List of all Rolemaster (2e) Herbs

(from pages 29-31 of CL&CL and
pages 215 - 218 of Shadow World Master Atlas
)

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ID Name Class Climate Locale Search
Difficulty
Form Preparation
Method
Cost Addiction
Factor
Level Effect Source
101Agaath Sense Enhancement & Hallucinogensfrigid (severe cold)mountainvery hard (-20)berry chew chew5gp 30Breathe in low oxygen (25%+) 12 hrs. Once per dayShadowWorld
102Alzo Sense Enhancement & Hallucinogensmild temperatedeciduous mixed forestsheer folly (-50)seedscr/boil/dr 60gp 100Adds 50 to adrenal maneuver rolls for 3 roundsShadowWorld
103Basira Sense Enhancement & Hallucinogensmild temperatefrestwater coastsextremely hard (-30)budboil/inhale 15gp 150("gloweyes") Allows one to perceive Essence Flows, and enchantments. Imbiber's eyes glow red. (1 hr)ShadowWorld
104Borga Sense Enhancement & Hallucinogensmild temperatefrestwater coastssheer folly (-50)toadsecretion drink 50gp 100("voyager") Strong hallucinogen. Subtract 50 from perception, 30 from maneuverand melee. (4-6 hours)ShadowWorld
105Ezrin Sense Enhancement & Hallucinogensmild temperatevolcanicextremely hard (-30)flowerchew 30gp 70Subtracts 30 from maneuver and melee. Adds 50 to spell and missile attacks.Euphoric. (1 hr)ShadowWorld
106Finrot Sense Enhancement & Hallucinogensmild temperateocean/saltwater shoresabsurd (-70)oysteroyster eat250gp200("fang") Strong Hallucinogen. Imbiber is in a trance (subtract 90 from perception,60 from maneuver and melee) and has sometimes prophetic visions. (2-3hours)ShadowWorld
107Furk Sense Enhancement & Hallucinogensaridwastesheer folly (-50)leafboil/inhale 15gp 250Enhanced vision (x3 plus mild infravision) for 3 hrs.1x/dayShadowWorld
108Gort Sense Enhancement & Hallucinogenshot and humidjungle/rain forestextremely hard (-30)leafpowder/inhale 2gp 50("sniff") Mild euphoria. Add 10 to all Presence RRs. (1 hr). Psycologically addictive.ShadowWorld
109Hristo Sense Enhancement & Hallucinogenscoldconiferous forestabsurd (-70)leafcrush/burn 30gp 230Allows mental summons of of one known sentient friend (100 feet x level of user)ShadowWorld
110Jiri Sense Enhancement & Hallucinogensmild temperateocean/saltwater shoressheer folly (-50)lichenrub (on eyelids) 10gp 30Infravision (one hour)ShadowWorld
111Kalanga Sense Enhancement & Hallucinogenshot and humidjungle/rain forestextremely hard (-30)leafburn/inhale 5sp 50Mild depressant. Subtract 20 from maneuver and melee (2 hours)ShadowWorld
112Kilmakur Sense Enhancement & Hallucinogenshot and humidshort grasssheer folly (-50)rootboil/eat 65gp 330Protects versus all (within reason) flame and heat for 1-10 hoursShadowWorld
113Kylan Sense Enhancement & Hallucinogensfrigid (severe cold)wasteextremely hard (-30)berrychew 45gp 3502x strength (double concussion damage, +10 to hit) 4 rndsShadowWorld
114Lujat Sense Enhancement & Hallucinogensmild temperateheath/scrub/moorabsurd (-70)bat blooddrink 300gp 00("zoom") Strong stimulant. Imbiber is hasted for 10-20 rounds, after which there is a 20% chance of a damaging heart attack (result: reduced Con, endurance, danger of more attacks).ShadowWorld
115Nira Sense Enhancement & Hallucinogenshot and humidocean/saltwater shoresmedium (+0)rootchew 60gp 250Haste (3 rnds)ShadowWorld
116Nygath Sense Enhancement & Hallucinogenscool temperateheath/scrub/moorabsurd (-70)mushroomeat 200gp 250("zap") Strong hallucinogen. Imbiber in a coma for 15 minutes, then awakens with 2x full PP restored (any extra points are lost after the next sleep). 2% chance per use (cumulative) that visions are so frightening that imbiber becomessuicidalShadowWorld
117Oranto Sense Enhancement & Hallucinogenscool temperateundergroundextremely hard (-30)mushroomeat100gp350Haste (6 rnds) user takes 20 hits due to drug reaction 10 rounds after being takenShadowWorld
118Paran Sense Enhancement & Hallucinogenscool temperateundergroundabsurd (-70)stemboil/inhale 80gp 800See invisible things or beings for 10 minutesShadowWorld
119Resha Sense Enhancement & Hallucinogenshot and humidvolcanicextremely hard (-30)flowerchew 90gp 500Allows mental contact with friend.(10 miles x level of imbiber) Contact lasts 6 roundsShadowWorld
120Rud-tekma Sense Enhancement & Hallucinogenshot and humidjungle/rain forestabsurd (-70)fruitfruit eat25gp100Bonus of +20 for casting spells or over-casting attempts. Lasts 1 hr. Maneuver and melee -20. 10% chance any spell will be cast on nearest unintended targetShadowWorld
121Selig Sense Enhancement & Hallucinogensmild temperatefrestwater coastsvery hard (-20)fungusfungus chew 18gp 50Enhances hearing 1 hrShadowWorld
122Somiren Sense Enhancement & Hallucinogenssemi-aridbreaks/wadissheer folly (-50)leafboil/inhale 30gp 90Restores as nights' sleep or meditation. Use in given week results in: once = loss 1 pt Con; twice = loss 5 pts; thrice = 25 pt loss (temp)ShadowWorld
123Zapic Sense Enhancement & Hallucinogenshot and humidjungle/rain forestabsurd (-70)leafpowder/inhale 80gp 200Euphoric. Add 50 to all spell failure avoidance rolls when overcasting. (5 rnds)ShadowWorld