List of all Rolemaster (2e) Herbs (from pages 29-31 of CL&CL and |
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ID | Name | Class | Climate | Locale | Search Difficulty |
Form | Preparation Method |
Cost | Addiction Factor |
Level | Effect | Source |
901 | Carnegurth | Circulatory Poisons | arid | desert | medium (+0) | flower | liquid | 53gp | 0 | 1 | Reddish juice causes massive blood clotting and death in 1-100 hrs. | CL&CL 2e |
902 | Jeggarukh | Circulatory Poisons | mild temperate | underground | hard (-10) | bat | powder | 71gp | 0 | 6 | Black powder give 1-100 hits. (See #931) | CL&CL 2e |
903 | Karfar | Circulatory Poisons | hot and humid | jungle/rain forest | medium (+0) | leaf | paste | 142gp | 0 | 7 | Reddish paste causes heart to shut down. Massive shock and death in 2-12 rnds. | CL&CL 2e |
904 | Klytun | Circulatory Poisons | semi-arid | breaks/wadis | medium (+0) | root | paste | 53gp | 0 | 5 | Golden paste causes 1-10 day coma. | CL&CL 2e |
905 | Sharkasar | Circulatory Poisons | mild temperate | coniferous forest | very hard (-20) | root | paste | 2gp | 0 | 10 | Brown paste gives 1-10 hits. | CL&CL 2e |
906 | Sharduvaak | Circulatory Poisons | arid | desert | extremely hard (-30) | berry | liquid | 36gp | 0 | 3 | Brown liquid slows blood flow. Victim sluggish, at -50 for all activity, and needs 2x usual sleep. | CL&CL 2e |