If target makes his RR by more than 25, he realizes what is happening.

spell name:
MIND SCAN
list name:
guardian ways
level:
9
realm:
channeling
type:
closed channeling
spell class:
m
duration:
1 round / level
range:
100'
area of effect:
1 enemy
sourcebook:
rolemaster companion 1
description: the caster receives the surface thoughts, emotions, and perceptions of one "enemy"". if the enemy makes his rr by more than 25, he knows that someone attempted to scan his mind."

spell name:
MIND SCAN C
list name:
mind visions
level:
15
realm:
mentalism
type:
seer base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts, learns reasoning and thought patterns behind surface thoughts from target. caster can also scan target's conscious memories at a rate of 1 scene per round. if target makes his rr by more than 50 he realizes what is happening; caster can concentrate on one target each round.

spell name:
MIND SCAN C
list name:
mind merge
level:
15
realm:
mentalism
type:
mentalist base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts, learns reasoning and thought patterns behind surface thoughts from target. caster can also scan target's conscious memories at a rate of 1 scene per round. if target makes his rr by more than 25 he realizes what is happening; caster can concentrate on one target each round.

spell name:
MIND SCREEN
list name:
Mind's Refuge
level:
18
realm:
Mentalism
type:
closed mentalism
spell class:
D
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates a power 'sink' which absorbs energy from incoming mental spells. For each PP over the amount required to cast this spell, the attacking spell-caster must overcast his spells by 1 PP to avoid having his spell become ineffectual (drained). Spell lasts until triggered.

spell name:
MIND SHIELD C
list name:
spell defense
level:
13
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal mentalism attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
MIND SHIELD C
list name:
spell wall
level:
10
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal mentalism attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll form the attack roll made against him.

spell name:
MIND SHIELD C
list name:
spell resistance
level:
8
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal mentalism attack rolls on the caster (base and elemental). if the caster performs no other actions during the round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
MIND SHOCK
list name:
mind destruction
level:
10
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target must subtract 25 from all orientation, perception, initiative, maneuver and combat rolls.

spell name:
MIND SHOUT (10' R) *
list name:
mind attack
level:
10
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: everyone within the radius is a target, all failing to resist are stunned.

spell name:
MIND SHOUT (100' R) *
list name:
mind attack
level:
19
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: everyone within the radius is a target, all failing to resist are stunned.

spell name:
MIND SHOUT (300' R)*
list name:
mind attack
level:
30
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
300'
area of effect:
300' r
sourcebook:
spell law
description: everyone within the radius is a target, all failing to resist are stunned.

spell name:
MIND SHOUT (50' R) *
list name:
mind attack
level:
15
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
50'
area of effect:
50' r
sourcebook:
spell law
description: everyone within the radius is a target, all failing to resist are stunned.

spell name:
MIND SHOUT *
list name:
way of the voice
level:
25
realm:
channeling
type:
astrologer base
spell class:
m*
duration:
range:
self
area of effect:
10' r
sourcebook:
spell law
description: everyone within the radius is a target, all failing to resist are stunned for one round per ten failure.

spell name:
MIND SHOUT II 
list name:
Mind Assault
level:
15
realm:
Psion
type:
closed psion
spell class:
M*
duration:
varies
range:
20 m R
area of effect:
self
sourcebook:
spell user's companion
description: Everyone within 20m is a target, and all failing to resist are stunned for 1 round per 10 failure. Target's unable to hear the shout (e.g., deaf etc.) are at +30 to RRs.

spell name:
MIND SHOUT I 
list name:
Mind Assault
level:
10
realm:
Psion
type:
closed psion
spell class:
M*
duration:
varies
range:
3 m R
area of effect:
self
sourcebook:
spell user's companion
description: Everyone within 3m is a target, and all failing to resist are stunned for 1 round per 10% failure. Target'sunable to hear the shout (e.g., deaf etc.) are at +30 to RRs.

spell name:
MIND SLAVE
list name:
Vampyric Magicks
level:
17
realm:
essence/channeling/mentalism
type:
Special
spell class:
M*
duration:
varies
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: RR Mod: -10 Target becomes a "living zombie" unable to act independently. Target must obey the caster's commands. Any order which is completely alien to the target (e.g., suicide, blinding, etc.) allows him to make another RR. Caster must make eye contact with target. Target is allowed one RR per day to overcome the vampire's Domination.

spell name:
MIND SLAVE C
list name:
mind domination
level:
11
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is a zombie until he makes his once/day rr; on any round that the caster concentrates, the target will obey his will.

spell name:
MIND SLAVE TRUE
list name:
mind domination
level:
20
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is a zombie until he makes his once/day rr; caster does not need to concentrates to issue commands that the target will obey.

spell name:
MIND SLAYER
list name:
Possession
level:
15
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster drives target's consciousness out of his body, rendering it comatose. Target's consciousness is not destroyed, simply 'lost'.

spell name:
MIND SLAYER TRUE
list name:
Possession
level:
30
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -30. Caster drives target's consciousness out of his body, rendering it comatose. Target's consciousness is utterly destroyed.

spell name:
MIND SPEECH (10' R) C *
list name:
way of the voice
level:
7
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all in a 10' r.

spell name:
MIND SPEECH (10' R) C *
list name:
mind speech
level:
9
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all within range.

spell name:
MIND SPEECH (100' R)
list name:
way of the voice
level:
11
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
self
area of effect:
100' r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all in a 100' r.

spell name:
MIND SPEECH (100' R) C *
list name:
mind speech
level:
12
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all within range.

spell name:
MIND SPEECH (2000' R) C *
list name:
mind speech
level:
20
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
2000'
area of effect:
2000' r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all within range.

spell name:
MIND SPEECH (300' R)
list name:
way of the voice
level:
14
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
self
area of effect:
300' r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all in a 300' r.

spell name:
MIND SPEECH (300' R) C *
list name:
mind speech
level:
15
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
300'
area of effect:
300' r
sourcebook:
spell law
description: caster can broadcast thoughts to minds of all within range.

spell name:
MIND SPEECH TRUE C *
list name:
way of the voice
level:
30
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
self
area of effect:
50' r
sourcebook:
spell law
description: caster can broadcast thoughts to the minds of all desired beings in a 50' r.

spell name:
MIND STORE
list name:
Long Voice
level:
5
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
10'/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster stores a mental pattern of target; can be used later for long range communication spells, Finding spells, etc.

spell name:
MIND STORE *
list name:
true perception
level:
3
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster stores the mental pattern of target; can be used later to locate specific person through finding.

spell name:
MIND STORE *
list name:
starsense
level:
5
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster stores mental pattern of target; can be used later to recognize the target or locate the target through the spell finding.

spell name:
MIND STORE *
list name:
presence
level:
5
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster stores mental pattern of target; can be later used to locate specific person through feel or finding.

spell name:
MIND SWITCH
list name:
mind merge
level:
13
realm:
mentalism
type:
mentalist base
spell class:
im
duration:
1 day
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target and caster switch minds and spell casting abilities; target is in a coma if he is not also a mentalist.

spell name:
MIND SWITCH TRUE
list name:
mind merge
level:
25
realm:
mentalism
type:
mentalist base
spell class:
im
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target and caster switch minds and spell casting abilities; target is in a coma if he is not also a mentalist. this will last until the caster decides to return to his own body.

spell name:
MIND TAKE
list name:
true perception
level:
60
realm:
mentalism
type:
seer base
spell class:
m
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: the caster receives every thought or memory in the target's mind at the rate of 1 year of life/min. the target does not lose his information or memories while the caster gains them. however, the caster must roll a rr (mod + 30) against the target after he has learned the target's mind to prevent being affected by the target's alignment, character, personality, etc. note: this process may be reversed, to give a target the thoughts and memories of the caster. alternately, the caster might give the target the thoughts and memories of a mind he has previously taken.

spell name:
MIND TONGUE (1 MILE / LVL) C *
list name:
mind speech
level:
25
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
1 mile/lvl
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
MIND TONGUE (1 MILE) C *
list name:
mind speech
level:
18
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
1 mile
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
MIND TONGUE (10') C
list name:
phantom's face
level:
10
realm:
mentalism
type:
nightblade base
spell class:
m
duration:
concentration
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can speak mentally with any sentient being and to the being it will seem as if the caster was speaking in the being's own language.

spell name:
MIND TONGUE (100') C
list name:
phantom's face
level:
13
realm:
mentalism
type:
nightblade base
spell class:
m
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can speak mentally with any sentient being and to the being it will seem as if the caster was speaking in the being's own language.

spell name:
MIND TONGUE (100') C *
list name:
mind speech
level:
3
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
100'
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
MIND TONGUE (1000') C
list name:
mind speech
level:
10
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
1000'
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
MIND TONGUE (500') C
list name:
mind speech
level:
6
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
500'
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
MIND TONGUE 1
list name:
xeno lores
level:
5
realm:
essence/mentalism
type:
astral traveller base
spell class:
p
duration:
concentration
range:
self
area of effect:
100'
sourcebook:
rolemaster companion 4
description: Caster is able to communicate basic ideas in a specific language (hungry. thirsty, bathroom, peace. etc.): equivalent to skill rank 2. caster speaks directly to the mind of any 1 being. He does not need to know the language of the being: the words "translate themselves""."

spell name:
MIND TONGUE 2
list name:
xeno lores
level:
9
realm:
essence/mentalism
type:
astral traveller base
spell class:
p
duration:
concentration
range:
self
area of effect:
100'
sourcebook:
rolemaster companion 4
description: Caster is able to communicate more complex concepts in a specific language: equivalent to skill rank 3-4. caster speaks directly to the mind of any 1 being. He does not need to know the language of the being: the words "translate themselves""."

spell name:
MIND TONGUE 3
list name:
xeno lores
level:
18
realm:
essence/mentalism
type:
astral traveller base
spell class:
p
duration:
concentration
range:
self
area of effect:
100'
sourcebook:
rolemaster companion 4
description: Caster is resonably fluent in a specific language. caster speaks directly to the mind of any 1 being. He does not need to know the language of the being: the words "translate themselves""."

spell name:
MIND TONGUE C
list name:
enchanting law
level:
11
realm:
essence/mentalism
type:
enchanter base
spell class:
I
duration:
concentration
range:
20'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: RR Mod -50 Caster can speak mentally with any sentient being; and to the being wi will seem as if the caster was speaking in the being's own language.

spell name:
MIND TONGUE C
list name:
mystical change
level:
10
realm:
mentalism
type:
mystic base
spell class:
i
duration:
concentration
range:
20'
area of effect:
1 target
sourcebook:
spell law
description: rr mod -50 caster can speak mentally with any sentient being; and to the being wi will seem as if the caster was speaking in the being's own language.

spell name:
MIND TONGUE TRUE
list name:
mind speech
level:
60
realm:
mentalism
type:
mentalist base
spell class:
i
duration:
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: caster may mentally speak with any thinking being. range is unlimited.

spell name:
MIND TRACKING
list name:
Mind Detection
level:
13
realm:
Psion
type:
closed psion
spell class:
I
duration:
1 hour / level
range:
30 m/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is constantly aware of direction and distance to any one unshielded mind which he has pattern stored.

spell name:
MIND TRACKING TRUE
list name:
Mind Detection
level:
35
realm:
Psion
type:
closed psion
spell class:
I
duration:
varies
range:
1 km/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is constantly aware of direction and distance to any one unshielded mind which he has pattern stored. Duration is until dispelled.

spell name:
MIND TRAP
list name:
Mind Protection
level:
11
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster sets up another 'mind' which resembles his own. When foe attacks this mind with a spell, he must make a RR or be unable to act for the duration of this spell due to confusion and the inability to form a coherent thought.

spell name:
MIND TYPE
list name:
Mental Shifting
level:
1
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster gains and stores all mental and emotional information about target. This information is only accessible via higher level spells on this list. This spell can also be used to totally erase one stored mind from caster's memory.

spell name:
MIND TYPING *
list name:
true perception
level:
6
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster learns the race, profession and level of one being.

spell name:
MIND TYPING *
list name:
mind visions
level:
6
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster learns race, profession, and level of the target.

spell name:
MIND TYPING *
list name:
starsense
level:
9
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster learns race, profession, and level of target.

spell name:
MIND TYPING *
list name:
presence
level:
6
realm:
mentalism
type:
mentalist base
spell class:
p*
duration:
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster learns the race, profession and level of one being; being must first be located by presence or presence true.

spell name:
MIND TYPING TRUE C *
list name:
presence
level:
15
realm:
mentalism
type:
mentalist base
spell class:
p*
duration:
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster learns the race, profession and level of one being; being must first be located by presence or presence true.

spell name:
MIND VOICE (1 MI/LVL)
list name:
Long Voice
level:
9
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
MIND VOICE (1 MILE / LVL) C *
list name:
far voice
level:
25
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
1 mile/lvl
area of effect:
1 being
sourcebook:
spell law
description: caster many mentally speak with any thinking being. target must be located by finding or other means.

spell name:
MIND VOICE (1 MILE) C *
list name:
far voice
level:
14
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
1 mile
area of effect:
1 being
sourcebook:
spell law
description: caster many mentally speak with any thinking being. target must be located by finding or other means.

spell name:
MIND VOICE (10 MI/LVL)
list name:
Long Voice
level:
15
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
10 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
MIND VOICE (100')
list name:
Long Voice
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
100'
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' to any one other sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
MIND VOICE (100') C *
list name:
far voice
level:
2
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
100'
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
MIND VOICE (100'/LVL)
list name:
Long Voice
level:
6
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
100'/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' to any one other Mind Stored sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
MIND VOICE (1000') C *
list name:
far voice
level:
8
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
1000'
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
MIND VOICE (300') C *
list name:
far voice
level:
4
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
300'
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
MIND VOICE (500') C *
list name:
far voice
level:
6
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
500'
area of effect:
1 being
sourcebook:
spell law
description: caster may mentally speak with any thinking being.

spell name:
MIND VOICE (T)
list name:
Long Voice
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
touch
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' to any one other sentient being as long as he concentrates. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
MIND VOICE TRUE C *
list name:
far voice
level:
30
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
unlimited
area of effect:
1 being
sourcebook:
spell law
description: caster many mentally speak with any thinking being. target must be located by finding or other means.

spell name:
MIND WALK
list name:
mind's door
level:
60
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
1 target
area of effect:
sourcebook:
rolemaster companion 1
description: if caster has established mental contact with a target (an intelligent being) that will cooperate, the caster can teleport to the target's location or the target can teleport to the caster's location. there is no chance of failure and there is no movement limit. if the being wants to allow the caster to come to him, he need only extend his hand and the caster will materialize gripping the helper's hand with his own. normally, there are no limits to the distance transported in this manner.

spell name:
MIND'S AURA
list name:
Mind's Refuge
level:
5
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster changes his mental patterns so his mind appears (to detection and mind-reading spells at least) different than it was at the casting of this spell.

spell name:
MIND'S DOOR (1 MILE)
list name:
mind's door
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
1 mile
area of effect:
1 target
sourcebook:
spell law
description: if caster has established mental contact with a target (an intelligent being) that will cooperate, the caster can teleport to the target's location or the target can teleport to the caster's location. there is no chance of failure and the movement limit is one mile.

spell name:
MIND'S DOOR (10 MI / LVL)
list name:
mind's door
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
1 mile
area of effect:
1 target
sourcebook:
spell law
description: if caster has established mental contact with a target (an intelligent being) that will cooperate, the caster can teleport to the target's location or the target can teleport to the caster's location. there is no chance of failure and the movement limit is 10 miles per level.

spell name:
MIND'S DOOR TRUE
list name:
mind's door
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
1 mile
area of effect:
1 target
sourcebook:
spell law
description: if caster has established mental contact with a target (an intelligent being) that will cooperate, the caster can teleport to the target's location or the target can teleport to the caster's location. there is no chance of failure and there is no movement limit.

spell name:
MIND'S EYE
list name:
Mind's Eye
level:
50
realm:
Psion
type:
closed psion
spell class:
P
duration:
10 minutes / level
range:
10 km/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster's point of vision man be moved independently of him at a rate of up to 10km/rnd. Caster's 'View' can move through solid objects. Caster doesn't need to concentrate while the view is motionless.

spell name:
MIND'S FORTRESS
list name:
Mind Protection
level:
20
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 round / level
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a 'drain' upon the PPs spent in an attacker's mind-affecting spells. This has the effect of causing the attacking spell caster to put more power into his spell (against this caster) or have his effects fail. The amount of additional power that must be used in casting the spell is based upon the additional power spent in casting this spell of an equal ratio hence if the caster of the Mind's Fortress spends an extra 5 PPs in casting this spell then the attacking mage must put an additional 5 PPs into his spell for them to have a chance of accomplishing his ends, e.g., have the defending caster make a RR.

spell name:
MIND'S GUARDIAN
list name:
Mind Protection
level:
14
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
1 round / level
range:
100'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster creates a 'guardian' who attacks anyone who attempts a mind-affecting spell on the caster. The guardian will initiate a Will-to-Will battle with the attacking mage. The guardian's Will begins at 100 and, for each 2 PPs spent in overcasting this spell, is increased by one. For this spell, the caster may invest any amount of PP (rather than just his level in PP). The guardian will remain until the duration ends, it is defeated in a Will contest, or the spell is canceled. The guardian is not limited in the distance (on one plane) it will traverse to attack the offending spell caster (it will move at 1000' per round till it reaches its destination).

spell name:
MIND'S HAND I
list name:
Telekinetics
level:
3
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
30 m
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster can move one object, up to Ikg/lvl in mass, .5m/second with no acceleration. Living beings or items in contact with a living being get normal RR based on the being's level. Items moved about with Mind's Hand do not have enough kinetic force to be an effective attack. See Hurling.

spell name:
MIND'S HAND II
list name:
Telekinetics
level:
8
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
30 m
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster can move one object, up to 1 Okg/lvl in mass, .5m/second with no acceleration. Living beings or items in contact with a living being get normal RR based on the being's level. Items moved about with Mind' sHand do not have enough kinetic force to be an effective attack. See Hurling.

spell name:
MIND'S HAND V
list name:
Telekinetics
level:
14
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
30 m
area of effect:
varies
sourcebook:
spell user's companion
description: Caster can move one object/level, of up to lOOkg/lvl in total mass, .5m/second with no acceleration. Living beings or items in contact with a living being get normal RR based on the being's level. Caster can control and move the objects simultaneously and independently as long as they remain within range.

spell name:
MIND'S HAND X
list name:
Telekinetics
level:
50
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
10 m/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster can move one object/level, of up to 1000kg/lvl in total mass, .5m/second with no acceleration. Living beings or items in contact with a living being get normal RR based on the being's level. Caster can control and move the objects simultaneously and independently as long as they remain within range.

spell name:
MIND'S LORE 1
list name:
absorb knowledge
level:
4
realm:
mentalism
type:
sage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can scan the target's mind; and receive up to 10% of the target's knowledge (conscious and unconscious) concerning one very specific topic. the 10% chance should be rolled for each piece of information that the target knows.

spell name:
MIND'S LORE 1 C
list name:
lores
level:
4
realm:
mentalism
type:
bard base
spell class:
m
duration:
1 round / level (concentration)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: caster can scan the target's mind; and receive up to 10% of the target's knowledge (conscious and unconscious) concerning one very specific topic. the 10% chance should be to each piece of information that the target knows (1 per round).

spell name:
MIND'S LORE 3
list name:
absorb knowledge
level:
8
realm:
mentalism
type:
sage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can scan the target's mind; and receive up to 30% of the target's knowledge (conscious and unconscious) concerning one very specific topic. the 30% chance should be rolled for each piece of information that the target knows.

spell name:
MIND'S LORE 5
list name:
lores
level:
13
realm:
mentalism
type:
bard base
spell class:
m
duration:
1 round / level (concentration)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: caster can scan the target's mind; and receive up to 50% of the target's knowledge (conscious and unconscious) concerning one very specific topic. the 50% chance should be to each piece of information that the target knows (1 per round).

spell name:
MIND'S LORE 5
list name:
absorb knowledge
level:
13
realm:
mentalism
type:
sage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can scan the target's mind; and receive up to 50% of the target's knowledge (conscious and unconscious) concerning one very specific topic. the 50% chance should be rolled for each piece of information that the target knows.

spell name:
MIND'S LORE TRUE
list name:
lores
level:
30
realm:
mentalism
type:
bard base
spell class:
m
duration:
1 round / level (concentration)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: caster can scan the target's mind; and receive all of the target's knowledge (conscious and unconscious) concerning one very specific topic. the 100% chance should be to each piece of information that the target knows (1 per round).

spell name:
MIND'S LORE TRUE
list name:
absorb knowledge
level:
30
realm:
mentalism
type:
sage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can scan the target's mind; and receive all of the target's knowledge (conscious and unconscious) concerning one very specific topic.

spell name:
MIND'S PAIN
list name:
Cruelty Ways
level:
25
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to believe that any of the lower-level effects occur. No actual damage is done, up to the point of death, at which point the character does die.

spell name:
MIND'S PORTAL
list name:
Teleportation
level:
15
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster teleports himself to a point up to 10 kilometers/lvl away. If the caster is in mental communication with a friendly entity at the destination point, there is no chance for failure.

spell name:
MIND'S PORTAL II
list name:
Teleportation
level:
30
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
10 km/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster teleports himself and one other entity (massing no more than 50% over Caster's mass) to a point up to 10 kilometers/lvl away. Caster must be touching passenger. If the caster is in mental communication with a friendly entity at the destination point, there is no chance for failure.

spell name:
MIND'S PORTAL TRUE
list name:
Teleportation
level:
30
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster teleports himself to anywhere on the shadow. If the caster is in mental communication with a friendly entity at the destination point, there is no chance for failure.

spell name:
MIND'S PORTAL TRUE II
list name:
Teleportation
level:
40
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
infinite
area of effect:
varies
sourcebook:
spell user's companion
description: Caster teleports himself and one other entity (massing no more than 50% over caster's mass) to a point up to 10 kilometers/lvl away. Caster must be touching passenger. If the caster is in mental communication with a friendly entity at the destination point, there is no chance for failure. There is no range limitation (one plane only).

spell name:
MIND'S PORTAL TRUE 
list name:
Primitive Voice
level:
50
realm:
Arcane
type:
closed arcane
spell class:
IMF
duration:
concentration
range:
Unlimited
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit. If both target and caster permit (or will), the caster may teleport the target to his location, or the target may draw the caster through to his own location. The teleport must be accomplished within the Duration of the spell. Both target and caster must have a hand free to reach through the tele-portal, clasp the other's hand, and draw them through (weight is not a factor). Imprisoning devices such as chains, ropes, etc. will prevent the transport of the bound character. Teleportation may even occur between planes; however, some planes may prevent such communication (e.g., low magic planes, etc.).

spell name:
MIND'S PORTAL 
list name:
Primitive Voice
level:
16
realm:
Arcane
type:
closed arcane
spell class:
IMF
duration:
concentration
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit. If both target and caster permit (or will), the caster may teleport the target to his location, or the target may draw the caster through to his own location. The teleport must be accomplished within the Duration of the spell. Both target and caster must have a hand free to reach through the tele-portal, clasp the other's hand, and draw them through (weight is not a factor). Imprisoning devices such as chains, ropes, etc. will prevent the transport of the bound character.

spell name:
MIND'S PROGRAM
list name:
Mind's Refuge
level:
8
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster programs a spell that his mind will execute if he fails any RR versus mental attack.

spell name:
MIND'S SONG
list name:
sound control
level:
30
realm:
mentalism
type:
bard base
spell class:
m
duration:
1 round / 10 failure
range:
50'
area of effect:
50' r
sourcebook:
spell law
description: everyone within the radius is a target, all failing are stunned due to ultrasonics (this includes animals).

spell name:
MIND'S WARNING
list name:
Mind's Refuge
level:
4
realm:
Mentalism
type:
closed mentalism
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Alerts caster that he is about to be attacked by a mind-affecting spell.

spell name:
MINDLESS
list name:
Mind's Refuge
level:
10
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster hides his mind. He is essentially invisible to all presence and mental detection spells.

spell name:
MINDS FRACTURE
list name:
Thought into Pain
level:
16
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target feels as if 1 bone (casters choice) were broken. Target is at -1%/level of the caster to all actions which would normally be affected by a broken bone in that location.

spell name:
MINDS TOUCH
list name:
Mind Detection
level:
2
realm:
Psion
type:
closed psion
spell class:
P*
duration:
-
range:
5 m/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: This Psion makes the caster aware of the presence of all sentient/thinking beings within range. The area of effect is a cone with a 15 degree angle opening extending out to the casters range limit. This cone is non movable and is set according to the facing of the caster.

spell name:
MINOR ALLERGY
list name:
disease
level:
8
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target becomes slightly allergic to a substance (not himself) of the caster's choosing; when in the presence of this substance, the target will be at -30 on all activity.

spell name:
MINOR ARCANA MASTERY
list name:
Minor Arcana Magic
level:
30
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
Tarot deck
sourcebook:
rolemaster companion 7
description: Allows caster to combine effects of multiple cards for one querent. The number of cards to be "drawn" is determined by the caster beforehand; the effects of all cards take effect simultaneously one round after the last card is drawn. Caster must expend both the PPs for this spell, and for each of the card types drawn. This spell does not allow the querent to draw more than one card of any one type.

spell name:
MINOR BOAT REPAIR
list name:
fisherman's way
level:
10
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
self
area of effect:
1 boat
sourcebook:
rolemaster companion 5
description: Caster can make minor repairs to a vessel. A small hole in the hull could be repaired, or a small rip in a sail could be mended. This spell will not effect magical items or those which are built of extraordinary materials (as a general rule, no rip or crack longer than the caster's level in inches may be affected. Likewise, no hole with a diameter greater than 1/3 the caster's level may be mended).

spell name:
MINOR BODY SWITCH *
list name:
foul changes 2
level:
2
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Moves one small part of the caster's body to another location on his body. For example, an eye could be moved to the tip of a finger to look down a small hole, a finger could be moved to a wrist to untie a rope bond, etc. This spell can only move a small body part as a finger, eye, or mouth.

spell name:
MINOR BRAIN REPAIR
list name:
nerve and organ mastery
level:
15
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 brain
sourcebook:
spell law
description: allows caster to repair minor brain damage (including recovery from coma. note that experience is not restored (% lost permanent dependent on severity of damage). one hour operation; recovery time is 1 to 10 days.

spell name:
MINOR BRAIN REPAIR
list name:
nerve law
level:
15
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
one brain
sourcebook:
spell law
description: allows caster to repair minor brain damage (including recovery from comma); note that experience lost is not restroed (% lost permanently dependent on severity of damage). requires a one hour operation. recovery time is 1 to 10 days.

spell name:
MINOR CONSTRUCT SPIRIT
list name:
entity mastery
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a minor construct body.

spell name:
MINOR DEATH *
list name:
death mastery
level:
6
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target suffers a "c"" critical strike on the table of caster's choice."

spell name:
MINOR DEATH RUNE
list name:
bladerunes
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: this bladerune causes the item to act as an item of "slaying"" vs. a particular race or type of creature (chosen by caster when the bladerune was created). on any hit which acheives a appropriate critical result, the wielder is permitted an additional roll on the slaying table; the rune then fades."

spell name:
MINOR DRUIDSTAFF
list name:
druidstaff
level:
1
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: allows the caster to take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +1 spell adder, +5 quarterstaff, and it can be thrown as a spear (treat all crticals as krush criticals).

spell name:
MINOR EAR REPAIR
list name:
organ law
level:
5
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster can repair any external damage, including ear loss (regeneration takes 1-10 hours).

spell name:
MINOR EAR REPAIR S
list name:
organ ways
level:
3
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to repair any exterior ear damage including ear loss (regeneration takes 1 to 10 hours).

spell name:
MINOR EAR/NOSE REPAIR
list name:
nerve and organ mastery
level:
4
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any exterior ear damage short of complete ear loss or any nose damage short of complete nose loss; requires 1 to 60 minutes depending on damage.

spell name:
MINOR EYE REPAIR
list name:
nerve and organ mastery
level:
6
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 eye
sourcebook:
spell law
description: allows caster to repair any minor eye damage (e.g., corneal scratch or removal of foreign object).

spell name:
MINOR EYE REPAIR
list name:
organ law
level:
6
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any minor eye damage (e.g., corneal scratch, removal of foreign object, etc.).

spell name:
MINOR EYE REPAIR S
list name:
organ ways
level:
4
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 eye
sourcebook:
spell law
description: allows caster to repair any minor eye damage (e.g., corneal scratch or removal of foreign object).

spell name:
MINOR FRACTURE REPAIR
list name:
bone mastery
level:
2
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair simple fractures (not compound fractures, shatters, joint damage, etc.); one fracture per spell cast; one day recovery period. does not work on skull fractures.

spell name:
MINOR FRACTURE REPAIR
list name:
bone law
level:
3
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair simple fractures (not compound fractures, shatters, joint damage, etc.); one fracture per spell cast; one day recovery period.

spell name:
MINOR FRACTURE REPAIR TRUE
list name:
bone mastery
level:
8
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair s1mple fractures (not compound fractures, shatters, joint damage, etc.); one fracture per spell cast; recovery is instaneous.

spell name:
MINOR FRACTURE REPAIR TRUE
list name:
bone law
level:
11
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair s1mple fractures (not compound fractures, shatters, joint damage, etc.); one fracture per spell cast; recovery is instaneous.

spell name:
MINOR FRACTURE REPAIR TRUE S
list name:
bone ways
level:
6
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair s1mple fractures (not compound fractures, shatters, joint damage, etc.); one fracture per spell cast; recovery is instaneous.

spell name:
MINOR FRATURE REPAIR S
list name:
bone ways
level:
1
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 fracture
sourcebook:
spell law
description: allows caster to repair simple fractures (not compound fractures, shatters, joint damage, etc.); one fracture per spell cast; one day recovery period.

spell name:
MINOR GOLEM SPIRIT
list name:
entity mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 1
description: forms and animates a minor golem of 10th level or less.

spell name:
MINOR IMPROBABILITY
list name:
chaos mastery
level:
7
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
varies
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: this spell is intended for use by Chaos Lords (RMC3 2.2.3). With this spell the caster causes something to happen that is entirely improbable, such as a brand new rope breaking, someone tripping when there is nothing to trip upon, etc. Due to the nature of chaos upon which this spell is based, the event will tend to take orderly objects and break them down into chaos, rather than the reverse. So this spell will never repair broken objects, turn a gas to solid, etc. The effects of this spell should be very minor, dealing with objects that weigh no more than 10 pounds as a general rule. The events should also be improbable, not impossible. While the caster can specify a general target and basic intent (to cause weal or woe), the exact improbable event is up to the GM.

spell name:
MINOR INSECT PLAGUE
list name:
insect mastery
level:
12
realm:
channeling
type:
druid base
spell class:
fm
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: One species of insect (approx. 100-1000) may be sent on some quest and will relentlessly pursue this until the quest is completed or the insects are destroyed. Target of Quest must be visible úto caster when this spell is cast. Insects used must come from the surrounding area. If none are available, the spell has no effect.

spell name:
MINOR IRRITATION RELIEF
list name:
concussion's way
level:
3
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will heal one minor irritation (e.g., headache, toothache,bee-sting, hangover, etc.).

spell name:
MINOR IRRITATION RELIEF
list name:
hand of healing
level:
3
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will heal one minor irritation (e.g., headache, toothache,bee-sting, hangover, etc.).

spell name:
MINOR NERVE REPAIR
list name:
nerve and organ mastery
level:
3
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 nerve
sourcebook:
spell law
description: allows caster to repair minor nerve damage; target regains feeling in 1 to 10 days.

spell name:
MINOR NERVE REPAIR
list name:
nerve law
level:
4
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
one nerve
sourcebook:
spell law
description: allows caster to repair damage to 1 nerve; requires 1 day recovery period.

spell name:
MINOR NERVE REPAIR S
list name:
organ ways
level:
2
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 nerve
sourcebook:
spell law
description: allows caster to repair minor nerve damage; recovery takes 1 to 10 hours.

spell name:
MINOR PAIN
list name:
mind attack
level:
3
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes 25% of his remaining concussion hits (i.e., those not already taken).

spell name:
MINOR PAIN
list name:
mind destruction
level:
1
realm:
essence
type:
sorcerer base
spell class:
m
duration:
10 minutes /5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes 25% of his remaining concussion hits (i.e., those not already taken); these hits are healed when the duration is up, provided the target has not died.

spell name:
MINOR POISON
list name:
poison mastery
level:
4
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: with appropriate equipment, this spell allows the caster to prepare, handle, and contain (vials, etc) a known poison of less than 10th level.

spell name:
MINOR POISON
list name:
potion magic
level:
5
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to safely handle, prepare and process minor poisons.

spell name:
MINOR POISON
list name:
liquid-gas skills
level:
4
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to safely handle, prepare, and process minor poisons.

spell name:
MINOR REPAIR
list name:
midwifery
level:
2
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to repair a 1st or 2nd degree delivery tear. operation normally takes a half hour.

spell name:
MINOR SENSE CONTROL C
list name:
sense control
level:
4
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: cause false sensations in any one of these senses: smell, taste, or touch.

spell name:
MINOR SPIRIT MANIFESTATION
list name:
spirit manifestations
level:
2
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This allows any type of spirit to manifest itself through smell, sound, touch, or sight in an extremely subtle manner (Hard to Extremely Hard Perception). For example: a faint whiff of perfume, soft rustling of leaves, a slight haziness, or a breath of fresh air.

spell name:
MINOR SPIRIT RUNE
list name:
spirit runes
level:
10
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster may implant a minor spirit rune that he "knows"" into a properly tempered enruned item. if the caster knows more than one of the minor spirit rune spells, he may select which he desires to cast. he are a few found in companion 3, page 24. (1) rune of sharpness - for each rune of sharpness, the item will cause additional bledding of 1 hit/round on ""a"", ""b"", or ""c"" class criticals, and 2 hits/round on ""d"" and ""e"" class criticals(2) rune of cleaving - when striking a non-magic weapon, shield, item or armor, or wooden object not more then 1' diameter/thickness, the item must make a rr against a 10th level attack or be severed.(3) rune of flight - for each rune, the caster may either: 1. increase the range of a ranged weapon by 100%, or 2. add 25' to the range of an unranged weapon.(4) critical negation - for each rune, the caster may reduce the chances for a critical effecting the protected area by 5%, to a maximum of 50%.(5) fumble modification - for each rune, the caster may reduce the chances of fumble with the item by 1 (minimum of 01).(6) sense evil - a wielder will sense the presence of evil within a 50' radius. he must be wielding the item (e.g., have it out of scabbard) for the special ability to function. if the wielder concentrates, he may determine the source of the evil.(7) empathic contact - permits empathic contact between a wielder and his intelligent (any degree) enruned item within a radius of 10'. this allows casting of 1st level spells without a staves and wands roll.(8) low personality - instills a distinct sentient personality of low intelligence within the item. this allows casting of 1st - 2nd level spells without a staves and wands roll.you can also imbed up to 5th level spells. details are given on page 23 of c3."

spell name:
MINOR STAFF
list name:
wizard staff
level:
1
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +1 Essence spell adder and a +5 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
MINOR TEMP. ENCHANT
list name:
Weapon Mastery
level:
20
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Causes any of the lower-level spell weapons (or shield) to be enchanted to a +1/2 lvl bonus. Example: Paire the 30th level Warrior Mage casts a Temporary Enchantment followed by a War Mattock spell. He now wields a +15 War Mattock. Missile weapons do not gain double bonus, from both weapon and missile.

spell name:
MINOR TURBULENCE
list name:
Air Forms
level:
2
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 5 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell sets up random wind currents and eddies around a target. The target is -20 to all moving maneuvers and combat for the duration.

spell name:
MINOR ULTRASONICS C
list name:
sound molding
level:
9
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 round / level
range:
50' r
area of effect:
50' r
sourcebook:
spell law
description: all beings within range capable of hearing ultrasonic sounds are stunned 1 round per 10 failure; animals capable of hearing ultrasonics will panic and flee. a rr must be made once per round while in radius.

spell name:
MINOR VESSEL REPAIR
list name:
blood mastery
level:
5
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one damaged minor blood vessel (a vessel that bleeds at up to two hits/rnd, not major arteries or veins).

spell name:
MINOR VESSEL REPAIR
list name:
blood law
level:
8
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one damaged minor blood vessel (a vessel that bleeds at up to two hits/rnd, not major arteries or veins).

spell name:
MINOR VESSEL REPAIR S
list name:
blood ways
level:
3
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to repair one damaged minor blood vessel (a vessel that bleeds at up to two hits/rnd, not major arteries or veins).

spell name:
MINOR VIBRATION
list name:
sonic law
level:
1
realm:
arcane
type:
open arcane
spell class:
F
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Creates sound waves that cause one target to begin to vibrate. If it is a fragile object, it may break (RR). If it is an object held by a being, the being must make an RR (each round) or fumble it. If it is a being, it must an RR (each round) or take an "A"" Unbalancing critical."

spell name:
MINOR WARRIORBLADE
list name:
Warrior Blade
level:
1
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 7
description: Allows the caster to attune himself to a special weapon, called a Warriorblade. The caster must be involved in the forging of his Warriorblade (he must make it himself or have a part of him go into the making, i.e., blood, hair, etc.). A minor Warriorblade is +10 to hit and its fumble range is decreased by 1 (e.g. a broadsword Warriorblade would fumble on an unmodified 1-2 instead of 1-3. Note that the fumble range cannot be 0; an unmodified 1 always fumbles). An Arms Master can have only one Warriorblade at a time and the spells on this list will only work on his own Warriorblade. Note: the spells on this list refer to a "blade." This can be any melee weapon the player and GM agree on.

spell name:
MINOR WEB
list name:
arachnemancy
level:
3
realm:
essence
type:
evil magician base
spell class:
F
duration:
5 minutes / level
range:
50'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: There are two ways of using this spell. The first is offensive - web strands shoot out of the caster's index finger at one target. If the target fails an RR, the amount of his body that is covered in the web is equal to the percent of failure. For example, if a target fails his RR by 25, then 25% of his body is covered in webs. the portion of the body that is covered must be deterimed randomly by the GM. If a limb or limbs are covered, they cannot be used. Breaking the web requires a "very hard"" static maneuver (modified by Strength bonus). The second way of using this spell is for the caster to use web strands to move (ropes to climb, swing from, etc.). Each round of duration, a 10' strand can be produced that will support 200 lbs. One end will be sticky so that it will stick to ceilings and walls; the rest of the strand will not be stick so it may be climed, tied, etc. Alternately, the strand produced on a previous round may be extended by another 10'. This second option cannot be used offensively (the strands are too weak to take that much strain)."

spell name:
MIRAGE
list name:
Illusion
level:
30
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 day / level
range:
1 km/lvl
area of effect:
10 km R
sourcebook:
spell user's companion
description: Caster can create a 3-D illusion of great complexity up to 10 km in radius (town, castle, dragon, etc.). It can be made to move if the caster concentrates.

spell name:
MIRAGE TRUE
list name:
Illusion
level:
50
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
10,000 km/lvl
area of effect:
100 km R/lvl
sourcebook:
spell user's companion
description: Caster can create a 3-D illusion of great complexity up to 100 km/lvl in radius (City, Mountain Range, etc.). It can be made to move if the caster concentrates.

spell name:
MIRAGES C
list name:
confusing ways
level:
10
realm:
mentalism
type:
mystic base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target sees all moving things clearly, bu the caster can control the fixed scene that the target "sees""."

spell name:
MIRROR DOOR I
list name:
Mirror Magic
level:
7
realm:
Essence
type:
closed essence
spell class:
F
duration:
-
range:
100'/lvl
area of effect:
sourcebook:
rolemaster companion 7
description: Allows caster to step through a mirror and exit from another mirror within 100'/lvl. The mirror must be large enough for the caster to fit through, and he must have previously visited the location of the exit mirror, or had its location described in detail. If the exit mirror is no longer in the exact location observed or described, the caster is thrown back through the entry mirror, which then shatters, and the caster has a 50% chance of taking a ‘C' Impact critical.

spell name:
MIRROR DOOR II
list name:
Mirror Magic
level:
16
realm:
Essence
type:
closed essence
spell class:
F
duration:
-
range:
1 mile/lvl
area of effect:
sourcebook:
rolemaster companion 7
description: Allows caster to step through a mirror and exit from another mirror within 1 mile/lvl. The mirror must be large enough for the caster to fit through, and he must have previously visited the location of the exit mirror, or had its location described in detail. If the exit mirror is no longer in the exact location observed or described, the caster is thrown back through the entry mirror, which then shatters, and the caster has a 50% chance of taking a ‘C' Impact critical.

spell name:
MIRROR DOOR TRUE
list name:
Mirror Magic
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
-
range:
100 mile/lvl
area of effect:
sourcebook:
rolemaster companion 7
description: Allows caster to step through a mirror and exit from another mirror within 100 mile/lvl. The mirror must be large enough for the caster to fit through, and he must have previously visited the location of the exit mirror, or had its location described in detail. If the exit mirror is no longer in the exact location observed or described, the caster is thrown back through the entry mirror, which then shatters, and the caster has a 50% chance of taking a ‘C' Impact critical.

spell name:
MIRROR ILLUSION
list name:
Mirror Magic
level:
9
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
100'
area of effect:
1 mirror
sourcebook:
rolemaster companion 7
description: Allows caster to create an illusory image in any mirror. The illusion is purely visual, but the caster may control the movement of objects in the image or change the image by concentrating.

spell name:
MIRROR MAZE
list name:
Mirror Magic
level:
25
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
50'x50'
sourcebook:
rolemaster companion 7
description: Caster causes a maze of mirrors to spring up and occupy an area of up to 50'x50' (there can be no intervening objects such as walls within the designated area). Mirrors are 10' high. The "corridors" of the maze are 5' wide. Caster intuitively knows how to maneuver through his own maze.

spell name:
MIRROR QUESTION I
list name:
Mirror Magic
level:
10
realm:
Essence
type:
closed essence
spell class:
I
duration:
1 question
range:
10'
area of effect:
1 mirror
sourcebook:
rolemaster companion 7
description: Allows caster to ask a single yes/no question when gazing into a mirror, to which he will receive a correct answer.

spell name:
MIRROR QUESTION II
list name:
Mirror Magic
level:
15
realm:
Essence
type:
closed essence
spell class:
I
duration:
1 question
range:
10'
area of effect:
1 mirror
sourcebook:
rolemaster companion 7
description: Allows caster to ask a single question when gazing into a mirror, to which he will receive a short (5 word or less) appropriate answer.

spell name:
MIRROR REALITY
list name:
Mirror Magic
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 day / level
range:
self
area of effect:
sourcebook:
rolemaster companion 7
description: Allows caster to pass through a mirror and enter the Mirror World. The Mirror World parallels the caster's "real world" only at the point of connection (the mirror). Beyond sight of the mirror, the world may be completely different (a la Through the Looking Glass). Caster must return to his own world via the same point he left it. If he remains longer than the spell duration, there is a 1% cumulative chance per day that he will become permanently trapped in the Mirror World.

spell name:
MIRROR RUNE
list name:
Mirror Magic
level:
5
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
touch
area of effect:
1 mirror
sourcebook:
rolemaster companion 7
description: Allows caster to imbed a spell into a mirror. The spell is then triggered by looking into the mirror (if the spell has one target, the first person to look in the mirror becomes the target). The spell then fades and disappears. The enruned spell may be placed by the caster of the Mirror Rune, or by another caster. The PP expenditure is equal to this spell plus the level of the spell imbedded (note that if another caster casts the enruned spell, that caster only expends the PP for the imbedded spell).

spell name:
MIRROR SLAVE
list name:
Mirror Magic
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Pulls target's reflection from mirror, to become a doppleganger-like entity under the permanent control of the caster. The reflection has same skill and combat abilities as the target. Caster may pull his own reflection, the reflection of an ally, or even the reflection of an enemy (which could then be made to attack its counterpart). The being whose reflection was taken will have no reflection in mirrors or other reflective objects. This effect is permanent. This may affect other spells on this list.

spell name:
MIRROR TRANCE
list name:
Mirror Magic
level:
11
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: When cast on a mirror, this spell traps the gaze of the next person who looks into it and fails his RR. If trapped, the victim will stand or sit immobile, and continue to look unwaveringly into the mirror, paying absolutely no attention to any activity around him (i.e., target can initiate no action). The mirror trance can be interrupted by breaking the victim's visual contact with the mirror.

spell name:
MIRROR TRAP
list name:
Mirror Magic
level:
17
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Traps target's soul in a mirror designated by caster. The soul will remain until the mirror is shattered. If the mirror is broken, target takes a ‘B' Impact and a ‘B' Stun critical as his soul escapes.

spell name:
MIRROR VISION 1
list name:
visions of doom
level:
5
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
24 hours
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: whenever the target looks upon a mirrored surface (i.e., mirrors, glassy or shiny surfaces which have the ability to reflect light), he receives a vision of impending doom which involves the himself. the target will get visions of important events that are going to happen near or around him. however, as there are many paths for the vision to go along, the target will only see bad outcomes, in relation to the target's own future.

spell name:
MIRROR VISION 2
list name:
visions of doom
level:
10
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
48 hours
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: whenever the target looks upon a mirrored surface (i.e., mirrors, glassy or shiny surfaces which have the ability to reflect light), he receives a vision of impending doom which involves the himself. the target will get visions of important events that are going to happen near or around him. however, as there are many paths for the vision to go along, the target will only see bad outcomes, in relation to the target's own future.

spell name:
MIRROR VISION 3
list name:
visions of doom
level:
15
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
72 hours
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: whenever the target looks upon a mirrored surface (i.e., mirrors, glassy or shiny surfaces which have the ability to reflect light), he receives a vision of impending doom which involves the himself. the target will get visions of important events that are going to happen near or around him. however, as there are many paths for the vision to go along, the target will only see bad outcomes, in relation to the target's own future.

spell name:
MIRROR VISION 4
list name:
visions of doom
level:
20
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
96 hours
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: whenever the target looks upon a mirrored surface (i.e., mirrors, glassy or shiny surfaces which have the ability to reflect light), he receives a vision of impending doom which involves the himself. the target will get visions of important events that are going to happen near or around him. however, as there are many paths for the vision to go along, the target will only see bad outcomes, in relation to the target's own future.

spell name:
MIRROR VISION TRUE
list name:
visions of doom
level:
50
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: whenever the target looks upon a mirrored surface (i.e., mirrors, glassy or shiny surfaces which have the ability to reflect light), he receives a vision of impending doom which involves the himself. this lasts for one day per five levels of the caster (round down). the target will get visions of important events that are going to happen near or around him. however, as there are many paths for the vision to go along, the target will only see bad outcomes, in relation to the target's own future.

spell name:
MIRROR WALL
list name:
Mirror Magic
level:
6
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
sourcebook:
rolemaster companion 7
description: Causes a 10'x10'x1' mirrored wall to appear. If one edge of the mirror is against a wall, the Mirror Wall cannot easily be toppled, but it may be broken through in approximately 10 man-rounds.

spell name:
MIRRORMIND C
list name:
mind mastery
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster reflects all mind attacks back on the attacker who must then mak a rr against his own spell.

spell name:
MISC MANEUVER
list name:
Combat Reflexes
level:
13
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perform a 'set' maneuver (chosen before round begins) during the round. This maneuver must be one that is normally completed within one round like eating 4 herbs, changing weapons etc. This maneuver may not be changed once the program is set into motion, but may be canceled before completion, if the unfinished portion of the program is canceled.

spell name:
MISDIRECT
list name:
Escaping Ways
level:
25
realm:
Mentalism
type:
nightblade base
spell class:
M
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may cause up to 1 pursuer per level (who fail their RR) to choose the wrong path at an intersection, if there is no obvious clue showing which way the caster has gone. In the case of PCs, the GM should give misleading information that brings about the desired end.

spell name:
MISDIRECT ATTACK
list name:
Mind's Refuge
level:
25
realm:
Mentalism
type:
closed mentalism
spell class:
D
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster causes one mental attack to be diverted from himself to a chosen (at time of casting) target within range. Chosen target may not be original caster.

spell name:
MISER'S CURSE
list name:
revenging law
level:
11
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will not spend any of his money. he will hoard it if anyone takes or tries to spend his money, he will defend it with all his power and might!

spell name:
MISFEEL
list name:
mind sense molding
level:
15
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses."

spell name:
MISFEEL C
list name:
phantom's face
level:
12
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can appear to be any race, profession or level that he chooses."

spell name:
MISFEEL C
list name:
enchanting law
level:
20
realm:
essence/mentalism
type:
enchanter base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Allows caster to use all of the "Misfeel"" spells on this list at once. Caster can change to any race, profession or level that he chooses."

spell name:
MISFEEL C
list name:
shapechanging ways
level:
15
realm:
arcane
type:
open arcane
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: to magical or mental detections, the caster may appear to be any plant, animal, or beast that he has "studied""."

spell name:
MISFEEL C
list name:
mystical change
level:
14
realm:
mentalism
type:
mystic base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses."

spell name:
MISFEEL C
list name:
disguise mastery
level:
18
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses."

spell name:
MISFEEL C
list name:
houri's change
level:
15
realm:
mentalism
type:
houri base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Allows caster to use all of the "Misfeel"" spells on this list at once. Caster can change to any race, profession or level that he chooses."

spell name:
MISFEEL C -
list name:
mind mastery
level:
18
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to be of any race, profession or level he chooses.

spell name:
MISFEEL CALLING
list name:
enchanting law
level:
9
realm:
essence/mentalism
type:
enchanter base
spell class:
P
duration:
10 minutes / level
range:
10'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: For the purposes or mental or magical detections, caster appears to be of any profession he chooses.

spell name:
MISFEEL CALLING
list name:
mind sense molding
level:
6
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to be of any profession he chooses.

spell name:
MISFEEL CALLING .
list name:
disguise mastery
level:
7
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: (no pps expended) caster appears to of any race and profession he chooses to magical or mental detections.

spell name:
MISFEEL CALLING C
list name:
phantom's face
level:
5
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster appears to of any profession he chooses to magical or mental detections.

spell name:
MISFEEL CALLING C -
list name:
mind mastery
level:
9
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to be of any profession he chooses.

spell name:
MISFEEL CALLING C .
list name:
mystical change
level:
7
realm:
mentalism
type:
mystic base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: (no pps expended) caster appears to of any race and profession he chooses to magical or mental detections.

spell name:
MISFEEL CALLING C .
list name:
houri's change
level:
7
realm:
mentalism
type:
houri base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: (No PPs expended) Caster appears to of any race and profession he chooses to magical or mental detections.

spell name:
MISFEEL KIND
list name:
enchanting law
level:
7
realm:
essence/mentalism
type:
enchanter base
spell class:
P
duration:
10 minutes / level
range:
10'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: For the purposes or mental or magical detections, caster appears to be of any race he chooses.

spell name:
MISFEEL KIND
list name:
mind sense molding
level:
3
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to be of any race he chooses.

spell name:
MISFEEL KIND .
list name:
disguise mastery
level:
5
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: (no pps expended) caster appears to of any race he chooses to magical or mental detections.

spell name:
MISFEEL KIND C
list name:
phantom's face
level:
3
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster appears to be of any race he chooses to magical or mental detections.

spell name:
MISFEEL KIND C -
list name:
mind mastery
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to be of any race he chooses.

spell name:
MISFEEL KIND C .
list name:
mystical change
level:
4
realm:
mentalism
type:
mystic base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: (no pps expended) caster appears to of any race he chooses to magical or mental detections.

spell name:
MISFEEL KIND C .
list name:
houri's change
level:
5
realm:
mentalism
type:
houri base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: (No PPs expended) Caster appears to of any race he chooses to magical or mental detections.

spell name:
MISFEEL POWER .
list name:
disguise mastery
level:
11
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: (no pps expended) caster appears to of any level he chooses to magical or mental detections.

spell name:
MISFEEL POWER 1
list name:
mind sense molding
level:
4
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster's level appears to be plus or minus 1 from his own.

spell name:
MISFEEL POWER 10
list name:
mind sense molding
level:
13
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster's level appears to be plus or minus 10 from his own.

spell name:
MISFEEL POWER 3
list name:
mind sense molding
level:
7
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster's level appears to be plus or minus 3 from his own.

spell name:
MISFEEL POWER 5
list name:
mind sense molding
level:
10
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: for the purposes or mental or magical detections, target's level appears to be plus or minus 5 from his own.

spell name:
MISFEEL POWER C
list name:
phantom's face
level:
7
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster appears to be of any level he chooses to magical or mental detections.

spell name:
MISFEEL POWER C -
list name:
mind mastery
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to be any level he chooses.

spell name:
MISFEEL POWER C .
list name:
enchanting law
level:
13
realm:
essence/mentalism
type:
enchanter base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: (No PPs expended) Caster appears to of any level he chooses to magical or mental detections.

spell name:
MISFEEL POWER C .
list name:
mystical change
level:
11
realm:
mentalism
type:
mystic base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: (no pps expended) caster appears to of any level he chooses to magical or mental detections.

spell name:
MISFEEL POWER C .
list name:
houri's change
level:
11
realm:
mentalism
type:
houri base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: (No PPs expended) Caster appears to of any level he chooses to magical or mental detections.

spell name:
MISFEEL TRUE
list name:
houri's change
level:
25
realm:
mentalism
type:
houri base
spell class:
P
duration:
10 minutes / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Allows caster to use all of the "Misfeel"" spells on this list at once. Caster can change to any race, profession or level that he chooses."

spell name:
MISFEEL TRUE
list name:
phantom's face
level:
25
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses. he does not have to concentrate."

spell name:
MISFEEL TRUE
list name:
enchanting law
level:
30
realm:
essence/mentalism
type:
enchanter base
spell class:
P
duration:
10 minutes / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Allows caster to use all of the "Misfeel"" spells on this list at once. Caster can change to any race, profession or level that he chooses."

spell name:
MISFEEL TRUE
list name:
mind sense molding
level:
25
realm:
essence
type:
illusionist base
spell class:
p
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses."

spell name:
MISFEEL TRUE
list name:
mystical change
level:
25
realm:
mentalism
type:
mystic base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses."

spell name:
MISFEEL TRUE
list name:
disguise mastery
level:
30
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to use all of the "misfeel"" spells on this list at once. caster can change to any race, profession or level that he chooses."

spell name:
MISPERCEPTION
list name:
Devious Ways
level:
17
realm:
Arcane
type:
closed arcane
spell class:
MF
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to misperceive event. This spell disrupts or changes the stimuli between sensory organ and brain. The spell caster should decide whether the target will see nothing, something different from actual, or a vague, distorted something that he can't name. The spell cannot make obviously incongruous events seem normal, for example, if a house is on fire one cannot be made to see it as if it were normal.

spell name:
MISSILE DEFENSE
list name:
Martial Mastery
level:
13
realm:
Essence
type:
monk base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains full adrenal defense from any frontal missile attacks made against him during the duration of this spell.

spell name:
MISSILE PARRY 
list name:
Warrior's Blade
level:
11
realm:
Essence
type:
open essence
spell class:
F*
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Can use his full bladed-weapon OB as a parry against missile attacks for the duration of this spell.

spell name:
MISSION
list name:
Mage Sign
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: This spell allows the caster to write a Quest spell into the Sign. If someone reads the message they must make an RR versus the caster's level or attempt to complete the mission. If the target willingly submits to the mission then he gets a +10 to everything directly relating the mission (GM's discretion, be strict). Otherwise, this spell functions like Quest from the Closed Essence list: Spirit Mastery. This spell can only be cast on one of the Caster's own Signs.

spell name:
MIST FORM
list name:
Vampyric Magicks
level:
15
realm:
essence/channeling/mentalism
type:
Special
spell class:
F•*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster assumes a gaseous, misty form. Only magic can harm his Mist Form; normal attacks have no effect. The vampire in this form may go anywhere a gas can seep. While in Mist Form, the caster has an AT of 1, a DB of 100, and a Movement Rate of 50' per round. High winds might hinder or aid a gaseous vampire's movement if the GM wishes. If the vampire is "slain" in this form, he reverts to his normal form.

spell name:
MIST FORM
list name:
Water Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to transform his body into a cohesive ball of mist. The caster is aware of his surroundings and can fly at his normal walking speed. The caster can alter his shape so that he can seep through cracks in walls and under doors, etc. The caster cannot physically affect the world while in this form, except through spells from this list. While in this form, the caster can only be affected by water-destroying spells, and Heat and Electrical criticals are rolled on the Slaying Critical Strike Chart.

spell name:
MISTFORM
list name:
shifting
level:
25
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster takes the form of a mist, able to fly at 20 mph; seep through cracks; extend self to become virtually invisible; etc. (may not cast spells in this form).

spell name:
MITOSIS
list name:
Genetic Ways
level:
30
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may control the amount of DNA material that goes into fetus from each parent. For example, Parent A will contribute 90% of the DNA of the fetus and Parent B will contribute the remaining 10%, etc.

spell name:
MIX/BLEND
list name:
Gourmet Mastery
level:
7
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Mixes/Blends all ingredients within one container to the desired consistency/texture.

spell name:
MIX 
list name:
Experimentation Ways
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to mix the contents of a vial, beaker, etc. without touching the mixed material. Container may be sealed, and spell will work without broaching that seal.

spell name:
MNEMONIC
list name:
Mind Discipline
level:
3
realm:
Psion
type:
closed psion
spell class:
P
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This Psion allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall.

spell name:
MODIFY STORED SHAPE
list name:
Matter Shaping
level:
2
realm:
Essence
type:
closed essence
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to alter any Stored Shape. Caster may combine parts of up to one shape per level into one shape. Shape must be contiguous.

spell name:
MOISTEN
list name:
Fortification Mastery
level:
3
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Keeps surface condensation, in an area of up to 100 square foot per level, present for the duration of this spell. This will have the effect of adding +1 per level of caster to the area's RR versus fires. Will not work on living beings.

spell name:
MOISTURIZE
list name:
Grooming Mastery
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may soften any harsh or dry skin. This spell prevents or heals chapped skin.

spell name:
MOLD
list name:
Structure Law
level:
25
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to shape material as desired. Material acquires the consistency of putty until the caster finishes, when it will harden to its normal strength. Caster is able to mold up to 1 cu'/lvl of material.

spell name:
MOLD BUBBLES
list name:
Bubble Magic
level:
4
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
concentration
range:
10'
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Allows caster to size and mold bubbles into simple shapes, or force bubbles to stick together in specific ways to create more complex shapes. Caster can simultaneously work on one bubble sculpture per level as long as he concentrates. After he ceases to concentrate on it, a sculpture will retain its form for 1 round per level (unless popped before the duration has ended).

spell name:
MOLD ENCHANTED MATERIALS
list name:
prosthetics
level:
12
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
enchanted mat.
sourcebook:
spell law
description: confers working skills for making of artificial limb out of enchanted materials; skills last 1 day. this material requires two days of work.

spell name:
MOLD FACIAL
list name:
Doppelganger Ways
level:
7
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to mold one facial feature for every five levels of experience (round up), so it will differ from his normal features. Each feature takes one round to mold.

spell name:
MOLD GAS
list name:
Matter Shaping
level:
4
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to alter the shape of up to 1 cubic foot per level of any one type of gas by using his hands to move and place portions of gas. For example, Sade, a mage, is in combat when the enemy casts a Stun Cloud at him. As the cloud moves closer, Sade casts a Mold Gas on it and, with the use of his hands, creates a path through the Stun Cloud. Sade is then able to pass through the cloud without harm. The shape formed lasts until the duration ends, and then is affected normally by the environment.

spell name:
MOLD GLASS
list name:
prosthetics
level:
5
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
glass
sourcebook:
spell law
description: confers glass working skills for making of artificial limb; skills last 1 day. this material requires two days of work.

spell name:
MOLD INORGANIC I
list name:
Doppelganger Ways
level:
11
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use any related skill bonus to mold his current inorganic form into one that has been Typed (e.g., a caster in ‘clay' form may use his Pottery skill to mold himself into a pot, etc.), within 3/4x to 2x caster's mass.

spell name:
MOLD INORGANIC II
list name:
Doppelganger Ways
level:
16
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use any related skill bonus to mold his current inorganic form into one that has been Typed (e.g., a caster in ‘clay' form may use his Pottery skill to mold himself into a pot, etc.), within 1/20x to 40x caster's mass.

spell name:
MOLD INORGANIC III
list name:
Doppelganger Ways
level:
30
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use any related skill bonus to mold his current inorganic form into one that has been Typed (e.g., a caster in ‘clay' form may use his Pottery skill to mold himself into a pot, etc.), within 1/40x to 400x caster's mass..

spell name:
MOLD LIQUID
list name:
Matter Shaping
level:
5
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to alter the shape of up to 1 cubic foot per level of any one type of liquid by using his hands to mold it. For example, Bulop, a merman, casts this spell to encase his head and gill area in a sphere of water. Bulop may then move around normally on land breathing from his sphere of water. The shape formed lasts until the duration ends, and then is affected normally by the environment.

spell name:
MOLD MATTER
list name:
Mind Over Matter
level:
25
realm:
Psion
type:
closed psion
spell class:
F
duration:
permanent (concentration)
range:
touch
area of effect:
1000 cc
sourcebook:
spell user's companion
description: Caster may shape up to 1000 cubic centimeters of any matter by molding it with his hands like putty. Material is soft while caster concentrates; re-hardens in new form immediately afterwards.

spell name:
MOLD METAL
list name:
solid manipulation
level:
25
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
touch
area of effect:
metal
sourcebook:
spell law
description: by molding with his hands, caster may shape 1 cu' of metal as if it were putty; then it hardens to normal consistency.

spell name:
MOLD NORMAL METAL
list name:
prosthetics
level:
8
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
metal
sourcebook:
spell law
description: confers metal working skills for making of artificial limb out of basic metals; skills last 1 day. this material requires four days of work.

spell name:
MOLD ORGANIC I
list name:
Doppelganger Ways
level:
10
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use any related skill bonus to mold his current organic form into one that has been Typed (e.g., a caster in ‘leather' form may use Leather Working skill to mold himself into a jacket, one in ‘wood' form could use Fletching skill to mold himself into an arrow, etc.), within 3/4x to 2x caster's mass.

spell name:
MOLD ORGANIC II
list name:
Doppelganger Ways
level:
15
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use any related skill bonus to mold his current organic form into one that has been Typed (e.g., a caster in ‘leather' form may use Leather Working skill to mold himself into a jacket, one in ‘wood' form could use Fletching skill to mold himself into an arrow, etc.), within 1/20x to 40x caster's mass.

spell name:
MOLD ORGANIC III
list name:
Doppelganger Ways
level:
20
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use any related skill bonus to mold his current organic form into one that has been Typed (e.g., a caster in ‘leather' form may use Leather Working skill to mold himself into a jacket, one in ‘wood' form could use Fletching skill to mold himself into an arrow, etc.), within 1/40x to 400x caster's mass.

spell name:
MOLD ORGANIC/INORGANIC TRUE
list name:
Doppelganger Ways
level:
50
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use any related skill bonus to mold his current organic or inorganic form into one that has been Typed (e.g., a caster in ‘leather' form may use Leather Working skill to mold himself into a jacket, one in ‘clay' form could use Pottery skill to mold himself into a pot, etc.), within 1/40x to 400x caster's mass. Duration is permanent.

spell name:
MOLD OTHER
list name:
Matter Shaping
level:
7
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to alter the shape of up to 1 cubic foot per level of any one type of material that is either a combination of two to three of the previous materials (lava, etc.) or none of them (energy, plasma, magical energy, living tissue, etc.). Caster molds the material into the desired shape using his hands. The shape formed lasts until the duration ends, and then is affected normally by the environment.

spell name:
MOLD SHAPE
list name:
Matter Manipulation
level:
4
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1 cu'/lvl
sourcebook:
spell user's companion
description: This will allow the caster to mold protoplasm into any shape desired. The form will not have motion or sound. The object must be solid and will take on the strength of wood. Final size depends on the amount of created protoplasm that is available. The caster may form his level in liters of protoplasm per round (i.e. a caster can create a small shape in less time than a giant shape.). At the end of the duration the form will revert into the protoplasm from which it came.

spell name:
MOLD SHAPE II
list name:
Matter Manipulation
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
2 cu'/lvl
sourcebook:
spell user's companion
description: This will allow the caster to mold protoplasm into any shape desired. The form will not have motion or sound. The object must be solid and will take on the strength of stone. Final size depends on the amount of created protoplasm that is available. The caster may form 2x his level in cubic foot of protoplasm per round (i.e. a caster can create a small shape in less time than a giant shape.). At the end of the duration, the form will revert into the protoplasm from which it came.

spell name:
MOLD SHAPE III
list name:
Matter Manipulation
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
3 cu'/lvl
sourcebook:
spell user's companion
description: This will allow the caster to mold protoplasm into any shape desired. The form will not have motion or sound. The object must be solid and will take on the strength of steel. Final size depends on the amount of created protoplasm that is available. The caster may form 3x his level in cubic feet of protoplasm per round (i.e. a caster can create a small shape in less time than a giant shape.). At the end of the duration the form will revert into the protoplasm from which it came.

spell name:
MOLD SOLID
list name:
solid manipulation
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
touch
area of effect:
solid material
sourcebook:
spell law
description: by molding with his hands, caster may shape 1 cu' of any solid, inanimate material as if it were putty; then it hardens to normal consistency.

spell name:
MOLD SOLID
list name:
Matter Shaping
level:
6
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to alter the shape of up to 1 cubic foot per level of any one type of solid material by molding it with his hands. For example, Mati, a mage, casts this spell on an ingot of iron and shapes it into a grappling hook. The shape formed lasts until the duration ends, and then is

spell name:
MOLD SOLID
list name:
solid alteration
level:
15
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
solid
sourcebook:
spell law
description: may shape by molding with hands 1 cu' of any solid, inanimate material.

spell name:
MOLD STONE
list name:
solid manipulation
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
touch
area of effect:
stone
sourcebook:
spell law
description: by molding with his hands, caster may shape 1 cu' of stone as if it were putty; then it hardens to normal consistency.

spell name:
MOLD STONE 
list name:
Mining Law
level:
25
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to mold up to 1 cubic inch per level of stone as if it were putty, after which the stone will return to its normal hardness.

spell name:
MOLD TRAITS
list name:
Doppelganger Ways
level:
18
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to mold one trait for every five levels f experience (round up), from any Typed anything from any Doppelganger base spell list. Each trait takes one round to mold.

spell name:
MOLD WARD
list name:
warding law
level:
2
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: if cast immediately after a ward has been "imbedded"", the caster may conform the area ""warded"" into any shape he desires (up to the 10' r/lvl limit)."

spell name:
MOLD WOOD
list name:
prosthetics
level:
2
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
wood
sourcebook:
spell law
description: confers woodworking skills for making of artificial limb; skills last 1 day, i.e., the time necessary to mold a limb.

spell name:
MOLD WOOD
list name:
wood shaping
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: allows caster to mold and shape limbs and trunks without harming the plant. molding and shaping is very time consuming (moving 1" of living wood 10 degrees/round or 3""/round). wood takes on the consistancy of clay like material."

spell name:
MONK'S BRIDGE
list name:
monk's bridge
level:
50
realm:
essence
type:
monk base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can use any one of the lower level spells on this list each round.

spell name:
MONK'S MOVE TRUE
list name:
evasions
level:
50
realm:
essence
type:
monk base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can use any of one of the non-speed/haste spells (on this list) each round.

spell name:
MONKSENCE
list name:
monk's sense
level:
50
realm:
essence
type:
monk base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can use any one of the lower level spells on this list each round.

spell name:
MONKSIGHT
list name:
monk's sense
level:
20
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: as all lower level "vision"" spells functioning at the same time. darkvision true, fogvision, watervision and sidevision."

spell name:
MONOGATE
list name:
Arcane Gate
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: When cast in conjunction with any gate spell, this spell will cause the gate to work one way only (you may enter, but not return).

spell name:
MONSTER SUMMONS 10
list name:
circles of summoning
level:
14
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to ten levels of monsters which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, clawed and get a al-mi'raj, hell hound, or basilisk).

spell name:
MONSTER SUMMONS 2
list name:
circles of summoning
level:
3
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to two levels of monsters which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, clawed and get a al-mi'raj, hell hound, or basilisk).

spell name:
MONSTER SUMMONS 5
list name:
circles of summoning
level:
7
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to five levels of monsters which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, clawed and get a al-mi'raj, hell hound, or basilisk).

spell name:
MONSTER SUMMONS 7
list name:
circles of summoning
level:
11
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to seven levels of monsters which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level following variable instructions (which can only be changed by concentrating a minimum of one round) or until they complete one task. the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, clawed and get a al-mi'raj, hell hound, or basilisk).

spell name:
MOOD SETTING 1
list name:
moon madness
level:
2
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the caster can choose the mood of the target (e.g., grief, shame, bashfulness, dirty, sad, glad, hungry, thirsty, joy, etc.).

spell name:
MOOD SETTING 2
list name:
moon madness
level:
5
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
2 targets
sourcebook:
rolemaster companion 3
description: the caster can choose the mood of the targets (e.g., grief, shame, bashfulness, dirty, sad, glad, hungry, thirsty, joy, etc.).

spell name:
MOOD SETTING 3
list name:
moon madness
level:
8
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: the caster can choose the mood of the targets (e.g., grief, shame, bashfulness, dirty, sad, glad, hungry, thirsty, joy, etc.).

spell name:
MOOD SETTING 4
list name:
moon madness
level:
11
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
4 targets
sourcebook:
rolemaster companion 3
description: the caster can choose the mood of the targets (e.g., grief, shame, bashfulness, dirty, sad, glad, hungry, thirsty, joy, etc.).

spell name:
MOOD SETTING 5
list name:
moon madness
level:
14
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
5 targets
sourcebook:
rolemaster companion 3
description: the caster can choose the mood of the targets (e.g., grief, shame, bashfulness, dirty, sad, glad, hungry, thirsty, joy, etc.).

spell name:
MOOD SETTING 6
list name:
moon madness
level:
17
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
6 targets
sourcebook:
rolemaster companion 3
description: the caster can choose the mood of the targets (e.g., grief, shame, bashfulness, dirty, sad, glad, hungry, thirsty, joy, etc.).

spell name:
MOOD SETTING TRUE
list name:
moon madness
level:
25
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
1 target/3 lvls
sourcebook:
rolemaster companion 3
description: the caster can choose the mood of the targets (e.g., grief, shame, bashfulness, dirty, sad, glad, hungry, thirsty, joy, etc.).

spell name:
MOOD SWING 1
list name:
moon madness
level:
1
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: reverse the "primary mood"" of the target. for example: if the target is filled with rage, he becomes very calm; if the target is overcomed with grief, he becomes overjoyed; hate reverses to love; fear reverse to courage, etc."

spell name:
MOOD SWING 2
list name:
moon madness
level:
4
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: reverse the "primary mood"" of the targets. for example: if the targets are filled with rage, then they become very calm; if the targest are overcomed with grief, they become overjoyed; hate reverses to love; fear reverses to courage, etc."

spell name:
MOOD SWING 3
list name:
moon madness
level:
7
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: reverse the "primary mood"" of the targets. for example: if the targets are filled with rage, then they become very calm; if the targest are overcomed with grief, they become overjoyed; hate reverses to love; fear reverses to courage, etc."

spell name:
MOOD SWING 4
list name:
moon madness
level:
10
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
4 targets
sourcebook:
rolemaster companion 3
description: reverse the "primary mood"" of the targets. for example: if the targets are filled with rage, then they become very calm; if the targest are overcomed with grief, they become overjoyed; hate reverses to love; fear reverses to courage, etc."

spell name:
MOOD SWING 5
list name:
moon madness
level:
13
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
5 targets
sourcebook:
rolemaster companion 3
description: reverse the "primary mood"" of the targets. for example: if the targets are filled with rage, then they become very calm; if the targest are overcomed with grief, they become overjoyed; hate reverses to love; fear reverses to courage, etc."

spell name:
MOOD SWING 6
list name:
moon madness
level:
16
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
6 targets
sourcebook:
rolemaster companion 3
description: reverse the "primary mood"" of the targets. for example: if the targets are filled with rage, then they become very calm; if the targest are overcomed with grief, they become overjoyed; hate reverses to love; fear reverses to courage, etc."

spell name:
MOOD SWING TRUE
list name:
moon madness
level:
20
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round / level
range:
50'
area of effect:
1 target/3 lvls
sourcebook:
rolemaster companion 3
description: reverse the "primary mood"" of the targets. for example: if the targets are filled with rage, then they become very calm; if the targest are overcomed with grief, they become overjoyed; hate reverses to love; fear reverses to courage, etc."

spell name:
MOON BATH +
list name:
moon mastery
level:
4
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target heals 1 hit per minute if outside under the moon.

spell name:
MOON BEAM (100') +
list name:
moon mastery
level:
6
realm:
channeling
type:
moon mage base
spell class:
e+
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of "moon essence"" is shot from the palm of the caster; attacks are resolved using the shock bolt attack table, with critical s as follows: light based: fire criticals, grey based: impact criticals, dark based: cold criticals."

spell name:
MOON BEAM (300') +
list name:
moon mastery
level:
13
realm:
channeling
type:
moon mage base
spell class:
e+
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of "moon essence"" is shot from the palm of the caster; attacks are resolved using the shock bolt attack table, with critical s as follows: light based: fire criticals, grey based: impact criticals, dark based: cold criticals."

spell name:
MOON BEAM (500') +
list name:
moon mastery
level:
17
realm:
channeling
type:
moon mage base
spell class:
e+
duration:
range:
500'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of "moon essence"" is shot from the palm of the caster; attacks are resolved using the shock bolt attack table, with critical s as follows: light based: fire criticals, grey based: impact criticals, dark based: cold criticals."

spell name:
MOON BLIND +
list name:
moon mastery
level:
18
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
10 minutes / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: during the day or when the moon is "down"" or if not outside, the target is totally blind. otherwise, the target's sight and perception varies based upon the phase of the moon and the caster's type (i.e., at night whenthe moon is ""up"", using the modifiers in the list desc., the effect is: x0 = totally blind, x.25 can see with a +20 perception bonus, x.5 = can see witha +40 perception bonus, x.75 = can see with a +60 perception bonus, or x1 = can see with a +80 perception bonus)."

spell name:
MOON CHILD +
list name:
moon mastery
level:
25
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
permanent
range:
touch
area of effect:
newborn child
sourcebook:
rolemaster companion 3
description: blesses and initiates a newborn child into the ranks of a moon society of spell casters (normally the only way one can become a moon based spell caster). a child so blessed has a natural tendency to use this spell list and suffers no esf when caster spells on this list. the child also has a +5 bonus for all magical, poison and disease rrs.

spell name:
MOON DROPS +
list name:
moon mastery
level:
8
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
1 round
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: allows the caster to create a small, sudden storm of "moon drops"" (i.e., hail stones), giving each target in the area an ""a"" impact critical."

spell name:
MOON EYE +
list name:
moon mastery
level:
7
realm:
channeling
type:
moon mage base
spell class:
fi+
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the target to see objects that are affected by moon essence. the object will appear to be surrounded by a magical field/ aura as follows: light: silvery, grey: grey, dark: black.

spell name:
MOON GLADE +
list name:
moon mastery
level:
14
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
1 round
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the target to travel along "moon glades"" (silvery reflection of moon light on the surface of water); this spell is basically a limited teleport. in one round, target may move up to one mile per level in a straight line along a watery/icy surface. if the route encounters solid material (e.g., land, a boat, a bird, etc. ) or an area not outside and under the moon, the target will stop 5' from that point."

spell name:
MOON GLOW +
list name:
moon mastery
level:
10
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
1 hour / level
range:
self
area of effect:
x2 power
sourcebook:
rolemaster companion 3
description: gives the caster double normal intrinsic pps for the duration of this spell. this modification is not cumulative with pp multipling items.

spell name:
MOON LIGHTNING (300') +
list name:
moon mastery
level:
19
realm:
channeling
type:
moon mage base
spell class:
e+
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of "moon essence"" is shot from the palm of the caster; attacks are resolved using the lightning bolt attack table, with critical s as follows: light based: fire criticals, grey based: impact criticals, dark based: cold criticals."

spell name:
MOON LIGHTNING +
list name:
moon mastery
level:
11
realm:
channeling
type:
moon mage base
spell class:
e+
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of "moon essence"" is shot from the palm of the caster; attacks are resolved using the lightning bolt attack table, with critical s as follows: light based: fire criticals, grey based: impact criticals, dark based: cold criticals."

spell name:
MOON LITE +
list name:
moon mastery
level:
3
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
10 minutes / level
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: illuminates a 10' r area with moon light. the enchantment may be place on an object and it will move as the object moves.

spell name:
MOON MADDNESS +
list name:
moon mastery
level:
16
realm:
channeling
type:
moon mage base
spell class:
fm+
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is enraged and becomes a berserker; use "frenzy"" guidelines."

spell name:
MOON MAIDEN +
list name:
moon mastery
level:
50
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
1 round / level
range:
10'
area of effect:
1 moon maiden
sourcebook:
rolemaster companion 3
description: allows the caster to summon a very minor moon goddess (base chance of summoning = .5%/lvl of the caster); details dependent on the gm's world system.example: she will arrive driving two moon steeds (color is base ont he caster's moon of power) pulling her chariot. everyone on her alignment will gain a +30 bonus as long as they remain within view of her. she will fight for the caster (100 ob, 25 db, 150 hits, at 1). in addition to physically attacking, she will use one spell on this list each round. if she is killed during the duration of this spell, the caster will never be able to caster this spell again and all spell on this list will become esf (+25) and all on spells on this list will require twice normal pps to cast.

spell name:
MOON QUAKE +
list name:
moon mastery
level:
30
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
1 round
range:
touch
area of effect:
50' r/lvl
sourcebook:
rolemaster companion 3
description: causes a very minor earthquake which could cause shoddy construction to collapse; this can be very terrifying. this is approximately 5.5 on the richter scale.

spell name:
MOON SHADE +
list name:
moon mastery
level:
1
realm:
channeling
type:
moon mage base
spell class:
i+
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target can see in the dark as if it was daylight.

spell name:
MOON SHINE +
list name:
moon mastery
level:
2
realm:
channeling
type:
moon mage base
spell class:
u+
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to enchant a beverage: 5 ounces per power point used in the spell (limited to 1 pp/lvl). this spell does not create the beverage or container. for every ounce drunk, the drinker receives a +3 rr bonus (magical, poison and disease) and a -3 ob.

spell name:
MOON STONE +
list name:
moon mastery
level:
20
realm:
channeling
type:
moon mage base
spell class:
f+
duration:
24 hours
range:
touch
area of effect:
1 moon stone
sourcebook:
rolemaster companion 3
description: this spell enchants an appropriate stone, rock, or gem (gm discretion); allowing it to act as a spell adder (+1/5 lvls of the caster) and as a pp store (1 pp/lvl of the caster); this will vary depending upon the phase of the moon and the caster's type. for example: a moon stone enchanted under a half moon by a 20th level grey based spell caster is a +4 spell adder/ 20 pp storer. enchanted under a new or full moon, it is only a +1 spell adder/ 5 pp storer. and under a 1/4 or 3/4 moon, it is only a +2 adder/ 10 pp storer. a moon stone may only have one moon stone enchanted at any one time.

spell name:
MOON STRUCK +
list name:
moon mastery
level:
15
realm:
channeling
type:
moon mage base
spell class:
fm+
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: this spell may only be cast if the phase of the moon is the caster's "moon of power"" (i.e., the modifier is ""x1""). the target will gon on an eating and drinking spree for several hours. when the moon reaches its highest point in the sky, the target will go running wildly into any open area under the moon. the target will continue to run about until totally exhausted, at which point he will fall into a deep sleep."

spell name:
MOON WORT +
list name:
moon mastery
level:
5
realm:
channeling
type:
moon mage base
spell class:
fm+
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: enchant 1 dose of a moon herb called moon wort. after enchantment, eating or drinking the herb makes the imbiber speak honestly.

spell name:
MORTAL FORM
list name:
foul changes 1
level:
11
realm:
essence
type:
evil magician base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that makes the caster look like (to spells and normal vision) a normal human (or whatever race he was originally). This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
MORTAL FORM
list name:
foul changes 2
level:
11
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that makes the caster look like (to spells and normal vision) a normal human (or whatever race he was originally). This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
MORTAL FORM TRUE
list name:
foul changes 1
level:
18
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: A limited illusion that allows the caster to appear as any specific humanoid (or a member of race if he is non-humanoid) that he has seen and concentrated on for at least one minute. This spell is useful to casters who have had their appearance altered by the long-term use of this list, and to non-humans such as Demons, etc. This spell will only make the caster appear as he did before his appearance was changed by this list. If used by a non-human it will not let him appear as a specific human. It will also not conceal changes from specific spells from this list already cast.

spell name:
MOTE FORM
list name:
phantom movements
level:
30
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster takes the form of a cloud of tiny dispersed particles. while in this form, he is fully aware in all of his senses. he is able to move at a rate of 1'/round when in contact with the ground. he can seep through cracks and extend himself to become virtually invisible. however, he may not cast spell.

spell name:
MOTE FORM
list name:
Doppelganger Ways
level:
40
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster takes the form of a cloud of tiny, dispensed particles. While in this form, he is fully aware in all of his senses. He is able to move at a rate of 1' per round when in contact with the ground: he can seep through cracks and extend himself to become virtually invisible. However, he may not cast spells, and he does not appear as himself.

spell name:
MOUNTAIN HEART 1 * S
list name:
adrenal focus
level:
5
realm:
mentalism
type:
nightblade base
spell class:
d*s
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: for the duration of the spell, the caster may ignore the effects of any one wound which either only causes him additional hits, stun, stunned / unabled to parry, or a percentage subtraction from his abilities. at the end of the duration, all hits. penalities, and stun rounds take effect normally.

spell name:
MOUNTAIN HEART 2 * S
list name:
adrenal focus
level:
15
realm:
mentalism
type:
nightblade base
spell class:
d*s
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: for the duration of the spell, the caster may ignore the effects of any two wounds which either only causes him additional hits, stun, stunned / unabled to parry, or a percentage subtraction from his abilities. at the end of the duration, all hits. penalities, and stun rounds take effect normally.

spell name:
MOUNTAIN HEART 3 S
list name:
adrenal focus
level:
25
realm:
mentalism
type:
nightblade base
spell class:
d*s
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: for the duration of the spell, the caster may ignore the effects of any three wounds which either only causes him additional hits, stun, stunned / unabled to parry, or a percentage subtraction from his abilities. at the end of the duration, all hits. penalities, and stun rounds take effect normally.

spell name:
MOUNTED COMBAT I
list name:
Horseman's Way
level:
6
realm:
Mentalism
type:
beastmaster base
spell class:
M
duration:
1 round / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows caster, when he fights from horseback, to make his mount attack at the same time with no modifications.

spell name:
MOUNTED COMBAT II
list name:
Horseman's Way
level:
10
realm:
Mentalism
type:
beastmaster base
spell class:
M
duration:
1 round / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows caster, when he fights from horseback, to make his mount attack at the same time with a +15 modification.

spell name:
MOUNTED COMBAT III
list name:
Horseman's Way
level:
15
realm:
Mentalism
type:
beastmaster base
spell class:
M
duration:
1 round / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows caster, when he fights from horseback, to make his mount attack at the same time with a +30 modification.

spell name:
MOUNTED COMBAT TRUE
list name:
Horseman's Way
level:
25
realm:
Mentalism
type:
beastmaster base
spell class:
M
duration:
1 round / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows caster, when he fights from horseback, to make his mount attack at the same time with a +50 modification.

spell name:
MOVE
list name:
Arcane Gate
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell allows the caster to move the gate in any direction desired. Distance that gate may be moved is equal to; 10' per level of the caster. The movement speed is equal to 100' travelled per round maximum. This spell does not change the destination of the gate.

spell name:
MOVE
list name:
Pack Law
level:
17
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to move large loads (up to 250 lbs/lvl) short distances (up to 1' per level per round with no acceleration).

spell name:
MOVE EARTH/ROCK 
list name:
Mining Law
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to manipulate great amounts of loosened earth and rock easily. Caster may move up to 100 cu'/lvl of earth and/or rock about. Caster controls movement of material via mental commands but may not move material further than 10'/lvl away from him.

spell name:
MOVE WAVE
list name:
Magnetic Ways
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster can control the movement of one magnetic wave. This will allow the caster to throw a magnetic 'bolt' (resolved on the Lightning bolt table but instead of using normal lightning criticals use them in this order Impact, Heat, and Electricity).

spell name:
MOVEMENT
list name:
Combat Reflexes
level:
17
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perform an entire round's movement during one action slot. Movement rate and direction must be specified before round commences. Exhaustion points are spent as normal so it is possible for the caster to easily become exhausted through the use of this spell. If caster does become exhausted, then normal exhaustion rules apply (-100 to all activities until rested).

spell name:
MOVEMENT MASTERY *
list name:
movement enhancement
level:
50
realm:
essence
type:
warrior mage base
spell class:
fu*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use any spell on this list once per round for the duration of the spell.

spell name:
MOVEMENT MASTERY *
list name:
movement enhancement
level:
50
realm:
essence
type:
beastmaster base
spell class:
fu*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use any spell on this list once per round for the duration of the spell.

spell name:
MOVING BLINK
list name:
Teleportation
level:
13
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can 'blink' out of normal spacetime for up to a number of rounds equal to his level. Caster may have full normal movement while 'blinked' and may change facing, caster returns to normal space-time in relation to his movements while out. If the caster returns to the normal space-time within something, this Psion will prevent reentry into normal space-time, and the caster must try again. If the caster fails to move to a clear reentry space by the time the Psion duration ends, he will be deposited at the point of his entry into the 'blink'. Caster may vary the length of time spent 'blinked' at any time during the duration of this Psion. Caster has no perception of events during his absence, and in fact has no sense of time passage.

spell name:
MOVING EYE
list name:
Mind's Eye
level:
9
realm:
Psion
type:
closed psion
spell class:
P
duration:
concentration
range:
3 m
area of effect:
self
sourcebook:
spell user's companion
description: Caster may choose a point up to 3 meters away and he will have a field of vision from that point; he can rotate the view and move its observation point up to 3 meters away from original casting target point.

spell name:
MOVING GRIP 2
list name:
mind's grip
level:
10
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Caster can hold a weapon or manipulate an object with his ranged "grip."" For the purposes of this spell. treat the ""grip"" to be as strong as the caster's normal grip, and can use half of his Agility bonus, OBs. and other skills. Fur example, the caster could ""grip"" a weapon 10' away and attack with it using half of his normal OB with that weapon. Also useful for pulling levers. untying ropes, etc."

spell name:
MOVING GRIP 5
list name:
mind's grip
level:
17
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
25'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Caster can hold a weapon or manipulate an object with his ranged "grip."" For the purposes of this spell. treat the ""grip"" to be as strong as the caster's normal grip, and can use half of his Agility bonus, OBs. and other skills. Fur example, the caster could ""grip"" a weapon 25' away and attack with it using half of his normal OB with that weapon. Also useful for pulling levers. untying ropes, etc."

spell name:
MOVING GRIP TRUE
list name:
mind's grip
level:
30
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Caster can hold a weapon or manipulate an object with his ranged "grip."" For the purposes of this spell. treat the ""grip"" to be as strong as the caster's normal grip, and can use all of his Agility bonus, OBs. and other skills. Fur example, the caster could ""grip"" a weapon 25' away and attack with it using half of his normal OB with that weapon. Also useful for pulling levers. untying ropes, etc."

spell name:
MOVING STRIKE
list name:
Martial Mastery
level:
15
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster attacks using a running start or a distance jumped (either through a spell or from a height). Caster must make a moving maneuver with success indicating he may attempt an attack immediately upon ending the maneuver. Caster gains +2 per 5 foot travelled in an accelerating running attack (never more than +100) and +5 per 5 foot travelled in a leaping maneuver, to his attack roll. The caster must use no spell or item to lessen the severity of his fall in case he misses his maneuver roll, e.g., for the moving strike to be successful, the caster must attack headlong. The leaping attack need not be spell- powered it may be any leaping maneuver such as from a chandelier, balcony, cliff side, etc. Note: after the leaping attack the caster must take full normal fall damage from the fall, e.g., the caster leaps off of a 50' cliff, makes his maneuver roll, successfully attacks, then is subjected to the results of a 50' fall.

spell name:
MUD WALK
list name:
Farming Law
level:
16
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to walk upon mud as if it were dry land. Mud will not adhere to caster.

spell name:
MUD/EARTH
list name:
earth law
level:
14
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: changes 100 cu' of mud to packed earth; change is gradual and takes 3 rounds.

spell name:
MULIT - CIRCLE 3
list name:
circles of protection
level:
10
realm:
essence
type:
conjuror base
spell class:
u
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to place three circles around each other, thereby combining their effects without negating one another. if this spell is not used, where two or more circles of any type intersect or overlap in physical location of effect, both will be cancelled, with a feedback result of 1/4 remaining hit points from each circle back upon their caster(s).

spell name:
MULTI - CIRCLE 2
list name:
circles of protection
level:
5
realm:
essence
type:
conjuror base
spell class:
u
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to place two circles around each other, thereby combining their effects without negating one another. if this spell is not used, where two or more circles of any type intersect or overlap in physical location of effect, both will be cancelled, with a feedback result of 1/4 remaining hit points from each circle back upon their caster(s).

spell name:
MULTI - CIRCLE 2
list name:
circle mastery
level:
5
realm:
essence
type:
runemaster base
spell class:
u
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to place two circles around each other, thereby combining their effects without negating one another. if this spell is not used, where two or more circles of any type intersect or overlap in physical location of effect, both will be cancelled, with a feedback result of 1/4 remaining hit points from each circle back upon their caster(s).

spell name:
MULTI - CIRCLE 3
list name:
circle mastery
level:
20
realm:
essence
type:
runemaster base
spell class:
u
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to place three circles around each other, thereby combining their effects without negating one another. if this spell is not used, where two or more circles of any type intersect or overlap in physical location of effect, both will be cancelled, with a feedback result of 1/4 remaining hit points from each circle back upon their caster(s).

spell name:
MULTI - CIRCLE 4
list name:
circles of protection
level:
15
realm:
essence
type:
conjuror base
spell class:
u
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to place four circles around each other, thereby combining their effects without negating one another. if this spell is not used, where two or more circles of any type intersect or overlap in physical location of effect, both will be cancelled, with a feedback result of 1/4 remaining hit points from each circle back upon their caster(s).

spell name:
MULTI - CIRCLE 5
list name:
circles of protection
level:
25
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to place five circles around each other, thereby combining their effects without negating one another. if this spell is not used, where two or more circles of any type intersect or overlap in physical location of effect, both will be cancelled, with a feedback result of 1/4 remaining hit points from each circle back upon their caster(s).

spell name:
MULTI - CIRCLE TRUE
list name:
circles of protection
level:
50
realm:
essence
type:
conjuror base
spell class:
u
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to place 1 circle per level around each other, thereby combining their effects without negating one another. if this spell is not used, where two or more circles of any type intersect or overlap in physical location of effect, both will be cancelled, with a feedback result of 1/4 remaining hit points from each circle back upon their caster(s).

spell name:
MULTI FOCI
list name:
Ritual Mastery
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster ties Foci to certain elements of his personality or psyche so the Foci will only work for he alone and/or up to 1 other target per level.

spell name:
MULTI-BURN 1
list name:
candle magic
level:
6
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
until used
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows caster to make a multi-spell candle. the candle can have a number of first level spells imbedded equal to the caster's level. each spell is triggered one at a time as the candle burns down.

spell name:
MULTI-BURN 10
list name:
candle magic
level:
35
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
until used
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows caster to make a multi-spell candle. the candle can have a number of first to eight level spells imbedded equal to the caster's level. each spell is triggered one at a time as the candle burns down.

spell name:
MULTI-BURN 3
list name:
candle magic
level:
10
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
until used
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows caster to make a multi-spell candle. the candle can have a number of first to third level spells imbedded equal to the caster's level. each spell is triggered one at a time as the candle burns down.

spell name:
MULTI-BURN 5
list name:
candle magic
level:
14
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
until used
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows caster to make a multi-spell candle. the candle can have a number of first to fifth level spells imbedded equal to the caster's level. each spell is triggered one at a time as the candle burns down.

spell name:
MULTI-BURN 6
list name:
candle magic
level:
16
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
until used
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows caster to make a multi-spell candle. the candle can have a number of first to six level spells imbedded equal to the caster's level. each spell is triggered one at a time as the candle burns down.

spell name:
MULTI-BURN 7
list name:
candle magic
level:
18
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
until used
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows caster to make a multi-spell candle. the candle can have a number of first to seventh level spells imbedded equal to the caster's level. each spell is triggered one at a time as the candle burns down.

spell name:
MULTI-BURN 8
list name:
candle magic
level:
20
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
until used
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows caster to make a multi-spell candle. the candle can have a number of first to eight level spells imbedded equal to the caster's level. each spell is triggered one at a time as the candle burns down.

spell name:
MULTI-BURN TRUE
list name:
candle magic
level:
50
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
until used
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows caster to make a multi-spell candle. the candle can have a number of spells (any level) imbedded equal to the caster's level. each spell is triggered one at a time as the candle burns down.

spell name:
MULTI-GLYPH 2
list name:
glyph law
level:
11
realm:
essence
type:
runemaster base
spell class:
f
duration:
varies
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" two glyphs simultaneously with the casting time of the highest level glyph. basicaly a glyph ""phrase""."

spell name:
MULTI-GLYPH 3
list name:
glyph law
level:
17
realm:
essence
type:
runemaster base
spell class:
f
duration:
varies
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" three glyphs simultaneously with the casting time of the highest level glyph. basicaly a glyph ""phrase""."

spell name:
MULTI-GLYPH 5
list name:
glyph law
level:
40
realm:
essence
type:
runemaster base
spell class:
f
duration:
varies
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows caster to "trace"" five glyphs simultaneously with the casting time of the highest level glyph. basicaly a glyph ""phrase""."

spell name:
MULTI-JOIN
list name:
Assimilation Mastery
level:
5
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Caster is able to use up to 1 target per level as extra storage slots for the Intangible Storage spell. Caster is able to store the actual abilities of a drained item, e.g., the magical power or ability itself within the target. This spell will allow caster to store one specific ability per casting, e.g., flying ability, +5 bonus, returning ability, etc. Targets have one storage 'slot' per level of experience. These stored abilities are vulnerable to dispel, anti-magic effects, etc. as if they were the actual item that the selected ability was drained from. In order for the caster to gain access to the 'stored' powers, the target must be within 10'/lvl of the caster. The caster may have 1 target per level as extra storage. Targets may not “intangible store” any powers of their own.

spell name:
MULTI-PERCEPTION
list name:
Perception's Master
level:
20
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
concentration
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may choose a target (who fails a RR) and perceive (with one sense) from their perceptual systems. Caster perceives along with the target.

spell name:
MULTI-POLES
list name:
Magnetic Ways
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster causes an item to develop more (or less) than two magnetic poles. This may have peculiar effects on the item or it's interaction with normal items. The 'adjusted' poles of the item will obey normal laws regarding magnetism, accordingly positive will attract negative and repel other positive poles, etc.

spell name:
MULTI-SUMMONING II
list name:
Serpent Law
level:
7
realm:
Channeling
type:
closed channeling
spell class:
FM
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 7
description: Caster's next Snake Summoning spell will create 2 snakes instead of 1.

spell name:
MULTI-SUMMONING III
list name:
Serpent Law
level:
13
realm:
Channeling
type:
closed channeling
spell class:
FM
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 7
description: Caster's next Snake Summoning spell will create 3 snakes instead of 1.

spell name:
MULTI-SUMMONING TRUE
list name:
Serpent Law
level:
20
realm:
Channeling
type:
closed channeling
spell class:
FM
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 7
description: Caster's next Snake Summoning spell will create 1 snake per two levels of the caster (round up) instead of 1.

spell name:
MULTI-TENACLES *
list name:
foul changes 2
level:
17
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Black tentacles grow from the caster's sides. The number being the caster's level divided by four. Each tentacle is 10' long and can he used to make a Large Grapple attack (OB equal to +20 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). Each tentacle has a Strength of 100.

spell name:
MULTI-USER COMPLEX
list name:
spell coordination
level:
16
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: this spell affects the next comples spell 2 that the caster casts, allowing other spell useres to caster the spells to be combined. that is, the caster could cast this spell, then he would cast a bomplex spell, then a second spell user would cast one ot the spells to be combined, and a third spell user would cast the other spell to be combined (the 2nd and 3rd spell user could be the same or one of them cold be the caster of this spell). all participants must in physical contact and must be willing to cooperate. the casters may not exceed the level of the caster of this spell times the number of spells combined.

spell name:
MULTIARMOR
list name:
element's master
level:
25
realm:
essence/channeling/mentalism
type:
special list
spell class:
d
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: While this spell is in effect, the caster takes only 1/2 damage from his 'coupled' element(s), and all criticals delivered from them are reduced one degree in severity.

spell name:
MULTIBALL
list name:
element's master
level:
16
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: If caster is Multicoupled, he can shoot one ball of multiple elemental forces (dependent on which planes he is coupled to). Attack is resolved on the Fireball table, delivering criticals appropriate to the planes the caster is 'coupled' to. (Example: Caster is coupled to the planes of light and fire; the attack delivers heat and Electrical criticals of equal severity).

spell name:
MULTIBOLT
list name:
element's master
level:
15
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: If caster is Multicoupled, he can shoot one bolt of multiple elemental forces (dependent on which planes he is coupled to). Attack is resolved on the Fire Bolt table, delivering criticals appropriate to the planes the caster is ' coupled' to. Example: Caster is coupled to the planes of light and fire; the attack delivers heat and Electrical criticals of equal severity.

spell name:
MULTICANCEL
list name:
element's master
level:
17
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
20' radius
sourcebook:
rolemaster companion 5
description: Caster brings into being a sphere in which elemental energy from his 'coupled' plane(s) cannot function if they fail a RR modified by -20.

spell name:
MULTICOUPLE
list name:
element's master
level:
14
realm:
essence/channeling/mentalism
type:
special list
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster attunes himself to the Elemental Planes (air, earth, fire, ice, light, dark, and water) for the purpose of casting spells from this list. The effects produced by the following spells are dependent on which plane the caster is coupled to. Only one Planar Couple may be active on the caster at any one time. The caster may be 'coupled' to one plane per five levels. This spell must be cast before any of the Multi- spells can be utilized.

spell name:
MULTICOUPLE TRUE
list name:
element's master
level:
20
realm:
essence/channeling/mentalism
type:
special list
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster attunes himself to one of the Elemental Planes (air, earth, fire, ice, light, dark, and water) as well as the positive, negative, plasma and nether planes for the purpose of casting spells from this list. The effects produced by the other Element's Master spells are dependent on which plane the caster is coupled to. The caster may be 'coupled' to one plane per five levels. Note: The caster can access any elemental planes (such as plasma and nether) through this spell.

spell name:
MULTIJACKET
list name:
element's master
level:
30
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
1 round / level
range:
self
area of effect:
5' radius
sourcebook:
rolemaster companion 5
description: Caster's body immolates with elemental force(s). Anyone within 5' suffers an 'A' critical appropriate to the plane(s) the caster is coupled to. Anyone in physical contact suffers a 'C' critical. Physical attacks to the caster also deliver an 'A' critical. All items on the caster's person are, like the caster, immune to the effects of his chosen element while this spell is in effect. However, any material he touches or comes in contact with may be damaged by the exposure.

spell name:
MULTIPLE CHARMS 2
list name:
charmcraft
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: When this spell is cast on an item's matrix after the required number of weeks of using the Anchor spell but before Charm has been cast, the matrix gains the ability to hold two Charms instead of one. The matrix must have the level capacity to hold the sum of the highest level Charm spell plus one-half the level of each additional Charm spell to be placed on the item.

spell name:
MULTIPLE CHARMS 4
list name:
charmcraft
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: When this spell is cast on an item's matrix after the required number of weeks of using the Anchor spell but before Charm has been cast, the matrix gains the ability to hold four Charms instead of one. The matrix must have the level capacity to hold the sum of the highest level Charm spell plus one-half the level of each additional Charm spell to be placed on the item.

spell name:
MULTIPLE CONVEYANCE
list name:
conveyance
level:
50
realm:
mentalism
type:
seer base
spell class:
uf
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster's psyche leaves his body (which is inactive) and may travel at 10 miles /minute though solid matter and air alike and he may also travel to the astral and ethereal planes. Caster's 'psyche' will receive normal sensory information, but cannot cast spells or affect anything around him. All perception rolls to notice the hazy, shimmering form ofthe caster's psyche are at -75. If the caster overstays the duration, he must make a RR (at -75) or die (attack level equals number of rounds overstayed). Caster may bring the psyche of one other willing target along with him for ever five levels.

spell name:
MULTIPLE DOSE
list name:
potion magic
level:
30
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a potion "n"" spell to be used to create multiple doses. for example, a potion 5 could be used to create 5 doses of a 1st level spell, or 1 dose of a 3rd level spell and 1 does of a 2nd level spell, etc."

spell name:
MULTIPLE DOSES
list name:
liquid-gas skills
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to use a potion # spell to be used to create multiple doses. for example, a potion 5 could be used to create five doses of a 1st level spell, or 1 dose of a 2nd and 1 dose of a 3rd, or 2 doses of a 2nd lvl spell and 1 dose of a 1st or etc.

spell name:
MULTIPLE FORMATION
list name:
Matter Manipulation
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
15 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form multiple non-magical creatures and give them simple commands for the duration of the spell. The creatures will be identical in structure to the creatures they were made to resemble. The intelligence of the creatures may not exceed “little.” The creatures will possess all abilities innate to the created creatures. The duration of this spell begins after the creatures have been formed. After the task is completed, the creatures will revert to protoplasm. The size of the creatures depends on the amount of proto-plasm available for use. The caster may form half his level in cubic feet of protoplasm per round. The number of creatures created is equal to 1 creature per level of the caster or less. All creatures are formed simultaneous of each other and may be made to resemble different creatures.

spell name:
MULTIPLE FORMATION II
list name:
Matter Manipulation
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
20 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form multiple magical creatures and give them simple commands for the duration of the spell. The creatures will be identical in structure to the creatures they were made to resemble. The intelligence of the creatures may not exceed “mediocre.” The creatures will possess all abilities innate to the created creatures except spell casting. The duration of this spell begins after the creatures have been formed. After the task is completed the creatures and protoplasm will vanish. The size of the creatures depends on the amount of proto-plasm available for use. The caster may form half his level in cubic feet of protoplasm per round. The number of creatures created is equal to 1 creature per level of the caster or less. All creatures are formed simultaneous of each other and may be made to resemble different creatures.

spell name:
MULTIPLE FORMATION III
list name:
Matter Manipulation
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
30 minutes / level
range:
10'/lvl
area of effect:
proto-plasm
sourcebook:
spell user's companion
description: With this spell a caster may form multiple magical and/or non-magical creatures and give them general commands for the duration of the spell. The creatures will be identical in structure to the creatures they were made to resemble. The intelligence of the creatures may not exceed “mediocre”. The creatures will possess all abilities innate to the created creatures except spell casting. The duration of this spell begins after the creatures have been formed. After the task is completed the creatures and protoplasm will vanish. The size of the creatures depends on the amount of proto-plasm available for use. The caster may form half his level in cubic feet of protoplasm per round. The number of creatures created is equal to one creature per level of the caster or less. All creatures are formed simultaneous of each other and may be made to resemble different creatures.

spell name:
MULTIPLE MIND
list name:
Mind's Refuge
level:
3
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates up to 1 additional 'pseudo' mind per 3 levels of caster. These minds are useful to divert mental attacks from the caster. As the caster's mind is subjected to attack, the GM should randomly determine which of the minds is attacked, the real one or the pseudo minds. As the pseudo minds are attacked, they are destroyed (one less to divert the attacker).

spell name:
MULTIPLE ROPES II
list name:
Magical Ropes
level:
6
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
varies
range:
varies
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: The next Rope spell cast from this list will affect two ropes.

spell name:
MULTIPLE ROPES III
list name:
Magical Ropes
level:
11
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
varies
range:
varies
area of effect:
3 ropes
sourcebook:
rolemaster companion 7
description: The next Rope spell cast from this list will affect three ropes.

spell name:
MULTIPLE ROPES TRUE
list name:
Magical Ropes
level:
30
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
varies
range:
varies
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: The next Rope spell cast from this list will affect 1 rope/lvl.

spell name:
MULTIPLE ROPES V
list name:
Magical Ropes
level:
16
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
varies
range:
varies
area of effect:
5 ropes
sourcebook:
rolemaster companion 7
description: The next Rope spell cast from this list will affect five ropes.

spell name:
MULTIPLE SPELL
list name:
spell coordination
level:
15
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: within the duration of this spell, the caster's next elemental attack spell will fire (attack) twice in the same round at the same area or target. separate spell attack rolls must be made for each attack. pp's must be expended for each attack plus the 15 pp's for this spell. if the caster uses a directed spell bonus it must be divided anyway the caster wishes between the two attacks.

spell name:
MULTIPLE SPELL TRUE
list name:
spell coordination
level:
30
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: within the duration of this spell, the caster's next elemental attack spell will fire (attack) three times in the same round at the same area or target. separate spell attack rolls must be made for each attack. pp's must be expended for each attack plus the 15 pp's for this spell. if the caster uses a directed spell bonus it must be divided anyway the caster wishes between the three attacks.

spell name:
MULTIPLE SPLIT
list name:
Escaping Ways
level:
13
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Creates multiple images (up to 1 per 4 levels) of the caster (visually identical in every way) that move as he directs. These images are insubstantial and when struck a physical blow, are destroyed.

spell name:
MULTIPLE STRIKE 2
list name:
noble weapons
level:
5
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: allows the weapon two attacks each round; but the ob for each attack is decreased by 40% of the ob or by 30 (which ever is less).

spell name:
MULTIPLE STRIKE 3
list name:
noble weapons
level:
9
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: allows the weapon three attacks each round; but the ob for each attack is decreased by 50% of the ob or by 40 (which ever is less).

spell name:
MULTIPLE STRIKE 4
list name:
noble weapons
level:
14
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: allows the weapon four attacks each round; but the ob for each attack is decreased by 60% of the ob or by 50 (which ever is less).

spell name:
MULTIPLE STRIKE TRUE
list name:
noble weapons
level:
19
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: allows the weapon five attacks each round; but the ob for each attack is decreased by 70% of the ob or by 60 (which ever is less).

spell name:
MULTIPLE TARGET II
list name:
Spell Enhancement II
level:
10
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Changes a one target spell into a two target spell. This spell does not work with elemental attack spells.

spell name:
MULTIPLE TARGET III
list name:
Spell Enhancement II
level:
15
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Changes a one target spell into a three target spell. This spell does not work with elemental attack spells.

spell name:
MULTIPLE TARGET IV
list name:
Spell Enhancement II
level:
20
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Changes a one target spell into a four target spell. This spell does not work with elemental attack spells.

spell name:
MULTIPLIER
list name:
Power Mastery
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a x2 magical multiplier which will work in addition to any other that the caster has in operation, i.e, a caster who has a x3 multiplier and casts this spell will, for the duration, have a x4 multiplier, etc.

spell name:
MULTIWALL
list name:
element's master
level:
18
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Caster creates a wall of multiple elemental forces. The wall delivers' A' severity criticals appropriate to the caster's 'coupled' elements. The severity of the criticals delivered can be raised by one degree for each additional 18 PP the caster expends casting this spell.

spell name:
MULTIWORD 2 POWER WORD *
list name:
words of power
level:
15
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows caster to use two words of power in one round. minimum power point expenditure is 15 points + (lvl of the orther spell, or the combined cost of both spells; whichever is higher). no esf is required unless one or both spells are of a highter level then the caster.

spell name:
MULTIWORD 3 POWER WORD *
list name:
words of power
level:
20
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows caster to use three words of power in one round. minimum power point expenditure is 20 points + (lvl of the orther spell, or the combined cost of both spells; whichever is higher). no esf is required unless one or both spells are of a highter level then the caster.

spell name:
MUSCLE / TENDON LORE
list name:
muscle mastery
level:
2
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster acquires a complete understanding of any muscle and or tendon damage, including the tools and methods required for healing; caster does not receive the skill or power to perform the cure.

spell name:
MUSCLE / TENDON REPAIR C
list name:
body renewal
level:
7
realm:
essence
type:
monk base
spell class:
h
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair cut or broken muscles or tendons.

spell name:
MUSCLE / TENDON REPAIR C *
list name:
self healing
level:
8
realm:
mentalism
type:
open mentalism
spell class:
h*
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair cut or broken muscles or tendons.

spell name:
MUSCLE / TENDON REPAIR TRUE C
list name:
body renewal
level:
15
realm:
essence
type:
monk base
spell class:
h
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: concentrating with this spell for two hours will repair a broken or cut muscle or tendon.

spell name:
MUSCLE CONTROL
list name:
Body Mastery
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains full control of any one muscle, e.g., diaphragm (great for getting rid of hiccups), sphincter (great in stressful situations), etc.

spell name:
MUSCLE DEATH
list name:
flesh destruction
level:
13
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's muscles (random) will wither and die. target loses 5% of the use of the muscle per day; when the total reaches 100%, the muscle falls off. can be cured through circulation and nerve repair spells up to 80% point, then it must be regenerated. excludes major organs, e.g., not the heart.

spell name:
MUSCLE LORE
list name:
muscle law
level:
1
realm:
channeling
type:
closed channeling
spell class:
h
duration:
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster acquires a complete understanding of any muscle damage, including the tools and methods required for healing; caster does not receive the skill or power to perform the cure.

spell name:
MUSCLE REGENERATION
list name:
muscle mastery
level:
14
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate one muscle; regrowth takes one to ten days, depending on the exent of loss.

spell name:
MUSCLE REGENERATION
list name:
muscle law
level:
20
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate one muscle; regrowth takes one to ten hours, depending on the exent of loss.

spell name:
MUSCLE REGENERATION S
list name:
muscle ways
level:
12
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate one muscle; regrowth takes one to ten hours, depending on the exent of loss.

spell name:
MUSCLE REGENERATION TRUE
list name:
muscle mastery
level:
25
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate one muscle; regrowth takes ten minutes.

spell name:
MUSCLE REPAIR 1
list name:
muscle mastery
level:
3
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged muscle; recovery time is one day per muscle repaired.

spell name:
MUSCLE REPAIR 1
list name:
muscle law
level:
4
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged muscle; recovery time is one hour.

spell name:
MUSCLE REPAIR 3
list name:
muscle mastery
level:
6
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
3 muscles
sourcebook:
spell law
description: allows caster to repair (not replace) three damaged muscles; recovery time is one day per muscle repaired.

spell name:
MUSCLE REPAIR 3
list name:
muscle law
level:
9
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
3 muscles
sourcebook:
spell law
description: allows caster to repair (not replace) three damaged muscles; recovery time is one hour.

spell name:
MUSCLE REPAIR 3 S
list name:
muscle ways
level:
4
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
3 muscles
sourcebook:
spell law
description: allows caster to repair (not replace) three damaged muscles; recovery time is 1 to 10 hours.

spell name:
MUSCLE REPAIR S
list name:
muscle ways
level:
2
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged muscle; recovery time is 1 to 10 hours.

spell name:
MUSCLE REPAIR TRUE
list name:
muscle mastery
level:
8
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged muscle; recovery time instaneous. the operation takes one minute.

spell name:
MUSCLE REPAIR TRUE C
list name:
muscle law
level:
13
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged muscle; recovery time is instaneous and requires a one minute "operation"" (concentration by caster)."

spell name:
MUSCLE REPAIR TRUE S
list name:
muscle ways
level:
8
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged muscle; recovery time is instaneous.

spell name:
MUSCLE TRANSPLANT
list name:
muscle mastery
level:
12
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to transplant a healthy muscle; 1 hour operation; recovery time: 1 to 10 days; chance of rejection is 10% if same race; 50% if other humanoid.

spell name:
MUSCLE/TENDON
list name:
Arcane Healing
level:
14
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may repair any 1 damaged muscle or tendon of target. Caster must concentrate for one minute to complete the repair. Recovery is instantaneous.

spell name:
MUSIC *
list name:
fascination dances
level:
12
realm:
channeling
type:
dervish base
spell class:
f*
duration:
varies
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to cause full music belonging to dance to manifest, accompanying the dance. the sound will carry throughout the area of effect.

spell name:
MUTIPLE CHARMS 3
list name:
charmcraft
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: When this spell is cast on an item's matrix after the required number of weeks of using the Anchor spell but before Charm has been cast, the matrix gains the ability to hold three Charms instead of one. The matrix must have the level capacity to hold the sum of the highest level Charm spell plus one-half the level of each additional Charm spell to be placed on the item.

spell name:
MYSTIC ARMOR
list name:
Mystic Armor
level:
45
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: This will make plate armor immune to armor-cutting weapons and adds +10 to the DB of the wearer of the armor or increase the AT of a suit of chain (ATs 13-16) by 4. Any critical strikes made against this armor are reduced by two degrees of severity. This spell has no effect if the caster takes crits from the Large or Super-Large critical tables (including Slaying).

spell name:
MYSTIC CARRIAGE
list name:
Essence Wing
level:
17
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
100 lbs/lvl
sourcebook:
rolemaster companion 7
description: Caster can cause one object up to 100 pounds per level to fly at a rate of 75' per round. Any number of people who could normally fit in the object may ride (e.g., a wagon or a small boat could be made to fly).

spell name:
MYSTIC CHAIN
list name:
Mystic Armor
level:
13
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: This will increase the AT of a suit of chain (ATs 13-16) by 4. Any critical strikes made against this armor are reduced by degree of severity.

spell name:
MYSTIC PLATE
list name:
Mystic Armor
level:
17
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: This will make plate armor immune to armor-cutting weapons and adds +10 to the DB of the wearer of the armor. Any critical strikes made against this armor are reduced by one level.

spell name:
MYSTICAL ARMOR
list name:
noble armor
level:
30
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of soft leather armors (at 5 - 8) by +12 in armor type (i.e., at 5 would be at 17, at 8 would be at 20). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities. all criticals made against this armor are reduced two levels in severity. this spell has no affect if the caster uses the large or super-large critical tables.

spell name:
MYSTICAL ARMOR TRUE
list name:
noble armor
level:
50
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of soft leather armors (at 5 - 8) by +12 in armor type (i.e., at 5 would be at 17, at 8 would be at 20). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities. all criticals made against this armor are reduced three levels in severity. this spell has no affect if the caster uses the large or super-large critical tables.

spell name:
MYSTICAL BANDS
list name:
force law
level:
10
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target is wrapped in bands of force. Any attempt to escape is resolved as a spell attack with the chains serving as the attacker ( -20 RR). If the target makes his RR, he escapes. If the RR is failed, he suffers one Impact critical of a severity determined by the amount of failure: 1-10 =A, 11-20 = B, 21-30 = C, 31-40 = D, 41+ =E. If the attempt to escape is made utilizing magic, and the target fails this RR, he will suffer three separate criticals (Impact, Electrical, and Heat) with their severities determined as above.

spell name:
MYSTICAL BOND
list name:
Magical Ropes
level:
3
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: The caster chooses one end of the rope. This end will remain where it is as if it had been fixed there. This Mystical Bond will be able to support 50 pounds per level of caster (the rope can break, but the Bond will remain).

spell name:
MYSTICAL BOND II
list name:
Magical Ropes
level:
9
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
10 minutes / level
range:
20'/lvl
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: The caster chooses one end of the rope. This end will remain where it is as if it had been fixed there. This Mystical Bond will be able to support 100 pounds per level of caster and the rope's strength is doubled (the rope can break, but the Bond will remain).

spell name:
MYSTICAL CAGE
list name:
force law
level:
20
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
5' / level
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: The caster creates a field of energy shaped like a barred cage 1'/lvl in diameter and 1'/lvl high. Any being caught within may try to force his way out. The attempt is resolved as Mystical Bands (above) except if the RR is failed. the target receives two criticals (electrical and impact). If a magical item (shield, sword, etc.) is used to escape, the attempt is made at the level of the item. If the attempt to escape is made utilizing magic and the target fails his RR he will suffer three separate criticals (impact. heat. and electrical) with their severities determined by the amount of failure: 1-10 =A, 11-20 = B, 21-30 = C, 31-40 = D, 41+ =E.

spell name:
MYSTICAL CAGE
list name:
barrier law
level:
19
realm:
essence/channeling/mentalism
type:
open channeling
spell class:
f
duration:
1 hour / level
range:
2'/lvl
area of effect:
1'/lvl diameter
sourcebook:
rolemaster companion 1
description: the caster creates a field of energy shaped like a barred cage 1'/lvl in diameter and 1'/lvl high. any being caught within may try to force his way out. however, the attempt is resolved as a spell attack with the mystical cage acting as the attacker (-20 rr mod) and the level of the attack being that of the caster. if the being fails his rr he receives 2 criticals (electrical and impact) with their severity calculated from the amount failed: l-10 = a, 11-20 = b, 21-30 = c, 31-40 = d, and 41 + = e. the attempt may be made using a magical item (sword, shield, armor, etc) to escape. in this case the attempt will be made at the level of the item. if any being attempts to enter or leave the cage by use of magic (e.g., leaving, long door, passing, etc.) a similar spell attack is made by the cage with three criticals being delivered if the rr is failed.

spell name:
MYSTICAL CHAIN
list name:
noble armor
level:
17
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of chain armors (at 13 - 16) by +4 in armor type or leather armors (at 5 - 12) by +8 in armor type (i.e., at 5 would be at 13, at 16 would be at 20). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities. all criticals made against this armor are reduced one level in severity.

spell name:
MYSTICAL CHAINS
list name:
barrier law
level:
12
realm:
essence/channeling/mentalism
type:
open channeling
spell class:
f
duration:
1 hour / level
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the target is wrapped in chains of energy. any attempt to escape is usually resolved as a spell attack with the chains serving as the attacker (-20 rr).if the target makes this rr, he escapes. if the target fails this rr, he will suffer one impact critical of a severity to be determined by the amount of failure: l-10 = a, 11-20 = b, 21-30 = c; 31-40 = d, 41 + = e. if the attempt to escape is made utitilizing magic (especially any transport or movement type spells) and the target fails this rr, he will suffer three separate criticals (impact, electrical, & heat) with their severities determined as above.

spell name:
MYSTICAL CLOTH
list name:
noble armor
level:
11
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of at 1 or at 2 by +4 in armor type (i.e., at 1 would be at 5, at 2 would be at 6). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities. the critical is lowered by one level of severity (i.e., "e"" crit = ""d"" crit, ""d"" = ""c"" crit, etc. ""a"" crits are ignored)."

spell name:
MYSTICAL LEATHER
list name:
noble armor
level:
14
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of leather armors at 5 - 12) by +4 in armor type or cloth armors (at 1 - 2) by +8 in armor type (i.e., at 1 would be at 9, at 11 would be at 15). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities. all criticals made against this armor are reduced one level in severity.

spell name:
MYSTICAL PLATE
list name:
noble armor
level:
20
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
cloth
sourcebook:
rolemaster companion 3
description: allows the caster to increase the armor protection of soft leather armors (at 5 - 8) by +12 in armor type (i.e., at 5 would be at 17, at 8 would be at 20). armor/clothing so enchanted is treated as if it were the lower at for determination of armor penalities. all criticals made against this armor are reduced one level in severity.

spell name:
NARCOLEPSY 1
list name:
chill of night
level:
14
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target contracts narcolepsy. He has a 25% chance to suddenly fall asleep in any stressful or threatening situation.

spell name:
NARCOLEPSY 2
list name:
chill of night
level:
25
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target contracts narcolepsy. He has a 50% chance to suddenly fall asleep in any stressful or threatening situation.

spell name:
NARCOLEPSY TRUE
list name:
chill of night
level:
40
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target contracts narcolepsy. He has a 95% chance to suddenly fall asleep in any stressful or threatening situation.

spell name:
NASAL REPAIR
list name:
organ law
level:
3
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any nose damage short of complete nose loss; requires 1-60 minutes depending on damage.

spell name:
NASAL REPAIR S
list name:
organ ways
level:
1
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to repair any nose damage short of complete nose loss.

spell name:
NATURE MASTERY
list name:
nature summons
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows caster to use any lower level spells from this list: 1/round, 95% chance of success, and a waiting period of only 1 hour.

spell name:
NATURE SPEECH
list name:
linguistics
level:
17
realm:
essence/channeling
type:
magus base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: caster can communicate and/or fisualize the thoughts and emotions of any one animal, plant, stone, or dead organic object.

spell name:
NATURE'S AWARENESS (1 MILE R)
list name:
nature's way
level:
50
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
1 mile
area of effect:
100' r
sourcebook:
spell law
description: allows caster to visualize and sense activity in a known fixed area (100' r).

spell name:
NATURE'S AWARENESS (10' R)
list name:
nature's way
level:
10
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows caster to monitor animate activity in the area (e.g., he will be aware of movements, subtle and overt); caster cannot move while concentrating.

spell name:
NATURE'S AWARENESS (100' R) C
list name:
nature's lore
level:
2
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows caster to monitor animate activity in the area (e.g., he will be aware of movements, subtle and overt); caster cannot move while concentrating.

spell name:
NATURE'S AWARENESS (100' R) C
list name:
nature's law
level:
10
realm:
channeling
type:
open channeling
spell class:
i
duration:
concentration
range:
self
area of effect:
100' r
sourcebook:
spell law
description: caster can monitor animate activity in the area (i.e., he will be aware of subtle movements): caster cannot move.

spell name:
NATURE'S AWARENESS (300' R) C
list name:
nature's lore
level:
6
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
300'
area of effect:
300' r
sourcebook:
spell law
description: allows caster to monitor animate activity in the area (e.g., he will be aware of movements, subtle and overt); caster cannot move while concentrating.

spell name:
NATURE'S AWARENESS (500' R)
list name:
nature's lore
level:
10
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
500'
area of effect:
500' r
sourcebook:
spell law
description: allows caster to monitor animate activity in the area (e.g., he will be aware of movements, subtle and overt); caster cannot move while concentrating.

spell name:
NATURE'S AWARENESS (500' R) C
list name:
nature's law
level:
20
realm:
channeling
type:
open channeling
spell class:
i
duration:
concentration
range:
self
area of effect:
500' r
sourcebook:
spell law
description: caster can monitor animate activity in the area (i.e., he will be aware of subtle movements): caster cannot move.

spell name:
NATURE'S AWARENESS (500' R) C
list name:
nature's way
level:
20
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
500'
area of effect:
500' r
sourcebook:
spell law
description: allows caster to monitor animate activity in the area (e.g., he will be aware of movements, subtle and overt); caster cannot move while concentrating.

spell name:
NATURE'S EYE (10 MI` 500' R) C
list name:
nature's lore
level:
20
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
NATURE'S EYE (100 MI`500' R) C
list name:
nature's lore
level:
30
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
100 mile
area of effect:
500' r
sourcebook:
spell law
description: allows caster to visualize and sense activity in a known fixed area (500' r).

spell name:
NATURE'S EYE (1MILE` 100'R) C
list name:
nature's lore
level:
15
realm:
channeling
type:
animist base
spell class:
i
duration:
concentration
range:
1 mile
area of effect:
100' r
sourcebook:
spell law
description: allows caster to visualize and sense activity in a known fixed area (100' r).

spell name:
NATURE'S FORM TRUE
list name:
nature's protection
level:
30
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / round
range:
self
area of effect:
self
sourcebook:
spell law
description: as plant form and animal form, except caster can change his form from round to round, taking on any new plant or animal form desired (within size limits).

spell name:
NAVIGATION
list name:
Survival Ways
level:
7
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains a natural sense of direction (based upon the earth's magnetic field) for the duration of this spell. Regardless of his direction, disorientation, etc. caster may find his way. Caster may not be lost when he casts this spell.

spell name:
NEEDLE
list name:
Fashion Mastery
level:
1
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
1 object
sourcebook:
spell user's companion
description: Stiffens the tip of thread, yam, etc., into desired shape (sewing needle, crochet hooks, knitting needles etc.) that will allow it to act as a normal needle in all respects.

spell name:
NEGATIVE ILLUSIONS
list name:
illusions
level:
0
realm:
essence/mentalism
type:
open mentalism
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 4
description: This spell can be a number of different levels, corresponding to the spell Phantasm (Illusion Mastery,. Illusionist base list). It does simply the opposite of a normal phantasm-it makes a person believe that something that exists, does not exist. Added senses rake that sense away (e.g., a " feel"" illusion makes the object or person unable to be felt until it suffers one hard blow. a ""sound"" illusion makes it impossible to hear, etc). Note that this is a mind effecting spell (i.e., the object or person is really there all the time) so all who could sense it get an RR (unlike normal illusion spells). Note also that it will work on only one target, so if a person is to be made to disappear, a spell level high enough to offer enough options to cover all of his equipment, clothes, etc must be used or the spell must be cast several times."

spell name:
NERVE
list name:
Arcane Healing
level:
18
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may repair any 1 damaged nerve of target. Caster must concentrate for one minute to complete the repair. Recovery is instantaneous.

spell name:
NERVE / ORGAN LORE
list name:
nerve and organ mastery
level:
1
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster acquires complete understanding of any nerve and/or organ damage including the tools and methods required for healing; caster does not receive the skill or power necessary to perform the cure.

spell name:
NERVE CONTROL
list name:
Body Mastery
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains complete control over any one nerve. Caster is able to increase or decrease sensitivity in that nerve from none (no pain) to hypersensitivity (+30 to perception rolls involving this nerve).

spell name:
NERVE IMPAIR 1
list name:
doom's law
level:
2
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is at -5 for all actions due to his nervous system being damaged.

spell name:
NERVE IMPAIR 2
list name:
doom's law
level:
4
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is at -10 for all actions due to his nervous system being damaged. target also suffers an "a"" electricity critical."

spell name:
NERVE IMPAIR 3
list name:
doom's law
level:
8
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is at -15 for all actions due to his nervous system being damaged. target also suffers an "b"" electricity critical."

spell name:
NERVE IMPAIR 4
list name:
doom's law
level:
12
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is at -20 for all actions due to his nervous system being damaged. target also suffers an "c"" electricity critical."

spell name:
NERVE IMPAIR 5
list name:
doom's law
level:
16
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is at -25 for all actions due to his nervous system being damaged. target also suffers an "d"" electricity critical."

spell name:
NERVE IMPAIR TRUE
list name:
doom's law
level:
20
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is at -5 x (lvl/2) for all actions due to his nervous system being damaged. target also suffers an "e"" electricity critical."

spell name:
NERVE LORE
list name:
nerve law
level:
1
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster acquires complete understanding of any nerve damage, including the tools and methods required for healing: caster does not receive the skill or power to perform the cure.

spell name:
NERVE REGENERATION
list name:
nerve and organ mastery
level:
25
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to regenerate lost nerve; regrowth takes 1 to 10 days, depending on extent of loss.

spell name:
NERVE REGENERATION
list name:
nerve law
level:
30
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
person
sourcebook:
spell law
description: allows caster to regenerate lost nerve. regrowth takes 1 to 10 days depending on the extent of loss.

spell name:
NERVE REGENERATION TRUE
list name:
nerve and organ mastery
level:
60
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
1 target
area of effect:
sourcebook:
rolemaster companion 1
description: caster may regenerate all lost nerves in target. this will include the central nervous system (spinal cord, but not brain). regrowth takes 100 days.

spell name:
NERVE REPAIR C
list name:
self healing
level:
10
realm:
mentalism
type:
open mentalism
spell class:
h
duration:
permanent
range:
self
area of effect:
one nerve set
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a damaged set of nerves.

spell name:
NERVE REPAIR TRUE
list name:
nerve and organ mastery
level:
12
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair major nerver damage; recovery is instantaneous.

spell name:
NERVE REPAIR TRUE
list name:
nerve law
level:
14
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
injury
sourcebook:
spell law
description: allows caster to repair damage to any one nerve. there is no recovery period.

spell name:
NERVE REPAIR TRUE
list name:
Metabolic Control
level:
17
realm:
Psion
type:
closed psion
spell class:
H
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to repair one group of damaged nerves. This requires no concentration. Wounded area must be kept immobile, however. Will repair a 'destroyed' nerve group in one day while caster is in a trance.

spell name:
NERVE REPAIR TRUE S
list name:
organ ways
level:
9
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to repair major nerver damage; recovery is instantaneous.

spell name:
NERVE STUN
list name:
sense control
level:
10
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is totally numbed; is at -75 for all actions and is stunned.

spell name:
NET
list name:
fisherman's way
level:
11
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
50'
area of effect:
1 net
sourcebook:
rolemaster companion 5
description: Caster creates a net of magical force with dimensions equal to 5 sq yd/lvl. It will function in all respects as a normal net except it will only catch fish and avoid all other free floating/swimming material.

spell name:
NET / TRAP REPAIR
list name:
fisherman's way
level:
6
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 net
sourcebook:
rolemaster companion 5
description: Will restore traps and nets to working order. Only one net/trap can be repaired per spell. Only simple repairs are possible; for badly damaged objects more than one Net/Trap Repair may have to be thrown. This spell will not effect magical nets or traps or those made with extraordinary materials, e.g., mithril.

spell name:
NET CLEAN
list name:
fisherman's way
level:
3
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
range:
touch
area of effect:
1 net
sourcebook:
rolemaster companion 5
description: Thoroughly cleans one net that is no larger than 5 times the caster's level in square yards. The net is cleaned of seaweed, fish, etc. This spell will not clean magical nets or those made with extraordinary materials (e.g., Phase Spider silk).

spell name:
NETHER ARMOR
list name:
nether mastery
level:
16
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural nether; +20 to all rrs vs nether, -20 to nether elemental attacks.

spell name:
NETHER BALL (10' R)
list name:
nether mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: a 1' ball of nether is shot from the palm of the caster, it explodes to affect a 10' r area; results are determined on the nether ball attack table c3 13.4.

spell name:
NETHER BALL (20' R)
list name:
nether mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100
area of effect:
20' r
sourcebook:
rolemaster companion 3
description: a 1' ball of nether is shot from the palm of the caster, it explodes to affect a 20' r area; results are determined on the nether ball attack table c3 13.4.

spell name:
NETHER BOLT (100')
list name:
nether mastery
level:
10
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of nether is shot from the palm of the caster; results are determined on the nether bolt attack table c3 13.3.

spell name:
NETHER BOLT (300')
list name:
nether mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of nether is shot from the palm of the caster; results are determined on the nether bolt attack table c3 13.3.

spell name:
NETHER CONFLAGRATION
list name:
nether mastery
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
20'
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: allows caster to envelope a weapon with nether matter. when the weapon inflicts any damage, the armor must make a rr; if it fails, the at is treated as if it was at one. after the duration of the spell, the weapon is completely destroyed. any fumble delivers a "b"" nether critical to the wielder."

spell name:
NETHER MASS (1' R)
list name:
nether mastery
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
6 rounds
range:
100'
area of effect:
1' r
sourcebook:
rolemaster companion 3
description: creates a 1' radius cloud of nether matter: delivers "c"" nether criticals on 1st and 2nd rounds, a ""b"" nether critical on 3rd and 4th rounds, and ""a"" nether criticals on 5th and 6th rounds. on the first round of creation, any target(s) at the point of creation may make a medium maneuver to avoid contact. it drifts with the wind and affects all that come in contact with its radius."

spell name:
NETHER MASS (5' R)
list name:
nether mastery
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
6 rounds
range:
100'
area of effect:
5' r
sourcebook:
rolemaster companion 3
description: creates a 5' radius cloud of nether matter: delivers "d"" nether criticals on 1st and 2nd rounds, a ""c"" nether critical on 3rd and 4th rounds, ""b"" nether criticals on 5th and 6th rounds, and ""a"" nether criticals on 7th and 8th . on the first round of creation, any target(s) at the point of creation may make a medium maneuver to avoid contact. it drifts with the wind and affects all that come in contact with its radius."

spell name:
NETHER RESISTANCE
list name:
nether mastery
level:
5
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural nether; +10 to all rrs vs nether, -10 to nether elemental attacks.

spell name:
NETHER RESISTANCE 10' R
list name:
nether mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural nether; +10 to all rrs vs nether, -10 to nether elemental attacks.

spell name:
NETHER SIGHT
list name:
nether mastery
level:
3
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows the caster to look into the swiling mass that composes the nether. this allows the caster to make out objects with the nether mass.

spell name:
NETHER SUMMONS 1
list name:
nether mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 round / level (concentration)
range:
20'
area of effect:
elemental
sourcebook:
rolemaster companion 3
description: allows the caster to summon a nether elemental. the nether elemental will obey the caster, for one minute per level (provided the caster concentrates) and then the nether elemental vanishes back to the hether plane. treat as a fire servant that delivers nether criticals.

spell name:
NETHER SUMMONS 2
list name:
nether mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 round / level (concentration)
range:
20'
area of effect:
elemental
sourcebook:
rolemaster companion 3
description: allows the caster to summon a nether elemental. the nether elemental will obey the caster, for one minute per level (provided the caster concentrates) and then the nether elemental vanishes back to the hether plane. treat as a weak fire elemental that delivers nether criticals.

spell name:
NETHER SUMMONS 3
list name:
nether mastery
level:
25
realm:
arcane
type:
open arcane
spell class:
fm
duration:
1 round / level (concentration)
range:
20'
area of effect:
elemental
sourcebook:
rolemaster companion 3
description: allows the caster to summon a nether elemental. the nether elemental will obey the caster, for one minute per level (provided the caster concentrates) and then the nether elemental vanishes back to the hether plane. treat as a strong fire elemental that delivers nether criticals.

spell name:
NEUROSIS
list name:
mind disease
level:
2
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has an extreme dislike for any specific thing the caster chooses; target has a 50% of overcoming the neurosis when given a choice (e.g., neurosis concerning horses would mean that every time the target tried to get on or near a horse he would only have a 50% chance).

spell name:
NEUROSIS
list name:
soul destruction
level:
3
realm:
essence
type:
sorcerer base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has an extreme dislike for any specific thing the caster chooses; target has a 50% of overcoming the neurosis when given a choice (e.g., neurosis concerning horses would mean that every time the target tried to get on or near a horse he would only have a 50% chance).

spell name:
NEUTALIZE POISON * C S
list name:
poison mastery
level:
9
realm:
mentalism
type:
nightblade base
spell class:
s*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: delays the effect of a poison as long as the caster concentrates. he also has a 50% chance of completely neutralizing the poison if he concentrates one hour. the gm may modify this for exceptionally potent poisons.

spell name:
NEUTALIZE POISON TRUE C S *
list name:
damage resistance
level:
25
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: has a 100% chance of neutralizing a poison (modified by the potency) if caster concentrates for 1 hour. in any case, it delays the poison for as long as the caster can concentrate.

spell name:
NEUTRALIZE
list name:
ephemeral enhancement
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can completely neutralize the statistic bonus of any one statistic.

spell name:
NEUTRALIZE
list name:
node mastery
level:
45
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
nexus
area of effect:
node
sourcebook:
rolemaster companion 5
description: It has two utilities. First, it will render the PEM equal to zero, suspending any modifier to PP expenditure of spells cast within the node. Second, it can neutralize magic in an area of the node or the entire node completely.

spell name:
NEUTRALIZE CURSE (1 DAY / LVL)
list name:
replusions
level:
18
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 day / level
range:
t
area of effect:
1 target
sourcebook:
spell law
description: rr mod -20: nullifies a curse for the duration of this spell. the curse is not dispelled and takes affect again afterwards.

spell name:
NEUTRALIZE CURSE (1 DAY/LVL)
list name:
spell breaker
level:
19
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: nullifies a curse for the duration of the spell. the curse is not dispelled and takes effect again afterwards.

spell name:
NEUTRALIZE CURSE (1 HR / LVL)
list name:
replusions
level:
9
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 hour / level
range:
t
area of effect:
1 target
sourcebook:
spell law
description: rr mod -20: nullifies a curse for the duration of this spell. the curse is not dispelled and takes affect again afterwards.

spell name:
NEUTRALIZE CURSE (1 HR/LVL)
list name:
spell breaker
level:
11
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: nullifies a curse for the duration of the spell. the curse is not dispelled and takes effect again afterwards.

spell name:
NEUTRALIZE CURSE (1 MIN / LVL)
list name:
replusions
level:
4
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 minute / level
range:
t
area of effect:
1 target
sourcebook:
spell law
description: rr mod -20: nullifies a curse for the duration of this spell. the curse is not dispelled and takes affect again afterwards.

spell name:
NEUTRALIZE CURSE (1 MIN/LVL)
list name:
spell breaker
level:
6
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: nullifies a curse for the duration of the spell. the curse is not dispelled and takes effect again afterwards.

spell name:
NEUTRALIZE DISEASE
list name:
Empath
level:
16
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Consider the disease to be the Psion target, and it must make a RR vs attack. RR failure means that the disease is permanently rendered harmless (and the Empath is immune to this disease forever). The process takes 1 minute.

spell name:
NEUTRALIZE DISEASE
list name:
Metabolic Control
level:
16
realm:
Psion
type:
closed psion
spell class:
S*
duration:
concentration (varies)
range:
self
area of effect:
1 disease
sourcebook:
spell user's companion
description: The disease is the target and must make a RR vs. the attack by the Psion. Failure means that the disease is permanently rendered harmless. Caster must concentrate for 1 hour to completely destroy the disease, and the effect is delayed for as long as the caster concentrates in any case.

spell name:
NEUTRALIZE POISON
list name:
Empath
level:
11
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Consider the poison to be the Psion target, and it must make a RR vs attack. RR failure means that the poison is permanently rendered harmless (and the Empath is immune to this poison forever). The process takes 1 minute.

spell name:
NEUTRALIZE POISON
list name:
Metabolic Control
level:
15
realm:
Psion
type:
closed psion
spell class:
S*
duration:
concentration (varies)
range:
self
area of effect:
1 poison
sourcebook:
spell user's companion
description: The poison is the target and must make a RR vs. the attack by the Psion. Failure means that the poison is permanently rendered harmless. Caster must concentrate for 1 hour to completely destroy the poison, and the effect is delayed for as long as the caster concentrates in any case.

spell name:
NEUTRALIZE POISON C S *
list name:
damage resistance
level:
12
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: has a 50% chance of neutralizing a poison (modified by the potency) if caster concentrates for 1 hour. in any case, it delays the poison for as long as the caster can concentrate.

spell name:
NEUTRALIZE POISON C S *
list name:
body renewal
level:
20
realm:
essence
type:
monk base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: ha s 50% chance of neutalizing a poison (modified by potency of the poison) if the caster is unconscious or concentrates for 1 hour. in any case, it delays the poison for as long as the caster concentrates.

spell name:
NEUTRALIZE POISON TRUE * C S
list name:
poison mastery
level:
15
realm:
mentalism
type:
nightblade base
spell class:
s*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: delays the effect of a poison as long as the caster concentrates. he also has a 90% chance of completely neutralizing the poison if he concentrates one hour. the gm may modify this for exceptionally potent poisons.

spell name:
NEUTRALIZE POISON TRUE C S *
list name:
body renewal
level:
30
realm:
essence
type:
monk base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: has 100% chance of neutalizing a poison (modified by potency of the poison) if the caster is unconscious or concentrates for 1 hour. in any case, it delays the poison for as long as the caster concentrates.

spell name:
NEUTRALIZE THE DARK
list name:
repulsions
level:
60
realm:
channeling
type:
cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: the target loses the ability to cast evil spell lists. this usually also results in the spell target falling into less favor with his controlling power or deity. the power may be restored if he is able to force the original caster to annul the neutralization.

spell name:
NEUTRALIZE VENOM
list name:
Serpent Law
level:
11
realm:
Channeling
type:
closed channeling
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Allows caster to stop the effects of any one venom in a being. The venom's RR is at -25.

spell name:
NEW BLOOD
list name:
blood mastery
level:
30
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster can restore all of the blood in one target's body; recovery time: 1 - 10 days.

spell name:
NEW BLOOD S
list name:
blood ways
level:
25
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can restore all of the blood lost from his body; recovery time: 1 to 10 hours.

spell name:
NEW GATE
list name:
unbarring ways
level:
20
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 wall
sourcebook:
spell law
description: a doorway (8' x 5') is created in any wall up to 6"/lvl deep."

spell name:
NEW KATA
list name:
Martial Mastery
level:
7
realm:
Essence
type:
monk base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster chooses a weapon which will be usable with normal kata rules for the duration of this spell.

spell name:
NEW TENT
list name:
transferring ways
level:
60
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: the caster is able to transfer his soul, mind, and abilities into the target, even if the target is dead. the caster's own body will then die (or alternately may be treated as if under the effect of an absolution; the body will after 1 month completely die if the caster does not return). if the target body is alive (including soul) the caster must "combat"" the inhabitant of the body as a spell attack. if the body is dead the caster may simply ""move in"" though presumably he will have to make ""repairs"" in the body before it will function."

spell name:
NEXUS ALARM
list name:
node mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
i
duration:
varies
range:
node
area of effect:
node
sourcebook:
rolemaster companion 5
description: When in an earthnode, the caster may specify that earthnode or one area within that earthnode. if that area is entered by an unaurthorized presence (specified by the caster when the spell is cast), an alarm will be sounded. The alarm will alert the caster at any distance. Within the disturbed area, the alarm may be silent or may make a loud raucous, according to the caster's specifications when the spell is cast. Alarms equal to the level of the caster may be set, and will remain until the caster's death or they are removed.

spell name:
NEXUS AWARENESS
list name:
node mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
node
sourcebook:
rolemaster companion 5
description: Caster is aware of the number of entities who have stored the Nexus.

spell name:
NEXUS CLOAK
list name:
node mastery
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
node
area of effect:
nexus
sourcebook:
rolemaster companion 5
description: Similar to Earthcloak (caster is undetectable by sight, sound, smell, or "detects"" so long as he remains in the earthnode in which he cast the spell and does not cast any other magic

spell name:
NEXUS DEFENSE
list name:
node mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
varies
area of effect:
nexus
sourcebook:
rolemaster companion 5
description: Caster may cast this spell with any complex spell he wants to store. Caster may store a contingency spell that is activated by any one condition specified when the spell is cast (e.g., falling, death, stunned, etc.). this does not count as a stored spell; other spells may be stored and cast while this effect remains dormant until triggered. Only one contingency spell may be stored at a time and the defenses are embedded in the Nexus.

spell name:
NEXUS GATE
list name:
plasma mastery
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
5'
area of effect:
7' x 4'
sourcebook:
rolemaster companion 3
description: a gate is opened to the "elemental plane of plasma"", 7' tall by 4' wide. only creatures small enough may pass through, though unusually powerful creatures (20+ levels) may rip the gate to enlarge the dimensions enough to pass through. gm discretion is required."

spell name:
NEXUS GATE
list name:
nether mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level (concentration)
range:
20'
area of effect:
10' x 10' x 1""
sourcebook:
rolemaster companion 3
description: a gate is opened to the "elemental plane of nether"", 7' tall by 4' wide. only creatues small enough may pass through, though unusually powerful creatures (20+ levels) may rip the gate to enlarge the dimensions enough to pass through. gm discretion is required for this spell."

spell name:
NEXUS GUARDIAN
list name:
node mastery
level:
25
realm:
arcane
type:
open arcane
spell class:
fh
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: using this spell , the caster may commission a willing target to be an eternal guardian of the earthnode, following instructions which the caster gives. So long as the being fulfills the conditions of the contract he will not age and if injured will automatically regenerate 1 hit / round and gradually heal all other injuries. The conditions of the contract may vary but all contracts must contain the following: the being must have submitted to this of his own free will, he will submit to the wishes of the caster, he may not leave the radius of the earthnode, and he will defend the nexus. if a guardian breaks the contract he will resume aging at the normal rate, but will not suffer aging for all the time he has been a guardian. the Guardian's only concern is the Nexus, not the Earthnode or the caster. The Guardian has full run of the Earthblood's Ways list with no power point expenditure.

spell name:
NEXUS GUIDE
list name:
node mastery
level:
4
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster learns the direction and distance to the nearest nexus.

spell name:
NEXUS SEAL
list name:
node mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
nexus
area of effect:
nexus
sourcebook:
rolemaster companion 5
description: Caster Seals the Nexus off from use by any other entity except for himself. No manipulations to the Nexus may be accomplished while it is Sealed, including those attempted by the caster who sealed it. However the manipulations made prior to the sealing will operate normally.

spell name:
NEXUS STORE
list name:
node mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 hour
range:
self
area of effect:
nexus
sourcebook:
rolemaster companion 5
description: Caster memorizes the location of a Nexus if he is currently within one, and attunes himself to it for the purpose of employing the higher level spells from this list.

spell name:
NIGHT VISION
list name:
sleuth's senses
level:
18
realm:
channeling
type:
sleuth base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can see at night as if it were daylight.

spell name:
NIGHTMARE 1
list name:
visions of doom
level:
4
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
1 nightmare
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is plagued with visions that manifest themselves as nightmares during his next sleep period. his nightmare must be associated with a death scene.

spell name:
NIGHTMARE 1
list name:
dream law
level:
5
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the target dreams of important situations/events involving him that may occur in the near future. since every potential situation has many possible outcomes, the target will only see one outcome, the worst possible one. thus the name "doom sayer"" has been attached to an individual that has been exposed to this spell. these dreams manifest themselves as nightmares during the target's next sleep/meditation period."

spell name:
NIGHTMARE 1
list name:
chill of night
level:
2
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: During the target's next sleep period the target's next sleep period will be plagued with nightmares. The caster may select the topic, but the nightmare must be associated with the death of the target or his loved ones. The target suffers from the effects of an 'A' Depression critical, and the effects will last until his next sleep period.

spell name:
NIGHTMARE 2
list name:
visions of doom
level:
9
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
2 nightmares
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is plagued with visions that manifest themselves as nightmares during his next two sleep periods. his nightmares must be associated with a death scene.

spell name:
NIGHTMARE 2
list name:
dream law
level:
9
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the target dreams of important situations/events involving him that may occur in the near future. since every potential situation has many possible outcomes, the target will only see one outcome, the worst possible one. thus the name "doom sayer"" has been attached to an individual that has been exposed to this spell. these dreams manifest themselves as nightmares during the target's next two sleep/meditation periods."

spell name:
NIGHTMARE 2
list name:
chill of night
level:
6
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: During the target's next sleep period the target's next sleep period will be plagued with nightmares. The caster may select the topic, but the nightmare must be associated with the death of the target or his loved ones. The target suffers from the effects of an 'B' Depression critical, and the effects will last until his next sleep period.

spell name:
NIGHTMARE 3
list name:
visions of doom
level:
14
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
3 nightmares
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is plagued with visions that manifest themselves as nightmares during his next three sleep periods. his nightmares must be associated with a death scene.

spell name:
NIGHTMARE 3
list name:
dream law
level:
14
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the target dreams of important situations/events involving him that may occur in the near future. since every potential situation has many possible outcomes, the target will only see one outcome, the worst possible one. thus the name "doom sayer"" has been attached to an individual that has been exposed to this spell. these dreams manifest themselves as nightmares during the target's next three sleep/meditation periods."

spell name:
NIGHTMARE 3
list name:
chill of night
level:
13
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: During the target's next sleep period the target's next sleep period will be plagued with nightmares. The caster may select the topic, but the nightmare must be associated with the death of the target or his loved ones. The target suffers from the effects of an 'C' Depression critical, and the effects will last until his next sleep period.

spell name:
NIGHTMARE 4
list name:
visions of doom
level:
19
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
4 nightmares
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is plagued with visions that manifest themselves as nightmares during his next four sleep periods. his nightmares must be associated with a death scene.

spell name:
NIGHTMARE 4
list name:
dream law
level:
19
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the target dreams of important situations/events involving him that may occur in the near future. since every potential situation has many possible outcomes, the target will only see one outcome, the worst possible one. thus the name "doom sayer"" has been attached to an individual that has been exposed to this spell. these dreams manifest themselves as nightmares during the target's next four sleep/meditation periods."

spell name:
NIGHTMARE 4
list name:
chill of night
level:
16
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: During the target's next sleep period the target's next sleep period will be plagued with nightmares. The caster may select the topic, but the nightmare must be associated with the death of the target or his loved ones. The target suffers from the effects of an 'D' Depression critical, and the effects will last until his next sleep period.

spell name:
NIGHTMARE 5
list name:
chill of night
level:
20
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: During the target's next sleep period the target's next sleep period will be plagued with nightmares. The caster may select the topic, but the nightmare must be associated with the death of the target or his loved ones. The target suffers from the effects of an 'E' Depression critical, and the effects will last until his next sleep period.

spell name:
NIGHTMARE TRUE
list name:
visions of doom
level:
40
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is plagued with visions that manifest themselves as nightmares during his next vision several sleep periods (one per five levels of the caster (round down)). his nightmares must be associated with a death scene.

spell name:
NIGHTMARE TRUE
list name:
dream law
level:
30
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
i
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the target dreams of important situations/events involving him that may occur in the near future. since every potential situation has many possible outcomes, the target will only see one outcome, the worst possible one. thus the name "doom sayer"" has been attached to an individual that has been exposed to this spell. these dreams manifest themselves as nightmares during the target's as many sleep/meditation periods as caster's level divided by 2 (round down)."

spell name:
NIGHTSIGHT C
list name:
true sight
level:
2
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 10'/level of normal darkness as if it were day.

spell name:
NIGHTVISION
list name:
Jihad
level:
10
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Caster can see 100' on a normal night as if it were daylight.

spell name:
NIGHTVISION
list name:
Warrior Law
level:
19
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can see 100' on a clear night as if it were day.

spell name:
NIGHTVISION
list name:
darkness
level:
2
realm:
essence
type:
evil magician base
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can see 100' on a clear night as if it were day.

spell name:
NIGHTVISION
list name:
sense enhancement
level:
2
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target can see 100' on a normal night as if it were day.

spell name:
NIGHTVISION
list name:
path mastery
level:
2
realm:
channeling
type:
ranger base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' on a normal night as if it were daylight. may only be used outside.

spell name:
NIGHTVISION
list name:
sense mastery
level:
2
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' on a clear night as if it were day.

spell name:
NIGHTVISION
list name:
distractions
level:
1
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can see 100' on a normal night as if it were daylight. may only be used outside.

spell name:
NIGHTVISION
list name:
physical enhancement
level:
4
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can see 100' on a normal night as if it were day.

spell name:
NIGHTVISION
list name:
sense enhancement
level:
2
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target can see 100' on a normal night as if it were day.

spell name:
NIGHTVISION *
list name:
monk's sense
level:
2
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' on a clear night as if it were day.

spell name:
NIGHTVISION CURSE
list name:
curses
level:
2
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target can see at night as if it were day, but he can only see in the day as if it were the darkest night.

spell name:
NIGHTVISION TRUE
list name:
darkness
level:
12
realm:
essence
type:
evil magician base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see on a clear night as if it were day. the range is the normal daylight vision range.

spell name:
NIGHTVISION TRUE
list name:
sense mastery
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see on a clear night as if it were day. the range is the normal daylight vision range.

spell name:
NINE MAGIC
list name:
Minor Arcana Magic
level:
18
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Affects the querent's offensive capabilities. Nine of Rods: Great Strength. Adds +15 to querent's OB. Nine of Cups: Happiness. Adds +15 to the querent's morale. Nine of Swords: Despair and Cruelty. Raises querent's critical strikes 1 level (i.e., ‘A' to ‘B,' etc.; ‘E' becomes ‘Slaying'). Nine of Pentacles: Gain. Adds +15 to the querent's initiative.

spell name:
NO FATIGUE
list name:
Sustain Body
level:
7
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster establishes a link between his PPs and his exhaustion points. His PPs are used instead of his exhaustion points on a one to one basis. This spell lasts until the caster cancels it, it is dispelled, or his PPs reach 0.

spell name:
NO SENSE
list name:
hiding
level:
9
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: everything within 1' of the target is invisible as long as it is withing the 1' r and none of the following occur: 24 hours pass or the object is struck by a violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack). only objects totally contained in the radius at the time of casting become invisible.also, the caster is undetectable by smell and sound.

spell name:
NO SENSE
list name:
Doppelganger Ways
level:
14
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Everything within a constant radius of 1' of the target is undetectable to sight, smell, or sound as long as it is within the 1'R, the object is struck by a violent blow (being hit by a weapon, falling, etc.), the object makes a violent move (i.e., an attack), or the caster stops concentrating.

spell name:
NO SENSE
list name:
mystic escapes
level:
15
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: everything within 1' of the target is invisible as long as it is withing the 1' r and none of the following occur: 24 hours pass or the object is struck by a violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack). only objects totally contained in the radius at the time of casting become invisible.also, the caster is undetectable by smell and sound.

spell name:
NO SENSE C
list name:
phantom movements
level:
14
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: the caster is made invisible and everything within 1' of the target is also invisible as long as it is within the 1' r. he is also undetectable by smell and sound. the caster will stay invisible only as long as he concentrates.

spell name:
NO SLEEP
list name:
Sustain Body
level:
4
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Satisfies a target's sleep needs for two hours per PP spent. After the duration expires, the target must sleep a normal amount (though not more than 24 hours).

spell name:
NO TRACE
list name:
Doppelganger Ways
level:
9
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can move without leaving tracks, scent, or any other trace of his passing.

spell name:
NO TRACES
list name:
phantom movements
level:
9
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can move without leaving tracks, scent or any other trace of his passing.

spell name:
NOBLE ARMOR
list name:
Mystic Armor
level:
20
realm:
essence/channeling/mentalism
type:
Special
spell class:
F*
duration:
10 minutes / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell. Also allows the caster to reduce the maneuver modifier due to armor type by 40. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties.

spell name:
NOBLE ARMOR TRUE
list name:
Mystic Armor
level:
50
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell. Also allows the caster to reduce the maneuver modifier due to armor type by 40. This applies to Maneuver Modifications, Missile Attack Penalties, and Quickness Penalties. This will make plate armor immune to armor-cutting weapons and adds +10 to the DB of the wearer of the armor or increase the AT of a suit of chain (ATs 13-16) by 4. Any critical strikes made against this armor are reduced by 3 degrees of severity. This spell has no effect if the caster takes crits from the Large or Super-Large critical tables (including Slaying).

spell name:
NOBLE RESURRECTION
list name:
Holy Champion
level:
20
realm:
Channeling
type:
cleric base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion is raised (soul restored and body healed) from the dead (if he died in the deity's service). Holy Champion is out of activity for twice the time dead. This spell may only be initiated by the caster.

spell name:
NOBLE WEAPON TRUE
list name:
noble weapons
level:
50
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: gives the wielder 2x initiative bonus, delivers 4x concussion damge, and all "e"" criticals obtained have a 50% chance of severing a limb provided that the critical is a arm, leg or neck strike. ""d"" criticals have a 40% chance of severing, and there is a 30% chance for ""c"" criticals of severing a limb. ""b"" crits have 20% and ""a"" crits get a 10% chance."

spell name:
NODE CHANNEL
list name:
node functions
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / 5 levels
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may channel a bolt of energy directly from the Earthnode. Attack is resolved on the Plasma Bolt table, (or use Lightning Bolt if RMC3 is not used), +100, x2 damage, delivering Essence and Disruption criticals. Spell failure chances are not modified by Control spells (above) or other spells or items producing similar effects. Spell failure results in a roll on the ESF table with a +100 modification and 'C' Essence and Disruption criticals.

spell name:
NODE LINK
list name:
Power Mastery
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster makes a temporary link between himself and an Earthnode to draw up to 1 PP per level into his personal power. If this amount of PPs pushes the caster over his normal PP limit, he will suffer burnout. This spell may be used but once per day. Caster need not be in contact with an Earthnode to successfully complete this spell.

spell name:
NODE RENEWAL
list name:
node functions
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster may instantly renew his power points directly from the Earthnode. This spell can only be utilized safely once per week. Each additional attempt will result in an 'E' stress critical.

spell name:
NODEBRIDLE 1
list name:
node functions
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Target must expend 2x normal power points to cast any spell for 1 round per 5% RR failure or until the target leaves the Earthnode. If the target reenters the Earthnode before the spell's duration has expired, he will still be under its effects.

spell name:
NODEBRIDLE 2
list name:
node functions
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Target must expend 2x normal power points to cast any spell and all his ESF ranges are doubled for 1 round per 5% RR failure.

spell name:
NODEBRIDLE 3
list name:
node functions
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Target must expend 3x normal power points to cast any spell and all his ESF ranges are tripled for 1 round per 5% RR failure.

spell name:
NODEBRIDLE TRUE
list name:
node functions
level:
40
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Target must expend 5x normal power points to cast any spell, and all target's ESF ranges are quadrupled and +50 for 1 round per 5% RR failure.

spell name:
NODEFOCUS
list name:
node functions
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Adds+ 10 to the caster's next spell attack roll (base or elemental). This +10 will shift a natural roll into the 'UM' range (if the caster rolled a 88, Nodefocus would shift the roll to a 98). Note: Level bonuses to these rolls are not considered in determination of any 'UM' results.

spell name:
NODEFORM
list name:
node mastery
level:
100
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster summons forth a node from the heart of the earth. The base radius is 50'. The radius may be increased by 1' for each additional PP expended in the casting of this spell. The Earthnode's PEM is zero.

spell name:
NODEGUIDE
list name:
earthblood's ways
level:
5
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster learns the direction and distance to the nearest major earthnode.

spell name:
NODELORD
list name:
node functions
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster gains +50 to any RRs and other defenses from all Earthblood-based attacks, and can utilize any of the lower level spells on this list each round for 1 round / level.

spell name:
NODESENSE
list name:
node functions
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 round / level
range:
self
area of effect:
earthnode
sourcebook:
rolemaster companion 5
description: Detects any Earthblood magic within the radius of this spell. When cast on a single target, caster determines whether the target has any active Earth blood spells. Caster has a I% chance per level to determine which Earth blood lists the target knows (roll for each list separately).

spell name:
NODESTORE
list name:
earthblood's ways
level:
2
realm:
arcane
type:
open arcane
spell class:
mi
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster memorizes the location of an earthnode if he is currently withing the radius of one, and attunes himself to it for the purpose of throwing the varius earthgate spells and others on this spell list. this spell takes 1 hour to perform.

spell name:
NODETALK 1
list name:
earthfocus
level:
3
realm:
arcane
type:
open arcane
spell class:
m
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster gains free 2-way telepathic communication with any intelligent being within the same Earthnode. Unwilling targets gain a RR.

spell name:
NODETALK 2
list name:
earthfocus
level:
8
realm:
arcane
type:
open arcane
spell class:
m
duration:
concentration
range:
self
area of effect:
100 miles / level
sourcebook:
rolemaster companion 5
description: Caster gains free 2-way telepathic communication with any intelligent being within any Earthnode he has stored. Unwilling targets gain a RR.

spell name:
NODETALK TRUE
list name:
earthfocus
level:
20
realm:
arcane
type:
open arcane
spell class:
m
duration:
concentration
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster gains free 2-way telepathic communication with any intelligent being within the radius of any Earthnode regardless of whether or not he has stored the Earthnode. Unwilling targets gain a RR.

spell name:
NODETAP 1
list name:
node functions
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can tap directly into the power of the earthnode. All caster's spells will cost75% of normal power points for the duration of this spell.

spell name:
NODETAP 2
list name:
node functions
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can tap directly into the power of the earthnode. All caster's spells will cost 50% of normal power points for the duration of this spell.

spell name:
NON-LIVING FORM SHIFT
list name:
Inorganic Shifting
level:
50
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to cast any 6th-30th Ivl spell from this list once per round. Once cast, Body Preparation need not be cast again for the duration of the spell, and all shifts take only one round.

spell name:
NONDETECT
list name:
phantom's face
level:
15
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster and objects on his person cannot be detected by any "detect --"" spells."

spell name:
NONDETECT
list name:
enchanting law
level:
16
realm:
essence/mentalism
type:
enchanter base
spell class:
P
duration:
1 minute / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Caster and objects on his person cannot be detected by any "Detect ..."" spells."

spell name:
NONDETECT
list name:
hiding
level:
25
realm:
mentalism
type:
mystic base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster and objects on his person cannot be detected by any "detect ..."" spells."

spell name:
NONSENSE
list name:
Mind's Refuge
level:
6
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's mind appears as a jumble of unintelligible gibberish to any mind-reading attempts.

spell name:
NONVOCAL *
list name:
spell hand
level:
2
realm:
essence
type:
wizard base
spell class:
f*
duration:
1 spell
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: The target's next spell may be cast silently (this spell requires no verbal component).

spell name:
NONVOCAL TRUE *
list name:
spell hand
level:
10
realm:
essence
type:
wizard base
spell class:
f*
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: All target's spells within the duration of the spell may be cast silently (this spell requires no verbal component).

spell name:
NOSE REGENERATION
list name:
organ law
level:
17
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows target to regenerate one lost nose; regrowth takes 1 to 10 days.

spell name:
NULIFY SINGLE USE ITEMS TRUE
list name:
spell dampening
level:
25
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's single use items (runes, potions, etc.) are rendered unusable or ineffectual. After this spell ends, the item(s) once again become magical and usable.

spell name:
NULL GRAVITY
list name:
Dream World
level:
9
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Creates a sphere 100' in radius where there is no gravity.

spell name:
NULL GRAVITY II
list name:
Dream World
level:
16
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
FM
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Creates a sphere 100'R/lvl where there is no gravity.

spell name:
NULLIFY
list name:
gravity law
level:
20
realm:
essence
type:
forcemage base
spell class:
e
duration:
1 second / 5 levels
range:
100'
area of effect:
1 yard^2 / level
sourcebook:
rolemaster companion 5
description: Caster negates gravity in a stationary area equal to 1 yard^2 per level. Inertia is constant, thus if the target is pushed it will continue in the direction pushed until acted upon by another force.

spell name:
NULLIFY CHARGED ITEMS
list name:
spell dampening
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: For this spell 's duration, all of the target's charged items (wands, staves, e(c.) are nullified, losing all charges. Once this spell ends, the item(s) is restored to full potency.

spell name:
NULLIFY CHARGED ITEMS 1
list name:
spell dampening
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: For this spell 's duration, all of the target's charged items (wands, staves, e(c.) are nullified, losing all charges. Once this spell ends, the item(s) is restored to full potency.

spell name:
NULLIFY CHARGED ITEMS 2
list name:
spell dampening
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: For this spell 's duration, all of the target's charged items (wands, staves, e(c.) are nullified, losing all charges. Once this spell ends, the item(s) is restored to full potency.

spell name:
NULLIFY CONSTANT ITEMS 1
list name:
spell dampening
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's constant items are rendered unusable or ineffectual. After this spell ends, (he item(s) once again become magical and usable .

spell name:
NULLIFY CONSTANT ITEMS 2
list name:
spell dampening
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's constant items are rendered unusable or ineffectual. After this spell ends, (he item(s) once again become magical and usable .

spell name:
NULLIFY CONSTANT ITEMS TRUE
list name:
spell dampening
level:
40
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's constant items are rendered unusable or ineffectual. After this spell ends, (he item(s) once again become magical and usable .

spell name:
NULLIFY DAILY ITEMS 1
list name:
spell dampening
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's Daily items are rendered unusable or ineffectual. After this spell ends, the item(s) once again become magical and usable.

spell name:
NULLIFY DAILY ITEMS 2
list name:
spell dampening
level:
17
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's Daily items are rendered unusable or ineffectual. After this spell ends, the item(s) once again become magical and usable.

spell name:
NULLIFY DAILY ITEMS TRUE
list name:
spell dampening
level:
35
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's Daily items are rendered unusable or ineffectual. After this spell ends, the item(s) once again become magical and usable.

spell name:
NULLIFY SINGLE USE ITEMS 1
list name:
spell dampening
level:
5
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's single use items (runes, potions, etc.) are rendered unusable or ineffectual. After this spell ends, the item(s) once again become magical and usable.

spell name:
NULLIFY SINGLE USE ITEMS 2
list name:
spell dampening
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's single use items (runes, potions, etc.) are rendered unusable or ineffectual. After this spell ends, the item(s) once again become magical and usable.

spell name:
NUMBING
list name:
nerve and organ mastery
level:
2
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows the caster to stop or reduce feeling in a specific area of the body (6 cu"); works to reduce pain with minor side effects (e.g., -10 to given ability)."

spell name:
NUMBING
list name:
Thought into Pain
level:
1
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
30 m
area of effect:
1 limb
sourcebook:
spell user's companion
description: Random limb is numb and useless.

spell name:
NUMBING C
list name:
sense control
level:
2
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: random limb of target's is numb and useless.

spell name:
NUTRIENT CONJURES
list name:
hearth magic
level:
7
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 ration
sourcebook:
rolemaster companion 3
description: caster can produce one loaf of waybread that weighs half of a pound and will support one being for one day; the loaf will lose potency in one month.

spell name:
NUTRIENT CONJURES 1
list name:
creations
level:
6
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
sourcebook:
spell law
description: caster can produce one loaf of waybread that weighs a half pound and will support one being for one day; the loaf will lose potency in one month.

spell name:
NUTRIENT CONJURES 3
list name:
creations
level:
12
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
sourcebook:
spell law
description: caster can produce three loaves of waybread that weighs a half pound and will support one being for one day; the loaves will lose potency in one month.

spell name:
NUTRIENT CONJURES TRUE
list name:
creations
level:
25
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
sourcebook:
spell law
description: caster can produce one loaf of waybread per level that weighs a half pound and will support one being for one day; the loaves will lose potency in one month.

spell name:
OBEAH
list name:
talismans
level:
1
realm:
channeling/mentalism
type:
maleficant base
spell class:
fd
duration:
permanent
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: Caster may create his Obeah; his primary and most useful talisman. The functions of the Obeah vary with the level at which it is created. 1st level Obeah: stores PP equal to the creator's level. 5th level Obeah: serves as a focus forthe skill: Magical Ritual. Adds creator's BAR mod to all ritual rolls. 10th level Obeah: adds creator's lvl toRRs vs. Absolutions and all souldraining and life-draining and trapping effects. 15th level Obeah: creator can transfer his soul to his Obeah for short periods of time (as Self-keeping on the Monk Base list Body Reins). 20th lvel Obeah: serves as a power stabilizer. The creator's spell points will never drop below 20- If he continues to cast spells when the bottom limit of 20 is reached, he will instead take concussion hits equal to the level of the speII he casts. 30th lvl Obeah: serves as a Soul Trap (as the spell). The Obeah needs no further preparation, and will store 1 soul per 5 levels. 50th lvl Obeah: renders the caster immune to the effects of Absolutions and all soul- and life-draining and trapping effects. If the Obeah is ever destroyed, the caster operates at -30 for one week. The Obeah takes one day/level to create.

spell name:
OBSERVATION
list name:
Mind Discipline
level:
6
realm:
Psion
type:
closed psion
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains insight or facts by observing a person or thing (as far away as 30m) with intense concentration.

spell name:
OBSERVATION
list name:
signs of power
level:
1
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: with this spell the caster may inscribe an observation sign, the only permanent sign on this list. this sign's only function is to act as a point of reference and perception for the signwatch spells on this list. the caster may never have more of these signs active at any one time than his level divided by two (round up). but he may cancel a previously incribed observation sign to permit a new one to be inscribed somewhere else.

spell name:
OBSERVATION C
list name:
mind mastery
level:
7
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 observation (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains insight or facts by observing a person ot thing with intense concentration (e.g., room, item, etc.); increases caster's perception skill bonus by 50 for one "observation""."

spell name:
OBSERVATION TRUE
list name:
Mind Discipline
level:
20
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains insight or facts by observing a person or thing (as far away as 30m) with intense concentration. Virtually nothing escapes the notice of the caster of this Psion. Also, there is a duration, which implies that the caster is constantly receiving input-including from other persons in the room: nervous gestures, significant glances, body language, etc... The GM should be aware of the enormous amount of information which can be gained by the truly observant.

spell name:
OBSERVATION TRUE C
list name:
mind mastery
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 observation (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains insight or facts by observing a person ot thing with intense concentration (e.g., room, item, etc.); increases caster's perception skill bonus by 100 for one "observation""."

spell name:
OBSERVATION 
list name:
Experimentation Ways
level:
25
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
concentration
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains insight or facts by observing a person or thing with intense concentration. This has the effect of increasing the caster's perception skill bonus by + 100 for one observation. Caster will notice virtually all details in even a large experiment. Caster may use this spell in conjunction with remembering a previous experiment via the Record spell.

spell name:
OBSESSION
list name:
Psychosis Mastery
level:
17
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is unable to focus mind on anything other than one topic. This will cause the target to require twice as long to accomplish anything other than the 'obsessed' action.

spell name:
OBSIDIAN WALL
list name:
dark law
level:
15
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
1 hour / level
range:
100'
area of effect:
10' x 10' x 3'
sourcebook:
rolemaster companion 2
description: creates a wall of obsidian up to 10' x 10' (3' at base and 1' at top).

spell name:
ODIC MASTERY
list name:
spell manipulation
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can use any lower level spell from this list once per round.

spell name:
OIL WEAPON
list name:
Warrior Law
level:
3
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Creates a light coating of oil on desired portion of any weapon.

spell name:
OLFACTORY SPIRIT MANIFESTATION
list name:
spirit manifestations
level:
3
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: When cast upon a spirit, this spell confers an obviously perceptible manifestation in the form of an odor. The smell will assume any intensity desired, from faint to overpowering. Note that the odor cannot cause suffocation or do damage (although nausea is possible).

spell name:
OMEN
list name:
Wyrd Mastery
level:
1
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes the caster to perceive an omen about the particular topic he has in mind. The omen may be anything at all, but will usually be appropriate to the topic considered, e.g., ominous rumbling from a dormant volcano if the caster is thinking of going there, a white dove passing overhead if caster is in a war zone, etc. The omen is usually accurate (90%) and can last for up to 1 rnd per level. This spell confers no ability to interpret perceived omens.

spell name:
OMNIPRESENT NAME
list name:
arcane
level:
60
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
unlimited
area of effect:
sourcebook:
rolemaster companion 4
description: It is the powerful magics within this spell that force people to speak the name of a powerful mage in hushed tones or (more wisely) not at all . When this spell is in effect, there is a percentage chance that the caster will know the name and location of the speaker: the percentage chance is equal to 1/2 (round up) the caster's level minus the speaker's level.

spell name:
OMNITRAVEL
list name:
Animation Mastery
level:
30
realm:
Essence
type:
alchemist base
spell class:
F
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows an animated object/creature to travel any distance on its mission for the caster and return. The object/creature will use whatever force is necessary to complete its travels, e.g., if walking (or running) will complete its mission then it will walk, if flight is necessary, then that method will be used, if teleporting is necessary, then it will be used.

spell name:
ONE BLOOD
list name:
Horseman's Way
level:
12
realm:
Mentalism
type:
beastmaster base
spell class:
S
duration:
1 minute / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Caster and his mount are physically tied for the duration of this spell. If the caster or the horse is wounded, the wound is shared between both: half damage to the caster and half to his horse. If a killing critical is taken, both caster and his horse are killed.

spell name:
ONE BODY
list name:
Horseman's Way
level:
8
realm:
Mentalism
type:
beastmaster base
spell class:
S
duration:
1 minute / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: For the duration of this spell, every herb that the caster will use and curative spells affecting him will also affect his Horse Familiar.

spell name:
OPEN CANAL
list name:
midwifery
level:
16
realm:
channeling
type:
closed channeling
spell class:
f
duration:
varies
range:
1'
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to stretch the birth canal in diamter during delivery to permit the child to safely exit the womb.

spell name:
OPEN MANEUVER
list name:
Combat Reflexes
level:
19
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perform any maneuver (completed in one round or less). This maneuver may be determined at the time of action, not the time of program initiation. Note: combat and defensive actions are not considered maneuvers for purposes of this list.

spell name:
OPEN PRISON
list name:
unbarring ways
level:
20
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
self
area of effect:
5'r/lvl
sourcebook:
rolemaster companion 1
description: every lock within the spell effect unlocks and the aperture or device previously locked opens. if an item is barred or bolted the bar or bolt is not affected. magical locks receive an rr. the caster may intentionally limit the size of the spell effect to a single lock, or cone of effect, or more limited radius. it is possible for the caster to unwittingly open more locks than he is aware of if the area of the spell effect goes beyond his abilities to perceive.

spell name:
OPEN WINDOW
list name:
trances
level:
6
realm:
channeling
type:
shaman base
spell class:
mf
duration:
1 minute / level
range:
10'
area of effect:
1 window
sourcebook:
rolemaster companion 2
description: this spell allows the caster to "open a window"" on a plane he has access to, usually the one he just left. the ""window"" is two-way, from the caster's side looking like precisely aligned rectangular 10' x 10' opening and from the ""outside"" appearing to be a nebulous dark area of swirling colours with the caster's head in the center, along with whoever else is within 10' of the ""window"". the caster may choose to have visual only or audio only or both through the ""window"" he has opened. the opening cannot be closed prior to the end of the spell duration without the use of a close window spell. the caster has a 3% chance per level of finding the exact location he desires to view without the aid of a locate window spell."

spell name:
OPEN WINDOW TRUE
list name:
trances
level:
16
realm:
channeling
type:
shaman base
spell class:
mf
duration:
1 minute / level
range:
10'
area of effect:
1 window
sourcebook:
rolemaster companion 2
description: this spell allows the caster to "open a window"" on a plane he has access to, usually the one he just left. the ""window"" is can be one-way, from the caster's side looking like a precisely aligned rectangular 10' x 10' opening and from the ""outside"" appearing to be a nebulous dark area of swirling colours with the caster's head in the center, along with whoever else is within 10' of the ""window"". the caster may choose to have visual only or audio only or both through the ""window"" he has opened. the one-way ""window"" need not be noticable from the other side. if he opts to make the ""window"" two-way thent he other side will appear as it does from the inside.the opening cannot be closed prior to the end of the spell duration without the use of a close window spell. the caster has a 3% chance per level of finding the exact location he desires to view without the aid of a locate window spell."

spell name:
OPEN/CLOSE
list name:
Arcane Gate
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster is able to forcibly open any closed gate or close any open gate. When closing any open gate, the caster must make a RR versus the level of the caster of the gate. When opening any closed gate, the caster must first be aware of the location of it. The location of the closed gate may be determined by a sense reality warp roll modified by -10%/day closed. If caster opens a gate, it will remain open for up to one day per level of caster. If caster closes a gate, it will remain closed until reopened by another caster.

spell name:
OPENING 1
list name:
unbarring ways
level:
4
realm:
essence
type:
open essence
spell class:
f
duration:
range:
touch
area of effect:
1 lock
sourcebook:
spell law
description: when cast on a lock there is a 20% chance a normal lock will open, and a 45% chance that a magic lock will open (failure means there is a 10% chance of setting off attached traps). rolls are open-ended, and the quality of the lock may modify the roll.

spell name:
OPENING 2
list name:
unbarring ways
level:
10
realm:
essence
type:
open essence
spell class:
duration:
range:
touch
area of effect:
1 lock
sourcebook:
spell law
description: when cast on a lock there is a 40% chance a normal lock will open, and a 90% chance that a magic lock will open (failure means there is a 10% chance of setting off attached traps). rolls are open-ended, and the quality of the lock may modify the roll.

spell name:
OPPOSE CURSE
list name:
Mind Protection
level:
12
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to resist any form of curse.

spell name:
ORANGE CANDLE (4TH)
list name:
wax magic
level:
11
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
4 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a fourth level spell in the candle by casting orange candle (and the fourth level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one orange candle spell allows the candle to "burn"" for 10 minutes. each additional casting of orange candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
ORATE 1
list name:
weave tale
level:
4
realm:
mentalism
type:
sage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to gain a +15 to any vocal action during the spell duration.

spell name:
ORATE 2
list name:
weave tale
level:
9
realm:
mentalism
type:
sage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to gain a +30 to any vocal action during the spell duration.

spell name:
ORATE 3
list name:
weave tale
level:
13
realm:
mentalism
type:
sage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to gain a +45 to any vocal action during the spell duration.

spell name:
ORATE 4
list name:
weave tale
level:
18
realm:
mentalism
type:
sage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to gain a +60 to any vocal action during the spell duration.

spell name:
ORATE TRUE
list name:
weave tale
level:
25
realm:
mentalism
type:
sage base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to gain a +75 to any vocal action during the spell duration.

spell name:
ORCHESTRATE
list name:
Music Law
level:
17
realm:
Prosaic
type:
open prosaic
spell class:
P
duration:
1 minute / level
range:
self
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Allows caster to coordinate and lead a group of singers or musicians. This will keep a cooperative group in perfect time with one another.

spell name:
ORDEAL
list name:
Cruelty Ways
level:
19
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target such intense pain that his effective experience level is reduced by half. All spells, RRs, maneuvers, level bonuses etc. are determined to be at the new level for the duration.

spell name:
ORDINATION V
list name:
ceremonies
level:
12
realm:
channeling
type:
closed channeling
spell class:
p
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: candidate must have spent all night in vigil. makes a 5th level or higher user of channeling the proper leader (shepard) of a congregation.

spell name:
ORGAN
list name:
Arcane Healing
level:
30
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target regenerates any 1 organ (except brain). Organ may be internal or external. Recovery time is 1-10 days.

spell name:
ORGAN CONTROL
list name:
Body Mastery
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains complete control over any one organ or organ system. By altering chemical production and flows to and through this organ/system the caster gains great overall control of his body. This allows caster to adjust many body systems including blood production, reproductive urge, aggression, outlook (brain chemicals), etc. Caster is able to increase or decrease any organ function by up to +/- 100% per 5 levels of experience.

spell name:
ORGAN LORE
list name:
organ law
level:
1
realm:
channeling
type:
closed channeling
spell class:
h
duration:
range:
touch
area of effect:
self
sourcebook:
spell law
description: caster acquires complete understanding of any organ damage, including the tools and the methods required for healing; caster does not receive the skill or power to perform the cure.

spell name:
ORGAN PRESERVATION
list name:
nerve and organ mastery
level:
5
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
1 day / level
range:
touch
area of effect:
1 organ
sourcebook:
spell law
description: allows caster to prevent the deteriorization of any specific organ (e.g., eye, ear, liver, etc.), even if it is "outside"" of its body."

spell name:
ORGAN REGENERATION
list name:
nerve and organ mastery
level:
30
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to completely regenerate lost organ; process takes 1 to 10 hours. recovery time 1 to 10 days. target remains in coma during recovery; brain regeneration is not permitted.

spell name:
ORGAN REGENERATION
list name:
organ law
level:
50
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to regenerate any internal or external organ (not including the brain or nervous system); regrowth takes 1 to 10 days.

spell name:
ORGAN REGENERATION C S
list name:
self healing
level:
30
realm:
mentalism
type:
open mentalism
spell class:
hs
duration:
permanent (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to completely regenerate any destroyed organ(except brain). the caster may use self keeping and this spell. the organ is regenerated in 10-100 days of complete inactivity (based on the severity).

spell name:
ORGAN REGENERATION S
list name:
organ ways
level:
25
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to completely regenerate lost organ; process takes 1 to 10 hours. recovery time 1 to 10 days. brain regeneration is not permitted.

spell name:
ORGAN REGENERATION TRUE
list name:
nerve and organ mastery
level:
60
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
1 target
area of effect:
sourcebook:
rolemaster companion 1
description: caster may regenerate all lost organs in target, except brain. regrowth takes 10 days during which time the target is in a coma.

spell name:
ORGAN REPAIR
list name:
nerve and organ mastery
level:
14
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any organ that has not been completely destroyed; recovery time is 1 to 10 days.

spell name:
ORGAN REPAIR
list name:
organ law
level:
16
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any internal or external organ damage short of total loss or destruction (i.e., not including the brain or nervous systsme); requires 1 to 10 hour operation and 1 to 10 day recovery time.

spell name:
ORGAN REPAIR S
list name:
organ ways
level:
10
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to repair any organ (except the brain) that has not been completely destroyed; recovery time is 1 to 10 hours.

spell name:
ORGAN REPAIR TRUE
list name:
organ law
level:
25
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any internal or external organ damage short of total loss or destruction (i.e., not including the brain or nervous systsem); recovery time is 10 minutes and no operation is required.

spell name:
ORGAN TRANSPLANT
list name:
nerve and organ mastery
level:
13
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to transplant a healthy organ. one hour operation. recovery time is 1 to 10 days. chance of rejection is 10% if same race, 50% of other humanoid.

spell name:
ORGAN TRANSPLANT
list name:
organ law
level:
18
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to transplant one healthy organ; operation takes one hour; recovery time: 1 to 10 days; chance of rejection - 10% if same race, 50% if other humanoid.

spell name:
ORGANIC WEAPONS 1
list name:
druidstaff
level:
2
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: with proper materials, the caster may create one short bow, 1/2 long bow, 1/3 composite bow or cross-bow, 1 spear or javelin, 2 arrows or bolts, 1/3 of a shield, 1weapon haft, etc. the process takes one hour. the weapon's basic ob is -5 (non-magical). the spell may be cast additional times to either finish a partially completed item and/or to increase the weapon's ob by +5 per casting (to a maximum of +5). remember, the weapon's ob is not magical.

spell name:
ORGANIC WEAPONS 2
list name:
druidstaff
level:
6
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: with proper materials, the caster may create one short bow, 1/2 long bow, 1/3 composite bow or cross-bow, 1 spear or javelin, 2 arrows or bolts, 1/3 of a shield, 1weapon haft, etc. the process takes one hour. the weapon's basic ob is -0 (non-magical). the spell may be cast additional times to either finish a partially completed item and/or to increase the weapon's ob by +5 per casting (to a maximum of +10). remember, the weapon's ob is not magical.

spell name:
ORGANIC WEAPONS 3
list name:
druidstaff
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: with proper materials, the caster may create one short bow, 1/2 long bow, 1/3 composite bow or cross-bow, 1 spear or javelin, 2 arrows or bolts, 1/3 of a shield, 1weapon haft, etc. the process takes one hour. the weapon's basic ob is 5 (non-magical). the spell may be cast additional times to either finish a partially completed item and/or to increase the weapon's ob by +5 per casting (to a maximum of +15). remember, the weapon's ob is not magical.

spell name:
ORGANIC WEAPONS 4
list name:
druidstaff
level:
25
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: with proper materials, the caster may create one short bow, 1/2 long bow, 1/3 composite bow or cross-bow, 1 spear or javelin, 2 arrows or bolts, 1/3 of a shield, 1weapon haft, etc. the process takes one hour. the weapon's basic ob is -10 (non-magical). the spell may be cast additional times to either finish a partially completed item and/or to increase the weapon's ob by +5 per casting (to a maximum of +20). remember, the weapon's ob is not magical.

spell name:
ORGANIC/INORGANIC FORM
list name:
Doppelganger Ways
level:
6
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume the form of a stored organic or inorganic non-living object (3/4x to 2x normal mass). Caster will receive physical benefits of new material form (e.g., leather form will yield ATs 5-12, etc.).

spell name:
ORGANIC/INORGANIC FORM III
list name:
Doppelganger Ways
level:
12
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume the form of a stored organic or inorganic non-living object (1/40x to 400x normal mass). Caster will receive physical benefits of new material form (e.g., leather form will yield ATs 5-12, etc.).

spell name:
ORGANIZATION I
list name:
Commands
level:
2
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell grants the caster a +10 bonus to his next Military Organization roll.

spell name:
ORGANIZATION II
list name:
Commands
level:
7
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell grants the caster a +20 bonus to his next Military Organization roll.

spell name:
ORGANIZATION III
list name:
Commands
level:
12
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell grants the caster a +30 bonus to his next Military Organization roll.

spell name:
ORGANIZATION IV
list name:
Commands
level:
17
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell grants the caster a +40 bonus to his next Military Organization roll.

spell name:
ORGANIZATION TRUE
list name:
Commands
level:
30
realm:
Mentalism
type:
arms master base
spell class:
UI
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell grants the caster a bonus of +50 or his level (whichever is greater) to his next Military Organization roll.

spell name:
ORIGINS
list name:
appraisals
level:
8
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: gives the area of origin of the item, the race of the being who made it, and when it was made (within 100 years).

spell name:
ORIGINS
list name:
item lore
level:
8
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives the area of origin of the item, the race of the being who made it, and when it was made (within 100 years).

spell name:
ORIGINS
list name:
Mind in the Past
level:
1
realm:
Psion
type:
closed psion
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Gives the area of origin of the item (a plane, if the itemis demonic), the race of the being who made it, and when it was made (within 10% of total actual age).

spell name:
ORIGINS
list name:
holy vision
level:
3
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: give a general idea of the place of origin of an item.

spell name:
ORIGINS
list name:
delving
level:
3
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives a general idea of the place of origin of an item.

spell name:
ORIGINS
list name:
past visions
level:
1
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives a general idea of the place of origin of an item.

spell name:
ORIGINS
list name:
time's sense
level:
1
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: gives a general idea of the place of origin of an item.

spell name:
ORIGINS TRUE
list name:
appraisals
level:
50
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: gives the exact origin of the item, the being who made it and when it was made.

spell name:
ORIGINS TRUE
list name:
item lore
level:
25
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives the exact origin of the item, the being who made it and when it was made.

spell name:
ORIGINS TRUE
list name:
holy vision
level:
12
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: give a clear location of the place of origin of an item, including creator and approxiamate date.

spell name:
OTTERLUNGS
list name:
beast's ways
level:
6
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the caster to hold his breath easily for the duration, suffering no ill effects.

spell name:
OUTDOOR TRAP DETECTION C
list name:
nature's lore
level:
1
realm:
channeling
type:
animist base
spell class:
i
duration:
1 minute / level
range:
5'
area of effect:
5' r
sourcebook:
spell law
description: caster has a 75% chance of detecting each individual trap in a 5'r; caster can concentrate on a 5' r area each round.

spell name:
OUTDOOR TRAP DETECTION C
list name:
nature's way
level:
1
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 minute / level
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: caster has a 75% chance of detecting each individual trap in a 5'r; caster can concentrate on a 5' r area each round.

spell name:
OUTER WARDING
list name:
perimeter wardings
level:
19
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This warding can be combined with a warding enchantment, and allows it to be set to only effect incoming spells (i.e., only spells crossing the warding from the outside).

spell name:
OVERCAST
list name:
weather mastery
level:
4
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Causes moderate cloud cover within the area of effect.

spell name:
OVERCOME ARMOR
list name:
Martial Mastery
level:
20
realm:
Essence
type:
monk base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may use MA attacks and adrenal defense for this spell's duration while in armor.

spell name:
OVERCOME WEAPON
list name:
Martial Mastery
level:
16
realm:
Essence
type:
monk base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains his full adrenal defense bonus while using a weapon, chosen at the time of casting, for the duration of this spell.

spell name:
OVEREXTENSION PROTECTION
list name:
Body Mastery
level:
4
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster sets up a movement inhibition which prevents (unless consciously over-ridden) him from over- extending his body at any physical activity which would normally damage it.

spell name:
OVERLOAD PROTECTION
list name:
Power Mastery
level:
4
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates a 'circuit breaker' protecting himself from channeling mishaps and overload burnout. Assuming a burnout occurs, this spell kicks in, the circuit breaks, and the entire amount of channeled PP or spells are circuited away (the entire amount of either PP or spells is lost).

spell name:
OVERLOOK III 
list name:
Concealment
level:
6
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
30 m
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to affect one target and 3 types of sensory input to cloak his person (caster could be quiet, unnoticeable, and non-tactile) or three target's with one of the previous examples. This Psion affects areas of the brain, rather than the sensory data so each target is allowed a RR.

spell name:
OVERLOOK I 
list name:
Concealment
level:
1
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to cause one person to 'overlook' him. Caster cannot move, and any stimulus target receives other than visual regarding caster will annul the Psion. Example: Snake Thife, Catburglar and Telepath, is searching a room when he hears someone coming. As the target enters, Snake casts Overlook /. The target fails and does not see Snake standing in the corner. However, poor Snake cannot control a sneeze. Immediately the target looks in Snake's direction and sees him.

spell name:
OVERLOOK V 
list name:
Concealment
level:
11
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
30 m
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to affect one target and all 5 types of sensory input to cloak his person or five target's with one sense. This Psion affects areas of the brain, rather than the sensory data so each target is allowed a RR.

spell name:
OWN REALM
list name:
Realm Law
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may cast any 1st level spell of his realm. Arcane spell users and Hybrid users must specify one realm which this spell will be effective on.

spell name:
OXEN STRENGTH
list name:
beast's ways
level:
20
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Doubles the caster's strength: adding +20 to OB and delivering x3 damage to all caster's melee attacks.

spell name:
OXYGENATION C
list name:
gas manipulation
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: creates a 50' r of high oxygen content air; all within receive a 20 bonus to their ob's and fire attacks deliver double damage.

spell name:
OXYGENATION C
list name:
gas alteration
level:
14
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: creates a 50' r of high oxygen content air; all within receive a 20 bonus to their ob's and fire attacks deliver double damage.

spell name:
PACIFISM
list name:
Dark Curses
level:
4
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is -10 for all BAR and EAR rolls.

spell name:
PACK SERVANT
list name:
Pack Law
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to call any item in his pack (up to 1 item per level) to hand with a moment's concentration.

spell name:
PACK TYPING
list name:
Pack Law
level:
7
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is informed of what is in a package. If the package is in the possession of another person, then that person is allowed a RR before this spell will succeed. This spell is not effective on a package that is protected from magic detection, or scrying.

spell name:
PAIN
list name:
signs of power
level:
3
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) this sign affects the target triggering the sign with pain, and he takes 25% of his remaining hits for 10 min/10% failure.

spell name:
PAIN
list name:
Dark Curses
level:
12
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target may only take 50% of normal hits before unconsciousness.

spell name:
PAIN
list name:
physical erosion
level:
1
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target feels pain, and he takes 20% of his remaining hits.

spell name:
PAIN
list name:
Thought into Pain
level:
2
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target feels pain, and operates at -30.

spell name:
PAIN I
list name:
The Question
level:
2
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 minute / 5 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target takes 10% of his remaining hits for 1 minute per 5% failure.

spell name:
PAIN II
list name:
The Question
level:
6
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 minute / 5 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target takes 30% of his remaining hits for 1 minute per 5% failure.

spell name:
PAIN III
list name:
Thought into Pain
level:
7
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
30 m
area of effect:
3 targets
sourcebook:
spell user's companion
description: Up to three targets feel pain and operate at -30.

spell name:
PAIN III
list name:
The Question
level:
10
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 minute / 5 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target takes 50% of his remaining hits for 1 minute per 5% failure.

spell name:
PAIN IV
list name:
The Question
level:
14
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 minute / 5 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target takes 70% of his remaining hits for 1 minute per 5% failure.

spell name:
PAIN POWER WORD *
list name:
words of power
level:
8
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target loses 50% of remaining concussion hits.

spell name:
PAIN RELIEF 1 * C
list name:
holy warrior
level:
6
realm:
channeling
type:
paladin base
spell class:
h*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: heals one hit every minute that the caster concentrates.

spell name:
PAIN RELIEF 1 C S *
list name:
body renewal
level:
4
realm:
essence
type:
monk base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: heals one hit per minute; if caster is unconscious this spell will operate without concentration.

spell name:
PAIN RELIEF 1 C S *
list name:
self healing
level:
5
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: heals one hit per minute; if caster is unconscious this spell will operate without concentration.

spell name:
PAIN RELIEF 2 C *
list name:
body renewal
level:
11
realm:
essence
type:
monk base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: heals two hits per minute; if caster is unconscious this spell will operate without concentration.

spell name:
PAIN RELIEF 2 C *
list name:
self healing
level:
13
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: heals two hits per minute; if caster is unconscious this spell will operate without concentration.

spell name:
PAIN RELIEF I
list name:
Metabolic Control
level:
2
realm:
Psion
type:
closed psion
spell class:
H*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Repairs one concussion hit/minute.

spell name:
PAIN RELIEF TRUE
list name:
Empath
level:
4
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: 1 hit/round of concussion damage is relieved.

spell name:
PAIN RELIEF TRUE
list name:
Metabolic Control
level:
13
realm:
Psion
type:
closed psion
spell class:
H*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Repairs one concussion hit/round. Caster need not concentrate.

spell name:
PAIN RELIEF TRUE S *
list name:
self healing
level:
20
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: heals one hit per round; if caster is unconscious this spell will operate without concentration.

spell name:
PAIN V
list name:
The Question
level:
18
realm:
Channeling
type:
witch hunter base
spell class:
M
duration:
1 minute / 5 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target takes 90% of his remaining hits for 1 minute per 5% failure.

spell name:
PAIN'S FINESSE
list name:
Cruelty Ways
level:
20
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes any of the lower-level spells to respond to caster's wishes regarding location. Thus with this spell it's possible to exhaust an arm, stun a finger, damage an eye etc.

spell name:
PANG
list name:
physical erosion
level:
7
realm:
essence
type:
evil magician base
spell class:
f
duration:
until cured
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target feels pain that seems natural and reduces his hits by 20% until cured (caster must specify nature of pang). the target is unaware that the spell has been cast on him, since it affects him gradually.

spell name:
PANIC
list name:
mind disease
level:
5
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target will flee in panic in any personally dangerous situation, unless he successfully makes an rr.

spell name:
PANIC
list name:
soul death
level:
7
realm:
channeling/mentalism
type:
maleficant base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target has a 25% chance to panic and flee when facing any potentially life-threatening situation.

spell name:
PANIC
list name:
soul destruction
level:
7
realm:
essence
type:
sorcerer base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target will flee in panic in any personally dangerous situation, unless he successfully makes an rr.

spell name:
PANIC'S SONG C
list name:
controlling songs
level:
12
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target panics (routs) and flees, dropping or throwing away most of his equipment to speed his departure, while caster plays/sings (concentrates).

spell name:
PAN 
list name:
Mining Law
level:
2
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster, making appropriate hand motions, is able to sift through dirt, sand, silt, etc. to easily find precious metals.

spell name:
PARALLEL REALITY
list name:
confusing ways
level:
30
realm:
mentalism
type:
mystic base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target sees and hears a world in which everything real has an image, but the image is changed or distored (e.g., a dwarf might seem to be an orc, a house might seem to be a cave, etc.)

spell name:
PARALYSIS
list name:
signs of power
level:
17
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) this sign affects the target triggering the sign with paralysis. the target is paralyzed for 1 hour/10% failure.

spell name:
PARALYSIS CURES
list name:
nerve law
level:
18
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
paralysis
sourcebook:
spell law
description: allows caster to cure paralysis in one target. paralysis must have resulted from a spell or disease.

spell name:
PARALYSIS CURES S
list name:
organ ways
level:
12
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can cure any paralysis problem; recovery time 1 to 10 days.

spell name:
PARALYSIS CURES TRUE S
list name:
organ ways
level:
30
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can cure any paralysis problem; recovery time is instantaneous.

spell name:
PARALYZE 1
list name:
mind attack
level:
7
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is paralyzed.

spell name:
PARALYZE 3
list name:
mind attack
level:
12
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
3 rounds / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is paralyzed for 3 rnd/10 f.

spell name:
PARALYZE 5
list name:
mind attack
level:
17
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
5 rounds / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is paralyzed for 5 rnd/10 f.

spell name:
PARALYZE 
list name:
Mind Assault
level:
7
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is paralyzed for 1 round per 10% failure.

spell name:
PARANOIA
list name:
mind disease
level:
4
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target believes everyone is out to get him; he will trust no one.

spell name:
PARANOIA
list name:
Psychosis Mastery
level:
18
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: This spell comes in two forms: 1- Causes target to believe he is someone powerful or well-known. He will act and dress the part to the best he is able. Anyone who challenges his identity will be dealt with harshly, e.g., challenged to duel, murdered in their sleep, etc. based upon the personality of the false persona. 2- Causes target to believe there is a group whose sole purpose is to do the target ill. Target is always talking about 'them', “They know where I am”, “They are trying to get me”, etc. Anything bad that occurs is 'obviously' the work of 'them'. Anyone who attempts to dissuade the target of the 'them' notion comes under severe suspicion (“He's trying to protect 'them' so he must be one of 'them'”).

spell name:
PARANOIA
list name:
soul death
level:
2
realm:
channeling/mentalism
type:
maleficant base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target believes everyone is out to get him; making him -5 to all actions.

spell name:
PARANOIA
list name:
soul destruction
level:
5
realm:
essence
type:
sorcerer base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target believes everyone is out to get him; he will trust no one.

spell name:
PARANOIA TRUE
list name:
mind disease
level:
15
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target believes everyone is out to get him; he will trust no one. he will not associate with anyone for more than one hour.

spell name:
PARANORMAL PERCEPTION
list name:
Perception's Master
level:
2
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: the caster's perception so he is made aware of being within any “big effect,” like a reality warp, an earthnode, an anti-magic zone, etc.

spell name:
PARRY
list name:
Combat Reflexes
level:
3
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to parry as he normally would (in one round), this includes parrying melee or missile attacks.

spell name:
PARRY WEAPON
list name:
noble weapons
level:
2
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: increases the portion of ob put into parrying by 50% (e.g., if wielder puts 30 from his 70 ob into parrying, his db is actually increased by 45).

spell name:
PART WATER C
list name:
water law
level:
25
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
100'/lvl
area of effect:
water
sourcebook:
spell law
description: caster can part water up to 100' deep and 100'/lvl long and 10' wide at the bottom (50' at top).

spell name:
PASS WARD
list name:
perimeter wardings
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Allows the enchanter to set up a pass or back door in any Scrying Ward, Phase Ward, or Gating Ward enchantment. This can take two forms: either an area can be set inside the perimeter that is not covered by it, or a physical token or key can be made that allows the bearer to bypass the wardings. Multiple keys can be made.

spell name:
PASSAGE ORIGIN
list name:
linguistics
level:
11
realm:
essence/channeling
type:
magus base
spell class:
p
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: caster can read a piece and tell if it has been translated. and if so, what the original language was and possibly the author if he was noteworthy or the caster has seen his work.

spell name:
PASSAGE ORIGIN 1
list name:
absorb knowledge
level:
10
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
1 text
sourcebook:
rolemaster companion 2
description: caster can read a piece of text and tell if it has been translated; and, if so, what the original language was and possibly who the author was (if he is noteworthy or the caster has seen his work).

spell name:
PASSAGE ORIGIN 2
list name:
absorb knowledge
level:
16
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
1 text
sourcebook:
rolemaster companion 2
description: caster can read a piece of text and tell if it has been translated; and, if so, what the original language was and possibly who the author was (if he is noteworthy or the caster has seen his work). he will also know how many times the text has been translated, whate languages the text has been through, who the translators were, and who the original author was.

spell name:
PASSING
list name:
living change
level:
20
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may pass through any inanimate material up to 1'/level.

spell name:
PASSING
list name:
movement
level:
14
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can pass through any inanimate material up to 1'/lvl.

spell name:
PASSING
list name:
Changing
level:
7
realm:
Psion
type:
closed psion
spell class:
P
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may pass through any material up to 1 meter thick (Psion simply does not activate when attempting to pass through thicker material).

spell name:
PASSING
list name:
mystical change
level:
20
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can pass through any inanimate material at a rate of 5'/lvl.

spell name:
PASSING
list name:
Teleportation
level:
11
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can shift his molecules and so pass through any normal material of thickness up to 10 cm/lvl. If caster attempts to pass through a magical shield/wall of any type, he must resist versus a 1st level attack, or his molecules will be hopelessly scrambled (he is dead). A successful RR cancels the Psion and bounces him back into a normal state.

spell name:
PASSING LORE
list name:
The Eye
level:
13
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster acquires visual image and sounds of any being or entity which has passed within a 50' radius of a specific object. Note: this spell must be used within 1 hour per level of the tracks being made.

spell name:
PASSING LORE
list name:
path mastery
level:
8
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
touch
area of effect:
passer by
sourcebook:
spell law
description: caster acquires visual and aural (sound) image of any being or animal which has passed within a 50' r of a specific object (up to 1 hour per level earlier).

spell name:
PASSING ORGANIC
list name:
nature's movement
level:
25
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to pass through any organic materials of thicknesses up to 1'/level.

spell name:
PASSING TRUE
list name:
movement
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can pass through any inanimate material as the duration allows at a rate of 10'/lvl.

spell name:
PASSING TRUE
list name:
Changing
level:
15
realm:
Psion
type:
closed psion
spell class:
P
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can pass through as much as 1 meter/level of solid material.

spell name:
PASSING TRUE
list name:
Teleportation
level:
25
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can shift his molecules and so pass through any normal material of thickness up to 1 m/lvl. Caster may sense unseen magical barriers. If caster attempts to pass through a magical shield/wall of any type, he must resist versus a 1st level attack or his molecules will be hopelessly scrambled (he is dead). A successful RR cancels the Psion and bounces him back into a normal state.

spell name:
PAST ANALYSIS
list name:
Mind in the Past
level:
25
realm:
Psion
type:
closed psion
spell class:
I*
duration:
-
range:
3 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows the caster, while using a Past Sight Psion, to perform a Pattern Analysis (6th Ivl Mind Detection) on anyone in the sight. This Psion does not entail any risks, unlike Event Lock.

spell name:
PAST COMPASS
list name:
Mind in the Past
level:
12
realm:
Psion
type:
closed psion
spell class:
I
duration:
varies
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: When cast before a Past Sight it allows the caster to scan the past very rapidly, seeking the temporal location of significant events.

spell name:
PAST HOLD
list name:
appraisals
level:
15
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
varies
range:
touch
area of effect:
vision
sourcebook:
rolemaster companion 3
description: when cast just before a vision behind spell, it allows caster to lock onto a specific event in an item's past, and then examine that even with a past vision.

spell name:
PAST HOLD
list name:
delving
level:
17
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
vision
sourcebook:
spell law
description: when cast just before a vision behind spell, it allows caster to lock onto a specific event in an item's past, and then examine that even with a past vision.

spell name:
PAST INSIGHT
list name:
Mind in the Past
level:
3
realm:
Psion
type:
closed psion
spell class:
P
duration:
concentration
range:
1 m/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gains a limited insight to a given targets past. The insight gained from the targets past is sketchy at best. Examples of type of information gained is; birth date, personal environment, notable events and personalities, etc...

spell name:
PAST LOCATIONS
list name:
Mind in the Past
level:
14
realm:
Psion
type:
closed psion
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: If caster has a general description concerning an event or place relating to an item to be used in a Past Sight, casting this Psion first will key on to the event or place in time most closely matching the description.

spell name:
PAST MIND LOCATION
list name:
Mind Detection
level:
60
realm:
Psion
type:
closed psion
spell class:
I
duration:
-
range:
30m/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to seek back in the past for the mind pattern, lock on, and utilize a Past Sight Psion on that temporal location.

spell name:
PAST PATTERNING
list name:
Mind in the Past
level:
10
realm:
Psion
type:
closed psion
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may use this Psion while in a Past Sight; it saves the image/mental pattern of a person that can be used with another Past Sight to key in on the saved image in another place or time.

spell name:
PAST SIGHT
list name:
Mind in the Past
level:
6
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster gets a vision of an event associated with a given item or place, up to 1 day in the past per level of the caster. Image is of a random, but relatively significant event. Caster's view of the past lasts as long as the caster concentrates (is in a trance, in this case). Caster also receives aural input, and can travel up and down the time range at up to 10X normal speed.

spell name:
PAST SIGHT
list name:
Mind in the Past
level:
11
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster gets a vision of an event associated with a given item or place, up to 1 year in the past per level of the caster. Image is of a random, but relatively significant event. Caster's view of the past lasts as long as the caster concentrates (is in a trance, in this case). Caster also receives aural input, and can travel up and down the time range at up to 10X normal speed.

spell name:
PAST SIGHT
list name:
Mind in the Past
level:
15
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster gets a vision of an event associated with a given item or place, up to 10 years in the past per level of the caster. Image is of a random, but relatively significant event. Caster's view of the past lasts as long as the caster concentrates (is in a trance, in this case). Caster also receives aural input, and can travel up and down the time range at up to 10X normal speed.

spell name:
PAST SIGHT
list name:
Mind in the Past
level:
30
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster gets a vision of an event associated with a given item or place, up to 1000 years in the past per level of the caster. Image is of a random, but relatively significant event. Caster's view of the past lasts as long as the caster concentrates (is in a trance, in this case). Caster also receives aural input, and can travel up and down the time range at up to 10X normal speed.

spell name:
PAST SIGHT II
list name:
Mind in the Past
level:
60
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster gets a vision of an event associated with a given item or place, that is unlimited regarding time in the past. Image is of a random, but relatively significant event. Caster's view of the past lasts as long as the caster concentrates (is in a trance, in this case). Caster also receives aural input, and can travel up and down the time range at up to 1000 yrs/rnd. Caster's consciousness is tied to the same relative place, and is able to receive visual and aural input. Caster's body is in a trance for the duration of the Psion, except caster may bring another back with him. Their body is also in a trance and they see and hear just as the caster does, (e.g., “I am the spirit of Christmas Past...”)

spell name:
PAST SIGHT TRUE
list name:
Mind in the Past
level:
50
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster gets a vision of an event associated with a given item or place, that is unlimited regarding time in the past. Image is of a random, but relatively significant event. Caster's view of the past lasts as long as the caster concentrates (is in a trance, in this case). Caster also receives aural input, and can travel up and down the time range at up to 10X normal speed.

spell name:
PAST STORE
list name:
past visions
level:
13
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
self
area of effect:
vision
sourcebook:
spell law
description: caster may cast this spell while in a vision behind; it saves an image of a person or place that can later be used by another vision behind to key in on the saved image in another place or time.

spell name:
PAST STORE
list name:
visions
level:
13
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
self
area of effect:
vision
sourcebook:
rolemaster companion 2
description: caster may cast this spell while in a vision behind; it saves an image of a person or place that can later be used by another vision behind to key in on the saved image in another place or time.

spell name:
PAST STORE*
list name:
time's sense
level:
13
realm:
channeling
type:
sleuth base
spell class:
i*
duration:
range:
self
area of effect:
vision
sourcebook:
rolemaster companion 3
description: caster may cast this spell while in a vision behind; it saves an image of a person or place that can later be used by another vision behind to key in on the saved image in another place or time.

spell name:
PAST TRUTH
list name:
mind visions
level:
20
realm:
mentalism
type:
seer base
spell class:
i
duration:
1 minute
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster knows when anyone within the radius is lying. this spell can be cast during a vision behind spell on the seer base list past visions; detects lying from anyone speaking in the vision.

spell name:
PAST VISION
list name:
appraisals
level:
9
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one hr/lvl into the past; desired time can be set within + or - 30 minutes. vision must be associated with an item or place. vision can last up to 1 min/lvl, if the caster concentrates and remains inactive.

spell name:
PAST VISION (1 DAY / LVL)
list name:
delving
level:
20
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one day/lvl into the past; desired time can be set within + or - 1 hour. vision must be associated with an item or place. vision can last up to 10 min/lvl, if the caster concentrates and remains inactive.

spell name:
PAST VISION (1 MONTH / LVL)
list name:
delving
level:
25
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one month/lvl into the past; desired time can be set within + or - 1 day. vision must be associated with an item or place. vision can last up to 1 hr/lvl, if the caster concentrates and remains inactive.

spell name:
PAST VISION (1 YEAR / LVL)
list name:
delving
level:
30
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one year/lvl into the past; desired time can be set within + or - 1 week. vision must be associated with an item or place. vision can last up to 5 hr/lvl, if the caster concentrates and remains inactive.

spell name:
PAST VISION (1 YR / LVL)
list name:
appraisals
level:
25
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one year/lvl into the past; desired time can be set within + or - 1 week. vision must be associated with an item or place. vision can last up to 5 hr/lvl, if the caster concentrates and remains inactive.

spell name:
PAST VISION (10 YEARS / LVL)
list name:
appraisals
level:
30
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to ten years/lvl into the past; desired time can be set within + or - 1 month. vision must be associated with an item or place. vision can last up to 10 hours/lvl (each hour only takes 10 minutes real time), if the caster concentrates and remains inactive.

spell name:
PAST VISION (10 YEARS / LVL)
list name:
delving
level:
50
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to ten years/lvl into the past; desired time can be set within + or - 1 month. vision must be associated with an item or place. vision can last up to 10 hours/lvl (each hour only takes 10 minutes real time), if the caster concentrates and remains inactive.

spell name:
PAST VISION (1HR / LVL) C
list name:
delving
level:
11
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one hr/lvl into the past; desired time can be set within + or - 30 minutes. vision must be associated with an item or place. vision can last up to 1 min/lvl, if the caster concentrates and remains inactive.

spell name:
PAST VISIONS
list name:
visions
level:
4
realm:
channeling
type:
shaman base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 2
description: caster gets a vision up to one minute/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
PAST VISIONS (1 DAY / LVL)
list name:
appraisals
level:
13
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one day/lvl into the past; desired time can be set within + or - 1 hour. vision must be associated with an item or place. vision can last up to 10 min/lvl, if the caster concentrates and remains inactive.

spell name:
PAST VISIONS (1 MO / LVL)
list name:
appraisals
level:
18
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one month/lvl into the past; desired time can be set within + or - 1 day. vision must be associated with an item or place. vision can last up to 1 hr/lvl, if the caster concentrates and remains inactive.

spell name:
PAST VISIONS 2
list name:
visions
level:
8
realm:
channeling
type:
shaman base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 2
description: caster gets a vision up to one hour/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
PAST VISIONS 3
list name:
visions
level:
12
realm:
channeling
type:
shaman base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 2
description: caster gets a vision up to one day/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
PAST VISIONS 4
list name:
visions
level:
16
realm:
channeling
type:
shaman base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 2
description: caster gets a vision up to one year/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
PAST VISIONS 5
list name:
visions
level:
25
realm:
channeling
type:
shaman base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 2
description: caster gets a vision up to ten years/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
PASTURE
list name:
Farming Law
level:
17
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
sight
area of effect:
100 sqft/lvl
sourcebook:
spell user's companion
description: Causes a designated area to be very attractive to grazing animals, such that they will ignore croplands in favor of the 'pastured' area. This spell need be cast but once per growing season.

spell name:
PATCH
list name:
Fashion Mastery
level:
10
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 tear
sourcebook:
spell user's companion
description: Patches torn or holed material, cloth-leather etc. by roughly reattaching tom edges. Also may be used to reinforce clothing.

spell name:
PATH CONTROL
list name:
tree mastery
level:
7
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
5'
area of effect:
3' r
sourcebook:
rolemaster companion 1
description: allows caster to open or close a path through flora. caster may do both (i.e. opening a path in front of him and closing it behind him).

spell name:
PATH FINDING (10 MILES)
list name:
locating ways
level:
17
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
10 miles
area of effect:
self
sourcebook:
spell law
description: caster learns the location(s) of any "path(s)"" within 10 miles; gives the nearest point on path, but not the path's course."

spell name:
PATH TALE
list name:
path mastery
level:
4
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
self
area of effect:
path
sourcebook:
spell law
description: caster acquires visual image of any user(s) of a given path within a period of 1 hour per level.

spell name:
PATH TRUE
list name:
path mastery
level:
25
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to ascertain the proper path to what he seeks (includes the course along that path); e.g., he will always know the best way to syclax, etc.

spell name:
PATH-FINDING
list name:
way of the navigator
level:
6
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
concentration
range:
1000' / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster learns the location(s) of any path(s), river(s), current(s), gulf stream(s), etc., within area of effect. must be used outdoors.

spell name:
PATHFINDING (1 MILE)
list name:
locating ways
level:
12
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
1 mile
area of effect:
self
sourcebook:
spell law
description: caster learns the location(s) of any "path(s)"" within 1 mile; gives the nearest point on path, but not the path's course."

spell name:
PATHFINDING (1 MILE) C
list name:
path mastery
level:
5
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
1 mile
area of effect:
1 mile r'
sourcebook:
spell law
description: caster learns the location(s) of any path(s) within one mile; give s the nearest point on path, but not the path's course; may only be used outdoors.

spell name:
PATHFINDING (100')
list name:
locating ways
level:
3
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster learns the location(s) of any "path(s)"" within 100'; gives the nearest point on path, but not the path's course."

spell name:
PATHFINDING (20 MILES) C
list name:
path mastery
level:
13
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
20 miles
area of effect:
20 mile r'
sourcebook:
spell law
description: caster learns the location(s) of any path(s) within twenty miles; give s the nearest point on path, but not the path's course; may only be used outdoors.

spell name:
PATHFINDING (300')
list name:
locating ways
level:
6
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
300'
area of effect:
self
sourcebook:
spell law
description: caster learns the location(s) of any "path(s)"" within 300'; gives the nearest point on path, but not the path's course."

spell name:
PATHFINDING (5 MILES) C
list name:
path mastery
level:
9
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
5 mile
area of effect:
5 mile r'
sourcebook:
spell law
description: caster learns the location(s) of any path(s) within five miles; give s the nearest point on path, but not the path's course; may only be used outdoors.

spell name:
PATHFINDING (500')
list name:
locating ways
level:
9
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
500'
area of effect:
self
sourcebook:
spell law
description: caster learns the location(s) of any "path(s)"" within 500'; gives the nearest point on path, but not the path's course."

spell name:
PATHLORE
list name:
path mastery
level:
1
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
self
area of effect:
10' r
sourcebook:
spell law
description: caster learns origin and nearest "destination"" of any path within 10' r."

spell name:
PATHS TRUE
list name:
locating ways
level:
25
realm:
channeling
type:
closed channeling
spell class:
p
duration:
range:
1 mile/lvl
area of effect:
self
sourcebook:
spell law
description: caster learns the location(s) of any "path(s)"" within 1 mile/lvl; gives the nearest point on path, and the exact route(s) within the range are ascertained."

spell name:
PATTERN
list name:
Fashion Mastery
level:
9
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
permanent
range:
self
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to look at an item of clothing and devise pattern to reproduce it. For example, a thief uses this spell to allow himself to reproduce a guard uniform in detail. This spell doesn't provide work materials, merely knowledge.

spell name:
PATTERN ANALYSIS
list name:
Mind Detection
level:
6
realm:
Psion
type:
closed psion
spell class:
I*
duration:
-
range:
3 m/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gets race, profession, and level of target.

spell name:
PATTERN STORE
list name:
Possession
level:
3
realm:
Psion
type:
closed psion
spell class:
P*
duration:
-
range:
3 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster records a mental pattern of the target for future reference (including casting other Psions from this list).

spell name:
PATTERN STORE
list name:
Mind Detection
level:
5
realm:
Psion
type:
closed psion
spell class:
P*
duration:
-
range:
3 m/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster stores mental pattern of target; can be later used to locate that specific sentient through Mind Pattern, Mind Location, or Mind Compass.

spell name:
PAUSE RITUAL
list name:
Ritual Mastery
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to pause a ritual for the duration of this spell. When caster desires he may cancel the Pause and resume the ritual till it is completed or another Ritual-affecting spell is used. Caster may pause a ritual for up to 1 hour per level. If a caster casts a spell while a ritual is paused, he effectively 'End's the ritual.

spell name:
PEN
list name:
Livestock Ways
level:
17
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 day / level
range:
lOO'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates an area which certain, designated animals will not vacate. Caster may pen up to one animal per level for the duration. Pen may be up to 1000 sqft/lvl. This spell is only effective upon previously domesticated animals.

spell name:
PENETRATE 1 *
list name:
spell guard
level:
4
realm:
essence
type:
wizard base
spell class:
u*
duration:
3 rounds
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Spells cast after this spell are harder to resist. A resistance roll modification of -5 is applied to the target's resistance roll.

spell name:
PENETRATE 2 *
list name:
spell guard
level:
13
realm:
essence
type:
wizard base
spell class:
u*
duration:
6 rounds
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Spells cast after this spell are harder to resist. A resistance roll modification of -10 is applied to the target's resistance roll.

spell name:
PENETRATE 3 *
list name:
spell guard
level:
17
realm:
essence
type:
wizard base
spell class:
u*
duration:
9 rounds
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Spells cast after this spell are harder to resist. A resistance roll modification of -10 is applied to the target's resistance roll.

spell name:
PENETRATE FACADE
list name:
The Eye
level:
30
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level (concentration)
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can see through a single Façade (it ceases to exist for the caster).

spell name:
PENETRATE ILLUSION
list name:
The Eye
level:
20
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level (concentration)
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can see through a single illusion (it ceases to exist for the caster).

spell name:
PENETRATE MISFEEL
list name:
The Eye
level:
25
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level (concentration)
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can see through a single Misfeel (it ceases to exist for the caster).

spell name:
PENETRATE TRUE *
list name:
spell guard
level:
30
realm:
essence
type:
wizard base
spell class:
u*
duration:
12 rounds
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Spells cast after this spell are harder to resist. A resistance roll modification of -1 / level of caster is applied to the target's resistance roll.

spell name:
PENETRATING SIGHT
list name:
Mind's Eye
level:
5
realm:
Psion
type:
closed psion
spell class:
P
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to see through any solid material up to 1 meter thick.

spell name:
PENTACLE BARRIER
list name:
Pentacle Magic
level:
19
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 minute / level
range:
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: When the caster's Tarot Pentacle is set edgewise on the ground (imbedded in the firm soil, a floor crack, etc.) and this spell is cast, the pentacle will grow into a semi-circular wall of up to 20' in width and 10' in height. If the pentacle is positioned in a doorway, between two parallel walls, etc., the pentacle wall will wedge itself into these side surfaces; otherwise, the barrier can be passed by walking around it. The barrier cannot be toppled, and is made of a super-hard metal material that cannot be broken through using normal tools or weapons.

spell name:
PENTACLE COIN I
list name:
Pentacle Magic
level:
5
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Pentacle to shrink to coin size. It then divides; half of the pentacle returns to its normal size and detail, the other becomes a copper coin. This spell is usable only once per day.

spell name:
PENTACLE COIN II
list name:
Pentacle Magic
level:
11
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Pentacle to shrink to coin size. It then divides; half of the pentacle returns to its normal size and detail, the other becomes a bronze coin. This spell is usable only once per day.

spell name:
PENTACLE COIN III
list name:
Pentacle Magic
level:
17
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Pentacle to shrink to coin size. It then divides; half of the pentacle returns to its normal size and detail, the other becomes a silver coin. This spell is usable only once per day.

spell name:
PENTACLE COIN IV
list name:
Pentacle Magic
level:
25
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Pentacle to shrink to coin size. It then divides; half of the pentacle returns to its normal size and detail, the other becomes a gold coin. This spell is usable only once per day.

spell name:
PENTACLE DISC
list name:
Pentacle Magic
level:
3
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
10’
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Pentacle to expand to a diameter of 2', and float about 3' off the ground. The Pentacle Disc can hold any number of items that will fit together on the disk and weigh no more than 50 pounds collectively. The caster may mentally control the direction of movement of the disk within 10' of himself. The disc can move at a rate of up to 10 mph.

spell name:
PENTACLE KNIFE
list name:
Pentacle Magic
level:
4
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 minute / level
range:
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Causes caster's Tarot Pentacle to expand or contract (depending on its normal size) to a diameter of about 3"

spell name:
PENTACLE PORTAL
list name:
Pentacle Magic
level:
8
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
3’R
sourcebook:
rolemaster companion 7
description: Caster may open a round portal through a solid surface by placing his Tarot Pentacle in the center of the desired portal area and casting this spell. The portal can be up to 3' radius in width and 3' in depth. Once the portal has been closed, the caster will be able to retrieve the pentacle.

spell name:
PENTACLE PORTAL TRUE
list name:
Pentacle Magic
level:
15
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
3’R
sourcebook:
rolemaster companion 7
description: Caster may open a round portal through a solid surface by placing his Tarot Pentacle in the center of the desired portal area and casting this spell. The portal can be up to 3' radius in width and 5'/lvl in depth. Once the portal has been closed, the caster will be able to retrieve the pentacle.

spell name:
PENTACLE RETURN. TRUE
list name:
Pentacle Magic
level:
16
realm:
Essence
type:
tarotmage base
spell class:
F*
duration:
-
range:
1 mile
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Allows the caster's pentacle to teleport back to the caster if it is within 1 mile.

spell name:
PENTACLE RETURNING
list name:
Pentacle Magic
level:
7
realm:
Essence
type:
tarotmage base
spell class:
F*
duration:
-
range:
100'
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Pentacle to fly through the air and return to his hand from up to 100' away. There can be no intervening barriers.

spell name:
PENTACLE SHIELD
list name:
Pentacle Magic
level:
1
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 minute / level
range:
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Pentacle to enlarge to the size of a full shield. The shield has a grip, and can be used as a normal shield.

spell name:
PENTACLE SYMBOL I
list name:
Pentacle Magic
level:
2
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
10’
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Allows caster to imbed a 1st level spell into his Tarot Pentacle. The pentacle is then placed onto a solid surface, where it will attach itself and become un-removable by non-magical means. The symbol can then be triggered by one of the following methods (decided by caster): time period, certain movements, certain sounds, touch, entering the 10' radius around the symbol, etc. The symbol is canceled when a being fails an RR against it. After the symbol has been triggered, the pentacle can be manually removed from the surface.

spell name:
PENTACLE SYMBOL III
list name:
Pentacle Magic
level:
6
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
10'
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Allows caster to imbed a 3rd level spell into his Tarot Pentacle. The pentacle is then placed onto a solid surface, where it will attach itself and become un-removable by non-magical means. The symbol can then be triggered by one of the following methods (decided by caster): time period, certain movements, certain sounds, touch, entering the 10' radius around the symbol, etc. The symbol is canceled when a being fails an RR against it. After the symbol has been triggered, the pentacle can be manually removed from the surface.

spell name:
PENTACLE SYMBOL V
list name:
Pentacle Magic
level:
10
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
10’
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Allows caster to imbed a 5th level spell into his Tarot Pentacle. The pentacle is then placed onto a solid surface, where it will attach itself and become un-removable by non-magical means. The symbol can then be triggered by one of the following methods (decided by caster): time period, certain movements, certain sounds, touch, entering the 10' radius around the symbol, etc. The symbol is canceled when a being fails an RR against it. After the symbol has been triggered, the pentacle can be manually removed from the surface.

spell name:
PENTACLE SYMBOL VII
list name:
Pentacle Magic
level:
14
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
10’
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Allows caster to imbed a 7th level spell into his Tarot Pentacle. The pentacle is then placed onto a solid surface, where it will attach itself and become un-removable by non-magical means. The symbol can then be triggered by one of the following methods (decided by caster): time period, certain movements, certain sounds, touch, entering the 10' radius around the symbol, etc. The symbol is canceled when a being fails an RR against it. After the symbol has been triggered, the pentacle can be manually removed from the surface.

spell name:
PENTACLE SYMBOL X
list name:
Pentacle Magic
level:
20
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
10'
area of effect:
Tarot Pentacle
sourcebook:
rolemaster companion 7
description: Allows caster to imbed a 10th level spell into his Tarot Pentacle. The pentacle is then placed onto a solid surface, where it will attach itself and become un-removable by non-magical means. The symbol can then be triggered by one of the following methods (decided by caster): time period, certain movements, certain sounds, touch, entering the 10' radius around the symbol, etc. The symbol is canceled when a being fails an RR against it. After the symbol has been triggered, the pentacle can be manually removed from the surface.

spell name:
PENTEGRAM
list name:
Tricks of the Trade
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 circle
sourcebook:
spell user's companion
description: Creates any one known and desired circle without being required to draw them physically. The circle spells must be known for the circles to be useful, otherwise the circles are merely decorative.

spell name:
PERCEIVE POWER (1 MI` 300' R)C
list name:
detections
level:
20
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
1 mile
area of effect:
1 area
sourcebook:
spell law
description: gives an estimate of power for any active spells, items, or persons(level); caster can concentrate on a 300' r area each round.

spell name:
PERCEIVE POWER (100') C
list name:
detecting ways
level:
10
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
1 area
sourcebook:
spell law
description: gives an estimate of power for any active spells, items, or persons(level); caster can concentrate on a 5' r area each round.

spell name:
PERCEIVE POWER (100'` 10' R) C
list name:
detections
level:
11
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
100'
area of effect:
self
sourcebook:
spell law
description: gives an estimate of the power of the person (level) or item or spell examined; caster can concentrate on a 10' r area each round.

spell name:
PERCEIVE POWER (300') C
list name:
detecting ways
level:
18
realm:
essence
type:
open essence
spell class:
p
duration:
1 minute / level
range:
300'
area of effect:
1 area
sourcebook:
spell law
description: gives an estimate of power for any active spells, items, or persons(level); caster can concentrate on a 5' r area each round.

spell name:
PERCEIVE POWER (50') C
list name:
detection mastery
level:
10
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: gives an estimate of the power of the person (level) or item or spell examined; caster can concentrate on a 5' r area each round.

spell name:
PERCEIVE POWER (50'` 5' R) C
list name:
detections
level:
8
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
1 area
sourcebook:
spell law
description: gives an estimate of power for any active spells, items, or persons(level); caster can concentrate on a 5' r area each round.

spell name:
PERCEIVE POWER (500') C
list name:
detection mastery
level:
17
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
500'
area of effect:
self
sourcebook:
spell law
description: gives an estimate of the power of the person (level) or item or spell examined; caster can concentrate on a 50' r area each round.

spell name:
PERCEIVE POWER (500'` 50' R) C
list name:
detections
level:
16
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
500'
area of effect:
1 area
sourcebook:
spell law
description: gives an estimate of power for any active spells, items, or persons(level); caster can concentrate on a 50' r area each round.

spell name:
PERCEPTION I
list name:
Combat Law
level:
4
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
U*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +10 to one combat related Perception roll.

spell name:
PERCEPTION II
list name:
Combat Law
level:
9
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
U*
duration:
2 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +20 to one combat related Perception roll per round for 2 rounds.

spell name:
PERCEPTION III
list name:
Combat Law
level:
14
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
U*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +30 to one combat related Perception roll per round for 3 rounds.

spell name:
PERCEPTION IV
list name:
Combat Law
level:
19
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
U*
duration:
4 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +40 to one combat related Perception roll per round for 4 rounds.

spell name:
PERCEPTION TRUE
list name:
Combat Law
level:
40
realm:
essence/channeling/mentalism
type:
Semi-Spell User Base
spell class:
U*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster +50 to one combat related Perception roll per round for 5 rounds.

spell name:
PERCEPTIVE AUGMENTATION
list name:
Perception's Master
level:
7
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates a 'perception filter' which will allow him to filter 'background noise' so his perception will be more effective. Caster gains +2 per level to one perception skill.

spell name:
PERCEPTIVE OBSTACLE
list name:
Perception's Master
level:
5
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to sharpen or focus a sense (-1-2/1 vl to one perception skill) to enable him to overcome situations which are not ideal, e.g., darkness-vision, high wind-smell, etc. This perception bonus will only apply when overcoming penalties.

spell name:
PERCEPTIVE PROTECTION
list name:
Perception's Master
level:
1
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Protects one sense from overload, e.g., a flash of light wouldn't blind. The protected sense is shut down for the duration of the overloading influence.

spell name:
PERCEPTUAL PROCESSING
list name:
Perception's Master
level:
14
realm:
Mentalism
type:
closed mentalism
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is instantly made aware of any image he has perceived before, e.g., instead of 'that face is familiar' the caster would know who that person was and where he has seen him before (assuming he has seen him before).

spell name:
PERFECT PITCH
list name:
Music Law
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Caster may cause up to 1 target/lvl to have perfect pitch for the duration. Targets will produce perfect notes with no effort. Useful for vocal or instrumental uses. Caster must specify.

spell name:
PERFORM
list name:
Music Law
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to use any and all of the lower level spells for the duration. Caster could provide an excellent sound and light show for all within range.

spell name:
PERFORM PLAY
list name:
Entertainment Law
level:
17
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perform a one-man play (drama, comedy, tragedy, fable, slapstick, etc.). Caster is able to subtly alter his voice and face to appear as up to as many as one character per level. These voice and face changes are instantaneous. This spell confers no acting ability or special memory skills, simply the face and voice changing abilities.

spell name:
PERIMETER WARD 1
list name:
perimeter wardings
level:
25
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This spell will dispel any active spell crossing its perimeter that fails to resist the level of the wardings. This spell may not be used with Outer Wardings.

spell name:
PERIMETER WARD 2
list name:
perimeter wardings
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This spell will dispel any active spell crossing its perimeter that fails to resist the level of the wardings. This spell may be used with Outer Wardings.

spell name:
PERMANENCE
list name:
palingenesis
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
essential spirit
sourcebook:
rolemaster companion 5
description: Use of this spell after casting any other spell on this list alters that spell's duration to "P"". This spell is not meant as a ""resurrection""

spell name:
PERMANENCY
list name:
Assimilation Mastery
level:
30
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster may make any item altered or affected by any spell on this list, permanent. Only one such Permanency may be in effect per spell caster, as a portion of the caster's life force is used to keep the enchantment permanent.

spell name:
PERMANENCY
list name:
bladerunes
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 bladerune
sourcebook:
rolemaster companion 1
description: the caster may cast this spell in conjunction with any bladerune spell. if the permanency spell succeeds, the bladerune is permanently in effect on the weapon (unless dispelled). the possibility of failure is the same as described in rule a in the list description. however, no matter the quality of the weapon, there is always at least an unmodified 10% chance of failure. if the permancy spell fails, the following effects take place: 1. the permanency is ineffective but the power points are used. 2. the bladerune is erased and the bladerune capacity of the item is permanently reduced by one. 3. the caster suffers the results of both an attack spell fumble (+50) and a point blank fireball attack (+50). 4. the item must resist a 30th level magic attack or be broken (magic items make a rr). this failure possibility must be checked again the first time the permanent rune is wielded. it is possible for a wielder to suffer multiple failures if multiple runes fail simultaneously.

spell name:
PERMANENT
list name:
sigil / runes imbedding
level:
50
realm:
essence
type:
runemaster base
spell class:
u
duration:
permanent
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: causes the caster's next spell cast within 3 rounds to become permanent in nature. only one such spell can be in effect at a time for each caster.

spell name:
PERMANENT CHANGE
list name:
weapon alterations
level:
17
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Increases the duration (to 1 day / level) of a Blade Change or Armor Change spell cast immediately after this spell.

spell name:
PERMANENT CRYSTAL
list name:
crystal visions
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Permanently enchants a crystal and imbues it with Crystal Sight and Voice of unlimited Duration and Range. Anyone, whether they are a caster or not, may use this crystal to scry. Attunement difficulty for others is determined by caster.

spell name:
PERMANENT MANIFESTATION
list name:
spirit manifestations
level:
50
realm:
channeling
type:
shaman base
spell class:
f
duration:
permanent
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell enables a spirit to permanently manifest itself in whatever manner is desired. It must be cast after the appropriate Spirit Manifestation spells. Note that this spell cannot function as a resurrection; the spirit is not truly alive, but more akin to the "living dead""."

spell name:
PERMANENT SIGN
list name:
Mage Sign
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
4"R"
sourcebook:
rolemaster companion 7
description: With this spell the caster leaves his personal Sign on a surface. This Sign is permanent. The Sign is invisible, but will register as a faint source of magic to a Detect Power or similar spell. Each Mage has one and only one unique Sign. This spell must be cast before any higher level spells on this list. The higher level spells on this list are added options to the Sign. A caster may add other spells from this list to his own Sign at any time in the future, provided the Sign still exists and is within range. The caster may recast this spell to erase his own Sign (not someone else's). The GM may want to limit the total number of Signs the caster has written at any time.

spell name:
PERMANENT TRACE
list name:
Trace Law
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster gains complete knowledge of the target's location on the plane, exactly which plane, shadow, etc.

spell name:
PERMENENT
list name:
spell enhancement
level:
50
realm:
essence
type:
closed essence
spell class:
u
duration:
permanent
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to become permanent in nature. only one such spell can be in effect at a time for each caster.

spell name:
PERSONAL FORM I
list name:
Organic Shifting
level:
7
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume the form of a stored person (physical stats included), within 3/4x to 2x his own mass. Although he gains racial abilities, he will not receive acquired skills or abilities.

spell name:
PERSONAL FORM II
list name:
Organic Shifting
level:
11
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume the form of a stored person (physical stats included), within 1/20x to 40x his own mass. Although he gains racial abilities, he will not receive acquired skills or abilities.

spell name:
PERSONAL FORM III
list name:
Organic Shifting
level:
15
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume the form of a stored person (physical stats included), within 1/40x to 400x his own mass. Although he gains racial abilities, he will not receive acquired skills or abilities.

spell name:
PERSONAL FORM TRUE
list name:
Organic Shifting
level:
19
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume the form of a stored person (physical stats included), within 1/40x to 400x his own mass. Although he gains racial abilities, he will not receive acquired skills or abilities. Duration is permanent.

spell name:
PERSONAL ROPE
list name:
Magical Ropes
level:
2
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: Allows caster to make a 20' per lvl magical rope. His maneuvers with this rope will be at +25, and for others it will only be a +10 rope. The rope's strength is twice the strength of a normal rope. A caster can only have one Personal Rope at any one time.

spell name:
PERSONAL TIE
list name:
Ritual Mastery
level:
6
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster ties a ritual-created object to certain elements of his personality or psyche so the object will only work for he alone (as a normal Foci created for Ritual Magic).

spell name:
PERSONAL TIE 
list name:
Warrior's Blade
level:
3
realm:
Essence
type:
open essence
spell class:
duration:
touch
range:
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster ties his weapon to himself. Anyone else who attempts to utilize his weapon will be at -1 per level of the owner of the weapon.

spell name:
PERSONALITY SLAVE TRUE
list name:
mind domination
level:
60
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
varies
range:
1 target
area of effect:
sourcebook:
rolemaster companion 1
description: target is a zombie until he makes his once/day rr; caster does not need to concentrates to issue commands that the target will obey. target retains all skills and abilities, but he is entirely under the control of the caster.

spell name:
PERSUASION
list name:
druid's peace
level:
12
realm:
channeling
type:
druid base
spell class:
m
duration:
1 day / level
range:
1'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target is convinced of a single fact expressed by caster (unless irrefutable counter evidence is given).

spell name:
PERTRIFICATION
list name:
flesh destruction
level:
20
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target's bones will gradually petrify; a loss of activity of 5% per day; when the total reaches 100%, the victum is dead. this occurs due to loss of blood production.

spell name:
PERVERSION
list name:
Ritual Mastery
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may (if a RR is missed) cause another ritual skill roll to be necessary before completion of the ritual (as if another 8-hour period was required to finish the ritual). If target makes his RR (not his additional ritual roll), then the caster of the Perversion may not cast this spell upon him again until he has gained a level of experience. Until the target makes his RR, the caster may repeatedly cast this spell to 'Pervert' his rituals.

spell name:
PERVERT
list name:
Devious Ways
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes the target spell (if a RR is missed) cast by another within range to become exactly the opposite of that intended, hence a haste would become a slow, a heal would become a harm, fireball would become an iceball etc. The final say is up to the GM.

spell name:
PESTICIDE
list name:
Farming Law
level:
18
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
sight
area of effect:
100 sqft/lvl
sourcebook:
spell user's companion
description: Kills or drives out any unwanted insects from area.

spell name:
PETRIFICATION TRUE
list name:
stone mastery
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the target's body will turn to stone over the course of six rounds (treat as if the target is in suspended animation). this spell lasts until it is canceled by the caster or it is dispelled or until someone casts this spell or petrify (lvl 17) on the target.

spell name:
PETRIFY
list name:
power words
level:
25
realm:
essence/channeling
type:
magus base
spell class:
fe
duration:
varies
range:
1'/ lvl
area of effect:
1 org. object
sourcebook:
rolemaster companion 3
description: caster may cause a living or organic target to gradually turn to stone at the rate of 10%/rnd. the caster may reverse the effect at anytime if he is within range and concentrates. the effect may be simply displelled. however, the petrified object receives a +20 rr bonus vs. any dispelling attempt, and failed attempts are treated as attack spell fumbles.

spell name:
PETRIFY
list name:
stone mastery
level:
17
realm:
channeling
type:
druid base
spell class:
f
duration:
1 day / 10 failure
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the target's bones will gradually (takes one hour) petrify for one day per level of the caster. the bonues will eventually become very heavy (-90 to all activity) and will cease blood production (2 hits/hour).

spell name:
PHANTASM
list name:
Fey Magic
level:
12
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
10 minutes / level
range:
100'
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Creates the image of one object or being that will move however the caster wants while he concentrates. When the caster stops concentrating the image remains, but it stops moving (the caster can resume concentration later and resume moving the phantasm). The image can be any size that would fit into a 10'R sphere. One of the following options may also be chosen: a) an extra sense can be added (the corresponding "Mirage" spell must be known), b) the duration can be doubled, c) the radius of the sphere limiting the size of the image can be doubled, d) the range can be doubled, or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision).

spell name:
PHANTASM 1
list name:
illusion law
level:
6
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 4
description: Creates the image of one object or being, that will move however the caster wants while he concentrates. When the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). The image can be any size that would fit into a 10' R sphere.

spell name:
PHANTASM 1
list name:
glamours
level:
4
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere.

spell name:
PHANTASM 1 C
list name:
lesser illusions
level:
5
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere.

spell name:
PHANTASM 1 C
list name:
illusion mastery
level:
2
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere.

spell name:
PHANTASM 1 C
list name:
illusions
level:
6
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms.

spell name:
PHANTASM 1 C
list name:
lesser illusions
level:
5
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere.

spell name:
PHANTASM 10
list name:
recreations
level:
30
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 10
list name:
glamours
level:
30
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 10 C
list name:
lesser illusions
level:
50
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 10 C
list name:
illusion mastery
level:
20
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 10 C
list name:
lesser illusions
level:
50
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 2
list name:
illusion law
level:
9
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
1 minute / level (concentration)
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 4
description: Creates the image of one object or being, that will move however the caster wants while he concentrates. When the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). The image can be any size that would fit into a 10' R sphere. One of the following options may also be chosen: A) an extra sense can be added to the illusion (the corresponding "Mirage"" spell must be known) or B) the duration can be doubled or C) the radius of the sphere limiting the size of the image can be doubled or D) the range can be doubled or E) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 2
list name:
recreations
level:
6
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 2
list name:
glamours
level:
7
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 2 C
list name:
lesser illusions
level:
9
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 2 C
list name:
illusion mastery
level:
5
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 2 C
list name:
illusions
level:
12
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 2 C
list name:
lesser illusions
level:
9
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 3
list name:
illusion law
level:
16
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
1 minute / level (concentration)
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 4
description: Creates the image of one object or being, that will move however the caster wants while he concentrates. When the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). The image can be any size that would fit into a 10' R sphere. Two of the following options may also be chosen: A) an extra sense can be added to the illusion (the corresponding "Mirage"" spell must be known) or B) the duration can be doubled or C) the radius of the sphere limiting the size of the image can be doubled or D) the range can be doubled or E) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 3
list name:
glamours
level:
14
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 3 C
list name:
lesser illusions
level:
12
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 3 C
list name:
illusion mastery
level:
9
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 3 C
list name:
illusions
level:
17
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 3 C
list name:
lesser illusions
level:
12
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 4 C
list name:
lesser illusions
level:
17
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. three of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 4 C
list name:
illusion mastery
level:
12
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. three of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 4 C
list name:
lesser illusions
level:
17
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. three of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 5
list name:
illusion law
level:
25
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 4
description: Creates the image of one object or being, that will move however the caster wants while he concentrates. When the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). The image can be any size that would fit into a 10' R sphere. Four of the following options may also be chosen: A) an extra sense can be added to the illusion (the corresponding "Mirage"" spell must be known) or B) the duration can be doubled or C) the radius of the sphere limiting the size of the image can be doubled or D) the range can be doubled or E) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 5
list name:
recreations
level:
11
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 5
list name:
glamours
level:
20
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 5 C
list name:
lesser illusions
level:
25
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 5 C
list name:
illusion mastery
level:
14
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 5 C
list name:
illusions
level:
50
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 5 C
list name:
lesser illusions
level:
25
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. see the illusionist base list, illusion mastery, for complete guidelines for phantasms. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM 8
list name:
recreations
level:
19
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere. seven of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASM I
list name:
Illusion
level:
9
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
30 m
area of effect:
1 m R
sourcebook:
spell user's companion
description: Creates the image of one object or being, that will move however the caster desires while he concentrates. When the caster stops concentrating the image remains, but is immobile (the caster can resume concentration later and move the phantasm again). The phantasm may be of any size to fit in a 1 m Radius sphere.

spell name:
PHANTASM III
list name:
Illusion
level:
14
realm:
Psion
type:
closed psion
spell class:
M
duration:
10 minutes / level
range:
30 m
area of effect:
1 mR
sourcebook:
spell user's companion
description: Creates up to 3 images of objects or beings, that move however the caster desires while he concentrates. When the caster stops concentrating the images remain, but are immobile (the caster can resume concentration later and move the phantasms again). Each phantasm may be of any size that will fit in a 1 m radius sphere.

spell name:
PHANTASM TRUE C
list name:
illusion mastery
level:
50
realm:
essence
type:
illusionist base
spell class:
f
duration:
permanent
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the duration is permanent. the image can be any size that would fit into a 10' r sphere. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
PHANTASMAL REALITY
list name:
illusion mastery
level:
60
realm:
essence
type:
illusionist base
spell class:
e
duration:
range:
special
area of effect:
sourcebook:
rolemaster companion 1
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the duration is permanent. the image can be any size that would fit into a 10' r sphere. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision). the phantasm may move as directed by the caster, and will continue to obey his directions when he is not concentrating (attacks still use the caster's directed spell bonus for ""strike"")."

spell name:
PHANTOM LANDING *
list name:
phantom movements
level:
12
realm:
mentalism
type:
nightblade base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to land safely from any fall 99% of the time, and he makes no sound when he lands.

spell name:
PHANTOM STEP
list name:
phantom movements
level:
4
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
1' r
sourcebook:
rolemaster companion 1
description: caster can move silently, so long as he does not casue a sound to originate more than 1' from his body.

spell name:
PHANTOM STEP
list name:
Doppelganger Ways
level:
5
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
1'R
sourcebook:
rolemaster companion 7
description: Caster can move silently, so long as he does not cause a sound to originate more than 1' from his body.

spell name:
PHASE BAR
list name:
space-time
level:
8
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
50' radius
sourcebook:
rolemaster companion 5
description: Caster prevents any temporal or spatial effects (teleport, gates, long doors, summonings, etc.) from occurring within the area of effect of this spell. Such effects must resist this spell with an additional modification to the RR of -30.

spell name:
PHASE BAR 2
list name:
space-time
level:
15
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 minute / level
range:
150'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: Caster prevents any temporal or spatial effects (teleport, gates, long doors, summonings, etc.) from occurring within the area of effect of this spell. Such effects must resist this spell with an additional modification to the RR of -40.

spell name:
PHASE BAR 3
list name:
space-time
level:
19
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 hour / level
range:
200'
area of effect:
150' radius
sourcebook:
rolemaster companion 5
description: Caster prevents any temporal or spatial effects (teleport, gates, long doors, summonings, etc.) from occurring within the area of effect of this spell. Such effects must resist this spell with an additional modification to the RR of -50.

spell name:
PHASE STORE
list name:
ethereal mastery
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
item 5lb/lvl
sourcebook:
rolemaster companion 1
description: caster stores inanimate material of up to 5 pounds per level. the material is in an "ethereal storage space"" and is completely undetectable from the normal plane. the caster must specify a storage time (up to 1 day/lvl) after which time the material will reappear at the exact spot that it was ""stored"". if the caster is at the spot where he stored the material, he may cancelt eh spell and retrieve the material. however, there is a 1% chance per day stored that someone or something formt he etereal plane will take the material and it will not return normally."

spell name:
PHASE SURGERY
list name:
surgeon's guide
level:
10
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster causes patient to become transparent and insubstantial. Caster can then concentrate on the system of the patient which he desires to work with. Caster can then imbed his hands inside of the patient, without causing any harm, and perform minor surgery or remove alien objects. Caster can use any required tools or spells. Spell only affects living tissue.

spell name:
PHASE WARD 1
list name:
perimeter wardings
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: If the "phase"" spell fails to resist versus the level of the wardings it is dispelled and the caster fails to pass through. Note: Phasing is defined as any of the merging

spell name:
PHASE WARD 2
list name:
perimeter wardings
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: If the "phase"" spell fails to resist versus the level of the wardings (at -25) it is dispelled and the caster fails to pass through. Note: Phasing is defined as any of the merging

spell name:
PHASE WARD 3
list name:
perimeter wardings
level:
17
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: If the "phase"" spell fails to resist versus the level of the wardings (at -50) it is dispelled and the caster fails to pass through. Note: Phasing is defined as any of the merging

spell name:
PHASE WARD TRUE
list name:
perimeter wardings
level:
35
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: No phasing magic will work across the perimeter of this warding.

spell name:
PHASE 
list name:
Mining Law
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may pass through up to 1'/lvl of inorganic material at a rate of 1' per round. If duration expires while caster is within solid, caster dies.

spell name:
PHASING
list name:
Teleportation
level:
4
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to put himself and his personal equipment 'out of phase.' Caster's perception while out of phase is at -50, and he cannot be hit by any weapon, nor can he attack or cast Psions. Caster is visible as three images of himself overlapping imperfectly: one blue, one red, one yellow. He may move at a rate of 10 m/md, but at a risk of 'disassembling'. For each meter (or fraction) moved, caster has a 1% chance of dissembling. Roll is made when Psion is terminated. If a disassembly is rolled, caster dissipates in a colorful display (and is dead).

spell name:
PHASING C
list name:
ethereal mastery
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to put himself "out of phase"". caster is invisible to those on the normal plane and he can see the normal plane only on a very blurred basis (-50 to all perception rolls). the caster can not affect or be affected by anything (attacks, spells, etc.) on the normal plane; except that ethereal and undead creatures (also similiar creatures at the gm's discretion) can perceive and attack the caster normally (and he may perceive and attack them). each round the caster moves, his chance of dissembleing is 1% per 10' (or fraction there of) moved that round. if the caster is dissembled, his soul departs his body, which then reappears on the normal plane (i.e., he's dead).this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis."

spell name:
PHASING LORD TRUE
list name:
Teleportation
level:
16
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to put himself and his personal equipment 'out of phase'. Caster's perception is not affected while out of phase, and he cannot be hit by any weapon, nor can he attack or cast Psions. Caster is visible as three images of himself overlapping imperfectly: one blue, one red, one yellow. He may move at a rate of 10 m/rnd with no danger of 'disassembling'. But if he attempts to move any faster, he does so at a risk of 'dissembling'. For each meter (or fraction) faster than 10 m/rnd moved, caster has a 1% chance of dissembling. Roll is made when Psion is terminated. If a disassembly is rolled, caster dissipates in a colorful display (and is dead).

spell name:
PHASING TRUE
list name:
Teleportation
level:
9
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to put himself and his personal equipment 'out of phase'. Caster's perception while out of phase is at -25, and he cannot be hit by any weapon, nor can he attack or cast Psions. Caster is visible as three images of himself overlapping imperfectly: one blue, one red, one yellow. He may move at a rate of 10 m/rnd with no danger of 'dissembling'. But if he attempts to move any faster, he does so at a risk of 'disassembling'. For each meter (or fraction) faster than 10 m/rnd moved, caster has a 1% chance of dissembling. Roll is made when Psion is terminated. If a disassembly is rolled, caster dissipates in a colorful display (and is dead).

spell name:
PHOBIA
list name:
mind disease
level:
6
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has an fears a specific thing the caster chooses; target has a 25% of overcoming the phobia when given a choice (e.g., phobia concerning horses would mean that every time the target tried to get on or near a horse he would only have a 25% chance). there is a 10% chance that he will flee from the thing.

spell name:
PHOBIA
list name:
Psychosis Mastery
level:
19
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target has a strong irrational fear of one thing, water, horses, heights, enclosed places, etc. which will incapacitate him while he is in contact with the 'thing'. Target will attempt to flee 90% of the time when confronted with the phobic item/situation. If target is unable to flee (and desires to do so) he will fight (at -50) until able to flee.

spell name:
PHOTONIC ORB (100')
list name:
light's creations
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
100'
area of effect:
target(s)
sourcebook:
rolemaster companion 5
description: Caster creates and releases two sparkling balls of translucent, swirling color which strikes 1-2 targets, resulting in one round of blindness per 5% failure. A blinded foe is at -90.

spell name:
PHOTONIC ORB (300')
list name:
light's creations
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
300'
area of effect:
target(s)
sourcebook:
rolemaster companion 5
description: Caster creates and releases three sparkling balls of translucent, swirling color which strikes 1-3 targets, resulting in one round of blindness per 5% failure. A blinded foe is at -90.

spell name:
PHOTONIC ORB (50')
list name:
light's creations
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster creates and releases a sparkling ball of translucent, swirling color which strikes the target, resulting in one round of blindness per 5% failure. A blinded foe is at -90.

spell name:
PHOTONIC ORB (500')
list name:
light's creations
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
500'
area of effect:
target(s)
sourcebook:
rolemaster companion 5
description: Caster creates and releases four sparkling balls of translucent, swirling color which strikes 1-4 targets, resulting in one round of blindness per 5% failure. A blinded foe is at -90.

spell name:
PHOTONIC SPHERE
list name:
light's creations
level:
40
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' radius sphere
sourcebook:
rolemaster companion 5
description: Caster creates a powerful stationary, 10' radius sphere that envelopes the caster and moves with him. Targets coming into contact with the sphere must make a RR versus the following colored-light effects, one RR for each effect, each and every round in which he is in contact with the sphere. Red: Blindness for One round per 5% failure. Orange: One 'C' Heat Critical per 5% failure. Yellow: One 'C' Electrical critical per 5% failure.

spell name:
PHOTONIC SPRAY
list name:
light's creations
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
100'
area of effect:
1' x 100' x 20' radius cone
sourcebook:
rolemaster companion 5
description: Caster can shoot forth a conical spray of color from his palm. Targets caught in the cone must make a RR versus the following colored-light effects, one RR for each effect Red: Blindness for One round per 5% failure. Orange: One 'C' Heat Critical per 5% failure. Yellow: One 'C' Electrical critical per 5% failure.

spell name:
PHOTONIC WALL
list name:
light's creations
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Caster creates a powerful stationary, scintillating curtain of light with dimensions of 10' x 10' x 1'. Targets coming into contact with the wall must make a RR versus the following colored-light effects, one RR for each effect, each and every round in which he is in contact with the wall. Red: Blindness for One round per 5% failure. Orange: One 'C' Heat Critical per 5% failure. Yellow: One 'C' Electrical critical per 5% failure.

spell name:
PHRASE (IMI/LVL)
list name:
Long Voice
level:
7
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
3 words/images
range:
1 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' (mentally transmit up to 3 words/ images) to any one other Mind Stored sentient being. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
PHRASE (T)
list name:
Long Voice
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
3 words/images
range:
touch
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may 'speak' (mentally transmit up to 3 words/ images) to any one other sentient being. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words.

spell name:
PHRASE *
list name:
spirit mastery
level:
25
realm:
essence
type:
closed essence
spell class:
m
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: any three different "words"" may be used on the same round (a separate rr roll must be made for each one)."

spell name:
PHRASE I
list name:
Telepathy
level:
1
realm:
Psion
type:
closed psion
spell class:
I*
duration:
3 words/images
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally 'speak' to any one other sentient being. Unless the other being perceives reality in a radically different way, communication should be fairly clear, as Telepathy translates into thought-images rather than words. Note that caster can speak with this Psion, but cannot get a reply (unless he casts Hear or the other is also a Telepath and casts Phrase or Speak).

spell name:
PHRASE II
list name:
Telepathy
level:
3
realm:
Psion
type:
closed psion
spell class:
I*
duration:
3 words/images
range:
10 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally 'speak' to any one other sentient being. Range is lOm/M

spell name:
PHRASE III
list name:
Telepathy
level:
5
realm:
Psion
type:
closed psion
spell class:
I*
duration:
3 words/images
range:
10 km/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally 'speak' to any one other sentient being. Range is 10 km/lvl.

spell name:
PHYSICAL
list name:
Healing
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to analyze the exact physical state of one target. This spell provides caster with all relevant measures, including BP, heart rate, cholesterol, white-blood cell count. This spell provides caster with any injuries, diseases, or toxins present in target, as well as warning caster of any imminent diseases etc. For example, Mapus, the town healer, casts this spell upon the mayor. From it he is able to ascertain that his Blood Pressure is a touch high and that he has a low-grade poison in his system that is killing him slowly.

spell name:
PHYSICAL CONVEYANCE
list name:
delving ways
level:
60
realm:
essence
type:
open essence
spell class:
uf
duration:
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: caster's awareness leaves his body (which is inactive) and may travel at 10 mile/min; however it can only travel 50'/round when in solid material or when observing the world. the caster can immediately transport his body to the location of his "awareness"" and rejoin the two there."

spell name:
PHYSICAL MANIFESTATION
list name:
Light Shifting
level:
30
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster in Spirit form to physically manifest himself in any one of the five senses as appropriate to Spirit type (e.g., a Spirit of Joy may be aurally manifested as laughter, textually as warmth, visually as light, etc.).

spell name:
PICK POCKET
list name:
Fey Magic
level:
8
realm:
essence/channeling/mentalism
type:
Special
spell class:
FP•*
duration:
-
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 7
description: Caster may remove one object from the target's person unless target makes an RR. If target makes his RR by more than 25, he knows of the attempt.

spell name:
PICK 
list name:
Mining Law
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to dig stone or earth utilizing the magic force as if it were a normal pick. This “magic” pick is controlled by the casters mind, and may additionally be used as a weapon (target gets RR).

spell name:
PIERCE
list name:
Rending Ways
level:
14
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to force an object (usually his finger, hand, or a weapon) through a target or another object. This will cause a target a random puncture critical (random severity and roll). This will have a variable effect on an object depending upon the object itself, e.g., a Pierce spell will automatically pop a child's balloon, may puncture a shield (perhaps to leave the puncturing object fixed in the shield), or may create a hole through a stone wall or door.

spell name:
PIERCING STRIKE
list name:
Martial Mastery
level:
10
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's next successful strike that does a critical does an extra Puncture critical of the same severity (different roll).

spell name:
PILGRIMAGE
list name:
channels
level:
25
realm:
channeling
type:
cleric base
spell class:
f
duration:
special
range:
touch
area of effect:
holy symbol
sourcebook:
rolemaster companion 1
description: the caster, if he has the capacity to throw a returning spell, (cleric base list: channels, lvl 18, and other lists), may prepare an item with a holy symbol of his deity with this spell. the symbol must have a trigger word to make the item effective. if the word is spoken by a possessor of the symbol item, he is instantly transported to the caster's place of returning. if the person says the trigger word backwards then the caster is transported to the possessor of the symbol item. the caster can choose not to be summoned, but he does not necessarily know who is doing the summoning! in any case, after one summoning (accepted or rejected) or transport, the spell effect is gone until recast. a spell caster may only have a limited number of these symbol items in existance at any one time (limit = caster's level/5, round up).

spell name:
PILLAGE & PLUNDER
list name:
Encampments
level:
8
realm:
Mentalism
type:
arms master base
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster the location and approximate value of a defeated foe's treasure. This information is vague and general. For example, It might tell him there is 1,000 gp in the cellar but not that it is in a secret vault under a wine keg. This spell can only be used after the caster has defeated an opponent (to the victor go the spoils!).

spell name:
PIOUS RAPTURE
list name:
Holy Champion
level:
7
realm:
Channeling
type:
cleric base
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion is 'Frenzied' for the duration of this spell.

spell name:
PLACE STORE
list name:
lofty bridge
level:
11
realm:
essence/channeling/mentalism
type:
closed essence
spell class:
i
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: enables the caster to quickly learn a location for purposes of teleporting very accurately. chance of teleport failure to a place stored location is only 1%.

spell name:
PLACE SUPPORTS 
list name:
Mining Law
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Supports the roof with any available material strong enough for the purpose.

spell name:
PLAGUE
list name:
disease
level:
50
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target gets the "plague"". if he fails his rr, he will die 95% of the time (in 10 minutes); the other 5% of the time he believes that he resited, but becomes a carrier instead. anyone coming within 5' of a carrier must resist or face the same chances as the original target."

spell name:
PLANAR BARRIER
list name:
Barriers
level:
17
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area versus any Plane travelling spells or spell-like abilities. Depending upon the polarity of the barrier spell, if someone attempts to shift into or out of a protected area, the planar spell works normally with PPs being spent for no result.

spell name:
PLANAR CONCEPT 
list name:
Planar Survival
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster's mind to merge with the reality of the planes. This provides the caster with a +2 per level bonus to the following skills: Demon/Devil Lore, Hostile Environments (Extra-Planar), Sense Reality Warp, and Time Sense.

spell name:
PLANAR COUPLE
list name:
element's master
level:
1
realm:
essence/channeling/mentalism
type:
special list
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster attunes himself to one of the Elemental Planes (air, earth, fire, ice, light, dark, and water) for the purpose of casting spells from this list. The effects produced by the following spells are dependent on which plane the caster is coupled to. Only one Planar Couple may be active on the caster at any one time.

spell name:
PLANAR DISPLACEMENT
list name:
ethereal mastery
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
1'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: transports target to a randomly determined plane. when this spell is cast against non-magic users it is possible that they may never be seen again.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
PLANAR GATE
list name:
Arcane Gate
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 day / level
range:
10'/lvl
area of effect:
7'x4'
sourcebook:
spell user's companion
description: Caster creates a gate to any location upon any plane which has been Location Stored. If this spell is cast without the Location Store, the destination of the gate will be totally random upon the planes.

spell name:
PLANAR JACKET
list name:
element's master
level:
19
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
1 round / level
range:
self
area of effect:
5' radius
sourcebook:
rolemaster companion 5
description: Caster's body immolates with elemental force. Anyone within 5' suffers an 'A' critical appropriate to the plane the caster is coupled to. Anyone in physical contact suffers a 'C' critical. Physical attacks to the caster also deliver an 'A' critical. All items on the caster's person are, like the caster, immune to the effects of his chosen element while this spell is in effect. However, any material he touches or comes in contact with may be damaged by the exposure.

spell name:
PLANAR LINK
list name:
outer plane law
level:
6
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
range:
10'
area of effect:
1/10" x 1/10"""
sourcebook:
rolemaster companion 4
description: Caster establishes a small link to another plane. No being or object may pass through this link. it is used for mental contact only (e.g., by using the various Mind Tongue spells).

spell name:
PLANAR RESCUE 
list name:
Planar Survival
level:
16
realm:
Arcane
type:
closed arcane
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is immediately transported to chosen Stored Location. Caster may preset conditions which will trigger this spell such as his death, incapacitation, entering a totally inhospitable place, etc. 'Distance' of travel need not be planar in nature.

spell name:
PLANE
list name:
glass mastery
level:
9
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
touch
area of effect:
area touched
sourcebook:
rolemaster companion 5
description: Allows caster to form glass into a perfectly smooth plane (sheet glass), to tolerances suitable for lenses and other sensitive applications.

spell name:
PLANE SCALE
list name:
outer plane law
level:
12
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
1 day / level
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 4
description: Caster links part of his mind to a target object. This object will reflect the Elemental Plane that the caster occupies by means of colors, patterns, etc. (e.g., the Plane of Fire is reflected by a red color, the plane of the dead with an angelic symbol, etc.).

spell name:
PLANE TRACE
list name:
Trace Law
level:
5
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
varies
area of effect:
self
sourcebook:
spell user's companion
description: Caster can locate a specific target regarding precisely which plane he is currently on.

spell name:
PLANE TRAVEL 1
list name:
outer plane law
level:
10
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster travels to another plane of existence. He may specify the plane, but his arrival location is completely random. There is a special chance of failure in this spell, especially when the caster visits the plane for the first time: Never seen = 10%; Been Been Briefly (1 hour) = 5%; Studied (24 hr) = 2%; Studied carefully (1 week) = 0.2%; Lived In (1 year) = no chance of failure.

spell name:
PLANE TRAVEL 2
list name:
outer plane law
level:
16
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster travels to another plane of existence. He may specify the plane,and a destination point on that plane. There is a special chance of failure in this spell, especially when the caster visits the plane for the first time: Never seen = 10%; Been Been Briefly (1 hour) = 5%; Studied (24 hr) = 2%; Studied carefully (1 week) = 0.2%; Lived In (1 year) = no chance of failure. When the roll for failure is less than or equal to 1/10th of the normal failure chance (e.g., 5 or less if the normal chance is 50%); in which case, the caster does not just miss the destination point, he misses the entire plane and gets to some other random plane.

spell name:
PLANT ANIMATION
list name:
plant mastery
level:
50
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 plant
sourcebook:
spell law
description: caster can animate any one plant; the plant can then move slowly, carrying any root system it may possess along.

spell name:
PLANT ANIMATION
list name:
natures mastery
level:
30
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 plant
sourcebook:
rolemaster companion 2
description: caster can animate any one plant; the plant can then move slowly, carrying any root system it may possess along.

spell name:
PLANT ANIMATION TRUE
list name:
plant mastery
level:
60
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can animate any one plant; the plant can then move slowly, carrying any root system it may possess along. the plant may move much more quickly and with agility: perhaps frolicking and dancing depending on the caster's command. plants may attack with an ob equal to 3 x caster's level.

spell name:
PLANT CHANGE TRUE
list name:
shapechanging ways
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one plant that he has studied; caster will have the scent, look and feel of the plant. he can vary his mass from 50% to 400% of normal.

spell name:
PLANT CHANGE TRUE
list name:
nature's forms
level:
17
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one plant that he has studied; caster will have the scent and physical characteristics of the plant. he can vary his mass from 50% to 400% of normal.

spell name:
PLANT CONTROL 1
list name:
plant mastery
level:
8
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
plant
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of any one plant; caster can also control the plant's movements; doesn't allow movement beyond normal allowances.

spell name:
PLANT CONTROL 1
list name:
nature's law
level:
14
realm:
channeling
type:
open channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 plant
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of any one plant; caster can also control the plant's movements; does not allow movement beyond normal allowances.

spell name:
PLANT CONTROL 3
list name:
plant mastery
level:
11
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
plant
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of any three plants; caster can also control the plant's movements; doesn't allow movement beyond normal allowances.

spell name:
PLANT CONTROL 3
list name:
nature's law
level:
19
realm:
channeling
type:
open channeling
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 plants
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of any three plants; caster can also control the plants' movements; does not allow movement beyond normal allowances.

spell name:
PLANT CONTROL 5
list name:
plant mastery
level:
15
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
plant
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of any five plants; caster can also control the plant's movements; doesn't allow movement beyond normal allowances.

spell name:
PLANT CONTROL 5
list name:
natures mastery
level:
14
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
5 targets
sourcebook:
rolemaster companion 2
description: caster can control the automatic and/or mental processes of any five plants; caster can also control the plant's movements; doesn't allow movement beyond normal allowances.

spell name:
PLANT CONTROL TRUE
list name:
plant mastery
level:
30
realm:
channeling
type:
animist base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: caster can control the automatic and/or mental processes of all plants within range; caster can also control the plant's movements; doesn't allow movement beyond normal allowances.

spell name:
PLANT CONTROL TRUE
list name:
natures mastery
level:
25
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: caster can control the automatic and/or mental processes of all plants within range; caster can also control the plant's movements; doesn't allow movement beyond normal allowances.

spell name:
PLANT FACADE
list name:
nature's protection
level:
3
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to appear as any one type of plant; caster retains his size and will not smell or feel like the plant; it is purely a visual illusion.

spell name:
PLANT FACADE
list name:
shapechanging ways
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to appear as any one type of plant that he has studied. caster retains his size and will not smell or feel like the plant; it is a puely visual illusion.

spell name:
PLANT FACADE
list name:
nature's forms
level:
3
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to appear as any one type of plant; caster retains his size and will not smell or feel like the plant; it is purely a visual illusion.

spell name:
PLANT FACADE
list name:
nature's guises
level:
10
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to appear as any one type of plant; caster retains his size and will not smell or feel like the plant; it is purely a visual illusion.

spell name:
PLANT FACADE
list name:
wood shaping
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to appear as any one type of plant; target retains his size and will not smell or feel like a plant.

spell name:
PLANT FORM
list name:
nature's protection
level:
10
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one plant; caster will look and feel like the plant, but will not change in size.

spell name:
PLANT FORM
list name:
shapechanging ways
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one plant that he has studied; caster will look and feel like the plant. he can vary his mass from 75% to 200% of normal.

spell name:
PLANT FORM
list name:
nature's forms
level:
10
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one plant that he has studied; caster will look and feel like the plant. he can vary his mass from 75% to 200% of normal.

spell name:
PLANT FORM
list name:
nature's guises
level:
20
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one plant; caster will look and feel like the plant, but will not change in size.

spell name:
PLANT FORM
list name:
wood shaping
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can take the form of any one plant. he will look, smell and feel as the plant. target retains original size.

spell name:
PLANT FORM I
list name:
Organic Shifting
level:
9
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored plant, within 3/4x to 2x his own mass. Caster's racial stat bonuses change, and he receives any unusual plant abilities (e.g., photosynthesis, poison thorns, etc.).

spell name:
PLANT FORM II
list name:
Organic Shifting
level:
13
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored plant, within 1/20x to 40x his own mass. Caster's racial stat bonuses change, and he receives any unusual plant abilities (e.g., photosynthesis, poison thorns, etc.).

spell name:
PLANT FORM III
list name:
Organic Shifting
level:
17
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored plant, within 1/40x to 400x his own mass. Caster's racial stat bonuses change, and he receives any unusual plant abilities (e.g., photosynthesis, poison thorns, etc.).

spell name:
PLANT FORM TRUE
list name:
wood shaping
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can take the form of any one plant. he will look, smell and feel as the plant. target can increase his size up to 30' or decrease size down to 6" at a rate of 1'/round."

spell name:
PLANT FORM TRUE
list name:
Organic Shifting
level:
30
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored plant, within 1/40x to 400x his own mass. Caster's racial stat bonuses change, and he receives any unusual plant abilities (e.g., photosynthesis, poison thorns, etc.). Duration is permanent.

spell name:
PLANT FORM TRUE
list name:
nature's protection
level:
20
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one plant; caster will look and feel like the plant, smell and have the same physical character of the plant. the caster can also halve or double his normal size.

spell name:
PLANT FORM TRUE
list name:
nature's guises
level:
30
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to take the form of any one plant; caster will look, smell and feel and physical charcter of the plant, and caster can halve or double his normal size.

spell name:
PLANT GROWTH (10X)
list name:
plant mastery
level:
20
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase the size of any one plant by 10x; requires one days growth; when fully mature the plant will achieve 10x its normal size.

spell name:
PLANT GROWTH (2X)
list name:
plant mastery
level:
7
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
spell law
description: allows caster to double the size of any one plant; requires one days growth; when fully mature the plant will achieve twice its normal size.

spell name:
PLANT GROWTH (2X)
list name:
natures mastery
level:
9
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
rolemaster companion 2
description: allows caster to double the size of any one plant; requires one days growth; when fully mature the plant will achieve twice its normal size.

spell name:
PLANT GROWTH (3X)
list name:
plant mastery
level:
10
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
spell law
description: allows caster to triple the size of any one plant; requires one days growth; when fully mature the plant will achieve 3x its normal size.

spell name:
PLANT GROWTH (5X)
list name:
plant mastery
level:
13
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase the size of any one plant by 5x; requires one days growth; when fully mature the plant will achieve 5x its normal size.

spell name:
PLANT GROWTH (X10)
list name:
tree mastery
level:
18
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
rolemaster companion 1
description: allows caster to increase the potential size of any one plant 10x; when fully mature the plant will achieve 10x its normal size.

spell name:
PLANT GROWTH (X2)
list name:
tree mastery
level:
5
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
rolemaster companion 1
description: allows caster to double the potential size of any one plant; when fully mature the plant will achieve twice its normal size.

spell name:
PLANT GROWTH (X3)
list name:
tree mastery
level:
8
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
rolemaster companion 1
description: allows caster to triple the potential size of any one plant; when fully mature the plant will achieve triple its normal size.

spell name:
PLANT GROWTH (X5)
list name:
tree mastery
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
rolemaster companion 1
description: allows caster to increase the potential size of any one plant 5x; when fully mature the plant will achieve 5x its normal size.

spell name:
PLANT GROWTH TRUE
list name:
plant mastery
level:
25
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows the caster to increase the size of all plants of any one species in the area by 5x; requires one days growth; when fully mature the plant will achieve 5x thier normal size.

spell name:
PLANT GROWTH X10
list name:
natures mastery
level:
20
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
rolemaster companion 2
description: allows caster to increase the size of any one plant by 10x; requires one days growth; when fully mature the plant will achieve 10x its normal size.

spell name:
PLANT GROWTH X3
list name:
natures mastery
level:
12
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
rolemaster companion 2
description: allows caster to triple the size of any one plant; requires one days growth; when fully mature the plant will achieve 3x its normal size.

spell name:
PLANT GROWTH X5
list name:
natures mastery
level:
17
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
touch
area of effect:
plant
sourcebook:
rolemaster companion 2
description: allows caster to increase the size of any one plant by 5x; requires one days growth; when fully mature the plant will achieve 5x its normal size.

spell name:
PLANT LOCATION
list name:
plant mastery
level:
6
realm:
channeling
type:
animist base
spell class:
i
duration:
range:
1 mile
area of effect:
1 mile r
sourcebook:
spell law
description: caster can locate members of any one species of plant or he can find out what species are in the area.

spell name:
PLANT LOCATION
list name:
natures mastery
level:
8
realm:
essence/channeling
type:
witch base
spell class:
i
duration:
1 minute / level
range:
1 mile
area of effect:
1 plant
sourcebook:
rolemaster companion 2
description: caster can locate members of any one species of plant or he can find out what species are in the area.

spell name:
PLANT LORE
list name:
plant mastery
level:
1
realm:
channeling
type:
animist base
spell class:
i
duration:
range:
touch
area of effect:
1 plant
sourcebook:
spell law
description: caster learns nature and history of any one plant.

spell name:
PLANT LORE
list name:
nature's law
level:
2
realm:
channeling
type:
open channeling
spell class:
i
duration:
range:
10'
area of effect:
1 plant
sourcebook:
spell law
description: caster learns nature and history of any 1 plant.

spell name:
PLANT LORE
list name:
natures mastery
level:
1
realm:
essence/channeling
type:
witch base
spell class:
i
duration:
24 hours
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: caster learns nature and history of any one plant.

spell name:
PLANT LORE
list name:
xeno lores
level:
4
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
range:
touch
area of effect:
1 plant
sourcebook:
rolemaster companion 4
description: Caster teams the nature and history of any living thing with "plant-intelligence."""

spell name:
PLANT RESTORE
list name:
tree mastery
level:
2
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 plant
sourcebook:
rolemaster companion 1
description: caster may remove damage from any one plant (not a tree). damage gets a rr based on severity / extent.

spell name:
PLANT STUDY
list name:
shapechanging ways
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute
range:
5'/lvl
area of effect:
1 plant
sourcebook:
rolemaster companion 1
description: caster studies and memorizes the form and structure of one type of plant for later use with the spells on this list.

spell name:
PLANT TONGUES
list name:
plant mastery
level:
3
realm:
channeling
type:
animist base
spell class:
i
duration:
2 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to understand and "speak"" the language of any one plant species."

spell name:
PLANT TONGUES
list name:
shapechanging ways
level:
11
realm:
arcane
type:
open arcane
spell class:
i
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to understand and "speak"" the language of any one type of plant that the caster has studied."

spell name:
PLANT TONGUES
list name:
nature's law
level:
11
realm:
channeling
type:
open channeling
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to understand and "speak"" the language of any one plant species."

spell name:
PLANT TONGUES
list name:
natures mastery
level:
3
realm:
essence/channeling
type:
witch base
spell class:
i
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to understand and "speak"" the language of any one plant species."

spell name:
PLANT TONGUES
list name:
path mastery
level:
12
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to understand and "speak"" the language of any one plant species."

spell name:
PLANT TONGUES
list name:
tree mastery
level:
3
realm:
channeling
type:
druid base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to understand and "speak"" the language of any one plant species."

spell name:
PLANTSKIN *
list name:
tree mastery
level:
6
realm:
channeling
type:
druid base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: makes caster's skin as tough as bark (treat as at 4).

spell name:
PLASMA ARMOR
list name:
plasma mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural plasma; +20 to all rrs vs plasma, -20 to plasma elemental attacks. allows a +5 bonus versus other elements.

spell name:
PLASMA BALL
list name:
plasma mastery
level:
10
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: a 1' ball of plasma is shot from the palm of the caster; it explodes to affect a 10' r area; results are determined on the plasma ball attack table.

spell name:
PLASMA BALL (20' R)
list name:
plasma mastery
level:
17
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
20' r
sourcebook:
rolemaster companion 3
description: a 1' ball of plasma is shot from the palm of the caster; it explodes to affect a 20' r area; results are determined on the plasma ball attack table.

spell name:
PLASMA BOLT
list name:
plasma mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of plasma is shot from the palm of the caster; results are determined on the plasma bolt attack table.

spell name:
PLASMA BOLT (300')
list name:
plasma mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of plasma is shot from the palm of the caster; results are determined on the plasma bolt attack table. range is 300'.

spell name:
PLASMA BOLT (500')
list name:
plasma mastery
level:
18
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: a bolt of plasma is shot from the palm of the caster; results are determined on the plasma bolt attack table.

spell name:
PLASMA RESISTANCE
list name:
plasma mastery
level:
5
realm:
arcane
type:
open arcane
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural plasma; +10 to all rrs vs plasma, -10 to plasma elemental attacks. allows a +5 bonus versus other elements.

spell name:
PLATFORM 1
list name:
highriding
level:
6
realm:
essence
type:
warrior mage base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: allows the caster to create a transparent disc of force which will hold his weight x2. this disc is immobile and can take damage equal to caster's weight x2 before being destroyed. the disc's immobility is absolute.

spell name:
PLATFORM 2
list name:
highriding
level:
15
realm:
essence
type:
warrior mage base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: allows the caster to create a transparent disc of force which will hold his weight x2. the disc can be moved (with one round of concentration) up and down at a rate of 10' per round. he can also rotate it in any direction. the disc may not be moved horizontally from any position. it can take damage equal to caster's weight x2 before being destroyed.

spell name:
PLATFORM 3
list name:
highriding
level:
25
realm:
essence
type:
warrior mage base
spell class:
duration:
range:
area of effect:
sourcebook:
rolemaster companion 2
description:

spell name:
PLATFORM 4
list name:
highriding
level:
35
realm:
essence
type:
warrior mage base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: allows the caster to create a transparent disc of force which will hold his weight x2. the disc can be moved at will up and down at a rate of up to 300' per round. he can also rotate it in any direction. the disc may not be moved horizontally from any position. it can take damage equal to caster's weight x2 before being destroyed.

spell name:
PLAY INSTRUMENT
list name:
Music Law
level:
10
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Up to 1 target/lvl loses the -25% detriment for not knowing an instrument. Caster must specify instrument for each target.

spell name:
PLAY MUSIC
list name:
Entertainment Law
level:
19
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Up to 1 target/lvl loses the -25% detriment for not knowing an instrument. Caster must specify instrument for each target.

spell name:
PLEASURE 1
list name:
pleasures
level:
4
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Affects the target's pleasure center so that he feels pleasure and acts accordingly. Note that this spell has an addiction factorof 2 (like an herb).

spell name:
PLEASURE 2
list name:
pleasures
level:
10
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Affects the target's pleasure center so that he feels pleasure and acts accordingly. Note that this spell has an addiction factorof 4 (like an herb).

spell name:
PLEASURE 3
list name:
pleasures
level:
17
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Affects the target's pleasure center so that he feels pleasure and acts accordingly. Note that this spell has an addiction factorof 6 (like an herb).

spell name:
PLEASURE 4
list name:
pleasures
level:
25
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Affects the target's pleasure center so that he feels pleasure and acts accordingly. Note that this spell has an addiction factorof 8 (like an herb).

spell name:
PLIERS
list name:
Structure Law
level:
5
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates pliers of force which caster may use as desired. These pliers may be any configuration, but must be chosen at the time of casting, e.g., needle-nose, slip-joint, bent-nose, etc. This tool will behave in all respects as would a similar tool of this type.

spell name:
PLOW FIELD
list name:
Farming Law
level:
10
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
sight
area of effect:
100 sqft/lvl
sourcebook:
spell user's companion
description: Tills earth to desired consistency.

spell name:
PNEUMONIA
list name:
disease
level:
14
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target contracts pneumonia. if the target is kept warm and completely immobile for two weeks, he will have only a 25% chance of dying (much higher if not treated). the chance of dying is lowered 5% for every 10 points by which target's constitution exceeds 50.

spell name:
POINT / UNPOINT 1
list name:
force master
level:
2
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
81 in^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, depending on the version of this spell used. A maneuver roll with a difficulty modifier of -20 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
POINT / UNPOINT 2
list name:
force master
level:
7
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
20'
area of effect:
100 in^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, depending on the version of this spell used. A maneuver roll with a difficulty modifier of -30 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
POINT / UNPOINT 3
list name:
force master
level:
12
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
30'
area of effect:
121 in^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, depending on the version of this spell used. A maneuver roll with a difficulty modifier of -40 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
POINT / UNPOINT 4
list name:
force master
level:
17
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
40'
area of effect:
144 in^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, depending on the version of this spell used. A maneuver roll with a difficulty modifier of -50 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
POINT / UNPOINT TRUE
list name:
force master
level:
25
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
level in^2
sourcebook:
rolemaster companion 5
description: Creates a point; in square inches, of attraction or non-attraction. This point must be placed upon some surface; living/nonliving, mobile/non-mobile. If this point comes into physical contact with another surface, then they either slide off of one another or join, depending on the version of this spell used. A maneuver roll with a difficulty modifier of -100 and a bonus mod. for the individual's strength, must be attempted to separate or hold surfaces affected by this spell.

spell name:
POISON ANALYSIS
list name:
poison mastery
level:
5
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
range:
area of effect:
1 sample
sourcebook:
rolemaster companion 1
description: caster can ascertain exact nature and type of a sample of a poison: he can determine what cure may be used, but does not recive the required tools or skills.

spell name:
POISON ANALYSIS C
list name:
detection mastery
level:
11
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: gives an analysis of any poisons on a single object or single being; caster can concentrate on a 5' r area each round.

spell name:
POISON APPLICATION 1
list name:
poison mastery
level:
3
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: the caster may coat a weapon with a ready poison. the coated weapon will inflict the poison on a target the first time an attack is made which generates a "slash"" or a ""puncture"" critical hit; this uses up the poison. i.e., it is worn off. each time the weapon delivers hits or a krush critical, there is also a percentage chance that the poison will be ""worn off"" (used up): % chance = # hits delivered + 10 x severity of the krush critical (""a"" : 1, ""b"" : 2, etc.)."

spell name:
POISON APPLICATION 2
list name:
poison mastery
level:
7
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: the caster may coat a weapon with a ready poison. the poison will last for two "worn off"" affects. the coated weapon will inflict the poison on a target the first time an attack is made which generates a ""slash"" or a ""puncture"" critical hit; this uses up the poison. i.e., it is worn off. each time the weapon delivers hits or a krush critical, there is also a percentage chance that the poison will be ""worn off"" (used up): % chance = # hits delivered + 10 x severity of the krush critical (""a"" : 1, ""b"" : 2, etc.)."

spell name:
POISON APPLICATION 3
list name:
poison mastery
level:
12
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: the caster may coat a weapon with a ready poison. the poison will last for three "worn off"" affects. the coated weapon will inflict the poison on a target the first time an attack is made which generates a ""slash"" or a ""puncture"" critical hit; this uses up the poison. i.e., it is worn off. each time the weapon delivers hits or a krush critical, there is also a percentage chance that the poison will be ""worn off"" (used up): % chance = # hits delivered + 10 x severity of the krush critical (""a"" : 1, ""b"" : 2, etc.)."

spell name:
POISON INJECTION
list name:
arachnemancy
level:
12
realm:
essence
type:
evil magician base
spell class:
F
duration:
10 minutes / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Allows either the bite or touch of the target to be able to inject a 8th level muscle poison when a critical is inflicted. This spell will last until used or until the duration is over, whichever comes first.

spell name:
POISON LORE
list name:
poison mastery
level:
1
realm:
mentalism
type:
nightblade base
spell class:
i
duration:
1-100 minutes
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to determine what mixture or types of poison are needed for a particular effect. the caster is assumed to have extensive knowledge when this list is learned. the process normally takes 1 to 100 minutes.

spell name:
POISON LORE
list name:
lore
level:
6
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can ascertain exact nature and type of poison; he can determine what cure may be used, but does not receive the required tools or skills.

spell name:
POISON MIST
list name:
poison mastery
level:
30
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 round / level
range:
20'
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: caster may disperse an appropriate poison into a lingering cloud. all passing through must make rr's or be affected. breezes, etc. may cause the cloud to move.

spell name:
POISON POTION
list name:
Cup Magic
level:
7
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / 10 failure
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A person consuming this potion must make an RR versus a 7th level poison or be incapacitated with sickness (i.e., may take no action). The victim also loses 1-10 concussion hits per round while poisoned.

spell name:
POISON PROTECTION
list name:
Dragon Mastery
level:
6
realm:
Arcane
type:
closed arcane
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Provides caster with a +20 bonus to RR versus poison attacks (including gas) of a "typed" drake.

spell name:
POISON PURIFICATION
list name:
purifications
level:
3
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: neutralizes any 1 poison in the system of 1 target. note: damage already sustained is not cured.

spell name:
POISON PURIFICATION
list name:
hand of cleansing
level:
3
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: neutralizes any 1 poison in the system of 1 target. note: damage already sustained is not cured.

spell name:
POISON RESISTANCE 1
list name:
purifications
level:
5
realm:
channeling
type:
open channeling
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target gets an additional rr vs. any poison(s).

spell name:
POISON RESISTANCE 1
list name:
hand of cleansing
level:
5
realm:
channeling
type:
paladin base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gets an additional rr vs. any poison(s).

spell name:
POISON RESISTANCE 2
list name:
arachnemancy
level:
6
realm:
essence
type:
evil magician base
spell class:
H
duration:
10 minutes / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Target gets two additional RRs versus any poison.

spell name:
POISON RESISTANCE 2
list name:
purifications
level:
9
realm:
channeling
type:
open channeling
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target gets two additional rrs vs. any poison(s).

spell name:
POISON RESISTANCE 2
list name:
hand of cleansing
level:
9
realm:
channeling
type:
paladin base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gets two additional rrs vs. any poison(s).

spell name:
POISON RESISTANCE 3
list name:
purifications
level:
12
realm:
channeling
type:
open channeling
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target gets three additional rrs vs. any poison(s).

spell name:
POISON RESISTANCE 3
list name:
hand of cleansing
level:
12
realm:
channeling
type:
paladin base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gets three additional rrs vs. any poison(s).

spell name:
POISON SPINE *
list name:
foul changes 2
level:
16
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level
range:
self (100')
area of effect:
self
sourcebook:
rolemaster companion 4
description: Creates a 6" spine coated with a cirulatory poison equal to half of the caster's level somewhere on the caster's body: suggested areas would be on the forearm, chest, forehead, backhand or palm (if the hand is not needed to grasp anything). The spine can be used for a Medium Hom attack with an OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). The spine can also be fired once (then its gone) as a Light Crossbow attack with an additional +20 bonus (use the same standard modifiers as the Hom attack)."

spell name:
POISON STRIKE
list name:
chaotic weapons
level:
7
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade poisonous. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the poison. the poison affects two of the target's temporary stats; reducing that stat by one point/round until the total reduction reaches 1 point/1% failure or until the poison is neutralized. if the same stat is rolled twice, then that stat is reduced by 2 each round. if the stat is reduced to zero, the target is dead. roll 1d10 to determine which stat the poison affects: 1- co, 2 - sd, 3 - ag, 4 - me, 5 - re, 6 - st, 7 - qu, 8 - pr, 9 - in, 10 - em."

spell name:
POISON TOUCH
list name:
poison mastery
level:
14
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows the caster to apply a "contact"" poison to his own hands. if he inflicts any critcal with his hands (usually through martial arts striking), the poison will be inflicted on the target and the poison is then ""worn off"" (used up). the poison may be ""worn off"" if an attack delivers hits and no critical (% chance = number of hits delivered). each round that the caster uses his hands for something, there is also at least a 5% chance the poison is ""worn off"" (more depending upon what he does with his hands). the gm may also wish to allow the poison to be inflicted if the caster touchs anyone's bare skin."

spell name:
POISON WAX FRUIT
list name:
wax magic
level:
10
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
4 hours
range:
self
area of effect:
1 wax fruit
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell, the caster creates a piece of waxen fruit which looks, tastes, and smells real. consumption of the fruit causes the target to fall into a deep sleep if a rr is not made (vs. a poison of the caster's choice; determined upon the formation of the fruit and the casting of this spell.)

spell name:
POISONS TRUE
list name:
poison mastery
level:
20
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: with appropriate equipment, this spell allows the caster to prepare, handle, and contain (vials, etc) any poison. it may still be necessary that the caster have special equipment (e.g., texts, tools, etc) for handling certain poisons.

spell name:
POISONS TRUE
list name:
liquid-gas skills
level:
25
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to safely handle, prepare, and process all poisons.

spell name:
POISONS TRUE
list name:
brewing lore
level:
30
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to brew one dose of a potion that can have a first level spell imbedded in it.

spell name:
POLARIZE
list name:
spell guard
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 defensive spell
sourcebook:
rolemaster companion 5
description: Caster can change the protective bonus of the target's defensive spells by ń 1 per level. This modification may increase or decrease the bonus.

spell name:
POLISH
list name:
glass mastery
level:
3
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
touch
area of effect:
area touched
sourcebook:
rolemaster companion 5
description: Allows caster to precisely polish any glass surface (to tolerances suitable for lenses and other sensitive applications) simply by running his hands over it.

spell name:
POLISHING
list name:
household magic
level:
4
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: polishes all items in area of effect, also removes corrosion.

spell name:
POOF
list name:
Tricks of the Trade
level:
10
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 round
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a puff of smoke up to 1 cu'/level in volume that may be colored and shaped as desired by caster.

spell name:
POOL OF POWER
list name:
Power Mastery
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a nebulous 'pool' of power points that may be accessed by any mage who has been included in the Share/Link group. Some or all of the mages included in this pool must donate PPs to form the pool. This pool may contain any amount of power points (up to the full amount of total power points of all mages included in the group) without the danger of burnout to the group of mages. Any mages who die are eliminated from the group (thus changing the amount of power the pool is able to safely contain). If the amount of power contained in the pool goes over the amount possible, then all mages who share in the pool will suffer burnout. Any mages who share in the pool may draw PPs from the pool or their own personal power points to cast their spells. Linked mages may have access to this nebulous power point pool regardless of their respective present locations.

spell name:
POP
list name:
Tricks of the Trade
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
hearing
sourcebook:
spell user's companion
description: Creates a popping, crashing, or exploding noise in an area desired by caster. The volume may be as loud as the caster's voice multiplied by his level. Due to the short duration of the noise, no damage will occur.

spell name:
PORTAL
list name:
lofty bridge
level:
6
realm:
essence
type:
closed essence
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
solid surface
sourcebook:
spell law
description: opens a portal 3' x 6' x 3' in any solid surface, through which anyone can pass.

spell name:
PORTAL
list name:
structure wardings
level:
3
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This warding must be cast on the frame of the portal and the portal itself. The spell will then allow the portal to be enchanted to have the same protection as the rest of the structure. The doors or shutters can then be enchanted in a single day with only one casting of each ward that the structure will have. This spell can be used on doors and shutters that are replacements for previous ones as long as the frame of the portal was enchanted when the structure was built.

spell name:
PORTAL
list name:
barrier ways
level:
25
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
3' x 6' x 3" / level"
sourcebook:
rolemaster companion 3
description: creates an opening up to 3'x6', with a depth of 3"/lvl, through any inanimate material."

spell name:
PORTAL JAM
list name:
Mind Over Matter
level:
3
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 day
range:
touch
area of effect:
1 portal
sourcebook:
spell user's companion
description: Caster can cause any portal (as large as 3m x 3m x 5cm) to jam by manipulating temperature and/or humidity. Door can only be opened by breaking through, or by countering the Psion by casting another Portal Jam to reverse the first - which receives a RR. Door can be jammed open or shut.

spell name:
PORTAL TRUE
list name:
lofty bridge
level:
14
realm:
essence
type:
closed essence
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
solid surface
sourcebook:
spell law
description: opens a portal 3' x 6' and up to 5'/level deep in any solid surface, through which anyone can pass.

spell name:
PORTION 9
list name:
potion magic
level:
19
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a 1st to 9th level spell imbedded in it.

spell name:
POSITION SENSE
list name:
Spell Web
level:
4
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows each member to sense the current direction and range of all other members.

spell name:
POSITION SENSE
list name:
combat link
level:
2
realm:
essence/channeling/mentalism
type:
special list
spell class:
ui
duration:
10 minutes / level
range:
link
area of effect:
target
sourcebook:
rolemaster companion 5
description: This spell allows each teammate to tell the current position of each of his teammates within link range. If he is out of link range, he can tell in which direction the rest of his team is as long as they are no farther away than 1 mile per level of the caster.

spell name:
POSSESS TAKEN
list name:
Taking Ways
level:
17
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
concentration
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to possess a stored Taken's body. Caster has total control of the Taken, but must use his own PPs and spells. If Taken's body is killed while caster is inhabiting it, caster is returned to his own body and is stunned for 10-100 mds.

spell name:
POTENCY I
list name:
Spell Enhancement II
level:
3
realm:
Essence
type:
closed essence
spell class:
U*
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Adds a +5 to the next spell roll the caster makes. Not cumulative with any other Potency spells.

spell name:
POTENCY II
list name:
Spell Enhancement II
level:
6
realm:
Essence
type:
closed essence
spell class:
U*
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Adds a +10 to the next spell roll the caster makes. Not cumulative with any other Potency spells.

spell name:
POTENCY III
list name:
Spell Enhancement II
level:
9
realm:
Essence
type:
closed essence
spell class:
U*
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Adds a +15 to the next spell roll the caster makes. Not cumulative with any other Potency spells.

spell name:
POTENCY IV
list name:
Spell Enhancement II
level:
14
realm:
Essence
type:
closed essence
spell class:
U*
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Adds a +20 to the next spell roll the caster makes. Not cumulative with any other Potency spells.

spell name:
POTENCY TRUE
list name:
Spell Enhancement II
level:
35
realm:
Essence
type:
closed essence
spell class:
U*
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Adds a +5/five lvls of caster to the next spell roll the caster makes. Not cumulative with any other Potency spells.

spell name:
POTENCY V
list name:
Spell Enhancement II
level:
19
realm:
Essence
type:
closed essence
spell class:
U*
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Adds a +25 to the next spell roll the caster makes. Not cumulative with any other Potency spells.

spell name:
POTION 1
list name:
potion magic
level:
4
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a 1st level spell imbedded in it.

spell name:
POTION 1
list name:
liquid-gas skills
level:
3
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to make one dose of a potion that can have a 1st level spell imbedded in it.

spell name:
POTION 10
list name:
potion magic
level:
20
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a 1st to 10th level spell imbedded in it.

spell name:
POTION 10
list name:
liquid-gas skills
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to make one dose of a potion that can have a 1st to 10th level spell imbedded in it.

spell name:
POTION 2
list name:
potion magic
level:
6
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a 1st to 2nd level spell imbedded in it.

spell name:
POTION 2
list name:
liquid-gas skills
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to make one dose of a potion that can have a 1st to 2nd level spell imbedded in it.

spell name:
POTION 3
list name:
potion magic
level:
8
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a 1st to 3rd level spell imbedded in it.

spell name:
POTION 3
list name:
liquid-gas skills
level:
9
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to make one dose of a potion that can have a 1st to 3rd level spell imbedded in it.

spell name:
POTION 4
list name:
potion magic
level:
11
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a 1st to 4th level spell imbedded in it.

spell name:
POTION 4
list name:
liquid-gas skills
level:
12
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to make one dose of a potion that can have a 1st to 4th level spell imbedded in it.

spell name:
POTION 5
list name:
potion magic
level:
13
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a 1st to 5th level spell imbedded in it.

spell name:
POTION 5
list name:
liquid-gas skills
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
potion
sourcebook:
spell law
description: allows caster to make one dose of a potion that can have a 1st to 5th level spell imbedded in it.

spell name:
POTION 6
list name:
potion magic
level:
15
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a 1st to 6th level spell imbedded in it.

spell name:
POTION 7
list name:
potion magic
level:
16
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a 1st to 7th level spell imbedded in it.

spell name:
POTION 8
list name:
potion magic
level:
18
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a 1st to 8th level spell imbedded in it.

spell name:
POTION LORE
list name:
potion magic
level:
1
realm:
essence/channeling
type:
witch base
spell class:
i
duration:
range:
self
area of effect:
1 potion
sourcebook:
rolemaster companion 2
description: caster gets details of where, when and how the examined potion was made.

spell name:
POTION TRUE
list name:
potion magic
level:
25
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to make one dose of a potion that can have a 1st to 20th level spell imbedded in it.

spell name:
POUND
list name:
Rending Ways
level:
19
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Creates a 'battering ram' of force which caster may use to attack a target or object. Ram attacks at +2 per level of caster on the Fall/Crush attack table.

spell name:
POWDER STONE
list name:
earth mastery
level:
16
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1000 cu'
sourcebook:
rolemaster companion 2
description: turns 1000 cu' of stone into fine powder.

spell name:
POWDER STONE (10 CU')
list name:
matter disruption
level:
4
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu'
sourcebook:
spell law
description: turns 10 cu' of stone into fine powder.

spell name:
POWDER STONE (100 CU')
list name:
matter disruption
level:
9
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
spell law
description: turns 100 cu' of stone into fine powder.

spell name:
POWDER STONE (1000 CU')
list name:
matter disruption
level:
14
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
300'
area of effect:
1000 cu'
sourcebook:
spell law
description: turns 1000 cu' of stone into fine powder.

spell name:
POWDER STONE 1 (REV) (10 CU')
list name:
stone lore
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu '
sourcebook:
rolemaster companion 2
description: (reversible) turns 10 cu ' of stone into fine powder.

spell name:
POWDER STONE 2 (REV) (100 CU')
list name:
stone lore
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu '
sourcebook:
rolemaster companion 2
description: (reversible) turns 100 cu ' of stone into fine powder.

spell name:
POWDER STONE 3 (REV)
list name:
stone lore
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu '/lvl
sourcebook:
rolemaster companion 2
description: (reversible) turns 100 cu '/lvl of stone into fine powder.

spell name:
POWER
list name:
Combat Reflexes
level:
5
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell allows caster to increase the strength of a move or action by up to 1x per 10 levels of caster. For example, a 30th level caster does a sequence of Power-Strike-Strike-Parry-Parry- Parry. The first Strike does 4x damage, but the following strike does normal damage. Also, if this same character had cast a Power-Adrenal Moves (jump)-Strike-Parry-Parry-Parry, he would be able to jump 4x as far using his adrenal move skill.

spell name:
POWER ANALYSIS
list name:
delving law
level:
15
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
100'
area of effect:
1 thing
sourcebook:
rolemaster companion 1
description: one item, person, or place may be examined to see if it has power, which realm the power is from, a general idea of its origin, and its basic configuration.

spell name:
POWER ANALYSIS
list name:
delving ways
level:
16
realm:
essence
type:
open essence
spell class:
i
duration:
range:
100'
area of effect:
1 thing
sourcebook:
spell law
description: one item, person, or place may be examined to see if it has power, which realm the power is from, a general idea of its origin, and its basic configuration.

spell name:
POWER ANALYSIS
list name:
analysis
level:
16
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 2
description: one item, person, or place may be examined to see if it has power. which realm(s) it is from, a general idea of its origin, and its basic configuration (type and approximate level).

spell name:
POWER ANALYSIS
list name:
analyses
level:
6
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: one item, person, or place may be examined to determine if it has power, which realm the power is from, and a basic idea of the power's origin and nature.

spell name:
POWER ANALYSIS TRUE
list name:
delving law
level:
50
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
100'
area of effect:
1 thing
sourcebook:
rolemaster companion 1
description: one item, person, or place may be examined to see if it has power, which realm the power it is from, exact origin, creator, and detailed purpose are given.

spell name:
POWER ANALYSIS TRUE
list name:
delving ways
level:
30
realm:
essence
type:
open essence
spell class:
i
duration:
range:
100'
area of effect:
1 thing
sourcebook:
spell law
description: one item, person, or place may be examined to see if it has power, which realm the power it is from, exact origin, creator, and detailed purpose are given.

spell name:
POWER ANALYSIS TRUE
list name:
analysis
level:
50
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 2
description: one item, person, or place may be examined to see if it has power. which realm(s) it is from, the exact origin, creator and a detailed purpose.

spell name:
POWER CIRCLE ALL SEEING
list name:
circles of power
level:
13
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain awareness of all activity within 50'/lvl of the circle. similar in effect to the natures awarness spell (animist base list).

spell name:
POWER CIRCLE ANIMATE DEAD
list name:
circles of power
level:
12
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all dead within the area of effect animate and follow the instructions of the caster (see evil cleric base list: necromancy). the caster may control 1 corpse / level.

spell name:
POWER CIRCLE CHARM
list name:
circles of power
level:
3
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be charmed and see the caster (and all on the opposite side of the power circle) as their trusted friend.

spell name:
POWER CIRCLE COMMAND
list name:
circle mastery
level:
13
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or have to obey the caster's verbal command. once simple command may be given each minute. note that the targets will not follow commands that are obvisously harmful or fatal.

spell name:
POWER CIRCLE COMMAND
list name:
circles of power
level:
4
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or have to obey the caster's verbal command. once simple command may be given each minute. note that the targets will not follow commands that are obvisously harmful or fatal.

spell name:
POWER CIRCLE DEATH
list name:
circles of power
level:
19
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or take an "e"" critical on any three critical charts of the caster's choosing."

spell name:
POWER CIRCLE DIMENSIONAL RIFT
list name:
circles of power
level:
50
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be gated to another plane of the caster's choice.

spell name:
POWER CIRCLE FORCE
list name:
circles of power
level:
15
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: the "circle"" becomes a virtually impenetrable sphere of force which will last 1 min/lvl of the caster. (if the gm wishes, the sphere can be assigned 500-1000 hits. if these hits are dilivered to the sphere, it will disperse. criticals for these hit purposes count as follows: ""a"" = 10, ""b"" = 20, ""c"" = 30, ""d"" = 40. ""e"" = 50, etc.)."

spell name:
POWER CIRCLE HEALING
list name:
circles of power
level:
17
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or heal 1 hit/minute for the normal duration of the power circle.

spell name:
POWER CIRCLE INSANITY
list name:
circle mastery
level:
17
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be afflicted with a random insanity which will last 1 day/10% failure.

spell name:
POWER CIRCLE INSANITY
list name:
circles of power
level:
9
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be afflicted with a random insanity which will last 1 day/10% failure.

spell name:
POWER CIRCLE INVISIBILITY
list name:
circle mastery
level:
14
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be turned invisible. the invisible targets may give or take one hostile action (see invisible ways list) for every five levels of the spell (round down) before losing their invisibility.

spell name:
POWER CIRCLE INVISIBILITY
list name:
circles of power
level:
5
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be turned invisible. the invisible targets may give or take one hostile action (see invisible ways list) for every five levels of the spell (round down) before losing their invisibility.

spell name:
POWER CIRCLE KNOWLEDGE
list name:
circle mastery
level:
19
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain 1 knowledge tier / 10% failure in one subject. this knowledge will last 1 day/ 10% failure before being totally forgotten.

spell name:
POWER CIRCLE KNOWLEDGE
list name:
circles of power
level:
11
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain 1 knowledge tier / 10% failure in one subject. this knowledge will last 1 day/ 10% failure before being totally forgotten.

spell name:
POWER CIRCLE PAIN
list name:
circle mastery
level:
15
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or take 10% of their remaining hits every round they fail a rr.

spell name:
POWER CIRCLE PAIN
list name:
circles of power
level:
6
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or take 10% of their remaining hits every round they fail a rr.

spell name:
POWER CIRCLE PASSION
list name:
circles of power
level:
7
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or feel an emotion of the caster's choice, and act accordingly. the more the rr is failed by, the more extreme the emotion. if the target fails by mover than 50 then they will be affected to the limit of their capacity.

spell name:
POWER CIRCLE PERCEPTION
list name:
circles of power
level:
14
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain +2/5% failure to all perception rolls. the effects of this spell last 10 min./10% failure.

spell name:
POWER CIRCLE POWER
list name:
circles of power
level:
16
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain 10% of their total power points/ 10 minutes. if the character gains more power points than his pp total, the excess is subtracted from his pp total (permanent) due to a overload burnout.

spell name:
POWER CIRCLE POWER DRAIN
list name:
circles of power
level:
18
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or lose 1 power point / round.

spell name:
POWER CIRCLE POWER MATRIX
list name:
circles of power
level:
30
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to do one of two things; first he can "link"" multiple power circles (within a 50'/lvl range) for the transfer of power points or spells or he can use this spell to allow multiple spell-users to join their power points together to cast a single spell of any level (no esf) as long as the requisite power points are available and the spell is known by at least one of the spell casters. each spell csater must be in a separate power circle in order to be ""linked"" into the matrix. only one spell caster must cast the power matrix. if the spell fails, roll on the spell failure chart with a +200 modification: all spell casters involved take the effect."

spell name:
POWER CIRCLE POWER MATRIX
list name:
circle mastery
level:
50
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: allows the caster to do one of two things; first he can "link"" multiple power circles (within a 50'/lvl range) for the transfer of power points or spells or he can use this spell to allow multiple spell-users to join their power points together to cast a single spell of any level (no esf) as long as the requisite power points are available and the spell is known by at least one of the spell casters. each spell csater must be in a separate power circle in order to be ""linked"" into the matrix. only one spell caster must cast the power matrix. if the spell fails, roll on the spell failure chart with a +200 modification: all spell casters involved take the effect."

spell name:
POWER CIRCLE SLEEP
list name:
circle mastery
level:
11
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or fall into an enchanted sleep.

spell name:
POWER CIRCLE SLEEP
list name:
circles of power
level:
1
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or fall into an enchanted sleep.

spell name:
POWER CIRCLE STRENGTH
list name:
circle mastery
level:
16
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain +1/1% of failure to their strength modifier. this will last for 1 min/lvl of the caster.

spell name:
POWER CIRCLE STRENGTH
list name:
circles of power
level:
8
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or gain +1/1% of failure to their strength modifier. this will last for 1 min/lvl of the caster.

spell name:
POWER CIRCLE STRENGTH LEECH
list name:
circle mastery
level:
18
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or lose 1 strength point / round to the power circle. these strength points may be regained through normal stat gain rolls.

spell name:
POWER CIRCLE STRENGTH LEECH
list name:
circles of power
level:
10
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or lose 1 strength point / round to the power circle. these strength points may be regained through normal stat gain rolls.

spell name:
POWER CIRCLE STUN
list name:
circle mastery
level:
12
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be stunned for 1 rnd / 5% failure.

spell name:
POWER CIRCLE STUN
list name:
circles of power
level:
2
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be stunned for 1 rnd / 5% failure.

spell name:
POWER CIRCLE TELEPORT
list name:
circle mastery
level:
30
realm:
essence
type:
runemaster base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be teleported to a location of the the caster's choosing. handle as a teleport 1 on the lofty bridge list (closed essence).

spell name:
POWER CIRCLE TELEPORT
list name:
circles of power
level:
20
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: all within the area of effect must resist or be teleported to a location of the the caster's choosing. handle as a teleport 1 on the lofty bridge list (closed essence).

spell name:
POWER CONCENTRATION
list name:
Power Mastery
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10/lvl
area of effect:
1 focus
sourcebook:
spell user's companion
description: Creates a focus to concentrate the power points necessary to generate a magical vortex (See Section 8.22 RMCIII) by preventing the dispersion of the Primal Essence. This allows the creation of a vortex for 1/10 the normal necessary PPs.

spell name:
POWER CONVERSION
list name:
Power Mastery
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Alters the effective realm of PPs channelled immediately after this spell effectively changing Arcane to Channeling, or Mentalism, or Essence, or Prosaic, but not Psion or Primal Essence.

spell name:
POWER FUSE
list name:
Sustain Body
level:
6
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates a 'circuit breaker' protecting himself from channeling mishaps and overload burnout. Assuming a burnout occurs, this spell kicks in, the circuit breaks, and the entire amount of channeled PP or spells are circuited away (the entire amount of either PP or spells is lost).

spell name:
POWER LOAN
list name:
spell mastery
level:
12
realm:
essence/channeling/mentalism
type:
open arcane
spell class:
f
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: the caster may "borrow"" power points from the days to come. when this spell is cast, the caster regains all of his pp (up to his maximum). the pp cost for casting this spell may come from these pp's or from his pp available before this spell or from a combination of the two. every time the caster casts this spell he loses all pp's for the next two days. he also takes hits equal to 10% of his total hit points and he loses 1 level of spell casting ability and all of his activity has a -10 modification. these effects are cumulative, so that on the second casting, the caster has no pp's for the next 4 days, he is at -20 on all activity, he functions at 2 levels lower than normal, and he has taken 20% of his total hit points. until the caster sleeps for 24 consecutive hours for each time that this spell was cast, the activity penalties may not be removed and the spell casting ability may not be regained and the hits may not be healed. these hours do not count towards the days of lost pp's."

spell name:
POWER LORE
list name:
delving
level:
6
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives the origins of an item's power.

spell name:
POWER LORE
list name:
past visions
level:
4
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: gives the origins of an item's power.

spell name:
POWER PARASITE
list name:
mind merge
level:
12
realm:
mentalism
type:
mentalist base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: caster may drain power points from the target and add them to his own. he may drain power from his victim at a rate of' 10 pp per round. at no time may the caster ever have a total number of power points more than own normal maximum.

spell name:
POWER POINT ACCUMULATOR
list name:
Ritual Mastery
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains 1 PP/round while this spell is in effect. This spell will not obviate the need for the caster to sleep after completing a ritual.

spell name:
POWER RUNE
list name:
bladerunes
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: the caster may store power points in the item up to the item's bladerune capacity. these power points may be used by the wielder at a later time. the power points stored are of the same realm as the caster. however, power points stored in this way may not be multiplied in any way (such as a spell bonus device).

spell name:
POWER SAVER
list name:
Power Mastery
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster creates a temporary adder with this spell. Caster may place this temporary adder into any item he touches or into his mind (his brain is actually the item), but only one may be held in this way. The PPs contained in this adder may not be drained as normal PPs but are still subject to dispels, Anti-Magic Zones, etc. The caster may cast any amount of PPs in this spell (up to his level plus the 18 for the Power Saver spell) to be changed into an adder, but may only cast an equal or lower level spell with the adder. For example, a 30th level caster casts this spell to create an adder and spends 48 PPs casting this spell (18 for the spell and 30 for a max power adder). The caster places his adder into his staff.

spell name:
POWER SHARE
list name:
Power Merge
level:
30
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
touch
area of effect:
3 targets
sourcebook:
spell user's companion
description: Allows the caster to increase the attack level of any merged or chained spells. This spell allows for the additional power points used to increase the attack level to come from the caster or a group of willing spell users of any realm. Lending power points to the caster in this manner will not affect the actions of the target.

spell name:
POWER SIGN
list name:
Mage Sign
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: This spell allows the caster to store PPs in his Sign. To remove the PPs, any caster who knows this list may store the Sign (using a Sign Store spell) and then make a Power Projection skill roll (the caster may vary the difficulty modifier). The caster of the Power Sign spell does not have to store his own Sign and gains +100 the Power Projection roll. The Caster may store up to one PP per level, but the Sign will lose one PP per day. This spell can only be cast on one of the Caster's own Signs.

spell name:
POWER TORCH
list name:
Rod Magic
level:
25
realm:
Essence
type:
tarotmage base
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Causes a continuous stream of very hot fire to shoot from the tip of the caster's Tarot Rod (similar to a powerful blowtorch). The flame can be used to ignite/melt objects, or as a weapon. One wooden object (up to 3' x 3' x 3') can be ignited each round; larger objects can be fully ignited in multiple rounds (e.g., igniting a wooden building measuring 10' x 10' x 10 would take 4 rounds). Metal objects can be melted to slag at the rate of 5 rounds per 3' x 3' x 3' chunk. Anyone unfortunate enough to be attacked by a Power Torch will suffer an ‘E' heat critical each round after the first round (the first-round attack should be treated as a normal Fire Bolt attack). The target may make a maneuver roll each round to try to escape the flame using an appropriate gymnastic or athletic skill (e.g., Jumping or Tumbling if target is near a ledge, Sprinting if in an open area, etc.) modified by the caster's Directed Spell skill for Fire Bolt.

spell name:
POWER TYPING C
list name:
detection mastery
level:
13
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: analyses general spell type (in item or cost) and what profession cast or created it; or in the case of a person, it gives his exact profession; caster can concentrate on a 5' r area each round.

spell name:
POWER TYPING C
list name:
detections
level:
10
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
self
sourcebook:
spell law
description: analyses general spell type (in item or cost) and what profession cast or created it; or in the case of a person, it gives his exact profession; caster can concentrate on a 5' r area each round.

spell name:
POWER-METAMORPHOSIS TRUE
list name:
metamorphose
level:
30
realm:
channeling
type:
moon mage base
spell class:
f
duration:
1 week / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target's power pattern is metamorphosed into a power pattern which the caster has previsously power-metamorphosis typed.

spell name:
POWER-METAMORPHOSIS TYPING
list name:
metamorphose
level:
8
realm:
channeling
type:
moon mage base
spell class:
i
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to analyze a power form (e.g., how the target handles essence, channeling, mentalism, etc.) which he may use later with power-metamorphosing.

spell name:
PRAT FALL*
list name:
Entertainment Law
level:
3
realm:
Prosaic
type:
open prosaic
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to fall, as if by accident, without injuring himself. If caster falls a distance greater than 1' per level he will be injured normally and according to the full amount fallen. To be effective this spell must be cast before caster falls.

spell name:
PRAYER
list name:
ceremonies
level:
1
realm:
channeling
type:
closed channeling
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: gives caster peace of mind, clarity of purpose, an communion with diety. for many channelists it is required to obtain power points at the beginning of the day (minimum of 5 minutes per level). failure to pray can result in gradual and continual "alignment"" shifts."

spell name:
PRAYER 1
list name:
inner walls
level:
5
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 5 bonus to his rrs and maneuver rolls.

spell name:
PRAYER 1 C
list name:
protections
level:
1
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets a 5 bonus to his rrs and maneuver rolls. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
PRAYER 2
list name:
inner walls
level:
10
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 10 bonus to his rrs and maneuver rolls.

spell name:
PRAYER 3
list name:
inner walls
level:
15
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 15 bonus to his rrs and maneuver rolls.

spell name:
PRAYER 3 C
list name:
protections
level:
11
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1-3 targets
sourcebook:
spell law
description: target gets a 15 bonus to his rrs and maneuver rolls. multiple targets would have the 15 divided up. three targets would get +5 each, etc. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
PRAYER 5 C
list name:
protections
level:
18
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1-3 targets
sourcebook:
spell law
description: target gets a 25 bonus to his rrs and maneuver rolls. multiple targets would have the 15 divided up. five targets would get +5 each, etc. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
PRECIPITATION CALL
list name:
weather ways
level:
11
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' radius / level
sourcebook:
spell law
description: caster causes rain or snow to fall (depending on temperature). the precipitation obscures vision into the radius by 25% and modifies all missile attacks passing through part of the radius by -25.

spell name:
PRECISE FOCUS
list name:
Destructive Displacements
level:
5
realm:
essence
type:
sorcerer base
spell class:
IF
duration:
1 day
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives caster a mental picture of a precise location for use with the various Controlled Displacement spells. Caster may teleport target to this site using the appropriate Controlled Displacement.

spell name:
PREDICT
list name:
Combat Reflexes
level:
15
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster some insight into the best action(s) to take against a given target. After caster observes the target for one round, he may cast this spell and receive information based on a GM roll (use Reasoning bonus as modifier) regarding the best action(s) to accomplish a given end. This end must be relatively simple, e.g., attack or defend successfully, or which attack spell would be most effective against this target at this point in time.

spell name:
PREDICT
list name:
Trade Law
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Gives caster a bonus to predicting trends in his business. This translates to -1 %/lvl to costs and

spell name:
PREDICT CATASTROPHE
list name:
Farming Law
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
1 mi/lvl
sourcebook:
spell user's companion
description: Predicts any natural catastrophe within 1 day/lvl, e.g., fire, flood, insect plague, drought, etc.

spell name:
PREDICT FASHION
list name:
Fashion Mastery
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is always in perfect style for any occasion and knows exactly what to wear to white-tie/black tie/ informal etc.

spell name:
PREDICT PRECIPITATION
list name:
weather mastery
level:
1
realm:
channeling
type:
druid base
spell class:
i
duration:
range:
self
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Allows caster to predict precipitation within the area of effect over the next 24 hour period.

spell name:
PREDICT WEATHER
list name:
weather mastery
level:
3
realm:
channeling
type:
druid base
spell class:
i
duration:
range:
self
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Allows caster to predict time, type, and severity of weather within the area of effect over the next 24 hour period.

spell name:
PREDICT WEATHER
list name:
Farming Law
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
1 mi/lvl
sourcebook:
spell user's companion
description: Allows caster to predict natural weather for up to 24 hours in advance.

spell name:
PREDICT WEATHER 2
list name:
weather mastery
level:
9
realm:
channeling
type:
druid base
spell class:
i
duration:
range:
self
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Allows caster to predict time, type, and severity of weather within the area of effect over the next 7 days.

spell name:
PREDICT WEATHER 3
list name:
weather mastery
level:
17
realm:
channeling
type:
druid base
spell class:
i
duration:
range:
self
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Allows caster to predict time, type, and severity of weather within the area of effect over the next 30 days

spell name:
PREJUDICE
list name:
Psychosis Mastery
level:
11
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will have a violent, irrational hatred for one race or creature. Target will become violent when confronted by one of this race. If target is severely outnumbered by the offending group he will avoid contact, then plot how to eliminate the race entirely.

spell name:
PREPARATION
list name:
adrenal focus
level:
2
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to add 1 point per level to his base attack roll when using any of the adrenal focus spells.

spell name:
PREPARE DEATH STRIKE
list name:
adrenal focus
level:
20
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 round
range:
self
area of effect:
1 ambush
sourcebook:
rolemaster companion 1
description: this spell may be cast the round before an adrenal focus attack. the caster's ambush bonus is doubled for that one attack.

spell name:
PREPARE FLESH
list name:
organism skills
level:
3
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: When cast on the bare outer surface of a living creature, this spell primes an area to enable the inscribing of a Tattoo. The total square inches of the projected Tattoo must be set at the time the first Prepare Flesh spell is cast. An outline of the caster's choice is laid down at this time (which may be matched with any Stored design the caster knows) and the actual tattooing must remain within this area. Any attempt to overlap two Tattoos will result in the dispelling of both upon completion (with the standard penalties from the Erase Tattoo spell being applied for both). This spell allows any living outer integument to be used as a surface for a Tattoo (the area will be permeable to the instruments and pigments even if such tattooing is not normally possible). If Prepare Flesh is cast each day of the Tattoo creation, there will be no pain or chance of infection.

spell name:
PREPARE FUNERARY ASHES
list name:
palingenesis
level:
3
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
1 body
sourcebook:
rolemaster companion 5
description: Allows caster to render the cremated remains of some being into a form suitable for extracting its Essential Salts (in a one day long operation). This spell must be cast before the spell Extract Essential Salts may be performed.

spell name:
PREPARE HAIR
list name:
Grooming Mastery
level:
10
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Styles hair into desired shape. Caster could shape hair into even very odd forms, including dreadlocks, ducktails, etc.

spell name:
PREPARE SHATTERING BLOW
list name:
adrenal focus
level:
13
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
1 attack
sourcebook:
rolemaster companion 1
description: this spell may be cast the round before an adrenal focus attack. resolve the attack normally and then determine (in the following order of priority) what was "struck"" by the attack. if the attack was ""parried"" at all, the parrying object (sword, shield, etc.) was ""struck"". if the attack missed, nothing was ""struck"". if a critical specifying a clocation resulted, that location was struck. if a non-specific location resulted, roll to determine what was struck: 1-20 weapon, 21-60 shield (arm if no shield), 61-80 arm, 81-00 leg. if the attack struck armor, a shield or weapon, it must make a rr or it is shattered. if the strike struck an unarmored section of the body, the bone(s) must make an rr(s) or it is shattered."

spell name:
PRESENCE
list name:
Tricks of the Trade
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
P
duration:
concentration
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is aware of all sentient/thinking beings within 5'/lvl.

spell name:
PRESENCE
list name:
allurement
level:
1
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: adds 10 to the presence stat (not the bonus) and 20 to the appearance of the caster (to a maximum of 100). the stat increase will not affect the caster's pps.

spell name:
PRESENCE
list name:
allurement
level:
11
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: adds 20 to the presence stat (not the bonus) and 40 to the appearance of the caster (to a maximum of 100). the stat increase will not affect the caster's pps.

spell name:
PRESENCE
list name:
Mind Detection
level:
1
realm:
Psion
type:
closed psion
spell class:
P*
duration:
concentration
range:
3 m/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is aware of the presence of all sentient/thinking beings within his range.

spell name:
PRESENCE *
list name:
essence perceptions
level:
2
realm:
essence
type:
open essence
spell class:
p*
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: caster is aware of the presence of all sentient/thinking beings within 10'.

spell name:
PRESENCE . *
list name:
xeno lores
level:
1
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
concentration
range:
10' / level
area of effect:
sourcebook:
rolemaster companion 4
description: Caster is aware of the presence of all sentient/thinking beings within his range.

spell name:
PRESENCE C *
list name:
starsense
level:
1
realm:
channeling
type:
astrologer base
spell class:
p*
duration:
concentration
range:
self
area of effect:
10'/lvl
sourcebook:
spell law
description: caster is aware of the presence of all sentient/thinking beings within his range.

spell name:
PRESENCE C - *
list name:
mind mastery
level:
2
realm:
mentalism
type:
closed mentalism
spell class:
p*
duration:
concentration
range:
self
area of effect:
20' r
sourcebook:
spell law
description: caster is aware of the presence of all sentient/thinking beings within 20'.

spell name:
PRESENCE C . *
list name:
true perception
level:
1
realm:
mentalism
type:
seer base
spell class:
p*
duration:
concentration
range:
self
area of effect:
10' radius / level
sourcebook:
spell law
description: caster is aware of the presence of all sentient / thinking beings within 10' per level.

spell name:
PRESENCE C . *
list name:
presence
level:
1
realm:
mentalism
type:
mentalist base
spell class:
p*
duration:
concentration
range:
self
area of effect:
10' radius / level
sourcebook:
spell law
description: caster is aware of the presence of all sentient/thinking beings within 10'/level.

spell name:
PRESENCE MIRAGE
list name:
recreations
level:
13
realm:
mentalism
type:
sage base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: creates one "presence"" of a being. the visual aspects of the being are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other than sight."

spell name:
PRESENCE MIRAGE
list name:
mind sense molding
level:
5
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates one "presence"" of a being. the visual aspects of the being are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other than sight."

spell name:
PRESENCE TRUE
list name:
Mind Detection
level:
9
realm:
Psion
type:
closed psion
spell class:
P*
duration:
concentration
range:
30 m/lvl
area of effect:
10m R
sourcebook:
spell user's companion
description: Caster can discern presences in one 10 meter radius up to 30 meters/lvl away.

spell name:
PRESENCE TRUE C *
list name:
presence
level:
9
realm:
mentalism
type:
mentalist base
spell class:
p*
duration:
concentration
range:
100'/lvl r
area of effect:
50' r
sourcebook:
spell law
description: caster is aware of the presence of all in a 50' radius within his range. caster can concentrate on one 50' r area each round.

spell name:
PRESERVATION
list name:
Arcane Healing
level:
4
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may preserve a 'dead' body or limb, preventing further deterioration (stat deterioration, tissue break-up or rot) or damage from already existing wounds. Target enters coma for duration. This spell will not prevent target's soul from leaving body.

spell name:
PRESERVATION (1 DAY / LVL )
list name:
life mastery
level:
7
realm:
channeling
type:
cleric base
spell class:
h
duration:
1 day / level
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can preserve a "dead"" body, preventing any further deterioration (i.e. stat deterioration) or damage from already existing wounds; the target will be in a coma; this spell will not preven the target's soul from leaving the body."

spell name:
PRESERVATION (1 HR / LVL )
list name:
life mastery
level:
3
realm:
channeling
type:
cleric base
spell class:
h
duration:
1 hour / level
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can preserve a "dead"" body, preventing any further deterioration (i.e. stat deterioration) or damage from already existing wounds; the target will be in a coma; this spell will not preven the target's soul from leaving the body."

spell name:
PRESERVATION (1 MIN / LVL )
list name:
life mastery
level:
1
realm:
channeling
type:
cleric base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can preserve a "dead"" body, preventing any further deterioration (i.e. stat deterioration) or damage from already existing wounds; the target will be in a coma; this spell will not preven the target's soul from leaving the body."

spell name:
PRESERVATION (1 WEEK / LVL)
list name:
life mastery
level:
10
realm:
channeling
type:
cleric base
spell class:
h
duration:
1 week / level
range:
10'
area of effect:
1 body
sourcebook:
spell law
description: caster can preserve a "dead"" body, preventing any further deterioration (i.e. stat deterioration) or damage from already existing wounds; the target will be in a coma; this spell will not preven the target's soul from leaving the body."

spell name:
PRESERVATION WARD 1
list name:
structure wardings
level:
5
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will slow the effects of nature. Any structure so enchanted will age at 1/4 normal rate. This does not apply to any thing inside the structure.

spell name:
PRESERVATION WARD 2
list name:
structure wardings
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will slow the effects of nature. Any structure so enchanted will age at 1/10 normal rate. This does not apply to any thing inside the structure.

spell name:
PRESERVATION WARD 3
list name:
structure wardings
level:
17
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will slow the effects of nature. Any structure so enchanted will age at 1/20 normal rate. This does not apply to any thing inside the structure.

spell name:
PRESERVATION WARD TRUE
list name:
structure wardings
level:
40
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will slow the effects of nature. Any structure so enchanted will age at 1/100 normal rate. This does not apply to any thing inside the structure.

spell name:
PRESERVE
list name:
surgeon's guide
level:
2
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Preserve perfectly, for the duration of this spell, any living tissue which is not receiving support from a living host.

spell name:
PRESERVE BOOK 
list name:
Library Mastery
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Protects any one book from normal wear and tear, weathering, aging, etc.

spell name:
PRESERVE EDIFICE
list name:
symbol embedding
level:
10
realm:
essence
type:
delver base
spell class:
f
duration:
permanent
range:
10'
area of effect:
100 cubic feet
sourcebook:
rolemaster companion 1
description: allows a 100 cu. 'ft / level section of inorganic, immobile material to make an additional resistence roll vs. normal erosion, earthquakes, etc. also, spells such as erosions, powder stone, and cracks call must make a resistence roll before affecting the protected material.

spell name:
PRESERVE FOOD
list name:
Gourmet Mastery
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
touch
area of effect:
1 cu ft/lvl
sourcebook:
spell user's companion
description: Allows caster to prevent spoilage of any food to be stored for up to 1x normal storage length per lvl of caster. For example, Jelil, a 30th level mage casts Preserve Food on a pitcher of milk (normally spoils in one day, without refrigeration). This particular pitcher of milk will now remain unspoiled for approximately 30 days.

spell name:
PRESERVE SPIRIT 1
list name:
spirit healing
level:
5
realm:
channeling
type:
shaman base
spell class:
h
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster may preserve the spirit's form and nature for the duration of the spell. the spirit may not act, being in a sort of stasis. it may revert back to the spirit world when released from the summoning spell or mastery. there, however, it must still abide by strictures of the preservation spell.

spell name:
PRESERVE SPIRIT 2
list name:
spirit healing
level:
9
realm:
channeling
type:
shaman base
spell class:
h
duration:
1 day / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster may preserve the spirit's form and nature for the duration of the spell. the spirit may not act, being in a sort of stasis. it may revert back to the spirit world when released from the summoning spell or mastery. there, however, it must still abide by strictures of the preservation spell.

spell name:
PRESERVE SPIRIT 3
list name:
spirit healing
level:
14
realm:
channeling
type:
shaman base
spell class:
h
duration:
1 week / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster may preserve the spirit's form and nature for the duration of the spell. the spirit may not act, being in a sort of stasis. it may revert back to the spirit world when released from the summoning spell or mastery. there, however, it must still abide by strictures of the preservation spell.

spell name:
PRESERVE SPIRIT 4
list name:
spirit healing
level:
30
realm:
channeling
type:
shaman base
spell class:
h
duration:
1 month / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster may preserve the spirit's form and nature for the duration of the spell. the spirit may not act, being in a sort of stasis. it may revert back to the spirit world when released from the summoning spell or mastery. there, however, it must still abide by strictures of the preservation spell.

spell name:
PRESERVER
list name:
Sailing Law
level:
7
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: This spell will allow 1 person per level of the caster to remain afloat for the duration in any type of sea. This spell will allow a person to remain afloat, but will not protect them from wave action or elements, thus it is still possible to drown while using this spell.

spell name:
PRESSURE
list name:
Healing
level:
3
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to prevent bleeding on up to 1 wound/lvl for concentration. Bleeding resumes when spell lapses.

spell name:
PREVENT ASSIMILATION
list name:
Assimilation Mastery
level:
10
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster places a magical 'cap' or guard on an item which prevents any 'Assimilative'-type spell from affecting the item. For a caster to affect an item that has been protected in this manner, he must first dispel or disable the Prevent Assimilation spell.

spell name:
PRIESTLY LABOR
list name:
Holy Champion
level:
1
realm:
Channeling
type:
cleric base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster makes Holy Champion a lay priest of his god. Holy Champion may now perform all 'priestly' duties as a priest.

spell name:
PRIMAL PROTECTION
list name:
Magic Defense
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains + 1/level to all RRs versus magic.

spell name:
PRIMAL SHIELD
list name:
Magic Defense
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a magical shield that protects caster from all spells. It subtracts 1 per level from all frontal attack spells (base and elemental). If caster performs no other actions during a round, he can 'parry' one spell attack.

spell name:
PRIME
list name:
crystal runestone
level:
2
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
-
range:
crystal
area of effect:
sourcebook:
rolemaster companion 3
description: prepares the crystal runestone for reception of crystal runes and other related spells. priming of the crystal runestone allows the placement of many crystal runes without the interference of overlapping magics/energies.

spell name:
PRIME
list name:
bladerunes
level:
1
realm:
arcane
type:
open arcane
spell class:
fi
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: the caster prepares the item's aura to receive bladerunes. this spell also determines exactly what bladerunes are already on an item (if any).

spell name:
PRIVACY SCREEN
list name:
perimeter wardings
level:
2
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward dampens any sound coming from within or without the room. This has no effect on the ability of the occupants of the room to hear each other . All effected listening perceptions are at -50.

spell name:
PRIVATE WORLD
list name:
sense control
level:
50
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target lives in own fantasy world, totally controlled by caster when he concentrates; no activity or sensory input.

spell name:
PROBE BARRIER
list name:
Barriers
level:
12
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs. magical scrying. This will prevent Presence, Mind Typing, ESP, Visions, Finding, etc.

spell name:
PROBE EMOTION
list name:
Mental Shifting
level:
2
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
-
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Allows caster to know the general emotions/outlook of any Mind Typed race. Emotions/outlook would match a typical member of that race.

spell name:
PROBE EMOTION II
list name:
Mental Shifting
level:
3
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
-
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Allows caster to know the general emotions/outlook of any Mind Typed animal or sentient plant.

spell name:
PROBE EMOTION III
list name:
Mental Shifting
level:
4
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
-
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Allows caster to know the general emotions/outlook of any Mind Typed supernatural being (e.g., see the Light Shifting and Dark Shifting spell lists).

spell name:
PROBE MEMORY I
list name:
Mental Shifting
level:
5
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
-
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Allows caster to know the race, profession, and level of any Mind Typed individual when he was typed.

spell name:
PROBE MEMORY II
list name:
Mental Shifting
level:
8
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to know the race, profession, and level of any Mind Typed individual when he was typed. Caster also knows which languages the target knew at that time, gets a general idea of what kinds of skills he had, and knows of some very strong memories (though he does not gain the ability to use them).

spell name:
PROBE MEMORY III
list name:
Mental Shifting
level:
12
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to know the race, profession, and level of any Mind Typed individual when he was typed. Caster also knows which languages the target knew at that time, gets a general idea of what kinds of skills and spells he had, and knows more details of the targets memories (though he does not gain the ability to use them).

spell name:
PROBE MEMORY TRUE
list name:
Mental Shifting
level:
14
realm:
Mentalism
type:
doppelganger base
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to know the race, profession, and level of any Mind Typed individual when he was typed. Caster also knows of all skills, spell lists, memories and special abilities target had at that time (though he does not gain the ability to use them).

spell name:
PRODUCE INK 
list name:
Library Mastery
level:
5
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Once the proper materials are assembled, spell causes up to 1 oz/lvl to form from the stock. Ink is insoluble, permanent and may be any desired color. One color per spell.

spell name:
PRODUCTION TRUE
list name:
creations
level:
60
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: caster can produce a plant with no limitations to size of plant or animal created; must be representative of the region.

spell name:
PROGAPAGATION TRUE
list name:
enrichment
level:
11
realm:
essence
type:
druid base
spell class:
h
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Causes crops to become fertilized; they will grow with vigor, hearing healthy fruit. Ensures large crop yield.

spell name:
PROGAPAGATION TRUE
list name:
enrichment
level:
11
realm:
essence
type:
animist base
spell class:
h
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Causes crops to become fertilized; they will grow with vigor, hearing healthy fruit. Ensures large crop yield.

spell name:
PROGENITOR
list name:
Genetic Ways
level:
17
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to join together chromosomes from any two targets (2 males, 2 females, or male and female) for the purpose of creating a fertilized zygote. The chromosomes needed may come from any cells of the two parents. An essential receptacle is required for the placement and the growth of the fertilized egg, e.g., the egg must be placed within a natural or artificial womb. Only one fertilization per casting of this spell. If two females are used as the donators of the genetic material, then the offspring may only be female (XX chromosomes only).

spell name:
PROGRAMMED WAITING HOLOGRAM
list name:
light's creations
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
10' radius / level
area of effect:
1' cube / level
sourcebook:
rolemaster companion 5
description: Creates a three dimensional image from pure light. This image can be of anything the caster has seen or can dream up. These images will seem real unless a RR is made modified by the caster's BAR modifier, or until touched. Hologram size is the caster's level in cubic meters. Image is stationary. Hologram can perform only the simplest of movements and the most basic of sounds. Speech can be programmed, but it can only be a number of words equal to the caster's level. Image cannot move out of the range of this spell.

spell name:
PROJECT IMAGE
list name:
light's creations
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
300'
area of effect:
image
sourcebook:
rolemaster companion 5
description: Creates an exact image of the caster which can then be projected to any location the caster can see and that is within range of this spell. The image moves and speaks as the caster does. The caster cannot be normally heard or seen since these physical aspects of him are being 'projected' to the location of the image. The caster may throw spells, from this list, through the image which are no greater than half his level. The appearance of the image itself is under the control of the caster; all attacks made against it will effect it as the caster desires (i.e. if the caster sees that a Fire Bolt is being launched at his image, he can make it appear burned). If the caster loses sight of his image, the spell ceases and he must re-cast the spell.This image will seem real unless a RR is made modified by the caster's BAR modifier, or until touched.

spell name:
PROJECTED LIGHT
list name:
brilliance magic
level:
2
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
25'
area of effect:
caster palm
sourcebook:
rolemaster companion 3
description: beam of light (like a flashlight) springs from the caster's palm; 50' effective range.

spell name:
PROJECTED LIGHT
list name:
elemental ways
level:
1
realm:
essence
type:
warrior mage base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
caster palm
sourcebook:
rolemaster companion 2
description: beam of light (like a flashlight) springs from the caster's palm; 50' effective range.

spell name:
PROJECTED LIGHT
list name:
light's way
level:
1
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
20'
area of effect:
caster's hand
sourcebook:
spell law
description: beam of light (like a flashlight) springs from the caster's palm; 50' effective range.

spell name:
PROJECTED LIGHT
list name:
brilliance
level:
1
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
caster palm
sourcebook:
spell law
description: beam of light (like a flashlight) springs from the caster's palm; 20' effective range.

spell name:
PROJECTED LIGHT
list name:
starlights
level:
1
realm:
channeling
type:
astrologer base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
caster palm
sourcebook:
spell law
description: beam of light (like a flashlight) springs from the caster's palm; 50' effective range.

spell name:
PROJECTED LIGHT
list name:
light molding
level:
2
realm:
essence
type:
illusionist base
spell class:
f
duration:
10 minutes / level
range:
25'
area of effect:
caster palm
sourcebook:
spell law
description: beam of light (like a flashlight) springs from the caster's palm; 50' effective range.

spell name:
PROJECTED LIGHT
list name:
light law
level:
1
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
25'
area of effect:
caster palm
sourcebook:
spell law
description: beam of light (like a flashlight) springs from the caster's palm; 50' effective range.

spell name:
PROJECTION WARD
list name:
warding law
level:
11
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break. the caster can place a phantasm/illusion (illusion mastery, illusionist base list, image of caster's choice) within 10' of the exact spot the ward was breached. a phantasm/illusion spell must be caster immediately after this spell in order for the ward to be "set"" (by caster or some other cooperating spell-user). any damage done by a phantasm is rolled on the al & cl, bare fist combat table (table 8.41)."

spell name:
PROLONG 1
list name:
spirit manifestations
level:
8
realm:
channeling
type:
shaman base
spell class:
f
duration:
10 minutes / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell extends the duration of any current spirit manifestation(s). This spell must be cast after the desired Manifest Spirit spell.

spell name:
PROLONG 2
list name:
spirit manifestations
level:
11
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 hour / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell extends the duration of any current spirit manifestation(s). This spell must be cast after the desired Manifest Spirit spell.

spell name:
PROLONG 3
list name:
spirit manifestations
level:
14
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 day / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell extends the duration of any current spirit manifestation(s). This spell must be cast after the desired Manifest Spirit spell.

spell name:
PROLONGATION
list name:
damage resistance
level:
60
realm:
mentalism
type:
open mentalism
spell class:
m
duration:
1 round / level
range:
1 round / level
area of effect:
sourcebook:
rolemaster companion 1
description: caster ignores all pain; thus, ignores all penalities due to wounds. the caster may take twice his total hit points + his constitution before collapsing; i.e., the caster by mind-over-matter literally drives himself beyond the limits of death. when he exceeds this limit he does not pass out, he dies from system shock. soul departure is calculated from the moment of collapse but stat deterioration is determined from the round the caster exceeded his total hit points + his constitution.

spell name:
PRONE ATTACK
list name:
Martial Mastery
level:
9
realm:
Essence
type:
monk base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to fight while prone, for the duration of this spell, without suffering penalty.

spell name:
PROPAGATION
list name:
enrichment
level:
5
realm:
essence
type:
druid base
spell class:
h
duration:
1 season
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Causes crops to become fertilized; they will grow with vigor, hearing healthy fruit. Ensures large crop yield.

spell name:
PROPAGATION
list name:
enrichment
level:
5
realm:
essence
type:
animist base
spell class:
h
duration:
1 season
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Causes crops to become fertilized; they will grow with vigor, hearing healthy fruit. Ensures large crop yield.

spell name:
PROPEL
list name:
Survival Ways
level:
15
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to move and maneuver in water or on ice at up to his full movement rate without expending exhaustion points for the duration of this spell.

spell name:
PROPEL
list name:
Sailing Law
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
touch
area of effect:
1 ship
sourcebook:
spell user's companion
description: Allows caster to move ship as if it were being towed in the proper direction. Caster may move ship at speeds of up to 1 knot/ 10 levels. Caster's control of the ship is very precise, and the slower the speed the greater the control.

spell name:
PROPORTION
list name:
Grooming Mastery
level:
19
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Alters target's body proportions to fit caster's choice. For example, an overweight man could have his proportions adjusted to appear to have a muscular build, while a muscular oaf could have his altered in just the opposite way to appear overweight.

spell name:
PROPORTIONAL CONTROL
list name:
Body Mastery
level:
19
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can adjust his normal body proportions to desired size-weight, though adjustment takes normal time, e.g., caster gains or loses weight normally but may place added weight as desired. This spell allows for no additional strength or speed, just proportional aesthetics.

spell name:
PROSTHETIC
list name:
Grooming Mastery
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes any existing prosthesis to appear lifelike in movement and form for the duration.

spell name:
PROT. CIRCLE VS. ANIMALS
list name:
circles of protection
level:
1
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all animals in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. CHAN. ATTACKS
list name:
circles of protection
level:
20
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all channeling attack rolls in the area of effect act at a negative modifier (view list desc.). this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. CONSTRUCTS
list name:
circles of protection
level:
11
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all constructs of all types in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. DEMONS
list name:
circles of protection
level:
17
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all demons in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. DRAGONS
list name:
circles of protection
level:
30
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all dragons in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. DRAGONS
list name:
circle mastery
level:
25
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all dragons in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. EFREETI/DJINN
list name:
circles of protection
level:
8
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all efreeti and djinn of all types in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. ELEM. FORCES
list name:
circles of protection
level:
3
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all affected targets are protected against natural elemental forces such as storms or desert heat."

spell name:
PROT. CIRCLE VS. ELEMENTALS
list name:
circles of protection
level:
12
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all elementals as well as elemental attack rolls in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. ESS. ATTACKS
list name:
circles of protection
level:
9
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all essence attack rolls in the area of effect act at a negative modifier (view list desc.). this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. EVIL
list name:
circles of protection
level:
2
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all evil in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. FAERIES
list name:
circles of protection
level:
18
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all faeries in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. GARGOYLES
list name:
circles of protection
level:
6
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all gargoyles in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. SPIRITS
list name:
circles of protection
level:
4
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all spirits of the dead in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. UNDEAD
list name:
circles of protection
level:
13
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all undead of all types in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROT. CIRCLE VS. WERE-CREATURE
list name:
circles of protection
level:
7
realm:
essence
type:
conjuror base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all were-creatures in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECT BEING 1
list name:
spell guard
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster is able to transfer a portion or all of his resistance bonus to a living object which has a mass equal to or less than his own. The bonus transferred is subtracted from the caster's current bonus. The target's bonus, if any, is averaged with the bonus transferred by the caster. Note that in some cases this may actually lower the bonus of the target.

spell name:
PROTECT BEING 2
list name:
spell guard
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
concentration
range:
touch
area of effect:
2 targets
sourcebook:
rolemaster companion 5
description: Caster is able to transfer a portion or all of his resistance bonus to two living object which has a mass equal to or less than his own. The bonus transferred is subtracted from the caster's current bonus. The target's bonus, if any, is averaged with the bonus transferred by the caster. Note that in some cases this may actually lower the bonus of the target.

spell name:
PROTECT BEING TRUE
list name:
spell guard
level:
25
realm:
essence
type:
wizard base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 target / 5 levels
sourcebook:
rolemaster companion 5
description: Caster is able to transfer a portion or all of his resistance bonus to one living object per five caster levels which has a mass equal to or less than his own. The bonus transferred is subtracted from the caster's current bonus. The target's bonus, if any, is averaged with the bonus transferred by the caster. Note that in some cases this may actually lower the bonus of the target.

spell name:
PROTECT HAIR
list name:
Grooming Mastery
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Keeps styled hair in place for the duration.

spell name:
PROTECT OBJECT 1
list name:
spell guard
level:
3
realm:
essence
type:
wizard base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster is able to transfer a portion or all of his resistance bonus to a non-living object which has a mass equal to or less than his own. The bonus transferred is subtracted from the caster's current bonus.

spell name:
PROTECT OBJECT 2
list name:
spell guard
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster is able to transfer a portion or all of his resistance bonus to a non-living object which has a mass less than or equal to 2x his own. The bonus transferred is subtracted from the caster's current bonus.

spell name:
PROTECT OBJECT TRUE
list name:
spell guard
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster is able to transfer a portion or all of his resistance bonus to a non-living object which has a mass less than or equal to 5x his own. The bonus transferred is subtracted from the caster's current bonus.

spell name:
PROTECT PACKAGE
list name:
Pack Law
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Shields the outside of up to 1 package per level of caster from the environment, with the total outside area of the packages not to exceed 10 square feet per level of the caster, e.g., rain, snow, wind, etc. This spell will not protect against temperature differences, merely moisture damage.

spell name:
PROTECT WEAPON
list name:
Warrior Law
level:
16
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Weapon ensorcelled with this spell is prevented from nicking, losing its edge, and breakage for the duration. However, if a weapon is dropped into an active volcano, all the Prosaic protection spells in the world aren't going to help. Protected weapon is unaffected by material of any hardness, but is subject to normal breakage by magic.

spell name:
PROTECTION
list name:
Jihad
level:
3
realm:
Channeling
type:
closed channeling
spell class:
D*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target gains +1/lvl of caster to all resistance rolls.

spell name:
PROTECTION / ELEMENTS
list name:
inner walls
level:
11
realm:
channeling
type:
ranger base
spell class:
d*
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural heat and cold; and modifies spells involving heat by +20 to rrs and -20 to elemental fire/heat attacks.

spell name:
PROTECTION 1
list name:
spell wall
level:
1
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: subtracts 5 from elemental attack rolls against the protected being and adds 5 to all of the being's rrs vs. spells.

spell name:
PROTECTION 1
list name:
spell resistance
level:
1
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: subtracts 5 from elemental attack rolls against the caster and adds 5 to all of the being's rrs vs. spells.

spell name:
PROTECTION 1 (10' R)
list name:
spell wall
level:
3
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: subtracts 5 from elemental attack rolls against the protected being and adds 5 to all of the being's rrs vs. spells.

spell name:
PROTECTION 1 (10' R) C
list name:
spell defense
level:
2
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: subtracts 5 from elemental attack rolls against all beings in the radius, and adds 5 to all of the being's rrs vs. spells.

spell name:
PROTECTION 1 C
list name:
spell defense
level:
1
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
10'
area of effect:
target
sourcebook:
spell law
description: subtracts 5 from elemental attack rolls against the protected being, and adds 5 to all of the being's rrs vs. spells.

spell name:
PROTECTION 2
list name:
spell wall
level:
5
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: subtracts 10 from elemental attack rolls against the protected being and adds 10 to all of the being's rrs vs. spells.

spell name:
PROTECTION 2
list name:
spell resistance
level:
2
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: subtracts 10 from elemental attack rolls against the caster and adds 10 to all of the being's rrs vs. spells.

spell name:
PROTECTION 2 (10' R)
list name:
spell wall
level:
7
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: subtracts 10 from elemental attack rolls against the protected being and adds 10 to all of the being's rrs vs. spells.

spell name:
PROTECTION 2 (10' R) C
list name:
spell defense
level:
7
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: subtracts 10 from elemental attack rolls against the protected being, and adds 10 to all of the being's rrs vs. spells.

spell name:
PROTECTION 2 C
list name:
spell defense
level:
5
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
10'
area of effect:
target
sourcebook:
spell law
description: subtracts 10 from elemental attack rolls against the protected being, and adds 10 to all of the being's rrs vs. spells.

spell name:
PROTECTION 3
list name:
spell wall
level:
11
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: subtracts 15 from elemental attack rolls against the protected being and adds 15 to all of the being's rrs vs. spells.

spell name:
PROTECTION 3
list name:
spell resistance
level:
11
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: subtracts 15 from elemental attack rolls against the caster and adds 15 to all of the being's rrs vs. spells.

spell name:
PROTECTION 3 C
list name:
spell defense
level:
10
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
10'
area of effect:
target
sourcebook:
spell law
description: subtracts 15 from elemental attack rolls against the protected being, and adds 15 to all of the being's rrs vs. spells.

spell name:
PROTECTION 4
list name:
spell wall
level:
15
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: subtracts 20 from elemental attack rolls against the protected being and adds 20 to all of the being's rrs vs. spells.

spell name:
PROTECTION 4 C
list name:
spell defense
level:
14
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
10'
area of effect:
target
sourcebook:
spell law
description: subtracts 20 from elemental attack rolls against the protected being, and adds 20 to all of the being's rrs vs. spells.

spell name:
PROTECTION 5
list name:
spell wall
level:
19
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: subtracts 25 from elemental attack rolls against the protected being and adds 25 to all of the being's rrs vs. spells.

spell name:
PROTECTION 5
list name:
spell resistance
level:
17
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: subtracts 25 from elemental attack rolls against the caster and adds 25 to all of the being's rrs vs. spells.

spell name:
PROTECTION 5 C
list name:
spell defense
level:
17
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
10'
area of effect:
target
sourcebook:
spell law
description: subtracts 25 from elemental attack rolls against the protected being, and adds 25 to all of the being's rrs vs. spells.

spell name:
PROTECTION BUBBLE
list name:
Bubble Magic
level:
10
realm:
Channeling
type:
closed channeling
spell class:
D
duration:
1 round / level
range:
10'
area of effect:
5'R
sourcebook:
rolemaster companion 7
description: Forms a bubble around objects within a 5' radius of the spell's center point. The bubble is made of a pliant but sturdy film that will give way when struck, but not break. This has the effect of slowing and softening attacks made upon the protected objects. Objects inside the bubble gain +30 to their DBs, but also lose 30 from their OBs.

spell name:
PROTECTION CIRCLE VS. ANIMALS
list name:
circle mastery
level:
1
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all animals in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. DEMONS
list name:
circle mastery
level:
10
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all demons in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. ELEMENTALS
list name:
circle mastery
level:
3
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all elementals and elemental attack rolls in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. ESSENCE
list name:
circle mastery
level:
8
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all essence attack rolls in the area of effect act at a negative modifier (view list desc.). this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. EVIL
list name:
circle mastery
level:
2
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all evil in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. MENTALISM / CHANNELING
list name:
circle mastery
level:
9
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all mentalism or channeling attack rolls in the area of effect act at a negative modifier (view list desc.). this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. SPIRITS
list name:
circle mastery
level:
4
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all spirits of the dead in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. UNDEAD
list name:
circle mastery
level:
6
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all undead in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION CIRCLE VS. WERE-CREATURE
list name:
circle mastery
level:
7
realm:
essence
type:
runemaster base
spell class:
fd
duration:
10 minutes / level
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: when cast and a proper "circle"" is drawn, all were-creatures in the area of effect act at a negative modifier (view list desc.) to all actions. this spell can be cast without the aid of the actual circle, but without the circle the negative modifier is only -20 on the target with a range of 50', and only the caster or a single designated target is ""protected""."

spell name:
PROTECTION FROM ELEMENTS
list name:
nature's forms
level:
11
realm:
channeling
type:
druid base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: protects caster from any natural heat and natural cold down: gives +25 rr vs heat and cold spells. it also means that elemental attack rolls are at -25.

spell name:
PROTECTION FROM THE ELEMENTS
list name:
nature's protection
level:
11
realm:
channeling
type:
animist base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: protects the caster from any natural weather extremes. give a +25 to caster's rrs vs. heat and cold spells; -25 to all elemental spell attacks against caster.

spell name:
PROTECTION PRAYER 1
list name:
shielding ways
level:
4
realm:
channeling
type:
paladin base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: everyone "aligned"" to the caster (gm discretion) in a 10' r subtracts 5 from all elemental attack rolls and adds 5 to rrs versus spells."

spell name:
PROTECTION PRAYER 10
list name:
shielding ways
level:
25
realm:
channeling
type:
paladin base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: everyone "aligned"" to the caster (gm discretion) in a 10' r subtracts 50 from all elemental attack rolls and adds 50 to rrs versus spells."

spell name:
PROTECTION PRAYER 2
list name:
shielding ways
level:
8
realm:
channeling
type:
paladin base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: everyone "aligned"" to the caster (gm discretion) in a 10' r subtracts 10 from all elemental attack rolls and adds 10 to rrs versus spells."

spell name:
PROTECTION PRAYER 5
list name:
shielding ways
level:
16
realm:
channeling
type:
paladin base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: everyone "aligned"" to the caster (gm discretion) in a 10' r subtracts 25 from all elemental attack rolls and adds 25 to rrs versus spells."

spell name:
PROTECTION PRAYER TRUE
list name:
shielding ways
level:
30
realm:
channeling
type:
paladin base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: everyone "aligned"" to the caster (gm discretion) in a 10' r subtracts 5 per level from all elemental attack rolls and adds 5 per level to rrs versus spells."

spell name:
PROTECTION TRUE
list name:
Dragon Mastery
level:
20
realm:
Arcane
type:
closed arcane
spell class:
D
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster receives a +50 bonus to DB versus elemental or acid attacks by the "typed" drake. In addition, it provides a +50 bonus to RR versus poison, charm or beguilement magic from the "typed" drake.

spell name:
PROTECTIONS FROM ACID
list name:
acid law
level:
6
realm:
arcane
type:
open arcane
spell class:
D
duration:
1 minute / level
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is immune to natural acid and modifies spells dealing with acid by 15 (+15 for RRs and -15 to EARs).

spell name:
PROTECTIONS SPHERE 1 C
list name:
protections
level:
10
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: all within the radius are allowed the benefits of prayer 1 or bless 1 or resistance 1; the sphere is not mobile.

spell name:
PROTECTIONS SPHERE 3 C
list name:
protections
level:
17
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: all within the radius are allowed the benefits of prayer 3 or bless 3 or resistance 3; the sphere is not mobile.

spell name:
PROTECTIONS SPHERE 5 C
list name:
protections
level:
30
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: all within the radius are allowed the benefits of prayer 5 or bless 5 or resistance 5; the sphere is not mobile.

spell name:
PROTECTIONS TRUE
list name:
protections
level:
50
realm:
channeling
type:
cleric base
spell class:
d
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets a +30 bonus to his rrs, maneuver rolls, and db; and 30 is subtracted from elemental attacks against him.

spell name:
PROXIMITY WARNING
list name:
Mind Detection
level:
12
realm:
Psion
type:
closed psion
spell class:
S*
duration:
1 hour / level
range:
3 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is immediately alerted (even awakened from sleep) when a Presence enters the range. Comrades' presences can be 'filtered' to not trigger the spell, if Pattern Stored.

spell name:
PROXIMITY WARNING TRUE
list name:
Mind Detection
level:
20
realm:
Psion
type:
closed psion
spell class:
S*
duration:
1 hour / level
range:
3m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is immediately alerted (even awakened from sleep) when a Presence enters the range, and then gains the following data concerning the intruding presence(s) including race, profession, and level of intruding presence(s).

spell name:
PRUNE
list name:
Farming Law
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
sight
area of effect:
1 plant/lvl
sourcebook:
spell user's companion
description: Prunes one plant/lvl to desired shape.

spell name:
PSEUDO-ORGAN
list name:
surgeon's guide
level:
15
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster creates an artificial organ of similar tissue from the target's body which will carry out the normal functions of the damaged organ that it replaces.

spell name:
PSEUDO-REALITY
list name:
illusion mastery
level:
75
realm:
essence
type:
illusionist base
spell class:
e
duration:
until dispelled
range:
special
area of effect:
sourcebook:
rolemaster companion 1
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the duration is permanent. the image can be any size that would fit into a 10' r sphere. nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision). the phantasm may move as directed by the caster, and will continue to obey his directions when he is not concentrating (attacks still use the caster's directed spell bonus for ""strike""). the phantasm has ""substance"" and all items in the phantasm will act exactly as normal real items unless a successful rr is rolled against them, or they are dispelled. any items within the phantasm will vanish if taken outside the perimeter of the phantasm.if someone is killed or injured, or if an item is damaged, a rr is permitted after the damage to ""undo"" the damage by disbelief. if the subjects, however, do not try to disbelieve, the effects may be permanent. note: the gm must take considerable control in the interpretation of specific situations caused by this powerful spell."

spell name:
PSI-METAMORPHOSIS
list name:
metamorphose
level:
12
realm:
channeling
type:
moon mage base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target's mental pattern is metamorphosed or changed into a mental form which the caster has previsously psi-metamorphosis typed.

spell name:
PSI-METAMORPHOSIS TRUE
list name:
metamorphose
level:
20
realm:
channeling
type:
moon mage base
spell class:
f
duration:
1 week / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target's mental pattern is metamorphosed or changed into a mental form which the caster has previsously psi-metamorphosis typed.

spell name:
PSI-METAMORPHOSIS TYPING
list name:
metamorphose
level:
5
realm:
channeling
type:
moon mage base
spell class:
i
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to analyze a mental form/pattern which he may use later with psi-metamorphosing.

spell name:
PSION ARMOR
list name:
Mind Over Matter
level:
11
realm:
Psion
type:
closed psion
spell class:
D*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: All Telepathy attacks against caster are at -50.

spell name:
PSION ARMOR
list name:
Mind's Defense
level:
5
realm:
Psion
type:
closed psion
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Provides a +10 to caster's RR (or DB if a physical attack Psion such as Energy Channels) vs all Psion attacks in any direction. This Psion is not cumulative with Psion Shield.

spell name:
PSION ARMOR II
list name:
Mind's Defense
level:
9
realm:
Psion
type:
closed psion
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Provides a +20 to caster's RR (or DB if a physical attack Psion such as Energy Channels) vs all Psion attacks in any direction. This Psion is not cumulative with Psion Shield.

spell name:
PSION ARMOR III
list name:
Mind's Defense
level:
14
realm:
Psion
type:
closed psion
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Provides a +30 to caster's RR (or DB if a physical attack Psion such as Energy Channels) vs all Psion attacks in any direction. This Psion is not cumulative with Psion Shield.

spell name:
PSION ARMOR IV
list name:
Mind's Defense
level:
18
realm:
Psion
type:
closed psion
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Provides a +40 to caster's RR (or DB if a physical attack Psion such as Energy Channels) vs all Psion attacks in any direction. This Psion is not cumulative with Psion Shield.

spell name:
PSION BARRIER
list name:
Barriers
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs any form of Psion energy. (Except the caster's own if that option is chosen). For example, Beau, a 25th level Telepath, begins psionically attacking a small group of adventurers led by Mallik, a 30th level Illusionist. After Mallik casts a Magic Barrier around his group, his friends keep falling to the strange mage's powers. Mallik tries a little known spell of his, Psion Barrier. Suddenly the effects stop, now it seem that nothing Beau does has any effect on the group. After a few more Psions Beau admits defeat and teleports away to pester someone else.

spell name:
PSION BODY
list name:
Possession
level:
50
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can function without his body. If his body is destroyed, he maintains an invisible, non-corporeal existence, able to cast Psions as normal (including inhabiting another body). The body is -100 to physical attacks, and at -50 to Psion and magical attacks. Should the caster utilize this Psion while his body is intact, he must return to it before the duration is over or it will die.

spell name:
PSION CITADEL
list name:
Mind's Defense
level:
50
realm:
Psion
type:
closed psion
spell class:
DS*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can shield his mind from probes (not attacks) as if he were 5x his actual level. The Psion is activated automatically by the Telepath's subconscious. He can cast other Psions while using the Citadel. Caster is immune to all Psions below 20th level and has a +1/lvl bonus to his RR vs all attacks.

spell name:
PSION DEFENSE
list name:
Mind's Defense
level:
25
realm:
Psion
type:
closed psion
spell class:
D*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can shield his mind from probes and attacks as if he were 5x his actual level. The Psion is activated automatically by the Telepath's subconscious. He cannot cast any other Psion while this one is active. Caster doesn't need to concentrate.

spell name:
PSION SHIELD
list name:
Mind Over Matter
level:
6
realm:
Psion
type:
closed psion
spell class:
D*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates a shimmering, transparent energy shield in front of the caster, which subtracts 20 from all frontal Telepathy attack rolls. If the Caster performs no other actions during the round, he can 'parry' one Psion attack. Parry consists of diverting his own normal Psion attack bonus to defense, thereby subtracting it from the attack roll being made on him.

spell name:
PSION SHIELD I
list name:
Mind's Defense
level:
3
realm:
Psion
type:
closed psion
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Provides a +10 to caster's RR (or DB if a physical attack Psion such as Energy Channels) vs all frontal Psion attacks.

spell name:
PSION SHIELD III
list name:
Mind's Defense
level:
6
realm:
Psion
type:
closed psion
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Provides a +30 to caster's RR (or DB if a physical attack Psion such as Energy Channels) vs all frontal Psion attacks.

spell name:
PSION SHIELD V
list name:
Mind's Defense
level:
11
realm:
Psion
type:
closed psion
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Provides a +50 to caster's RR (or DB if a physical attack Psion such as Energy Channels) vs all frontal Psion attacks.

spell name:
PSION VEIL
list name:
Mind Detection
level:
11
realm:
Psion
type:
closed psion
spell class:
U*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Conceals that the caster possesses any form of Psionic power, from probing intellects. Prevents no other information from being gained.

spell name:
PSYCHOMETRY
list name:
Mind in the Past
level:
15
realm:
Psion
type:
closed psion
spell class:
P
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster holds an object or stands in a place of significance and is able to gain a number of Flashes Behind of important situations, events, or people who have been associated physically with the object or place. This Psion also provides as many Flashes as important events/people which actually occurred. Time range into the past is theoretically unlimited. This Psion is very much up to the GM's discretion. A 50th level Telepath standing holding a fork which has never had a user of significance will get no images.

spell name:
PSYCHOMETRY TRUE
list name:
Mind in the Past
level:
30
realm:
Psion
type:
closed psion
spell class:
P
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster holds an object or stands in a place of significance and is able to gain a number of Past Sights of important situations, events, or people who have been associated physically with the object or place. This Psion also provides as many Past Sights as important events/people which actually occurred. Time range into the past is theoretically unlimited. This Psion is very much up to the GM's discretion. A 50th level Telepath standing holding a fork which has never had a user of significance will get no images. Caster gains a detailed understanding of a given item or place's original intended purpose. Caster also gets the area of origin of the item (a plane, if the item is demonic), the race of the being who made it, and when it was made (within 10% of total actual age).

spell name:
PSYCHOSIS
list name:
mind disease
level:
9
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has an fears a specific thing the caster chooses; target has a 10% of overcoming the phobia when given a choice (e.g., phobia concerning horses would mean that every time the target tried to get on or near a horse he would only have a 10% chance). there is a 50% chance that he will flee from the thing.

spell name:
PSYCHOSIS TRUE
list name:
mind disease
level:
25
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has an fears a specific thing the caster chooses; target has no chance of overcoming the phobia when given a choice (e.g., phobia concerning horses would mean that every time the target tried to get on or near a horse he would "lose it""). there is a 90% chance that he will flee from the thing. if he is held near the thing he fears, he will slowly go mad."

spell name:
PUBLIC SPEAKING
list name:
Voice
level:
3
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
3 m/lvl
area of effect:
3 m R/lvl
sourcebook:
spell user's companion
description: Creates an area in which all within, can hear the casters voice clearly.

spell name:
PULL
list name:
Rending Ways
level:
12
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to pull an object or target toward him with a force of up to 10 pounds of pull per level of caster. Affected objects will be pulled a varying amount of distance toward the caster (depending upon mass, anchorage, weight, etc.). Affected targets will be pulled 1 foot per level of caster toward him (or may accept a -2% per level to their next action, due to their loss of balance).

spell name:
PULSE
list name:
Tricks of the Trade
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Causes an object to pulse with light. This light may be up to 1 candlepower/lvl in brightness and colored as desired.

spell name:
PULVERIZE STONE 
list name:
Mining Law
level:
18
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Changes up to 10 cu'/lvl of stone to gravel.

spell name:
PUPPET
list name:
Entertainment Law
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to create up to 1 puppet/lvl that will move as caster desires. No sound is produced through the use of this spell.

spell name:
PURIFICATION TRUE
list name:
purifications
level:
50
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
100'/lvl
area of effect:
100'/lvl r
sourcebook:
spell law
description: all diseases and poisons in the area are eliminated.

spell name:
PURIFICATION TRUE
list name:
hand of cleansing
level:
50
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
100'/lvl
area of effect:
100'/lvl r
sourcebook:
rolemaster companion 2
description: all diseases and poisons in the area are eliminated.

spell name:
PURIFY
list name:
Gourmet Mastery
level:
16
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 cu ft/lvl
sourcebook:
spell user's companion
description: Cleans food of any harmful organisms, spoiled portions, etc. If this spell is cast upon a poisoned food, a RR must be made with any failing poison being rendered harmless.

spell name:
PURIFY BLOOD
list name:
surgeon's guide
level:
11
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
fh
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster cleanses the blood of any one being. Removes poisons, infection and waste. Extraordinary toxins receive a RR.

spell name:
PURIFY BODY
list name:
laying on hands
level:
30
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is relieved of all poisons and diseases.

spell name:
PURIFY SEAWAYER
list name:
fisherman's way
level:
2
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 gallom / level
sourcebook:
rolemaster companion 5
description: Purifies one gallon of water per level of caster, making it suitable for drinking and cooking.

spell name:
PURIFY SILICATES
list name:
glass mastery
level:
5
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 cubic foot / level
sourcebook:
rolemaster companion 5
description: This spell causes the raw silicates (usually sand) used in glassworking to be cleansed of all naturally occurring impurities, allowing glass made from these materials to be perfectly crystal clear.

spell name:
PURIFY SPIRIT
list name:
spirit healing
level:
1
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: this spell allows the caster to clease one spirit (one of any world, spirit, dead, or living) of any taint to its wholeness and oneness. note that this spell only stops the taint from spreading and removes its original presence. it does not cure any damage to the spirit that was incurred dure to the presence of the taint.

spell name:
PURIFY SPIRIT 2
list name:
spirit healing
level:
6
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
2 targets
sourcebook:
rolemaster companion 2
description: this spell allows the caster to clease two spirits (of any world, spirit, dead, or living) of any taint to its wholeness and oneness. note that this spell only stops the taint from spreading and removes its original presence. it does not cure any damage to the spirit that was incurred dure to the presence of the taint.

spell name:
PURIFY SPIRIT 3
list name:
spirit healing
level:
11
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: this spell allows the caster to clease three spirits (of any world, spirit, dead, or living) of any taint to its wholeness and oneness. note that this spell only stops the taint from spreading and removes its original presence. it does not cure any damage to the spirit that was incurred dure to the presence of the taint.

spell name:
PURITY
list name:
Forging Mastery
level:
5
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Prevents buildup of soot, carbon, ash from affecting forged material. This will keep steel inviolate for the duration.

spell name:
PURPLE CANDLE (8TH)
list name:
wax magic
level:
19
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
8 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a eighth level spell in the candle by casting white candle (and the first level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one white candle spell allows the candle to "burn"" for 10 minutes. each additional casting of white candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
PUSH
list name:
Rending Ways
level:
10
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to push an object or target away from him with a force of up to 10 pounds push per level of caster. Affected objects will be thrust a varying amount of distance away from the caster (depending upon mass, anchorage, weight, etc.). Affected targets will be thrust 1 foot per level of caster away from him (or may accept a -2% per level to their next action, due to their loss of balance).

spell name:
PUSHING STRIKE
list name:
Martial Mastery
level:
8
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's next successful attack causes his enemy to make a RR or be forced backwards 1 foot per 2% failure.

spell name:
PUTREFY
list name:
Putrefactions
level:
1
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
-
range:
Touch
area of effect:
1 object
sourcebook:
rolemaster companion 7
description: Instantly rots an organic, non-magical, non-living object or plant.

spell name:
PYROKINESIS 1
list name:
teledance
level:
4
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to cause up to one highly flammable object per level within the spell range to burst into flame. with only a single intense glance, one object may be ignited each round.

spell name:
PYROKINESIS 2
list name:
teledance
level:
9
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
20'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to cause up to one highly flammable object per level within the spell range to burst into flame. with only a single intense glance, one object may be ignited each round. also, moderately flammable objects within 10' of the caster will ignite.

spell name:
PYROKINESIS 4
list name:
teledance
level:
14
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
50'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to cause up to one highly flammable object per level within the spell range to burst into flame. with only a single intense glance, one object may be ignited each round. also, moderately flammable objects within 30' of the caster and minimally flamable objects within 10' will ignite.

spell name:
PYROTECHNICS
list name:
light's creations
level:
3
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
1' cube / level
sourcebook:
rolemaster companion 5
description: Creates a multi-colored, exploding spheres of light.

spell name:
QUAKE
list name:
solid destruction
level:
50
realm:
essence
type:
sorcerer base
spell class:
f
duration:
varies
range:
touch
area of effect:
ground area
sourcebook:
spell law
description: caster can cause an earthquake, with the spot he touches as the epicenter. the quake can be delayed upt to 1 rnd/lvl. the severity of the quake on the richter scale is determined by a roll: (01-20) = 5.5, (21-45) = 6, (46-65) = 6.5, (66-80) = 7.0, (81-90) = 7.5, (91-95) = 8.0, (96-98) = 8.5, (99-100) = 9.0.

spell name:
QUAKES
list name:
Mind Over Matter
level:
60
realm:
Psion
type:
closed psion
spell class:
F
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Enables caster to trigger an earthquake, which can be delayed as long as one minute per level. Severity of quake is determined by a roll: (01-20)=5.5, (21-45)=6, (46-65)=6.5, (66-80)=7.0, (81- 89)=7.5, (91 -95)=8.0, (96-98)=8.5, (99-100)=9.0. Note that the Richter progression is exponential not linear, so that the upper numbers are many times more severe than lower ones. Severe quakes can be felt tens of kilometers away, have several after-shocks, and even trigger a natural series of quakes if near natural fault lines.

spell name:
QUAKES
list name:
stone mastery
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 1
description: caster can cause an earthquake, witht he spot he touches as the epicenter. the start of the quake can be delayed up to 1 round per level. the severity of the quake on the richter scale is determined by a roll: (01-20) = 5.5, (21-45) = 6, (46 - 65) = 6.5, (66-80) = 7.0, (81-90) = 7.5, (91- 95) = 8.0, (96-98) = 8.5, (99-100) = 9.0. the gm should read up on earthquakes before this spell is used or allowed to be used.

spell name:
QUAKES
list name:
stone lore
level:
40
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
ground area
sourcebook:
rolemaster companion 2
description: caster can cause an earthquake, with the spot he touches as the epicenter. the quake can be delayed upt to 1 rnd/lvl. the severity of the quake on the richter scale is determined by a roll: (01-20) = 5.5, (21-45) = 6, (46-65) = 6.5, (66-80) = 7.0, (81-90) = 7.5, (91-95) = 8.0, (96-98) = 8.5, (99-100) = 9.0.

spell name:
QUARRELS 3
list name:
influences
level:
2
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Three targets who are near each other (and all within the range) begin to quarrel with one another. If they had reason to dislike each other before this spell, this might cause rhem to start to fight.

spell name:
QUARRELS 6
list name:
influences
level:
10
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Six targets who are near each other (and all within the range) begin to quarrel with one another. If they had reason to dislike each other before this spell, this might cause rhem to start to fight.

spell name:
QUARRELS TRUE
list name:
influences
level:
25
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target / level
sourcebook:
rolemaster companion 4
description: 1 target / level who are near each other (and all within the range) begin to quarrel with one another. If they had reason to dislike each other before this spell, this might cause rhem to start to fight.

spell name:
QUARRY
list name:
Fortification Mastery
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to cut up to 25 cubic foot per level of stone from the surrounding rock. This stone may be sized as desired, but no shaping or moving abilities are conferred by this spell.

spell name:
QUARTER STAFF
list name:
Weapon Mastery
level:
8
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a Quarter Staff of force which may be used as a regular Quarter Staff for the duration. When spell is cast a Quarter Staff appears anywhere within range.

spell name:
QUELL 1
list name:
spell bane
level:
5
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's fumble/failure range is increased by 10.

spell name:
QUELL 2
list name:
spell bane
level:
13
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's fumble/failure range is increased by 20.

spell name:
QUELL TRUE
list name:
spell bane
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's fumble/failure range is increased by 30.

spell name:
QUENCH
list name:
Forging Mastery
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Removes all extra heat from forged material. This will allow a red-hot sword to become room temperature, as fast or slow as wished (from instantly to as slow as desired).

spell name:
QUEST
list name:
mind's touch
level:
14
realm:
essence
type:
warrior mage base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is given one task, failure results in a penalty determined byt he gamemaster (task must be within the capabilities of the target).

spell name:
QUEST
list name:
spirit mastery
level:
11
realm:
essence
type:
closed essence
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is given one task, failure results in a penalty determined by the gamemaster (task must be within capabilities of target).

spell name:
QUEST
list name:
inspirations
level:
20
realm:
channeling
type:
paladin base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is given one task, failure results in a penalty determined by gm and paladin's divinty (task must be within the target's capability).

spell name:
QUESTION
list name:
way of the voice
level:
2
realm:
channeling
type:
astrologer base
spell class:
m
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target must answer one single concept question.

spell name:
QUESTION
list name:
Voice
level:
2
realm:
Psion
type:
closed psion
spell class:
M
duration:
-
range:
3 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target must answer one, single-concept question truthfully.

spell name:
QUESTION
list name:
druid's peace
level:
2
realm:
channeling
type:
druid base
spell class:
m
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target must answer a yes or no question truthfully.

spell name:
QUESTION
list name:
mind control
level:
1
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target must answer one single concept question truthfully.

spell name:
QUESTION
list name:
soul destruction
level:
1
realm:
essence
type:
sorcerer base
spell class:
m
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target must answer a single concept question.

spell name:
QUESTION
list name:
beguiling ways
level:
1
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
-
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target must answer one single concept question truthfully.

spell name:
QUESTION 1
list name:
mind visions
level:
1
realm:
mentalism
type:
seer base
spell class:
m
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target must answer one single concept question. question is asked and answered mentally.

spell name:
QUESTION 3
list name:
mind visions
level:
3
realm:
mentalism
type:
seer base
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
QUICK STRIKE I
list name:
Battle Trance
level:
4
realm:
Mentalism
type:
arms master base
spell class:
U*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell increases the caster's reflexes, giving him a +10 to his initiative determination.

spell name:
QUICK STRIKE II
list name:
Battle Trance
level:
16
realm:
Mentalism
type:
arms master base
spell class:
U*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell increases the caster's reflexes, giving him a +20 to his initiative determination.

spell name:
QUICKEN 1
list name:
spell hand
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Spells 5 levels below that of the target are considered class I spells.

spell name:
QUICKEN 2
list name:
spell hand
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Spells 4 levels below that of the target are considered class I spells.

spell name:
QUICKEN TRUE
list name:
spell hand
level:
19
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Spells 3 levels below that of the target are considered class I spells.

spell name:
QUIET 1
list name:
sonic law
level:
2
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
1' radius
sourcebook:
rolemaster companion 4
description: Creates a 1' R around the target, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to Stalking attempts.

spell name:
QUIET 1
list name:
sound's way
level:
3
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: creates a 1' r around the target, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts.

spell name:
QUIET 3
list name:
sound's way
level:
8
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
3 target
sourcebook:
spell law
description: creates a 1' r around three targets, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts.

spell name:
QUIET 5
list name:
sonic law
level:
11
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
5x (1' radius)
sourcebook:
rolemaster companion 4
description: Creates a 1' R around five targets, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to Stalking attempts.

spell name:
QUIET 5
list name:
sound's way
level:
11
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
5 target
sourcebook:
spell law
description: creates a 1' r around five targets, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts.

spell name:
QUIRIN
list name:
talismans
level:
7
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: (Traitor's Stone) When this special talisman is placed upon the head of a sleeping person, he will start to babble about whatever topics are foremost in his mind. Information gathered by use of a Quirin may be incomplete, but the target may speak of things he normally would not. The target will have no memory of the incident when he awakens. He may respond to simple questions, but if questions are asked of him he gains another RR.

spell name:
RABIES
list name:
disease
level:
30
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target gets rabies. after 21 days of no visible effect, the disease sets in. the target's organs contract; the foams at the mouth, becomes very thirsty and violent; and any one he bites or scratches must resist or catch the disease. the target dies five to seven days after disease's onset.

spell name:
RACIAL FORM I
list name:
Organic Shifting
level:
6
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored race, within 3/4x to 2x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.).

spell name:
RACIAL FORM II
list name:
Organic Shifting
level:
10
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored race, within 1/20x to 40x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.).

spell name:
RACIAL FORM III
list name:
Organic Shifting
level:
14
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored race, within 1/40x to 400x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.).

spell name:
RACIAL FORM TRUE
list name:
Organic Shifting
level:
18
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored race, within 1/40x to 400x his own mass. Caster's racial stat bonuses change, and he receives any unusual racial abilities (e.g., infravision, increased hearing, etc.). Duration is permanent.

spell name:
RACIAL STORE
list name:
Arcane Healing
level:
1
realm:
Arcane
type:
closed arcane
spell class:
S
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to store racial and gender differences relating to disease and healing. For use with other spells on this list.

spell name:
RADIUS
list name:
spell manipulation
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Range of target's spells become a radius of 5'.

spell name:
RADIUS I
list name:
Spell Enhancement II
level:
16
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Changes a 1 target spell so that it has a radius of 5' instead of 1 target.

spell name:
RADIUS TRUE
list name:
Spell Enhancement II
level:
25
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Changes a 1 target spell so that it has a radius of 5' per ten levels of the caster instead of 1 target.

spell name:
RAIN CALL C
list name:
weather ways
level:
20
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
1 mile
area of effect:
1 mile
sourcebook:
spell law
description: caster can summon rain of moderate intensity; the rain will obsure short range vision to up to 25% and long range vision by up to 75%, (-25/-75 to missile attacks).

spell name:
RAIN PREDICTION
list name:
nature's lore
level:
3
realm:
channeling
type:
animist base
spell class:
i
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time and type of a storm. + or - 15 minutes over the next 24 hour period.

spell name:
RAIN PREDICTION
list name:
way of the navigator
level:
2
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
10 miles / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives caster a 95% chance of predicting the time and type of a storm. + or - 15 minutes over the next 24 hour period.

spell name:
RAIN PROTECTION
list name:
weather ways
level:
2
realm:
channeling
type:
open channeling
spell class:
i
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time and type of a storm. + or - 15 minutes over the next 24 hour period.

spell name:
RAIN/SNOW
list name:
ice law
level:
25
realm:
essence
type:
magician base
spell class:
f
duration:
1 rainstorm
range:
self
area of effect:
1 mile r
sourcebook:
spell law
description: changes all rain within 1 mile of the caster to snow; radius decreases 500' for every 10 degrees f above freezing. the duration is as long as it rains.

spell name:
RAINBOW
list name:
light's creations
level:
5
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
1 mile / level
area of effect:
1 minute / level
sourcebook:
rolemaster companion 5
description: Creates a rainbow which begins and ends wherever the caster desires within the ranges of this spell. All who see the rainbow must make a RR or stop and view it until they succeed in subsequent rounds. Viewers are still aware of any attack that they would normally perceive.

spell name:
RAM
list name:
Fortification Mastery
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a ram of force which caster may use against buildings and structures, and which will attack with + 1 per level on the Fall/Crush attack table.

spell name:
RAM
list name:
Sailing Law
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 ship
sourcebook:
spell user's companion
description: Allows caster to prevent damage to his ship when engaged in ramming maneuvers by creating structural reinforcement that protects either the fore or aft section of his ship.

spell name:
RANDOM
list name:
Realm Law
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Caster casts this spell and gains any one random spell (between 1st and 20th level) from any list (known or unknown). Caster must specify who the spell is to affect. Range, Duration, and Area of Effect of the random spell are as directed by the listing of the other spell. When the random spell begins to take effect, the caster knows exactly what it is, but due to the randomness of the spell energy is unable to cancel this spell as he normally could.

spell name:
RANDOM DISPLACEMENT I
list name:
Destructive Displacements
level:
3
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a random location within 100'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 10% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible.

spell name:
RANDOM DISPLACEMENT II
list name:
Destructive Displacements
level:
6
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a random location within 1000'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 20% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible.

spell name:
RANDOM DISPLACEMENT III
list name:
Destructive Displacements
level:
9
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
200'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a random location within 10,000'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 30% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible.

spell name:
RANDOM DISPLACEMENT IV
list name:
Destructive Displacements
level:
12
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a random location within 100,000'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 40% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible.

spell name:
RANDOM DISPLACEMENT TRUE
list name:
Destructive Displacements
level:
25
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
1000'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a random location within 100,000,000'. Caster chooses a particular area of elemental influence (earth, air, fire, water, or with GM approval, "Aether", "Void", or "Outer Space" [100% chance of death]). There is a 70% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible.

spell name:
RANDOM DISPLACEMENT V
list name:
Destructive Displacements
level:
16
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
500'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target teleports to a random location within 1,000,000'. Caster chooses a particular area of elemental influence (earth, air, fire, or water) to which the target is displaced. There is a 50% chance of target instantly dying due to re-materialization under the earth, high in the air, deep underwater, within a volcano, etc. (GM's discretion). Otherwise, target will harmlessly reappear in or near an example of that element. If no appropriate terrain is within range the spell has no effect. For example, when no fire or heat is within range, Random Fire Displacement is not possible.

spell name:
RANDOM PLANAR DISPLACEMENT
list name:
Destructive Displacements
level:
40
realm:
essence
type:
sorcerer base
spell class:
F
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target shifts into an Elemental Plane of Existence, appearing there in a random location. Chance of death is 100%. This spell may also be used like Random Displacement True, except target may be displaced randomly anywhere in the galaxy.

spell name:
RANGE
list name:
Music Law
level:
5
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster extends target's vocal range to include all four voice parts, soprano, alto, tenor, and bass. This new vocal range will include all notes any human voice can produce.

spell name:
RANGE
list name:
Battle Law
level:
2
realm:
Mentalism
type:
closed mentalism
spell class:
I*
duration:
-
range:
sight
area of effect:
self
sourcebook:
spell user's companion
description: Caster knows exact distance to target object.

spell name:
RANGE EXTENSION 1
list name:
animal bonding
level:
7
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster's contact with his familiar(s) may extend up to 2x his normal range for the duration of this spell.

spell name:
RANGE EXTENSION 2
list name:
familiar's law
level:
3
realm:
essence
type:
closed essence
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster's contact with his familiar(s) may extend up to 2x his normal range for the duration of this spell.

spell name:
RANGE EXTENSION 3
list name:
familiar's law
level:
9
realm:
essence
type:
closed essence
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster's contact with his familiar(s) may extend up to 3x his normal range for the duration of this spell.

spell name:
RANGE EXTENSION 3
list name:
animal bonding
level:
13
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster's contact with his familiar(s) may extend up to 3x his normal range for the duration of this spell.

spell name:
RANGE EXTENSION 4
list name:
familiar's law
level:
14
realm:
essence
type:
closed essence
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster's contact with his familiar(s) may extend up to 4x his normal range for the duration of this spell.

spell name:
RANGE EXTENSION 4
list name:
animal bonding
level:
17
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster's contact with his familiar(s) may extend up to 4x his normal range for the duration of this spell.

spell name:
RANGE EXTENSION 5
list name:
familiar's law
level:
18
realm:
essence
type:
closed essence
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster's contact with his familiar(s) may extend up to 5x his normal range for the duration of this spell.

spell name:
RANGE EXTENSION 5
list name:
animal bonding
level:
25
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster's contact with his familiar(s) may extend up to 5x his normal range for the duration of this spell.

spell name:
RANGE EXTENSION TRUE
list name:
familiar's law
level:
50
realm:
essence
type:
closed essence
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster's contact with his familiar(s) may extend up to 1 mile per level his normal range for the duration of this spell.

spell name:
RANGE EXTENSION TRUE
list name:
animal bonding
level:
50
realm:
essence
type:
beastmaster base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster's contact with his familiar(s) may extend up to 1 mile per level his normal range for the duration of this spell.

spell name:
RANGE INCREASE I
list name:
Spell Enhancement II
level:
8
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Makes a “self' spell into a “touch” spell.

spell name:
RANGE INCREASE II
list name:
Spell Enhancement II
level:
13
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Makes a “touch” spell into a spell with a range of 10'.

spell name:
RANGE INCREASE III
list name:
Spell Enhancement II
level:
17
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Changes a “self' spell into a spell with a range of 10'.

spell name:
RANGED ATTUNE
list name:
Primitive Voice
level:
7
realm:
Arcane
type:
closed arcane
spell class:
IM
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Attunes the caster to the target for the use of other spells on this list. If the target is willing, the spell succeeds automatically (except for spell failures). If the target is not willing, he may make a RR. If the target makes his RR by more than 25, he realizes what was attempted. Attuning may be detected on a target by any Detect Realm spell and removed from a target simply by Dispelling it, or by certain other Mental “Cures.” The Attuning does receive a RR against any removal attempts.

spell name:
RANGING (+100')
list name:
spell enhancement
level:
10
realm:
essence
type:
closed essence
spell class:
u
duration:
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 100' added to its range.

spell name:
RANGING (+150')
list name:
spell enhancement
level:
13
realm:
essence
type:
closed essence
spell class:
u
duration:
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 150' added to its range.

spell name:
RANGING (+200')
list name:
spell enhancement
level:
15
realm:
essence
type:
closed essence
spell class:
u
duration:
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 200' added to its range.

spell name:
RANGING (+300')
list name:
spell enhancement
level:
17
realm:
essence
type:
closed essence
spell class:
u
duration:
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 300' added to its range.

spell name:
RANGING (+50')
list name:
spell enhancement
level:
5
realm:
essence
type:
closed essence
spell class:
u
duration:
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 50' added to its range.

spell name:
RANGING (+500')
list name:
spell enhancement
level:
20
realm:
essence
type:
closed essence
spell class:
u
duration:
range:
self
area of effect:
next spell cast
sourcebook:
spell law
description: causes the caster's next spell cast within 3 rounds to have 500' added to its range.

spell name:
RAPID DEPLOYMENT I
list name:
Martial Law
level:
7
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 7
description: With this spell the caster can move one target a distance of 10' per level instantly. Target can pass through barriers by specifying exact distances. If the arrival point coincides with solid or liquid material, the target does not move, he is stunned 1-10 rounds, and the PPs for this spell are expended.

spell name:
RAPID DEPLOYMENT III
list name:
Martial Law
level:
15
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
10'
area of effect:
3 targets
sourcebook:
rolemaster companion 7
description: With this spell the caster can move up to three targets a distance of 30' per level instantly. Targets can pass through barriers by specifying exact distances. If the arrival point coincides with solid or liquid material, the target does not move, he is stunned 1-10 rounds, and the PPs for this spell are expended.

spell name:
RAPID DEPLOYMENT TRUE
list name:
Martial Law
level:
40
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
10'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 7
description: With this spell the caster can move up to 1 target/level of caster a distance of 100' per level instantly. Target can pass through barriers by specifying exact distances. If the arrival point coincides with solid or liquid material, the target does not move, he is stunned 1-10 rounds, and the PPs for this spell are expended.

spell name:
RAPID DEPLOYMENT V
list name:
Martial Law
level:
25
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
10'
area of effect:
5 targets
sourcebook:
rolemaster companion 7
description: With this spell the caster can move up to 5 targets a distance of 50' per level instantly. Treat each move as Long Door on the Closed Essence list: Lofty Bridge, except for the range limitation.

spell name:
RAPID HEAL
list name:
Metabolic Control
level:
18
realm:
Psion
type:
closed psion
spell class:
H
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster repairs 5 concussion points damage per level.

spell name:
RAPID REGENERATION
list name:
foul changes 2
level:
30
realm:
essence
type:
evil magician base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Allows caster to regenerate any lost body part over a period of 2-20 rounds The new body part will he fully functional but will be demonic in appearance. It may have minor additional capabilities (GM 's option). Suggested capabilities are increased Strength or a Small Claw attack (if it is a arm or leg) or a better AT for the regenerated part, etc.

spell name:
RAPID REGENERATION
list name:
self healing
level:
60
realm:
mentalism
type:
open mentalism
spell class:
hs
duration:
permanent
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: allows caster to regenerate one muscle or tendon; recovery is 10-100 hours

spell name:
RAPID REGENERATION TRUE
list name:
self healing
level:
75
realm:
mentalism
type:
open mentalism
spell class:
hs
duration:
permanent
range:
area of effect:
sourcebook:
rolemaster companion 1
description: allows caster to regenerate one muscle or tendon; recovery is instantaneous.

spell name:
RAPID RESPONSE 1
list name:
spell coordination
level:
7
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: within the duration of this spell, no preparation rounds are required for the caster's next spell.note: as an option, the gm may decide to make the duration for this spell 1 min/lvl instead.

spell name:
RAPID RESPONSE 2
list name:
spell coordination
level:
12
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: within the duration of this spell, no preparation rounds are required for the caster's next two spells cast.

spell name:
RAPID RESPONSE 3
list name:
spell coordination
level:
17
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: within the duration of this spell, no preparation rounds are required for the caster's next three spells cast.

spell name:
RAY OF BANISHMENT
list name:
open essence
level:
25
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
25'
area of effect:
sourcebook:
rolemaster companion 4
description: This powerful spell shoots a beam of power out of the caster's hand that sends the target back to a place it would call "home."" For a demon, this would he another plane. hut for a human, it would be his house in his hometown, his castle, etc. This is up to the GM's discretion. For purposes of this spell, every being should have a ""home"" or a ""lair"" or at least a spot that it frequents. This place could be far away, or it could be nearby."

spell name:
RAZE
list name:
mana fires
level:
19
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
50' x 50' x 50'
sourcebook:
rolemaster companion 1
description: creates an cube of fire (up to 50' x 50' x 50') where balls of fire rain down. anyone in the area takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective."

spell name:
RAZE
list name:
Mana Currents
level:
30
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
50' x 50' x 50'
sourcebook:
rolemaster companion 5
description: Balls of Lightning rain down from above, affecting an area 50' x 50' x 50' and delivering "A"" electical criticals."

spell name:
RAZORCLAW
list name:
Heartfires
level:
15
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Claw/Talon attacks will yield an additional Slash critical of equal severity (use same roll) for the duration of this spell.

spell name:
RE-AIMING *
list name:
shield mastery
level:
18
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 missile
sourcebook:
spell law
description: one missile passing within 100' of caster is reversed and make an attack on its source (the only modification is +5, i.e., no other ob or db applies).

spell name:
RE-AIMING TRUE
list name:
shield mastery
level:
50
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 missile/lvl
sourcebook:
spell law
description: all missiles passing within 100' of caster are reversed and make an attack on its source (the only modification is +5, i.e., no other ob or db applies).

spell name:
READ BOOK 
list name:
Library Mastery
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
I*
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster merely needs touch book, cast spell, and the entire contents of book are made known to him. This goes beyond language. Any magical effects, e.g., runes, that act upon the reader of the text affects the caster (he does get a RR).

spell name:
READ DEPTH
list name:
Sailing Law
level:
5
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine the depth of the water within range. This information will include maximum depth, minimum depth, and average depth.

spell name:
READ FATE
list name:
Wyrd Mastery
level:
4
realm:
Channeling
type:
closed channeling
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can determine target's remaining number of fate points (positive or negative).

spell name:
READ MESSAGE
list name:
Mage Sign
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Allows the caster to read a message written into a Sign.

spell name:
READ MUSIC
list name:
Music Law
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
IP
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to read any form of sheet music for the duration.

spell name:
READ TIDE
list name:
Sailing Law
level:
4
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine the height of the tide, whether it is coming in or going out, and the maximum height (or depth) and time it will reach apogee (or perigee).

spell name:
READ WEATHER
list name:
Sailing Law
level:
17
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
1 mi/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to read weather signs, e.g., clouds, winds, smells, barometric pressure, animal actions, wave action, etc. This will allow caster to predict probable weather conditions for up to 1 hour/level in advance with 90% accuracy.

spell name:
READ/WRITE LANGUAGE 
list name:
Library Mastery
level:
19
realm:
Prosaic
type:
open prosaic
spell class:
IU
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to read/write any language of which he has an example. The example may be from a book, speaker etc.

spell name:
READY BLOCK
list name:
Mind's Defense
level:
10
realm:
Psion
type:
closed psion
spell class:
DS*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can shield his mind from probes (not attacks) as if he were 3x his actual level. The Psion is activated automatically by the Telepath's subconscious.

spell name:
READY MERGE C *
list name:
far voice
level:
15
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
v or 100'
area of effect:
1 target
sourcebook:
spell law
description: on a clear night outdoors, caster may interchange thoughts with a willing target, and if both are astrologers, may interchange power points. the caster and target have merged before. range is up to the horizon. otherwise 100'.

spell name:
READY MERGE C *
list name:
mind merge
level:
11
realm:
mentalism
type:
mentalist base
spell class:
p
duration:
concentration
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell law
description: allows caster and target to interchange thoughts; if both are mentalism spell users then they can interchange power points. caster and target must have "merged"" before."

spell name:
READY MERGE TRUE C *
list name:
mind merge
level:
50
realm:
mentalism
type:
mentalist base
spell class:
p
duration:
concentration
range:
no limit
area of effect:
1 target
sourcebook:
spell law
description: allows caster and target to interchange thoughts; if both are mentalism spell users then they can interchange power points. caster and target must have "merged"" before."

spell name:
READY METEMPSION
list name:
Possession
level:
12
realm:
Psion
type:
closed psion
spell class:
M*
duration:
permanent
range:
300 m/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to preset target of Metempsion, using Pattern Store. Target must be within range at time of death or caster fails.

spell name:
REAIMING
list name:
Telekinetics
level:
30
realm:
Psion
type:
closed psion
spell class:
F*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: All missile/projectile attacks made against the caster are reversed to their source with a +10 modification.

spell name:
REALITY ANCHOR
list name:
Mind Protection
level:
19
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to see things based on what he understands. The caster would see an X level extra-planar being as a 13th level being or see a spell-like effect as if it were a spell (including who caused it, etc.). This would allow caster to interact with creatures/ beings whose true form might drive him mad, etc. without mental harm.

spell name:
REALITY ANCHOR 
list name:
Planar Survival
level:
18
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to see things based on what he understands, e.g., see an X level extra-planar being as a 13th level being, or see a spell-like effect as if it were a spell (including who caused it etc.). This would allow caster to interact with creatures/beings whose true form might drive him mad etc. without mental harm.

spell name:
REALITY DICTATOR
list name:
confusing ways
level:
60
realm:
mentalism
type:
mystic base
spell class:
m
duration:
1 day / 5 failure
range:
1 target
area of effect:
sourcebook:
rolemaster companion 1
description: target sees and hears a world in which everything real has an image, but the image is changed or distored (e.g., a dwarf might seem to be an orc, a house might seem to be a cave, etc.) the caster can dictate the changes and distortions which the target will experience, and may alter them at a later date by concentrating within the range.

spell name:
REALM CONVERSION
list name:
Realm Law
level:
70
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster is able to convert 1 spell from another realm to be cast from a different realm. Spell effects and Area/ Range/Duration all remain constant, the only change effected is realmtype. Each Realm Conversion will convert but one spell to but one different realm, e.g., to convert the 30th level Absolution spell from Channelling to Mentalism and Essence requires two separate castings of this spell. To successfully cast this spell, the caster must be able to cast spells from both realms and be able to cast the 'converted' spell in its original realm.

spell name:
REAP
list name:
Farming Law
level:
7
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
sight
area of effect:
100 sqft/lvl
sourcebook:
spell user's companion
description: Cuts the area of plants (as in harvest).

spell name:
REAR ATTACK
list name:
Martial Mastery
level:
2
realm:
Essence
type:
monk base
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to attack to his rear without changing facing. Caster incurs no minuses from attacking in this manner.

spell name:
REASSERT MIND
list name:
Mind's Refuge
level:
12
realm:
Mentalism
type:
closed mentalism
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may attempt to retake his mind from a possessor (gains a new RR). If this spell fails, caster may not attempt to recast this spell for one day.

spell name:
RECALL
list name:
Mind Discipline
level:
4
realm:
Psion
type:
closed psion
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gets a 25% chance of recalling some key fact or occurrence from his subconscious, which could relate to the current situation (could be from his background or something he has forgotten).

spell name:
RECALL C
list name:
mind mastery
level:
5
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 topic (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 25% chance of recalling some key fact or occurrence from his subconscious; this information should relate to the current situation (could be from his background or something he has forgotten); increases the caster's memory stat bonus by 50 for the duration of one maneuver involving memory (e.g., the use of a "lore"" skill, one hand of a card game, one ""star-gazing"" attempt, etc.)."

spell name:
RECALL PLEASURE
list name:
pleasures
level:
16
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target recalls a pleasurable experience from the past in exact detail; he actually "re-lives"" the event."

spell name:
RECALL STAFF
list name:
wizard staff
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
range:
1 mile / level
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: This spell instantly returns the caster's staff to his outstretched hand.

spell name:
RECALL STAFF
list name:
druidstaff
level:
9
realm:
channeling
type:
druid base
spell class:
f
duration:
range:
50'/lvl
area of effect:
druidstaff
sourcebook:
rolemaster companion 1
description: will return the caster's druidstaff to his outstretched hand at a rate of 1000'/round.

spell name:
RECALL WARRIORBLADE
list name:
Warrior Blade
level:
13
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
-
range:
1000'/lvl
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: The caster's Warriorblade flies through the air to his out stretched hand at a rate of 1000' per round.

spell name:
RECHANNELING C
list name:
replusions
level:
50
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 round / level (concentration)
range:
300'
area of effect:
1 spell
sourcebook:
spell law
description: caster can intercept one channeled spell that is being transmitted or received within his range and cast that spell himself. the person sending the channeled spell gets a rr (the attack level of this spell versus his level -- not the level of the spell being intercepted).

spell name:
RECONSTITUTE FORM
list name:
Vampyric Magicks
level:
50
realm:
essence/channeling/mentalism
type:
Special
spell class:
FHS•*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell automatically activates upon the "death" of any vampire who is able to cast it. Reconstitute Form essentially causes the vampire's body to reform within his grave in 1 to 10 days (just like a Lich reforms near its canopic urn). The GM may want to attach certain restrictions to this reformation such as: blood must be dribbled on the vampire's ashes; the gravesite must remain undisturbed; a vampyric underling's corpse must be possessed; and so on. Clearly, this spell makes killing a high level vampire very difficult. It is therefore suggested that each individual vampire have a unique method for its permanent destruction. Some examples follow: a stake through the heart (cliche); burning the body to fine powder; immersion in holy water (or even plain water); exposure to bright sunlight (cliche); filling the mouth with salt, sewing up the lips, and then decapitating the vampire; forcing garlic buds down his gullet until they begin to stick out through the stomach wall; dismembering the corpse into seven segments and giving each a separate burial; plucking out the eyes and replacing them with silver coins; etc.

spell name:
RECONSTITUTION
list name:
Empath
level:
90
realm:
Psion
type:
closed psion
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
spell user's companion
description: Caster is able to completely reconstruct a being from a few tissue cells; age of the cells is not a factor. The original being must be dead for this Psion to function; it is not a 'clone'. The GM must decide whether there is such a thing as 'genetic memory' in which the reconstituted being's memories are somehow intact, or if the consciousness is elsewhere. Combining Reconstitution and an appropriate Transferral Psion could restore a transferred consciousness back to a reconstituted body.

spell name:
RECORD
list name:
recreations
level:
7
realm:
mentalism
type:
sage base
spell class:
i
duration:
10 minutes / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: as spell store except that the caster places this spell on a target and need not be around while the spell is recording the scene or image. the caster must reach the recording target and caster another record spell on it to draw forth the recording. a second record spell cast on a recording acts as a store scene spell. when the first record spell's duration is up, it dissipates taking all of it's recording with it.

spell name:
RECORD/PLAY
list name:
Music Law
level:
25
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may record or reproduce previously recorded sounds. For example, the king's councilor hears a beautiful ballad in a tavern one night. Later he asks the bard to repeat the song and casts a Record. The next day he is in chambers with his king and for a bit of amusement Plays the song. The king is impressed and they all live happily ever after.

spell name:
RECORD 
list name:
Experimentation Ways
level:
4
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to have photographic memory regarding one experiment. Caster may remember recorded material as often as desired. Caster may record for up to 1 minute per level.

spell name:
RECREATE SCENE 10
list name:
recreations
level:
20
realm:
mentalism
type:
sage base
spell class:
e
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1' r/lvl
sourcebook:
rolemaster companion 2
description: this spell allows the cater to precisely recreate an immobile stored scen or image within the area of effect. ten of the following options may also be chosen: 1. an extra sence can be added to the basic image (the corresponding mirage spell must be known). 2. the duration may be doubled. 3. the range may be doubled. 4. the area of effect may be doubled. 5. the image may be magnified up to 1x/lvl.

spell name:
RECREATE SCENE 2
list name:
recreations
level:
5
realm:
mentalism
type:
sage base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: this spell allows the cater to precisely recreate an immobile stored scen or image within the area of effect. one of the following options may also be chosen: 1. an extra sence can be added to the basic image (the corresponding mirage spell must be known). 2. the duration may be doubled. 3. the range may be doubled. 4. the area of effect may be doubled. 5. the image may be magnified up to 1x/lvl.

spell name:
RECREATE SCENE 4
list name:
recreations
level:
10
realm:
mentalism
type:
sage base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: this spell allows the cater to precisely recreate an immobile stored scen or image within the area of effect. three of the following options may also be chosen: 1. an extra sence can be added to the basic image (the corresponding mirage spell must be known). 2. the duration may be doubled. 3. the range may be doubled. 4. the area of effect may be doubled. 5. the image may be magnified up to 1x/lvl.

spell name:
RECREATE SCENE 7
list name:
recreations
level:
15
realm:
mentalism
type:
sage base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: this spell allows the cater to precisely recreate an immobile stored scen or image within the area of effect. seven of the following options may also be chosen: 1. an extra sence can be added to the basic image (the corresponding mirage spell must be known). 2. the duration may be doubled. 3. the range may be doubled. 4. the area of effect may be doubled. 5. the image may be magnified up to 1x/lvl.

spell name:
RECREATIONS TRUE
list name:
recreations
level:
50
realm:
mentalism
type:
sage base
spell class:
e
duration:
permanent
range:
100'/lvl
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: this spell allows the cater to precisely recreate an immobile stored scen or image within the area of effect. ten of the following options may also be chosen: 1. an extra sence can be added to the basic image (the corresponding mirage spell must be known). 2. the duration may be doubled. 3. the range may be doubled. 4. the area of effect may be doubled. 5. the image may be magnified up to 1x/lvl.

spell name:
RED CANDLE (3RD)
list name:
wax magic
level:
9
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
3 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a third level spell in the candle by casting red candle (and the first third spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one red candle spell allows the candle to "burn"" for 10 minutes. each additional casting of red candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
REDIRECT WIND
list name:
weather mastery
level:
18
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Allows caster to change wind direction within the area of effect. Gale force or magical winds receive a RR.

spell name:
REDRAW DESIGN
list name:
organism skills
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: This spell allows the design of a normal or enchanted tattoo to be changed or moved. The caster must use Prepare Flesh, instruments and new pigments, and either the caster's skill or a pattern known through Store Design in the process. The colors may be changed or the design may be partially or totally redrawn, but the total square inches must remain constant. One square inch may be changed per hour. The entire design may also be moved to another area of the creature's body with the following restrictions. The design may not cross another (enchanted or normal) tattoo and must remain whole and continuous at all times. The total square inches may not be changed, although their configuration can be shifted as long as the whole design is still continuous. (This will distort the pattern of the design and may require redrawing.) A design may be moved at the rate of one inch per hour. The movement or redrawing of a tattoo design inflicts I 0 hits/hr of influence on the creature.

spell name:
REDUCE
list name:
Ritual Mastery
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may cast this spell to reduce the overall time a ritual requires (essentially a 'Ritual Haste' spell). Caster may reduce the time necessary to perform a ritual by up to 1% per level of caster, i.e., a 20th level caster could reduce the time required for a ritual by 20%, a 50th level by 50%, etc.

spell name:
REDUCE BONUS ITEMS 1
list name:
spell dampening
level:
3
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's Spell Adder or PP Multiplier is reduced by one level. For example, a +5 adder would be temporarily reduced to +4, while a x3 multiplier would become only a x2. Note that+ 1 Adders and x2 Multipliers are nullified for the duration of this spell.

spell name:
REDUCE BONUS ITEMS 2
list name:
spell dampening
level:
9
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's Spell Adder or PP Multiplier is reduced by two levels. For example, a +5 adder would be temporarily reduced to +3, while a x4 multiplier would become x2. Note that +2 Adders and x3 Multipliers are nullified for the duration of this spell.

spell name:
REDUCE BONUS ITEMS 3
list name:
spell dampening
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's Spell Adder or PP Multiplier is reduced by three levels. For example, a +5 adder would be temporarily reduced to +2, while a x5 multiplier would become x2. Note that +3 Adders and x4 Multipliers are nullified for the duration of this spell.

spell name:
REDUCE POWER EMANATIONS
list name:
enchanting law
level:
17
realm:
essence/mentalism
type:
enchanter base
spell class:
P
duration:
10 minutes / level
range:
10'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: For the purposes or mental or magical detections, an object's power emanations may be reduced, so that a minor item's power is undetectable and major items seem like minor items (for spells such as Detect Essence, Detect Power, Detect Channeling, etc.).

spell name:
REDUCE POWER EMANATIONS
list name:
mind sense molding
level:
9
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: for the purposes or mental or magical detections, an object's power emanations may be reduced, so that a minor item's power is undetectable and major items seem like minor items (for spells such as detect essence, detect power, detect channeling, etc.).

spell name:
REDUCTION 1
list name:
spell guard
level:
9
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's RR bonus is reduced by 20%. Any protective spells, devices, etc., which the target employs after being affected by this spell will function normally.

spell name:
REDUCTION 2
list name:
spell guard
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's RR bonus is reduced by 40%. Any protective spells, devices, etc., which the target employs after being affected by this spell will function normally.

spell name:
REDUCTION 3
list name:
spell guard
level:
19
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's RR bonus is reduced by 60%. Any protective spells, devices, etc., which the target employs after being affected by this spell will function normally.

spell name:
REFINE ORE 
list name:
Mining Law
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 Ib/lvl
sourcebook:
spell user's companion
description: Allows caster to separate one type of metal from its ore. Caster may remove up to 1 lb/lvl of pure metal from a sufficient amount of ore. The metal is in flake/dust form.

spell name:
REFLECT
list name:
Mind Protection
level:
25
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Reflects one spell back upon it's caster (unless a RR is made). If the spell is not reflected (the spell makes it's RR) then the caster must make a RR or be affected normally. If the spell is reflected then the attacking caster must make a RR versus his own spell or be affected by it. This spell will reflect but one spell, then needs to be recast to be effective once again.

spell name:
REFLECT
list name:
Survival Ways
level:
3
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster reflects sunlight from an area of up to 10 square foot per level to shelter the area from the sun or signal using the sunlight.

spell name:
REFLECT ATTACK
list name:
Mind's Refuge
level:
30
realm:
Mentalism
type:
closed mentalism
spell class:
D
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster causes any one incoming mental attack spell to be reflected (unless the spell makes a RR) back upon the original caster. If the incoming spell makes a RR, then action proceeds normally, with the caster making a RR or falling prey to the spell.

spell name:
REFLECT INNER TRUTH
list name:
Mirror Magic
level:
14
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: If target fails his RR, anyone within his presence will see a representation of his "true inner self" in mirrored surfaces. For example, if the target is a blowhard bully who is really a coward, his reflection may depict him as a sheep. Note that this spell is ineffective on anyone under the influence of a Steal Reflection spell.

spell name:
REFLECT INVISIBLE
list name:
Mirror Magic
level:
8
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
10'
area of effect:
1 mirror
sourcebook:
rolemaster companion 7
description: When cast on an appropriate reflective surface, this spell enables viewers to see invisible objects in the area by looking into the mirror. This does not confer the power to see the objects when the viewer looks away from the mirror.

spell name:
REFLECTION DOUBLE
list name:
Mirror Magic
level:
12
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level (concentration)
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Pulls target's reflection from mirror, to become a doppleganger-like entity under the control of the caster as long as he concentrates. The reflection has same skill and combat abilities as the target. Caster may pull his own reflection, the reflection of an ally, or even the reflection of an enemy (which could then be made to attack its counterpart). Note that this spell is ineffective on anyone under the influence of a Steal Reflection spell.

spell name:
REFLECTION SCRY
list name:
Mirror Magic
level:
4
realm:
Essence
type:
closed essence
spell class:
I
duration:
concentration
range:
self
area of effect:
1 mirror
sourcebook:
rolemaster companion 7
description: Allows caster to gaze into a reflective surface and gain knowledge regarding one very specific topic (see Dream I, Cleric base list: Communal Ways). Caster is in a trancelike state while this spell is active.

spell name:
REFLECTIONS 1
list name:
light's creations
level:
13
realm:
arcane
type:
open arcane
spell class:
fd
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates a highly reflective field about the target which confers a bonus of + 30 against all light based attacks. There is a percentage chance equal to twice the level of the caster to reflect the attack back to its origin. Only one attack per round can be reflected.

spell name:
REFLECTIONS 2
list name:
light's creations
level:
17
realm:
arcane
type:
open arcane
spell class:
fd
duration:
concentration
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 5
description: Creates a highly reflective field about the target which confers a bonus of +50 against all light based attacks and a percentage chance equal to twice the level of the caster to reflect the attack back upon its creator. Two attacks may be reflected per round.

spell name:
REFLECTIONS TRUE
list name:
light's creations
level:
25
realm:
arcane
type:
open arcane
spell class:
fd
duration:
concentration
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 5
description: Creates a highly reflective field about the target which confers a bonus of+ 70 against all light based attacks and a percentage chance equal to twice the level of the caster to reflect the attack back to its origin. Three attacks may be reflected per round.

spell name:
REFLECTIVE IMAGE
list name:
light's creations
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
20' radius
area of effect:
20' radius
sourcebook:
rolemaster companion 5
description: Creates multiple images of the caster equal to half the caster's level. These images cannot move and must be identical to each other. These images will seem real unless a RR is made modified by the caster's BAR modifier, or until touched.

spell name:
REFRACTION
list name:
Illusion
level:
1
realm:
Psion
type:
closed psion
spell class:
M
duration:
10 minutes / level
range:
30 m
area of effect:
1 object
sourcebook:
spell user's companion
description: Makes an inanimate object (up to 100 cubic feet) appear to be 10' to one side of its actual location.

spell name:
REFRESH
list name:
Cup Magic
level:
1
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Fills the caster's Tarot Cup with a cool, refreshing liquid that, when consumed, completely satisfies the thirst of the drinker. Will not remove the effects of a Curse of Unquenchable Thirst or similar spell-induced thirsts, but will cause the effects to subside for ten minutes.

spell name:
REFRESH ATMOSPHERE
list name:
Mind Over Matter
level:
7
realm:
Psion
type:
closed psion
spell class:
F
duration:
permanent
range:
touch
area of effect:
10 m3/lvl
sourcebook:
spell user's companion
description: Caster can convert up to 10 m3 of air per level. Stale, carbon-dioxide laden air is altered to a fresh, breathable mix. Poison gases make a RR against this Psion based on their attack level.

spell name:
REFRIGERATE 
list name:
Experimentation Ways
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to keep up to 1 object/level colder than room temperature. Caster may selectively lower the temperature of each object by up to 10°F per level (never colder than -60°F in any case).

spell name:
REFUGE 
list name:
Planar Survival
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is totally removed from reality. He exists, in a personal void. Nothing may reach caster while so separated. This separation exists for as long as caster wills it at the casting of the spell (potentially permanently if so desired). This personal void has no dimensions, and the caster is capable of no actions (other than magical or mental). Caster may exit to any location he has seen before. Caster may remain for as long as desired.

spell name:
REGENERATE SPIRIT 1
list name:
spirit healing
level:
13
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: this spell allows the caster to regenerate minor loses of hte spirit's integral wholeness. this spell will not correct for purity imbalances.

spell name:
REGENERATE SPIRIT 2
list name:
spirit healing
level:
17
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: this spell allows the caster to regenerate moderate loses of the spirits' integral wholeness. this spell will not correct for purity imbalances.

spell name:
REGENERATE SPIRIT 3
list name:
spirit healing
level:
25
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: this spell allows the caster to regenerate major loses of the spirits' integral wholeness, including core areas, as long as a bit of the original spirit is present.

spell name:
REGENERATION
list name:
foul changes 2
level:
14
realm:
essence
type:
evil magician base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Allows caster to regenerate any lost body part over a period of 2-20 days. The new body part will he fully functional but will be demonic in appearance. It may have minor additional capabilities (GM 's option). Suggested capabilities are increased Strength or a Small Claw attack (if it is a arm or leg) or a better AT for the regenerated part, etc.

spell name:
REGENERATION
list name:
Empath
level:
15
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: 5 hit/round of concussion damage are relieved.

spell name:
REGENERATION
list name:
Arcane Healing
level:
50
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target may regenerate all damage (even brain) in 10-100 days (based upon severity of injury). During the recovery time the caster remains in stasis.

spell name:
REGENERATION
list name:
Dragon Mastery
level:
19
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
concentration
range:
touch
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster may repair one area of muscle, nerve, organ or bone damage on a dragon by concentrating. Length of concentration will vary depending on the severity of the injury (GM's discretion).

spell name:
REGENERATION
list name:
Metabolic Control
level:
20
realm:
Psion
type:
closed psion
spell class:
H*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can regenerate lost limbs, damaged or destroyed organs (not the brain) while in a trance. Note that, if caster is supposed to die from such a wound in a given period, this Psion will not save him unless it completes the repair before that time. Time required varies: 5-100 days for a limb (finger to leg); 10 days for damaged organ; 50 days for destroyed organ. Naturally, if the heart, liver, etc... is destroyed or damaged he will die, but if the organ is a kidney, eye etc... he will be able to hold out.

spell name:
REGENERATION 1 C *
list name:
concussion mastery
level:
4
realm:
mentalism
type:
lay healer base
spell class:
h*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will reduce damage a target has by one hit every round as long as caster concentrates.

spell name:
REGENERATION 1 C S *
list name:
concussion's way
level:
7
realm:
channeling
type:
open channeling
spell class:
hs*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will reduce damage a target has by one hit every round as long as caster concentrates; if caster is unconscious this spell will operate without concentration.

spell name:
REGENERATION 1 C S *
list name:
hand of healing
level:
7
realm:
channeling
type:
paladin base
spell class:
hs*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will reduce damage a target has by one hit every round as long as caster concentrates; if caster is unconscious this spell will operate without concentration.

spell name:
REGENERATION 1 C S *
list name:
surface ways
level:
4
realm:
channeling
type:
healer base
spell class:
hs*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: will reduce damage the caster has by one hit every round as long as caster concentrates. if caster is unconscious this spell will operate without concentration.

spell name:
REGENERATION 2 C *
list name:
concussion mastery
level:
10
realm:
mentalism
type:
lay healer base
spell class:
h*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will reduce damage a target has by two hits every round as long as caster concentrates.

spell name:
REGENERATION 2 C *
list name:
concussion's way
level:
12
realm:
channeling
type:
open channeling
spell class:
hs*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will reduce damage a target has by two hits every round as long as caster concentrates; if caster is unconscious this spell will operate without concentration.

spell name:
REGENERATION 2 C *
list name:
hand of healing
level:
12
realm:
channeling
type:
paladin base
spell class:
hs*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will reduce damage a target has by two hits every round as long as caster concentrates; if caster is unconscious this spell will operate without concentration.

spell name:
REGENERATION 2 C S *
list name:
surface ways
level:
10
realm:
channeling
type:
healer base
spell class:
hs*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: will reduce damage the caster has by two hits every round as long as caster concentrates. if caster is unconscious this spell will operate without concentration.

spell name:
REGENERATION 3 C *
list name:
concussion mastery
level:
15
realm:
mentalism
type:
lay healer base
spell class:
h*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will reduce damage a target has by three hits every round as long as caster concentrates.

spell name:
REGENERATION 3 C *
list name:
concussion's way
level:
18
realm:
channeling
type:
open channeling
spell class:
hs*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will reduce damage a target has by three hits every round as long as caster concentrates; if caster is unconscious this spell will operate without concentration.

spell name:
REGENERATION 3 C *
list name:
hand of healing
level:
18
realm:
channeling
type:
paladin base
spell class:
hs*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will reduce damage a target has by three hits every round as long as caster concentrates; if caster is unconscious this spell will operate without concentration.

spell name:
REGENERATION 5 C
list name:
concussion's way
level:
25
realm:
channeling
type:
open channeling
spell class:
hs*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: will reduce damage a target has by five hits every round as long as caster concentrates; if caster is unconscious this spell will operate without concentration.

spell name:
REGENERATION 5 C
list name:
hand of healing
level:
25
realm:
channeling
type:
paladin base
spell class:
hs*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: will reduce damage a target has by five hits every round as long as caster concentrates; if caster is unconscious this spell will operate without concentration.

spell name:
REGENERATION TRUE
list name:
Empath
level:
25
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to regenerate lost limbs, damaged or destroyed organs (not the brain) while in a trance. Because of the nature of such injuries, the wound is not actually 'transferred' (though ^Transferral Psion must be cast in order to link the Empath and patient nervous systems). The patient's limb/organ is regenerated in 1 - 100 minutes (GM discretion; varies with severity) and kept alive in the meantime by the Empath's body. After the healing, the Empath lapses into a coma for 1-100 hours(hours equals minutes of healing required) while he recovers.

spell name:
REGENERATION TRUE C S
list name:
self healing
level:
50
realm:
mentalism
type:
open mentalism
spell class:
hs
duration:
permanent (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to completely regenerate all damage (except brain). the caster may use self keeping and this spell. the damage is regenerated in 10-100 days of complete inactivity (based on the severity).

spell name:
REGENERATION TRUE S
list name:
muscle ways
level:
20
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate one muscle or tendon; recovery is instantaneous.

spell name:
REGERATION 3 C S *
list name:
surface ways
level:
15
realm:
channeling
type:
healer base
spell class:
hs*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: will reduce damage the caster has by three hits every round as long as caster concentrates. if caster is unconscious this spell will operate without concentration.

spell name:
REGRESSION
list name:
Psychosis Mastery
level:
13
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will spend great periods of time daydreaming about anything other than reality, while he neglects his duties and responsibilities to himself and others. Any task that is assigned to the target has only a 25% chance of being completed in the time allotted.

spell name:
REGROUP
list name:
Battle Law
level:
15
realm:
Mentalism
type:
closed mentalism
spell class:
P*
duration:
1 round / level
range:
self
area of effect:
100' R/lvl
sourcebook:
spell user's companion
description: Causes all friendly troops within range to be aware of which battlefield maneuver the caster is attempting to implement thus all common troops may be notified of an impending regroup, retreat, rally, etc. and the necessary directions concerning their part. This spell is informative, not commanding.

spell name:
REGULATIONS
list name:
blood mastery
level:
25
realm:
mentalism
type:
lay healer base
spell class:
hs
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to control all internal and external blood flow; cannot be used in harmful manner (i.e., it is a life preserving spell, not a killing spell).

spell name:
REGULATIONS S
list name:
blood ways
level:
20
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to regulate his own blood flow and completely eliminate any blood loss without fear of harm; caster may not move.

spell name:
REINCARNATION
list name:
Fey Magic
level:
60
realm:
essence/channeling/mentalism
type:
Special
spell class:
FH
duration:
permanent
range:
touch
area of effect:
dead fey spirit
sourcebook:
rolemaster companion 7
description: If this spell is cast on a dead fey before its spirit leaves its body, then it will be reincarnated in a new-born or recently created body (GM's discretion).

spell name:
REJECT
list name:
Genetic Ways
level:
5
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cause a target to reject altered DNA. This will aid target in eliminating viruses, cancer, etc. (aiding by allowing another RR for one failed or adding +1 per level of caster to one as yet unmade).

spell name:
REJOINING 
list name:
Warrior's Blade
level:
8
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster can repair any damage to his weapon. Can rejoin a broken portion of up to 1 linear inch per level.

spell name:
REJUVENATE
list name:
Metabolic Control
level:
25
realm:
Psion
type:
closed psion
spell class:
H
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can reverse ten (10) years of accumulated aging from his body. This includes regeneration of any organs which have deteriorated (except the brain; though it does retard brain cell death). Rejuvenating process takes about a week. Caster is only able to utilize this Psion safely once per year, at which time ten more years can be removed, until caster reaches post-adolescence (about 20). Psion must then be cast once/year to maintain youth, or accelerated aging begins: 1 year per week until caster returns to real age (or perhaps death). If Psion is cast more frequently than once a year, caster risks genetic damage and malformation. The GM must decide whether this Psion will confer immortality or extended life, or if caster can just remain youthful until death suddenly catches up at the 'appointed time'.

spell name:
REJUVENATION
list name:
Metabolic Control
level:
60
realm:
Psion
type:
closed psion
spell class:
H
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is returned to a youthful form in about 10 minutes. This Psion is ongoing and need not ever be cast again; caster remains locked in a youthful state until (whatever).

spell name:
REJUVINATE VASCULATURE
list name:
blood law
level:
60
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: restores the entire cardio-vasculature of the target to the health of a well and athletic young adult. if the target has been experiencing an advanced aging process he will note immediately a renewal of strength, perception, and vigor. within a week, most forms of arthritis and other aches will disappear. within a month, the target will begin to rejuvenate his skin, hair, musculature and most bodily functions lost in aging. between 30 and 60 years might be added to a normal human lifespan.

spell name:
RELAXATION
list name:
pleasures
level:
2
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Causes one target to relax. This will not effect someone much unless they want to relax.

spell name:
RELEVANCE
list name:
space-time
level:
2
realm:
essence/channeling/mentalism
type:
special list
spell class:
i*
duration:
1 minute / level
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster learns the target's distance and time (period). In the case of distance, the target may be in the same or different universe than that of the caster. If the target is in the same universe distance is given as an impression (feeling). If the caster has very good spatial skills, he may be able to quantify this impression in terms of a physical measurement. If the target is in another universe, the distance is given in terms of 'so many dimensions removed from his own', or by whatever means the GM denotes a different universe. In the case of time. the caster gains an impression of when the target occurred or is occurring. If the caster has a very good time sense, he may be able to quantify the impression in terms of years or eons, etc. In any case, the impressions will be relative to his own time and universe. Caster must somehow be able to detect the target (time windows, psions, scrying, divinations, etc).

spell name:
RELIEVE SHOCK
list name:
surgeon's guide
level:
5
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
fh
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Negates the effects of shock due to sudden and massive injury. Restores normal heart rate, breathing and respiration, etc.

spell name:
REMEMBER *
list name:
lore's master
level:
2
realm:
mentalism
type:
sage base
spell class:
p*
duration:
1 day / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to designate and commit a piece of knowledge to memory for recall at a later time. the time being designated at the time of casting the spell (and within the spell's duration). when the designated time arrives, the caster will remember the piece of knowledge.

spell name:
REMOVE BLINDFOLD
list name:
escaping ways
level:
11
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: removes any "eye covering"" from the caster's face."

spell name:
REMOVE CURSE
list name:
replusions
level:
7
realm:
channeling
type:
cleric base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: cancels a curse if the curse fails a rr: the curse's target level is the attack level of the original curse and the attack level is this spell's attack level. if the curse is not canceled, the caster cannot try again until he has gone up another level of experience (however, another caster may try).

spell name:
REMOVE CURSE
list name:
spell breaker
level:
8
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: cancels a curse if the curse fails a rr; the curse's level is the level of its original caster. if the curse is not cancelled, the caster of this spell may not try again until he has gained another level of experience.

spell name:
REMOVE FATIGUE
list name:
Warrior Law
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: For the duration of this spell caster spends no exhaustion points regardless of what his actions or his physical condition (he was previously exhausted).

spell name:
REMOVE INFECTION
list name:
Healing
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to completely clean one wound of any type of natural infection. This spell will not keep a wound clean and it is still necessary to remove the material causing the infection.

spell name:
REMOVE INFECTION
list name:
surgeon's guide
level:
13
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
fh
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Removes naturally caused infection. Other types of infection receive a RR.

spell name:
REMOVE INFESTATION
list name:
Structure Law
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
1 structure
sourcebook:
spell user's companion
description: Allows caster to remove/kill/drive out any infestation of insects within a structure. Caster is able to remove roaches, termites, etc. from a building or it's component parts. Caster must pass through any area that is to be cleaned. Any abnormal insects (larger, magical, etc.) do get a RR to avoid the effects. Structure may up to 100 cu'/lvl.

spell name:
REMOVE INFESTATION
list name:
enrichment
level:
14
realm:
essence
type:
druid base
spell class:
p
duration:
1 day / level
range:
10'
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Removes all insect infestation in Area of Effect .

spell name:
REMOVE INFESTATION
list name:
enrichment
level:
14
realm:
essence
type:
animist base
spell class:
p
duration:
1 day / level
range:
10'
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Removes all insect infestation in Area of Effect .

spell name:
REMOVE ORGAN
list name:
surgeon's guide
level:
9
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can remove any organ without causing it or the patient any harm and keep it in good condition for possible transplant. Incision must be used in conjunction with this spell.

spell name:
REMOVE PERCEPTION
list name:
Perception's Master
level:
8
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster 'shuts off' one sense so that nothing is perceived by that sense.

spell name:
REMOVE RUST
list name:
Warrior Law
level:
4
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Removes all rust from one weapon. Does not repair any previous rust damage.

spell name:
REMOVE RUST
list name:
Structure Law
level:
1
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to remove any rust or corrosion from steel or iron. Caster may clean up to one square foot of metal surface per level. This spell will not repair any damage to the metal, so if the rust has penetrated the metal, then it will be scarred or holed after the rust is removed.

spell name:
REMOVE STUN 1 *
list name:
laying on hands
level:
5
realm:
channeling
type:
paladin base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is relieved of one round worth of accumlated stun effects.

spell name:
REMOVE STUN 2 *
list name:
laying on hands
level:
14
realm:
channeling
type:
paladin base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is relieved of two rounds worth of accumlated stun effects.

spell name:
REMOVE STUN TRUE *
list name:
laying on hands
level:
20
realm:
channeling
type:
paladin base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is relieved of caster's level/5 rounds worth of stun.

spell name:
REMOVE WATER
list name:
fisherman's way
level:
8
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
20'
area of effect:
water
sourcebook:
rolemaster companion 5
description: Caster can remove from his ship one gallon of water per level per second. The water is teleported 50' away in a direction and to a location of the caster's choosing.

spell name:
REMOVE/CREATE BLEMISH
list name:
Grooming Mastery
level:
17
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Removes/creates moles, tattoos, birthmarks, scars, calluses, etc.

spell name:
RENEWAL RUNE
list name:
bladerunes
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 etched rune
sourcebook:
rolemaster companion 1
description: recharges any one faded etched rune.

spell name:
RENEWAL TRUE
list name:
Metabolic Control
level:
50
realm:
Psion
type:
closed psion
spell class:
S*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: If caster is forced to revert to Trance (above) or otherwise rendered unconscious, this Psion is triggered, and it utilizes all Psions necessary to repair the caster, at a total cost of only 50 PPs.

spell name:
RENEWAL TRUE S
list name:
body renewal
level:
50
realm:
essence
type:
monk base
spell class:
hs
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: while in a trance (from self keeping on the body reins list), the caster can use the lower level spells on this list to repair himself.

spell name:
REORDER
list name:
Trade Law
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
varies
range:
self
area of effect:
1 object
sourcebook:
spell user's companion
description: Warns caster when stock goes below a caster-set limit. For example, Goge, the barkeep, places this spell on his wine kegs, and when one goes below quarter-full he is notified by this spell.

spell name:
REORGANIZE
list name:
ephemeral enhancement
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can completely rearrange the statistical makeup of target (this does not include altering statistical values, nor separating potentials or bonuses from their temporary counterparts).

spell name:
REPAIR
list name:
power words
level:
2
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 3
description: caster man mend a single break in a metal object of 5 lbs or less, and multiple breaks, rips, or shatters in a larger (50 lbs or less) ceramic, wooden, stone or cloth object. the object repaired cannot be magical and all component parts must be present (within a 10' radius).

spell name:
REPAIR
list name:
creations
level:
5
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: the caster may mend a single break in a small (dagger-sized or less) metal object, and multiple breaks, rips, or shatters in a larger (10 pounds or less) ceramic, wooden, stone, cloth, or leather object. the object repaired cannot be magical and all component parts must be present (within a 10' radius).

spell name:
REPAIR
list name:
purifications
level:
5
realm:
channeling
type:
purifications
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: the caster may mend a single break in a small (dagger-sized or less) metal object, and multiple breaks, rips, or shatters in a larger (10 pounds or less) ceramic, wooden, stone, cloth, or leather object. the object repaired cannot be magical and all component parts must be present (within a 10' radius).

spell name:
REPAIR
list name:
household magic
level:
12
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 small item
sourcebook:
rolemaster companion 3
description: caster may mend a single break in a small (dagger-sized or less) metal object, and multiple breaks, rips, or shatters in a larger (10 lbs. or less) ceramic, wooden, stone, cloth, or leather object. the object repaired cannot be magical and all component parts must be present (within 10'r).

spell name:
REPAIR 3
list name:
midwifery
level:
5
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: allos the caster to repair a 3rd degree birth tear. the operation normally takes 2 hours. anasethesia is advised.

spell name:
REPAIR 4
list name:
midwifery
level:
9
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to repair a 4th degree labor tear. the operation normally requires 4 hours. anasethesia is essential.

spell name:
REPAIR CRACK
list name:
Warrior Law
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Repairs and restores wooden items to useful condition. Item repaired may be badly cracked and split, but not totally severed. If spell is cast regularly (daily) on an item, it's breakage factor adjusts upwards by +5%.

spell name:
REPAIR FAULT
list name:
Assimilation Mastery
level:
19
realm:
Essence
type:
alchemist base
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster may 'repair' a curse on a magical item (if RR is missed) and free the item of the curse. In the course of doing this spell the caster eliminates the permanency binding the magic to the item, hence the duration of this spell. At duration's end, the item becomes non-magical.

spell name:
REPAIR LEATHER
list name:
Warrior Law
level:
7
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Restores condition of all but destroyed leather items to like-new. This spell completely repairs dry-rotted leather armor, torn leather breeches, shredded leather backpacks etc.

spell name:
REPAIR MATERIAL
list name:
Structure Law
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to repair any damaged material, even replace up to 1 cu'/lvl by creating it.

spell name:
REPAIR NICK
list name:
Warrior Law
level:
9
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Removes blade nicks and aids in keeping weapon serviceable. This spell is primarily to prevent weapon breakage and when used regularly (daily) on an item, it's breakage factor adjusts upwards by +5%.

spell name:
REPAIR SAIL
list name:
Sailing Law
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 tear
sourcebook:
spell user's companion
description: Allows caster to repair one tear in a cloth or canvas up to 1 foot/level in length. Sail is repaired to pre-tear condition.

spell name:
REPAIR STONE
list name:
Prison Law
level:
13
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Repairs damage to stone and stoneworks (up to 10 cu'/lvl may be replaced).

spell name:
REPAIR TEAR 
list name:
Library Mastery
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Repairs any one continuous tear in a sheet of paper/parchment to normal.

spell name:
REPAIR VORTEX
list name:
Arcane Gate
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
concentration
range:
1000'/lvl
area of effect:
1 vortex
sourcebook:
spell user's companion
description: Caster is able to repair any uncontrolled vortex. A vortex is an unstable gate which is usually the result of cataclysmic events. The caster may reduce the size and strength of a vortex by 1% per level of the caster per rounds spent concentrating. Once the core of the vortex is less than or equal to 1000 cubic feet, it collapses upon itself and is gone (with no external repercussions).

spell name:
REPAIR WARP
list name:
Warrior Law
level:
10
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Straightens and repairs any wooden item including staff, score arrows, wooden door, bows.

spell name:
REPEL
list name:
Magnetic Ways
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes a target to repel iron and steel objects as if he were a normal magnet of opposite polarity. This will cause the target to be +1 to all fumble ranges with metallic weapons, -10 to be hit with same, and -5 to be hit with missile weapons (-10 for all-metal bolts or arrows).

spell name:
REPEL BLOOD
list name:
Warrior Law
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes blood and/or grime to be shed by weapons/ armor/clothing. Spell only affects normal blood and is not proof against the caustic action of Dragon blood etc.

spell name:
REPEL DEMON 1
list name:
exorcism
level:
3
realm:
channeling
type:
paladin base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: causes a type 1 demon to flee.

spell name:
REPEL DEMON 3
list name:
exorcism
level:
12
realm:
channeling
type:
paladin base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: causes a type 2 demon to flee.

spell name:
REPEL DEMON 4
list name:
exorcism
level:
16
realm:
channeling
type:
paladin base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: causes a type 3 demon to flee.

spell name:
REPEL DEMON 5
list name:
exorcism
level:
20
realm:
channeling
type:
paladin base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: causes a type 5 demon to flee.

spell name:
REPEL DEMON 6
list name:
exorcism
level:
30
realm:
channeling
type:
paladin base
spell class:
fm
duration:
concentration
range:
10'
area of effect:
demon
sourcebook:
rolemaster companion 2
description: causes a type 6 demon to flee.

spell name:
REPEL INSECTS
list name:
insect mastery
level:
1
realm:
channeling
type:
druid base
spell class:
m
duration:
1 hour / level
range:
touch
area of effect:
1' radius / level
sourcebook:
rolemaster companion 5
description: All insects flee area of effect. Zero level insects do not get a RR, all higher level insects do get a RR.

spell name:
REPEL INSECTS TRUE
list name:
insect mastery
level:
7
realm:
channeling
type:
druid base
spell class:
m
duration:
10 hours / level
range:
10' / level
area of effect:
self
sourcebook:
rolemaster companion 5
description: All insects flee area of effect. Zero level insects do not get a RR, all higher level insects do get a RR (at -20).

spell name:
REPEL LARGE VERMIN
list name:
household magic
level:
14
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all pests of 3rd lvl or less must leave area of effect. zero level things do not get a rr.

spell name:
REPEL SMALL VERMIN
list name:
household magic
level:
7
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all zero and first level creatures, determined by the caster to be pests, leave the area of effect. first level vermin get a rr; zero level vermin do not.

spell name:
REPEL UNDEAD 12
list name:
replusions
level:
11
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
spell law
description: causes up to 12 undead "animated dead"" to flee or disintegrate; 12 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.

spell name:
REPEL UNDEAD 12
list name:
spell breaker
level:
13
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
rolemaster companion 1
description: causes up to 12 undead "animated dead"" to flee or disintegrate; 12 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.each affected target is entitled to a rr: if it fails by (1-50), it will flee; if it fails by more than 50, it disintegrates (if the target(s) can not flee it will remain motionless). one bar (base attack roll) is applied to all targets. for the purpose of rr's, if not level is given for an undead, use the following: (class i = lvl 1-2), (class ii = lvl 3-5), (class iii = lvl 6-8), (class iv= lvl 9-12), (class iv= lvl 13-15), (class vi = lvl 16-up,"

spell name:
REPEL UNDEAD 15
list name:
replusions
level:
16
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
spell law
description: causes up to 15 undead "animated dead"" to flee or disintegrate; 15 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.

spell name:
REPEL UNDEAD 15
list name:
spell breaker
level:
17
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
rolemaster companion 1
description: causes up to 15 undead "animated dead"" to flee or disintegrate; 15 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.each affected target is entitled to a rr: if it fails by (1-50), it will flee; if it fails by more than 50, it disintegrates (if the target(s) can not flee it will remain motionless). one bar (base attack roll) is applied to all targets. for the purpose of rr's, if not level is given for an undead, use the following: (class i = lvl 1-2), (class ii = lvl 3-5), (class iii = lvl 6-8), (class iv= lvl 9-12), (class iv= lvl 13-15), (class vi = lvl 16-up,"

spell name:
REPEL UNDEAD 3
list name:
spell breaker
level:
1
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
rolemaster companion 1
description: causes up to 3 undead "animated dead"" to flee or disintegrate; 3 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.each affected target is entitled to a rr: if it fails by (1-50), it will flee; if it fails by more than 50, it disintegrates (if the target(s) can not flee it will remain motionless). one bar (base attack roll) is applied to all targets. for the purpose of rr's, if not level is given for an undead, use the following: (class i = lvl 1-2), (class ii = lvl 3-5), (class iii = lvl 6-8), (class iv= lvl 9-12), (class iv= lvl 13-15), (class vi = lvl 16-up,"

spell name:
REPEL UNDEAD 5
list name:
replusions
level:
1
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
spell law
description: causes up to 5 undead "animated dead"" to flee or disintegrate; 5 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.

spell name:
REPEL UNDEAD 5
list name:
spell breaker
level:
5
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
rolemaster companion 1
description: causes up to 5 undead "animated dead"" to flee or disintegrate; 5 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.each affected target is entitled to a rr: if it fails by (1-50), it will flee; if it fails by more than 50, it disintegrates (if the target(s) can not flee it will remain motionless). one bar (base attack roll) is applied to all targets. for the purpose of rr's, if not level is given for an undead, use the following: (class i = lvl 1-2), (class ii = lvl 3-5), (class iii = lvl 6-8), (class iv= lvl 9-12), (class iv= lvl 13-15), (class vi = lvl 16-up,"

spell name:
REPEL UNDEAD 9
list name:
replusions
level:
6
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
spell law
description: causes up to 9 undead "animated dead"" to flee or disintegrate 9 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.

spell name:
REPEL UNDEAD 9
list name:
spell breaker
level:
9
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
rolemaster companion 1
description: causes up to 9 undead "animated dead"" to flee or disintegrate 9 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.each affected target is entitled to a rr: if it fails by (1-50), it will flee; if it fails by more than 50, it disintegrates (if the target(s) can not flee it will remain motionless). one bar (base attack roll) is applied to all targets. for the purpose of rr's, if not level is given for an undead, use the following: (class i = lvl 1-2), (class ii = lvl 3-5), (class iii = lvl 6-8), (class iv= lvl 9-12), (class iv= lvl 13-15), (class vi = lvl 16-up,"

spell name:
REPEL UNDEAD TRUE
list name:
replusions
level:
20
realm:
channeling
type:
cleric base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
spell law
description: this spell disintegrates any one undead of class v or lower automatically; and sends a class vi fleeing. causes up to 5 undead "animated dead"" to flee or disintegrate; 5 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.

spell name:
REPEL UNDEAD TRUE
list name:
spell breaker
level:
25
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
undead
sourcebook:
rolemaster companion 1
description: this spell disintegrates any one undead of class v or lower automatically; and sends a class vi fleeing.causes up to 5 undead "animated dead"" to flee or disintegrate; 5 ""points"" of undead my be affected: a ""class i"" undead counts as 1 pt, a ""class ii"" undead counts as 2 pts, etc. ""animated dead"" are treated as ""class i"" undead and are not entitled to a rr (automatically disintegrate if the spell does not fail). see necromancy (evil cleric base list) for a brief description of animated and undead ""classes"", creation, and control creatures & treasures section 2.36 provides complete descriptions of more than forty different types of undead.each affected target is entitled to a rr: if it fails by (1-50), it will flee; if it fails by more than 50, it disintegrates (if the target(s) can not flee it will remain motionless). one bar (base attack roll) is applied to all targets. for the purpose of rr's, if not level is given for an undead, use the following: (class i = lvl 1-2), (class ii = lvl 3-5), (class iii = lvl 6-8), (class iv= lvl 9-12), (class iv= lvl 13-15), (class vi = lvl 16-up,"

spell name:
REPELLANT
list name:
Survival Ways
level:
8
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
5'R/lvl
sourcebook:
spell user's companion
description: Caster creates a field of energy, scent, taste etc. which repels one type of creature, such as a shark, insect, alligator, etc.

spell name:
REPLACE MATERIAL
list name:
Structure Law
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to replace up to 1 cu'/lvl of broken or damaged material with any same or similar material present.

spell name:
REPLACE PERCEPTION
list name:
Perception's Master
level:
25
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
concentration
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster alters a target's perceptual information into the desired information. This isn't an illusion, as the target really perceives the occurrence. Thus, a target could be made to perceive a knife wound (though no knife wound is present). Damage is not physically 'real', but all damage is treated as real for purposes of determining stun, unconsciousness, stress, shock, etc. The caster may inflict any perceived damage upon target which he would able to perform normally. To determine the damage done, the caster must make the appropriate attack using all relevant skills and abilities applying all affects to target (Thus a caster who can attack with a dagger at +55, would be able to create perceptual damage equal to a dagger attack roll made at +55). All penalties as a result of these perceived injuries last only for the duration of this spell.

spell name:
REPLACE/REMOVE HAIR
list name:
Grooming Mastery
level:
18
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes hair to regrow where it is lacking or stop growing where it is undesired.

spell name:
REPLAY 
list name:
Experimentation Ways
level:
6
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to replay one 'recorded' experiment, with appropriate sight, sound, and smell components, for the benefit of other observers.

spell name:
REPLICA IMAGES
list name:
illusions
level:
6
realm:
essence
type:
open essence
spell class:
e
duration:
6 rounds +1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the caster may make 1-5 images of the target (even himself). the images will appear to move exactly like the target. if an image is touched it will disappear but the other images will continue as normal.

spell name:
REPRESS PSYCHOSIS
list name:
Mind Healing
level:
5
realm:
Mentalism
type:
lay healer base
spell class:
H
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may suppress the effects of any one mind disease or spell for up to one day per level.

spell name:
REPRODUCTIVE REGENERATION
list name:
midwifery
level:
30
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: allows the caster to entirely regenerate and rejuvenate the entire reproductive system of a patient. spell is 90% likely to succeed.

spell name:
REPULSE
list name:
gravity law
level:
13
realm:
essence
type:
forcemage base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster creates a repulsion field around a target. Anything coming into physical contact with the affected target must make a RR or be repulsed with a force equal to that exerted. This spell confers no combat bonus. Caster can affect targets whose mass is equal to or less than the caster's mass times his level.

spell name:
REPULSE
list name:
magnetic law
level:
18
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
25'
area of effect:
10' x 50' cone
sourcebook:
rolemaster companion 5
description: Caster can release a conical force, beginning at 10' and ending at its base at 50'. All heavily armored targets must make a RR or be thrown away from the caster a number of feet equal to 10x the caster's level. Affected targets will suffer an 'A' severity Impact critical for every 50' thrown.

spell name:
RERETURNING *
list name:
lofty movements
level:
50
realm:
channeling
type:
open channeling
spell class:
f*
duration:
*
range:
self
area of effect:
self
sourcebook:
spell law
description: caster may go to his point of return (as per word of return), stay up to 1 rnd x his level, and then return to the point where he cast his spell (thus making it a round trip).

spell name:
RERETURNING *
list name:
channels
level:
25
realm:
channeling
type:
cleric base
spell class:
f*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: for up to 1 round per level after he has used the spell returning, caster may cast this spell and be returned to within 20' of the point he "returned"" from."

spell name:
RESEAL
list name:
structure wardings
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Allows the caster to restore the wardings to a portion of a structure that has suffered major damaged. The section must be repaired by casting Reseal on the repairs each day. The repaired section will now have the same warding enchantments as the rest of the structure.

spell name:
RESEARCH
list name:
mentalism/channeling imbedding
level:
1
realm:
essence
type:
alchemist base
spell class:
i
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to research special imbedding spells to be used in creating items.

spell name:
RESEARCH
list name:
sigil / runes imbedding
level:
1
realm:
essence
type:
runemaster base
spell class:
i
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: allows the caster to research special imbedding spells to be used in creating items.

spell name:
RESEARCH
list name:
revenging law
level:
1
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: allows the caster to research spcial curses to be used as part of his repertoire.

spell name:
RESEARCH
list name:
perimeter wardings
level:
1
realm:
essence
type:
wizard base
spell class:
i
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 5
description: Caster gains a +25 bonus to attempts made at researching the purpose, origin, and effects of specific ward.

spell name:
RESEARCH
list name:
Animation Mastery
level:
1
realm:
Essence
type:
alchemist base
spell class:
I
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine the necessary spells to achieve a desired end, concerning an animated object/creature.

spell name:
RESEARCH
list name:
structure wardings
level:
1
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward dampens any sound coming from within or without the room. This has no effect on the ability of the occupants of the room to hear each other . All effected listening perceptions are at -50.

spell name:
RESEARCH
list name:
candle magic
level:
2
realm:
essence/channeling
type:
witch base
spell class:
i
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to research enchanted abilities to be placed on items.

spell name:
RESEARCH
list name:
enchanting ways
level:
1
realm:
essence
type:
alchemist base
spell class:
i
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to research enchanted abilities to be placed on items.

spell name:
RESEARCH
list name:
alchemical preparations
level:
1
realm:
essence
type:
alchemist base
spell class:
i
duration:
1 day
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows the caster to determine which materials and processes are necessary for constructing and / or enchanting a particular item or type of item. if the gm feels that the construction is not with the caster's normal capabilities, he may require the caster to seek and use research aids such as a library or another more experienced alchemist. naturally, this spell does not provide materials or skills required to perform the construction or enchantment.

spell name:
RESEARCH
list name:
potion magic
level:
2
realm:
essence/channeling
type:
witch base
spell class:
i
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to research enchanted abilities to be placed on items.

spell name:
RESEARCH
list name:
essence imbedding
level:
1
realm:
essence
type:
alchemist base
spell class:
i
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to research special imbedding spells to be used in creating items.

spell name:
RESEARCH
list name:
warding law
level:
1
realm:
essence
type:
runemaster base
spell class:
i
duration:
24 hours
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: allows caster to know the origins of a ward and learn it as a part of his repertoire.

spell name:
RESEARCH ESSENCE
list name:
symbol embedding
level:
1
realm:
essence
type:
delver base
spell class:
i
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows the caster to research special imbedding spells to be used in creating items.

spell name:
RESEARCH GLYPH
list name:
glyph law
level:
1
realm:
essence
type:
runemaster base
spell class:
i
duration:
24 hours
range:
self
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to know the origins of a glyph and "learn"" it as part of his repertoire."

spell name:
RESEARCH MENT./CHAN.
list name:
symbol embedding
level:
2
realm:
essence
type:
delver base
spell class:
i
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows the caster to research special imbedding spells to be used in creating items.

spell name:
RESEARCH WORD OF POWER
list name:
words of power
level:
1
realm:
essence
type:
runemaster base
spell class:
i
duration:
24 hours
range:
self
area of effect:
touch
sourcebook:
rolemaster companion 2
description: when the caster hears a word of power used, this spell may be immediately cast to allow the caster to know the origins of the power word and to 'learn' it as a part of his repertoire.

spell name:
RESEARCH 
list name:
Experimentation Ways
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Provides caster with a +2/level bonus to any one academic skill involving research. This spell may only be used once per research project. This bonus only applies to one maneuver using the academic skill.

spell name:
RESIST ABSOLUTION
list name:
Mind's Refuge
level:
15
realm:
Mentalism
type:
closed mentalism
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to all RR versus Absolution or soul-stealing type effects.

spell name:
RESIST ACID
list name:
corrosion mastery
level:
6
realm:
essence
type:
evil magician base
spell class:
D
duration:
1 round / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: The recipient of this spell gains +20 to all RRs vs. acid, and a +20 bonus vs. all acid based attacks.

spell name:
RESIST AGE
list name:
Sustain Body
level:
19
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 day / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains some slight resistance to aging. Caster ages at a 1 %/level slower rate. For example, a 20th level caster who casts this spell on himself would only age 8 of every 10 years (80% normal aging rate).

spell name:
RESIST COLD
list name:
Ice Forms
level:
3
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from natural cold down to -20°F and adds +10 to RRs versus cold and -10 to elemental cold/ice attacks.

spell name:
RESIST COLD (1 TARGET)
list name:
elemental shields
level:
3
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural cold to -20 degrees f; and modifies spells involving cold by 10.

spell name:
RESIST COLD (10' R)
list name:
elemental shields
level:
6
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: all within radius are totally protected from all natural cold to -20 degrees f; and modifies spells involving cold by 10.

spell name:
RESIST CRITICAL
list name:
Sustain Body
level:
18
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains some slight resistance to criticals. All criticals rolled against the caster are lowered by one level, thus an 'E' becomes a 'D', a 'D' becomes a 'C', etc.

spell name:
RESIST DAMAGE
list name:
Sustain Body
level:
9
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to take more damage than he normally could. Caster is able to take an additional 10 hits/PP spent in casting this spell (not to exceed his normal hit points). For example, a 20th level mage (180 total hits) who casts this spell (spending 18 PPs) would increase his total hits to 360 for the duration of this spell.

spell name:
RESIST DARK
list name:
Dark Forms
level:
3
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from dark and adds +10 to RRs versus dark and -10 to dark fire attacks.

spell name:
RESIST DISEASE
list name:
Sustain Body
level:
11
realm:
Essence
type:
closed essence
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Resists the effect of a disease on caster. This allows the caster to make an additional RR at the time of casting versus the effects of the disease. Caster may utilize extra PP in casting in order to increase his bonus. Each extra PP spent is equal to +1% to RRs vs diseases.

spell name:
RESIST DISEASE
list name:
laying on hands
level:
8
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gets an additional rr vs disease.

spell name:
RESIST DISEASE
list name:
Metabolic Control
level:
11
realm:
Psion
type:
closed psion
spell class:
S*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Delays the effects of a disease as long as the caster concentrates.

spell name:
RESIST ELEMENT
list name:
Sustain Body
level:
13
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is immune to one element for the duration of the spell. A fire-resistant target is able to endure any normal fire (his belongings are immune as well), but may be overcome by smoke, carbon-monoxide, etc. Being resistant to a element does not replace the need for other vital substances necessary for life. Also, when being attacked with an elemental type spell (of the type protected against), the attacking spell must make a RR versus the level of the caster of the Resist Element spell in order to affect the target.

spell name:
RESIST ELEMENT
list name:
elemental travel
level:
4
realm:
essence/mentalism
type:
astral traveller base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: caster is totally protected against any one element, he gets a +10bonus on resistance rolls against it and attacks made against him receive a -10.

spell name:
RESIST ELEMENTS
list name:
nature's protection
level:
2
realm:
channeling
type:
animist base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: protects the caster from natural heat up to 200 degrees f and natural cold down to -20 degrees f. give a +10 to caster's rrs vs. heat and cold spells; -10 to all elemental spell attacks against caster.

spell name:
RESIST ELEMENTS
list name:
way of the navigator
level:
4
realm:
channeling
type:
arcane navigator base
spell class:
d
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: protects caster from natural heat up to 200ˇf,natural cold down to -20ˇf, and gives a plus 10 to rr vs. heat and cold.

spell name:
RESIST ELEMENTS
list name:
nature's forms
level:
2
realm:
channeling
type:
druid base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: protects caster from natural heat up to 200 degrees f, natural cold down to -20 degrees f: gives +10 rr vs heat and cold spells.

spell name:
RESIST EROSION
list name:
Farming Law
level:
19
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 day / level
range:
sight
area of effect:
100 sqft/lvl
sourcebook:
spell user's companion
description: Prevents runoff damage to topsoil in an area. This spell is limited in effectiveness, e.g., an unreasonable amount of water or water with an unreasonable amount of force would cause erosion.

spell name:
RESIST FEAR
list name:
Mind Protection
level:
3
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to any Fear RRs for the duration.

spell name:
RESIST FILTH
list name:
Fashion Mastery
level:
16
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Protects target's body, clothing, and hair from any sort of dirt, filth, rain, etc. Spell is effective against all but total immersion in filth.

spell name:
RESIST FILTH
list name:
Grooming Mastery
level:
16
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Protects target's body, clothing, and hair from any sort of dirt, filth, rain, etc. Spell effective against all but total immersion in filth.

spell name:
RESIST FORCES 
list name:
Planar Survival
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to resist reality-altering events and phenomena by strengthening the reality of his own existence to the point where it is unaffected by them. For example, the caster is caught in a Reality Storm and casts a. Resist Forces spell. The caster is altered by the storm each round, but by the end of the round his existence is repaired to the point that he is essentially unaffected by the storm.

spell name:
RESIST GRAVITY
list name:
Sustain Body
level:
40
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to resist heavier than normal gravity. Caster is able to withstand up to 1 'G' per two levels (at 40th level he could withstand up to 20 Gs).

spell name:
RESIST HEAT
list name:
Fire Forms
level:
3
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from natural heat up to 200°F and adds +10 to RRs versus heat and -10 to elemental fire attacks.

spell name:
RESIST HEAT
list name:
fiery ways
level:
1
realm:
essence/channeling
type:
crystal mage base
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural heat (not fire), and adds +10 to rrs vs heat and -10 to elemental fire attacks.

spell name:
RESIST HEAT (1 TARGET)
list name:
elemental shields
level:
2
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural heat to 200 degrees f; and modifies spells involving heat by 10.

spell name:
RESIST HEAT (10' R)
list name:
elemental shields
level:
5
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: all within radius are totally protected from all natural heat to 200 degrees f; and modifies spells involving heat by 10.

spell name:
RESIST HEAT (10')
list name:
fiery ways
level:
5
realm:
essence/channeling
type:
crystal mage base
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
rolemaster companion 3
description: target is totally protected from all natural heat (not fire), and adds +10 to rrs vs heat and -10 to elemental fire attacks.

spell name:
RESIST LIGHT
list name:
Light Forms
level:
3
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is totally protected from natural light and electricity and adds +10 to RRs versus light/electricity and -10 to elemental light/electricity attacks.

spell name:
RESIST LIGHT (1 TARGET)
list name:
elemental shields
level:
1
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural light (not lightning); +10 to all rrs vs light (electricity); -10 to elemental electricity attacks.

spell name:
RESIST LIGHT (10' R)
list name:
elemental shields
level:
4
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: all within the radius are totally protected from all natural light (not lightning); +10 to all rrs vs light (electricity); -10 to elemental electricity attacks.

spell name:
RESIST MAGIC
list name:
Mind Protection
level:
17
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to all RRs versus one realm of magic (chosen at the time of casting). This spell only effective against mind affecting spells of the chosen realm.

spell name:
RESIST MAGIC
list name:
Sustain Body
level:
16
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster +2 per level to all RRs versus spells.

spell name:
RESIST MAIN
list name:
elemental travel
level:
2
realm:
essence/mentalism
type:
astral traveller base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: caster is totally protected against his main element in its normal form, he gets a +10 bonus on resistance rolls against it and attacks made against him receive a -10.

spell name:
RESIST OPPOSITION
list name:
Holy Champion
level:
11
realm:
Channeling
type:
cleric base
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion gains +2 per level to all RRs versus magic and +2 to all OBs and DBs when fighting his god's sworn nemesis.

spell name:
RESIST PERSPIRATION
list name:
Grooming Mastery
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows target to not sweat for duration, with no ill-effects.

spell name:
RESIST POISON
list name:
Sustain Body
level:
10
realm:
Essence
type:
closed essence
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Resists the effect of a poison on caster. This allows the caster to make an additional RR at the time of casting versus the effects of the poison. Caster may utilize extra PP in casting in order to increase his bonus. Each extra PP spent is equal to +1% to RRs vs poisons.

spell name:
RESIST POISON
list name:
laying on hands
level:
9
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target gets an additional rr vs poison.

spell name:
RESIST POISON
list name:
Metabolic Control
level:
10
realm:
Psion
type:
closed psion
spell class:
S*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Delays the effects of a poison as long as the caster concentrates.

spell name:
RESIST POISON
list name:
insect mastery
level:
5
realm:
channeling
type:
druid base
spell class:
h
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster gets an additional RR vs. any poisons.

spell name:
RESIST POISON * C S
list name:
poison mastery
level:
6
realm:
mentalism
type:
nightblade base
spell class:
s*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: delays the effect of a poison as long as the caster concentrates.

spell name:
RESIST POISON C S *
list name:
damage resistance
level:
7
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: delays the ffect of a poison as long as the caster concentrates.

spell name:
RESIST POISON C S *
list name:
body renewal
level:
10
realm:
essence
type:
monk base
spell class:
hs
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: delays the effects of a poison as long as the caster concentrates.

spell name:
RESIST POISON S *
list name:
physical enhancement
level:
11
realm:
essence
type:
open essence
spell class:
s*
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: delays the effect of a poison on a target.

spell name:
RESIST POSSESSION
list name:
Mind Protection
level:
7
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to resist any form of mind domination or possession.

spell name:
RESIST PRESSURE
list name:
Survival Ways
level:
30
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's body is able to withstand up to 1 additional atmosphere per level in pressure without harm.

spell name:
RESIST PSION
list name:
Sustain Body
level:
17
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster +2 per level to all RRs versus Psions.

spell name:
RESIST PSIONS
list name:
Mind Protection
level:
18
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to all RRs versus Psions. This spell only effective against mind affecting spells of the chosen realm.

spell name:
RESIST SHIFT 
list name:
Planar Survival
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +3 per level bonus to resist any type of travel involving crossing a planar barrier such as summoning, banishment, passing through a gate, etc.

spell name:
RESIST STUN
list name:
Metabolic Control
level:
25
realm:
Psion
type:
closed psion
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Immediately removes any and all rounds of accumulated stun affecting caster.

spell name:
RESIST SUBVERSION
list name:
Mind Protection
level:
15
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to resist or notice any form of illusion or deception.

spell name:
RESIST SUMMONS
list name:
Doppelganger Ways
level:
19
realm:
Mentalism
type:
doppelganger base
spell class:
SF*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster, when in applicable form (golem, elemental, demon, undead, spirit, etc.), an additional RR modified by +1 per level against other spellcasters' Summon or Control spells of that form (or type). This spell will react immediately, regardless of caster's status (unconscious, asleep, busy, etc.), if he has sufficient PPs.

spell name:
RESIST TEMPERATURE
list name:
Forging Mastery
level:
7
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to resist any normal forging temperature variations with no ill effects. 'This will allow caster to work with very hot(cold) tools (tongs, hammer, crucible, etc.) and withstand temperature variations near a hot forge (several thousand0 Fahrenheit) or a cold forge (near absolute zero).

spell name:
RESIST TEMPERATURE
list name:
Sustain Body
level:
5
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows target to withstand a greater range of temperatures without harm or discomfort. Target is able to withstand up to 10° (from nominal temp) per level from either up or down (or both if desired), though not above 600°F or below -300°F in any case. This amount is set at time of casting and to be reset, must be recast. For example, a 10th level caster may vary the temperature protection of an individual by up to 100° in one direction (either up or down) or varying amounts in both directions (though not more than 100 points total). This spell does not affect elemental spells in any way.

spell name:
RESIST WARD 1
list name:
structure wardings
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This warding will shield a structure from magic. Once enchanted, the structure has a resistance roll equal to the level of the warding vs. all base attack spells. If the structure succeeds in resisting, then the attacking spell will not affect it.

spell name:
RESIST WARD 2
list name:
structure wardings
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This warding will shield a structure from magic. Once enchanted, the structure has a resistance roll equal to the level of the warding (at -25) vs. all base attack spells. If the structure succeeds in resisting, then the attacking spell will not affect it.

spell name:
RESIST WARD 3
list name:
structure wardings
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This warding will shield a structure from magic. Once enchanted, the structure has a resistance roll equal to the level of the warding (at -50) vs. all base attack spells. If the structure succeeds in resisting, then the attacking spell will not affect it.

spell name:
RESIST WARD TRUE
list name:
structure wardings
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: The structure so enchanted is immune to all base spells cast at it.

spell name:
RESISTANCE
list name:
element's master
level:
3
realm:
essence/channeling/mentalism
type:
special list
spell class:
d
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster adds +20 to RRs vs. his 'coupled' element, and -20 to similar elemental attacks against him.

spell name:
RESISTANCE 1
list name:
inner walls
level:
3
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 5 bonus to his rrs and db.

spell name:
RESISTANCE 1 C
list name:
protections
level:
3
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target gets a 5 bonus to his rrs and db. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
RESISTANCE 2
list name:
inner walls
level:
8
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 10 bonus to his rrs and db.

spell name:
RESISTANCE 3
list name:
inner walls
level:
13
realm:
channeling
type:
ranger base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a 15 bonus to his rrs and db.

spell name:
RESISTANCE 3 C
list name:
protections
level:
13
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1-3 targets
sourcebook:
spell law
description: target gets a 15 bonus to his rrs and db. multiple targets would have the 15 divided up. three targets would get +5 each, etc. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
RESISTANCE 5 C
list name:
protections
level:
25
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration or 1 minute / level
range:
100'
area of effect:
1-5 targets
sourcebook:
spell law
description: target gets a 25 bonus to his rrs and db. multiple targets would have the 25 divided up. five targets would get +5 each, etc. if cast only on "self"", concentration is not required and the dureation is 1 min/lvl."

spell name:
RESISTANCE RUNE
list name:
bladerunes
level:
11
realm:
arcane
type:
open arcane
spell class:
d
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: causes the wielder to make all rr's as if he were ten levels higher. the bladerune fades when it allows the wielder to resist an effect (spell, poison, etc.) which would have otherwise affected him.

spell name:
RESISTANCE TRUE C
list name:
spell defense
level:
50
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
100'
area of effect:
target
sourcebook:
spell law
description: target gets +50 to all rrs against channeling, essence and mentalism spells.

spell name:
RESISTANCE TRUE C
list name:
spell wall
level:
50
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: target gets a +50 for all rrs vs. all spells of the three realms.

spell name:
RESISTANCE TRUE C
list name:
spell resistance
level:
50
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: gives a +50 to all rrs against spells of any two realms of power.

spell name:
RESOLVE C
list name:
mind mastery
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 situation
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to intensely focus and control himself for one situation or maneuver; increase the caster's self discipline stat bonus by 50 for the duration of one maneuver involving sd (e.g., stalking a foe, and adrenal move, one "contortions"" attempt, etc.)."

spell name:
RESOLVE TRUE C
list name:
mind mastery
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 situation
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to intensely focus and control himself for one situation or maneuver; increase the caster's self discipline stat bonus by 100 for the duration of one maneuver involving sd (e.g., stalking a foe, and adrenal move, one "contortions"" attempt, etc.)."

spell name:
RESONANT WEAPON
list name:
The Fist
level:
14
realm:
Channeling
type:
witch hunter base
spell class:
F*
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 7
description: Caster causes his weapon to vibrate rapidly. The weapon delivers an additional Vibration critical of one level less in severity than its normal critical. Also, the weapon has a chance to cut armor equal to the caster's level (if armor cut is indicated, resolve the attack against AT 1 if the damage would be greater).

spell name:
RESTORATION TRUE
list name:
life mastery
level:
30
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 mind
sourcebook:
spell law
description: caster can restore all of the target's mental capabilities (including experience).

spell name:
RESTORE 1
list name:
ephemeral enhancement
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Restores any single statistic (temporary or potential) of target by one point per three levels of caster up to its normal level that has been raised or lowered due to attacks such as poison, magic, or disease. This spell will have no affect upon natural losses due to age, etc. A statistic can only be restored once after each loss. A statistic may not be restored after one day per level of the caster(e.g., a third level caster can only restore stat losses within three days after the damage occurred).

spell name:
RESTORE 2
list name:
ephemeral enhancement
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Restores any single statistic (temporary or potential) of target by two points per three levels of caster up to its normal level that has been raised or lowered due to attacks such as poison, magic, or disease. This spell will have no affect upon natural losses due to age, etc. A statistic can only be restored once after each loss. A statistic may not be restored after one day per level of the caster(e.g., a third level caster can only restore stat losses within three days after the damage occurred). Two statistics may be restored simultaneously.

spell name:
RESTORE ANIMAL
list name:
enrichment
level:
25
realm:
essence
type:
druid base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 4
description: Caster restores one animal with non-fatal damage to a healthy and vigorous stale.

spell name:
RESTORE ANIMAL
list name:
enrichment
level:
25
realm:
essence
type:
animist base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 animal
sourcebook:
rolemaster companion 4
description: Caster restores one animal with non-fatal damage to a healthy and vigorous stale.

spell name:
RESTORE LIFE ESSENCE 10
list name:
life essence healing
level:
20
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to restore up to 10 life levels to the target. this assumes that the loss of life levels is a temporay loss.

spell name:
RESTORE LIFE ESSENCE 3
list name:
life essence healing
level:
5
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to restore up to 3 life levels to the target. this assumes that the loss of life levels is a temporay loss.

spell name:
RESTORE LIFE ESSENCE 5
list name:
life essence healing
level:
10
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to restore up to 5 life levels to the target. this assumes that the loss of life levels is a temporay loss.

spell name:
RESTORE LIFE ESSENCE 7
list name:
life essence healing
level:
15
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to restore up to 7 life levels to the target. this assumes that the loss of life levels is a temporay loss.

spell name:
RESTORE LIFE ESSENCE TRUE
list name:
life essence healing
level:
30
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to restore all lost life levels to the target. this assumes that the loss of life levels is a temporay loss.

spell name:
RESTORE PLANTS
list name:
enrichment
level:
20
realm:
essence
type:
druid base
spell class:
h
duration:
permanent
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Restores daamage done to plants due to drought, disease, insects, etc.

spell name:
RESTORE PLANTS
list name:
enrichment
level:
20
realm:
essence
type:
animist base
spell class:
h
duration:
permanent
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Restores daamage done to plants due to drought, disease, insects, etc.

spell name:
RESTORE POTENTIAL
list name:
ephemeral enhancement
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: As Restore 1, except statistic potentials can be restored.

spell name:
RESTORE SENTIENT TREE
list name:
tree mastery
level:
25
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tree
sourcebook:
rolemaster companion 1
description: caster may remove damage from any one sentient tree. damage gets a rr based on severity / extent.

spell name:
RESTORE SHATTER
list name:
laying on hands
level:
15
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to set shattered bones. one shatter / spell cast requires 1 to 10 days recovery time.

spell name:
RESTORE THE TIE
list name:
life mastery
level:
60
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: caster can "raise"" one dead being by restoring the being's lost soul. the target's soul must still exist and he must have died within the last year. the being is automatically raised and there is no recovery period. the caster may restore the soul to a target who has suffered the effect of a dark absolution, or any effect which causes a similar result."

spell name:
RESTORE TRUE
list name:
ephemeral enhancement
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Restores up to three statistics (temporary or potential) of target by one point per level of caster up to its normal level that has been raised or lowered due to attacks such as poison, magic, or disease. This spell will have no affect upon natural losses due to age, etc. A statistic can only be restored once after each loss. A statistic may not be restored after one day per level of the caster(e.g., a third level caster can only restore stat losses within three days after the damage occurred). Three statistics may be restored simultaneously.

spell name:
RESTORTATION
list name:
life mastery
level:
19
realm:
channeling
type:
cleric base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 mind
sourcebook:
spell law
description: caster can restore most of the target's mental capabilities (including experience), the % that is unrecoverable by the use of this spell is equal to 1%times number of days that the mind was destroyed.

spell name:
RESUSCITATION
list name:
surgeon's guide
level:
8
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
fh
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster revives patient after sudden lapse in bodily functions due to drowning, heart attack, shock, etc. Patient's bodily functions cannot have been lapsed for more than 1 minute / level of the caster. Body must have proper attention and causes of lapse must be removed.

spell name:
RESUSCITATION TRUE
list name:
surgeon's guide
level:
30
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
fh
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster revives patient after sudden lapse in bodily functions due to drowning, heart attack, shock, etc. Patient's bodily functions cannot have been lapsed for more than 5 minutes / level of the caster. Body must have proper attention and causes of lapse must be removed.

spell name:
RETALIATION
list name:
Mind's Defense
level:
12
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
30 m
area of effect:
self
sourcebook:
spell user's companion
description: = Caster not only gains +20 to his RR vs one Psion, should he resist successfully, the attacking Psion is reversed on the original caster. Psion must be recast after a successful Retaliation; other Psions cannot be cast while this one is active.

spell name:
RETALIATION TRUE
list name:
Mind's Defense
level:
30
realm:
Psion
type:
closed psion
spell class:
DS*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +1/lvl to his RR vs up to 3 Psions/rnd, should he save successfully, the attacking Psion is reversed on the original caster. Caster is able to retaliate up to 1 Psion/lvl (or he fails a RR). Psion is activated automatically when caster is attacked.

spell name:
RETALIATION V
list name:
Mind's Defense
level:
16
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster not only gains +20 to his RR vs one Psion, should he resist successfully, the attacking Psion is reversed on the original caster. Caster can retaliate one Psion/md up to five (or he fails a RR).

spell name:
RETARDATION
list name:
Psychosis Mastery
level:
50
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's mental stats will grow slowly (stat gain rolls are made once per 10 levels)

spell name:
RETRIBUTIVE STRIKE *
list name:
arm's way
level:
10
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 round
range:
self
area of effect:
v
sourcebook:
rolemaster companion 2
description: this is a paladin's last chance at glory. unless the gm deems it a special case, the paladin is dead, irrevocably. this allows the paladin to cause a direct exposure of his deity's power to all within 1'/lvl (1d10/lvl concussion damage) in a burst, or at a single target up to 10'/lvl away (2d10/lvl concussion damage). this does not damage true adherents to the paladin's deity and a channeler of the same deity can convert this concussion damage into pps through channeling skill. otherwise, there is no defense against it.

spell name:
RETRIEVE KNOWLEDGE * .
list name:
lore's master
level:
6
realm:
mentalism
type:
sage base
spell class:
s*
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: note: no power point expenditure. Allows user to retrieve knowledge from his mind efficiently and almost instantaneously, giving him a +20 to his memory.

spell name:
RETURN
list name:
Livestock Ways
level:
16
realm:
Prosaic
type:
open prosaic
spell class:
M
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
spell user's companion
description: Allows tamed animals to return to the wild state. An animal that has had a Return spell cast upon it will revert to following its instincts and will have the normal fear of man common to wild animals. The animal must fail it's RR for this spell to be effective.

spell name:
RETURN MEMORIES
list name:
Mind Protection
level:
50
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's memories are duplicated then compartmentalized to a section of his mind which is then hidden. If the caster ever has his memories taken or eliminated by a spell of effect, this spell will restore his mind to its condition at the time of this casting. For full memory return there must be a trigger which is special to only the caster, usually a secret name known only to a few of his closest allies, etc.

spell name:
RETURN RUNE
list name:
bladerunes
level:
7
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: whenever the item is thrown or fired (as from a bow), the item flies back to the wielder who may catch it if desired (otherwise it falls at his feet). travel is very rapid (approx. 2000' / rnd), but the item cannot pass through intervening obstacles. it fades after one use.

spell name:
RETURNING
list name:
Vampyric Magicks
level:
18
realm:
essence/channeling/mentalism
type:
Special
spell class:
F•*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is returned via teleportation to a predesignated place (usually the vampire's grave). If the caster wishes to define a different "place of returning," he must spend 16 hours a day for one month meditating in the new location. Only one "place of returning" may be defined at any one time.

spell name:
RETURNING *
list name:
outer plane law
level:
30
realm:
essence/mentalism
type:
astral traveller base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster returns to a "prepared, previously selected"" place on his homeplane."

spell name:
RETURNING *
list name:
channels
level:
18
realm:
channeling
type:
cleric base
spell class:
f*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is returned to a predefined place (a type of teleportation). caster must live in the place for 30 days (mediating 16 hours per day) to define it as his "place of returning"". only one such place may be dfined at any one time; to change it, the new place must be defined as above."

spell name:
RETURNING BOLT *
list name:
spell shaping
level:
14
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 attack
range:
Self
area of effect:
sourcebook:
rolemaster companion 5
description: If the caster's next bolt attack misses its target while this spell is in effect, the bolt will reverse its course and strike its target from behind, gaining any applicable surprise and rear attack bonuses. Directed spell bonuses do not apply to this rear attack.

spell name:
RETURN 
list name:
Warrior's Blade
level:
15
realm:
Essence
type:
open essence
spell class:
F
duration:
varies
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Weapon returns to caster's hand, via teleport, from any place, up to 100 miles away per level of caster.

spell name:
REUNITING S
list name:
organ ways
level:
50
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster may reunite his soul with his body, provided the latter is functional. to restore a dead target to life, a healer would first have to heal all of the latter's wounds (without "killing"" himself), and then restore the target's soul by giving up his own (for the target this process operates like the 20th level lifegiving spell on the cleric base list, life mastery). while technically alive, but without his soul, the healer would be affected as if he had been ""absolved"" (per absolution pure, on the cleric base list, channels); thus he could take no conscious actions and he would be ast -75 for all conscious actions and he would be at -75 for all subconscious actions. he may regain his own soul through the use of this spell or throug someone else casting the appropriate spell."

spell name:
REVEAL MAGIC
list name:
Magic Defense
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Creates a magical shield that protects caster from all Elementalism (from the Elemental Companion) spells. It subtracts 1 per level from all frontal Elementalism attack spells (base and elemental). If caster performs no other actions during a round, he can 'parry' one spell attack.

spell name:
REVEAL PATH
list name:
Trace Law
level:
25
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster can follow the exact path of a target. Caster sees a faint glowing trail which will follow the exact trail taken by the target.

spell name:
REVERSAL TRUE *
list name:
spell reins
level:
50
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100' r
area of effect:
100' radius
sourcebook:
spell law
description: reverses all elemental attack spells in the radius back on their casters if the attack fails a rr modified by +20. if the attack spell is reversed, it attacks its caster with a +0 modification.

spell name:
REVERSE
list name:
spell bane
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's spells are reversed in effect (Fire Bolt becomes Ice Bolt, healing becomes harming, Unstun becomes Stun, Regenerate becomes Degenerate, Light becomes Dark, etc.) Note that some spells cannot be logically reversed, whether due to circumstances, spell definition, or common sense, and cannot be affected by this spell. (GM's discretion).

spell name:
REVERSE
list name:
Destructive Displacements
level:
15
realm:
essence
type:
sorcerer base
spell class:
FH
duration:
-
range:
varies
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can reverse the effects of any Displacement spell which is no more than 20th level, if this spell is cast within 1 minute/lvl of the Displacement spell. This can undo all damage done, returning target to his original position and condition. Reverse is often used in bargaining hostages' lives.

spell name:
REVERSE CHANNELING *
list name:
counterspells
level:
14
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
10'
area of effect:
1 spell
sourcebook:
rolemaster companion 4
description: when a spell of the channeling realm is cast against the caster, the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the reverse channeling spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, then the attack spell proceeds normally. if the spell fails its RR, the effect will he reversed (if possible). For example , elemental attack spells will heal hits and wounds, Hold spells will Haste the target, Curses will be blesses, etc. The exact nature of the reverse is up to the GM. If there is no appropriate reverse effect, the spell is merely cancelled.

spell name:
REVERSE EFFECT *
list name:
counterspells
level:
20
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: when a spell of the any realm is cast against the caster, the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the reverse spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, then the attack spell proceeds normally. if the spell fails its RR, the effect will he reversed (if possible). For example , elemental attack spells will heal hits and wounds, Hold spells will Haste the target, Curses will be blesses, etc. The exact nature of the reverse is up to the GM. If there is no appropriate reverse effect, the spell is merely cancelled.

spell name:
REVERSE ESSENCE *
list name:
counterspells
level:
13
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
10'
area of effect:
1 spell
sourcebook:
rolemaster companion 4
description: when a spell of the essence realm is cast against the caster, the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the reverse essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, then the attack spell proceeds normally. if the spell fails its RR, the effect will he reversed (if possible). For example , elemental attack spells will heal hits and wounds, Hold spells will Haste the target, Curses will be blesses, etc. The exact nature of the reverse is up to the GM. If there is no appropriate reverse effect, the spell is merely cancelled.

spell name:
REVERSE GRAVITY
list name:
gravity law
level:
12
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 second / 5 levels
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster reverses gravity. Targets failing their RRs will begin 'falling' up.

spell name:
REVERSE MENTALISM *
list name:
counterspells
level:
15
realm:
essence
type:
closed essence
spell class:
f*
duration:
concentration
range:
10'
area of effect:
1 spell
sourcebook:
rolemaster companion 4
description: when a spell of the mentalism realm is cast against the caster, the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the reverse mentalism spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, then the attack spell proceeds normally. if the spell fails its RR, the effect will he reversed (if possible). For example , elemental attack spells will heal hits and wounds, Hold spells will Haste the target, Curses will be blesses, etc. The exact nature of the reverse is up to the GM. If there is no appropriate reverse effect, the spell is merely cancelled.

spell name:
REVERSE POLARITY
list name:
Magnetic Ways
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to switch the polarity of an object, i.e., north becomes south and vice versa.

spell name:
REVERSE SPELLS *
list name:
spell reins
level:
10
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: reverses one elemental attack spell back on its caster if the attack fails a rr modified by +20. if the attack spell is reversed, it attacks its caster with a +0 modification.

spell name:
REVERSE SPELLS *
list name:
spell shaping
level:
16
realm:
arcane
type:
open arcane
spell class:
F*
duration:
1 attack
range:
Self
area of effect:
sourcebook:
rolemaster companion 5
description: Caster may redirect an elemental attack directed at him back upon its caster if the attacking spell fails a RR. Ifthe attack spell is returned, it attacks its caster with a +0 modification.

spell name:
REVERSE STRIKE
list name:
The Fist
level:
6
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may strike a target behind him with no negative modifications.

spell name:
REVERSE WINDS C
list name:
wind law
level:
20
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
100'/lvl
area of effect:
100' /lvl r
sourcebook:
spell law
description: allows the caster to change the direction of the wind within the radius.

spell name:
REVERSION
list name:
Mental Shifting
level:
50
realm:
Mentalism
type:
doppelganger base
spell class:
F*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: If Delusion has occurred, caster's figment may, once per month, engage in a Will versus Will contest against his Changed self to cast this spell. If the spell is unsuccessful (not the Will versus Will contest), all remnants of caster's former self (including all stored forms, etc.) are completely wiped from his brain with no chance of recovery.

spell name:
REVITALIZE MANUSCRIPT 1
list name:
lore's master
level:
8
realm:
mentalism
type:
sage base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: allows caster to reduce the effects of time upon a given book, scroll, or parchment (and similiar objects) one year per caster's level. this spell also will repair all damage to the manuscript towards restoring it to it's proper condition; including rips, tears, puctures, stains, crush damage, ink spills, water and heat damage, cracks, binding problems, etc. although it will not replace missing pages, it will replace basic binding and covers. magical manuscripts may also be revitialized, though this spell will not restore power or spells (active or inactive - it will restore spell knowledge inscripted) to the manuscript.

spell name:
REVITALIZE MANUSCRIPT 2
list name:
lore's master
level:
12
realm:
mentalism
type:
sage base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: allows caster to reduce the effects of time upon a given book, scroll, or parchment (and similiar objects) ten years per caster's level. this spell also will repair all damage to the manuscript towards restoring it to it's proper condition; including rips, tears, puctures, stains, crush damage, ink spills, water and heat damage, cracks, binding problems, etc. although it will not replace missing pages, it will replace basic binding and covers. magical manuscripts may also be revitialized, though this spell will not restore power or spells (active or inactive - it will restore spell knowledge inscripted) to the manuscript.

spell name:
REVITALIZE MANUSCRIPT 3
list name:
lore's master
level:
18
realm:
mentalism
type:
sage base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 2
description: allows caster to reduce the effects of time upon a given book, scroll, or parchment (and similiar objects) 100 years per caster's level. this spell also will repair all damage to the manuscript towards restoring it to it's proper condition; including rips, tears, puctures, stains, crush damage, ink spills, water and heat damage, cracks, binding problems, etc. although it will not replace missing pages, it will replace basic binding and covers. magical manuscripts may also be revitialized, though this spell will not restore power or spells (active or inactive - it will restore spell knowledge inscripted) to the manuscript.

spell name:
REVITALIZE MANUSCRIPT 
list name:
Library Mastery
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Completely rejuvenates any book, manuscript, tome, etc. of which the caster has a major portion. Thus, partially burned texts, ancient tomes, waterlogged and faded books, ripped-torn-cracked codices could all be repaired to new condition. This spell does not protect from further damage.

spell name:
REVIVIFICATION BARRIER
list name:
Barriers
level:
18
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster places this spell upon a dead body to prevent the healing of the body and return of its soul. For a body to be repaired and life restored the Barrier must be successfully destroyed. For example, an Assassin kills a target and wishes to ensure that his victim stays dead. So, he pays a mage to cast Revivification Barrier on the body. Thus if anyone were to attempt to revive the body they must break the Revivification Barrier, repair the body, then call back the soul. A pretty good insurance policy.

spell name:
REVOLVING GATE
list name:
Arcane Gate
level:
15
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: This spell allows the caster to create a gate which is permeable to all effects on either side. This would allow a breeze to be felt on the other side of a gate, rain would pass through, as would spell effects, etc.

spell name:
RHYTHM
list name:
Music Law
level:
3
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster has perfect rhythm for the duration of the spell. Caster is able to easily use difficult rhythms. It also allows caster to recognize very difficult or obscure rhythms and more easily find a rhythm in seemingly random sounds etc.

spell name:
RIDDLE GAME
list name:
Dragon Mastery
level:
5
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
varies
range:
50'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster engages the dragon in a riddle game which lasts until one party answers incorrectly (or cannot answer). The conditions and victor's prize are determined jointly by both parties before the game commences. Note that this spell does not provide the riddles or correct answers, but binds both parties to a set of inviolable, predetermined rules (GM's discretion).

spell name:
RIDING
list name:
Martial Law
level:
2
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives the caster a +3 per level to all riding maneuvers.

spell name:
RIFT
list name:
gravity law
level:
50
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
500'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: Creates a powerful point of gravitational force. All targets within 100 feet of its center who fail their RR will be sucked in. Dimension travelled to is up to the GM.

spell name:
RIGHTEOUS COMBAT
list name:
Holy Champion
level:
5
realm:
Channeling
type:
cleric base
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion gains + 1 per level bonus to his OB for the duration.

spell name:
RIGIDITY
list name:
Magical Ropes
level:
10
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: The rope this spell is cast upon will keep the same form for the duration of the spell.

spell name:
RITUAL ENDURANCE
list name:
Ritual Mastery
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to perform normal 8 hours of ritual plus one hour per level of caster before rest is necessary. After completion of the ritual, caster must sleep 8 additional consecutive hours for each Ritual Endurance spell cast during that ritual before another ritual may be begun.

spell name:
RNA MANIPULATION
list name:
Genetic Ways
level:
16
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: RNA is the genetic message carrier of the body. With this spell the caster is able to alter or control one of the various body functions (by up to +/-1% per level) including temperature, hormonal balance and production, inter- and intra-cellular fluid and chemical balance, cell production, etc. This spell must be cast to affect the change and recast to undo or alter a change further.

spell name:
RNA PROTECTION
list name:
Genetic Ways
level:
8
realm:
Channeling
type:
animist base
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may protect a target against mutation of any RNA or messenger RNA for the duration of this spell.

spell name:
ROAD OF LIFE
list name:
Cup Magic
level:
50
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
sourcebook:
rolemaster companion 7
description: This spell, along with the, Road of Life spells on the Rod, Sword, and Pentacle Magic lists, allows the caster to create a "Tarot of Many Teachings" (see item description elsewhere) from his Tarot deck. A full 78-card deck is required. Each of the four Road of Life spells must be cast on the deck each day beginning at full moon and ending the day of the next full moon (requires 2 hours per spell cast, or 8 hours total per day). The caster's four symbol objects must always be close at hand while casting each Road of Life spell. Missing a day means that the caster must begin the casting process over again, and requires the caster to roll a D100 - SD modifier + 3% per days invested in casting the Road of Life spell. If the result of the roll is over 100, then 5-50 cards of the caster's deck were destroyed and must be re-created before beginning again. After successfully enchanting the deck for the indicated number of days, the caster must perform a 50th level Alchemical Ritual, during which he must sacrifice his four symbol objects (rod, cup, sword, and pentacle). The sacrifice of these objects adds +10% each (+40% total) to the chance of the ritual's success (as "Other Influencing Factors"). If the ritual is successful, the Tarot deck is transformed into a "Tarot of Many Teachings," but the caster has no control over the specific effects of each card. New symbol objects may be built using normal guidelines to replace those destroyed during the ritual. Major and Minor Arcana Magic spells cannot be cast using a deck transformed into a "Tarot of Many Teachings," but a new deck may be constructed.

spell name:
ROAD OF LIFE
list name:
Sword Magic
level:
50
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
sourcebook:
rolemaster companion 7
description: This spell, along with the Road of Life spells on the Rod, Cup, and Pentacle Magic lists, allows the caster to create a "Tarot of Many Teachings" (see item description elsewhere) from his Tarot deck. A full 78-card deck is required. Each of the four Road of Life spells must be cast on the deck each day beginning at full moon and ending the day of the next full moon (requires 2 hours per spell cast, or 8 hours total per day). The caster's four symbol objects must always be close at hand while casting each Road of Life spell. Missing a day means that the caster must begin the casting process over again, and requires the caster to roll a D100 - SD modifier + 3% per days invested in casting the Road of Life spell. If the result of the roll is over 100, then 5-50 cards of the caster's deck were destroyed and must be re-created before beginning again. After successfully enchanting the deck for the indicated number of days, the caster must perform a 50th level Alchemical Ritual, during which he must sacrifice his four symbol objects (rod, cup, sword, and pentacle). The sacrifice of these objects adds +10% each (+40% total) to the chance of the ritual's success (as "Other Influencing Factors"). If the ritual is successful, the Tarot deck is transformed into a "Tarot of Many Teachings," but the caster has no control over the specific effects of each card. New symbol objects may be built using normal guidelines to replace those destroyed during the ritual. Major and Minor Arcana Magic spells cannot be cast using a deck transformed into a "Tarot of Many Teachings," but a new deck may be constructed.

spell name:
ROAD OF LIFEF
list name:
Rod Magic
level:
50
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
sourcebook:
rolemaster companion 7
description: This spell, along with the, Road of Life spells on the Cup, Sword, and Pentacle Magic lists, allows the caster to create a "Tarot of Many Teachings" (see item description elsewhere) from his Tarot deck. A full 78-card deck is required. Each of the four Road of Life spells must be cast on the deck each day beginning at full moon and ending the day of the next full moon (requires 2 hours per spell cast, or 8 hours total per day). The caster's four symbol objects must always be close at hand while casting each Road of Life spell. Missing a day means that the caster must begin the casting process over again, and requires the caster to roll a D100 - SD modifier + 3% per days invested in casting the Road of Life spell. If the result of the roll is over 100, then 5-50 cards of the caster's deck were destroyed and must be re-created before beginning again. After successfully enchanting the deck for the indicated number of days, the caster must perform a 50th level Alchemical Ritual, during which he must sacrifice his four symbol objects (rod, cup, sword, and pentacle). The sacrifice of these objects adds +10% each (+40% total) to the chance of the ritual's success (as "Other Influencing Factors"). If the ritual is successful, the Tarot deck is transformed into a "Tarot of Many Teachings," but the caster has no control over the specific effects of each card. New symbol objects may be built using normal guidelines to replace those destroyed during the ritual. Major and Minor Arcana Magic spells cannot be cast using a deck transformed into a "Tarot of Many Teachings," but a new deck may be constructed.

spell name:
ROAD OF LIFET
list name:
Pentacle Magic
level:
50
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
sourcebook:
rolemaster companion 7
description: This spell, along with the, Road of Life spells on the Rod, Cup, and Sword Magic lists, allows the caster to create a "Tarot of Many Teachings" (see item description elsewhere) from his Tarot deck. A full 78-card deck is required. Each of the four Road of Life spells must be cast on the deck each day beginning at full moon and ending the day of the next full moon (requires 2 hours per spell cast, or 8 hours total per day). The caster's four symbol objects must always be close at hand while casting each Road of Life spell. Missing a day means that the caster must begin the casting process over again, and requires the caster to roll a D100 - SD modifier + 3% per days invested in casting the Road of Life spell. If the result of the roll is over 100, then 5-50 cards of the caster's deck were destroyed and must be re-created before beginning again. After successfully enchanting the deck for the indicated number of days, the caster must perform a 50th level Alchemical Ritual, during which he must sacrifice his four symbol objects (rod, cup, sword, and pentacle). The sacrifice of these objects adds +10% each (+40% total) to the chance of the ritual's success (as "Other Influencing Factors"). If the ritual is successful, the Tarot deck is transformed into a "Tarot of Many Teachings," but the caster has no control over the specific effects of each card. New symbol objects may be built using normal guidelines to replace those destroyed during the ritual. Major and Minor Arcana Magic spells cannot be cast using a deck transformed into a "Tarot of Many Teachings," but a new deck may be constructed.

spell name:
ROD OF LIGHT
list name:
Rod Magic
level:
3
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: Causes the end of the caster's Tarot Rod to burst into a bright flame, turning it into a torch that will light a 30' radius. The flame is magical, and will not blow out or burn out (until the end of the spell duration), but it can be dispelled or canceled by magical means. The flame does not consume the caster's rod. It may also be used to ignite flammable material as a normal torch.

spell name:
ROD OF POWER I
list name:
Rod Magic
level:
2
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: Turns the caster's Tarot Rod into a +2 spell adder.

spell name:
ROD OF POWER II
list name:
Rod Magic
level:
7
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: The caster's rod is turned into a +3 spell adder or 2x multiplier (caster's choice). A Rod of Power I spell must have been cast previously on the rod.

spell name:
ROD OF POWER III
list name:
Rod Magic
level:
12
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: The caster's rod is turned into a +4 spell adder or 3x multiplier (caster's choice). A Rod of Power II spell must have been cast previously on the rod.

spell name:
ROD OF POWER IV
list name:
Rod Magic
level:
18
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: The caster's rod is turned into a +5 spell adder or 4x multiplier (caster's choice). A Rod of Power III spell must have been cast previously on the rod.

spell name:
ROD OF POWER V
list name:
Rod Magic
level:
30
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: The caster's rod is turned into a +6 spell adder or 5x multiplier (caster's choice). A Rod of Power IV spell must have been cast previously on the rod.

spell name:
ROOM CURSE 1
list name:
revenging law
level:
9
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to place a curse on one room. room size may not exceed 10' x 10' x 10' area. gm determines exact nature of curse. options include decline in business, decline in quality of customer, room gaining reputation as being haunted, room falling into disrepair, etc.

spell name:
ROOM FEEL (1 DAY / LVL)
list name:
anticipations
level:
16
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
100'
area of effect:
place
sourcebook:
spell law
description: caster has a vision of what has occurred in a room or place; limited to up to 1 day/lvl into the past.

spell name:
ROOM FEEL (1 HR / LVL)
list name:
anticipations
level:
12
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
100'
area of effect:
place
sourcebook:
spell law
description: caster has a vision of what has occurred in a room or place; limited to up to 1 hour/lvl into the past.

spell name:
ROOM FEEL (1 MIN / LVL)
list name:
anticipations
level:
9
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
100'
area of effect:
place
sourcebook:
spell law
description: caster has a vision of what has occurred in a room or place; limited to up to 1 min/lvl into the past.

spell name:
ROOM FEEL (1 WK / LVL)
list name:
anticipations
level:
19
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
varies
range:
100'
area of effect:
place
sourcebook:
spell law
description: caster has a vision of what has occurred in a room or place; limited to up to 1 week/lvl into the past.

spell name:
ROPE MASTERY
list name:
Magical Ropes
level:
50
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
1 rope
sourcebook:
rolemaster companion 7
description: The caster may use any lower-level spell on this list each round.

spell name:
ROUSE SLOWROOT
list name:
tree mastery
level:
17
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 slowroot
sourcebook:
rolemaster companion 1
description: caster may rouse a slowroot (see c&t).

spell name:
RUN
list name:
Horseman's Way
level:
5
realm:
Mentalism
type:
beastmaster base
spell class:
F
duration:
10 minutes / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows the Horse Familiar to run (2x pace) without tiring.

spell name:
RUN
list name:
Escaping Ways
level:
12
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may move at up to 4x normal walking pace without expending exhaustion points. If caster stops running or performs any other action this spell is canceled.

spell name:
RUN
list name:
traveling dances
level:
2
realm:
channeling
type:
dervish base
spell class:
f
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to move at a x2 pace without tiring, as long as he concentrates.

spell name:
RUN *
list name:
speed
level:
1
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target may run (2x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
RUN 1 *
list name:
movement enhancement
level:
1
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to run (2x walking pace) without tiring, but once the caster stops or performs somr other action, the spell is cancelled.

spell name:
RUN 1 *
list name:
rapid ways
level:
1
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may run (2x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
RUN 1 *
list name:
movement enhancement
level:
1
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to run (2x walking pace) without tiring, but once the caster stops or performs somr other action, the spell is cancelled.

spell name:
RUN 3 *
list name:
rapid ways
level:
11
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
3 targets
sourcebook:
spell law
description: three targets may run (2x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
RUN 5 *
list name:
rapid ways
level:
16
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
5 targets
sourcebook:
spell law
description: five targets may run (2x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
RUN TRUE
list name:
monk's bridge
level:
30
realm:
essence
type:
monk base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can use any one of the lower level "running"" spells on this list each round. edgerunning, wallrunning, windrunning, and ceiling running."

spell name:
RUNE
list name:
wizard staff
level:
3
realm:
essence
type:
wizard base
spell class:
fu
duration:
varies
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster may store one spell on his staff to be cast later with no preparation (only one such stored spell at a time).

spell name:
RUNE 1
list name:
rune law
level:
2
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 1
list name:
rune mastery
level:
3
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 10
list name:
rune law
level:
20
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 10th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 10
list name:
runes & symbols
level:
15
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
1 use
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 3
description: this spell incribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 10th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 10
list name:
rune mastery
level:
20
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 10th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 15
list name:
runes & symbols
level:
18
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
1 use
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 3
description: this spell incribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 15th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 2
list name:
rune law
level:
4
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 2nd level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 2
list name:
runes & symbols
level:
2
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
1 use
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 3
description: this spell incribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 2nd level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 2
list name:
rune mastery
level:
6
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 2nd level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 3
list name:
rune law
level:
6
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 3rd level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 3
list name:
runes & symbols
level:
5
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
1 use
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 3
description: this spell incribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 3rd level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 3
list name:
rune mastery
level:
8
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 3rd level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 4
list name:
rune law
level:
8
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 4th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 5
list name:
rune law
level:
10
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 5th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 5
list name:
runes & symbols
level:
7
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
1 use
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 3
description: this spell incribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 5th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 5
list name:
rune mastery
level:
10
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 5th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 6
list name:
rune law
level:
12
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 6th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 6
list name:
runes & symbols
level:
9
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
1 use
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 3
description: this spell incribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 6th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 6
list name:
rune mastery
level:
12
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 6th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 7
list name:
rune law
level:
14
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 7th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 7
list name:
runes & symbols
level:
11
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
1 use
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 3
description: this spell incribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 7th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 7
list name:
rune mastery
level:
14
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 7th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 8
list name:
rune law
level:
16
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 8th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 8
list name:
runes & symbols
level:
13
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
1 use
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 3
description: this spell incribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 8th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 8
list name:
rune mastery
level:
16
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 8th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 9
list name:
rune law
level:
18
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 2
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 9th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE 9
list name:
rune mastery
level:
18
realm:
essence
type:
open essence
spell class:
f
duration:
until cast
range:
touch
area of effect:
1 rune paper
sourcebook:
spell law
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. this rune can only inscribe 1st to 9th level spells. the paper can be reused. the rune can be set to affect the reader.

spell name:
RUNE ANALYSIS
list name:
analysis
level:
17
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 2
description: one rune may be safely examined (without setting it off) to determine its general purpose, approximate level, it type, and its general effect (general means just that, nothing specific).

spell name:
RUNE OF PARRY
list name:
spirit runes
level:
8
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: a being wielding an item with this rune may add +50 to his db in any round in which he performs only defensive actions (e.g., no attacks, spells, maneuvers, etc.).

spell name:
RUNE OF POWER
list name:
runes & symbols
level:
30
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
until used
range:
touch
area of effect:
1 rune paper
sourcebook:
rolemaster companion 3
description: the caster may inscribe a rune which stores a number of power points equal to the level of this spell. the caster may opt to throw this spell at a higher level if he is capable of it and has a sheet of rune paper of sufficient level. likewise, the caster, after acquiring this spell, may throw the spell at a lower level to store a smaller number of power points. the power points stored must be considered to be of the same realm as the caster, and they may not be multiplied in any way when the rune is eventually activated.

spell name:
RUNE OF SHIELDING
list name:
spirit runes
level:
3
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: each one of these that a caster places on a properly tempered weapon raises it's db by +5. however, as each additional (i.e., the nth) rune of shielding is engraved on the weapon, the level of the shielding rune which the caster must engrave increases according to the following formula: (n x n), so that the first such rune is only 1st level, the 2nd such rune is 4th, 3th is 9th, 4th is 16th, the 5th is 25, and the 6th is 36, etc. this requires not only the requisite rune capacity in the temper of the item and the requisite levels from the caster; but also requires the item to be tempered to a rune level sufficient to the levels of runes required. however, it the caster is attempting to give a nondefensive item a db bonus (e.g., a sword), the level required of the shielding runes increases 50%.

spell name:
RUNE OF STRIKING
list name:
spirit runes
level:
2
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: each one of these that a caster places on a properly tempered weapon raises it's ob by +5. however, as each additional (i.e., the nth) rune of striking is engraved on the weapon, the level of the striking rune which the caster must engrave increases according to the following formula: (n x n), so that the first such rune is only 1st level, the 2nd such rune is 4th, 3th is 9th, 4th is 16th, the 5th is 25, and the 6th is 36, etc. this requires not only the requisite rune capacity in the temper of the item and the requisite levels from the caster; but also requires the item to be tempered to a rune level sufficient to the levels of runes required.

spell name:
RUNE PAPER 10
list name:
organic skills
level:
14
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 paper
sourcebook:
spell law
description: allows caster to make a sheet of paper that will hold one 1st - 10th level spell. creation takes one week per level of spell that the rune paper can hold.

spell name:
RUNE PAPER 2
list name:
organic skills
level:
4
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 paper
sourcebook:
spell law
description: allows caster to make a sheet of paper that will hold one 1st - 2nd level spell. creation takes one week per level of spell that the rune paper can hold.

spell name:
RUNE PAPER 3
list name:
organic skills
level:
7
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 paper
sourcebook:
spell law
description: allows caster to make a sheet of paper that will hold one 1st - 3rd level spell. creation takes one week per level of spell that the rune paper can hold.

spell name:
RUNE PAPER 5
list name:
organic skills
level:
9
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 paper
sourcebook:
spell law
description: allows caster to make a sheet of paper that will hold one 1st - 5th level spell. creation takes one week per level of spell that the rune paper can hold.

spell name:
RUNE PAPER 7
list name:
organic skills
level:
12
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 paper
sourcebook:
spell law
description: allows caster to make a sheet of paper that will hold one 1st - 7th level spell. creation takes one week per level of spell that the rune paper can hold.

spell name:
RUNE PAPER TRUE
list name:
organic skills
level:
50
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 paper
sourcebook:
spell law
description: allows caster to make a sheet of paper that will hold one spell of any level. creation takes one week per level of spell that the rune paper can hold.

spell name:
RUNNING DEATH
list name:
curses
level:
20
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target will run until he dies of exhaustion; he may be restrained, but whenever freed, he will begin to run again.

spell name:
RUNNING TRUE
list name:
moving ways
level:
13
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: as the lower level running spells, except any one of the spells can be used each round (e.g., the caster could run on sand, then on water, then on tree limbs, etc.).

spell name:
RUPE PAPER 1
list name:
organic skills
level:
2
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 paper
sourcebook:
spell law
description: allows caster to make a sheet of paper that will hold one 1st level spell. creation takes one week per level of spell that the rune paper can hold.

spell name:
RUSE
list name:
Devious Ways
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes target to believe that a spell has been cast on him. Caster may specify any spell that can be cast upon a person and the Ruse spell will mimic the 'feeling/aura' that the actual spell causes the person to perceive. No real effects will occur. For example Meik the Malevolent is asked to heal Evro the Farmer, who had been injured in a sowing accident, of 10 hits. Meik cast a Ruse spell and, for the duration, Evro believes he has been healed though of course he has not.

spell name:
RUST
list name:
metal lore
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: one metal target is permanently oxidized at a rate of 1 cu"/minute."

spell name:
RUST TRUE
list name:
metal lore
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
self
area of effect:
1'/lvl r
sourcebook:
rolemaster companion 2
description: all metal within ranget is permanently oxidized at a total rate of 1 cu'/minute.

spell name:
SACRIFICE
list name:
Holy Champion
level:
15
realm:
Channeling
type:
cleric base
spell class:
F
duration:
permanent
range:
1 plane
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion is channelled PPs from his patron cleric without danger of burnout. Holy Champion is required to sacrifice something of value (GM's discretion) to gain these PPs, however. Holy Champion may be channelled no more than his patron ' s level x2 per Sacrifice spell. This spell may only be initiated by the caster.

spell name:
SADDLE
list name:
Livestock Ways
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 animal
sourcebook:
spell user's companion
description: Allows caster to remain astride a riding animal (horse, mule, camel, etc.) as if he were using a saddle when one is not present.

spell name:
SAIL / BLOW
list name:
power words
level:
19
realm:
essence/channeling
type:
magus base
spell class:
e
duration:
varies
range:
100' / lvl
area of effect:
1 ship
sourcebook:
rolemaster companion 3
description: the caster may either asist or impede a vessel's progress. the ship's speed is increased or decreased by 1 mph/lvl. if the caster chooses he may instead treat this spell as a whirlwind (magician base wind law level 14).

spell name:
SAIL REPAIR
list name:
pirate's way
level:
2
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 sail
sourcebook:
rolemaster companion 5
description: Will repair one sail. This spell will not affect magicalitems or those which are built of extraordinary materials (as a general rule, no rip longer than the caster's level in inches may be effected. Likewise, no hole with a diameter greater than 1/3 the caster's level may be mended).

spell name:
SAINTLY STASIS
list name:
Holy Champion
level:
14
realm:
Channeling
type:
cleric base
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion is placed in stasis for the duration. While in stasis, the Holy Champion doesn't age or move and cannot die.

spell name:
SAME SPACE / TIME
list name:
space-time
level:
14
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Targets affected by this spell can occupy the same space at the same time. Targets cannot affect each other physically Those not affected by this spell may interact with the targets as usual. Note that any attack directed at targets who are currently sharing the same space / time, has a 50% chance of affecting both equally. Conversely, any defenses that affected targets may possess, have a 50% chance of equally protecting everyone currently sharing the same space/time.

spell name:
SANCTUARY
list name:
ceremonies
level:
17
realm:
channeling
type:
closed channeling
spell class:
f
duration:
concentration
range:
touch
area of effect:
50' r
sourcebook:
rolemaster companion 1
description: creats a protective, immobile, hemispherical shell with a 50' radius. undead, demons, devils, etc. take a "c"" electrical critical (no rr) each round in the sphere (some other type of critical if creature is immune to electricity). requies 4 oz. of holy water."

spell name:
SANDRUNNING
list name:
nature's movement
level:
7
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run on sandy surfaces of as if he were on level ground.

spell name:
SANDRUNNING
list name:
moving ways
level:
5
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run on sandy surfaces of as if he were on level ground.

spell name:
SANITIZE
list name:
Livestock Ways
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
spell user's companion
description: Caster may sanitize up to desired level effectively destroying exterior parasites (lice, fleas, ticks) or even destroying all non-native life existing on/in the animal (microorganisms, tapeworm, ringworm).

spell name:
SANITIZE BODY
list name:
Grooming Mastery
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may sanitize up to desired level, destroying exterior parasites (lice, fleas, ticks) or destroying all nonnative life existing on/in the target (microorganisms, tapeworm, ringworm).

spell name:
SCAN
list name:
Replicating Ways
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains knowledge of any one of the following concerning an object or target (if RR is failed): exact weight, exact dimensions, exact texture, exact composition.

spell name:
SCAN PATTERN 
list name:
Planar Survival
level:
3
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine the composition of a being for use with Transfigure Form. A pattern which has been scanned, may be stored in memory normally.

spell name:
SCARECROW
list name:
Farming Law
level:
9
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 day / level
range:
sight
area of effect:
1 object
sourcebook:
spell user's companion
description: Causes already existing scarecrow to appear more life-like by imparting random movement.

spell name:
SCENT
list name:
Grooming Mastery
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may add any type of scent to target's body. Caster must be familiar with a scent to apply it. Scent dissipates normally.

spell name:
SCENT
list name:
sleuth's senses
level:
13
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains an extremely acute sense of smell.

spell name:
SCENT
list name:
sense mastery
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains extremely acute sense of smell (e.g., +50 to perception involving only smell, +25 to perception involving smell and other senses).

spell name:
SCENT *
list name:
monk's sense
level:
4
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains extremely acute sense of smell (e.g., +50 to perception involving only smell, +25 to perception involving smell and other senses).

spell name:
SCENT TRUE
list name:
monk's sense
level:
11
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains extremely acute sense of smell (e.g., +75 to perception involving only smell, +50 to perception involving smell and other senses). caster can detect extremely faint scents (e.g., up to 48 hours old, after rain storms, through snow, etc.).

spell name:
SCHIZOPHRENIA
list name:
mind disease
level:
7
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target develops a 2nd personality of another "alignment"", which will be active 10% of the time (at random)."

spell name:
SCHIZOPHRENIA
list name:
Psychosis Mastery
level:
20
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will develop 1-4 other personalities who will be as active (but randomly so) as the target's 'normal' personality. Other personalities may be other character classes, races, and even other sexes. Experience must be divided equally between the other personalities.

spell name:
SCHIZOPHRENIA TRUE
list name:
mind disease
level:
20
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target develops a 2nd personality of another "alignment"", which will be active 50% of the time (at random)."

spell name:
SCHOOL SEARCH 1
list name:
fisherman's way
level:
7
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
i
duration:
concentration
range:
1 mile / level radius
area of effect:
1 group
sourcebook:
rolemaster companion 5
description: Caster is able to get a direction to any specific group of sea life that he is concentrating on as long as it is within the range of this spell.

spell name:
SCHOOL SEARCH 2
list name:
fisherman's way
level:
12
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
i
duration:
concentration
range:
5 miles / level radius
area of effect:
1 group
sourcebook:
rolemaster companion 5
description: Caster is able to get a direction to any specific group of sea life that he is concentrating on as long as it is within the range of this spell.

spell name:
SCOPE CURSE
list name:
Dark Curses
level:
18
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's spells will only affect half the normal number of targets. If only one target is being attacked by the target of this spell, then the bonuses of this spell's target are halved for the attack.

spell name:
SCOUT
list name:
Battle Law
level:
16
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
-
range:
1000'/lvl
area of effect:
10' R/lvl
sourcebook:
spell user's companion
description: Caster gains basic scouting knowledge of an area, e.g., landmarks, terrain, beings present (peasants, troops, enemy soldiers etc.), etc.

spell name:
SCRAMBLE
list name:
Magic Defense
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
self
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Causes all spells (who fail a RR) within area of effect to behave unpredictably. Thus, a heal spell causes growth, death spell causes withering, hearing spell causes improved eyesight, etc. Spells will cause an approximately equal effect expressed in a slightly skewed fashion.

spell name:
SCRAMBLE
list name:
Fortification Mastery
level:
40
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: This spell prevents the passage of any type of transportation spell where the transporter must dematerialize and rematerialize, e.g., Long Door, Phase, Teleport, etc. The pattern of the transporter is scrambled (roll for spell failure with triple bonus). Regardless of the outcome, the transport fails.

spell name:
SCRAMBLE INTELLECT
list name:
Mind's Refuge
level:
20
realm:
Mentalism
type:
closed mentalism
spell class:
D
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster causes any incoming mind (intent on a hostile 'take-over') to make a RR or be destroyed (scrambled). If the incoming mind makes the RR, then action proceeds normally. 2

spell name:
SCRAMBLE SENSES
list name:
Perception's Master
level:
11
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster scrambles the perceptual signals of a target, for 1 md/10% failure, before they reach the target's brain. Thus the target is effectively blind (or deaf, or cannot smell, etc.). This spell will only affect one sense per casting.

spell name:
SCRAPE KEEL
list name:
Sailing Law
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 ship
sourcebook:
spell user's companion
description: Cleans bottom of ship. Removes barnacles, mud, etc. If this spell is used on a regular basis (weekly to monthly depending on the ship and environmental conditions), the ship will gain +10% to its speed.

spell name:
SCREENS
list name:
mystic escapes
level:
10
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
concentration
range:
100'
area of effect:
1000 sq'
sourcebook:
rolemaster companion 3
description: creates a 1000 sq' screen on which the caster can place any static scene; seems 3-dimensional and normal.

spell name:
SCREENS C
list name:
hiding
level:
7
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
100'
area of effect:
1000 sq'
sourcebook:
spell law
description: creates a 1000 sq' screen on which the caster can place any static scene; seems 3-dimensional and normal.

spell name:
SCRY
list name:
space-time
level:
20
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 hour / level
range:
5'
area of effect:
20' x 20'
sourcebook:
rolemaster companion 5
description: Caster opens a one-way, 20' x 20' 'window' within the Time Continuum. The window will allow the caster to view events (past or future) which occurred in the area the window rests and faces. Events are viewed at the normal rate they occurred +/- 1 hour per level per second. The scrying range of the window is a Temporal Displacement skill roll times five (interpreted as years). The caster cannot converse with a target unless he uses a Fold spell; the window is visual and aural. The window is noveable and is only detectable from the caster's side.

spell name:
SCRYING BAR
list name:
scrying guard
level:
20
realm:
channeling/mentalism
type:
warlock base
spell class:
fd
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell simply bars any scrying on the subject, with no way around it except to run out the duration. however, avater encountering a scrying bar and leaving, the scryer will note that he has been drained of 20 pp. this will happen every time that he scrying bar is encountered. scrying bar last for one scrying attempt per level of the caster minus one.

spell name:
SCRYING BLAST
list name:
scrying guard
level:
6
realm:
channeling/mentalism
type:
warlock base
spell class:
dm
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: caster sets a psychic blast between the subject and any would be scryers. the target suffers an "a"" impact critical each round that scrying of the protected subject is going on. the spell lasts for one scrying attemp per level of the caster minus one."

spell name:
SCRYING CALLING
list name:
scrying guard
level:
17
realm:
channeling/mentalism
type:
warlock base
spell class:
dm
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the scryer is lured to face the presence of the caster and is subject to a will versus will combat. if the target wins the will combat, the scrying attempt is successful. otherwise the result of the will vs. will applies. this spell lasts for one scrying attempt per level of the caster minus one.

spell name:
SCRYING COMA
list name:
scrying guard
level:
18
realm:
channeling/mentalism
type:
warlock base
spell class:
dm
duration:
1 scrying
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the scryer is put into a coma for 1 hour per 10% failure. if the scryer makes a successful orientation roll (very hard), the scrying attempt is successful.

spell name:
SCRYING DEATH
list name:
scrying guard
level:
19
realm:
channeling/mentalism
type:
warlock base
spell class:
dm
duration:
1 scrying
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the scryer suffers the results of an "e"" crit of the caster's choice. if the scryer makes a successful orientation roll (very hard), the scrying attempt is successful."

spell name:
SCRYING DEFENSE 2
list name:
scrying guard
level:
7
realm:
channeling/mentalism
type:
warlock base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell allows the caster to comine any two spells which guard against scrying. first this spell is cast and then the defensive spells are cast, each within 3 rounds of each other. this is the only way that defensive spells may be combined on a single subject. a scryer must encounter and pass all defensive spells before beholding his subject. this spell lasts for the duration of the shortest duration defensive spell.

spell name:
SCRYING DEFENSE 3
list name:
scrying guard
level:
13
realm:
channeling/mentalism
type:
warlock base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell allows the caster to comine any three spells which guard against scrying. first this spell is cast and then the defensive spells are cast, each within 3 rounds of each other. this is the only way that defensive spells may be combined on a single subject. a scryer must encounter and pass all defensive spells before beholding his subject. this spell lasts for the duration of the shortest duration defensive spell.

spell name:
SCRYING DEFENSE 4
list name:
scrying guard
level:
30
realm:
channeling/mentalism
type:
warlock base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell allows the caster to comine any four spells which guard against scrying. first this spell is cast and then the defensive spells are cast, each within 3 rounds of each other. this is the only way that defensive spells may be combined on a single subject. a scryer must encounter and pass all defensive spells before beholding his subject. this spell lasts for the duration of the shortest duration defensive spell.

spell name:
SCRYING DISPLACEMENT
list name:
scrying guard
level:
12
realm:
channeling/mentalism
type:
warlock base
spell class:
fd
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell causes the scrying to be displaced up to 100' / level in a random or set direction. once the exact cause of the anomaly is determined, the scryer may attemp to pierce the displacement in the same manner as the dissipation of the cloud scrying spell. this spell lasts for one scrying attempt per level of the caster minus eleven.

spell name:
SCRYING FEAR
list name:
scrying guard
level:
16
realm:
channeling/mentalism
type:
warlock base
spell class:
dm
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the subject is protected by a ring of fear. if the target fails a rr, then he may not see the subject and leaves the scrying victim in a state of extreme fear. however, if the target successfully resists, the fear barrier is removed permanently. this spell lasts fro one scrying attemp per level of the caster minus one.

spell name:
SCRYING GUARDIAN 1
list name:
scrying guard
level:
8
realm:
channeling/mentalism
type:
warlock base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +50. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering a "c"" impact critical upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him ""c"" impact criticals (1/round), or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
SCRYING GUARDIAN 2
list name:
scrying guard
level:
14
realm:
channeling/mentalism
type:
warlock base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +100. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering a "d"" impact critical upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him ""d"" impact criticals (1/round), or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
SCRYING GUARDIAN 3
list name:
scrying guard
level:
25
realm:
channeling/mentalism
type:
warlock base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +150. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering a "d"" impact critical upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him ""d"" impact criticals (1/round), or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
SCRYING GUARDIAN TRUE
list name:
scrying guard
level:
50
realm:
channeling/mentalism
type:
warlock base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +200. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering an "e"" critical on 1 to 10 critical charts upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him with ""e"" crits on 1 to 10 charts in one round, or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
SCRYING LORE
list name:
scrying guard
level:
1
realm:
channeling/mentalism
type:
warlock base
spell class:
u
duration:
range:
self
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell allows the caster to determine if a particular location, object, or person has any prophecies about them, who did the prophecy, and if the prophecy has yet been fulfilled. also, this spell gives the caster a +30 bonus for unravelling prophetic and oracule riddles. if spell mastery is used, the caster may determine how long ago the prophecy was cast. this spell only works in the very near (physical contact) vicinity of the subject matter.

spell name:
SCRYING MAZE
list name:
scrying guard
level:
4
realm:
channeling/mentalism
type:
warlock base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell creates a maze which will be encountered whenever a scrying attempt is made upon the subject decided upon by the caster. the maze can not be destroyed, but can be navigatedby rolling 1 to 100 (open ended) + reasoning mod + level vs the defender's 1 to 100 (open ended) + re mod + level + 20. if the defender's roll is higher, the attacker must leave this scrying. if the defender's roll is higher by 50 or more, the attacker is lost in the maze for 10 to 100 minutes. if the attacker's roll is higher, hte maze is defeated and the original subject of his scrying stands before him. this spell lasts for 1 scrying attempt per level of the caster minus 3.

spell name:
SCRYING MISDIRECTION
list name:
scrying guard
level:
5
realm:
channeling/mentalism
type:
warlock base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: with this spell, the caster may cause a scrying to go awry and lock onto a very similiar subject, one so similar that the scryer must make a successful sight perception and then a reasoning roll to realize that something is wrong and what it is. this cannot be broken, as only one subject may be examined with a given scrying. it lasts for one scrying attemp per level of the caster minus four.

spell name:
SCRYING WARD 1
list name:
perimeter wardings
level:
5
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Any scrying magic attempting to pass the perimeter must resist the level of the warding or be dispelled. Note: Scrying is defined as the use of spells that allow the seeing, hearing, or predicting of the future. present, or past.

spell name:
SCRYING WARD 2
list name:
perimeter wardings
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Any scrying magic attempting to pass the perimeter must resist the level of the warding (at -25) or be dispelled. Note: Scrying is defined as the use of spells that allow the seeing, hearing, or predicting of the future. present, or past.

spell name:
SCRYING WARD 3
list name:
perimeter wardings
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Any scrying magic attempting to pass the perimeter must resist the level of the warding (at -50) or be dispelled. Note: Scrying is defined as the use of spells that allow the seeing, hearing, or predicting of the future. present, or past.

spell name:
SEA CURSE
list name:
curses
level:
7
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target will never voluntarily swim, enter any water (even a bath), or get in a boat.

spell name:
SEA MASTER
list name:
pirate's way
level:
50
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 hour / level
range:
1 boat
area of effect:
1 boat
sourcebook:
rolemaster companion 5
description: Target vessel can, by the will of the caster, travel above or below the waves of the ocean/sea. While traveling below the waves, a small environment is created to sustain one man for every level of the caster. The ship may dive no further than three times the level of the caster in feet. If flying, the ship must remain over the ocean/sea. It cannot fly any higher than three times the level of the caster in feet.

spell name:
SEA STORM
list name:
water law
level:
30
realm:
essence
type:
magician base
spell class:
f
duration:
1 + / - 10 minutes
range:
1 mile/lvl
area of effect:
1 mile r/lvl
sourcebook:
spell law
description: summons forces of nature in a fierce sea storm; waves of 20-50', heavy rain, winds of 25-60 mph; can be delayed up to 1 hr/lvl after cast.

spell name:
SEAL
list name:
Structure Law
level:
16
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: This spell when used creates a temporary seal in the desired area or hole. For example, a door is damaged by an axe attack, the caster of this spell may cast the 'seal' spell upon the damaged area, and for the duration the damaged section of the door will be “sealed”. The caster may 'seal' up to one cubic foot per level. The sealed section is water and air proof. The sealed section has a number of hit points equal to 10 hit points per level.

spell name:
SEAL
list name:
Trade Law
level:
7
realm:
Prosaic
type:
open prosaic
spell class:
i
duration:
varies
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: This spell is cast upon an item or object at the time when it is sealed. Later, if the seal is broken at any time, the caster is informed that the specific seal has been bypassed. Caster may have no more than one seal/lvl at any time. A seal may be anything which could bar unnoticed access to the item, e.g., imprinted wax or clay, specific rope or wire knots, glue, lock, etc...

spell name:
SEAL
list name:
structure wardings
level:
2
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: When the structure is finally complete this spell will act to seal it. This enchantment only makes the seal of the structure stronger. This causes roofs to be more leakproof, reduces drafts, and so on.

spell name:
SEAL SEAM
list name:
Construction Ways
level:
30
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to fuse the seams between any two walls or between bricks. Caster may seal up to 10 linear feet per level at a depth of up to one foot (if more depth is required, caster must sacrifice linear footage). Caster may also seal up to 100 cubic feet of material into solid piece. Sealed area is as strong as the average of the strength of the two pieces that were joined.

spell name:
SEASON
list name:
Gourmet Mastery
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Alters the flavor of food within one container to any reasonable taste by simulating the effects of spices or seasonings upon the food.

spell name:
SECOND FAMILIAR
list name:
familiar's law
level:
11
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
animal
sourcebook:
rolemaster companion 1
description: the caster can attune himself to a second familiar. total combined mass of all familiars can not exceed the mass limit of the highest familiar spell that the caster may caster without a extraordinary spell failure roll.the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 10% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
SECOND NIGHT'S CURSE
list name:
chill of night
level:
7
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Thirst/Hunger - Beginning upon awakening from his next normal sleep period, the target will be incredibly hungry or thirsty (caster's choice) and will eat or drink continuously until sick or unconscious. Target will gain 1-10 pounds per month.

spell name:
SECOND WIND
list name:
Body Mastery
level:
9
realm:
Prosaic
type:
open prosaic
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains an additional 1 exhaustion point per level upon casting this spell.

spell name:
SECRETE PSYCHE
list name:
Mind's Refuge
level:
50
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster removes his psyche and stores it elsewhere. This makes the caster immune to mind-affecting spells. However, the caster's psyche is still vulnerable in its container. Note: Caster is at -50 to all actions while psyche is separate from his body.

spell name:
SEDATE
list name:
Mind Healing
level:
3
realm:
Mentalism
type:
lay healer base
spell class:
M
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to artificially calm an individual for a short period of time.

spell name:
SEDUCE
list name:
Voice
level:
12
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 hour / level
range:
10 m
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -30 if target is of opposite sexual preference and same race. Caster is able to emotionally, sensually, or sexually seduce the target, who will also obey him as in Control for the duration. There is a 20% chance that the target is permanently emotionally tied to the caster afterwards.

spell name:
SEDUCE *
list name:
alluring ways
level:
4
realm:
mentalism
type:
houri base
spell class:
P*
duration:
-
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Caster gets a +25 bonus to her seduction skill.

spell name:
SEDUCE FEMALE
list name:
alluring ways
level:
15
realm:
mentalism
type:
houri base
spell class:
m*
duration:
10 minutes / level
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The caster may seduce another "female"" without penalties. Any humanoid target under the effects of this spell may also be affected by the 'Men' spells on this list that normally only affect male targets. Seduction and/or "" Men"" spell effects end when this spell expires."

spell name:
SEDUCE MEN
list name:
alluring ways
level:
11
realm:
mentalism
type:
houri base
spell class:
m
duration:
special
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A target is "seduced""and will, if properly manipulated, do what the caster wishes. The spell lasts as long as the caster does not repel/reject the victim too harshly. The RR against this spell is directly influenced by the victims ""Chastity/Virtue"" as well as the circumstances of the occasion. As an alternative approach, treat this spell as a double strength Seduce spell that gives +50 bonus to the caster's seduction skill."

spell name:
SEDUCTION
list name:
allurement
level:
5
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster emotionally, sensually, and/or sexually manipulates one humanoid target (emotional attachment may result).

spell name:
SEDUCTION TRUE *
list name:
alluring ways
level:
20
realm:
mentalism
type:
houri base
spell class:
m*
duration:
-
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: As Seduction. except that any sentient being of the opposite sex may be seduced.

spell name:
SEE INVISIBLE
list name:
Mind's Eye
level:
10
realm:
Psion
type:
closed psion
spell class:
P
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to see invisible objects (including only those made invisible through Psions).

spell name:
SEE INVISIBLE C
list name:
detections
level:
13
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
sight
area of effect:
self
sourcebook:
spell law
description: caster can see invisible things anywhere he can normally see; his attacks get no subtraction.

spell name:
SEE INVISIBLE C
list name:
true sight
level:
6
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see invisible objects.

spell name:
SEEING TALISMAN
list name:
talismans
level:
6
realm:
channeling/mentalism
type:
maleficant base
spell class:
fi
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level vs. any divination and scrying attacks against the caster. The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
SEEK SENTIENT TREE
list name:
tree mastery
level:
14
realm:
channeling
type:
druid base
spell class:
p
duration:
1 minute / level
range:
10'/lvl
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster learns direction and distance to the nearest sentient tree (see c&t, p. 51) within range.

spell name:
SEEK SENTIENT TREES
list name:
tree mastery
level:
19
realm:
channeling
type:
druid base
spell class:
f
duration:
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 1
description: caster learns the location of every sentient tree within the radius.

spell name:
SEEPWALKING
list name:
chill of night
level:
12
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: During the target's next normal sleep period, he will sleepwalk. He may accidentally injure himself or others by doing so (taking a nice stroll off a cliff, etc.).

spell name:
SEJANUS' SPELL OF DUPLICATION
list name:
physical enhancement
level:
20
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
self
area of effect:
sourcebook:
rolemaster companion 4
description: This spell allows the caster to create a duplicate of himself. This duplicate will look, sound, and detect (for purposes of spells) exactly like the caster himself. It will also act like the caster would (it thinks on its own and has free will). but it is controlled by the GM unless the caster concentrates. He will have a mental link with the duplicate as long as it is within 1 mile. The duplicate will have 1/4 (round down) of the levels, hits, skill bonuses, etc. of the caster. Their physical attributes will he identical. Spell failure for this spell will mean that the duplicate is created, but it cannot be controlled by the caster and the duplicate will be diametrically opposed in outlook and alignment to (and will hate) the caster. The spell user may only have one duplicate in existence at any one time.

spell name:
SELECTIVE DRAIN
list name:
Assimilation Mastery
level:
17
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster may drain (if item misses it's RR) chosen magical abilities from an item, leaving the remaining abilities intact (assuming a second RR is made). If the first RR is made, obviously, the spell fails. If the second RR is missed, the remaining abilities of the item are lost.

spell name:
SELECTIVE INVISIBILITY
list name:
invisible ways
level:
9
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: this spell comes in different versions, different primarily in what class of creature they are intended to operate against: undead, demons, animals, created entities, etc. so, different versions of this type of invisibility are given titles like: "invisibility vs undead, invisibility vs entities"", etc. and are considered different spells. many powerful creatures receive a rr against this spell. if they resist they may see the target but must subtract 50 from all actions against him because he will still appear indistinct and blurred. the duration of the spell is 24 hours or until the caster is the subject of or initiator of a violent action."

spell name:
SELECTIVE INVISIBILITY
list name:
hiding
level:
9
realm:
essence
type:
mystic base
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: this spell comes in different versions, different primarily in what class of creature they are intended to operate against: undead, demons, animals, created entities, etc. so, different versions of this type of invisibility are given titles like: "invisibility vs undead, invisibility vs entities"", etc. and are considered different spells. many powerful creatures receive a rr against this spell. if they resist they may see the target but must subtract 50 from all actions against him because he will still appear indistinct and blurred. the duration of the spell is 24 hours or until the caster is the subject of or initiator of a violent action."

spell name:
SELECTIVE INVISIBILITY
list name:
cloaking
level:
9
realm:
essence
type:
open mentalism
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: this spell comes in different versions, different primarily in what class of creature they are intended to operate against: undead, demons, animals, created entities, etc. so, different versions of this type of invisibility are given titles like: "invisibility vs undead, invisibility vs entities"", etc. and are considered different spells. many powerful creatures receive a rr against this spell. if they resist they may see the target but must subtract 50 from all actions against him because he will still appear indistinct and blurred. the duration of the spell is 24 hours or until the caster is the subject of or initiator of a violent action."

spell name:
SELF
list name:
spell manipulation
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Range of target's spells become self.

spell name:
SELF - AURA
list name:
allurement
level:
3
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: causes a bright aura about the caster, making him appear more powerful and subtracting 10 from all attacks.

spell name:
SELF AURA
list name:
starlights
level:
2
realm:
channeling
type:
astrologer base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: causes a bright aura about the caster, making him appear more powerful and subtracting 5 from all attacks.

spell name:
SELF AURA
list name:
brilliance
level:
4
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: causes a bright aura about the caster, making him appear more powerful and subtracting 5 from all attacks.

spell name:
SELF AURA 1
list name:
brilliance magic
level:
3
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: causes a bright aura about the caster, making him appear more powerful and subtracting 5 from all attacks.

spell name:
SELF AURA 2
list name:
brilliance magic
level:
5
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: causes a bright aura about the caster, making him appear more powerful and subtracting 10 from all attacks.

spell name:
SELF AURA 3
list name:
brilliance magic
level:
7
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: causes a bright aura about the caster, making him appear more powerful and subtracting 15 from all attacks.

spell name:
SELF CLOAKING C
list name:
nature's forms
level:
7
realm:
channeling
type:
druid base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster blends into surrounding terrain and has a +75 hiding bonus. caster may not move (appreciably) without destroying the effect.

spell name:
SELF CLOAKING C
list name:
nature's guises
level:
5
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster blends into surrounding terrain; gives a +75 bonus to hiding attempts; caster may not move (appreciably) without destroying effect.

spell name:
SELF KEEPING
list name:
Sustain Body
level:
14
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Upon receiving a death blow, the caster goes into stasis until he is either healed or his brain is destroyed.

spell name:
SELF KEEPING * S
list name:
holy warrior
level:
17
realm:
channeling
type:
paladin base
spell class:
hs*
duration:
1 day / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: upon receiving a death blow, the caster goes into a stat of suspended animation, until he is cured or his brain is destroyed or until the spell lapses.

spell name:
SELF KEEPING S *
list name:
body reins
level:
20
realm:
essence
type:
monk base
spell class:
hs*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: upon receiving a death blow, the caster goes into a stat of suspended animation, until he is cured or his brain is destroyed.

spell name:
SELF KEEPING S *
list name:
self healing
level:
15
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: upon receiving a death blow, the caster goes into a state of suspended animation until he is cured or his brain is destroyed.

spell name:
SENDING
list name:
Primitive Voice
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. If the target is unaccustomed to the experience, he may not realize he is being contacted and may inaccurately assume it is his own thoughts. If the target has accurately perceived a sending from the caster before, he will know what is occurring and may attempt a perception roll to recognize the caster's “voice.” Because of these common obstacles, it is considered polite to identify yourself early in any Sending.

spell name:
SENDING
list name:
Primitive Voice
level:
6
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mile
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. If the target is unaccustomed to the experience, he may not realize he is being contacted and may inaccurately assume it is his own thoughts. If the target has accurately perceived a sending from the caster before, he will know what is occurring and may attempt a perception roll to recognize the caster's “voice.” Because of these common obstacles, it is considered polite to identify yourself early in any Sending.

spell name:
SENDING
list name:
Primitive Voice
level:
12
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. If the target is unaccustomed to the experience, he may not realize he is being contacted and may inaccurately assume it is his own thoughts. If the target has accurately perceived a sending from the caster before, he will know what is occurring and may attempt a perception roll to recognize the caster's “voice.” Because of these common obstacles, it is considered polite to identify yourself early in any Sending.

spell name:
SENDING
list name:
Primitive Voice
level:
17
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
10 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. If the target is unaccustomed to the experience, he may not realize he is being contacted and may inaccurately assume it is his own thoughts. If the target has accurately perceived a sending from the caster before, he will know what is occurring and may attempt a perception roll to recognize the caster's “voice.” Because of these common obstacles, it is considered polite to identify yourself early in any Sending.

spell name:
SENSATORY
list name:
amplifications
level:
50
realm:
arcane
type:
open arcane
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster may use any of the lower level spells on this list once per round.

spell name:
SENSE
list name:
Possession
level:
5
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
3 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to experience all senses of the target; caster is in a trance and Extremely Hard (-30) to awaken while using this Psion.

spell name:
SENSE BARRIER
list name:
Barriers
level:
6
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals area against the different types of physical perceptions, e.g., sight, sound, touch, etc. Seal can be made 3 ways, inner directed, outer directed, and bi-directional. For example, a sight barriered room with inner protection could not be spied upon from the outside, while an outer directed could not be looked out from and a bi-directionally protected room could not be looked into or out of.

spell name:
SENSE CONTROL 2 C
list name:
sense control
level:
13
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: cause false sensations in target's sight and hearing.

spell name:
SENSE CONTROL 3 C
list name:
sense control
level:
16
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: cause false sensations in target's sight, touch, and hearing (any three senses).

spell name:
SENSE CONTROL 4 C
list name:
sense control
level:
18
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: cause false sensations in four of a target's senses.

spell name:
SENSE CONTROL 5 C
list name:
sense control
level:
20
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: cause false sensations in all of a target's senses.

spell name:
SENSE CONTROL TRUE
list name:
sense control
level:
30
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
10 minutes / level
range:
300'/1mile
area of effect:
1 target
sourcebook:
spell law
description: causes false sensations in all of a target's senses. range for initial casting is 300', then the range for control is 1 mile per level. caster can "program"" memory input and concentration is only required to ""program"" memory input and the duration is 10 minutes per level and all senses are controlled."

spell name:
SENSE FOLD
list name:
space-time
level:
6
realm:
essence/channeling/mentalism
type:
special list
spell class:
f*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can detect dimensional gates, teleportations, phasing effects, long doors, etc., within this spell's area of effect.

spell name:
SENSE MASTERY
list name:
sense enhancement
level:
50
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use any spell on this list at a rate of 1 per round.

spell name:
SENSE MASTERY
list name:
sense enhancement
level:
50
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use any spell on this list at a rate of 1 per round.

spell name:
SENSE TRUE
list name:
sleuth's senses
level:
50
realm:
channeling
type:
sleuth base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows the caster to cast one of the lower level spells on this list each round.

spell name:
SENSING FREQUENCY
list name:
Perception's Master
level:
50
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may sense things normally undetectable to him, e.g., see along the entire electro-magnetic spectrum, hear dog whistles, molecule collisions, etc. This spell only affects one sense per casting.

spell name:
SENSITIVITY
list name:
Mind Discipline
level:
14
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Similar to Observation, except using all senses in concert (caster must be physically present to fully utilize the Psion). Caster might detect hidden presences by breathing or heartbeat, note air patterns, minute temperature changes, odors, sounds (or lack thereof) and thus deduce useful data. Caster should roll, using any Perception bonus. Generally, range is about 100m.

spell name:
SENSITIVITY TRUE
list name:
Mind Discipline
level:
25
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Similar to Observation, except using all senses in concert (caster must be physically present to fully utilize the Psion). Caster might detect hidden presences by breathing or heartbeat, note air patterns, minute temperature changes, odors, sounds (or lack thereof) and thus deduce useful data. Caster should roll, using any Perception bonus. Generally, range is about 100m. The GM should be aware of the enormous amount of information which can be gained by the truly sensitive.

spell name:
SENSORY DEPRIVATION
list name:
sense control
level:
19
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 day / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: total sensory deprivation, i.e., no sensory input.

spell name:
SENSORY DEPRIVATION 
list name:
Mind Assault
level:
14
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's body is totally deprived of sensory input, virtually incapable of action without artificial aid. Mental breakdown may result if condition lasts more than 5 days (GM discretion).

spell name:
SENSORY MARKER
list name:
sense enhancement
level:
13
realm:
essence
type:
beastmaster base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 location
sourcebook:
rolemaster companion 2
description: one location may be magically marked so that hte caster may find it later, for use with a far sense spell. the marker is automatically found if it is in range when the far sense spell is cast, and only the caster's own markers may be found. a sensory marker may be placed upon a moving object and the far sense will stay with the marker. this is the only way that a far sense will ever be mobile, but the range limits remain in effect and if the marker ever moves out of the range, the far sense will be voided.

spell name:
SENSORY MARKER
list name:
sense enhancement
level:
13
realm:
essence
type:
warrior mage base
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 location
sourcebook:
rolemaster companion 2
description: one location may be magically marked so that hte caster may find it later, for use with a far sense spell. the marker is automatically found if it is in range when the far sense spell is cast, and only the caster's own markers may be found. a sensory marker may be placed upon a moving object and the far sense will stay with the marker. this is the only way that a far sense will ever be mobile, but the range limits remain in effect and if the marker ever moves out of the range, the far sense will be voided.

spell name:
SENSORY MERGE (1 MILE / LVL) C
list name:
sense through others
level:
30
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
1 mile/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of a being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SENSORY MERGE (100') C
list name:
sense through others
level:
12
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of a being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SENSORY MERGE C
list name:
sense mastery
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
concentration
range:
unlimited
area of effect:
1 target
sourcebook:
spell law
description: caster can "merge"" hs senses with those of a subject whose location is known by spells or by prior arrangement."

spell name:
SENSORY MERGE TRUE C
list name:
sense through others
level:
50
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
no limit
area of effect:
1 target
sourcebook:
spell law
description: caster can use all of the senses of a being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SENSORY OVERLOAD
list name:
sense control
level:
15
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: overloads senses: 1-50 failure = stun, 51+ = unconsciousness.

spell name:
SENSORY RECORDING
list name:
Perception's Master
level:
15
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to perfectly remember anything which impinges upon one sense for the duration of this spell. Thus, for the duration of this spell, the caster is able to perfectly remember (in all details) exactly what he sees, or hears, or smells, or touches, etc.

spell name:
SENTIENT LORE
list name:
xeno lores
level:
11
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
range:
touch
area of effect:
1 being
sourcebook:
rolemaster companion 4
description: Caster learns the nature and history of any 1 sentient / thinking being

spell name:
SENTRY STONE
list name:
perimeter wardings
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Caster can enchant a stone that will glow anytime any of the perimeter wardings are activated. A ward is active any time a warded-against spell attempts to cross it. If the viewer doesn't know which wards mean what, then a Medium (+0) warding lore roll will reveal what wards have been activated.

spell name:
SENTRY STONE
list name:
structure wardings
level:
19
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Caster can enchant a stone that will glow anytime any of the perimeter wardings are activated. A ward is active any time a warded-against spell attempts to cross it. If the viewer doesn't know which wards mean what, then a Medium (+0) warding lore roll will reveal what wards have been activated. The stone must be fixed and inside the perimeters.

spell name:
SENTRY WARD
list name:
perimeter wardings
level:
9
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Causes wardings of structure to glow any time they are activated. A ward is active any time a warded-against spell attempts to cross it. If the viewer doesn't know which wards mean what, then a Medium (+0) warding lore roll will reveal what wards have been activated.

spell name:
SENTRY WARD
list name:
structure wardings
level:
9
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: Causes the wardings of the structure to glow any time they are activated. A ward is active any time it must resist. If the viewer doesn't know which wards mean what, then a Medium ( +0) Warding Lore roll will inform the viewer what wards have been activated.

spell name:
SEPARATE 
list name:
Experimentation Ways
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to separate any chemical mixture or alloy (of up to 1 cubic foot per level) into their component parts. Caster may separate up to 1 element per 2 levels from the mixture/alloy.

spell name:
SERPENTS STRIKE
list name:
chaotic weapons
level:
25
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: when the blade delivers its next critical strike, the woumnds may not be healed through normal means: bleeding will not stop, concussion hits will not heal, broken bones will not set and mend, etc. herbs and normal healin will have no effect.

spell name:
SERVANT SPIRIT
list name:
entity mastery
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'/lvl
area of effect:
sourcebook:
rolemaster companion 1
description: creates a "servant"" (a very minor elemental) from a nearby source of the element as described in c&t."

spell name:
SET WATCH
list name:
Encampments
level:
14
realm:
Mentalism
type:
arms master base
spell class:
I
duration:
1 hour / level
range:
100'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell allows the caster to organize watches and patrols so that they gain +25 to surprise/avoidance rolls.

spell name:
SEVEN MAGIC
list name:
Minor Arcana Magic
level:
14
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Allows the querent to select a point within 100', on which a 5' radius trap will be centered. Seven of Rods: Valor. Each person entering the trap radius is attacked by a 5th level wild animal. If a person exits the radius, the animal he was fighting will disappear. If a person defeats his animal, he may proceed without incident. At the end of the spell duration, all animals disappear. Seven of Cups: Illusory Success. Teleports anyone who steps into the radius 1 mile in a random direction (but remaining at ground level). Seven of Swords: Unstable Effort. The surface of the trap is covered by a very slick, transparent material. Anyone entering the radius must make an Ag roll each round or fall. Reduces normal movement by 90%; any attempt to move faster triples the chance of slipping and falling. Seven of Pentacles: Success Unfulfilled. Creates a 10' deep pit trap in the trap radius, hidden by an illusion of normal ground. The illusion remains for the duration of the spell.

spell name:
SEVER
list name:
Rending Ways
level:
16
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a portion (up to 1% of total object mass per level of caster) to be severed from the whole. If this is successfully used on a target, he will lose one random limb (arms and legs, or if desired by caster, hands and feet). Target will bleed at 0.5 point/rnd/lvl of caster who cast Sever spell (1/4 if hand or foot is severed).

spell name:
SEW
list name:
Fashion Mastery
level:
8
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level(f)
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to instantly fasten together any two pieces of cloth, leather, etc. with appropriate materials (thread, thongs, etc.).

spell name:
SEXTANT
list name:
Sailing Law
level:
2
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine location on the planet, to within a few miles.

spell name:
SHADE
list name:
nature's guises
level:
2
realm:
channeling
type:
ranger base
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: all shadows and darkness within radius deepen, giving all stalking and hiding attempts a +25 bonus; if the point is on a mobile object or being, it will move with the object/being.

spell name:
SHADE
list name:
light law
level:
4
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: all shadows in radius deepen, aiding hiding by +25.

spell name:
SHADOW
list name:
Jihad
level:
8
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Caster and objects on his person appear to be a shadow and are therefore almost invisible in dark areas (e.g., in many situations this could be handled with a Stalking/Hiding bonus between 25 and 75).

spell name:
SHADOW
list name:
guises
level:
2
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target and objects on his person appear to be a shadow; and thus are almost invisible in dark areas (e.g., in many situations this could be handled with a stalking/hiding bonus between 25 and 75).

spell name:
SHADOW
list name:
cloaking
level:
4
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster and objects on his person appear to be a shadow; and thus are almost invisible in dark areas (e.g., in many situations this could be handled with a stalk/hiding bonus between 25 and 75).

spell name:
SHADOW
list name:
nature's protection
level:
7
realm:
channeling
type:
animist base
spell class:
f
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster and objects on his person appear to be shadow; and thus are almost invisible in dark areas(e.g., in many situations this could be handled with a stalking/hiding bonus between 25 and 75).

spell name:
SHADOW
list name:
hiding
level:
3
realm:
mentalism
type:
mystic base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster and objects on his person appear to be a shadow, and thus are almost invisible in dark areas. (e.g., in many situations this could be handled with a stalking/hiding bonus between 25 and 75).

spell name:
SHADOW
list name:
Devious Ways
level:
2
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
10' R/lvl
sourcebook:
spell user's companion
description: Causes natural shadows to extend and cover more area. If done subtly, this spell is unlikely to be noted, however, in an empty field a shadowed area would likely be noticed.

spell name:
SHADOW
list name:
Dark Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster and all his possessions are as black as shadows, leaving him nearly invisible in shadows.

spell name:
SHADOW
list name:
nature's forms
level:
9
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster appears as a shadow: provides near invisibility in dark areas.

spell name:
SHADOW
list name:
nature's guises
level:
8
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster and objects on his person appear to be a shadow; and thus are almost invisible in dark areas (e.g., in many situations this could be handled with a stalk/hiding bonus between 25 and 75).

spell name:
SHADOW
list name:
mystic escapes
level:
3
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster and objects on his person appear to be a shadow; and thus are almost invisible in dark areas (e.g., in many situations this could be handled with a stalk/hiding bonus between 25 and 75).

spell name:
SHADOW ALERT
list name:
Shadow Port
level:
11
realm:
essence/channeling
type:
shadow mage base
spell class:
I*
duration:
1 round / level
range:
20 mi/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: 11-Shadow Alert (I*) Informs caster if a previously stored shadow currently exists. Caster may concentrate on one stored shadow per round per level of caster.

spell name:
SHADOW C
list name:
ethereal mastery
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster and objects on his person appear to be a shadow; and thus are almost invisible in dark areas (e.g., in many situations this could be handled with a stalk/hiding bonus between 25 and 75).

spell name:
SHADOW CURSE
list name:
Shadow Law
level:
15
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's shadow has a life of its own. Although the shadow remains with the target, it does not mimic the target's movement. Instead, its movements are grotesque and random.

spell name:
SHADOW ENCHANTER
list name:
enchanting law
level:
14
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
1 duplicate
sourcebook:
rolemaster companion 4
description: Creates a duplicate of the caster; if he concentrates, it will move as he wills; otherwise, it does exactly as he does.

spell name:
SHADOW FORMS C
list name:
darkness
level:
8
realm:
essence
type:
evil magician base
spell class:
e
duration:
concentration
range:
100'
area of effect:
illusion
sourcebook:
spell law
description: caster can create either the visual illusion of shadow figuires or real shadows (as many as the caster's level).

spell name:
SHADOW GATE
list name:
Arcane Gate
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 day / level
range:
10'/lvl
area of effect:
7'x4'
sourcebook:
spell user's companion
description: Caster creates a gate to any location upon any shadow upon his present plane which has been Location Stored. If this spell is cast without the Location Store, the destination of the gate will be totally random upon the shadows of the present plane.

spell name:
SHADOW GAUGE
list name:
Shadow Port
level:
7
realm:
essence/channeling
type:
shadow mage base
spell class:
I*
duration:
3 rounds
range:
20 mi/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: Informs caster if a shadow Time Stored earlier is still present for purposes of utilizing a Shadowport spell.

spell name:
SHADOW MASTERY
list name:
Shadow Law
level:
50
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Caster can use one lower-level spell on this list each round.

spell name:
SHADOW MENTALIST 1 C
list name:
cloaking
level:
10
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
illusion
sourcebook:
spell law
description: creates a duplicate of the caster; if he concentrates, it will move as he wills; otherwise, it does exactly as he does.

spell name:
SHADOW MENTALIST 2 C
list name:
cloaking
level:
20
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
illusion
sourcebook:
spell law
description: creates two duplicates of the caster; if he concentrates, they will move as he wills; otherwise, they do exactly as he does.

spell name:
SHADOW MYSTIC
list name:
hiding
level:
10
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 duplicate
sourcebook:
spell law
description: creates a duplicate of the caster; if he concentrates, it will move as he wills; otherwise, it does exactly as he does.

spell name:
SHADOW RECALL
list name:
Shadow Port
level:
14
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
1 minute
range:
20 mi/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: 14- Shadow Recall (F) If a previously stored shadow does not currently exist, this spell will recreate it for one minute.

spell name:
SHADOW STORE
list name:
Shadow Port
level:
1
realm:
essence/channeling
type:
shadow mage base
spell class:
P*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Stores the physical location of a shadow for use with higher level spells on this list.

spell name:
SHADOW WALK
list name:
Dark Forms
level:
5
realm:
Essence
type:
elementalist base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can step into shadows and exit from another shadow up to 100' distant.

spell name:
SHADOW WALK TRUE
list name:
Dark Forms
level:
13
realm:
Essence
type:
elementalist base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can step into shadows and exit from another shadow up to 100'/lvl away.

spell name:
SHADOWBOLT I
list name:
Shadow Law
level:
3
realm:
essence/channeling
type:
shadow mage base
spell class:
E
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A bolt of concentrated shadow is shot from the palm of the caster. Results are determined on the Normal Elemental Force Attack Table (EC, page 106) using Cold criticals (primary), Aether criticals (secondary), and Depression criticals (tertiary). Range is 100'.

spell name:
SHADOWBOLT II
list name:
Shadow Law
level:
9
realm:
essence/channeling
type:
shadow mage base
spell class:
E
duration:
-
range:
200'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A bolt of concentrated shadow is shot from the palm of the caster. Results are determined on the Normal Elemental Force Attack Table (EC, page 106) using Cold criticals (primary), Aether criticals (secondary), and Depression criticals (tertiary). Range is 200'.

spell name:
SHADOWBOLT III
list name:
Shadow Law
level:
13
realm:
essence/channeling
type:
shadow mage base
spell class:
E
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A bolt of concentrated shadow is shot from the palm of the caster. Results are determined on the Normal Elemental Force Attack Table (EC, page 106) using Cold criticals (primary), Aether criticals (secondary), and Depression criticals (tertiary). Range is 300'.

spell name:
SHADOWFIRE BOLT I
list name:
Shadow Law
level:
12
realm:
essence/channeling
type:
shadow mage base
spell class:
E
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A bolt of sparkling Shadowfire is shot from the caster's palm. Results are determined on the Greater Elemental Force Attack Table (EC page 107), using Cold criticals (primary), Electricity criticals (secondary), and Depression criticals (tertiary). Range is 100'

spell name:
SHADOWFIRE BOLT II
list name:
Shadow Law
level:
16
realm:
essence/channeling
type:
shadow mage base
spell class:
E
duration:
-
range:
200’
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A bolt of sparkling Shadowfire is shot from the caster's palm. Results are determined on the Greater Elemental Force Attack Table (EC page 107), using Cold criticals (primary), Electricity criticals (secondary), and Depression criticals (tertiary). Range is 200'

spell name:
SHADOWFIRE BOLT III
list name:
Shadow Law
level:
20
realm:
essence/channeling
type:
shadow mage base
spell class:
E
duration:
-
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A bolt of sparkling Shadowfire is shot from the caster's palm. Results are determined on the Greater Elemental Force Attack Table (EC page 107), using Cold criticals (primary), Electricity criticals (secondary), and Depression criticals (tertiary). Range is 200'

spell name:
SHADOWHOP
list name:
Shadow Port
level:
4
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to travel through a shadow with at least a 2' diameter to any other shadow with at least a 2' diameter within line of sight (up to 5' per level) once per round.

spell name:
SHADOWPORT I
list name:
Shadow Port
level:
6
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
20 mi/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Transports target to a previously stored shadow within range.

spell name:
SHADOWPORT II
list name:
Shadow Port
level:
8
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
20 mi/lvl
area of effect:
2 targets
sourcebook:
rolemaster companion 7
description: Transports 2 targets to a previously stored shadow within range.

spell name:
SHADOWPORT III
list name:
Shadow Port
level:
10
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
20 mi/lvl
area of effect:
3 targets
sourcebook:
rolemaster companion 7
description: Transports 3 targets to a previously stored shadow within range.

spell name:
SHADOWPORT TRUE
list name:
Shadow Port
level:
50
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
varies
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Transports target to any previously stored shadow, regardless of range or to a random point on the Shadow plane.

spell name:
SHADOWPORT V
list name:
Shadow Port
level:
13
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
20 mi/lvl
area of effect:
5 targets
sourcebook:
rolemaster companion 7
description: Transports 5 targets to a previously stored shadow within range.

spell name:
SHADOWPORT X
list name:
Shadow Port
level:
15
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
20 mi/lvl
area of effect:
10 targets
sourcebook:
rolemaster companion 7
description: Transports 10 targets to a previously stored shadow within range.

spell name:
SHADOWS
list name:
dark law
level:
1
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster and objects on his person appear to be a shadow; and thus are almost invisible in dark areas (e.g., in many situations this could be handled with a stalk/hiding bonus between 25 and 75).

spell name:
SHADOWS
list name:
Shadow Law
level:
1
realm:
essence/channeling
type:
shadow mage base
spell class:
E
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target and all objects on his person appear to be a shadow, and thus are almost invisible in dark areas.

spell name:
SHAPE
list name:
Forging Mastery
level:
9
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to duplicate desired shape in forged material. A caster has a Flamberge as a model for this spell, and is able to exactly duplicate the form of the Flamberge in his forged material.

spell name:
SHAPE
list name:
Arcane Gate
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster is able to adjust the shape of any existing gate within already set boundaries. The shape of the gate may be changed to any desired formation, as long as the length of the perimeter is unchanging.

spell name:
SHAPE FIELD
list name:
Magnetic Ways
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may alter the shape of a magnetic field (up to 10 cubic foot per level in area) as desired. The magnetic field retains this shape while the duration lasts, then instantly returns to normal.

spell name:
SHAPE GAS
list name:
Matter Shaping
level:
13
realm:
Essence
type:
closed essence
spell class:
F
duration:
concentration
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to alter the shape (with his mind) of up to 1 cubic foot per level of any one type of liquid within range. The altered form will retain its shape for the duration of concentration and afterwards until acted upon by outside forces.

spell name:
SHAPE LIQUID
list name:
Matter Shaping
level:
14
realm:
Essence
type:
closed essence
spell class:
F
duration:
concentration
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to alter the shape (with his mind) of up to 1 cubic foot per level of any one type of solid material. The altered form will retain its shape for the duration of concentration and afterwards until acted upon by outside forces.

spell name:
SHAPE OTHER
list name:
Matter Shaping
level:
16
realm:
Essence
type:
closed essence
spell class:
F
duration:
concentration
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to change up to 1 cubic foot per level of one type of liquid to a gas. This change will not alter the material in any other way (temperature, pressure, etc.). The gas will retain the same qualities it had as a liquid (flammable, chemical composition, etc.) but in gaseous state.

spell name:
SHAPE SHADOW
list name:
Shadow Law
level:
14
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
1 shadow
sourcebook:
rolemaster companion 7
description: Allows caster to form an existing shadow (up to 10 square feet per level) into any shape he desires. Caster may "animate" the shadow as long as he concentrates.

spell name:
SHAPE SOLID
list name:
Matter Shaping
level:
15
realm:
Essence
type:
closed essence
spell class:
F
duration:
concentration
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to alter the shape (with his mind) of up to 1 cubic foot per level of any one type of material that is either a combination of two to three of the previous materials (lava, etc.) or none of them (energy, plasma, magical energy, living tissue, etc.). The altered form will retain its shape for the duration of concentration and afterwards until acted upon by outside forces. Allows caster to change up to 1 cubic foot per level of one type of gas to a liquid. This change will not alter the material in any other way (temperature, pressure, etc.). The liquid will retain the same qualities it had as a gas (flammable, chemical composition, etc.) but in liquid state.

spell name:
SHAPE STONE
list name:
stone lore
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 2
description: caster may shape stone by molding it with his hands. it's apparent consistancy is that of clay and cannot break during shaping.

spell name:
SHAPE STONE TRUE
list name:
stone lore
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
touch
area of effect:
100 cu'/lvl
sourcebook:
rolemaster companion 2
description: caster may shape stone by molding it with his hands. it's apparent consistancy is that of clay and cannot break during shaping. 100 cu'/lvl per round may be shaped.

spell name:
SHAPE STONE TUNNEL
list name:
stone lore
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
100'/lvl
sourcebook:
rolemaster companion 2
description: creates a tunnel through stone which is1'/level in diameter and 100'/lvl long. the caster can bend, branch and twist the tunnel within the limits of the tunnel size.

spell name:
SHAPE-SHIFT
list name:
Changing
level:
5
realm:
Psion
type:
closed psion
spell class:
P
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can alter his body to the form of another humanoid race (no increase in mass). This cannot be a specific person.

spell name:
SHAPE-SHIFT TRUE
list name:
Changing
level:
9
realm:
Psion
type:
closed psion
spell class:
P
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can alter his body to the form of another humanoid race (no increase in mass). He may also appear exactly as an individual.

spell name:
SHAPECHANGE
list name:
shapechanging ways
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of mystical beast that he has studied. he will look and feel like the animal. he can vary his mass from 1/40th to 400x of normal. he gets the physical and movement capabilities but not the special abilities of the beast. if the spell fails, the caster takes on the form but his mind is submerged in a mind equivalent to the creature's and the spell duration is increased 100x.

spell name:
SHAPECHANGE TRUE
list name:
shapechanging ways
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to take the form of any one type of mystical beast that he has studied. he will look and feel like the animal. he can vary his mass from 1/40th to 400x of normal. he gets the physical, movement, and some of the special abilities (gm discretion, dragon breath,etc.) of the beast. if the spell fails (increased to 15% chance), the caster takes on the form but his mind is submerged in a mind equivalent to the creature's and the spell duration is increased 500x.

spell name:
SHAPECHANGER
list name:
nature's forms
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may use any of the lower spells on this list up to 1 per round.

spell name:
SHAPED STRIKE 
list name:
Warrior's Blade
level:
20
realm:
Essence
type:
open essence
spell class:
F
duration:
1 attack
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster causes his weapon's next attack to be made on the attack table of the caster's choice.

spell name:
SHARD
list name:
Animation Mastery
level:
50
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 body
sourcebook:
spell user's companion
description: The caster must prepare a lab for the growth and storage of the shards. Because of their bizarre configuration and mystical dependence on each other, 5 lesser shards must be created before 1 greater shard may be grown. The lab will require much gold for completion of a shard (shard level x shard level x 10 gold pieces per tank). These costs do not include those mentioned above, and include the media, poisons, gems, and organic matter necessary. Each vertical doored vat may only grow one shard at a time. In (level number) weeks the shard will be completed.

spell name:
SHARD SHOWER
list name:
crystal law
level:
25
realm:
essence/mentalism
type:
crystal mage base
spell class:
E
duration:
-
range:
100'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster shoots forth 1/5 level crystal shards from his palm. Damage is detemined on the Light Crossbow chart. Once the shard has been cast, it is considered a normal missile weapon. Directed spells bonus can only be applied to 1 target.

spell name:
SHARD SPIRIT
list name:
entity mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: the caster must prepare a laboratory for the growth and storage of the shards. because of their bizarre configuration and mystical dependence on each other, 5 lesser shards must be created before one greater shard may be grown. the caster must spend gold pieces equal to (lvl x lvl x 10) per growth tank, wht the lvl refers to the shard being created. these costs are in addition to the costs mentioned in the spell list description, part a. and they include the compounds, poisons, gems, and creature parts necessary. each vertical doored vat may only grow one shard at a time. in a number of weeks equal to the level of the new shard, the thing will come to life.

spell name:
SHARDBOLT (100')
list name:
crystal law
level:
9
realm:
essence/mentalism
type:
crystal mage base
spell class:
E
duration:
-
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Caster shoots forth a crystal shard from his palm. Damage is detemined on the Light Crossbow chart. Once the shard has been cast, it is considered a normal missile weapon.

spell name:
SHARDBOLT (300')
list name:
crystal law
level:
14
realm:
essence/mentalism
type:
crystal mage base
spell class:
E
duration:
-
range:
300'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Caster shoots forth a crystal shard from his palm. Damage is detemined on the Light Crossbow chart. Once the shard has been cast, it is considered a normal missile weapon.

spell name:
SHARDBOLT (500')
list name:
crystal law
level:
20
realm:
essence/mentalism
type:
crystal mage base
spell class:
E
duration:
-
range:
500'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Caster shoots forth a crystal shard from his palm. Damage is detemined on the Light Crossbow chart. Once the shard has been cast, it is considered a normal missile weapon.

spell name:
SHARDSPRAY
list name:
glass mastery
level:
25
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: A red-hot spray of razor-sharp glass fragments sprays outward from the caster's hand. Attack is resolved on the Ice Bolt table, delivering shrapnel (primary) and heat (secondary) criticals. Note: This spell does not actually create glass from nothing; caster must have 1 ounce of glass on his person for this spell to function.

spell name:
SHARE NODESTORE
list name:
earthfocus
level:
6
realm:
arcane
type:
open arcane
spell class:
mf
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows the caster to share his feel for a 'stored' Earthnode with another willing target. Both targets must know the Arcane list Earthblood's Ways.

spell name:
SHARE WATER II
list name:
Cup Magic
level:
5
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
Tarot Cup
sourcebook:
rolemaster companion 7
description: When cast just after casting another spell from this list, this spell will allow any potion in the Tarot Cup to be shared by two people, who will both receive the potion's full effects.

spell name:
SHARE WATER III
list name:
Cup Magic
level:
11
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
Tarot Cup
sourcebook:
rolemaster companion 7
description: When cast just after casting another spell from this list, this spell will allow any potion in the Tarot Cup to be shared by 3 people, who will both receive the potion's full effects.

spell name:
SHARE WATER IV
list name:
Cup Magic
level:
17
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
Tarot Cup
sourcebook:
rolemaster companion 7
description: When cast just after casting another spell from this list, this spell will allow any potion in the Tarot Cup to be shared by 4 people, who will both receive the potion's full effects.

spell name:
SHARE/LINK
list name:
Power Mastery
level:
3
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
varies
range:
varies
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to choose up to 1 other spell caster per level and choose that caster as one of his group (for the other spells on this list). The spell casters are linked until they move farther than 10'/level (of Share/Link caster) away, this spell is dispelled, or another Share/Link is cast. A spell caster may not be linked to more than one group at any time.

spell name:
SHARP EYES
list name:
sense enhancement
level:
6
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal sight (e.g., +50 to perception involving only sight , +25 to perception involving sight and other senses).

spell name:
SHARP EYES
list name:
sense enhancement
level:
6
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal sight (e.g., +50 to perception involving only sight , +25 to perception involving sight and other senses).

spell name:
SHARPEN WEAPON
list name:
Warrior Law
level:
5
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Hones edge(s) of any one weapon to desired level of sharpness. Weapon is +5 to the first five (5) attacks made using it. Bonus not cumulative with Magical bonuses.

spell name:
SHATTER
list name:
power words
level:
12
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
range:
100'
area of effect:
1 object
sourcebook:
rolemaster companion 3
description: can shatter an inorganic object explosively, up to 1 cu'. all within 5' r take an "a"" impact critical and the holder takes a ""c""."

spell name:
SHATTER
list name:
Mind Over Matter
level:
9
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
3 m/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Causes any nonmetallic object of up to 1000 cm3 (10x10x10) to shatter. Target must be a single piece of material, not a multi-part object. Those nearby may suffer damage; if using Tech Law, it is suggested that anyone unprotected and within 3m make a RR, and those failing suffer an Automatic weapon/shrapnel attack; use amount of RR failure as attack bonus. Caster must be able to see the target. Items held by someone or on their person receive a RR vs shattering.

spell name:
SHATTER
list name:
matter disruption
level:
8
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
spell law
description: causes 1 cu' of inorganic material to shatter into small pieces; all within 5' take an a impact critical, holder takes a c.

spell name:
SHATTER
list name:
solid alteration
level:
13
realm:
mentalism
type:
mystic base
spell class:
f
duration:
range:
10'
area of effect:
object
sourcebook:
spell law
description: causes a non-metal, inanimate object to shatter (up to 1 cu' in size). all within 5' r take an "a"" impact critical, holder takes a ""c""."

spell name:
SHATTER
list name:
Rending Ways
level:
6
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to shatter any brittle material such as glass, ceramic, frozen steel, etc. The shattered object will be broken into many pieces.

spell name:
SHATTER
list name:
sound control
level:
13
realm:
mentalism
type:
bard base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
spell law
description: can shatter an inorganic object, up to 1 cu'. all within a 5' r take an "a"" impact critical and holder takes a ""c""."

spell name:
SHATTER
list name:
solid destruction
level:
11
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can shatter an inorganic object, up to 1 cu'. all within a 5' r take an "a"" impact critical and holder takes a ""c""."

spell name:
SHATTER CRYSTAL
list name:
crystal visions
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
-
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Caster causes one crystal of his choice to explode with no RR (even for enchanted crystals). Those within 30' of the crystal must make a RR or take damage from the explosion. The attack level equals 30 minus the distance (in feet) from the crystal. For example, 30' away equals a zero level attack, while holding an exploding crystal ball would deliver a 30th level attack. RR failure results in Shrapnel criticals (or Puncture or Slash if Space Master is not available). Failure by 1-10 means an 'A' crit, 11-20 gives a 'B', 21-30delivers a 'C', 31-50 is a 'D', and by more than 50 inflicts an 'E' critical. Note: This spell may be transferred through a Linked crystal as a sort of bomb.

spell name:
SHATTER METAL
list name:
metal lore
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: causes a metal object to shatter. the object can be up to 1 lb/lvl in mass. if the object is on a being, it gets a rr and if it fails, the being takes a impact crit of a severity determined by its location on the being's body.

spell name:
SHATTER MIRRORS
list name:
Mirror Magic
level:
13
realm:
Essence
type:
closed essence
spell class:
F
duration:
-
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 7
description: All mirrors within range shatter explosively. Victims within range who are unable to make maneuver rolls to avoid the flying shards of glass take 1-6 ‘B' slash criticals.

spell name:
SHATTER REPAIR
list name:
bone mastery
level:
14
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allos caster to repair any broken or shattered bone; requires a 1 hour operation and 1 to 10 days recovery time.

spell name:
SHATTER REPAIR
list name:
bone law
level:
17
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allos caster to repair any broken or shattered bone; requires a 10 minute operation and 1 to 10 days recovery time.

spell name:
SHATTER REPAIR S
list name:
bone ways
level:
12
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any broken or shattered bone; requires a 10 minute operation and 1 to 10 days recovery time.

spell name:
SHATTER REPAIR TRUE
list name:
bone mastery
level:
19
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allos caster to repair any broken or shattered bone; requires a 1 hour operation and 1 to 10 days recovery time.

spell name:
SHATTER REPAIR TRUE S
list name:
bone ways
level:
20
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair any broken or shattered bone; requires a 10 minute operation and recovery is intantaneous.

spell name:
SHATTER STONE
list name:
stone lore
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
10'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 2
description: cause a stone object to shatter; up to 1 cu'/lvl in size. intelligent stone objects get a rr.

spell name:
SHEAR
list name:
Livestock Ways
level:
4
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to remove a desired amount of hair from up to one animal per level. Hair removal requires one minute per animal shorn. The hair remains after the spell is cast.

spell name:
SHELTER FINDING
list name:
way of the navigator
level:
11
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
1000' / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster learns location, type, and approximate size of any water-proof, covered space exceeding 125 cubic feet; shelter must have an entryway exceeding 2' radius bordering on open air.

spell name:
SHELTER FINDING (1 MILE)
list name:
nature's way
level:
7
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
1 mile
area of effect:
self
sourcebook:
spell law
description: caster learns location, type, and approximate size of any waterproof, covered space exceeding 125 cu'; shelter must have an entry (exceeding 2' r) bordering on open air.

spell name:
SHELTER FINDING (10 MILES)
list name:
nature's way
level:
15
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
10 mile
area of effect:
self
sourcebook:
spell law
description: caster learns location, type, and approximate size of any waterproof, covered space exceeding 125 cu'; shelter must have an entry (exceeding 2' r) bordering on open air.

spell name:
SHIELD
list name:
Jihad
level:
6
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Creates an invisible force shield in front of the caster. The shield subtracts 25 from melee and missile attacks and functions as a normal shield.

spell name:
SHIELD
list name:
Warrior Law
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Creates an invisible force shield in front of the caster; it subtracts 25 from melee and missile attacks and functions as a normal shield.

spell name:
SHIELD
list name:
Weapon Mastery
level:
16
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 shield
sourcebook:
spell user's companion
description: Creates a shield of force which may be used as a regular shield for the duration. When spell is cast a shield appears anywhere within range. This shield may be any type desired by caster. The shield's strength, breakage factor, etc. are as a normal shield of the appropriate type.

spell name:
SHIELD *
list name:
power words
level:
1
realm:
essence/channeling
type:
magus base
spell class:
f*
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: creates an invisible shield in front of caster which protects like a wall shield: subtracts 30 from melee attacks and 40 from missile attacks and functions like a normal shield.

spell name:
SHIELD *
list name:
shielding ways
level:
1
realm:
channeling
type:
paladin base
spell class:
f*
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: creates an invisible shield in front of caster which protects like a wall shield: subtracts 25 from melee attacks and missile attacks and functions like a normal shield.

spell name:
SHIELD *
list name:
attack avoidance
level:
3
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: creates an invisible force shield in front of the caster; it subtracts 25 from melee and missile attacks and functions as a normal shield.

spell name:
SHIELD *
list name:
noble armor
level:
1
realm:
mentalism
type:
noble warrior base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
1 set of armor
sourcebook:
rolemaster companion 3
description: creates an invisible force shield in front of caster it subtracts 25 from melee and missile attacks and functions like a normal shield.

spell name:
SHIELD *
list name:
shield mastery
level:
2
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: creates an invisible force shield in front of the caster; it subtracts 25 from melee and missile attacks and functions as a normal shield.

spell name:
SHIELD 1
list name:
magnetic law
level:
6
realm:
essence
type:
forcemage base
spell class:
f
duration:
concentration
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: This spell creates a shield of magnetic force which attracts metal weapons. The wielder of any melee weapon must make a RR vs the level of the caster or have his weapon stick to the shield. Melee weapons have 20 subtracted from their attack rolls, and if the resulting attack does not hit the target then it is considered stuck to the shield. The shield hovers in front of the caster wherever he desires at a distance from the caster of no more than I foot. 'Stuck' weapons may be retrieved with a successful Medium (+0) Maneuver modified by strength with a penalty of -5 per level of the caster.

spell name:
SHIELD 1 *
list name:
combat enhancement
level:
3
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: creates an invisible force shield in front of the caster; it subtracts 25 from melee and missile attacks and functions as a normal shield.

spell name:
SHIELD 1 *
list name:
combat enhancement
level:
3
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: creates an invisible force shield in front of the caster; it subtracts 25 from melee and missile attacks and functions as a normal shield.

spell name:
SHIELD 2
list name:
magnetic law
level:
13
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: This spell creates a shield of magnetic force which attracts metal weapons, functioning in all respects as a wallshield (+30 melee, +40 missile), the RR is modified by -10, and missile attack rolls have 30 subtracted. The wielder of any melee weapon must make a RR vs the level of the caster or have his weapon stick to the shield. If a resulting melee attack does not hit the target then it is considered stuck to the shield. The shield hovers in front of the caster wherever he desires at a distance from the caster of no more than 1 foot. 'Stuck' weapons may be retrieved with a successful Medium (+0) Maneuver modified by strength with a penalty of -5 per level of the caster.

spell name:
SHIELD 2 *
list name:
combat enhancement
level:
9
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: creates an invisible force shield in front of the caster; it subtracts 50 from melee and missile attacks and functions as a normal shield.

spell name:
SHIELD 2 *
list name:
combat enhancement
level:
9
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: creates an invisible force shield in front of the caster; it subtracts 50 from melee and missile attacks and functions as a normal shield.

spell name:
SHIELD BLOW 1
list name:
noble armor
level:
5
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
1 shield
sourcebook:
rolemaster companion 3
description: allows the caster to use his sheild to automatically intercept the next attack (melee or missile) that delivers a critical; the attack may not be from the rear. the critical strike will be changed to reflect this (e.g., a neck strike would be changed to a sheild arm strike, etc.).

spell name:
SHIELD BLOW 2
list name:
noble armor
level:
10
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
1 shield
sourcebook:
rolemaster companion 3
description: allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical; the attack may not be from the rear. the critical strike will be changed to reflect this (e.g., a neck strike would be changed to a sheild arm strike, etc.). the critical is lowered by one level of severity (i.e., "e"" crit = ""d"" crit, ""d"" = ""c"" crit, etc. ""a"" crits are ignored)."

spell name:
SHIELD BLOW 3
list name:
noble armor
level:
15
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
1 shield
sourcebook:
rolemaster companion 3
description: allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical; the attack may not be from the rear. the critical strike will be changed to reflect this (e.g., a neck strike would be changed to a sheild arm strike, etc.). the critical is lowered by two levels of severity (i.e., "e"" crit = ""c"" crit, ""d"" = ""b"" crit, etc. ""b"" and ""a"" crits are ignored)."

spell name:
SHIELD BLOW 4
list name:
noble armor
level:
19
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
1 shield
sourcebook:
rolemaster companion 3
description: allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical; the attack may not be from the rear. the critical strike will be changed to reflect this (e.g., a neck strike would be changed to a sheild arm strike, etc.). the critical is lowered by three levels of severity (i.e., "e"" crit = ""b"" crit, ""d"" = ""a"" crit, etc. ""c"", ""b"" and ""a"" crits are ignored)."

spell name:
SHIELD BLOW I
list name:
Mystic Armor
level:
5
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
shield
sourcebook:
rolemaster companion 7
description: Allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical. The attack may not be from the rear. The critical strike will be changed to reflect this (e.g., a neck strike would be lowered on the chart until it became a shield arm strike or no location is listed).

spell name:
SHIELD BLOW II
list name:
Mystic Armor
level:
10
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
shield
sourcebook:
rolemaster companion 7
description: Allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical. The attack may not be from the rear. The critical strike will be changed to reflect this (e.g., a neck strike would be lowered on the chart until it became a shield arm strike or no location is listed). The critical is also reduced by 1 level in severity.

spell name:
SHIELD BLOW III
list name:
Mystic Armor
level:
15
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
shield
sourcebook:
rolemaster companion 7
description: Allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical. The attack may not be from the rear. The critical strike will be changed to reflect this (e.g., a neck strike would be lowered on the chart until it became a shield arm strike or no location is listed). The critical is also reduced by 2 levels in severity.

spell name:
SHIELD BLOW IV
list name:
Mystic Armor
level:
19
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
shield
sourcebook:
rolemaster companion 7
description: Allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical. The attack may not be from the rear. The critical strike will be changed to reflect this (e.g., a neck strike would be lowered on the chart until it became a shield arm strike or no location is listed). The critical is also reduced by 3 levels in severity.

spell name:
SHIELD BLOW TRUE
list name:
noble armor
level:
25
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
1 shield
sourcebook:
rolemaster companion 3
description: allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical; the attack may not be from the rear. the critical strike will be changed to reflect this (e.g., a neck strike would be changed to a sheild arm strike, etc.). the critical is lowered by four levels of severity (i.e., "e"" crit = ""a"" crit,""d"", ""c"", ""b"" and ""a"" crits are ignored)."

spell name:
SHIELD BLOW TRUE
list name:
Mystic Armor
level:
25
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
shield
sourcebook:
rolemaster companion 7
description: Allows the caster to use his shield to automatically intercept the next attack (melee or missile) that delivers a critical. The attack may not be from the rear. The critical strike will be changed to reflect this (e.g., a neck strike would be lowered on the chart until it became a shield arm strike or no location is listed). The critical is also reduced by 4 levels in severity.

spell name:
SHIELD RUNE
list name:
bladerunes
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: when cast just before a weapon rune spell, the weapon rune normal ob is becomes a db instead. duration is as for the weapon rune spell, except that it fades when an attack against the wielder is changed from what it would have been if the additional db had not been present.

spell name:
SHIELD SEVERER
list name:
noble weapons
level:
25
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: any shield strike has a 50% chance of immediately severing the shield into two parts. the target's shield arm is also severed, doing an additional 15 concussion hits and 6 hits/rnd. magic shields may make rrs.

spell name:
SHIELDING WAYS MASTERY
list name:
shielding ways
level:
50
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can use any one of the lower spells on this list at one per round.

spell name:
SHIELD 
list name:
Experimentation Ways
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Protects caster from adverse effects of experimentation (up to 10 hits damage per level of caster are absorbed). This spell is only usable in experimental situations and will not protect caster from anything other than physical damage, e.g., fumes, spell-effects, etc. will still affect caster.

spell name:
SHIFT *
list name:
ethereal mastery
level:
8
realm:
arcane
type:
open arcane
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: when cast during any portion of a round, caster will shift away from this plane and back again almost instantly with the same orientation (facing). during the shift, he may move up to 2.5' per level from his original position. the caster may specify the distance and in which direction he wishes to move, but there is a 30% chance that the direction will be random. the caster will never materialize in solid material but will instead remain on the ethereal plane (see section 2.5 c1) for 1 to 100 rounds and then reappear in an open random area within 2.5' per level of his original position. all attacks directed against hi in his original position will miss except for area attacks which include the destination point as well as the original position. however, the caster always suffers at least -30 to orientation and activity after a blink (for attacks / maneuvers / etc.).this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
SHIFTING
list name:
confusing ways
level:
12
realm:
mentalism
type:
mystic base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target sees moving things shifted between 6" and 18"" form where they really are; any attack he makes against a foe has a 50% chance of having no effect."

spell name:
SHIFTING
list name:
Changing
level:
25
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can alter his body to the form of another humanoid race (no increase in mass). He may also appear exactly as an individual. Caster may change form at will once per round.

spell name:
SHIFTING DEFENSE *
list name:
foul changes 1
level:
3
realm:
essence
type:
evil magician base
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Allows caster to make his body somewhat malleable and flexible to avoid attacks. This spell gives the caster an additional Defensive Ronus equal to +10 plus his Agility bonus.

spell name:
SHIFTING DEFENSE TRUE *
list name:
foul changes 1
level:
14
realm:
essence
type:
evil magician base
spell class:
d
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Allows caster to make his body somewhat malleable and flexible to avoid attacks. This spell gives the caster an additional Defensive Ronus equal to +25 plus his Agility bonus.

spell name:
SHINE
list name:
Fashion Mastery
level:
7
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to polish any item, e.g., pair of shoes, saddle, jewelry, etc.

spell name:
SHIP CLOAK
list name:
pirate's way
level:
25
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 boat
sourcebook:
rolemaster companion 5
description: Renders the target vessel invisible, including the area of displaced water below it and the wake behind it. Any violent entry or exit from the ship will cancel the effect.

spell name:
SHIP SHIELD
list name:
pirate's way
level:
6
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
1 boat
area of effect:
1 boat
sourcebook:
rolemaster companion 5
description: Caster creates a shimmering field of protection around a ship which gives it a +30 bonus vs. all attacks.

spell name:
SHOCK A
list name:
mind attack
level:
4
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes an "a"" electricity critical strike."

spell name:
SHOCK B
list name:
mind attack
level:
8
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes an "b"" electricity critical strike."

spell name:
SHOCK BLADE
list name:
Warrior Blade
level:
3
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: Blue sparks dance along the blade inflicting a Shock critical two levels less in severity than the regular critical.

spell name:
SHOCK BOLT
list name:
elemental ways
level:
2
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table.

spell name:
SHOCK BOLT
list name:
light's way
level:
7
realm:
channeling
type:
open channeling
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of intense, charged light is shot from the palm of the caster; results are determined on the shock bolt attack table.

spell name:
SHOCK BOLT
list name:
starlights
level:
5
realm:
channeling
type:
astrologer base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table.

spell name:
SHOCK BOLT
list name:
brilliance
level:
6
realm:
mentalism
type:
open mentalism
spell class:
e
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table.

spell name:
SHOCK BOLT (100')
list name:
light law
level:
2
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table.

spell name:
SHOCK BOLT (100') C
list name:
light molding
level:
6
realm:
essence
type:
illusionist base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table.

spell name:
SHOCK BOLT (300' )
list name:
light law
level:
8
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table.

spell name:
SHOCK BOLT (500')
list name:
light law
level:
12
realm:
essence
type:
magician base
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of intense, charged light is shot from the palm of the caster, results are determined on the shock bolt table.

spell name:
SHOCK C
list name:
mind attack
level:
13
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes an "c"" electricity critical strike."

spell name:
SHOCK D
list name:
mind attack
level:
16
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes an "d"" electricity critical strike."

spell name:
SHOCK E
list name:
mind attack
level:
20
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes an "e"" electricity critical strike."

spell name:
SHOCK TREATMENT
list name:
Psychosis Mastery
level:
9
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target's mental processes to be disrupted due to an overload of the body's electrical system. Target is stunned for 1 round per level of caster.

spell name:
SHOCKWAVE 1
list name:
shockwaves
level:
5
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
5' / level
area of effect:
10' diameter cone
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers an A Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
SHOCKWAVE 2
list name:
shockwaves
level:
10
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
5' / level
area of effect:
20' diameter cone
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a B Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
SHOCKWAVE 3
list name:
shockwaves
level:
15
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
5' / level
area of effect:
30' diameter cone
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a C Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
SHOCKWAVE 4
list name:
shockwaves
level:
20
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
5' / level
area of effect:
40' diameter cone
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a D Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
SHOCKWAVE 5
list name:
shockwaves
level:
25
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
5' / level
area of effect:
50' diameter cone
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a E Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2).

spell name:
SHOCKWAVE TRUE
list name:
shockwaves
level:
50
realm:
essence
type:
forcemage base
spell class:
f
duration:
5 rounds
range:
25' / level
area of effect:
varies
sourcebook:
rolemaster companion 5
description: A cone of sonic energy erupts from the caster's hand. The Shockwave delivers a E Vibration critical to all within the area of the cone. The Shockwave does structural damage (See RMC5 Section 6.2). The waves come in multiples, decreasing in severity by one degree each round (it delivers an 'E' Vibration critical the first round, a 'D' critical the second, a 'C' critical the third, etc.). All criticals deliver double concussion damage, and the force is sufficient to start (or perhaps stop) a major earthquake, demolish heavy stone walls, create tidal waves, etc.

spell name:
SHOE
list name:
Livestock Ways
level:
9
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 animal
sourcebook:
spell user's companion
description: Allows an animal, that is normally shod, to be used for the duration, without ill effects while remaining unshod.

spell name:
SHORT BOW
list name:
Weapon Mastery
level:
13
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a Short Bow of force which may be used as a regular Short Bow for the duration. When spell is cast a Short Bow appears anywhere within range. This spell may also, if desired, create arrows at a maximum rate of two per round. This spell will allow one to fire up to two arrows/rnd as the archer merely needs to mimic pulling a bow and an arrow will appear to string. Arrows remain in body until the duration expires or removed normally.

spell name:
SHORT SWORD
list name:
Weapon Mastery
level:
4
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a short sword of force which may be used as a regular short sword for the duration. When spell is cast a short sword appears anywhere within range.

spell name:
SHOUT OF CALM *
list name:
druid's peace
level:
14
realm:
channeling
type:
druid base
spell class:
m*
duration:
1 minute / level
range:
self
area of effect:
50' r
sourcebook:
rolemaster companion 1
description: all targets in radius must resist or they are calmed.

spell name:
SHOUT OF CALMING *
list name:
calm spirits
level:
15
realm:
channeling
type:
closed channeling
spell class:
m*
duration:
1 minute / level
range:
50' r
area of effect:
50' r
sourcebook:
spell law
description: all targets in radius must resist or they are calmed.

spell name:
SHOUT OF CALMING *
list name:
calm spirits
level:
15
realm:
essence
type:
beastmaster base
spell class:
m*
duration:
1 minute / level
range:
50' r
area of effect:
50' r
sourcebook:
rolemaster companion 2
description: all targets in radius must resist or they are calmed.

spell name:
SHOUT OF COMMAND *
list name:
command words
level:
18
realm:
essence/channeling
type:
magus base
spell class:
m*
duration:
varies
range:
v
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 3
description: caster may effect a number of targets up to his level with a great command 1.

spell name:
SHOUT OF CONFUSION *
list name:
confusing ways
level:
20
realm:
mentalism
type:
mystic base
spell class:
m*
duration:
1 round / 5 failure
range:
50'
area of effect:
50' r
sourcebook:
spell law
description: all beings within radius are incapable of making decisions or initiating action; may continue to fight current foes or in self defense.

spell name:
SHOUT OF CONFUSION *
list name:
command words
level:
19
realm:
essence/channeling
type:
magus base
spell class:
m*
duration:
1 round / 5 failure
range:
self
area of effect:
50' r
sourcebook:
rolemaster companion 3
description: targets are incapable of making decisions or initiating action; he may continue to fight current foes or in self defense.

spell name:
SHOUT OF CONFUSION *
list name:
distractions
level:
25
realm:
mentalism
type:
nightblade base
spell class:
m*
duration:
1 round / 10 failure
range:
self
area of effect:
50' r
sourcebook:
rolemaster companion 1
description: all beings within radius are incapable of making decisions or initiating action; may continue to fight current foes or in self defense.

spell name:
SHOUT OF PANIC *
list name:
command words
level:
17
realm:
essence/channeling
type:
magus base
spell class:
m*
duration:
1 round / 5 failure
range:
self
area of effect:
50' r
sourcebook:
rolemaster companion 3
description: targets flee in total panic from the caster.

spell name:
SHOUT OF PANIC *
list name:
soul destruction
level:
15
realm:
essence
type:
sorcerer base
spell class:
m*
duration:
1 round / 5 failure
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: all targets in area of effect flee in total panic from caster.

spell name:
SHOUT TRUE *
list name:
mind attack
level:
50
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
50'
area of effect:
50' r
sourcebook:
spell law
description: everyone within the radius is a target, all failing to resist by 1 to 50 are unconscious, and targets failing by 50+ are dead; rrs for casters of mentalism are modified by -20.

spell name:
SHRINK
list name:
living change
level:
7
realm:
essence
type:
closed essence
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster may shrink to 10% of caster's mass per level (max of 90% of the target's mass) and it can be cast on any material that is living or was once living.

spell name:
SHRINK
list name:
mystical change
level:
6
realm:
mentalism
type:
mystic base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can shrink his mass (and usually height) by 10%/lvl(maximium of 90%); but there is no proportional decrease in strength.

spell name:
SHRINK POWER WORD *
list name:
words of power
level:
12
realm:
essence
type:
runemaster base
spell class:
m*
duration:
10 minutes / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may shrink a target to 10% of caster's mass/lvl (max of 90% of the target's mass) and it can be cast on any material that is living or was once living.

spell name:
SHRINK SELF
list name:
living change
level:
1
realm:
essence
type:
closed essence
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster may shrink to 1/2 his normal mass (height in most situations); no decrease in his strength.

spell name:
SHRINK/ENLARGE
list name:
Fashion Mastery
level:
19
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Causes one complete set clothing (shoes, pants, shirt, hat, belt, loincloth, etc.) to become larger or smaller as desired. Caster may enlarge clothing by up to +10%/lvl.

spell name:
SHRINKING STEP
list name:
changing dances
level:
2
realm:
channeling
type:
dervish base
spell class:
p
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may shrink to 1/2 his normal mass (height in normal situations); there is no decrease in strength.

spell name:
SHRINKING WHIRL
list name:
changing dances
level:
7
realm:
channeling
type:
dervish base
spell class:
p
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may shrink to 10% his normal mass per level (height in normal situations); there is no decrease in strength.

spell name:
SHUTTER
list name:
Fortification Mastery
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to create shutters of force for up to one window or door per level (up to 1 square foot per level in area for each of them). These shutters absorb up to 1 hit point per level of caster from any physical or magical attack and are then destroyed.

spell name:
SICKEN I
list name:
Putrefactions
level:
3
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 day / 5 failure
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target subtracts 10 from all his die rolls for one day per 5% RR failure.

spell name:
SICKEN II
list name:
Putrefactions
level:
8
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 day / 5 failure
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target subtracts 20 from all his die rolls for one day per 5% RR failure.

spell name:
SICKEN III
list name:
Putrefactions
level:
13
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 day / 5 failure
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target subtracts 30 from all his die rolls for one day per 5% RR failure.

spell name:
SICKEN IV
list name:
Putrefactions
level:
18
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
1 day / 5 failure
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target subtracts 40 from all his die rolls for one day per 5% RR failure.

spell name:
SICKNESS
list name:
Dark Curses
level:
14
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's base cost for Body Development doubles and base hits decrease by 50%.

spell name:
SIDE VISION
list name:
sleuth's senses
level:
17
realm:
channeling
type:
sleuth base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster has a 300 degree field of vision.

spell name:
SIDEVISION
list name:
sense enhancement
level:
4
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target has a 300 degree field of vision.

spell name:
SIDEVISION
list name:
sense mastery
level:
3
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a 300 degree field of vision.

spell name:
SIDEVISION
list name:
physical enhancement
level:
5
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target has a 300 degree field of vision.

spell name:
SIDEVISION
list name:
sense enhancement
level:
4
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target has a 300 degree field of vision.

spell name:
SIDEVISION *
list name:
monk's sense
level:
3
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster has a 300 degree field of vision.

spell name:
SIEGE CRAFT I
list name:
Commands
level:
3
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows the caster a +10 bonus to his next Siege Engineering roll.

spell name:
SIEGE CRAFT II
list name:
Commands
level:
8
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows the caster a +20 bonus to his next Siege Engineering roll.

spell name:
SIEGE CRAFT III
list name:
Commands
level:
13
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows the caster a +30 bonus to his next Siege Engineering roll.

spell name:
SIEGE CRAFT IV
list name:
Commands
level:
18
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows the caster a +40 bonus to his next Siege Engineering roll.

spell name:
SIEGE CRAFT TRUE
list name:
Commands
level:
35
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows the caster a bonus of +50 or his level (whichever is greater) to his next Siege Engineering roll.

spell name:
SIEGE WEAPON
list name:
Encampments
level:
25
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to construct one siege weapon (e.g., a catapult or a siege tower) in 1/10h the normal time. This spell does not provide the materials.

spell name:
SIGHT BAR
list name:
guarded sight
level:
20
realm:
mentalism
type:
seer base
spell class:
fd
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell simply bars any scrying on the subject, with no way around it except to run out the duration. however, avater encountering a scrying bar and leaving, the scryer will note that he has been drained of 20 pp. this will happen every time that he scrying bar is encountered. scrying bar last for one scrying attempt per level of the caster minus one.

spell name:
SIGHT DISPLACEMENT
list name:
guarded sight
level:
12
realm:
mentalism
type:
seer base
spell class:
fd
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell causes the scrying to be displaced up to 100' / level in a random or set direction. once the exact cause of the anomaly is determined, the scryer may attemp to pierce the displacement in the same manner as the dissipation of the cloud scrying spell. this spell lasts for one scrying attempt per level of the caster minus eleven.

spell name:
SIGHT GUARDIAN 1
list name:
guarded sight
level:
8
realm:
mentalism
type:
seer base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +50. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering a "c"" impact critical upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him ""c"" impact criticals (1/round), or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
SIGHT GUARDIAN 2
list name:
guarded sight
level:
14
realm:
mentalism
type:
seer base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +100. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering a "d"" impact critical upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him ""d"" impact criticals (1/round), or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
SIGHT GUARDIAN 3
list name:
guarded sight
level:
25
realm:
mentalism
type:
seer base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +150. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering a "d"" impact critical upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him ""d"" impact criticals (1/round), or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
SIGHT GUARDIAN TRUE
list name:
guarded sight
level:
50
realm:
mentalism
type:
seer base
spell class:
fd
duration:
until dead
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: the caster may set a guardian between the subject and any would be scryers. the guardian is actually a precognitive shadow of the caster, and would choose as the caster would choose with regards to the dispositions of winnings. the scryer has one round to decide whether or not to enter into combat with the guardian before the guardian attacks. the guardian will not let any pass save he who set him there. combat with the guardian is through will (rmc 1 5.1), and the guardian has a +200. the scryer msut control the guardian in order to pass by. if mastered, the scryerhas the option of slaying the guardian outright, or leaving it to continue guarding the subject. once controlled, the scryer has a +25 on all future scrying attempts past that guardian, and if mastered, he has a +50 on the guardian. if the guardian gains control he may evict the character from the scrying, and has the option of delivering an "e"" critical on 1 to 10 critical charts upon the scryer. if the guardian masters the scryer, he may evict the character from the scrying, hold the scryer while pummeling him with ""e"" crits on 1 to 10 charts in one round, or force the scryer to fight future will contests for the guardian. as long as the scryer wins these contests, he will continue to be held by the guardian while his body goes into a coma. if defeated, the new scryer may either kill the old scryer outright or release him. in either case, he must then fight the next catured scryer in line or the guardian himself. the guardian may be dispelled by its caster at any time."

spell name:
SIGHT LOCATION
list name:
Prison Law
level:
12
realm:
Essence
type:
open essence
spell class:
U
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to 'see' into up to 1 prison-type cell per level by concentrating briefly. In casting, the mage must touch the location his 'eyes' will be located in or around each cell. All cells must be within a 10' per level radius.

spell name:
SIGHT LORE
list name:
guarded sight
level:
1
realm:
mentalism
type:
seer base
spell class:
u
duration:
range:
self
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell allows the caster to determine if a particular location, object, or person has any prophecies about them, who did the prophecy, and if the prophecy has yet been fulfilled. also, this spell gives the caster a +30 bonus for unravelling prophetic and oracule riddles. if spell mastery is used, the caster may determine how long ago the prophecy was cast. this spell only works in the very near (physical contact) vicinity of the subject matter.

spell name:
SIGHT MASTER
list name:
Mind's Eye
level:
90
realm:
Psion
type:
closed psion
spell class:
P
duration:
10 minutes / level
range:
unlimited
area of effect:
self
sourcebook:
spell user's companion
description: Caster's point of vision man be moved independently of him at a rate of up to 10 Light years/rnd. Caster's 'View' can move through solid objects. Caster doesn't need to concentrate while the view is motionless.

spell name:
SIGHT MERGE (1 MILE / LVL) C
list name:
sense through others
level:
25
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
1 mile/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of a being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SIGHT MERGE (100') C
list name:
sense through others
level:
5
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SIGHT MERGE (300') C
list name:
sense through others
level:
10
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SIGHT MERGE (500') C
list name:
sense through others
level:
15
realm:
mentalism
type:
seer base
spell class:
p
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: caster can see through the eyes of a being in range. the being must be seen or located via presence or located via mind store & finding (for the initial contact only).

spell name:
SIGHT MISDIRECTION
list name:
guarded sight
level:
5
realm:
mentalism
type:
seer base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: with this spell, the caster may cause a scrying to go awry and lock onto a very similiar subject, one so similar that the scryer must make a successful sight perception and then a reasoning roll to realize that something is wrong and what it is. this cannot be broken, as only one subject may be examined with a given scrying. it lasts for one scrying attemp per level of the caster minus four.

spell name:
SIGHT TRIGGER
list name:
spell triggers
level:
12
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until a specific sight or sequence of sights is encountered. the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
SIGHT TRUE
list name:
Mind's Eye
level:
30
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 minute / level
range:
30 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster's point of vision man be moved independently of him at a rate of up to 10m/rnd. Caster's 'View' can move through solid objects. Caster doesn't need to concentrate while the view is motionless.

spell name:
SIGHT TRUE C
list name:
true sight
level:
50
realm:
mentalism
type:
seer base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through any and all inanimate material within 10'/level.

spell name:
SIGIL OF BLINDING
list name:
rune law
level:
15
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is blind. once activated, the spell ""enruned"" will cause all targets within 10'/lvl to be blinded for one round per 5% failure."

spell name:
SIGIL OF DEATH
list name:
rune law
level:
19
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is death. once activated, the spell ""enruned"" will cause all targets within 10'/lvl to suffer one ""e"" critical of caster's choice per 10% failure."

spell name:
SIGIL OF DISCORD
list name:
rune law
level:
13
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is of discord. once activated, the spell ""enruned"" will cause all targets within 10'/lvl to not want to do any action that anyone else is doing for one minute per level."

spell name:
SIGIL OF FEAR
list name:
rune law
level:
11
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is fear. once activated, the spell ""enruned"" will affect all targets within 10'/lvl: a) 1-50% rr failure - flee at best possible speed; b) 51-100% failure - fall down cowering and wimpering; c) 101-200% failure - freeze up and lose fluids; d) 201+ failure - victim suffers a stroke or heart failure."

spell name:
SIGIL OF PAIN
list name:
rune law
level:
9
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is pain. once activated, the spell ""enruned"" will cause all targets within 10'/lvl intense pain; each target takes a number of hit points damage equal to the amount they missed their rr times the caster's level divided by five (round up)."

spell name:
SIGIL OF PARALYSIS
list name:
rune law
level:
17
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is paralysis. once activated, the spell ""enruned"" will cause all targets within 10'/lvl to be immobilized for one round per 5% failure."

spell name:
SIGIL OF SLEEP
list name:
rune law
level:
7
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is sleep. once activated, the spell ""enruned"" will cause all targets within 10'/lvl to fall into an enchanted sleep for one round per 5% failure. targets cannot be awakened normally during this time. the spell awaken will work immediately."

spell name:
SIGIL OF STUNNING
list name:
rune law
level:
5
realm:
essence
type:
runemaster base
spell class:
f
duration:
until cast
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: as a rune spell except that no second spell need be cast since the spell "enruned"" is stunning. once activated, the spell ""enruned"" will stun all targets within 10'/lvl for one round per 5% failure."

spell name:
SIGN EMPATHY
list name:
Mage Sign
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Allows caster to impart an emotion or vague feeling into his Sign. For example, he could add a feeling of fear to a message requesting aid. This spell can only be cast on one of the Caster's own Signs.

spell name:
SIGN OF BLINDING
list name:
rune mastery
level:
17
realm:
essence
type:
open essence
spell class:
f
duration:
until triggered
range:
touch
area of effect:
nonmbl. surface
sourcebook:
spell law
description: rr mod: -20. a sign can be inscribed on any "non-moble"" surface and affects the triggering being. a sign can be triggered by on of the following (decided by caster): time period, certain movements, certain sounds, touch, reading, etc. the sign is cancelled when the being fails a rr against it. target is blind for 1 hour/ 10 failure."

spell name:
SIGN OF FEAR
list name:
rune mastery
level:
13
realm:
essence
type:
open essence
spell class:
f
duration:
until triggered
range:
touch
area of effect:
nonmbl. surface
sourcebook:
spell law
description: rr mod: -20. a sign can be inscribed on any "non-moble"" surface and affects the triggering being. a sign can be triggered by on of the following (decided by caster): time period, certain movements, certain sounds, touch, reading, etc. the sign is cancelled when the being fails a rr against it. target will flee place of sign for 1 min/ 5 failure."

spell name:
SIGN OF PARALYSIS
list name:
rune mastery
level:
19
realm:
essence
type:
open essence
spell class:
f
duration:
until triggered
range:
touch
area of effect:
nonmbl. surface
sourcebook:
spell law
description: rr mod: -20. a sign can be inscribed on any "non-moble"" surface and affects the triggering being. a sign can be triggered by on of the following (decided by caster): time period, certain movements, certain sounds, touch, reading, etc. the sign is cancelled when the being fails a rr against it. target is paralyzed for 1 hour / 10 failure."

spell name:
SIGN OF SLEEP
list name:
rune mastery
level:
15
realm:
essence
type:
open essence
spell class:
f
duration:
until triggered
range:
touch
area of effect:
nonmbl. surface
sourcebook:
spell law
description: rr mod: -20. a sign can be inscribed on any "non-moble"" surface and affects the triggering being. a sign can be triggered by on of the following (decided by caster): time period, certain movements, certain sounds, touch, reading, etc. the sign is cancelled when the being fails a rr against it. target falls into a sleep from which he cannot be awakened for 10 min/ 10 failure."

spell name:
SIGN OF STUNNING
list name:
rune mastery
level:
11
realm:
essence
type:
open essence
spell class:
f
duration:
until triggered
range:
touch
area of effect:
nonmbl. surface
sourcebook:
spell law
description: rr mod: -20. a sign can be inscribed on any "non-moble"" surface and affects the triggering being. a sign can be triggered by on of the following (decided by caster): time period, certain movements, certain sounds, touch, reading, etc. the sign is cancelled when the being fails a rr against it. sign of stunning stuns the target for 10 min/ 10 failure."

spell name:
SIGN SPEECH
list name:
Mage Sign
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
1 mi/lvl
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Allows the caster to make mental contact with another caster through a Sign. The caster of this spell must first store someone's Sign. Then when this spell is cast if the caster of the Sign is within range the two casters can converse mentally. Note that the caster of the Sign Speech spell must be touching the Sign of the other caster at all times during the conversation.

spell name:
SIGN STATUS
list name:
Mage Sign
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster knows how many Signs he has written, whether any are still trapped or waiting, and how many PPs are stored in each one.

spell name:
SIGN SUMMONS
list name:
Mage Sign
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
100 mi/lvl
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: If a caster stores someone's Sign and then casts this spell, the caster of the Sign is transported to the Sign. The caster of the Sign knows the name, race and general nature of the summoner and can refuse the summons gaining a +50 to the RR. If the caster is out of range then he gets a vague idea of the direction, distance and nature of the summoner.

spell name:
SIGN TRAP
list name:
Mage Sign
level:
13
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: This spell allows the caster to store a spell in the Sign so that it will be cast the next time anyone attempts to cast a Read Message spell on it. This spell can only be cast on one of the Caster's own Signs.

spell name:
SIGNAL
list name:
Battle Law
level:
6
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
concentration
range:
varies
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to communicate in a primitive way, using primitive means including smoke signals-flags-trumpet blasts etc. The communicated material must be simple in nature and will be understood by all friendly troops.

spell name:
SIGNAL
list name:
Sailing Law
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
varies
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to communicate with other ships using one of the normal methods such as flags, fires, lights, drums, etc. Caster may communicate as if by speech through the use of this spell and there is no possibility of his reading or sending a message incorrectly. Effective communication distance varies based on visibility, method used, etc. Under optimal conditions communication distance can be as far as 500 yards/lvl (but not to exceed 10 miles in any case).

spell name:
SIGNATURE COMPASS
list name:
time's master
level:
5
realm:
essence/channeling/mentalism
type:
special list
spell class:
i
duration:
1 round / level
range:
self
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: Detects and locates both static and dynamic signatures within its area of effect.

spell name:
SIGNET
list name:
Tricks of the Trade
level:
2
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Caster creates his own symbol, which may flare up and be visible or merely be visible to any of the aura or magic sight spells.

spell name:
SIGNIFICANCE
list name:
appraisals
level:
6
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
-
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: determines if the item examined has any cultural or historical significance, but not specifically what significance.

spell name:
SIGNIFICANCE
list name:
item lore
level:
6
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: determines if the item examined has any cultural or historical significance, but not specifically what significance.

spell name:
SIGNIFICANCE TRUE
list name:
item lore
level:
13
realm:
mentalism
type:
bard base
spell class:
i
duration:
range:
touch
area of effect:
1 item
sourcebook:
spell law
description: determines if the item examined has any cultural or historical significance. this spell will determine the exact cultural and historical significance.

spell name:
SIGNPOST
list name:
ethereal mastery
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to make some form of identifying mark on the "inside"" (ethereal side) of an ethereal gate. the spell must be caster from the ethereal plane and serves simply to identify a gate otherwise identical to the infinite number of other gates. this virtually assures knowing the destination of the marked gate (the destination must have been previously known - as if just entering from the other side). this spell may also be used to change or erase already existing ""signposts""."

spell name:
SIGNS C
list name:
guises
level:
4
realm:
essence
type:
illusionist base
spell class:
m
duration:
concentration
range:
20'
area of effect:
1 target
sourcebook:
spell law
description: caster can communicate simple ideas to the target through sign language (yes, no, hungry, good-bye, etc.); to the target it will seem as if the caster were speaking the target's language.

spell name:
SIGNWATCH
list name:
signs of power
level:
12
realm:
essence/channeling
type:
magus base
spell class:
u
duration:
concentration
range:
10 mi/lvl
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster's point of seeing and hearing may be moved to any of his observation signs within range. the caster's vision may rotate around the point of the observation sign (except that he will not be able to look backwards through the surface the sign is on if it is opaque).

spell name:
SIGNWATCH GREATER
list name:
signs of power
level:
25
realm:
essence/channeling
type:
magus base
spell class:
u
duration:
concentration
range:
100 mi/lvl
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster's point of seeing and hearing may be moved to any of his observation signs within range. the caster's vision may rotate around the point of the observation sign (except that he will not be able to look backwards through the surface the sign is on if it is opaque).

spell name:
SILENCE
list name:
hiding
level:
4
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: any sounds originating within a 1' r of the caster's body are completely muffled; +25 to stalking.

spell name:
SILENCE
list name:
Escaping Ways
level:
9
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
1'R/lvl
sourcebook:
spell user's companion
description: Any sound originating within the radius of this spell is completely muffled. This spell will not affect spells will verbal components.

spell name:
SILENCE
list name:
Devious Ways
level:
7
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: All sound within a 10' radius of the target is silenced.

spell name:
SILENCE
list name:
mystic escapes
level:
5
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: any sounds originating within a 1' r of the caster's body are completely muffled; +25 to stalking.

spell name:
SILENCE (1' R)
list name:
sound control
level:
1
realm:
mentalism
type:
bard base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
1'
sourcebook:
spell law
description: any sounds originating within 1' of the caster's body cannot be heard outside the radius; +25 to stalking.

spell name:
SILENCE (10' R)
list name:
sonic law
level:
5
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 4
description: Creates a 10' R around the target, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to Stalking attempts.

spell name:
SILENCE (10' R)
list name:
sound's way
level:
7
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target - 10'r
sourcebook:
spell law
description: creates a 10' r around the target, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts.

spell name:
SILENCE (10' R)
list name:
sound molding
level:
5
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r area into and out of which sound cannot travel; if the point is on a mobile object or being, it will move witht he object/being; +25 to stalking attempts.

spell name:
SILENCE (10' R)
list name:
sound control
level:
4
realm:
mentalism
type:
bard base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
10' r
sourcebook:
spell law
description: any sounds originating within 10' of the caster's body cannot be heard outside the radius; +25 to stalking.

spell name:
SILENCE (100' R)
list name:
sound's way
level:
20
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target- 100'r
sourcebook:
spell law
description: creates a 100' r around the target, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts.

spell name:
SILENCE (100' R)
list name:
sound molding
level:
12
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: creates a 100' r area into and out of which sound cannot travel; if the point is on a mobile object or being, it will move witht he object/being; +25 to stalking attempts.

spell name:
SILENCE (100' R)
list name:
sound control
level:
25
realm:
mentalism
type:
bard base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
100' r
sourcebook:
spell law
description: any sounds originating within 100' of the caster's body cannot be heard outside the radius; +25 to stalking.

spell name:
SILENCE (100')
list name:
sonic law
level:
12
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
100' radius
sourcebook:
rolemaster companion 4
description: Creates a 100' R area into and out of which sound cannot travel; if the point is on a mobile object or being, it will move with the object/being; +25 to Stalking attempts.

spell name:
SILENCE (5' R)
list name:
sound molding
level:
2
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r area into and out of which sound cannot travel; if the point is on a mobile object or being, it will move witht he object/being; +25 to stalking attempts.

spell name:
SILENCE (50' R)
list name:
sound's way
level:
13
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 targe - 50'r
sourcebook:
spell law
description: creates a 50' r around the target, into and out of which no sound can travel; if the point is on a mobil object or being, it will move with the object/being; +25 to stalking attempts.

spell name:
SILENCE (50' R)
list name:
sound molding
level:
8
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: creates a 50' r area into and out of which sound cannot travel; if the point is on a mobile object or being, it will move witht he object/being; +25 to stalking attempts.

spell name:
SILENCE (50' R)
list name:
sound control
level:
10
realm:
mentalism
type:
bard base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
50' r
sourcebook:
spell law
description: any sounds originating within 50' of the caster's body cannot be heard outside the radius; +25 to stalking.

spell name:
SILENCE (TO 10' R)
list name:
sound control
level:
7
realm:
mentalism
type:
bard base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
1 to 10' r
sourcebook:
spell law
description: any sounds originating within 1 to 10' of the caster's body cannot be heard outside the radius; +25 to stalking.

spell name:
SILENCE ARMOR
list name:
Warrior Law
level:
17
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's armor and weapon harness are quieted completely, thus it is possible to be stealthy as a thief while wearing plate armor.

spell name:
SILENT FENCE
list name:
Illusion
level:
10
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
30 m
area of effect:
varies
sourcebook:
spell user's companion
description: Enables caster to create a sonic barrier, either flat up to 100 sq. meters or a hemisphere of 5-meter radius. Sounds cannot pass through the barrier in either direction.

spell name:
SILENT MARCH
list name:
Martial Law
level:
9
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: The caster makes no sound as long as he moves at a normal marching speed.

spell name:
SILENT MOVEMENT *
list name:
movement enhancement
level:
4
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the recipient to cloak all of his movements in utter silience. intentional noise making will cancel the spell.

spell name:
SILENT MOVEMENT *
list name:
movement enhancement
level:
4
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the recipient to cloak all of his movements in utter silience. intentional noise making will cancel the spell.

spell name:
SILENT MOVES
list name:
nature's forms
level:
4
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can move silently, so long as he does not create a sound originating more than 1' from his body. in many istuations this will bive a +10 to 50 bonus (gm discretion) to stalking/ hiding attempts.

spell name:
SILENT MOVES
list name:
nature's guises
level:
4
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can move silently, so long as he does not create a sound originating more than 1' from his body. in many istuations this will bive a +10 to 50 bonus (gm discretion) to stalking/ hiding attempts.

spell name:
SILENT RUNNING
list name:
pirate's way
level:
10
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
1 boat
area of effect:
1 boat
sourcebook:
rolemaster companion 5
description: Completely silences all noise aboard and around the entire ship. No verbal communication is possible, and some spell casting may be at a penalty.

spell name:
SILENT SONG
list name:
sound projection
level:
11
realm:
mentalism
type:
bard base
spell class:
f
duration:
varies
range:
self
area of effect:
song
sourcebook:
spell law
description: when this is cast with a spell off the bard base list, controlling songs, no one but the target(s) will hear the song; this spell requires the same pps as the controlling spell, and is cast simultaneously with the controlling spell.

spell name:
SILENT TALE
list name:
weave tale
level:
17
realm:
mentalism
type:
sage base
spell class:
u
duration:
varies
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to cast his tale without speaking.

spell name:
SILVER CANDLE (10TH)
list name:
wax magic
level:
25
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
10 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a tenth level spell in the candle by casting silver candle (and the tenth level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one silver candle spell allows the candle to "burn"" for 10 minutes. each additional casting of silver candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
SILVER DRUIDSTAFF
list name:
druidstaff
level:
14
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: allows the caster to convert his greater druidstaff or take a suitable piece of oak, ash, yew, elm, linden, or mallorn and form a druidstaff with these characteristics: +4 spell adder or x3 pp multipler, +20 quarterstaff, and it can be thrown as a spear using the range and range modifications of a sling. attacks are resolved on the war mattack table

spell name:
SILVER STAFF
list name:
wizard staff
level:
16
realm:
essence
type:
wizard base
spell class:
fp
duration:
permanent
range:
touch
area of effect:
greater staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +4 Essence spell adder (or a x2 Essence spell point multiplier) and a +20 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
SILVER TONGUE *
list name:
alluring ways
level:
5
realm:
mentalism
type:
houri base
spell class:
m*
duration:
10 minutes
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Allows the caster to lie so well that a listener will believe anything that isn't obviously out of touch with observed reality.

spell name:
SILVER WARRIORBLADE
list name:
Warrior Blade
level:
14
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: This spell turns a greater Warriorblade into a silver Warriorblade with the following modifiers: +25 to hit, -2 to fumble range, and it functions as either a +3 adder or a x2 multiplier (caster chooses when spell is cast.)

spell name:
SINCERITY
list name:
Will Breaker
level:
4
realm:
Arcane
type:
closed arcane
spell class:
U•*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains a +25 bonus to all linguistic and social skills for being really sincere.

spell name:
SING CHORD
list name:
Music Law
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows target to sing a 'chord'. Thus it is possible to have a one man barbershop quartet.

spell name:
SINGING STRIKE
list name:
noble weapons
level:
4
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: this blade fills the air with song of courage and greater glory. those "allies"" within 10' r of the blade are immune to fear effects and those outside of the 10' r but within hearing range receive a +10 to all rrs versus fear effects."

spell name:
SINK
list name:
Survival Ways
level:
2
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Decreases a target's natural buoyancy to the point where he easily sinks to the bottom of a body of water. Targets are at -25 to swim skill.

spell name:
SINK
list name:
any solid manipulations list
level:
12
realm:
essence/channeling/mentalism
type:
rm2 c1 3.6 additional spells
spell class:
e
duration:
concentration (special)
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: if the target fails his rr vs this spell he takes on the same density as the material on which he is standing. he is immediately at -90, is fixed to the spot, and begins to sink 10% of his height into the material for each round in which the caster concentrates. if the caster ceases concentration the spell effect ceases to progress and the target and surface will return to normal density and position in as many rounds as the caster originally concentrated. if the caster concentrates until the target is completely submerged, the target's body will remain in suspended animation until it is freed or destroyed. in the case of submergence the body will return to its normal consistency (but remain entombed) in 10 rounds.

spell name:
SIX MAGIC
list name:
Minor Arcana Magic
level:
12
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
24 hours
range:
100'
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Allows the querent to place a limited "blessing" on a target of the querent's choosing. Six of Rods: Victory. Causes querent's target to receive+10 to both his OB and DB bonus in his next combat. Six of Cups: Pleasure. Places the querent's target in a very positive, happy frame of mind for one day. The target receives the following benefits: healing rate is doubled (healing spells also have double effect), and +10 to all RRs versus spells negatively affecting the target's emotions. Six of Swords: Earned Success. Adds +15 to all of the target's trading skills for one day. Six of Pentacles: Material Success. Causes 1-10 silver pieces to appear in the target's purse.

spell name:
SIXTH SENSE
list name:
Perception's Master
level:
18
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains a 'sixth' sense for the duration of this spell. Caster's mind is drawn into a more active role with all his perceptions. From this, the caster will gain a danger sense which will warn him of any serious threats to his well-being (not where or what, just that a threat exists) up to three rounds in advance. Caster will also gain a conscious perception of the 'rightness' of his environment, e.g., he will be more sensitive to such things as concealed objects, invisible beings, reality warps, anti-magic zones, etc. without knowing the exact cause for his uneasiness.

spell name:
SIZE
list name:
Arcane Gate
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: Caster is able to increase or decrease the size of any one gate. The size of the increase/decrease is equal to 1 square foot per level of the caster.

spell name:
SKELETAL REGENERATION
list name:
bone mastery
level:
50
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to regenerate any part (or all) of a skeleton (including cartilage) in 1 to 10 days, depending on damage.

spell name:
SKELETAL REGENERATION TRUE S
list name:
bone ways
level:
50
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
body
sourcebook:
spell law
description: caster can regenerate all of the lost bone and/or cartilage in his body; recovery is instantaneous.

spell name:
SKELETAL STRIKE
list name:
chaotic weapons
level:
6
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: this spell is cast on a blade. when the blade delivers its next critical strike, the target receives an "c"" impact critical in addition to the normal critical."

spell name:
SKIN BURN 1
list name:
doom's law
level:
6
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target's skin receives 1st degree burns and the target also suffers an "a"" heat critical."

spell name:
SKIN BURN 2
list name:
doom's law
level:
10
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target's skin receives 1st degree burns and the target also suffers an "b"" heat critical."

spell name:
SKIN BURN 3
list name:
doom's law
level:
14
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target's skin receives 2nd degree burns and the target also suffers an "c"" heat critical."

spell name:
SKIN BURN 4
list name:
doom's law
level:
18
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target's skin receives 2nd degree burns and the target also suffers an "d"" heat critical."

spell name:
SKIN BURN TRUE
list name:
doom's law
level:
30
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target's skin receives 3rd degree burns and the target also suffers an "e"" heat critical."

spell name:
SKIN DAMAGE
list name:
Arcane Healing
level:
10
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Will heal an area of skin damage, e.g., one area of severe frostbite, an area of third-degree bum, or heal skin damage that bleeds by up to 1 hit/round per level of caster.

spell name:
SKIN DEATH
list name:
flesh destruction
level:
7
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's skin will flake and peel all over his body; there is no tactical penality, but it lowers appearance of the individual by 50%. lasts until dispelled and 1 month passes.

spell name:
SKINFIELD
list name:
Heartfires
level:
14
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: When attacked by armor-cutting weapons, chance of a successful armor-cut against the caster is reduced by 1% per lvl of caster.

spell name:
SKULK
list name:
Devious Ways
level:
5
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target and possessions are silenced and hidden. This adds +50 to Stalking skill.

spell name:
SKULL REPAIR
list name:
bone mastery
level:
6
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to mend one fracture in skull (but not a shattered area); recovery time: 1 to 10 days, depending on the damage.

spell name:
SKULL REPAIR
list name:
bone law
level:
8
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to mend one fracture in skull (but not a shattered area); recovery time: 1 to 10 days, depending on the damage.

spell name:
SKULL REPAIR S
list name:
bone ways
level:
4
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to mend one fracture in skull (but not a shattered area); recovery time: 1 to 10 days, depending on the damage.

spell name:
SKULL REPAIR TRUE
list name:
bone mastery
level:
12
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to mend one fracture in skull (but not a shattered area); recovery time is instantaneous.

spell name:
SKULL REPAIR TRUE
list name:
bone law
level:
15
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to mend one fracture in skull (but not a shattered area); recovery time is instantaneous.

spell name:
SKULL REPAIR TRUE S
list name:
bone ways
level:
10
realm:
channeling
type:
healer base
spell class:
h
duration:
permanent
range:
self
area of effect:
1 target
sourcebook:
spell law
description: allows caster to mend one fracture in skull (but not a shattered area); recovery time is instantaneous.

spell name:
SKY CALL C
list name:
weather ways
level:
25
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
1 mile
area of effect:
1 mile
sourcebook:
spell law
description: caster may use any of the lower level spells on this list, but with a range (area of effect) of 1 mile.

spell name:
SLAG
list name:
glass mastery
level:
15
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 cubic foot / level
sourcebook:
rolemaster companion 5
description: Caster can cause silicates within the range of this spell to instantly slag into a molten mass.

spell name:
SLAG TRUE
list name:
glass mastery
level:
30
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
5' / level
area of effect:
10 cubic feet / level
sourcebook:
rolemaster companion 5
description: Caster can cause silicates within the range of this spell to instantly slag into a molten mass.

spell name:
SLASHING STRIKE
list name:
Martial Mastery
level:
12
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's next successful strike that does a critical does an extra Slash critical of the same severity (different roll).

spell name:
SLAYER
list name:
The Fist
level:
50
realm:
Channeling
type:
witch hunter base
spell class:
F*
duration:
-
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 7
description: Caster's weapon delivers Slaying criticals on all attacks in addition to any normal criticals delivered.

spell name:
SLAYER
list name:
Vampyric Magicks
level:
19
realm:
essence/channeling/mentalism
type:
Special
spell class:
M*
duration:
varies
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: RR Mod: -20 The vampire causes the death of a target. Caster receives sustenance from this death. The targetloses 1 point of Co every hour until dead or the curse is removed. People who die in this fashion may (or may not) become a lesser vampire, at the caster's whim.

spell name:
SLAYING SONG
list name:
controlling songs
level:
50
realm:
mentalism
type:
bard base
spell class:
m
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target dies instantly if he fails his rr by over 50. if he fails by 1 to 50 he falls into a deep coma from which he will awaken only if the caster cancels it or it is dispelled.

spell name:
SLEEP
list name:
Fey Magic
level:
14
realm:
essence/channeling/mentalism
type:
Special
spell class:
M•
duration:
1 hour / 10 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: Target falls into a deep sleep, from which he may not be awoken.

spell name:
SLEEP
list name:
signs of power
level:
13
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) this sign affects the target triggering the sign with sleep. the target will fall into sleep from which he can not be awaken for 10 minutes per 10% failure.

spell name:
SLEEP
list name:
dream law
level:
3
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is placed into a magical sleep for the duration of the spell, after which he reverts into normal, non-magical sleep. during the magical sleep, he may only be "awakened"" by appropriate magic, herb, or extreme pain."

spell name:
SLEEP
list name:
mind control
level:
2
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target falls into a natural sleep.

spell name:
SLEEP
list name:
Will Breaker
level:
7
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Causes targets to fall into a natural sleep; the total number of levels affected is equal to the caster's level (e.g., an 8th level caster could affect eight 1st level beings; four 2nd level; one 3rd Ivl, two 2nd Ivl, and one 1st Ivl; etc.). Caster should assign target priority.

spell name:
SLEEP
list name:
beguiling ways
level:
9
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
-
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target falls into a natural sleep.

spell name:
SLEEP 1
list name:
chill of night
level:
4
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target falls into a natural sleep for 1 minute / 5% failure.

spell name:
SLEEP 10
list name:
mind's touch
level:
6
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
10 levels
sourcebook:
rolemaster companion 2
description: causes the target(s) to fall into a natural sleep. the first round of this spell, if it is successful, the target(s) are in an enchanted sleep from which he cannot be awoken (thus a sentry who fails his rr does not wake up when he falls to the ground). this sepll affects the stated number of levels of target(s) in the range (i.e., the spell's level capacity of 10 can be split up as desired: ten 1st levels, five 2nd levels, etc.). if a target's level exceeds the level capacity directed at him, he automatically makes his rr (e.g., if the caster directs two levels of capacity at each of three targets, any of the targets that are 3rd level or higher automatically resist). the target's rr is modified by -10 for each additional level (above the target's level) of the spell's level capability directed at it.

spell name:
SLEEP 10
list name:
spirit mastery
level:
6
realm:
essence
type:
closed essence
spell class:
m
duration:
range:
100'
area of effect:
targets
sourcebook:
spell law
description: causes target(s) to fall into a natural sleep; the total number of levels that can be affected is 10. all targets(s) must be in caster's field of vision. caster should assign target priority, i.e., which is the 1st potential target, the 2nd, etc.

spell name:
SLEEP 2
list name:
chill of night
level:
9
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target falls asleep for 1 minute / 5% failure. The target can only be awakened by sharp pain, magic, or herbs.

spell name:
SLEEP 3
list name:
chill of night
level:
15
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target falls asleep for 1 minute / 5% failure. The target can only be awakened by sharp pain, magic, or herbs. He will be totally oblivious to all other stimuli.

spell name:
SLEEP 5
list name:
spirit mastery
level:
1
realm:
essence
type:
closed essence
spell class:
m
duration:
range:
100'
area of effect:
target(s)
sourcebook:
spell law
description: causes target(s) to fall into a natural sleep; the total number of levels that can be affected is 5. all targets(s) must be in caster's field of vision. caster should assign target priority, i.e., which is the 1st potential target, the 2nd, etc.

spell name:
SLEEP 6
list name:
mind's touch
level:
2
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
6 levels
sourcebook:
rolemaster companion 2
description: causes the target(s) to fall into a natural sleep. the first round of this spell, if it is successful, the target(s) are in an enchanted sleep from which he cannot be awoken (thus a sentry who fails his rr does not wake up when he falls to the ground). this sepll affects the stated number of levels of target(s) in the range (i.e., the spell's level capacity of 6 can be split up as desired: six 1st levels, three 2nd levels, etc.). if a target's level exceeds the level capacity directed at him, he automatically makes his rr (e.g., if the caster directs two levels of capacity at each of three targets, any of the targets that are 3rd level or higher automatically resist). the target's rr is modified by -10 for each additional level (above the target's level) of the spell's level capability directed at it.

spell name:
SLEEP 6
list name:
subdual ways
level:
2
realm:
arcane
type:
open arcane
spell class:
F
duration:
range:
100'
area of effect:
Target(s)
sourcebook:
rolemaster companion 5
description: Causes target(s) to fall into a natural sleep; the total number of targets that can be affected is 6 (e.g., 6 of level 1, 1 of level 1 and 1 of level 5, 2 of level 3, etc.). All target(s) must be in caster's field of vision. Caster should assign target priority (i.e. which is the 1st potential target, the 2nd, etc.).

spell name:
SLEEP 7
list name:
spirit mastery
level:
3
realm:
essence
type:
closed essence
spell class:
m
duration:
range:
100'
area of effect:
targets
sourcebook:
spell law
description: causes target(s) to fall into a natural sleep; the total number of levels that can be affected is 7. all targets(s) must be in caster's field of vision. caster should assign target priority, i.e., which is the 1st potential target, the 2nd, etc.

spell name:
SLEEP POTION
list name:
Cup Magic
level:
3
realm:
Essence
type:
tarotmage base
spell class:
FM
duration:
1 minute / 5 failure
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Causes the person drinking the potion to fall into a magical sleep.

spell name:
SLEEP POWER WORD *
list name:
words of power
level:
2
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: causes target to fall into a natural sleep.

spell name:
SLEEP SONG C
list name:
controlling songs
level:
5
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target falls into a light sleep while the caster plays/sings (concentrates).

spell name:
SLEEP SONG TRUE
list name:
controlling songs
level:
15
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration (varies)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target falls into a light sleep while the caster plays/sings (concentrates). after the caster stops playing / singing the effect will continue for the number of rounds the caster has already played / sung (e.g., if the caster sings for 3 rounds, then after he stops the target will remain affected for 3 more rounds).

spell name:
SLEEP TALE
list name:
weave tale
level:
5
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to tell a very boring but comforting tale to his audience. the target will fall into an enchanted sleep (cannot be awaken) while the caster concentrates. after the caster ceases concentration the target falls into a normal sleep.

spell name:
SLEEP TALE TRUE
list name:
weave tale
level:
15
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to tell a very boring but comforting tale to his audience. the target will fall into an enchanted sleep (cannot be awaken) while the caster concentrates. after the caster ceases concentration the target falls into a normal sleep.

spell name:
SLEEP TRUE
list name:
dream law
level:
11
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
1 round / level
range:
50'
area of effect:
1 target / level
sourcebook:
rolemaster companion 3
description: targets are placed into a magical sleep for the duration of the spell, after which they revert into normal, non-magical sleep. during the magical sleep, they may only be "awakened"" by appropriate magic, herb, or extreme pain."

spell name:
SLEEP TRUE
list name:
chill of night
level:
18
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: The target cannot be awakened until the spell's duration ends.

spell name:
SLEEP WARD
list name:
warding law
level:
17
realm:
essence
type:
runemaster base
spell class:
d
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: spell will sends the caster a mental summons that the ward has been broken and the exact location of the break. the being/thing that caused the breached is placed in an enchanted sleep for 10 minutes per 10% failure. awaken spell will work immediately.

spell name:
SLEEPER
list name:
Ritual Mastery
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to cancel any ritual-created item after completion if it has been prepared with this spell. Normally a ritual-created object is permanent (non-cancellable) however, if this spell is incorporated into the ritual the item will always have a cancel option open to the caster.

spell name:
SLEEPING DEATH
list name:
chill of night
level:
50
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Duration 24 hr/10% failure. Each sleep period, the target will suffer nightmares equal to the horrors of the abyss. Each night, the target must RR or die of fear, leaving no physical evidence how he died.

spell name:
SLEEPWALKING
list name:
dream law
level:
7
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fm
duration:
1 day / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: the target has a 30% chance of getting up and wandering off during each of his sleep/meditation periods. if "awakened"" during his jaunt he will not remember anything and will be completely confused."

spell name:
SLEEPWALKING TRUE
list name:
chill of night
level:
17
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: During the target's next normal sleep period, he will sleepwalk. He may accidentally injure himself or others by doing so (taking a nice stroll off a cliff, etc.). The effects last for 24 hr/10% failure.

spell name:
SLEIGHT OF HAND
list name:
Entertainment Law
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perform small sleight of hand tricks that are undetectable to normal scrutiny. Caster may juggle as many as one ball/3 lvls, hide an item and produce it from elsewhere, etc.

spell name:
SLIDE
list name:
Friction Mastery
level:
5
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to decrease the friction between a target's feet (boots, shoes, bare feet, etc.) and the surface he is walking on by up to -10% per level (a 4th level caster could decrease it by -40%). Target moving on normal level surface must make a moving maneuver based on actual conditions, (GM decision) with -2 per level of caster or fall.

spell name:
SLING
list name:
Weapon Mastery
level:
7
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a sling of force which may be used as a regular sling sword for the duration. When spell is cast a sling appears anywhere within range. This spell may also, if desired, create sling bullets at a maximum rate of two per round. This spell will allow one to cast up to two bullets/rnd as the slinger doesn't need to reload. Sling bullets remain till the duration expires.

spell name:
SLOW
list name:
Escaping Ways
level:
14
realm:
Mentalism
type:
nightblade base
spell class:
M
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a target to move and act at half speed. Thus, everything takes target twice as long to accomplish. Target is slowed for one minute per 5% failure.

spell name:
SLOW FLIGHT
list name:
Essence Wing
level:
11
realm:
Essence
type:
open essence
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target must make an RR versus this spell or fly at 1/2 movement rate for 1 round per 10% failure.

spell name:
SLUMBER MIST
list name:
wind law
level:
12
realm:
essence
type:
magician base
spell class:
f
duration:
1 minute / level
range:
5'r/lvl
area of effect:
1 plant
sourcebook:
rolemaster companion 1
description: the floor of the effected area is covered with a fine mist averaging about 2' deep. any being within the spell radius (not just in contact with the mist) must make a rr or fall into a normal sleep. the spell does not effect the caster unless he desires it. beings who successfully make their rr but remain in the radius must make a successful rr every round they are within the radius (+10 mod to rr for each successful rr).

spell name:
SLUMBER MIST
list name:
spirit mastery
level:
12
realm:
essence
type:
closed essence
spell class:
f
duration:
1 minute / level
range:
5'r/lvl
area of effect:
1 plant
sourcebook:
rolemaster companion 1
description: the floor of the effected area is covered with a fine mist averaging about 2' deep. any being within the spell radius (not just in contact with the mist) must make a rr or fall into a normal sleep. the spell does not effect the caster unless he desires it. beings who successfully make their rr but remain in the radius must make a successful rr every round they are within the radius (+10 mod to rr for each successful rr).

spell name:
SLY EARS
list name:
Jihad
level:
2
realm:
Channeling
type:
closed channeling
spell class:
P*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target +25 to Perception involving hearing.

spell name:
SLY EARS
list name:
sense enhancement
level:
1
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal hearing (e.g., +50 to perception involving only hearing, +25 to perception involving hearing and other senses).

spell name:
SLY EARS
list name:
sleuth's senses
level:
15
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains an extremely acute sense of hearing.

spell name:
SLY EARS
list name:
sense mastery
level:
1
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains double normal hearing (e.g., +50 to perception involving only hearing, +25 to perception involving hearing and other senses).

spell name:
SLY EARS
list name:
beguiling ways
level:
2
realm:
mentalism
type:
montebanc base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains double normal hearing (e.g., +50 to perception involving only hearing, +25 to perception involving hearing and other senses).

spell name:
SLY EARS
list name:
physical enhancement
level:
2
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target gains double normal hearing (e.g., +50 to perception involving only hearing, +25 to perception involving hearing and other senses).

spell name:
SLY EARS
list name:
sense enhancement
level:
1
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal hearing (e.g., +50 to perception involving only hearing, +25 to perception involving hearing and other senses).

spell name:
SLY EARS *
list name:
monk's sense
level:
1
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains double normal hearing (e.g., +50 to perception involving only hearing, +25 to perception involving hearing and other senses).

spell name:
SMALL ANIMAL RESTORATION
list name:
animal mastery
level:
2
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 animal
sourcebook:
rolemaster companion 1
description: caster may heal any non-fatal damage(s) in any animal 10 pounds or less. healing takes 1-600 minutes depending on severity.

spell name:
SMALL BEAST RESUSCITATION
list name:
palingenesis
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a small beast in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the small beast to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated small beast Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
SMALL PLANT RESUSCITATION
list name:
palingenesis
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a small sized plant in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the small plant to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated small plant Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
SMELL / TASTE MIRAGE
list name:
illusion law
level:
2
realm:
essence/mentalism
type:
enchanter base
spell class:
E
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 4
description: Creates any simple set of smells or tastes in an area of 10' R. The ofactory/taste aspects of the scene are really created (no RR) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then smell.

spell name:
SMELL MIRAGE
list name:
feel-taste-smell
level:
1
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates any simple set of smells in an area of 10' r. the ofactory aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then smell.

spell name:
SMELL MIRAGE TRUE
list name:
feel-taste-smell
level:
25
realm:
essence
type:
illusionist base
spell class:
e
duration:
permanent
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates any simple set of smells in an area of 10' r. the ofactory aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then smell.

spell name:
SMELL TRIGGER
list name:
spell triggers
level:
2
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell (does not have to be simple) is encountered. the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
SMELLING
list name:
sense enhancement
level:
3
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal smelling (e.g., +50 to perception involving only smell, +25 to perception involving smelling and other senses).

spell name:
SMELLING
list name:
sense enhancement
level:
3
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal smelling (e.g., +50 to perception involving only smell, +25 to perception involving smelling and other senses).

spell name:
SMELLING LOSE
list name:
disease
level:
3
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has no sense of smell.

spell name:
SMOKE
list name:
power words
level:
5
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 3
description: the caster may create and manipulate smoke of a volume up to 10' r/lvl. the caster may create and manipulate the shape and movement of the smoke by concentrating. he may vary the ensity of the smoke from translucent to opaque, and may create any color of smoke.

spell name:
SMOKEFLASH (100') *
list name:
distractions
level:
12
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster teleports to a point up to 100' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not. the caster may cause a bright flash and obscuring 5' r cloud of smoke at either the beginning or endpoint of travel. only the caster may move via this spell."

spell name:
SMOKEFLASH (300') *
list name:
distractions
level:
15
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster teleports to a point up to 300' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not. the caster may cause a bright flash and obscuring 5' r cloud of smoke at either the beginning or endpoint of travel. only the caster may move via this spell."

spell name:
SMOKEFLASH (50' / LVL) *
list name:
distractions
level:
20
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster teleports to a point up to 50'/lvl away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not. the caster may cause a bright flash and obscuring 5' r cloud of smoke at either the beginning or endpoint of travel. only the caster may move via this spell."

spell name:
SMOKEFLASH (50') *
list name:
distractions
level:
9
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster teleports to a point up to 50' away, but there can be no intervening "barriers"" in a direct line between the the target and the point. a ""barrier"" is anthing he could not physically go through; a closed door is a barrier, a pit is not. the caster may cause a bright flash and obscuring 5' r cloud of smoke at either the beginning or endpoint of travel. only the caster may move via this spell."

spell name:
SNAKE ARMS *
list name:
foul changes 1
level:
10
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster's arms become poisonous snakes that can each bite with a+ 70 Medium Bite attack that injects a 5th level circulatory poison if a critical is achieved.

spell name:
SNAKE BITE I
list name:
Serpent Law
level:
3
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can bite his foes like a snake. When the spell is cast, he must specify which poison will be used. The poison can be any of the generic poisons described in RMI, i.e., Circulatory, Conversion, Muscle, Nerve, Reduction or Respiratory, but not a specific poison (like Acaana). Attack size is Small, using the skill "Snake Bite" (developed using the same cost of Spell Mastery and Ag and Qu as modifying stats.

spell name:
SNAKE BITE II
list name:
Serpent Law
level:
8
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can bite his foes like a snake. When the spell is cast, he must specify which poison will be used. The poison can be any specific poison (venom) that has been previously memorized. Caster must specify which venom he plans to use when the spell is cast. Attack size is Small, using the skill "Snake Bite" (developed using the same cost of Spell Mastery and Ag and Qu as modifying stats.

spell name:
SNAKE BITE III
list name:
Serpent Law
level:
12
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can bite his foes like a snake. When the spell is cast, he must specify which poison will be used. The poison can be any specific poison (venom) that has been previously memorized. Caster must specify which venom he plans to use when the spell is cast. Attack size is Small, using the skill "Snake Bite" (developed using the same cost of Spell Mastery and Ag and Qu as modifying stats. Caster also gains the attack quickness of a snake (AQ: BF).

spell name:
SNAKE BITE TRUE
list name:
Serpent Law
level:
18
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can bite his foes like a snake. When the spell is cast, he must specify which poison will be used. The poison can be any specific poison (venom) that has been previously memorized. Caster must specify which venom he plans to use when the spell is cast. Venom takes effect immediately. Attack size is Small, using the skill "Snake Bite" (developed using the same cost of Spell Mastery and Ag and Qu as modifying stats. Caster also gains the attack quickness of a snake (AQ: BF).

spell name:
SNAKE FAMILIAR
list name:
Serpent Law
level:
10
realm:
Channeling
type:
closed channeling
spell class:
M
duration:
permanent
range:
touch
area of effect:
1 snake
sourcebook:
rolemaster companion 7
description: The caster can attune himself to a snake (to be called his familiar). The caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hrs/day). The caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). If the animal is killed, the caster will have a -25 modification to all actions for 2 weeks.

spell name:
SNAKE FAMILIAR TRUE
list name:
Serpent Law
level:
19
realm:
Channeling
type:
closed channeling
spell class:
M
duration:
permanent
range:
touch
area of effect:
1 snake
sourcebook:
rolemaster companion 7
description: The caster can attune himself to a second snake (to be called his familiar). The caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hrs/day). The caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). If the animal is killed, the caster will have a -25 modification to all actions for 2 weeks.

spell name:
SNAKE FAMILIAR TRUE
list name:
Serpent Law
level:
30
realm:
Channeling
type:
closed channeling
spell class:
M
duration:
permanent
range:
touch
area of effect:
1 snake
sourcebook:
rolemaster companion 7
description: The caster can attune himself to a one snake per 3 levels of experience (rounded down). The caster must obtain each snake and cast this spell on each target once/day for 1 week (concentrating for 2 hrs/day). The caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). If the animal is killed, the caster will have a -25 modification to all actions for 2 weeks.

spell name:
SNAKE FINGERS *
list name:
foul changes 1
level:
16
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: the fingers of one hand become snakes, so one + 70 Medium Bite attack and four + 70 Small Bite attacks can be made each round.

spell name:
SNAKE FORM
list name:
Serpent Law
level:
4
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to take the form of a snake. He really looks and feels like a snake-he is, in fact, effectively transformed into a 1st level snake. He receives all the snake's abilities except poison.

spell name:
SNAKE GAZE
list name:
Serpent Law
level:
1
realm:
Channeling
type:
closed channeling
spell class:
M
duration:
concentration
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster's eyes are hypnotic: target is at 25% activity, except receives a -20 RR each round.

spell name:
SNAKE HAIR *
list name:
foul changes 1
level:
20
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: the top of the caster's head is covered with snakes (as a Gorgon). Each round, caster can make a numher of +70 Small Bite attacks equal to his level divided by four (round up).

spell name:
SNAKE ROPE
list name:
Magical Ropes
level:
7
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
2 ropes
sourcebook:
rolemaster companion 7
description: Allows caster to turn one end of a rope into a level 1 snake. Caster must know the Closed Channeling list: Serpent Law. The snake's movements depend on the movements of the rope.

spell name:
SNAKE SUMMONING II
list name:
Serpent Law
level:
9
realm:
Channeling
type:
closed channeling
spell class:
FM
duration:
1 minute / level
range:
10'
area of effect:
1 snake
sourcebook:
rolemaster companion 7
description: Allows caster to summon a level 2 snake that will have the ability to inject one of the caster's memorized venoms (the venom must be chosen as the spell is cast). Poison level will be the level of the memorized venom.

spell name:
SNAKE SUMMONING III
list name:
Serpent Law
level:
15
realm:
Channeling
type:
closed channeling
spell class:
FM
duration:
1 minute / level
range:
10'
area of effect:
1 snake
sourcebook:
rolemaster companion 7
description: Allows caster to summon a level 3 snake that will have the ability to inject one of the caster's memorized venoms (the venom must be chosen as the spell is cast). Poison level will be the level of the caster.

spell name:
SNAKE SUMMONING TRUE
list name:
Serpent Law
level:
25
realm:
Channeling
type:
closed channeling
spell class:
FM
duration:
1 minute / level
range:
10'
area of effect:
1 snake
sourcebook:
rolemaster companion 7
description: Allows caster to summon a level 3 snake that will have the ability to inject one of the caster's memorized venoms (the venom must be chosen as the spell is cast). Poison level will be the level of the caster and is instantaneous.

spell name:
SNAP
list name:
Rending Ways
level:
4
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to snap any 'snap-able' material like rope, bowstring, steel cables, wire, etc. A snap consists of parting the matter in question (if you need a concrete example, string your violin, tune it, then cut the strings (Remember, I just provided you the excuse)).

spell name:
SOFT STRUCTURE REPAIR
list name:
muscle mastery
level:
11
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
all tend/musc
sourcebook:
spell law
description: allows caster to repair all tendon and muscle damage in target's body; 1 hour operation; recovery time is 1 to 10 days.

spell name:
SOFT STRUCTURE REPAIR TRUE
list name:
muscle mastery
level:
50
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
all tend/musc
sourcebook:
spell law
description: allows caster to repair all tendon and muscle damage in target's body; 10 minute operation; recovery time is instaneous.

spell name:
SOLID ANALYSIS
list name:
analyses
level:
14
realm:
channeling
type:
sleuth base
spell class:
i
duration:
-
range:
10'
area of effect:
1 solid
sourcebook:
rolemaster companion 3
description: gives nature and origin of a solid, and when and how it was obtained and worked.

spell name:
SOLID BARRIER
list name:
Barriers
level:
9
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals area against anything or anyone composed primarily of solid material such as earth elemental, metal, etc. This spell prevents normal entry/exit but not magical entry/exit.

spell name:
SOLID DESTRUCTION TRUE
list name:
solid destruction
level:
20
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu'/lvl solid
sourcebook:
spell law
description: disintegrates 1 cu'/lvl of any inanimate solid.

spell name:
SOLID DOOR
list name:
solid manipulation
level:
19
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
touch
area of effect:
solid material
sourcebook:
spell law
description: creates a 3' x 6' x 1' doorway through any inanimate, solid material. it can be 3' x 6' with a depth of 1' per level for stone and 3" per level for all other materials."

spell name:
SOLID DOOR (3' X 6' X 1')
list name:
solid alteration
level:
11
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
solid
sourcebook:
spell law
description: creates a doorway through any solid, inanimate material; it can be up to 3' x 6' x 1'.

spell name:
SOLID DOOR (4' X 8' X 5')
list name:
solid alteration
level:
14
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
solid
sourcebook:
spell law
description: creates a doorway through any solid, inanimate material; it can be up to 4' x 8' x 5'.

spell name:
SOLID DOOR TRUE
list name:
solid alteration
level:
25
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
solid
sourcebook:
spell law
description: creates a doorway through any solid, inanimate material; it can be up to 6' x 12' x 10'.

spell name:
SOLID FORM
list name:
shifting
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster becomes as if made of very dense stone (cannot move or cast spells).

spell name:
SOLID TUNNEL
list name:
solid alteration
level:
20
realm:
mentalism
type:
mystic base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
solid
sourcebook:
spell law
description: creates a tunnel through solid, inanimate material that is 4' in diameter and 5' per level long.

spell name:
SOLID TUNNEL TRUE
list name:
solid alteration
level:
30
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
solid
sourcebook:
spell law
description: creates a tunnel through solid, inanimate material that is 3' x 6' and 1' per level long. the tunnel is permanent.

spell name:
SOLIDIFY
list name:
power words
level:
16
realm:
essence/channeling
type:
magus base
spell class:
fe
duration:
1 minute / level
range:
100'
area of effect:
100 cu'/lvl
sourcebook:
rolemaster companion 3
description: the caster may cause fluids or solids to take desired shape (e.g. smoke staircases, warm water stauties, etc) and solidify for the duration. the material will have a strength and consistancy like wood.

spell name:
SOLIDIFY
list name:
palingenesis
level:
40
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
essential spirit
sourcebook:
rolemaster companion 5
description: This spell lends an Essential Spirit corporeality and substance. The Essential Spirit is drawn out of its glass container attaining physical manifestation, actual size, all its former abilities, and is treated as a living being for one day. Once its day is over, the Spirit resumes its normally insubstantial state, returning to the vessel housing it.

spell name:
SOLIDIFY LIQUID
list name:
Matter Shaping
level:
19
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to change up to 1 cubic foot per level of any one type of material that is either a combination of two to three of the previous materials (lava, etc.) or none of them (energy, plasma, magical energy, living tissue, etc.) to a gas. The gas will retain the same qualities it had in its normal state.

spell name:
SOLIDIFY OTHER
list name:
Matter Shaping
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to change up to 1 cubic foot per level of any one type of material that is either a combination of two to three of the previous materials (lava, etc.) or none of them (energy, plasma, magical energy, living tissue, etc.) to a solid. The solid will retain the same qualities it had in its normal state.

spell name:
SONAR
list name:
shockwaves
level:
3
realm:
essence
type:
forcemage base
spell class:
i
duration:
concentration
range:
self
area of effect:
10' / level
sourcebook:
rolemaster companion 5
description: Creates reflective pulses of energy which reflect off solid objects within range. Caster learns distance and direction to targets within range. Note: Invisible targets can be detected with this spell except those made invisible by the Invisibility spell on Gravity Law.

spell name:
SONAR
list name:
Sailing Law
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perceive the bottom and any objects directly beneath ship, as if they were shadows or outlines. Caster is able to perceive to depths of up to 50 feet/level.

spell name:
SONG 2 *
list name:
sound projection
level:
4
realm:
mentalism
type:
bard base
spell class:
f*
duration:
varies
range:
self
area of effect:
2 targets
sourcebook:
spell law
description: allows the caster to affect two targets with a spell off the bard base list, controlling songs; this spell requires the same pps as the controllng spell, and is cast simultaneously with that spell.

spell name:
SONG 3 *
list name:
sound projection
level:
10
realm:
mentalism
type:
bard base
spell class:
f*
duration:
varies
range:
self
area of effect:
3 targets
sourcebook:
spell law
description: allows the caster to affect three targets with a spell off the bard base list, controlling songs; this spell requires the same pps as the controllng spell, and is cast simultaneously with that spell.

spell name:
SONG 5 *
list name:
sound projection
level:
14
realm:
mentalism
type:
bard base
spell class:
f*
duration:
varies
range:
self
area of effect:
5 targets
sourcebook:
spell law
description: allows the caster to affect five targets with a spell off the bard base list, controlling songs; this spell requires the same pps as the controllng spell, and is cast simultaneously with that spell.

spell name:
SONG OF COMA
list name:
controlling songs
level:
30
realm:
mentalism
type:
bard base
spell class:
m
duration:
varies
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target falls into a deep coma, from which he will awaken only if the caster cancels it or it is dispelled.

spell name:
SONG OF MASTERY C
list name:
controlling songs
level:
13
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target must obey the caster, while caster plays/sings (concentrates).

spell name:
SONG OF MASTERY TRUE C
list name:
controlling songs
level:
25
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration (varies)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target must obey the caster, while caster plays/sings (concentrates). after the caster stops playing / singing the effect will continue for the number of rounds the caster has already played / sung (e.g., if the caster sings for 3 rounds, then after he stops the target will remain affected for 3 more rounds).

spell name:
SONG SOUNDING (2X)
list name:
sound projection
level:
3
realm:
mentalism
type:
bard base
spell class:
f
duration:
varies
range:
self
area of effect:
spell
sourcebook:
spell law
description: doubles the range of a spell on the bard base list, controlling songs; must be caster just before that spell.

spell name:
SONG SOUNDING (3X)
list name:
sound projection
level:
8
realm:
mentalism
type:
bard base
spell class:
f
duration:
varies
range:
self
area of effect:
spell
sourcebook:
spell law
description: triples the range of a spell on the bard base list, controlling songs; must be caster just before that spell.

spell name:
SONG SOUNDING (4X)
list name:
sound projection
level:
12
realm:
mentalism
type:
bard base
spell class:
f
duration:
varies
range:
self
area of effect:
spell
sourcebook:
spell law
description: makes the range of a spell on the bard base list , controlling songs 4x longer; must be caster just before that spell.

spell name:
SONG SOUNDING (5X)
list name:
sound projection
level:
20
realm:
mentalism
type:
bard base
spell class:
f
duration:
varies
range:
self
area of effect:
spell
sourcebook:
spell law
description: makes the range of a spell on the bard base list , controlling songs 5x longer; must be caster just before that spell.

spell name:
SONG SOUNDING (6X)
list name:
sound projection
level:
30
realm:
mentalism
type:
bard base
spell class:
f
duration:
varies
range:
self
area of effect:
spell
sourcebook:
spell law
description: makes the range of a spell on the bard base list , controlling songs 6x longer; must be caster just before that spell.

spell name:
SONG TRUE (100')
list name:
sound projection
level:
50
realm:
mentalism
type:
bard base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
v
sourcebook:
spell law
description: any of the spells below can be cast at a rate of 1 round for the duration of the spell; any controlling songs must be cast separately and additional power points must be expended.

spell name:
SONIC BLADE
list name:
sonic law
level:
14
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
Self
area of effect:
1 blade
sourcebook:
rolemaster companion 4
description: Create a blade of sonic energy that can be weilded by the caster. It is incredibly thin and can cut through many substances (magical substances get an RR). It acts as a +20 Broadsword, and attacks all foes as AT 1. The OB for weilding it is a Directed Spells skill bonus, not a weapon skill.

spell name:
SONIC BOLT (100')
list name:
sonic law
level:
6
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of intense sound (sonic energy) is shot from the palm of the caster. Resolve the attack on the Ice Bolt attack table with Shock criticals (RMC 3 12.6), if RMC 3 is unavailable, use Electricity criticals.

spell name:
SONIC BOLT (300')
list name:
sonic law
level:
13
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A bolt of intense sound (sonic energy) is shot from the palm of the caster. Resolve the attack on the Ice Bolt attack table with Shock criticals (RMC 3 12.6), if RMC 3 is unavailable, use Electricity criticals.

spell name:
SONIC LAW (1' R) C
list name:
sound control
level:
2
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
self
area of effect:
1'
sourcebook:
spell law
description: caster may manipulate sound within 1' of his body. he can create any sound he wants; and if he desires, that sound can be heard outside the radius.

spell name:
SONIC LAW (10' R / LVL)
list name:
sound control
level:
15
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
self
area of effect:
10' radius / level
sourcebook:
spell law
description: caster may manipulate sound within 10' per level of his body. he can create any sound he wants; and if he desires, that sound can be heard outside the radius.

spell name:
SONIC LAW (10' R) C
list name:
sound control
level:
5
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: caster may manipulate sound within 10' of his body. he can create any sound he wants; and if he desires, that sound can be heard outside the radius.

spell name:
SONIC LAW (100' R)
list name:
sound control
level:
11
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
self
area of effect:
100' r
sourcebook:
spell law
description: caster may manipulate sound within 100' of his body. he can create any sound he wants; and if he desires, that sound can be heard outside the radius.

spell name:
SONIC LAW TRUE
list name:
sound control
level:
50
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
self
area of effect:
10' radius / level
sourcebook:
spell law
description: caster may manipulate sound within 10' per level of his body. he can create any sound he wants; and if he desires, that sound can be heard outside the radius. sounds can be programmed, delayed (up to 24 hours), more than one at a time, and instantly changeable.

spell name:
SONIC PRISON
list name:
sonic law
level:
15
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 4
description: Creates a 10' x 10' x 10' hollow cube of sonic energy, trapping all within the area not making an RR (based on Quickness). All passing through it take a "C"" Shock critical (RMC 3 12.6), if RMC 3 is unavailable, use Electricity critical (no RR)."

spell name:
SONIC SLAYER
list name:
sonic law
level:
20
realm:
arcane
type:
open arcane
spell class:
F
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A beam of ultrasonic energy is shot from the hand of the caster, it automatically strikes the target. Damage is based on RR failure: 01 - 50 "E"" Disruption critical; 51+ Death."

spell name:
SOUL BURN 1 *
list name:
soul death
level:
5
realm:
channeling/mentalism
type:
maleficant base
spell class:
fm*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target suffers an 'A' Shock critical, and also loses 10% of his life levels (RMC/1, Section 6.1) per 10% RR failure.

spell name:
SOUL BURN 2 *
list name:
soul death
level:
10
realm:
channeling/mentalism
type:
maleficant base
spell class:
fm*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target suffers an 'B' Shock critical, and also loses 10% of his life levels (RMC/1, Section 6.1) per 10% RR failure.

spell name:
SOUL BURN 3 *
list name:
soul death
level:
15
realm:
channeling/mentalism
type:
maleficant base
spell class:
fm*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target suffers an 'C' Shock critical, and also loses 10% of his life levels (RMC/1, Section 6.1) per 10% RR failure.

spell name:
SOUL BURN 4 *
list name:
soul death
level:
20
realm:
channeling/mentalism
type:
maleficant base
spell class:
fm*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target suffers an 'D' Shock critical, and also loses 10% of his life levels (RMC/1, Section 6.1) per 10% RR failure.

spell name:
SOUL BURN 5 *
list name:
soul death
level:
25
realm:
channeling/mentalism
type:
maleficant base
spell class:
fm*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target suffers an 'E' Shock critical, and also loses 10% of his life levels (RMC/1, Section 6.1) per 10% RR failure.

spell name:
SOUL SHARD
list name:
crystal law
level:
19
realm:
essence/mentalism
type:
crystal mage base
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Caster creates a crystal shard which will cature and preseve indefinitely the life force or soul of any being which touches it. The target cannot be of a higher level than the caster or the shard will be destroyed. NOTE: If the caster is not careful in handling and enchanted shard, he can trap himself.

spell name:
SOUL TALISMAN
list name:
talismans
level:
50
realm:
channeling/mentalism
type:
maleficant base
spell class:
fu
duration:
permanent
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: Caster may create a permanent talisman, combining the effects of up to one of the lower Talisman spells per five levels.

spell name:
SOUL TRAP
list name:
talismans
level:
12
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: Caster traps part of the target 's soul in this talisman. The target is at -30 until the talisman is destroyed. The target will always know the direction to his 'soul'. The creator of the Soul Trap gains +I to his Co and St bonuses for each soul he holds trapped (max +50).

spell name:
SOUL'S DAMNATION
list name:
Cruelty Ways
level:
16
realm:
Channeling
type:
evil cleric base
spell class:
FM
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Forces the soul to remain in the body after death and continue experiencing stimulus, other pain spells etc. If the character continues in this beyond-death state for more than 1 day per character's level, then that person becomes an undead. The exact undead type is dependent upon GM wishes, character outlook and class. To remedy the undead state this spell must first be canceled, at which time the character dies normally.

spell name:
SOULFIRE
list name:
plasma mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 3
description: the caster taps plasma directly, empowering him with several abilities for the duration of the spell: he can utilize plasma breath weapons 3 times/spell as a great drake: either a 130 ob using the plasma bolt attack table or an area of effect cone of 300' length and 100' base. due to the supernatural soul-numbing nature of the plasma eh will drain co pts as an undead in up to a 20' r (5 co pts/rnd, -20 to rr); and he may use any one of the lower lvl spels (below 25th lvl) on this list (1/rnd).

spell name:
SOUND CONTROL (10' R / LVL)
list name:
sonic law
level:
16
realm:
arcane
type:
open arcane
spell class:
F
duration:
concentration
range:
10'/lvl
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius.

spell name:
SOUND CONTROL (10' R) C
list name:
sound molding
level:
3
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius.

spell name:
SOUND CONTROL (10' R/LVL) C
list name:
sound molding
level:
15
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
10' r/lvl
sourcebook:
spell law
description: caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius.

spell name:
SOUND CONTROL (100' R) C
list name:
sound molding
level:
10
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius.

spell name:
SOUND CONTROL (50' R)
list name:
sound molding
level:
6
realm:
essence
type:
illusionist base
spell class:
f
duration:
concentration
range:
50'
area of effect:
50' r
sourcebook:
spell law
description: caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius.

spell name:
SOUND CONTROL (50')
list name:
sonic law
level:
7
realm:
arcane
type:
open arcane
spell class:
F
duration:
concentration
range:
50'
area of effect:
50' radius
sourcebook:
rolemaster companion 4
description: Caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius.

spell name:
SOUND CONTROL TRUE
list name:
sound molding
level:
30
realm:
essence
type:
illusionist base
spell class:
f
duration:
range:
20'/lvl
area of effect:
20' r/lvl
sourcebook:
spell law
description: caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius. no concentration is necessary.

spell name:
SOUND MIRAGE
list name:
Fey Magic
level:
4
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
10 minutes / level
range:
100'
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Caster creates a simple set of immobile sounds in a 10' Radius.

spell name:
SOUND MIRAGE
list name:
sound molding
level:
1
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a set of immobile sounds in a 10' r area. the sound aspects of the area are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then sight.

spell name:
SOUND TO ENERGY
list name:
sonic law
level:
30
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Similar to Sound to Matter, this spell changes sound into something else, but in this case it is energy on the visible spectrum - i.e., light. A loud shout might be enough to create enough light to equal a Sudden Light spell (Light Law, Magician Base List), while normal conversation could sustain an equivalent to a Light spell. A very loud noise might produce the effects of a Lightning Bolt. Normally, only one "effect"" can be achieved per round, and it all depends on the amount of sound around the caster. TheGM must be very careful not to let this spell and Sound to Matter unbalance game play."

spell name:
SOUND TO MATTER
list name:
sonic law
level:
25
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level (concentration)
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: This powerful spell turns current sounds around the caster into matter, as the caster concentrates. The material created will be the durability of hard stone (or softer if the caster wishes), but can be of any shape or form that the caster dictates. The matter will be non-magical and the items created will be normal. The more sound, the more matter the caster can create during the duration, subject to the discretion of the GM. For example, a hammer striking a wall might be enough noise to create a sword, but significantly more noise (i.e. louder and more sustained, like a jackhammer or a 500 member choir) might be needed to make a bridge. Material created will laster for 1 hour/lvl beyond the duration of the of the spell.

spell name:
SOUND TRIGGER
list name:
spell triggers
level:
9
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated sound or sequence of sounds (may be words) is encountered. the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
SOUND/ LIGHT MIRAGE
list name:
lesser illusions
level:
2
realm:
mentalism
type:
montebanc base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates any simple immobile image or scene or set of sounds up to an area of 10' r. the visual/audio aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then sight.

spell name:
SOUND/ LIGHT MIRAGE
list name:
lesser illusions
level:
2
realm:
essence
type:
open essence
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates any simple immobile image or scene or set of sounds up to an area of 10' r. the visual/audio aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then sight.

spell name:
SOUNDING
list name:
sound's way
level:
17
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can speak at 5x his normal loudness.

spell name:
SOUNDING
list name:
physical enhancement
level:
6
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target's voice has its loudness tripled. this has no effect on spell caster capabilities.

spell name:
SOUNDING (2X) C
list name:
sound projection
level:
2
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster's voice is amplified 2x.

spell name:
SOUNDING (5X) C
list name:
sound projection
level:
6
realm:
mentalism
type:
bard base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster's voice is amplified 5x.

spell name:
SOUNDMASTER
list name:
sonic law
level:
50
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round / level
range:
varies
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use any one 20th level or less spell (on this list) each round.

spell name:
SOUNDS
list name:
Entertainment Law
level:
7
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
10'R
sourcebook:
spell user's companion
description: Creates any simple, non-mobile sound or sounds in an area up to 1 'R/lvl. The sounds are really created and magic or another sense (sight, touch, etc.) must be used to determine the reality or lack of it.

spell name:
SOUNDWALL 1
list name:
sonic law
level:
4
realm:
arcane
type:
open arcane
spell class:
F
duration:
10 minutes / level
range:
50'
area of effect:
20' x 20'
sourcebook:
rolemaster companion 4
description: Creats a plane (up to 20' x 20'), through which no sound will pass..

spell name:
SOUNDWALL 1
list name:
sound's way
level:
5
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
50'
area of effect:
up to 20' x 20'
sourcebook:
spell law
description: creats a plane (up to 20' x 20'), through which no sound will pass..

spell name:
SOUNDWALL 5
list name:
sonic law
level:
10
realm:
arcane
type:
open arcane
spell class:
F
duration:
10 minutes / level
range:
50'
area of effect:
5x (20' x 20')
sourcebook:
rolemaster companion 4
description: Creats 5 planes (up to 20' x 20'), through which no sound will pass. Each wall must be connected to another such wall.

spell name:
SOUNDWALL 5
list name:
sound's way
level:
10
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
50'
area of effect:
up to 20' x 20'
sourcebook:
spell law
description: creats 5 planes (up to 20' x 20'), through which no sound will pass. each wall must be connected to another such wall.

spell name:
SOW
list name:
Farming Law
level:
5
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
sight
area of effect:
100 sqft/lvl
sourcebook:
spell user's companion
description: Spreads seeds evenly, in the correct amount, over a prepared field (properly plowed).

spell name:
SOW SUSPICION
list name:
Voice
level:
11
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
10 m
area of effect:
varies
sourcebook:
spell user's companion
description: Caster can use this Psion to turn opponents against each other by making insinuating statements. Targets failing to resist forget the caster and argue amongst themselves.

spell name:
SOWING
list name:
enrichment
level:
4
realm:
essence
type:
druid base
spell class:
f
duration:
1 planting
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Distributes seed evenly for maximum growth

spell name:
SOWING
list name:
enrichment
level:
4
realm:
essence
type:
animist base
spell class:
f
duration:
1 planting
range:
10'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 4
description: Distributes seed evenly for maximum growth

spell name:
SOWING TRUE
list name:
enrichment
level:
8
realm:
essence
type:
druid base
spell class:
f
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Distributes seed evenly for maximum growth

spell name:
SOWING TRUE
list name:
enrichment
level:
8
realm:
essence
type:
animist base
spell class:
f
duration:
1 season
range:
10' / level
area of effect:
10' x 10' / level
sourcebook:
rolemaster companion 4
description: Distributes seed evenly for maximum growth

spell name:
SPARKLE
list name:
Tricks of the Trade
level:
7
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Causes up to one object per level of caster to gleam, shine, glisten, etc.

spell name:
SPASM
list name:
physical erosion
level:
12
realm:
essence
type:
evil magician base
spell class:
f
duration:
until cured
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: the target feels pain that seems natural and reduces his hits by 40% until cured (caster must specify nature of spasm). the target is unaware that the spell has been cast on him, since it affects him gradually.

spell name:
SPATIAL CURSE
list name:
Dark Curses
level:
16
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's ranges are reduced by half; 10' ranges become 'touch,' ranges of 'touch' become 'self.'

spell name:
SPEAK I
list name:
Telepathy
level:
2
realm:
Psion
type:
closed psion
spell class:
I*
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally 'speak' to any one other sentient being as long as he concentrates.

spell name:
SPEAK II
list name:
Telepathy
level:
4
realm:
Psion
type:
closed psion
spell class:
I*
duration:
concentration
range:
3 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally 'speak' to any one other sentient being.

spell name:
SPEAK III
list name:
Telepathy
level:
7
realm:
Psion
type:
closed psion
spell class:
I*
duration:
concentration
range:
10 km/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally 'speak' to any one other sentient being. Range is 10 km/lvl

spell name:
SPEAK LANGUAGE
list name:
Entertainment Law
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to understand and speak any spoken language for the duration.

spell name:
SPEAK WITH DE SPIRIT
list name:
deep earth commune
level:
16
realm:
essence/channeling
type:
crystal mage base
spell class:
fi
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster is able to communicate with a deep earth spirit. the spirit will answer all question put to it during the duration of the spell. it will know the right or correct answer only 40% of the time. the answer will always be in the form of a riddle and never in a straight forth manner.

spell name:
SPEAK WITH GDE SPIRIT
list name:
deep earth commune
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
fi
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster is able to communicate with a greater deep earth spirit. the spirit will answer all question put to it during the duration of the spell. it will know the right or correct answer only 65% of the time. the answer will always be in the form of a riddle and never in a straight forth manner.

spell name:
SPEAK WITH GRDE SPIRIT
list name:
deep earth commune
level:
50
realm:
essence/channeling
type:
crystal mage base
spell class:
fi
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster is able to communicate with a minor deep earth spirit. the spirit will answer all question put to it during the duration of the spell. it will know the right or correct answer only 80% of the time. the answer will always be in the form of a riddle and never in a straight forth manner.

spell name:
SPEAK WITH LDE SPIRIT
list name:
deep earth commune
level:
11
realm:
essence/channeling
type:
crystal mage base
spell class:
fi
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster is able to communicate with a lesser deep earth spirit. the spirit will answer all question put to it during the duration of the spell. it will know the right or correct answer only 25% of the time. the answer will always be in the form of a riddle and never in a straight forth manner.

spell name:
SPEAK WITH MDE SPIRIT
list name:
deep earth commune
level:
6
realm:
essence/channeling
type:
crystal mage base
spell class:
fi
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster is able to communicate with a minor deep earth spirit. the spirit will answer all question put to it during the duration of the spell. it will know the right or correct answer only 10% of the time. the answer will always be in the form of a riddle and never in a straight forth manner.

spell name:
SPEAR
list name:
Weapon Mastery
level:
9
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a Spear of force which may be used as a regular Spear for the duration. When spell is cast a Spear appears anywhere within range.

spell name:
SPECIFIC STRIKE 
list name:
Warrior's Blade
level:
14
realm:
Essence
type:
open essence
spell class:
F*
duration:
varies
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster may adjust the next critical by the number of skill ranks in his weapon. This adjustment must be done blind. Allow no reading the critical tables, the GM simply announces the critical roll and asks how it is to be adjusted, up or down, (and by how much).

spell name:
SPEECH 1
list name:
xeno lores
level:
2
realm:
essence/mentalism
type:
astral traveller base
spell class:
p
duration:
concentration
range:
self
area of effect:
10'
sourcebook:
rolemaster companion 4
description: Caster is able to communicate basic ideas in a specific language (hungry. thirsty, bathroom, peace. etc.): equivalent to skill rank 2. However, the caster has to be biologically able to use that language (e.g., it would be quite difficult for a humanoid being to use a sign language that incorporates 8 arms, 7 tails, and several other odd appendages); an Alien Form spell (on Outer Plane Law list) can be useful for overcoming this restriction.

spell name:
SPEECH 1 C
list name:
way of the voice
level:
1
realm:
channeling
type:
astrologer base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to communicate basic ideas in a specific language (hungry, thirsty, bathroom, peace, etc.); equivalent to skill rank 2.

spell name:
SPEECH 1 C
list name:
sound's way
level:
1
realm:
channeling
type:
open channeling
spell class:
p
duration:
concentration
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is able to communicate basic ideas in a specific language (e.g., hungry, thirsty, bathroom, peace, etc.); equivalent to rank 2.

spell name:
SPEECH 2
list name:
xeno lores
level:
7
realm:
essence/mentalism
type:
astral traveller base
spell class:
p
duration:
concentration
range:
self
area of effect:
10'
sourcebook:
rolemaster companion 4
description: Caster is able to communicate more complex concepts, although there is a good chance of misinterpretations: equivalent to skill rank 3-4. However, the caster has to be biologically able to use that language (e.g., it would be quite difficult for a humanoid being to use a sign language that incorporates 8 arms, 7 tails, and several other odd appendages); an Alien Form spell (on Outer Plane Law list) can be useful for overcoming this restriction.

spell name:
SPEECH 2 C
list name:
way of the voice
level:
5
realm:
channeling
type:
astrologer base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to communicate in more complex concepts in a specific language. although there is a good chance of misterpretation; equivalent to skill rank 4.

spell name:
SPEECH 2 C
list name:
sound's way
level:
6
realm:
channeling
type:
open channeling
spell class:
p
duration:
concentration
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is able to communicate in more complex concepts in a specific language, although there is a good chance of misinterpretations; equivalent to rank 4.

spell name:
SPEECH 3
list name:
xeno lores
level:
15
realm:
essence/mentalism
type:
astral traveller base
spell class:
p
duration:
concentration
range:
self
area of effect:
10'
sourcebook:
rolemaster companion 4
description: caster is reasonably fluent in a language. Caster's accent is imperfect, but there is only a slight chance of misinterpretation. However, the caster has to be biologically able to use that language (e.g., it would be quite difficult for a humanoid being to use a sign language that incorporates 8 arms, 7 tails, and several other odd appendages); an Alien Form spell (on Outer Plane Law list) can be useful for overcoming this restriction.

spell name:
SPEECH 3 C
list name:
way of the voice
level:
9
realm:
channeling
type:
astrologer base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to communicate reasonably fluently in a specific language. caster's accent is imperfect, but there is only a slight chance of misinterpretation; equivalent to skill rank 6.

spell name:
SPEECH 3 C
list name:
sound's way
level:
15
realm:
channeling
type:
open channeling
spell class:
p
duration:
concentration
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is reasonably fluent in the language. caster's accent is imperfect, but there is only a slight chance of misinterpretation; equivalent to rank 6.

spell name:
SPEECH ANALYSIS 1
list name:
analyses
level:
4
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can understand, but not speak, an unknown spoken language, but can only understand basic concepts of it.

spell name:
SPEECH ANALYSIS 2
list name:
analyses
level:
7
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster canunderstand, but not speak, an unknown spoken language. this gives a complete technical analysis (vocabulary and syntax) but not an understanding of idioms (jargon), implications, or cultural references.

spell name:
SPEECH ANALYSIS 3
list name:
analyses
level:
11
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can understand, but not speak, an unknown spoken language. everything but implications is known (e.g., answers to riddles are notknown automatically).

spell name:
SPEECH TRUE
list name:
sound's way
level:
50
realm:
channeling
type:
open channeling
spell class:
p
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is able to speak in a specific language as if he were a native; equivalent to rank 8. he doesn't need to concentrate.

spell name:
SPEECH TRUE
list name:
Telepathy
level:
9
realm:
Psion
type:
closed psion
spell class:
I*
duration:
1 round / level
range:
10 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally speak to a number of individuals equal to his level within range. Note that caster can only speak to one target at a time; to change focus he must re-cast the Psion.

spell name:
SPEECH TRUE C
list name:
way of the voice
level:
20
realm:
channeling
type:
astrologer base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to communicate absoulutely fluently in a specific language. caster's accent is as a native, and has complete idiomatic knowledge of language; equivalent to skill rank 8.

spell name:
SPEED
list name:
Jihad
level:
5
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / 5 levels
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity).

spell name:
SPEED 1 *
list name:
evasions
level:
2
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity).

spell name:
SPEED 1 *
list name:
speed
level:
3
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law.

spell name:
SPEED 1 *
list name:
rapid ways
level:
2
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 round
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity).

spell name:
SPEED 10 *
list name:
evasions
level:
15
realm:
essence
type:
monk base
spell class:
f*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity).

spell name:
SPEED 10 *
list name:
speed
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
10 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law.

spell name:
SPEED 10 *
list name:
rapid ways
level:
17
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 rounds
range:
10'
area of effect:
targets
sourcebook:
spell law
description: target(s) may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). the duration is ten rounds for one target or one round for each of ten targets. or any combination of targets and rounds that total ten rounds of speed.

spell name:
SPEED 2 *
list name:
speed
level:
5
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
2 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law.

spell name:
SPEED 2 *
list name:
rapid ways
level:
4
realm:
essence
type:
closed essence
spell class:
f*
duration:
2 rounds
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). the duration is two rounds for one target or one round for each of two targets.

spell name:
SPEED 3 *
list name:
evasions
level:
7
realm:
essence
type:
monk base
spell class:
f*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity).

spell name:
SPEED 3 *
list name:
speed
level:
7
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law.

spell name:
SPEED 3 *
list name:
rapid ways
level:
7
realm:
essence
type:
closed essence
spell class:
f*
duration:
3 rounds
range:
10'
area of effect:
targets
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). the duration is three rounds for one target or one round for each of three targets. or any combination of targets and rounds that total three rounds of speed.

spell name:
SPEED 5 *
list name:
evasions
level:
10
realm:
essence
type:
monk base
spell class:
f*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity).

spell name:
SPEED 5 *
list name:
speed
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law.

spell name:
SPEED 5 *
list name:
rapid ways
level:
10
realm:
essence
type:
closed essence
spell class:
f*
duration:
5 rounds
range:
10'
area of effect:
1 to 5 targets
sourcebook:
spell law
description: target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). the duration is five rounds for one target or one round for each of three targets. or any combination of targets and rounds that total five rounds of speed.

spell name:
SPEED GROWTH
list name:
nature's law
level:
6
realm:
channeling
type:
open channeling
spell class:
i
duration:
1 day
range:
area of effect:
10' r
sourcebook:
spell law
description: caster can increase speed of growth for any one species of plant within the radius by x10.

spell name:
SPEED GROWTH
list name:
wood shaping
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 plant
sourcebook:
rolemaster companion 2
description: caster can increase speed of growth for any one species plant by 10x.

spell name:
SPEED GROWTH
list name:
Farming Law
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
sight
area of effect:
100 sqft/lvl
sourcebook:
spell user's companion
description: Causes plants in area to grow at lvl x normal. For example, Thum, the 50th level farmer, casts this spell on his crop of com. Com has a growing period of about 100 days. Thum's 'magic' com grows to fruition in 2 days. This spell is effective till plants reach maturity.

spell name:
SPEED GROWTH (100X` 10'R)
list name:
plant mastery
level:
5
realm:
channeling
type:
animist base
spell class:
f
duration:
1 day
range:
10' r
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase speed of growth for any one species of plant within the radius by 100x.

spell name:
SPEED GROWTH (100X` 100'R)
list name:
plant mastery
level:
14
realm:
channeling
type:
animist base
spell class:
f
duration:
1 day
range:
100' r
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase speed of growth for any one species of plant within the radius by 100x.

spell name:
SPEED GROWTH (10X` 10'R)
list name:
plant mastery
level:
2
realm:
channeling
type:
animist base
spell class:
f
duration:
1 day
range:
10' r
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase speed of growth for any one species of plant within the radius by 10x.

spell name:
SPEED GROWTH (10X` 100'R)
list name:
plant mastery
level:
9
realm:
channeling
type:
animist base
spell class:
f
duration:
1 day
range:
100' r
area of effect:
plant
sourcebook:
spell law
description: allows caster to increase speed of growth for any one species of plant within the radius by 10x.

spell name:
SPEED GROWTH (X10 - 100' R)
list name:
tree mastery
level:
9
realm:
channeling
type:
druid base
spell class:
f
duration:
1 day
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 1
description: allows caster to increase speed of growth for any one species of plant within the radius by 10x.

spell name:
SPEED GROWTH (X10)
list name:
tree mastery
level:
1
realm:
channeling
type:
druid base
spell class:
f
duration:
1 day
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: allows caster to increase speed of growth for any one species of plant within the radius by 10x.

spell name:
SPEED GROWTH (X100)
list name:
tree mastery
level:
4
realm:
channeling
type:
druid base
spell class:
f
duration:
1 day
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: allows caster to increase speed of growth for any one species of plant within the radius by 100x.

spell name:
SPEED GROWTH TRUE
list name:
wood shaping
level:
45
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: caster can increase speed of growth for all plants within the radius by 10x. or one species of plant within a one mile radius.

spell name:
SPEED GROWTH TRUE
list name:
tree mastery
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
1 day
range:
touch
area of effect:
10' /lvl r
sourcebook:
rolemaster companion 1
description: allows caster to increase speed of growth for any one species of plant within the radius by 10x per level in a 10' per level radius.

spell name:
SPEED III
list name:
Body Discipline
level:
3
realm:
Psion
type:
closed psion
spell class:
F*
duration:
3 rounds
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may act at twice his normal movement rate for up to 3 rounds but must spend a number of rounds equal to the rounds 'Speeded' at half rate (immediately afterwards). Caster must still act within the round sequence.

spell name:
SPEED READING 
list name:
Library Mastery
level:
16
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to read at lvl/10x normal speed. For example, Valin, a 31st level Sage, reads at 3.lx normal.

spell name:
SPEED TRUE *
list name:
speed
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell law
description: this speed spell will last up to 24 hours or until caster sleeps, rests, or cancels the spell.target may act at twice his normal rate, but immediately afterwards must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% normal activity). suggested rules for handling this can be found in section 7.4 of spell law.

spell name:
SPEED V
list name:
Body Discipline
level:
12
realm:
Psion
type:
closed psion
spell class:
F*
duration:
5 rounds
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may act at twice his normal movement rate for up to 5 rounds but must spend a number of rounds equal to the rounds 'Speeded' at half rate (immediately afterwards). Caster must still act within the round sequence.

spell name:
SPEED/SLOW GROWTH X 100
list name:
natures mastery
level:
5
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 day
range:
touch
area of effect:
plant
sourcebook:
rolemaster companion 2
description: allows caster to increase/decrease speed of growth for any one species of plant within the radius by 100x.

spell name:
SPEED/SLOW GROWTH X100 (10' R)
list name:
natures mastery
level:
10
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 day
range:
touch
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: allows caster to increase/decrease speed of growth for any one species of plant within the radius by 100x.

spell name:
SPEED/SLOW GROWTH X100 (100'R)
list name:
natures mastery
level:
15
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 day
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: allows caster to increase speed of growth for any one species of plant within the radius by 100x.

spell name:
SPELL ANALYSIS
list name:
delving law
level:
11
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
100'
area of effect:
active spell
sourcebook:
rolemaster companion 1
description: provides analysis of an active spell, giving its duration and the profession of its caster and its type (not its level or exactly what spell it is).

spell name:
SPELL ANALYSIS
list name:
delving ways
level:
11
realm:
essence
type:
open essence
spell class:
i
duration:
range:
100'
area of effect:
active spell
sourcebook:
spell law
description: provides analysis of an active spell, giving its duration and the profession of its caster and its type (not its level or exactly what spell it is).

spell name:
SPELL ANALYSIS
list name:
analysis
level:
11
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: provids analysis of an active or inactive spell, giving its duration, type, and the profession of its caster (not its level or exactly what spell it is).

spell name:
SPELL ANTICIPATION *
list name:
time's sense
level:
30
realm:
channeling
type:
sleuth base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
rolemaster companion 3
description: predicts the most probable action of a being in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
SPELL ANTICIPATION *
list name:
time's bridge
level:
11
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts the most probable action of a being in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
SPELL ANTICIPATION TRUE *
list name:
anticipations
level:
50
realm:
mentalism
type:
open mentalism
spell class:
i*
duration:
-
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts the most probable action of all beings within 100' in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
SPELL ANTICIPATIONS
list name:
visions
level:
14
realm:
channeling
type:
shaman base
spell class:
i
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: predicts the most probable action of a being in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
SPELL ANTICIPATIONS *
list name:
future visions
level:
9
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts the most probable action of a being in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
SPELL ANTICIPATIONS *
list name:
anticipations
level:
15
realm:
mentalism
type:
open mentalism
spell class:
i*
duration:
-
range:
100'
area of effect:
being
sourcebook:
spell law
description: predicts the most probable action of a being in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
SPELL ANTICIPATIONS TRUE *
list name:
future visions
level:
50
realm:
mentalism
type:
seer base
spell class:
i*
duration:
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: predicts the most probable action of all beings in the radius in the next round if they are casting a spell; type of spell and the target are learned.

spell name:
SPELL BENDING 1 *
list name:
spell reins
level:
8
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: caster can deflect 1 elemental attack spell up to 10' from its target, causing the attack roll to be modified by -10 per 10 failure.

spell name:
SPELL BENDING 3 *
list name:
spell reins
level:
15
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: caster can deflect 1 elemental attack spell up to 10' from its target, causing the attack roll to be modified by -30 per 10 failure.

spell name:
SPELL BENDING TRUE *
list name:
spell reins
level:
25
realm:
essence
type:
closed essence
spell class:
f*
duration:
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: caster can deflect 1 elemental attack. the spell can be deflected up to 90 degrees in any direction.

spell name:
SPELL CLEAVER 
list name:
Warrior's Blade
level:
17
realm:
Essence
type:
open essence
spell class:
F
duration:
varies
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster's next successful strike against any enchanted item, weapon, etc. causes the item to make a RR vs the caster's level or be dispelled.

spell name:
SPELL COMPRESSION
list name:
alchemical preparations
level:
13
realm:
essence
type:
alchemist base
spell class:
f
duration:
1 day
range:
1'
area of effect:
varies
sourcebook:
rolemaster companion 1
description: allows the caster to prepare an item or material to receive a higher level spell than it could normally receive. usually, the process takes 13 weeks for each significant size decrease (one week per level of the spell, in this case 13 weeks). for example, spell adders (and multipliers) are usually required to be the size of a staff; so the use of this spell one a day for 13 weeks on a "rod"" sized item would allow the item to be made into a spell adder. making a ""wand"" sized adder would require performing this process twice (26 weeks); and making a wearable item (smaller than a wand but larger than a ring) would require 39 weeks; and a ring would require 52 weeks."

spell name:
SPELL CONTROL *
list name:
spell hand
level:
25
realm:
essence
type:
wizard base
spell class:
f*
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: All target's spells within the duration of the spell may be cast silently and non-somatically (this spell requires no verbal or somatic component) within the duration.

spell name:
SPELL CONVERSION
list name:
Power Mastery
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Alters the effective realm of one spell cast immediately after this one such as Arcane to Channeling, or Mentalism, or Essence, or Prosaic, but not Psion or Primal Essence. This causes RRs, dispels, and any other spell effective or affecting rolls to be made against the 'new' realm (whatever it has been changed to). A potent use for this spell would be cross realm channels.

spell name:
SPELL DAMPEN 1
list name:
spell dampening
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's spells are rendered ineffectual. After this spell ends, the target may cast spells normally.

spell name:
SPELL DAMPEN 2
list name:
spell dampening
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's spells are rendered ineffectual. After this spell ends, the target may cast spells normally.

spell name:
SPELL DAMPEN TRUE
list name:
spell dampening
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: For this spell's duration, all of the target's spells are rendered ineffectual. After this spell ends, the target may cast spells normally.

spell name:
SPELL DEFLECT 1 *
list name:
attack avoidance
level:
13
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
self
area of effect:
1 elemental att
sourcebook:
spell law
description: deflects one elemental spell against caster; atack roll has 50 subtracted from it (must be in field of vision).

spell name:
SPELL DEFLECT 2 *
list name:
attack avoidance
level:
20
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
self
area of effect:
2 elemental att
sourcebook:
spell law
description: deflects two elemental spells against caster; atack roll has 50 subtracted from it (must be in field of vision).

spell name:
SPELL DEFLECT 3 *
list name:
attack avoidance
level:
30
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
-
range:
self
area of effect:
3 elemental att
sourcebook:
spell law
description: deflects three elemental spells against caster; atack roll has 50 subtracted from it (must be in field of vision).

spell name:
SPELL DODGE 1 *
list name:
adrenal focus
level:
9
realm:
mentalism
type:
nightblade base
spell class:
d*
duration:
-
range:
self
area of effect:
1 spell attack
sourcebook:
rolemaster companion 1
description: allows the caster to "dodge"" one elemental spell attack directed against him: increase the defender's normal db (adrenal defense may not be used with this spell) against that attack by 1-100 (open ended). area attack spells may not be dodged."

spell name:
SPELL DODGE 2 *
list name:
adrenal focus
level:
14
realm:
mentalism
type:
nightblade base
spell class:
d*
duration:
-
range:
self
area of effect:
2 spell attack
sourcebook:
rolemaster companion 1
description: allows the caster to "dodge"" two elemental spell attacks directed against him: increase the defender's normal db (adrenal defense may not be used with this spell) against that attack by 1-100 (open ended). area attack spells may not be dodged. both attacks must be in the caster's field of vision."

spell name:
SPELL ENHANCEMENT
list name:
Survival Ways
level:
50
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a filter which adjusts any other spells cast by the caster according to environmental conditions. This will allow the 'adjusted' spells to remain totally effective regardless of where they were cast, fireball underwater, wall of water in desert, etc.

spell name:
SPELL HAND
list name:
spell hand
level:
50
realm:
essence
type:
wizard base
spell class:
u
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may use any of the lower level spells from this list once per round.

spell name:
SPELL HOLD 1 *
list name:
spell reins
level:
5
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 round
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: delays another spell for 1 round; if the target of the held spell moves more than 20', the spell will affect any one being within 10' (with a modification of -20 for base attack spells and -30 for elemental attack spells). the held spell gets a rr as in cancel essence on the closed essence list, dispelling ways.the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally.

spell name:
SPELL HOLD 10 *
list name:
spell reins
level:
17
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 rounds
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: delays another spell for 10 rounds; if the target of the held spell moves more than 20', the spell will affect any one being within 10' (with a modification of -20 for base attack spells and -30 for elemental attack spells). the held spell gets a rr as in cancel essence on the closed essence list, dispelling ways.the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally.

spell name:
SPELL HOLD 3 *
list name:
spell reins
level:
11
realm:
essence
type:
closed essence
spell class:
f*
duration:
3 rounds
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: delays another spell for 3 round; if the target of the held spell moves more than 20', the spell will affect any one being within 10' (with a modification of -20 for base attack spells and -30 for elemental attack spells). the held spell gets a rr as in cancel essence on the closed essence list, dispelling ways.

spell name:
SPELL HOLD 5 *
list name:
spell reins
level:
14
realm:
essence
type:
closed essence
spell class:
f*
duration:
5 rounds
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: delays another spell for 5 round; if the target of the held spell moves more than 20', the spell will affect any one being within 10' (with a modification of -20 for base attack spells and -30 for elemental attack spells). the held spell gets a rr as in cancel essence on the closed essence list, dispelling ways.the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally.

spell name:
SPELL HOLD TRUE *
list name:
spell reins
level:
30
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 round / level
range:
100'
area of effect:
1 spell
sourcebook:
spell law
description: delays another spell for 1 round per caster levels; if the target of the held spell moves more than 20', the spell will affect any one being within 10' (with a modification of -20 for base attack spells and -30 for elemental attack spells). the held spell gets a rr as in cancel essence on the closed essence list, dispelling ways.the attack spell must first make a successful rr before the caster is forced to make a rr. for the first rr, the attack level is the level of the caster of the cancel essence spell, and the defender level is the level of the caster of the attack spell. if the first rr is successful, thane the attack spell proceeds normally.

spell name:
SPELL IMMUNITY
list name:
Magic Defense
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Confers total immunity to one spell. Exact spell must be chosen by spell name, realm, etc. Caster may have only one Spell Immunity active at any time.

spell name:
SPELL MASTER
list name:
Spell Enhancement II
level:
50
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Any one spell can be modified by any of the spells on this list.

spell name:
SPELL MOLDING 1
list name:
spell mastery
level:
2
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +10 to his next Spell Mastery or Targeting Skill roll.

spell name:
SPELL MOLDING 2
list name:
spell mastery
level:
7
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +20 to his next Spell Mastery or Targeting Skill roll.

spell name:
SPELL MOLDING 3
list name:
spell mastery
level:
12
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +30 to his next Spell Mastery or Targeting Skill roll.

spell name:
SPELL MOLDING 4
list name:
spell mastery
level:
17
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +40 to his next Spell Mastery or Targeting Skill roll.

spell name:
SPELL MOLDING TRUE
list name:
spell mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +50 to his next Spell Mastery or Targeting Skill roll.

spell name:
SPELL OF CHALLENGE
list name:
spirit mastery
level:
25
realm:
essence
type:
closed essence
spell class:
m
duration:
1 day / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 4
description: Allows the caster to issue forth a challenge to a number of targets equal to his level divided by four (round down, all targets must be within range and face the same challenge) to combat or contest with him within the duration of the spell. The nature and location of the combat or contest must be stated within the challenge honestly. All targets can either accept the challenge (and then make no RR and must mee t the conditions of the challenge normally) or decline the challenge (so then they do make an RR). If the RR is attempted and failed, the target must meet the condition of the challenge and further is at a -10 to all actions during the challenge. If the RR is attempted and succeeds, the spell has no effect. If a target must meet the challenge, treat him as though under a Quest spell (Spirit Mastery, 11th level, Closed Essence). Note that by casting this spell, the caster places himself under a Quest as well to take part in the challenge.

spell name:
SPELL PARRY
list name:
Magic Defense
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster is able to parry one spell cast at him. Spell Parry and parried spell must be cast during the same round, i.e., an instantaneous spell is not parry-able unless Spell Parry is spell stored, or otherwise made instantaneous.

spell name:
SPELL PARRY 
list name:
Warrior's Blade
level:
50
realm:
Essence
type:
open essence
spell class:
F
duration:
1 parry
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster may use all his normal weapon OB to 'parry' the next perceived base spell attack made against him. This will have the effect of subtracting his OB from the base attack roll made against him.

spell name:
SPELL PROFICIENCY 1
list name:
spell mastery
level:
4
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The spell cast after this one is -10 to Extraordinary Spell Failure and the caster only fumbles it on a 01.

spell name:
SPELL PROFICIENCY 2
list name:
spell mastery
level:
9
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The spell cast after this one is -20 to Extraordinary Spell Failure and the caster only fumbles it on a 01.

spell name:
SPELL PROFICIENCY 3
list name:
spell mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The spell cast after this one is -30 to Extraordinary Spell Failure and the caster only fumbles it on a 01.

spell name:
SPELL PROFICIENCY 4
list name:
spell mastery
level:
19
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The spell cast after this one is -40 to Extraordinary Spell Failure and the caster only fumbles it on a 01.

spell name:
SPELL PROFICIENCY TRUE
list name:
spell mastery
level:
40
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The spell cast after this one is -50 to Extraordinary Spell Failure and the caster only fumbles it on a 01.

spell name:
SPELL PROGRAM
list name:
Combat Reflexes
level:
20
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to cast a spell (completed in one round or less) while under the sway of programmed action(s). Spell to be cast must be chosen at the time of program initiation. In the case of spells that require more than one round of casting time the caster may string up to three of these Spell Programs together to provide ample casting time.

spell name:
SPELL PROTECTIN 3
list name:
spell mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's next Resistance Roll has a +30 bonus.

spell name:
SPELL PROTECTION 1
list name:
spell mastery
level:
5
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's next Resistance Roll has a +10 bonus.

spell name:
SPELL PROTECTION 2
list name:
spell mastery
level:
10
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's next Resistance Roll has a +20 bonus.

spell name:
SPELL PROTECTION 4
list name:
spell mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's next Resistance Roll has a +40 bonus.

spell name:
SPELL PROTECTION TRUE
list name:
spell mastery
level:
50
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's next Resistance Roll has a +50 bonus.

spell name:
SPELL PULSE
list name:
Spell Enhancement II
level:
30
realm:
Essence
type:
closed essence
spell class:
U
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Alters the next spell cast so will be treated normally except the spell will go off as many times as the caster's level divided by five, once each round. For example, a “Lord Sleep"' spell cast after a Spell Pulse by a 35th level caster will go off normally and then again once a round for the next six rounds. The caster can redirect the pulse at any time or can cast all the spells on one target or group of targets."

spell name:
SPELL RANGE LINK
list name:
Spell Web
level:
3
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell allows the caster to cast spells on the members of the Spellweb for as long as they are in link range. Even if the caster can't see his fellow member or the range is "touch." Note: Spells with a range of "self' cannot have their ranges extended in this fashion.

spell name:
SPELL RANGE LINK
list name:
combat link
level:
8
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: This spells allow the target to cast a spell through the link (ignoring normal range and sight rules) onto the other members of the team. This even includes "touch"" spells (e.g.

spell name:
SPELL REFLECTION
list name:
Mirror Magic
level:
18
realm:
Essence
type:
closed essence
spell class:
D*
duration:
-
range:
100'
area of effect:
1 spell
sourcebook:
rolemaster companion 7
description: Allows caster to use a mirror to deflect a spell that has just been cast on him. If the caster is successful, the attacking spellcaster must make a RR or be affected by his own spell.

spell name:
SPELL REIN
list name:
crystal visions
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Used in conjunction with a Transfer spell, the caster may select a specific target for his spell (i.e., it is no longer random).

spell name:
SPELL RUNE
list name:
bladerunes
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: the caster may cast this bladerune to store any one spell, which may be cast at a later time when a wielder "wills"" or touches it. the power points must be spent for both the bladerune and the stored spell. there is a limit to spell runes which may be cast on an item. the total number of ""levels"" of spells stored may not exceed three times the item's bladerune capacity."

spell name:
SPELL SHIELD 2 C
list name:
spell defense
level:
15
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal attack rolls on the caster (base and elemental of two chosen realms). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
SPELL SHIELD 2 C
list name:
spell wall
level:
14
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal attack rolls on the caster (base and elemental) from two of the three magic realms. if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll form the attack roll made against him.

spell name:
SPELL SHIELD 2 C
list name:
spell resistance
level:
15
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal attack rolls on the caster (base and elemental, select two realms of power that it will protect against). if the caster performs no other actions during the round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
SPELL SHIELD TRUE *
list name:
shielding ways
level:
20
realm:
channeling
type:
paladin base
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal attack rolls on the caster (all spells). if the caster performs no other actions during the round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
SPELL SHIELD TRUE C
list name:
spell defense
level:
19
realm:
channeling
type:
open channeling
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal channeling, essence and mentalism attack rolls on the caster (base and elemental). if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
SPELL SHIELD TRUE C
list name:
spell wall
level:
18
realm:
essence
type:
open essence
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal attack rolls on the caster (base and elemental) from all three magic realms. if the caster performs no other actions during a round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll form the attack roll made against him.

spell name:
SPELL SHIELD TRUE C
list name:
spell resistance
level:
19
realm:
mentalism
type:
open mentalism
spell class:
d
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: creates a shimmering shield in front of the caster: it subtracts 10 from all frontal attack rolls on the caster (all spells). if the caster performs no other actions during the round, he can parry one spell attack. parry consists of subtracting all bonuses that the caster would normally have for his base attack roll from the attack roll made against him.

spell name:
SPELL SIGNATURE FEEL
list name:
delving law
level:
7
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
10'
area of effect:
line of sight
sourcebook:
rolemaster companion 1
description: gives caster a general idea of the amount of spell mastery used to cast some active spell, sign, or rune. two similar spells (like light and light (50'r), cast by the same person, will "feel"" the same with this spell. likewise, two casters who apprenticed together and have neither one developed spell mastery since might cast similar feeling spells."

spell name:
SPELL SIGNATURE FEEL
list name:
The Eye
level:
5
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives caster a general idea of the residual aura of the spellcaster who cast an examined active spell, rune, or similar spell effect. Two similar spells (such as Light and Light (50'R)), cast by the same person, will "feel" the same when examined. Likewise, two casters who apprenticed together will cast similar feeling spells. This spell will often identify the work of a particular spell caster with whose "feel" the caster is familiar.

spell name:
SPELL SPREAD
list name:
combat link
level:
18
realm:
essence/channeling/mentalism
type:
special list
spell class:
uf
duration:
1 round / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: The team can now share the effects of a spell. Any non-attack spell with a duration other than "instantaneous"" and a range other than ""self' can be divided up among the team. The spell's duration is divided by the number of team members (e.g.

spell name:
SPELL SPREAD I
list name:
Spell Web
level:
7
realm:
essence/channeling/mentalism
type:
Special
spell class:
UF
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: The Spellweb members can now share the effects of a spell. Any non-attack spell with a duration other than "instantaneous" and a range other than "self' can be spread among the team. The caster figures the spell's normal duration (for him), and then divides it by the number of members in the web (i.e., if a spell has a duration of 20 minutes and the Spellweb has five members, then the spell will affect all five members for a duration of four minutes) rounding down. Note: At the end of Spell Spread, the affected spell also drops, even if it has a longer duration.

spell name:
SPELL SPREAD II
list name:
Spell Web
level:
12
realm:
essence/channeling/mentalism
type:
Special
spell class:
UF
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: The Spellweb members can now share the effects of 2 spells. Any non-attack spells with a duration other than "instantaneous" and a range other than "self' can be spread among the team. The caster figures the spells' normal duration (for him), and then divides the duration by the number of members in the web (i.e., if a spell has a duration of 20 minutes and the Spellweb has five members, then the spell will affect all five members for a duration of four minutes) rounding down. Note: At the end of Spell Spread, the affected spells also drop, even if they have a longer duration.

spell name:
SPELL SPREAD III
list name:
Spell Web
level:
19
realm:
essence/channeling/mentalism
type:
Special
spell class:
UF
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: The Spellweb members can now share the effects of 3 spells. Any non-attack spells with a duration other than "instantaneous" and a range other than "self' can be spread among the team. The caster figures the spells' normal duration (for him), and then divides the duration by the number of members in the web (i.e., if a spell has a duration of 20 minutes and the Spellweb has five members, then the spell will affect all five members for a duration of four minutes) rounding down. Note: At the end of Spell Spread, the affected spells also drop, even if they have a longer duration.

spell name:
SPELL SPREAD TRUE
list name:
Spell Web
level:
40
realm:
essence/channeling/mentalism
type:
Special
spell class:
UF
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: The Spellweb members can now share the effects of 1 spell per member. Any non-attack spells with a duration other than "instantaneous" and a range other than "self' can be spread among the team. The spells' duration is 1 rnd/lvl. Note: At the end of Spell Spread, the affected spells also drop, even if they have a longer duration.

spell name:
SPELL STORE
list name:
rune law
level:
1
realm:
essence
type:
runemaster base
spell class:
s
duration:
3 rounds
range:
self
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored. you will lose the stored spell when a new spell is cast.

spell name:
SPELL STORE
list name:
spell coordination
level:
1
realm:
arcane
type:
open arcane
spell class:
s
duration:
until cast
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 1
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored.

spell name:
SPELL STORE
list name:
spell reins
level:
1
realm:
essence
type:
closed essence
spell class:
s
duration:
until cast
range:
self
area of effect:
1 spell
sourcebook:
spell law
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored. you will lose the stored spell when a new spell is cast.

spell name:
SPELL STORE
list name:
Rod Magic
level:
1
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
until cast
range:
touch
area of effect:
Tarot Rod
sourcebook:
rolemaster companion 7
description: Caster may cast this spell with any spell he wishes to store; later, the stored spell may be cast at any time with no preparation. The Spell Store spell costs the same number of PPs as the spell stored. The stored spell is placed in the caster's Tarot Rod. To store another spell on the rod, the first spell must be discharged.

spell name:
SPELL STORE
list name:
rune mastery
level:
1
realm:
essence
type:
open essence
spell class:
s
duration:
until cast
range:
self
area of effect:
1 spell
sourcebook:
spell law
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored. you will lose the stored spell when a new spell is cast.

spell name:
SPELL TAPPING
list name:
crystal visions
level:
19
realm:
arcane
type:
open arcane
spell class:
fu
duration:
-
range:
touch
area of effect:
1 spell
sourcebook:
rolemaster companion 5
description: Allows the caster to receive or intercept any Transferred spell through the agency of his enchanted crystal. The Transferred spell need not be intended for the caster, although linked crystals may exchange spells by this method.

spell name:
SPELL TRIGGER 1
list name:
spell triggers
level:
15
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell, feel, time, sound and/or sight is encountered (any of the lower level trigger spells may be combined). the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
SPELL TRIGGER 2
list name:
spell triggers
level:
20
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell, feel, time, sound and/or sight is encountered (any of the lower level trigger spells may be combined). the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 1 week, whichever comes first. if 1 week comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
SPELL TRIGGER 3
list name:
spell triggers
level:
25
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell, feel, time, sound and/or sight is encountered (any of the lower level trigger spells may be combined). the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 1 month, whichever comes first. if 1 month comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
SPELL TRIGGERS TRUE
list name:
spell triggers
level:
50
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the designated smell, feel, time, sound and/or sight is encountered (any of the lower level trigger spells may be combined). the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
SPELL TYPING C
list name:
detections
level:
18
realm:
mentalism
type:
open mentalism
spell class:
p
duration:
1 minute / level
range:
50'
area of effect:
5' r
sourcebook:
spell law
description: gives the exact spell type for every spell thrown in the area of affect; caster can concentrate on a 5' r area each round.

spell name:
SPELL WALL
list name:
barrier ways
level:
30
realm:
arcane
type:
arcane coven base
spell class:
d
duration:
1 round / level (concentration)
range:
10'
area of effect:
10' x 10' plane
sourcebook:
rolemaster companion 3
description: creates a shimmering 10'x10' plane. any spell passing through this plane must first make a rr successfully in order to resolve the spell effect. the attack level of the rr is the level of the caster of the spell wall and the defender level is the level of caster of the spell passing through the spell wall. if this rr is successful, then the spell procedure proceeds normally.

spell name:
SPELL WEB
list name:
Spell Web
level:
10
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell combines the effects of the first five spells from this list. All rules for forming the Spellweb from Weblink still apply.

spell name:
SPELLFIRE *
list name:
spell shaping
level:
50
realm:
arcane
type:
open arcane
spell class:
U*
duration:
1 round / level
range:
Self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The caster becomes immune to his chosen element and can cast one of the lower level spells on this list each round for the duration of this spell.

spell name:
SPELLHASTE 1
list name:
spell hand
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows two Class I spells to be cast in a single round.

spell name:
SPELLHASTE 2
list name:
spell hand
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
2 rounds
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows two Class I spells to be cast in a single round.

spell name:
SPELLHASTE 3
list name:
spell hand
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
3 rounds
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows two Class I spells to be cast in a single round.

spell name:
SPELLHASTE TRUE
list name:
spell hand
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
4 rounds
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Allows two Class I spells to be cast in a single round.

spell name:
SPELLTRAP 1
list name:
counterspells
level:
5
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify one 1st level spell to be counterspelled. If the exact spell specified is later cast on that target, that spell can either be refected back on the caster or it can he cancelled and it will trigger a first level spell stored within the target via this spell. The caster must choose which option he will use when he casts the spell. If the "trigger"" option is chosen. the PPs must be expended for the ""stored"" spell. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.)."

spell name:
SPELLTRAP 15
list name:
counterspells
level:
19
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to 15 levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell can either be refected back on the caster or it can he cancelled and it will trigger a first level spell stored within the target via this spell. The caster must choose which option he will use when he casts the spell. If the "trigger"" option is chosen. the PPs must be expended for the ""stored"" spell. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.)."

spell name:
SPELLTRAP 3
list name:
counterspells
level:
9
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to three levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell can either be refected back on the caster or it can he cancelled and it will trigger a first level spell stored within the target via this spell. The caster must choose which option he will use when he casts the spell. If the "trigger"" option is chosen. the PPs must be expended for the ""stored"" spell. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.)."

spell name:
SPELLTRAP 5
list name:
counterspells
level:
11
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, the caster must specify up to five levels of spells to be counterspelled. If the exact spell specified is later cast on that target, that spell can either be refected back on the caster or it can he cancelled and it will trigger a first level spell stored within the target via this spell. The caster must choose which option he will use when he casts the spell. If the "trigger"" option is chosen. the PPs must be expended for the ""stored"" spell. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.)."

spell name:
SPELLTRAP TRUE
list name:
counterspells
level:
50
realm:
essence
type:
closed essence
spell class:
f
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: When casting this spell on a target, any one spell may be counterspelled. If the exact spell specified is later cast on that target, that spell can either be refected back on the caster or it can he cancelled and it will trigger a first level spell stored within the target via this spell. The caster must choose which option he will use when he casts the spell. If the "trigger"" option is chosen. the PPs must be expended for the ""stored"" spell. At any one time, a target can only have a limited number of counterspells active - the total number of spell levels being counterspelled can not exceed the target's level (e.g., each counterspell 1 counts as 1 spell level, each counterspell 3 counts as 3 spell levels, etc.)."

spell name:
SPHERE OF DISPERSION
list name:
Magic Defense
level:
60
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
5'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Disperses all existent Primal Essence and prevents any from penetrating within the area of effect. This will have the practical effect of creating a small anti-magic sphere.

spell name:
SPHERE OF EARTH BLOOD
list name:
earthfocus
level:
30
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Creates a sphere of Earth blood around the caster which greatly impedes spell casting. A -20 Spell Mastery roll (or resolve as an Extremely Hard maneuver, modified by Empathy) is required to successfully cast a spell through the wall from either side. If the roll is failed, the wall absorbs the spell and the duration of the wall is increased by 1 round / level of spell absorbed. Contact with the wall delivers an 'A' Essence critical. The caster can increase the severity of the critical by one degree for each additional 12 PP he expends in the casting of the spell. The wall is only visible as an occasional shimmering, although some detection spells (such as Detect Earthhlood) will reveal it clearly.

spell name:
SPHERE OF FORCE
list name:
force law
level:
50
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster creates a solid sphere around himself that is absolutely impassable by anyone or anything. The sphere moves with the caster.

spell name:
SPHERE OF FORCE
list name:
barrier law
level:
60
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: by directly channeling the power of his deity, the caster creates a transparent sphere of "force"" that is absolutely impassable by anyone or anything. the force shield is shaped in a 10' radius sphere and the air within the sphere is constantly resupplied and refreshed."

spell name:
SPHERE OF FORCE 
list name:
Experimentation Ways
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to create a 'sphere of force' that is absolutely impassable by anyone or anything that has mass. Sphere may be up to 1' per 2 levels of caster in diameter.

spell name:
SPHERE OF IMPRISONMENT
list name:
Prison Law
level:
50
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a sphere of force which prevents anything from passing it's perimeter (in or out) for the duration. Sphere may be up to T diameter per level of caster.

spell name:
SPHERE OF SAFETY 
list name:
Experimentation Ways
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Protects caster from adverse effects of experimentation (up to 20 hit points of damage per level of caster are absorbed, Criticals are worth 10 hit points per level of severity). This spell will protect caster from all effects of his experimentation except hostile life-forms and magical energy. This spell is only usable in experimental situations.

spell name:
SPHERE OF SILENCE 
list name:
Library Mastery
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Creates a sphere of absolute silence that is especially conducive to studying.

spell name:
SPIDER BOLT
list name:
arachnemancy
level:
17
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 round
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Hundreds of normal-sized, poison spiders are shot from the caster's palm in a stream or bolt. Roll an attack using the Fire Bolt attack table; ignore normal damage, but an critical result indicates that the target is "hit"", either the GM can roll 10-100 spider attacks on the target, or (preferably) the target must make 10 RRs vs. poison. The GM can determine the poison's level, or he can use a reduction poison with a level equal to the caster's divided by 5, round down. The spiders will disappear after the attack is made."

spell name:
SPIDER CLIMB
list name:
phantom movements
level:
6
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may move along (half walking pace) any solid surface angled up to 90 degrees so long as he maintains at least a three point contact with the surface (i.e. both feet and one hand or both hands and one foot). the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface.

spell name:
SPIDER CLIMB
list name:
arachnemancy
level:
5
realm:
essence
type:
evil magician base
spell class:
U
duration:
10 minutes / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Target may move along (at half walking pace) any solid surface angled up to 90 degrees so long as he maintains at least 3 of his four limbs in contact with the surface.

spell name:
SPIDER CONTROL
list name:
arachnemancy
level:
10
realm:
essence
type:
evil magician base
spell class:
M
duration:
10 minutes / level
range:
100'
area of effect:
1 Spider
sourcebook:
rolemaster companion 4
description: This spell will work on any arachnid-type creature. The target will think of the caster as a friend. The spider will obey one Suggestion per round. This spell will also allow the caster to speak the language of spiders (Arachnis).

spell name:
SPIDER FAMILIAR
list name:
arachnemancy
level:
1
realm:
essence
type:
evil magician base
spell class:
P
duration:
permanent
range:
Touch
area of effect:
Small Spider
sourcebook:
rolemaster companion 4
description: The caster can attune himself to a small spider (to be called his familiar). The caster must obtain the spider and cast the spell on the spider once/day for 1 week (concentrating for 2 hours/day). The caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). If the animal is killed the caster will have a -25 modification to all actions for two weeks. There is a 10% chance per level of the caster that the spider will be poisonous.

spell name:
SPIDER LEGS *
list name:
foul changes 2
level:
4
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Causes eight long, spider like legs to grow quickly out of the caster's sides. These legs can be up to 20' long, raising the caster 15' in the air when they are used for walking. They move at the caster's normal movement rate, but can easily navigate giant webs, walk through water, mud, and similar substances. If this spell is cast as a 7th level spell, the legs can also be used to walk on ceilings and walls.

spell name:
SPIDER MASTERY
list name:
arachnemancy
level:
30
realm:
essence
type:
evil magician base
spell class:
M
duration:
10 minutes / level
range:
100'
area of effect:
50' R
sourcebook:
rolemaster companion 4
description: This spell will work on all arachnid-type creatures in the radius. The targets will think of the caster as a friend. The spiders will obey one Suggestion per round. This spell will also allow the caster to speak the language of spiders (Arachnis).

spell name:
SPIDER PLAGUE
list name:
arachnemancy
level:
20
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
10' R
sourcebook:
rolemaster companion 4
description: Summons hundreds of normal sized, poisonous spiders that swarm over a 10' R and can move into a new 10' R area each round. Anyone in the area of effect must make five RR's vs. poison each round. The GM can determine the poison level, or he can use a level 2 reduction poison.

spell name:
SPIDER STRENGTH
list name:
arachnemancy
level:
11
realm:
essence
type:
evil magician base
spell class:
F
duration:
10 minutes / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Target gets an additional +5 Strength bonus for every two levels of the caster (round down), maximum bonus of +50.

spell name:
SPIKE STONES
list name:
stone mastery
level:
13
realm:
channeling
type:
druid base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
5' r/lvl
sourcebook:
rolemaster companion 1
description: creates an area of very shapr spiked stones from rock occurring naturally in the effected radius. any creature moving through part of the area containg spikes must make a moving maneuver (at least "extremely hard"") for every 5' moved through. if a fall occurs, the creatures recieves 1 to 5 +100 dagger attacks (only armor db's modify this)."

spell name:
SPIN
list name:
confusing ways
level:
8
realm:
mentalism
type:
mystic base
spell class:
f
duration:
-
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is spun about 180 degrees, taking 1 round per 10 failure to recover.

spell name:
SPIN
list name:
Combat Reflexes
level:
6
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to change facing (up to 180?) instantly.

spell name:
SPINE *
list name:
foul changes 2
level:
7
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level
range:
self (100')
area of effect:
self
sourcebook:
rolemaster companion 4
description: Creates a 6" spine somewhere on the caster's body: suggested areas would be on the forearm, chest, forehead, backhand or palm (if the hand is not needed to grasp anything). he spine can be used for a Medium Hom attack with an OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). The spine can also be fired once (then its gone) as a Light Crossbow attack with an additional +20 bonus (use the same standard modifiers as the Hom attack)."

spell name:
SPINE 2 *
list name:
foul changes 2
level:
12
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self (100')
area of effect:
self
sourcebook:
rolemaster companion 4
description: Creates two 6" spines somewhere on the caster's body: suggested areas would be on the forearm, chest, forehead, backhand or palm (if the hand is not needed to grasp anything). the spines can be used for two Medium Horn attacks with an OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). OR a large horn attack at +20. The spines can also be fired once (then are gone) as a Light Crossbow attack with an additional +20 bonus (use the same standard modifiers as the Hom attack)."

spell name:
SPINE 3 *
list name:
foul changes 2
level:
19
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 round / level
range:
self (100')
area of effect:
self
sourcebook:
rolemaster companion 4
description: Creates three 6" spines somewhere on the caster's body: suggested areas would be on the forearm, chest, forehead, backhand or palm (if the hand is not needed to grasp anything). the spines can be used for three Medium Horn attacks with an OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). OR a huge horn attack at +30. The spines can also be fired once (then are gone) as a Light Crossbow attack with an additional +20 bonus (use the same standard modifiers as the Hom attack)."

spell name:
SPIRIT BANISHING
list name:
spirit mastery
level:
10
realm:
channeling
type:
shaman base
spell class:
fm
duration:
permanent
range:
10'/lvl
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: this spell gives the casterthe ability to banish spirits back to the spirit world. if cast on a dead spirit such as a ghost, it will act as a repel undead spell, sufficent to repel undead up to the caster's level. note that this is only functional against undead which have dead spirits in them, unintelligent undead assumed to merely be animated bodies would be unaffected.

spell name:
SPIRIT BANISHING TRUE
list name:
spirit mastery
level:
25
realm:
channeling
type:
shaman base
spell class:
fm
duration:
permanent
range:
10'/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell gives the caster the ability to banish all spirits within range back to the spirit world. if cast on a dead spirit such as a ghost, it will act as a repel undead spell, sufficent to repel undead up to the caster's level. note that this is only functional against undead which have dead spirits in them, unintelligent undead assumed to merely be animated bodies would be unaffected.

spell name:
SPIRIT BINDING 1
list name:
spirit mastery
level:
3
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
1 level
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind a 1st level spirit to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
SPIRIT BINDING 10
list name:
spirit mastery
level:
17
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
10 levels
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind 10 levels of spirits to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
SPIRIT BINDING 2
list name:
spirit mastery
level:
5
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
2 levels
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind 2 levels of spirits to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
SPIRIT BINDING 3
list name:
spirit mastery
level:
7
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
3 levels
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind 3 levels of spirits to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
SPIRIT BINDING 5
list name:
spirit mastery
level:
9
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
5 levels
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind 5 levels of spirits to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
SPIRIT BINDING 6
list name:
spirit mastery
level:
12
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
6 levels
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind 6 levels of spirits to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
SPIRIT BINDING 7
list name:
spirit mastery
level:
14
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
7 levels
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind 7 levels of spirits to his service. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
SPIRIT EXORCISM
list name:
spirit healing
level:
10
realm:
channeling
type:
shaman base
spell class:
fh
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: with this spell, the caster can exorcise a possessed spirit of any sort, including those dead or living.

spell name:
SPIRIT FORM I
list name:
Light Shifting
level:
7
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Spirit. Caster only receives 25% of a Spirit's superior Will abilities (e.g., caster would only have a Will of 2.5x his level).

spell name:
SPIRIT FORM II
list name:
Light Shifting
level:
9
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Spirit. Caster only receives 50% of a Spirit's superior Will abilities (e.g., caster would only have a Will of 5x his level).

spell name:
SPIRIT FORM III
list name:
Light Shifting
level:
11
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Spirit. Caster only receives 75% of a Spirit's superior Will abilities (e.g., caster would only have a Will of 7.5x his level).

spell name:
SPIRIT FORM TRUE
list name:
Light Shifting
level:
15
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Spirit. Caster receives 100% of a Spirit's superior Will abilities (e.g., caster would only have a Will of 10x his level).

spell name:
SPIRIT HEALING 1
list name:
spirit healing
level:
3
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal 1-10 hits of damage on the spirit.

spell name:
SPIRIT HEALING 2
list name:
spirit healing
level:
8
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal 3-30 hits of damage on the spirit.

spell name:
SPIRIT HEALING 3
list name:
spirit healing
level:
16
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal 10-100 hits of damage on the spirit.

spell name:
SPIRIT HEALING 4
list name:
spirit healing
level:
20
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal 20-200 hits of damage on the spirit.

spell name:
SPIRIT HEALING TRUE
list name:
spirit healing
level:
50
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to heal all damage on the spirit.

spell name:
SPIRIT LINK
list name:
combat link
level:
15
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 minute / level
range:
500' / level
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: This spell links the spirits of the team together, forming a stronger whole. The team receives a bonus of +5 for each member, within link range, toRRs vs. soul destruction (e.g., Absolution), mind controls, psionics, and fear attacks. If a team member is slain, then all surviving members are stunned for one round.

spell name:
SPIRIT LINK 2
list name:
combat link
level:
45
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
1 minute / level
range:
link
area of effect:
6 targets
sourcebook:
rolemaster companion 5
description: This spell links the spirits of the team together, forming a stronger whole. The team receives a bonus of +10 for each member, within link range, toRRs vs. soul destruction (e.g., Absolution), mind controls, psionics, and fear attacks. If a team member is slain, then all surviving members are stunned for one round.

spell name:
SPIRIT MANIFESTATION TRUE
list name:
spirit manifestations
level:
30
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: This spell permits the spirit to assume the physical form of any one beast or monster desired, including its smell, sound, appearance and feel. Such a manifested spirit need not eat/drink/breathe, nor does it suffer from exhaustion/disease. It acquires the physical attacks and attributes of that animal, including limited magic properties (GM's discretion). In this form, the spirit may be harmed by normal weapons or spells. Although the spirit manifests an animal form, it retains its own nature, Will, and intelligence, if any. (Because of this, the GM may rule that the manifestation should not conflict with the spirit's nature.) After the spell's duration, it reverts to a totally non-corporeal entity. Of all manifestation spells, this type confers enhanced physical existence to the spirit, and therefore will cause the greatest taint.

spell name:
SPIRIT MASTERY
list name:
spirit mastery
level:
50
realm:
essence
type:
closed essence
spell class:
m
duration:
1 round / level
range:
100'
area of effect:
sourcebook:
spell law
description: caster can use one spell per round on this list (10th level or lower).

spell name:
SPIRIT OF ANGER
list name:
spirit summoning
level:
18
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, anger). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of anger, and if radiated, all affected willgo berserk with anger. the effect lasts for the full duration for all affected.

spell name:
SPIRIT OF AWE
list name:
spirit summoning
level:
50
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, awe). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of awe, and if radiated, all affected will be unable to take any aggressive or offensive actions. the effect lasts for the full duration for all affected.

spell name:
SPIRIT OF CALM
list name:
spirit summoning
level:
10
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, calm). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of calm, and if radiated, all affected will be unable to take any aggressive or offensive actions. the effect lasts for the full duration for all affected.

spell name:
SPIRIT OF DISCORD
list name:
spirit summoning
level:
13
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, discord). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of discord, and if radiated, all affected will feel a great dissatisfaction and refuse to agree with anyone on anything. the effect lasts for the full duration for all affected.

spell name:
SPIRIT OF FEAR
list name:
spirit summoning
level:
15
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, fear). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of fear, and if radiated, all affected will flee or be incapacitated by the effect. the effect lasts for the full duration for all affected.

spell name:
SPIRIT OF FRIENDS
list name:
spirit summoning
level:
14
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, friendship). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of friendship, and if radiated, all affected will feel a tremendous cameraderie and goodwill. the effect lasts for the full duration for all affected.

spell name:
SPIRIT OF GRIEF
list name:
spirit summoning
level:
19
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, grief). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of grief, and if radiated, all affected will be unable to take any aggressive or offensive actions. the effect lasts for the full duration for all affected.

spell name:
SPIRIT OF HAPPINESS
list name:
spirit summoning
level:
11
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, happiness). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of happiness, and if radiated, all affected will be unable to be hostile or take any hostile actions. the effect lasts for the full duration for all affected.

spell name:
SPIRIT OF HARMONY
list name:
spirit summoning
level:
12
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 hour / level
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: with this spell, the caster may invite a greater emotive spirit to come and dwell within him for a time (spell duration). if the spirit consents, the caster is exalted and may radiate the spirit's power (for this spell, harmony). in essence, the caster becomes the greater emotive spirit's avatar, wielding its attribute. this type of spell is considered to be one of the most sacred and the most dangerous, for the spirit may opt to stay in the caster longer than the caster wishes (within spell duration), or to take control of the caster, or to permenatly possess the caster. if this happens, a spirit combat may take place. the greater emotive spirit is at a -30 for any such combat, and the caster may have his totem familiar and and bound spirits he has fight with him.chance of acceptance/concent 86%chance that spirit wants to stay longer 10%chance that spirit wants to take control 5%chance that spirit wants to take possession 2%this particular spell will call to a greater emotive spirit of harmony, and if radiated, all affected will feel a great unity and desire to work together. the effect lasts for the full duration for all affected.

spell name:
SPIRIT RUNE OF MIGHT
list name:
spirit runes
level:
25
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster may implant a minor spirit rune that he "knows"" into a properly tempered enruned item. if the caster knows more than one of the spirit runes of might spells, he may select which he desires to cast. he are a few found in companion 3, page 24.(1) spirit rune: summons - summons the item to the owner from any distance on the same plane ate a rate of 500'/round. the item moves by flight, and can be restrained.(2) haste - item casts haste at will. please note that every round of haste after the 10th saps basic hits from the wielder at a rate of 2 hits per round.(3) slaying - the item delivers slaying criticals against one particular kind of creature or being. the caster must have some sample of a portion of one of the creatures to engrave the rune. if a caster desires an item to be able to slay more than one category of creature, the number of runes required for each additional kind increases: 2nd = 4 runes, 3rd = nine, etc.you may also imbedd up to a 20 level spell. details are on page 23 of c3."

spell name:
SPIRIT RUNE OF POWER
list name:
spirit runes
level:
50
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster may implant a minor spirit rune that he "knows"" into a properly tempered enruned item. if the caster knows more than one of the spirit rune of the power spells, he may select which he desires to cast. he are a few found in companion 3, page 24. (1) spirit rune: doom - when presented in a defensive manner, the item casts a 30th level spell to reflect an attack of any type (e.g., magical, weapon, elemental, etc.) back to its source.(2) spirit rune: mastery - when presented in an upraised manner, the item casts the 30th level spell mind control true (base mentalist, mind control list ; duration - 1 min/lvl; weilder has total control of target's mind. after the initial casting, the range for control is 1 mile/lvl). this affects all viewing within 50'. (3) artifact personality - instills a distinct sentient personality of artifact intelligence within the item. if the magus imbeds five of these runes in the item, then the personality will be of legendary artifact intelligence.(4) goodness: lightblade - the item takes on the general characteristics of the ""lightblades"" (see creature & treasures p. 73)you may also imbedd up to a 30 level spell. detail on spell embedding are on page 23 of c3."

spell name:
SPIRIT RUNE OF THE PALE
list name:
spirit runes
level:
30
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: caster may implant a minor spirit rune that he "knows"" into a properly tempered enruned item. if the caster knows more than one of the spirit rune of the pale spells, he may select which he desires to cast. he are a few found in companion 3, page 25.(1) willshape - object may take any desired form desired by the wielder or owner subject to restrictions levied by the gm (e.g., no pistols, etc.). the form may be as small as 1/10th the original mass, or up to 2x. each additional rune may increase the mass's form by one category: 2x to 3x, 3x to 4x, etc.(2) spirit rune: dance - the wielder allows a battle spirit within the item to perform combat using the physical stats of the spirit, ob, number of attacks, ambush, size class, hit points, etc. the sword will seem to ""dance"" when being weilded by the spirit. usually the type of spirit is appropriate to the level at which this rune is cast. if the spirit is ever killed, the spirit rune: dance will be inactive for one year.(3) spirit rune: magic - the item gains the spell casting ability of the spirit utilized (level of the spiriti should be appropriate to the level at which this spell is cast). the gm may arbitrate some restrictions appropriate to his world.(4) very high personality - instills a distinct sentient personality of very high intelligence within the item. this allows casting of 1st - 20th level spells without a staves and wands roll. (5) invisible wielder - item may cast invisibility at will on its wearer or wielder. however, if the wearer / weilder makes a violent move or attack, he will be visible for at least 6 rounds following the action before the item may cast the spell again. you may also imbedd up to a 25 level spell. detail on spell embedding are on page 23 of c3."

spell name:
SPIRIT SUMMONS 1
list name:
spirit summoning
level:
3
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 round / level
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: the caster may summon a 1st level spirit of the spirit world to his immediate vicinity (10' r) which will obey him and not attack him for 3 rounds. after this time the spirit is free to do as it pleases, including leaving the spell radius, unless spirit bound. if the name of a particular spiriti is known, then the caster may summon that spirit. otherwise, a random spirit(s) is summoned. at no time is the spirit constrained to communicate unless the appropriate converse spell has been cast upon it.

spell name:
SPIRIT SUMMONS 10
list name:
circles of summoning
level:
17
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to ten levels of spirits which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the spirits need not follow instructions unless controlled or mastered. the caster may only summon the spirits of the dead, and they need not speak with him unless the proper converse spell has been caster. the caster may not summon a specific spirit unless that spirit's true name is known and used.

spell name:
SPIRIT SUMMONS 10
list name:
spirit summoning
level:
9
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 round / level
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: the caster may summon up to 10 levels of spirits from the spirit world to his immediate vicinity (10' r) which will obey him and not attack him for 3 rounds. after this time the spirit is free to do as it pleases, including leaving the spell radius, unless spirit bound. if the name of a particular spiriti is known, then the caster may summon that spirit. otherwise, a random spirit(s) is summoned. at no time is the spirit constrained to communicate unless the appropriate converse spell has been cast upon it.

spell name:
SPIRIT SUMMONS 2
list name:
circles of summoning
level:
6
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to two levels of spirits which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the spirits need not follow instructions unless controlled or mastered. the caster may only summon the spirits of the dead, and they need not speak with him unless the proper converse spell has been caster. the caster may not summon a specific spirit unless that spirit's true name is known and used.

spell name:
SPIRIT SUMMONS 3
list name:
spirit summoning
level:
5
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 round / level
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: the caster may summon up to 3 levels of spirits from the spirit world to his immediate vicinity (10' r) which will obey him and not attack him for 3 rounds. after this time the spirit is free to do as it pleases, including leaving the spell radius, unless spirit bound. if the name of a particular spiriti is known, then the caster may summon that spirit. otherwise, a random spirit(s) is summoned. at no time is the spirit constrained to communicate unless the appropriate converse spell has been cast upon it.

spell name:
SPIRIT SUMMONS 5
list name:
circles of summoning
level:
8
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to five levels of spirits which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the spirits need not follow instructions unless controlled or mastered. the caster may only summon the spirits of the dead, and they need not speak with him unless the proper converse spell has been caster. the caster may not summon a specific spirit unless that spirit's true name is known and used.

spell name:
SPIRIT SUMMONS 5
list name:
spirit summoning
level:
7
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 round / level
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: the caster may summon up to 5 levels of spirits from the spirit world to his immediate vicinity (10' r) which will obey him and not attack him for 3 rounds. after this time the spirit is free to do as it pleases, including leaving the spell radius, unless spirit bound. if the name of a particular spiriti is known, then the caster may summon that spirit. otherwise, a random spirit(s) is summoned. at no time is the spirit constrained to communicate unless the appropriate converse spell has been cast upon it.

spell name:
SPIRIT SUMMONS 7
list name:
circles of summoning
level:
12
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to seven levels of spirits which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the spirits need not follow instructions unless controlled or mastered. the caster may only summon the spirits of the dead, and they need not speak with him unless the proper converse spell has been caster. the caster may not summon a specific spirit unless that spirit's true name is known and used.

spell name:
SPIRIT SUMMONS TRUE
list name:
circles of summoning
level:
50
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can summon up to one level of spirits per level of the caster which appear gradually appear over the course of 3 rounds, to do his bidding. they will remain for up to 10 minutes per level. the spirits need not follow instructions unless controlled or mastered. the caster may only summon the spirits of the dead, and they need not speak with him unless the proper converse spell has been caster. the caster may not summon a specific spirit unless that spirit's true name is known and used.

spell name:
SPIRIT TALISMAN
list name:
talismans
level:
5
realm:
channeling/mentalism
type:
maleficant base
spell class:
fd
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level vs. all attacks made against him by spirits The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
SPIRIT TONGUE TRUE
list name:
spirit mastery
level:
30
realm:
channeling
type:
shaman base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
lvl/caster lvl
sourcebook:
rolemaster companion 2
description: this allows the caster to communicate with one level spirit(s) per caster's level. the word communicate is used because the exact method used has no analogous term. it would not be speech but rather more like a pictoral experience, but with all senses included. if this spell is used with dead spirits, such as ghosts, then the method might well be actual talking.

spell name:
SPIRIT TRAVEL 1
list name:
trances
level:
3
realm:
channeling
type:
shaman base
spell class:
mf
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may remove his spirit to the spirit world with this spell. for the duration of this spell, he may cast any spells he chooses, including additional spirit travel spells. he may engage in spirit combat with spirits or other casters. however, it he loses such a combat on the spirit world, he may be ejected out of the spirit world at the victor's discretion. if he wishes, he may opt to have his own bound spirits accompany him, but these spirits must those bound on the spirit world, for they may not cross over without the aid of a summoning spell. the caster's totem spirit is the exception to this, able to cross over at the caster's discretion. when returning to his body, the caster is at -75 for three rounds. this spell does not allow access to other planes.

spell name:
SPIRIT TRAVEL 2
list name:
trances
level:
8
realm:
channeling
type:
shaman base
spell class:
mf
duration:
5 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may remove his spirit to the spirit world with this spell. for the duration of this spell, he may cast any spells he chooses, including additional spirit travel spells. he may engage in spirit combat with spirits or other casters. however, it he loses such a combat on the spirit world, he may be ejected out of the spirit world at the victor's discretion. if he wishes, he may opt to have his own bound spirits accompany him, but these spirits must those bound on the spirit world, for they may not cross over without the aid of a summoning spell. the caster's totem spirit is the exception to this, able to cross over at the caster's discretion. when returning to his body, the caster is at -75 for three rounds. this spell does not allow access to other planes.

spell name:
SPIRIT TRAVEL 3
list name:
trances
level:
13
realm:
channeling
type:
shaman base
spell class:
mf
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may remove his spirit to the spirit world with this spell. for the duration of this spell, he may cast any spells he chooses, including additional spirit travel spells. he may engage in spirit combat with spirits or other casters. however, it he loses such a combat on the spirit world, he may be ejected out of the spirit world at the victor's discretion. if he wishes, he may opt to have his own bound spirits accompany him, but these spirits must those bound on the spirit world, for they may not cross over without the aid of a summoning spell. the caster's totem spirit is the exception to this, able to cross over at the caster's discretion. when returning to his body, the caster is at -75 for three rounds. this spell does not allow access to other planes.

spell name:
SPIRIT TRAVEL 4
list name:
trances
level:
18
realm:
channeling
type:
shaman base
spell class:
mf
duration:
30 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may remove his spirit to the spirit world with this spell. for the duration of this spell, he may cast any spells he chooses, including additional spirit travel spells. he may engage in spirit combat with spirits or other casters. however, it he loses such a combat on the spirit world, he may be ejected out of the spirit world at the victor's discretion. if he wishes, he may opt to have his own bound spirits accompany him, but these spirits must those bound on the spirit world, for they may not cross over without the aid of a summoning spell. the caster's totem spirit is the exception to this, able to cross over at the caster's discretion. when returning to his body, the caster is at -75 for three rounds. this spell does not allow access to other planes.

spell name:
SPIRIT TRAVEL TRUE
list name:
trances
level:
50
realm:
channeling
type:
shaman base
spell class:
mf
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: the caster may remove his spirit to the spirit world with this spell. for the duration of this spell, he may cast any spells he chooses, including additional spirit travel spells. he may engage in spirit combat with spirits or other casters. however, it he loses such a combat on the spirit world, he may be ejected out of the spirit world at the victor's discretion. if he wishes, he may opt to have his own bound spirits accompany him, but these spirits must those bound on the spirit world, for they may not cross over without the aid of a summoning spell. the caster's totem spirit is the exception to this, able to cross over at the caster's discretion. when returning to his body, the caster is at -75 for three rounds. this spell does not allow access to other planes.

spell name:
SPIRIT WRACK
list name:
palingenesis
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
essential spirit
sourcebook:
rolemaster companion 5
description: The target Essential Spirit must truthfully answer the caster's questions or lose 25% of its remaining hits per lie.

spell name:
SPIRIT WRACK 1
list name:
spiritwrack
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 10% of its hits and function at a -10 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
SPIRIT-METAMORPHOSIS
list name:
metamorphose
level:
14
realm:
channeling
type:
moon mage base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target's spiritual pattern is metamorphosed or changed into a spiritual pattern which the caster has previsously spirit-metamorphosis typed.

spell name:
SPIRIT-METAMORPHOSIS TRUE
list name:
metamorphose
level:
25
realm:
channeling
type:
moon mage base
spell class:
f
duration:
1 week / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target's spiritual pattern is metamorphosed or changed into a spiritual pattern which the caster has previsously spirit-metamorphosis typed.

spell name:
SPIRIT-METAMORPHOSIS TYPING
list name:
metamorphose
level:
6
realm:
channeling
type:
moon mage base
spell class:
i
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to analyze a spiritual form (e.g., the life essence, vivacity or soul pattern of the target) which he may use later with spirit-metamorphosing.

spell name:
SPIRITUAL MANEUVER
list name:
Holy Champion
level:
2
realm:
Channeling
type:
cleric base
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion to gains +2 per level of caster to the next maneuver he attempts.

spell name:
SPIRITWRACK 2
list name:
spiritwrack
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 20% of its hits and function at a -20 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
SPIRITWRACK 3
list name:
spiritwrack
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 30% of its hits and function at a -30 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
SPIRITWRACK 4
list name:
spiritwrack
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 40% of its hits and function at a -40 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
SPIRITWRACK 5
list name:
spiritwrack
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 50% of its hits and function at a -50 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
SPIRITWRACK 6
list name:
spiritwrack
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 60% of its hits and function at a -60 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
SPIRITWRACK 7
list name:
spiritwrack
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may punish a conjured entity by means of this spell, causing it to lose 70% of its hits and function at a -70 penalty. Hits and penalty are relieved at the end of the spell's duration, provided the target has not died.

spell name:
SPLICE GENE
list name:
Genetic Ways
level:
18
realm:
Channeling
type:
animist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may add a predetermined part of one gene to another (one trait per spell cast). Spliced genes may come from other races or animals. Caster may thus splice the Elven trait of night vision to that of a human and create a human with night vision.

spell name:
SPLINTER
list name:
Rending Ways
level:
11
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to splinter any 'splinterable' objects such as wood, bone, etc. The object is done irreparable damage, totally useless. If a target is affected by this spell, he suffers a compound fracture to the affected area and receives appropriate penalties based upon the area damaged.

spell name:
SPLIT
list name:
Rending Ways
level:
18
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes a splitting attack (the opposite of a crushing attack) upon a target or object. Affected target will suffer a random Disruption Critical (random severity and roll). A Split spell will effectively destroy an object by separating it into a random amount of pieces (usually 1-10).

spell name:
SPOTLIGHT
list name:
Entertainment Law
level:
5
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Beam of light, much like a spotlight, springs from caster's palm. Beam may be up to 100' long and light a circle up to 10' in Radius. The light in the circle may be varied in intensity from full daylight to normal ambient darkness.

spell name:
SPRAIN LIMB
list name:
flesh destruction
level:
1
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a random part of a random limb is sprained. if it is part of a leg: movement is cut by 25%, combat is at -10; if it is part of an arm, combat is modified by -20.

spell name:
SPRAIN REPAIR
list name:
muscle mastery
level:
1
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 sprain
sourcebook:
spell law
description: allows the caster to repair one sprain; 1 hour operation.

spell name:
SPRAIN REPAIR
list name:
muscle law
level:
3
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair (not replace) one sprain; recovery time is one hour.

spell name:
SPRAIN REPAIR S
list name:
muscle ways
level:
1
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 sprain
sourcebook:
spell law
description: allows the caster to repair one sprain.

spell name:
SPRING TRAP
list name:
barrier ways
level:
7
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
-
range:
10'
area of effect:
1 trap
sourcebook:
rolemaster companion 3
description: caster causes one trap to go off.

spell name:
SPRINT
list name:
Horseman's Way
level:
7
realm:
Mentalism
type:
beastmaster base
spell class:
F
duration:
10 minutes / level
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows the Horse Familiar to sprint (3x pace) without tiring.

spell name:
SPRINT
list name:
traveling dances
level:
7
realm:
channeling
type:
dervish base
spell class:
f
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to move at a x3 pace without tiring, as long as he concentrates.

spell name:
SPRINT 1
list name:
movement enhancement
level:
5
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may run (3x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
SPRINT 1
list name:
movement enhancement
level:
5
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target may run (3x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
SPRINT 1 *
list name:
rapid ways
level:
5
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target may run (3x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
SPRINT 3 *
list name:
rapid ways
level:
14
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
3 targets
sourcebook:
spell law
description: three targets may run (3x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
SPRINT 5 *
list name:
rapid ways
level:
18
realm:
essence
type:
closed essence
spell class:
f*
duration:
10 minutes / level
range:
10'
area of effect:
5 targets
sourcebook:
spell law
description: five targets may run (3x walking pace) without tiring (i.e., he expends no exhaustion points), but once he stops or performs some other action the spell is cancelled.

spell name:
SPRIT BINDING TRUE
list name:
spirit mastery
level:
50
realm:
channeling
type:
shaman base
spell class:
m
duration:
permanent
range:
10'/lvl
area of effect:
lvl/caster lvl
sourcebook:
rolemaster companion 2
description: with this spell the caster may bind 1 level of spirits to his service per level of the caster. the spell is automatically successful if the spirit is willing (and the bar isn;t a um failure) and if the spell succeeds it lasts until the spirit is released or the death of the caster. the spirit will normally serve to the best of its abilities and can communicate witht he caster at a range of 10'/lvl. the spell is not dependent on the casting range for purposes of maintaining after a successful casting. if the spell fails to succeed, the spirit may opt to enter into spirit combat with the caster. if it wins, it can do as it pleased (unrestricted by range) for the remainder of the summoning spell duration. a bound spirit may not directly attack its binder, and if released, remains for 3 rounds, before being forced to return to the spirit world. during these 3 rounds, the spirit is free to do as it pleases. at one time, a caster may only have up to one bound spirit per level (of the caster).

spell name:
SPY
list name:
Devious Ways
level:
13
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
1 minute / level
range:
100'/lvl
area of effect:
1 area
sourcebook:
spell user's companion
description: Allows caster to do one of two things: 1 - Place his perceptions in the location of an active Trace spell. 2 - Place his perceptions in a location within range of his perceptions. For example, caster is watching two men talk in the marketplace but is unable to make out what is said over the noise in his vicinity. He casts this spell and moves his hearing next to the men speaking and can now hear what they are saying.

spell name:
SPYGLASS
list name:
Sailing Law
level:
10
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to view horizon as if objects viewed were 10 times closer than actual. Adds +50 to distance perception rolls.

spell name:
STABILIZE
list name:
pirate's way
level:
4
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
1 boat
area of effect:
1 boat
sourcebook:
rolemaster companion 5
description: Caster can minimize the shifting of a boat upon the water by 5% per level. Exceptionally strong waves or even a storm will subtract a substantial amount from a caster's ability to stabilize a craft.

spell name:
STABILIZE POWER CIRCLE
list name:
circles of power
level:
25
realm:
essence
type:
conjuror base
spell class:
fm
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 2
description: after a power circle or circle of protection is "drawn"", this spell may be cast to increase the duration of the circle to 1 hour/lvl."

spell name:
STACK
list name:
Pack Law
level:
2
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 round / level
range:
1' R/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to stack objects (must be stackable objects, no ball-bearings). Objects stacked are still subject to the laws of physics, e.g., no stacks of copper pieces 16 feet high. Stacked objects may be stacked at up to 100 objects per round. The caster may only stack items weighing up to 1 ounce per level of the caster.

spell name:
STAFF TRUE
list name:
wizard staff
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
lord staff
sourcebook:
rolemaster companion 5
description: Allows the caster to take an appropriate material (e.g. wood, metal, bone, etc.) and form a staff in I hour. The staff is enchanted to be a +10 Essence spell adder (or a x5 multiplier) and a +50 quarterstaff. If the staff is destroyed, caster immediately takes 50% of his hits and functions at -30 for 1-4 wks.

spell name:
STAMPEDE
list name:
Livestock Ways
level:
18
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
lOO'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to spook up to 1 animal/lvl and cause them to run in (approximately) any direction desired, e.g., within +/-5°. This spell is only effective on herd animals like sheep, cattle, horses, etc. Affected animals may influence rest of herd.

spell name:
STAND
list name:
Martial Mastery
level:
1
realm:
Essence
type:
monk base
spell class:
U*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster instantly gains his feet from a prone position.

spell name:
STANDING WAVE 1
list name:
shockwaves
level:
4
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 5
description: Creates an invisible barrier which delivers an A vibration critical when broken.

spell name:
STANDING WAVE 2
list name:
shockwaves
level:
7
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 5
description: Creates an invisible barrier which delivers a B vibration critical when broken.

spell name:
STANDING WAVE 3
list name:
shockwaves
level:
12
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 5
description: Creates an invisible barrier which delivers a C vibration critical when broken.

spell name:
STANDING WAVE 4
list name:
shockwaves
level:
16
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 5
description: Creates an invisible barrier which delivers a D vibration critical when broken.

spell name:
STANDING WAVE 5
list name:
shockwaves
level:
19
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 5
description: Creates an invisible barrier which delivers a E vibration critical when broken.

spell name:
STAR LIGHTS
list name:
way of the navigator
level:
9
realm:
channeling
type:
arcane navigator base
spell class:
e
duration:
10 minutes / level
range:
touch
area of effect:
10' radius / level
sourcebook:
rolemaster companion 3
description: caster causes the area within the radius to glow with a soft light from the stars. indoors or out, the full starry sky will be visible to those within the radius. if the area outside the spell effect is more brightly lit than the area within the radius, the affected area will appear to be immersed in shadow or fog from the outside.

spell name:
STAR MERGE C *
list name:
far voice
level:
10
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: on a clear night outdoors, caster may interchange thoughts with a willing target, and if both are astrologers, may interchange power points.

spell name:
STAR PATHS
list name:
way of the navigator
level:
1
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster (on a clear night, when stars are visible) gains perfect directional and distance sense; he cannot be lost.

spell name:
STAR VOICE C *
list name:
far voice
level:
1
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
100'
area of effect:
astrologer
sourcebook:
spell law
description: caster may mentally speak with another astrologer.

spell name:
STAR VOICE TRUE C *
list name:
far voice
level:
5
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
v or 500'
area of effect:
astrologer
sourcebook:
spell law
description: caster nay mentally speak with another astrologer. the range is as far as the horizon if it is clear and night (500' at any other time).

spell name:
STARFINDING C
list name:
starsense
level:
15
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
unlimited
area of effect:
1 target
sourcebook:
spell law
description: caster gets direction and distance to any one unshielded mind stored target. both caster and target must be outdoors while stars are visible.

spell name:
STARFIRES C
list name:
starlights
level:
25
realm:
channeling
type:
astrologer base
spell class:
e
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: focuses star or moonlight as a lens, must be focused initially on a fixed point. after 1 round it can be moved at at the rate of 1' per round. it will burn through a 1' diameter at a rate of 6" wood/round, 1"" stone/round or 1/2"" metal/round."

spell name:
STARFIRES TRUE C
list name:
starlights
level:
50
realm:
channeling
type:
astrologer base
spell class:
e
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: focuses light as a lens (star/moonlight is not required), must be focused initially on a fixed point. after 1 round it can be moved at at the rate of 1' per round. it will burn through a 1' diameter at a rate of 6" wood/round, 1"" stone/round or 1/2"" metal/round."

spell name:
STARHAND C
list name:
starlights
level:
30
realm:
channeling
type:
astrologer base
spell class:
e
duration:
concentration
range:
6""
area of effect:
1 target
sourcebook:
spell law
description: focuses star or moonlight as a lens, it is focused on a fixed point 6" from the caster's hand. after 1 round it can be moved at at the rate of 10' per round. it will burn through a 1' diameter at a rate of 6"" wood/round, 1"" stone/round or 1/2"" metal/round. it can be used in combat, it strikes on the fire bolt table with an ob equal to 30 + caster's directed spell bonus with starhand. concentration is not required if being used in melee."

spell name:
STARLIGHT
list name:
starlights
level:
8
realm:
channeling
type:
astrologer base
spell class:
e
duration:
10 minutes / level
range:
5'/lvl r
area of effect:
sourcebook:
rolemaster companion 1
description: the caster causes the area within the radius to glow with soft light from the stars. indoors or out, the full starry sky will be visible to those within the radius. if the area outside of the spell effect is more brightly lit than the area within the radius, the affected area will appear to be immersed in shadow or fog from the outside.

spell name:
STARPATHS C
list name:
holy vision
level:
1
realm:
channeling
type:
astrologer base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster (on a clear night, when stars are visible) gains perfect directional and distance sense; he cannot be lost.

spell name:
STASIS I
list name:
Destructive Displacements
level:
4
realm:
essence
type:
sorcerer base
spell class:
F
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is continually Displaced to his exact position, keeping him "out-of-phase," where he appears transparent or flickering. Since target constantly both materializes and dematerializes in the same place, he is effectively held in stasis. Target may not be harmed while in stasis. After the spell expires, target is once again free and as he was before placed in stasis.

spell name:
STASIS II
list name:
Destructive Displacements
level:
8
realm:
essence
type:
sorcerer base
spell class:
F
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is continually Displaced to his exact position, keeping him "out-of-phase," where he appears transparent or flickering. Since target constantly both materializes and dematerializes in the same place, he is effectively held in stasis. Target may not be harmed while in stasis. After the spell expires, target is once again free and as he was before placed in stasis.

spell name:
STASIS III
list name:
Destructive Displacements
level:
14
realm:
essence
type:
sorcerer base
spell class:
F
duration:
1 hour / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is continually Displaced to his exact position, keeping him "out-of-phase," where he appears transparent or flickering. Since target constantly both materializes and dematerializes in the same place, he is effectively held in stasis. Target may not be harmed while in stasis. After the spell expires, target is once again free and as he was before placed in stasis.

spell name:
STASIS PACK
list name:
Pack Law
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to pack one item (up to 1 cu'/lvl) that will be kept in stasis for up to 1 day/lvl. If the packing container is opened before the duration is up, the spell is canceled. If this spell is cast upon a living target, that target must make a save or be placed in stasis when put into the container.

spell name:
STASIS STORAGE 
list name:
Experimentation Ways
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Stasis Storage (F) Allows caster to keep up to 1 cubic foot per level of caster of a material or one creature in stasis for the duration of the spell (Live beings gain a RR vs the level of caster to avoid effects). This spell will also halt all chemical reactions for the spell's duration.

spell name:
STASIS STORE
list name:
Prison Law
level:
25
realm:
Essence
type:
open essence
spell class:
F
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Places one target (who fails his RR) into stasis for the duration of this spell. The target will neither age, nor be able to act for the duration. Target will be unaffected by anything while in stasis.

spell name:
STASIS TRUE
list name:
Destructive Displacements
level:
19
realm:
essence
type:
sorcerer base
spell class:
F
duration:
1 day / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is continually Displaced to his exact position, keeping him "out-of-phase," where he appears transparent or flickering. Since target constantly both materializes and dematerializes in the same place, he is effectively held in stasis. Target may not be harmed while in stasis. After the spell expires, target is once again free and as he was before placed in stasis.

spell name:
STATIC ACTION
list name:
Combat Reflexes
level:
16
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perform any static action normally requiring one round or less to perform. Any rolls regarding success or failure of the action still apply (and don't forget applicable modifications to the static action roll [in melee, lighting, difficulty, etc.]). For example, a caster using this spell as part of a program could quickly scan a page of text, perform sleight of hand, etc.

spell name:
STATUS
list name:
Fortification Mastery
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine the status of a fortification that is under siege. For example; the castle walls have been breached, but the inner bailey gates are still holding.

spell name:
STAYING (1 LB)
list name:
essence hand
level:
2
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 object or per
sourcebook:
spell law
description: exerts 1 lb of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
STAYING (1 POUND)
list name:
material transport
level:
2
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: exerts 1 pound of pressure on a person or object. object cannot be moved by staying alone, and pressure can only be in one direction.

spell name:
STAYING (10 / LVL)
list name:
material transport
level:
25
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: exerts 10 pounds per level of pressure on a person or object. object cannot be moved by staying alone, and pressure can only be in one direction.

spell name:
STAYING (10 LBS/ LVL)
list name:
essence hand
level:
25
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 10 lbs (per level) of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
STAYING (100 LBS)
list name:
material transport
level:
13
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: exerts 100 pounds of pressure on a person or object. object cannot be moved by staying alone, and pressure can only be in one direction.

spell name:
STAYING (100 LBS)
list name:
essence hand
level:
15
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 100 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
STAYING (25 LBS)
list name:
essence hand
level:
8
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 25 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
STAYING (25 POUNDS)
list name:
material transport
level:
7
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: exerts 5 pounds of pressure on a person or object. object cannot be moved by staying alone, and pressure can only be in one direction.

spell name:
STAYING (5 LBS)
list name:
essence hand
level:
5
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 5 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
STAYING (5 POUNDS)
list name:
material transport
level:
4
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: exerts 1 pound of pressure on a person or object. object cannot be moved by staying alone, and pressure can only be in one direction.

spell name:
STAYING (50 LBS)
list name:
material transport
level:
10
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: exerts 50 pounds of pressure on a person or object. object cannot be moved by staying alone, and pressure can only be in one direction.

spell name:
STAYING (50 LBS)
list name:
essence hand
level:
12
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 50 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
STAYING 1
list name:
mind's touch
level:
1
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: exerts 1 lbs of pressure on a person or object. the pressure can be in one direction only, and movement of the target requires concentration.

spell name:
STAYING 100 C
list name:
telekinesis
level:
11
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 100 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
STAYING 2
list name:
mind's touch
level:
13
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: exerts 5 lbs of pressure on a person or object. the pressure can be in one direction only, and movement of the target requires concentration.

spell name:
STAYING 200 C
list name:
telekinesis
level:
14
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 200 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
STAYING 25 C
list name:
telekinesis
level:
4
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 25 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
STAYING 3
list name:
mind's touch
level:
25
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: exerts 10 lbs of pressure on a person or object. the pressure can be in one direction only, and movement of the target requires concentration.

spell name:
STAYING 5 C
list name:
telekinesis
level:
2
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 5 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
STAYING 50
list name:
telekinesis
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 50 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
STAYING 500 C
list name:
telekinesis
level:
19
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 obj or person
sourcebook:
spell law
description: exerts 500 lbs of pressure on a person or object. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
STAYING II C
list name:
telekinesis
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'/200'
area of effect:
1 or 2 obj/pers
sourcebook:
spell law
description: exerts 5 lbs of pressure on two persons or objects with a 100' range. or one can be affected with a 200' range. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
STAYING III C
list name:
telekinesis
level:
16
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'/300'
area of effect:
1 or 3 obj/pers
sourcebook:
spell law
description: exerts 5 lbs of pressure on three persons or objects with a 100' range. or one can be affected with a 300' range. object can not be moved by staying alone, and pressure can only be in one direction.

spell name:
STEADFAST
list name:
Battle Law
level:
14
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 being/lvl
sourcebook:
spell user's companion
description: Causes target to stand fast against any odds. As Immovable Will background option in RMC I.

spell name:
STEAL REFLECTION
list name:
Mirror Magic
level:
2
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 day / 10 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target has no reflection in mirrors and other reflective objects. This may affect other spells on this list.

spell name:
STEAL REFLECTION TRUE
list name:
Mirror Magic
level:
19
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target has no reflection in mirrors and other reflective objects. This effect is permanent. This may affect other spells on this list.

spell name:
STEALING
list name:
mind subversion
level:
7
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target becomes a kleptomaniac and has a 10% chance of attempting to steal anything that catches his fancy (if it does not involve violence).

spell name:
STEALTH
list name:
Fey Magic
level:
2
realm:
essence/channeling/mentalism
type:
Special
spell class:
UF•*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Grants the caster a +75 bonus to Stalk and Hide rolls.

spell name:
STEAM BALL 10' RADIUS
list name:
pirate's way
level:
13
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
e
duration:
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Caster creates a 1' ball of steam which travels toward the target and explodes in a 10' radius area delivering damage determined on the Nether Ball table. Substitute Heat for Disruption criticals.

spell name:
STEAM BOLT 100'
list name:
pirate's way
level:
5
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster releases a bolt of elemental steam which strikes for damage determined on the netherbolt table, but Heat criticals are used instead of Disruption criticals.

spell name:
STEAM BOLT 300'
list name:
pirate's way
level:
11
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster releases a bolt of elemental steam which strikes for damage determined on the netherbolt table, but Heat criticals are used instead of Disruption criticals.

spell name:
STEAM BOLT 500'
list name:
pirate's way
level:
18
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster releases a bolt of elemental steam which strikes for damage determined on the netherbolt table, but Heat criticals are used instead of Disruption criticals.

spell name:
STEEL GRIP
list name:
mind's grip
level:
6
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by three (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may "grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a very hard maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/10) rounds: he will die in three times as many rounds."

spell name:
STEER
list name:
Sailing Law
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 ship
sourcebook:
spell user's companion
description: Allows caster to control the direction of the ship from anywhere on the ship as if he were at the wheel.

spell name:
STEM DISEASE
list name:
Mind Protection
level:
13
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to resist any form of mind disease.

spell name:
STERILIZATION
list name:
inner walls
level:
7
realm:
channeling
type:
ranger base
spell class:
f
duration:
range:
touch
area of effect:
object
sourcebook:
spell law
description: caster can sterilize 1 cu'/lvl of any solid or liquid; will not affect inert poisons or harm creatures larger then 1/4" in length."

spell name:
STERILIZE
list name:
household magic
level:
11
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all zero level creatures (except sentient beings) and things (including molds and micro-organisms) in area of effect are instantly dead; no rr. does not act as a "cure disease."""

spell name:
STERILIZE 
list name:
Experimentation Ways
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to completely sterilize an area of up to T radius per level. This sterile environment will become contaminated normally, if not protected from outside elements. The affected area will be free of dust, bugs, etc.

spell name:
STILL AIR *
list name:
attack avoidance
level:
10
realm:
mentalism
type:
open mentalism
spell class:
f*
duration:
1 minute / level
range:
s
area of effect:
1"/lvl pocket"
sourcebook:
spell law
description: creates a pocket of still air 1"/lvl on all sides of the caster, that no outside gas can come into (duration is the time for the oxygen to be exhausted by one person)."

spell name:
STILL BREEZE
list name:
weather mastery
level:
7
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Reduces air movement by 10 mph.

spell name:
STILLNESS
list name:
phantom movements
level:
3
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
2 hours / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster is able to assume a death-like sllep stat. he will appear to be dead by his physical asigns. caster must establisht a signal and /or duration whent he sleep will end, up to a maximum of two hours per level. the caster will be very difficult to waken (-70) without a proper signal or before the duration is over. during the sleep, the caster heals and recovers power points at twice normal rate, and requires only 10% of normal bodily needs (e.g., air, food, etc.).

spell name:
STITCH
list name:
Healing
level:
5
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent (varies)
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to close wounds with any suitable materials (thread, fibers, etc.). Caster may close up to 1” length of cut/ level. Thus a 20th level caster could close up one 20” cut, four 5” cuts, or twenty 1” cuts with a single casting of this spell. This spell will not in any way deter bleeding. These closed wounds will act as other sewn wounds and will reopen under stress.

spell name:
STONE / EARTH
list name:
solid destruction
level:
6
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
spell law
description: changes 100 cu' of stone to packed earth; change is gradual and takes 3 rnds.

spell name:
STONE / EARTH (REV) (100 CU')
list name:
stone lore
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 2
description: (reversible) allows caster to change 100 cu' of stone to packed earth or vice versus. change is gradual and takes three rounds.

spell name:
STONE / EARTH / MUD
list name:
solid alteration
level:
12
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
spell law
description: will turn 100 cu' of stone to packed earth, 100 cu' of earth to mud, 100 cu' of mud to earth, or 100 cu' of earth to stone.

spell name:
STONE / MUD (REV) (100 CU')
list name:
stone lore
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 2
description: (reversible) allows caster to change 100 cu' of stone to mud or vice versus. change is gradual and takes three rounds.

spell name:
STONE ANALYSIS
list name:
delving ways
level:
3
realm:
essence
type:
open essence
spell class:
i
duration:
range:
10'
area of effect:
stone
sourcebook:
spell law
description: gives nature and origin of natural stone, and when and how stone was obtained and worked.

spell name:
STONE ANALYSIS
list name:
analysis
level:
3
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: gives nature and origin of natural stone as well as when and how worked stone was obtained and worked.

spell name:
STONE ANALYSIS
list name:
stone lore
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: gives details of where, when and how the examined stone object was worked.

spell name:
STONE BOLT
list name:
earth law
level:
6
realm:
essence
type:
magician base
spell class:
e
duration:
range:
varies
area of effect:
sourcebook:
rolemaster companion 4
description: a bolt of rock and earth is shot from the palm of the caster. Results are determined on the ice bolt table, with all cold criticals being treated as additional impact criticals. If this spell is used, similar spells could also be used with longer ranges at 11th level (stone bolt 300') ansd 17th level (stone bolt 500') and even a spell at 16th level called "triad of stone"" with three bolts."

spell name:
STONE CHANGE
list name:
Inorganic Shifting
level:
15
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Stone, within 1/40x to 400x his own mass. Caster receives 100% of Stone's natural abilities.

spell name:
STONE CHANGE TRUE
list name:
Inorganic Shifting
level:
20
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Stone, within 1/40x to 400x his own mass. Caster receives 100% of Stone's natural abilities. Duration is permanent.

spell name:
STONE DOOR
list name:
solid manipulation
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
touch
area of effect:
stone
sourcebook:
spell law
description: creates a 3' x 6' x 1' doorway through stone.

spell name:
STONE DOOR
list name:
stone lore
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
3' x 6' x 1'
sourcebook:
rolemaster companion 2
description: creates a doorway through stone.

spell name:
STONE DOOR TRUE
list name:
stone lore
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
6' x 12' x 10'
sourcebook:
rolemaster companion 2
description: creates a doorway through stone.

spell name:
STONE FIRES
list name:
fiery ways
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
300 sq'
sourcebook:
rolemaster companion 3
description: will cause 300 square feet of stone to erupt into flame. a "c"" heat critical is given each round passing through (or in) the 3' flames."

spell name:
STONE FIRES
list name:
mana fires
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
300 sq'
sourcebook:
rolemaster companion 1
description: will cause 300 square feet of stone to erupt into flame. a "c"" heat critical is given each round passing through (or in) the 3' flames."

spell name:
STONE FIRES
list name:
fire law
level:
30
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
300 sq'
sourcebook:
spell law
description: will cause 300 square feet of stone to erupt into flame. a "c"" heat critical is given each round passing through (or in) the 3' flames."

spell name:
STONE FORM I
list name:
Inorganic Shifting
level:
6
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Stone, within 3/4x to 2x his own mass. Caster only receives 25% of a Stone's natural abilities (e.g., a +10 material bonus would be a +3 (+2.5 round up), etc.).

spell name:
STONE FORM II
list name:
Inorganic Shifting
level:
9
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Stone, within 1/20x to 40x his own mass. Caster only receives 50% of a Stone's natural abilities (e.g., a +15 material bonus would be a +8 (+7.5 round up), etc.).

spell name:
STONE FORM III
list name:
Inorganic Shifting
level:
12
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Stone, within 1/40x to 400x his own mass. Caster only receives 75% of a Stone's natural abilities (e.g., a +15 material bonus would be a +11 (+11.25 round down), etc.).

spell name:
STONE GRIP
list name:
mind's grip
level:
1
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is reduced by one (to a minimum of one). Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may "grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a 'medium' maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/5) rounds: he will die in three times as many rounds."

spell name:
STONE LORE
list name:
delving
level:
7
realm:
mentalism
type:
open mentalism
spell class:
i
duration:
range:
touch
area of effect:
stone
sourcebook:
spell law
description: gives details of where, when, and how the examined stone was worked.

spell name:
STONE LORE
list name:
nature's law
level:
5
realm:
channeling
type:
open channeling
spell class:
i
duration:
range:
10'
area of effect:
1 stone
sourcebook:
spell law
description: caster learns the nature and history of any one stone.

spell name:
STONE LORE
list name:
xeno lores
level:
3
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
range:
touch
area of effect:
1 stone
sourcebook:
rolemaster companion 4
description: Caster learns the nature and history of any 1 piece of unliving, solid, non-intelligent material.

spell name:
STONE PALISADE
list name:
Encampments
level:
50
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 hour / level
range:
10'
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell creates a 10' high wall of stone around the caster's camp. The maximum length of the wall is 10' per level.

spell name:
STONE RUNNING
list name:
stone lore
level:
8
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can run on stone surfaces up to 60 degrees as if he were on level ground.

spell name:
STONE SIGHT
list name:
stone lore
level:
20
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can see through 1"/level of stone."

spell name:
STONE SPEECH
list name:
stone lore
level:
15
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: enables target to communicate with any one intelligent stone object.

spell name:
STONE TO EARTH
list name:
earth mastery
level:
11
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' stone
sourcebook:
rolemaster companion 2
description: changes 100 cu' of stone to packed earth; change is gradual and takes 3 rounds.

spell name:
STONE TO EARTH
list name:
Construction Ways
level:
16
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
10 cu'/lvl
sourcebook:
spell user's companion
description: Causes up to 10 cubic feet of stone per level of caster to be changed into packed earth.

spell name:
STONE TUNNEL
list name:
stone lore
level:
30
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
50'/lvl
sourcebook:
rolemaster companion 2
description: creates a straight tunnel through stone which is 4' in diameter and 50'/lvl long.

spell name:
STONE TUNNEL TRUE
list name:
stone lore
level:
45
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
100'/lvl
sourcebook:
rolemaster companion 2
description: creates a straight tunnel through stone which is1'/level in diameter and 100'/lvl long.

spell name:
STONE WALKING
list name:
stone lore
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can walk on stone surfaces up to 60 degrees as if he were on level ground.

spell name:
STONE WALL
list name:
Fortification Mastery
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a wall of stone up to 25 cubic foot per level in size. Caster may shape the wall as desired.

spell name:
STONE WALL
list name:
Construction Ways
level:
19
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
10 cu'/lvl
sourcebook:
spell user's companion
description: Allows caster to create a stone wall of up to 10 cubic feet per level. It must rest on a solid surface.

spell name:
STONE/EARTH
list name:
earth law
level:
9
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' stone
sourcebook:
spell law
description: changes 100 cu' of stone to packed earth; change is gradual and takes 3 rounds.

spell name:
STONE/MUD
list name:
earth law
level:
17
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' stone
sourcebook:
spell law
description: changes 100 cu' of stone to soft mud; change is gradual and takes 3 rounds.

spell name:
STONEHEAL
list name:
stone mastery
level:
2
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu'/lvl
sourcebook:
rolemaster companion 1
description: caster may repair damage, cracks, or breaks in a stone object of a mass of stone (up to 10 cu'/lvl).

spell name:
STONEMELD
list name:
stone mastery
level:
14
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
touch
area of effect:
20'/100 cu'
sourcebook:
rolemaster companion 1
description: fuses two stone surfaces together: a seam can be up to 20' long or a section of stone blocks can be fused (up to 100 cu').

spell name:
STONEMOLD C
list name:
stone mastery
level:
15
realm:
channeling
type:
druid base
spell class:
f
duration:
concentration
range:
touch
area of effect:
1 cu'
sourcebook:
rolemaster companion 1
description: for as long as he concentrates, caster may mold 1 cu' of stone with his hand as if it were putty; then the stone will harden.

spell name:
STONERUNNING
list name:
nature's movement
level:
6
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on stone surfaces of up to 60 degrees as if he were on level ground.

spell name:
STONERUNNING
list name:
lofty movements
level:
10
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can run on stone surfaces of up to 60 degrees as if he were on level ground.

spell name:
STONERUNNING
list name:
moving ways
level:
1
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on nearly horizontal stone surfaces as if he were on level ground.

spell name:
STONES THROW (LARGE)
list name:
stone mastery
level:
7
realm:
channeling
type:
druid base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: stones (at least one pound's worth) within a 10' r of the caster are hurled at the target. results are rolled on the ram/butt/bash attack table with a large maximum result. normal db's versus missiles apply and directed spells skill may be developed and applied to this spell attack.

spell name:
STONES THROW (MEDIUM)
list name:
stone mastery
level:
4
realm:
channeling
type:
druid base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: stones (at least one pound's worth) within a 10' r of the caster are hurled at the target. results are rolled on the ram/butt/bash attack table with a medium maximum result. normal db's versus missiles apply and directed spells skill may be developed and applied to this spell attack.

spell name:
STONES THROW (SMALL)
list name:
stone mastery
level:
1
realm:
channeling
type:
druid base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 1
description: stones (at least one pound's worth) within a 10' r of the caster are hurled at the target. results are rolled on the ram/butt/bash attack table with a small maximum result. normal db's versus missiles apply and directed spells skill may be developed and applied to this spell attack.

spell name:
STONESIGHT
list name:
sense enhancement
level:
17
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to see through up to 1" of stone per level."

spell name:
STONESIGHT
list name:
sense enhancement
level:
17
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to see through up to 1" of stone per level."

spell name:
STONESIGHT C
list name:
monk's sense
level:
25
realm:
essence
type:
monk base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1"/lvl of stone."

spell name:
STONESIGHT C
list name:
true sight
level:
7
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 6"/level of stone."

spell name:
STONESKIN I
list name:
Earth Forms
level:
3
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster AT 12 for the duration of the spell.

spell name:
STONESKIN II
list name:
Earth Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster AT 16 for the duration of the spell.

spell name:
STONESKIN III
list name:
Earth Forms
level:
15
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the caster AT 20 for the duration of the spell.

spell name:
STONESKIN TRUE
list name:
Earth Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
D
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains AT 20 and criticals against the caster are resolved on the Large Creatures critical strike table.

spell name:
STONESPEECH
list name:
nature's law
level:
15
realm:
channeling
type:
open channeling
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can communicate with any one stone - if it possesses any required animate qualities (e.g., caster could speak to a holy stone which possesses some sort of intelligence).

spell name:
STONESPEECH
list name:
stone mastery
level:
3
realm:
channeling
type:
druid base
spell class:
i
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: caster can communicate with any one stone if it possess any required animate qualities (gm and world dependent).

spell name:
STONESSPEECH
list name:
path mastery
level:
15
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can communicate with any one stone - if it possesses any required animate qualities (e.g., caster could speak to a holy stone which possesses some sort of intelligence).

spell name:
STONEWALKING
list name:
lofty movements
level:
5
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can walk on stone surfaces of up to 60 degrees as if he were on level ground.

spell name:
STONEWALL
list name:
barrier law
level:
12
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 20' x 1'
sourcebook:
spell law
description: creates a wall of up to 10' x 20' x 1' of stone; it must rest on a solid surface. it can be chipped through in 200 man rounds (1' r hole).

spell name:
STONEWALL
list name:
shielding ways
level:
19
realm:
channeling
type:
paladin base
spell class:
duration:
1 minute / level
range:
50'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 2
description: creates a wall of up to 10' x 20' x 1' of stone; it must rest on a solid surface. it can be chipped through in 200 man rounds (1' r hole).

spell name:
STONEWALL
list name:
elemental ways
level:
14
realm:
essence
type:
warrior mage base
spell class:
e
duration:
1 minute / level
range:
5'/lvl
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 2
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
STONEWALL
list name:
earth mastery
level:
8
realm:
essence/channeling
type:
witch base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 2
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
STONEWALL
list name:
stone mastery
level:
6
realm:
channeling
type:
druid base
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 1
description: summons a wall of rough-cut stones up to 10' x 10' x 1'. the wall must rest on a solid surface.

spell name:
STONEWALL
list name:
stone lore
level:
7
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 2
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
STONEWALL
list name:
earth law
level:
7
realm:
essence
type:
magician base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x v
sourcebook:
spell law
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
STONEWALL TRUE
list name:
barrier law
level:
20
realm:
channeling
type:
open channeling
spell class:
e
duration:
permanent
range:
50'
area of effect:
10' x 20' x 1'
sourcebook:
spell law
description: creates a wall of up to 10' x 20' x 1' of stone; it must rest on a solid surface. it can be chipped through in 200 man rounds (1' r hole).

spell name:
STONEWALL TRUE
list name:
elemental ways
level:
25
realm:
essence
type:
warrior mage base
spell class:
e
duration:
permanent
range:
5'/lvl
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 2
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
STONEWALL TRUE
list name:
earth mastery
level:
15
realm:
essence/channeling
type:
witch base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 2
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
STONEWALL TRUE
list name:
stone mastery
level:
11
realm:
channeling
type:
druid base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 1
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
STONEWALL TRUE
list name:
stone lore
level:
13
realm:
arcane
type:
open arcane
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
rolemaster companion 2
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
STONEWALL TRUE
list name:
earth law
level:
13
realm:
essence
type:
magician base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x v
sourcebook:
spell law
description: summons a wall of stone up to 10' x 10' x 1'; it can be chipped through 200 man-rounds (1' r hole).

spell name:
STOP
list name:
power words
level:
50
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
1 round
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: the caster is propelled for one rnd into timelessness. to him it appears that the universe has stopped for the duration fo the spell and he may take any action during that round which he might normally take.

spell name:
STOP PRECIPITATION
list name:
weather mastery
level:
14
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level (concentration)
range:
10'
area of effect:
1 mile radius / level
sourcebook:
rolemaster companion 5
description: Causes rain, snow, or hail within the area of effect to cease until concentration is broken. Extremely strong or magical storms receive a RR.

spell name:
STORAGE
list name:
Power Mastery
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster may store PP in an object to be used later. This object has a maximum storage amount equal to 10x it's remaining Blade Rune potential, and if more is placed in it, the object is destroyed (metal melts, wood and leather burn, etc.). These stored PPs will remain for the duration and then bleed away at 6 PP per hour.

spell name:
STORE
list name:
Gourmet Mastery
level:
1
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perfectly remember the pertinent information regarding any food or beverage, e.g., taste, recipe, appearance, process, etc. The spell does not provide information, it merely allows caster to retain it.

spell name:
STORE
list name:
Healing
level:
1
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to store racial and gender differences relating to disease and healing.

spell name:
STORE
list name:
Livestock Ways
level:
1
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to memorize the exact traits of one animal for use with other spells on this list. These traits may then be compared to other animals of the same types to determine breeding suitability and probable outcome.

spell name:
STORE
list name:
Entertainment Law
level:
1
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to remember all the rules, characters, words, notes, plots, props, etc. of any one game, play, story, song, etc. that he has stored.

spell name:
STORE 10
list name:
wizard staff
level:
12
realm:
essence
type:
wizard base
spell class:
fu
duration:
concentration
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster may permanently store one 10th level or lower spell from one of the Wizard Base Lists Spell Hand, Spell Bane, Spell Manipulation, Spell Guard, or Spell Dampening. The 'stored ' spell affects an area up to 1' per level of the caster. Caster need only concentrate to affect the spell This effect is centered within the staff. Only one spell may be stored in this way.

spell name:
STORE 15
list name:
wizard staff
level:
15
realm:
essence
type:
wizard base
spell class:
fu
duration:
concentration
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster may permanently store one 15th level or lower spell from one of the Wizard Base Lists Spell Hand, Spell Bane, Spell Manipulation, Spell Guard, or Spell Dampening. The 'stored ' spell affects an area up to 1' per level of the caster. Caster need only concentrate to affect the spell This effect is centered within the staff. Only one spell may be stored in this way.

spell name:
STORE 5
list name:
wizard staff
level:
9
realm:
essence
type:
wizard base
spell class:
fu
duration:
concentration
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: Caster may permanently store one 5th level or lower spell from one of the Wizard Base Lists Spell Hand, Spell Bane, Spell Manipulation, Spell Guard, or Spell Dampening. The 'stored ' spell affects an area up to 1' per level of the caster. Caster need only concentrate to affect the spell This effect is centered within the staff. Only one spell may be stored in this way.

spell name:
STORE CLOTHING
list name:
Fashion Mastery
level:
18
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
varies
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Preserves clothing from vermin, insects, mold, and age. If clothes are worn the spell is canceled.

spell name:
STORE DESIGN
list name:
organism skills
level:
4
realm:
essence
type:
wizard base
spell class:
i
duration:
1 round / level
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: This spell allows the caster to store a design within his mind permanently (from a normal tattoo, an enchanted Tattoo, or even just a drawing). A Stored design may either be used as a guide to inscribe a (normal or enchanted) tattoo using the caster's tattooing skill , or it may be duplicated exactly using Transfer Design. An area of 1 square inch may be stored per round.

spell name:
STORE ITEM
list name:
Assimilation Mastery
level:
1
realm:
Essence
type:
alchemist base
spell class:
I
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to memorize the exact physical characteristics of an item, e.g., dimensions, composition, weight, etc.

spell name:
STORE LOCATION 
list name:
Planar Survival
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to memorize a precise location on a plane for use with other spells.

spell name:
STORE MEASUREMENTS
list name:
Fashion Mastery
level:
4
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to memorize current measurements, including inseam, collar, waist, chest, etc. for 1 target.

spell name:
STORE OTHER'S SPELL
list name:
spell coordination
level:
6
realm:
arcane
type:
open arcane
spell class:
s
duration:
until cast
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 1
description: caster may cast this spell with any spell he wants to store. the spell to be stored may be cast by another (willing) spell user of any realm. then the stored spell may be cast at any time, with no preparation. the spell caster for the spell to be stored must expend the pp's normally required and the caster fo the storage spell must expend an equal number of pp's. both casters must be in physical contact. if the level fo teh spell to be stored is greater than the caster's (of this spell) level, an extraordinary spell failure roll is normally required for this spell to succeed. no other spell may be cast while a spell is stored.

spell name:
STORE PATTERN
list name:
Grooming Mastery
level:
1
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster memorizes sequence and type of spells for use with the 50th level spell Freshen Self (using other spells on this list).

spell name:
STORE PATTERN
list name:
Matter Manipulation
level:
5
realm:
Arcane
type:
closed arcane
spell class:
PI
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell allows the caster to store the “pattern” of any creature. The stored pattern is then used in conjunction with the other spells on this list to form a desired creature with the innate abilities of that creature.

spell name:
STORE PATTERN
list name:
Trace Law
level:
6
realm:
Essence
type:
closed essence
spell class:
I
duration:
permanent
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Stores the intrinsic pattern sufficient to locate any person, object, mind, etc. Target gets RR vs this spell and if RR is missed he is unaware that a spell has been cast.

spell name:
STORE PATTERN
list name:
Barriers
level:
1
realm:
Essence
type:
closed essence
spell class:
I*
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to store mental patterns for use with spells on this list. Target does get a RR versus this spell. Anyone who has been Pattern Stored then blocked, through any of the Barrier spells, will find it more difficult to save vs the barrier, e.g., RR attack levels for the affected Barriers are x2. For example, Yasin Thatchbane, previously Pattern Stored, has a Sense Barrier cast on him by a 10th level mage. He must save (vs 20th Ivl attack) or lose the use of one or more of his senses. Interesting note; If Yasin were blocked as above and were to try to cast Barrier Destruction to rid himself of it, the Barrier's effective RR level would start at 40th level.

spell name:
STORE POWER
list name:
Holy Champion
level:
10
realm:
Channeling
type:
cleric base
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Creates a PP pool that the Holy Champion may call on to cast these spells in a time of need. This will allow a fighter to use these spells without being a spell-caster himself. Maximum stored power points are equal to 5 PP/lvl of the Holy Champion. Caster must use own PP to fill pool. As the Holy Champion casts the various spells on this list, the pool of PP are drained accordingly. If the pool reaches zero the Holy Champion is no longer able to 'cast' his spells on this list, until caster stores more PP.

spell name:
STORE PROGRAM
list name:
Combat Reflexes
level:
1
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to store a sequence of actions which will occur sequentially from one casting. The caster may only store one action (also called slot) per five levels (round down). Each use of each of the subsequent spells requires one action (or slot).

spell name:
STORE RITUAL
list name:
Ritual Mastery
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster stores the parameters and necessary elements of one ritual. Any stored Ritual may be recreated precisely, assuming duplicate components.

spell name:
STORE ROUTINE
list name:
Friction Mastery
level:
1
realm:
Essence
type:
closed essence
spell class:
I
duration:
varies (permanent)
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to store the parameters of any individual spell (on this list). This allows any one of these spells to become instantaneous. Caster may not have more than one spell stored in such a way at any given time.

spell name:
STORE SCENE *
list name:
recreations
level:
1
realm:
mentalism
type:
sage base
spell class:
i*
duration:
permanent
range:
100'/lvl
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to store any scene for later use with a recreate scene spell. this spell will store the scene in it's entirety; all sensory imput available within the area of effect. on replay, however, the scene will be limited by the caster's capability to display the scene in it's entirety.

spell name:
STORE SHAPE
list name:
Matter Shaping
level:
1
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to memorize any one shape he has seen or created (through the use of Modify Stored Shape).

spell name:
STORE SHAPE
list name:
Matter Manipulation
level:
3
realm:
Arcane
type:
closed arcane
spell class:
PI
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell allows the caster to store the shape of any object or creature. The stored shape is then used in conjunction with the other spells on this list to form a desired shape.

spell name:
STORE SIGN
list name:
Mage Sign
level:
4
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Caster memorizes the design of someone else's Sign.

spell name:
STORE SPECIFIC
list name:
Matter Manipulation
level:
9
realm:
Arcane
type:
closed arcane
spell class:
PI
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell allows the caster to store the “specific pattern” of any creature or individual. The stored specific is then used in conjunction with the other spells on this list to form a specific creature or individual with the innate abilities of that creature. Such an individual will be almost indistinguishable physically from the target who was stored. However the intelligence of such a creature will be subject as per creation spells on this list.

spell name:
STORE SPELL
list name:
Tricks of the Trade
level:
4
realm:
Prosaic
type:
open prosaic
spell class:
S
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell is cast along with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. This spell costs the same number of power points as the spell stored. No other spell may be cast while a spell is stored.

spell name:
STORE SPELL
list name:
Ritual Mastery
level:
1
realm:
Arcane
type:
closed arcane
spell class:
S
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may cast this spell with any ritual he wants to store; then the stored ritual may be cast at any time with no preparation. The Store Ritual spell costs the same number of power points as the ritual stored. No other spell may be cast while a ritual is stored.

spell name:
STORE SPELL SIGNATURE
list name:
The Eye
level:
6
realm:
Channeling
type:
witch hunter base
spell class:
U
duration:
permanent
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 7
description: Allows caster to permanently memorize an examined spell signature for future comparison.

spell name:
STORE TAKEN
list name:
Taking Ways
level:
1
realm:
Mentalism
type:
evil mentalist base
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to memorize relevant parameters of one Taken for use with other spells (similar to mind store). Caster may only cast this spell on one of his own Taken.

spell name:
STORE TRUE
list name:
Realm Law
level:
5
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to perfectly remember and store any sense perception and innate Essence for the duration, including all heard for duration, or all seen for duration, etc. Caster may recall these memories at will. This spell acts as if the caster had a photographic memory with total recall. This spell may also be used in place of any of the 1st level “store” type spells in any of the realms, on any of the lists (a general-purpose storage and memory spell).

spell name:
STORE TYPE
list name:
Weapon Mastery
level:
1
realm:
Essence
type:
closed essence
spell class:
I*
duration:
permanent
range:
self
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Stores parameters of an individual weapon type and style of use for future use with this list. This spell must be cast upon each weapon type that caster desires to be stored. The caster must view the weapon and/or its use to store these. For example, Paris the Warrior Mage travels to the famous Mitoaura Mountains and observes the 'Nunchaku' in combat. During one such use he casts the Store Type spell. The weapon and its basic uses are now stored.

spell name:
STORING
list name:
mind mastery
level:
1
realm:
mentalism
type:
closed mentalism
spell class:
s
duration:
until cast
range:
self
area of effect:
1 spell
sourcebook:
spell law
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored.

spell name:
STORING
list name:
warding ways
level:
1
realm:
mentalism
type:
open mentalism
spell class:
s
duration:
1 day
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 1
description: caster may cast this spell with any spell he wants to store; then the stored spell may be cast at any time, with no preparation. the storing spell costs the same number of power points as the spell stored. no other spell may be cast while a spell is stored.

spell name:
STORM & RAIN PROTECTION
list name:
nature's way
level:
4
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather and any storms over the next 24 hour period. margin of error of plus or minus 15 minutes.

spell name:
STORM CALL
list name:
wind law
level:
30
realm:
essence
type:
magician base
spell class:
f
duration:
1 + / - 10 minutes
range:
1 mile/lvl
area of effect:
1 mile r/lvl
sourcebook:
spell law
description: summons forces of nature in a fierce thunderstorm; heavy rain, winds of 25-60 mph, random lightning, and a blizzard (if correct climate). can be delayed up to 1 hr/lvl after cast.

spell name:
STORM CALL C
list name:
weather ways
level:
30
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
1 mile
area of effect:
1 mile r
sourcebook:
spell law
description: caster may call forth a storm of any type with maximum wind speeds equal to twice his level, and an intensity according to his desires: effects will vary according to circumstance ( and gm's discretion). for example, a 30th lvl caster could summon a lightning storm with intense rain and constant wind speeds of up to 60 mph: the gm may wish to have random rolls to determine possible lightning strikes vs. exposed targets.

spell name:
STORM CHAIN
list name:
Mana Currents
level:
25
realm:
arcane
type:
open arcane
spell class:
FE
duration:
range:
200'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Caster creates a bolt of lighting which jumps from target to target unitl the number of targets attacked equals the caster's level divided by 5. One additional chain is released for every 10 levels of the caster. Caster's Directed Spell Bonus only applies to the first target. Each target must be within 100' of each other to be affected, otherwise the bolt will simply dissipate. A target may be attacked more than once by the same bolt. A bolt may arc to an object such as a clumn o fstone, a statue, a door, a wall, a floor, or even the ground, and proceed from there. Each target makes a RR with no modifiers. If the target is successful, he is not attack during that jump. If unsuccessful, apply elemental defenses normally. Targets wearing AT 20-17 are penalized by -25 to their RR, AT16-13 = -20, AT 12-9 = -15, AT 8-5 = -10, AT 4-1 = -5. Note: If the bolt fails a resistance roll vs. itself while arching to an inanimate object, it has grounded out and presents no further threat.

spell name:
STORM PREDICTION
list name:
weather ways
level:
4
realm:
channeling
type:
open channeling
spell class:
i
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 24 hour period.

spell name:
STORM PREDICTION
list name:
nature's lore
level:
4
realm:
channeling
type:
animist base
spell class:
i
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 24 hour period.

spell name:
STORM PREDICTION
list name:
way of the navigator
level:
5
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
10 miles / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 24 hour period.

spell name:
STOUT BLADE
list name:
Warrior Blade
level:
7
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: For the duration of the spell the caster inflicts double concussion hits. Criticals are not affected. This spell is not cumulative with Hammerstrike or Thunderstrike (Arms Master base list: Battle Trance).

spell name:
STRAIGHTEN TEETH
list name:
Grooming Mastery
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes crooked teeth to become aesthetically correct. Will not replace lost teeth.

spell name:
STRAIGHTENING
list name:
household magic
level:
5
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
range:
50'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: all items in area of effect are "put in their proper places."" caster determines proper place within area of effect. no item more than 50 lbs."

spell name:
STRATEGY
list name:
Battle Law
level:
25
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Spell uses data on terrain, available troops, enemy strength, fortifications, politics, etc. to form a strategic plan of action. GM will give one piece of strategic advice per spell cast. This spell only utilizes 'known' data to create its advice.

spell name:
STREAM DIVERSION C
list name:
liquid alteration
level:
30
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
100'/lvl
area of effect:
water
sourcebook:
spell law
description: caster can divert a water source or part of a water source into a stream which can be up to 15' x 6' and as long as the range of this spell.

spell name:
STREAMLINE
list name:
Friction Mastery
level:
6
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to create a force screen that shields caster from the wind and thus increases movement speed by +1% per level. The streamlining becomes ineffectual after 25% and thus may never exceed +25%.

spell name:
STRENGTH
list name:
Jihad
level:
17
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target has a 360° field of vision

spell name:
STRENGTH
list name:
Major Arcana Magic
level:
12
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates an 11th level female Noble Warrior persona with the following statistics: Hits: 55; OB, Two-Weapon Combo (Mace and Long Sword),+50 each; AT 16(35); PP: 11. The servant of Strength can cast the following spells: 4th level -Singing Strike (Noble Warrior base list: Noble Weapons); 6th level-Lesser Strike (Noble Warrior base list: Noble Weapons); 7th level -Lesser Hammer Strike (Noble Warrior base list: Noble Weapons).

spell name:
STRENGTH
list name:
Body Discipline
level:
5
realm:
Psion
type:
closed psion
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains great strength for a short period of time, adding +20 and doubling hits delivered in any strength-related combat. Caster is also able to perform feats of great strength, exact limits of which to be determined by the GM (they should not exceed what is theoretically possible by a humanoid, however).

spell name:
STRENGTH (2X)
list name:
holy warrior
level:
9
realm:
channeling
type:
paladin base
spell class:
p*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: increases the caster's strength; in melee the caster does 2x normal concussive hits and increases his ob by 10.

spell name:
STRENGTH (3X)
list name:
holy warrior
level:
13
realm:
channeling
type:
paladin base
spell class:
p*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: increases the caster's strength; in melee the caster does 3x normal concussive hits and increases his ob by 15.

spell name:
STRENGTH *
list name:
ephemeral enhancement
level:
1
realm:
arcane
type:
open arcane
spell class:
i*
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster concentrates and immediately becomes aware of target's highest statistic.

spell name:
STRENGTH 2 *
list name:
body reins
level:
8
realm:
essence
type:
monk base
spell class:
p*
duration:
1 minute
range:
self
area of effect:
self
sourcebook:
spell law
description: doubles the caster's strength; in melee the caster does 2x normal concussive hits and increases his ob by 10.

spell name:
STRENGTH 3 *
list name:
body reins
level:
12
realm:
essence
type:
monk base
spell class:
p*
duration:
1 minute
range:
self
area of effect:
self
sourcebook:
spell law
description: doubles the caster's strength; in melee the caster does 3x normal concussive hits and increases his ob by 15.

spell name:
STRENGTH 4 *
list name:
body reins
level:
30
realm:
essence
type:
monk base
spell class:
p*
duration:
1 minute
range:
self
area of effect:
self
sourcebook:
spell law
description: doubles the caster's strength; in melee the caster does 4x normal concussive hits and increases his ob by 20.

spell name:
STRENGTH II
list name:
The Fist
level:
12
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's physical attacks deliver double normal concussion hits.

spell name:
STRENGTH III
list name:
The Fist
level:
19
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster's physical attacks deliver triple normal concussion hits.

spell name:
STRENGTH LEECH POWER WORD *
list name:
words of power
level:
11
realm:
essence
type:
runemaster base
spell class:
m*
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target's temporary strength stat is lowered 25 points and the caster's strength mod bonus is increased +25 for 1 min/lvl of the caster. target regains lost strength through normal up level progression.

spell name:
STRENGTH TRUE
list name:
Body Discipline
level:
11
realm:
Psion
type:
closed psion
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains great strength for a short period of time, adding +30 and tripling hits delivered in any strength-related combat. Caster is also able to perform feats of 'superhuman' strength. Suggested limits: lift 100 kg/lvl.

spell name:
STRENGTH WARD 1
list name:
structure wardings
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will reinforce and strengthen the structure, increasing its concussion hits by 50%.

spell name:
STRENGTH WARD 2
list name:
structure wardings
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
permanent
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 5
description: This ward will reinforce and strengthen the structure. The structure will now be able to take twice as much damage.

spell name:
STRENGTHEN
list name:
Structure Law
level:
18
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Allows caster to strengthen any one object or part of an object within the area of effect. This spell may be used to increase the hits of such things as, a section of a castle, a small ship, or a donkey cart. This spell may only affect nonliving objects. The amount of increased hits are equal to +.5% of the normal hits of the strengthened object per level of the caster.

spell name:
STRENGTHEN BARS
list name:
Prison Law
level:
17
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster causes up to 1 cubic foot per level of normal steel (or iron) bars to be strengthened by up to 1% per level. The bars will be more able to withstand damage and less apt to break.

spell name:
STRETCHER
list name:
Healing
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Creates a levitating stretcher of force that will hold a body as desired (gentle through immobile) and allow it to be moved about as caster desires (up to 50'/rnd). A good use for this spell could be a mobile operating table.

spell name:
STRICKEN
list name:
Cruelty Ways
level:
8
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes any chosen stat to be reduced by up to 1/lvl of caster for the duration of the spell. This reduction may affect stat bonuses.

spell name:
STRIKE
list name:
Combat Reflexes
level:
4
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to attack as he normally would, this includes melee or missile attacks and disarming attempts. Two weapon combo allows two attacks per strike slot.

spell name:
STRIKE (100')
list name:
feel-taste-smell
level:
2
realm:
essence
type:
illusionist base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is struck with the equivant of a bare fist. normally, a rank 1 martial arts striking attack is used. directed spells skill may be developed for this attack.

spell name:
STRIKE (300')
list name:
feel-taste-smell
level:
7
realm:
essence
type:
illusionist base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: target is struck with the equivant of a bare fist. normally, a rank 1 martial arts striking attack is used. directed spells skill may be developed for this attack.

spell name:
STRIKE (500')
list name:
feel-taste-smell
level:
11
realm:
essence
type:
illusionist base
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: target is struck with the equivant of a bare fist. normally, a rank 1 martial arts striking attack is used. directed spells skill may be developed for this attack.

spell name:
STRIKEFOCUS
list name:
node functions
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Adds +5 to the caster's next spell-delivered critical strike. This +5 will shift a natural roll into the 'open-ended' range (if the caster rolled a 94, Strikefocus would shift the roll to a 99).

spell name:
STUDY
list name:
enchanting law
level:
1
realm:
essence/mentalism
type:
enchanter base
spell class:
I
duration:
range:
300'
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Caster studies and memorizes the appearance and mannerisms of a being, for later use in a Face Shift or Change type spell.

spell name:
STUDY
list name:
Changing
level:
2
realm:
Psion
type:
closed psion
spell class:
P
duration:
-
range:
100'
area of effect:
self
sourcebook:
spell user's companion
description: Caster studies and memorizes the appearance and mannerisms of a being, for later use in other Psions on this list.

spell name:
STUDY
list name:
mystical change
level:
1
realm:
mentalism
type:
mystic base
spell class:
i
duration:
range:
300'
area of effect:
self
sourcebook:
spell law
description: caster studies and memorizes the appearance and mannerisms of a being, for later use in a face shift or change type spell.

spell name:
STUDY
list name:
disguise mastery
level:
1
realm:
mentalism
type:
montebanc base
spell class:
i
duration:
range:
300'
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster studies and memorizes the appearance and mannerisms of a being, for later use in a face shift or change type spell.

spell name:
STUDY
list name:
houri's change
level:
1
realm:
mentalism
type:
houri base
spell class:
I
duration:
range:
300'
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Caster studies and memorizes the appearance and mannerisms of a being, for later use in a Face Shift or Change type spell.

spell name:
STUDY 1
list name:
linguistics
level:
1
realm:
essence/channeling
type:
magus base
spell class:
p
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall.

spell name:
STUDY 1
list name:
absorb knowledge
level:
1
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall.

spell name:
STUDY 1 C
list name:
lores
level:
1
realm:
mentalism
type:
bard base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall.

spell name:
STUDY 2
list name:
linguistics
level:
5
realm:
essence/channeling
type:
magus base
spell class:
p
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. reads at 2x normal rate.

spell name:
STUDY 2
list name:
absorb knowledge
level:
5
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. he reads at 2x the normal rate.

spell name:
STUDY 2 C
list name:
lores
level:
5
realm:
mentalism
type:
bard base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. he reads at 2x normal rate.

spell name:
STUDY 3
list name:
linguistics
level:
10
realm:
essence/channeling
type:
magus base
spell class:
p
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. reads at 3x normal rate.

spell name:
STUDY 3
list name:
absorb knowledge
level:
9
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. he reads at 3x the normal rate.

spell name:
STUDY 5
list name:
linguistics
level:
15
realm:
essence/channeling
type:
magus base
spell class:
p
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. reads at 5x normal rate.

spell name:
STUDY 5
list name:
absorb knowledge
level:
15
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. he reads at 5x the normal rate.

spell name:
STUDY 5 C
list name:
lores
level:
15
realm:
mentalism
type:
bard base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. he reads at 5x normal rate.

spell name:
STUDY C
list name:
phantom's face
level:
1
realm:
mentalism
type:
nightblade base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster studies and memorizes the appearance and mannerisms of a being for later use with another spell on this list.

spell name:
STUDY FORM
list name:
nature's forms
level:
8
realm:
channeling
type:
druid base
spell class:
i
duration:
1 minute
range:
5'/lvl
area of effect:
1 beast
sourcebook:
rolemaster companion 1
description: caster studies and memorizes the form and structure of one type of animal or plant for later use with the spells on this list.

spell name:
STUDY TRUE
list name:
linguistics
level:
19
realm:
essence/channeling
type:
magus base
spell class:
p
duration:
concentration
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. reads as fast as he can glance at a page.

spell name:
STUDY TRUE
list name:
absorb knowledge
level:
19
realm:
mentalism
type:
sage base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. he reads as fast as he can glance at a page.

spell name:
STUDY TRUE C
list name:
lores
level:
20
realm:
mentalism
type:
bard base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to retain anything he reads or learns as if he had a photographic memory with total recall. he can read a page as fast as he can glance at it.

spell name:
STUDY 
list name:
Library Mastery
level:
10
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes caster's mind to clear of distractions. Gives caster +1/lvl to any roll regarding studying, meditation, etc. This spell list costs no PPs to cast.

spell name:
STUMBLE I
list name:
Dream Mists
level:
8
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: RR Mod: +20 All with in the Dream Mist must make an RR every minute or be transported to a Dream World the caster has prepared. While in the Dream World, the target may attempt a Will check once per minute to return to the real world. In any event, the target returns to the real world when the Dream Mist dissipates.

spell name:
STUMBLE II
list name:
Dream Mists
level:
14
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: RR Mod: +10 As Stumble I. All with in the Dream Mist must make an RR every minute or be transported to a Dream World the caster has prepared. While in the Dream World, the target may attempt a Will check once per minute to return to the real world. In any event, the target returns to the real world when the Dream Mist dissipates.

spell name:
STUMBLE III
list name:
Dream Mists
level:
25
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: All with in the Dream Mist must make an RR every minute or be transported to a Dream World the caster has prepared. While in the Dream World, the target may attempt a Will check once per minute to return to the real world. In any event, the target returns to the real world when the Dream Mist dissipates.

spell name:
STUMBLE IV
list name:
Dream Mists
level:
30
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: RR Mod:-10 All with in the Dream Mist must make an RR every minute or be transported to a Dream World the caster has prepared. While in the Dream World, the target may attempt a Will check once per minute to return to the real world. In any event, the target returns to the real world when the Dream Mist dissipates.

spell name:
STUMBLE V
list name:
Dream Mists
level:
40
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
F
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: RR Mod:-20 All with in the Dream Mist must make an RR every minute or be transported to a Dream World the caster has prepared. While in the Dream World, the target may attempt a Will check once per minute to return to the real world. In any event, the target returns to the real world when the Dream Mist dissipates.

spell name:
STUMBLING
list name:
signs of power
level:
9
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) the target takes an unbalancing critical of a severity determined by the degree to which he fails he rr: (1-5) = "a""; (6-10) = ""b""; (11-20) = ""c""; (21-30) = ""d""; (31+) = ""e""."

spell name:
STUN
list name:
Arcane Healing
level:
20
realm:
Arcane
type:
closed arcane
spell class:
H*
duration:
-
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is relieved of up to 1 round of stun per level of caster.

spell name:
STUN 1
list name:
subdual ways
level:
1
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 round
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target is stunned 1 round.

spell name:
STUN 3
list name:
subdual ways
level:
4
realm:
arcane
type:
open arcane
spell class:
F
duration:
3 rounds
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target is stunned 3 rounds.

spell name:
STUN 4
list name:
subdual ways
level:
10
realm:
arcane
type:
open arcane
spell class:
F
duration:
3 rounds
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target is stunned 4 rounds.

spell name:
STUN BALL (10' R)
list name:
subdual ways
level:
11
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
10' R
sourcebook:
rolemaster companion 5
description: A 10' radius ball of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical). Note: No ""center of effect"" bonus is granted to the attack."

spell name:
STUN BALL (20' R)
list name:
subdual ways
level:
15
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
20' R
sourcebook:
rolemaster companion 5
description: A 20' radius ball of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical). Note: No ""center of effect"" bonus is granted to the attack."

spell name:
STUN BALL (40' R)
list name:
subdual ways
level:
19
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
40' R
sourcebook:
rolemaster companion 5
description: A 40' radius ball of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical). Note: No ""center of effect"" bonus is granted to the attack."

spell name:
STUN BOLT (100')
list name:
subdual ways
level:
6
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: A bolt of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical)."

spell name:
STUN BOLT (300')
list name:
subdual ways
level:
14
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
300'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: A bolt of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical)."

spell name:
STUN BOLT (500')
list name:
subdual ways
level:
20
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
500'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: A bolt of pure elemental force is shot from caster's palm. Attack is resolved on the Shock Bolt table, except all criticals are ignored and instead of concussion hits, the attack inflicts rounds of stun equal to the hits normally delivered ( a "4A"" result delivers four rounds of stun and no critical)."

spell name:
STUN CLOUD
list name:
elemental ways
level:
6
realm:
essence
type:
warrior mage base
spell class:
e
duration:
6 rounds
range:
10'
area of effect:
5' r
sourcebook:
rolemaster companion 2
description: creates a 5' r cloud of charged gas particles: delivers a "c"" electricity critical on 1st and 2nd rounds, a ""b"" on 3rd and 4th rounds, and a ""a"" on rnds 5 and 6. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)."

spell name:
STUN CLOUD (10' R)
list name:
wind law
level:
6
realm:
essence
type:
magician base
spell class:
e
duration:
6 rounds
range:
2 x r
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r cloud of charged gas particles: delivers a "c"" electricity critical on 1st and 2nd rounds, a ""b"" on 3rd and 4th rounds, and a ""a"" on rnds 5 and 6. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)."

spell name:
STUN CLOUD (20' R)
list name:
wind law
level:
10
realm:
essence
type:
magician base
spell class:
e
duration:
6 rounds
range:
2 x r
area of effect:
20' r
sourcebook:
spell law
description: creates a 20' r cloud of charged gas particles: delivers a "c"" electricity critical on 1st and 2nd rounds, a ""b"" on 3rd and 4th rounds, and a ""a"" on rnds 5 and 6. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)."

spell name:
STUN CLOUD (20' R) C MOVABLE
list name:
wind law
level:
19
realm:
essence
type:
magician base
spell class:
e
duration:
6 rounds
range:
2 x r
area of effect:
20' r
sourcebook:
spell law
description: creates a 20' r cloud of charged gas particles: delivers a "c"" electricity critical on 1st and 2nd rounds, a ""b"" on 3rd and 4th rounds, and a ""a"" on rnds 5 and 6. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round).the caster can move the cloud 10'/rnd up to 100' away by concentrating."

spell name:
STUN CLOUD (5' R)
list name:
wind law
level:
4
realm:
essence
type:
magician base
spell class:
e
duration:
6 rounds
range:
2 x r
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r cloud of charged gas particles: delivers a "c"" electricity critical on 1st and 2nd rounds, a ""b"" on 3rd and 4th rounds, and a ""a"" on rnds 5 and 6. it drifts with the windand affects all within the radius. the cloud takes one round to form, so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical; hower, after that anyone with the radius at anytime in the round takes the critical indicated (a maximium of one per round)."

spell name:
STUN POWER WORD *
list name:
words of power
level:
4
realm:
essence
type:
runemaster base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is stunned for 1 round/ 10% failure.

spell name:
STUN RELIEF
list name:
Jihad
level:
14
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
-
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Relieves 1 rnd/5 lvls of caster worth of accumulated stun.

spell name:
STUN RELIEF
list name:
Body Mastery
level:
10
realm:
Prosaic
type:
open prosaic
spell class:
HS*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is relieved of 1 round of stun/5 lvls of caster.

spell name:
STUN RELIEF ( T ) S *
list name:
concussion's way
level:
5
realm:
channeling
type:
open channeling
spell class:
hs*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is relieved of one round's worth of accumulated stun effects.

spell name:
STUN RELIEF ( T ) S *
list name:
hand of healing
level:
5
realm:
channeling
type:
paladin base
spell class:
hs*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is relieved of one round's worth of accumulated stun effects.

spell name:
STUN RELIEF (100') S *
list name:
concussion's way
level:
17
realm:
channeling
type:
open channeling
spell class:
hs*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is relieved of one round's worth of accumulated stun effects.

spell name:
STUN RELIEF (100') S *
list name:
hand of healing
level:
17
realm:
channeling
type:
paladin base
spell class:
hs*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is relieved of one round's worth of accumulated stun effects.

spell name:
STUN RELIEF 1 (100') *
list name:
concussion mastery
level:
14
realm:
mentalism
type:
lay healer base
spell class:
hs*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is relieved of one round's worth of accumulated stun effects within 100'.

spell name:
STUN RELIEF 1 (T) *
list name:
concussion mastery
level:
2
realm:
mentalism
type:
lay healer base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is relieved of one round's worth of accumulated stun effects.

spell name:
STUN RELIEF 1 * S
list name:
holy warrior
level:
4
realm:
channeling
type:
paladin base
spell class:
s*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: will automatically take off 1 round of stun if caster has specified beforehand that this spell is active.

spell name:
STUN RELIEF 1 S *
list name:
damage resistance
level:
6
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: relieves one round's worth of accumulated stun.

spell name:
STUN RELIEF 1 S *
list name:
surface ways
level:
3
realm:
channeling
type:
healer base
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is relieved of one round's worth of accumulated stun effects.

spell name:
STUN RELIEF 3 *
list name:
concussion mastery
level:
8
realm:
mentalism
type:
lay healer base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is relieved of three round's worth of accumulated stun effects.

spell name:
STUN RELIEF 3 * S
list name:
holy warrior
level:
11
realm:
channeling
type:
paladin base
spell class:
s*
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: will automatically take off 3 rounds of stun if caster has specified beforehand that this spell is active.

spell name:
STUN RELIEF 3 S *
list name:
surface ways
level:
9
realm:
channeling
type:
healer base
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is relieved of three round's worth of accumulated stun effects.

spell name:
STUN RELIEF 3 S *
list name:
damage resistance
level:
11
realm:
mentalism
type:
open mentalism
spell class:
hs*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: relieves three rounds' worth of accumulated stun.

spell name:
STUN RELIEF 3 S *
list name:
body renewal
level:
9
realm:
essence
type:
monk base
spell class:
h
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: target is relieved of three rounds' worth of accumulated stun.

spell name:
STUN RELIEF 5 *
list name:
concussion mastery
level:
13
realm:
mentalism
type:
lay healer base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is relieved of five round's worth of accumulated stun effects.

spell name:
STUN RELIEF 5 S *
list name:
surface ways
level:
13
realm:
channeling
type:
healer base
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is relieved of five round's worth of accumulated stun effects.

spell name:
STUN RELIEF I
list name:
The Fist
level:
2
realm:
Channeling
type:
witch hunter base
spell class:
HU*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is relieved of one round of accumulated stun effects.

spell name:
STUN RELIEF II
list name:
The Fist
level:
5
realm:
Channeling
type:
witch hunter base
spell class:
HU*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is relieved of 2 rounds of accumulated stun effects.

spell name:
STUN RELIEF III
list name:
The Fist
level:
10
realm:
Channeling
type:
witch hunter base
spell class:
HU*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is relieved of 3 rounds of accumulated stun effects.

spell name:
STUN RELIEF IV
list name:
The Fist
level:
16
realm:
Channeling
type:
witch hunter base
spell class:
HU*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is relieved of 4 rounds of accumulated stun effects.

spell name:
STUN RELIEF S *
list name:
body renewal
level:
3
realm:
essence
type:
monk base
spell class:
hs
duration:
-
range:
self
area of effect:
self
sourcebook:
spell law
description: target is relieved of one round's worth of accumulated stun.

spell name:
STUN RELIEF TRUE
list name:
The Fist
level:
25
realm:
Channeling
type:
witch hunter base
spell class:
HU*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is relieved of all rounds of accumulated stun effects.

spell name:
STUN RELIEF TRUE
list name:
concussion mastery
level:
50
realm:
mentalism
type:
lay healer base
spell class:
h*
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is relieved of all accumulated stun effects.

spell name:
STUN RELIEF TRUE S *
list name:
surface ways
level:
50
realm:
channeling
type:
healer base
spell class:
hs*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is relieved of all accumulated stun effects.

spell name:
STUN RELIEF V
list name:
The Fist
level:
18
realm:
Channeling
type:
witch hunter base
spell class:
HU*
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is relieved of 5 rounds of accumulated stun effects.

spell name:
STUN SONG C
list name:
controlling songs
level:
3
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned while caster plays/sings (concentrates).

spell name:
STUN SONG TRUE C
list name:
controlling songs
level:
9
realm:
mentalism
type:
bard base
spell class:
m
duration:
concentration (varies)
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned while caster plays/sings (concentrates). after the caster stops playing / singing the effect will continue for the number of rounds the caster has already played / sung (e.g., if the caster sings for 3 rounds, then after he stops the target will remain affected for 3 more rounds).

spell name:
STUNBLADE
list name:
subdual ways
level:
8
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Causes a broadsword shaped blade of energy to spring forth from the caster's empty hand. The caster may make melee attacks with it using his directed spell bonus (with an additional +20). The attack is resolved on the Dagger Table, except all criticals delivered are Shock critical, and instead of concussion hits, the Stunblade delivers roundsof stun (as Stun Bolt). Normally, this blade cannot parry or be parried. The caster may throw the blade at any time; the thrown blade is treated like a Stun Bolt.

spell name:
STUNNING
list name:
signs of power
level:
7
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) this sign affects the target triggering the sign with stunning. the target is stunned for 10 min/10% failure.

spell name:
STUNNING *
list name:
channels
level:
5
realm:
channeling
type:
cleric base
spell class:
f*
duration:
1 round / 10 failure
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: caster points his arm (elbow locked and fist clenched) at the target and channels raw power from his power source (usually a deity); target is stunned.

spell name:
STUNNING REMEMBRANCE
list name:
Thought Master
level:
16
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 round / level
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster causes target to remember/ relive any one traumatic experience with perfect clarity, this translates to a stunning effect which lasts 1 round per level of the caster. Target is allowed to make a RR once per round in order to break this effect.

spell name:
STUNNING STRIKE
list name:
Martial Mastery
level:
6
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to stun his opponent. After caster's next successful attack (it does no damage) target must make a RR versus the level of the caster or be stunned for one round per 10% failure.

spell name:
STUNNING TALE
list name:
weave tale
level:
3
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to tell a tale of shocking consequences. the target will be stunned while the caster speaks and for the same duration after the caster finishes speaking.

spell name:
STUTTER
list name:
Psychosis Mastery
level:
2
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to have random inability to pronounce words or phrases. This inability comes and goes. This causes a 10% chance of disrupting any spell-casting efforts made by the stuttering individual. If a spell is disrupted, the PPs are gone but there is no spelleffect.

spell name:
SUBCONSCIOUS DEFENSE
list name:
Mind Protection
level:
16
realm:
Mentalism
type:
closed mentalism
spell class:
S*
duration:
varies (permanent)
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Any one of the spells on this list may be 'programmed' to become subconsciously cast when needed. However, only one spell per 5 levels of caster may be so prepared. If more are so prepared, then the first one or several are removed from 'subconscious' status.

spell name:
SUBCONSCIOUS SURVIVAL 
list name:
Planar Survival
level:
30
realm:
Arcane
type:
closed arcane
spell class:
S*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: When the caster is in extreme danger, due to his extra-planar exploits, his mind is allowed to protect him by casting any spell (or spells) on this list as necessary. These spells will be cast subconsciously based upon a set of pre-set assumptions that the caster must program by the use of this spell, for example: 1) I (meaning the caster) will remain on the plane I have chosen. 2) My companions will remain with me. etc.) Thus, if the caster desires to remain on a given plane regardless of the cost, this spell will change his form, or create an Environmental Sphere, etc. anything that is necessary to accomplish the caster's preset goals. If the caster should run out of PPs, this spell will be cancelled and the caster will basically be up an unsanitary tributary with insufficient means of locomotion.

spell name:
SUBDUAL MASTERY
list name:
subdual ways
level:
50
realm:
arcane
type:
open arcane
spell class:
UF
duration:
1 round / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 5
description: Caster may use one lower level spell on this list for one round / level.

spell name:
SUBJUGATION
list name:
Vampyric Magicks
level:
8
realm:
essence/channeling/mentalism
type:
Special
spell class:
M*
duration:
concentration
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: RR Mod: -10 Target must obey the caster's commands. Any order which is completely alien to the target (e.g., suicide, blinding, etc.) allows him to make another RR. Caster must make eye contact with target.

spell name:
SUBJUGATION
list name:
soul destruction
level:
11
realm:
essence
type:
sorcerer base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: part of the target's soul is taken and placed in an organic object on the caster's person; the body of the target will act as the caster directs whenever he concentrates. the spell is canceled when the caster cancels it or the object is destroyed or the body is more than 100' from the caster or the object leaves the caster's person. if the caster is not concentrating the target is free to do anything he wants, at -30 to all activities.

spell name:
SUBJUGATION C
list name:
mind domination
level:
8
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target must obey the will of the caster.

spell name:
SUBMERGE SELF
list name:
mystical change
level:
50
realm:
mentalism
type:
mystic base
spell class:
p
duration:
any
range:
self
area of effect:
self
sourcebook:
spell law
description: caster develops an entire false persona and places his own persona dep in his subconscious. to all detection attempts (except perhaps, mind probe), the caster seems to be the false persona. the caster has no control over his actions, until the set duration is over. the false person can be a specific person if "study"" has been cast once per day (for 30 days) on that person."

spell name:
SUBMERGE SELF
list name:
disguise mastery
level:
50
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster develops an entire false persona and places his own persona dep in his subconscious. to all detection attempts (except perhaps, mind probe), the caster seems to be the false persona. the caster has no control over his actions, until the set duration is over. the false person can be a specific person if "study"" has been cast once per day (for 30 days) on that person."

spell name:
SUBMERGE SELF TRUE
list name:
mystical change
level:
60
realm:
mentalism
type:
mystic base
spell class:
p
duration:
1 minute / level
range:
area of effect:
sourcebook:
rolemaster companion 1
description: caster develops an entire false persona and places his own persona dep in his subconscious. to all detection attempts (except perhaps, mind probe), the caster seems to be the false persona. the caster has no control over his actions, until the set duration is over. the false person can be a specific person if "study"" has been cast once per day (for 30 days) on that person. the caster may also specify an external stimulus that will recover him from his false persona, such as a particular word spoken by a particular individual, the gaining of a particular item. the caster may combine a time and stimulus condition (e.g. 1 day after i recover the sword, etc)."

spell name:
SUBSTANCES 1
list name:
dream lore
level:
8
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to slow down the metabolism of the target's body for the duration of the spell. target's body does not require nourishment for the duration of the spell at which time normal aging process once again takes over. this spell by it's vary nature only works while the target is in the dream world (the source of nourishment that keeps the body alive) and consciousness voids this spell.

spell name:
SUBSTANCES 2
list name:
dream lore
level:
16
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
1 week / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to slow down the metabolism of the target's body for the duration of the spell. target's body does not require nourishment for the duration of the spell at which time normal aging process once again takes over. this spell by it's vary nature only works while the target is in the dream world (the source of nourishment that keeps the body alive) and consciousness voids this spell.

spell name:
SUBSTANCES TRUE
list name:
dream lore
level:
30
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
u
duration:
1 month / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: allows the caster to slow down the metabolism of the target's body for the duration of the spell. target's body does not require nourishment for the duration of the spell at which time normal aging process once again takes over. this spell by it's vary nature only works while the target is in the dream world (the source of nourishment that keeps the body alive) and consciousness voids this spell.

spell name:
SUBTRACT
list name:
Matter Shaping
level:
8
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to remove matter from a shape without upsetting the dynamics and/or balance of the object/material. This removed material may utilized for other purposes. Up to 1 % of present material may be removed per level of caster.

spell name:
SUBVERT
list name:
Devious Ways
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
-
range:
10'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes the target spell (if a RR is failed) to be changed into the effect of a different spell (caster's option) or simply absorbed as straight PPs.

spell name:
SUCCESS
list name:
Wyrd Mastery
level:
50
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes one target's next non-combat action to automatically succeed. Action must not be considered impossible (GM discretion).

spell name:
SUDDEN LIGHT
list name:
light law
level:
5
realm:
essence
type:
magician base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: causes a 10' r burst of intense light; all those inside are stunned 1 rnd/5 failure.

spell name:
SUDDEN LIGHT
list name:
light's way
level:
5
realm:
channeling
type:
open channeling
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: cause a 10' r burst of intense light, all within are stunned for 1 rnd/10 failure.

spell name:
SUDDEN LIGHT
list name:
light molding
level:
5
realm:
essence
type:
illusionist base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: causes a 10' r burst of intense light; all those inside are stunned 1 rnd/5 failure.

spell name:
SUDDEN LIGHT TRUE
list name:
brilliance magic
level:
16
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
-
range:
100'
area of effect:
50' r
sourcebook:
rolemaster companion 3
description: causes a 50' r burst of intense light; all those inside the radius are stunned 1 rnd/5% failure.

spell name:
SUDDEN SOUND
list name:
sonic law
level:
3
realm:
arcane
type:
open arcane
spell class:
F
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Causes a very loud, sudden sound next to the target's ears; target is stunned 1 round/5 failure.

spell name:
SUDDEN SOUND
list name:
sound molding
level:
4
realm:
essence
type:
illusionist base
spell class:
f
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: causes a very loud, sudden sound next to the target's ears; target is stunned 1 round/5 failure.

spell name:
SUDDEN SOUND (20' R)
list name:
sound molding
level:
11
realm:
essence
type:
illusionist base
spell class:
f
duration:
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: causes a very loud, sudden sound in the radius. everyone in radius is stunned 1 round/5 failure.

spell name:
SUDDENDARK
list name:
dark law
level:
6
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: causes a 10' radius burst of intense darkness; all inside the radius are stunned one round per 5 failure.

spell name:
SUDDENDARK
list name:
Shadow Law
level:
6
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
-
range:
100'
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Causes a 10' radius burst of intense darkness; all inside are stunned 1 rnd/5% failure.

spell name:
SUGGESTION
list name:
way of the voice
level:
8
realm:
channeling
type:
astrologer base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, no blinding himself suggestions, etc.).

spell name:
SUGGESTION
list name:
Voice
level:
7
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
3 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target will follow a single suggested act that is not completely alien to him (e.g., suicide, blinding himself, etc...).

spell name:
SUGGESTION
list name:
mind's touch
level:
5
realm:
essence
type:
warrior mage base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will follow a single suggested act which is not completely alien to him (i.e., suicide, blinding himself, etc.).

spell name:
SUGGESTION
list name:
spirit mastery
level:
5
realm:
essence
type:
closed essence
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, blinding himself suggestions, etc.).

spell name:
SUGGESTION
list name:
inspirations
level:
5
realm:
channeling
type:
paladin base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target will follow a single suggested act that is not completely alien to him (i.e., suicide, blinding himself, etc.).

spell name:
SUGGESTION
list name:
Vampyric Magicks
level:
4
realm:
essence/channeling/mentalism
type:
Special
spell class:
M*
duration:
1 task
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 7
description: RR Mod: -10 Target will obey a single suggested command that is not completely alien to his nature (e.g., no suicide, no blinding himself, etc.). Caster must make eye contact with target.

spell name:
SUGGESTION
list name:
mind control
level:
7
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, blinding himself suggestions, etc.).

spell name:
SUGGESTION
list name:
weave tale
level:
6
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the target will follow a single suggested act if not completely alien to him (i.e., suicide, blinding himself, etc.).

spell name:
SUGGESTION
list name:
allurement
level:
7
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target will follow a single suggested act that is not completely alien (e.g., suicide, etc.).

spell name:
SUGGESTION
list name:
Dragon Mastery
level:
15
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
50'
area of effect:
1 drake
sourcebook:
rolemaster companion 7
description: Caster causes the dragon to perform one action that is not inconsistent with its nature or well-being.

spell name:
SUGGESTION
list name:
influences
level:
4
realm:
mentalism
type:
houri base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target will follow a single suggested au that is not completely alien to him.

spell name:
SUGGESTION
list name:
Will Breaker
level:
14
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target will follow a single suggested act that is not completely alien to him (e.g., no suggestions of suicide or otherwise bringing himself harm).

spell name:
SUGGESTION
list name:
beguiling ways
level:
7
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, blinding himself suggestions, etc.).

spell name:
SUICICAL 4
list name:
moon madness
level:
12
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round
range:
50'
area of effect:
4 targets
sourcebook:
rolemaster companion 3
description: influences the targets to attempt suicide. to be affected the targets must not only fail their normal rr, but they must fail an additional rr modified by sd. if affected, the targets will usually make a critical roll against themselves; and this is normally an "a"" puncture critical."

spell name:
SUICIDAL 1
list name:
moon madness
level:
3
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round
range:
50'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: influences the target to attempt suicide. to be affected the target must not only fail his normal rr, but he must fail an additional rr modified by sd. if affected, the target will usually make a critical roll against themselves; and this is normally an "a"" puncture critical."

spell name:
SUICIDAL 2
list name:
moon madness
level:
6
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round
range:
50'
area of effect:
2 targets
sourcebook:
rolemaster companion 3
description: influences the targets to attempt suicide. to be affected the targets must not only fail their normal rr, but they must fail an additional rr modified by sd. if affected, the targets will usually make a critical roll against themselves; and this is normally an "a"" puncture critical."

spell name:
SUICIDAL 3
list name:
moon madness
level:
9
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round
range:
50'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: influences the targets to attempt suicide. to be affected the targets must not only fail their normal rr, but they must fail an additional rr modified by sd. if affected, the targets will usually make a critical roll against themselves; and this is normally an "a"" puncture critical."

spell name:
SUICIDAL 5
list name:
moon madness
level:
15
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round
range:
50'
area of effect:
5 targets
sourcebook:
rolemaster companion 3
description: influences the targets to attempt suicide. to be affected the targets must not only fail their normal rr, but they must fail an additional rr modified by sd. if affected, the targets will usually make a critical roll against themselves; and this is normally an "a"" puncture critical."

spell name:
SUICIDAL 6
list name:
moon madness
level:
18
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round
range:
50'
area of effect:
6 targets
sourcebook:
rolemaster companion 3
description: influences the targets to attempt suicide. to be affected the targets must not only fail their normal rr, but they must fail an additional rr modified by sd. if affected, the targets will usually make a critical roll against themselves; and this is normally an "a"" puncture critical."

spell name:
SUICIDAL TRUE
list name:
moon madness
level:
30
realm:
channeling
type:
moon mage base
spell class:
m
duration:
1 round
range:
50'
area of effect:
1 target/3 lvls
sourcebook:
rolemaster companion 3
description: influences the targets to attempt suicide. to be affected the targets must not only fail their normal rr, but they must fail an additional rr modified by sd. if affected, the targets will usually make a critical roll against themselves; and this is normally an "a"" puncture critical."

spell name:
SUICIDE
list name:
mind subversion
level:
50
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: after the rr is failed, the target is will be made "unstable"". whenever the target is injured, suffers humiliation, or fails in something, he will attempt suicide i some imaginative way."

spell name:
SUMALL ANIMAL RESUSCITATION
list name:
palingenesis
level:
11
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a small animal in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the small animal to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated small animal Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
SUMMON 1
list name:
outer plane law
level:
2
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
1 round / level
range:
10'
area of effect:
1 alien
sourcebook:
rolemaster companion 4
description: Summons a 1st level being from any plane. The type and homeplane of the being has to be specified by the caster. He may Summon a specific person if he know the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
SUMMON 10
list name:
outer plane law
level:
9
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
1 round / level
range:
10'
area of effect:
1 alien
sourcebook:
rolemaster companion 4
description: Summon a being up to 10th level from any plane. The type and homeplane of the being has to be specified by the caster. He may Summon a specific person if he know the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
SUMMON 5
list name:
outer plane law
level:
5
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
1 round / level
range:
10'
area of effect:
1 alien
sourcebook:
rolemaster companion 4
description: Summon a being up to 5th level from any plane. The type and homeplane of the being has to be specified by the caster. He may Summon a specific person if he know the "true name"" of that being. If the Summoned being is ill-tempered, he may control when he concentrates. A GM may wish to give the being a RR every minute to resist being controlled."

spell name:
SUMMON ARMY
list name:
nature summons
level:
30
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Summons all available plant, animal and water life to the aid of the caster. Creatures summoned will be of a type capable of delivering medium attacks or greater.

spell name:
SUMMON DEAD 1
list name:
spirit summoning
level:
2
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 minute / level
range:
100'/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: theis spell allows the caster to summon the spirits of the dead in the spell range (referenced to the place of death), one 1st lvel dead spirit or 2 of adolescence or less. the spirit will come to the caster's immediate vicinity (10' r) and will obey and not attack the caster for 3 rounds. aftet this, the dead spirit is free to do as it pleases within the spell radius unless spirit bound. at no time is the dead spirit constrained to communicate unless the appropriate converse spell has been cast.

spell name:
SUMMON DEAD 1
list name:
summon dead
level:
2
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
1 round / level
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: summons the spirit of one who has died. if the body has been cremated, the spirit can be summoned anywhere. otherwise, the spirit must be summoned at the place the body was interred. the spirit stays 1 round, that then can leave and is uncontrolled.

spell name:
SUMMON DEAD 10
list name:
spirit summoning
level:
8
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 minute / level
range:
100'/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: theis spell allows the caster to summon the spirits of the dead in the spell range (referenced to the place of death), up to 10 levels of spirits. the spirit will come to the caster's immediate vicinity (10' r) and will obey and not attack the caster for 3 rounds. aftet this, the dead spirit is free to do as it pleases within the spell radius unless spirit bound. at no time is the dead spirit constrained to communicate unless the appropriate converse spell has been cast.

spell name:
SUMMON DEAD 10
list name:
summon dead
level:
14
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
1 round / level
range:
10'
area of effect:
1- 10 spirits
sourcebook:
rolemaster companion 2
description: summons the spirit(s) of one who has died. ten 1st level spirits, one 10th level spirit or any combination of 10 spirits or levels may be summoned. if the body has been cremated, the spirit can be summoned anywhere. otherwise, the spirit must be summoned at the place the body was interred. the spirit stays 1 round, that then can leave and is uncontrolled.

spell name:
SUMMON DEAD 3
list name:
spirit summoning
level:
4
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 minute / level
range:
100'/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: theis spell allows the caster to summon the spirits of the dead in the spell range (referenced to the place of death), up to 3 levels of spirits. the spirit will come to the caster's immediate vicinity (10' r) and will obey and not attack the caster for 3 rounds. aftet this, the dead spirit is free to do as it pleases within the spell radius unless spirit bound. at no time is the dead spirit constrained to communicate unless the appropriate converse spell has been cast.

spell name:
SUMMON DEAD 3
list name:
summon dead
level:
5
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
1 round / level
range:
10'
area of effect:
1-3 spirits
sourcebook:
rolemaster companion 2
description: summons the spirit(s) of one who has died. three 1st level, a 2nd and a 1st level spirit or one 3rd level spirit may be summoned. if the body has been cremated, the spirit can be summoned anywhere. otherwise, the spirit must be summoned at the place the body was interred. the spirit stays 1 round, that then can leave and is uncontrolled.

spell name:
SUMMON DEAD 5
list name:
spirit summoning
level:
6
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 minute / level
range:
100'/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: theis spell allows the caster to summon the spirits of the dead in the spell range (referenced to the place of death), up to 5 levels of spirits. the spirit will come to the caster's immediate vicinity (10' r) and will obey and not attack the caster for 3 rounds. aftet this, the dead spirit is free to do as it pleases within the spell radius unless spirit bound. at no time is the dead spirit constrained to communicate unless the appropriate converse spell has been cast.

spell name:
SUMMON DEAD 5
list name:
summon dead
level:
8
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
1 round / level
range:
10'
area of effect:
1- 5 spirits
sourcebook:
rolemaster companion 2
description: summons the spirit(s) of one who has died. five 1st level spirits, one 5th level spirit or any combination of 5 spirits or levels may be summoned. if the body has been cremated, the spirit can be summoned anywhere. otherwise, the spirit must be summoned at the place the body was interred. the spirit stays 1 round, that then can leave and is uncontrolled.

spell name:
SUMMON DEAD 7
list name:
summon dead
level:
11
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
1 round / level
range:
10'
area of effect:
1- 7 spirits
sourcebook:
rolemaster companion 2
description: summons the spirit(s) of one who has died. seven 1st level spirits, one 7th level spirit or any combination of 7 spirits or levels may be summoned. if the body has been cremated, the spirit can be summoned anywhere. otherwise, the spirit must be summoned at the place the body was interred. the spirit stays 1 round, that then can leave and is uncontrolled.

spell name:
SUMMON DEAD TRUE
list name:
spirit summoning
level:
25
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 minute / level
range:
100'/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: theis spell allows the caster to summon the spirits of the dead in the spell range (referenced to the place of death), up to 1 level of spirits per caster's level. the spirit will come to the caster's immediate vicinity (10' r) and will obey and not attack the caster for 3 rounds. aftet this, the dead spirit is free to do as it pleases within the spell radius unless spirit bound. at no time is the dead spirit constrained to communicate unless the appropriate converse spell has been cast.

spell name:
SUMMON DEAD TRUE
list name:
summon dead
level:
18
realm:
essence/channeling
type:
necromancer base
spell class:
fm
duration:
1 round / level
range:
10'
area of effect:
1- lvl spirits
sourcebook:
rolemaster companion 2
description: summons the spirit(s) of one who has died. up to one spirit or level may be summoned per level of the caster. if the caster were 20th lvl then 20 1st level spirits, one 20th level spirit or any combination of 20 spirits or levels may be summoned. if the body has been cremated, the spirit can be summoned anywhere. otherwise, the spirit must be summoned at the place the body was interred. the spirit stays 1 round, that then can leave and is uncontrolled.

spell name:
SUMMON ELEMENTAL GUARDIAN
list name:
elemental summons
level:
30
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
SUMMON ELEMENTAL SERVANT
list name:
elemental summons
level:
5
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
SUMMON FAERIES
list name:
summons
level:
10
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
1000'
area of effect:
sourcebook:
rolemaster companion 1
description: the caster calls faerie, nature, rural, or household spirits; benign and rare underground races; or other enchanted creatures as determined by the gm (see c&t). the summoned beings do not have to come but will usually regard the caster as a friendly aquaintance calling to them. if the caster intends ill, is evil, or has wronged the summoned creatures, they receive an rr to entirely ignore the summons.

spell name:
SUMMON FAERIES
list name:
gate mastery
level:
10
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
1000'
area of effect:
sourcebook:
rolemaster companion 1
description: the caster calls faerie, nature, rural, or household spirits; benign and rare underground races; or other enchanted creatures as determined by the gm (see c&t). the summoned beings do not have to come but will usually regard the caster as a friendly aquaintance calling to them. if the caster intends ill, is evil, or has wronged the summoned creatures, they receive an rr to entirely ignore the summons.

spell name:
SUMMON GROUP
list name:
nature summons
level:
8
realm:
channeling
type:
druid base
spell class:
f
duration:
6-8 hours
range:
1 mile / level radius
area of effect:
1 group
sourcebook:
rolemaster companion 5
description: Caster summons a specific group of animals which normally travel in groups, such as wolves or deer. The animals will then stay nearby for the duration of the spell.

spell name:
SUMMON GUARDIAN
list name:
nature summons
level:
4
realm:
channeling
type:
druid base
spell class:
f
duration:
6-8 hours
range:
1 mile / level radius
area of effect:
1 creature
sourcebook:
rolemaster companion 5
description: Caster summons a powerful animal such as a bear or large cat to protect him.

spell name:
SUMMON GUARDSMEN
list name:
Trade Law
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Causes affected item to appear older, dingier, more worn, less valuable etc. Affected item is appraised at -1 %/lvl less valuable than actual. For example, Shir, a 20th lvl Merchant, casts this spell on a longsword that Rint, his brother, brings in to sell him. The longsword is actually valued at 100 sp. Shir points out various bad points on the longsword that Rint hadn't noticed and convinces Rint that the longsword is only worth 80 sp (100 sp -20% =80 sp). Rint finally agrees to sell the longsword for 55 sp. An Assessment spell or successful evaluation skill roll will detect the actual value of the item.

spell name:
SUMMON GUIDE
list name:
nature summons
level:
3
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
1 mile / level radius
area of effect:
1 creature
sourcebook:
rolemaster companion 5
description: While the caster is concentrating on a specific location or desired terrain, an animal will appear and lead the caster to the desired area. The journey may take a few minutes or days.

spell name:
SUMMON HAIL
list name:
nature summons
level:
14
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Caster subtly alters weather conditions to cause hail to fall.

spell name:
SUMMON HUNTER
list name:
nature summons
level:
6
realm:
channeling
type:
druid base
spell class:
f
duration:
1 kill
range:
1 mile / level radius
area of effect:
1 creature
sourcebook:
rolemaster companion 5
description: Caster summons an animal of prey such as an eagle, bear or cat to hunt game. The animal will return the kill to the caster.

spell name:
SUMMON HURRICANE
list name:
nature summons
level:
25
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Creates weather conditions which will produce a hurricane

spell name:
SUMMON LIGHTNING
list name:
nature summons
level:
15
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Caster subtly alters weather conditions to cause lightning.

spell name:
SUMMON MIST
list name:
nature summons
level:
10
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Caster subtly alters weather conditions to cause a light rain or mist to fall.

spell name:
SUMMON MOUNT
list name:
inspirations
level:
11
realm:
channeling
type:
paladin base
spell class:
m
duration:
permanent
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster gets a steed within the area that is most suited to the caster's mission. steed must be unclaimed by another being. steed is of animal intelligence or less.

spell name:
SUMMON NOURISHMENT
list name:
nature summons
level:
1
realm:
channeling
type:
druid base
spell class:
f
duration:
range:
1 mile / level radius
area of effect:
1 creature
sourcebook:
rolemaster companion 5
description: Caster summons an animal bearing some form of nourishment. This may take the form of berries, nuts or tubers. The animal will drop the food close by and then return from whence it came.

spell name:
SUMMON PLANTS 1
list name:
nature summons
level:
16
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Produces ground cover consisting of grasses and small shrubs. Note that if these plants are summoned forth in a place that cannot normally sustain them, they will die.

spell name:
SUMMON PLANTS 2
list name:
nature summons
level:
17
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Produces large trees and thick vines that are extremely dense and lush. Note that if these plants are summoned forth in a place that cannot normally sustain them, they will die.

spell name:
SUMMON PLANTS 3
list name:
nature summons
level:
18
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
10'
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Produces carnivorous plants capable of trapping a full grown man. Note that if these plants are summoned forth in a place that cannot normally sustain them, they will die.

spell name:
SUMMON RAIN
list name:
nature summons
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Caster subtly alters weather conditions to cause rain to fall.

spell name:
SUMMON SEA LIFE
list name:
pirate's way
level:
9
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
5 mile radius
area of effect:
sea life
sourcebook:
rolemaster companion 5
description: Summons all sea life within range. Those effected will travel toward the caster at their best possible speed and begin concentrating in the area of the caster.

spell name:
SUMMON SENSE
list name:
nature summons
level:
7
realm:
channeling
type:
druid base
spell class:
f
duration:
6-8 hours
range:
1 mile / level radius
area of effect:
1 creature
sourcebook:
rolemaster companion 5
description: The caster summons an animal with a particular sense. The animal might be a falcon for sight, a bear for smell, etc.

spell name:
SUMMON SNAKE I
list name:
Serpent Law
level:
5
realm:
Channeling
type:
closed channeling
spell class:
FM
duration:
1 minute / level
range:
10'
area of effect:
1 snake
sourcebook:
rolemaster companion 7
description: Allows caster to summon a level 1 snake that will have the ability to inject a poison (the general type of which is chosen as the spell is cast). Poison level will be the level of caster.

spell name:
SUMMON SNOW
list name:
nature summons
level:
12
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Caster subtly alters weather conditions to cause snow to fall.

spell name:
SUMMON SPIRITS TRUE
list name:
spirit summoning
level:
30
realm:
channeling
type:
shaman base
spell class:
fm
duration:
1 round / level
range:
area of effect:
v
sourcebook:
rolemaster companion 2
description: the caster may summon up to 1level of spirits per caster's level from the spirit world to his immediate vicinity (10' r) which will obey him and not attack him for 3 rounds. after this time the spirit is free to do as it pleases, including leaving the spell radius, unless spirit bound. if the name of a particular spiriti is known, then the caster may summon that spirit. otherwise, a random spirit(s) is summoned. at no time is the spirit constrained to communicate unless the appropriate converse spell has been cast upon it.

spell name:
SUMMON STORM
list name:
nature summons
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
varies
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Caster subtly alters weather conditions to cause storm to fall.

spell name:
SUMMON STRONG ELEMENTAL
list name:
elemental summons
level:
20
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
SUMMON TAKEN
list name:
Taking Ways
level:
15
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
-
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to summon any one Taken he has stored (via a Teleport-like effect that works in reverse) to him.

spell name:
SUMMON TERRAIN
list name:
nature summons
level:
19
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Caster summons forth minor terrain changes. For example, caster could not tum a desert into a jungle, but he could bring small hills to flat land, or a small stream through a prairie. In some cases, this could be catastrophic to the environment.

spell name:
SUMMON TORNADO
list name:
nature summons
level:
20
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 mile / level radius
sourcebook:
rolemaster companion 5
description: Creates weather conditions which will produce a tornado.

spell name:
SUMMON TRANSPORT
list name:
nature summons
level:
5
realm:
channeling
type:
druid base
spell class:
f
duration:
varies
range:
1 mile / level radius
area of effect:
1 creature
sourcebook:
rolemaster companion 5
description: Caster calls an animal such as a horse, mule deer or moose to carry him.

spell name:
SUMMON TYPE 1 INSECTS
list name:
insect mastery
level:
2
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 hour / level
range:
50'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: Caster summons 1-100 insects from the surrounding area. If no insects of the appropriate type are available, this spell has no effect. Caster has limited control over summoned insects. They will follow simple, one-word commands (e.g., eat, fly, etc.).

spell name:
SUMMON TYPE 2 INSECTS
list name:
insect mastery
level:
4
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 hour / level
range:
50'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: Caster summons 1-100 insects from the surrounding area. If no insects of the appropriate type are available, this spell has no effect. Caster has limited control over summoned insects. They will follow simple, one-word commands (e.g., eat, fly, etc.).

spell name:
SUMMON TYPE 3 INSECTS
list name:
insect mastery
level:
6
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 hour / level
range:
50'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: Caster summons 1-100 insects from the surrounding area. If no insects of the appropriate type are available, this spell has no effect. Caster has limited control over summoned insects. They will follow simple, one-word commands (e.g., eat, fly, etc.).

spell name:
SUMMON TYPE 4 INSECTS
list name:
insect mastery
level:
8
realm:
channeling
type:
druid base
spell class:
fm
duration:
1 hour / level
range:
50'
area of effect:
100' radius
sourcebook:
rolemaster companion 5
description: Caster summons 1-100 insects from the surrounding area. If no insects of the appropriate type are available, this spell has no effect. Caster has limited control over summoned insects. They will follow simple, one-word commands (e.g., eat, fly, etc.).

spell name:
SUMMON WARMTH
list name:
nature summons
level:
2
realm:
channeling
type:
druid base
spell class:
f
duration:
6-8 hours
range:
1 mile / level radius
area of effect:
1 creature
sourcebook:
rolemaster companion 5
description: Caster summons a large heavily furred animal. The animal will then lie down and allow the caster to lie next to it in order to stay warm.

spell name:
SUMMON WEAK ELEMENTAL
list name:
elemental summons
level:
10
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level (concentration)
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 2
description:

spell name:
SUMMON WEAPON
list name:
The Fist
level:
7
realm:
Channeling
type:
witch hunter base
spell class:
F*
duration:
-
range:
10'/lvl
area of effect:
1 weapon
sourcebook:
rolemaster companion 7
description: Caster may call a weapon to his hand. The weapon flies to the caster's hand, and can be used to parry (but not attack) in the same round that it arrives. The weapon travels at 100' per round.

spell name:
SUMMONS 1 C
list name:
summons
level:
1
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon a first level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
SUMMONS 1 C
list name:
gate mastery
level:
3
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon a first level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
SUMMONS 1 C
list name:
dark summons
level:
2
realm:
essence
type:
evil magician base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon a first level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
SUMMONS 10 C
list name:
summons
level:
9
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 10th level non-intelligent creature or ten first level creatures or any combination there of were the total does not exceed ten. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
SUMMONS 10 C
list name:
gate mastery
level:
11
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon up to a 10th level non-intelligent creature(s) that he can control by concentrating on it. multiple creatures can be summoned if they are less then 10th level. if you multiply the levels, minutes and number of creatures, the result can not exceed ten. refer to summons 2.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
SUMMONS 10 C
list name:
dark summons
level:
11
realm:
essence
type:
evil magician base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon a 10th level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). or ten 1st level creatures for 1 minute or one 1st level creature for 10 minutes. if you multiply the levels, minutes and number of creatures, the result can not exceed ten.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
SUMMONS 15 C
list name:
summons
level:
11
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 15th level non-intelligent creature or fifteen first level creatures or any combination there of were the total does not exceed fifteen. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
SUMMONS 2 C
list name:
summons
level:
2
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one second level non-intelligent creature or two first level creatures or one first level creature for 2 minutes. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
SUMMONS 2 C
list name:
gate mastery
level:
5
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon a 2nd level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). or two 1st level creatures for 1 minute or one 1st level creature for 2 minutes. if you multiply the levels. minutes and number of creatures, the result can not exceed two.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
SUMMONS 3 C
list name:
summons
level:
3
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one third level non-intelligent creature or three first level creatures or any combination there of were the total does not exceed three. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
SUMMONS 3 C
list name:
gate mastery
level:
7
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon up to a 3rd level non-intelligent creature(s) that he can control by concentrating on it. if you multiply the levels, minutes and number of creatures, the result can not exceed three. refer to summons 2.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
SUMMONS 3 C
list name:
dark summons
level:
4
realm:
essence
type:
evil magician base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon a 3rd level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). or three 1st level creatures for 1 minute or one 1st level creature for 3 minutes. if you multiply the levels, minutes and number of creatures, the result can not exceed three.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
SUMMONS 4 C
list name:
summons
level:
4
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 4th level non-intelligent creature or four first level creatures or any combination there of were the total does not exceed four. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
SUMMONS 5 C
list name:
summons
level:
5
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 5th level non-intelligent creature or five first level creatures or any combination there of were the total does not exceed five. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
SUMMONS 5 C
list name:
gate mastery
level:
9
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon up to a 5th level non-intelligent creature(s) that he can control by concentrating on it. multiple creatures can be summoned if they are less then 5th level. if you multiply the levels, minutes and number of creatures, the result can not exceed five. refer to summons 2.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
SUMMONS 5 C
list name:
dark summons
level:
8
realm:
essence
type:
evil magician base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can instantly summon a 5th level non-intelligent creature that he can control by concentrating on it. the creature disappears after 1 minute (6 rounds). or five 1st level creatures for 1 minute or one 1st level creature for 5 minutes. if you multiply the levels, minutes and number of creatures, the result can not exceed five.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
SUMMONS 6 C
list name:
summons
level:
6
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 6th level non-intelligent creature or six first level creatures or any combination there of were the total does not exceed six. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
SUMMONS 7 C
list name:
summons
level:
7
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 7th level non-intelligent creature or seven first level creatures or any combination there of were the total does not exceed seven. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
SUMMONS 8 C
list name:
summons
level:
8
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 8th level non-intelligent creature or eight first level creatures or any combination there of were the total does not exceed eight. he can control them by concentrating on them.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
SUMMONS DE SPIRIT
list name:
deep earth commune
level:
14
realm:
essence/channeling
type:
crystal mage base
spell class:
fm
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster may summon one deep earth (de) spirit. as long as caster concentrates, the minor deep earth spirit must remain within the spell affect area.

spell name:
SUMMONS GDE SPIRIT
list name:
deep earth commune
level:
18
realm:
essence/channeling
type:
crystal mage base
spell class:
fm
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster may summon one greater deep earth (gde) spirit. as long as caster concentrates, the minor deep earth spirit must remain within the spell affect area.

spell name:
SUMMONS GRDE SPIRIT
list name:
deep earth commune
level:
30
realm:
essence/channeling
type:
crystal mage base
spell class:
fm
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster may summon one guardian deep earth (lde) spirit. as long as caster concentrates, the minor deep earth spirit must remain within the spell affect area.

spell name:
SUMMONS LDE SPIRIT
list name:
deep earth commune
level:
9
realm:
essence/channeling
type:
crystal mage base
spell class:
fm
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster may summon one lesser deep earth (lde) spirit. as long as caster concentrates, the minor deep earth spirit must remain within the spell affect area.

spell name:
SUMMONS MDE SPIRIT
list name:
deep earth commune
level:
4
realm:
essence/channeling
type:
crystal mage base
spell class:
fm
duration:
1 round / level
range:
self
area of effect:
1 spirit
sourcebook:
rolemaster companion 3
description: caster may summon one minor deep earth (mde) spirit. as long as caster concentrates, the minor deep earth spirit must remain within the spell affect area.

spell name:
SUMMONS TRUE C
list name:
summons
level:
30
realm:
channeling
type:
cleric base
spell class:
fm
duration:
concentration
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one non-intelligent creature of random level in strength. the caster can specify what creature it is. the creature will remain as long as the caster concentrates.

spell name:
SUMPATHY TRUE
list name:
alluring ways
level:
30
realm:
mentalism
type:
houri base
spell class:
m
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A "sympathy"" effect is cast on an object, making sentient/thinking beings want to be near it."

spell name:
SUNFIRE TRUE C
list name:
brilliance
level:
25
realm:
mentalism
type:
open mentalism
spell class:
e
duration:
concentration
range:
500'
area of effect:
sunlight
sourcebook:
spell law
description: focuses light as a lens, must be focused initially on a fixed point. after 1 round, it can be moved at a rate of 1'/round. it will burn through a 1' diameter at a rate of: 1' wood/rnd, 4" stone/rnd, or 1"" metal/rnd. no sunlight is required."

spell name:
SUNFIRES C
list name:
brilliance
level:
20
realm:
mentalism
type:
open mentalism
spell class:
e
duration:
concentration
range:
500'
area of effect:
sunlight
sourcebook:
spell law
description: focuses sunlight as a lens, must be focused initially on a fixed point. after 1 round, it can be moved at a rate of 1'/round. it will burn through a 1' diameter at a rate of: 1' wood/rnd, 4" stone/rnd, or 1"" metal/rnd."

spell name:
SUNVISION
list name:
sense enhancement
level:
12
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can see normally in any bright and/or blinding light without being blinded.

spell name:
SUNVISION
list name:
sense enhancement
level:
12
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can see normally in any bright and/or blinding light without being blinded.

spell name:
SUPPLANT
list name:
Mind's Refuge
level:
16
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster attempts to take over the body of a target and if successful will have complete control over the 'host' body. The target then gets to attempt a RR each day (and each day he misses he will be at an additional -1 to his RR) till he reasserts control (caster returns to his body), or till he no longer has a chance to retake his body. If the caster's mind should leave the host body for any reason, the target regains control of it.

spell name:
SUPPORT BODY
list name:
Grooming Mastery
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may cause any portion of the body lacking support to be supported for the duration. For example, bra, girdle, truss, etc.

spell name:
SUPPORT WEIGHT
list name:
Survival Ways
level:
2
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows a target to walk upon snow or sand as if he were wearing a snowshoe or similar weight spreading device upon each foot.

spell name:
SUPPRESS
list name:
Devious Ways
level:
19
realm:
Arcane
type:
closed arcane
spell class:
F*
duration:
-
range:
-
area of effect:
1 spell
sourcebook:
spell user's companion
description: Causes the feeling/aura of a spell to be undetectable. Thus a mage can cast a spell and not have it felt or read by any informational/detection spells. Obvious effects like the fire of a fireball would be detectable.

spell name:
SUPPRESS CHANNELING
list name:
node mastery
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
varies
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell completely suppresses Channeling spells within a specific area or the entire Earthnode. Note: Hybrids are affected if either of their realms is suppressed.

spell name:
SUPPRESS CHANNELING (10')
list name:
The Aegis
level:
1
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / level concentration
range:
self
area of effect:
10’R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Channeling spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. The caster of the Suppress spell must remain stationary while this spell is in effect, or it ceases to function.

spell name:
SUPPRESS CHANNELING (100')
list name:
The Aegis
level:
9
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / level concentration
range:
self
area of effect:
100'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Channeling spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. The caster of the Suppress spell must remain stationary while this spell is in effect, or it ceases to function.

spell name:
SUPPRESS ESSENCE
list name:
node mastery
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
varies
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell completely suppresses Essence spells within a specific area or the entire Earthnode. Note: Hybrids are affected if either of their realms is suppressed.

spell name:
SUPPRESS ESSENCE (10')
list name:
The Aegis
level:
2
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / level concentration
range:
self
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Essence spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. The caster of the Suppress spell must remain stationary while this spell is in effect, or it ceases to function.

spell name:
SUPPRESS ESSENCE (100')
list name:
The Aegis
level:
10
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / level concentration
range:
self
area of effect:
100'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Essence spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. The caster of the Suppress spell must remain stationary while this spell is in effect, or it ceases to function.

spell name:
SUPPRESS MENTALISM
list name:
node mastery
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
varies
area of effect:
node
sourcebook:
rolemaster companion 5
description: This spell completely suppresses Mentalism spells within a specific area or the entire Earthnode. Note: Hybrids are affected if either of their realms is suppressed.

spell name:
SUPPRESS MENTALISM (10')
list name:
The Aegis
level:
3
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / level concentration
range:
self
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Mentalism spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. The caster of the Suppress spell must remain stationary while this spell is in effect, or it ceases to function.

spell name:
SUPPRESS MENTALISM (100')
list name:
The Aegis
level:
11
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
1 round / level concentration
range:
self
area of effect:
100'R
sourcebook:
rolemaster companion 7
description: While this spell is active, any Mentalism spells cast within its radius must first make a RR versus this spell. If the RR is failed, the spell fails to take effect. The caster of the Suppress spell must remain stationary while this spell is in effect, or it ceases to function.

spell name:
SURESIGN 1
list name:
spell mastery
level:
1
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +10 to his next Circle Lore, Runes, Symbol Lore, or Warding Lore skill roll.

spell name:
SURESIGN 2
list name:
spell mastery
level:
6
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +20 to his next Circle Lore, Runes, Symbol Lore, or Warding Lore skill roll.

spell name:
SURESIGN 3
list name:
spell mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +30 to his next Circle Lore, Runes, Symbol Lore, or Warding Lore skill roll.

spell name:
SURESIGN 4
list name:
spell mastery
level:
16
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +40 to his next Circle Lore, Runes, Symbol Lore, or Warding Lore skill roll.

spell name:
SURESIGN TRUE
list name:
spell mastery
level:
25
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 round
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: After casting this spell, the caster adds +50 to his next Circle Lore, Runes, Symbol Lore, or Warding Lore skill roll.

spell name:
SURFACE CRAWLING
list name:
force master
level:
5
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level (concentration)
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Enables target to crawl on any surface at any orientation, provided it can support his weight, etc.

spell name:
SURFACE RUNNING
list name:
force master
level:
15
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Enables target to run on any surface at any orientation, provided it can support his weight, etc.

spell name:
SURFACE WALKING
list name:
force master
level:
10
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Enables target to walk on any surface at any orientation, provided it can support his weight, etc.

spell name:
SURGEON
list name:
surgeon's guide
level:
50
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
u
duration:
1 hour / level
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may use lower level spells from this list once per round.

spell name:
SURGERY
list name:
midwifery
level:
10
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to repair most damage induced during labor. this spell also permits caesarian delivery if necessary.

spell name:
SURGICAL CUT
list name:
Healing
level:
7
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 cut
sourcebook:
spell user's companion
description: Allows caster to specify depth, length, location, and pattern of cut. If caster develops Spell Mastery with this spell, he could use it as a dagger attack with the same bonuses as his Spell Mastery skill.

spell name:
SURGICAL SPHERE
list name:
Healing
level:
19
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Caster creates a perfect sterile theater in which to perform surgery, first aid, etc. This sphere will prevent any dirt, germs, contaminants etc. from contacting the target, anyone entering the sphere is immediately cleansed of all surface contaminants.

spell name:
SURROGATE
list name:
Healing
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 organ
sourcebook:
spell user's companion
description: Creates a replacement organ (any organ except the brain) that will function in lieu of the damaged organ for the duration. For example, Valentine the warrior is in combat with several Cherubs, when he takes an arrow through the heart. One of Valentine's hirelings immediately does a Surrogate spell on him which functions as his heart till it is either repaired, the duration runs out, or he dies from normal wounds. If Valentine were to take a second critical to the heart this spell would be negated and another Surrogate spell would be necessary.

spell name:
SURROGATE
list name:
Arcane Healing
level:
9
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 organ
sourcebook:
spell user's companion
description: Creates a replacement organ (any organ except the brain) that will function in lieu of the damaged organ for the duration. For example, Valentine the warrior is in combat with several Cherubs, when he takes an arrow through the heart. One of Valentine's hirelings immediately does a Surrogate spell on him which functions as his heart till it is either repaired, the duration runs out, or he dies from normal wounds. If Valentine were to take a second critical to the heart this spell would be negated and another Surrogate spell would be necessary.

spell name:
SURROUND SHIELD
list name:
Mind's Defense
level:
19
realm:
Psion
type:
closed psion
spell class:
D
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Provides a +50 to caster's RR (or DB if a physical attack Psion such as Energy Channels) vs all Psion attacks.

spell name:
SURROUND SOUND
list name:
Music Law
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
10' R/lvl
sourcebook:
spell user's companion
description: Creates an area of 'stereo' sound, e.g., the sound is perceived as coming from points all around the affected area.

spell name:
SURVEY
list name:
Construction Ways
level:
1
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
100 ft/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the best place for building a structure based upon his desires.

spell name:
SURVIVAL
list name:
outer plane law
level:
8
realm:
essence/mentalism
type:
astral traveller base
spell class:
d
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster's metabolism is altered to accommodate the life-conditions of an alien plane. If these conditions are very different from those of the caster' s homeplane, they may require an Alien Form spell in order to survive them.

spell name:
SURVIVAL TOOLS
list name:
Survival Ways
level:
25
realm:
Channeling
type:
druid base
spell class:
F
duration:
permanent
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates serviceable environmental tools (up to 1/lvl) such as skis, skates, rope, pitons, hammer, crampons, etc. Items are created from appropriate, common material (wood, iron, hemp, etc.).

spell name:
SURVIVAL TRUE
list name:
outer plane law
level:
17
realm:
essence/mentalism
type:
astral traveller base
spell class:
d
duration:
1 day / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: The metabolism of the caster and everyon in the area of effect is altered to accommodate the life-conditions of an alien plane. If these conditions are very different from those of the caster' s homeplane, they may require an Alien Form spell in order to survive them. If an affected target moves more than 10' away from caster the spell ceases to affect him; this applies even if the target moves bad into the area.

spell name:
SUSPEND TAKEN
list name:
Taking Ways
level:
14
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
varies
range:
touch
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to place any one of his stored Taken into stasis. The suspended Taken will not need food, water, air, etc., and will cease to age or interact with his environment. The duration must be specified at the time of casting (up to 1 year per level) and cannot be extended once cast, but may be canceled at any time before the duration expires.

spell name:
SUSPENDED ANIMATION
list name:
surgeon's guide
level:
25
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 week / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster suspends all life processes of patient. Body is perfectly preserved.

spell name:
SUSPICION
list name:
mind subversion
level:
1
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target suspects the actions of his associates (gm may give descriptions that arouse the player's own suspicions).

spell name:
SUSTAIN
list name:
Gourmet Mastery
level:
4
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 day
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Sustains caster without food or water for one day.

spell name:
SUSTAIN SELF
list name:
creations
level:
2
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 day
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to go without food or water and not suffer damage (i.e., provides nutrition and water for one day).

spell name:
SUSTENANCE
list name:
Livestock Ways
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster what a stored animal will eat and drink. This spell does not provide food.

spell name:
SUSTENANCE PURIFICATION
list name:
creations
level:
3
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 day's food
sourcebook:
rolemaster companion 1
description: this spell neutralizes abnormal diseases, poisons, and other similar substances in 1 day's worth of food and/or water. it will not neutralize a poison or similar substance that is a natural part of the food (i.e., it will not neutralize the natural poison in poisoned mushrooms). special or magical poisons/diseases might be allowed a rr

spell name:
SUSTENANCE PURIFICATION
list name:
purifications
level:
3
realm:
channeling
type:
open channeling
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 day's food
sourcebook:
rolemaster companion 1
description: this spell neutralizes abnormal diseases, poisons, and other similar substances in 1 day's worth of food and/or water. it will not neutralize a poison or similar substance that is a natural part of the food (i.e., it will not neutralize the natural poison in poisoned mushrooms). special or magical poisons/diseases might be allowed a rr

spell name:
SUSTENANCE PURIFICATION
list name:
hearth magic
level:
4
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 ration
sourcebook:
rolemaster companion 3
description: this spell neutralizes abnormal diseases, poisons, and other similar substances in one day's worth (1 ration) of food and/or water. it will not neutralize a poison or similar substance that is a natural part of the food (i.e. it will not neutralize the natural alkaloids in certain mushrooms). special or magical poisons/diseases might be allowed a rr.

spell name:
SUSTENANCE PURIFICATION TRUE
list name:
hearth magic
level:
17
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 ration / level
sourcebook:
rolemaster companion 3
description: this spell neutralizes abnormal diseases, poisons, and other similar substances in one day's worth of food and/or water per level (1 ration / level). it will not neutralize a poison or similar substance that is a natural part of the food (i.e. it will not neutralize the natural alkaloids in certain mushrooms). special or magical poisons/diseases might be allowed a rr.

spell name:
SWIM
list name:
Jihad
level:
4
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target can swim at full normal speed without spending exhaustion points.

spell name:
SWIM
list name:
Escaping Ways
level:
8
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to swim at normal walking pace. Caster is able to remain afloat in all but hurricane-type conditions.

spell name:
SWIM 1 *
list name:
movement enhancement
level:
7
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to swim at double the normal pace. if the caster stops or performed any other action, the spell will be cancelled.

spell name:
SWIM 1 *
list name:
movement enhancement
level:
7
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to swim at double the normal pace. if the caster stops or performed any other action, the spell will be cancelled.

spell name:
SWIM 2 *
list name:
movement enhancement
level:
13
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to swim at triple the normal pace. if the caster stops or performed any other action, the spell will be cancelled.

spell name:
SWIM 2 *
list name:
movement enhancement
level:
13
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to swim at triple the normal pace. if the caster stops or performed any other action, the spell will be cancelled.

spell name:
SWIM 3 *
list name:
movement enhancement
level:
18
realm:
essence
type:
warrior mage base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to swim at 4x the normal pace. if the caster stops or performed any other action, the spell will be cancelled.

spell name:
SWIM 3 *
list name:
movement enhancement
level:
18
realm:
essence
type:
beastmaster base
spell class:
f*
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to swim at 4x the normal pace. if the caster stops or performed any other action, the spell will be cancelled.

spell name:
SWIMMING
list name:
nature's movement
level:
3
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: enables target to swim without expending energy.

spell name:
SWIMMING
list name:
moving ways
level:
3
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: enables target to swim without expending energy.

spell name:
SWIMMING
list name:
Water Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can swim at 2x normal walking pace for the duration of this spell and he does not need to make a swimming roll unless conditions are sever (i.e., strong cross currents, etc.).

spell name:
SWIMMING TRUE
list name:
nature's movement
level:
10
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: enables target to swim as fast as a run without expending energy.

spell name:
SWIMMING TRUE
list name:
moving ways
level:
11
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: enables target to swim as fast as a run without expending energy.

spell name:
SWING 1 *
list name:
evasions
level:
1
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to leap up to 10' vertically or laterally, grasp and swing from a fixed object, and land perfectly. the object could be a tree, branch, rafter, rope, chandelier, etc.

spell name:
SWING 3 *
list name:
evasions
level:
4
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to perform 3 "swings"" in rapid succession. he can leap up to 10' vertically or laterally, grasp and swing from a fixed object, and land perfectly. the object could be a tree, branch, rafter, rope, chandelier, etc."

spell name:
SWING 5 *
list name:
evasions
level:
9
realm:
essence
type:
monk base
spell class:
f*
duration:
1 round
range:
self
area of effect:
self
sourcebook:
spell law
description: allows the caster to perform 5 "swings"" in rapid succession. he can leap up to 10' vertically or laterally, grasp and swing from a fixed object, and land perfectly. the object could be a tree, branch, rafter, rope, chandelier, etc."

spell name:
SWITCH
list name:
Realm Law
level:
25
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
varies
sourcebook:
spell user's companion
description: Causes any spells cast by caster during the duration to be altered to a chosen realm. This will allow the caster to bypass known defenses, Cancel/Dispel/Un-spells etc. Thus, caster can 'hit 'em where they aint'. Any of the Dispel True spells make this spell ineffective.

spell name:
SWITCH CLASS
list name:
Realm Law
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster's next spell is cast as another class within his realm, e.g., a Magician may cast a spell and have the signature of the spell read as if any other Essence-user had cast this spell.

spell name:
SWITCH TRACE
list name:
Trace Law
level:
20
realm:
Essence
type:
closed essence
spell class:
F
duration:
varies
range:
self
area of effect:
1 trace
sourcebook:
spell user's companion
description: Caster is able to transfer a trace that is tracing him to another target (who misses his save). This target then becomes the object of the trace spell, leaving the caster free to move about unnoticed.

spell name:
SWORD COMMUNE
list name:
Sword Magic
level:
13
realm:
Essence
type:
tarotmage base
spell class:
I
duration:
1 question
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Allows caster to mentally commune with his sword to receive a yes-or-no answer to one question on a very specific topic.

spell name:
SWORD COMMUNE TRUE
list name:
Sword Magic
level:
20
realm:
Essence
type:
tarotmage base
spell class:
I
duration:
1 question
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Allows caster to mentally commune with his sword to receive a more detailed answer to one question about 1 concept (e.g., a name or short phrase may constitute the answer).

spell name:
SWORD GUESS
list name:
Sword Magic
level:
9
realm:
Essence
type:
tarotmage base
spell class:
I
duration:
1 question
range:
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: Allows caster to mentally consult with his sword concerning a pending decision (which road fork leads to the castle, etc.). The sword will make a choice as a Guess spell, except that the die roll bias is 35%.

spell name:
SYMBOL / UNSYMBOL 1
list name:
runes & symbols
level:
3
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
rolemaster companion 3
description: caster can emplace one 1st level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.unsymbol - the caster can remove one symbol 1. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
SYMBOL / UNSYMBOL 10
list name:
runes & symbols
level:
19
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 large stone
sourcebook:
rolemaster companion 3
description: caster can emplace one 1st to 10th level spell on any non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.unsymbol - the caster can remove one symbol 10. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
SYMBOL / UNSYMBOL 3
list name:
runes & symbols
level:
8
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 large stone
sourcebook:
rolemaster companion 3
description: caster can emplace one 1st to 3rd level spell on any non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.unsymbol - the caster can remove one symbol 3. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
SYMBOL / UNSYMBOL 5
list name:
runes & symbols
level:
10
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 large stone
sourcebook:
rolemaster companion 3
description: caster can emplace one 1st to 5th level spell on any non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.unsymbol - the caster can remove one symbol 5. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
SYMBOL / UNSYMBOL 7
list name:
runes & symbols
level:
14
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 large stone
sourcebook:
rolemaster companion 3
description: caster can emplace one 1st to 7th level spell on any non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.unsymbol - the caster can remove one symbol 7. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
SYMBOL / UNSYMBOL 8
list name:
runes & symbols
level:
12
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 large stone
sourcebook:
rolemaster companion 3
description: caster can emplace one 1st to 8th level spell on any non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.unsymbol - the caster can remove one symbol 8. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
SYMBOL / UNSYMBOL 8
list name:
runes & symbols
level:
16
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 large stone
sourcebook:
rolemaster companion 3
description: caster can emplace one 1st to 8th level spell on any non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.unsymbol - the caster can remove one symbol 8. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
SYMBOL 1
list name:
symbolic ways
level:
5
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 1st level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
SYMBOL 10
list name:
symbolic ways
level:
20
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 10th level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
SYMBOL 3
list name:
symbolic ways
level:
9
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 1st level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
SYMBOL 5
list name:
symbolic ways
level:
11
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 5th level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
SYMBOL 6
list name:
symbolic ways
level:
13
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 6th level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
SYMBOL 7
list name:
symbolic ways
level:
15
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 7th level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
SYMBOL 8
list name:
symbolic ways
level:
17
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 8th level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
SYMBOL 9
list name:
symbolic ways
level:
19
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
immobile stone
sourcebook:
spell law
description: caster can emplace one 9th level spell on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.

spell name:
SYMBOL ANALYSIS
list name:
analysis
level:
19
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 2
description: one symbol may be safely examined (without setting it off) to determine its general purpose, approximate level, it type, and its general effect (general means just that, nothing specific).

spell name:
SYMBOL EXTENTION
list name:
symbol embedding
level:
4
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1' / level
sourcebook:
rolemaster companion 1
description: allows the caster to imbed a magical conduit into some material to be inlayed in a nonmobile surface from a symbol to a trigger point. (for example, manipulating a door and lock mechanism in one room could set off a light symbol on the other side of the building, bringing someone to investigate.) a caster can create 1 foot per level per day of symbol extention. symbol extention must be in place before the symbol to use it can be inscribed or imbedded.

spell name:
SYMBOL TRUE
list name:
symbolic ways
level:
60
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
sourcebook:
rolemaster companion 1
description: caster can emplace one spell of any level on any given non-mobile stone. within three rounds, the spell to be emplaced must also be cast (within 10').* if the spell emplaced is a attack spell, the attack level is the spell's level (i.e., for symbol 1 the attack level is always 1st level, not the level of the caster).* a symbol can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, reading, violent actions in the area, etc. the triggering range is normally 10' or the range of the emplaced spell, whichever is larger.* normally, if the symbol affects a being or thing (e.g., healing, attacks, etc.), it can be triggered only once per day.* the symbol must be placed on a slab of stone (block, piece, etc.) weighing at least 2000 lbs. only one symbol may be places on each continuous slab. the stone may not be moved appreciably without destroying the symbol.unsymbol - the caster can remove one symbol 1. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
SYMPATHY
list name:
alluring ways
level:
14
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 day / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A "sympathy"" effect is cast on an object, making sentient/thinking beings want to be near it."

spell name:
SYMPATHY 
list name:
Primitive Voice
level:
2
realm:
Arcane
type:
closed arcane
spell class:
IM
duration:
concentration
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster experiences the emotions of the target. If there is positive regard between the caster and the target, the two will experience this as a special experience of intimacy and closeness. If the target is distraught, terrified, angry, giddy, etc., the caster must make a RR to avoid being overcome by the target's emotions (to a maximum of 1 rnd/target's Ivl).

spell name:
SYNCHRONIZE
list name:
space-time
level:
3
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can synchronize any one action with the actions of the target. When either the target or the caster concentrates on the other, each is immediately aware of the others actions and may 'synchronize' himself so that their actions are completely concurrent.

spell name:
SYNCHRONIZE DANCE
list name:
Entertainment Law
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to perform repetitive rhythmic movements in synchronicity with other people without thought or concentration. Frees caster's mind to attend to other things. For example, a bard dancing could think of other things while he danced without missing step.

spell name:
SYNCHRONIZE MOVEMENTS
list name:
Warrior Law
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to perform repetitive rhythmic movements without thought or concentration. Frees caster's mind to attend to other things. For example, a soldier marching and calling cadence could think of other things while he marched without missing step.

spell name:
T RAN SM U TAT I ON
list name:
Mind Over Matter
level:
50
realm:
Psion
type:
closed psion
spell class:
F
duration:
permanent
range:
touch
area of effect:
10 grams
sourcebook:
spell user's companion
description: Caster can transmute 10 grams of any element into 10 grams of any other element that the caster has a sample of. Useable but once per day.

spell name:
TACTICS
list name:
Battle Law
level:
10
realm:
Mentalism
type:
closed mentalism
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Spell uses data on terrain, available troops, etc. to form tactical plan of action. GM will give one piece of tactical advice per spell cast.

spell name:
TACTICS I
list name:
Commands
level:
4
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a +10 bonus to his next Tactics roll.

spell name:
TACTICS II
list name:
Commands
level:
9
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a +20 bonus to his next Tactics roll.

spell name:
TACTICS III
list name:
Commands
level:
14
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a +30 bonus to his next Tactics roll.

spell name:
TACTICS IV
list name:
Commands
level:
19
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a +40 bonus to his next Tactics roll.

spell name:
TACTICS TRUE
list name:
Commands
level:
40
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
-
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gets a + bonus of +50 or his level (whichever is greater) to his next Tactics roll.

spell name:
TACTILE SPIRIT MANIFESTATION
list name:
spirit manifestations
level:
9
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: Cast upon a spirit, this spell confers an obviously tactile manifestation which is perceptible through touch. A spirit may feel solid, hot, cold, slimy, damp, etc. Note that this spell permits a spirit to physically attack an opponent, dependent on the spirit' s level (GM discretion).

spell name:
TAINT RESIST TRUE
list name:
Light Shifting
level:
20
realm:
Mentalism
type:
doppelganger base
spell class:
H
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives caster in Spirit form 5 additional resistance rolls versus taint incurred. If any of the RRs are successful, the taint is utterly removed along with all damage accrued thereby.

spell name:
TAINT RESISTANCE
list name:
Light Shifting
level:
5
realm:
Mentalism
type:
doppelganger base
spell class:
H
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell gives caster in Spirit form one additional resistance roll versus taint incurred. If the RR is successful, the taint is utterly removed along with all damage accrued thereby.

spell name:
TAINT RESISTANCE 1
list name:
spirit healing
level:
2
realm:
channeling
type:
shaman base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: this spell gives a spirit one additional resistance roll versus the taint incurred. if the rr is successful, the taint is utterly removed along with all damage accrued thereby.

spell name:
TAINT RESISTANCE 2
list name:
spirit healing
level:
4
realm:
channeling
type:
shaman base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: this spell gives a spirit two additional resistance roll versus the taint incurred. if the rr is successful, the taint is utterly removed along with all damage accrued thereby.

spell name:
TAINT RESISTANCE 3
list name:
spirit healing
level:
7
realm:
channeling
type:
shaman base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: this spell gives a spirit three additional resistance roll versus the taint incurred. if the rr is successful, the taint is utterly removed along with all damage accrued thereby.

spell name:
TAINT RESISTANCE 5
list name:
spirit healing
level:
12
realm:
channeling
type:
shaman base
spell class:
h
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: this spell gives a spirit five additional resistance roll versus the taint incurred. if the rr is successful, the taint is utterly removed along with all damage accrued thereby.

spell name:
TAKE
list name:
Taking Ways
level:
50
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to 'Take' an individual. If the individual misses his RR he is under the complete control of the caster. If the caster forces the Taken to perform an act that is totally against his nature then the Taken gains a new RR to break free from his control. After gaining a new level of experience the Taken is allowed a new RR to regain his freewill. Spell requires 10 minutes per level of target to complete.

spell name:
TAKEN ACCESS
list name:
Taking Ways
level:
12
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
10 minutes / level
range:
1 plane
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to have access to any one stored Taken's PPs and spells. Caster may have only one Taken 'Accessed' at any one time.

spell name:
TAKEN PERCEPTION
list name:
Taking Ways
level:
7
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
concentration
range:
1 plane
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perceive with a chosen (and stored) Taken's perceptions. Caster is unaware of his surroundings while perceiving through another's senses. Spell is broken and caster comes out of the trance when a successful attack is made on the caster.

spell name:
TAKING PROTECTION
list name:
Taking Ways
level:
11
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to save versus being Taken by another spell caster with +50 to his RR. Spell duration is until triggered.

spell name:
TALE OF DEATH
list name:
weave tale
level:
50
realm:
mentalism
type:
sage base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target must resist this spell each round that the tale is being told, or die.

spell name:
TALE OF FEAR
list name:
weave tale
level:
8
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to tell a tale of horror and terror, generating massive fear on the part of the audience. this last for as long as the caster is concentrating and for the same duration after the caster stops speaking.

spell name:
TALE OF FORGETFULNESS
list name:
weave tale
level:
10
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to tell a very odd tale which the audience will forget as soon as the story is finished, recalling nothing specific about the tale, only that is was a very good story. in addition to this, the listener will forget an amount of time equal to the length of the tale. this mnemonic lapse can be of any specified past period specified by the caster.

spell name:
TALE OF MASTERY
list name:
weave tale
level:
14
realm:
mentalism
type:
sage base
spell class:
m
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: cast with any other tale spell of this list, the tale of mastery allows the other spell to be caster and completed in normal spell casting time, with a duration of ten minutes per level.

spell name:
TALE OF PANIC
list name:
weave tale
level:
12
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
10'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to tell a terrifying tale which will cause the listener to panic.

spell name:
TALE'S VISION
list name:
Entertainment Law
level:
20
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to portray a story on a flat surface (up to 10 square foot per level area) as he tells a tale. The vision is two- dimensional and caster must use another spell if sound effects are desired.

spell name:
TALON FINGERS 1 *
list name:
foul changes 1
level:
2
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Fingers on one of caster's hands become sharp, like talons. Caster can make a Small Claw attack with an OB equal to his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties).

spell name:
TALON FINGERS 2 *
list name:
foul changes 1
level:
7
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Fingers on one of caster's hands become sharp, like talons. Caster can make a Medium Claw attack with an OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties).

spell name:
TALON FINGERS 3 *
list name:
foul changes 1
level:
13
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Fingers on one of caster's hands become sharp, like talons. Caster can make a large Claw attack with an OB equal to +20 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties).

spell name:
TALON FINGERS TRUE *
list name:
foul changes 1
level:
17
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Fingers on one of caster's hands become sharp, like talons. Caster can make a huge Claw attack with an OB equal to +30 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties).

spell name:
TAMPER WARNING
list name:
Mind Protection
level:
1
realm:
Mentalism
type:
closed mentalism
spell class:
S*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Alerts caster that someone is attempting to affect him with a hostile mind spell.

spell name:
TANGLE WEED
list name:
tree mastery
level:
15
realm:
channeling
type:
druid base
spell class:
f
duration:
1 hour / level
range:
100'
area of effect:
lvl' x lvl'
sourcebook:
rolemaster companion 1
description: this spell animates an area of foliage. the foilage will attack either a particular type of creature or all who enter the area (caster's option when spell is cast). all affected creatures in the area are subjected to 1 - 5 attacks per round. +50 envelope attacks with the maximum result determined by the size and density of the foliage. when the spell is cast, the caster may specify that thte attacks will only attempt to capture; in which case, the foilage will stop attacking a target if the target ceases all movement (i.e., it is captured).

spell name:
TAP NODE
list name:
Power Mastery
level:
16
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster makes a temporary link between himself and an Earth Node to draw up to 1 PP per level into his personal power. If this amount of PPs pushes the caster over his normal PP limit, he will suffer burnout. Caster must be in contact with the Earth Node to successfully complete this spell.

spell name:
TARGET
list name:
Entertainment Law
level:
11
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
10' R/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to create up to 1 target/lvl that will move as caster desires and will be destroyed at a touch from desired object(s). This spell is great for weapons practice.

spell name:
TAROT MENTOR
list name:
Minor Arcana Magic
level:
50
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
permanent
range:
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Allows querent to draw from the court cards; the card drawn becomes the querent's permanent "mentor." The mentor card is a sort of advisor/teacher/ guardian angel. A character may only have one mentor. The mentor will have the same special ability as given for the cards in the Tarot Servant spell. It will appear at random times in different forms, and as frequently or infrequently as it chooses. The mentor may appear in a physical form to the querent, or in a dream, or as a voice, etc. The mentor will base its actions on what it believes will teach the querent the most valuable lesson, even to the apparent detriment of the querent. To the querent, it may seem as though the mentor behaves chaotically, but the mentor may be basing is actions within the framework of a "grander plan" beyond the scope of the querent's understanding. The querent has no power to force the mentor to show itself. Anyone may have a tarot mentor, but Tarotmages are likely to be hesitant to throw the spell for the benefit of anyone other than another Tarotmage.

spell name:
TAROT SERVANT
list name:
Minor Arcana Magic
level:
25
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a personification of a Minor Arcana court card drawn by the querent. The tarot servant will not fight in hand-to-hand combat, but it will follow all other directions given to it by the querent to the best of its ability. If harmed in any way, the tarot servant is dispelled. All tarot servants speak, but none possess any special knowledge. Each of the different cards has one special ability. King of Rods. May cast a Wall of Fire spell at will. King of Cups. Radiates a constant Calm aura within a 10' radius. King of Swords. Radiates a constant Inspirations II within a 10' radius. King of Pentacles. Possesses all Trading skills at +75. Queen of Rods. Possesses Diplomacy and Seduction skills at +75. Queen of Cups. May cast a Glamour I spell at will. Queen of Swords. Possesses General Perception skill at +75. Queen of Pentacles. Has the ability to communicate perfectly (10 ranks) in the querent's language, and +25 (level 3) in all other languages. Prince of Rods. Exceptionally strong; +75 to rolls involving brute strength. Prince of Cups. May commune with a demon to receive an answer to one yes/no question. Prince of Swords. May cast an Erosions spell at will. Prince of Pentacles. Possesses all Leadership and Tactical skills at +75. Princess of Rods. May cast a Pyrokinesis II spell at will. Princess of Cups. May cast a Charm Kind spell at will. Princess of Swords. Possesses Pick Pockets skill at +75. Princess of Pentacles. May casting a Healing 5-50 spell at will.

spell name:
TASAD
list name:
pleasures
level:
8
realm:
essence/channeling/mentalism
type:
open any
spell class:
f
duration:
1 hour / level (varies)
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Creates a magical energy "ball"" and two ""mallets;"" with which two players can play a game of physical prowess. The game consists of trying to hit the ball past an opponent and into a ""goal"" area. Maneuver rolls modified by Athletic Games skill bonuses can be made to determine the winner. The ball and mallets last up to an hour / level or until the game is over, which ever comes first."

spell name:
TASTE
list name:
sleuth's senses
level:
5
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains an extremely acute sense of taste.

spell name:
TASTE / SMELL MIRAGE
list name:
recreations
level:
3
realm:
mentalism
type:
sage base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates any simple set of smells or tastes in an area of 10' r. the ofactory/taste aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then smell.

spell name:
TASTE MIRAGE
list name:
feel-taste-smell
level:
3
realm:
essence
type:
illusionist base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates any simple set of tastes in an area of 10' r. the taste aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then taste.

spell name:
TASTE MIRAGE TRUE
list name:
feel-taste-smell
level:
30
realm:
essence
type:
illusionist base
spell class:
e
duration:
permanent
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates any simple set of tastes in an area of 10' r. the taste aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then taste.

spell name:
TASTE/ SMELL MIRAGE
list name:
lesser illusions
level:
3
realm:
mentalism
type:
montebanc base
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates any simple set of smells or tastes in an area of 10' r. the ofactory/taste aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then smell.

spell name:
TASTE/ SMELL MIRAGE
list name:
lesser illusions
level:
3
realm:
essence
type:
open essence
spell class:
e
duration:
10 minutes / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates any simple set of smells or tastes in an area of 10' r. the ofactory/taste aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then smell.

spell name:
TASTING
list name:
sense enhancement
level:
5
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal taste (e.g., +50 to perception involving only taste, +25 to perception involving taste and other senses).

spell name:
TASTING
list name:
sense enhancement
level:
5
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target gains double normal taste (e.g., +50 to perception involving only taste, +25 to perception involving taste and other senses).

spell name:
TATTOO 10
list name:
organism skills
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 10 must be at least eleven square inches, and can hold up to tenth level Runes or other effects.

spell name:
TATTOO 2
list name:
organism skills
level:
6
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo II must be at least three square inches, and can hold up to second level Runes or other effects.

spell name:
TATTOO 3
list name:
organism skills
level:
8
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 3 must be at least four square inches, and can hold up to third level Runes or other effects.

spell name:
TATTOO 4
list name:
organism skills
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 4 must be at least five square inches, and can hold up to fourth level Runes or other effects.

spell name:
TATTOO 5
list name:
organism skills
level:
12
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 5 must be at least six square inches, and can hold up to fifth level Runes or other effects.

spell name:
TATTOO 6
list name:
organism skills
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 6 must be at least seven square inches, and can hold up to sixth level Runes or other effects.

spell name:
TATTOO 7
list name:
organism skills
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 7 must be at least eight square inches, and can hold up to seventh level Runes or other effects.

spell name:
TATTOO 8
list name:
organism skills
level:
18
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo 8 must be at least nine square inches, and can hold up to eighth level Runes or other effects.

spell name:
TATTOO TRUE
list name:
organism skills
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the creation of enchanted Tattoos on an area primed with Prepare Flesh. The first time Tattoo is cast, the caster must choose the type of effect that the Tattoo is to hold (Rune, Daily Imbed, etc.) and the Tattoo will only be able to contain that type of enchantment. It takes one week per number of the Tattoo spell used to complete the inscription, which must be at least one-half a square inch in size for every level of the Tattoo spell. Tattoo II must be at least twenty five square inches, and can hold any level spell or effect.

spell name:
TEAMBOND
list name:
combat link
level:
12
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target becomes bonded to a predefined team. He can then be linked to the rest of his team with the Link spell. The hour long ritual requires at least one other member of the team to be a part of it.

spell name:
TEAR
list name:
Rending Ways
level:
2
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to tear any 'tear-able' material, e.g., fabric, paper, vellum, etc. A tear consists of one section of material (up to 50%) being separated from the object in one piece.

spell name:
TEAR CLOUD (10' R)
list name:
feel-taste-smell
level:
4
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r cloud of noxious gas that will stun anyone failing to resist (must make a rr each round in cloud). cloud drifts with the wind. targets are stunned 1 round per 10 failure.

spell name:
TEAR CLOUD (20' R)
list name:
feel-taste-smell
level:
9
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: creates a 20' r cloud of noxious gas that will stun anyone failing to resist (must make a rr each round in cloud). cloud drifts with the wind. targets are stunned 1 round per 10 failure.

spell name:
TEAR CLOUD (50' R)
list name:
feel-taste-smell
level:
14
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: creates a 50' r cloud of noxious gas that will stun anyone failing to resist (must make a rr each round in cloud). cloud drifts with the wind. targets are stunned 1 round per 10 failure.

spell name:
TEAR SOUL
list name:
soul death
level:
30
realm:
channeling/mentalism
type:
maleficant base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: (RR mod: -20) Target's soul is tom from his body (Cf., Absolution). It remains in whatever place "souls"" go for 30 days per 10% failure. The soul can be returned early only through Lifegiving. The target is comatose and at -75 for subconscious activity while his soul is absent."

spell name:
TELEDANCE 1
list name:
teledance
level:
5
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster may cause any number of objects totalling up to 1 lbl/lvl (5 mass factors at 5th level) in mass to move at a base rate of one foot per second. the speed of the objects may be doubled for each reduction of one mass factor (lb).

spell name:
TELEDANCE 10
list name:
teledance
level:
25
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster may cause any number of objects totalling up to 10 lbl/lvl (25 mass factors at 25th level totalling 250 lbs) in mass to move at a base rate of one foot per second. the speed of the objects may be doubled for each reduction of one mass factor (lb).

spell name:
TELEDANCE 2
list name:
teledance
level:
10
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster may cause any number of objects totalling up to 3 lbl/lvl (10 mass factors at 10th level totalling 30 lbs) in mass to move at a base rate of one foot per second. the speed of the objects may be doubled for each reduction of one mass factor (lb).

spell name:
TELEDANCE 4
list name:
teledance
level:
15
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster may cause any number of objects totalling up to 5 lbl/lvl (15 mass factors at 15th level totalling 75 lbs) in mass to move at a base rate of one foot per second. the speed of the objects may be doubled for each reduction of one mass factor (lb).

spell name:
TELEDANCE TRUE
list name:
teledance
level:
50
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster may cause any number of objects totalling up to 20 lbl/lvl (50 mass factors at 50th level totalling 1000 lbs) in mass to move at a base rate of one foot per second. the speed of the objects may be doubled for each reduction of one mass factor (lb).

spell name:
TELEKINESIS (1 LB)
list name:
material transport
level:
3
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: can move on object, up to 1 pound in mass, 1 foot/second with no acceleration. living beings or items in contact with a living being get a rr based on the living beings level. if the caster stops concentration before the duration is up, the object remains stationary.

spell name:
TELEKINESIS (1 LB) C
list name:
essence hand
level:
3
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 1 lb in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
TELEKINESIS (10 / LVL)
list name:
material transport
level:
30
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: can move on object, up to 10 pounds per level in mass, 1 foot/second with no acceleration. living beings or items in contact with a living being get a rr based on the living beings level. if the caster stops concentration before the duration is up, the object remains stationary.

spell name:
TELEKINESIS (10 LBS/ LVL) C
list name:
essence hand
level:
30
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 10 lbs per level in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
TELEKINESIS (100 LBS)
list name:
material transport
level:
14
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: can move on object, up to 100 pounds in mass, 1 foot/second with no acceleration. living beings or items in contact with a living being get a rr based on the living beings level. if the caster stops concentration before the duration is up, the object remains stationary.

spell name:
TELEKINESIS (100 LBS) C
list name:
essence hand
level:
17
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 100 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
TELEKINESIS (25 LBS)
list name:
material transport
level:
8
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: can move on object, up to 25 pounds in mass, 1 foot/second with no acceleration. living beings or items in contact with a living being get a rr based on the living beings level. if the caster stops concentration before the duration is up, the object remains stationary.

spell name:
TELEKINESIS (25 LBS) C
list name:
essence hand
level:
11
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 25 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
TELEKINESIS (5 LBS)
list name:
material transport
level:
5
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: can move on object, up to 5 pounds in mass, 1 foot/second with no acceleration. living beings or items in contact with a living being get a rr based on the living beings level. if the caster stops concentration before the duration is up, the object remains stationary.

spell name:
TELEKINESIS (5 LBS) C
list name:
essence hand
level:
6
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 5 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
TELEKINESIS (50 LBS)
list name:
material transport
level:
11
realm:
essence
type:
delver base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: can move on object, up to 50 pounds in mass, 1 foot/second with no acceleration. living beings or items in contact with a living being get a rr based on the living beings level. if the caster stops concentration before the duration is up, the object remains stationary.

spell name:
TELEKINESIS (50 LBS) C
list name:
essence hand
level:
14
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 50 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
TELEKINESIS 1
list name:
mind's touch
level:
4
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: can move one object up to one lb./level in mass at a rate of one foot per level per second, with no acceleration. living creatures get a normal rr. if the caster stops concentrating on the target it remains stationary in it's last position as if stayed.

spell name:
TELEKINESIS 1 C
list name:
telekinesis
level:
1
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 1 lb in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
TELEKINESIS 100 C
list name:
telekinesis
level:
12
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 100 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
TELEKINESIS 2
list name:
mind's touch
level:
8
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: can move one object up to five lbs./level in mass at a rate of one foot per level per second, with no acceleration. living creatures get a normal rr. if the caster stops concentrating on the target it remains stationary in it's last position as if stayed.

spell name:
TELEKINESIS 200 C
list name:
telekinesis
level:
17
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 200 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
TELEKINESIS 25 C
list name:
telekinesis
level:
7
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 25 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
TELEKINESIS 3
list name:
mind's touch
level:
20
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: can move one object up to ten lbs./level in mass at a rate of one foot per level per second, with no acceleration. living creatures get a normal rr. if the caster stops concentrating on the target it remains stationary in it's last position as if stayed.

spell name:
TELEKINESIS 5 C
list name:
telekinesis
level:
3
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 5 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
TELEKINESIS 50 C
list name:
telekinesis
level:
9
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 50 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
TELEKINESIS 500 C
list name:
telekinesis
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: can move one object, up to 500 lbs in mass, up to 1' per second with no acceleration. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
TELEKINESIS II C
list name:
telekinesis
level:
5
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'/200'
area of effect:
1 object
sourcebook:
spell law
description: can move two objects, up to 1lb in mass, up to 1' per second with no acceleration. range of 100'. or one object can be moved up to 200'. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
TELEKINESIS III C
list name:
telekinesis
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
100'/300'
area of effect:
1 object
sourcebook:
spell law
description: can move three objects, up to 1lb in mass, up to 1' per second with no acceleration. range of 100'. or one object can be moved up to 300'. living beings or items in contact with a living being get a normal rr based on the living being. if the caster stops concentration before the duration is up, the object remains stationary as if it had staying thrown on it.

spell name:
TELEKINESIS TRUE C
list name:
telekinesis
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
varies
range:
v
area of effect:
v
sourcebook:
spell law
description: each round, the caster may use any lower level spell on this list.

spell name:
TELEKINESIS 
list name:
Experimentation Ways
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
concentration
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to manipulate objects (up to 2 pounds of weight per level of caster) by up to 1'/sec with no acceleration.

spell name:
TELEKINETIC TOW
list name:
Telekinetics
level:
60
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
10,000 km/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows the Telepath to telekinese an object up to 100 kg/lvl mass.

spell name:
TELEKINETIC TOW TRUE
list name:
Telekinetics
level:
90
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 hour / level
range:
see below
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows the Telepath to telekinese an object up to 1000 kg/lvl mass. Caster need not concentrate. Range is 100,000 km/level.

spell name:
TELEKINETICS
list name:
Tricks of the Trade
level:
19
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
5'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster can move one object, up to 1 lb in mass, up to 1'/sec with no acceleration. Living beings or items in contact with a living being get a normal RR based on the living being. If the caster stops concentration before the duration is up, the object remains stationary until the duration ends, the spell is canceled, or the caster resumes concentrating.

spell name:
TELEPATH
list name:
Telepathy
level:
10
realm:
Psion
type:
closed psion
spell class:
I*
duration:
concentration
range:
10 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally Speak and Listen to one other sentient for as long as he concentrates.

spell name:
TELEPATH
list name:
Telepathy
level:
60
realm:
Psion
type:
closed psion
spell class:
I
duration:
10 minutes / level
range:
unlimited
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally Speak and Listen to one other sentient for as long as the duration lasts. Range is infinite (on one plane only). All Telepathic communication is instantaneous.

spell name:
TELEPATH TRUE
list name:
Telepathy
level:
14
realm:
Psion
type:
closed psion
spell class:
I*
duration:
1 minute / level
range:
10 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster may mentally Speak and Listen to one other sentient for as long as the duration lasts.

spell name:
TELEPATHIC LINK
list name:
Dragon Mastery
level:
16
realm:
Arcane
type:
closed arcane
spell class:
P
duration:
10 minutes / level
range:
500'
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is telepathically linked with a "typed" dragon for the spell's duration. This gives the caster twoway mental contact with the creature. With the use of this spell, deception by either party is virtually impossible. For each level he is below the drake, the caster has a 2% chance of being overwhelmed by the dragon's mind and spell duration is increased by 100 times or until the dragon releases the caster from the link, whichever comes first.

spell name:
TELEPATHY (1 MI/LVL)
list name:
Long Voice
level:
14
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: As long as he concentrates, the caster may use Mind Voice and Listen to communicate with one being. If more than 100' separates the caster and the being, the target must already have been Mind Stored by the caster.

spell name:
TELEPATHY (10 MI/LVL)
list name:
Long Voice
level:
20
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
10 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: As long as he concentrates, the caster may use Mind Voice and Listen to communicate with one being. If more than 100' separates the caster and the being, the target must already have been Mind Stored by the caster.

spell name:
TELEPATHY (50'/LVL)
list name:
Long Voice
level:
10
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
50'/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: As long as he concentrates, the caster may use Mind Voice and Listen to communicate with one being. If more than 100' separates the caster and the being, the target must already have been Mind Stored by the caster.

spell name:
TELEPATHY 1 C
list name:
mind's touch
level:
10
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 round / level (concentration)
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may read the surface thoughts of one target. if the target makes his resistance roll by more than 25 he realizes what was attempted. contact range is 10'/lvl.

spell name:
TELEPATHY 2 C
list name:
mind's touch
level:
15
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may read the surface thoughts of one target. if the target makes his resistance roll by more than 25 he realizes what was attempted. contact range is 50'/lvl.

spell name:
TELEPATHY 3 C
list name:
mind's touch
level:
30
realm:
essence
type:
warrior mage base
spell class:
m
duration:
10 minutes / level (concentration)
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may read the surface thoughts of one target. if the target makes his resistance roll by more than 25 he realizes what was attempted. contact range is 100'/lvl.

spell name:
TELEPATHY C
list name:
essence perceptions
level:
10
realm:
essence
type:
open essence
spell class:
im
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can read the surface thoughts of one target. if the target makes his rr by more than 25 he realizes what is happening.

spell name:
TELEPATHY TRUE C
list name:
mind's touch
level:
50
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 hour / level (concentration)
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster may read the surface thoughts of one target. if the target makes his resistance roll by more than 25 he realizes what was attempted. contact range is one mile per level.

spell name:
TELEPORT
list name:
Animation Mastery
level:
20
realm:
Essence
type:
alchemist base
spell class:
F
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows an animated object/creature to invoke a command which will allow it to return to its creator via teleport. This spell will last until it is canceled, the caster dies, the item returns to caster, or the item is destroyed.

spell name:
TELEPORT
list name:
Teleportation
level:
10
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster teleports himself to a point up to 10 km/lvl away. This is more risky than Long Door. The following chances for failing (in addition to the normal failure roll) exist: Never seen target point (only described) =25%; Studied (1 day) =10%; Studied carefully (10 days) = 1 %; Lived there (100 days) =.01 %. In case of teleport failure, first determine direction of endpoint error, then distance (open-ended roll for number of meters).

spell name:
TELEPORT 1
list name:
highriding
level:
12
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
10 mi/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster teleports target to a point up to 10 miles per level away. target can pass through barries by specifying exact distances.this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
TELEPORT 1
list name:
lofty bridge
level:
10
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10 mi/lvl
area of effect:
1 target
sourcebook:
spell law
description: caster teleports target to a point up to 10 miles per level away. target can pass through barries by specifying exact distances.this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
TELEPORT 10
list name:
lofty bridge
level:
18
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
10 targets
sourcebook:
spell law
description: caster teleports up to ten targets to a point up to 10 miles away per level. target can pass through barries by specifying exact distances. if the arrival point coincides with solid or liquid material, the caster does not move, he is stunned 1 to 10 rounds, and the pps for this spell are expended.this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
TELEPORT 3
list name:
highriding
level:
20
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
10'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: caster teleports up to three targets to a point up to 10 miles away per level. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
TELEPORT 3
list name:
lofty bridge
level:
13
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
3 targets
sourcebook:
spell law
description: caster teleports up to three targets to a point up to 10 miles away per level. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
TELEPORT 5
list name:
lofty bridge
level:
16
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
5 targets
sourcebook:
spell law
description: caster teleports up to five targets to a point up to 10 miles away per level. target can pass through barries by specifying exact distances.this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
TELEPORT BARRIER
list name:
Barriers
level:
10
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area versus any of the teleport-type effects including Teleport, Long Door, Leaving, etc. If someone attempts to teleport into a protected area, the teleport spell works normally with PPs being spent and effect begun, however when the barrier is encountered, the teleportee is bounced back to his starting position.

spell name:
TELEPORT BEACON
list name:
lofty bridge
level:
10
realm:
essence
type:
closed essence
spell class:
u
duration:
1 hour / level
range:
varies
area of effect:
sourcebook:
rolemaster companion 4
description: This spell creates a shining golden orb that sends out mental signals allowing someone (i.e., anyone mentally thinking about it) to cast a teleport spell taking them to that location without error, even if they have never been to or even seen the area before. Note that this spell does not give the power of teleportation nor does it increase any spell ranges.

spell name:
TELEPORT BEACON
list name:
true sight
level:
10
realm:
mentalism
type:
seer base
spell class:
u
duration:
1 hour / level
range:
varies
area of effect:
sourcebook:
rolemaster companion 4
description: This spell creates a shining golden orb that sends out mental signals allowing someone (i.e., anyone mentally thinking about it) to cast a teleport spell taking them to that location without error, even if they have never been to or even seen the area before. Note that this spell does not give the power of teleportation nor does it increase any spell ranges.

spell name:
TELEPORT II
list name:
Teleportation
level:
20
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
10 km/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster teleports himself and one other entity (massing no more than 50% over Caster's mass) to a point up to 10 kilometers/lvl away. Caster must be touching passenger. This is more risky than Long Door. The following chances for failing (in addition to the normal failure roll) exist: Never seen target point (only described) =25%; Studied (1 day) = 10%; Studied carefully (10 days) = 1 %; Lived there (100 days) =.01%. In case of teleport failure, first determine direction of endpoint error, then distance (open-ended roll for number of meters). In case of regular Psion failure, caster never leaves departure point.

spell name:
TELEPORT POTION I
list name:
Cup Magic
level:
10
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: One round after this potion is consumed, the drinker will teleport to a spot specified by the caster (this gives the drinker time to hand the cup back to the caster, if necessary). Normal teleport failure rules apply.

spell name:
TELEPORT POTION II
list name:
Cup Magic
level:
20
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: One round after this potion is consumed, the drinker will teleport to a spot specified by the caster (within 10 mi/lvl of the caster). (This gives the drinker time to hand the cup back to the caster, if necessary). Normal teleport failure rules apply.

spell name:
TELEPORT TRUE
list name:
highriding
level:
50
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster teleports up to three targets to any point. there is no range limit. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
TELEPORT TRUE
list name:
lofty bridge
level:
50
realm:
essence
type:
closed essence
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster teleports up to three targets to any point. there is no range limit. target can pass through barries by specifying exact distances. this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
TELEPORT TRUE
list name:
Teleportation
level:
50
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster teleports himself to anywhere on the plane. The following chances for failing (in addition to the normal failure roll) exist: Never seen target point (only described) =25%; Studied (1 day) =10%; Studied carefully (10 days) =1%; Lived there (100 days) =.01%. In case of teleport failure, first determine direction of endpoint error, then distance (open-ended roll for number of meters).

spell name:
TELEPORT TRUE II
list name:
Teleportation
level:
60
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
infinite
area of effect:
varies
sourcebook:
spell user's companion
description: Caster teleports himself and one other entity (massing no more than 50% over Caster's mass) to anywhere on this plane of existence. Caster must be touching passenger. This is more risky than Long Door. The following chances for failing (in addition to the normal failure roll) exist: Never seen target point (only described) =25%; Studied (1 day) = 10%; Studied carefully (10 days) =1%; Lived there (100 days) =.01%. In case of teleport failure, first determine direction of endpoint error, then distance (open-ended roll for number of meters). In case of regular Psion failure, caster never leaves departure point.

spell name:
TELEPORT TRUE III
list name:
Teleportation
level:
70
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
infinite
area of effect:
varies
sourcebook:
spell user's companion
description: Caster teleports himself and up to two other entities (each massing no more than 50% over Caster's mass) to anywhere on this plane of existence. Caster must be touching passengers. This is more risky than Long Door. The following chances for failing (in addition to the normal failure roll) exist: Never seen target point (only described) =25%; Studied (1 day) = 10%; Studied carefully (10 days) =1%; Lived there (100 days) =.01%. In case of teleport failure, first determine direction of endpoint error, then distance (open- ended roll for number of meters). In case of regular Psion failure, caster never leaves departure point.

spell name:
TELL STORIES/TALES
list name:
Entertainment Law
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to tell stories and tales in such a way as to enthrall an audience. Caster may subtly introduce any message he wants to get across to the audience through the use of this spell, though it carries no special influence from the spell.

spell name:
TEMPER
list name:
spirit runes
level:
1
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 3
description: this spell prepares an item to receive spirit runes: there are two "tolerance levels"" (tl) that may be affected by this spell are as follows. 1. ""spirit rune level"" or just ""rune level"" (the maximum level of spirit rune that can be imbedded). 2. ""spirit rune capacity level"" or just ""capacity level"" (the total number of spirit runes that can be imbedded.) refer to companion 3, page 64 for more details."

spell name:
TEMPER
list name:
glass mastery
level:
12
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
5 feet / level
area of effect:
1 cubic foot / level
sourcebook:
rolemaster companion 5
description: Imparts terrific heat resistance to glass. Tempered glass has its melting point doubled.

spell name:
TEMPER METAL
list name:
Forging Mastery
level:
17
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster may alter the heat of forged material as necessary to create desired temper. This spell may not be used to heat metal for forging purposes.

spell name:
TEMPERANCE
list name:
Major Arcana Magic
level:
15
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 14th level female Warrior Monk persona with the following statistics: Hits: 80; OB Rank 4 Martial Arts Strike and Sweeps/Throws, +100 each; AT 1(80). The persona cannot be made to intentionally fight an opponent to the death; instead, the servant of Temperance will work to subdue her target. She commands the following skills: all disarm skills, +50; Subduing, +30; all adrenal moves, +40; all Gymnastics skills, +25. She also continually radiates an aura of peace and balance; all within a 20' radius must make an RR versus a Calm I spell at 5th level or become calmed.

spell name:
TEMPERATURE CONTROL
list name:
Survival Ways
level:
4
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
10'/lvl
area of effect:
1'R/lvl
sourcebook:
spell user's companion
description: Caster is able to control the temperature in an area of up to 1' R/lvl by +/- 2°F/lvl.

spell name:
TEMPERATURE CONTROL
list name:
Body Mastery
level:
16
realm:
Prosaic
type:
open prosaic
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to control the temperature of his body by up to ±1°F/lvl of caster.

spell name:
TEMPERATURE PROTECTION
list name:
Farming Law
level:
25
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 day / level
range:
sight
area of effect:
100 sqft/lvl
sourcebook:
spell user's companion
description: Protects plants from extremes in temperature, including a frost or heat wave, in the protected area.

spell name:
TEMPERATURE SPHERE (10' R)
list name:
protections
level:
8
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration
range:
caster
area of effect:
10' r
sourcebook:
spell law
description: all who are within the sphere are allowed the benifits of either a heat resistance or a cold resistance spell; the sphere is not mobile.

spell name:
TEMPERTURE SPHERE (20' R)
list name:
protections
level:
15
realm:
channeling
type:
cleric base
spell class:
d
duration:
concentration
range:
caster
area of effect:
20' r
sourcebook:
spell law
description: all who are within the sphere are allowed the benifits of either a heat resistance or a cold resistance spell; the sphere is not mobile.

spell name:
TEMPEST
list name:
Cup Magic
level:
18
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
1 mile
area of effect:
Tarot Cup
sourcebook:
rolemaster companion 7
description: Causes storm-like forces to form in the caster's Tarot Cup over three rounds, then emerge and spread quickly over another three rounds to fill a 1-mile radius area. There will be heavy rain or blizzards (depending on climate), high winds (25-60 mph), and lightning (random; anyone caught in the storm has a small chance of being hit). Caster must set the cup on the ground before casting the spell, and leave the cup on the ground during the duration of the spell (picking up the cup or knocking it over cancels the spell, although it may take several rounds for its effects to die down). The cup remains in place during the tempest, unaffected by the storm, and may be retrieved by normal means after the spell is canceled or its duration has ended.

spell name:
TEMPORAL CURSE
list name:
Dark Curses
level:
15
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's spells are halved in duration.

spell name:
TEMPORAL PREDICTION 1
list name:
time's master
level:
3
realm:
essence/channeling/mentalism
type:
special list
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can predict a probable future based on a current event within one minute of the event, i.e., if a character is poisoned the caster could fortell if he would die in the next minute.

spell name:
TEMPORAL PREDICTION 2
list name:
time's master
level:
11
realm:
essence/channeling/mentalism
type:
special list
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can predict a probable future based on a current event within five minutes of the event, i.e., if a character is poisoned the caster could fortell if he would die in the next minute.

spell name:
TEMPORAL PREDICTION 3
list name:
time's master
level:
15
realm:
essence/channeling/mentalism
type:
special list
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can predict a probable future based on a current event within ten minutes of the event, i.e., if a character is poisoned the caster could fortell if he would die in the next minute.

spell name:
TEMPORAL PREDICTION TRUE
list name:
time's master
level:
20
realm:
essence/channeling/mentalism
type:
special list
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can predict a probable future based on a current event within one hour of the event, i.e., if a character is poisoned the caster could fortell if he would die in the next minute.

spell name:
TEMPORAL RESISTANCE
list name:
time law
level:
2
realm:
essence/channeling/mentalism
type:
special list
spell class:
fd
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target gains a + 10 bonus to RRs and elemental defense versus time related attacks.

spell name:
TEMPORARY COPY
list name:
Replicating Ways
level:
10
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster creates an exact duplicate of any non-living, non-magical object. This object will exist until the duration ends or the caster cancels this spell. The size of the object to be copied may not exceed 1 cu'/lvl of the caster.

spell name:
TEMPORARY DRAIN
list name:
Assimilation Mastery
level:
4
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster drains, up to 1 charge per level, the daily uses of an item and converts them directly into PPs. The amount of PPs gained will depend upon the abilities drained, translating on a 1 point per 2 levels of ability (of the magical ability, not the spell caster) basis. The next day the item regains its abilities as if they had been expended normally. Example: A 5th level Alchemist who has 20 total power points, but is down to 8 PPs (4 after this spell is cast), casts this spell on a ring of flying (7th level Fly (Lofty Bridge) usable 5 times per day). The caster drains 4 uses of the fly spell (providing him with 14 PPs). If the caster drains too many PPs, and raises his total power points above their normal maximum, he will suffer burnout (see Channeling skill, Section 7.0 RMCII). The above caster could have drained 5 of the charges, but this would have caused burnout (4PP + 17.5PP (35I2)=21.5PP).

spell name:
TEMPORARY ENCHANTMENT
list name:
Weapon Mastery
level:
30
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Causes any of the lower-level spell weapons (or shield) to be enchanted to a + 1/lvl bonus.

spell name:
TEMPORARY NODESTORE
list name:
earthfocus
level:
7
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Allows the caster to temporarily store an Earthnode. The Temporary Nodestore cannot be ' shared' with another caster. This spell takes 5 minutes to cast.

spell name:
TEMPORARY REPLACEMENT
list name:
Perception's Master
level:
9
realm:
Mentalism
type:
closed mentalism
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
1 sense
sourcebook:
spell user's companion
description: Caster causes magic to work in place of a damaged or ensorcelled sense. This would allow the blind to see, the deaf to hear, etc. The perceptual organ must be present for the spell to work.

spell name:
TEMPORARY USE
list name:
Mind Protection
level:
30
realm:
Mentalism
type:
closed mentalism
spell class:
SU*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Enables the caster to function normally for the duration, even when his mind has been severely damaged (note short term use only).

spell name:
TEMPORARY USE
list name:
Realm Law
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to alter his 'aura' (that magical signature that magic items pick up on to determine whether a character is a particular class) so he may use a magic item designed for a particular realm or class. For example, an Evil Mentalist casts this spell to allow him to utilize a x5 Paladin-only multiplier he has found. Unless the item is intelligent and has perceptual abilities other than those normally found in magic items, it will function for the Evil Mentalist as if he were a Paladin.

spell name:
TEN MAGIC
list name:
Minor Arcana Magic
level:
20
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
24 hours
range:
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Allows querent to cast one of the following spells at will (one time only) within 24 hours of drawing the card. Ten of Rods: Oppression. Querent may cast the spell Subjugation (Sorcerer base list: Soul Destruction). Ten of Cups: Perfected Success. Querent may cast the spell Concentration V (Monk base list: Body Reins). Ten of Swords: Ruin. Querent may cast the spell Family Curse I (Warlock base list: Revenging Law). Ten of Pentacles: Wealth. Querent may cast the spell Item Analysis V (Bard base list: Item Lore).

spell name:
TENDERIZE
list name:
Gourmet Mastery
level:
3
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Tenderizes up to 5 pounds of meat/level of caster by breaking down some of the protein in the meat. This results in more tender and flavorful meat.

spell name:
TENDON LORE
list name:
muscle law
level:
2
realm:
channeling
type:
closed channeling
spell class:
h
duration:
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster acquires a complete understanding of any tendon damage, including the tools and methods required for healing; caster does not receive the skill or power to perform the cure.

spell name:
TENDON REGENERATION
list name:
muscle mastery
level:
15
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to regenerate one tendon; regrowth takes one to ten days, depending on the exent of loss.

spell name:
TENDON REGENERATION
list name:
muscle law
level:
30
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to regenerate one tendon; regrowth takes one to ten hours, depending on the exent of loss.

spell name:
TENDON REGENERATION S
list name:
muscle ways
level:
14
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate one tendon; regrowth takes one to ten hours, depending on the exent of loss.

spell name:
TENDON REGENERATION TRUE
list name:
muscle mastery
level:
30
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to regenerate one muscle; regrowth takes ten minutes.

spell name:
TENDON REPAIR 1
list name:
muscle mastery
level:
4
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged tendon; recovery time is one day per muscle repaired.

spell name:
TENDON REPAIR 1
list name:
muscle law
level:
6
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged tendon; recovery time is one hour.

spell name:
TENDON REPAIR 3
list name:
muscle mastery
level:
7
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
3 tendons
sourcebook:
spell law
description: allows caster to repair (not replace) three damaged tendons, recovery time is one day per tendon repaired.

spell name:
TENDON REPAIR 3
list name:
muscle law
level:
10
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
3 tendons
sourcebook:
spell law
description: allows caster to repair (not replace) three damaged tendons; recovery time is one hour.

spell name:
TENDON REPAIR 3 S
list name:
muscle ways
level:
5
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to repair (not replace) three damaged tendons; recovery time is 1 to 10 hours.

spell name:
TENDON REPAIR S
list name:
muscle ways
level:
3
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged tendon; recovery time is 1 to 10 hours.

spell name:
TENDON REPAIR TRUE
list name:
muscle mastery
level:
10
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged tendon; recovery time instaneous. the operation takes one minute.

spell name:
TENDON REPAIR TRUE C
list name:
muscle law
level:
15
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged tendon; recovery time is instaneous and requires a one minute "operation"" (concentration by caster)."

spell name:
TENDON REPAIR TRUE S
list name:
muscle ways
level:
9
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 tendon
sourcebook:
spell law
description: allows caster to repair (not replace) one damaged tendon; recovery time is instaneous.

spell name:
TENTACLES *
list name:
foul changes 2
level:
10
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Two black tentacles grow from the caster's sides. Each tentacle is 10' long and can he used to make a Large Grapple attack (OB equal to +20 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). Each tentacle has a Strength of 100.

spell name:
TERROR
list name:
Vampyric Magicks
level:
13
realm:
essence/channeling/mentalism
type:
Special
spell class:
M*
duration:
1 minute / 10 failure
range:
self
area of effect:
10'R/lvl
sourcebook:
rolemaster companion 7
description: RR Mod: -10 Targets within a 10'R/lvl fear the caster and attempts to flee. In addition, targets incur a -1 modifier to all actions for every 1% by which they fail their RR. Finally, how badly a target fails his RR determines the overall effect. Failure by 01-50 means that the target flees in abject terror; failure by 51- 100 indicates that the target is paralyzed with fear; and failure by more than 100 scares the target to death. In this latter instance, the spell's duration becomes instant instead.

spell name:
TEST
list name:
Survival Ways
level:
3
realm:
Channeling
type:
druid base
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster determines the depth of water and weight supporting ability of an area of sand, snow, mud, etc. up to 100 square foot per level.

spell name:
TEST AIR 
list name:
Mining Law
level:
5
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
5' R/lvl
sourcebook:
spell user's companion
description: Informs caster whether air in his immediate vicinity is breathable and/or dangerous or not.

spell name:
TEST STRUCTURE
list name:
Structure Law
level:
10
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
1 structure
sourcebook:
spell user's companion
description: Allows caster to locate one weak spot in a structure being examined. This spell provides no thought or conclusion capabilities, consequently it will not show potential weaknesses, only present ones.

spell name:
TEST 
list name:
Experimentation Ways
level:
15
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine what effect a given set of circumstances will have on a given target. For example, how would being immersed in this vat of acid affect this arthropod. Caster would gain likely occurrences based on the molarity, heat, and amount of the acid, the strength and make-up of the shell of the arthropod, the time immersed, etc. This spell is not effective regarding magical energy of any sort or if the target makes a RR (vs the level of caster). This spell provides only probable results, nothing is guaranteed. This puts it in the best interest of the experimenter to actually perform the experiment.

spell name:
TETHER I
list name:
The Chains
level:
2
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's motion is restricted to a limited radius centered around a fixed point specified when this spell is cast. He is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If the target attempts to leave the radius, he will take an ‘A' Electrical critical each round until he enters the radius again.

spell name:
TETHER II
list name:
The Chains
level:
4
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's motion is restricted to a limited radius centered around a fixed point specified when this spell is cast. He is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If the target attempts to leave the radius, he will take a ‘B' Electrical critical each round until he enters the radius again.

spell name:
TETHER III
list name:
The Chains
level:
9
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's motion is restricted to a limited radius centered around a fixed point specified when this spell is cast. He is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If the target attempts to leave the radius, he will take a ‘C' Electrical critical each round until he enters the radius again.

spell name:
TETHER IV
list name:
The Chains
level:
14
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's motion is restricted to a limited radius centered around a fixed point specified when this spell is cast. He is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If the target attempts to leave the radius, he will take a ‘D' Electrical critical each round until he enters the radius again.

spell name:
TETHER TRUE
list name:
The Chains
level:
25
realm:
Channeling
type:
witch hunter base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target's motion is restricted to a limited radius centered around a fixed point specified when this spell is cast. He is restricted as if he were attached to an invisible, intangible tether. His range of motion on the Tether is a radius of 10' per level of the caster. If the target attempts to leave the radius, he will take an ‘E' Electrical critical each round until he enters the radius again.

spell name:
TEXT ANALYSIS
list name:
holy vision
level:
4
realm:
channeling
type:
astrologer base
spell class:
i
duration:
range:
touch
area of effect:
text
sourcebook:
spell law
description: caster knows whether a text is cursed, what language it is in, and other general information; but only understand basic concepts of it.

spell name:
TEXT ANALYSIS 1
list name:
linguistics
level:
2
realm:
essence/channeling
type:
magus base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: caster can read text written in an unknown language, but only understands basic concepts from it. the caster will know what language the work is written in, and the author if he was noteworthy or the caster has seen his work.

spell name:
TEXT ANALYSIS 1
list name:
analysis
level:
1
realm:
mentalism
type:
sage base
spell class:
i
duration:
1 minute / level
range:
10'
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can read text written in an unknown language, but only understands basic concepts from it.

spell name:
TEXT ANALYSIS 1
list name:
analyses
level:
2
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can read text written in an unknown language, but can only understand basic concepts of it.

spell name:
TEXT ANALYSIS 1 C
list name:
delving law
level:
2
realm:
essence
type:
delver base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can read text written in an unknown language, but can only understand basic concepts of it.

spell name:
TEXT ANALYSIS 1 C
list name:
delving ways
level:
2
realm:
essence
type:
open essence
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can read text written in an unknown language, but can only understand basic concepts of it.

spell name:
TEXT ANALYSIS 2
list name:
linguistics
level:
7
realm:
essence/channeling
type:
magus base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: caster can read text written in an unknown language. this gives a complete technical analysis (vocabulary & syntax( but not an understanding of iioms or jargons, implications, or cultural references. the caster will know what language the work is written in, and the author if he was noteworthy or the caster has seen his work.

spell name:
TEXT ANALYSIS 2
list name:
analyses
level:
5
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can read text written in an unknown language, this gives a complete technical analysis (vocabulary and syntax) but not an understanding of idioms (jargon), implications, or cultural references.

spell name:
TEXT ANALYSIS 2 C
list name:
delving law
level:
7
realm:
essence
type:
delver base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can read text written in an unknown language, this gives a complete technical analysis (vocabulary and syntax) but not an understanding of idioms (jargon), implications, or cultural references.

spell name:
TEXT ANALYSIS 2 C
list name:
delving ways
level:
7
realm:
essence
type:
open essence
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can read text written in an unknown language, this gives a complete technical analysis (vocabulary and syntax) but not an understanding of idioms (jargon), implications, or cultural references.

spell name:
TEXT ANALYSIS 3
list name:
delving law
level:
14
realm:
essence
type:
delver base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can read text written in an unknown language, everything but implications is known (e.g., answers to riddles are notknown automatically).

spell name:
TEXT ANALYSIS 3
list name:
linguistics
level:
14
realm:
essence/channeling
type:
magus base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: caster can read text written in an unknown language. everything except implications are known (e.g., answers to riddles or codes are not known automatically). the caster will know what language the work is written in, and the author if he was noteworthy or the caster has seen his work.

spell name:
TEXT ANALYSIS 3
list name:
analysis
level:
15
realm:
mentalism
type:
sage base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can read text written in an unknown language, and gives a complete technical analysis (vocabulary and syntax), but implications are not known. answers to riddles are not known automatically, but clues may be given for the caster to decipher.

spell name:
TEXT ANALYSIS 3
list name:
analyses
level:
8
realm:
channeling
type:
sleuth base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can read text written in an unknown language, everything but implications is known (e.g., answers to riddles are notknown automatically).

spell name:
TEXT ANALYSIS 3 C
list name:
delving ways
level:
15
realm:
essence
type:
open essence
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can read text written in an unknown language, everything but implications is known (e.g., answers to riddles are notknown automatically).

spell name:
TEXT ANALYSIS TRUE
list name:
linguistics
level:
18
realm:
essence/channeling
type:
magus base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
sourcebook:
rolemaster companion 3
description: caster can read text written in an unknown language. everything including implications are known (e.g., answers to riddles, cultural references, jargons, technical terms, etc.). coded sections may make an rr against the caster tat the level of the writer. the caster will know what language the work is written in, and the author if he was noteworthy or the caster has seen his work.

spell name:
THE CALL OF THE WILD
list name:
animal mastery
level:
9
realm:
essence/channeling/mentalism
type:
animist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: the target of this spell may be any domesticated or trained creature, usually an animal or beast. the target is irrevocably returned to a thoroughly wild state and will no longer be trained or domesticated. if the creature desires to resist (most will not), it may make a rr.

spell name:
THE CHARIOT
list name:
Major Arcana Magic
level:
8
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 7th level male Fighter persona who fights from a chariot; he has the following statistics: Hits: 45; OB Broadsword, +50 (both in the chariot and on foot); AT 14(40). The chariot has two horses which do not fight, but have 100 hits each. The Charioteer has a high presence and projects a strong air of confidence and leadership, thus adding +10 to the morale of all allies.

spell name:
THE DEVIL
list name:
Major Arcana Magic
level:
16
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 15th level male Warlock persona with the following statistics: Hits: 45; OB Dagger, +45; AT 2(35); PP: 30. The Devil can cast the following spells: 8th level - Changeling IV (Warlock base list: Changeling); 9th level - Bone Break 11 (Warlock base list: Doom's Law), Look of Disfigure III (Warlock base list: Evil Eye); 10th level - Skin Burn II (Warlock base list: Doom's Law); 15th level - Bleeding V (Warlock base list: Doom's Law).

spell name:
THE EMPEROR
list name:
Major Arcana Magic
level:
5
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 4th level male Rogue persona with the following statistics: Hits: 40; OB Broadsword, +40; AT 8(35). The Emperor has a high presence, and projects a strong air of confidence and leadership, thus adding +5 to the morale of all allies.

spell name:
THE EMPRESS
list name:
Major Arcana Magic
level:
4
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 3rd level female Animist persona with the following statistics: Hits: 25; OB Mace, +25; AT 1 (15); PP: 6. The Empress can cast the following spells: 1st level - Plant Lore (Animist base list: Plant Mastery), Animal Sleep I (Animist base list: Animal Mastery); 2nd level - Calm I (Closed Channeling list: Calm Spirits); 3rd level - Herb Finding (Animist base list: Herb Mastery).

spell name:
THE FIST
list name:
The Fist
level:
30
realm:
Channeling
type:
witch hunter base
spell class:
F*
duration:
-
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 7
description: Caster can strike a target at range with a melee weapon. The weapon never leaves the caster's hands; the wounds seemingly appear on the target out of nowhere. The caster must have an unobstructed line of sight to the target. Normally, this attack cannot parry or be parried. The attack is resolved normally, applying the range modifications of a longbow.

spell name:
THE FOOL
list name:
Major Arcana Magic
level:
1
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates an apprentice level male Bard persona with the following statistics: Hits: 10; OB Dagger, +15; AT 1(0). The Fool commands the following skills: Singing, +10; Play Lute, +10; Poetic Improvisation, +5.

spell name:
THE HANGED MAN
list name:
Major Arcana Magic
level:
13
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 12th level male Magus persona with the following statistics: Hits: 35; OB Dagger, +45; AT 2(35); PP: 24. The Hanged Man can cast the following spells: 1st level - Calm (Magus base list: Command Words); 5th level - Great Command 1/Compassion (Magus base list: Command Words); 7th level - Glamour (Magus base list: Power Words), Text Analysis II (Magus base list: Linguistics).

spell name:
THE HERMIT
list name:
Major Arcana Magic
level:
10
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 9th level male Seer persona with the following statistics: Hits: 30; OB Rank 1 Martial Arts Strikes, +35; AT l(30);PP: 18. The Hermit can cast the following spells: 1st level - Presence (Seer base list: True Perception), Question I (See base list: Mind Visions); 3rd level - Vision Behind (Seer base list: Past Visions); 6th - Mind Typing (See base list: Mind Visions), See Invisible (See base list: True Sight).

spell name:
THE HIEROPHANT
list name:
Major Arcana Magic
level:
6
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 5th level male Cleric persona with the following statistics: Hits: 25; OB Mace, +30; AT 6(20); PP: 10. The Hierophant can cast the following spells: 1st level - Repel Undead V (Cleric base list: Repulsions), Heal 1-10 (Open Channeling list: Concussion's Ways); 5th level - Stunning (Cleric base list: Channels).

spell name:
THE HIGH PRIESTESS
list name:
Major Arcana Magic
level:
3
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 2nd level female Shaman persona with the following statistics: Hits: 20; OB Mace, +20; AT 1(10); PP: 4. The High Priestess can cast the following spells: 1st level - Guess (Shaman base list: Visions), Projected Light (Open Channeling list: Light's Way); 2nd level - Protection I (Open Channeling list: Spell Defense).

spell name:
THE LAST STAND
list name:
Battle Trance
level:
50
realm:
Mentalism
type:
arms master base
spell class:
UF
duration:
varies
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell can only be cast in a desperate situation (i.e., one man versus an entire army; the GM should be very restrictive about the use of this spell). This spell acts as Battle Glow True, Danger Vision, Haste (for the duration) and Hammer strike. It also gives the caster +25 OB, the caster ignores stun, can sustain twice normal hits, and will not go unconscious at 0 hit points. He must be killed to stop him. At the end of the battle, this spell is canceled and the caster loses all remaining PPs, hits and exhaustion points. He will then fall into a very deep sleep (-100 to awaken) for 1 day per round of combat.

spell name:
THE LOVERS
list name:
Major Arcana Magic
level:
7
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates two 3rd level personas: a female Healer and a male Lay Healer. Each has the following statistics: Hits: 30; OB Rank 1 Martial Arts Sweeps/Throws, +25; AT 1(25); PP: 6. The Healer can cast the following spells: 1st level - Heal 1-10 (Healer base list: Surface Ways); 2nd level - Muscle Repair (Healer base list: Muscle Ways); 3rd level - Tendon Repair (Healer base list: Muscle Ways); plus Transferring Ways (Healer base list). The Lay Healer can cast the following spells: 1st level - Heal 1-10 (Lay Healer base list: Concussion Mastery); 2nd level - Minor Fracture Repair (Lay Healer base list: Bone Mastery); 3rd level - Cut Repair 1 (Lay Healer base list: Blood Mastery).

spell name:
THE MAGICIAN
list name:
Major Arcana Magic
level:
2
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 1st level male Magician persona with the following statistics: Hits: 15; OB Dagger, +20; AT 1(5); PP: 2. The Magician can cast the following 1st level spells - Enchanted Rope (Magican base list: Earth Law), Sleep V (Closed Essence list: Spirit Mastery).

spell name:
THE MOON
list name:
Major Arcana Magic
level:
19
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates an 18th level female Moon Mage (grey-based) persona with the following statistics: Hits: 60; OB Katana, +65; OB Moon Beam (Moon Mastery), +65; AT 10(40); PP: 36. The Moon can cast the following spells: 1st level - Moon Shade (Moon Mage base list: Moon Mastery); 4th level - Moon Bath (Moon Mage base list: Moon Mastery); 13th level - Mood Swing V (Moon Mage base list: Moon Madness), Mass Distraction (Mystic base list: Confusing Ways); 14th level - Word of Fear (Mystic base list: Confusing Ways).

spell name:
THE RITUAL OF BLACK ETERNITY
list name:
necromancy
level:
20
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: this ritual is considered to be one of the most evil of all magics. using it, the mage transforms himself into a lich, one of the most evil of the undead. during the ritual the caster's vital organs are "transferred"" into a ready container: jar, box, or item, etc. if the spell succeeds (beware of spell failure which means true death), the caster will be totally sustained by magic and will have slipped between the realms of life and unlife. he can only be irrevocably destroyed by the destruction of the container and his organs. he takes on the traits of a classic lich as described in rm2 c1 section 7.0."

spell name:
THE STAR
list name:
Major Arcana Magic
level:
18
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 17th level female Astrologer persona with the following statistics: Hits: 55; OB Shock Bolt (Starlights), +60; AT 2(35); PP: 34. The Star can cast the following spells: 2nd level - Dream I (Astrologer base list: Holy Vision); 3rd level - Light (Astrologer base list: Starlights); 4th level - Light Eruption (Astrologer base list: Starlights); 5th level -Shock Bolt (Astrologer base list: Starlights); 7th level -Anticipation (Astrologer base list: Time's Bridge); 10th level - Vision Behind (Astrologer base list: Time's Bridge). The Star emanates an aura of hope, adding +15 to the morale of all allies.

spell name:
THE SUN
list name:
Major Arcana Magic
level:
20
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 19th level male Crystal Mage persona with the following statistics: Hits: 70; OB Broadsword, +70; OB Crystal Bolt (Crystal Mastery), +50; OB Fire Bolt (Fiery Ways), +75; AT 2(40); PP: 38. The Sun can cast the following spells: 7th level - Fire Bolt (Crystal Mage base list: Fiery Ways); 12th level - Crystal Bolt (Crystal Mage base list: Crystal Mastery), Heat Armor 10' (Crystal Mage base list: Fiery Ways), Enchant Earth V (Crystal Mage base list: Deep Earth Healing); 14th level - Circle Flame (Crystal Mage base list: Fiery Ways); 16th level - Metal Fires (Crystal Mage base list: Fiery Ways).

spell name:
THE TOWER
list name:
Major Arcana Magic
level:
17
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 16th level male Sorcerer persona with the following statistics: Hits: 50; OB Lightning Bolt (Light Law), +55; AT 2(35); PP: 48. The Tower can cast the following spells: 10th level - Lightning Bolt (Magician base list: Light Law); 11th level - Shatter (Sorcerer base list: Solid Destruction); 13th level - Unstone (Sorcerer base list: Solid Destruction); 14th level - Undoor True (Sorcerer base list: Solid Destruction); 15th level - Mind Break (Sorcerer base list: Mind Destruction).

spell name:
THE WORLD
list name:
Major Arcana Magic
level:
30
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 21 st level female Archmage persona with the following statistics: Hits: 100; OB Mace, +75; AT 2(50); PP: 63. The World can cast the following spells: 5th level - Nodeguide (Arcane list: Earthblood's Ways); 7th level - Ethereal Room (Arcane list: Ethereal Mastery); 11th level - Earthmight (Arcane list: Earthblood's Ways), Weak Elemental (Arcane list: Entity Mastery); 13th level - Stonewall True (Arcane list: Stone Lore); 14th level -Whirlwind (Magician base list: Wind Law); 17th level - Wind of Flame (Arcane list: Mana Fires); 18th level - Calm Water True (Magician base list: Water Law); 20th level - Rain Call (Open Channeling: Weather Ways).

spell name:
THIRD FAMILIAR
list name:
familiar's law
level:
20
realm:
essence
type:
closed essence
spell class:
p
duration:
permanent
range:
touch
area of effect:
animal
sourcebook:
rolemaster companion 1
description: the caster can attune himself to a third familiar. total combined mass of all familiars can not exceed the mass limit of the highest familiar spell that the caster may caster without a extraordinary spell failure roll.the caster must obtain the animal and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the animal's mass can not be greater then 10% of the caster's mass. the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.

spell name:
THIRD NIGHT'S CURSE
list name:
chill of night
level:
11
realm:
channeling/mentalism
type:
maleficant base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Nightvision - Beginning upon awakening from his next normal sleep period, the target can see at night as if it were day, but can only see in daylight as if it were darkest night.

spell name:
THOUGHT ANALYSIS
list name:
Mind's Truth
level:
6
realm:
Psion
type:
closed psion
spell class:
IM
duration:
1 round
range:
20 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster receives surface thoughts, reasoning and thought patterns behind surface thoughts from

spell name:
THOUGHT BARRIER
list name:
Barriers
level:
13
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster seals an area vs. thought. If the seal is internal then anyone within it will be unconcerned with anything outside of the area of effect. For example, a Demon Beyond the Pale fails his RR and is trapped within the area of effect of an internally focused Thought Barrier. The demon may think of anything on the inside of the barrier, including past memories, his physical form, and any other spells and knowledge. He could not, however, think of anything that was outside the barrier and totally uninvolved with himself, for example he could not think about the person about to attack him, nor about the stampede about to overrun him, etc. It would be easy for him to escape (teleport/gate/long door etc.), unless other barrier spells were cast. Likewise, an externally focused thought barrier would cause anyone observing the sphere (and failing his RR) to ignore it completely. This extends to unknowingly doing things to allow them to ignore it, e.g., walking across the street to go around it etc.

spell name:
THOUGHT INTO PAIN
list name:
Thought into Pain
level:
50
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
100 m
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may use any one of the Psions on this list at the rate of one per round as long as he concentrates.

spell name:
THOUGHT SCAN
list name:
Mind's Truth
level:
4
realm:
Psion
type:
closed psion
spell class:
IM
duration:
1 round / level
range:
20 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster receives surface thoughts from target. If target makes his RR by more than 25, he realizes what is happening.

spell name:
THOUGHT SEARCH
list name:
Mind's Truth
level:
7
realm:
Psion
type:
closed psion
spell class:
IM
duration:
concentration
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to use a key word/phrase/ picture to key on a specific surface thought group. One of the Scan Psions must be used to actually read the thought.

spell name:
THOUGHT STEAL
list name:
beguiling ways
level:
50
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster can remove one thought or memory from the target's mind each round.

spell name:
THOUGHT STEAL C
list name:
mind visions
level:
30
realm:
mentalism
type:
seer base
spell class:
m
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can remove one thought or memory from the target's mind each round.

spell name:
THOUGHT STEAL C
list name:
mind merge
level:
30
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / level (concentration)
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster can remove one thought or memory from the target's mind each round.

spell name:
THOUGHTLESS
list name:
Mind Protection
level:
8
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's mind becomes essentially thoughtless for the purposes of determining mind reading attempts for the duration of this spell.

spell name:
THOUGHTS
list name:
beguiling ways
level:
8
realm:
mentalism
type:
montebanc base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: caster receives surface thoughts form target; if target makes his rr by more than 25 he realizes what is happening; caster can concentrate on one target each round.

spell name:
THOUGHTS C
list name:
mind visions
level:
5
realm:
mentalism
type:
seer base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts form target; if target makes his rr by more than 50 he realizes what is happening; caster can concentrate on one target each round.

spell name:
THOUGHTS C
list name:
mind merge
level:
5
realm:
mentalism
type:
mentalist base
spell class:
im
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster receives surface thoughts form target; if target makes his rr by more than 25 he realizes what is happening; caster can concentrate on one target each round.

spell name:
THREE MAGIC
list name:
Minor Arcana Magic
level:
6
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Affects one of the following for the querent while in combat. Three of Rods: Established Strength. Adds +5 to the querent's OB. Three of Cups: Abundance. If the querent is disarmed during combat, another weapon-an exact duplicate of the querent's original weapon-will immediately appear in the querent's hand. This will continue for the duration of the spell. Duplicate weapons will disappear if the caster releases his grip on them. All duplicate weapons disappear at the spell's end. Three of Swords: Sorrow. Demoralizes querent's opponent, who is at -5 OB. Three of Pentacles: Material Works. Gives querent's weapons a +5 magical bonus; this bonus is not cumulative with any other magical bonuses.

spell name:
THRESHOLD
list name:
Holy Champion
level:
16
realm:
Channeling
type:
cleric base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion gains double hit points for the duration of this spell. If by using this spell, the Holy Champion exceed his normal hits and his constitution then he passes the threshold of his death and will die at the end of the duration, unless he is healed prior to this.

spell name:
THROW VOICE
list name:
Entertainment Law
level:
6
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
concentration
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster can speak and his voice will appear to come from any point he desires within 10'/lvl (point must be within his field of vision).

spell name:
THROW 
list name:
Warrior's Blade
level:
4
realm:
Essence
type:
open essence
spell class:
F*
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster may throw his weapon for the duration with a range of up to his strength bonus in feet (but never less than 30 feet in any case). The weapon attacks on its normal table with all relevant ranges being regarded as per short bow table.

spell name:
THUNDERSTAFF
list name:
wizard staff
level:
11
realm:
essence
type:
wizard base
spell class:
fe
duration:
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: The caster causes a bolt of lightning to spring from his Wizardstaff.Treat this as a +20 Lightning Bolt with a Range of 100'.

spell name:
THUNDERSTAFF
list name:
druidstaff
level:
17
realm:
channeling
type:
druid base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
druidstaff
sourcebook:
rolemaster companion 1
description: caster's druidstaff delivers an electrical critical in addition to a normal critical delivered by the druidstaff (severity is equal to the normal critical's).

spell name:
THUNDERSTRIKE
list name:
Battle Trance
level:
20
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell adds to the force of the caster's blows, resulting in triple concussion hits for any melee attacks the caster makes. This spell is not cumulative with Stout Blade (Arms Master base list: Warriorblade) or Hammerstrike.

spell name:
TIC
list name:
Psychosis Mastery
level:
1
realm:
Mentalism
type:
evil mentalist base
spell class:
M
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to have a random twitch or unconscious action e.g., running hand through hair, rubbing nose, crossing arms, etc. This tic will cause target to have -5 to any actions attempted.

spell name:
TIE
list name:
Livestock Ways
level:
25
realm:
Prosaic
type:
open prosaic
spell class:
P
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to locate up to one animal per level with a presence-like sense. This sense will inform caster of animal's location and state (alive or dead).

spell name:
TIE
list name:
Sailing Law
level:
3
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
10'/lvl
area of effect:
1 rope
sourcebook:
spell user's companion
description: Allows caster to instantly fasten a rope to anything it could normally be fastened to, by the use of the appropriate (and most effective) knot.

spell name:
TIGER SKIN
list name:
beast's ways
level:
9
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's skin has the resiliency of a tiger's skin (AT4).

spell name:
TIGERCLAW
list name:
beast's ways
level:
11
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can deliver a Large Claw attack. His OB is 3 times his level plus his St/Ag mods.

spell name:
TIME ARMOR
list name:
time law
level:
50
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / 5 levels
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster can delay and ignore the effects of any attack(s), for one round per five level. (Example: Target wishes that all damage taken during an encounter would not effect him until after 10 rounds had passed. Maybe, by then, he'll be in the company of a very good Healer.)

spell name:
TIME BALL 10'
list name:
time law
level:
9
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: A sphere of focused, pulsating temporal energy is released from the caster's palm, slowly expanding and striking target(s) for damage indicated on the Time Ball Attack Table (RMC5 10.2).

spell name:
TIME BALL 30'
list name:
time law
level:
16
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
1 round / level
range:
200'
area of effect:
30' radius
sourcebook:
rolemaster companion 5
description: A sphere of focused, pulsating temporal energy is released from the caster's palm, slowly expanding and striking target(s) for damage indicated on the Time Ball Attack Table (RMC5 10.2).

spell name:
TIME BALL 50'
list name:
time law
level:
25
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
range:
300'
area of effect:
50' radius
sourcebook:
rolemaster companion 5
description: A sphere of focused, pulsating temporal energy is released from the caster's palm, slowly expanding and striking target(s) for damage indicated on the Time Ball Attack Table (RMC5 10.2).

spell name:
TIME BENDING
list name:
space-time
level:
4
realm:
essence/channeling/mentalism
type:
special list
spell class:
f*
duration:
1 hour / level
range:
10' / level
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can cause target to feel as if he has more time than he actually does; removing any sense of urgency, or caster can cause the target to feel that he has less time than he actually does; creating a sense of urgency. Targets thinking they have more time will gain a benefit of +15 to all static maneuvers; conversely, targets with a sense of urgency will suffer a -15 to all static maneuvers.

spell name:
TIME BOLT 100'
list name:
time law
level:
6
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: A bolt of focused, pulsating temporal energy is released from the caster's hand, striking for damage indicated on the Time Bolt Attack Table (RMC5 10.3).

spell name:
TIME BOLT 250'
list name:
time law
level:
11
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
range:
250'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: A bolt of focused, pulsating temporal energy is released from the caster's hand striking for damage indicated on the Time Bolt Attack Table (RMC5 10.3).

spell name:
TIME BOLT 500'
list name:
time law
level:
18
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: A bolt of focused, pulsating temporal energy is released from the caster's hand striking for damage indicated on the Time Bolt Attack Table (RMC5 10.3).

spell name:
TIME CLOAK
list name:
space-time
level:
9
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can protect target against temporal detections and spell effects. Resistance rolls are modified by +30.

spell name:
TIME DRAIN 1
list name:
time law
level:
4
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Duration of all target's spells is reduc.ed by 20%. This applies to all spells currently functioning and those that are cast while this spell is active.

spell name:
TIME DRAIN 2
list name:
time law
level:
8
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Duration of all target's spells is reduced by 40%. This applies to all spells currently functioning and those that are cast while this spell is active.

spell name:
TIME DRAIN 3
list name:
time law
level:
12
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Duration of all target's spells is reduced by 60%. This applies to all spells currently functioning and those that are cast while this spell is active.

spell name:
TIME DRAIN TRUE
list name:
time law
level:
19
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Duration of all target's spells is reduced by 80%. This applies to all spells currently functioning and those that are cast while this spell is active.

spell name:
TIME FIX
list name:
none
level:
30
realm:
essence/channeling/mentalism
type:
rm2 c1 3.6 additional spells
spell class:
f
duration:
until dispelled
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target is frozen in time. he is oblivious to all beings and events surrounding him. he is in suspended animation. he is invulnerable to any attacks and cannot be moved from the position or place in which he was fixed.

spell name:
TIME FREEZE POWER WORD *
list name:
words of power
level:
50
realm:
essence
type:
runemaster base
spell class:
m*
duration:
1 round / level
range:
50'
area of effect:
50' r
sourcebook:
rolemaster companion 2
description: all time is stopped within a 50' radius area.

spell name:
TIME MELD
list name:
time's master
level:
1
realm:
essence/channeling/mentalism
type:
special list
spell class:
i*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster immediately becomes aware of his position relative to and within the Time Continuum. Caster must make a successful Time Displacement Skill roll or become confused and unable to perform any actions for a number of rounds per 2% failure. This spell must be cast before any spell from this list can be used.

spell name:
TIME MELD
list name:
space-time
level:
1
realm:
essence/channeling/mentalism
type:
special list
spell class:
f*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster immediately becomes aware of his position relative to and within the Time Continuum. Caster must make a successful Time Displacement skill roll or become confused and unable to perform any actions for a number of rounds per 2% failure. This spell must be cast before any spell from this list can be used.

spell name:
TIME MOVEMENT
list name:
time's bridge
level:
60
realm:
channeling
type:
astrologer base
spell class:
f
duration:
permanent
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: caster is able to travel physically up to 10 years per level into the past. caster's actions in the past may alter the present, at the gamemaster's discretion. there is no limit on how long the caster can remain in the past.

spell name:
TIME RETURNING
list name:
time's bridge
level:
50
realm:
channeling
type:
astrologer base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to travel physically up to 10 years per level into the past for the duration of the spell. caster's actions in the past may alter the present, at the gamemaster's discretion.

spell name:
TIME STORE
list name:
time's master
level:
8
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 hour / level
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 5
description: Caster can store an inorganic object weighing no more than one pound per level of the caster. The caster chooses at what time, within the duration of this spell, in the future or the past, the object will reappear, but only at the location at which it was stored.

spell name:
TIME STORE
list name:
Shadow Port
level:
2
realm:
essence/channeling
type:
shadow mage base
spell class:
P*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Stores the temporal location of a shadow for use with higher level spells on this list. Note: The temporal locations of shadows are stored for the purpose of determining whether or not they still exist (through the use of the Shadow Gauge spell). This in no way implies that the caster can actually temporally travel to the location of the time-stored shadow; the travel accomplished by these spells is purely spatial in nature.

spell name:
TIME TELEPORT
list name:
time's master
level:
50
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster teleports target into the future or past. The possible distance available to the caster for teleport is equal to his Time Displacement skill roll interpreted as years. lfthe target's static or dynamic signature is erased, his present wave becomes his natural wave. Multiple teleports are possible.

spell name:
TIME TRAVEL I
list name:
Mind in the Past
level:
90
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to physically travel back in time up to 100 years/lvl. The shift is instantaneous and caster returns to his own time at the end of the duration unless the Psion is recast. Any relative movement by the caster is also reflected, though cosmic (planetary movement, etc.) are corrected for. This is an extremely dangerous and powerful Psion, to be used with care. It is strongly recommended that extensive research with Past Sight and Past Location be done first. In any case the GM must be prepared to deal with possible ramifications of such travel if it is allowed. Can someone change the past?-or is what they do already a part of What Has Gone Before?

spell name:
TIME TRAVEL II
list name:
Mind in the Past
level:
100
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to physically travel back in time up to 100 years/lvl and bring along a passenger. The shift is instantaneous and caster returns to his own time at the end of the duration unless the Psion is recast. If caster is not touching passenger when duration is over, that person is 'left behind' in the past.

spell name:
TIME TRAVEL TRUE
list name:
Mind in the Past
level:
120
realm:
Psion
type:
closed psion
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to physically travel back in time an unlimited amount of time. Caster may also, optionally travel to the future. Note: Travel to the future must be done blindly, and the GM must carefully monitor such activity.

spell name:
TIME TRIGGER
list name:
spell triggers
level:
7
realm:
arcane
type:
open arcane
spell class:
u
duration:
varies
range:
self
area of effect:
1 spell
sourcebook:
rolemaster companion 2
description: when another spell is cast within three rounds of the casting of this spell, this spell keeps the second spell from going off until the specific time. the maximum range for the triggering is determined by the maximum range of the second spell, and the caster may set the triggering range anywhere within the maximum. this spell lasts until triggered or 24 hours, whichever comes first. if 24 hours comes first, the spell automatically goes off. note: at the gm's discretion, this spell may be set upon any object and be mobile, or at an immobile location.

spell name:
TIME WINDOW
list name:
space-time
level:
10
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
1 minute / level
range:
5'
area of effect:
10' x 10'
sourcebook:
rolemaster companion 5
description: Caster opens a one-way, 10' x 10' 'window' within the Time Continuum. The window will allow the casterto view events (past or future) which occurred in the area the window rests and faces. Events are viewed at the normal rate they occurred. The scrying range of the window is a Temporal Sisplacement skill roll interpreted as years. The caster cannot converse with a target unless he uses a Fold spell; the window is normally only visual. The window is immobile and is only detectable from the caster's side.

spell name:
TINT
list name:
glass mastery
level:
2
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
permanent
range:
1'
area of effect:
area touched
sourcebook:
rolemaster companion 5
description: Allows caster to magically tint glass the color(s) of his choice while glass is molten. Any color or combination of colors of any desired depth or intensity may be selected.

spell name:
TINY ANIMAL RESUSCITATION
list name:
palingenesis
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a tiny animal in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the tiny animal to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated tiny animal Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
TINY BEAST RESUSCITATION
list name:
palingenesis
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a tiny beast in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the tiny beast to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated tiny beast Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
TINY PLANT RESUSCITATION
list name:
palingenesis
level:
5
realm:
essence
type:
wizard base
spell class:
f
duration:
1 day
range:
touch
area of effect:
salts
sourcebook:
rolemaster companion 5
description: Infusing the Essential Salts of a Tiny sized plant in a certain liquid medium (a one day long experiment) and then casting this spell causes the Essential Spirit (and image) of the Tiny plant to be manifest within a glass vessel. The image is made up of suspended particles of Essential Salts. The resuscitated Tiny plant Essential Spirit and image will remain for up to one day before fading away and settling to the container's bottom. The fluid medium may be decanted, leaving the Essential Salts, which if dried carefully, may be used again. This spell, although having few practical applications, is a stepping-stone to bigger and better experiments to come. Historically, this spell was used by low level alchemists to demonstrate physically the reality of spiritual realms.

spell name:
TISSUE REPAIR
list name:
Empath
level:
5
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to repair one damaged (but not destroyed) muscle or tendon. This requires ten minutes.

spell name:
TISSUE REPAIR
list name:
Metabolic Control
level:
6
realm:
Psion
type:
closed psion
spell class:
H
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can repair one damaged (but not 'destroyed') muscle or tendon. This requires one hour of concentration.

spell name:
TISSUE REPAIR TRUE
list name:
Empath
level:
12
realm:
Psion
type:
closed psion
spell class:
SH*
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to repair one damaged muscle or tendon in but 1 minute. A destroyed tissue may be regenerated in 10 minutes (though the caster must remain immobile).

spell name:
TISSUE REPAIR TRUE
list name:
Metabolic Control
level:
12
realm:
Psion
type:
closed psion
spell class:
H
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can repair one damaged muscle or tendon. This requires no concentration. Wounded area must be kept immobile, however. Will repair a 'destroyed' muscle or tendon in one day while caster is in a trance.

spell name:
TK ENHANCEMENT (LBS * 1/3 LVL)
list name:
material transport
level:
9
realm:
essence
type:
delver base
spell class:
u
duration:
concentration
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: when cast with staying or telekinesis on an inorganic, solid, inanimate material, the mass limit may be increased by one third the caster's level, but the velocity of the object is reduced by a similar amount from 1 foot/second. caster must remain concentrating and touching target mass for duration of spell. target must be loose and unconnected to other objects,

spell name:
TK ENHANCEMENT (LBS * 5 * LVL)
list name:
material transport
level:
20
realm:
essence
type:
delver base
spell class:
u
duration:
concentration
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: when cast with staying or telekinesis on an inorganic, solid, inanimate material, the mass limit may be increased by five times the caster's level, but the velocity of the object is reduced by a similar amount from 1 foot/second. caster must remain concentrating and touching target mass for duration of spell. target must be loose and unconnected to other objects,

spell name:
TK ENHANCEMENT (LBS * LVL)
list name:
material transport
level:
15
realm:
essence
type:
delver base
spell class:
u
duration:
concentration
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: when cast with staying or telekinesis on an inorganic, solid, inanimate material, the mass limit may be increased by the caster's level, but the velocity of the object is reduced by a similar amount from 1 foot/second. caster must remain concentrating and touching target mass for duration of spell. target must be loose and unconnected to other objects,

spell name:
TK ENHANCEMENT TRUE
list name:
material transport
level:
50
realm:
essence
type:
delver base
spell class:
u
duration:
concentration
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: when cast with staying or telekinesis on an inorganic, solid, inanimate material, there is no limit to the mass of the material, but the velocity of the object is reduced by a similar amount from 1 foot/second. caster must remain concentrating and touching target mass for duration of spell. target must be loose and unconnected to other objects,

spell name:
TONGS
list name:
Forging Mastery
level:
12
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
self
area of effect:
1 object
sourcebook:
spell user's companion
description: Creates 'tongs of force' that caster may wield with his mind as he would use normal tongs.

spell name:
TONGUE ROT
list name:
disease
level:
5
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: over the course of one week the target's tongue will rot away and he will not be able to speak.

spell name:
TONGUE TIES *
list name:
foul changes 2
level:
8
realm:
essence
type:
evil magician base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster is able to spit out of his mouth a 3' long tonguelike projectile that makes a Medium Grapple attack (OB equal to +10 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties) as it wraps around the limbs, head, etc. of the target. Caster is able to spit one tongue tie for every three levels he has, but all must be spat out in the same round.

spell name:
TORCHFIRE
list name:
mana fires
level:
1
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
1 hand
sourcebook:
rolemaster companion 1
description: causes a normal flame like that made by a torch to spring fromt he caster's hand (the hand must be empty while this spell is in effect). it will ignite items like a torch but will not harm the caster. if the caster makes an unarmed attack that delivers a critical (usually a martial arts striking attack) there is a 50% chance that the target will take an additional "a"" heat critical."

spell name:
TORMENT
list name:
Thought into Pain
level:
25
realm:
Psion
type:
closed psion
spell class:
F
duration:
concentration
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target feels pain and operates at -90 due to the intensity of the discomfort.

spell name:
TORMENT
list name:
signs of power
level:
14
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) this sign affects the target triggering the sign with torment, and he takes 90% of his remaining hits for 10 min/10% failure. thenceforth the target cannot usually be persuaded to approach the area of the sign ever again unless he succeeds in making a "hard"" static maneuver roll using self discipline as a bonus modifier."

spell name:
TORMENT
list name:
Cruelty Ways
level:
9
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to bleed at rate of up to 1 hit per 10% failure. Bleeding location is random. Bleeding lasts until stopped normally.

spell name:
TORMENT
list name:
physical erosion
level:
14
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target feels pain, and he takes 90% of his remaining hits.

spell name:
TORTURE
list name:
Cruelty Ways
level:
13
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to suffer 1 damaged organ. Hit point damage is equal to 1 hit/lvl of caster. Depending upon organ other effects would likely be felt, a damaged eye would be sightless, a damaged liver would have difficulty filtering blood, a damaged lung would limit oxygen uptake etc. Damage location is random.

spell name:
TOTAL DEFLECT TRUE
list name:
attack avoidance
level:
60
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 round
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: all elemental spells, melee attacks, or missile attacts against caster are deflected. elemental spell rolls have 50 subtracted from them and melee or missile have 100 subtracted (must be in field of vision).

spell name:
TOTAL INVULNERABILITY
list name:
Sustain Body
level:
50
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to withstand any environment, regardless or temperature, gravity, sustenance, etc. One drawback to this spell is that the caster is isolated and totally unable to interact with this environment.

spell name:
TOTAL MUSCLE REGENERATION S
list name:
muscle ways
level:
25
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate all of his muscles; regrowth takes one to ten hours, depending on the exent of loss.

spell name:
TOTAL RECALL
list name:
Mind Discipline
level:
15
realm:
Psion
type:
closed psion
spell class:
P
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster enters a trance-like state, though he is fully aware of his surroundings. He can absorb and flawlessly memorize audio or visual information at 10x normal speed. The session can last up to 5 hours, and the caster can come out of the trance at any time. Useable once per day only.

spell name:
TOTAL RECALL C
list name:
mind mastery
level:
17
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 topic (concentration)
range:
self
area of effect:
self
sourcebook:
spell law
description: recall is nearly automatic and in effect gives the caster a photographic mememory; increases the caster's memory stat bonus by 100 for the duration of one maneuver involving memory (e.g., the use of a "lore"" skill, one hand of a card game, one ""star-gazing"" attempt, etc.)."

spell name:
TOTAL TENDON REGENERATION S
list name:
muscle ways
level:
30
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
1 muscle
sourcebook:
spell law
description: allows caster to regenerate all of his tendons; regrowth takes one to ten hours, depending on the exent of loss.

spell name:
TOTEM FAMILIAR
list name:
spirit summoning
level:
1
realm:
channeling
type:
shaman base
spell class:
p
duration:
permanent
range:
10'
area of effect:
1 spirit
sourcebook:
rolemaster companion 2
description: the caster can attune himself to a spirit totem to help and guide him. the caster must obtain the spirit and cast the spell on the animal once/day for 1 week (concentrating for 2 hours/day). the caster can then control the familiar and view the world through its senses by concentrating on it (must be within 50'/lvl). if the animal is killed the caster will have a -25 modification to all actions for two weeks.the exact totem is chosen by the gm and is the permanent totem for the caster. the gm may wish to choose randomly, for the truth of the matter is, the totem chooses the caster, not the other way around.totem familiar chartfailed, no totem 01-05 rabbit 06-10bat 11-15 deer 16-20lion 21-25 beaver 26-30eagle 31-35 badger 36-40buffalo/bull 41-45 otter 46-50moose 51-55 lynx 56-60hawk 61-65 wolverine 66-70horse 71-75 snake 76-80wolf 76-80 bear 86-90owl 91-95 player's choice 96-100if the totem familiar is ever killed and this spell is recast, the caster will gain a new familiar of the same totem. the totem familiar is always a yound one which gains in experience levels as the caster progresses in experience, since it experiences the world through the caster.

spell name:
TOUCH
list name:
spell manipulation
level:
16
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Range of target's spells becomes touch.

spell name:
TOUCH
list name:
sleuth's senses
level:
9
realm:
channeling
type:
sleuth base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster gains an extremely acute sense of touch.

spell name:
TOUCH
list name:
sense mastery
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains extreme tactile sensitivity. for example, caster might receive +25 to picking locks, disarming traps, opening secret doors, etc. and +50 to perception involving only touch, +25 to perception involving touch and other senses.

spell name:
TOUCH *
list name:
monk's sense
level:
7
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains extreme tactile sensitivity. for example, caster might receive +25 to picking locks, disarming traps, opening secret doors, etc.

spell name:
TOUCH I
list name:
Body Discipline
level:
1
realm:
Psion
type:
closed psion
spell class:
U
duration:
1 maneuver
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains superior tactile sensitivity, enabling him to perform small maneuvers (repairs, picking a lock, a surgical procedure) at +10- Can be cumulative with Concentration.

spell name:
TOUCH III
list name:
Body Discipline
level:
9
realm:
Psion
type:
closed psion
spell class:
U
duration:
1 maneuver
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains superior tactile sensitivity, enabling him to perform small maneuvers (repairs, picking a lock, a surgical procedure) at +30- Can be cumulative with Concentration.

spell name:
TOUCH OF DEATH
list name:
Putrefactions
level:
50
realm:
essence/channeling/mentalism
type:
Special
spell class:
F
duration:
permanent
range:
Touch
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target immediately and painfully dies.

spell name:
TOUCH OF DEATH
list name:
deadly dances
level:
50
realm:
channeling
type:
dervish base
spell class:
f*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to require the target to resist this spell with a -30 to his rr, or die. if the target does resist, the he is subject to one "e"" critical per ten levels of the caster."

spell name:
TOUCH OF DISRUPTION
list name:
flesh destruction
level:
3
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: the bones and tissues of the target's body are disrupted as if the target had fallen a long distance. if the target fails his rr by (1-10), he takes an "a"" impact, (11-20) = ""b""; (21-30) = ""c""; (31-40) = ""d""; (41-up) = ""e""."

spell name:
TOUCH OF DISRUPTION
list name:
Thought into Pain
level:
5
realm:
Psion
type:
closed psion
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Bones and tissues of target's body are disrupted as if he had fallen a long distance. If target fails, his RR by 1- 10 he takes an 'A' Impact critical; 11-20 'B' crit; etc.

spell name:
TOUCH OF PAIN 1 *
list name:
deadly dances
level:
2
realm:
channeling
type:
dervish base
spell class:
f*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to touch a target and inflict an "a"" critical on them."

spell name:
TOUCH OF PAIN 2 *
list name:
deadly dances
level:
6
realm:
channeling
type:
dervish base
spell class:
f*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to touch a target and inflict an "b"" critical on them."

spell name:
TOUCH OF PAIN 3 *
list name:
deadly dances
level:
9
realm:
channeling
type:
dervish base
spell class:
f*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to touch a target and inflict an "c"" critical on them."

spell name:
TOUCH OF PAIN 4 *
list name:
deadly dances
level:
14
realm:
channeling
type:
dervish base
spell class:
f*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to touch a target and inflict an "d"" critical on them."

spell name:
TOUCH OF PAIN TRUE
list name:
deadly dances
level:
25
realm:
channeling
type:
dervish base
spell class:
f*
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to touch a target and inflict an "e"" critical on them."

spell name:
TOUCH OF PAIN 
list name:
Mind Assault
level:
16
realm:
Psion
type:
closed psion
spell class:
M*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This Psion allows the caster to touch any target or group of targets and cause them to take 1 concussion hit per level of the caster. This pain potential remains in effect for the duration of this spell. If the target makes his RR, no damage as a result of this spell is taken. This spell may also be used in conjunction with an unarmed (bare hand) combat style, such as martial arts.

spell name:
TOUCH OF PARALYZATION
list name:
deadly dances
level:
15
realm:
channeling
type:
dervish base
spell class:
f*
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to touch a target and force the target to resist this spell with a -30 to their rr or be paralyzed for 10 minutes per level.

spell name:
TOUCH OF SLEEP *
list name:
deadly dances
level:
11
realm:
channeling
type:
dervish base
spell class:
f*
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to touch a target and force the target to resist this spell with a -30 to their rr or be unconscious for ten minutes per level, and a normal sleep thereafter.

spell name:
TOUCH OF SUBDUAL *
list name:
deadly dances
level:
5
realm:
channeling
type:
dervish base
spell class:
f*
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows the caster to touch a target and force the target to resist this spell with a -30 to their rr or be stunned for one round per 1 % of failure.

spell name:
TOUCH OF THE GRAVE
list name:
Dark Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell causes the caster's hand to radiate a cold dark light. The caster then touches his intended victim, and the target must make an RR versus the caster's level or feel the hand of death upon him. If the target fails by more than 100, he is dead. Ifhe fails by 50-99, he ages 10 years and loses 1-10 from each temporary stat. If he fails by 20-49, he ages 5 years and loses 1-5 from each temporary stat. If he fails by 1-19, he ages 1 year and subtracts 1 from each temporary stat. If the target makes his RR, he is stunned for 1 round.

spell name:
TOUCH OF UNCONSCIOUSNESS 
list name:
Mind Assault
level:
2
realm:
Psion
type:
closed psion
spell class:
M
duration:
-
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target falls into a state resembling natural sleep, he can be awakened, but is at -25 for the first 2 rounds afterwards.

spell name:
TOUCH TRUE *
list name:
monk's sense
level:
13
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gains extreme tactile sensitivity. for example, caster might receive +50 to picking locks, disarming traps, opening secret doors, etc.

spell name:
TOWN CURSE 3
list name:
revenging law
level:
20
realm:
channeling/mentalism
type:
warlock base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to place a curse on one town. town size may not exceed 1000' x 1000' x 1000' area (normally the size of small villages, castle, etc.). gm determines exact nature of curse. options include decline in business, decline in quality of customer, room gaining reputation as being haunted, room falling into disrepair, etc.

spell name:
TRACE
list name:
Devious Ways
level:
9
realm:
Arcane
type:
closed arcane
spell class:
P*
duration:
1 hour / level
range:
100'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Keeps caster aware of the position of traced object/ being. Information provided consists of direction and distance. If object/being goes out of range, the spell is canceled. Target gets two RRs, if first is missed then trace is in effect, if second is missed target is unaware of trace.

spell name:
TRACE SPELL SIGNATURE
list name:
The Eye
level:
19
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
1 minute / level
range:
10 mi/lvl
area of effect:
self
sourcebook:
rolemaster companion 7
description: Gives the direction and distance to the spellcaster who generated an examined spell signature.

spell name:
TRACE WARNING
list name:
Trace Law
level:
3
realm:
Essence
type:
closed essence
spell class:
I
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is immediately warned when a trace is activated on him.

spell name:
TRACELESS PASSAGE
list name:
Escaping Ways
level:
18
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may move without leaving visible traces of his passage. Thus it is possible for the caster to walk on new- fallen snow, sand, mud, etc. without leaving a trail.

spell name:
TRACELESS PASSING C
list name:
moving ways
level:
7
realm:
channeling
type:
ranger base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can walk without leaving tracks or other visible signs of his passing

spell name:
TRACKING
list name:
The Eye
level:
4
realm:
Channeling
type:
witch hunter base
spell class:
U
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains a +2 per level bonus to all tracking attempts.

spell name:
TRACKING C
list name:
starsense
level:
50
realm:
channeling
type:
astrologer base
spell class:
i
duration:
24 hours
range:
unlimited
area of effect:
1 target
sourcebook:
spell law
description: caster gets direction and distance to any one unshielded mind stored target. no range limitations. the caster can "track"" the target at will for the next 24 hours without further power point expenditure. he simply needs to concentrate for a round to determine current distance and direction."

spell name:
TRACKING C
list name:
path mastery
level:
3
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a +50 bonus for all tracking attempts.

spell name:
TRACKING TRUE C
list name:
path mastery
level:
30
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a +100 bonus for all tracking attempts. will negate any hide track spell (except hide tracks true).

spell name:
TRACKS
list name:
shapechanging ways
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster's tracks and footprints may appear to be those of any one creature that he has studied.

spell name:
TRACKS AHEAD C
list name:
path mastery
level:
50
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
100'
area of effect:
tracks
sourcebook:
spell law
description: allows caster to know entire course of the tracks in question (i.e., exactly where and how they go); will not negat hide tracks true.

spell name:
TRACKS ANALYSIS C
list name:
path mastery
level:
11
realm:
channeling
type:
ranger base
spell class:
i
duration:
concentration
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: cater acquires a visual image of all beings or animals who left tracks in the area; provides a 50 bonus whn later tracking a particular being or animal.

spell name:
TRACKS LORE
list name:
The Eye
level:
9
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster learns origin of examined tracks, and acquires a visual image of the one who left them. Note: this spell must be used within 1 hour per level of the tracks being made.

spell name:
TRACKS LORE
list name:
path mastery
level:
6
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: caster learns orignin of tracks, and acquires a visual image of the one who left them; provides a +25 bonus when later tracking that particular being or animal.

spell name:
TRACTION
list name:
monk's bridge
level:
3
realm:
essence
type:
monk base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on even, unstable surfaces (sand, ice, etc.) as he would on a hard, stable surface.

spell name:
TRACTION
list name:
Friction Mastery
level:
4
realm:
Essence
type:
closed essence
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to increase the friction between a target's feet (boots, shoes, bare feet, etc.) and the surface he is walking on by up to +50% per level (a 4th level caster could increase it by +200%). target could thus run on ice, gravel, sand, (as if on a normal surface) etc.

spell name:
TRAIL BARRIER
list name:
Barriers
level:
5
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Prevents tracking or tailing of the affected target. Trail ends at point of spell origin.

spell name:
TRAIN/DRILL
list name:
Battle Law
level:
4
realm:
Mentalism
type:
closed mentalism
spell class:
M
duration:
varies
range:
varies
area of effect:
10/lvl
sourcebook:
spell user's companion
description: Caster can raise morale level of troops by one level (see Section 3.2 RMCIV) e.g., from levied troops (-30) to green troops(-20) etc. To be effective, caster must lead the affected troops in battle, if he does not, the morale level reverts to normal. This spell is not cumulative with itself.

spell name:
TRAIT EROSION 1
list name:
physical erosion
level:
5
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (5 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, both the temporary and permanent stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
TRAIT EROSION 2
list name:
physical erosion
level:
10
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (10 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, both the temporary and permanent stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
TRAIT EROSION 3
list name:
physical erosion
level:
15
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (15 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, both the temporary and permanent stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
TRAIT EROSION 5
list name:
physical erosion
level:
30
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporarily lowered (25 in a 1-100 system, 1 in a 3-18 system). if a system of temporary/permanent stats is used, both the temporary and permanent stat is lowered. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
TRAIT EROSION TRUE
list name:
physical erosion
level:
50
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 month / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has one of his physical stats (characteristics) temporary and potential lowered to 1. physical stats include strength, agility, quickness, constitution, appearance, dexterity, etc.

spell name:
TRAIT SUBVERSION 1
list name:
mind subversion
level:
2
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's personal traits is perverted; such traits might include: kindness, loyalty, thrift, cheefulness, reverence, etc.

spell name:
TRAIT SUBVERSION 10
list name:
mind subversion
level:
15
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: ten of the target's personal traits is perverted; such traits might include: kindness, loyalty, thrift, cheefulness, reverence, etc.

spell name:
TRAIT SUBVERSION 2
list name:
mind subversion
level:
4
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: two of the target's personal traits is perverted; such traits might include: kindness, loyalty, thrift, cheefulness, reverence, etc.

spell name:
TRAIT SUBVERSION 3
list name:
mind subversion
level:
8
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: three of the target's personal traits is perverted; such traits might include: kindness, loyalty, thrift, cheefulness, reverence, etc.

spell name:
TRAIT SUBVERSION 5
list name:
mind subversion
level:
11
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: five of the target's personal traits is perverted; such traits might include: kindness, loyalty, thrift, cheefulness, reverence, etc.

spell name:
TRAIT SUBVERSION TRUE
list name:
mind subversion
level:
30
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: one of the target's personal traits is perverted; such traits might include: kindness, loyalty, thrift, cheefulness, reverence, etc.

spell name:
TRANCE
list name:
Metabolic Control
level:
30
realm:
Psion
type:
closed psion
spell class:
S*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: If caster is struck a death-blow, this Psion places him in a trance-like state. He does not die, but is in suspended animation. If caster is able to subconsciously utilize the repair Psions above (or ideally Renewal True, below) the trance will last until he is able to regain consciousness-even if it requires days.

spell name:
TRANSCEND ARMOR I
list name:
Mystic Armor
level:
3
realm:
essence/channeling/mentalism
type:
Special
spell class:
F*
duration:
1 round / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell.

spell name:
TRANSCEND ARMOR II
list name:
Mystic Armor
level:
7
realm:
essence/channeling/mentalism
type:
Special
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell.

spell name:
TRANSCEND ARMOR III
list name:
Mystic Armor
level:
14
realm:
essence/channeling/mentalism
type:
Special
spell class:
F*
duration:
10 minutes / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell.

spell name:
TRANSCEND ARMOR TRUE
list name:
Mystic Armor
level:
35
realm:
essence/channeling/mentalism
type:
Special
spell class:
F*
duration:
1 hour / level
range:
self
area of effect:
armor
sourcebook:
rolemaster companion 7
description: Allows the caster to ignore the modifiers to ESF (Spell Law, Section 10.9) due to armor type, helmet carried, and equipment carried for this spell and any other spells cast within the duration of the spell.

spell name:
TRANSCENDENT TRANSFER
list name:
Possession
level:
60
realm:
Psion
type:
closed psion
spell class:
U
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: 60-Transcendent Transfer (U) Allows the caster to recall the consciousness of another being (provided it has not been destroyed) and reunite it with the body.

spell name:
TRANSFER
list name:
Assimilation Mastery
level:
7
realm:
Essence
type:
alchemist base
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
2 items
sourcebook:
spell user's companion
description: Caster 'moves' the enchantment from one item to a different normal item. The caster must have sufficient 'slots' to encompass the entire amount of magical energy to be transferred. The 'old' magical item becomes non-magical and the 'new' magical remains magical for the duration of this spell. A magical item 'created' in this way may not be made permanent due to physical and magical incongruities between the old and new items. At the end of the duration, the temporary item loses its enchantment as well.

spell name:
TRANSFER 1
list name:
amplifications
level:
4
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can transfer any skill from himself to another or from another to himself. The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the target does not have the skill it cannot be transferred.

spell name:
TRANSFER 2
list name:
amplifications
level:
9
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can transfer any skill from himself to another or from another to himself. The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/2 of the difference is temporarily added to the target's skill ranks. Alternately, two separate skills may be transferred. If the target does not have the skill it cannot be transferred.

spell name:
TRANSFER 2
list name:
ephemeral enhancement
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may transfer a portion, up to half, of one of his statistics at one point per two levels, in order to increase one of the target's. Statistic(s) must be the same (Em to Em). The caster must physically retrieve the transferred points by recasting this spell before the spell expires or lose them and suffer a -5%/point penalty to all actions for 1 day per point transferred. If the target should die, or the target should have his statistics destroyed, the caster permanently loses the transferred statistic(s). Stats can be increased above their potentials, and target gains all benefits associated with higher statistics. Note: If a target's statistic will become greater than 100 due to this spell, then, at that point, the caster may only increase that statistic of the target by one point per four levels. Two statistics may be transfered simultaneously.

spell name:
TRANSFER 3
list name:
ephemeral enhancement
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may transfer a portion, up to half, of one of his statistics at one point per two levels, in order to increase one of the target's. Statistic(s) must be the same (Em to Em). The caster must physically retrieve the transferred points by recasting this spell before the spell expires or lose them and suffer a -5%/point penalty to all actions for 1 day per point transferred. If the target should die, or the target should have his statistics destroyed, the caster permanently loses the transferred statistic(s). Stats can be increased above their potentials, and target gains all benefits associated with higher statistics. Note: If a target's statistic will become greater than 100 due to this spell, then, at that point, the caster may only increase that statistic of the target by one point per four levels.

spell name:
TRANSFER ARCANE
list name:
crystal visions
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Cast upon an enchanted crystal (in conjunction with Crystal Sight), this spell permits an Arcane spell to be sent through the crystal. The Arcane spell will affect a random area, object, or being within the viewed scene. Spell range is that of the Crystal Sight spell used.

spell name:
TRANSFER CHANNELING
list name:
crystal visions
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Cast upon an enchanted crystal (in conjunction with Crystal Sight), this spell permits a Channeling spell to be sent through the crystal. The Channeling spell will affect a random area, object, or being within the viewed scene. Spell range is that of the Crystal Sight spell used.

spell name:
TRANSFER CHARM
list name:
alluring ways
level:
9
realm:
mentalism
type:
houri base
spell class:
m
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: A Charmed being transfers his attention to a person chosen by the caster.

spell name:
TRANSFER DESIGN
list name:
organism skills
level:
5
realm:
essence
type:
wizard base
spell class:
p
duration:
varies
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 5
description: This spell allows the caster to exactly copy a design he has committed to memory through Store Design onto another surface. If just a normal tattoo is to be inscribed, the design may be duplicated at the rate of 4 square inches per hour; if it is to be the component of an enchanted Tattoo, the spell lasts 24 hours and it must be cast once per day along with the other spells used in the normal Tattoo creation process.

spell name:
TRANSFER ESSENCE
list name:
crystal visions
level:
16
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Cast upon an enchanted crystal (in conjunction with Crystal Sight), this spell permits a Essence spell to be sent through the crystal. The Essence spell will affect a random area, object, or being within the viewed scene. Spell range is that of the Crystal Sight spell used.

spell name:
TRANSFER I
list name:
Empath
level:
1
realm:
Psion
type:
closed psion
spell class:
P*
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: The Telepath need only touch the injured party, and the wound is transferred to the Telepath in only one round (both must be 'static'). This transfer costs 1 Psion point per wound (GM discretion; though in general an area or critical type could be considered one wound; e.g., a 25-hit wound bleeding 3 hits per round is all one injury. This designation bears no resemblance to the process needed to heal the injury from the Telepath.) Even a first-level Telepath could transfer any injury-though he might not survive long afterwards. Once transferred, the injuries are as if the Telepath had actually received them (e.g., they begin to bleed, etc...), and can be healed using the Psions below. All of the Psions but the Transferrals are Subconscious-triggered automatically by the Telepath's unconscious mind. In this way the Telepath might Transfer wounds, pass out from the pain/ hits/etc., and his body will automatically begin healing until he is out of Psion Points. Empaths have an intuitive understanding of how much they can take before assuming a fatal burden (GM should do a quick analysis) and normally their instinct for self-preservation would prevent a fatal Transferral.

spell name:
TRANSFER MENTALISM
list name:
crystal visions
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
varies
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Cast upon an enchanted crystal (in conjunction with Crystal Sight), this spell permits a Mentalism spell to be sent through the crystal. The Mentalism spell will affect a random area, object, or being within the viewed scene. Spell range is that of the Crystal Sight spell used.

spell name:
TRANSFER POTION
list name:
Cup Magic
level:
30
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
-
range:
area of effect:
1 potion
sourcebook:
rolemaster companion 7
description: Allows caster to transfer a potion created in his Tarot Cup to another suitable container (usually a vial or other small bottle). The transferal process takes four hours; a fumble of the Transfer Potion spell destroys the effect of the potion in the Tarot Cup, thus making it necessary to spend the PPs to recreate the potion before attempting to transfer it again.

spell name:
TRANSFER TRUE
list name:
amplifications
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can transfer any skill from himself to another or from another to himself. The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 3/4 of the difference is temporarily added to the target's skill ranks. Alternately, two separate skills may be transferred. If the target does not have the skill it cannot be transferred.

spell name:
TRANSFER TRUE
list name:
Empath
level:
10
realm:
Psion
type:
closed psion
spell class:
H*
duration:
concentration
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Caster may Transfer an many wounds as desired upon himself, moving from patient to patient, if desired.

spell name:
TRANSFERRAL
list name:
mind domination
level:
6
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster transfers his "mind/essence/soul"" into the target and the target's ""mind/essence/soul"" is imprisoned. while in control of the target's body, the caster may only function at 50% of his normal activity; the target ill make additional rrs once per day to regain self-control. when a successful rr is made, the caster is returned to his own body which has been in suspended animation."

spell name:
TRANSFERRAL
list name:
Possession
level:
7
realm:
Psion
type:
closed psion
spell class:
M
duration:
10 minutes / level
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: A temporary (and less drastic) version of Metempsion. Caster and target's consciousness are exchanged; the caster can operate in the target's body at 90% of normal capacity, while the target is helpless and immobile in the caster's body. Target may try to break the transferral once every 10 minutes by making another RR (at -20); caster may cancel at any time. Should either body be killed, the resident consciousness is destroyed, and the other pairing are tied forever.

spell name:
TRANSFERRAL
list name:
soul death
level:
11
realm:
channeling/mentalism
type:
maleficant base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target and caster's souls are interchanged; the caster can operate at 50% of his normal activity in the body of the target. The target in the caster's body is inactive. The caster can cancel the spell at any time (takes 1 round). The target can only cancel the spell if he makes a successful RR (one chance every 10 minutes). If either body is killed, both caster and target will die.

spell name:
TRANSFERRAL
list name:
soul destruction
level:
8
realm:
essence
type:
sorcerer base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's "soul"" and the caster's ""soul"" are interchanged. the caster can operate at 50% of his normal activity in the body of the target. the target in the caster's body is inactive. the caster can cancel the spell at any time (takes 1 round), the target can only cancel the spell if he makes a successful rr (he gets one every 10 minutes). if either body is killed, both ""souls"" will be destroyed (as absolution)."

spell name:
TRANSFERRAL MASTERY
list name:
Possession
level:
30
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
varies
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may exchange consciousnesses of two targets, move a consciousness from one target to another, etc... The Psion takes 30 full rounds to cast because of its complexity. Caster must be touching both subjects to cast, then range becomes unlimited.

spell name:
TRANSFERRAL TRUE
list name:
mind domination
level:
30
realm:
mentalism
type:
evil mentalist base
spell class:
m
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster transfers his "mind/essence/soul"" into the target and the target's ""mind/essence/soul"" is imprisoned. while in control of the target's body, the caster may only function at 50% of his normal activity; the target will make additional rrs once per month to regain self-control. every time the target fails the rr, his chance to successful resist decreases by 1. when a successful rr is made, the caster is returned to his own body which has been in suspended animation."

spell name:
TRANSFERRAL TRUE
list name:
Possession
level:
25
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 day / level
range:
varies
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -20 Caster and target's consciousness are exchanged; the caster can operate in the target's body at 100% of normal capacity, while the target is helpless and immobile in the caster's body. Caster may cancel at any time. Should either body be killed, the resident consciousness is destroyed, and the other pairing are tied forever. When caster returns to his own body, target has no concept of passed time.

spell name:
TRANSFERRAL TRUE
list name:
soul death
level:
18
realm:
channeling/mentalism
type:
maleficant base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target and caster's souls are interchanged; the caster can operate at 90% of his normal activity in the body of the target. The target in the caster's body is inactive. The caster can cancel the spell at any time (takes 1 round). The target can only cancel the spell if he makes a successful RR (one chance every hour). If either body is killed, both caster and target will die.

spell name:
TRANSFERRAL TRUE
list name:
soul destruction
level:
25
realm:
essence
type:
sorcerer base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's "soul"" and the caster's ""soul"" are interchanged. the caster can operate at 90% of his normal activity in the body of the target. the target in the caster's body is inactive. the caster can cancel the spell at any time (takes 1 round), the target can only cancel the spell if he makes a successful rr (he gets one every hour). if either body is killed, both ""souls"" will be destroyed (as absolution)."

spell name:
TRANSFERRAL TRUE 
list name:
Mind Assault
level:
30
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's mind and caster's mind are interchanged. The caster can operate at -10 in the target's body. Target in caster's body is inactive but aware. Caster may cancel the Psion at any time (takes 1 rnd); the target can only cancel the Psion if he makes a successful RR (which he gets to attempt once per day). If either body is destroyed the Psion is broken and the body's original mind is also destroyed. The other mind is returned, but he is in a coma for one day.

spell name:
TRANSFERRAL 
list name:
Mind Assault
level:
11
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's mind and caster's mind are interchanged. The caster can operate at -50 in the target's body. Target in caster's body is inactive but aware. Caster may cancel the Psion at any time (takes 1 rnd); the target can only cancel the Psion if he makes a successful RR (which he gets to attempt every hour). If either body is destroyed the Psion is broken and the body's original mind is also destroyed. The other mind is returned, but he is in a coma for one day.

spell name:
TRANSFERRENCE WISH
list name:
mana molding
level:
60
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
permanent
range:
1 mile / level
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell "transfers"" one object from anywhere to anywhere else. It acts as a safe ""teleport"" even ifthe caster does not know either the item's location or destination. Generic effects are at approximately 20th to 25th level in power."

spell name:
TRANSFIGURE FORM 
list name:
Planar Survival
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to change his form into that of one being/creature on which he has cast Scan Pattern. Caster gains none of the abilities of the form acquired, other than those relating to the natural environment of the being/creature. Caster's new body does require the sort of environment necessary to support it.

spell name:
TRANSFORMATION
list name:
insect mastery
level:
25
realm:
channeling
type:
druid base
spell class:
fm
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Transforms another being into an Insect Form of any type. Target takes 'B' severity Physical Alteration crits until 100% changed. The transformed being is under the caster's control (will not do anything suicidal), and yet the being still retains its original intelligence. A being may revert to its natural form only through the use of True Transformation, Dispel Curse. Remove Curse, or Transformation Wish.

spell name:
TRANSFORMATION WISH
list name:
mana molding
level:
75
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
permanent
range:
100' / level
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell "transforms"" an object into anything else desired. Extensive healing is possible

spell name:
TRANSFUSION
list name:
Healing
level:
15
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may 'transfuse' blood and bodily fluids from one target to another at the rate of up to 1 hit point/level of caster per round. Thus a caster, who could not stop bleeding quickly enough to save a patient's life, could extend the target's time at the expense of another's hit points.

spell name:
TRANSFUSION
list name:
surgeon's guide
level:
7
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
varies
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Creates channel by which blood can be removed from one organism and placed into another. This spell will not remove more blood than can be safely tolerated by the donor. Bloods must be compatible.

spell name:
TRANSFUSION 1
list name:
amplifications
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
2 targets
sourcebook:
rolemaster companion 5
description: Caster can transfer any skill between two targets (excluding himself). The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the target does not have the skill it cannot be transferred.

spell name:
TRANSFUSION 2
list name:
amplifications
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can transfer any two skills between two targets (excluding himself). The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the target does not have the skill it cannot be transferred.

spell name:
TRANSFUSION TRUE
list name:
amplifications
level:
19
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster can transfer one skill per every five caster levels between two targets (excluding himself). The target for the skill must have less ranks developed in that skill than the source of the skill. The skill ranks from the target are subtracted from the skill ranks of the source, and 1/4 of the difference is temporarily added to the target's skill ranks. If the target does not have the skill it cannot be transferred.

spell name:
TRANSMUTATION
list name:
solid manipulation
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 oz of mat.
sourcebook:
spell law
description: may transmute 1 oz. of material into another non-magical material that the caster has a sample of (usuable once per day).

spell name:
TRANSMUTATION
list name:
liquid alteration
level:
50
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
liquid
sourcebook:
spell law
description: may transmute 1 cu' of liquid into another non-magical liquid that the caster has a sample of; usable once per day.

spell name:
TRANSMUTATION
list name:
solid alteration
level:
50
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
material
sourcebook:
spell law
description: may transmute 1 oz. of material into another non-magical material that the caster has a sample of; usable once per day.

spell name:
TRANSMUTATION
list name:
gas alteration
level:
50
realm:
mentalism
type:
mystic base
spell class:
f
duration:
permanent
range:
touch
area of effect:
gas
sourcebook:
spell law
description: may transmute 1000 cu' of gas (no part can be more than 20' away) into another non-magical gas that the caster has a sample of; usable once per day.

spell name:
TRANSMUTE (BASE)
list name:
spell manipulation
level:
14
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's elemental attack spells are transmuted into base attack spells. The target uses his elemental attack roll, less any directed bonus, as the net base attack roll. The target of the attack suffers an Essence Critical of severity equal to one level per 10% failure, i.e., 'A' for 10% failure, 'B' for 20% failure, 'C' for 30% failure, etc.

spell name:
TRANSMUTE (CHANNELING)
list name:
spell manipulation
level:
30
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Transmutes target's Essence and/or Mentalism spells into Channeling spells.

spell name:
TRANSMUTE (ELEMENT)
list name:
spell manipulation
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's base attack spells are transmuted into elemental attack spells. The target uses his base attack roll, less any bonuses, as his net elemental attack roll. The net attack roll is indexed on the Fire Bolt Attack Chart to determine the damage suffered by the target of the attack. Criticals are interpreted as Essence Criticals. The EAR is modified by +2 per level of the spell transmuted.

spell name:
TRANSMUTE (ESSENCE)
list name:
spell manipulation
level:
17
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Transmutes target's Mentalism and/or Channeling spells into Essence spells

spell name:
TRANSMUTE (MENTALISM)
list name:
spell manipulation
level:
19
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Transmutes target's Essence and/or Channeling spells into Mentalism spells.

spell name:
TRANSPARENT PIGMENTS
list name:
organism skills
level:
7
realm:
essence
type:
wizard base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 tattoo
sourcebook:
rolemaster companion 5
description: When this spell is cast once per day along with the other spells in the Tattoo creation process, the design will become invisible at the completion of the work. It will be visible thereafter only under Detect Tattoo, Detect Essence, or by the caster or bearer of the design at will. Any tattoo created using this spell will not hinder such things as tanning in the area of the design, nor will it have any unusual texture detectable. If normal tattoos are created using this effect, this spell must be cast once per hour during the inscribing time.

spell name:
TRANSPLANT
list name:
Healing
level:
50
realm:
Prosaic
type:
open prosaic
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 organ
sourcebook:
spell user's companion
description: Caster may transplant any organ from one target to another. If race is identical, chance of rejection is 10% if race is different, but similar (dwarf or elf to a human) rejection rate is 50%. Caster may only transplant undamaged organs. This spell may transfer organs from live or dead targets.

spell name:
TRANSPLANT
list name:
surgeon's guide
level:
20
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
range:
touch
area of effect:
2 targets
sourcebook:
rolemaster companion 5
description: Caster can transplant any organ from one body to another without physical surgery. Target body must either have a pseudoorgan or be without the organ that is being transplanted.

spell name:
TRANSPORT
list name:
signs of power
level:
10
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: target is teleported to one of the caster's designated observation signs. note that this spell does not carry any rr subtractions as do many of the others on this list.

spell name:
TRANSPORT
list name:
gravity law
level:
8
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
50'
area of effect:
1 ft^3 / level
sourcebook:
rolemaster companion 5
description: As Fly, except only nonliving targets are affected and flight is under the control of the caster. Caster can effect a volume equal to 1 ft^3 per level and 10x his level in pounds. Movement rate is 3MPH/level.

spell name:
TRANSPORT GATE
list name:
Arcane Gate
level:
12
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 day / level
range:
10'/lvl
area of effect:
7'x4'
sourcebook:
spell user's companion
description: Caster creates a gate to any location within range which has been Location Stored. If this spell is cast without the Location Store, the destination of the gate will be totally random within the range of the caster. Caster is limited to 100 miles per level between entrance and destination points of the gate.

spell name:
TRANSTER 1
list name:
ephemeral enhancement
level:
6
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster may transfer a portion, up to half, of one of his statistics at one point per two levels, in order to increase one of the target's. Statistic(s) must be the same (Em to Em). The caster must physically retrieve the transferred points by recasting this spell before the spell expires or lose them and suffer a -5%/point penalty to all actions for 1 day per point transferred. If the target should die, or the target should have his statistics destroyed, the caster permanently loses the transferred statistic(s). Stats can be increased above their potentials, and target gains all benefits associated with higher statistics. Note: If a target's statistic will become greater than 100 due to this spell, then, at that point, the caster may only increase that statistic of the target by one point per four levels.

spell name:
TRAP LORE
list name:
barrier ways
level:
5
realm:
arcane
type:
arcane coven base
spell class:
i
duration:
-
range:
touch
area of effect:
1 trap
sourcebook:
rolemaster companion 3
description: gives caster +20 on disarming the trap analyzed, and +10 to anyone to whom he describes the trap.

spell name:
TRAP MASTERY
list name:
unbarring ways
level:
30
realm:
essence
type:
open essence
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description: gives the caster a 90% chance of opening a trap. the roll is open-ended and the quality of the trap may modify the roll.

spell name:
TRAPLORE
list name:
mannish ways
level:
5
realm:
essence
type:
delver base
spell class:
duration:
range:
touch
area of effect:
1 trap
sourcebook:
rolemaster companion 1
description: give the caster +20 bonus for disarming the trap analyzed, and +10 for anyone to whom he describes the trap.

spell name:
TRAPLORE
list name:
unbarring ways
level:
5
realm:
essence
type:
open essence
spell class:
duration:
range:
touch
area of effect:
1 trap
sourcebook:
spell law
description: give the caster +20 bonus for disarming the trap analyzed, and +10 for anyone to whom he describes the trap.

spell name:
TRAPLORE
list name:
escaping ways
level:
7
realm:
channeling
type:
sleuth base
spell class:
duration:
range:
touch
area of effect:
1 trap
sourcebook:
rolemaster companion 3
description: give the caster +20 bonus for disarming the trap analyzed, and +10 for anyone to whom he describes the trap.

spell name:
TRAVELING DANCE 2
list name:
traveling dances
level:
9
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to perform any physical action at a .5 exhaustion rate. this spell is normally used for strenuous activities such as long distance running, and may be used beyond the normal spell duration if the caster concentrates constantly from the beginning of the spell until he decides to stop.

spell name:
TRAVELING DANCE 3
list name:
traveling dances
level:
14
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to perform any physical action at a .25 exhaustion rate. this spell is normally used for strenuous activities such as long distance running, and may be used beyond the normal spell duration if the caster concentrates constantly from the beginning of the spell until he decides to stop.

spell name:
TRAVELLER
list name:
ethereal mastery
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may move into and on the ethereal plane. this spell must be cast again to move back onto the normal plane (at his original position) unless the caster passes through a gate/is summoned/ etc.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
TRAVELLER
list name:
outer plane law
level:
25
realm:
essence/mentalism
type:
astral traveller base
spell class:
fm
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use Plane traveI once every round for duration of this spell.

spell name:
TRAVELLING DANCE 1
list name:
traveling dances
level:
4
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to perform any physical action at a .75 exhaustion rate. this spell is normally used for strenuous activities such as long distance running, and may be used beyond the normal spell duration if the caster concentrates constantly from the beginning of the spell until he decides to stop.

spell name:
TRAVELLING DANCE TRUE
list name:
traveling dances
level:
20
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to perform any physical action with no exhaustion. this spell is normally used for strenuous activities such as long distance running, and may be used beyond the normal spell duration if the caster concentrates constantly from the beginning of the spell until he decides to stop.

spell name:
TRAVOIS
list name:
Pack Law
level:
10
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a travois of force that will enable caster to move a load of up to 100 lbs/lvl of caster at half the base rate of the drawing animal.

spell name:
TREE DOOR (100' / LVL)
list name:
nature's movement
level:
20
realm:
channeling
type:
animist base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to enter one tree and exit from another tree up to 100'/level away.

spell name:
TREE DOOR (100'/LVL)
list name:
tree mastery
level:
20
realm:
channeling
type:
druid base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: allows caster to enter one tree and exit from another tree up to 100'/level away.

spell name:
TREE DOOR (300' / LVL)
list name:
nature's movement
level:
30
realm:
channeling
type:
animist base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to enter one tree and exit from another tree up to 300'/level away.

spell name:
TREE DOOR 1
list name:
wood shaping
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
10'
area of effect:
100'/lvl
sourcebook:
rolemaster companion 2
description: allows target to enter one tree and exit from another tree up to 100'/level away.

spell name:
TREE DOOR 3
list name:
wood shaping
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
10'
area of effect:
1000'/lvl
sourcebook:
rolemaster companion 2
description: allows target to enter one tree and exit from another tree up to 1000'/level away.

spell name:
TREE DOOR TRUE
list name:
wood shaping
level:
35
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
10'
area of effect:
1 mile/lvl
sourcebook:
rolemaster companion 2
description: allows target to enter one tree and exit from another tree up to 1 mile/level away.

spell name:
TREE RESTORE
list name:
tree mastery
level:
10
realm:
channeling
type:
druid base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 tree
sourcebook:
rolemaster companion 1
description: caster may remove damage from any one tree. damage gets a rr based on severity / extent.

spell name:
TREE RETURNING
list name:
nature's movement
level:
50
realm:
channeling
type:
animist base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to "return"" (i.e., teleport) to any tree within a range of one mile per level; requires a piece of the tree."

spell name:
TREMORS
list name:
Mind Over Matter
level:
40
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 round
range:
30 m/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster can create a very minor earthquake- approximately 5.5 on the Richter scale. It is strong enough to make loose objects rattle, but most structures would remain undamaged. On an unstable planet, there is a very small chance that it could trigger a more serious earthquake.

spell name:
TREMORS
list name:
stone lore
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round
range:
100'/lvl
area of effect:
100' r /lvl
sourcebook:
rolemaster companion 2
description: causes a very minor earthquake which could cause shoddy construction to collapse (can be very terrifying). this is approximately 5.5 on the richter scale.

spell name:
TREMORS
list name:
solid destruction
level:
25
realm:
essence
type:
sorcerer base
spell class:
f
duration:
1 round
range:
100'/lvl
area of effect:
100' r /lvl
sourcebook:
spell law
description: causes a very minor earthquake which could cause shoddy construction to collapse (can be very terrifying). this is approximately 5.5 on the richter scale.

spell name:
TREMORS
list name:
earth law
level:
30
realm:
essence
type:
magician base
spell class:
f
duration:
1 round
range:
100'/lvl
area of effect:
100' r /lvl
sourcebook:
spell law
description: causes a very minor earthquake which could cause shoddy construction to collapse (can be very terrifying). this is approximately 5.5 on the richter scale.

spell name:
TREMOURS
list name:
earth mastery
level:
30
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 round
range:
100'/lvl
area of effect:
100' r /lvl
sourcebook:
rolemaster companion 2
description: causes a very minor earthquake which could cause shoddy construction to collapse (can be very terrifying). this is approximately 5.5 on the richter scale.

spell name:
TRIAD ACID BOLT
list name:
corrosion mastery
level:
25
realm:
essence
type:
evil magician base
spell class:
E
duration:
-
range:
100'
area of effect:
V
sourcebook:
rolemaster companion 5
description: Three bolts of acid are shot from the caster's palm. They can strike up to 3 different targets within 60 degrees of each other (must be in field of view of the caster). Caster's directed spell bonuses can only apply to one of the attacks.

spell name:
TRIAD METAL BOLT
list name:
metal lore
level:
19
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: three bolts of metal are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks. the light crossbow attack table is used.

spell name:
TRIAD NETHER BOLT
list name:
nether mastery
level:
30
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: three bolts of nether are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks.

spell name:
TRIAD OF ACID
list name:
acid law
level:
20
realm:
arcane
type:
open arcane
spell class:
E
duration:
-
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Three bolts of Acid are shot from the palm of the caster, they can strike up to 3 different targets within 60 degrees of each other (must be in field of vision of caster). Caster's directed spell bonus can only apply to one of the attacks.

spell name:
TRIAD OF DARK
list name:
dark law
level:
19
realm:
essence/channeling
type:
necromancer base
spell class:
e
duration:
-
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: three bolts of coruscating black flame are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks. results are determined on the lightning bolt table with cold ("a - j""), electricity (secondary on ""f - j""), and impact (tertiary on ""h - j"") criticals."

spell name:
TRIAD OF FLAME
list name:
fire law
level:
16
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
3 targets
sourcebook:
spell law
description: three bolts of fire are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks.

spell name:
TRIAD OF ICE
list name:
ice law
level:
16
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
3 targets
sourcebook:
spell law
description: three bolts of ice are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks.

spell name:
TRIAD OF PLASMA
list name:
plasma mastery
level:
20
realm:
arcane
type:
open arcane
spell class:
e
duration:
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 3
description: three bolts of plasma re shot from the palm of the caster, they can strike up to 3 different targets within 60 degrees of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks.

spell name:
TRIAD OF SHADOW
list name:
Shadow Law
level:
19
realm:
essence/channeling
type:
shadow mage base
spell class:
E
duration:
-
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Three bolts of concentrated shadow is shot from the palm of the caster. Results are determined on the Normal Elemental Force Attack Table (EC, page 106) using Cold criticals (primary), Aether criticals (secondary), and Depression criticals (tertiary). Directed spells bonus can only be used on 1 attack. Targets must be within 60° of each other (must be in field of vision of caster). Range is 100'.

spell name:
TRIAD OF SONICS
list name:
sonic law
level:
17
realm:
arcane
type:
open arcane
spell class:
E
duration:
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: Three bolts of sonic energy are shot from the palm of the caster. They can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). Caster's Directed Spell bonus can only apply to one of the attacks. Use the Ice Bolt attack table.

spell name:
TRIAD OF WATER
list name:
water law
level:
16
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
3 targets
sourcebook:
spell law
description: three bolts of water are shot from the palm of the caster. they can strike up to three different targets within 60 degree arc of each other (must be in field of vision of caster). caster's directed spell bonus can only apply to one of the attacks.

spell name:
TRIGGER
list name:
Arcane Gate
level:
18
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
10'/lvl
area of effect:
1 gate
sourcebook:
spell user's companion
description: When this spell is cast in conjunction with a gate spell, the gate may be opened or closed any number of times within the duration of the gate itself. The trigger may be any words or set of circumstances set by the caster.

spell name:
TRUE AGONY
list name:
Thought into Pain
level:
14
realm:
Psion
type:
closed psion
spell class:
F
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target feels pain and operates at -60.

spell name:
TRUE ARMOR
list name:
elemental shields
level:
50
realm:
essence
type:
open essence
spell class:
d
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is totally protected from all natural light and electricity, heat and cold; +20 to all rrs vs light (electricity), heat and cold; -20 to elemental electricity attacks. in addition, all electrical, heat and cold damage is cut in 1/2 and all criticals from these three elements are reduced by one severity.

spell name:
TRUE AURA
list name:
shielding ways
level:
12
realm:
channeling
type:
paladin base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: creates a bright aura about the target, making him appear very powerful and subtracting 15 from all attacks.

spell name:
TRUE AURA
list name:
light's way
level:
6
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: creates a bright aura about the target, making him appear very powerful and subtracting 15 from all attacks.

spell name:
TRUE BREWING
list name:
brewing lore
level:
25
realm:
arcane
type:
arcane coven base
spell class:
u
duration:
1 hour
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: the essence of any herb may be extracted by the caster.

spell name:
TRUE CHANGE
list name:
phantom's face
level:
30
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: if a specific being has been studied, the caster can change to the exact duplicate of it.

spell name:
TRUE CHANGE
list name:
enchanting law
level:
18
realm:
essence/mentalism
type:
enchanter base
spell class:
P
duration:
10 minutes / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: If a specific being has been Studied, the caster can change to the exact duplicate of it.

spell name:
TRUE CHANGE
list name:
living change
level:
13
realm:
essence
type:
closed essence
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can alter target's form to the form of any specific being analyzed by change lore; does not obtain any special abilities.

spell name:
TRUE CHANGE
list name:
mystical change
level:
12
realm:
mentalism
type:
mystic base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: if a being has been studied, the caster can change to the exact duplicate of him.

spell name:
TRUE CHARM
list name:
mind's touch
level:
12
realm:
essence
type:
warrior mage base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: any kind of sentient target believes the caster is a good friend.

spell name:
TRUE CHARM
list name:
spirit mastery
level:
10
realm:
essence
type:
closed essence
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target believes caster is a good friend. any sentient creature can be affected.

spell name:
TRUE CHARM
list name:
mind control
level:
12
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
10 minutes / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target believes caster is a good friend. any sentient creature can be affected.

spell name:
TRUE CHARM
list name:
influences
level:
9
realm:
mentalism
type:
houri base
spell class:
m
duration:
1 hour / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target believes caster is a good friend (any sentient creature).

spell name:
TRUE CHARM
list name:
Will Breaker
level:
17
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 hour / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target (any sentient being) believes caster is a good friend.

spell name:
TRUE CHARM
list name:
beguiling ways
level:
14
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
10 minutes / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target believes caster is a good friend. any sentient creature can be affected.

spell name:
TRUE COMMAND
list name:
Voice
level:
13
realm:
Psion
type:
closed psion
spell class:
M
duration:
-
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: RR Mod: -50. Target will obey command from caster and if target is ordered to freeze, he is paralyzed for Imd/ 10% failure.

spell name:
TRUE CONTROL
list name:
spirit mastery
level:
60
realm:
essence
type:
closed essence
spell class:
m
duration:
10 minutes / level
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: target must obey caster. target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, blinding himself suggestions, etc.). it affects any creature, alive or undead, intelligent or not; and it must obey the caster in all things.

spell name:
TRUE COOKERY
list name:
hearth magic
level:
25
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 course / level
sourcebook:
rolemaster companion 3
description: automatically successfully prepares one course of food per level, taking only half the normal preparation time. in addition to normal cooking, caster also detects spoiled or poisoned food, prepared and/or neutralized dangerous herbs and food ingredients, or may prepare minor poisons for insinuation in food.

spell name:
TRUE DUPLICATION
list name:
physical enhancement
level:
50
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
self
area of effect:
sourcebook:
rolemaster companion 4
description: This spell allows the caster to create a duplicate of himself. This duplicate will look, sound, and detect (for purposes of spells) exactly like the caster himself. It will also act like the caster would (it thinks on its own and has free will). but it is controlled by the GM unless the caster concentrates. He will have a mental link with the duplicate as long as it is within 1 mile. The duplicate will have 3/4 (round down) of the levels, hits, skill bonuses, etc. of the caster. Their physical attributes will he identical. Spell failure for this spell will mean that the duplicate is created, but it cannot be controlled by the caster and the duplicate will be diametrically opposed in outlook and alignment to (and will hate) the caster. The spell user may only have one duplicate in existence at any one time.

spell name:
TRUE EYE TARGETING
list name:
spell enhancement
level:
30
realm:
essence
type:
closed essence
spell class:
u
duration:
1 round / level
range:
self
area of effect:
sourcebook:
rolemaster companion 4
description: This potent spell allows the next elemental spell cast (within the duration) by the caster to emanate from the caster's eye rather than his hand. The effect of this is, simply, whatever the caster looks at (if within the normal range of the spell) he can attack. The caster's full perception skill bonus is added to the attack roll (but not his directed spells bonus).

spell name:
TRUE FARGRIP
list name:
mind's grip
level:
50
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
5' / level
area of effect:
varies
sourcebook:
rolemaster companion 4
description: when the caster concentrates, a "grip"" can be made by an "" invisible magical force"" to a range equal to five times the caster's level in feet. The attack's OB is: [caster's Directed Spells OB with this spell minus the result from a BAR roll]. A 'light' maneuver is required to break the grip. This spell only reduces fumble range when the caster is using a hand-held weapon in his own hand."

spell name:
TRUE FLIGHT
list name:
Essence Wing
level:
50
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target can fly at a rate of 1000' per round.

spell name:
TRUE FLIGHT
list name:
movement
level:
60
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 round / level
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: caster may fly at 1000' / round

spell name:
TRUE FORM
list name:
phantom's face
level:
50
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can use nondetect, misfeel true, and any one of the change spells simultaneously without concentrating. by concentrating for one round, he can change all of the parameters of the spells that he wants (e.g., in one round he could change his form, his appearance, apparent level, apparent profession, etc.).

spell name:
TRUE FORM
list name:
enchanting law
level:
50
realm:
essence/mentalism
type:
enchanter base
spell class:
P
duration:
10 minutes / level
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Caster can use Nondetect, Misfeel True, and any one of the Change spells simultaneously without concentrating. By concentrating for one round, he can change all of the parameters of the spells that he wants (e.g., in one round he could change his form, his appearance, apparent level, apparent profession, etc.).

spell name:
TRUE GEAS
list name:
mind control
level:
25
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is given one task, failure results in the target suffering an "e"" critical from each of the critical tables."

spell name:
TRUE GEAS
list name:
allurement
level:
25
realm:
arcane
type:
arcane coven base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is given one task, failure results in death.

spell name:
TRUE GLAMOUR
list name:
feel-taste-smell
level:
60
realm:
essence
type:
illusionist base
spell class:
e
duration:
until dispelled
range:
100'
area of effect:
sourcebook:
rolemaster companion 1
description: all objects and surfaces in a 10' r can be made to feel differently than they really are. the feel aspects of the scene are really created (no rr) and detecting that it is an illusion can normally be accomplished only through spells or the use of a sense other then feel. permanent effect. a single object may also be given a new appearance, sound, taste, and smell ďż˝ all permanent until dispelled. the caster is also able to cause the glamour to change or move in the same manner as a phantasm with concentration. a magic item may have its powers concealed and/or reduced by this spell. the item cannot be made non-magical but its strengths may be greatly diminished.

spell name:
TRUE GRIP
list name:
mind's grip
level:
14
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Strengthens caster's grip. If this spell is cast while the caster is wielding a weapon, the weapon's fumble range is lowered to 1. Alternately, he may make a Small Grapple attack during melee (OB is equal to any unarmed combat skill bonus, e.g., MA Strikes, MA Sweeps&Throws, wrestling, etc.). No normal damage is delivered, but if a critical is obtained, the caster may "grip"" the target; the location of the grip is: 01-25 Left Arm: 26-50 Right Arm: 51 -70 Right Leg: 71 -90 Left Leg; 91 -100 Neck). Victim may make a 'sheer folly' maneuver unmodified by his Strength bonus to escape. If the neck is gripped, the victim will go unconscious in (Co/20) rounds: he will die in three times as many rounds."

spell name:
TRUE HEALING
list name:
concussion's way
level:
30
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: target is healed of all concussive hits.

spell name:
TRUE HEALING
list name:
hand of healing
level:
30
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is healed of all concussive hits.

spell name:
TRUE HEAR
list name:
amplifications
level:
15
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 5
description: Target's hearing perception is increased by +30. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically hear

spell name:
TRUE HOLD
list name:
influences
level:
13
realm:
mentalism
type:
houri base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target is held to 25% of normal action (any sdentient creature)

spell name:
TRUE HOLD C
list name:
calm spirits
level:
11
realm:
channeling
type:
closed channeling
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: any target is held to 25% of action. (not just humanoid).

spell name:
TRUE HOLD C
list name:
calm spirits
level:
11
realm:
essence
type:
beastmaster base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: any target is held to 25% of action. (not just humanoid).

spell name:
TRUE HOLD C
list name:
druid's peace
level:
9
realm:
channeling
type:
druid base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any target is held to 25% of normal actions.

spell name:
TRUE HOLD C
list name:
mind control
level:
16
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -20 target is paralyzed and can do nothing.

spell name:
TRUE INVISIBILITY
list name:
invisible ways
level:
50
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
self
area of effect:
self
sourcebook:
spell law
description: the target is made invisible and everything within up to 1' of the target is also invisible as long as it is within the 1' r. the target will stay invisible until 24 hours pass or they take a violent action. if he attacks he is only visible for ten seconds immediately following the attack. violent blows do not affect this spell.

spell name:
TRUE INVISIBILITY
list name:
cloaking
level:
50
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
24 hours (varies)
range:
self
area of effect:
self
sourcebook:
spell law
description: the target is made invisible and everything within up to 1' of the target is also invisible as long as it is within the 1' r. the target will stay invisible until 24 hours pass or they take a violent action. if he attacks he is only visible for ten seconds immediately following the attack. violent blows do not affect this spell.

spell name:
TRUE LOCK
list name:
unbarring ways
level:
14
realm:
essence
type:
open essence
spell class:
duration:
range:
area of effect:
sourcebook:
spell law
description:

spell name:
TRUE NET
list name:
fisherman's way
level:
20
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
500'
area of effect:
1 net
sourcebook:
rolemaster companion 5
description: Caster creates a net of magical force with dimensions equal to 25 sq yd/lvl. It will function in all respects as a normal net except it will catch only one type of fish, allowing all others to pass through freely.

spell name:
TRUE PERCEPTION
list name:
amplifications
level:
25
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
30'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's perception is increased by +50. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically detect with any of his five senses.

spell name:
TRUE PLEASURE
list name:
pleasures
level:
50
realm:
essence/channeling/mentalism
type:
open any
spell class:
m
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: Target experiences the most pleasure possible. The addiction factor is 25. There is a percentage chance equal to 100 minus the target's Constitution that the target will have a heart attack and die from the effects of this spell.

spell name:
TRUE POWER 1
list name:
weapon alterations
level:
8
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +5 magical bonus. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
TRUE POWER 2
list name:
weapon alterations
level:
11
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +10 magical bonus or two weapons a +5 bonus. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
TRUE POWER 3
list name:
weapon alterations
level:
15
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +15 magical bonus or multiple weapons bonuses totaling +15. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
TRUE POWER 4
list name:
weapon alterations
level:
25
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +20 magical bonus or multiple weapons bonuses totaling +20. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
TRUE POWER 5
list name:
weapon alterations
level:
50
realm:
essence
type:
open essence
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: Gives one weapon a +25 magical bonus or multiple weapons bonuses totaling +25. Not cumulative with any already-existing magical or non-magical bonuses (including other Empowerment and True Power spells).

spell name:
TRUE QUEST
list name:
spirit mastery
level:
20
realm:
essence
type:
closed essence
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target is given one task, failure results in the target suffering a e critical from each of the critical tables.

spell name:
TRUE QUEST
list name:
inspirations
level:
30
realm:
channeling
type:
paladin base
spell class:
m
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is given one task, failure results suffering an "e"" critical on each of the critical tables (task must be within the target's capability)."

spell name:
TRUE REVERSE
list name:
Destructive Displacements
level:
35
realm:
essence
type:
sorcerer base
spell class:
FH
duration:
-
range:
varies
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster can reverse the effects of any Displacement spell if this spell is cast within 1 day/lvl of the Displacement spell. This can undo all damage done, returning target to his original position and condition. Reverse is often used in bargaining hostages' lives.

spell name:
TRUE RUNE
list name:
rune mastery
level:
60
realm:
essence
type:
open essence
spell class:
f
duration:
until rune is cast
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: this spell inscribes a spell on a specially prepared piece of paper; i.e., rune paper. the rune can then be used to cast the inscribed spell once. the caster expends the power points to cast the inscribed spell and then powerpoints to cast the rune# spell. any rune can be inscribed and the paper can be reused. the rune can be set to affect the reader.

spell name:
TRUE SIGHT
list name:
amplifications
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's visual perception is increased by +30. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically see

spell name:
TRUE SLEEP
list name:
mind control
level:
20
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target is unconscious and unwakeable.

spell name:
TRUE SLEEP
list name:
Will Breaker
level:
19
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
permanent
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 7
description: Causes targets to fall into a natural sleep; the total number of levels affected is equal to the caster's level (e.g., an 8th level caster could affect eight 1st level beings; four 2nd level; one 3rd Ivl, two 2nd Ivl, and one 1st Ivl; etc.). Caster should assign target priority. Targets may not be reawakened without resorting to magic (e.g., Cancel Arcane, Remove Curse, Awaken, herbs, etc.).

spell name:
TRUE SLEEP
list name:
beguiling ways
level:
25
realm:
mentalism
type:
montebanc base
spell class:
m
duration:
1 minute / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target is unconscious and unwakeable.

spell name:
TRUE SMELL
list name:
amplifications
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 5
description: Target's smell perception is increased by +30. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically smell

spell name:
TRUE TASTE
list name:
amplifications
level:
1
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target's taste perception is increased by +30. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically taste.

spell name:
TRUE TOUCH
list name:
amplifications
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
target
sourcebook:
rolemaster companion 5
description: Target's touch perception is increased by +30. Caster can, with a successful maneuver, identify specific or hidden characteristics of anything which he can logically touch

spell name:
TRUE TRANSFORMATION
list name:
insect mastery
level:
40
realm:
channeling
type:
druid base
spell class:
fm
duration:
permanent
range:
touch
area of effect:
1 target / level
sourcebook:
rolemaster companion 5
description: Transforms one being per caster's level into an Insect Form of any type. Target takes 'B' severity Physical Alteration crits until 100% changed. The transformed being is under the caster's control (will not do anything suicidal), and yet the being still retains its original intelligence. A being may revert to its natural form only through the use of this spell, Dispel Curse. Remove Curse, or Transformation Wish.

spell name:
TRUE VOICE C
list name:
far voice
level:
50
realm:
channeling
type:
astrologer base
spell class:
f
duration:
concentration
range:
unlimited
area of effect:
1 location
sourcebook:
spell law
description: caster can cause his voice to be heard at a point any distance away (the range is unlimited), in amplified tones; if the location is out of sight, the caster must have already been there.

spell name:
TRUE WARD
list name:
warding law
level:
30
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" up to a 20th level spell which is triggered when the warding system is broken."

spell name:
TRUE WHIRLING CHANGE
list name:
changing dances
level:
50
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may cause his entire body to shift into the form of a specific being analyzed by change typing; all special abilities are obtained. caster may change into different forms anytime during the duration of the spell by concentrating for one round per change.

spell name:
TRUE WISH
list name:
mana molding
level:
100
realm:
essence/channeling/mentalism
type:
special list
spell class:
f
duration:
permanent
range:
varies
area of effect:
varies
sourcebook:
rolemaster companion 5
description: This spell creates any object, seemingly from nothing. It will also function asLifegiving True. Effects are at approximately 50th level in power.

spell name:
TRUE YOUTH
list name:
alluring ways
level:
50
realm:
mentalism
type:
houri base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The target has two years of his age "removed"" (i.e. rejuvenation). If the spell fails, the target is killed and his total true age relums immediately. The spell may be cast repeatedly and effects are cumulative. However, each time it is cast on the same target, the unmodified failure chance increases by 1 (cumulative separately for each caster / target combination)."

spell name:
TRUEFLIGHT II
list name:
Heartfires
level:
6
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Doubles flight speed.

spell name:
TRUEFLIGHT III
list name:
Heartfires
level:
12
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Triples flight speed.

spell name:
TRUESIGHT
list name:
crystal law
level:
8
realm:
essence/mentalism
type:
crystal mage base
spell class:
fi
duration:
1 round / 2 levels
range:
100'
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Caster looks through a gem which was prepared by this spell and is allowed to see the following: any target with a Misfeel cast upon him, any target which is invisible, the trun form of any target which has been artificially altered (not targets with a natural shapechanging ability), targets that are cloaked in illusion, and targets in the ethereal plane.

spell name:
TRUESIGHT (300')
list name:
crystal law
level:
11
realm:
essence/mentalism
type:
crystal mage base
spell class:
fi
duration:
1 round / 2 levels
range:
300'
area of effect:
1 Crystal
sourcebook:
rolemaster companion 5
description: Caster looks through a gem which was prepared by this spell and is allowed to see the following: any target with a Misfeel cast upon him, any target which is invisible, the trun form of any target which has been artificially altered (not targets with a natural shapechanging ability), targets that are cloaked in illusion, and targets in the ethereal plane.

spell name:
TRUST
list name:
Devious Ways
level:
12
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
1 day / 5 failure
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Spell causes target to trust caster fully. Anything totally alien to target will allow an additional RR. However, convincing target to stand against overwhelming odds may not be totally alien to him.

spell name:
TRUTH
list name:
command words
level:
2
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
concentration
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target must answer single concept questions truthfully. he may roll rrs to break the spell again after every question.

spell name:
TRUTH 1
list name:
mind visions
level:
7
realm:
mentalism
type:
seer base
spell class:
i
duration:
1 minute
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster knows when anyone within the radius is lying

spell name:
TRUTH 3
list name:
mind visions
level:
11
realm:
mentalism
type:
seer base
spell class:
i
duration:
3 minutes
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster knows when anyone within the radius is lying

spell name:
TRUTH 5
list name:
mind visions
level:
13
realm:
mentalism
type:
seer base
spell class:
i
duration:
5 minutes
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: caster knows when anyone within the radius is lying

spell name:
TRUTH C
list name:
mind visions
level:
8
realm:
mentalism
type:
seer base
spell class:
i
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: caster knows when the target is lying.

spell name:
TRUTH I
list name:
Mind's Truth
level:
5
realm:
Psion
type:
closed psion
spell class:
I*
duration:
-
range:
5 m
area of effect:
1 statement
sourcebook:
spell user's companion
description: Caster is able to tell whether a specific statement is a deliberate lie. Psion must be cast immediately before statement is made. Also, target may make a RR (at -50) against lie detection with any Acting skill he might possess as a bonus. If the target succeeds in the RR, caster is uncertain, but is never fooled into believing that a lie is a truth. Caster must have at least 5 skill ranks in language being used.

spell name:
TRUTH III
list name:
Mind's Truth
level:
8
realm:
Psion
type:
closed psion
spell class:
I*
duration:
3 minutes
range:
10 m
area of effect:
3 statements
sourcebook:
spell user's companion
description: Caster is able to tell whether up to 3 statements are deliberate lies (within range and duration of spell). Also, target may make a RR (at -50) against lie detection with any Acting skill he might possess as a bonus. If the target succeeds in the RR, caster is uncertain, but is never fooled into believing that a lie is a truth. Caster must have at least 5 skill ranks in language being used.

spell name:
TRUTH TRUE
list name:
Mind's Truth
level:
30
realm:
Psion
type:
closed psion
spell class:
I
duration:
1 minute / level
range:
10 m
area of effect:
1 statement/lvl
sourcebook:
spell user's companion
description: Caster is able to tell whether up to 1 statements/ level are deliberate lies (within range and duration of spell). Also, target may make a RR (at -50) against lie detection with any Acting skill he might possess as a bonus. If the target succeeds in the RR, caster is uncertain, but is never fooled into believing that a lie is a truth. Caster must have at least 5 skill ranks in language being used.

spell name:
TRUTH TRUE C
list name:
mind visions
level:
50
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
v
area of effect:
v
sourcebook:
spell law
description: caster knows when anyone within the radius is lying. the spell has a duration of 1 minute per level and range of 10' or has a range and area of effect of 100'/level and duration of 1 minute.

spell name:
TRUTH V
list name:
Mind's Truth
level:
11
realm:
Psion
type:
closed psion
spell class:
I*
duration:
5 minutes
range:
10 m
area of effect:
5 statements
sourcebook:
spell user's companion
description: Caster is able to tell whether up to 5 statements are deliberate lies (within range and duration of spell). Also, target may make a RR (at -50) against lie detection with any Acting skill he might possess as a bonus. If the target succeeds in the RR, caster is uncertain, but is never fooled into believing that a lie is a truth. Caster must have at least 5 skill ranks in language being used.

spell name:
TRUTHSAYING
list name:
Mind's Truth
level:
50
realm:
Psion
type:
closed psion
spell class:
I
duration:
5 hours
range:
10 m
area of effect:
self
sourcebook:
spell user's companion
description: All deliberate lies within range and duration are detected. Duration is up to 5 hours. Caster is able to speak freely and is at -50 to other activity (no other Psions may be cast). Truthsayer must be physically present for full effect; Targets get a RR as in Truth if electronic audio surveillance is used.

spell name:
TRUTHTRANCE I
list name:
Mind's Truth
level:
14
realm:
Psion
type:
closed psion
spell class:
I
duration:
1 hour
range:
10 m
area of effect:
self
sourcebook:
spell user's companion
description: More powerful than the Truth Psions, all deliberate lies within range and duration are detected. Unlike the Truth Psions above, caster is immobile and unable to speak except to declare lie or truth during the trance, and requires 3 rnds. to enter or leave the state. Truthsayer must be physically present for full effect; Targets get a RR as in Truth if electronic audio surveillance is used. Caster can be awakened before the hour if his name is called.

spell name:
TRUTHTRANCE III
list name:
Mind's Truth
level:
20
realm:
Psion
type:
closed psion
spell class:
I
duration:
3 hours
range:
10m
area of effect:
self
sourcebook:
spell user's companion
description: All deliberate lies within range and duration are detected. Unlike the Truth Psions above, caster is immobile and unable to speak except to declare lie or truth during the trance, and requires 3 rnds. to enter or leave the state. Truthsayer must be physically present for full effect; Targets get a RR as in Truth if electronic audio surveillance is used. Caster can be awakened before the duration if his name is called.

spell name:
TUMBLING
list name:
Combat Reflexes
level:
7
realm:
Mentalism
type:
closed mentalism
spell class:
F*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to perform a variety of rolls (though only one per slot) and recover (return to his feet) safely.

spell name:
TUNE INSTRUMENT
list name:
Music Law
level:
2
realm:
Prosaic
type:
open prosaic
spell class:
P
duration:
-
range:
touch
area of effect:
1 instrument
sourcebook:
spell user's companion
description: Caster causes an instrument, e.g., lute, mandolin, drum etc., to become perfectly tuned.

spell name:
TURBULENCE TRUE
list name:
Air Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 round / 5 failure
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell sets up random wind currents and eddies around a target. The target is -100 to all moving maneuvers and combat for the duration.

spell name:
TURQUOISE CANDLE (POISON)
list name:
wax magic
level:
16
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
7 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may create a candle of turquoise wax; the caster creates a candle in which may be embedded any poison of the caster's choice, determined upon the formation of the candle.

spell name:
TWO HANDED SWORD
list name:
Weapon Mastery
level:
18
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a two-handed sword of force which may be used as a regular two-handed sword for the duration. When spell is cast a two-handed sword appears anywhere within range.

spell name:
TWO MAGIC
list name:
Minor Arcana Magic
level:
4
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
10 minutes / level
range:
area of effect:
1 querent
sourcebook:
rolemaster companion 7
description: Adds +5 to one of the querent's social skills. Two of Rods: Dominion. +5 to Leadership. Two of Cups: Love. +5 to Seduction. Two of Swords: Peace Restored. +5 to Diplomacy. Two of Pentacles: Change. +5 to Gambling.

spell name:
TYPE
list name:
Livestock Ways
level:
5
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is informed of the type of the animal this spell has been cast upon, e.g., kingdom, phylum, class, etc. This spell will not provide any information regarding the animal's capabilities, other than what may be inferred from the gathered information. For example, a member of the Feline family would, obviously, be possessed of all of the characteristics common to that family.

spell name:
TYPE
list name:
Ritual Mastery
level:
15
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the exact nature and (probable) steps and (probable) influences used in a ritual performed to create an item or spell.

spell name:
TYPE
list name:
Battle Law
level:
5
realm:
Mentalism
type:
closed mentalism
spell class:
I*
duration:
-
range:
sight
area of effect:
self
sourcebook:
spell user's companion
description: Caster knows general type of troops he can see. For example, that large swirling mass on the hill three miles away is composed of primarily sappers, with some infantry, pikemen, and archers. Typing is based upon equipment carried by the viewed troops.

spell name:
TYPE ANIMAL
list name:
Organic Shifting
level:
2
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 animal
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) an animal for use with higher level spells on this list.

spell name:
TYPE BARRIER
list name:
Barriers
level:
3
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster can determine the type of a barrier, e.g., teleport barrier, thought barrier, gate barrier etc.

spell name:
TYPE CLASS
list name:
Realm Law
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine exact class of spells that perceived spell belongs to, e.g., Magician base, Animist base, Bard base, etc.

spell name:
TYPE DARK BEAST
list name:
Dark Shifting
level:
1
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 beast
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) a Beast of the dark (e.g., harpys, minotaurs, leogron, panthershark, etc.) for use with higher level spells on this list.

spell name:
TYPE DEMON
list name:
Dark Shifting
level:
2
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 Demon
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) any Demon (including Chaos Demons) for use with higher level spells on this list.

spell name:
TYPE ELEMENTAL
list name:
Inorganic Shifting
level:
3
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 elemental
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) an Elemental for use with higher level spells on this list.

spell name:
TYPE GOLEM
list name:
Inorganic Shifting
level:
2
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 golem
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) a Golem for use with higher level spells on this list.

spell name:
TYPE INORGANIC
list name:
Doppelganger Ways
level:
2
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 object
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) a non-living, inorganic object for use with higher level spells on this list.

spell name:
TYPE LIGHT BEAST
list name:
Light Shifting
level:
1
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 beast
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) a Beast of light (e.g., unicorn, hippogriff, great eagle, leocorn, lammasu, etc.) for use with higher level spells on this list.

spell name:
TYPE MAGIC
list name:
Magic Defense
level:
3
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
5'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster determines which realm a 'Detected; or perceived spell or force of magic is from, whether Arcane, Essence, Channeling, or whatever.

spell name:
TYPE ORGANIC
list name:
Doppelganger Ways
level:
1
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 object
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) a non-living, organic object for use with higher level spells on this list.

spell name:
TYPE PERSONAL
list name:
Organic Shifting
level:
4
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) a specific person for use with higher level spells on this list.

spell name:
TYPE PLANT
list name:
Organic Shifting
level:
3
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 plant
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) a plant for use with higher level spells on this list.

spell name:
TYPE RACE
list name:
Organic Shifting
level:
1
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) a person's race for use with higher level spells on this list.

spell name:
TYPE REALM
list name:
Realm Law
level:
2
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine exact realm that perceived magic has been cast from, e.g., Channeling, Mentalism, Arcane, etc.

spell name:
TYPE SPELL
list name:
Magic Defense
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
5'/lvl
area of effect:
1 spell
sourcebook:
spell user's companion
description: Caster determines the exact name of a 'Detected' or perceived spell, if known, described to, or seen before by the caster.

spell name:
TYPE SPELL
list name:
Realm Law
level:
4
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to determine exact type (if known by caster) that perceived spell is Ventriloquism, or Lightning Armor, or Heal (5-50), etc. Caster of this spell must know of the spell to be 'Typed' to get exact spell name, otherwise general purpose is learned, (those above) Voice Manipulation, or Elemental Protection, or Healing, etc.

spell name:
TYPE SPELL SIGNATURE
list name:
The Eye
level:
15
realm:
Channeling
type:
witch hunter base
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster learns the approximate level (+/- 10%), realm, profession, and outlook (ethic), of a spellcaster who generated an examined spell signature.

spell name:
TYPE SPIRIT
list name:
Light Shifting
level:
2
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 spirit
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) a Spirit for use with higher level spells on this list.

spell name:
TYPE STONE
list name:
Inorganic Shifting
level:
1
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 stone
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) a Stone for use with higher level spells on this list.

spell name:
TYPE TECHNIQUE
list name:
Forging Mastery
level:
4
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
self
area of effect:
1 object
sourcebook:
spell user's companion
description: Allows caster to determine the forging technique used in the creation of an item. For example, a mithril sword (that does an extra electricity critical) has this spell cast upon it. The spell informs caster that the sword was forged at a temperature of 4000°F, is an alloy of mithril, steel, aluminum and has a breakage factor of 300, etc.

spell name:
TYPE TRACE
list name:
Trace Law
level:
8
realm:
Essence
type:
closed essence
spell class:
I
duration:
-
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the exact type of a 'detected' trace.

spell name:
TYPE UNDEAD
list name:
Dark Shifting
level:
3
realm:
Mentalism
type:
doppelganger base
spell class:
P*
duration:
permanent
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 7
description: Caster may study (for three uninterrupted rounds) any Undead for use with higher level spells on this list.

spell name:
TYPE 
list name:
Experimentation Ways
level:
8
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
touch
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to determine type of element, compound, alloy, etc. by touching and examining it. Amounts of various elements in compound are not specified other than as being present.

spell name:
UGLINESS OF ORN
list name:
curses
level:
15
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's appearance is lowered to 1 (in any system). if a person sees the uncovered face of the target (or gets within 3'), he must make a rr: if he fails by 51 or more, he attacks the target. even if the viewer is successful in his rr, he will experience extreme distaste (i.e., distain) for the target. for example, if the target went home after failing against this curse, his mother might resist (she gets a large mod), but she might still make him sleep in the barn and eat on the porch.

spell name:
ULCER CURSE
list name:
curses
level:
4
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target can only eat bread or dairy products; anything else will aggravate his ulcer (unless he makes a rr) and he will be incapaciated for 1 to 8 hours.

spell name:
UN-ICE (100 CU')
list name:
matter disruption
level:
1
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu '
sourcebook:
spell law
description: turns 100 cu' of ice into water vapor.

spell name:
UN-ICE (100 CU'/ LEVEL)
list name:
matter disruption
level:
10
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
300'
area of effect:
100 cu'/lvl
sourcebook:
spell law
description: turns 100 cu' of ice / caster level into water vapor.

spell name:
UN-ICE (1000 CU')
list name:
matter disruption
level:
5
realm:
essence
type:
evil magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1000 cu'
sourcebook:
spell law
description: turns 1000 cu' of ice into water vapor.

spell name:
UNBALANCE
list name:
confusing ways
level:
5
realm:
mentalism
type:
mystic base
spell class:
m
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target becomes unbalance; if he is moving, he trips and falls (out 1 to 4 rounds); if he is performing a maneuver, he fails it.

spell name:
UNBALANCE
list name:
mind destruction
level:
4
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 day / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target must subtract 25 from all maneuver rolls.

spell name:
UNBALANCE
list name:
Thought into Pain
level:
4
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is unbalanced. If he is moving, he trips and falls (1 -4 rounds to recover); if performing a maneuver, he must attempt it at -100.

spell name:
UNBALANCING STRIKE
list name:
Martial Mastery
level:
5
realm:
Essence
type:
monk base
spell class:
U*
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's next successful strike that does a critical does an extra unbalance critical of the same severity (different roll).

spell name:
UNCHANNELING
list name:
dispelling ways
level:
19
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 day
range:
self
area of effect:
1 target
sourcebook:
spell law
description: target has no channeling power points and thus can throw no channeling spells for 24 hours (includes spells cast using spell bonus items). this can also be cast against items which could normally cast spells.

spell name:
UNCLOTTING
list name:
blood mastery
level:
13
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to remove any one blood clot; will counter clotting curse (on the evil cleric list, curses).

spell name:
UNCLOTTING
list name:
blood law
level:
16
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to remove any one blood clot; will counter clotting curse (on the evil cleric list, curses).

spell name:
UNCLOTTING S
list name:
blood ways
level:
11
realm:
channeling
type:
healer base
spell class:
hs
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to remove any one blood clot; will counter clotting curse (on the evil cleric list, curses).

spell name:
UNCONSCIOUS PERCEPTION
list name:
Perception's Master
level:
30
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster causes his senses to continue to work, even while he is unconscious. Caster may specify a trigger which will awaken him.

spell name:
UNCONSCIOUSNESS
list name:
subdual ways
level:
25
realm:
arcane
type:
open arcane
spell class:
F
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target is unconscious and unwakeable for 1 minute per 5% failure.

spell name:
UNCONSCIOUSNESS 
list name:
Mind Assault
level:
8
realm:
Psion
type:
closed psion
spell class:
M
duration:
-
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target falls into a state resembling natural sleep, he can be awakened, but is at -25 for the first 2 rounds afterwards.

spell name:
UNCURSE
list name:
inner walls
level:
25
realm:
channeling
type:
ranger base
spell class:
d
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: caster can throw this spell on a given target only once per caster's level. a rr is made for the curse (the caster's level is the attack level, the original attack level of the curse is the target level); if rr fails, the curse is removed.

spell name:
UNCURSE TRUE
list name:
replusions
level:
25
realm:
channeling
type:
cleric base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: rr mod: -50. cancels a curse if the curse fails a rr: the curse's target level is the attack level of the original curse and the attack level is this spell's attack level. if the curse is not canceled, the caster cannot try again until he has gone up another level of experience (however, another caster may try). note that some curses may have their own rr modification, being especially difficult to remove.

spell name:
UNCURSE TRUE
list name:
spell breaker
level:
30
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: cancels a curse if the curse fails a rr at -50; the curse's level is the level of its original caster. if the curse is not cancelled, the caster of this spell may not try again until he has gained another level of experience. not that some curses may have their own rr modifications, being expecially difficult to remove.

spell name:
UNDEAD CONTROL TRUE *
list name:
undead mastery
level:
25
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
concentration
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to one level of undead per level of the caster.

spell name:
UNDEAD FORM I
list name:
Dark Shifting
level:
8
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I or II Undead, within 3/4x to 2x his own mass. Caster only receives 25% of its supernatural abilities (e.g., a spectre's touch would only drain 5 Co every 2 rounds, etc.).

spell name:
UNDEAD FORM II
list name:
Dark Shifting
level:
11
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-IV Undead, within 1/20x to 40x his own mass. Caster only receives 50% of its supernatural abilities (e.g., a spectre's touch would only drain 10 Co every 2 rounds, etc.).

spell name:
UNDEAD FORM III
list name:
Dark Shifting
level:
14
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of a stored Type I-IV Undead, within 1/40x to 400x his own mass. Caster only receives 75% of its supernatural abilities (e.g., a spectre's touch would only drain 15 Co every 2 rounds, etc.).

spell name:
UNDEAD FORM TRUE
list name:
Dark Shifting
level:
17
realm:
Mentalism
type:
doppelganger base
spell class:
F
duration:
permanent
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may assume form of any stored Undead, within 1/40x to 400x his own mass. Caster receives 100% of its supernatural abilities.

spell name:
UNDEAD MASTERY TRUE *
list name:
undead mastery
level:
30
realm:
essence/channeling
type:
necromancer base
spell class:
f*
duration:
10 minutes / level
range:
100'
area of effect:
1 undead
sourcebook:
rolemaster companion 2
description: caster can control up to one level of undead per caster's level without concentrating. the undead will stay until the caster is killed or the undead is outside the 10' radius / levelange limit or the caster releases the undead. one undead per level may be mastered. chance of failure is 1% per undead's level.

spell name:
UNDEAD TALISMAN
list name:
talismans
level:
8
realm:
channeling/mentalism
type:
maleficant base
spell class:
fd
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level vs. all attacks made against him by undead The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
UNDERSTAND LANGUAGE
list name:
Trade Law
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to understand any spoken language for the duration. Caster may not speak the

spell name:
UNDERWATER BREATHING
list name:
nature's protection
level:
5
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can breath under normal water.

spell name:
UNDERWATER BREATHING
list name:
nature's forms
level:
5
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster is able to breathe under water.

spell name:
UNDERWATER MOVEMENT
list name:
phantom movements
level:
5
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can take action underwater as if on land.

spell name:
UNDERWATER MOVEMENT
list name:
movement
level:
5
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can take action underwater as if on land.

spell name:
UNDISEASE
list name:
purifications
level:
14
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can remove any one disease from a target.

spell name:
UNDISEASE
list name:
Healing
level:
25
realm:
Prosaic
type:
open prosaic
spell class:
H
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may remove any one disease from target.

spell name:
UNDISEASE
list name:
laying on hands
level:
18
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is relieved of one disease.

spell name:
UNDISEASE
list name:
hand of cleansing
level:
14
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can remove any one disease from a target.

spell name:
UNDISEASE
list name:
inner walls
level:
20
realm:
channeling
type:
ranger base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows target to attempt to throw off any one disease by making another rr with a special +50 modification.

spell name:
UNDISEASE
list name:
Arcane Healing
level:
13
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may remove any 1 disease from target.

spell name:
UNDOOR
list name:
Mind Over Matter
level:
14
realm:
Psion
type:
closed psion
spell class:
F
duration:
permanent
range:
3 m
area of effect:
1 door
sourcebook:
spell user's companion
description: Causes any single door (as large as 3m x 3m x 5cm) to vaporize totally.

spell name:
UNDOOR
list name:
Escaping Ways
level:
19
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 door
sourcebook:
spell user's companion
description: Vaporizes any one non-magical door.

spell name:
UNDOOR
list name:
barrier ways
level:
14
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
10' x 10' x 6""
sourcebook:
rolemaster companion 3
description: will vaporize a non-magic door up to 10'x10'x6" (if the door is thicker than 6"" it will vaporize the closest 6"")."

spell name:
UNDOOR
list name:
solid destruction
level:
5
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
10'
area of effect:
nonmagic door
sourcebook:
spell law
description: will vaporize a nonmagic door up to 6" thick, 10' high, and 10' wide (if the door is thicker than 6"" it will vaporize the closes 6"")."

spell name:
UNDOOR 1
list name:
unbarring ways
level:
11
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 nonmagic door
sourcebook:
spell law
description: will vaporize a nonmagic door up to 6" thick, 10' high and 10' wide (if the door is thicker than 6"" it will waporize the closest 6 inches)."

spell name:
UNDOOR 2
list name:
unbarring ways
level:
15
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 nonmagic door
sourcebook:
spell law
description: will vaporize a nonmagic door up to 2' thick, 20' high and 20' wide (if the door is thicker than 2' it willa vaporize the closest 2 feet).

spell name:
UNDOOR 3
list name:
unbarring ways
level:
17
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 nonmagic door
sourcebook:
spell law
description: will vaporize a nonmagic door up to 3' thick, 50' high and 50' wide (if the door is thicker than 2' it willa vaporize the closest 3 feet).

spell name:
UNDOOR TRUE
list name:
unbarring ways
level:
19
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 door
sourcebook:
spell law
description: will vaporize one door.

spell name:
UNDOOR TRUE
list name:
solid destruction
level:
14
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
10'
area of effect:
nonmagic door
sourcebook:
spell law
description: will vaporize any single door, no size limit.

spell name:
UNDREAM
list name:
dream law
level:
10
realm:
essence/channeling/mentalism
type:
dream lord base
spell class:
fd
duration:
1 day / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target does not dream and may not utilize any "dream"" spells for the duration of this spell."

spell name:
UNEARTH
list name:
earth mastery
level:
14
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
rolemaster companion 2
description: disintegrates 100 cu' of earth.

spell name:
UNEARTH
list name:
Fortification Mastery
level:
17
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to disintegrate up to 10 cubic foot of earth per level.

spell name:
UNEARTH
list name:
solid destruction
level:
12
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: disintegrates 100 cu' of earth.

spell name:
UNEARTH
list name:
earth law
level:
15
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' earth
sourcebook:
spell law
description: disintegrates 100 cu' of earth.

spell name:
UNEARTH / UNSTONE
list name:
power words
level:
17
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1000 cu'
sourcebook:
rolemaster companion 3
description: disintegrates 1000 cu' of earth, stone, sand, clay, etc.

spell name:
UNESSENCE
list name:
dispelling ways
level:
17
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 day
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has no essence power points and thus can throw no essence spells for 24 hours (includes spells cast using spell bonus items). this can also be cast against items which could normally cast spells.

spell name:
UNFOG
list name:
gas destruction
level:
1
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10' radius / level
sourcebook:
spell law
description: disperses all fog in a 10' radius / leveladius.

spell name:
UNFOG
list name:
water law
level:
5
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10' r/lvl
sourcebook:
spell law
description: disperses fog in a 10' r/lvl.

spell name:
UNFOG
list name:
gas manipulation
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
100'
area of effect:
50' r
sourcebook:
spell law
description: disperses all fog in a 50' radius.

spell name:
UNFOG
list name:
Mind Over Matter
level:
9
realm:
Psion
type:
closed psion
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
10 m R
sourcebook:
spell user's companion
description: Caster is the center of a clear zone up to 10 meters in radius where any fog, smoke, or vision-restricting gas is completely dispersed.

spell name:
UNFOG
list name:
way of the navigator
level:
13
realm:
channeling
type:
arcane navigator base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
10' radius / level
sourcebook:
rolemaster companion 3
description: completely dissipates all fog within the area of effect for the duration of the spell, then natural conditions take over.

spell name:
UNFOG (100' R)
list name:
gas manipulation
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: disperses all fog in a 100' radius.

spell name:
UNFOG TRUE
list name:
gas manipulation
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
permanent
range:
100'
area of effect:
100' r/lvl
sourcebook:
spell law
description: disperses all fog in a 100' per level radius.

spell name:
UNGAG
list name:
escaping ways
level:
15
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: removes any "mouth covering"" from the caster's face."

spell name:
UNGLYPH 10
list name:
glyph law
level:
25
realm:
essence
type:
runemaster base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to erase a glyph of up to 10th level.

spell name:
UNGLYPH 3
list name:
glyph law
level:
7
realm:
essence
type:
runemaster base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to erase a glyph of up to 3rd level.

spell name:
UNGLYPH 6
list name:
glyph law
level:
13
realm:
essence
type:
runemaster base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to erase a glyph of up to 6th level.

spell name:
UNHOLY GATE
list name:
dark channels
level:
50
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
1 round
range:
v
area of effect:
self
sourcebook:
spell law
description: opens a direct channel to the caster's diety; results depend on the deity's personality, motives and powers. any spell the diety can cast can be transmitted through the gate.

spell name:
UNIFORM DOMAIN
list name:
Magnetic Ways
level:
8
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster alters the polarity of all molecules in an object, aligning the direction of their facing. This has the effect of magnetizing the object.

spell name:
UNIFORM POLARITY
list name:
Magnetic Ways
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster causes a magnetized item to change it's negative polarity to positive. This will have the effect of causing the item to disintegrate into an ultra-fine powder. The item may mass no more than 1 cubic foot per level of caster.

spell name:
UNINORGANIC
list name:
force master
level:
11
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Delivers +30 structural hits to target (RMC5 Section 6.2).

spell name:
UNITE
list name:
Assimilation Mastery
level:
8
realm:
Essence
type:
alchemist base
spell class:
F
duration:
varies
range:
self
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster 'absorbs' all magical energy from an item. Caster may use these powers once, as he desires, and they are then consumed. There is no limit to the amount of magical abilities, gained in this manner, that the caster may retain. These 'absorbed' abilities are not usable with other spells on this list, e.g., Assimilative Creation, Intangible Storage, etc. For example, a caster who drains a +20 sword of flying (allows flying 3x per day) would gain a +20 bonus that could be added to any one roll of the caster's choice as well as 3 'Flys' that he could also use as 3 separate Fly spells. Any item so drained is no longer magical.

spell name:
UNLEARN 1
list name:
spell bane
level:
10
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target forgets the next spell he attempts to cast. Target must relearn the spell. Target has a 5% cumulative chance per day spent studying (8 hours per day - uninterrupted) the affected spell to relearn it. Target may relearn multiple spells simultaneously from the same list.

spell name:
UNLEARN 2
list name:
spell bane
level:
15
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target forgets the next two spells he attempts to cast. Target must relearn the spell. Target has a 5% cumulative chance per day spent studying (8 hours per day - uninterrupted) the affected spell to relearn it. Target may relearn multiple spells simultaneously from the same list.

spell name:
UNLEARN 3
list name:
spell bane
level:
20
realm:
essence
type:
wizard base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target forgets the next three spells he attempts to cast. Target must relearn the spell. Target has a 5% cumulative chance per day spent studying (8 hours per day - uninterrupted) the affected spell to relearn it. Target may relearn multiple spells simultaneously from the same list.

spell name:
UNLEARN TRUE
list name:
spell bane
level:
50
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target forgets the entire list from which his next spell is cast. Target must relearn the spells. Target has a 5% cumulative chance per day spent studying (8 hours per day - uninterrupted) the affected spell to relearn it. Target may relearn multiple spells simultaneously from the same list.

spell name:
UNLEARNING I
list name:
Thought Master
level:
8
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 hour
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target loses one skill for the duration of the Psion (e.g., the ability to swing the sword in his hand: he is at -25 skill rank for one hour). Caster must know that target has the skill before he can make the target Unlearn it. (Though seeing a sword in the target's hand is enough for the caster to assume...).

spell name:
UNLEARNING II
list name:
Thought Master
level:
13
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 day
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target loses one skill for the duration of the Psion (e.g., the ability to swing the sword in his hand: he is at -25 skill rank for one day). Caster must know that target has the skill before he can make the target Unlearn it.

spell name:
UNLEARNING TRUE
list name:
Thought Master
level:
25
realm:
Psion
type:
closed psion
spell class:
M
duration:
permanent
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target loses one skill permanently (e.g., the ability to swing the sword in his hand: he is at -25 skill rank). Caster must know that target has the skill before he can make the target Unlearn it. Target may relearn the skill by spending more development points.

spell name:
UNLIGHT
list name:
light's creations
level:
14
realm:
arcane
type:
open arcane
spell class:
f
duration:
concentration
range:
5' radius / level
area of effect:
5' radius / level
sourcebook:
rolemaster companion 5
description: Creates a null field in which no light can exist. The area is a dull grey; darkness will not blacken it and light will not illuminate it. No form of enhanced vision will penetrate it. This spell receives a RR vs. Utterlightor Utterdark as if it were at 50th level, and even then these effects will last only 1/3 their normal durations.

spell name:
UNLIMITED CHARM
list name:
charmcraft
level:
25
realm:
essence
type:
wizard base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 item
sourcebook:
rolemaster companion 5
description: This spell inscribes a Charm effect onto the matrix that is placed on an item through Anchor. When Charm is cast on the prepared item it becomes receptive and the next spell cast onto the item within one minute (by the caster or another cooperating spell-user) will be harmlessly absorbed and will activate the Charm against that specific spell. At the time of casting Charm the caster can choose to orient the Charm to either protect a bonded bearer or the item itself. Unlimited Xharm can be set to guard against a spell of any level.

spell name:
UNLOCK 1
list name:
escaping ways
level:
2
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
1'/lvl
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: caster can cause any "mundane"" complexity lock (e.g., sliding bolts) he can see (within range) to be unlocked or locked (lock is just normally unlocked/locked and can be locked/unlocked normally)."

spell name:
UNLOCK 2
list name:
escaping ways
level:
4
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
1'/lvl
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: caster can cause any "routine"" to ""medium"" complexity locks he can see (within range) to be locked and there is is a chance such a lock will unlock: routine (50%), easy (40%), light (30%), medium (20%)."

spell name:
UNLOCK 3
list name:
escaping ways
level:
8
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
1'/lvl
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: caster can cause any "routine"" to ""extremely hard"" complexity locks he can see (within range) to be locked and there is is a chance such a lock will unlock: routine (70%), easy (60%), light (50%), medium (40%), hard (30%), very hard (20%), extremely hard (10%)."

spell name:
UNLOCK 4
list name:
escaping ways
level:
13
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
1'/lvl
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: caster can cause any "routine"" to ""sheer folly"" complexity locks he can see (within range) to be locked and there is is a chance such a lock will unlock: routine (80%), easy (70%), light (60%), medium (50%), hard (40%), very hard (30%), extremely hard (20%), sheer folly (10%)."

spell name:
UNLOCK 5
list name:
escaping ways
level:
17
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
1'/lvl
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: caster can cause any "routine"" to ""absurb"" complexity locks he can see (within range) to be locked and there is is a chance such a lock will unlock: routine (90%), easy (80%), light (70%), medium (60%), hard (50%), very hard (40%), extremely hard (30%), sheer folly (20%), absurd (10%)."

spell name:
UNLOCK TRUE
list name:
escaping ways
level:
30
realm:
channeling
type:
sleuth base
spell class:
f
duration:
range:
1'/lvl
area of effect:
1 lock
sourcebook:
rolemaster companion 3
description: caster can cause any "routine"" to ""absurb"" complexity locks he can see (within range) to be locked and there is is a chance such a lock will unlock: routine (95%), easy (90%), light (80%), medium (70%), hard (60%), very hard (50%), extremely hard (40%), sheer folly (30%), absurd (20%)."

spell name:
UNLUCK
list name:
Dark Curses
level:
25
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
until removed
range:
100'
area of effect:
1 target
sourcebook:
spell user's companion
description: All rolls involving the target are modified by +/- 5 towards most detrimental result for target.

spell name:
UNLUCK
list name:
soul death
level:
17
realm:
channeling/mentalism
type:
maleficant base
spell class:
fm
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Duration 24 hr/10% failure. Target is cursed, and misfortune becomes his constant companion. In crucial moments, the target will be enveloped in things mysteriously going wrong. Ropes and weapons may break, he may slip on dry floors, he may step on a branch while stalking a target. The GM may also wish to increase his chance to fumble spells and weapons.

spell name:
UNLUCKY
list name:
Wyrd Mastery
level:
6
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes one target to be +/- 1 per lvl of caster (whichever is worse) for all rolls for the duration of this spell.

spell name:
UNMAKE CRYSTAL
list name:
crystal visions
level:
17
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
touch
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Destroys the magic in an enchanted crystal, making it unusable for casting spells on this list.

spell name:
UNMENTALISM
list name:
dispelling ways
level:
18
realm:
essence
type:
closed essence
spell class:
f*
duration:
1 day
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target has no mentalism power points and thus can throw no mentalism spells for 24 hours (includes spells cast using spell bonus items). this can also be cast against items which could normally cast spells.

spell name:
UNMETAL
list name:
earth mastery
level:
25
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu' metal
sourcebook:
rolemaster companion 2
description: disintegrates 1 cu' of metal.

spell name:
UNMETAL
list name:
metal lore
level:
20
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu'/lvl
sourcebook:
rolemaster companion 2
description: disintegrates 1 cu'/lvl of metal.

spell name:
UNMETAL
list name:
solid destruction
level:
15
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu' metal
sourcebook:
spell law
description: disintegrates 1 cu' of metal.

spell name:
UNMETAL
list name:
earth law
level:
25
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 cu' metal
sourcebook:
spell law
description: disintegrates 1 cu' of metal.

spell name:
UNMINDING
list name:
mind destruction
level:
13
realm:
essence
type:
sorcerer base
spell class:
m
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's mind is completely blank for the duration. he cannot perceive events, time, or activity, he is stunned for 1 round after his mind comes back.

spell name:
UNMINDING
list name:
Thought Master
level:
11
realm:
Psion
type:
closed psion
spell class:
M
duration:
varies
range:
30 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Target's mind is completely blank for 1 round per 5% failure. He cannot perceive events, time, or activity, and he is stunned 1 round after his mind returns.

spell name:
UNMIST
list name:
weather mastery
level:
6
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
10' radius / level
sourcebook:
rolemaster companion 5
description: Allows caster to disperse fog within the area of effect.

spell name:
UNNERVING EYE 1
list name:
evil eye
level:
3
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster causes the target to believe he is being watched all of the time and puts him at -5 for all actions.

spell name:
UNNERVING EYE 10
list name:
evil eye
level:
17
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster causes the target to believe he is being watched all of the time and puts him at -50 for all actions.

spell name:
UNNERVING EYE 4
list name:
evil eye
level:
7
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster causes the target to believe he is being watched all of the time and puts him at -20 for all actions.

spell name:
UNNERVING EYE 7
list name:
evil eye
level:
12
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster causes the target to believe he is being watched all of the time and puts him at -35 for all actions.

spell name:
UNNERVING EYE TRUE
list name:
evil eye
level:
25
realm:
channeling/mentalism
type:
warlock base
spell class:
m
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: the caster causes the target to believe he is being watched all of the time and puts him at -5/(lvl of the caster/2) for all actions.

spell name:
UNORGANIC
list name:
force master
level:
16
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Organic targets must resist or suffera 'C' Disintegration critical

spell name:
UNPAIN (100%)
list name:
damage resistance
level:
20
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 100% of his total concussion hits (round off) before passing out; hits are still taken and remain when the spell lapses.

spell name:
UNPAIN (25 %) S *
list name:
damage resistance
level:
5
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 25% of his total concussion hits (round off) before passing out; hits are still taken and remain when the spell lapses.

spell name:
UNPAIN (25%)
list name:
Jihad
level:
11
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Caster can sustain an additional 5%/lvl of caster of his total concussion hits before passing out, hits are still taken and remain when the spell lapses.

spell name:
UNPAIN (25%) S *
list name:
body reins
level:
4
realm:
essence
type:
monk base
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 25% of his total concussion hits before passing out, hits are still taken and remain when the spell lapses.

spell name:
UNPAIN (50%) S *
list name:
body reins
level:
9
realm:
essence
type:
monk base
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 50% of his total concussion hits before passing out, hits are still taken and remain when the spell lapses.

spell name:
UNPAIN (50%) S *
list name:
damage resistance
level:
10
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 50% of his total concussion hits (round off) before passing out; hits are still taken and remain when the spell lapses.

spell name:
UNPAIN (75%) S *
list name:
body reins
level:
15
realm:
essence
type:
monk base
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 75% of his total concussion hits before passing out, hits are still taken and remain when the spell lapses.

spell name:
UNPAIN (75%) S *
list name:
damage resistance
level:
15
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster is able to sustain an additional 75% of his total concussion hits (round off) before passing out; hits are still taken and remain when the spell lapses.

spell name:
UNPAIN 100% * S
list name:
holy warrior
level:
20
realm:
channeling
type:
paladin base
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster is able to sustain an additional 100% of this total concussion hits before passing out; hits are still taken and remain when the spell lapses.

spell name:
UNPAIN 25%
list name:
The Fist
level:
3
realm:
Channeling
type:
witch hunter base
spell class:
S*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is able to sustain an additional 25% of his total concussion hits before passing out. Hits are still taken, and remain when the spell lapses.

spell name:
UNPAIN 25% * S
list name:
holy warrior
level:
3
realm:
channeling
type:
paladin base
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster is able to sustain an additional 25% of this total concussion hits before passing out; hits are still taken and remain when the spell lapses.

spell name:
UNPAIN 50%
list name:
The Fist
level:
8
realm:
Channeling
type:
witch hunter base
spell class:
S*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is able to sustain an additional 50% of his total concussion hits before passing out. Hits are still taken, and remain when the spell lapses.

spell name:
UNPAIN 50% * S
list name:
holy warrior
level:
10
realm:
channeling
type:
paladin base
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster is able to sustain an additional 50% of this total concussion hits before passing out; hits are still taken and remain when the spell lapses.

spell name:
UNPAIN 75%
list name:
The Fist
level:
15
realm:
Channeling
type:
witch hunter base
spell class:
U*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is able to sustain an additional 75% of his total concussion hits before passing out. Hits are still taken, and remain when the spell lapses.

spell name:
UNPAIN 75% * S
list name:
holy warrior
level:
14
realm:
channeling
type:
paladin base
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster is able to sustain an additional 75% of this total concussion hits before passing out; hits are still taken and remain when the spell lapses.

spell name:
UNPAIN TRUE S *
list name:
body reins
level:
50
realm:
essence
type:
monk base
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster ignores all pain; thus, ignores all penalities due to wounds and his hit total is his normal hits + constitution score (on a 1-100 scale). when he exceeds this limit he does not pass out, he dies from system shock.

spell name:
UNPAIN TRUE S *
list name:
damage resistance
level:
50
realm:
mentalism
type:
open mentalism
spell class:
s*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster ignores all pain; he will be active until he takes more than his normal hits plus his consititution (on a 1-100 scale); he ignores all penalties due to wounds. when he exceeds this limit, he does not pass out, he dies from system shock.

spell name:
UNPARALYSIS
list name:
nerve law
level:
10
realm:
channeling
type:
closed channeling
spell class:
h
duration:
permanent
range:
touch
area of effect:
person
sourcebook:
spell law
description: caster can cure any one paralysis problem.

spell name:
UNPOISON
list name:
arachnemancy
level:
9
realm:
essence
type:
evil magician base
spell class:
H
duration:
permanent
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Caster can remove one poison completely from a target.

spell name:
UNPOISON
list name:
purifications
level:
15
realm:
channeling
type:
open channeling
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: caster can remove any one poison from a target.

spell name:
UNPOISON
list name:
Healing
level:
30
realm:
Prosaic
type:
open prosaic
spell class:
H
duration:
permanent
range:
10'
area of effect:
I target
sourcebook:
spell user's companion
description: Caster may remove any one poison from target.

spell name:
UNPOISON
list name:
laying on hands
level:
19
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target is relieved of one poison.

spell name:
UNPOISON
list name:
hand of cleansing
level:
15
realm:
channeling
type:
paladin base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can remove any one poison from a target.

spell name:
UNPOISON
list name:
inner walls
level:
30
realm:
channeling
type:
ranger base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows target to attempt to throw off the effects of any poison by making a rr with a special +50 modification.

spell name:
UNPOISON
list name:
Arcane Healing
level:
16
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may remove any 1 poison from target.

spell name:
UNPOWER
list name:
spell breaker
level:
20
realm:
channeling
type:
paladin base
spell class:
f
duration:
1 day
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: target loses all of his power points for one day, and thus can throw no spells (except from his spell adder(s) if he has one). this can also be thrown against items which can normally cast spells (i.e., they lose the ability to cast spells).

spell name:
UNPRESENCE
list name:
Mind Discipline
level:
9
realm:
Psion
type:
closed psion
spell class:
P
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is undetectable by Presence, Mind Pattern and similar Psions.

spell name:
UNPRESENCE
list name:
enchanting law
level:
25
realm:
essence/mentalism
type:
enchanter base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Target appears to have no presence.

spell name:
UNPRESENCE
list name:
mind sense molding
level:
20
realm:
essence
type:
illusionist base
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to have no presence (i.e., he can not be detected by presence type spells).

spell name:
UNPRESENCE
list name:
Escaping Ways
level:
15
realm:
Mentalism
type:
nightblade base
spell class:
F
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster's mind is undetectable to mental or magical detection.

spell name:
UNPRESENCE
list name:
disguise mastery
level:
20
realm:
mentalism
type:
montebanc base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: target appears to have no presence.

spell name:
UNPRESENCE C
list name:
phantom's face
level:
20
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: for the purposes or mental or magical detections, caster appears to have no presence (i.e., he can not be detected by presence type spells).

spell name:
UNPRESENCE C
list name:
hiding
level:
15
realm:
mentalism
type:
mystic base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster appears to have no presence to magical or mental detections.

spell name:
UNPRESENCE C
list name:
mystical change
level:
13
realm:
mentalism
type:
mystic base
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: target appears to have no presence.

spell name:
UNPRESENCE C
list name:
mind mastery
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: for the purposes or mental or magical detections, caster appears to have no presence (i.e., he can not be detected by presence type spells).

spell name:
UNPRESENCE C
list name:
houri's change
level:
13
realm:
mentalism
type:
houri base
spell class:
P
duration:
concentration
range:
Self
area of effect:
Self
sourcebook:
rolemaster companion 4
description: Target appears to have no presence.

spell name:
UNPRESENCE TRUE
list name:
Mind Discipline
level:
16
realm:
Psion
type:
closed psion
spell class:
P
duration:
concentration
range:
3 m/lvl
area of effect:
1 target/5 Ivls
sourcebook:
spell user's companion
description: Target is undetectable by Presence, Mind Pattern and similar Psions. Caster may shield 1 target per 5 levels, including himself.

spell name:
UNRAIN (100' R)
list name:
fluid destruction
level:
7
realm:
essence
type:
sorcerer base
spell class:
f
duration:
1 hour / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: no precipitation will occur in a 100' r for 1 hr/lvl.

spell name:
UNRAIN (500' R / LVL)
list name:
fluid destruction
level:
11
realm:
essence
type:
sorcerer base
spell class:
f
duration:
1 day / level
range:
100'
area of effect:
500' r
sourcebook:
spell law
description: no precipitation will occur in a 500' r for 1 day / level.

spell name:
UNSEEN
list name:
cloaking
level:
3
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1 object
sourcebook:
spell law
description: a single object is made invisible (1 garment, 1 naked body, etc.); until 24 hrs pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
UNSEEN
list name:
hiding
level:
2
realm:
mentalism
type:
mystic base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 object
sourcebook:
spell law
description: a single object is made invisible (1 garment, 1 maked body, etc.); until 24 hours pass or the object is struck by a violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
UNSEEN 1
list name:
invisible ways
level:
2
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
1 object
sourcebook:
spell law
description: a single object is made invisible (1 garment, 1 naked body, etc.); until 24 hrs pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
UNSEEN 10
list name:
invisible ways
level:
17
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
10 objects
sourcebook:
spell law
description: ten objects are made invisible (10 garments, 10 naked bodies, etc.); until 24 hrs pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
UNSEEN 3
list name:
invisible ways
level:
10
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
3 objects
sourcebook:
spell law
description: three objects are made invisible (3 garments, 3 weapons, etc.); until 24 hrs pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
UNSEEN 5
list name:
invisible ways
level:
13
realm:
essence
type:
closed essence
spell class:
f
duration:
24 hours (varies)
range:
10'
area of effect:
5 objects
sourcebook:
spell law
description: five objects are made invisible (5 garments, 5 naked bodies, etc.); until 24 hrs pass or the object is struck by violent blow (being hit by a weapon, falling, etc.) or the object makes a violent move (i.e., an attack).

spell name:
UNSEEN MARCH
list name:
Martial Law
level:
5
realm:
Mentalism
type:
arms master base
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can march at normal speed and receive a +75 to his Stalk roll.

spell name:
UNSOUL CURSE
list name:
soul destruction
level:
12
realm:
essence
type:
sorcerer base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: part of the target's soul is transferred to a random object within 100 miles; the taret is at -30 to all activities until the object is destroyed. the target will always know the direction of his "soul""."

spell name:
UNSTONE
list name:
Mind Over Matter
level:
20
realm:
Psion
type:
closed psion
spell class:
F
duration:
permanent
range:
10 m
area of effect:
100 m3/lvl
sourcebook:
spell user's companion
description: Caster can disintegrate as much as 100 cubic meters of rock or earth per level. Metal, living flesh, and artificial substances are unaffected.

spell name:
UNSTONE
list name:
earth mastery
level:
20
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' stone
sourcebook:
rolemaster companion 2
description: disintegrates 100 cu' of stone.

spell name:
UNSTONE
list name:
stone lore
level:
12
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu'
sourcebook:
rolemaster companion 2
description: diinegrates 100 cu' of stone.

spell name:
UNSTONE
list name:
solid destruction
level:
13
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' stone
sourcebook:
spell law
description: disintegrates 100 cu' of stone.

spell name:
UNSTONE
list name:
earth law
level:
20
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
100 cu' stone
sourcebook:
spell law
description: disintegrates 100 cu' of stone.

spell name:
UNSTUN I
list name:
Metabolic Control
level:
3
realm:
Psion
type:
closed psion
spell class:
H*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is relieved of one round of accumulated stun.

spell name:
UNSTUN III
list name:
Metabolic Control
level:
8
realm:
Psion
type:
closed psion
spell class:
H*
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is relieved of up to three rounds of accumulated stun.

spell name:
UNSYMBOL 1
list name:
symbol embedding
level:
3
realm:
essence
type:
delver base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: the caster can remove one 1st level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
UNSYMBOL 1
list name:
symbolic ways
level:
3
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
spell law
description: the caster can remove one 1st level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
UNSYMBOL 10
list name:
symbol embedding
level:
30
realm:
essence
type:
delver base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: the caster can remove one 10th level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
UNSYMBOL 10
list name:
symbolic ways
level:
18
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
spell law
description: the caster can remove one 10th level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
UNSYMBOL 2
list name:
symbol embedding
level:
8
realm:
essence
type:
delver base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: the caster can remove one 2nd level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
UNSYMBOL 2
list name:
symbolic ways
level:
8
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
spell law
description: the caster can remove one 2nd level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
UNSYMBOL 3
list name:
symbol embedding
level:
12
realm:
essence
type:
delver base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: the caster can remove one 3rd level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
UNSYMBOL 3
list name:
symbolic ways
level:
12
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
spell law
description: the caster can remove one 3rd level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
UNSYMBOL 5
list name:
symbolic ways
level:
16
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
spell law
description: the caster can remove one 5th level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
UNSYMBOL 7
list name:
symbol embedding
level:
14
realm:
essence
type:
delver base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
rolemaster companion 1
description: the caster can remove one 7th level symbol. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
UNSYMBOL TRUE
list name:
symbolic ways
level:
50
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 symbol
sourcebook:
spell law
description: the caster can remove one symbol that is less then his level. the symbol's rr is based on the level of the spell in the symbol spell (target level) and the level of the unsymbol spell (the attack level).

spell name:
UNTAINT
list name:
spirit healing
level:
15
realm:
channeling
type:
shaman base
spell class:
h
duration:
permanent
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: if the target fails to resist this spell, then the taint is fully removed, instead of gaining additional rrs.

spell name:
UNWARD 1
list name:
warding ways
level:
4
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 1. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
UNWARD 2
list name:
warding ways
level:
6
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 2. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
UNWARD 3
list name:
warding ways
level:
8
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 3. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
UNWARD 4
list name:
warding ways
level:
10
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 4. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
UNWARD 5
list name:
warding ways
level:
12
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 5. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
UNWARD 6
list name:
warding ways
level:
14
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 6. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
UNWARD 7
list name:
warding ways
level:
16
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 7. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
UNWARD 8
list name:
warding ways
level:
18
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 8. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
UNWARD 9
list name:
warding ways
level:
20
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: caster can remove one ward 9. the ward's rr is based on the level of the ward spell and the attack level of the unward spell used.

spell name:
UNWATER (100 CU')
list name:
fluid destruction
level:
4
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
water
sourcebook:
spell law
description: instantly disintegrates 100 cu' of water.

spell name:
UNWATER (1000 CU')
list name:
fluid destruction
level:
10
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
water
sourcebook:
spell law
description: instantly disintegrates 1000 cu' of water.

spell name:
UNWATER (10`000 CU')
list name:
fluid destruction
level:
14
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
water
sourcebook:
spell law
description: instantly disintegrates 10000 cu' of water.

spell name:
UNWOOD
list name:
pirate's way
level:
14
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
range:
100'
area of effect:
100 cubic feet
sourcebook:
rolemaster companion 5
description: Disintegrates 100 cu' ft of wood.

spell name:
UTTER LIGHT
list name:
brilliance magic
level:
20
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 3
description: lights a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is as bright and intense as sunlight at noon. it will dispell all magically created darkness.

spell name:
UTTERDARK
list name:
light law
level:
18
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
spell law
description: darkens a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside.

spell name:
UTTERDARK
list name:
elemental ways
level:
30
realm:
essence
type:
warrior mage base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: darkens a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside.

spell name:
UTTERDARK
list name:
brilliance
level:
19
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
spell law
description: darkens a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no non-magical light can exist inside.

spell name:
UTTERDARK
list name:
dark law
level:
17
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: darkens a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside. it nullifies magically created light.

spell name:
UTTERDARK
list name:
light molding
level:
14
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
100' r
sourcebook:
spell law
description: darkens a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside.

spell name:
UTTERDARK
list name:
Dark Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Caster creates a 10' radius circle of darkness in which only "Utterlight" can exist.

spell name:
UTTERDARK
list name:
Shadow Law
level:
17
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
100'
sourcebook:
rolemaster companion 7
description: Darkens a 100' radius about the point touched. Utterdark nullifies all magically and naturally created light.

spell name:
UTTERDARK
list name:
distractions
level:
13
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
5' /lvl r
sourcebook:
rolemaster companion 1
description: creates a 5' /lvl r circle of utter darkness; no non magic light can exist and magic light (except for utterlight) must make a rr.

spell name:
UTTERDARK (100' R)
list name:
darkness
level:
13
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
spell law
description: darkens a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside.

spell name:
UTTERDARK (20' R)
list name:
darkness
level:
10
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
20' r
sourcebook:
spell law
description: darkens a 20' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside.

spell name:
UTTERDARK (300' R)
list name:
darkness
level:
25
realm:
essence
type:
evil magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
300' r
sourcebook:
spell law
description: darkens a 300' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this dark is absolute, no nonmagical light can exist inside.

spell name:
UTTERDARKSIGHT C
list name:
true sight
level:
12
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through magically created darkness as if it were day.

spell name:
UTTERICE
list name:
Ice Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
10'
area of effect:
10'R/lvl
sourcebook:
rolemaster companion 7
description: Creates a patch of thin, yet unusually slippery ice on any solid or liquid surface. Any attempts to move across this patch are resolved as a Virtually Impossible Maneuver due to the slipperiness of the ice. After the duration of the spell the ice melts normally (e.g. 1 or 2 rounds in very hot conditions or several hours in very cold conditions).

spell name:
UTTERLIGHT
list name:
light law
level:
17
realm:
essence
type:
magician base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
spell law
description: lights a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is as bright and intense as sunlight at noon. it will dispell all magically created darkness.

spell name:
UTTERLIGHT
list name:
elemental ways
level:
20
realm:
essence
type:
warrior mage base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
rolemaster companion 2
description: lights a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is as bright and intense as sunlight at noon. it will dispell all magically created darkness.

spell name:
UTTERLIGHT
list name:
brilliance
level:
18
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
spell law
description: lights a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is as bright and intense as sunlight at noon. it will dispell all magically created darkness.

spell name:
UTTERLIGHT
list name:
light molding
level:
11
realm:
essence
type:
illusionist base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
100' r
sourcebook:
spell law
description: lights a 100' r area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is as bright and intense as sunlight at noon. it will dispell all magically created darkness.

spell name:
UTTERLIGHT
list name:
Light Forms
level:
25
realm:
Essence
type:
elementalist base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
10'R
sourcebook:
rolemaster companion 7
description: Creates a sphere of light about the point touched that will illuminate out to 10'. Even magical dark cannot exist within its area of effect.

spell name:
UTTERLIGHT 1
list name:
light's way
level:
9
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: lights a 10' radius area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is the equivalent of full daylight; it also cancels all magically created darkness.

spell name:
UTTERLIGHT 5
list name:
light's way
level:
17
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: lights a 50' radius area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is the equivalent of full daylight; it also cancels all magically created darkness.

spell name:
UTTERLIGHT MAJESTY
list name:
light moulding
level:
60
realm:
essence
type:
illusionist base
spell class:
e
duration:
1 day / level
range:
100' radius / level
area of effect:
sourcebook:
rolemaster companion 1
description: lights an area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light is the equivalent of full daylight; it also cancels all magically created darkness.

spell name:
VACUUM
list name:
Mind Over Matter
level:
8
realm:
Psion
type:
closed psion
spell class:
F
duration:
-
range:
30 m
area of effect:
5 m R
sourcebook:
spell user's companion
description: Creates a 5 m radius near-perfect vacuum for an instant; all within the radius take a 'B' Impact critical as the air leaves, then returns implosively.

spell name:
VACUUM
list name:
elemental ways
level:
10
realm:
essence
type:
warrior mage base
spell class:
f
duration:
range:
5'/lvl
area of effect:
5' r
sourcebook:
rolemaster companion 2
description: creates a 5' radius near vacuum, all in radius take a "b"" impact critical, as air leaves and rushes back in."

spell name:
VACUUM
list name:
gas alteration
level:
13
realm:
mentalism
type:
mystic base
spell class:
f
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r near vacuum; all within the radius take a "c"" impact critical as the air leaves and rushes back in."

spell name:
VACUUM (10' R)
list name:
gas destruction
level:
6
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r near vacuum; all within the radius take a "b"" impact critical as the air leaves and rushes back in."

spell name:
VACUUM (10' R)
list name:
gas manipulation
level:
14
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r near vacuum; all within the radius take a "a"" impact critical as the air leaves and rushes back in."

spell name:
VACUUM (10' R)
list name:
wind law
level:
12
realm:
essence
type:
magician base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' radius near vacuum, all in radius take a "b"" impact critical, as air leaves and rushes back in."

spell name:
VACUUM (20' R)
list name:
gas manipulation
level:
18
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: creates a 20' r near vacuum; all within the radius take a "a"" impact critical as the air leaves and rushes back in."

spell name:
VACUUM (20' R)
list name:
wind law
level:
17
realm:
essence
type:
magician base
spell class:
f
duration:
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: creates a 20' radius near vacuum, all in radius take a "b"" impact critical, as air leaves and rushes back in."

spell name:
VACUUM (20' R) C
list name:
gas destruction
level:
10
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
100'
area of effect:
20' r
sourcebook:
spell law
description: creates a 20' r near vacuum; all within the radius take a "b"" impact critical as the air leaves and rushes back in."

spell name:
VACUUM (5' R)
list name:
gas destruction
level:
3
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r near vacuum; all within the radius take a "b"" impact critical as the air leaves and rushes back in."

spell name:
VACUUM (5' R)
list name:
gas manipulation
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r near vacuum; all within the radius take a "a"" impact critical as the air leaves and rushes back in."

spell name:
VACUUM (5' R)
list name:
wind law
level:
7
realm:
essence
type:
magician base
spell class:
f
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' radius near vacuum, all in radius take a "b"" impact critical, as air leaves and rushes back in."

spell name:
VACUUM TRUE (10' R)
list name:
gas destruction
level:
30
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: creates a 10' r near vacuum; all within the radius take a "e"" impact critical as the air leaves and rushes back in."

spell name:
VACUUM TRUE (5' R)
list name:
gas destruction
level:
20
realm:
essence
type:
sorcerer base
spell class:
f
duration:
range:
100'
area of effect:
5' r
sourcebook:
spell law
description: creates a 5' r near vacuum; all within the radius take a "e"" impact critical as the air leaves and rushes back in."

spell name:
VALOR
list name:
body reins
level:
30
realm:
essence
type:
monk base
spell class:
fh
duration:
3 rounds
range:
self
area of effect:
30'r
sourcebook:
rolemaster companion 1
description: for the duration of the spell, those chosen by the caster take half of normal concussion hits from attacks and they do double concussion hit damage in melee and they receive a + 10 modification to their obs and dbs.

spell name:
VALOR
list name:
protections
level:
30
realm:
channeling
type:
cleric base
spell class:
fh
duration:
3 rounds
range:
self
area of effect:
30'r
sourcebook:
rolemaster companion 1
description: for the duration of the spell, those chosen by the caster take half of normal concussion hits from attacks and they do double concussion hit damage in melee and they receive a + 10 modification to their obs and dbs.

spell name:
VAMPERIC STRIKE 1
list name:
chaotic weapons
level:
5
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target takes 1d10 concussion hits each round as long as the target is within 100' of the blade. in order to stay within this range, the blade will drag itself towards the target at 10'/rnd. any target killed by a vamperic strike weapon has a 1%/lvl chance of becoming a vampire."

spell name:
VAMPERIC STRIKE 2
list name:
chaotic weapons
level:
8
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target takes 1d10 concussion hits each round as long as the target is within 300' of the blade. in order to stay within this range, the blade will drag itself towards the target at 25'/rnd. any target killed by a vamperic strike weapon has a 2%/lvl chance of becoming a vampire."

spell name:
VAMPERIC STRIKE 3
list name:
chaotic weapons
level:
11
realm:
channeling
type:
chaotic lord base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 blade
sourcebook:
rolemaster companion 3
description: allows the caster to make a blade vamperic. when the blade delivers its next critical strike that gives "hits/rnd"", the target must resist the affect. the target takes 1d10 concussion hits each round as long as the target is within 500' of the blade. in order to stay within this range, the blade will drag itself towards the target at 50'/rnd. any target killed by a vamperic strike weapon has a 3%/lvl chance of becoming a vampire."

spell name:
VANTAGE
list name:
Battle Law
level:
20
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
1000'/lvl
area of effect:
100' R/lvl
sourcebook:
spell user's companion
description: 20- Vantage (U) Allows caster to perceive an area from a different place. Forexample, General Kraken casts this spell and can observe the battle from a height of 500' over the approximate center of the conflict. This is a perfect way for the General to command his forces.

spell name:
VAPORIZE LIQUID
list name:
Matter Shaping
level:
18
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to change up to 1 cubic foot per level of one type of solid to a liquid. This change will not alter the material in any other way (temperature, pressure, etc.). The liquid will retain the same qualities it had as a solid (flammable, chemical composition, etc.) but in liquid state.

spell name:
VAPORIZE OTHER
list name:
Matter Shaping
level:
25
realm:
Essence
type:
closed essence
spell class:
F
duration:
1 round / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Allows caster to change up to 1 cubic foot per level of any one type of material that is either a combination of two to three of the previous materials (lava, etc.) or none of them (energy, plasma, magical energy, living tissue, etc.) to a solid. The solid will retain the same qualities it had in its normal state.

spell name:
VAPORIZE WATER
list name:
fluid destruction
level:
1
realm:
essence
type:
sorcerer base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu' lqd/lvl
sourcebook:
spell law
description: vaporizes 10 cu' of liquid/lvl.

spell name:
VEIN / ARTERY REPAIR C
list name:
body renewal
level:
12
realm:
essence
type:
monk base
spell class:
h
duration:
permanent
range:
self
area of effect:
wound
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a damaged vein or artery.

spell name:
VEIN / ARTERY REPAIR C *
list name:
self healing
level:
12
realm:
mentalism
type:
open mentalism
spell class:
h
duration:
permanent
range:
self
area of effect:
one vein/artery
sourcebook:
spell law
description: concentrating with this spell two hours per day for 1 to 10 days (depending upon severity) will repair a damaged vein/artery but not a destroyed one.

spell name:
VEIN REPAIR
list name:
blood mastery
level:
7
realm:
mentalism
type:
lay healer base
spell class:
h
duration:
permanent
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: allows caster to repair one damaged minor blood vessel (a vessel that bleeds at up to three hits/rnd, not major arteries). target can't move (under own power) without reopening wound.

spell name:
VENGENCE
list name:
command words
level:
13
realm:
essence/channeling
type:
magus base
spell class:
m
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: target will seek to enact some sort of vengence against a person, place, or thing as specified by the caster. there must be, in the target's mind, some concept of the subject having wronged the target for the spell to be effective. the exact form of the vengeance sought depends on the character of the target, and the severit of his rr failure (1 = mild, 50+ very severe).

spell name:
VENTRILOQUISM
list name:
glamours
level:
1
realm:
essence/channeling
type:
witch base
spell class:
e
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can speak and his voice will appear to come from any point that he wants within 100' (point must be within field of vision).

spell name:
VENTRILOQUISM
list name:
Illusion
level:
2
realm:
Psion
type:
closed psion
spell class:
M
duration:
concentration
range:
30 m
area of effect:
self
sourcebook:
spell user's companion
description: Caster can speak and his voice will appear to come from a point that he wants within 100' (Point must be within his field of vision).

spell name:
VENTRILOQUISM C
list name:
lesser illusions
level:
1
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can speak and his voice will appear to come from any point that he wants within 100' (point must be within field of vision).

spell name:
VENTRILOQUISM C
list name:
lesser illusions
level:
1
realm:
essence
type:
open essence
spell class:
f
duration:
concentration
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster can speak and his voice will appear to come from any point that he wants within 100' (point must be within field of vision).

spell name:
VERY HIGH INTELLIGENCE
list name:
enchanting ways
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to enchant an item with very high intelligence. item can cast up to 20th level spells. (see special rules on enchanting items in section 9.2.2 in spell law.)

spell name:
VESSEL RADAR
list name:
pirate's way
level:
15
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
i
duration:
concentration
range:
20 mile radius
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster is aware of any target larger than a small boat on the surface ofthe water. With a spell mastery skill roll, he may determine its direction and speed.

spell name:
VESSEL RADAR TRUE
list name:
pirate's way
level:
30
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
i
duration:
concentration
range:
50 mile radius
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster is aware of any target larger than a small boat on the surface of the water or up to 300' above it or below it. Caster can discern the speed, altitude or depth as well as direction of any target he concentrates on for one round.

spell name:
VESSEL REPAIR
list name:
Arcane Healing
level:
7
realm:
Arcane
type:
closed arcane
spell class:
H
duration:
permanent
range:
touch
area of effect:
1 artery
sourcebook:
spell user's companion
description: Caster may repair damage to any one artery or vein; a major vessel is one that bleeds at 5 hits/round or more when severed.

spell name:
VESSEL REPAIR
list name:
Metabolic Control
level:
9
realm:
Psion
type:
closed psion
spell class:
H
duration:
permanent
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can repair one damaged (but not 'destroyed') vein or artery. This requires one hour of concentration.

spell name:
VESTMENT OF WAR
list name:
ceremonies
level:
11
realm:
channeling
type:
closed channeling
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
1 vestment
sourcebook:
rolemaster companion 1
description: the caster's vestment becomes at 16 (still has movement and maneuver penalities of at 2). for the duration the vestment cannot be soiled as all dit, blood, etc will sheet off. will not clean a dirty vestment.

spell name:
VIBRATIONS (1 LB)
list name:
essence hand
level:
1
realm:
essence
type:
open essence
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: causes an object of up to 1 lbl mass to vibrate rapidly; if fragile it may break (roll a rr). if it is an object held by a being the being must make a rr or fumble it (each round).

spell name:
VIBRATIONS (25 LBS)
list name:
essence hand
level:
7
realm:
essence
type:
open essence
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: causes an object of up to 25 lbs mass to vibrate rapidly; if fragile it may break (roll a rr). if it is an object held by a being the being must make a rr or fumble it (each round).

spell name:
VIBRATIONS (25#)
list name:
shockwaves
level:
6
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Causes an object of up to 25 pounds mass to vibrate rapidly; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round).

spell name:
VIBRATIONS (5 LBS)
list name:
essence hand
level:
4
realm:
essence
type:
open essence
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: causes an object of up to 5 lbs mass to vibrate rapidly; if fragile it may break (roll a rr). if it is an object held by a being the being must make a rr or fumble it (each round).

spell name:
VIBRATIONS (5#)
list name:
shockwaves
level:
2
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Causes an object of up to 5 pounds mass to vibrate rapidly; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round).

spell name:
VIBRATIONS (50 LBS)
list name:
essence hand
level:
9
realm:
essence
type:
open essence
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 object
sourcebook:
spell law
description: causes an object of up to 50 lbs mass to vibrate rapidly; if fragile it may break (roll a rr). if it is an object held by a being the being must make a rr or fumble it (each round).

spell name:
VIBRATIONS (50#)
list name:
shockwaves
level:
9
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Causes an object of up to 50 pounds mass to vibrate rapidly; if fragile it may break (RR applies). If it is an object held by a being the being must make a RR or fumble it (each round).

spell name:
VIBRATIONS 1
list name:
teledance
level:
3
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell causes any number of objects totalling up to 1 lb/lvl in mass to vibrate rapidly; if fragile, it may break (roll a rr). if it is an object held by a being the being must make a rr or funble it (each round).

spell name:
VIBRATIONS 2
list name:
teledance
level:
8
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell causes any number of objects totalling up to 3 lb/lvl in mass to vibrate rapidly; if fragile, it may break (roll a rr). if it is an object held by a being the being must make a rr or funble it (each round).

spell name:
VIBRATIONS 4
list name:
teledance
level:
13
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell causes any number of objects totalling up to 5 lb/lvl in mass to vibrate rapidly; if fragile, it may break (roll a rr). if it is an object held by a being the being must make a rr or funble it (each round).

spell name:
VIBRATIONS TRUE
list name:
teledance
level:
18
realm:
channeling
type:
dervish base
spell class:
f
duration:
1 round / level (concentration)
range:
10' r/lvl
area of effect:
v
sourcebook:
rolemaster companion 2
description: this spell causes any number of objects totalling up to 10 lb/lvl in mass to vibrate rapidly; if fragile, it may break (roll a rr). if it is an object held by a being the being must make a rr or funble it (each round).

spell name:
VIEW
list name:
Possession
level:
2
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
3 m/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to 'view' a scene through another's eyes; target must be within range and sight, or within range and have been pattern stored.

spell name:
VIPER JAW 1 *
list name:
foul changes 1
level:
4
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster's mouth becomes larger and fills with razor-like teeth. Caster can make a Small Bite attack with an OB equal to his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties).

spell name:
VIPER JAW 2 *
list name:
foul changes 1
level:
9
realm:
essence
type:
evil magician base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster's mouth becomes larger and fills with razor-like teeth. Caster can make a medium Bite attack with an OB equal to +20 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). OR an additional mouth can be created next to the caster 's normal mouth; the two mouths can each make a Small bite attack (both attacks must he against the same opponent).

spell name:
VIPER JAW 3 *
list name:
foul changes 1
level:
15
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster's mouth becomes larger and fills with razor-like teeth. Caster can make a large Bite attack with an OB equal to +30 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). OR two additional mouths can be created next to the caster 's normal mouth; all three mouths can each make a Small bite attack (all attacks must he against the same opponent).

spell name:
VIPER JAW TRUE *
list name:
foul changes 1
level:
19
realm:
essence
type:
evil magician base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster's mouth becomes larger and fills with razor-like teeth. Caster can make a huge Bite attack with an OB equal to +40 plus his directed spell bonus minus the result from a roll on the 'General' column of the Spell law Base Attack Roll Table 15.1. This result is subtracted because the higher rolls on that table result in negative numbers, so subtracting them will make those results bonuses instead of penalties). OR three additional mouths can be created next to the caster 's normal mouth; the mouths can each make a Small bite attack (all four attacks must he against the same opponent).

spell name:
VIPERFANG
list name:
beast's ways
level:
17
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster grows fangs and may utilize a Medium Bite attack, delivering a nerve poison if a critical is achieved. The attack level of the poison is equal to half the level of the caster (rounded down). His OB is 3 times his level plus his St/ Ag mods.

spell name:
VIRTUOUS DETERMINATION
list name:
Holy Champion
level:
12
realm:
Channeling
type:
cleric base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Holy Champion is immune to all fear and charm spells. Sleep spells are at half level and duration.

spell name:
VISIBLE SIGN
list name:
Mage Sign
level:
14
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: This spell makes the Sign visible so that anyone may see it. This spell can only be cast on one of the Caster's own Signs.

spell name:
VISIBLE SPIRIT MANIFESTATION
list name:
spirit manifestations
level:
7
realm:
channeling
type:
shaman base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
one spirit
sourcebook:
rolemaster companion 5
description: Cast upon a spirit, this spell confers an obviously perceptible manifestation of visible form/shape. The spirit may appear transparent, hazy, or solid and assume any color(s) desired. Despite a visible form, it will not feel substantial unless the appropriate manifestation spell is active. The size of a visible manifestation is dependent on the spirit's level (GM's discretion).

spell name:
VISION
list name:
sense enhancement
level:
20
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use all of the vision spells below 13th level: sunvision, darkvision, watervision and sidevision.

spell name:
VISION
list name:
sense enhancement
level:
20
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to use all of the vision spells below 13th level: sunvision, darkvision, watervision and sidevision.

spell name:
VISION
list name:
sense mastery
level:
14
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: bestows all lower level "vision"" spells on this list to the caster at the same time. nightvision, sidevision, watervision, fogvision and darkvision are in affect for the duration."

spell name:
VISION & VOICE
list name:
Primitive Voice
level:
8
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
500'
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit.

spell name:
VISION & VOICE
list name:
Primitive Voice
level:
11
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mile
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit.

spell name:
VISION & VOICE
list name:
Primitive Voice
level:
15
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
concentration
range:
1 mi/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster may send the target a verbal message limited only by duration of concentration and range. The target must have previously been Attuned. Target must permit contact. If connection is made, the target “sees” the caster as well as “hears” him, and the caster may “see” as well as “hear” the target. Either may permit “auditory” contact without permitting the “visual” component. If other beings are present who are Attuned to the caster, they may also experience both the Auditory and Visual communication with the caster if both caster and target permit.

spell name:
VISION *
list name:
physical enhancement
level:
20
realm:
essence
type:
open essence
spell class:
u*
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: as all vision spells on this list below 15th level functioning at the same time. nightvision, sidevision, watervision, and darkvision.

spell name:
VISION ATTACK
list name:
sense control
level:
9
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
1 round / 10 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: bright light blinds target.

spell name:
VISION BEHIND (1 DAY / LVL)
list name:
time's sense
level:
15
realm:
channeling
type:
sleuth base
spell class:
i
duration:
concentration
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one day/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (1 DAY / LVL) C
list name:
past visions
level:
11
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one day/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (1 DAY / LVL) C
list name:
time's bridge
level:
10
realm:
channeling
type:
astrologer base
spell class:
i
duration:
1 day / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a vision up to 1 day/lvl into the past (includes sight and sound). vision must be associated with a place of item touched at the time the spell is cast. caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (1 HR / LVL) C
list name:
past visions
level:
9
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one hour/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (1 HR / LVL) C
list name:
time's bridge
level:
6
realm:
channeling
type:
astrologer base
spell class:
i
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a vision up to 1 hr/lvl into the past (includes sight and sound). vision must be associated with a place of item touched at the time the spell is cast. caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (1 HR/LVL)
list name:
time's sense
level:
10
realm:
channeling
type:
sleuth base
spell class:
i
duration:
concentration
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one hour/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (1 MIN / LVL) C
list name:
past visions
level:
3
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one minute/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (1 MIN/LVL)
list name:
time's sense
level:
5
realm:
channeling
type:
sleuth base
spell class:
i
duration:
concentration
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one minute/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (1 MONTH / LVL)
list name:
time's sense
level:
20
realm:
channeling
type:
sleuth base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one month/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (1 YEAR / LVL)
list name:
time's sense
level:
25
realm:
channeling
type:
sleuth base
spell class:
i
duration:
concentration
range:
touch
area of effect:
item or place
sourcebook:
rolemaster companion 3
description: caster gets a vision up to one year/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (1 YEAR / LVL) C
list name:
past visions
level:
15
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one year/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (1 YEAR / LVL) C
list name:
time's bridge
level:
20
realm:
channeling
type:
astrologer base
spell class:
i
duration:
1 year / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a vision up to 1 year/lvl into the past (includes sight and sound). vision must be associated with a place of item touched at the time the spell is cast. caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (10 MIN / LVL) C
list name:
past visions
level:
7
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to ten minutes/lvl into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (10 YEARS/LVL) C
list name:
past visions
level:
25
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to ten years per level into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (10 YEARS/LVL) C
list name:
time's bridge
level:
30
realm:
channeling
type:
astrologer base
spell class:
i
duration:
10 years / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster gets a vision up to 10 years per level into the past (includes sight and sound). vision must be associated with a place of item touched at the time the spell is cast. caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND (100 YRS/ LVL) C
list name:
past visions
level:
30
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision up to one hundred years per level into the past (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION BEHIND TRUE C
list name:
past visions
level:
50
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
no limit
area of effect:
item or place
sourcebook:
spell law
description: caster gets a vision into the past with no time restraits (includes sight and sound). vision must be associated with an item or place. the caster is in a trance as long as he concentrates.

spell name:
VISION CONTROL C
list name:
sense control
level:
8
realm:
mentalism
type:
mentalist base
spell class:
m
duration:
concentration
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: causes target to see whatever the caster desires.

spell name:
VISION DEFENSE 2
list name:
guarded sight
level:
7
realm:
mentalism
type:
seer base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell allows the caster to comine any two spells which guard against scrying. first this spell is cast and then the defensive spells are cast, each within 3 rounds of each other. this is the only way that defensive spells may be combined on a single subject. a scryer must encounter and pass all defensive spells before beholding his subject. this spell lasts for the duration of the shortest duration defensive spell.

spell name:
VISION DEFENSE 3
list name:
guarded sight
level:
13
realm:
mentalism
type:
seer base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell allows the caster to comine any three spells which guard against scrying. first this spell is cast and then the defensive spells are cast, each within 3 rounds of each other. this is the only way that defensive spells may be combined on a single subject. a scryer must encounter and pass all defensive spells before beholding his subject. this spell lasts for the duration of the shortest duration defensive spell.

spell name:
VISION DEFENSE 4
list name:
guarded sight
level:
30
realm:
mentalism
type:
seer base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell allows the caster to comine any four spells which guard against scrying. first this spell is cast and then the defensive spells are cast, each within 3 rounds of each other. this is the only way that defensive spells may be combined on a single subject. a scryer must encounter and pass all defensive spells before beholding his subject. this spell lasts for the duration of the shortest duration defensive spell.

spell name:
VISION GUIDE
list name:
time's sense
level:
12
realm:
channeling
type:
sleuth base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item/place
sourcebook:
rolemaster companion 3
description: when cast just before a vision behind spell, it gives the caster the ability to scan the past by "feeling the temporal location of significant events."""

spell name:
VISION GUIDE
list name:
past visions
level:
5
realm:
mentalism
type:
seer base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item/place
sourcebook:
spell law
description: when cast just before a vision behind spell, it gives the caster the ability to scan the past by "feeling the temporal location of significant events."""

spell name:
VISION GUIDE
list name:
time's bridge
level:
5
realm:
channeling
type:
astrologer base
spell class:
i
duration:
varies
range:
touch
area of effect:
self
sourcebook:
spell law
description: when cast just before a vision behind spell, it give the caster the ability to scan the past by "feeling the temporal location of significant events."""

spell name:
VISION GUIDE
list name:
visions
level:
7
realm:
channeling
type:
shaman base
spell class:
i
duration:
varies
range:
touch
area of effect:
1 item/place
sourcebook:
rolemaster companion 2
description: when cast just before a vision behind spell, it gives the caster the ability to scan the past by "feeling the temporal location of significant events."""

spell name:
VISION LINK
list name:
Spell Web
level:
11
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 7
description: For the duration of the spell the caster can see from the viewpoint of any of the other members of the Spellweb by merely concentrating.

spell name:
VISION LINK
list name:
combat link
level:
7
realm:
essence/channeling/mentalism
type:
special list
spell class:
u
duration:
10 minutes / level
range:
link
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: For the duration of the spell the team member can see from the viewpoint of any one of his teammates by merely concentrating.

spell name:
VISION LOCATION
list name:
time's sense
level:
19
realm:
channeling
type:
sleuth base
spell class:
i
duration:
range:
self
area of effect:
vision
sourcebook:
rolemaster companion 3
description: if caster has general information concerning an event or place, casting this spell before a vision behind will cause the vision behind to key in on the event most closely matching the description.

spell name:
VISION LOCATION
list name:
past visions
level:
20
realm:
mentalism
type:
seer base
spell class:
i
duration:
range:
self
area of effect:
vision
sourcebook:
spell law
description: if caster has general information concerning an event or place, casting this spell before a vision behind will cause the vision behind to key in on the event most closely matching the description.

spell name:
VISION LOCATION
list name:
visions
level:
18
realm:
channeling
type:
shaman base
spell class:
i
duration:
vision
range:
self
area of effect:
1 place/locale
sourcebook:
rolemaster companion 2
description: if caster has general information concerning an event or place, casting this spell before a vision behind will cause the vision behind to key in on the event most closely matching the description.

spell name:
VISION MAZE
list name:
guarded sight
level:
4
realm:
mentalism
type:
seer base
spell class:
d
duration:
varies
range:
area of effect:
1 subject
sourcebook:
rolemaster companion 2
description: this spell creates a maze which will be encountered whenever a scrying attempt is made upon the subject decided upon by the caster. the maze can not be destroyed, but can be navigatedby rolling 1 to 100 (open ended) + reasoning mod + level vs the defender's 1 to 100 (open ended) + re mod + level + 20. if the defender's roll is higher, the attacker must leave this scrying. if the defender's roll is higher by 50 or more, the attacker is lost in the maze for 10 to 100 minutes. if the attacker's roll is higher, hte maze is defeated and the original subject of his scrying stands before him. this spell lasts for 1 scrying attempt per level of the caster minus 3.

spell name:
VISION OF DOOM 1
list name:
visions of doom
level:
2
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
1 vision
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receives a vision of impending doom which involves the target. the target will get visions of important events that are going to happen near or around him. however, as there are many paths for the vision to go along, the target will only see bad outcomes, in relation to the target's own future. thus the name "doom sayer"" has been attached to the individuals that have been exposed to this spell (e.g., if the target is about to enter a room filled with angry orcs, hw would possibly get the vision of his entire adventuring party being wiped out)."

spell name:
VISION OF DOOM 2
list name:
visions of doom
level:
7
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
2 visions
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receives two visions of impending doom which involves the target. the target will get visions of important events that are going to happen near or around him. however, as there are many paths for the vision to go along, the target will only see bad outcomes, in relation to the target's own future.

spell name:
VISION OF DOOM 3
list name:
visions of doom
level:
12
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
3 visions
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receives three visions of impending doom which involves the target. the target will get visions of important events that are going to happen near or around him. however, as there are many paths for the vision to go along, the target will only see bad outcomes, in relation to the target's own future.

spell name:
VISION OF DOOM 4
list name:
visions of doom
level:
17
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
4 visions
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receives four visions of impending doom which involves the target. the target will get visions of important events that are going to happen near or around him. however, as there are many paths for the vision to go along, the target will only see bad outcomes, in relation to the target's own future.

spell name:
VISION OF DOOM TRUE
list name:
visions of doom
level:
30
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receivesone vision per five levels of the caster (round down) of impending doom which involves the target. the target will get visions of important events that are going to happen near or around him. however, as there are many paths for the vision to go along, the target will only see bad outcomes, in relation to the target's own future.

spell name:
VISION OF MISFORTUNE 1
list name:
visions of doom
level:
1
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
1 vision
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receives a vision of impending misfortune, such as losing a valuable item, weapon breaking at a crucial time, etc. this vision will not be associated with a death scene (e.g., vision would show rope breaking and target falling, but not the sudden stop at the end of the fall).

spell name:
VISION OF MISFORTUNE 2
list name:
visions of doom
level:
6
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
2 visions
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receives two visions of impending misfortune, such as losing a valuable item, weapon breaking at a crucial time, etc. this vision will not be associated with a death scene.

spell name:
VISION OF MISFORTUNE 3
list name:
visions of doom
level:
11
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
2 visions
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receives three visions of impending misfortune, such as losing a valuable item, weapon breaking at a crucial time, etc. this vision will not be associated with a death scene.

spell name:
VISION OF MISFORTUNE 4
list name:
visions of doom
level:
16
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
4 visions
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receives four visions of impending misfortune, such as losing a valuable item, weapon breaking at a crucial time, etc. this vision will not be associated with a death scene.

spell name:
VISION OF MISFORTUNE TRUE
list name:
visions of doom
level:
25
realm:
channeling/mentalism
type:
warlock base
spell class:
i
duration:
varies
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target receives one vision per five levels of the caster (round down) of impending misfortune, such as losing a valuable item, weapon breaking at a crucial time, etc. this vision will not be associated with a death scene.

spell name:
VISION PROTECTION
list name:
Survival Ways
level:
10
realm:
Channeling
type:
druid base
spell class:
F
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is protected from the debilitating visual effects of snow, dessert sun, etc.

spell name:
VISION TRUE
list name:
sense mastery
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: bestows all lower level "true vision"" spells on this list to the caster at the same time. nightvision, sidevision, watervision, fogvision and darkvision are in affect for the duration."

spell name:
VISUAL ILLUSION I
list name:
Illusion
level:
8
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
30 m
area of effect:
5 m R
sourcebook:
spell user's companion
description: Caster may create a three-dimensional illusion of up to 5 meters in radius. The illusion is very detailed and remains in place even when touched (or passed through).

spell name:
VISUAL ILLUSION III
list name:
Illusion
level:
13
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 hour / level
range:
300 m
area of effect:
5 m R
sourcebook:
spell user's companion
description: Caster may create a three-dimensional illusion of up to 15 meters in Radius or if the illusion is 5 meters or less in radius the caster can subtract 30 from all RRs to detect it due to the detail of the Psion. The illusion remains in place even when touched (or passed through).

spell name:
VISUAL IMPERSONATION
list name:
Illusion
level:
5
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster can imitate the image of any one person he has seen in the last day-to all who fail their RRs. Those resisting by 01 -50 simply see the caster as he normally is; while those resisting by 51+ realize what the caster is trying to do.

spell name:
VISUAL IMPERSONATION TRUE
list name:
Illusion
level:
12
realm:
Psion
type:
closed psion
spell class:
M
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: RR Mod: -30. Caster can imitate the image of any one person he has seen in the last day, or has pattern stored-to all who fail their RRs. Those resisting by 01-50 simply see the caster as he normally is; while those resisting by 51 + realize what the caster is trying to do.

spell name:
VISUALS
list name:
Music Law
level:
4
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
1' R/lvl
sourcebook:
spell user's companion
description: Caster causes a vivid light display to accompany any sounds in the environment. This spell accompanies played or sung music, with colors varying to note and intensity varying to volume as caster wishes.

spell name:
VITAL SIGNS
list name:
Healing
level:
17
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Allows caster to constantly monitor a target's vital signs. This spell is especially useful when used in conjunction with first aid, second aid, and surgery skills.

spell name:
VOICE OF COMMAND C
list name:
way of the voice
level:
10
realm:
channeling
type:
astrologer base
spell class:
m
duration:
concentration
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is forced to obey caster as in suggestion, as long as caster concentrates and speaks to the target. caster can concentrate on this spell an a speech spell at the same time.

spell name:
VOICE OF SUMMONS
list name:
ethereal mastery
level:
14
realm:
arcane
type:
open arcane
spell class:
fm
duration:
concentration
range:
self
area of effect:
1 being
sourcebook:
rolemaster companion 1
description: caster may summon by name any being on the ethereal plane or other appropriate planes (see c1 section 2.5). the caster must issue the summons into a gate or be ethereal himself. each round there is a 35% chance the desired being will hear and 15% chance a random being will hear. this spell does not control the summoned being though the being will be heavily influenced (-20 rr) to come to the caster.this spell has a 1 to 10% chance of triggering a random ethereal encounter (see section 2.5 of c1). the gm should vary this in general or on a case by case basis.

spell name:
VOIDAL FLEXIBILITY 
list name:
Planar Survival
level:
25
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster's mind to accept the reality of the Void. Caster is then able to perceive the subtle differences between objects and creatures originating from the Void. This will prevent the disorientation that usually follows as a result of the lack of reality necessary to form accurate perceptions when dealing with creatures from the Void or with conditions present in the Void itself (the various planes of the Pales etc.).

spell name:
VOLLEY *
list name:
spell shaping
level:
20
realm:
arcane
type:
open arcane
spell class:
F*
duration:
1 round / level (concentration)
range:
Self
area of effect:
self
sourcebook:
rolemaster companion 5
description: The caster may 'catch' the next directed spell attack made against him (if it fails a RR vs. this spell). The spell may be returned by the caster during his next attack phase with whatever directed spell bonuses he has with the 'caught' spell. The spell so returned does the damage it normally would (if the original caster of the directed spell cast it so that it would do multiples of damage, it still does when returned). If the attack spell makes its RR, the spell attack is resolved normally.

spell name:
VOLUME
list name:
Trade Law
level:
9
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 minute / level
range:
10'/lvl
area of effect:
self
sourcebook:
spell user's companion
description: Caster may affect volume produced by any sounds from .5x normal to 2x normal volume.

spell name:
VOWS / OATHS
list name:
ceremonies
level:
7
realm:
channeling
type:
closed channeling
spell class:
p
duration:
varies
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: required for knights, ranges, paladins, etc. (who must meditate all night beforehand). can also be used for other vows/oaths. violations may result in "alignment"" change or failure."

spell name:
WAGON
list name:
Pack Law
level:
14
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
1 hour / level
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a wagon of force that will enable caster to move a load of up to 100 pounds per level of caster at the base rate of the drawing animal.

spell name:
WAITING ACID
list name:
acid law
level:
14
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
100'
area of effect:
5' radius
sourcebook:
rolemaster companion 4
description: The effect can be delayed up to 24 hours; triggered by time, sound, violent action, etc. Creates a 5' R bubbling layer of acid that will coat an area. Any living creature in that area will take a "B"" Acid crit each round. The acid will eat through wood at 0.5""/rnd and stone and metal at 0.25""/rnd. It will continue to eat through all objects (e.g., floors, walls, etc.) until the duration runs out."

spell name:
WAITING AWARENESS (10' R)
list name:
nature's way
level:
12
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 hour / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: allows caster to set up a natural "alarm system""; any disturbing activity will cause caster to be alerted."

spell name:
WAITING AWARENESS (10' R) C
list name:
nature's lore
level:
7
realm:
channeling
type:
animist base
spell class:
i
duration:
1 hour / level
range:
10'
area of effect:
10' r
sourcebook:
spell law
description: allows caster to set up a natural "alarm system""; any disturbing activity will cause caster to be alerted."

spell name:
WAITING AWARENESS (100' R)
list name:
nature's way
level:
30
realm:
channeling
type:
ranger base
spell class:
i
duration:
1 hour / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows caster to set up a natural "alarm system""; any disturbing activity will cause caster to be alerted."

spell name:
WAITING AWARENESS (100' R) C
list name:
nature's lore
level:
12
realm:
channeling
type:
animist base
spell class:
i
duration:
1 hour / level
range:
100'
area of effect:
100' r
sourcebook:
spell law
description: allows caster to set up a natural "alarm system""; any disturbing activity will cause caster to be alerted."

spell name:
WAITING DARKNESS
list name:
dark law
level:
11
realm:
essence/channeling
type:
necromancer base
spell class:
f
duration:
varies
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 2
description: in conjunction with a dark spell, it delays it until 24 hours or a specific time has passed, or someone passes or something happens, etc. at the caster's option.

spell name:
WAITING DEFENSE
list name:
Magic Defense
level:
50
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
varies
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Cancels any one spell cast against the caster. This spell 'lies in wait' for a hostile spell, then reacts to foil the attack. This spell doesn't discriminate between friendly and enemy spell casting, i.e., it will cancel a heal spell as likely as a Power Word. If multiple spells are cast at the caster in a single round, then the one that would logically affect him first will be canceled, if equally likely, randomize between the spells.

spell name:
WAITING FIRESTORM
list name:
fire law
level:
17
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: creates an cube (up to 10' x 10' x 10') where balls of fire rain down. anyone in the area takes an "b"" heat critical (no rr) for each round in the cube. it takes one round for the rain to start and be effective.the effect can be delayed up to 24 hours; it can be triggered by one of the following (decided by caster): time period, certain movements, certain sounds, touch, violent actions in the area, etc."

spell name:
WAITING FLAME
list name:
fiery ways
level:
15
realm:
essence/channeling
type:
crystal mage base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 3
description: creates an opaque cube of fire (up to 10' x 10' x 10'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective.the effect can be delayed up to 24 hours; it can be triggered by one of the following (decided by caster): time period, certain movements, certain sounds, touch, violent actions in the area, etc."

spell name:
WAITING FLAME
list name:
fire law
level:
13
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
10'
area of effect:
10' x 10' x 10'
sourcebook:
spell law
description: creates an opaque cube of fire (up to 10' x 10' x 10'). anyone passing through it takes an "a"" heat critical (no rr) for each round in the cube. it takes one round for the cube to form and be effective.the effect can be delayed up to 24 hours; it can be triggered by one of the following (decided by caster): time period, certain movements, certain sounds, touch, violent actions in the area, etc."

spell name:
WAITING GATE
list name:
gate mastery
level:
25
realm:
essence
type:
closed essence
spell class:
e
duration:
2 rounds
range:
10'
area of effect:
1 demon
sourcebook:
spell law
description: caster can delay the opening of a greater demonic gate. this can be cast at a particular point and the arrival of the summoned creature(s) can be delayed up to 1 day/level of caster or until triggered by one of the following (decided by caster); certain movements, certain sounds, touch, violent actions in the area, etc. caster summons a demon who gradually appears over the couse of 2 rounds, roll for type: (01-60) type 3, (61-85) type 4, (86-95) type 5, pt (96-100) type 6. if the demon is not "controlled"" or ""mastered"" (i.e. one of the spells this list) before the demon materializes, the caster makes a 1-100 roll, adds the demon type times ten, and receives one of the following effects -(11-20) roll on the attack colunmn of the spell failure table(21-40) caster takes a ""a"" impact critical(41-60) caster takes a ""b"" impact critical(61-75) caster takes a ""c"" impact critical(76-90) caster takes a ""d"" impact critical(91-100) caster takes a ""e"" impact critical(>100) demon gives caster a quest (gm discretion)the caster and the demon make no rrs. the roll is open-ended. the demon always leaves if uncontrolled."

spell name:
WAITING GLAMOUR 2
list name:
illusion law
level:
12
realm:
essence/mentalism
type:
enchanter base
spell class:
M
duration:
1 minute / level
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: By changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. With high level Glamour spells, one of the following options may be choosen: a) an extra sense may added with Mirage spells or b) the duration can be doubled or c) another reference point may be changed. The effects stays with the target for the spell duration. For example, a target could be Glamored to see all humans as rabbits.The spell can be delayed up to 24 hours or until triggered by a specified sight or sound.

spell name:
WAITING GLAMOUR 2
list name:
glamours
level:
10
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: by changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. with high level glamour spells, one of the following options may be choosen: a) an extra sense may added with mirage spells or b) the duration can be doubled or c) another reference point may be changed. the effects stays with the target for the spell duration. for example, a target could be glamored to see all humans as rabbits.the spell can be delayed up to 24 hours or until triggered by a specified sight or sound.

spell name:
WAITING GLAMOUR 3
list name:
glamours
level:
16
realm:
essence/channeling
type:
witch base
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: by changing the target's frame of reference by one detail, the caster can create an illusion / phantasm which only the target experiences. with high level glamour spells, two of the following options may be choosen: a) an extra sense may added with mirage spells or b) the duration can be doubled or c) another reference point may be changed. the effects stays with the target for the spell duration. for example, a target could be glamored to see all humans as rabbits.the spell can be delayed up to 24 hours or until triggered by a specified sight or sound.

spell name:
WAITING GLYPH 2
list name:
glyph law
level:
5
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: cast prior to creating a 1st to 2nd level glpyh, it delays the glyph for a set time or until an event specified by the caster has happened.

spell name:
WAITING GLYPH 10
list name:
glyph law
level:
20
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: cast prior to creating a 1st to 8th level glpyh, it delays the glyph for a set time or until an event specified by the caster has happened.

spell name:
WAITING GLYPH 4
list name:
glyph law
level:
9
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: cast prior to creating a 1st to 4th level glpyh, it delays the glyph for a set time or until an event specified by the caster has happened.

spell name:
WAITING GLYPH 7
list name:
glyph law
level:
15
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 day / level
range:
touch
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: cast prior to creating a 1st to 7th level glpyh, it delays the glyph for a set time or until an event specified by the caster has happened.

spell name:
WAITING HOLOGRAM
list name:
light's creations
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
100'
area of effect:
1' cube / level
sourcebook:
rolemaster companion 5
description: Creates a three dimensional image from pure light. This image can be of anything the caster has seen or can dream up. These images will seem real unless a RR is made modified by the caster's BAR modifier, or until touched. Hologram size is the caster's level in cubic meters. Image is stationary. Hologram comes into being when a set of specific circumstances, defined by the caster at the time of preparation, occurs. E.g., an elf walks by, a dragon flies within 25', etc.

spell name:
WAITING ILLUSION 1
list name:
lesser illusions
level:
7
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates any simple immobile image or scene up to 10' r or any constant sounds coming from a 10' r. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound.

spell name:
WAITING ILLUSION 1
list name:
illusions
level:
10
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates any simple immobile image or scene up to 10' r or any constant sounds coming from a 10' r. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound.

spell name:
WAITING ILLUSION 1
list name:
lesser illusions
level:
7
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates any simple immobile image or scene up to 10' r or any constant sounds coming from a 10' r. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound.

spell name:
WAITING ILLUSION 10
list name:
illusion mastery
level:
25
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. any nine of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING ILLUSION 2
list name:
illusion law
level:
10
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 4
description: Creates a simple immobile image or scene up to an area of 10' R. One of the following options may also be chosen: A) an extra sense can be added to the illusion (the corresponding "Mirage"" spell must be known) or B) the duration can be doubled or C) the range can be doubled or D) the radius of effect can be doubled (limited to 640' R). The spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING ILLUSION 2
list name:
lesser illusions
level:
11
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING ILLUSION 2
list name:
glamours
level:
8
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING ILLUSION 2
list name:
illusion mastery
level:
4
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING ILLUSION 2
list name:
illusions
level:
14
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING ILLUSION 2
list name:
lesser illusions
level:
11
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING ILLUSION 3
list name:
illusion law
level:
17
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 4
description: Creates a simple immobile image or scene up to an area of 10' R. Two of the following options may also be chosen: A) an extra sense can be added to the illusion (the corresponding "Mirage"" spell must be known) or B) the duration can be doubled or C) the range can be doubled or D) the radius of effect can be doubled (limited to 640' R). The spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING ILLUSION 3
list name:
lesser illusions
level:
14
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING ILLUSION 3
list name:
recreations
level:
12
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING ILLUSION 3
list name:
glamours
level:
15
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING ILLUSION 3
list name:
illusion mastery
level:
8
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING ILLUSION 3
list name:
illusions
level:
19
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING ILLUSION 3
list name:
lesser illusions
level:
14
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. two of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING ILLUSION 5
list name:
lesser illusions
level:
20
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING ILLUSION 5
list name:
illusion mastery
level:
13
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING ILLUSION 5
list name:
illusions
level:
25
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
1 minute / level
range:
50'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING ILLUSION 5
list name:
lesser illusions
level:
20
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates a simple immobile image or scene up to an area of 10' r. four of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING LIGHT
list name:
light law
level:
11
realm:
essence
type:
magician base
spell class:
f
duration:
varies
range:
100'
area of effect:
v
sourcebook:
spell law
description: in conjunction with any light or dark spell (i.e., this spell is cast and then the light/dark spell is cast) it can delay the action of that spell up to 24 hours; it can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, violent actions in the area, etc.

spell name:
WAITING LIGHT
list name:
brilliance magic
level:
12
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
varies
range:
100'
area of effect:
v
sourcebook:
rolemaster companion 3
description: in conjunction with any light spell (i.e., this spell is cast and then the light spell is cast) it can delay the action of that spell up to 24 hours; it can be triggered by one of the following (decided by the caster): time period, certain movements, certain sounds, touch, violent actions in the area, key words, etc.

spell name:
WAITING LIGHT
list name:
light's way
level:
10
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: lights a 10' radius area about the point touched; if the point is on a mobile object or being, it will move with the object/being. this light can be delayed up to 24 hours; it can be triggered vy one fo the following (decided by the caster): time period, certain movements, certain sounds, touch, etc.

spell name:
WAITING MESSAGE
list name:
Long Voice
level:
17
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
varies
range:
10 mi/lvl
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may send a message of 25 words (not images) or less send it to a being that he has already Mind Stored and the range is 10 mi/lvl. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. The message can be delayed until a specific Mind Store pattern enters the range.

spell name:
WAITING PHANTASM 1
list name:
lesser illusions
level:
10
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere.

spell name:
WAITING PHANTASM 1
list name:
illusion mastery
level:
7
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere.

spell name:
WAITING PHANTASM 1
list name:
lesser illusions
level:
10
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. when the caster stops concentrating the image remains, but stops moving (the caster can resume concentration later and resume moveing the phantasm). the image can be any size that would fit into a 10' r sphere.

spell name:
WAITING PHANTASM 2
list name:
illusion law
level:
13
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 4
description: Creates a simple immobile image or scene up to an area of 10' R. One of the following options may also be chosen: A) an extra sense can be added to the illusion (the corresponding "Mirage"" spell must be known) or B) the duration can be doubled or C) the range can be doubled or D) the radius of effect can be doubled (limited to 640' R). The spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING PHANTASM 2
list name:
lesser illusions
level:
15
realm:
mentalism
type:
montebanc base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 3
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. the phantasm will move and act if given a simple command (e.g., attack, run, etc.) or it can deliver a short speech. the image can be any size that would fit into a 10' r sphere. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
WAITING PHANTASM 2
list name:
glamours
level:
11
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates a simple immobile image or scene up to an area of 10' r. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled (limited to 640' r). the spell can be delayed up to 24 hours or until triggered by a specified sight or sound."

spell name:
WAITING PHANTASM 2
list name:
lesser illusions
level:
15
realm:
essence
type:
open essence
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. the phantasm will move and act if given a simple command (e.g., attack, run, etc.) or it can deliver a short speech. the image can be any size that would fit into a 10' r sphere. one of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding "mirage"" spell must be known) or b) the duration can be doubled or c) the radius of the sphere limiting the size of the image can be doubled or d) the range can be doubled or e) another image can be created and moved (all separate phantasms that move must be within the caster's field of vision)."

spell name:
WAITING PHANTASM 3
list name:
illusion law
level:
18
realm:
essence/mentalism
type:
enchanter base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 4
description: Creates the image of one object or being, that will move however the caster wants while he concentrates. The spell can be delayed up to 24 hours or until triggered by a specified sight or sound. The Phantasm will move and act if given a simple command (e.g., attack, run, etc.) or it can deliver a short speech. The image can be any size that would fit into a 10' R sphere.

spell name:
WAITING PHANTASM 3
list name:
recreations
level:
16
realm:
mentalism
type:
sage base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. the phantasm will move and act if given a simple command (e.g., attack, run, etc.) or it can deliver a short speech. the image can be any size that would fit into a 10' r sphere.

spell name:
WAITING PHANTASM 3
list name:
glamours
level:
17
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
rolemaster companion 2
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. the phantasm will move and act if given a simple command (e.g., attack, run, etc.) or it can deliver a short speech. the image can be any size that would fit into a 10' r sphere.

spell name:
WAITING PHANTASM 3
list name:
illusion mastery
level:
11
realm:
essence
type:
illusionist base
spell class:
f
duration:
1 minute / level
range:
100'
area of effect:
image
sourcebook:
spell law
description: creates the image of one object or being, that will move however the caster wants while he concentrates. the spell can be delayed up to 24 hours or until triggered by a specified sight or sound. the phantasm will move and act if given a simple command (e.g., attack, run, etc.) or it can deliver a short speech. the image can be any size that would fit into a 10' r sphere.

spell name:
WAITING RECORD
list name:
recreations
level:
14
realm:
mentalism
type:
sage base
spell class:
i
duration:
10 minutes / level
range:
100'
area of effect:
10' r
sourcebook:
rolemaster companion 2
description: this spell may be delayed up to 24 hours or until set off by a specific action or noise eithin it's area of effect. when set off it functions as follows. as spell store except that the caster places this spell on a target and need not be around while the spell is recording the scene or image. the caster must reach the recording target and caster another record spell on it to draw forth the recording. a second record spell cast on a recording acts as a store scene spell. when the first record spell's duration is up, it dissipates taking all of it's recording with it.

spell name:
WAITING SHADOWS
list name:
Shadow Law
level:
11
realm:
essence/channeling
type:
shadow mage base
spell class:
F
duration:
varies
range:
100'
area of effect:
varies
sourcebook:
rolemaster companion 7
description: When cast in conjunction with a Dark or Light spell, it delays the effects of the other spell until a specific time has passed (up to 24 hours), or until triggered (e.g., someone passes, etc.) at the caster's option.

spell name:
WAITING SIGN
list name:
Mage Sign
level:
20
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
as Sign
range:
touch
area of effect:
Sign
sourcebook:
rolemaster companion 7
description: Hides caster's Sign until the condition the caster set when this spell is cast is met. The Sign may be delayed up to one day per level of the caster. While hidden the Sign will not respond to any spells from this list or any Detect spells. Some examples of triggers include: a Find Sign spell from a specific caster, a length of time, a certain creature walks by, etc. This spell can only be cast on one of the Caster's own Signs.

spell name:
WAITING SONICS
list name:
sonic law
level:
18
realm:
arcane
type:
open arcane
spell class:
F
duration:
24 hours
range:
100'
area of effect:
10' radius
sourcebook:
rolemaster companion 4
description: All within the radius will be effected by a very loud, sudden sound next to the targets' ears; targets are stunned 1 round/5 failure. Effect can be delayed up to 24 hours. Spell can be triggered by time, movement, sound, etc.

spell name:
WAITING SOUND
list name:
sound control
level:
14
realm:
mentalism
type:
bard base
spell class:
f
duration:
1 minute / level
range:
touch
area of effect:
sounds
sourcebook:
spell law
description: a set series of sounds can be concentrated upon and then delayed up to 24 hours or until triggered by a specified sound.

spell name:
WAITING SPEECH
list name:
mind speech
level:
30
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
300'
area of effect:
300' r
sourcebook:
spell law
description: caster may leave a message of 25 words or less, set to be triggered by a specific mental pattern (known through mind store) or a time limit of up to 24 hours, or by certain movements, sounds, touch, reading, etc. all within the radius will hear it.

spell name:
WAITING STORE
list name:
Power Mastery
level:
5
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 hour / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to set aside up to his full daily total of PPs to be stored. While these PPs are stored they can't be drained in any way. These PPs show up according to a predetermined (at the time of casting) action, when they will become available to the caster. The caster may not possess any more than his normal maximum PPs at any time. If this spell causes him to exceed this limit, the caster may be subject to burnout.

spell name:
WAITING SUMMONS
list name:
summons
level:
17
realm:
channeling
type:
cleric base
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
creature
sourcebook:
spell law
description: caster can instantly summon one 10th level non-intelligent creature or ten first level creatures or any combination there of were the total does not exceed ten. he can control them by concentrating on them.the summoning can be delayed up to 1 day/level of caster or until triggered by one of the following (decided by the caster): certain movements, certain sounds, touch, violent actions in the area, etc.the general type of the creature can be specified by the caster by exactly what creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and get a zebra, horse, camel, etc.).

spell name:
WAITING SUMMONS
list name:
gate mastery
level:
15
realm:
essence
type:
closed essence
spell class:
fm
duration:
varies (concentration)
range:
100'
area of effect:
v
sourcebook:
spell law
description: caster can delay the summoning of up to a 10th level non-intelligent creature(s) that he can leave a single task to perform. this can be cast at a particular point and the arrival of the summoned creature(s) can be delayed up to 1 day/level of caster or until triggered by one of the following (decided by caster); certain movements, certain sounds, touch, violent actions in the area, etc. multiple creatures can be summoned if they are less then 10th level. if you multiply the levels, minutes and number of creatures, the result can not exceed ten. refer to summons 2.the general type of the creature can be specified by the caster but exactly what the creature is should be determined randomly (e.g., the caster could specify four-legged, hoofed and could get a zebra, horse, camel, etc.).

spell name:
WAITING TONGUE
list name:
mind speech
level:
16
realm:
mentalism
type:
mentalist base
spell class:
i*
duration:
concentration
range:
10'
area of effect:
1 being
sourcebook:
spell law
description: caster may leave a message of 25 words or less, set to be triggered by a specific mental pattern (known through mind store) or a time limit of up to 24 hours, or by certain movements, sounds, touch, reading, etc.

spell name:
WAITING VOICE
list name:
far voice
level:
12
realm:
channeling
type:
astrologer base
spell class:
i*
duration:
concentration
range:
10'
area of effect:
1 being
sourcebook:
spell law
description: caster may leave a message of 25 words or less, set to be triggered by a specific mental pattern (known through mind store) or a time limit.

spell name:
WAITING VOICE 
list name:
Long Voice
level:
12
realm:
Arcane
type:
closed arcane
spell class:
I*
duration:
1 day / level
range:
10'
area of effect:
1 being
sourcebook:
spell user's companion
description: Caster may send a message of 25 words (not images) or less send it to a being that he has already Mind Stored and the range is 10 mi/lvl. Language should not usually pose a difficulty since Telepathy translates into thought-images rather than words. The message can be delayed and can be set to be transmitted when triggered by a specific Mind Store pattern or a time limit.

spell name:
WAITING WATCH C
list name:
true sight
level:
15
realm:
mentalism
type:
seer base
spell class:
u
duration:
varies
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a point up to 100' away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls). caster does not have to concentrate until the spell is triggered by some movement that could be seen from the watch point; caster must be within 100' per level when triggered.

spell name:
WAITING WORD
list name:
spirit mastery
level:
18
realm:
essence
type:
closed essence
spell class:
m
duration:
1 day / level
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: any of the "words"" spells can be set to go off at a specified time or movement."

spell name:
WAKEN SLOWROOTS
list name:
tree mastery
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
1 mile/lvl r
sourcebook:
rolemaster companion 1
description: caster wakens all dormant slowroots with range.

spell name:
WAKING TRANCE
list name:
trances
level:
20
realm:
channeling
type:
shaman base
spell class:
m
duration:
1 trance
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: this spell allows the caster to enter a trance and maintain awareness of the physical world and the spirit world at the same time. he is at 75% action on the physical world during this spell, and may act on both the physical world and the spirit world, although not simultaneously.

spell name:
WALL
list name:
element's master
level:
9
realm:
essence/channeling/mentalism
type:
special list
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Caster creates a wall of elemental force. The wall delivers an 'A' severity critical appropriate to the caster's 'coupled' element. The severity of the critical is raised by one degree for each additional nine PP the caster expends casting this spell.

spell name:
WALL FLIP *
list name:
monk's bridge
level:
12
realm:
essence
type:
monk base
spell class:
f*
duration:
range:
self
area of effect:
self
sourcebook:
spell law
description: if the caster has a wall within 10', he can leap up to the wall, bounce off and land up to 25' form the wall (facing any direction).

spell name:
WALL OF AIR
list name:
barrier ways
level:
4
realm:
arcane
type:
arcane coven base
spell class:
e
duration:
1 minute / level (concentration)
range:
50'
area of effect:
10' x 10' x 3'
sourcebook:
rolemaster companion 3
description: creates a wall of dense churning air; cuts all movements and attacks through it by 50%.

spell name:
WALL OF COLD
list name:
ice law
level:
3
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a clear wall of intense cold (up to 10' x 10' x 1'), anyone passing through takes an "a"" cold critical (no rr)."

spell name:
WALL OF EARTH
list name:
barrier ways
level:
13
realm:
arcane
type:
arcane coven base
spell class:
e
duration:
1 minute / level (concentration)
range:
50'
area of effect:
10' x 10' x 1-3'
sourcebook:
rolemaster companion 3
description: creates a wall of packed earth up to 10'xlo'x(3'at base, 1' at top). it must rest on a solid surface. it can be dug through (10 man-rounds at top, 30 man-rounds at base).

spell name:
WALL OF EARTHBLOOD
list name:
earthfocus
level:
12
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 10'
sourcebook:
rolemaster companion 5
description: Creates a wall of Earth blood which greatly impedes spell casting. A -20 Spell Mastery roll (or resolve as an Extremely Hard maneuver, modified by Empathy) is required to successfully cast a spell through the wall from either side. If the roll is failed, the wall absorbs the spell and the duration of the wall is increased by 1 round / level of spell absorbed. Contact with the wall delivers an 'A' Essence critical. The caster can increase the severity of the critical by one degree for each additional 12 PP he expends in the casting of the spell. The wall is only visible as an occasional shimmering, although some detection spells (such as Detect Earthhlood) will reveal it clearly.

spell name:
WALL OF FIRE
list name:
mana fires
level:
4
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 6'
sourcebook:
rolemaster companion 1
description: creates an opaque wall of fire (up to 10' x 10' x 6'). anyone passing through it takes an "a"" heat critical (no rr). ""wall"" must rest on a solid surface. caster may increase the severity of the critical by one severity for every additional four pp he spends in casting the spell."

spell name:
WALL OF FIRE
list name:
fire law
level:
4
realm:
essence
type:
magician base
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 6'
sourcebook:
spell law
description: creates an opaque wall of fire (up to 10' x 10' x 6'). anyone passing through it takes an "a"" heat critical (no rr). ""wall"" must rest on a solid surface."

spell name:
WALL OF FORCE
list name:
force law
level:
30
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
100'
area of effect:
1' / level x 1' / level
sourcebook:
rolemaster companion 5
description: Caster creates a solid wall of force which is absolutely impassable by anyone or anything.

spell name:
WALL OF FORCE
list name:
barrier ways
level:
50
realm:
arcane
type:
arcane coven base
spell class:
e
duration:
1 round / level (concentration)
range:
10'
area of effect:
10' x 20' x 1'
sourcebook:
rolemaster companion 3
description: creates transparent barrier that is absolutely impassable by anyone or anything (gm discretion).

spell name:
WALL OF FORCE C
list name:
barrier law
level:
50
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 20' x 1""
sourcebook:
spell law
description: by directly channeling the power of his deity, the caster creates a transparent wall of "force"" that is absolutely impassable by anyone or anything. it is up to 10' x 20' x 1""."

spell name:
WALL OF FORCE 
list name:
Experimentation Ways
level:
30
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
1 round / level
range:
10'/lvl
area of effect:
20'square
sourcebook:
spell user's companion
description: Caster is able to create a 'wall of force' that is absolutely impassable by anyone or anything that has mass. Wall is up to 20'x20'x1”.

spell name:
WALL OF ICE
list name:
ice law
level:
8
realm:
essence
type:
magician base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x 2'
sourcebook:
spell law
description: summons a wall of ice up to 10' x 10' x (2' at base, 1' at top); it can be melted through (100 hits) or chipped through (50 man-rounds) or toppled if not against a wall.

spell name:
WALL OF ICE
list name:
barrier ways
level:
15
realm:
arcane
type:
arcane coven base
spell class:
e
duration:
1 minute / level (concentration)
range:
50'
area of effect:
10' x 10' x 1-2'
sourcebook:
rolemaster companion 3
description: creates a wall of dense ice up to 10'x10'x(2' at base, 1' at top); it can be melted through (100 hits), chipped through (50 man-rounds for a 1' radius hole), or toppled if not supported.

spell name:
WALL OF ICE C
list name:
solid alteration
level:
10
realm:
mentalism
type:
mystic base
spell class:
e
duration:
permanent
range:
100'
area of effect:
10' x 10' x 2'
sourcebook:
spell law
description: summons a transparant wall of ice up to 10' x 10' x (2' at base, 1' at top); it can be melted through (100 hits of fire) or chipped through (50 man-rounds). requires a source of water within 10'.

spell name:
WALL OF INSECTS
list name:
insect mastery
level:
10
realm:
channeling
type:
druid base
spell class:
f
duration:
concentration
range:
50'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Creates a wall of massed, writhing insects. This wall cuts all movements and attacks through it by 80%, and may also deliver some appropriate attack (e.g., SPi) at GM's discretion.

spell name:
WALL OF LIGHTNING
list name:
Mana Currents
level:
5
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 5
description: Creates a 10' x 10' x1' wall of arcing current that delivers an "A"" Electrical Critical to targets that come into contact with it."

spell name:
WALL OF NETHER
list name:
nether mastery
level:
9
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 6'
sourcebook:
rolemaster companion 3
description: creates an opaque wall of fire (up to 10' x 10' x 6'). anyone passing through it takes an "a"" (50%) or ""b"" (50%) nether critical (no rr). ""wall"" must rest on a solid surface."

spell name:
WALL OF PLASMA
list name:
plasma mastery
level:
7
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
100'
area of effect:
10' x 10' x 6'
sourcebook:
rolemaster companion 3
description: creates an opaque wall of plasma (up to 10' x 10' x 6'). anyone passing through it takes an "a"" (50%) or ""b"" (50%) plasma critical (no rr). ""wall"" must rest on a solid surface."

spell name:
WALL OF SONICS
list name:
sonic law
level:
8
realm:
arcane
type:
open arcane
spell class:
E
duration:
1 minute / level
range:
10'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 4
description: Creates a 10' x 10' x 1' wall of sound energy. All passing through it take a "C"" Shock critical (RMC 3 12.6), if RMC 3 is unavailable, use Electricity critical (no RR)."

spell name:
WALL OF STONE
list name:
barrier ways
level:
20
realm:
arcane
type:
arcane coven base
spell class:
e
duration:
1 minute / level (concentration)
range:
50'
area of effect:
10' x 10' x 11'
sourcebook:
rolemaster companion 3
description: creates a wall of stone up to 10'x10'x1'; it can be chipped through (200 man-rounds for a 1' radius hole), or toppled if not supported.

spell name:
WALL OF THORNS
list name:
tree mastery
level:
13
realm:
channeling
type:
druid base
spell class:
f
duration:
10 minutes / level
range:
100'
area of effect:
10' x 10' x 5'
sourcebook:
rolemaster companion 1
description: summons a wall of very tough pliable thorns up to 10' x 10' x 5'. anyone moving through the wall receives 1-10 tiny attacks (ob +50) per foot of wall moved through. the wall must rest on a solid surface.

spell name:
WALL OF WATER
list name:
barrier ways
level:
8
realm:
arcane
type:
arcane coven base
spell class:
e
duration:
1 minute / level (concentration)
range:
50'
area of effect:
10' x 10' x 1'
sourcebook:
rolemaster companion 3
description: creates a wall of water; cuts movement and attacks through it by 80%.

spell name:
WALL OF WOOD
list name:
barrier ways
level:
11
realm:
arcane
type:
arcane coven base
spell class:
e
duration:
1 minute / level (concentration)
range:
50'
area of effect:
10' x 20' x 2""
sourcebook:
rolemaster companion 3
description: creates a wall of wood; it must rest on a solid surface. it can be burned through (50 hits for a 2'r hole), chopped through (20 man-rounds), or toppled if one end is not against a wall or buttress of some kind.

spell name:
WALLRUNNING
list name:
phantom movements
level:
13
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may move along (at running pace) any solid surface angled up to 90 degrees so long as he maintains at least a one point contact with the surface (i.e. both feet and one hand or both hands and one foot). the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface.

spell name:
WALLRUNNING
list name:
Body Discipline
level:
15
realm:
Psion
type:
closed psion
spell class:
F*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to walk or run on any solid surface up to 90° from the gravity source as if he were on flat ground.

spell name:
WALLRUNNING C
list name:
monk's bridge
level:
13
realm:
essence
type:
monk base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on solid surfaces up to 90 degrees as if he were on normal ground.

spell name:
WALLSIGHT C
list name:
true sight
level:
20
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1'/level of any "non-enchanted"" wall."

spell name:
WALLWALKING
list name:
phantom movements
level:
11
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster may move along (at full walking pace) any solid surface angled up to 90 degrees so long as he maintains at least a two point contact with the surface (i.e. both feet and one hand or both hands and one foot). the gm may require a moving maneuver roll each round with the difficulty based upon the type and angle of the surface.

spell name:
WALLWALKING C
list name:
monk's bridge
level:
9
realm:
essence
type:
monk base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can walk on solid surfaces up to 90 degrees as if he were on normal ground.

spell name:
WAR MATTOCK
list name:
Weapon Mastery
level:
19
realm:
Essence
type:
closed essence
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
spell user's companion
description: Creates a war mattock of force which may be used as a regular war mattock for the duration. When spell is cast a war mattock appears anywhere within range.

spell name:
WARD
list name:
rune mastery
level:
0
realm:
essence
type:
open essence
spell class:
f
duration:
until triggered
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 1
description: the caster may inscribe invisibly a word on any item or area. any spell he casts within the next 3 rounds may then be "stored"" in the ward. later the ward may be triggered and the ""stored"" spell released (cast). the ward trigger can be defined as: by touch, by opening, by moving, by spell casting, or by entering a 10' radius (max). the level and cost of the ward is equal to twice the level of the spell stored. as a safety mechanism, a person may safely disturb the ward area and trigger if he can speak the word by which the item or area is guarded."

spell name:
WARD
list name:
symbolic ways
level:
0
realm:
essence
type:
closed channeling
spell class:
f
duration:
until triggered
range:
touch
area of effect:
varies
sourcebook:
rolemaster companion 1
description: the caster may inscribe invisibly a word on any item or area. any spell he casts within the next 3 rounds may then be "stored"" in the ward. later the ward may be triggered and the ""stored"" spell released (cast). the ward trigger can be defined as: by touch, by opening, by moving, by spell casting, or by entering a 10' radius (max). the level and cost of the ward is equal to twice the level of the spell stored. as a safety mechanism, a person may safely disturb the ward area and trigger if he can speak the word by which the item or area is guarded."

spell name:
WARD 1
list name:
warding ways
level:
3
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
WARD 2
list name:
warding ways
level:
5
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-2nd level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
WARD 3
list name:
warding ways
level:
7
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-3rd level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
WARD 4
list name:
warding ways
level:
9
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-4th level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
WARD 5
list name:
warding ways
level:
11
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-5th level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
WARD 6
list name:
warding ways
level:
13
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-6th level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
WARD 7
list name:
warding ways
level:
15
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-7th level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
WARD 8
list name:
warding ways
level:
17
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-8th level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
WARD 9
list name:
warding ways
level:
19
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a 1st-9th level spell. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
WARD ANALYSIS
list name:
analysis
level:
25
realm:
mentalism
type:
sage base
spell class:
i
duration:
-
range:
100'
area of effect:
self
sourcebook:
rolemaster companion 2
description: one warding circuit may be safely examined (without setting it off) to determine its general purpose, approximate level, it type, and its general effect (general means just that, nothing specific).

spell name:
WARD MASTERY
list name:
warding law
level:
50
realm:
essence
type:
runemaster base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can use one lower level spell from this list each round.

spell name:
WARDING 1
list name:
warding law
level:
4
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 1st level spell whichs triggered when the warding system is broken."

spell name:
WARDING 10
list name:
warding law
level:
20
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 10th level spell which is triggered when the warding system is broken."

spell name:
WARDING 2
list name:
warding law
level:
6
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" up to a 2nd level spell which is triggered when the warding system is broken."

spell name:
WARDING 3
list name:
warding law
level:
8
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 3rd level spell which is triggered when the warding system is broken."

spell name:
WARDING 4
list name:
warding law
level:
9
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 4th level spell which is triggered when the warding system is broken."

spell name:
WARDING 5
list name:
warding law
level:
10
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 5th level spell which is triggered when the warding system is broken."

spell name:
WARDING 6
list name:
warding law
level:
12
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 6th level spell which is triggered when the warding system is broken."

spell name:
WARDING 7
list name:
warding law
level:
14
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 7th level spell which is triggered when the warding system is broken."

spell name:
WARDING 8
list name:
warding law
level:
16
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 8th level spell which is triggered when the warding system is broken."

spell name:
WARDING 9
list name:
warding law
level:
18
realm:
essence
type:
runemaster base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
v
sourcebook:
rolemaster companion 2
description: allows the caster to "set"" a 9th level spell which is triggered when the warding system is broken."

spell name:
WARDING TRUE
list name:
warding ways
level:
50
realm:
mentalism
type:
open mentalism
spell class:
f
duration:
until triggered
range:
touch
area of effect:
1 object
sourcebook:
rolemaster companion 1
description: (duration is until triggered) the caster can inscribe a spell of any level less than the caster or remove any ward below the caster's level. he traces the ward in the desired location. it glows as the spells are being cast then fades from sight. the wards can become visible again once detected through an effort of will on the part of the detector, or briefly when triggered. a ward can be triggered by one of the following occurring within a 10' r (trigger must be stated by the caster at the time the ward is cast): time period, certain movement, certain sounds, touch, etc. once triggered and set off, the ward and spell are gone.

spell name:
WARDROBE
list name:
open essence
level:
7
realm:
essence
type:
open essence
spell class:
p
duration:
permanent
range:
10'
area of effect:
sourcebook:
rolemaster companion 4
description: changes target's clothing into another type of clothing (no armor) that the caster is familiar with (e/g/ a work smock and sandals into a banquet dress and glass slippers). Costume (worthless) jewelry can be created as well. Target must be wearing clothes; any clothes changed must be worn when the spell is cast.

spell name:
WARM AIR
list name:
gas manipulation
level:
2
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
100'
area of effect:
1 cu'/lvl
sourcebook:
spell law
description: warms 1 cu' per level of air (any inanimate gas) up to 100 degrees f above normal.

spell name:
WARM INORGANIC
list name:
mana fires
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 1
description: any solid inorganic substances (metal, stone, liquid, etc.) (1 cu'/lvl) to be warmed to 100 degrees f at a rate of 1 cu'/round.

spell name:
WARM MATTER
list name:
Mind Over Matter
level:
1
realm:
Psion
type:
closed psion
spell class:
F
duration:
1 day
range:
touch
area of effect:
1 m3/lvl
sourcebook:
spell user's companion
description: Caster can warm up to 1 m3/lvl, of solid material to 40°C.

spell name:
WARM METAL
list name:
solid manipulation
level:
2
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
6 cu" metal/lvl"
sourcebook:
spell law
description: warms 6 cu"/lvl of metal up to 100 degrees f."

spell name:
WARM SOLID
list name:
solid alteration
level:
1
realm:
mentalism
type:
mystic base
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 target
sourcebook:
spell law
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 100 degrees f at a rate of 1 cu'/round.

spell name:
WARM SOLID
list name:
fire law
level:
2
realm:
essence
type:
magician base
spell class:
f
duration:
24 hours
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 100 degrees f at a rate of 1 cu'/round.

spell name:
WARM SOLID
list name:
solid manipulation
level:
3
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 cu' solid/lvl
sourcebook:
spell law
description: warms one cu"/lvl of solid, inanimate, non-metal material up to 100 degrees f."

spell name:
WARM SOLID
list name:
fiery ways
level:
3
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
24 hours
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 3
description: any solid inanimate, non-metal material (1 cu'/lvl) can be warmed to 100 degrees f at a rate of 1 cu'/round.

spell name:
WARM STONE
list name:
solid manipulation
level:
1
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 cu' stone/lvl
sourcebook:
spell law
description: warms one cu'/lvl of stone up to 100 degrees f.

spell name:
WARNING
list name:
Fortification Mastery
level:
1
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
varies
range:
varies
area of effect:
self
sourcebook:
spell user's companion
description: Caster is notified (awakened if asleep) if certain conditions come to pass within an area of up to 10 square foot per level. Alarm lasts until triggered or caster leaves the area of effect.

spell name:
WARP
list name:
magnetic law
level:
8
realm:
essence
type:
forcemage base
spell class:
f
duration:
range:
50'
area of effect:
10' radius
sourcebook:
rolemaster companion 5
description: Caster releases a field of super-strength, pulsating magnetic force against the target. All metallic material must make a RR vs the level of the caster. If the RR is failed, the material is warped, and attempts to continue to use the material are at a penalty equal to -1% / 1% failure.

spell name:
WARP
list name:
Rending Ways
level:
5
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 object
sourcebook:
spell user's companion
description: Caster is able to warp any 'warp-able' material, e.g., wood, bone, etc. A warp consists of bending the material in question (up to 1% per level in degree change of the object). For example, a completely straight (assume so) spear shaft has this spell cast on it by a 15th level caster and misses it's RR. The spear shaft is now bent (from the center probably) by up to a 15% angle.

spell name:
WARP / JAM
list name:
power words
level:
3
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 wooden object
sourcebook:
rolemaster companion 3
description: this spell may be cast at two levels 3 and 7. at third level the spell destorys the form, straightness, and strength of a piece of wood up to 1 lb/lvl. at level 7 the caster may cause a sooden door or object (10 lb/lvl) to swell and jam (roll severity 1-100 raning from slightly stuck to unopenable); or the caster may reduce theiherent strength of the door of object by 50%.

spell name:
WARP METAL
list name:
metal lore
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can warp/bend a metal object. metal object should be shaped as a pole, round bar, plate, blade, etc. a cube could not be warped.

spell name:
WARP METAL TRUE
list name:
metal lore
level:
10
realm:
arcane
type:
open arcane
spell class:
f
duration:
permanent
range:
100'
area of effect:
1 targe/lvl
sourcebook:
rolemaster companion 2
description: caster can warp/bend a metal object. metal object should be shaped as a pole, round bar, plate, blade, etc. a cube could not be warped.

spell name:
WARP SPACE 1
list name:
space-time
level:
11
realm:
essence/channeling/mentalism
type:
special list
spell class:
fd
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates an area of warped space-time about the caster conveying +30 to defensive (melee & missile) and spell (base & elemental) bonuses.

spell name:
WARP SPACE 2
list name:
space-time
level:
16
realm:
essence/channeling/mentalism
type:
special list
spell class:
fd
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates an area of warped space-time about the caster conveying +40 to defensive (melee & missile) and spell (base & elemental) bonuses.

spell name:
WARP SPACE 3
list name:
space-time
level:
30
realm:
essence/channeling/mentalism
type:
special list
spell class:
fd
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates an area of warped space-time about the caster conveying +50 to defensive (melee & missile) and spell (base & elemental) bonuses.

spell name:
WARP SPACE TRUE
list name:
space-time
level:
50
realm:
essence/channeling/mentalism
type:
special list
spell class:
fd
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Creates an area of warped space-time about the caster conveying +75 to defensive (melee & missile) and spell (base & elemental) bonuses.

spell name:
WARP WOOD
list name:
druidstaff
level:
3
realm:
channeling
type:
druid base
spell class:
f
duration:
permanent
range:
100'
area of effect:
piece of wood
sourcebook:
rolemaster companion 1
description: destroys the straightness, strength, and form of a piece of wookd up to 1 lb/lvl.

spell name:
WARRIORBLADE TRUE
list name:
Warrior Blade
level:
50
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
permanent
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: This spell turns the caster's Lord Warriorblade into a True Warriorblade with the following modifiers: +45 to hit, it never fumbles, and it functions as either a +6 adder or a x4 multiplier (caster chooses when he casts the spell).

spell name:
WATCH
list name:
Mind's Eye
level:
7
realm:
Psion
type:
closed psion
spell class:
P
duration:
concentration
range:
3 m
area of effect:
self
sourcebook:
spell user's companion
description: Caster may choose a point up to 3 meters away and he will have a field of vision from that point; he can rotate the view but not move it.

spell name:
WATCH (1 MILE/ LVL) C
list name:
essence perceptions
level:
25
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
1 mile/lvl
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to one mile/level away and he will see as if he were at that fixed point (there can be intervening objects such as walls). the view can be rotated.

spell name:
WATCH (10' / LVL) C
list name:
true sight
level:
10
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a point up to 10'/level away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls).

spell name:
WATCH (10') C
list name:
essence perceptions
level:
6
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
10'
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to 10' away and he will see as if he were at that fixed point (there can be intervening objects such as walls). the view can be rotated.

spell name:
WATCH (10') C
list name:
true sight
level:
4
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a point up to 10' away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls).

spell name:
WATCH (100' ) C
list name:
essence perceptions
level:
11
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
100'
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to 100' away and he will see as if he were at that fixed point (there can be intervening objects such as walls). the view can be rotated.

spell name:
WATCH (100' / LVL) C
list name:
true sight
level:
14
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a point up to 100'/level away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls).

spell name:
WATCH (500') C
list name:
essence perceptions
level:
18
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
500'
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point up to 500' away and he will see as if he were at that fixed point (there can be intervening objects such as walls). the view can be rotated.

spell name:
WATCH 2 C
list name:
true sight
level:
13
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a two points up to 100' away and he will have a field of vision from those points; he can rotate but not move (there can be intervening objects such as walls).

spell name:
WATCH II
list name:
Mind's Eye
level:
15
realm:
Psion
type:
closed psion
spell class:
I
duration:
concentration
range:
3 m
area of effect:
self
sourcebook:
spell user's companion
description: Caster may choose a point up to 3 meters per level away and he will have a field of vision from that point; he can rotate the view but not move it.

spell name:
WATCH TRUE
list name:
Mind's Eye
level:
25
realm:
Psion
type:
closed psion
spell class:
P
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster may choose a point up to 3 meters per level away and he will have a field of vision from that point; he can rotate the view but not move it.

spell name:
WATCH TRUE C
list name:
true sight
level:
30
realm:
mentalism
type:
seer base
spell class:
u
duration:
1 minute / level
range:
self
area of effect:
1 point
sourcebook:
spell law
description: caster can pick a point up to 100'/level away and he will have a field of vision from that point; he can rotate but not move (there can be intervening objects such as walls). no concentration is necessary (i.e., he just glaces once every couple of rounds).

spell name:
WATCH TRUE C
list name:
essence perceptions
level:
50
realm:
essence
type:
open essence
spell class:
u
duration:
1 round / level (concentration)
range:
no limit
area of effect:
self
sourcebook:
spell law
description: caster's can pick a point that is anywhere (he must be able to locate the desired point in terms of direction and distance) and he will see as if he were at that fixed point (there can be intervening objects such as walls). the view can be rotated.

spell name:
WATER
list name:
Farming Law
level:
3
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
sight
area of effect:
1 plant/lvl
sourcebook:
spell user's companion
description: Condenses enough water out of the air to create 1 pint/lvl.

spell name:
WATER ANALYSIS
list name:
delving law
level:
5
realm:
essence
type:
delver base
spell class:
i
duration:
-
range:
10'
area of effect:
liquid
sourcebook:
rolemaster companion 1
description: gives nature and origin of liquid, and when and how liquid was obtained and worked.

spell name:
WATER BLADE
list name:
Warrior Blade
level:
6
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: Allows the caster to "fly" through the water at 100' per round. This spell does not give the ability to breathe under water.

spell name:
WATER BOLT
list name:
liquid manipulation
level:
9
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of water is shot from the caster's palm (a water source must be within 10'); results are determined on the water bolt table.

spell name:
WATER BOLT
list name:
Cup Magic
level:
8
realm:
Essence
type:
tarotmage base
spell class:
E
duration:
-
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: A bolt of water is shot from the caster's Tarot Cup; results are determined on the Water Bolt Table. The caster must point the mouth of the cup in the direction of his target.

spell name:
WATER BOLT
list name:
elemental ways
level:
5
realm:
essence
type:
warrior mage base
spell class:
e
duration:
range:
5'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: a bolt of water is shot from the caster's palm; results are determined on the water bolt table.

spell name:
WATER BOLT (100')
list name:
water law
level:
4
realm:
essence
type:
magician base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of water is shot from the caster's palm; results are determined on the water bolt table.

spell name:
WATER BOLT (100')
list name:
fluid destruction
level:
6
realm:
essence
type:
sorcerer base
spell class:
e
duration:
range:
100'
area of effect:
sourcebook:
spell law
description: a bolt of water is shot from the palm of the caster; results determined on the water bolt table.

spell name:
WATER BOLT (300')
list name:
water law
level:
11
realm:
essence
type:
magician base
spell class:
e
duration:
range:
300'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of water is shot from the caster's palm; results are determined on the water bolt table.

spell name:
WATER BOLT (500')
list name:
water law
level:
15
realm:
essence
type:
magician base
spell class:
e
duration:
range:
500'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of water is shot from the caster's palm; results are determined on the water bolt table.

spell name:
WATER BUBBLE C
list name:
liquid manipulation
level:
19
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: creates a bubble of air (10' r) around the caster and others, which will carry them in up to 100' of water (air is resusciated).

spell name:
WATER BUBBLE TRUE C
list name:
liquid manipulation
level:
30
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
self
area of effect:
10' r
sourcebook:
spell law
description: creates a bubble of air (20' r) around the caster and others, which will carry them in any depth of water (air is resusciated).

spell name:
WATER CORRIDOR (100' ) C
list name:
liquid alteration
level:
6
realm:
mentalism
type:
mystic base
spell class:
e
duration:
concentration
range:
10'
area of effect:
100' x 3' x 10'
sourcebook:
spell law
description: creates a corridor through liquid up to 100' long, 3' wide, and 10' deep (must be open at top).

spell name:
WATER CORRIDOR (100'X3' X 10')
list name:
liquid manipulation
level:
8
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
concentration
range:
10'
area of effect:
100' x 3' x 10'
sourcebook:
spell law
description: creates a corridor through liquid up to 100' long, 3' wide, and 10' deep (must be open at top).

spell name:
WATER CORRIDOR (300') C
list name:
liquid alteration
level:
11
realm:
mentalism
type:
mystic base
spell class:
e
duration:
concentration
range:
10'
area of effect:
300' x 4' x 50'
sourcebook:
spell law
description: creates a corridor through liquid up to 300' long, 4' wide, and 50' deep (must be open at top).

spell name:
WATER CORRIDOR (300'X4' X 50')
list name:
liquid manipulation
level:
15
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
concentration
range:
10'
area of effect:
300' x 4' x 50'
sourcebook:
spell law
description: creates a corridor through liquid up to 300' long, 4' wide, and 50' deep (must be open at top).

spell name:
WATER CORRIDOR TRUE
list name:
liquid alteration
level:
20
realm:
mentalism
type:
mystic base
spell class:
e
duration:
10 minutes / level
range:
10'
area of effect:
water
sourcebook:
spell law
description: creates a corridor through liquid up to 100'/ level long, 6' wide, and 100' deep (must be open at top). does not require concentration.

spell name:
WATER CORRIDOR TRUE C
list name:
liquid manipulation
level:
25
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
concentration
range:
10'
area of effect:
water
sourcebook:
spell law
description: creates a corridor through liquid up to 100'/ level long, 6' wide, and 100' deep (must be open at top).

spell name:
WATER FINDING
list name:
way of the navigator
level:
3
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
1000' / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: caster can locate any natural source of running water, exposed groundwater, etc. (must exceed 1 gallon); caster also learns approximate size and quantity of the source.

spell name:
WATER FINDING (1 MILE)
list name:
nature's way
level:
2
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
1 mile
area of effect:
self
sourcebook:
spell law
description: caster can locate any natural source of running water, exposed groundwater, etc., exceeding one gallon; learns approximate size and quality of water.

spell name:
WATER FINDING (10 MILES)
list name:
nature's way
level:
11
realm:
channeling
type:
ranger base
spell class:
i
duration:
range:
10 miles
area of effect:
self
sourcebook:
spell law
description: caster can locate any natural source of running water, exposed groundwater, etc., exceeding one gallon; learns approximate size and quality of water.

spell name:
WATER MASTERY
list name:
water law
level:
50
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
self
sourcebook:
spell law
description: caster can use any one lower level spell (on this list) each round.

spell name:
WATER MASTERY C
list name:
liquid manipulation
level:
50
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
10'/lvl
area of effect:
v
sourcebook:
spell law
description: total control of water within range; this means that the caster can use one of the lower spells on this list each round.

spell name:
WATER PRODUCTION 1
list name:
creations
level:
3
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 receptacle
sourcebook:
spell law
description: caster can produce sufficient water in any available receptacle to supply a being for one day.

spell name:
WATER PRODUCTION 1
list name:
hearth magic
level:
5
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 ration
sourcebook:
rolemaster companion 3
description: caster can produce sufficient water in any available receptacle to supply any person for one day (1 ration).

spell name:
WATER PRODUCTION 2
list name:
hearth magic
level:
8
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
2 rations
sourcebook:
rolemaster companion 3
description: caster can produce sufficient water in any available receptacle to supply any person for two person-days (2 rations).

spell name:
WATER PRODUCTION 3
list name:
creations
level:
7
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 receptacle
sourcebook:
spell law
description: caster can produce sufficient water in any available receptacle to supply a being for three days.

spell name:
WATER PRODUCTION 3
list name:
hearth magic
level:
11
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
3 rations
sourcebook:
rolemaster companion 3
description: caster can produce sufficient water in any available receptacle to supply any person for three person-days (3 rations).

spell name:
WATER PRODUCTION 5
list name:
hearth magic
level:
15
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
5 rations
sourcebook:
rolemaster companion 3
description: caster can produce sufficient water in any available receptacle to supply any person for five person-days (5 rations).

spell name:
WATER PRODUCTION 5
list name:
creations
level:
10
realm:
channeling
type:
closed channeling
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 receptacle
sourcebook:
spell law
description: caster can produce sufficient water in any available receptacle to supply a being for five days.

spell name:
WATER PRODUCTION TRUE
list name:
hearth magic
level:
19
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 ration / level
sourcebook:
rolemaster companion 3
description: caster can produce sufficient water in any available receptacle to supply 1 person-days of food per level (1 ration / level).

spell name:
WATER PURIFICATION
list name:
nature's way
level:
6
realm:
channeling
type:
ranger base
spell class:
f
duration:
permanent
range:
touch
area of effect:
water
sourcebook:
spell law
description: allows caster to purify a number of gallons of water equal to his level.

spell name:
WATER RUNNING
list name:
pirate's way
level:
8
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
1 round / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Target can run on reasonably calm waters as if he were on level ground. If the water surface is turbulent, a Medium (+0) maneuver roll must be made every round the target moves.

spell name:
WATER RUNNING
list name:
Water Forms
level:
8
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can move at 3x normal pace on the surface of water or similar liquids

spell name:
WATER SCRY
list name:
Cup Magic
level:
15
realm:
Essence
type:
tarotmage base
spell class:
I
duration:
1 minute / level
range:
touch
area of effect:
Tarot Cup
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Cup to fill with a clear liquid, which the caster then gazes into to receive a vision concerning one very specific topic. If the topic is related to a past or present-time period, the caster will receive detailed information on the topic from the GM based on the success of his spell roll (e.g., if the caster does a scrying on the murder of the dwarf, a 23 might tell him the dwarf was killed with a knife on the evening of April 7, while a 00 might indicate that he was killed with a knife a 6:14 P.M. on April 7 in the tree grove near Moonhaven by Boris the blacksmith as revenge for a theft the dwarf committed). If the topic is related to a future-time period subject, the caster will receive generalized, symbolic information (similar to Dream I, Cleric base list: Communal Ways).

spell name:
WATER STEED 1
list name:
conveying ways
level:
2
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an water elemental in the shape of a dolphin. it can carry up to 400 lbs and at a maximum speed of 15 mph (approx. 225'/rnd). the water steed has 150 hits and will not fight. it obeys the caster.

spell name:
WATER STEED 2
list name:
conveying ways
level:
7
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an water elemental in the shape of a dolphin. it can carry up to 600 lbs and moves at a maximum speed of 30 mph (approx. 450'/rnd). the water steed has 200 hits and will not fight. it obeys the caster.

spell name:
WATER STEED 3
list name:
conveying ways
level:
12
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an water elemental in the shape of a dolphin. it can carry up to 600 lbs and at a maximum speed of 60 mph (approx. 900'/rnd). the water steed has 200 hits and fights as a lesser water elemental. it obeys the caster.

spell name:
WATER STEED TRUE
list name:
conveying ways
level:
30
realm:
essence
type:
magician base
spell class:
ef
duration:
10 minutes / level
range:
10'
area of effect:
1 elemental
sourcebook:
rolemaster companion 2
description: summons an water elemental in the shape of a dolphin. it can carry up to 600 lbs and at a maximum speed of 60 mph (approx. 900'/rnd). the water steed has 200 hits and fights as a greater water elemental. it obeys the caster.

spell name:
WATER TUNNEL C
list name:
liquid alteration
level:
14
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
10'
area of effect:
liquid
sourcebook:
spell law
description: creates a tunnel through liquid that is 5' in diameter and 100' long.

spell name:
WATER TUNNEL TRUE
list name:
liquid alteration
level:
25
realm:
mentalism
type:
mystic base
spell class:
f
duration:
10 minutes / level
range:
10'
area of effect:
liquid
sourcebook:
spell law
description: creates a tunnel through liquid that is 6' in diameter and 100'/level long. does not require concentration.

spell name:
WATER WALK
list name:
Survival Ways
level:
12
realm:
Channeling
type:
druid base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Target is able to walk on water as on solid ground.

spell name:
WATER WALKING
list name:
Water Forms
level:
4
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can walk on the surface of water or similar liquids.

spell name:
WATER WALL
list name:
pirate's way
level:
7
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
concentration
range:
300'
area of effect:
body of water
sourcebook:
rolemaster companion 5
description: Creates a wall of water with dimensions 3' x 3' x 1'. The dimensions can be increased by one foot for every additional power point invested. Each additional point can increase either the length, depth or height. (Additional PP can be added while concentrating.)

spell name:
WATER-ICE
list name:
ice law
level:
12
realm:
essence
type:
magician base
spell class:
f
duration:
permanent
range:
100'
area of effect:
10 cu'/lvl
sourcebook:
spell law
description: changes 10 cu'/lvl of water to ice.

spell name:
WATERBOLT
list name:
liquid alteration
level:
5
realm:
mentalism
type:
mystic base
spell class:
e
duration:
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: a bolt of water is shot from the caster's palm (a water source must be within 10'); results are determined on the water bolt table.

spell name:
WATERFORM
list name:
shifting
level:
20
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster takes the form of a liquid mass, able to seep through cracks as well as water; can move through water at 10 mph; may not cast spells while in this form.

spell name:
WATERFORM
list name:
Water Forms
level:
10
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster is transformed into a weak Water Elemental. He has all the abilities listed in C&T, except he retains his mind and all his skills. The caster is limited in movement and physical action as per the description and he may cast spells from this list only.

spell name:
WATERFORM TRUE
list name:
Water Forms
level:
50
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster gains the form and abilities of a Water Elemental Savant as listed in C&T II, except the only spells he can cast are from this list.

spell name:
WATERLUNGS
list name:
phantom's face
level:
11
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can breathe water or air at will.

spell name:
WATERLUNGS
list name:
Jihad
level:
16
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target can breathe water and air without ill effects.

spell name:
WATERLUNGS
list name:
body reins
level:
6
realm:
essence
type:
monk base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can breathe water but not air.

spell name:
WATERLUNGS
list name:
shifting
level:
5
realm:
mentalism
type:
closed mentalism
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can breathe water but not air.

spell name:
WATERLUNGS
list name:
physical enhancement
level:
8
realm:
essence
type:
open essence
spell class:
p
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can breathe water but not air.

spell name:
WATERPROOF
list name:
Structure Law
level:
17
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
varies
sourcebook:
spell user's companion
description: Caster may prevent water from penetrating up to 10 sqft/lvl of material. This spell will not waterproof any damaged portions of material; hence a cracked piece of wood will still leak through the crack (but not through the wood pores).

spell name:
WATERRUNNING
list name:
nature's movement
level:
8
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run on water as if he were on level ground; may not be used on rough water.

spell name:
WATERRUNNING
list name:
lofty movements
level:
11
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can run on water as if he were on level ground; may not be used on rough water.

spell name:
WATERRUNNING
list name:
moving ways
level:
9
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can run on water as if he were on level ground; may not be used on rough water.

spell name:
WATERSIGHT C
list name:
true sight
level:
1
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 10'/level of water (even murky water) as if it were day.

spell name:
WATERVISION
list name:
Jihad
level:
12
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 minute / level
range:
10'/lvl
area of effect:
1 target/lvl
sourcebook:
spell user's companion
description: Target can see 10'/lvl of caster in water (even if murky) as if it were daylight.

spell name:
WATERVISION
list name:
sense enhancement
level:
9
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target can see 100' even in murky water.

spell name:
WATERVISION
list name:
sense mastery
level:
5
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' even in murky water.

spell name:
WATERVISION
list name:
distractions
level:
4
realm:
mentalism
type:
nightblade base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can see 100' even in murky water.

spell name:
WATERVISION
list name:
physical enhancement
level:
7
realm:
essence
type:
open essence
spell class:
u
duration:
10 minutes / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can see 100' even in murky water.

spell name:
WATERVISION
list name:
sense enhancement
level:
9
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: target can see 100' even in murky water.

spell name:
WATERVISION *
list name:
monk's sense
level:
5
realm:
essence
type:
monk base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see 100' even in murky water.

spell name:
WATERVISION TRUE
list name:
sense mastery
level:
18
realm:
mentalism
type:
closed mentalism
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see even in murky water. the range is the normal daylight vision range.

spell name:
WATERWALKING
list name:
nature's movement
level:
2
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can walk on water as if he were on level ground; may not be used on rough water.

spell name:
WATERWALKING
list name:
lofty movements
level:
6
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can walk on water as if he were on level ground; may not be used on rough water.

spell name:
WATERWALKING
list name:
moving ways
level:
4
realm:
channeling
type:
ranger base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: target can walk on water as if he were on level ground; may not be used on rough water.

spell name:
WATERWALL C
list name:
barrier law
level:
4
realm:
channeling
type:
open channeling
spell class:
e
duration:
concentration
range:
50
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of water: cuts all movement and attacks through it by 80%.

spell name:
WATERWALL C
list name:
liquid manipulation
level:
6
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
concentration
range:
10'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of churning water (a water source must be within 10'), cuts all attacks and movements through it by 80%.

spell name:
WATERWALL C
list name:
water law
level:
3
realm:
essence
type:
magician base
spell class:
e
duration:
concentration
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of water, cuts all attacks and movements through it by 80% (i.e., -80 to obs).

spell name:
WATERWALL C
list name:
liquid alteration
level:
4
realm:
mentalism
type:
mystic base
spell class:
e
duration:
concentration
range:
10'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of churning water (a water source must be within 10'), cuts all attacks and movements through it by 80%.

spell name:
WATERWALL TRUE
list name:
barrier law
level:
13
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of water: cuts all movement and attacks through it by 80%.

spell name:
WATERWALL TRUE
list name:
liquid manipulation
level:
13
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of churning water (a water source must be within 10'), cuts all attacks and movements through it by 80%. no concentration is required.

spell name:
WATERWALL TRUE
list name:
water law
level:
10
realm:
essence
type:
magician base
spell class:
e
duration:
1 minute / level
range:
100'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of water, cuts all attacks and movements through it by 80% (i.e., -80 to obs).

spell name:
WATERWALL TRUE
list name:
liquid alteration
level:
10
realm:
mentalism
type:
mystic base
spell class:
e
duration:
1 minute / level
range:
10'
area of effect:
10' x 10' x 1'
sourcebook:
spell law
description: creates a 10' x 10' x 1' wall of churning water (a water source must be within 10'), cuts all attacks and movements through it by 80%. no concentration is required.

spell name:
WAVE
list name:
liquid manipulation
level:
18
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
range:
100'
area of effect:
wave
sourcebook:
spell law
description: creates a wave moving away from the caster; wave is 1' high per level in the center and 10' per level wide.

spell name:
WAVE
list name:
liquid alteration
level:
9
realm:
mentalism
type:
mystic base
spell class:
f
duration:
range:
100'
area of effect:
wave
sourcebook:
spell law
description: creates a wave moving away form the caster; wave is 1' high per level in the center and 10'/lvl wide.

spell name:
WAVE
list name:
pirate's way
level:
16
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
range:
100'
area of effect:
1 wave
sourcebook:
rolemaster companion 5
description: Creates a wave moving away from the caster: wave is initially 1' high per level in the center and 10' wide per level. Anything hit by the wave receives an 'A' Impact critical. The dimensions of the wave can be increased by one foot for every additional power point expended, and the area of effect can be increased by one yard for every three power points expended. Criticals can be increased by one level for each additional 16 PPs.

spell name:
WAVE I
list name:
Water Forms
level:
5
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
10'
area of effect:
10'R/lvl
sourcebook:
rolemaster companion 7
description: Causes a wave of water to move away from the caster across the surface of a body of water. The wave will capsize small boats (i.e., a canoe or small rowboat) and give swimmers a -50 to their swimming roll.

spell name:
WAVE II
list name:
Water Forms
level:
9
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
10'
area of effect:
10'R/lvl
sourcebook:
rolemaster companion 7
description: Causes a wave of water to move away from the caster across the surface of a body of water. The wave will upset medium boats and give swimmers a -75 to their swimming roll.

spell name:
WAVE III
list name:
Water Forms
level:
12
realm:
Essence
type:
elementalist base
spell class:
F
duration:
-
range:
10'
area of effect:
10'R/lvl
sourcebook:
rolemaster companion 7
description: Causes a wave of water to move away from the caster across the surface of a body of water. The wave will upset large boats and give swimmers a -100 to their swimming roll.

spell name:
WAX DOLL
list name:
wax magic
level:
18
realm:
arcane
type:
arcane coven base
spell class:
fm
duration:
8 hours
range:
self
area of effect:
1 wax doll
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may create a candle of grey wax; the caster creates a candle which will produce billowing clouds of thick, dense smoke when the candle is extinguished. the radius of the cloud will expand lo'/round until the room (or a 50'r) is filled. winds will rapidly dissipate the cloud (1 rnd). the cloud completely obscures normal vision and smells bad.

spell name:
WAX LORE
list name:
wax magic
level:
2
realm:
arcane
type:
arcane coven base
spell class:
i
duration:
range:
touch
area of effect:
1 wax item
sourcebook:
rolemaster companion 3
description: caster can ascertain the exact nature and origin of one wax item. this includes who made the item.

spell name:
WAX MASK
list name:
wax magic
level:
14
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
6 hours
range:
self
area of effect:
1 wax mask
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell, the caster may sculpt a wax mask which may or may not resemble someone else. when worn the wax mask looks very convincing, adding 50 to disguising attempts.

spell name:
WAX SHAPE
list name:
wax magic
level:
30
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
12 hours
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell, the caster may sculpt a wax mask or any other body parts as necessary, which may or may not resemble someone else. when worn the wax shape looks very convincing, adding 75 to disguising attempts.

spell name:
WAX STRING
list name:
Warrior Law
level:
2
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Creates a coating of wax on a bowstring. First two (2) arrows shot from a freshly waxed string are at +5. Bonus not cumulative with Magical bonuses.

spell name:
WAX WORKING
list name:
wax magic
level:
1
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to work with non-magical wax.

spell name:
WEAK ELEMENTAL C
list name:
entity mastery
level:
11
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 minute / level
range:
10'/lvl
area of effect:
sourcebook:
rolemaster companion 1
description: creates a weak elemental from a nearby source of the element as described in c&t.

spell name:
WEAKEN BARS
list name:
Prison Law
level:
15
realm:
Essence
type:
open essence
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster causes up to 1 cubic foot per level of normal steel (or iron) bars to be weakened by up to 1% per level. The bars will be less able to withstand damage and more apt to break.

spell name:
WEAKEN BOND
list name:
Power Merge
level:
8
realm:
Channeling
type:
closed channeling
spell class:
I*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: This spell will eliminate the first spell of any chain spell, and one random merged spell. In a Chain spell of Fire bolt, Fire bolt, lightning bolt, this spell will eliminate the first fire bolt of the chain. The target spell gets no RR.

spell name:
WEAKEN INORGANIC
list name:
force master
level:
1
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
5lb / level
sourcebook:
rolemaster companion 5
description: Causes any non-magical, inorganic material to instantly lose half of its normal integrity (i.e., it will not be as sound as it once was, and it will take double any damage it sustains after this spell is thrown). This spell effects 5 pounds per level of the caster. This spell will affect living inorganic targets.

spell name:
WEAKEN ORGANIC
list name:
force master
level:
6
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
5 lbs / level
sourcebook:
rolemaster companion 5
description: Causes any non-magical, organic substance to instantly lose half of its normal integrity (i.e. , it will not be as sound as it once was. and it will take double any damage it sustains after this spell is thrown. This includes double hits/round, etc). Magical or extraordinary organic substances gain a RR. This spell can effect 5 pounds per level of the caster. This spell will affect living targets.

spell name:
WEAKEN POWER
list name:
Assimilation Mastery
level:
9
realm:
Essence
type:
alchemist base
spell class:
F
duration:
permanent
range:
touch
area of effect:
1 item
sourcebook:
spell user's companion
description: Caster may weaken a magical item's bonus by up to -1 per level (assuming the item misses its save). For example, a 15th level caster casts this spell on a +20 sword, which misses it's RR, and alters it's bonus to +5 - The sword is now, forever, a +5 weapon. Unless the power is enhanced by the Enhance Power spell.

spell name:
WEAKENING
list name:
barrier ways
level:
10
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
permanent
range:
10'
area of effect:
1 door
sourcebook:
rolemaster companion 3
description: reduces the inherent strength of a door by 50%.

spell name:
WEAKENING
list name:
unbarring ways
level:
8
realm:
essence
type:
open essence
spell class:
f
duration:
permanent
range:
50'
area of effect:
1 door
sourcebook:
spell law
description: reduces the inherent strength of a door by 50%.

spell name:
WEAKNESS
list name:
signs of power
level:
5
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
varies
range:
touch
area of effect:
1 imm. surface
sourcebook:
rolemaster companion 3
description: (rr mod: -20) this sign affects the target triggering the sign with weakness. the target feels weak and drained, subtracting 20 from all maneuvers and melee for 10 min/10% failure.

spell name:
WEAKNESS *
list name:
ephemeral enhancement
level:
2
realm:
arcane
type:
open arcane
spell class:
i*
duration:
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 5
description: Caster concentrates and immediately becomes aware of target's lowest statistic.

spell name:
WEAPON 1
list name:
enchanting ways
level:
4
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 weapon
sourcebook:
spell law
description: allows the caster to enchant a +5 bonus into a weapon. this spell must be cast every day for four weeks for the weapon to be made.

spell name:
WEAPON 2
list name:
enchanting ways
level:
8
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 weapon
sourcebook:
spell law
description: allows the caster to enchant a +10 bonus into a weapon. this spell must be cast every day for eight weeks for the weapon to be made.

spell name:
WEAPON 3
list name:
enchanting ways
level:
13
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 weapon
sourcebook:
spell law
description: allows the caster to enchant a +15 bonus into a weapon. this spell must be cast every day for four weeks for the weapon to be made.

spell name:
WEAPON 4
list name:
enchanting ways
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 weapon
sourcebook:
spell law
description: allows the caster to enchant a +20 bonus into weapon. this spell must be cast every day for twenty weeks for the armor to be made.

spell name:
WEAPON ALTERATION
list name:
confusing ways
level:
9
realm:
mentalism
type:
mystic base
spell class:
m
duration:
1 round / level
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target's weapon is altered to appear to him that it is some other weapon, with which he must fight; treat as a similar weapon for ob purposes.

spell name:
WEAPON BURST
list name:
weapon alterations
level:
18
realm:
essence
type:
open essence
spell class:
f
duration:
1 attack
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 4
description: All within a 10' radius (excluding the caster) take the damage intlicted by the caster's next attack, regardless of their AT or Defensive Bonus. They all get RRs, of course.

spell name:
WEAPON CLEAVER 
list name:
Warrior's Blade
level:
19
realm:
Essence
type:
open essence
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Causes caster's weapon to be a 'Cleaving' weapon. When a weapon successfully parries it's attack, the defending weapon must make a RR or be broken.

spell name:
WEAPON GRACE
list name:
noble weapons
level:
1
realm:
mentalism
type:
noble warrior base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 3
description: gives up to a +2/level bonus to the wielder's ob; pp cost is 1 pp per +2 bonus.

spell name:
WEAPON RUNE 1
list name:
bladerunes
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: increases the items ob by 10. the bladerune dims when the additional +10 ob changes the result of an attack (e.g., the +10 causes and attack to cause damage when it would have normally caused none., when it increases the severity value of a critical given in combat, etc.) this ob is in addition to the item's normal ob, magical or non-magical.

spell name:
WEAPON RUNE 2
list name:
bladerunes
level:
5
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: increases the items ob by 20. the bladerune dims when the additional +20 ob changes the result of an attack (e.g., the +20 causes and attack to cause damage when it would have normally caused none., when it increases the severity value of a critical given in combat, etc.) this ob is in addition to the item's normal ob, magical or non-magical.

spell name:
WEAPON RUNE 3
list name:
bladerunes
level:
13
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: increases the items ob by 30. the bladerune dims when the additional +30 ob changes the result of an attack (e.g., the +30 causes and attack to cause damage when it would have normally caused none., when it increases the severity value of a critical given in combat, etc.) this ob is in addition to the item's normal ob, magical or non-magical.

spell name:
WEAPON RUNE 4
list name:
bladerunes
level:
18
realm:
arcane
type:
open arcane
spell class:
f
duration:
varies
range:
touch
area of effect:
1 weapon
sourcebook:
rolemaster companion 1
description: increases the items ob by 40. the bladerune dims when the additional +40 ob changes the result of an attack (e.g., the +40 causes and attack to cause damage when it would have normally caused none., when it increases the severity value of a critical given in combat, etc.) this ob is in addition to the item's normal ob, magical or non-magical.

spell name:
WEAPON TURNING ORGANIC TRUE *
list name:
nature's protection
level:
50
realm:
channeling
type:
animist base
spell class:
f*
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell law
description: each round, caster can negate (i.e., cause to miss) one missile or melee attack directed at him; attack weapon must be partial organic; it must be within his field of vision.

spell name:
WEAPON/ARMOR V
list name:
enchanting ways
level:
60
realm:
essence
type:
alchemist base
spell class:
f
duration:
1 day
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to enchant a +25 bonus into weapon or armor. this spell must be cast every day for twenty weeks for the armor to be made.

spell name:
WEAPON/ARMOR/GENERAL VI
list name:
enchanting ways
level:
90
realm:
essence
type:
alchemist base
spell class:
f
duration:
1 day
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to enchant a +30 bonus into weapon or armor. this spell must be cast every day for twenty weeks for the armor to be made.

spell name:
WEAPON/ARMOR/GENERAL VII
list name:
enchanting ways
level:
100
realm:
essence
type:
alchemist base
spell class:
f
duration:
1 day
range:
self
area of effect:
sourcebook:
rolemaster companion 1
description: allows the caster to enchant a +30 bonus into weapon or armor. this spell must be cast every day for twenty weeks for the armor to be made.

spell name:
WEAPONS INTO BUBBLES
list name:
Bubble Magic
level:
18
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
1 round / level
range:
10'
area of effect:
1 weapon
sourcebook:
rolemaster companion 7
description: Changes the point or blade of a wielded weapon to a bubble-like material, causing the weapon to only deliver one-quarter normal damage. Enchanted weapons receive an RR.

spell name:
WEATHER MASTERY
list name:
weather mastery
level:
50
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
varies
sourcebook:
rolemaster companion 5
description: Caster may use one lower level spell from this list each round.

spell name:
WEATHER MASTERY C
list name:
weather ways
level:
50
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
1 mile/lvl
area of effect:
1 mile r/lvl
sourcebook:
spell law
description: caster may indicate the weath conditions in the area, modifying wind speeds by + or - 1 mph * his level, and setting the level of intensity, fog, cloud cover, etc. caster may call for shifts in the patterns as he concentrates, but the change will take at least 1 minute.

spell name:
WEATHER MASTERY TRUE
list name:
weather ways
level:
60
realm:
channeling
type:
open channeling
spell class:
f
duration:
10 minutes / level
range:
1 mi / lvl
area of effect:
sourcebook:
rolemaster companion 1
description: caster may indicate the weath conditions in the area, modifying wind speeds by + or - 1 mph * his level, and setting the level of intensity, fog, cloud cover, etc. caster may call for shifts in the patterns as he concentrates, but the change will take at least 1 minute. the caster may alter wind speeds by plus or minus 2 mph/lvl. the caster is also capable of varying termperature by 1 degree/lvl. hail, snow, rains, draughts, etc are all under the control of the caster during the duration of the spell.

spell name:
WEATHER PREDICTION
list name:
way of the navigator
level:
8
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
10 miles / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 24 hour period

spell name:
WEATHER PREDICTION (10 DAYS)
list name:
nature's lore
level:
14
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 10 day period.

spell name:
WEATHER PREDICTION (24 HR)
list name:
nature's lore
level:
5
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 24 hour period.

spell name:
WEATHER PREDICTION (24 HR)
list name:
nature's way
level:
9
realm:
channeling
type:
ranger base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 24 hour period.

spell name:
WEATHER PREDICTION (3 DAYS)
list name:
weather ways
level:
10
realm:
channeling
type:
open channeling
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 3 day period.

spell name:
WEATHER PREDICTION (3 DAYS)
list name:
nature's lore
level:
8
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 3 day period.

spell name:
WEATHER PREDICTION (3 DAYS)
list name:
way of the navigator
level:
12
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
10 miles / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 3 day period.

spell name:
WEATHER PREDICTION (30 DAYS)
list name:
weather ways
level:
19
realm:
channeling
type:
open channeling
spell class:
i
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 30 day period.

spell name:
WEATHER PREDICTION (30 DAYS)
list name:
way of the navigator
level:
25
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
10 miles / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 30 day period.

spell name:
WEATHER PREDICTION (5 DAYS)
list name:
weather ways
level:
13
realm:
channeling
type:
open channeling
spell class:
i
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 5 day period.

spell name:
WEATHER PREDICTION (5 DAYS)
list name:
nature's lore
level:
11
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 5 day period.

spell name:
WEATHER PREDICTION (5 DAYS)
list name:
way of the navigator
level:
16
realm:
channeling
type:
arcane navigator base
spell class:
i
duration:
range:
10 miles / level
area of effect:
self
sourcebook:
rolemaster companion 3
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 5 day period.

spell name:
WEATHER PREDICTION (5 DAYS)
list name:
nature's way
level:
25
realm:
channeling
type:
ranger base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next 5 day period.

spell name:
WEATHER PREDICTION TRUE
list name:
nature's lore
level:
25
realm:
channeling
type:
animist base
spell class:
duration:
range:
area of effect:
self
sourcebook:
spell law
description: gives caster a 95% chance of predicting the time , type, and severity of weather over the next one day per level period.

spell name:
WEAVE TALE TRUE
list name:
weave tale
level:
20
realm:
mentalism
type:
sage base
spell class:
m
duration:
varies
range:
self
area of effect:
10' r/lvl
sourcebook:
rolemaster companion 2
description: allows the caster to caster one lower level spell on this list each minute.

spell name:
WEB COCOON
list name:
arachnemancy
level:
16
realm:
essence
type:
evil magician base
spell class:
F
duration:
10 minutes / level
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Completely encases target in webbing. Breaking the cocoon requires a -20 'absurb' static maneuver (modified by Strength bonus).

spell name:
WEB CONCENTRATE
list name:
Spell Web
level:
8
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
10 minutes / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: One concentration spell may be maintained by the Spellweb. The caster decides who receives the effect of the spell, and because it is supported by the Spellweb, no one has to concentrate on the spell. Only one Web Concentrate can be in effect at one time.

spell name:
WEB FOCUS I
list name:
Spell Web
level:
15
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: The members of the Spellweb may focus power to a single member of the group by concentrating. The target member's level for spell casting will now be raised to his level plus the number of members in the Spellweb. Each round that the target member makes use of this additional spellcasting ability all members must expend one PP to continue to focus the Spellweb.

spell name:
WEB FOCUS II
list name:
Spell Web
level:
30
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 minute / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: The members of the Spellweb may focus power to a single member of the group. No concentration is necessary. The target member's level for spell casting will now be raised to his level plus the number of members in the Spellweb. Each round that the target member makes use of this additional spellcasting ability all members must expend one PP to continue to focus the Spellweb.

spell name:
WEB FOCUS TRUE
list name:
Spell Web
level:
50
realm:
essence/channeling/mentalism
type:
Special
spell class:
UF
duration:
1 round / level
range:
link
area of effect:
self
sourcebook:
rolemaster companion 7
description: The members of the Spellweb may focus power to a single member of the group. No concentration is necessary. The target member's level for spell casting will now be raised to his level plus the number of members in the Spellweb. Each round that the target member makes use of this additional spellcasting ability all members must expend one PP to continue to focus the Spellweb. Webmembers receive +5 bonus per member to their RR, but must all resist if a targeted member fails their RR. The Spellweb members can now share the effects of 1 spell per member. Any non-attack spells with a duration other than "instantaneous" and a range other than "self' can be spread among the team. The spells' duration is 1 rnd/lvl. Note: At the end of Spell Spread, the affected spells also drop, even if they have a longer duration. Members can be up to 100'/lvl way from the next nearest member of the web. Finally, while under the effects of this spell the Spellweb members add +5 per member to their BAR and directed spells attack. Any time any member of the Spellweb attacks the same target with directed or base spells, he gets a +5 per member bonus to the attack (if three members Firebolt the same target, they would all get +15 to directed spell versus that target). Each member will also know which spell the other members are casting, the target, and/or the area that the spell effects will fall. In addition, the Spellweb acts with the reflexes of the fastest member. The quickest member's stat is used to determine the teams overall initiative (i.e., if the fastest team member has a 96 quickness, then all team members act as if they had a 96 quickness for purposes of determining initiative only).

spell name:
WEB MOVEMENT
list name:
arachnemancy
level:
2
realm:
essence
type:
evil magician base
spell class:
U
duration:
10 minutes / level
range:
Touch
area of effect:
1 Target
sourcebook:
rolemaster companion 4
description: Allows target to move along the webs of giant spiders easily. Webs will not stick to the caster and he will be able to move freely through a "Web"" spell."

spell name:
WEB TRUE
list name:
arachnemancy
level:
15
realm:
essence
type:
evil magician base
spell class:
F
duration:
5 minutes / level
range:
50'
area of effect:
varies
sourcebook:
rolemaster companion 4
description: There are two ways of using this spell. The first is offensive - web strands shoot out of the caster's index finger at one target per two levels of the caster. (Caster can "web"" separate targets or two targets together or one target to a non-mobile object (object gets no RR)). Or half of that number can be webbed to non-mobile objects. If the target fails an RR, the amount of his body that is covered in the web is equal to the percent of failure. For example, if a target fails his RR by 25, then 25% of his body is covered in webs. The portion of the body that is covered must be deterimed randomly by the GM. If a limb or limbs are covered, they cannot be used. Breaking the web requires a ""extremely hard"" static maneuver (modified by Strength bonus). The second way of using this spell is for the caster to use web strands to move (ropes to climb, swing from, etc.). Each round of duration, a 20' strand or two 10' strands can be produced that will support 200 lbs. One end will be sticky so that it will stick to ceilings and walls; the rest of the strand will not be stick so it may be climed, tied, etc. Alternately, the strand produced on a previous round may be extended by another 10' or 20'. This second option cannot be used offensively (the strands are too weak to take that much strain)."

spell name:
WEBDEFENSE
list name:
Spell Web
level:
20
realm:
essence/channeling/mentalism
type:
Special
spell class:
UF
duration:
1 round / level
range:
link
area of effect:
web
sourcebook:
rolemaster companion 7
description: The Spellweb members are now linked in such a way that each member receives a +5 bonus per member of the Spellweb to magic RRs. However, if a member fails to resist, then all members of the Spellweb must also resist the spell (with the +5 per member bonus).

spell name:
WEBJOIN
list name:
Spell Web
level:
18
realm:
essence/channeling/mentalism
type:
Special
spell class:
U
duration:
1 round
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 7
description: The caster may join an ongoing Spellweb by casting this spell and then Spellweb if the web has less than the maximum number of members.

spell name:
WEBLINK
list name:
Spell Web
level:
1
realm:
essence/channeling/mentalism
type:
Special
spell class:
M
duration:
10 minutes / level
range:
touch
area of effect:
self
sourcebook:
rolemaster companion 7
description: This spell provides the basic link that allows the caster to mystically join together for the purpose of forming a Spellweb. The maximum size of a Spellweb team is equal to the level of the lowest level spellcaster of the group or to the smallest learned portion of Spellweb that any member knows. A chain is only as strong as its weakest link. A twelfth level magician that only knows Spell web to tenth level could only form a Spellweb with ten members (provided they also knew Spell web to at least tenth and were at least tenth level). All members of the Spellweb must use the same realm of magic or at least share it (i.e., Hybrids and Archmages). To be in link range the caster must be touching at least one other member of the Spellweb (with all members touching). If the member leaves link range, he is dropped from the Spellweb.

spell name:
WEDGE
list name:
Power Merge
level:
15
realm:
Channeling
type:
closed channeling
spell class:
F*
duration:
-
range:
varies
area of effect:
1 spell
sourcebook:
spell user's companion
description: This spell defends the merged or chained spells from a single dispel magic spell. The wedge spell draws the dispel to itself for the purpose of allowing the Merge and Chain spells to break through a single Dispel spell. Note: if two Dispel spells are used, the first will draw off the wedge, and the second will affect the Merge or Chain spell normally.

spell name:
WEED
list name:
Farming Law
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
permanent
range:
sight
area of effect:
100 sqft/lvl
sourcebook:
spell user's companion
description: Destroys unwanted plants from area. Aids growing plants.

spell name:
WEIGH
list name:
Trade Law
level:
2
realm:
Prosaic
type:
open prosaic
spell class:
I
duration:
-
range:
touch
area of effect:
1 object
sourcebook:
spell user's companion
description: Determines the weight of any one object. Object may be a bag filled with sand, sugar, etc.

spell name:
WEIGH DECISION 1
list name:
lore's master
level:
5
realm:
mentalism
type:
sage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: when faced with a decision that is equally (apparently) balanced and could go either way, the caster may throw this spell and the gm will determine which decision he makes, biasing his decision by 15% to the decision which is most correct, proper, equitable, good , or profitable (caster's choice of type of biasing).

spell name:
WEIGH DECISION 2
list name:
lore's master
level:
9
realm:
mentalism
type:
sage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: when faced with a decision that is equally (apparently) balanced and could go either way, the caster may throw this spell and the gm will determine which decision he makes, biasing his decision by 30% to the decision which is most correct, proper, equitable, good , or profitable (caster's choice of type of biasing).

spell name:
WEIGH DECISION 3
list name:
lore's master
level:
13
realm:
mentalism
type:
sage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: when faced with a decision that is equally (apparently) balanced and could go either way, the caster may throw this spell and the gm will determine which decision he makes, biasing his decision by 45% to the decision which is most correct, proper, equitable, good , or profitable (caster's choice of type of biasing).

spell name:
WEIGH DECISION TRUE
list name:
lore's master
level:
25
realm:
mentalism
type:
sage base
spell class:
i
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: when faced with a decision that is equally (apparently) balanced and could go either way, the caster may throw this spell and the gm will determine which decision he makes, biasing his decision by 50% to the decision which is most correct, proper, equitable, good , or profitable (caster's choice of type of biasing).

spell name:
WEIGH PORTION
list name:
alchemical preparations
level:
2
realm:
essence
type:
alchemist base
spell class:
i
duration:
-
range:
1'
area of effect:
v
sourcebook:
rolemaster companion 1
description: allows the caster to take fine basic measurements of an item or substance. measurements will be give in alchemically relevent units: carats, grams, cubic inches, pounds, ounces, grains, milliliters, etc. caster does not learn the exact composition of the item or material.

spell name:
WEIGH 
list name:
Experimentation Ways
level:
1
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
-
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Informs caster of the exact weight of an element or compound. This weight may be determined to 1 decimal point per level of caster.

spell name:
WELD
list name:
Mana Currents
level:
3
realm:
arcane
type:
open arcane
spell class:
F
duration:
concentration
range:
Self
area of effect:
1 finger
sourcebook:
rolemaster companion 5
description: The caster is able to weld ferrous metals together by tracing the parth, with his index finger, along which the two metals are joined. Great for golem constructions.

spell name:
WERE TALISMAN
list name:
talismans
level:
11
realm:
channeling/mentalism
type:
maleficant base
spell class:
fd
duration:
varies
range:
touch
area of effect:
1 talisman
sourcebook:
rolemaster companion 5
description: This talisman grants a bonus equal to the creator's level vs. all attacks made against him by animals. The talisman takes one day/level to create. Note: the caster may make a Talisman of lower level than his own if he wishes, taking correspondingly fewer days to create (e .g., a 10th level Maleficant could make a 1st level Talisman in one day).

spell name:
WHEEL OF FORTUNE
list name:
Major Arcana Magic
level:
11
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
varies
range:
area of effect:
sourcebook:
rolemaster companion 7
description: Creates a 10th level female Illusionist persona with the following statistics: Hits: 30; OB Cagger, +40; OB Strike (Feel-Taste-Smell), +50; AT 1(35); PP: 20. The servant of Fortune can cast the following spells: 1st level - Sound Mirage (Illusionist base list: Sound Molding), Smell Mirages (Illusionist base list: Feel-Taste-Smell); 2nd level -Strike (Illusionist base list: Feel-Taste-Smell); 3rd level - Taste Mirage (Illusionist base list: Feel-Taste-Smell); 5th level - Feel Mirage (Illusionist base list: Feel-Taste-Smell); 6th level - Illusion V (Illusionist base list: Illusion Mastery). She brings with her the spirit of good fortune, adding +5 to the Luck rolls of all allies.

spell name:
WHIRL OF CHANGE
list name:
changing dances
level:
11
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may cause his entire body to shift into the shpe of any organic form within 1/2/ to x2 his current mass; does not obtain any special abilities.

spell name:
WHIRL OF TRUE CHANGE
list name:
changing dances
level:
13
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may cause his entire body to shift into the form of a specific being analyzed by change typing; does not obtain any special abilities.

spell name:
WHIRLING BLADE
list name:
Sword Magic
level:
5
realm:
Essence
type:
tarotmage base
spell class:
F
duration:
1 round / level
range:
5'
area of effect:
Tarot Sword
sourcebook:
rolemaster companion 7
description: When this spell is cast on the caster's Tarot Sword and the sword is released, it will begin to whirl at a very high speed in the manner of a windmill blade. The caster can then control the sword within a 5' radius of himself at will. Anyone attempting to pass by the whirling blade to reach the caster must make a Very Hard (-20) maneuver roll, or suffer a ‘B' Slash critical.

spell name:
WHIRLING CHANGES
list name:
changing dances
level:
15
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster may cause his entire body to shift into the form of a specific being analyzed by change typing; does not obtain any special abilities. caster may change into different forms anytime during the duration of the spell by concentrating for one round per change.

spell name:
WHIRLING DEATH
list name:
deadly dances
level:
10
realm:
channeling
type:
dervish base
spell class:
u
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to, while danceing, add a +25 to his db, and attack/defend against up to one opponent for every 3 levels of experience (decrease ob by 20 for each for over one engaged). this spell also gives the capability to attack/defned in a 360 degree arc.

spell name:
WHIRLING GATE
list name:
traveling dances
level:
10
realm:
channeling
type:
dervish base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to go into a whirl which culminates in a teleportation of up to 1 mile per level.this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
WHIRLING GATE TRUE
list name:
traveling dances
level:
50
realm:
channeling
type:
dervish base
spell class:
f
duration:
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to go into a whirl which culminates in a teleportation of up to 10 mile per level or up to one year per level forward or backwards in time (or 100 miles/lvl or 10 years/lvl: gm discretion).this is very risky. the following chances for failing exists: never seen place (only described) = 50%; studied for 24 hours = 10%; studied carefully for 1 week = 1%; lived in for 1 year = .01%. in case of failure: first determine direction of error (randomly), then determine amount of error (make an open ended roll for number of feet).

spell name:
WHIRLING MERGE
list name:
changing dances
level:
25
realm:
channeling
type:
dervish base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: caster can pass through any inanimate material up to 5'/lvl.

spell name:
WHIRLPOOL
list name:
Water Forms
level:
14
realm:
Essence
type:
elementalist base
spell class:
F
duration:
10 minutes / level
range:
100'
area of effect:
100'R
sourcebook:
rolemaster companion 7
description: Creates a whirlpool that will draw in and sink any non-powered ship within 500'. The GM may allow a Sheer Folly (-50) sailing maneuver to escape.

spell name:
WHIRLPOOL C
list name:
liquid manipulation
level:
17
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
concentration
range:
300'
area of effect:
20' r
sourcebook:
spell law
description: creates a 20' r whirlpool that will draw in any unpowered objects up to 200' away.

spell name:
WHIRLPOOL C
list name:
water law
level:
20
realm:
essence
type:
magician base
spell class:
f
duration:
concentration
range:
1000'
area of effect:
open water
sourcebook:
spell law
description: creates a 50' whirlpool that will draw in any unpowered object within 500' (takes 2 minutes of concentration to start).

spell name:
WHIRLPOOL C
list name:
liquid alteration
level:
13
realm:
mentalism
type:
mystic base
spell class:
f
duration:
concentration
range:
300'
area of effect:
20' r
sourcebook:
spell law
description: creates a 20' r whirlpool that will draw in any unpowered objects up to 200' away.

spell name:
WHIRLWIND
list name:
way of the navigator
level:
18
realm:
channeling
type:
arcane navigator base
spell class:
e
duration:
concentration
range:
self
area of effect:
10' radius
sourcebook:
rolemaster companion 3
description: creates a whirlwind about the caster; it moves with the caster and is 10' in radius. no missile attacks can penetrate it and any movement or melee is cut by 80%.

spell name:
WHIRLWIND C
list name:
gas manipulation
level:
17
realm:
mentalism
type:
closed mentalism
spell class:
e
duration:
concentration
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: creates a whirlwind about caster; it moves with the caster and has a 10' r. no missile attacks can penetrate it and any movement or melee (except for caster's) into or through it is cut by 80%.

spell name:
WHIRLWIND C
list name:
wind law
level:
14
realm:
essence
type:
magician base
spell class:
e
duration:
concentration
range:
100'
area of effect:
10' r
sourcebook:
spell law
description: a 10' r whirlwind is created. it delivers an "a"" impact critical to all inside (every rnd); reduces movement within of through radius by 80%; caster can move it 1'/rnd."

spell name:
WHIRLWIND C
list name:
gas alteration
level:
15
realm:
mentalism
type:
mystic base
spell class:
e
duration:
concentration
range:
touch
area of effect:
10' r
sourcebook:
spell law
description: creates a whirlwind about caster; it moves with the caster and has a 10' r. no missile attacks can penetrate it and any movement or melee (except for caster's) into or through it is cut by 80%.

spell name:
WHIRLWIND 
list name:
Warrior's Blade
level:
18
realm:
Essence
type:
open essence
spell class:
F
duration:
1 round
range:
touch
area of effect:
1 blade
sourcebook:
spell user's companion
description: Caster goes into trance for one round during which he can make up to x 1 his normal weapon strikes per 5 levels of caster (round down).

spell name:
WHITE CANDLE (1ST)
list name:
wax magic
level:
4
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
1 hour
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a first level spell in the candle by casting white candle (and the first level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one white candle spell allows the candle to "burn"" for 10 minutes. each additional casting of white candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
WHITE LORE
list name:
lore
level:
19
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
100'
area of effect:
1 item
sourcebook:
spell law
description: caster can ascertain exact nature, origin, purpose, and history of any one "holy item""; it allows caster to visualize all who have possessed the item."

spell name:
WHITE LORE MASTERY
list name:
lore
level:
50
realm:
channeling
type:
closed channeling
spell class:
i
duration:
range:
100'
area of effect:
all items in r
sourcebook:
spell law
description: caster can ascertain exact nature, origin, purpose, and history of any all "holy items"" within range; it allows caster to visualize all who have possessed the item."

spell name:
WILL BREAKER
list name:
Will Breaker
level:
50
realm:
Arcane
type:
closed arcane
spell class:
U
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster may use one lower-level spell from this list each round for a number of rounds equal to the caster's level.

spell name:
WILL CONTEST I
list name:
Will Breaker
level:
15
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
1'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is forced to undergo a Will Contest (see RMCI, Section 5.1). Consider the caster to be the "Item." The Will Contest may last several rounds, but the caster receives a +10 bonus to his Will during the first round-neither caster nor target may take any action while the Will Contest continues.

spell name:
WILL CONTEST II
list name:
Will Breaker
level:
25
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
2'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is forced to undergo a Will Contest (see RMCI, Section 5.1). Consider the caster to be the "Item." The Will Contest may last several rounds, but the caster receives a +20 bonus to his Will during the first round and a 2nd round bonus of +10. Neither caster nor target may take any action while the Will Contest continues.

spell name:
WILL CONTEST III
list name:
Will Breaker
level:
35
realm:
Arcane
type:
closed arcane
spell class:
M
duration:
varies
range:
3'/lvl
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Target is forced to undergo a Will Contest (see RMCI, Section 5.1). Consider the caster to be the "Item." The Will Contest may last several rounds, but the caster gets a 1st round Will bonus of +30, a 2nd round bonus of +20, and a 3rd round bonus of +10. Neither caster nor target may take any action while the Will Contest continues.

spell name:
WILL TAKEN
list name:
Taking Ways
level:
25
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
-
range:
1 plane
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to force Taken to perform any action, even those that are totally against his own interest, e.g., suicide, murder his family, etc. without the danger of the Taken regaining his freewill. Taken is allowed to make a RR versus this spell, and if successful is not forced to perform the action.

spell name:
WILL-O-THE-WISP
list name:
Tricks of the Trade
level:
17
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
10 minutes / level
range:
100'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Creates a small light and/or lights (up to 1 light/lvl) and accompanying sounds that move, brighten & dim, and increase or decrease in volume as the caster desires.

spell name:
WIND BLADE
list name:
Warrior Blade
level:
15
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 minute / level
range:
touch
area of effect:
Warriorblade
sourcebook:
rolemaster companion 7
description: As long as the caster holds his Warriorblade, he can fly at 150' per round for the duration of this spell.

spell name:
WIND BLADE
list name:
Sword Magic
level:
12
realm:
Essence
type:
tarotmage base
spell class:
FE
duration:
1 round / level concentration
range:
50’
area of effect:
20’R
sourcebook:
rolemaster companion 7
description: Causes the caster's Tarot Sword to be suspended in the air (within 50' of himself) and vibrate rapidly as long as he concentrates. The vibrations cause the 20' radius around the sword to be filled with a strong wind which has the following effects: cuts all movement through the radius by 75%; anyone in the radius must make a successful Medium (+0) maneuver roll or lose grip on objects in their hands, causing the objects to be blown randomly outside the radius; anyone inside the radius during the first round of the spell must make an RR or take a ‘B ' Impact critical. The caster is immune to the effects of the wind.

spell name:
WIND CALL
list name:
way of the navigator
level:
10
realm:
channeling
type:
arcane navigator base
spell class:
f
duration:
10 minutes / level
range:
touch
area of effect:
one ship
sourcebook:
rolemaster companion 3
description: caster causes a breeze to come forth which will fill the sails of a ship. once set, the direction of the breeze will not change.

spell name:
WIND DRIFT
list name:
movement
level:
4
realm:
mentalism
type:
closed mentalism
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster becomes weightless, but has no magical movement control; weight gradually returns at the end fo the duration.

spell name:
WIND LIFT I
list name:
Air Forms
level:
3
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell allows the caster to move objects with the wind. The caster may move any object up to 10 lbs at a maximum rate of 10'/rnd. The effect of this spell is like telekinesis. Caster must make maneuver rolls using Spell Mastery, difficulty based on complexity of maneuver and strength of existing winds (GM's discretion). For example, throwing a rock at the side of a building with a light breeze would be an Easy maneuver (+20), but threading a needle in a light breeze or hitting a building with a rock in a hurricane would both be an Insane (-100) maneuver.

spell name:
WIND LIFT II
list name:
Air Forms
level:
7
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell allows the caster to move objects with the wind. The caster may move any object up to 20 lbs at a maximum rate of 20'/rnd. The effect of this spell is like telekinesis. Caster must make maneuver rolls using Spell Mastery, difficulty based on complexity of maneuver and strength of existing winds (GM's discretion). For example, throwing a rock at the side of a building with a light breeze would be an Easy maneuver (+20), but threading a needle in a light breeze or hitting a building with a rock in a hurricane would both be an Insane (-100) maneuver.

spell name:
WIND LIFT III
list name:
Air Forms
level:
13
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell allows the caster to move objects with the wind. The caster may move any object up to 30 lbs at a maximum rate of 30'/rnd. The effect of this spell is like telekinesis. Caster must make maneuver rolls using Spell Mastery, difficulty based on complexity of maneuver and strength of existing winds (GM's discretion). For example, throwing a rock at the side of a building with a light breeze would be an Easy maneuver (+20), but threading a needle in a light breeze or hitting a building with a rock in a hurricane would both be an Insane (-100) maneuver.

spell name:
WIND LIFT TRUE
list name:
Air Forms
level:
30
realm:
Essence
type:
elementalist base
spell class:
F
duration:
1 minute / level
range:
100'
area of effect:
target
sourcebook:
rolemaster companion 7
description: This spell allows the caster to move objects with the wind. The caster may move any object up to 1 lb/lvl at a maximum rate of 1'/lvl/rnd. The effect of this spell is like telekinesis. Caster must make maneuver rolls using Spell Mastery, difficulty based on complexity of maneuver and strength of existing winds (GM's discretion). For example, throwing a rock at the side of a building with a light breeze would be an Easy maneuver (+20), but threading a needle in a light breeze or hitting a building with a rock in a hurricane would both be an Insane (-100) maneuver.

spell name:
WIND MASTERY
list name:
wind law
level:
50
realm:
essence
type:
magician base
spell class:
f
duration:
1 round / level
range:
v
area of effect:
self
sourcebook:
spell law
description: caster can use any one lower level spell (on this list) each round.

spell name:
WIND MASTERY C
list name:
weather ways
level:
15
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
50'/lvl r
sourcebook:
spell law
description: caster can control the velocity and direction of the wind. caster can increase or decrease wind speed by any amount equal to 1 mph x his level (e.g., if the wind speed is normally 20 mph, a 15th lvl caster could reset the wind speed to between 5 and 35 mph). by directing the wind against incoming missile attacks, he can cause a -1 modification for each mph of wind speed (e.g., he can create a brutal and changing cross wind). note that caster can also control the direction of the flow of gases and/or clouds.

spell name:
WIND MASTERY C
list name:
way of the navigator
level:
17
realm:
channeling
type:
arcane navigator base
spell class:
f
duration:
10 minutes / level
range:
self
area of effect:
50' radius / level
sourcebook:
rolemaster companion 3
description: caster can control the velocity and direction of the wind. caster can increase or decrease wind speed by any amount equal to 1 mph x his level (e.g., if the wind speed is normally 20 mph, a 15th lvl caster could reset the wind speed to between 5 and 35 mph). by directing the wind against incoming missile attacks, he can cause a -1 modification for each mph of wind speed (e.g., he can create a brutal and changing cross wind). note that caster can also control the direction of the flow of gases and/or clouds.

spell name:
WIND OF FLAME C
list name:
mana fires
level:
17
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 round / level
range:
self
area of effect:
300' cone
sourcebook:
rolemaster companion 1
description: caster must outstretch arms and then a hard wind comes forth from them, fanning out till it has a 20' r at 200'; all within the cone receive a "a"" impact critical."

spell name:
WIND RIDE
list name:
phantom movements
level:
50
realm:
mentalism
type:
nightblade base
spell class:
p
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster takes the form of a cloud of tiny dispersed particles. while in this form, he is fully aware in all of his senses. he can seep through cracks and extend himself to become virtually invisible. however, he may not cast spell. caster can move on the air if there is a wind blowing. however, the wind will affect his actual movement rate (add the wind speed if moving with the wind, subtract it if moving against the wind). his base movement rate is 300' per round.

spell name:
WINDRIDING C
list name:
phantom movements
level:
25
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
concentration
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can run on air if there is a wind blowing. however, the wind will affect his actual movement rate (add the wind speed if moving with the wind, subtract it if moving against the wind).

spell name:
WINDRUNNING
list name:
nature's movement
level:
13
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on calm air; movement must be at a constant height.

spell name:
WINDRUNNING
list name:
lofty movements
level:
18
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can run on calm air; movement must be at a constant height.

spell name:
WINDRUNNING
list name:
monk's bridge
level:
15
realm:
essence
type:
monk base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can run on air if there is a wind blowing, however, he can only run in the direction the wind is blowing.

spell name:
WINDRUNNING TRUE
list name:
lofty movements
level:
25
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can run on calm air; movement must be at a constant height. they can run up to twice the normal speed without expending energy.

spell name:
WINDWALKING
list name:
nature's movement
level:
9
realm:
channeling
type:
animist base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can walk on calm air; movement must be at a constant height.

spell name:
WINDWALKING
list name:
phantom movements
level:
15
realm:
mentalism
type:
nightblade base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 1
description: caster can walk on wind it there is a wind blowing. however, he may not walk "against"" the wind."

spell name:
WINDWALKING
list name:
lofty movements
level:
12
realm:
channeling
type:
open channeling
spell class:
f
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
spell law
description: target can walk on calm air; movement must be at a constant height.

spell name:
WITHER
list name:
power words
level:
14
realm:
essence/channeling
type:
magus base
spell class:
f
duration:
permanent
range:
touch
area of effect:
1 plant target
sourcebook:
rolemaster companion 3
description: caster may instantly kill and wither any one plant which he touches. some plants may get an rr (e.g., magical, living, large, etc.).

spell name:
WITHERING HAND
list name:
disease
level:
12
realm:
channeling
type:
evil cleric base
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: caster may instantly kill and wither any one plant which he touches. some plants may get an rr (magical, living, large, etc).

spell name:
WITHERING HAND
list name:
plant mastery
level:
12
realm:
channeling
type:
animist base
spell class:
f
duration:
permanent
range:
touch
area of effect:
sourcebook:
rolemaster companion 1
description: caster may instantly kill and wither any one plant which he touches. some plants may get an rr (magical, living, large, etc).

spell name:
WITHSTAND LYCANTHROPY
list name:
Mind Protection
level:
6
realm:
Mentalism
type:
closed mentalism
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster gains +2 per level to resisting undesired shapeshifting during the duration of this spell.

spell name:
WOE
list name:
Cruelty Ways
level:
4
realm:
Channeling
type:
evil cleric base
spell class:
M
duration:
1 round / level
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Target subtracts 1 per 2 levels of caster from all resistance rolls.

spell name:
WOLF SENSE
list name:
beast's ways
level:
3
realm:
channeling
type:
druid base
spell class:
i
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster gains the olfactory and auditory ranges and acuity of a wolf (he can hear higher sonic ranges, and discern subtle scents up to 100' away and discern strong aromas at distances up to a mile).

spell name:
WONDERFUL JUMP
list name:
Horseman's Way
level:
14
realm:
Mentalism
type:
beastmaster base
spell class:
F*
duration:
-
range:
mounted
area of effect:
Horse Familiar
sourcebook:
rolemaster companion 7
description: Allows Horse Familiar to jump, up to a length of 100' and/or 40' high. This includes a safe landing. If this is running jump, the length can be doubled.

spell name:
WOOD ANALYSIS
list name:
wood shaping
level:
1
realm:
arcane
type:
open arcane
spell class:
i
duration:
range:
touch
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: gives details of where, when and how the examined wooden object was worked

spell name:
WOOD CONTROL 1
list name:
wood shaping
level:
12
realm:
arcane
type:
open arcane
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: caster can control the automatic and/or mental processes of any one living wooden object. caster can control the wooden object's normal movement if it has one. wood objects with intelligence get a rr.

spell name:
WOOD CONTROL 3
list name:
wood shaping
level:
16
realm:
arcane
type:
open arcane
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
3 targets
sourcebook:
rolemaster companion 2
description: caster can control the automatic and/or mental processes of any three living wooden objects. caster can control the wooden object's normal movement if it has one. wood objects with intelligence get a rr.

spell name:
WOOD CONTROL 5
list name:
wood shaping
level:
19
realm:
arcane
type:
open arcane
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
5 targets
sourcebook:
rolemaster companion 2
description: caster can control the automatic and/or mental processes of any five living wooden objects. caster can control the wooden object's normal movement if it has one. wood objects with intelligence get a rr.

spell name:
WOOD CONTROL TRUE
list name:
wood shaping
level:
40
realm:
arcane
type:
open arcane
spell class:
m
duration:
1 minute / level
range:
100'
area of effect:
1 target/lvl
sourcebook:
rolemaster companion 2
description: caster can control the automatic and/or mental processes of up to one living wooden object per level. caster can control the wooden object's normal movement if it has one. wood objects with intelligence get a rr.

spell name:
WOOD FIRES
list name:
fiery ways
level:
4
realm:
essence/channeling
type:
crystal mage base
spell class:
f
duration:
range:
1'
area of effect:
wood
sourcebook:
rolemaster companion 3
description: causes any wood to ignite and burn. all wood ignited must be within 1' of caster's palm.

spell name:
WOOD SHAPING MASTERY
list name:
wood shaping
level:
50
realm:
arcane
type:
open arcane
spell class:
f
duration:
1 round / level
range:
v
area of effect:
v
sourcebook:
rolemaster companion 2
description: caster can use any one of the loser spells on this list once per round.

spell name:
WOOD SIGHT
list name:
sense enhancement
level:
14
realm:
essence
type:
beastmaster base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to see through up to 1" of wood per level."

spell name:
WOOD SIGHT
list name:
sense enhancement
level:
14
realm:
essence
type:
warrior mage base
spell class:
u
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 2
description: allows the caster to see through up to 1" of wood per level."

spell name:
WOOD SIGHT
list name:
wood shaping
level:
5
realm:
arcane
type:
open arcane
spell class:
u
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: target can see through 6"/level of wood."

spell name:
WOOD TO STONE
list name:
Fortification Mastery
level:
11
realm:
Arcane
type:
closed arcane
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Changes up to 10 cubic foot per level of wood to stone. Change is gradual and occurs over three rounds.

spell name:
WOOD TONGUE
list name:
wood shaping
level:
11
realm:
arcane
type:
open arcane
spell class:
i
duration:
1 minute / level
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows target to understand the language o an intelligent wooden object (alive or dead).

spell name:
WOOD WALL
list name:
Construction Ways
level:
18
realm:
Essence
type:
closed essence
spell class:
F
duration:
permanent
range:
10 ft/lvl
area of effect:
10 cu'/lvl
sourcebook:
spell user's companion
description: Allows caster to create a wood wall of up to 10 cubic feet per level. It must rest on a solid surface.

spell name:
WOODEN PALISADE
list name:
Encampments
level:
19
realm:
Mentalism
type:
arms master base
spell class:
F
duration:
1 hour / level
range:
10’
area of effect:
one camp
sourcebook:
rolemaster companion 7
description: This spell creates a 10' high wooden wall around the caster's camp. The maximum length of the wall is 10' per level.

spell name:
WOODFIRES
list name:
mana fires
level:
3
realm:
arcane
type:
open arcane
spell class:
f
duration:
range:
1'
area of effect:
wood
sourcebook:
rolemaster companion 1
description: causes any wood to ignite and burn. all wood ignited must be within 1' of caster's palm.

spell name:
WOODFIRES
list name:
solid alteration
level:
6
realm:
mentalism
type:
mystic base
spell class:
f
duration:
range:
touch
area of effect:
flammables
sourcebook:
spell law
description: causes wood and other burnable materials to instantly burst into flames.

spell name:
WOODFIRES
list name:
fire law
level:
3
realm:
essence
type:
magician base
spell class:
f
duration:
range:
1'
area of effect:
wood
sourcebook:
spell law
description: causes any wood to ignite and burn. all wood ignited must be within 1' of caster's palm.

spell name:
WOODSIGHT C
list name:
monk's sense
level:
15
realm:
essence
type:
monk base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1"/lvl of wood."

spell name:
WOODSIGHT C
list name:
true sight
level:
3
realm:
mentalism
type:
seer base
spell class:
u
duration:
concentration
range:
self
area of effect:
self
sourcebook:
spell law
description: caster can see through 1'/level of wood as if it were day.

spell name:
WOODWALL
list name:
barrier law
level:
5
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 20' x 2'
sourcebook:
spell law
description: creates a wall of up to 10' x 20' x 2'; it must rest on a solid surface. it can be burned though (50 hits for a 2' r hole) or chopped through (20 man rounds) or toppled if one end is not against a wall.

spell name:
WOODWALL
list name:
wood shaping
level:
6
realm:
arcane
type:
open arcane
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 20' x 2'
sourcebook:
rolemaster companion 2
description: creates a wall of up to 10' x 20' x 2'; it must rest on a solid surface. it can be burned though (50 hits for a 2' r hole) or chopped through (20 man rounds) or toppled if one end is not against a wall.

spell name:
WOODWALL TRUE
list name:
barrier law
level:
15
realm:
channeling
type:
open channeling
spell class:
e
duration:
1 minute / level
range:
50'
area of effect:
10' x 10' x 2'
sourcebook:
spell law
description: creates a wall of up to 10' x 20' x 2'; it must rest on a solid surface. it can be burned though (50 hits for a 2' r hole) or chopped through (20 man rounds) or toppled if one end is not against a wall.

spell name:
WOODWALL TRUE
list name:
wood shaping
level:
14
realm:
arcane
type:
open arcane
spell class:
e
duration:
permanent
range:
50'
area of effect:
10' x 20' x 2'
sourcebook:
rolemaster companion 2
description: creates a wall of up to 10' x 20' x 2'; it must rest on a solid surface. it can be burned though (50 hits for a 2' r hole) or chopped through (20 man rounds) or toppled if one end is not against a wall.

spell name:
WORD OF CALLING *
list name:
spirit mastery
level:
17
realm:
essence
type:
closed essence
spell class:
m
duration:
1 round / 10 failure
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is forced to come and face the caster (fighting if necessary) and remain immobile for 1 round / 10 failure. caster must remain immoble, or control lapses.

spell name:
WORD OF COMMAND *
list name:
way of the voice
level:
15
realm:
channeling
type:
astrologer base
spell class:
m*
duration:
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: when the caster yells "hold"", the target is forced into complete inaction for that round."

spell name:
WORD OF DEATH *
list name:
spirit mastery
level:
19
realm:
essence
type:
closed essence
spell class:
m
duration:
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target suffers the results of an e critical strike on the table of the caster's choice.

spell name:
WORD OF DEATH *
list name:
guardian ways
level:
16
realm:
channeling
type:
closed channeling
spell class:
f*
duration:
range:
50'
area of effect:
1 enemy
sourcebook:
rolemaster companion 1
description: one "enemy"" may suffer two separate ""e"" severity criticals of a type(s) chosen by the caster. the target gets a rr versus each critical."

spell name:
WORD OF DISCORD *
list name:
spirit mastery
level:
16
realm:
essence
type:
closed essence
spell class:
m
duration:
1 day / 10 failure
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target will not cooperate or agree with anyone for 1 day/10 failure.

spell name:
WORD OF FEAR *
list name:
confusing ways
level:
14
realm:
mentalism
type:
mystic base
spell class:
m*
duration:
1 minute / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target fears caster and attempts to flee.

spell name:
WORD OF PAIN (50%) *
list name:
subdual ways
level:
7
realm:
arcane
type:
open arcane
spell class:
F*
duration:
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target takes 50% of remaining concussion hits upon failure.

spell name:
WORD OF PAIN (70%) *
list name:
subdual ways
level:
12
realm:
arcane
type:
open arcane
spell class:
F*
duration:
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target takes 70% of remaining concussion hits upon failure.

spell name:
WORD OF PAIN (90%) *
list name:
subdual ways
level:
18
realm:
arcane
type:
open arcane
spell class:
F*
duration:
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target takes 90% of remaining concussion hits upon failure.

spell name:
WORD OF PAIN *
list name:
mind destruction
level:
9
realm:
essence
type:
sorcerer base
spell class:
m*
duration:
until healed
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target takes 50% of his remaining concussion hits (i.e., those not already taken); these hits are healed when the duration is up, provided the target has not died.

spell name:
WORD OF PAIN *
list name:
spirit mastery
level:
13
realm:
essence
type:
closed essence
spell class:
m
duration:
permanent
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target takes 50% of remaining concussion hits upon failure.

spell name:
WORD OF PANIC *
list name:
soul destruction
level:
14
realm:
essence
type:
sorcerer base
spell class:
m*
duration:
1 round / 5 failure
range:
100'
area of effect:
1 target
sourcebook:
spell law
description: target flees in total panic from caster.

spell name:
WORD OF PRAISE
list name:
Holy Champion
level:
17
realm:
Channeling
type:
cleric base
spell class:
F
duration:
varies
range:
5' R/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Holy Champion speaks one of his deity's Power Words and all allies in range are heartened (+1 per level to next die roll made), all enemies in range are stunned (1 md per 5% failure), and all current enemy magic in operation must make a RR or be dispelled.

spell name:
WORD OF RETURN *
list name:
lofty movements
level:
30
realm:
channeling
type:
open channeling
spell class:
f*
duration:
*
range:
self
area of effect:
self
sourcebook:
spell law
description: caster may return to any point previously designated and within a range of 10 miles x his level (e.g., a 30th lvl caster could return to a point up to 300 mile away); caster can only have 1 point of return at a given time.

spell name:
WORD OF SLEEP *
list name:
spirit mastery
level:
15
realm:
essence
type:
closed essence
spell class:
m
duration:
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target falls into a natural sleep.

spell name:
WORD OF SLEEP *
list name:
subdual ways
level:
16
realm:
arcane
type:
open arcane
spell class:
F*
duration:
range:
100'
area of effect:
1 Target
sourcebook:
rolemaster companion 5
description: Target must make an RR or fall into a natural sleep.

spell name:
WORD OF STUNNING *
list name:
spirit mastery
level:
12
realm:
essence
type:
closed essence
spell class:
m
duration:
1 round / 10 failure
range:
50'
area of effect:
1 target
sourcebook:
spell law
description: target is stunned for 1 round per 10 failure.

spell name:
WORDS INTO BUBBLES
list name:
Bubble Magic
level:
11
realm:
Channeling
type:
closed channeling
spell class:
F
duration:
1 minute / 10 failure
range:
10'
area of effect:
1 target
sourcebook:
rolemaster companion 7
description: Causes normal bubbles to issue forth from the target's mouth instead of words whenever he attempts to speak-one bubble for each word. When the bubbles burst, the words inside them are ‘released' for all to hear.

spell name:
WORK ALLOY
list name:
inorganic skills
level:
4
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work certain alloys. weapons made from these alloys have no bonuses.

spell name:
WORK ALLOY
list name:
constructing ways
level:
7
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work certain alloys. weapons made from these alloys have no bonuses.

spell name:
WORK ALLOY 3
list name:
inorganic skills
level:
10
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work alloys that could create up to +15 non magic weapons.

spell name:
WORK ALLOY 3
list name:
constructing ways
level:
12
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work alloys that could create up to +15 non magic weapons.

spell name:
WORK CLOTH
list name:
organic skills
level:
3
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work cloth.

spell name:
WORK CLOTH
list name:
constructing ways
level:
3
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work cloth.

spell name:
WORK CRYSTAL
list name:
crystal visions
level:
2
realm:
arcane
type:
open arcane
spell class:
f
duration:
24 hours
range:
self
area of effect:
crystal
sourcebook:
rolemaster companion 5
description: Allows caster to work any crystalline material into the shape desired.

spell name:
WORK EOG
list name:
constructing ways
level:
30
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work any inorganic material that would make +30 weapons (eog is an extremely dense, hard metal that is very difficult to work and find; it could be used to fit this description).

spell name:
WORK EOG
list name:
inorganic skills
level:
25
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work any inorganic material that would make +30 weapons (eog is an extremely dense, hard metal that is very difficult to work and find; it could be used to fit this description).

spell name:
WORK GAS
list name:
liquid-gas skills
level:
5
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to work with non-magic gas.

spell name:
WORK GLASS
list name:
glass mastery
level:
1
realm:
essence/channeling/mentalism
type:
professional guild list
spell class:
f
duration:
24 hours
range:
touch
area of effect:
1 cubic foot / level
sourcebook:
rolemaster companion 5
description: Allows caster to work with non-magical glass.

spell name:
WORK IRON
list name:
inorganic skills
level:
1
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to work iron.

spell name:
WORK IRON
list name:
constructing ways
level:
2
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows the caster to work iron.

spell name:
WORK JEWELS
list name:
inorganic skills
level:
11
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 jewel
sourcebook:
spell law
description: allows caster to work jewels.

spell name:
WORK JEWELS
list name:
constructing ways
level:
11
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 jewel
sourcebook:
rolemaster companion 1
description: allows caster to work jewels.

spell name:
WORK LAEN
list name:
constructing ways
level:
20
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work any inorganic material that would make +25 weapons (laen is a superhard volcanic glass that could be used in a world system to fit this description).

spell name:
WORK LAEN
list name:
inorganic skills
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work any inorganic material that would make +25 weapons (laen is a superhard volcanic glass that could be used in a world system to fit this description).

spell name:
WORK LIQUID
list name:
potion magic
level:
3
realm:
essence/channeling
type:
witch base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 2
description: allows caster to work with nonmagical liquids.

spell name:
WORK LIQUID
list name:
liquid-gas skills
level:
1
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
spell law
description: allows caster to work with non-magic liquids.

spell name:
WORK LIQUIDS
list name:
brewing lore
level:
1
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
24 hours
range:
self
area of effect:
self
sourcebook:
rolemaster companion 3
description: allows caster to work with non-magic liquids.

spell name:
WORK MAGIC WOOD
list name:
constructing ways
level:
50
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows the caster to work magical wood.

spell name:
WORK MAGIC WOOD
list name:
organic skills
level:
30
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to work magical wood.

spell name:
WORK MITHRIL
list name:
inorganic skills
level:
15
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work any inorganic material that would make +20 weapons (mithril is an example of this).

spell name:
WORK MITHRIL
list name:
constructing ways
level:
15
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work any inorganic material that would make +20 weapons (mithril is an example of this).

spell name:
WORK NORMAL METALS
list name:
inorganic skills
level:
3
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work any single normal metal other then iron and steel. the material would make a weapon with no bonuses.

spell name:
WORK NORMAL METALS
list name:
constructing ways
level:
6
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work any single normal metal other then iron and steel. the material would make a weapon with no bonuses.

spell name:
WORK ORGANIC
list name:
organic skills
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work ordinary organic material; leather, bone, etc.

spell name:
WORK ORGANIC
list name:
constructing ways
level:
8
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work ordinary organic material; leather, bone, etc.

spell name:
WORK ORGANIC TRUE
list name:
constructing ways
level:
25
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows the caster to work any organic material. (this might be required to work the skins of dragons.)

spell name:
WORK ORGANIC TRUE
list name:
organic skills
level:
20
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows the caster to work any organic material. (this might be required to work the skins of dragons.)

spell name:
WORK STEEL 1
list name:
inorganic skills
level:
2
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work steel to make +5 non magic weapons.

spell name:
WORK STEEL 1
list name:
constructing ways
level:
4
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work steel to make +5 non magic weapons.

spell name:
WORK STEEL 2
list name:
inorganic skills
level:
6
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work steel that can be worked to make +10 non magic weapons.

spell name:
WORK STEEL 2
list name:
constructing ways
level:
9
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work steel that can be worked to make +10 non magic weapons.

spell name:
WORK STONE
list name:
inorganic skills
level:
8
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
stone
sourcebook:
spell law
description: allows caster to work stone if , for some reason, he wishes to make a stone item.

spell name:
WORK STONE
list name:
constructing ways
level:
5
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
stone
sourcebook:
rolemaster companion 1
description: allows caster to work stone if , for some reason, he wishes to make a stone item.

spell name:
WORK WITH ACIDS
list name:
acid law
level:
1
realm:
arcane
type:
open arcane
spell class:
F
duration:
10 minutes / level
range:
Self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Allows caster to work with acids safely if he has the proper equipment.

spell name:
WORK WOOD
list name:
organic skills
level:
1
realm:
essence
type:
alchemist base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
spell law
description: allows caster to work nonmagic wood.

spell name:
WORK WOOD
list name:
constructing ways
level:
1
realm:
essence
type:
delver base
spell class:
f
duration:
24 hours
range:
self
area of effect:
1 item
sourcebook:
rolemaster companion 1
description: allows caster to work nonmagic wood.

spell name:
WRACK
list name:
Cruelty Ways
level:
14
realm:
Channeling
type:
evil cleric base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Causes target to suffer 1 damaged nerve. Hit point damage is equal to 1 hit/lvl of caster. Depending upon nerve, use of limb, organ, or even brain may be impaired. Damage location is random.

spell name:
WRAP
list name:
Pack Law
level:
1
realm:
Prosaic
type:
open prosaic
spell class:
F
duration:
-
range:
1' R/lvl
area of effect:
varies
sourcebook:
spell user's companion
description: Caster is able to wrap, bind, or otherwise package an object or objects using normal materials at hand (string, twine, paper, boxes etc.). Packages to be wrapped may not be more than 1 cubic foot per level in size. Effect takes place immediately.

spell name:
WRATH OF ANGELS
list name:
guardian ways
level:
50
realm:
channeling
type:
closed channeling
spell class:
f
duration:
range:
self
area of effect:
100' r
sourcebook:
rolemaster companion 1
description: all "enemies"" in the radius suffer a ""e"" severity critical of a type chosen by the caster. the targets gets a rr versus the critical."

spell name:
WRENCH
list name:
Rending Ways
level:
13
realm:
essence
type:
sorcerer base
spell class:
F
duration:
permanent
range:
10'/lvl
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster is able to wrench a target's limb or object portion loose (but not free) from the whole. This will have the practical effect of forcefully dislocating a limb (causing -75% to any activity utilizing that limb, including 1 -5 assorted pulled muscles and tendons) or appropriately damaging an object.

spell name:
WREST CONTROL
list name:
Taking Ways
level:
13
realm:
Mentalism
type:
evil mentalist base
spell class:
F
duration:
-
range:
touch
area of effect:
1 Taken
sourcebook:
spell user's companion
description: Allows caster to gain control of another's Taken. For this spell to be successful the original 'Taking' mage must fail a RR versus the level of the mage casting Wrest Control. If this spell is successful, the Taken may make a RR versus his new master's level to regain his free will. To successfully cast a Wrest Control spell, caster must have an available 'slot' to control the new Taken.

spell name:
WRITE MUSIC
list name:
Music Law
level:
13
realm:
Prosaic
type:
open prosaic
spell class:
IP
duration:
10 minutes / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to translate any music he has heard into any form of sheet music if sheet music exists.

spell name:
WYRD
list name:
Wyrd Mastery
level:
10
realm:
Channeling
type:
closed channeling
spell class:
P*
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Causes caster to be excluded from random rolls made concerning a group of which the caster is a part, (there must be at least one other person in the group). If the GM rolls randomly for the group concerning encounters, surprise attacks, treasure, “volunteers,” etc., the caster will be excluded from the random determination for the duration.

spell name:
WYRDLIGHT
list name:
wizard staff
level:
2
realm:
essence
type:
wizard base
spell class:
fp
duration:
10 minutes / level
range:
touch
area of effect:
1 staff
sourcebook:
rolemaster companion 5
description: The tip of the staff glows at whatever intensity the caster desires, from barest glimmer to a bright light (50' rad. max.).

spell name:
WYVERN SKIN
list name:
beast's ways
level:
18
realm:
channeling
type:
druid base
spell class:
f
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 5
description: Caster's skin takes on the resiliency of that of a wyvem (AT12).

spell name:
XENO EMOTION TOUCH
list name:
Mind's Truth
level:
3
realm:
Psion
type:
closed psion
spell class:
I
duration:
1 round
range:
touch
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster receives detailed information about target's current emotional state (e.g., depressed, angry, happy, frightened).

spell name:
XENO LORES TRUE
list name:
xeno lores
level:
30
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
1 visit
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use five of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously.

spell name:
XENO MIND PROBE
list name:
Mind's Truth
level:
30
realm:
Psion
type:
closed psion
spell class:
IM
duration:
1 round / level
range:
20 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster receives surface thoughts, reasoning, and thought patterns behind surface thoughts from target. Caster may also scan target's conscious and subconscious memories. If target makes his RR by more than 25, he realizes what is happening.

spell name:
XENO MIND SCAN
list name:
Mind's Truth
level:
15
realm:
Psion
type:
closed psion
spell class:
IM
duration:
1 round / level
range:
20 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster receives surface thoughts, reasoning, and thought patterns behind surface thoughts from target. Caster may also scan target's conscious memories. If target makes his RR by more than 25, he realizes what is happening.

spell name:
XENO THOUGHT ANALYSIS
list name:
Mind's Truth
level:
9
realm:
Psion
type:
closed psion
spell class:
IM
duration:
1 round
range:
20 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster receives surface thoughts, reasoning and thought patterns behind surface thoughts from target. If target makes his RR by more than 25, he realizes what is happening.

spell name:
XENO THOUGHT SCAN
list name:
Mind's Truth
level:
6
realm:
Psion
type:
closed psion
spell class:
IM
duration:
1 round / level
range:
20 m
area of effect:
1 target
sourcebook:
spell user's companion
description: Caster receives surface thoughts from target. If target makes his RR by more than, 25 he realizes what is happening.

spell name:
XENO TRUTH I
list name:
Mind's Truth
level:
7
realm:
Psion
type:
closed psion
spell class:
I*
duration:
-
range:
5 m
area of effect:
1 statement
sourcebook:
spell user's companion
description: Caster is able to tell whether a specific statement is a deliberate lie. Psion must be cast immediately before statement is made. Also, target may make a RR (at -50) against lie detection with any Acting skill he might possess as a bonus. If the target succeeds in the RR, caster is uncertain, but is never fooled into believing that a lie is a truth. Caster must have at least 5 skill ranks in language being used.

spell name:
XENO TRUTH III
list name:
Mind's Truth
level:
10
realm:
Psion
type:
closed psion
spell class:
I*
duration:
3 minutes
range:
10m
area of effect:
3 statements
sourcebook:
spell user's companion
description: Caster is able to tell whether up to 3 statements are deliberate lies (within range and duration of spell). Also, target may make a RR (at -50) against lie detection with any Acting skill he might possess as a bonus. If the target succeeds in the RR, caster is uncertain, but is never fooled into believing that a lie is a truth. Caster must have at least 5 skill ranks in language being used.

spell name:
XENO TRUTH TRUE
list name:
Mind's Truth
level:
35
realm:
Psion
type:
closed psion
spell class:
I
duration:
1 minute / level
range:
10 m
area of effect:
1 statement/lvl
sourcebook:
spell user's companion
description: Caster is able to tell whether up to 1 statements/level are deliberate lies (within range and duration of spell). Also, target may make a RR (at -50) against lie detection with any Acting skill he might possess as a bonus. If the target succeeds in the RR, caster is uncertain, but is never fooled into believing that a lie is a truth. Caster must have at least 5 skill ranks in language being used.

spell name:
XENO TRUTH V
list name:
Mind's Truth
level:
13
realm:
Psion
type:
closed psion
spell class:
I*
duration:
5 minutes
range:
10 m
area of effect:
5 statements
sourcebook:
spell user's companion
description: Caster is able to tell whether up to 5 statements are deliberate lies (within range and duration of spell). Also, target may make a RR (at -50) against lie detection with any Acting skill he might possess as a bonus. If the target succeeds in the RR, caster is uncertain, but is never fooled into believing that a lie is a truth. Caster must have at least 5 skill ranks in language being used.

spell name:
XENO TRUTHSAYING
list name:
Mind's Truth
level:
60
realm:
Psion
type:
closed psion
spell class:
IM
duration:
5 hours
range:
10 m
area of effect:
self
sourcebook:
spell user's companion
description: Caster is able to probe into the target's true memories of an event (as opposed to what distortions the target's psyche has overlaid; caster receives clear image of the actual event).

spell name:
XENO TRUTHTRANCE I
list name:
Mind's Truth
level:
16
realm:
Psion
type:
closed psion
spell class:
I
duration:
1 hour
range:
10 m
area of effect:
self
sourcebook:
spell user's companion
description: More powerful than the Truth Psions, all deliberate lies within range and duration are detected. Unlike the Truth Psions above, caster is immobile and unable to speak except to declare lie or truth during the trance, and requires 3 mds. to enter or leave the state. Truthsayer must be physically present for full effect; Targets get a RR as in Truth if electronic audio surveillance is used. Caster can be awakened before the hour if his name is called.

spell name:
XENO TRUTHTRANCE III
list name:
Mind's Truth
level:
18
realm:
Psion
type:
closed psion
spell class:
I
duration:
3 hours
range:
10 m
area of effect:
self
sourcebook:
spell user's companion
description: All deliberate lies within range and duration are detected. Unlike the Truth Psions above, caster is immobile and unable to speak except to declare lie or truth during the trance, and requires 3 rnds. to enter or leave the state. Truthsayer must be physically present for full effect; Targets get a RR as in Truth if electronic audio surveillance is used. Caster can be awakened before the duration if his name is called.

spell name:
XENO-LORES 1
list name:
xeno lores
level:
10
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
1 visit
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use one of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously.

spell name:
XENO-LORES 2
list name:
xeno lores
level:
14
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
1 visit
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use two of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously.

spell name:
XENO-LORES 3
list name:
xeno lores
level:
19
realm:
essence/mentalism
type:
astral traveller base
spell class:
i
duration:
1 visit
range:
self
area of effect:
self
sourcebook:
rolemaster companion 4
description: Caster may use three of his lore/knowledge skills (see RMCII Table II.5, p. 101) as the corresponding Xeno-Lore skill for the plane/dimension he currently occupies. The spell lasts as long as the caster remains in the plane/dimension. He may not have more than 5 Xeno-Lore spells operating simultaneously.

spell name:
XENO-SKILL 
list name:
Planar Survival
level:
7
realm:
Arcane
type:
closed arcane
spell class:
I
duration:
1 round / level
range:
self
area of effect:
self
sourcebook:
spell user's companion
description: Allows caster to overcome the -25 bonus for any Xeno-lore skill. Thus, caster would have +0 with the affected skill.

spell name:
YELLOW CANDLE (5TH)
list name:
wax magic
level:
13
realm:
arcane
type:
arcane coven base
spell class:
f
duration:
5 hours
range:
self
area of effect:
1 candle
sourcebook:
rolemaster companion 3
description: after casting an enchant wax spell on an undyed candle, the caster may imbed a fifth level spell in the candle by casting yellow candle (and the fifth level spell to be imbedded) on the candle. the duration is the time required to imbed the spell. the imbedded spell is released by the burning of the candle and affects all in the same room or within 50' if outside . in order to be affected by the magic of the candle, a target must be exposed to the burning candle (in the same room or within 50' if outside) for a full ten consecutive minutes the target should get a perception roll every minute or so, to see if the effects of the candle magic are being felt. at the end of ten full minutes of exposure, the target(s) is affected by the magic in the candle; no rr! the casting of one yellow candle spell allows the candle to "burn"" for 10 minutes. each additional casting of yellow candle lengthens the burning time of the magic candle by an additional ten minutes. for example, a white candle of ""question"" which could burn 30 minutes would cause the caster to use 15 pp = 3 for enchant wax + (4 for white candle x 3 for 30 minutes) not counting the casting of the imbedded question spell. similarly, a brown candle (7th level) of ""charm kind"" (3rd level) which could burn 60 minutes would cause the caster to use 45 pp = 3 for enchant wax + (7 for brown candle x 6 for 60 minutes) not counting the casting of the imbedded charm kind spell."

spell name:
YOUTH
list name:
none
level:
50
realm:
essence/channeling/mentalism
type:
rm2 c1 3.6 additional spells
spell class:
f
duration:
permanent
range:
touch
area of effect:
target
sourcebook:
rolemaster companion 1
description: the target can remove up to two years from his age. if the spell fails the target is automatically killed and his total true age returns immediately (lifegiving will usually revive him). the spell may be cast repeatedly and the effects are cumulative; however, each time the same caster casts this spell on the same target, the "unmodified"" failure chance goes up by 1 (cumulative for this caster-target-spell combination)."

spell name:
YOUTH
list name:
alluring ways
level:
13
realm:
mentalism
type:
houri base
spell class:
f
duration:
1 month / level
range:
self
area of effect:
1 target
sourcebook:
rolemaster companion 4
description: The caster appears to be any age desired.

spell name:
ZEPHYR
list name:
Air Forms
level:
1
realm:
Essence
type:
elementalist base
spell class:
U
duration:
1 minute / level
range:
self
area of effect:
self
sourcebook:
rolemaster companion 7
description: Caster can run at one better pace category than normally allowed for his armor and encumbrance. For example, an unarmored man could move at his base rate x6 (expending 75 exhaustion points per round) instead of x5. If the caster stops running the spell is ends. This spell does not give the caster any modifier to the maneuver difficulty, nor does it give exhaustion bonuses.

spell name:
ZERO GRAVITY
list name:
gravity law
level:
5
realm:
essence
type:
forcemage base
spell class:
f
duration:
1 round / level
range:
touch
area of effect:
1 ft^3 / level
sourcebook:
rolemaster companion 5
description: Caster negates gravity relative to the target. Inertia is constant, thus if the target is pushed it will continue in the direction pushed until acted upon by another force. Caster can effect a volume equal to 1 ft^3 per level and 10x his level in pounds.