List of all Rolemaster (2e) Herbs

(from pages 29-31 of CL&CL and
pages 215 - 218 of Shadow World Master Atlas
)

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ID Name Class Climate Locale Search
Difficulty
Form Preparation
Method
Cost Addiction
Factor
Level Effect Source
122Somiren Sense Enhancement & Hallucinogenssemi-aridbreaks/wadissheer folly (-50)leafboil/inhale 30gp 90Restores as nights' sleep or meditation. Use in given week results in: once = loss 1 pt Con; twice = loss 5 pts; thrice = 25 pt loss (temp)ShadowWorld
134Raman Concussion Reliefsemi-aridocean/saltwater shoreshard (-10)leafchew 10sp 10Heals 1-10ShadowWorld
193Shumaran Specific Repairssemi-aridwasteextremely hard (-30)cloveplace in mouth 1200gp 800LifegivingShadowWorld
201Tovo Specific Repairssemi-aridbreaks/wadissheer folly (-50)leafboil/inhale 5sp 80Mild stimulant. Assures wakefulness for 5 hoursShadowWorld
204Turfiik Specific Repairssemi-aridwastesheer folly (-50)leafboil/poultice 50gp 400Regenerates one bone (and attached tissues such as cartilage and tendon). Takes one dayShadowWorld
208Wumbar Specific Repairssemi-aridbreaks/wadisvery hard (-20)fruitcrush/rub120gp 60Joint repair. Effect immediateShadowWorld
607Ul-NazaAntidotessemi-aridwastesheer folly (-50)leafingest430gp99antidote for any poisonCL&CL 2e
613AlambasBurn & Exposure Reliefsemi-aridocean/saltwater shoresmedium (+0)grassapply66sp40heals 4 square feet of burnsCL&CL 2e
621HarfyCirculatory Repairsemi-aridshort grassvery hard (-20)resinapply175gp90Immediately stops any form of bleeding.CL&CL 2e
622HugburtunCirculatory Repairsemi-ariddesertvery hard (-20)fruitapply180gp60Immediately stops any form of bleeding.CL&CL 2e
623AkbutegeConcussion Reliefsemi-aridocean/saltwater shoreseasy (+20)leafingest3sp10heals 1-10CL&CL 2e
625CusamarConcussion Reliefsemi-aridheath/scrub/moorextremely hard (-30)floweringest30gp30heals 15-60CL&CL 2e
626DarsurionConcussion Reliefsemi-aridmountainlight (+10)leafapply35bp10heals 1-6CL&CL 2e
658DagmatherMuscle, Cartelage & Tendon Repairsemi-aridshort grasshard (-10)spinebrew28gp120Heals cartilage damage.CL&CL 2e
662BelrambaNerve Repairsemi-ariddesertvery hard (-20)lichenbrew60gp200Nerve repairs.CL&CL 2e
671SiranOrgan Repairsemi-aridshort grassvery hard (-20)cloveingest80gp310Restoration of 1 organ or area. Side effect: skin disease (Pr 10% normal) and 6 hits per rnd when skin exposed to full sun.CL&CL 2e
672SirienaOrgan Repairsemi-aridshort grasshard (-10)grassbrew70gp270Preservation of any organic material (up to body size). Lasts for 1 week.CL&CL 2e
676AnkiiPhysical Alterationsemi-aridbreaks/wadisextremely hard (-30)berryingest100gp90Restores as good sleep. Use in given week results in: once - loss 1 pt Co; twice = loss 5 pts; thrice = 25 pt loss (temp).CL&CL 2e
686KlagulPhysical Alterationsemi-aridshort grasslight (+10)budbrew27gp70Infravision (6 hrs). One sees as an Elf.CL&CL 2e
687MarkuPhysical Alterationsemi-aridheath/scrub/moorvery hard (-20)nutingest30gp50Infravision (6hrs).CL&CL 2e
695MerrigStat Modifierssemi-aridshort grasssheer folly (-50)thornbrew90gp500Daily use increases Pr by 5. Interruption of use will not reverse addictive resistance, but means loss of benefit. Withdrawal means loss of 10 from Co, 15 from Re and Me.CL&CL 2e
696Januk-tyStun Reliefsemi-aridshort grassvery hard (-20)rootbrew110sp20Stun relief (3 rnds).CL&CL 2e
698VinukStun Reliefsemi-aridshort grassmedium (+0)rootbrew12sp40Stun relief (1-10 rnds).CL&CL 2e
805Hoak-foerIntoxicantssemi-aridshort grasseasy (+20)floweringest67gp300Hallucinogen. Cures mind loss and mental disorders, but prevents movement (altogether) for 1-10 weeks.CL&CL 2e
807NelisseIntoxicantssemi-aridvolcanichard (-10)leafbrew9sp150Euphoria (-50) for 1 hr. Yields 1 day's nutrition.CL&CL 2e
810TukamarIntoxicantssemi-aridshort grassmedium (+0)grassbrew38sp1000Euphoric. Allows for shared dreams with friend similarly affected lies within range (50 miles x level of user).CL&CL 2e
904KlytunCirculatory Poisonssemi-aridbreaks/wadismedium (+0)rootpaste53gp05Golden paste causes 1-10 day coma.CL&CL 2e
914KaktuMuscle Poisonssemi-aridshort grassextremely hard (-30)flowerliquid29gp01Affects 1-4 appendages. Dexterity loss in each affected area reduces associated manoeuvre rolls by 1-100 (avg. if 2 are used).CL&CL 2e
919Ruth-i-IaurNerve Poisonssemi-aridundergroundextremely hard (-30)drakeliquid56gp04Brownish Cave-drake saliva causes rapid (1-20 rnds) erosion of nervous system. Victim left at -50 to -100 activity.CL&CL 2e
934KlyRespiratory Poisonssemi-aridheath/scrub/moorhard (-10)berrypaste154gp03Brown juice gives 3-300 hits.CL&CL 2e