List of all Rolemaster (2e) Herbs

(from pages 29-31 of CL&CL and
pages 215 - 218 of Shadow World Master Atlas
)

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ID Name Class Climate Locale Search
Difficulty
Form Preparation
Method
Cost Addiction
Factor
Level Effect Source
116Nygath Sense Enhancement & Hallucinogenscool temperateheath/scrub/moorabsurd (-70)mushroomeat 200gp 250("zap") Strong hallucinogen. Imbiber in a coma for 15 minutes, then awakens with 2x full PP restored (any extra points are lost after the next sleep). 2% chance per use (cumulative) that visions are so frightening that imbiber becomessuicidalShadowWorld
117Oranto Sense Enhancement & Hallucinogenscool temperateundergroundextremely hard (-30)mushroomeat100gp350Haste (6 rnds) user takes 20 hits due to drug reaction 10 rounds after being takenShadowWorld
118Paran Sense Enhancement & Hallucinogenscool temperateundergroundabsurd (-70)stemboil/inhale 80gp 800See invisible things or beings for 10 minutesShadowWorld
125Akunga Concussion Reliefcool temperateocean/saltwater shoreshard (-10)leafsalve 8gp 10Heals 2-20ShadowWorld
138Alzo Antidotescool temperatefrestwater coastssheer folly (-50)leafchew 27gp 50Antidote for YosisShadowWorld
145Retta Antidotescool temperateconiferous forestsheer folly (-50)flowerchew 120gp 150Neutralizes any poison below10th levelShadowWorld
151Amar Specific Repairscool temperateshort grassextremely hard (-30)leafpoultice 70gp 90Stops bleeding by clotting and sealing wound (up to 5 hits/rnd; more severe wounds are unaffected). Wound is closed and healed; will not re-openShadowWorld
157Crale Specific Repairscool temperateconiferous forestvery hard (-20)berrychew 65gp 60Restores hearingShadowWorld
160Dorn Specific Repairscool temperatefrestwater coastssheer folly (-50)leafpoultice 40gp 30Heals up to 50 burn-caused hits, and instantly relieves up to 2nd degree burns. 3rd degree healed in one hourShadowWorld
164Gursamel Specific Repairscool temperateshort grassabsurd (-70)stalkstalk cr/po 30gp 200Mends bone. Takes one minuteShadowWorld
170Jaymis Specific Repairscool temperatemountainsheer folly (-50)algaedry/eat 60gp 20Allows free breathing underwater (as well as in air). Lasts five hoursShadowWorld
175Kiva Specific Repairscool temperatedeciduous mixed forestvery hard (-20)nodulepoultice 40gp 150Mends bone instantlyShadowWorld
180Nyasani Specific Repairscool temperatefrestwater coastsabsurd (-70)flowerboil/dr240gp200Regenerates one eye. Takes one dayShadowWorld
183Pok Specific Repairscool temperateundergroundabsurd (-70)mushroomplace in mouth 200gp 700Regenerates brain tissue. Depending on area and extent, any lost accumulated experience is not regainedShadowWorld
184Reslyn Specific Repairscool temperateocean/saltwater shoresvery hard (-20)kelppoultice 90gp 200Cures blindness (if eyes not destroyed)ShadowWorld
188Savarhet Specific Repairscool temperatedeciduous mixed forestextremely hard (-30)cloveclove place in mouth 380gp 250Will regenerate any damaged nerves and organs. Takes one dayShadowWorld
191Shlorp Specific Repairscool temperateundergroundsheer folly (-50)mushroomplace in mouth 160gp 400Lifekeeping (10 days)ShadowWorld
194Starza Specific Repairscool temperateconiferous forestextremely hard (-30)resindissolve/soak 25gp 120Cures frostbite. Heals 2-20 cold related hitsShadowWorld
195Sterhen Specific Repairscool temperateheath/scrub/moorhard (-10)nutnut eat 60gp 100Stimulant. Add 10 to QU for 5 rounds; Assures wakefulness for 10 hoursShadowWorld
198Telpi Specific Repairscool temperatetall grassvery hard (-20)grasspoultice 45gp 80Stops bleeding (up to ten hits/rnd). Victim cannot engage in strenuous activity without reopening woundShadowWorld
202Trice Specific Repairscool temperateocean/saltwater shoressheer folly (-50)kelppoultice 200gp 20Will heal up to two square feet of fourth degree burns. Victim must recouperate one dayShadowWorld
203Trimas Specific Repairscool temperateundergroundabsurd (-70)mushroomeat 150gp 500Regenerates appendage (finger or toe takes one week; arm or leg one month)ShadowWorld
205Ujama Specific Repairscool temperatemountainvery hard (-20)leafpoultice 10gp 300Repairs sprain. Effect immediateShadowWorld
604MookAntidotescool temperatemountainlight (+10)berryingest30gp55antidote for respiratorypoisonsCL&CL 2e
606ShenAntidotescool temperatefrestwater coastsvery hard (-20)leafingest27gp33antidote for nerve poisonsCL&CL 2e
610BursthelasBone Repaircool temperateshort grasssheer folly (-50)stalkbrew110gp220repairs shattered bonesCL&CL 2e
612GursamelBone Repaircool temperateshort grassextremely hard (-30)stalkapply30gp50mends boneCL&CL 2e
614AloeBurn & Exposure Reliefcool temperateheath/scrub/moormedium (+0)leafapply5bp00doubles healing rate for burns and minor cuts (+5 hits resulting from cold)CL&CL 2e
617KelventariBurn & Exposure Reliefcool temperatetall grasslight (+10)berryrub19gp00heals first and second degree burns (+1-10 hits resulting from cold)CL&CL 2e
624ArlanConcussion Reliefcool temperatetall grasseasy (+20)leafapply13sp10heals 4-9CL&CL 2e
628DugmuthurConcussion Reliefcool temperatemountainlight (+10)berryingest9gp20heals 10CL&CL 2e
632ReglenConcussion Reliefcool temperatemountainlight (+10)mossbrew75gp70heals 50CL&CL 2e
633RewkConcussion Reliefcool temperatedeciduous mixed forestlight (+10)nodulebrew9sp10heals 2-20CL&CL 2e
634ThurlConcussion Reliefcool temperatedeciduous mixed forestroutine (+30)clovebrew2sp10heals 1-4CL&CL 2e
639AthelasGeneral Purposecool temperateconiferous foresthard (-10)leafbrew300gp200Capable of healing anything while the patient is still alive, but healing is only as effective as the healer. Full effect only in the hands of an "ordained" king. Will not keep or give life.CL&CL 2e
640AttanarGeneral Purposecool temperatefrestwater coastsmedium (+0)mossapply8gp10cures feverCL&CL 2e
643LathaGeneral Purposecool temperatefrestwater coastsmedium (+0)stembrew9sp40+10 to RR vs disease, cures common cold. Heals 1-2 hits.CL&CL 2e
656ArpsusarMuscle, Cartelage & Tendon Repaircool temperatefrestwater coastshard (-10)stalkbrew30gp150Mends muscle damage.CL&CL 2e
664WifurwifNerve Repaircool temperatemountainextremely hard (-30)licheningest55gp150Nerve repairs.CL&CL 2e
680Elben's BasketPhysical Alterationcool temperateshort grassextremely hard (-30)rootbrew10gp150Heart stimulant. Doubles speed for 1 rnd per hour.CL&CL 2e
683JoefPhysical Alterationcool temperatebreaks/wadislight (+10)powderingest35gp230Allows mental summons of one known sentient friend (100' x level of user).CL&CL 2e
691YaranPhysical Alterationcool temperateshort grasseasy (+20)polleningest9sp70Acute smell and taste (+50) for 1 hr.CL&CL 2e
697SuranieStun Reliefcool temperatefrestwater coastslight (+10)berryingest2gp30Stun relief (1 rnd).CL&CL 2e
701AlshanaEnchanted Breadscool temperatetall grasseasy (+20)bread [root]ingest35gp50Dose/4oz slice.CL&CL 2e
715TatharsulEnchanted Breadscool temperateocean/saltwater shoreslight (+10)bread [fruit]ingest75gp150Dose/4oz slice. Restores nervous system to normal (in 1-10 rnds). 10-slice loaf 690gp. Tastes of pumpkin and lemon; keeps 1-2 months.CL&CL 2e
911MuilfanaConversion Poisonscool temperateconiferous forestmedium (+0)sapliquid52gp02Orange tree sap. When contacted with mucous membranes turns to acid (blinds, or destroys windpipe/esophagus).CL&CL 2e
925NimnaurReduction Poisonscool temperatedeciduous mixed foresthard (-10)spiderliquid23gp03Milky white juices slowly (1-10 minutes) liquefies affected organ (1 organ/dose).CL&CL 2e
927SlotaReduction Poisonscool temperatedeciduous mixed forestextremely hard (-30)spiderpaste16gp05Slow (1 day) paralysis and death (1-10 days).CL&CL 2e
928ZaganzarReduction Poisonscool temperatemountainvery hard (-20)rootliquid139gp05Bluish extract blinds by reducing optic nerve to water; gives 1-10 hits.CL&CL 2e
935UraanaRespiratory Poisonscool temperateshort grasslight (+10)leafpaste12gp06Creamy paste gives 3-30 hits. (See #936 below)CL&CL 2e