List of all Rolemaster (2e) Herbs (from pages 29-31 of CL&CL and |
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ID | Name | Class | Climate | Locale | Search Difficulty |
Form | Preparation Method |
Cost | Addiction Factor |
Level | Effect | Source |
122 | Somiren | Sense Enhancement & Hallucinogens | semi-arid | breaks/wadis | sheer folly (-50) | leaf | boil/inhale | 30gp | 9 | 0 | Restores as nights' sleep or meditation. Use in given week results in: once = loss 1 pt Con; twice = loss 5 pts; thrice = 25 pt loss (temp) | ShadowWorld |
134 | Raman | Concussion Relief | semi-arid | ocean/saltwater shores | hard (-10) | leaf | chew | 10sp | 1 | 0 | Heals 1-10 | ShadowWorld |
193 | Shumaran | Specific Repairs | semi-arid | waste | extremely hard (-30) | clove | place in mouth | 1200gp | 80 | 0 | Lifegiving | ShadowWorld |
201 | Tovo | Specific Repairs | semi-arid | breaks/wadis | sheer folly (-50) | leaf | boil/inhale | 5sp | 8 | 0 | Mild stimulant. Assures wakefulness for 5 hours | ShadowWorld |
204 | Turfiik | Specific Repairs | semi-arid | waste | sheer folly (-50) | leaf | boil/poultice | 50gp | 40 | 0 | Regenerates one bone (and attached tissues such as cartilage and tendon). Takes one day | ShadowWorld |
208 | Wumbar | Specific Repairs | semi-arid | breaks/wadis | very hard (-20) | fruit | crush/rub | 120gp | 6 | 0 | Joint repair. Effect immediate | ShadowWorld |
607 | Ul-Naza | Antidotes | semi-arid | waste | sheer folly (-50) | leaf | ingest | 430gp | 9 | 9 | antidote for any poison | CL&CL 2e |
613 | Alambas | Burn & Exposure Relief | semi-arid | ocean/saltwater shores | medium (+0) | grass | apply | 66sp | 4 | 0 | heals 4 square feet of burns | CL&CL 2e |
621 | Harfy | Circulatory Repair | semi-arid | short grass | very hard (-20) | resin | apply | 175gp | 9 | 0 | Immediately stops any form of bleeding. | CL&CL 2e |
622 | Hugburtun | Circulatory Repair | semi-arid | desert | very hard (-20) | fruit | apply | 180gp | 6 | 0 | Immediately stops any form of bleeding. | CL&CL 2e |
623 | Akbutege | Concussion Relief | semi-arid | ocean/saltwater shores | easy (+20) | leaf | ingest | 3sp | 1 | 0 | heals 1-10 | CL&CL 2e |
625 | Cusamar | Concussion Relief | semi-arid | heath/scrub/moor | extremely hard (-30) | flower | ingest | 30gp | 3 | 0 | heals 15-60 | CL&CL 2e |
626 | Darsurion | Concussion Relief | semi-arid | mountain | light (+10) | leaf | apply | 35bp | 1 | 0 | heals 1-6 | CL&CL 2e |
658 | Dagmather | Muscle, Cartelage & Tendon Repair | semi-arid | short grass | hard (-10) | spine | brew | 28gp | 12 | 0 | Heals cartilage damage. | CL&CL 2e |
662 | Belramba | Nerve Repair | semi-arid | desert | very hard (-20) | lichen | brew | 60gp | 20 | 0 | Nerve repairs. | CL&CL 2e |
671 | Siran | Organ Repair | semi-arid | short grass | very hard (-20) | clove | ingest | 80gp | 31 | 0 | Restoration of 1 organ or area. Side effect: skin disease (Pr 10% normal) and 6 hits per rnd when skin exposed to full sun. | CL&CL 2e |
672 | Siriena | Organ Repair | semi-arid | short grass | hard (-10) | grass | brew | 70gp | 27 | 0 | Preservation of any organic material (up to body size). Lasts for 1 week. | CL&CL 2e |
676 | Ankii | Physical Alteration | semi-arid | breaks/wadis | extremely hard (-30) | berry | ingest | 100gp | 9 | 0 | Restores as good sleep. Use in given week results in: once - loss 1 pt Co; twice = loss 5 pts; thrice = 25 pt loss (temp). | CL&CL 2e |
686 | Klagul | Physical Alteration | semi-arid | short grass | light (+10) | bud | brew | 27gp | 7 | 0 | Infravision (6 hrs). One sees as an Elf. | CL&CL 2e |
687 | Marku | Physical Alteration | semi-arid | heath/scrub/moor | very hard (-20) | nut | ingest | 30gp | 5 | 0 | Infravision (6hrs). | CL&CL 2e |
695 | Merrig | Stat Modifiers | semi-arid | short grass | sheer folly (-50) | thorn | brew | 90gp | 50 | 0 | Daily use increases Pr by 5. Interruption of use will not reverse addictive resistance, but means loss of benefit. Withdrawal means loss of 10 from Co, 15 from Re and Me. | CL&CL 2e |
696 | Januk-ty | Stun Relief | semi-arid | short grass | very hard (-20) | root | brew | 110sp | 2 | 0 | Stun relief (3 rnds). | CL&CL 2e |
698 | Vinuk | Stun Relief | semi-arid | short grass | medium (+0) | root | brew | 12sp | 4 | 0 | Stun relief (1-10 rnds). | CL&CL 2e |
805 | Hoak-foer | Intoxicants | semi-arid | short grass | easy (+20) | flower | ingest | 67gp | 30 | 0 | Hallucinogen. Cures mind loss and mental disorders, but prevents movement (altogether) for 1-10 weeks. | CL&CL 2e |
807 | Nelisse | Intoxicants | semi-arid | volcanic | hard (-10) | leaf | brew | 9sp | 15 | 0 | Euphoria (-50) for 1 hr. Yields 1 day's nutrition. | CL&CL 2e |
810 | Tukamar | Intoxicants | semi-arid | short grass | medium (+0) | grass | brew | 38sp | 100 | 0 | Euphoric. Allows for shared dreams with friend similarly affected lies within range (50 miles x level of user). | CL&CL 2e |
904 | Klytun | Circulatory Poisons | semi-arid | breaks/wadis | medium (+0) | root | paste | 53gp | 0 | 5 | Golden paste causes 1-10 day coma. | CL&CL 2e |
914 | Kaktu | Muscle Poisons | semi-arid | short grass | extremely hard (-30) | flower | liquid | 29gp | 0 | 1 | Affects 1-4 appendages. Dexterity loss in each affected area reduces associated manoeuvre rolls by 1-100 (avg. if 2 are used). | CL&CL 2e |
919 | Ruth-i-Iaur | Nerve Poisons | semi-arid | underground | extremely hard (-30) | drake | liquid | 56gp | 0 | 4 | Brownish Cave-drake saliva causes rapid (1-20 rnds) erosion of nervous system. Victim left at -50 to -100 activity. | CL&CL 2e |
934 | Kly | Respiratory Poisons | semi-arid | heath/scrub/moor | hard (-10) | berry | paste | 154gp | 0 | 3 | Brown juice gives 3-300 hits. | CL&CL 2e |