List of all Rolemaster (2e) Herbs (from pages 29-31 of CL&CL and |
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ID | Name | Class | Climate | Locale | Search Difficulty |
Form | Preparation Method |
Cost | Addiction Factor |
Level | Effect | Source |
112 | Kilmakur | Sense Enhancement & Hallucinogens | hot and humid | short grass | sheer folly (-50) | root | boil/eat | 65gp | 33 | 0 | Protects versus all (within reason) flame and heat for 1-10 hours | ShadowWorld |
151 | Amar | Specific Repairs | cool temperate | short grass | extremely hard (-30) | leaf | poultice | 70gp | 9 | 0 | Stops bleeding by clotting and sealing wound (up to 5 hits/rnd; more severe wounds are unaffected). Wound is closed and healed; will not re-open | ShadowWorld |
164 | Gursamel | Specific Repairs | cool temperate | short grass | absurd (-70) | stalk | stalk cr/po | 30gp | 20 | 0 | Mends bone. Takes one minute | ShadowWorld |
165 | Hegheg | Specific Repairs | hot and humid | short grass | sheer folly (-50) | root | bo/cr/poultice | 25gp | 5 | 0 | Heals cartilage damage | ShadowWorld |
178 | Nayeek | Specific Repairs | mild temperate | short grass | sheer folly (-50) | flower | place in mouth | 30gp | 10 | 0 | Lifekeeping (one hour) | ShadowWorld |
211 | Zorm | Specific Repairs | mild temperate | short grass | sheer folly (-50) | grass | poultice | 150gp | 22 | 0 | Shatter repair. Takes one round | ShadowWorld |
610 | Bursthelas | Bone Repair | cool temperate | short grass | sheer folly (-50) | stalk | brew | 110gp | 22 | 0 | repairs shattered bones | CL&CL 2e |
612 | Gursamel | Bone Repair | cool temperate | short grass | extremely hard (-30) | stalk | apply | 30gp | 5 | 0 | mends bone | CL&CL 2e |
621 | Harfy | Circulatory Repair | semi-arid | short grass | very hard (-20) | resin | apply | 175gp | 9 | 0 | Immediately stops any form of bleeding. | CL&CL 2e |
655 | Arnuminas | Muscle, Cartelage & Tendon Repair | mild temperate | short grass | easy (+20) | leaf | apply | 6bp | 8 | 0 | Doubles rate of healing for sprains, torn ligaments and cartilage damage. | CL&CL 2e |
658 | Dagmather | Muscle, Cartelage & Tendon Repair | semi-arid | short grass | hard (-10) | spine | brew | 28gp | 12 | 0 | Heals cartilage damage. | CL&CL 2e |
660 | Hegheg | Muscle, Cartelage & Tendon Repair | hot and humid | short grass | sheer folly (-50) | root | paste | 25gp | 5 | 0 | Heals cartilage damage. | CL&CL 2e |
670 | Pasamar | Organ Repair | hot and humid | short grass | sheer folly (-50) | grass | brew | 75gp | 40 | 0 | Preservation of organic material. | CL&CL 2e |
671 | Siran | Organ Repair | semi-arid | short grass | very hard (-20) | clove | ingest | 80gp | 31 | 0 | Restoration of 1 organ or area. Side effect: skin disease (Pr 10% normal) and 6 hits per rnd when skin exposed to full sun. | CL&CL 2e |
672 | Siriena | Organ Repair | semi-arid | short grass | hard (-10) | grass | brew | 70gp | 27 | 0 | Preservation of any organic material (up to body size). Lasts for 1 week. | CL&CL 2e |
679 | Blue Eyes | Physical Alteration | mild temperate | short grass | extremely hard (-30) | flower | brew | 15gp | 25 | 0 | Enhanced vision (x3 range), plus mild infravision (min. 50') for 3 hrs. 1x/day. | CL&CL 2e |
680 | Elben's Basket | Physical Alteration | cool temperate | short grass | extremely hard (-30) | root | brew | 10gp | 15 | 0 | Heart stimulant. Doubles speed for 1 rnd per hour. | CL&CL 2e |
685 | Kilmakur | Physical Alteration | hot and humid | short grass | extremely hard (-30) | root | brew | 65gp | 33 | 0 | Protects versus flame and heat for 1-10 hrs. | CL&CL 2e |
686 | Klagul | Physical Alteration | semi-arid | short grass | light (+10) | bud | brew | 27gp | 7 | 0 | Infravision (6 hrs). One sees as an Elf. | CL&CL 2e |
691 | Yaran | Physical Alteration | cool temperate | short grass | easy (+20) | pollen | ingest | 9sp | 7 | 0 | Acute smell and taste (+50) for 1 hr. | CL&CL 2e |
695 | Merrig | Stat Modifiers | semi-arid | short grass | sheer folly (-50) | thorn | brew | 90gp | 50 | 0 | Daily use increases Pr by 5. Interruption of use will not reverse addictive resistance, but means loss of benefit. Withdrawal means loss of 10 from Co, 15 from Re and Me. | CL&CL 2e |
696 | Januk-ty | Stun Relief | semi-arid | short grass | very hard (-20) | root | brew | 110sp | 2 | 0 | Stun relief (3 rnds). | CL&CL 2e |
698 | Vinuk | Stun Relief | semi-arid | short grass | medium (+0) | root | brew | 12sp | 4 | 0 | Stun relief (1-10 rnds). | CL&CL 2e |
801 | Arunya | Intoxicants | mild temperate | short grass | light (+10) | root | brew | 2bp | 50 | 0 | Causes sleep and quick unconsciousness. 1 hour's sleep equals 4. | CL&CL 2e |
805 | Hoak-foer | Intoxicants | semi-arid | short grass | easy (+20) | flower | ingest | 67gp | 30 | 0 | Hallucinogen. Cures mind loss and mental disorders, but prevents movement (altogether) for 1-10 weeks. | CL&CL 2e |
810 | Tukamar | Intoxicants | semi-arid | short grass | medium (+0) | grass | brew | 38sp | 100 | 0 | Euphoric. Allows for shared dreams with friend similarly affected lies within range (50 miles x level of user). | CL&CL 2e |
914 | Kaktu | Muscle Poisons | semi-arid | short grass | extremely hard (-30) | flower | liquid | 29gp | 0 | 1 | Affects 1-4 appendages. Dexterity loss in each affected area reduces associated manoeuvre rolls by 1-100 (avg. if 2 are used). | CL&CL 2e |
935 | Uraana | Respiratory Poisons | cool temperate | short grass | light (+10) | leaf | paste | 12gp | 0 | 6 | Creamy paste gives 3-30 hits. (See #936 below) | CL&CL 2e |